Prison Warden

The Warden of the Planar Prison is a demonic cambion Fighter/Conjurer whose presence stabilizes the pocket prison plane. The Warden must be defeated in order to weaken the bonds enough to escape back to the prime material plane and Athkatla.
===Gameplay===
The demonic F/M with a Death Knight appearance will be located near its sadistic throne, along with any thralls and level dependent spawned creatures. The Warden does not venture away from this area unless it senses a party member in its detection range. Beware that it sees invisible and hidden creatures. 
This demonic being only has moderate combat ability, with no proficiency with its wielded long sword Adjatha the Drinker. This means it is really not a threat in melee combat. The developers may have made an error in its design, but regardless, it has powerful arcane abilities, that cannot be disrupted and are mostly "force-cast". Some of the spells may get depleted through usage, but others have no limit. The creature also has no demonic immunities or protections, so any sort of weapon or elemental attack can work against it. It also has no inherent Magic resistance, which is unusual for a demonic creature. 
The listing of memorized spells in the InfoBox is mostly accurate and reflects its capabilities. The scripted spells and spell attacks by the creature in the Classic and BG2EE version are nearly identical.
Expect the creature to initially try and slay any freed thralls close by its throne area. The party may not be able to observe this, and it is likely the thralls will not last very long. Once the demon senses a party member, it will likely protect itself with a contingency of several self-buffs. 
The creature will also attempt to dispel party members under the effects of spells like Haste, Bless, Blur, Improved Invisibility etc. Various damage dealing and disabling spells may be launched as well, and some will be bundled in sequencers. Instant death effects are possible from Power Word, Kill, Finger of Death (wizard) or Disintegrate options, so be careful when approaching the fell entity.
Having the thralls freed will help in defeating it. The Warden will blast any liberated thralls with a Sunfire as soon as they are no longer under the Thrall Collar power. A well timed Breach and a Hasted fighter could make quick work of its rather mediocre 70 hit points. Due to his fantastic saving throw versus spells (1), you cannot count on the beast missing a save vs. spell.
==Note==
The Warden has no classification of gender in though it is male in the classic game .
==Gallery==
==Mod content==
Installation of the Sword Coast Stratagems Modification revises the Warden substantially. The creature is a level 18/18 Fighter/Conjurer. Statistics are changed including 18/76 STR, 16 DEX, 17 CON and 97 HP. It now has an adjusted Armor class of 0, and THAC0 of -2 with Adjatha the Drinker. 2 pips in Long Sword weapon proficiency and 2 pips in single weapon fighting style are assigned. It now will strike 2.5 times per round with the sword. 50% Fire, Cold and 100% Electricity damage resistance is provided. 
The Warden is also granted a base movement rate of 11 (2 faster than a regular humanoid), immunity to poison and poison damage, immunity to most Lightning based spells, and retains the ability to see the invisible.
A new default AI script is implemented for the F/M class creature to improve tactical awareness, threat assessment and targeting behavior. New spell choices are also available. Expect the Warden to launch a series of uninterruptible self-protective buffs at the outset of hostilities to include Mirror Image, Improved Haste, Minor Globe of Invulnerability, Spell Turning, Spell Immunity Divination, Shield (spell), Stoneskin, and Non-Detection. If the Warden suffers any damage then there is contingency that will launch a Protection From Magical Weapons, and this can occur up to two times during the battle.
The Warden will select offensive spells based on the AI's vulnerability assessments. Several Power word spells can be initiated with a casting time of 1, such as Power Word, Blind, Power Word, Stun and Power Word, Kill. If the party is defended by spell protections or certain combat protections, then Spell Thrust, Breach, and Ruby Ray of Reversal will be attempted. Depending on the game difficulty selection, the Warden can use his High-level class ability Improved Alacrity, to cast several spells in succession in the same couple of rounds. The Warden has three prepared sequencers style spell casts ready to use:
*Minor Sequencer loaded with double Ray of Enfeeblement.
*Spell Sequencer loaded with triple Remove Magic.
*Spell Trigger loaded with Secret Word, Breach and Power Word, Silence.
The Golem Construction for Spellcasters mod places a special "Ruby" component in the Warden's inventory.
==Mod gallery==
:Portraits from Portraits Portraits Everywhere
PWARDEN.jpg|thumb|Prison Warden - "...what is this? You are not my guards! It... it is you! You are causing these problems! I shall take the rest of eternity to make you suffer!"
Category:Cambions