Seven

Seven is a renowned and enigmatic assassin in the realm of mercenaries and covert operations, renowned for her lethal precision and unmatched sniping abilities. Operating within the clandestine world of Nexonia Prime, she has earned a fearsome reputation as an elite sniper and combatant. Seven's career has spanned various factions, each leaving a unique mark on her life, and she currently serves as the second-in-command of the formidable mercenary group, in hindsight, a private military corporation: NONA.
Her unmatched proficiency with long-range weaponry, particularly her custom-made sniper rifles, has solidified her status as one of the deadliest sharpshooters in the galaxy. Often referred to as the "Silver Spectre" due to her distinctive silver hair and unwavering focus, Seven is an elusive and strategic operative who thrives in high-stakes operations.
While her past remains shrouded in mystery, her unwavering dedication to the pursuit of justice and her unyielding commitment to her teammates have forged strong bonds within NONA. Despite her imposing presence on the battlefield, Seven's leadership and strategic insight make her an invaluable asset to her mercenary group, ensuring their continued success in the shadowy world of black ops and mercenary warfare.
With a reputation that precedes her, Seven's legacy continues to grow as she navigates the treacherous landscape of covert operations, leaving a trail of precision and intrigue in her wake.
== Biography ==
=== Background ===
Seven, real name unknown, was born into the harsh and unforgiving slums of the Nomad in Rutherland, a place where survival often depended on one's strength, skill, resourcefulness, and relentlessness. Her early years were marked by a life of solitude and hardship, as she had no parents or family to rely on. She learned to fend for herself, scavenging for food and shelter, and honing her natural skills for survival. 
=== The Turning point ===
It was during her tumultuous youth that Seven experienced a pivotal moment of clarity. She realised that her former life of senselessly beating up people and stealing gun parts from unsuspecting victims was a futile endeavour. This revelation led her down an unexpected path when she encountered COALESCENCE, a security organisation with enigmatic motives. 
Intrigued by COALESCENCE's offer, Seven decided to join their ranks, but she had one condition: she demanded to become an armorer. Little did the organisation know that Seven had her own clandestine agenda. While outwardly appearing to serve COALESCENCE, she secretly plotted to use her position to her advantage. 
Within COALESCENCE, Seven became a master of deception. She skilfully manipulated her role as an armorer to acquire various weapon components and advanced optics for her personal gain. Her ultimate objective was to craft the perfect rifle, tailored to her unique needs and preferences. She leveraged her position to procure the necessary materials, all while staying under the radar of her unsuspecting employers.
As Seven continued her covert operation, she managed to assemble her custom suit and create the ideal rifle, complete with a specialized riflescope. This weapon became an extension of herself, a tool that she wielded with deadly precision. She dedicated herself to honing her marksmanship skills, becoming the most exceptional sniper Rutherland had ever seen, despite her affiliation with COALESCENCE.
=== PROJECT-G/NEX War===
As the PROJECT-G/NEX War engulfed Rutherland, Seven made a life-altering decision. She chose to resign from COALESCENCE security firm, a move that surprised many who knew her as a loyal armorer. The relentless war had changed her perspective on life, and she could no longer align herself with an organization that didn't share her newfound sense of purpose. 
Initially, Seven had been a ruthless mercenary, taking contracts and eliminating targets solely for the sake of money. However, the brutality of the war, along with the suffering of her fellow Ruthian citizens at the hands of PROJECT and their tyranny, ignited a profound change within her. Witnessing the atrocities committed by the enemy forces transformed her into a cold-blooded warrior with a burning desire for justice. 
Haunted by the anguish she had witnessed, Seven took a solemn vow to protect her homeland. While she had once been a government-contracted assassin, her motivation had now evolved beyond financial gain. She knew she had the skills and the willpower to make a difference, even if she had no interest in becoming a hero. As Rutherland's citizens cried out for salvation when COALESCENCE is futile in their efforts, Seven saw herself as their last hope. 
It was during this tumultuous time that a RUBICORE-based group known as MERCS took notice of Seven's formidable skills. They recognized her as a valuable asset and extended an offer for her to join their ranks. Seven, always pragmatic and seeking the means to accomplish her goals, accepted their proposal.
Joining MERCS proved to be a turning point in Seven's life. She found herself among a group of like-minded individuals, each with their own unique talents and a shared sense of purpose. Although she harbored no regrets over her past assassinations, she now saw a greater mission in protecting her country and her people.
=== Lost Light ===
As the mercenary war between OCTO and NONA raged on, Seven remained a steadfast and dedicated member of the NONA faction. Her reputation for ruthlessness and efficiency on the battlefield was unmatched, yet she carried herself without a hint of arrogance. She knew the value of her skills and preferred to let her actions speak louder than words, reserving her sharp tongue for those who challenged her.
While many of her compatriots on both sides of the conflict eagerly engaged in the war games, treating them as competitive battlegrounds, Seven adopted a different perspective. She became increasingly intrigued by the underlying forces orchestrating these games, suspecting that there was more to the conflict than met the eye.
NONA reveals that Seven's kill count stands at approximately 15,245 high-value targets, often referred to as "oppressors" from her perspective. This staggering number underscores her ruthless efficiency as a mercenary and her dedication to her cause.
While Seven maintains a persona of coldness, ruthlessness, and stoicism, she remains unaware of one undeniable truth: she is a hero. Despite her role as an assassin, her actions, both within and outside of NONA's operations, have consistently served the greater good, benefiting her country and the entire planet. While Seven may resist acknowledging this reality, there may come a time, perhaps in her final moments, when she accepts her heroic nature.
====The Division====
Seven unwillingly joined up with Monark to learn the unexpected emergence of structures around the planet, particularly at Masada. She accepted the job without hesitation, knowing that it would aid MERCS in proving that they are a good squad of mercenaries, and proceeded to sniper hundreds of GI agents on the Masadan headquarters alongside Monark. However, her unsuccessful assassination attempt on Veil, the agency's prominent tactician, nearly crippled their operation.
As the time goes by, the rest of the mercenaries accompanied them to their objective, but they later pulled out to avoid suspicion. Both of them chose to stay behind to learn more. After acquiring enough intel that the Gucci Intermittent has a huge headquarters and an arena in Masada, they decided to confront them to finally end their evil for good. However, the battle goes awry as Veil used their source of power, the Starcore, against them. The result was a powerful explosion that disabled their technology and allowed the agency to dispose them out of their headquarters. She was knocked out by the blast instead.
Seven then removed her technomask and locked eyes with Veil before the latter chose to spare her. Dissatisfied with their failure, she appeared to cut relations with MERCS, deciding to stay in Masada. She ditched her mask and used a camouflaged gear to blend in, alongside a bolt action sniper rifle, a pistol and and a dagger to bolster her supplies scavenged from the Drashkhold. She subsequently became an independent contractor, killing both GIs and critical targets within the country, claiming that it was far preferable than fighting alongside her fellow mercenaries. It also revealed that she has silver hair.
Until one day, NONA offered her a job. Seven looked at the request instinctively, then accepted the offer.
====Shattered Armistice====
In the Drashktarr/Gucci Intermittent series of wargames, the deadly Seven became one of the most efficient mercenaries, shettering the armistice that caused the cease fire between OCTO and NONA. However, she acknowledges to NONA that the agency's ridiculous codename is a ruse to conceal their wicked colours. As a result, the assassin discovered its true name: Drashktarr. Furthermore, the agency is keeping a close eye on her because Seven is the only operative in the wargames who immediately suspects that they run the battlefields and the war games. She then discovered their battles to be very suspicious in numerous war game operations, as she kills her adversaries and they return in following operations, leading her to the conclusion that the wargames are essentially realistic combat simulations that features the same opponents and allies over again.
At some point, Seven has a duel with Crimson Punisher. She was disarmed and their fight took out of place from the Highway of Chaos. The Nemesis was taken aback by their unrelenting attacks on one another in hand-to-hand combat. To her astonishment, the enthusiastic OCTO operative gained the upper hand, and when she attempted to stab him in the throat, he merely stomped her in the stomach and wrist to prevent her from doing so. They later collaborated on unsanctioned missions to take down the agency after an agreement to learn more about the truth.
She reluctantly admitted that it was great doing something else different and gives him credit for his skills despite his loud mouthed nature. Afterwards, Seven went AWOL and decided to assassinate random wealthy people all over the planet, all without wearing or using any of her recognisable equipment.
==== Bring It On ====
In the wargames, Seven intentionally allows herself to be defeated for the sake of entertainment. Recognizing that her real-world combat skills far surpass her performance in the simulated games, she deliberately handicaps herself to ensure a fair competition and enhance the enjoyment of the spectators. This demonstrates her commitment to maintaining the integrity of the games, even at the expense of victory.
== Personality ==
Seven's life experiences, from her harsh upbringing in the Nomad slums to her transformation into a deadly assassin, have molded her into a stoic individual. She rarely displays her emotions openly, preferring to keep a calm and composed demeanor even in the most dire situations. This emotional restraint allows her to make calculated decisions and maintain control over her actions.
She has a strong personality. She has a stern demeanour, where one incorrect word could result in a snapped neck, slit throat, or bullet to the skull, and she is fearless in fight. She refuses to go down without a fight, using her extensive skills and abilities to her advantage. She is a driven and determined assassin; though she can sometimes use her skills to help people and become a hero, should she find something questionable in NONA's orders, but she has shown some good in her through her defiance against the Drashktarr.
Ruthlessness is a defining aspect of Seven's personality. When it comes to accomplishing her objectives or protecting her interests, she does not hesitate to employ ruthless tactics. She understands that the world she inhabits demands a certain level of brutality, and she is more than willing to meet those demands head-on. Seven is a highly efficient individual, both in her actions and in her thinking. She does not waste time on unnecessary tasks or distractions. Every move she makes is calculated, and she strives for maximum effectiveness in all her endeavors. Her efficiency makes her a formidable force on the battlefield and in her pursuit of the truth.
While Seven is generally reserved and composed, she possesses a sharp tongue that she wields with precision. She rarely engages in meaningless banter, but when provoked or challenged, her words can cut like a knife. She has a knack for delivering stinging remarks that expose the weaknesses or vulnerabilities of those who dare to cross her, such as Kitty and her soft nature despite being a mercenary. Seven's iconic stoicism is complemented by an almost boundless patience. She can maintain her cool and wait for the right moment to strike, whether it's in a high-stakes negotiation or a tense standoff. Her patience allows her to observe her surroundings, gather information, and plan her actions meticulously.
Seven's enigmatic persona adds to her mystique. She reveals very little about her personal life or motivations, leaving others to wonder about her true intentions and history. This aura of mystery both intrigues and intimidates those who encounter her. Overcoming her difficult upbringing and surviving the cutthroat world of mercenaries has made Seven incredibly resilient. She does not easily succumb to adversity or setbacks, always finding a way to adapt and persevere in the face of challenges.
==Abilities ==
Seven is one of the most deadliest mercenaries and snipers in the history of Nexonia Prime. Even NONA can agree to that statement. She has exceptional skills and experience to excel as a dominant, calculated force in the world of mercenary warfare. Overall, Seven's diverse skill set, from engineering and marksmanship to combat and manipulation, makes her a formidable and versatile mercenary. Her enigmatic nature and unwavering determination add to her mystique, ensuring that she remains a force to be reckoned with in the world of mercenaries and covert operations.
While she may wear her white-yellow-black combat suit during wargames, Seven understands that in real-world operations, blending into the environment is critical. Her commitment to camouflage in these situations enhances her ability to operate covertly and complete missions with minimal detection.
Seven's legendary long-range shots are primarily executed with her trusty Locus .338 sniper rifle, particularly her custom crafted variant, the Interceptor. Her remarkable precision, especially headshots, is a testament to her exceptional marksmanship. It's said that if Seven has you in her crosshairs, there is no escape.
Seven is a master of camouflage, and she understands the crucial role it plays in covert operations. Whether she's operating in the dense foliage of a jungle, the barren desert sands, or the urban sprawl of a city, Seven knows how to blend seamlessly into her surroundings. Her ability to adapt her camouflage techniques to various environments makes her a true master of stealth.
===Tracking Knife - LSI8===
Seven wields a unique and versatile weapon known as the LSI8 Tracking Knife. This knife serves a dual purpose, combining reconnaissance capabilities with lethal precision, making it an invaluable asset in the field of mercenary warfare. 
*Reconnaissance Function: When not used as a throwing weapon, the LSI8 Tracking Knife operates as a powerful reconnaissance tool. Seven can throw the knife to a designated location, where it remains temporarily embedded. The knife possesses a substantial detecting radius, allowing it to identify and track the movements of both enemies and allies within its range. 
**Enemies are marked with a distinctive red silhouette, making them easily distinguishable to Seven and her team.
** Allies can be marked in either blue or green, based on Seven's preference or established team coordination.
*Lethal Precision: Seven can also employ the LSI8 Tracking Knife as a throwing weapon to eliminate her adversaries swiftly. When she throws the knife and successfully scores a kill, its tracking functionality remains active even after the lethal strike.
**This means that after eliminating an enemy, the knife continues to mark and track additional targets within its detection radius.
The LSI8 Tracking Knife's dual role as a reconnaissance device and a lethal projectile makes Seven a formidable and strategic asset in both surveillance and combat situations. Her ability to maintain situational awareness and contribute to her team's coordination sets her apart as a skilled, ruthless and adaptable mercenary.
===Skills=== 
*Master Engineer: Seven's expertise in engineering is a testament to her ingenuity and resourcefulness. She not only created her custom rifle, the CTH-10 SASS, but also possesses the knowledge to maintain and modify it as needed. Her engineering skills extend beyond weapons, allowing her to craft various gadgets and devices for her missions.
*Master Combatant: In addition to her exceptional proficiency with firearms, Seven is a skilled hand-to-hand combatant. Her training includes a mix of martial arts techniques, making her a formidable opponent in close-quarters combat situations. When stealth is no longer an option, she's not afraid to "go with the heat." Her expert hand-to-hand combat skills, coupled with her remarkable strength and toughness, make her a formidable opponent in close combat situations.
*Master Infiltrator: Seven's enigmatic nature and stoic demeanor make her an excellent infiltrator. She can blend seamlessly into various environments, remaining undetected while gathering critical information or eliminating high-value targets. Seven's natural inclination toward stealth allows her to move silently and remain unseen, even in hostile environments. Her expertise in infiltration often relies on her ability to slip past security measures and guards unnoticed.
*Master Manipulator: Seven's ability to manipulate situations and individuals is a skill she employs strategically. She excels at reading people and using their weaknesses and motivations to her advantage. Her sharp mind and persuasive tactics make her an adept manipulator in both covert operations and negotiations.
* Master Tactician: Seven is a master strategist. She can assess complex situations and formulate tactical plans that maximize her team's chances of success. Her ability to think on her feet and adapt to changing circumstances is a valuable asset in the unpredictable world of mercenaries. 
*Expert Thief: Growing up in the Nomad slums taught Seven to be resourceful. She can make the most of limited resources, steal from others without being noticed and adapt to challenging conditions, giving her an edge when things don't go as planned.
==Quotes==
=== Spoken ===
*"In this world, you're either the hunter or the prey. Guess which one I am?"
*"Fear of death has no place in the heart of a warrior. I've stared into the abyss more times than I can count, and I've never blinked. NONA may suffer losses, but I won't let fear dictate my actions. Victory comes to those unafraid to face death head-on."
*"Love? Don't waste my time. I've got more important things to do."
*"Emotions are a luxury I can't afford in this line of work." 
*"In the midst of chaos, my resolve remains unshaken."
*"My rounds speak louder than words."
*"Precision, patience, and a damn good scope. That's all you need."
*"Coffee and bullets – the only things I truly savor."
*"Fear? I've danced with it my entire life."
*"Cloaking devices? They are child's play. I see right through them."
*"They say I'm heartless. Well, I can't argue with that."
*"In the game of mercenaries, there are no rules, only winners and losers."
*"You can't break what's already shattered."
*"The games are a mere shadow of what I can truly accomplish when the stakes are higher."
*"I've honed my skills in the games, but they barely scratch the surface of my true abilities."
===Love===
*"In our world, weakness is a liability. Love can be exploited, and those who care about you can become targets. To be with me, they would need to be a formidable force, capable of protecting themselves and me."
*"Love is a battlefield, and I'm armed to the teeth."
*"If you want to catch my attention, you'll need to be as deadly as you are daring."
*"In this world, only those who can keep up with me have a chance at my heart."
*"My love isn't for the faint-hearted; it's reserved for the fearless."
*"A true connection is built on shared passions and skills, not empty words."
*"To win my affection, you'll have to prove yourself in the heat of battle."
*"Love is a risk, and I only gamble on the best."
*"If you can match my speed and precision, then maybe we can talk about love."
*"In my world, love isn't given—it's earned through blood, sweat, and skill."
*"I don't have time for those who can't keep up. Love is no exception."
=== Loyalty ===
*"I bleed NONA's colours – loyalty runs deeper than blood."
*"NONA isn't just a private military corporation; it's my family, my purpose."
*"We may clash in the wargames, but we unite under the banner of NONA."
*"I fight for NONA, and I'll die for NONA, if need be."
*"In the heat of battle, NONA's values guide my every move."
*"NONA is my foundation, my strength, my unwavering allegiance."
*"I'd rather burn with NONA than shine with anyone else."
*"NONA's unity is our greatest weapon, and I'm a proud soldier in its ranks."
*"When I fight for NONA, there's no room for doubt or hesitation."
*"My loyalty to NONA is unshakable – it's what fuels my every victory."
=== Biting Commentary ===
*"You talk a big game, but you're just another spark about to be extinguished."
*"You must have a death wish, challenging me like that."
*"Let's see if your bite matches your bark, but don't be surprised when you get burned."
*"I've faced fiercer opponents in my sleep."
*"Insults won't save you when the rounds start flying."
*"You'll need more than bravado to beat me, kid."
*"Do yourself a favour and quit while you're ahead."
*"I've heard better threats from a malfunctioning toaster."
*"If only your aim was as sharp as your tongue."
*"You're not the first, and you won't be the last to underestimate me."
===Hired=== 
*"I'm a killing machine."
*"I live for the hunt."
*"My blade and I have no equal."
*"Death is my trade."
*"They say I put the 'kill' in 'skill'."
*"Choose me. They'll never know what hit them."
*"Pick me. If others in such team go guns blazing, I deliver sniping and tracking."
====When deployed==== 
*"They'll never see me coming."
*"No fear. No. Mercy."
*"Mmmm. The thrill of the hunt."
*"Death is just what I love to do."
*"I kill for a living."
====When respawning==== 
*"Oh (chuckles), I'll have my revenge."
*"They piss me off, big mistake."
*"You'll regret crossing me."
====Killing an enemy==== 
*"Target Eliminated."
*"Pathetic."
*"You didn't make the cut."
*"Kill confirmed."
*"You're not my type."
*"Blind-sighted, another one."
*"Third victim."
*"And that makes three."
*"Dead. Number three."
*"Four kills."
*"Four kills confirmed."
*"Four on the floor.""
*"Five targets, five bodies."
*"Penta-kill. Hold on, this damn word is from the League of Legends videogame, right?"
*"Five, down."
*sinister laugh* "Killing spree."
*"Barely a challenge."
*"They just keep coming."
*”The bodies just keep piling up.”
===Revenge Kills===
*“You messed with the wrong, ice cold killer.”
*”You chose the wrong target.”
*“Now, it's personal, no longer business.”
*”End of the line.”
*”Pray my knife and I don't find you.”
*"Fine. No long range. I'll use my pistol to shoot your ass up close!" (When she dies up close)
====Activating ability==== 
*"Tracking knife engaged."
*"Enemies in sight."
*"Hostiles in the area."
*"Targets here. On me."
*"There you are." (Enemy only)
*"I see... you." (Enemy only)
*"You're a sight for sore eyes." (Enemy only)
*"My eyes are itchy. This will solve it." (Enemy only)
====Victory====
*"All that killing was hard work. I love hard work."
*”Victory was inevitable.”
*”I am pleased with this result.”
*”All according to plan.”
*”I feel much better after a good bloodbath.”
*"A great conclusive victory. Now, When will I get my chance to face the Iceborn prodigy?"
====Defeat==== 
*“Incompetence makes my skin crawl.”
*”Unacceptable.”
*”Perhaps I should go solo.” (Which works well for her)
*”I refuse to accept failure.”
*”Defeat merely makes our next victory sweeter.”
*"I better get paid, regardless of a horrid operation."
===Quick Chat===
====Group Up==== 
*"Group up."
*"On me."
*"Join me. Now."
*"Form up, this is the logical choice. If you don't, then die."
====Ability Status====
*"Tracking Knife is almost ready."
*"Tracking Knife charging."
*"The hunt begins soon."
*"Track Knife ready."
*"Ability ready for use."
*"My blade reveals our prey."
*"Heartbeat zero ready."
*"Don't bother moving or standing still, I'll never miss a shot with almost zero heartbeat."
====Affirmative====
*"Understood."
*"Acknowledged."
*"Affirmative."
====Thanks==== 
*"Thanks."
*"Thank you."
*"Appreciated."
*"How nice of you."
====Hello====
*"Fine... Hey."
*"Greetings."
*"Regards."
*"Sending my regards."
====Laugh====
*"Hmph. Indeed."
*"I don't laugh." (laughs anyways)
*"Yes. Funny." (Forced laugh)
====Voice Line====
*"Stay sharp."
*"Nothing escapes my blade, nor my aim."
*"No time for small talk. I have fools to kill."
*"Savour the damn big talk when we win this operation. Clear?"
==Trivia==
===General===
*Seven's sniping skills are not just the best in the mercenary world, but they can arguably be considered unparalleled on the entire planet of Nexonia Prime. Her remarkable accuracy and precision have earned her a reputation as the top sniper, and her kill count attests to her deadly proficiency.
*Seven possesses citizenship in three different countries: Ruthian (Rutherland), Panamoan (Panamoan Republic), and Monterissan (Monterisso). These citizenships have been strategically acquired throughout her career, enabling her to move seamlessly across borders and access resources as needed for her missions.
*There are theories on why is her codename, Seven.
*Seven' main reason for serving under NONA was due to the fact that she can utilise her expertise well and she gets paid at an extremely desirable amount.
*Seven's ruthless and stoic demeanour has roots in her unsettling past experiences. She has engaged in conversations with real serial killers before they were arrested. These chilling encounters have given her unique insights into the minds of criminals and have hardened her resolve to eliminate those who pose a threat to society.
*Despite her mastery of disguise and ability to adopt various personas, Seven has a signature hairstyle that she prefers to maintain. She keeps her long silver hair, with most of it swept to the left side. This distinctive hairstyle is her trademark, making her easily recognisable even when she's incognito.
**Seven values her silver hair and despises the idea of dyeing it. The natural silver colour of her hair holds personal significance to her, and she considers it a reflection of her identity. It serves as a reminder of who she is beneath the masks and aliases she adopts for her missions.
*Her custom suit is handcrafted despite its complex components, particularly her technomask.
*Preferred sniper cartridge is the 8.6x70mm Magnum, but NONA gave her a 7.62 mm instead. This is why she uses her own Interceptor outside the wargames and in real world operations.
** As a result, she usually steals Monark's sniper rifle as she prefers bolt action over semi auto for precision.
**Clearly, she was against her bolt action rifle being scrapped when she was hired. She used it for a good duration after the confrontation in Masada.
**CTH compensated her with the "15" rifle, a semi automatic .408 calibre that fires only when she pulls the trigger, and the rifle has computerised optics, allowing her to fire perfects for every pull of the trigger given that a minimum of 2 seconds is spared when shooting one by one. She was more than pleased with the rifle.
*Someone tried to leak her name in official records, which forced her to kill the culprit and prevent him from succeeding in his goal.
*One of her dialogues spoken when NONA wins in a combat operation references Madeleine, the Lunar Frost. Clearly, Seven is eager to fight her.
*Cyclops was her alternative codename.
*Veil calls her as "Sev" or "Sevvy". This may imply that both women has begrudging respect for one another.
**This may also allude to her real name starting with the letter S, with E as the second latter.
*Seven is moderately flat chested.
*Jason Rorke, the Crimson Punisher, has expressed feelings for her, but she does not reciprocate.
*It's no surprise that NONA's mercenaries are attracted to her not only for her deadly skills but also for her disciplined approach to maintaining her physique. Her lean, muscled frame with an hourglass figure exudes confidence and strength, making her an even more enigmatic and intriguing figure among her peers.
*Seven possesses an unusual fondness for taking blows to her well-conditioned abdomen. She not only tolerates such strikes but actually enjoys the sensation. Her tough abdominal muscles and resilience make it so that stomach blows cause minimal to no pain at all, unless her assailant significantly surpasses her in physical strength. This peculiar preference showcases her unconventional personality.
===Developmental Notes===
*Seven is derived from Frozia and PSYLOCKE-832. The influences are evident when the readers scan the content of this article thoroughly.
*Seven holds a deep and unwavering respect for the Panamoan Republic, a powerful nation in Nexonia Prime. She admires the country's strength, military prowess, and commitment to its citizens.
*Seven's lean but muscular physique grants her remarkable strength and durability. She can withstand physical punishment and overpower adversaries when necessary. Her physical prowess serves as a foundation for her combat abilities.
*Seven is supremely confident in her muscled hourglass physique. She doesn't mind if people stare when her physical prowess is on display. In fact, she often sees it as a testament to her dedication to physical fitness.
*Early drafts depict Seven as a loyal OCTO member, but was changed to NONA to suit her ruthless character.
==Navigation==
Category:Female Characters
Category:Characters
Category:Lost Light - Characters
Category:Specialist (Support class)