107822-what-went-wrong-with-wildstar-and-how-to-fix-it

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This is my last attempt to bring some suggestion to light in this general forum section. (Last topic got moved to Dungeon section hided away by Moderator) Dear moderator! please dont move this thread to Dungeon section like last time! This is not entirely about dungeon alone, it's all about entire game aspect, it belonged to General section that many can be view and discuss!
Do note that i'm secondary in english so it might not be perfect read experience for everyone.
 
What went wrong with Wildstar?
 
1) Bad Itemization:
I think Dev already acknowledged this but a fix will take too long as the "entire" item loots in the game that dropped from adventures/dungeons/raids are completely garbage because Primary stat (and AP/SP) and rune slot are king right now. A great epic pieces that give you enough primary stat rolled with proper rune slots will be your BIS. The rest (most of items) with too many stats wasted on secondary stats sucks even with proper rune slots. This problem made the entire adventure (and dungeon) gears totally useless especially blues. Some epics can be use but Carbine you just nerfed the drop rate of adventure epics... Making it 10x times harder to find that epic.
 
2) Unrewarding Content:
Bad itemization also lead to second problem, Unrewarding content. There is no point to run adventures now because most of the blues are basicly useless than your crafted gears. Also you wont get much upgraded from running dungeon either unless you have good group and good luck to get "a few of epic with proper rune slots", most of the time it dropped you useless blues just like adventures. Raiding gear also the same, if it's shitty runes then it's busted. This was the main cause to drive people away from queing the adventures/dungeons in combining with the shear difficulty of its to average joe players.
 
3) RNGRNGRNG YOURMAMA RUNE SLOT SYSTEM
By the fact that primary stat and AP/SP own the hell out of everything. It also favor certain rune slots e.g. fire/fusion. It seems Dev also know this and placed the very hard craft rating or drop rating of those fire/fusion slot gears so rarely you will see it drop fire+fusion or fire+fire+fusion or those sort of OP items. The fact that the "same ilv gear" with different rune slots can vary the worthy of it from 1copper to 10plat mean something wrong with the system. Fire/Fusion slots are now super OP because the "CORE" mechanic was wrong (Primary stat/AP governed all). It also basicly refer to 2nd point about unrewarding content if you got RNGRNG *cupcake*ed up and the item you hoped finally dropped but with sucky rune slots. Even if that was the epic from raid dropped but with a wrong slot, it will become nothing but a garbage. Rune slot randomization and Stat weight is to blame here totally. Not to mention you admitted that RNG from rune slots is not preferred but yet your latest patch nerfed PvP item rune slots so that everyone can enjoy the same RNG, Good fking job on doing that Carbine!
 
4) No content for PUG
Once you dinged 50, you go for veteran adventures, then you go for veteran dungeon. NOBODY queue normal adventures/dungeons at all. The difficulty of vet adventure to vet dungeon is complete ramp up. PUG LFG has no content to do but adventures. It is possible to LFD but most of the time you will screwed as it demanded coordinated TS for interupts and people who know how to play their classes and know the bosses. Adventure drops also got nerfed to hell so PUG has NOTHING TO DO at all. They stopped queing adventures, they stopped playing the game! This is just wrong. You messed it up by nerfing the adventure drops, you took away OUR CANDIES, our reason to play. Most of the players play for progression, play for better character better dps better of everything. Once they found out that it only gave them shit drops, they stop. Not all people play for fun, fun with progress yes, but pure fun but nothing in return is not what we looking for.
 
5) Difficult Attument
We used to come in group of players, we all aim to raid. Rush up dinged 50, get in dungeons and head bang our way, got silvers but eventually just found out that the rest 3 parties (15 players) failed at their attempt to run silver dungeons. Time goes by while you busy silvering dungeon for your party, the rest of the team basicly gone inactive/unsubbed... While in another scenario, guilds who already have enough 20man attuned, crazy raiding leaving no time to help the rest of the members who still not attuned, they will eventually leave the game as well since they "REQUIRE HELP" to silver the dungeon also... I'm not a fan to gate people pre raid at all, you have plenty of ways to gate people through some particular boss fight, it can be gear check boss fight etc etc but not stop people at the start. If you want to have attument quest? fine, but do it at the pace that everybody can PUG it! It's much much healthier for people who play solo (a lot of population play solo) can get their attument done without having to rely on another 4 best friends. That was just 20man attument quest, not to mention how crazy you guys made 300 PPP requirement for 40man raids... To get 40man ready in any given day is already hard enough, why penalized them with that crazy attument requirement again? lol. My guild of 50 actives failed at this game, and disbanded. I am hopeless joined the only remaining SEA guild in my server, but they already raid ready with 20man, not enough help i can get to silver the dungeon... Now? I unsubbed this game.
 
6) World bosses unrewarding
Again it's also part of point5. People have NO REASON to hunt world bosses at all but it's part of the attument process. It's VERY TEDIOUS, just to find 10ppl who has nothing to do and willing to help you in world bosses for hours, waiting them, scouting them who spawned. Not to mention some of them are bugged the shit so it cant be complete. The attument also not proactive, so you must be at the EXACT quest line to get the attument done, so it reduced all the help around the Nexus... It sucks a lot. You should have make the worldboss attument proactive tracking via achivement so that at least all people can help each others and finish it in one go rather than many billion times required. You should have at least make world bosses drop something useful for us, so that we dont have to yell in illum for hours for worldboss parties or having to wait for our friends to finish their raid/dungeon to come and help us.
 
7) PvP Broken as hell
1800 rating gears are too OP. People who already got it via wintrade/legit had SIGNIFICANT advantages in PvP (and in PvE as well! for shame!). The fact that warrior/ss got nerfed to the ground is not because of PvP but it's because of the 1800 gear and how good the AP scaling is. PvP should be COMPLETELY DIFFERENT WORLD THAN PVE. Stat weight should not be the same! You cant balance PvP around PvE raiding stuff! It's just wrong no matter how you excused it! You allow people who have insane AP with 1800 gears to wreck havoc people in practice runs, and they keep camping noobs that come with no 1800 gears in rated arena/BG... My friend was one of the top GW2 pvp players, he gave up queueing the Arena/or playing pvp because he thought it was extremely unfair to him at all. Fix this shit Carbine! Either you make 1800 rating gear worse, or buff normal pvp gear (inc weapons) or completely seperate people who already got their 1800 gears off from people who still at low rating.
 
8) Deserted Servers
Now for some servers, major town is deserted. I am in Widow, it was complete deserted too, while it may not as empty as some servers but i can feel it is not right for the just launching games to have this low population. You need to find ways to deal with the feeling "playing alone" in the server. Either you give free transfers out for all, or you try to merge the server up or some combined system like GW2 used.
 
9) Bad optimization
Before i used i5 with gtx670, i got fcking 5fps in STL. It was unplayable at all. So i decided to buy new GTX780, it's getting better (25-30fps something when there is wind effect), but it still not at acceptable level. My rig i5+gtx780+8gb+ssd should have been solid 60fps constant. Many of my friends got *cupcake*up with fps dropped and they quit the game because of this.
 
9) Bots are everywhere
And they teleports! I dont know how the crap they can do that but there are plenty of them in world maps. I saw plenty, reported plenty and they still there! Find this bug. My heart always faint when i see this teleport shit still operate.
 
10) AH Players Fluctuated the price
Especially when you have so limited players, and many splited auction hall. it's ton easier for a group of guy that can manipulate any prices. Augmented runes can vary from 20g to 1.5plat in a day in my server. (Let alone some low server they gotta pay 1-2plat for it... insane). The level of fluctuated AH is too high because you dont have central auction hall. It's just wrong.	
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How to fix Wildstar
 
1) Fix your attitude Devs.
"Wildstar is for Hardcore" = WRONG. "Wildstar is for everyone" = YES PLEASE. The fact that there were evidences that Devs are in the guild named "Filthy casual" really insulted us all. Casual or not, Bad players or good players, we pay you subscriptions, we demand some content that suit for us! Not to mention there are ways MANY FILTHY CASUALS than hardcores, meaning you should have pleased the mass than cater the small audience! This attitude "Wildstar = Hardcore" must gone from your head first before attempting anything at all to fix the game.
 
2) Short term bandage fixs and Long term fixs
You should set which one is urgent and which one can be longer goal. At the moment people fed up a lot faster than before, they basicly gave up on your game faster than they used to because there are many competitors out there. Things like "Difficult Attument" can be fix in an hour while "Bad itemizations" might take months. How to implement it without *cupcake* the entire population gears? Should it be fix in the next Expac? or it has to be in the next drop? Let me give you some example of things like "Bad itemization". I knew it might take you months to recalculate all the skills/formula to make secondary stat worth more without messing it up. But you cant let this game goes like this for months without doing anything. if i were you, i would still stick with Primary stat/AP/SP is OP concept for now. I will plan to fix the bad itemization core concept later in the next big Expac. But what i will do is i will apply the bandage fix to "ALL ITEMS" first. Reassigned all the OP slots to all the dropped items so that it eliminate RNG of this rune slot thing. Time is essence Carbine, this was just for example.
 
3) More content for PUG, easier attument, less RNG, and more Rewarding content:
I will give you the bullet points here so you dont waste time reading my essay:
 
3.1) Change silver dungeon requirement to bronze dungeon even better make it proactive tracking via archivement.
3.2) Reduce number of world bosses require to 3-5 and make it proactive tracking via archivement.
3.3) Reduce number of 300PPP require for 40man to some what 50 or just make it required to complete GA than rely on this PPP shit.
3.4) Guarantee at least one epic drop from last boss of adventures/dungeons. Make it worth for people to queue up, make them reason to farm stuff. Even better you set up some sort of percentage for "perfect item" chance where it will drop only items that useable in the party not random shits that nobody able to wear.
3.5) Seperate PvP stat from PvE so that it is easier for you to balance stuff for your Arena/BG and your raid.
3.6) Seperate queue people who already have 1500/1800 rating gears so that it will be queue against people who has 1500/1800 gears only. Leave the noobs alone so that they have their chance to get to 1500 rating without meeting the brick walls. Also leave the practice match off from those 1500/1800 rating gears. It is not only OP 1500/1800 gears alone but also 1500/1800 weapons due to sheer AP/SP OPness.
3.7) Assigned a fixed "good rune slots e.g. fire/fusion/etc" to adventure epics/dungeon epics/raid epics as well as PvP items. Get rid of rune slot RNG for now, let people at least get their upgrade without worry about RNG too much. A night raid/dungeon with a very good item dropped but bad rune slot is basicly *cupcake*up the entire team morale. Get rid it for now until you able to come up with something better rune system.
3.8) Fix some itemization stats so that it give more primary stats than secondary stats, make it better than crafting gear please so that people have reasons to farm adventures/dungeons/raids. Stat priority can be done later at the next episode but now you must fix all items fast to give some meaningful to them! Make us want to grab them more than a worthless salvaged blue/purple junks.
 
4) Deserted Servers
You need to find ways to deal with the feeling "playing alone" in the server. Either you give free transfers out for all, or you try to merge the server up or some combined system like GW2 used.
 
5)Optimize your game
It sucks to see my i5+gtx780 still getting 30-40fps. I should have getting 60fps constantly by my rig. Let alone not to mention if i still used my old gtx670 card, i got freaking 5fps in STL. What a worst optimization game ever! Take your time, and optimize the game!
 
"AGAIN FOR ALL ELITIST JERKS, I AM NOT ASKING CARBINE TO NERF ANY BOSSES AT ALL. DIFFICULTY AND CHALLENGES ARE GOOD FOR THE GAME BUT IT SHOULD NOT BE IMPLEMENT LIKE WHAT WILDSTAR DID."	
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Nice write up even if it will fall on deaf ears.
 
Also, incoming!	
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			All I'm hearing is "Make the game easier, so the scrubs and LFG/R can get a free ride to gear and content."	
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All I'm hearing is "Make the game easier, so the scrubs and LFG/R can get a free ride to gear and content."
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So far what i've read about your topics you dont tell anyone how to fix anything. You just *cupcake* about stuff from your pov but heres something for you in return
 
#4 Not true. Everything is fully pugable just stop being new generations of players who cant stand wipe or dont want to learn tacs before and want to stand in "fire". Its true that many vet dung groups disband right a way but truth is thats because of bad players who learn most stuff from wellfare games. Back in days when WoW was actually challenging from dungeons to raids the overall community wasnt like this but now ppl like you want easy piecyshit wellfare games.
 
#5 Again everything is puggable and its not carbines fault that you're playing with guildmates who refuses to help others or yourself dont help them. Nothing hard about attunement and takes some time to do. Also if you cant find help in your guild how about you consider changing guild or try to talk them instead of crying in forums how it should be nerfed to ground.
 
#6 Bugs are part of games they will always be there and so crying about them wont help at all. And also theres lots of world bosses and you dont really have to find 10 ppl to help with low level bosses and so on. And you're saying they arent rewarding? Did my first SW yesterday and got epic gloves with decent runeslots that are up for my PVE gear so yeah seriously take a nap.
#7 They made few mistakes with current setup of pvp gear for example they made epics available at launch without letting numbers show which classes are stong and which aint. But truth is compare blue pvp set against 1800 rating gear it only has about 10-15% more pvp power / defense. Also read somewhere they're already going to tweak low rating gears bit. And about your friend its not carbines fault if your "top" GW2 player decided to cry quit game because its unfair. News flash for you life isnt fair so do you quit living? No. Also if you knew something about how pvp stats and ap works you would know that in many cases with higher AP rating pvp power becomes stronger and likewise. So for example for warriors AP all the way when for slinges PvP power all the way. Also if you say SS didnt get nerfed because of they're actually good but instead of gear? How do you explain my slinger with full blue gear without runes 3 shotting equally geared player? That was before charged shot 10% nerf so yeah obviously not because of 1800 gear. And if they nerf 1800 pvp weapons and gear it most likely means that you need pve gear from raids to pvp with higher rating and so on so its not possibility.
 
Overall just get over with it and dont make useless posts where u claim "how to fix" when you dont really even tell us how to fix or you just cry over things. These kind of threads wont even help anyone. Just annoyis ppl.	
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			I do know the devs are making a fuss that they are just experimenting with the game system and will make it better months down the road.	
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All I'm hearing is "Make the game easier, so the scrubs and LFG/R can get a free ride to gear and content."
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To give you Carbine some of my background:
 
Pre Wildstar: I played Ragnarok online competitively in iRO for years. I played WoW since TBC era til Pandas. I played Guild war 2 leading WvW group for almost 2 years before moving to Wildstar hope to find greener ground. I'm not really casual as it sound like to be honest but i'm at the age where i cant just devoted entire days for the game now. (I'm working guy now not students)
 
Wildstar: I have 2, 50 characters. One of them are 2/4 silver dungeon attument. I have friends who completed the attunement and partied with them sometimes. We brought the only "Thai" SEA guild to Wildstar with at least 50 actives at the launch (with around 100 characters in the guild). Now? Our guild broke, only have 5 actives left and they moved to another guilds to find a hope to raid.
 
Let me summary how our guilds broke. Basicly we come from many different online gaming, GW2,FFXIV,WoW,etc into this game. People rushed to 50 and start adventures/dungeons. There was one party who already advanced to Dungeon farming but the rest 3-4 parties still adventure farming. Then the adventure drop nerfed came, people stop adventures and start to head to dungeon directly for attument. That one party already succeeded on getting silvers and tried to get all silver to complete the attument while the rest 3-4 parties struggling in dungeon. Drama everywhere on this suck esper dps, suck medic dps, why you have so low dps, eventhough it's for a good will but some people really got feded up by it and start to leave this game. Time goes by for months, we still not able to get enough people to attune for raid. People quit the game, some people quit the guild to other raiding guilds etc. We basicly got broken. I have no friend left so i tried to join another SEA guild as well in hope for better situation. There was only one big SEA guild in my widow server. I joined them founded out that they already raid. They realy dont have time to help me much in silver the dungeon so i feel quite empty. Nothing to do at all, no friends left in this game anymore, so i just unsubbed myself today.
 
That's basicly summed it up. I hope you get what really happened to Filthy Casual like me.	
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All I'm hearing is "Make the game easier, so the scrubs and LFG/R can get a free ride to gear and content."
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{| class="blockquote"
So far what i've read about your topics you dont tell anyone how to fix anything. You just *cupcake* about stuff from your pov but heres something for you in return
 
#4 Not true. Everything is fully pugable just stop being new generations of players who cant stand wipe or dont want to learn tacs before and want to stand in "fire". Its true that many vet dung groups disband right a way but truth is thats because of bad players who learn most stuff from wellfare games. Back in days when WoW was actually challenging from dungeons to raids the overall community wasnt like this but now ppl like you want easy piecyshit wellfare games.
 
#5 Again everything is puggable and its not carbines fault that you're playing with guildmates who refuses to help others or yourself dont help them. Nothing hard about attunement and takes some time to do. Also if you cant find help in your guild how about you consider changing guild or try to talk them instead of crying in forums how it should be nerfed to ground.
 
#6 Bugs are part of games they will always be there and so crying about them wont help at all. And also theres lots of world bosses and you dont really have to find 10 ppl to help with low level bosses and so on. And you're saying they arent rewarding? Did my first SW yesterday and got epic gloves with decent runeslots that are up for my PVE gear so yeah seriously take a nap
.
#7 They made few mistakes with current setup of pvp gear for example they made epics available at launch without letting numbers show which classes are stong and which aint. But truth is compare blue pvp set against 1800 rating gear it only has about 10-15% more pvp power / defense. Also read somewhere they're already going to tweak low rating gears bit. And about your friend its not carbines fault if your "top" GW2 player decided to cry quit game because its unfair. News flash for you life isnt fair so do you quit living? No. Also if you knew something about how pvp stats and ap works you would know that in many cases with higher AP rating pvp power becomes stronger and likewise. So for example for warriors AP all the way when for slinges PvP power all the way. Also if you say SS didnt get nerfed because of they're actually good but instead of gear? How do you explain my slinger with full blue gear without runes 3 shotting equally geared player? That was before charged shot 10% nerf so yeah obviously not because of 1800 gear. And if they nerf 1800 pvp weapons and gear it most likely means that you need pve gear from raids to pvp with higher rating and so on so its not possibility.
 
Overall just get over with it and dont make useless posts where u claim "how to fix" when you dont really even tell us how to fix or you just cry over things. These kind of threads wont even help anyone. Just annoyis ppl.
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All I'm hearing is "Make the game easier, so the scrubs and LFG/R can get a free ride to gear and content."
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If you get annoyed about this fine. You can just get off, and stop bothering to reply my post.
I found, my situation, should be good example to Carbine, if they willing to listen. We're not group of noobs or some shit. (Even i'm a noob you should be listening to me as well because noob>hardcore in term of numbers) We brought many players to this game, and we just failed. I just want to tell Carbine what did really happen and what was wrong in my view (and many of my friends view).
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			To increase subs Carbine needs to make content for causal players that can't make the cut to raid.	
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Except.....your situation does not represent everyone and everything.
your situation is just a small fraction.
The idea is nice, however it will not solve/change anything.
And I personally do not agree with the points you mentioned.
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To illustrate how hard your attument quest is and how you actually block many of the guilds from able to start their own raid.
 
http://www.wildstar-progress.com/rankings/prad/world/alltime/20
Around 3 months down the road of this game, ONLY 190 Guilds both NA/EU had get 1/6 GA bosses down. (Only 100 got 2/6)
If i assume average guild raid roster to 30, meaning only 5700 players able to enjoy the content. I dont have data on how many guild able to access GA 0/6 at the moment but my best guess i double the numbers to 11400 people.
 
Do you really want only 1X,XXX-2X,XXX people both NA/EU to see the raid content? For this big MMO for so few people? WoW sub around 8-12M, you should be aiming at least 1-2M pop with at least 70% of that figure able to access end game content e.g. raids. It's freaking 3 months game where i dinged 50 in a week at comfortable pace, leaving at least 2 months working my ass off for attument of my guild and failed? There are many guilds who faced similar faith like us, and the number actually showed Proof here.
 
Not to mention many other problems but the attument process is also another big let down that kill many of the guilds. If guilds dying, many friends leaving, you bet people will unsub.	
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The solid proof is actually in game already, i dont have to explain. There are many subs bleeding at the moment. Many people gave up on this game. (Whether it's "small portion" or not is up to Carbine's fact that only they knew not you) Carbines know, some of you know may be just not you. If you want positive discussion, rather than saying oh i'm not disagree with you, you better say what you not agree, which points, etc then we can discuss.
 
Otherwise, i find it no reason to bother with your reply.
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All I'm hearing is "Make the game easier, so the scrubs and LFG/R can get a free ride to gear and content."
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			Depends if carbine wants to make more money in the future, because it looks like they are overhauling the game system.	
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It is entirely possible that Carbine's entire business model it to cater only to the "hardcore" and allow the "casuals" to move along.
 
You seem to be working under the impression that this game will only succeed if they get the maximum number of people subscribing, and this may not be true. They may have already made enough profit off of the pre-order (during all that hype) and the massive amount of CREDD purchased.
 
Think of Wildstar as a small, exclusive restaurant. That restaurant will never make as much as McDonald's because it doesn't appeal to as many people, but it will survive because it has a niche.
 
There are already A LOT of MMOs out there that have stuff for the "casuals", but very few that appeal only to the "hardcore". Wildstar may be working as intended.
 
NOTE: I don't necessarily agree with the terms "hardcore" and "casual", I only used then because they were used throughout this post. Think of "hardcore" as the type who enjoy large cutting edge guilds who can help each other through attunements and 40 man raids. "Casuals" are the players who enjoy LFR and LFD. Nothing wrong with either type.
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			What went wrong is people stepped onto Nexus thinking it was going to be space-WoW, and were disappointed when they realized that there was no LFR.What do you mean "I have to learn to play the game"? This game sucks! Carbine, get your shi*t together! Un-subbing!	
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			Well with WOW being unpopular and dying that doesn't seem like a bad idea for NCSoft.	
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Well with WOW being unpopular and dying that doesn't seem like a bad idea for NCSoft.
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As a new-guy to the game, in a guild where many player are level 50, the one thing that puts me off the game is all the whining I hear about attunement.
 
Most MMO have an "end game grind".
 
Wildstar seems to have an "end game grind" just to access the "real end game grind".
 
NOT GOOD.
 
I don't like paying my hard earned cash to play "rinse repeat" content just to get an unlock to yet more "rinse repeat" content.
 
I rarely play an instance in any MMO more than four or five times.  By the time I've payed something that many times I have either done it, or concluded that the DEVs still think that excessive learning curves are a mechanism for replayability.  
 
If I have the get my "entertainment" from repeats then I may as well just watch the complete Babylon 5 DVD box sets I have again (for the 3rd time), it'll be just as entertaining and cost me a whole lot less.
 
So while I have thoroughly enjoyed the game so far (my highest toon is level 24) I am not even remotely looking forward to getting to end-game.
 
I suggest that any game that induces that kind of reaction in any significant number of player already has deep-rooted, systemic problems.
 
All The Best	
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What do you mean "I have to learn to play the game"? This game sucks! Carbine, get your shi*t together! Un-subbing!
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As a new-guy to the game, in a guild where many player are level 50, the one thing that puts me off the game is all the whining I hear about attunement.
 
Most MMO have an "end game grind".
 
Wildstar seems to have an "end game grind" just to access the "real end game grind".
 
NOT GOOD.
 
I don't like paying my hard earned cash to play "rinse repeat" content just to get an unlock to yet more "rinse repeat" content.
 
I rarely play an instance in any MMO more than four or five times.  By the time I've payed something that many times I have either done it, or concluded that the DEVs still think that excessive learning curves are a mechanism for replayability.  
 
If I have the get my "entertainment" from repeats then I may as well just watch the complete Babylon 5 DVD box sets I have again (for the 3rd time), it'll be just as entertaining and cost me a whole lot less.
 
So while I have thoroughly enjoyed the game so far (my highest toon is level 24) I am not even remotely looking forward to getting to end-game.
 
I suggest that any game that induces that kind of reaction in any significant number of player already has deep-rooted, systemic problems.
 
All The Best
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			Raids are only intended for a small percentage of people.  I thought Carbine made that pretty clear personally.	
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I wouldnt call a 10 years old+ game with 8-12M sub a dying game lol. The fact that it can retain some subs, and able to cater both hardcore raiders and some casuals mean something. The numbers are big. Game must be that good to be able to please everyone at that level.
 
Wildstar is just a beginning, like a shing star. I really like the game and it has many potential and i just hope my discussion can bring it to the right direction. I have to step up in here because i feel that it's going totally wrong direction. RNGRNGRNG everywhere, Brickwall attument, Not enough content to do for casuals, unrewarding dungeons/contents, etc. This need to be address.
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Raids are only intended for a small percentage of people.  I thought Carbine made that pretty clear personally.
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It's much much healthier for people who play solo (a lot of population play solo) can get their attument done without having to rely on another 4 best friends. 
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And why should we assumed Carbine want "Small dedicated restaurant"? I bid the hell NCsoft want profits, and they want subscription numbers to be high and sustainable not something "nitch" that will be unable to support their own server cost in months to come. I said many times, good games always have to cater all sort of population, "hardcore" "casual" "bad players" "good players" whatever you deem to call them. There must be something for "All" to do. Right now, there isnt much to do if you're not succeed at breaking their attument wall. Let alone, those who already broke the wall, still suffer from a bad itemization, rune RNG shit, made them feel suck everytime they see epic drops with shit rune slots and shit stats. It just aint right no matter what perspective you looking at this game.
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You do know WoW just lost 800k subs until it's now 6.8 million
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			People playing an MMO solo is hilarious.  If you're playing solo and complaining that you are bored or it's too hard....I think I found the problem.....it's that second M in MMO.	
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			It looks like WOD has an even easier combat system than MOP, I see many players quitting in disgust.	
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			Op add to your list exploiters not punished they are in fact reward for exploiting bugs for their own gain. Look at raid logs, twitch streams peoole openly are currently and in the past exploiting bugs. No roll back, no bans, no statement from CRB. It's a find it and use it till its fixed.	
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			Attunement is not hard.. is just boring!	
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Here I stopped reading. If you prefer playing solo, why would you bother at all with the attunement? It's not like you get any epics after finishing the attunement.  For raids you will have to abandon your solo playstyle, except you are expecting a lfr-system in the future.
 
Personally, I am not against adjusting the attunement, because it is a huge cockblocker, but I can just see the next shitstorm around the corner "MAKE RAIDS PUGGABLE OR YOU WILL LOSE SUBS". Inform yourselves better before buying a product that literally had this system advertised all over the place.
 
And I can imagine that Carbine was expecting to be a niche MMO. NCSoft has GW2 for the casuals, so they wouldn't necessarily want rivalry between their own products. This way GW2 and W* are like day and night.
----
			
{| class="blockquote"
I'm not asking them to give us LFR sort of thing. Raiding still as hard as it is but to gate people before they able to see the content is just wrong. The toxic it created via the attument process already consumed many of the guilds including mine. Eventhough they fix this shit i'm still not sure for me if i still be able to be back but at least it will give the raiders healthier mass.
 
To say this game not welcome solo player is just wrong in your head. You play this game alone in your room do you? I dont argue that you need to find guilds to access to end game content but right now there are many gatings. You joined the raiding guild, ended up waiting for help from the raiders to help you attune. You joined semi casual guild who still not able to raid, spent crap ton of times attuned yourself and only found out that the guild disbanded due to members move off to find greener ground...
----
			
Expecting to enjoy a multiplayer game by yourself is just silly.  
 
 
I'm rather fond of the Atunement system and have been slowing working through it to get to raiding.  My guild has been working together to help get everyone up to speed to start raiding and it has been a great experience so far.  I really excited to get to raiding as well.
 
It's exactly what Carbine said this game would be; I'm quite happy to come here and find exactly what I was looking for.  	
----
			
I'm in none one of the situations Nirvii is in but I still agree with him on most points. Yes WS raiding was only meant for 1%, but 1% isn't going to keep their game profitable. Almost everyone wants to raid. End of story. If even 50% of people want to raid, you're leaving 49% people out in the cold. And guess what? Nobody likes being told they can't do what they want to do, or worse yet, that they aren't good enough to do it. Ask anyone if they think they are below average intelligence and they'll all tell you no, yet half of them statistically will be. And the worst part is the worse you are the more oblivious you are to it. But all those "bads" and "casuals" are what pay Carbine's bills. Everyone loves to use WoW as their pinata but it wouldn't be so successful if they weren't smart enough to have figured all of this out. Carbine simply doesn't have any good content for the 99% of their player base they don't think can raid. Dailies are boring, adventures and dungeons drop crap gear and aren't worth running after attunement. PVP is seriously bad. Bugs I can overlook as all games have them, but the PVP issues are just bad game design. WoW has been around long enough for other companies to have learned from their mistakes. The itemization is the same story, terrible stats, unbalanced, and RNG. Carbine continues to confuse "hardcore" with "tedious." Farming 300 PPP or even 100 TEG for the gloves is not hardcore, its tedious. Farming/crafting gear for the perfect runeslots is tedious.
 
I definitely want the game to succeed as it's got solid game mechanics and a very cool story. But this may also be a game to just wait for a few months to sees what happens.	
----
			
 
Yet another gaming expert who needs to learn the difference between Subjective, Objective, Opinion & Fact.
 
I’m not saying the game is perfect, but why can’t you people just accept that it’s not for you and move on instead of thinking that you and your ilk are so damn important that the devs will change the game to suit you?
 
Wildstar is a niche of a niche, it’s not for everyone.
 
Wildstar = powerlifting gym
Bratcraft = Planet Fitness
 
You might have prefaced your post with all the workouts you’ve done, but don’t kid yourself that you’re a lifter.	
----
			
{| class="blockquote"
I'm in none one of the situations Nirvii is in but I still agree with him on most points. Yes WS raiding was only meant for 1%, but 1% isn't going to keep their game profitable. Almost everyone wants to raid. End of story. If even 50% of people want to raid, you're leaving 49% people out in the cold. And guess what? Nobody likes being told they can't do what they want to do, or worse yet, that they aren't good enough to do it. Ask anyone if they think they are below average intelligence and they'll all tell you no, yet half of them statistically will be. And the worst part is the worse you are the more oblivious you are to it. But all those "bads" and "casuals" are what pay Carbine's bills. Everyone loves to use WoW as their pinata but it wouldn't be so successful if they weren't smart enough to have figured all of this out. Carbine simply doesn't have any good content for the 99% of their player base they don't think can raid. Dailies are boring, adventures and dungeons drop crap gear and aren't worth running after attunement. PVP is seriously bad. Bugs I can overlook as all games have them, but the PVP issues are just bad game design. WoW has been around long enough for other companies to have learned from their mistakes. The itemization is the same story, terrible stats, unbalanced, and RNG. Carbine continues to confuse "hardcore" with "tedious." Farming 300 PPP or even 100 TEG for the gloves is not hardcore, its tedious. Farming/crafting gear for the perfect runeslots is tedious.
 
I definitely want the game to succeed as it's got solid game mechanics and a very cool story. But this may also be a game to just wait for a few months to sees what happens.
----
			It looks as if wildstar is made intentional hardcore is all the casual players will go to GW2 ?	
----
			
{| class="blockquote"
 
Yet another gaming expert who needs to learn the difference between Subjective, Objective, Opinion & Fact.
 
I’m not saying the game is perfect, but why can’t you people just accept that it’s not for you and move on instead of thinking that you and your ilk are so damn important that the devs will change the game to suit you?
 
Wildstar is a niche of a niche, it’s not for everyone.
 
Wildstar = powerlifting gym
Bratcraft = Planet Fitness
 
You might have prefaced your post with all the workouts you’ve done, but don’t kid yourself that you’re a lifter.
----
			
{| class="blockquote"
I'm not asking them to give us LFR sort of thing. Raiding still as hard as it is but to gate people before they able to see the content is just wrong. The toxic it created via the attument process already consumed many of the guilds including mine. Eventhough they fix this shit i'm still not sure for me if i still be able to be back but at least it will give the raiders healthier mass.
 
To say this game not welcome solo player is just wrong in your head. You play this game alone in your room do you? I dont argue that you need to find guilds to access to end game content but right now there are many gatings. You joined the raiding guild, ended up waiting for help from the raiders to help you attune. You joined semi casual guild who still not able to raid, spent crap ton of times attuned yourself and only found out that the guild disbanded due to members move off to find greener ground...
----
			
Rest of the 3 parties failed at their attempts at silvers?
 
This is one thing I don't understand. Why do some guilds stick up with ZE GROUP AND ONLY ZE GROUP policies?. Why does it always have to be the same 5 players? If other groups are having issues then switch things up and put people who know how to run (and lead) a silver SSM in charge of others, maybe take 2 new ones with 3 solid silver runners to increase the chances. 
 
Few things that made our runs much easier.
 
1) Hopefully have someone who knows how to run it and put him/her in charge of yelling advice / orders @ voicecom. Also decide the Interrupt rotation before you go in. Force your slingers / espers to run 3 interrupts even at the cost of reduced dmg because it's just so much more worth it (and 50% MOO is way more dmg than those few points can give you)
 
2) Run with medic healer and warrior
 
3) t8 empowering probes on everything but SSM fire / last boss
 
4) combine power link, 6% crit aura and t8 empowering probes
 
Now you'll have extra ~5-15 mins on the timer due to everything exploding much, much faster. Enough for few extra mistakes. You can also try the settlers 40min 50% out of combat runspeed buff but not sure if that gets removed when you join a dungeon.	
----
			Why do people think that when Carbine created Wildstar they didn't consider all the points you are making about a niche game not having as many subscribers a game like WoW.  They are not trying to compete with any game; they are making the game that they wanted to make and that's really all there is to it.   It was very clearly advertised by Carbine that they were not interested in trying to get as many subs as they could; they were interested in creating an MMO with all the features they wanted.  They succeeded 100% in exactly what they wanted.	
----
			
{| class="blockquote"
Rest of the 3 parties failed at their attempts at silvers?
 
This is one thing I don't understand. Why do some guilds stick up with ZE GROUP AND ONLY ZE GROUP policies?. Why does it always have to be the same 5 players? If other groups are having issues then switch things up and put people who know how to run (and lead) a silver SSM in charge of others, maybe take 2 new ones with 3 solid silver runners to increase the chances. 
 
Few things that made our runs much easier.
 
1) Hopefully have someone who knows how to run it and put him/her in charge of yelling advice / orders @ voicecom. Also decide the Interrupt rotation before you go in. Force your slingers / espers to run 3 interrupts even at the cost of reduced dmg because it's just so much more worth it (and 50% MOO is way more dmg than those few points can give you)
 
2) Run with medic healer and warrior
 
3) t8 empowering probes on everything but SSM fire / last boss
 
4) combine power link, 6% crit aura and t8 empowering probes
 
Now you'll have extra ~5-15 mins on the timer due to everything exploding much, much faster. Enough for few extra mistakes. You can also try the settlers 40min 50% out of combat runspeed buff but not sure if that gets removed when you join a dungeon.
----
			
{| class="blockquote"
Why do people think that when Carbine created Wildstar they didn't consider all the points you are making about a niche game not having as many subscribers a game like WoW.  They are not trying to compete with any game; they are making the game that they wanted to make and that's really all there is to it.   It was very clearly advertised by Carbine that they were not interested in trying to get as many subs as they could; they were interested in creating an MMO with all the features they wanted.  They succeeded 100% in exactly what they wanted.
----
			
{| class="blockquote"
Why do people think that when Carbine created Wildstar they didn't consider all the points you are making about a niche game not having as many subscribers a game like WoW.  They are not trying to compete with any game; they are making the game that they wanted to make and that's really all there is to it.   It was very clearly advertised by Carbine that they were not interested in trying to get as many subs as they could; they were interested in creating an MMO with all the features they wanted.  They succeeded 100% in exactly what they wanted.
----
			
 
1) Bad Itemization:I think Dev already acknowledged this but a fix will take too long as the "entire" item loots in the game that dropped from adventures/dungeons/raids are completely garbage because Primary stat (and AP/SP) and rune slot are king right now. A great epic pieces that give you enough primary stat rolled with proper rune slots will be your BIS. The rest (most of items) with too many stats wasted on secondary stats sucks even with proper rune slots. This problem made the entire adventure (and dungeon) gears totally useless especially blues. Some epics can be use but Carbine you just nerfed the drop rate of adventure epics... Making it 10x times harder to find that epic.
 
Agree with this one. Bad thought process was employed when coming up with loot tables. They need to rewrite the loot tables to be worthwhile and damn how much work it takes.
 
 
3) RNGRNGRNG YOURMAMA RUNE SLOT SYSTEM
By the fact that primary stat and AP/SP own the hell out of everything. It also favor certain rune slots e.g. fire/fusion. It seems Dev also know this and placed the very hard craft rating or drop rating of those fire/fusion slot gears so rarely you will see it drop fire+fusion or fire+fire+fusion or those sort of OP items. The fact that the "same ilv gear" with different rune slots can vary the worthy of it from 1copper to 10plat mean something wrong with the system. Fire/Fusion slots are now super OP because the "CORE" mechanic was wrong (Primary stat/AP governed all). It also basicly refer to 2nd point about unrewarding content if you got RNGRNG *cupcake*ed up and the item you hoped finally dropped but with sucky rune slots. Even if that was the epic from raid dropped but with a wrong slot, it will become nothing but a garbage. Rune slot randomization and Stat weight is to blame here totally. Not to mention you admitted that RNG from rune slots is not preferred but yet your latest patch nerfed PvP item rune slots so that everyone can enjoy the same RNG, Good fking job on doing that Carbine!
 
RNG is bad and RNG is not "Hardcore" by any means.
 
9) Bad optimization
Before i used i5 with gtx670, i got fcking 5fps in STL. It was unplayable at all. So i decided to buy new GTX780, it's getting better (25-30fps something when there is wind effect), but it still not at acceptable level. My rig i5+gtx780+8gb+ssd should have been solid 60fps constant. Many of my friends got *cupcake*up with fps dropped and they quit the game because of this.
 
Hit your start button. In the box at the bottom type in %appdata%. Find the NCSoft folder and open it until you get to the wildstar folder. Open Wildstar folder and delete everything inside it. Game will repopulate the folder on the next start and the FPS will go up (Not a magic bullet, but fixed most of my FPS issues I had)
 
 
 
As to the rest of your diatribe... I comes down to you yelling "I want it and I want it NOW!!!" Is your RL name Veruca Salt by chance?	
----
			
{| class="blockquote"
Except.....your situation does not represent everyone and everything.
your situation is just a small fraction.
The idea is nice, however it will not solve/change anything.
And I personally do not agree with the points you mentioned.
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{| class="blockquote"
10) AH Players Fluctuated the price
Especially when you have so limited players, and many splited auction hall. it's ton easier for a group of guy that can manipulate any prices. Augmented runes can vary from 20g to 1.5plat in a day in my server. (Let alone some low server they gotta pay 1-2plat for it... insane). The level of fluctuated AH is too high because you dont have central auction hall. It's just wrong.
----
			Yup the rewards in adventure and dungeons is just plain bad and grinding. Forcing us to buy from tycoon crafters.	
----
			
{| class="blockquote"
I really think the problem is people are finding this game too difficult and it's a slap in the face to their egos. So, they come up with a bunch of reasons that they feel are good and blather about it on the forums like they're god's gift to MMO design. 
----
			But even these players say tedious is fun.	
----
			
{| class="blockquote"
How can you say that this is a small faction? All the forums are any more (outside of the morning bread/coffee post) are bugs, attunement, gear and people quitting. Instead of fan boying the game into the ground how about you all realize it is in a bad place and does need fixed.
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			There's no option to delete my post so I replaced it with this...	
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{| class="blockquote"
How can you say that this is a small faction? All the forums are any more (outside of the morning bread/coffee post) are bugs, attunement, gear and people quitting. Instead of fan boying the game into the ground how about you all realize it is in a bad place and does need fixed.
----
			
{| class="blockquote"
Again with this "too difficult" BS.
 
The game as it stands now, is tedious, not hard. I really wish people would learn the difference.
----
			
{| class="blockquote"
It's illogical to assume that forum posts = game population. They don't. It's a very very small percentage of the people playing the game. Most people play and never come here or post here or care about here.
----
			
{| class="blockquote"
Again with this "too difficult" BS.
 
The game as it stands now, is tedious, not hard. I really wish people would learn the difference.
----
			
{| class="blockquote"
and it's illogical to assume based on the state of the game that there are a ton of players that silently quit. To assume that the game is not in a bad place is also illogical. 
----
			
{| class="blockquote"
And you're reasoning for this is what,exactly? Forum posts? o.O
----
			
{| class="blockquote"
That's your view and definition, both of which differ to mine, and that's okay. I mean, if you are honestly saying that vet dungeons weren't hard for you, you're an amazing player and far better than I, I'm not afraid to admit. Personally, I find vet dungeons challenging and enjoyable and I don't want them made easier. Honestly though, I'm guessing you're forum warrior'ing to make yourself look awesome and feel good. Hope you do. :)
----
			
WoW forums are filled with topics about how terrible WoW is.
 
GW2 forums are filled with topics about how terrible GW2 is.
 
Wildstar forums are filled with topics about how terrible Wildstar is.
 
Etc
 
Most people who come on forums come to complain and are more than likely idiots.	
----
			
{| class="blockquote"
and my reasoning for this is what the OP posted. You can defend a failing game all you want, doesn't mean the game isn't failing. 
----
			
{| class="blockquote"
Most people who come on forums come to complain and are more than likely idiots.
----
			
{| class="blockquote"
We're not talking solely about vet dungeons here. I don't know why you're cherry picking this bad.
And please with the personal attacks.
----
			
{| class="blockquote"
This just in! People with opinions are idiots!
 
Way to generalize.
----
			
{| class="blockquote"
This just in! People with opinions are idiots!
 
Way to generalize.
----
			
{| class="blockquote"
and it's illogical to assume based on the state of the game that there are a ton of players that silently quit. To assume that the game is not in a bad place is also illogical. 
----
			
{| class="blockquote"
Simple observation really.
----
			
{| class="blockquote"
 
Wildstar is a niche of a niche, it’s not for everyone. 
----
			
{| class="blockquote"
You realise how ridiculous a statement that is, right? Maybe not, so let me explain in a way you'll hopefully understand.
 
The OP has posted his perspective on the state of the game, and he's entitled to that. You're entitled to believe and agree with him. The fact that he posted does not make him right. The fact that you agree does not make him right. It just means that for you and your frame of reference, you both see the game the same way. That doesn't mean the majority of the playerbase agrees with you either, and you have no evidence that it does.
----
			
{| class="blockquote"
WoW forums are filled with topics about how terrible WoW is.
 
GW2 forums are filled with topics about how terrible GW2 is.
 
Wildstar forums are filled with topics about how terrible Wildstar is.
 
Etc
 
Most people who come on forums come to complain and are more than likely idiots.
----
			
{| class="blockquote"
Thats's an amazing acknowledgment for a game that's been out just 8 weeks!
----
			Well the low server numbers compare to June and we are actually missing a lot of regular forum posters means numbers have gone down.	
----
			
{| class="blockquote"
I'm guessing you haven't been around long since I have never seen your avatar before, but just browse through the forums, see what is going on before you assume it's not :D
----
			
Forums are generally filled with more complaining than anything else.  If you logged into the WoW forums at any point during their lifetime you would see threads just like this one all over the place.   People complain constantly and it is nonstop and is a terrible place to get an idea of how good a game is.  These people tend to not be the most intelligent people; this isn't always true but it is more often than not the case.
 
@goff
 
WoW has been around for a long time and is still largely successful and has had complaints through its entire life
 
GW2 has had the exact same business model since launch.. What?	
----
			
{| class="blockquote"
Forums are generally filled with more complaining than anything else.  If you logged into the WoW forums at any point during their lifetime you would see threads just like this one all over the place.   People complain constantly and it is nonstop and is a terrible place to get an idea of how good a game is.  These people tend to not be the most intelligent people; this isn't always true but it is more often than not the case.
 
@goff
 
WoW has been around for a long time and is still largely successful and has had complaints through its entire life
 
GW2 has had the exact same business model since launch.. What?
----
			
{| class="blockquote"
Let me try to explain this to you (since in most instances it is true):
 
Yes, we might be a small part of the community, but what is being talked about on the forums is usually the people speaking for the masses. I can say from my own personal experience (and what is the experience of a lot of players in the game) I have seen people quit for every reason that he mentioned in the original OP. I have also transferred servers 2 times to try and join what was called active guilds but after a few weeks and 4 different guilds they all fell apart, and the one I am in right now is on the brink. So please don't come and say that what the OP posted is not a big issue, and is not what the majority are feeling, because I can tell you from purely seeing it, it is a fact. This game is slowly dying whether you want to believe it or not
----
			
{| class="blockquote"
Actually, the general opinion of the masses is usually the exact opposite of what forum goes represent. That you think otherwise is utterly ridiculous. The fact that the larger, more general population isn't posting here is usually an indication that they don't have much to complain about and are, in fact, having fun and enjoying said game. I mean, we can argue that point, and I think it might end up being that we agree to disagree since I really don't see you giving any logical ground on this. If personal experience is your metric, mine's completely different to your's, so does that make me right and you wrong? No, just different, which is what my original point was. You seem to have missed that in your scrabbling to score forum points, though, so enjoy the rest of this discussion, I'm off to enjoy my game and do a vet dungeon (pugged, no less, and likely silver!).
----
			
{| class="blockquote"
I just took a look at the WoW forums, and I have to say, they are no where near as bad as these. It's maybe 1 in 15 over there where here it's every other post it seems.
----
			
{| class="blockquote"
they have a very simplistic view of things, if they dont like your post, if its critical, they tend to make sure you are not posting any longer
 
after 10 or so years, they have weeded the crop down fairly well. plus, its summer, and a lot of the people that might be complaining, are in other forums at the moment while they wait for WoD to come out so they can complain about that.
----
			
{| class="blockquote"
Forums are generally filled with more complaining than anything else. If you logged into the WoW forums at any point during their lifetime you would see threads just like this one all over the place. People complain constantly and it is nonstop and is a terrible place to get an idea of how good a game is. These people tend to not be the most intelligent people; this isn't always true but it is more often than not the case.
 
@goff
 
WoW has been around for a long time and is still largely successful and has had complaints through its entire life
 
GW2 has had the exact same business model since launch.. What?
----
			
{| class="blockquote"
So GW2 is already F2P then, this would explain its inflated sub numbers, also WOW has been losing subs since 2010. Because blizzard has never listen to the complains.
----
			
 
My god, Nottino (and the few others like you), why do you even come here?
 
If I don't like a game, I don't play it and move on. I don't hang around on the forums 24/7 putting in an inordinate amount of my time and energy trying to sabotage it.
 
Why you and your ilk are even tolerated here is beyond me!	
----
			
{| class="blockquote"
 
My god, Nottino (and the few others like you), why do you even come here?
 
If I don't like a game, I don't play it and move on. I don't hang around on the forums 24/7 putting in an inordinate amount of my time and energy trying to sabotage it.
 
Why you and your ilk are even tolerated here is beyond me!
----
			
{| class="blockquote"
 
My god, Nottino (and the few others like you), why do you even come here?
 
If I don't like a game, I don't play it and move on. I don't hang around on the forums 24/7 putting in an inordinate amount of my time and energy trying to sabotage it.
 
Why you and your ilk are even tolerated here is beyond me!
----
			
{| class="blockquote"
WOW has been losing subs since 2010. Because blizzard has never listen to the complains.
----
			
{| class="blockquote"
WoW has listened to many of the complaints and this is why things like LFR now exist.  GW2 has always been B2P and has not had a subscription model at any point; it is a game targeted at casual players so this makes sense.
 
Wildstar is meant for a hardcore niche.  Carbine understands that this is a niche and is not trying to compete with games like WoW.
 
I do not want to see Wildstar go down the same route as WoW and listen to these complaints and start removing things like the Atunement process.
----
			
{| class="blockquote"
thats impossible. I refuse to accept that they have been ruining my pve experience for years on a whim.
----
			
 
{| class="blockquote"
Hardcore =/= tedious.
----
			
{| class="blockquote"
Based on what? Your definition? 
 
My definition of hardcore means that things should be challenging and take a long time and I should fail many times before I get through it.  The fun is in accomplishing something after putting a ton of time and effort into said something.
So yes, tedious absolutely fits into my definition of hardcore.
 
Regardless, again, just because you consider Atunement tedious doesn't mean that I do.  The Atunement process doens't feel tedious at all to me.... it feels perfect and like I said earlier I am enjoying going through it.
In fact, if you think it is tedious, why are you playing it?
 
----
			
{| class="blockquote"
Attunement is not hard.. is just boring!
----
			Well I don't expect most guilds will be raiding every night so dungeons could be a good alternative. Or they can just go PvP instead.	
----
			
{| class="blockquote"
Well I don't expect most guilds will be raiding every night so dungeons could be a good alternative.
----
			
{| class="blockquote"
Net loss. Repair bills at 50 in exchange for a handful of silver and a chance at a 3-gold item drop.
 
Oh, I get it, satire. Sorry! Thought these were suggestions.
----
			
Some perspective in a non inflamitory way.
 
Some people will get up in arms by this because WoW catered to far to casuals, The Trail Of The Crusader patch started it's downward trend. Now I'm all for streamlining the process of attunment to make it more friendly and making changes to the medal system to promote skilled play rather than exploited time runs. But people see posts like the OP and get scared that caving in to far will see what drove a lot of us away from WoW in the first place. LFR,,Tier sets for everyone, etc. These things all hurt WoW they have had lower Subs since the introduction of LFR than they've had since Vanilla WoW. So you really have to be careful how you state changes you want, It can strike people the wrong way that are looking for refuge from WoW's super casual attitude.
 
 
 
I absolutely think the difficulty in this game needs to stay as far as content, not the grind and Time gates though the time gates can just GTFO or need to be laxed some. I also think they need to change the AMP Point system, so you don't randomly get more from drops etc after 50, it'll cause a huge player gap. having more amp points=/=skill. So yeah i think a lot of the game needs streamlined. But I hope the Dungeons, and Raids overall content stays as difficult as it is. 	
----
			
{| class="blockquote"
To increase subs Carbine needs to make content for causal players that can't make the cut to raid.
----
			
Suggestion:
 
Maybe have tiered raiding?
 
Lower tiers would be easier to get into (without the rewards of the higher tiers, obviously) and would have that ooey gooey raid feeling the peoples (casuals) want, with half the fat.
 
Could also work as an alternative to some of the currant attunement grind, and a teaching method for raids.
 
The peoples just want to raid man, let them raid.	
----
			
{| class="blockquote"
Suggestion:
 
Maybe have tiered raiding?
 
Lower tiers would be easier to get into (without the rewards of the higher tiers, obviously) and would have that ooey gooey raid feeling the peoples (casuals) want, with half the fat.
 
Could also work as an alternative to some of the currant attunement grind, and a teaching method for raids.
 
The peoples just want to raid man, let them raid.
----
			
{| class="blockquote"
People don't just want to raid, they want the shiny purples at the end of the raid too.
 
Even if you gave them access to the current raids, but easy edition, they'd still gripe and complain about not being about to get the gear that they want too.
----
			
{| class="blockquote"
Not if done correctly. They could take an example from WoW on this.
 
Make normal and HC versions of raids where they still get purples. If they are good enough they step up from the normal version to the HC version and get those purps/oranges and everyone is happy
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WoW is losing so many people because it's their longest drought between content ever and people are bored. It doesn't mean WoW hasn't been listening to complaints or that the game is any worse than it was. People also forget that when WoW was at it's peak there were far fewer MMOs to choose from. And yes it's good Wildstar is different, but to many people, it was basically WoW 2.0, and WS was largely promoted as a return to the good old vanilla days of WoW.
 
Are forums a good way to judge trends in the general public of players? Not always. It's the squeaky wheel that gets the grease. However, the people who post are mostly (besides trolls) people who do care about the game and want it to succeed and want to make the game better. But if you want a more accurate picture, just read posts by members of the top PVP or PVE guilds. Many of them have been saying the same issues. Most end-game raiders are passing on loot because crafted gear is better, the attunement is too tedious to constantly get enough people, RNG is a nightmare for trying to make end-game progress because skill is not a factor, PVP gear is influencing both PVP and PVE in very negative ways. These aren't just groundless complaints, these are logical and proven arguments written by the very people the game is supposed to cater to. I'm tired of people saying "if you don't like it, move on" because you are minimizing people who are obviously having frustration with the game and saying their opinion doesn't matter when they are paying the same subscription as everyone else. Trying to identify issues isn't a waste.	
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			I think the idea here is that MMOs are about progression. People just plain ran out of content they were able to complete, and they left. Without the opportunity for phatz, why should someone play? Casual or not... people want to fee like they're accomplishing something. Hitting a wall with progression makes people quit.	
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My list of QQ
 
Paths add nearly nothing to enhance gameplay
Need valuable open world farming spots which can also provide incentive for world PvP (elemental plateau,  hearthglen etc.)
Zones feel disconnected. Nexus feels like bunch of instances instead of a planet ripe for exploration
Transportation lacks continuity and transition between destinations, mostly has to do with the amount of teleport consoles
Loading screens are dull, the screen needs to be more beautiful and interesting perhaps concept art?
Lacking a feeling of contribution to any overall goal end game (something to farm solo to contribute to some overall meaningful progress) 
Capital cities might be a bit complex and confusing looking without being especially gratifying to the eyes, especially Thayd
No fishing!	
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This is not WoW. Sadly Wildstar lack progression for Casual. If u want to compare to WoW, there used to be two raid one normal one heroic. Both have different ilv so people at different level can aim differently. Some guilds can run normal just fine, some guild aim for progression/world first aim for heroic mode. The bad thing of WoW is that they provide too many options, as there are easier raid (LFR), normal and heroic. Meaning there are so many population spread out. I dont say it's that bad. Compared to Wildstar, which there is onle ONE RAID. Meaning, casual, hardcore, semi casual etc, all gotta be on ONE GA. With this heavily gated attument quest, it's just wrong. You basicly locked the entire population from facing the raid. You basicly wasted your 50% of your design team who sololy focus on raiding on less than 5% of population.
 
I assumed Wildstar has total sub population of 1M. The person who passed the attument was about 10k so that's only around 1% of population based that get to raid. What is the point to design such a challenging content for 1% population? 99% of other populations got NOTHING TO DO, apart from boring daily quests and housing? What is it there for casual 99% to enjoy? NOTHING.
 
This is wrong. There is no point to gate people pre raiding at all. Carbine, fix your shit, give people right to enjoy the content just like others before it's too late. Give them some rewarding so that they enjoy spening time at your game. Dont throw too much RNG to them so they feel it's not worthy to play... I'm not asking you to nerf anything, but at least give people something to aim for, something to play,something to do. Right now you're asked majority player based to find 4 another good man to help in succeeding the content. Not everybody can find that luxury, not everybody can get that good party to run with all the time. When you have no one online, basicly you have NOTHING TO DO. This is very bad design concept that need to be fix.
 
CHALLENGE + REWARD = GREAT. CHALLENGE + NO REWARD = Fame? SelfProud? Epeen? For this new game with no solid community yet, it's bad. You need to reward people for being able to complete such a difficult content as well. One run of dungeon should at least net some good used equipment to party not a RNGRNGRNNGRNG over rune slot and a RNGRNGRNG if your 20% chance epic will drop. It's just TOO MANY RNGRNRGNRNGNRGN... At the moment reward basicly non existance. Because eventhough u RNGRNG got lucky with rune, you RNGRNG got luck that epic will drop BUT Craft gears > All, basicly dungeon/adventure gears suck tons. You cant argue with me on this fact because it is FACT. Fix your shit Carbine. Remove some RNG, give players some candies, open more content to public so we can have a more healthier community and sustainable way.	
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 Unpopular Opinion: PvP stats are lame. 
While I dont have a problem with gear rewarded from PvPing, I do have a problem with Stats exclusive to PvP.  Perhaps I'm suffering from nostalgia but going back to Vanilla WoW pre-resilience, one of the reasons I felt such high incentive to progress was the pipe dream that I could eventually dominate in PvP someday if I killed enough internet dragons.  The world and its loot just felt so much more interesting and important when there weren't PvP exclusive stats.  PvE loot became less prestigious in my eyes and the world kind of lost immersion for me.  Like if this item is only good for killing monsters, that's kinda not really exciting to get. Same if this item is only good for killing people, also boring. But you get something that is ultimately powerful on all creatures  alike you felt like you had something of real value. Nowadays every single item has essentially half or none of the value in my eyes which causes me to feel less attached to the game. PvP in MMOs today is too linear and deconstructed its just not what it should be.  To me the current PvP system is just an extremely bad timesink and ultimately the wrong direction to take the game that has set us down an endless repetitive path of ratings and seasonal gear. The idea that you are either a PvPer or a PvEr is extremely detrimental to the genre and splitting the two into different categories of gear seems like a big headache for everyone in my humble opinion.
 
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I think differently because I have no interest in pvp at all. gear that does both pve and pvp is WHY there are balance nerfs to affect "only" pvp but nerf the heck out of my playstyle. two sets of gear, and I would prefer two sets of skills so that doesnt happen. that way they can do whatever they wish to pvp things and make the pvp people happy and I am still happy. I feel anything that has a pvp stat is a wasted stat for me on gear or skill wise.
 
splitting it up is the only way to be able to start applying the mythical "balance" in pvp without destroying pve that gamers and game developers have been pursuing longer than the Holy Grail.
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I think differently because I have no interest in pvp at all. gear that does both pve and pvp is WHY there are balance nerfs to affect "only" pvp but nerf the heck out of my playstyle. two sets of gear, and I would prefer two sets of skills so that doesnt happen. that way they can do whatever they wish to pvp things and make the pvp people happy and I am still happy. I feel anything that has a pvp stat is a wasted stat for me on gear or skill wise.
 
splitting it up is the only way to be able to start applying the mythical "balance" in pvp without destroying pve that gamers and game developers have been pursuing longer than the Holy Grail.
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OP, you're not a casual. No sense pretending. 
I'm a filthy casual. I don't mind the title. I was elite, elitist and hardcore in other games. Not here. I can't be hardcore if hardcore means those dailies for three days a week for max eg. So don't defend people you're not even a part of. 
 
An mmo can be elite and niche. Been in one. But eventually the guys with money want more than niche and that's when it stops being elite and it becomes rng over rng because the content is burnt through too fast by elites. But hey WildStar started hard with rng and hardcore... HARD and time gated. 
 
 
How much more hardcore can you get. 
 
Nobody has THE answers. If they did, they would be running a successful mmo to beat all others.	
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The points that the op mentioned are hit and miss, but I fundamentally reject the idea that Wildstar needs to appeal to everyone in the universe and have 20 billion subscribers and earn 70 trillion a year too become successful. This idea is a cancer in modern capitalism. 
 
I don't mind if they monkey around with fixing itemization, I don't even mind if they make different tiers of gear for people who can't beat the game in its current state. However when they start making this into kung fu panda 4, add in pokemon adventures 3, and make content do easy you can literally put the tank on /follow and complete a dungeon... then I'm out. You don't need to turn into walmart to be successful in this biz.	
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OP, you're not a casual. No sense pretending.
I'm a filthy casual. I don't mind the title. I was elite, elitist and hardcore in other games. Not here. I can't be hardcore if hardcore means those dailies for three days a week for max eg. So don't defend people you're not even a part of.
 
An mmo can be elite and niche. Been in one. But eventually the guys with money want more than niche and that's when it stops being elite and it becomes rng over rng because the content is burnt through too fast by elites. But hey WildStar started hard with rng and hardcore... HARD and time gated.
 
 
How much more hardcore can you get.
 
Nobody has THE answers. If they did, they would be running a successful mmo to beat all others.
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The points that the op mentioned are hit and miss, but I fundamentally reject the idea that Wildstar needs to appeal to everyone in the universe and have 20 billion subscribers and earn 70 trillion a year too become successful. This idea is a cancer in modern capitalism.
 
I don't mind if they monkey around with fixing itemization, I don't even mind if they make different tiers of gear for people who can't beat the game in its current state. However when they start making this into kung fu panda 4, add in pokemon adventures 3, and make content do easy you can literally put the tank on /follow and complete a dungeon... then I'm out. You don't need to turn into walmart to be successful in this biz.
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Suggestion 2: Warplots:
 
Hey, have you seen....?
 
Sorry, couldn't resist.
 
How about mini Warplots that are not rated, 20 players each side half the size (or whatever size) of the currant Warplot maps. Plugs would be RNG with the ability of players adding their own plugs to the pool with a higher percentage of said plug getting picked. If you want (and I will probably get flamed for suggesting this) you can team up players for this from both sides, this would help on servers where there is a population imbalance.
 
As an added bonus it would let me make money as an architect, if the RNG gods would be so kind to let me advance in my craft.	
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So far what i've read about your topics you dont tell anyone how to fix anything. You just *cupcake* about stuff from your pov but heres something for you in return
 
#4 Not true. Everything is fully pugable just stop being new generations of players who cant stand wipe or dont want to learn tacs before and want to stand in "fire". Its true that many vet dung groups disband right a way but truth is thats because of bad players who learn most stuff from wellfare games. Back in days when WoW was actually challenging from dungeons to raids the overall community wasnt like this but now ppl like you want easy piecyshit wellfare games.
 
#5 Again everything is puggable and its not carbines fault that you're playing with guildmates who refuses to help others or yourself dont help them. Nothing hard about attunement and takes some time to do. Also if you cant find help in your guild how about you consider changing guild or try to talk them instead of crying in forums how it should be nerfed to ground.
 
#6 Bugs are part of games they will always be there and so crying about them wont help at all. And also theres lots of world bosses and you dont really have to find 10 ppl to help with low level bosses and so on. And you're saying they arent rewarding? Did my first SW yesterday and got epic gloves with decent runeslots that are up for my PVE gear so yeah seriously take a nap
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#7 They made few mistakes with current setup of pvp gear for example they made epics available at launch without letting numbers show which classes are stong and which aint. But truth is compare blue pvp set against 1800 rating gear it only has about 10-15% more pvp power / defense. Also read somewhere they're already going to tweak low rating gears bit. And about your friend its not carbines fault if your "top" GW2 player decided to cry quit game because its unfair. News flash for you life isnt fair so do you quit living? No. Also if you knew something about how pvp stats and ap works you would know that in many cases with higher AP rating pvp power becomes stronger and likewise. So for example for warriors AP all the way when for slinges PvP power all the way. Also if you say SS didnt get nerfed because of they're actually good but instead of gear? How do you explain my slinger with full blue gear without runes 3 shotting equally geared player? That was before charged shot 10% nerf so yeah obviously not because of 1800 gear. And if they nerf 1800 pvp weapons and gear it most likely means that you need pve gear from raids to pvp with higher rating and so on so its not possibility.
 
Overall just get over with it and dont make useless posts where u claim "how to fix" when you dont really even tell us how to fix or you just cry over things. These kind of threads wont even help anyone. Just annoyis ppl.
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			Nothing's going to change, and their group of developers is too small to push out what needs to be done in a timely manner before it's a bit too late. I hope they have great email marketing, though, because at least when the game is finally fixed they can mass-message all of the unsubbed accounts into returning for a free 7 day pass to try the game again before they decide to go balls-out Free-to-play + micro-transaction.	
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			I pretty much agree with everything the OP is saying. Still having fun in the game besides all that though.	
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I pretty much agree with everything the OP is saying. Still having fun in the game besides all that though.
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			Well, Nivrill, I'm a strange Bird. I don't bother with Dungeons, Attunement or anything else at high level. I just level alts and do dailies and crafting and stuff. I just wished some of the stuff you point out could get fixed so that I would do more at high level.	
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"What went wrong in W*?"
 
I think at this point it may be too late (hope I'm wrong), but in todays market a new IP sub model mmo better hit the gate running, and hard.
 
Look at games like FFRR, SWTOR, GW2, ESO, etc...SWTOR one of the biggest let downs, ESO possibly the worst mmo launch month in history, GW2 a massive let down in content, Final Fantasy XIV flop of a release pre Realm Reborn, DCUO, & WoW longevity.
 
All these titles had horrible launches or a very negative view towards them in the mmo community within the first year, but as of now "successful" in the mmo industry, so what changed?
 
Nothing, all these titles had worse issues than W*, what made them successful is their IP.  All have been around for a decade plus w/nostalgic fans, mmo gamers and not.
 
Unfortunately titles like Tera, Rift, COH, Aion, ArcheAge, W* etc..what we call niche mmo's have all survived through small communities and micro transactions, but never reaching the potential all fans wish to see from a game they had hopes for.
 
What I'm trying to say is, Carbines climb is going to be 3x harder than any mmo w/an established nostalgic IP. 	
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How to fix Wildstar
 
1) Fix your attitude Devs.
"Wildstar is for Hardcore" = WRONG. "Wildstar is for everyone" = YES PLEASE. The fact that there were evidences that Devs are in the guild named "Filthy casual" really insulted us all. Casual or not, Bad players or good players, we pay you subscriptions, we demand some content that suit for us! Not to mention there are ways MANY FILTHY CASUALS than hardcores, meaning you should have pleased the mass than cater the small audience! This attitude "Wildstar = Hardcore" must gone from your head first before attempting anything at all to fix the game.
 
2) Short term bandage fixs and Long term fixs
You should set which one is urgent and which one can be longer goal. At the moment people fed up a lot faster than before, they basicly gave up on your game faster than they used to because there are many competitors out there. Things like "Difficult Attument" can be fix in an hour while "Bad itemizations" might take months. How to implement it without *cupcake* the entire population gears? Should it be fix in the next Expac? or it has to be in the next drop? Let me give you some example of things like "Bad itemization". I knew it might take you months to recalculate all the skills/formula to make secondary stat worth more without messing it up. But you cant let this game goes like this for months without doing anything. if i were you, i would still stick with Primary stat/AP/SP is OP concept for now. I will plan to fix the bad itemization core concept later in the next big Expac. But what i will do is i will apply the bandage fix to "ALL ITEMS" first. Reassigned all the OP slots to all the dropped items so that it eliminate RNG of this rune slot thing. Time is essence Carbine, this was just for example...
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To increase subs Carbine needs to make content for causal players that can't make the cut to raid.
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