Healing Generator

This page was last updated during patch v1.0.1797. The current patch is .
Healing Generator is a Biotech deployable ability unlocked at level 24. It drops a deployable that causes any nearby friendlies to gain 5% life steal. In addition, it also applies a heal-over-time that scales with power rating. 
Healing Generator can store multiple charges and benefits from Max Deployable modules. A Biotech can have multiple Healing Generators deployed at the same time.
==Prefixes & Modules==
Healing Generator can come with the Barrage, Charged, Cooled, Distant, Disruption, Lasting, Widened, and Deployment Prefix as well as the Custom prefix (doesn't come on Deployment or Disruption).
Modules that modify Max Deployment, Recharge, AoE, Duration, and Potency can be used.
==Modding Considerations==
==Gameplay Notes==
==Affected By Perks==
* Overseer
* Resilient Alloys
* Deployable Repulsor
* Bio Reserves
* Rally
==ARES Suppliers==
Healing Generator can be bought at various levels from the following ARES Vendors using local vouchers.
* Blue L30 - The Nest, Supply Officer "Raptor" - 90 vouchers
* Green L38 - FOB Harpoon, Supply Officer Wachi - 50 vouchers
==Known Bugs==
Category:EquipmentCategory:Abilities