Akkoria

Akkoria
= Location =
 Akkoria is the most northeastern country on the continent of Xaria. Its western neighbors are Thorin and the Badlands. Rynith lies to the southwest, and Myere is on the southern border.
To the east of Akkoria is the Malkarian Sea.
== Land ==
 The mountains of Thorin mark Akkoria’s western border. The foothills quickly become forested in pines.
A new mountain range starts on the northern most peninsula of Akkoria. This range runs south to the Veldren Ocean.
At the northern edge of the country, where the Malkarian Sea is its 
border, the land is rocky and has many fjords and peninsulas.
The country has a few plains and many forests, once the foothills have been passed.
On the northern coast is Akkoria’s principle shipping port, Ylir Bay. It directly serves three of the Kors.
Emptying into Ylir Bay is Finder’s Lake. The lake supplies Kor Jhural, a shipping port as well.
== Common Races ==
 Human, Assorted
== Resources ==
 Akkoria is known for being a prosperous merchant country. Many goods and services across the land come from Akkoria.
Kor Chercen is known for its wine. It is a common wine, with average quality, found nearly everywhere on the continent.
== Past ==
 In 326 P.A., nine city-states formed in northeastern Xaria as a result 
of the War of the Tarm and a severe drought. These 9 independent 
city-states formed a powerful alliance called Akkoria, which became the 
newest seat of power. They declared the new calendar (0 A.Y.) in 
conjunction with the restructuring.
During the next hundred years, Akkoria’s neighbor to the southwest, the 
Barons of Rynith, would declare war on them twice. Rynith’s forces would
 be slapped down and defeated both times.
The constant threat of aggressions by Rynith made it a top priority of Akkoria to be wary of their neighbor.
== Present ==
 Akkoria is considered the big brother of the eastern coast countries. 
Their highly competent armies have been assigned to aid Myere’s borders 
time and again.
The Akkorians have been forced to pay even more attention to Rynith in 
recent days. The Barons that rule Rynith have been overthrown by an 
outside force and a new government has been instituted. Akkoria has 
little information about them, but feels that the threat of aggression 
has increased. The new Rynith government is working more surreptitiously
 against Akkoria, which makes them even more dangerous than the 
headstrong Barons. Border patrols have been posted regularly and 
information is being gathered with regards to their intentions. The 
resulting information has not been promising.
Trade is high and the country’s coffers are filling rapidly.
Explorers from Ravinsport have sailed to a new continent to the east called Asargo.
== Capital ==
 Elan is the capital city of Akkoria.
== Government ==
 Akkoria is broken into a political high council of nine city-states, each called a Kor. Each Kor is governed by an Akkor.
The Kors and their current Akkors are listed as follows:
* Kor Elan - Akkor Morgan
* Kor Chercen - Akkor Fisella
* Kor Niel - Akkor Galvin
* Kor Jhural - Akkor Wreen
* Kor Wellis - Akkor Pretnor
* Kor Mydrin - Akkor Seline
* Kor Ravinsport - Akkor Nitabé
* Kor Kepal - Akkor Ghirok
* Kor Olancha - Akkor Dumitas-Phelan
Map showing the geographic division of the Kors.
== Military ==
 The armed forces of Akkoria have become powerful in recent years, 
thanks in part to conscription. They are considered the "Peace-keepers 
of the East". Akkoria has treaties with Myere and Sha'Thraem. Though an 
alliance with distant Karandia never got beyond negotiations, there is 
goodwill between the two nations.
There are three branches of military service in Akkoria: the Brigade, 
the Army and the Navy. The Brigade provides security within the borders 
of Akkoria, acting as city guards, roadwardens and toll-collectors. The 
Army and Navy are intended for border security and foreign operations. 
Occasionally armies have been sent farther on their missions, into the 
western realms.
The Akkorian Army is strong, but the country is known for its Navy. 
Akkoria is said to have the strongest naval force in Xarian waters.
Citizenship is guaranteed to anyone who receives an honorable discharge 
at the end of their term of service. To qualify, Brigadiers must serve a
 term of at least eight years, Soldiers must serve at least six, and 
Sailors must serve four. Since the Navy is the quickest way to achieve 
citizenship, its ranks are usually swelling.
== Religion ==
 Most deities known in Xaria have shrines and temples in Akkoria due to 
her cosmopolitan nature. Many a sailor has returned from foreign shores 
with an idol or fetish of some unknown god, and missionaries regularly 
arrive by the boatload to proselytize and find new converts.
Akkorians generally have a special place in their hearts for Soreth and Thoros,
 goddess and god of the Sun, parents of the stars. The worship of these 
deities are the native faith of the Akkorians, and most Akkorian 
heraldry will somewhere incorporate a sun.
Niva, goddess of winter, is worshipped in Kors Niel, Kepal, and northern Mydrin, where temperatures often drop well below freezing.
Dresnell Keep, largest and most important structure of the Witnesses of Torma, is located in Akkoria.
While more of a superstition than a religion, most sailors and coastal dwellers give respect and make offerings to Baethis, Lady of the Sea Fae.
Moére has many followers within Akkoria, but hers is seen as mostly an imported faith, brought to the Kors by Myereans and Elves.
Many beggars and thieves in the cities of Akkoria venerate Corbae the Borrower, much to the consternation of the Brigade. The worship of Lothar,
 popular in neighboring Rynith, is one of the only religions to be 
outlawed in Akkoria. Nonetheless, underground cults have been 
discovered, often functioning as havens for Rynith spies.
== Established Orders ==
 Naval Astronomical Division
Crop 'Chanters
== Of Interest ==
 Citizenship is a status which confers the ability to own land, obtain 
legal representation, and hold public office. In return, citizens are 
expected to be active in the administration and welfare of their 
communities. Citizenship is seen as much as an obligation as it is a set
 of rights and source of honor. Informally, citizens may receive 
preferential treatment in financial dealings because they "have a name" -
 a colloquialism inferring that because they are citizens, they have 
proven their worth to Akkoria, have a stake in the community's 
prosperity, and are unlikely to welch on a deal or run off. This 
inequality of status between citizens and non-citizens is widely 
accepted, as citizenship can be earned through military service or, 
rarely, as a reward for meritorious service to an Akkor.
Merchant families have become a power to be reckoned with in Akkoria. 
The Families, as they are known, share a position in Akkorian society 
similar to that of the nobility of other countries. As citizens, they 
hold many government offices, and as wealthy merchant princes, they live
 lives of opulence. They are jealous of power, and blood-feuds between 
Families are common; usually these struggles are carried out in the 
shadows, but history records more than one instance in which they boiled
 over into open warfare on the streets, or took to the field with 
private armies. Woe to the Brigadiers who must quell such uprisings, as 
they are certain to make powerful enemies on one side or another.
== Contact Persons ==
 Devin Parker & Andrew Gaughen