Super Mario Urbex

Super Mario Urbex (Japanese: スーパーマリオ都市探査アーベックス) is a 3D Super Mario title under development by AM Studios for the Display C.
Urbex is inspired by New Donk City from Super Mario Odyssey, and sees Mario travel almost exclusively in a city setting. The game world includes elements of urban exploration, which is reflected in the title of the game.
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==Gameplay==
{|class="wikitable" 	
Pak 	Primary Function
StickCircle Pad 	Movement
FaceRetro NES FaceRetro GameCube Face 	Jump
FaceRetro NES FaceRetro GameCube FaceMotionPlus	Spray Dash
Super Mario Urbex is built off of the standard 3D formula of the series. Mario can use a variety of jumps to navigate an open environment and reach collectibles—this time, Paint Chips. Some Paint Chips require exploration of the outside city, while others require the completion of more linear challenges within buildings or underground.
Unlike prior entries in the series, in which collecting mission goals unlocks new levels, most of the game world is available from the start. The only areas unlocked by certain quantities of Paint Chips are boss levels that progress the plot, which are similar to the "Bowser in the…" levels from Super Mario 64.
Mario befriends a new character, Rush, at the beginning of the game. She grants him a unique new move, the Spray Dash, which multiplies his velocity (or boosts him forward if he is still) and gives him aerosol paint-like properties for a split-second.
Enemies react in various ways to the Spray Dash; most are stunned or defeated, while paint-based ones are absorbed to grant temporary powers to the Spray Dash depending on their hue. Red enemies provide flight; green provide a matter splatter effect; and blue provide invisibility. Colorless enemies and objects can be controlled by Spray Dashing into them, in similar fashion to the Capture from Super Mario Odyssey.
Spray Dashing onto certain types of surfaces, usually walls, causes Mario to manifest as a painted mural. In this state, he is able to interact with enemies and items on the two-dimensional surface. Attempting to Spray Dash from within a surface causes Mario to return to normal three-dimensional space if possible. Mario cannot Spray Dash onto overly rough or bumpy surfaces, or onto or out of parts of surfaces covered by glass. Once Mario has already Spray Dashed onto a surface, moving behind certain types of glass modifies his appearance and abilities. Tiled glass panes degrade Mario into a sprite from a previous game, depending on the size of the tiles, and give him his skill set from those games. For instance, Mario in Super Mario World style is able to use the powerful Spin Jump from that game.
==Characters==
Main characters
Character	Description
Bosses
Character	Description
==Plot==
At some point in the opening sequence, Mario and Luigi chase down Bowser's airship as it travels to Princess Peach's Castle. An indiscernible figure exits the airship after it docks itself in the castle moat, and makes off with the princess just as the Bros. arrive. From the airship's deck, Bowser taunts the Mario Bros., claiming that they'll never catch up to him even though he'll only be one world away this time. Confused but unfazed, Mario long jumps into the ship just before the doors shut, tumbling face-first onto the floor inside. Luigi takes a split-second to react, and has to follow suit by jumping onto the side of the airship.
Just as Mario rights himself, he is forced into the back wall of the airship as it tilts upward. The scene is consumed by a zoom blur and a sound like a jet taking off. The airship reaches escape velocity, leaving Luigi barely clinging on for dear life. Once in space, the airship's artificial gravity activates, which is reflected by a gravity wall pattern appearing on its interior. Mario is finally able to peel his arms, legs, and hat from the wall and scope out the vehicle.
==Locations==
The Underground
Serving as the hub world of the game is the Underground, a network of subway tunnels leading to a rapid transit line used for fast travel. In addition to bridging the districts of the city, this area provides access to secret areas and levels that cannot be reached otherwise.
The Underground provides signage and wayfinding techniques to counteract its labyrinthine structure. It makes heavy use of Super Mario Galaxy-style variable gravity, and includes twisting hallways between rooms. Each station of the Underground has its own aesthetic theme inspired by the district outside.
According to Urbex's producer, the Underground was inspired by a mix of Super Bell Subway from Mario Kart 8, and his own experiences with subways around the world.
Hint Museum
The Hint Museum is a location only accessed through a station in the Underground, and builds on the Hint Art system from Super Mario Odyssey. Mario is restricted from using the Spray Dash inside, since it could damage the art.
A character called the Hint Curator explains how the system works. His museum collects non-objective art based on specific places in the city, and Mario must ground-pound in the locations indicated by this art to find one hidden Paint Chip each. Most Hint Art is labeled with the district of origin, and a genre such as "Abstract", "Photography", or "Reproduction".
Upon collecting a Paint Chip related to the Hint Museum, the player is given the option to warp back to its station.
The location of the Hint Museum is a pun in that it literally contains underground art. The museum was also inspired by Anville Town from the Pokémon series; both are minor locations that can only be reached via subway, and are popular with visitors.
Districts
The city is zoned into districts, each drawing part of its theme from a real-world city, and part from a standard Mario world theme. Travel between districts is available from the Underground.
District	DescriptionPlaces of interest
Azuma District	This district, built into the mountainside, generates a unique vibe by combining ancient architecture with bleeding-edge aesthetic. Caverns and temples alike are good places to explore.
Gintoro District	A steep district with a central chokepoint in the form of a beautiful golden suspension bridge. Many of the other roadways are so close to verticality, it's a wonder vehicles can climb them!
Near the district is an abandoned theme park, shut down after an accident that claimed the lives of several visitors. (Luckily, no Game Overs occurred.) The surrounding area is basically a ghost town.
Grásso District	A district with many sadly crumbling buildings. It is known first for its formal, pillar-based architectural style, and second for its oddly overcast weather. If only there were some way to walk on clouds!
Riché District	A beautiful riverside district said to inspire romance.
At the district's core is the thousand-foot-tall Riché Tower, equally conic and iconic.
==Items==
Super Mario Urbex includes a variety of items. Their effects range from giving Mario new abilities to just giving him new wardrobes.
Item	Description
 	A strangely universal currency, in that it is in use all over the actual universe. Mario's collection of loose change allows him to buy items at shops. However, each death will cost Mario ten Coins, or his entire wallet if he has less than ten.
 	Picking up a Heart replenishes Mario's life energy by one wedge.
 	Life-Up Hearts increase Mario's maximum health from three wedges to six. They also refill his life energy. How romantic!
 	A checkpoint. If he loses a life, Mario respawns at the last Checkpoint Flag he touched. They can't be used for fast travel, since that's what the Underground is for, but there is a Checkpoint Flag right outside every entrance to the Underground.
Paint Chips
Item	Description
 	Super Mario Urbex's main collectible item. Mario must collect Paint Chips to open boss levels and progress the story.
 	A fifth of a shattered Paint Chip. Collecting all five causes the Paint Chip to reform and become obtainable. The zone containing all five Paint Flakes is bounded by a silver line on the HUD layer while Mario is near.
 	TBA
 	When passed through, a Paint Ring makes a few Paint Coins temporarily appear nearby. The amount left to collect is indacted in the HUD. It is often challenging to collect all of the Paint Coins under the time limit, but doing so generates a Paint Chip.
 	A Paint Chip that has sustained damage and turned monochromatic, with power leaking from the cracks in its surface. It appears only after all nearby Paint Chips are collected. Entering the zone of effect places Mario at a set starting point, and imposes such conditions as limited health, a time limit, disabled Spray Dash, fast enemies, or a search for 100 Paint Coins. Exiting the zone prematurely causes Mario's progress there to reset.
Power-ups
Power-ups are handled much differently than in prior installments. Returning power-ups are usually found in more realistic contexts. For instance, Mushrooms are often sold in supermarkets (similar to Lumalee's role in Super Mario Galaxy) and Fire Flowers can be found in rooftop gardens. Power-ups are often found near Paint Chips that require their use.
Item	Description
 	TBA
 	TBA
 	With the power of the Red Star, Mario's Spray Dash allows him to take flight. The sky offers a great view, and if Mario is fast enough, he can swoop into otherwise hard-to-reach areas. The power-up lasts about ten seconds.
 	With the power of the Green Star, Mario's Spray Dash generates a lasting matter splatter effect. He can see and interact with objects that would otherwise not appear to exist. The power-up lasts about ten seconds.
 	With the power of the Blue Star, Mario's Spray Dash will turn him invisible. He can move through grated surfaces and avoid being seen by aggressive enemies, as long as he isn't under bright light. The power-up lasts about ten seconds.
Outfits
Item	Description
==Music==
 Theme of Super Mario Urbex (beta)
==Gallery==
SuperMarioUrbexLogoHalloween.png|Halloween-themed logo, used during Fantendo Spooky Scary Showcase 2017.
==Easter eggs==
*Mario appears to have a very faint tribal pattern textured onto his left upper arm, which is only visible in-game while he is wearing certain outfits. This is in reference to the depiction of Mario with a tattoo in a print ad for the Game Boy Advance SP Tribal Edition. The implication is that Mario got the tattoo removed slightly prior to the events of Urbex.
*If the player uses first-person view while Mario has Spray Dashed onto a surface, the graffiti on said surface will be modeled out in a narrow three-dimensional space, in the vein of Flipping in Super Paper Mario.
*The screen that appears when Mario loses a life depicts him running from left to right, dropping ten Coins as he does. Undodog from Mario Paint will occasionally greet Mario during this animation. This is a play on how ever since the lives system was been removed from 3D Super Mario games, Mario's deaths are all but undone.
==Trivia==
*Urbex released alongside two new Pak designs. The Graffiti design is based on the various instances of graffiti found within the game. There are a few variations on this design, each with different placements of the graffiti used in the pattern. The Paint Chip design uses the textures of the Paint Chip item.
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