Stealing

Stealing is the process where Items are taken from the territory of another Sect that has not been Conquered. Stealing allows the Player Sect to obtain resources much earlier than it would otherwise be possible, and is therefore important for higher difficulty games such as Tribulation IX.
==Determining Stealing==
It counts as Stealing if Items are taken with the Collect button from the main Location within a Sect's Region if the Sect has not been Conquered. Other Locations of a Sect's Region do not count as Stealing even if there are multiple Disciples walking around, such as Southrock PalaceDLC for Wudang SectXiaWorld.FightMapMgr.NpcPickItem. 
This excludes any Items that are given to the Player (for example Primordial Symbols Law from He Zudao or Unorthodox Manuals) as well as any fish caught by Fishing. All other items (including items found in Boxes lying around in a main Sect Region) count as Stealing.
These following 13 Locations (but not the other Locations in the same Region) are subject to Stealing restrictions, unless the local Sect has been Conquered:
* Mt. Sunshade (Sunshade Abode sect) 
* Mt. Kunlun (Kunlun Palace sect)
*Heavenstep Peak (Skydome Palace sect)
*Mt. Lucian (Purple Cloud Temple sect)
* Mt. Tiger Paw (Mystic Unity Sect)
*Mt. Shu (Blue Lotus Temple sect)
*Mt. Nelumbo (Evenfall Abode sect)
*Mt. Hundred Insects (Mt. Hundred Insects sect)
*Mt. Pitfall (Pit of Doom sect)
*Mt. Blackstone (Seven Slaughtering Sect)
*Exultant Isle (Exultant Sect)
*Daemonia Temple (Daemonia Temple sect)
*Golden Peak (Wudang SectDLC)
==Hide==
The Hide action is necessary to steal items. When engaging Hide, the thief turns black and an eye icon appears on top of the thief. The thief must exit Hide before they can leave the Sect map, which takes 5 seconds. If Hide is not engaged while stealing an item, the thief will immediately be caught.
The color of the eye icon depends on the risk of detection, detailed belowXiaWorld.FightMapMgr.GetEyeLevel:
Detection risk	Eye icon	Color
0% 	 	White
0%-2.5% 	 	Orange
>2.5% 	 	Red
*
==Stealth and detection==
Stealth is one of the main determining factors of whether the thief Character is caught while attempting to steal items. It has a minimum value of 1 and a maximum achievable value of 30. Cat YaoGuai do not receive additional Stealth, as the relevant Backgrounds is inactiveSettings\Npc\Features\Ls_Features.xml. 
A radius of detection is present around every member of the Sect (Guards) being stolen from:
Higher chance of being caught:
*Higher Cultivation Level of the guard
*Stealing more items and high Tier itemsXiaWorld.FightMapMgr.NpcPickItemResult. Each Item stolen that is Tier 4 or above reduces Stealth by 2*TierSettings\Modifier\Modifier_System.xml
*Being close to the guard
Lower chance of being caught:
*High Stealth of the thief (influenced by Manuals, Constitution, and Perception)
* High Cultivation Level of the thief
The detection rate is calculated as follows, detection is rolled once per second for every guard NPC nearbyXiaWorld.FightMapMgr.AutoAttackCheck:
Thief's CL - Guard's CL	Risk factor
>=2 	Difference
0-1 	1
<0 	0.5Difference
The risk of detection is (60-Stealth*Risk Factor)%, and falls by 3% every tile of distance. This means that Stealth becomes more important as the thief's Cultivation Level increases, with thieves of low Cultivation Level being relatively unaffected by their Stealth score. Thieves with a high Cultivation Level and Stealth can become completely undetectable to guards of lower cultivation level, even if they are standing on the same tile.
In order to keep the guards from detecting the thief, s can be used to temporarily force guards away from the thief's escape route if they are in the way.
===Example===
The thief is 3 Cultivation Levels above the guard, the thief is on the same tile as the guard, the thief has Stealth of 20:
60-(20*3)-(0*3) = 0%
The thief and the guard have the same Cultivation Level, the guard is 5 tiles away, the thief has Stealth of 30:
60-(30*1)-(5*3) = 15%
The thief is 3 Cultivation Levels below the guard, the guard is 15 tiles away, the thief has Stealth of 10:
60-(10*0.53)-(15*3) = 13.75%
=== Recommendations ===
As a result of the above mechanics, a good thief should be (in rough order of importance):
* High movement speed (to reduce the number of rolls against detection risk)
* High Cultivation Level
* High Stealth
* Not stealing too many high Tier items at once
==Getting caught==
If the thief is caught, the entire Sect will attack, forming a Formation if the Sect practices Xiandao CultivationXiaWorld.FightMapMgr.BeginSchoolAttack. This usually results in the Death of the thief, who will die after travelling back to the Player Sect.
==See also==
Stealing Guide by hnl
List of stealable items by Melt
==References==
Category:Game Mechanics
Category:Stealing