Ambuscade/Battlefield Archive/Bozzetto Bruiser

==Bozzetto Bruiser==
Face off against the Bozzetto Bruiser and his allies
The Bruiser has 1322 evasion and ~570K HP on VD.long_horned, Twitter
Adds have ~200K HP on VD.
Regardless of difficulty, the Bruiser is always present at the start of the battle. When engaged, he will summon helpers of two types:
*Bozzetto Justiciar (PLD), Immune to Silence.
*Bozzetto Sharpshooter (RNG)
Very Easy, Easy and Normal:
Upon engaging the Bruiser, he will summon two allies
*Bozetto Justiciar (PLD) x1
*Bozetto Sharpshooter (RNG) x1
Difficult:
Upon engaging the Bruiser, he will summon four allies
*Bozetto Justiciar (PLD) x2
*Bozetto Sharpshooter (RNG) x2
Very Difficult:
A dahak ally Zahhak is present at the start of the fight. Upon engaging the Bruiser, he will summon four allies
*Bozetto Justiciar (PLD) x2
*Bozetto Sharpshooter (RNG) x2
Approximately 15 seconds after damaging any single Troll, all Trolls will receive an aura that grants them a potent (-80% on VD) damage taken reduction bonus and regen effect, as well as unlocking the use of Pleiades Ray and Super Speed by the Bruiser. This aura can be removed by performing physical weaponskills to the Sharpshooters and magical weaponskills to the Justiciar. Once the aura is removed from all the adds, it is removed from the Bruiser. The aura will reappear 15 seconds after it has been removed.FFXIAH Forums If adds are killed before the Bruiser is defeated, the aura cannot be dispelled from the Bruiser.FFXIAH Forums. The small adds have no way of gaining the aura if the Bruiser is dead. The aura cannot be removed by weapon skills considered typeless magical damage, such as Atonement, Spirits Within or Requiescat.
The common strategy employs the following kill order: Zahak > Bruiser > Everything Else.
With the enemies grouped up in front of the tank, Area of Effect Weapon Skills are effective at removing the aura without melee needing to switch targets.
AoE Elemental Weapon Skills:
Dagger:
*Cyclone
*Aeolian Edge
Staff:
*Earth Crusher
*Cataclysm
AoE Physical Weapon Skills:
Hand-to-Hand
*Spinning Attack
Sword
*Circle Blade
Great Axe:
*Fell Cleave
Great Sword
*Shockwave
Polearm
*Sonic Thrust
Scythe
*Spinning Scythe
TP Moves:
All Foes:
*Overthrow - Front AOE Damage + Knockback.
*Haymaker - Physical damage and amnesia.
*Diamondhide - Stoneskin effect to all allies in range.
Sharpshooter:
*Quicklime - Damage + Amnesia.
Justiciar:
*Enervation - AOE Defense Down and Magic Defense Down to foes in range.
*Quake Stomp - Boost.
*Potent Lunge - Single target Physical damage.
Bruiser:
*Sledgehammer - Front AOE Damage + Petrification
*Incessant Fists - 5-hits of physical damage to current target.
*Head Snatch - Reduces target's HP to 10% of remaining HP. Ignores shadows, defense and Stoneskin. Does not remove Stoneskin.
*Headseize (VD Only) - Reduces target's HP to 1% of remaining HP. Ignores shadows, defense and Stoneskin. Does not remove Stoneskin. Resets Enmity on current target.
*Draw In - In retaliation to spells being cast on it from range.
Bruiser (Only when aura is up):
*Super Speed - Magic Shield to all allies in range. Absorbs all magic damage for the duration
*Pleiades Ray - Brief Stun, AOE Damage, Petrification, Paralysis, Silence, Plague, Poison and Slow.
Zahhak:
*Voidsong - Dispels all buffs from foes in range. Locked out with Silence
*Nullsong - Dispels all buffs from foes in range, dealing damage proportional to the number of buffs dispelled. Locked out with Silence.
*Petro Eyes - Gaze attack that inflicts Petrification.
*Body Slam - AOE Physical damage to foes in range.
Each Troll has access to their respective SP abilities for their jobs (Hundred Fists, Invincible and Eagle Eye Shot)
Spells cast:
Justiciar:
*Protect IV
*Shell IV
*Flash
*Banish II
Where to get your Primer: 
*Superior Private Assault: Troll Fugitives. 
*Survival Guide warp to Wajaom Woodlands and zone into Halvung. The trolls are in 
*Survival Guide warp to Halvung and walk out to Bhaflau Thickets. A few trolls wander outside.
==References==