Giver

"Givers are traders and gift givers. Peace will come to the galaxy only through trade and gifts to promote harmony." 
Givers are usually happy at first (+30 Relationship) so players tend to ally with them more than any other archetype empires, because diplomats, givers, traders and bards are easy to ally with. Givers have a Democracy as a government, and speak with a rather caring voice, sounding somewhere in the Contralto range.
==Giver Unique Power==
The Giver acquires the Eternal Gift unique ability. Eternal Gift can be used raise a relation with an alien empire to +100. It automatically creates an Alliance, which will last 20 minutes before severing unless you do enough good things to get a normal relation bonus or better before then. It takes 20 minutes to Cooldown.
==Gaining The Giver Archetype==
To become a Giver, one must have a green card, as well as three blue cards if starting from Cell stage, or two blue cards if starting from Creature stage. It is impossible to get the archetype starting from the Tribal stage or Civilization stage.
Behavior in the Cell stage	Behavior in the Creature stage	Behavior in the Tribal stage Tribal stage	Behavior in the Civilization stage	Resulting Archetype
==Givers's Philosophy==
"We, the Giver Empire follow the Philosophy of Dedication. Our traders keep Harmony and peace with other nations. It's the best way for Harmony to happen, and to create alliances. Without Dedication, The Galaxy would collapse into an Interstellar War.
Speaking of which, we have the amazing Eternal Gift Technology. We use this to treat any empires that have gone mad to a jolly gift, making peace. We can then create a real alliance, spreading Dedication!
==Voice==
Givers speak with a flowing and normal pitched voice that sounds rather female. Their voice is also gentle and rather soft compared to other archetypes. Their pitch is medium in the Contralto range.
Category:Philosophy