Character List (Self Configuring Modular Robot)

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This is a character RPG listing with stats and brief character information for the featured characters in the fan story Self Configuring Modular Robot written by Cannonshop, with stats created by Daryk.
Stats listed in this article are accordance to the A Time of War RPG for BattleTech.
==Character List==
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===Jesse Harper===
====Character Brief====
Arluna son of a rock-miner in the Hill Country who got noticed for tinkering with a trashed motorized bicycle recovered from a landfill. His mother's a widow, living on a starvation pension paid by the mine owner. Jess's mother Katty Harper gave that starved look at you when she gave half her own food to her son and would go hungry while working day-work.
Not only was he smart enough to get the bike running again, he was strong and determined enough to fish it out of the landfill and get it home himself. He's not as tall as Arthur, but he's athletic enough to keep up now that he's getting enough good food regularly. He had known his mother was forgoing her share, and always tried to give some back to her. Some days he had more success than others.
Jess is middle of the pack in height (125cm), but built quite solidly for an eight year old (30kg).
Government officials having spotted Jess as part of special project to collect geniuses for FedCom
====Stats/Traits====
STR 4
BOD 4
DEX 4
RFL 3
INT 7
WIL 4
CHA 4
EDG 1
Traits:
Fit: 200
Illiterate: Bought off for 100
Glass Jaw: Bought off for 300
Compulsion/Hatred of Clans: Bought off for 100 since they don't exist yet
In For Life: -300
Only 8 years old: baseline of 3,700 XP
Skills:
Technician/Mechanical: 4 (TN 4)
Perception: 3 (TN 3)
Language/Spanish: 2 (TN 5)
Language/English: 2 (TN 5)
Technician/Electronic: 2 (TN 6)
Running: 1 (TN 7)
Survival/Woods: 1 (TN 7)
Tracking/Wilds: 1 (TN 6)
Protocol/Lyran: 0 (TN 9)
Computers: 0 (TN 7)
Martial Arts: 0 (TN 8)
MedTech: 0 (TN 6)
Small Arms: 0 (TN 7)
Negotiation: 0 (TN 8)
Navigation/Ground: 0 (TN 6)
Melee Weapons: 0 (TN 7)
Streetwise/Lyran: 0 (TN 8)
Communications/Conventional: 0 (TN 6)
Swimming: 0 (TN 7)
Language/German: 0 (TN 7)
Appraisal: 0 (TN 7)
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===Sierra Lowry===
====Character Brief====
Sierra Lowry is from Filtvelt. Her father and mother both died in the War of 3039. 
She was a gift to the Orphan House-she figured out how to make the broken toys work. 
She watched the toddlers (She's EIGHT! she'll tell you), and she read books to try and make something of herself and stand out for better shares on Friday's desert.
Sierra got MIIO's attention when she picked a man's pocket in town, and stole his ground car. She could JUST see over the dash if she sat on her left leg, and used a stick to push the brake and gas pedal.
She was tested by the police when they caught her, and the local constable contacted MIIO with the results.
She took extremely well to state sponsored counseling (such as it was) on Filtvelt, to the point she's actively Gregarious (aka, overcompensating).
====Stats/Traits====
STR 3
BOD 3
DEX 4
RFL 4
INT 7
WIL 7
CHA 4
EDG 2
Traits:
Gregarious: 100
Introvert: Bought off for 100
Compulsion/Traumatic Memories: Bought off for 100
Wealth: -100
Reputation: -100 (still from the Outback)
Illiterate: -100, but bought off with language skill
In For Life: -300
Skills:
Language/English: 4 (TN: 3)
Perception: 3 (TN: 3)
Prestidigitation/Pick Pocket: 3 (TN: 4) 
Security Systems/Mechanical: 3 (TN: 6)
Security Systems/Electronic: 3 (TN: 6)
Technician/Mechanical: 2 (TN: 6)
Technician/Electronic: 2 (TN: 6)
Leadership: 1 (TN: 6)
Language/Spanish: 1 (TN: 6)
Language/French: 0 (TN: 7)
Survival/Urban: 0 (TN: 9)
Administration: 0 (TN: 6)
Streetwise/Federated Suns: 0 (TN: 8) 
Computers: 0 (TN: 7)
Driving/Ground: 0 (TN: 8)
Protocol/Federated Suns: 0 (TN: 8)
Stealth: 0 (TN: 7)
Interest/Economics: 0 (TN: 7)
Zero-G Operations: 0 (TN: 7)
Negotiation: 0 (TN: 8)
Art/Music: 0 (TN: 8)
Swimming: 0 (TN: 8)
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===Penelope Doons===
====Character Brief====
Penelope Doons blew up her room and a couple of servants. 
She did it with a home chemistry kit meant for someone twice her age and labeled 'safe for all ages'. 
The company of course didn't account for children who like to watch things burn.
The purple wall of silence that appears when Nobles are bad parents? Did not apply this time. 
Permission from her Grandmother, Duchess Margaret Doons, took a short conversation with the Archon. 
Unlike the others, this isn't a fosterage situation in the fullest sense, she's being 'loaned' to the royal family as a noble hostage and mark of fealty-with the stipulation that Maggie can, at any time, demand the girl be brought back to her.
Social Class has some importance, even if you're the smallest among Arthur's small circle of friends.
Penelope "Penny" Doons (the "(Fire is so) PRETTY!" girl)
====Stats/Traits====
STR 2
BOD 2
DEX 4
RFL 2
INT 7
WIL 4
CHA 7
EDG 1
Traits:
Wealth: 5 (the minimum for a Noble)
Attractive: 2
Equipped: 2 (she knows what to ask for)
Reputation: 1
Compulsion/Greedy: -1 (Donegaller)
Compulsion/Pyromania: -1 (undiagnosed, yet)
Enemy: -2 (servants blown up at home)
Glass Jaw: -3
Skills:
Science/Chemistry: 4 (TN: 4)
Perception: 3 (TN: 3)
Demolitions: 3 (TN: 5)
Language/English: 2 (TN: 4)
Protocol/Lyran: 1 (TN: 7)
Interest/Colorful Reagents: 1 (TN: 6)
Language/German: 1 (TN: 5)
Computers: 0 (TN: 7)
Art/Singing: 0 (TN: 8)
Negotiation: 0 (TN: 7)
Appraisal: 0 (TN: 7)
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===Terry Warden===
====Character Brief====
Terry Warden was seven when he was last beaten. His father's a Tech with the Syrtis Fusiliers, and he got noticed because he tore apart his father's expensive laser pistol, then put it back together in working condition... with twice the output and half the battery life. This unwanted modification got him a beating that was witnessed and stopped by officers inspecting the Enlisted Housing. Social Services were deployed, and lawyers, and a simple investigation showed the boy had a habit of taking things apart to see how they work, with maybe a fifty percent chance of putting them back together again-hence the beating.
Like most children from abusive homes, Terry is quiet. But his sense of how things (especially weapons) work is nothing short of amazing. He hasn't yet worked up the nerve to tell Sierra he can understand her swearing in Spanish when she gets frustrated, mostly because that involves the way his mother would talk to him when she was... yeah. Besides, Sierra is so intimidating!
He also hasn't worked up the nerve to even speak to Dr. Banzai unless asked a direct question. His collection of Buckaroo Banzai comic books is one of his most prized possessions, and he virtually worships the ground the good Doctor walks on.
One thing living on base gave the boy was good food, and plenty of it. He's second only to Arthur in height at 135cm, but isn't as strong. He learned from an early age not to fight back.
====Stats/Traits====
STR 3
BOD 4
DEX 4
RFL 4
INT 7
WIL 4
CHA 4
EDG 2
Traits:
Tech Empathy: 3
Compulsion/Hatred of Capellan Confederation: -1
In For Life: -3
Skills:
Technician/Weapons: 4 (TN: 4)
Language/English: 2 (TN: 5)
Interest/The Adventures of Buckaroo Banzai: 2 (TN: 5)
Technician/Electronic: 2 (TN: 6)
Language/Spanish: 2 (TN: 5)
Computers: 2 (TN: 5)
Perception: 1 (TN: 4)
Protocol/Federated Suns: 0 (TN: 9)
Career/Soldier: 0 (TN: 6)
Language/Russian: 0 (TN: 7)
Interest/Military History: 0 (TN: 7)
Interest/Federated Suns History: 0 (TN: 7)
Streetwise/Federated Suns: 0 (TN: 8)
Driving/Ground: 0 (TN: 8)
Stealth: 0 (TN: 7
Swimming: 0 (TN: 8)
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===Elizabeth Ngo===
====Character Brief====
Young Elizabeth Anne Ngo, child of a Lyran noble woman & politician. She is the future Duchess of Kowloon in the Lyran Commonwealth. 
Elizabeth Ngo had already been noticed. It was an honour, and one that her parents didn't object to. Little Lizzie taught "Hermann", a remote miniature 'mech, to speak almost well enough to fool an adult's ear, and she spends hours playing with the code. She was seven when she left Kowloon, and made the most of the journey to New Avalon by making the JumpShip crew "show me how!" the whole way. Given another three months, she would either have achieved Able Spacer or been shoved out the air lock (probably with a suit, but no guarantees). She used her 'toy 'mech' as an extension of her hands playing out in the Folly, and it was the terror of the local wildlife... or maybe the girl was.
Elizabeth "Lizzie" Ngo (the "always right" girl)
====Physical Description====
Mix Vietnamese descent, having "Asian" oval eyes. She in some version of the story her story has dark skin.
====Stats/Traits====
STR 3
BOD 3
DEX 4
RFL 4
INT 7
WIL 4
CHA 4
EDG 1
Traits:
Fast Learner: 3
Wealth: 3 (minimum for White Collar)
Equipped: 1
Extra Income: 1
Enemy: -1 (a JumpShip XO who will NOT ship with her aboard again)
Compulsion/Hatred of Pirates: -1
Glass Jaw: -3
In For Life: -3
Skills:
Science/Physics: 3 (TN: 5)
Perception: 3 (TN: 3)
Language/English: 3 (TN: 4)
Computers: 3 (TN: 4)
Language/Vietnamese: 3 (TN: 4)
Negotiation: 2 (TN: 6)
Martial Arts: 2 (TN: 5)
Language/German: 2 (TN: 5)
Survival/Woods: 1 (TN: 8)
Interest/Interstellar Exploration: 1 (TN: 6)
Protocol/Lyran: 1 (TN: 8)
Zero-G Operations: 1 (TN: 6)
Appraisal: 1 (TN: 6)
Administration: 1 (TN: 6)
Communications/Conventional: 1 (TN: 5)
Swimming: 1 (TN: 7)
Art/Drawing: 0 (TN: 8)
Navigation/Space: 0 (TN: 6)
Navigation/K-F: 0 (TN: 6)
Technician/Electronic: 0 (TN: 8)
====Character Notes====
This profile is only specific to Self Reconfigurating Modular Robots
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===Arthur Steiner-Davion===
====Character Brief====
Arthur Steiner-Davion is the fourth child of Hanse Davion and Melissa Steiner-Davion. This brings with it many things, but the first is expectations. His insight into and fascination with computers concerned his father to an unreasonable degree, prompting this entire experiment in social/academic engineering. Even his father Hanse has caught himself wondering if it was something he should have done, even though he could. At the very least, the friends his son is making are literally the best minds the Federated Commonwealth could find amongst the trillions. The only thing scaring his father more at this point is what his security services DIDN'T find...
Arthur is the tallest of the group, having both genetics and a lifetime of literally perfect nutrition on his side (140 cm, 35 kg at 8 years of age).
Arthur Steiner-Davion (the "reason" kid)
====Stats/Traits====
STR 4
BOD 4
DEX 4
RFL 4
INT 7
WIL 4
CHA 4
EDG 0(!)
Traits:
Fast Learner: 3
Title: 3
Wealth: 2
Reputation: 1
Equipped: 1
Enemy: -2 (Peter?)
Glass Jaw: -3
In For Life: -3 (Davion Family Values)
Skills:
Computers: 4 (TN: 4)
Language/English: 3 (TN: 4)
Perception: 2 (TN: 4)
Language/German: 2 (TN: 5) 
Leadership: 1 (TN: 7)
Technician/Electronic: 1 (TN: 7)
Interest/Federated Suns History: 1 (TN: 6)
Protocol/Federated Suns: 1 (TN: 8) 
Martial Arts: 0 (TN: 7)
Appraisal: 0 (TN: 7)
Art/Music: 0 (TN: 8)
Swimming: 0 (TN: 7)
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===Yvonne Steiner-Davion===
====Character Brief====
Like her brothers and sister, Yvonne bears the heavy burden of expectations. Of course, being six, she doesn't really feel it yet. What she does feel is the sheer injustice of the world against people her age, not that "injustice" is how she would put it. To her, it's just NOT FAIR. Her siblings get to do all kinds of exciting and fun things she doesn't. And her daddy acts... just like a KING! The last time she pointed that out, he laughed and sent her to her room. Instead of just fuming about it though, Yvonne has put her mind to figuring out how to get her way. Right now, that's making sure her parents know every UNFAIR thing her siblings do, even if they aren't done to her. They all hope she'll grow out of that, and SOON.
Like her siblings, she's tall for her age, taller than Penny AND Lizzie even (all of 125 cm)! Her weight is spot on for her height at 25 kg.
Yvonne "I'm SIX, not LITTLE!" Steiner-Davion
====Stats/Traits====
STR 2
BOD 2
DEX 4
RFL 3
INT 4
WIL 7
CHA 4
EDG 2
Traits:
Natural Aptitude/Protocol/Federated Suns: 5
Wealth: 3
Title: 2
Reputation: 1
Equipped: 1
Enemy: -2 (Siblings)
Glass Jaw: -3
In For Life: -3 (Davion Family Values)
Skills:
Language/English: 3 (TN: 5)
Protocol/Federated Suns: 3 (TN: 5) and takes the best two of three rolled dice
Perception: 2 (TN: 5)
Language/German: 1 (TN: 7)
Computers: 0 (TN: 8)
Interest/Federated Suns History: 0 (TN: 8)
Art/Music: 0 (TN: 8)
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==References==
Self Configuring Modular Robots
Self Configuring Modular Robots List
Self Configuring Modular Robots Character List
Self Configuring Modular Robots