Untitled BioShock Game

The untitled next installment in the BioShock series was officially announced on December 9th, 2019 by 2K Games. The game is being developed by the newly founded Cloud Chamber studios and will be in "production for the next several years".
==Information==
While the next BioShock had been rumored to be in development for several years (with the latest BioShock game being BioShock Infinite in 2013), it was officially announced on December 9th, 2019. The game is being developed by Cloud Chamber, led by Kelley Gilmore and crew of 51-200 developersCloud Chamber on LinkedIn consisting of BioShock-series veterans and newcomers to the franchise. Cloud Chamber has offices in both Novato, California, USA and Montreal, Quebec, Canada, with Ken Schachter being the Gilmore-appointed studio manager in the latter."We have a myriad of ideas": Cloud Chamber's Kelley Gilmore reveals everything you need to know about the next BioShock game on GamesRadar+
The official announcement says that the game will be in development for several years, with no date given. However, Senior Concept Artist Mack Sztaba marked the release date for the game as 2028 on his ArtStation resume.Mack Sztaba on ArtStation (Archived) The date was changed to 2023Mack Sztaba on ArtStation (Archived) a day after it was reported in the media,BioShock 4's release date keeps getting further and further away on GAMINGbibleBioshock 4: Artist Resume Hints At 2028 Release on Rely On Horror before being removed completely.Mack Sztaba on ArtStation Developer Matt Smith, currently working as the Principal Environment Artist for the game, previously worked as the Senior Environment Artist at Cloud Chamber from July 2017 to December 2019, which reveals that the game had been in development for over two years (at least) before the official announcement was made.Matt Smith on ArtStation
In addition, Kelley Gilmore posted in 2018 that they were hiring a Senior Multiplayer Designer for an "unannounced, triple-A, larger-than-life game at 2K in Novato, CA." This reveals that the game will have a multiplayer mode.Kelley Gilmore on Twitter
No official title has been given for the game, however, the placeholder logo for the game (seen above), found on Cloud Chamber's website, is named cc_logo_bio4.png, bio4 standing for BioShock 4.Cloud Chamber's Website
Ken Levine will not be affiliated with the development of the game.
The game will be a first-person shooter.
The description of the job listing for the Lead Environment Modeler for Cloud Chamber reads: "We are looking for a Lead Environment Modeler to work side by side with the directors and leads to carry our vision forward. We want you to set the example, leading efforts to help us breathe life into a new and fantastical world." This suggests that the game won't be taking place in Rapture or Columbia, but in a completely new location.Lead Environment Modeler at Cloud Chamber - Job listingBioShock 4 Seemingly Headed to New Location on IGN
How the game will be linked with BioShock, BioShock 2, and BioShock Infinite is currently unknown.
==Crew==
The following lists the currently known crew of the game.
===BioShock-Series Veterans===
*Hogarth de la Plante - Creative DirectorHogarth de la Plante on LinkedIn
*Scott Sinclair - Art Director
*Jamie McNulty - Art DirectorJamie McNulty on ArtStation
*Jorge Lacera - Associate Art DirectorJorge Lacera on Twitter
*Jonathan Pelling - Design Director
*Shawn Elliot - Lead Game DesignerShawn Elliot on Twitter
*Albert Meranda - Lead Level DesignerAlbert Meranda on LinkedIn
*Jeremy Griffith - Lead VFX ArtistJeremy Griffith on LinkedIn
*Alexandre Vancomerbeck - Unknown
*Robb Waters - (Freelance) UnknownROBB WATERS FREELANCE from Robb Water's Personal Page
*James Selen - Principal Combat DesignerJames Selen on LinkedIn
*Ben Lo - Lead Concept ArtistBen Lo on ArtStation
===Newcomers===
*Kelley Gilmore - Global Studio Head2K Announces New Cloud Chamber Srudio at 2K.com
*Mel MacCoubrey - Associate Creative DirectorMel MacCoubrey on LinkedInMel MacCoubrey on Twitter (Archived)
*Ken Schachter - Montreal Studio Manager2K Announced New Cloud Chamber Srudio at 2K.com
*Katie Nelson - Recruiting ManagerKatie Nelson on LinkedIn
*Alex Jones - Executive Producer
*Ziggy Hagopian - Executive AssistantZiggy Hagopian on LinkedIn
*Marek Walton - Lead Story DesignerMarek Walton on LinkedIn
*Emily Tomson - Principal AI EngineerEmily Tomson on LinkedIn
*Matthew Vitalone - Lead Technical ArtistMatthew Vitalone on LinkedIn
*Danny Sweeney - Senior Character ArtistDanny Sweeney on Twitter
*Gabriel Faucher - Senior Level DesignerGabriel Faucher on LinkedIn
*Freddie Lee - Principal Environment ArtistFreddie Lee on LinkedIn
*Krzysztof Teper - Principal Environment ArtistKrzysztof Teper's ArtStation
*Forrest Mead - Environment ArtistForrest Mead on LinkedIn
*Rolf Mohr - Senior Concept ArtistRolf Mohr on LinkedIn
*Kurt Papstein - Principal Character ArtistKurt Papstein's Blog at ArtStation
*Archer Ding - Concept ArtistArcher Ding on LinkedIn
*Frank Gravatt - Facial ModelerFrank Gravatt on LinkedIn
*Stan Hom - Animation
*Fabiola Rosato - Software EngineerFabiola Rosato on LinkedIn
*Wilson Labriola - Cinematic AnimatorWilson Labriola on LinkedIn
*Kryzz Gautier - WriterKryzz Gautier on Internet Movie Database
*Chris Hockabout - WriterChris Hockabout on Internet Movie Database
*Marek Walton - WriterMarek Walton on Internet Movie Database
*Archer Ding - Senior Concept ArtistArcher Ding on ArtStation
*Leevï Galita - 3D ArtistLeevï Galita on Twitter
*Liz Albl - Narritive LeadLiz Albl on Twitter
*Justin Cummings - Former Senior Writer (Contract)Justin Cummings on Twitter
*Mack Sztaba - Senior Concept Artist
*Sandra Soh - Senior 3D ArtistSandra Soh on ArtStation
*Romain Tvn - Technical ArtistRomain Tvn on ArtStation
*Guillaume Tiberghien - 3D Character ArtistGuillaume Tiberghien on ArtStation
*Matthieu Glanois - Lead Modeler/Materials/WeaponsMatthieu Glanois on ArtStation
*Maude Ariane Jubinville - Senior Environment ArtistMaude Ariane Jubinville on ArtStation
*Bolar Batjargal - Cinematic Props ArtistBolar Batjargal on ArtStation
*Romain Boncens - UnknownRomain Boncens on ArtStation
*Erica Cai - Environment ArtistErica Cai on ArtStation
*Tristan Meere - Senior Material ArtistTristan Meere on ArtStation
*Najah Benothman - Senior 3D ModelerNajah Benothman on ArtStation
*Maxime Chassé - Associate Art DirectorMaxime Chassé on ArtStation
*Adrien Thierry - Senior Environment ArtistAdrien Thierry on ArtStation
*Sabrina Garcia - 3D ModelerSabrina Garcia on ArtStation
*Louis Le Roy - Concept ArtistLouis Le Roy on ArtStation
*Mylène Careau - Senior Technical ArtistMylène Careau on ArtStation
*Keven Belanger-Lavigne - Senior Materials ArtistKeven Belanger-Lavigne on ArtStation
*Justin Guenet - Environment ArtistJustin Guenet on ArtStation
*Catherine Morin-Laporte - VFX ArtistCatherine Morin-Laporte on ArtStation
*Derek Stratton - Principal Concept ArtistDerek Stratton on ArtStation
*Natalie Morcos - Environment ArtistNatalie Morcos on ArtStation
*Simone Urbano - Lighting ArtistSimone Urbano on ArtStation
*Brian Harries - Lead Environment ArtistBrian Harries on ArtStation
*Stéphanie Roberge - Materials ArtistStéphanie Roberge on ArtStation
*Ostap Mocanu - Gameplay AnimatorOstap Mocanu on ArtStation
*Matt Smith - Principal Environment Artist & Senior Environment Artist
*Laura Arens - 3D ModelerLaura Arens on ArtStation
*Kurt Papstein - Principal Character ArtistKurt Papstein on ArtStation
*Leslie Van den Broeck - Principal Character ArtistLeslie Van den Broeck on ArtStation
*Brian Matyas - Senior Character Concept DesignerBrian Matyas on ArtStation
*Kris Teper - Lead Environment Artist & Principal Environment ArtistKris Teper on ArtStation
*Sandrine Déry - Object Bank Specialist/3D ArtistSandrine Déry on ArtStation
*Vincent Moreira - Hard Surface & Weapon ArtistVincent Moreira on ArtStation
*Jeroen Van Hoorebeke - Lead Character Artist & Senior Character ArtistJeroen Van Hoorebeke on ArtStation
*Laurence O-Plouffe - Level DesignerLaurence O-Plouffe on ArtStation
*Guillaume Raymond - Lead Character ArtistGuillaume Raymond on ArtStation
*Jon Phan - Cinematic Technical ArtistJon Phan on ArtStation
*Laura Scob - Senior VFX Artist & VFX Concept ArtistLaura Scob on ArtStation
*Fouad AlSabeh - Technical ArtistFouad AlSabeh on ArtStation
*Sebastien Hebert - Lead Lighting ArtistSebastien Hebert on ArtStation
*Mellisa Kayz - Senior UX DesignerMellisa Kayz on Twitter
*Molly Warner - Senior Environment ArtistMolly Warner on Twitter
==References==
Category:BioShock Series