The Wrestler

The Wrestler is a new archetype for Dungeon Fantasy, based on close-quarters grappling, leveraged through high ST and layers of Tough Skin. This build can skimp on weapons, using throws and wrenches for damage, and using raw strength as a backup. A Wrestler may want to invest in armor--protecting the vitals can be life or death during a Wrestler's opening charge!
== Fanon Tactics ==
=== Combat Balance ===
The Wrestler can be a hilariously cheesy build in the right hands. Their ST + Lifting ST are already high, but their Wrestling Master ability allows them to leverage high Wrestling skill even further, making their effective wrestling ST 22+.
As one would expect from a rush-down build, the Wrestler's main weaknesses are speedsters, ranged attackers, fliers, and amorphous-bodied monsters like oozes or fire elementals. The best counter to these counters is simple: The caster is your best friend. Enchanting your party's Wrestler with a Super Jump or Flight could pull dragons right out of sky, and Solidify Spirit might lead to a rude awakening for a malevolent ghost.
=== Skill Balance ===
Although an absolute monster in close melee, the Wrestler has few background skills. If encountering something they can't or shouldn't fight--such as a powerful sphinx who asks riddles, or a benevolent witch who expects polite company--they are rather unprepared. Don't leave your Wrestler out of these though! Perhaps that riddle is about an obscure wrestling move, perhaps that witch is fascinated with how the Wrestler keeps their skin so shiny!
== Additional Information ==
The Wrestler returns in some of the works of noted grappler-fan and Technical Grappling author Douglas Cole. For instance, there's Wrestler characters in The Citadel at Nordvorn and The Hall of Judgment
== References ==
*Pyramid 3/111: Combat II, p.12
Category:Pyramid Vol 3 Articles
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