Sanshou Mastery

The power to be a master of sanshou, either innately or through training. Variation of Kickboxing Mastery and Kung Fu Mastery.
==Also Called==
* Sanda Aptitude/Expertise/Intuition/Mastery
* Sanshou Aptitude/Expertise/Intuition
==Capabilities==
The user, either innately or through training, is a master of sanshou. Known as Chinese boxing or kickboxing, sanshou is combines full-contact kickboxing, which includes close range and rapid successive punches and kicks, with wrestling, takedowns, throws, sweeps, kick catches, and in some competitions, even elbow and knee strikes.
==Applications==
* Martial Arts Mastery
** Encyclopedic Knowledge; only about kickboxing
*** Enhanced Footwork
*** Jump Combat: possible
** Striking Mastery
*** Precise Strike; with legs and hands
* Enhanced Upper Arm Strength
** Multi Strike
** Pressure Strike
** Megaton Punch
*** Heavy/Pressure/Speed Strike
** Power Fists
*** Razor Hand
*** Power Finger
* Enhanced Lower Leg Strength/Power Legs; kickboxing often strengthens the lower body, sometimes to an extreme
** Megaton Kick
*** Heavy/Pressure/Speed Strike
** Multi Strike
** Razor Foot
** Pressure Strike
==Associations==
* Kickboxing Mastery
* Kung Fu Mastery
==Limitations==
* May require a degree of training or exposure.
* May take time to achieve mastery.
==Known Users==
* Kenshi (Mortal Kombat)
* Takuma Tsurugi (The Street Fighter)
Category:Powers
Category:Martial Arts