Terrain (Col)

There are 21 different terrain types in Sid Meier's Colonization. The table below gives base yields; these can be increased by specialists working the terrain, roads, rivers and bonus resources.
	Terrain	Food	Move cost	Defense	Tobacco	Cotton	Sugar	Furs	Lumber	Ore	Silver	Resource
Food on land tiles is harvested as Grain; on water tiles, as Fish. All forest tiles may be cleared by a Pioneer (using the plow action) to turn them into a treeless terrain type:
Terrain 	Converts to
Boreal forest 	Tundra
Broadleaf forest	Prairie
Conifer forest 	Grassland
Mixed forest 	Plains
Rain forest 	Swamp
Scrub forest 	Desert
Tropical forest 	Savannah
Wetland forest 	Marsh
The change is permanent and any forest bonus will be deleted. As a side effect, clearance produces some lumber in the nearest colony.
Category:Game concepts (Col)