Weapon Tables

:for the book see High-Tech: Weapon Tables
There are two types of Weapon Tables - one for Melee Weapons and another for Ranged Weapons.
==Shared Components==
*Damage for muscle powered weapons is a modifier to ST.
*ST: minimum Strength required to use the weapon properly
*LC (Legality Class): melee and muscle-powered ranged weapons are LC4; force swords are LC2. Other weapons may have setting specific LC.
==Melee Weapon Table structure==
*Reach: distance in yards at which a human-sized or smaller wielder can strike with the weapon. "C" is close combat while a number is the number of yards in range of the weapon 
*Parry: bonus or penalty to parrying with weapon
TL	Weapon	Damage	Reach	Parry	Cost	Weight	ST
 	 	 	 	 	 	 	
==Ranged Weapon Table structure==
*Acc: The bonus to your skill if the Aim maneuver was taken the turn before your attack.
*Range: one number is maximum range in yards; two numbers are half-damage (1/2D) and maximum range.
*RoF (Rate of Fire): maximum number of shots that can be fired in a second
*Shots: number of shots the weapon can fire before it must be reloaded
*Bulk: modifies weapon skill when you take a Move and Attack maneuver
*Rcl (Recoil): only with firearms
Year	TL	Weapon	Damage	Acc	Range	Weight	RoF	Shots	Cost	ST	Bulk	Rcl	LC
 	 	 	 	 	 	 	 	 	 	 	 	 	
Category:Concepts
Category:Melee Weapons
Category:Weapons