101804-open-world-bosses

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Hey, I just started playing last night and was wondering if its intended that when you help kill a heroic type mob, that it doesn't seem to group everyone in the area who participated in the kill, and doesn't seem to award credit for the kill? Does this game not follow a similar route taken by gw2 in that respect?
 
 	
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Are you talking about the red mobs or the big world bosses? You should be able to get credit for both of them.
 
EDIT: Note that the red ones (primes or something) are just a bit stronger mobs. They don't give you any special loot, but they give more % to quest progress.	
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I dont know where I was, but it was in a level 8-12 area, there was some kind of named boss that I got spanked trying to solo, so I waited for someone to come along to help kill it because a certain quest said to kill it and looked like it was meant for 2 players to engage.. so I waited, someone came along, they hit it first, then I engaed, we killed it and my quest never changed. It still said I had to kill it.. Plus there was no loot on the ground and I didn't notice any xp..
 
I was just assuming like other modern mmo's, you could get that auto party group thing happen when a boss is fought and killed.. I normally play gw2 and you just have to do a bit of dmg to something to share the kill.. Sorry I don't know the mmo linguistics for that mechanic..	
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It should work automatically, at least I have witnessed it work several times. Could be a bug. Have you tried to form a group just for that mob and see if that helps?
 
There are some other mobs too with the same kind of a bug. For example one giant at Grimvault. Only the first player to hit it got the quest done, even if all players were already in a group with him.
 
EDIT: Note that the "auto-grouping" is not visually shown, so you're not actually assigned into a group. It just tracks players who participate in the fight (damage or healing).	
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