Development of Haze/DLC Plan and Minigames (2007)

== DLC Plan ==
Pack 0: (Ready at launch, Nov 22nd) 
* Free minigame 
PACK 1 — DEC 20th 2007 (FREE)
3 New Maps:  
* Vista Lejana (DM/TDM) (New level based on the Vista Lejana section of the Mountain Ascent level) 
* Copper Plant (DM/TOM) (New level based on the Killing Corridor section of the Copper Plant level) 
* Shanty Town Tank (DM/TOM) (New level based on the Tank section of the Shanty Town level) 
Free Minigame:  
* 1 free minigame using Sixaxis
FRD will use its best efforts to Include the following:  
New Weapons:  
* Rebel sticky bomb - specialized anti vehicle warfare
PACK 2 — Feb 1st 2007 (NOT free): 
8 New Maps: 
* Beach (TA/DM/TDM) (Completely new level) 
* Roadbridge (TA/DM/TDM) (New level based on the Roadbridge level) 
* City (TA/DM/TDM) (Completely new level) 
* Crashed Plane (TA/DM/TOM) same scenario found in single player (Mantel players need to stop the helicopter taking off with the nectar crates before the time limit is reached, while the Rebels need to load the helicopter with all the nectar crates and also to defend themselves from the attacking Mantel players) 
* 4 modified existing maps: Relit versions of 4 existing Multiplayer levels 
FRD will use its best efforts to include the following: 
New Weapons: 
* Rebel Pistol - As powerful as the Wilson Mantel Pistol but with faster firing speed. It could look something like a Magnum pistol, with a 6 bullet barrel and a slower reload time. 
New Vehicles:  
* Rebel Copperhead and Mantel buggy new skins — a nice download would be new skins on the rebel copperhead and Mantel buggy (it would still have the same features as the old ones, like rebels shooting from the back of it and Mantel troopers on the back and on the sides). 
New Game Modes: 
* King of the Hill and/or Capture The Flag game modes 
Free Minigame:
* 1 free minigame using Sixaxis 
== Minigames Design ==
=== Lander ===
Introduction 
Lander is based on the original classic of the same name. The game takes place on unknown planets throughout the Universe. These planets have varying degrees of gravity, air resistance, and complexity, which essentially define the difficulty of the level. In the original version of the game, the player would control the ship by pressing the left arrow to tilt the ship left, the right arrow to tilt the ship right, and space bar to thrust in the direction the ship Is facing. In the PS3 version, the player tilts the ship left and right using the Z-axis of the PS3 controllers tilt sensor, and thrusts by pressing the X button. 
Objectives 
The main objective of the game is to land the ship onto a platform placed somewhere on the planet. This takes skill and timing to perfect. Bonus points are scored for accuracy, and the amount of fuel remaining after the player has landed. If the player successfully lands on the platform, the player can move on to the next level until all the levels have been completed. 
=== Nectris ===
Introduction 
Nectris Is essentially an extension of Tetris into the third dimension. The basic concept is the same as Tetris, with blocks of various shapes and sizes (called Tetrominoes) falling to the bottom of a pit, getting faster and faster as the game goes on. In Nectris, however, the pit is 3D, and the camera is placed above the pit looking down at the bottom (Figure 1). 
 
File:Nectris.png|Figure 1. The Nectris Pit 
Objectives 
The main objective of the game is to get the highest score you can before the pit fills up and the game ends. The player can score points by dropping a block into the pit. More points are scored if the player manually drops the block instead of waiting for it to slowly fall and land by itself. The biggest points are scored when the player fills one or more layers of the pit with blocks, thus clearing the layer(s) and moving all the layers above it down a level. Clearing multiple layers at once results in bonus points. 
==Games for Windows Precisions==
The Game for Windows cost doesn't include Free Radical Design implementing any of the "Showcase Features" like DX10 support or native 64-bit support. It just covers the compliance points like parental controls, rich saved games, etc. It also assumes Demonware will still be used on PC instead of switching to Windows Live.