150024-pvp-wet-dreams-concerns-about-merger-of-pve-pvp-servers

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My intention here is to highlight my concerns with the upcoming merger of the PVE server with the PVP server. It is not my intention to offend anyone. By the same token it is not my intention to appease anyone. You are welcome to find my thoughts and opinions on this subject offensive if you so desire. That's YOUR choice, and I do my best to try not to limit someone else's choices, as long as their choices are not forced upon me. That attitude is really the crux of the matter here.
 
I like Wildstar. It's fun, creative, different, with a touch of irreverence that I personally find very appealing. Unfortunately I feel that it all too often suffers from near-criminal mismanagement. I find that management often makes questionable decisions for the game, and then asks the players to pay the price for management's lack of foresight when those decisions fail to achieve the desired results. That is what I fear I am seeing now, with the decision to merge the servers.
 
In general I do not use the forums. I think that they are a lazy, lousy way to do customer service or nearly anything else concerning feedback from customers. That said, this subject concerns me enough that I decided to put my distaste for the forums to one side, in the hopes that there is some truth in the motto "The Devs ARE Listening," and that they actually care.
 
Despite having spent years on a PVP server in WOW, I do not consider myself a PVP player. I would go so far as to say that I loathe PVP. I do not find a lot of fun or entertainment in a PVP environment. That is why when I came to play Wildstar I deliberately chose a NON-PVP server. Based on the population disparity between the PVE and PVP servers an overwhelming majority of Wildstar players had similar feelings about PVP (i.e. they chose NOT to be on a PVP server). Indeed, I am assuming that the low population of the PVP server is the key motivator for the decision to merge the servers.
 
I have played Wildstar since it was in Beta, but only since the last patch have I had incidents (twice now) where immediately following a Dual Faction event (World Boss fight, etc.) I was 'ganked' by players from the opposite faction. I assume that someone came to the dual faction event PVP flagged and then wandered into AOE I had put down in the boss fight (though I don't play a healer, I have heard complaints of a similar nature from people who were healing during a Dual Faction event). These are EXACTLY the types of occurrences I wished to avoid by choosing a non-PVP server.
 
From my WOW PVP days I know that there are some people who will deliberately wander into another player's AOE to flag them PVP, in order to get a cheap and sleazy PVP kill. In my book these people rank even lower than those people who are so needy for attention from the rest of us that they DUEL right at the Contract Board (or other heavy traffic areas), despite the fact that there are vast amounts of places in both capitols where they could DUEL without inflicting themselves on anyone else.
Now, apparently, NCSoft/Carbine thinks they are going to offer rewards of sufficient desirability that it will make myself and other non-PVP players jump at the chance to PVP. I personally think that this thought on their part proves that they are smoking too much crack, but I could be wrong. I am anxious to see what they offer. It had better be the digital equivalent of single-malt whiskey (preferably from the Scottish Highlands) and it will need to flow like a river if they hope to make me volunteer to be fodder for someone else's entertainment.
 
What I believe SHOULD happen is that NCSoft/Carbine should respect the rights of those of us who choose NOT to PVP. They can do this by making it IMPOSSIBLE to become PVP flagged by any means other than the individual players choice (by turning on their own PVP flag or entering a BG, or choosing to Duel). Short of this I should NOT be able to target or effect a player of the opposite faction (or their Scanbots - WTF is that about) in ANY way, EVEN if they are PVP Flagged.
 
If you love PVP, more power to you. I truly hope you enjoy your time in Wildstar, BUT NOT at my expense. I am willing to share the server with PVP players, as long as I am NOT forced to play in a PVP environment. Another player should no more have the right to force me into PVP, than I should have the right to force them into only PVE or RP.
It is my sincere hope that NCSoft/Carbine, as well as my fellow players, will respect AND defend my right to choose, and not force me into a position where I am fodder for someone else's PVP wet dreams. That way everyone gets to play the Wildstar they wish. I honestly do not believe that this is too much to ask.	
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			If im flagged and you aren't you cant hit me or my scanbot...If you don't wanna pvp than dont flag its that simple. Quite a few people don't really understand the concept. They aren't forcing you to do anything.	
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If im flagged and you aren't you cant hit me or my scanbot...If you don't wanna pvp than dont flag its that simple. Quite a few people don't really understand the concept. They aren't forcing you to do anything.
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These instances of something bugging out and causing players to flag have happened off and on during the game's existence, it's not a recent occurrence and it's not because of the players coming from the PvP server and the upcoming server merges.  There are buff AMPs that are bugging at the moment, like a Medic's Critical Priority AMP, and this has happened a few times in the past.  If you use one of those AMPs, turn it off for now when going into an encounter where the factions will be mixed.
 
This is not because of the merges, it could have happened at any time before, and there were people here before the announced merges that would try to force a flag on others.  Though not all the times it will happen is because of someone intentionally doing it to you.  It is quite possible that the people "ganking" you after the encounter just saw other flagged players and thought they wanted to PvP and may not have realized that some of y'all were flagged because of a bug. 
I suggest patience and just seeing how the cards fall after the merges are settled.  There will be a time period of "WOO HOO!! LET'S GET'EM!!!", but if we are patient and ride it out I think that the game environment will be fine with the occasional jackwagon and/or accident and bugs(just like we have now before the merge was announced)	
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Here are two situations where people get flagged without meaning to:
https://forums.wildstar-online.com/forums/index.php?/topic/126547-how-did-i-flag-myself/?p=1490491
https://forums.wildstar-online.com/forums/index.php?/topic/149894-server-merge-free-transfers/page-3&do=findComment&comment=1490435
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These instances of something bugging out and causing players to flag have happened off and on during the game's existence, it's not a recent occurrence and it's not because of the players coming from the PvP server and the upcoming server merges.  There are buff AMPs that are bugging at the moment, like a Medic's Critical Priority AMP, and this has happened a few times in the past.  If you use one of those AMPs, turn it off for now when going into an encounter where the factions will be mixed.
 
This is not because of the merges, it could have happened at any time before, and there were people here before the announced merges that would try to force a flag on others.  Though not all the times it will happen is because of someone intentionally doing it to you.  It is quite possible that the people "ganking" you after the encounter just saw other flagged players and thought they wanted to PvP and may not have realized that some of y'all were flagged because of a bug. 
I suggest patience and just seeing how the cards fall after the merges are settled.  There will be a time period of "WOO HOO!! LET'S GET'EM!!!", but if we are patient and ride it out I think that the game environment will be fine with the occasional jackwagon and/or accident and bugs(just like we have now before the merge was announced)
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			We are working on a couple of fixes to ensure that folks only become pvp flagged when they choose to become flagged.	
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In the first one, that was caused by an AMP bug, not by hitting a flagged opposing player with telegraphs.  In the second one, the person actually double right clicked, triggering their attack, and as you can see by that Dev's post you linked, it is an intentional mechanic of the game.  You're basically saying "I want to PvP!" when you mouse-click to auto attack a flagged player.  
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			i can understand your frustrations and concerns, but it needed to happen for the good of the game.  a dead server does no one any favors and only leaves a bad taste in people's mouth who start out on the dead server.  i think carbine will address the issue appropriately so you have to toggle pvp in order to flag and get rid of any auto flags.  right now it appears healers and a few classes where amps will allow things to hit flagged players are the main issues.  not really game breaking.  and as another pver who absolutely loathes pvp, i run around flagged all day long now.  the benefits outweigh the risks imo.  a good change to help pvp.  some things need to be ironed out but i do not think it is as bad as some make it out to be.  but this will get more pve players to pvp, although probably badly. 	
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I almost linked to the right clicking post, but I chose not to. 
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			I can't really imagine it being too big of a problem. The things that could crop up appear to have been looked into?	
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And all these issues could be avoided if Wildstar had a system like WoW where to flag yourself you need to click on your avatar and manually activate PVP, there is no other way to do it, maybe Wildstar needs to look into something like that, but I am barking at a dead horse. I was reprimanded, insulted, called names and cursed out for complaining about this merge and the problems with autoflagging but I dont know nothing, I am an idiot.
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And all these issues could be avoided if Wildstar had a system like WoW where to flag yourself you need to click on your avatar and manually activate PVP, there is no other way to do it, maybe Wildstar needs to look into something like that, but I am barking at a dead horse. I was reprimanded, insulted, called names and cursed out for complaining about this merge and the problems with autoflagging but I dont know nothing, I am an idiot.
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And all these issues could be avoided if Wildstar had a system like WoW where to flag yourself you need to click on your avatar and manually activate PVP, there is no other way to do it, maybe Wildstar needs to look into something like that, but I am barking at a dead horse. I was reprimanded, insulted, called names and cursed out for complaining about this merge and the problems with autoflagging but I dont know nothing, I am an idiot.
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wow changed this then yeah?  i remember when i played you could accidentally flag yourself for pvp by a flagged person getting you to click on them or throwing out a heal on and ally, this was the case until MOP correct?  I assume it was recently changed then?  just curious as i played wow last a few years ago, when i played the game for about 5 years or more, vanilla through MOP and the pvp flagging was really similar and lead to the same types of auto flagging issues.  i remember fighting the world bosses in MOP for tier gear and you occasionally had a fight where everyone got flagged because of someone trolling the raid.  so if it changed it must have been with the last xpac possibly?
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My god THATS EXACTLY HOW IT WORKS.
 
If I want to *cupcake*ing pvp, I right click my portrait, and click turn pvp on...they are even looking into the healing thing
 
This is a *cupcake*ing nonissue...
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Here you go. You seem a little too wound up.
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			Also let me ask a question here. How often do you get ganked on entity? Because all the pvpers are already on entity. i'm always flagged and if you come too ilium ill kill you. Thats as far as my open world pvp goes.	
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Hey All -
 
Please try to keep it nice in here. As Timetravel has already stated a couple of times in another thread and in here, we are fixing the bugs that were causing the flagging of players against their wishes. Moving forward, our intention is that one will have to flag themselves in order to participate in PvP, so it will work as many are desiring it to work.
 
Thanks!	
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I leveled up a little on pve server this weekend.
First time I've been on a pve server and frustrating to see those non-pvp flagged players... I'm used to wanting to trying to kill opposite faction if spotted in the world :P (not always lucky, but I try :P).
I tried attacked non-pvp flagged players with all my strenght and also tried while they were fighting mobs but no nothing. If it's some way to do it it's not an easy way, at least not that I managed to succeed with.
So I would say you pve players can feel safe :) 
Also this is nothing that should be an effect from merging servers, only thing that changed is that there are increased incentives for flagging for pvp, but the flagging as a feature should be the same as before merging servers was announced. 
Also, like stated above, most pvp players already transferred to pve servers long ago... the few players that will come from pvp servers won't be that many so there is any need to be afraid :) We were around 5 lvl 50s online at peak on dominion Luminai at best, I don't think that few players will have such impact on pve servers compared to how they look now :P	
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the few players that will come from pvp servers won't be that many so there is any need to be afraid
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I leveled up a little on pve server this weekend.
First time I've been on a pve server and frustrating to see those non-pvp flagged players... I'm used to wanting to trying to kill opposite faction if spotted in the world :P (not always lucky, but I try :P).
I tried attacked non-pvp flagged players with all my strenght and also tried while they were fighting mobs but no nothing. If it's some way to do it it's not an easy way, at least not that I managed to succeed with.
So I would say you pve players can feel safe :)
Also this is nothing that should be an effect from merging servers, only thing that changed is that there are increased incentives for flagging for pvp, but the flagging as a feature should be the same as before merging servers was announced. 
Also, like stated above, most pvp players already transferred to pve servers long ago... the few players that will come from pvp servers won't be that many so there is any need to be afraid :) We were around 5 lvl 50s online at peak on dominion Luminai at best, I don't think that few players will have such impact on pve servers compared to how they look now :P
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So if I read your statement right you were actively trying to grief PVE players who are playing in a PVE server?
 
This was the point I was trying to make exactly when I complained about the merge, PVP players intentionally trying to grief PVE players, Hello, welcome to the "MERGE".
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It's not about being "afraid." They're pixels, not my children. What do I care if they "die?" It's about not wanting to be bothered while we're out minding our own business doing whatever it is that we happen to be doing at the time. If I want to PvP, I'll queue up for a battleground or whatever it is they are called in this game.
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So if I read your statement right you were actively trying to grief PVE players who are playing in a PVE server?
 
This was the point I was trying to make exactly when I complained about the merge, PVP players intentionally trying to grief PVE players, Hello, welcome to the "MERGE".
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Calm down, Sparky. Call it playtesting.
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So, what's the power ratio between PvE and PvP gear now? If it takes me in PvE gear twice as long to kill a PvP-geared player, because I'm engaging in PvP content with PvE gear, can we then make it so that PvP geared players take twice as long to kill my PvE content?
 
If it takes PvP gear players roughly the same time to kill a PvE mob, but PvP gear gives them a much larger edge over PvE geared players..., that seems off.	
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So, what's the power ratio between PvE and PvP gear now? If it takes me in PvE gear twice as long to kill a PvP-geared player, because I'm engaging in PvP content with PvE gear, can we then make it so that PvP geared players take twice as long to kill my PvE content?
 
If it takes PvP gear players roughly the same time to kill a PvE mob, but PvP gear gives them a much larger edge over PvE geared players..., that seems off.
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