Lightning Room

This room contains flashing lights and loud sounds. See the sensory guide for more details. 
"The Lightning Room" is an interactive AVL project that centers around a destroyed black ops laboratory stuck in a time loop since 1976. The failed secret experiment that took place in the laboratory required the harnessing of lightning in order to freeze time, which accidentally unleashed a mysterious creature from the multiverse into our world."https://credits.meowwolf.com/the-real-unreal/neon-kingdom/lightning-room/ 
The room is equipped with salvaged late-WWII era nuclear equipment amongst other antique gadgets housed in custom-built electrical panels. In the center of the ceiling is a large metal lightning collector, as well as 3 holding cells containing creatures made of black ooze. Evidence can be found throughout the room which sheds light on the mystery of the Midview Time-Stoppage Event. 
== Story ==
The following is a quote from an interview with the creators of the Lightning Room."It's like a creature that's being grown in a black-ops site. It only can be grown when time is frozen so the lab is designed to freeze time so the creature can be grown. There was an accident. One of them blew out and escaped- blew the ceiling off, and it escaped out into the world."https://youtu.be/L_56OGvObI0
== Trivia ==
* The room is inspired by red sprites.
* Some of the gadgets in the room were actually used in Los Alamos labs during the Atomic Era.
* If you look closely, you can see that Specimen 3 escaped after the Time Stoppage Event, and its trail can be seen escaping via the air vent.
* Although not initially planned, the team behind Emergence had a very similar thought process- a black slime creature, born of a black hole. They arrived at these ideas independently, but given the parallels thought combining their stories was the obvious move. So the official lore is that Specimen 3 crawled out of the Lightning Room and escaped into Emergence.
* Specimen 3 is named Ereshkigal after the Mesopotamian goddess.
== References ==