Aerial Nightmare

IT'S A TERRIBLE DAY UP IN THE SKIES.
== /// SUMMARY==
Aerial Nightmare (also known as AN) is a boss that is encountered in Wave 20. As shown, it is a massive plane that flies around the sky damaging players and the statue. In Default mode, he has 30,000 HP and yields 15,000 Cash when defeated.
==// BEHAVIOR==
When fighting, Aerial Nightmare fires its weapons at the closest enemies and has 4 Armor Nodes which prevents it from taking any further damage at 75% HP. It also has a Hatch which blocks Aerial Nightmare's Fuel Tank from taking damage. All of these structures can be destroyed.
When Aerial Nightmare's Fuel Tank is destroyed or takes lethal damage before 2 minutes of the boss fight passed, Vintage Nightmare and Retro Nightmare will spawn in and support Aerial Nightmare by granting him a shield, healing him back up to 50% health, spawning Aerial Noobs, and assist in attacking players and the Statue. (Note: Aerial Nightmare's Shield is only disabled after both Vintage Nightmare and Retro Nightmare is defeated.)
When defeated, Aerial Nightmare violently crashes in the battlefield and cause a massive explosion. This explosion deals 10,000 damage and deals double damage towards the Statue.
==/// MOVESETS==
Much like the other two bosses of the Sentient Trios (NF-2401 and NX-1024), Aerial Nightmare has multiple structures that can be eliminated to decrease its lethality.
AERIAL NIGHTMARE'S ATTACKS	AERIAL NIGHTMARE'S ATTACKS
NAME & VISUAL 	STATS & STRATEGY
ROCKET BLASTER 	Aerial Nightmare fires a swarm of seeking rockets at players. There are a total of 2 Rocket Blasters; both of which have 10,000 HP (at 8 players) and can be permanently destroyed. They have the Armored and Structure classifications.
STATS:
*Deals 20 Damage.
*x3.33 Statue Multiplier.
*Reloads after 20 - 30 seconds.
STRATEGY:
*It is ideal to takeout these blasters with high accuracy or homing weapons.
**This is not always recommended as shooting with weapons that have pierce may cause a loss in the full dealer bonus.
HEAVY TURRET 	Aerial Nightmare fires a barrage of bullets at players. There are a total of 2 Heavy Turrets; both of which have 10,000 HP (at 8 players) and can be permanently destroyed. They have the Armored and Structure classifications.
STATS:
* Deals 10 Damage
*x2.22 Statue Multiplier.
STRATEGY:
*It is ideal to takeout these blasters with high accuracy or homing weapons.
**This is not always recommended as shooting with weapons that have pierce may cause a loss in the full dealer bonus.
ARMOR NODE 	Aerial Nightmare nullifies incoming damage using Armor Nodes, preventing himself from having his health reduced at certain thresholds. There are a total of 4 Armor Nodes, each having 5,000 HP. Two are located on the tip of its wings, and two are located on the centerline of the boss. They all have the Armored and Structure classifications. Destroying an Armor Node allows Aerial Nightmare to be damaged further, until the next health threshold is reached, at which point another Armor Node will need to be destroyed in order to continue dealing damage to Aerial Nightmare. The first nullification begins at 75% HP remaining.
STATS: 
*Nullifies 80% Damage from all weapons the player uses. ￼
STRATEGY:
* N/A
FUEL TANK & HATCH 	Aerial Nightmare has a Fuel Tank that is hidden behind a Hatch. The Hatch has 5,000 HP and reveals a 10,000 HP Fuel Tank when destroyed. Additionally, both the Hatch and Fuel Tank have the Armored and Structure classifications. If the Fuel Tank is destroyed, Aerial Nightmare and all of his structures will take damage that is 50% of their max health, and his movement speed will be halved. However, this comes at the cost of quintupling (x5.00) Aerial Nightmare's firepower.
STATS: 
*Gives Aerial Nightmare his speed during combat.
*When both the Hatch & the Fuel Tank are destroyed, it multiplies Aerial Nightmare's firepower by x5.
STRATEGY:
*If Aerial Nightmare is disarmed there is no downside to taking out the Fuel Tank.
*Taking out the Fuel Tank is very risky and you should consider your team before destroying it.
 
==/// STRATEGY==
#Aerial Nightmare is unable to fight back when all of its weapons are destroyed. Prioritizing them would mean an easy victory against this boss.
#If your team lacks single target damage to deal with Armor Nodes, players can prioritize destroying the Fuel Tank in order to defeat the boss faster.
#Aerial Nightmare's death explosion has a massive range, make sure to destroy Aerial Nightmare when he is far away to minimize casualties and damage towards the Statue.
#Make sure to keep in mind of the timer when attacking Aerial Nightmare, destroying the Fuel Tank too soon will bring dire consequences to an unprepared team.
==/// TRIVIA==
#The music that plays during Aerial Nightmare's boss fight are the following with the latter only playing if Retro or Vintage Nightmare also shows up:
#*Nemesis Theory - Show No Tears
#*Metal Gear Rising: Revengeance - Collective Consciousness
#*Devil May Cry 3: Dante's Awakening - Agni & Rudra (Aerial + Retro/Vintage Nightmare Duo)
#*Epic Score - See You in Hell (Aerial + Retro + Vintage Nightmare Trio)
==/// HISTORY==
Date Format: mm/dd/yy
v0.8.0	
==/// GALLERY==
File:ANIcon.png|Aerial Nightmare's Boss Icon
Category:Main Bosses
Category:Enemies
Category:Mid-Game
Category:AERIAL
Category:BOSS
Category:ARMORED
Category:Tier N/A