Mission Rewards

Apart from purchasing from the Market, many items can be acquired in the form of end mission rewards for free. Most rewards are randomly generated from a predetermined drop table depending on the mission and tile set. Most mission rewards exist in the form of Blueprints or components that require players to combine with various resources in order to construct a usable item in the Foundry.
==Standard Missions==
There are several different missions that are available on the Star Chart. They can be split into two categories: endless and non-endless.
===Reward Rotations===
Sometimes players will refer to an A, B, and C rotation for rewards. Internally, a reward rotation refers to the specific Drop Table that the game chooses to reward the player from.
In the context of endless missions, there are always three different drop tables that the player can get rewards from that 'rotates' through at a constant interval or when specific criteria are met. These series of drop tables can differ by mission type and by tier levels of missions. For example, in a Survival mission, at the 5 and 10-minute mark, the player can get a reward from drop table 'A', but at the 15-minute mark, the game rewards the player from drop table 'B'.
In the context of Resource Caches, Rotations refer to the number of caches collected: The first cache found draws from the 'Rotation A' rewards, the second cache from the 'Rotation B' rewards, and the third cache from the 'Rotation C' rewards.
In the context of Spy missions, Rotations refer to the number of vaults opened: The first vault successfully opened will draw from the 'Rotation A' rewards, the second from the 'Rotation B' rewards, and the third from the 'Rotation C' rewards. Rewards are based only on the number of vaults opened, not the in-game label given to the vaults; If only one vault is successfully opened, only a Rotation A reward will be given, even if the vault opened was labeled as Vault C.
Resource and drop chance bonuses such as 's , Resource Boosters, Resource Drop Chance Boosters, Mod Drop Chance Boosters, The Steel Path, and True Master's Font have no effect on rotation rewards.
====Bounties====
For each 150-minute cycle, all non-boss, non-event multi-stage bounties share the same drop table label (A, B, or C) which determines what drop table to choose the reward from. In other words, when we talk about reward rotations for bounties, we refer to each 150-minute cycle as a single rotation, not each stage completion. Rewards from single stage bounties will stay the same regardless of what cycle it is.
Using language from the official Drop Tables, say a player plays a bounty with four stages, each stage gives a reward based on the current drop table rotation and from different drop tables. For example, for rotation B 4-stage bounty:
*Stage 1 picks a single reward from the "Stage 1" drop table labeled B,
*Stage 2 picks a single reward from the "Stage 2 & 3" drop table labeled B,
*Stage 3 picks a single reward from the "Stage 2 & 3" drop table labeled B,
*Stage 4 picks a single reward from the "Final Stage" drop table labeled B (or if all 4 optional objectives are completed, two rewards will be chosen from the "Final Stage" drop table labeled B with replacement).
In this example, if a player wants bounty rewards from rotation C, then they will have to wait 150 minutes from their current time for rotation C bounties to be available.
The game does not do the following:
*Stage 1 picks a single reward from the "Stage 1" drop table labeled A,
*Stage 2 picks a single reward from the "Stage 2 & 3" drop table labeled A,
*Stage 3 picks a single reward from the "Stage 2 & 3" drop table labeled B,
*Stage 4 picks a single reward from the "Final Stage" drop table labeled C (or if all 4 optional objectives are is completed, two rewards will be chosen from the "Final Stage" drop table labeled C with replacement).
Isolation Vaults bounties (not to be confused with Arcana ones) are an exception in which they only pick a single reward from a single drop table only if players complete the whole bounty (all three stages, ignoring the optional last objective). For example, for rotation C Isolation Vault bounty:
*Stage 1 gives no rewards
*Stage 2 gives no rewards
*Stage 3 picks a single reward from the "Final Stage" drop table labeled C (or if the optional last objective is completed, two rewards will be chosen from the "Final Stage" drop table labeled C with replacement).
 Example Bounty Reward Rotation for a full day
Location/Time 	0:00:00 UTC - 2:29:59 UTC 	2:30:00 UTC - 4:59:59 UTC 	5:00:00 UTC - 7:29:59 UTC 	7:30:00 UTC - 9:59:59 UTC 	10:00:00 UTC - 12:29:59 UTC 	12:30:00 UTC - 14:59:59 UTC 	15:00:00 UTC - 17:29:59 UTC 	17:30:00 UTC - 19:59:59 UTC 	20:00:00 UTC - 22:29:59 UTC 	22:30:00 UTC - 0:59:59 UTC (next day) 	1:00:00 UTC (next day) - 3:29:59 (UTC) (next day)
Plains of Eidolon Field Bounties 	B 	C 	A 	B 	C 	A 	B 	C 	A 	B 	C
Plains of Eidolon Ghoul Purge Bounties 	Same drop table (drop tables in each tier don't change) 	Same drop table (drop tables in each tier don't change) 	Same drop table (drop tables in each tier don't change) 	Same drop table (drop tables in each tier don't change) 	Same drop table (drop tables in each tier don't change) 	Same drop table (drop tables in each tier don't change) 	Same drop table (drop tables in each tier don't change) 	Same drop table (drop tables in each tier don't change) 	Same drop table (drop tables in each tier don't change) 	Same drop table (drop tables in each tier don't change) 	Same drop table (drop tables in each tier don't change)
Plains of Eidolon Eidolon Hunt Bounties 	No drop table (note bounty is only available when Plains of Eidolon is in night cycle)	No drop table (note bounty is only available when Plains of Eidolon is in night cycle)	No drop table (note bounty is only available when Plains of Eidolon is in night cycle)	No drop table (note bounty is only available when Plains of Eidolon is in night cycle)	No drop table (note bounty is only available when Plains of Eidolon is in night cycle)	No drop table (note bounty is only available when Plains of Eidolon is in night cycle)	No drop table (note bounty is only available when Plains of Eidolon is in night cycle)	No drop table (note bounty is only available when Plains of Eidolon is in night cycle)	No drop table (note bounty is only available when Plains of Eidolon is in night cycle)	No drop table (note bounty is only available when Plains of Eidolon is in night cycle)	No drop table (note bounty is only available when Plains of Eidolon is in night cycle)
Plains of Eidolon Narmer Bounties 	B 	C 	A 	B 	C 	A 	B 	C 	A 	B 	C
Orb Vallis Field Bounties 	B 	C 	A 	B 	C 	A 	B 	C 	A 	B 	C
Orb Vallis Profit-Taker Orb Bounties (Heist)	Same drop table (drop tables in each tier don't change) 	Same drop table (drop tables in each tier don't change) 	Same drop table (drop tables in each tier don't change) 	Same drop table (drop tables in each tier don't change) 	Same drop table (drop tables in each tier don't change) 	Same drop table (drop tables in each tier don't change) 	Same drop table (drop tables in each tier don't change) 	Same drop table (drop tables in each tier don't change) 	Same drop table (drop tables in each tier don't change) 	Same drop table (drop tables in each tier don't change) 	Same drop table (drop tables in each tier don't change)
Orb Vallis Exploiter Orb Bounty 	No drop table 	No drop table 	No drop table 	No drop table 	No drop table 	No drop table 	No drop table 	No drop table 	No drop table 	No drop table 	No drop table
Orb Vallis Narmer Bounties 	B 	C 	A 	B 	C 	A 	B 	C 	A 	B 	C
Cambion Drift Field Bounties 	B 	C 	A 	B 	C 	A 	B 	C 	A 	B 	C
Cambion Drift Isolation Vault Bounties 	B 	C 	A 	B 	C 	A 	B 	C 	A 	B 	C
Cambion Drift Arcana Bounties 	B 	C 	A 	B 	C 	A 	B 	C 	A 	B 	C
Zariman Ten Zero 	Same drop table (drop tables in each tier don't change) 	Same drop table (drop tables in each tier don't change) 	Same drop table (drop tables in each tier don't change) 	Same drop table (drop tables in each tier don't change) 	Same drop table (drop tables in each tier don't change) 	Same drop table (drop tables in each tier don't change) 	Same drop table (drop tables in each tier don't change) 	Same drop table (drop tables in each tier don't change) 	Same drop table (drop tables in each tier don't change) 	Same drop table (drop tables in each tier don't change) 	Same drop table (drop tables in each tier don't change)
Albrecht's Laboratories 	Same drop table (drop tables in each tier don't change) 	Same drop table (drop tables in each tier don't change) 	Same drop table (drop tables in each tier don't change) 	Same drop table (drop tables in each tier don't change) 	Same drop table (drop tables in each tier don't change) 	Same drop table (drop tables in each tier don't change) 	Same drop table (drop tables in each tier don't change) 	Same drop table (drop tables in each tier don't change) 	Same drop table (drop tables in each tier don't change) 	Same drop table (drop tables in each tier don't change) 	Same drop table (drop tables in each tier don't change)
Höllvania 	Same drop table (drop tables in each tier don't change) 	Same drop table (drop tables in each tier don't change) 	Same drop table (drop tables in each tier don't change) 	Same drop table (drop tables in each tier don't change) 	Same drop table (drop tables in each tier don't change) 	Same drop table (drop tables in each tier don't change) 	Same drop table (drop tables in each tier don't change) 	Same drop table (drop tables in each tier don't change) 	Same drop table (drop tables in each tier don't change) 	Same drop table (drop tables in each tier don't change) 	Same drop table (drop tables in each tier don't change)
*Disclaimer: The UTC times provided are for readers' reference. They do not necessarily reflect on the actual times that bounties change in-game nor the actual reward rotation at those times. However, at any given 150 minute period, all non-boss, non-event multi-stage on the Plains of Eidolon, Orb Vallis, and Cambion Drift will share the same drop table label (A, B, or C).
*Note that bounties on the Zariman Ten Zero, Albrecht's Laboratories, and Höllvania do not rotate since there is only one drop table per bounty tier.
===Non-Endless Missions===
Non-endless missions have one or more objectives which must be completed in order to finish the mission. Once the objectives are completed, the mission is over and the players proceed to extraction. Not all non-endless missions offer special rewards upon completion.
There are nine kinds of non-endless missions currently in the game:
* Both kinds of Arena missions (The Index and Rathuum) offer rewards for completion. The Index awards credits, while Rathuum awards Judgement Points used to challenge Kela De Thaym.
*Capture missions award players with any of a number of items, including Mods and Void Relics.
*Rescue missions award players with a Specter blueprint upon completion.
*Some Sabotage and Exterminate missions contain optional Resource Caches which may contain Mods, credit caches, or Resources.
*Spy missions award players with Mods, Void Relics, or blueprints upon completion.
*Assault, Crossfire, and Mobile Defense missions do not have special rewards.
Reward rotations for non-endless missions follow the below pattern:
 Reward Rotations for Non-Endless Missions
Mission Type 	Reward Criteria 	A 	B 	C
Capture 	Objective 	Target captured 	N/A 	N/A
Conclave matches 	?? 	?? 	?? 	N/A
Exterminate 	Objective 	All enemies killed 	N/A 	N/A
Nightmare Mode missions 	Depends on the planet and whether or not mission is a Rescue mission. See Nightmare Mode#Mission Rewards for more details	
*Mercury
*Venus
*Earth
*Mars 	
*Phobos
*Ceres
*Jupiter
*Europa
*Saturn
*Void
*Lua
*Kuva Fortress
*Deimos 	
*Uranus
*Neptune
*Pluto
*Eris
*Sedna
Rathuum 	Objective 	25 kills 	N/A 	N/A
Rescue 	Certain objectives 	Rescued hostage only w/ alarms triggered 	Stealth rescueorrescued hostage and killed all Wardens 	Stealth rescue and killed all Wardens
Rush (Archwing) 	Transport ships destroyed 	1 	2 	3
Sabotage and Exterminate caches	Number of Resource Caches opened 	1st cache 	2nd cache 	3rd cache
Skirmish 	Objective 	All objectives completed 	N/A 	N/A
Spy 	Number of Data Vaults hacked 	1st vault 	2nd vault 	3rd vault
Void Storm 	Objective 	10 Void Traces collected 	N/A 	N/A
Volatile 	Objective 	All objectives completed 	N/A 	N/A
Invasion 	Completing three consecutive missions for a faction on a specific node 	Siding with Grineer 	Siding with Corpus 	Infested Outbreak
Granum Void 	Errant Specters killed 	25-49(+25 per squad member) 	50-74(+25 per squad member) 	75+(+25 per squad member)
Bounties 	Rotates every 150 minutes (e.g. a single day/night cycle in the Plains of Eidolon); ABCABCABC... pattern 	Rotates every 150 minutes (e.g. a single day/night cycle in the Plains of Eidolon); ABCABCABC... pattern	Rotates every 150 minutes (e.g. a single day/night cycle in the Plains of Eidolon); ABCABCABC... pattern	Rotates every 150 minutes (e.g. a single day/night cycle in the Plains of Eidolon); ABCABCABC... pattern
Note that:
*Not all Exterminate missions spawn Resource Caches, refer to this page for specifics.
*Spy vault names do not correspond to their rotation (i.e. completing only Vault C will not give you a C rotation reward – you need to complete all three vaults for a C rotation reward).
*Spy, Exterminate caches, Sabotage caches, Granum Void will give up to three rewards based on how much of the criteria have been met. For example, opening two caches will give a reward from Rotation A and another for Rotation B.
===Endless Missions===
Endless missions last for as long as the players can hold out, with enemy levels slowly rising from one rotation to the next. Each mission has a task that must be completed to add the next reward into the accumulated pool of rewards, and rewards are pulled from three rotations (with the contents of the rotation depending on the level and type of mission).
The three rotations are known as A, B, and C and the pattern is A-A-B-C and then repeat. However, there are some exceptions to the AABC pattern:
*The Index has the pattern A-B-B-..., with the rotation C occurring only once per match - after 1 hour has passed with the appearance of John Prodman (with further hours not triggering his additional appearances in the same match).
*Arbitrations variants follow the pattern A-A-B-B-C-C-C-C-... repeating.
*Disruption rotation reward is based on number of rounds and number of successfully defended conduits.
====Rewards and Extraction====
There are two pools of rewards: rotation pool and accumulated pool. For example, Defense missions add a reward to the accumulated pool after each 5th wave. After wave 5, the accumulated pool will receive a reward from the Rotation A reward pool. After wave 10, the accumulated pool will receive another reward from Rotation A. Then at wave 15, it will get a Rotation B award. If players make it to the end of wave 20, the accumulated pool will receive a Rotation C reward. After that, the pattern repeats: Waves 25 and 30 will give out Rotation A rewards, Wave 35 gives out a Rotation B reward, and Wave 40 gives out a Rotation C reward into the accumulated pool. The accumulated pool itself is awarded to players at the end of the whole mission if it is considered to be a success, and forfeited otherwise.
Defense, Infested Salvage, Interception missions, as well as The Index, allow each player the individual choice that they have 15 seconds to select of whether to stay, or leave at the end of each rotation. Any players that chose to stay continue on, while players that chose to leave receive their accumulated pool rewards and return to their Orbiters, with the rest of the squad continuing the mission for another round. In The Index, only the departed player is replaced by a random AI-controlled Warframe specter, fighting for the Tenno team.
Defection, Excavation, and Survival allow any squad member to leave at any time after the first rotation by going to the extraction point and waiting one minute, after which every player currently present on the extraction point extracts. If every squad member is currently on the extraction point - extraction happens instantly.
Sanctuary Onslaught offers neither a menu choice, nor an extraction point to end the mission. Instead, the mission will end either for each player individually once they fail to enter the next portal before the timer runs out, or for the whole squad once the killing efficiency drops to zero, with any accumulated pool being paid out at that time. As such, it is impossible to fail this mission once the portal to zone 3 appears (other than by manually aborting the mission), therefore willing players past zone 2 are always guaranteed the payout of any accumulated pool.
====Summary====
To sum up, there are 12 types of endless missions currently in the game, with rotation rewards being added to the accumulated pool as follows:
*Defection rotation rewards are added to the pool for every pair of squads safely escorted to the exit.
*Defense rotation rewards are added to the pool after every five waves.
*Disruption rotation rewards are added to the pool depending on both round progression and round performance (i.e. the number of conduits successfully defended).
*Excavation rotation rewards are added to the pool after every successful excavation drill. Drills destroyed before completion will not count towards earning the next reward.
*Infested Salvage rotation rewards are added to the pool after every wave.
*Interception rotation rewards are added to the pool after every wave and may yield a special reward every four waves.
*Orphix (Mission) rotation rewards are added to the pool for every three Orphix destroyed.
*Sanctuary Onslaught awards are added to the pool at the end of every two zones, just before the portal to the next zone appears. From zone 3 this mission can only be failed by manually aborting it, otherwise the pool is guaranteed to be paid out at the end of the mission.
*Survival rotation rewards are added to the pool every five minutes.
*The Index rotation rewards are added to the pool after every round.
*Void Armageddon rotation rewards are added to the pool after every round (every three enemy waves and a Ravenous Void Angel kill).
*Void Cascade rotation rewards are added to the pool every 4 retired purged Exolizers.
*Void Flood rotation rewards are added to the pool every 3 sealed Void Ruptures and a Thrax kill.
The accumulated pool is awarded to players at the end of the whole mission if the mission is considered to be a success, and forfeited otherwise.
The following table depicts the pattern followed by rotations for endless missions:
Endless Reward Rotations (non-Arbitrations)
Mission Type 	Reward Criteria 	A 	B 	C
Defense 	Waves cleared 	5, 10, 25, 30, ... 	15, 35, ... 	20, 40, ...
Defection 	Squads saved 	2, 4, 10, 12, ... 	6, 14, ... 	8, 16, ...
Disruption 	Depends on squad performance 	See separate table below	See separate table below	See separate table below
Excavation 	Artifacts recovered 	1, 2, 5, 6, ... 	3, 7, ... 	4, 8, ...
Infested Salvage 	Manifests decoded 	1, 2, 5, 6, ... 	3, 7, ... 	4, 8, ...
Interception 	Messages decoded 	1, 2, 5, 6, ... 	3, 7, ... 	4, 8, ...
Orphix (Mission) 	Every three Orphix destroyed 	3, 6, 15, 18, ... 	9, 21, ... 	12, 24, ...
Sanctuary Onslaught	Zones cleared 	2, 4, 10, 12, ... 	6, 14, ... 	8, 16, ...
Survival 	Minutes 	5, 10, 25, 30, ... 	15, 35, ... 	20, 40, ...
The Index 	Risk Level 	Low 	Medium 	High
Void Armageddon 	Every three waves and a Ravenous Void Angel kill	3, 6, 15, 18, ... 	9, 21, ... 	12, 24, ...
Void Cascade 	Every 4 retired purged Exolizers 	4, 8, 20, 24, ... 	12, 28, ... 	16, 32, ...
Void Flood 	Every three sealed Void Ruptures 	3, 6, 15, 18, ... 	9, 21, ... 	12, 24, ...
Endless Reward Rotations (Arbitrations)
Mission Type 	Reward Criteria 	A 	B 	C
Defense 	Waves cleared 	5, 10	15, 20	25, 30, 35, 40, ...
Survival 	Minutes 	5, 10	15, 20	25, 30, 35, 40, ...
Excavation 	Artifacts recovered	2, 4 	6, 8 	10, 12, 14, 16, ...
Interception 	Messages decoded 	1, 2 	3, 4 	5, 6, 7, 8, ...
Infested Salvage	Manifests decoded 	1, 2 	3, 4 	5, 6, 7, 8, ...
Defection 	Squads saved 	2, 4 	6, 8 	10, 12, 14, 16, ...
 Disruption Missions Only (including Arbitrations variant)
Round 	1 conduit defended	2 conduits defended	3 conduits defended	4 conduits defended
1 	A 	A 	A 	B
2 	A 	A 	B 	B
3 	A 	B 	B 	C
4+ (5, 6, 7, 8, ...)	B 	B 	C 	C
==Mission Tier==
Some types of missions are separated into different reward tiers which are typically split between planets and regions on the Star Chart. Missions in the same tier share the same rewards. For example, Lith, Earth and Lares, Mercury are both Tier 1 Defense missions, so you have the same chances to get the same items as a reward from each.
Most mission types are separated into three main tiers referred to as either Tier 1, Tier 2, and Tier 3 (sometimes abbreviated to T1, T2, and T3) or Easy, Medium and Hard. Although Tiers are separated based on level, the exact cutoff can vary depending on mission type – Draco and Casta on Ceres both have an enemy level of 12-17, but Draco is a Tier 2 Survival while Casta is a Tier 1 Defense.
There are also some missions that have their own special rewards that are separate from other missions of that type. For example, Dark Sector Defense missions pull from a special table that is separate from the normal Defense tiers and Orokin Derelict missions all have their own separate tables.
If you're unsure about what tier a specific mission is or what rewards are tied to that tier, check the page for that mission type. If you see a rewards table and want to know what missions are tied to those rewards, you can expand the 'View Mission Location List' to see a list of all missions in that tier.
In general, missions on Earth, Venus, Mercury, Mars, Phobos, and Ceres have Tier 1 rewards, those on Jupiter, Europa, and Saturn have Tier 2 rewards, and missions on Uranus, Neptune, Pluto, and Sedna have Tier 3 rewards. Missions in the Void, Kuva Fortress, Orokin Derelict, and Lua are the outliers to this guideline.
<tabview>
Capture/Rewards|Capture
Defection/Rewards|Defection
Defense/Rewards|Defense
Disruption/Rewards|Disruption
Excavation/Rewards|Excavation
Interception/Rewards|Interception
Mobile Defense/Rewards|Mobile Defense
Orphix (Mission)/Rewards|Orphix
Rescue/Rewards|Rescue
Sabotage/Rewards|Sabotage
Skirmish/Rewards|Skirmish
Spy/Rewards|Spy
Survival/Rewards|Survival
Volatile/Rewards|Volatile
</tabview>
;Tierless mission types
<tabview>
Infested Salvage/Rewards|Infested Salvage
Pursuit/Rewards|Pursuit
Rathuum/Rewards|Rathuum
Rush (Archwing)/Rewards|Rush
Sanctuary Onslaught/Rewards|Sanctuary Onslaught
The Index/Rewards|The Index
Void Armageddon/Rewards|Void Armageddon
Void Cascade/Rewards|Void Cascade
Void Flood/Rewards|Void Flood
</tabview>
==Mission Modifiers==
===Arbitrations===
===Void Fissure===
Void Fissure, when completed with a Void Relic equipped, will reward players with Prime components or Forma blueprints.
===Invasions===
Invasion missions allow players to choose one enemy faction to side with, either or . Upon completing three successful missions on one side, players will be awarded with Research components such as , and , and occasionally rare items such as or Vandal and Wraith Weapon parts.
Infested Outbreaks require players to assist an enemy faction to cleanse the area from Infested. To acquire a reward, players must complete three missions against the Infested.
===Nightmare Mode===
Nightmare missions appear randomly in the star chart as one of the mission options that players can choose from. Nightmare missions only appear if the player has successfully completed every mission on that planet. These missions have random debuffs such as energy drain, health drain and low gravity etc. One dual-stats Nightmare Mod is guaranteed as reward.
===Alerts===
Gift from the Lotus Alerts are special missions assigned by the Lotus which will guarantee a predefined reward. Possible rewards are , , and Veiled Riven Mod.
==Resource Caches==
==Archwing==
Each Archwing mission has its own set of rewards for completion, even if the non-Archwing version of the mission does not (for example, Archwing Mobile Defense missions are the only Mobile Defense missions to offer a reward for successful completion).
==Other Sources of Drop Table Rewards==
===Daily Tribute===
Daily Tribute are given to players through a lottery that runs once everyday upon logging into the game. Possible rewards are discount to Platinum purchase, various boosters and Resources etc.
===Nightwave===
Nightwave is a pirate radio station that offers various rewards through the completion of various mission challenges.
===Orokin Derelict===
Orokin Derelict houses the Orokin Vault which awards players with a Corrupted Mod after a successful raid.
==Patch History==
==See Also==
*Baro Ki'Teer - Void trader from whom players can buy special items with Ducats.
*Syndicates - Factions that players can buy exclusive items from with Standing. They also assign special daily alerts.
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