Kagen

==Summary==
Kagen is a supporting character from Izuna: Legend of the Unemployed Ninja and its sequel. He's the hot-headed God of Fire, Health and Compassion. He's friendly and competitive, but also rather dumb. He's one of the few characters to get (decently) along with Mitsumoto. Despite being opposites, he also has a sibling-like relationship with Suiren.
==Powers and Stats==
Tier: At least , Higher with weapons and some offensive talismans. Some weapons and talismans ignore durability
Name: Kagen, God of Fire, God of Health, God of Compassion, Hot-Head
Origin: Izuna: Legend of the Unemployed Ninja
Gender: Male
Age: Several hundred of years; Late 20s appearance-wise
Classification: God
Powers and Abilities:
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|-|Base=Superhuman Physical Characteristics, Weapon mastery in claws, Proficiency in shuriken, kunai, caltrops and bombs, Fire Manipulation, Size Manipulation (Can become huge), Can turn his arms into sharp claws, Fear Manipulation (His screams have a chance to cause fear to his opponents), Martial Arts and Proficiency in Hand-to-Hand combat, Damage Boost (All his martial and weapon attacks have a higher chance to be critical strikes), Enhanced Senses, Energy Projection (Can shoot energy projectiles), Explosion Manipulation, Forceful Teleportation of Others, Curse Manipulation (He can curse people into being sick, aching and becoming weak-bodied), Immortality (Type 1), Regeneration (Mid-Low), Very resistant to (status effects, Mind Control, Corruption, curses, poison and BFR) (unaffected by Yami-Uchi), 4th Wall Awareness, Fictional world acknowledgment, Can harm intangible and divine beings
|-|With Weapons=Damage Boost (on water-attribute enemies, ghosts, spirits and based on his physical state (whether he's damaged/tired or not)), Very resistant to sword attacks, Sleep Manipulation, Status Effect Inducement (sleep), Statistics Amplification, Statistics Reduction, Fire Manipulation, Life Drain
|-|With Talismans=Fire Manipulation, Wind Manipulation, Status Effect Inducement (paralysis, confusion, anchoring, binding, sleep, blindness), Statistics Reduction, Resuscitation, Item Repairing, BFR, Teleportation, Sleep Manipulation, Soul Manipulation, Damage Boost and Probability Manipulation (critical hit guarantee), Statistics Amplification, Sealing, Invisibility, Healing, Purification (Type 3)
|-|With Orbs & Pills=Statistics Amplification, Healing, Purification (Type 3), Sleep Manipulation, Weight Manipulation, Density Manipulation, Flight, Poison Manipulation, Body Control, Status Effect Inducement (Confusion, blindness, poison), Corruption, Teleportation and Smoke Manipulation
</tabber>
Attack Potency: At least Town level (Scales to Izuna and Abyss), Higher with weapons and some offensive talismans. Some weapons and talismans ignore durability
Speed: Superhuman running speed (Can cross a large dungeon room in a second), Subsonic combat/reaction speed (Scales to Izuna, who can dodge arrows at point-blank range), up to Subsonic+ (Some talismans and weapons increase combat speed by x2 and x3), Faster casting speed/attack speed (Can cast spells and techniques faster than enemies can react, including other gods)
Lifting Strength: Peak Human
Striking Strength: At least Town level, Higher with weapons and some offensive talismans. Some weapons and talismans ignore durability
Durability: At least Town level, Higher with weapons and defensive talismans (Scales to Izuna)
Stamina: Superhuman, likely higher than Izuna due to being a God (He can keep fighting even after getting severely beat up, or having his stamina drained. He can fight off hoards of monsters and other gods)
Range: Extended Melee Range with claws, Tens of Meters with ranged weapons, fire and energy manipulation, Hundreds of Meters with some talismans
Standard Equipment: Talismans, several weapons (claws, shuriken, kunai, caltrops, bombs), staves, healing items and pills
Intelligence: Average as a person, at least Above Average in combat. Kagen has great instincts and is strong in combat, enough to destroy an entire mine by mistake, but he isn't too smart. He can't plan things ahead and instead rushes into fights. He has a lot of experience thanks to his centuries of living
Weaknesses: He is very hot-headed and rarely thinks things through before attacking. Talismans cost Spirit Points to use (SP) that Kagen has a limit of. Everytime he gets hit, he loses 1 SP. The lower his SP gauge is, the weaker his attacks will be (Those aspects are likely exaggerated for gameplay balance purposes).
Notable Attacks/Techniques:
Weapons
Claws
* Steel Claw: A strong ordinary claw
* Demon Claw: A powerful weapon due to its contract with demons. The user will however get hurt back with each attack
* Giant Claw: A claw that deals more damage the less damaged/tired the user is
* Quandary Claw: A claw that deals more damage the more damaged/tired the user is
* Vampire Claw: A claw made from the fangs of a vampire bat that drains life from the enemy with each attack
* Sword Defender: A claw specifically built to fight against samurai. It reduces the effectiveness and damage dealt by swords
* Baku Claw: A nightmare-filled claw that may induce sleep on an enemy when struck
* Falcon Claw: A claw that quickens the user’s attacks enough to strike twice in the same time as once
* Cat Claw: A claw that is very effective against water-attribute enemies and water monsters/animals
* Exorcism Arm: A purified claw made to expel evil spirits. It’s effective against ghosts and spirits
* Weapon Breaker: A claw that weakens the weapons of enemies and damages them
* Mole Claw: A claw designed to mimic that of a mole’s, capable of digging through the earth with ease
* Dragon Claw: A weapon made out of a dragon’s claw. Projects fireballs when user is in top condition
* Claw of Ouryu: A weapon that projects fireballs in all directions when user is in top condition
* Asura’s Claw: A claw that quickens the user’s attacks enough to strike thrice in the same time as once
Talismans
Rekka: Unleashes a wave of fire in a small area around the user. If stuck on a weapon, increases attack.
Gouka: Unleashes a devastating blast of fire in a wide area around the user. If stuck on a weapon, attacks may obtain the fire property bonus.
Mikagami: Confuses all enemies in the user’s line of sight for some time, making them move and attack randomly. If stuck on a weapon, increases defense.
Jinrai: Paralyses all enemies in the user’s line of sight for some time. If stuck on a weapon, attacks may paralyse the enemy.
Reppu: Unleashes fierce winds that damage all enemies around the user and push them back several meters or until they hit an object. If stuck on a weapon, attacks may push the enemy back.
Mikiri: Severely decreases all enemies' vision in the user’s line of sight for some time. If stuck on a weapon, increases evasion rate.
Ashikase: Anchors and binds all enemies in the user’s line of sight for some time. If stuck on a weapon, attacks may anchor the enemy.
Suimin: Puts to sleep all enemies in the user’s line of sight for some time. If stuck on a weapon, attacks may put the enemy to sleep.
Kaishin: Grants a guaranteed critical hit on the next hit. If stuck on a weapon, increases the critical hit rate and proficiency with it.
Yami-Uchi: Kills an enemy instantly by sending him to the void. If stuck on a weapon, attacks may instantly kill the enemy.
Metsubou: Instantly annihilates all enemies in the user’s line of sight.
Ten’i: Teleports the user. If stuck on a weapon, attacks may cause the user and enemy to switch places.
Fukugen: Repairs a damaged or broken weapon
Fukusei: Duplicates a chosen talisman
Fuuma: The user throws the talisman at an enemy to seal and trap him in it
Kou’un: The user throws the talisman at an enemy to turn him into a random item
Suitai: The user throws the talisman at an enemy. If the talisman hits the enemy, his overall stats decrease. If it hits a weapon, its stats will decrease.
Seikan: Revives the user once upon death or KO. The talisman must be activated beforehand.
Seijyaku: The user becomes invisible for a short time
Kikan: Teleports the user away to a specific predetermined location. When thrown at an enemy, he is forcefully teleported away.
Zoufuku: Increases the SP capacity of a weapon
Shippu/Hayate: The user spins to strike all adjacent enemies twice consecutively. If several of these are stuck on a weapon, each attack will have two strikes.
Yuukon: The user is completely healed and is cured of all status effects
Tsukumo: Releases a weapon’s spirit that can be sticked onto another weapon. The second weapon will inherit all the first weapons abilities and properties. This technique can be used indefinitely, so much that a single weapon can end up having the abilities of every weapon in the game.
Talismans can be stuck on Staves to obtain the same effect as normal, but with more uses.
Others
Healing Items
* Light of Healing: An orb that restores 500 HP
* Light of Blessing: An orb that restores 2000 HP
* Light of Grace: An orb that restores 5000 HP
* Light of Divinity: An orb that restores all HP
* Panacea: An orb that cures any and all status effects
* Likeness of Pochi: A photograph of a god. Whoever looks at it is restored with 100 SP, before it vanishes
* Likeness of [game character]: A photograph of one of the characters. Whoever looks at it is restored with 50 SP, before it vanishes
* Likeness of Mother: A photograph that restores all SP to whoever looks at it
* Picture of Hell: Increases the maximum stamina of whoever looks at the picture, but also causes fear.
Pills: While the primary use of pills is consumption, if they are thrown at an opponent, he will get affected by whatever effect the pill gives.
* Fire Pill: A pill made of concentrated gunpowder that explodes when thrown at an enemy
* Light Pill: The consumer’s weight decreases so much that he becomes lighter than air and becomes able to fly for some time
* Heavy Pill: A pill that increases weight enough to pull any levitating or flying enemy to the ground
* Awakening Pill: The consumer’s evasion, accuracy and visual speed vastly increase
* Charge Pill: The consumer will be forced to run in a straight line in the direction he was facing until he hits something or falls off
* Poison Pill: The consumer will get poisoned and continuously lose HP
* Sleeping Pill: The consumer will be forcefully put to sleep
* Darkness Pill: The consumer's vision will become extremely limited temporarily
* Charm Pill: A pill that turns anyone to the side of whoever threw it or made him consume it
* Bamboozle Pill: The consumer will be afflicted with the Confusion status
* Smoke Bomb: Allow the user to vanish and flee from their opponent
Note: It is possible for a single weapon to have every talisman and weapon ability in the game through repeated use of the Tsukumo talisman.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Izuna: Legend of the Unemployed Ninja
Category:Characters
Category:Fourth Wall Aware Characters
Category:Air Users
Category:BFR Users
Category:Body Control Users
Category:Bomb Users
Category:Caltrop Users
Category:Claw Users
Category:Corruption Users
Category:Curse Users
Category:Density Users
Category:Damage Boost Users
Category:Disease Users
Category:Energy Users
Category:Enhanced Senses Users
Category:Explosion Users
Category:Fear Users
Category:Fire Users
Category:Flight Users
Category:Game Bosses
Category:Game Characters
Category:Gods
Category:Healers
Category:Immortals
Category:Invisibility Users
Category:Kunai Users
Category:Life Users
Category:Male Characters
Category:Martial Artists
Category:Non-Physical Interaction Users
Category:Poison Users
Category:Power Nullification Users
Category:Purification Users
Category:Regeneration Users
Category:Resurrection Users
Category:Sealing Users
Category:Shuriken Users
Category:Size Users
Category:Sleep Users
Category:Smoke Users
Category:Soul Users
Category:Staff Users
Category:Statistics Amplification Users
Category:Statistics Reduction Users
Category:Status Effect Users
Category:Teleportation Users
Category:Thrown Weapon Users
Category:Transformation Users
Category:Trap Users
Category:Warriors
Category:Weapon Masters
Category:Weapon Users