Find the entrance to the Sarcophagus at the CNPP

This task triggers as you enter Central Pripyat the first time.
== Walkthrough ==
=== Meet the group of stalkers ===
After entering the Pripyat, you see a group of stalkers gathering to plan the assault on the city center. They invite you to join; you may follow them up to the [ underground parking lot], or go on your own.
=== Find the path to the CNPP ===
The northern part of the city center is full of Monolith snipers and turrets installed by Monolith.
# Turret on top of the building
# Two turrets on top of the [ Lenin statue]
# RPG-7 sniper on top of the building
# Turret on top of the building; can only be seen from the north, preferably from the second floor
# Turret in the patio
# RPG-7 sniper on top of the round building; easily visible from the second floor. Hint: with certain skill, you can even crouchjump to that roof and get his RPG.
# Turret on a corner of a middle floor of a ruined apartment building
# Turret at the exit from the underground parking lot
There are also two additional turrets in the buildings: inside the central [ assembly hall], overlooking the garbage altar with Monolithians worshipping it, and inside a small prompter niche in the assembly hall.
They can be really hard to see behind the foliage, yet they see you perfectly. Attacking from the west seems to be easier; this way you can get closer to most of the turrets. It can be done using any route though. Here's a schematic with yellow arrows showing some good approaches and vantage points that let you see the dangers more easily. Red circles are enemy concentrations. Make sure to take off your artifact detector, as its beeping might prevent you from hearing footsteps.
If you pass through the underground parking lot, 3 additional Monolith snipers with GIR "Gauss" MG72-GR will spawn on top of some roofs: on a middle floor of the ruined apartment building on the east edge of the location (near the turret), on top of the building next to it, and on top of the building in the northeast corner of the location.
After entering the stadium and watching a cutscene, 3 Monolith RPG-7 snipers will spawn. The playing field is full of Lift anomalies that can be confusing.
=== Find the entrance to the Sarcophagus ===
Warning: the Shadow of Chernobyl finale can be exhausting in OP-2, and players tend to underestimate it on the first run. Before continuing to CNPP-1, consult the following checklist of things to be done to avoid unnecessary headaches later:
* Meet Guide and follow the questline up to finding the decoder in Stash at Pripyat, to not get locked into the Wish Granter ending of Shadow of Chernobyl.
* If you have accepted Mercenaries' suitcase but still not finished it - do it now, due to the bug listed on that page. (if you haven't accepted it yet, you're fine)
* The finale is quite long. Make sure to sleep 8 hours before the raid, and move out in such time that you enter CNPP-1 at dawn, 5-6AM or so. In this case you will finish by night, and won't have troubles with seeing enemies or the lack of sleep.
* Take the following gear with you:
** Enough ammo for 180 Monolithians, 5 BTRs, and 16 turrets. PTRD will come really handy.
** A long-range sniper rifle, for example Mauser K-98 or AN-94 "Sniper" upgraded for accuracy by Lanky. LR-300 "Sniper" and FN F2000 "Executioner" probably don't have enough accuracy for this mission!
** -120-150Ci radiation removal on you, to feel comfortable at the most irradiated parts of the Sarcophagus.
* Optionally (absolutely not necessary), you can also do the following:
** If you don't want to rush everything in one take, you can accept Strelok's PDA from Doctor and take a Teleport artifact with you; it will let you teleport out of Sarcophagus to finish it later.
** If you want to have an easy vantage point during the CNPP-2 section, complete Controller's brains beforehand.
** Take GIR "Gauss" MG72-GR if you want to take helicopters down easily. It can be exchanged at Sakharov for Mama's Beads ×3, ammo is obtained from Syak for a Fireball.
** Take 4 Rucksacks if you want to hoard the loot from Monolithians.
=== CNPP-1 assault ===
Once you arrive to CNPP-1, the 1-hour blowout countdown timer will start. It won't stop automatically, eventually starting the blowout and rendering the location impassable. To stop it, you'll have to destroy Common Consciousness in The mystery of the Monolith, finishing the Shadow of Chernobyl storyline.
Make your way to the Sarcophagus entrance; 1 hour is more than enough to wipe all enemies from the location, and hoard all guns into a stash somewhere if you want. Make sure you have about 10 minutes left on the timer, if you plan on beating the finale piece by piece.
3 helicopters that assault the plant after you cross the bridge, and one after crossing the gate are invulnerable until they unload the troops, don't bother shooting them down during the cutscene. 
Note: if you don't have computerized targeting on your gun, the BPOs Binocular you can grab at the [ military shelter] will come extremely handy at CNPP-2 later. Moreover, Lanky can upgrade it to be able to detect turrets.
Just like the Central Pripyat before, the territory of CNPP-1 is full of Monolith turrets and snipers using VSSK "Vykhlop", RPG-7, and GIR "Gauss" MG72-GR. Sniper positions (red dots) and good turret approaching directions are shown on the schematic.
# Turret on top of the brick building
# Turret on top of the building
# Turret on top of the building
# Turret on a truck
# Turret on top of the building
# Turret on top of the building
# Turret on top of the building
# Turret inside the main CNPP gate, on a train car
Proceed to the Sarcophagus to finish the quest. If you followed the advice above, you'll have the decoder to the door for the Secret laboratory and will be able to unlock most of the content in the game. If you didn't, you'll only have access to The Wish Granter.
== Notes ==
== Bugs ==