Doctor Doom (Marvel vs. Capcom)

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|-|Marvel Super Heroes=
|-|Marvel vs. Capcom 2: New Age of Heroes=
|-|Marvel vs. Capcom 3=
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==Summary==
Victor von Doom AKA Doctor Doom, is a primary antagonist from the Marvel vs. Capcom series. Ruling the Eastern European country known as Latveria under a dictatorship, Doom stands as one of the most fearsome super-villains in Marvel's Universe. He stands as a long time enemy of the superhero group, the Fantastic Four, holding a grudge against its leader, Reed Richards. Doom possesses a genius intellect, having mastered technology as well as magic, both of which he uses to make himself an incredibly unpredictable opponent. His final goal is to achieve world domination.
When Thanos had wiped out half of the population with the Infinity Gems, Captain America led the Avengers, any remaining X-Men and villains of Earth as a strike force against the Mad Titan himself. Richards reached out to Victor to ask for his help, to which the dictator did not respond, and instead attempted to attain the Infinity Gems for himself. Ultimately, Earth's heroes would defeat Thanos, while Doom was left without the immense power of the Gems. Later, he would go on to be recruited by Ruby Heart and fight alongside heroes from the Capcom Universe in the battle against Abyss.
At some point, the Capcom Universe's Albert Wesker made contact with Victor, proposing an alliance in order to take over both of their worlds. In order to sustain a reliable connection between their worlds, Galactus would be called upon, planning to siphon the energy from his Worldship. The results of this plan caused would come to threaten the homes of both Marvel and Capcom Universe's residents, leading to Doom's aid in defeating the World Eater.
==Powers and Stats==
Tier: , higher with X-Factor
Name: Victor von Doom, Doctor Doom
Origin: Marvel vs. Capcom
Gender: Male
Age: Unknown
Classification: Human
Powers and Abilities:
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|-|Innate Abilities=
Superhuman Physical Characteristics, Genius Intelligence, Martial Arts, Weapon Mastery (Masterfully wields an assortment of technological weaponry in combatMarvel Super HeroesMarvel vs. Capcom 2: New Age of HeroesMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), Acrobatics (All Marvel vs. Capcom characters can pull off a Super Jump, which involves leaping high into the air in a single bound), Self-Sustenance (Type 1; Can fight in space undeterredMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), Plasma Manipulation (Doom commonly uses plasma-based attacks in combat, ranging from beams, blasts, or covering his fists and feet in them when striking opponents), Light Manipulation (Doom can fire photons from his fingertipsMarvel Super HeroesMarvel vs. Capcom 2: New Age of HeroesMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), Magic (Knowledgeable in the mystic artsUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Official Complete Works), Explosion Manipulation (Has access to missiles in combat. Can cause his weaponized containment cell to explode), Energy Projection (Doom's High-Powered Blast fires lasersMarvel vs. Capcom 2: New Age of HeroesMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), Teleportation (Often teleports into battle), Summoning (Can call upon his servants and Doombots at any time.Marvel Super HeroesMarvel vs. Capcom 2: New Age of Heroes Capable of spawning in his throne with the snap of his fingers.Marvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3 Doom’s Time summons a containment cell that encases his opponentsMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), Homing Attack (Doom’s Hidden Missiles will fire upwards before coming onto wherever his opponent is locatedMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), Social Influencing (Formed an alliance composed of Magneto, M.O.D.O.K., Super-Skrull, and Taskmaster, all of which are individuals with drastically different goals.Marvel vs. Capcom 3: Fate of Two Worlds Comic Doom is known to be a sly deceiverUltimate Marvel vs. Capcom 3), Preparation (Often concocts carefully-laid, sinister plans.Marvel vs. Capcom: Official Complete WorksUltimate Marvel vs. Capcom 3 Implemented a Power-Siphoner into his chest before he would go on to face Galactus), Electricity Manipulation (Capable of integrating electricity into his plasma and photon attacks, as well as his physical strikes. Victor's Electric Cage forms a large sphere of electricity.Marvel vs. Capcom 2: New Age of Heroes Utilizes electricity against his opponents using Doom's Time), Earth Manipulation (His Molecular Shield orbits large rocks around himself before sending them at the opponentMarvel Super HeroesMarvel vs. Capcom 2: New Age of HeroesMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), Absorption (Could absorb a portion of Galactus' powers through his Power-SiphonerMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), Flight, Portal Creation (Capable of casually forming portalsMarvel vs. Capcom 2: New Age of Heroes), Time Travel (Supposedly discovered the means to travel through timeUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Official Complete Works), Statistics Amplification and Healing (Activating X-Factor temporarily increases its user's strength and speed while healing them at a rapid pace.Ultimate Marvel vs. Capcom 3 ManualUltimate Marvel vs. Capcom 3 Blocking attacks in this state also prevents chip damageUltimate Marvel vs. Capcom 3), Resistance to Cosmic Radiation (Capable of fighting in space unharmedMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), Perception Manipulation (Capable of viewing the "default" form of Shuma-Gorath,Marvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3 a being who takes the appearance of one's worst nightmare should they ever encounter him.Marvel Super Heroes ManualUltimate Marvel vs. Capcom 3 Can perceive Amaterasu as a goddess, despite her appearing as an ordinary wolf to the average person), Death Manipulation (Was completely unaffected when traversing Ruby Heart's Earth and encountering Abyss,Marvel vs. Capcom 2: New Age of Heroes the latter of which caused global winds that inflicted death onto inland life, animals, and plant life just by existingMarvel vs. Capcom 2: New Age of Heroes ManualMarvel vs. Capcom 2: New Age of Heroes Official SiteMonthly Arcadia Issue 002Marvel vs. Capcom: Official Complete Works), Disease Manipulation (Was completely unaffected when traversing Ruby Heart's Earth and encountering Abyss,Marvel vs. Capcom 2: New Age of Heroes the latter of which spread a mysterious illness to SonSon's village just by existingMarvel vs. Capcom 2: New Age of Heroes Official SiteMarvel vs. Capcom: Official Complete Works)
|-|Preparation=
Fusionism (Was responsible for the fusion of Marvel and Capcom's Earths by siphoning energy from Galactus' WorldshipMarvel vs. Capcom 3: Fate of Two Worlds Comic)
|-|Heroes & Heralds Cards=
Power Bestowal (Each card grants a certain ability or buff to whoever holds itUltimate Marvel vs. Capcom 3), Statistics Amplification (Certain cards have the ability increase health, power-up hypers and X-Factor time, movement speed, flight time, and defenseUltimate Marvel vs. Capcom 3) Absorption (Certain cards have the ability to absorb an opponent's vitality or hyper meterUltimate Marvel vs. Capcom 3), Damage Boost (Many cards offer an attack boostUltimate Marvel vs. Capcom 3), Attack Reflection (The Ms. Marvel card reflects damage received from attacksUltimate Marvel vs. Capcom 3), Invisibility (The Demitri, Nightcrawler, and Spider-Ham cards give the user the ability to turn invisibleUltimate Marvel vs. Capcom 3), Poison Manipulation (The Rathalos, Rathian and Red Skull cards may poison an opponentUltimate Marvel vs. Capcom 3), Healing (Certain cards have the ability to recover health or Hyper MeterUltimate Marvel vs. Capcom 3), Limited Healing Negation (Certain cards have the ability to decrease the amount of recoverable health their opponents haveUltimate Marvel vs. Capcom 3), Limited Invulnerability (Certain cards have the ability to grant invincibility to projectile attacksUltimate Marvel vs. Capcom 3), Resurrection (The Astaroth card can revive the user with full health when defeated as the last member of their teamUltimate Marvel vs. Capcom 3)
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Attack Potency: Dwarf Star level (Reed Richards reached out to Doom in an attempt to have him assist the Avengers' Task Force against Thanos when the latter had wiped out half of the population.Official Sega Saturn Magazine Issue 23 In an alternate ending, Doom singlehandedly defeated the Mad Titan.Marvel Super Heroes Could aid in the battle against Galactus and was even capable of defeating him.Marvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3 Implied himself to be above the likes of MagnetoMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), higher with X-Factor
Speed: FTL (Capable of fighting Thanos.Marvel Super Heroes Kept up with GalactusMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), higher with X-Factor
Lifting Strength: Class Y (Every character capable of beating Galactus should be able to break out of his attempt to crush them in the boss fight, with the latter being capable of holding an entire planet in his handsMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3)
Striking Strength: Dwarf Star level, higher with X-Factor
Durability: Dwarf Star level, higher with X-Factor
Stamina: Superhuman
Range: Standard Melee Range; Several Meters with Plasma and Photon Attacks; Hundreds of Meters with High-Powered Blaster and Hidden Missiles
Standard Equipment:
*Armor: A personal armour created by Doom himself, which he wears at all time. Due to Victor's own physical strength being average at best, his armor remedies this allowing him to engage in direct combat, making him a force to be reckoned with. As expected of the dictator's trickery, it comes loaded with gimmicks.
**Photon Blasters: Installed into his fingers, Doom can unleash photon-based blasts.
**High-Powered Blaster: A ranged weapon Doom keeps holstered at his side, which fires lasers.
**Built-in Jetpack: Located in his back armoring and hidden by his cape, Doom can enable himself to fly upon activating this piece of technology. He can also use it in short bursts to thrust himself forwards and backwards. If Doom has fallen to the ground, he can opt to use a short burst to lift himself back on his feet.
**Power-Siphoner: Hidden within his chestplate, Doom can steal a portion of others' power.
*Missile Turrets: Turrets Doom can spawn from the ground, which launch several missiles in the air and come down on his target if they do not hit them initially.
*Thrones: Two different chairs Doom will be seen sitting on before and after his battles as a means to boast of his sovereignty. The first is a larger throne with no remarkable traits while the second has the ability to hover.
*Doombots: Robot duplicates of Doctor Doom that possess similar abilities to himself. Victor can call upon them at any time. Arguably, it appears as though Doombots may take his place in battle, adding a level of deception to foes in regards to whether they are fighting the real Doom or not.
*Optional Equipment:
**Latverian Submarine: A submarine created by Doctor Doom, capable of venturing deep underwater at efficient speeds with no trouble. It's size provides ample, making it excellent for its implied purpose of researching.
**The Heroes & Heralds Cards
Intelligence: Extraordinary Genius (Victor Von Doom is a genius in physics, robotics, cybernetics, genetics, weapons technology, bio-chemistry, and time travel.Ultimate Marvel vs. Capcom 3Marvel vs. Capcom: Official Complete Works Stated to be possess the greatest mind on Marvel's Earth,Marvel vs. Capcom 2 Official Site which would surpass the likes of Black Panther, Iron-Man, Spider-Man, Bruce Banner, and Reed Richards, the latter of which is a genius who can create dimension crossing machinesUltimate Marvel vs. Capcom 3 and is stated to be the leading scientific mind in the United States.Official Sega Saturn Magazine Issue 23 By siphoning energy from Galactus' Worldship,Marvel vs. Capcom 3: Fate of Two Worlds Comic Doom was capable of fusing Marvel and Capcom's Earths together,Marvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3 an act even Albert Wesker had to ask the dictator about to ensure it was possible.Marvel vs. Capcom 3: Fate of Two Worlds Comic Victor has created a large assortment of technological wonders. This includes his own armor, all of his weaponry, and a giant submarine.Marvel Super Heroes Claimed M.O.D.O.K. to be of far lesser intelligence.Marvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3 Considers Crimson Viper's technology to be "primitive" in nature compared to his own.Marvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3 Knowledge in the mystic arts due to his self-teachings in the field of magic.Ultimate Marvel vs. Capcom 3Marvel vs. Capcom: Official Complete Works In terms of combat, Doom is not lacking in skill, noted to be a brilliant strategist.Ultimate Marvel vs. Capcom 3Marvel vs. Capcom: Official Complete Works Leads the small Eastern Europe country of Latveria with an iron fist.Marvel vs. Capcom 2 Official Site He claimed to have faced the knights of Camelot, the likes of which he believes Arthur is merely a pale imitation of. Taskmaster, a combat instructor and mercenary who can replicate the moves of others just by looking at them "no matter how complex", is seen as nothing more than a "common thug" in Victor's eyesMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3)
Weaknesses: Incredibly narcissistic to a comical degree, so much so that he expects applause for his achievements to last for hours and will execute the first person to stop clapping.Marvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3 Furthermore, he finds any praise for Reed Richards in his presence to be an attack on his pride.Ultimate Marvel vs. Capcom 3 Doctor Doom can only equip up to three card effects at a time.
Notable Attacks/Techniques:
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|-|Command Normals=
7ilpp2.gif|Hard Kick
7hejkb.gif|Hidden Missiles
7hege3.gif|Foot Dive (MSH-MvC2)
7hekyp.gif|Foot Dive (MvC3-UMvC3)
7hegkk.gif|Blaster Shot
7hefsp.gif|Air Dash
*Hard Kick: Doom swings one leg upwards in an arcing kick.
*Hidden Missiles: Doom makes small gestures, causing missiles to be launched from the ground immediately. The missiles will fire directly upwards before coming down, tracking his opponent.
*Foot Dive: Doom leaps into the air and dive kicks towards the opponent with his arms crossed. His feet are imbued with energy during this attack.
*Blaster Shot: While airborne, Doom takes out his High-Powered Blaster and fires a laser at the opponent.
*Air Dash: Doom briefly uses his jetpack to thrust himself forwards or backwards while airborne.
|-|Throws=
7hejx1.gif|Forward & Back Throw
7hekc7.gif|Aerial Forward Throw
7hekiu.gif|Aerial Back Throw
*Throw: Doom grabs the opponent with one hand and holds them up. If performed as a Forward Throw, Doom uses his other hand to fire plasma into the opponent to send them across the screen. If performed as a Back Throw, he will slam his enemy into the ground behind him.
*Aerial Throw: Doom grabs the opponent with one hand while airborne and holds them up. If performed as a Forward Throw, Doom uses his other hand to fire plasma into the opponent to send them flying way. If performed as a Back Throw, he will toss his enemy into the ground beneath him.
|-|Special Attacks=
7hen8i.gif|Plasma Beam
7henm1.gif|Photon Shot
7heo8d.gif|Molecular Shield
7heogj.gif|Flight
*Plasma Beam: Doom thrusts his hands forwards, firing a beam of plasma at his opponents. Can be performed aerially, in which he fires the beam diagonally downwards.
*Photon Shot: Doom crosses his hands, firing ten photon blasts outwards from his fingers.
*Aerial Photon Shot: Doom aims downwards and fires five photon blasts outwards from his fingers.
*Molecular Shield: Doom surrounds himself with large rocks before sending them at his opponent. While orbiting him, the rocks act as a means of defence against attacks.
*Flight: Doom activates his jetpack, allowing him to fly in any direction of his choice.
|-|Hyper Combos=
*Photon Array: An enhanced version of Photon Shot, in which Doom fires much larger photon blasts in a fan shape multiple times. While airborne, this move essentially functions the same as the Aerial Photon Shot, but with the aforementioned differences in blast output.
7heqkg.gif|MSH-MvC2
7her57.gif|MSH-MvC2 (Aerial)
7ilmda.gif|MvC3-UMvC3
7ilmhd.gif|MvC3-UMvC3 (Aerial)
*Electric Cage: Doom fires a large sphere of electricity in front of himself at the opponent.
*Sphere Flame: Doom produces a sphere of energy in his hands, firing it upwards, in which it explodes and rains down an arc of projectiles down towards the ground. This attack provides utility at close and long ranges.
DoomSphereFlameMvC2.gif|MvC2
7ilocw.gif|MvC3-UMvC3
7iloip.gif|MvC3-UMvC3
*Doom's Time: Doom makes a gesture, causing a containment cell to appear from the ground. If this makes contact with the opponent, they will be trapped within the cell and shocked with electricity multiple times. Doom will watch this play out while sitting on his throne before activating an explosive to finish them off.
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==Gallery==
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|-|Art=
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|-|Alternate Costumes= 
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|-|Extra Content=
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
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