Pacing and Theatrics (TCG)

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A DM's goal as storyteller and game moderator should be to consistently give his players wondrous, dazzling, and above all, thrilling adventures. Toward this end, he must be able to set a mood, create an atmosphere of suspense, break that suspense with humor, and effectively role-play all the "bit" parts. He must get the action moving when the game slows down, then slow it down when things happen too fast, know when to stick in a much needed break, and just as important, know when to call it quits for the night
Mastering the art of DMing will take imagination, perseverance, and time. Like most art forms, there are really no hard and set rules as to how things must be done, only the recommendations of those who have traveled the DM's path before. Read and heed, but ultimately, it is one's own imagination and personality which must take control.