2.4: Archetypes

This sub-Chapter presents the archetype tables. Higher priority Attributes/Disciplines are listed above lower priority characteristics; their associated Skills are listed to their immediate right. Skills on the left-hand side of the row have the highest priority under a characteristic, while those on the left have lowest priority. Located immediately below the Attribute priority sets are the potential Trait sets. Each Trait set corresponds to a possible result on a 1d5 roll; the character will use the Trait set whose associated number matches the result of the roll. Finally, all tables contain a rudimentary equipment package. Because these archetype tables are designed to apply to peoples with various technological levels, none of the packages include any Starfaring Age technology. Debit Chits and Chronometers are Industrial Age technology; corresponding items can be substituted for them in the event that the character involved is from a more primitive society. 
===Administrator===
It seems that no matter where one travels, one always finds someone whose job is merely to direct other people's work without doing much of it themselves. That's the job of an administrator: to direct, manage, execute, dispense and be a pain in the ass to all of their underlings.
Administrator
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Communications 	Intimidate 	Negotiate 	Rapport 	Translate 	Distress 	
Command 	Coordination 	Inspire 	Security 	Guidance 	Strategy 	
Science 	Technology 	Archaeology 	Typhonology 	Planetology 	Geology 	
Navigation 	Vehicle Piloting 	Orientation 	Stealth 	Starship Piloting 	Astrogation 	
Tactical 	Evasive Maneuvers 	Marksmanship 	Ballistics 	Targeting 	Combat Maneuvers 	
Medicine 	Specialized Medicine 	Psychology 	Intensive Care 	Treatment 	Xenobiology 	
Engineering 	Damage Control 	Mechanics 	Internal Systems 	Defenses 	Faster-Than-Light Mechanics 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Charm 	Diplomacy 	Diplomacy 	Leadership 	Leadership 	Personality 	Personality
Intellect 	Knowledge 	Knowledge 	Cunning 	Cunning 	Resourcefulness 	Resourcefulness
Acumen 	Perception 	Perception 	Performance 	Performance 	Survival 	Survival
Finesse 	Dodge 	Dodge 	Hiding and Seeking 	Hiding and Seeking 	Dexterous Maneuvers 	Dexterous Maneuvers
Power 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers 	Brawling 	Brawling 	Lifting 	Lifting
Physique 	Concentration 	Concentration 	Recuperation 	Recuperation 	Stamina 	Stamina
Traits 	1 	Reputation +5, Greed -5 	Reputation +5, Greed -5 	Reputation +5, Greed -5 	Reputation +5, Greed -5 	Reputation +5, Greed -5
Traits 	2 	Reputation +5, Social Status +5, Glutton -10 	Reputation +5, Social Status +5, Glutton -10 	Reputation +5, Social Status +5, Glutton -10 	Reputation +5, Social Status +5, Glutton -10 	Reputation +5, Social Status +5, Glutton -10
Traits 	3 	Reputation +5, Education +5, Contacts +5, Allergic (Pollen) -15 	Reputation +5, Education +5, Contacts +5, Allergic (Pollen) -15 	Reputation +5, Education +5, Contacts +5, Allergic (Pollen) -15 	Reputation +5, Education +5, Contacts +5, Allergic (Pollen) -15 	Reputation +5, Education +5, Contacts +5, Allergic (Pollen) -15
Traits 	4 	Reputation +5, Memory +5, Math Expert +10, Lecherous -10, Impulsive -10 	Reputation +5, Memory +5, Math Expert +10, Lecherous -10, Impulsive -10 	Reputation +5, Memory +5, Math Expert +10, Lecherous -10, Impulsive -10 	Reputation +5, Memory +5, Math Expert +10, Lecherous -10, Impulsive -10 	Reputation +5, Memory +5, Math Expert +10, Lecherous -10, Impulsive -10
Traits 	5 	Wealth +10, Luck +5, Addicted (Stimulants) -5, Glutton -5, Overconfident -5 	Wealth +10, Luck +5, Addicted (Stimulants) -5, Glutton -5, Overconfident -5 	Wealth +10, Luck +5, Addicted (Stimulants) -5, Glutton -5, Overconfident -5 	Wealth +10, Luck +5, Addicted (Stimulants) -5, Glutton -5, Overconfident -5 	Wealth +10, Luck +5, Addicted (Stimulants) -5, Glutton -5, Overconfident -5
Equipment: Civilian Formal Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤100.80, TEC 1.	Equipment: Civilian Formal Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤100.80, TEC 1.	Equipment: Civilian Formal Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤100.80, TEC 1.	Equipment: Civilian Formal Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤100.80, TEC 1.	Equipment: Civilian Formal Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤100.80, TEC 1.	Equipment: Civilian Formal Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤100.80, TEC 1.	Equipment: Civilian Formal Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤100.80, TEC 1.
===Artisan===
Artisans are skilled manual workers who use tools and machinery in a particular craft. They are masters of that craft, building functional objects that are oftentimes beautiful as well.
Artisan
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Engineering 	Internal Systems 	Damage Control 	Mechanics 	Defenses 	Faster-Than-Light Mechanics 	
Communications 	Negotiate 	Rapport 	Intimidate 	Distress 	Translate 	
Science 	Planetology 	Archaeology 	Geology 	Typhonology 	Technology 	
Navigation 	Orientation 	Vehicle Piloting 	Astrogation 	Stealth 	Starship Piloting 	
Tactical 	Marksmanship 	Targeting 	Ballistics 	Evasive Maneuvers 	Combat Maneuvers 	
Command 	Inspire 	Guidance 	Security 	Coordination 	Strategy 	
Medicine 	Psychology 	Specialized Medicine 	Intensive Care 	Treatment 	Xenobiology 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Finesse 	Dexterous Maneuvers 	Dexterous Maneuvers 	Dodge 	Dodge 	Hiding and Seeking 	Hiding and Seeking
Intellect 	Resourcefulness 	Resourcefulness 	Cunning 	Cunning 	Knowledge 	Knowledge
Physique 	Concentration 	Concentration 	Recuperation 	Recuperation 	Stamina 	Stamina
Power 	Lifting 	Lifting 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers 	Brawling 	Brawling
Acumen 	Performance 	Performance 	Perception 	Perception 	Survival 	Survival
Charm 	Diplomacy 	Diplomacy 	Personality 	Personality 	Leadership 	Leadership
Traits 	1 	Reputation +5, Mechanical Sense +5, Education -5, Wealth -5 	Reputation +5, Mechanical Sense +5, Education -5, Wealth -5 	Reputation +5, Mechanical Sense +5, Education -5, Wealth -5 	Reputation +5, Mechanical Sense +5, Education -5, Wealth -5 	Reputation +5, Mechanical Sense +5, Education -5, Wealth -5
Traits 	2 	Reputation +5, Reflexes +5, Amputee (Motor) -10 	Reputation +5, Reflexes +5, Amputee (Motor) -10 	Reputation +5, Reflexes +5, Amputee (Motor) -10 	Reputation +5, Reflexes +5, Amputee (Motor) -10 	Reputation +5, Reflexes +5, Amputee (Motor) -10
Traits 	3 	Reputation +10, Social Status +5, Obsessed (Perfection) -15 	Reputation +10, Social Status +5, Obsessed (Perfection) -15 	Reputation +10, Social Status +5, Obsessed (Perfection) -15 	Reputation +10, Social Status +5, Obsessed (Perfection) -15 	Reputation +10, Social Status +5, Obsessed (Perfection) -15
Traits 	4 	Mechanical Sense +15, Discipline +5, Tightwad -20 	Mechanical Sense +15, Discipline +5, Tightwad -20 	Mechanical Sense +15, Discipline +5, Tightwad -20 	Mechanical Sense +15, Discipline +5, Tightwad -20 	Mechanical Sense +15, Discipline +5, Tightwad -20
Traits 	5 	Reputation +5, Social Status +5, Wealth +10, Overconfident -20 	Reputation +5, Social Status +5, Wealth +10, Overconfident -20 	Reputation +5, Social Status +5, Wealth +10, Overconfident -20 	Reputation +5, Social Status +5, Wealth +10, Overconfident -20 	Reputation +5, Social Status +5, Wealth +10, Overconfident -20
Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.
===Assassin===
In every society, there are people in positions of fame and/or power that can rally huge numbers to whatever causes they support. This usually means that there are other people that want those people permanently silenced. The assassin's job is to do the silencing by whatever means are most expedient.
Assassin
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Communications 	Rapport 	Intimidate 	Distress 	Negotiate 	Translate 	
Command 	Security 	Guidance 	Strategy 	Coordination 	Inspire 	
Science 	Technology 	Archaeology 	Planetology 	Geology 	Typhonology 	
Tactical 	Evasive Maneuvers 	Targeting 	Marksmanship 	Ballistics 	Combat Maneuvers 	
Navigation 	Vehicle Piloting 	Orientation 	Stealth 	Starship Piloting 	Astrogation 	
Engineering 	Damage Control 	Internal Systems 	Mechanics 	Defenses 	Faster-Than-Light Mechanics 	
Medicine 	Specialized Medicine 	Psychology 	Xenobiology 	Intensive Care 	Treatment 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Finesse 	Dexterous Maneuvers 	Dexterous Maneuvers 	Hiding and Seeking 	Hiding and Seeking 	Dodge 	Dodge
Charm 	Personality 	Personality 	Diplomacy 	Diplomacy 	Leadership 	Leadership
Acumen 	Performance 	Performance 	Perception 	Perception 	Survival 	Survival
Intellect 	Resourcefulness 	Resourcefulness 	Cunning 	Cunning 	Knowledge 	Knowledge
Physique 	Concentration 	Concentration 	Stamina 	Stamina 	Recuperation 	Recuperation
Power 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers 	Brawling 	Brawling 	Lifting 	Lifting
Traits 	1 	Reputation +5, Overconfident -5 	Reputation +5, Overconfident -5 	Reputation +5, Overconfident -5 	Reputation +5, Overconfident -5 	Reputation +5, Overconfident -5
Traits 	2 	Reputation +5, Luck +5, Impulsive -10 	Reputation +5, Luck +5, Impulsive -10 	Reputation +5, Luck +5, Impulsive -10 	Reputation +5, Luck +5, Impulsive -10 	Reputation +5, Luck +5, Impulsive -10
Traits 	3 	Reputation +10, Reflexes +5, Overconfident -15 	Reputation +10, Reflexes +5, Overconfident -15 	Reputation +10, Reflexes +5, Overconfident -15 	Reputation +10, Reflexes +5, Overconfident -15 	Reputation +10, Reflexes +5, Overconfident -15
Traits 	4 	Luck +5, Reflexes +1, Discipline +5, Impulsive -10, Social Status -10 	Luck +5, Reflexes +1, Discipline +5, Impulsive -10, Social Status -10 	Luck +5, Reflexes +1, Discipline +5, Impulsive -10, Social Status -10 	Luck +5, Reflexes +1, Discipline +5, Impulsive -10, Social Status -10 	Luck +5, Reflexes +1, Discipline +5, Impulsive -10, Social Status -10
Traits 	5 	Luck +10, Discipline +5, Social Status -15 	Luck +10, Discipline +5, Social Status -15 	Luck +10, Discipline +5, Social Status -15 	Luck +10, Discipline +5, Social Status -15 	Luck +10, Discipline +5, Social Status -15
Equipment: Civilian Street Casual Outfit, Boots, Pocket Holster, Wallet, Deluxe Chronometer. Cost: ¤51.25, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Pocket Holster, Wallet, Deluxe Chronometer. Cost: ¤51.25, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Pocket Holster, Wallet, Deluxe Chronometer. Cost: ¤51.25, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Pocket Holster, Wallet, Deluxe Chronometer. Cost: ¤51.25, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Pocket Holster, Wallet, Deluxe Chronometer. Cost: ¤51.25, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Pocket Holster, Wallet, Deluxe Chronometer. Cost: ¤51.25, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Pocket Holster, Wallet, Deluxe Chronometer. Cost: ¤51.25, TEC 1.
===Athlete===
These are generally worthless members of society who somehow manage to con other people into thinking it's worth paying to go see them exercise. Athletes are people who actively participate in physical sports; they are really little more than glorified players of games, though there's no denying their awesome physical prowess.
Athlete
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Command 	Strategy 	Inspire 	Coordination 	Guidance 	Security 	
Communications 	Rapport 	Intimidate 	Negotiate 	Translate 	Distress 	
Tactical 	Evasive Maneuvers 	Targeting 	Marksmanship 	Combat Maneuvers 	Ballistics 	
Navigation 	Vehicle Piloting 	Orientation 	Stealth 	Starship Piloting 	Astrogation 	
Medicine 	Intensive Care 	Xenobiology 	Specialized Medicine 	Treatment 	Psychology 	
Science 	Archaeology 	Technology 	Planetology 	Geology 	Typhonology 	
Engineering 	Damage Control 	Defenses 	Mechanics 	Internal Systems 	Faster-Than-Light Mechanics 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Finesse 	Dexterous Maneuvers 	Dexterous Maneuvers 	Dodge 	Dodge 	Hiding and Seeking 	Hiding and Seeking
Physique 	Stamina 	Stamina 	Concentration 	Concentration 	Recuperation 	Recuperation
Power 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers 	Brawling 	Brawling 	Lifting 	Lifting
Acumen 	Perception 	Perception 	Performance 	Performance 	Survival 	Survival
Charm 	Leadership 	Leadership 	Personality 	Personality 	Diplomacy 	Diplomacy
Intellect 	Cunning 	Cunning 	Knowledge 	Knowledge 	Resourcefulness 	Resourcefulness
Traits 	1 	Comeliness +5, Obsessed (Glory) -5 	Comeliness +5, Obsessed (Glory) -5 	Comeliness +5, Obsessed (Glory) -5 	Comeliness +5, Obsessed (Glory) -5 	Comeliness +5, Obsessed (Glory) -5
Traits 	2 	Discipline +5, Reputation +5, Addiction (Stimulants) -10 	Discipline +5, Reputation +5, Addiction (Stimulants) -10 	Discipline +5, Reputation +5, Addiction (Stimulants) -10 	Discipline +5, Reputation +5, Addiction (Stimulants) -10 	Discipline +5, Reputation +5, Addiction (Stimulants) -10
Traits 	3 	Comeliness +5, Discipline +5, Reflexes +5, Obsessed (Glory) -15 	Comeliness +5, Discipline +5, Reflexes +5, Obsessed (Glory) -15 	Comeliness +5, Discipline +5, Reflexes +5, Obsessed (Glory) -15 	Comeliness +5, Discipline +5, Reflexes +5, Obsessed (Glory) -15 	Comeliness +5, Discipline +5, Reflexes +5, Obsessed (Glory) -15
Traits 	4 	Discipline +5, Reputation +10, Reflexes +5, Overconfident -10, Addiction (Alcohol) -10 	Discipline +5, Reputation +10, Reflexes +5, Overconfident -10, Addiction (Alcohol) -10 	Discipline +5, Reputation +10, Reflexes +5, Overconfident -10, Addiction (Alcohol) -10 	Discipline +5, Reputation +10, Reflexes +5, Overconfident -10, Addiction (Alcohol) -10 	Discipline +5, Reputation +10, Reflexes +5, Overconfident -10, Addiction (Alcohol) -10
Traits 	5 	Comeliness +10, Reputation +5, Overconfident -15 	Comeliness +10, Reputation +5, Overconfident -15 	Comeliness +10, Reputation +5, Overconfident -15 	Comeliness +10, Reputation +5, Overconfident -15 	Comeliness +10, Reputation +5, Overconfident -15
Equipment: Civilian Street Casual Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤45.55, TEC 1.	Equipment: Civilian Street Casual Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤45.55, TEC 1.	Equipment: Civilian Street Casual Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤45.55, TEC 1.	Equipment: Civilian Street Casual Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤45.55, TEC 1.	Equipment: Civilian Street Casual Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤45.55, TEC 1.	Equipment: Civilian Street Casual Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤45.55, TEC 1.	Equipment: Civilian Street Casual Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤45.55, TEC 1.
Notes: Characters using this archetype may roll 5d5 for starting money. 	Notes: Characters using this archetype may roll 5d5 for starting money. 	Notes: Characters using this archetype may roll 5d5 for starting money. 	Notes: Characters using this archetype may roll 5d5 for starting money. 	Notes: Characters using this archetype may roll 5d5 for starting money. 	Notes: Characters using this archetype may roll 5d5 for starting money. 	Notes: Characters using this archetype may roll 5d5 for starting money.
===Barkeeper===
Most societies need places where people can go to relax and forget their worries for a while. Barkeepers perform this function through the skill of bartending, mixing liquid chemicals (particularly those that cause intoxication when consumed in excess) in just the right proportions to generate various drinks.
Barkeeper
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Communications 	Translate 	Rapport 	Negotiate 	Intimidate 	Distress 	
Science 	Planetology 	Archaeology 	Geology 	Technology 	Typhonology 	
Medicine 	Specialized Medicine 	Intensive Care 	Psychology 	Treatment 	Xenobiology 	
Navigation 	Vehicle Piloting 	Orientation 	Stealth 	Starship Piloting 	Astrogation 	
Tactical 	Marksmanship 	Targeting 	Evasive Maneuvers 	Ballistics 	Combat Maneuvers 	
Engineering 	Internal Systems 	Damage Control 	Mechanics 	Defenses 	Faster-Than-Light Mechanics 	
Command 	Security 	Coordination 	Guidance 	Inspire 	Strategy 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Acumen 	Performance 	Performance 	Perception 	Perception 	Survival 	Survival
Charm 	Personality 	Personality 	Diplomacy 	Diplomacy 	Leadership 	Leadership
Intellect 	Knowledge 	Knowledge 	Resourcefulness 	Resourcefulness 	Cunning 	Cunning
Finesse 	Dexterous Maneuvers 	Dexterous Maneuvers 	Dodge 	Dodge 	Hiding and Seeking 	Hiding and Seeking
Physique 	Concentration 	Concentration 	Stamina 	Stamina 	Recuperation 	Recuperation
Power 	Brawling 	Brawling 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers 	Lifting 	Lifting
Traits 	1 	Discipline +5, Comeliness +5, Social Status -5, Phobic (Death) -5 	Discipline +5, Comeliness +5, Social Status -5, Phobic (Death) -5 	Discipline +5, Comeliness +5, Social Status -5, Phobic (Death) -5 	Discipline +5, Comeliness +5, Social Status -5, Phobic (Death) -5 	Discipline +5, Comeliness +5, Social Status -5, Phobic (Death) -5
Traits 	2 	Discipline +10, Social Status -5, Bleeder -5 	Discipline +10, Social Status -5, Bleeder -5 	Discipline +10, Social Status -5, Bleeder -5 	Discipline +10, Social Status -5, Bleeder -5 	Discipline +10, Social Status -5, Bleeder -5
Traits 	3 	Discipline +5, Comeliness +5, Memory +5, Intolerant (Mean Drunks) -15 	Discipline +5, Comeliness +5, Memory +5, Intolerant (Mean Drunks) -15 	Discipline +5, Comeliness +5, Memory +5, Intolerant (Mean Drunks) -15 	Discipline +5, Comeliness +5, Memory +5, Intolerant (Mean Drunks) -15 	Discipline +5, Comeliness +5, Memory +5, Intolerant (Mean Drunks) -15
Traits 	4 	Comeliness +5, Memory +5, Reflexes +10, Phobic (Debt Collectors) -10, Bleeder -10 	Comeliness +5, Memory +5, Reflexes +10, Phobic (Debt Collectors) -10, Bleeder -10 	Comeliness +5, Memory +5, Reflexes +10, Phobic (Debt Collectors) -10, Bleeder -10 	Comeliness +5, Memory +5, Reflexes +10, Phobic (Debt Collectors) -10, Bleeder -10 	Comeliness +5, Memory +5, Reflexes +10, Phobic (Debt Collectors) -10, Bleeder -10
Traits 	5 	Memory +10, Reflexes +10, Intolerant (Violence) -20 	Memory +10, Reflexes +10, Intolerant (Violence) -20 	Memory +10, Reflexes +10, Intolerant (Violence) -20 	Memory +10, Reflexes +10, Intolerant (Violence) -20 	Memory +10, Reflexes +10, Intolerant (Violence) -20
Equipment: Civilian Casual Dress Outfit, Shoes, Trowser Holster, Wallet, Debit Chit, Chronometer. Cost: ¤41.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Trowser Holster, Wallet, Debit Chit, Chronometer. Cost: ¤41.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Trowser Holster, Wallet, Debit Chit, Chronometer. Cost: ¤41.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Trowser Holster, Wallet, Debit Chit, Chronometer. Cost: ¤41.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Trowser Holster, Wallet, Debit Chit, Chronometer. Cost: ¤41.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Trowser Holster, Wallet, Debit Chit, Chronometer. Cost: ¤41.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Trowser Holster, Wallet, Debit Chit, Chronometer. Cost: ¤41.00, TEC 1.
===Bounty Hunter===
Where there is law and order, there are going to be those out there who are doing their level best to run away from it. Some members of society can turn a tidy profit by doing what it takes to collect rewards on those who are fleeing from the law, not to mention the rewards offered up by less scrupulous members of society to catch people fleeing from them.
Bounty Hunter
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Tactical 	Combat Maneuvers 	Evasive Maneuvers 	Targeting 	Marksmanship 	Ballistics 	
Navigation 	Vehicle Piloting 	Stealth 	Starship Piloting 	Orientation 	Astrogation 	
Science 	Technology 	Archaeology 	Planetology 	Geology 	Typhonology 	
Communications 	Rapport 	Intimidate 	Distress 	Negotiate 	Translate 	
Command 	Security 	Guidance 	Coordination 	Strategy 	Inspire 	
Engineering 	Damage Control 	Mechanics 	Defenses 	Internal Systems 	Faster-Than-Light Mechanics 	
Medicine 	Specialized Medicine 	Intensive Care 	Xenobiology 	Psychology 	Treatment 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Finesse 	Hiding and Seeking 	Hiding and Seeking 	Dexterous Maneuvers 	Dexterous Maneuvers 	Dodge 	Dodge
Acumen 	Perception 	Perception 	Survival 	Survival 	Performance 	Performance
Intellect 	Resourcefulness 	Resourcefulness 	Cunning 	Cunning 	Knowledge 	Knowledge
Physique 	Stamina 	Stamina 	Concentration 	Concentration 	Recuperation 	Recuperation
Power 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers 	Brawling 	Brawling 	Lifting 	Lifting
Charm 	Personality 	Personality 	Diplomacy 	Diplomacy 	Leadership 	Leadership
Traits 	1 	Reputation +5, Scientific Sense +5, Overconfident -5, Lecherous -5 	Reputation +5, Scientific Sense +5, Overconfident -5, Lecherous -5 	Reputation +5, Scientific Sense +5, Overconfident -5, Lecherous -5 	Reputation +5, Scientific Sense +5, Overconfident -5, Lecherous -5 	Reputation +5, Scientific Sense +5, Overconfident -5, Lecherous -5
Traits 	2 	Scientific Sense +5, Navigational Sense +5, Overconfident -10 	Scientific Sense +5, Navigational Sense +5, Overconfident -10 	Scientific Sense +5, Navigational Sense +5, Overconfident -10 	Scientific Sense +5, Navigational Sense +5, Overconfident -10 	Scientific Sense +5, Navigational Sense +5, Overconfident -10
Traits 	3 	Quick Draw +10, Navigational Sense +5, Greed -15 	Quick Draw +10, Navigational Sense +5, Greed -15 	Quick Draw +10, Navigational Sense +5, Greed -15 	Quick Draw +10, Navigational Sense +5, Greed -15 	Quick Draw +10, Navigational Sense +5, Greed -15
Traits 	4 	Reputation +20, Impulsive -5, Greed -10, Lecherous -5 	Reputation +20, Impulsive -5, Greed -10, Lecherous -5 	Reputation +20, Impulsive -5, Greed -10, Lecherous -5 	Reputation +20, Impulsive -5, Greed -10, Lecherous -5 	Reputation +20, Impulsive -5, Greed -10, Lecherous -5
Traits 	5 	Quick Draw +10, Reflexes +10, Impulsive -20 	Quick Draw +10, Reflexes +10, Impulsive -20 	Quick Draw +10, Reflexes +10, Impulsive -20 	Quick Draw +10, Reflexes +10, Impulsive -20 	Quick Draw +10, Reflexes +10, Impulsive -20
Equipment: Military Working Uniform Outfit, Boots, Duty (Hip) Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤72.05, TEC 1.	Equipment: Military Working Uniform Outfit, Boots, Duty (Hip) Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤72.05, TEC 1.	Equipment: Military Working Uniform Outfit, Boots, Duty (Hip) Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤72.05, TEC 1.	Equipment: Military Working Uniform Outfit, Boots, Duty (Hip) Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤72.05, TEC 1.	Equipment: Military Working Uniform Outfit, Boots, Duty (Hip) Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤72.05, TEC 1.	Equipment: Military Working Uniform Outfit, Boots, Duty (Hip) Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤72.05, TEC 1.	Equipment: Military Working Uniform Outfit, Boots, Duty (Hip) Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤72.05, TEC 1.
Notes: Characters using this archetype can be given up to Third Class armor as a free item. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item.
===Business Owner===
Commerce is the very life blood of most societies; without it, individuals within it would have to figure out how and where to get the things they need to survive all on their own, spending time that could otherwise be used for other endeavors. Some members of society specialize in the procurement of a particular set of goods; these individuals then often open up their own shops to distribute those goods and make money in the process.
Business Owner
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Command 	Security 	Inspire 	Guidance 	Coordination 	Strategy 	
Communications 	Negotiate 	Rapport 	Intimidate 	Distress 	Translate 	
Engineering 	Damage Control 	Mechanics 	Internal Systems 	Defenses 	Faster-Than-Light Mechanics 	
Navigation 	Vehicle Piloting 	Orientation 	Stealth 	Astrogation 	Starship Piloting 	
Tactical 	Evasive Maneuvers 	Marksmanship 	Ballistics 	Targeting 	Combat Maneuvers 	
Science 	Archaeology 	Typhonology 	Technology 	Planetology 	Geology 	
Medicine 	Specialized Medicine 	Psychology 	Intensive Care 	Treatment 	Xenobiology 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Acumen 	Perception 	Perception 	Performance 	Performance 	Survival 	Survival
Intellect 	Cunning 	Cunning 	Knowledge 	Knowledge 	Resourcefulness 	Resourcefulness
Finesse 	Dexterous Maneuvers 	Dexterous Maneuvers 	Hiding and Seeking 	Hiding and Seeking 	Dodge 	Dodge
Charm 	Leadership 	Leadership 	Diplomacy 	Diplomacy 	Personality 	Personality
Physique 	Concentration 	Concentration 	Recuperation 	Recuperation 	Stamina 	Stamina
Power 	Lifting 	Lifting 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers 	Brawling 	Brawling
Traits 	1 	Senses (Sound) +5, Greed -5 	Senses (Sound) +5, Greed -5 	Senses (Sound) +5, Greed -5 	Senses (Sound) +5, Greed -5 	Senses (Sound) +5, Greed -5
Traits 	2 	Senses (Sound) +10, Tightwad -5, Reputation -5 	Senses (Sound) +10, Tightwad -5, Reputation -5 	Senses (Sound) +10, Tightwad -5, Reputation -5 	Senses (Sound) +10, Tightwad -5, Reputation -5 	Senses (Sound) +10, Tightwad -5, Reputation -5
Traits 	3 	Contacts +5, Social Status +5, Wealth +5, Greed -15 	Contacts +5, Social Status +5, Wealth +5, Greed -15 	Contacts +5, Social Status +5, Wealth +5, Greed -15 	Contacts +5, Social Status +5, Wealth +5, Greed -15 	Contacts +5, Social Status +5, Wealth +5, Greed -15
Traits 	4 	Wealth +20, Greed -10, Tightwad -5, Health -5 	Wealth +20, Greed -10, Tightwad -5, Health -5 	Wealth +20, Greed -10, Tightwad -5, Health -5 	Wealth +20, Greed -10, Tightwad -5, Health -5 	Wealth +20, Greed -10, Tightwad -5, Health -5
Traits 	5 	Contacts +10, Social Status +10, Tightwad -10, Reputation -5, Health -5 	Contacts +10, Social Status +10, Tightwad -10, Reputation -5, Health -5 	Contacts +10, Social Status +10, Tightwad -10, Reputation -5, Health -5 	Contacts +10, Social Status +10, Tightwad -10, Reputation -5, Health -5 	Contacts +10, Social Status +10, Tightwad -10, Reputation -5, Health -5
Equipment: Civilian Casual Dress Outfit, Shoes, Back Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤68.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Back Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤68.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Back Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤68.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Back Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤68.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Back Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤68.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Back Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤68.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Back Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤68.80, TEC 1.
Notes: Characters using this archetype may roll 5d5 for starting money. 	Notes: Characters using this archetype may roll 5d5 for starting money. 	Notes: Characters using this archetype may roll 5d5 for starting money. 	Notes: Characters using this archetype may roll 5d5 for starting money. 	Notes: Characters using this archetype may roll 5d5 for starting money. 	Notes: Characters using this archetype may roll 5d5 for starting money. 	Notes: Characters using this archetype may roll 5d5 for starting money.
===Clerk===
Clerks are ubiquitous members of society found in any office space or running the cash registers at any store. They work with records, accounts and letters and are usually the ones doing any actual work while the owners and administrators are profiting off of them and making policies that ultimately will negatively affect their jobs.
Clerk
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Communications 	Rapport 	Negotiate 	Distress 	Translate 	Intimidate 	
Science 	Archaeology 	Typhonology 	Technology 	Planetology 	Geology 	
Navigation 	Astrogation 	Stealth 	Orientation 	Vehicle Piloting 	Starship Piloting 	
Tactical 	Evasive Maneuvers 	Targeting 	Marksmanship 	Ballistics 	Combat Maneuvers 	
Command 	Coordination 	Guidance 	Security 	Inspire 	Strategy 	
Medicine 	Specialized Medicine 	Intensive Care 	Psychology 	Treatment 	Xenobiology 	
Engineering 	Damage Control 	Mechanics 	Internal Systems 	Defenses 	Faster-Than-Light Mechanics 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Intellect 	Knowledge 	Knowledge 	Resourcefulness 	Resourcefulness 	Cunning 	Cunning
Finesse 	Dexterous Maneuvers 	Dexterous Maneuvers 	Hiding and Seeking 	Hiding and Seeking 	Dodge 	Dodge
Acumen 	Performance 	Performance 	Perception 	Perception 	Survival 	Survival
Charm 	Personality 	Personality 	Diplomacy 	Diplomacy 	Leadership 	Leadership
Power 	Lifting 	Lifting 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers 	Brawling 	Brawling
Physique 	Concentration 	Concentration 	Recuperation 	Recuperation 	Stamina 	Stamina
Traits 	1 	Health +5, Math Expert +5, Wealth -5, Curious -5 	Health +5, Math Expert +5, Wealth -5, Curious -5 	Health +5, Math Expert +5, Wealth -5, Curious -5 	Health +5, Math Expert +5, Wealth -5, Curious -5 	Health +5, Math Expert +5, Wealth -5, Curious -5
Traits 	2 	Comeliness +10, Curious -5, Education -5 	Comeliness +10, Curious -5, Education -5 	Comeliness +10, Curious -5, Education -5 	Comeliness +10, Curious -5, Education -5 	Comeliness +10, Curious -5, Education -5
Traits 	3 	Health +15, Wealth -15 	Health +15, Wealth -15 	Health +15, Wealth -15 	Health +15, Wealth -15 	Health +15, Wealth -15
Traits 	4 	Health +5, Math Expert +5, Contacts +10, Intolerant (Unintelligence) -10, Education -10 	Health +5, Math Expert +5, Contacts +10, Intolerant (Unintelligence) -10, Education -10 	Health +5, Math Expert +5, Contacts +10, Intolerant (Unintelligence) -10, Education -10 	Health +5, Math Expert +5, Contacts +10, Intolerant (Unintelligence) -10, Education -10 	Health +5, Math Expert +5, Contacts +10, Intolerant (Unintelligence) -10, Education -10
Traits 	5 	Math Expert +5, Contacts +5, Comeliness +5, Intolerant (Unintelligence) -15 	Math Expert +5, Contacts +5, Comeliness +5, Intolerant (Unintelligence) -15 	Math Expert +5, Contacts +5, Comeliness +5, Intolerant (Unintelligence) -15 	Math Expert +5, Contacts +5, Comeliness +5, Intolerant (Unintelligence) -15 	Math Expert +5, Contacts +5, Comeliness +5, Intolerant (Unintelligence) -15
Equipment: Civilian Street Casual Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤20.75, TEC 1.	Equipment: Civilian Street Casual Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤20.75, TEC 1.	Equipment: Civilian Street Casual Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤20.75, TEC 1.	Equipment: Civilian Street Casual Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤20.75, TEC 1.	Equipment: Civilian Street Casual Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤20.75, TEC 1.	Equipment: Civilian Street Casual Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤20.75, TEC 1.	Equipment: Civilian Street Casual Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤20.75, TEC 1.
===Commander===
Commanders are senior-ranking military officers, typically found in command of large units of people. These are the guys that make all of the command-level decisions for a group, who send their soldiers off to achieve strategic objectives or die trying. 
Commander
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Command 	Inspire 	Coordination 	Strategy 	Security 	Guidance 	
Tactical 	Combat Maneuvers 	Evasive Maneuvers 	Targeting 	Ballistics 	Marksmanship 	
Navigation 	Vehicle Piloting 	Orientation 	Stealth 	Starship Piloting 	Astrogation 	
Science 	Technology 	Archaeology 	Planetology 	Geology 	Typhonology 	
Medicine 	Psychology 	Specialized Medicine 	Intensive Care 	Treatment 	Xenobiology 	
Engineering 	Damage Control 	Internal Systems 	Defenses 	Faster-Than-Light Mechanics 	Mechanics 	
Communications 	Rapport 	Negotiate 	Intimidate 	Translate 	Distress 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Charm 	Leadership 	Leadership 	Diplomacy 	Diplomacy 	Personality 	Personality
Physique 	Concentration 	Concentration 	Stamina 	Stamina 	Recuperation 	Recuperation
Acumen 	Perception 	Perception 	Performance 	Performance 	Survival 	Survival
Finesse 	Dodge 	Dodge 	Dexterous Maneuvers 	Dexterous Maneuvers 	Hiding and Seeking 	Hiding and Seeking
Intellect 	Cunning 	Cunning 	Knowledge 	Knowledge 	Resourcefulness 	Resourcefulness
Power 	Brawling 	Brawling 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers 	Lifting 	Lifting
Traits 	1 	Discipline +5, Reputation +5, Creed (Protect Nation) -5, Lecherous -5 	Discipline +5, Reputation +5, Creed (Protect Nation) -5, Lecherous -5 	Discipline +5, Reputation +5, Creed (Protect Nation) -5, Lecherous -5 	Discipline +5, Reputation +5, Creed (Protect Nation) -5, Lecherous -5 	Discipline +5, Reputation +5, Creed (Protect Nation) -5, Lecherous -5
Traits 	2 	Discipline +5, Social Status +5, Creed (Protect Nation) -10 	Discipline +5, Social Status +5, Creed (Protect Nation) -10 	Discipline +5, Social Status +5, Creed (Protect Nation) -10 	Discipline +5, Social Status +5, Creed (Protect Nation) -10 	Discipline +5, Social Status +5, Creed (Protect Nation) -10
Traits 	3 	Discipline +5, Reflexes +5, Quick Draw +5, Impulsive -15 	Discipline +5, Reflexes +5, Quick Draw +5, Impulsive -15 	Discipline +5, Reflexes +5, Quick Draw +5, Impulsive -15 	Discipline +5, Reflexes +5, Quick Draw +5, Impulsive -15 	Discipline +5, Reflexes +5, Quick Draw +5, Impulsive -15
Traits 	4 	Social Status +5, Reputation +10, Reflexes +5, Creed (Protect Nation) -10, Lecherous -10 	Social Status +5, Reputation +10, Reflexes +5, Creed (Protect Nation) -10, Lecherous -10 	Social Status +5, Reputation +10, Reflexes +5, Creed (Protect Nation) -10, Lecherous -10 	Social Status +5, Reputation +10, Reflexes +5, Creed (Protect Nation) -10, Lecherous -10 	Social Status +5, Reputation +10, Reflexes +5, Creed (Protect Nation) -10, Lecherous -10
Traits 	5 	Quick Draw +10, Reflexes +10, Impulsive -5, Obsessed (Vengeance) -5, Lecherous -10 	Quick Draw +10, Reflexes +10, Impulsive -5, Obsessed (Vengeance) -5, Lecherous -10 	Quick Draw +10, Reflexes +10, Impulsive -5, Obsessed (Vengeance) -5, Lecherous -10 	Quick Draw +10, Reflexes +10, Impulsive -5, Obsessed (Vengeance) -5, Lecherous -10 	Quick Draw +10, Reflexes +10, Impulsive -5, Obsessed (Vengeance) -5, Lecherous -10
Equipment: Military Dress Uniform Outfit, Military Service Uniform Outfit, Boots, Duty (Hip) Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤151.90, TEC 1.	Equipment: Military Dress Uniform Outfit, Military Service Uniform Outfit, Boots, Duty (Hip) Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤151.90, TEC 1.	Equipment: Military Dress Uniform Outfit, Military Service Uniform Outfit, Boots, Duty (Hip) Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤151.90, TEC 1.	Equipment: Military Dress Uniform Outfit, Military Service Uniform Outfit, Boots, Duty (Hip) Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤151.90, TEC 1.	Equipment: Military Dress Uniform Outfit, Military Service Uniform Outfit, Boots, Duty (Hip) Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤151.90, TEC 1.	Equipment: Military Dress Uniform Outfit, Military Service Uniform Outfit, Boots, Duty (Hip) Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤151.90, TEC 1.	Equipment: Military Dress Uniform Outfit, Military Service Uniform Outfit, Boots, Duty (Hip) Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤151.90, TEC 1.
Notes: Characters using this archetype can be given up to Third Class armor as a free item. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item.
===Con Artist===
A common philosophy amongst most civilizations is that "there is a sucker born every minute". Con artists are unscrupulous people who take advantage of the fear and gullibility of others to gain their confidence, usually in an attempt to procure something for themselves. Most have no concern whatsoever for any feelings hurt by their ultimate and inevitable betrayal; those who do often don't stay in the business long enough to see a profit.
Con Artist
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Communications 	Negotiate 	Intimidate 	Rapport 	Translate 	Distress 	
Medicine 	Specialized Medicine 	Psychology 	Intensive Care 	Treatment 	Xenobiology 	
Command 	Security 	Inspire 	Coordination 	Guidance 	Strategy 	
Navigation 	Vehicle Piloting 	Orientation 	Stealth 	Astrogation 	Starship Piloting 	
Tactical 	Evasive Maneuvers 	Marksmanship 	Ballistics 	Targeting 	Combat Maneuvers 	
Engineering 	Mechanics 	Damage Control 	Internal Systems 	Defenses 	Faster-Than-Light Mechanics 	
Science 	Technology 	Archaeology 	Planetology 	Typhonology 	Geology 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Acumen 	Perception 	Perception 	Performance 	Performance 	Survival 	Survival
Charm 	Personality 	Personality 	Diplomacy 	Diplomacy 	Leadership 	Leadership
Intellect 	Resourcefulness 	Resourcefulness 	Cunning 	Cunning 	Knowledge 	Knowledge
Finesse 	Dexterous Maneuvers 	Dexterous Maneuvers 	Hiding and Seeking 	Hiding and Seeking 	Dodge 	Dodge
Physique 	Concentration 	Concentration 	Recuperation 	Recuperation 	Stamina 	Stamina
Power 	Brawling 	Brawling 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers 	Lifting 	Lifting
Traits 	1 	Comeliness +5, Mechanical Sense +5, Greed -5, Luck -5 	Comeliness +5, Mechanical Sense +5, Greed -5, Luck -5 	Comeliness +5, Mechanical Sense +5, Greed -5, Luck -5 	Comeliness +5, Mechanical Sense +5, Greed -5, Luck -5 	Comeliness +5, Mechanical Sense +5, Greed -5, Luck -5
Traits 	2 	Empathic Sense +5, Nerves +5, Greed -10 	Empathic Sense +5, Nerves +5, Greed -10 	Empathic Sense +5, Nerves +5, Greed -10 	Empathic Sense +5, Nerves +5, Greed -10 	Empathic Sense +5, Nerves +5, Greed -10
Traits 	3 	Comeliness +15, Greed -15 	Comeliness +15, Greed -15 	Comeliness +15, Greed -15 	Comeliness +15, Greed -15 	Comeliness +15, Greed -15
Traits 	4 	Empathic Sense +5, Mechanical Sense +5, Nerves +10, Overconfident -10, Luck -10 	Empathic Sense +5, Mechanical Sense +5, Nerves +10, Overconfident -10, Luck -10 	Empathic Sense +5, Mechanical Sense +5, Nerves +10, Overconfident -10, Luck -10 	Empathic Sense +5, Mechanical Sense +5, Nerves +10, Overconfident -10, Luck -10 	Empathic Sense +5, Mechanical Sense +5, Nerves +10, Overconfident -10, Luck -10
Traits 	5 	Comeliness +10, Empathic Sense +10, Overconfident -20 	Comeliness +10, Empathic Sense +10, Overconfident -20 	Comeliness +10, Empathic Sense +10, Overconfident -20 	Comeliness +10, Empathic Sense +10, Overconfident -20 	Comeliness +10, Empathic Sense +10, Overconfident -20
Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.
===Courtesan===
In aristocratic societies or circles one can sometimes find courtesans. Courtesans are kept mistresses of powerful noblemen, members of a royal family or perhaps even the sovereign himself. They're really high-class prostitutes, gathering fabulous wealth in exchange for their highly biological services.
Courtesan
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Communications 	Negotiate 	Rapport 	Intimidate 	Translate 	Distress 	
Command 	Security 	Inspire 	Guidance 	Coordination 	Strategy 	
Medicine 	Psychology 	Specialized Medicine 	Treatment 	Xenobiology 	Intensive Care 	
Tactical 	Evasive Maneuvers 	Marksmanship 	Ballistics 	Targeting 	Combat Maneuvers 	
Navigation 	Vehicle Piloting 	Stealth 	Orientation 	Starship Piloting 	Astrogation 	
Science 	Technology 	Typhonology 	Archaeology 	Planetology 	Geology 	
Engineering 	Damage Control 	Mechanics 	Defenses 	Internal Systems 	Faster-Than-Light Mechanics 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Charm 	Personality 	Personality 	Diplomacy 	Diplomacy 	Leadership 	Leadership
Acumen 	Performance 	Performance 	Perception 	Perception 	Survival 	Survival
Intellect 	Cunning 	Cunning 	Knowledge 	Knowledge 	Resourcefulness 	Resourcefulness
Finesse 	Hiding and Seeking 	Hiding and Seeking 	Dexterous Maneuvers 	Dexterous Maneuvers 	Dodge 	Dodge
Physique 	Stamina 	Stamina 	Concentration 	Concentration 	Recuperation 	Recuperation
Power 	Brawling 	Brawling 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers 	Lifting 	Lifting
Traits 	1 	Comeliness +5, Education +5, Bleeder -5, Allergic (Pollen) -5 	Comeliness +5, Education +5, Bleeder -5, Allergic (Pollen) -5 	Comeliness +5, Education +5, Bleeder -5, Allergic (Pollen) -5 	Comeliness +5, Education +5, Bleeder -5, Allergic (Pollen) -5 	Comeliness +5, Education +5, Bleeder -5, Allergic (Pollen) -5
Traits 	2 	Contacts +10, Bleeder -5, Social Status -5 	Contacts +10, Bleeder -5, Social Status -5 	Contacts +10, Bleeder -5, Social Status -5 	Contacts +10, Bleeder -5, Social Status -5 	Contacts +10, Bleeder -5, Social Status -5
Traits 	3 	Comeliness +15, Addiction (Painkillers) -15 	Comeliness +15, Addiction (Painkillers) -15 	Comeliness +15, Addiction (Painkillers) -15 	Comeliness +15, Addiction (Painkillers) -15 	Comeliness +15, Addiction (Painkillers) -15
Traits 	4 	Contacts +10, Education +5, Reflexes +5, Bleeder -10, Allergic (Shelled Lifeforms) -10 	Contacts +10, Education +5, Reflexes +5, Bleeder -10, Allergic (Shelled Lifeforms) -10 	Contacts +10, Education +5, Reflexes +5, Bleeder -10, Allergic (Shelled Lifeforms) -10 	Contacts +10, Education +5, Reflexes +5, Bleeder -10, Allergic (Shelled Lifeforms) -10 	Contacts +10, Education +5, Reflexes +5, Bleeder -10, Allergic (Shelled Lifeforms) -10
Traits 	5 	Comeliness +10, Reflexes +10, Allergic (Pollen) -5, Addiction (Hallucinogens) -10, Social Status -5 	Comeliness +10, Reflexes +10, Allergic (Pollen) -5, Addiction (Hallucinogens) -10, Social Status -5 	Comeliness +10, Reflexes +10, Allergic (Pollen) -5, Addiction (Hallucinogens) -10, Social Status -5 	Comeliness +10, Reflexes +10, Allergic (Pollen) -5, Addiction (Hallucinogens) -10, Social Status -5 	Comeliness +10, Reflexes +10, Allergic (Pollen) -5, Addiction (Hallucinogens) -10, Social Status -5
Equipment: Civilian Formal Dress Outfit, Shoes, Pocket Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤105.00, TEC 1.	Equipment: Civilian Formal Dress Outfit, Shoes, Pocket Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤105.00, TEC 1.	Equipment: Civilian Formal Dress Outfit, Shoes, Pocket Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤105.00, TEC 1.	Equipment: Civilian Formal Dress Outfit, Shoes, Pocket Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤105.00, TEC 1.	Equipment: Civilian Formal Dress Outfit, Shoes, Pocket Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤105.00, TEC 1.	Equipment: Civilian Formal Dress Outfit, Shoes, Pocket Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤105.00, TEC 1.	Equipment: Civilian Formal Dress Outfit, Shoes, Pocket Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤105.00, TEC 1.
Notes: Characters using this archetype may roll 4d5 for starting money. 	Notes: Characters using this archetype may roll 4d5 for starting money. 	Notes: Characters using this archetype may roll 4d5 for starting money. 	Notes: Characters using this archetype may roll 4d5 for starting money. 	Notes: Characters using this archetype may roll 4d5 for starting money. 	Notes: Characters using this archetype may roll 4d5 for starting money. 	Notes: Characters using this archetype may roll 4d5 for starting money.
===Crime Lord===
Crime takes on many forms in all societies. While most crimes are acts of passion committed by individuals, there are those out there who would use criminal means to gather wealth and power for themselves. The Crime Lord, though almost never referred to by that title, is the head of an organization dedicated to such a purpose.
Crime Lord
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Communications 	Intimidate 	Negotiate 	Rapport 	Distress 	Translate 	
Tactical 	Combat Maneuvers 	Marksmanship 	Ballistics 	Targeting 	Evasive Maneuvers 	
Navigation 	Stealth 	Vehicle Piloting 	Orientation 	Astrogation 	Starship Piloting 	
Command 	Security 	Coordination 	Guidance 	Strategy 	Inspire 	
Science 	Technology 	Archaeology 	Typhonology 	Geology 	Planetology 	
Engineering 	Internal Systems 	Damage Control 	Defenses 	Mechanics 	Faster-Than-Light Mechanics 	
Medicine 	Psychology 	Specialized Medicine 	Xenobiology 	Intensive Care 	Treatment 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Intellect 	Cunning 	Cunning 	Knowledge 	Knowledge 	Resourcefulness 	Resourcefulness
Charm 	Personality 	Personality 	Leadership 	Leadership 	Diplomacy 	Diplomacy
Finesse 	Dexterous Maneuvers 	Dexterous Maneuvers 	Hiding and Seeking 	Hiding and Seeking 	Dodge 	Dodge
Physique 	Concentration 	Concentration 	Recuperation 	Recuperation 	Stamina 	Stamina
Power 	Brawling 	Brawling 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers 	Lifting 	Lifting
Acumen 	Performance 	Performance 	Perception 	Perception 	Survival 	Survival
Traits 	1 	Discipline +5, Temper -5 	Discipline +5, Temper -5 	Discipline +5, Temper -5 	Discipline +5, Temper -5 	Discipline +5, Temper -5
Traits 	2 	Memory +10, Greed -5, Tightwad -5 	Memory +10, Greed -5, Tightwad -5 	Memory +10, Greed -5, Tightwad -5 	Memory +10, Greed -5, Tightwad -5 	Memory +10, Greed -5, Tightwad -5
Traits 	3 	Contacts +15, Temper -15 	Contacts +15, Temper -15 	Contacts +15, Temper -15 	Contacts +15, Temper -15 	Contacts +15, Temper -15
Traits 	4 	Discipline +20, Temper -10, Tightwad -10 	Discipline +20, Temper -10, Tightwad -10 	Discipline +20, Temper -10, Tightwad -10 	Discipline +20, Temper -10, Tightwad -10 	Discipline +20, Temper -10, Tightwad -10
Traits 	5 	Contacts +10, Memory +10, Greed -20 	Contacts +10, Memory +10, Greed -20 	Contacts +10, Memory +10, Greed -20 	Contacts +10, Memory +10, Greed -20 	Contacts +10, Memory +10, Greed -20
Equipment: Civilian Formal Dress Outfit, Shoes, Trowser Holster, Back Holster, Wallet, Deluxe Chronometer. Cost: ¤113.80, TEC 1.	Equipment: Civilian Formal Dress Outfit, Shoes, Trowser Holster, Back Holster, Wallet, Deluxe Chronometer. Cost: ¤113.80, TEC 1.	Equipment: Civilian Formal Dress Outfit, Shoes, Trowser Holster, Back Holster, Wallet, Deluxe Chronometer. Cost: ¤113.80, TEC 1.	Equipment: Civilian Formal Dress Outfit, Shoes, Trowser Holster, Back Holster, Wallet, Deluxe Chronometer. Cost: ¤113.80, TEC 1.	Equipment: Civilian Formal Dress Outfit, Shoes, Trowser Holster, Back Holster, Wallet, Deluxe Chronometer. Cost: ¤113.80, TEC 1.	Equipment: Civilian Formal Dress Outfit, Shoes, Trowser Holster, Back Holster, Wallet, Deluxe Chronometer. Cost: ¤113.80, TEC 1.	Equipment: Civilian Formal Dress Outfit, Shoes, Trowser Holster, Back Holster, Wallet, Deluxe Chronometer. Cost: ¤113.80, TEC 1.
Notes: Characters using this archetype may roll 5d5 for starting money. 	Notes: Characters using this archetype may roll 5d5 for starting money. 	Notes: Characters using this archetype may roll 5d5 for starting money. 	Notes: Characters using this archetype may roll 5d5 for starting money. 	Notes: Characters using this archetype may roll 5d5 for starting money. 	Notes: Characters using this archetype may roll 5d5 for starting money. 	Notes: Characters using this archetype may roll 5d5 for starting money.
===Debutant===
Every society has its worthless members who don’t work because they choose not to or don't have to because their family has got so much damn money. Oftentimes these people have absolutely no understanding of how society actually functions; they're simply content to stick their olfactory organs up at it.
Debutant
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Communications 	Rapport 	Distress 	Negotiate 	Translate 	Intimidate 	
Navigation 	Astrogation 	Stealth 	Vehicle Piloting 	Orientation 	Starship Piloting 	
Tactical 	Evasive Maneuvers 	Targeting 	Marksmanship 	Ballistics 	Combat Maneuvers 	
Science 	Archaeology 	Typhonology 	Technology 	Planetology 	Geology 	
Command 	Coordination 	Inspire 	Guidance 	Security 	Strategy 	
Medicine 	Psychology 	Specialized Medicine 	Treatment 	Xenobiology 	Intensive Care 	
Engineering 	Damage Control 	Defenses 	Internal Systems 	Mechanics 	Faster-Than-Light Mechanics 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Acumen 	Performance 	Performance 	Perception 	Perception 	Survival 	Survival
Intellect 	Cunning 	Cunning 	Resourcefulness 	Resourcefulness 	Knowledge 	Knowledge
Charm 	Diplomacy 	Diplomacy 	Leadership 	Leadership 	Personality 	Personality
Finesse 	Dexterous Maneuvers 	Dexterous Maneuvers 	Hiding and Seeking 	Hiding and Seeking 	Dodge 	Dodge
Physique 	Recuperation 	Recuperation 	Stamina 	Stamina 	Concentration 	Concentration
Power 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers 	Brawling 	Brawling 	Lifting 	Lifting
Traits 	1 	Comeliness +5, Intolerant (Lower Classes) -5 	Comeliness +5, Intolerant (Lower Classes) -5 	Comeliness +5, Intolerant (Lower Classes) -5 	Comeliness +5, Intolerant (Lower Classes) -5 	Comeliness +5, Intolerant (Lower Classes) -5
Traits 	2 	Education +5, Memory +5, Jealous (Other Debutants) -10 	Education +5, Memory +5, Jealous (Other Debutants) -10 	Education +5, Memory +5, Jealous (Other Debutants) -10 	Education +5, Memory +5, Jealous (Other Debutants) -10 	Education +5, Memory +5, Jealous (Other Debutants) -10
Traits 	3 	Wealth +10, Education +5, Intolerant (Lower Classes) -15 	Wealth +10, Education +5, Intolerant (Lower Classes) -15 	Wealth +10, Education +5, Intolerant (Lower Classes) -15 	Wealth +10, Education +5, Intolerant (Lower Classes) -15 	Wealth +10, Education +5, Intolerant (Lower Classes) -15
Traits 	4 	Wealth +20, Intolerant (Lower Classes) -10, Discipline -5, Lecherous -5 	Wealth +20, Intolerant (Lower Classes) -10, Discipline -5, Lecherous -5 	Wealth +20, Intolerant (Lower Classes) -10, Discipline -5, Lecherous -5 	Wealth +20, Intolerant (Lower Classes) -10, Discipline -5, Lecherous -5 	Wealth +20, Intolerant (Lower Classes) -10, Discipline -5, Lecherous -5
Traits 	5 	Comeliness +10, Memory +5, Discipline -5, Lecherous -5, Jealous (Other Debutants) -5 	Comeliness +10, Memory +5, Discipline -5, Lecherous -5, Jealous (Other Debutants) -5 	Comeliness +10, Memory +5, Discipline -5, Lecherous -5, Jealous (Other Debutants) -5 	Comeliness +10, Memory +5, Discipline -5, Lecherous -5, Jealous (Other Debutants) -5 	Comeliness +10, Memory +5, Discipline -5, Lecherous -5, Jealous (Other Debutants) -5
Equipment: Civilian Formal Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤100.80, TEC 1.	Equipment: Civilian Formal Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤100.80, TEC 1.	Equipment: Civilian Formal Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤100.80, TEC 1.	Equipment: Civilian Formal Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤100.80, TEC 1.	Equipment: Civilian Formal Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤100.80, TEC 1.	Equipment: Civilian Formal Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤100.80, TEC 1.	Equipment: Civilian Formal Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤100.80, TEC 1.
Notes: Characters using this archetype may roll 7d5 for starting money. 	Notes: Characters using this archetype may roll 7d5 for starting money. 	Notes: Characters using this archetype may roll 7d5 for starting money. 	Notes: Characters using this archetype may roll 7d5 for starting money. 	Notes: Characters using this archetype may roll 7d5 for starting money. 	Notes: Characters using this archetype may roll 7d5 for starting money. 	Notes: Characters using this archetype may roll 7d5 for starting money.
===Deckhand===
Most professions require some folks to perform the back-breaking manual labor. For nautical professions (and by extension any starfaring professions in those societies that have them), those jobs are reserved for deckhands. They can best be thought of as skilled laborers with particular emphasis on the technical and mechanical aspects of their jobs.
Deckhand
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Engineering 	Damage Control 	Mechanics 	Defenses 	Internal Systems 	Faster-Than-Light Mechanics 	
Science 	Technology 	Geology 	Archaeology 	Typhonology 	Planetology 	
Medicine 	Intensive Care 	Xenobiology 	Specialized Medicine 	Psychology 	Treatment 	
Tactical 	Marksmanship 	Ballistics 	Targeting 	Evasive Maneuvers 	Combat Maneuvers 	
Navigation 	Vehicle Piloting 	Orientation 	Starship Piloting 	Astrogation 	Stealth 	
Communications 	Rapport 	Intimidate 	Translate 	Distress 	Negotiate 	
Command 	Coordination 	Guidance 	Security 	Inspire 	Strategy 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Power 	Lifting 	Lifting 	Brawling 	Brawling 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers
Physique 	Concentration 	Concentration 	Stamina 	Stamina 	Recuperation 	Recuperation
Charm 	Personality 	Personality 	Leadership 	Leadership 	Diplomacy 	Diplomacy
Intellect 	Knowledge 	Knowledge 	Resourcefulness 	Resourcefulness 	Cunning 	Cunning
Finesse 	Dexterous Maneuvers 	Dexterous Maneuvers 	Hiding and Seeking 	Hiding and Seeking 	Dodge 	Dodge
Acumen 	Perception 	Perception 	Performance 	Performance 	Survival 	Survival
Traits 	1 	Discipline +5, Creed (Ship) -5 	Discipline +5, Creed (Ship) -5 	Discipline +5, Creed (Ship) -5 	Discipline +5, Creed (Ship) -5 	Discipline +5, Creed (Ship) -5
Traits 	2 	Reflexes +5, Ambidexterity +5, Nerves -10 	Reflexes +5, Ambidexterity +5, Nerves -10 	Reflexes +5, Ambidexterity +5, Nerves -10 	Reflexes +5, Ambidexterity +5, Nerves -10 	Reflexes +5, Ambidexterity +5, Nerves -10
Traits 	3 	Mechanical Sense +15, Health -15 	Mechanical Sense +15, Health -15 	Mechanical Sense +15, Health -15 	Mechanical Sense +15, Health -15 	Mechanical Sense +15, Health -15
Traits 	4 	Discipline +5, Reflexes +5, Mechanical Sense +10, Nerves -10, Health -10 	Discipline +5, Reflexes +5, Mechanical Sense +10, Nerves -10, Health -10 	Discipline +5, Reflexes +5, Mechanical Sense +10, Nerves -10, Health -10 	Discipline +5, Reflexes +5, Mechanical Sense +10, Nerves -10, Health -10 	Discipline +5, Reflexes +5, Mechanical Sense +10, Nerves -10, Health -10
Traits 	5 	Discipline +5, Reflexes +5, Ambidexterity +5, Creed (Ship) -15 	Discipline +5, Reflexes +5, Ambidexterity +5, Creed (Ship) -15 	Discipline +5, Reflexes +5, Ambidexterity +5, Creed (Ship) -15 	Discipline +5, Reflexes +5, Ambidexterity +5, Creed (Ship) -15 	Discipline +5, Reflexes +5, Ambidexterity +5, Creed (Ship) -15
Equipment: Military Service Uniform Outfit, Military Working Uniform Outfit, Boots, Wallet, Debit Chit. Cost: ¤68.75, TEC 1.	Equipment: Military Service Uniform Outfit, Military Working Uniform Outfit, Boots, Wallet, Debit Chit. Cost: ¤68.75, TEC 1.	Equipment: Military Service Uniform Outfit, Military Working Uniform Outfit, Boots, Wallet, Debit Chit. Cost: ¤68.75, TEC 1.	Equipment: Military Service Uniform Outfit, Military Working Uniform Outfit, Boots, Wallet, Debit Chit. Cost: ¤68.75, TEC 1.	Equipment: Military Service Uniform Outfit, Military Working Uniform Outfit, Boots, Wallet, Debit Chit. Cost: ¤68.75, TEC 1.	Equipment: Military Service Uniform Outfit, Military Working Uniform Outfit, Boots, Wallet, Debit Chit. Cost: ¤68.75, TEC 1.	Equipment: Military Service Uniform Outfit, Military Working Uniform Outfit, Boots, Wallet, Debit Chit. Cost: ¤68.75, TEC 1.
===Diplomat===
Diplomats are people who are accredited to officially represent a government or organization in its relations with other entities. They therefore perform a vital political role in society by making sure things go the way their head of state wants them to go.
Diplomat
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Communications 	Negotiate 	Rapport 	Translate 	Intimidate 	Distress 	
Command 	Inspire 	Guidance 	Coordination 	Strategy 	Security 	
Medicine 	Psychology 	Specialized Medicine 	Intensive Care 	Treatment 	Xenobiology 	
Science 	Technology 	Archaeology 	Typhonology 	Planetology 	Geology 	
Navigation 	Vehicle Piloting 	Orientation 	Stealth 	Starship Piloting 	Astrogation 	
Tactical 	Evasive Maneuvers 	Marksmanship 	Targeting 	Ballistics 	Combat Maneuvers 	
Engineering 	Internal Systems 	Defenses 	Damage Control 	Mechanics 	Faster-Than-Light Mechanics 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Charm 	Diplomacy 	Diplomacy 	Leadership 	Leadership 	Personality 	Personality
Intellect 	Knowledge 	Knowledge 	Cunning 	Cunning 	Resourcefulness 	Resourcefulness
Acumen 	Perception 	Perception 	Performance 	Performance 	Survival 	Survival
Finesse 	Dexterous Maneuvers 	Dexterous Maneuvers 	Hiding and Seeking 	Hiding and Seeking 	Dodge 	Dodge
Physique 	Concentration 	Concentration 	Stamina 	Stamina 	Recuperation 	Recuperation
Power 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers 	Lifting 	Lifting 	Brawling 	Brawling
Traits 	1 	Contacts +5, Nerves -5 	Contacts +5, Nerves -5 	Contacts +5, Nerves -5 	Contacts +5, Nerves -5 	Contacts +5, Nerves -5
Traits 	2 	Social Status +10, Phobic (Arachnids) -5, Bleeder -5 	Social Status +10, Phobic (Arachnids) -5, Bleeder -5 	Social Status +10, Phobic (Arachnids) -5, Bleeder -5 	Social Status +10, Phobic (Arachnids) -5, Bleeder -5 	Social Status +10, Phobic (Arachnids) -5, Bleeder -5
Traits 	3 	Linguistic Sense +5, Social Status +5, Reputation +5, Nerves -15 	Linguistic Sense +5, Social Status +5, Reputation +5, Nerves -15 	Linguistic Sense +5, Social Status +5, Reputation +5, Nerves -15 	Linguistic Sense +5, Social Status +5, Reputation +5, Nerves -15 	Linguistic Sense +5, Social Status +5, Reputation +5, Nerves -15
Traits 	4 	Contacts +20, Nerves -5, Phobic (Arachnids) -10, Addiction (Stimulants) -5 	Contacts +20, Nerves -5, Phobic (Arachnids) -10, Addiction (Stimulants) -5 	Contacts +20, Nerves -5, Phobic (Arachnids) -10, Addiction (Stimulants) -5 	Contacts +20, Nerves -5, Phobic (Arachnids) -10, Addiction (Stimulants) -5 	Contacts +20, Nerves -5, Phobic (Arachnids) -10, Addiction (Stimulants) -5
Traits 	5 	Linguistic Sense +10, Reputation +5, Phobic (Reptilians) -5, Addiction (Hallucinogens) -5, Bleeder -5	Linguistic Sense +10, Reputation +5, Phobic (Reptilians) -5, Addiction (Hallucinogens) -5, Bleeder -5	Linguistic Sense +10, Reputation +5, Phobic (Reptilians) -5, Addiction (Hallucinogens) -5, Bleeder -5	Linguistic Sense +10, Reputation +5, Phobic (Reptilians) -5, Addiction (Hallucinogens) -5, Bleeder -5	Linguistic Sense +10, Reputation +5, Phobic (Reptilians) -5, Addiction (Hallucinogens) -5, Bleeder -5
Equipment: Civilian Formal Dress Outfit, Shoes, Wallet, Debit Chit. Cost: ¤75.00, TEC 1.	Equipment: Civilian Formal Dress Outfit, Shoes, Wallet, Debit Chit. Cost: ¤75.00, TEC 1.	Equipment: Civilian Formal Dress Outfit, Shoes, Wallet, Debit Chit. Cost: ¤75.00, TEC 1. 	Equipment: Civilian Formal Dress Outfit, Shoes, Wallet, Debit Chit. Cost: ¤75.00, TEC 1. 	Equipment: Civilian Formal Dress Outfit, Shoes, Wallet, Debit Chit. Cost: ¤75.00, TEC 1. 	Equipment: Civilian Formal Dress Outfit, Shoes, Wallet, Debit Chit. Cost: ¤75.00, TEC 1. 	Equipment: Civilian Formal Dress Outfit, Shoes, Wallet, Debit Chit. Cost: ¤75.00, TEC 1.
===Doctor===
Doctors are individuals who spent far too much time in their society's higher seats of learning with the goal of making as much money as possible. With this goal in mind, doctors have been highly educated in the medicinal disciplines and possess the highest degree of knowledge and skill possible when it comes to their application. Ostensibly.
Doctor
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Medicine 	Intensive Care 	Specialized Medicine 	Xenobiology 	Treatment 	Psychology 	
Science 	Technology 	Planetology 	Archaeology 	Geology 	Typhonology 	
Communications 	Rapport 	Distress 	Intimidate 	Translate 	Negotiate 	
Command 	Guidance 	Coordination 	Inspire 	Strategy 	Security 	
Engineering 	Internal Systems 	Mechanics 	Faster-Than-Light Mechanics 	Damage Control 	Defenses 	
Navigation 	Vehicle Piloting 	Orientation 	Stealth 	Astrogation 	Starship Piloting 	
Tactical 	Evasive Maneuvers 	Marksmanship 	Targeting 	Ballistics 	Combat Maneuvers 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Intellect 	Knowledge 	Knowledge 	Cunning 	Cunning 	Resourcefulness 	Resourcefulness
Acumen 	Perception 	Perception 	Performance 	Performance 	Survival 	Survival
Finesse 	Dexterous Maneuvers 	Dexterous Maneuvers 	Hiding and Seeking 	Hiding and Seeking 	Dodge 	Dodge
Physique 	Concentration 	Concentration 	Stamina 	Stamina 	Recuperation 	Recuperation
Charm 	Personality 	Personality 	Diplomacy 	Diplomacy 	Leadership 	Leadership
Power 	Lifting 	Lifting 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers 	Brawling 	Brawling
Traits 	1 	Education +5, Discipline +5, Creed (No Harm) -5, Addiction (Stimulants) -5 	Education +5, Discipline +5, Creed (No Harm) -5, Addiction (Stimulants) -5 	Education +5, Discipline +5, Creed (No Harm) -5, Addiction (Stimulants) -5 	Education +5, Discipline +5, Creed (No Harm) -5, Addiction (Stimulants) -5 	Education +5, Discipline +5, Creed (No Harm) -5, Addiction (Stimulants) -5
Traits 	2 	Discipline +5, Nerves +5, Honest -10 	Discipline +5, Nerves +5, Honest -10 	Discipline +5, Nerves +5, Honest -10 	Discipline +5, Nerves +5, Honest -10 	Discipline +5, Nerves +5, Honest -10
Traits 	3 	Education +10, Empathic Sense +5, Overconfident -15 	Education +10, Empathic Sense +5, Overconfident -15 	Education +10, Empathic Sense +5, Overconfident -15 	Education +10, Empathic Sense +5, Overconfident -15 	Education +10, Empathic Sense +5, Overconfident -15
Traits 	4 	Empathic Sense +20, Honest -10, Overconfident -5, Addiction (Painkillers) -5 	Empathic Sense +20, Honest -10, Overconfident -5, Addiction (Painkillers) -5 	Empathic Sense +20, Honest -10, Overconfident -5, Addiction (Painkillers) -5 	Empathic Sense +20, Honest -10, Overconfident -5, Addiction (Painkillers) -5 	Empathic Sense +20, Honest -10, Overconfident -5, Addiction (Painkillers) -5
Traits 	5 	Education +10, Nerves +5, Creed (No Harm) -15 	Education +10, Nerves +5, Creed (No Harm) -15 	Education +10, Nerves +5, Creed (No Harm) -15 	Education +10, Nerves +5, Creed (No Harm) -15 	Education +10, Nerves +5, Creed (No Harm) -15
Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.
Notes: Characters using this archetype may roll 5d5 for starting money. 	Notes: Characters using this archetype may roll 5d5 for starting money. 	Notes: Characters using this archetype may roll 5d5 for starting money. 	Notes: Characters using this archetype may roll 5d5 for starting money. 	Notes: Characters using this archetype may roll 5d5 for starting money. 	Notes: Characters using this archetype may roll 5d5 for starting money. 	Notes: Characters using this archetype may roll 5d5 for starting money.
===Drunkard===
Drunkards are unique individuals that spend their free time converting their hard earned cash into intoxicating beverages, which they then use to poison themselves to a point of near death, usually also at the cost of any meaningful relationships with family and friends. They may be skilled at what they do for a living, but they're largely good for nothing after hours.
Drunkard
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Navigation 	Vehicle Piloting 	Stealth 	Orientation 	Starship Piloting 	Astrogation 	
Communications 	Intimidate 	Negotiate 	Distress 	Rapport 	Translate 	
Tactical 	Evasive Maneuvers 	Targeting 	Combat Maneuvers 	Marksmanship 	Ballistics 	
Engineering 	Internal Systems 	Damage Control 	Mechanics 	Defenses 	Faster-Than-Light Mechanics 	
Medicine 	Specialized Medicine 	Xenobiology 	Psychology 	Treatment 	Intensive Care 	
Science 	Geology 	Archaeology 	Planetology 	Typhonology 	Technology 	
Command 	Guidance 	Strategy 	Security 	Inspire 	Coordination 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Physique 	Stamina 	Stamina 	Recuperation 	Recuperation 	Concentration 	Concentration
Power 	Brawling 	Brawling 	Lifting 	Lifting 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers
Charm 	Personality 	Personality 	Leadership 	Leadership 	Diplomacy 	Diplomacy
Intellect 	Knowledge 	Knowledge 	Cunning 	Cunning 	Resourcefulness 	Resourcefulness
Finesse 	Hiding and Seeking 	Hiding and Seeking 	Dexterous Maneuvers 	Dexterous Maneuvers 	Dodge 	Dodge
Acumen 	Perception 	Perception 	Performance 	Performance 	Survival 	Survival
Traits 	1 	Luck +5, Navigational Sense +5, Addiction (Alcohol) -5, Crude -5 	Luck +5, Navigational Sense +5, Addiction (Alcohol) -5, Crude -5 	Luck +5, Navigational Sense +5, Addiction (Alcohol) -5, Crude -5 	Luck +5, Navigational Sense +5, Addiction (Alcohol) -5, Crude -5 	Luck +5, Navigational Sense +5, Addiction (Alcohol) -5, Crude -5
Traits 	2 	Navigational Sense +10, Crude -5, Lecherous -5 	Navigational Sense +10, Crude -5, Lecherous -5 	Navigational Sense +10, Crude -5, Lecherous -5 	Navigational Sense +10, Crude -5, Lecherous -5 	Navigational Sense +10, Crude -5, Lecherous -5
Traits 	3 	Luck +10, Contacts +5, Addiction (Alcohol) -15 	Luck +10, Contacts +5, Addiction (Alcohol) -15 	Luck +10, Contacts +5, Addiction (Alcohol) -15 	Luck +10, Contacts +5, Addiction (Alcohol) -15 	Luck +10, Contacts +5, Addiction (Alcohol) -15
Traits 	4 	Luck +20, Crude -10, Temper -10 	Luck +20, Crude -10, Temper -10 	Luck +20, Crude -10, Temper -10 	Luck +20, Crude -10, Temper -10 	Luck +20, Crude -10, Temper -10
Traits 	5 	Navigational Sense +10, Contacts +10, Addiction (Alcohol) -10, Temper -5, Lecherous -5 	Navigational Sense +10, Contacts +10, Addiction (Alcohol) -10, Temper -5, Lecherous -5 	Navigational Sense +10, Contacts +10, Addiction (Alcohol) -10, Temper -5, Lecherous -5 	Navigational Sense +10, Contacts +10, Addiction (Alcohol) -10, Temper -5, Lecherous -5 	Navigational Sense +10, Contacts +10, Addiction (Alcohol) -10, Temper -5, Lecherous -5
Equipment: Civilian Street Casual Outfit, Shoes, Wallet, Debit Chit. Cost: ¤19.75, TEC 1.	Equipment: Civilian Street Casual Outfit, Shoes, Wallet, Debit Chit. Cost: ¤19.75, TEC 1.	Equipment: Civilian Street Casual Outfit, Shoes, Wallet, Debit Chit. Cost: ¤19.75, TEC 1.	Equipment: Civilian Street Casual Outfit, Shoes, Wallet, Debit Chit. Cost: ¤19.75, TEC 1.	Equipment: Civilian Street Casual Outfit, Shoes, Wallet, Debit Chit. Cost: ¤19.75, TEC 1.	Equipment: Civilian Street Casual Outfit, Shoes, Wallet, Debit Chit. Cost: ¤19.75, TEC 1.	Equipment: Civilian Street Casual Outfit, Shoes, Wallet, Debit Chit. Cost: ¤19.75, TEC 1.
===Engineer===
Engineers are individuals who devote themselves to finding technical solutions to physical problems. In Starfaring Age societies, engineers are primarily in charge of maintaining a capital ship's engines and repairing any critical systems. In a sense, they are highly skilled, highly educated mechanics.
Engineer
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Engineering 	Internal Systems 	Damage Control 	Faster-Than-Light Mechanics 	Mechanics 	Defenses 	
Science 	Technology 	Geology 	Archaeology 	Planetology 	Typhonology 	
Navigation 	Vehicle Piloting 	Orientation 	Astrogation 	Starship Piloting 	Stealth 	
Command 	Inspire 	Coordination 	Guidance 	Security 	Strategy 	
Communications 	Rapport 	Intimidate 	Distress 	Negotiate 	Translate 	
Tactical 	Targeting 	Ballistics 	Combat Maneuvers 	Evasive Maneuvers 	Marksmanship 	
Medicine 	Specialized Medicine 	Xenobiology 	Intensive Care 	Psychology 	Treatment 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Intellect 	Resourcefulness 	Resourcefulness 	Knowledge 	Knowledge 	Cunning 	Cunning
Physique 	Stamina 	Stamina 	Concentration 	Concentration 	Recuperation 	Recuperation
Finesse 	Dexterous Maneuvers 	Dexterous Maneuvers 	Dodge 	Dodge 	Hiding and Seeking 	Hiding and Seeking
Charm 	Personality 	Personality 	Leadership 	Leadership 	Diplomacy 	Diplomacy
Acumen 	Perception 	Perception 	Performance 	Performance 	Survival 	Survival
Power 	Lifting 	Lifting 	Brawling 	Brawling 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers
Traits 	1 	Mechanical Sense +5, Math Expert +5, Wealth -5, Social Status -5 	Mechanical Sense +5, Math Expert +5, Wealth -5, Social Status -5 	Mechanical Sense +5, Math Expert +5, Wealth -5, Social Status -5 	Mechanical Sense +5, Math Expert +5, Wealth -5, Social Status -5 	Mechanical Sense +5, Math Expert +5, Wealth -5, Social Status -5
Traits 	2 	Education +10, Wealth -5, Luck -5 	Education +10, Wealth -5, Luck -5 	Education +10, Wealth -5, Luck -5 	Education +10, Wealth -5, Luck -5 	Education +10, Wealth -5, Luck -5
Traits 	3 	Mechanical Sense +15, Addiction (Alcohol) -15 	Mechanical Sense +15, Addiction (Alcohol) -15 	Mechanical Sense +15, Addiction (Alcohol) -15 	Mechanical Sense +15, Addiction (Alcohol) -15 	Mechanical Sense +15, Addiction (Alcohol) -15
Traits 	4 	Mechanical Sense +20, Luck -10, Social Status -10 	Mechanical Sense +20, Luck -10, Social Status -10 	Mechanical Sense +20, Luck -10, Social Status -10 	Mechanical Sense +20, Luck -10, Social Status -10 	Mechanical Sense +20, Luck -10, Social Status -10
Traits 	5 	Math Expert +10, Education +10, Addiction (Stimulants) -20 	Math Expert +10, Education +10, Addiction (Stimulants) -20 	Math Expert +10, Education +10, Addiction (Stimulants) -20 	Math Expert +10, Education +10, Addiction (Stimulants) -20 	Math Expert +10, Education +10, Addiction (Stimulants) -20
Equipment: Military Working Uniform Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Military Working Uniform Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Military Working Uniform Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Military Working Uniform Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Military Working Uniform Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Military Working Uniform Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Military Working Uniform Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.
===Entertainer===
The need to distract oneself from the humdrum routine of one's life is a constant throughout most societies. Some members of those societies take it upon themselves to make it a point to distract others; these individuals usually have one field in which they specialize, such as acting.
Entertainer
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Communications 	Negotiate 	Rapport 	Translate 	Intimidate 	Distress 	
Navigation 	Vehicle Piloting 	Stealth 	Orientation 	Astrogation 	Starship Piloting 	
Command 	Security 	Inspire 	Coordination 	Guidance 	Strategy 	
Tactical 	Evasive Maneuvers 	Marksmanship 	Ballistics 	Targeting 	Combat Maneuvers 	
Science 	Technology 	Archaeology 	Typhonology 	Planetology 	Geology 	
Medicine 	Psychology 	Specialized Medicine 	Intensive Care 	Treatment 	Xenobiology 	
Engineering 	Internal Systems 	Mechanics 	Damage Control 	Defenses 	Faster-Than-Light Mechanics 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Charm 	Diplomacy 	Diplomacy 	Personality 	Personality 	Leadership 	Leadership
Physique 	Concentration 	Concentration 	Stamina 	Stamina 	Recuperation 	Recuperation
Acumen 	Performance 	Performance 	Perception 	Perception 	Survival 	Survival
Finesse 	Dexterous Maneuvers 	Dexterous Maneuvers 	Hiding and Seeking 	Hiding and Seeking 	Dodge 	Dodge
Intellect 	Knowledge 	Knowledge 	Cunning 	Cunning 	Resourcefulness 	Resourcefulness
Power 	Lifting 	Lifting 	Brawling 	Brawling 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers
Traits 	1 	Reflexes +5, Health +5, Impulsive -5, Addiction (Hallucinogens) -5 	Reflexes +5, Health +5, Impulsive -5, Addiction (Hallucinogens) -5 	Reflexes +5, Health +5, Impulsive -5, Addiction (Hallucinogens) -5 	Reflexes +5, Health +5, Impulsive -5, Addiction (Hallucinogens) -5 	Reflexes +5, Health +5, Impulsive -5, Addiction (Hallucinogens) -5
Traits 	2 	Health +10, Impulsive -5, Lecherous -5 	Health +10, Impulsive -5, Lecherous -5 	Health +10, Impulsive -5, Lecherous -5 	Health +10, Impulsive -5, Lecherous -5 	Health +10, Impulsive -5, Lecherous -5
Traits 	3 	Reflexes +10, Contacts +5, Intolerant ("Little" People) -15 	Reflexes +10, Contacts +5, Intolerant ("Little" People) -15 	Reflexes +10, Contacts +5, Intolerant ("Little" People) -15 	Reflexes +10, Contacts +5, Intolerant ("Little" People) -15 	Reflexes +10, Contacts +5, Intolerant ("Little" People) -15
Traits 	4 	Comeliness +20, Intolerant ("Little" People) -5, Addiction (Hallucinogens) -10, Lecherous -5 	Comeliness +20, Intolerant ("Little" People) -5, Addiction (Hallucinogens) -10, Lecherous -5 	Comeliness +20, Intolerant ("Little" People) -5, Addiction (Hallucinogens) -10, Lecherous -5 	Comeliness +20, Intolerant ("Little" People) -5, Addiction (Hallucinogens) -10, Lecherous -5 	Comeliness +20, Intolerant ("Little" People) -5, Addiction (Hallucinogens) -10, Lecherous -5
Traits 	5 	Reflexes +10, Contacts +5, Comeliness +5, Impulsive -20 	Reflexes +10, Contacts +5, Comeliness +5, Impulsive -20 	Reflexes +10, Contacts +5, Comeliness +5, Impulsive -20 	Reflexes +10, Contacts +5, Comeliness +5, Impulsive -20 	Reflexes +10, Contacts +5, Comeliness +5, Impulsive -20
Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.
===Executioner===
In societies that practice capital punishment, there's gotta be a guy that throws the switch, swings the weapon or pulls the trigger. Executioners are individuals whose job is simply to kill people, albeit those whom their society has deemed unworthy to continue living in it. The job probably pays well but one can't help but wonder about the mental state of such individuals...
Executioner
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Command 	Security 	Guidance 	Coordination 	Strategy 	Inspire 	
Tactical 	Marksmanship 	Targeting 	Ballistics 	Combat Maneuvers 	Evasive Maneuvers 	
Communications 	Rapport 	Intimidate 	Distress 	Translate 	Negotiate 	
Navigation 	Orientation 	Vehicle Piloting 	Stealth 	Starship Piloting 	Astrogation 	
Science 	Geology 	Planetology 	Archaeology 	Typhonology 	Technology 	
Medicine 	Psychology 	Xenobiology 	Specialized Medicine 	Treatment 	Intensive Care 	
Engineering 	Defenses 	Internal Systems 	Damage Control 	Mechanics 	Faster-Than-Light Mechanics 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Power 	Brawling 	Brawling 	Lifting 	Lifting 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers
Finesse 	Dexterous Maneuvers 	Dexterous Maneuvers 	Dodge 	Dodge 	Hiding and Seeking 	Hiding and Seeking
Acumen 	Performance 	Performance 	Survival 	Survival 	Perception 	Perception
Physique 	Concentration 	Concentration 	Recuperation 	Recuperation 	Stamina 	Stamina
Charm 	Personality 	Personality 	Leadership 	Leadership 	Diplomacy 	Diplomacy
Intellect 	Resourcefulness 	Resourcefulness 	Knowledge 	Knowledge 	Cunning 	Cunning
Traits 	1 	Discipline +5, Nerves +5, Creed (Law) -5, Reputation -5 	Discipline +5, Nerves +5, Creed (Law) -5, Reputation -5 	Discipline +5, Nerves +5, Creed (Law) -5, Reputation -5 	Discipline +5, Nerves +5, Creed (Law) -5, Reputation -5 	Discipline +5, Nerves +5, Creed (Law) -5, Reputation -5
Traits 	2 	Reflexes +5, Quick Draw +5, Temper -10 	Reflexes +5, Quick Draw +5, Temper -10 	Reflexes +5, Quick Draw +5, Temper -10 	Reflexes +5, Quick Draw +5, Temper -10 	Reflexes +5, Quick Draw +5, Temper -10
Traits 	3 	Nerves +10, Reflexes +5, Social Status -15 	Nerves +10, Reflexes +5, Social Status -15 	Nerves +10, Reflexes +5, Social Status -15 	Nerves +10, Reflexes +5, Social Status -15 	Nerves +10, Reflexes +5, Social Status -15
Traits 	4 	Discipline +10, Reflexes +5, Quick Draw +5, Creed (Law) -10, Reputation -10 	Discipline +10, Reflexes +5, Quick Draw +5, Creed (Law) -10, Reputation -10 	Discipline +10, Reflexes +5, Quick Draw +5, Creed (Law) -10, Reputation -10 	Discipline +10, Reflexes +5, Quick Draw +5, Creed (Law) -10, Reputation -10 	Discipline +10, Reflexes +5, Quick Draw +5, Creed (Law) -10, Reputation -10
Traits 	5 	Discipline +10, Nerves +5, Social Status -5, Temper -5, Creed (Law) -5 	Discipline +10, Nerves +5, Social Status -5, Temper -5, Creed (Law) -5 	Discipline +10, Nerves +5, Social Status -5, Temper -5, Creed (Law) -5 	Discipline +10, Nerves +5, Social Status -5, Temper -5, Creed (Law) -5 	Discipline +10, Nerves +5, Social Status -5, Temper -5, Creed (Law) -5
Equipment: Military Working Uniform Outfit, Boots, Duty (Hip) Holster, Back Holster, Wallet, Debit Chit, Chronometer. Cost: ¤55.25, TEC 1.	Equipment: Military Working Uniform Outfit, Boots, Duty (Hip) Holster, Back Holster, Wallet, Debit Chit, Chronometer. Cost: ¤55.25, TEC 1.	Equipment: Military Working Uniform Outfit, Boots, Duty (Hip) Holster, Back Holster, Wallet, Debit Chit, Chronometer. Cost: ¤55.25, TEC 1.	Equipment: Military Working Uniform Outfit, Boots, Duty (Hip) Holster, Back Holster, Wallet, Debit Chit, Chronometer. Cost: ¤55.25, TEC 1.	Equipment: Military Working Uniform Outfit, Boots, Duty (Hip) Holster, Back Holster, Wallet, Debit Chit, Chronometer. Cost: ¤55.25, TEC 1.	Equipment: Military Working Uniform Outfit, Boots, Duty (Hip) Holster, Back Holster, Wallet, Debit Chit, Chronometer. Cost: ¤55.25, TEC 1.	Equipment: Military Working Uniform Outfit, Boots, Duty (Hip) Holster, Back Holster, Wallet, Debit Chit, Chronometer. Cost: ¤55.25, TEC 1.
===Farmer===
Farmers are the unsung backbone of most societies. Their job is to oversee the growth and development of edible flora, protecting it from being consumed by pests until it can be harvested for consumption. In most societies, farmers provide the bulk of whatever food is available.
Farmer
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Science 	Planetology 	Typhonology 	Archaeology 	Technology 	Geology 	
Navigation 	Orientation 	Vehicle Piloting 	Astrogation 	Stealth 	Starship Piloting 	
Tactical 	Marksmanship 	Targeting 	Ballistics 	Evasive Maneuvers 	Combat Maneuvers 	
Command 	Security 	Coordination 	Guidance 	Inspire 	Strategy 	
Engineering 	Damage Control 	Mechanics 	Defenses 	Internal Systems 	Faster-Than-Light Mechanics 	
Medicine 	Xenobiology 	Specialized Medicine 	Psychology 	Intensive Care 	Treatment 	
Communications 	Rapport 	Intimidate 	Distress 	Translate 	Negotiate 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Physique 	Stamina 	Stamina 	Concentration 	Concentration 	Recuperation 	Recuperation
Finesse 	Dodge 	Dodge 	Dexterous Maneuvers 	Dexterous Maneuvers 	Hiding and Seeking 	Hiding and Seeking
Acumen 	Survival 	Survival 	Perception 	Perception 	Performance 	Performance
Power 	Lifting 	Lifting 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers 	Brawling 	Brawling
Charm 	Personality 	Personality 	Diplomacy 	Diplomacy 	Leadership 	Leadership
Intellect 	Knowledge 	Knowledge 	Resourcefulness 	Resourcefulness 	Cunning 	Cunning
Traits 	1 	Scientific Sense +5, Health +5, Wealth -5, Nerves -5 	Scientific Sense +5, Health +5, Wealth -5, Nerves -5 	Scientific Sense +5, Health +5, Wealth -5, Nerves -5 	Scientific Sense +5, Health +5, Wealth -5, Nerves -5 	Scientific Sense +5, Health +5, Wealth -5, Nerves -5
Traits 	2 	Memory +10, Social Status -5, Education -5 	Memory +10, Social Status -5, Education -5 	Memory +10, Social Status -5, Education -5 	Memory +10, Social Status -5, Education -5 	Memory +10, Social Status -5, Education -5
Traits 	3 	Scientific Sense +15, Wealth -15 	Scientific Sense +15, Wealth -15 	Scientific Sense +15, Wealth -15 	Scientific Sense +15, Wealth -15 	Scientific Sense +15, Wealth -15
Traits 	4 	Scientific Sense +20, Nerves -5, Social Status -5, Education -10 	Scientific Sense +20, Nerves -5, Social Status -5, Education -10 	Scientific Sense +20, Nerves -5, Social Status -5, Education -10 	Scientific Sense +20, Nerves -5, Social Status -5, Education -10 	Scientific Sense +20, Nerves -5, Social Status -5, Education -10
Traits 	5 	Health +10, Memory +10, Wealth -20 	Health +10, Memory +10, Wealth -20 	Health +10, Memory +10, Wealth -20 	Health +10, Memory +10, Wealth -20 	Health +10, Memory +10, Wealth -20
Equipment: Civilian Street Casual Outfit, Boots, Wallet, Chronometer. Cost: ¤22.25, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Wallet, Chronometer. Cost: ¤22.25, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Wallet, Chronometer. Cost: ¤22.25, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Wallet, Chronometer. Cost: ¤22.25, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Wallet, Chronometer. Cost: ¤22.25, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Wallet, Chronometer. Cost: ¤22.25, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Wallet, Chronometer. Cost: ¤22.25, TEC 1.
Notes: Characters using this archetype may roll 2d5 for starting money. 	Notes: Characters using this archetype may roll 2d5 for starting money. 	Notes: Characters using this archetype may roll 2d5 for starting money. 	Notes: Characters using this archetype may roll 2d5 for starting money. 	Notes: Characters using this archetype may roll 2d5 for starting money. 	Notes: Characters using this archetype may roll 2d5 for starting money. 	Notes: Characters using this archetype may roll 2d5 for starting money.
===Fence===
Certain criminals make a living by stealing valuable objects from other people; once they're obtained, it only remains to try and convert the item into cold, hard cash. Fences are unscrupulous businessmen whose job it is to find buyers for the stolen merchandise, usually making a little money for themselves in the transaction.
Fence
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Communications 	Negotiate 	Rapport 	Intimidate 	Distress 	Translate 	
Science 	Technology 	Archaeology 	Typhonology 	Planetology 	Geology 	
Navigation 	Stealth 	Vehicle Piloting 	Orientation 	Astrogation 	Starship Piloting 	
Tactical 	Evasive Maneuvers 	Targeting 	Marksmanship 	Ballistics 	Combat Maneuvers 	
Engineering 	Internal Systems 	Damage Control 	Mechanics 	Defenses 	Faster-Than-Light Mechanics 	
Command 	Coordination 	Security 	Guidance 	Strategy 	Inspire 	
Medicine 	Psychology 	Specialized Medicine 	Xenobiology 	Intensive Care 	Treatment 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Intellect 	Cunning 	Cunning 	Knowledge 	Knowledge 	Resourcefulness 	Resourcefulness
Charm 	Personality 	Personality 	Diplomacy 	Diplomacy 	Leadership 	Leadership
Acumen 	Perception 	Perception 	Performance 	Performance 	Survival 	Survival
Finesse 	Hiding and Seeking 	Hiding and Seeking 	Dexterous Maneuvers 	Dexterous Maneuvers 	Dodge 	Dodge
Physique 	Concentration 	Concentration 	Recuperation 	Recuperation 	Stamina 	Stamina
Power 	Brawling 	Brawling 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers 	Lifting 	Lifting
Traits 	1 	Contacts +5, Luck +5, Reputation -5, Social Status -5 	Contacts +5, Luck +5, Reputation -5, Social Status -5 	Contacts +5, Luck +5, Reputation -5, Social Status -5 	Contacts +5, Luck +5, Reputation -5, Social Status -5 	Contacts +5, Luck +5, Reputation -5, Social Status -5
Traits 	2 	Memory +10, Reputation -5, Social Status -5 	Memory +10, Reputation -5, Social Status -5 	Memory +10, Reputation -5, Social Status -5 	Memory +10, Reputation -5, Social Status -5 	Memory +10, Reputation -5, Social Status -5
Traits 	3 	Luck +15, Math Expert +10, Greed -15 	Luck +15, Math Expert +10, Greed -15 	Luck +15, Math Expert +10, Greed -15 	Luck +15, Math Expert +10, Greed -15 	Luck +15, Math Expert +10, Greed -15
Traits 	4 	Contacts +20, Reputation -5, Greed -10, Tightwad -5 	Contacts +20, Reputation -5, Greed -10, Tightwad -5 	Contacts +20, Reputation -5, Greed -10, Tightwad -5 	Contacts +20, Reputation -5, Greed -10, Tightwad -5 	Contacts +20, Reputation -5, Greed -10, Tightwad -5
Traits 	5 	Memory +10, Math Expert +5, Tightwad -15 	Memory +10, Math Expert +5, Tightwad -15 	Memory +10, Math Expert +5, Tightwad -15 	Memory +10, Math Expert +5, Tightwad -15 	Memory +10, Math Expert +5, Tightwad -15
Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.
===Fisherman===
Some societies have developed on worlds with a large hydrospheric coverage and a high biodensity. These societies often send out individuals on seaworthy craft to gather certain lifeforms native to the hydrosphere as a source of food. The money for the work is good, which is fortunate considering the high level of personal risk involved.
Fisherman
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Science 	Planetology 	Typhonology 	Technology 	Geology 	Archaeology 	
Navigation 	Vehicle Piloting 	Orientation 	Stealth 	Astrogation 	Starship Piloting 	
Command 	Security 	Coordination 	Strategy 	Guidance 	Inspire 	
Engineering 	Damage Control 	Mechanics 	Internal Systems 	Defenses 	Faster-Than-Light Mechanics 	
Tactical 	Targeting 	Marksmanship 	Combat Maneuvers 	Evasive Maneuvers 	Ballistics 	
Medicine 	Specialized Medicine 	Intensive Care 	Psychology 	Xenobiology 	Treatment 	
Communications 	Intimidate 	Distress 	Rapport 	Negotiate 	Translate 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Physique 	Stamina 	Stamina 	Concentration 	Concentration 	Recuperation 	Recuperation
Acumen 	Survival 	Survival 	Performance 	Performance 	Perception 	Perception
Power 	Lifting 	Lifting 	Brawling 	Brawling 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers
Finesse 	Dexterous Maneuvers 	Dexterous Maneuvers 	Hiding and Seeking 	Hiding and Seeking 	Dodge 	Dodge
Intellect 	Knowledge 	Knowledge 	Cunning 	Cunning 	Resourcefulness 	Resourcefulness
Charm 	Personality 	Personality 	Diplomacy 	Diplomacy 	Leadership 	Leadership
Traits 	1 	Scientific Sense +5, Wealth -5 	Scientific Sense +5, Wealth -5 	Scientific Sense +5, Wealth -5 	Scientific Sense +5, Wealth -5 	Scientific Sense +5, Wealth -5
Traits 	2 	Luck +10, Education -5, Health -5 	Luck +10, Education -5, Health -5 	Luck +10, Education -5, Health -5 	Luck +10, Education -5, Health -5 	Luck +10, Education -5, Health -5
Traits 	3 	Memory +15, Wealth -15 	Memory +15, Wealth -15 	Memory +15, Wealth -15 	Memory +15, Wealth -15 	Memory +15, Wealth -15
Traits 	4 	Scientific Sense +20, Nerves -5, Education -10, Health -5 	Scientific Sense +20, Nerves -5, Education -10, Health -5 	Scientific Sense +20, Nerves -5, Education -10, Health -5 	Scientific Sense +20, Nerves -5, Education -10, Health -5 	Scientific Sense +20, Nerves -5, Education -10, Health -5
Traits 	5 	Scientific Sense +5, Memory +5, Luck +5, Nerves -15 	Scientific Sense +5, Memory +5, Luck +5, Nerves -15 	Scientific Sense +5, Memory +5, Luck +5, Nerves -15 	Scientific Sense +5, Memory +5, Luck +5, Nerves -15 	Scientific Sense +5, Memory +5, Luck +5, Nerves -15
Equipment: Civilian Street Casual Outfit, Boots, Pocket Holster, Wallet, Chronometer. Cost: ¤26.45, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Pocket Holster, Wallet, Chronometer. Cost: ¤26.45, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Pocket Holster, Wallet, Chronometer. Cost: ¤26.45, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Pocket Holster, Wallet, Chronometer. Cost: ¤26.45, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Pocket Holster, Wallet, Chronometer. Cost: ¤26.45, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Pocket Holster, Wallet, Chronometer. Cost: ¤26.45, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Pocket Holster, Wallet, Chronometer. Cost: ¤26.45, TEC 1.
Notes: Characters using this archetype may roll 2d5 for starting money. 	Notes: Characters using this archetype may roll 2d5 for starting money. 	Notes: Characters using this archetype may roll 2d5 for starting money. 	Notes: Characters using this archetype may roll 2d5 for starting money. 	Notes: Characters using this archetype may roll 2d5 for starting money. 	Notes: Characters using this archetype may roll 2d5 for starting money. 	Notes: Characters using this archetype may roll 2d5 for starting money.
===Gambler===
Gamblers are people who attempt to convert their hard-earned money into even more through playing games of chance, either with other individuals or through established gaming houses. Gamblers have a tendency to be flamboyant and extroverted (at least those who are worth their salt). Unlucky gamblers have a tendency to become vagrants rather quickly.
Gambler
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Communications 	Intimidate 	Negotiate 	Rapport 	Translate 	Distress 	
Tactical 	Targeting 	Evasive Maneuvers 	Marksmanship 	Ballistics 	Combat Maneuvers 	
Science 	Technology 	Archaeology 	Typhonology 	Planetology 	Geology 	
Navigation 	Stealth 	Vehicle Piloting 	Orientation 	Starship Piloting 	Astrogation 	
Command 	Security 	Coordination 	Inspire 	Guidance 	Strategy 	
Medicine 	Specialized Medicine 	Psychology 	Xenobiology 	Intensive Care 	Treatment 	
Engineering 	Mechanics 	Faster-Than-Light Mechanics 	Defenses 	Internal Systems 	Damage Control 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Charm 	Diplomacy 	Diplomacy 	Personality 	Personality 	Leadership 	Leadership
Acumen 	Perception 	Perception 	Performance 	Performance 	Survival 	Survival
Finesse 	Dexterous Maneuvers 	Dexterous Maneuvers 	Hiding and Seeking 	Hiding and Seeking 	Dodge 	Dodge
Intellect 	Cunning 	Cunning 	Resourcefulness 	Resourcefulness 	Knowledge 	Knowledge
Physique 	Concentration 	Concentration 	Recuperation 	Recuperation 	Stamina 	Stamina
Power 	Brawling 	Brawling 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers 	Lifting 	Lifting
Traits 	1 	Senses (Sight) +5, Comeliness +5, Overconfident -5, Social Status -5 	Senses (Sight) +5, Comeliness +5, Overconfident -5, Social Status -5 	Senses (Sight) +5, Comeliness +5, Overconfident -5, Social Status -5 	Senses (Sight) +5, Comeliness +5, Overconfident -5, Social Status -5 	Senses (Sight) +5, Comeliness +5, Overconfident -5, Social Status -5
Traits 	2 	Luck +10, Discipline -5, Education -5 	Luck +10, Discipline -5, Education -5 	Luck +10, Discipline -5, Education -5 	Luck +10, Discipline -5, Education -5 	Luck +10, Discipline -5, Education -5
Traits 	3 	Senses (Sight) +5, Comeliness +5, Reflexes +5, Overconfident -15 	Senses (Sight) +5, Comeliness +5, Reflexes +5, Overconfident -15 	Senses (Sight) +5, Comeliness +5, Reflexes +5, Overconfident -15 	Senses (Sight) +5, Comeliness +5, Reflexes +5, Overconfident -15 	Senses (Sight) +5, Comeliness +5, Reflexes +5, Overconfident -15
Traits 	4 	Luck +20, Discipline -5, Education -10, Social Status -5 	Luck +20, Discipline -5, Education -10, Social Status -5 	Luck +20, Discipline -5, Education -10, Social Status -5 	Luck +20, Discipline -5, Education -10, Social Status -5 	Luck +20, Discipline -5, Education -10, Social Status -5
Traits 	5 	Senses (Sight) +5, Reputation +10, Overconfident -15 	Senses (Sight) +5, Reputation +10, Overconfident -15 	Senses (Sight) +5, Reputation +10, Overconfident -15 	Senses (Sight) +5, Reputation +10, Overconfident -15 	Senses (Sight) +5, Reputation +10, Overconfident -15
Equipment: Civilian Formal Dress Outfit, Shoes, Pocket Holster, Wallet, Deluxe Chronometer. Cost: ¤105.00, TEC 1.	Equipment: Civilian Formal Dress Outfit, Shoes, Pocket Holster, Wallet, Deluxe Chronometer. Cost: ¤105.00, TEC 1.	Equipment: Civilian Formal Dress Outfit, Shoes, Pocket Holster, Wallet, Deluxe Chronometer. Cost: ¤105.00, TEC 1.	Equipment: Civilian Formal Dress Outfit, Shoes, Pocket Holster, Wallet, Deluxe Chronometer. Cost: ¤105.00, TEC 1.	Equipment: Civilian Formal Dress Outfit, Shoes, Pocket Holster, Wallet, Deluxe Chronometer. Cost: ¤105.00, TEC 1.	Equipment: Civilian Formal Dress Outfit, Shoes, Pocket Holster, Wallet, Deluxe Chronometer. Cost: ¤105.00, TEC 1.	Equipment: Civilian Formal Dress Outfit, Shoes, Pocket Holster, Wallet, Deluxe Chronometer. Cost: ¤105.00, TEC 1.
===Hired Gun===
Whereas mercenaries are professional soldiers of fortune, a hired gun can be any individual who makes a living by shooting at others. These people tend to be highly skilled in gunplay and are usually either hired on by a small community to “take care” of small-time thieves or as a cheap assassin.
Hired Gun
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Command 	Security 	Strategy 	Coordination 	Guidance 	Inspire 	
Tactical 	Targeting 	Ballistics 	Marksmanship 	Combat Maneuvers 	Evasive Maneuvers 	
Navigation 	Vehicle Piloting 	Stealth 	Orientation 	Starship Piloting 	Astrogation 	
Communications 	Intimidate 	Distress 	Translate 	Negotiate 	Rapport 	
Science 	Technology 	Archaeology 	Typhonology 	Planetology 	Geology 	
Engineering 	Defenses 	Damage Control 	Mechanics 	Internal Systems 	Faster-Than-Light Mechanics 	
Medicine 	Specialized Medicine 	Xenobiology 	Psychology 	Intensive Care 	Treatment 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Finesse 	Dexterous Maneuvers 	Dexterous Maneuvers 	Dodge 	Dodge 	Hiding and Seeking 	Hiding and Seeking
Power 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers 	Brawling 	Brawling 	Lifting 	Lifting
Physique 	Stamina 	Stamina 	Concentration 	Concentration 	Recuperation 	Recuperation
Acumen 	Perception 	Perception 	Performance 	Performance 	Survival 	Survival
Intellect 	Knowledge 	Knowledge 	Cunning 	Cunning 	Resourcefulness 	Resourcefulness
Charm 	Personality 	Personality 	Diplomacy 	Diplomacy 	Leadership 	Leadership
Traits 	1 	Discipline +5, Greed -5 	Discipline +5, Greed -5 	Discipline +5, Greed -5 	Discipline +5, Greed -5 	Discipline +5, Greed -5
Traits 	2 	Reputation +5, Luck +5, Overconfident -10 	Reputation +5, Luck +5, Overconfident -10 	Reputation +5, Luck +5, Overconfident -10 	Reputation +5, Luck +5, Overconfident -10 	Reputation +5, Luck +5, Overconfident -10
Traits 	3 	Discipline +15, Greed -15 	Discipline +15, Greed -15 	Discipline +15, Greed -15 	Discipline +15, Greed -15 	Discipline +15, Greed -15
Traits 	4 	Discipline +5, Quick Draw +10, Luck +5, Lecherous -10, Crude -10 	Discipline +5, Quick Draw +10, Luck +5, Lecherous -10, Crude -10 	Discipline +5, Quick Draw +10, Luck +5, Lecherous -10, Crude -10 	Discipline +5, Quick Draw +10, Luck +5, Lecherous -10, Crude -10 	Discipline +5, Quick Draw +10, Luck +5, Lecherous -10, Crude -10
Traits 	5 	Quick Draw +10, Reputation +5, Overconfident -5, Lecherous -5, Crude -5 	Quick Draw +10, Reputation +5, Overconfident -5, Lecherous -5, Crude -5 	Quick Draw +10, Reputation +5, Overconfident -5, Lecherous -5, Crude -5 	Quick Draw +10, Reputation +5, Overconfident -5, Lecherous -5, Crude -5 	Quick Draw +10, Reputation +5, Overconfident -5, Lecherous -5, Crude -5
Equipment: Civilian Casual Dress Outfit, Shoes, Duty (Hip) Holster, Trowser Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤75.55, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Duty (Hip) Holster, Trowser Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤75.55, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Duty (Hip) Holster, Trowser Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤75.55, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Duty (Hip) Holster, Trowser Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤75.55, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Duty (Hip) Holster, Trowser Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤75.55, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Duty (Hip) Holster, Trowser Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤75.55, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Duty (Hip) Holster, Trowser Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤75.55, TEC 1.
===Housemate===
Sometimes households in a society can make do with the income provided by just one adult member. If there is another adult member in the household, it usually then falls on them to take care of the household itself. This typically includes all the manual labor involved in keeping it running as well as the transportation of any offspring.
Housemate
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Science 	Planetology 	Technology 	Typhonology 	Archaeology 	Geology 	
Command 	Security 	Inspire 	Guidance 	Coordination 	Strategy 	
Communications 	Rapport 	Negotiate 	Distress 	Intimidate 	Translate 	
Navigation 	Orientation 	Vehicle Piloting 	Stealth 	Starship Piloting 	Astrogation 	
Medicine 	Intensive Care 	Specialized Medicine 	Psychology 	Treatment 	Xenobiology 	
Tactical 	Evasive Maneuvers 	Targeting 	Marksmanship 	Combat Maneuvers 	Ballistics 	
Engineering 	Damage Control 	Internal Systems 	Mechanics 	Faster-Than-Light Mechanics 	Defenses 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Acumen 	Survival 	Survival 	Perception 	Perception 	Performance 	Performance
Intellect 	Resourcefulness 	Resourcefulness 	Cunning 	Cunning 	Knowledge 	Knowledge
Charm 	Diplomacy 	Diplomacy 	Leadership 	Leadership 	Personality 	Personality
Finesse 	Dexterous Maneuvers 	Dexterous Maneuvers 	Hiding and Seeking 	Hiding and Seeking 	Dodge 	Dodge
Physique 	Stamina 	Stamina 	Concentration 	Concentration 	Recuperation 	Recuperation
Power 	Lifting 	Lifting 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers 	Brawling 	Brawling
Traits 	1 	Discipline +5, Creed (Family) -5 	Discipline +5, Creed (Family) -5 	Discipline +5, Creed (Family) -5 	Discipline +5, Creed (Family) -5 	Discipline +5, Creed (Family) -5
Traits 	2 	Discipline +5, Reflexes +5, Allergic (Pollen) -10 	Discipline +5, Reflexes +5, Allergic (Pollen) -10 	Discipline +5, Reflexes +5, Allergic (Pollen) -10 	Discipline +5, Reflexes +5, Allergic (Pollen) -10 	Discipline +5, Reflexes +5, Allergic (Pollen) -10
Traits 	3 	Reflexes +15, Creed (Family) -15 	Reflexes +15, Creed (Family) -15 	Reflexes +15, Creed (Family) -15 	Reflexes +15, Creed (Family) -15 	Reflexes +15, Creed (Family) -15
Traits 	4 	Discipline +5, Contacts +10, Jealous (Other Housemates) -10, Lecherous -10 	Discipline +5, Contacts +10, Jealous (Other Housemates) -10, Lecherous -10 	Discipline +5, Contacts +10, Jealous (Other Housemates) -10, Lecherous -10 	Discipline +5, Contacts +10, Jealous (Other Housemates) -10, Lecherous -10 	Discipline +5, Contacts +10, Jealous (Other Housemates) -10, Lecherous -10
Traits 	5 	Contacts +10, Social Status +10, Allergic (Pollen) -10, Jealous (Other Housemates) -5, Lecherous -5 	Contacts +10, Social Status +10, Allergic (Pollen) -10, Jealous (Other Housemates) -5, Lecherous -5 	Contacts +10, Social Status +10, Allergic (Pollen) -10, Jealous (Other Housemates) -5, Lecherous -5 	Contacts +10, Social Status +10, Allergic (Pollen) -10, Jealous (Other Housemates) -5, Lecherous -5 	Contacts +10, Social Status +10, Allergic (Pollen) -10, Jealous (Other Housemates) -5, Lecherous -5
Equipment: Civilian Street Casual Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤20.75, TEC 1.	Equipment: Civilian Street Casual Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤20.75, TEC 1.	Equipment: Civilian Street Casual Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤20.75, TEC 1.	Equipment: Civilian Street Casual Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤20.75, TEC 1.	Equipment: Civilian Street Casual Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤20.75, TEC 1.	Equipment: Civilian Street Casual Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤20.75, TEC 1.	Equipment: Civilian Street Casual Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤20.75, TEC 1.
===Innkeeper===
In any society, people travel to other places for many different reasons. Sometimes their travels take them far enough away from their place of residence that they are unable to return as the end of a day grows near, putting them in need of temporary shelter; innkeepers are individuals who operate businesses that provide it.
Innkeeper
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Communications 	Negotiate 	Translate 	Rapport 	Distress 	Intimidate 	
Medicine 	Psychology 	Intensive Care 	Specialized Medicine 	Treatment 	Xenobiology 	
Tactical 	Combat Maneuvers 	Evasive Maneuvers 	Targeting 	Marksmanship 	Ballistics 	
Navigation 	Orientation 	Stealth 	Vehicle Piloting 	Astrogation 	Starship Piloting 	
Science 	Archaeology 	Typhonology 	Planetology 	Technology 	Geology 	
Engineering 	Internal Systems 	Damage Control 	Mechanics 	Defenses 	Faster-Than-Light Mechanics 	
Command 	Security 	Guidance 	Coordination 	Inspire 	Strategy 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Charm 	Diplomacy 	Diplomacy 	Personality 	Personality 	Leadership 	Leadership
Acumen 	Performance 	Performance 	Perception 	Perception 	Survival 	Survival
Finesse 	Hiding and Seeking 	Hiding and Seeking 	Dodge 	Dodge 	Dexterous Maneuvers 	Dexterous Maneuvers
Intellect 	Knowledge 	Knowledge 	Resourcefulness 	Resourcefulness 	Cunning 	Cunning
Power 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers 	Lifting 	Lifting 	Brawling 	Brawling
Physique 	Concentration 	Concentration 	Recuperation 	Recuperation 	Stamina 	Stamina
Traits 	1 	Contacts +5, Nerves -5 	Contacts +5, Nerves -5 	Contacts +5, Nerves -5 	Contacts +5, Nerves -5 	Contacts +5, Nerves -5
Traits 	2 	Reputation +5, Math Expert +5, Tightwad -10 	Reputation +5, Math Expert +5, Tightwad -10 	Reputation +5, Math Expert +5, Tightwad -10 	Reputation +5, Math Expert +5, Tightwad -10 	Reputation +5, Math Expert +5, Tightwad -10
Traits 	3 	Contacts +10, Reputation +5, Nerves -15 	Contacts +10, Reputation +5, Nerves -15 	Contacts +10, Reputation +5, Nerves -15 	Contacts +10, Reputation +5, Nerves -15 	Contacts +10, Reputation +5, Nerves -15
Traits 	4 	Wealth +20, Greed -10, Tightwad -10 	Wealth +20, Greed -10, Tightwad -10 	Wealth +20, Greed -10, Tightwad -10 	Wealth +20, Greed -10, Tightwad -10 	Wealth +20, Greed -10, Tightwad -10
Traits 	5 	Wealth +10, Contacts +5, Math Expert +5, Greed -20 	Wealth +10, Contacts +5, Math Expert +5, Greed -20 	Wealth +10, Contacts +5, Math Expert +5, Greed -20 	Wealth +10, Contacts +5, Math Expert +5, Greed -20 	Wealth +10, Contacts +5, Math Expert +5, Greed -20
Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.
===Interpreter===
People have a tendency to communicate in their own local dialects and languages. Sometimes, peoples who don't speak the same language need to interact with each other and for whatever reason reliable translation technologies aren't available. In those cases, it's the job of interpreters to translate and facilitate successful communication.
Interpreter
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Communications 	Translate 	Rapport 	Distress 	Negotiate 	Intimidate 	
Science 	Archaeology 	Technology 	Planetology 	Typhonology 	Geology 	
Medicine 	Psychology 	Xenobiology 	Treatment 	Intensive Care 	Specialized Medicine 	
Navigation 	Vehicle Piloting 	Orientation 	Stealth 	Starship Piloting 	Astrogation 	
Command 	Coordination 	Guidance 	Inspire 	Security 	Strategy 	
Engineering 	Defenses 	Internal Systems 	Mechanics 	Damage Control 	Faster-Than-Light Mechanics 	
Tactical 	Evasive Maneuvers 	Targeting 	Marksmanship 	Combat Maneuvers 	Ballistics 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Intellect 	Knowledge 	Knowledge 	Resourcefulness 	Resourcefulness 	Cunning 	Cunning
Acumen 	Perception 	Perception 	Performance 	Performance 	Survival 	Survival
Charm 	Personality 	Personality 	Diplomacy 	Diplomacy 	Leadership 	Leadership
Finesse 	Hiding and Seeking 	Hiding and Seeking 	Dexterous Maneuvers 	Dexterous Maneuvers 	Dodge 	Dodge
Physique 	Concentration 	Concentration 	Recuperation 	Recuperation 	Stamina 	Stamina
Power 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers 	Lifting 	Lifting 	Brawling 	Brawling
Traits 	1 	Linguistic Sense +5, Contacts +5, Allergic (Pollen) -5, Wealth -5 	Linguistic Sense +5, Contacts +5, Allergic (Pollen) -5, Wealth -5 	Linguistic Sense +5, Contacts +5, Allergic (Pollen) -5, Wealth -5 	Linguistic Sense +5, Contacts +5, Allergic (Pollen) -5, Wealth -5 	Linguistic Sense +5, Contacts +5, Allergic (Pollen) -5, Wealth -5
Traits 	2 	Contacts +5, Senses (Sight) +5, Intolerant (Translator Technology) -10 	Contacts +5, Senses (Sight) +5, Intolerant (Translator Technology) -10 	Contacts +5, Senses (Sight) +5, Intolerant (Translator Technology) -10 	Contacts +5, Senses (Sight) +5, Intolerant (Translator Technology) -10 	Contacts +5, Senses (Sight) +5, Intolerant (Translator Technology) -10
Traits 	3 	Linguistic Sense +5, Senses (Sight) +5, Education +5, Allergic (Shelled Creatures) -15 	Linguistic Sense +5, Senses (Sight) +5, Education +5, Allergic (Shelled Creatures) -15 	Linguistic Sense +5, Senses (Sight) +5, Education +5, Allergic (Shelled Creatures) -15 	Linguistic Sense +5, Senses (Sight) +5, Education +5, Allergic (Shelled Creatures) -15 	Linguistic Sense +5, Senses (Sight) +5, Education +5, Allergic (Shelled Creatures) -15
Traits 	4 	Linguistic Sense +20, Impulsive -5, Intolerant (Lower Classes) -5, Wealth -10 	Linguistic Sense +20, Impulsive -5, Intolerant (Lower Classes) -5, Wealth -10 	Linguistic Sense +20, Impulsive -5, Intolerant (Lower Classes) -5, Wealth -10 	Linguistic Sense +20, Impulsive -5, Intolerant (Lower Classes) -5, Wealth -10 	Linguistic Sense +20, Impulsive -5, Intolerant (Lower Classes) -5, Wealth -10
Traits 	5 	Contacts +10, Education +10, Impulsive -20 	Contacts +10, Education +10, Impulsive -20 	Contacts +10, Education +10, Impulsive -20 	Contacts +10, Education +10, Impulsive -20 	Contacts +10, Education +10, Impulsive -20
Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.
===Journalist===
A journalist is a pain in the ass whose living is made by butting in on other people's lives - often during their darkest hours - and reporting whatever they find to the general public, using the media format in which they happen to specialize. Such information is typically called "the news" or current events. Occasionally the information journalists gather is important in letting people know what decisions others have made that will affect their lives; more often, it's merely a dark form of entertainment.
Journalist
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Communications 	Rapport 	Translate 	Negotiate 	Intimidate 	Distress 	
Science 	Technology 	Archaeology 	Typhonology 	Planetology 	Geology 	
Command 	Coordination 	Guidance 	Inspire 	Security 	Strategy 	
Navigation 	Orientation 	Vehicle Piloting 	Stealth 	Starship Piloting 	Astrogation 	
Engineering 	Internal Systems 	Damage Control 	Mechanics 	Defenses 	Faster-Than-Light Mechanics 	
Medicine 	Psychology 	Intensive Care 	Xenobiology 	Specialized Medicine 	Treatment 	
Tactical 	Targeting 	Evasive Maneuvers 	Marksmanship 	Ballistics 	Combat Maneuvers 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Intellect 	Knowledge 	Knowledge 	Cunning 	Cunning 	Resourcefulness 	Resourcefulness
Acumen 	Perception 	Perception 	Survival 	Survival 	Performance 	Performance
Finesse 	Hiding and Seeking 	Hiding and Seeking 	Dodge 	Dodge 	Dexterous Maneuvers 	Dexterous Maneuvers
Charm 	Diplomacy 	Diplomacy 	Personality 	Personality 	Leadership 	Leadership
Physique 	Concentration 	Concentration 	Stamina 	Stamina 	Recuperation 	Recuperation
Power 	Brawling 	Brawling 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers 	Lifting 	Lifting
Traits 	1 	Education +5, Creed (Truth) -5 	Education +5, Creed (Truth) -5 	Education +5, Creed (Truth) -5 	Education +5, Creed (Truth) -5 	Education +5, Creed (Truth) -5
Traits 	2 	Luck +10, Nerves -5, Intolerant (Violence) -5 	Luck +10, Nerves -5, Intolerant (Violence) -5 	Luck +10, Nerves -5, Intolerant (Violence) -5 	Luck +10, Nerves -5, Intolerant (Violence) -5 	Luck +10, Nerves -5, Intolerant (Violence) -5
Traits 	3 	Education +15, Nerves -15 	Education +15, Nerves -15 	Education +15, Nerves -15 	Education +15, Nerves -15 	Education +15, Nerves -15
Traits 	4 	Nerves +20, Intolerant (Violence) -5, Reputation -5, Impulsive -10 	Nerves +20, Intolerant (Violence) -5, Reputation -5, Impulsive -10 	Nerves +20, Intolerant (Violence) -5, Reputation -5, Impulsive -10 	Nerves +20, Intolerant (Violence) -5, Reputation -5, Impulsive -10 	Nerves +20, Intolerant (Violence) -5, Reputation -5, Impulsive -10
Traits 	5 	Nerves +5, Luck +5, Linguistic Sense +10, Creed (Truth) -20 	Nerves +5, Luck +5, Linguistic Sense +10, Creed (Truth) -20 	Nerves +5, Luck +5, Linguistic Sense +10, Creed (Truth) -20 	Nerves +5, Luck +5, Linguistic Sense +10, Creed (Truth) -20 	Nerves +5, Luck +5, Linguistic Sense +10, Creed (Truth) -20
Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.
===Laborer===
Laborers represent most of the population in any society. These are the people who do the bulk of the manual labor, getting no credit and precious little pay in the process. They may either be largely uneducated and unskilled or very educated and just unlucky.
Laborer
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Engineering 	Damage Control 	Mechanics 	Internal Systems 	Defenses 	Faster-Than-Light Mechanics 	
Navigation 	Vehicle Piloting 	Orientation 	Stealth 	Astrogation 	Starship Piloting 	
Medicine 	Intensive Care 	Psychology 	Specialized Medicine 	Treatment 	Xenobiology 	
Communications 	Translate 	Intimidate 	Rapport 	Negotiate 	Distress 	
Tactical 	Targeting 	Marksmanship 	Evasive Maneuvers 	Ballistics 	Combat Maneuvers 	
Science 	Archaeology 	Technology 	Typhonology 	Planetology 	Geology 	
Command 	Coordination 	Security 	Guidance 	Inspire 	Strategy 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Power 	Brawling 	Brawling 	Lifting 	Lifting 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers
Physique 	Stamina 	Stamina 	Recuperation 	Recuperation 	Concentration 	Concentration
Acumen 	Performance 	Performance 	Survival 	Survival 	Perception 	Perception
Finesse 	Dexterous Maneuvers 	Dexterous Maneuvers 	Dodge 	Dodge 	Hiding and Seeking 	Hiding and Seeking
Charm 	Personality 	Personality 	Diplomacy 	Diplomacy 	Leadership 	Leadership
Intellect 	Resourcefulness 	Resourcefulness 	Knowledge 	Knowledge 	Cunning 	Cunning
Traits 	1 	Contacts +5, Luck -5 	Contacts +5, Luck -5 	Contacts +5, Luck -5 	Contacts +5, Luck -5 	Contacts +5, Luck -5
Traits 	2 	Mechanical Sense +10, Luck -5, Crude -5 	Mechanical Sense +10, Luck -5, Crude -5 	Mechanical Sense +10, Luck -5, Crude -5 	Mechanical Sense +10, Luck -5, Crude -5 	Mechanical Sense +10, Luck -5, Crude -5
Traits 	3 	Contacts +5, Mechanical Sense +5, Ambidexterity +5, Crude -15 	Contacts +5, Mechanical Sense +5, Ambidexterity +5, Crude -15 	Contacts +5, Mechanical Sense +5, Ambidexterity +5, Crude -15 	Contacts +5, Mechanical Sense +5, Ambidexterity +5, Crude -15 	Contacts +5, Mechanical Sense +5, Ambidexterity +5, Crude -15
Traits 	4 	Memory +20, Luck -10, Addiction (Alcohol) -10 	Memory +20, Luck -10, Addiction (Alcohol) -10 	Memory +20, Luck -10, Addiction (Alcohol) -10 	Memory +20, Luck -10, Addiction (Alcohol) -10 	Memory +20, Luck -10, Addiction (Alcohol) -10
Traits 	5 	Memory +10, Ambidexterity +5, Addiction (Alcohol) -15 	Memory +10, Ambidexterity +5, Addiction (Alcohol) -15 	Memory +10, Ambidexterity +5, Addiction (Alcohol) -15 	Memory +10, Ambidexterity +5, Addiction (Alcohol) -15 	Memory +10, Ambidexterity +5, Addiction (Alcohol) -15
Equipment: Civilian Street Casual Outfit, Boots, Wallet, Debit Chit, Chronometer. Cost: ¤22.25, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Wallet, Debit Chit, Chronometer. Cost: ¤22.25, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Wallet, Debit Chit, Chronometer. Cost: ¤22.25, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Wallet, Debit Chit, Chronometer. Cost: ¤22.25, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Wallet, Debit Chit, Chronometer. Cost: ¤22.25, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Wallet, Debit Chit, Chronometer. Cost: ¤22.25, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Wallet, Debit Chit, Chronometer. Cost: ¤22.25, TEC 1.
Notes: Characters using this archetype may roll 2d5 for starting money. 	Notes: Characters using this archetype may roll 2d5 for starting money. 	Notes: Characters using this archetype may roll 2d5 for starting money. 	Notes: Characters using this archetype may roll 2d5 for starting money. 	Notes: Characters using this archetype may roll 2d5 for starting money. 	Notes: Characters using this archetype may roll 2d5 for starting money. 	Notes: Characters using this archetype may roll 2d5 for starting money.
===Lawyer===
It takes someone with a sadistic mind to come up with the rules that govern society and someone with an even more sadistic mind to interpret all the aspects of them. When a member of society finds themselves in violation of those rules, they have no recourse but to turn to one of the latter to try to resolve matters in their favor.
Lawyer
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Command 	Inspire 	Guidance 	Coordination 	Strategy 	Security 	
Communications 	Negotiate 	Rapport 	Intimidate 	Translate 	Distress 	
Science 	Archaeology 	Technology 	Typhonology 	Planetology 	Geology 	
Engineering 	Internal Systems 	Defenses 	Damage Control 	Mechanics 	Faster-Than-Light Mechanics 	
Medicine 	Psychology 	Specialized Medicine 	Xenobiology 	Treatment 	Intensive Care 	
Navigation 	Orientation 	Vehicle Piloting 	Stealth 	Astrogation 	Starship Piloting 	
Tactical 	Evasive Maneuvers 	Combat Maneuvers 	Marksmanship 	Targeting 	Ballistics 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Acumen 	Perception 	Perception 	Performance 	Performance 	Survival 	Survival
Charm 	Diplomacy 	Diplomacy 	Personality 	Personality 	Leadership 	Leadership
Intellect 	Cunning 	Cunning 	Knowledge 	Knowledge 	Resourcefulness 	Resourcefulness
Finesse 	Dodge 	Dodge 	Hiding and Seeking 	Hiding and Seeking 	Dexterous Maneuvers 	Dexterous Maneuvers
Power 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers 	Lifting 	Lifting 	Brawling 	Brawling
Physique 	Concentration 	Concentration 	Stamina 	Stamina 	Recuperation 	Recuperation
Traits 	1 	Wealth +5, Obsessed (Glory) -5 	Wealth +5, Obsessed (Glory) -5 	Wealth +5, Obsessed (Glory) -5 	Wealth +5, Obsessed (Glory) -5 	Wealth +5, Obsessed (Glory) -5
Traits 	2 	Wealth +10, Obsessed (Glory) -5, Addiction (Stimulants) -5 	Wealth +10, Obsessed (Glory) -5, Addiction (Stimulants) -5 	Wealth +10, Obsessed (Glory) -5, Addiction (Stimulants) -5 	Wealth +10, Obsessed (Glory) -5, Addiction (Stimulants) -5 	Wealth +10, Obsessed (Glory) -5, Addiction (Stimulants) -5
Traits 	3 	Discipline +15, Overconfident -15 	Discipline +15, Overconfident -15 	Discipline +15, Overconfident -15 	Discipline +15, Overconfident -15 	Discipline +15, Overconfident -15
Traits 	4 	Education +20, Obsessed (Glory) -10, Addiction (Hallucinogens) -10 	Education +20, Obsessed (Glory) -10, Addiction (Hallucinogens) -10 	Education +20, Obsessed (Glory) -10, Addiction (Hallucinogens) -10 	Education +20, Obsessed (Glory) -10, Addiction (Hallucinogens) -10 	Education +20, Obsessed (Glory) -10, Addiction (Hallucinogens) -10
Traits 	5 	Education +5, Discipline +5, Reputation +10, Overconfident -20 	Education +5, Discipline +5, Reputation +10, Overconfident -20 	Education +5, Discipline +5, Reputation +10, Overconfident -20 	Education +5, Discipline +5, Reputation +10, Overconfident -20 	Education +5, Discipline +5, Reputation +10, Overconfident -20
Equipment: Civilian Formal Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤100.80, TEC 1.	Equipment: Civilian Formal Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤100.80, TEC 1.	Equipment: Civilian Formal Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤100.80, TEC 1.	Equipment: Civilian Formal Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤100.80, TEC 1.	Equipment: Civilian Formal Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤100.80, TEC 1.	Equipment: Civilian Formal Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤100.80, TEC 1.	Equipment: Civilian Formal Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤100.80, TEC 1.
===Martial Artist===
Martial artists aren't found in all societies; notably they're missing in cultures whose members lack Motor and Propulsive Appendages. They are masters of unarmed defensive combat, exerting unbelievable control over mind and body to perform unparalleled physical feats.
Martial Artist
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Science 	Planetology 	Geology 	Typhonology 	Archaeology 	Technology 	
Command 	Security 	Coordination 	Strategy 	Inspire 	Guidance 	
Engineering 	Damage Control 	Internal Systems 	Mechanics 	Defenses 	Faster-Than-Light Mechanics 	
Medicine 	Specialized Medicine 	Psychology 	Intensive Care 	Xenobiology 	Treatment 	
Communications 	Translate 	Rapport 	Negotiate 	Intimidate 	Distress 	
Navigation 	Orientation 	Stealth 	Vehicle Piloting 	Astrogation 	Starship Piloting 	
Tactical 	Evasive Maneuvers 	Targeting 	Combat Maneuvers 	Marksmanship 	Ballistics 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Finesse 	Dexterous Maneuvers 	Dexterous Maneuvers 	Dodge 	Dodge 	Hiding and Seeking 	Hiding and Seeking
Physique 	Concentration 	Concentration 	Stamina 	Stamina 	Recuperation 	Recuperation
Power 	Brawling 	Brawling 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers 	Lifting 	Lifting
Acumen 	Perception 	Perception 	Performance 	Performance 	Survival 	Survival
Intellect 	Knowledge 	Knowledge 	Resourcefulness 	Resourcefulness 	Cunning 	Cunning
Charm 	Diplomacy 	Diplomacy 	Personality 	Personality 	Leadership 	Leadership
Traits 	1 	Discipline +5, Nerves +5, Creed (School) -5, Social Status -5 	Discipline +5, Nerves +5, Creed (School) -5, Social Status -5 	Discipline +5, Nerves +5, Creed (School) -5, Social Status -5 	Discipline +5, Nerves +5, Creed (School) -5, Social Status -5 	Discipline +5, Nerves +5, Creed (School) -5, Social Status -5
Traits 	2 	Nerves +10, Creed (School) -5, Overconfident -5 	Nerves +10, Creed (School) -5, Overconfident -5 	Nerves +10, Creed (School) -5, Overconfident -5 	Nerves +10, Creed (School) -5, Overconfident -5 	Nerves +10, Creed (School) -5, Overconfident -5
Traits 	3 	Reflexes +15, Creed (School) -15 	Reflexes +15, Creed (School) -15 	Reflexes +15, Creed (School) -15 	Reflexes +15, Creed (School) -15 	Reflexes +15, Creed (School) -15
Traits 	4 	Discipline +20, Social Status -10, Comeliness -10 	Discipline +20, Social Status -10, Comeliness -10 	Discipline +20, Social Status -10, Comeliness -10 	Discipline +20, Social Status -10, Comeliness -10 	Discipline +20, Social Status -10, Comeliness -10
Traits 	5 	Discipline +10, Reflexes +10, Social Status -5, Overconfident -5, Comeliness -10 	Discipline +10, Reflexes +10, Social Status -5, Overconfident -5, Comeliness -10 	Discipline +10, Reflexes +10, Social Status -5, Overconfident -5, Comeliness -10 	Discipline +10, Reflexes +10, Social Status -5, Overconfident -5, Comeliness -10 	Discipline +10, Reflexes +10, Social Status -5, Overconfident -5, Comeliness -10
Equipment: Civilian Street Casual Outfit, Wallet, Chronometer. Cost: ¤15.75, TEC 1.	Equipment: Civilian Street Casual Outfit, Wallet, Chronometer. Cost: ¤15.75, TEC 1.	Equipment: Civilian Street Casual Outfit, Wallet, Chronometer. Cost: ¤15.75, TEC 1.	Equipment: Civilian Street Casual Outfit, Wallet, Chronometer. Cost: ¤15.75, TEC 1.	Equipment: Civilian Street Casual Outfit, Wallet, Chronometer. Cost: ¤15.75, TEC 1.	Equipment: Civilian Street Casual Outfit, Wallet, Chronometer. Cost: ¤15.75, TEC 1.	Equipment: Civilian Street Casual Outfit, Wallet, Chronometer. Cost: ¤15.75, TEC 1.
===Mayor===
A mayor is a special breed of politician or lawyer. A purely municipal figure, a mayor is the duly appointed or elected leader of a community and acts as the head of its executive branch of government. They are charged with making sure all local ordinances are enforced properly. The actual level of power they actually wield, of course, depends on the politics within a specific community.
Mayor
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Command 	Security 	Coordination 	Inspire 	Strategy 	Guidance 	
Navigation 	Vehicle Piloting 	Orientation 	Stealth 	Starship Piloting 	Astrogation 	
Communications 	Intimidate 	Rapport 	Distress 	Negotiate 	Translate 	
Engineering 	Damage Control 	Mechanics 	Internal Systems 	Defenses 	Faster-Than-Light Mechanics 	
Tactical 	Evasive Maneuvers 	Targeting 	Marksmanship 	Combat Maneuvers 	Ballistics 	
Science 	Technology 	Archaeology 	Typhonology 	Geology 	Planetology 	
Medicine 	Psychology 	Xenobiology 	Specialized Medicine 	Treatment 	Intensive Care 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Charm 	Leadership 	Leadership 	Diplomacy 	Diplomacy 	Personality 	Personality
Power 	Lifting 	Lifting 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers 	Brawling 	Brawling
Intellect 	Cunning 	Cunning 	Knowledge 	Knowledge 	Resourcefulness 	Resourcefulness
Acumen 	Perception 	Perception 	Survival 	Survival 	Performance 	Performance
Finesse 	Dexterous Maneuvers 	Dexterous Maneuvers 	Hiding and Seeking 	Hiding and Seeking 	Dodge 	Dodge
Physique 	Stamina 	Stamina 	Concentration 	Concentration 	Recuperation 	Recuperation
Traits 	1 	Contacts +5, Reflexes -5 	Contacts +5, Reflexes -5 	Contacts +5, Reflexes -5 	Contacts +5, Reflexes -5 	Contacts +5, Reflexes -5
Traits 	2 	Contacts +10, Reflexes -5, Greed -5 	Contacts +10, Reflexes -5, Greed -5 	Contacts +10, Reflexes -5, Greed -5 	Contacts +10, Reflexes -5, Greed -5 	Contacts +10, Reflexes -5, Greed -5
Traits 	3 	Contacts +5, Wealth +5, Education +5, Lecherous -15 	Contacts +5, Wealth +5, Education +5, Lecherous -15 	Contacts +5, Wealth +5, Education +5, Lecherous -15 	Contacts +5, Wealth +5, Education +5, Lecherous -15 	Contacts +5, Wealth +5, Education +5, Lecherous -15
Traits 	4 	Reputation +20, Reflexes -10, Greed -10 	Reputation +20, Reflexes -10, Greed -10 	Reputation +20, Reflexes -10, Greed -10 	Reputation +20, Reflexes -10, Greed -10 	Reputation +20, Reflexes -10, Greed -10
Traits 	5 	Wealth +5, Reputation +5, Education +5, Lecherous -15 	Wealth +5, Reputation +5, Education +5, Lecherous -15 	Wealth +5, Reputation +5, Education +5, Lecherous -15 	Wealth +5, Reputation +5, Education +5, Lecherous -15 	Wealth +5, Reputation +5, Education +5, Lecherous -15
Equipment: Civilian Casual Dress Outfit, Shoes, Ankle Holster, Back Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤75.30, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Ankle Holster, Back Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤75.30, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Ankle Holster, Back Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤75.30, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Ankle Holster, Back Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤75.30, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Ankle Holster, Back Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤75.30, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Ankle Holster, Back Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤75.30, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Ankle Holster, Back Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤75.30, TEC 1.
===Mechanic===
A mechanic is a skilled worker capable of building or repairing machinery. They are a specialized form of technician with a lot of hands-on experience. Mechanics are found in any society where a large amount of machinery is present, where it's their job to keep it running smoothly and to fix it when it's not.
Mechanic
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Engineering 	Damage Control 	Internal Systems 	Mechanics 	Defenses 	Faster-Than-Light Mechanics 	
Science 	Technology 	Archaeology 	Geology 	Typhonology 	Planetology 	
Navigation 	Vehicle Piloting 	Orientation 	Stealth 	Starship Piloting 	Astrogation 	
Tactical 	Marksmanship 	Targeting 	Evasive Maneuvers 	Ballistics 	Combat Maneuvers 	
Communications 	Distress 	Rapport 	Translate 	Intimidate 	Negotiate 	
Medicine 	Specialized Medicine 	Intensive Care 	Psychology 	Xenobiology 	Treatment 	
Command 	Coordination 	Guidance 	Security 	Strategy 	Inspire 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Physique 	Concentration 	Concentration 	Stamina 	Stamina 	Recuperation 	Recuperation
Power 	Lifting 	Lifting 	Brawling 	Brawling 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers
Charm 	Personality 	Personality 	Diplomacy 	Diplomacy 	Leadership 	Leadership
Finesse 	Dexterous Maneuvers 	Dexterous Maneuvers 	Hiding and Seeking 	Hiding and Seeking 	Dodge 	Dodge
Acumen 	Performance 	Performance 	Perception 	Perception 	Survival 	Survival
Intellect 	Cunning 	Cunning 	Resourcefulness 	Resourcefulness 	Knowledge 	Knowledge
Traits 	1 	Mechanical Sense +5, Ambidexterity +5, Social Status -5, Wealth -5 	Mechanical Sense +5, Ambidexterity +5, Social Status -5, Wealth -5 	Mechanical Sense +5, Ambidexterity +5, Social Status -5, Wealth -5 	Mechanical Sense +5, Ambidexterity +5, Social Status -5, Wealth -5 	Mechanical Sense +5, Ambidexterity +5, Social Status -5, Wealth -5
Traits 	2 	Mechanical Sense +5, Math Expert +5, Social Status -10 	Mechanical Sense +5, Math Expert +5, Social Status -10 	Mechanical Sense +5, Math Expert +5, Social Status -10 	Mechanical Sense +5, Math Expert +5, Social Status -10 	Mechanical Sense +5, Math Expert +5, Social Status -10
Traits 	3 	Mechanical Sense +5, Ambidexterity +5, Math Expert +5, Crude -15 	Mechanical Sense +5, Ambidexterity +5, Math Expert +5, Crude -15 	Mechanical Sense +5, Ambidexterity +5, Math Expert +5, Crude -15 	Mechanical Sense +5, Ambidexterity +5, Math Expert +5, Crude -15 	Mechanical Sense +5, Ambidexterity +5, Math Expert +5, Crude -15
Traits 	4 	Ambidexterity +5, Discipline +10, Reputation +5, Social Status -10, Wealth -10 	Ambidexterity +5, Discipline +10, Reputation +5, Social Status -10, Wealth -10 	Ambidexterity +5, Discipline +10, Reputation +5, Social Status -10, Wealth -10 	Ambidexterity +5, Discipline +10, Reputation +5, Social Status -10, Wealth -10 	Ambidexterity +5, Discipline +10, Reputation +5, Social Status -10, Wealth -10
Traits 	5 	Discipline +10, Reputation +5, Crude -15 	Discipline +10, Reputation +5, Crude -15 	Discipline +10, Reputation +5, Crude -15 	Discipline +10, Reputation +5, Crude -15 	Discipline +10, Reputation +5, Crude -15
Equipment: Civilian Street Casual Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤20.75, TEC 1.	Equipment: Civilian Street Casual Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤20.75, TEC 1.	Equipment: Civilian Street Casual Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤20.75, TEC 1.	Equipment: Civilian Street Casual Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤20.75, TEC 1.	Equipment: Civilian Street Casual Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤20.75, TEC 1.	Equipment: Civilian Street Casual Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤20.75, TEC 1.	Equipment: Civilian Street Casual Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤20.75, TEC 1.
===Medic===
"Medic" is an abbreviated, military form of the word "paramedic". Though the term's origin is military, its usage in this context is as someone who is trained to medically stabilize individuals outside of a hospital setting and to prepare them for transport to a medical facility. In a medical emergency, they are often the first help a victim is likely to see.
Medic
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Medicine 	Xenobiology 	Treatment 	Intensive Care 	Specialized Medicine 	Psychology 	
Navigation 	Vehicle Piloting 	Orientation 	Stealth 	Astrogation 	Starship Piloting 	
Tactical 	Combat Maneuvers 	Evasive Maneuvers 	Targeting 	Marksmanship 	Ballistics 	
Communications 	Rapport 	Translate 	Negotiate 	Distress 	Intimidate 	
Science 	Planetology 	Technology 	Archaeology 	Typhonology 	Geology 	
Command 	Coordination 	Guidance 	Inspire 	Security 	Strategy 	
Engineering 	Internal Systems 	Damage Control 	Mechanics 	Defenses 	Faster-Than-Light Mechanics 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Acumen 	Perception 	Perception 	Performance 	Performance 	Survival 	Survival
Intellect 	Knowledge 	Knowledge 	Resourcefulness 	Resourcefulness 	Cunning 	Cunning
Finesse 	Dexterous Maneuvers 	Dexterous Maneuvers 	Hiding and Seeking 	Hiding and Seeking 	Dodge 	Dodge
Charm 	Personality 	Personality 	Diplomacy 	Diplomacy 	Leadership 	Leadership
Power 	Lifting 	Lifting 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers 	Brawling 	Brawling
Physique 	Concentration 	Concentration 	Recuperation 	Recuperation 	Stamina 	Stamina
Traits 	1 	Discipline +5, Nerves +5, Honesty -5, Allergic (Pollen) -5 	Discipline +5, Nerves +5, Honesty -5, Allergic (Pollen) -5 	Discipline +5, Nerves +5, Honesty -5, Allergic (Pollen) -5 	Discipline +5, Nerves +5, Honesty -5, Allergic (Pollen) -5 	Discipline +5, Nerves +5, Honesty -5, Allergic (Pollen) -5
Traits 	2 	Discipline +5, Empathic Sense +5, Honesty -10 	Discipline +5, Empathic Sense +5, Honesty -10 	Discipline +5, Empathic Sense +5, Honesty -10 	Discipline +5, Empathic Sense +5, Honesty -10 	Discipline +5, Empathic Sense +5, Honesty -10
Traits 	3 	Discipline +15, Allergic (Stimulants) -15 	Discipline +15, Allergic (Stimulants) -15 	Discipline +15, Allergic (Stimulants) -15 	Discipline +15, Allergic (Stimulants) -15 	Discipline +15, Allergic (Stimulants) -15
Traits 	4 	Reflexes +20, Honesty -10, Bleeder -10 	Reflexes +20, Honesty -10, Bleeder -10 	Reflexes +20, Honesty -10, Bleeder -10 	Reflexes +20, Honesty -10, Bleeder -10 	Reflexes +20, Honesty -10, Bleeder -10
Traits 	5 	Nerves +5, Empathic Sense +5, Reflexes +5, Bleeder -15 	Nerves +5, Empathic Sense +5, Reflexes +5, Bleeder -15 	Nerves +5, Empathic Sense +5, Reflexes +5, Bleeder -15 	Nerves +5, Empathic Sense +5, Reflexes +5, Bleeder -15 	Nerves +5, Empathic Sense +5, Reflexes +5, Bleeder -15
Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.
===Mercenary===
While in the broadest sense of the term all members of society are mercenaries, in this context a mercenary is an individual who is hired to do a job and whose sole motivation for doing it is private gain; these jobs usually but not always involve armed conflict. By their very nature, mercenaries tend to have a broader knowledge and skill base than most other professions.
Mercenary
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Command 	Security 	Strategy 	Guidance 	Coordination 	Inspire 	
Medicine 	Intensive Care 	Specialized Medicine 	Psychology 	Xenobiology 	Treatment 	
Science 	Technology 	Planetology 	Archaeology 	Typhonology 	Geology 	
Communications 	Intimidate 	Distress 	Rapport 	Negotiate 	Translate 	
Navigation 	Vehicle Piloting 	Stealth 	Orientation 	Starship Piloting 	Astrogation 	
Tactical 	Marksmanship 	Ballistics 	Combat Maneuvers 	Evasive Maneuvers 	Targeting 	
Engineering 	Damage Control 	Mechanics 	Defenses 	Internal Systems 	Faster-Than-Light Mechanics 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Finesse 	Dexterous Maneuvers 	Dexterous Maneuvers 	Hiding and Seeking 	Hiding and Seeking 	Dodge 	Dodge
Physique 	Stamina 	Stamina 	Concentration 	Concentration 	Recuperation 	Recuperation
Power 	Brawling 	Brawling 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers 	Lifting 	Lifting
Acumen 	Survival 	Survival 	Perception 	Perception 	Performance 	Performance
Intellect 	Resourcefulness 	Resourcefulness 	Cunning 	Cunning 	Knowledge 	Knowledge
Charm 	Personality 	Personality 	Diplomacy 	Diplomacy 	Leadership 	Leadership
Traits 	1 	Reputation +5, Greed -5 	Reputation +5, Greed -5 	Reputation +5, Greed -5 	Reputation +5, Greed -5 	Reputation +5, Greed -5
Traits 	2 	Reputation +5, Reflexes +5, Temper -10 	Reputation +5, Reflexes +5, Temper -10 	Reputation +5, Reflexes +5, Temper -10 	Reputation +5, Reflexes +5, Temper -10 	Reputation +5, Reflexes +5, Temper -10
Traits 	3 	Reputation +5, Quick Draw +5, Nerves +5, Social Status -15 	Reputation +5, Quick Draw +5, Nerves +5, Social Status -15 	Reputation +5, Quick Draw +5, Nerves +5, Social Status -15 	Reputation +5, Quick Draw +5, Nerves +5, Social Status -15 	Reputation +5, Quick Draw +5, Nerves +5, Social Status -15
Traits 	4 	Reflexes +20, Greed -10, Social Status -10 	Reflexes +20, Greed -10, Social Status -10 	Reflexes +20, Greed -10, Social Status -10 	Reflexes +20, Greed -10, Social Status -10 	Reflexes +20, Greed -10, Social Status -10
Traits 	5 	Quick Draw +10, Nerves +10, Temper -20 	Quick Draw +10, Nerves +10, Temper -20 	Quick Draw +10, Nerves +10, Temper -20 	Quick Draw +10, Nerves +10, Temper -20 	Quick Draw +10, Nerves +10, Temper -20
Equipment: Military Working Uniform Outfit, Boots, Duty (Hip) Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤72.05, TEC 1.	Equipment: Military Working Uniform Outfit, Boots, Duty (Hip) Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤72.05, TEC 1.	Equipment: Military Working Uniform Outfit, Boots, Duty (Hip) Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤72.05, TEC 1.	Equipment: Military Working Uniform Outfit, Boots, Duty (Hip) Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤72.05, TEC 1.	Equipment: Military Working Uniform Outfit, Boots, Duty (Hip) Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤72.05, TEC 1.	Equipment: Military Working Uniform Outfit, Boots, Duty (Hip) Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤72.05, TEC 1.	Equipment: Military Working Uniform Outfit, Boots, Duty (Hip) Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤72.05, TEC 1.
Notes: Characters using this archetype can be given up to Third Class armor as a free item. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item.
===Merchant===
A merchant is a more generalized form of shopkeeper, business owner and trader all rolled up into one. Their purpose is to provide commodities to potential buyers, making as much profit for themselves in the process. Whereas traders, business owners and shopkeepers stay in one place, merchants remain mobile and travel from community to community.
Merchant
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Communications 	Negotiate 	Translate 	Intimidate 	Rapport 	Distress 	
Navigation 	Vehicle Piloting 	Stealth 	Orientation 	Astrogation 	Starship Piloting 	
Science 	Archaeology 	Technology 	Geology 	Planetology 	Typhonology 	
Command 	Coordination 	Guidance 	Security 	Inspire 	Strategy 	
Tactical 	Evasive Maneuvers 	Marksmanship 	Ballistics 	Targeting 	Combat Maneuvers 	
Engineering 	Damage Control 	Mechanics 	Faster-Than-Light Mechanics 	Defenses 	Internal Systems 	
Medicine 	Psychology 	Xenobiology 	Specialized Medicine 	Intensive Care 	Treatment 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Intellect 	Knowledge 	Knowledge 	Resourcefulness 	Resourcefulness 	Cunning 	Cunning
Acumen 	Perception 	Perception 	Performance 	Performance 	Survival 	Survival
Physique 	Concentration 	Concentration 	Recuperation 	Recuperation 	Stamina 	Stamina
Charm 	Diplomacy 	Diplomacy 	Personality 	Personality 	Leadership 	Leadership
Finesse 	Dexterous Maneuvers 	Dexterous Maneuvers 	Hiding and Seeking 	Hiding and Seeking 	Dodge 	Dodge
Power 	Lifting 	Lifting 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers 	Brawling 	Brawling
Traits 	1 	Math Expert +5, Nerves -5 	Math Expert +5, Nerves -5 	Math Expert +5, Nerves -5 	Math Expert +5, Nerves -5 	Math Expert +5, Nerves -5
Traits 	2 	Math Expert +10, Nerves -5, Comeliness -5 	Math Expert +10, Nerves -5, Comeliness -5 	Math Expert +10, Nerves -5, Comeliness -5 	Math Expert +10, Nerves -5, Comeliness -5 	Math Expert +10, Nerves -5, Comeliness -5
Traits 	3 	Luck +15, Greed -15 	Luck +15, Greed -15 	Luck +15, Greed -15 	Luck +15, Greed -15 	Luck +15, Greed -15
Traits 	4 	Empathic Sense +20, Nerves -10, Comeliness -5, Reputation -5 	Empathic Sense +20, Nerves -10, Comeliness -5, Reputation -5 	Empathic Sense +20, Nerves -10, Comeliness -5, Reputation -5 	Empathic Sense +20, Nerves -10, Comeliness -5, Reputation -5 	Empathic Sense +20, Nerves -10, Comeliness -5, Reputation -5
Traits 	5 	Luck +10, Empathic Sense +5, Comeliness -5, Greed -5, Reputation -5 	Luck +10, Empathic Sense +5, Comeliness -5, Greed -5, Reputation -5 	Luck +10, Empathic Sense +5, Comeliness -5, Greed -5, Reputation -5 	Luck +10, Empathic Sense +5, Comeliness -5, Greed -5, Reputation -5 	Luck +10, Empathic Sense +5, Comeliness -5, Greed -5, Reputation -5
Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.
Notes: Characters using this archetype may roll 4d5 for starting money. 	Notes: Characters using this archetype may roll 4d5 for starting money. 	Notes: Characters using this archetype may roll 4d5 for starting money. 	Notes: Characters using this archetype may roll 4d5 for starting money. 	Notes: Characters using this archetype may roll 4d5 for starting money. 	Notes: Characters using this archetype may roll 4d5 for starting money. 	Notes: Characters using this archetype may roll 4d5 for starting money.
===Monk===
Religion is one of the three basic foundations of all societies (the others being mechanics and energy). In most of these societies are individuals whose faith in their religion is so strong that they choose to devote their lives to its service. Usually, their service comes with steep sacrifices of physical comfort and material wealth.
Monk
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Medicine 	Treatment 	Specialized Medicine 	Psychology 	Xenobiology 	Intensive Care 	
Communications 	Rapport 	Distress 	Intimidate 	Translate 	Negotiate 	
Engineering 	Damage Control 	Mechanics 	Defenses 	Internal Systems 	Faster-Than-Light Mechanics 	
Science 	Archaeology 	Planetology 	Typhonology 	Technology 	Geology 	
Navigation 	Orientation 	Vehicle Piloting 	Stealth 	Astrogation 	Starship Piloting 	
Command 	Guidance 	Coordination 	Inspire 	Security 	Strategy 	
Tactical 	Targeting 	Marksmanship 	Evasive Maneuvers 	Ballistics 	Combat Maneuvers 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Intellect 	Knowledge 	Knowledge 	Resourcefulness 	Resourcefulness 	Cunning 	Cunning
Acumen 	Perception 	Perception 	Survival 	Survival 	Performance 	Performance
Finesse 	Dexterous Maneuvers 	Dexterous Maneuvers 	Dodge 	Dodge 	Hiding and Seeking 	Hiding and Seeking
Charm 	Diplomacy 	Diplomacy 	Personality 	Personality 	Leadership 	Leadership
Physique 	Concentration 	Concentration 	Recuperation 	Recuperation 	Stamina 	Stamina
Power 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers 	Lifting 	Lifting 	Brawling 	Brawling
Traits 	1 	Discipline +5, Reputation +5, Creed (Faith) -5, Intolerant (Violence) -5 	Discipline +5, Reputation +5, Creed (Faith) -5, Intolerant (Violence) -5 	Discipline +5, Reputation +5, Creed (Faith) -5, Intolerant (Violence) -5 	Discipline +5, Reputation +5, Creed (Faith) -5, Intolerant (Violence) -5 	Discipline +5, Reputation +5, Creed (Faith) -5, Intolerant (Violence) -5
Traits 	2 	Discipline +5, Memory +5, Creed (Deity) -10 	Discipline +5, Memory +5, Creed (Deity) -10 	Discipline +5, Memory +5, Creed (Deity) -10 	Discipline +5, Memory +5, Creed (Deity) -10 	Discipline +5, Memory +5, Creed (Deity) -10
Traits 	3 	Reputation +15, Wealth -15 	Reputation +15, Wealth -15 	Reputation +15, Wealth -15 	Reputation +15, Wealth -15 	Reputation +15, Wealth -15
Traits 	4 	Temper +20, Intolerant (Violence) -10, Wealth -5, Social Status -5 	Temper +20, Intolerant (Violence) -10, Wealth -5, Social Status -5 	Temper +20, Intolerant (Violence) -10, Wealth -5, Social Status -5 	Temper +20, Intolerant (Violence) -10, Wealth -5, Social Status -5 	Temper +20, Intolerant (Violence) -10, Wealth -5, Social Status -5
Traits 	5 	Memory +10, Temper +10, Social Status -20 	Memory +10, Temper +10, Social Status -20 	Memory +10, Temper +10, Social Status -20 	Memory +10, Temper +10, Social Status -20 	Memory +10, Temper +10, Social Status -20
Equipment: Civilian Formal Dress Outfit, Shoes, Wallet, Chronometer. Cost: ¤76.00, TEC 1.	Equipment: Civilian Formal Dress Outfit, Shoes, Wallet, Chronometer. Cost: ¤76.00, TEC 1.	Equipment: Civilian Formal Dress Outfit, Shoes, Wallet, Chronometer. Cost: ¤76.00, TEC 1.	Equipment: Civilian Formal Dress Outfit, Shoes, Wallet, Chronometer. Cost: ¤76.00, TEC 1.	Equipment: Civilian Formal Dress Outfit, Shoes, Wallet, Chronometer. Cost: ¤76.00, TEC 1.	Equipment: Civilian Formal Dress Outfit, Shoes, Wallet, Chronometer. Cost: ¤76.00, TEC 1.	Equipment: Civilian Formal Dress Outfit, Shoes, Wallet, Chronometer. Cost: ¤76.00, TEC 1.
Notes: Characters using this archetype may only roll 1d5 for starting money. 	Notes: Characters using this archetype may only roll 1d5 for starting money. 	Notes: Characters using this archetype may only roll 1d5 for starting money. 	Notes: Characters using this archetype may only roll 1d5 for starting money. 	Notes: Characters using this archetype may only roll 1d5 for starting money. 	Notes: Characters using this archetype may only roll 1d5 for starting money. 	Notes: Characters using this archetype may only roll 1d5 for starting money.
===Musician===
In societies whose members have auditory organs, there are those individuals who make it a point to generate sounds that are pleasing to others (or at least to themselves). These sounds are often used as a form of entertainment in those societies and oftentimes subconsciously evoke deep emotions in whoever listens to them.
Musician
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Science 	Archaeology 	Technology 	Typhonology 	Geology 	Planetology 	
Communications 	Translate 	Intimidate 	Rapport 	Distress 	Negotiate 	
Engineering 	Internal Systems 	Defenses 	Mechanics 	Damage Control 	Faster-Than-Light Mechanics 	
Medicine 	Psychology 	Specialized Medicine 	Intensive Care 	Xenobiology 	Treatment 	
Navigation 	Vehicle Piloting 	Stealth 	Orientation 	Starship Piloting 	Astrogation 	
Tactical 	Evasive Maneuvers 	Targeting 	Marksmanship 	Ballistics 	Combat Maneuvers 	
Command 	Inspire 	Coordination 	Guidance 	Security 	Strategy 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Acumen 	Performance 	Performance 	Perception 	Perception 	Survival 	Survival
Charm 	Personality 	Personality 	Diplomacy 	Diplomacy 	Leadership 	Leadership
Intellect 	Knowledge 	Knowledge 	Resourcefulness 	Resourcefulness 	Cunning 	Cunning
Finesse 	Dodge 	Dodge 	Dexterous Maneuvers 	Dexterous Maneuvers 	Hiding and Seeking 	Hiding and Seeking
Power 	Lifting 	Lifting 	Brawling 	Brawling 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers
Physique 	Concentration 	Concentration 	Recuperation 	Recuperation 	Stamina 	Stamina
Traits 	1 	Contacts +5, Comeliness +5, Phobic (Failure) -5, Nerves -5 	Contacts +5, Comeliness +5, Phobic (Failure) -5, Nerves -5 	Contacts +5, Comeliness +5, Phobic (Failure) -5, Nerves -5 	Contacts +5, Comeliness +5, Phobic (Failure) -5, Nerves -5 	Contacts +5, Comeliness +5, Phobic (Failure) -5, Nerves -5
Traits 	2 	Contacts +5, Reflexes +5, Addiction (Alcohol) -10 	Contacts +5, Reflexes +5, Addiction (Alcohol) -10 	Contacts +5, Reflexes +5, Addiction (Alcohol) -10 	Contacts +5, Reflexes +5, Addiction (Alcohol) -10 	Contacts +5, Reflexes +5, Addiction (Alcohol) -10
Traits 	3 	Contacts +10, Comeliness +5, Phobic (Failure) -15 	Contacts +10, Comeliness +5, Phobic (Failure) -15 	Contacts +10, Comeliness +5, Phobic (Failure) -15 	Contacts +10, Comeliness +5, Phobic (Failure) -15 	Contacts +10, Comeliness +5, Phobic (Failure) -15
Traits 	4 	Comeliness +5, Memory +10, Math Expert +5, Nerves -10, Addiction (Hallucinogens) -10 	Comeliness +5, Memory +10, Math Expert +5, Nerves -10, Addiction (Hallucinogens) -10 	Comeliness +5, Memory +10, Math Expert +5, Nerves -10, Addiction (Hallucinogens) -10 	Comeliness +5, Memory +10, Math Expert +5, Nerves -10, Addiction (Hallucinogens) -10 	Comeliness +5, Memory +10, Math Expert +5, Nerves -10, Addiction (Hallucinogens) -10
Traits 	5 	Reflexes +5, Memory +5, Math Expert +5, Phobic (Mistakes) -15 	Reflexes +5, Memory +5, Math Expert +5, Phobic (Mistakes) -15 	Reflexes +5, Memory +5, Math Expert +5, Phobic (Mistakes) -15 	Reflexes +5, Memory +5, Math Expert +5, Phobic (Mistakes) -15 	Reflexes +5, Memory +5, Math Expert +5, Phobic (Mistakes) -15
Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.
===Nobleman===
Noblemen are members of an aristocracy, found most often in societies ruled by an absolute monarchy but present in almost any civilization. They are usually (though not always) rich, powerful and domineering over the subjects they rule. Basically they're glorified landlords. In traditional role-playing settings, they are more often than not the patrons of an adventuring group.
Nobleman
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Communications 	Translate 	Negotiate 	Rapport 	Distress 	Intimidate 	
Command 	Guidance 	Coordination 	Inspire 	Strategy 	Security 	
Medicine 	Specialized Medicine 	Psychology 	Xenobiology 	Treatment 	Intensive Care 	
Engineering 	Damage Control 	Internal Systems 	Defenses 	Mechanics 	Faster-Than-Light Mechanics 	
Science 	Archaeology 	Technology 	Typhonology 	Planetology 	Geology 	
Navigation 	Vehicle Piloting 	Stealth 	Orientation 	Starship Piloting 	Astrogation 	
Tactical 	Targeting 	Marksmanship 	Evasive Maneuvers 	Ballistics 	Combat Maneuvers 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Acumen 	Performance 	Performance 	Perception 	Perception 	Survival 	Survival
Intellect 	Knowledge 	Knowledge 	Cunning 	Cunning 	Resourcefulness 	Resourcefulness
Finesse 	Dexterous Maneuvers 	Dexterous Maneuvers 	Dodge 	Dodge 	Hiding and Seeking 	Hiding and Seeking
Charm 	Diplomacy 	Diplomacy 	Personality 	Personality 	Leadership 	Leadership
Power 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers 	Lifting 	Lifting 	Brawling 	Brawling
Physique 	Concentration 	Concentration 	Recuperation 	Recuperation 	Stamina 	Stamina
Traits 	1 	Contacts +5, Creed (Sovereign) -5 	Contacts +5, Creed (Sovereign) -5 	Contacts +5, Creed (Sovereign) -5 	Contacts +5, Creed (Sovereign) -5 	Contacts +5, Creed (Sovereign) -5
Traits 	2 	Reputation +5, Discipline +5, Creed (Sovereign) -10 	Reputation +5, Discipline +5, Creed (Sovereign) -10 	Reputation +5, Discipline +5, Creed (Sovereign) -10 	Reputation +5, Discipline +5, Creed (Sovereign) -10 	Reputation +5, Discipline +5, Creed (Sovereign) -10
Traits 	3 	Wealth +15, Intolerant (Lower Classes) -15 	Wealth +15, Intolerant (Lower Classes) -15 	Wealth +15, Intolerant (Lower Classes) -15 	Wealth +15, Intolerant (Lower Classes) -15 	Wealth +15, Intolerant (Lower Classes) -15
Traits 	4 	Reputation +20, Creed (Sovereign) -10, Intolerant (Lower Classes) -5, Greed -5 	Reputation +20, Creed (Sovereign) -10, Intolerant (Lower Classes) -5, Greed -5 	Reputation +20, Creed (Sovereign) -10, Intolerant (Lower Classes) -5, Greed -5 	Reputation +20, Creed (Sovereign) -10, Intolerant (Lower Classes) -5, Greed -5 	Reputation +20, Creed (Sovereign) -10, Intolerant (Lower Classes) -5, Greed -5
Traits 	5 	Contacts +10, Social Status +10, Greed -20 	Contacts +10, Social Status +10, Greed -20 	Contacts +10, Social Status +10, Greed -20 	Contacts +10, Social Status +10, Greed -20 	Contacts +10, Social Status +10, Greed -20
Equipment: Civilian Formal Dress Outfit, Shoes, Duty (Hip) Holster, Ankle Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤117.05, TEC 1.	Equipment: Civilian Formal Dress Outfit, Shoes, Duty (Hip) Holster, Ankle Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤117.05, TEC 1.	Equipment: Civilian Formal Dress Outfit, Shoes, Duty (Hip) Holster, Ankle Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤117.05, TEC 1.	Equipment: Civilian Formal Dress Outfit, Shoes, Duty (Hip) Holster, Ankle Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤117.05, TEC 1.	Equipment: Civilian Formal Dress Outfit, Shoes, Duty (Hip) Holster, Ankle Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤117.05, TEC 1.	Equipment: Civilian Formal Dress Outfit, Shoes, Duty (Hip) Holster, Ankle Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤117.05, TEC 1.	Equipment: Civilian Formal Dress Outfit, Shoes, Duty (Hip) Holster, Ankle Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤117.05, TEC 1.
Notes: Characters using this archetype can be given up to Third Class armor as a free item, and may roll 5d5 for starting money. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item, and may roll 5d5 for starting money. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item, and may roll 5d5 for starting money. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item, and may roll 5d5 for starting money. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item, and may roll 5d5 for starting money. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item, and may roll 5d5 for starting money. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item, and may roll 5d5 for starting money.
===Nurse===
Not every medical situation calls for the expertise of a doctor or the emergency training of a medic. Long-term medical care is provided by nurses in most cases, who are medical practitioners skilled in overseeing the day to day operations of a medical facility. In some cases, they may be better at their jobs and know more than the doctors who actually run the facility.
Nurse
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Medicine 	Xenobiology 	Treatment 	Intensive Care 	Specialized Medicine 	Psychology 	
Science 	Planetology 	Archaeology 	Technology 	Typhonology 	Geology 	
Communications 	Rapport 	Intimidate 	Distress 	Negotiate 	Translate 	
Engineering 	Internal Systems 	Damage Control 	Mechanics 	Defenses 	Faster-Than-Light Mechanics 	
Navigation 	Vehicle Piloting 	Orientation 	Astrogation 	Stealth 	Starship Piloting 	
Command 	Coordination 	Guidance 	Inspire 	Security 	Strategy 	
Tactical 	Evasive Maneuvers 	Combat Maneuvers 	Targeting 	Marksmanship 	Ballistics 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Acumen 	Perception 	Perception 	Performance 	Performance 	Survival 	Survival
Intellect 	Knowledge 	Knowledge 	Cunning 	Cunning 	Resourcefulness 	Resourcefulness
Finesse 	Dexterous Maneuvers 	Dexterous Maneuvers 	Dodge 	Dodge 	Hiding and Seeking 	Hiding and Seeking
Charm 	Diplomacy 	Diplomacy 	Personality 	Personality 	Leadership 	Leadership
Physique 	Concentration 	Concentration 	Stamina 	Stamina 	Recuperation 	Recuperation
Power 	Lifting 	Lifting 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers 	Brawling 	Brawling
Traits 	1 	Nerves +5, Discipline +5, Wealth -5, Temper -5 	Nerves +5, Discipline +5, Wealth -5, Temper -5 	Nerves +5, Discipline +5, Wealth -5, Temper -5 	Nerves +5, Discipline +5, Wealth -5, Temper -5 	Nerves +5, Discipline +5, Wealth -5, Temper -5
Traits 	2 	Nerves +5, Empathic Sense +5, Temper -10 	Nerves +5, Empathic Sense +5, Temper -10 	Nerves +5, Empathic Sense +5, Temper -10 	Nerves +5, Empathic Sense +5, Temper -10 	Nerves +5, Empathic Sense +5, Temper -10
Traits 	3 	Empathic Sense +15, Honesty -15 	Empathic Sense +15, Honesty -15 	Empathic Sense +15, Honesty -15 	Empathic Sense +15, Honesty -15 	Empathic Sense +15, Honesty -15
Traits 	4 	Comeliness +20, Wealth -10, Honesty -5, Luck -5 	Comeliness +20, Wealth -10, Honesty -5, Luck -5 	Comeliness +20, Wealth -10, Honesty -5, Luck -5 	Comeliness +20, Wealth -10, Honesty -5, Luck -5 	Comeliness +20, Wealth -10, Honesty -5, Luck -5
Traits 	5 	Nerves +5, Discipline +5, Comeliness +5, Luck -15 	Nerves +5, Discipline +5, Comeliness +5, Luck -15 	Nerves +5, Discipline +5, Comeliness +5, Luck -15 	Nerves +5, Discipline +5, Comeliness +5, Luck -15 	Nerves +5, Discipline +5, Comeliness +5, Luck -15
Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.
===Officer===
In military circles, an officer is an individual who has some authority over others but is not necessarily in charge of making command-level decisions for an entire group. They tend to have more education than a common soldier, though whether or not that's an asset to a military operation depends entirely on who's asked.
Officer
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Command 	Inspire 	Security 	Strategy 	Coordination 	Guidance 	
Science 	Technology 	Archaeology 	Geology 	Typhonology 	Planetology 	
Navigation 	Orientation 	Vehicle Piloting 	Stealth 	Starship Piloting 	Astrogation 	
Communications 	Negotiate 	Rapport 	Intimidate 	Distress 	Translate 	
Engineering 	Damage Control 	Defenses 	Internal Systems 	Faster-Than-Light Mechanics 	Mechanics 	
Tactical 	Ballistics 	Combat Maneuvers 	Evasive Maneuvers 	Targeting 	Marksmanship 	
Medicine 	Intensive Care 	Psychology 	Specialized Medicine 	Xenobiology 	Treatment 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Charm 	Diplomacy 	Diplomacy 	Leadership 	Leadership 	Personality 	Personality
Intellect 	Knowledge 	Knowledge 	Cunning 	Cunning 	Resourcefulness 	Resourcefulness
Acumen 	Perception 	Perception 	Performance 	Performance 	Survival 	Survival
Finesse 	Dodge 	Dodge 	Dexterous Maneuvers 	Dexterous Maneuvers 	Hiding and Seeking 	Hiding and Seeking
Physique 	Recuperation 	Recuperation 	Concentration 	Concentration 	Stamina 	Stamina
Power 	Brawling 	Brawling 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers 	Lifting 	Lifting
Traits 	1 	Social Status +5, Discipline +5, Overconfident -5, Temper -5 	Social Status +5, Discipline +5, Overconfident -5, Temper -5 	Social Status +5, Discipline +5, Overconfident -5, Temper -5 	Social Status +5, Discipline +5, Overconfident -5, Temper -5 	Social Status +5, Discipline +5, Overconfident -5, Temper -5
Traits 	2 	Social Status +5, Education +5, Obsessed (Glory) -10 	Social Status +5, Education +5, Obsessed (Glory) -10 	Social Status +5, Education +5, Obsessed (Glory) -10 	Social Status +5, Education +5, Obsessed (Glory) -10 	Social Status +5, Education +5, Obsessed (Glory) -10
Traits 	3 	Social Status +5, Discipline +5, Addiction (Stimulants) -15 	Social Status +5, Discipline +5, Addiction (Stimulants) -15 	Social Status +5, Discipline +5, Addiction (Stimulants) -15 	Social Status +5, Discipline +5, Addiction (Stimulants) -15 	Social Status +5, Discipline +5, Addiction (Stimulants) -15
Traits 	4 	Reputation +20, Overconfident -10, Obsessed (Glory) -5, Addiction (Alcohol) -5 	Reputation +20, Overconfident -10, Obsessed (Glory) -5, Addiction (Alcohol) -5 	Reputation +20, Overconfident -10, Obsessed (Glory) -5, Addiction (Alcohol) -5 	Reputation +20, Overconfident -10, Obsessed (Glory) -5, Addiction (Alcohol) -5 	Reputation +20, Overconfident -10, Obsessed (Glory) -5, Addiction (Alcohol) -5
Traits 	5 	Discipline +5, Education +5, Reputation +5, Addiction (Alcohol) -15 	Discipline +5, Education +5, Reputation +5, Addiction (Alcohol) -15 	Discipline +5, Education +5, Reputation +5, Addiction (Alcohol) -15 	Discipline +5, Education +5, Reputation +5, Addiction (Alcohol) -15 	Discipline +5, Education +5, Reputation +5, Addiction (Alcohol) -15
Equipment: Military Dress Uniform Outfit, Military Service Uniform Outfit, Boots, Duty (Hip) Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤151.90, TEC 1.	Equipment: Military Dress Uniform Outfit, Military Service Uniform Outfit, Boots, Duty (Hip) Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤151.90, TEC 1.	Equipment: Military Dress Uniform Outfit, Military Service Uniform Outfit, Boots, Duty (Hip) Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤151.90, TEC 1.	Equipment: Military Dress Uniform Outfit, Military Service Uniform Outfit, Boots, Duty (Hip) Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤151.90, TEC 1.	Equipment: Military Dress Uniform Outfit, Military Service Uniform Outfit, Boots, Duty (Hip) Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤151.90, TEC 1.	Equipment: Military Dress Uniform Outfit, Military Service Uniform Outfit, Boots, Duty (Hip) Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤151.90, TEC 1.	Equipment: Military Dress Uniform Outfit, Military Service Uniform Outfit, Boots, Duty (Hip) Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤151.90, TEC 1.
Notes: Characters using this archetype can be given up to Third Class armor as a free item. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item.
===Pharmacist===
Medicines can be tricky business; if an individual is given the wrong medicine for a particular physiological problem, the result can be fatal. Pharmacists are individuals whose job it is to make sure people receive as much of the correct medicines as they need in order to recover from their ailments.
Pharmacist
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Medicine 	Specialized Medicine 	Psychology 	Xenobiology 	Treatment 	Intensive Care 	
Science 	Geology 	Planetology 	Archaeology 	Technology 	Typhonology 	
Engineering 	Internal Systems 	Damage Control 	Defenses 	Faster-Than-Light Mechanics 	Mechanics 	
Communications 	Rapport 	Negotiate 	Translate 	Intimidate 	Distress 	
Navigation 	Orientation 	Vehicle Piloting 	Stealth 	Astrogation 	Starship Piloting 	
Command 	Coordination 	Guidance 	Inspire 	Security 	Strategy 	
Tactical 	Targeting 	Marksmanship 	Evasive Maneuvers 	Ballistics 	Combat Maneuvers 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Intellect 	Knowledge 	Knowledge 	Resourcefulness 	Resourcefulness 	Cunning 	Cunning
Acumen 	Perception 	Perception 	Performance 	Performance 	Survival 	Survival
Finesse 	Dexterous Maneuvers 	Dexterous Maneuvers 	Hiding and Seeking 	Hiding and Seeking 	Dodge 	Dodge
Charm 	Personality 	Personality 	Diplomacy 	Diplomacy 	Leadership 	Leadership
Physique 	Concentration 	Concentration 	Recuperation 	Recuperation 	Stamina 	Stamina
Power 	Lifting 	Lifting 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers 	Brawling 	Brawling
Traits 	1 	Education +5, Phobic (Mistakes) -5 	Education +5, Phobic (Mistakes) -5 	Education +5, Phobic (Mistakes) -5 	Education +5, Phobic (Mistakes) -5 	Education +5, Phobic (Mistakes) -5
Traits 	2 	Education +5, Empathic Sense +5, Phobic (Lawsuits) -10 	Education +5, Empathic Sense +5, Phobic (Lawsuits) -10 	Education +5, Empathic Sense +5, Phobic (Lawsuits) -10 	Education +5, Empathic Sense +5, Phobic (Lawsuits) -10 	Education +5, Empathic Sense +5, Phobic (Lawsuits) -10
Traits 	3 	Empathic Sense +5, Scientific Sense +5, Memory +5, Allergic (Pollen) -15 	Empathic Sense +5, Scientific Sense +5, Memory +5, Allergic (Pollen) -15 	Empathic Sense +5, Scientific Sense +5, Memory +5, Allergic (Pollen) -15 	Empathic Sense +5, Scientific Sense +5, Memory +5, Allergic (Pollen) -15 	Empathic Sense +5, Scientific Sense +5, Memory +5, Allergic (Pollen) -15
Traits 	4 	Scientific Sense +20, Phobic (Violence) -5, Allergic (Certain Foods) -10, Bleeder -5 	Scientific Sense +20, Phobic (Violence) -5, Allergic (Certain Foods) -10, Bleeder -5 	Scientific Sense +20, Phobic (Violence) -5, Allergic (Certain Foods) -10, Bleeder -5 	Scientific Sense +20, Phobic (Violence) -5, Allergic (Certain Foods) -10, Bleeder -5 	Scientific Sense +20, Phobic (Violence) -5, Allergic (Certain Foods) -10, Bleeder -5
Traits 	5 	Education +10, Memory +5, Bleeder -15 	Education +10, Memory +5, Bleeder -15 	Education +10, Memory +5, Bleeder -15 	Education +10, Memory +5, Bleeder -15 	Education +10, Memory +5, Bleeder -15
Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.
===Pilot===
Pilots are individuals who devote their lives into operating either a particular make or an entire class of vehicles. They can be found in civil fields offering short-range transportation to individuals (particularly travelers) for a nominal fee. In military fields, their expertise is used to support troops on the ground or at sea; in space, they are lauded foot soldiers, taking the battle directly to the enemy in their legendary machines.
Pilot
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Navigation 	Vehicle Piloting 	Orientation 	Astrogation 	Starship Piloting 	Stealth 	
Tactical 	Evasive Maneuvers 	Combat Maneuvers 	Targeting 	Marksmanship 	Ballistics 	
Science 	Technology 	Planetology 	Geology 	Archaeology 	Typhonology 	
Command 	Security 	Strategy 	Guidance 	Coordination 	Inspire 	
Engineering 	Damage Control 	Mechanics 	Defenses 	Internal Systems 	Faster-Than-Light Mechanics 	
Medicine 	Intensive Care 	Psychology 	Treatment 	Specialized Medicine 	Xenobiology 	
Communications 	Rapport 	Translate 	Distress 	Intimidate 	Negotiate 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Finesse 	Dexterous Maneuvers 	Dexterous Maneuvers 	Dodge 	Dodge 	Hiding and Seeking 	Hiding and Seeking
Intellect 	Knowledge 	Knowledge 	Resourcefulness 	Resourcefulness 	Cunning 	Cunning
Power 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers 	Brawling 	Brawling 	Lifting 	Lifting
Physique 	Stamina 	Stamina 	Concentration 	Concentration 	Recuperation 	Recuperation
Charm 	Personality 	Personality 	Leadership 	Leadership 	Diplomacy 	Diplomacy
Acumen 	Perception 	Perception 	Performance 	Performance 	Survival 	Survival
Traits 	1 	Navigational Sense +5, Senses (Sight) +5, Overconfident -5, Impulsive -5 	Navigational Sense +5, Senses (Sight) +5, Overconfident -5, Impulsive -5 	Navigational Sense +5, Senses (Sight) +5, Overconfident -5, Impulsive -5 	Navigational Sense +5, Senses (Sight) +5, Overconfident -5, Impulsive -5 	Navigational Sense +5, Senses (Sight) +5, Overconfident -5, Impulsive -5
Traits 	2 	Navigational Sense +10, Overconfident -5, Discipline -5 	Navigational Sense +10, Overconfident -5, Discipline -5 	Navigational Sense +10, Overconfident -5, Discipline -5 	Navigational Sense +10, Overconfident -5, Discipline -5 	Navigational Sense +10, Overconfident -5, Discipline -5
Traits 	3 	Navigational Sense +5, Senses (Sight) +5, Senses (Sound) +5, Overconfident -15 	Navigational Sense +5, Senses (Sight) +5, Senses (Sound) +5, Overconfident -15 	Navigational Sense +5, Senses (Sight) +5, Senses (Sound) +5, Overconfident -15 	Navigational Sense +5, Senses (Sight) +5, Senses (Sound) +5, Overconfident -15 	Navigational Sense +5, Senses (Sight) +5, Senses (Sound) +5, Overconfident -15
Traits 	4 	Reflexes +20, Impulsive -10, Discipline -5, Lecherous -5 	Reflexes +20, Impulsive -10, Discipline -5, Lecherous -5 	Reflexes +20, Impulsive -10, Discipline -5, Lecherous -5 	Reflexes +20, Impulsive -10, Discipline -5, Lecherous -5 	Reflexes +20, Impulsive -10, Discipline -5, Lecherous -5
Traits 	5 	Senses (Sound) +10, Reflexes +10, Lecherous -20 	Senses (Sound) +10, Reflexes +10, Lecherous -20 	Senses (Sound) +10, Reflexes +10, Lecherous -20 	Senses (Sound) +10, Reflexes +10, Lecherous -20 	Senses (Sound) +10, Reflexes +10, Lecherous -20
Equipment: Military Working Uniform Outfit, Civilian Street Casual Outfit, Boots, Pocket Holster, Wallet, Debit Chit, Chronometer. Cost: ¤51.45, TEC 1.	Equipment: Military Working Uniform Outfit, Civilian Street Casual Outfit, Boots, Pocket Holster, Wallet, Debit Chit, Chronometer. Cost: ¤51.45, TEC 1.	Equipment: Military Working Uniform Outfit, Civilian Street Casual Outfit, Boots, Pocket Holster, Wallet, Debit Chit, Chronometer. Cost: ¤51.45, TEC 1.	Equipment: Military Working Uniform Outfit, Civilian Street Casual Outfit, Boots, Pocket Holster, Wallet, Debit Chit, Chronometer. Cost: ¤51.45, TEC 1.	Equipment: Military Working Uniform Outfit, Civilian Street Casual Outfit, Boots, Pocket Holster, Wallet, Debit Chit, Chronometer. Cost: ¤51.45, TEC 1.	Equipment: Military Working Uniform Outfit, Civilian Street Casual Outfit, Boots, Pocket Holster, Wallet, Debit Chit, Chronometer. Cost: ¤51.45, TEC 1.	Equipment: Military Working Uniform Outfit, Civilian Street Casual Outfit, Boots, Pocket Holster, Wallet, Debit Chit, Chronometer. Cost: ¤51.45, TEC 1.
Notes: Characters using this archetype can be given up to Third Class armor as a free item. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item.
===Pimp===
The universe's oldest profession is not exempt from the needs of management. When a group of prostitutes want to work in the same area, it helps for them to have someone to keep them from competing with one another for the same customers and to have someone around to shake down any deadbeats occasionally.
Pimp
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Communications 	Intimidate 	Rapport 	Negotiate 	Translate 	Distress 	
Navigation 	Vehicle Piloting 	Stealth 	Orientation 	Starship Piloting 	Astrogation 	
Command 	Security 	Guidance 	Coordination 	Strategy 	Inspire 	
Tactical 	Evasive Maneuvers 	Marksmanship 	Targeting 	Combat Maneuvers 	Ballistics 	
Science 	Archaeology 	Technology 	Typhonology 	Planetology 	Geology 	
Medicine 	Psychology 	Specialized Medicine 	Xenobiology 	Intensive Care 	Treatment 	
Engineering 	Mechanics 	Defenses 	Damage Control 	Internal Systems 	Faster-Than-Light Mechanics 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Charm 	Personality 	Personality 	Diplomacy 	Diplomacy 	Leadership 	Leadership
Intellect 	Cunning 	Cunning 	Resourcefulness 	Resourcefulness 	Knowledge 	Knowledge
Finesse 	Hiding and Seeking 	Hiding and Seeking 	Dodge 	Dodge 	Dexterous Maneuvers 	Dexterous Maneuvers
Physique 	Concentration 	Concentration 	Recuperation 	Recuperation 	Stamina 	Stamina
Acumen 	Perception 	Perception 	Performance 	Performance 	Survival 	Survival
Power 	Brawling 	Brawling 	Lifting 	Lifting 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers
Traits 	1 	Wealth +5, Social Status -5 	Wealth +5, Social Status -5 	Wealth +5, Social Status -5 	Wealth +5, Social Status -5 	Wealth +5, Social Status -5
Traits 	2 	Wealth +10, Social Status -5, Reputation -5 	Wealth +10, Social Status -5, Reputation -5 	Wealth +10, Social Status -5, Reputation -5 	Wealth +10, Social Status -5, Reputation -5 	Wealth +10, Social Status -5, Reputation -5
Traits 	3 	Wealth +10, Contacts +5, Social Status -15 	Wealth +10, Contacts +5, Social Status -15 	Wealth +10, Contacts +5, Social Status -15 	Wealth +10, Contacts +5, Social Status -15 	Wealth +10, Contacts +5, Social Status -15
Traits 	4 	Contacts +10, Math Expert +5, Luck +5, Tightwad -10, Greed -10 	Contacts +10, Math Expert +5, Luck +5, Tightwad -10, Greed -10 	Contacts +10, Math Expert +5, Luck +5, Tightwad -10, Greed -10 	Contacts +10, Math Expert +5, Luck +5, Tightwad -10, Greed -10 	Contacts +10, Math Expert +5, Luck +5, Tightwad -10, Greed -10
Traits 	5 	Math Expert +10, Luck +10, Reputation -10, Tightwad -5, Greed -5 	Math Expert +10, Luck +10, Reputation -10, Tightwad -5, Greed -5 	Math Expert +10, Luck +10, Reputation -10, Tightwad -5, Greed -5 	Math Expert +10, Luck +10, Reputation -10, Tightwad -5, Greed -5 	Math Expert +10, Luck +10, Reputation -10, Tightwad -5, Greed -5
Equipment: Civilian Formal Dress Outfit, Shoes, Shoulder Holster, Wallet, Deluxe Chronometer. Cost: ¤112.75, TEC 1.	Equipment: Civilian Formal Dress Outfit, Shoes, Shoulder Holster, Wallet, Deluxe Chronometer. Cost: ¤112.75, TEC 1.	Equipment: Civilian Formal Dress Outfit, Shoes, Shoulder Holster, Wallet, Deluxe Chronometer. Cost: ¤112.75, TEC 1.	Equipment: Civilian Formal Dress Outfit, Shoes, Shoulder Holster, Wallet, Deluxe Chronometer. Cost: ¤112.75, TEC 1.	Equipment: Civilian Formal Dress Outfit, Shoes, Shoulder Holster, Wallet, Deluxe Chronometer. Cost: ¤112.75, TEC 1.	Equipment: Civilian Formal Dress Outfit, Shoes, Shoulder Holster, Wallet, Deluxe Chronometer. Cost: ¤112.75, TEC 1.	Equipment: Civilian Formal Dress Outfit, Shoes, Shoulder Holster, Wallet, Deluxe Chronometer. Cost: ¤112.75, TEC 1.
===Pirate===
The difference between a pirate and a mercenary is largely one of semantics; for those targeted, a soldier of fortune is considered a pirate. These individuals make a living by preying off of shipping, stealing money, valuable cargo and anything else that they deem valuable. They are pariahs in most societies as a result of their nefarious activities.
Pirate
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Communications 	Rapport 	Intimidate 	Distress 	Negotiate 	Translate 	
Navigation 	Vehicle Piloting 	Orientation 	Stealth 	Starship Piloting 	Astrogation 	
Engineering 	Damage Control 	Defenses 	Mechanics 	Internal Systems 	Faster-Than-Light Mechanics 	
Tactical 	Marksmanship 	Ballistics 	Targeting 	Combat Maneuvers 	Evasive Maneuvers 	
Command 	Security 	Strategy 	Guidance 	Coordination 	Inspire 	
Science 	Technology 	Geology 	Archaeology 	Typhonology 	Planetology 	
Medicine 	Psychology 	Specialized Medicine 	Intensive Care 	Treatment 	Xenobiology 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Finesse 	Hiding and Seeking 	Hiding and Seeking 	Dexterous Maneuvers 	Dexterous Maneuvers 	Dodge 	Dodge
Intellect 	Resourcefulness 	Resourcefulness 	Cunning 	Cunning 	Knowledge 	Knowledge
Charm 	Diplomacy 	Diplomacy 	Personality 	Personality 	Leadership 	Leadership
Power 	Brawling 	Brawling 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers 	Lifting 	Lifting
Physique 	Stamina 	Stamina 	Concentration 	Concentration 	Recuperation 	Recuperation
Acumen 	Perception 	Perception 	Survival 	Survival 	Performance 	Performance
Traits 	1 	Quick Draw +5, Navigational Sense +5, Social Status -5, Greed -5 	Quick Draw +5, Navigational Sense +5, Social Status -5, Greed -5 	Quick Draw +5, Navigational Sense +5, Social Status -5, Greed -5 	Quick Draw +5, Navigational Sense +5, Social Status -5, Greed -5 	Quick Draw +5, Navigational Sense +5, Social Status -5, Greed -5
Traits 	2 	Navigational Sense +10, Social Status -5, Lecherous -5 	Navigational Sense +10, Social Status -5, Lecherous -5 	Navigational Sense +10, Social Status -5, Lecherous -5 	Navigational Sense +10, Social Status -5, Lecherous -5 	Navigational Sense +10, Social Status -5, Lecherous -5
Traits 	3 	Quick Draw +5, Reputation +10, Social Status -15 	Quick Draw +5, Reputation +10, Social Status -15 	Quick Draw +5, Reputation +10, Social Status -15 	Quick Draw +5, Reputation +10, Social Status -15 	Quick Draw +5, Reputation +10, Social Status -15
Traits 	4 	Luck +20, Greed -10, Lecherous -5, Crude -5 	Luck +20, Greed -10, Lecherous -5, Crude -5 	Luck +20, Greed -10, Lecherous -5, Crude -5 	Luck +20, Greed -10, Lecherous -5, Crude -5 	Luck +20, Greed -10, Lecherous -5, Crude -5
Traits 	5 	Luck +10, Reputation +10, Crude -20 	Luck +10, Reputation +10, Crude -20 	Luck +10, Reputation +10, Crude -20 	Luck +10, Reputation +10, Crude -20 	Luck +10, Reputation +10, Crude -20
Equipment: Civilian Street Casual Outfit, Boots, Trowser Holster, Wallet, Chronometer. Cost: ¤27.25, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Trowser Holster, Wallet, Chronometer. Cost: ¤27.25, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Trowser Holster, Wallet, Chronometer. Cost: ¤27.25, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Trowser Holster, Wallet, Chronometer. Cost: ¤27.25, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Trowser Holster, Wallet, Chronometer. Cost: ¤27.25, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Trowser Holster, Wallet, Chronometer. Cost: ¤27.25, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Trowser Holster, Wallet, Chronometer. Cost: ¤27.25, TEC 1.
Notes: Characters using this archetype can be given up to Third Class armor as a free item. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item.
===Politician===
All societies function on rules and therefore need someone to maintain them and make sure they are properly enforced. Unfortunately, this job usually falls to the politician. Ostensibly, they are there to make life as easy as possible for the whole of society. More often, however, the policies they set in place only tend to line their own pocketbooks.
Politician
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Communications 	Negotiate 	Rapport 	Intimidate 	Translate 	Distress 	
Command 	Inspire 	Coordination 	Guidance 	Security 	Strategy 	
Navigation 	Stealth 	Orientation 	Vehicle Piloting 	Starship Piloting 	Astrogation 	
Tactical 	Evasive Maneuvers 	Targeting 	Combat Maneuvers 	Marksmanship 	Ballistics 	
Engineering 	Internal Systems 	Damage Control 	Defenses 	Faster-Than-Light Mechanics 	Mechanics 	
Medicine 	Psychology 	Specialized Medicine 	Intensive Care 	Xenobiology 	Treatment 	
Science 	Archaeology 	Technology 	Typhonology 	Planetology 	Geology 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Charm 	Diplomacy 	Diplomacy 	Leadership 	Leadership 	Personality 	Personality
Intellect 	Cunning 	Cunning 	Knowledge 	Knowledge 	Resourcefulness 	Resourcefulness
Acumen 	Performance 	Performance 	Perception 	Perception 	Survival 	Survival
Finesse 	Hiding and Seeking 	Hiding and Seeking 	Dodge 	Dodge 	Dexterous Maneuvers 	Dexterous Maneuvers
Power 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers 	Lifting 	Lifting 	Brawling 	Brawling
Physique 	Concentration 	Concentration 	Recuperation 	Recuperation 	Stamina 	Stamina
Traits 	1 	Wealth +5, Reputation +5, Addiction (Alcohol) -5, Glutton -5 	Wealth +5, Reputation +5, Addiction (Alcohol) -5, Glutton -5 	Wealth +5, Reputation +5, Addiction (Alcohol) -5, Glutton -5 	Wealth +5, Reputation +5, Addiction (Alcohol) -5, Glutton -5 	Wealth +5, Reputation +5, Addiction (Alcohol) -5, Glutton -5
Traits 	2 	Wealth +10, Addiction (Painkillers) -5, Obsessed (Glory) -5 	Wealth +10, Addiction (Painkillers) -5, Obsessed (Glory) -5 	Wealth +10, Addiction (Painkillers) -5, Obsessed (Glory) -5 	Wealth +10, Addiction (Painkillers) -5, Obsessed (Glory) -5 	Wealth +10, Addiction (Painkillers) -5, Obsessed (Glory) -5
Traits 	3 	Discipline +5, Contacts +10, Obsessed (Glory) -15 	Discipline +5, Contacts +10, Obsessed (Glory) -15 	Discipline +5, Contacts +10, Obsessed (Glory) -15 	Discipline +5, Contacts +10, Obsessed (Glory) -15 	Discipline +5, Contacts +10, Obsessed (Glory) -15
Traits 	4 	Wealth +20, Addiction (Stimulants) -5, Obsessed (Glory) -10, Glutton -5 	Wealth +20, Addiction (Stimulants) -5, Obsessed (Glory) -10, Glutton -5 	Wealth +20, Addiction (Stimulants) -5, Obsessed (Glory) -10, Glutton -5 	Wealth +20, Addiction (Stimulants) -5, Obsessed (Glory) -10, Glutton -5 	Wealth +20, Addiction (Stimulants) -5, Obsessed (Glory) -10, Glutton -5
Traits 	5 	Reputation +5, Discipline +5, Contacts +5, Glutton -15 	Reputation +5, Discipline +5, Contacts +5, Glutton -15 	Reputation +5, Discipline +5, Contacts +5, Glutton -15 	Reputation +5, Discipline +5, Contacts +5, Glutton -15 	Reputation +5, Discipline +5, Contacts +5, Glutton -15
Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.
Notes: Characters using this archetype may roll 5d5 for starting money. 	Notes: Characters using this archetype may roll 5d5 for starting money. 	Notes: Characters using this archetype may roll 5d5 for starting money. 	Notes: Characters using this archetype may roll 5d5 for starting money. 	Notes: Characters using this archetype may roll 5d5 for starting money. 	Notes: Characters using this archetype may roll 5d5 for starting money. 	Notes: Characters using this archetype may roll 5d5 for starting money.
===Priest===
Most religious orders are organized such that there are many different levels, ranging from the empire-wide congregation all the way down to the local house of worship. Priests are the individuals in charge at the local level, providing counsel for those who need guidance with their faith and acting as a leader for the local flock.
Priest
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Communications 	Negotiate 	Translate 	Rapport 	Intimidate 	Distress 	
Command 	Inspire 	Coordination 	Guidance 	Security 	Strategy 	
Medicine 	Psychology 	Specialized Medicine 	Treatment 	Intensive Care 	Xenobiology 	
Navigation 	Vehicle Piloting 	Orientation 	Stealth 	Astrogation 	Starship Piloting 	
Science 	Archaeology 	Technology 	Typhonology 	Planetology 	Geology 	
Engineering 	Mechanics 	Damage Control 	Internal Systems 	Defenses 	Faster-Than-Light Mechanics 	
Tactical 	Marksmanship 	Targeting 	Evasive Maneuvers 	Combat Maneuvers 	Ballistics 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Charm 	Diplomacy 	Diplomacy 	Personality 	Personality 	Leadership 	Leadership
Acumen 	Performance 	Performance 	Perception 	Perception 	Survival 	Survival
Intellect 	Knowledge 	Knowledge 	Cunning 	Cunning 	Resourcefulness 	Resourcefulness
Finesse 	Dexterous Maneuvers 	Dexterous Maneuvers 	Dodge 	Dodge 	Hiding and Seeking 	Hiding and Seeking
Power 	Brawling 	Brawling 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers 	Lifting 	Lifting
Physique 	Concentration 	Concentration 	Stamina 	Stamina 	Recuperation 	Recuperation
Traits 	1 	Empathic Sense +5, Education +5, Creed (Congregation) -5, Intolerant (Violence) -5 	Empathic Sense +5, Education +5, Creed (Congregation) -5, Intolerant (Violence) -5 	Empathic Sense +5, Education +5, Creed (Congregation) -5, Intolerant (Violence) -5 	Empathic Sense +5, Education +5, Creed (Congregation) -5, Intolerant (Violence) -5 	Empathic Sense +5, Education +5, Creed (Congregation) -5, Intolerant (Violence) -5
Traits 	2 	Empathic Sense +5, Discipline +5, Wealth -10 	Empathic Sense +5, Discipline +5, Wealth -10 	Empathic Sense +5, Discipline +5, Wealth -10 	Empathic Sense +5, Discipline +5, Wealth -10 	Empathic Sense +5, Discipline +5, Wealth -10
Traits 	3 	Empathic Sense +5, Education +5, Discipline +5, Creed (Religion) -15 	Empathic Sense +5, Education +5, Discipline +5, Creed (Religion) -15 	Empathic Sense +5, Education +5, Discipline +5, Creed (Religion) -15 	Empathic Sense +5, Education +5, Discipline +5, Creed (Religion) -15 	Empathic Sense +5, Education +5, Discipline +5, Creed (Religion) -15
Traits 	4 	Education +5, Social Status +5, Reputation +10, Intolerant (Violence) -10, Wealth -10 	Education +5, Social Status +5, Reputation +10, Intolerant (Violence) -10, Wealth -10 	Education +5, Social Status +5, Reputation +10, Intolerant (Violence) -10, Wealth -10 	Education +5, Social Status +5, Reputation +10, Intolerant (Violence) -10, Wealth -10 	Education +5, Social Status +5, Reputation +10, Intolerant (Violence) -10, Wealth -10
Traits 	5 	Discipline +10, Social Status +5, Reputation +5, Creed (Deity) -20 	Discipline +10, Social Status +5, Reputation +5, Creed (Deity) -20 	Discipline +10, Social Status +5, Reputation +5, Creed (Deity) -20 	Discipline +10, Social Status +5, Reputation +5, Creed (Deity) -20 	Discipline +10, Social Status +5, Reputation +5, Creed (Deity) -20
Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.
===Programmer===
Computers are notoriously stupid machines; to get them to accomplish even the simplest of tasks, it takes a very detailed, error-free set of instructions given in a proper order. The job of the programmer is to write these instructions, test the results and go back to fix the inevitable mistakes rather than succumbing to the desire to put a discount brick through the damn computer.
Programmer
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Science 	Technology 	Archaeology 	Typhonology 	Planetology 	Geology 	
Engineering 	Damage Control 	Internal Systems 	Mechanics 	Defenses 	Faster-Than-Light Mechanics 	
Navigation 	Stealth 	Vehicle Piloting 	Orientation 	Starship Piloting 	Astrogation 	
Tactical 	Evasive Maneuvers 	Targeting 	Ballistics 	Combat Maneuvers 	Marksmanship 	
Communications 	Rapport 	Distress 	Translate 	Intimidate 	Negotiate 	
Command 	Security 	Strategy 	Coordination 	Guidance 	Inspire 	
Medicine 	Psychology 	Xenobiology 	Treatment 	Intensive Care 	Specialized Medicine 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Intellect 	Resourcefulness 	Resourcefulness 	Cunning 	Cunning 	Knowledge 	Knowledge
Finesse 	Hiding and Seeking 	Hiding and Seeking 	Dexterous Maneuvers 	Dexterous Maneuvers 	Dodge 	Dodge
Acumen 	Performance 	Performance 	Perception 	Perception 	Survival 	Survival
Charm 	Personality 	Personality 	Diplomacy 	Diplomacy 	Leadership 	Leadership
Power 	Lifting 	Lifting 	Brawling 	Brawling 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers
Physique 	Recuperation 	Recuperation 	Concentration 	Concentration 	Stamina 	Stamina
Traits 	1 	Scientific Sense +5, Comeliness -5 	Scientific Sense +5, Comeliness -5 	Scientific Sense +5, Comeliness -5 	Scientific Sense +5, Comeliness -5 	Scientific Sense +5, Comeliness -5
Traits 	2 	Scientific Sense +5, Mechanical Sense +5, Comeliness -10 	Scientific Sense +5, Mechanical Sense +5, Comeliness -10 	Scientific Sense +5, Mechanical Sense +5, Comeliness -10 	Scientific Sense +5, Mechanical Sense +5, Comeliness -10 	Scientific Sense +5, Mechanical Sense +5, Comeliness -10
Traits 	3 	Scientific Sense +10, Education +5, Glutton -15 	Scientific Sense +10, Education +5, Glutton -15 	Scientific Sense +10, Education +5, Glutton -15 	Scientific Sense +10, Education +5, Glutton -15 	Scientific Sense +10, Education +5, Glutton -15
Traits 	4 	Mechanical Sense +5, Education +10, Reflexes +5, Lecherous -10, Bleeder -10 	Mechanical Sense +5, Education +10, Reflexes +5, Lecherous -10, Bleeder -10 	Mechanical Sense +5, Education +10, Reflexes +5, Lecherous -10, Bleeder -10 	Mechanical Sense +5, Education +10, Reflexes +5, Lecherous -10, Bleeder -10 	Mechanical Sense +5, Education +10, Reflexes +5, Lecherous -10, Bleeder -10
Traits 	5 	Mechanical Sense +10, Reflexes +10, Glutton -10, Lecherous -5, Bleeder -5 	Mechanical Sense +10, Reflexes +10, Glutton -10, Lecherous -5, Bleeder -5 	Mechanical Sense +10, Reflexes +10, Glutton -10, Lecherous -5, Bleeder -5 	Mechanical Sense +10, Reflexes +10, Glutton -10, Lecherous -5, Bleeder -5 	Mechanical Sense +10, Reflexes +10, Glutton -10, Lecherous -5, Bleeder -5
Equipment: Civilian Street Casual Outfit, Shoes, Pocket Holster, Wallet, Debit Chit, Chronometer. Cost: ¤24.95, TEC 1.	Equipment: Civilian Street Casual Outfit, Shoes, Pocket Holster, Wallet, Debit Chit, Chronometer. Cost: ¤24.95, TEC 1.	Equipment: Civilian Street Casual Outfit, Shoes, Pocket Holster, Wallet, Debit Chit, Chronometer. Cost: ¤24.95, TEC 1.	Equipment: Civilian Street Casual Outfit, Shoes, Pocket Holster, Wallet, Debit Chit, Chronometer. Cost: ¤24.95, TEC 1.	Equipment: Civilian Street Casual Outfit, Shoes, Pocket Holster, Wallet, Debit Chit, Chronometer. Cost: ¤24.95, TEC 1.	Equipment: Civilian Street Casual Outfit, Shoes, Pocket Holster, Wallet, Debit Chit, Chronometer. Cost: ¤24.95, TEC 1.	Equipment: Civilian Street Casual Outfit, Shoes, Pocket Holster, Wallet, Debit Chit, Chronometer. Cost: ¤24.95, TEC 1.
===Prospector===
The economies of many cultures are based upon the availability of certain minerals, usually ones that are comparatively rare, such as precious metals. Some individuals decide to strike out on their own with what equipment they can carry to go looking for those materials in nature. Those that are successful return to society rich; those that aren't either return disillusioned or die in the attempt.
Prospector
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Navigation 	Vehicle Piloting 	Orientation 	Stealth 	Astrogation 	Starship Piloting 	
Communications 	Translate 	Intimidate 	Negotiate 	Rapport 	Distress 	
Science 	Geology 	Typhonology 	Technology 	Planetology 	Archaeology 	
Tactical 	Targeting 	Evasive Maneuvers 	Ballistics 	Marksmanship 	Combat Maneuvers 	
Medicine 	Specialized Medicine 	Intensive Care 	Psychology 	Treatment 	Xenobiology 	
Engineering 	Defenses 	Mechanics 	Damage Control 	Internal Systems 	Faster-Than-Light Mechanics 	
Command 	Security 	Strategy 	Coordination 	Guidance 	Inspire 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Acumen 	Survival 	Survival 	Perception 	Perception 	Performance 	Performance
Charm 	Leadership 	Leadership 	Personality 	Personality 	Diplomacy 	Diplomacy
Physique 	Recuperation 	Recuperation 	Stamina 	Stamina 	Concentration 	Concentration
Power 	Lifting 	Lifting 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers 	Brawling 	Brawling
Intellect 	Resourcefulness 	Resourcefulness 	Knowledge 	Knowledge 	Cunning 	Cunning
Finesse 	Hiding and Seeking 	Hiding and Seeking 	Dexterous Maneuvers 	Dexterous Maneuvers 	Dodge 	Dodge
Traits 	1 	Navigational Sense +5, Mechanical Sense +5, Crude -5, Luck -5 	Navigational Sense +5, Mechanical Sense +5, Crude -5, Luck -5 	Navigational Sense +5, Mechanical Sense +5, Crude -5, Luck -5 	Navigational Sense +5, Mechanical Sense +5, Crude -5, Luck -5 	Navigational Sense +5, Mechanical Sense +5, Crude -5, Luck -5
Traits 	2 	Navigational Sense +5, Nerves +5, Crude -10 	Navigational Sense +5, Nerves +5, Crude -10 	Navigational Sense +5, Nerves +5, Crude -10 	Navigational Sense +5, Nerves +5, Crude -10 	Navigational Sense +5, Nerves +5, Crude -10
Traits 	3 	Navigational Sense +5, Mechanical Sense +5, Nerves +5, Health -15 	Navigational Sense +5, Mechanical Sense +5, Nerves +5, Health -15 	Navigational Sense +5, Mechanical Sense +5, Nerves +5, Health -15 	Navigational Sense +5, Mechanical Sense +5, Nerves +5, Health -15 	Navigational Sense +5, Mechanical Sense +5, Nerves +5, Health -15
Traits 	4 	Senses (Sound) +20, Luck -10, Health -10 	Senses (Sound) +20, Luck -10, Health -10 	Senses (Sound) +20, Luck -10, Health -10 	Senses (Sound) +20, Luck -10, Health -10 	Senses (Sound) +20, Luck -10, Health -10
Traits 	5 	Mechanical Sense +10, Senses (Sound) +10, Crude -20 	Mechanical Sense +10, Senses (Sound) +10, Crude -20 	Mechanical Sense +10, Senses (Sound) +10, Crude -20 	Mechanical Sense +10, Senses (Sound) +10, Crude -20 	Mechanical Sense +10, Senses (Sound) +10, Crude -20
Equipment: Civilian Street Casual Outfit, Shoes, Back Holster, Wallet, Chronometer. Cost: ¤28.75, TEC 1.	Equipment: Civilian Street Casual Outfit, Shoes, Back Holster, Wallet, Chronometer. Cost: ¤28.75, TEC 1.	Equipment: Civilian Street Casual Outfit, Shoes, Back Holster, Wallet, Chronometer. Cost: ¤28.75, TEC 1.	Equipment: Civilian Street Casual Outfit, Shoes, Back Holster, Wallet, Chronometer. Cost: ¤28.75, TEC 1.	Equipment: Civilian Street Casual Outfit, Shoes, Back Holster, Wallet, Chronometer. Cost: ¤28.75, TEC 1.	Equipment: Civilian Street Casual Outfit, Shoes, Back Holster, Wallet, Chronometer. Cost: ¤28.75, TEC 1.	Equipment: Civilian Street Casual Outfit, Shoes, Back Holster, Wallet, Chronometer. Cost: ¤28.75, TEC 1.
===Prostitute===
All creatures are driven by the need to procreate and continue their species. The physiology of some species, however, is such that they can engage in the procreative act for purposes other than reproduction. When one can't find a suitable partner, one can almost always try to find someone they can pay to engage in the necessary act whether doing so is legal in their society or not.
Prostitute
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Communications 	Rapport 	Negotiate 	Intimidate 	Translate 	Distress 	
Science 	Archaeology 	Planetology 	Technology 	Typhonology 	Geology 	
Command 	Coordination 	Guidance 	Inspire 	Security 	Strategy 	
Medicine 	Specialized Medicine 	Psychology 	Treatment 	Intensive Care 	Xenobiology 	
Navigation 	Orientation 	Vehicle Piloting 	Stealth 	Astrogation 	Starship Piloting 	
Engineering 	Internal Systems 	Mechanics 	Damage Control 	Faster-Than-Light Mechanics 	Defenses 	
Tactical 	Evasive Maneuvers 	Marksmanship 	Targeting 	Combat Maneuvers 	Ballistics 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Acumen 	Performance 	Performance 	Perception 	Perception 	Survival 	Survival
Intellect 	Cunning 	Cunning 	Knowledge 	Knowledge 	Resourcefulness 	Resourcefulness
Charm 	Personality 	Personality 	Diplomacy 	Diplomacy 	Leadership 	Leadership
Finesse 	Hiding and Seeking 	Hiding and Seeking 	Dexterous Maneuvers 	Dexterous Maneuvers 	Dodge 	Dodge
Physique 	Stamina 	Stamina 	Recuperation 	Recuperation 	Concentration 	Concentration
Power 	Lifting 	Lifting 	Brawling 	Brawling 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers
Traits 	1 	Comeliness +5, Greed -5 	Comeliness +5, Greed -5 	Comeliness +5, Greed -5 	Comeliness +5, Greed -5 	Comeliness +5, Greed -5
Traits 	2 	Comeliness +5, Contacts +5, Social Status -10 	Comeliness +5, Contacts +5, Social Status -10 	Comeliness +5, Contacts +5, Social Status -10 	Comeliness +5, Contacts +5, Social Status -10 	Comeliness +5, Contacts +5, Social Status -10
Traits 	3 	Contacts +5, Linguistic Sense +5, Wealth +5, Social Status -15 	Contacts +5, Linguistic Sense +5, Wealth +5, Social Status -15 	Contacts +5, Linguistic Sense +5, Wealth +5, Social Status -15 	Contacts +5, Linguistic Sense +5, Wealth +5, Social Status -15 	Contacts +5, Linguistic Sense +5, Wealth +5, Social Status -15
Traits 	4 	Comeliness +20, Health -10, Lecherous -10 	Comeliness +20, Health -10, Lecherous -10 	Comeliness +20, Health -10, Lecherous -10 	Comeliness +20, Health -10, Lecherous -10 	Comeliness +20, Health -10, Lecherous -10
Traits 	5 	Linguistic Sense +10, Wealth +10, Greed -5, Health -10, Lecherous -5 	Linguistic Sense +10, Wealth +10, Greed -5, Health -10, Lecherous -5 	Linguistic Sense +10, Wealth +10, Greed -5, Health -10, Lecherous -5 	Linguistic Sense +10, Wealth +10, Greed -5, Health -10, Lecherous -5 	Linguistic Sense +10, Wealth +10, Greed -5, Health -10, Lecherous -5
Equipment: Civilian Street Casual Outfit, Shoes, Ankle Holster, Wallet, Debit Chit, Chronometer. Cost: ¤27.25, TEC 1.	Equipment: Civilian Street Casual Outfit, Shoes, Ankle Holster, Wallet, Debit Chit, Chronometer. Cost: ¤27.25, TEC 1.	Equipment: Civilian Street Casual Outfit, Shoes, Ankle Holster, Wallet, Debit Chit, Chronometer. Cost: ¤27.25, TEC 1.	Equipment: Civilian Street Casual Outfit, Shoes, Ankle Holster, Wallet, Debit Chit, Chronometer. Cost: ¤27.25, TEC 1.	Equipment: Civilian Street Casual Outfit, Shoes, Ankle Holster, Wallet, Debit Chit, Chronometer. Cost: ¤27.25, TEC 1.	Equipment: Civilian Street Casual Outfit, Shoes, Ankle Holster, Wallet, Debit Chit, Chronometer. Cost: ¤27.25, TEC 1.	Equipment: Civilian Street Casual Outfit, Shoes, Ankle Holster, Wallet, Debit Chit, Chronometer. Cost: ¤27.25, TEC 1.
===Radioman===
Societies that have developed telecommunications have a need for individuals whose job it is to operate and maintain the necessary equipment. Radiomen perform this job and act as a single voice for the organization running the equipment. In Starfaring Age societies, radiomen can often be found functioning as dedicated communications officers aboard capital ships.
Radioman
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Communications 	Translate 	Rapport 	Distress 	Intimidate 	Negotiate 	
Navigation 	Vehicle Piloting 	Stealth 	Orientation 	Starship Piloting 	Astrogation 	
Science 	Archaeology 	Technology 	Geology 	Typhonology 	Planetology 	
Engineering 	Damage Control 	Internal Systems 	Defenses 	Mechanics 	Faster-Than-Light Mechanics 	
Tactical 	Evasive Maneuvers 	Targeting 	Marksmanship 	Ballistics 	Combat Maneuvers 	
Command 	Coordination 	Guidance 	Inspire 	Security 	Strategy 	
Medicine 	Psychology 	Specialized Medicine 	Intensive Care 	Xenobiology 	Treatment 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Acumen 	Performance 	Performance 	Perception 	Perception 	Survival 	Survival
Power 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers 	Lifting 	Lifting 	Brawling 	Brawling
Intellect 	Knowledge 	Knowledge 	Cunning 	Cunning 	Resourcefulness 	Resourcefulness
Physique 	Concentration 	Concentration 	Recuperation 	Recuperation 	Stamina 	Stamina
Finesse 	Dexterous Maneuvers 	Dexterous Maneuvers 	Hiding and Seeking 	Hiding and Seeking 	Dodge 	Dodge
Charm 	Diplomacy 	Diplomacy 	Personality 	Personality 	Leadership 	Leadership
Traits 	1 	Linguistic Sense +5, Scientific Sense +5, Bleeder -5, Nerves -5 	Linguistic Sense +5, Scientific Sense +5, Bleeder -5, Nerves -5 	Linguistic Sense +5, Scientific Sense +5, Bleeder -5, Nerves -5 	Linguistic Sense +5, Scientific Sense +5, Bleeder -5, Nerves -5 	Linguistic Sense +5, Scientific Sense +5, Bleeder -5, Nerves -5
Traits 	2 	Linguistic Sense +5, Memory +5, Curious -10 	Linguistic Sense +5, Memory +5, Curious -10 	Linguistic Sense +5, Memory +5, Curious -10 	Linguistic Sense +5, Memory +5, Curious -10 	Linguistic Sense +5, Memory +5, Curious -10
Traits 	3 	Linguistic Sense +10,Senses (Sound) +5, Curious -15 	Linguistic Sense +10,Senses (Sound) +5, Curious -15 	Linguistic Sense +10,Senses (Sound) +5, Curious -15 	Linguistic Sense +10,Senses (Sound) +5, Curious -15 	Linguistic Sense +10,Senses (Sound) +5, Curious -15
Traits 	4 	Scientific Sense +10, Senses (Sound) +10, Bleeder -20 	Scientific Sense +10, Senses (Sound) +10, Bleeder -20 	Scientific Sense +10, Senses (Sound) +10, Bleeder -20 	Scientific Sense +10, Senses (Sound) +10, Bleeder -20 	Scientific Sense +10, Senses (Sound) +10, Bleeder -20
Traits 	5 	Memory +10, Scientific Sense +5, Nerves -5, Glutton -5, Curious -5 	Memory +10, Scientific Sense +5, Nerves -5, Glutton -5, Curious -5 	Memory +10, Scientific Sense +5, Nerves -5, Glutton -5, Curious -5 	Memory +10, Scientific Sense +5, Nerves -5, Glutton -5, Curious -5 	Memory +10, Scientific Sense +5, Nerves -5, Glutton -5, Curious -5
Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.
===Rancher===
Most societies that include prey animals as part of their overall diet ultimately develop the field of ranching at some point; this usually involves fencing off a large area and actually raising a herd of prey animals until the majority of them are large enough to be sold for a profit to a slaughterhouse. Ranchers oversee this process, operating and maintaining the land necessary for the animals they have in their inventory.
Rancher
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Science 	Planetology 	Typhonology 	Geology 	Archaeology 	Technology 	
Command 	Security 	Coordination 	Inspire 	Guidance 	Strategy 	
Navigation 	Vehicle Piloting 	Orientation 	Stealth 	Astrogation 	Starship Piloting 	
Medicine 	Psychology 	Intensive Care 	Specialized Medicine 	Treatment 	Xenobiology 	
Communications 	Rapport 	Negotiate 	Translate 	Intimidate 	Distress 	
Tactical 	Combat Maneuvers 	Marksmanship 	Targeting 	Evasive Maneuvers 	Ballistics 	
Engineering 	Mechanics 	Damage Control 	Defenses 	Internal Systems 	Faster-Than-Light Mechanics 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Finesse 	Dexterous Maneuvers 	Dexterous Maneuvers 	Dodge 	Dodge 	Hiding and Seeking 	Hiding and Seeking
Physique 	Stamina 	Stamina 	Concentration 	Concentration 	Recuperation 	Recuperation
Intellect 	Knowledge 	Knowledge 	Resourcefulness 	Resourcefulness 	Cunning 	Cunning
Acumen 	Survival 	Survival 	Perception 	Perception 	Performance 	Performance
Power 	Brawling 	Brawling 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers 	Lifting 	Lifting
Charm 	Diplomacy 	Diplomacy 	Leadership 	Leadership 	Personality 	Personality
Traits 	1 	Health +5, Phobic (Reptilians) -5 	Health +5, Phobic (Reptilians) -5 	Health +5, Phobic (Reptilians) -5 	Health +5, Phobic (Reptilians) -5 	Health +5, Phobic (Reptilians) -5
Traits 	2 	Health +10, Phobic (Poverty) -5, Allergic (Pollen) -5 	Health +10, Phobic (Poverty) -5, Allergic (Pollen) -5 	Health +10, Phobic (Poverty) -5, Allergic (Pollen) -5 	Health +10, Phobic (Poverty) -5, Allergic (Pollen) -5 	Health +10, Phobic (Poverty) -5, Allergic (Pollen) -5
Traits 	3 	Health +5, Memory +5, Luck +5, Allergic (Venom) -15 	Health +5, Memory +5, Luck +5, Allergic (Venom) -15 	Health +5, Memory +5, Luck +5, Allergic (Venom) -15 	Health +5, Memory +5, Luck +5, Allergic (Venom) -15 	Health +5, Memory +5, Luck +5, Allergic (Venom) -15
Traits 	4 	Memory +10, Luck +10, Education -20 	Memory +10, Luck +10, Education -20 	Memory +10, Luck +10, Education -20 	Memory +10, Luck +10, Education -20 	Memory +10, Luck +10, Education -20
Traits 	5 	Ambidexterity +10, Health +5, Phobic (Arachnids) -5, Allergic (Pollen) -5, Bleeder -5 	Ambidexterity +10, Health +5, Phobic (Arachnids) -5, Allergic (Pollen) -5, Bleeder -5 	Ambidexterity +10, Health +5, Phobic (Arachnids) -5, Allergic (Pollen) -5, Bleeder -5 	Ambidexterity +10, Health +5, Phobic (Arachnids) -5, Allergic (Pollen) -5, Bleeder -5 	Ambidexterity +10, Health +5, Phobic (Arachnids) -5, Allergic (Pollen) -5, Bleeder -5
Equipment: Civilian Street Casual Outfit, Boots, Duty (Hip) Holster, Wallet, Debit Chit, Chronometer. Cost: ¤32.00, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Duty (Hip) Holster, Wallet, Debit Chit, Chronometer. Cost: ¤32.00, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Duty (Hip) Holster, Wallet, Debit Chit, Chronometer. Cost: ¤32.00, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Duty (Hip) Holster, Wallet, Debit Chit, Chronometer. Cost: ¤32.00, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Duty (Hip) Holster, Wallet, Debit Chit, Chronometer. Cost: ¤32.00, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Duty (Hip) Holster, Wallet, Debit Chit, Chronometer. Cost: ¤32.00, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Duty (Hip) Holster, Wallet, Debit Chit, Chronometer. Cost: ¤32.00, TEC 1.
===Researcher===
Scientific advancement doesn't just happen; it requires the dedication of individuals who are willing to do what it takes to try out new ideas and new theories. Researchers do just that. In Starfaring Age societies, researchers can be seen travelling the space lanes as science officers aboard capital ships; on the ground, they're most common in academic settings.
Researcher
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Science 	Planetology 	Technology 	Archaeology 	Geology 	Typhonology 	
Medicine 	Treatment 	Specialized Medicine 	Xenobiology 	Intensive Care 	Psychology 	
Engineering 	Internal Systems 	Defenses 	Damage Control 	Faster-Than-Light Mechanics 	Mechanics 	
Communications 	Rapport 	Translate 	Negotiate 	Distress 	Intimidate 	
Navigation 	Vehicle Piloting 	Orientation 	Stealth 	Astrogation 	Starship Piloting 	
Command 	Coordination 	Guidance 	Inspire 	Security 	Strategy 	
Tactical 	Evasive Maneuvers 	Targeting 	Ballistics 	Marksmanship 	Combat Maneuvers 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Intellect 	Knowledge 	Knowledge 	Resourcefulness 	Resourcefulness 	Cunning 	Cunning
Charm 	Diplomacy 	Diplomacy 	Personality 	Personality 	Leadership 	Leadership
Physique 	Concentration 	Concentration 	Recuperation 	Recuperation 	Stamina 	Stamina
Acumen 	Perception 	Perception 	Performance 	Performance 	Survival 	Survival
Finesse 	Dexterous Maneuvers 	Dexterous Maneuvers 	Hiding and Seeking 	Hiding and Seeking 	Dodge 	Dodge
Power 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers 	Lifting 	Lifting 	Brawling 	Brawling
Traits 	1 	Reputation +5, Scientific Sense +5, Addiction (Stimulants) -5, Comeliness -5 	Reputation +5, Scientific Sense +5, Addiction (Stimulants) -5, Comeliness -5 	Reputation +5, Scientific Sense +5, Addiction (Stimulants) -5, Comeliness -5 	Reputation +5, Scientific Sense +5, Addiction (Stimulants) -5, Comeliness -5 	Reputation +5, Scientific Sense +5, Addiction (Stimulants) -5, Comeliness -5
Traits 	2 	Reputation +5, Scientific Sense +5, Comeliness -10 	Reputation +5, Scientific Sense +5, Comeliness -10 	Reputation +5, Scientific Sense +5, Comeliness -10 	Reputation +5, Scientific Sense +5, Comeliness -10 	Reputation +5, Scientific Sense +5, Comeliness -10
Traits 	3 	Education +5, Math Expert +5, Scientific Sense +5, Overconfident -15 	Education +5, Math Expert +5, Scientific Sense +5, Overconfident -15 	Education +5, Math Expert +5, Scientific Sense +5, Overconfident -15 	Education +5, Math Expert +5, Scientific Sense +5, Overconfident -15 	Education +5, Math Expert +5, Scientific Sense +5, Overconfident -15
Traits 	4 	Math Expert +20, Allergic (Pollen) -5, Overconfident -5, Obsessed (Research) -10 	Math Expert +20, Allergic (Pollen) -5, Overconfident -5, Obsessed (Research) -10 	Math Expert +20, Allergic (Pollen) -5, Overconfident -5, Obsessed (Research) -10 	Math Expert +20, Allergic (Pollen) -5, Overconfident -5, Obsessed (Research) -10 	Math Expert +20, Allergic (Pollen) -5, Overconfident -5, Obsessed (Research) -10
Traits 	5 	Scientific Sense +10, Math Expert +5, Education +5, Addiction (Stimulants) -20 	Scientific Sense +10, Math Expert +5, Education +5, Addiction (Stimulants) -20 	Scientific Sense +10, Math Expert +5, Education +5, Addiction (Stimulants) -20 	Scientific Sense +10, Math Expert +5, Education +5, Addiction (Stimulants) -20 	Scientific Sense +10, Math Expert +5, Education +5, Addiction (Stimulants) -20
Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.
Notes: Characters using this archetype can be given up to Second Class armor as a free item. 	Notes: Characters using this archetype can be given up to Second Class armor as a free item. 	Notes: Characters using this archetype can be given up to Second Class armor as a free item. 	Notes: Characters using this archetype can be given up to Second Class armor as a free item. 	Notes: Characters using this archetype can be given up to Second Class armor as a free item. 	Notes: Characters using this archetype can be given up to Second Class armor as a free item. 	Notes: Characters using this archetype can be given up to Second Class armor as a free item.
===Scholar===
A scholar is an individual who is attempting to better their life through attaining as high of a level of education as they are capable of managing. For some, this effort will ultimately lead them to notoriety, fame and heights of excellence. For others, it's ultimately a wasted effort that more often than not leads them to heights of poverty instead.
Scholar
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Communications 	Rapport 	Translate 	Distress 	Negotiate 	Intimidate 	
Science 	Technology 	Archaeology 	Planetology 	Geology 	Typhonology 	
Engineering 	Damage Control 	Internal Systems 	Mechanics 	Defenses 	Faster-Than-Light Mechanics 	
Navigation 	Orientation 	Vehicle Piloting 	Stealth 	Astrogation 	Starship Piloting 	
Command 	Strategy 	Coordination 	Guidance 	Inspire 	Security 	
Medicine 	Specialized Medicine 	Psychology 	Xenobiology 	Treatment 	Intensive Care 	
Tactical 	Evasive Maneuvers 	Marksmanship 	Targeting 	Ballistics 	Combat Maneuvers 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Intellect 	Resourcefulness 	Resourcefulness 	Knowledge 	Knowledge 	Cunning 	Cunning
Finesse 	Dodge 	Dodge 	Dexterous Maneuvers 	Dexterous Maneuvers 	Hiding and Seeking 	Hiding and Seeking
Acumen 	Performance 	Performance 	Perception 	Perception 	Survival 	Survival
Physique 	Concentration 	Concentration 	Recuperation 	Recuperation 	Stamina 	Stamina
Charm 	Personality 	Personality 	Diplomacy 	Diplomacy 	Leadership 	Leadership
Power 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers 	Brawling 	Brawling 	Lifting 	Lifting
Traits 	1 	Contacts +5, Education +5, Social Status -5, Allergic (Insectoid Bites) -5 	Contacts +5, Education +5, Social Status -5, Allergic (Insectoid Bites) -5 	Contacts +5, Education +5, Social Status -5, Allergic (Insectoid Bites) -5 	Contacts +5, Education +5, Social Status -5, Allergic (Insectoid Bites) -5 	Contacts +5, Education +5, Social Status -5, Allergic (Insectoid Bites) -5
Traits 	2 	Contacts +5, Education +5, Nerves -10 	Contacts +5, Education +5, Nerves -10 	Contacts +5, Education +5, Nerves -10 	Contacts +5, Education +5, Nerves -10 	Contacts +5, Education +5, Nerves -10
Traits 	3 	Contacts +5, Education +5, Math Expert +5, Social Status -15 	Contacts +5, Education +5, Math Expert +5, Social Status -15 	Contacts +5, Education +5, Math Expert +5, Social Status -15 	Contacts +5, Education +5, Math Expert +5, Social Status -15 	Contacts +5, Education +5, Math Expert +5, Social Status -15
Traits 	4 	Social Status +5, Contacts +10, Education +5, Allergic (Mollusks) -10, Phobic (Failure) -10 	Social Status +5, Contacts +10, Education +5, Allergic (Mollusks) -10, Phobic (Failure) -10 	Social Status +5, Contacts +10, Education +5, Allergic (Mollusks) -10, Phobic (Failure) -10 	Social Status +5, Contacts +10, Education +5, Allergic (Mollusks) -10, Phobic (Failure) -10 	Social Status +5, Contacts +10, Education +5, Allergic (Mollusks) -10, Phobic (Failure) -10
Traits 	5 	Social Status +10, Education +20, Allergic (Pollen) -5, Phobic (Vermin) -5, Nerves -10 	Social Status +10, Education +20, Allergic (Pollen) -5, Phobic (Vermin) -5, Nerves -10 	Social Status +10, Education +20, Allergic (Pollen) -5, Phobic (Vermin) -5, Nerves -10 	Social Status +10, Education +20, Allergic (Pollen) -5, Phobic (Vermin) -5, Nerves -10 	Social Status +10, Education +20, Allergic (Pollen) -5, Phobic (Vermin) -5, Nerves -10
Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.
===Scout===
Many military operations are made or broken depending on what one side knows about the other. When hard and fast data is needed on the enemy's disposition, scouts are sent in to perform covert reconnaissance work and then report back what they've learned. It's exceptionally lonely work, not to mention highly dangerous.
Scout
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Navigation 	Vehicle Piloting 	Stealth 	Orientation 	Astrogation 	Starship Piloting 	
Science 	Typhonology 	Archaeology 	Planetology 	Geology 	Technology 	
Tactical 	Evasive Maneuvers 	Targeting 	Marksmanship 	Ballistics 	Combat Maneuvers 	
Communications 	Rapport 	Translate 	Distress 	Negotiate 	Intimidate 	
Medicine 	Specialized Medicine 	Psychology 	Intensive Care 	Xenobiology 	Treatment 	
Command 	Security 	Guidance 	Coordination 	Strategy 	Inspire 	
Engineering 	Mechanics 	Defenses 	Internal Systems 	Damage Control 	Faster-Than-Light Mechanics 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Physique 	Concentration 	Concentration 	Recuperation 	Recuperation 	Stamina 	Stamina
Intellect 	Resourcefulness 	Resourcefulness 	Cunning 	Cunning 	Knowledge 	Knowledge
Acumen 	Survival 	Survival 	Perception 	Perception 	Performance 	Performance
Finesse 	Hiding and Seeking 	Hiding and Seeking 	Dexterous Maneuvers 	Dexterous Maneuvers 	Dodge 	Dodge
Charm 	Personality 	Personality 	Diplomacy 	Diplomacy 	Leadership 	Leadership
Power 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers 	Lifting 	Lifting 	Brawling 	Brawling
Traits 	1 	Navigational Sense +5, Senses (Sight) +5, Comeliness -5, Education -5 	Navigational Sense +5, Senses (Sight) +5, Comeliness -5, Education -5 	Navigational Sense +5, Senses (Sight) +5, Comeliness -5, Education -5 	Navigational Sense +5, Senses (Sight) +5, Comeliness -5, Education -5 	Navigational Sense +5, Senses (Sight) +5, Comeliness -5, Education -5
Traits 	2 	Scientific Sense +5, Navigational Sense +5, Curious -10 	Scientific Sense +5, Navigational Sense +5, Curious -10 	Scientific Sense +5, Navigational Sense +5, Curious -10 	Scientific Sense +5, Navigational Sense +5, Curious -10 	Scientific Sense +5, Navigational Sense +5, Curious -10
Traits 	3 	Reflexes +5, Senses (Sight) +5, Scientific Sense +5, Curious -15 	Reflexes +5, Senses (Sight) +5, Scientific Sense +5, Curious -15 	Reflexes +5, Senses (Sight) +5, Scientific Sense +5, Curious -15 	Reflexes +5, Senses (Sight) +5, Scientific Sense +5, Curious -15 	Reflexes +5, Senses (Sight) +5, Scientific Sense +5, Curious -15
Traits 	4 	Reflexes +20, Scientific Sense +5, Senses (Sight) +5, Education -10, Comeliness -10 	Reflexes +20, Scientific Sense +5, Senses (Sight) +5, Education -10, Comeliness -10 	Reflexes +20, Scientific Sense +5, Senses (Sight) +5, Education -10, Comeliness -10 	Reflexes +20, Scientific Sense +5, Senses (Sight) +5, Education -10, Comeliness -10 	Reflexes +20, Scientific Sense +5, Senses (Sight) +5, Education -10, Comeliness -10
Traits 	5 	Navigational Sense +10, Senses (Sight) +10, Curious -20 	Navigational Sense +10, Senses (Sight) +10, Curious -20 	Navigational Sense +10, Senses (Sight) +10, Curious -20 	Navigational Sense +10, Senses (Sight) +10, Curious -20 	Navigational Sense +10, Senses (Sight) +10, Curious -20
Equipment: Military Working Uniform Outfit, Boots, Duty (Hip) Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤72.05, TEC 1.	Equipment: Military Working Uniform Outfit, Boots, Duty (Hip) Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤72.05, TEC 1.	Equipment: Military Working Uniform Outfit, Boots, Duty (Hip) Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤72.05, TEC 1.	Equipment: Military Working Uniform Outfit, Boots, Duty (Hip) Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤72.05, TEC 1.	Equipment: Military Working Uniform Outfit, Boots, Duty (Hip) Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤72.05, TEC 1.	Equipment: Military Working Uniform Outfit, Boots, Duty (Hip) Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤72.05, TEC 1.	Equipment: Military Working Uniform Outfit, Boots, Duty (Hip) Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤72.05, TEC 1.
===Security Officer===
All societies have rules and as a result have individuals who think that they don't apply to them. When someone actually breaks a rule, it is the job of the security officer to go and apprehend that individual by whatever means are necessary. Usually they're also expected to do what it takes to prevent the rules from being broken in the first place.
Security Officer
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Command 	Security 	Coordination 	Strategy 	Guidance 	Inspire 	
Tactical 	Targeting 	Marksmanship 	Combat Maneuvers 	Evasive Maneuvers 	Ballistics 	
Navigation 	Vehicle Piloting 	Orientation 	Stealth 	Astrogation 	Starship Piloting 	
Medicine 	Intensive Care 	Psychology 	Specialized Medicine 	Xenobiology 	Treatment 	
Engineering 	Damage Control 	Mechanics 	Defenses 	Internal Systems 	Faster-Than-Light Mechanics 	
Communications 	Rapport 	Translate 	Intimidate 	Negotiate 	Distress 	
Science 	Technology 	Archaeology 	Typhonology 	Planetology 	Geology 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Physique 	Stamina 	Stamina 	Concentration 	Concentration 	Recuperation 	Recuperation
Finesse 	Dexterous Maneuvers 	Dexterous Maneuvers 	Hiding and Seeking 	Hiding and Seeking 	Dodge 	Dodge
Acumen 	Perception 	Perception 	Performance 	Performance 	Survival 	Survival
Power 	Brawling 	Brawling 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers 	Lifting 	Lifting
Charm 	Personality 	Personality 	Leadership 	Leadership 	Diplomacy 	Diplomacy
Intellect 	Cunning 	Cunning 	Knowledge 	Knowledge 	Resourcefulness 	Resourcefulness
Traits 	1 	Social Status +5, Temper -5 	Social Status +5, Temper -5 	Social Status +5, Temper -5 	Social Status +5, Temper -5 	Social Status +5, Temper -5
Traits 	2 	Social Status +10, Temper -5, Wealth -5 	Social Status +10, Temper -5, Wealth -5 	Social Status +10, Temper -5, Wealth -5 	Social Status +10, Temper -5, Wealth -5 	Social Status +10, Temper -5, Wealth -5
Traits 	3 	Social Status +5, Discipline +10, Health -15 	Social Status +5, Discipline +10, Health -15 	Social Status +5, Discipline +10, Health -15 	Social Status +5, Discipline +10, Health -15 	Social Status +5, Discipline +10, Health -15
Traits 	4 	Quick Draw +20, Temper -10, Wealth -10 	Quick Draw +20, Temper -10, Wealth -10 	Quick Draw +20, Temper -10, Wealth -10 	Quick Draw +20, Temper -10, Wealth -10 	Quick Draw +20, Temper -10, Wealth -10
Traits 	5 	Discipline +10, Quick Draw +5, Health -15 	Discipline +10, Quick Draw +5, Health -15 	Discipline +10, Quick Draw +5, Health -15 	Discipline +10, Quick Draw +5, Health -15 	Discipline +10, Quick Draw +5, Health -15
Equipment: Military Working Uniform Outfit, Boots, Duty (Hip) Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤72.05, TEC 1.	Equipment: Military Working Uniform Outfit, Boots, Duty (Hip) Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤72.05, TEC 1.	Equipment: Military Working Uniform Outfit, Boots, Duty (Hip) Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤72.05, TEC 1.	Equipment: Military Working Uniform Outfit, Boots, Duty (Hip) Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤72.05, TEC 1.	Equipment: Military Working Uniform Outfit, Boots, Duty (Hip) Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤72.05, TEC 1.	Equipment: Military Working Uniform Outfit, Boots, Duty (Hip) Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤72.05, TEC 1.	Equipment: Military Working Uniform Outfit, Boots, Duty (Hip) Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤72.05, TEC 1.
Notes: Characters using this archetype can be given up to Third Class armor as a free item. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item.
===Settler===
Communities begin life through the actions of individuals. It takes a very rugged individual to pick up whatever stakes they have in a society, move out to a spot in the wilderness and try to make a new home there. Establishing a new community can be very hard, lonely and dangerous, but it's also very rewarding if it's ultimately successful.
Settler
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Science 	Planetology 	Geology 	Typhonology 	Technology 	Archaeology 	
Engineering 	Damage Control 	Mechanics 	Internal Systems 	Defenses 	Faster-Than-Light Mechanics 	
Tactical 	Marksmanship 	Targeting 	Evasive Maneuvers 	Ballistics 	Combat Maneuvers 	
Navigation 	Orientation 	Vehicle Piloting 	Stealth 	Astrogation 	Starship Piloting 	
Medicine 	Psychology 	Intensive Care 	Treatment 	Specialized Medicine 	Xenobiology 	
Command 	Security 	Coordination 	Inspire 	Guidance 	Strategy 	
Communications 	Rapport 	Negotiate 	Distress 	Intimidate 	Translate 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Power 	Lifting 	Lifting 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers 	Brawling 	Brawling
Finesse 	Dexterous Maneuvers 	Dexterous Maneuvers 	Dodge 	Dodge 	Hiding and Seeking 	Hiding and Seeking
Acumen 	Survival 	Survival 	Perception 	Perception 	Performance 	Performance
Physique 	Stamina 	Stamina 	Concentration 	Concentration 	Recuperation 	Recuperation
Charm 	Diplomacy 	Diplomacy 	Personality 	Personality 	Leadership 	Leadership
Intellect 	Resourcefulness 	Resourcefulness 	Knowledge 	Knowledge 	Cunning 	Cunning
Traits 	1 	Health +10, Phobic (Death) -10 	Health +10, Phobic (Death) -10 	Health +10, Phobic (Death) -10 	Health +10, Phobic (Death) -10 	Health +10, Phobic (Death) -10
Traits 	2 	Health +5, Luck +5, Allergic (Certain Foods) -10 	Health +5, Luck +5, Allergic (Certain Foods) -10 	Health +5, Luck +5, Allergic (Certain Foods) -10 	Health +5, Luck +5, Allergic (Certain Foods) -10 	Health +5, Luck +5, Allergic (Certain Foods) -10
Traits 	3 	Health +5, Luck +5, Memory +5, Phobic (Deity) -15 	Health +5, Luck +5, Memory +5, Phobic (Deity) -15 	Health +5, Luck +5, Memory +5, Phobic (Deity) -15 	Health +5, Luck +5, Memory +5, Phobic (Deity) -15 	Health +5, Luck +5, Memory +5, Phobic (Deity) -15
Traits 	4 	Health +10, Memory +5, Ambidexterity +5, Allergic (Pollen) -10, Bleeder -10 	Health +10, Memory +5, Ambidexterity +5, Allergic (Pollen) -10, Bleeder -10 	Health +10, Memory +5, Ambidexterity +5, Allergic (Pollen) -10, Bleeder -10 	Health +10, Memory +5, Ambidexterity +5, Allergic (Pollen) -10, Bleeder -10 	Health +10, Memory +5, Ambidexterity +5, Allergic (Pollen) -10, Bleeder -10
Traits 	5 	Memory +5, Luck +5, Ambidexterity +5, Education -15 	Memory +5, Luck +5, Ambidexterity +5, Education -15 	Memory +5, Luck +5, Ambidexterity +5, Education -15 	Memory +5, Luck +5, Ambidexterity +5, Education -15 	Memory +5, Luck +5, Ambidexterity +5, Education -15
Equipment: Civilian Street Casual Outfit, Boots, Back Holster, Wallet, Debit Chit, Chronometer. Cost: ¤30.25, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Back Holster, Wallet, Debit Chit, Chronometer. Cost: ¤30.25, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Back Holster, Wallet, Debit Chit, Chronometer. Cost: ¤30.25, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Back Holster, Wallet, Debit Chit, Chronometer. Cost: ¤30.25, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Back Holster, Wallet, Debit Chit, Chronometer. Cost: ¤30.25, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Back Holster, Wallet, Debit Chit, Chronometer. Cost: ¤30.25, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Back Holster, Wallet, Debit Chit, Chronometer. Cost: ¤30.25, TEC 1.
===Shopkeeper===
Sometimes a business is so successful that its owner can afford to branch out to other communities. The owner cannot be in all the communities in which their business runs, so they will oftentimes hire a shopkeeper to manage a particular branch. Shopkeepers run the branch office without owning it.
Shopkeeper
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Command 	Coordination 	Guidance 	Inspire 	Security 	Strategy 	
Communications 	Negotiate 	Rapport 	Translate 	Intimidate 	Distress 	
Science 	Archaeology 	Technology 	Typhonology 	Geology 	Planetology 	
Engineering 	Damage Control 	Internal Systems 	Mechanics 	Defenses 	Faster-Than-Light Mechanics 	
Medicine 	Psychology 	Intensive Care 	Specialized Medicine 	Treatment 	Xenobiology 	
Navigation 	Vehicle Piloting 	Orientation 	Stealth 	Starship Piloting 	Astrogation 	
Tactical 	Marksmanship 	Targeting 	Evasive Maneuvers 	Combat Maneuvers 	Ballistics 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Charm 	Diplomacy 	Diplomacy 	Personality 	Personality 	Leadership 	Leadership
Intellect 	Cunning 	Cunning 	Knowledge 	Knowledge 	Resourcefulness 	Resourcefulness
Finesse 	Hiding and Seeking 	Hiding and Seeking 	Dodge 	Dodge 	Dexterous Maneuvers 	Dexterous Maneuvers
Acumen 	Performance 	Performance 	Perception 	Perception 	Survival 	Survival
Physique 	Concentration 	Concentration 	Stamina 	Stamina 	Recuperation 	Recuperation
Power 	Lifting 	Lifting 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers 	Brawling 	Brawling
Traits 	1 	Wealth +5, Greed -5 	Wealth +5, Greed -5 	Wealth +5, Greed -5 	Wealth +5, Greed -5 	Wealth +5, Greed -5
Traits 	2 	Wealth +5, Math Expert +5, Tightwad -10 	Wealth +5, Math Expert +5, Tightwad -10 	Wealth +5, Math Expert +5, Tightwad -10 	Wealth +5, Math Expert +5, Tightwad -10 	Wealth +5, Math Expert +5, Tightwad -10
Traits 	3 	Wealth +5, Memory +5, Math Expert +5, Glutton -15 	Wealth +5, Memory +5, Math Expert +5, Glutton -15 	Wealth +5, Memory +5, Math Expert +5, Glutton -15 	Wealth +5, Memory +5, Math Expert +5, Glutton -15 	Wealth +5, Memory +5, Math Expert +5, Glutton -15
Traits 	4 	Social Status +5, Memory +10, Reputation +5, Greed -10, Tightwad -10 	Social Status +5, Memory +10, Reputation +5, Greed -10, Tightwad -10 	Social Status +5, Memory +10, Reputation +5, Greed -10, Tightwad -10 	Social Status +5, Memory +10, Reputation +5, Greed -10, Tightwad -10 	Social Status +5, Memory +10, Reputation +5, Greed -10, Tightwad -10
Traits 	5 	Memory +10, Math Expert +10, Reputation -10, Glutton -5, Greed -5 	Memory +10, Math Expert +10, Reputation -10, Glutton -5, Greed -5 	Memory +10, Math Expert +10, Reputation -10, Glutton -5, Greed -5 	Memory +10, Math Expert +10, Reputation -10, Glutton -5, Greed -5 	Memory +10, Math Expert +10, Reputation -10, Glutton -5, Greed -5
Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤60.80, TEC 1.
Notes: Characters using this archetype may roll 4d5 for starting money. 	Notes: Characters using this archetype may roll 4d5 for starting money. 	Notes: Characters using this archetype may roll 4d5 for starting money. 	Notes: Characters using this archetype may roll 4d5 for starting money. 	Notes: Characters using this archetype may roll 4d5 for starting money. 	Notes: Characters using this archetype may roll 4d5 for starting money. 	Notes: Characters using this archetype may roll 4d5 for starting money.
===Smithy===
Societies that work with metals need dedicated individuals who have studied ores and know how to work with them. Smithies do this kind of work for a living: working in sweltering hot shops and pouring their labor in an effort to turn raw pieces of the ground into something that can ultimately be valued by all of society.
Smithy
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Communications 	Intimidate 	Negotiate 	Distress 	Rapport 	Translate 	
Navigation 	Vehicle Piloting 	Orientation 	Stealth 	Astrogation 	Starship Piloting 	
Science 	Planetology 	Geology 	Archaeology 	Typhonology 	Technology 	
Tactical 	Targeting 	Marksmanship 	Ballistics 	Evasive Maneuvers 	Combat Maneuvers 	
Medicine 	Intensive Care 	Specialized Medicine 	Psychology 	Treatment 	Xenobiology 	
Engineering 	Internal Systems 	Defenses 	Mechanics 	Damage Control 	Faster-Than-Light Mechanics 	
Command 	Security 	Coordination 	Guidance 	Inspire 	Strategy 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Charm 	Personality 	Personality 	Diplomacy 	Diplomacy 	Leadership 	Leadership
Power 	Brawling 	Brawling 	Lifting 	Lifting 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers
Finesse 	Dexterous Maneuvers 	Dexterous Maneuvers 	Hiding and Seeking 	Hiding and Seeking 	Dodge 	Dodge
Physique 	Stamina 	Stamina 	Concentration 	Concentration 	Recuperation 	Recuperation
Intellect 	Resourcefulness 	Resourcefulness 	Knowledge 	Knowledge 	Cunning 	Cunning
Acumen 	Performance 	Performance 	Perception 	Perception 	Survival 	Survival
Traits 	1 	Mechanical Sense +5 Curious +5 	Mechanical Sense +5 Curious +5 	Mechanical Sense +5 Curious +5 	Mechanical Sense +5 Curious +5 	Mechanical Sense +5 Curious +5
Traits 	2 	Mechanical Sense +5, Health +5, Temper -10 	Mechanical Sense +5, Health +5, Temper -10 	Mechanical Sense +5, Health +5, Temper -10 	Mechanical Sense +5, Health +5, Temper -10 	Mechanical Sense +5, Health +5, Temper -10
Traits 	3 	Mechanical Sense +5, Health +5, Math Expert +5, Intolerant (Drunkards) -15 	Mechanical Sense +5, Health +5, Math Expert +5, Intolerant (Drunkards) -15 	Mechanical Sense +5, Health +5, Math Expert +5, Intolerant (Drunkards) -15 	Mechanical Sense +5, Health +5, Math Expert +5, Intolerant (Drunkards) -15 	Mechanical Sense +5, Health +5, Math Expert +5, Intolerant (Drunkards) -15
Traits 	4 	Health +10, Empathic Sense +10, Obsessed (Alcohol Abstinence) -20 	Health +10, Empathic Sense +10, Obsessed (Alcohol Abstinence) -20 	Health +10, Empathic Sense +10, Obsessed (Alcohol Abstinence) -20 	Health +10, Empathic Sense +10, Obsessed (Alcohol Abstinence) -20 	Health +10, Empathic Sense +10, Obsessed (Alcohol Abstinence) -20
Traits 	5 	Empathic Sense +5, Math Expert +10, Obsessed (Alcohol Abstinence) -5, Intolerant (Drunkards) -5, Temper -10 	Empathic Sense +5, Math Expert +10, Obsessed (Alcohol Abstinence) -5, Intolerant (Drunkards) -5, Temper -10 	Empathic Sense +5, Math Expert +10, Obsessed (Alcohol Abstinence) -5, Intolerant (Drunkards) -5, Temper -10 	Empathic Sense +5, Math Expert +10, Obsessed (Alcohol Abstinence) -5, Intolerant (Drunkards) -5, Temper -10 	Empathic Sense +5, Math Expert +10, Obsessed (Alcohol Abstinence) -5, Intolerant (Drunkards) -5, Temper -10
Equipment: Civilian Street Casual Outfit, Boots, Wallet, Debit Chit, Chronometer. Cost: ¤22.25, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Wallet, Debit Chit, Chronometer. Cost: ¤22.25, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Wallet, Debit Chit, Chronometer. Cost: ¤22.25, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Wallet, Debit Chit, Chronometer. Cost: ¤22.25, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Wallet, Debit Chit, Chronometer. Cost: ¤22.25, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Wallet, Debit Chit, Chronometer. Cost: ¤22.25, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Wallet, Debit Chit, Chronometer. Cost: ¤22.25, TEC 1.
===Soldier===
Soldiers are poor sods whose job it is to go out and try to make enemy soldiers die for their country when all the politicians decide they can't solve an issue by any means other than force. They are the lowest members of any military echelon, the ones that perform the labors of war and whose lives are considered the most expendable.
Soldier
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Tactical 	Ballistics 	Marksmanship 	Targeting 	Combat Maneuvers 	Evasive Maneuvers 	
Navigation 	Stealth 	Vehicle Piloting 	Orientation 	Starship Piloting 	Astrogation 	
Engineering 	Defenses 	Damage Control 	Mechanics 	Internal Systems 	Faster-Than-Light Mechanics 	
Command 	Security 	Strategy 	Coordination 	Inspire 	Guidance 	
Communications 	Intimidate 	Rapport 	Distress 	Negotiate 	Translate 	
Science 	Technology 	Typhonology 	Archaeology 	Planetology 	Geology 	
Medicine 	Specialized Medicine 	Intensive Care 	Psychology 	Treatment 	Xenobiology 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Power 	Brawling 	Brawling 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers 	Lifting 	Lifting
Charm 	Personality 	Personality 	Leadership 	Leadership 	Diplomacy 	Diplomacy
Finesse 	Dexterous Maneuvers 	Dexterous Maneuvers 	Dodge 	Dodge 	Hiding and Seeking 	Hiding and Seeking
Acumen 	Perception 	Perception 	Survival 	Survival 	Performance 	Performance
Physique 	Stamina 	Stamina 	Recuperation 	Recuperation 	Concentration 	Concentration
Intellect 	Knowledge 	Knowledge 	Resourcefulness 	Resourcefulness 	Cunning 	Cunning
Traits 	1 	Reflexes +5, Discipline +5, Overconfident -5, Lecherous -5 	Reflexes +5, Discipline +5, Overconfident -5, Lecherous -5 	Reflexes +5, Discipline +5, Overconfident -5, Lecherous -5 	Reflexes +5, Discipline +5, Overconfident -5, Lecherous -5 	Reflexes +5, Discipline +5, Overconfident -5, Lecherous -5
Traits 	2 	Discipline +5, Social Status +5, Education -10 	Discipline +5, Social Status +5, Education -10 	Discipline +5, Social Status +5, Education -10 	Discipline +5, Social Status +5, Education -10 	Discipline +5, Social Status +5, Education -10
Traits 	3 	Senses (Sight) +10, Social Status +5, Overconfident -15 	Senses (Sight) +10, Social Status +5, Overconfident -15 	Senses (Sight) +10, Social Status +5, Overconfident -15 	Senses (Sight) +10, Social Status +5, Overconfident -15 	Senses (Sight) +10, Social Status +5, Overconfident -15
Traits 	4 	Reflexes +10, Senses (Sight) +5, Social Status +5, Lecherous -10, Overconfident -10 	Reflexes +10, Senses (Sight) +5, Social Status +5, Lecherous -10, Overconfident -10 	Reflexes +10, Senses (Sight) +5, Social Status +5, Lecherous -10, Overconfident -10 	Reflexes +10, Senses (Sight) +5, Social Status +5, Lecherous -10, Overconfident -10 	Reflexes +10, Senses (Sight) +5, Social Status +5, Lecherous -10, Overconfident -10
Traits 	5 	Discipline +10, Reflexes +5, Education -5, Creed (Protect Nation) -5, Overconfident -5 	Discipline +10, Reflexes +5, Education -5, Creed (Protect Nation) -5, Overconfident -5 	Discipline +10, Reflexes +5, Education -5, Creed (Protect Nation) -5, Overconfident -5 	Discipline +10, Reflexes +5, Education -5, Creed (Protect Nation) -5, Overconfident -5 	Discipline +10, Reflexes +5, Education -5, Creed (Protect Nation) -5, Overconfident -5
Equipment: Military Dress Uniform Outfit, Military Working Uniform Outfit, Boots, Duty (Hip) Holster, Back Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤152.65, TEC 1.	Equipment: Military Dress Uniform Outfit, Military Working Uniform Outfit, Boots, Duty (Hip) Holster, Back Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤152.65, TEC 1.	Equipment: Military Dress Uniform Outfit, Military Working Uniform Outfit, Boots, Duty (Hip) Holster, Back Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤152.65, TEC 1.	Equipment: Military Dress Uniform Outfit, Military Working Uniform Outfit, Boots, Duty (Hip) Holster, Back Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤152.65, TEC 1.	Equipment: Military Dress Uniform Outfit, Military Working Uniform Outfit, Boots, Duty (Hip) Holster, Back Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤152.65, TEC 1.	Equipment: Military Dress Uniform Outfit, Military Working Uniform Outfit, Boots, Duty (Hip) Holster, Back Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤152.65, TEC 1.	Equipment: Military Dress Uniform Outfit, Military Working Uniform Outfit, Boots, Duty (Hip) Holster, Back Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤152.65, TEC 1.
Notes: Characters using this archetype can be given up to Third Class armor as a free item. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item.
===Spy===
Spies are people that do their level best to gather information on a foreign power, organization or even an individual while garnering as little attention to themselves as possible. Their job is to watch, examine, analyze, report and get the hell out once their job is done.
Spy
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Communications 	Rapport 	Negotiate 	Intimidate 	Translate 	Distress 	
Science 	Technology 	Archaeology 	Geology 	Planetology 	Typhonology 	
Navigation 	Stealth 	Orientation 	Vehicle Piloting 	Astrogation 	Starship Piloting 	
Tactical 	Evasive Maneuvers 	Targeting 	Ballistics 	Marksmanship 	Combat Maneuvers 	
Medicine 	Specialized Medicine 	Psychology 	Xenobiology 	Intensive Care 	Treatment 	
Engineering 	Damage Control 	Internal Systems 	Mechanics 	Defenses 	Faster-Than-Light Mechanics 	
Command 	Security 	Strategy 	Coordination 	Inspire 	Guidance 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Charm 	Personality 	Personality 	Diplomacy 	Diplomacy 	Leadership 	Leadership
Acumen 	Perception 	Perception 	Performance 	Performance 	Survival 	Survival
Finesse 	Hiding and Seeking 	Hiding and Seeking 	Dexterous Maneuvers 	Dexterous Maneuvers 	Dodge 	Dodge
Intellect 	Cunning 	Cunning 	Resourcefulness 	Resourcefulness 	Knowledge 	Knowledge
Power 	Brawling 	Brawling 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers 	Lifting 	Lifting
Physique 	Concentration 	Concentration 	Stamina 	Stamina 	Recuperation 	Recuperation
Traits 	1 	Navigational Sense +5, Impulsive +5 	Navigational Sense +5, Impulsive +5 	Navigational Sense +5, Impulsive +5 	Navigational Sense +5, Impulsive +5 	Navigational Sense +5, Impulsive +5
Traits 	2 	Navigational Sense +5, Memory +5, Curious -10 	Navigational Sense +5, Memory +5, Curious -10 	Navigational Sense +5, Memory +5, Curious -10 	Navigational Sense +5, Memory +5, Curious -10 	Navigational Sense +5, Memory +5, Curious -10
Traits 	3 	Navigational Sense +5, Linguistic Sense +5, Memory +5, Lecherous -15 	Navigational Sense +5, Linguistic Sense +5, Memory +5, Lecherous -15 	Navigational Sense +5, Linguistic Sense +5, Memory +5, Lecherous -15 	Navigational Sense +5, Linguistic Sense +5, Memory +5, Lecherous -15 	Navigational Sense +5, Linguistic Sense +5, Memory +5, Lecherous -15
Traits 	4 	Memory +10, Senses (Sound) +10, Impulsive -20 	Memory +10, Senses (Sound) +10, Impulsive -20 	Memory +10, Senses (Sound) +10, Impulsive -20 	Memory +10, Senses (Sound) +10, Impulsive -20 	Memory +10, Senses (Sound) +10, Impulsive -20
Traits 	5 	Linguistic Sense +10, Senses (Sound) +10, Lecherous -5, Curious -5, Overconfident -10 	Linguistic Sense +10, Senses (Sound) +10, Lecherous -5, Curious -5, Overconfident -10 	Linguistic Sense +10, Senses (Sound) +10, Lecherous -5, Curious -5, Overconfident -10 	Linguistic Sense +10, Senses (Sound) +10, Lecherous -5, Curious -5, Overconfident -10 	Linguistic Sense +10, Senses (Sound) +10, Lecherous -5, Curious -5, Overconfident -10
Equipment: Civilian Casual Dress Outfit, Shoes, Trowser Holster, Wallet, Deluxe Chronometer. Cost: ¤65.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Trowser Holster, Wallet, Deluxe Chronometer. Cost: ¤65.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Trowser Holster, Wallet, Deluxe Chronometer. Cost: ¤65.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Trowser Holster, Wallet, Deluxe Chronometer. Cost: ¤65.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Trowser Holster, Wallet, Deluxe Chronometer. Cost: ¤65.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Trowser Holster, Wallet, Deluxe Chronometer. Cost: ¤65.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Trowser Holster, Wallet, Deluxe Chronometer. Cost: ¤65.80, TEC 1.
===Surveyor===
Engineering any structure takes precision calculations of the surrounding terrain, no matter how complex it is. Surveyors make a living by using occasionally complex mathematics to determine the exact positions and dimensions of objects on a planet's surface. Without their efforts, building high-quality structures would be impossible.
Surveyor
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Navigation 	Orientation 	Astrogation 	Vehicle Piloting 	Stealth 	Starship Piloting 	
Engineering 	Mechanics 	Damage Control 	Internal Systems 	Defenses 	Faster-Than-Light Mechanics 	
Tactical 	Targeting 	Marksmanship 	Evasive Maneuvers 	Ballistics 	Combat Maneuvers 	
Science 	Archaeology 	Technology 	Geology 	Planetology 	Typhonology 	
Communications 	Rapport 	Translate 	Negotiate 	Intimidate 	Distress 	
Command 	Coordination 	Guidance 	Security 	Inspire 	Strategy 	
Medicine 	Intensive Care 	Psychology 	Specialized Medicine 	Treatment 	Xenobiology 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Acumen 	Perception 	Perception 	Survival 	Survival 	Performance 	Performance
Intellect 	Resourcefulness 	Resourcefulness 	Knowledge 	Knowledge 	Cunning 	Cunning
Finesse 	Hiding and Seeking 	Hiding and Seeking 	Dexterous Maneuvers 	Dexterous Maneuvers 	Dodge 	Dodge
Power 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers 	Lifting 	Lifting 	Brawling 	Brawling
Physique 	Concentration 	Concentration 	Stamina 	Stamina 	Recuperation 	Recuperation
Charm 	Diplomacy 	Diplomacy 	Personality 	Personality 	Leadership 	Leadership
Traits 	1 	Math Expert +5, Crude -5 	Math Expert +5, Crude -5 	Math Expert +5, Crude -5 	Math Expert +5, Crude -5 	Math Expert +5, Crude -5
Traits 	2 	Math Expert +5, Scientific Sense +5, Comeliness -10 	Math Expert +5, Scientific Sense +5, Comeliness -10 	Math Expert +5, Scientific Sense +5, Comeliness -10 	Math Expert +5, Scientific Sense +5, Comeliness -10 	Math Expert +5, Scientific Sense +5, Comeliness -10
Traits 	3 	Math Expert +10, Mechanical Sense +5, Scientific Sense +5, Luck -15 	Math Expert +10, Mechanical Sense +5, Scientific Sense +5, Luck -15 	Math Expert +10, Mechanical Sense +5, Scientific Sense +5, Luck -15 	Math Expert +10, Mechanical Sense +5, Scientific Sense +5, Luck -15 	Math Expert +10, Mechanical Sense +5, Scientific Sense +5, Luck -15
Traits 	4 	Education +10, Mechanical Sense +5, Scientific Sense +5, Addiction (Alcohol) -10, Crude -10 	Education +10, Mechanical Sense +5, Scientific Sense +5, Addiction (Alcohol) -10, Crude -10 	Education +10, Mechanical Sense +5, Scientific Sense +5, Addiction (Alcohol) -10, Crude -10 	Education +10, Mechanical Sense +5, Scientific Sense +5, Addiction (Alcohol) -10, Crude -10 	Education +10, Mechanical Sense +5, Scientific Sense +5, Addiction (Alcohol) -10, Crude -10
Traits 	5 	Mechanical Sense +10, Scientific Sense +5, Addiction (Tobacco) -5, Crude -5, Comeliness -5 	Mechanical Sense +10, Scientific Sense +5, Addiction (Tobacco) -5, Crude -5, Comeliness -5 	Mechanical Sense +10, Scientific Sense +5, Addiction (Tobacco) -5, Crude -5, Comeliness -5 	Mechanical Sense +10, Scientific Sense +5, Addiction (Tobacco) -5, Crude -5, Comeliness -5 	Mechanical Sense +10, Scientific Sense +5, Addiction (Tobacco) -5, Crude -5, Comeliness -5
Equipment: Civilian Street Casual Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤20.75, TEC 1.	Equipment: Civilian Street Casual Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤20.75, TEC 1.	Equipment: Civilian Street Casual Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤20.75, TEC 1.	Equipment: Civilian Street Casual Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤20.75, TEC 1.	Equipment: Civilian Street Casual Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤20.75, TEC 1.	Equipment: Civilian Street Casual Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤20.75, TEC 1.	Equipment: Civilian Street Casual Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤20.75, TEC 1.
===Teacher===
Education is an important cornerstone of most societies; without it, there would be no one with the knowledge needed to carry out advanced tasks. It is the job of the teacher to impress and to impart knowledge upon their students to the best of their ability. Though many societies recognize the important job teachers do, they usually aren't willing to give them the funding they need to actually do it.
Teacher
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Science 	Archaeology 	Planetology 	Geology 	Typhonology 	Technology 	
Communications 	Translate 	Rapport 	Negotiate 	Intimidate 	Distress 	
Command 	Inspire 	Guidance 	Coordination 	Security 	Strategy 	
Engineering 	Damage Control 	Mechanics 	Internal Systems 	Defenses 	Faster-Than-Light Mechanics 	
Medicine 	Psychology 	Intensive Care 	Specialized Medicine 	Treatment 	Xenobiology 	
Navigation 	Orientation 	Vehicle Piloting 	Stealth 	Astrogation 	Starship Piloting 	
Tactical 	Evasive Maneuvers 	Combat Maneuvers 	Marksmanship 	Targeting 	Ballistics 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Intellect 	Knowledge 	Knowledge 	Cunning 	Cunning 	Resourcefulness 	Resourcefulness
Acumen 	Perception 	Perception 	Performance 	Performance 	Survival 	Survival
Charm 	Leadership 	Leadership 	Diplomacy 	Diplomacy 	Personality 	Personality
Physique 	Stamina 	Stamina 	Concentration 	Concentration 	Recuperation 	Recuperation
Finesse 	Hiding and Seeking 	Hiding and Seeking 	Dodge 	Dodge 	Dexterous Maneuvers 	Dexterous Maneuvers
Power 	Lifting 	Lifting 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers 	Brawling 	Brawling
Traits 	1 	Education +5, Discipline +5, Honesty -5, Wealth -5 	Education +5, Discipline +5, Honesty -5, Wealth -5 	Education +5, Discipline +5, Honesty -5, Wealth -5 	Education +5, Discipline +5, Honesty -5, Wealth -5 	Education +5, Discipline +5, Honesty -5, Wealth -5
Traits 	2 	Education +5, Senses (Sight) +5,Wealth -10 	Education +5, Senses (Sight) +5,Wealth -10 	Education +5, Senses (Sight) +5,Wealth -10 	Education +5, Senses (Sight) +5,Wealth -10 	Education +5, Senses (Sight) +5,Wealth -10
Traits 	3 	Education +5, Senses (Sight) +5, Senses (Sound) +5, Bleeder -15 	Education +5, Senses (Sight) +5, Senses (Sound) +5, Bleeder -15 	Education +5, Senses (Sight) +5, Senses (Sound) +5, Bleeder -15 	Education +5, Senses (Sight) +5, Senses (Sound) +5, Bleeder -15 	Education +5, Senses (Sight) +5, Senses (Sound) +5, Bleeder -15
Traits 	4 	Discipline +10, Senses (Sound) +10, Honesty -20 	Discipline +10, Senses (Sound) +10, Honesty -20 	Discipline +10, Senses (Sound) +10, Honesty -20 	Discipline +10, Senses (Sound) +10, Honesty -20 	Discipline +10, Senses (Sound) +10, Honesty -20
Traits 	5 	Senses (Sound) +5, Senses (Sight) +10, Impulsive -10, Honesty -5, Wealth -5 	Senses (Sound) +5, Senses (Sight) +10, Impulsive -10, Honesty -5, Wealth -5 	Senses (Sound) +5, Senses (Sight) +10, Impulsive -10, Honesty -5, Wealth -5 	Senses (Sound) +5, Senses (Sight) +10, Impulsive -10, Honesty -5, Wealth -5 	Senses (Sound) +5, Senses (Sight) +10, Impulsive -10, Honesty -5, Wealth -5
Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Wallet, Debit Chit, Chronometer. Cost: ¤36.00, TEC 1.
===Technician===
A technician is an individual who studies, professes or practices the body of tools and implements produced by a given society, usually specializing in a very specific area. Technicians can be found anywhere where knowledge of how a piece of technology works can be vital to its continued operation.
Technician
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Engineering 	Damage Control 	Mechanics 	Internal Systems 	Defenses 	Faster-Than-Light Mechanics 	
Navigation 	Orientation 	Vehicle Piloting 	Stealth 	Astrogation 	Starship Piloting 	
Science 	Technology 	Archaeology 	Planetology 	Geology 	Typhonology 	
Command 	Security 	Coordination 	Guidance 	Inspire 	Strategy 	
Communications 	Distress 	Rapport 	Negotiate 	Intimidate 	Translate 	
Tactical 	Evasive Maneuvers 	Marksmanship 	Targeting 	Combat Maneuvers 	Ballistics 	
Medicine 	Intensive Care 	Specialized Medicine 	Psychology 	Treatment 	Xenobiology 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Intellect 	Resourcefulness 	Resourcefulness 	Knowledge 	Knowledge 	Cunning 	Cunning
Finesse 	Dexterous Maneuvers 	Dexterous Maneuvers 	Hiding and Seeking 	Hiding and Seeking 	Dodge 	Dodge
Acumen 	Perception 	Perception 	Performance 	Performance 	Survival 	Survival
Power 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers 	Lifting 	Lifting 	Brawling 	Brawling
Physique 	Concentration 	Concentration 	Recuperation 	Recuperation 	Stamina 	Stamina
Charm 	Personality 	Personality 	Diplomacy 	Diplomacy 	Leadership 	Leadership
Traits 	1 	Mechanical Sense +5, Comeliness -5 	Mechanical Sense +5, Comeliness -5 	Mechanical Sense +5, Comeliness -5 	Mechanical Sense +5, Comeliness -5 	Mechanical Sense +5, Comeliness -5
Traits 	2 	Mechanical Sense +5, Math Expert +5, Reflexes -10 	Mechanical Sense +5, Math Expert +5, Reflexes -10 	Mechanical Sense +5, Math Expert +5, Reflexes -10 	Mechanical Sense +5, Math Expert +5, Reflexes -10 	Mechanical Sense +5, Math Expert +5, Reflexes -10
Traits 	3 	Mechanical Sense +5, Memory +5, Nerves +5, Luck -15 	Mechanical Sense +5, Memory +5, Nerves +5, Luck -15 	Mechanical Sense +5, Memory +5, Nerves +5, Luck -15 	Mechanical Sense +5, Memory +5, Nerves +5, Luck -15 	Mechanical Sense +5, Memory +5, Nerves +5, Luck -15
Traits 	4 	Math Expert +10, Memory +10, Comeliness -20 	Math Expert +10, Memory +10, Comeliness -20 	Math Expert +10, Memory +10, Comeliness -20 	Math Expert +10, Memory +10, Comeliness -20 	Math Expert +10, Memory +10, Comeliness -20
Traits 	5 	Nerves +10, Memory +10, Reflexes -5, Bleeder -10, Luck -5 	Nerves +10, Memory +10, Reflexes -5, Bleeder -10, Luck -5 	Nerves +10, Memory +10, Reflexes -5, Bleeder -10, Luck -5 	Nerves +10, Memory +10, Reflexes -5, Bleeder -10, Luck -5 	Nerves +10, Memory +10, Reflexes -5, Bleeder -10, Luck -5
Equipment: Military Working Uniform Outfit, Shoes, Pocket Holster, Wallet, Debit Chit, Chronometer. Cost: ¤40.20, TEC 1.	Equipment: Military Working Uniform Outfit, Shoes, Pocket Holster, Wallet, Debit Chit, Chronometer. Cost: ¤40.20, TEC 1.	Equipment: Military Working Uniform Outfit, Shoes, Pocket Holster, Wallet, Debit Chit, Chronometer. Cost: ¤40.20, TEC 1.	Equipment: Military Working Uniform Outfit, Shoes, Pocket Holster, Wallet, Debit Chit, Chronometer. Cost: ¤40.20, TEC 1.	Equipment: Military Working Uniform Outfit, Shoes, Pocket Holster, Wallet, Debit Chit, Chronometer. Cost: ¤40.20, TEC 1.	Equipment: Military Working Uniform Outfit, Shoes, Pocket Holster, Wallet, Debit Chit, Chronometer. Cost: ¤40.20, TEC 1.	Equipment: Military Working Uniform Outfit, Shoes, Pocket Holster, Wallet, Debit Chit, Chronometer. Cost: ¤40.20, TEC 1.
===Thief===
Many societies hold to the questionable idea that the accumulation of material goods is something to be valued. This sometimes produces individuals who decide that the best way to further their own wealth is to take it from others illegally. While many of these individuals often get caught, others are skilled enough at it to actually make a living.
Thief
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Navigation 	Vehicle Piloting 	Stealth 	Orientation 	Starship Piloting 	Astrogation 	
Engineering 	Damage Control 	Mechanics 	Defenses 	Internal Systems 	Faster-Than-Light Mechanics 	
Tactical 	Evasive Maneuvers 	Marksmanship 	Ballistics 	Targeting 	Combat Maneuvers 	
Command 	Security 	Coordination 	Guidance 	Strategy 	Inspire 	
Science 	Technology 	Geology 	Archaeology 	Planetology 	Typhonology 	
Communications 	Intimidate 	Distress 	Rapport 	Negotiate 	Translate 	
Medicine 	Psychology 	Intensive Care 	Specialized Medicine 	Xenobiology 	Treatment 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Intellect 	Cunning 	Cunning 	Knowledge 	Knowledge 	Resourcefulness 	Resourcefulness
Finesse 	Hiding and Seeking 	Hiding and Seeking 	Dexterous Maneuvers 	Dexterous Maneuvers 	Dodge 	Dodge
Charm 	Personality 	Personality 	Diplomacy 	Diplomacy 	Leadership 	Leadership
Physique 	Stamina 	Stamina 	Concentration 	Concentration 	Recuperation 	Recuperation
Acumen 	Perception 	Perception 	Survival 	Survival 	Performance 	Performance
Power 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers 	Lifting 	Lifting 	Brawling 	Brawling
Traits 	1 	Ambidexterity +5, Contacts +5, Greed -5, Overconfident -5 	Ambidexterity +5, Contacts +5, Greed -5, Overconfident -5 	Ambidexterity +5, Contacts +5, Greed -5, Overconfident -5 	Ambidexterity +5, Contacts +5, Greed -5, Overconfident -5 	Ambidexterity +5, Contacts +5, Greed -5, Overconfident -5
Traits 	2 	Ambidexterity +5, Reflexes +5, Obsessed (Big Heist) -10 	Ambidexterity +5, Reflexes +5, Obsessed (Big Heist) -10 	Ambidexterity +5, Reflexes +5, Obsessed (Big Heist) -10 	Ambidexterity +5, Reflexes +5, Obsessed (Big Heist) -10 	Ambidexterity +5, Reflexes +5, Obsessed (Big Heist) -10
Traits 	3 	Ambidexterity +5, Luck +5, Contacts +5, Greed -15 	Ambidexterity +5, Luck +5, Contacts +5, Greed -15 	Ambidexterity +5, Luck +5, Contacts +5, Greed -15 	Ambidexterity +5, Luck +5, Contacts +5, Greed -15 	Ambidexterity +5, Luck +5, Contacts +5, Greed -15
Traits 	4 	Contacts +10, Reflexes +10, Overconfident -10, Obsessed (Vengeance) -10 	Contacts +10, Reflexes +10, Overconfident -10, Obsessed (Vengeance) -10 	Contacts +10, Reflexes +10, Overconfident -10, Obsessed (Vengeance) -10 	Contacts +10, Reflexes +10, Overconfident -10, Obsessed (Vengeance) -10 	Contacts +10, Reflexes +10, Overconfident -10, Obsessed (Vengeance) -10
Traits 	5 	Contacts +10, Reflexes +10, Luck -10, Obsessed (Big Heist) -5, Greed -5 	Contacts +10, Reflexes +10, Luck -10, Obsessed (Big Heist) -5, Greed -5 	Contacts +10, Reflexes +10, Luck -10, Obsessed (Big Heist) -5, Greed -5 	Contacts +10, Reflexes +10, Luck -10, Obsessed (Big Heist) -5, Greed -5 	Contacts +10, Reflexes +10, Luck -10, Obsessed (Big Heist) -5, Greed -5
Equipment: Civilian Street Casual Outfit, Boots, Trowser Holster, Wallet, Debit Chit, Chronometer. Cost: ¤27.25, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Trowser Holster, Wallet, Debit Chit, Chronometer. Cost: ¤27.25, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Trowser Holster, Wallet, Debit Chit, Chronometer. Cost: ¤27.25, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Trowser Holster, Wallet, Debit Chit, Chronometer. Cost: ¤27.25, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Trowser Holster, Wallet, Debit Chit, Chronometer. Cost: ¤27.25, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Trowser Holster, Wallet, Debit Chit, Chronometer. Cost: ¤27.25, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Trowser Holster, Wallet, Debit Chit, Chronometer. Cost: ¤27.25, TEC 1.
===Thug===
Thugs are burly individuals who are often employed by criminal organizations. Their job is a fairly simple one: if anybody crosses someone higher up in the organization, they are dispatched to find that person and to express their boss's deep dissatisfaction with them. Usually this involves some manner of violent treatment.
Thug
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Navigation 	Vehicle Piloting 	Stealth 	Starship Piloting 	Orientation 	Astrogation 	
Tactical 	Ballistics 	Marksmanship 	Targeting 	Combat Maneuvers 	Evasive Maneuvers 	
Command 	Security 	Strategy 	Coordination 	Guidance 	Inspire 	
Communications 	Intimidate 	Distress 	Rapport 	Negotiate 	Translate 	
Engineering 	Mechanics 	Defenses 	Damage Control 	Internal Systems 	Faster-Than-Light Mechanics 	
Medicine 	Psychology 	Specialized Medicine 	Xenobiology 	Intensive Care 	Treatment 	
Science 	Technology 	Archaeology 	Geology 	Typhonology 	Planetology 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Power 	Brawling 	Brawling 	Lifting 	Lifting 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers
Physique 	Stamina 	Stamina 	Recuperation 	Recuperation 	Concentration 	Concentration
Finesse 	Dexterous Maneuvers 	Dexterous Maneuvers 	Dodge 	Dodge 	Hiding and Seeking 	Hiding and Seeking
Acumen 	Performance 	Performance 	Perception 	Perception 	Survival 	Survival
Charm 	Personality 	Personality 	Leadership 	Leadership 	Diplomacy 	Diplomacy
Intellect 	Resourcefulness 	Resourcefulness 	Knowledge 	Knowledge 	Cunning 	Cunning
Traits 	1 	Health +5, Overconfident -5 	Health +5, Overconfident -5 	Health +5, Overconfident -5 	Health +5, Overconfident -5 	Health +5, Overconfident -5
Traits 	2 	Health +5, Reflexes +5, Crude -10 	Health +5, Reflexes +5, Crude -10 	Health +5, Reflexes +5, Crude -10 	Health +5, Reflexes +5, Crude -10 	Health +5, Reflexes +5, Crude -10
Traits 	3 	Health +5, Reflexes +5, Reputation +5, Temper -15 	Health +5, Reflexes +5, Reputation +5, Temper -15 	Health +5, Reflexes +5, Reputation +5, Temper -15 	Health +5, Reflexes +5, Reputation +5, Temper -15 	Health +5, Reflexes +5, Reputation +5, Temper -15
Traits 	4 	Health +5, Reflexes +5, Reputation +10, Temper -10, Overconfident -10 	Health +5, Reflexes +5, Reputation +10, Temper -10, Overconfident -10 	Health +5, Reflexes +5, Reputation +10, Temper -10, Overconfident -10 	Health +5, Reflexes +5, Reputation +10, Temper -10, Overconfident -10 	Health +5, Reflexes +5, Reputation +10, Temper -10, Overconfident -10
Traits 	5 	Discipline +10, Nerves +10, Temper -10, Addiction (Painkillers) -5, Crude -5 	Discipline +10, Nerves +10, Temper -10, Addiction (Painkillers) -5, Crude -5 	Discipline +10, Nerves +10, Temper -10, Addiction (Painkillers) -5, Crude -5 	Discipline +10, Nerves +10, Temper -10, Addiction (Painkillers) -5, Crude -5 	Discipline +10, Nerves +10, Temper -10, Addiction (Painkillers) -5, Crude -5
Equipment: Civilian Street Casual Outfit, Boots, Trowser Holster, Back Holster, Wallet, Chronometer. Cost: ¤35.25, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Trowser Holster, Back Holster, Wallet, Chronometer. Cost: ¤35.25, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Trowser Holster, Back Holster, Wallet, Chronometer. Cost: ¤35.25, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Trowser Holster, Back Holster, Wallet, Chronometer. Cost: ¤35.25, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Trowser Holster, Back Holster, Wallet, Chronometer. Cost: ¤35.25, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Trowser Holster, Back Holster, Wallet, Chronometer. Cost: ¤35.25, TEC 1.	Equipment: Civilian Street Casual Outfit, Boots, Trowser Holster, Back Holster, Wallet, Chronometer. Cost: ¤35.25, TEC 1.
Notes: Characters using this archetype can be given up to Third Class armor as a free item. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item. 	Notes: Characters using this archetype can be given up to Third Class armor as a free item.
===Trader===
Traders are individuals who provide commodities to potential buyers. They usually don't leave the area in which they conduct their trade and work in concert with other traders in an attempt to maximize each other's profits. In Starfaring Age societies, traders are tasked with the job of moving commodities in between worlds through specialized trading posts licensed by local planetary governments.
Trader
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Communications 	Negotiate 	Rapport 	Intimidate 	Distress 	Translate 	
Science 	Technology 	Archaeology 	Planetology 	Geology 	Typhonology 	
Navigation 	Vehicle Piloting 	Orientation 	Stealth 	Astrogation 	Starship Piloting 	
Command 	Security 	Guidance 	Coordination 	Inspire 	Strategy 	
Tactical 	Evasive Maneuvers 	Marksmanship 	Ballistics 	Targeting 	Combat Maneuvers 	
Engineering 	Damage Control 	Mechanics 	Internal Systems 	Defenses 	Faster-Than-Light Mechanics 	
Medicine 	Psychology 	Specialized Medicine 	Intensive Care 	Treatment 	Xenobiology 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Charm 	Diplomacy 	Diplomacy 	Personality 	Personality 	Leadership 	Leadership
Intellect 	Cunning 	Cunning 	Knowledge 	Knowledge 	Resourcefulness 	Resourcefulness
Acumen 	Performance 	Performance 	Perception 	Perception 	Survival 	Survival
Finesse 	Hiding and Seeking 	Hiding and Seeking 	Dodge 	Dodge 	Dexterous Maneuvers 	Dexterous Maneuvers
Physique 	Concentration 	Concentration 	Recuperation 	Recuperation 	Stamina 	Stamina
Power 	Brawling 	Brawling 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers 	Lifting 	Lifting
Traits 	1 	Reputation +5, Greed -5 	Reputation +5, Greed -5 	Reputation +5, Greed -5 	Reputation +5, Greed -5 	Reputation +5, Greed -5
Traits 	2 	Reputation +10, Greed -5, Addict (Gambling) -5 	Reputation +10, Greed -5, Addict (Gambling) -5 	Reputation +10, Greed -5, Addict (Gambling) -5 	Reputation +10, Greed -5, Addict (Gambling) -5 	Reputation +10, Greed -5, Addict (Gambling) -5
Traits 	3 	Reputation +5, Wealth +10, Greed -15 	Reputation +5, Wealth +10, Greed -15 	Reputation +5, Wealth +10, Greed -15 	Reputation +5, Wealth +10, Greed -15 	Reputation +5, Wealth +10, Greed -15
Traits 	4 	Wealth +20, Luck -5, Discipline -15 	Wealth +20, Luck -5, Discipline -15 	Wealth +20, Luck -5, Discipline -15 	Wealth +20, Luck -5, Discipline -15 	Wealth +20, Luck -5, Discipline -15
Traits 	5 	Education +10, Linguistic Sense +10, Overconfident -20 	Education +10, Linguistic Sense +10, Overconfident -20 	Education +10, Linguistic Sense +10, Overconfident -20 	Education +10, Linguistic Sense +10, Overconfident -20 	Education +10, Linguistic Sense +10, Overconfident -20
Equipment: Civilian Casual Dress Outfit, Shoes, Duty (Hip) Holster, Wallet, Debit Chit, Chronometer. Cost: ¤45.75, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Duty (Hip) Holster, Wallet, Debit Chit, Chronometer. Cost: ¤45.75, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Duty (Hip) Holster, Wallet, Debit Chit, Chronometer. Cost: ¤45.75, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Duty (Hip) Holster, Wallet, Debit Chit, Chronometer. Cost: ¤45.75, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Duty (Hip) Holster, Wallet, Debit Chit, Chronometer. Cost: ¤45.75, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Duty (Hip) Holster, Wallet, Debit Chit, Chronometer. Cost: ¤45.75, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Duty (Hip) Holster, Wallet, Debit Chit, Chronometer. Cost: ¤45.75, TEC 1.
Notes: Characters using this archetype may roll 4d5 for starting money. 	Notes: Characters using this archetype may roll 4d5 for starting money. 	Notes: Characters using this archetype may roll 4d5 for starting money. 	Notes: Characters using this archetype may roll 4d5 for starting money. 	Notes: Characters using this archetype may roll 4d5 for starting money. 	Notes: Characters using this archetype may roll 4d5 for starting money. 	Notes: Characters using this archetype may roll 4d5 for starting money.
===Vagrant===
Most societies have individuals living within them that, for whatever reason, cannot work. These individuals will often find themselves homeless, jobless and penniless once their money runs out; they are then forced to perform whatever actions are necessary in order for them to survive. They are usually considered the lowest members of society, on par with criminals.
Vagrant
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Science 	Planetology 	Typhonology 	Archaeology 	Geology 	Technology 	
Navigation 	Vehicle Piloting 	Stealth 	Orientation 	Starship Piloting 	Astrogation 	
Medicine 	Psychology 	Specialized Medicine 	Intensive Care 	Treatment 	Xenobiology 	
Communications 	Negotiate 	Distress 	Rapport 	Intimidate 	Translate 	
Engineering 	Damage Control 	Internal Systems 	Mechanics 	Defenses 	Faster-Than-Light Mechanics 	
Tactical 	Evasive Maneuvers 	Combat Maneuvers 	Marksmanship 	Ballistics 	Targeting 	
Command 	Guidance 	Coordination 	Security 	Strategy 	Inspire 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Physique 	Stamina 	Stamina 	Recuperation 	Recuperation 	Concentration 	Concentration
Finesse 	Hiding and Seeking 	Hiding and Seeking 	Dexterous Maneuvers 	Dexterous Maneuvers 	Dodge 	Dodge
Intellect 	Knowledge 	Knowledge 	Resourcefulness 	Resourcefulness 	Cunning 	Cunning
Acumen 	Survival 	Survival 	Perception 	Perception 	Performance 	Performance
Power 	Brawling 	Brawling 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers 	Lifting 	Lifting
Charm 	Diplomacy 	Diplomacy 	Personality 	Personality 	Leadership 	Leadership
Traits 	1 	Health +5, Wealth -5 	Health +5, Wealth -5 	Health +5, Wealth -5 	Health +5, Wealth -5 	Health +5, Wealth -5
Traits 	2 	Health +10, Wealth -5, Social Status -5 	Health +10, Wealth -5, Social Status -5 	Health +10, Wealth -5, Social Status -5 	Health +10, Wealth -5, Social Status -5 	Health +10, Wealth -5, Social Status -5
Traits 	3 	Health +10, Senses (Sound) +5, Wealth -15 	Health +10, Senses (Sound) +5, Wealth -15 	Health +10, Senses (Sound) +5, Wealth -15 	Health +10, Senses (Sound) +5, Wealth -15 	Health +10, Senses (Sound) +5, Wealth -15
Traits 	4 	Senses (Sound) +10, Math Expert +10, Wealth -20 	Senses (Sound) +10, Math Expert +10, Wealth -20 	Senses (Sound) +10, Math Expert +10, Wealth -20 	Senses (Sound) +10, Math Expert +10, Wealth -20 	Senses (Sound) +10, Math Expert +10, Wealth -20
Traits 	5 	Education +5, Senses (Sound) +10, Luck -5, Wealth -5, Social Status -5 	Education +5, Senses (Sound) +10, Luck -5, Wealth -5, Social Status -5 	Education +5, Senses (Sound) +10, Luck -5, Wealth -5, Social Status -5 	Education +5, Senses (Sound) +10, Luck -5, Wealth -5, Social Status -5 	Education +5, Senses (Sound) +10, Luck -5, Wealth -5, Social Status -5
Equipment: Civilian Street Casual Outfit, Shoes, Chronometer. Cost: ¤15.75, TEC 0.	Equipment: Civilian Street Casual Outfit, Shoes, Chronometer. Cost: ¤15.75, TEC 0.	Equipment: Civilian Street Casual Outfit, Shoes, Chronometer. Cost: ¤15.75, TEC 0.	Equipment: Civilian Street Casual Outfit, Shoes, Chronometer. Cost: ¤15.75, TEC 0.	Equipment: Civilian Street Casual Outfit, Shoes, Chronometer. Cost: ¤15.75, TEC 0.	Equipment: Civilian Street Casual Outfit, Shoes, Chronometer. Cost: ¤15.75, TEC 0.	Equipment: Civilian Street Casual Outfit, Shoes, Chronometer. Cost: ¤15.75, TEC 0.
Notes: Characters using this archetype do not roll for starting money. 	Notes: Characters using this archetype do not roll for starting money. 	Notes: Characters using this archetype do not roll for starting money. 	Notes: Characters using this archetype do not roll for starting money. 	Notes: Characters using this archetype do not roll for starting money. 	Notes: Characters using this archetype do not roll for starting money. 	Notes: Characters using this archetype do not roll for starting money.
===Zookeeper===
Zookeepers have a fairly unique job; they are tasked with the care of an array of animal lifeforms, providing food and medical care for them and making sure that their habitats remain optimally suitable for their habitation. The animals themselves may be in an environment well outside their norms, placed in specialized parks as a peculiar form of entertainment.
Zookeeper
Discipline 	Primary 	Secondary 	Tertiary 	Quaternary 	Quinary 	
Science 	Planetology 	Technology 	Geology 	Typhonology 	Archaeology 	
Medicine 	Xenobiology 	Treatment 	Intensive Care 	Specialized Medicine 	Psychology 	
Navigation 	Vehicle Piloting 	Orientation 	Stealth 	Astrogation 	Starship Piloting 	
Tactical 	Targeting 	Ballistics 	Marksmanship 	Evasive Maneuvers 	Combat Maneuvers 	
Command 	Security 	Coordination 	Guidance 	Inspire 	Strategy 	
Communications 	Rapport 	Negotiate 	Intimidate 	Distress 	Translate 	
Engineering 	Mechanics 	Damage Control 	Defenses 	Internal Systems 	Faster-Than-Light Mechanics 	
Attribute 	Primary 	Primary 	Secondary 	Secondary 	Tertiary 	Tertiary
Acumen 	Performance 	Performance 	Perception 	Perception 	Survival 	Survival
Intellect 	Knowledge 	Knowledge 	Resourcefulness 	Resourcefulness 	Cunning 	Cunning
Physique 	Recuperation 	Recuperation 	Concentration 	Concentration 	Stamina 	Stamina
Power 	Brawling 	Brawling 	Three-Dimensional Maneuvers 	Three-Dimensional Maneuvers 	Lifting 	Lifting
Finesse 	Dodge 	Dodge 	Dexterous Maneuvers 	Dexterous Maneuvers 	Hiding and Seeking 	Hiding and Seeking
Charm 	Diplomacy 	Diplomacy 	Personality 	Personality 	Leadership 	Leadership
Traits 	1 	Reflexes +5, Scientific Sense +5, Creed (Care for Animals) -5, Nerves -5 	Reflexes +5, Scientific Sense +5, Creed (Care for Animals) -5, Nerves -5 	Reflexes +5, Scientific Sense +5, Creed (Care for Animals) -5, Nerves -5 	Reflexes +5, Scientific Sense +5, Creed (Care for Animals) -5, Nerves -5 	Reflexes +5, Scientific Sense +5, Creed (Care for Animals) -5, Nerves -5
Traits 	2 	Scientific Sense +5, Comeliness +5, Luck -10 	Scientific Sense +5, Comeliness +5, Luck -10 	Scientific Sense +5, Comeliness +5, Luck -10 	Scientific Sense +5, Comeliness +5, Luck -10 	Scientific Sense +5, Comeliness +5, Luck -10
Traits 	3 	Education +5, Empathic Sense +5, Scientific Sense +5, Nerves -15 	Education +5, Empathic Sense +5, Scientific Sense +5, Nerves -15 	Education +5, Empathic Sense +5, Scientific Sense +5, Nerves -15 	Education +5, Empathic Sense +5, Scientific Sense +5, Nerves -15 	Education +5, Empathic Sense +5, Scientific Sense +5, Nerves -15
Traits 	4 	Reputation +10, Education +5, Comeliness +5, Creed (Care for Animals) -10, Nerves -10 	Reputation +10, Education +5, Comeliness +5, Creed (Care for Animals) -10, Nerves -10 	Reputation +10, Education +5, Comeliness +5, Creed (Care for Animals) -10, Nerves -10 	Reputation +10, Education +5, Comeliness +5, Creed (Care for Animals) -10, Nerves -10 	Reputation +10, Education +5, Comeliness +5, Creed (Care for Animals) -10, Nerves -10
Traits 	5 	Senses (Sight) +10, Senses (Sound) +5, Intolerant (Stupid Behavior) -15 	Senses (Sight) +10, Senses (Sound) +5, Intolerant (Stupid Behavior) -15 	Senses (Sight) +10, Senses (Sound) +5, Intolerant (Stupid Behavior) -15 	Senses (Sight) +10, Senses (Sound) +5, Intolerant (Stupid Behavior) -15 	Senses (Sight) +10, Senses (Sound) +5, Intolerant (Stupid Behavior) -15
Equipment: Civilian Casual Dress Outfit, Shoes, Back Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤68.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Back Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤68.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Back Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤68.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Back Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤68.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Back Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤68.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Back Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤68.80, TEC 1.	Equipment: Civilian Casual Dress Outfit, Shoes, Back Holster, Wallet, Debit Chit, Deluxe Chronometer. Cost: ¤68.80, TEC 1.
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Category:WCRPG