Kimi

==Legend==
==Abilities==
===Binding DC - Binding DC + 10===
Kimi allows her vessel to access another rune.
===Binding DC + 11 - Binding DC + 20===
Kimi allows her vessel to access another rune.
===Binding DC 21 - Binding DC + 30===
Kimi allows her vessel to access another rune.
===Binding DC 31 - Binding DC + 40===
Kimi allows her vessel to access another rune.
===Binding DC 41 Binding DC 50+===
Kimi allows her vessel to access another rune.
== Runes ==
Kimi has knowledge of several runes, listed below:
* 葛 (kuzu): A character with this tattoo can heal wounds in another character by touch. Each day he can cure a total number of hit points equal to his Wisdom bonus × his class level. This rune does not heal the vessel. 
* 蝙蝠 (coumori): Once per day for each rune he knows, a character with this rune can use a shadow walk effect. This ability allows the vessel to cross great distances, but he must end his journey on the Material Plane.
* 鶴 (tsuru): A character with this tattoo gains a gradual immunity to bodily decay. When a vessel first gains this tattoo, he gains immunity to diseases. When he gains his next tattoo (whatever it may be), he acquires immunity to poison as well. When he gains his next tattoo, he no longer takes ability score penalties for aging, and he cannot be magically aged. (Any aging penalties he may already have incurred remain in place.) Bonuses still accrue, and the vessel still dies of old age when his time is up.
* 菊 (kiku): Every hour that a character with this tattoo is in direct sunlight, he heals a number of hit points equal to his level. A daylight spell does not provoke this fast healing; the character must be exposed to real sunlight.
* 隼 (hayabusa): A character with this tattoo is immune to fear (magical or otherwise). Allies within 10 feet of the vessel gain a morale bonus on their saving throws against fear effects equal to the vessel's Charisma bonus (if any) plus the 2x number of runes he possesses.
*蜥蜴 (tokage): A character with this tattoo can use an alter self effect once per day per tattoo he possesses. This benefit lasts for 1 hour per class level. Unlike the spell, this is not a magical nor a chakra effect, the power of the vestige physically makes this transformation. It cannot be dispelled not discovered with true seeing, or a similar chakra-like ability.
*蟹 (kani): A character with this tattoo gains damage reduction 2/-. This damage reduction improves by 2 for each additional tattoo he possesses. 
*鴬 (uguisu): A character with this tattoo can heal wounds, either his own or others'. He can heal a number of hit points of damage equal to twice his current class level each day, and he can spread this healing out among several uses.
*猿 (saru): A character with this tattoo gains a +10 competence bonus per tattoo he possesses on all Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Open Lock, Sleight of Hand, and Tumble checks.
*岳 (gaku): A character with this tattoo can activate it to take on the immovability of a mountain for as much as 1 round per class level, gaining phenomenal durability though he cannot move from the spot where he stands. He gains a +4 bonus to his Constitution and Wisdom scores per tattoo known. The increase in Constitution increases the tattooed monk's hit points by 2 points per level, but these hit points go away when the ability's duration expires or when the character chooses to end it (a free action). These extra hit points are not lost first the way temporary hit points are. While using this ability, the tattooed monk takes a —20 penalty on any Dexterity-based skill checks. He is immune to bull rush and trip attacks. The tattooed monk may use this ability once per day per tattoo he possesses.
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