149163-in-a-parallel-universe-tradeskills-are-useful

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In a parallel universe, tradeskills are useful, the market is in good shape and role play is respected!
 
Is that really possible?Weaponsmith:Everybody use weapons on Nexus, but not everybody buy a weapon each day. Poor Weaponsmith!Hopefully sometimes weapons need repair, and don't think a little colon dispenser or even any cook vendor, book vendor or any vendor can repair it. You need a specialist which you can find at any forge on Nexus. Or, you can buy a weapon repair kit at your favorite Weaponsmith!Yeah, Weaponsmith can craft some useful things: - sharpeners to repair swords and claws(need metal to craft) - batteries to repair psyblades and resonators (need Omni-Plasm to craft) - things to repair heavy guns and pistols (need some Survivalist things to craft)Ho, if you don't know any Weaponsmith, go to AH, but don't go in donjon without your weapon repair kit! Armorer:Heavy-class armor, it's badass! Until it's covered with Ohmna spittle and smashed by Avatus swipe, or stuck by Limbo sand. So don't forget your armor repair kit if you want to keep being classy.Armorer can make it strong, shiny and lubricated.What?!Armor repair kits of course! What did you understand?Outfitter:Medium-class armor, it's... sexy! Who don't love leather?Ok, Mekari in leather is kind of weird!Did you know Outfitters can craft leather g-strings?Nooo, don't tell that, it's a secret!Well, too late! Anyway, once you have your leather g-string, you don't need to buy another one. (Poor Outfitters)Yes I do!No you don't! But something you should know, Outfitters can craft medium repair kits. You may use it, in case you store your claws in your pockets.Tailor:Light-class armor, it's classy AND sexy! (this comment is valid only for non-chua people)Tailors once was able to craft bags, and they were useful, then they didn't. And they finally can, thanks to the support of the "I'll be bag" circle.If you are wearing clothes (I hope you are), be sure to have your light repair kits, crafted by Tailors of course.Technologist:They are strange people. Some are magicians, they can craft amazing gadgets that will make you able to never miss any hit, a real hero!Some others are drug dealers, they sell hallucinogenic potions that make you feel no pain or rage boosts so you will hit harder. Be careful, they can easily trick you.This is not a recommended tradeskill but it saves lots of money.Mining, Survivalist and Relic Hunter:Farming is for Korean. Hopefully they all play games, so everybody is happy.Architect:Why do we say Architect? Everybody is an Architect on Nexus! These handymen are impostors full of money.And the rumor they can make powerful weapons for battleground, it's a lie!Cooking:Cooking is a sacred art. Hard to learn, but very useful.Since we have discovered Nexus, Weaponsmiths, Armorers, Outfitters and Tailors adapted Eldan's nanite technology to make auto-repairing kit. Maybe more expensive, but you now just have to worry about having some of these auto-repairing kits in your bag, and that's all.What a wonderful world?Everybody, needs somebody... to craft some consumable stuff.Each week, a Stalker buy some sharpeners to a Weaponsmith, some medium repair kits to an Outfitter, some potions to a Technologist, some pasta to a Cook, and a plush to an Architect (because he loves plushes). And the Weaponsmith buy some metal to a Miner, the Outfitter buy some leather to a Survivalist, the Technologist buy some Omni-Plasm to a Relic Hunter, and the Architect buy some clothe thing to a Tailor.This Stalker is making the market each week work.	
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With our luck the repair kit mats would be locked behind rng boxes, or maybe this will be considered top tier crafting and the mats will only drop from raids.
 
Despite all the doom and gloom, I like the idea of ways to make crafting useful and the flair you put into your post.	
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Good idea.
 
Repairs currently function as a gold sink, so transferring the gold to a crafter creates a problem. I guess you can fix this by having the crafter pay that gold when crafting the repair kits.	
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If I have to buy a special item every time I need to repair my equipment, that'll get annoying fast.
 
What I'd like is for the equipment crafting professions to offer more cosmetic options - I know you used to collect a bunch of themed schematics in each region and that went away in the F2P transition. Or maybe each profession could get a unique rune or rune set at each tier that only they could craft?	
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If I have to buy a special item every time I need to repair my equipment, that'll get annoying fast.
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I think a balance would be that the option to Repair the old fashioned way is still there, but the item allows you to Repair on the spot. Would really come in handy during instances at least. I know Settlers can help with this but they can't do it every time you need to repair.
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			Love the title of the topic  :D	
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I beg to differ  http://imgur.com/6Ju4z2r
 
I've made/spent close to 5 thousand plat in just a few months. Learn fractions and how to make omni plasms & herbs into extract and vender to NPC's.
Likewise level up an architect and recycle expert crafting materials into decor and vender that to NPC's as well. What you can't sell you can still recycle and make a killing. In fact Architect has a talent point called "Recycler" and there is even a loading screen help tip that mentions recycling materials and that it pays well.
 
And no I didn't buy this plat with credd or anything like that I made by recycling and selling on the commodities vender all the while buying credd with it. Try harder friend. 
 
Even weaponsmiths, armorsmiths, outfitters and tailers have a different crafting system but you can still make gear cheaply and salvage ilvl 70 gear for superb runes as soon as you hit level 50. You guys can craft armor for cheap and salvage it for the runes for nothing but material cost. 
 
Oh yeah cooking is also the hardest but the BEST return for recycling especially if you combine your gathering talent with being a survivalist. Provided you get 35+ talent points to reduce the cost of herbs by 1 :) Have fun!	
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			An even better tip than all of that. Instead of salvaging every piece of gear you get vender that to NPC's as well. For expert crafting materials go to Northern Wastes or any of the lvl 50 daily zones (northern wastes is my fav) and press L then go to your challenge log. Since most people have already done these challenges once these challenges will not start again on their own however you can manually start them again yourself and they are repeatable every 30 minutes or so. I personally prefer the kill challenges because in raid gear I can get a gold medal in a kill challenge in under 3 minutes. After filling up the challenge reward point track take an expert crafters bag. Now you can vender your gear you find and still have more expert crafting materials than you know what to do with. Have your cake and be rich too. Or even take the High Rune bag it could have high runes/majors and not so easy to come by (fusion signs) pick your poison.
			
				
	Edited January 24, 2016 by MaximusG TwitchTV	
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Even weaponsmiths, armorsmiths, outfitters and tailers have a different crafting system but you can still make gear cheaply and salvage ilvl 70 gear for superb runes as soon as you hit level 50. You guys can craft armor for cheap and salvage it for the runes for nothing but material cost. 
 
Oh yeah cooking is also the hardest but the BEST return for recycling especially if you combine your gathering talent with being a survivalist. Provided you get 35+ talent points to reduce the cost of herbs by 1 :) Have fun!
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I think a balance would be that the option to Repair the old fashioned way is still there, but the item allows you to Repair on the spot. Would really come in handy during instances at least. I know Settlers can help with this but they can't do it every time you need to repair.
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			useful professions and stuff to do besides pve and pvp? get outta here with your juvenile attitude. 	
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