Pain (Wizard Spell)

When cast, the wu jen directs this spell at a single creature or group of creatures. If multiple creatures are affected, all must be within 20 feet of each other. All affected are struck by pains and agony. These pains pass in an in­stant. Once past, however, the creatures find their muscles contorted and their strength reduced.
Dexterity and Strength ability scores are re­duced to 3 for 2d4 rounds after the spell is cast. This gives an affected creature penalties of -3 to attack rolls, -1 to damage, -3 to reaction at­tacking adjustment, and +4 to the defensive ad­justment. At the end of 2d4 rounds, the Strength and Dexterity of the creature return to normal. A strength or prestidigitation spell cancels the effects of the pain spell, either providing the needed vitality to restore Strength and Dexterity to normal ranges.
The material components for this spell are a leech and stone scraped against a slate.
Notes: Common in oriental settings; other­wise, very rare.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells