Cure Potency

Category:Terminologyde:Wirksamkeit von Heilen
==An Explanation==
Cure Potency refers to the effectiveness of healing spells, such as Cure and Curaga, and even spells like Healing Breeze wielded by a Blue Mage despite not bearing "Cure" in their names. Anything that increases Cure Potency directly affects the amount of HP healed by these spells. It should be noted that Cure Potency does not increase the healing effects of Job Abilities, such as Chakra or Curing Waltz.
An example: A White Mage casts Cure II which normally heals their target for 90 HP. If they equip something that gives them Cure Potency +10%, their Cure II will heal their target for 99 HP.
Cure Potency ignores the "soft caps" of healing spells. Equipment that enhances Cure Potency is usually much more effective for healing purposes, as opposed to equipment that enhances Healing Skill or Mind which are greatly limited by soft caps.
Cure Potency only applies when Cure is used to heal a target. It has no effect on the damage done by Cure when used to attack Undead enemies.
Equipment bonus to cure potency caps at +50%.
You can achieve even higher cure potency on lightsday and/or during light weather - particularly zones like Nyzul Isle and Temenos as these have permanent light weather - by using a Korin Obi.
==Equipment that Enhances Cure Potency==
:
Level	Type 	Name 	Potency %
29 	Staff 	Melampus Staff 	Cure Potency +03%
30 	Neck 	Healer's Torque 	Cure Potency +01%
40 	Club 	Dia Wand 	Cure Potency +01%
43 	Staff 	Ceres Spica 	Cure Potency +06%
50 	Ring 	Medicine Ring 	Latent Effect: Cure Potency +10%
51 	Staff 	Apollo's Staff 	Cure Potency +10%
51 	Staff 	Light Staff 	Cure Potency +10%
52 	Leg 	Puppetry Churidars 	Automaton: Cure Potency +05%
54 	Ear 	Hospitaler Earring 	Cure Potency +05%
55 	Staff 	Dryad Staff 	Cure Potency +10%
55 	Staff 	Healing Staff 	Cure Potency +10%
59 	Body 	Restorer Cloak 	Cure Potency +03%
61 	Throwing 	Healing Feather 	Enchantment: Cure Potency +15%
62 	Club 	Asklepios 	Cure Potency +05%
68 	Body 	Aristocrat's Coat 	Cure Potency +12%
68 	Body 	Noble's Tunic 	Cure Potency +10%
70 	Head 	Volunteer's Khud 	Besieged: Cure Potency +05%
71 	Club 	Templar Mace 	Cure Potency +10%
73 	Ear 	Roundel Earring 	Cure Potency +05%
75 	Neck 	Fylgja Torque 	Cure Potency +02%
75 	Neck 	Fylgja Torque +1 	Cure Potency +03%
75 	Waist 	Lambda Sash 	Salvage: Cure Potency +03%
75 	Staff 	Teiwaz 	Cure Potency +15%
79 	Hands 	Augur's Gloves 	Cure Potency +04%
80 	Back 	Orison Cape 	Cure Potency +03%
80 	Hands, Feet	Serpentes Armor Set	Cure Potency +05%
80 	Staff 	Surya's Staff 	Cure Potency +17%
85 	Head 	Orison Cap +1 	Cure Potency +07%
85 	Head 	Orison Cap +2 	Cure Potency +10%
85 	Staff 	Surya's Staff +1 	Cure Potency +20%
90 	Ear 	Orison Earring 	Cure Potency +02%
90 	Staff 	Surya's Staff +2 	Cure Potency +22%
93 	Back 	Oretania's Cape 	Cure Potency +04%
95 	Staff 	Surya's Staff +3 	Cure Potency +23%
99 	Staff 	Arka IV 	Cure Potency +24%
99 	Staff 	Nathushne 	Cure Potency +14%
95 	Body 	Heka's Kalasiris 	Cure Potency +15%
==Job Abilities that Enhance Cure Potency==
:
Level	Job 	Ability 	Potency %
15 	White Mage	Divine Seal	Doubles Cure Potency for a single cast
(+100% plus any amount of Cure Potency equipment already being used)
55 	Scholar 	Rapture 	Increases next White Magic spell potency (including Cure) by +50%.
==Equipment that can be Augmented with Cure Potency==
:
Level	Type 	Name 	Potency % 	Job
75 	Head 	Champion's Galea 	Cure Potency +3% 	WAR/PLD/DRK/SAM/DRG
75 	Head 	Anwig Salade 	Cure Potency +3% 	MNK/THF/BST/RNG/NIN/BLU/COR/PUP/DNC
75 	Head 	Selenian Cap 	Cure Potency +3% 	WHM/BLM/RDM/BRD/SMN/SCH
75 	Legs 	Blitzer Poleyn 	Cure Potency +5% 	WAR/PLD/DRK/SAM/DRG
75 	Legs 	Desultor Tassets 	Cure Potency +5% 	MNK/THF/BST/RNG/NIN/BLU/COR/PUP/DNC
75 	Legs 	Tatsumaki Sitagoromo	Cure Potency +5% 	WHM/BLM/RDM/BRD/SMN/SCH
75 	Club 	Dweomer Maul 	Cure Potency +2-6% 	WHM
75 	Staff	Teiwaz 	Cure Potency +15% 	WHM/BLM/RDM/BRD/SMN/SCH
80 	Staff	Surya's Staff 	Cure Potency +17% 	WHM/BLM/RDM/BRD/SMN/SCH
85 	Staff	Surya's Staff +1 	Cure Potency +20% 	WHM/BLM/RDM/BRD/SMN/SCH
87 	Body 	Facio Bliaut 	Cure Potency +7~15%	WHM/SMN
90 	Staff	Surya's Staff +2 	Cure Potency +22% 	WHM/BLM/RDM/BRD/SMN/SCH
95 	Staff	Surya's Staff +3 	Cure Potency +23% 	WHM/BLM/RDM/BRD/SMN/SCH
==Grounds of Valor Cure Potency Buff==
:
Stage	Potency %
1 	4%
2 	?%
3 	?%
4 	?%
5 	?%