Zookeeper (PvZ: BfN)

__NOTOC__
Zookeeper is a playable zombie class in Plants vs. Zombies: Battle for Neighborville. He is an Attack class and specializes in dealing a bunch of toxic damage over time to make enemies back away from him and teammates or from a key defensive position. Unlike fire damage, toxic damage is able to vanquish enemies at low health at the cost of being less damaging. Zookeeper also has a toxic aura that inflicts a poison effect which lasts for 5 seconds and causes 1 damage every 0.5 seconds for the duration (total 10 damage), and the poison effect spreads to other enemies up to 3.5 meters away. The aura has a radius of 5 meters and is reduced to 2.5 meters while sprinting.
==Description==
===In-game description===
Great at making enemies back off with a variety of toxic attacks that can cover any distance. They excel at close range and inflict toxic damage over time to enemies.
==Primary Weapon==
Zookeeper's primary weapon is the Snake Spray, where Zookeeper squeezes his snake and causes it to fire a constant spray of poison which extends up to 9 meters away from Zookeeper for substantial area coverage. The spray deals 7 damage and fires at a rate of 500 RPM (rounds per minute) or RPS (rounds per second) with DPS. Enemies hit by the spray will be poisoned, taking 1 damage every 0.5 seconds for 5 seconds (total 10 damage), and the poison effect spreads to other enemies up to 3.5 meters away. Snake Spray will overheat after being fired for too long and can fire a total of shots before overheating. It overheats for 3 seconds and the heat decays at a rate of 30% every second after a 2-second delay.
==Secondary Weapon==
Zookeeper's secondary weapon is the Venom Shot, which deals 50 damage ( critical) and fires at a rate of 50 RPM (rounds per minute) or RPS (rounds per second) with DPS ( critical). Enemies hit by the shots will be poisoned, taking 1 damage every 0.5 seconds for 5 seconds (total 10 damage), and the poison effect spreads to other enemies up to 3.5 meters away. Venom Shot will overheat after being fired for too long and can fire a total of shots before overheating. It overheats for 3 seconds and the heat decays at a rate of 30% every second after a 2-second delay.
==Melee Attack==
Zookeeper's melee attack is the Noxious Bite, which is a generic snake bite melee attack similar to TV Head or Wildflower's melee attack that deals 50 damage and fires at a rate of 35 RPM (rounds per minute) or RPS (rounds per second) with DPS. Enemies hit by the bite will be poisoned, taking 1 damage every 0.5 seconds for 5 seconds (total 10 damage), and the poison effect spreads to other enemies up to 3.5 meters away. Like all melee attacks, there's no limit on how often you can use it as long as you follow the rate of fire.
==Abilities==
===Viper Blast===
When activated, Zookeeper begins blasting nearby enemies with toxic fumes for a short time. The fumes have a total range of around 4.5 meters and deal 20 damage at a rate of 300 RPM (rounds per minute) with a total of DPS and dealing a total of damage over its 5-second duration. Enemies hit by the fumes will be poisoned, taking 1 damage every 0.5 seconds for 5 seconds (total 10 damage), and the poison effect spreads to other enemies up to 3.5 meters away. Zookeeper moves 50% slower and can't use Cobra Coil, Bite Ahead, jump, or sprint during Viper Blast. It takes 20 seconds to recharge.
===Cobra Coil===
When activated, Zookeeper spins his snake around instantly as a spin attack, dealing 30 damage to all enemies in a 5-meter area around Zookeeper instantly. Enemies that are hit by Zookeeper's snake during Cobra Coil are also poisoned, causing them to take 1 damage every 0.5 seconds for 5 seconds (total 10 damage), and the poison effect spreads to other enemies up to 3.5 meters away. Cobra Coil does not interrupt Zookeeper's movement and while there is a short delay before and after using it he won't be forced to stop walking. Cobra Coil can be used to cancel Bite Ahead mid-dash, but can't be used during Viper Blast. It takes 10 seconds to recharge and 3 charges of Cobra Coil can be held at once.
===Bite Ahead===
When activated, Zookeeper pulls himself forward a distance of 20 meters over 0.5 seconds using his snake, dealing 30 damage to any enemies that are straight-ahead and hit by the snake and poisoning them, causing them to take 1 damage every 0.5 seconds for 5 seconds (total 10 damage), and the poison effect spreads to other enemies up to 3.5 meters away. Bite Ahead is great for moving yourself around to get to enemies, and it can be used at a slight vertical angle to give Zookeeper a little bit of vertical mobility, but not enough to get on top of houses or anything. Cobra Coil can be used to cancel Bite Ahead mid-dash, and Bite Ahead is unable to be used during Viper Blast. It takes 12 seconds to recharge and 2 charges of Bite Ahead can be held at once.
==Upgrades==
==Balancing changes==
October 9th, 2023
*Zookeeper
**Changed character class from HYBRID to ATTACK
**Added upgrades that can be unlocked and equipped
***Refreshing Toxin (3): Faster refresh time for all abilities by poisoning enemies.
***Disruption (1): Vanquished enemies who were poisoned take longer to be revived.
***Super Spreader (2): Poison effect spreads more easily and after vanquish.
***Venom (3): Poison effect can stack tick damage when reapplied.
***Swift Spraying (4): Move faster and gain ability to jump while Viper Blast is active.
***Python Power (3): Viper Blast lasts longer upon earning a vanquish with Viper Blast.
***Survival Training (3): Move faster for a short time after using Bite Ahead.
***Toxic Personality (2): Leave behind a trail of fumes in the wake of your Bite Ahead.
***Rattlesnake (2): Gain an additional charge of Cobra Coil for a total of 4.
***Slither Scare (2): Cobra Coil stuns nearby enemies briefly when used during Bite Ahead.
**Decreased poison tick damage from 2 -> 1
**Increased poison duration from 3s -> 5s
**Decreased total poison damage from 12 -> 10
*Snake Spray
**Added new primary weapon
*Venom Shot
**Moved to secondary weapon
**Increased damage from 3 -> 60
**Decreased rate of fire from 400 RPM -> 50 RPM
*Noxious Bite
**Added new melee attack
*Viper Blast
**Increased damage from 10 -> 20
**Decreased rate of fire from 550 RPM -> 300 RPM
**Decreased range from 5m -> 4.5m
**Zookeeper moves 50% slower during Viper Blast
**Decreased recharge time from 22s -> 20s
*Cobra Coil
**Increased damage from 25 -> 30
**Increased area from 3m -> 4.5m
**Increased max charges from 1 -> 3
**Increased recharge time from 9s -> 10s
*Bite Ahead
**Decreased damage from 50 -> 30
**Increased max charges from 1 -> 2
**Decreased recharge time from 13s -> 12s
November 5th, 2023
*Snake Spray
**Decreased damage from 8 -> 7
*Cobra Coil
**Increased area from 4.5m -> 5m
*Upgrade Slither Scare
**Decreased stun duration from 4s -> 2s
*Upgrade Python Power
**Increased duration bonus from 1s -> 2s
*Upgrade Survival Training
**Increased speed boost duration from 4s -> 6s
*Upgrade Venom
**Increased equip cost from 3 -> 4
**Increased max stacks from 3 -> 5
*Upgrade Swift Spraying
**Increased equip cost from 4 -> 5
**Increased speed boost from 75% -> 100%
**Also decreases Viper Spray refresh time upon vanquish
Category:Sani's Stuff
Category:Uncleared page