Mirelurk (Fallout: The Roleplaying Game)

Mirelurk are creatures in Fallout: The Roleplaying Game.
==Background==
The most common of the mirelurk family is just referred to as a mirelurk. These creatures resemble horseshoe crabs, with large pincers capable of breaking bones. They can be found in groups in most places where there are large bodies of water. Sometimes barnacles, netting or other debris can find it’s attached to its shell making them easier to spot.Fallout: The Roleplaying Game core rulebook, pg. 345
==Attacks==
* Pincers: Body + Melee (TN 11), 6 Physical damage
==Special abilities==
* Immune to Radiation: The hatchling reduces all Radiation damage suffered to 0 and cannot suffer any damage or effects from radiation.
* Small Weak Point: While the mirelurk's body is covered in a toughened shell, its face is its weak point. This area is small and difficult to accurately hit. The face is treated as having a defense of 2.
* Aquatic: The hatchling can swim and submerge itself in water indefinitely without needing to come up for air. They suffer no difficulty increase for attacks or movements made while underwater.
==Inventory==
Scavengers can butcher a dead mirelurk with a successful Endurance + Survival test with a difficulty of 0. This yields 2 portions of mirelurk meat. For each Effect rolled, they also yield 1 softshell mirelurk meat.
==References==
Category:Fallout: The Roleplaying Game creatures