Throwing weapons

Throwing weapons or thrown weapons are weapons which are used in medium-ranged combat. The defining trait of throwing weapons is the fact that they are generally consumed upon use. They stack in a player's inventory, with one unit being removed from the stack every time it is used to attack, leaving the slot empty when the last has been used. Many throwing weapons have a chance of being retrievable after being used.
On the , the throwing class is not present, with throwing weapons instead dealing ranged damage, and receiving bonuses from items and effects that improve ranged damage, though they do not count as any particular type of ammunition for Shroomite armor or similar effects.
On the , throwing weapons are a unique damage type, featuring weapons that deal throwing damage and armor sets that improve the stats of throwing weapons. As a result, in these versions, throwing weapons do not receive most ranged bonuses. They are still affected by ammo reservation effects and the Frost armor's set bonus.
All throwing weapons are available before Hardmode. After this point, they are largely obsolete, though some are replaced by magic and melee weapons that operate in similar ways without being exhaustible.
It should be noted that both Thrown Water and explosives are thrown consumable weapons. However, they neither inflict throwing damage nor are affected by buffs, accessories, or any other factors.
== Types ==
=== Weapons ===
These weapons are special in that they are not consumed upon use, but instead fire ammunition, much like ranged weapons.
Item	Item	Item	Damage	Source	Notes
=== Consumables ===
Item	Item	Item	Damage	Source	Notes
== Boost gear ==
The following items will boost the stats of throwing weapons.
=== Armor sets ===
The following armor sets provide the player specific bonuses to the use of throwing weapons. No such items exist on the , though items that increase the stats of ranged weapons fill this same purpose there. The Ninja Outfit, while being available on , functions only as vanity.
==== Armors ====
Appearance	Set 	Source 	Head	Chest	Legs	Sum	Bonuses
 	Ninja armor 	Dropped by King Slime	2 	4 	3 	9 	
* 15% increased throwing velocity
* 15% increased throwing damage
* 10% increased throwing Crit Chance
* Set Bonus: 33% Chance to not consume thrown item
 	Fossil armor	75 × 	3 	6 	4 	13 	
* 20% increased throwing velocity
* 20% increased throwing damage
* 15% increased throwing Crit Chance
* Set Bonus: 50% Chance to not consume thrown item
=== Accessories/Buffs ===
All of these affect player damage and critical-strike chance in general, including throwing weapons.
Source 	Damage Bonus	Critical Strike Chance
Well Fed 	5% 	2%
Plenty Satisfied 	7.5% 	3%
Exquisitely Stuffed 	10% 	4%
Avenger Emblem 	12% 	-
Destroyer Emblem 	10% 	8%
Celestial Stone 	10% 	2%
Celestial Shell 	10% 	2%
Sun Stone (day only) 	10% 	2%
Moon Stone (night only)	10% 	2%
Eye of the Golem 	- 	10%
Rage 	- 	10%
Wrath 	10% 	-
Putrid Scent 	5% 	5%
== Notes ==
* Although throwing weapons do not deal melee damage, they are affected by flasks.