Plaguebearer

You were once a doctor, but you have turned twisted as you became possessed with the plague.
==Experimental==
*This is an Experimental role. Experimental roles are roles that require more testing before they can appear in most games (specifically episodes, which are our more competitive setups).
==Linked Role==
This role is linked to the Pestilence role, as, during the game, it's objective is to become Pestilence.
==Rolecard==
===Plaguebearer===
*Welcome, [Player Name], you are a Plaguebearer.
*Your alignment is Neutral Apocalypse.
=====Abilities:=====
*You are night immune.
*Each day, you may choose to infect a player with the plague. This will fail on non-citizen starting day 2.
*Each night, you may choose someone to protect from attacks. You will also infect your target with the plague.
**You infect anyone who visits you.
**You infect anyone visiting the same player as you.
**You infect anyone visiting a player who was already infected.
**You infect anyone who is visited by an infected player.
*At the end of every phase, you are told who you infected that phase.
*Once all living non-apocalypse players are infected with the plague, become Pestilence.
=====Apocalypse Abilities=====
*Factional Communication: You may talk to the other members of the Apocalypse at all times.
=====Win Condition:=====
*You win when everyone who opposes the Apocalypse has died.
*You being alive does not prevent a faction or third party from ending the game in their victory should all other threats to them besides you and other acolytes of the apocalypse be eliminated.
==Alternative Names==
*PB (Abbreviation)
==Role Interaction==
*The Plaguebearer is a Unique role and can only appear once per game.
*When protecting someone, the Plaguebearer's target learns of being protected by someone else when protecting from an attack. This does not hint towards the role of the protector.
*Players protected by the Plaguebearer will only learn of being protected once per attack, even if other players also protected the Plaguebearer's target.
*Protection looks identical to night immunity for attackers.
*Protection takes priority over any night immunity.
*Anyone attacking the Plaguebearer will learn that the attack failed, but not why.
*Protection takes priority over the Plaguebearer's night immunity, the Plaguebearer will learn of any successful protections from attacks targeting it.
*Players are unaware of being infected by the Plaguebearer.
*If the last remaining player that hasn't been infected yet is lynched during the day, then the Plaguebearer will become Pestilence at the end of the day.
*Roles with day actions, such as the Agent cannot be infected during the day due to using their day action.
*A public announcement will be posted once the Plaguebearer transforms into Pestilence, saying that the transformation occurred.
*If the transformation into Pestilence is achieved on the night of the Plaguebearers death, then the transformation will not occur and the Plaguebearer will die.
*The Plaguebearer is seen as Innocent by the Sheriff.
*A Jailor or Underboss will become infected when jailing either an infected player or the Plaguebearer.
*A Jailor or Underboss that has been infected will spread the plague to any player they jail that has not been infected yet.
*An Escort or Consort who roleblocks the Plaguebearer will still be infected.
*A role that visits multiple targets such as the Transporter will be infected by any of its targets, and likewise infect all of its targets should it already be infected.
==Strategy==
*Someone please write something smart here.
==Links== 
*Other Apocalypse type Neutral roles
*All Neutral Roles
*All roles
*A detailed list of win conditions
==Thumbnail==