Planewalkers in Negative Energy (TIP)

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I still haven't convinced you? Fine. If you must go, here's what you need to know. Listen up, I'm only saying this once. I know better than to waste too much time talking to a berk who's already lost.
There's more in the way of shelter here than a basher might think at first. Canny folks find it quick if they want to survive. Sometimes, even laying low in a hive of evil like Deathheart's preferable to wading through the soul-drinking energy that comprises the plane. There're spells and such that make a cutter invisible to undead, or make her look like one. These can help. Wise priests won't go waving their holy symbols around trying to drive off the undead. That only serves to draw them-believe me, I've seen it. 
Despite all the dangers, negative energy can actually be a valuable commodity. If a blood can tumble to a way to contain and transport it, many's the cutter who'll pay good jink for it. Necromancers and other magical researchers need it as part of experiments, operations, or item creation. Of course, some folks might have moral or ethical objections to selling such a dangerous substance to such bashers, but even a few well-intentioned souls seek samples of the energy to determine how to overcome it. Remember, though, negative energy's not in and of itself evil-destruction and death are as much part of the multiverse as creation and life, even if we don't like to admit it.
A last dark: Spells that cause damage cause the maximum possible harm in this plane, but healing spells always function as poorly as they can. No known spell keys exist to correct this, but top-shelf spellslingers're working on it.