Angel of Valor

==Summary==
The Angel of Valor are the weakest and most numerous of the angels that serve the gods, they are used as foot soldiers of their deities. while following the orders of higher ranking angels or even clerics of their gods.
==Powers and Stats==
Tier: | | at least , likely , possibly | | 
Keys: Angel of Valor | Angel of Valor Cohort | Angel of Valor Veteran | Angel of Valor Legionnaire | Angel of Great Valor
Name: Angel of Valor
Origin: Dungeons and Dragons
Gender: varies
Age: varies
Classification: Angel
Powers and Abilities:<tabber>
|-|Powers=Superhuman Physical Characteristics, Immortality (Type 1; As an angel they can't die of old ageMonster Manual 2 4th edition, page 216), Self-Sustenance (Type 1, 2, and 3; As an angel they do not need to breath, eat, or sleepMonster Manual 2 4th edition, page 216), Abstract Existence (Type 1, Composed purely of abstract ideas and thoughts, forming a representation of belief and alignment rather than maintaining a truly physical formFiendish Codex: Tyrants of the Nine Hells, page 17), Aura (Do to it's Angelic Presence the accuracy of attacks are lowered, and effectiveness of spells is lowered when the angel is targeted until it is bloodiedMonster Manual 4th edition, page 16), Fire Manipulation (After being bloodied their weapons start dealing fire damageMonster Manual 4th edition, page 16), Durability Negation (When they are bloodied their attacks by pass armor, and forcefieldsMonster Manual 4th edition, page 16), Electricity Manipulation (With the Lightning Strike power the angel of valor can unleash a burst of LightningMonster Manual 4th edition, page 16), Status Effect Inducement (Those hit with the lightning strike power will become stunned for 6 seconds), Flight (Has True FlightMonster Manual 4th edition, page 16) Non-Physical Interaction and Immortality Negation (Type 9; Are stated to have been servants on the gods in the dawn war and are rivals of elemental archons Monster Manual 4th edition, page 14 which means it can affect abstract, incorporeal, intangible, conceptual, or nonexistent and it can hit being who exist on The Dragon Magazine 8 Page 4), Weapon Mastery (Have a high level of kill with their blades)
|-|Resistances=
Resistance To Fear Manipulation (Is unaffected by any fear effectMonster Manual 4th edition, page 16), Light Manipulation (can resist radiant damageMonster Manual 4th edition, page 16), Fire Manipulation (Can resist fire damageMonster Manual 4th edition, page 16)</tabber>Attack Potency: Small Building level (Is level 8Monster Manual 4th edition, page 16 in 4e making them superior to casters capable of using Conjure Barrage) | Small Building level (Is level 11 in 4e making them stronger than their normal version) | at least Large Building level (Is Level 16 in 4e thus they should be on par with casters who can use Freezing Sphere), likely City Block level (Some comparable casters have managed such levels of power via the Control Water spell), possibly Multi-City Block level (Comparable to casters of Disintegrate, which can destroy a large temple) | Small City level+ (Is level 21 in 4e making them on par with legendary dragon, which can magically generate snowstorms to defend its base) | Small City level+ (Is level 25Dungeon Magazine 173, page 58 in 4e making them far stronger than legendary dragon, which can magically generate snowstorms to defend its base)
Speed: Hypersonic+ with High Hypersonic+ reactions (Keeps up with adventurers who can dodge lightning) | Hypersonic+ with High Hypersonic+ reactions (Keeps up with adventurers who can dodge lightning) | Relativistic+ (Can react to Anger of the Noonday Sun), with FTL+ reactions (Can tag others with the Great Cat's Dodge feat) | Relativistic+ (Can react to Anger of the Noonday Sun), with FTL+ reactions (Can tag others with the Great Cat's Dodge feat)
Lifting Strength: Class 5 (Has a strength of 23 in 4e meaning they can push 2721.554 Kg) | Class 5 (Has a strength of 23 in 4e making them as strong as before) | Class M (Has a strength of 24 in 4e meaning they on par with the Stone Golem) | Class M (Has a strength of 26 in 4e making them stronger than the Stone golem) | Class M (Has a strength of 28 in 4e making them far stronger than the Stone golem)
Striking Strength: Small Building level | Small Building level | at least Large Building level, likely City Block level, possibly Multi-City Block level | Small City level+ | Small City level+
Durability: Small Building level | Small Building level | at least Large Building level, likely City Block level, possibly Multi-City Block level | Small City level+ | Small City level+
Stamina: Infinite (Does not need sleep, and can't get tired)
Range: Standard Melee Range with Dagger, Extended Melee Range with Long sword, and Lightning Strike, Hundreds of Meters with Angelic Presence
Standard Equipment: Longsword, dagger, chainmail | Greatsword, chainmail
Intelligence: Average (Has an intelligence of 11 making it slightly smarter than the normal people) | Above Average (Has an intelligence of 12 giving it Above Average intellect)
Weaknesses: none notable
Notable Attacks/Techniques:
*Blade Flurry: The angel unleashes an Flurry of attacks with it's weapon.
*Lightning Strike: The angel Unleashes a 1.524 meter burst of lightning that stuns those that are hit.
*Fiery Blades: When the angel is lowered to 50% HP they can engulf their weapons is fire making their weapons by pass armor and force fields.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Dungeons and Dragons
Category:Characters
Category:Angels
Category:Sword Users
Category:Weapon Masters
Category:Flight Users
Category:Abstract Entities
Category:Immortals
Category:Power Nullification Users
Category:Electricity Users
Category:Fire Users
Category:Durability Negation Users
Category:Status Effect Users
Category:Self-Sustenance Users
Category:Aura Users
Category:Good Characters
Category:Evil Characters