Lore of Fire

The Lore of Fire is a lore of magic introduced in Total War: Warhammer.
== Lore Attribute ==
=== Kindleflame === 	
=== Kindleflame ===
Fire feeds fire, two blazes together are stronger and hotter than two apart. The Kindleflame intensifies such fire.	Fire feeds fire, two blazes together are stronger and hotter than two apart. The Kindleflame intensifies such fire.
 	Passive AbilityLore of Fire
Type 	Ward Save Hex (Area)
Target 	Enemies
Weakness to Fire Damage 	
Effect range 	Map-wide
Duration 	15 seconds
Affected units 	Affects enemies in range(all)
Enabled if 	Casting
Triggers when casting spell 	Triggers when casting spell
== Spells ==
=== Cascading Fire Cloak === 	
=== Cascading Fire Cloak ===
A blazing aura surrounds the Pyromancer's chosen ally, shielding them with protective flame and augmenting their abilities.	A blazing aura surrounds the Pyromancer's chosen ally, shielding them with protective flame and augmenting their abilities.
 	SpellLore of Fire
Cost 	4 Winds
Type 	Augment
Target 	Self, Ally
Armour-Piercing Weapon Damage 	
Melee Defence 	
Range 	200 metres
Duration 	19 seconds
Cooldown 	28 seconds
Affected units 	Affects allies in range(max: 1)
=== Fireball === 	
=== Fireball ===
The Wizard conjures a boiling ball of magical flame and hurls it at a nearby foe. 	The Wizard conjures a boiling ball of magical flame and hurls it at a nearby foe.
 	SpellLore of Fire
Cost 	5 Winds9 Winds (Overcast)
Type 	Magic Missile
Target 	Enemy
Ranged Damage 	500 (30%) 650 (46%) (Overcast)
Explosive Damage 	144 (0%)216 (33%) (Overcast)
Range 	300 metres
Cooldown 	29 seconds
Miscast chance 	50% (Overcast)
Increased armour-piercing weapon damage Greater armour-piercing weapon damage Increased damage 	Increased armour-piercing weapon damage Greater armour-piercing weapon damage Increased damage
Causes moderate magical & fire damage Powerful explosion Effective at long range Strong vs multiple combatants Requires line of sight to the target	Causes moderate magical & fire damage Powerful explosion Effective at long range Strong vs multiple combatants Requires line of sight to the target
=== Flaming Sword of Rhuin === 	
=== Flaming Sword of Rhuin ===
The Wizard ensorcels allied weapons, making them burn with a savage fire. The targets of the spell are augmented with superior flaming blades.	The Wizard ensorcels allied weapons, making them burn with a savage fire. The targets of the spell are augmented with superior flaming blades.
 	SpellLore of Fire
Cost 	8 Winds12 Winds (Overcast)
Type 	Augment (Area)
Target 	Self, Allies
Imbuement 	Flaming Attacks
Imbuement 	Magical Attacks
Base Weapon Damage 	
Base Missile Damage 	
Range 	200 metres
Effect range 	35 metres
Duration 	28 seconds56 seconds (Overcast)
Cooldown 	44 seconds
Miscast chance 	50% (Overcast)
Affected units 	Affects allies in range(all)
Extended effect duration 	Extended effect duration
=== The Burning Head === 	
=== The Burning Head ===
A cackling, flaming visage appears before the Wizard. With a gleeful screech, it swirls around the battlefield, immolating anything in its way.	A cackling, flaming visage appears before the Wizard. With a gleeful screech, it swirls around the battlefield, immolating anything in its way.
 	SpellLore of Fire
Cost 	10 Winds16 Winds (Overcast)
Type 	Wind
Target 	Ground, All
Damage Per Second 	20 (0%) 30 (0%) (Overcast)
Duration 	20 seconds
Radius 	7 metres
Movement Speed 	9m/s
Contact 	Burnt!
Range 	150 metres
Duration 	20 seconds
Cooldown 	37 seconds
Miscast chance 	50% (Overcast)
Affects units if 	Grounded
Increased effect area Increased damage 	Increased effect area Increased damage
Causes major magical & fire damage Medium, foward-moving area of effect Strong vs multiple units 	Causes major magical & fire damage Medium, foward-moving area of effect Strong vs multiple units
=== Piercing Bolts of Burning === 	
=== Piercing Bolts of Burning ===
Focusing all his mystical might, the Pyromancer strikes the foe with a flurry of incandescent missiles.	Focusing all his mystical might, the Pyromancer strikes the foe with a flurry of incandescent missiles.
 	SpellLore of Fire
Cost 	11 Winds17 Winds (Overcast)
Type 	Bombardment
Target 	Ground, Enemies
Ranged Damage 	48 (100%)
Explosive Damage 	90 (100%)
Range 	200 metres
Duration 	9 seconds
Cooldown 	47 seconds
Miscast chance 	50% (Overcast)
Wider strike area Increased number of missiles 	Wider strike area Increased number of missiles
Causes major magical & fire damage Large strike area Strong vs single unit Good against armour 	Causes major magical & fire damage Large strike area Strong vs single unit Good against armour
=== Flame Storm === 	
=== Flame Storm ===
Conjured by a Bright Wizard or Chaos Sorcerer, a column of churning fire erupts from the battlefield, causing much destruction!	Conjured by a Bright Wizard or Chaos Sorcerer, a column of churning fire erupts from the battlefield, causing much destruction!
 	SpellLore of Fire
Cost 	13 Winds20 Winds (Overcast)
Type 	Vortex
Target 	Ground, All
Damage Per Second 	17 (35%) 22 (27%) (Overcast)
Duration 	27 seconds54 seconds (Overcast)
Radius 	10 metres
Movement Speed 	2m/s
Range 	150 metres
Duration 	27 seconds54 seconds (Overcast)
Cooldown 	50 seconds
Miscast chance 	50% (Overcast)
Increased effect duration Increased damage 	Increased effect duration Increased damage
Causes major magical & fire damage Large, randomly-moving area of effect Strong vs multiple units Weak vs a single combatant 	Causes major magical & fire damage Large, randomly-moving area of effect Strong vs multiple units Weak vs a single combatant
== Units with the Lore of Fire ==
=== Chaos Dwarfs ===
Unit							
 							
 							
 							
=== Daemons of Chaos ===
Unit							
 							
 							
=== Dark Elves ===
Unit							
 							
 							
=== High Elves ===
Unit							
 							
 							
 							
=== Lizardmen ===
Unit							
 							
 							
 							
=== Norsca ===
Unit 							
(WH1 & WH2)							
 							
 							
=== Ogre Kingdoms ===
Unit							
 							
=== The Empire ===
Unit							
 							
=== Tzeentch ===
Unit 							
(Fragment of Aqshy) 							
(Formless Horror: Archaon the Everchosen)							
(Formless Horror: Astragoth Ironhand) 							
(Formless Horror: Teclis) 							
(Formless Horror: The Blue Scribes) 							
 							
 							
=== Warriors of Chaos ===
Unit 							
(WH3) 							
(WH1 & WH2)							
 							
 							
 							
 							
== Bound Spells ==
=== Units with Bound Spells ===
Spell	Race	Unit	Notes
 	 	 	Campaign only
 	 	 	Campaign only
 	 	 	Campaign only
 	 	 	Campaign only
 	 	 	Campaign only
 	 	 	Campaign only
=== Items with Bound Spells ===
Spell	Item	Type	Race	Faction	Source 	Notes
 	 	 	 	All 	Random Drop	Available only in Total War: Warhammer
 	 	 	 	All 	 	Send a Caravan to Altdorf
 	 	 	 	 	 	Complete The Ivory Road Gift Store minor scheme
 	 	 	 	All 	Random Drop	
 	 	 	All 	All 	Random Drop	
 	 	 	 	 	 	
=== Unique Bound Spells ===
Spell	Race	Faction	Source	Notes
 	 	All 	 	Random Drop
 	 	 	 	Quest Reward from Dragon Battle: Gordinar, Champion of the Flame
 	 	 	 	Random Drop
== Strategy ==
The Lore of Fire is a great lore that is difficult to go wrong with. The lore attribute makes all units 12% weaker to fire damage which compounds on other fire weaknesses like regeneration or Tomb Kings lords for example.
Cascading Fire Cloak is a defensive and offensive spell that boosts melee defence and armour piercing damage. Both are very useful stats to have in combat, taking less hits and dealing more armour piercing damage.
Fireball is a useful snipe spell that is good for blasting enemies. Very straightforward.
Flame Storm is a fiery vortex that is very random, but destroys blobs of infantry. It is a costly spell and there are better spells in the lore.
Flaming Sword of Rhuin is a raw damage upgrade that also imbues fire damage on affected units. This is great when coupled with the lore passive allowing all units to do more damage. It also affects missile damage, so can be used to give fire attacks to ranged units as well.
Piercing bolts is a straightforward bombardment spell. It can do a decent amount of damage to blobs, but also to large units if it falls directly on them.
Finally, the Burning Head is one of the better wind spells in the game. It lasts for a long time, so it can end up impacting enemies who seemed out of reach from the initial path. Its movement can also send it careening towards friends or foes, so be wary. That being said, it does a tremendous amount of damage and can tear through all but the most heavily armoured infantry in the game.
== Trivia ==
*An overcast flame storm is easily the longest lasting Vortex spell in the game at a staggering 54 seconds long. The base cast is tied with Sakhmet's Incantation of the Skullstorm from Lore of Nehekhara at 27 seconds.
Category:Lores of Magic