Report 431

Report #431
Skillset: Healing Skill: New/Metabolism
 Org: Celestines Status: Rejected Sept 2010
Furies' Decision:
We do not find this to be necessary.
Problem: Due to the nature of Celestine combat, the Healing skillset synergizes
relatively poorly were thematically it ought to be one of the more desirable
skills to take. A large part of the problem specific to Celestines is that of
the four guardian/wiccan guilds capable of studying Healing, Celestines have no
access to aeon to hinder curing in their primary skillsets and otherwise allow
the cure-hindering abilities (bedevil, aurawarp, etc.) to work in the manner
intended
Solution #1: Add a new Skill in Healing at Virtuouso called "Metabolism." One
 can "Radiate Metabolism decrease target" to give aeon at a 4.0s
 equilibrium that first strips quicksilver, then causes aeon.
 "Radiate metabolism increase" would give the quicksilver defense
 at 2.0 sec equilibrium
Player Comments:
---[Jayden on 9/15 @ 02:14 writes]:
This would be overkill in the hands of wiccan guilds
---[Azula on 9/15 @ 02:30 writes]:
@Jayden I wish to hear your sentiments or ideas on how this would be "overkill"
in the hands of a Wiccan?
---[Azula on 9/15 @ 02:36 writes]:
@Jayden In any case, I will try to pre-empt your arguments. MDs will not be
highly affected by this, given they already have an existent, non-tertiary form
aeon, given the recovery balance is similar if not worse than Wane (someone
correct me if I am wrong). The issue of SDs being able to stack Aeon and Choke
has also been raised, but was exhibited having minimal effect in the entirety of
things. However in some discussions, it was generally perceived that perhaps it
would be good to address this stacking, and perhaps let Choke override aeon,
still as Viynain tried to show earlier, even if both stacked it did not
drastically change the fight. If my pre-emptions were wrong however, or if they
were related or not, I'd appreciate your thoughts
---[Fillin on 9/15 @ 04:03 writes]:
If you want aeon as a Celestine, don't pick healing, lol.
---[Fillin on 9/15 @ 04:09 writes]:
I mean, when the skill is called healing of all things, I don't think you should
be surprised when it doesn't carry all the offensive punch of its counterparts.
---[Azula on 9/15 @ 05:27 writes]:
Thank you Fillin for your, "not so obvious" take on things. I have two levels of
responses to that. First, is that applying your analogy to mages perchance,
you'd advise someone to go Telepathy for pure defense or utility, and condemn it
for developing offensive skills in it. For the same reasons, I feel it quite
ridiculous to impose such beliefs. I believe that Skills, like Healing, despite
it's "general" theme should be allowed leeways for offense/support/defense as
long as they A)have proper grounding B)there's a clamour and it addresses
balancing tie backs. Secondly, I would agree but not concede, that Healing
should be a defensive skill. But as exhibited by my previous reports to address
this (make healing a skill to be able to cure affliction) due to the lack of
their offensive capability, it was also rejected. Therefore I feel that it would
be great if there were at least offensive capabilities that would be present to
compensate for that weakness.
---[Fillin on 9/15 @ 12:45 writes]:
Except healing is in no way a gimped skill as you seem to be implying. Aurawarp
and bedevil are plenty of offense for the amount of unkillability healing
offers.
---[Aliod on 9/15 @ 15:15 writes]:
I am afraid I am going to have to say no to this one. Between the healing auras,
aurawarp, and bedevil, Healing is fine as is and doesn't need another offensive
skill. Now if you want to add in a balance or EQ cost for healing your own
afflictions, or maybe upping the mana cost so you can't cure off seven in a
matter of seconds for no Ego/mana cost, then by all means sure. Until then, I am
afraid I will have to say no to this report
---[Azula on 9/16 @ 01:55 writes]:
I see a major flaw in how you perceive healing as well, unfortunately it still
does not address alot of afflictions that would have justified it's lack of
offense by providing with a complete and solid defense. As I have stated, this
report is to address the clear cut disadvantadge of a Celestine Healer without
any unique or significant perks that others who share the same skill. And from
your suggestions Aliod, it shows how little you know of healing, we currently do
suffer from curing seven at a time, gods forbid we ever do that, given it's
already great toll to mana, so no thank you
---[Raeri on 9/18 @ 02:12 writes]:
I figure I ought to point out that this would probably be too much when stacked
with AeonField
---[Azula on 9/18 @ 11:32 writes]:
I'd like to emphasize that this is not passive aeon... this is ACTIVE similar to
waning/etc... thank you
---[Azula on 9/18 @ 11:39 writes]:
A slight but apparently important amendment to Solution 1: Add a new Skill
in Healing at Virtuouso called "Metabolism." An Active skill where one can
"Radiate Metabolism Decrease Target" to give aeon at 4.0s equilibrium, that
first strips quicksilver, then causes aeon. "Radiate Metabolism Increase" would
give the quicksilver defense at 2.0 sec equilibrium
---[Raeri on 9/18 @ 12:02 writes]:
Given that it is an active skill, I suppose AeonField wouldn't play into it
then. I am however against giving a reliable active aeon to SDs in addition to
Choke. My concern is not so much that they can stack, but that such an option
exists at all, as it is like simply giving Waning to SDs. A secondary concern
would be the interaction between Cosmic quickening, Healing quickening, and this
skill being EQ-based. It should work on balance, if anything.
---[Viynain on 9/18 @ 21:56 writes]:
Your worries about it stacking with Cosmic Quickening already exists since
Aeonics, last I remembered, already had an active aeon outside of Healing, and
people don't seem to have found a problem with those two together stacking in
the Institute. As far as aeon with SD's is concerned - we already get it from
Astrology, and I don't believe that folk have found that to be devastating.
Since this would be placed in Healing, SD's who do decide to take this path will
have a lower affliction rate than either going Hexes or Astrology, so I don't
expect anything altogether problematic there either. This move should help
Healing Celestines just fine, so I've no problem with it.