Traits

Traits are unique unit titles that can either amplify or dampen certain stats of a unit. They are typically acquired through using a reroll potion to roll a random trait on a unit, but they can also naturally appear on units summoned from the Banner or bought from the Black Market.
== Table of Traits ==
Trait Type	Trait Name 	Effects 	Chance of Rolling
Negative 	Cringe 	Damage: x0.8Range: x0.8Cost: x0.8 	40%
Negative 	Nearsighted	Range: x0.75 	40%
Neutral 	Discounted 	Damage: x0.9Range: x0.9Cost: x0.7 	40%
Neutral 	Greedy 	Damage: x1.25Range: x1.1Cost: x3 	40%
Neutral 	Overpriced 	Damage: x1.1Range: x1.1Cost: x2 	40%
Neutral 	Brutish 	Damage: x1.3Range: x0.8 	30%
Positive 	Hawkeyed 	Range: x1.25 	20%
Positive 	Strong 	Damage: x1.2 	20%
Strong 	Gambler 	Critical Chance: +5%Critical Damage: x10 	10%
Strong 	Sniper 	Range: x1.3Critical Chance: +5%Critical Damage: x1.5 	10%
Strong 	Heroic 	Damage: x1.3Range: x1.1 	8%
Unique 	Amplified 	x2 EXP gainExclusive to shiny units 	5%
Unique 	Majestic 	Damage: x1.45Range: x1.2 	0.5%
Unique 	Reaper 	Small chance to instantly kill an enemy and reap its soulEach soul reaped increases base damage by 20%Limits placement to 1Reap chance formula: 2\times(0.5+(\text{Cooldown}\times0.35))	0.5%
Unique 	Savior 	Critical Chance: +20%Limits placement to 1Doubles damage, and adds x0.75 for each placement lostDamage multiplier formula: 2+(0.75\times(\text{Placement Limit}-1)) 	0.5%
Category:Features