Gregori's Spell Damper (Wizard Spell)

Forever fearful of being outmatched by other spellcasters, Gregori devised this spell to potentially reduce the effectiveness of enemy wizards. When cast, the target creature must make a saving throw vs. death magic or be affected by Gregori's spell damper. Failure to save causes the target spellcaster's spells to be reduced in effectiveness, which is represented as a temporary reduction of the target's level with regard to the spell's range, area of effect, damage and duration only. This in no way reduces the target's true level, number of castable spells or other abilities. For each round the spell damper is in effect, the caster rolls dice to determine the damping effects for the current round. If the caster is tenth level or less, roll 1d2. Wizards of eleventh through fifteenth level use a four-sided die and those of sixteenth through twentieth level use a six-sided die. Spellcasters of twenty-first or higher level also use a six-sided die, but add one to the result for every even-numbered level above twentieth. The maximum amount of dampening that can occur with Gregori's spell damper is six levels. In order to cast this spell, the wizard must create a miniature drum from platinum and perfect sheepskin then stuff it with the purest cotton available. Total cost of the material components would be approximately 400 gold pieces and two weeks of construction time.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells