Night of the Melding

Night of the Melding is FireFall's annual Halloween event. Participation is open to all players.
Official news page
==Event Timeline==
Event timeline for 2015, from the news page:
:This Live Event will run from Wednesday, October 21st at 5:00pm PDT until Tuesday, November 3rd at 5:00pm PST
==The Encounters==
The missions, or 'encounters', are reset daily. Once the reset time is passed, a player who did not complete the missions in time will not be able to make them up.
Three successful encounters are required each day in order to earn one Candy Token. Candy Tokens may then be used to purchase Halloween goods at a Witch Vendor in select locations in the game. Unused tokens will be carried over to the next year.
Encounters spawn in numerous locations in Coral Forest, Sertao and Devil's Tusk. Large orange symbols will be displayed on the map when these events spawn. While there are typically always active events, there are brief, occasional periods where there is no active event. These inactive times may last 30 to 60 seconds.
There are two types of encounters: The Headless Horseman, and Scared Civilians.
==The Headless Horseman (HH)==
This is a simple game of keep-away, with the added difficulty of lethal attacks from both the 'HH', and swarms of Chosen. It is the more difficult encounter for a number of reasons, and should be prioritized over the SC encounter.
The Basics:
1) Kill the Headless Horseman
2) Press the 'E' key while next to him to steal his head
3) Pass the head around to teammates, keeping it away from the horseman for 3 minutes, and defend yourself against the Chosen
More Details:
* The HH will despawn if the event is not started within a certain amount of time. To prevent despawning, the head must be picked up. Simply killing the HH at the beginning of the event will not prevent despawn.
* There is a purple dome that indicates the boundary for the event. If the head is thrown outside the bounds, it will reset somewhere near the middle of the dome. It does NOT cause the event to automatically fail as has been suggested by some. Once the head resets, it can be picked back up.
* In the event the HH picks up his head, players still have 1 to 2 seconds to take it back, simply by bumping into the HH. Failing to retake the head results in a failed event.
* As a player holds the head, he begins to lose mobility, and at some point, the player will be completely immobilized. The player must drop, or pass the head to reset this effect. Once the head is dropped, the effect takes some time to wear off.
* The HH has two attacks. One is a sword strike. The other is an energy blast. The HH will charge up the energy blast and players will see red designs on the ground where the attack zones are. If a player is in the zone with the attack comes, their jump jets will be temporarily disabled and and they will take a small amount of HP damage.
* The time to win the event is 3 minutes
* Chosen will spawn at regular intervals inside the dome. They attack normally, and do not have any other role in the event.
* Standard items, crystite and power ups will drop in this event
* XP is awarded for this event
==Scared Civilians==
This encounter requires players to eliminate all spectral Entities, or Chosen. They will spawn in multiple groups, one after another.
==Earning Candy Tokens==
One Candy Token per day may be earned by successfully completing
* 1 Headless Horseman encounter
* 2 Scared Civilians encounters
The player can check their token count by pressing the 'I' key to pull up the inventory screen, and then doing a mouse-over on the credits at the bottom.
==Buying goods with Candy Tokens==
A special Witch vendor is placed in the game for this event. A candy corn symbol on the map represents the Witch. They can be found at the following locations:
* Copacabana, in the north part in the area of the glider
* Dredge, in the general are of the Job Board platform
* POI in the northern most part of Devil's Tusk
The Witch vendor has both permanent items as well as consumables
==Bugs==
A large number of players have reported bugs with this event.
* HH that gets stuck in the ground, with players unable to pick up head to start the event
* Scared Civilians will be completely non-functional, with no enemies or civilians spawning.
The workaround for both events is to leave the area, and the event will eventually despawn and reset in a new area.