133984-very-sad-for-wilstar

== Content ==
			
I am very sad that the developers have completely botched this F2P launch. Will probably be the death of the game.
People returning will be gone again.
New people trying will not hang around.
Exactly the people they were aiming at to lift the game's fortunes.
I feel very sad because I think this game is outstanding and deserves better. The marketing department must feel betrayed by the tech team.
Personally I will be staying and expect the problems will be resolved but how much money has now gone forever ?
 
Finally I will not be renewing Signature until I can see some benefit in paying $15 a month. When the value is there I will subscribe again.
 	
----
			
{| class="blockquote"
Finally I will not be renewing Signature until I can see some benefit in paying $15 a month. When the value is there I will subscribe again.
----
			
 
Let's look at the various other big AAA MMO's out there that did a launch/relaunch/expansion, and successfully launched the game:  Right, none.
Seriously people, learn some patience and give it a week to stabelize.	
----
			You're very sad that W* got so many new players it's server protocols are stretched thin? That seems kinda silly, but then again we do see all the MMO's that have bad launches immediatly die, like FFXIV ARR which was unplayable for a week after it launched, and SWTOR which was also unplayable on most servers for a day or two after F2P launch. .. They just plain died...	
----
			
{| class="blockquote"
Finally I will not be renewing Signature until I can see some benefit in paying $15 a month. When the value is there I will subscribe again.
----
			omg, stay away this one is mine, i´ll copyright this and make a movie or write a book, it has so much drama that i can feel it, i will rule the genre with such an amazing story.............seriously, its being just 1 day jeez	
----
			
{| class="blockquote"
Monthly signature hats
----
			Well, I am a new player, and I will stick around because I have at least a modicum of patience and understanding.  Odds are I will end up spending a fair amount of money on this game as well, since any F2P game I like I always support financially.	
----
			Wow! This guy has been around for just over a week! We should really listen to him. It's not like he's being overly dramatic, or that the forums only actually represent a small vocal minority.Servers are full, game is dead. Pack your bags guys and gals, the show is over.  <_<	
----
			Don't be so negative... for a Launch of any game there is ALWAYS some issues, there is no way to predict what is gonna brake or what to expect once the server is live... Just be patient few days and it will be ok :)	
----
			
I JUST LOOOOOOOOVEEE LAUNCH DAYS :)
 
So much "smart" people posting drama stuff :)
 
"Will probably be the death of the game" /facepalm
These psychics... watch out folks, they see future.
 
If you ask me, from my personal experience, so far this has been by far smoothest launch I've saw in past 5 years.
			
				
	Edited September 30, 2015 by Tomerant	
----
			
This morning when I logged in, the game was perfectly fine. Character creation worked again and there wasn't any noticable lag at all.
 
I thought it was pretty stable and very good for a launch, really :)	
----
			
I've played a ton of MMO launches, they're all the same hot mess. 
 
That's not the problem, the issue is that Wildstar didn't necessarily have the luxury of screwing up the release as bad as it has been. The game was dead in the water, people had already lost interest once, people already know, more or less, what the game is about. 
 
Maybe the new players will stick around, but it's likely they've heard why the game had to go f2p in the first place. 
 
Sure, most MMOs have a hard time at launch, but I think, Wildstar, really did need to do better, they can't afford the mess
			
				
	Edited September 30, 2015 by SamAkira	
----
			
All drama aside.
 
Carbine is trying to get the attention of these exact same people who are the one's that are coming here brand new, and complaining about stuff that upsets them. Not that I'm taking sides here, but the OP is not wrong in some of what he's saying. If Carbine fails to attract the attention of the new playerbase with their "Free to Play" model. Wildstar probably won't live to see another year.
 
Wildstar is a pretty decent game for an Mmorpg, but lacks in so many ways. Others are free to disagree in anyway, or amount they want, but the facts are here. I forget how many servers "used" to be around, but in a little over a year dropping to a mere two servers seems to be fact enough that without the playerbase they're trying to bring in, Carbine might as well cut their losses. Further more, we might as well just say Wildstar used to just have one server. After looking at the broker today on Warhound , and seeing almost nothing in stock, pretty much goes without saying as to how many people were actually playing on that server. (This is of course the North American servers, not too sure how well the EU is doing, but one can only imagine)
 
That being said, I've come back since being away since last August (2014), first day the game went Free-To-Play I had no issues, however, the game is just such a laggy mess right now (or was during today/last night), that I couldn't hardly keep it in me to play anymore. Thus I struggled through it.
 
As much as many of you want to believe it, or not. This probably is Carbine's last chance to get it right. It only takes one mistake to drive away, that which they intended to bring.
 
My thoughts anyways.
			
				
	Edited September 30, 2015 by Humor	
----
			
Humor, you're probably right, but there are different ways of voicing complaints. I don't usually fullquote, but this post deserves it (if i'd only link it, noone would read anyway...).
 
https://forums.wildstar-online.com/forums/index.php?/topic/133636-nothing-constructive/ (please give it a like)
{| class="blockquote"
Good Morning Everyone,
 
I woke up this morning to the server restarting and decided to head over to the forums and knew damn well what to expect, though not as bad as I've seen on other f2p forums. It's the same old thread after thread, bandwidth wasted on constant whining. Targeting developers after not even 1 whole day since the f2p release and it bothers me because I know some concerns that are being raised and just put in poor context.
This is a major factor for a games survival, constructive criticism and the way people write out such concerns. The negativity on the forums can often be a turn off as it is, you see it everywhere, games typically start off with happy players and soon enough the community turns sour over a period of time whilst "fanboys" if you will, stick with the developers and ending in a games sub-par popularity.
 
I can think of worse launches and we're talking triple A titles, yet they still get more popularity due to their name and hype?
 
Clearly if you come to the forums and take the time to actually whinge on the forums, you have some sort of feelings or concerns about the game. Do us all a favour, walk off the anger before you post and try make your thread as constructive as possible. I know all too well how anger can make you hide what you're truly trying to say, we have all been in this situation in our lives and probably plenty of times to come.
If you truly care about Wildstar, be thankful for the downtimes. Be thankful that a f2p game could have this much quality and no major restrictions for f2p players. It can be stressful when pushing a launch and most specifically a f2p launch where the community is going to be harder to impress.
Try look at the positives of the game and ask yourself what you like about it, then think of the negatives and apply some thought process into how you're going to come across on the forums.
 
I just want to put in example, which has happened to me in real life many times: Okay, so let's say you're working on a project, you find this busted up antique table off the hard rubbish. You have ideas to fix it up and make it look all new, everyone thinks your crazy and wasting your time. So you set on it anyway, so passionate about getting this table all perfect and nice so you can show those people that you were right after all. Long story short, you finish the table which to you, think the table looks perfect and you're so proud of the work you put into it, though you know there may be some flaws.
 
Scenario 1: Your loved ones and friends tell you that you wasted your time and making you feel like a failure, you feel inclined to throw the table back on the trash and your self confidence left for dead.
 
Scenario 2: Your loved ones and friends tell you "the core of the table is actually quite good, and you most certainly have the right idea, in fact your time was a good investment" BUT, they point out a few chips and blemishes for you to improve on and make it better.
 
All I'm saying is, put the developers in a related perspective, don't discourage and tell the developers they're failures, they're trying to fix the chips and blemishes and surely the non constructive criticism isn't a motivation boost which I'm sure we established in our scenarios above. The point is, do you want to see this table back on hard rubbish? or do you want to have this table perfect for everyone to sit around and enjoy.
 
That is all, hope this helps.
 
Peace, Dave.
----
			
{| class="blockquote"
I forget how many servers "used" to be around, but in a little over a year dropping to a mere two servers seems to be fact enough that without the playerbase they're trying to bring in.
----
			
{| class="blockquote"
I am very sad that the developers have completely botched this F2P launch. Will probably be the death of the game.
People returning will be gone again.
New people trying will not hang around.
Exactly the people they were aiming at to lift the game's fortunes.
I feel very sad because I think this game is outstanding and deserves better. The marketing department must feel betrayed by the tech team.
Personally I will be staying and expect the problems will be resolved but how much money has now gone forever ?
 
Finally I will not be renewing Signature until I can see some benefit in paying $15 a month. When the value is there I will subscribe again.
----
			
 
{| class="blockquote"
Yeah. Let's ignore everyone who keeps saying they didn't drop to a "a mere two servers", but instead merged the existing servers into instanced servers. Same amount of servers, central login point.
 
Let's ignore all that, and just keep saying it's only two servers guys. That seems like a GREAT idea.
----
			
{| class="blockquote"
However, I can remember way "Back when", when people cried out for more to do other than Carbine constantly adding in Raids, after raids, after raids. Yet, even through the mass amounts of players who wanted more to do other than raids, Carbine failed to deliver, and kept trying to appeal to a minority crowd of players.
----
			
The fact that other games had shty launch is not an excuse. It is like saying that it is ok if I drive over your mom, becuase my friend billy drove over your friend's Tim mom.
 
On the other hand, considering all those f2p junkies hwo are stomring the gmae just to try it becuase carbine launched their grand finale countdown and all and all those people will be probably gone in few days so after that we will know if the game is stabilised or not.
 
After all carbine simply cannot buy several new servers just to cope up with hard hit of free players who probably wont stay. It would be waste of resources because majority of free players will leave after few days.	
----
			
{| class="blockquote"
It is like saying that it is ok if I drive over your mom, becuase my friend billy drove over your friend's Tim mom.
----
			An online game having server availability issues on release? Goodness gracious! Where is my fainting couch?	
----
			
{| class="blockquote"
An online game having server availability issues on release? Goodness gracious! Where is my fainting couch?
----
			
{| class="blockquote"
An online game having server availability issues on release? Goodness gracious! Where is my fainting couch?
----
			
{| class="blockquote"
Yeah. Let's ignore everyone who keeps saying they didn't drop to a "a mere two servers", but instead merged the existing servers into instanced servers. Same amount of servers, central login point.
 
Let's ignore all that, and just keep saying it's only two servers guys. That seems like a GREAT idea.
----
			
I saw a few lag spikes, maybe 2.  I also had to wait in queue.  Now mind you, I have a year sub and am a returning player who knew this was going F2P and subbed for a year.  This is a fun game.  If you have a lot of lag, it may be your computer or your connection because like I said, I noticed almost none.
 
One more thing, F2P will draw players in because there are people out there who don't want to pay for their entertainment (I'm not including the ones who can't, I know several of them), I'm talking about the ones that can and won't.  If Carbine started out as a B2P game, I don't think they would have had as much trouble or lost as many players. 
 
Launch days are glitchy.  People need to realize that.	
----
			
{| class="blockquote"
What release, the game has been out since last year. They have only patched the game!
----
			
Who remembers the launch of one of the biggest MMO`s around (and no im not going to name it) did that go well NO it was a disaster and took weeks to sort out fully and did it become a success YES it did with over 12 millions players and that was pay to play !!!! GIve the devs and the guys here some credit where it is due they are working there socks off to sort this out and to announce the game is dead already well that is premature to say the least.
 
These issues will be sorted just giove them time and to all the people who as stating these facts about game dead already instead of being a forum doombringer i would love to see you take a day in the shoes of the dev and programers and server guys for 1 day on a launch daqy and then complain, I wonder how many of the people at carbide have been home slept etc bet not many they are working around the clock to sort this out GIVE THEM TIME and have a modicum of respect and patience for them.
 
RANT OVER sorry but im fed up seeing doombringer posts on forums on a launch day.	
----
			
{| class="blockquote"
What release, the game has been out since last year. They have only patched the game!
----
			
One good way of seeing if the game will survive is looking at the economy, i see cred prices have decreased which means more ppl are paying 20 dollars to buy cred to sell in the market hence the competition
I also see a large number of madam fay's stuff on the ah ,guess many ppl are blowing all their cash on NC tokens since thats the only way you can use that feature
 
I am pretty sure the company has made more money these first 2 days of f2p than in the last month :)	
----
			Amazing, second day after launch and i still cant play this fcking game, its either over 1 hour long queue or problem with character creation, this company is pure garbage	
----
			If you want to play the game just roll on the PvP servers. I mean, they're still pretty much totally empty, but at least you will be able to actually play the game a bit.  :)	
----
			
LMFAO.
 
OP, did you type this with one hand while your head was thrown back and the back of your other hand planted on your forehead?
 
 
Good grief.	
----
			
{| class="blockquote"
 
 
Let's look at the various other big AAA MMO's out there that did a launch/relaunch/expansion, and successfully launched the game:  Right, none.
Seriously people, learn some patience and give it a week to stabelize.
 
----
			
{| class="blockquote"
Wait, it's not the game's fault? Not Carbine's? Not Olivar's? Not even anyone elses? It's just the people?
You can't be true! You must be crazy!
 
 
 
 
 
 :D
----
			
{| class="blockquote"
Ya, I think you forget people aren't patient though...
----
			I don't mind waiting a couple days because I've been through this so many times already. But at the same time there is no denying that this launch is atrocious and it will undoubtedly cause the game some players. It's long queues, connection problems, character creation problems, endless loading screens and intolerable lag. That is a lot to go wrong at once. Some people will play another game in frustration and some of them will forget about Wildstar. No it's not the end of the world but let's not pretend it's a good thing either.	
----
			
{| class="blockquote"
I am very sad that the developers have completely botched this F2P launch. Will probably be the death of the game.
People returning will be gone again.
New people trying will not hang around.
Exactly the people they were aiming at to lift the game's fortunes.
I feel very sad because I think this game is outstanding and deserves better. The marketing department must feel betrayed by the tech team.
Personally I will be staying and expect the problems will be resolved but how much money has now gone forever ?
 
Finally I will not be renewing Signature until I can see some benefit in paying $15 a month. When the value is there I will subscribe again.
----
			
Our two favorite arguments:
"omg it's already the second day and I still can't play" - will the universe explode if you can play the game a few days later only...? It's not like you paid for it anyway... So what's the rush? The game will still be there in a few days or even weeks. Why do these impatient people want to play an MMO at all? MMOs are, like, about long time commitment...
 
"this is not the first start" - yeah, well, WoW for example, is out for 10+ years, and look how every expansion starts... Yes, the same way, or even worse, as WS now.
 
And EVERY MMO is like this... It's very boring to read this at every MMOs forums...	
----
			
{| class="blockquote"
Warhound 
----
			
New player, excited to try out the game before opening the wallet.
 
 
Knowing the sad reality of launches, yesterday I only tried joining a realm once.
 
Today before peak-time, I am informed that I have a 44-minute wait and then appears frozen on "retrieving characters", of which I have none (that I know of anyway).
 
I am mostly confused as to why there is a lack of servers and preparation for the influx of new players. Surely a massive surge is expected when trying to coax new players to the game by going free to play?
 
First impressions do matter. I am too jaded, not to mention flooded with other options for my leisure time and money. Hope others are more patient and have a better time.
 
/entitled first world problem sufferer	
----
			
{| class="blockquote"
Our two favorite arguments:
"omg it's already the second day and I still can't play" - will the universe explode if you can play the game a few days later only...? It's not like you paid for it anyway... So what's the rush? The game will still be there in a few days or even weeks. Why do these impatient people want to play an MMO at all? MMOs are, like, about long time commitment...
 
"this is not the first start" - yeah, well, WoW for example, is out for 10+ years, and look how every expansion starts... Yes, the same way, or even worse, as WS now.
 
And EVERY MMO is like this... It's very boring to read this at every MMOs forums...
----
			I've been able to get in and play on NA servers, very little lag for me.  Not saying it doesn't exist.  I am saying that part of it could be your computer/connection.	
----
			
{| class="blockquote"
Wait, it's not the game's fault? Not Carbine's? Not Olivar's? Not even anyone elses? It's just the people?
You can't be true! You must be crazy!
 
 
 
 
 
 :D
----
			
{| class="blockquote"
I've been able to get in and play on NA servers, very little lag for me.  Not saying it doesn't exist.  I am saying that part of it could be your computer/connection.
----
			
I think the OP has alot of valid points. The relaunch was supposed to bring in more players and keep them playing, something that is not happening right now. We have played many mmorpg´s and have experienced alot of launch days, so some of us do not mind or understand that this will happen. What we need to understand is that the game was dead before, very low population, something majority of us understood. Carbine knew they needed the F2P players, NCSoft knew they needed F2P players and most of the veteran players knew that we needed F2P players.
 
Like many, I will wait few days and hope that they fix this, but for every day that the errors and lags continues, Carbine and the playerbase will lose another player and a potential whale  ummmh... customer.  I realy hope this will not bite Carbine in the bum.
			
				
	Edited September 30, 2015 by Laerune	
----
			
{| class="blockquote"
The game will still be there but the player might not because there are loads of other games that can grab their attention during days.
----
			
{| class="blockquote"
 
 
Let's look at the various other big AAA MMO's out there that did a launch/relaunch/expansion, and successfully launched the game:  Right, none.
Seriously people, learn some patience and give it a week to stabelize.
 
----
			
{| class="blockquote"
The relaunch was supposed to bring in more players and keep them playing, something that is not happening right now.
----
			
{| class="blockquote"
GW2. #2 actively played MMO on the market. 5.4M Players and went F2P. So they handled a larger player count from a B2P game not a P2P game and had no queues, lag or downtime. Clearly noooooo other MMOs have done this. Right. Try researching GW2 sometime. :)
----
			
{| class="blockquote"
After all carbine simply cannot buy several new servers just to cope up with hard hit of free players who probably wont stay. It would be waste of resources because majority of free players will leave after few days.
----
			
{| class="blockquote"
if only there was another way for the them to get new servers for a shot time, what's that called again?oh, i know...rent. They could be renting new servers for a few days and then buy the number they would actually need.
----
			
{| class="blockquote"
GW2. #2 actively played MMO on the market. 5.4M Players and went F2P. So they handled a larger player count from a B2P game not a P2P game and had no queues, lag or downtime. Clearly noooooo other MMOs have done this. Right. Try researching GW2 sometime. :)
----
			
{| class="blockquote"
GW2 is B2P. F2P is equivalent to a Free Trial.
 
Much different than an entire game going F2P, yes?
----
			OP, I would say your experience is not the de facto experience or "the one experience to rule them all". Screaming doom and gloom two days in to launch is quite premature that is unless youre 13, then premature is the norm. I myself am having a blast as are many others. Zone chat is active on warhound, ques are quick and the game looks great. So do us all a favor, stop with the doom and gloom kay? Little more positivity or constructive feedback would be great. TTFN!	
----
			
Uh... yes the Wilstar was sad.
 
Search on google for Wilstar.  	
----
			
This is a nameless user with random characters in the name.
 
Basically an account created just to troll the forums.
 
 
 
I do think F2P accounts NEED forum access, but I suggest putting behind a time and/or level wall.
 
Such as: No forum access until the account is 30+ days old AND/or has a level 20+ character on it.
 
And I think threads like this one demonstrate why.
 
I'd wager both requirements - this troll waited 10 days to start trolling. Spam accounts do that - they make hundreds and then sit on them until the time is right. So a requirement of usage should also be in there.
 
Also: as a stopgap before a method to query character levels can be added to the forum code: make all new poster's first 5 posts be moderated...
			
				
	Edited September 30, 2015 by Kichwas	
----
			
 
{| class="blockquote"
 
 
Let's look at the various other big AAA MMO's out there that did a launch/relaunch/expansion, and successfully launched the game:  Right, none.
Seriously people, learn some patience and give it a week to stabelize.
 
----
			
{| class="blockquote"
What release, the game has been out since last year. They have only patched the game!
----
			
{| class="blockquote"
 
 
 
Let's look at the various other big AAA MMO's out there that did a launch/relaunch/expansion, and successfully launched the game:  Right, none.
Seriously people, learn some patience and give it a week to stabelize.
 
----
			
{| class="blockquote"
5.4M people bought the game. That is not active players. I bought it over a year ago and played for a week. So yea ... if 5.4M people were playing it they would not have went f2p. 
 
Hell if you want to go with this faulty research then FFXIV is boasting 5M subs ...
----
			
{| class="blockquote"
 
 
Let's look at the various other big AAA MMO's out there that did a launch/relaunch/expansion, and successfully launched the game:  Right, none.
Seriously people, learn some patience and give it a week to stabelize.
 
----
			
{| class="blockquote"
Who remembers the launch of one of the biggest MMO`s around (and no im not going to name it) did that go well NO it was a disaster and took weeks to sort out fully and did it become a success YES it did with over 12 millions players and that was pay to play !!!! GIve the devs and the guys here some credit where it is due they are working there socks off to sort this out and to announce the game is dead already well that is premature to say the least.
 
These issues will be sorted just giove them time and to all the people who as stating these facts about game dead already instead of being a forum doombringer i would love to see you take a day in the shoes of the dev and programers and server guys for 1 day on a launch daqy and then complain, I wonder how many of the people at carbide have been home slept etc bet not many they are working around the clock to sort this out GIVE THEM TIME and have a modicum of respect and patience for them.
 
RANT OVER sorry but im fed up seeing doombringer posts on forums on a launch day.
----
			haha new players... CARABINE NEVER LEARNremember this and have a nice day	
----
			
{| class="blockquote"
haha new players... CARABINE NEVER LEARN
remember this and have a nice day
----
			Im very sad too and i would really like to play but...for many of us character creation is still not working. Its only 10.45am PST as i post this, hardly peak time yet i still cant make a character!
			
				
	Edited September 30, 2015 by Ylumina	
----
			
{| class="blockquote"
GW2 did not require a subscription and it's going F2P to encourage more people to buy their expansion because that's gonna be the selling point from now on. It's a *cupcake*ing smart move that isn't motivated by desperation.
----
			
{| class="blockquote"
ESO, GW2 and maybe RIFT - yeah exactly "none"...
----
			
{| class="blockquote"
GW2 did not require a subscription and it's going F2P to encourage more people to buy their expansion because that's gonna be the selling point from now on. It's a *cupcake*ing smart move that isn't motivated by desperation.
----
			
{| class="blockquote"
Uh wut? ESO? Sorry dude that game was incredibly buggy at launch. I had 3 quests in the first hour that couldn't be completed at all. 
 
Rift was also buggy and laggy at launch.
----
			
{| class="blockquote"
I guess we are different, but I don't play random games just to pass time, I play games that are interesting for me. There are no 10 other games for me to try, because I'm not interested in them (well, not MMOs anyway). Do you people play a different MMO every other month? As I said MMOs are not for the impatient gamers. If you are not interested in WS enough to wait 1-2 weeks for this rush to smooth out (especially since you don't have to pay for it, so no rush, you don't have to "play your money's worth", which is the whole point of F2P), then you are probably not interested enough to stay and play for a long time anyway. I can seriously not understand how can someone say something like "already second day and I still cannot play". Why not do something else then and try again later? Why this impatience, why the rage, while this is a game, and totally free as well... people should just relax, really...
----
			
Well, what is done is done..clear up the mess and try again.
 
Hind sight is 20/20
 
IF I could go back AND if I was in charge....negative on both items.
 
I would have had a 1 month long OPEN beta...get all the crap problems out of the way and have a launch party
with a game that already had the worst stuff fixed.  But, they can remember that for next time....ALWAYS open beta, keeps embarrassment down to minimum.	
----
			
{| class="blockquote"
haha new players... CARABINE NEVER LEARN
remember this and have a nice day
----
			
{| class="blockquote"
 
 
Let's look at the various other big AAA MMO's out there that did a launch/relaunch/expansion, and successfully launched the game:  Right, none.
Seriously people, learn some patience and give it a week to stabelize.
 
----
			
{| class="blockquote"
I JUST LOOOOOOOOVEEE LAUNCH DAYS :)
 
So much "smart" people posting drama stuff :)
 
"Will probably be the death of the game" /facepalm
These psychics... watch out folks, they see future.
 
If you ask me, from my personal experience, so far this has been by far smoothest launch I've saw in past 5 years.
----
			
{| class="blockquote"
 
I call it the "Magnanimous Mandel": only given to those who complained that wildstar is terrible, but eventually gave their money anyway.
----
			
{| class="blockquote"
All drama aside.
 
Carbine is trying to get the attention of these exact same people who are the one's that are coming here brand new, and complaining about stuff that upsets them. Not that I'm taking sides here, but the OP is not wrong in some of what he's saying. If Carbine fails to attract the attention of the new playerbase with their "Free to Play" model. Wildstar probably won't live to see another year.
 
Wildstar is a pretty decent game for an Mmorpg, but lacks in so many ways. Others are free to disagree in anyway, or amount they want, but the facts are here. I forget how many servers "used" to be around, but in a little over a year dropping to a mere two servers seems to be fact enough that without the playerbase they're trying to bring in, Carbine might as well cut their losses. Further more, we might as well just say Wildstar used to just have one server. After looking at the broker today on Warhound , and seeing almost nothing in stock, pretty much goes without saying as to how many people were actually playing on that server. (This is of course the North American servers, not too sure how well the EU is doing, but one can only imagine)
 
That being said, I've come back since being away since last August (2014), first day the game went Free-To-Play I had no issues, however, the game is just such a laggy mess right now (or was during today/last night), that I couldn't hardly keep it in me to play anymore. Thus I struggled through it.
 
As much as many of you want to believe it, or not. This probably is Carbine's last chance to get it right. It only takes one mistake to drive away, that which they intended to bring.
 
My thoughts anyways.
----
			
{| class="blockquote"
I am very sad that the developers have completely botched this F2P launch. Will probably be the death of the game.
People returning will be gone again.
New people trying will not hang around.
Exactly the people they were aiming at to lift the game's fortunes.
I feel very sad because I think this game is outstanding and deserves better. The marketing department must feel betrayed by the tech team.
Personally I will be staying and expect the problems will be resolved but how much money has now gone forever ?
 
Finally I will not be renewing Signature until I can see some benefit in paying $15 a month. When the value is there I will subscribe again.
----
			
{| class="blockquote"
I am very sad that the developers have completely botched this F2P launch. Will probably be the death of the game.
People returning will be gone again.
New people trying will not hang around.
Exactly the people they were aiming at to lift the game's fortunes.
I feel very sad because I think this game is outstanding and deserves better. The marketing department must feel betrayed by the tech team.
Personally I will be staying and expect the problems will be resolved but how much money has now gone forever ?
 
Finally I will not be renewing Signature until I can see some benefit in paying $15 a month. When the value is there I will subscribe again.
----
			
{| class="blockquote"
You are spoiled and expect things that you don't understand. Every MMO has these issues, it isn't just Wildstar, get used to it. It isn't something that is going to change soon because the industry is currently creating the methods for implementation, they don't already exist. Because of this it is impossible to anticipate the flow of internet traffic that will occur and it's clear that all this problem is going to take is some load balancing technicques. The game itself is great and you should really stop your complainging because the problem will be fixed very soon. Quit fanning the flames.
----
	
----
			I like how it's always the diehard fans who have been paying for the game up until now who come rushing to defend the honor of Wildstar. Chances are if you stopped white knighting the game and the devs as if their very lives depended on it you'd come off as a bit less insufferable and there would be fewer arguments on these forums.	
----
			
Really hope it doesn't effect the game in the long run. Just bought the box recently and having a blast. Wildstar, so far, is way better than I expected. Pretty much what I have been looking for in an MMO.
 
Stuff happens, wish the launch had been a little smoother, but sometimes gremlins can pop up out of no where. I get that. It'll be fixed soon, I can wait.
 
Problem is, most people can't wait. They don't have the patience. And that's possibly going to really hurt the game in the long run. 
 
Quite a few free to plays chug along making a decent profit, but NCsoft has proven in the past that even if a game is making a profit, they will still axe it if it's too small. CoH RIP.
 	
----
			
{| class="blockquote"
Really hope it doesn't effect the game in the long run. Just bought the box recently and having a blast. Wildstar, so far, is way better than I expected. Pretty much what I have been looking for in an MMO.
 
Stuff happens, wish the launch had been a little smoother, but sometimes gremlins can pop up out of no where. I get that. It'll be fixed soon, I can wait.
 
Problem is, most people can't wait. They don't have the patience. And that's possibly going to really hurt the game in the long run. 
 
Quite a few free to plays chug along making a decent profit, but NCsoft has proven in the past that even if a game is making a profit, they will still axe it if it's too small. CoH RIP.
----
			
{| class="blockquote"
 
 
Let's look at the various other big AAA MMO's out there that did a launch/relaunch/expansion, and successfully launched the game:  Right, none.
Seriously people, learn some patience and give it a week to stabelize.
 
----
			Precisely. Why would any f2p player stick with a game development team that doesn't even bother to try and learn from the mistakes they made at first launch, the mistakes they made at drop 1, drop 2, drop 3, drop 4, etc...  These issues aren't just a load balancing thing. They're patching server-side bugs, client-side bugs, and there are still a bunch of class and game bugs...  It's like they emptied a bowl of spaghetti at my feet and said 'MASTERCHEF MEAL FOR YOU'. Yeah? I'm looking at that deli across the street and thinking that looks way tastier than the rubbish they just dropped.	
----
			
{| class="blockquote"
MMO players don't need to have patience anymore. The market is saturated with so many options, why wait for the game that can't even do it's second attempt at a launch right when there are two dozen other free games to play?
----
			Clearly...  (forgot to quote - good-natured, equally sarcastically friendly reply to Verranicus' sarcasm... hehe)
			
				
	Edited September 30, 2015 by Taarken	
----
			When WoW was first release to the public they didn't have enpught server to give the millions of players a place to play. After a while they open up servers and gave them all free transfers to such said new servers.. My Question is this ..IS it the server thats haviong issues or is the the drop that having issues?	
----
			
{| class="blockquote"
I like how it's always the diehard fans who have been paying for the game up until now who come rushing to defend the honor of Wildstar. Chances are if you stopped white knighting the game and the devs as if their very lives depended on it you'd come off as a bit less insufferable and there would be fewer arguments on these forums.
----
			
{| class="blockquote"
Right next to your pitch fork
----
			name an mmo that has had a good launch.	
----
			
{| class="blockquote"
name an mmo that has had a good launch.
----
			
{| class="blockquote"
name an mmo that has had a good launch.
----
			
{| class="blockquote"
I like how it's always the diehard fans who have been paying for the game up until now who come rushing to defend the honor of Wildstar. Chances are if you stopped white knighting the game and the devs as if their very lives depended on it you'd come off as a bit less insufferable and there would be fewer arguments on these forums.
----
			
{| class="blockquote"
I like how it's always the diehard fans who have been paying for the game up until now who come rushing to defend the honor of Wildstar. Chances are if you stopped white knighting the game and the devs as if their very lives depended on it you'd come off as a bit less insufferable and there would be fewer arguments on these forums.
----
			
{| class="blockquote"
I guess we are different, but I don't play random games just to pass time, I play games that are interesting for me. There are no 10 other games for me to try, because I'm not interested in them (well, not MMOs anyway). Do you people play a different MMO every other month? As I said MMOs are not for the impatient gamers. If you are not interested in WS enough to wait 1-2 weeks for this rush to smooth out (especially since you don't have to pay for it, so no rush, you don't have to "play your money's worth", which is the whole point of F2P), then you are probably not interested enough to stay and play for a long time anyway. I can seriously not understand how can someone say something like "already second day and I still cannot play". Why not do something else then and try again later? Why this impatience, why the rage, while this is a game, and totally free as well... people should just relax, really...
----
			
{| class="blockquote"
I JUST LOOOOOOOOVEEE LAUNCH DAYS :)
 
So much "smart" people posting drama stuff :)
 
"Will probably be the death of the game" /facepalm
These psychics... watch out folks, they see future.
 
If you ask me, from my personal experience, so far this has been by far smoothest launch I've saw in past 5 years.
----
			
{| class="blockquote"
not true GW2 had a pretty smooth launch maybe a few things day 1 but nothing that kept people from playing 
----
			
{| class="blockquote"
That's irrelevant.
----
			
{| class="blockquote"
How so?
----
			
{| class="blockquote"
And I just loathe when people throw the "white knighting" term out.  Even the "white knights" voice their opinions on the forums....Olivar being one of them.  Note that I am not trying to defend him or anyone else, just take the counter point and discuss it and stop pointing fingers.
 
Person 1:   "Man this game sucks, I hate x, y, and z about the game!"
Person 2:  "Well have you tried doing this and that while doing x, y, or z?"  or maybe "x, y, and z are possibly being worked on give it a little time to iron out"
Person 1 (growing impatient):  "You don't agree with me, you must be a white knight.  (shun the nonbeliever!)"
 
That's just silly and I see it going on in almost every thread that discusses topics such as these (or are similar).
----
			
I think when you're relaunching as an F2P game, and people can't even connect, it makes the game and the company come across as poorly funded and cheap.
 
To those defending the launch, you are the folks that are already bought into the game, whose allegiance is already won.  No offense but you aren't the people that this rerelease is aimed at.
 
Let's hope they can put this behind them very quickly.  I'm eager to check out the game too.	
----
			
{| class="blockquote"
How so?
----
			
{| class="blockquote"
becuase you shouldnt be copying other companies mistakes and instead be better.
----
			
{| class="blockquote"
Yeah, I think I started on day 1 for GW2. There were some features they didn't have yet (like doing story quests together) but I was able to play the game just fine.
----
			
{| class="blockquote"
GW2's WvW had some issues *cough* lag *cough* queues *cough*, but the PvE part worked very well.
----
			
This whole "its a Day 1 Launch Issues" don't cut it anymore.  Especially if Carbine is trying to cater to the free to play crowd.  I don't know of too many people who are willing to try a f2p game giving the same kind of grace they would to a game they purchased outright.The whole point was to entice a bunch of new players back to the game without the hassle of paying.  And they are greeted with the inability to even play the game?  On to the next free to play game to try out I guess.
 
Carbine cupcaked the bed here in terms of pure marketing strategy.
			
				
	Edited September 30, 2015 by Paterk	
----
			
{| class="blockquote"
It's irrelevant because comparisons do not justify or excuse what should have been their absolute delivery goal - attracting and retaining more players to keep their game afloat. If you truly think this re-launch has been a good experience for those new players, and that all of them will stay and none will be lost, I wonder at your ability to remain objective. What good does telling your target market who you promised an awesome game to but which they can't play right now "oh, ah, all games are like this, don't worry this is normal, it'll be fine", when they can simply go elsewhere having experienced such a rubbish re-launch from an established game? Will telling them it's like this everywhere (and it isn't like THIS) make them stay? Or will they go... oh... another shit product that promised more than it actually delivered to me... moving on...
 
That's why comparisons are irrelevant. 
 
What is relevant is whether or not this failed re-launch will retain ENOUGH new players to keep the game afloat.
----
			My issue with signature, is that it does not seem to get you further in the que. waiting several hours even as a sig. o.o	
----
			I like the game but waiting3-5+hours to play it is ridiculous I have subscribed to wow since wotlk was curren and never had a wait que why should I have to with a megaserver? Answer it doesn't exist the did a merge and are trying to pass it off as a megaserver	
----
			
{| class="blockquote"
My issue with signature, is that it does not seem to get you further in the que. waiting several hours even as a sig. o.o
----
			
I love this game and this was their big chance to showcase it and so far it has been an utter nightmare. Only thing people are talking about is the lag and the queue. Good news is it has made me productive this week at work since I can't play, bad news is a you normally don't get a third chance with a customer so you could be seeing this game not having the player base it deserves.
 
Who ever heard of a game re-launching and you couldn't create new characters.Waited all night watched the hype for the launch party even with the bad sound in NY and then couldn't create a new character...bad first impression for the new players.
 
I tried to play during the day today when most people were at work we couldn't make it through an instanced content without people being disconnected or the game crashing. Not to mention anytime you killed a boss the lag spike was horrible the same item showed up to click on 8 times. 
 
Sp tonight I try and log on hoping that maybe just maybe they fixed something and the queue is 3800 people.
 
I've been a subscriber since before the first launch, never let mine slip and now the game is unplayable. Even during the first launch sure there were some small issues but nothing like this. Telling people to wait for a week to play is just a little ridiculous.Even more so for those of us they had current subscriptions. I think you should add an extra week or month of signature server depending on how long the game remains unstable.	
----
			Im not paying 15 bucks a month to sit in realm queues for three frigging hours. my sub is getting dropped on Monday if I cant frigging queue up and jump right into a game I pay monthly for! that is downright aburd! get your fking shit together Carbine Ive been excited for this game since release, buy a sub a month ago and nothing but problems since especially this botched f2p launch, Again, i'm paying 15 dollars a month... to sit in queue for hours on end... Ya no. screw that.	
----
			
{| class="blockquote"
Im not paying 15 bucks a month to sit in realm queues for three frigging hours. my sub is getting dropped on Monday if I cant frigging queue up and jump right into a game I pay monthly for! that is downright aburd! get your fking shit together Carbine Ive been excited for this game since release, buy a sub a month ago and nothing but problems since especially this botched f2p launch, Again, i'm paying 15 dollars a month... to sit in queue for hours on end... Ya no. screw that.
----
			
Many mmo have problems with big patchs, but i never saw one that had problems to enter character creation, then to finish character creation, then to enter in the game, then to play the game. All steps have been damaged by bugs and lags. I personally would like to transfert back to the pvp server, but the option has been deleted.
 
Wildstar had the toxiest community i ever saw on a mmo at launch. After i quitted, once a month i browsed this forum and saw the same dozen fanboy insulting everyone in every thread, like they do since the f2p transition. Banning this sort of people that damage the community would be a smart move, things are strangely moderated here.	
----
			
{| class="blockquote"
Many mmo have problems with big patchs, but i never saw one that had problems to enter character creation, then to finish character creation, then to enter in the game, then to play the game. All steps have been damaged by bugs and lags. I personally would like to transfert back to the pvp server, but the option has been deleted.
 
Wildstar had the toxiest community i ever saw on a mmo at launch. After i quitted, once a month i browsed this forum and saw the same dozen fanboy insulting everyone in every thread, like they do since the f2p transition. Banning this sort of people that damage the community would be a smart move, things are strangely moderated here.
----
			
So many people jumping in to defend Carbine. But its literally the same thing that happened at first launch.
 
Literally the same things.
1. Ques that take weeks to get into servers
2. Cannot create characters
3. In game lag
4. Server restarts every few hours
 
So how come people should not expect the same results? Meaning a near dead game in a few months. You know, that saying, history repeats itself? Or those who don't know history, are bound to repeat it.
 
Also, i guess the solution for this problem will be the same that carbine used at launch, just wait till enough people leave that the servers stabilize. Seemed to work rather well the first time around.	
----
			
While I agree there have been issues, most of them are getting worked out. I played last night for three hours without a problem and now just logged from playing for two with one disconnect (I stopped for coffee). I was able to get right back on after the disconnect though.
 
I haven't had any lag at all since last night or a wait to get in so they are at the very least making progress.
 
I don't expect them to right away invest in another Mega Server until they are sure it is necessary. Not everyone who try's the game will stay.
 
Be patient, if the severs are full ,and they are, the game is most definitely not dead or even dying.
 
If problems continue and they have tried everything they can think of then they will add another Mega when the time is appropriate. It's not like someone can just say "turn the other one on" and it's done. I'm sure there are channels and procedures that must be gone through first.
 
You obviously like the game or you wouldn't be posting (I hope) so please be patient for the free game you're playing. Even if you subbed or bought NCoin, the game is still free. I paid the retail deluxe cost at launch plus subs and I'm not cup-caking.	
----
			
{| class="blockquote"
So many people jumping in to defend Carbine. But its literally the same thing that happened at first launch.
 
Literally the same things.
1. Ques that take weeks to get into servers
2. Cannot create characters
3. In game lag
4. Server restarts every few hours
 
So how come people should not expect the same results? Meaning a near dead game in a few months. You know, that saying, history repeats itself? Or those who don't know history, are bound to repeat it.
 
Also, i guess the solution for this problem will be the same that carbine used at launch, just wait till enough people leave that the servers stabilize. Seemed to work rather well the first time around.
----
			
{| class="blockquote"
How so?
----
			
{| class="blockquote"
 
 
Let's look at the various other big AAA MMO's out there that did a launch/relaunch/expansion, and successfully launched the game:  Right, none.
Seriously people, learn some patience and give it a week to stabelize.
 
----