The Occultist (Darkest Dungeon)

==Summary==
The Occultist is a character from Dark Dungeon.
A lifetime of scholarly inquest into ancient and forbidden lore has opened the Occultist's mind to the powers of the void. Debilitating curses and maddeningly impossible support skills are his specialty. The void, however, is an unpredictable power, and consequently skills' effectiveness can vary dramatically, and usually come at a cost of light or stress.
==Powers and Stats==
Tier: 
Name: Real name decided by RNG. The starting Occultist is always named Alhazred, but the player can change it as they please.
Origin: Darkest Dungeon
Gender: Male
Age: Unknown
Classification: Human, Sorcerer
Powers and Abilities: Superhuman Physical Characteristics, Magic, Healing (Via Wyrd Reconstruction and Dark Ritual) Portal Creation and Summoning (Can open portals and summon eldritch monsters to attack his enemies through them), Telekinesis (Can hold and lift his skull in this fashion. Can pull an enemy from the third or fourth position by two positions via Daemon's Pull), Empathic Manipulation and Madness Manipulation (Type 2, can weaponize his dark magic to inflict Stress and Horror on the enemy team. Can weaken the stress of his allies), Forcefield Creation (Can use boundaries spells to protect a location and prevent an attack), Curse Manipulation (Can curse his foes to reduce their defense and attack), Regeneration (Mid-Low, capable of healing from nigh-lethal damage on the way back to the Hamlet), Resistance to Empathic Manipulation (Able to resist Horror, a status effect that increases Stress overtime, as well as abilities that just outright increase stress.), Madness Manipulation (Type 2 and 3. Can withstand multiple gazes into The Ancestor's true form as well as his mental assaults), Poison and Acid Manipulation (Able to resist Blight, which serves as both poison and Acid depending on the circumstance), Disease Manipulation (Can resist Medival diseases and the Crimson Curse), Status Effect Inducement (Can resist having his stats lowered, as well as being stunned) and Curse Manipulation
Attack Potency: Small Building level (Killed the Swine King, who can swing his cleaver with this amount of force)
Speed: Supersonic (Comparable to the Man-at-Arms, who is this fast. At least comparable to the Swine King who can swing his cleaver this fast)
Lifting Strength: Unknown, likely Class 1 (Possibly comparable to the Swine King, although physically weaker than most of his peers), higher with magic (Capable of pulling enemies around with relative ease)
Striking Strength: Small Building level
Durability: Small Building level (Can take hits from the Swine King)
Stamina: High (Able to keep on fighting, even when badly wounded and bleeding, or even under blight. Also able to take heavy blows while near death.)
Range: Standard melee range
Standard Equipment: His Candle-Topped Skull, His Dagger
Intelligence: Gifted. Spent his life studying Dark Magic and Eldritch forces and until he finally managed to master them and knows a large variety of dark spells. 
Weaknesses: His candle-topped skull is connected to him and he will die if the candle is completely melted to the point of snuffing out. His Wyrd Reconstruction spell can cause an ally to bleed instead of healing them. When afflicted, the Occultist will sometimes get possessed by the dark power he has made a pact with.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Magic Users
Category:Healers
Category:Healers
Category:Portal Users
Category:Summoners
Category:Telekinesis Users
Category:Empathic Manipulation Users
Category:Madness Users
Category:Forcefield Users
Category:Curse Users
Category:Regeneration Users
Category:Protagonists
Category:Good Characters
Category:Sorcerers
Category:Knife Users
Category:Game Characters
Category:Video Game Characters
Category:Darkest Dungeon
Category:Characters
Category:Candle Users