UIHANDLER OnGamePadButtonDown

Fires when a gamepad button is pressed.
 OnGamePadButtonDown: self, button
== Payload ==
; button : - The name of the button that was pressed.
== Details ==
* Requires that the widget enable receipt of gamepad button inputs. See .
* This handler will only be dispatched for the top-most frame that has enabled gamepad button inputs.
== Patch changes ==
* 
== External links ==
: GitHub