Gear/Ammo LRM Thunder (CLAN) (12 shots)

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_Protomech_LRM_Thunder_Clan_12shot
Manufacturer: Generic
Each Thunder LRM missile contains five small but powerful anti-vehicle and anti-personnel mines which scatter out when fired, packing enough explosive force to damage the legs of many BattleMechs. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
0.1 	1 	6000 	All 	All
* This not half-ton sized ammo box can only be used on ProtoMechs
* -70% damage dealt with this Ammo
* 1 mines per projectile
* Installs mines on hexes within 6 meters
* 50% mine trigger chance
* 5 mine damage
* -5 accuracy with this weapon.
* Missile has 2 HP.
* Thunder/FASCAM munitions lay mines wherever a missile hits the ground.
* Cannot be fired at Flying Targets
* LRM Thunder (C) Ammo - 12 Shots
* 240 Cbills Cost per Shot.
* Ammunition Box can explode for 2.5 damage, 1.3 heat and 0.6 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
12 	240 	2.5 	1.25 	0.625
=Used By Mechs=
Mechs	Mechs	Mechs
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2