Mutant massacres

A few quests in the game contain huge amounts of mutants spawning in waves, for example Mad dogs, Find out what happened to the Alexandrych's squad, or "Black Angel". These battles follow several scripted rules which can make them extremely confusing.
* Mutant spawns are centered on you. It doesn't matter where you go within the level, because the mutants spawn around you!
* Leaving the location makes the waves stop. This can break some quests like Mad dogs or Arguments of Noah, where the goal is to kill certain mutants in the last wave. Don't do that!
* Spawns happen at a certain distance (different each time, usually 50-100m).
* Mutants always spawn to the left, right, or behind your back, but never in the direction you're looking at.
* Waves follow the scripted timer (usually 1 to 4 minutes), regardless of whether you wiped the previous wave out.
* Certain spots on the level are designated to be "hiding spots". Usually it's basements, interiors, chokepoints, and other non-open places. As long as you're "hiding" in one, the timer will be paused, but will resume again once you're in an open field.
* Mutant bodies despawn at 50m even if they have a part on them, to keep the framerate stable. (the usual distance is 160m and only if the body is empty).
Category:Core mechanics