Priest

==Description==
Priests are a support unit designed to increase the tanking capabilities of the frontline units. They heal units in front of them for a set amount of health; while it may seem low, two Priests healing a unit can recover a lot of health over time and they heal quite fast. The in-game tutorial suggests that they used behind a unit intending to tank, although they begin to fall out of use very quickly as the player levels up.
They are still very frail though; even an Archangel can quickly kill Priests with its indirect damage. Priests can evolve into Holy Priests at level 50, and learn the skill Group Heal. A standard heal has a small chance of becoming a group heal, healing units around it (including the target the Priest is healing), but heals less then a standard heal.
==Info==
===Build Time: ===
*LVL1: 15:00min
*LVL2: 14:00min
*LVL3: 13:00min
*LVL4: 12:00min
*LVL5: 11:00min
===Level Upgrades===
Level 	HealthPoints	RestoredHealth	Upgrade Costs	Upgrade Costs	Upgrade Costs	UpgradeTime	Special
Level 	HealthPoints	RestoredHealth	 	 	 	UpgradeTime	Special
1 	180 	15 	- 	- 	- 	- 	N/A
2 	198 	16 	2500 	600 	3 	2.5 Hours 	N/A
3 	216 	17 	6000 	1200 	6 	5 Hours 	N/A
4 	234 	18 	10000 	2000 	10 	10 Hours 	N/A
5 	252 	19 	14000 	3000 	15 	15 Hours 	N/A
6 	270 	20 	18000 	3500 	20 	20 Hours 	N/A
Evolve 	HealthPoints	RestoredHealth	 	 	GoldIngot 	UpgradeTime	Special
Holy Priest	? 	? 	? 	2 	? 	? Hours 	Group Heal - Small chance that a heal will instead cause the heal to affect units near the Priest.
===Weak VS===
*Troll
*Archer
*Iron Wheel
*Troll Cyborg
Category:Units
Category:EvolvedUnits
Category:Basic Articles