Burdinadin-Ohanedin Warfare

Generally speaking, they don't fight full scale wars. Mostly they keep 
their distance from each other, but when they do meet in conflict, it is
 generally in an asymmetrical manner, a fight over some sort of 
objective, not just a set-piece battle.
The Ohanedin are better 
at setting ambushes, and their ability to smell fear is something that the Burdinadin don't really have an answer to--only a madman wouldn't be
 afraid knowing they were going to fight the Kartzletan Elves.
The Burdinadin have mobility and technology on their side, though, and if 
they coordinate well they can bring some pretty awesome firepower to 
bear on their foes. Logistics, and at times the actual methods of transit are faster. While 
it is by no means common, they have made use of... Higher-tech means of 
transport before. Iron Horses, though rare, are used particularly on the
 Steppe. Aerial insertion is also an option for certain Glades, in 
varying forms. Others just use well-designed coaches drawn by chemically
 enhanced horses.
In a conflict between the two, it usually 
depends on who has the better intelligence on the other. Both the Ohanedin and the Burdinadin make extensive use of human spies, agents 
and mercenaries to secure their interests. Oftentimes, it is actually 
these human auxiliaries who end up fighting each other. 
When Burdinadin and Ohanedin do meet in battle, it's most often it's two groups meeting outside of their own element, fighting
 over something they both want. In these situations it's basically 
Operators Operating versus a five man squad of Riddicks. Who wins 
depends on whose story it is.
Burdinadin Field Rations consist of compressed bars of rendered carbohydrates, a small sphere of pemmican coated in wax (they usually just eat it whole) and a vial of concentrated vitamins. This is also what most of them actually live off of in day to day life in the Glade.
What Ohanedin generally do when they find themselves in actual wars with their neighbors is different from Guerrilla warfare, being more akin to a chevauchee. They get on their horses (they are exceptionally good horsemen) and they ride into the country, avoiding decisive engagements wherever possible, and simply kill every living thing they find there, and burn everything else. They cannot normally take cities (though a few times they have taken castles by scaling the walls at night or similar treachery) but they can burn great swathes of farmland, depopulate villages, and generally ruin everything that isn't heavily guarded. 
Wars with the Ohanedin are gruesome affairs, and if not dealt with effectively can result in famines that last for years, with even the seed-stock having to be handed out from the stores of larger cities and castles. Lagoria's last war with Kartzletan was such a disaster that it very nearly cost them their country--not to the Ohanedin, but to Nisperada, who invaded when they realized how devastated the country was.
Of course, if forced into a decisive confrontation, the Ohanedin are still plenty formidable, but they can be defeated. Lagoria eventually won its war after one such battle, and demanded enormous reparations, which were paid at great expense by the Ohanedin, and included the sum of 100,000 pounds of silver. The eldest daughter of the Prince of Kartzletan, a girl by the name of Arantxa, was sent to the King of Lagoria and swore an oath to serve his family for three generations in exchange for a lowering of the amount from 120,000 pounds. Most of the "silver" was actually paid in the form of cattle.
==Sources==
https://archive.4plebs.org/tg/thread/36509224
Category:Din
Category:Burdinadin
Category:Ohanedin