Gear/Ammo AGM-10 x2 (Bay)

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_Bay_AGM_10_x2
Manufacturer: Generic
Air to Ground Missiles (AGM) are guided missiles designed to be launched from aircraft at targets on the ground or at sea. They provide heavier punch and greater standoff distance that unguided rocket pods. Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. On a Critical Hit, the Pressurized Container will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
2 	2 	90000	All 	All
* 60 damage dealt with this Ammo
* Streak Launcher makes one To-Hit roll; Only fires if the roll succeeds, if it does all missiles hit.
* 1 Evasion pips ignored by this weapon.
* +1 accuracy with this weapon.
* Munitions Range: 150Min, 210Short, 420Med, 630Long, 840Ex.
* Missile has 20 HP.
* -30% chance to to be shot down by AMS.
* Cannot be fired at Flying Targets
* Missile Ammo - 4 Shots
* 4500 Cbills Cost per Shot.
* Ammunition Box can explode for 30 damage, 15 heat and 7.5 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
4 	4500 	30 	15 	7.5
=Used By Mechs=
Mechs	Mechs	Mechs
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2