Ancient Ruby Dragon

The most common type of Dragon, the Red Dragons are usually must more aggressive, preferring quick and destructive types of magic, in conjunction with a mighty physical strength and almost impenetrable scales.
Ancient Ruby Dragon	Ancient Ruby Dragon	Ancient Ruby Dragon	Ancient Ruby Dragon	Ancient Ruby Dragon	Ancient Ruby Dragon
Gargantuan Dragon 	Gargantuan Dragon 	Gargantuan Dragon 	Gargantuan Dragon 	Gargantuan Dragon 	Gargantuan Dragon
Armor Class: 24 (Natural Armor) 
Hit Points: 567 (30d20 + 252)
Speed 40 ft., climb 40 ft., fly 80 ft.	Armor Class: 24 (Natural Armor) 
Hit Points: 567 (30d20 + 252)
Speed 40 ft., climb 40 ft., fly 80 ft.	Armor Class: 24 (Natural Armor) 
Hit Points: 567 (30d20 + 252)
Speed 40 ft., climb 40 ft., fly 80 ft.	Armor Class: 24 (Natural Armor) 
Hit Points: 567 (30d20 + 252)
Speed 40 ft., climb 40 ft., fly 80 ft.	Armor Class: 24 (Natural Armor) 
Hit Points: 567 (30d20 + 252)
Speed 40 ft., climb 40 ft., fly 80 ft.	Armor Class: 24 (Natural Armor) 
Hit Points: 567 (30d20 + 252)
Speed 40 ft., climb 40 ft., fly 80 ft.
STR 	DEX 	CON 	INT 	WIS 	CHAR
30 (+10) 	10 (+0) 	29 (+9) 	18 (+4) 	15 (+2) 	19 (+4)
Saving Throws: DEX +7, CON +16, WIS +9, CHA +13
Skills: Perception +16, Stealth +7
Damage Immunities: Fire 
Senses: Blindsight 60 ft., Darkvision 120 ft., Passive Perception 26 
Languages: Common, Draconic 
Challenge 24 (62,000 XP) 
Proficiency Bonus: +7	Saving Throws: DEX +7, CON +16, WIS +9, CHA +13
Skills: Perception +16, Stealth +7
Damage Immunities: Fire 
Senses: Blindsight 60 ft., Darkvision 120 ft., Passive Perception 26 
Languages: Common, Draconic 
Challenge 24 (62,000 XP) 
Proficiency Bonus: +7	Saving Throws: DEX +7, CON +16, WIS +9, CHA +13
Skills: Perception +16, Stealth +7
Damage Immunities: Fire 
Senses: Blindsight 60 ft., Darkvision 120 ft., Passive Perception 26 
Languages: Common, Draconic 
Challenge 24 (62,000 XP) 
Proficiency Bonus: +7	Saving Throws: DEX +7, CON +16, WIS +9, CHA +13
Skills: Perception +16, Stealth +7
Damage Immunities: Fire 
Senses: Blindsight 60 ft., Darkvision 120 ft., Passive Perception 26 
Languages: Common, Draconic 
Challenge 24 (62,000 XP) 
Proficiency Bonus: +7	Saving Throws: DEX +7, CON +16, WIS +9, CHA +13
Skills: Perception +16, Stealth +7
Damage Immunities: Fire 
Senses: Blindsight 60 ft., Darkvision 120 ft., Passive Perception 26 
Languages: Common, Draconic 
Challenge 24 (62,000 XP) 
Proficiency Bonus: +7	Saving Throws: DEX +7, CON +16, WIS +9, CHA +13
Skills: Perception +16, Stealth +7
Damage Immunities: Fire 
Senses: Blindsight 60 ft., Darkvision 120 ft., Passive Perception 26 
Languages: Common, Draconic 
Challenge 24 (62,000 XP) 
Proficiency Bonus: +7
Special Features 	Special Features 	Special Features 	Special Features 	Special Features 	Special Features
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead. But at the cost of some of its scales, reducing his AC by -4 until the start of his next turn, at which point the scales regenerate.
Unstoppable. Ruby Dragons are immune to being unwillingly Polymorphed, and to any magical effects that would impair their movement in any way, whether it being from movement reduction, or movement negation.
Caster Level: 15th	Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead. But at the cost of some of its scales, reducing his AC by -4 until the start of his next turn, at which point the scales regenerate.
Unstoppable. Ruby Dragons are immune to being unwillingly Polymorphed, and to any magical effects that would impair their movement in any way, whether it being from movement reduction, or movement negation.
Caster Level: 15th	Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead. But at the cost of some of its scales, reducing his AC by -4 until the start of his next turn, at which point the scales regenerate.
Unstoppable. Ruby Dragons are immune to being unwillingly Polymorphed, and to any magical effects that would impair their movement in any way, whether it being from movement reduction, or movement negation.
Caster Level: 15th	Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead. But at the cost of some of its scales, reducing his AC by -4 until the start of his next turn, at which point the scales regenerate.
Unstoppable. Ruby Dragons are immune to being unwillingly Polymorphed, and to any magical effects that would impair their movement in any way, whether it being from movement reduction, or movement negation.
Caster Level: 15th	Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead. But at the cost of some of its scales, reducing his AC by -4 until the start of his next turn, at which point the scales regenerate.
Unstoppable. Ruby Dragons are immune to being unwillingly Polymorphed, and to any magical effects that would impair their movement in any way, whether it being from movement reduction, or movement negation.
Caster Level: 15th	Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead. But at the cost of some of its scales, reducing his AC by -4 until the start of his next turn, at which point the scales regenerate.
Unstoppable. Ruby Dragons are immune to being unwillingly Polymorphed, and to any magical effects that would impair their movement in any way, whether it being from movement reduction, or movement negation.
Caster Level: 15th
Actions
Multiattack. The dragon makes three attacks with its claw, or two attacks with its bite.
Bite. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 14 (4d6) fire damage.
Claw. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 20 (2d10 + 10) slashing damage.
Fire Breath (Recharge 5–6). The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one.
Reaction
Insolent Mortal! When the dragon is damaged by a melee attack, it makes a Claw attack.
Villain Actions
The dragon can take 3 villain actions, he can take each action once during an encounter after an enemy creature’s turn. He can take these actions in any order but can only use one per round.
Action 1: Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 22 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Action 2: Meteor Swarm (9th level Spell). Blazing orbs of fire plummet to the ground at four different points you can see within 1.4 km. Each creature in a 40-foot-radius sphere centered on each point you choose must succeed on a DC 20 Dexterity saving throw. The sphere spreads around corners. A creature takes 20d6 fire damage and 20d6 bludgeoning damage on a failed save, or half as much damage on a successful one. A creature in the area of more than one fiery burst is affected only once.
The spell damages objects in the area and ignites flammable objects that aren’t being worn or carried.
Action 3: RECKLESS INFERNO! If the dragon is bellow 25% (142 HP), it can ignite all the scales in his body to become a devastating wildfire in the form a dragon, for up to a minute.
When the dragon enters this form it heals itself by 142 HP, any creature that ends its turn within 20ft of the dragon takes 3d10 fire damage, and the dragon gain advantage on all Bite and Claw attacks, but attack rolls against it have advantage.
Category:Dragon
Category:Monster