104695-pve-vs-pvp-game-changes

== Content ==
			
I would like everyone's help trying to understand something. First off, WildStar seems to be geared towards PvE players. This is clearly evident by the abundance of PvE content, both throughout the leveling process and then again once you reach level 50 and get the Elder Game. Between adventures, dungeons, raids, dailies, farming, and the like there is almost endless amounts of PvE content available for people of all skill types.
 
Now let's look at the other side of the table, PvP. There is a minor emphasis on PvP if there is even any kind of emphasis at all. Open world PvP consists of killing people at random in daily regions and the occasional run-in with a member of the opposite faction while leveling. There are 5 (realistically, only 4) different types of PvP matches available to anyone and everyone. There are already tons of players that have reached the 1800 rating with little or no effort and the gear doesn't get any better from there.
 
My question is simple. Why do class nerfs and changes seem to ONLY revolve around their PvP utility? With so much emphasis on PvE content it seems rather weird that you (devs) focus most of your balancing act on the PvP outcome.	
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My question is simple. Why do class nerfs and changes seem to ONLY revolve around their PvP utility? With so much emphasis on PvE content it seems rather weird that you (devs) focus most of your balancing act on the PvP outcome.
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			1 PvP drop causes them to ignore PvE?	
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1 PvP drop causes them to ignore PvE?
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Well they ignored PvP for the PvE drop. A lot of PvPers were pissed about that.
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Which would make sense considering the shear amount of PvE content vs PvP content, it's strange to me.
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			But to affect 70% of the PvE end game content, to try and "balance" the other 30%?	
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But to affect 70% of the PvE end game content, to try and "balance" the other 30%?
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Being a PvPer, I welcomed most of the changes. The only ones I feel sorry for are the Medics. The stalker tank was highly annoying(not unkillable, but if he had a healer with him, dammmn), the spellslingers just went around in circles spamming quick draw, and the warriors just really hurt.
 
Nerfs happen, I have a lot of champions on LoL that get nerfs all the time, I just adapt to the changes and adapt to a new meta.
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			Yaaaaaaawn, it's really getting old...	
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Well PvPers were ditching the game quickly. I am guessing Carbine is trying to in them back. It may not be the biggest part of the community, but still hurts Carbine if they all leave.
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After they left, try to get them back by having PvE'ers leave.
 
Solid plan.
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Just wow ...
 
This thread pops up in EVERY MMORPG that offers PvP with every content drop.
 
Face it PvPers.  MMORPGS are NOT FOR YOU if that is ALL you like to do.  Period.
 
You have FPS' for that and MMOFPS' and MMOActionShooters ( games without levels ).
 
In a game that is level oriented there NEEDS to be MORE content to support the leveling process.  This "SEEMS" to be only PvE oriented but, it is in fact a separate part of the game.  It's called "the level up game".
 
True PvE content that can be compared to PvP content ( which for the most part is primarily end game ) IS the end game PvE content.
 
Conflating disdain for the "leveling" game in your argument shows ignorance on your part.
 
Face it YOU ( and many like you ) don't want to take the time to "level up".  I get that.  GO PLAY A GAME WITH OUT LEVELING UP.
 
The real argument in comparing PvP content to PvE content is the amount of Raids vs. Battle grounds.
 
WHEN are you all going to get this.
 
*slams down mic and walks off*	
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Just wow ...
 
This thread pops up in EVERY MMORPG that offers PvP with every content drop.
 
Face it PvPers.  MMORPGS are NOT FOR YOU if that is ALL you like to do.  Period.
 
You have FPS' for that and MMOFPS' and MMOActionShooters ( games without levels ).
 
In a game that is level oriented there NEEDS to be MORE content to support the leveling process.  This "SEEMS" to be only PvE oriented but, it is in fact a separate part of the game.  It's called "the level up game".
 
True PvE content that can be compared to PvP content ( which for the most part is primarily end game ) IS the end game PvE content.
 
Conflating disdain for the "leveling" game in your argument shows ignorance on your part.
 
Face it YOU ( and many like you ) don't want to take the time to "level up".  I get that.  GO PLAY A GAME WITH OUT LEVELING UP.
 
The real argument in comparing PvP content to PvE content is the amount of Raids vs. Battle grounds.
 
WHEN are you all going to get this.
 
*slams down mic and walks off*
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Wing of Benu ... ( what the heck is that ) another one that "uses reason" in arguing a point. /sarc
 
:P	
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Wing of Benu ... ( what the heck is that ) another one that "uses reason" in arguing a point. /sarc
 
 :P
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Just wow ...
 
This thread pops up in EVERY MMORPG that offers PvP with every content drop.
 
Face it PvPers.  MMORPGS are NOT FOR YOU if that is ALL you like to do.  Period.
 
You have FPS' for that and MMOFPS' and MMOActionShooters ( games without levels ).
 
In a game that is level oriented there NEEDS to be MORE content to support the leveling process.  This "SEEMS" to be only PvE oriented but, it is in fact a separate part of the game.  It's called "the level up game".
 
True PvE content that can be compared to PvP content ( which for the most part is primarily end game ) IS the end game PvE content.
 
Conflating disdain for the "leveling" game in your argument shows ignorance on your part.
 
Face it YOU ( and many like you ) don't want to take the time to "level up".  I get that.  GO PLAY A GAME WITH OUT LEVELING UP.
 
The real argument in comparing PvP content to PvE content is the amount of Raids vs. Battle grounds.
 
WHEN are you all going to get this.
 
*slams down mic and walks off*
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I would like everyone's help trying to understand something. First off, WildStar seems to be geared towards PvE players. This is clearly evident by the abundance of PvE content, both throughout the leveling process and then again once you reach level 50 and get the Elder Game. Between adventures, dungeons, raids, dailies, farming, and the like there is almost endless amounts of PvE content available for people of all skill types.
 
Now let's look at the other side of the table, PvP. There is a minor emphasis on PvP if there is even any kind of emphasis at all. Open world PvP consists of killing people at random in daily regions and the occasional run-in with a member of the opposite faction while leveling. There are 5 (realistically, only 4) different types of PvP matches available to anyone and everyone. There are already tons of players that have reached the 1800 rating with little or no effort and the gear doesn't get any better from there.
 
My question is simple. Why do class nerfs and changes seem to ONLY revolve around their PvP utility? With so much emphasis on PvE content it seems rather weird that you (devs) focus most of your balancing act on the PvP outcome.
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			The only change they need to do for PVE vs PVP is to break them apart. Make the skills and everything separate like it was in GW1. That way one does not mess with the other and you can work with things differently. Too many games try and mix them a issue alot of games still have. Just don't. Few people like me try and do both and even fewer to try and do both to a high level. So just save everyone the headache and just keep them apart.	
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Just wow ...
 
This thread pops up in EVERY MMORPG that offers PvP with every content drop.
 
Face it PvPers.  MMORPGS are NOT FOR YOU if that is ALL you like to do.  Period.
 
You have FPS' for that and MMOFPS' and MMOActionShooters ( games without levels ).
 
In a game that is level oriented there NEEDS to be MORE content to support the leveling process.  This "SEEMS" to be only PvE oriented but, it is in fact a separate part of the game.  It's called "the level up game".
 
True PvE content that can be compared to PvP content ( which for the most part is primarily end game ) IS the end game PvE content.
 
Conflating disdain for the "leveling" game in your argument shows ignorance on your part.
 
Face it YOU ( and many like you ) don't want to take the time to "level up".  I get that.  GO PLAY A GAME WITH OUT LEVELING UP.
 
The real argument in comparing PvP content to PvE content is the amount of Raids vs. Battle grounds.
 
WHEN are you all going to get this.
 
*slams down mic and walks off*
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Good thing i stopped raiding in a while, looks like every PVE-er is an annoying entitled kid these days...
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Watch the insults he has a point....these games were not started with PVP in mind since EQ days and further back. And its been an issue ever since they tried to bring it in. Hey I love my pvp no issue with it what so ever, BUT if I want it to be even close to correct or balanced I don't focus on it in these type of games because it never will be. Until the time they break them apart it will always be an issue, and its an issue we shouldn't have to deal with in any game at this point.
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