142438-aurin-still-cant-be-medics-or-engi-this-makes-me-sad

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I know the Carbine team is small, and undoubtedly struggling with the new influx of player demand due to F2P, but I thought this was on the list of planned things way back before drop 3?  What happened to it?  I mean, the costume system allows them to wear whatever, so it can't be a modeling issue.  Is it designing the animations or something?   What happened with all race/classes being unlocked at some point? BTW, before someone comes in with the 'lore'  argument: No.   Every time you use lore to explain gameplay flaws, god kills a catgirl. Don't do it. Think of the catgirls!
  
			
				
	Edited October 12, 2015 by Elite Seraph	
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			They said they wanted to do it, but I don't think they ever committed to doing it.. Animations, were the big blocker.	
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Like the guy above me said, I'd heard that animation development would've caused allowing more class/race combinations to take too much time.
 
Still, if F2P goes well then I don't think it'd be impossible to happen in the future.	
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			Give it time I suppose :P. I liked to see new weapons in my opinion like dual wield sword stalkers or even on warriors. I'd like a engineer or esper draken one day as well :P.
			
				
	Edited October 11, 2015 by Turbotailz86	
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			I don't know about you, but I'm wouldn't let a spaced-out, hyperactive little girl with dilated pupils and bunny ears to come anywhere near me with a needle.	
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But dare we risk opening the floodgates entirely?
 
Granok Espers?
 
Down this road lies the path to madness...	
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I don't know about you, but I'm wouldn't let a spaced-out, hyperactive little girl with dilated pupils and bunny ears to come anywhere near me with a needle.
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The animation explanation does seem flimsy, but I don't think it matters. It seems that Carbine has already rationalized an in-universe explanation for the limitations. Taken from here.
 
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Those restrictions do have lore reasons for being in place, as well as gameplay balance (or so I'm told). In the case of the Aurin Warrior, it's about the style of combat and philosophical aspects of being a Warrior in the WildStar universe. They're fighters, and hunters, and scrappy pugnacious treehuggers, but their culture simply didn't have the same cultural traditions as the other races which include that class. 
 
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			I always thought only letting Aurin be a few different classes was an easy way to prevent the servers from being flooded by a single race.	
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The lore implication we can get from this is that Cassians and Humans do get to be all classes because they were much more culturally diverse because they were a space-faring civilization with colonies in multiple planets. Unlike all the other player races, that were limited to a single planet until the Dominion/the Eldan arrived. 
I don't feel it explains why Draken, Chua and Mechari are limited, though, since those had much, much more time than the other races to have their cultures affected by the Cassians. Which is why we have to go for the 'gameplay balance' reasons: the Exiles would be culturally limited by the lore while the Dominion wouldn't be. The solution was to segregate gameplay from story and make class selection symmetrical.
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The animation explanation does seem flimsy, but I don't think it matters. It seems that Carbine has already rationalized an in-universe explanation for the limitations. Taken from here.
 
 
The lore implication we can get from this is that Cassians and Humans do get to be all classes because they were much more culturally diverse because they were a space-faring civilization with colonies in multiple planets. Unlike all the other player races, that were limited to a single planet until the Dominion/the Eldan arrived. 
I don't feel it explains why Draken, Chua and Mechari are limited, though, since those had much, much more time than the other races to have their cultures affected by the Cassians. Which is why we have to go for the 'gameplay balance' reasons: the Exiles would be culturally limited by the lore while the Dominion wouldn't be. The solution was to segregate gameplay from story and make class selection symmetrical.
 
...which comes with the problem of why didn't they apply that same story and gameplay segregation to more aspects of the game. But that's for another thread.
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			In truth, I think that it's simply a matter of managing already taxed resources.  The race/class setup we have now WORKS.   There's nothing broken about it.  It's simply less important than other things in the game, like cranking out new content, managing the server load, creating new cash store items, balancing the F2P model vs demand, etc, etc.    I'm sure it's on the list of things to do, but undoubtedly FAR down the list. 	
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Don't really see how lore stops classes being on certain races considering how the classes are designed.  Can a draken not learn to pick up a big gun and build robots?  Is an auring incapable of learning how to use resonators to heal?
 
*shrug*  Seems.. odd.  Not like in fantasy MMOs where some god needs to bless x race with powers.  Most classes are just using equipment with some special magics once in awhile.  Espers are the only ones that seem 100% spell-castery and from the bit I've read about them - who couldn't have that power?
 
I just want a big draken w/ a big gun plz.	
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I know the Carbine team is small, and undoubtedly struggling with the new influx of player demand due to F2P, but I thought this was on the list of planned things way back before drop 3?  What happened to it?  I mean, the costume system allows them to wear whatever, so it can't be a modeling issue.  Is it designing the animations or something?   
 
What happened with all race/classes being unlocked at some point? BTW, before someone comes in with the 'lore'  argument: No.   Every time you use lore to explain gameplay flaws, god kills a catgirl. Don't do it. Think of the catgirls!  
 
 
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			Meanwhile, I have a couple of friends who aren't making Mechari because they can't make them Espers.	
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			I don't see any reason why mordesh can't be an esper :[	
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Meanwhile, I have a couple of friends who aren't making Mechari because they can't make them Espers.
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			In time they should unlock all classes+races combos (for free) and add a race change service at the store. After that, more customization options would be nice.
			
				
	Edited October 11, 2015 by Zelaz	
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			Yeah, I have 3 Humans because of that. Can't create Aurin Warrior, Engineer and Medic. :C	
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But dare we risk opening the floodgates entirely?
 
Granok Espers?
 
Down this road lies the path to madness...
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Using the lore argument kills a catgirl?
 
Lore!
 
Lore!
 
Stuff!
 
Lore!
 
Really though, I think the #1 reason they kept certain classes out of Aurin hands, is simply because they didn't want to rename the Exiles to "Catgirls and some random weirdos" because that's all there would be, as that is all there is really now on Exiles anyways.	
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But how does a robot use psychic powers?
 
The mind boggles!
 
I mean I'm all for more class/race combos but I literally cannot comprehend how Mechari could utilize the psychic powers that Espers wield.
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			Because lore is a gameplay flaw, now ?...Guess i'll just stop playing games, then...	
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Because lore is a gameplay flaw, now ?
 
...Guess i'll just stop playing games, then...
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They'll do it eventually. 
 
Until then, suck it up and play a race that's not an Aurin.	
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We really need more esper races.
Correlation does not equal causation, but it seems rather convenient that Human, Aurin, Cassian, and chua are both the most popular races, and the only ones that have esper. 
 
If we added more races would we see people play more races? Is it class, or aesthetic? 
I know a person in particular that really wants Draken Espers. 	
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Down this road lies the path to madness...
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			After fiiiiiinally getting past the super dull early levels of the warrior class I really wish Aurin could be warriors. The fighting style feel like it would fit the race for those who want a more aggressive and brutal play style. But I suppose my human will have to do for now. (somehow imagines an Aurin wielding a sword via a tail attachment.... )
			
				
	Edited October 11, 2015 by FunkyBacon	
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Draken can be dual wield pistols, but they can't use a bigger gun to become a engineer? The irony.
We know for sure Draken has some shaman type of powers to control undeads and such. Maybe future installment? :P	
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Yeah, I have 3 Humans because of that. Can't create Aurin Warrior, Engineer and Medic. :C
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They'll do it eventually.
 
Until then, suck it up and play a race that's not an Aurin.
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What is the sense of having humans in a fantasy game?
You could have just as easily gone granok or mordesh to fit those roles.
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You're asking a lot from me... 
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They did give some lore reasons to tide us over in a recent Reddit AMA (Chua don't have long enough limbs to use melee weapons, Granok and Mechari aren't as capable of wielding primal powers as other races so magic doesn't come as easily to them, etc.)
That said, I think we all know the real reason, and nobody would mind some of the restrictions being lifted. Maybe not all of them, just to keep a little flavor, but I don't see why we can't have Draken Espers or Aurin Warriors.	
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They did give some lore reasons to tide us over in a recent Reddit AMA (Chua don't have long enough limbs to use melee weapons, Granok and Mechari aren't as capable of wielding primal powers as other races so magic doesn't come as easily to them, etc.)
That said, I think we all know the real reason, and nobody would mind some of the restrictions being lifted. Maybe not all of them, just to keep a little flavor, but I don't see why we can't have Draken Espers or Aurin Warriors.
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'3'	
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			It will be a sad day for the game if they ever allow filthy Aurin to be every class.	
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They'll do it eventually.
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Lets look at this that way:
The races are evolutionary fit to their former enviroment and behaviour.
Aurins were no killers. They hunted only for reasons and never killed without one.
They never used to cultivate animals and never had wars before.
That made them small and fast, not much strength, so they can hunt efficiently.
Now Imagine someone with that stature and mind hold a sword (which would be to heavy).
They have magic skills, why do they need healers with tech? Or engineers if they live on trees?
 
Same goes for that hamster-race (forgot their name)
They are evil scientists, small in stature, not strong at all.
Does someone with that feats want to have a close-range battle?
I mean I could kick a hamster who wants to attack me with a toothstick.
They are deveitful and possibly would play tricks, attacking from far to have an advantage.
 
Mechare are machines. They are build for a purpose. They might have a mind but that doesn't prevent them
from having something missing to use magic. Maybe they are even build that way that they cannot modify themselfes
at all without deactivating themselves (thus dying).
Maybe it is even the DNA itself that makes magic available.
 
That would make Granoks also incapable as their DNA is stone.
 
Let us take it this way:
If someone would give you a sword and told you to take your part in an invasion, would you do that?
I mean the real you. Who is not trained in it, who has no reason to do that or ever had to?
			
				
	Edited October 12, 2015 by JimmyInsane	
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			i really miss tauren paladins cuz who needs lore or logic.
			
				
	Edited October 12, 2015 by furoflo	
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Let us take it this way:
If someone would give you a sword and told you to take your part in an invasion, would you do that?
I mean the real you. Who is not trained in it, who has no reason to do that or ever had to?
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I also don't buy this because then there should be path restrictions as well. I mean, Aurin can be Scientists but not Medics? I think they just really don't want to open up other classes for some reason. Granok have also been around for a while as well plying their trade as mercenaries, so it's even more weird to me that they don't have more classes available to them.
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There's only so much you can do with game design to establish a race as "technologically backwards" in a science fiction setting without punishing a player for choosing to play that race.
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Isn't restricting the classes doing exactly that, though? Specially if the player would normally prefer one of the restricted ones over the others.
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1) fun > lore
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To hell with the catgirls. Some race/class combinations make no sense to me in this game.
 
Only combination in the game I can't agree with are Chua Espers, despite how intelligent they are.  Seems like the class would fit best with the Draken's tribal theme.	
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Well supposedly race/classes were restricted because the devs didnt have the time needed to do animations for every race/class so instead they did just the ones that we got. I say supposedly because i'm to lazy to look up an official source stating that but thats what everybody says.  If any restriction existed with Paths it obviously would not be with animations.  So it would have to be put there intentionally and "lore" would end up being the reason that you dont get the pick the Path. 
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			They should at least add a class to the races that have the least options. It'd be a start. 	
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Like the guy above me said, I'd heard that animation development would've caused allowing more class/race combinations to take too much time.
 
Still, if F2P goes well then I don't think it'd be impossible to happen in the future.
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To hell with the catgirls. Some race/class combinations make no sense to me in this game.
 
Only combination in the game I can't agree with are Chua Espers, despite how intelligent they are.  Seems like the class would fit best with the Draken's tribal theme.
 
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			I wonder how many more Aurin there would be if they could be every class. The thought is frightening.	
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To hell with the catgirls. Some race/class combinations make no sense to me in this game.
 
Only combination in the game I can't agree with are Chua Espers, despite how intelligent they are.  Seems like the class would fit best with the Draken's tribal theme.
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I wonder how many more Aurin there would be if they could be every class. The thought is frightening.
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I also believe that was the official explanation given.  And after launch there were a LOT more important things to clear up using dev time than more race/class combos. Now, however?   A year later?   I really think they should get on it, especially with the influx of F2P players trying the game for the first time. Don't want people to be disappointed that they can't play the race/class that they want and leave before giving the game a shot.   They already missed a tremendous opportunity by not having it ready for F2P.  
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Well with F2P now i have doubts about whether WS will get stuff that normal sub games usually get.  Games like SWTOR have mechanical or tech reasons as to why they cant get certain species.  They even have silly criteria like a species has to be kissable in order for it to be considered for a player species because of the games romance system.  Hell even Star Trek Online hasnt been able to add in a new class...they just add some sort of weird branching path to the existing class that allows them to become Intel specialists or some crap.  WS is actually lucky in that we dont have any of those kinds of restrictions.  The only thing keeping the WS devs from making races fully unrestricted is lore, dev time and resources and maybe the F2P thing too.
 
I mean...people will keep trying to use lore to say why certain races should not be able to be certain classes.  But are they just trying to use their superior reasoning skills and what they know of the lore? I'm actually curious but are there specific entries in data cubes or lore books that say why certain races cannot be certain classes? i dont mean crap like Aurin are attuned to nature so they *must* be against technology.  I mean does the lore books flat out say that Granok cannot be spellslingers cause their hands are too big for the pistols? or that Draken cannot be medics because they dont know the front side vs the back side of a resonator? or that Aurin cant be warriors because the store ran out of XXXS heavy armor and greatswords?
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Isn't restricting the classes doing exactly that, though? Specially if the player would normally prefer one of the restricted ones over the others.
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Folk really need to stop worrying about what other people play.
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As long as we also get draken medics/engineers :(
 
I know the main reason was animation, but lore justification that has kiiiind of happened after is stupid. (not specifically for these combos).
 
Given wildstar classes, every race should be able to be every class. The only exception I can think of is mechari unable to be espers due to having brain crystals rather than a traditional/more organic brain. But even that could be fixed with a ret con of how esper psyhic power works. (Or a cool story on how the millenials worked on building new mecharis that were superior enough to have their own form of esper powers)
 
So yeah, everyone should be able to use resonators, everyone with a brain should have the ability to be born psychic. No reason for humans/cassians to be the super special perfect beings D:<
			
				
	Edited October 13, 2015 by Kezra	
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Very much this. I was Horde on WoW from launch, and I never got the massive hate for blood elves when they were added. I figure it's some sort of insecurity. 'My faction isn't tough enough, or hardcore enough, or manly enough, or something enough with all these pretty elves running around.' I just worried about how good players were. Cuteness never bothered me. 
 
Then again, I have Fluttershy as an avatar so maybe I just wouldn't understand. :)
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1) fun > lore
 
2) This is where training comes in...you're going to say that Chua cant be Stalkers and yet there are NPCs running around wielding claws? and you cant say that they arent stealthy types because Stealth in this game comes from a nano suit meaning it is tech based stealth. 
 
Chua Warriors? go to a gun store IRL and tell them you need help selecting a handgun for two people.  The first one has a weak forearm/wrist and will probably end up limp wristing.  The second person is strong all around and has tree trunks for forearms.  The weaker person wont be able to handle a .40 or .45 and will probably get something smaller like a 9mm or 32. due to lower recoil.  While the stronger person will get a DE .50 and shoot it sideways like a Stunna.  Or if you dont like IRL examples then look at the LOTRO movies. Was Frodo and all the hobbits handed a man sized 1h sword? no they werent they were handed a hobbit sized 1h sword which to any other race would probably have been the size of a dagger.
 
Granok Espers? you're trying to apply your IRL knowledge here it seems. How many sentient rock species does Earth have? ok how many does Wildstar have? Granok or capable of thinking so that must mean there is a rock brain in there somewhere and Esper damage is Psychic in nature. 
 
Draken Medics and Engineers? this is probably a cultural thing with then being some kind of hunter/warrior society.  But they can be stalkers? and stalkers use retractable claws and nano suits for stealth and both of those are tech based pieces of gear.  So how can they find it ok to use those but not bots and resonators? cant say its cause they dont believe in healing people and think they should just do hari-kiri because Draken can be Spellslingers and they can heal.
 
Its easy to come up with your own head canon as to why the lore should and should not allow races to be certain classes.  But i can do that too...and i can also point out NPCs in game that dont follow the player/class restrictions.  And thats not even a named NPC thats some scrub Sentry guarding the butthole of Grimvault.
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As long as we also get draken medics/engineers :(
 
I know the main reason was animation, but lore justification that has kiiiind of happened after is stupid. (not specifically for these combos).
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It didn't "kiiiind of happen". It was explicit in the decision about what race got what classes. People are acting like the devs were in the middle of animating Aurin Engineers when someone called "time!" and they just adjusted the lore to fit the circumstances.
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Yes that is one of the bulleted reasons. Why I say "kiiiind of" is because of the reddit hosted Lore Q&As plus Loremageddon we have gotten since launch. This gives us our actual lore reasons for the restrictions. There arent really in game lore reasons, the answers we got were specific to those two outlets.
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			chua warrior and I'll be hooked for life.	
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The thing is, we're playing in a world that's someone else's brainchild. The devs aren't beholden to the players' whims just because players feel they can justify why race X should be able to be class Y. Nobody would say "Blizzard is cramping my style because they won't let me play a Forsaken Druid" or "There's no reason why Hobbits shouldn't be able to be Champions in LotRO" because they are aware of the lore behind the races. People are going into WildStar saying "the lore shouldn't get in the way of me playing what I want" because it's a new IP.
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Having race/class restrictions reinforces that archetype, and is a way of immersing the player in the setting.
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I'm not immersed at all when I run into a Mordesh Esper in Galeras, for example. I guess THAT guy DID have a way to ask the GM to make him into the 'one Mordesh Esper' in the whole game.
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Actually, people have long asked for ALL the race/class combos in WoW, and followed up with very convincing arguments for the lore to support it. People wanted holy cows, and we got Tauren paladins and priests. People wanted human hunters, and we got that too. Blood elf warriors. Etc etc etc.
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Come on it gets really odd now. Its like Mad Blue said.
It's like complaining why Harry Potter didn't have Kung-Fu skills to kick The Lords arse from right the beginning.
Or why Rayman couldn't have limbs.
 
Man it is their world, they've created it.
Don't cry about it if you wanna play it.
 
Better be happy that characters are not gender bound and that they have some decent body adjustments in character creation.
There are some games where you can select from a group of pre-defined characters.
 
Hey I want to complain about Watch Dogs. I didn't have a chance to give Aiden a different name.
*Insert statements why they couldn't explain why i couldn't choose a name*
 
"I'd also like to point out(again) that maybe the lore isn't worth losing a new players who REALLLLLLY wanted to play that aurin engineer or medic, and is kind of turned off by the rest of the choices.  Wildstar really can't afford to be losing ANY potential players right now, even if that means pushing the limits of lore explanations in order to provide better gameplay options."
 
That actually sounds like a threat. "Do not as we wish and you will go down". Get a life dude
 
Oh, but if you want some logic:
You have noticed that you started in a cryo-capsule?
That means they have frozen you as you were in hyperdrive to that planet.
I guess they've only selected the best ones for that mission, or only the best ones survived or made it to the ship, whats o ever.
Meaning only that classes are chosen any way you want to see it.
Deal with it
 
One last point:
Try getting a team and write your own game, make your own rules, your own story etc. Invent new mechanics and all. 
Then handle the complains about what you did wrong.
			
				
	Edited October 13, 2015 by JimmyInsane	
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Aurin are naturebond creatures, the should be able to be warriors but not engies or medics.
 
That just doesnt suit them and also giving aurin more option would just increase there dominance, i mean i guess 50 % of all exile players are allready aurin, think about i when the could play all classes 80 % of Exile would be aurin.	
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Yeah that. What I want to see is a bonus/penalty system.
When one population gets to big, every new player who create such a character gets a penalty for, lets say, exp.
Races with too low population will get exp gain	
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Yeah that. What I want to see is a bonus/penalty system.
When one population gets to big, every new player who create such a character gets a penalty for, lets say, exp.
Races with too low population will get exp gain
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Except there is no lore beyond 'because culture!'. Which isn't lore, mind. It's just an excuse.
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You're misunderstanding what I'm saying. Given a new RPG world populated by new races, people aren't surprised that robots and rock people aren't psychic, or that barbaric races like the Draken aren't disposed to technology. But anthro races are popular and exist all throughout fantasy and SF, and don't have a defined niche, so people don't expect a specific niche in-game, so that's where a lot of the dissatisfaction is coming from.
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There are already Aurin Engineers, a Mordesh ESPer and at least one Chua Warrior already in-game.
 
Lore as an excuse ... especially post facto Lore ... is just that, an excuse. If they don't want to bother with it, then they should just come out and say so, not hand us lame-ass after the fact "Lore" instead.
 
I get it. Animating a whole race/class combo is a crapton of work. They've got other worries and bigger fish to fry right now. Groovy. Cool.
 
But c'mon, this is science FICTION. I promise PROMISE PROMISE you that any Lore excuse you can think up for excluding a race/class combo, I can write three "Lore" reasons as to why they should be included.
 
The only difference is who wrote it and what website it's posted on.	
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I just want to point out that I'm all for opening up race/class combinations in WildStar. I just want to see it done through the story (like it was with WoW): Have a contingent of Aurin pinned down by the Dominion have to resort to embracing technology or die. Have the Mechari discover a means to allow their crystals to tune into magical frequencies. That would be a great way to do it.
 
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Speak for yourself. I don't go into these with preconceived notions about archetypes. Never was much of a D&D fan. In a society that's a mesh of cultures, it just makes sense that everyone would be everything.
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It's very much presented as a world for a traditional RPG that accentuates the differences between the races, rather than like Star Trek or Star Wars, where everyone goes to Academy together and everyone can do everything. The Dominion and the Exiles aren't a "mesh of cultures" any more than the Horde or the Alliance are a "mesh of cultures". It's two handfuls of very disparate cultures, that probably wouldn't have meshed naturally in any way, shape or form, thrown together by circumstance.
 
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			I'm sure an Aurin can technically quite easily learn to pilot and use an engineer combat suit. However I assume the license to use one in combat also require the skill to maintain, repair and even program your own bots as well, probably something that takes many years to learn properly and Aurin haven't been with the exiles that long if I recall correctly (7 years or so?). Plus you wake up from cryo sleep at the start of the game so who knows how much time you really had to learn all the things needed to be a proper engineer while also adapting to life on a ship and all that other stuff.	
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There's an actual Aurin Engineer? Or are you talking about all the Aurin NPCs that are holding a rifle?
 
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Actually, people have long asked for ALL the race/class combos in WoW, and followed up with very convincing arguments for the lore to support it.  People wanted holy cows, and we got Tauren paladins and priests.  People wanted human hunters, and we got that too.  Blood elf warriors.  Etc etc etc.    
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Apologies if anything has already been explained and I'm repeating someone else:
It makes sense that there would be restrictions from a lore perspective but I would give you Aurin medic that would make sense as you have explained, as for engineer they just wouldn't have access to the technology to be able to use the weapons needed for a engineer.  I can agree that in times of war Stuff happens and people will learn new tricks to fight in the ongoing battle but Aurins are a peaceful race by nature so most of the combat selections make sense ie using their minds and stealth etc.  I thought about this from a Draken perspective and how much I would like more options but Draken's and Technology just don't fit, Drakens healing I would hope not and as for Draken Espers you can forget it as much as i love Draken they just don't have the mental capacity for throwing mind swords lol. Saying that it would be great to have a shaman type class which would fit well as we know there are already shamans and it would make the most sense. As for granok's......Well would you give them mental powers?........wait do they have brains?.....I heard they eat their young.  <_<	
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I just want to point out that I'm all for opening up race/class combinations in WildStar. I just want to see it done through the story (like it was with WoW): Have a contingent of Aurin pinned down by the Dominion have to resort to embracing technology or die. Have the Mechari discover a means to allow their crystals to tune into magical frequencies. That would be a great way to do it.
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Apologies if anything has already been explained and I'm repeating someone else:
It makes sense that there would be restrictions from a lore perspective but I would give you Aurin medic that would make sense as you have explained, as for engineer they just wouldn't have access to the technology to be able to use the weapons needed for a engineer.  I can agree that in times of war Stuff happens and people will learn new tricks to fight in the ongoing battle but Aurins are a peaceful race by nature so most of the combat selections make sense ie using their minds and stealth etc.  I thought about this from a Draken perspective and how much I would like more options but Draken's and Technology just don't fit, Drakens healing I would hope not and as for Draken Espers you can forget it as much as i love Draken they just don't have the mental capacity for throwing mind swords lol. Saying that it would be great to have a shaman type class which would fit well as we know there are already shamans and it would make the most sense. As for granok's......Well would you give them mental powers?........wait do they have brains?.....I heard they eat their young.  <_<
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			*Bows before the mighty Draken lady god*	
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Draken are still better, Seraph. You disgrace your kind everywhere. You're not fit enough for a Chua to experiment on you.
 
OT: They will happen still probably, just got to wait. 
 
EDIT: Eldan augmentation has been shown to enslave the person being augmented on. So the minute a Draken wants to be an esper gets poked, boop. No more friends. Pretty sure Chua science isn't far enough to give any old shmuck esper powers. You're really throwing the dark on that one.
			
				
	Edited October 13, 2015 by Madda	
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Draken are still better, Seraph. You disgrace your kind everywhere. You're not fit enough for a Chua to experiment on you.
 
OT: They will happen still probably, just got to wait. 
 
EDIT: Eldan augmentation has been shown to enslave the person being augmented on. So the minute a Draken wants to be an esper gets poked, boop. No more friends. Pretty sure Chua science isn't far enough to give any old shmuck esper powers. You're really throwing the dark on that one.
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I'll be honest, class restrictions wouldn't bother me if they were more fair. I know Carbine didn't want racial bonuses, but by restricting classes with race, they are essentially sending the message that some races are better at certain classes then others. So to me, it's either they want race and class to mean something or they don't. If they want it to mean something, they should add racial bonuses of some kind. If they don't, then they should just remove these silly restrictions. As an example, Draken and Granok are stronger than humans and should make better warriors than Cassians or Humans. I would have less a problem with this (I'd still be sad though) if they did something like this. I'd also be okay with restrictions if the human races also had them as well, but we can never have that. I know the "humans can be everything" is part of a popular trope but we all know the real reason is that it's the most played race and would drive away people if they couldn't be everything.
 
Also, I would pay money on top of my subscription if you would remove these silly restrictions. I would even be willing to start from level one just to have a Draken Medic.	
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			I hope they keep things the way they are with the class/race restrictions. It makes sense lore wise and there are way too many Aurin as is. The world really doesn't need any more. At all.	
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 It makes sense lore wise.....
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Though they never did get gnome hunters, leaving gnomes in that setting as the only species whose player characters are entirely unable to use firearms.  Decisions in those regards do not always follow player desire, or setting appropriate archetypes [as the default gnome military NPCs all use guns], or even the "lore" of the setting [in which gnomes are high-technology users, for example firearms].  Those choices are, first and foremost, game design choices, and the setting really is written to match and explain it.
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I'm sure an Aurin can technically quite easily learn to pilot and use an engineer combat suit. However I assume the license to use one in combat also require the skill to maintain, repair and even program your own bots as well, probably something that takes many years to learn properly and Aurin haven't been with the exiles that long if I recall correctly (7 years or so?). Plus you wake up from cryo sleep at the start of the game so who knows how much time you really had to learn all the things needed to be a proper engineer while also adapting to life on a ship and all that other stuff.
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Yah but sometimes the setting contradicts the restrictions that players are given.  Like how you mentioned that gnome military or how gnome guards use rifles.  How is it that a common gnome NPC grunt can use a rifle but a player character cannot? like Seraph said in a lot of games your character is a hero better than everybody else and so on.  If you werent then it would be you with the exclamation point above your head and the NPC guard questing doing dungeons and raiding.
 
Also on a side note in the WoW forums there was a thread a while back asking about who was smarter/better Asura or Gnomes.  I said Asura because they didnt have race/class restrictions and that they could play hunters (rangers actually but close enough).  AND i even mentioned how Asura can have a Shark for a combat pet.
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EDIT:  And, of course....one of the things GW2 did right was not limiting what classes a race can play. All races can be all classes. 
 
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I know the Carbine team is small, and undoubtedly struggling with the new influx of player demand due to F2P, but I thought this was on the list of planned things way back before drop 3?  What happened to it?  I mean, the costume system allows them to wear whatever, so it can't be a modeling issue.  Is it designing the animations or something?   
 
What happened with all race/classes being unlocked at some point? BTW, before someone comes in with the 'lore'  argument: No.   Every time you use lore to explain gameplay flaws, god kills a catgirl. Don't do it. Think of the catgirls!
 
 
 
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hehe you should see what my character line up looked like on GW2...nothing but Asura.  Eventually i started to add the others like a Norn necro or a human guardian but my first race for every class was an Asura.  I woulda done the same in WS if i could have and have an all Chua line up.
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Let's go down the list!
 
If an Aurin can be a nanosuit-piloting stalker, a scanbot-interfacing scientist, and an eldan tech reverse-engineering technologist, then she can probably manage how to put some legs and an angry face on a rocket launcher and call herself an engineer.
 
Same goes for medic.  The animations imply that that's about as difficult as pulling the trigger on some mag pistols, minus the precision aiming.
 
As for warriors, the watchers and hunters would like to have a very violent word with you.
 
 
 
Honestly, there's no reason for Chua not to be stalkers.  They're deft as hell and can't stop flipping on their own, and they're psychotic enough to enjoy using super high tech to rip enemies apart.
 
And if they can handle the weight of the engineer's exosuit and the recoil of that freaking cannon, then they can manage using a giant space-sword and an arm cannon. (Seriously why is this the only race that can't be melee?)  Plus, don't they follow dwarf rules and are super dense?  Or am I remembering things wrong?
 
 
 
Draken are freaking shamanistic.  Their spirituality is violence.  And you're telling me they can't channel that into summoning FREAKING SWORDS ON A WHIM?  *cupcake* the more I think about it, the more the esper class seems to be tailored to the draken race.  Just.. "I feel like it's sword time" (That's my secret, Axis, it's always sword time.)
 
Honestly, the same argument for Aurin about engineers can work for Draken and engineers.  Can they use guns? Yes.  Do they know how to work an exo suit? Yes.  Can they deal with robots? Yes.  How about building things?  Yepperoni.  No excuse.  
 
And medic.  Same thing as the aurin. Plus, Draken have no problem healing with the spellslinger that is super far away from the action, and I'd assume, due to their love of carnage, they'd be a pretty damn fine actual doctor all up in the battle.
 
 
 
Honestly, granok are the same as draken.  They've got shamanistic roots and a love for killing implements.  And honestly, y'all're saying they're not organic?  They are organisms with a complex psychology.
 
As for spell slingers, they know how to aim, and the sigils do all the hard work.  Granok can move just as fast as the other races (technically, exactly as fast) so their quick-draw and teleport nonsense won't be a roadblock.  And Granok love learning how to be better warriors, I don't think they'll say "no" when asked if they wanna learn how to throw massive fireballs with just a few pretty shapes.
 
Look. Granok are big.  They're noisy. And their skin is too hard for nanites to survive.   Wait...  Yeah no this is bullshit.
 
 
 
The only classes mechari can't be are magic?
Uh..
Carbine...
Did you forget you wrote Mechari as organisms WHOSE CONSCIOUSNESSES ARE 100% MADE OF MAGIC?  IF MY FLESHY-BRAINED ESPER CAN WEAR A *cupcake* SQUIRG AS A HAT AND STILL FUNCTION, A MECHARI CAN WEAR A ROBOT SUIT SO THEY CAN FLAIL THEIR NEWFOUND ARMS AROUND TO MAKE THE PRETTY COLORS HAPPEN.
INCONSISTENCIES MAKE ME ANGRY!!!
 
 
 
And lastly, the Mordesh still have functioning brains.  Like, that's the WHOLE reason why they're with the exiles.   That vitalus stuff is supposed to keep them stable and halt the ambiguously named "contagion", so as long as they've got that going there's no reason why they can't tap into psionic powers.
 
 
 
 
I'm gonna have to agree with everyone saying "Carbine, stop giving us excuses and just admit you don't have the time to do it"  Every time I see a lore excuse for why certain races can't be certain classes it always contradicts something already expressed in the game, and it honestly puts me off on the lore.  Like, every time, it feels like they're just making this stuff up on the spot in an attempt to make us feel better that we have less options.  
Feels bad, man. :T
			
				
	Edited October 13, 2015 by Roda	
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This makes more sense for the Exiles than for the Dominion, since the first didn't have a thousand years of history to mesh and blend the cultures together. It's specially ridicolous with the Dominion: the Vigilant Church has members of all species, I find it hard to believe anyone would accept that religion without taking part of the Cassian culture that comes along with it. 
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The problem with that is that now you're expanding upon the amount of work required.  Instead of just a gameplay change which unlocks more race/class options at character creation, now you're throwing in not only writing, but probably also some level design as well.
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This is exactly what I'm hoping for.
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Oh, are we posting GW pics now? Nice Asura lineup Elite Seraph!
 
Check our my boyfriend, the Asura Guardian! Personally, I find any heavy armor Asura the cutest. If you get the Honor of the Waves helm, it looks soooo cute! Really awesome seeing a tiny Asura wielding a giant sword or hammer. 
 
Oh look! I'm a giant (well I'm tiny for a Norn but shhhhh!) Norn Thief who still manages to be able to stealth just fine! It's not a good picture but it shows the Thief skill set at least.
 
The weird thing about GW2 is they have racial abilities and stat bonuses. It literally makes no sense to me, but they aren't enough to influence most player's race and class combinations so it doesn't bother me. I kinda wish we had racial bonuses because it just makes more sense to me with class restrictions.
			
				
	Edited October 14, 2015 by Spider Bro Jenkins	
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Ohh and another thing about GW2...
 
A lot of people would probably say that an Aurin or Chua Warrior wouldnt make any sense because they arent strong enough.  And i suppost there would be some truth to that...even if they have Chua/Aurin sized Greatswords.  But look at how GW2 handles that with Asura Warriors and Guardians and greatswords.  The greatsword is Asura sized yes BUT pay close attention to the animations.  People like to praise WS for its animations? well look at this simple animation of an Asura standing still with a greatsword then running with it and stopping a few seconds in i unsheath the sword.  Look at how the Asura heaves the greatsword onto their shoulders when they start moving.  Then look at how they are leaning a bit while they are carrying it.  Pay close attention to their body movement as they heave it up onto their shoulders.  If you were to lift a 50-100 lb weight from one awkward position to another and you cant follow the "lift with your legs not with your back" rule you are still going to try and wind up or use what little leverage that you can to get that heavy item to where you want it.
 
https://www.youtube.com/watch?v=YHso45f8hKY
 
I challenge the WS devs to do a better animation then what you just saw :P	
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What, that the devs waste time on needless story and lore when it's a simple gameplay and QoL change? The last thing the game needs is devs wasting time.  Carbine is not Blizzard. They don't have a bazillion dollars every month, and a 200 person dev team.  Are you not aware of this?
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			Does it have stat bonuses? I've never actually noticed.  One of the good things about GW2s racial abilities is that they aren't out of line, in terms of power or utility, than any normal ability available to everyone.  They're usually a lot weaker, IMHO.      Additionally, in order to use a racial ability it takes a slot that could be otherwise used for an additional class ability, so it's not just some bonus on top of everything else. Once again, GW2 doing things right.     As for asura, my alltime favorite screenshot is Here. 	
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 There's absolutely no reason why they couldn't or shouldn't be introduced to the game as part of the story in a Drop.
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Absolutely no reason? What about the cost in dev time to write those stories, and create the areas and quests to support them?
 
It's already going to cost a fair amount of time and money just to complete the animations and details for allowing all race/class combos.  And in a perfect world I would agree that those unlocks SHOULD come with an appropriate story. However, in the current state of WIldstar, I don't see how Carbine can justify it without also locking the new race/class combos behind a paid package deal, or as a subscriber bonus.  And those types of things almost never go over well in a F2P game. 
 
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Also, I would pay money on top of my subscription if you would remove these silly restrictions. I would even be willing to start from level one just to have a Draken Medic.
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The way I look at it is that they write stories and develop questlines and areas for the Drops, and IMHO these are big enough changes to the concepts of the races that I could see Carbine wanting to include them as part of the world story, rather than being something extra for them to do. It's probably not a big deal with some race/class combinations. I mean, Chua Stalkers or Aurin Warriors or Mordesh Espers could probably just be slipped in, but IMHO the world story would benefit from having what results in the inclusion of Mechari Espers and Aurin Engineers being a big deal.
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And if you sub you get all of them as long as you're subbed.
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Not a good idea. That holds a character hostage and is bad for the same reason Carbine decided against tying character slots to Signature status.
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			First of all my Aurin is a male, secondly he is a rodent (mighty mouse) and thirdly an Aurin Warrior would be pretty rad. The class restriction is what is silly, not some individual's idea of how a race should or shouldn't be.	
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I think the people supporting this are so used to games like Guild Wars 2 and TERA (pre patch 26.04) that they forgot that there were games with race and class restrictions.
 
Me?  I fully intend to use the lore to explain gameplay flaws, regardless of how little sense that makes to me.
 
Still disagree with Chua Espers, though.	
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I think the people supporting this are so used to games like Guild Wars 2 and TERA (pre patch 26.04) that they forgot that there were games with race and class restrictions.
 
Me?  I fully intend to use the lore to explain gameplay flaws, regardless of how little sense that makes to me.
 
Still disagree with Chua Espers, though.
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So, if I understand correctly, you're willing to accept an entire drop based around this unlock rather than a drop that actually brings new content. Because that's what would have to happen given the small studio of Carbine. I think we're close to an understanding. I simply don't agree that the class unlocks deserve so much fanfare and content surrounding them, since they should have been in at launch.
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Does it have stat bonuses? I've never actually noticed.  
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This game needs to give people less reasons to roll aurin. The game is infested with them.
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			This game needs to give people less reasons to roll aurin. The game is infested with them.	
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			 I don't think carbine fully understands how much of a negative impact the race/class restrictions are hurting things. They should just get on the ball and tackle the damned issue. Doing so will open up a lot of different ways to increase their profits.. selling race changes, class changes, faction changes all are big ticket items in a cash shop system. This was one of the worst flaws I saw with the game before it was released.. and it almost inspired me not to even play it at all in the beginning. Several of my former guildmates didn't like the options so they never joined us in this game when we moved over here to play.	
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This game needs to give people less reasons to roll aurin. The game is infested with them.
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That will require the addition of new races as well..  before they do that they need to fix this absurd restriction first.
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Besides, like I said before, if not psychic powers then nanotech.  Any sufficiently advanced technology will be indistinguishable from magic.   Also...stereotypes are not hard/fast rules.  Not all Draken are the same. Not all aurin are the same.   Archtypes are well and good, but not absolute. 
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What they need to fix is faction balance. Which they don't seem to be interested in seeing how they oversold the Exiles in the F2P trailer. So before they do anything they need to find a formula to balance the factions through interesting content not that "Bonus XP on the Dominion" shit.
 
Come on devs, you are talented obviously, advertise the Dominion so the game could get some proper balance before making catgirls even more accessible.
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Also, Madda was snoopin' around and found a tidbit in a Lore Drop!
 
Looks like Madda was right about aurin from years back!~
 
Kinda weird how they don't mention all of them, huh? Spooky.
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I'm gonna have to agree with everyone saying "Carbine, stop giving us excuses and just admit you don't have the time to do it"  Every time I see a lore excuse for why certain races can't be certain classes it always contradicts something already expressed in the game, and it honestly puts me off on the lore.  Like, every time, it feels like they're just making this stuff up on the spot in an attempt to make us feel better that we have less options.  
Feels bad, man. :T
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After that "lore" dump I've pretty much given up on it.  It absolutely reeks of the hand-wavey BS I despise when a developer is looking for an excuse to not do something.  What's worse is that it's made things even more inconsistent.
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