Rifleman (Fallout 4)

Rifleman is a Perception perk .
== Effects==
Taking ranks of this perk increases damage for non-automatic rifles. Higher ranks grant increasing armor penetration and a chance to cripple a target's limb. However, the armor penetration only affects a target's ballistic damage resistance.
==Ranks==
Rank	Requirements 	Description 	Form ID
1 	PER 2 	Keep your distance long and your kill-count high. Attacks with non-automatic rifles do 20% more damage. 	
2 	PER 2, LVL 9 	Attacks with non-automatic rifles do 40% more damage and ignore 15% of a target's armor. 	
3 	PER 2, LVL 18	Attacks with non-automatic rifles do 60% more damage and ignore 20% of a target's armor. 	
4 	PER 2, LVL 31	Attacks with non-automatic rifles do 80% more damage and ignore 25% of a target's armor. They also have a slight chance of crippling a limb. 	
5 	PER 2, LVL 46	Attacks with non-automatic rifles do double damage and ignore 30% of a target's armor. They also have a slightly higher chance of crippling a limb.	
* Rank 4 gives a 6% chance to cripple the targeted limb.
*Rank 5 gives an 8% chance to cripple the targeted limb.
*With the Nuka-World DLC installed, Rifleman then qualifies as a crafting prerequisite, mainly required for non-automatic variants of the handmade rifle.
==Affected weapons==
Whether or not eligible weapons receives a bonus from this perk depends on the mods attached. A non-automatic receiver must be in place. For weapons that are pistols/revolvers in their basic state, a full size shoulder supported stock/grip must be in place (the automatic name generation must label the weapon a rifle, shotgun or scattergun, and not a pistol).
Weapons affected by this perk 	Weapons affected by this perk
Base weapon 	Variant(s)
Alien disintegrator (semi-automatic)	-
Anti-material rifle 	-
Assault rifle 	-
Chinese grenade launcher rifle 	-
Combat rifle 	CR-74L December's Child Overseer's Guardian
Combat shotgun 	JusticeLe Fusil Terribles
Double-barrel shotgun 	-
Gauss rifle 	The Last Minute
Prototype Gauss rifle
Handmade rifle 	The Problem Solver Splattercannon
Handmade shotgun 	-
Hunting rifle 	RebaReba IITinker Tom Special
Institute rifle 	Virgil's rifle
Laser musket 	-
Laser rifle 	Old FaithfulSurvivor's SpecialProtectron's Gaze Good IntentionsPrototype UP77 "Limitless Potential"Righteous AuthorityWazer Wifle
Lever-action rifle 	Lucky Eddy Old Reliable
Manwell carbine 	-
Manwell rifle 	-
Pipe gun 	-
Pipe bolt-action 	-
Pipe revolver 	-
Plasma gun 	Experiment 18-ASentinel's Plasmacaster
Radium rifle 	Kiloton radium rifle Radical Conversion
Railway rifle 	Prototype railway rifle
Solar cannon 	-
Tesla rifle (charging variants) 	-
Triple-barrel handmade shotgun 	-
==Damage total==
Since the actual damage dealt is affected by damage-to-armor ratio, we can analyze how both damage increase and armor reduction affects real damage.
The following calculation assumes no criticals (which scale differently than how sneak attack multiplier scales):
DmgMulti=\Bigg(\Bigg[\frac{RiflemanDmgMulti}{RiflemanArmorMulti}\Bigg]^{.365}\Bigg)*RiflemanDmgMulti
These equations assume that the resultant damage-to-armor ratio doesn't exceed 6.45 (that the resulting damage of the weapon is at most 6.45 times the resulting armor value of the enemy).
Rifleman LVL	Damage Multiplier	Armor Multiplier	Net Damage Multiplier
0 	1.00 	1.00 	1.000
1 	1.20 	1.00 	1.283
2 	1.40 	0.85 	1.680
3 	1.60 	0.80 	2.061
4 	1.80 	0.75 	2.478
5 	2.00 	0.70 	2.934
==Notes==
Despite the perk and loading screen description listing non-automatic rifles as being affected by Rifleman, non-automatic shotguns are included under its effects.
== Gallery==
FO4 Rifleman Loading Screen.png|Loading screen slide
Category:Fallout 4 perks
fr:Fusilier
pl:Karabinier
ru:Эксперт по карабинам