Super Smash Bros. Crash/Mario

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Mario (マリオ, Mario) is a playable veteran in Super Smash Bros. Crash. He is the main protagonist of the Mario series, as well as Nintendo's flagship character and mascot. Alongside his brother Luigi and allies Yoshi and Toad, he often goes on adventures to rescue Princess Peach from Bowser, who more often than not kidnaps her to rule over the Mushroom Kingdom. He is renowned for his impressive jumping ability, as well as the abilities he can use with the utilization of his power-ups.
Mario in the Super Smash Bros. series is portrayed as the most balanced character in the game, reflecting his status as an all-around character in almost all spin-off games he appears in. He is designed to be the character new players can use to get a good feel for the game. As such, he has a very small learning curve and some versatile moves. He has a projectile with Fireball and Cappy, a good recovery move with Super Jump Punch and Wing Cap, a useful attack in Star Spin and Hammer, and a way to push opponents away with F.L.U.D.D.
By holding his down taunt, Mario is able to take out a Fire Flower and transform into Fire Mario, and by holding his up taunt Mario is able to take out a Cape Feather and transform into Cape Mario.
== Moveset ==
Input 	Name 	Damage 	Description
Ground Attacks 	Ground Attacks 	Ground Attacks 	Ground Attacks
Neutral attack 	 	3%, 2%, 4% 	Mario throws two punches, followed by a kick.
Forward tilt 	 	8% 	Mario throws a reverse roundhouse kick.
Forward smash 	 	18% (flame), 15% (arm) 	Mario throws a palm thrust, causing a flame to burst from his hand.
Up tilt 	 	6% 	Mario throws a spinning uppercut. If it connects, the opponent will release a Coin.
Up smash 	 	14% 	Mario throws a headbutt in an upward arc starting from behind.
Down tilt 	 	5% (foot), 7% (body) 	Mario throws a legsweep across the ground.
Down smash 	 	10% (front), 12% (back) 	Mario throws a breakdance sweep.
Dash attack 	 	9% (clean), 5% (late), 6% (jump) 	Mario dives forward, sliding across the ground. The attack button can be pressed again for Mario to make a short jump forward.
Aerial Attacks 	Aerial Attacks 	Aerial Attacks 	Aerial Attacks
Neutral aerial 	 	7% (clean), 5% (late) 	Mario throws a sex kick.
Forward aerial 	 	12% (early), 14% (clean), 11% (late), 	Mario throws a haymaker forward. If sweetspotted, Mario can meteor smash the opponent.
Forward crash 	 	7% (hilt), 11% (early head), 15% (clean head) 	Mario takes out his hammer and swings it downward.
Back aerial 	 	11% (clean), 7% (late) 	Mario throws a dropkick backward.
Back crash 	 	12% (early), 15% (clean) 	Mario takes out his hammer, turns around, and swings it across.
Up aerial 	 	7% 	Mario throws a backflip kick.
Up crash 	 	16% (kick), 3% (Springboard) 	Mario summons a Springboard, which he jumps off of and throws a backflip kick. The Springboard will fall down and damage opponents, similar to Sonic's Spring Jump.
Down aerial 	 	14% 	Mario spins around in midair and falls downward, performing a Ground Pound. It can meteor smash opponents, though it cannot be cancelled.
Down crash 	 	16% 	Mario takes out his hammer, turns to the screen, and swings it downward in front of him.
Water Attacks 	Water Attacks 	Water Attacks 	Water Attacks
Surface attack 	 	4% 	Mario swings his foot across the water.
Neutral underwater 	 	4% 	Mario performs a spinning attack, similar to his Star Spin.
Forward underwater 	 	8% 	Mario takes out his hammer and swings it forward in an upward arc.
Back underwater 	 	8% 	Mario takes out his hammer and swings it backward in an upward arc.
Up underwater 	 	5% 	Mario throws a back flip kick.
Down underwater 	 	1% (hits 1-4), 3% (hit 5) 	Mario performs a spinning drill kick.
Grabs & Throws 	Grabs & Throws 	Grabs & Throws 	Grabs & Throws
Grab 	 	 	Mario grabs an opponent with both hands.
Pummel 	 	3% 	Mario headbutts the opponent.
Forward throw 	 	8% 	Mario spins around once and throws the opponent.
Back throw 	 	12% (throw), 7% (collateral) 	Mario grabs the opponent by the foot and spins around three times, throwing them backward. This attack can also damage nearby opponents that are hit by the victim while spinning.
Up throw 	 	7% 	Mario throws the opponent into the air with both his hands.
Down throw 	 	5% 	Mario slams the opponent into the ground.
Others 	Others 	Others 	Others
Edge attack 	 	5% 	Mario throws a somersault kick while getting up.
Floor attack (forward) 	 	7% 	Mario gets up and kicks behind him, and then in front of him.
Floor attack (backward)	 	7% 	Mario gets up and punches in front of him, and then behind him.
Floor attack (trip) 	 	7% 	Mario gets up and kicks backwards, then punches forwards.
Special Attacks 	Special Attacks 	Special Attacks 	Special Attacks
Neutral special 	Fireball 	5% 	Mario launches a fireball from his palm. The fireball will bounce across the ground several times before disappearing, and burn any opponents that hit it.
*Custom 1 - Fast Fireball: The fireball Mario launches is smaller and deals less damage, but will fly forward in a straight line in a quick speed.
*Custom 2 - Fire Orb: The fireball Mario launches is larger, but slower and doesn't travel as far. It hits the opponent multiple times.
*Custom 3 - Iceball: Mario launches an iceball instead of a fireball. It travels a shorter distance, but has a chance of freezing opponents.
Side special 	Hammer 	14% (clean), 3% (shockwave) 	Mario takes out his hammer and swings it towards the ground. It also creates a shockwave that damages nearby opponents. It can be charged for more damage. It can reflect projectiles as well.
*Custom 1 - Thunder Hammer: The hammer swing will cause paralysis, and the shockwave is larger. It cannot reflect projectiles however.
*Custom 2 - Pushy Hammer: The hammer swing deals less damage, though the shockwave can push opponents away.
*Custom 3 - Mega Hammer: The hammer is much larger and deals more damage. It has more lag however.
Up special 	Super Jump Punch	5% (hit 1), 1% (hits 2-5), 3% (hit 6) 	Mario throws a rising uppercut, damaging opponents multiple times before launching them. Has he hits them, Coins will fly out of the opponents. It can also be angled.
*Custom 1 - Super Jump: Mario jumps higher, but doesn't deal any damage.
*Custom 2 - Explosive Punch: The attack is much stronger and causes an explosion at the end. less vertical distance is gained.
*Custom 3 - Super Jump Meteor: The jump will deal less damage, but Mario has the added attack of falling headfirst into the ground. Despite the move's name, it does not meteor smash opponents.
Down special 	F.L.U.D.D. 	 	Mario pulls out F.L.U.D.D. to squirt water forward, pushing away opponents. It can be charged to squirt water at a greater force. The stream of water can be angled up and down, and can be saved for later use once charged.
*Custom 1 - Scalding F.L.U.D.D.: F.L.U.D.D. shoots hot water that burns opponents rather than pushing them away.
*Custom 2 - High-pressure F.L.U.D.D.: F.L.U.D.D. takes longer to charge, but pushes foes away at a much greater force.
*Custom 3 - Poison F.L.U.D.D.: F.L.U.D.D. shoots poisoned water, which drags opponents towards Mario rather than pushing them away.
Final Smash 	Mario Finale 	3% (bigger fireball), 2% (smaller fireball) 	Mario shoots a massive, continuous spinning stream of flames horizontally across the stage. The vortex deals repeated damage and pulls the victims towards the blast line it is heading for.
Hyper Attacks 	Hyper Attacks 	Hyper Attacks 	Hyper Attacks
Neutral hyper 	Firebrand 	1% (hits 1-5), 5% (hit 6) 	Mario releases a burst of flames from his palm, which damages opponents multiple times before launching them.
*Custom 1 - Thunderhand: Mario releases thunder instead of flames, which causes paralysis to opponents instead of damaging them multiple times.
*Custom 2 - Icebrand: Mario releases ice instead of flames, which deal less damage but can freeze opponents.
*Custom 3 - Blastbrand: The attack has much more lag, but the blast is bigger and deals more damage.
Side hyper 	Cappy 	12% 	Mario grabs Cappy and throws him forward, who boomerangs back to Mario. He can also be thrown in an upward or downward angle, and will ricochet off surfaces.
*Custom 1 - Black Fedora: Capppy travels farther, but deals less damage.
*Custom 2 - Sombrero: Cappy damages opponents multiple times rather than launching them, but does not return to Mario.
*Custom 3 - Wedding Hat: Cappy travels faster, but doesn't go as far.
Up hyper 	Wing Cap 	 	Mario puts on the Wing Cap and flies upward in a formation similar to Meta Knight's Shuttle Loop.
*Custom 1 - Wing Cap Slice: Mario deals damage to opponents as he flies, but doesn't travel as far.
*Custom 2 - Wing Cap Flight: Mario can fly farther upward, but is slower and more vulnerable.
*Custom 3 - Wing Cap Jump: Mario flies higher, but only travels straight upward.
Down hyper 	Star Spin 	2% (hit 1), 1% (hits 2-7), 5% (hit 8 ground), 3% (hit 8 air)	Mario spins around with his arms outstretched, hitting opponents multiple times before launching them. By rapidly pressing the special button, Mario can rise upward, helping his recovery. After this, Baby Luma will appear out of Mario's hat and return back in it.
*Custom 1 - Mach Star Spin: The attack deals less damage, but Mario can rise upward quicker.
*Custom 2 - Clothesline Star Spin: The attack launches opponents instead of damaging them multiple times. Mario also moves slower on the ground, and it has more lag.
*Custom 3 - Mario Tornado: The attack deals less damage, but creates a vaccumbox that drags opponents in.
Final Crash 	Invincible Mario	 	Mario grabs a Super Star and transforms into Invincible Mario. In this state, he is immune to any and all damage, and his attacks are stronger. His jump height is also increased, and is also faster. He alos lightly damages opponents simply by touching them.
=== On-screen Appearances ===
* A green Warp Pipe appears. Mario leaps out in an iconic pose and shouts "Let's-a go!".
* Mario flies onto the stage and lands on the ground.
* Mario jumps out of a manhole and lands on the ground.
=== Taunts ===
* Up Taunt: Transforms into Super Mario, as if he obtained a Super Mushroom, then shrinks back to normal size afterwards. This taunt also increases Mario's hurtbox.
* Side Taunt: wirls around and takes off his hat, saying "Woohoo!", then puts it back on.
* Down Taunt: Spins in the air and falls to the ground with his legs in the air.
=== Idle Animations ===
* Moves his head from left to right and holds his fist in front of his face
* Adjusts his hat
=== Victory Poses ===
* Winds up for a punch and steps forward while punching in front of the screen.
* Does a short spin-jump and lands in a strong-man pose.
* Mario celebrates with F.L.U.D.D., Baby Luma, and Cappy.
=== Losing Poses ===
* Claps for the winner.
* Spins in the air and falls to the ground with his legs in the air.
* Looks downward in shame.
== Mario ==
Color 	Stock Icon	Description
Red 	 	Default
Light-Blue 	 	Based on Mario's appearance on the Japanese boxart for Mario Bros.
Yellow 	 	Based on Wario's classic colors. Mario could wear these colors by equipping the W Emblem badge in Paper Mario: The Thousand-Year Door.
Black 	 	Based on Wario's colors in Wario Land: Super Mario Land 3, albeit with black shoes and a black hat.
Green 	 	Based on Mario's appearance on the Japanese boxart for Wrecking Crew, albeit with the overalls more brown. It also resembles Luigi's appearance on the Japanese boxart for Mario Bros., but with the shirt and overall colors reversed. Also complementary colors of his default costume.
Purple 	 	Based on Waluigi's colors. Mario could wear these colors by equipping both the L Emblem and W Emblem badges in Paper Mario: The Thousand-Year Door.
Red 	 	Based on the costume worn by Mario in Family Computer Golf: U.S. Course and NES Open Tournament Golf.
Blue 	 	Inverse colors of Mario's default costume. Also similar to Balloon Fighter's color scheme as well as one of Wario's alternate costumes from Mario Golf.
Light-Green	 	Based on Luigi's colors. Mario could wear these colors by equipping the L Emblem badge in Paper Mario: The Thousand-Year Door. It also references Luigi's early appearance when he was simply a palette swap of Mario.
Orange 	 	Based on the color of an orange Mii using the "Mii Outfit B" in Mario Kart Wii.
Brown 	 	Based on Forman Spike from Wrecking Crew.
Red 	 	Based on Mario's original color scheme from his debut in Donkey Kong. Also based on Mario's colors in the DiC Mario cartoons and the Nintendo Comics System series.
Light-Blue 	 	
Black 	 	Based on Flying Mario.
Yellow 	 	Based on Mario's colors fro Super Mario Maker.
Category:Characters
Category:Playable Characters
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Characters
Category:Mario (series)
Category:Mario Characters
Category:Males
Category:Super Smash Bros. Crash