Mojo

Mojo is a form of in-game currency that was first introduced in and appeared in every following game before .
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In the debut appearance, players unlock content depending on the number of stars earned. Unlockable content included Mashups, alternate routines or new songs. On the Wii and PlayStation 3, the first unlockable is Simon Says Mode and the final unlockable is Hungarian Dance No. 5. On the Xbox 360, the first unlockable is Jamaican Dance (Mashup) and the last unlockable routine is I Don’t Feel Like Dancin’ (Mashup).
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Mojo worked in the same way as , but with more alternate routines. Players could track their Mojo through the new Mojo bar, a horizontal yellow bar in the bottom right corner of the screen. Mojo can be earned by accomplishing Dance Quests. Mojo can also be earned by completing songs; 100 Mojo points were awarded per star, with 200 Mojo points awarded per star on each of the three 2x Mojo songs, which are randomly chosen and alternated. Filling the bar allows players to "level up" with the reward of spinning the Wheel of Gifts to unlock alternate routines or avatars. The last unlockable routine can differ between player to player. 
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The Mojo system was redone to include in-game currency known as Mojocoins that can be used to unlock content in the game. Players earn Mojocoins through regular gameplay, with each star earned being converted to 1 Mojocoin. Songs are randomly selected to have a Mojocoin bonus, which gives 2 extra Mojocoins upon completion. Players also receive a Mojocoin bonus by placing first in World Dancefloor or by beating the other team in a themed battle. During "Happy Hour" events, players earn an additional 2 Mojocoins per song completed.
Alternate routines can be unlocked by spending Mojocoins. A Mashup or Party Master Mode usually costs 5 Mojocoins, an Sweat or On-Stage routine usually costs 10 Mojocoins, an Extreme routine usually costs 25 Mojocoins, and each of the three special routines costs 50 Mojocoins. Players have the liberty to purchase these routines at any time and in any order, as opposed to only being able to unlock them through a pre-determined sequence or through the Wheel of Gifts like in the past games. 
Mojocoins can also be used to unlock avatars. avatars cost 5 Mojocoins each, avatars representing other Ubisoft games cost 50 Mojocoins each, while the avatar for the Disco Ball dancer costs 500 Mojocoins.
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Mojo worked similar to with a few changes. The coins are embossed with "JD" instead of "M", and because of the absence of alternate routines in the game, Mojocoins can only be used to purchase avatars.
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Mojo worked similarly as in . However, alternate routines were not unlocked with Mojo and instead were unlocked through regular gameplay.
Mashups and avatars can be bought for varying prices. Each Mashup costs 20 Mojocoins and the price for avatars ranged from 5 to 50 Mojocoins.
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Mojo was introduced in the October 22, 2015 update and is obtained by leveling up in songs or by spending real currency. Mojo could be used to purchase songs (excluding most new releases), enabling unlimited play for those songs. Songs would cost 150 coins (100 toward the end of the old version). However, with the update to version 2.0.4, 100 Mojocoins are spent for every time a non-free song is played.
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In , the value of Mojo has been inflated on 8th-gen consoles. One star would now bring in 100 Mojocoins instead of just one. The price for purchasable items has increased accordingly. Each Mashup costs 1,000 Mojocoins, a normal alternate routine costs 2,000 Mojocoins, and an Extreme routine costs 10,000. On 7th-gen consoles, Mashups cost 10 Mojocoins and alternate routines are unlocked through regular gameplay instead.
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Mojo can be used to purchase avatars from the Gashapon machine.
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Mojo works the same as in , with a few changes. Achieving Superstar on a song awards the player 6 or 600 Mojocoins on 7th-generation and 8th-generation consoles respectively.
==Since ==
In , Mojo works in a similar way to . Mojo can be used to unlock a variety of items through a new Gift Machine. Each use of the Machine consumes 100 Mojocoins, and can be used to obtain avatars, skins, alternate routines, or even new tracks.
In , Mojo works in the same way as in . However, Extreme routines must be unlocked by achieving Superstar or higher on their corresponding song.
 added Titles to the list of unlockables that can be obtained through the Gift Machine. This mechanism has followed through to and .
==Trivia==
* has the most unlockable content.
*Where Have You Been has five alternate routines, the most for any single track: Extreme, On-Stage, Battle, Mashup, and Party Master.
*When I Grow Up is the first track with alternate routines (3) that are already unlocked from the start and does not need Mojo to redeem with. After the introduction of Mojo in , this has been followed by #thatPOWER (Mashup), Kiss You vs Pound The Alarm, I Kissed a Girl (On-Stage), Follow The Leader (Party Master Mode), and Cola Song (Candy Version).
**Additionally, the Barbra Streisand (Extreme Version) can also be unlocked without Mojo, but must be unlocked with a D-Pad code. Ubisoft has given said info about how to unlock the song, which was to buy any Kellogg product at Walmart. This has found to be unnecessary.
==Gallery==
MoJo3.png| Mojocoins logo
just-dance-4-wii-1349277044-015.jpg| Mojo bar
1320801.jpg|Mojocoin with hat, cane, and monocle
608c7587-2328-45e2-a7dd-cfb0ccac988c.png|Mojocoin in pocket
c0b1e59bb10f19c7ac17bf21e5f88021.jpg|Pile of Mojocoins
Icon-coin.png|Mojocoin in (old)
Pack 00.png|Mojocoins in (new)
Pack 01.png
Pack 02.png
Pack 03.png
Pack 04.png
===Beta Elements===
Betamojocoins.jpg|Beta Mojocoins
Ubi Mojos.jpg|Beta Mojocoins
==References==
==Site Navigation==
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