Ezah Sollef

== Appearence ==
Ezah Sollef is a tall man, towering 190 centimeters, with a rather bland style. His curly black hair is accompanied by black sunglasses, hiding his dark brown eyes behind it. Due to the nature of his Flame purple lines are continuously traced onto his sunglasses. The 28 year old also wears average black pants, a white undershirt with a black tie and suspenders. On the right side of his waist is an ever-present gun, one that the mob boss seems to carry with him at all times.
Although occulted by his shirt, some of his veins are permanently shifted to a purple hue as a result of changes done to his body. 
== Personality ==
Ezah has a calm demeanor, always taking things lightly and slowly. This is mostly due to his analytical nature, as he tends to seek for rationality and logic at all times. As a result of the previously mentioned trait and a neurological condition the man does not appear to show much emotion and almost completely lacks facial expressions, often described as creepy on critical situations. This causes yet another problem, as his inability to put emotions to physical action makes him unable to fully externalize almost anything he feels, usually causing emotional instability and damaging his social connections.
Another core characteristic of his personality is his capability to easily manage people and resources. This can be easily visualized by how fast-growing his mob is, hastily dominating the city's illegal market. Accumulated knowledge, such as social engineering, allowed him to be able to easily persuade and, although being something he dislikes, manipulating people. Coupled with his analytical nature, the mob boss can easily see through facades and lies.
Despite the inability to externalize emotions, he still fully feels every single one of them. One of the determining characteristics of his whole personality complex is the empathy and care he shows for anyone he likes or underlings. As a result, those under his command have shown a great deal of respect towards Ezah.
== Moves ==
Hotkey 	Description	Damage	Cooldown
Passive	Ezah's passive has two effects:
First, a single orb of FoF orbits him at close range.
Secondly, he constantly builds up FoF inside his body. This allows his abilities to have special effects (at the cost of a set amount of Flames), with the addition of increasing the quantity of orbiting orbs up to a maximum of five. 
The maximum amount of buildup Flames is 100, shown in an UI at the bottom right corner of the screen. Each new orb appears every 20 units of FoF, with each Flame unit appearing every half second.
If FoF falls below the threshold of each new orb (20, 40, 60 and 80), the respective orb disappears.	N/A 	N/A
LMB 	Ezah hurls one orb at the mouse location. The orb then comes back and is put on "cooldown" for two seconds until it can be used for any purpose again. Orb does not stop until 100 studs are traveled or upon hitting an enemy.
Special: as the orb travels it increases in size, exponentially.	250 	N/A
Special: 10 units
E 	Sends an orb flying at the mouse location. If an enemy is caught, it is rooted in place for three seconds. This orb can only be used again for any purpose three seconds after coming back to Ezah.
Special: If more than 30 studs is traveled, stun duration is doubled. Otherwise, "refresh" cooldown is lowered to one second.	150 	N/A
Special: 15 units
R 	Resets the cooldown of a random orb.
Special: all orbs have their cooldown reset.	N/A 	4 seconds
Special: 20 units
F 	Pushes all of your orbs 30 studs away while still maintaining orbit, although at thrice its normal speed. Any enemies inside circle are constantly attacked by the orbs, which fire Haze blasts at a constant pace.
Special: Streams of FoF connect each orb. Additionally, orbiting speed is multiplied by 10. The rate, size and damage of each orb and blast is also increased.	Orb (on contact): 300
Blasts: 100
Special Orb (on contact): 500
Special Blast: 250
Stream (on contact): 150	20 seconds
(Can only be used with at least 50 units of FoF)
Special: 100 units.
== Upgrades ==
1: Increases HP. (Note: formula for increase: math.floor(20 * log10((x*10)^2)), where x is the upgrade)
2: Increases limit of orbs. (Note: every 10 SP = one new orb)
2: Increases FoF generation rate (Note: every point = 0.05 generation rate)
Author's note: despite the wiki's rules, time's tight so this will be finished (and tweaked) later.