Changelog v2.0.4.116269 - Week 94

Changelog v2.0.4.116269 - Week 94
New Content
* Adding Simple Collision to T2Communication Device Mesh
* Added a modifier to corpses that indicate other creatures will be attracted to it
* Added a new icon that better resembles creatures are going to be attracted to the corpses
* Added T4 Communication Device with animations
* Missions requiring the 'Infrasonic Relay Upgrade' are 'Encoded', missions requiring the 'Encrypted Sattelite Upgrade' are 'Encrypted' the UI has been updated to reflect these stats with icons / colours / descriptions and error messages
* Tweaked mission device UI visuals
* Adding new Upgradable Mission Device 'C0NT4CT Device' and Meshes
* Adding new UI for Upgradable Mission Device
* Current T2/3/4 Mission Communicators will be converted to the new device on load
* Converting T3/T4 Mission Communicators to be upgrade items and not deployables
* Converting ProStory1 quest to require a 'C0NT4CT Device'
* Converting ProStory2 quest to provide a 'Infrasonic Relay Upgrade' and adjusted quest steps to place the item in the upgrade slot in the 'C0NT4CT Device'
* Converting ProStory3 quest to provide a 'Encrypted Sattelite Upgrade' and adjusted quest steps to place the item in the upgrade slot in the 'C0NT4CT Device'
* Adding audio to mission device BP
* Dialogue adjustments to fix any conflict with the new communicator upgrade path
* Fix upgradeable communicator state changes by binding to events on the correct inventory ID
* Adding low mechanical rumble of large T4 communicator device. Adding in upgrade click in sound to each upgrade when slotted. Spacial adjustments for better in world realism. Minor volume tweaks
* Fixing issue where previous mission devices where not upgrades correctly and disappearred instead of swapping to new device
* Fixing issue where as part of the mission device upgrade process the mission device upgrades where not placed in the correct inventory
* Fixing UI for C0NT4CT device as it was incorrectly labelling missions and not available and setting the wrong mission availability status
* Updated SMPL3 Quest Dynamic Queries to use the new Upgradable Mission Device as the query context
* Updated visuals for communication Upgrade UI
* Fixed UI which was blocking interaction on Upgradable mission device
* Adding error text to take into account having a T4 upgrade but not a T3 for the upgradable mission device
* Add a command line arg -NoCheckSumPopup to suppress pak file meta check popups (only), add a copy to clipboard button for pak file meta detail
* Problems identified in pak file meta checks are now a popup on the title screen, mod users can elect to suppress with the command line arg -NoCheckSum
Fixed
* Small adjustments to the distance curve of dead prospectors beeping so it can be audible at a longer distance but not too loud
* Adding pick up canteen to be used for inaris and all other canteens. Also added pick up jerrycan item audio and events and data table entry
* Added Terrenus bestiary traits
* Adjustment to a specific storm in the volcanic biome that uses a small amount of acid rain. The acid rain visuals did not match the audio at all
* Update Frozen Ore yield stat description to match new effect, scaling off of resources gained
* Change Cold Steel frozen ore reward behaviour to round rewards up
* Fixed issue with fully mined voxels reappearing after reloading prospect twice. Voxels that reappeared would disappear after being hit as they are still counted as being mined out
* Fixed issue with fully mined voxels not respawning after being thumped
* Fixed issue where mission rewards weren't being given to players who hadn't completed the pre-requisite missions
* Fixed missing Ren reward for Cache SMPL3 mission types
* Add basic pak file meta checks, present any issue to users on title screen, log for dedi servers
* Fixed a crash when leaving a prospect
* Fix exotic plants are not reloading correctly
* Fix a rare crash reported in Sentry related to race conditions when joining server
* Fix a rare crash reported in sentry relating to AI targeting
Future Content
* Ice Building Tier prototyping - adjustments to high poly mesh and normal map for Kit_A
* Submitting in progress developer assets
* Adding the setup for Oxite, Salt, Stone, Titanium, Platinum, Clay, Scoria, Obsidian deep ore viens, currently not set up to spawn
* Added larkwell armor reskins - white, materials and sk meshes. Also updated larkwell 3rd person envirosuit to match with other envirosuits
* Added larkwell armor reskins - black, materials and sk meshes
* Added ashen drake trophy assets to the project
* Added kea trophy assets to the project
* Added teenage caveworm trophy assets to the project
* Added elephant trophy assets to the project
* Landscape Sculpting Pass and Cliff Pass, Red Quad, Prometheus
* Added cliff meshes & blended in meshes in Ice Sheet Yellow Quad on Prometheus
* Adding newly recorded foley sounds for larkwell armor set. Also has been applied to composite and carbone armor to greatly improve existing one high velocity one shots
* Updated backpack skeletons
* Added On state material for DEP_Wall_Light_Shroud, called M_DEP_Wall_Light_Shroud_On
* Setting up Shroud Ceiling and wall lights, Spotlight tripod, and Ceiling spotlight, feature locked out for now
* Volume adjustments to the larkwell armor set
* Adjusted colour and intensity of ON material to more closely match the cieling version of this light
* color changes for larkwell armor reskins- black
* Initial stat pass on new backpacks, pending new stat additions
* Added 'BaseLavaSlugExtraDamage_+%' and 'BaseLavaSlugExtraDamageResistance_+%' progressive stats to the lava slug
* Added redback trophy assets to the project
* Adding All Animal Head / Vestiges for new items collected with the taxidermy knife, feature locked out for now
* Added lava viscid trophy assets to the project
* Added swamp viscid trophy assets to the project
* Added stats to Brown Bear Armor and rebalanced Larkwell Armor, for future release
* Added cliff meshes & blended in meshes in Ice Sheet Yellow Quad on Prometheus
* Added lava hunter broodling trophy asset to the project
* Added rabbit, arctic rabbit, and pygmy lop trophies to the project
* Added needler trophy assets to the project
* Added moa trophy assets to the project
* Landscape Sculpting Pass and Cliff Pass, Red Quad and Purple Quad, Prometheus
* Small adjustments to PB armor to accomodate for BB armor
* adding shroud light unique on off audio events and adding to BP
* Adding generic desk lamp on / off event and to BP. Adjustments to industrial type lamp on / off for shroud and spotlights and tripod lights etc
* Added electroshock icons to bestiary modifier icons
* Fixed internal spelling of Pygmy Lop trophy and vestiges
* Added placeholder trophy to fix build
* Landscape Sculpting Pass and Cliff Pass, Red Quad, Prometheus
* Partial Setup for 35+ new Animal Trophies, Feature locked out for now
* Added cliff meshes & blended in meshes in Ice Sheet Yellow Quad on Prometheus
Category:Changelog