The Library

The Library is an event found exclusively in Act 2. Weary from the travel, you enter a peaceful library with books and cozy chairs.
==Options==
Numbers in parentheses are for Ascension 15 or higher.
*[Read] Choose 1 of 20 cards to add to your deck.
*[Sleep] Heal 33% of your max HP.
All card choices are the same color as your character's class and are non-upgraded (unless you have , , or }.
After choosing [Read], you cannot go back and choose [Sleep]. However, you can access a cancel button by bringing up the Map, Deck, or Settings screen and then exiting that screen; clicking the cancel button allows you to progress without adding any card to your deck.
The cards for [Read] are affected by the current rarity rate, but do not affect it: If you haven't seen a rare card for a while, each of the cards will have a high chance of being rare, but the event won't reset your rare chance.
Unlike resting at the campfire, the [Sleep] effect is unaffected by , does not trigger , and can be chosen even with .
==Dialogue==
Encounter 	Encounter
You come across an ornate building which appears abandoned. 	You come across an ornate building which appears abandoned.
A plaque that has been torn free from a wall is on the floor. It reads,	A plaque that has been torn free from a wall is on the floor. It reads,
Inside, you find countless rows of scrolls, manuscripts, and books. 	Inside, you find countless rows of scrolls, manuscripts, and books.
You pick one and cozy yourself into a chair for some quiet time. 	You pick one and cozy yourself into a chair for some quiet time.
Sleep 	Sleep
Reading is for chumps. 	Reading is for chumps.
You doze off in a comfy chair instead. 	You doze off in a comfy chair instead.
Zzz... zzz... ..Zz.... 	Zzz... zzz... ..Zz....
You wake up feeling refreshed. 	You wake up feeling refreshed.
Read 	Read
Possible story #1 	The story is about an insect-controlling teenage girl who aspires to become a hero. The book is filled with creative uses of powers, combat strategies, and varying perspectives.
Possible story #1 	Satisfying.
Possible story #2 	The story is about a man who journeyed beyond the stars and found himself stuck on a desolate foreign planet. Ingenuity, luck, perseverance, and humor to retain his sanity were his tools to return home.
Possible story #2 	Fascinating.
Possible story #3 	The story takes place in a giant isolated building underground as the outside conditions have become unbearable. The novel is mired with conspiracies, propaganda, and injustice. You ponder if similar dynamics are at play within the Spire.
Possible story #3 	Unsettling.
==Trivia==
*When choosing [Read], the event will reference one out of 3 written works:
**Story #1 references Worm by John C. McCrae.
**Story #2 references The Martian by Andy Weir.
**Story #3 references Wool by Hugh Howey.
==Update History==
*Patch V1.1: The Dealer
**Library event can no longer contain duplicate cards.
*Weekly Patch 53: Blizzard
**Fix for Egg relics causing an issue with cards in the Library event screen.
*Weekly Patch 18: Paranormal
**Fix for Calling Bell/Library/Pandora's Box exploit.
*Weekly Patch 16: Back to Work
**You can now view your deck or the map when the grid card select screen is up (Such as The Library event)
*Weekly Patch 5: Happy Holidays!
**Insect-controlling -> typo in The Library event's text.
*Weekly Patch 2: Slimes!
**Updating The Library event's option to clarify that you choose 1 of 20 cards rather than the usual 3.
*Day 1 Patch
**Minor wording updates for Library event.
Category:Event