Passive Skills

Passive Skills are a special type of skill. They differ from normal skills in that they are always active and modify some attribute of the user, such as increasing resistance to or increasing the power of a specific element.
==General Skills==
Skill 	Effect
Resist [Element] 	Gain resistance to [Element]. Overrides [Element] weakness.
Null [Element] 	Gain immunity to [Element]. Overrides [Element] resistance.
Absorb [Element] 	[Element] now heals the user. Overrides [Element] immunity.
Repel [Element] 	[Element] is reflected back at the caster. Overrides [Element] absorbtion.Cannot be bypassed with Pierce [Element] skills.
[Element] Boost /[Element] Pleroma 	Increase damage with [Element]-based skills by 25%.Also exists for ailment and recovery skills.
[Element] Amp /High [Element] Pleroma	Increase damage even more with [Element]-based skills by 50%.Stacks with [Element] Boost. Also exists for ailment and recovery skills.
Null [Ailment] 	Prevents [Ailment].
Life Bonus 	Increase HP by 10%
Life Gain 	Increase HP by 20%
Life Surge 	Increase HP by 30%
Life Refill /Spring of Life 	Recover HP with every step.
Life Aid 	Recovers HP after every battle.
Mana Bonus 	Increase MP by 10%
Mana Gain 	Increase MP by 20%
Mana Surge 	Increase MP by 30%
Mana Refill /Chakra Walk 	Recover MP with every step.
Mana Aid 	Recovers MP after every battle.
Victory Cry 	Recover HP and MP to full after every battle.
Watchful /Hard Worker /Growth 	Earn Exp without participating in battle.
Vigilant /Workaholic 	Earn more Exp without participating in battle.
Counter 	Chance to counter enemy physical attacks.
Retaliate 	Higher chance to counter enemy physical attacks with increased damage.
Avenge 	Highest chance to counter enemy physical attacks with increased damage.
Endure 	Auto-revive with 1 HP once per battle.
Enduring Soul 	Auto-revive with full HP once per battle.
==Game-Specific==
===Shin Megami Tensei III: Nocturne===
Skill 	Effect
Bright Might	Consistent critical rate during Full Kagutsuchi phase.
Dark Might 	Consistent critical rate during New Kagutsuchi phase.
Drain Attack	Drains HP when using physical attacks, but lowers critical rate.
Attack All 	Normal physical attacks will hit all enemies.
Pierce 	Physical attacks bypass most kinds of protective properties except for Repel.
===Shin Megami Tensei: Strange Journey===
Skill 	Effect
Sleepwalker 	100% Evasion while sleeping.
Laplace Curse	Fully analyzed enemies have their attack, defense and agility reduced by one rank.
Preparedness 	Increases damage dealt when doing Demon Co-Op Attacks
===Shin Megami Tensei IV===
Skill 	Effect
Pierce [Element] 	[Element]-based attacks can pierce through drain, null and resist attributes.
Ally Counter 	Chance of countering with weak normal attack after ally receiving physical or gun damage.
Ally Retaliate 	Chance of countering with heavy normal attack after ally receiving physical or gun damage.
Attack Knowhow 	Demon with this skill can use attack items in battle.
Healing Knowhow 	Demon with this skill can use healing items in battle.
Beastly Reaction 	Increases accuracy and evasion.
Draconic Reaction	Greatly increases accuracy and evasion.
Bloody Glee 	Increases critical chance.
Speed Lesson 	Boosts agility stat by 10 points.
Haste Lesson 	Boosts agility stat by 20 points.
Awakening 	Boosts all stats by 5 points.
===Shin Megami Tensei IV Apocalypse===
Each Partner has a unique "Awakening" passive skill, separate from the "Awakening" passive. Partner Awakenings stack with Pleroma skills.
In addition, in this game only Pierce abilities ignore all forms of resistance including Repel, rather than just Drain, Null, and Resist.
Skill 	Effect
Awakening (Nozomi) 	Grants equivalent to High Gun Pleroma + Gun Pierce
Awakening (Gaston) 	Grants equivalent to High Phys Pleroma + Phys Pierce
Awakening (Hallelujah)	Grants equivalent to High [Element] Pleroma for all magic
Awakening (Toki) 	Grants equivalent to Phys Pierce + Sneak Attack Up
Awakening (Protag) 	Grants equivalent to both [Element] Pleroma and Pierce
===Devil Summoner: Raidou Kuzunoha vs. The Soulless Army===
Skill 	Effect
Regenerate 	The demon and Raidou recover HP every few seconds in combat.
First Aid 	The demon and Raidou will recover all HP after the fight ends.
Endure 	High chance to survive fatal attacks with 1 HP remaining, once per battle.
Fast Escape 	Reduces escape time
Curse 	Chance of returning damage to attacker.
Hex 	High chance to return half the damage taken to the attacker.
Retribution 	High chance to deal heavy Almighty damage to enemies in a radius when demon dies.
Hero's Might	Moderate chance for the demon to double attack power for the current battle.
Mage's Craft	Moderate chance for the demon to double magic power for the current battle.
Quick Study 	Demon will gain almost double experience after battles.
Devotion 	Demon gains loyalty at almost twice the normal rate.
Money Find 	Demon will find extra money after battles.
Item Find 	Demon will find items after battle more often.
===Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon===
Demons learn Passive Skills when their Loyalty reaches max.
Skill 	Effect
[Stat] Chakra 	Boosts [Stat] by 3
Agni's Blessing 	Boosts all stats by 3
Demon's Blessing	Boost all stats
Drain 	MAG absorption rate increases
Magic Boost 	Reduce MAG usage for skills
Skill Extension 	Extends duration of skills
Sink or Swim 	Boosts critical rate and accuracy
Lucky Strike 	Raise critical chances on normal attacks
Moonlight Rage 	Boosts strength during Full Moon
Vengeance Seal 	Revive with 50% HP on death (once per battle)
Retribution 	Chance of heavy Almighty area dmg upon death
Fast Escape 	Escape quicker if skill holder is present
EXP Boost 	Small increase to EXP earned after battle
Whimsy Aid 	Recover own HP after battle depending on Luck.
Money-Getter 	Find money while walking
Finders Keepers 	Find items while walking
Desperate Power 	Raises Fiend encounter rate
Unreachable Soul	Drops Fiend encounter rate
Orienteering 	Possessor won't get lost
Capital's Fury 	High chance of countering all dmg taken
Lucky Capote 	Nullify the dmg dealt, depending on Luck
Hero's Might 	Chance of increasing Phys attack dmg
Mage's Craft 	Chance of increasing Magic attack dmg
Destructive Joy 	Boosts the power of all attacks
===Persona 3 / Persona 4===
Skill 	Effect
Dodge [Element] 	Evasion rate doubled against [Element]
Evade [Element] 	Evasion rate tripled against [Element]
Survive Light/Dark 	Low odds of revival vs Light/Dark magic. Revive with 1 HP (50% chance)
Endure Light/Dark 	Automatic revival vs Light/Dark magic. Revive with 1 HP
Ailment Boost 	All status ailment attacks are 1.5 times more effective.
Auto-[Taru/Raku/Suku]kaja	Automatic [Taru/Raku/Suku]kaja on self at the start of battle.
Auto-Ma[taru/raku/suku] 	Automatic Ma[taru/raku/suku]kaja on party at the start of battle. Overrides Auto-[Taru/Raku/Suku]kaja
Divine Grace 	Greatly strengthens restorative magic. Doubles HP restored
Regenerate 1/2/3 	Restores HP slightly once each turn in battle. 5/10/15% HP excluding "1 More"
Invigorate 1/2/3 	Restores SP slightly once each turn in battle. 3/5/7 SP excluding "1 More"
Growth 1/2/3 	Persona gains 1/4 / 1/2 / full EXP while inactive.
Cool Breeze 	Slightly restores HP and SP after battle by 8%.
Alertness 	Lowers odds of being taken by surprise. Reduces chance of Enemy Advantage occurring
Fast Retreat 	Increases chance of escape.
Apt Pupil 	Increases user's Critical Rate.
Sharp Student 	Lowers odds of sustaining critical damage.
Arms Master 	Halves HP cost for physical skills.
Spell Master 	Halves SP cost for magic skills.
====Persona 3 exclusive====
Skill 	Effect
Spring of Life 	Moderately restores HP each turn in battle. Obtainable only by Junpei Iori.
[Weapon] Master	Doubles damage dealt by [Weapon].
Weapons Master 	Increases damage dealt with weapons. (Portable only, replaces [Weapon] Master)
Raging Tiger 	Doubles attack power while Enraged.
Unshaken Will* 	Protects user from mental ailments. Excludes Poison
Magic Skill Up*	Strengthens all magical attacks, including Almighty, by 50%. (Portable only. Not inheritable)
====Persona 4 exclusive====
Skill 	Effect
Ali Dance 	Halves the hit rate of all enemies.
Angelic Grace	Doubles evasion for magic attacks; Light, Dark, Ailment and Almighty excluded.
Firm Stance 	Halves all damage taken but voids evasion.
Fast Heal 	Halve the time needed to recover from ailments.
Insta-Heal 	Recovers from ailments in one turn.
Unshaken Will	Becomes immune to all mental ailments.
===Persona Q: Shadow of the Labyrinth exclusive===
Skill 	Effect
Lemegeton 	Raise power of summons in Circles.
Double Link 	Raise damage dealt with first hit and number of Links.
Triple Link 	Raise damage dealt with first hit and number of Links.
Quadruple Link 	Raise damage dealt with first hit and number of Links.
Infinite Link 	Raise damage dealt with first hit and number of Links.
Golden Link 	Link damage raises with Link number. [No effect if only 1 Link]
Forked Spear 	Medium chance of another attack after regular attack.
Heroic Gemini 	Low chance of attack skills executing twice.
Judgement Sword 	Perform a regular attack whenever a Bind is inflicted on an enemy.
Colossal Swing 	Low chance to add splash effect on single-target attack skills.
First Star 	Raise damage when attacking before all enemies act.
Bloody Vanguard 	When user attacks, allies deal more damage to that enemy that turn.
Rebel Spirit 	Slightly raise attack against enemies with higher HP.
Death's Scythe 	Greatly raise damage against enemies with status ailments.
Warrior Title 	Raise critical hit rate.
Punisher 	Raise critical hit rate verses enemies with Bind.
Raging Fists 	Raise critical hit damage.
Shura Instincts 	High chance of Shura Tensei when battle starts. [Attack up, HP down each turn]
Pain Watcher 	High chance of Pain-Eater when battle starts. [Defense up, draw enemy attacks]
Immunity Buffer 	High chance of nullifying physical attacks against the user.
Trick Step 	Raise evasion rate against all attacks.
Return from Yomi	Medium chance of HP restore when the user's HP drops below 30%.
Circle Recovery 	Slight HP restore each turn. (Party) [Requires Circles]
Swordbreaker 	Medium chance of halving physical damage versus the user's row.
Runic Shield 	Medium chance to nullify Fire, Wind, Ice, and Elec versus the user's row.
Restoring Touch 	Greatly raise natural recovery speed from status ailments and Binds.
Squire Card 	Slightly raise Fire, Ice, Wind, and Elec attack strength.
Knight Card 	Raise Fire, Ice, Wind, and Elec attack strength.
King Card 	Greatly raise Fire, Ice, Wind, and Elec attack strength.
Serene Journey 	Slight SP restore for each step taken in a labyrinth.
Platinum Coin 	Medium chance to prevent all Binds and ailments against the user's row.
===Persona 5 Strikers exclusive===
Skill 	Effect
Technical Adept	Increase damage inflicted by technical hits.
Technical High 	Increases duration of Kaja-type buff skills when landing a Critical.
Rebel Soul 	Improves rate for increasing Showtime Gauge.
Soul Thief 	Attacks will drain SP from Foes afflicted with ailments.
Shadow of Grief	Recovers SP when draining damage.
===Digital Devil Saga: Avatar Tuner series===
Skill 	Effect
Critical 	Critical rate of normal Physical and gun attack doubled.
MAX Critical 	Critical rate of normal Physical and gun attackgreatly increases during MAX Noise.
MIN Critical 	Critical rate of normal Physical and gun attackgreatly increases during MIN Noise.
Attack All 	Normal attack targets all enemies.
Mutual Karma 	Gains full Karma when not in battle.
Atma Bonus 	Increases AP gained in battle.User must be active combatant.
AP Divide 	Shares AP equally to the party after successful Huntinstead of engrossing all AP.
Iron Stomach 	Prevents Aches after successful hunt.
Ingest Mana 	Some MP restored after successful hunt.
Devour Mana 	More MP restored after successful hunt.
Auto Soma 	HP and MP fully restored after battle.User must be active combatant.
First Strike 	Increases chance of first strike.User must be active combatant.
Null Critical	Decreases chance of being critically hit.
Quick Escape 	Increases chance of escaping from battle.
Quick Cure 	Increases chance of naturally recovering from ailments each turn.User must be active combatant.
Human Form 	Prevents transformation into demon while entering battle.Obtained automatically since second playthrough.
====Digital Devil Saga: Avatar Tuner exclusive====
Skill 	Effect
Shared Karma	Gains half Karma when not in battle.
====Digital Devil Saga: Avatar Tuner 2 exclusive====
Skill 	Effect
Horror 	Normal attack may inflict Panic.
Paralyze 	Normal attack may inflict Stun.
Resolution 	Normal Physical attack power increasesper user's HP loss.
Double Repel 	Doubles the damage of repelled attack or doubles the recoveryif the offender is able to absorb its own attack.
Retaliate 	Counterattacks with Hunt.
Vengeance 	Counterattacks with fatal Hunt.
Level Gift 	Increases chance of level-up events.
Item Find 	Easier to obtain items after battle.User must be active combatant.
Atma Premium 	Greatly increases AP gained in battle.User must be active combatant.
Null Risks 	Decreases surprise attacks.User must be active combatant.
Miser's Spirit	Reduces the amount of money thrown while panic.
Deploy 	Reduces consumption of turn icon to halfwhile switching party members.
===Devil Survivor / Devil Survivor 2===
Skill 	Effect
Leader Soul	If a team member would take a mortal blow, and the damage is less than the leader's current HP, the equipping leader will take the hit instead.
+Mute 	Physical attacks may inflict the Mute ailment.
+Poison 	Physical attacks may inflict the Poison ailment.
+Paralyze 	Physical attacks may inflict the Paralyze ailment.
+Stone 	Physical attacks may inflict the Petrify ailment.
Drain Hit 	Physical hits restore HP equal to 25% of damage done.
Hero Aid 	Critical rate +25%
Ares Aid 	Critical rate +50%
Attack All 	Regular attack hits all enemies.
Pierce 	Physical attacks cannot be resisted, nullified, or absorbed.
Dual Shadow	25% chance of the character repeating the attack they just performed.
Extra One 	The character always has an Extra Turn in battle.
Race-O 	Damage done to an opponent of the same race as the character +50%.
Race-D 	Damage taken from an opponent of the same race as the character -50%.
Anti-Most 	Resists damage from all attacks and ailments except Physical and Almighty attacks.
Anti-All 	Resists damage from all attacks and ailments except Almighty attacks.
====Devil Survivor Overclocked exclusive====
Skill 	Effect
Critical Heal	Restores some HP after successfully delivering a critical hit.
Extra Charge 	All attacks do double damage during Extra Turns.
Extra Savings	All attacks have no cost during Extra Turns.
Grimoire 	Greatly increases chance of inflicting status ailments.
Crisis Might 	Physical damage +50% when low on HP.
====Devil Suvivor 2 exclusive====
Skill 	Effect
Quick Move 	Increases speed during a skirmish.
Swift Step 	Greatly increases speed during a skirmish.
Double Strike 	Converts regular attack into Double Strike, which hits its target(s) twice, though with reduced power. If combined with Ultimate Hit, the attack becomes Twin Ultimate. Compatible with Attack All and Ultimate Hit.
Extra Bonus 	Increases chance of removing Extra Turns. May randomly remove Extra Turns without needing criticals or hitting weaknesses.
Preserve Extra	Reduces chance of character's Extra Turns being removed.
Ultimate Hit 	Converts regular attack to Ultimate Hit, which is Almighty-attributed. If combined with Double Strike, the attack becomes Twin Ultimate. Compatible with Double Strike and Attack All.
Moneybags 	Team gains 20% more Macca after each skirmish.
Anti-Ailment 	Reduces chances of suffering from any ailment.
Sexy Gaze 	Low chance of foes suffering the charm ailment
==Gallery==
Category:Spells and Skills by Type