Vampirism

vampirism is a melee item in item asylum. It allows the user to grab and drink an enemy's blood.
==Functionality==
While vampirism is equipped, the user's walkspeed is increased by 4, their skin is turned completely white, and their face is changed to Beast Mode. Each time vampirism is equipped, it will play SCP-173's horror sound.
Using vampirism causes the user to reach out and attempt to grab someone in front of them with their hands. The grab has a 8×5×5 stud hitbox. If the user successfully grabs an opponent, they will latch onto their neck, with the victim screaming at a random pitch. The victim is inflicted with hitstun while grabbed and is dealt 3 damage every 0.25 seconds as the user bites into their neck, healing the user for half the damage dealt. A red gauge labeled "Click to Escape!" appears on the grabbed victim's screen. Each click or tap the victim inputs on their screen fills the gauge by a small amount; once the gauge is filled, the vampirism user lets go of the victim, is knocked backwards with moderate force, and is inflicted with ragdoll. If the user grabs an NPC, the gauge appears on the user's screen instead.
The user may unequip vampirism at any time. Doing so while feeding from a victim will cause the user to immediately let go of the victim without being thrown back, at the cost of being stunned briefly.
If the user is inflicted with ragdoll, hitstun, or is frozen while grabbing a victim, the victim is immediately freed. vampirism has a cooldown of 1.5 seconds beginning when the grabbing animation ends; this takes effect regardless of whether the grab was successful.
==Tips== 
*As the user has full control over the victim's movement while feeding from them, it is entirely possible to dangle them over the edge of the map or a hazard to guarantee that they will die even if they break free.
**Alternatively, one can simply take their victim and themselves into the void.
*Bringing enemies to one's allies in any team-based game mode with vampirism is a valid and effective strategy.
*vampirism can be unequipped early to reduce the risk of being punished after the victim escapes. However, be mindful of the stun that comes from doing so.
*Its speed boost can be used to get around more quickly; however, this will very likely make it apparent that the player is in possession of the item.
*Avoid players that have holy items like bible or cross, as they will deal double damage and ignite fire onto the player, usually leading to death if not careful.
*You can human shield someone from firearm shots with this item.
*It takes on average 5 seconds to escape from with a CPS of ~20.
==Gallery==
File:Vampirism equip.gif|Equipping vampirism.
File:Vamp use.gif|Using vampirism.
File:VampirismGrabGif.gif|The user latching onto a target with vampirism.
File:Vamp escape.gif|Successful escape from a vampirism grab.
Vampirism Hitbox (Updated).png|vampirism's hitbox.
File:Vampirism Escape Button.png|The vampirism escape button.
===Miscellaneous===
File:Vampirism escape button.jpg|The escape button prior to v1.7.0.
==Audio==
Sound 	SFX	Description
Equip 	 	Plays upon equipping vampirism.
Latch 	 	Plays upon latching to a victim.
Grabbed	 	Plays upon grabbing a victim.
Plays at a random pitch.
==Trivia== 
*In an MU round with at least no victims dead from the murder, if the murderer has this weapon and successfully depletes all the health points of their first victim, the victim won't die but rather will be converted into another murderer, joining the murderer's side. If the victim was carrying a weapon, it would be dropped at the site they were first grabbed by the murderer.
** Both of these special interactions refer to vampirism's ability in its base game - the first player who gets targeted and "killed" will become a vampire, and if the Hunter (a person with a weapon) is caught by the vampire, their weapon will be dropped.
* This is the only MU weapon to not instant kill victims, due to there not being an attack multiplier if the murder has this in their possession.
* vampirism is blacklisted from BOSS and JGN rounds, meaning it is impossible for it to be naturally obtained during these rounds. This is due to vampirism's broken and/or overpowered nature when used on certain bosses, such as 10 Hour Burst Man. In the case of 10 Hour Burst Man, vampirism will completely block 10 Hour Burst Man from attacking while held.
* Due to vampirism primarily being made to be used on other players, it features abnormal interactions upon latching onto NPCs: 
**A few hostile NPCs (such as Pigs, Ithor, and Beta Xerroz) are still capable of attacking the player despite being grabbed onto.
**Jean will move the user slightly even while grabbed as he is still programmed to move.
**Bob and Roombas will cause both the player and entity to spin uncontrollably due to the fact that these characters are programmed to always face the nearest opponent.
*Unequipping vampirism sets the user's face back to their avatar's original face, bypassing items or effects that change the user's face, such as dead, your eternal reward, or certain teams.
*The sound made by vampirism when equipped comes from SCP: Containment Breach.
*The scream the victim makes once grabbed comes from Grand Theft Auto IV.
*10 Hour Burst Man can use this item. However, there will be no gauge on the player's screen when he latches onto a player and is thus inescapable.
*This item is unable to latch billy or dallas, but will still play the sound of successfully doing so.
==Changes==
*v1.7.0 [🎂]
**Updated 'Click to Escape!' visuals.
**The player may now interact with their entire screen to fill the bar.
**Bar now starts empty.
**Added button input for gamepad players without needing to enable GUI interaction mode.
*v1.3.0 [🌴]
**Now deals 3 damage per tick. Previously did 2.5.
*v1.1.1 
** Converted into a melee item.
*v1.1.0 [❄️]
**Added vampirism as a misc item.
Category:Items
Category:Melee Items
Category:Based on media
Category:Increases walkspeed
Category:Unholy
Category:Health booster items
Category:Blacklisted in boss
Category:MU Items
Category:Inflicts hitstun
Category:Items with synergies