Spells (Dungeon Siege II)

Spells in haven't changed much since the original game. Magic is still divided into two schools: nature and combat. To use your spells, you need a spell book, which now contains:
* 4 active spells.
* 2 auto spells (4 in ). Here you can add only spells to heal and strengthen allies, as well as curse enemies and summon creatures.
* 4 spares (2 in BW).
The total number of spells has been reduced, but instead some enchantments have been tiered, allowing the same enchantments to be used later in the game.
Also, due to the addition of passive skills to each class the effectiveness of the spells themselves has increased - mages can increase their damage and spell speed, increase their overall effectiveness and reduce mana costs. The functions of wizards in the squad have become even more pronounced: Nature Mages can (in addition to dealing damage) heal, buff and protect the squad, while combat - weaken and quickly destroy enemies. 
The summoned creatures of the school of nature have a lot of health and fight in close combat, and those of combat magic have good damage and a long-range attack type.
In the expansion, the Blood Assassin and Stone Fist skill trees added special buff spells that work like normal buffs and allow you to distribute experience between two classes in a ratio of 70/30, where 70 % - melee or ranged combat, 30% - natural or combat magic.
=Classes=
There are further specializations within each class, and so also in the magic classes. For example, a Nature Mage might specialize in Summoning or Ice Magic, among others, and might therefore be very different in between.
Like the original game, nature magic focuses on hurting your enemy and helping your teammates. You'll find most healing spells and buffs (performace-boosting spells) here. Combat Magic on the other hand is more about hurting and hindering your enemies.
Apart from the Nature and Combat magic classes, the spells themselves are also split into various elements. Some enemies have weaknesses to some elements, while others may be completely immune to it. It's wise to always keep a varied spellbook for such occasions.
Spells are devided in different classes, see below:
* Death: Death Magic can be found in the Combat Magic class and attacks the creatures lifeforce.
* Fire: Fire Magic is also a favourite of Combat Magicians and deals with all things hot and burning. If you like spells that hit a lot of enemies at once, Fire Magic's your class.
* Lightning: A Combat Magician casting lots of Lightning spells generally don't do as much damage per hit, but they'll fire faster and cost less mana.
* Curses: A Combat Magician specialising in cursing will weaken the enemy so that it's easier to kill.
* Ice: A Nature Magician specialising in Ice Magic can summon shards of ice out of thin air to hit the enemy with. Ice magic can also slow enemies down or freeze them instantly.
* Healing: A Nature Magicians best friend are their healing spells. Ranging from a quick one time boost, to more hitpoints gradually over time, healing spells will make sure your party members stay alive.
* Summoning: Though both Combat and Nature magicians can summon creatures to aid their cause, Nature Magicians will find themselves much better at it.
* Buffing: Those spells designed to temporarily boost a party member's attributes are called Buffs. A Nature Mage specialising in buffs can help parties win against even the toughest foes.
=Dungeon Siege II=
==Nature Magic==
====Embrace Spells====
Embrace Spells	Embrace Spells 	Embrace Spells	Embrace Spells 	Embrace Spells 	Embrace Spells 	Embrace Spells
Icon 	Name 	Nature Level 	Duration 	Mana Cost 	Effect 	
 	Aquatic Embrace	26 	Grows with skill level	Grows with skill level	Adds to mana regeneration rate (rate grows with skill level) 	
 	Earthen Embrace	2 	Grows with skill level	Grows with skill level	Adds to maximum health (health percentage grows with skill level) 	
 	Life Embrace 	26 	Grows with skill level	Grows with skill level	Gives health steal (health steal amount grows with skill level) 	
 	Spirit Embrace 	18 	Grows with skill level	Grows with skill level	Protects against curses, gives resistance to ice, fire and lightning (resistance amount grows with skill level)	
 	Wind Embrace 	10 	Grows with skill level	Grows with skill level	Gives chance to dodge melee and ranged attacks (chance grows with skill level) 	
===Healing Spells===
Healing Spells	Healing Spells 	Healing Spells 	Healing Spells	Healing Spells 	Healing Spells 	Healing Spells
Icon 	Name 	Nature Level 	Duration 	Mana Cost 	Effect 	
 	Heal 	Lesser 1 Standard 24 Greater 45 Master 67 	N/A 	Grows with intelligence	Heals a single character (health restored depends on intelligence) 	
 	Healing Cascade	Lesser 19 Standard 39 Greater 61 Master 85	3 seconds 	Grows with intelligence	Creates a ball of water that heals nearby allies (health restored depends on intelligence)	
 	Healing Rain 	Lesser 12 Standard 29 Greater 50 	8 seconds 	Grows with intelligence	Heals nearby allies over time (health restored depends on intelligence) 	
 	Nourish 	Lesser 7 Standard 34 Greater 56 Master 79 	6 seconds 	Grows with intelligence	Heals a single character over time (health restored depends on intelligence) 	
 	Resurrect 	Lesser 4 Standard 25 Greater 45 Master 72 	N/A 	Grows with intelligence	Returns a single character to life (health restored depends on spell used) 	
===Offensive Spells===
Offensive Spells	Offensive Spells	Offensive Spells 	Offensive Spells	Offensive Spells 	Offensive Spells 	Offensive Spells
Icon 	Name 	Nature Level 	Duration 	Mana Cost 	Effect 	
 	Encase 	Lesser 3 Standard 24 Greater 46 Master 62 	N/A 	Grows with intelligence	Damages and slows a single enemy (damage grows with intelligence) 	
 	Grasping Vine 	Lesser 34 Standard 53 Greater 71 Master 85	3 seconds 	Grows with intelligence	Damages and immobilizes a single enemy (damage grows with intelligence)	
 	Icebolt 	N/A Lesser 14 Standard 31 Greater 59 	N/A 	Grows with intelligence	Damages a single enemy (damage grows with intelligence) 	
 	Iceball 	Lesser 34 Standard 50 Greater 67 Master 85	N/A 	Grows with intelligence	Damages one enemy and splatters others (damage grows with intelligence)	
 	Ripple 	Lesser 7 Standard 18 Greater 40 Master 65 	N/A 	Grows with intelligence	Damages enemies around target (damage grows with intelligence) 	
===Summoning Spells===
Summoning Spells	Summoning Spells	Summoning Spells 	Summoning Spells	Summoning Spells 	Summoning Spells 	Summoning Spells
Icon 	Name 	Nature Level 	Duration 	Mana Cost 	Effect 	
 	Bracken Defender	Lesser 4 Standard 14 Greater 28 Master 61 	600 seconds 	Grows with intelligence	Summons a bracken defender (life, armor, damage, health regeneration, and damage reflection grow with intelligence)	
 	Forest Golem 	Lesser 51 Standard 71 Greater 86 	600 seconds 	Grows with intelligence	Summons a forest golem (life, armor, damage, and damage reflection grow with intelligence) 	
 	Ketril 	Lesser 37 Standard 54 Greater 78 	600 seconds 	Grows with intelligence	Summons a ketril (life, armor, and damage grow with intelligence) 	
 	Lertisk 	Lesser 31 Standard 44 Greater 64 	600 seconds 	Grows with intelligence	Summons a lertisk (life, armor, and damage grow with intelligence) 	
 	Rhinock 	Lesser 11 Standard 24 Greater 47 Master 75	600 seconds 	Grows with intelligence	Summons a rhinock (life, armor, and damage grow with intelligence) 	
 	Scorpion 	Lesser 21 Standard 34 Greater 57 Master 82	600 seconds 	Grows with intelligence	Summons a scorpion (life, armor, damage, movement speed, and damage resistance grow with intelligence) 	
===Wrath Spells===
Wrath Spells	Wrath Spells 	Wrath Spells	Wrath Spells 	Wrath Spells 	Wrath Spells 	Wrath Spells
Icon 	Name 	Nature Level	Duration 	Mana Cost 	Effect 	
 	Wrath of Ancestors 	38 	Grows with skill level	Grows with skill level	Increases power recharge rate (multiplier grows with skill level) 	
 	Wrath of Ice 	22 	Grows with skill level	Grows with skill level	Gives 5% chance to freeze enemies for 1 second, adds ice damage to attacks (damage amount grows with skill level)	
 	Wrath of Magic 	14 	Grows with skill level	Grows with skill level	Increases magic damage (damage amount grows with skill level) 	
 	Wrath of the Bear 	6 	Grows with skill level	Grows with skill level	Adds extra damage to critical hits (damage multiplier grows with skill level) 	
 	Wrath of the Fallen	30 	Grows with skill level	Grows with skill level	Reduces armor by 5% but grants damage reflection (reflection amount grows with skill level) 	
===Miscellaneous Spells===
Miscellaneous Spells	Miscellaneous Spells	Miscellaneous Spells	Miscellaneous Spells	Miscellaneous Spells 	Miscellaneous Spells 	Miscellaneous Spells
Icon 	Name 	Nature Level 	Duration 	Mana Cost 	Effect 	
 	Transmute 	2 	N/A 	Grows with skill level	Transforms objects on the ground into gold (gold amount grows with skill level)	
 	Summon Teleporter 	N/A 	N/A 	25 	Summons a teleporter to the closest town. 	
==Combat Magic==
===Curses===
Curses Spells	Curses Spells 	Curses Spells	Curses Spells 	Curses Spells 	Curses Spells 	Curses Spells
Icon 	Name 	Nature Level 	Duration 	Mana Cost 	Effect 	
 	Blind 	23 	Grows with skill level	Grows with skill level	Reduces accuracy of melee and ranged attacks (reduction amount grows with skill level) 	
 	Cripple 	38 	Grows with skill level	Grows with skill level	Reduces melee and ranged attack speed, and reduces health (reduction amounts grow with skill level) 	
 	Decay Armor 	8 	Grows with skill level	Grows with skill level	Reduces armor (reduction amount grows with skill level) 	
 	Dehydrate 	3 	Grows with skill level	Grows with skill level	Reduces melee damage and increases fire vulnerability (reduction amount and vulnerability grow with skill level) 	
 	Drown 	18 	Grows with skill level	Grows with skill level	Increases vulnerability to ice and lightning, and damages over time (vulneratbility and damage grow with skill level) 	
 	Infect 	33 	Grows with skill level	Grows with skill level	Reduces cast rate, increases death vulnerability, and damages over time (reduction amount, vulnerability, and damage grow with skill level)	
 	Punishing Fire	28 	Grows with skill level	Grows with skill level	Increases melee and ranged damage by 10%, inflicts damage on every melee and ranged hit (inflicted damage grows with skill level) 	
 	Steal Magic 	13 	Grows with skill level	Grows with skill level	Reduces damage dealt by spells (reduction amount grows with skill level) 	
===Death Spells===
Death Spells	Death Spells	Death Spells 	Death Spells	Death Spells 	Death Spells 	Death Spells
Icon 	Name 	Nature Level 	Duration 	Mana Cost 	Effect 	
 	Grave Beam 	Lesser 3 Standard 18 Greater 36 Master 62 	N/A 	Grows with intelligence	Damages a single enemy (damage grows with intelligence) 	
 	Impale 	Lesser 41 Standard 57 Greater 75 Master 90	N/A 	Grows with intelligence	Creates spikes that damage enemies in an area (damage grows with intelligence) 	
 	Leech Life 	Lesser 10 Standard 22 Greater 49 Master 72	N/A 	Grows with intelligence	Damages and leeches life from a single enemy (damage grows with intelligence, leech amount depends on spell)	
 	Skull Spray 	Lesser 27 Standard 45 Greater 67 Master 84	N/A 	Grows with intelligence	Throws three skulls at nearby enemies (skull damage grows with intelligence) 	
 	Soul Lance 	Lesser 14 Standard 31 Greater 53 Master 79	N/A 	Grows with intelligence	Damages enemies in a line (damage grows with intelligence) 	
===Fire Spells===
Fire Spells	Fire Spells 	Fire Spells 	Fire Spells	Fire Spells 	Fire Spells 	Fire Spells
Icon 	Name 	Nature Level 	Duration 	Mana Cost 	Effect 	
 	Embers 	Lesser 8 Standard 25 Greater 47 Master 75 	N/A 	Grows with intelligence	Shoots multiple projectiles at a single enemy (damage per projectile grows with intelligence)	
 	Fireball 	Lesser 34 Standard 52 Greater 70 Master 85	N/A 	Grows with intelligence	Damages one enemy and splatters others (damage grows with intelligence) 	
 	Firebolt 	N/A Standard 13 Greater 30 Master 56 	N/A 	Grows with intelligence	Damages a single enemy (damage grows with intelligence) 	
 	Firespray 	Lesser 4 Standard 17 Greater 43 Master 65 	N/A 	Grows with intelligence	Shoots out five embers to damage enemies (damage per ember grows with intelligence) 	
 	Plasma Globes	Lesser 21 Standard 39 Greater 61 Master 80	N/A 	Grows with intelligence	Releases several plasma balls to damage enemies (damage per ball grows with intelligence) 	
===Lightning Spells===
Embrace Spells	Embrace Spells 	Embrace Spells 	Embrace Spells	Embrace Spells 	Embrace Spells 	Embrace Spells
Icon 	Name 	Nature Level 	Duration 	Mana Cost 	Effect 	
 	Call Lightning 	Lesser 37 Standard 55 Greater 71 Master 87	N/A 	Grows with intelligence	Damages up to two enemies (damage grows with intelligence) 	
 	Jolt 	Lesser 1 Standard 15 Greater 33 Master 60 	N/A 	Grows with intelligence	Damages a single enemy (damage grows with intelligence) 	
 	Lightning Blast	Lesser 23 Standard 42 Greater 64 Master 82	N/A 	Grows with intelligence	Damages enemies in a line (damage grows with intelligence) 	
 	Multispark 	Lesser 6 Standard 19 Greater 46 Master 68 	N/A 	Grows with intelligence	Creates three sparks to damage nearby enemies (spark damage grows with intelligence)	
 	Static Bolt 	Lesser 11 Standard 28 Greater 50 Master 76	N/A 	Grows with intelligence	Damages and slows a single enemy (damage grows with intelligence) 	
===Summoning Spells===
Summoning Spells	Summoning Spells 	Summoning Spells 	Summoning Spells	Summoning Spells 	Summoning Spells 	Summoning Spells
Icon 	Name 	Nature Level 	Duration 	Mana Cost 	Effect 	
 	Summon Mucrim Shocker 	Lesser 34 Standard 54 Greater 74 Master 86	600 seconds 	Grows with intelligence	Summons a mucrim shocker (life, armor, and damage grow with intelligence, lightning resistance depends on spell) 	
 	Summon Stygian Twisted Shail	Lesser 19 Standard 40 Greater 59 Master 80	600 seconds 	Grows with intelligence	Summons a stygian twisted shail (life, armor, and damage grow with intelligence, death resistance depends on spell)	
 	Summon Thrusk 	Lesser 14 Standard 29 Greater 49 Master 69	600 seconds 	Grows with intelligence	Summons a thrusk (life, armor, and damage grow with intelligence, fire resistance depends on spell) 	
 	Summon Trasak 	Lesser 9 Standard 24 Greater 45 Master 64 	600 seconds 	Grows with intelligence	Summons a trasak (life, armor, and damage grow with intelligence, health steal percentage depends on spell) 	
===Miscellaneous Spells===
Miscellaneous Spells	Miscellaneous Spells	Miscellaneous Spells	Miscellaneous Spells	Miscellaneous Spells	Miscellaneous Spells 	Miscellaneous Spells
Icon 	Name 	Nature Level 	Duration 	Mana Cost 	Effect 	
 	Corpse Transmutation	25 	20 seconds 	Varies with corpse 	Converts corpses into armor (armor amount grows with skill level)	
=Broken World=
==Blood Assassin==
===Weapon Enhancements===
Weapon Enhancements	Weapon Enhancements	Weapon Enhancements	Weapon Enhancements	Weapon Enhancements 	Weapon Enhancements 	Weapon Enhancements
Icon 	Name 	Nature Level 	Duration 	Mana Cost 	Effect 	
 	Shade's Agility 	N/A 	300 seconds 	Grows with intelligence	Adds dexterity (dexterity amount grows with level) 	
 	Mark of Rending 	6 	300 seconds 	Grows with intelligence	Adds ranged weapon damage, adds to the execute power (damage amount and power benefit grow with level) 	
 	Mana Shot 	13 	300 seconds 	Grows with intelligence	Adds ranged weapon damage for a mana cost per hit (damage amount and mana cost grow with level) 	
 	Mark of the Harvest	19 	300 seconds 	Grows with intelligence	Adds death damage to ranged attacks, adds to the execute power (damage amount and power benfit grow with level)	
 	Mark of Fire 	32 	300 seconds 	Grows with intelligence	Adds fire damage to ranged attacks, adds to the execute power (damage amount and power benfit grow with level) 	
 	Repulsion 	32 	300 seconds 	Grows with intelligence	Adds to armor, knocks back enemies (armor amount grows with level) 	
==Fist of Stone==
===Defensive Enhancements===
Defensive Enhancements	Defensive Enhancements	Defensive Enhancements	Defensive Enhancements	Defensive Enhancements 	Defensive Enhancements 	Defensive Enhancements
Icon 	Name 	Nature Level 	Duration 	Mana Cost 	Effect 	
 	Petrifying Weapon 	5 	300 seconds 	Grows with Intelligence	Chance on hit: Petrify for 2 seconds 	
 	Rejuvenating Weapon 	8 	300 seconds 	Grows with Intelligence	Adds health steal (steal amount grows slowly with level)	
 	Defender 	21 	300 seconds 	Grows with Intelligence	Adds +12% armor 	
===Offensive Enhancements===
Offensive Enhancements	Offensive Enhancements	Offensive Enhancements	Offensive Enhancements	Offensive Enhancements 	Offensive Enhancements 	Offensive Enhancements
Icon 	Name 	Nature Level 	Duration 	Mana Cost 	Effect 	
 	Strength of Stone 	N/A 	300 seconds 	Grows with Intelligence	Adds strength (strength amount grows with level) 	
 	Mana Strike 	13 	300 seconds 	Grows with Intelligence	Adds melee weapon damage for a mana cost per hit (damage amount and mana cost grow with level)	
 	Earth Blast 	32 	300 seconds 	Grows with Intelligence	Chance on hit: Earth Blast (Earth Blast damage grows with level) 	
=Trivia=
*The additional shooting damage from Mana Shot depends not only on the skill "Enchanted Weapon" in the Blood Assassin tree, but also on the "Sharp Arrow" in the Archer tree. If the "Mana Shot" says +50 to shooting damage, and the damage bonus from Sharp Arrow is +50%, then in fact "Mana Shot" will add +75 to shooting damage. "Mana Strike" works similarly with the "Suppression" skill in the melee branch.
ru:Магия (Dungeon Siege II)