Dreamsinger (Magic Sword)

Dreamsinger is a neutrally aligned weapon created for bards. It has a white steel blade, a platinum filigree crosspiece, and a pommel set with fine moonstones. In the hands of anyone other than a barbarian bard, it is simply a magical sword +1. In the hands of a barbarian bard, it is a +3 weapon that also confers a 1 bonus in the AC and a +1 bonus to all saving throws. There is one exception to this: The wielder of Dreamsinger has a -1 penalty to saving throws vs. illusions and mind-affecting spells because of the strange menial effects of the weapon.
Dreamsinger allows a barbarian bard to cast spells from it. The spells ESP and augury are usable once per day each, and divination can be used once per week. The answers and information gained by the bard through the use of these spells should always be conveyed in a metaphor, simile, or allegory of some kind.
The special purpose of Dreamsinger is to find the other Blades of Corusk (The Edge, Harmonizer, Greenswathe, and Stalker), and this should be interpreted fairly strictly by the DM. Dreamsinger should be close to another blade, or close to someone or something that has information about the Blades of Corusk, for its special purpose powers to operate.
Dreamsinger has a vicious, special purpose power. It launches a 10' firespear of intense burning power in any combat situation related to its special purpose. The firespear is treated as a missile thrown by the wielder of the blade for attack roll purposes (maximum range of 80 yards). A successful strike inflicts 1d10 points of damage. No saving throw is allowed, but magic resistance (against 20th-level magic) applies, and half damage is sustained by a creature that is under the influence of a resist fire spell, a ring of fire resistance, or similar protection. The firespear can be launched twice a day.
When the firespear is launched from Dreamsinger, a wave of sound ripples radiates out to a 60' radius from it with a faint antiphonal sound. This produces an effect equivalent to a prayer spell affecting the sword's user and the party positively and enemies negatively in the area of effect. This lasts for 1d6+6 rounds. This special purpose power isn't communicated to the wielder initially. Dreamsinger makes it known only when its special purpose is first aroused.
Dreamsinger has an Intelligence of 14, communicates in its own special way (dreaming), and has an Ego of 12.
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Swords
Category:Magic Weapons