Hand of Hoar (Priest Spell)

This spell (also known as divine justice) inflicts a fitting punishment for an act of cruelty upon a single living and intelligent recipient of the spell that cannot be ended by dispel magic or other magical effects. It lasts until the hand of Hoar has struck the spell's recipient or the recipient is dead.
Upon casting the spell, the priest of Hoar must touch the spell's recipient and then verbally accuse the creature of some particular injustice committed that caused harm (DM's discretion) to some other creature or to the spellcaster. If the target fails a saving throw vs. spell, is actually guilty of committing the named injustice, and can understand the priest's accusation, then the spell takes effect. Note that the priest has no way of knowing if the spell has actually taken effect except to hypothesize if a fitting response occurs following the casting of the spell.
The vengeance of the hand of Hoar is swift and harsh. For example, if an assassin kills the wrong target and is then subject to the effects of Hoar's divine justice, it is likely the assassin will die while unintentionally foiling a rival assassin's attack on the original target. If a mage imprisons innocent rival and is then subjected to the effects of the hand of Hoar, it is likely that mage's next spellcasting attempt will take effect within the radius of a spontaneously-appearing wild magic region. The resulting miscast spell might result in the mage being imprisoned. The effects of the hand of Hoar vary on a case-by-case basis, and must be adjudicated by the DM, but should be suitably ironic—a punishment to fit the crime.
The material components of this spell are a small token once possessed by the one who committed the act of cruelty and the priest's holy symbol. Neither is consumed in the casting.
Notes: Granted by Hoar the Doombringer of the Forgotten Realms setting.
Category:Priest Spells
Category:Spells from Powers & Pantheons
Category:Spells