Theoretical Aleph-Null

==Introduction: Theoretical Aleph-Null==
 Theoretical Aleph-Null is a difficulty in Baselinest Class 28 with a rating of 172.22, placing it between Sunt Vera Ultima and Weyond. This difficulty also has a Kol Metris rating of approximately |3700|, meaning that it’s in the upper section of the THE CURSED DIFFICULTY through ABSOLUTE INFINITY range.
 Theoretical Aleph-Null is Logically Impossible, meaning that it is basically impossible to build a tower of this difficulty, and not only that; if one were to attempt and build a single jump of this difficulty, it could crash roblox, without ability to reopen.
A victor of a Theoretical Aleph-Null tower would be considered illegitimate by all means, since this difficulty is Logically Impossible, meaning that said victor can’t even logically be able to beat, or comprehend a single jump of this difficulty.
A \aleph_{10} * \aleph_{10} * \aleph_{20} to \aleph_{60} * \aleph_{60} * \aleph_{70} stud frame size would be recommended for a tower of Theoretical Aleph-Null difficulty, since this difficulty has a very wide spectrum, and a very large increase in difficulty in said spectrum. The jumps on the spectrum can go from \aleph_{0} stud jumps to \aleph_{50} stud jumps really quickly, so it is warned that a player attempting this difficulty should seek an exact part of the spectrum. However, if one were to play the belowground section of the spectrum, they would have to know first that all jumps are equal in length.
==Icon Representation: Theoretical Aleph-Null==
Icon Representation Table
Icon	Explanation
 	The current icon of Theoretical Aleph-Null is a slightly updated version/variant of Aleph-Null.
The background is a white to grey to dark grey gradient, meanwhile the foreground has white text representing the main symbol of this difficulty; \aleph_0.
==Obstacles in this difficulty: Theoretical Aleph-Null==
Obstacle Table
Spectrum/Obstacles	Belowground	Baseline	Low 	Mid 	High 	Peak 	Peripheral
Jumps 	ℵ0 Studs 	ℵ5 Studs	ℵ8 Studs	ℵ10 Studs	ℵ25 Studs	ℵ35 Studs	ℵ50 Studs
Wraps 	ℵ0 Studs 	ℵ3 Studs	ℵ4 Studs	ℵ5 Studs 	ℵ8 Studs 	ℵ10 Studs	ℵ25 Studs
Walkarounds 	ℵ0 Studs 	ℵ2 Studs	ℵ3 Studs	ℵ4 Studs 	ℵ7 Studs 	ℵ9 Studs 	ℵ10 Studs
Stickouts 	ℵ0 Studs 	ℵ1 Studs	ℵ2 Studs	ℵ3 Studs 	ℵ4 Studs 	ℵ6 Studs 	ℵ7 Studs
==Trivia: Theoretical Aleph-Null==
*This difficulty was the first difficulty in the theoretical chain.
** Theoretical True Ease was meant to be first, but the writing got lost too many times.
*This is now maple’s final difficulty in terms of difficulty because orben can remember about as far back as 1 second.
==Towers in this difficulty: Theoretical Aleph-Null==
<tabber>
Non-Fictional=
 Theoretical Aleph-Null passes the Unbuildable limits, therefore meaning that no non-fictional towers can exist.
|-|
Fictional=
*Box of Aleph-What: Fictional Ending (BoAW:FE) (Belowground Theoretical Aleph-Null)
*Tower of The (ToT) (Baseline Theoretical Aleph-Null)
*Edifice of All That Is Holy (EoATIH) (Low Theoretical Aleph-Null)
*Tower of An Unprecedented, Theoretical Mess (ToAUTM) (Mid Theoretical Aleph-Null)
*Tower of Going Back (ToGB) (High Theoretical Aleph-Null)
*Monolith of Theoretical Impossibility (MoTI) (Peak Theoretical Aleph-Null)
*Tower of Exiting Theorems (ToET) (Peripheral Theoretical Aleph-Null)
</tabber>
==CFTP: Theoretical Aleph-Null==
If one theoretically can and does complete a tower of Theoretical Aleph-Null difficulty, they could choose to either stop at this difficulty, stay in this difficulty, or move on to Weyond instead. If they are in a difficulty chart tower, they are instead forced to move on to Weyond’s respective floor in order to progress.