Fantendo Smash Land/Fantendo Land

Fantendo Land
Fantendo Land is a single-player game mode in Fantendo Smash Land. It is very similar to Game Boy Mario platformer games.
Each fighter has a common Easy level and their own Hard levels in this mode. There is also a secret common level called Craptendo. You can access those levels in the 1P Mode as a bonus stage, once cleared the same level will be unlocked in the Fantendo Land mode where the player can play it anytime they want without going through the 1P Mode. 
__TOC__
The players must go through, in less than two minutes, a side-scrolling platformer level, clearing the level when they reach the exit. 
This game mode uses the same control as the other modes: allows the player to jump, while serves as the attack command. This allows the selected fighter to use their full moveset to avoid traps and enemies. There is no item present in the levels outside the possibility of turning enemies into weapons.
===Fantendo Land Menu===
From the Start Menu, players can select the Fantendo Land mode, doing so, it appears a Character Select screen. Once the character is selected, the player will have the choice between the Easy Level, the fighter's Hard Level, or Craptendo Land.
Only the characters who cleared their Fantendo Land Hard Level during a 1P Mode can select their Hard Level in the Fantendo Land Mode and Craptendo Land is only available after defeating Blue Soup.
There is a possibility to select the secret character Vessa by using the same input combination as in any other mode.
Enemies appear and can be defeated with one hit with any kind of attack from the player -unlike other platformers, simply jumping on an enemy won't defeat it-. Some enemies are found throughout multiple levels, though some are exclusive to certain levels.
When the players are hit by an enemy, they are immediately launched out of the screen, losing the level. An enemy's attack can be parried. 
Different types of enemies appear in Fantendo Land. Each enemy is from a Fantendo franchise:
===Special Enemies===
Fighter 	Description
EASY 	(Every Fighters share the same EASY level)
The first part contains Slimes, and the second part contains a few Grimebot and Skilleton. After a long fall is another platform set with a pair of enemies. Two lifts, each moving vertically, float in between two sets of platforms.
After traversing the lifts, the fighter reaches two large platforms with more Grimebots jumping across. Afterward is a low platform followed by a solid block pyramid with two Slimes. Next are three lifts above another pit.
After that, the fighter set of platforms with a Slime, Skilleton, as well as bricks. A horizontal-moving lift takes the fighter to a piece of ground, and a final set of two platforms, with two last Grimebots flying above.
Across the gap and after a fence is a Recursion Bro that jumps between two rows of little platforms. The player must reach the highest row to jump above a second fence.
The final area contains a vertical-moving lift that allows the fighter to reach two dropping lifts, leading him to the exit.
HARD LEVELS 	HARD LEVELS
 	Unten starts on a path with a Skilleton leading a row of Slimes. Past a platform with in-and-out spikes and some Grimebots are small gaps Unten can simply run across, followed by a Grimebot and some more Slimes. Following the row of enemies is an enclosed area with a Grimebots. After some gaps and more Grimbebots is more gaps, a row of Slime and a Skilleton, some small platforms, and a stone staircase, there is a large gap with a narrow platform in the middle of it, where Unten needs to be careful while controlling his jump. After one last Skilleton there are rock stairs with a gap between each step and there is the Exit.
 	This level begins a long moving platform where the player will mostly stay on the whole level. Lord Storm will swoop around the level trying to attack you. Other platforms are found, as well as springs to help you to avoid obstacles (like spikes) in the long platform's journey. When the long platform stop to the right and start to go up, Lord Storm disappears and a Ninja with an MMMtelite appears to attack you. You can fight them but you can also just dodge them until the platform reaches the EXIT.
*Blue Soup Location: As soon as you start the level, you can see Blue Soup quickly flying above Pesh from right to left. Pesh only has a short time to jump and touch him before Blue Soup disappears off-screen.
 	The level is a large vertical room, it features moving platforms, as well a spike-covered walls and pits. While the platforms move the character slowly, the several O'Lantern flying around makes the ascension difficult. Occasionally, the spikes and platforms are used together; for example, if the player stays on a moving platform, they may be pressed against a spike-lined wall or the platform can drop on spikes.
The level is divided into three floors, when McBoo reaches a new floor, he goes through a long platform that will prevent him to fall lower. On the last floor, a MMMTelite will appear making the O'Lanterns fly faster.
 	Above the void, there are three floating rooms, the entrance and exit of each room have spike traps to force Leah to control her jump. Inside each room, there is a Grimebot. The third room has the Exit.
*Blue Soup Location: Blue Soup is invisible in this level, you have to jump on it to make it appears. Following the glitches, jump in the gap between platform with spikes. Careful, once you fall between these platforms you won't be able to go up again.
 	3.14 starts off with some small platforms. Not long after that, 3.14 will encounter Grimebots but also Hypnoslimoo, which if touched will cause 3.14 to inverse his movement. After this section will be several dropping lifts, Slimes, and several Hypnoslimoos. In this last section, 3.14 doesn't have the choice to touch a Hypnoslimoo trap if he wants to reach the exit.
*Blue Soup Location: Mid level, after the tower of three Hypnoslimoos, go back to the beginning of the level to find Blue Soup.
 	This level consists for Ella to break four targets which will open the Exit. The first is right to the starting point. Next, there is a platform on the left, Ella needs to use Quicksilver to break the target underneath it. There is a moving platform above where Ella can break a target above using Quicksilver again. On the other right, there is another platform, Ella can reach from the higher platform a target to break. Finally, there is a platform in the bottom right part of the level, Ella must jump from the top-right platform once the last platform appears she can use Elevate Metal to reach it and hit the last target. The Exit will open.
* Bonus: A Fantendex Profile Page can be seen falling, if Ella Metals hits it before it touches the ground, the page will be available.
 	The level starts with a wall that can only be broken if Volt dashes first in the horizontal spring behind him. Once he hits the spring, Volt will dash breaking the wall, but also sliding (without being able to stop) on an ice corridor. Volt then needs to slide, and jump along the ice while dodging Grimebots and Slime until the apparition of a Ninja in the last part of the level. Finally, Volt will be stopped by a rock platform with the Exit on it.
 	This level has two layers: one corridor where Y.E. walks and another corridor above where a Slime is walking in the right direction.
When the Slime is walking on dropping lifts, those lifts fall in the YE's corridor where he can walk on it, helping him to progress. On the other side, Y.E. must destroy walls with his powers to let the Slime continue his own progress or to control his speed. MMMTelites can also be found, and YoshiEgg can destroy them or free them to once again have control of the Slime's movement.
In the last section, YE must act quickly to let the Slime falls the dropping lifts so YE can get out of his room where two Ninjas attack him.
 	This level consists of small platforms with springs placed on several of them. Wind will also be blowing throughout the level, making landings difficult. The second spring has an O'Lanterns flying above it that the player needs to avoid as they time their jump. After the third spring is a group of platforms with in-and-out spikes. After the fourth Super Spring is a scale lift, and after the fifth spring is small platforms with a Galactic Rustler before the Exit.
 	In this level, the water flows to the left and to the right. The flow moves Strafe, making movement in the correlating direction faster and the opposite direction slower.
After a row of Slimes, once you arrived in a platforms section, a Ninja appears to attack Strafe. Strafe can then jump out of the platform to land in a closed room with two Galactic Rushers on the opposite sides and one MMMtelite above them. Strafe won't be able to continue until he defeats the Galatic Rushers. The Exit will then appear in the middle.
 	Exceptionally, the level progresses in the left direction. This level consists only of dropping small platforms forcing Redge into a non-stop run to clear the level. It's a set of multiple platforms with gaps between them with Slimes, and sometimes O'Lanterns, on them, the platforms are at different heights.
*Blue Soup Location: In mid-level, a platform will move up once you walk on it instead of dropping. Stay on this one to get to Blue Soup.
 	
The platforms switch between being visible and invisible. Vessa can still walk on invisible platforms but the player will have to memorize the location of the platforms during the little time they appear.
Starting by going to the left, after a row of platforms with small gaps in between and a few Slimes, the player must jump into a tunnel for a long fall. Then, the player jumps up from platform to platform where square platforms execute the same up-and-down movements (Vessa can be crushed under those platforms). Once at the top, after a short tunnel where you have to jump above spikes, you fall again into a tunnel where a new square platform is, so be sure to jump when the platform is out of the tunnel.
*Blue Soup Location: In the last room jump against the walls when they disappear, jump where the glitches are. You will be able to go through the invisible wall, Blue Soup is behind.
SECRET LEVEL	SECRET LEVEL
CRAPTENDO 	(After defeating Blue Soup at least one time, go to the Fantendoland level select mode and go down until the Craptendo level is selected - despite not appearing in the selection - )
In this glitchy level, enemies can be used as springs if you jump on them. They can still defeat you if you touch them on their side or from above.
After the starting point, the player must jump on a Sockpuppet to avoid the spiky platform and then jump on another Sockpuppet to go beyond a spiky wall.
Once on a normal platform, the player must jump on a MMMtelite under the platform to jump back in the platform on the right.
Then the player jumps in a corridor with one Slime, he can only jump a the end of the corridor, forcing him to wait for the Slime to be far enough before jumping in the corridor, but Skillbots appears while the player is waiting for the right timing.
The fighter is confronted with another long spiky platform, to traverse it he must jump on an O'Lantern that goes through the platform.
In the last section, after a dropping platform where the player must move fast to avoid spikes on the drop, the player is in front of a pit with a large wall on the right. A Sockpuppet is jumping there, the player must jump on it but only when the Sockpuppet also jumps to get high enough to jump back above the wall. Be careful of the spikes above the pits too. Behind the wall and above a gap there is the EXIT.
This level has glitchy animations that can distract the player.
===Blue Soup===
Blue Soup is a secret boss within the Fantendo Land mode. Each Hard Level has a specific location where Blue Soup is hidden, the player can find it and by hitting Blue Soup will be transported to Blue Soup's boss fight which takes place on the Fantendoverse stage. Most Blue Soup's locations are tricky to reach and ask the players take risks to reach them. Some glitchy animations throughout the level will guide the player to Blue Soup. 
Beating Blue Soup will end the Fantendo Land mode, the same way it would be if the player clears the level without confronting him.
In the Fantendo Land mode, players have only one Life Stock to defeat Blue Soup, if they lose its Game Over. In the 1P Mode, they have as much Life Stock as they had after Stage 2.
===High Score===
In the Fantendoland select menu, in the corner of each level, is displayed the shortest time the player needed to finish the level. The highest score can be from a 1P Mode play or the Fantendo Land Mode. 
===S Grade===
Each level has a secret time limit, if you finish the level before it (in 1P Mode or the Fantendo Land Mode) the High Score shines, this is the secret S grade. Obtaining the S grade from any Fantendo Land level is a tough challenge. 
If the players finish before the S time limit during a 1P Mode play, the S grade will still appear in the Fantendo Land Mode.
Fighting Blue Soup in a level cancels the time limit and prevents the player from earning the S grade.
===1P Mode===
In the 1P Mode, clearing the level (or defeating Blue Soup) rewards the player with a grade while losing it gives a grade.
Completing the Fantendo Land mode can yield a variety of rewards for the player, alongside the Grade.
*In McBoo's Hard Fantendo Land level there is an Angeiru Fantendex page.
*The enemy Muffin will randomly appear on a Fantendo Level, hit it and it will leave his Fantendex page behind him.
*In Ella's Hard Fantendo Land level there is a Bubbly G. Fantendex page.
*Get one S Grade to obtain the Glenn Fantendex page.
*Get five S Grades to obtain the Tigzon Fantendex page.
*Get 10 S Grades to obtain the Jimmy Fantendex page.
*Get an S Grades for all fighter's Hard level, the easy level, and Craptendo give you a Fantendo Gold Ticket for the mode
*Defeating Blue Soup one time unlock the Craptendo level in the Fantendo Land Mode
Category:Fantendo Smash Bros. (series)
Category:Enemies
Category:Fantendo Smash Land
Category:Game Boy Games
Category:Coral Games