Aurora System national focus tree

This article contains the national focus tree for the Aurora System, capital star system of the Aurora Commissariat, a federal territory of the United Nations of Earth and potentially the Terran Stellar Commonwealth.
==Aurora Colonization Program==
Focus 	Prerequisites 	Effects	Description
Aurora Colonization Program 	None 	United Nations of Earth:
*Gets event Plans for the Aurora System Colonization
*Unlocks the Aurora Colonization Program Decision category
**Unlocks Decision: Gather Supplies
**Unlocks Decision: Construct Spacecraft
**Unlocks Decision: Recruit Program Personnel
**Unlocks Decision: Sign-up Humans
**Unlocks Decision: Sign-up Lunarians
**Unlocks Decision: Sign-up Terranians
**Unlocks Decision: Sign-up Aerasians
**Unlocks Decision: Sign-up Humanoids
**Unlocks Decision: Sign-up Voidwalkers
**Unlocks Decision: Sign-up Humans from Earth-ARCANA
**Unlocks Decision: Purchase Para/technology
**Unlocks Decision: Fund Research Programs
**Unlocks Decision: Create State-controlled Corporations
**Unlocks Decision: Enact Studies on Voidwalker and Galaxy FFA Ships
**Unlocks Decision: Organize Equipment
**Unlocks Decision: Enact Colonization Training Efforts	The Aurora Colonization Program, also known as the Aurora System Colonization Program, is one of few colonization programs initiated by the United Nations Space Administration in collaboration with a number of voidwalkers and persons from Galaxy Foxtrot-Foxtrot-Alpha. This colonization program will have challenges and risks presented from colonizing the Aurora system while cut off from the UNE. We all know what risks and fates they will face, but whatever they were, the colonists will stand over such adversity.
Expand the Neptunian Shipyards 	Aurora Colonization Program 	Neptune Military District:
*Gains national spirit Orbital Shipyards of Neptune which grants (Shipyard production speed: +10.00%, Consumer Goods factories: -25.00%)
*5 Orbital Starbases: Adds 5 Shipyards, 3 Anchorages, 2 Trade Hubs, 2 Solar Panel Networks, 3 Crew Quarters, 1-2 Resource Silos, 1 Naval Logistics Office, 3 Hydroponics Bay, 1-3 Transit Hubs, 1 Offworld Trading Company, and 1-2 Ice Mining Stations	In order to meet the desired expectations needed to produce the desired colony ships, transport ships and spaceplanes needed to carry colonists, supplies, animals and para/technologies, we must expand the Orbital Shipyards that were currently orbiting the gas giant Neptune. Our efforts to do so will have been boosted by an industrialization program taking place throughout the Sol system as well as mining, socioeconomic reform, and renewable energy production programs, which helped boost the economy.
Further Development Projects 	Aurora Colonization Program 	Union of Aeras:
*Gains national spirit Socioeconomic Development Projects which granted (Civilian Factory construction speed: +5.00%, Military Factory construction speed: +5.00%, Infrastructure construction speed: +5.00%, Dockyard construction speed: +5.00%)
Terran States Assembly:
*Gains national spirit Socioeconomic Development Projects which granted (Civilian Factory construction speed: +5.00%, Military Factory construction speed: +5.00%, Infrastructure construction speed: +5.00%, Dockyard construction speed: +5.00%)	To help further boost the economy that would allow for the Aurora Colonization Program's points to be reached, we will commence further sustainable socioeconomic development projects. Aerasians and Terranians have learned a lot about our things, but they will need more if they were to succeed in this ongoing endeavor.
Further Research Studies 	Aurora Colonization Program 	United Nations of Earth:
*Gets event Further Results	In order to identify the Aurora system more clearly, we will need to further research studies so we can see what it really is. We all know it's a trinary star system, but we will need more information on them - what they look like, what their types are, and so on. We have to know what they are, see clearly much about them, so we can make the necessary adjustments to the program.
Launch the Colonization Flotilla	Expand the Neptunian Shipyards, Further Development Projects, and Further Research Studies	United Nations of Earth:
*Gets event Departure of the Colonization Flotilla	After a few years or so of toil, hard work and waiting, we have finally assembled the Aurora Colonization Flotilla, a flotilla in name only and a fleet in reality, that will bring the colonists to the Aurora system and colonize it. Composed of humans, Lunarians, voidwalkers, fantasy humanoids, Terranians, Aerasians, robots, androids and synthetics, as well as a number of races from Galaxy Foxtrot-Foxtrot-Alpha and the Galactic Empire of Universe ARCANA-ARCADIA. Let the colonization commence!
==The Aurora System==
Focus 	Prerequisites 	Effects	Description
The Aurora System 	None 	Aurora Colonization Flotilla:
*Gets event The Arrival	Thanks to the portal gateway and wormholes, we are able to arrive at the Aurora system. Would you like for us to explain to you what this system is?
Preliminary Scans 	The Aurora System	Aurora Colonization Flotilla:
*Gets event Preliminary Scans	Our first task is to send a number of probes to scout each habitable world, nonhabitable world, orbital asteroid and gas giant and see the conditions that will allow for effective colonization, in order to prepare for necessary arrangements.
The Great Mix 	Preliminary Scans	Aurora Colonization Flotilla:
*Gets event The Great Mix	We received the results from our returning probes, and suffice to say we will need to start making arrangements. Judging by the specifications of each habitable and non-habitable world, gas giant and orbital asteroid, we're going to transfer colonists who want to colonize any of these celestial bodies, equipment and supplies needed for such, and so on.
Commence Colonization	The Great Mix 	Aurora Colonization Flotilla:
*Gets event Colonization of the Aurora System	The arrangements and adjustments were made, the preparations complete, and anything, something and everything else already set. We will commence the colonization of the Aurora system. We will face whatever hardships, challenges or even risks that may arise, and we all know that some or most of us won't make it, but whatever it is, we will prevail. Morituri te salutant - Those about to die salute you!
===Colonization Efforts and Ad Astra Per Aspera===
Focus 	Prerequisites 	Effects	Description
Colonization Efforts 	Commence Colonization	Aurora Colonies:
*Unlocks the Aurora Colonization Efforts Decision category
**Unlocks Decision: Fund Colonial Research
**Unlocks Decision: Transfer the Colonists
**Unlocks Decision: Prospect for Resources
**Unlocks Decision: Establish Mines and Farms
**Unlocks Decision: Start Biological Studies
**Unlocks Decision: Fund Colonial Militias
**Unlocks Decision: Build Infrastructure
**Unlocks Decision: Allocate Education Funds
**Unlocks Decision: Allocate Healthcare Funds
**Unlocks Decision: Expand the Territories
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The colonization and formation processes will take until the year 2107 for these colonies to be fully-developed and, as a result, become nations of their own right.	Starting from the late 2020s and ending on the year 2107, the Aurora colonists will face hardships, troubles, turmoils, challenges and risks that may brought about change to each society. During those many years, many will have become isolated or maintained communications, some or even few will have been lost, others will have survived, and nearly all would face another existential threat that must they face: general boredom and the usual niceties. But in those years many will become nations of their own right, some beneficial and others problematic. There existed one fact that remained, one they will be waiting for decades: reunification with the UNE.
Unification Day 	Colonization Efforts 	Nations of Aurora:
*Gets event Unification Day
*Gains national spirit Unification Day which grants (Political Power gain: +1.00%, Daily Political Power gain: +0.15%, Stability: +10.00%, Trade opinion: +15.00%) for 365 days	On 2107, the colonies-turned-nations have launched their probes into space, reconnecting with each other once again. It is not known whether a few colonies have fallen due to unexpected events, but whatever it is, it may cause enough pain as well as joy that the Aurorans as they are called celebrate or mourn what would become Unification Day.
Governmental Debates 	Unification Day 	Nations of Aurora:
*Gets event Debates for a Government	We have met at Aurora IV, or Adavera, the home world of the New German Reich (which will host the conference but gave leeway to the others), where we will discuss what matters we'll need to resolve. The most obviously glaring issue, however, is what governmental system we will need to ensure we don't collapse.
Adopt the Confederation Model	Governmental Debates 	Nations of Aurora:
*Gets event Formation of the Confederation
*Name changes to: "Confederation of Aurora"	We have been discussing on what kind of government we want for the Aurora system, and the result led to massive arguments and shouting matches constantly and repeatedly. After a week of intense verbal infighting, it was eventually agreed to adopt a confederal government system, a compromise we will need until we figure out a way to adopt a new government system that is more effective than the agreed-upon confederal government system.
To ensure the mistakes of the pre-reform UN will not happen, we have all agreed to not adopt the veto power system since it literally fucks up everything, and we don't want a lot of vetoes in our hands. We have also agreed that every single nation, regardless of whether they're a superpower or not, will be made equals; no membership tiers, just equal membership! Also, this system will have a centralized sovereign state which will handle interstellar affairs, with domestic affairs left in the hands of its constituent states.
Welcome to our biggest wild ride.