Dungeon Mode

You will find more success in this gamemode if you team up and play with other people.
== The Basics ==
* Currency = Rubies. 
* There are 30 floors.
* Each map consists different amount of wawes - Forsaken Prison - 10 wawes, Desolate Crypt - 12 wawes and Murkwater Sewer - 15 wawes
* A challenging gamemode with a player limit of 6 people
* Level requirement of level 70.
* There are 3 different maps - Forsaken Prison (Floor 1-10), Desolate Crypt (Floor 11-20) and Murkwater Sewer (Floor 21-30).
* The boss comes out of the big entrance - you'll know it when you see it. It will stun any units within its range every 10 seconds. 
== Tips ==
# Don't press start until you've had a look around the map. There are 8 starts = multiple paths. The paths that will be used by the enemies is the entrances that are lit up. The starts that aren't being used are barred up. This will let you consider your placements.
# Single Tower Placement challenge. You can tell if it will be this mode before the game starts. When you're placing units at the start there'll be red letters saying 'this unit can only be placed once'. 
# Try not to equip duplicates. I say this because there may be a challenge like 'Timestop Immunity' so you've lost a valuable slot. There could be challenges like 'Immune' (to effects and puppet), 'Burning Immunity', 'Useless Farms' and so on. Prepare accordingly.
== The Rules ==
# Player limit 6 people.
# Level 70 requirement (minimum).
# THANOS IS BANNED!!!!
# Hardcore: losing a game results in ALL of your dungeon progress being reset - you will lose your reward pool too. Regular: losing halves your pool and you start at the very least checkpoint wich are floor 11 and 21. As an example, if i lose at wave 19, i go back to floor 11.
# 0 damage will not count as a win and you can not progress.
# You can play with players on a lower floor than you, doing so lower the rewards you get.
# You can't select which floor you want. The game automatically selects it for you.
# You are allowed to leave the game before the round starts to avoid a penalty.
# You can return to the lobby after winning a floor. Your progress will be saved for you to continue later or you can claim rewards.
# If you choose to claim your rewards your floor progress will be reset. (You'll have the Rubies and materials that you earned.)
# You're allowed to leave mid-game and not rejoin. What will happen is that your floor progress will be set to a checkpoint. These checkpoints occur every 10 floors currently.
#
=== Penalties ===
Losing will mean that your progress is set to the latest checkpoint (occurs every 10 floors) and your reward pool is halved but you retain it.
== Enemy types ==
=== The Boss ===
Spawns on the last wave (wave 15). It will stun any units within its range every 10 seconds. Health increases each floor.
During the hardcore mode, Bosses has 100 Shields.
=== Armoured ===
Spawns with a shield of 5 health and a higher walkspeed. It has to be hit 5 times in order for you to break the shield and be able to inflict damage. When its shield is broken it will slow down.
=== Stealthy ===
Has a chance of dodging your units' attacks. It is something close to 20-30%.
=== Immune ===
Immune to status effects. 
=== Healer ===
Heals the enemy closest to it every 5 seconds.
== Challenges ==
* 2x Enemy Health
* Farms Give 50%Less Cash
* Poison Immunity
* Bleeding Immunity
* Burning Immunity
* Single Tower Placement
* Enemies 12,5% faster
* Timestop Immunity
* 2x Shield Enemies
* Double Bosses 
* Double shield 
* 2x Placement Tower Cost
* 50% Tower Range
* No Refunds
* Tower Lose Upgrade Each Wawe
* Useless Artifacts
== Rewards ==
Completing a floor will give you xp alongside the Rubies and materials.
NOTE: when claiming your rewards your floor progress will reset back to floor 1 !
* Rubies
* Materials - used for evolutions. These materials consist of: Briefcases, Senzu Beans, Capsules, Pirate Hat, RPG Potions, and Marine Hat.
* XP
== What's In Store? ==
The store uses Dungeon currency Rubies. You can buy Reroll potions from here and materials. EXP Tome will increase the level of a shiny unit if it is below level 40. 
A little table showing what's currently available in shop.
Category:Gamemodes