Roles

Each character possesses several actions and ability runes that cover different aspects of Bonfire combat. These roles are crucial when selecting your party composition and loadout. Some parties focus on a single tactic and cover their weaknesses with items and runes, while others aim for a more balanced approach.
Primary roles describe things a particular hero can do very well, usually through their main three actions and stats synergy.
Secondary roles are something a character can do in a limited manner or only in a pinch, usually through use of their rune abilities.
== Roles list ==
=== Damager ===
Damagers are exactly that -- characters that focus on the offence and are able to deal significant damage to enemies each turn. Pretty much every party needs one.
=== Healer ===
Another self-explaining role. Healers are able to increase party's overall Health and save weakened characters. In Bonfire offence is usually the best defence which means that having a primary healer is not strictly necessary.
=== Mitigator ===
Mitigators represent a different approach to maintaining party's Health and focus on limiting the damage party receives in the first place.
=== AoE ===
Stands for "area of effect". Characters with this role can attack several enemies at once. Handy in horde encounters or dealing with enemy mitigators.
=== Boss Killer ===
Characters who come in handy during boss fights with powerful single-target attacks or ability combos that make dealing with tough opponents easier.
=== DoT ===
"Damage over time". These heroes can reduce enemy Health each turn, usually through application of debuffs. Damage dealt this way is usually much higher than what could be achieved with a normal attack but takes time to fully set in.
=== Piercer ===
This character has access to attacks that ignore enemy's Armor stat, which is very important when dealing with bosses, elites and harder foes in general.
=== Redirector ===
Ability to affect enemy targeting patterns and redirect attacks away from weakened party members. Somewhat similar to mitigators but can also prevent debuffs or help healers perform their role.
=== Debuffer ===
Debuffers can limit enemy's effectiveness by applying debuffs (duh!) or otherwise reducing opponent's stats.
=== Buffer ===
The opposite of the above. These characters can apply buffs to increase party's or specific hero's combat ability.
=== Cleanser ===
Heroes with the ability to remove enemy debuffs and DoT effects.
=== Disenchanter ===
Again, the opposite of the above. Disenchanters remove buffs from the enemies.
=== Turn Manipulator ===
Characters with the ability to affect turn order. They may slow down enemies or quicken party members. Or both.
=== Summoner ===
Summoners do just that. Summon various creatures to help the party.
Category:Game Mechanics