Zirconiade

==Summary==
Zirconiade, also known as a legendary Summon, is a major antagonist and the final boss in Before Crisis -Final Fantasy VII.
An apocalyptic Summon, standing above all other known Summoned Beasts, Zirconiade once called will proceed to scorch every single living being in the world so their life can return to the stream of souls and life force running inside it, the Lifestream. Its origins are shrouded in myster, and like other Summons in the setting, no information is given about its background, how it came to be or how it ended up in slumber. It is known, however, that Zirconiade's Materia ended in Professor Hojo's possession, who would conduct experiments on linking Materia to living beings. The test sample was a girl named Felicia, daughter of the chief of the Shinra Electric Power Company's Department of General Affairs (unofficially, the Turks), a man named Veld who was unaware of this as he thought his daughter had died in the bombing of their hometown. Hojo embedded Zirconiade's Materia in Felicia's hand, but the experiment was ultimately considered a failure. Hojo ordered Felicia to be killed, but she was rescued by the anti-Shinra group AVALANCHE, where she took the identity of Elfé and became their leader.
The Zirconiade Materia was damaged, which caused the Summon to gradually drain Elfé's life to sustain itself, but in exchange empowered her to an enormous degree. Fuhito, one of Elfé's comrades, knew of this and of Zirconiade's true nature and planned to unleash the Summon upon the world to not only destroy the Shinra Company, but also return all life to the Lifestream, something that knew would start by taking Elfe's life. To do this four special Support Materia were needed in order to compensate for the state of Zirconiade's Summon Materia, allowing to call the World Burner but it would be an incomplete process that would prevent it using its full power once more.
And thus, began the race for the pieces to Summon Zirconiade between AVALANCHE and the Shinra Company, along those who wanted to save Elfé. In the end, thanks to many sacrifices, Zirconiade's already damaged Materia fully broke, preventing any future attempts to Summon the World Burner or it being truly complete. This left the path open for the Turks under Veld to finish it off and end its threat once and for all.
==Powers and Stats==
Tier: , far higher if completely summoned, higher with Spirit Energy | At most , higher with Spirit Energy
Key: Zirconiade | Zirconia Guards
Name: Zirconiade
Origin: Before Crisis -Final Fantasy VII-
Gender: Genderless
Age: Unknown, possibly thousands or million of years (Its Materia is seemingly a natural one, which takes several generations to form)
Classification: Summon, Summoned Beast, Legendary Summon
Powers and Abilities: 
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|-|Abilities= 
Zirconiade: 
*Superhuman Physical Characteristics, Large Size (Type 1), Longevity (Summon as part of the Planet's ecosystemFinal Fantasy VII: 10th Anniversary Ultimania (2007) could have existed for millions or billions of years), Immortality (Type 8. As long as copies of their Materia exist, Summons cannot be permanently killed off), Incorporeality and Non-Physical Interaction (Summons are of similar natureCrisis Core -Final Fantasy VII-: The Complete Guide (2007) as Minerva, a being who trascends matterCrisis Core -Final Fantasy VII-: The Complete Guide (2007) entirely), Flight (Appears to levitate on the sky of its dimension, however doesn't seem to move around), Body Control (Has several "drone" like assist Summons as part of itself, called Zirconia Guards, that it controls remotely. Can detatch the spikes on its back to hover around the battlefield and shoot independently from the main body), Invulnerability (if the Zirconia Guards are active, Zirconiade will absorbBefore Crisis -Final Fantasy VII- (2004) any attacks thrown at it), Life Manipulation (It can absorb the lifeBefore Crisis -Final Fantasy VII- (2004) of others to sustain itself, such as Elfé to compensate the damaged state of its own Summoned Materia), Empowerment (It can greatly increase the capabilities of whoever has its Materia. This allowed ElféBefore Crisis -Final Fantasy VII- (2004) to briefly match Sephiroth), Aura that includes Fear Manipulation and Pain Manipulation (Zirconiade has an AuraBefore Crisis -Final Fantasy VII- (2004) of such pressure that feels it can crush its enemies and instills fear in them), Energy Manipulation (can use its Spirit Energy to create rays of light that fall on its opponents or to unleash a massive beam of energy in front of itself. Its detatched spikes can shoot barrages of laser like beams independently of the main body), Pocket Reality Manipulation and Spatial Manipulation (Like all Summons, Zirconiade sustains its own dimensionCrisis Core -Final Fantasy VII-: The Complete Guide (2007), which collapsed when ZirconiadeBefore Crisis -Final Fantasy VII- (2004) was destroyed. Its mere summoning caused to break some of the boundaries between its own realm and the real world, creating a pathBefore Crisis -Final Fantasy VII- (2004) to itself), Reflection Negation (The special attacks of Summons cannot be reflectedFinal Fantasy VII (1997) by shields or barriers)
Zirconia Guard: 
*Energy Projection (Can create spheres of energy that rotate around it to repel enemies), Summoning (Can summon several arachnoid creatures to protect itself)
|-|Resistances= 
Resistance to: 
*Energy Manipulation, Fire Manipulation and Ice Manipulation reaching Absolute Zero (Its natural resistances allow Zirconiade to take half damage from non-elemental and fire attacks, plus no damage from ice attribute moves, including Shiva's Diamond Dust, whose coldFinal Fantasy Explorers. Japanese Website Summon profiles (2014) reaches these temperatures), Matter Manipulation and Radiation Manipulation (Can withstand Bahamut ZERO's Teraflare a more powerful variant of the Flare spell which is consistently described as a nuclear blast)
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Attack Potency: Multi-Solar System level (Zirconiade was known as a Summon that would scorch all life on the Planet and whose summoning was an apocaliptic threat like none before, while Summons like Bahamut Fury were treated as little more than another obstacle to overcome. In its incomplete state it could easily overwhelm four veteran Turks and was only defeated by a last ditch effort Limit Break from the Player Turk. Its destruction was considered such an upset by the Planet to the ecosystem that a Weapon was deployed to investigate the cause), far higher if completely summoned (It's statedBefore Crisis -Final Fantasy VII- (2004) that the sole reason Zirconiade could be defeated by the Turks at all was because its summoning was imperfect and had it been properly done and had accessBefore Crisis -Final Fantasy VII- (2004) to its full powerBefore Crisis -Final Fantasy VII- (2004) it would have been unstopable), higher with Spirit Energy | At most Multi-Solar System level (Though nowhere near as strong as the main body, the Zirconia Guard can still repel and harm the Player Turk with its attacks), higher with Spirit Energy
Speed: Immobile movement speed (Doesn't appear to move around and relies entirely on ranged attacks), Massively FTL+ Combat Speed (Its attacks and the movement of detatched body parts can easily catch the Player Turk and other veterans. Is a far stronger Summon to Bahamut Fury) | Immobile movement speed (Like Zirconiade, it simply floats in a single place), Massively FTL+ combat speed (It's attacks can keep up with the Player Turk)
Lifting Strength: Stellar (Though it doesn't engage in physical combat, Zirconiade is a far stronger Summon than Typhon who reaches this level of strength with its abilities)
Striking Strength: Multi-Solar System level
Durability: Multi-Solar System level, likely higher (The Player Turk noted during the whole battle that Zirconiade wasn't taking damageBefore Crisis -Final Fantasy VII- (2004) from their attacks and possibly didn't sustain any from the previous combined efforts from his comrades either), far higher when completely summoned (Had Zirconiade been perfectly Summoned and had access to its full power, it would have been too powerful to defeat) | At most Multi-Solar System level (Can withstand a barrage of attacks from the Player Turk before being destroyed)
Stamina: Superhuman. Summons have never displayed signs of fatigue in battle, and being creatures made of Spirit Energy they likely don't.
Range: Up to several kilometers with Zirconiguards and Spirit Energy. Possibly Planetary (Appears to be immobile yet its function is to destroy all life on the whole Planet)
Standard Equipment:
*Zirconiade Summon Materia: Zirconiade's Materia. Of unknown origin, it was in possession of Shinra's Science Department and being studied by Professor Hojo before beign imbedded in Elfé's body during experiments years before she became part of Avalanche. It's currently damaged and can't be used to summon Zirconiade and in order to sustain itself it drains Elfé's life. The Materia was destroyed alongside the Support Materia after the final battle with Fuhito.
*The Four Support Materia: Four special Materia with a pyramid pattern inside. Also of unkown origin, these Materia can compensate for the damaged state of Zirconiade's Summon Materia if the four are used in conjunction with it. While this would allow for the summoning to be carried out, the five Materia must still be delivered to Zirconiade in person for the summoning to be complete and Zirconiade attain its true power.
Intelligence: At least average. Aside an assumption from Fuhito that Zirconiade was ordering him to deliver its Materia, the Summon doesn't display any kind of thought process, will or desire and simply fights, seemingly on instinct and acting more like a force of destruction. However, it efficiently uses its ranged abilities in proper combinations. Though the main reason it overwhelmed the Turks was its vast superiority in sheer power.
Weaknesses: Zirconiade appears to be an immobile entity. Due to its Summon Materia being damaged, Zirconiade needs to absorb life force from other beings constantly to sustain itself. If not properly summoned it won't access its full power and the Summon will be unstable, furthermore, if the summoning was imperfect Zirconiade has no way to access its full power on its own unless it somehow has access to its own Materia along the four Support Materia that compensate for the damaged Summon Materia. If the four Zirconia Guards are destroyed, Zirconiade won't be able to absorb attacks.
Notable Attacks/Techniques:
(The following attacks don't have official names and were given one here for the sake of convenience)
*Zirconiade: Abilities used by Zirconiade itself.
**Light Ray: Zirconiade calls forth a ray of light that falls on top of its enemy.
**Spirit Cannon: Zirconiade gathers Spirit Energy in a sphere in front of itself before releasing it as a massive beam.
**Attack Unit: Zirconiade detatches the spikes on its back which hovers around the battlefield shooting a barrage of laser like energy beams at the enemy.
**Divine Aura: Zirconiade has an aura that emits an enormous amount of pressure, which causes physical pain akin to the feeling of being crushed at any moment and that inflicts fear on its enemies.
**Divine Shield: If at least one Zirconia Guard is active, Zirconiade will be enveloped in a shield which will absorb any attack used against the Summon, be it physical or magical.
*Zirconia Guard: Abilities used by the Zirconia Guards independently.
**Shadow Crawler: The Zirconia Guards can Summon arachnoid creatures of the size of a person, which swarm and attack any enemies.
**Barrage: The Zirconia Guard releases a chain of energy spheres which follows the Zirconia Guard's rotations to attack.
==Gallery==
File:Zirconiade Dimension.png|thumb|180px|Zirconiade in the skies of its dimension.
File:Zirconiade In-Battle.png|thumb|180px|Zirconiade fighting Freyra, the Shotgun Player Turk.
File:Zirconia Guard Battle.png|thumb|180px|Freyra fighting a Zirconia Guard.
File:5ceb574ecef34403236a79e0d5eb19d0.jpg|thumb|180px|Zirconiade's design by Tetsuya Nomura.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Final Fantasy
Category:Final Fantasy VII
Category:Antagonists
Category:Monsters
Category:Summons
Category:Energy Projection Users
Category:Chi Users
Category:Invulnerability Users
Category:Flight Users
Category:Pocket Reality Users
Category:Body Control Users
Category:Large Sized Characters
Category:Immortals
Category:Longevity Users
Category:Incorporeal Characters
Category:Non-Physical Interaction Users
Category:Characters