Mechs/CJR-2

==Description==
The Conjurer 2 uses a 350 XL fusion engine to achieve speeds up to 119 km/h, along with increased jumping capacity that enable it to move up to 210 meters a jump. The weapons are removed to make way for an ATM 9 that has three tons of ammunition to allow maximum flexibility. A pair of Medium Pulse Lasers that are tied to a Targeting Computer round out the weapons. 
Drop Cost Multiplier: 1.1
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity 	Gunslinger: +0.3 Cluster to Ballistic Weapons, +20% Called Shot Chance, +1 Offensive Push Accuracy (Quirk)
40 	Extended Torso Twist	Cant Touch This: +1 Defense (Quirk)
 	 	Left 	Center 	Right
Arms/Head	Health 	A=80/80S=40 	A=45/45S=16 	A=80/80S=40
Arms/Head	HardPoints	[ 1M ] 	 	[ 2E ]
Arms/Head	Fixed 	
Lower Arm
Shoulder
Upper Arm
HandHeld Slot	
Cockpit (C) (1)
Life Support - A
Life Support - B
FCS Standard (C) (1)
Sensors (C) (1)	
Hand
Lower Arm
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	
Ammo ATM
Ammo ATM ER
Ammo ATM HE
ATM-9 (C)	
FCS Adv TC (C)
BC Medium Range	
2x Medium Pulse Laser (C)
Torso 	Health 	FA=100/120 RA=35/60S=60	FA=130/160 RA=43/80S=60	FA=100/120 RA=35/60S=60
Torso 	HardPoints	[ 1M ] 	[ 1S ] 	[ 1M ]
Torso 	Fixed 	
Specialist Slot 	
Armor (C) (1)
Engine HS
Gyro
Cooling
Structure (1)
Engine	
Specialist Slot
Torso 	Dynamic 	
3x Jump Jet (S) 	
Ferro-Fibrous (C) (2)
Engine XL (C)
Engine Core 350
Heat Sink Kit (C)
Jump Jet (S)
Endo-Steel (C) (2)	
3x Jump Jet (S)
Legs 	Health 	A=120/120S=60 	 	A=120/120S=60
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	 	 	
BOT PAGE || RTVer: HHR 1.4.8 || ID: \Eras\CivilWar3062-3067\Base\mech\mechdef_conjurer_HND-2.json