Bushi

Bushi is a License Board in the Zodiac versions of Final Fantasy XII, represented by the zodiac sign of Aquarius. Bushi wields katanas and is somewhat comparable to the Samurai job from the Final Fantasy series.
The Bushi has access to 133 licenses, which require 8,256 LP to unlock, as well as up to 13 additional licenses through summon licenses costing 1,005 LP, and 5 additional licenses costing 445 LP through Quickening licenses.
==Profile==
Bushi is primarily a light physical attacker, using katana as its main weapon whose damage benefits more from Strength than Magick, but unless Bushi is coupled with a heavy armor job to enhance its Strength, it gets only Heavy Armor 9, 10 and 11 and Genji Armor. Instead, it gets the third most Magick Lores (with Zeromus), behind Black Mage and White Mage, and can use mystic armor to augment its magick. Because Strength is a higher priority for melee damage than Magick, and because it is such a powerful asset to magick use, a Zodiac Age Bushi's Magick Lores should be considered as much of an asset to spell use by a second-job Red Battlemage or Knight or Monk as it is an asset to the Bushi's own katana damage.
Until it gets access to heavy armor, Bushi is better suited for quick attacking than performing as the party's tank. It has access to many augments for raising HP, attack, and magickal power. Bushi does not learn spells, and has a limited number of augments for improving basic attacks and consumables.
In The Zodiac Age the player can choose two license boards for each party member. 
One good combination is to couple Bushi with Knight. Bushi's katana do damage based on both Strength and Magick Power. Bushi has high Magick Power and equips Magick-boosting mystic armor, but has mediocre Strength. Knight has good Strength and Strength-boosting heavy armor, allowing one to boost damage done with katana. Knight unlocks some good White Magicks, but has poor Magick Power, which can be counteracted by Bushi's magick-oriented nature. Bushi–Knight allows the character to equip White Robes ([[[Holy (Final Fantasy XII element)|Holy-elemental]] damage boosted by 50%) and Excalibur (Holy-elemental weapon) at the same time, and to unlock three Swiftness licenses, making the character excellent against the undead. Knight also provides all three Shield Block lores and the Zodiac Escutcheon shield with 75 physical evade that can be used with the Kumbha katana that has 40 physical evade to reach 100 physical evade.
Bushi–Monk similarly couples Bushi's Magick Power with Monk's physical Strength (highest in the game). Monk can also use White Magick, which benefits from Bushi's magick powers. Both jobs' weapon types also benefit greatly from Genji Gloves, and poles can hit flying enemies whereas katana cannot. Combining Bushi with Uhlan benefits katana damage from Uhlan's high Strength and heavy armor and allows the character to equip both Holy Lance (Holy-elemental spear) with White Robes. Combining Bushi with Foebreaker again boosts katana damage and gives access to all the break abilities and hand bombs for hitting flying enemies, which is often better than the Bushi's own Shades of Black. Combining Bushi with Time Battlemage allows them to wear heavy armor and use Time Magicks and a ranged weapon.
Vaan, Basch, and Balthier are the fastest with the high-combo weapons, and are thus good candidates for using Genji Gloves and the high-combo poles and katanas.
Coupling Bushi with Shikari allows the character to equip Yagyu Darkblade (Dark-elemental weapon) as well as Black Robes (Dark damage boosted by 50%) at the same time, which is the ideal set-up for fighting Yiazmat. However, this is not the only Shikari combination to allow this. Shikari–Bushi lacks the utility of the other Shikari combos with White Mage, Black Mage, or Red Battlemage that also allow Yagyu Darkblade and Black Robes to be equipped simultaneously. And the Bushi's Genji Gloves do nothing to make up for this lack of utility in comparison, as Germinas Boots and their massive +50 bonus to Speed provide a greater damage benefit for ninja blades than Genji Gloves do, despite ninja blades also being a high-combo weapon.
==License Board==
==License list==
===Equipment===
Name	Description 	LP cost
 	Allows character to equip Kotetsu and Osafune. 	35
 	Allows character to equip Kogarasumaru and Magoroku. 	50
 	Allows character to equip Murasame and Kiku-ichimonji. 	70
 	Allows character to equip Yakei and Ame-no-Murakumo. 	90
 	Allows character to equip Muramasa. 	100
 	Allows character to equip Masamune. 	130
 	Allows character to equip Kumbha. 	80
 	Allows character to equip Blood Sword. 	50
 	Allows character equip Karkata. 	80
 	Allows character to equip Cotton Cap, Magick Curch, Cotton Shirt, and Light Woven Shirt. 	10
 	Allows character to equip Pointy Hat, Topkapi Hat, Silken Shirt, and Kilimweave Shirt. 	15
 	Allows character to equip Calot Hat, Wizard's Hat, Shepherd's Bolero, and Wizard's Robes. 	20
 	Allows character to equip Lambent Hat, Feathered Cap, Chanter's Djellaba, and Traveler's Vestment.	25
 	Allows character to equip Mage's Hat, Mage's Habit, Lamia's Tiara, and Enchanter's Habit. 	30
 	Allows character to equip Sorcerer's Hat, Black Cowl, Sorcerer's Habit, and Black Garb. 	40
 	Allows character to equip Astrakhan Hat, Gaia Hat, Carmagnole, and Maduin Gear. 	50
 	Allows character to equip Hypnocrown, Gold Hairpin, Jade Gown, and Gaia Gear. 	60
 	Allows character to equip Celebrant's Miter and Cleric's Robes. 	70
 	Allows character to equip Black Mask and Black Robes. 	75
 	Allows character to equip White Mask and White Robes. 	80
 	Allows character to equip Golden Skullcap and Glimmering Robes. 	90
 	Allows character to equip Circlet and Lordly Robes. 	110
 	Allows character to equip Giant's Helmet and Carabineer Mail. 	70
 	Allows character to equip Dragon Helm and Dragon Mail. 	80
 	Allows character to equip Magepower Shishak and Maximillian. 	90
 	Allows character to equip Genji Shield, Genji Helm, Genji Armor, and Genji Gloves. 	190
 	Allows character to equip Orrachea Armlet. 	5
 	Allows character to equip Bangle and Firefly. 	20
 	Allows character to equip Diamond Armlet and Argyle Armlet. 	25
 	Allows character to equip Battle Harness and Steel Gorget. 	35
 	Allows character to equip Tourmaline Ring and Embroidered Tippet. 	35
 	Allows character to equip Golden Amulet and Leather Gorget. 	35
 	Allows character to equip Rose Corsage and Turtleshell Choker. 	40
 	Allows character to equip Thief's Cuffs and Gauntlets. 	45
 	Allows character to equip Amber Armlet and Black Belt. 	30
 	Allows character to equip Jade Collar and Nishijin Belt. 	40
 	Allows character to equip Pheasant Netsuke and Blazer Gloves. 	45
 	Allows character to equip Gillie Boots and Steel Poleyns. 	60
 	Allows character to equip Berserker Bracers and Magick Gloves. 	60
 	Allows character to equip Sage Ring and Agate Ring. 	70
 	Allows character to equip Ruby Ring and Bowline Sash. 	70
 	Allows character to equip Cameo Belt and Cat-ear Hood. 	70
 	Allows character to equip Bubble Belt and Fuzzy Miter. 	80
 	Allows character to equip Sash and Power Armlet. 	80
 	Allows character to equip Indigo Pendant and Winged Boots. 	100
 	Allows character to equip Opal Ring and Hermes Sandals. 	115
 	Allows character to equip Quasimodo Boots and Nihopalaoa. 	130
 	Allows character to equip Germinas Boots and Ring of Renewal. 	160
 	Allows character to equip Ribbon. 	215
===Technicks===
Name	Description 	LP cost
 	Deal 1,000 damage to one foe. 	40
 	Consume HP to reduce the HP of one foe to 0. 	30
 	Consume HP to deal damage to one foe. 	35
 	Throw gil, damaging all foes in range. 	30
 	Reveal more detailed target information. 	25
 	Fully consume user's MP, changing one ally's HP to 10 times that amount.	30
 	Unleash an attack only available when blind. 	40
 	Cast a random black magick on one foe. 	70
 	Inflict one foe with any harmful status effects on the user. 	40
===Augments===
Name 	Description 	Amount	LP cost
 	Increases magick potency. 	14 	30/30/30/30/50/50/50/50/70/70/70/70/100/100
+70/110/150/190/230/270/310/350/390/435/500 HP	Increase max HP by 70/110/150/190/230/270/310/350/390/435/500.	11 	30/40/50/60/70/80/90/100/115/130/220
 	Gain MP after dealing physical damage. 	1 	30
 	Gain MP after defeating a foe. 	1 	30
 	Reduces action time by 10%. 	3 	30/50/80
 	Increases chance to block using shield by 5%. 	1 	25
 	Gain MP after taking damage. 	1 	30
 	Increases physical attack damage. 	8 	30/30/30/30/50/50/50/50
 	Increases magick power when HP is full. 	1 	70
 	Increases magick power when HP critical. 	1 	65
 	Increases defense when HP critical. 	1 	70
 	Remedies remove Sleep, Sap, Immobilize, and Disable. 	1 	20
 	Remedies remove Petrify, Confuse, and Oil. 	1 	30
 	Increases duration of status effects. 	1 	30
 	Increases attack power when fighting empty-handed. 	1 	90
===Espers and Quickenings===
Name 	Licenses unlocked 	LP cost
Quickening	None 	50
Quickening	+350 HP and Battle Lore 	75
Quickening	+390 HP and Battle Lore 	100
Quickening	+435 HP 	125
 	Libra 	20
 	None 	30
 	Bloodsword and Karkata 	30
 	Souleater 	35
 	Shield Block 	50
 	None 	50
 	Stamp 	50
 	Magick Lore and Magick Lore 	65
 	+500 HP 	65
 	None 	100
 	Brawler 	100
 	Stamp 	115
 	Heavy Armor (9), Heavy Armor (10), and Heavy Armor (11)	200
==Etymology==
Bushi is a term for samurai. In Japan, samurai has connotations of being extensions of the law and the government due to its history of entitled castes, while bushi has more humanistic connotations, from self improvement to guardians of the people.
The name in Japanese is "Mononofu", an ancient term related to the samurai, meaning bushi, a warrior. Samurai is a recurring job in the Final Fantasy series, but Hiroyuki Itō, the director of Final Fantasy XII International Zodiac Job System, decided on mononofu to give players something to "discover" if they were to look the word up in a dictionary.Hiroyuki Ito interview from the Final Fantasy XII International Ultimania (Translation)
==Notes==
===Annotations===
===Citations===
Category:Jobs in Final Fantasy XII