135365-system-message-spam

== Content ==
			
Trying to give positive feed back, also not sure today patch address this issue stuck in queue time but ill give my opinion anyway. I notice last night each kill I got system messages on currency or rep points off each kill. 
Fragment Zero is a good example how system messages just clog and don't help with server lag. Just think you have 3 system messages for each player that's 3 players total, now times that with Fragment Zero pulls. That is a lot of server resources with the state Wildstar servers are. Then you add the rest world kills, now you can picture resources being used.
 
You should look into it and try to slow the flow of system messages.You can post total amount after combat ends when questing or pve-ing in Nexus. When it comes to Dungeons, Adventures, and Shiphands to have it post at the end of the instance. This would save some performance in game. 
 
Thank you for amazing game keep it up.  :D	
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