Basic Strategies

==== Block Clipping ====
Block Clips allow the player to traverse or clip into obstacles that would otherwise be impassable. The most common use of a Block Clip is to enter diamond-shaped staircases in dungeons; however, you can clip into nearly anything in this game. Block Clipping is widely considered to be the most beginner-friendly game-changing technique.
===== How It's Done: Standard Block Clip =====
File:Block Clip 1.jpg|Step 1: Line the top of Link's head up with the bottom of the center square.
File:Block Clip 2.jpg|Step 2: Tap the Left or Right button on the D-pad for one frame to turn Link 180 degrees. This will take some practice.
File:Block Clip 3.JPG|Step 3: Walk up into the block, then left into the staircase. Congratulations! You've just Block Clipped.
===== How It's Done: Reverse Block Clip =====
File:Reverse Block Clip 1.JPG|Step 1: Line the bottom of Link's ears up with the top of the outer square.
File:Reverse Block Clip 2.JPG|Step 2: Tap Left or Right on the D-pad for one frame to turn Link 180 degrees.
File:Reverse Block Clip 3.JPG|Step 3: Walk down and right into the staircase. Congratulations! You've just done a Reverse Block Clip.
Now, go forth, and clip into bushes/blocks/anything.
==== Resetting the Room ====
* Enemies in each screen of The Legend of Zelda spawn in a specific order, from 1 to 8. When an enemy in a room is defeated, the game will store that in the memory, reducing the number of enemies in that room the next time a player walks in. 
* This can be used to "Lock In" some defeated enemies if you are low on hearts, provided you do not leave the dungeon. When confronted with a room or Blue Darknuts or Blue Wizzrobes, this can be useful for new runners, or when low on resources.
* This tactic can also be used to manipulate what enemies need to be fought in rooms with mixed enemy sets. By defeating the easier enemies, then leaving the room, the game will spawn the enemies starting from Slot 1 again. This can make the easier enemies respawn, while eliminating enemies that require harder combat.
** Example:
***You have a room with the spawn order of:
***#Stalfos
***#Stalfos
***#Like-Like
***#Like-Like
***#Blue Wizzrobe
***By killing the two Stalfos, then leaving the room, the game will respawn the first three enemies, giving you two Stalfos and one Like-Like, while eliminating the Blue Wizzrobe and the other Like-Like.
==== Up+A / Save+Quit ====
* While in the Start Menu, pressing Up+A simultaneously on your second controller (either physically connected or configured in an emulator) will allow you to Continue, Save, or Retry your game.
* If you are in a Bait Block room and you use the Up+A strategy before the Goriya/Bait Block NPC disappears, the game will allow you to keep the Bait and the block will be removed.
* You can avoid paying the Door Repair Charge by using Up+A before the NPC has finished talking.
==== Managing Overworld Spawns ====
* Screens on the Overworld will remember how many enemies have been defeated on each screen. Each screen will only refill with a full slate of enemies once you have defeated all of the monsters on that screen and traversed six unique screens.
* When dealing with difficult Overworld enemies, it can be helpful to clear a screen of all enemies but one.
**The game will remember that there is one enemy left on that screen, making it much easier to travel across the screen.
**This can be very useful when the start screen flag is set to Full Shuffle and you need to get away from the Coast or Death Mountain multiple times in a seed. 
Category:Strategies