Abyssin

Abyssins are brutish humanoids who thrive on violence.  They believe that change is impossible, a belief fostered by their ability to recover quickly from even the most grievous of wounds.  The Blooding, a ritual combat between two tribes over water rights, is also used to settle impassable disputes between hated enemies.  A Blooding is usually a fight to the death between two Abyssins - one champion per tribe - with the winner gaining all of the loser's possessions.
Abyssins are well suited to their natural desert habitat and have very efficient biology.  Often characterized by their single eye, Abyssins don't take kindly to beings who refer to them by derogatory names such as "monoc", "one-eye", or "cyclops".
==Personality==
Abyssins are quick to anger, especially when taunted or otherwise insulted.  They hardly ever need to show restraint and are well known for their quarrelsom nature.  Abyssin society is primitive, and individuals show little interest in anything other than basic comforts.  All Abyssins dislike space battles and blaster fire.
==Physical Description==
Abyssins are slightly hunched, hulking humanoids with long limbs, lank but muscular bodies, weathered skin, and a single slit-pupiled eye.  The average Abyssin adult stands about 2 meters tall.
==Alien Type:  Unknown==
==Homeworld==
The planet Byss, located in the Outer Rim Territories, is a mostly arid sphere that orbits twin suns in a figure-eight pattern.  The Burning - the leg of Byss's orbit that carries it between the twin suns - is a grueling time when temperatures rise, weather is unpredictable, and sunlight scorches the entire planet.
==Language==
Abyssins have their own spoken and written language (Abyssin).  The spoken language consists of primitive-sounding grunts and growls, and the written language is based on a simple set of hieroglyphs.
==Example Names==
Anami, Easym, Mador, Myo, Polcyc, Vomak.
==Age in Years==
Stage 	Age
Child 	1 - 40
Young Adult	41 - 65
Adult 	66 - 150
Middle Age 	151 - 220
Old 	221 - 300
Venerable 	301+
==Adventurers==
Abyssins rarely leave Byss, as they are quite satisfied with their lot in life.  Those who do are usually taken as slaves by representatives of more technologically advanced cultures.  A few Abyssins who venture offworld end up as laborers, thugs, or prize brawlers.  Particularly resourceful Abyssins find work as bodyguards or with organized crime syndicates.
==Abyssin Species Traits==
 	+2 Strength, +2 Constitution, -4 Intelligence, -2 Charisma
Medium: 	As Medium-size creatures, Abyssins have no special modifiers due to their size.
Normal Speed: 	Abyssin base speed is 10 meters (6 squares/hex).
Extraordinary Recuperation:	Abyssins regain vitality and wound points at twice the normal rate (2 vitality points per character level per hour, 2 wound points per day of rest).
Limb Regeneration: 	With three days of rest, an Abyssin can completely regrow a lost limb or organ.
Poor Depth Perception: 	Because of their singular eye, Abyssins have poor depth perception and suffer a -1 penalty on all ranged attacks.
Primitive: 	Abyssins with heroic or professional classes receive the bonus feats Weapon Group Proficiency (Primitive Weapons) and Weapon Group Proficiency (Simple Weapons) instead of the usual Weapon Group Proficiency bonus feats.
Skill Bonus: 	Abyssin gain a +4 Species bonus on Survival checks in arid environments.
Languages: 	Abyssin begin play reading and speaking Abyssin.  Abyssin with high Intelligence scores can choose any language they want (except for secret languages).
==Factions Affiliations==
Category:Species
Category:Alien Type: Unknown