Common Sense

Cost: 10 points
Common Sense is a mental, mundane advantage that results in the GM making a Will roll when you have your character start to do something the GM feels is STUPID. On a success the GM can warn the player ala “Hadn’t you better think about that?” (Basic Set 43)
==Special Enhancements==
*Conscious (+50%)
Referenced in GURPS Powers 45, on Common Sense as divine guidance or database support for a Digital Mind, and giving the new special enhancement Conscious.
Powers 173 has it provide a special bonus for Using Abilities at Default.
==Kromm Quotes==
Sean Punch has commented on Common Sense in the following posts to the SJG GURPS Forums:
* On its status as a purely metagame effect 
* On its applicability to the player, not the character 
* On its compensatory power 
* On the motivation for its invention 
* On whether it's worth the price 
* On it possibly affecting skills 
* On including it in a racial template 
==Alternatives==
*Intuition
==See Also==
* Intuition
* List of Advantages
Category:Mental Traits
Category:Mundane Traits
Category:Advantages
Category:Special Modifiers