Retired Hunter Djura

==Summary==
Djura is an old veteran hunter who is said to possess amazing skill. No one has seen him in many years, since he ventured into Old Yharnam, deserted and burned to the ground after the plague of the beast took its toll there long ago. Some of his dialogue suggest he still sees the beasts as sentient, intelligent beings, and so has a problem with their slaughter and is hell-bent on keeping hunters out.
==Powers and Stats==
Tier: At least 
Name: Retired Hunter Djura
Origin: Bloodborne
Gender: Male
Age: Unknown
Classification: Human, Hunter, Member of the Powder Kegs
Powers and Abilities: 
*Superhuman Physical Characteristics
*Immortality (Type 2 [Able to function unimpeded after receiving injuries as severe as being impaled through the skull and torso and having organs ripped outVisceral Attacks])
*Blood Manipulation/Absorption (Able to turn their own blood into ammunition and fuelBlood Bullets as well as absorb the blood of defeated enemiesBlood Echoes)
*Weapon Mastery (Skilled marksman)
*Martial Arts (Skilled in hand-to-hand combat)
*Acrobatics
*Empowerment/Statistics Amplification (All Hunters are physically empowered by The Old Blood, and are able to further amplify their strength through larger and larger amounts of Old Blood, though they cannot do so in combat)
*Damage Boost (Able to charge their physical attacks as well as attacks with their Right Hand Weapons in order to deal increased damage)
*Non-Physical Interaction (As The Hunter can harm Intangible/Incorporeal beings and Ghosts with his weapons, The Bloody Crow should be likewise capable of killing creatures like Mergo’s Wet Nurse, the Bound Widow, and the Evil Labyrinth Spirit, who are merely disembodied spirits, as well as the spirit of the Orphan of Kos)
*Empowerment (Able to empower the Logarius Wheel with the manifested rage of the Vilebloods)
*Self-Healing (Low-Mid Via RallyRally and Blood Vials. Blood Vials can instantly heal wounds as severe as being impaled through the torso, having the skull pierced, or being Visceral Attacked by an enemy Hunter)
*Fire Manipulation (Via Molotov Cocktail)
*Statistics Amplification (All Attire grants the wearer varying degrees of increased physical durability)
*Damage Reduction (All Attire grants the wearer varying degrees of damage reduction against blunt and bladed/piercing attacks)
*Resistance to Poison Manipulation, Fire Manipulation, Temperature Manipulation, Magma Manipulation, Explosion Manipulation, Electricity Manipulation, Magic, Curse Manipulation, and Blood Manipulation (Possesses an innate resistance to both Slow and Rapid Poison, fire, electricity [Bolt], Arcane damage, and blood-based attacks, which is further enhanced by his Attire)
*Resistance to Sleep Manipulation (All hunters can resist the effects of the Blue Elixir which completely numbs the brainBlue Elixir - Dubious liquid medicine used in strange experiments conducted by high ministers of the Healing Church. A type of anesthetic that numbs the brain. Hunters, able to retain consciousness by force of will, make use of a secondary effect of the medicine, which dilutes their presence while standing still.)
*Resistance to Mind Manipulation/Sense Manipulation/Morality Manipulation (Unaffected by the Shaman Bone Blade)
Attack Potency: At least Multi-City Block level (Should be comparable to other Church Hunters such as Henryk, Eileen, Gascoigne, and Henriett)
Speed: High Hypersonic Combat Speed and Reactions (Can easily dodge point-blank shots from the Hunter Blunderbuss, Hunter Pistol, and Ludwig's Rifle. Can keep up with the early-game Hunter)
Lifting Strength: Class M (Should be comparable to Henriette)
Striking Strength: At least Multi-City Block level
Durability: At least Multi-City Block level
Stamina: Superhuman (All hunters are able to continue fighting even after sustaining injuries such as being stabbed, slashed, crushed, shot, poisoned, electrocuted, burned, and impaled)
Range: Standard Melee Range with Stake Driver, Tens of Meters with Hunter Blunderbuss and Molotovs, Hundreds of Meters with Gatling Gun
Standard Equipment:
Stake Driver.jpg|Stake Driver
Gatling Gun.jpg|Gatling Gun
Hunter Blunderbuss.jpg|Hunter Blunderbuss
BloodVial.png|Blood Vial
MolotovCocktail.png|Molotov Cocktail
14. Gray Wolf Cap.png|Gray Wolf Cap
47. Ashen Hunter Garb.png|Ashen Hunter Garb
48. Ashen Hunter Gloves.png|Ashen Hunter Gloves
49. Ashen Hunter Trousers.png|Ashen Hunter Trousers
*Stake Driver: A trick weapon fashioned by the workshop heretics, the Powder Kegs. Favored by the retired hunter Djura. The stake driver, with its queerly complex design, violently drives thick stakes into the flesh of foes. The stake driver allows for high-damage critical attacks, but is difficult to use and leaves its wielder wide open, but none of this should bother a mere Powder Keg.
*Hunter Blunderbuss: A blunderbuss created at the workshop for the hunters' line of work. Hunter firearms are specially crafted to employ Quicksilver Bullets fused with the wielder's own blood, boosting damage against beasts. The impact of this highly effective weapon counters beasts' swift movements, and its wide spread is nigh-on guaranteed to hit the mark.
*Gatling Gun: This is a highly-customized, portable version of the stationary gatling gun operated by the hunter Djura in Old Yharnam. It was the weapon of choice of the youngest of Djura's three companions. The Gatling Gun boasts exceptional rapid-firing functionality, but is considered a cumbersome weapon, due to its excessive weight and insatiable consumption of Quicksilver Bullets.
*Blood Vial: Special blood used in ministration. Restores HP.
*Molotov Cocktail: Explodes in raging flames when thrown against an object. One of the oldest hunter tools available in the workshop.
*Ashen Hunter Set: Attire of the retired hunter Djura. Painted with ash in a ceremony to ward off blood. This set boasts the highest Frenzy resistance of all armor sets.
Intelligence: Above Average (A legendary Hunter who, despite his old age, still displays a vast amount of skill)
Weaknesses: None notable
Notable Attacks/Techniques:
*Rally: A core mechanic of a hunter's fighting style, the ability to heal for part or all of the damage taken from a recent attack by retaliating with their own attacks. This allows a hunter to use an offense-centric, high risk/high reward style of combat, giving them the ability to sustain themselves by constantly attacking and counterattacking the enemy. However, this ability requires the opponent to be biological in some manner, as it is done in part by 'bathing in the opponent's blood' and does not work on inanimate targets or spirits.
*Visceral Attack: A unique and brutal technique in a hunter's fighting style, using a firearm or projectile Hunter Tool such as the Blackskye Eye or Augur of Ebrietas to parry an incoming attack, The Hunter briefly staggers the opponent, leaving them open for The Hunter to drive their hand into the opponent's torso or skull and tear out large chunks of their organs, dealing a large amount of damage. This can also be used on an unsuspecting enemy, hitting them with a fully charged heavy melee attack to stagger them in the same wayVisceral Attacks.
*Blood Bullets: A technique used by hunters as a means of conserving or creating ammunition for firearms in place of Quicksilver Bullets. Using their own blood as a substitute, a hunter is able to create a seemingly limitless number of Blood Bullets so long as their vitality holds out.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Bloodborne
Category:Absorption Users
Category:Acrobats
Category:Armor Users
Category:Blood Users
Category:Damage Boost Users
Category:Damage Reduction Users
Category:Dual Wielders
Category:Empowerment Users
Category:Fire Users
Category:Game Characters
Category:Gauntlet Users
Category:Gun Users
Category:Healers
Category:Horror Characters
Category:Humans
Category:Hunters
Category:Male Characters
Category:Martial Artists
Category:Serial Killers
Category:Statistics Amplification Users
Category:Video Game Characters
Category:Weapon Masters
Category:Stake Users