Sonigirls: Abstract Acres

Sonigirls: Abstract Acres is a platforming game for the Nintendo Switch released on September 12th, 2019. It is the first game in the Sonigirls series.
==Story==
Taking place at Station Square, Amy Rose has gotten bored and misses the days that she had with Sonic, but Amy Rose then realizes that a strange event is taking place! A strange person under the name "Batman" has defamed Sonic and is now causing chaos in an unknown location. She finds a poster on one of the shops, it reads:
"Kyrby"
"tthe vidd-yo game"
"its about batman except batman is a bad guy and also penguin is the only other batman character and he is also a bad guy except he is sometimes the good guy and sometimes batman is also a good guy and also the main character is a pink circle and that's it."
"from somebody"
It turns it was actually put on reverse, yet someone made a Kirby essay on the back of the actual poster once Amy found out. the actual poster reads:
"HELP!"
"Amy Rose, If you're reading this, I found out that Cream has been waiting for you at Green Hill Zone! as well as Rouge and Blaze, but either way, I have nothing to say as well."
"Oh no..."
"SOMEODY HAS AN AIR PUMP AND IS LEANING CLOSER TO ME! WAIT A SEC, HE HAS AIRPODS IN!"
Amy Rose heads to Green Hill Zone, and finds Chip inflated, with the Air Pump's hose still inside Chip's mouth. Cream, Rouge and Blaze tell Amy that they we're waiting, After a brief scene where Chip tries to unplug his mouth from the hose in order to return to his original size, Chip explains that Dr. Eggman is not guilty of what happened, and that "Batman" has teleported to a different era. and so begins the Sonigirls' journey through time as they head to the year 1991.
By the time they complete all three Green Hill Zone stages, they head over to Short Circuit, and Chip explains that "Batman" was last spotted there. Cream mentions that Marine has been dilly-dayling when she disappeared. and Chip recalls that Marine wasn't in Short Ciruit to begin with. However, Eggman returns after a while and reminds the girls that they arrived at the wrong time period and that they'll have to fight.
Afterwards, Chip realizes that they should transport themselves to the year 1992. as that's were Sonic and Tails first met. once they reach Casino Night Zone, they find Sonic, but also Mario, who was captured by "Batman" who was holding a metal can, Amy persuades them to stop just before the boss battle, after that, Chip transports Amy and the rest of the Sonigirls to the year 1985 as an attempt to escape. "Batman" turns out to be Carl Wheezer, who crunches the can. causing a nuclear explosion and destroying Casino Night Zone.
It turns out that Chip transported the Sonigirls to the Mushroom Kingdom, and Bowser has just turned all the Toads into bricks, and after an intense fight, Bowser just leaves... with a P-Balloon on his hand! Amy realizes that Bowser also has Princess Peach in her hands. so everyone heads straight to Bowser's Castle. where Bowser tosses P-Balloons at Amy, Cream, Rouge and Blaze, with different effects.
Charmy notices and realizes that with everyone stuck, they can't defeat Bowser, so he defeats Bowser and saves Princess Peach from another castle since the Bowser in the first castle was fake.
Amy, Cream, Rouge, Blaze and Charmy fall asleep.
==Gameplay==
Unlike normal Sonic games, which are speed-based platformers, this one is a Mario-esque platformer with Sonic characters.
Much like Super Mario 3D World, the game supports up to four-player simultaneous multiplayer, allowing players to control as any of the playable characters. additional players can drop in at any time by pressing. and can drop out by pausing and pressing (-) on the pause menu, similar to New Super Mario Bros. Wii and New Super Mario Bros. U; in this game, however, players can also switch characters before entering a stage, also like Super Mario 3D World.
Each character has different abilities, similar to Super Mario Bros. 2.
The multiplayer is more team-based than before. each character has a health bar and will faint if the health bar is empty. A character that has fainted can only recover if another character nearby and recovers the one that fainted, similar to Team Kirby Clash Deluxe.
If one character reaches the goal, the other characters have to do so.
The camera will only focus on the first player, anyone who exits the camera's boundaries will immediately teleport back if they go too far, yet again like Super Mario 3D World.
===Controls===
==Characters==
===Playable===
Image	Name 	How to Unlock 	Ability	Description 	Voice Actor/Actress
Cutscenes:	
Amy Rose 	Available from the start 	
Hammer Whack
Smashes foes and blocks with her trusty golden hammer, nothing too special here...	Amy is a cheerful, though slightly erratic girl, with a positive attitude and boundless energy. However, she has a scary temper and her infatuation with Sonic makes her shortsighted and a bit obsessive about him, having followed him everywhere since meeting him. Nevertheless, she has a pure heart and will not let anything stop her. (from Sonic News Network) 	Cindy Robinson
Cutscenes:	
Cream the Rabbit	Available from the start 	
TBA
Jumps are higher and falls are slower thanks to her big ears. meant for beginners.	Cream is very polite, well-mannered and pure, though she can be childish and naïve. She is full of curiosity and tries her best in everything she does. Though young, she is not afraid to stand up for herself and will always be there to help out her friends. Just as Tails is the sidekick of Sonic, Cream serves the same purpose for Amy Rose and Blaze the Cat. (from Sonic News Network) 	Michelle Ruff
Cutscenes:	
Rouge the Bat	Available from the start. 	
Smash Bros.
She's not a fan of superpowers (aside from flying) and would resort to the combat used for Super Smash Bros Ultimate.	Rouge is in short, an enigma, as her motivations are always in question. In truth, she is usually just out for herself. She is smart, sassy and seductive, and knows how to get what she wants. Once she has a target in mind, she always goes for it, regardless of the costs. Beneath her ditsy exterior though, she is a calculating realist and her motives are always mercenary in nature. Regardless, she is loyal to her closest friends and has more than once helped Sonic the Hedgehog and his allies save the world. (from Sonic News Network) 	Karen Strassman
Cutscenes:	
Blaze the Cat	Available from the start. 	
Fire Laser
Fires a blast of fire in front of her. This can only be done once in a stage.	Blaze is normally calm and elegant, but tends to conceal her true feelings. Devoted to her position, she sometimes gets herself bogged down by her own strict discipline, which made her anti-social, shy, and unfamiliar to the concept of having friends. After spending time with Sonic and Cream, however, Blaze has discovered the true meaning of friendship, allowing her to accomplish tasks for the good of her people and the innocent which she could never do alone. Despite the initial boundaries separating them, Blaze now travels freely between her dimension and Sonic's to visit her friends.[4] (from Sonic News Network)	Laura Bailey
Cutscenes:	
Marine the Raccoon	Complete stage 6-5: Koopaling Crossing 	
Dive, Surf and F.L.U.D.D.
The dive, her surfboard, and the F.L.U.D.D. from Super Mario Sunshine, all in one big move!	Always energetic, Marine is talkative, but rarely listens. A spunky yet lovable rascal,[3] she is a lover of excitement and constantly seeks adventures. She aspires to become the captain of her own ship so she can travel the world, but can be quite the handful. During her adventures with Sonic though, she has matured and has promised to grow more up.[1] (from Sonic News Network) 	
Cutscenes:	
Sticks the Badger	Complete stage 12-4: Lake Kingdom 	
Boomerang Blaze
The Boomerang Flower from Super Mario 3D Land, but with a fire ring that can constantly damage bosses.	Sticks is a wacky anthropomorphic jungle badger. Since her childhood, she has lived and flourished alone in the wilderness and is therefore new to friends in general.[1][9] She eventually formed a strong bond with Team Sonic and joined them as their wild card in their ongoing battles against Dr. Eggman. (from Sonic News Network, edited.) 	Nika Futterman
Cutscenes:	Honey the Cat	 	
Surprise Pounce
Pounces on a foe and throws it onto another foe, much like a cat with a yarn ball.	
A playful, yet intelligent friend of Anime Hamoody, she's a cat who has seen some of Anime Hamoody's favourite shows and is trying to achieve her wacky goals, however, she is also aware of her actions as an adult and is trying not to go too far. so she tries to use cartoon physics and slapstick to procced with her adventures. 	
 	Cindy Bear 	 	
Pic-a-nic
Grabs an item from her pic-a-nic basket and throws it at whatever she sees, much like someone else in Super Smash Bros.	
Cindy Bear is the love-interest of Yogi Bear and a resident of Jellystone Park. She speaks with a pronounced Southern accent, and carries a parasol. Cindy rarely engages in the same antics as Yogi and Boo-Boo and does not share the same antagonistic relationship with Ranger Smith. (from Wikipedia) 	TBA
 	
Peachette 	Available from the start 	 	 	
===Supporting Cast===
Image	Name	How to Unlock 	Ability	Description 	Voice Actor/Actress
 
Cutscenes:	
Charmy the Bee	Available as a back-up character for Amy Rose 	
Bee Sting
Charges at foes with his rear end facing them.	An extremely hyperactive anthropomorphic honeybee with a big heart. He is youngest member and co-founder of the Chaotix Detective Agency. Charmy first appeared in the Sonic the Hedgehog manga, but was later used for the games, in which he first debuted in Knuckles' Chaotix. (from Sonic News Network, edited.)	Colleen Villard
 
Cutscenes:	
Chip	Available as a back-up character for Cream the Rabbit	
Bloat Up!
Swells up to six different types, with each having and ability corresponding to it's nature.
Helium:Turns upside down and starts floating, this can be used to find Star Coins, but Chip will burst if he comes in contact with a spike.
Water:Can't jump in this form, but can roll to squish enemies, Chip will spit the water out if he lands on the ground too hard.
Blueberry:
Turns blue, but slowly swells up with blueberry juice, causing him to slowly become immobile until he becomes full, in which it now acts like the Water form, but with faster rolling and unable to spit out unless if Chip get's squished.
Fat:
Gains weight for every item he collects, after collecting either 10 mushrooms, 5 flowers, or 2 other power-ups, Chip will become unable to jump, so he has to roll, but Chip's weight will disappear if Chip moves more.
Electricity: Becomes immobile, and enemies touching Chip will be defeated imediately, this form lasts for one minute and can only be used three times per level.
Cotton: Can still move, but all the cotton will spill if Chip touches a spike.	Chip has a bright personality; he is playful, merry, carefree and very goodhearted, though also somewhat goofy. He is naïve and very curious about the world, often asking simple but ponderous questions, and enjoys the slower things in life. Though he is never mean of intention, he sometimes comes off as a little annoying and blunt, like accidentally pointing out the ugliness of Sonic's Werehog form and often getting up in Sonic's face. (from Sonic News Network)
Despite his origins, Chip is not a god.	Tony Salerno
===Non-playable===
==Enemies==
===Normal Enemies===
===Glitchies===
These are glitched versions of other Nintendo characters that use some of their actions from Super Smash Bros..
They originate from R64: Stupid Smash Bros. by SMG4, watch the video here: https://youtu.be/WjkILhdHgR4?list=PLqtXS2zBPMiTzSx3pagYZsrEmQpun8QtP
Image	Name	Description
 	
Mario	Sweepkicks, but unleashes his Mario Finale if stomped on. Can't be defeated.
 	
Luigi	Looks like he's about to poop on the carpet, but actually unleashes his Green Missile if a player gets too close. Can't be defeated.
==Bosses==
Image	Name 	Description 	References:
 	
Eggman 	The secondary antagonist. 	
 	Carl Wheezer	The primary antagonist, he defamed Sonic because Sonic destroyed Carl's lemonade stand by accident, Sonic hasn't apologized for that and Carl became very angry, after being defeated by the Sonigirls for the first time, he crushed a tin can, thus causing a nuclear explosion, and teleported himself to the year 1991, where the incident first happened.	The explosion was based off of this: https://youtu.be/G6xmj4F45y0 (Skip to 2:32 in the video.)
==Items and Objects==
===Collectibles===
===Blocks and Platforms===
===Transport===
===Switches===
===Obstacles===
===Other objects===
==Power-Ups==
==Stages==
There are ??? named worlds that the characters can explore, most of which are in what are known as "universes". Each location is based off of a specific game, some being similar to themes seen in various Super Mario titles, others being based off of other games.
===Main Worlds===
Image	Icon	Name 	Summary 	New Stages	Returning Stages 	Total Number of Stages	Year
 	 	Sonic the Hedgehog 	 	
1-4: Short Circuit (Act 1)
1-5: Short Circuit (Act 2)
1-6: Short Circuit (Act 3)	
1-1: Green Hill Zone (Act 1)
1-2: Green Hill Zone (Act 2)
1-3: Green Hill Zone (Act 3)	 	1991
 	 	Sonic the Hedgehog 2 	 	 	 	 	
 	 	Super Mario Bros. 	The first game in the Mario series, the first on the NES and the most iconic of the bunch, this game introduced various staples in the Mario series, from power-ups, to classic enemies like Goombas, and even the basic premise of rescuing Princess Toadstool from King Koopa. 	
3-1: Flashback Fridays
3-2: Underwater Biology	3-3: World 1-1 (SMB) 	 	1985
 	 	Super Mario Bros. 2 	The second game in the Mario series, it's the dreamy world of Subcon where common recurring enemies in the Mario universe like Bob-ombs, Pokeys and even Shy Guys make their debut, You can even pick items from the ground! 	
4-2: Devastating Docks
4-3: Mouser's Cheese Maze	4-1: World 1-1 (SMB2) 	 	1988
 	 	Super Mario Bros. 3 	The third game in the Mario series, and one of the greatest games of all time. Its complexity and challenging levels made it a huge success. In addition to the Super Leaf, the Tanooki Suit, the Magic Wing, the Frog Suit, the Hammer Suit, and Goomba's Shoe, it features newer moves, more enemies, and Airships! 	
5-1: Blocky World
5-2: Wooden Skies
5-4: Boom-Boom's Brick Wall Dungeon	5-3: World 1-1 (SMB3) 	 	1988
 	 	Super Mario World 	The fourth game in the Mario series and the first on the SNES, Yoshi, Wigglers, Monty Moles, and Magikoopas take the cake, as well as linear transformations. 	
6-1: Yoshi's Island 5
6-3: Pizza Place
6-4: Burger Barnyard
6-5: Koopaling Crossing	6-2: Yoshi's Island 2 (SMW)	 	1990
 	 	Super Mario All-Stars 	A compilation of remasters for the Super Nintendo Entertainment System. This time we get to see an enhancement of Super Mario Bros. 	
7-5: Robust Night
7-7: Subcon Sights
7-8: Airship Acclaim	
7-1: World 1-1 (SMAS)
7-2: World 1-2 (SMAS)
7-3: World 1-3 (SMAS)
7-4: World 1-4 (SMAS)
7-6: World 2-2 (SMAS)	 	1993
 	 	Super Mario Land 2: Six Golden Coins 	The sequel to Super Mario Land, it's like Super Mario Bros. 3, but crazier, it also made the debut of Wario, who would later become a recurring character in the Mario series as well as a protagonist in his ownseries. 	 	8-1: Start (SML2) 	 	1992
 	 	Super Mario Bros.: The Lost Levels 	A slightly altered version of Super Mario Bros., with some new features, altered graphics and new enemy behavior, as well as different, significantly more challenging levels. 	 	9-1: World 1-1 (SMB:LL) 	 	1986
 	 	Super Mario Maker 	A game creator application for the Wii U which allows players to insert blocks, enemies, items, and more from the Super Mario Bros. series to create and share their own 2D Super Mario levels, some of the enemies look too much like Mario and his friends. 	 	
10-1: Pipeline to the Other Side (SMM)
10-2: Block Town (SMM)
10-3: World 1-1 Remix (Ground) (SMM)
10-4: Spinning Boo Buddies (SMM)	 	2015
 	 	Mario Bros. 	 	 	N/A 	 	1983
 	 	Super Mario Odyssey 	The eighteenth title in the Super Mario series and the sixth 3D Mario title on a home console after Super Mario 3D World. The game has sandbox-like elements and revolves around Mario exploring Earth-based settings, similar to Super Mario 64 and Super Mario Sunshine, with his new partner Cappy. Unique to this game, Mario is able to throw Cappy onto certain enemies and objects, allowing Mario to take control of them. Mario can also dress in different costumes, several being based of previous games.	 	
12-1: Cap Kingdom
12-2: Cascade Kingdom
12-3: Sand Kingdom
12-4: Lake Kingdom
12-5: Wooded Kingdom
12-6: New Donk City Festival
12-7: Luncheon Kingdom	 	2017
 	 	New Super Mario Bros. 	The first side-scrolling platformer in the Mario series in 12½ years since Super Mario Land 2: 6 Golden Coins! 	 	13-1: World 1-1 (NSMB) 	 	2006
 	 	Super Mario Advance 4: Super Mario Bros. 3	The Game Boy Advance remake of Super Mario Bros. 3. Two sets of cards were released and sold alongside the game. so every returning stage is an E-Reader level. 	 	
14-1: Wild Ride in the Sky (SMA4)
14-2: Slidin' the Slopes (SMA4)
14-3: Doors o' Plenty (SMA4)	 	2003
 	 	Dr. Mario 	 	
15-1: Red Viruses
15-2: Blue Hammers
15-3: Yellow Bones	N/A 	 	
===Crossie Worlds===
Image	Icon	Name 	Summary 	New Stages 	Returning Stages 	Total Number of Stages	Year	amiibo required to scan
 	 	Wario Land 2 	The third installment of the Wario Land series. It is a 2D platformer starring Wario, the greedy treasure hunter, who was also the protagonist of the series' first game Wario Land: Super Mario Land 3. 	W-2: 	W-1: Return the hen to her nest (WL2)	 	1998	Wario (Any series)
 	 	Super Mario World 2: Yoshi's Island	The prequel to Super Mario World and chronologically the first in Mario franchise, it stars Yoshi and the Yoshi clan whotravel across Yoshi's Island while carrying Baby Mario to rescue Baby Luigi from Baby Bowser and his Magikoopa minion/caretaker, Kamek. The game makes use of the Super FX2 graphics chip, which allows for larger, more detailed sprites and more advanced effects that emulate 3D space.	Y-2: 	Y-1: 	 	1991	Yoshi (Any series)
 	 	Minecraft 	 	MC-1: The Woods	 	 	 	N/A
 	 	Undertale 	 	U-1: 	 	 	 	N/A
 	 	 	 	 	 	 	 	
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