Emotional Tempests (GAP)

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Some psychic winds are driven by emotions rather than thoughts. More insidious in their effect, these winds prove to be more perilous than the common variety. Emotional tempests either infuse those caught within them with emotion, or they drain such feelings. Many times, individuals caught within the influence of the same storm at the same time will be affected differently. Sods caught in the storm must make a saving throw versus paralyzation or they will experience one of the following results: 
* DRAIN ALL EMOTIONS. For Id2 days, the victim can feel no emotion. The character will experience no highs or lows, no strong motivations, and no real fears.
* DRAIN A SINGLE EMOTION. One emotion (DM's choice or use Table III below) is drained from the victim for Id4 days. During this time, the poor sod cannot feel this particular emotion no matter what happens.
* INFUSE WITH A SINGLE EMOTION. For Id2 days, the victim trapped in the storm will be overcome with a single feeling (DM's choice or use Table III). This feeling will override other, natural emotions, potentially affecting his activities during this time. If the character is put in a situation where the overriding emotion might cause him to do something that would normally be inimicable to him, a successful Wisdom check will allow him to keep his head about him in regard to that one action. 
* OVERLOAD WITH EMOTIONS. This happens when a victim is given huge doses of multiple emotions. The sod is knocked unconscious for Id4 days and upon wakening must make a saving throw versus paralysis each day for Id 10 days or be infused with a single emotion (a different one each day). Use Table HI as an aid in determining an affected emotion
 Table 3: Emotions
01-20	Hate
21-40	Love
41-55	Sorrow
56-70	Joy
81-90	Envy
71-80	Fear
91-00	Zeal