Moblin Base

is a in . It is the third of the area, preceded by and followed by the .
==Themes and Navigation==
The is a fortress situated within a forest, run by and various other enemies.
Stage 1 starts the off on in the clearing of a forest. They each stand on a tree stump, below a cliff. The cliff can be climbed using one of the two giant leaves that ascend once a stands on it. The leaves disappear once reaching their destination, but soon regrow after in their initial spot. Atop the cliff are a pair of and a , partially surrounded by bushes. Once each has an , the activates. Ahead of the are two elevated ledges; the left one can be accessed by a ramp, after using to blow up the rocks blocking the way, while the right one can only be accessed via throwing a onto it. Ahead of the ledges is a river, with two elevated on the other side of it, and a series of totems blocking the way across. The are too far and too high to be activated with the , so the must use . By forming a two- on either ledge, one of the can be shot at, after which the top must be quickly thrown to the third on the other platform and shoot the second before the first deactivates. This fast enough causes the totems to lower, allowing the to walk on top of them to cross the river and reach the .
Stage 2, once reached, immediately greets the with several . The appear in the southeast part of a clearing, with a stone structure standing in the middle of the and all around it. The structure can be entered via a staircase on its south side, and the unactivated and a can be found inside. In order to reach the southwest part of the from where the begin, a chasm must be crossed using the log that rests over it. Along the west side of the . four can be found. On its north side, two (disguised among a group of four ) and another can be found. On the east side, there are three ; defeating them with requires the use of of various heights, depending on which of the various ledges or logs the stand atop. Once every is defeated, the activates, and three more staircases appear on the north, east, and west sides of the stone structure. In the north and northeast parts of the , two parts of the cliff side can be blown up using , and both reveal a containing a .
Stage 3 starts the off on one side of a river with two nearby. The river can be crossed using a small log, and on the other side are two , a disguised as a , and a . A large bridge can then be used to reach a higher ledge on the first side of the river, where a and a locked door can be found. To the east, another log can be used to cross the river as it turns; a walks along the log. In this final portion on the east side of the , a lies under a grate to the northeast, and can only be activated with a blast. Once activated, a gate in front of it opens, revealing five more across the river, which are too far away to be reached with the . Three of the can be reached using a two- , while the other two can be reached by one alone. All five must be activated within a few seconds, and once they are, a appears next to two on a platform in the river, and another platform rises in the middle of the river. The can only be reached by tossing two onto the middle platform, then tossing one from there. The third must then throw the to the on the middle platform, who must then throw the to the on the other side of the river, who can then carry it back across the log to the locked door. If the happens to fall into the river, it will reappear on its starting platform. Beyond the door is the .
Stage 4 places the in a small, foggy area, with a stone path ahead of them. This path leads into a pit-like stone structure below, and once the enter, three appear; one of them atop a . On either side of the is a series of ledges with several along them, that can only be reached by using all three to toss one another up to them. In the middle of these ledges, another stands atop a wooden lookout tower. Defeating them requires all three working together, either by tossing the top up to the towers, or by having him throw . Once the three in the main pit area are defeated, three more appear; this time, two of them each ride a . Once this second wave is defeated, two more appear, one of which rides atop two . Once every is defeated, including the two on the lookout towers, a staircase appears at the north edge and a doorway at the top of it opens, revealing the . At the top of the staircase and to the left, just before reaching the , a can be thrown on top of an elevated ledge to find a hidden with a inside.
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 includes the following : "Pop all balloons!", "Defeat all foes sans sword!", and "Transport the orb quickly!!".
During , different, more difficult appear throughout the . This includes an extra wave of in the final , one of which stands atop three .
In "Pop all balloons!", several balloons float around each , and the will not activate until every one is popped. The balloons float at different elevations, requiring various formations to reach.
In "Defeat all foes sans sword!", the are unable to use their . All in a must be defeated by other means before the is activated.
In "Transport the orb quickly!", the are given a time limit and an Orb to carry. On top of completing the ' normal objectives, the Orb must be placed on a pedestal near the before the can advance, and the must be completed within a limited amount of time. can be found around that increase the remaining time when picked up.
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At the end of the , three can be opened. Two contain the same , and one contains another, more valuable .
====No challenge====
*2 
*1 
===="Pop all balloons!"====
*2 
*1 
===="Defeat all foes sans sword!"====
*2 
*1 
===="Transport the orb quickly!"====
*2 
*1 
==Enemies==
File:TFH Blob Model.png|
File:TFH Buzz Blob Model.png|
File:TFH Life Like Model.png|
File:TFH Spear Moblin Model.png|
File:TFH Squiddy Model.png|
File:TFH Tektite Model.png|
File:TFH Totem Armos.png|
File:TFH Totem Deku Model.png|
==Nomenclature==