Yamato Kyubushi

==In game==
Yamato Kyubushi — Vital statistics	Yamato Kyubushi — Vital statistics	Yamato Kyubushi — Vital statistics	Yamato Kyubushi — Vital statistics	Yamato Kyubushi — Vital statistics	Yamato Kyubushi — Vital statistics	Yamato Kyubushi — Vital statistics	Yamato Kyubushi — Vital statistics	Yamato Kyubushi — Vital statistics
 	
Japanese unique heavy archer unit. Slower attack and movement speed, but very good range — perhaps the best range in the whole game.
*Strong versus fortifications, infantry
*Weak versus heavy cavalry	
Japanese unique heavy archer unit. Slower attack and movement speed, but very good range — perhaps the best range in the whole game.
*Strong versus fortifications, infantry
*Weak versus heavy cavalry	
Japanese unique heavy archer unit. Slower attack and movement speed, but very good range — perhaps the best range in the whole game.
*Strong versus fortifications, infantry
*Weak versus heavy cavalry	
Japanese unique heavy archer unit. Slower attack and movement speed, but very good range — perhaps the best range in the whole game.
*Strong versus fortifications, infantry
*Weak versus heavy cavalry	
Japanese unique heavy archer unit. Slower attack and movement speed, but very good range — perhaps the best range in the whole game.
*Strong versus fortifications, infantry
*Weak versus heavy cavalry	
Japanese unique heavy archer unit. Slower attack and movement speed, but very good range — perhaps the best range in the whole game.
*Strong versus fortifications, infantry
*Weak versus heavy cavalry	
Japanese unique heavy archer unit. Slower attack and movement speed, but very good range — perhaps the best range in the whole game.
*Strong versus fortifications, infantry
*Weak versus heavy cavalry	
Japanese unique heavy archer unit. Slower attack and movement speed, but very good range — perhaps the best range in the whole game.
*Strong versus fortifications, infantry
*Weak versus heavy cavalry
Prereq: 	Build time 	HP 	LOS 	Attack 	Attack speed 	Movementspeed 	 	
:  	12.9s(190t) 	145 	8 	17 	2.69s(40t) 	25 	 	
Cost 	Cost 	Cost 	Created from 	Armour 	Weapon range 	Specialty 	Specialty 	Specialty
Base 	Ramp 	Pop 	Created from 	Armour 	Weapon range 	Specialty 	Specialty 	Specialty
:: 60;: 40 	
:: 4 	1 	 	4 	2–13 	
*Deals added damage to towers and fortifications.
*Defensive bonus versus Emishi mercenaries.	
*Deals added damage to towers and fortifications.
*Defensive bonus versus Emishi mercenaries.	
*Deals added damage to towers and fortifications.
*Defensive bonus versus Emishi mercenaries.
 	 	 	 	 	 	 	 	
=== Overall strategy===
Yamato Kyubushi - Yamato archer guards. These units are ostensibly the best archer unit, and function in a way as a "mini-siege" weapon for the Japanese, having an attack bonus versus fortifications. They are also very accurate, and suffer only in that they are costly to train and equip, and don't do well against cavalry, especially the more heavily equipped units of the Eurasian mainland.
Use these units to suppress enemy infantry and towers from afar, but always keep a good body of Shoen retainers around them to keep enemy cavalry at bay. Their body armour can allow them to survive sorties by light cavalry, but not lancers or shock cavalry.
====See also====
*Uji Chieftain
*Chokuto Bushi
*Yumishi
*Kondei
*Emushi
Category:Japanese
Category:Swords of the Prophets unique units
Category:Archers