Mutant Animal

These are (usually) intelligent beings mutated from pre-holocaust animal stock. The powers of Mutated Animals will vary with the type of animal and the extend of its mutation. Players electing to play animals must first choose a basic animal stock as the "ancestor" of their character. For game purposes the animal starts out with human intelligence. This level of intelligence does not count as a mutation though, and shouldn't be confused with the mutation Heightened Intelligence. The player must then decide if the character is capable of speech and if they can use their fins, paws, hooves, etc as hands. Players should try to make their character near human so they can make use of Human made armor and move about in Human made cities. This makes gameplay smoother.
==Attributes==
*They can't command a Robot, a Cybernetic Installation (CI) or Think Tank unless it have been modified to accept commands from Mutated Animals.
*They almost never pass electronic security checks unless the machinery performing the check has been modified to pass them.
*They always have one or more mutations.
*They may suffer new mutations during play from exposure to radiation, or bio-genetic agents.
*They have a greater ability to use Physical characteristics (teeth, claws, talons, etc) in combat.
==Societies==
Mutant Animal communities tend to be tribal, or pre-industrial in nature, combining elements of instinctive society, with principles some may call human. Some are nomadic bands, or villages, of sentient animals who have allied under a pact detailing thier obligations to one another. Sometimes they are established semi-democratic city-states of mixed heritage.
==Factions==
The following factions are associated with Mutant Animals.
===The Ranks of the Fit (Bonapartist)===
Founded by Emperor Napoleon I, a mutant bear with delusions of time and place. The Ranks of the Fit is a revolutionary Organization devoted to establishing a world wide, revised Code of Napoleon. Their doctrine is an odd mix of Mein Kampt, Animal Farm, and The Age of Napoleon. Which they believe to be a biography of their founder. Anyone can join, but only Mutant Animals can hold positions of responsibility in this paramilitary order. Their "armies" are mostly armed with Bows, Spears and Muskets, but each independent "corps" will have some Mini-missiles, Micro-missiles or other heavy weapon of the past. The Bonapartists' successful military machine has helped them extend their rule over large areas, including a number of important city-states.
===Zoopremisist (The Animal Liberation Front)===
This terrorist organization seeks the destruction of all human societies, and their replacement with a "Dictatorship of the Animals." Comprising only a small lunatic fringe of the Mutant Animal population, they are still a potent force due to their efficient secret police and their active teams of "hit squads" that terrorize all opposition among their own kind. Several Mutant Animal Societies have been taken over by them. They are bitter enemies of their fellow Mutant Animals in The Ranks of the Fit.
Category:Gamma World Character Types
Category:Gamma World