Cloaked Figure

=== Description ===
The Cloaked Figure, designated ARC-216, is a 7'3" tall malicious entity that manifests as a floating, empty cloak resembling the Grim Reaper. Unlike its classical depiction, it lacks a scythe and instead points its left sleeve ominously at its target, as though preparing to strangle them. It is a highly aggressive entity that roams invisibly, only becoming visible under specific conditions.
ARC-216 is primarily encountered in the Lambda superstructure, where it appears in areas with active electrical currents, especially under fluorescent lighting. The entity remains invisible while roaming but makes its presence known through environmental clues. Lights in surrounding areas flicker, and players can hear faint satanic whispers speaking unintelligible phrases. These whispers grow louder as players approach the Cloaked Figure’s location and cease entirely once the entity manifests.
When ARC-216 manifests, it does so directly in front of the player, and plays the scare sound. The lights around the player begin flickering red, and the Cloaked Figure becomes fully visible, leaving the player a brief window to escape before starting its chase.
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=== Behavior ===
ARC-216 can only exist in illuminated areas, including artificial light and flashlights. It cannot appear in complete darkness. If a player shines a flashlight on the area where it is hidden in the dark, the Cloaked Figure will manifest. However, looking away from the entity can make it vanish, as darkness prevents its existence.
While chasing the player, the Cloaked Figure moves faster than a player’s walking speed but slower than their running speed, allowing players to run away. If the player puts enough distance between themselves and the Cloaked Figure, it will disappear, returning to its roaming state where it resumes making environmental disturbances.
If the Cloaked Figure catches the player, it performs a unique kill animation. The entity uses its sleeve to strangle the player from a short distance, creating the illusion of magical force. After several seconds, the sound of the player’s neck breaking and blood spraying out signals the kill. The camera screen glitches heavily before transitioning to the "Generating Level" screen.
The Cloaked Figure used to spawn in The Poolrooms, but was eventually removed along with the Mangler to accommodate for players that found the level too hard.
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=== Pre-Elevator Key Behavior: ===
Before the player obtains the elevator key, the Cloaked Figure has nerfed AI. In this state:
* The Cloaked Figure does not roam around invisibly, as it is stuck in the place it spawns in.
* When it manifests, it remains visible only for a few seconds before disappearing. It then respawns somewhere else and the process repeats itself.
This version serves as an early-game warning. After the elevator key is collected, the real version of ARC-216 with its standard AI will spawn.
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=== Anomalous Properties ===
The Cloaked Figure’s manifestation is completely tied to light. It cannot appear in the absence of illumination, making darkness a critical survival tool against it. Players are advised to deactivate flashlights and seek areas devoid of electrical currents to avoid detection.
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=== Environmental Clues ===
* Flickering lights indicate the presence of ARC-216.
* Whispering voices grow louder as the player nears the Cloaked Figure but stop once it manifests.
* Red flickering lights and the scare sound occur immediately upon its appearance.
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=== Reference in ARC Tape ===
ARC-216 is referenced in a training tape for ARC agents, explaining its connection to flickering lights. The tape clarifies the importance of environmental awareness, especially when navigating illuminated areas.
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=== ARC Document and Custom Mode ===
When turned on in Custom Mode, the Cloaked Figure's settings that will be automatically toggled on are Hearing and Open Doors, with the option to toggle Smell.