Flagship (Third Edition)

Flagships were introduced in the Shards of the Throne Expansion for Twilight Imperium Third Edition
Each faction has a unique flagship with different cost, combat, movement, capacity and a special ability
== List of Flagships by Faction ==
===The Arborec===
Duha Menaimon	Duha Menaimon	Duha Menaimon	Duha Menaimon
This ship has a production capacity of 5. You may not build with this ship if it has moved during this activation
Sustain Damage	This ship has a production capacity of 5. You may not build with this ship if it has moved during this activation
Sustain Damage	This ship has a production capacity of 5. You may not build with this ship if it has moved during this activation
Sustain Damage	This ship has a production capacity of 5. You may not build with this ship if it has moved during this activation
Sustain Damage
10 	6 (x2) 	1 	5
Cost 	Combat 	Move 	Capacity
===The Barony of Letnev===
Arc Secundus	Arc Secundus	Arc Secundus	Arc Secundus
This ship may bombard planets that contain PDS units
At the start of each combat round, repair this ship
Sustain Damage	This ship may bombard planets that contain PDS units
At the start of each combat round, repair this ship
Sustain Damage	This ship may bombard planets that contain PDS units
At the start of each combat round, repair this ship
Sustain Damage	This ship may bombard planets that contain PDS units
At the start of each combat round, repair this ship
Sustain Damage
10 	5 (x2) 	1 	2
Cost 	Combat 	Move 	Capacity
===The Clan of Saar===
Son of Ragh	Son of Ragh	Son of Ragh	Son of Ragh
This ship rolls 4 dice as an Anti-Fighter Barrage
Sustain Damage	This ship rolls 4 dice as an Anti-Fighter Barrage
Sustain Damage	This ship rolls 4 dice as an Anti-Fighter Barrage
Sustain Damage	This ship rolls 4 dice as an Anti-Fighter Barrage
Sustain Damage
10 	6 (x3) 	1 	4
Cost 	Combat 	Move 	Capacity
===The Embers of Muaat===
The Inferno	The Inferno	The Inferno	The Inferno
As an action, you may spend 1 Command Counter from your Strategy Allocation Area to produce 1 free Cruiser in the same system as this Flagship
Sustain Damage	As an action, you may spend 1 Command Counter from your Strategy Allocation Area to produce 1 free Cruiser in the same system as this Flagship
Sustain Damage	As an action, you may spend 1 Command Counter from your Strategy Allocation Area to produce 1 free Cruiser in the same system as this Flagship
Sustain Damage	As an action, you may spend 1 Command Counter from your Strategy Allocation Area to produce 1 free Cruiser in the same system as this Flagship
Sustain Damage
10 	5 (x3) 	1 	4
Cost 	Combat 	Move 	Capacity
===The Emirates of Hacan===
Wrath of Kenara	Wrath of Kenara	Wrath of Kenara	Wrath of Kenara
When this ship is present, up to two times each combat round, you may spend 1 Trade Good to re-roll one of your dice
Sustain Damage	When this ship is present, up to two times each combat round, you may spend 1 Trade Good to re-roll one of your dice
Sustain Damage	When this ship is present, up to two times each combat round, you may spend 1 Trade Good to re-roll one of your dice
Sustain Damage	When this ship is present, up to two times each combat round, you may spend 1 Trade Good to re-roll one of your dice
Sustain Damage
10 	7 (x3) 	2 	4
Cost 	Combat 	Move 	Capacity
===The Federation of Sol===
Genesis	Genesis	Genesis	Genesis
Ground Forces on this ship do not count towards its capacity
Sustain Damage	Ground Forces on this ship do not count towards its capacity
Sustain Damage	Ground Forces on this ship do not count towards its capacity
Sustain Damage	Ground Forces on this ship do not count towards its capacity
Sustain Damage
10 	5 (x3) 	1 	3
Cost 	Combat 	Move 	Capacity
===The Ghosts of Creuss===
Hil Colish	Hil Colish	Hil Colish	Hil Colish
This ship generates a "D" wormhole in the system where it lies. When the ship moves, the "D" wormhole moves to the ship's destination system (the system in which the ship ends its movement)
When the ship is destroyed, the “D” wormhole it generates disappears
This ship may not use the “D” wormhole it generates
No other factions may travel through the “D” wormhole, (not even with the Light/Wave Deflector technology)
Sustain Damage	This ship generates a "D" wormhole in the system where it lies. When the ship moves, the "D" wormhole moves to the ship's destination system (the system in which the ship ends its movement)
When the ship is destroyed, the “D” wormhole it generates disappears
This ship may not use the “D” wormhole it generates
No other factions may travel through the “D” wormhole, (not even with the Light/Wave Deflector technology)
Sustain Damage	This ship generates a "D" wormhole in the system where it lies. When the ship moves, the "D" wormhole moves to the ship's destination system (the system in which the ship ends its movement)
When the ship is destroyed, the “D” wormhole it generates disappears
This ship may not use the “D” wormhole it generates
No other factions may travel through the “D” wormhole, (not even with the Light/Wave Deflector technology)
Sustain Damage	This ship generates a "D" wormhole in the system where it lies. When the ship moves, the "D" wormhole moves to the ship's destination system (the system in which the ship ends its movement)
When the ship is destroyed, the “D” wormhole it generates disappears
This ship may not use the “D” wormhole it generates
No other factions may travel through the “D” wormhole, (not even with the Light/Wave Deflector technology)
Sustain Damage
10 	4 	1 	3
Cost 	Combat 	Move 	Capacity
===The L1Z1X Mindnet===
[0.0.1]	[0.0.1]	[0.0.1]	[0.0.1]
When this ship is present, all hits from your Flagship and Dreadnoughts must be taken by opposing non-Fighter ships (if able)
Sustain Damage	When this ship is present, all hits from your Flagship and Dreadnoughts must be taken by opposing non-Fighter ships (if able)
Sustain Damage	When this ship is present, all hits from your Flagship and Dreadnoughts must be taken by opposing non-Fighter ships (if able)
Sustain Damage	When this ship is present, all hits from your Flagship and Dreadnoughts must be taken by opposing non-Fighter ships (if able)
Sustain Damage
10 	5 (x2) 	1 	2
Cost 	Combat 	Move 	Capacity
===The Mentak Coalition===
Fourth Moon	Fourth Moon	Fourth Moon	Fourth Moon
Other players' ships in this system cannot use their Sustain Damage ability.
Sustain Damage	Other players' ships in this system cannot use their Sustain Damage ability.
Sustain Damage	Other players' ships in this system cannot use their Sustain Damage ability.
Sustain Damage	Other players' ships in this system cannot use their Sustain Damage ability.
Sustain Damage
8 	5 (x2) 	2 	2
Cost 	Combat 	Move 	Capacity
===The Naalu Collective===
Matriarch	Matriarch	Matriarch	Matriarch
Your Fleet Supply in this system is increased by 3
Sustain Damage	Your Fleet Supply in this system is increased by 3
Sustain Damage	Your Fleet Supply in this system is increased by 3
Sustain Damage	Your Fleet Supply in this system is increased by 3
Sustain Damage
9 	8 (x2) 	2 	6
Cost 	Combat 	Move 	Capacity
===The Nekro Virus===
The Alastor	The Alastor	The Alastor	The Alastor
If this ship is destroyed, destroy all friendly and enemy ships in the system.
Sustain Damage	If this ship is destroyed, destroy all friendly and enemy ships in the system.
Sustain Damage	If this ship is destroyed, destroy all friendly and enemy ships in the system.
Sustain Damage	If this ship is destroyed, destroy all friendly and enemy ships in the system.
Sustain Damage
9 	9 (x3) 	1 	1
Cost 	Combat 	Move 	Capacity
===Sardakk N'orr===
C'Morran N'orr	C'Morran N'orr	C'Morran N'orr	C'Morran N'orr
All combat rolls in this system receive +1
Sustain Damage	All combat rolls in this system receive +1
Sustain Damage	All combat rolls in this system receive +1
Sustain Damage	All combat rolls in this system receive +1
Sustain Damage
10 	5 (x3) 	1 	2
Cost 	Combat 	Move 	Capacity
===The Universities of Jol-Nar===
J.N.S. Hylarim	J.N.S. Hylarim	J.N.S. Hylarim	J.N.S. Hylarim
Each (Unmodified) 10 rolled by this ship during a Space Battle counts as 3 hits (instead of 1 hit)
Sustain Damage	Each (Unmodified) 10 rolled by this ship during a Space Battle counts as 3 hits (instead of 1 hit)
Sustain Damage	Each (Unmodified) 10 rolled by this ship during a Space Battle counts as 3 hits (instead of 1 hit)
Sustain Damage	Each (Unmodified) 10 rolled by this ship during a Space Battle counts as 3 hits (instead of 1 hit)
Sustain Damage
10 	2 (x2) 	2 	2
Cost 	Combat 	Move 	Capacity
===The Winnu===
Salai Sai Corian	Salai Sai Corian	Salai Sai Corian	Salai Sai Corian
N = Number of enemy non-Fighter ships participating in Space Combat in this Flagship's system
Sustain Damage	N = Number of enemy non-Fighter ships participating in Space Combat in this Flagship's system
Sustain Damage	N = Number of enemy non-Fighter ships participating in Space Combat in this Flagship's system
Sustain Damage	N = Number of enemy non-Fighter ships participating in Space Combat in this Flagship's system
Sustain Damage
10 	7 (xN) 	1 	3
Cost 	Combat 	Move 	Capacity
===The Xxcha Kingdom===
Loncarra Ssodu	Loncarra Ssodu	Loncarra Ssodu	Loncarra Ssodu
You may attack with this ship as if it were 2 PDS units with the Deep Space Cannon technology (even if you have not researched it).
(This ship does not benefit from any other PDS technologies. and may not participate in an Invasion Combat)
Sustain Damage	You may attack with this ship as if it were 2 PDS units with the Deep Space Cannon technology (even if you have not researched it).
(This ship does not benefit from any other PDS technologies. and may not participate in an Invasion Combat)
Sustain Damage	You may attack with this ship as if it were 2 PDS units with the Deep Space Cannon technology (even if you have not researched it).
(This ship does not benefit from any other PDS technologies. and may not participate in an Invasion Combat)
Sustain Damage	You may attack with this ship as if it were 2 PDS units with the Deep Space Cannon technology (even if you have not researched it).
(This ship does not benefit from any other PDS technologies. and may not participate in an Invasion Combat)
Sustain Damage
9 	6 (x2) 	1 	4
Cost 	Combat 	Move 	Capacity
===The Yin Brotherhood===
Van Hauge	Van Hauge	Van Hauge	Van Hauge
Your Ground Forces in this system may participate in Space Battle as if they were Fighters and are subject to all rules that affect fighters
Sustain Damage	Your Ground Forces in this system may participate in Space Battle as if they were Fighters and are subject to all rules that affect fighters
Sustain Damage	Your Ground Forces in this system may participate in Space Battle as if they were Fighters and are subject to all rules that affect fighters
Sustain Damage	Your Ground Forces in this system may participate in Space Battle as if they were Fighters and are subject to all rules that affect fighters
Sustain Damage
10 	5 (x2) 	1 	4
Cost 	Combat 	Move 	Capacity
===The Yssaril Tribes===
Y'sia Y'ssrila	Y'sia Y'ssrila	Y'sia Y'ssrila	Y'sia Y'ssrila
This ship can move through systems that contain other player's ships.
Sustain Damage	This ship can move through systems that contain other player's ships.
Sustain Damage	This ship can move through systems that contain other player's ships.
Sustain Damage	This ship can move through systems that contain other player's ships.
Sustain Damage
9 	7 (x2) 	2 	5
Cost 	Combat 	Move 	Capacity