Stewards

==Stewards==
Crafted by the Aphorians to serve as laborers and companions, the Stewards are the weakest, but most intelligent and flexible of the Regulators. While they are gifted with free will, most Stewards are content to continue their existence in the Aphorian plane-city of Neuvros, fulfilling their intended purpose as maintenance workers, keeping the city and its Regulator army in perfect condition. A few, however, are stricken by the wanderlust that calls to all intelligent creatures, and venture out from their planar home to explore the universe at large.
===Physical Description===
Stewards appear as Humanoids crafted from overlapping, interconnecting plates and cords of metal. They can be built from almost any substance, but are most commonly steel, silver, or brass. The metal of a Steward's body is magically infused, and thus is identical in material composition regardless of the metal's typical properties. A Steward's eyes glow dimly in one of a vast variety of colors, although white, blue, and green are the most common.
===Racial Traits===
The following are the base racial traits of Stewards.
====Standard Racial Traits====
*Ability Scores Stewards are built for both skilled and unskilled labor, possessing strong bodies and strong, analytical minds. They are not, however, particularly quick, or suited for interpersonal interactions. They get a +2 bonus to Strength and Intelligence, and take a -2 penalty to Charisma.
*Type Stewards are Constructs with the Lawful and Regulator subtypes.
*Size Stewards are Medium creatures and thus have no bonuses or penalties due to their size.
*Base Speed Stewards have a base speed of 30 ft.
*Culture Stewards invariably come from Aphorian culture.
*Lifespan Stewards are constructed as adults and do not age.
====Defense Racial Traits====
*Metal Construction Stewards have a +2 natural armor bonus. 
====Other Racial Traits====
*Living Construct Stewards are immune to bleed, disease, poison, and sleep effects. Unlike most Constructs, Stewards have Constitution scores can heal damage on their own, are affected by positive and negative energy as if they were living, and can be raised or resurrected. Stewards do not need to eat, breathe, or sleep, but do need to enter a semiconscious rest state for 4 hours per day, during which time they can take no actions, but are aware of their immediate surroundings and can exit the state as a free action any time.
====Senses Racial Traits====
*Low-Light Vision Stewards can see twice as far as Humans in conditions of dim light.
====Technological Racial Traits====
*Modular Constructs can support any number of augments without need for an architecture. Each day, they have a number of charges they can supply to their installed augments equal to their character level.
====Weakness Racial Traits====
*Conductive Stewards take a -2 penalty to saves vs effects that deal electricity damage.
*Silver Vulnerability Stewards take 150% as much damage from silver weapons, and such weapons bypass any DR they might have.
Category:Races
Category:Planar Races
Category:Construct Creatures
Category:Lawful Creatures
Category:Regulator Creatures