Level 969

Level 969 is the 970th level of the Backrooms.
Description
Level 969, also referred to as 'Silent Settlements', is an infinite town with old wooden architecture. It appears that the entire level is covered in fog which is barely see-trough. It is presumed that it's always daytime due to fog covering the entire sky and only weather reported is this constant heavy blizzard that resulted multiple deaths to many wanderers. The houses here are mostly inaccessible and door seems to be sealed shut, the houses that are available are either already taken by a wanderer or old and abandoned with little to no supplies.
All houses seem to look different one from another, except the houses there are also another buildings such as abandoned coffee shops and small shops who have a few supplies in them and somehow never run out of them. Some say that there is also a school that is locked out and when someone tried to look trough windows all they saw was their own reflection. There is also a ran down hospital far from the center and it is actually accessible and has couples of bandages, anesthesia and syringes (advised not to use them).
Another picture of this level showing one of the dysfunctional cars.
There are some street lights who either work or are broken. It's also oddly strange that level has vehicles on the road due to nobody driving them and most of them are dysfunctional. The road is also covered in snow but it's still safe to walk on it. Wanderers here mostly remain in the houses which, unlike the outside, provide heat and safety. Only bad thing is that finding food and water here is rare, even inside of the houses. Most common types of supplies are: Almond Water, Chocolate Sludge, bean cans and in the rarest cases even Liquid Dread or Liquid Pain.
Entities seem to break into houses and it is advised to quickly switch houses after a day or three and travel to further areas due to them only raiding the center. That doesn't mean you are still safe from them. They mostly steal loot rather than attack wanderers. You may find abandoned camps in the middle of a road where they apparently live. Now they are not the main threat, the environment is and there are many deaths because of it. There are also "events" that occasionally happen:
Events
===Vision Limiting===
Vision Limiting is the most common event to happen and can last for up to two days. As soon as it starts you will notice that fog became.. thicker and basically limits your vision to only being able to see yourself and that barely. During this event entities also become way more aggressive and their target become the wanderers themselves instead of their supplies. It appears that entities are actually immune to this event and use it as an advantage to pursue innocent wanderers. But if you are already inside a house during it you are safe. Only danger here is being in the wrong place at the wrong time. No photo has been taken of this event.
==="The Arctic"===
Now this event is very rare but appears often which is what makes him part of main three events. During this event entire temperature lowers up to -50°C, making blizzard stronger, fog a little thicker but not as thick as during vision limiting and instantly freezing any supplies caught outside of the houses. This event lasts pretty short probably two to three hours but it sure doesn't feel like it. All doors seem to either freeze or lock themselves preventing people from exiting and entering the buildings. This has resulted many deaths and not just wanderers but entities too. Of course this event has no known photos.
===Snow Flood===
A fairly rare event too but not to be underestimated. This one is self-explanatory and is quite dangerous due to deaths being nearly as lethal as deaths during "The Arctic". Basically to avoid this get to the second floor or find a leather and climb on top of your roof. If you don't have a house then that's a problem. Loud rumbling sound can be heard right before the event starts signalizing it's begining.
The snow that's already covering this level seems to double up it's size and acts like a quicksand. This event always lasts for one day straight until the snow melts down. Once a person is caught inside the flood it is advised to go to higher areas quickly but the snow levels rise quickly without any warning or sign. Do not panic during this event and always go in groups.
Entities
Here are a few casual entities you may find around the backrooms but their behavior is different. Hounds here are a common entity and guard some abandoned houses and will not hesitate to attack if someone gets near their territory. Other than that they are harmless. Skin-Stealers here are completely adapted to this levels cold nature and move freely without snow layers slowing them down and completely unbothered by any of the events but they are quite rare to find. Also there is a few Wretches who seem to have enhanced vision and see completely trough the fog.
===The Pack===
The pack are perfectly described as multiple teamed up and enhanced Facelings. They always go in groups and are the main entity exclusive to this level. It seems that they always wear some kind of special goggles, thick jacket and always carry machetes or fire axes. Ignoring that their senses seem to be completely improved making one Faceling equally as dangerous as horde of smilers. The cold nature of this level does not seem to bother them and just like previously mentioned entities they seem to be the only living thing here who fully adapted to the environment. However as mentioned before they only go for the supplies and you can interact with them or even trade with them. They only go for those who go for them.
Bases, Outposts, and Communities
===M.E.G. "Resident Protectors"=== 
*Casual M.E.G. outpost made to protect weak from cruelty of this level.
*This outpost is located in the center of this level and consists of one large mansion.
*This outpost has 30 members.
===The Lurkers=== 
*A community of people roaming the streets and taking what they want.
*They attack M.E.G. base and attempt to raid it quite often.
*They once had 40 members and now barely 10 due to frequent fighting.
*They look quite similar to The Pack and will not hesitate to attack an innocent wanderer.
===The Claw===
*A very small group of 4 mercenaries.
*They hunt down entities and protect those who give them something in return.
*They are also in a good conditions with M.E.G.
===Soul Judges===
*No one knowns what exactly they are, but they are sure not human.
*Their appearance hasn't been recorded so far and they act as a some sort of hallucinations?
*They stalk random wanderers and judge them by their acts.
*They've been known to take a form of a family member or a friend of a person they are judging.
*If they feel a person is neither good or evil, they will play mind games with them until a person reveals their true self.
Entrances and Exits
===Entrances===
*Dying of hypothermia in any cold level has a good chance of sending you here.
*Finding a gray fog in Level 9 and venturing deep inside of it has a 10% chance of transitioning into this level.
*Falling in a snow pit on Level 74 will lead you here.
*Finding abandoned shack, entering it and then exiting it in Level 191 will make you appear on this level instead.
*Suffocating in a thick snow layer from Level 356 will make one wake up here.
*If a blue door from Level 288 emits a small fog layer around it will lead directly here inside a random house near the center.
=== Exits===
*Finding a manhole and jumping in it leads to Level 34, just beware of the fake ones.
*If Soul Judges feel you are worthy of exiting a level, they will make sure you exit it unharmed. However if you fail the judgement you will face the consequences.
*If you are lucky you may find a wild west themed house deep inside the level and it will take you to Level 91. Most people die way before reaching the house which is why most of them find it with the help of Soul Judges.
Category:Cluster I
Category:Levels
Category:Unconfirmed Levels
Category:Dangerous
Category:Frigid