Extraterrestrial

== Attributes ==
 STR: varies INT: varies
 
 AGL: varies WLP: varies
 
 DEX: varies FTH: varies
 
 REF: varies FOC: varies
 
 FOR: varies PSY: varies
 
 PER: varies LCK: varies
 
 FEAR: varies
== Abilities ==
Alien races may have varying traits and powers based on their species (see Greys and Greensfor more info) but it is up to the GM to develop these for his Extraterrestrial creature. He may use the Star Captain Alien Race Creation rules, as well.
== Characteristics ==
Characteristics may vary. Unlike Esper Hunters, not all Extraterrestrials have Technologically Advanced, especially not if they are monstrous creatures or alien beings of a spectral or astral origin.
== Description ==
Extraterrestrials are aliens from another planet. Unlike Esper Hunters, if they travel in a group it is normally a group of creatures from the same planet or race. They could look like anything the GM can dream up.
== Location ==
Extraterrestrials come from space, as their name implies. They can come from any planet or star system, even those within our own star system as we have not been able to thoroughly search in the conditions of space for them. Normally, it could take a very long time to get from their homeworld to ours. Two different types of technology have aided in that: the hyperspace jump drive, also known as an FTL (faster than light) Drive, which allows movement between large areas of space almost instantly, and the Stasis Field, which puts the crew of a ship in hyper-sleep and maintains them until the ship arrives at its destination. Of course, another favorite trick, especially for the creatures who aren’t quite capable of making their own hyperspace star ships, is to sneak on board our ships and stowaway back to earth with us.
== Modus Operandi ==
Extraterrestrials could have any number of reasons for doing what they do, and a million methods of accomplishing this. It’s up to the GM to draw on what he knows of aliens and their ways from books and films to figure out what the aliens are here for and how they will go about accomplishing their goals. For inspiration, see the entries on Greens and Greys.
== Neutralization ==
Extreterrestrials, normally being physical, can be destroyed using physical means. However, the creature may be Astral or Spectral in nature, and may not fall under the rules of earth’s magick. It would be up to the players to discover the means of getting rid of such an entity.
== Story Seed ==
One night, a farmer in a rural Indiana community begins to notice his cattle going missing nightly. Soon, they begin showing up again: on his roof, half-eaten. Then, one night, his daughter also disappears...
Category:ESPER
Category:Creatures