Super Mario Maker Creative

Super Mario Maker Creative is a 2D/2.5D platforming and level-editing game and the Sequel to Super Mario Maker 2.It allows the player to create and share level and play other players' level online. It expend on the original 2 games with new features and elements to put in a level.
=== Playable Characters ===
Mario	
Luigi	
Toad
Peach	
Daisy	
Toadette
=== Game Styles ===
Game Style: 	Special: 	Special:
 	-Can’t pick up items
-Can’t slide	-Can’t pick up items
-Can’t slide
 	-P-Meter 	-P-Meter
 	-Look up
-Spin jump
-Throw items upward	-Look up
-Spin jump
-Throw items upward
 	-Black and White
-Spin Jump	-Black and White
-Spin Jump
 	-Triple jump
-Wall jump
-Ground pound	-Triple jump
-Wall jump
-Ground pound
 	-Spin jump
-Mid-Air jump
-Triple jump
-Wall jump
-Ground pound	-Spin jump
-Mid-Air jump
-Triple jump
-Wall jump
-Ground pound
 	-Triple jump
-Spinning jump
-Wall jump
-Ground pound
-Super Dash
-Roll
-Crouch walk/jump
-Long jump	-Triple jump
-Spinning jump
-Wall jump
-Ground pound
-Super Dash
-Roll
-Crouch walk/jump
-Long jump
Extra Game Style	Extra Game Style	Extra Game Style
 	-Only pick up item below
-Hold items upward
-Stand on most enemy
-Charge jump	-Only pick up item below
-Hold items upward
-Stand on most enemy
-Charge jump
 	 	
With Cappy:
-Cap throw
-Upward Throw
-Spin Throw
-Catch jump
-Capture Targets	 	
*Changing into extra game style no longer delete everything, but will only keep elements that are in all version and replace similar elements, other elements that don’t appear in those style will be deleted.
=== Theme ===
Theme	Special 	Night Effect
Ground	 	Special Night effect on enemies/items
Underground	 	Upside down screen
Underwater	Entire stage is under water 	Dark background
Ghost House	 	Dark background
Airship	 	Enemies and items are in low gravity
Castle	Lava floor 	Players swim in the air
Desert	Quicksand 	Have sandstorm that push players
Snow	Snow and ice theme enemies and snowball	Slippery ground
Forest	Water floor 	Replace water with poison
Sky	 	Low gravity, enemies are underwater
Beach	Water floor 	Water are on the top instead
Mountains	 	High gravity
Sewer	Water floor 	Replace water with poison
Volcano	Lava floor 	Volcanic debris fall near players
Metro	 	Raining, floor expose to the rain will be slippery
Tank	 	Almost dark, sometimes light up by lightning
Space (DLC)	Low gravity 	Have gravity fields that can be adjusted like water and lava in other theme, gravity of players and elements change between the fields
=== Terrains ===
Ring 1 	Ring 1 	Ring 1 	Ring 1
Ground 	 	 	All
Normal, indestructible ground that allow objects to be place on.
Steep Slope 	 	 	All
Ground at a 45 degree angle, allows players to slide and walk up without jumping, direction and length can be changed.
Gentle Slope 	 	 	All
A slope with a flatter angle, direction and length can be changed.
Vertiginous Slope 	 	 	All
A slope with a steeper angle, direction and length can be changed.
Bush 	 	 	All
Background object that can hold either Power-Ups or enemies, which they will pop out when players walk near them, their length can be changed.
Grass 	 	 	2/O
Allow the player to pull out different size vegetable as projectile, can contain other items too. In SMO style, players need Cappy can pull them out.
 	 	 	
Mushroom
Platform 	 	 	All
A resizable platform that players can jump through from below and land on the top, Cat form can climb on the stem.
 	 	 	
Semi-Solid Platform 	 	 	All
A resizable platform that players can jump through from below and land on the top, Cat Mario can climb on the side.
 	 	 	
Bridge 	 	 	All
A platform that players can jump through from below and land on the top, their length can be changed.
Ring 2 	Ring 2 	Ring 2 	Ring 2
Pipe 	 	 	1/3/W/L2/DS/U/3DW/O
Pipes can be entered to a sub-area and/or hold objects that keep coming out, the speed of the item coming out is based on the color; Mega form can destroy the pipe by touching it. Their height can be changed.
 	 	 	
Mini Pipe 	 	 	1/3/W/L2/DS/U/3DW
Alternative of Pipe. A smaller version of pipe that can’t hold items and only Mini form can enter. The color can be changed. Their height can be changed.
 	 	 	
Mega Pipe 	 	 	1/3/W/L2/DS/U/3DW
Alternative of Pipe. A bigger pipe that can hold even larger object and immune to Mega form. The color can be changed. Their height can be changed.
 	 	 	
Jar 	 	 	2
Replace Pipe in SMB2 style. They can be entered to a sub-area and/or hold objects that keep coming out. Their height can be changed.
Clear Pipe 	 	 	1/3/W/L2/DS/U/3DW
Transparent pipe that allows players, enemies and items to travel between different parts of the same area, their length can be changed and can be bent.
Spike Trap 	 	 	All
Spike Traps hurt players when they touch them at any side. Replace by Jelectros in the Water Theme of SMB3.
 	 	 	
Spike Block 	 	 	1/3/W/L2/DS/U/3DW/O
Spike Blocks have spikes on every side; The spikes would pop up and retract alternately. Can be change into On/Off Spike Block that only pop up and retract their spikes depending on the switch is on or off.
 	 	 	
Water Tile 	 	 	All
Water Tiles allow players can swim within, enemies inside act in their underwater state.
Lava Tile 	 	 	All
Alternative of Water Tile. Lava tiles instant-kill players, items and most enemies.
Poison Tile 	 	 	All
Replace Lava Tile in night theme of forest and sewer. Poison tiles instant-kill players, items and most enemies.
* Color for poison has been change to purple to suit other game style. 	* Color for poison has been change to purple to suit other game style. 	* Color for poison has been change to purple to suit other game style. 	* Color for poison has been change to purple to suit other game style.
Quicksand 	 	 	All
Only in desert theme. Players will begin to sink inside the quicksand and need to jump repeatedly to get out.
Ring 3 	Ring 3 	Ring 3 	Ring 3
Winged version of all of the following blocks will fly either to the left or left and right, the wing will disappear if the blocks turn into used blocks.	Winged version of all of the following blocks will fly either to the left or left and right, the wing will disappear if the blocks turn into used blocks.	Winged version of all of the following blocks will fly either to the left or left and right, the wing will disappear if the blocks turn into used blocks.	Winged version of all of the following blocks will fly either to the left or left and right, the wing will disappear if the blocks turn into used blocks.
Brick Block 	 	 	1/2/3/L2/DS/U/3DW/O
Brick Blocks can be broken by Non-Small Mario; It can also contain items and enemies. SM3DW underground and forest theme have crystal blocks instead.
Rotating Block 	 	 	W
Replace Brick Block in SMW style. When they are hit, they will spin and allow players and elements through. They can be broke by Non-Small Mario by spin jump from above.
Hard Block 	 	 	All
Hard Blocks can only be broke by strong or explosive power like Super Hammer or Bob-ombs.
? Block 	 	 	All
Question Mark Blocks contain a single coin, but can hold other elements. It will be empty once the block no longer holds any items.
Triple ? Block 	 	 	All
Alternative of Question Mark Blocks. They contain 3 coins at once, when they are hit, all 3 coins will be collected. They can also hold 3 other items as well, which all 3 will pop up at once.
Hidden Block 	 	 	All
An invisible version of Question Mark Blocks that reveals themselves when hit from below.
Dount Block 	 	 	All
Donut Blocks can be jump from below (Except 3DW) and stand on top of, but will fall down once players stand on it long enough. Red alternative version will instantly fall down when players stand on it.
 	 	 	
Note Block 	 	 	All
Note Blocks bounce players and elements up, it can hold items or enemies which bounce out once they were hit.
Music Block 	 	 	All
Alternative of Note Block. They will also bounce players and elements up, but will also play a single note of a specific instrument and pitch depending on what landed on them and how high the blocks are placed respectively.
Cloud 	 	 	All
Cloud can be passed through from below, similar to Semisolid Platforms, but only take up one block of space. In SMB2 style, they can be destroyed by grabbing them from above.
Ice Block 	 	 	All
Slippery blocks that just like hard blocks, can be broken with strong or explosive power.
Grab Block 	 	 	1/2/3/W/L2/DS/U/3DW
Alternative of Ice Block. It act like the ice block, but can be pick up and throw, the block will slide forward and defeat enemies, but will break when it hit another block.
Frozen Block 	 	 	1/2/3/W/DS/U/3DW/O
Slippery blocks that can be melt by fire and lava like Fire Flower’s Fireball and Blargg. If the blocks contain an item or enemy, the item or enemy will be thaw out and turn to their normal selves.
Fiery Block 	 	 	L2
Replace Frozen Block in L2 style. They will be destroyed when they are hit by a fire or lava items. They can contain an item or enemy which will pop out once the blocks are destroyed. Unlike Frozen Blocks they aren’t slippery and the item/enemy is hidden until it was reveal.
=== Items ===
Ring 1 	Ring 1 	Ring 1 	Ring 1
Winged version of the following items will always fly forward. 	Winged version of the following items will always fly forward. 	Winged version of the following items will always fly forward. 	Winged version of the following items will always fly forward.
Coin 	 	 	All
Give players an extra life if they collect 100 of them, falls to the ground if a POW block is used and turn into brick/rotating block if a P-switch is used. Red coins will only appear if a red ring is collected, blue coins will only appear if a P-switch is used.
 	 	 	
Red Ring 	 	 	All
If they are collected, all of the red coins in this area will appear. In the time limit, if all of the red coins are collected, players will be given an item, default to a 1-up mushroom.
10-Coin 	 	 	All
Larger coins that contain 10/30/50 coins, they will fall down when a POW-block is used.
 	 	 	
Berry 	 	 	1/3/W/L2/DS/U/3DW/O
Berries usually are placed on a bush or semi-solid block. Yoshi or Baby Yoshi can eat them, and give players a coin, which will grow Baby Yoshi if 10 of them are eaten.
1-Up Mushroom 	 	 	1/2/3/W/DS/U/3DW/O
1-Up Mushrooms give players an extra life when they collect them.
Rotten Mushroom 	 	 	1/2/3/W/DS/U/3DW/O
Replace 1-Up Mushroom in nighttime ground theme. They are harmful to players, and will actively chase players, even jump up a tile just to damage players.
3-Up Moon 	 	 	1/2/3/W/DS/U/3DW/O
Alternative of 1-Up Mushroom. Give players 3 extra lives when they collect the moons.
1-Up Heart 	 	 	L2
Replace 1-Up Mushroom in L2 style. Give players an extra life when they collect them, the hearts will not move like the 1-Up mushrooms.
3-Up Heart 	 	 	L2
Replace 3-Up Moon in L2 style and alternative of 1-Up Heart. Give players 3 extra lives when they collect the hearts.
+ Clock 	 	 	All
Plus Clocks give the timer 10 extra second, green alternative version give 50 extra second instead.
 	 	 	
Stop Watch 	 	 	2
Alternative of + clock. They will stop the timer and every element other than players when they are collected.
Ring 2 	Ring 2 	Ring 2 	Ring 2
Winged version of the following items will always fly forward. 	Winged version of the following items will always fly forward. 	Winged version of the following items will always fly forward. 	Winged version of the following items will always fly forward.
Nighttime ground theme makes flower power-up to slide like a Super Mushroom 	Nighttime ground theme makes flower power-up to slide like a Super Mushroom 	Nighttime ground theme makes flower power-up to slide like a Super Mushroom 	Nighttime ground theme makes flower power-up to slide like a Super Mushroom
Nighttime ground theme makes mushroom power-up (other than Mega Mushroom and Propeller Mushroom) to bounce around like a Super Star.	Nighttime ground theme makes mushroom power-up (other than Mega Mushroom and Propeller Mushroom) to bounce around like a Super Star.	Nighttime ground theme makes mushroom power-up (other than Mega Mushroom and Propeller Mushroom) to bounce around like a Super Star.	Nighttime ground theme makes mushroom power-up (other than Mega Mushroom and Propeller Mushroom) to bounce around like a Super Star.
Super Mushroom 	 	 	1/2/3/W/L2/DS/U/3DW
Turn players into Super form; Allow them to break brick and take damage once. In SMB2 Style, they can only be collected by grabbing them from above.
Mini Mushroom 	 	 	1/3/W/L2/DS/U/3DW
Alternative of Super Mushroom. Turn players into Mini form; They jump higher and floatier, don’t trigger donut block, walk across water and enter mini pipe. However players need to ground pound in order to defeat enemies.
Heart 	 	 	O
Replace Super Mushroom in SMO style. Heal players 1 heart when they collect them.
Life-Up Heart 	 	 	O
Alternative of Heart. Increases the player's max health to six until their health lowers back to three.
Fire Flower 	 	 	1/3/W/L2/DS/U/3DW
Turn players into Fire form; Allow them to shoot fireballs to damage enemies and melt frozen/destroy fiery block.
Ice Flower 	 	 	1/3/W/L2/DS/U/3DW
Alternative of Fire Flower. Turn players into Ice form; Allow them to shoot iceballs to freeze enemies, frozen enemies can’t move and can be defeated by headbutt them, they can also be pick up and throw like the grab block.
Boomerang Flower 	 	 	1/3/W/L2/DS/U/3DW
Alternative of Fire Flower. Turn players into Boomerang form; Allow them to throw boomerang to hit enemies, reflect projectiles and collect items from a distance.
Cloud Flower (DLC) 	 	 	1/3/W/L2/DS/U/3DW
Alternative of Fire Flower. Turn players into Cloud form; Allow them to create cloud platforms 3 times in the air, these platforms will disappear after players leave them. Only 3 of them can be created until players collect another cloud flower.
Super Star 	 	 	1/2/3/W/L2/DS/U/3DW
Super Stars bounce around, players will become their Invincible form temporarily once collected, defeat most enemies they touch and don’t take damage from almost every elements.
Pick-Up Glove 	 	 	1
Pick-Up Gloves allow players to be able to pick up items like every other style in SMB1 style. This power-up will not overwrite existing power-up form.
Weird Mushroom 	 	 	1
Power-Up 1 in SMB1 style. Turn players into Weird form; Allow them to have a higher jump but with lower traction.
Big Mushroom 	 	 	1
Power-Up 2 in SMB1 style. Turn players into Big form; Allow them to break hard blocks, ice blocks and other similar blocks with their stomp, and defeat enemies with their shells protecting them.
Master Sword 	 	 	1
Power-Up 3 in SMB1 style. Turn players into Link; Allow them to attack with the Master Sword, shoot arrows to defeat enemies and collect items, block attack using the shield, downward thrust and dash attack and throw bombs. The bomb will start to walk in the night version of ground theme.
Hammer (DLC) 	 	 	1
Power-Up 4 in SMB1 style. Players grab the Hammer from Donkey Kong; Allow them to smash forward using the hammer to break bricks and activate question mark blocks, as well as defeat enemies in front. Disappear after 15 seconds.
Super Leaf 	 	 	3
Power-Up 1 in SMB3 style. Turn players into Raccoon form; Allow them to slow fall, attack enemies with their tail and fly briefly with full P-Meter.
Super Leaf 	 	 	Nighttime ground theme causes them to floats against gravity.
Frog Suit 	 	 	3
Power-Up 2 in SMB3 style. Turn players into Frog form; Allow them to swim underwater easily, and run across water if they are holding an item.
Frog Suit 	 	 	Nighttime ground theme causes them to bounce back and forth.
Hammer Suit 	 	 	3
Power-Up 3 in SMB3 style. Turn players into Hammer form; Allow them to throw hammers which can defeat most enemies; While ducking, the player retrieve into their shell and become fire-proof, but can’t slide down slope.
Hammer Suit 	 	 	Nighttime ground theme causes them to bounce back and forth.
Screw Attack (DLC) 	 	 	3
Power-Up 4 in SMB3 style. Turn players into Samus from Metroid; Allow them to fire missiles to attack enemies, charge beam of energy to deal massive damage, morph into a ball and plant a bomb to blow up and use screw attack to jump while defeating enemies in their path.
Cape Feather 	 	 	W
Power-Up 1 in SMW style. Turn players into Cape form; Allow them to spin attack, slow fall and fly/glide in the air.
Cape Feather 	 	 	Nighttime ground theme causes them to descend slower and over a wider radius.
P-Balloon 	 	 	W
Power-Up 2 in SMW style. Turn players into Balloon form; Allow them to float to any angle and direction by releasing air repeatedly.
P-Balloon 	 	 	Nighttime ground theme causes them to flies around in a circle.
Yoshi’s Island Egg 	 	 	W
Power-Up 3 in SMW style. Turn players into Yoshi from Yoshi’s Island; Allow them to eat enemies and berries with their tongue, throw eggs as projectiles, flutter jump, and ground pound. They can’t ride another Yoshi or hold items with their hands.
Perry (DLC) 	 	 	W
Power-Up 4 in SMW style. Players hold Perry from Super Princess Peach; Allow them to float in the air by holding jump, attack enemy by swiping them with Perry and absorb them while they are down. When enough enemies are absorbed, they can use the Anger attack to burn through enemies along the way.
Superball
Flower 	 	 	L2
Power-Up 1 in SML2 style. Turn players into Superball form; Allow them to shoot superballs that bounce around the wall and can collect the coins, the screen color will become the same as the original Gameboy.
Carrot 	 	 	L2
Power-Up 2 in SML2 style. Turn players into Bunny form; Allow them to fall very slowly, jump higher and hop continuously if they hold the jump button.
Carrot 	 	 	Nighttime ground causes them to float in the air and fall down slowly.
Warp Star 	 	 	L2
Power-Up 3 in SML2 style. Turn players into Kirby from Kirby’s Dream Land; Allow them to puff up and hover in the air, let out an air bullet when hovering, inhale enemies/items and either swallow or spit them out as projectiles.
Wario's Cap
(DLC) 	 	 	L2
Power-Up 4 in SML2 style. Turn players into Wario from Wario Land: Super Mario Land 3; Allow them to shoulder charge to attack and break bricks, knock enemies over and pick them up to throw them as projectiles.
Blue Shell 	 	 	DS
Power-Up 1 in NSMB style. Turn players into Blue Shell form; Allow them to slide while inside the shell, defeat enemies and break bricks, be invulnerable to most attack while dashing and swim easier.
Blue Shell 	 	 	Nighttime ground theme causes them to roll away from the player.
Mega Mushroom 	 	 	DS
Power-Up 2 in NSMB style. Turn players into Mega form temporarily; Allow them to destroy any hard blocks, ice blocks and similar blocks, pipe that don’t lead to sub-area and most enemies by walking through them. Ground pound cause all enemies on screen to take damage.
Mega Mushroom 	 	 	Nighttime ground theme causes them to bounce uncontrollably.
DK Barrel 	 	 	DS
Power-Up 3 in NSMB style. Turn players into Donkey Kong from Donkey Kong Country; Allow them to defeat enemies by using hand slap, throw items further, heavier and can defeat shell enemies with a stomp and can roll.
Metal Box (DLC) 	 	 	DS
Power-Up 4 in NSMB style. Turn players into Metal form; Allow them to be invincible and super heavy, although having movement restricted, they are immune to lava and poison. They also sink underwater and unable to swim upward. Can break bricks and crates just by falling into them.
Propeller Mushroom 	 	 	U
Power-Up 1 in NSMBU style. Turn players into Propeller form; Allow them to fly vertically by spin jumping and drill spin downward to break bricks.
Propeller Mushroom 	 	 	Nighttime ground causes them to flies around erratically.
Penguin Suit 	 	 	U
Power-Up 2 in NSMBU style. Turn players into Penguin form; Allow them to shoot weaker iceballs to freeze enemies, gain a good traction on ice, can slide on ice and water and swim easily.
Super Acorn 	 	 	U
Power-Up 3 in NSMBU style. Turn players into Flying Squirrel form; Allow them to glide, propel upward during glide and stick to wall.
Super Acorn 	 	 	Nighttime ground theme causes them to bounces at various heights while moving.
Gold Flower (DLC) 	 	 	U
Power-Up 4 in NSMBU style. Turn players into Gold form; Allow them to shoot golden fire balls to defeat most enemies like Boos and Thwomps. Defeated enemies give out coins and can turn bricks into coins.
Super Bell 	 	 	3DW
Power-Up 1 in SM3DW style. Turn players into Cat form; Allow them to claw swipe, climb up semi-solid platform and stem of a mushroom platform and perform a sliding tackle.
Super Bell 	 	 	Nighttime ground theme causes them to bounce uncontrollably.
Super Hammer 	 	 	3DW
Power-Up 2 in SM3DW style. Turn players into Builder form; Allow them to melee attack with the hammer which can destroy hard blocks and thwomps and can create crates as platforms.
Double Cherry 	 	 	3DW
Power-Up 3 in SM3DW style. Turn players into Double form; Allow them to control a clone that shear their power-up, the more double cherry a player collect the more clone that player will get, allow them to use a power-up multiple times. Multi-Vator can be access base on the ammount of clone a player have.
F.L.U.D.D. (DLC) 	 	 	3DW
Power-Up 4 in SM3DW style. Players take control over F.L.U.D.D.; Allow them to spray water to knock over enemies, hover in the air by spraying water downward and charge forward with a big blast of water. Using it cost water and the players must enter a body of water to refill in order to use it before it completely depleted.
Ring 3 	Ring 3 	Ring 3 	Ring 3
Winged version of the following items will always fly forward. 	Winged version of the following items will always fly forward. 	Winged version of the following items will always fly forward. 	Winged version of the following items will always fly forward.
Nighttime ground makes Yoshi’s egg roll away from the player until it was touched. 	Nighttime ground makes Yoshi’s egg roll away from the player until it was touched. 	Nighttime ground makes Yoshi’s egg roll away from the player until it was touched. 	Nighttime ground makes Yoshi’s egg roll away from the player until it was touched.
Goomba’s Shoe 	 	 	1/3/W/L2/DS/U/3DW
Players can wear Goomba’s Shoes to jump on spiked enemies and hazards, the big version of the shoes can make a stomp that defeat nearby enemies. Stiletto alternative version defeats munchers with the stomp from the big version.
 	 	 	
Fiery Shoe 	 	 	1/3/W/L2/DS/U/3DW
Alternative of Goomba’s shoe. They are immune to any fire or lava elements, if the shoes touch lava, they will bounce the wearers up.
Ice Skate 	 	 	1/3/W/L2/DS/U/3DW
Alternative of Goomba’s shoe. Wearers will not stop moving, but can travel on ice much quicker, and immune to spike and some enemies, but will disappear once they hit a wall.
Winged Shoe 	 	 	1/3/W/L2/DS/U/3DW
Alternative of Goomba’s shoe. They allow wearers to perform a flutter jump after jumping.
Yoshi’s Egg 	 	 	1/3/W/L2/DS/U/3DW/O
Yoshi’s Eggs will hatch into Yoshis, allow players to use the Yoshi to eat enemies and berries, and jump on dangerous spikes. In NSMB, NSMBU and SM3DW style the Yoshi gain the ability to flutter jump. They can only be captured in SMO style.
Yoshi’s Egg 	 	 	Capture Yoshi will allow players to do what a normal Yoshi can do, but with the ability to use their tongue to stick to a wall, which allow them to wall-jump.
Red Yoshi’s Egg 	 	 	1/3/W/L2/DS/U/3DW/O
Alternative of Yoshi’s Egg. Red Yoshis can spit a fireball forward; It will spit 3 fireballs if players have a fire flower.
Red Yoshi’s Egg 	 	 	Capture Red Yoshi will allow players to spit fireballs.
Yellow Yoshi’s Egg 	 	 	1/3/W/L2/DS/U/3DW/O
Alternative of Yoshi’s Egg. Yellow Yoshis can’t eat enemies, but can ground pound in any version; The ground pound will make a shockwave that can defeat enemies in a radius.
Yellow Yoshi’s Egg 	 	 	Capture Yellow Yoshi will allow players to perform a strong shockwave ground pound.
Blue Yoshi’s Egg 	 	 	1/3/W/L2/DS/U/3DW/O
Alternative of Yoshi’s Egg. Blue Yoshis can spit bubbles out; The bubbles will trap small enemies inside them; The bubbles can also be use as platform by jumping on them.
Blue Yoshi’s Egg 	 	 	Capture Blue Yoshi will allow players spit bubbles.
Baby Yoshi 	 	 	1/3/W/L2/DS/U/3DW
Small Yoshis can be held by players, they will eat small enemies and berries. Once they eat 10 berries, they will grow into their adult form.
 	 	 	
Cannon Box 	 	 	1/3/W/L2/DS/U/3DW
Cannon Boxes allow players to shoot cannonballs as a projectile, charging up allow the cannonballs to travel further.
Propeller Box 	 	 	1/3/W/L2/DS/U/3DW
Propeller Boxes allow players to spin and fly in the air for 3 times.
Goomba Mask 	 	 	1/3/W/L2/DS/U/3DW
Goomba Masks that make enemies ignore the wearers.
Shy Guy’s Mask 	 	 	2
Replace Goomba Mask in SMB2 style. They make enemies ignore the wearers just like Goomba Masks.
Light Box 	 	 	1/3/W/L2/DS/U/3DW
Light Boxes allow players to light up dark area, and can defeat ghost enemies like Boos and Peepas.
Bullet Bill Mask 	 	 	1/3/W/L2/DS/U/3DW
Bullet Bill Masks allow players to fly horizontally like a bullet bill temporarily.
Red POW Box 	 	 	1/3/W/L2/DS/U/3DW
Red POW Boxes allow players to create a shockwave like the Red POW Block to break or activate nearby blocks, they can only be used 3 times.
=== Enemies ===
Ring 1 	Ring 1 	Ring 1 	Ring 1
Goomba enemies in water and nighttime ground theme swim towards players. 	Goomba enemies in water and nighttime ground theme swim towards players. 	Goomba enemies in water and nighttime ground theme swim towards players. 	Goomba enemies in water and nighttime ground theme swim towards players.
Goomba 	 	 	1/3/L2/DS/U/3DW/O
Goombas walk along the ground and can be defeated by a single stomp. Big version split into two goombas when stomped on.
Goomba 	 	 	Winged version can hop low on the ground and swim faster underwater.
Goomba 	 	 	Capture Goomba will allow players to not slip on ice, and stack on other goombas to reach high places.
Goomba 	 	 	Capture Para-Goomba will allow players to fly by jumping repeatedly, but can’t stack onto other goombas.
Micro Goomba 	 	 	1/3/L2/DS/U/3DW/O
When you put a Mini Mushroom on a Goomba, or are an alternative of goomba in SMO style. They walk on the ground and deal no damage to the player, but will stuck on the player and cause them to be slower and jump lower; They can be defeated by spinning or ground pound.
Micro Goomba 	 	 	Winged version can hop low on the ground and swim faster underwater.
Shoe Goomba 	 	 	1/3/W/L2/DS/U/3DW
When you put a Goomba/Galoomba inside a Goomba’s Shoe. They jump high towards players, and after stomping on their head, they will drop their shoe for the players. (Galoomba in the shoe will be defeated with 1 stomp like a Goomba)
 	 	 	
Fiery Shoe Goomba 	 	 	1/3/L2/DS/U/3DW
Alternative of Shoe Goomba. They are immune to fireballs, and will bounce up if they touch lava. Drop the fiery shoe once they are defeated.
Ice Skate Goomba 	 	 	1/3/L2/DS/U/3DW
Alternative of Shoe Goomba. They ice skate only on slippery blocks, and will turn around if they reach an edge or a wall. Drop the ice skate once they are defeated.
Winged Shoe Goomba 	 	 	1/3/L2/DS/U/3DW
Alternative of Shoe Goomba. They flutter jump high towards players. Drop the winged shoe once they are defeated.
Goombrat 	 	 	1/3/L2/DS/U/3DW/O
Alternative of goomba. They will turn around when they reach an edge. Big version split into two goombas when stomped on.
Goombrat 	 	 	Winged version can hop high on the ground and swim faster underwater.
Goombrat 	 	 	Capture Goombrat will allow players to not slip on ice, and stack on other goombrats to reach high places.
Goombrat 	 	 	Capture Para-Goombrat will allow players to fly by jumping repeatedly, but can’t stack onto other goombrats.
Micro Goombrat 	 	 	1/3/L2/DS/U/3DW/O
When you put a Mini Mushroom on a Goombrat, or are an alternative of goombrat in SMO style. They act like micro goombas but turn around when they reach an edge.
Micro Goombrat 	 	 	Winged version can hop high on the ground and swim faster underwater.
Galoomba 	 	 	W/3DW
Replace Goomba in SMW style, and are an alternative of goomba in SM3DW style. After stomping on, they flip over temporarily and can be picked up to be thrown.
Galoomba 	 	 	Winged version can hop low on the ground and swim faster underwater.
* They can be picked up in SM3DW style unlike the original game. 	* They can be picked up in SM3DW style unlike the original game. 	* They can be picked up in SM3DW style unlike the original game. 	* They can be picked up in SM3DW style unlike the original game.
Micro Galoomba 	 	 	W/3DW
When you put a Mini Mushroom on a Galoomba. They can deal damage to players and will be flipped over after stomp on and can be defeated after another stomp, they can’t be picked up.
Micro Galoomba 	 	 	Winged version can hop low on the ground and swim faster underwater.
Goombud 	 	 	W/3DW
Alternative of Galoomba. They act like galoomba but turn around when they reach an edge.
Goombud 	 	 	Winged version can hop high on the ground and swim faster underwater.
Micro Goombud 	 	 	W/3DW
When you put a Mini Mushroom on a Goombud. They act like micro galoomba but turn around when they reach an edge.
Micro Goombud 	 	 	Winged version can hop high on the ground and swim faster underwater.
Shy Guy 	 	 	2
Replace Goomba in SMB2 style. They walk along the ground and can be stand on.
Shy Guy 	 	 	Winged version can hop low on the ground.
Pink Shy Guy 	 	 	2
Alternative of Shy Guy. They act like normal shy guy but turn around when they reach an edge.
Pink Shy Guy 	 	 	Winged version can hop high on the ground.
Green Koopa Troopa 	 	 	All
Green Koopa Troopa retreat into their shells after getting stomp on, and can be picked up and throw. In SMW, SM3DW and SMO, they will pop out of their shells and become beach koopas that will try to return to their shells.
Green Koopa Troopa 	 	 	Winged version can hop low on the ground.
Red Koopa Troopa 	 	 	All
Alternative of Green Koopa Troopa. They act like a green koopa troopa but will turn around when they reach an edge.
Red Koopa Troopa 	 	 	Winged version will fly up and down.
Blue Koopa Troopa 	 	 	1/3/W/L2/U/3DW/O
Alternative of Green Koopa Troopa. They act like a red koopa troopa but are faster. They are separate from other koopa in NSMB style. Beach Blue Koopa will kick shells that they encounter.
Blue Koopa Troopa 	 	 	Winged version will fly left and right.
Yellow Koopa Troopa 	 	 	1/3/W/L2/DS/U/3DW/O
Alternative of Green Koopa Troopa. They act like a green koopa troopa but will tend to chase after players.
Yellow Koopa Troopa 	 	 	Winged version will hop high on the ground.
Bombshell Koopa 	 	 	1/2/3/W/L2/DS/U/3DW
Alternative of Green Koopa Troopa. They act like a green koopa troopa but their shells don’t slide. The shell will explode after they retreat into them. They stay inside the shell in all versions.
Bombshell Koopa 	 	 	Winged version will hop low on the ground.
Snifit 	 	 	2
Snifits walk along the ground and occasionally shoot dangerous bullets.
Snifit 	 	 	Winged version will jump low and shoot at the same time.
Pink Snifit 	 	 	2
Alternative of Snifit. They act like snifit but turn around when they reach an edge.
Pink Snifit 	 	 	Winged version will jump high and shoot multiple bullets at the same time.
Gray Snifit 	 	 	2
Alternative of Snifit. They stand in place and sometime jump to shoot bullets.
Gray Snifit 	 	 	Winged version will flutter in the air before shooting.
Buzzy Beetle 	 	 	1/3/W/L2/DS/U/3DW/O
A small, fire-proof and shelled beetle that retreat into their shells after getting stomp on, and can be picked up and throw. They will fall and spin onto players if they are climbing on the ceiling.
Buzzy Beetle 	 	 	Winged version will become a platform that fly forward and will start to rise up if they held anything, but fall if they are big.
Buzzy Shell 	 	 	1/3/W/L2/DS/U/3DW
Alternative of Buzzy Beetle. They can be worn to protect players from danger from above, and deflect enemies attack.
Buster Beetle 	 	 	1/3/W/L2/DS/U/3DW
Alternative of Buzzy Beetle. They can be defeated with a stomp. They will pick up throwable items such as koopa shells, barrels and grab blocks to throw at players.
Buster Beetle 	 	 	Winged version will jump first before throwing the items.
Spike Top 	 	 	1/3/W/L2/DS/U/3DW
Spike Tops walk along the walls and ceilings. They are fire-proof and their bottom part is the only part they are exposed. Blue alternative version is faster.
Spike Top 	 	 	Winged version will act like winged buzzy beetles but are dangerous to stand on.
 	 	 	
Spike Top Shell 	 	 	1/3/W/L2/DS/U/3DW
Alternative of Spike Top. They can be worn to protect players from danger from above, and defeat enemies that touch the spike on the top, but are unable to break bricks or hard blocks.
Pokio 	 	 	O
Replace Spike Top in SMO style. They extend their beak to attack players and toss bomb onto players. Hatted version can’t be stomped on.
Pokio 	 	 	Capture Pokio will allow players to extend their beak to attack enemies and toss projectiles out. They can also stick their beak onto walls and semi-solid platforms and fling onto different directions.
Ant Trooper 	 	 	1/3/W/L2/DS/U/3DW/O
Ant Troopers walk along the walls and ceilings. They bounce players unless they ground pound on them.
Ant Trooper 	 	 	Winged version will fly horizontally and turns around after encounter a wall.
Ant Trooper 	 	 	Capture Ant Trooper will allow players to walk on walls and ceilings, but can’t jump.
Ant Trooper 	 	 	Capture Winged Ant Trooper will allow players to fly horizontally
Horned Ant Trooper 	 	 	1/3/W/L2/DS/U/3DW/O
Alternative of Ant Trooper. They act like ant troopers, but have a helmet that protects them from stomps. Their helmets can be removed if Cappy attack them.
Horned Ant Trooper 	 	 	Winged version will fly horizontally and turns around after encounter a wall.
Spiny 	 	 	1/3/W/L2/DS/U/3DW/O
Spinies have spikes that damage players that try to stomp on them.
Spiny 	 	 	Winged version will fly forward like spike tops but are unable to be stand on.
* Winged version will no longer become spiny egg and shoots spikes as spiny eggs are separated from them.	* Winged version will no longer become spiny egg and shoots spikes as spiny eggs are separated from them.	* Winged version will no longer become spiny egg and shoots spikes as spiny eggs are separated from them.	* Winged version will no longer become spiny egg and shoots spikes as spiny eggs are separated from them.
Spiny Shell 	 	 	1/3/W/L2/DS/U/3DW
Alternative of Spiny, They can be worn to protect players from danger from above, and defeat enemies that touch the spike on the top. They can also destroy hard blocks or other similar blocks.
Spiny Egg 	 	 	1/3/W/L2/DS/U/3DW
Alternative of Spiny. They spin and roll towards players and chase them.
Spiny Egg 	 	 	Winged version will occasionally shoot spikes in the four cardinal directions.
Porcupo 	 	 	2
Replace Spiny in SMB2 style. Porcupo have spikes that damage players that try to stand and grab them.
Porcupo 	 	 	Winged version will fly forward.
Skipsqueak 	 	 	1/3/W/L2/DS/U/3DW
Skipsqueaks stay in place and will jump whenever players jump. It will try to run back to the original spot when they were moved.
Skipsqueak 	 	 	Winged version will stay in the air briefly when jumping
Spiny Skipsqueak 	 	 	1/3/W/L2/DS/U/3DW
Alternative of Skipsqueak. They act like skipsqueaks but have spikes on their backs, damage players if they stomp on them.
Spiny Skipsqueak 	 	 	Winged version will stay in the air briefly when jumping
Tweeter 	 	 	2
Replace Skipsqueak in SMB2 style. They move by by hop 3 times forward followed by a fourth bigger hop.
Tweeter 	 	 	Winged version will jump higher.
Stingby 	 	 	1/3/W/L2/DS/U/3DW
Stingbies chase after players when they spot them, but they can only move horizontally.
Beezo 	 	 	2
Replace Stingby in SMB2 style. They fly towards players from off screen.
Gray Beezo 	 	 	2
Alternative of Beezo. They act like beezos, but will only fly straight forward instead.
Urban Stingby 	 	 	O
Replace Stingby in SMBO style. They start out as larva and grown into their adult form. They will than charge towards players.
Bopping Toady 	 	 	1/2/3/W/L2/DS/U/3DW
Bopping Toadies hop along the ground. They will lash their tongues out to attack players. If their tongues catch an item, they will pull that item towards themselves.
Bopping Toady 	 	 	Winged version will hop higher.
Frog 	 	 	O
Replace Bopping Toady in SMBO style. Frogs walk around an area and ignore players; They can be bounce on by stomping on them.
Frog 	 	 	Capture Frog will allow players to jump higher and swim on the surface of water faster.
Ring 2 	Ring 2 	Ring 2 	Ring 2
Cheep Cheep 	 	 	All
Cheep Cheeps bounce and jump up back and forth. Underwater, cheep cheeps will swim back and forth. If they touch lava or poison, they will be engulfed by them. Replace with Snow Cheep Cheep in snow theme of SMO style.
Cheep Cheep 	 	 	Winged version will fly a bit after jumping up, and swim in a wave pattern underwater.
Cheep Cheep 	 	 	Capture Cheep Cheep will allow players to swim faster underwater, but will only bounce on land. They can survive through poison.
 	 	 	
Eep Cheep 	 	 	All
Alternative of Cheep Cheep. They act like cheep cheep but will only move forward, both underwater and out of water. Replaced with Blurps in SMW and SML2 style.
Eep Cheep 	 	 	Winged version will fly a bit after jumping up, and swim in a wave pattern underwater.
Eep Cheep 	 	 	In the nighttime ground theme, they swim or bounce away from players
Eep Cheep 	 	 	Capture Eep Cheep will allow players to swim faster underwater, but will only bounce on land. They can survive through poison.
 	 	 	
* They replace green cheep cheeps from Super Mario Maker 1 and 2. 	* They replace green cheep cheeps from Super Mario Maker 1 and 2. 	* They replace green cheep cheeps from Super Mario Maker 1 and 2. 	* They replace green cheep cheeps from Super Mario Maker 1 and 2.
Deep Cheep 	 	 	1/2/3/L2/DS/U/3DW/O
Alternative of Cheep Cheep. They chase after players while bounce and jump up. Underwater, they chase after players.
Deep Cheep 	 	 	Winged version will fly a bit after jumping up, and swim faster underwater.
Deep Cheep 	 	 	Capture Deep Cheep will allow players to swim faster underwater, but will only bounce on land. They can survive through poison.
Rip Van Fish 	 	 	W
Replace Deep Cheep in SMW style. They will start of sleeping but once players are too close, they begin to chase after them like deep cheeps in both underwater and out of water.
Rip Van Fish 	 	 	Winged version will fly a bit after jumping up, and swim faster underwater.
Spiny Cheep Cheep 	 	 	1/3/W/L2/DS/U/3DW
Alternative of Cheep Cheep. They act like deep cheep but are faster, they have spikes on their head which damage players if they stomp on them.
Spiny Cheep Cheep 	 	 	Winged version will fly a bit after jumping up, and swim even faster underwater.
Gushen 	 	 	O
Replace Spiny Cheep Cheep in SMO style. They shoot water to attack players, until they run out of water, but they can refill their attack when they touch any water.
Gushen 	 	 	Winged version will jump up and down while shooting water.
Gushen 	 	 	Capture Gushen will allow players to shoot water in four directions, which propel them in the opposite directions.
Boss Bass 	 	 	1/3/W/L2/DS/U/3DW/O
On ground, Boss Bass swim across the bottom of the screen, occasionally leaping out to try to eat players, Underwater, they try to eat players by open their mouth and follow players. Replaced with Porcupuffers in SMW, NSMBU, SM3DW and SMO style and Cheep Chomps in NSMB style. They will eat Cappy briefly if you throw him at them.
Boss Bass 	 	 	Winged version will fly a bit after jumping up, and swim faster underwater.
 	 	 	
Blooper 	 	 	All
Bloopers swim erratically towards players both in the air and underwater.
Blooper 	 	 	Winged version will swim faster.
Blooper 	 	 	Capture Blooper will allow players to swim vertically and horizontally faster.
Blooper Baby 	 	 	1/2/3/W/L2/DS/U/3DW
Alternative of Blooper. They are smaller but don’t follow players.
Blooper Baby 	 	 	Winged version will swim faster.
Blooper Nanny 	 	 	1/2/3/W/L2/DS/U/3DW
When you put Blooper Baby onto a blooper. They are followed by 3 blooper babies that follow the parent. If the parent is defeated, all babies will also be defeated
Blooper Nanny 	 	 	Winged version will swim faster.
Urchin 	 	 	1/3/W/L2/DS/U/3DW
Urchins damage players using their spikes. In level without liquid, they simply float along the bottom of the screen. In level with liquid, they float along with that liquid. Underwater, they move up and down, blocking the path.
Urchin 	 	 	Winged version will float faster while not underwater. They move faster underwater.
Urchin 	 	 	In nighttime ground theme, they will chase after players while floating.
Huckit Crab 	 	 	1/3/W/L2/DS/U/3DW
Huckit Crabs stay in place and throw rocks that travel straight forward and can be jumped on.
Huckit Crab 	 	 	Winged version will jump and throw rocks at the same time.
Sherm 	 	 	O
Replace Huckit Crab in SMO style. They fire cannonballs towards player. They can only be defeated by ground pounding them.
Sherm 	 	 	Winged version will fly in the air.
Sherm 	 	 	Capture Sherm will allow players to fire cannonballs at any directions.
Piranha Plant 	 	 	1/2/3/L2/DS/U/3DW/O
Piranha Plants act as stationary hazards that can be also stuck onto ceilings and walls. If they are place within a pipe, they will attack by emerge and retreat from the pipe. If a spike ball is placed on top of them, they will blow the ball in the air like a Ptooie. In SM3DW and SMO style, they lunge at players, and can be defeated by stomping their head. They will also eat Cappy or thrown objects until they are defeated.
Piranha Plant 	 	 	Winged version can jump like a jumping piranha plant.
Jumping Piranha Plant 	 	 	W
Replace Piranha Plant in W style. They attack by jumping upward, before descending back down slowly. Stop jumping if they are blowing a spike ball.
Jumping Piranha Plant 	 	 	Winged version will stay in the air for a bit after jumping.
Fire Piranha Plant 	 	 	1/3/W/L2/DS/U/3DW/O
Alternative of Piranha Plant. They spit out fireballs from their set location (which can be hung on ceilings and walls). In SM3SW and SMO style, they can be stomp on. They will also eat Cappy or thrown objects until they are defeated. They can only be captured when they’re eating a thrown object.
Fire Piranha Plant 	 	 	Winged version can jump like a jumping piranha plant and stay in the air before shooting fireballs.
Fire Piranha Plant 	 	 	Capture Fire Piranha Plant will allow players to spit fireballs, but only stay in place.
Ice Piranha Plant 	 	 	1/3/W/L2/DS/U/3DW/O
Alternative of Piranha Plant. They spit out iceballs from their set location (which can be hung on ceilings and walls). In SM3SW and SMO style, they can be stomp on. They will also eat Cappy or thrown objects until they are defeated. They can only be captured when they’re eating a thrown object.
Ice Piranha Plant 	 	 	Winged version can jump like a jumping piranha plant and stay in the air before shooting iceballs.
Ice Piranha Plant 	 	 	Capture Ice Piranha Plant will allow players to spit iceballs, but only stay in place.
Poison Piranha Plant 	 	 	O
Alternative of Piranha Plant. They spit out poison that stay on the floor from their set location (which can be hung on ceilings and walls). They can be stomp on. They will also eat Cappy or thrown objects until they are defeated. They can only be captured when they’re eating a thrown object.
Poison Piranha Plant 	 	 	Winged version can jump like a jumping piranha plant and stay in the air before shooting poison.
Poison Piranha Plant 	 	 	Capture Poison Piranha Plant will allow players to spit poison, but only stay in place.
Cobrat 	 	 	2
Replace Fire Piranha Plant in SMB2 style. They shoot bullets to attack players. If they are place on ground or jars, they will hide inside and jump out to attack.
Cobrat 	 	 	Winged version will jump and fly in the air before shooting.
Muncher 	 	 	1/3/W/L2/DS/U/3DW
Muncher act like spike traps, but can be defeated by POW blocks and affected by gravity.
Muncher 	 	 	Winged version will occasionally jump in the air.
Nipper Plant 	 	 	1/3/W/L2/DS/U/3DW
Alternative of Muncher. They are easier to defeat, but will jump in order to block players’ path.
Nipper Plant 	 	 	Winged version can fly in the air when they jump.
Piranha Creeper 	 	 	1/3/W/L2/DS/U/3DW/O
Piranha Creepers move along a set path. When stomped on, they move back towards their original location, and are defeated upon reaching it. Their stems can be walked on by players with protection on their feet. Pink version move constantly. Blue version sleep in the end of their path.
 	 	 	
Hoopster 	 	 	2
Replace Piranha Creeper in SMB2 style. They will move along climbable objects like vines and trees.
Hoopster 	 	 	Winged version can climb on objects faster.
Volcano Lotus 	 	 	1/3/W/L2/DS/U/3DW
Volcano Lotuses shoot 4 fireballs upward, the fireballs will then fall down. It can’t be jump on. Replaced with Lava Lotus in SMB3 style.
Volcano Lotus 	 	 	Winged version will fly left and right.
 	 	 	
Panser 	 	 	2
Replace Volcano Lotus in SMB2 style. They shoot three fireballs upward before they fall down. They can’t be picked up. Red alternative version stays in place. Green alternative version will move left and right. Pink alternative version will chase after players.
Panser 	 	 	Red and winged version will fly in place. Green alternative version will fly left and right. Pink alternative version will fly and chases after players.
 	 	 	
Ring 3 	Ring 3 	Ring 3 	Ring 3
Wriggler 	 	 	1/3/W/L2/DS/U/3DW
Wriggler walks back and forth. However get angry if they get stomped on. Angry wrigglers move faster and chase after players. While underwater, they swim and chase players if they get angry.
Wriggler 	 	 	Winged version can jump while moving back and forth. Angry version jump higher and chase after players. They swim faster underwater.
Wriggler 	 	 	In the nighttime ground theme, they act like they are underwater and swim.
 	 	 	
Squiggler 	 	 	1/3/W/L2/DS/U/3DW
Alternative of Wriggler. They crawl on the ground, walls and ceilings. Can be defeated by a stomp. While underwater, they swim in one direction. If they are defeated, all wrigglers and flutters on screen become angry.
Squiggler 	 	 	Winged version can jump like winged wrigglers and swim faster underwater.
Squiggler 	 	 	In the nighttime ground theme, they act like they are underwater and swim.
Flutter 	 	 	1/3/W/L2/DS/U/3DW
Alternative of Wriggler. They fly aimlessly back and forth. But will get angry if they are stomp on, and start to chase after players.
 	 	 	
Tropical Wiggler 	 	 	O
Replace Wriggler, Squiggler and Flutter in SMO. They stretch their bodies from one spot to another. They can’t be stomp on.
Tropical Wiggler 	 	 	Winged version move faster.
Tropical Wiggler 	 	 	Capture Tropical Wiggler allow players to stretch their bodies to reach places.
Pokey 	 	 	1/2/3/W/L2/DS/U/3DW
Pokeys are stack enemies. Their segments can be defeated separately. Their head are dangerous to stomp on. If their head segment is defeated in all versions beside SMB2, they will be defeated entirely.
Pokey 	 	 	Winged version can jump high on the ground.
Pokey 	 	 	In nighttime ground theme, they float in the air like a wriggler. Given wings and will start to chase after players.
* They are the same color in all versions. 	* They are the same color in all versions. 	* They are the same color in all versions. 	* They are the same color in all versions.
Green Pokey 	 	 	1/2/3/W/L2/DS/U/3DW
Alternative of Pokey. They act like Pokeys but can be stomped on. The big version allows the player to stand on them. In SMB2, they can stand on both normal and big versions.
Green Pokey 	 	 	Winged version can jump high on the ground.
Green Pokey 	 	 	In nighttime ground theme, they float in the air like a Wiggler. Given wings and will start to chase after players.
Snow Pokey 	 	 	1/2/3/W/L2/DS/U/3DW
Replaces both types of Pokeys in the snow theme. They act just like Green Pokeys that allow players to stomp on, but become a snowball after getting stomped or picked up in SMB2 style.
Snow Pokey 	 	 	Winged version can jump high on the ground.
Uproot 	 	 	O
Replaces Pokey in SMO. They extend their legs in order to block players before falling onto them.
Uproot 	 	 	Winged version will flutter in the air before falling onto players.
Uproot 	 	 	Capture Uproot allow players to extend their legs and jump up onto high places.
Flopter 	 	 	1/3/W/L2/DS/U/3DW/O
Flopters hover in the air, if players are spotted, they chase after them in the air downward. If they are jump on, they player will do a spin jump (expect SMB1 and SMB3 style, where they will simply jump higher). Replaced with Spindrift in NSMB style.
Flopter 	 	 	Capture Flopter will allow players to jump high and slowly descend downward.
 	 	 	
Chain Chomp 	 	 	All
Chain Chomps occasionally lunge towards players from their set positions. Become unchain chomps if their stakes are broken. In SMO style, they don’t have stakes, and will charge before lunging towards players.
Chain Chomp 	 	 	Winged version will fly in the air.
Chain Chomp 	 	 	In nighttime ground theme, their chains are longer.
Chain Chomp 	 	 	Capture Chain Chomp will allow players to pull back and fly towards the opposite direction.
Unchain Chomp 	 	 	1/2/3/W/L2/DS/U/3DW
Alternative of Chain Chomp. They run and jump freely and damage players if they touch them.
Unchain Chomp 	 	 	Winged version will jump higher.
Flame Chomp 	 	 	1/3/W/L2/DS/U/3DW
Flame Chomps fly in the air, chase after players and shoot fireballs that also act as their tails. Once their tails are all gone, they will explode near players. Unlike chain chomps, they can be stomp on.
Flame Chomp 	 	 	Winged version will fly faster.
Flame Chomp 	 	 	In nighttime ground theme, they have 6 fireballs instead.
Hop-Chops 	 	 	1/3/W/L2/DS/U/3DW
Hop-Chops hop forward, and will bounce players like a spring if they stomp on them.
Hop-Chops 	 	 	Winged version will jump high and flies in the air briefly.
Monty Mole 	 	 	All
When placed in the ground, Monty Moles remain hidden until players approach them, causing them to jump out and chase them.
Monty Mole 	 	 	Winged version can hop low on the ground.
Rocky Wrench 	 	 	1/3/W/L2/DS/U/3DW
Alternative of Monty Mole. They hide underneath manhole covers in the ground, then slowly emerge to throw wrenches at players. They can only be defeated when they are out of the manhole.
Rocky Wrench 	 	 	Winged version will pop out and fly before throwing the wrenches.
Spike 	 	 	All
Spikes produce and throw spike balls at players. In SMB1, SMB2, SMB3 and SML2 style, they walk forward and the spike balls fly forward. In SMW, NSMB, NSMBU, SM3DW and SMO style, they stand still and the spike balls roll along the ground.
Spike 	 	 	Winged version will fly up and down while throwing spike balls.
Spike 	 	 	Capture Spike will allow players to throw spike balls.
Stone Spike 	 	 	1/3/W/L2/DS/U/3DW
Alternative of Spike. They throw spike balls downward from a platform rather than sideway. They will stand still in all style.
Stone Spike 	 	 	Winged version will fly up while throwing spike balls.
Snow Spike 	 	 	All
Replace Spike in snow theme. They throw snowballs instead of spike balls, but other than that their action are the same as a normal spike.
Snow Spike 	 	 	Winged version will fly up and down while throwing snowballs.
Snow Spike 	 	 	Capture Snow Spike will allow players to throw snowballs.
Ring 4 	Ring 4 	Ring 4 	Ring 4
Boo 	 	 	All
Boos slowly float towards players when their backs are turned, but stop when they face them.
Boo 	 	 	Winged version moves faster when they attack.
Boo 	 	 	In nighttime ground theme, their act opposite, only move when they are faced but stop when they aren’t.
Boo 	 	 	Capture Boo will allow players to fly in the air, and go invisible to dodge spike blocks and enemies.
Stretch 	 	 	All
When you put Boos on the ground. They move back and forth, occasionally hide inside the ground.
Stretch 	 	 	Winged version moves faster.
Stretch 	 	 	In nighttime ground theme, they act like boos and stop when players face them.
Stretch 	 	 	Capture Stretch will allow players to hide underground briefly.
Blindfold Boo 	 	 	1/3/W/L2/DS/U/3DW
Alternative of Boo. They move only when players make a noise like getting a coin and jumping.
Blindfold Boo 	 	 	Winged version will move faster when they attack.
Blindfold Boo 	 	 	In nighttime ground theme, their act opposite, only stop when players make a sound but move when the player is silent.
Peepa 	 	 	1/3/W/L2/DS/U/3DW/O
Peepas constantly move around in a circle, blocking players’ path.
Peepa 	 	 	Winged version will move faster in circle.
Peepa 	 	 	In nighttime ground theme, they act like boos and move towards player but stop when players face them.
Boo Buddies 	 	 	1/3/W/L2/DS/U/3DW/O
Alternative of Peepa. They spin in circle, though players can safely pass through an opening in the circle.
Boo Buddies 	 	 	Winged version will move in and out when they circling.
Boo Buddies 	 	 	In nighttime ground theme, they act like boos and move towards player but stop when players face them.
Broozer 	 	 	1/3/W/L2/DS/U/3DW/O
Broozers blindly punch their way towards players breaking any hard blocks-like blocks in their way; They can also knock over barrels.
Broozer 	 	 	Winged version will chase after players faster.
Broozer 	 	 	Capture Broozer will allow players to punch forward to destroy blocks.
Fishing Boo 	 	 	1/3/W/L2/DS/U/3DW
Fishing Boos chase players like Lakitus, but hold a fishing rod with blue flame that damage players; They can also carry items, if the items are collected by players, they will return to hold blue flame.
Fishing Boo 	 	 	Winged version will fly up and down while chasing players.
Dry Bones 	 	 	All
Dry Bones crumble when stomped on, but emerge back up after a period of time. In SMW, they throw bones at players. Big version will bounce the player when they are stomped on.
Dry Bones 	 	 	Winged version will fly up and down.
Dry Bones 	 	 	Capture Dry Bones will allow players to play dead to avoid enemies, and immune to fire attack.
Dry Bones 	 	 	Capture Parabones will allow players to fly in the air.
Dry Bones Shell 	 	 	1/3/W/L2/DS/U/3DW
Alternative of Dry Bones. They can allow players to safely swim across lava and poison, ground pound and play dead to become temporarily invincible.
Dark Bones 	 	 	1/3/W/L2/DS/U/3DW
Alternative of Dry Bones. They have spikes on their back to prevent players from jumping on them, as well as always throwing bones in every game style. Will only crumble if the players wear protection on their feet.
Dark Bones 	 	 	Winged version will fly up and down.
Fishbone 	 	 	All
Underwater, Fish Bones charge towards a player upon spotting them and break upon hitting a wall. They don’t charge when they are out of water. Replaced with Honebone in SML2 style.
Fishbone 	 	 	Winged version will swim and charge faster.
 	 	 	
Bone Fish 	 	 	1/3/W/L2/DS/U/3DW
Alternative of Fishbones. They jump out of water to attack the player, but can be defeated by stomping on them. They can’t be stomped underwater.
Trouter 	 	 	2
Replace Bone Fish in SMB2 style. They jump out water to attack the player, but can be stood on.
Bony Beetle 	 	 	1/3/W/L2/DS/U/3DW/O
Bony Beetles walk back and forth, but occasionally stop and stick out their spikes. Big version will bounce the player when they are stomped on.
Bony Beetle 	 	 	Winged version will become platforms like winged buzzy beetles, but sometimes stick out spikes to damage players standing on them.
Bony Beetle 	 	 	In nighttime ground theme, they will have spikes all the time, but will stop and retrieve their spikes occasionally.
Swoop 	 	 	1/3/W/L2/DS/U/3DW
Swoops hang on the ceiling, and fly towards players if they are close.
Albatoss 	 	 	2
Replace Swoop in SMB2 style. They fly forward while carrying an enemy or item, and drop them to hit players. They can be stand on, but not picked up.
Ring 5 	Ring 5 	Ring 5 	Ring 5
Lava Bubble 	 	 	All
Lava Bubbles periodically leap out from the bottom of the screen. They become poison bubbles in nighttime forest and sewer theme.
Lava Bubble 	 	 	Winged version will fly diagonally and bounce off walls.
Lava Bubble 	 	 	Capture Lava Bubble will allow players to swim across lava, but not on land.
 	 	 	
Fire Snake 	 	 	1/3/W/L2/DS/U/3DW
Alternative of Lava Bubble. They chase after players and trying to collide with them. In SMW style, they leave behind a small flame when they hop.
Fire Snake 	 	 	Winged version will jump higher and fly in the air briefly.
Magmato 	 	 	O
Replace Fire Snake in SMO. They chase players by rolling on the floor and burn players who touch them. When they are defeated, they will melt and leave a small lava puddle on the floor.
Li’l Sparky 	 	 	All
Li’l Sparky quickly move around platforms. They are replaced with Hotheads when they enlarge, and Sparks in SMB2 style.
Li’l Sparky 	 	 	Winged version will move faster.
 	 	 	
Bob-omb 	 	 	All
Bob-ombs walk forward normally, but if they got hit players or come into contact with fire, they will be ignited, and can be carried and throw before they explode. Lit alternative version will be ignited as soon as it appears on screen.
Bob-omb 	 	 	Winged version will fly forward.
 	 	 	
Kab-omb 	 	 	1/3/W/L2/DS/U/3DW
Alternative of Bob-omb. They will be defeated with a single stomp instead of igniting, but if they came into contact with fire, they will be ignited and blow up within time, they also can’t be carried.
Kab-omb 	 	 	Winged version will fly forward.
Thwomp 	 	 	All
Thwomps smash down from above when players approach them, then move back up to their original location. They can also be set to attack horizontally. In the SM3DW and SMO style, they are safe to touch.
Thwomp 	 	 	Winged version will fly left and right.
Thwomp 	 	 	In nighttime ground theme, they slowly move towards the player if they aren’t looked at.
Thwomp 	 	 	Capture Thwomp will allow players to smash towards vertically and horizontally no matter its original smashing directions.
Whomp 	 	 	1/2/3/W/L2/DS/U/3DW
Alternative of Thwomp. They stay in background, and smash down if players are close, become platforms for players. If they are ground pounded by the player on their backs, they will be destroyed.
Whomp 	 	 	Big version will not stay in the background but walk back and forth instead. They smash down players forward instead.
Whomp 	 	 	Winged version will fly in the air before smashing down, and stun players that are on the ground.
Thwimp 	 	 	1/3/W/L2/DS/U/3DW
When you put a Mini Mushroom on a Thwomp. They hop back and forth in arcs even when no players are around. In the SM3DW style, they are safe to touch.
Thwimp 	 	 	Winged version hop in arcs while chasing the player.
Whimp 	 	 	1/3/W/L2/DS/U/3DW
When you put a Mini Mushroom on a Whomp. They chase after players slowly, and smash down if they are close, they have the same weakness as whomps.
Whimp 	 	 	Winged version will fly in the air before smashing down.
Hammer Bro/
Sledge Bro 	 	 	1/3/W/L2/DS/U/3DW/O
Hammer Bros throw hammers in an arc towards players, occasionally jumping while doing so. Sledge Bros are enlarged hammer bros that stomp the ground after they jump which stun players that are on the floor. In volcano theme of SMO style, they throw pan instead.
Hammer Bro/
Sledge Bro 	 	 	Winged version will jump higher.
Hammer Bro/
Sledge Bro 	 	 	Capture Hammer Bros will allow players to throw hammers and jump higher. Sledge Bros can perform ground pound.
Fire Bro/
Heavy Fire Bro 	 	 	1/3/W/L2/DS/U/3DW/O
When you put a fire flower on a Hammer Bro, and alternative of Hammer Bros in SMO style. They throw fireballs that bounce instead. Heavy Fire Bros are enlarged fire bros that stomp the ground after they jump which stun players that are on the floor.
Fire Bro/
Heavy Fire Bro 	 	 	Winged version will jump higher.
Fire Bro/
Heavy Fire Bro 	 	 	Capture Fire Bros will allow players to throw fireballs and jump higher. Heavy Fire Bros can perform ground pound.
Boomerang Bro/
Heavy Boomerang Bro 	 	 	1/3/W/L2/DS/U/3DW/O
When you put a boomerang flower on a Hammer Bro, and alternative of Hammer Bros in SMO style. They throw boomerangs that return to them towards players instead. Heavy Boomerang Bros are enlarged boomerang bros that stomp the ground after they jump which stun players that are on the floor.
Boomerang Bro/
Heavy Boomerang Bro 	 	 	Winged version will jump higher.
Boomerang Bro/
Heavy Boomerang Bro 	 	 	Capture Boomerang Bros will allow players to throw boomerangs and jump higher. Heavy Boomerang Bros can perform ground pound.
Ice Bro/
Heavy Ice Bro 	 	 	1/3/W/L2/DS/U/3DW/O
When you put an ice flower on a Hammer Bro, and alternative of Hammer Bros in SMO style. They throw iceballs that only bounce once instead. Heavy Ice Bros are enlarged ice bros that stomp the ground after they jump which stun players that are on the floor.
Ice Bro/
Heavy Ice Bro 	 	 	Winged version will jump higher.
Ice Bro/
Heavy Ice Bro 	 	 	Capture Ice Bros will allow players to throw iceballs and jump higher. Heavy Ice Bros can perform ground pound.
Sumo Bro 	 	 	1/3/W/L2/DS/U/3DW
Alternative of Hammer Bro. They only move slightly left and right and are immune to stomp. By stomping their foot, an electric wave is created under them and become an electric wall if it hit the ground.
Sumo Bro 	 	 	Winged version will jump to nearby platform to attack.
Magikoopa 	 	 	1/3/W/L2/DS/U/3DW
Magikoopas teleport around different locations, casting a spell at players each time. The spells can transform blocks or even the goal into different elements.
Magikoopa 	 	 	Winged, enlarged and winged + enlarged version will each make elements that have the same modifiers.
Mechakoopa 	 	 	All
Mechakoopas walk forward; If players jump on them, they can be carried or kicked around, and thrown at enemies. They get back up if left alone for a period of time after being knocked down. In SMO style, unlike their alternative form, they will simply be knocked down when players throw Cappy at them.
Mechakoopa 	 	 	Winged version will fly up and down.
Mechakoopa 	 	 	In nighttime ground theme, they can fly into the air using jet boosters on their feet.
Blasta Mechakoopa 	 	 	All
Alternative of Mechakoopa. They act like mechakoopas. However they sometime shoot homing missiles that blow up after a few second.
Blasta Mechakoopa 	 	 	Winged version will fly up and down.
Blasta Mechakoopa 	 	 	In nighttime ground theme, they can fly into the air using jet boosters on their feet.
Blasta Mechakoopa 	 	 	Capture Blasta Mechakoopa will allow players to shoot missiles that can explode.
Zappa Mechakoopa 	 	 	All
Alternative of Mechakoopa. They act like mechakoopas. However they sometime stand still and fire a horizontal laser beam out of their mouths.
Zappa Mechakoopa 	 	 	Winged version will fly up and down.
Zappa Mechakoopa 	 	 	In nighttime ground theme, they can fly into the air using jet boosters on their feet.
Zappa Mechakoopa 	 	 	Capture Zappa Mechakoopa will allow players to shoot laser beam.
Speaka Mechakoopa 	 	 	All
Alternative of Mechakoopa. They act like mechakoopas. However they sometime stand still and make noisy soundwaves that stun players even if they are in the air.
Speaka Mechakoopa 	 	 	Winged version will fly up and down.
Speaka Mechakoopa 	 	 	In nighttime ground theme, they can fly into the air using jet boosters on their feet.
Speaka Mechakoopa 	 	 	Capture Speaka Mechakoopa will allow players to stun enemies in place.
Chargin’ Chuck 	 	 	1/3/W/L2/DS/U/3DW/O
Chargin’ Chucks charge towards players, and can take multiple hits with their helmets. In SM3DW, their helmets will be removed after a stomped, but get faster without them, before putting it back on after a period of time, they can only take 2 hits.
Chargin’ Chuck 	 	 	Winged version will charge in place before dashing forward quickly, they can also jump up a block.
Chargin’ Chuck 	 	 	Capture Chargin’ Chuck will allow players to charge forward to destroy objects.
Confused Chuck 	 	 	1/3/W/L2/DS/U/3DW
When a Chargin’ Chucks touch a baseball. They stand still while throwing unlimited amount of baseballs, they will jump if players jump.
Confused Chuck 	 	 	Winged version will fly up and down while throwing baseballs.
Clappin’ Chuck 	 	 	1/3/W/L2/DS/U/3DW
Alternative of Chargin’ Chuck. They stand in place, jumping up to clap if players jump.
Clappin’ Chuck 	 	 	Winged version will stay in the air for a bit before falling.
Passin’ Chuck 	 	 	1/3/W/L2/DS/U/3DW
Alternative of Chargin’ Chuck. They stay in place and kick footballs that bounce along the ground.
Passin’ Chuck 	 	 	Winged version will jump and stay in the air before kicking the footballs.
* Special versions of Chargin’ Chucks will not revert to normal Chargin’ Chuck when they are hit. 	* Special versions of Chargin’ Chucks will not revert to normal Chargin’ Chuck when they are hit. 	* Special versions of Chargin’ Chucks will not revert to normal Chargin’ Chuck when they are hit. 	* Special versions of Chargin’ Chucks will not revert to normal Chargin’ Chuck when they are hit.
Ring 6 	Ring 6 	Ring 6 	Ring 6
Lakitu 	 	 	1/3/W/L2/DS/U/3DW/O
Lakitus move left and right in the sky and throw Spinies at players. They can also throw other items. Players can ride on their clouds once they are defeated (Expect on SMO style).
Lakitu 	 	 	Winged version will fly up and down while chasing players.
Lakitu 	 	 	Capture Lakitu will allow players to fly like inside a Lakitu’s Cloud.
Lakitu in a Pipe 	 	 	1/3/W/L2/DS/U/3DW
When you put a Lakitu inside a pipe. They hide in pipes and throw Spinies at players. They can also throw other items.
Lakitu in a Pipe 	 	 	Winged version will pop in and out faster.
Lakitu’s Cloud 	 	 	1/3/W/L2/DS/U/3DW
Alternative of Lakitu. They can be ride in and allow players to move freely for a period of time, after which they disappear. Other elements can be place within and act like lakitu.
Pidgit 	 	 	2
Replace Lakitu in SMB2 style. They fly in the air, sometime swoop down to attack players. The pidgits can be picked up and throw away, and players can ride on the flying carpet.
Flying Carpet 	 	 	2
Replace Lakitu’s Cloud in SMB2 style. They can be stand inside and allow players to move freely for a period of time, after which they disappear. Other elements can be place within and act like pidgit.
Ninji 	 	 	All
Ninjis stand still and jump up and down. They remain dark in all themes, allow them to blend in dark places.
Ninji 	 	 	Winged version walk fast and suddenly jump up if players are near them.
Ninji 	 	 	In nighttime ground, they cover themselves like brick blocks, only reveal if players are near them.
Ninji 	 	 	Capture Ninji will allow players to jump higher by holding down to charge.
Angry Sun 	 	 	All
The Angry Sun swoops down from the sky to attack players from time to time. They can only be in the daytime theme.
Moon 	 	 	All
Alternative of Angry Sun. They swoop down from the sky but if they are touched, all on-screen enemies are defeated. They can only be in the nighttime theme.
Fuzzy 	 	 	1/3/W/L2/DS/U/3DW/O
Fuzzies act as a dangerous hazard that stays in place. They can be place on track and power line to follow the track or power line to damage anyone who touches them.
Fuzzy 	 	 	Winged version will move faster on track, and spin in circle out of track.
Rex 	 	 	1/3/W/L2/DS/U/3DW
Rexs are simple, they walk forward and fall off edges. However they can be stomped on twice, becoming faster the first time. They also slide off slopes like players. Big version can be stomped on 3 times.
Rex 	 	 	Winged version can hop low on the ground.
Blazing Rex 	 	 	1/3/W/L2/DS/U/3DW
Alternative of Rex. They act like rexes, but occasionally stop and breathe fire. If they are stomped on, they will breathe fire upward instead. Big version will breathe upward if they are stomped on once.
Blazing Rex 	 	 	Winged version can hop low on the ground.
Ostro 	 	 	2
Replace Rex in SMB2 style. They run quick and allow other enemies ride on them. They will only run straight forward if their riders are gone.
Ostro 	 	 	Winged version will hop low while running. If there is a rider, they will jump higher.
T-Rex 	 	 	O
Replace Rex in SMO style. They sleep on the floor and can be captured by players. Hatted version will chase after players until they hit a wall or players attack them by throw objects at their head, which will leave them stun. They can be captured while stun.
T-Rex 	 	 	Capture T-Rex will allow players to break throw pipes, bricks and defeat enemies on their way. They can only capture them for a period of time.
Blargg 	 	 	1/3/W/L2/DS/U
Blarggs look for players in the bottom, and lung towards players from below. Replace with venomrgg in nighttime forest and sewer theme.
 	 	 	
Charvaargh 	 	 	3DW/O
Replace Blargg in SM3DW and SMO style. They leap out from below and either the side or the foreground in an arc. Replace with toxivaargh in nighttime forest and sewer theme.
 	 	 	
Bully 	 	 	1/3/W/L2/DS/U/3DW/O
Bullies can’t hurt players, but will knock them away instead. They can’t be hurt themselves, but will take knock back when they are hit.
Bully 	 	 	Winged version can fly out of a pit if knocked off a ledge, which require a second hit to defeat.
Chill Bully 	 	 	1/3/W/L2/DS/U/3DW/O
Replace Chill Bully in snow theme. They act like bullies, but damage players if they touch chill bullies’ spikes. They can be defeated by fireballs.
Chill Bully 	 	 	Winged version can fly out of a pit if knocked off a ledge, which require a second hit to defeat.
Flurry 	 	 	2
Replace Bully in SMB2 style. They run fast and chase after players, but will slip when they turn around.
Flurry 	 	 	Winged version will rapidly hop while chasing players.
Scuttlebug 	 	 	1/3/W/L2/DS/U/3DW
Scuttlebugs hang from the ceilings using web. They will fall down to attack if players are under them.
Scuttlebug 	 	 	Winged version will move up and down while hanging, and hop low on the ground.
Trapeetle 	 	 	O
Replace Scuttlebug in SMO style. When players throw Cappy at them, they catch him and fly forward, and will explode when they hit walls while flying but can destroy hard blocks and defeat enemies. They can’t be stomped on.
Trapeetle 	 	 	Winged version will fly in the air left and right. They will chase after players horizontally while flying.
Octoomba (DLC) 	 	 	1/3/W/L2/DS/U/3DW
Octoombas walk forward like a goomba, but occasionally stand still and fire a cannonball from their mouths. They stand still in SM3DW style.
Octoomba (DLC) 	 	 	Winged version will fly up and down while shooting cannonballs.
Elite Octoomba (DLC) 	 	 	1/3/W/L2/DS/U/3DW
Alternative of Octoomba. They act like octoombas but won’t walk off ledge. They also fire two cannonballs at once every time they fire.
Elite Octoomba (DLC) 	 	 	Winged version will fly up and down while shooting cannonballs.
Fizzlit (DLC) 	 	 	1/3/W/L2/DS/U/3DW/O
Fizzlits stay in place, occasionally flatten themselves into a puddle. They can be stomped on when they are normal, but damage players who touch them in puddle form.
Fizzlit (DLC) 	 	 	Winged version will jump to blocks left and right, cover more area that can hurt players.
Mega Goomba 	 	 	1
Power-Up enemy of SMB1. They are 4 times the size of a regular goomba. They require 4 stomps to defeat. They can drop Big Mushroom if they are given by the level editor.
Tail Goomba 	 	 	3
Power-Up enemy of SMB3. They jump into the air and fluttering down, before doing a tail whip when they land. They can drop Super Leaf if they are given by the level editor.
Super Koopa 	 	 	W
Power-Up enemy of SMW. They start on the ground, and jump to fly continuously forward. They can drop Cape Feather if they are given by the level editor.
Bunny Ant 	 	 	L2
Power-Up enemy of SML2. They jump and flutter while chasing after players. They can drop Carrot if they are given by the level editor.
Blue Shell Koopa 	 	 	DS
Power-Up enemy of NSMB. When they retreat into their shell, the shell will automatically move and chase after players. Only ground pounding them while they are inside the shells can defeated them. They can drop Blue Shell if they are given by the level editor.
Waddlewing 	 	 	U
Power-Up enemy of NSMBU. They walk on the ground trying to find a ledge, before jumping off one and start gliding; They can also cling onto a wall. They can drop Super Acorn if they are given by the level editor.
Cat Goomba 	 	 	3DW
Power-Up enemy of SM3DW. They jump and dive down like Cat form of players. They can drop Super Bell if they are given by the level editor.
Ring 7 (DLC) 	Ring 7 (DLC) 	Ring 7 (DLC) 	Ring 7 (DLC)
Moblin 	 	 	All
Moblins throw spears towards players, and charge towards them when players are close. They can block players’ projectiles.
Moblin 	 	 	Winged version will fly up and down while attacking and charge towards players in the air when they are close.
Moblin 	 	 	Capture Moblin will allow players to throw spears, charge forward and use shield to block projectiles.
Metroid 	 	 	All
Metroids fly in the air and towards players, leaching onto them to damage and lower their energy, slowing their movements. They can only be defeated when they are frozen by ice attack like ice flower or grab blocks and stomped on or throw away by players.
Metroid 	 	 	Winged version will fly up and down while chasing players.
Metroid 	 	 	Capture Metroid will allow players to fly and attack enemies by leaching on them.
Waddle Doo 	 	 	All
Waddle Doos walk along the ground, occasionally stand still and fire lightning beam from their eyes.
Waddle Doo 	 	 	Winged version will jump and chase after players while firing lightning beam.
Waddle Doo 	 	 	Capture Waddle Doo will allow players to attack by firing lightning beam.
Klaptrap 	 	 	All
Klaptraps hop along the ground, biting forward at all time. Their bites can destroy crates and activate question mark blocks. Players’ attack from front will damage players themselves.
Klaptrap 	 	 	Winged version will jump higher.
Klaptrap 	 	 	Capture Klaptrap will allow players to bite forward to break crates and defeat enemies.
Spear Guy 	 	 	All
Spear Guys hold spears that damage players that touch them. They have shields that block attack from directly forward. Their spears can be changed from holding forward or upward.
Spear Guy 	 	 	Winged version will jump along the ground.
Spear Guy 	 	 	Capture Spear Guy will allow players to move their spears to damage enemies.
Pitchfork 	 	 	All
Pitchforks chase after players and use their forks to attack. They will get stuck when their forks hit the walls. When they’re stuck, stomping they will flip them upside down and can be picked up and throw by players.
Pitchfork 	 	 	Winged version will jump along the ground. When they spot a player, they will charge up and run towards that player.
Pitchfork 	 	 	Capture Pitchfork will allow players to charge and attack using their forks.
=== Bosses ===
Ring 1	Ring 1	Ring 1	Ring 1
Bowser	 	 	1/3/W/DS/U
Bowser has high health, and can shoot fireballs while hopping around. In SMB3, he can ground pound and stun players on the floor. In SMW, he can shoot fireballs upward that fall into fire rain. In NSMB, he can shoot multiple blue fireballs at once. In NSMBU, he can shoot multiple fireballs at once.
Bowser	 	 	Winged version will jump and fly in the air while shooting fireballs.
Bowser	 	 	While inside a koopa clown car, he can throw lit bob-ombs down.
Wario	 	 	L2
Replace Bowser and Bowser Jr. in SML2 style. Wario charges towards players, and can ground pound to stun players on the floor.
Wario	 	 	Winged version will glide in the air before ground pounding.
Meowser	 	 	3DW
Replace Bowser in SM3DW style. He acts like Bowser in NSMBU, but can also climb walls and semisolid platforms.
Meowser	 	 	Winged version can fly off the stage and attack from the background.
Wedding Bowser	 	 	O
Replace Bowser in SMO style. He will throw his shadow hats and his own hat that can be worn to punch him back. He will breathe fire when he is at low health.
Wedding Bowser	 	 	Winged version will jump around while throwing shadow hats.
Capturable Bowser	 	 	O
Alternative of Wedding Bowser. He lies on the floor and can be captured.
Capturable Bowser	 	 	Capture Bowser will allow players to use his claw to attack and shoot fireballs.
Dry Bowser	 	 	1/3/W/DS/U
Alternative of Bowser. He acts like Bowser, but shoots blue fireballs, and throws bones like hammers. He is also immune to fire.
Dry Bowser	 	 	Winged version will jump and fly in the air while shooting fireballs.
Dry Bowser	 	 	While inside a koopa clown car, he can throw mechakoopas down.
Fire Wario	 	 	L2
Replace Dry Bowser in SML2 style. He acts like Wario, but shoots fireballs while running around.
Fire Wario	 	 	Winged version will glide in the air before ground pounding.
Wart	 	 	2
Replace Bowser in SMB2 style. He spits bubbles that damage players; He can only be hurt if items are thrown into his open mouth.
Wart	 	 	Winged version will jump up before spitting bubbles.
Bowser Jr.	 	 	1/3/W/DS/U
Bowser Jr. can be stomped on unlike his father. He shoots fireballs, retreats into his shell and dashes towards players.
Bowser Jr.	 	 	Winged version can throw hammers like hammer bros. He will also jump while shooting fireballs.
Bowser Jr.	 	 	While inside a koopa clown car, he can throw green koopa shells down.
Meowser Jr.	 	 	3DW
Replace Bowser Jr. in SM3DW style. He acts like Bowser Jr. in NSMBU, but can also climb walls and semisolid platforms.
Meowser Jr.	 	 	Winged version can fly off the stage and attack from the background.
Boom Boom	 	 	1/3/W/L2/DS/U/3DW
Boom Boom chases after players, occasionally and when damaged, he protrudes spikes out of his shell to protect himself. In SM3DW, he spins around before making himself dizzy. When attacked, he spins around in his shell. Becomes partly invisible at last health.
Boom Boom	 	 	Winged version will fly left and right in the air before descending towards players to attack them.
Boom Boom	 	 	Winged version in SM3DW will jump while spinning.
Pom Pom	 	 	1/3/W/L2/DS/U/3DW
Alternative of Boom Boom. She duplicates herself and throws shurikens at players. Only the real Pom Pom has pink shuriken while other have gray one. Spins inside her shell if she is attacked. In SM3DW, she becomes partly invisible at last health.
Pom Pom	 	 	Winged version jump before throwing shurikens.
Larry	 	 	1/3/W/L2/DS/U/3DW
Alternative of the Koopalings. Larry simply jumps around and shoots spells out of his magic wand. Like all koopalings, he hides inside his shell when damaged.
Larry	 	 	Winged version jump around while shooting spells.
Morton	 	 	1/3/W/L2/DS/U/3DW
Alternative of the Koopalings. Morton shoot spells from his magic wand. He can jump up before ground pounding to create fireballs that move along the ground and walls. The ground pound also stuns players on the floor.
Morton	 	 	Winged version will fake out his landing a few times before finally landing.
Wendy	 	 	1/3/W/L2/DS/U/3DW
Alternative of the Koopalings. Wendy shoots rings that bounce off the ground and walls.
Wendy	 	 	Winged version will jump around high in the air.
Iggy	 	 	1/3/W/L2/DS/U/3DW
Alternative of the Koopalings. Iggy shoots fast moving spells that go through wall and turn into blargg/venomrgg/charvaargh/toxivaargh if they land in lava/poisonous water.
Iggy	 	 	Winged version jump around while shooting spells.
Roy 	 	 	1/3/W/L2/DS/U/3DW
Alternative of the Koopalings. Roy shoots spells from his magic wand. He can burrow into the ground and pop up out of other parts of the ground or ceilings. Upon landing, he stuns players on the floor.
Roy 	 	 	Winged version will fake players out by burrowing back into the ground. He also hovers in the air while shooting spells.
Lemmy	 	 	1/3/W/L2/DS/U/3DW
Alternative of the Koopalings. Lemmy shoots magic balls that bounce along the ground from his wand; The magic balls bounce players back. He also balances on a magic ball.
Lemmy	 	 	Winged version will bounce back and forth on the ground.
Ludwig	 	 	1/3/W/L2/DS/U/3DW
Alternative of the Koopalings. Ludwig shoots 3 spells at once from his wand, and 5 spells if he is on his last health. He also flutter jumps in the air.
Ludwig	 	 	Winged version will shoot spells while flutter jumping, and stay in the air for longer.
King Boo	 	 	1/2/3/W/L2/DS/U/3DW
King Boo float around almost invisible, only visible while trying to attack players by floating towards them on their back. He can only be attacked if he is visible and doesn’t become afraid if players look at them, but will take damage by light boxes or throwing items.
King Boo	 	 	Winged version will float faster towards players.
Donkey Kong	 	 	1
Boss enemy of SMB1. Donkey Kong throws barrels from above; The barrels can’t be stomped on. He can be defeated by attacking him from below.
Donkey Kong	 	 	Winged version can jump and ground pound, stun players on the floor.
Foreman Spike	 	 	3
Boss enemy of SMB3. Forman Spike runs around quickly, he chases and uses his hammer to attack players, damages and knocks them down. He can climb vines and trees.
Foreman Spike	 	 	Winged version will run faster, and jump up semi-solid platforms to chase players.
Reznors	 	 	W
Boss enemy of SMW. Reznors stay on spinning platforms and shoot fireballs. They can be defeated by hitting the platforms from below. Alternative version only has one Reznor and don’t contain the platform.
Reznors	 	 	Winged version will have faster spinning platforms. Both versions will jump in the air before shooting fireballs.
 	 	 	
Tatanga	 	 	L2
Boss enemy of SML2. Tatanga control a ship that allows him to fly. He shoots energy bullets and dive bombing into players. Enlarged version will shoot larger energy bullets that split into 3 energy bullets.
Tatanga	 	 	Winged version will be quicker and like to fly up and down.
Petey Piranha	 	 	DS
Boss enemy of NSMB. Petey will be awakened by the players; He will fly left and right before falling onto players. He will fall on his back if he lands on slippery blocks or have a chance if he land on normal blocks; He can only be damaged if he is fallen. Enlarged version will stun players on the floor if he falls.
Petey Piranha	 	 	Winged version will only fall if he lands on slippery blocks only. He is also faster.
Kamek	 	 	U
Boss enemy of NSMBU. Kamek rides on his broom to fly and teleports like magikoopas; He will shoot spells and summon magic blocks. If the spells touch magic blocks, they become enemies; if the spells touch brick blocks, they become donut blocks that don’t respawn. Magic blocks will fall down and break when Kamek teleports.
Kamek	 	 	Winged, enlarged and winged + enlarged version will each make enemies that have the same modifiers.
Hisstocrat	 	 	3DW
Boss enemy of SM3DW. Hisstocrat burrows and emerges from the ground along with a couple of snakes with plates on their head. Players need to use snakes as platforms to stomp on Hisstocrat. He will shoot boulders into the air that fall down when he emerges. The snake will bite players if they stay on the snakes’ plates for a period of time.
Dino Piranha (DLC)	 	 	1/3/W/L2/DS/U/3DW
Dino Piranhas chase after players by running towards them, they can’t be stomped on except their tails, which will fly back to hit them. They need to be attacked three times to defeat. They can also take damage from projectiles.
Fiery Dino Piranha (DLC)	 	 	1/3/W/L2/DS/U/3DW
Alternative of Dino Piranha. They act like dino piranha but are immune to fire, and will shoot fireballs from their mouths. They are also faster.
Birdo	 	 	2
Replace Boom Boom and Pom Pom in SMB2 style. Birdo shoots eggs that can be picked up by players to throw back onto her.
Birdo	 	 	Winged version can jump and shoot eggs.
Red Birdo	 	 	2
Alternative of Birdo. She shoots eggs and fireballs. Fireballs can’t be picked up and damage players no matter which way they touch them.
Red Birdo	 	 	Winged version can jump and shoot eggs and fireballs.
Green Birdo	 	 	2
Alternative of Birdo. She only shoots fireballs. She needs other items to be thrown at her to be defeated.
Green Birdo	 	 	Winged version can jump and shoot fireballs.
Mouser	 	 	2
Replace Kooplings in SMB2 style. Mouser throws bombs that can throw back to blow himself up.
Mouser	 	 	Winged version will throw bombs faster and able to hover in the air.
Tryclyde	 	 	2
Replace Bowser Jr. in SMB2 style. Tryclyde shoots multiple fireballs at once while standing still.
Tryclyde	 	 	Winged version will jump when shooting fireballs, and fly to escape when he is hurt.
Clawgrip	 	 	2
Replace Boss Enemy in SMB2 style. Clawgrip throws boulders that bounce and roll. Players can pick them up and throw back onto him.
Clawgrip	 	 	Winged version will jump when throwing boulders. He can stomp the ground to drop boulders from the above.
Topper	 	 	O
Replace Boom Boom and Pom Pom in SMBO style. He attack by throwing his hats towards players and may roll along with his hats. He will also spin on the ground to attack players when he is damaged.
Topper	 	 	Winged version will jump before throwing his hats. He will also hop up and down while spinning.
Hariet	 	 	O
Replace Kooplings in SMBO style. She throws bombs on her hair and need to be attack back to her by Cappy, which remove her hat and allow her to be stomped on. She will then hide inside her hat like an UFO and put bomb on the ground before coming back down.
Hariet	 	 	Winged version will fly while throwing bombs on her hair. UFO form will also be faster.
Spewart	 	 	O
Replace King Boo in SMBO style. He spit poison on the floor around him that Cappy can clear. He will hide inside his hat and put poison out when he is damaged.
Spewart	 	 	Winged version will jump while spitting poison around him. Hat form will also be faster.
Rango	 	 	O
Replace Bowser Jr. in SMBO style. He throws his hat like a boomerang and players need to flip the hat and use that to fly up and stomped him. He will hide within his hat and jump towards players when he is damaged.
Rango	 	 	Winged version will jump before throwing his hat. Hat form will also be faster.
Madame Broode	 	 	O
Replace Boss Enemy in SMBO style. She will use her gold chain chomp to bite players while chasing them. Players can captured the chain chomp and launch back to her.
Madame Broode	 	 	Winged version will send her chain chomp further.
=== Hazards ===
Ring 1 	Ring 1 	Ring 1 	Ring 1 	Ring 1 	Ring 1 	Ring 1 	Ring 1 	Ring 1 	Ring 1
Bill Blaster 	
Bill Blaster 	
Bill Blaster 	 	 	 	 	 	 	1/3/W/L2/DS/U/3DW/O
Bill Blasters fire Bullet Bills, which fly straight forwards. They can also be set to fire a different element. In SM3DW and SMO style, they will explode when they hit a wall.
Bill Blaster 	
Bill Blaster 	
Bill Blaster 	 	 	 	 	 	 	Capture Bullet Bill will allow players to fly horizontally and explode onto bricks.
Bull’s-Eye Blaster 	
Bull’s-Eye Blaster 	
Bull’s-Eye Blaster 	 	 	 	 	 	 	1/3/W/L2/DS/U/3DW/O
Alternative of Bill Blaster. They fire Bull’s-Eye Bills that home into players. If a different element is placed inside, it is fired at a greater distance. Bull’s-Eye Bills are replaced by Cat Bullet Bills in SM3DW. In SM3DW and SMO style, they will explode when they hit a wall.
Bull’s-Eye Blaster 	
Bull’s-Eye Blaster 	
Bull’s-Eye Blaster 	 	 	 	 	 	 	Capture Bull’s-Eye Bill will allow players to fly freely and explode onto bricks.
 	 	 	 	 	 	 	 	 	
Autobomb 	
Autobomb 	
Autobomb 	 	 	 	 	 	 	2
Replace Bill Blaster in SMB2 style. They roll forward and can be ridden by enemies. They shoot fire bullets. If they are ridden by enemies, they will chase after players. They can also be set to fire bullet bills or a different element.
Autobomb Station 	
Autobomb Station 	
Autobomb Station 	 	 	 	 	 	 	2
Alternative of Autobomb. They act like autobomb but stay in place, and won’t target players. They can also be set to fire bullet bills or a different element.
Torpedo Base 	
Torpedo Base 	
Torpedo Base 	 	 	 	 	 	 	1/3/W/L2/DS/U/3DW
Torpedo Bases fire torpedo teds towards players. Torpedo teds can destroy blocks that they hit and can’t pass through walls. They can only be stomped on if they are out of water.
Targeting Base 	
Targeting Base 	
Targeting Base 	 	 	 	 	 	 	1/3/W/L2/DS/U/3DW
Alternative of Torpedo Base. They fire targeting teds towards players. Targeting teds home into players until they explode. Players can lead them into blocks to destroy them. Replaced with Cat Torpedo Ted in SM3DW style.
Banzai Bill 	
Banzai Bill 	
Banzai Bill 	 	 	 	 	 	 	All
Banzai Bills fly straight forwards from one of the four cardinal directions. If Raccoon/Cape/Cat forms attack it, they change direction. In SMO style, they will explode when they hit a wall, and can destroy bricks and crates.
Banzai Bill 	
Banzai Bill 	
Banzai Bill 	 	 	 	 	 	 	Capture Banzai Bill will allow players to fly horizontally and smash onto bricks.
Bull’s-Eye Banzai 	
Bull’s-Eye Banzai 	
Bull’s-Eye Banzai 	 	 	 	 	 	 	All
Alternative of Banzai Bill. They home into players like Bull’s-Eye Bills. Replaced with Cat Banzai Bill in SM3DW style. In SMO style, they will explode when they hit a wall, and can destroy bricks and crates.
Bull’s-Eye Banzai 	
Bull’s-Eye Banzai 	
Bull’s-Eye Banzai 	 	 	 	 	 	 	Capture Bull’s-Eye Banzai will allow players to fly freely and smash onto bricks.
 	 	 	 	 	 	 	 	 	
* In SM3DW style, they will no longer explode when they hit a wall, both normal and Cat version. 	* In SM3DW style, they will no longer explode when they hit a wall, both normal and Cat version. 	* In SM3DW style, they will no longer explode when they hit a wall, both normal and Cat version. 	* In SM3DW style, they will no longer explode when they hit a wall, both normal and Cat version. 	* In SM3DW style, they will no longer explode when they hit a wall, both normal and Cat version. 	* In SM3DW style, they will no longer explode when they hit a wall, both normal and Cat version. 	* In SM3DW style, they will no longer explode when they hit a wall, both normal and Cat version. 	* In SM3DW style, they will no longer explode when they hit a wall, both normal and Cat version. 	* In SM3DW style, they will no longer explode when they hit a wall, both normal and Cat version. 	* In SM3DW style, they will no longer explode when they hit a wall, both normal and Cat version.
Banzai Bill Blaster 	
Banzai Bill Blaster 	
Banzai Bill Blaster 	 	 	 	 	 	 	1/3/W/L2/DS/U/3DW/O
Banzai Bill Blasters fire Banzai Bills straight forward and can’t launch other elements. In SM3DW and SMO style, they can be set to be in the background, which will make them fire banzai bills that face the camera.
Bull’s-Eye Banzai Blaster 	
Bull’s-Eye Banzai Blaster 	
Bull’s-Eye Banzai Blaster 	 	 	 	 	 	 	1/3/W/L2/DS/U/3DW/O
Alternative of Banzai Bill Blaster. They fire Bull’s-Eye Banzais instead and can’t fire them in the background in any style.
Cannon 	
Cannon 	
Cannon 	 	 	 	 	 	 	All
Cannons periodically fire cannonballs at a set direction. They can be placed on walls and ceilings. Cannonballs can be stomped on.
Red Cannon 	
Red Cannon 	
Red Cannon 	 	 	 	 	 	 	All
Alternative of Cannon. They act like cannon, but cannonballs launched from red cannons travel approximately three times as fast.
Big Steely 	
Big Steely 	
Big Steely 	 	 	 	 	 	 	All
Big Steelies roll forward and can’t be stomped on. They bounce backward if they hit a wall or attack by Raccoon/Cape/Cat forms/Cappy.
Burner 	
Burner 	
Burner 	 	 	 	 	 	 	1/3/W/L2/DS/U/3DW/O
Burners occasionally emit fire, but can also be used as platforms. Their direction can be changed. Dotted outline version emit fire separately from the main one.
Fire Bar 	
Fire Bar 	
Fire Bar 	 	 	 	 	 	 	1/3/W/L2/DS/U/3DW/O
Fire Bars rotate indefinitely around a block and damage players if they make contact with one. Their starting position, length, and direction can be changed.
Ring 2 	Ring 2 	Ring 2 	Ring 2 	Ring 2 	Ring 2 	Ring 2 	Ring 2 	Ring 2 	Ring 2
Grinder 	
Grinder 	 	 	 	 	 	 	All
Grinders stay in place and can damage players. Elements can pass through them. 	All
Grinders stay in place and can damage players. Elements can pass through them.
* Colors are changed to match other objects with similar colors in SMB1 style, revert to original colors in theme with dark background.	* Colors are changed to match other objects with similar colors in SMB1 style, revert to original colors in theme with dark background.	* Colors are changed to match other objects with similar colors in SMB1 style, revert to original colors in theme with dark background.	* Colors are changed to match other objects with similar colors in SMB1 style, revert to original colors in theme with dark background.	* Colors are changed to match other objects with similar colors in SMB1 style, revert to original colors in theme with dark background.	* Colors are changed to match other objects with similar colors in SMB1 style, revert to original colors in theme with dark background.	* Colors are changed to match other objects with similar colors in SMB1 style, revert to original colors in theme with dark background.	* Colors are changed to match other objects with similar colors in SMB1 style, revert to original colors in theme with dark background.	* Colors are changed to match other objects with similar colors in SMB1 style, revert to original colors in theme with dark background. 	* Colors are changed to match other objects with similar colors in SMB1 style, revert to original colors in theme with dark background.
Skewer 	
Skewer 	 	 	 	 	 	 	1/3/W/L2/DS/U/3DW/O
Spiked pillars that suddenly extend, able to break the first row of blocks in its way, before retracting back to its idle state. Skewers can be placed horizontally or vertically. In SM3DW and SMO style, they can be placed in the background. Replaced with Mechanical Fist in SML2 style.	1/3/W/L2/DS/U/3DW/O
Spiked pillars that suddenly extend, able to break the first row of blocks in its way, before retracting back to its idle state. Skewers can be placed horizontally or vertically. In SM3DW and SMO style, they can be placed in the background. Replaced with Mechanical Fist in SML2 style.
 	 	 	 	 	 	 	 	 	
Bowser Statue 	
Bowser Statue 	 	 	 	 	 	 	1/3/W/L2/DS/U/3DW/O
Bowser Statues shoot fireballs out of their mouths. Fireballs will travel in a straight line until they hit a wall. Their direction can be changed to front or back. Replace with Fire Wario Statue in SML2 style.	1/3/W/L2/DS/U/3DW/O
Bowser Statues shoot fireballs out of their mouths. Fireballs will travel in a straight line until they hit a wall. Their direction can be changed to front or back. Replace with Fire Wario Statue in SML2 style.
Bowser Statue 	
Bowser Statue 	 	 	 	 	 	 	In nighttime ground theme, they have legs and jump after players. 	In nighttime ground theme, they have legs and jump after players.
Bowser Statue 	
Bowser Statue 	 	 	 	 	 	 	Capture Bowser Statue will allow players to move slightly and shoot fireballs. 	Capture Bowser Statue will allow players to move slightly and shoot fireballs.
 	 	 	 	 	 	 	 	 	
Bowser Jr. Statue 	
Bowser Jr. Statue 	 	 	 	 	 	 	1/3/W/L2/DS/U/3DW/O
Alternative of Bowser Statue. They shoot laser in a diagonal angle. Laser can break blocks. If they hit ice blocks, the laser will deflect in an angle. Replace with Wario Statue in SML2 style.	1/3/W/L2/DS/U/3DW/O
Alternative of Bowser Statue. They shoot laser in a diagonal angle. Laser can break blocks. If they hit ice blocks, the laser will deflect in an angle. Replace with Wario Statue in SML2 style.
Bowser Jr. Statue 	
Bowser Jr. Statue 	 	 	 	 	 	 	In nighttime ground theme, they have legs and jump after players. 	In nighttime ground theme, they have legs and jump after players.
Bowser Jr. Statue 	
Bowser Jr. Statue 	 	 	 	 	 	 	Capture Bowser Jr. Statue will allow players to move slightly and shoot laser. 	Capture Bowser Jr. Statue will allow players to move slightly and shoot laser.
 	 	 	 	 	 	 	 	 	
Spike Ball 	
Spike Ball 	 	 	 	 	 	 	All
Spike Balls roll along the ground, and break when they collide into a wall. Enlarged version can destroy blocks. 	All
Spike Balls roll along the ground, and break when they collide into a wall. Enlarged version can destroy blocks.
Spike Ball 	
Spike Ball 	 	 	 	 	 	 	In nighttime ground theme, they target players and roll towards them. Flying one thrown by spikes in SMB1, SMB2, SMB3 and SML2 styles will also fly towards players.	In nighttime ground theme, they target players and roll towards them. Flying one thrown by spikes in SMB1, SMB2, SMB3 and SML2 styles will also fly towards players.
Snow Ball 	
Snow Ball 	 	 	 	 	 	 	All
Replace Spike Ball in snow theme. Snowballs can be picked up and thrown at enemies to defeat them or objects such as P-switches. They will be destroyed after hitting anything.	All
Replace Spike Ball in snow theme. Snowballs can be picked up and thrown at enemies to defeat them or objects such as P-switches. They will be destroyed after hitting anything.
Falling Icicle 	
Falling Icicle 	 	 	 	 	 	 	All
Falling Icicles are only safe from above. They will fall onto players if they stand below them before they respawn. Bluer alternative version will not fall. 	All
Falling Icicles are only safe from above. They will fall onto players if they stand below them before they respawn. Bluer alternative version will not fall.
 	 	 	 	 	 	 	 	 	
* They can be enlarged, but unlike the big icicle in NSMBU, they will also break when they fall down. 	* They can be enlarged, but unlike the big icicle in NSMBU, they will also break when they fall down. 	* They can be enlarged, but unlike the big icicle in NSMBU, they will also break when they fall down. 	* They can be enlarged, but unlike the big icicle in NSMBU, they will also break when they fall down. 	* They can be enlarged, but unlike the big icicle in NSMBU, they will also break when they fall down. 	* They can be enlarged, but unlike the big icicle in NSMBU, they will also break when they fall down. 	* They can be enlarged, but unlike the big icicle in NSMBU, they will also break when they fall down. 	* They can be enlarged, but unlike the big icicle in NSMBU, they will also break when they fall down. 	* They can be enlarged, but unlike the big icicle in NSMBU, they will also break when they fall down. 	* They can be enlarged, but unlike the big icicle in NSMBU, they will also break when they fall down.
Falling Spike 	 	 	 	 	 	 	All
Falling Spikes fall onto players if they stand below them. They become platforms that players can stand on once they fall on the ground.	All
Falling Spikes fall onto players if they stand below them. They become platforms that players can stand on once they fall on the ground. 	All
Falling Spikes fall onto players if they stand below them. They become platforms that players can stand on once they fall on the ground.
Twister 	 	 	 	 	 	 	All
Twisters blow tornadoes that propel players and other elements upward. Enlarged version will create bigger and stronger tornadoes.	All
Twisters blow tornadoes that propel players and other elements upward. Enlarged version will create bigger and stronger tornadoes. 	All
Twisters blow tornadoes that propel players and other elements upward. Enlarged version will create bigger and stronger tornadoes.
* They can be stacked with other enemies and be enlarged. 	* They can be stacked with other enemies and be enlarged. 	* They can be stacked with other enemies and be enlarged. 	* They can be stacked with other enemies and be enlarged. 	* They can be stacked with other enemies and be enlarged. 	* They can be stacked with other enemies and be enlarged. 	* They can be stacked with other enemies and be enlarged. 	* They can be stacked with other enemies and be enlarged. 	* They can be stacked with other enemies and be enlarged. 	* They can be stacked with other enemies and be enlarged.
Freezie 	 	 	 	 	 	 	1/3/W/L2/DS/U/3DW
Freezie slide left and right along the ground, if the players touch it, they will be freeze but not take damage, hindering their progress.	1/3/W/L2/DS/U/3DW
Freezie slide left and right along the ground, if the players touch it, they will be freeze but not take damage, hindering their progress. 	1/3/W/L2/DS/U/3DW
Freezie slide left and right along the ground, if the players touch it, they will be freeze but not take damage, hindering their progress.
Freezie 	 	 	 	 	 	 	Winged Version fly forward towards either left or right. 	Winged Version fly forward towards either left or right. 	Winged Version fly forward towards either left or right.
Koopa Clown Car 	 	 	 	 	 	 	1/3/W/DS/U
Koopa Clown Cars can be ridden by players to fly in the air. They bounce when they hit walls or ground. Other elements can also be placed inside them, which causes them to pursue players as long as they are occupied.	1/3/W/DS/U
Koopa Clown Cars can be ridden by players to fly in the air. They bounce when they hit walls or ground. Other elements can also be placed inside them, which causes them to pursue players as long as they are occupied.	1/3/W/DS/U
Koopa Clown Cars can be ridden by players to fly in the air. They bounce when they hit walls or ground. Other elements can also be placed inside them, which causes them to pursue players as long as they are occupied.
Fire Koopa Clown Car 	 	 	 	 	 	 	1/3/W/DS/U
Alternative of Koopa Clown Car. They act like normal koopa clown cars, but can shoot fireballs, and charge up to fire a bigger fireball. Other elements can also be placed inside them, which causes them to shoot fireballs while pursuing players.	1/3/W/DS/U
Alternative of Koopa Clown Car. They act like normal koopa clown cars, but can shoot fireballs, and charge up to fire a bigger fireball. Other elements can also be placed inside them, which causes them to shoot fireballs while pursuing players.	1/3/W/DS/U
Alternative of Koopa Clown Car. They act like normal koopa clown cars, but can shoot fireballs, and charge up to fire a bigger fireball. Other elements can also be placed inside them, which causes them to shoot fireballs while pursuing players.
Sky Pop 	 	 	 	 	 	 	L2
Replace Koopa Clown Car in SML2 style. They can be ridden by players to fly in the air and shoot unlimited missiles that can break bricks and defeat enemies. Replace with Marine Pop in the water theme.	L2
Replace Koopa Clown Car in SML2 style. They can be ridden by players to fly in the air and shoot unlimited missiles that can break bricks and defeat enemies. Replace with Marine Pop in the water theme.	L2
Replace Koopa Clown Car in SML2 style. They can be ridden by players to fly in the air and shoot unlimited missiles that can break bricks and defeat enemies. Replace with Marine Pop in the water theme.
 	 	 	 	 	 	 	 	 	
Koopa Troopa Car 	 	 	 	 	 	 	3DW
Replace Koopa Clown Car in SM3DW style. They are driven by Beach Koopas; after they are defeated, players can drive the cars themselves through spikes and enemies. They can sustain multiple hits before they are destroyed completely.	3DW
Replace Koopa Clown Car in SM3DW style. They are driven by Beach Koopas; after they are defeated, players can drive the cars themselves through spikes and enemies. They can sustain multiple hits before they are destroyed completely.	3DW
Replace Koopa Clown Car in SM3DW style. They are driven by Beach Koopas; after they are defeated, players can drive the cars themselves through spikes and enemies. They can sustain multiple hits before they are destroyed completely.
=== Gizmos ===
Ring 1 	Ring 1 	Ring 1 	Ring 1 	
Winged version of the following items will always fly forward. 	Winged version of the following items will always fly forward. 	Winged version of the following items will always fly forward. 	Winged version of the following items will always fly forward. 	
POW Block 	 	 	All
POW blocks defeats all on-screen enemies that are on the ground when they are hit. They can also be carried and thrown. 	
Red POW Block 	 	 	1/3/W/L2/DS/U/3DW/O
Alternative of POW Block. When they are hit, they destroy all brick blocks, activates question mark blocks and defeat enemies around them.	
P-Switch 	 	 	All
Temporarily transforms coins into brick/rotating blocks and vice versa, as well as switches the states of P blocks when activated. It also reveals P warp doors. They can be attached to ceilings. They can be carried and thrown.	
* P-Switch’s color in SMB1 style is changed to match that of P blocks’. 	* P-Switch’s color in SMB1 style is changed to match that of P blocks’. 	* P-Switch’s color in SMB1 style is changed to match that of P blocks’. 	* P-Switch’s color in SMB1 style is changed to match that of P blocks’. 	
P Block 	 	 	All
P Blocks have two states: invisible and solid. When a P switch is active, their states will be switched. 	
Spring 	 	 	All
Springs are used to bounce up to higher locations. They can also be carried and thrown. Sideway alternative version will bounce elements sideways and can only be carried in SMB2 style.	
Baseball 	 	 	All
Baseballs can be kicked or picked up by players to throw at enemies to defeat them or objects such as P-switches. They can also collect coins or 10-coins. They will bounce off walls and enemies.	
Bomb 	 	 	All
Bombs can be kicked or picked up by players to throw. They explode briefly after getting thrown. 	
Barrel 	 	 	All
Barrels can be picked up by players to throw. They will start to roll once thrown and can hit enemies to defeat them. They will be destroyed after hitting a wall.	
Crate 	 	 	1/3/W/L2/DS/U/3DW/O
Crates can be destroyed with a ground pound or carried around by players. They also float on liquid and can be used as platforms.	
Crate 	 	 	Big version can’t be picked up by players, but can contain items or enemies that pop out when the crates are destroyed. 	
Mushroom Block 	 	 	2
Replace Crate in SMB2 style. They can be carried around by players. They can also be used as platforms. 	
Stone 	 	 	All
Alternative of Crate/Mushroom Block. They are heavy blocks that players can carry. Their weights prevent players from jumping high, but they can be thrown at enemies to defeat them, be used as platforms or hold down ground pound switches.	
Ring 2 	Ring 2 	Ring 2 	Ring 2 	
Lift 	 	 	All
Lifts are platforms that move back and forth in a horizontal or vertical direction, depending on the editor's setting. Their lengths can also be changed.	
Lift 	 	 	Winged version will move faster. 	
Flimsy Lift 	 	 	All
Alternative of Lift. They fall as soon as a player stands on them. Their lengths can also be changed. 	
Flimsy Lift 	 	 	Winged version fall slower. 	
Multi-Vator 	 	 	3DW
Alternative of Lift. They act like lifts but will only move if the amount of players’ clones plus the players themselves is same or above the number on the multi-vators. Their lengths can also be changed.	
Multi-Vator 	 	 	Winged version will move faster. 	
Pulley 	 	 	All
Allow 2 flimsy lifts to attach to each other, When 1 of them is stand on, that once will start to fall, while the other will start to rise. If they are stood on for too long, they will both fall.	
Lava Lift 	 	 	1/2/3/W/L2/DS/U/3DW
Lava Lifts move towards the right when a player stands on them, eventually sinking after a period of time. Blue alternative version will move faster. Their length can be changed.	
 	 	 	 	
Seesaw 	 	 	All
Seesaws teeter to one side when a player or element stands on the opposite side. Their lengths can be changed. 	
Snake Block 	 	 	1/3/W/L2/DS/U/3DW
Snake Blocks are mobile platforms that move along a set path. They will be destroyed when they reach the end of the path. Blue alternative version will move faster.	
 	 	 	 	
Dash Block 	 	 	1/3/W/L2/DS/U/3DW
When Dash Blocks are stepped on, players gain a large burst of speed. 	
Rocket Flower 	 	 	O
Replace Dash Block in SMO style. Players can use Cappy to put this flower on themselves, allow them to briefly run very fast. 	
On/Off Switch 	 	 	All
On/Off Switches toggle different on/off items like on/off blocks, conveyor belts, spike blocks, warp doors, trampolines and tracks when they are hit.	
On/Off Block 	 	 	All
On/Off Blocks have two states: invisible and solid. Their states will be switched when on/off switches are hit. 	
Blinking Block 	 	 	3DW
Alternative of On/Off Block only in SM3DW. They alternate appearing and disappearing in a rhythmic manner. 	
 	Block 	 	 	1/3/W/L2/DS/U/3DW/O
Exclamation Mark Blocks create another block next to the last each time it is hit. The path in which the blocks form can be set.
Ring 3 	Ring 3 	Ring 3 	Ring 3 	
Warp Door 	 	 	All
Warp Doors transport players to a different location in the same area. They can’t be entered if they don’t have blocks supporting them.	
Key Door 	 	 	All
Alternative of Warp Door. They require a key to unlock, after which it becomes accessible anytime. 	
P Warp Door 	 	 	All
Alternative of Warp Door. They are invisible by default and only appear while a P Switch is activated. 	
* P Warp Door’s color is changed in all versions to avoid confusion to Off Warp Door.	* P Warp Door’s color is changed in all versions to avoid confusion to Off Warp Door.	* P Warp Door’s color is changed in all versions to avoid confusion to Off Warp Door.	* P Warp Door’s color is changed in all versions to avoid confusion to Off Warp Door. 	
On/Off Warp Door 	 	 	All
Alternative of Warp Door. They can only be entered when they have check marks on them, while cross mark will be locked. Their states will be switched when on/off switches are hit.	
Warp Box 	 	 	1/3/W/L2/DS/U/3DW
Warp Boxes transport players from one location to another upon contact. Unlike warp doors, they disappear once entered. Key alternative version can only be entered when players have a key.	
 	 	 	 	
One-Way Wall 	 	 	All
One-Way Walls allow players to pass through via a certain direction but not the opposite direction. Their direction can be changed. 	
Directional Lift 	 	 	1/3/W/L2/DS/U/3DW
When players stand on one, Directional Lifts will create a transparent version of themselves that will fly towards the direction the blocks are aiming before disappearing when they hit any ground or walls. The lifts’ direction can be changed by the editor to left, right and up. Their lengths can also be changed.	
* Their directions can’t be changed by players while riding the lifts. 	* Their directions can’t be changed by players while riding the lifts. 	* Their directions can’t be changed by players while riding the lifts. 	* Their directions can’t be changed by players while riding the lifts. 	
Conveyor Belt 	 	 	All
Conveyor Belts move players and any elements on it at a set direction. They can be set twice as fast. Their directions and lengths can be changed. On/Off version will change direction when on/off switches are hit.	
 	 	 	 	
Diagonal Conveyor Belt 	 	 	All
Alternative of Conveyor Belt. They act like conveyor belts but are diagonal. 	
 	 	 	 	
Bumper 	 	 	1/2/3/W/L2/DS/U/3DW
Bumpers only bounce players away when they come into contact with them but not elements. They can also be bounced on from the top like springs.	
Mushroom Trampoline 	 	 	1/3/W/L2/DS/U/3DW
Mushroom Trampolines allow players to reach higher locations by bouncing them. They can also bounce other elements. Blue alternative version will not move left and right. . Their lengths can be changed.	
 	 	 	 	
On/Off Trampoline 	 	 	1/3/W/L2/DS/U/3DW
Alternative of Mushroom Trampoline. They will only bounce players and elements if the On/Off switches are set to on. They always stay stationally. . Their lengths can be changed.	
 	 	 	 	
Vine 	 	 	All
Vines can be climbed by players or hoopsters. When placed inside a block, they will grow when that block is hit. Their heights can be changed.	
Tree 	 	 	All
Alternative of Vine. They can be climbed similar to Vines, and can also hold items that release when a player reaches the top. Their heights can be changed.	
Tree 	 	 	Captured Tree will allow players to move them along the ground. 	
Swing Claw 	 	 	1/3/W/L2/DS/U/3DW/O
Swinging Claws allow players to swing to distant locations by moving left and right. Other elements can also be attached to them, which drop when a player is nearby.	
Pole 	 	 	O
Players can capture Pole and fling themselves at different directions. They can be set to be on walls, ceilings or in the background. They are replaced with Volbonan in volcano theme.	
 	 	 	 	
Spark Pylon 	 	 	O
Players can capture Spark Pylon to travel through power lines; They can leave the power line at any point to reach different area. 	
Jizo Staute 	 	 	O
Jizo Statues are heavy and break hard block if they fall onto them. They also activate P-switch or Ground Pound Switch that they hit. 	
Jizo Staute 	 	 	Captured Capture Jizo Statue will allow players to move their places to break hard blocks or activate P-switches or Ground Pound Switches.	
Scarecrow 	 	 	O
Scarecrows will reverse switch blocks state for a moment when players throw Cappy on them, players will not be able to use Cappy during those time.	
Launch Star (DLC) 	 	 	1/3/W/L2/DS/U/3DW/O
Launch Stars will launch players towards a direction when they are touch until they land on their destination or they hit a wall.	
Ring 4 	Ring 4 	Ring 4 	Ring 4 	
Water Geyser 	 	 	All
Water Geysers are pillars of water that rise from the ground and allow players to swim within before pushing them upward. 	
Lava Geyser 	 	 	All
Alternative of Water Geyser. They rise from the ground to block players’ path. Players with dry bones shells can floats on them. 	
Poison Geyser 	 	 	All
Replace Lava Tile in nighttime forest and sewer theme. They rise from the ground to block players’ path. Players with dry bones shells can floats on them.	
Sand Geyser 	 	 	All
Alternative of Water Geyser only in desert theme. They push players upward and players can walk on them to pass obstacles. 	
Arrow Sign 	 	 	All
Arrow Signs are used to point towards one of eight directions. 	
Checkpoint 	 	 	All
Checkpoint Flags restart players that touch them from that point if they lose a life. Their orientation can be changed, and only one can be placed in an area. If a power-up is dragged onto a Checkpoint Flag, players will get that power-up when they touch the flag.	
Key 	 	 	All
Keys allow players to enter key doors or key warp boxes, but will be used up after one usage. 	
Cursed Key 	 	 	1/2/3/W/L2/DS/U/3DW
Alternative of Key. When obtained, a Phanto appears and chases after the player who have the key. Phantos are invincible and will only leave when the cursed keys are used.	
Key Coin 	 	 	All
If all of the Key Coins are collected in a level, that player will get a key. 	
Ground Pound Switch 	 	 	All
Ground Pound Switches will reverse switch blocks state briefly when they are ground pounded on, and stay hold down if heavy objects are on them.	
Switch Block 	 	 	All
Switch Blocks have two states: invisible and solid. Their states will be switched when Ground Pound Switches are hit or when a Scarecrow wears Cappy.	
Toad 	 	 	All
Toads will follow players once they are collected, and give players a 1-Up for each Toad they have. Players may need all of the toads to reach the goal. They will be encased inside a bubble and float backwards if enemies hit them. Replaced with Subcon in SMB2 style. They will respawn with players if players touch the checkpoint along with them.	
 	 	 	 	
Track 	 	 	All
Various elements can be attached to tracks, which make them follow their path. They can also be set with ON/OFF switches to toggle between different paths.	
=== Attributes ===
Bubble	All
Bubble will hold stuff while floating towards left or right, they will break when they hit a wall or players.
Enlarged/
Mushroom	All
Grows enemies/items bigger, their projectiles will also be enlarged, shelled enemies can break through hard blocks. When given to a power-up, it will become a super mushroom if players are small.
Winged	All
Give enemies/items/blocks a special effect base around flying or jumping.
Parachute	All
Enemies/items slowly fall down before hitting the ground.
Balloon	All
Enemies/Items float in the air, if the balloon is popped by projectiles/stomping, the enemies/items will fall downward
Hat	O
Enemies/items need to be hit twice by Cappy to be captured/defeated.
Stackable	All
Enemies can be stacked on top of each other.
Pickable	All
Items/Enemies can be picked up by the players.
Moon Special	1/3/W/L2/DS/U/3DW
Elements have special effect while in nighttime ground theme.
Captured	O
Enemies/Items can be captured by Cappy.
=== Goals ===
Flag Goal	1/DS/U/3DW
Give players 1-up if the touch the top of the goal. Otherwise end the level if players touch any part of the flag.
Axe	1/3/W/L2/DS/U/3DW
End the level as soon as it is touched, will not give players 1-up no matter where it was touched. Appears in castle theme.
Masked Gate	2
End the level when players enter its mouth, will not give players 1-up no matter where it was touched.
Goal Box	3
Switches between Super Mushroom, Fire Flower, Super Star and 1-Up Mushroom. Only 1-Up give players 1-up. End the level as soon as it is touched.
Giant Gate	W
Only give players 1-up when the pole is on the top of the gate. End the level as soon as it is entered.
Bell Goal	L2
Only give players 1-up when they touch the bell on top. Otherwise end the level when players enter the door.
Power Moon	O
End the level as soon as it is touched, will not give players 1-up no matter where it was touched. Appears different color depending on theme.
Multi-Moon	O
End the level as soon as it is touched, will not give players 1-up no matter where it was touched. Appear in castle and space theme, also appears different color depending on theme.
=== Clear Conditions ===
Action
Reach the goal without taking damage.
Reach the goal without landing after leaving the ground.
Reach the goal without defeating any enemies.
Reach the goal without picking up any coins.
Reach the goal without capturing any capture targets.
Reach the goal without holding any items the entire level.
Parts
Reach the goal after defeating [number] of [Enemy/Boss].
Reach the goal after activating [number] POW Block.
Reach the goal after hitting [number] P Switch.
Reach the goal after breaking [number] [Crate/Brick Block/Rotating Block].
Reach the goal after grabbing [number] of [Coin/Big Coin].
Reach the goal after eating [number] Berry.
Reach the goal after thawing out [number] [Frozen Block/Fiery Block].
Status
Reach the goal as [Power-Up] form.
Reach the goal while holding a [Holdable Item].
Reach the goal while wearing a [Mask/Wearable Box/Shell].
Reach the goal on a Lakitu's Cloud/Pidgit Carpet.
Reach the goal in a Koopa Clown Car/Koopa Troopa Car.
Reach the goal while riding a [Shoe/Yoshi].
Reach the goal while capturing a [Capture Target].
Reach the goal with [number] of Toad/Subcon.
=== World Maker ===
Theme 	Course Icon	Aesthetic Features          
(All) 	Standard
Standard surrounded by water
Standard surrounded by quicksand
Standard surrounded by snow
Standard surrounded by trees
Standard surrounded by lava
Standard on a small cloud
Standard in a hole
Ghost House
Fortress
Airship
Tank
Question Mark Block House
Bill Blaster
Rotten Mushroom
Ninji	Standard
Standard surrounded by water
Standard surrounded by quicksand
Standard surrounded by snow
Standard surrounded by trees
Standard surrounded by lava
Standard on a small cloud
Standard in a hole
Ghost House
Fortress
Airship
Tank
Question Mark Block House
Bill Blaster
Rotten Mushroom
Ninji
(End of a World)	Castle
Tower
Large Airship
Large Tank
Koopa Clown Car	Castle
Tower
Large Airship
Large Tank
Koopa Clown Car
Ground 	Galoomba
Green Koopa Troopa
Jumping Piranha Plant
Cheep Cheep
Hammer Bro
Chain Chomp
Lakitu	Super Bell trees
Slanted rock pillars
A large hill with eyes
Field of flowers
Underground 	Buzzy Beetle
Red Koopa Troopa
Jumping Piranha Plant
Rip Van Fish
Hammer Bro
Swoop
Pidgit	A reptilian skeleton and mushrooms
Crystals
A torch
Some diagonal pipes
Desert 	Spiny
Yellow Koopa Troopa
Pokey
Fish Bone
Fire Bro
Flame Chomp
Lakitu	A reptilian skeleton
An oasis
Pyramids
Stone-Eye
Snow 	Snow Spike
Blue Koopa Troopa
Snow Pokey
Spiny Cheep Cheep
Ice Bro
Chili Bully
Lakitu	Conifers covered in snow
Blue hills with spots
Mountains
Snowman
Forest 	Goombud
Green Koopa Troopa
Jumping Piranha Plant
Porcupuffers
Hammer Bro
Wriggler
Scuttlebug	Mushroom Platforms
A poison pond
A tree from the Forest of Illusion
A large tree with vines coming down
Sky 	Para-Galoomba
Green Paratroopa
Flopter
Winged Cheep Cheep
Sumo Bro
Para-Beetle
Lakitu	Mushroom Platforms
Hills with spots
A large, cloudy hill with spots
Beanstalk from below
Beach 	Swimming Galoomba
Beach Koopa
Blooper
Cheep Cheep
Huckit Crab
Urchin
Lakitu	Sandcastle
Sand-made Bowser
A palm tree
Large shells
Mountains 	Spike
Blue Paratroopa
Jumping Piranha Plant
Blurp
Rex
Monty Mole
Lakitu	A large, cloudy brown hill
Brown Hills with spots
Minecart and rails
Cave entrance
Volcano 	Bob-omb
Dry Bones
Fire Piranha Plant
Spiny Cheep Cheep 
Magikoopa
Bully
Thwomp	A right-facing Bowser Statue
A left-facing Bowser Statue
A front-facing Bowser Jr. Statue
A torch
Metro 	Galoomba
Bombshell Koopa
Piranha Creeper
Blurp
Mechakoopa
Chain Chomp
Lakitu	A taxi
Crazy Cap Store
A large building
Manhole
Space (DLC) 	Octoomba
Green Koopa Troopa
Jumping Piranha Plant
Cheep Cheep
Sledge Bro
Fizzlit
Pidgit	Soundfrog, Undodog, and the Reset Rocket
Towers from the Airship-themed levels of 3DW
A large hill with closed eyes
An UFO
Category:Mario (series)
Category:Mario Games
Category:Super Mario Maker (series)
Category:Super Mario Maker Games
Category:Games
Category:Super Mario (series)