Changelog/2020/July 17

__NOTOC__
Hello,
A patch has been released containing some Dungeons quality of life improvements, changes to the Trading system, and other fixes.
==Dungeons==
The Dungeons map has changed to show two kinds of checkmarks. The previous green checkmark represented that all the required Mobs had been slain and this is now changed to a white checkmark. Once you've found all the Secret the checkmark will then turn green. This will make it easier for teammates to figure out which rooms need more attention at a quick glance.
We've also added a Secret counter to the action bar. This should make it easier to discover new Secret and find them again in the future.
Finally, we've made a few changes to dungeons containers (hidden Chests, Chests behind levers, Blessing Chests, Furnaces)
* Only allow Chests/Furnaces to be opened once
* After a Chest has been opened display "This Chest has already been searched!" message and deny opens
* If a player closes a Chest with items in it, drop them on the floor (we don't want players to lock away their sword on accident)
* Display Chests and Blessing Chests as an opened Chest Block and don't remove them so it's easier for players to learn where they are over time
==Trading Changes==
* Trade menu to lines from 4 -> 5
* Allow adding up to per trade
* Change inputting values in the form actually adding instead of flooring to (this is also applied to Bank + Auction house)
* Remove Trade restrictions from accounts with more than and at least 15 skill average ( transactions per day, coins traded per day)
* Show total offered on lump sums
==Other Stuff==
* Fixed an exploit allowing TP pads and water streams to bypass AFK protections on skill exp
* Fixed an exploit allowing AFK machines to provide guild exp
** Note: AFK pools are still allowed, they simply won't give guild XP now