Concord

Concord is a DLC character in Dissidia Calamitas Infinita, originating from Clouds of Judgment. 
==Appearance==
Constructed entirely of inorganic material, Concord's humanoid frame is lightweight and thus surprisingly fragile. Its coloration is blue, black, and white, a motif reflected in the combat capabilities of the Plumes. The centers of these drones are alight with a color depending on their current purpose: black to preserve the Core, blue to augment Concord's mobility, and white to engage, examine, and emulate the enemy. They are jet-like constructs that can serve as mobile blades and electrical conduits.
The Core itself is a flattened, rhombus-shaped processor that gives voice to the information the Plumes upload, and issues directives based on a consensus. It can only speak through Concord, however, and hovers close to the Aurknight at all times.
Concord's first alternate, Indiana Cord, decks the Aurknight out with a gray and white feodora. The Core's shape is altered to that of a chalice, and the Plumes' blue LED crystals take the shape of skulls. Concord takes 200% damage from Coatl and Lance Knight's attacks while using this alt.
;Alts
Left to right: Default, Caesura, Megaman.EXE, Zero, Miku Hatsune VN02 mix
==Battle==
<tabber>
Original=
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ConcordCathexis – Rotates drone stances to perform a variety of HP attacks, with a specialty in emulating the enemy's playstyle.
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Concord is a Cathexis, able to replicate and react to an opponent's abilities with increasing precision as the fight progresses. Its Brave attacks rotate stances and positions between the three Plumes, mobile drones that execute most of its attacks. Its singular HP attack, Mesiah, results in 10 different attacks depending on the permutations of the Plumes between GEN, EXO, and LEV stances.
GEN Plumes hover a short distance in front of Concord, guarding the Core that floats immediately in front of it. EXO Plumes hover at set locations directed by certain moves. LEV Plumes track the enemy, hovering slowly towards them. Concord passively gains increased Defense for each GEN Plume active, increased movement speed for each EXO Plume active, and increased ability speed for each LEV Plume active.
===Brave Attack===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Galvanic Execution Nodule 	Ground/Aerial 	 	 	 	 	Physical 	Initial
Galvanic Execution Nodule 	Shifts the last moved Plume to GEN, returning it to Concord's front, dealing damage in its path and in a short sphere upon its arrival. 	Shifts the last moved Plume to GEN, returning it to Concord's front, dealing damage in its path and in a short sphere upon its arrival. 	Shifts the last moved Plume to GEN, returning it to Concord's front, dealing damage in its path and in a short sphere upon its arrival. 	Shifts the last moved Plume to GEN, returning it to Concord's front, dealing damage in its path and in a short sphere upon its arrival. 	Shifts the last moved Plume to GEN, returning it to Concord's front, dealing damage in its path and in a short sphere upon its arrival. 	Shifts the last moved Plume to GEN, returning it to Concord's front, dealing damage in its path and in a short sphere upon its arrival. 	Shifts the last moved Plume to GEN, returning it to Concord's front, dealing damage in its path and in a short sphere upon its arrival.
Evasive Xenomorphia Operator	Ground/Aerial 	 	 	 	 	Physical 	Initial
Evasive Xenomorphia Operator	Shifts the last moved Plume to EXO, moving it quickly to the enemy's location. 	Shifts the last moved Plume to EXO, moving it quickly to the enemy's location. 	Shifts the last moved Plume to EXO, moving it quickly to the enemy's location. 	Shifts the last moved Plume to EXO, moving it quickly to the enemy's location. 	Shifts the last moved Plume to EXO, moving it quickly to the enemy's location. 	Shifts the last moved Plume to EXO, moving it quickly to the enemy's location. 	Shifts the last moved Plume to EXO, moving it quickly to the enemy's location.
Latent Emulation Varifocus 	Ground/Aerial 	 	 	 	 	N/A 	Initial
Latent Emulation Varifocus 	Shifts the last moved Plume to LEV, setting it to track the enemy's position, but dealing no damage. Should the Plume succeed in contacting the enemy, they are inflicted with Shock. 	Shifts the last moved Plume to LEV, setting it to track the enemy's position, but dealing no damage. Should the Plume succeed in contacting the enemy, they are inflicted with Shock. 	Shifts the last moved Plume to LEV, setting it to track the enemy's position, but dealing no damage. Should the Plume succeed in contacting the enemy, they are inflicted with Shock. 	Shifts the last moved Plume to LEV, setting it to track the enemy's position, but dealing no damage. Should the Plume succeed in contacting the enemy, they are inflicted with Shock. 	Shifts the last moved Plume to LEV, setting it to track the enemy's position, but dealing no damage. Should the Plume succeed in contacting the enemy, they are inflicted with Shock. 	Shifts the last moved Plume to LEV, setting it to track the enemy's position, but dealing no damage. Should the Plume succeed in contacting the enemy, they are inflicted with Shock. 	Shifts the last moved Plume to LEV, setting it to track the enemy's position, but dealing no damage. Should the Plume succeed in contacting the enemy, they are inflicted with Shock.
Confluence 	Ground/Aerial 	 	 	 	 	Physical 	Initial
Confluence 	Dashes towards the nearest non-GEN Plume in a spiral of electricity. 	Dashes towards the nearest non-GEN Plume in a spiral of electricity. 	Dashes towards the nearest non-GEN Plume in a spiral of electricity. 	Dashes towards the nearest non-GEN Plume in a spiral of electricity. 	Dashes towards the nearest non-GEN Plume in a spiral of electricity. 	Dashes towards the nearest non-GEN Plume in a spiral of electricity. 	Dashes towards the nearest non-GEN Plume in a spiral of electricity.
Conduit 	Ground/Aerial 	 	 	 	 	Magical 	Initial
Conduit 	Causes all non-EXO Plumes to emit a trail of lingering electricity for the next 3 seconds. Concord can move shortly after executing this ability, allowing all GEN Plumes to leave trails. 	Causes all non-EXO Plumes to emit a trail of lingering electricity for the next 3 seconds. Concord can move shortly after executing this ability, allowing all GEN Plumes to leave trails. 	Causes all non-EXO Plumes to emit a trail of lingering electricity for the next 3 seconds. Concord can move shortly after executing this ability, allowing all GEN Plumes to leave trails. 	Causes all non-EXO Plumes to emit a trail of lingering electricity for the next 3 seconds. Concord can move shortly after executing this ability, allowing all GEN Plumes to leave trails. 	Causes all non-EXO Plumes to emit a trail of lingering electricity for the next 3 seconds. Concord can move shortly after executing this ability, allowing all GEN Plumes to leave trails. 	Causes all non-EXO Plumes to emit a trail of lingering electricity for the next 3 seconds. Concord can move shortly after executing this ability, allowing all GEN Plumes to leave trails. 	Causes all non-EXO Plumes to emit a trail of lingering electricity for the next 3 seconds. Concord can move shortly after executing this ability, allowing all GEN Plumes to leave trails.
Constellation 	Ground/Aerial 	 	 	 	 	Magical 	Initial
Constellation 	Causes all non-LEV Plumes to emit currents of electricity that form links to each other for the next 3 seconds. Concord can move shortly after executing this ability, allowing it to guide the pattern of electricity should at least one Plume be GEN. Should all 3 Plumes be in the GEN position, the current is condensed enough to repel all Mid or lower priority abilities.	Causes all non-LEV Plumes to emit currents of electricity that form links to each other for the next 3 seconds. Concord can move shortly after executing this ability, allowing it to guide the pattern of electricity should at least one Plume be GEN. Should all 3 Plumes be in the GEN position, the current is condensed enough to repel all Mid or lower priority abilities.	Causes all non-LEV Plumes to emit currents of electricity that form links to each other for the next 3 seconds. Concord can move shortly after executing this ability, allowing it to guide the pattern of electricity should at least one Plume be GEN. Should all 3 Plumes be in the GEN position, the current is condensed enough to repel all Mid or lower priority abilities.	Causes all non-LEV Plumes to emit currents of electricity that form links to each other for the next 3 seconds. Concord can move shortly after executing this ability, allowing it to guide the pattern of electricity should at least one Plume be GEN. Should all 3 Plumes be in the GEN position, the current is condensed enough to repel all Mid or lower priority abilities.	Causes all non-LEV Plumes to emit currents of electricity that form links to each other for the next 3 seconds. Concord can move shortly after executing this ability, allowing it to guide the pattern of electricity should at least one Plume be GEN. Should all 3 Plumes be in the GEN position, the current is condensed enough to repel all Mid or lower priority abilities.	Causes all non-LEV Plumes to emit currents of electricity that form links to each other for the next 3 seconds. Concord can move shortly after executing this ability, allowing it to guide the pattern of electricity should at least one Plume be GEN. Should all 3 Plumes be in the GEN position, the current is condensed enough to repel all Mid or lower priority abilities.	Causes all non-LEV Plumes to emit currents of electricity that form links to each other for the next 3 seconds. Concord can move shortly after executing this ability, allowing it to guide the pattern of electricity should at least one Plume be GEN. Should all 3 Plumes be in the GEN position, the current is condensed enough to repel all Mid or lower priority abilities.
===HP Attack===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Mesiah 	Ground/Aerial 	 	 	 	 	Physical 	Initial
Mesiah 	Requires 1 GEN, 1 EXO, and 1 LEV Plumes. Each Plume splinters into smaller components, dealing damage in a small area initially and increasing area of effect of Concord's Brave attacks. The effect is canceled after 9 seconds or when Concord next uses an HP attack. 	Requires 1 GEN, 1 EXO, and 1 LEV Plumes. Each Plume splinters into smaller components, dealing damage in a small area initially and increasing area of effect of Concord's Brave attacks. The effect is canceled after 9 seconds or when Concord next uses an HP attack. 	Requires 1 GEN, 1 EXO, and 1 LEV Plumes. Each Plume splinters into smaller components, dealing damage in a small area initially and increasing area of effect of Concord's Brave attacks. The effect is canceled after 9 seconds or when Concord next uses an HP attack. 	Requires 1 GEN, 1 EXO, and 1 LEV Plumes. Each Plume splinters into smaller components, dealing damage in a small area initially and increasing area of effect of Concord's Brave attacks. The effect is canceled after 9 seconds or when Concord next uses an HP attack. 	Requires 1 GEN, 1 EXO, and 1 LEV Plumes. Each Plume splinters into smaller components, dealing damage in a small area initially and increasing area of effect of Concord's Brave attacks. The effect is canceled after 9 seconds or when Concord next uses an HP attack. 	Requires 1 GEN, 1 EXO, and 1 LEV Plumes. Each Plume splinters into smaller components, dealing damage in a small area initially and increasing area of effect of Concord's Brave attacks. The effect is canceled after 9 seconds or when Concord next uses an HP attack. 	Requires 1 GEN, 1 EXO, and 1 LEV Plumes. Each Plume splinters into smaller components, dealing damage in a small area initially and increasing area of effect of Concord's Brave attacks. The effect is canceled after 9 seconds or when Concord next uses an HP attack.
Sailendra	Ground/Aerial 	 	 	 	 	Physical 	Level 10
Sailendra	Requires 3 GEN Plumes. The Plumes form a triangle in front of Concord and begin to spin, creating a slowly expanding lattice of electricity that carries Concord forward and repels all projectiles. 	Requires 3 GEN Plumes. The Plumes form a triangle in front of Concord and begin to spin, creating a slowly expanding lattice of electricity that carries Concord forward and repels all projectiles. 	Requires 3 GEN Plumes. The Plumes form a triangle in front of Concord and begin to spin, creating a slowly expanding lattice of electricity that carries Concord forward and repels all projectiles. 	Requires 3 GEN Plumes. The Plumes form a triangle in front of Concord and begin to spin, creating a slowly expanding lattice of electricity that carries Concord forward and repels all projectiles. 	Requires 3 GEN Plumes. The Plumes form a triangle in front of Concord and begin to spin, creating a slowly expanding lattice of electricity that carries Concord forward and repels all projectiles. 	Requires 3 GEN Plumes. The Plumes form a triangle in front of Concord and begin to spin, creating a slowly expanding lattice of electricity that carries Concord forward and repels all projectiles. 	Requires 3 GEN Plumes. The Plumes form a triangle in front of Concord and begin to spin, creating a slowly expanding lattice of electricity that carries Concord forward and repels all projectiles.
Srivijaya	Ground/Aerial 	 	 	 	 	Magical 	Initial
Srivijaya	Requires 2 GEN and 1 EXO Plumes. The EXO Plume fires a blue-tinged laser at the GEN Plumes in front of Concord, who then reflects the beam at the opponent. The opponent can only be hit once by either beam. 	Requires 2 GEN and 1 EXO Plumes. The EXO Plume fires a blue-tinged laser at the GEN Plumes in front of Concord, who then reflects the beam at the opponent. The opponent can only be hit once by either beam. 	Requires 2 GEN and 1 EXO Plumes. The EXO Plume fires a blue-tinged laser at the GEN Plumes in front of Concord, who then reflects the beam at the opponent. The opponent can only be hit once by either beam. 	Requires 2 GEN and 1 EXO Plumes. The EXO Plume fires a blue-tinged laser at the GEN Plumes in front of Concord, who then reflects the beam at the opponent. The opponent can only be hit once by either beam. 	Requires 2 GEN and 1 EXO Plumes. The EXO Plume fires a blue-tinged laser at the GEN Plumes in front of Concord, who then reflects the beam at the opponent. The opponent can only be hit once by either beam. 	Requires 2 GEN and 1 EXO Plumes. The EXO Plume fires a blue-tinged laser at the GEN Plumes in front of Concord, who then reflects the beam at the opponent. The opponent can only be hit once by either beam. 	Requires 2 GEN and 1 EXO Plumes. The EXO Plume fires a blue-tinged laser at the GEN Plumes in front of Concord, who then reflects the beam at the opponent. The opponent can only be hit once by either beam.
Mataram 	Ground/Aerial 	 	 	 	 	Physical 	Level 10
Mataram 	Requires 2 GEN and 1 LEV Plumes. Concord glides towards the enemy and then blocks with the GEN Plumes. If an attack is successfully intercepted, the enemy is damaged by a shockwave from the LEV Plume. The block may be executed early by pressing the button again. 	Requires 2 GEN and 1 LEV Plumes. Concord glides towards the enemy and then blocks with the GEN Plumes. If an attack is successfully intercepted, the enemy is damaged by a shockwave from the LEV Plume. The block may be executed early by pressing the button again. 	Requires 2 GEN and 1 LEV Plumes. Concord glides towards the enemy and then blocks with the GEN Plumes. If an attack is successfully intercepted, the enemy is damaged by a shockwave from the LEV Plume. The block may be executed early by pressing the button again. 	Requires 2 GEN and 1 LEV Plumes. Concord glides towards the enemy and then blocks with the GEN Plumes. If an attack is successfully intercepted, the enemy is damaged by a shockwave from the LEV Plume. The block may be executed early by pressing the button again. 	Requires 2 GEN and 1 LEV Plumes. Concord glides towards the enemy and then blocks with the GEN Plumes. If an attack is successfully intercepted, the enemy is damaged by a shockwave from the LEV Plume. The block may be executed early by pressing the button again. 	Requires 2 GEN and 1 LEV Plumes. Concord glides towards the enemy and then blocks with the GEN Plumes. If an attack is successfully intercepted, the enemy is damaged by a shockwave from the LEV Plume. The block may be executed early by pressing the button again. 	Requires 2 GEN and 1 LEV Plumes. Concord glides towards the enemy and then blocks with the GEN Plumes. If an attack is successfully intercepted, the enemy is damaged by a shockwave from the LEV Plume. The block may be executed early by pressing the button again.
Luzon 	Ground/Aerial 	 	 	 	 	Magical 	Initial
Luzon 	Requires 3 EXO Plumes. The EXO Plumes create a field of triangular energy, each Plume acting as a vertex. 	Requires 3 EXO Plumes. The EXO Plumes create a field of triangular energy, each Plume acting as a vertex. 	Requires 3 EXO Plumes. The EXO Plumes create a field of triangular energy, each Plume acting as a vertex. 	Requires 3 EXO Plumes. The EXO Plumes create a field of triangular energy, each Plume acting as a vertex. 	Requires 3 EXO Plumes. The EXO Plumes create a field of triangular energy, each Plume acting as a vertex. 	Requires 3 EXO Plumes. The EXO Plumes create a field of triangular energy, each Plume acting as a vertex. 	Requires 3 EXO Plumes. The EXO Plumes create a field of triangular energy, each Plume acting as a vertex.
Visaya 	Ground/Aerial 	 	 	 	 	Magical 	Level 10
Visaya 	Requires 2 EXO and 1 GEN Plumes. Concord releases a series of vertical bolts of electricity that home in on the opponent. Should the string pass through an EXO Plume, its speed and size are increased. 	Requires 2 EXO and 1 GEN Plumes. Concord releases a series of vertical bolts of electricity that home in on the opponent. Should the string pass through an EXO Plume, its speed and size are increased. 	Requires 2 EXO and 1 GEN Plumes. Concord releases a series of vertical bolts of electricity that home in on the opponent. Should the string pass through an EXO Plume, its speed and size are increased. 	Requires 2 EXO and 1 GEN Plumes. Concord releases a series of vertical bolts of electricity that home in on the opponent. Should the string pass through an EXO Plume, its speed and size are increased. 	Requires 2 EXO and 1 GEN Plumes. Concord releases a series of vertical bolts of electricity that home in on the opponent. Should the string pass through an EXO Plume, its speed and size are increased. 	Requires 2 EXO and 1 GEN Plumes. Concord releases a series of vertical bolts of electricity that home in on the opponent. Should the string pass through an EXO Plume, its speed and size are increased. 	Requires 2 EXO and 1 GEN Plumes. Concord releases a series of vertical bolts of electricity that home in on the opponent. Should the string pass through an EXO Plume, its speed and size are increased.
Mindanao 	Ground/Aerial 	 	 	 	 	Magical 	Initial
Mindanao 	Requires 2 EXO and 1 LEV Plumes. Concord forms a Light Rail between the two EXO plumes. Tapping the button causes it pulse with current and dissipate, while holding the button forms a permanent Light Rail that lasts until it uses another HP attack or changes either of the EXO Plumes to a different configuration. 	Requires 2 EXO and 1 LEV Plumes. Concord forms a Light Rail between the two EXO plumes. Tapping the button causes it pulse with current and dissipate, while holding the button forms a permanent Light Rail that lasts until it uses another HP attack or changes either of the EXO Plumes to a different configuration. 	Requires 2 EXO and 1 LEV Plumes. Concord forms a Light Rail between the two EXO plumes. Tapping the button causes it pulse with current and dissipate, while holding the button forms a permanent Light Rail that lasts until it uses another HP attack or changes either of the EXO Plumes to a different configuration. 	Requires 2 EXO and 1 LEV Plumes. Concord forms a Light Rail between the two EXO plumes. Tapping the button causes it pulse with current and dissipate, while holding the button forms a permanent Light Rail that lasts until it uses another HP attack or changes either of the EXO Plumes to a different configuration. 	Requires 2 EXO and 1 LEV Plumes. Concord forms a Light Rail between the two EXO plumes. Tapping the button causes it pulse with current and dissipate, while holding the button forms a permanent Light Rail that lasts until it uses another HP attack or changes either of the EXO Plumes to a different configuration. 	Requires 2 EXO and 1 LEV Plumes. Concord forms a Light Rail between the two EXO plumes. Tapping the button causes it pulse with current and dissipate, while holding the button forms a permanent Light Rail that lasts until it uses another HP attack or changes either of the EXO Plumes to a different configuration. 	Requires 2 EXO and 1 LEV Plumes. Concord forms a Light Rail between the two EXO plumes. Tapping the button causes it pulse with current and dissipate, while holding the button forms a permanent Light Rail that lasts until it uses another HP attack or changes either of the EXO Plumes to a different configuration.
Iolani 	Ground/Aerial 	 	 	 	 	Magical 	Level 10
Iolani 	Requires 3 LEV Plumes. Press and hold the button to slowly guide each LEV plume with the directional stick. Releasing the button will cause the Plumes to begin emitting a sphere of electricity in succession; the button may be quickly pressed again to reguide the Plumes, and then released to allow those that have not yet attacked to do so. 	Requires 3 LEV Plumes. Press and hold the button to slowly guide each LEV plume with the directional stick. Releasing the button will cause the Plumes to begin emitting a sphere of electricity in succession; the button may be quickly pressed again to reguide the Plumes, and then released to allow those that have not yet attacked to do so. 	Requires 3 LEV Plumes. Press and hold the button to slowly guide each LEV plume with the directional stick. Releasing the button will cause the Plumes to begin emitting a sphere of electricity in succession; the button may be quickly pressed again to reguide the Plumes, and then released to allow those that have not yet attacked to do so. 	Requires 3 LEV Plumes. Press and hold the button to slowly guide each LEV plume with the directional stick. Releasing the button will cause the Plumes to begin emitting a sphere of electricity in succession; the button may be quickly pressed again to reguide the Plumes, and then released to allow those that have not yet attacked to do so. 	Requires 3 LEV Plumes. Press and hold the button to slowly guide each LEV plume with the directional stick. Releasing the button will cause the Plumes to begin emitting a sphere of electricity in succession; the button may be quickly pressed again to reguide the Plumes, and then released to allow those that have not yet attacked to do so. 	Requires 3 LEV Plumes. Press and hold the button to slowly guide each LEV plume with the directional stick. Releasing the button will cause the Plumes to begin emitting a sphere of electricity in succession; the button may be quickly pressed again to reguide the Plumes, and then released to allow those that have not yet attacked to do so. 	Requires 3 LEV Plumes. Press and hold the button to slowly guide each LEV plume with the directional stick. Releasing the button will cause the Plumes to begin emitting a sphere of electricity in succession; the button may be quickly pressed again to reguide the Plumes, and then released to allow those that have not yet attacked to do so.
Haleakala	Ground/Aerial 	 	 	 	 	Physical 	Initial
Haleakala	Requires 2 LEV and 1 GEN Plumes. Tap once to command each LEV Plume to slice in succession as a blade at the opponent. The button may be pressed again a third time to send the GEN Plume slicing forward as well, even while the other Plumes are in the middle of their swings. 	Requires 2 LEV and 1 GEN Plumes. Tap once to command each LEV Plume to slice in succession as a blade at the opponent. The button may be pressed again a third time to send the GEN Plume slicing forward as well, even while the other Plumes are in the middle of their swings. 	Requires 2 LEV and 1 GEN Plumes. Tap once to command each LEV Plume to slice in succession as a blade at the opponent. The button may be pressed again a third time to send the GEN Plume slicing forward as well, even while the other Plumes are in the middle of their swings. 	Requires 2 LEV and 1 GEN Plumes. Tap once to command each LEV Plume to slice in succession as a blade at the opponent. The button may be pressed again a third time to send the GEN Plume slicing forward as well, even while the other Plumes are in the middle of their swings. 	Requires 2 LEV and 1 GEN Plumes. Tap once to command each LEV Plume to slice in succession as a blade at the opponent. The button may be pressed again a third time to send the GEN Plume slicing forward as well, even while the other Plumes are in the middle of their swings. 	Requires 2 LEV and 1 GEN Plumes. Tap once to command each LEV Plume to slice in succession as a blade at the opponent. The button may be pressed again a third time to send the GEN Plume slicing forward as well, even while the other Plumes are in the middle of their swings. 	Requires 2 LEV and 1 GEN Plumes. Tap once to command each LEV Plume to slice in succession as a blade at the opponent. The button may be pressed again a third time to send the GEN Plume slicing forward as well, even while the other Plumes are in the middle of their swings.
Na Pali 	Ground/Aerial 	 	 	 	 	Magical 	Level 10
Na Pali 	Requires 2 LEV and 1 EXO Plumes. Hold the button to charge energy at each LEV Plume, and release to emit vertical spires of electricity at each one. The spires have increased width and vertical reach the longer they are charged. Striking the EXO Node with a spire results in a delayed additional spire emitting from it, which always fires with the maximum possible width and depth.	Requires 2 LEV and 1 EXO Plumes. Hold the button to charge energy at each LEV Plume, and release to emit vertical spires of electricity at each one. The spires have increased width and vertical reach the longer they are charged. Striking the EXO Node with a spire results in a delayed additional spire emitting from it, which always fires with the maximum possible width and depth.	Requires 2 LEV and 1 EXO Plumes. Hold the button to charge energy at each LEV Plume, and release to emit vertical spires of electricity at each one. The spires have increased width and vertical reach the longer they are charged. Striking the EXO Node with a spire results in a delayed additional spire emitting from it, which always fires with the maximum possible width and depth.	Requires 2 LEV and 1 EXO Plumes. Hold the button to charge energy at each LEV Plume, and release to emit vertical spires of electricity at each one. The spires have increased width and vertical reach the longer they are charged. Striking the EXO Node with a spire results in a delayed additional spire emitting from it, which always fires with the maximum possible width and depth.	Requires 2 LEV and 1 EXO Plumes. Hold the button to charge energy at each LEV Plume, and release to emit vertical spires of electricity at each one. The spires have increased width and vertical reach the longer they are charged. Striking the EXO Node with a spire results in a delayed additional spire emitting from it, which always fires with the maximum possible width and depth.	Requires 2 LEV and 1 EXO Plumes. Hold the button to charge energy at each LEV Plume, and release to emit vertical spires of electricity at each one. The spires have increased width and vertical reach the longer they are charged. Striking the EXO Node with a spire results in a delayed additional spire emitting from it, which always fires with the maximum possible width and depth.	Requires 2 LEV and 1 EXO Plumes. Hold the button to charge energy at each LEV Plume, and release to emit vertical spires of electricity at each one. The spires have increased width and vertical reach the longer they are charged. Striking the EXO Node with a spire results in a delayed additional spire emitting from it, which always fires with the maximum possible width and depth.
===Brave to Brave Attacks===
Move 	Chains from 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Concresce 	Confluence/Conduit/Constellation 	 	 	 	 	N/A 	
Concresce 	[Combo] Inflicts the enemy with Shock and begins drawing all Plumes towards Concord for as long as the button is held. Upon release, the Plumes shift to a preconfigured arrangement; GEN Plumes will return to Concord, EXO Plumes will remain in place, and LEV Plumes will begin to follow the opponent. The Plumes are shifted from their previous configuration in a manner that causes the least possible number of individual Plume stance swaps. 	[Combo] Inflicts the enemy with Shock and begins drawing all Plumes towards Concord for as long as the button is held. Upon release, the Plumes shift to a preconfigured arrangement; GEN Plumes will return to Concord, EXO Plumes will remain in place, and LEV Plumes will begin to follow the opponent. The Plumes are shifted from their previous configuration in a manner that causes the least possible number of individual Plume stance swaps. 	[Combo] Inflicts the enemy with Shock and begins drawing all Plumes towards Concord for as long as the button is held. Upon release, the Plumes shift to a preconfigured arrangement; GEN Plumes will return to Concord, EXO Plumes will remain in place, and LEV Plumes will begin to follow the opponent. The Plumes are shifted from their previous configuration in a manner that causes the least possible number of individual Plume stance swaps. 	[Combo] Inflicts the enemy with Shock and begins drawing all Plumes towards Concord for as long as the button is held. Upon release, the Plumes shift to a preconfigured arrangement; GEN Plumes will return to Concord, EXO Plumes will remain in place, and LEV Plumes will begin to follow the opponent. The Plumes are shifted from their previous configuration in a manner that causes the least possible number of individual Plume stance swaps. 	[Combo] Inflicts the enemy with Shock and begins drawing all Plumes towards Concord for as long as the button is held. Upon release, the Plumes shift to a preconfigured arrangement; GEN Plumes will return to Concord, EXO Plumes will remain in place, and LEV Plumes will begin to follow the opponent. The Plumes are shifted from their previous configuration in a manner that causes the least possible number of individual Plume stance swaps. 	[Combo] Inflicts the enemy with Shock and begins drawing all Plumes towards Concord for as long as the button is held. Upon release, the Plumes shift to a preconfigured arrangement; GEN Plumes will return to Concord, EXO Plumes will remain in place, and LEV Plumes will begin to follow the opponent. The Plumes are shifted from their previous configuration in a manner that causes the least possible number of individual Plume stance swaps. 	[Combo] Inflicts the enemy with Shock and begins drawing all Plumes towards Concord for as long as the button is held. Upon release, the Plumes shift to a preconfigured arrangement; GEN Plumes will return to Concord, EXO Plumes will remain in place, and LEV Plumes will begin to follow the opponent. The Plumes are shifted from their previous configuration in a manner that causes the least possible number of individual Plume stance swaps.
Conticence	Confluence/Conduit/Constellation 	 	 	 	 	N/A 	
Conticence	[Combo] Inflicts the enemy with Shock and begins repeling all Plumes away from Concord for as long as the button is held. Upon release, the Plumes shift to a preconfigured arrangement; GEN Plumes will return to Concord, EXO Plumes will remain in place, and LEV Plumes will begin to follow the opponent. The Plumes are shifted from their previous configuration in a manner that causes the least possible number of individual Plume stance swaps.	[Combo] Inflicts the enemy with Shock and begins repeling all Plumes away from Concord for as long as the button is held. Upon release, the Plumes shift to a preconfigured arrangement; GEN Plumes will return to Concord, EXO Plumes will remain in place, and LEV Plumes will begin to follow the opponent. The Plumes are shifted from their previous configuration in a manner that causes the least possible number of individual Plume stance swaps.	[Combo] Inflicts the enemy with Shock and begins repeling all Plumes away from Concord for as long as the button is held. Upon release, the Plumes shift to a preconfigured arrangement; GEN Plumes will return to Concord, EXO Plumes will remain in place, and LEV Plumes will begin to follow the opponent. The Plumes are shifted from their previous configuration in a manner that causes the least possible number of individual Plume stance swaps.	[Combo] Inflicts the enemy with Shock and begins repeling all Plumes away from Concord for as long as the button is held. Upon release, the Plumes shift to a preconfigured arrangement; GEN Plumes will return to Concord, EXO Plumes will remain in place, and LEV Plumes will begin to follow the opponent. The Plumes are shifted from their previous configuration in a manner that causes the least possible number of individual Plume stance swaps.	[Combo] Inflicts the enemy with Shock and begins repeling all Plumes away from Concord for as long as the button is held. Upon release, the Plumes shift to a preconfigured arrangement; GEN Plumes will return to Concord, EXO Plumes will remain in place, and LEV Plumes will begin to follow the opponent. The Plumes are shifted from their previous configuration in a manner that causes the least possible number of individual Plume stance swaps.	[Combo] Inflicts the enemy with Shock and begins repeling all Plumes away from Concord for as long as the button is held. Upon release, the Plumes shift to a preconfigured arrangement; GEN Plumes will return to Concord, EXO Plumes will remain in place, and LEV Plumes will begin to follow the opponent. The Plumes are shifted from their previous configuration in a manner that causes the least possible number of individual Plume stance swaps.	[Combo] Inflicts the enemy with Shock and begins repeling all Plumes away from Concord for as long as the button is held. Upon release, the Plumes shift to a preconfigured arrangement; GEN Plumes will return to Concord, EXO Plumes will remain in place, and LEV Plumes will begin to follow the opponent. The Plumes are shifted from their previous configuration in a manner that causes the least possible number of individual Plume stance swaps.
==EX Mode==
Concord's EX Mode is Star of the Sea. While Concord is in EX Mode, it enjoys increased movement speed, and any EX Meter gained by the opponent is also added to its own EX Meter. It gains a new HP attack, Concordia, which executes a predetermined HP attack belonging to the enemy's moveset. Concordia may be executed regardless of the Plumes' alignment.
Concord's EX Burst is Crucible. Concord fires an arc of electricity from the Core, stunning the enemy in place as the Plumes converge on them. The camera closes in on the Plumes as they unfold and wrap around the enemy, pulsing with an array of white and blue light. A button input appears as each Plume cocoons the enemy; the player may choose to input the shown commands or the exact opposite of them (L instead of R, triangle instead of X, etc.). The screen then glows blindingly bright for a brief moment, and the following scene changes depending on the inputs:
*If the player was not consistent in inputting all three buttons as directed or opposite as directed, the Plumes disintegrate in spires of electricity as in Na Pali, as Concord protectively draws the Core closer to it at a distance. This version of the EX Burst deals inferior damage with no additional effects.
*If the player was consistent in inputting all three buttons as directed, the camera shifts to the opponent's viewpoint as they awake in a labyrinth of circuits with the Core's texture. Soft, feminine whispers are heard as their gaze is brought closer into the fold of circuits, and the screen once again glares out in electricity as one voice is heard above the rest: "Our flight resumes." This version of the EX Burst deals the most damage.
*If the player was consistent in inputting all three buttons opposite as directed, the camera shifts to the opponent's viewpoint as they awake in the same labyrinth. However, the Core then begins to disintegrate, revealing a starry night sky above the ocean. Concord hovers in midair, the Plumes attached to its back, and holds its hand out to the enemy. The viewpoint then falls back as Concord retracts its hand and flies into the sky, while the remnants of the Core short-circuit and implode in a storm of electricity as the opponent falls back into the water. This version of the EX Burst deals a lesser amount of damage than the second, but grants Concord a permanent move speed buff for the remainder of the fight.
===Concordia Replicated Moves===
All attacks are modified so as to remove certain prerequisites (e.g., Clair's Orbs). Concord substitutes drones, Plumes, and electrical particle effects for those of the original move, replicating the nature and texture of the ability as best possible.
==Equipment==
===Exclusive Weapons===
Name	Level	Description
 	50 	
 	90 	
 	100 	
===Related Accessories===
Accessory 	Description/Effect	Description/Effect	Acquired
 	 	LUK+4 	Shop, Duel Colosseum Lunar Whale Course
 	 	LUK+4 	Battlegen from the ??? Friend Card
Cathexis's Desire	N/A 	LUK+1 	Battlegen
Cathexis's Dream 	N/A 	LUK+2 	Battlegen
Cathexis's Hopes 	N/A 	LUK+3 	Battlegen
|-|
NT=
Concord's defining feature is its ability to shift its HP attacks and statistics in the middle of combat based on enemies it emulates with its Cathexis EX Skill. This skill is on a very short cooldown, but is only available for a short window after damaging an enemy with a Brave attack. Inputting Cathexis within this window fills the tripartite, Core-shaped gauge at the bottom of the screen with a single certain colored stack depending on the type of the struck enemy. Vanguards grant a white GEN stack, Assassins a black EXO stack, and Marksmen a blue LEV stack. Struck Specialists offer a "wild card": the command can be reinput for a short time to choose between any of the three stacks. When the third stack slots in, Concord is granted a permanent passive buff, its HP attack is upgraded accordingly, and the Core Gauge resets, allowing for the process to begin again. (The GEN-EXO-LEV combination enhances the potency of the default Mesiah attack rather than replacing it with a completely new one.) Previous HP attacks obtained through Cathexis are shifted to the forward and then backwards HP attack inputs, allowing for the preservation and use of up to three HP attacks total. Cathexis combinations are summarized in the table below.
Combination	HP attack	Permanent Buff
GEN-EXO-LEV	Mesiah 	Increased Defense.
GEN-GEN-GEN	Sailendra	All Brave attacks gain Potent priority.
GEN-GEN-EXO	Srivijaya	All Brave attacks gain Potent priority.
GEN-GEN-LEV	Mataram 	All Brave attacks gain Potent priority.
EXO-EXO-EXO	Luzon 	Gain two extra jumps.
EXO-EXO-GEN	Visaya 	Gain two extra jumps.
EXO-EXO-LEV	Mindanao 	Gain two extra jumps.
LEV-LEV-LEV	Iolani 	Increased movement speed.
LEV-LEV-GEN	Haleakala	Increased movement speed.
LEV-LEV-EXO	Na Pali 	Increased movement speed.
Outside of the Cathexis mechanic, Concord plays as a relatively balanced fighter, offering attacks at all ranges due to the mobile nature of its Plumes. It is supremely comfortable in aerial combat, though its Ground Brave attacks allow for tricky setups utilizing the Plumes. Though Concord can offer an intense amount of versatility, it is constrained by the composition of the enemy team to formulate its adaptability. At the start of a fight, it is always limited to the rather weak Mesiah as an HP attack, rather than being able to choose between four available HP attacks as most other characters. Upon adding additional HP attacks to its arsenal and accumulating buffs, Concord becomes an exponentially more unpredictable combatant. The longer combat flows, the more knowledge the Crucible of Mesi compiles - and the more potential the Cathexis unlocks.
:Type: Specialist
Move 	Damage 	Input 	Type 	Power 	 	 	
 	Bravery 	 	Ground 	Moderate 	 	 	
 	 	 	 	 	 	 	
 	Bravery 	↑ + 	Ground 	Moderate 	 	 	
 	 	 	 	 	 	 	
 	Bravery 	↓ + 	Ground 	Moderate 	 	 	
 	 	 	 	 	 	 	
 	Bravery 	R1 + 	Ground Dash 	Moderate 	 	 	
 	 	 	 	 	 	 	
 	Bravery 	 	Aerial 	Moderate 	 	 	
 	 	 	 	 	 	 	
 	Bravery 	↑ + 	Aerial 	Moderate 	 	 	
 	 	 	 	 	 	 	
 	Bravery 	↓ + 	Aerial 	Moderate 	 	 	
 	 	 	 	 	 	 	
 	Bravery 	R1 + 	Aerial Dash 	Moderate 	 	 	
 	 	 	 	 	 	 	
Mesiah 	HP 	 	Ground+Aerial 	Mighty 	 	 	
Mesiah 	Projects all three Plumes forward, which travel in a thin line for a short distance as long as the command is held. Upon release, the Plumes splinter into shards of metal. Mesiah can be upgraded once via the Cathexis, increasing its travel speed, maximum range, and explosion radius.	Projects all three Plumes forward, which travel in a thin line for a short distance as long as the command is held. Upon release, the Plumes splinter into shards of metal. Mesiah can be upgraded once via the Cathexis, increasing its travel speed, maximum range, and explosion radius.	Projects all three Plumes forward, which travel in a thin line for a short distance as long as the command is held. Upon release, the Plumes splinter into shards of metal. Mesiah can be upgraded once via the Cathexis, increasing its travel speed, maximum range, and explosion radius.	Projects all three Plumes forward, which travel in a thin line for a short distance as long as the command is held. Upon release, the Plumes splinter into shards of metal. Mesiah can be upgraded once via the Cathexis, increasing its travel speed, maximum range, and explosion radius.	Projects all three Plumes forward, which travel in a thin line for a short distance as long as the command is held. Upon release, the Plumes splinter into shards of metal. Mesiah can be upgraded once via the Cathexis, increasing its travel speed, maximum range, and explosion radius.	Projects all three Plumes forward, which travel in a thin line for a short distance as long as the command is held. Upon release, the Plumes splinter into shards of metal. Mesiah can be upgraded once via the Cathexis, increasing its travel speed, maximum range, and explosion radius.	Projects all three Plumes forward, which travel in a thin line for a short distance as long as the command is held. Upon release, the Plumes splinter into shards of metal. Mesiah can be upgraded once via the Cathexis, increasing its travel speed, maximum range, and explosion radius.
Sailendra	HP 	 	Ground+Aerial 	Mighty 	 	 	
Sailendra	 	 	 	 	 	 	
Srivijaya	HP 	 	Ground+Aerial 	Mighty 	 	 	
Srivijaya	 	 	 	 	 	 	
Mataram 	HP 	 	Ground+Aerial 	Mighty 	 	 	
Mataram 	 	 	 	 	 	 	
Luzon 	HP 	 	Ground+Aerial 	Mighty 	 	 	
Luzon 	 	 	 	 	 	 	
Visaya 	HP 	 	Ground+Aerial 	Mighty 	 	 	
Visaya 	 	 	 	 	 	 	
Mindanao 	HP 	 	Ground+Aerial 	Mighty 	 	 	
Mindanao 	 	 	 	 	 	 	
Iolani 	HP 	 	Ground+Aerial 	Mighty 	 	 	
Iolani 	 	 	 	 	 	 	
Haleakala	HP 	 	Ground+Aerial 	Mighty 	 	 	
Haleakala	 	 	 	 	 	 	
Na Pali 	HP 	 	Ground+Aerial 	Mighty 	 	 	
Na Pali 	 	 	 	 	 	 	
Cathexis 	EX Skill 	 	Ground+Aerial 	N/A 	 	 	
Cathexis 	20 second cooldown, available for 1.5 seconds after landing a Bravery attack on an enemy. Grants Concord a stack of GEN, EXO, or LEV depending on the most recent enemy struck. 	20 second cooldown, available for 1.5 seconds after landing a Bravery attack on an enemy. Grants Concord a stack of GEN, EXO, or LEV depending on the most recent enemy struck. 	20 second cooldown, available for 1.5 seconds after landing a Bravery attack on an enemy. Grants Concord a stack of GEN, EXO, or LEV depending on the most recent enemy struck. 	20 second cooldown, available for 1.5 seconds after landing a Bravery attack on an enemy. Grants Concord a stack of GEN, EXO, or LEV depending on the most recent enemy struck. 	20 second cooldown, available for 1.5 seconds after landing a Bravery attack on an enemy. Grants Concord a stack of GEN, EXO, or LEV depending on the most recent enemy struck. 	20 second cooldown, available for 1.5 seconds after landing a Bravery attack on an enemy. Grants Concord a stack of GEN, EXO, or LEV depending on the most recent enemy struck. 	20 second cooldown, available for 1.5 seconds after landing a Bravery attack on an enemy. Grants Concord a stack of GEN, EXO, or LEV depending on the most recent enemy struck.
===Titles===
*Character Level 10: Crucible
*Offline Crystal Rank: Mocking Bot
*100 Ranked Wins: Buffet of Questions
*500 Ranked Wins: Myosotis Alpestris
*1000 Ranked Wins: Blue Bomber
</tabber>
==Musical Themes==
*Main Theme: Sanctuary
*World Map Theme: Million Mind
*Normal Battle: True Blue 
*Boss Battle: Myosotis Alpestris
*Final Boss Battle:
===Rival Battle===
*Vs April: Recollection
*Vs Hale: Drones
*Vs Vier/Redrum: Dominator
*Vs Caesura: The Key We've Lost
*Vs Solace: z37b20a13t01t08le
*Vs Sabik: Uncontrollable
==Quotes==
===Encounter===
*Acknowledged.
*Scanning...
*We meet.
*A new voice.
*Evasive manuvers, commence.<BR>— If HP is low
*Recommend delayed encounter.<BR>— If HP is low
*Your history will be invaluable.<BR>— If opponent is stronger
*Suggest remote download of battle abilities.<BR>— If opponent is stronger
*We have theories to put into practice.<BR>— If opponent is weaker
*You will be recorded....briefly.<BR>— If opponent is weaker	
===Victory===
*Proceed.
*Fly on.
*We are connate.
*Nothing personal. Nothing is.
*Restore all Plumes to GEN.<BR>— If HP is low
*That was... how might Ike articulate? A bitch.<BR>— If HP is low
*This unit's profit is also yours.<BR>— If opponent is stronger
*Contemperment is inexorable.<BR>— If opponent is stronger
*We won... what did we win? Clarify.<BR>— If opponent is weaker
*Please enjoy your new assignment: mulch.<BR>— If opponent is weaker	
===Defeat===
*We must... preserve...
*We must... persevere...
*You have destroyed nations.
*As nine perished... we must also.
*Was that necessary?<BR>— If opponent is stronger
*This unit recommends mercy.<BR>— If opponent is stronger
*This setback is but an opportunity.<BR>— If opponent is weaker
*Malfunction?<BR>— If opponent is weaker
===Default Specific===
===Boss Specific===
*Ragnarok: "This unit finds you perplexingly in disarray..."
*Genesis: "A paralogism... this unit's "life" is a world beyond your reach."	
*Eris: "Even chaos may be categorized."
*The Embodiment: "Our data is immaculate; our simulacrums, faithful."	
*Amaterasu: "Returning entries on sun goddesses... processor overload."
===DLC Specific===
===Story Specific===
Category: Characters
Category:Clouds of Judgment characters