Team Chaotix (Game)

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|-|Classic Era=
|-|Adventure Era=
|-|Modern Era=
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==Summary==
Team Chaotix also know as the Chaotix Detective Agency was founded by Vector the Crocodile, Espio the Chameleon, and Charmy Bee to search for their missing friends during the incident with Neo Metal Sonic, whom Team Chaotix defeated alongside Team Sonic, Team Dark, and Team Rose at the end of their journey. Though not as active as the other teams, Team Chaotix has occasionally resurfaced with honorary members to join their friends' ongooing cases.
==Members==
<tabber>
|-|Knuckles' Chaotix=
Espio-the-Cameleon-Knuckles-Chaotix-Art.webp|link=Espio the Chameleon (Game)|Espio
Charmy Knuckles' Chaotix art .webp|link=Charmy Bee (Game)|Charmy
Vector Knuckles' Chaotix art.webp|link=Vector the Crocodile (Game)|Vector
Mighty knuckles' chaotix art.webp|link=Mighty the Armadillo (Game)|Mighty
Knuckles Knuckles' Chaotix art.webp|link=Knuckles the Echidna (Game)|Knuckles
Heavy the Robot Knuckles' Chaotix.webp|link=Heavy the Robot (Game)|Heavy
Bomb the Mechanic Knuckles' Chaotix.webp|link=Bomb the Mechanic|Bomb
|-|Sonic Heroes=
EspioNew.png|link=Espio the Chameleon (Game)|Espio
Modern Charmy SB.png|link=Charmy Bee (Game)|Charmy
Vector Team Sonic Racing.png|link=Vector the Crocodile |Vector
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==Powers and Stats==
Tier: | to higher | 
Key: Classic Era | Adventure Era | Modern Era
Name: Team Chaotix, Chaotix, Chaotix Crew, Chaotix Detective Agency
Origin: Sonic the Hedgehog (Main Continuity) (Knuckles' Chaotix)
Classification: Detective Agency, Rebellion Team (against Doctor Eggman)
Age: Years old (Has been around since the Classic Era all the way to the current Modern Era).
Membership: 7 | 3.
Leader: Vector the Crocodile
Team Resources/Abilities: Air Manipulation (With the Leaf Swirl), Paralysis Inducement (With Thunder Shoot), Statistics Amplification (Through various moves, such as the Chaotix Recital), Fire Manipulation (With Fireball), Homing Attack (With Homing Attack), Surface Scaling (With Triangle Jump), Sound Manipulation (With Chaotix Recital) | All previous abilities, all the abilities gifted by Wisps (As seen in Sonic Lost World, upwards of 99 Wisps can be kept in their inventory through capsules) 
*Base of Operations: The Chaotic Detective Agency office
Attack Potency: Large Planet level (The team fought and destroyed Metal Sonic Kai who was charged with a large Dark Ring) | Large Star level (Fought Adventure Team Dark to a standstill, and the team helped out weakening Metal Madness) to Solar System level | Universe level+ (The team was part of the Resistance and helped fight a horde of Modern Chaos 0, Modern Metal Sonic, Zavok and Modern Shadow clones in Sonic Forces)
Speed: FTL (Classic Knuckles can keep up with Classic Sonic with ease when gliding, and the team was able to react and keep pace to Metal Sonic Kai) | FTL+ (Adventure Espio can easily keep up with Adventure Shadow during Sonic Heroes) | Infinite (The team fought and reacted against clones of Modern Shadow, Zavok, Modern Metal Sonic and Modern Chaos 0 during Sonic Forces.) 
Lifting Strength: Class K (The team is physically superior to Classic Dr. Eggman) | Class M (Comparable to Adventure Sonic who tipped over the Egg Golem's weight) | At least Class M (Modern Metal Sonic at his weakest, considered in no shape to fight and presenting no real threat after being somewhat repaired by Modern Tails, was still capable of breaking the chains that were used to restrain it. Modern Vector is stronger than Tangle, whose tail gaped a hole in a reinforced door) 
Striking Strength: Large Planet level (Capable of harming and eventually destroying Metal Sonic Kai with their strikes) | Large Star level to Solar System level (Adventure Vector is the physically strongest member of the team, with Adventure Espio behind him and Adventure Charmy as the weakest) | Universe level+ (Fought and defeated clones of Modern Metal Sonic, Modern Chaos 0, Modern Shadow, and Zavok)
Durability: Large Planet level (Able to withstand attacks from those such as Metal Sonic Kai). Up to Complex Multiverse level (6-D) Damage Transferal with Rings (Having enough Rings shields damage from those as strong as Void and Tethered Supreme) | Large Star level to Solar System level (Each member can individually withstand attacks from the likes of Adventure Shadow and Adventure Omega). Up to Complex Multiverse level (6-D) Damage Transferal with Rings | Universe level+ Up to Complex Multiverse level (6-D) Damage Transferal with Rings
Stamina: Superhuman | Superhuman (Team Chaotix journeyed for 3 days with little to no rest during the events of Sonic Heroes) | Superhuman
Range: Standard Melee Range, Hundreds of Meters with projectiles
Teamwork: Team Chaotix is excelled by the strong bond between the three. While their team is often light-hearted and goofy in its nature, they make up for it with their powerful will to never give up on a case. All three work seamlessly together, formidable enough to fight and match the likes of Team Dark and Team Rose. Despite Charmy being so young, they are heroic detectives and heroes in their own right. The team of them reliably work together in order to overcome any obstacle they may face through the strength of not only their members, but of their bonds as well.
Intelligence: Varies from Below Average (Charmy is very immature, although he is somewhat skilled in combat) to At least Average, Gifted in combat (Vector is an expert detective with a knack for solving riddles and mysteries, such as quickly piecing together the Deadly Six's motives with his fellow Chaotix members and investigating Dodon Pa's motives in Team Sonic Racing at the behest of Tails. He is capable of piecing together vague clues and other minor hints to reach conclusions that his teammates and most others would have overlooked, allowing to see through ruses and cons [even from exceptionally devious individuals]. Vector excels in leadership, such as quickly uniting several of his allies into a competent fighting force to face off against Eggman and his Omega Mech. By commanding them into groups and roles based on playing to their strengths, they were even able to cause noticeable damage despite fighting a losing battle before Sonic showed up. A competent fighter, Vector is also capable of taking out hordes of Badniks and fighting opponents as skilled as Sonic, and Shadow); Espio is shown having a keen and analytical mind and experience in investigation, solving mysteries, and gathering intel. Typically the smartest member of the Chaotix. He is fluent in 17 different languages and can quickly memorize books in a short amount of time. Having undergone extensive ninja training, Espio is a master of ninjutsu and a skilled martial artist. He possesses combat prowess comparable to the likes of Sonic and Knuckles, being referred to as one of the two best-trained fighters by Sonic and noted as "particularly skilled" by Blaze, enough to overcome the brute strength of a Chaos Emerald-powered Zazz whilst alone)
Weaknesses: Team Chaotix can be overconfident, Vector and Charmy can get rilled up easily
Notable Team Attacks/Techniques:
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|-|Speed Formation: Espio=
* Rocket Accel: When performing Rocket Accel, Espio rolls into a ball, while the remaining Charmy and Vector get up behind Espio. Once gathered, Charmy and Vector push Espio forward with extreme force, propelling him forward at high speed as a yellow field forms around them, allowing the team to damage enemies caught in Espio’s path.
* Leaf Swirl: When performing this technique, Espio jumps into the air, where he makes a hand sign infront of his face, creating a vortex covered in transparent leaves that turns him completley invisible to his enemies.
* Shuriken: Espio pulls out a three foot large, four pointed shuriken and tosses it like a frisbee to pierce through enemies.
* Triangle Jump: Espio launches a Homing Attack at the wall to grab onto it. Espio can then jump directly horizontally from one wall to another. Depending on the user's inherent abilities, the user can either continuously hang onto the wall or even run along it.
* Homing Attack: Espio targets an enemies and homes onto them while in a Spin Attack
|-|Fly Formation: Charmy=
* Ascending Flight: Charmy starts flying into the air. At the same time, Espio grabs onto the Charmy's feet and Vector grabs onto Espio’s feet. As a result, Charmy flies through the air while the remainder of their team rides with them.
* Quick Ascent: Charmy performs a sudden dash upwards when using Ascending Flight while the rest of the team hangs on to him. While doing that, Charmy is surrounded by their respective aura.
* Thunder Shoot: Charmy punts one of the team members currently holding onto them forward, like kicking a ball. In the process, the launched team member is conferred in a crackling shield of electricity. Once the launched team member hits an enemy, the enemy becomes temporarily stunned and also take damage if the Thunder Shoot is powerful enough, while the launched teammate returns to their position in the team formation. 
* Sting Attack: Charmy dashes foward and stabs his stinger into enemies and destroys them on contact.
|-|Power Formation: Vector=
* Auto Homing: Vector approaches nearby enemies. Espio and Charmy then jump up and attack the enemies with the Homing Attack.
* Foward Power Attack: Vector thrusts his head foward and crushes his targets with his enormous jaw. 
* Fire Ball: Vector, having entered before-handed, has one of his teammates Spin Jump into his jaw, and then spits them out in destructive balls of flames.
** Jump Fire Ball: Vector, having entered Fire Combination beforehand and thus holding Espio and Charmy as Spinballs in his jaws, jumps into the air. He then bends his head back before spiting out one of his teammates diagonally towards the ground with such force that the teammate turns into a fireball and creates an explosion upon impact that damage everything in the vicinity
* Fire Combination: Vector grabs Espio and Charmy with his large mouth as they both curl into Spinball form. Once grabbed, Vector holds both Espio and Charmy, who are continuously performing the Spin Attack, between his jaws and carries them along.
* Vector Breath: When performing the Vector Breath,Vector falls down on his tail and balances on it slightly above the ground. Vector then puts his head down, facing forward, and does a 360-degree turn on his tail while using a powerful mouth breath that damages anything caught within its radius.
** Level 1: Vector spins around on his tail while using his booming voice to create a concentrated, directed burst of soundwaves from his mouth. This move takes the shape of a stream of several colored musical notes being released.
** Level 2: Vector spins around on his tail while spewing out fire from his mouth. Attack radius is slightly increased and the resulting damage dealt is about doubled.
** Level 3: Vector spins around on his tail while blowing and spewing out several pink bubblegum bubbles into the air, which create small explosions upon contact with the enemy or after a few seconds. Attack radius and damage is at maximum.
* Hammer Down: Vector jumps into the air, where he puts his hands together into a collective fist above his head. As he then falls down, Vector thrusts his collective fist down on the target beneath him while putting his entire weight into the strike, hitting with enough force to smash through metal and create strong shockwaves on the ground upon impact. While falling down, Vector gives off a green aura.
* Bubblegum Descent: , Vector inflates a massive purple balloon-bubble made of bubblegum while in midair, which slows his own descent by catching the air beneath him. Using this ability around wind currents or fans allows Vector to accelerate in the direction of the winds. While descending, Vector gives off a green aura and can damage unarmed Badniks by knocking into them
|-|Team Blast=
* Chaotix Recital: Vector, Espio, and Charmy all play loud, off-key, music. For each enemy destroyed during the attack, the team receives a Rings Item Box. While the Team Blast Gauge resets from usage, Team Chaotix will continue to get a Rings Item Box for each enemy they destroy.
|-|Wisps=
File:Black Bomb Wisp.gif|Black Bomb
File:Blue Cube Wisp.gif|Blue Cube
File:Crimson Eagle Wisp.gif|Crimson Eagle
File:Cyan Laser Wisp.gif|Cyan Laser
File:Green Hover Wisp.gif|Green Hover
File:Gray Quake Wisp.gif|Gray Quake
File:Indigo Asteroid Wisp.gif|Indigo Asteroid
File:Ivory Lightning Wisp.gif|Ivory Lightning
File:Magenta Rhythm Wisp.gif|Magenta Rhythm
File:Orange Rocket Wisp.gif|Orange Rocket
File:Pink Spikes Wisp.gif|Pink Spikes 
File:Purple Frenzy Wisp.gif|Purple Frenzy
File:Red Burst Wisp.gif|Red Burst
File:Violet Void Wisp.gif|Violet Void
File:Yellow Drill Wisp.gif|Yellow Drill
File:Final Color Blaster Attack.gif|Final Color Blaster
*Color Powers: Color Powers are unique abilities that come in the form of various transformations that Wisps themselves can undergo. Wisps can also allow other characters to utilize their powers, most notably Sonic the Hedgehog. However, said transformations require a steady supply of Hyper-go-on to be maintained.
*Black Bomb: Using the power of a Black Wisp, the user transforms into an ever-growing bomb that progressively gets larger as the user takes out more enemies. As they grow, the blast they detonate gets larger as well.
*Blue Cube: Using the power of a Blue Wisp, the user transforms into a perfectly shaped blue cube. When transformed into the Blue Cube, they can emit large and destructive shockwaves by slamming into the ground that cause massive damage to those caught within them.
*Crimson Eagle: Using the power of a Crimson Wisp, the user turns into a crimson-colored eagle-like figure that brings easy access to the sky unhindered, allowing for faster-paced flight in comparison to Green Hover.
*Cyan Laser: Using the power of a Cyan Wisp, the user transforms into a cyan laser beam. As the Cyan Laser, they gain the same properties as that of a real laser, allowing them to move as a living beam of light. When hitting any surfaces as the Cyan Laser, they can bounce off them as if they were reflective surfaces. It can be used for quick traversal across the battlefield or for devastating impacts when ramming into enemies.
*Gray Quake: Using the power of a Grey Wisp, the user transforms into a grey iron ball with yellow eyes. As the Gray Quake, the user's body density is greatly increased and makes them so heavy that jumping or falling down on the ground can create destructive shockwaves. The Gray Quake also possesses wall-crawling abilities, allowing Sonic to scale walls despite his weight in this form.
*Indigo Asteroid: Using the power of an Indigo Wisp, the user turns into an orb-shaped body with striped indigo skin and a matching planetary ring encircling his middle. As the Indigo Asteroid, the user essentially becomes a miniature planet with a strong gravitational field. They are as such capable of creating a powerful gravitational pull around themselves, strong enough yank surrounding objects and enemies into themselves, subsequently transmuting the captured matter into life-less material for their ring system. Additionally, the gathered matter can be used to empower the gravitational pull. The Indigo Asteroid also grants users the ability to levitate through midair.
*Ivory Lightning: Using the power of an Ivory Wisp, the user transforms into a living, straw-colored lightning bolt. As the Ivory Lightning, users gain the same properties as that of a real lightning bolt. Associated with this form, users can move at lightning-fast speeds and with acrobatic movements as living electricity. They also obtain electrokinetic abilities in this form, giving him the ability to either form threads of electricity that he can use to either electrocute enemies or connect themselves to targets as tethers.
*Magenta Rhythm: Using the power of a Magenta Wisp, the user turns into a large magenta-colored eighth note. When in this form, they are able to bounce on air that allows them to move throughout it in semi-flight.
*Orange Rocket: Using the power of an Orange Wisp, the user turns into a stubby orange rocket with six fins arranged in a regular hexagon on the rear. As the Orange Rocket, they can create powerful jet propulsion from their back to launch themselves forward through midair at staggering speeds.
*Pink Spikes: Using the power of a Pink Wisp, the user turns into a hot pink spiky ball. As the Pink Spikes, users gain long, razor-sharp and extremely durable spikes on his body. By inserting these spikes into a surface, they can stick perfectly firm to any surface, allowing him to climb up walls and along ceilings. The spikes can also be used offensively by using them to pierce opponents. It can also be used to augment the making it much more powerful than normal.
*Red Burst: Using the power of a Red Wisp, the user turns into a red fireball that constantly gives off an aura of flames. As the Red Burst, users obtain pyrokinetic abilities. They are able to form a shield of flames around themselves that instantly incinerate anything it touches, and they can create explosions of fire by combusting into flames without inflicting harm on themselves. These explosions can be channeled to shoot the user higher into the air or be charged up to trigger large-scale and powerful explosions that destroy nearly anything within its range. In addition, the user's speed increases while using Red Burst.
*Violet Void: Using the power of a Violet Wisp, the user turns into a large, ghastly and smoky black orb with violet outlines. As the Violet Void, users essentially become a living black hole which can draw objects into themselves from a distance and make them vanish without a trace. However, the user cannot draw in objects that are too big or heavy. Because of the Violet Void smoke-like makeup, users are granted a degree of intangibility, allowing them to pass through certain obstacles unharmed. As the Violet Void, users are also capable of flight through mid-air. Like the Purple Frenzy, the Violet Void can add the mass of the objects they draw into them, allowing users to grow larger the more they consume until they reach maximum size. Also, the more the Violet Void increases in size, the stronger its suction ability becomes, enabling users to draw in bigger and heavier objects from greater distances. At maximum size, the Violet Void can draw in objects the size of the Frigate Skullian, a massive aircraft.
*Yellow Drill: Using the power of a Yellow Wisp, the user turns into a yellow spiral drill. As the Yellow Drill, users can burrow and tunnel underground at remarkably fast speeds. This can also be applied in underwater environments, allowing users to move as a living torpedo without the need for oxygen.
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Note: Credit to the Sonic Wiki Zone for descriptions of the Abilities section.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Teams
Category:Detectives
Category:Heroes
Category:Sega Sonic
Category:Animals
Category:Sonic Heroes