Super Smash Bros. Obliteration/Kirby

Kirby is the Protagonist/Mascot of the Kirby Series of games, and an Default/Starter Character in Super Smash Bros. Obliteration. This loveable Puffball and resident of Dream Land on the planet Popstar is constantly relying on the help of allies such has his dark matter blob Gooey to fend off threats to his homeland and the Fountain of Dreams such as King Dedede, Bandana Dee and their Waddle Dee army, a Nightmare and his own arch rival/frienemy Meta Knight whom want to rule Dream Land and in some cases wreck the Fountain of Dreams so that no resident can dream or wish upon a star. In his latest adventure Kirby has taken the fight to the Planet Robobot in order to stop an army of Robotic Invaders from the Haltmann Works Company led by President Max Haltmann, being forced to team up with King Dedede and Meta Knight in the process. Tough, Fierce and Brave, yet Cute Jolly and Cheery with a strong affinity for Maxim Tomato's, Kirby is back for another round and is willing to inhale and puff his way all the way up to the peak of smashers using a moveset revolving arould, slapping, inhaling, cutlass, and hammer attacks, in a true fight for the ages.
== Attacks ==
Type 	Name	Damage 	Description
Neutral 	 	(2%, 3%, 1%  = each hit, 3%  = finisher). 	Punches the opponent twice, then unleashes a flurry of punches that end in a stronger one. This is inspired by Fighter Kirby's standard combo attack, 
Forward Tilt 	 	(↗ = 8% = base, 7% = tip), (→ = 8% = base, 7% = tip), (↘ = 8% = base, 7% = tip).	 A spinning roundhouse kick. It is quick, due to coming out on frame 5, and can be angled,
Up Tilt 	 	(5% = clean, 4% =  late). 	Stands on one foot and lifts the other quickly.
Down Tilt 	 	(6%) 	Kicks forward, low to the ground. Is able to trip the opponent you hit with this attack
Forward Smash	 	(↗ = 16% = clean, 12% = late),
(→ = 15% = clean, 11% = late),
( ↘ = 14% = clean, 10% = late).	A thrust kick. Its clean hitbox deals respectable damage and very knockback growth, it slightly moves Kirby forward, and it can be angled. It KOs middleweights from center stage at 99% while angled upward, at 107% while not angled, and at 116% while angled downward,
Up Smash 	 	(15% = clean, 13% = mid, 11% = late). 	A backflip kick. Its clean hitbox deals very high knockback growth, as it KOs middleweights at 101%. Kirby's feet are also rendered intangible throughout its duration,
Down Smash 	 	(14% = clean, 10% = late) 	A spinning split kick. Although it is Kirby's least damaging smash attack, it deals very high knockback growth like his forward and up smashes, as its clean hitbox KOs middleweights at 112%. Like up smash, it renders Kirby's feet intangible, though this only applies to its clean hitbox
== Aerial Attacks ==
Type 	Name 	Damage 	Description
Neutral	Twinkle Star	(10% = clean, 8% = mid, 6% = mid-to-late, 4% = late). 	The Twinkle Star from the Smash ability. Its very low landing lag makes it a decent set-up option at low percents when short hopped, while its high knockback growth makes it a decent anti-pressure and out of shield option. However, it has the highest amount of ending lag out of Kirby's aerials, 
Forward	Spin Kick 	(4% = hit 1, 5% = hit 2, 3% = hit 3, 12% = total). 	The Spin Kick from the Fighter ability. The first two hits deal low knockback, which allows them to connect reliably with the third hit. Its low landing lag also allows the first or second hit to be used as set-up options into other moves. Can connect into itself for a pseudo-Wall of Pain in certain instances,
Back 	 	(12% = clean, 8% = late).</p> 	 A double footed back kick. It functions as a sex kick, but also has the least amount of start-up lag out of Kirby's aerials, due to it coming out on frame 6, while its clean hitbox also deals the most damage out of his aerials. These traits make it viable for KOing, as its clean hitbox KOs middleweights at 128% while near the edge. It also boasts good range due to its slightly disjointed hitbox, which makes it a viable edge-guarding option, and allows it to partake in a wall of pain, 
Up 	 	(9%) 	The Moon Somersault Kick from the Fighter ability. A very useful juggling option, it can also be used for continuing a combo due to its low landing lag,
Down 	 	(1% = hits 1-5, 2% = hit 6, 2% = landing, 9% = total).	A diagonal corkscrew dropkick. An effective combo starter on grounded opponents and, due to the last hit being a weak meteor smash, it is a useful edge-guarding option, especially since its low ending lag makes it relatively safe to use off-stage. It can even lead into a footstool jump on fast-fallers and heavyweights. While it has the highest amount of start-up lag out of Kirby's aerials due to coming out on frame 18, it can be auto-canceled on landing, giving Kirby a very large window to safely land while tumbling,
==Other Attacks==
Type 	Name 	Damage 	Description
Floor Attack (Front)	 	(6%) 	Gets up and performs a spin kick, spinning Both Front/Back, Directions
Floor Attack (Back) 	 	(5%) 	 Same as front attack with less power,
Floor Attack (Trip) 	 	(6%) 	Performs a spinning kick in front/back directions near the ground,
Ledge Attack 	 	(7%) 	 Performs a flipping kick while climbing up. It has surprisingly good range compared to many other characters' edge attacks,
Dash Attack 	Break Spin	(1% = hits 1-5, 5% = hit 6, 10% = total).	The Break Spin from the Yo-yo ability. It is difficult to SDI out of, while its last hit can easily ward off opponents due to it dealing very high base knockback. However, it is punishable due to it coming out on frame 12 and having noticeable ending lag
== Grabs/Throws ==
Type 	Name 	Damage 	Description
Grab 	 	(N/A) 	Grabs an Opponent
Pummel 	 	(1% = Each Hit) 	 The punch version of the Arm Throw from the Fighter ability. While its damage output is unimpressive, this is largely mitigated by its speed, as it is the third fastest pummel in the game, 
Forward	Pile Driver	(3% = hit 1, 2% = throw, 5% = total) 	The Pile Driver from the Suplex ability. One of the best forward throws in the game due to its combo potential, it can combo into forward and down aerials at low percents and up aerial and Final Cutter at medium percents,
Back 	Big Suplex 	(4% = hit 1, 3% = throw, 7% = total) 	The Big Suplex from the Suplex ability. It deals very high knockback growth, which allows it to KO middleweights at 162% while near the edge. However, it can also combo into a back aerial on certain characters at very low percents,
Up 	Air Drop 	(6% = hit 1, 5% = throw, 11% = total) 	The Air Drop from the Ninja ability. Because Kirby jumps up to perform it, he can land onto platforms above him upon descending. It is Kirby's strongest throw as of update 1.1.3, as it KOs middleweights at 168% when landing on-stage, at 152% when landing on a mid-level platform, and at 135% when landing on a high-level platform, (
Down 	Fury Stomp 	(0.8% = hits 1-9, 1% = hit 10), 2% = throw, 10.2% = total).	The Fury Stomp from the Suplex ability. It is Kirby's most damaging throw, which makes it useful for damage racking. It can also damage nearby opponents, 
== Taunts ==
Up Taunt: =  Does his famous "stage clear" dance. At the end, a little star pops out.
Side Taunt = Spins around and makes a pose.
Down Taunt = Smiles at the camera saying "Hi!" and waving his hands.
== Special Moves ==
Type 	Name 	Damage 	Description
Neutral Special	Puffball Inhale	(8% = Swallow, 4% = Spit). 	 Inhales the opponent. It has grabbox and can be held indefinitely. Upon Inhaling an opponent, Kirby can spit them out as a star to deal damage to them and any nearby opponents, copy their neutral special move, or walk around slowly and/or perform a short hop. However, the opponent can escape from Kirby's mouth via button mashing. Some characters will give Kirby a slight variation of their neutral special due to mechanics that would not work properly when copied, such as Luma Shot and Pikmin Pluck.
Side Special 	Hammer Flip 	 (13% = grounded uncharged, 14% = aerial uncharged, 29% = grounded fully charged), 27% = aerial fully charged). 	The attack of the same name from the Hammer ability. It is chargeable and, when fully charged, Kirby's hammer will ignite and gradually damage him. He can also slowly walk and jump while charging it, while a fully charged Hammer Flip grants armor during part of the swing. When it is used in midair, Kirby will swing his hammer twice. The uncharged grounded version KOs middleweights at 111% while near the edge, while the uncharged aerial version KOs them at 143% while near the edge. In comparison, the fully charged grounded version KOs middleweights at 52% while near the edge, and the fully charged aerial version KOs them at 71% while near the edge.
Up Special 	Final Cutter 	(5% = Ascent, 2% = Descent, 4% = Landing, 6% = Shockwave, 17% = Total). 	The attack of the same name from the Cutter ability. It can meteor smash any opponents he comes into contact with upon descending. The sword also emits a shockwave upon hitting a solid surface, which is Kirby's only projectile aside from spitting out an Inhaled opponent. A good vertical recovery move and has decent horizontal distance when angled. However, it is extremely predictable due to its high start-up. Kirby cannot sweetspot the edge until he starts to descend, and if the platform beneath him disappears or if he is pushed off while he is still in the landing animation, he will be rendered helpless, 
Down Special 	Stone 	(16% = Impact, 14% = Shockwave, 30% = Total). 	The Stone Change (while Kirby is on the ground) and the Stone Smash (while Kirby is in the air) from the Stone ability. Stone Smash is a strong attack, as it KOs middleweights at 126% and deals considerable shield damage. It can also be canceled in midair by pressing the special button, which can be used for mindgames. While Stone Change is slightly weaker, it is a strong semi-spike. Kirby cannot be damaged while he is transformed, although his Stone forms have a set amount of durability, and he can be grabbed while transformed.
==Final Smash==
Type 	Name 	Damage 	Description
Final Smash	Ultra Sword	(3% = stun, 4% = hit 1, 2% = hits 2-9, 16% = hit 10, 42% = Total).	 The Ultra Sword Super Ability. Kirby wields a gigantic sword and repeatedly slashes the opponent before enlarging the sword and then performing a final, powerful slash. It KOs middleweights at 71% while near the edge, 
Category:Characters
Category:Playable Characters
Category:Kirby (series)
Category:Kirby Characters
Category:Males
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Characters