Blind

You slash your blade across your foe's brow to fill his eyes with blood, or throw a handful of sand in your opponent's eyes.
If you overcome your target's Reflex resistance (Might cannot be used to resist Blind), your opponent is Dazed, and all targets counts as having partial Concealment against that sense. If you succeed by 5 or more, your opponent is Senseless, and all targets count as having total Concealment against that sense. If you succeed by 10 or more, your opponent falls helpless. Your opponent recovers automatically after 1 round.
BLIND 	BLIND 	Condition
Succeed 	Dazed 	All targets have partial concealment
Succeed by 5 	Senseless	All targets have total concealment
Succeed by 10	Helpless 	
Recovery 	Automatic	1 round
Penalties: 2.
Failure: If this Maneuver fails, your opponent does not lose the utility of a sense.
Special: Remember that you cannot oppose Blind with Might. You may only use Reflex to resist Blind.
If you increase the Maneuver's penalty by 1, your opponent must make a Fortitude check to recover each round as a free action, with a +1 penalty for each subsequent round it takes.
Alternatively, if you attempt to target a sense other than vision (such as hearing or smell), you gain a bonus to the Maneuver (effectively decreasing the penalty for the Maneuver by 1).
Category:Action
Category:Maneuvers