Pandawa/Strength/1

==Introduction==
A Strength Pandawa Build, one of, if not the most, common Builds for Pandawas. Good in teams and solo, also one of the most effective Builds in the game. 
===Advantages===
* Best Strength soft caps in the game. 
* Good variety of weapons and equipment. 
* No need to forge weapons. 
* Pandatak is a powerful spell, albeit linear.
===Disadvantages===
* Can have range issues. 
==Characteristic Points==
===Pandawa Soft Caps===
Characteristic	1 for 1 	2 for 1	3 for 1 	4 for 1	5 for 1
Strength 	0~50 	51~200 	201~∞	- 	-
Vitality 	0~∞	- 	- 	- 	-
===Pandawa's Characteristics===
===Raising Characteristics===
#If you can afford it, scroll Strength to 101.
#Raise Strength as high as you want.
#You should also aim to fully scroll all of your other stats. 
==Spells==
===Main Spells===
Pandawa Strength Spells
Icon	Name 	Level 	Element	Short description
 	Axe Skill 	bought	 	This spell increases your damage with Axes.
 	Boozer 	1 	 	Needed to cast elemental spells.
 	Hangover 	3 	Earth 	Earth Based short ranged spell. Must be drunk to use.
 	Bamboo Milk 	9 	 	Dispells magic effects on caster and removes drunk status
 	Stain 	42 	 	Decreases duration of target's effects by 1 while also decreasing the target's power ( % damage).
 	Vulnerability 	48 	 	Reduces enemy's resistances.
 	Zatoishwan's Wrath	60 	 	Changes self to drunk status while boosting damage and critical hits.
 	Pandatak 	80 	Earth 	Strong ranged, linear Earth attack in an area of effect.
 	Pandiniuras 	90 	 	Gives MP to the caster or an ally. Must be drunk to use.
 	Spirit Bond 	100 	 	Summons an Ancient Panda. Must be drunk to use.
===Spending Spell Points===
:lvl 1-11 Hangover 5 lvl
:lvl 11-21 Boozer 5 lvl 
:lvl 21-31 Bamboo Milk 5 lvl
:lvl 31-42 Stain 5 lvl
:lvl 42-51 Vulnerability 5 lvl
:lvl 51-61 Zatoishwan's Wrath 5 lvl
:lvl 61-71 Axe Skill 5 lvl
:lvl 71-81 Pandatak 5 lvl
:lvl 81-91 Pandiniuras 5 lvl
:lvl 91-101 Spirit Bond 5 lvl
==Alternatives==
Change your weapon, but it's highly recommended to pick the bow: Strength Pandawas don't have any decently ranged attacks until lvl 80. Sure, we have Drunkenness but other than that we don't really have Attraction or any other spell that makes it relatively easy to get closer to your target, so the bow could be the better choice. Another alternative is the Karcham/Chamrak combo, which will help your allies get closer to your enemies.
==Equipment==
:lvl 1-9 Young Adventurer Set
:lvl 10-19 Gobball Set - Gobball Belt + Adventurer Belt and Adventurer Ring you can wear a Fortifying Ring at lvl 11 so this would be another option =]
:lvl 20-45 Gobball Set + Fortifying Ring
:lvl 46-79 Dora or The Bear , Kam Assutra Amulet (Allows you to use Earth Vulnerability, Boozer and Hangover at the same turn), Treeboots, Treecapa, Treechelt, Crocoburio's Strength, Soft Treering
:lvl 80-100 Terrdala Set + Gelano
==Leveling Guide==
* Lv. 1-11: Train in Incarnam or via some quests such as Non Guided Tour.
* Lv. 12-25: Train on Snappers.
* Lv. 26-35: Train on Training Dopples if you can, or Mushds with a good wisdom set.
* Lv. 36-60: Train Kanigers or Fungi Masters.
* Lv. 61+: Do Kolossium Battles for extra xp.