New Spells (CWH)

:See also Wizard Spell List (PHB), Wizard Spell List (TOM), & Wizard Spell List (POSM)
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This chapter includes a variety of new spells that can be used to supplement the choices provided in the Player's Handbook. These spells expand the options for the schools of abjuration, divination, and necromancy, thus making these specializations more attractive to player characters.
==Spell Descriptions==
The game statistics listed for the spells below follow the guidelines on page 129 of the Player's Handbook. All of these spells are acquired, memorized, and recorded in spell books as described on page 41 of the Dungeon Master's Guide and page 81 of the Player's Handbook.
==Spell Components==
===Material Components===
In accordance with the listings in the Player's Handbook, material components are given below for the spells that require them. The DM must decide the precise amounts of these materials, as well as any other details about them. For instance, color spray requires a "pinch" of colored sand—the DM decides what exactly constitutes a "pinch." Likewise, dancing lights requires a glowworm—must the glowworm be alive, or can it be a preserved specimen? Less fussy DMs can allow their wizards as much latitude as they wish with material components, as long as they meet the general requirements of the spell description
===Verbal and Somatic Components===
The DM makes the decision regarding precise verbal and somatic components for any spell, although suggestions from players should be considered; specific verbal and somantic components are not required, but they add color to the game by giving players a clearer idea of exactly what procedures must occur in order for their PC wizards to cast spells. Requiring specific components can also make for some challenging game situations. For example, if a wizard is gagged, he may be prevented from casting spells with spoken verbal components. Similarly, a wizard with his hands bound behind him may have problems casting a spell whose somatic component requires specific hand gestures. (See Chapter 6 for more information about impaired casters and spell components.) Verbal components can be single words, brief phrases, snatches of poetry, chants, or nonsense syllables. They can be spoken, whispered, shouted, or sung. Verbal components can also be groans, grunts, coughs, whistles, or any other vocally-produced sound.
Often, the verbal component will relate to the effect of the spell. For instance, the verbal component for feather fall might be the whispered word "float," while a low, eerie moan might work for detect undead. Dimension door might be the spoken word "open," while the verbal component for gust of wind might be a slow exhalation of air. Somatic components can be any type of physical gesture. For some spells, merely touching or pointing at the target or subject is sufficient. More elaborate gestures are suitable for higher-level spells. In many cases, the somatic component will relate to the spell's effect. For instance, the somatic component for audible glamer might require the caster to put his hand to his ear as if he were listening. Rapidly rubbing the hands together might suffice for chill touch, while wiggling the fingers like a spider might serve as the somatic component for web.
==New Spells==
Spell 	School 	Level
Chromatic Orb 	Alteration, Evocation 	Level 1
Copy 	Invocation/Evocation 	Level 1
Corpse Visage 	Illusion, Necromancy 	Level 1
Detect Disease 	Divination 	Level 1
Divining Rod 	Divination, Enchantment 	Level 1
Protection from Hunger and Thirst 	Abjuration 	Level 1
Choke 	Necromancy, Conjuration/Summoning	Level 2
Death Recall 	Necromancy, Divination 	Level 2
Detect Life 	Divination 	Level 2
Filter 	Abjuration 	Level 2
Ghoul Touch 	Necromancy 	Level 2
Ice Knife 	Evocation 	Level 2
Vocalize 	Alteration 	Level 2
Bone Club 	Enchantment, Necromancy 	Level 3
Delay Death 	Enchantment, Necromancy 	Level 3
Hovering Skull 	Necromancy 	Level 3
Invisible Mail 	Evocation, Abjuration 	Level 3
Iron Mind 	Abjuration 	Level 3
Pain Touch 	Necromancy 	Level 3
Snapping Teeth 	Conjuration, Alteration 	Level 3
Duplicate 	Conjuration 	Level 4
Fire Aura 	Abjuration 	Level 4
Halo of Eyes 	Abjuration, Conjuration 	Level 4
Otiluke's Dispelling Screen 	Evocation, Abjuration 	Level 4
Wind Breath 	Evocation 	Level 4
Force Shapechange 	Necromancy 	Level 5
Invulnerability to Normal Weapons 	Abjuration 	Level 5
Know Value 	Divination 	Level 5
Mordenkainen's Private Sanctum 	Abjuration, Alteration 	Level 5
Mummy Rot 	Necromancy 	Level 5
Rary's Telepathic Bond 	Alteration, Divination 	Level 5
Throbbing Bones 	Necromancy 	Level 5
Wall of Bones 	Conjuration, Necromancy 	Level 5
Blackmantle 	Necromancy, Enchantment 	Level 6
Dead Man's Eyes 	Necromancy 	Level 6
Dragon Scales 	Abjuration 	Level 6
Invulnerability to Magical Weapons	Abjuration 	Level 6
Tentacles 	Conjuration, Alteration 	Level 6
Zombie Double 	Necromancy 	Level 7
Defoliate 	Necromancy 	Level 8
Fear Ward 	Abjuration, Necromancy 	Level 8
Shadow Form 	Necromancy 	Level 8
Category:Spell List