Plant Almanac (PvZAZ)

This is the Plant Almanac and its entries for Plants vs. Zombies: The Attack of Zombot Z.
== Player's House ==
=== Peashooter ===
Peashooter is a Common Straight-Shooter Plant. It is the only regular attacking plant unlocked until Bonk Choy at level 2-12.
When given a Plant Food, it's head becomes massive as a pea rises up its throat and is then fired out as a large pea.
Seeds can be unlocked for it randomly in early stages of Twisting Tunnels and in piñatas from replaying levels 2-1, 2-5, 2-6, 2-9, 2-13, 2-14, and 2-28.
Peashooter is a cheap and efficient method of taking out Zombies, but is quickly overshadowed by better candidates that do more damage for only slightly higher sun costs.
Level Upgrades
Level	Seeds Required	Toughness	Damage	Range 	Firing Speed
1 	0 	200 	20 	5 tiles 	1.5 s
2 	5 	200 	20 	6 tiles 	1.5 s
3 	10 	250 	25 	6 tiles 	1.5 s
4 	20 	250 	25 	7 tiles 	1.5 s
5 	30 	300 	30 	7 tiles 	1.25 s
6 	40 	300 	35 	8 tiles 	1.25 s
7 	50 	325 	35 	8 tiles 	1.25 s
8 	75 	325 	40 	9 tiles 	1.25 s
9 	90 	350 	40 	9 tiles 	1.25 s
10 	125 	350 	45 	10 tiles	1 s
=== Sunflower ===
Sunflower is a Common Producer Plant unlocked at 1-1 alongside Peashooter. It is the only Producer plant unlocked until the Sun-Shroom at 3-1.
When given a Plant Food, it glows brightly and creates 6 sun instantly.
Seeds can be unlocked for it randomly in early stages of Twisting Tunnels and in piñatas from replaying levels 2-2, 2-5, 2-6, 2-10, 2-13, 2-14, and 2-27.
Sunflower is a cheap and efficient sun producer who is eventually outshadowed by Sun-Shroom, who eventually grows to produce more sun.
Level Upgrades
Level	Seeds Required	Toughness	Firing Speed	Recharge
1 	0 	150 	4 s 	3 s
2 	10 	175 	4 s 	3 s
3 	25 	200 	3 s 	2.5 s
4 	50 	250 	3 s 	2 s
5 	100 	300 	2 s 	2 s
=== Wall-Nut ===
Wall-Nut is a Common Wall Plant unlocked at 1-2. It is the only Wall plant unlocked until Corn Shock at 2-7.
When given a Plant Food, it becomes covered in steel armor, healed to full, and its toughness is doubled.
Seeds can be unlocked for it randomly in early stages of Twisting Tunnels and in piñatas from replaying levels 2-3, 2-5, 2-6, 2-11, 2-13, 2-14, and 2-26.
Wall-nut is a cheap way to protect your plants and can also be paired well with Bonk Choy, who can hit directly hit plants in front of Wall-nut while gaining Wall-nut's defense.
Level Upgrades
Level	Seeds Required	Toughness	Recharge
1 	0 	2500 	12 s
2 	10 	2750 	12 s
3 	25 	3000 	10 s
4 	50 	3250 	10 s
5 	100 	3500 	8 s
=== Spikeweed ===
Spikeweed is a Common Trap Plant unlocked at 1-4. It is the only Trap plant unlocked until Potato Mine at 2-4.
When given a Plant Food, it pulls all zombies in the lane to it and then attacks them repeatedly 5 times.
Seeds can be unlocked for it randomly in early stages of Twisting Tunnels and in piñatas from replaying levels 2-4, 2-5, 2-6, 2-12, 2-13, 2-14, and 2-25.
Spikeweed is a decent defensive plant who can be played in front of Wall-nuts to hold zombies in place while rapidly damaging them.
Level Upgrades
Level	Seeds Required	Toughness	Damage	Firing Speed
1 	0 	350 	15 	0.75 s
2 	10 	375 	15 	0.75 s
3 	25 	400 	20 	0.5 s
4 	50 	425 	20 	0.5 s
5 	100 	450 	25 	0.5 s
== NeighborZville ==
=== Potato Mine ===
Potato Mine is a Common Trap Plant unlocked at 2-4.
When given a Plant Food, it creates an armed Potato Mine on either side of it and it then explodes (without destroying itself).
Seeds can be unlocked for it randomly in early stages of Twisting Tunnels and in piñatas from replaying levels 2-4, 2-7, 2-12, 2-14, and 2-18.
Potato Mine is a cheap way to destroy most zombies and can be a good way to take out Gargantuars.
Level Upgrades
Level	Seeds Required	Damage	Range	Recharge	Arming Speed
1 	0 	1500 	1x1 	12 s 	10 s
2 	5 	1500 	1x1 	12 s 	9.5 s
3 	10 	1500 	1x1 	11 s 	9 s
4 	15 	1600 	1x1 	11 s 	8.5 s
5 	20 	1600 	1x1 	10 s 	8 s
6 	25 	1750 	3x3 	10 s 	7.5 s
7 	30 	1750 	3x3 	9 s 	7 s
8 	40 	1900 	3x3 	9 s 	6.5 s
9 	50 	1900 	3x3 	8 s 	6 s
10 	75 	2000 	3x3 	7 s 	5.5 s
=== Corn Shock ===
Corn Shock is a Rare Wall Plant unlocked at 2-7.
When given a Plant Food, it zaps the 10 nearest zombies simultaneously. Zombies touching zapped zombies also get affected.
Seeds can be unlocked for it randomly in slightly later stages of Twisting Tunnels and in piñatas from replaying levels 2-7, 2-10, 2-12, 2-13, and 2-18.
Corn Shock serves as a more expensive Wall-nut alternative who functions similarly to Endurian. It can be a decent defender who can take out zombies quicker than Peashooters can when at close range.
Level	Seeds Required	Damage	Toughness	Recharge	Firing Speed
1 	0 	25 	1500 	15 s 	1 s
2 	10 	25 	1500 	14 s 	1 s
3 	20 	25 	1525 	14 s 	1 s
4 	30 	25 	1525 	13 s 	1 s
5 	40 	30 	1550 	12 s 	1 s
6 	55 	30 	1575 	12 s 	0.75 s
7 	70 	30 	1600 	11 s 	0.75 s
8 	85 	35 	1625 	10 s 	0.75 s
9 	100 	35 	1650 	10 s 	0.75 s
10 	125 	35 	1700 	8 s 	0.75 s
=== Bonk Choy ===
Bonk Choy is a Common Brawler Plant unlocked at 2-12.
When given a Plant Food, it rapidly punches all zombies in a 3x3 radius, dishing out 15 punches in each tile.
Seeds can be unlocked for it randomly in early stages of Twisting Tunnels and in piñatas from replaying levels 2-12, 2-13, 2-14, and 2-16.
Bonk Choy is a strong offensive plant who trades range for rapid punches and should, ideally, be placed behind a Wall plant such as Wall-nut.
Level	Seeds Required	Damage	Toughness	Firing Speed
1 	0 	20 	300 	0.5 s
2 	15 	20 	325 	0.4 s
3 	30 	25 	350 	0.3 s
4 	60 	25 	375 	0.2 s
5 	100 	30 	400 	0.15 s
=== Razzberry ===
Razzberry is a Rare Straight-Shooter Plant unlocked at 2-17.
When given a Plant Food, it stuns every single zombie on the screen.
Seeds can be unlocked for it randomly in middle/slightly later stages of Twisting Tunnels and in piñatas from replaying levels 2-17, 2-18, 2-19, 2-21, and 2-28.
Razzberry functions similarly to a weaker Snow Pea, and like the Snow Pea, it is overshadowed by multiple later Plants but can be somewhat useful as a way to hold off and slow down zombie hordes while more powerful Plants damage them.
Level	Seeds Required	Damage	Toughness	Firing Speed
1 	0 	15 	250 	1.3 s
2 	10 	15 	275 	1.3 s
3 	20 	20 	275 	1.25 s
4 	30 	20 	300 	1.25 s
5 	40 	25 	300 	1.2 s
6 	60 	25 	325 	1.2 s
7 	80 	30 	325 	1.1 s
8 	100 	30 	350 	1.1 s
9 	120 	35 	350 	1 s
10 	150 	35 	400 	1 s
=== Gladiatolus ===
Gladiatolus is a Common Brawler Plant unlocked at 2-21.
When given a Plant Food, it rapidly slashes all zombies in a 3x3 radius, 20 times in each tile.
Seeds can be unlocked for it randomly in slightly later stages of Twisting Tunnels and in piñatas from replaying levels 2-12, 2-13, 2-14, 2-16 and 2-21.
Gladiatolus serves as a more expensive and slower Bonk Choy who hits all zombies in a 3x3 radius instead, meaning it can be used for the same situations as Bonk Choy.
Level	Seeds Required	Damage	Recharge	Firing Speed
1 	0 	20 	7 s 	0.65 s
2 	15 	20 	6.5 s 	0.55 s
3 	30 	25 	6 s 	0.45 s
4 	60 	25 	5.5 s 	0.3 s
5 	100 	30 	5 s 	0.2 s
== Zuburbia ==
All Zuburbia Plants are able to stay awake in Zuburbia while all non-Zuburbia plants are not (without the use of Coffee Bean, that is).
=== Puff-Shroom ===
Puff-Shroom is a Common Straight-Shooter Mushroom unlocked at 3-1. Puff-Shrooms last on screen for 30 seconds each before decaying
When given a Plant Food, every Puff-Shroom fires 10 times rapidly and simultaneously and all Puff-Shrooms reset their timers.
Seeds can be unlocked for it randomly in early stages of Twisting Tunnels and in piñatas from replaying levels 3-1, 3-2, 3-4, 3-6, 3-9 and 3-12.
Puff-Shroom has been further nerfed since its appearance in PvZ2 (but buffed compared to PvZ3) but can still serve as a very cheap and somewhat effective method of attack until its timer runs out, but its Plant Food effect serves as a saving grace for it, attacking all zombies and resetting the Puff-Shrooms' timers.
Level	Seeds Required	Recharge	Firing Rate	Damage	Decay Rate
1 	0 	3 s 	1.2 s 	20 	30 s
2 	10 	3 s 	1.2 s 	20 	32 s
3 	25 	3 s 	1.15 s 	20 	34 s
4 	35 	3 s 	1.15 s 	25 	36 s
5 	50 	2.5 s 	1.1 s 	25 	38 s
6 	60 	2.5 s 	1.1 s 	25 	40 s
7 	75 	2.5 s 	1 s 	30 	43 s
8 	85 	2 s 	1 s 	30 	46 s
9 	100 	2 s 	0.9 s 	30 	49 s
10 	125 	2 s 	0.85 s 	35 	55 s
=== Sun-Shroom ===
Sun-Shroom is a Common Producer Mushroom unlocked at 3-1 alongside Puff-Shroom. It is the only Producer plant unlocked until the Sun-Shroom at 3-1.
When given a Plant Food, it glows brightly, grows to full, and creates 4 sun instantly.
Seeds can be unlocked for it randomly in early stages of Twisting Tunnels and in piñatas from replaying levels 3-1, 3-2, 3-4, 3-6, 3-9 and 3-11.
Sun-Shroom is a cheap mushroom sun-producer who, despite being the same cost as Sunflower, starts slower but ends up as a faster sun-producer.
Level	
Seeds Required	
Toughness	
Firing Speed	
Recharge
1	0 	200	5 s
3.5 s
2 s	5 s
2	10 	225	5 s
3.5 s
2 s	4 s
3	25 	250	4 s
3 s
2 s	3 s
4	50 	300	4 s
3 s
1.8 s	2.5 s
5	100	350	3 s
2.5 s
1.75 s	2 s
=== Fume-Shroom ===
Fume-Shroom is a Rare Straight-Shooter Mushroom unlocked at 3-3.
When given a Plant Food, the Fume-Shroom expands to fire a massive blast but pops instead, damaging Zombies in a 5x5 area for 50 damage.
Seeds can be unlocked for it randomly in early stages of Twisting Tunnels and in piñatas from replaying levels 3-3, 3-4, 3-5, 3-8, and 3-10.
Fume-Shroom serves as a slower, more expensive, more powerful Peashooter that can stay awake in Zuburbia, and can therefore be used (often more effectively) in all of the same situations.
Level	Seeds Required	Recharge	Firing Rate	Damage
1 	0 	5 s 	2.5 s 	40
2 	10 	5 s 	2.4 s 	40
3 	25 	5 s 	2.3 s 	40
4 	35 	5 s 	2.2 s 	45
5 	50 	4 s 	2.1 s 	45
6 	60 	4 s 	2 s 	45
7 	75 	4 s 	1.9 s 	50
8 	85 	3 s 	1.75 s 	50
9 	100 	3 s 	1.6 s 	50
10 	125 	3 s 	1.5 s 	55
=== Bella-Donna ===
Bella-Donna is a Rare Magic Wall Plant unlocked at 3-12.
When given a Plant Food, it poisons all zombies in the lane.
Seeds can be unlocked for it randomly in slightly later stages of Twisting Tunnels and in piñatas from replaying levels 3-12, 3-13, 3-15, 3-16 and 3-17.
Bella-Donna serves as a more expensive Wall-nut alternative who functions similarly to Endurian. It can be a decent defender who can take out zombies relatively quickly using poison.
Level	Seeds Required	Poison Damage	Toughness	Recharge
1 	0 	5 	2000 	12 s
2 	10 	6 	2000 	12 s
3 	20 	7 	2025 	11.5 s
4 	30 	8 	2025 	11 s
5 	40 	9 	2050 	10.5 s
6 	55 	10 	2050 	10.5 s
7 	70 	11 	2100 	10 s
8 	85 	12 	2150 	10 s
9 	100 	13.5 	2200 	8 s
10 	125 	15 	2300 	6 s
=== Coffee Bean ===
Coffee Bean is a Common Support Plant unlocked at 3-17. When planted on top of a sleeping plant, it wakes up all plants in a 3x3 area.
It does not have a plant food effect and isn't upgradable since it was a single-use support plant.
Coffee Bean has been buffed since it's original appearance, with a lower sun cost, larger range, and a more useful effect. However, it suffers from only being useful in one location (Zuburbia).
=== Doom-Shroom ===
Doom-Shroom is an Epic Exploder Mushroom unlocked at 3-24. Upon being planted, it explodes for 4000 damage for all zombies in a 5x5 radius and all plants in a 3x3 radius. All empty spots in the 5x5 radius after explosion become craters that cannot be planted upon for one minute (or 60 seconds)
Seeds can be unlocked for it randomly in later stages of Twisting Tunnels and in piñatas from replaying levels 3-24, 3-25, 3-26, 3-27, 3-28, and 3-30.
Doom-Shroom is an effective method of clearing huge zombie hordes for relatively low cost at the detriment of creating crater tiles and harming plants, although the latter can be avoided by planting far away from other plants. The craters can be a deal-breaker in shorter levels.
== Steam Era ==
=== Cabbage-Pult ===
Cabbage-Pult is a Common Lobber Plant unlocked at 4-3.
When given a Plant Food, it becomes a cannon that rapidly fires a Cabbage at each Zombie on screen.
Seeds can be unlocked for it randomly in early stages of Twisting Tunnels and in piñatas from replaying levels 4-1, 4-5, 4-6, 4-9, 4-13, 4-14, and 4-28.
Cabbage-Pult is a tougher but slower Peashooter with a longer range, which means it functions in the same situations similarly.
Level	Seeds Required	Toughness	Damage	Firing Speed
1 	0 	300 	20 	1.75 s
2 	5 	300 	25 	1.75 s
3 	10 	300 	30 	1.75 s
4 	20 	350 	30 	1.5 s
5 	30 	400 	35 	1.5 s
6 	40 	400 	40 	1.5 s
7 	50 	425 	40 	1.5 s
8 	75 	450 	45 	1.25 s
9 	90 	475 	50 	1.25 s
10 	125 	500 	50 	1.25 s
=== Cast Iron Plant ===
Cast Iron Plant is a Common Wall Plant unlocked at 4-6. Upon being eaten, Cast Iron Plant leaves behind a Flower Pot that zombies walk over unless planted upon. Plants on a Flower Pot gain 1200 Toughness.
When given a Plant Food, all Cast Iron Plants and plants on Flower Pots get healed to full.
Seeds can be unlocked for it randomly in early stages of Twisting Tunnels and in piñatas from replaying levels 4-3, 4-5, 4-6, 4-11, 4-13, 4-14, and 4-26.
Cast Iron Plants are one of the best methods of defense. Despite having a lower toughness-to-cost ratio than Wall-Nut, they are still tougher than Wall-Nuts, and their ability to plant other plants on top of them for higher toughness helps to make them even more useful. Their Plant Food ability is also quite useful, healing other plants.
Level	Seeds Required	Toughness	Recharge
1 	0 	3500 	15 s
2 	10 	3750 	12.5 s
3 	25 	4000 	12.5 s
4 	50 	4250 	10 s
5 	100 	4500 	10 s
=== Snapdragon ===
Snapdragon is a Epic Fiery Plant unlocked at 4-10. As Zombies enter a 3-tile radius directly forward of it, it breathes a steady stream of fire, burning initially for 30 damage and then constantly burning for 5 per tick.
When given a Plant Food, it sprouts wings and flies forward, burning every zombie it passes for 30 damage and then burns them for double burn damage.
Seeds can be unlocked for it randomly in later stages of Twisting Tunnels and in piñatas from replaying levels 4-10, 4-11, 4-12, 4-15, 4-22, and 4-32.
Snapdragon works similarly to a more powerful Bonk Choy for more sun that is made more useful by it's effectiveness against Cyborg Zombies.
Level	Seeds Required	Initial Damage	Burn Damage	Toughness	Recharge
1 	0 	30 	5 	300 	12.5 s
2 	25 	35 	5 	325 	12 s
3 	75 	35 	6 	350 	11 s
4 	150 	40 	8 	375 	9 s
5 	250 	40 	12 	400 	6.5 s
=== Bamboom Shot ===
Bamboom Shot is a Rare Lobber Plant unlocked at 4-15.
When given a Plant Food, it fires five massive projectiles, one in each lane, and each of which hits the largest concentration of zombies in a tile. Each projectile has double power from the standard one and damages every zombie in the tile
Seeds can be unlocked for it randomly in early stages of Twisting Tunnels and in piñatas from replaying levels 4-15, 4-16, 4-17, 4-19, and 4-28.
Bamboom Shot is a powerful but expensive plant that fires powerful projectiles quickly.
Level	Seeds Required	Sun Cost	Damage	Recharge	Firing Speed
1 	0 	6 	60 	15 s 	1.25 s
2 	5 	6 	60 	14 s 	1.25 s
3 	10 	6 	65 	14 s 	1.25 s
4 	20 	6 	70 	13 s 	1 s
5 	30 	6 	70 	13 s 	1 s
6 	40 	6 	75 	12 s 	1 s
7 	50 	6 	80 	11 s 	0.8 s
8 	75 	6 	85 	10 s 	0.8 s
9 	90 	6 	90 	9 s 	0.8 s
10 	125 	5 	100 	8 s 	0.6 s
=== Steam Aspearagus ===
Steam Aspearagus is an Epic Straight-Shot Plant unlocked at 4-21. When tapped, it fires a piercing projectile dealing 250 damage to the first zombie it hits, and then 15 less for each zombie after.
When given a Plant Food, it fires a massive spear that does 400 damage to every zombie in the lane.
Seeds can be unlocked for it randomly in early stages of Twisting Tunnels and in piñatas from replaying levels 4-22, 4-23, 4-25, 4-27, and 4-28.
Steam Aspearagus is a powerful plant that can clear large amounts of zombies quickly, but it is hindered by its long recharge.
Level	Seeds Required	Damage	Recharge	Firing Speed
1 	0 	40 	8 s 	1.25 s
2 	5 	40 	7.5 s 	1.25 s
3 	10 	45 	7 s 	1.25 s
4 	20 	50 	6.5 s 	1 s
5 	30 	50 	6 s 	1 s
6 	40 	55 	5.5 s 	1 s
7 	50 	60 	5 s 	0.8 s
8 	75 	65 	4.5 s 	0.8 s
9 	90 	70 	4 s 	0.8 s
10 	125 	75 	3.5 s 	0.6 s
=== Morose ===
Morose is an Epic Magic Plant unlocked at 4-28. It spells zombies to slow their movement and damage them for 3 per tick.
When given a Plant Food, it traps every zombie in place for 3 seconds, as well as leaving them permanently slower (but not spelled).
Seeds can be unlocked for it randomly in early stages of Twisting Tunnels and in piñatas from replaying levels 4-28, 4-29, 4-30, 4-31, and 4-32.
Morose is a cheap, fast plant that can almost function as a cheap Snow Pea and is a very useful attacker in almost any situation.
Level	Seeds Required	Toughness	Damage	Firing Speed
1 	0 	10 	3 	1 s
2 	5 	15 	3 	1 s
3 	10 	20 	3 	1 s
4 	20 	25 	4 	0.9 s
5 	30 	30 	4 	0.9 s
6 	40 	35 	5 	0.9 s
7 	50 	40 	6 	0.8 s
8 	75 	50 	7 	0.8 s
9 	90 	65 	8 	0.7 s
10 	125 	90 	10 	0.6 s
== The Rise of Zombot Z ==
=== Cactus ===
Category:Plants
Category:Almanacs
Category:Uncleared page