NPCs

NPCs are non-player characters found all throughout the game, usually found during random events.
==Friendly NPCs== 
* These NPCs help you along the run.
 Friendly NPCs
Image 	Name/Link	Extra info
 	
====Beans the Dog====	
*She is a friendly NPC, for the most part...
*Appears as a random event. (You need to give her beans for her to stay).
*She will go scavenge for resources and bring them back to the player.
*Hostile if you kick her out. You will have to "survive bean the dogs hunting" in a dark forest setting.
*The only way to get toys throughout the run (asides from getting them in the 60 Seconds Sections).
 	
====Bottle Cap | Cat ====	
*Can be found in presents.
*Helps fend off rats in the vents and roaches (even the mutant ones).
*Can also be a random event.
 	
====Ending Alien====	
*This is the second type of alien, the ending alien.
*Aids you in getting the Alien Saviors ending, and is seen in the Neighborhood after completing some tasks.
* This npc appears to have a green skinny body, and a bigger head with glowing neon green eyes.
 	
====Homeless Dude====	
*A friendly NPC that comes as a random event from the Radio.
*The NPC is a bodyguard for your bunker if he doesn't get infected.
*When he is alive he's always friendly, if he dies he becomes hostile.
*This NPC asks for 2 food and 2 water.
*This NPC has a chance to turn mutant whether you give him supplies or not.
*This npc wears ripped clothing, has a brown beard and wears a pan as a hat.
 	
====Ripped muscles (a.k.a bodyguard)====	
*Obtained via emails.
*He fights enemy NPCs.
*Can kill enemies in 2-4 hits (Can solo bosses).
*1 Medkit heals him 50% (200 HP).
*Has 400 base HP.
*Cannot hit multiple enemies at once (Single targeter).
*Seen in the basement.
*This npc wears black jeans and a gas mask.
 	
====The Scientist====	
* Appears as a random event only available after 15 days.
*Triggers an ending if you protect his time machine.
*Seen in the basement.
*This npc wears a white coat, white pants, has a big white beard, and white hair, it also wears goggles.
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====Traveling Merchant====	
*Has a chance to show up in the Grocery Store, the Neighborhood, or the Hospital.
*Offers 3 types of regenerative teas in return for Sanity Points.
*Healing Tea: Regenerates health for a period of time. Price: 50 SP.
*Refreshing Tea: Regenerates thirst and hunger for a period of time. Price: 30 SP.
*Cleansing Tea: Cleanses your mind. Completely refills sanity. Price: 15 SP.
==Neutral NPCs==
*These NPCs don't directly attack you, usually asking for something first and only attacking you if you do something that triggers them.
 Neutral NPCs
Image	Name/Link	Extra info
 	
====Conspiracy Theorists====	
*They are friendly NPCs most of the time.
*Appear as a random event.
*Accept: Will ask for 2 food in exchange for protection from the aliens.
*Decline: They will dress up as aliens and attack you.
*Seen in the basement.
*This npc has a ripped shirt, and also ripped pants.It has a gas mask, and on top of the gas mask it wears an alien like hat.
 	
====Cow cult====	
*Appears as a random event.
*Will ask you to get 3 Hay from the neighborhood.
*Nope: Cow demon will attack if you reject and or don't find the hay in time (3 days).
*Deal: Your reward will be the cow god statue that will stay for the rest of the game in the corner of your basement.
* Seen in the basement.
 	
====Game Show Host====	
*Shows up via a random event for the radio.
*Shows up and gives you a wheel to spin with prizes. These prizes can be either good or bad. One prize per game show.
*Unlucky Prizes: lose 2 of every Regular and Rare items (except toolbox), lose half of your health, all players gets sick, summon Mutant Raider Boss after a while.
* Lucky Prizes: gain 2 of every Regular and Rare items (except toolbox), gain max health, gain katana.
*Seen in the basement.
 	
====Grandma====	
*Appear as random event.
*Offers cookies that have a random effect when you accept.
*Bad Effects: you deal less damage, Your hunger and thirst bar decrease more quickly.
*Good Effects: you deal more damage, regenerate your hp for 5 minutes.
*Reject: she will come back and attack the player.
*Seen in the basement.
 	
====King====	
* Chance to Appear as random event if the player(s) choose not to pay taxes to the medieval knights.
*Will requests the killing of the Beast ot the Wasteland.
*Accept: Werewolf will spawn in your basement and will attack you.
*Decline: He will bring the medieval knights to attack you, in random times.
* Seen on the basement.
*This npc wears an cardboard crown, and ripped clothing.
 	
====Medieval Knights====	
*Appears as a random event.
*The Medieval Knights are a neutral/hostile NPC.
*Will ask for 1 food every 3 days.
*Accept: Lose 1 food every 3 days for the rest of the run.
*Decline: The King will come and task you to kill the beast of the wasteland.
*Seen in the basement.
 	
====Rat King ====	
*Appears as a random event with some Mutant Rats.
*The Rat King first appears to negotiate with the player.
*Accept: he takes all current and future rat traps.
*Decline: he will return accompanied by Mutant Rats to attack the player.
* Seen in the basement.
 	
====Radiation the Clown====	
*Appears as a random event.
*Player(s) can't decline his minigames neither choose them.
*Has two mini games that you can play, cup and ball & solve a color puzzle in a 3x3 grid.
*If the player(s) fails to do his minigame they will lose health by an explosion (cup and ball) or electrical shock (puzzle).
*Seen in the basement.
 	
====Trading Alien====	
*There are two types of aliens: The trading alien and the ending alien.
*The Trading Alien appears as a random event and will ask for 1 toy .
*Accept: You will lose 1 toy but he will leave you alone and you will receive 50% extra Max HP.
*Decline: He will teleport you to a "fit the hole" styled minigame.
*Seen in the basement.
 	Cat Owner	
* This appears when you accept the Cat 
* If you reject him he attacks you but be careful as he drops a lot of life.
* If you accept it, it will take the cat and nothing else will happen in the game.
 	Snail 	
* Appear as a Random Event.
* You lose a random object and it gets stuck to the wall.
* If you reject him, he attacks you with a giant snail and three small snails.
* He may take your stuff at random depending on how many days he is in the bunker
 	Toilet 	
* Appear as a Random Event.
* This NPC may be a joke since it is the opposite, that is, if you accept it, it will attack you and if you reject it, nothing will happen.
* After you kill them he will ask you for 5 bottles of water.
==Hostile NPCs== 
*These NPCs harm you by attacking, lowering your stats, and/or taking your items.
Hostile NPCs
Image	Name/Link 	Extra info
 	
====Abomination====	
*An NPC that is extremely hostile and is only found at the Hospital.
*It can't see, but it can hear.
*Cannot be killed.
*He is also bald and tall.
*It has multiple nails in its head, and its covered in bandage looking things.
 	
====Bat (Vampire)====	
*Appears as Random Event.
*Will be on ceiling and after a while it will turn into a Vampire.
*When It's on Vampire form, it will try to kill the player. (Invincible).
*Wait for it to transform in a bat again and then kill it.
*Cannot be killed while its wings are open.
 	
====Beast of the Wasteland====	
*If the player accepts the request of the King, this beast will arrive after a while.
*Seen in the basement.
*It's a boss.
 	
====Bounty Hunter====	
*Appears each 3 expeditions.
*Gets stronger on each respawn.
*has 2 type of attacks.
 	
====Camera Bug====	
*Seen in the vents of the basement.
*If you let these take enough pictures of you, the Fumigator will spawn in your basement.
*Despite having cameras as heads, they have nothing to do with The Stalker.
*Use the Bug Spray to deal with them.
*This npc is an camera with spider legs.
 	
====Chicken==== 	
*Appear as Random Event, advised by a screamer with cluck sound.
*After a while, 4 of them will come to attack the basement. they are not big trouble.
* A few days later, a miniboss Mutant Chicken arrive, being quite resistant and deals good damage against players.
 	
====Cockroaches====	
*Appear as a Random Event.
*They do no damage.
*The Player's hygiene goes down faster when they are in the bunker.
*Has a random chance for them to want to declare peace with the player(s).
 	
====Future Scientist====	
*It has a chance to appear as a random event if you protect the time machine.
*Drops the Lazer Sword when defeated.
*Seen in the basement.
*This npc appears to wear a robot suit, and has a white beard and, white hair, it also wears goggles.
 	
====Hallucination====	
*Appears whenever your sanity is half or less.
*Can also appear when your generator is out.
*Jumpscares and damages you.
*Seen in the basement.
 	
====Hostile Alien====	
*The player need to kill it to progress through the ending Alien Saviors.
*Has a vacuum-like weapon
*Seen in the UFO Crashsite.
 	
====Insurgent Raiders====	
*They are hostile NPCs, works for the person who started the fallout.
*They appear after you fail to stay still when the soviet scan starts and attempt to kill you with assault rifles in the basement.
*They also appear after you got detected by the scan of drones in the neighborhood.
 	
====Moss Monster====	
*A hostile NPC that enters through the vault door.
*Attacks player(s) after entering the basement.
*Seen in the vault door camera.
*It seems to be a monster covered in holes with multiple branch like things, it also has a big mouth, and scary looking eyes.
 	
====Mutant Cockroaches====	
*They are a mutated variation of the Cockroach.
*Unlike regular Cockroaches, Mutant Cockroaches are hostile and attack players.
*This npc is a green mutated cockroach.
 	
====Mutant Raider====	
*It's a Boss.
*Seen in vault door camera.
*This npc appears to have robber like clothing, and a white mask.
 	
====Mutant Rat====	
*Appears as a random event.
*Makes all players sick if not dealt with using a Rat Trap, or manually catching it. This appears as vomiting.
*Seen in the basement.
*This npc is an rat with human legs.
 	
====Mutants==== 	
*They have many different appearances and health.
*Seen in the Grocery Store and Neighborhood.
 	
====Opium bird====	
*It is a Miniboss.
*Is a meme (2027). (See explanation of context here).
*Hostile NPC that enters through the vault door.
*Seen in the vault door camera.
*This npc is a tall white bird.
 	
====Parasite==== 	
*Appears as a Random Event.
*They appear on your food or water.
*If you eat or drink with a parasite on it, it will attack you and not give you any hunger or thirst back.
*These are killable.
*This npc is an worm looking thing.
 	
====Psycho==== 	
*Appear as Random Event, but without pop-up.
*Sends a blackmail though the emails of computer, demanding two random items in exchange for not attacking you.
*Occasionally, he can be unpredictable, as players might be busy and miss the email.
 	
====Rats==== 	
*Appears randomly in vents.
*Has 3 stages.
*Spawn 3 rats(with the possibility of 1 big one as an addition) if not closed or no rat trap set on vent.
*Seen in the basement.
 	
====Raiders==== 	
*Part of an unknown group.
*They can break down a part of the ceiling in the basement, and break in that way.
*Seen in the Grocery Store, Radio Interference Location and Cameras.
*This npc wears yellow clothing and a gas mask.
 	
====Robot Cockroaches ====	
*Roboticized variation of the Cockroach.
*Appear after the players reject the peace agreement.
*Will always appear 1 in random times.
*Hostile and target players.
*Seen in basement.
 	
====Robots from Future====	
*Appear after you agree with the Scientist to let the time machine in your basement.
*Appear first to try to destroy the time machine.
*After, theres a change to reappear with Future Scientist to try to kill the players and the Scientist.
 	
====Spider==== 	
*Appears randomly in vents.
*Has 3 stages.
*Spawn 3 spiders (with the possibility of 1 big one as an addition) if not closed or no sprayed with bug spray on vent.
*Seen in the basement.
 	
====Stalker==== 	
*Hostile, appears as a random event, and through emails.
*Hides behind the walls, sets up cameras, and leaves notes and drains your sanity.
*Seen in the basement.
*Cannot be seen physically.
 	
====Thief==== 	
*An NPC that doesn't attack you but it takes your items.
*Killed with weapons.
*The items he stole will be returned after being killed.
*Seen in the basement.
*This npc is dressed like a robber, and always holds a bag.
 	
====Vent Lady====	
*Appears randomly in vents.
*Has 3 stages.
* Jumpscares you and takes most of your items if you don't close the vent before she gets in.
*Seen in the basement.
*This npc is an woman like creature, with brown hair, it looks very weird.
 	
====Zombies ==== 	
* Appear as a random event.
*They slowly break down the planks covering the basement walls, and break in that way.
*Seen in the basement.
 	Hunt Me 	
* Appear as a random event.
* Appears in a random Expeditions locations
* If you don't find it in the last 10 days, the entire bunker will explode and you will die.
* To finish him off is to find him and kill him with a Weapons.
 	Poltergeist 	
* Appear as a random event.
* He will ask you for many supplies, which if not given, a Possessed Girl will appear every moment.
* If you give him the supplies, nothing will happen in the entire game.
 	Corn on the Cob 	
* Appear as a random event.
* He has some attackers that take too much life from you. It is best to fight with weapons like the Skeleton Mace or have a Medkit in your inventory.
* A Huge Crow tries to keep the corn plant, your decision is to give it or not to give it.
 	Goblins 	
* These NPCs are only in roulette mode
* If you kill one, there will continue to be more until you finish them all.
* This one drops too much life with a single hit.
 	Angry Foot 	
* This NPC is only in roulette mode.
* This foot will come on random days to attack you.
* this NPC has 2 types of attack.
* this NPC drops a lot of life
 	Do Your Chores! 	
* This NPC is only in roulette mode again..
* This NPC will come if you have done any bunker tasks.
* This npc will come days often
* This NPC takes a lot of life if you haven't done a task.
 	The GameShow Boss	
* This NPC will appear on the radio roulette.
* This NPC will appear in the game show on a radio.
* This NPC takes a lot of life with some of its attacks.
* It has a lot of life so it makes it difficult to kill it.
==OUTBREAK NPCs==
OUTBREAK NPCS
Image	Name/Link	Extra info
 	
====Scientist's====	
*Seen in Outbreak. 
*They are seen doing tasks, talking and being dead.
*The Scientist's are most likely Fungus Runner's, Fungus Walker's and Fungus Cult Members.
 	
===Security Guard's===	
*Seen in Outbreak
*They are seen doing tasks, captureing you, defending themselfs and of course being dead.
*The Security Guard's are also just like the scientist's most likely Fungus Runner's, Fungus Walker's and Fungus Cult Members.
 	
===Crazy Test Subject===	
*Seen in Outbreak.
*In the begining of the "testing" part of the game he can be seen weeping and being in distress.
*After the Scientist runs off and test subject's doors open he will say "Psst wanna be friends?". When he gets to close he will slap you damageing you.
 	
===Fungus Runner's===	
*Seen in Outbreak.
*Seen alongside the Fungus Walker's.
*When the player isn't near they will be in a idle postion making animal like noises.
*When the player is spoted by them they go on all fours and chase you down and try to kill you.
 	
===Fungus Walker's===	
*Seen in Outbreak.
*Seen alongside the Fungus Runner's. 
*When the player isnt near they will be in a idle postion making animal like noises.
*They also make animal like noises.
*They will chase you down and try to kill you when you are spotted by them.
==SEASONAL NPCs==
*Temporary NPCs
===Christmas 2023===
Seasonal NPCs
Image	Name/Link	Extra info
 	
====Angry Elf====	
*From Presents.
*Seen in Basement.
*Hostile event.
*Upon obtained, he will decrease all of the expedition items you get upon returning by 2.
 	
====Christmas Carolers====	
*Appears as a random event.
*They are a couple of mutants and humans.
*They sing a popular christmas song.
*Will ask for a donation.
*Seen in the basement.
*If accepted they will leave peacefully, if rejected they will attack you.
 	
====Evil Santa====	
*From Presents.
*Hostile event.
*Jumpscares you and arrives to the bunker short after to try and kill you.
 	
====Giant Gingerbread====	
*Seen in The North Pole.
*Is hostile.
 	
====Mad Elf====	
*Seen in The North Pole.
*Is hostile.
 	
====Mecha Snowman====	
*Seen in The North Pole.
*Is hostile.
 	
====Nerd Elf====	
*From Presents.
*Seen in Basement.
*Friendly event.
*Upon obtained, you will never have to firewall again for the rest of the run.
 	
====Nice Elf====	
*From Presents.
*Seen in the Basement.
*Friendly event.
*Upon obtained, you get double the items you would normally get when returning from an expidition.
 	
====Santa====	
*Seen in Santa's Fallen Sleigh.
* Is friendly.
*Will task you with delivering presents to certain areas.
*Its for the badge You Saved Christmas!
 	
====Vault Residents====	
*Seen in Vault locations.
*They appear in vaults that Santa asked us to deliver the presents to.
*If you trigger the alarm, the residents, possibly due to a misunderstanding, will attack you.