Warrior (Final Fantasy XI)

Warriors appear in Final Fantasy XI as one of the base classes available to a player from character creation. Warrior possesses both offensive and defensive abilities. They have no MP but have a good amount of HP. Galka make a good choice for warrior because of high strength and high HP totals.
==Becoming a Warrior==
Since Warrior is a basic job, players can choose to become a warrior at any time, including when starting the game. A player who chooses to become a warrior when creating his character will be given an onion sword in addition to the adventurer certificate and ring associated with each city for qualifying races.
==Abilities==
For a more in-depth description, see the Warrior abilities page.
===Job abilities===
Job Ability	Level	Recast 	Duration	Description
 	1 	1:00:00	0:00:45 	Turns all melee attacks into critical hits.
 	5 	0:00:30	— 	Goads an enemy into attacking you.
 	15 	0:05:00	0:03:00 	Enhances attack but weakens defense
 	25 	0:03:00	0:03:00 	Enhances defense but weakens attacks.
 	35 	0:05:00	0:00:30 	Increases attack power for your party.
 	45 	0:05:00	0:03:00 	Enhances accuracy but impairs evasion
 	60 	0:03:00	0:03:00 	Allows you to counterattack but reduces movement speed.
 	 	0:05:00	0:01:00 	Will double your next attack.
 	 	0:03:00	Varies 	Expends a Throwing Tomahawk to inflict a special defense down effect on an enemy.
 	77 	0:10:00	0:05:00 	Enhances your weapon skill power with each normal attack you land.
 	87 	0:05:00	0:00:30 	Enhances critical hit rate for party members within area of effect.
 	96 	1:00:00	0:00:30 	Increases your chance to execute a double attack.
===Job traits===
Job Trait	Tier 	Levels 	Description
 	II 	10 / 86 	Improves defense against physical attacks.
 	V 	15 / 35 / 55 / 70 / 81	Gives you a slight resistance against viruses.
 	III 	25 / ?? / 76 	May double your attacks.
 	II 	30 / 91 	Improves power of physical attacks.
 	IV 	30 / 50 / 70 / 90 	Increases your maximum HP.
 	V 	45 / 58 / 71 / 84 / 97	Increases critical hit Rate when wielding with the main hand only. Grants a TP Bonus to weapon skills.
 	Varies	 	Adds Ranged Accuracy Bonus to Aggressor.
 	Varies	 	Adds TP Bonus effect to Warcry.
 	II 	78 / 86 	Improves power of critical hits.
 	II 	80 / 90 	Reduces damage taken when blocking an attack with a shield.
 	II 	80 / 90 	Grants bonus TP when blocking an attack with a shield. Also prevents spell interruption.
===Skill ratings===
{|class="half-width article-table FFXI" style="text-align:center"	 	 	
Combat Skill	Rank	Caps by Level	Caps by Level
Combat Skill	Rank	49 	99
Hand-to-Hand	D 	133 	334
Dagger 	B- 	144 	388
Sword 	B 	144 	398
Great Sword 	B+ 	144 	404
Axe 	A- 	150 	417
Great Axe 	A+ 	150 	424
Scythe 	B+ 	144 	404
Polearm 	B- 	144 	388
==Gameplay==
The role of warriors can change over time. In the lower levels, Warriors are often expected to tank enemy creatures. Warriors become primarily offensive in nature or become a "First Provoke" class. At any level, a warrior can be a useful ally. They can use most weapons and have a good rating in many of them. They excel with the use of Axes and Great Axes.
===Strengths===
*Very high damage capacity with axes.
*Good rating for most weapons, making it easier to learn alternate weapons.
*Aggressor, Berserk, Double Attack, and Warcry make it a popular subjob for increasing physical attack DPS.
*Defender and Provoke also make it an attractive subjob for tanking.
===Weaknesses===
*Very expensive gear selection (due to the vast number of warriors leveled, largely).
*Not the most desirable tank.
*Un-specialized. It can easily be replaced by Samurai or Dragoon for damage, or Paladin or Ninja for tanking.
==Support Jobs==
===Ninja===
Ninja is the most common support job for warriors after level 20. The ability to Dual Wield is highly valued. Some Warriors wield two axes, allowing them to do great damage and gain TP quickly. Utsusemi is helpful to avoid physical attacks when the Warrior gains the greatest enmity after a weapon skill or in case they need to Provoke to save other party members.
===Samurai===
Samurai is a valuable support job for Warriors who want to use great axe, great sword, or polearm at high levels. Samurai both helps the Warrior gain TP quickly through its Store TP trait and Meditate, but it also provides the ability Hasso which gives haste, accuracy, and a strength boost to users using a two handed weapon.
===Monk===
Monk probably remains the most popular support job for Warriors under level 20 and will occasionally be seen as a support job for even higher level Warriors. Monk statistics compliment Warriors well and provide a moderate boost in total HP. Also, some Monk abilities are useful for Warriors, like boost. Martial Arts reduces the delay of hand-to-hand attacks for Warriors wanting to skill up that weapon or who want to actually use this type of weapon, though such use is rare.
===Thief===
Thief is a great support job upon reaching level 30 and obtaining Sneak Attack. Sneak Attack gives a free critical hit with 100% accuracy, which makes it a good choice for combining with a high powered weapon skill. Thief statistics will assist in accuracy, which is very important for Great Axe-wielding Warriors who may get frustrated from missing on such a high-delay weapon. Thief-specific job traits such as Gilfinder and Treasure Hunter are among other important boosts that help any job.
==Other appearances==
===Final Fantasy Trading Card Game===
Warrior appears with fire-elemental cards.
Warrior XI TCG.png|Trading card.
Warrior2 XI TCG.png|Trading card.
===Final Fantasy Portal App===
A galka warrior appears as a Triple Triad card.
==Gallery==
Warrior Concept.jpg|Concept art of a Warrior.
Warrior FFXI.jpg|Concept art of a Warrior.
Warrior FFXI Ikeda Icon.png|Promotional artwork of the Warrior job class by Yuzuki Ikeda.
Warrior FFXI Ikeda Art.jpg|Promotional artwork of the Warrior job class by Yuzuki Ikeda.
Mithra WAR (FFXI).png|A Mithra Warrior in Artifact Armor.
==Trivia==
*Originally, the Warrior SP2 ability was intended to be Imminent Strikes , which would have greatly increased melee accuracy as well as converting the damage from the player's melee auto-attacks to nonphysical.
Category:Jobs in Final Fantasy XI