Mechs/KAR-PRIME

==Description==
The primary configuration appealed to the KungsArmé's love of physical combat by mounting a three-pronged claw shaped Retractable Blade over a Plasma Cannon, supported by an ER PPC and ER Medium Laser in its left arm. Carrying a ton of Plasma reloads, the Karhu Prime also boasted superb maneuverability thanks to the inclusion of Improved Jump Jets.
Drop Cost Multiplier: 1.1
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity 	Evasive: +1 Increased Evasion Gain and +1 Max (Quirk)
40 	Easy to Pilot 	WITNESS ME!: +1 All Pilot Skills (Quirk)
145 	Endo-Steel (C) (2)	Resilience: +5% Crit Resist
150 	Engine XL (C) 	Tuned Engine: -5% Heat Generated
150 	OmniMech Gyro 	Superior Stabilisation: -5% Stability Damage Taken
 	 	Left 	Center 	Right
Arms/Head	Health 	A=100/100S=50 	A=45/45S=16 	A=100/100S=50
Arms/Head	HardPoints	[ 3O ] 	[ 1O ] 	[ 3O ]
Arms/Head	Fixed 	
Shoulder
Upper Arm
HandHeld Slot	
Cockpit (C) (1)
Life Support - A
Life Support - B
FCS Standard (C) (1)
Sensors (C) (1)	
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	
ER Medium Laser (C)
ER PPC (C)	 	
Ammo Plasma (DBL)
OmniPod Hand
OmniPod Lower Arm
Retractable Blade
Plasma Cannon (C)
Torso 	Health 	FA=115/150 RA=35/75S=75	FA=150/210 RA=50/105S=75	FA=115/150 RA=35/75S=75
Torso 	HardPoints	[ 3O ] 	[ 1O ] 	[ 3O ]
Torso 	Fixed 	
Specialist Slot 	
Armor (C) (1)
Engine HS
Cooling
Engine XL (C)
Engine Core 325
OmniMech Gyro
Endo-Steel (C) (2)	
Specialist Slot
Torso 	Dynamic 	
Cooling Pod X5 (C)
3x Jump Jet-I (H)	
Ferro-Fibrous (C) (2)
Engine HS +3
Heat Sink Kit (C)
2x Jump Jet-I (H)	
Guardian ECM (C)
3x Jump Jet-I (H)
Legs 	Health 	A=130/150S=75 	 	A=130/150S=75
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	
Heat Sink Double (C) 	 	
Heat Sink Double (C)
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