Necrophagic Necromancing

= Necrophage Necromancing: =
The dark art of Necrophagic Necromancing is one of the most basic and newest but darkest and corrupt forms of Magic, Forged and invented by the "Wraiths." a powerful undead race that entered into the World of Rathnir. the dark art of Necromancing is a powerful, but insanely complex and super hard form of magic to accomplish and preform. as it relies entirely on the activity of players with deceased characters, and on some basis of Rp. depending on the type of magic being preformed. However, it is known for the dark and subtle art of corrupting the living and turning them against their own kind. and bringing back that of what was once alive before. but it is warned by most users of the art, that "What one seeks to return can never return the same as it once was." should you seek to use these methods to bring back your "lost friends" what you seek may not be what you wanted. 
it is a deep dark ancient form of magic though and has been known to drive its performers to a state of ever growing madness, and desire to spread the undead or increase their own power. and in most cases can depress and corrode a individuals emotional standards. users of magic may also exhibit photosensitivity (fear/hatred of well lit spaces, or light in general.) and be prone to the influences of darker and more powerful entities, as seen in Wraithism, the religion which explains the origins of Necrophage Necromancing in further detail, and the affects of it, and enhancement by powerful entities. if you practice a religion, it may be encouraged that you seek out the help of the more eviler and darker forms of your entities with this magic as it may strengthen the potential of your magic. but may also increase the likelihood of undesired consequences. you will learn of the most prominet creators of this dark art. the Wraith's themselves. a dark set of spiritualistic entities bonded with mortal hosts that are seemingly one of the few near immortal races in the worlds of Rathnir & Eldham. 
=== Necro-Basics: ===
Necromancing basics and rules are vary simple to understand, but is incredibly costly and expensive. the dark forces you serve to help conjure this will expect things like golden apples, and rare items, but they may also require that of two important things. a special energy called "Horrified Manna." and the presence of dead things and bodies and stuff themselves. Cause well yeah... what's the point in resurrecting a soul or casting the magic if there is no dead body or nothing dead to reanimate. though there are a mighty some exceptions. Luckily Horrified Manna is not simply that hard to find, as sources of it more or less emanate and permeate all things in the world. much like regular mana and other stuff. this however comes from a dead, dying, decayed source of it. Horrified mana is more or less the cursed, dark, puttered, and rotten source of magic. it exists in all monsters and entities, it also exists around ruins, and especially exists strongly around things that are dead. which is why graveyards, Church's, and spiritual or even haunted places, can carry the strongest sources of Horrified Manna.
Aside from finding a source you can also however construct sources that amplify the bridge between that of the world of the living and the dead. for starters the strongest conductors of the darker forms of energy are "Redstone Dust." and "Deepslate Blocks" the more intricate and refined the Deepslate and grander the structure, the more power an alter or some manner of ritualistic sights will be. and Redstone as the conductors of power will be the key thing needed present rather in block or written as sigils/patterns on the ground. or both. will be the defining activation key for magic in itself. 
these two things combined act as amplifiers of Dark forms of energy, especially including Horrified Manna, and will be key aspects in rituals revolved around alters or anchors to the world of the dead. Lapis Lazuli in both regular and block form however. though a powerful magic block in itself can be also used to amplify the effects and strengths of rituals. Can however with its presence may also be used as source of light magic, can counteract the effects of the Redstone and just be as much as a catalyst of warding away the Dark energy. as it is at amplifying the effects. it is important to not let people associated with these forces of alignment against your magic, go about interfering with it. Fire and light sources however are also to be warned about as light does interfere with most forms of spell casting. the exception of "Redstone Torches" as they in their own right also amplify the effects of dark energy. and honestly. just looks cool and delivers some sense or form of ambience. so be aware of how much light is present. as if there is too much light it may ward away all things dark all together. and if there is little but enough light present. it can anger the dead and cause some serious backfiring problems.
The one final note also however is simple. Undead beings or people with a strong corrupted or amplified affects to that of Horrified Manna. can also naturally be the sources and carriers of it as well. and can become quite powerful casters and users of Necromancer magic, they can be the ritual users and casters of it. however not all beings even of undead variety may have strong connections to it. these connections can be amplified in ordinary individuals but only with powerful objects like relics, items, or staffs & wands of some sorts. 
====== (NOTE: This magic is mostly reliant on voluntary participants and roleplay effects. or admin assistance. do not expect actual zombies or etc. to rise or to use actual powerful wands or spells. to further your own authenticity. it is important to seek the help of stonework's staff if possible, or enlist the help of friends to assist, perhaps invite the assistance of a few friends that has had a character recently died on your world to bring back to life. etc.) ======
Category:Magic
Category:Traveler's Era