Mindspin (Wizard Spell)

The mindspin spell isolates the innermost nightmares, fears, and anxieties of the subject and from them creates startlingly vivid illu­sions. The spell requires both the caster and the subject to remain undisturbed for three hours while the caster sifts through the subject's mind to create the illusions. Any disturbance negates the process. If the subject makes a successful saving throw vs. spell, the spell is broken (but a charmed subject receives no saving throw). For the purposes of dispelling, the mindspin spell is treated as if cast by a 21st-level wizard.
The individual within the dream experiences it as three separate levels of reality. Parts of the dream are experienced as the dreamer moves over physical terrain. The terrain moves along at a rate of one mile per hour, with a maximum range that depends on the level of the dream and the subject's Intelligence. The first level maximum is 20 miles times the character's Intelligence. The second level maximum is one-mile times the subject's Intelli­gence. The third level extends to a maximum of 20 feet times the subject's Intelligence. The dreamer is always a central figure of the dream; all of the effects of each level of the dream disappear if the dreamer is awakened. Dreamwraiths and dreamshadows are common in all levels of the dream; the subject is constantly faced with deter­mining what reality is and what illusion is.
First Level: The first level of the dream alters a character's perceptions of space, time, and the reality of the immediate area. What is seen as a lush forest may in reality be a barren field. A character may actually travel many miles, yet only perceive himself as having moved a short distance. Time is equally dis­torted. Travel seeming to last only for a few minutes may actually have taken several days.
Second Level: The second level of the dream distorts a character's perception of reality even further, for he can no longer distinguish which of his companions are real and which are illusions.
Third Level: The third level is the core of the dream, as a character's perceptions of himself become distorted. In addition to the effects of the previous two levels, a character uses the attack and saving throw tables of another class:
* Priests use rogue tables
* Warriors use wizard tables
* Wizards use warrior tables
* Rogues use priest tables.
Type ofUndead	———————— Level of Priest ————————	———————— Level of Priest ————————	———————— Level of Priest ————————	———————— Level of Priest ————————	———————— Level of Priest ————————	———————— Level of Priest ————————	———————— Level of Priest ————————	———————— Level of Priest ————————	———————— Level of Priest ————————	———————— Level of Priest ————————
Type ofUndead	1 	2 	3 	4 	5 	6 	7 	8 	9-13 	14+
Skeleton 	— 	— 	— 	— 	— 	— 	— 	— 	— 	—
Zombie 	— 	— 	— 	— 	— 	— 	— 	— 	— 	20
Ghoul 	_ 	_ 	_ 	_ 	_ 	_ 	_ 	_ 	20 	19
Shadow 	— 	— 	— 	— 	— 	— 	— 	20 	19 	13
Wight 	— 	— 	— 	— 	— 	— 	20 	19 	16 	10
Ghast 	— 	— 	— 	— 	— 	20 	19 	16 	13 	7
Wraith 	— 	— 	— 	— 	20 	19 	16 	13 	10 	4
Mummy 	— 	— 	— 	20 	19 	16 	13 	10 	7 	t
Spectre 	— 	— 	20 	19 	16 	13 	10 	7 	4 	t
Vampire 	— 	20 	19 	16 	13 	10 	7 	4 	t 	t
Ghost 	20 	19 	16 	13 	10 	7 	4 	t 	t 	d
Lich 	19 	16 	13 	10 	7 	t 	t 	t 	d 	d
Special 	16 	13 	10 	7 	t 	t 	t 	d 	d 	d
Additionally, because of the disorienting effects of the dream area, certain classes make the following adjustments:
Priest: Subtract Wisdom from 20 use the result as the priest's Wisdom for determining spell failure. Use the special Turning Undead table given here.
Rogue: For thieving skill rolls, all successes fail and all failures succeed. Otherwise, adjust the rolls normally.
Wizard: Wizards cast spells at one level higher than normal. If this enables a wizard to cast a spell higher than those he currently knows, he can choose any one spell from the higher level. The mindspin spell automatically gives the wizard the illusion that he knows this new spell; unlike other spells the wizard casts during the dream, this new spell has only illusionary effects.
Notes: Uncommon spell found in the Dragonlance setting or known by Dream mages; otherwise very rare.
Category:Wizard Spells
Category:Spells from Monstrous Compendium Dragonlance Appendix
Category:Spells
Category:Spells from Wizard's Spell Compendium