Bloodstar

__NOTOC__
*School Transmutation [Cruor]; Level Cleric/Oracle 3, Sorcerer/Wizard 4, Witch 4
*Note This spell is an adaptation of the 3.5 spell bloodstar.
====Casting====
*Casting Time 1 standard action
*Components V, S, VIT 2, M (a ruby worth at least 30 gp)
====Effect====
*Range Close (25 ft. + 5 ft./2 levels)
*Effect A bloodstar
*Duration 1 round/level
*Saving Throw Fortitude negates; Spell Resistance Yes
====Description====
Upon casting the spell, you imbue a ruby with a small taste of vitae, creating a bloodstar. The bloodstar shoots from your hand to the point you designate, where it hovers up to 10 ft. off the ground. If you are within the spell's range, you may concentrate as a standard action to reposition the bloodstar anywhere within the range. Returning the bloodstar to your square allows you to catch it as a free action, ending the spell prematurely.
While hovering, the bloodstar cannot be damaged, as it pulses with red light (providing illumination as a torch in a 20 ft. radius). Any creature in this light at the start of their turn must succeed at a Fortitude save, or the bloodstar drains blood from them, dealing 1 Constitution damage. The bloodstar then stores this blood, up to 1 Constitution point's worth per caster level. The bloodstar continues to drain blood while full, any excess simply dissipates instead of entering it. The bloodstar has no effect on creatures who do not have blood.
When the spell's duration ends, if the bloodstar is not in your hands, it drops harmlessly down to the ground. It retains the blood stored inside it for 24 hours, but is no longer immune to damage, having hardness 10 and HP equal to (8 per 2 caster levels). During this time, a cruor mage, Seraph, or other creature that can draw sustenance for blood, can extract some or all of the stored blood as a standard action, either adding the stored blood to their vitae pool as vitae points, to their blood pool as blood points, or gaining any other appropriate benefit for drinking fresh blood. After the bloodstar is drained, or after 24 hours, it turns a dull grey, becoming worthless. Any blood remaining in it is lost.
Category:Spells
Category:Transmutation Spells
Category:Cruor Spells
Category:Cleric/Oracle Spells
Category:Sorcerer/Wizard Spells
Category:Witch Spells