Scarlet Sand Slate

Scarlet Sand Slate is a Gadget that is used to explore the Ruins of King Deshret. It is obtained during the World Quest Lost in the Sands.
Despite its gadget categorization, it is found in the Quest section of the Inventory, cannot be equipped, and is read like a Book.
Upon unlocking all the clearance levels as part of the quest Dual Evidence (except The City of Gurabad), the Wonders of the World achievement, Walk Like King Deshret's People will be obtained.
==Tutorial==
== Hidden Clearance==
The Scarlet Sand Slate's Clearance Level is raised by interacting with monuments as part of the Golden Slumber and Old Notes and New Friends World Quest Series.
;Clearance Levels
Scarlet Sand Slate Clearance Level Khaj-Nisut.png|Khaj-Nisut
Scarlet Sand Slate Clearance Level Duat Hall.png|Duat Hall
Scarlet Sand Slate Clearance Level Great Red Sand.png|Great Red Sand
Scarlet Sand Slate Clearance Level Verity Cell.png|Verity Cell
Scarlet Sand Slate Clearance Level Obscuring Cell.png|Obscuring Cell
Scarlet Sand Slate Clearance Level Giant Fan Blades.png|Giant Fan Blades
Scarlet Sand Slate Clearance Level Everlight Cell.png|Everlight Cell
Scarlet Sand Slate Clearance Level Primal Barrier.png| Primal Barrier
Scarlet Sand Slate Clearance Level Plinth of the Secret Rites.png| Plinth of the Secret Rites
;Clearance Level Unlock Requirements
* First Clearance: Found during The Secret of Al-Ahmar, allows interaction with Everlight Cells.
* Clearance of Khaj-Nisut: Granted during The Secret of Al-Ahmar quest.
* Second Clearance: Found in the Place of Rebirth, allows interaction with Large Fan Blades.
* Third Clearance: Found in the Place of Breath, west of Sekhem Hall. Allows interaction with Obscuring Cells and Verity Cells.
* Ferryman's Clearance: Granted when starting the Dual Evidence quest.
* Fourth Clearance: Found in the Place of Swallowing within Duat Hall. Allows interaction with all chambers in the Great Red Sand.
* The City of Gurabad: Found by interacting with Note 6 of the Pathfinders' Log set of interactable notes.
== The Supplicant's Steps==
===Abdju Road===
The emergence of this text signifies the beginning of a great journey. Follow the guidance you receive, open paths with clearance, and document what you see along the way.
The temple of Abdju Road is the entrance to the King's territory. Unfortunately, most of the pillars have collapsed, and the passage buried deep underground has already become a stage for scorpions and lizards.
===Khemenu Temple===
Leave Abdju Road and walk along the axis in the direction of the sunset. Khemenu Temple is located there.
People have left images on the shrine walls with plant juice and ore powder. These murals will not be easily covered by the wind like footprints in the desert, and they have long been there, depicting the reign of King Deshret.
===The Mausoleum of King Deshret===
The murals watch you leave, and they don't feel sorry about it, because they are well aware what you are going to witness next...
Whisper the name of King Deshret. He was the one who brought this marvelous scene to the earth and allowed every citizen to travel freely, praising his majesty.
You are free to roam here, but do not tarry too long on account of the golden vessel, the journey is not over yet.
The hall buried in sand cannot be seen in its entirety, and thus can only be measured with one's feet. But do not be too hasty, lest you step down the wrong path.
Skilled craftsmen strung the natural caves with thousands of corridors. Such that even someone adept at discerning the directions will inevitably lose their way.
Sing and give praise here, for this is where the location of Al-Ahmar's wisdom shall be revealed.
===Khaj-Nisut===
Located in front of Khaj-Nisut is an oasis, a place for people to rest. Refresh yourselves here and drive your weariness away. Then you may venture forth to pay tribute with radiant faces.
The illusion shall manifest at the end of the threefold trial. Proceed onward, for this is the sacred realm that all the people of King Deshret aspire to enter. The throne resides under the dome of Khaj-Nisut, and in order to ascend to a high place, one must first humbly look down.
The path to reach the throne room is now open. Recite the prayers here to reach the golden slumber where wisdom gathers.
Whoever acquires the wisdom of Al-Ahmar shall lose their bodily form, and will not be able to tell of the wonders he created. Therefore, turn back and tell every stupefied person who has slandered King Deshret what you have witnessed here.
===The Mausoleum's Depths===
====Initial Text====
The village named Aaru is the shelter for the remnants, but those who once witnessed Khaj-Nisut should know that the original Aaru is elsewhere, at the source of the sandfall, at the end of the trials.
The mortal plane is like a river between the underworld and Aaru. Mortals must not cross, must not probe, must not covet, or they shall descend into the underworld forever. In order to ascend to Aaru, one must have a body like that of a vulture and soar above the underworld. One should peck at three different organs in order to obtain the consent of Al-Ahmar, and fly across the river in the form of a falcon.
The resilient who pass the trial of shall obtain an unalterable form.
The sophophilic who pass the trial of shall obtain ever-lasting bliss.
The abstinent who pass the trial of shall never fear hunger or thirst.
====Final Text====
The village named Aaru is the shelter for the remnants, but those who once witnessed Khaj-Nisut should know that the original Aaru is elsewhere, at the source of the sandfall, at the end of the trials.
The mortal plane is like a river between the underworld and Aaru. Mortals must not cross, must not probe, must not covet, or they shall descend into the underworld forever. In order to ascend to Aaru, one must have a body like that of a vulture and soar above the underworld. One should peck at three different organs in order to obtain the consent of Al-Ahmar, and fly across the river in the form of a falcon.
Go forth, resilient ones, for you shall gain an unalterable form.
Go ahead, sophophilic ones, for you shall gain everlasting bliss.
Go ahead, abstinent ones, for you shall fear neither hunger nor thirst.
You have obtained full clearance. Except for that abandoned yet nostalgic ancient city, the desert no longer hides any secrets.
After flying across the river in falcon form, one must burn the embers of the sun at three places using feathers. Only through this may one obtain the mercy of Al-Ahmar and ascend to Aaru.
Do not disturb the ancient dream-guards who slumber here, just keep silent and bear Aaru's original appearance in mind.
===Safhe Shatranj===
Linger not here, for this is the remembrance of eternal glory. It is the index of countless pools, the blueprint of the oases, and yet it would become a place of ill-omen, where swords met in anger. But perhaps those who come after may return everything to its former place, and thus allow the paths buried beneath the sands to show themselves.
===The City of Gurabad===
This is where the curtain falls. This is the final secret hidden beneath the sands. This place was once a pearl amongst pearls, a star amidst stars. But now, dust and sand eat at the corners of the buildings, and utterly abandoned, it is but an echo of a bleak, lingering dream.
== Delving Deeper==
Point of Interest 	Description
Abdju Road 	At the desert's very edge stands a palace whose main form is entombed beneath the sands — King Deshret's realm awaits ahead.
Khemenu Temple 	Khemenu temple is not the largest of the countless temples to be found within the desert, but it is intimately linked to the people. All people will enter this place, lower their heads, and praise King Deshret's boundless wisdom.
The Mausoleum of King Deshret	King Deshret left a golden husk here, and his intelligence lies elsewhere. The giant pyramid is in fact only one corner of the palace, and many, many more temples may be found beneath it.
Opet Hall 	The many blessings gathered here would reach King Deshret's throne directly, and the devout would gain the honor of being given access to the throne room.
Khaj-Nisut 	This is no place for ordinary mortals. Only those who have been acknowledged may set foot here and gaze upon the temple of King Deshret.
Duat Hall 	The bottomless hall yawns open like the nether realm itself. The guilty or those who disrespected King Deshret shall meet their destiny here, while those who pass their trials shall fly over the invisible river and continue onward.
Sekhem Hall 	Al-Ahmar had no enemies, for all who paid him no homage would be destroyed by servants that issue from this place and thus be rendered down to naught but a handful of sand.
Place of Rebirth 	Those who ascend to Aaru will burst into living flame once again like the sun after countless long nights, and they will no longer know the tragedy of age and decay.
Place of Breath 	Those who ascend to Aaru will no longer know what it is to sigh, and their words shall come out all joy, while their ears shall be filled with the great deeds of King Deshret and glad, bird-like singing.
Place of Swallowing 	Those who ascend to Aaru shall forget hunger and thirst, and even should they sup of the juice of pomegranates, they shall do so for pleasure rather than survival.
Great Hall of Truths 	Those who bring the praises before King Deshret, who show themselves to be full of wisdom, and who do not fear the darkness shall come to this place and obtain unique gifts here.
Aaru's Shut 	This should have been paradise on earth, the crown jewel of the desert. But today, its appearance is all too different...
==Other Languages==
==Change History==
==Navigation==
es:Placa escarlata
ja:赤砂の石板
ru:Плита красных песков