Super Smash Bros. Obliteration/Wolf

Wolf is an Unlockable Character in Super Smash Bros. Obliteration. The Bitter, Heated Rival of Fox McCloud and the Star Fox Team, Wolf leads a Criminal Mercanary team known as Star Wolf. Originally hired to take down Star Fox by the Evil Emperor Andross, Star Wolf and Star Fox have done battle across the Lylat System numerous times. Wolf is Ruthless and Cold, but is occasionally, on rare occasions willing to help the people of the Lylat System and even the Star Fox Team, out of need generally for power or greed. Despite these dark flaws, he still runs a code of mercenary honor within his squad, unafraid to kick out members who have displeased him, and holds a grudging but mutual respect for Fox McCloud and Star Fox, seeing them as worthy opponents. Now back and more savage then ever, Wolf is ready to tear and claw his way all the way to the top of the mountain of smashers, With a hard hitting moveset based around, Star Wolf Equipment, His Claws, Jabs, Punches, and Kicks, Wolf is ready to gash through any opponent who crosses him, in a true fight for the ages.
== Attacks  ==
Type 	Name	Damage 	Description
Neutral 	 	(4% = slash 1, 2% = slash 2, 4% = bite, 10% = total).	Wolf slashes with one arm, then the other, and bites on the third hit. The 3rd hit moves Wolf
forward a great distance.
Forward Tilt 	 	(5% = hit 1, 5% = hit 2, 10% = total). 	Leans forward with both arms together and swipes, separating his claws on impact. The first hitbox produces a large number of freeze frames if it connects with an opponent, and will freeze both Wolf and the opponent for a short time before the second hitbox appears and knocks them away at a low upwards angle. Overall, this attack has good reach and can be a useful follow up after connecting with aerial attacks such as back aerial and Reflector. If it hits an opponent's shield and they drop it during the freeze frames produced by the first hitbox, the second hitbox will punish them,
Up Tilt 	 	(9%) 	Kicks upward in front of his body, knocking opponents vertically. There is a sweetspot on the tip his foot, which delivers the
most knockback.
Down Tilt 	 	(7%) 	Kicks out with his foot, having decent range and can cause tripping, this is Wolf's weakest Tilt Attack.
Forward Smash	 	(5% = hit 1, 10% = hit 2, 15% = total). 	Wolf stretches his arms in front of his body and thrusts forward, then twists his claws. This attack moves Wolf along the ground, making it the longest ranging forward smash in the game and often strikes opponents twice, but delivers below average knockback and has noticeable cool-down time.
Up Smash 	 	(6% = hit 1, 12% = hit 2, 18% = total). 	Does a flip-scissor kick above his head. Can be used as a sliding DACUS. This move hits twice, with the first hit usually pushing the opponent into the second. It has a small sweetspot on his body that deals the same damage as the main hitbox on his legs, that sends opponents on a horizontal trajectory instead.
Down Smash 	 	(14% = hit 1, 13% = hit 2, 27% = total). 	Swipes his claws on both sides of his body, first in front and then behind, easily Wolf's best ground finisher.
== Aerial Attacks  ==
Type 	Name	Description 	Damage
Neutral	 	(10% = clean, 5% = late sweetspot, 2% = late sourspot).	Wolf curls up and flips several times. If the attack connects on the first hit, it will hit once and deliver weak horizontal knockback. Otherwise, it will hit several times and deliver small amounts of hitstun but no knockback unless it hits the sweetspot, which deals minimal knockback.
Forward	 	(12%) 	Slashes forward with his left arm. Has decent horizontal reach and delivers a moderately high amount of vertical knockback, but has considerable ending and landing lag.
Back 	 	(13% = right leg, 11% = left leg, 24% = total). 	Jams his leg backwards with deceiving range. Short duration, but very fast and powerful.
Up 	 	(13%) 	Swipes in an arc above his head. It has low vertical knockback, making it effective as a juggler, but ineffective
for the purpose of KOing unless both Wolf and his opponent are near the upper blast line.
Down 	 	(15% = impact, 13% = shockwave). 	Plunges both his hands below himself. It is one of the fastest meteors to land in the game, but has weak knockback, making it a tough move to KO opponents at low percentages.
== Other Attacks  ==
Type 	Name	Damage 	Description
Floor Attack (Front)	 	(7%) 	Performs a Kick in Both Forward/Back Directions, while Getting Up.
Floor Attack (Back) 	 	(6%) 	Same As Front Attack, Just WIth Less Power.
Floor Attack (Trip) 	 	(7%) 	Performs a Kick in Both Forward/Back Directions, Near The Ground.
Ledge Attack 	 	(8%) 	Performs a Lunging Kick While Climbing Up.
Dash Attack 	 	(4% = run, 6% = flip, 10% = total)	 Performs a back flip out of a run. The back flip halts the forward momentum of the dash, but can be used to execute a DACUS. The trajectory of the opponent depends upon the part of Wolf's body that contacts them.
== Grabs/Throws ==
Type 	Name 	Damage 	Description
Grab 	 	(N/A) 	Grabs an Opponent.
Pummel 	 	(2.6%) 	A Knee Strike, relatively fast though slower/more powerful
than Fox's variation,
Forward	 	(3% = throw, 5% = claw, 8% = total). 	Throws and then Slashes the foe forward, has moderate knockback.
Back 	 	(3% = throw, 7% = claw, 10% = total). 	Throws the opponent backward and claws them behind himself, deals batter damage and Knockback than Wolf's forward Throw
Up 	 	(2% = throw, 5% = claw 1, 7% = claw 2, 12% = total).	Throws the opponent upward and slashes them with both claws. Its base knockback is too strong for Wolf to effectively follow up on.
Down 	Claw Drill	(4% = throw 10% = claw, 14% = total) 	Throws the opponent on the ground, does a small jump and drills his claws into them. It sends the opponent diagonally downward, causing them to slide along the ground and off any nearby edges. At high percentages, it is a powerful and deadly semi-spike on the edge, which puts characters in a very inconvenient position to recover from or even sends them far enough to where they are unable to recover.
== Taunts  ==
Up Taunt = Wolf leans his head back and howls.
Side Taunt = Does three kicks whilst spinning on one foot, and says "What's the matter, scared?" 
(どうした、どうした?, What's wrong, what's wrong?)
Down Taunt = Kneels down, slaps one hand on the ground and snarls to showcase his pride.
== Special Moves  ==
 	 	 	
Neutral Special	Ruffian Blaster	(7%) 	Wolf shoots one shot from his blaster. He can also perform a charge blast by holding down the special button, it is more powerful but slower, than Fox's, Falco's, or Krystal's variations of the same move,
Side Special 	Feral Carnage 	(7% = tackle, 7% = claws, 14% = total). 	Wolf leaps forward in a tackling motion and grabs a hold of the first character, Pressing the special button repeatedly causes Wolf to slash and grind at the opponent with his claws.
Up Special 	Shadow Wolf 	(4% = hit 1, 2% = hits 2-8, 3% = hit 9 ground, 4% = hit 9 air). 	Wolf cloaks himself in a dark aura, fires himself and then kicks his opponent depending on which direction is held on the control stick, this variation surpasses Fox's Falco's and Krystal's variations in total power, but travels a shorter distance than the other three in terms of distance.
Down Special 	Grenade 	(Thrown Immediately, 4%-5% = throw = 9%, explosion Charged, = 2%-4% throw, 17% = explosion).	When the special button is pressed Wolf pulls out a grenade. It can be thrown immediately but it will have about a 2.5 second delay before it explodes. If charged before being thrown, it explodes much more sooner than it would thrown immediately. The damage and knockback is higher when thrown immediately is higher. Contact from the grenade does damage and small knockback. The explosion has high knockback and damage and is stronger in power than Krystal's variation Can be reflected, as well as picked up if dropped, and used as a projectile.
== Final Smash ==
Type 	Name 	Damage 	Description
Final Smash	Fenris Gash (KO)	(30% = claws, 20% = fangs, 70% = take down, 120% = total).	Wolf Grabs the opponent, shouting "Time to tan your hide raw", activiting an animation where Wolf begins savagely ripping his opponent apart with a deadly mixture of claw and biting attacks, Wolf then Lets out an ear splitting roar after focusing his mind delivering and then delivers an overpowering, life endangering, full body take down, blasting the opponents to immense heights, and automatically KO'ing them in the process.
Category:Characters
Category:Playable Characters
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Characters
Category:Males
Category:Star Fox (series)
Category:Star Fox Characters