102045-credd-and-how-to-make-it-more-useful

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So we all know for $20, you can buy a CREDD and use that to turn it into in-game currency or... pay for another month wherein you could have just paid $15.  Beyond that, not overly beneficial.  BUT WAIT!  Let's also allow CREDD to be used for SERVER TRANSFERS and NAME CHANGES.  That'd make it a far more viable currency.
 
It would still require the $20 purchase, or X plat in-game (wherein someone else would have still had to spend $20 to sell it), it could be used for another month, a name change, or changing servers.  Carbine would likely see an increase in sales on CREDD, the economy would go on functioning being player-controlled, and everyone would win.  If this has been suggested previously, sorry.  =)	
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			Oh, and also Path changes, but that might be wanting too much.  Or/And Faction changes.	
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Remove it.
 
\o/	
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I completely agree with CREDD for transfers, name changes, etc.
 
CREDD markets need stimulating because there's far too little demand if the only means of consuming it is for 1 month game time.	
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			It needs a base price of 15plat to be useful. Otherwise remove it. There are better deals available.	
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I think the current price is low - but I have no problem with that.
 
At level 30 can gather 4-6p to get CREDD so they can keep playing.
 
If the base price is 15p it means it will only be available for people who can readily access dailies.
 
Once enough people think 6p is too low and stop spending the $20 to buy CREDD to sell, it will raise the price on its own.  I don't think there is a need for minimum price.	
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			...It being a base price would be a terrible idea.  The whole point of a player-controlled market is we decide what our time is worth from in-game currency to an actual dollar amount.  =)	
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