Stat editor

stat editor is a VIP-Exclusive item in item asylum, only obtainable through the admin panel. It is a GUI that is capable of editing any player's stats.
== Functionality==
Equipping stat editor opens a blue GUI with all the stats found within the game, and more. Imputing any number in any stat will alter that selected player's stat as a result.
stat editor also gives the user options to disable and enable mechanics that lie within the game. These include having the option to disable and enable ragdoll mechanics, knockback, invincibility, and many others.
The players whose stats are being altered may be changed via the field in the bottom left corner. The game will first pick the user who holds the stat editor as default.
Clicking the “Reset Defaults” button in the bottom right corner will revert any changes made to the selected user’s stats.
Any player may only have one stat editor at a time. If stat editor is given to a player who already has it, the new one will instantly be deleted from their inventory.
===Stats=== 
*AttackMultiplierApplies a multiplier to all damage dealt by the player. Default is 1. Any value below 0 is equivalent to 0, meaning negative damage cannot be dealt. Any value above ~1e+306The maximum Attack value is lower than Defense's because Defense uses percent, while Attack uses numerals. (Percent adds two powers) sets value to "inf", changing all damage dealt to "nan", effectively negating all damage dealt. 
*DefenseReduces damage dealt to the player by a percent. Default is 0%. Any value below 0% increases damage taken. Any value above 99% is equivalent to 99%, meaning players cannot become fully invincible to damage through defense alone. In addition to this, any value above ~1.8e+3081.7976931348623158e+308 is the positive limit of a double float. will roll back to 99% while displaying inf. Anything below ~2.2e-308~2.2250738585072014e-308 is the negative limit of a double float. will display as "inf" and cause the player to take exactly 89999278.08x more damage from any attack.
*WalkSpeedThe player's walkspeed, in studs per second. Default is 16. A value of inf (above ~3.4028237e+38 is the unsigned 128-bit integer limit.) causes the user's movement to be delayed, with their view intermittently switching to the skybox. Maximum of inf. Minimum of 0.
*JumpHeightThe player's jump height. Default is 50. Maximum of 1000. Minimum of 0.
*MaxHealthThe player's maximum health. Default is 100. Maximum of inf (above ). Minimum of 0.
*HealthThe player's health. Default is 100. Cannot exceed MaxHealth. Maximum of inf (above ). Minimum of 0.
===Tags===
*Boss / JGNToggles "Boss" tag, making player immune to ragdoll, knockback, and most forms of hitstun.Some instances of hitstun are unaffected; golf club's Execute (to both parties), poser's katana's Counter (to user), heart-to-heart (to both parties), master spark (to user), you need to be like me (to both parties), scissors' execution (to both parties), end (to both parties), doom chainsaw's execution (to victim), ego's Great Split: Vertical (to both parties), hale's strength (to user), rip n tear's execution (to victim), super shotgun's Glory Kill (to victim), pounce (to both parties), and tongue (to both parties) inflict hitstun regardless of if the relevant players have the tag enabled.
*Boss HealthbarToggles boss healthbar, announcing the player's health through a healthbar at the top of the screen. The healthbar's color varies based on the player's torso color.
*No RagdollDisables ragdoll.
*God ModeStops hitboxes from detecting the player, making them immune to almost everything. Functions similarly to bonk.
*InvincibilityReduces all damage dealt to player to 0. Functions similarly to energy drink.
*DodgeMakes the player dodge any kind of attack similar to a Dodge Dummy.
* No RegenDisables natural health regeneration.
*DeadToggles "dead" tag, making the player vulnerable to smile and inferi.
*No KnockbackNo effect.
*DrippedToggles "ultra instinct" tag, making player immune to small pebbles. Facilitates most, though not all of, ultra instinct's synergies.All ultra instinct synergies function as intended, excluding the following:
*lucille: synergy requires the ultra instinct clothes to activate, regardless of the Dripped tag.
*9mm: synergy requires the player to have any clothes on in addition to the tag. Synergy's idle animation requires the ultra instinct clothes to activate, regardless of the Dripped tag.
*micro smg: synergy requires the player to have any clothes on in addition to the tag.
*Holy MantleGives player holy mantle's effect. If the player uses the actual item and enables this option, it will remove its effect and vice versa.
*UnholyToggles "unholy" tag, making player vulnerable to holy items.
*No Death EffectDisables death effects, such as those from death note or mori.
*Stand UserToggles "stand user" tag. Killing someone else with a stand while using a stand and having this tag gives the stand master showdown badge in public servers.
* MurdererToggles "murderer" tag, making the player die easily to mad sheriff. 
*ZombieToggles "zombie" tag, making player vulnerable to jailbird and judgement. This does not make them vulnerable to nut.
*VampireToggles "vampire" tag, making player vulnerable to hamonic blade.
*Franklin BadgeMakes player automatically reflect electric attacks as if they had a franklin badge equipped.
*No Next Item SpawnPrevents the user from spawning with items the next time they respawn.
* FurryToggles "furry" tag, making the player vulnerable to bat.
*No Death SoundToggles player's death sounds.
*Apocalypse BirdToggles "bird" tag, making the player vulnerable to small pebble and big rock.
*No Death RagdollPrevents the user from ragdolling on death.
*Trumpet Levels and TrumpetsSets the level for the trumpet overlays and their music.
===Notes===
==Trivia==
*The tooltip is based off the Source Engine's "sv_cheats 1" console command.
*Even with God Mode and/or Invincibility enabled, bobm, tsar bobm, and gender reveal still kill the user.
*The background of the GUI is Roblox Studio logo.
*trash gang's projectiles and Lisa ignore God Mode and Dodge. This may be because their attacks all use the legacy hitbox system.
== Gallery ==
File:Fire axe idle with stat editor's dripped tag.jpg|fire axe's bugged idle when Dripped tag is enabled prior to v1.7.0.
==Changes==
*v1.7.0
**Added "Dead" tag.
**Fixed most synergies with "Dripped" tag.
*v1.6.0
**Added stat editor.
Category:Items
Category:VIP-Exclusive
Category:Malicious items
Category:Increases stats
Category:Decreases stats
Category:Health booster items
Category:Increases walkspeed
Category:Increases defense
Category:Increases attack multiplier
Category:Increases jump power
Category:VIP Items
Category:Instant death items