Resident Evil Spectre

Resident Evil Spectre is an upcoming Survival Horror for the PC, PlayStation 5, Xbox Series X and Nintendo Switch. The game is a non-numbered entry in the series although like Code Veronica before it, does serve as part of the main series. Leon Kennedy serves as the game's main protagonist, sent to investigate reports of a possible B.O.W. presence in a rural region of Alaska known as Elkroot Woods. Upon arriving on scene, Leon is informed that the information was leaked to the DSO by an unknown source with them admitting that there is a third party involved in this feud.
==Plot==
The plot of Resident Evil Spectre is quite straight-forward, Leon Kennedy a Federal Agent working for the DSO (Division of Security Operations) has been sent into Elkroot Woods where a leaked set of information has suggested the presence of B.O.W.s (Bio-Organic Weapons) being created within the woods. As Leon navigates into the area proper he comes across a large mansion building situated rather ominously overlooking the rest of the woods from atop a large hill.
The game has the player contending with the undead and experiments that appear throughout the the various areas the player visits with confirmation about the presence of a Bio-Terrorism organization having operated in the area. Throughout the game the player meets up with Ada Wong, a seemingly independent operative who's loyalties only sometimes align with Leon's, she mentions periodically information about the facility and offers to help Leon although also on occasion leaves him to handle the monsters of the mansion and surrounding buildings.
Throughout the player's journey they're pursued by initially what appears to be a single tyrant, the strange tyrant displaying tendencies similar to that of the T-103 although noticeably being more agile. However as the player contends with the more pronounced monsters of the Mansion it becomes evident there are in fact two Tyrants, each being able to absorb the abilities of the fallen monsters that Leon encounters and mutating to accommodate the additional characteristics. As the player journeys through the mansion's floors they find keys that unlock the other buildings connected by the Gardens in the middle, to the west a luscious Greenhouse where mutated plants are being grown and a large flower blooms in the centre of the building. To the north, the old Logging Mill, the oldest building in the woods whose old machinery still functions to some degree although is liable to break loose and the Graveyard, where the unfortunate victims of accidents in the past and the mistakes of the bio-terrorist organization behind the outbreak are buried.
Eventually after having more encounters with the Tyrants and various other monstrosities of the Woods, Leon makes it back to the mansion, having found a door leading down into an underground area where the natural caverns eventually give way to an industrial laboratory, aged and forgotten, the structure having seemingly been abandoned for years. Making his way through the labyrinth of an underground area, Leon eventually comes across the central computer and manages to acquire a significant amount of information about the bio-terrorist organization, now known as Ophiuchus. Having to contend with the Tyrants once more, Leon is assisted by Ada as a self-destruct is triggered and after handling the Tyrants Leon manages to escape via a service train.
However as he makes his escape the Tyrants re-emerge having latched onto the train, fusing together into a monstrosity. Fighting against the creature as it slowly advances along the train Leon eventually manages to best the Tyrants putting them down for good and escaping the facility. Managing to get back into contact with the DSO, he confirms Ada's presence and notes that given the accessibility of the data she'd likely been working with a benefactor who'd wiped out any information from the computer systems that they didn't want the DSO getting. Noting however that the mission was a success as they now finally have a name to the organization that had been competing with Umbrella during the turn of the century.
==Gameplay==
The gameplay of Resident Evil Spectre is similar to that seen in more recent Resident Evil games being an Over-the-shoulder perspective. The game similar to the older entries in the series has a heavier focus on weapon and ammo conservation with Leon's inventory being similar to the one present in Resident Evil 4 however is noticeably smaller with only a 3x6 (18 Square) loadout initially, and expanding to a 6x6 (36 Square) loadout with all upgrades, however is bisected in half.
The player must explore around, finding various ways to open up the paths forward to key items and collect weapons and other items along the way. Exploration is almost always coupled with Puzzle-Solving with the player needing to solve riddles and transport objects from one area to another through various means throughout the game.
In terms of combat, the game similar to the Resident Evil 2 Remake focuses on a slower paced and more methodical approach to this, zombies and other enemies are typically quite bulky and can take some effort to take out, however their health is not randomized like in Resident Evil 2 Remake. In addition the player is periodically pursued by the twin Tyrants of the game known as the Kynigi-Class Tyrant or TK-20A and TK-20B respectively. Like in Resident Evil 3 these Tyrants can be downed with enough force from the player and rewards can be acquired by defeating them.
The game's system for enemies is a four-pronged system known as the Coordinated AI System, this uses four distinct AIs working in tandem to track the player. The first AI is the Director AI, similar to Alien Isolation, this AI serves to create moments of tension and dread for the player, encouraging the Tyrants and some enemies to move around to areas where the player is although not giving a precise location. The second AI is the the Tyrant's AI, the Tyrants each have the same AI which focuses on hunting down Leon, initially this AI is fairly basic however becomes more advanced as the game progresses with them using tactics to make Leon easier to track and eventually even being able to flank and ambush Leon when both Tyrants are acting together. The third AI is the Security AI, throughout the game are small devices which serve to detect Leon, either through sight, sound or actions, these AI have set intervals although the time at which they go off initially is random making it impossible to detect when they'll do a signal check, if they detect Leon they'll notify the Tyrant AI causing it to move in on that position. Lastly is the Grunt AI, which serves as the AI for certain Roaming Enemies in the game, these enemies are able to use communication through auditory noises to call out to one another and the Tyrants when they detect Leon, they're generally encountered later in the game, first appearing once the player has access to all four surface level buildings.
===Compound Mixing===
Similar to Gunpowder Mixing and Herb Mixing in prior Resident Evil games, Compound Mixing is introduced in Resident Evil Spectre and offers an overhauled system that combines the two allowing the player to create a number of items from generalized Compounds, each compound can be found throughout the game with varying rarity and some can be created through the mixture of others. The Compound Mixing Device (CMD) is able to take up to three Compounds at once and if the mixture is successful will eject the correlating item.
The Compounds that appear in Resident Evil Spectre are;
*Compound A - A general binding compound that serves often as a linkage between other Compounds, it is most distinctly used in combining lower Compounds to create higher Compounds.
*Compound B - Derived from Blue Herbs, this Compound is recognized as a universal Anti-Venom, its effects are amplified with other Compounds however and is only mildly effective when ingested in its pure state.
*Compound G - Derived from Green Herbs, this Compound found wide usage thanks to its versatility both offensively and defensively, it is recognized as a medicinal compound and can be administered directly for rapid recovery in a patient.
*Compound P - A compound that was derived from a bio-organic gunpowder mixture, the result is an explosive compound that is often used when creating Ammunition.
*Compound T - This unusual Compound requires the combination of other Compounds to generate, it has a distinctive quality where its reactions with other Compounds results in unusual outcomes, notably it can behave as both as a molecular activator or inhibitor.
*Compound X - A corrosive Compound that was made illegal shortly after its creation, black markets tend to sell it although the difficulty in its creation makes it a rare sight even amongst them.
The various mixtures are listed below, in instances where "Any Compound" is listed these apply to combinations that do not result in another mixture, in addition the order for Light Caliber Bullets (Compound P first), Fuel Canisters (Compound T first) and Anti-Venom (Compound B first) will determine which one the player gets if they're mixing two of the three compounds together.
Mixture 	Compounds
Healing Remedy 	
Perfect Healing Remedy	
Resilience Vitamin 	
Persistence Vitamin 	
Light Caliber Bullets 	
Heavy Caliber Bullets 	
Buckshot 	
Frag Grenade 	
Acid Grenade 	
Flare Grenade 	
Stun Grenade 	
Fuel Canister 	
Anti-Venom 	
Venom Immunity 	
==Characters==
Character 	Description
Leon S. Kennedy 	An operative for the DSO, Leon Kennedy was one of the few survivors of the 1998 Raccoon City Outbreak, since then he was under obligation from the United States security services to serve as an operative to ensure the safety of Sherry Birkin, another survivor of the incident who was of particular interest due to the presence of the G-Virus. Leon is remarkably capable with firearms being able to use a large variety of weapons thanks to his in-field experience with both light and heavy weapons. He is often keenly aware of the situations he gets himself into and tries to make light of the conundrums to ease off any tension, although this does lead to a degree of overconfidence which has in the past resulted in him getting severely countered by his enemies.
Ingrid Hannigan 	Leon's operator on missions and an agent of FOS (Field Operations Support), although having a more minor role than her previous appearances, Ingrid is generally quite professional and often serves a grounding figure for Leon whenever situations become dire. Her professionalism also results in Leon's light-heartedness often being shot down forcing him to focus on the missions at hand.
Ada Wong 	Real name unknown, the spy known as Ada Wong is a highly regarded operative within the US Security agency as she is often a rogue element who interferes with their operations both in helpful and hindering manners. It is unknown what allegiances if any Ada has although it is believed she was briefly aligned with Albert Wesker prior to his death in 2009, she had at some point been aligned with several different Bio-Terrorist organizations and although is on a kill list for her actions over the past decade she has managed to survive.
Turner D. Olegovich	Once the head researcher of the facility built beneath Elkroot Woods, Turner was an eccentric individual, fascinated with the potential of evolution seeing it as a constant process that needed to be encouraged rather than hindered by what he viewed as the domestication of humanity. Turner died at some point prior to the events of the game although many of his audio recordings, speeches over the intercoms of the laboratory and various notes, journals and video recordings can be found throughout, reportedly he claims creation for the TK-Virus, a variant of the Tyrant Virus that involves a rapid Cancerous-based evolutionary approach.
==Enemies==
In Resident Evil Spectre there are numerous types of enemies encountered throughout the game, some common, other's more situational and a few even only appearing once serving more so as a unique challenge to the player.
Enemies 	Enemies	Enemies 	Enemies 	Enemies	Enemies
Zombie 	> 	The undead, those afflicted with the TK-Virus who were not able to mutate, this is a common outcome for most with a 92% occurrence rate. They are typically slow moving and easy to avoid although can group up when there are multiple in the same area. Some are able to make a quick lunge at the player or even attempt to jump at Leon. They can attack by biting, scratching with their claws or hurling up their innards. 	Zombie Dog 	> 	Dogs that were infected through a secondary source of infection, their rotted appearance is attributed to the poor reaction between the Dog and the TK-Virus. Despite this however they're still capable of running at decent speeds and can often run down and pounce on a target tearing at them with their vicious fangs.
Cerberus 	> 	One of the earlier known types of B.O.W.s, they're dogs which have been experimented on, they're noticeably larger than regular dogs and more severe degeneration of their tissue. Notably the TK-Virus variant of the Cerberus can be decapitated and still continue attacking, this seems to be a result of cancerous brain cells entering into the nervous system, sustaining the creature until the body takes sufficient damage. 	Giant Spider 	> 	These large arachnids are secondary infectors of the TK-Virus, having been infected through contact with a host they're mindless and were an unintentional result of the experimentation from the laboratories. Their large mutated size is a result of the virus and they are distinct carriers able to infect prey with a venomous and infections bite.
Dire Wolf 	> 	Dire Wolves are wolves found in the nearby woods infected with the TK-Virus, some of these appear to have been experimented on while others were simply infected through second-hand methods, they're remarkably durable and require a near complete destruction of the body to ensure they remain dead. 	Zombie Bear 	> 	Zombie Bears are a rare but incredibly dangerous sight in Resident Evil Spectre, a beastly enemy that typically patrol around using their still refined sense of smell to track down and hunt Leon. They attack with ferocious claw strikes and their roar can alert nearby monsters, their body cavity has begun to rot from within however resulting in a build-up of gas, using explosives or fiery weapons can cause them to explode in a rather impressive fashion often disorientating nearby enemies.
Zombie Raven 	> 	Undead avians that typically perch themselves high-up targeting their prey below, they're quite weak and more of a pest however they're quite dangerous in large groups and even worse may decide not to attack but instead caw loudly to draw the attention of more powerful monsters. 	FleischesserOrchid	> 	A small worm-like plant, they're the offspring of the larger less mobile plants found in the Greenhouse, their mobility comes from a unique mutation allowing them to grip onto and crush bones with their deceptively strong vines, victims of the attacks become covered by them where they root themselves in the body and grow.
Green Zombie 	> 	Zombies who were directly infected with a variant of the Orchid prior to death, this resulted in the Orchid proliferating within the host's body before erupting from the skin, they're remarkably durable and the plant is able to control basic motor functions. The host's innards have been mutated by the plant into an acidic bile which it can vomit and spew. 	Plant K47 	> 	An adaptation of the Raccoon City Incident Plant 43, these humanoids plants are a strange offshoot and although slow moving are quite dangerous as they constantly emit a toxic gas from their mouth which can make areas dangerous to travel through even when the creature isn't alerted. They're often numerous, clustering together and can appear from any surface covered in plants, fortunately they still retain their weakness to fire.
Mutant Pitcher	> 	These massive pitcher plants are stationary mutated plant which is still quite dangerous, they are able to camouflage amongst other greenery and use tendrils to grab and pull their prey towards the acidic pool that forms their actual pitcher, shooting the pitcher's body can cause it to spring a leak and eventually burst resulting in acid washing over anything nearby. 	MummifiedZombie 	> 	Zombies who were given a variant of the TK-Virus that suspends their body in a dried, cryostatic state, they're somewhat faster than regular Zombies however have strange qualities, namely that they're able to grip onto surfaces with unusual strength allowing them to hang from ceilings, in addition they're completely immune to flame damage.
The Rotten 	> 	Rotten are an advanced, decayed state of TK-Virus Zombies, their bodies have nearly completely rotted at this point and little is left, evidence suggests some of these walking corpses are over a decade post-mortem. Though weak, they can often abruptly come back to life after seemingly being properly dead although this appears to be more so at random rather than tactical. 	Arachna-Sapien 	> 	This B.O.W. appears to have been a long-standing experiment that had been attempted for decades although with little success, reports suggest that leaked information from Umbrella was acquired by Ophiuchus shortly after the raids in the early-2000s. The B.O.W. is a large spider that is able to attach itself to a host body, using the body as a sort of meat shield, it controls the nervous system with a mutated form of spider venom and has two long claw-like forelimbs which it can stab at targets with.
Dullahan 	> 	Headless Zombies, they're the victims of the machines of the Sawmill, it appears that experiments were conducted on the bodies after being decapitated to assess the abilities of the virus on a body without its brain. Unsurprisingly, the bodies flail about wildly once they detect a target and will often remain lying down pretending to be dead waiting for someone to touch them to alert them. 	ChainsawZombie 	> 	A seeming prototype to the later Tyrant models produced with the TK-Virus, these semi-intelligent Zombies have a micro-computer embedded into the brain stem that gives them a modicum of intelligence, they're able to wield chainsaws and their bulky physique makes them durable to most forms of damage, taking a lot of punishment before going down.
Revenant 	> 	Initially reported having appeared on the Sejm Island Incident, these mutilated Zombies were recreated using the TK-Virus, although visually identical their composition is much more patchwork in nature, it's believed that over six bodies are needed to make one. They're deceptively fast and can attack with rapid slashes. 	Hunter Alpha 	> 	Hunters are a somewhat common sight among Bio-Terrorist organizations, Reptile DNA is implanted into Human Embryos infected with a strand of the T-Virus giving rise to these abominations, despite their monstrous appearance they're tactical and intelligent capable of hunting in packs and will often attempt to flank and ambush their targets.
Hunter Gamma-T	> 	Considered a failed variant of the Hunter, the only known reports of these creatures comes from witness accounts from survivors of the Raccoon City incident, their large bodies are a result of extreme mutation, in addition contrary to the Hunter Alpha and Beta models, Hunter Gamma-T's are Amphibian Embryos injected with Human DNA and the T-Virus. The result is a large lumbering creating with a giant man-eating maw that can lunge and charge although is clumsy on its feet, reports from scientists at the facility consider them to be failures and hubris from the American division of Umbrella.	Hunter Gamma-K 	> 	A highly successful adaptation of the Hunter Gamma-T, Hunter Gamma-K's use the improved TK-Virus and inject human embryos with Amphibian DNA, resulting in the more humanoid form. They're remarkably agile and capable of turning invisible, a trait only seen in one other Hunter variant. Their claws are less equipped for slashing and while they can do so their preferred means of attack is biting and tackling.
Crimson Head 	> 	It's not entirely known what causes Crimson Head mutations, it appears the specific sequence required only turns up in some T-Virus variants notably the Arklay Mansion Strain being their first sightings. When a Zombie is sufficiently damaged it will appear to die, going into a comatose state, here the TK-Virus kicks into overdrive and rapidly mutates the creature causing their skin to be flushed with blood and their bones to mutates causing their fingers to turn into claws, reports from scientists suggest that the heart of a Crimson Head has a BPM of over 200. 	Miasma 	> 	Considered a failure of a B.O.W. experiment, the Miasma is a sludge-like enemy that was the result of genetic mixing of several species however resulted in an unstable form that rapidly decomposed. It is extremely infectious however and due to a lack of a central system are difficult to destroy, they lumber around slowly and can use an adhesive slime to climb up walls and ceilings.
Mimic 	> 	Mimics are a successful B.O.W. created from the TK-Virus, they're one of the first unique experiments from this virus and are capable of using mimicry to take the form of humans and other animals, they attempt to disguise themselves before revealing their true form in an attempt to clobber or engulf their prey. 	Lurching Man 	> 	The Lurching Man is a large humanoid B.O.W. created from infusing various mammalian DNA simply referred to as Batch 53 in a Human embryo, the result is a ghastly creature with limited intelligence that seems to be primarily used as both a defensive soldier and as a bioweapon. Lurching Men have a durable exterior, and their internal organs are repurposed to create large bio-bombs of the TK-Virus.
Experiment M 	> 	Heavy B.O.W. experimentation with the TK-Virus lead to these rare mutations cropping up, known as Experiment M they're a male-only mutation that leads to large pustules growing on the host's back leading to the hunched posture. They're remarkably fast and agile and their long claws allow them to slash at targets. Shooting the pustules causes them to explode causing significant damage to the host. 	Experiment F 	> 	The result of testing of the TK-Virus on human subjects lead to the discovery of this female-only mutation that appears rarely, the large tertiary limb that grows as a third arm saps nutrients from the host leaving their body withered and decayed. They can strike with the limb in a rather brutish manner as well as use it to climb up from lower areas due to its remarkable strength.
Hunter Epsilon	> 	Hunter Epsilons are a Hunter B.O.W. created from the TK-Virus, by injecting the host with a highly mutagenic variant coupled to Fish DNA. The result is one of the only types of Hunters that can be created from an already existing human. The creature is semi-aquatic able to hide in watery environments and can lunge out and attack with its claws, in addition the creature has a specialized acidic organ from which it can spew acid, blinding its target before going in for the kill. 	Condemned 	> 	Victims of gruesome experiments by the Ophiuchus researchers, these humans were turned with the TK-Virus and experimented on to assess the possibility of micro-chip control however were deemed a failure. Their mutilated remains were freed when the facility was overrun and their frail bodies deceptively hide just how durable they were made, in addition they will often crawl along the ground appearing feeble to catch their victims off-guard.
Dali 	> 	The Dali is a large serpentine B.O.W. of unknown origins, little is documented on this particular creature by the researchers and it is likely a recent B.O.W. compared to others. The creature attacks by slithering along the ground rapidly leaving behind a trail of slime which rapidly evaporates behind it. It can spew acid from its mouth and electrify its body causing lights in the surrounding area to malfunction. Their strange physique also suggests they're likely not human in origin and may be a mollusc of some kind. 	Chameleon 	> 	This B.O.W. of the reptile of the same name appears to be the primary B.O.W. used during testing of the TK-Virus, the camouflage capabilities of the Chameleon were mutated as a result of the virus allowing it to turn completely invisible. Interestingly the creature's body is highly durable, as long as the head survives and can find food in the form of living creatures or other undead it can regenerate lost limbs and its tail extremely rapidly.
===Bosses===
Bosses 	Bosses	Bosses 	Bosses 	Bosses	Bosses
Pomola 	> 	A large vicious mutated Eagle creature that resides in the upper areas of the Mansion, the monstrosity is seen guarding the Mother's Brooch which it appears to cling to strongly. In battle the Pomola attacks with its talons swooping at Leon and can also screech loudly summoning Zombie Ravens to fight alongside it. Periodically it lands and will walk towards Leon attempting to bite him with its beak. Records suggest the creature was originally the prized pet of Jezebel Olegovich, the mother of Turner Olegovich and was experimented on as part of the early tests with the TK-Virus. 	Urodela 	> 	The Urodela served as a large controlling force within the Ophiuchus Laboratory, later escaping it still serves its primary role, hunting down and devouring escapees both human and infected ensuring the Laboratory remained a secret. The creature dwells in the lower levels of the Mansion protecting the Lord Key required to access the lowest floor of the Mansion. It is remarkably fast and being a mutation of a Salamander has remarkable durability being able to tank a significant amount of damage especially from fire-based weaponry. It can attack by stomping or biting its targets and can also spew a chemical from its mouth which ignites on exposure to air creating a flamethrower. The Urodela can also climb in walls and ceilings and drop down attempting to crush its prey.
Moly 	> 	Moly, as referred to by its researchers was a massive plant infected with the TK-Virus, the resulting creation was an extremely large, carnivorous plant that engulfed a substantial amount of the Greenhouse. Its body absorbs the dead, leaving behind its victims when it doesn't need sustenance in the form of the soil around its roots. The ferocious creature can attack by lashing out with its tendrils, spitting acid and spewing explosive seeds which glow wildly before exploding. As the fight progresses and the plant has to resort to devouring its stockpile it becomes more agile and nimbler although also begins wilting resulting in its attacks becoming weaker. 	Pechvork 	> 	Pechvork is a unique mutation of the TK-Virus that was the result of originally one and later multiple human test subjects. Pechvork was used to assess the compatibility that would later in the Tyrant Models in regards to foreign bodies. Pechvork is the combination of many mutilated bodies attached to an unnamed Russian Worker hired by Ophiuchus. In combat Pechvork lumbers around slowly striking by hurling his fists, jumping into the air and slamming the ground in front of him and attempting to break out into a sprint to tackle the player. as the fight progresses Pechvork's limbs and body parts can be shot off revealing the grotesque inner human that hides beneath the skin. It is only through exposing Pechvork's true form that Leon can properly kill the monster, however the player must be tactical as Pechvork is just as capable of re-attaching lost flesh.
Hunter Zeta 	> 	An Experimental B.O.W. the Hunter Zeta was intended as the sixth major lineage of the Hunter B.O.W., derived from experimentation on Deep Sea Marine Life DNA mixed into Human Embryos, the result is still unrefined and the resulting creature although blind is extremely resilient being noticeably more durable than its predecessors. Its hardened leathery skin makes it completely immune to the effects of being burnt alive and acid, in addition although blind it has remarkable hearing being able to easily track down targets who attempt to make a run for it, however this can be used against it as it reacts to almost any sound. It can attack violently with its claws but is also capable of dislodging its skull from its spine allowing it to extend its bite for a surprise attack. It is also surprisingly intelligent being able to pretend as though it's not aware of its target's location before attacking.	Janolus 	> 	A massive worm that was originally just a test to see the effects of the TK-Virus on different animals although spurned into a passion project for one of the scientists in the Laboratory. The resulting creature, injected with Sea Slug DNA is capable of evisceration in a rather disturbing degree being able to completely invert its body successfully allowing it to shift from the smooth, burrowing form to its spiny, defensive form in a matter of seconds. The creature will attempt to hide underground, appearing to attack by lunging with its mouth to bite or by spitting acid at Leon. It can also attempt to create a fake-out by having its tail erupt from the ground before its head does to distract the player.
Licker Gamma 	> 	The Licker Gamma is an experimental B.O.W. created using the same methods as that of the regular Licker Alpha, however substituting the usage of the T-Virus for the TK-Virus, only one is known to exist as the biomass required was exponentially greater than that of a regular Licker and was deemed unsuitable for wide-scale usage. The Licker Gamma is incredibly large compared to usual Lickers being as large as a horse with long limbs allowing it to grip things from a distance, the Licker Gamma attacks by lashing with its tongue, lunging to perform claw swipes and hurling an acidic bile from its mouth. Interestingly the creature is also capable of seemingly melting into a semi-liquid state to evade damage, although this is only able to be sustained for a short period of time. 	Tick 	> 	A B.O.W. created by injecting the TK-Virus into embryonic Ticks and applying other arachnid DNA, the result were these large predatory B.O.W.s that proved effective in removing waste, however they were regarded as unwieldy and so were subsequently killed on mass, this single surviving specimen created and maintained in secret by one of the researchers. The creature is able to bite its prey with its venomous fangs and attempt to stab them with its long claw-like limbs, in addition the creature's durable shell provides it with protecting is shot at while it's hiding. It is remarkably quick on its feet able to shuffle around its containment room with lightning speed.
TK-20A Tyrant	> 	One of the two successful test subjects of the Tyrant experiments conducted by the Ophiuchus researchers, TK-20A is the older of the two Tyrants having a smaller and leaner frame. Like with many Tyrants TK-20A attacks by striking with its enlarged arm which was bio-mechanically reinforced improving its strength, in addition it can break out into a sprint if need be to chase down the player. Uniquely to the TK-20A Tyrant, it possesses remarkable speed being able to not only charge at the player attempting to tackle them but if it misses it can quickly stop and readjust itself. 	TK-20B Tyrant	> 	The second of the Tyrant Experiments by the Ophiuchus researchers, TK-20B is slightly more refined than its older model offering superior defence although at the cost of the sheer speed of the former, this was offset by it being given a worm-like B.O.W. to absorb early on in its development which synergized with the Tyrant giving it a whip-like appendage that can shoot out from its hand to grab Leon and pull him back. Its resistance to damage means that it more often than not simply walks towards the player and usually will only break into a sprint if the player gets too far away or if it begins to stagger.
˅ 	˅ 	˅ 	˅ 	˅ 	˅
By the end of the game the player will confront TK-20A and TK-20B, fully mutated as a result of absorbing the other bosses encountered throughout the game, the battle sees the twin tyrants using the various abilities they'd gained throughout the game against the player.
TK-20A continues to possess its superior speed being able to almost skate on the ground itself. Having absorbed Urodela it is able to ignite its arm and create swiping motions that send out blades of fire into the air in front of it extending its reach. From Pechvork, it is also able to lose its limbs which can act independently, this is required during the final fight as the Tyrant's heart is concealed and requires both its arms to be shot off releasing the mechanism covering its torso. TK-20A picked up the spined abilities of Janolus and after sustaining enough damage will cause its other arm to mutate allowing it to attack more quickly using the claws of its right arm along with the spines that had erupted from its left arm in a flurry attack. Lastly, having adapted the Tick's abilities, TK-20A is able to poison the player through its attacks and possesses additional limbs similar to that of the Tick's on its back which can strike from further away.
TK-20B meanwhile presents its defensive abilities coupled with the power it had absorbed from the various creatures it absorbed. From Pomola, TK-20B had grown large wings which allow it to temporarily jump high into the air gaining significant lift, the wings are somewhat limited but give the TK-20B significant mobility over its original form. After Moly was defeated, TK-20B absorbed it, being able to use its regenerative abilities to create a series of roots to protect its exposed heart, blowing these roots away is needed to damage TK-20B properly, in addition large flesh buds appear on the back of TK-20B which can release poisonous gas. Having adapted the Hunter Zeta's abilities, TK-20B gained a distinctive skin-like film over its body that protects parts of its from chemical damage, as such the creature tends to have exposed areas that can be struck to stagger it but the rest of the creature is simply too resilient to chemical damage. Lastly, having taken the traits of the Licker Gamma, TK-20B possesses the longer limbs and an even larger frame compared to its original iteration, being able to strike from further away as a result.	By the end of the game the player will confront TK-20A and TK-20B, fully mutated as a result of absorbing the other bosses encountered throughout the game, the battle sees the twin tyrants using the various abilities they'd gained throughout the game against the player.
TK-20A continues to possess its superior speed being able to almost skate on the ground itself. Having absorbed Urodela it is able to ignite its arm and create swiping motions that send out blades of fire into the air in front of it extending its reach. From Pechvork, it is also able to lose its limbs which can act independently, this is required during the final fight as the Tyrant's heart is concealed and requires both its arms to be shot off releasing the mechanism covering its torso. TK-20A picked up the spined abilities of Janolus and after sustaining enough damage will cause its other arm to mutate allowing it to attack more quickly using the claws of its right arm along with the spines that had erupted from its left arm in a flurry attack. Lastly, having adapted the Tick's abilities, TK-20A is able to poison the player through its attacks and possesses additional limbs similar to that of the Tick's on its back which can strike from further away.
TK-20B meanwhile presents its defensive abilities coupled with the power it had absorbed from the various creatures it absorbed. From Pomola, TK-20B had grown large wings which allow it to temporarily jump high into the air gaining significant lift, the wings are somewhat limited but give the TK-20B significant mobility over its original form. After Moly was defeated, TK-20B absorbed it, being able to use its regenerative abilities to create a series of roots to protect its exposed heart, blowing these roots away is needed to damage TK-20B properly, in addition large flesh buds appear on the back of TK-20B which can release poisonous gas. Having adapted the Hunter Zeta's abilities, TK-20B gained a distinctive skin-like film over its body that protects parts of its from chemical damage, as such the creature tends to have exposed areas that can be struck to stagger it but the rest of the creature is simply too resilient to chemical damage. Lastly, having taken the traits of the Licker Gamma, TK-20B possesses the longer limbs and an even larger frame compared to its original iteration, being able to strike from further away as a result.	By the end of the game the player will confront TK-20A and TK-20B, fully mutated as a result of absorbing the other bosses encountered throughout the game, the battle sees the twin tyrants using the various abilities they'd gained throughout the game against the player.
TK-20A continues to possess its superior speed being able to almost skate on the ground itself. Having absorbed Urodela it is able to ignite its arm and create swiping motions that send out blades of fire into the air in front of it extending its reach. From Pechvork, it is also able to lose its limbs which can act independently, this is required during the final fight as the Tyrant's heart is concealed and requires both its arms to be shot off releasing the mechanism covering its torso. TK-20A picked up the spined abilities of Janolus and after sustaining enough damage will cause its other arm to mutate allowing it to attack more quickly using the claws of its right arm along with the spines that had erupted from its left arm in a flurry attack. Lastly, having adapted the Tick's abilities, TK-20A is able to poison the player through its attacks and possesses additional limbs similar to that of the Tick's on its back which can strike from further away.
TK-20B meanwhile presents its defensive abilities coupled with the power it had absorbed from the various creatures it absorbed. From Pomola, TK-20B had grown large wings which allow it to temporarily jump high into the air gaining significant lift, the wings are somewhat limited but give the TK-20B significant mobility over its original form. After Moly was defeated, TK-20B absorbed it, being able to use its regenerative abilities to create a series of roots to protect its exposed heart, blowing these roots away is needed to damage TK-20B properly, in addition large flesh buds appear on the back of TK-20B which can release poisonous gas. Having adapted the Hunter Zeta's abilities, TK-20B gained a distinctive skin-like film over its body that protects parts of its from chemical damage, as such the creature tends to have exposed areas that can be struck to stagger it but the rest of the creature is simply too resilient to chemical damage. Lastly, having taken the traits of the Licker Gamma, TK-20B possesses the longer limbs and an even larger frame compared to its original iteration, being able to strike from further away as a result.	By the end of the game the player will confront TK-20A and TK-20B, fully mutated as a result of absorbing the other bosses encountered throughout the game, the battle sees the twin tyrants using the various abilities they'd gained throughout the game against the player.
TK-20A continues to possess its superior speed being able to almost skate on the ground itself. Having absorbed Urodela it is able to ignite its arm and create swiping motions that send out blades of fire into the air in front of it extending its reach. From Pechvork, it is also able to lose its limbs which can act independently, this is required during the final fight as the Tyrant's heart is concealed and requires both its arms to be shot off releasing the mechanism covering its torso. TK-20A picked up the spined abilities of Janolus and after sustaining enough damage will cause its other arm to mutate allowing it to attack more quickly using the claws of its right arm along with the spines that had erupted from its left arm in a flurry attack. Lastly, having adapted the Tick's abilities, TK-20A is able to poison the player through its attacks and possesses additional limbs similar to that of the Tick's on its back which can strike from further away.
TK-20B meanwhile presents its defensive abilities coupled with the power it had absorbed from the various creatures it absorbed. From Pomola, TK-20B had grown large wings which allow it to temporarily jump high into the air gaining significant lift, the wings are somewhat limited but give the TK-20B significant mobility over its original form. After Moly was defeated, TK-20B absorbed it, being able to use its regenerative abilities to create a series of roots to protect its exposed heart, blowing these roots away is needed to damage TK-20B properly, in addition large flesh buds appear on the back of TK-20B which can release poisonous gas. Having adapted the Hunter Zeta's abilities, TK-20B gained a distinctive skin-like film over its body that protects parts of its from chemical damage, as such the creature tends to have exposed areas that can be struck to stagger it but the rest of the creature is simply too resilient to chemical damage. Lastly, having taken the traits of the Licker Gamma, TK-20B possesses the longer limbs and an even larger frame compared to its original iteration, being able to strike from further away as a result.	By the end of the game the player will confront TK-20A and TK-20B, fully mutated as a result of absorbing the other bosses encountered throughout the game, the battle sees the twin tyrants using the various abilities they'd gained throughout the game against the player.
TK-20A continues to possess its superior speed being able to almost skate on the ground itself. Having absorbed Urodela it is able to ignite its arm and create swiping motions that send out blades of fire into the air in front of it extending its reach. From Pechvork, it is also able to lose its limbs which can act independently, this is required during the final fight as the Tyrant's heart is concealed and requires both its arms to be shot off releasing the mechanism covering its torso. TK-20A picked up the spined abilities of Janolus and after sustaining enough damage will cause its other arm to mutate allowing it to attack more quickly using the claws of its right arm along with the spines that had erupted from its left arm in a flurry attack. Lastly, having adapted the Tick's abilities, TK-20A is able to poison the player through its attacks and possesses additional limbs similar to that of the Tick's on its back which can strike from further away.
TK-20B meanwhile presents its defensive abilities coupled with the power it had absorbed from the various creatures it absorbed. From Pomola, TK-20B had grown large wings which allow it to temporarily jump high into the air gaining significant lift, the wings are somewhat limited but give the TK-20B significant mobility over its original form. After Moly was defeated, TK-20B absorbed it, being able to use its regenerative abilities to create a series of roots to protect its exposed heart, blowing these roots away is needed to damage TK-20B properly, in addition large flesh buds appear on the back of TK-20B which can release poisonous gas. Having adapted the Hunter Zeta's abilities, TK-20B gained a distinctive skin-like film over its body that protects parts of its from chemical damage, as such the creature tends to have exposed areas that can be struck to stagger it but the rest of the creature is simply too resilient to chemical damage. Lastly, having taken the traits of the Licker Gamma, TK-20B possesses the longer limbs and an even larger frame compared to its original iteration, being able to strike from further away as a result.	By the end of the game the player will confront TK-20A and TK-20B, fully mutated as a result of absorbing the other bosses encountered throughout the game, the battle sees the twin tyrants using the various abilities they'd gained throughout the game against the player.
TK-20A continues to possess its superior speed being able to almost skate on the ground itself. Having absorbed Urodela it is able to ignite its arm and create swiping motions that send out blades of fire into the air in front of it extending its reach. From Pechvork, it is also able to lose its limbs which can act independently, this is required during the final fight as the Tyrant's heart is concealed and requires both its arms to be shot off releasing the mechanism covering its torso. TK-20A picked up the spined abilities of Janolus and after sustaining enough damage will cause its other arm to mutate allowing it to attack more quickly using the claws of its right arm along with the spines that had erupted from its left arm in a flurry attack. Lastly, having adapted the Tick's abilities, TK-20A is able to poison the player through its attacks and possesses additional limbs similar to that of the Tick's on its back which can strike from further away.
TK-20B meanwhile presents its defensive abilities coupled with the power it had absorbed from the various creatures it absorbed. From Pomola, TK-20B had grown large wings which allow it to temporarily jump high into the air gaining significant lift, the wings are somewhat limited but give the TK-20B significant mobility over its original form. After Moly was defeated, TK-20B absorbed it, being able to use its regenerative abilities to create a series of roots to protect its exposed heart, blowing these roots away is needed to damage TK-20B properly, in addition large flesh buds appear on the back of TK-20B which can release poisonous gas. Having adapted the Hunter Zeta's abilities, TK-20B gained a distinctive skin-like film over its body that protects parts of its from chemical damage, as such the creature tends to have exposed areas that can be struck to stagger it but the rest of the creature is simply too resilient to chemical damage. Lastly, having taken the traits of the Licker Gamma, TK-20B possesses the longer limbs and an even larger frame compared to its original iteration, being able to strike from further away as a result.
==Locations==
Similar to earlier Resident Evil Games, Resident Evil Spectre has a focused setting for its game using backtracking and numerous pathways to weave in and out of areas. The game has six major areas defined as the; Turner Mansion, Glowworm Gardens, Bouquet Greenhouse, Abandoned Sawmill, Old Graveyard and Ophiuchus Laboratory. Each area is comprised of multiple floors and has various items that the player can collect as well as often having unique enemies to distinguish the areas and even specific rooms from one another.
Location 	Description
Turner Mansion 	The Mansion of the late Turner D. Olegovich, a rather illustriously decorated mansion with a very aged appearance as a result of its long and storied history of spanning the numerous generations of the Olegovich family lineage. A number of secret passages exist throughout it as a result of the somewhat eccentric members of the family and many ornaments decorate the rooms reflecting their occupants from long past. Reportedly during the late 20th Century it served as a sort of rest for travellers in the area although many would often comment on the somewhat dreary atmosphere.
Glowworm Gardens 	The once beautiful gardens that decorated the exterior of the mansion and the surrounding area, now dying and rotting as a result of neglect, large weeds have overtaken the plants and while many a flower remains, strange fungi have begun to crop up which seem to cause breathing issues for those exposed to their spores. The gardens gets its name from the Glowworms that are uniquely found in the area which are believed to have been carefully bred by Turner's ancestors to survive the extreme cold of winter.
Bouquet Greenhouse 	A beautiful Greenhouse that was started in the late 19th Century by one of the matriarchs of the Olegovich family known as Lapina who initially used the Greenhouse simply as an extension of the original garden. Over time however descendants would build on it turning the once simple floral cottage into a large enclosed structure with flowers from across the world gathered to create beautiful displays that contrasted with the blistering outside weather. In its current state, plants, mutated by the TK-Virus have taken over the greenhouse in its entirety, breaking several parts of the structure and in particular a large flower has blossomed on the upper level of the greenhouse gradually increasing its stranglehold on the building.
Abandoned Sawmill 	An old rundown sawmill that once stood as a major means of income for the Olegovich family, the reliable source of lumber and once ease of transporting lumber from the area made them wealthy rather quickly especially thanks to trade with neighbouring colonies. Over time however as the family used the mansion more so as a retreat less than an actual home the sawmill fell into disuse as the income became less and less and the roads into the area were less well maintained making exporting more difficult. Eventually after the family had shifted into other ventures the Sawmill was entirely abandoned. Supposedly there were stories told by the parents of the Olegovich family to their children of monsters living in the Sawmill which is more true today than back then.
Old Graveyard 	Where the dead from long ago were buried, most of the graves were originally intended for the victims of accidents from operating the Sawmill and working out in the woods particularly during the colder months. However, in more recent years with the usage of the Mansion and the area for B.O.W. experiments, failures in these experiments were buried alongside the long dead as a means of disguising their actions from any wary eyes that might've been watching them. The lower levels include the graves of several of the Olegovich family members who wanted to be buried at the estate as well. In the lowest area a crematorium is situated where bodies were burnt as well as confidential files.
Ophiuchus Laboratory	A large secretive laboratory built beneath the estate, it's unknown when it was constructed although is clearly the most recent addition having a more modern appearance although is clearly still several decades old having been abandoned for years with grime and dust gathering along with the corpses of monsters and the unfortunate victims of the testing strewn about. Much of the facility has failed resulting in the security systems acting up making it difficult to navigate through. In addition there is evidence to suggest that even though no living person had been in the facility in months, new test subjects were still being brought in suggesting the B.O.W.s had been under orders from a superior.
==Items==
Item 	Function	Description
Defensive Knife 	Weapon 	Simple knives that can be used defensively against the undead and monsters alike, they range from military grade combat knives to rusted kitchen knives.
Redeye Handgun 	Weapon 	The default weapon for Leon, the Redeye Handgun is a pistol capable of firing Low Caliber Bullets (LCBs) it has a laser reticule making aiming more accurate however is best used against slower and weaker enemies as the damage output is low.
Silver Snake 	Weapon 	A powerful six-shooter Revolver that was an heirloom of the Olegovich family, it is adorned with a serpent design along its barrel which is noticeably longer than regular revolvers. The gun uses High Caliber Bullets (HCBs) and is effective at destroying the heads and weak points of enemies.
1867 Turncoat 	Weapon 	A functional shotgun that seems to have been used by defensive forces hired by the Olegovich family, the weapon uses Buckshot rounds although they can be augmented. It is able to load in a total of eight shells before requiring a reload.
Palach Shotgun 	Weapon 	A refined double-barrel shotgun of Russian origin although has clearly been adapted. It fires Buckshot in sets of two either being fired in succession or simultaneously. There is considerable knockback due to the sheer power.
Presto 	Weapon 	A sub-machine gun that takes LCBs, the weapon's high fire rate is effective against groups of enemies although is inaccurate and less useful against singular enemies and fast enemies, it has the highest ammo clip of any weapon obtainable in-game.
Mk.IV Grenadier 	Weapon 	A specialized Grenade Launcher which can fire up to four rounds in quick bursts, the weapon uses Grenade Explosives and has a long reload speed making it useful at taking out enemies that can go down in a volley although dangerous against tougher or more numerous enemies.
Salamander 	Weapon 	A small flamethrower with a remarkably efficient firing mechanism that is able to use Fuel Canisters for ammunition using the fuel and its initial waste material to create fire giving it longevity over most flamethrowers. The range is also surprisingly long although is less effective against enemies with tougher exteriors.
Freezerbox 	Weapon 	A weapon developed in the laboratory beneath the Mansion, it is typically loaded with Fuel Canisters for sustained usage although can be loaded with Buckshot to create icy bullets.
ATS Laser-Guided Missile	Weapon 	A powerful rocket launcher that uses an Automatic Tracking System (ATS) to focus on enemies providing surprisingly accurate shots when locked on. The Rockets have internal computers that allow them to slightly shift their course mid-flight if their enemy moves.
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