Report 1066

Report #1066
Skillset: Stag Skill: Headbutt
 Org: Serenguard Status: Completed Feb 2013
Furies' Decision:
Solution 1 (with balance loss, no sprawl).
Problem: Headbutt is a skill at Fabled which provides forced movement to a
single target, counting as physical forced movement. Apart from causing some
damage and negligible bleeding, there is very little that distinguishes headbutt
from a plain gust in terms of usefulness. This report seeks to make some
additions to the skill to make it somewhat more useful in the Stag user's
arsenal.
[A: 0 R: 0] Solution #1: Allow headbutt to sprawl and knock the target off
 balance when they are successfully moved.
[A: 0 R: 0] Solution #2: Allow headbutt to stun the target if successfully
 moved.
[A: 0 R: 0] Solution #3: If in stagform allow venoms on one's antlers to rub
 off, like gore, when headbutting a target.
Player Comments:
---[Celina on 2/15 @ 01:21 writes]:
For a power cost, sure. Otherwise no.
---[Thoros on 2/15 @ 14:34 writes]:
I believe it's better than gust because you dont have enchantment charges being
wasted, and even though negligable, it does offer some sort of damage and
bleeding. I dont support stun, sprawl, balance loss, or poisons, please. I do
support, however, more damage and bleeding.
---[Rastor on 2/16 @ 21:13 writes]:
Solution 1 seems fair - and provides little more than "Barge" in Atheltics that
comes in much lower at master
---[Shuyin on 2/17 @ 20:50 writes]:
Solution 1 with power cost
---[Rivius on 2/19 @ 14:13 writes]:
I'd like more clarification on the objections here. I never intended for a long
off balance or stun in the first two solutions,. Solution 3 also has the
disadvantage of doing next to nothing additional 33% of the time. I'm not
interested in additional bleeding or damage (what use are these to me once I've
moved the target and am off balance?). The stun or sprawl would need to be
decent if we're tacking on a power cost, otherwise that just makes the skill
even more niche.
---[Ushaara on 2/21 @ 15:52 writes]:
Solution #1 preferred, but would support any of these provided stun for sol. #2
is short. Not seeing why it should deserve a power cost either.