Salvaging

Salvaging 	Salvaging
Description 	Lets you salvage materials from loot items.
Formula 	None
Base Status 	Trained
Cost to Train 	0
Cost to Specialize	0 - specialized via Ciandra's Essence augment.
Buffs 	Salvaging (Spell)
Debuffs 	None
Salvaging is the crafting process of destroying loot generated items and obtaining portions of the raw materials in return. Each loot item has a material and a workmanship, which determine the material and amount of salvage that will be returned by salvaging it. Salvaging an item converts it into a partial bag of salvage with a specific number of units. Partial bags can then be combined until a complete bag of 100 units is made. Full bags of salvage can be used in Tinkering.
==Materials==
The material of an item is the first word in its name. For example: iron, steel, leather, ivory, and sunstone are all types of materials. Each loot item has only one material type and can be salvaged into the same salvage material. Only items of similar material can be combined into larger bags of salvage. Item material is determined by both loot location and loot tier. Certain enemy creatures drop higher percentages of specific materials and not all materials appear in each loot tier (for example Sandstone is known to only drop in lower loot tiers). The exact mechanics of material generation are unknown.
There are currently 72 different types of materials which can be salvaged. See Salvage for a full listing of materials and their uses.
==Workmanship==
The workmanship of an item is a number between 1 and 10 and is randomly determined by the item's loot tier. In conjunction with salvaging skill, the higher the workmanship, the more salvage will be returned per item salvaged. Each partial bag of salvage will have a workmanship which matches the item it was salvaged from. 
It is generally good practice to salvage items of similar workmanship together in separate bags. When partial bags of salvage are combined, the resulting salvage has a workmanship which is an average of the combined bags. Once a bag reaches 100 units and is complete, the workmanship is permanent for that bag. In general, high workmanship salvage is highly sought after because of its value in Tinkering. 
A common practice is to combine salvage in bags with separate ranges (work 4-6, work 7-9, work 10). This produces bags of salvage which have different workmanship averages that can be used for different tinkering situations. In order to make a bag of work 10 salvage, you must combine only salvage from work 10 items. Otherwise, the average workmanship of the bag will be less than 10. Work 10 salvage is particularly sought after for high difficulty tinkering.
== Salvaging an Item ==
In order to salvage an item, you must first purchase an Ust at a vendor. 
# Double-click the ust to bring up the salvaging panel. 
# Now, drag items from your pack into the salvaging panel.
# When ready, click the Salvage button on the interface and all the items will be destroyed.
#* Warning: Pay attention to what you're salvaging, if you accidentally destroy something valuable you cannot recover it.
#* Note: Items that are marked as Retained cannot be salvaged, mana stoned, or sold. Use Leather Salvage on items to make them retained so you don't accidentally blow them up.
#* Note: Items that do not have a workmanship, like gems sold by shopkeepers, cannot be salvaged.
You can can greatly increase the speed at which you salvage by dragging your main pack (or side packs) to the salvaging panel. If the Salvage Multiple Materials at Once option is enabled, all items capable of being salvaged will be added to the window. If this option is disabled, the first item or bag of salvage in the container will be added to the salvaging panel, along with all other items of the same material. Warning: Pay attention to what you're salvaging, if you accidentally destroy something valuable you cannot recover it.
By default, salvaging uses either a tinkering skill or your salvaging skill that would yield the greatest amount of material. Tinkering skills can only yield at most the workmanship number in units of salvage. The salvaging skill can produce more units than workmanship. You can also significantly increase the amount of material returned by training the Ciandra's Fortune augmentation. This augmentation can be trained 4 times, each time providing an additional 25% bonus to the amount of material returned.
== Sell Value ==
The value of the salvage bags depends on salvaging skill and is affected by salvaging augmentations (workmanship has no effect). At low skill levels the resultant salvage retains only a portion of the original item's value, however at higher skill levels the value percentage increases. During the Shattered Masks event, the value formula was adjusted to return much lower value for salvaged items. The maximum value of bags was also reduced from 400k to 75k. In most cases, this makes selling loot directly to vendors more profitable, as many items can have a value greater than 75k.
== Salvaging Tools ==
* - the tool used to salvage.
* - a forge located in Holtburg, Shoushi, and Yaraq that casts Master Salvager's Boon, a +45 Salvaging standard buff.
* - A helmet in the style of an old Heaume that casts Minor Salvaging Aptitude, a +5 cantrip.
* Loot items can be found with Salvage Cantrips.
* Loot armor can be found that is part of the Tinker's Set - Up to 5 points that stacks with everything if five pieces of armor are worn (Level 180+).
== Salvage ==
=== Crafted Salvage === 
Crafted Salvage 	Crafted Salvage	Crafted Salvage 	Crafted Salvage
Name 	Tinkering Type 	Description 	Max % Success
Agate Salvage 	Magic Item 	Imbues the target with Minor Focus 	38%
Alabaster Salvage 	Armor 	Increases Armor's Piercing Protection by 0.2 	100%
Amber Salvage 	Item 	Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Stamina. This also increases the Spellcraft and Arcane Lore of the trinket by 25. *Imbue % only applies if applied to Major Armature for application. Moderate and Minor use 'normal' % chance of success based on skill / workmanship. 	38%*
Amethyst Salvage 	-- 	No Apparent Use 	--
Aquamarine Salvage 	Weapon 	Imbues the target with Cold Rending 	38%
Armoredillo Hide Salvage	Armor 	Increases Armor's Acid Protection by 0.4 	100%
Azurite Salvage 	Magic Item 	Imbues the target with Wizard's Intellect 	38%
Black Garnet Salvage 	Weapon 	Imbues the target with Pierce Rending 	38%
Black Opal Salvage 	Magic Item 	Imbues the target with Critical Strike 	38%
Bloodstone Salvage 	Magic Item 	Imbues the target with Minor Endurance 	38%
Brass Salvage 	Weapon 	Increases a weapon's melee defense bonus by 1% 	100%
Bronze Salvage 	Armor 	Increases a piece of Armor's Slashing Protection by 0.2 	100%
Carnelian Salvage 	Magic Item 	Imbues the target with Minor Strength 	38%
Ceramic Salvage 	Armor 	Increases Armor's Fire Protection by 0.4 	100%
Citrine Salvage 	Magic Item 	Imbues the target with Minor Stamina Gain 	38%
Copper Salvage 	Item 	Changes activation requirement from Missile Defense to Melee Defense 	100%
Diamond Salvage 	Item 	Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Damage. This also increases the Spellcraft and Arcane Lore of the trinket by 25. *Imbue % only applies if applied to Major Armature for application. Moderate and Minor use 'normal' % chance of success based on skill / workmanship. 	38%*
Ebony Salvage 	Item 	Changes the item's heritage requirement to Gharu'ndim 	100%
Emerald Salvage 	Weapon 	Imbues the target with Acid Rending 	38%
Fire Opal Salvage 	Magic Item 	Imbues the target with Crippling Blow 	38%
Gold Salvage 	Item 	Apply this material to a treasure-generated item to raise the item's value by 25% 	100%
Granite Salvage 	Weapon 	Improves a melee weapon's variance by 20% 	100%
Green Garnet Salvage 	Magic Item 	Improves a wand's PvM and PvP damage modifier by 1% 	100%
Green Jade Salvage 	-- 	No Apparent Use 	--
Gromnie Hide Salvage 	Item 	Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Damage Reduction. This also increases the Spellcraft and Arcane Lore of the trinket by 25. *Imbue % only applies if applied to Major Armature for application. Moderate and Minor use 'normal' % chance of success based on skill / workmanship.	38%*
Hematite Salvage 	Magic Item 	Imbues the target with Warrior's Vitality 	38%
Imperial Topaz Salvage 	Weapon 	Imbues the target with Slash Rending. 	38%
Iron Salvage 	Weapon 	Increases the weapon's maximum damage by 1 	100%
Ivory Salvage 	Special 	Unattunes certain quest items from your soul 	100%
Jet Salvage 	Weapon 	Imbues the target with Lightning Rending 	38%
Lapis Lazuli Salvage 	Magic Item 	Imbues the target with Minor Willpower 	38%
Lavender Jade Salvage 	Magic Item 	Imbues the target with Minor Mana Gain 	38%
Leather Salvage 	Special 	Renders an item Retained 	100%
Linen Salvage 	Item 	Reduces the item's burden by 25% 	100%
Mahogany Salvage 	Weapon 	Increases a missile weapon's damage modifier by 4% 	100%
Malachite Salvage 	Magic Item 	Imbues the target with Warrior's Vigor 	38%
Marble Salvage 	Armor 	Increases Armor's Bludgeon Protection by 0.2 	100%
Moonstone Salvage 	Item 	Increases the item's Maximum Mana by 500 	100%
Oak Salvage 	Weapon 	Decreases the weapon's speed by 50 	100%
Obsidian Salvage 	-- 	No Apparent Use 	--
Onyx Salvage 	-- 	No Apparent Use 	--
Opal Salvage 	Magic Item 	Increases the item's Mana Conversion bonus by 1% 	100%
Peridot Salvage 	Armor 	Imbues the target with a +1 bonus to Melee Defense 	38%
Pine Salvage 	Item 	Reduces the item's value by 25% 	100%
Porcelain Salvage 	Item 	Changes the item's heritage requirement to Sho 	100%
Pyreal Salvage 	Item 	Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Understanding. This also increases the Spellcraft and Arcane Lore of the trinket by 25. *Imbue % only applies if applied to Major Armature for application. Moderate and Minor use 'normal' % chance of success based on skill / workmanship. 	38%*
Red Garnet Salvage 	Weapon 	Imbue the target with Fire Rending 	38%
Red Jade Salvage 	Magic Item 	Imbues the target with Minor Health Gain 	38%
Reedshark Hide Salvage 	Armor 	Increases Armor's Lightning Protection by 0.4 	100%
Rose Quartz Salvage 	Magic Item 	Imbues the target with Minor Quickness 	38%
Ruby Salvage 	Item 	Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Health. This also increases the Spellcraft and Arcane Lore of the trinket by 25. *Imbue % only applies if applied to Major Armature for application. Moderate and Minor use 'normal' % chance of success based on skill / workmanship. 	38%*
Sandstone Salvage 	Special 	Apply this material to a treasure-generated item in order to remove that item's "Retained" status 	--
Sapphire Salvage 	Item 	Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Mana. This also increases the Spellcraft and Arcane Lore of the trinket by 25. *Imbue % only applies if applied to Major Armature for application. Moderate and Minor use 'normal' % chance of success based on skill / workmanship. 	38%*
Satin Salvage 	Item 	Changes the item's heritage requirement to Viamontian 	100%
Serpentine Salvage 	-- 	No Apparent Use 	--
Silk Salvage 	Special 	Removes the rank activation requirement 	100%
Silver Salvage 	Item 	Changes activation requirement from Melee Defense to Missile Defense 	100%
Smokey Quartz Salvage 	Magic Item 	Imbues the target with Minor Coordination 	38%
Steel Salvage 	Armor 	Increases Armor's Armor Level by +20 	100%
Sunstone Salvage 	Magic Item 	Imbues the target with Armor Rending 	38%
Teak Salvage 	Item 	Changes heritage requirement to Aluvian 	100%
Tiger Eye Salvage 	-- 	No Apparent Use 	--
Tourmaline Salvage 	-- 	No Apparent Use 	--
Turquoise Salvage 	-- 	No Apparent Use 	--
Velvet Salvage 	Weapon 	Increases the weapon's attack skill bonus by 1% 	100%
White Jade Salvage 	-- 	No Apparent Use 	--
White Quartz Salvage 	-- 	No Apparent Use 	--
White Sapphire Salvage 	Weapon 	Imbues the target with Bludgeon Rending 	38%
Wool Salvage 	Armor 	Increases Armor's Cold Protection by 0.4 	100%
Yellow Garnet Salvage 	-- 	No Apparent Use 	--
Yellow Topaz Salvage 	Armor 	Imbues the target with a +1 bonus to Missile Defense 	38%
Zircon Salvage 	Armor 	Imbues the target with a +1 bonus to Magic Defense 	38%
=== Quest Salvage ===
There are certain quests that include salvage as part of their rewards e.g. Clutch of Kings quests.
Quest Salvage	Quest Salvage
Salvage 	Quest
 	Clutch of Kings: Keerik
 	Clutch of Kings: Kiree
 	Clutch of Kings: Kiree
 	Clutch of Kings: Keerik
 	Clutch of Kings: Reeshan
 	Training Academy Quest
 	Clutch of Kings: Broodu
 	Clutch of Kings: Reeshan
 	Clutch of Kings: Rehir
 	Clutch of Kings: Kiree
 	Clutch of Kings: Rehir
 	Training Academy Quest
 	Clutch of Kings: Reeshan
 	Clutch of Kings: Broodu
 	Clutch of Kings: Broodu
===Foolproof Salvage===
Certain types of salvage are used to perform imbues on equipment. By default the maximum percentage chance to succeed on an imbue is 33% (or 38% with the Charmed Smith augmentation). However, there are bags of Foolproof Salvage that will imbue with 100% success regardless of which tink (1st or 10th tink, all 100%). Foolproof can be found as Rares or purchased from alternate currency vendors such as the Colosseum Coin Collector. Foolproof salvage cannot be created using the salvaging skill.
* For players that have received a Writ of Apology over the years, they can exchange the writs for Foolproof Salvage from a Royal Guard in Samsur.
* Grand Casino Chests can generate bags of Foolproof.
* Foolproof bags can also be generated through the Rares system from the 5th Tier.
Foolproof Salvage	Foolproof Salvage	Foolproof Salvage 	Foolproof Salvage	Foolproof Salvage
Name 	Tinkering Type 	Description 	Currency 	Price
 	Weapon 	Imbues the target with Cold Rending 	 	30
 	Magic Item 	Imbues the target with Pierce Rending 	 	30
 	Magic Item 	Imbues the target with Critical Strike 	 	30
 	Weapon 	Imbues the target with Acid Rending 	 	30
 	Magic Item 	Imbues the target with Crippling Blow 	 	30
 	Weapon 	Imbues the target with Slash Rending. 	 	30
 	Weapon 	Imbues the target with Lightning Rending 	 	30
 	Armor 	Imbues the target with a +1 bonus to Melee Defense 	 	10
 	Weapon 	Imbue the target with Fire Rending 	 	30
 	Magic Item 	Imbues the target with Armor Rending 	 	30
 	Weapon 	Imbues the target with Bludgeon Rending 	 	30
 	Armor 	Imbues the target with a +1 bonus to Missile Defense	 	5
 	Armor 	Imbues the target with a +1 bonus to Magic Defense 	 	10
===Eternal Salvage===
Eternal salvage is rare salvage that has an unlimited number of uses. It is generated through the 5th Tier of rares along with rare foolproof bags.
Eternal Salvage	Eternal Salvage 	Eternal Salvage
Icon 	Name 	Description
 	Infinite Ivory 	A bag that contains endless amounts of ivory. No matter how much ivory is used the bag will always remain full.
 	Infinite Leather	A bag that contains endless amounts of leather. No matter how much leather is used the bag will always remain full.
== Videos ==
425px
== Update History ==
Category:Crafting Skills