Illusionist (Tactics Advance)

Illusionist is a job class in Final Fantasy Tactics Advance for humes and nu mou.
Illusionists use the power of the elements to deal a decent damage to all enemies on the battlefield. Because their abilities "Target All" enemies, the Illusionist can stay out of the fray and cast magic. Since they have mediocre HP growth (and outstanding MP and Magic Power growth), it is advisable to move out of harm's way at every turn.
==Growth==
===Hume===
Hume Illusionists have the highest MP and Magic Power of any hume job, and have exceptionally high Resistance. This is counter-balanced by having the lowest HP, Attack and Defense stats of all hume jobs, as well as being the second slowest, beating out the Paladin by only a tenth of a point. Like all hume magic jobs, it is faster but slightly less powerful than its nu mou counterpart.
HP 	MP 	Atk 	Def 	Mag Pwr	Mag Res	Spd
5.2 E	7.1 A+	6.1 D-	6.4 D	9.2 A- 	8.4 B 	0.9 D-
===Nu mou===
Nu mou Illusionists have the lowest HP growth, and tie with Paladins, Templars and Sages for the lowest Speed growth. The Illusionist does not have any beneficial unique merits, as the Alchemist, Time Mage and Sage outshine it in almost every aspect.
HP 	MP 	Atk 	Def 	Mag Pwr	Mag Res	Spd
5.1 E	7.6 A+	5.7 E	6.4 D	9.6 A+ 	8.8 B+ 	0.8 E
==Abilities==
===Phantasm Skill===
Skill	Equipment 	AP 	MP 	Power
 	Firewheel Rod 	100 	32 	20
 	Sun's power. Deals fire damage to all enemies. 	Sun's power. Deals fire damage to all enemies. 	Sun's power. Deals fire damage to all enemies. 	Sun's power. Deals fire damage to all enemies.
 	Thunder Rod 	100 	32 	17
 	Storm. Deals lightning damage to all enemies. 	Storm. Deals lightning damage to all enemies. 	Storm. Deals lightning damage to all enemies. 	Storm. Deals lightning damage to all enemies.
 	Sleet Rod 	100 	32 	20
 	Makes blizzard to deal cold damage to all enemies.	Makes blizzard to deal cold damage to all enemies.	Makes blizzard to deal cold damage to all enemies.	Makes blizzard to deal cold damage to all enemies.
 	Princess Rod 	300 	32 	17
 	Uses the power of the stars to damage all enemies.	Uses the power of the stars to damage all enemies.	Uses the power of the stars to damage all enemies.	Uses the power of the stars to damage all enemies.
 	Stardust Rod 	300 	32 	20
 	Calls down rain of meteors to damage all enemies. 	Calls down rain of meteors to damage all enemies. 	Calls down rain of meteors to damage all enemies. 	Calls down rain of meteors to damage all enemies.
 	Chill Rod 	200 	32 	17
 	Waterfall deals water damage to all enemies. 	Waterfall deals water damage to all enemies. 	Waterfall deals water damage to all enemies. 	Waterfall deals water damage to all enemies.
 	Terre Rod 	200 	32 	17
 	Earthquake. Deals earth damage to all enemies. 	Earthquake. Deals earth damage to all enemies. 	Earthquake. Deals earth damage to all enemies. 	Earthquake. Deals earth damage to all enemies.
 	Thor Rod 	200 	32 	17
 	Giant twister. Deals wind damage to all enemies. 	Giant twister. Deals wind damage to all enemies. 	Giant twister. Deals wind damage to all enemies. 	Giant twister. Deals wind damage to all enemies.
===Reaction===
Skill	Equipment 	Effect 	AP
 	Lordly Robe	Absorbs MP used to cast a spell against you.	300
===Support===
Skill	Equipment 	Effect 	AP
 	Light Robe	Cuts the amount of MP used for abilities by half.	300
===Combo===
Skill	Equipment 	Effect 	AP
 	Mythril Rod	Ranged combo ability for illusionists.	100
== Overview ==
Illusionist has the highest magically inclined stats for humes, so this is a good class to level up as for any hume desiring to be a mage. Their spells target all enemies, even able to hit enemies who try to run away. It is difficult to escape the grasp of an Illusionist, unless the enemy gets very lucky or has some elemental immunities. Wielding White or Black Magic allows humes to capitalize even more on their high magic. With such weak physical stats, Illusionists should never see the light of combat. With such weak abilities, Illusionists never deal high damage. Since their abilities target all enemies, they can stay out of the fray while providing other kinds of support. The nu mou variant of the Illusionist is outclassed by other nu mou jobs, and Sages and Time Mages outdo them at almost everything.
Enemy Illusionists run away as they are not required to get into messy close combat, making them annoying to fight. The player should chase them relentlessly, as Illusionists have low move and jump, so any remotely faster unit will catch up. Silence cripples Illusionists, as they are the least capable of physical combat of any class.
==Other appearances==
===Final Fantasy Trading Card Game===
Nu mou Illusionist appears on a card.
==Gallery==
FFTA Prominence.png|Prominence.
FFTA Tempest.png|Tempest.
FFTA Freezeblink.png|Freezeblink.
FFTA Star Cross.png|Star Cross.
FFTA Stardust.png|Stardust.
FFTA Deluge.png|Deluge.
FFTA Soil Evidence.png|Soil Evidence.
FFTA Wild Tornado.png|Wild Tornado.
es:Ilusionista (Final Fantasy Tactics Advance)
it:Illusionista (Tactics Advance)
Category:Jobs in Final Fantasy Tactics Advance