Archimedes' Ships/Changelog

On this page, the changelog for the mod Archimedes' Ships can be found. It can also be found on the mod Minecraft Forum thread. This page is almost a direct copy of the changelog on the Minecraft Forum thread, although it has been formatted and properly linked for the wiki.
==1.7.2==
===1.7.1===
* Updated to Minecraft 1.7.10.
* Added mass property to the Helm GUI.
===1.7.0===
* Floating mechanics now depend on the density of the blocks and materials on the ship. Configurable in the config file.
* Removed advanced floating mechanics, since it's now always enabled.
* Added a new algorithm to assemble ships, which allows for larger ships but could be a heavier load for CPU. Enable it in the config file.
* Patched up all chat commands. Changed /asdismount to /asdisassemble and /askill to /assdisassemblenear.
* Ships now bank when making turns. Banking multiplier configurable.
* Entities do not escape from crates anymore.
* Right click an entity to release it from a crate.
* Crates can now only be placed on top of another block.
* Fixed dead entities not being removed from crates.
* Added safety for Tessellator not being ended.
* Added Dutch translations.
* Modified English translations, stopped using the words 'compile' and 'decompile', which are rather programming terms.
===1.6.1===
* Fixed server crashes.
===1.6.0===
* Added a crate block to transport mobs and some other entities.
* Changed engine name to Steam Engine.
* Enhanced engine texture.
* Added steam engine block crafting recipe and full implementation.
* Added Error safety in network pipeline.
* Added Russian translations.
* Added a whitelist of blocks to the config file.
* Improved client-side tile entity instance cleanup to possibly fix world leaking.
* Improved synchronization of tile entities.
* Increased floater floating capability.
* You can now remount a ship even when any block meta data has changed.
* Fixed a huge network leak where a lot of useless information is sent to the client.
===1.5.2===
* Fixed max entity boundingbox check radius increasing with every ship built.
* Fixed server crashing when dismounting ship.
==1.6.4==
===1.5.1===
* Removed /asalign command.
* Fixed passenger seats not working.
* Fixed pilot seat in wrong position for very large ships.
* Fixed pilot seat in wrong position after loading the world.
* Improved synchronization for unmounted ships.
* Readded readme file to the download.
===1.5.0===
* Added a compile status GUI to the helm block. The latest compiled ship is now saved in the tile entity.
* Added a GUI to the ship entity.
* Added the possibility to name a ship.
* IMPORTANT Pressing shift to dismount a ship no longer decompiles it, but keeps the ship as an entity. This can be re-enabled through the config file.
* Made Helm and Seat flammable.
* Added a keybinding to decompile the ship: backslash '\'
* Added keybinding settings to the config file.
* Increased base turn speed.
* Improved alignment.
* Improved parachute.
* Improved gauge render performance.
* Implemented usage of Forge built-in block rotation method.
* Added language file support.
* Removed right click dismount setting.
* Removed mrot reload command.
===1.4.5===
* Renamed the ship marker to the 'ship's helm'.
* Removed 'remount on decompilation fail' setting.
* Fixed decompilation fail mounting issues.
* Fixed entity disappearing when decompiling above world.
* Fixed /asinfo command rounding balloon percentage.
===1.4.4===
* Added version check for default.mrot file.
* Fixed ships colliding with squids.
* Fixed item duplication bug on ship compilation.
===1.4.3===
* Fixed tile entities not rendering properly.
===1.4.2===
* Fixed parachutes crashing server.
===1.4.1===
* Fixed ships could not be larger than about 1000 blocks.
===1.4.0===
* Added passenger seats with built-in parachutes.
* Added more information to the /asinfo command.
* Added compressing of ship data before sending to increase max blocks on ship.
* Added shore buffer blocks which don not connect to ships.
* Added coloured balloon blocks.
* Added piston, trapdoor meta rotations.
* Added engine block functionality. (Not finished & craftable yet)
* Added buffer block.
* Improved dismounting.
* Decreased balloon block hardness.
* Fixed bounding box rotation.
* Fixed not all signs on ships synchronizing text.
===1.3.6===
* Moved textures to the assets/archimedes/textures/ folder.
* Fixed huge lag caused by splash particles.
===1.3.5===
* Fixed empty spaces being replaced with water on decompiling.
* Fixed being seated on wrong position on ships larger than 16*16*16 blocks.
===1.3.4===
* Fixed server giving an error when creating a ship.
* Increased ship size limit to 3400 blocks.
===1.3.3===
* Added a keybinding to align the ship to world grid without rejoining, can be used instead of the /asalign command.
* Added the detection of empty space blocks on a ship where no water can come, improving the floating mechanism.
* Improved mobile chunk connection algorithm performance.
* Fixed aligning a ship not rounding its position.
* Fixed balloons causing ships to sink much deeper.
* Fixed taking falling damage when landing with an airship.
* Removed the useless pack.mcmeta file from the download, fixing crashes with third party launchers.
===1.3.2===
* Right clicking a mounted ship will dismount you again.
* Fixed landing on top of the ship or in the water after dismounting.
===1.3.1===
* Added speed limit setting to the config file.
* Decreased default speed limit by 25%.
* Removed airship balloon ratio limits.
* Changed keybinding names.
* Fixed being able to dismount a ship by right clicking it.
===1.3.0===
* Added airships, including a functionality for balloons.
* Added the possibility to build ships larger than 16*16*16 blocks.
* Added a functionality for floaters, making ships floating less deep.
* Added brake control to the control scheme, 'C' by default.
* Added the up and down controls to the control scheme, respectively 'X' and 'Z' by default.
* Added bed meta rotations.
* Added an option to the config file to change the turn speed.
* Added the blocks IDs to the config file which can be overwritten by a decompiling ship.
* Added an option to the config file to change the synchronization rate of ships between server and client.
* Added an option to the config file to determine if the player should remount the ship if decompilation failed.
* Added more options to the config file along with the new airship features.
* Added extended gauges, showing height and vertical velocity beside the standard gauges.
* Changed the look of the compass gauge.
* Made gauges not render pointers when player is further than 16 blocks far.
* Decreased base turn speed.
* Made ships turn more smoothly.
* Player will not get inside an opaque block anymore when mounted on a ship.
* Improved performace, especially for large ships.
* Fixed ships gaining huge vertical momentum when in a waterfall or lavafall.
* Fixed blocks from other mods that act as air blocks not being added to the ship.
* Fixed certain blocks dropping as items on rejoining with the world, like beds, doors, torches and ladders.
===1.2.0===
* Changed the ship controls.
* Added a property to the config file to change ship control type.
* Changed the speed limit from 43.2 km/h to 144 km/h.
* Added a white south pole pointer to the compass gauge.
* Made ships move more smoothly -> increased sync rate to 1 per second again.
* Ships can now contain multiple ship markers.
* Added the /as (OR /ashelp OR /as?) command, listing all AS commands.
* Added the /asdestroy [range] command, killing the nearest ship in range. Dropping items if it can't decompile.
* Added the /asalign, aligning the ship you're riding on to the grid, without rejoining with the world.
* Fixed ship splash particles.
* Fixed ships not being influenced by liquid streams.
* Fixed ships being blocked by squids and other mobs.
* Fixed very thin pointers on gauges when mounted on a large ship.
* Fixed torches and ladders dropping of the ship when rejoining with the world. (Still ladders & signs still happening)
* Added crash-safety at the renderers when a block from another mod cannot render on ships.
===1.1.2===
* Fixed sometimes not being able to dismount large ships.
* Fixed certain tile entities not meta-rotating.
* Fixed signs not being displayed on ships.
===1.1.1===
* Added meta rotation of furnaces, dispensers and chests, redstone repeaters, levers, buttons and doors.
* Added tall grass to the forbidden blocks.
* Made the player stand behind the steering wheel.
* Fixed the server crash on startup.
* Fixed some large ships bugs.
===1.1.0===
* Added a list of forbidden blocks to the configuration file.
* Added soul sand to the forbidden blocks.
* Added a fileloader to read meta rotations from the .mrot files located in the .minecraft/config/ArchimedesShips/ directory.
* Added ladder and fence gate meta rotations.
* Tileentities are now saved between games.
* Readded pushing between boats and ships.
* Increased the server-client sync rate of ships when playing singleplayer or in a LAN world.
* Changed the command names.
* Added a parameter to the asdismount command to overwrite world blocks with ship blocks.
* Changed the display name of the gauges block to Measurement Gauges.
* Changed the gauges tileentity tag to fix compatibility issues with other mods.
* Fixed crashes with ships with leaves.
* Fixed crashes when creating a ship larger than 16 blocks wide, deep or high.
===1.0.0===
* Initial release.
Category:Archimedes' Ships
Category:Mod changelogs