Komorex

The Komorex is an Amalgam sniper rifle produced by the that incorporates technology in its design. Featuring a large magazine, high status chance, fast fire rate, two unique zoom modes for reduced recoil on the lowest zoom or boosted damage explosion at max zoom, and innate 100% Ammo Mutation, but suffers from having the lowest base damage and second lowest critical chance of any sniper rifle.
==Characteristics==
*This weapon deals primarily damage.
*Innate 100% Ammo Mutation effect.
*Two zoom modes:
**First zoom has 2.0x zoom distance, -50% recoil, and 2 meter punch through.
**Second zoom has 3.5x zoom distance, +100% , , , and Proc damage, adds a 3.5 meter explosion dealing 106 damage, and -75% fire rate.
***Initial hit and explosion apply status separately.
***Explosion does not need direct line of sight to deal damage and will penetrate walls.
***Fire rate debuff can be disabled using .
***Can benefit from .
==Acquisition==
The Komorex's blueprint can be researched from the Energy Lab in the dojo.
==Notes==
*The -75% fire rate from the 3.5x zoom bonus is additive with mods, making it significantly offset by mods such as , but also severely punished with only equipped.
*The +100% damage from the 3.5x zoom bonus is not +100% to base damage, but more specifically grants the following:
**+100% 
**+100% 
**+100% 
**+100% Elemental Mod Multiplier on status proc damage.
*The scope bonus is therefore additive with physical and elemental mods such as and , however status damage receives a bonus that is additive with their modded elements that contribute to the proc tick damage. Some examples:
**With unscoped or Zoom 1 (2.0x Zoom), Komorex will deal damage, of which 47% (87.3) is . 
***An proc would deal proc damage of damage per tick.
**While scoped at Zoom 2 (3.5x Zoom) with and , Komorex deals:
*** damage, of which only 31% (87.3) is .
****Ongoing ticks procced by Komorex while unscoped and 2x scoped are retroactively amplified, along with 3.5x Zoomed procs to deal damage per tick.
****Ongoing ticks procced by Komorex are also retroactively amplified to deal damage per tick, despite bleed being unaffected by slash mods. The same applies to .
***Unscoping from 3.5x zoom will remove the elemental mod multiplier from ongoing procs until scoping again.
***This conditional scope effect will also contribute to Heat Inherit, so long as it is scoped.
*Punch through causes the 3.5x zoom explosion to only occur on the last target or surface it cannot penetrate. This breaks the norm where explosions usually explode on their first hit surface, and even disable punch-through entirely for the projectile.
*Modded ammo mutation has no additional effect due to Komorex's 100% innate ammo mutation. It also cannot equip or .
Combo Counter Bonus Tier	Total Base Damage Multiplier	Minimum Consecutive
Hits Required
1 	1.5x 	5
2 	2.0x 	15
3 	2.5x 	45
4 	3.0x 	135
5 	3.5x 	405
6 	4.0x 	1215
7 	4.5x 	3645
8 	5.0x 	10935
==Tips==
*The innate damage added on the max zoom option can allow it to more quickly deal with higher level Grineer and Corpus enemies, by modding the weapon with or damage respectively. This will allow the viral damage to scale faster against armored enemies, and decimate Corpus through shields.
*The Komorex can fire 3.5x shots slightly faster if the user unscopes and rescopes between each shot, letting firing cycle finish using the base fire rate value. Note that Komorex's fire rate is hard-capped around a value of , slightly below the typical semi-auto fire rate limit of 10.
*Players may opt to install as the mod's negation of any changes to the weapon's Fire Rate also applies to the reduction when adjusting to the 3.5x zoom level. Knowing this, players may also opt to install .
**As the explosion at the 3.5x zoom level only applies to the last target penetrated via Punch Through, keeping unranked may be considered to maximize explosion damage, as the fire rate lock is the same at all mod ranks.
==Trivia==
*The Komorex's name may be a portmanteau of the words Komo (Hawaiian word for "enter", "go into", and "penetrate") and Rex (Latin word for "king").
*Alternatively, "Komorex" could be a portmanteau of Komodo dragon and tyrannosaurus rex. This is because a side view of the weapon has a faint resemblance to the profile of a reptilian head with jaws agape.
*The Komorex and are the only two Energy Lab Research weapons with a 12 hour build time.
*Komorex has a unique reload animation where the Warframe grips the barrel and holds the gun vertically while folding the rod to eject the magazine, then holds the weapon at its base and adds a new clip which causes the gun to twirl twice.
*Despite ticks notoriously being unaffected by physical mods, Komorex's Elemental Mod Multiplier counts towards and as a multiplier unique from status damage such as 's passive and faction damage such as . This is the game's first known occurrence of such a bonus.
==Media==
File:The-Jovian-Concord-Komorex.jpg|Excalibur with Komorex
File:Nikita-leshakov-komorex-lowpoly.jpg
File:Nikita-leshakov-komorex-highpoly.jpg
Komorex 3.png
Komorex 2.png
Komorex 1.png|Komorex as shown in the Arsenal
5 Forma Komorex Review (Amalgam Sniper Rifle)
WARFRAME - Lanka Mag VS Komorex Mag
thumb|center|300 px
==Patch History==
==See also==
*, the secondary counterpart to this weapon.
es:Komorex
Category:Update 25
Category:Primary Weapons
Category:Research
Category:Sentient Weapons
Category:Sentient
Category:Self Interrupt Weapons
Category:Viral Damage Weapons
Category:Weapons with Passives
uk:Коморекс