Super Smash Bros. Galaxy Deluxe/Young Link Moveset

Young Link (こどもリンク, Young Link) is a playable character in Super Smash Bros. Ultimate. He was officially confirmed as playable alongside his former successor Toon Link and the rest of the returning roster on June 12th, 2018. Although the changes made to Link were not enough to change Young Link's status as a clone, he is not classified as an Echo Fighter. As such, Young Link is classified as Fighter #22. 
As in Super Smash Bros. Melee, Fujiko Takimoto's portrayals of Young Link from The Legend of Zelda: Ocarina of Time and Majora's Mask were repurposed for Ultimate, with mostly returning voice clips from Melee, and in addition to some new ones sourced from these games.
Young Link is ranked 29th out of 82 on the tier list in the A- tier. This is an overall improvement from his mid-tier placement in Melee, where he was ranked 17th out of 26. Young Link possesses great frame data and combo ability. The low knockback on his attacks allows him to rack up damage quickly and his disjointed range provides him safety from getting too close to his opponent. His projectiles also benefit his combo game, most notably his Fire Arrow, which has low startup lag and sends his opponents upwards. Young Link also possesses kill confirms at high percentages thanks to the first hit of his forward aerial.
Young Link is not without his shortcomings however. Young Link has low range for a swordfighter, which forces him to get up close to deal effective damage, a flaw further worsened by him being a lightweight. His recovery is very punishable due to its predictable arcs. He also struggles to get KOs at high percents if he isn't able to get kill confirms, with his safest moves having very little KO power.
Overall, Young Link is often seen as the best of the three Links, and fares very well in a competitive environment thanks to strong results from players such as Toast, skittles, and Supahsemmie.
== Moveset ==
 	 	Name 	Damage 	Description
Neutral attack 	Neutral attack 	Slash (なぎ払い) / Counter Slash (返し) / Stab (突き) / Illusion Slash (幻影斬り) / Illusion Finish (幻影フィニッシュ) 	2% 	A downward slash, followed by an outward slash, followed by a thrust. If button mashed, Young Link instead performs a rapid flurry of slashes before concluding with an upward slash. The standard neutral attack is based on the final series of strikes that he inflicts to Ganon in The Legend of Zelda: Ocarina of Time.
Neutral attack 	Neutral attack 	Slash (なぎ払い) / Counter Slash (返し) / Stab (突き) / Illusion Slash (幻影斬り) / Illusion Finish (幻影フィニッシュ) 	1.5% 	A downward slash, followed by an outward slash, followed by a thrust. If button mashed, Young Link instead performs a rapid flurry of slashes before concluding with an upward slash. The standard neutral attack is based on the final series of strikes that he inflicts to Ganon in The Legend of Zelda: Ocarina of Time.
Neutral attack 	Neutral attack 	Slash (なぎ払い) / Counter Slash (返し) / Stab (突き) / Illusion Slash (幻影斬り) / Illusion Finish (幻影フィニッシュ) 	3.5% 	A downward slash, followed by an outward slash, followed by a thrust. If button mashed, Young Link instead performs a rapid flurry of slashes before concluding with an upward slash. The standard neutral attack is based on the final series of strikes that he inflicts to Ganon in The Legend of Zelda: Ocarina of Time.
Neutral attack 	Neutral attack 	Slash (なぎ払い) / Counter Slash (返し) / Stab (突き) / Illusion Slash (幻影斬り) / Illusion Finish (幻影フィニッシュ) 	0.3% (loop), 2.5% (last) 	A downward slash, followed by an outward slash, followed by a thrust. If button mashed, Young Link instead performs a rapid flurry of slashes before concluding with an upward slash. The standard neutral attack is based on the final series of strikes that he inflicts to Ganon in The Legend of Zelda: Ocarina of Time.
Forward tilt 	Forward tilt 	Bamboo Splitter (からたけわり) 	12% (base), 11% (tip) 	A lunging downward slash. It resembles the Z-Targeting slash he uses in The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Majora's Mask. It comes out on frame 10 with low ending lag, yet it has good power for its speed, making it a reliable KO option. However, the tip of the sword is a sourspot.
Up tilt 	Up tilt 	Half-Moon Slash (半月斬り) 	8% 	An overhead arcing clash. A reliable combo starter that can combo into itself or into Young Link's aerials.
Down tilt 	Down tilt 	Grass Cutter (草薙ぎ) 	10% (base), 9% (middle), 7% (tip) 	A kneeling inward slash. It has minimal knockback and launches the opponent vertically, allowing it to easily chain into all of his aerials at almost any percent, allowing for KO confirms into aerial Spin Attack and forward aerial. One of Young Link's best combo tools. It deals more damage closer to the base of the sword.
Dash attack 	Dash attack 	Splitting Strike (たたき割り) 	11% (base), 10% (tip) 	A lunging downward slash. It comes out quickly at frame 8 without a large amount of ending lag, and it has decent power, giving it some KO potential at the ledge. Just like other attacks, the tip of the Kokiri Sword deals less damage.
Forward smash 	Forward smash 	Sword Slice (スマッシュ斬り, Smash Slice) / Double Sword Slice (二段スマッシュ斬り, Double Smash Slice) 	6% 	A two-handed, lunging downward slash. If the attack button is pressed again, Young Link will perform a single-handed outward slash. The first hit deals almost no knockback but is a natural combo into the second hit, which deals powerful knockback. Is somewhat fast for a forward smash, coming out on frame 15. Can be comboed into from neutral aerial's late hit and aerial Hookshot.
Forward smash 	Forward smash 	Sword Slice (スマッシュ斬り, Smash Slice) / Double Sword Slice (二段スマッシュ斬り, Double Smash Slice) 	12% (base), 10% (tip) 	A two-handed, lunging downward slash. If the attack button is pressed again, Young Link will perform a single-handed outward slash. The first hit deals almost no knockback but is a natural combo into the second hit, which deals powerful knockback. Is somewhat fast for a forward smash, coming out on frame 15. Can be comboed into from neutral aerial's late hit and aerial Hookshot.
Up smash 	Up smash 	Triple Sword Slice (三段斬り) 	3% (hits 1-2), 8% (hit 3 base), 7% (hit 3 tip) 	A series of three overhead arcing slashes, the last of which launches opponents vertically. Unlike in Melee, it is no longer capable of creating long juggles due to its increased lag and knockback, although this also makes it significantly more effective as a KO move. The first two slashes trap opponents, with the third hit launching them vertically. Decently powerful, but the move's long duration makes it easy to punish if whiffed. It was buffed in update 7.0.0, and is now a viable KO option due to being noticeably stronger than before.
Down smash 	Down smash 	Front and Back Sword Slice (前後足元斬り) 	13% (front base), 10% (front tip), 12% (back base), 9% (back tip) 	A kneeling inward slash in front of himself, followed by a kneeling outward slash behind himself. Both hits are semi-spikes, making them good for edgeguarding, and is stronger from the front than from the back.
Neutral aerial 	Neutral aerial 	Link Kick (リンクキック) 	10% (clean), 5% (late) 	A flying kick. It is a sex kick and one of the fastest aerials in the game at frame 4, making it a very good option to get opponents off of him. Additionally, it has extremely low landing lag, can autocancel in a short hop, and has just as strong of an offense use, as the late hit can function both as a combo starter or can be used in the middle of a combo to lead into a variety of moves. It also has decent power, as it can KO at high percents when edgeguarding. Overall, it is commonly regarded as one of the best aerials in the game, and is a vital part of Young Link's combo game.
Forward aerial 	Forward aerial 	Spinning Sweep (回転なぎ払い) 	6% (hit 1), 8% (hit 2, base), 7% (hit 2, tip) 	Two alternating, spinning outward slashes. The first hit traps opponents into the second hit, which deals reasonably high knockback, making it useful for knocking opponents offstage or KOing them outright at higher percents. Landing on the ground after the first hit but before the second will cancel the move, allowing for a follow-up into a different attack. It can autocancel in a full hop.
Back aerial 	Back aerial 	Double Kick (二段蹴り) 	5% (hit 1), 7% (hit 2) 	A hook kick followed by a mid-level roundhouse kick. It comes out on frame 6 and has the lowest ending lag of his aerials. Functions similarly to his forward aerial, including the ability to drag down foes with the first hit, but trades range and power for reduced start-up. Despite this, it possesses a somewhat disjointed hitbox, and its first hit can reliably KO into any of his smash attacks.
Up aerial 	Up aerial 	Jump Thrust (上突き, Up Thrust) 	15% (clean), 12% (late) 	The Jump Thrust. It has a long active duration, and its high damage and knockback allow it to KO at around 130% with the clean hit, but despite that, it has very fast start-up at frame 5. However, its long active duration makes it punishable if not used carefully, and it has a strict autocancel window, as it can only autocancel in a double jump.
Down aerial 	Down aerial 	Downward Thrust (下突き) 	18% (clean), 15% (late), 9% (bounce) 	The Down Thrust. Unlike Link's similar move, it does not meteor smash even with the clean hit. Deals high knockback, making it one of Young Link's most reliable aerial KO moves, but is dangerous to use offstage due to its long duration and high ending lag. Landing the clean hit on an opponent or their shield will cause Young Link to bounce upwards.
Grab aerial 	Grab aerial 	Midair Hookshot (空中フックショット) 	4% 	Fires his Hookshot forward. Can be used to grab stage edges and is a very useful spacing option. As of update 7.0.0, it now has above-average hitstun and faster start-up, making it an excellent combo starter at nearly any percent, even allowing for KO confirms into up smash, forward smash, or forward aerial.
Grab 	Grab 	Hookshot (フックショット) 	— 	Fires his Hookshot forward. It is a tether grab, and thus has higher lag than normal grabs in exchange for much longer range. Has noticeably more ending lag than Toon Link's grabs.
Pummel 	Pummel 	Grab Hilt Strike (つかみ柄なぐり) 	1% 	Quickly hits the opponent with the pommel of the Kokiri Sword.
Forward throw 	Forward throw 	Kick Off (蹴り飛ばし) 	3% (hit 1), 3% (throw) 	A front kick. As of update 7.0.0, it is one of the strongest forward throws in the game, starting to KO middleweights around 130% from the edge of Final Destination.
Back throw 	Back throw 	Back Kick Off (後方蹴り飛ばし) 	3% (hit 1), 3% (throw) 	A back kick. Launches at a high angle, but has low ending lag and relatively low knockback growth, potentially leading into edgeguard setups. It is also capable of KOing around 180% from the edge of Final Destination.
Up throw 	Up throw 	Throw Away Slash (投げ捨て斬り) 	4% (hit 1), 2% (throw) 	Tosses the opponent up into the air and performs a spinning upward slash. Has very minimal KO potential, even on platforms, as it starts to KO around 190% on Final Destination. If the initial sword slash hits another opponent, they will be launched at a very low angle, allowing for edgeguard setups. Unlike Link and Toon Link's up throws, it can combo reliably into up aerial at low percents due to his up aerial coming out much faster than theirs.
Down throw 	Down throw 	Elbow Strike (ヒジ打ち) 	3% (hit 1), 3% (throw) 	Pins the opponent to the ground and performs an elbow drop. A very reliable a combo starter, even in spite of its combo potential being toned down since Melee.
Floor attack (front)	Floor attack (front)	 	7% 	Slashes in front and behind himself while getting up.
Floor attack (back) 	Floor attack (back) 	 	7% 	Slashes in front and behind himself while getting up.
Floor attack (trip) 	Floor attack (trip) 	 	5% 	Slashes in front and behind himself while getting up.
Edge attack 	Edge attack 	 	9% 	Climbs up the ledge and performs a slash.
Neutral special 	Neutral special 	Fire Arrow 	4%-12% 	Wields his Fairy Bow to fire a Fire Arrow. It can be charged up for more power and range. The arrows send opponents at an upwards angle with low knockback and high hitstun, making it a good aerial combo starter. In addition, it has low start-up and ending lag, making it an excellent combo/spacing tool all around.
Side special 	Side special 	Boomerang 	11% (close, normal throw), 13.2% (close, smash throw), 7% (far), 2% (return) 	Throws his Boomerang forward. It flies forward and then returns to Young Link. On the way forward, it launches enemies vertically with low base knockback, and on the way back, it launches them towards Link with slightly weaker base knockback, allowing it to set up combos. It can be angled up or down, and inputting it like a smash attack increases its damage, as well as the distance it can travel.
Up special 	Up special 	Spin Attack 	1%-1.6% (grounded hits 1-10), 3%-4.8% (grounded hit 11), 3% (aerial hit 1), 2% (aerial hits 2-4), 3% (aerial hit 5)	Spins rapidly with the Kokiri Sword outstretched. The grounded version is a series of outward slashes, whereas the aerial version is a series of inward slashes. It has very quick start-up, making it a potent out of shield option. On the ground, it can be charged to inflict more damage. Similarly to Toon Link's version of the move, it hits multiple times on the ground, with the final hit launching opponents. However, Young Link's version of the Spin Attack is different than the variants the other Links have: instead of dealing strong horizontal knockback, Young Link's Spin Attack deals weak vertical knockback, making it unviable as a KO tool but useful as a combo starter. The aerial version can carry opponents to the upper blast line, and KO them there at high enough percents.
Down special 	Down special 	Bomb 	2%-2.4% (hits 1-4) 	Pulls out a Bomb. Just like in Melee, the explosion from the Bomb hits multiple times. The Bomb explodes after hitting a surface or enemy, or after enough time passes. The Bomb's weak knockback makes it a useful combo starter. It can be used to extend Young Link's recovery, as the damage from the explosion will take him out of helplessness.
Final Smash 	Final Smash 	Fierce Deity 	20% 	Uses Fierce Deity Mask And Turn Into Fierce Deity Link And Using Special Attacks Then Turn Back And Took Of Mask.
== Appearing ==
Descends onto the stage while surrounded by rays of blue light that shine down from the sky, referencing the Ocarina of Time's powers. Upon landing, he equips the Kokiri Sword and Deku Shield. This is akin to his older self's on-screen appearance in Smash 64.
== Taunt ==
Up taunt: Holds the Kokiri Sword overhead triumphantly in the air.
Side taunt: Places the Deku Shield on his back and watches Navi fly around him. Similar to Link's side taunt from Brawl and Smash 4.
Down taunt: Sheaths the Kokiri Sword and places the Deku Shield on his back and takes a drink of Lon Lon Milk. Significantly shortened from Melee.
== Idle ==
Looks around himself.
Kicks the toes of his boots on the ground, as if knocking off the dirt.
== Victory Pose ==
Left: While holding the Kokiri Sword in a reverse grip, he adjusts his belt and flicks his nose. It is based on one of his idle animations in The Legend of Zelda: Ocarina of Time.
Up: Thrusts the Kokiri Sword in front of himself, then brings it near his face before thrusting it upward while giving off a battle cry. It is nearly identical to one of Link's poses, albeit with a different camera angle and Young Link being left-handed.
Right: Sheathes the Kokiri Sword, dusts his hands off, and then puts them on his hips while grinning.
== Victory Theme ==
Young Link: The Legend Of Zelda Victory Theme
== Classic Mode: Hyrule Smash! ==
Round 	Opponent 	Stage 	Music 	Notes
1 	Zelda 	Hyrule Castle 	Hyrule Main Theme 	
2 	Young Link 	Temple 	Song of Storms 	If the player is using the Dark Young Link costume, the CPU player will be the  default Young Link.
3 	Sheik 	Gerudo Valley (Ω form) 	Gerudo Valley (Remix) 	Items do not appear.
4 	Toon Link (x4)	Pirate Ship 	The Great Sea / Menu Select 	The multicolored Toon Links are a reference to The Legend of Zelda: Four Swords sub-series.
5 	Ganondorf 	Bridge of Eldin (Ω form)	Main Theme - The Legend of Zelda: Twilight Princess 	Items do not appear.
6 	Link 	Great Plateau Tower 	Main Theme - The Legend of Zelda: Breath of the Wild	
Bonus Stage	Bonus Stage 	Bonus Stage 	Bonus Stage 	Bonus Stage
Final 	Ganon 	Sacred Land 	Calamity Ganon Battle - Second Form 	Sheik Is a CPU Alley
== Palutena's Guidance ==
== Color ==
# Original
# Red
# Blue
# Yellow
# Purple
# White
# Light-Blue
# Orange
# Dark Link
== Story Mode ==
Young Link Was Vaporized By Oleander When She unleashed Her beams of stars. and imprisoned alongside the rest of the fighters, with the exception of Girl & Dog.
In Opening Scene, He And Toon Link successfully deflected three beams of stars with their shields, but they lost their footings on the third blow, and was vaporized and placed under Oleander's imprisonment along with the rest of the fighters (excluding Girl & Dog).
No.	Name 	Type	Power 	Stage 	Music
22 	Young Link	Grab	10,300	Temple (Ω form)	Saria's Theme
== Spirit ==
Category:Character Movesets