Chancery (Civ6)

The Chancery is an advanced diplomatic building in Civilization VI. It is built in the Diplomatic Quarter district and requires a Consulate (or one of its replacements).
* Effects:
** +3 s per turn.
** When this civilization captures or kills an enemy Spy, receive 50 for every level of the enemy Spy.
** +3 toward units for each Militaristic City-State with 6 s.
** +3 toward wonders, buildings, and districts for each Industrial City-State with 6 s.
** +3 for each Scientific City-State with 6 s.
** +3 for each Cultural City-State with 6 s.
** +6 for each Trade City-State with 6 s.
** +3 for each Religious City-State with 6 s.
== Strategy ==
Building the Chancery quickly (particularly if Black Queen Catherine is in the game) can benefit any civilization. The building's efficacy can also be improved by the Cryptography and Police State policy cards, which will hamper enemy Spies from wreaking havoc across your lands. The downside of this building's -generation ability is that it is entirely reactive and dependent on other civilizations placing Spies in your cities.
The Chancery grows in value and efficiency if you have 6 s in many city-states of the same type.
== Civilopedia entry ==
Category:Civilization VI: New Frontier Pass