Overlord Laharl

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|-|Disgaea 1=
|-|Disgaea D2=
|-|Brave Laharl=
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==Summary==
The snarky and self-centered heir to the Netherworld, Laharl woke up after a two-year sleep following the death of his father, King Krichevskoy. Unbeknownst to him, all of his vassals except for Etna had left his service and were now trying to take his rightful place as Overlord. Outraged, Laharl set forth to win back the contested position, not realizing that his misadventures would take him far beyond this singular goal.
Though in time he grew up and developed greatly as a person, Laharl usually prefers to act conceited and demanding to his underlings and to continue to take his duties as an Overlord very seriously, even if they no longer include being evil by principle. He continued to make appearances in various other games within the Nipponverse; however, much to his bemusement, he has been reduced from the main protagonist to the role of a secondary, secret antagonist in the post-game of future Disgaea installments.
==Powers and Stats==
Tier: , possibly higher | | | | | 
Key: Early game | Mid-game | Late game (Disgaea 1) | Late game (Disgaea D2) | Base Form (Disgaea RPG) | Brave Laharl (Disgea RPG) | Legendary Overlord (DisgaeaRPG)
Name: Laharl Krichevskoy
Origin: Nipponverse
Gender: Male
Age: 1313 (As of Disgaea 1) | 1316 (as of disgaea 2) | 1326 (As of Disgaea RPG)
Classification: Demon-Human Hybrid, Overlord, Son of King Krichevskoy
Powers and Abilities:<tabber>
|-|Base Abilities= Superhuman Physical Characteristics, Non-Physical Interaction (Can harm ghosts with their attackDisgaea 1), Martial Arts, Magic, Flight (Is able to fly through spaceDisgaea 1), Creation (Can use mana power to create demons and angelsDisgaea 1, can create copies of their own weapons), Weapon Mastery, Healing (Can heal with healing spellsDisgaea 1), Enhanced Senses (Primarily eyesight and hearing), Energy Manipulation, Soul Manipulation (Is able to manipulate the mana of fallen enemiesDisgaea 1), Summoning (Can summon beings with Omega, TeraDisgaea 1, and Peta spellsDisgaea 2), Darkness Manipulation (Can manipulate darkness to attack and blind enemiesDisgaea 1), Duplication (Can make up to 4 duplicatesDisgaea D2), Fire Manipulation (Can use fire spellsDisgaea 1, skills and can use hellfire), Ice Manipulation (can use ice spellsDisgaea 1, and skills), Air Manipulation (Can use wind spellsDisgaea 1 and and skills), Light Manipulation (Can use star spellsDisgaea 1), Electricity Manipulation (Can use wind spellsDisgaea 1, and call down lighting with skills), Time Manipulation (Is able to speed up, slow downDisgaea 4, and stop timeDisgaea D2), Spatial Manipulation (Can shatter space with their attacksDisgaea 5, and can make wormholesDisgaea D2, Can bend space to make a single attack hit from 3 differnet positions at the same timeDisgaea 5), Damage Boost (Passively boosts the damage of their fire, ice, water, Absolute Zero, air, and light attacks by 230%Disgaea 4 Disgaea 6), Statistics Amplification (Is able to boost stats by 100% using buffing spellsDisgaea 1, and passively boosts stats with these evilities), Statistics Reduction (Can lower stats of enemies by 60% with debuffing spellsDisgaea 1, and can passively lower enemy stats with these evilities), Status Effect Inducement (In the forms of Poison Manipulation, Sleep Manipulation, Paralysis Inducement, Charm, Forget, Curse Manipulation, Petrification, and Shrink), Power Nullification (via the shrink effectDisgaea 5, can nullify counter attacksDisgaea 3, and attacks from the sides and backDisgaea 5), Self-Sustenance (Type 1Disgaea 4), Immortality (Type 1, and 3;Mid-High), Pocket Reality Manipulation (Is able to make pocket realitiesDisgaea 5), Size Manipulation (Can shrink enemies in sizeDisgaea 3, and can grow in size after taking enough damageDisgaea 5), Homing Attack (Can fire energy attacks that home in on targetsDisgaea D2), Platform Creation (Is able to form glyphs that can be used as platformsDisgaea D2), Dimensional Storage (Has a hammerspace that hold many copy of itemsDisgaea D2), Portal Creation (Is able to make portalsDisgaea D2), Matter Manipulation (Can manipulate dark matter to attack soulsDisgaea 5), Afterimage Creation (Can make afterimages with several skillsDisgaea 5), Telekinesis (Is able move multiple weapons with TelekinesisDisgaea 5), Death Manipulation (Can inflict the deathblow statusDisgaea 5), Resistance Negation (their attacks bypass Fire, Ice, Water, Absolute Zero, Air, Electricity, and light resistancesDisgaea 4), Attack Reflection (Can make orbs that move around and can reflect attacksDisgaea 3), Instinctive Reaction (Their body automatically block, and dodge incoming attacks without thinkingDisgaea 5), Precognition (Can see enemy attacks before they happenDisgaea 5), Healing Negation (Lowers enemy healing magic to 50% power), Curse Manipulation (Can curse people with curses that can skrink thier size and weaken themDisgaea 5), Life Manipulation (their attacks steal a small portion of life energy to heal themselfDisgaea 4), Necromancy (Enemies they kill will raised as zombiesDisgaea 5), Resurrection (when they are killed in combat they revive as a zombieDisgaea 5), Probability Manipulation (Can manipulate their enemies luck lowering their succuss rate by 20%Disgaea 5), Regeneration (Mid-High, Can regenerate from being Vaporized with the regeneration evilityDisgaea 5), Absolute Zero (Can freeze enemies at absolute zero with CocytusDisgaea D2), Stamina Recovery (Gains 10% of their stamina back after every action, gains stamina equal to 50% of damage taken, 10% of damage dealt turns into stamina, 10% of stamina use for skills are recoveredDisgaea 5), Durability Negation (25% of normal physical damage does a set amount of damage to enemiesDisgaea 3), Reactive Power Level (When they are hit their attack power is incensed by 10%, maxing at 100%Disgaea 6), Teleportation (Is able to teleportDisgaea 6), Damage Reduction (lowers damage from frontal attacks by 30%, 50% to attacks done at close range, and 80% while blocking), Breaking the Fourth Wall (Laharl has broken the 4th wall by talking to players, is aware of things like levels and looking at in game statsDisgaea 1), Toon Force (Is able to use use his toon force abilities to change Vyers's name to mid-boss, and has the ability to change the world around him with chapter previewsDisgaea 1)
|-|Brave Laharl Abilities= Same as Base Laharl plus Forcefield Creation (Can make a forcefield that draws attacks toward itDisgaea RPG)
|-|Resistances=Resistance to Cosmic RadiationDisgaea 1, Soul Manipulation (Can resist the attacks from the reaper who can attack, and rip out soulsDisgaea D2), Time Manipulation (Can resist time slowDisgaea 4, and timestopDisgaea D2), Fire Manipulation (Can resist attacks that use fireDisgaea 1, and hellfireDisgaea 1), Light Manipulation (Can resist Star element attacksDisgaea 5), Air Manipulation (Can resist wind element attacksDisgaea 1), Electricity Manipulation (Wind resistance grants protection from lightning attacks), Ice Manipulation (Ice resistance grants protection from ice attacksDisgaea 1), Water Manipulation (Ice element resistance grants protects from water attacks), Mind Manipulation, Empathic Manipulation (Can resist the Charm effectDisgaea 4), Memory Manipulation (Can resist the forget effectDisgaea 4), Sleep Manipulation (Can resist the sleep effectDisgaea 4), Poison Manipulation (Can resist the poisons effectDisgaea 4), Paralysis Inducement (Can resist the Paralysis effect Disgaea 4), Death Manipulation (Can resist the death blow effectDisgaea 5), Size Manipulation, Power Nullification (Can resist the shrink effectDisgaea 5), Statistics Reduction (Can resist having their stats lowered by more then 5%Disgaea 6), Curse Manipulation (Can resist cursesDisgaea 5), Absolute Zero (Ice element resistance protects from Absolute Zero attacksDisgaea D2), and Extreme Heat (Has shown being unaffected by the heat of atmospheric re-entry, the earth's coreDisgaea 5, and the surface of the sunDisgaea 1), Petrification (Can resist Petrification effectsDisgaea 6), Toon Force (Can resist the toonforce effects of etna, and flonneDisgaea 1), Gravity Manipulation (Can Resist the effects that change GravityDisgaea RPG), Transmutation (Can resist a beam that can turn them into a heart shape gemstoneDisgaea RPG), Power Modification (Can resist the reverse effectDisgaea 7), Status Effect Inducement (Can resist the stun, and bind effectsDisgaea 7), Life Manipulation (Can resist having their lifeforce drainedDisgaea RPG)
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Attack Potency: Solar System level, possibly higher (Was able to destroyer every star that could be seen in the sky of his netherworld) | Multi-Galaxy level (Is able to take hits from Omega star) | Multiverse level+ (Defeated the likes of Disgaea 1 Seraph Lamington, and Defeated Disgaea 1 Baal) | Multiverse level+ (Was able to beat Xenolith, and easily beat Alexander (Makai Kingdom), tied Late game Overlord Mao in single combat) | Multiverse level+ (Thanks to the Badass Overlord Trainer he is on par with old Tyrant Valvatorez, and with killia's training, Awakening, and Nether Enhancement Laharl is 4.5 time stronger then even that, and can deal damage to Gig while he is limiting himself to under 50% of his power) | Multiverse level+ (Was given the power of a hero by Future Warrior Pleinair in this form should be at least 4.67 times stronger than his base form with extra killia's training, Awakening, and Nether Enhancement) | Multiverse level+ (Laharl has surpassed his limits becoming a Legendry Overlord, while in this form he should be stronger than his Brave Laharl form)
Speed: Massively FTL (Should be faster than the Prinny making him at least 124.75c) | Massively FTL+ (Can dodge Omega Star, making him 2.974 Quadrillion c) | Infinite (Could keep up with Disgaea 1 Baal, and Disgaea 1 Lamington) | Infinite (Can keep up with Pure Flonne making him at least 30% faster than before) | Infinite (Thanks to Training with Killia he should be 4.5% faster than before) | Infinite (With even more training Brave Laharl is 1.5% faster than base making him) | Infinite (Has broken his limits making him faster than Brave Laharl)
Lifting Strength: Class Z (can easily rip the moon from it's orbit) | Galactic (Capable of physically matching characters who can pull a galaxy and fire an arrow made of a compressed galaxy) | Galactic (Same as before) | Galactic (Same as before) | Galactic (Same as before) 
Striking Strength: Solar System level, possibly higher | Multi-Galaxy level | Multiverse level+| Multiverse level+ | Multiverse level+ | Multiverse level+
Durability: Solar System level, possibly higher | Multi-Galaxy level | Multiverse level+ (Has been shown to survive attacks From Disgaea 1 Overlord Baal) | Multiverse level+ | Multiverse level+ | Multiverse level+
Stamina: Superhuman (Can fight for 1.8 years straight)
Range: Standard Melee Range to Interplanetary with melee attacks, and projectiles, Interstellar with spells | Galactic with spells, Intergalactic with projectiles | Universal with Big Bang, and magic | Multiversal+ with spells
Standard Equipment: Bahamut's Fang (Portrayed in most pieces of artwork), Infernal Sword (Wielded by overlords), Yoshitsuna (Strongest sword), his fists 
Intelligence: At least Above Average, possibly Gifted (Laharl has shown mastery is swordsmanship rivaling that of the Majin, as well show having high level of mastery in axe base combat, has shown a normal level of mastery in Hand to hand, and spear based combat, as well as magic. Laharl has also shown besting demons that have thousands to even Millions of years of combat experience over him, should also be somewhat comparable to the intellect of his Father's advisers.)
Weaknesses: Laharl is overconfident, can be manipulated with relative ease, and can be physically weakened by both nearby sexy females and nice words/phrases like “love”, “hope”, “world peace”, etc. | Same personality flaws as before, but the latter two do not seem to be nearly as prevalent as they were in the past; Laharl is significantly more mature than he was at the beginning of the story, and the weaknesses are now minor. | Same as before, plus Laharl is only able to maintain his Legendry Overlord form for a short time.
Notable Attacks/Techniques:
<tabber>|-|Pre Drpg Evilities=
**Overlord's Repute: This evility boosts the all the stats except speed for laharl and his allies by 10%.
**Tyrant Soul: This evility boosts the damage of Laharl's skills of 45%.
**Suppression Stare: This evility boosts the damage Laharl does do humanoids by 45%.
**Furious Rage: This evility boosts Laharl's attack power by 5% for every attack he lands. (Caps at 100%)
**Overlord's Dignity: This evility boosts Laharl's stats by 10% for every enemy laharl beats in combat.
**Strong Personality: This evility boosts the damage of skill by 20%.
**Gaze of Supremacy: This evility lowers damage taken by enemy's is 50% HP or lower.
**Hasty Rush: This evility boosts Laharl's first attack by 2 times.
|-|Base Drpg Evilities= 
*Same as before plus
**Bow Before Me: This evility lowers the damage laharl takes from monster type enemies by 40%.
|-|Brave Laharl Evilities= 
*Same as before plus
**Netherworld Guardian: This evility boosts the durability of Laharl and all allies by 40%.
**Dark Regeneration: This evility regenerates 15% of his health after every action.
**Evil Paladin: This evility Lowers skill, and magic damage taken by Laharl and allies by 25%.
**Badass Hero and Friends: If there are 2+ members of Laharl's party using swords/spears/guns, this evility will boost all damage by 10%.
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|-|Pre Drpg skills=
**Triple Strike: Hits an enemy with a three-hit martial arts combination attack, knocking them back.
**Tiger Charge: Jumps back and charges energy, then charges forward at extreme speeds to deliver an energy-enhanced punch.
**Double Shadow: Fires a shadowy duplicate of himself forward and through an enemy; Laharl then delivers an extensive martial arts combo while his shadow mirrors his movements, concluding with an energy-enhanced uppercut that causes the shadow to merge back into him.
**Lion's Roar: Jumps into the air, then shouts through an energy glyph, projecting a gigantic laser outwards that causes an explosion on impact.
**Side Out: Hits the earth on both sides, causing slabs of stone to erupt, which are punched simultaneously to create waves of energy and shrapnel.
**King of Beasts: An ascending aerial multi-hit combo.
**Aura Punch: After charging energy into his fist, performs a simple, one-inch punch that sends an enemy flying into the horizon, then erupting into a dozens-of-kilometers-wide explosion.
**Rising Dragon: Sends the enemy flying into the sky, then rises up to meet them and strikes again so hard that they fly all the way around the Earth before crashing back down.
**Quintuple Shot: Four shadow duplicates assist him in juggling up to five enemies with combos, before all jump back and throw a colored orb of energy: all five orbs hit their mark, creating a rainbow explosion.
**No Way Out: Laharl punches the target extremely far away, before dashing past the opponent and striking them again, causing a red orb to come into being. He goes completely berserk on the enemy inside, smashing the target with a massive combo that bounces them off the inner boundary of the energy sphere, before concluding it in a cataclysmic impact.
**Big Bang: Several variations of this attack exist. Some of the more notable ones allow Laharl to punch so hard that he recreates the Big Bang itself, or cracks apart space-time and rips open a black hole.
**Blade Rush: A basic sword technique. Dashes through enemies in a line, landing a slash on each of them.
**Hurricane Slash: Blows the enemy into the air with a hurricane, then slashes them twice.
**Nether Slash: Slashes the air, causing the sky to turn red and black: a slash then strikes the target as a kanji illuminates Laharl's sword.
**Wind Cutter: Jumps upwards and slashes, sending whirling, razor-sharp air downwards and smashing into enemies.
**Winged Slayer: Charges energy into the blade from up high, then descends upon an area and slashes, generating a gigantic wave of energy.
**Nightsever: Kicks an enemy into the air with darkness, turning the environment pitch-black, then follows them with a light-infused slash that splits apart the darkness.
**Dark Night Slash: Launches an opponent into the air in front of him before charging energy, then releases three energy slashes that all strike the opponent simultaneously, leaving a trail of flower petals in their wake.
**Sky Nine Strike: Slashes an opponent directly into the sky, then follows them while rapidly firing energy slashes: this results in eight energy beams hitting the opponent simultaneously as Laharl runs them through.
**Super Crosslord: Smashes the earth apart, trapping the opponent in a tiny sphere. Laharl proceeds to rip a building-sized sword, wreathed in a magical yellow aura, from the earth, and stab the opponent into nearby terrain before following up with two slashes: the last blow creates an immense explosion.
**Dimension Slash: A slash whose "power echoes throughout the universe." Swings a planet-sized energy blade, heavily damaging all opponents in a line in front of him.
**Fire: Various fire spells that blast enemies with magical fire. Some of the strongest variants include the summoning of otherworldly entities to assist in doing so.
**Ice: Various ice spells that blast enemies with magical ice. Some of the strongest variants include the summoning of otherworldly entities to assist in doing so.
**Star: Various star spells that blast enemies with magical cosmic energies. Some of the strongest variants include the summoning of otherworldly entities to assist in doing so.
**Blazing Knuckle: "Lay the smackdown with a hellfire infused fist!"
**Overlord's Wrath: Laharl's signature attack. Charges and releases several spheres of rage-powered demonic energy, then bombards an area with all of them at once, laying waste to enemies. This attack destroyed the whole world of Veldime in one bad ending.
**Meteor Impact: Laharl summons and rides a meteor down upon foes, inflicting a cataclysmic impact over a wide area.
**Overlord Dimension: Laharl's super final move. After entrapping an opponent in magic, Laharl transports them throws a massive sword into a nearby star, causing it to rain planet-sized magical meteors onto the area. He then charges an immensely powerful punch empowered with fiery energy, and flies into the main meteor at top speeds, punching it. This causes an eruption of magical energy and gigantic swords to fly outwards, obliterating enemies.
|-|Brave Laharl Skills=
**Evil Flame Slash: Laharl charges his weapon before teleporting to his target, and swings his blade consuming them with hellfire.
**Hero Pride: Laharl charges his shield then plants it in the ground making a energy sheild that draws in attacks and reduces damage hi and his allies take by 20%
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Nipponverse
Category:Game Characters
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Category:Protagonists
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Category:Creation Users
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Category:Resistance Negation Users
Category:Purification Users
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Category:Necromancers
Category:Probability Users
Category:Curse Users
Category:Life Users
Category:Absolute Zero Users
Category:Regeneration Users
Category:Aura Users
Category:Reactive Evolution Users
Category:Reactive Power Level Users
Category:Petrification Users
Category:Teleportation Users