Legend Materia/Final Fantasy VIII

The following is a list of Legend Materia that can be unlocked by using characters from the Final Fantasy VIII realm.
==List of Legend Materia==
===Squall===
Materia	Effect 	Acquisition
 	Spellblade ability damage +15% 	Heart of the Lion Legend Sphere
 	Increase spellblade ability damage a small amount. 	Heart of the Lion Legend Sphere
 	35%: Dualcast Spellblade abilities 	Legendary SeeD Legend Sphere
 	Moderate chance for spellblade abilities to trigger twice. 	Legendary SeeD Legend Sphere
 	Ice infusion (25s) 	Lion Gloves (VIII)
 	Begin battle temporarily infused with the power of ice. 	Lion Gloves (VIII)
 	Fire infusion (25s) 	(VIII)
 	Begin battle temporarily infused with the power of fire. 	(VIII)
 	Cast speed x2 (3 turns) 	(VIII)
 	Reduce delay of the user's actions for three turns at the start of battle.	(VIII)
===Rinoa===
Materia	Effect 	Acquisition
 	BLK damage +10% 	Daring Beauty Legend Sphere
 	Increase black magic damage a small amount. 	Daring Beauty Legend Sphere
 	30%: BLK abilities grant self cast speed x2 (3 turns) 	Breaker of the Circle Legend Sphere
 	Moderate chance to reduce delay of the user's actions for three turns when a black magic ability triggers. 	Breaker of the Circle Legend Sphere
 	MAG +1% per hit of BLK damage, up to 20% 	Rinoa's Arm Warmers (VIII)
 	Increase the user's Magic up to a small amount, proportional to the number of black magic attacks the user has triggered.	Rinoa's Arm Warmers (VIII)
 	Ice infusion (25s) 	(VIII)
 	Begin battle temporarily infused with the power of ice. 	(VIII)
 	25%: dualcast Black Magic abilities 	(VIII)
 	Slight chance for black magic abilities to trigger twice. 	(VIII)
 	Earth infusion (25s) 	Derringer (VIII)
 	Begin battle temporarily infused with the power of earth. 	Derringer (VIII)
 	25%: dualcast Witch abilities 	Witch's Bracelet (VIII)
 	Small chance for witch abilities to trigger twice. 	Witch's Bracelet (VIII)
===Quistis===
Materia	Effect 	Acquisition
 	BLK resistance +10% 	Elementary Lessons Legend Sphere
 	Reduce black magic damage taken a small amount. 	Elementary Lessons Legend Sphere
 	Auto-Haste, CT0 (3 turns) 	Elite Instruction Legend Sphere
 	Begin battle with Haste, and remove delay from the user's actions for three turns.	Elite Instruction Legend Sphere
 	25%: dualcast Black Magic abilities 	Quistis' Uniform (VIII)
 	Slight chance for black magic abilities to trigger twice. 	Quistis' Uniform (VIII)
===Zell===
Materia	Effect 	Acquisition
 	PHY damage +10% with fist 	Combat King Aficionado Legend Sphere
 	Increase physical damage a small amount. 	Combat King Aficionado Legend Sphere
 	30%: critical hits grant self cast speed x2 (3 turns) 	Singular Reflexes Legend Sphere
 	Moderate chance for the user's critical hits to reduce delay of their actions for three turns.	Singular Reflexes Legend Sphere
 	Critical = 50% (25s) 	Zell's Jacket (VIII)
 	Begin battle with critical hit chance temporarily set to 50%. 	Zell's Jacket (VIII)
 	25%: dualcast Monk abilities 	(VIII)
 	Small chance for offensive monk abilities to trigger twice. 	(VIII)
 	 	(VIII)
 	Begin battle temporarily infused with the power of fire. 	(VIII)
===Selphie===
Materia	Effect 	Acquisition
 	WHT healing +15% 	Certain Smile Legend Sphere
 	Increase white magic healing a small amount. 	Certain Smile Legend Sphere
 	35%: dualcast White Magic 	Homesick Heroine Legend Sphere
 	Moderate chance for white magic abilities to trigger twice. 	Homesick Heroine Legend Sphere
 	20%: Last Stand to ally healed with White Magic 	Selphie's Guise (VIII)
 	Small chance to grant Last Stand when healing a single ally with a white magic ability. 	Selphie's Guise (VIII)
 	25%: follow Dancer abilities with h25 party heal 	(VIII)
 	Small chance to restore a small amount of HP to all allies when using dancer abilities. 	(VIII)
 	MND +1% per Dancer ability use, up to +25% 	(VIII)
 	Increase the user's Mind a moderate amount, proportional to the number of dancer abilities the user has used.	(VIII)
===Irvine===
Materia	Effect 	Acquisition
 	PHY damage +10% with gun 	Sincere Sniper Legend Sphere
 	Deal slightly more physical damage when a gun is equipped. 	Sincere Sniper Legend Sphere
 	30%: Sharpshooter or Machinist abilities grant self cast speed x2 (3 turns) 	Trigger Finger Legend Sphere
 	Moderate chance to reduce delay of the user's actions for three turns when a sharpshooter or machinist ability triggers. 	Trigger Finger Legend Sphere
 	20%: Sharpshooter or Machinist abilities cause target fire weakness +10% (15s) 	Irvine's Guise (VIII)
 	Small chance to temporarily lower the enemy's fire resistance level by 1 when a sharpshooter or machinist ability triggers..	Irvine's Guise (VIII)
===Seifer===
Materia	Effect 	Acquisition
 	Dark damage +10% 	Bad Seed Legend Sphere
 	Increase dark damage a small amount. 	Bad Seed Legend Sphere
 	Last Stand, Reraise: 40% 	Drive to Win Legend Sphere
 	Begin battle with Last Stand and a moderate Reraise. 	Drive to Win Legend Sphere
 	ATK +3% per hit taken, up to 35% 	Seifer's Guise (VIII)
 	Increase the user's Attack up to a moderate amount, proportional to the number of attacks the user has taken.	Seifer's Guise (VIII)
 	Dark infusion (25s) 	Blitz Armor (VIII)
 	Begin battle temporarily infused with the power of the dark. 	Blitz Armor (VIII)
 	25%: dualcast Darkness abilities 	Ambition Bracer (VIII)
 	Small chance for darkness abilities to trigger twice. 	Ambition Bracer (VIII)
===Laguna===
Materia	Effect 	Acquisition
 	Machinist ability damage +15% 	Aspiring Journalist Legend Sphere
 	Increase machinist ability damage a small amount. 	Aspiring Journalist Legend Sphere
 	25%: dualcast Machinist abilities 	Tactical Gunner Legend Sphere
 	Moderate chance for machinist abilities to trigger twice. 	Tactical Gunner Legend Sphere
 	20%: Machinist abilities cause target ice weakness +10% 	Presidential Casuals (VIII)
 	Small chance to temporarily lower the target's ice resistance level by 1 when using machinist abilities.	Presidential Casuals (VIII)
 	Ice infusion (25s) 	(VIII)
 	Begin battle temporarily infused with the power of ice. 	(VIII)
===Edea===
Materia	Effect 	Acquisition
 	BLK damage +15% 	Beauty's Tutelage Legend Sphere
 	Increase black magic damage a small amount. 	Beauty's Tutelage Legend Sphere
 	MAG +1% per hit of BLK ice damage, up to 30% 	Future Secrets Legend Sphere
 	Increase the user's Magic up to a moderate amount, proportional to the number of black magic ice attacks the user has dealt.	Future Secrets Legend Sphere
 	35%: ice abilities grant self cast speed x2 (1 turn) 	Sorceress Crown+ (VIII)
 	Moderate chance to reduce delay of the user's actions for one turn when using ice abilities. 	Sorceress Crown+ (VIII)
 	Ice infusion (25s) 	Rod of Darkness (VIII)
 	Begin battle temporarily infused with the power of ice. 	Rod of Darkness (VIII)
 	25%: dualcast ice abilities 	(VIII)
 	Small chance for offensive ice abilities to trigger twice. 	(VIII)
===Raijin===
Materia	Effect 	Acquisition
 	Lightning damage +10% 	Bold Bolt Legend Sphere
 	Increase lightning damage a small amount. 	Bold Bolt Legend Sphere
 	ATK +2% per hit with Monk abilities, up to 50% 	Test of Bravery Legend Sphere
 	Increase the user's Attack up to a large amount, proportional to the number of monk abilities the user has used.	Test of Bravery Legend Sphere
 	35%: Monk abilities grant self cast speed x2 (1 turn) 	(VIII)
 	Moderate chance to reduce delay of the user's actions for one turn after using a monk ability. 	(VIII)
 	Lightning infusion (25s) 	(VIII)
 	Begin battle temporarily infused with the power of lightning. 	(VIII)
 	25%: dualcast Monk abilities 	(VIII)
 	Small chance for monk abilities used by the user to trigger twice. 	(VIII)
===Fujin===
Materia	Effect 	Acquisition
 	Wind damage +10% 	Biting Winds Legend Sphere
 	Increase wind damage a small amount. 	Biting Winds Legend Sphere
 	30%: wind abilities grant self cast speed x2 (3 turns) 	Blistering Speed Legend Sphere
 	Moderate chance to reduce delay of the user's actions for three turns when using wind abilities.	Blistering Speed Legend Sphere
 	Wind infusion (25s) 	Fujin's Bracers (VIII)
 	Begin battle temporarily infused with the power of wind. 	Fujin's Bracers (VIII)
 	25%: dualcast wind abilities 	(VIII)
 	Small chance for offensive wind abilities to trigger twice. 	(VIII)
===Ultimecia===
Materia	Effect 	Acquisition
 	BLK damage +10% 	Hubris Legend Sphere
 	Increase black magic damage a small amount. 	Hubris Legend Sphere
 	35%: dualcast wind abilities 	Witch's Wiles Legend Sphere
 	Moderate chance for offensive wind abilities to trigger twice.	Witch's Wiles Legend Sphere
 	Wind infusion (25s) 	Harmonia's Guard (VIII)
 	Begin battle temporarily infused with the power of wind. 	Harmonia's Guard (VIII)
 	Dark infusion (25s) 	(VIII)
 	Begin battle temporarily infused with the power of the dark. 	(VIII)
 	25%: dualcast dark abilities 	(VIII)
 	Small chance for offensive dark abilities to trigger twice. 	(VIII)
===Kiros===
Materia	Effect 	Acquisition
 	 	
 	Increases physical damage a small amount. 	
 	 	
 	Moderate chance for offensive dark and ice abilities to trigger twice when used. 	
 	 	Kiros's Gloves (VIII)
 	Small chance to temporarily lower the enemy's dark resistance level by 1 when a ninja or sharpshooter ability triggers.	Kiros's Gloves (VIII)
===Ward===
Materia	Effect 	Acquisition
 	 	
 	Increases physical damage a small amount. 	
 	 	
 	Moderate chance to trigger Up a Point, dealing four ranged physical water, ice, earth, and non-elemental attacks to one target when using water, ice, or earth abilities.	
 	 	Pirate Hat (VIII)
 	Deal significantly more physical damage when a hat is equipped. 	Pirate Hat (VIII)
Category:Final Fantasy Record Keeper