Lorwyn–Shadowmoor block

Whilst not a block in and of itself, Lorwyn–Shadowmoor block is a combination of the Lorwyn and Shadowmoor (mini-)blocks. The block was released over 2007–2008.
==Connection==
Although these mini-blocks are distinct in terms of game mechanics, they are linked in their flavor (being set on alternate versions of the same plane) and are treated as a single block for the purpose of rotation. With the release of Shadowmoor, Lorwyn–Shadowmoor block also replaced Lorwyn block for the Block Constructed format.
===Flavor===
For inspiration, the creative team turned to Celtic folklore and mythology. There are influences from Irish, English, Welsh, Scottish, and Celtic stories, languages and cultures in both the look and world details of the setting. Mark Rosewater later stated that the flavor erred in being too true to the source material rather than hitting the tropes players knew. The latter would be revisited in Throne of Eldraine.
While Eldraine was a top-down set, Lorrwyn-Shadowmoor was designed bottom-up around duality.
==Sets==
 
 
 
 File:LRW logo.png|250px
 default Lorwyn
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 File:MOR logo.png|250px
 default Morningtide
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 File:SHM logo.jpg|250px
 default Shadowmoor
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 File:EVE logo.png|250px
 default Eventide
 desc none
 
 
 
==Lorwyn block==
The Lorwyn block is the thirteenth block; unlike all previous blocks, it consist of only two sets: the large expansion, Lorwyn () and the small expansion, Morningtide (). The block came out in 2007–2008. 
Keywords introduced in this block: Champion, Changeling, Clash, Evoke, Hideaway, Kinship, Prowl, and Reinforce.
Planeswalker, a new card type, debuted in this block. Tribal, another new card type, debuted in the previous block but was fleshed out in Lorwyn.
The race/class system is a major theme of this block. Each creature in the block belonged to one of the following nine creature types: Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, Shapeshifter, and Treefolk.
===Mega cycles===
Three mega cycles exist across the block's two sets:
* Mono-colored legends: Each of these rare legendary creatures represents one of the main protagonists of the Lorwyn and Morningtide novels <c>Brigid, Hero of Kinsbaile</c>, <c>Vendilion Clique</c>, <c>Maralen of the Mornsong</c>, <c>Ashling the Pilgrim</c>, <c>Rhys the Exiled</c>.
* Rare changelings: Each of these rare shapeshifter creatures has changeling and another powerful ability <c>Mirror Entity</c>, <c>Shapesharer</c>, <c>Cairn Wanderer</c>, <c>Taurean Mauler</c>, <c>Chameleon Colossus</c>.
* Tribal lands: Each of these rare lands comes into play tapped unless you reveal a card in your hand of a certain creature type; there was one for each of the block's eight tribes.
** The tribal lands from Lorwyn could each be tapped for either of its tribe's colors <c>Ancient Amphitheater</c> (giants, red and white), <c>Auntie's Hovel</c> (goblins, red and black), <c>Gilt-Leaf Palace</c> (elves, green and black), <c>Secluded Glen</c> (faeries, blue and black), and <c>Wanderwine Hub</c> (merfolk, blue and white).
** The tribal lands from Morningtide had different abilities from the lands in the previous set but shared their "tribal untap" ability <c>Murmuring Bosk</c> (treefolk, counts as a Forest, can also be tapped for white or black mana at the cost of 1 damage), <c>Primal Beyond</c> (elementals, can be tapped for any color of mana but only to pay for elemental spells), and <c>Rustic Clachan</c> (kithkin, can be tapped only for white mana but has reinforce).
** Two cards, the common <c>Shimmering Grotto</c> and rare <c>Mutavault</c>, were associated with the changeling "tribe," but were not part of the cycle.
===Theme decks===
==Shadowmoor block==
The Shadowmoor block is the fourteenth block; as a mini-block it consist of only two sets: one large expansion, Shadowmoor (), and one small expansion, Eventide (). The block came out during the first half of 2008.
Ability word introduced: Chroma
Keywords introduced in this block: Conspire, Persist, Retrace, Wither.
Mechanics introduced in this block: The untap symbol ().
A major theme of the Shadowmoor block was color. Hybrid mana, introduced in the Ravnica block, was brought back in Shadowmoor and given a more thorough treatment. -1/-1 counters were among the block's minor themes.
===Mega cycles===
Seven mega cycles exist between the two sets, each made up of ten cards, one for each color pair.
Cycle Name 	 	 	 	 	 	 	 	 	 	
Cycle Name 	 	 	 	 	 	 	 	 	 	
Demigods 	 	 	 	 	 	 	 	 	 	
Demigods 	Each of these Spirit Avatar creatures has a converted mana cost of 5, made up entirely of hybrid mana symbols. 	Each of these Spirit Avatar creatures has a converted mana cost of 5, made up entirely of hybrid mana symbols. 	Each of these Spirit Avatar creatures has a converted mana cost of 5, made up entirely of hybrid mana symbols. 	Each of these Spirit Avatar creatures has a converted mana cost of 5, made up entirely of hybrid mana symbols. 	Each of these Spirit Avatar creatures has a converted mana cost of 5, made up entirely of hybrid mana symbols. 	Each of these Spirit Avatar creatures has a converted mana cost of 5, made up entirely of hybrid mana symbols. 	Each of these Spirit Avatar creatures has a converted mana cost of 5, made up entirely of hybrid mana symbols. 	Each of these Spirit Avatar creatures has a converted mana cost of 5, made up entirely of hybrid mana symbols. 	Each of these Spirit Avatar creatures has a converted mana cost of 5, made up entirely of hybrid mana symbols. 	Each of these Spirit Avatar creatures has a converted mana cost of 5, made up entirely of hybrid mana symbols.
Demigod auras 	 	 	 	 	 	 	 	 	 	
Demigod auras 	These auras grants +1/+1 and one of two bonuses to a creature if it matches one of its colors, or +2/+2 and both bonuses if it matches both. 	These auras grants +1/+1 and one of two bonuses to a creature if it matches one of its colors, or +2/+2 and both bonuses if it matches both. 	These auras grants +1/+1 and one of two bonuses to a creature if it matches one of its colors, or +2/+2 and both bonuses if it matches both. 	These auras grants +1/+1 and one of two bonuses to a creature if it matches one of its colors, or +2/+2 and both bonuses if it matches both. 	These auras grants +1/+1 and one of two bonuses to a creature if it matches one of its colors, or +2/+2 and both bonuses if it matches both. 	These auras grants +1/+1 and one of two bonuses to a creature if it matches one of its colors, or +2/+2 and both bonuses if it matches both. 	These auras grants +1/+1 and one of two bonuses to a creature if it matches one of its colors, or +2/+2 and both bonuses if it matches both. 	These auras grants +1/+1 and one of two bonuses to a creature if it matches one of its colors, or +2/+2 and both bonuses if it matches both. 	These auras grants +1/+1 and one of two bonuses to a creature if it matches one of its colors, or +2/+2 and both bonuses if it matches both. 	These auras grants +1/+1 and one of two bonuses to a creature if it matches one of its colors, or +2/+2 and both bonuses if it matches both.
Lieges 	 	 	 	 	 	 	 	 	 	
Lieges 	Each of these creatures has a mana cost of nHHH, where H is a hybrid mana symbol and n an integer of generic mana. Each liege holds two separate abilities that provides a +1/+1 bonus to a creature that matches either color, which stacks for those that match both, and each has an ability or effect appropriate its colors. The lieges from Shadowmoor have allied-color costs and the Knight creature type. The lieges from Eventide have enemy-color costs and the Horror creature type.	Each of these creatures has a mana cost of nHHH, where H is a hybrid mana symbol and n an integer of generic mana. Each liege holds two separate abilities that provides a +1/+1 bonus to a creature that matches either color, which stacks for those that match both, and each has an ability or effect appropriate its colors. The lieges from Shadowmoor have allied-color costs and the Knight creature type. The lieges from Eventide have enemy-color costs and the Horror creature type.	Each of these creatures has a mana cost of nHHH, where H is a hybrid mana symbol and n an integer of generic mana. Each liege holds two separate abilities that provides a +1/+1 bonus to a creature that matches either color, which stacks for those that match both, and each has an ability or effect appropriate its colors. The lieges from Shadowmoor have allied-color costs and the Knight creature type. The lieges from Eventide have enemy-color costs and the Horror creature type.	Each of these creatures has a mana cost of nHHH, where H is a hybrid mana symbol and n an integer of generic mana. Each liege holds two separate abilities that provides a +1/+1 bonus to a creature that matches either color, which stacks for those that match both, and each has an ability or effect appropriate its colors. The lieges from Shadowmoor have allied-color costs and the Knight creature type. The lieges from Eventide have enemy-color costs and the Horror creature type.	Each of these creatures has a mana cost of nHHH, where H is a hybrid mana symbol and n an integer of generic mana. Each liege holds two separate abilities that provides a +1/+1 bonus to a creature that matches either color, which stacks for those that match both, and each has an ability or effect appropriate its colors. The lieges from Shadowmoor have allied-color costs and the Knight creature type. The lieges from Eventide have enemy-color costs and the Horror creature type.	Each of these creatures has a mana cost of nHHH, where H is a hybrid mana symbol and n an integer of generic mana. Each liege holds two separate abilities that provides a +1/+1 bonus to a creature that matches either color, which stacks for those that match both, and each has an ability or effect appropriate its colors. The lieges from Shadowmoor have allied-color costs and the Knight creature type. The lieges from Eventide have enemy-color costs and the Horror creature type.	Each of these creatures has a mana cost of nHHH, where H is a hybrid mana symbol and n an integer of generic mana. Each liege holds two separate abilities that provides a +1/+1 bonus to a creature that matches either color, which stacks for those that match both, and each has an ability or effect appropriate its colors. The lieges from Shadowmoor have allied-color costs and the Knight creature type. The lieges from Eventide have enemy-color costs and the Horror creature type.	Each of these creatures has a mana cost of nHHH, where H is a hybrid mana symbol and n an integer of generic mana. Each liege holds two separate abilities that provides a +1/+1 bonus to a creature that matches either color, which stacks for those that match both, and each has an ability or effect appropriate its colors. The lieges from Shadowmoor have allied-color costs and the Knight creature type. The lieges from Eventide have enemy-color costs and the Horror creature type.	Each of these creatures has a mana cost of nHHH, where H is a hybrid mana symbol and n an integer of generic mana. Each liege holds two separate abilities that provides a +1/+1 bonus to a creature that matches either color, which stacks for those that match both, and each has an ability or effect appropriate its colors. The lieges from Shadowmoor have allied-color costs and the Knight creature type. The lieges from Eventide have enemy-color costs and the Horror creature type.	Each of these creatures has a mana cost of nHHH, where H is a hybrid mana symbol and n an integer of generic mana. Each liege holds two separate abilities that provides a +1/+1 bonus to a creature that matches either color, which stacks for those that match both, and each has an ability or effect appropriate its colors. The lieges from Shadowmoor have allied-color costs and the Knight creature type. The lieges from Eventide have enemy-color costs and the Horror creature type.
Common hybrid one-drops	 	 	 	 	 	 	 	 	 	
Common hybrid one-drops	Each of these common creatures has a mana cost of one hybrid mana. 	Each of these common creatures has a mana cost of one hybrid mana. 	Each of these common creatures has a mana cost of one hybrid mana. 	Each of these common creatures has a mana cost of one hybrid mana. 	Each of these common creatures has a mana cost of one hybrid mana. 	Each of these common creatures has a mana cost of one hybrid mana. 	Each of these common creatures has a mana cost of one hybrid mana. 	Each of these common creatures has a mana cost of one hybrid mana. 	Each of these common creatures has a mana cost of one hybrid mana. 	Each of these common creatures has a mana cost of one hybrid mana.
Hybrid filter lands 	 	 	 	 	 	 	 	 	 	
Hybrid filter lands 	Each of these rare lands can be tapped for mana. They also have the ability "M/N, : Add MM, MN, or NN." where M and N are two different colors. 	Each of these rare lands can be tapped for mana. They also have the ability "M/N, : Add MM, MN, or NN." where M and N are two different colors. 	Each of these rare lands can be tapped for mana. They also have the ability "M/N, : Add MM, MN, or NN." where M and N are two different colors. 	Each of these rare lands can be tapped for mana. They also have the ability "M/N, : Add MM, MN, or NN." where M and N are two different colors. 	Each of these rare lands can be tapped for mana. They also have the ability "M/N, : Add MM, MN, or NN." where M and N are two different colors. 	Each of these rare lands can be tapped for mana. They also have the ability "M/N, : Add MM, MN, or NN." where M and N are two different colors. 	Each of these rare lands can be tapped for mana. They also have the ability "M/N, : Add MM, MN, or NN." where M and N are two different colors. 	Each of these rare lands can be tapped for mana. They also have the ability "M/N, : Add MM, MN, or NN." where M and N are two different colors. 	Each of these rare lands can be tapped for mana. They also have the ability "M/N, : Add MM, MN, or NN." where M and N are two different colors. 	Each of these rare lands can be tapped for mana. They also have the ability "M/N, : Add MM, MN, or NN." where M and N are two different colors.
Hybrid three-drops 	 	 	 	 	 	 	 	 	 	
Hybrid three-drops 	Each of these uncommon creatures has a converted mana cost of , made up entirely of hybrid mana. 	Each of these uncommon creatures has a converted mana cost of , made up entirely of hybrid mana. 	Each of these uncommon creatures has a converted mana cost of , made up entirely of hybrid mana. 	Each of these uncommon creatures has a converted mana cost of , made up entirely of hybrid mana. 	Each of these uncommon creatures has a converted mana cost of , made up entirely of hybrid mana. 	Each of these uncommon creatures has a converted mana cost of , made up entirely of hybrid mana. 	Each of these uncommon creatures has a converted mana cost of , made up entirely of hybrid mana. 	Each of these uncommon creatures has a converted mana cost of , made up entirely of hybrid mana. 	Each of these uncommon creatures has a converted mana cost of , made up entirely of hybrid mana. 	Each of these uncommon creatures has a converted mana cost of , made up entirely of hybrid mana.
Hybrid modal spells 	 	 	 	 	 	 	 	 	 	
Hybrid modal spells 	Each of these uncommon hybrid spells has different effects depending on which of two colors were used to play it. 	Each of these uncommon hybrid spells has different effects depending on which of two colors were used to play it. 	Each of these uncommon hybrid spells has different effects depending on which of two colors were used to play it. 	Each of these uncommon hybrid spells has different effects depending on which of two colors were used to play it. 	Each of these uncommon hybrid spells has different effects depending on which of two colors were used to play it. 	Each of these uncommon hybrid spells has different effects depending on which of two colors were used to play it. 	Each of these uncommon hybrid spells has different effects depending on which of two colors were used to play it. 	Each of these uncommon hybrid spells has different effects depending on which of two colors were used to play it. 	Each of these uncommon hybrid spells has different effects depending on which of two colors were used to play it. 	Each of these uncommon hybrid spells has different effects depending on which of two colors were used to play it.
===Mirrored Pairs===
Shadowmoor block has one mirrored pair.
Mirrored Pairs	Mirrored Pairs	Description
 	 	A black-red and a black-green hybrid sorcery respectively, each destroying target land and changing life totals by 2, by dealing 2 damage to land's controller and by causing the sorcery's controller to gain 2 life.
===Theme decks===
==References==