Sovereign Glut

==Summary==
Sovereign Glut is a deposed myconid regent, his circle destroyed by duergars who left him as the sole survivor. Now hiding out in another myconid circle, Glut seeks aid in destroying the duergar who slaughtered his people and silenced their song. Once his people are avenged, he then prepares to take down his benefactor, Sovereign Spaw, another myconid ruler who did nothing as Glut's people perished around him- in swearing his revenge, Glut swears to initiate the "Age of Glut" in the Underdark, where he will lead his people with a new song- a song of war and bloodshed. 
==Powers and Stats==
Tier: At least , likely , higher via Frenzied Spores
Name: Sovereign Glut, King of Kings
Origin: Dungeons and Dragons
Gender: Inapplicable
Age: Unknown, Myconids can live up to 24 years and Glut is likely approaching this figure by right of being the sovereignMonster Manual II 3.5e, pg 154
Classification: Myconid Sovereign
Powers and Abilities: Superhuman Physical Characteristics, Martial Arts (While not the most skilled fighter, Glut is capable of delivering devastating unarmed attacksBaldur's Gate 3), Enhanced Senses (As a Myconid, Glut can see in total darkness), Plant Manipulation, Telepathy, Fungus Manipulation (Glut can emit spores that allow for telepathic communication), Social Influencing (Glut is capable of wresting control of the grotto from Sovereign Spaw when Spaw is killed, urging his people to a frenzy for war with his new song; his flesh can be used to aid in intimidation when worn as an amulet), Poison Manipulation (His attacks deal poison damage), Necromancy (Glut can raise deceased targets back to life- including far more powerful creatures than himself, although doing so limits their capabilities; for example, a creature would no longer be able to spellcast when raised as a spore servant), Ice Manipulation (Glut is the owner of Winter's Clutches, a pair of gloves that offer powerful bonuses to cold-based damage, such that they can totally encrust enemies in ice when struck with even basic cold damage), Size Manipulation, Berserk Mode (When enraged, Glut emits frenzied spores on himself, making him larger and equally far more powerful), Statistics Amplification (Both his frenzied and haste spores afford him massive gains in terms of raw stats: his strength increases, his durability practically doubles, and he moves twice as fast), Madness Manipulation (Type 2, he can emit Timmask Spores that drive a target to placid confusion, leaving them befuddled and not in control of their own actions), Explosion Manipulation (Can create extremely toxic and ultimately explosive Bibberbang Spores), likely Empathic Manipulation (Should be capable of invoking their emotions via their communicative spores, similar to other Myconids), Duplication (Myconids reproduce by offshooting spores that rapidly grow into seedling myconids), Stealth Mastery (It is standard for Myconids to be proficient and even outright adept in stealthMonster Manual II 3.5e, pg 155), Perception Manipulation (Glut can invoke mental imagery via his spores, and does so to show the slaughter of his people to anyone who might listen and assist him), Preparation (Myconid spores are known to be used by sovereigns to create potions), Animal Manipulation (Myconid sovereigns can communicate with animals and often reign them into service, typically preferring large spiders), Mind Manipulation (Although myconids are individuals, the lesser members of the circle can be easily controlled by the sovereign)
Attack Potency: At least Wall level, likely Small Building level (Glut is more than comparable to common fodder enemies such as Rothé), higher via Frenzied Spores (In this state, Glut gains significant strength- enough to easily destroy those he struggled against before)
Speed: Subsonic+ (Easily capable of dodging point-blank crossbows and arrows), far higher via Haste Spores
Lifting Strength: Class 1 (As a medium creature with 14 strength, Glut can push almost 800 kilograms at maximum capacity)
Striking Strength: At least Wall level, likely Small Building level, higher via Frenzied Spores
Durability: At least Wall level, likely Small Building level, higher via Frenzied Spores (His durability increases twofold via the use of these spores)
Stamina: Superhuman, likely comparable to adventurers capable of enduring extreme bodily trauma such as loss of limb or impalement, or significant periods of time without rest, with little to no impairment beyond the obvious
Range: Standard Melee Range, up to Tens of Meters via spores 
Standard Equipment: Winter's Clutches, Champion's Chain
Intelligence: Above Average, Glut possesses middling mental statistics that place him marginally above the average human
Weaknesses: Glut is extremely sensitive to sunlight, such that even remote exposure to it can be debilitating; similarly, fire is extremely effective against Glut; his lust for revenge leaves him often prone to abusable weaknesses
==References==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Game Characters
Category:Video Game Characters
Category:Fantasy Characters
Category:Martial Artists
Category:Enhanced Senses Users
Category:Plant Users
Category:Telepaths
Category:Fungus Users
Category:Social Influencers
Category:Poison Users
Category:Necromancers
Category:Ice Users
Category:Size Users
Category:Berserkers
Category:Statistics Amplification Users
Category:Madness Users
Category:Explosion Users
Category:Duplication Users
Category:Stealth Masters
Category:Perception Users
Category:Preparation Users
Category:Animal Users
Category:Mind Users
Category:Tier 9
Category:Dungeons and Dragons