Stormhaven (Online)

Stormhaven is a grassy, lowland zone in south-central High Rock. Wayrest, the capital of the Daggerfall Covenant and home to High King Emeric, is located in southern Stormhaven in the region of Menevia.Events of Loading screens in 
Economically, Stormhaven is one of the wealthiest and prosperous in all of Tamriel. This is thanks to the port-city of Wayrest on the mouth of the Bjoulsae River and the head of the Iliac Bay, which receives many trading ships every day, and houses many Breton businessmen who practice their trade in Wayrest's Market District. Stormhaven also houses many rich industries, including mining, farming, fishing and hunting. A ship to and from the city of Sentinel can be caught at the docks in both Wayrest and Sentinel.Wayrest, Jewel of the Bay
Stormhaven, being in High Rock, is mostly populated by Bretons, along with a few Redguards, Orsimer, Ogres, Goblins and other races. Despite the signing of the Daggerfall Covenant, most Bretons in the region harbor a deep distrust for the Orsimer.
==Background==
Thousands of years ago, an Aldmeri clan called the Direnni discovered the Adamantine Tower on the Isle of Balfiera in the Middle Merethic Era, and claimed both the tower and most of the Iliac Bay region, naming the tower the Direnni Tower in honor of the clan. For a time, they ruled all of High Rock, and at least a part of Stormhaven was part of their kingdom for virtually their entire hegemony.Tower of AdamantThe Bretons: Mongrels or Paragons?
The Direnni frequently interbred with the local Nedes, so frequently that the half-elven race which inevitably resulted from these interbreedings were so numerous that it formed an entirely new race, the Bretons. The Direnni were very few in number, and established a feudal, hierarchical system to control their vast empire, which now included parts of Hammerfell and Skyrim.
The Bretons became a privileged middle class within Direnni society. The Aldmer ruled High Rock for untold generations, but following their clash with the Alessian Order during the Battle of Glenumbra Moors in 1E 482, they lost control of their vast domain and retreated back to their Direnni Tower. The Elves were replaced by the Breton noble families and carried on, eventually joining the First Empire in 1E 1029 and becoming the dominant race in the province. When High Rock decided to secede from the Empire in 1E 2305, near the Empire's dissolution due to the War of Righteousness.
===Trade===
The great cities of Alcaire and Wayrest, along with other, smaller settlements, make Stormhaven one of the two most populous regions of High Rock, the other being Glenumbra. While there is significant traffic between these two regions, Stormhaven also has strong diplomatic ties with Rivenspire to the north, despite the legacy left by King Ranser's War.House Tamrith: A Recent History
===The Supernal Dreamers===
In the year 2E 582, while still recovering from the destruction caused by Ranser's War fifteen years earlier, Stormhaven was blighted by a cult of Vaermina worshippers called the Supernal Dreamers.To Dream Beyond Dreams What started as a few isolated incidents in Alcaire soon spread across the entirety of Stormhaven: raids, kidnappings, and rumors of Daedric pacts sent fear sweeping through the populace.Evenets of "A Dangerous Dream" in  The Dreamers sought to spread their influence even further and eventually converge their forces on Wayrest itself, and thereby make the Daggerfall Covenant collapse by sending King Emeric himself into a waking nightmare. The cult would have succeeded if it weren't for the timely intervention of the Vestige.Events of "Vaermina's Gambit" in Letter to Sentulus
Stormhaven was also home to the Spirit Wardens, an order of Azura worshippers founded by an Orsimer named Abbot Durak,Founding of the Spirit Wardens who claimed to have received a vision of the Azura.Our Calling, Our PledgeDialogue with Abbot Durak during "Azura's Guardian" in The Daedric Prince had told Durak to prepare for a time when the people of Stormhaven would be plagued with endless nightmares, and to protect Stormhaven from Vaermina and her dark plot.Dialogue with Abbot Durak during "Another Omen" in 
==Locations==
The following are locations accessible in Stormhaven and, with the exception of unmarked locations, are discoverable on the map. Points of Interest serve as locations with unique side quests, while cities serve as the centralized areas with multiple sublocations and act as a hub for services and merchants. Explanations of the types of locations are provided in the main locations page.
Wayshrines 	Dungeons 	Points of Interest	Points of Interest
 Alcaire Castle Wayshrine
 Bonesnap Ruins Wayshrine
 Dro-Dara Plantation Wayshrine
 Firebrand Keep Wayshrine
 Koeglin Village Wayshrine
 Pariah Abbey Wayshrine
 Soulshriven Wayshrine
 Wayrest Wayshrine
 Weeping Giant Wayshrine
 Wind Keep Wayshrine	
 Bearclaw Mine
 Bonesnap Ruins
 Farangel's Delve
 Koeglin Mine
 Norvulk Ruins
 Pariah Catacombs
 Portdun Watch
 Scalecaller Peak 
 Wayrest Sewers I
 Wayrest Sewers II	
 Alcaire Castle
 Aphren's Hold
 At-Tura Estate
 Cumberland's Watch
 Dreughside
 Dro-Dara Plantation
 Farangel's Landing
 Firebrand Keep
 Friendship Gate
 Koeglin Village
 Koeglin Lighthouse
 Nurin Farm
 Pariah Abbey
 Shinji's Scarp
 Steelheart Moorings
 Vanne Farm
 Wayrest
 Wind Keep	
 Alcaire Castle
 Aphren's Hold
 At-Tura Estate
 Cumberland's Watch
 Dreughside
 Dro-Dara Plantation
 Farangel's Landing
 Firebrand Keep
 Friendship Gate
 Koeglin Village
 Koeglin Lighthouse
 Nurin Farm
 Pariah Abbey
 Shinji's Scarp
 Steelheart Moorings
 Vanne Farm
 Wayrest
 Wind Keep
Set Stations	Mundus Stones	Dark Anchors 	Striking Locales
 Fisherman's Island (Armor of the Seducer)
 Hammerdeath Workshop (Torug's Pact)
 Windridge Warehouse (Twilight's Embrace)	
 The Lord
 The Mage
 The Tower	
 Alcaire Dolmen
 Gavaudon Dolmen
 Menevia Dolmen	
 Cave of Dreams
 Cumberland Falls
 Nightmare Crag
 Shrine to Azura
 Stonechewer Goblin Camp
 Travelers' Rest
World Bosses	Housing 	Unmarked locations	Unmarked locations
 Abandoned Farm
 Ancient Altar
 Dreugh Waters
 Mudcrab Beach
 Scrag's Larder
 Spider Nest	
 Gardner House
 Hammerdeath Bungalow	
 Bridge to Bangkorai
 Emeric's Dream
 Glenumbra-Stormhaven Watchtower
 Godrun's Dream
 Newgate
 Shegorath's Shrine
 Storm Talon Temple	
 Bridge to Bangkorai
 Emeric's Dream
 Glenumbra-Stormhaven Watchtower
 Godrun's Dream
 Newgate
 Shegorath's Shrine
 Storm Talon Temple
==Quests==
Stormhaven features a series of zone story quests and unrelated side quests. The zone story quests tie into the Daggerfall Covenant's overarching storyline and carries on from Glenumbra before continuing to Rivenspire, but it is not necessary to complete the story quests for zones prior to those in Stormhaven. Side quests are non-sequential and can be completed in any order, except where one carries on from another, and repeatable quests can be completed multiple times: weekly for arenas and trials and daily for all others. Pointer quests are optional zone quests that send the Vestige to the tarting location of another zone quest.
; Zone quests
*A Dangerous Dream
*False Accusations
*Army at the Gates
*Two Sides to Every Coin
*Life of the Duchess
*The Safety of the Kingdom
*Tracking Sir Hughes
*The Flame of Dissent
*Retaking Firebrand Keep
*Sir Hughes' Fate
*Fire in the Fields
*Azura's Guardian
*A Prison of Sleep
*Pursuing the Shard
*The Signet Ring
*Evidence Against Adima
*Saving Hosni
*The Return of the Dream Shard
*Another Omen
*General Godrun's Orders
*Ending the Ogre Threat
*Godrun's Dream
*Azura's Aid
*Vaermina's Gambit
; Pointer quests
*An Offering to Azura
*The Road to Rivenspire
*To Alcaire Castle
*Unanswered Questions
*Waiting for Word
; Side quests
*A Family Affair
*A Gang of Thugs
*A Look in the Mirror
*A Means to an End
*A Predator's Heart
*A Ransom for Miranda
*A Woman Wronged
*Abominations from Beyond
*Azura's Relics
*Blood Revenge
*Can't Leave Without Her
*Captive Crewmembers
*Curse of Skulls
*Divert and Deliver
*Do as I Say
*Dreams to Nightmares
*False Knights
*Gift from a Suitor
*Injured Spirit Wardens
*King Aphren's Sword
*Legacy of the Three
*Lighthouse Attack Plans
*Lost Lions
*Next of Kin
*Ogre Teeth
*Old Adventurers
*One Last Game
*Plowshares to Swords
*Rat in a Trap
*Repair Koeglin Lighthouse
*Repairing the Cage
*Revenge Against Rama
*Rozenn's Dream
*Scamp Invasion
*Stolen Ashes
*The Debt Collector's Debts
*The Dreugh Threat
*The Gate to Quagmire
*The Missing Prophecy
*The Perfect Burial
*The Slavers
*The Slumbering Farmer
*The Sower Reaps
*They Dragged Him Away
*Word from the Dead
; Solo dungeon quests
*The Dangerous Past
*Simply Misplaced
; Group dungeon quests
*Deception in the Dark
*No Second Chances
*Plans of Pestilence 
* Pledge: Scalecaller Peak 
* Pledge: Wayrest Sewers I
* Pledge: Wayrest Sewers II
; Faction quests
*The Tournament Begins
* A Lonely Grave 
* Contract: Stormhaven Spree 
* Contract: Stormhaven 
* Crime Spree 
* Cursed Baubles of StormhavenAny other quest of the same group in a different zone may be given by the quest giver.
* Dark Anchors in Stormhaven
* Glory of the Undaunted
* Goblin Demonstration
* Idle Hands 
* Madness in Stormhaven
* Plucking Fingers 
* Rude Awakening 
* The Covetous Countess 
* Under Our Thumb 
; Companion quests
*Family Secrets 
*The Lost Symbol 
; Prologue quests
*The Missing Prophecy
*The Dragonguard's Legacy
*The Coven Conspiracy
*Ascending Doubt
; Event quests
* A Foe Most Porcine
* Castle Charm Challenge
* The King's Spoils
==Characters==
;Random encounters
*Dustyclaw – A beggar who can be donated to at random encounters.
*Iry Hlervu – A traveler who is having trouble lighting their campfire at random encounters.
*Ohtarona – A merchant and horse who can be robbed at random encounters.
*Urava – A traveler who is having trouble lighting their campfire at random encounters.
;Traveling merchants
*Adnot Dantien – On the road from Wayrest to Cumberland's Watch.
*Goorgul – On the road between Koeglin Village and Firebrand Keep on the west side of the brigde.
*Mahbub – On the road east from Hammerdeath Workshop leading to Wayrest.
*Malyna Jurelette – On the road west of Weeping Giant Wayshrine.
*Taqiyat the Thrifty – On the road southwest from Wind Keep leading to Wayrest.
==Item Sets==
Item sets are related armor and weapons that, when worn together, provide unique benefits. Overland sets can be acquired from world bosses, world events, delves, public dungeons and containers and as quest rewards; dungeon sets can be acquired from within group dungeons; monster sets can be acquired from the final boss of veteran group dungeons and Undaunted Enclaves; and crafted sets can be created at specific locations across the zone.
;Overland
*Dreamer's Mantle (Light)
*Night Terror (Medium)
*Storm Knight's Plate (Armor)
;Dungeon
*Combat Physician (Light; Wayrest Sewers I & II)
*Curse of Doylemish (Heavy; Scalecaller Peak) 
*Jorvuld's Guidance (Light; Scalecaller Peak) 
*Plague Slinger (Medium; Scalecaller Peak) 
*Sergeant's Mail (Heavy; Wayrest Sewers I & II)
*Toothrow (Medium; Wayrest Sewers I & II)
;Monster
*Scourge Harvester (Wayrest Sewers II)
*Slimecraw (Wayrest Sewers I)
*Zaan (Scalecaller Peak) 
;Craftable
*Armor of the Seducer (Fisherman's Island)
*Torug's Pact (Hammerdeath Workshop)
*Twilight's Embrace (Windridge Warehouse)
==Skyshards==
Sixteen Skyshards can be found in Stormhaven totaling in five skill points with one left over. The zone guide provides clues as to the location of each Skyshard, but many can be found simply by exploring and watching for the distinctive pillar of light they emit. Skyshards will appear on the map and compass when the Vestige is close to one and will remain discovered on the map even if it was not collected.
# 	Description 	Location
1 	On Koeglin's crown. 	Bluff north of Koeglin Village.
2 	Atop the stairs of Newgate. 	West section of Newgate.
3 	Beside the henge of Nightmare Crag. 	Southwest of Nightmare Crag.
4 	The foot of Wind Keep's falls. 	Foot of the waterfall north of Wind Keep.
5 	Before a breach in Aphren's wall. 	East side of Aphren's Hold across the river.
6 	Atop the soulless tower. 	Top of Soulshriven Tower.
7 	In the monster's pantry. 	West side of Scrag's Larder.
8 	Where the giant's tears fall. 	Scaffolding at the top of the waterfall at Weeping Giant west of the Shrine to Azura.
9 	Camped in sight of the eastern gate. 	West of Ancient Altar.
10	Delve deep with the bear's claw. 	Northwest side of the second chamber in Bearclaw Mine.
11	Locked behind Farangel's iron bars. 	Northeastmost point of Farangel's Delve.
12	Mine your manners outside Steelheart. 	Northmost tunnel of Koeglin Mine.
13	Explore the ruins north of Wind's Keep. 	Southmost point of the first chamber in Norvulk Ruins.
14	Comb the abbey's catacombs. 	East alcove in the eastern chamber of Pariah Catacombs.
15	West of Firebrand, deep beneath the tower.	Middle section of the eastmost point of Portdun Watch.
16	Explore the ruins of broken marrow. 	End of the hallway leading west below the large eastmost chamber.
==Achievements==
Achievements can be earned by completing specific tasks such as completing quests and discovering locations. Achievements are separated into categories and their progress is viewable from the journal. Earning achievement provides the Vestige a number of points, and some achievements unlock unique rewards such as furnishings that can be bought from Achievement Furnishers or collectibles.
; Character
;Skyshards
*Stormhaven Skyshard Hunter
; Dungeons
;Public Dungeons
*Bonesnap Ruins Conqueror
*Bonesnap Ruins Group Event
*Bonesnap Ruins Vanquisher
;Group Dungeons
*Wayrest Sewers I Vanquisher
*Wayrest Sewers II Vanquisher
; Veteran Dungeons
;General
*Wayrest Sewers I Conqueror
*Wayrest Sewers II Conqueror
;Death Challenges
*Down the Gutter
*Pellingare Ghoul Slayer
;Slayer Challenges
*Veteran Colossus Slayer
*Veteran Mercenary Slayer
*Veteran Skeever Slayer
*Veteran Zombie Slayer
;Speed Challenges
*Wayrest Sewers I Assassin
*Wayrest Sewers II Assassin
;Survivor Challenges
*Wayrest Sewers I Survivor
*Wayrest Sewers II Survivor
; Exploration
;Daggerfall Covenant
*Bearclaw Mine Explorer
*Brood Queen Destroyer
*Cousin Scrag's Demolisher
*Farangel's Delve Explorer
*Gar Xuu Gar's Bane
*Koeglin Mine Explorer
*Kruz Control
*Norvulk Ruins Explorer
*Nose Diver
*Pariah Catacombs Explorer
*Portdun Watch Explorer
*Spider Slayer
*Stormhaven Cave Delver
*Stormhaven Master Explorer
*Stormhaven Pathfinder
*Titanclaw Cracker
;Fishing
*Stormhaven Angler
; Quests
;Daggerfall Covenant
*Azura's Ally
*Dreamslayer
*Rude Awakening
*Spirit Warden Champion
*Stormhaven Adventurer
; Dragon Bones
;General
*Dragon Bones Explorer
*Scalecaller Peak Vanquisher
*Scalecaller Savior
*Scalecaller Style Master
*Stand Your Ground
;Veteran
*Breaker of Spells
*Daedric Deflector
*Doctor's Orders
*Mountain God
*On Top
*Peak Performance
*Pustulent Problems
*Scalecaller Peak Challenger
*Scalecaller Peak Conqueror
*Stony Situation
*Tremor Trouble
*Veteran Cultist Slayer
*Veteran Ogre Slayer
*Watch Your Step
==Shalidor's Library==
Thirty-two books that are a part of Shalidor's Library can be found in Stormhaven and added to the collection. Books that have already been found in other zones will already be marked as completed in the zone tracker.
*A Werewolf's Confession
*Ancient Scrolls of the Dwemer V
*Ancient Scrolls of the Dwemer VI
*Ancient Scrolls of the Dwemer X
*Arcana Restored
*Before the Ages of Man: Dawn Era
*Before the Ages of Man: Merethic Era
*Ebony Blade History
*Founding of the Spirit Wardens
*Guild Memo on Soul Trapping
*Liminal Bridges
*Magic from the Sky
*Manual of Spellcraft
*Monomyth: "Shezarr's Song"
*Monomyth: Lorkhan and Satakal
*Monomyth: The Myth of Aurbis
*Noxiphilic Sanguivoria
*On the Detachment of the Sheath
*Once
*Orcs: The Vermin Among Us
*Our Calling, Our Pledge
*Reality and Other Falsehoods
*Sacred Rites of the Stonechewers
*The All-Beneficent King Fahara'jad
*The Bretons: Mongrels or Paragons?
*The Dreamstride
*The House of Troubles
*The Knightly Orders of High Rock
*The Old Ways
*To Dream Beyond Dreams
*Tower of Adamant
*Wayrest Sewers: A Short History
*Wayrest, Jewel of the Bay
==Fish==
Fish can be caught from fishing hotspots, ideally with the correct bait. Common fish will be caught most often while rare fish and alternative bait are rare catches. Each zone has unique rare fish than can be caught from hotspots. Slaughterfish and trodh can be caught from foul hotspots, dhufish and longfin can be caught from saltwater hotspots, silverside perch and spadetail can be caught from lake hotspots, and salmon and river betty can be caught from river hotspots. Chub, minnow, shad and fish roe can be caught and used as bait from foul, saltwater, lake and river hotspots, respectively.
Fish 	Source 	Quality
Alcaire Pike 	Saltwater 	
Barfish 	Lakes 	
Dab 	Saltwater 	
Dreugh Shrimp 	Rivers 	
Grass Carp 	Rivers 	
Gray Loach 	Foul water	
River Stingray 	Rivers 	
Sawfish 	Foul water	
Silver Walleye 	Lakes 	
Stormhaven Flounder	Saltwater 	
Yellow Bass 	Lakes 	
Yellow Moray 	Foul water	
==Gallery==
Stormhaven Screenshot.jpg|The landscape of Stormhaven.
ESO Stormhaven Screenshot.jpg|A settlement in Stormhaven.
Stormhaven (Online).jpg|The countryside of Stormhaven.
Stormhaven Map.jpg|A map of Stormhaven.
Stormhaven Loading Screen.png|Stormhaven loading screen.
===Interactive map===
==Appearances==
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==Notes==
==References==
da:Stormhaven
de:Sturmhafen
es:Refugio de la Tormenta
ja:Stormhaven
ru:Штормхейвен
sv:Stormhaven
Category:Online: Daggerfall Covenant
Category:Online: High Rock Locations
Category:Online: Zones