Ilya Guild War

==Ilya's Guild vs. Guild War has begun!==
===How to Sign Up===
*Your character must be level 31 or higher and the leader of a guild to sign up for the guild war.
*To register, head to Ilya and find Elder Norton (404, 267).
*Talk to the receptionist nearby. If you want to find out more about the battle, select "What are the registration and selection procedures?"
*If you've decided to register your guild, select "Register for the Ilya Guardian Competition".
*Registration is free, and if you have a change of heart you can cancel by selecting "Cancel your registration".
Note: If you are signed up for Jale or Kaslow GvG, you will not be able to sign up for Ilya!
===How to Check the Schedule===
*Speak to Elder Norton.
*Select "I'd like to check the war schedule".
Note: Elder Norton also has information about the battle rules, how to get to the battlefield, and an explanation of Crystal Guardian fame, which you can earn from winning the guild war and can trade in for nice items from the nearby chest.
The top eight guilds will receive seeded qualifications for the Guild War. This doesn't mean your guild can't join in the battle: you can ally with the guilds for a shot at victory! Read on to find out more.
==The Alliance System==
Only the top eight guilds registered are seeded automatically for the guild battle, but that doesn't mean other guilds can't compete! Each seeded guild is allowed to ally with up to three non-seeded guilds. The members of those guilds can then join the battle!
Note: Non-seeded guilds must NOT be seeded in either Kaslow's or Ilya's guild wars in order to make an alliance.
How to ally:
*Speak to Elder Norton in Ilya.
*Select "I'd like to check the war schedule."
*Click on the name of your guild in the competition bracket.
*Find the Guild Info box: it's in the top right-hand corner.
*Click on the "Ally" button.
*Enter the name of the guild you would like to ally with.
*Wait for a reply!
Note: You must be the Guild Leader of a seeded guild to request an alliance.
And presto, you have made an ally! All members of the allied guild that are level 31 or higher may now join you to compete in the guild war when the battlefield opens!
If you change your mind about the allied guild, you can cancel the alliance.
How to cancel an alliance: 
*Speak to Elder Norton.
*Select "I'd like to check the war schedule."
*Click on the name of your guild in the competition bracket.
*Find the Guild Info box: it's in the top right-hand corner.
*Click on the "Cancel Alliance" button and specify which alliance to cancel.
Note: An invited guild does not have the ability to cancel an alliance. Only a seeded guild can cancel alliances.
==Accessing the Battlefield==
The portal to the Ilya Guardianship Battlefield is conveniently located right next to the building where you can find Elder Norton, roughly (411, 255).
It will open 20 minutes before the beginning of the guild war, and remain open until the end of the battle, roughly an hour. When the battlefield opens, a World Event message will be sent out starting from 20 minutes before the battle and repeating every minute.
Up to 75 players from qualifying guilds and allied guilds can enter the battlefield per team: the maximum number of players in the battlefield is 150.
How to reach the battlefield:
*Right-click on the portal near Elder Norton and select "Go to the Ilya Guardian battlefield."
But I can't get in! The portal's broken!Don't panic! Check these conditions:
*Is the battlefield open at this time?
*Is your character a member of a qualified guild?
*Is your character a member of an allied guild?
*Is your character level 31 or higher?
*Is there room for more players to enter the battlefield?
The battlefield portal will not let you through if you answer "no" to one of these questions.
Now, to the fun part...
==How to Fight: Ancient Souls==
After joining the battlefield, you will be teleported to either the Crimson Camp or the Blue Camp. Have a look around! The camps are well-stocked with:
An <Ilya Guardian Competition> City Teleporter, who will teleport you out of the battlefield if you need a break. 
A Battlefield Portal, which will teleport you to one of three preset locations on the actual battlefield.
Three teleporter gates next to the protective wall, which will let you out right on the other side.
Please note that until the battle actually begins, the Battlefield Portal and teleporter gates will not allow you to reach the battlefield. No head starts!
The camp also plays host to five Ancient Souls:
These ancient warriors can possess your character for a short period of time and grant you some cool new abilities!
The five Souls are:
*Swift Scout Soul
*Ancient Mage Soul
*Ancient Warrior Soul
*Ancient Praetorian Soul
*Illusionary Scout Soul
To obtain a soul, right-click on one of the floating souls and wait 10 seconds. The soul will vanish and your appearance and abilities will change, your basic stats will increase, and you will receive a buff good for 20 minutes of fighting in your new form.
The souls will respawn in the base camp in 5 minutes.
Use your new form to protect your other teammates, defeat the enemy team members, and fight for victory!
==How to Fight: Battlefield Flags and Towers==
Once the battle officially starts, you can enter the battlefield and begin to fight. But the battle isn't just about fighting enemy players: you need to damage the health of the enemy's crystal, and to do that you need Battlefield Flags and Enchantment Towers.
You can see both on your battlefield map: 
===Battlefield Flags===
There are 3 Battlefield Flags in the arena, and you need these flags to awaken the ancient spirits in the towers. So it's time to capture them.
How to capture a flag:
*Right-click on the flag.
*Wait five seconds and stand absolutely still.
Note: If multiple people try to grab the flag at the same time, whoever attempted first will be given the flag.
Carrying the flag is a great honor (notice the flag waving happily above your head) but it's also a heavy burden: possessing the flag will grant you a debuff and you cannot attack, cast, or use items while you hold the flag, and your speed will decrease 35%.
Note: If you cancel the buff or are killed while holding the flag, the flag will be dropped at that location and someone else may pick it up.
Gather your allies around you and fight your way to...
===Enchantment Towers===
There are 4 Enchantment Towers in the arena, each holding a spirit. Bring the Battlefield Flags to these spirits, and they will assist you in your battle.
Enchantment Towers:
*Ancient Warrior Barrier Tower (red) casts Ancient Warrior Frenzy: Physical and Magical Attack increases, Close and Long Range Attack Speed increases, causes 300 HP damage to enemy crystal.
*Primeval Priest Barrier Tower (yellow) restores 200 HP to your team's crystal, causes 300 HP damage to enemy crystal.
*Primeval Knight Barrier Tower (blue) casts Primeval Knight's Protection: Physical Defense, Magic Defense, and Evade increase, a percentage of Physical and Magical Damage received is reflected back onto the attacker, causes 300 HP damage to enemy crystal.
*Fallen Barrier Tower (green) casts Curse of the Fallen: enemy's Running Speed decreases, enemy is prevented from using tactical portals, causes 300 HP damage to enemy crystal.
How to activate a tower:
*Make sure you are carrying a Battlefield Flag.
*Right-click on the tower and select "Awaken the ancient soul bound inside the barrier tower."
*Wait 15 seconds and stand absolutely still.
Note: You cannot trigger multiple towers at the same time: priority will be given to the tower with the highest power and the countdown on the other towers will be reset.
After activation, the tower will cast the spell and then vanish, and the Battlefield Flag will respawn in its original location. The tower will respawn after 5 minutes.
==After the Battle==
So you fought the good fight, and your guild either won or lost. How can you tell how well you did?
At the end of the fight, a window will pop up displaying two smaller panels of information: Guild Battle Statistics and Personal Battleground Statistics.
The Guild vs Guild window displays the guild statistics:
*Guild Performance: A basic point value.
*Crystal Bonus (%): A bonus based on the health of the enemy's crystal; the greater the reduction in health, the more points.
*Time Bonus (%): A bonus based on how much time it took to fight the battle; the less time taken, the more points.
*Special Performance: Extra points awarded for activation of Enchantment Towers.
*Total Reputation: Amount of Crystal Guardian honor points awarded to each member of the victorious seeded guild and allied guilds.
The Personal Battleground Statistics window displays stats based on your individual performance, awarding a rank from A-D:
*Kills: The more enemy guild members killed, the higher the score.
*Flags captured: The more flag-carrying enemy guild members killed, the higher the score.
*Flags defended: A score based on how many times you picked up a Battlefield Flag or activated an Enchantment Tower.
*Primeval knights defeated: A score based on how many transformed players you killed.
A Rank: 200 honor points 
B Rank: 100 honor points 
C Rank: 50 honor points 
D Rank: 0 honor points
Total Reputation: Guild Battle Statistics + Personal Battleground Score = amount of honor points awarded to you at the end of the fight.
The guild that wins first place in the guardianship battle receives guardianship rights over Ilya! They will gain the ability to open the Guardian Treasure Chest found next to Elder Norton, and can purchase the items inside with the honor points they earned in the battle!
A new battle takes place each week (the ranks will be reset during weekly maintenance) so if your guild didn't win one week, you might win the next!
Note: The guild that wins the battle will NOT be automatically re-registered: if the guild wishes to participate in the following week's battle, the leader of the guild must re-register the guild. This is to give guilds an opportunity to participate in either Kaslow's or Ilya's wars.
==Where can I spend my "Crystal Guardian" points and on what?==
===Ilya Guild War Boxes===
There's four boxes located at around X:28, Y:294 in Ilya. Starting from the left:
Mysterious Box 	Mysterious Box	Mysterious Box
Item(s) 	Quantity 	Points
Talents, Ancient Talents 	x1 	check below for table
Sprite Emblems 	x1 	2,500 to 6,000
Gaia’s Blessing L3 	x1 	1,200
Craftman's Golden Chisel 	x1 	12,000
Bank, mail, fortification, alchemy, general store & auction house portals	x1 	500
Various sprite vanity carpets for your sprite cottage 	x1 	1,000
Call to Arms Craftman’s Bag (fortune bag) 	x1 	2,500
Equipment Box 	Equipment Box	Equipment Box
Item(s) 	Quantity 	Points
L70 feet, legs and hands pieces for all classes	x1 	8,000
L80 feet, legs and hands pieces for all classes	x1 	11,000
Resource Box 	Resource Box	Resource Box
Item(s) 	Quantity 	Points
L60 MP and HP potions	x1 	10
L70 MP and HP potions	x1 	15
L80 MP and HP potions	x1 	30
Various mushrooms 	x1 	20-40
Both the potions and mushrooms have their own cooldown, the mushrooms from Guild War box are stackable with the ones bought with Saphael's Hearts (PvP points).
Keeper of the Box (1) 	Keeper of the Box (1)	Keeper of the Box (1) 	Keeper of the Box (1)
Name 	Item 	Effects 	Points
Guardian’s Glory Emblem 	L70 warrior relic 	Received Physical Critical Rate -15%Received Magic Critical Rate -15% 	18,000
Holy Spirit’s Wisdom Emblem	L70 priest relic 	Received Physical Critical Rate -15%Received Magic Critical Rate -15% 	18,000
Magical Book 	L70 mage relic 	Received Physical Critical Rate -15%Received Magic Critical Rate -15% 	18,000
Honor Guardian Insignia 	L80 warrior relic 	Physical Critical Attack Rate -15%Magic Critical Hit Rate -15%Damage Taken -5% 	24,000
Saint’s Insignia 	L80 priest relic 	Physical Critical Attack Rate -15%Magic Critical Hit Rate -15%Recover 50 HP and MP every 5 seconds	24,000
Arcane Master’s Insignia 	L80 mage relic 	Physical Critical Attack Rate -15%Magic Critical Hit Rate -15%Magic Attack +5% 	24,000
Courageous Fight Flag 	L70 warrior cape 	+430 HP, +220 MP 	8,000
Swift Agility Flag 	L70 archer cape 	+325 HP, +325 MP 	8,000
Holy Tolerance Flag 	L70 priest cape 	+330 HP, +320 MP 	8,000
Magical Mirage Flag 	L70 mage cape 	+245 HP, +405 MP 	8,000
Fearless Charge Banner 	L70 machinist cape 	+430 HP, +220 MP 	8,000
Decisive Bravery Flag 	L80 warrior cape 	+450 HP, +250 MP 	11,000
Wild Winds Flag 	L80 archer cape 	+400 HP, +300 MP 	11,000
Sacred Healing Flag 	L80 priest cape 	+370 HP, +330 MP 	11,000
Destructive Power Flag 	L80 mage cape 	+280 HP, +420 MP 	11,000
Desperate Struggle Banner 	L80 machinist cape 	+450 HP, +250 MP 	11,000
Keeper of the Box (2) 	Keeper of the Box (2)	Keeper of the Box (2)
Item(s) 	Quantity 	Points
Gaia’s Blessing L4 	x1 	2,000
Craftman’s Ruby Chisel 	x1 	25,000
Fortification Clover 	x1 	900
Alchemy Clover 	x1 	2,500
Sprite Chief’s Bliss L3 	x1 	10,000
Sprite Chief’s Bliss L4 	x1 	18,000
Guardian Headdress Gift Box (fortune box) 	x1 	2,500
Guardian Back Accessory Gift Box (fortune bag) 	x1 	2,500
Guardian Weapon Skin Luxury Chest (fortune bag) 	x1 	2,500
Guardian Mount Fortune Bag (fortune bag) 	x1 	2,500
Refined Armor Forge (Warrior Apparel Crafting +4) 	x1 	12,000
Refined Sword Forge (Sword Crafting +4) 	x1 	12,000
Priest's Advanced Sewing Table (Priest Apparel Crafting +4)	x1 	12,000
Mage's Advanced Sewing Table (Mage Apparel Crafting +4) 	x1 	12,000
Advanced Shield-Crafting Bench (Shield Crafting +4) 	x1 	12,000
Advanced Staff-Crafting Bench (Staff Crafting +4) 	x1 	12,000
Advanced Relic Altar Table (Relic Crafting +4) 	x1 	12,000
Advanced Axe Crafting Bench (Axe Crafting +4) 	x1 	12,000
Advanced Hammer Forging Bench (Hammer Crafting +4) 	x1 	12,000
Advanced Firearm Crafting Bench (Firearm Crafting +4) 	x1 	12,000
Advanced Bowcrafting Bench (Bow Crafting +4) 	x1 	12,000
Advanced Archer's Sewing Table (Archer Apparel Crafting +4)	x1 	12,000
===GvG Set Bonuses===
L70 GvG Set Bonuses	L70 GvG Set Bonuses	L70 GvG Set Bonuses 	L70 GvG Set Bonuses 	L70 GvG Set Bonuses
Class 	Name Of Set 	3-Piece 	4-Piece 	5-Piece
Templar 	Stars of Glory 	Ice Resistance +60%, VIT +20, WIL +5 	Chance of receiving any Critical Hit -25%, Max HP +15% 	50% chance of reducing target's intellect and strength by 100 each when attacking for 15 seconds, not subject to dizziness or stun
Warlord 	Lunatic High 	Chance of receiving any Critical Hit -25%, STR + 20, VIT +5 	Dark Resistance +60%, damage received -10% 	50% chance of reducing enemy's INT and STR by -100 when attacking for 15 seconds, 15% chance of triple damage during normal attack
Sharpshooter 	Lucid Skyline 	Chance of receiving any Critical Hit -25%, AGI +25 	Light Resistance +60%, Long-Range Attack +15% 	25% chance of reducing target's movement speed by 50% each when attacking for 8 seconds, Physical Critical Hit Damage +40%
Darkstalker 	Cleft of Mirages 	Nature Resistance +60%, STR +20, AGI +5 	Chance of receiving any Critical Hit -25%, Evasion +20% 	Physical critical hit damage +100%, Dual weapon attack damage +20%, 35% chance of evasion +30% when being attacked for 15 seconds
Prophet 	Pure Devotion 	Chance of receiving any Critical Hit -25%, VIT +20, INT +5 	75% chance of decreasing enemy's Light Resistance -100% for 15, 20% casting reduction, hit +15% 	30% chance of Movement Speed +15% for 15 seconds when attacking, not subject to dizziness or stun
Mystic 	Farseer 	When attacking, 75% chance of target Nature Resistance -100% for 15 sec, WIL +30, VIT +15	Chance of receiving any Critical Hit -25%, damage received -10%, max HP +10% 	When attacking, 60% chance of target AGI -175 for 15 seconds, evade +30%, hit +25%
Archmage 	Cataclysms 	Chance of receiving any Critical Hit -25%, INT +25 	75% chance to decrease enemies Ice Resistance -100% for 15 sec when attacking, Magic Attack +10%, Chance of Magic Critical Attack +10%	When attacking, 60% chance of target STR -175 for 15 seconds, casting speed +30%, physical damage received -15%
Demonologist 	Eternal Death 	When attacking, 75% chance of target Dark Resistance -100% for 15 sec, INT +15, VIT+10 	Chance of receiving any Critical Hit -25%, Movement Speed +15%, 15% casting time reduction 	70% chance to reflect 100% damage received when hit, Phantom Form/Mirage Form/Wraith Form last +10 seconds
Gunner 	Shadowless Sniper 	Nature Resistance +60%, AGI +30 	Heavy Cannon Attack Speed +15%, Chance of taking all Critical Hit -25% 	Critical Attack Rate +20%, 25% chance of triggering effect when attacking: Targets Movement Speed -50% for 8 seconds
Gearmaster 	Eternal Power 	Received Critical Attack Rate -27%, STR + 22, VIT + 7 	Max HP + 17%, All Damage Received - 15% 	20% chance of causing double attack when starting standard attacks, 40% chance of triggering effects when attacking: Physical Penetration + 30% for 7 seconds
L80 GvG Set Bonuses	L80 GvG Set Bonuses	L80 GvG Set Bonuses 	L80 GvG Set Bonuses 	L80 GvG Set Bonuses
Class 	Name Of Set 	3-Piece 	4-Piece 	5-Piece
Templar 	Radiant Wing Helmet	Ice Resistance +65%, VIT +22, WIL +7 	Chance of taking any type of Critical Hit -27%, Max hp + 17% 	50% chance of reducing enemy's INT and STR by -110 when attacking for 15 seconds, not subject to dizziness or stun
Warlord 	Bloodthirsty Brand 	Chance of taking any type of Critical Hit -27%, STR +22, VIT +7 	Dark Resistance +65%, damage received -12% 	17% chance of triple damage during standard attack, 50% chance of reducing enemy's AGI and STR by -110 when attacking for 15 seconds
Sharpshooter 	Starmoon 	Chance of taking any type of Critical Hit -27%, AGI +27 	Light Resistance +65%, Long-Range Attack +17% 	27% chance of reducing enemy's Movement Speed by 50% when attacking for 10 seconds, physical critical hit damage increases by +40%
Darkstalker 	Void Rift 	Nature Resistance +65%, STR +22, AGI +7 	Chance of taking any type of Critical Hit -27%, Evasion +22% 	Physical critical damage increases +100%, dual weapon attack damage increases +22%, 37% chance for Evade to increase +40% when hit for 15 seconds
Prophet 	Sacred Grace 	Chance of taking any type of Critical Hit -27%, VIT +22, INT +7 	Cast Speed +22%, Magic Attack +17% 	30% chance of +20% increase in Movement Speed when attacking for 17 seconds, not subject to dizziness or stun
Mystic 	North Star 	75% chance of reducing Natural Resistance by 100% when attacking for 15 sec, VIT +17, WIL +12 	Chance of taking any type of Critical Hit -27%, damage received -12%, Max hp +12% 	60% chance of reducing enemy's AGI by 185 when attacking for 15 seconds, Evade increases 32%, Hit increases 27%
Archmage 	Chronoshift 	Chance of taking any type of Critical Hit -27%, INT +27 	75% chance of reducing Ice Resistance by 100% for 15 seconds when attacking, Magic Attack +12%, Magic Critical Rate +12%	60% chance of reducing enemy's STR by 185 when attacking for 15 seconds, Cast Speed increases +32%, physical damage received -17%
Demonologist 	Dusk's Demise 	75% chance of reducing Dark Resistance by 100% for 15 seconds when attacking, VIT +12, INT +17	Chance of taking any type of Critical Hit -27%, Movement Speed 17%, Attack Speed +17% 	Phantom Form/Mirage Form/Wraith Form last an extra +12 seconds, 70% chance to reflect 100% damage sustained when attacked
Gunner 	Crevice Fire 	Nature Resistance +65%, AGI +40 	Heavy Cannon Attack Speed +20%, Chance of taking all Critical Hit -30% 	Critical Attack Rate +25%, 30% chance of triggering effect when attacking: Targets Movement Speed -50% for 8 seconds
Gearmaster 	Endless Battle 	Received Critical Attack Rate -30%, STR + 30, VIT + 15 	Max HP + 20%, All Damage Received - 20% 	30% chance of causing double attack when starting standard attacks, 50% chance of triggering effects when attacking: Physical Penetration + 30% for 7 seconds
===Talents and Ancient Talents by Class===
Templar / Crusader / Holy Knight	Templar / Crusader / Holy Knight	Templar / Crusader / Holy Knight 	Templar / Crusader / Holy Knight	Templar / Crusader / Holy Knight
Name 	Level 	Effect 	Points 	
Deadly Destruction 1 	66 	Physical Critical Rate +5%, Hit +10% 	2,500 	
Malice Master 1 	70 	Enemy malice caused by damage +10%, Attack Speed +8% 	3,000 	
Aura of Hatred 4 	72 	Enemy malice caused by damage +55% 	3,400 	
Malice Master 2 	83 	Enemy malice caused by damage +12%, Attack Speed +8% 	4,000 	
Guardian Specialist 2 	90 	Physical damage warded off by shield block increases +4%, VIT increases +15	5,000 	
Warlord / Deathknight / Destroyer	Warlord / Deathknight / Destroyer	Warlord / Deathknight / Destroyer 	Warlord / Deathknight / Destroyer	Warlord / Deathknight / Destroyer
Name 	Level 	Effect 	Points 	
Power Parry 1 	66 	Chance of taking a Physical Critical Hit -5%, Damage received from Physical Critical Hits -15% 	2,500 	
Aura of Hatred 4 	72 	Enemy malice caused by damage +55% 	3,400 	
Martial Training 1 	73 	STR +10, VIT +10 	3,500 	
Martial Training 2 	87 	STR +15, VIT +10 	4,500 	
Seething Chain 2 	90 	Damage from Warlord Shockwave and Demonic Shockwave increases +23%, Attacks with 5% chance of double damage	5,000 	
Sharpshooter / Hawkeye / Predator	Sharpshooter / Hawkeye / Predator	Sharpshooter / Hawkeye / Predator 	Sharpshooter / Hawkeye / Predator	Sharpshooter / Hawkeye / Predator
Name 	Level 	Effect 	Points 	
Swift Battle Elite 1 	66 	Long-Range Attack Speed +7%, Hit +15 	2,500 	
Precision 4 	72 	Critical Rate +7%, Critical Damage +15% 	3,400 	
Integral Endurance 1 	73 	VIT +10, AGI +10 	3,500 	
Integral Endurance 2 	87 	VIT +10, AGI +15 	4,500 	
Transcendent Awareness 2 	90 	Quick Reflexes and Lightning Reflexes lasts +2.5 seconds	5,000 	
Darkstalker / Windshadow / Shinobi	Darkstalker / Windshadow / Shinobi	Darkstalker / Windshadow / Shinobi 	Darkstalker / Windshadow / Shinobi	Darkstalker / Windshadow / Shinobi
Name 	Level 	Effect 	Points 	
Combat Physique 1 	66 	Effect: VIT +10, Hit +10% 	2,500 	
Master Assassin 1 	70 	Physical Critical Hit damage +20%, STR +15 	3,000 	
Fatal Blade 4 	72 	One-handed sword Critical Damage +55%, Critical Rate +4% 	3,400 	
Master Assassin 2 	83 	Physical Critical Hit Damage +20%, STR +20 	4,000 	
Murder Machine 2 	90 	Twin Blades Attack Speed increases +10%, Physical Critical Hit Rate increases 5%	5,000 	
Prophet / Saint / Archangel	Prophet / Saint / Archangel	Prophet / Saint / Archangel 	Prophet / Saint / Archangel	Prophet / Saint / Archangel
Name 	Level 	Effect 	Points 	
Life Blessing 1 	66 	Max HP +4%, VIT +20 	2,500 	
Regenerator 1 	70 	5% chance to randomly recover 800 HP when attacked, Physical defense +5% 	3,000 	
Blessed Barrier 4 	72 	When equipped with shield, damage from Shield Block -18%, Physical damage taken -11% 	3,400 	
Regenerator 2 	83 	Each attack sustained with 5% chance of random recovery of 1000 HP, Physical defense +5% 	4,000 	
Holy Energy 2 	90 	Each attack sustained has a 5% chance of random recovery of 800 MP, Casting Speed increases +5%	4,500 	
Mystic / Shaman / Druid	Mystic / Shaman / Druid	Mystic / Shaman / Druid 	Mystic / Shaman / Druid	Mystic / Shaman / Druid
Name 	Level 	Effect 	Points 	
Battle Soul 1 	66 	Fire Resistance +20, STR +20 	2,500 	
Shadow Wolf Elite 4 	72 	Hit Rate and Physical Critical Rate +8% while transformed into a Shadow Wolf	3,400 	
Battler's Calling 1 	73 	Max HP +7%, STR +15 	3,500 	
Battler's Calling 2 	87 	Max HP +7%, STR +20 	4,500 	
Eagle's Frenzy 2 	90 	Shackling Feather Dart and Confined Arrow Damage increased +23% 	5,000 	
Archmage / Avatar / Warlock	Archmage / Avatar / Warlock	Archmage / Avatar / Warlock 	Archmage / Avatar / Warlock	Archmage / Avatar / Warlock
Name 	Level 	Effect 	Points 	
Steel Physique 1 	66 	Chance of taking a Physical Critical Hit -5%, Physical defense +20%	2,500 	
Magic Calculation 1 	70 	Casting cost of skills reduced by 35 MP, 10% casting time reduction	3,000 	
Fire Element 4 	72 	Damage from Fire Arrow and Fire Bomb Blast increase +21% 	3,400 	
Magic Calculation 2 	83 	Casting cost of skills reduced by 40 MP, 10% casting time reduction	4,000 	
Attack Resistance 2 	90 	VIT +15, Chance of being hit by Physical Critical Hit decreases -5%	5,000 	
Demonologist / Shadowlord / Shinigami	Demonologist / Shadowlord / Shinigami	Demonologist / Shadowlord / Shinigami 	Demonologist / Shadowlord / Shinigami	Demonologist / Shadowlord / Shinigami
Name 	Level 	Effect 	Points 	
Steel Body 1 	66 	Physical defense +5%, VIT +10 	2,500 	
Gate of Purgatory 4 	72 	Hellhound or Anubis Jackal summoning skill level +4, Call from the Abyss and High Hard Demon duration +40 seconds (applicable for skills level 71 and higher)	3,400 	
Hell's Contract 1 	73 	Max MP +5%, INT +20 	3,500 	
Hell’s Contract 2 	87 	Max MP +6%, INT +20 	4,500 	
Illusionist 2 	90 	Mirage Form and Wraith Form last an additional +2 seconds 	5,000 	
Only the Keeper’s Box would require you to be the Guardian Guild for the City in order to open it. All other boxes (ie, ‘Resource Box’) do not have any requirements to open them and you can purchase items from them as long as you have enough Crystal Guardian Points (GvG points).
Please also check out the Kaslow Guild War page for GvG set helm and chest armors, as well as GvG weapons from their Keeper’s Box or check out the Jale Guild War page for ammo and accessories from their Keeper’s Box!
==Credits==
:Original guide from here, thanks to [GM]Megane!
:Additional information, including Keeper's box info and updates by michelleurs.