Halo: Warhunt/Firefight Loadouts

In Halo: Warhunt, Firefight offers ten different loadouts, five for the UNSC, and five for the Covenant. An infinite amount of them can be created in custom games, but the ten aforementioned ones are set for Firefight Matchmaking. However, in the mode Arcadefight, REQs are used as loadout weapons instead.
== UNSC Loadouts ==
Name 	Primary Weapon	Secondary Weapon 	Ability
Sniper 	 	 	Motion Tracker is present when using the scope.
CQB 	 	Dual M6C2 Magnums	Faster reload time.
Heavy 	 	 	Increased grenade damage.
Rifleman 	 	 	Automatic firing mode for semi-automatic weapons.
Reconnaissance	 	 	Does not appear on enemy motion trackers unless firing.
== Covenant Loadouts ==
Name 	Primary Weapon	Secondary Weapon	Ability
Stealth 	 	 	Passive Active Camouflage when inert.
Zealot 	 	 	Increased shield strength.
Obedientary	 	 	Increased speed boost when operating Covenant vehicles.
Swordsman 	 	 	Increased melee damage.
Lancer 	 	 	Battery-powered weapons last longer.
Category:Halo: Warhunt