Dan Hibiki (Marvel vs. Capcom)

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|-|Marvel Super Heroes vs. Street Fighter=
|-|Marvel vs. Capcom 2: New Age of Heroes=
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==Summary==
Dan Hibiki is a protagonist from the Marvel vs. Capcom series. Originally, he was a pupil of Gouken's, being taught alongside Ryu and Ken Masters. However, Dan's motivation for learning the Ansatsuken were rooted in revenge, intending to defeat the man who killed his father. As Gouken did not want his teachings to be used for this purpose, Dan was forbidden from further teachings. In spite of this, he would go on to use what he learned from his unfinished training and implemented his own elements to form the Saikyo style of martial arts. Dan went on to form his own dojo and travelled the world to find new students he could teach his self-made style to.
At some point, Mutants and Street Fighters began to mysteriously disappear. Fingers were being pointed at either Magneto or M. Bison, all while Apocalypse was the true culprit. Dan was one of many fighters who were kidnapped, but would fortunately be saved by the combined efforts of the X-Men and Street Fighters' team-up.
==Powers and Stats==
Tier: At least , higher with the Otoko Michi
Name: Dan Hibiki
Origin: Marvel vs. Capcom
Gender: Male
Age: Unknown
Classification: Human
Powers and Abilities: Superhuman Physical Characteristics, Martial Arts (A master of the Saikyo-ryu style, which utilizes a mix of techniques replicated from Ryu along with Dan's own unique additions), Acrobatics (Often performs front flips and backflips. Can briefly boost his air time with the startup of the Dankuukyaku.Marvel Super Heroes vs. Street FighterMarvel vs. Capcom 2: New Age of Heroes All Marvel vs. Capcom characters can pull off a Super Jump, which involves leaping high into the air in a single bound), Chi Manipulation and Projection (Uses his spiritual energy for the Gadouken and Shinku GadoukenMarvel Super Heroes vs. Street FighterMarvel vs. Capcom 2: New Age of Heroes), Afterimage Creation (Leaves behind afterimages when performing any of his Hyper CombosMarvel Super Heroes vs. Street Fighter), Limited Marksmanship (Capable of throwing his autographs as weapons with enough proficiency to where they can move in a reverse arc at his enemiesMarvel vs. Capcom 2: New Age of Heroes), Explosion Manipulation (Otoko Michi creates an explosion below Dan should he grab his opponents.Marvel Super Heroes vs. Street FighterMarvel vs. Capcom 2: New Age of Heroes This attack is strong enough to where it hurts Hibiki himself, who can get up undamaged from a large explosion at the start of matchesMarvel Super Heroes vs. Street FighterMarvel vs. Capcom 2: New Age of Heroes), Resistance to Heat Manipulation (Withstood an explosion at point-blank rangeMarvel Super Heroes vs. Street Fighter)
Attack Potency: At least Small Building level (Given his status as an actual combatant, he would be stronger than the likes of Phoenix Wright), higher with the Otoko Michi (Causes an explosion great enough to where Dan himself is hurtMarvel Super Heroes vs. Street FighterMarvel vs. Capcom 2: New Age of Heroes)
Speed: Subsonic (Moves fast enough during his Hyper Combos to create afterimages. Faster than Phoenix and Maya, the latter of which can swing her arms in circular motions fast enough to create afterimagesUltimate Marvel vs. Capcom 3)
Lifting Strength: Class 1 (Capable of lifting and throwing opponents as large as SentinelsMarvel vs. Capcom 2: New Age of Heroes)
Striking Strength: At least Small Building level
Durability: At least Small Building level (More durable than Phoenix Wright, who can get back up after surviving the Judge's Gavel.Ultimate Marvel vs. Capcom 3 Can get back up after enduring a large explosionMarvel Super Heroes vs. Street Fighter)
Stamina: Superhuman (After falling from the sky and enduring an explosion, Dan can still get up, ready to fightMarvel Super Heroes vs. Street Fighter)
Range: Standard Melee Range; Extended Melee Range with Gadouken, Several Meters with Premium Sign and Shinku Gadouken
Standard Equipment:
*Autographs: Pictures of Dan that he will sign in the middle of battle before throwing at his enemies as projectiles.
Intelligence: Above Average (Utilizes the Saikyo style of martial arts, which utilizes what little he had learned from Gouken, completing the rest of his fighting style to form his own techniques.Marvel vs. Capcom: Official Complete Works While Saikyo-ryu is considered ineffective compared to those he learned from,Marvel vs. Capcom: Official Complete Works it still boasts unique attacks that would surpass the capabilities of what real life fighters could accomplish)
Weaknesses: Seems to have an inconsistent level of self-awareness, ranging from admitting he is weakMarvel Super Heroes vs. Street Fighter to narcissistically believing he is the strongest martial artist ever.Marvel Super Heroes vs. Street Fighter Manual Noted to be skilled at taunting,Marvel vs. Capcom: Official Complete Works so much so that he will utilize them in battle at times, despite having no discernible utility. Regardless of whatever damage he has taken in battle, the Otoko Michi will always leave Dan with incredibly low health when performed.Marvel Super Heroes vs. Street FighterMarvel vs. Capcom 2: New Age of Heroes
Notable Attacks/Techniques:
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|-|Command Normals=
*Saikyo Chop: Dan strikes the opponent with an overhead chop.
*Saiyko Kick: Dan sends a roundhouse kick at the opponent.
|-|Throws=
*Saikyo Haraigoshi: Dan grabs the opponent and pulls them over his shoulder before throwing them to the ground. Can be performed in the air as well.
|-|Special Attacks=
*Gadouken: A small Chi-based waved that travels towards the enemy. While the range is quite low for a projectile, Dan can release a slightly longer reaching version of it.
*Koryuken: A powerful jumping uppercut.
*Dankuukyaku: Dan jumps into the air with a knee jab, before following up with up to three times, propelling himself forwards in the process. Can be performed while airborne. Additionally, this attack allows for a decent amount of air mobility.
*Premium Sign: Dan takes out an autographed picture of himself and throws it at the opponent. Though fairly ineffective normally, the autograph can be thrown in a reverse arc if Dan takes longer to sign it.
*Rolling Taunt: Dan rolls forwards or backwards before taunting.
|-|Hyper Combos=
*Shinku Gadouken: A charged up Gadouken with noticeably better range than the normal variant.
*Koryurekka: Dan performs a quick Koryuken, then followed up by a faster one, sending the opponent high into the air.
*Hissho Buraiken: Dan unleashes an array of punches and kicks, finishing off with a Koryuken.
*Chouhatsu-Densetsu: Dan moves forwards, performing two taunts consecutively, signs an autograph, and finishes off by jumping at the opponent, giving a thumbs-up upon landing. This is not meant to harm the opponent, nor does it do any damage.
*Otoko Michi: Dan slides towards his opponent across the ground. Should he make contact, he will grab and lift his opponent before an explosion spawns from beneath both of them. This is Dan's most powerful technique, though it comes at the cost of leaving him with incredibly low health, no matter how much damage he has taken beforehand.
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Note: Avoid using Dan's Marvel Super Heroes vs. Street Fighter ending to scale him to Cyber-Akuma. This ending is strictly parody in nature, making fun of Ryo's ending from the Art of Fighting series, and the joking implication of Akuma being his father contradicts the background lore provided. Furthermore, an ending that shows Dan receiving cybernetic enhancements from Apocalypse still has him get casually one-shotted by base Akuma, remaining consistent with Hibiki's far lesser power level in comparison.
==Notable Matchups==
Victories:
Rumble McSkirmish (Gravity Falls) Rumble's Profile (Speed was equalized. The battle took place outside of Ramen Ichiraku and the starting distance was 10 meters apart)
Losses:
Spider-Man (Virtual Reality) Spider-Man's Profile (Speed was equalized. The battle took place at the Yokohama Business Park with no bystanders and the starting distance was 10 meters)
Inconclusive:
==References==
Category:Characters
Category:Marvel vs. Capcom
Category:Acrobats
Category:Adults
Category:Adventurers
Category:Afterimage Users
Category:Chi Users
Category:Comic Relief Characters
Category:Energy Projection Users
Category:Energy Users
Category:Explosion Users
Category:Fighting Game Characters
Category:Game Characters
Category:Good Characters
Category:Heroes
Category:Humans
Category:Male Characters
Category:Marksmen
Category:Martial Artists
Category:Narcissists
Category:Paper Users
Category:Playable Characters
Category:Protagonists
Category:Teachers
Category:Thrown Weapon Users
Category:Tragic Characters
Category:Video Game Characters
Category:Weapon Users