Conversion

Conversions replace a character's Normal, Charged, and Plunging Attack with a different set of attacks. Converted attacks cannot be overridden by Elemental Infusions.
Conversions are not to be confused with Elemental Infusions, as the latter does not replace characters' attacks, and instead only changes the damage type of existing Normal/Charged/Plunging Attacks.
Converted attacks can range from being completely different from the default attacks (e.g., Tartaglia's Elemental Skill, Cyno's Elemental Burst) to being visually similar (e.g., Alhaitham's Chisel-Light Mirrors, Aloy's Elemental Skill). However, even if converted attacks are visually similar, it is possible to tell them apart from regular Elemental Infusions using Elemental Sight, as characters affected by a conversion will not have their weapon highlighted in the element's corresponding color.
==Comparison==
Due to how Conversions function, it is possible for them to change many properties of a character's attack in ways that Elemental Infusions cannot. The following table is a comparison of different Conversions and their in-depth effects.
Character	Ability	Element	RemainsWhenSwitchedOut	ResetsAttackString	ModifiesAoE	ModifiesPoise DMG	ModifiesStaggerEffect	ModifiesICD	ModifiesHitlag	ModifiesDMGType
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
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==Talents==
==Constellations==
==Enemies==
Certain enemies have abilities with effects similar to Conversions that can convert their existing attacks to a different element. However, they or their weapons will not be inflicted with an element, and are unable to react with other elements, unlike in the case of an infusion. Such enemies include:
==Navigation==