The Gun Runner

"Makes you wish for a nuclear winter."
== /// SUMMARY ==
The Gun Runner is a summoner weapon with low damage contribution that can be purchased on Wave 16 for 7,500$. When used, it will summon one firearm, up to a maximum of four different firearms, dealing hitscan summoner-class damage. 
== /// MECHANICS ==
The Gun Runner when used with [LMB] is able to spawn in one of four gun types, all of which deal hitscan damage and hover behind the user. Each gun takes up 1 Minion Slot, and only one of each gun type can be active at a time. All firearms share their damage multipliers and have critical hits and headshots enabled, and their attacks are hitscan-based.
Each gun has its own stats, having varying Damage, Fire Rate, Accuracy, Reload Time, and Ammunition when compared to each other. The user may only have one of every gun type active at once, at most having four different firearms summoned. In Legacy, these guns have its own damage falloff. 
Upon manually selecting a target, The Gun Runner will deal 25% more damage to the selected target, along with being able to attack said target from any distance as long as they remain in the guns' line-of-sight.
As with other minions, Firearms will deal 50% less damage and have their fire rate lowered by 25% if the user is idle. The Gun Runner also has a 25% Damage Contribution.
=== // GUN TYPES ===
PISTOL: A sidearm that has no considerable drawbacks. It excels in having a low Reload Time, high Fire Rate, and Critical Chance, but is otherwise average and has no particular specialized application. 
SHOTGUN: Fires a spread of bullets that pierces multiple enemies. The Shotgun excels at dealing with enemies at mid/close range, but it quickly falls off when trying to deal with enemies from a distance.
AK-47: An automatic gun that fires a stream of bullets toward a singular enemy. The AK-47's fast Fire Rate allows for high DPS, however, it suffers from having the most Damage Diversity of the firearms along with a slow Reload.
SNIPER: Fires a high-damaging bullet that pierces multiple enemies. The Sniper has the highest Critical Chance of all the firearms. However, it's slower when it comes to its Fire Rate and Reload. Additionally, it has the least amount of Max Ammunition.
=== // MULTIPLIERS ===
Headshots deal x1.5 damage. Critical hits deal x1.25 damage.
* Aerial, Structure, Heavy: [x1.1]
* Armored, MiniBoss: [x0.75]
* Boss: [x0.67]
This weapon's enemy-specific multipliers are below. Not to be confused with enemy resistances.
* Outlaw, Miligard: [x2]
* Admiral, Fighter Jeep, Aggravated Assault: [x1.8]
* Apache: [x1.65]
* Private, Lieutenant, Commander: [x1.25]
== /// STRATEGY ==
# Due to The Gun Runner's precision and effectively infinite range when manually targetting, selecting enemies that are most important can allow the user to clear the battlefield of troublesome opponents with relative ease.
# This is the only Summoner weapon that is able to consistenly damage Aerial Nightmare. Additionally, The Gun Runner excels at destroying the boss's Heavy Turret and Rocket Blasters.
== /// TRIVIA ==
# The Gun Runner's name is a reference to "Gun Runner's Arsenal" from Fallout: New Vegas, an add-on that added a wide variety of weapons & weapon modules to the game.
== /// GALLERY ==
File:RunGunnerSummon.png|The summoned Firearms' appearance. (from left to right: Pistol, AK-47, Shotgun & Sniper)
== /// HISTORY ==
Date Format: mm/dd/yy
v0.8.0	
Category:Inventory
Category:Summoner