Plants vs. Zombies Fogbound

:For the original game, see this page.
Plant's vs Zombies: Fogbound (formerly known as PvZ3:WCHB) is a fan game based on Plants vs. Zombies 3 that revamps most aspects of its gameplay and game design as a whole, as well as certain aspects of its art direction, particularly focusing in the narrative aspect of the game. 
Detailed information about WCHB's cancelation can be found in the official Twitter account or Jay's video. 
Following the continuously negative reception of Plants vs. Zombies 3's soft release and it's following updates, with unadressed issues involving its gameplay and bad fundamental design decisions that strayed too far from what the playerbase expected from the third installment of a main line game in the franchise, PvZ Fogbound aimed to go back to the series' roots and solve these problems and much more. The campaign would be fully reworked and expanded, with the TD aspects aligning with previous installments' gameplay philosophy instead of the simplistic, short, puzzle-like, restrictive and predatory level design that made the game infamous in the first place. 
With a fleshed out story campaign that plays out as a simple yet inmersive and effective point & click adventure as well as brand new and returning plants, zombies, areas, mini-games, characters and game-modes, PvZ Fogbound is a content packed game that, true to its original name, gives a glimpse to what could have been.
== Plot ==
After the events of Plants vs. Zombies 2, Crazy Dave leaves Neighborville for a well deserved vacation and sets out to visit Tacoganza, an out of city culinary festival for taco aficionados like himself. However, Dr. Zomboss takes this as an opportunity to organize and launch an all out zombie attack against Neighborville. Without anyone to stop him, Zomboss and his zombie army emply his new Z-Fog technology to easily take over the city, renaming it to Zomburbia.
Months after the take over, Patrice Blazing comes back from summer camp to visit her uncle. However, she finds Dave's house and the whole town in disrepair. Patrice is attacked by a nearby group of zombies, but with the help of some emergency seed packets her uncle gave her, she is able to defend herself. After inspecting the remains of her uncle's house she gets ambushed, but fortunately, Dave's automated robot mower pal (Mo) saves her at the last moment. After another close call, Mo quickly befriends Patrice as they set out to scavange and clean the surrounding area.
With most of the surrounding area being covered by the toxic Z-Fog, Patrice and Mo slowly work they way around Dave's backyard where they aquire fancy tools and new plants to fight off the increasing amount of zombies as well as to repair their path of destruction. As a rainstorm encroaches, Mo stays inside his charging station while Patrice kicks zombie butt out in the rain. However, Dr. Zomboss, with the help of his most loyal minions Tugboat, Frogpantz & Nigel Blimpbottom; sets out to stop Patrice and her evil masterplan thwarting. They hack Mo and use him to cause havock and certain heinous acts. Using him as bait, they lure Patrice into their trap... but, she won't go down without a fight. After an intense battle the zombies retreat as Zomboss seethes over his first defeat as he loses control of Mo.
As Patrice figures out how to reboot Mo, she ventures outside of of Dave's house in search of other survivors to help and places to repair. She eventually finds Nate Timely hiding inside his tree house, half unconscious due the Z-fog that previously covered the area. After they hastily introduce each other, they run off towards the nearby campground conservation academy, Patrice's old summer camp, in hopes of finding other survivors in a similiar condition. There they meet Douglas Fir, the head camp counselor, who helps them aquire more tools and plants to fend of the increasing zombie attacks heading their way. They eventually get the parts they need and repair and upgrade Mo as well as the satellite dish on Dave's workshop to call Dave, urging him to return home to help them. Disappointed that he must cut his vacation short, he rushes back to Neighborville.
Crazy Dave soon arrives, driving Penny, and with his help, the group sets out to build a 'flying fog vacuum' to get rid of the Z-Fog. They will look for the necessary parts as they fight back against the zombies and help rebuild Neighbourville along the way. However, Zomboss tracks the group's every action as he schemes ways to halt their plan to save Neighbourville off his grasp. 
Certain areas seem not be in control of either Dave and his plants or Zomboss and his undead army. You will unveil the mystery behind this third faction, and, as the secrets get revealed, the player may find themselves forming unexpected alliances with old enemies in order to fight against what seems like a bigger threat...
== Gameplay ==
Plants vs. Zombies Fogbound aims to have a fresh and innovative take on the standard PvZ Tower Defense formula, with a very similar approach to the original PvZ's game design, coupled with the QoL implementations, added challenge, expanded content & mechanics of it's sequels as well as new systems and a story that actually affects gameplay. 
The player will discover new areas, ravaged by zombies and in disrepair, they would have to inspact and interact with everything they cand find to complete a series of levels in order to drive the zombies away and remove the Z-Fog, to obtain materials, items, tools or new plants. One may find hidden additional challenges that will reward the player with new plants, optional access to new areas and even unlock mini-games and extra hard challenges. As new areas are explored and salvaged, you will meet new characters with unique specialized missions and levels that reward the player with additional or even exclusive prizes. Similar to previous installments, the player will face off against an increasing variety of unique and stronger zombies as their plant collection expands. 
The player will be able to take advantage or work around new or expanded mechanics such as:
*A point & click adventure aspect that ties in the story with the Tower Defense gameplay
*Each area having their own kind of lawn hazard, obstacle or terrain feature that shape the strategies around their levels. Unlike previous games, these are much more dynamic and varied as they are now tileable features that allow for multiple unique lawn lawyouts in each level. Some examples include unsodded tiles, water tiles, varying elevation and moss tiles
**Additionaly, each area comes with a unique trick that may shuffle plants on water, strike random tiles with smouldering boulders or summon a group of zombies past your defenses
**Some gimmicks like Night and Rain are universal, as they can be seen on most areas.
*A new kind of plant- Power Plants. Unlike normal plants, only one can be chosen at the start of a level and generally aren't able to be placed on the lawn. After filling up a special meter by completing certain plant-specific tasks through out the level (like killing zombies, collecting sun or placing a particular type of plant), they are able to be activated to unleash a powerful attack or unlock a helpful passive ability! 
**The first Power plant unlocked are the Grapes of Wrath. Some Power plants unlocked later into the game come with additional passive abilities and include returning characters from Plants vs. Zombies Heroes and Plants vs. Zombies: Garden Warfare 2 (which include plant heroes like Green Shadow and Solar Flare, previously not seen outside of their original debut game)
*The return of Tacoabilities, Plant Food & Upgrade plants
*A brand new zombie adventure-mode can be unlocked after beating the campaign for the first time. Follow Dr. Zomboss and his army in a campaign inspired by the PvZ 1 mini-game 'I, Zombie'. Unlock new zombies and face off side by side with the plants against a new dangerous threat
== Game information ==
=== Main changes ===
The game removes or overhauls most parts of the original game's predatory design including the unpopular lives system, the "Gardenscapes-like" aspects and systems like the power-ups and boosts. 
The following is a list with some of the main differences between PvZ Fogbound and the original game:
*Previously power-up exclusives are now playable plants. These include: Cherry Bomb, Jalapeño, Chilly Pepper and Blover
*Levels are slower and longer overall
**This includes the overhaul of most of the levels that included an unecessarily big amount of pre-placed plants or ones who only served as glorified tutorials
**Brain Busters and minigames are now scattered through out the campaign
*The return of Choose your seeds in non-Lock and Loaded levels
*The return of the Almanac
*A sun meta similar to the original PvZ, that of 25 per sun, counted by their value and not amount (1=25)
**Note that "1 sun meta" can be still accessed through the accesibility settings
*Being able to freely replay past levels of the campaign and story beats
*The return of the standard 5 lawnmowers (Previously replaced in every level with Mo, a singular lawnmower standee)
**Mo still apears in certain levels, as an intermediate between no mowers and all 5 in terms of difficulty
*The ability to manually activate the Power plant's attack
*The boost system was reworked to the DaveTech Gadgets sytem. Though still bought with in-game currency, the much more player-friendly design and replayable levels allow them to be an optional but not costly option for less expirienced players, similar to how the Garden Rake worked in PvZ 1
**The original Gumbot boost serves as a framework for this system
*Removal of the dynamic difficulty system. Beginner and unexperienced players can get eased into the action with the required levels to progress being easier overall. Nonetheless, veteran players can take on optional side challenges and levels that put their skills to the test
**There's a variety of options designed to help casual players get through some of the trickier parts of the game if they choose to. However, certian areas, levels and content are gated behind a certain skill threshold as this tools diminish the player's rewards and are prohibitied in most of the harder optional levels
**A type of hardcore difficulty called "CRAAAZY mode" can be unlocked after finishing the campaign. It resembles a difficulty level similar to mods like Plants vs. Zombies Hard mode, as it overhauls most levels with deadlier and more plentiful zombies
*The ability to skip "tutorials"
*A completely overhauled UI for level selection, side content access, world map, etc.
=== Game modes ===
The game brings back old gamemodes and mini-games to spice up the gameplay, which was commonly seen as too fast and repetitive in the original PvZ 3. Most of which, that were already implemented, were expanded upon and tweaked:
*Adventure
**Explore many new areas with exciting levels, boss battles and challenges, playing as either plants or, later on in the game, as zombies!
*Brain Busters
**Scattered across the adventure or on unlockable challenges, these levels include different mechanics, conditions, or objectives to add an extra layer of difficulty. These include Save Our Seeds, Lock and loaded, Special Delivery, etc.
*Survival & Survival Endless
**Put your collection to the test with a variety of Survival Endless, like the first game, or with area specific Endless Zones, similar to those of the second game
*Arcade mini-games
**Returning and new puzzle modes and mini-games, like Vasebreaker, Wall-nut Bowling and Zombotany. Some of their mechanics can be seen implemented in certain areas or challenges.
*Zen Garden
**Collect sprouts, water them and see them grow to obtain rewards. Includes a Zen Graveyard for your zombie friends!
=== Achievements ===
:See full list of achievements here: Achievements (PvZ3:WCHB)
=== Update history ===
TBA
== Areas ==
Each area has an initial set of main levels necessary to obtain key plants/items to progress the story and unlock new areas. They also include an additional set of EX levels, these however, are entirely optional and mainly server as extra challenges or as a way to unlock new plants as well as other bonuses/rewards. 
Crazy Dave's House, Lost Keys Lake and Taco Park are linearly connected. From Taco Park onwards, each area has branching paths that give the option to each player to progress freely, which means they may unlock different plants and areas at different points in their playthrough. Not all areas are connected, so you may need to go back to a previous point if the one you are currently on reaches a dead end. Areas are divided by tiers, each tier containing 3 different areas. Higher tier areas have additional levels, plants and zombies as well as a higher difficulty.
Each area has a Brainiac boss battle that is necessary to beat to unlock the connected new areas. All Brainiacs need to be defeated to unlock Devour Tower. The first time you beat Devour Tower, Dr. Zomboss will be the final Brianiac you fight, and defeating him opens up a secondary campaign with the zombie side as well as new optional extra challenging levels for the plant campaign. The zombie adventure retreads previous areas which must be unlocked similarly to the plant's campaign (Brainiacs are replaced with plant bosses). Reaching and beating Devour Tower on the zombie campaign unlocks the extra hard levels for the zombie side. To unlock the Zombotanical Facility, the player must beat Devour Tower on both the plant and zombie campaign. 
Icon	Name 	Number of levels	Difficulty
 	Crazy Dave's House 	10 - 10 EX 	
 	Lost Keys Lake 	10 - 10 EX 	
 	Taco Park 	10 - 10 EX 	
 	Shallot Graveyard 	12 - 12 EX 	
 	Begonia Boulevard 	12 - 12 EX 	
 	Tropical Cave-In 	12 - 12 EX 	
 	Jubilee Nightclub 	--x-- 	
 	BBQ Beach 	--x-- 	
 	Salad Barcade 	--x-- 	
 	Mt. Quesagrande 	--x-- 	
 	Piñata Villa 	--x-- 	
 	Boreal Wake 	--x-- 	
 	Zombot Junkyard 	--x-- 	
 	Frankfurter Ztadium 	--x-- 	
 	Silicorn labs 	--x-- 	
 	Devour Tower 	--x-- 	
 	Zombotanical Facility	--x-- 	
== Plants ==
:Main articles: Plants (PvZ Fogbound), Power Plants (PvZ Fogbound)
All plants have recieved a visual overhaul as well, that retian most aspects of the original PvZ 3's artstyle. Some recieved major changes, while other's are more subtle.
Returning playable plants	
New playable plants 	
Power plants 	
Non playable bosses 	
== Zombies ==
:Main article: Zombies (PvZ Fogbound), Boss Battles (PvZ Fogbound)
Similarly to plants, all zombies recieved a visual redesign. Again, some recieved major changes, while other's are more subtle.
Returning zombies	
New zombies 	
Bosses/Brainiacs 	
== Other new characters ==
*Patrice Blazing
*Nate Timely
*Mo
*Douglas Fir
*Tugboat, Frogpantz & Nigel Blimpbottom
== Gallery ==
== Trivia ==
*I, (A young and vibrant universe), can be found on Discord also as Vander Graaf and as u/GuessWhat_ItsAnxiety on Reddit
*The backstory of this game was and for the most part will be entirely fictional for the forseeable future. Hopefully Pop-Cap will listen to the feedback and the full release of Plants vs. Zombies 3 will actually live up to its predecesor's legacy.
**Update 1: The soft release didn't fix any of the main problems. There's hope still... probably...
**Update 2: WCHB is not fully dead, I can assure you. For now, it will wait... as Fogbound.
**Update 3: Yeah... "Pick-A-Plant"... so much more left to fix though.
*This project as a whole started merely as an epiphany after playing the PvZ 2 mod, Reflourished
*I will continue the development of this page one day, as it originaly started only as a fanart project. 
*IMPORTANT NOTICE - I am still the lead director of a PvZ spiritual successor in the works by mostly the same original WCHB dev team. It's too soon to share any details, but keep an eye for any future updates
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Category:Plants vs. Zombies 3: What Could Have Been
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