Dead Eco-Dome/Enemies

This is a list of enemies that are found in the Dead Eco-Dome level in Valfaris:
==Blood Fiend==
Large flies that approach slowly, Blood Fiends continuously emit a damaging stream of blood. Damaging them releases orbs of blood that can also harm the player. Engaging them from a distance is the recommended strategy.
==Snatcher==
Positioned on walls like turrets, Snatchers leap out to bite when the player gets close, retracting after the attack to repeat the process.
==Reavers==
Similar to those encountered in the Eco-Dome, Reavers leap and slash with their claws. Despite their individual weakness, their danger increases when spawning in groups.
==Jelly Spore==
One of two new enemies in this stage, Jelly Spores fly across the screen in large groups. Vulnerable to a single hit, destroyer weapons are advised if overwhelmed.
==Guard==
Standard guards that shoot in eight different directions, presenting a familiar threat.
==Lancer Guard==
Similar to previous encounters, Lancer Guards move like standard guards but wield a rail gun with a charge-up mechanism.
==Sentry Bot==
Formidable adversaries, Sentry Bots fly around and shoot in 16 different directions, with powerful attacks and a quick charge time. Their lifeless wreckage explodes upon defeat.
==Sword Master==
Best confronted in isolated areas, Sword Masters block attacks when not stunned. Utilize a shield to stun them, then strike with a sword during the stun period. They can throw their sword like a boomerang when at a distance.
==Bomber==
Flying in a straight line, Bombers drop bombs, crashing and exploding upon defeat.
==Dire Hound==
Encountered only when in a mech, Dire Hounds fire homing missiles and emit a shockwave when approached. Less challenging when facing them in a mech suit.
==Cyber Hound==
Not a significant threat, Cyber Hounds run and jump, easily dealt with when in a mech suit.
==Spiderling==
Walking on surfaces until off-screen, Spiderlings die in one hit. Swift elimination is recommended upon sighting.
==Pyromancer==
Acting like guards but shooting three fireballs, Pyromancers are encountered exclusively when in a mech suit, making them manageable.
==Stone Golem==
High-health enemies encountered within a mech suit, Stone Golems can only be defeated by charging into them repeatedly.
==Laser Turret==
Standard laser turrets with straightforward elimination, particularly manageable with the abundant health provided by the mech suit.
==Drone==
Darting around and shooting in eight directions, Drones emerge from small drone spawners resembling portals. Disabling these spawners prevents further Drone appearances.
==Missile Turret==
Standard turrets shooting homing missiles, Missile Turrets can be evaded with jumps due to limited missile turning capabilities.
Category:Valfaris enemy lists