Achievements

Achievements were added in version 1.5.3. There are currently 40 achievements total, with 11 being hidden. The Points column is for Game Center on iOS devices, while the XP column is for Google Play on Android devices.
==Achievements==
Achievement 	Conditions 	Points	XP 	Notes
The Start of a Journey	Play a song in World Mode 	5 	500 	
Shooting Star 	Play a song in an Event Map in World Mode 	10 	1000	
Partnership 	Unlock a Partner in World Mode 	5 	500 	
Discovery 	Unlock a song in World Mode 	5 	500 	
Remembrance 	Achieve Full Recall on any song 	10 	1000	
Beginnings 	Achieve Pure Memory on any song 	20 	2000	
Reflex Training 	Clear a song using Note Speed 2.0 or above 	5 	500 	
Challenger 	Clear a song using a HARD recollection rate 5 times	20 	2000	
Savior 	Clear a song using EASY recollection rate 5 times 	10 	1000	
Reflections 	Clear a song using a MIRROR ability 5 times 	10 	1000	Using Hikari (Summer) counts towards this.
As of Android v3.5.2, this achievement takes 20 clears instead of the stated 5.
Companionship 	Add a friend 	5 	500 	
Extrovert 	Add 5 friends 	10 	1000	
Metronome 	Achieve maximum score on a song 	30 	3000	
Friend of Arcaea 	Purchase any amount of Memories 	30 	3000	Receiving memory gifts counts towards this.
Wanderer 	Clear 50 patterns 	10 	1000	
Traveller 	Clear 100 patterns 	20 	2000	
Gatherer 	Possess 1000 fragments 	10 	1000	
Collector 	Possess 3000 fragments 	20 	2000	
Grand Collector 	Possess 5000 fragments 	30 	3000	
Eternal Companion 	Raise a Partner to level 20 	30 	3000	
Daybreak 	Achieve AA rank or above on 20 patterns 	10 	1000	
Zenith 	Achieve AA rank or above on 50 patterns 	20 	2000	
Dusk 	Achieve EX rank on 20 patterns 	20 	2000	
North Star 	Achieve EX rank on 50 patterns 	30 	3000	
Remnant of the Past 	Reach Potential 2.00 	10 	1000	
Promise in the Present	Reach Potential 5.00 	20 	2000	
Dreams for the Future 	Reach Potential 8.00 	30 	3000	
The World Beyond 	Reach Potential 11.00 	40 	4000	
Seeker 	Achieve Pure Memory on 5 Future patterns 	40 	4000	
===Hidden===
Achievement 	Conditions 	Points	XP 	Notes
World Instability	Experience an Anomaly 	20 	2000	
Ahead of time 	Clear a song with 5 or more Fars where all Fars are Early	5 	500 	
Falling Behind 	Clear a song with 5 or more Fars where all Fars are Late 	5 	500 	
Borderline 	Clear a song with 70% recollection rate 	5 	500 	
Nice Try 	Fail a song with 69% recollection rate 	5 	500 	
Technically Clear	Clear a song with a D grade 	5 	500 	
Off-Beat 	Fail a song with an AA grade 	5 	500 	
Diligent Student 	Achieve Pure Memory on the Basic Tutorial 	5 	500 	
Top of the Class 	Achieve Pure Memory on the Advanced Tutorial 	5 	500 	
Forever Lost 	Clear a song with 1 Lost and no Far 	5 	500 	
Far from Perfect 	Clear a song with 1 Far and no Lost 	5 	500 	
==Strategy==
While most achievements are purely skill-based, there are several ones that you can get fairly easily if you know what to do.
* Technically Clear - A D grade is obtained for a score of less than 8,600,000. There are two ways to do this.
** Using a partner without the HARD skill, skip the first section of a song entirely, then do well enough on the rest for a clear. 8,600,000 equates to at most 14% of the song you have to skip.
** Adjust your offset away from the usual and play an easy song, hitting notes according to the audio. This gives a FAR on most notes. Avoid charts with many arc or long notes as they are guaranteed to be PURE hits.
* Off-Beat - An AA grade is obtained for a score of at least 9,500,000. There are three ways to do this.
** Select Hikari (Zero) as partner, reach 9,500,000 and incur a LOST note to reset the Recollection Rate to 0.
** Select a partner with the HARD skill and a song you can perform accurately in. When you reach 9,500,000, stop playing and the HARD skill will cause you to lose. Requires a chart with at least 280 notes.
** Without a partner with the HARD skill, the above method still works, but requires a chart with at least 320 notes.
* Borderline - Select a partner without a gauge-altering skill (EASY, HARD, etc.) and a song you can maintain your combo in. Reach 100% Recollection Rate before the last 15 notes, then incur LOSTs on all of these notes.
* Metronome - Select the song HIVEMIND on the Past difficulty. Achieving a Pure Memory on this chart will always result in the maximum score due to it having no ground or sky tap notes, and having only long notes and arcs.
Category:Game Mechanics
Category:Game Information