List of changelogs

Archive of #changelog, most changelogs are written by Akkurat. Below the sub-headings is a [Writer name] - [day]/[month]/[year] [hour]/[minute] [timezone] comment format.
Do not correct grammatical or spelling mistakes on the list since they are copied directly from Discord.
==Date system==
Before 4th December 2017, Akkurat may put a date on the changelogs, these dates should not be confused with the comment date located above it. After 4th December 2017, Akkurat will instead uses the MM/DD format.
==2017==
===9/27/17===
Akkurat — 28/09/2017 08:28 GMT+7
9/27/17
- Testing new mangrove bushes in map
- Disallow team balancing if it would unbalance teams
- USMC webbing gear (haversack and suspenders. Differs by chosen weapon. BAR gunners wear different pouches than riflemen
- All players switch teams when game ends 
Akkurat — 28/09/2017 10:31 GMT+7
- Decrease recoil on Type 99 LMG
- New fire sound on Type 99 LMG
- Change to the placement of death camera
- Increase rank limit beyond Rank 10
-Adjust recoil following of the camera to  keep the barrel of the gun more accurately in the center of the screen
===9/29/17===
Akkurat — 30/09/2017 06:24 GMT+7
9/29/17
- New log/concrete barriers
- Added more props and cover to the map, especially around capture points
===10/1/17===
Akkurat — 02/10/2017 04:18 GMT+7
10/1/17
- Weapon sight and accuracy overhaul. Adjusted sights and aiming for all weapons
- Recoil now dampens look sensitivity (this may be subject to change)
Akkurat — 02/10/2017 05:01 GMT+7
- Fixed the bug where enemies could be damaged before they were fully spawned in (and floating above the ground)
Akkurat — 02/10/2017 05:21 GMT+7
- Fixed the camera glitch between pressing the Deploy button and spawning into the game
Akkurat — 02/10/2017 05:34 GMT+7
- Removed windows from barracks (in the real map, buildings will have breakable windows)
Akkurat — 02/10/2017 06:33 GMT+7
- Pressing spacebar will return you to standing from crouch or prone positions
===10/4/17===
Akkurat — 05/10/2017 02:12 GMT+7
10/4/17
- Intermission GUI shows countdown until next game begins
Akkurat — 05/10/2017 03:06 GMT+7
- Stats GUI shows kills, deaths, k/d ratio, wins, w/l ratio, and total time played
===10/6/17===
Akkurat — 07/10/2017 01:57 GMT+7
10/6/17
- Bug Fix: No kill assist given if the other player leaves the game (was causing kill assists to happen after the game was over)
- Bug Fix: Capture Point GUIs now update when joining the game (so that they aren't shown as grey when they are actually captured)
- Bug Fix: The game time GUI (next to the score at the top) now shows the true time from the beginning of the game (not the time that the player has been in the server)
- Bug Fix: Fixed weird character markers appearing over the heads of dead characters when joining a server
Akkurat — 07/10/2017 02:27 GMT+7
- Bug Fix: Characters will now stop moving and stop firing automatic weapons when the game ends
Akkurat — 07/10/2017 02:57 GMT+7
- Bug Fix: The captured point label and kill label will now not overlap, but wait to show until the last label has disappeared
- Bug Fix: If multiple kills are made in quick succession, the notification labels will appear one at a time, rather than only showing the label for the latest kill
Akkurat — 07/10/2017 04:48 GMT+7
Team boundaries! If you are outside the bounds for more than 5 seconds, you die. This should help prevent some spawnkilling
Akkurat — 07/10/2017 10:56 GMT+7
- New night mode! The map will switch between day and nighttime now
Akkurat — 07/10/2017 14:04 GMT+7
- Improved walking animations. Looks more natural and fitting with movement, and reverses when walking backwards
Akkurat — 07/10/2017 14:25 GMT+7
- Slowed down the transition to and from the prone position
===10/8/17===
Akkurat — 09/10/2017 04:50 GMT+7
10/8/17
- Japanese haversack accessory
===10/9/17===
Akkurat — 10/10/2017 05:49 GMT+7
10/9/17
- Weapon pickups
Akkurat — 10/10/2017 06:06 GMT+7
- Back-end code optimization overhaul
===10/11/17===
Akkurat — 12/10/2017 04:03 GMT+7
10/11/17
- Weapon pickups now retain the same amount of ammo as left by the previous player
===November Changes===
Akkurat — 26/11/2017 06:13 GMT+7
November Changes
- M3A1 Tank Model
- Tank scripting (in testing)
- M1A1 Bazooka
- Began work on Makin Atoll map
- Barbed wire, oil tanks, concrete barriers, log defenses
===11/25/17===
- Fall damage
- Jumping
- Improved animation, aiming, and weapon switching tweening
Akkurat — 26/11/2017 07:28 GMT+7
- Basic ladder functions (needs climbing animations)
===11/26/17===
Akkurat — 27/11/2017 05:41 GMT+7
11/26/17
- Remodel of the lookout tower
===11/27/17===
Akkurat — 28/11/2017 05:50 GMT+7
11/27/17
- Vehicle damage affected by surface hit (least damage in front, most on top and bottom)
- Grenade and other explosions do splash damage to vehicles
===11/29/17===
Akkurat — 30/11/2017 08:46 GMT+7
11/29/17
- Weapon icons shown in loadout customization
- New icons for snipers and American melee weapons
Akkurat — 30/11/2017 10:33 GMT+7
- Melee strikes happen faster when pressing F from another weapon
- Prevent melee strike from happening until last strike is complete
Akkurat — 30/11/2017 14:05 GMT+7
- Japanese captured M3A1 Stuart skin
===12/1/17===
Akkurat — 02/12/2017 17:35 GMT+7
12/1/17
- Rain effects (still in testing server)
- Prone downwards rotation only limited if on flat ground. Able to rotate down if looking over a ledge
===12/2/17===
Akkurat — 03/12/2017 04:53 GMT+7
12/2/17
- Rain, ocean, bird, cricket sounds. Changes by weather and time of day
- Rain now randomly occurs when a game begins
- Fixed bug where footsteps would play even when feet weren't touching the ground (during jumping or falling)
Akkurat — 03/12/2017 06:48 GMT+7
- Characters use foil material in rain for more shiny specular effects
Akkurat — 03/12/2017 09:05 GMT+7
- Added chinstrap to US M1 Helmet
Akkurat — 03/12/2017 10:12 GMT+7
- Added chinstrap to Japanese helmets
===12/3 (2017)===
Akkurat — 04/12/2017 04:45 GMT+7
12/3
- Loading bay for Butaritari map
===12/8 (2017)===
Akkurat — 09/12/2017 03:52 GMT+7
12/8
- Fixed bug where bazooka rounds would explode in the sky with rain effects on
- Rain EQ changes when entering and leaving buildings
===12/11 (2017)===
Akkurat — 14/12/2017 12:20 GMT+7
12/11
- Radio tower for Butaritari map
===12/13 (2017)===
12/13
- Enemy spotting (press Q to spot)
- Aim key is now X (if you can't use right click)
==2018==
===7/2 (2018)===
Akkurat — 03/07/2018 09:40 GMT+7
2018
7/2
- Added Butaritari map to the Testing Server
- Special bullet particle effects when shooting water
- Improved tank collision
- Tanks are removed if they are not occupied for 2 minutes
- Teams get one tank spawn every 2 minutes
===7/3 (2018)===
Akkurat — 03/07/2018 15:09 GMT+7
7/3
- Windows can be shattered by bullets and melee weapons
- Windows in all buildings on Butaritari replaced with destructible windows
Akkurat — 03/07/2018 16:08 GMT+7
- Updated capture points to have unique names
- Rearranged capture points on Butaritari map
===7/5 (2018)===
Akkurat — 06/07/2018 11:57 GMT+7
7/5
- Fixed overlapping controls. X to hold aim, Q to spot, T to take a dropped weapon
- Spotting now works from tank
- Explosions can break glass nearby
- Lots of bug fixes (games ending and starting now works)
===7/6 (2018)===
Akkurat — 07/07/2018 07:59 GMT+7
7/6
- Keycode hints display  when spawning
Akkurat — 07/07/2018 08:35 GMT+7
- Glass shatter sounds
Akkurat — 07/07/2018 09:50 GMT+7
- Vehicles destroyed when leaving bounds or going underwater
Akkurat — 07/07/2018 10:01 GMT+7
- Fixed rain splash effects
===7/7 (2018)===
Akkurat — 08/07/2018 03:27 GMT+7
7/7
- M1A1 Bazookas are now tertiary weapons given to all players (to balance against tanks)
Akkurat — 08/07/2018 04:59 GMT+7
- M1A1 Bazooka damage reduced, especially against other players
- Sniper accuracy improved
===7/20 (2018)===
Akkurat — 21/07/2018 05:57 GMT+7
7/20
- Increased grenade throw distance, decreased bounciness
- Tanks cleared from map on game end
Akkurat — 21/07/2018 06:32 GMT+7
- Characters now float in water (swimming animations coming soon)
===7/23 (2018)===
Akkurat — 24/07/2018 06:43 GMT+7
7/23
- Capture point icons now show capture percent (makes it clear when enemies are taking your team's points)
===8/28 (2018)===
Akkurat — 29/08/2018 02:31 GMT+7
8/28
- Minimap (shows other players, vehicles, and capture points)
===8/29 (2018)===
Akkurat — 30/08/2018 08:24 GMT+7
8/29
- Minimap now shows units and capture points outside the radius around the outside of the map
- Minimap death icons (skull appears where another player is killed) 
===8/30 (2018)===
Akkurat — 31/08/2018 05:49 GMT+7
8/30
- Shortened the wharf on Butaritari so the Americans spawn closer to the beach
===9/1 (2018)===
Akkurat — 02/09/2018 01:29 GMT+7
9/1
- Added more foliage to Butaritari map for cover
- Decreased the max force on tank to prevent weird physics bugs (e.g. flipping up when hitting a tree)
- Slowed vehicles and players when moving through water 
===9/6 (2018)===
Akkurat — 07/09/2018 08:46 GMT+7
9/6
- Added adjustable Sensitivity and FOV settings
===9/11 (2018)===
Akkurat — 12/09/2018 05:09 GMT+7'''
9/11
- New aim system, with projectile targets corresponding with the exact location of the sight. This is especially noticeable on sniper rifles.
-Tank changes
  - Tank turret no longer falls off when destroyed
  - Character faces same direction as tank when exiting vehicle
  - Tank retains turret position when character enters
  - Tank outside camera won't clip objects in the map
  - FIxed bugs related to tank spawning before a player has joined the game
- Added USMC frogskin camo uniforms 
===9/18 (2018)===
Akkurat — 19/09/2018 13:01 GMT+7
9/18
- New header GUI with Map and Customization tabs
- Health regen (after 20 second countdown, health begins to regenerate. If damage is received, the countdown begins again)
- Chat GUI moved to bottom corner
- Projectile trails (tracer effects) are slightly reduced
===9/19 (2018)===
Akkurat — 20/09/2018 05:37 GMT+7
9/19
- Health bar minimizes at full health
- Loading screen visible while map is loading 
===9/20 (2018)===
Akkurat — 21/09/2018 08:39 GMT+7
9/20
- New deploy button (icon shows which point is selected)
- New switch team button
- Name, rank, stats, settings, help now in header
- Flag spawn point icon shows team's home base
===9/25 (2018)===
Akkurat — 26/09/2018 09:21 GMT+7
9/25
- Weapon preview
- Weapon stats
- Weapon stats compare to the equipped weapon
- New hair colors
- New headgear: IJN Navy Paratrooper Helmet, M1917 Brodie Helmet, and white and black Japanese Field Caps
===10/2 (2018)===
Akkurat — 03/10/2018 05:48 GMT+7
10/2
- Weapon and appearance item purchasing
- Camera zooms on appearance item
- Descriptions for all appearance items
- Personal weapon stats (kills, accuracy, headshots) 
===10/5 (2018)===
Akkurat — 06/10/2018 07:31 GMT+7
10/5
- Generated a layer of low-poly palm trees on the Makin map. Greatly improves performance in Map view and in-game (high poly trees shown within distance range)
===10/7 (2018)===
Akkurat — 09/10/2018 12:48 GMT+7
10/7
- Bug fixes to game ending/starting 
===10/15 (2018)===
Akkurat — 16/10/2018 02:38 GMT+7
10/15
- First person weapon sway when rotating left/right
- Subtle camera sway when running/walking
-Q key goes back in customize menu 
===10/18 (2018)===
Akkurat — 19/10/2018 06:38 GMT+7
10/18
- Reduced grenade bouncing/rolling 
- Fixed bug that changed view when pressing Q
- Fixed bug where bullet hit effects would repeat after a long delay
==2019==
===3/26 (2019)===
Akkurat — 27/03/2019 04:32 GMT+7
3/26
- Fixed bug causing camera to be positioned incorrectly
- Updated map to use new Voxel Lighting
- Added M12 Trench Gun for testing (animations and physics not implemented yet)
===3/27 (2019)===
Akkurat — 28/03/2019 10:04 GMT+7
3/27
- Fixed glitchy walking in water and jumping
===3/28 (2019)===
Akkurat — 29/03/2019 05:55 GMT+7
3/28
- Shotgun physics implemented on M12 Trench gun
- Fixed bug causing accessories (hats, haversacks, pouches) to block shots
- Fixed glitchy ladder climbing
- Lowered the brightness of interior lights on Butaritari
- Adjustments to fall damage behavior 
===3/29 (2019)===
Akkurat — 30/03/2019 08:00 GMT+7
3/29
- M12 Trench Gun animations
- M12 Trench Gun icon
- New tank sounds - improved firing, explosion, engine, and track sounds. Added reverb and a shell clink sound if inside the periscope view
- Fixed bug where map loadout was inconsistent with the customize loadout
- Fixed bug causing an infinite loading screen for new players 
===4/9 (2019)===
Akkurat — 10/04/2019 13:06 GMT+7
4/9
- Loading bar shows how much of the map has been loaded
- Fixes to game ending/restarting
- Fixes to tree fidelity loading system
===5/28 (2019)===
Akkurat — 28/05/2019 13:41 GMT+7
5/28
- Updated to shadowmap lighting
- Set some mesh parts to use level-of-detail rendering
- Faster pump on M12 Shotgun
- Slower transition to and from sprinting
- Thinner arms in first person
- Camera rotation, hit check, and other functions now move at normal speed even if frame rate is below 60 
===5/31 (2019)===
Akkurat — 01/06/2019 13:59 GMT+7
5/31
- Fort Drum map added to Testing place
- More Y rotation when sprinting
===6/4 (2019)===
Akkurat — 06/06/2019 13:59 GMT+7
6/4
- Ladder climb animation
===6/10 (2019)===
Akkurat — 11/06/2019 14:04 GMT+7
6/10
- Added Daihatsu model to Fort Drum 
===6/11 (2019)===
Akkurat — 12/06/2019 14:31 GMT+7
6/11
- New icons and thumbnails
- Map boundaries now checked by the server
- Capture points now use polygon boundaries, as well as a height boundary
- Multiple spawn areas are now possible (Japanese can start at two locations on Fort Drum) 
===6/12 (2019)===
Akkurat — 13/06/2019 09:02 GMT+7
6/12
- Locked weapons now show unlock progress bar
- Owned weapons now have an XP bar and rank
- Improved the header in the customize view
- New loading screen with Logo and background
- Loading bar uses correct map part count now
- Grenade animations preload before throwing
- Change minimap scale with M key
- New details in Fort Drum (maps and blueprints)
- Fixed game restarting bug 
===6/13 (2019)===
Akkurat — 14/06/2019 12:20 GMT+7
6/13
- Revised item pricing system
- Added item rarity text
- Added the logo to the in-game header
- System for giving currency at end of game
===6/14 (2019)===
Akkurat — 17/06/2019 15:38 GMT+7
6/14
- Purchase Gold window
- New icons for Gold and Credits
===6/17 (2019)===
Akkurat — 18/06/2019 14:23 GMT+7
6/17
- Sort items and weapons in list by Rarity and Unlock rank
===6/18 (2019)===
Akkurat — 21/06/2019 08:04 GMT+7
6/18
- XP, Credits, and Gold values tween when changed
- Sort order for Appearance categories
- Fixed data saving of XP
- Fixed hand positions in relation to weapons
===6/20 (2019)===
Akkurat — 21/06/2019 13:44 GMT+7
6/20
- New game end screen with XP/credits earned, scoreboard, and continue button
- Fixed character direction facing bugs 
===6/21 (2019)===
Akkurat — 22/06/2019 08:43 GMT+7
6/21
- Purchase items shop on the new game end screen
- Improved dropped weapons boundaries
- Death camera now raycasts so it won't clip through walls/ceilings 
===6/25 (2019)===
Akkurat — 26/06/2019 10:26 GMT+7
6/25
- Game end overview screen shows the top 5 players from the round
- Smaller game end overview text
- Wait time on deploy button after continuing to a new game 
===6/26 (2019)===
Akkurat — 27/06/2019 13:20 GMT+7
6/26
- Malinta Tunnel set for the round overview screen
- Show player rank on round overview
- Highlight player name if own player on round overview
- Format XP numbers over 9,999 to 9.9K
===6/27 (2019)===
Akkurat — 28/06/2019 15:14 GMT+7
6/27
- Daily bonus awarded after playing one game
- Win bonus if won the game
- Game end credits earned shows breakdown of source
- In-game Promotion update when increased rank
- Crosshair UI now has transparent black outline (instead of opaque gray)
- Update some UI elements with Gotham font
- TimePlayed stat now uses world time, not local time 
===7/2 (2019)===
Akkurat — 03/07/2019 05:23 GMT+7
7/2
- Added a map description (location, year, name) when in the Map view
- Added the basement water storage area to Fort Drum. This is the new Allied spawn area
- Added capture point in the Mess Room of Fort Drum
- Daily bonus not earned if player waited two days to play
- Bug fixes:
-- Fixed hitmarkers, hit labels, and kill labels appearing
-- Fixed melee swing (returns to correct weapon now)
-- Fixed the end of round scoreboard. 
-- Fixed ping values in scoreboard
-- Fixed picking up dropped weapons
-- Fixed overlapping UI elements in End of Round 
===7/3-4===
Akkurat — 05/07/2019 11:17 GMT+7
7/3-4
- Fort Drum engine room (balcony, diesel engines, pipes, tables, pumps, water tanks)
- Fort Drum lighting rework
- Raise camera position by .1 (so that eyeline matches other characters) 
===7/5 (2019)===
Akkurat — 06/07/2019 06:56 GMT+7
7/5
- Transaction history table in the Purchase Gold window
- Currency icons in purchase buttons
- Open Purchase Gold window if clicked a gold purchase item button but can't afford
===7/9 (2019)===
Akkurat — 10/07/2019 05:04 GMT+7
7/9
- Fixed bug where gun disappears after climbing ladder
===7/11 (2019)===
Akkurat — 12/07/2019 14:22 GMT+7
7/11
- Rewrote capture point functions to optimize and fix bugs
===7/16 (2019)===
Akkurat — 17/07/2019 07:33 GMT+7
7/16
- Updates to Butaritari map
- Fixed bug breaking the end of round Progress screen
- Fixed  player rankings in the end of round screen
===7/17 (2019)===
Akkurat — 18/07/2019 05:20 GMT+7
7/17
- Fort Drum released to main server
- Updated Butaritari map moved to dev server
- Created simplified palm trunk meshes for improved performance
- Created developer products for all 9 Gold purchase tiers 
===7/18 (2019)===
Akkurat — 19/07/2019 03:00 GMT+7
7/18
- Fixed US spawn being out of bounds on Butaritari
===7/22 (2019)===
Akkurat — 23/07/2019 12:04 GMT+7
7/22
- More mangroves on Butaritari
===7/23 (2019)===
Akkurat — 24/07/2019 05:41 GMT+7
7/23
- Telephone lines, other details on Butaritari
- Added US spawn on Butaritari pier
- Fixed glitchy swaying when walking in water
- Fixed glitchy vehicle exiting
===7/24 (2019)===
Akkurat — 25/07/2019 05:05 GMT+7
7/24
- Improved gunshot effects
- More distant trees on Butaritari 
===7/31 (2019)===
Akkurat — 01/08/2019 07:14 GMT+7
7/31
- Improved explosions and tank firing effects
- Improved alignment of player and vehicle crosshairs
- Fixed bug causing incorrect aim after spawning and leaving a tank
- Press Q to go back while in customize view
- Fixed hover effects on Get Gold buttons after finishing a purchase
- Fixed bug causing weapon to not switch if switched too fast
- Fixed bug so no rain is visible after game ends or in Map view 
===8/1 (2019)===
Akkurat — 02/08/2019 06:42 GMT+7
8/1
- Made  all weapons available to both US and Japan (cosmetics remain nation specific) 
- Teams switch nations when game ends
- Fixed more vehicle/spawn bugs
- Fixed bug where loadout wouldn't be saved if it was changed from the Map view
- Fixed bug causing people to get on ladder even when not facing the front of the ladder 
==2020==
===3/24 (2020)===
Akkurat — 25/03/2020 12:06 GMT+7
2020
3/24
- Added hospital and latrine area to Fort Drum map
===4/16 (2020)===
Akkurat — 18/04/2020 03:59 GMT+7
4/16
- Spawning now disabled on own points that are in the progress of being captured by the enemy
- Added a game time limit, set to 20 minutes for now
- Fort Drum Changes
  - Capture points capture quicker
  - Brighter nighttime setting
  - Rain now splashes on the deck
  - Rain sounds, bird/bug sounds disabled when inside fort
  - Improved collision on railing
===4/18-19===
Akkurat — 22/04/2020 02:39 GMT+7
4/18-19
- Resetting in-game currency (respects in-game purchases, ranks, etc)
- Improved smoothness on lower framerates
- Preload weapon sounds on spawn
- Allow melee swipes when sprinting
- Deploy button changes to "Deploying..." after click, waits to deploy until character is fully loaded
- Fixed bug causing random short jumps
- Fixed bug causing glitching/slowness when going up stairs
- Fixed bug in customization area lighting when first joining game
- Butaritari Map Changes
  - Updated customization positions
  - Added more foliage around spawn points
  - Improved map boundaries
  - Improved lighting and building colors 
===4/21 (2020)===
Akkurat — 22/04/2020 04:04 GMT+7
4/21
- Fixed bug causing incorrect boundaries after new map is loaded
- Disabled phone and tablet devices from playing the game 
===4/22 (2020)===
Akkurat — 23/04/2020 05:59 GMT+7
4/22
- Fixed uneven team balancing when round ends. Randomly switches half of the players to the other team
- Changed chat GUI to scroll, now up to 20 messages visible
===4/23 (2020)===
Akkurat — 24/04/2020 04:43 GMT+7
4/23
- Fixed a couple bugs causing people to be unable to deploy
- Fixed bullets shooting backwards if aimed at something nearby
===4/24 (2020)===
Akkurat — 25/04/2020 10:08 GMT+7
4/24
- Fixed bug causing player to freeze when trading kills
- Fixed bug where tank turret rotation didn't change for players besides the driver
- Fixed bug letting you change between Customize/Map views while deployment is in progress 
===4/26 (2020)===
Akkurat — 27/04/2020 04:31 GMT+7
4/26
- Improved performance on lower framerates
- On lower graphics settings, the palm trees on Butaritari will be use low poly versions
- Fixed bug where you would hold your breath whenever aiming while sprinting
===5/2 (2020)===
Akkurat — 03/05/2020 09:41 GMT+7
5/2
- Team chat (start message with "/t ")
- Scoreboard
  - Sorts by rank and name if XP value is the same
  - Show tank icon if player on team is inside tank
- Tank spawn now has tank icon and shows number of tanks available
- New players are added to the losing team if the team counts are tied
- Changes to Butaritari map
  - Disabled US spawn on the pier
  - Fixed Japanese tank spawn
  - Fixed various irregularities with buildings and foliage
- Fixed bug where characters would stop animating after leaving a vehicle 
===5/3 (2020)===
Akkurat — 04/05/2020 10:09 GMT+7
5/3
- Credits earned at end of game increased by 250%
- Daily bonuses increased by 1000%
- Weekend gold bonuses increased by 2500%
===5/6 (2020)===
Akkurat — 07/05/2020 09:00 GMT+7
5/6
- Credits earned at end of game increased by another 200%
- Credits can also be earned by game duration (15 per minute of the game, as long as you get more than 0 XP)
- Added reverb and muffling to gun sounds inside of Fort Drum
- Fixed bug where map boundaries weren't enforced when driving a tank
- Team chat command also works in uppercase ("/T ")
- Added more out-of-bounds areas and sped up the time to die when out of bounds on Fort Drum (to prevent spawnkilling)
- Improved the plane wreck and fixed some terrain/plants on Butaritari 
===5/7 (2020)===
Akkurat — 08/05/2020 11:49 GMT+7
5/7
- Characters no longer collide with each other or with dead characters
- Death physics and ragdoll now run locally and not on server, should be much smoother
- Scoring
  - Multiple team members on a capture point will now capture quicker
  - Killing an enemy now drops their team's score by .2
- Tanks now spawn in facing the center of the map
- Night maps are brighter
===5/8 (2020)===
Akkurat — 10/05/2020 02:25 GMT+7
5/8
- Fixed bug causing short hops instead of regular jumps
- Fixed broken deployment as tank
===5/14 (2020)===
Akkurat — 17/05/2020 01:11 GMT+7
5/14
- Improved crouching (lower than before, animates to position smoother)
- Improved prone (animates to position smoother)
- Improved jumping physics
- Fixed bug causing certain gun reload animations to look weird on other players
- Fixed bug where game would be a draw when time ran out even when one side had more points
===5/16 (2020)===
Akkurat — 17/05/2020 03:08 GMT+7
5/16
- Created development group. Members get 20% more credits from games and daily bonus
- Fixed bug where characters could push tanks around
- Attempted to fix death physics sometimes flinging character
- Grenades are now thrown much smoother. Reduced fuse time to 4.5 seconds
- Characters rotate to center of map when spawning
- Win bonus only received if the player hasn't switched teams in the 5 minutes before the game ended
- Change sight positions on the Bazooka with "V" (for aiming at long range targets)
- Once deployment has started, the deploy button stays static (can't be hovered, can't switch teams, etc)
- Fixed bug where loading screen would not appear 
===5/17 (2020)===
Akkurat — 18/05/2020 05:03 GMT+7
5/17
- Fixed a bug that broke spawning after switching teams
- Fixed chat gui being unable to scroll 
Akkurat
— 
25/05/2020 01:49
5/23
- Added M1, M1A1, and M2 Carbines. Get the M1 Carbine for free by joining the dev group
- Added M3 Grease Gun
- Small changes to Butaritari
- Changes to rain effects
- Buffs to pistols, SMGs, and M1 Garand
===5/25 (2020)===
Akkurat — 26/05/2020 02:54 GMT+7
5/25
- Tank balancing. Losing teams will now get more tanks more often than winning teams
- Tank MG overheating. Tank MG overheats and requires a wait time to cool off
- Fixed bug where bodies would be contorted if killed while prone
- Fixed bug where blur from suppression wouldn't be removed after death
- Fixed bug where player data wouldn't load
- Fixed bug where multiple tanks could be spawned when only one was available 
===5/26 (2020)===
Akkurat — 27/05/2020 06:29 GMT+7
5/26
- Changes to melee attacks: animates faster and is more responsive if you click fast (I'll do a full melee rework eventually)
- Offset applied to view model when aiming so it targets the same position as crosshairs
- Fixed bug where sights would be misaligned until switching guns
- Fixed bug where melee animations broke on other players
- Fixed bug where melee slash was slower when sprinting
- Fixed bug where items wouldn't show up for purchase on game end even when there was enough currency to purchase them 
===5/26 (2020)===
Akkurat — 27/05/2020 23:17 GMT+7
5/26
- Updated viewmodel to better center weapon when walking/reloading
- Fixed bug preventing tank from spawning
- Fixed bug where no tanks would be available
- Fixed bug where chat gui would overlap other UI elements. Also made chat gui smaller when deployed 
===5/28 (2020)===
Akkurat — 29/05/2020 08:27 GMT+7
5/28
- Added Dev, Mod, and Tester labels to the in-game scoreboard (based of role in group)
- Disabled guns from shooting underwater
- Fixed bug so that kill assist/assist counts as kill won't fire for players who have regenerated their health before dying
- Fixed bug with health bar text 
===6/11 (2020)===
Akkurat — 12/06/2020 10:53 GMT+7
6/11
- Moved the game to the Frontlines Development ground (new link: https://www.roblox.com/games/5168030157)
- Set up the old place (under my profile) to transfer your old data and teleport you to the new place (https://www.roblox.com/games/833792013)
- Fixed glitchiness in Arisaka animations
===6/12 (2020)===
Akkurat — 13/06/2020 09:31 GMT+7
6/12
- New walk animation
  - Walk speed decreased from 18 to 16 (sprint stays at 24)
- New sprint animation
- New crouch animation
  - Now possible to sprint in crouch (speed 16)
  - You can now use Left Ctrl to crouch momentarily (use C to set crouching on/off) 
===6/13 (2020)===
Akkurat — 14/06/2020 07:56 GMT+7
6/13
- Fixed the mega-jump bug  that would happen when running up a slope and jumping
- Fixed bug where capture point icons would move on death
- Improved visibility of weapons in the US customize area on Fort Drum
===6/14 (2020)===
Akkurat — 15/06/2020 06:13 GMT+7
6/14
- New Imperial Japanese Army tunic, shirt, pants, and shorts.
- New Imperial Japanese Army field cap, Type 92 helmet, and covered helmet
- Minor fixes/changes to old uniforms
===6/15 (2020)===
Akkurat — 16/06/2020 05:54 GMT+7
6/15
- Local viewmodel changes
  - Left arm rotated inwards, so the local character appears less wide
  - Arms made thinner
  - Improved sprint swaying
  - Arms move up towards eye-level when in crouch and prone positions
- Tanks
  - New aim crosshairs for the main cannon
  - Tanks slow down faster after movement/rotation input ends
- Fixed bug where recoil recovery would take longer when frame rate is slower
- 1 XP received for every second spent in-game 
===6/16 (2020)===
Akkurat — 17/06/2020 12:48 GMT+7
6/16
- New US Army uniform and utility cover hat
- Fixed bug where bodies wouldn't fall over on death
- Fixed some ladder and walking bugs
- Improved grenade throw accuracy
===6/17 (2020)===
Akkurat — 18/06/2020 07:18 GMT+7
6/17
- Fixed bug causing server to break on game end
- Fixed bugs related to picking dropped weapons 
===6/18 (2020)===
Akkurat — 19/06/2020 03:28 GMT+7
6/18
- Fort Drum: changed US boundary so they can't enter the back area of the fort (to prevent spawnkilling)
- Reworked fall damage system
- Fixed bug causing out of bounds to stop checking after someone is killed for being out of bounds 
===6/20 (2020)===
Akkurat — 21/06/2020 09:10 GMT+7
6/20
- Weapon switching is now possible while reloading (please report any issues you have with this)
- Camera animates down and up after landing from a high jump
- Fixed bugs with ladder climbing. Fixes should be most noticeable on tower on Fort Drum.
- Fixed bug where character markers be colored incorrectly after changing teams
===6/22 (2020)===
Akkurat — 23/06/2020 02:51 GMT+7
6/22
- Added an in-lobby popup to let new players about joining the group
===6/24 (2020)===
Akkurat — 25/06/2020 05:48 GMT+7
6/24
- Arrow keys can now be used in addition to WASD
- Disabled grenade throwing and reloading when swimming
- Cartridges/en bloc clips disappear sooner now so they shouldn't fall through ceilings as often
- Fixed bug where a part the same color as shirt would cover up character hands 
===6/25 (2020)===
Akkurat — 26/06/2020 11:47 GMT+7
6/25
- Changed boundaries on Butaritari to help prevent spawnkilling
- Changed stairs on Butaritari observation post to a ladder
- Changed how sway works when swiveling character - sways opposite direction and returns to start position faster
- Slightly increased recoil in Type 99 LMG
- USMC marking/Japanese flag are now transparent on destroyed tanks
- Fixed bug where health showed as 0 when it was actually 10
- Fixed bug where two tanks could spawn when only one was available 
===6/26 (2020)===
Akkurat — 27/06/2020 08:28 GMT+7
6/26
- Now able to switch weapons while cycling Arisaka bolt/pumping the M12 shotgun (let me know if you have bugs while using those weapons)
- M12 Shotgun can now slamfire (if cursor is held, it fires again as soon as the pump is finished)
- Improved camera when switching between weapons
===6/27 (2020)===
Akkurat — 28/06/2020 09:02 GMT+7
6/27
- Changed tank balance. Tank guns/bazookas do less damage than before, though they can still get a kill in 4 hits if hitting the back or treads. Hitting the front of the turret or body does less damage than before. Subject to change based on testing
- New tank hit marker
- XP bonuses for killing tank and hitting treads or back
- Update label shows 20 points received for kill/assist counts as kill
- Transparent background applied behind chat message senders for better readability
- Fixed bug where people could shoot through walls when aiming down sights. Now the screen goes black if player's camera is inside of a part
- Increased rank cap to 50 (was previously at 23)
- Fixed bug where gun could reload and have -1 ammo remaining 
===6/29 (2020)===
Akkurat — 01/07/2020 07:42 GMT+7
6/29
- Total rework of character deaths
  - Ragdoll physics now happen locally, so deaths are much smoother
  - Uses exact position of body and limbs at death, so body won't stand up on death if in prone position
===6/30 (2020)===
6/30
- Increased sprint and crouch sprint speeds
- Other characters now use the walking animation when sprinting backwards/sprint strafing
- Fixed bugs related to switching weapons. Hopefully no longer switches to invisible weapon or weapon with incorrect animation
- Fixed bug on Fort Drum where you could get stuck sprinting up to the ladders on the side
- Fixed M12 Shotgun animation so barrel points forward when walking 
===7/2 (2020)===
Akkurat — 03/07/2020 10:52 GMT+7
7/2
- Now possible to sprint while slashing melee weapon. You get a slight speed boost
- Smoother switching between weapons
- LMGs and rifles switch slightly faster
- Slight rotation applied to weapon when rotation quickly, so sights get slightly misaligned
===7/3 (2020)===
Akkurat — 04/07/2020 06:14 GMT+7
7/3
- Fix for tank glitching when people jump/prone on top
===7/4 (2020)===
Akkurat — 05/07/2020 11:37 GMT+7
7/4
- Skin color can now be changed in customize appearance
- Restructured the codebase for optimization and easier updates in the future
- Fixes for character being flung after leaving tank/dying/spawning
===7/5 (2020)===
Akkurat — 06/07/2020 10:42 GMT+7
7/5
- Bazooka/tank rounds are now one hit kill if they hit a character directly
- Small bug fixes
===7/8 (2020)===
Akkurat — 09/07/2020 09:56 GMT+7
7/8
- Characters/tanks on map are now hidden when not deployed (GUI markers still visible for own team/spotted enemies)
- Water is less transparent at night (can't see as far when underwater)
- Fixed bug where melee weapons and grenades weren't tracking kills in their stats
- Fixed bug where damage indicator was visible after death
- Fixes for ragdoll character flying/spinning on death 
===7/9 (2020)===
Akkurat — 10/07/2020 05:22 GMT+7
7/9
- Fixed bug where character/tank would freeze on death
===7/11 (2020)===
Akkurat — 12/07/2020 03:56 GMT+7
7/11
- New animations for M1911 and Nambu Type 14 pistols
  - Tactical reload leaves a round in  the chamber and doesn't require charging the bolt
- New hit sounds play when damage is received at the location of the body part that was hit
- Fixed bug where other characters sometimes had their feet clipping through the ground (should also help with bodies staying standing up on death)
- Fixed bug where chat messages would sometimes get cut off when deploying
- Vehicles and other characters now stop moving on game end, and their GUI markers disappear
- Win rate stat changed to Win/Loss Ratio. (now equals wins/losses rather than wins/total games)
- Now possible to switch weapons while aiming with Arisaka after firing a shot 
===7/12 (2020)===
Akkurat — 13/07/2020 01:17 GMT+7
7/12
- Fixed bug where characters froze/lost accessories if spawned in a tank
- Fixed bug where tanks couldn't be entered if someone left the game/reset their character while inside
- Changed M12 Shotgun to require pumping if the magazine was empty when reloading 
===7/13 (2020)===
Akkurat — 14/07/2020 03:10 GMT+7
7/13
- New M1/M1C Garand animations
  - When reloading with bullets still loaded, hand pulls bolt back and ejects en bloc clip with correct number of bullets remaining
- New slideshow in map view shows photos from the real map location
- Fixed bug where low framerates would have much higher sensitivity, exaggerating the choppiness
- Disabled feature that previously reduced sensitivity right after weapon was fired 
===7/14 (2020)===
Akkurat — 15/07/2020 13:17 GMT+7
7/14
- New animations for the Type 100 SMG, including tactical reload
===7/15 (2020)===
Akkurat — 16/07/2020 08:39 GMT+7
7/15
- New animations for the M1A1 Thompson, including tactical reload
===7/16 (2020)===
Akkurat — 17/07/2020 12:11 GMT+7
7/16
- New animations for the M1918A2 BAR, including tactical reload
- Crawling - moving while prone now prevents firing
- Weapon spread is doubled when jumping/falling
- Fixed bug where M1 Garand could reload and have negative ammo.
  - Made en bloc clip show accurate number of bullets if reloading fewer than 8 rounds
- Fixed bug where M12 Shotgun would eject cartridge after reloading all rounds
- Fixed bug where automatic weapons continued to fire if started sprinting
- Fixed bug allowing players to see through walls
===7/17 (2020)===
Akkurat — 18/07/2020 08:15 GMT+7
7/17
- New animations for the Type 99 LMG, including tactical reload
===7/18 (2020)===
Akkurat — 20/07/2020 07:49 GMT+7
7/18
- Fixed bug where tank would randomly stop
- Grenades can now be thrown through windows
===7/19 (2020)===
Akkurat — 20/07/2020 08:51 GMT+7
7/19
- Server-side hit validation. If you have a slower connection, your shots will not be counted if the server knows that you died before you fired your weapon
  - Small latency icon appears on right side of screen if ping goes over 300
- Arms/weapon are now slightly tilted when crouched (as a visual cue you are crouched)
- Fixed bug where spawn icons in the Map view could be hidden by other UI elements 
===7/27 (2020)===
Akkurat — 28/07/2020 10:19 GMT+7
7/27
- GameAnalytics integration
===8/17 (2020)===
Akkurat — 18/08/2020 23:51 GMT+7
8/17
- Updated lighting on Fort Drum to reduce lag
===Grenade Update===
Akkurat — 31/08/2020 01:40 GMT+7
8/30 (Grenade Update)
- Players now have two grenade slots (use H to throw secondary grenade)
- New grenades
  - M8 Smoke
  - Mk 1 Illumination
  - M15 White Phosphorous
  - T13 BEANO Impact Grenade
  - Type 99 Magnetic AT
  - Type 98 Stick Grenade
- Bouncing sounds for grenades
- New grenade throw sounds
- Improved throw accuracy of grenades
- Simplified loadout selector in map view
- Updated in-game ammo GUI
- Sounds for pressing trigger with empty magazine and firing last shot of magazine
- Points captured by own team have circle icons rather than square 
===9/2 (2020)===
Akkurat — 03/09/2020 10:02 GMT+7
9/2
- Improved vehicle physics (less likely to bounce/flip/tip over while driving)
- Drowning is now possible if you stay underwater for too long
- Depth of field when aiming down sights
- Character no longer holds weapon while when viewing shirts and pants in customize view
- Re-enabled head turn animations in customize and game end views
===9/3 (2020)===
Akkurat — 04/09/2020 05:40 GMT+7
9/3
- New flag icons
- Spawn icons in map view are circular
- Improved camera positioning while climbing ladder
- Pistols now deploy with bullet in chamber
- Grenade count shown when melee weapon in use
===9/4 (2020)===
Akkurat — 05/09/2020 11:13 GMT+7
9/4
- New footstep, jump, land, prone, and crouch sounds
- Now possible to press Z while sprinting to quickly drop into prone position
- First-person character no longer has swaying animation when jumping/falling
===9/7 (2020)===
Akkurat — 08/09/2020 03:48 GMT+7
9/7
- Ladder climbing and crawling sounds
- Other characters now play footstep, jump, and prone sounds
===10/6 (2020)===
Akkurat — 07/10/2020 02:16 GMT+7
10/6
- Minor bug fixes
===10/11 (2020)===
Akkurat — 12/10/2020 04:53 GMT+7
10/11
- Kill Feed
===10/31 (2020)===
Akkurat — 01/11/2020 04:59 GMT+7
10/31
Squads
- Deploy on squad members who aren't in combat from Map view
- Change squad/switch team in the new Squads page (button in the bottom left when in Map view before deploying)
- Squad members appear green in scoreboard, chat, kill feed, and minimap
Tanks
- New realistic suspension system
  - Treads morph to wheel position with Skinned Mesh feature
- Multiple seats
  - Gunner seat in the M3A1 Stuart
  - Deploy into available seat from Map view
  - F2/F3 to switch to specific seat, or Z to cycle to next available seat
- Slower turn/reverse speed, faster forward speed in M3A1 Stuart
- Recoil animation/physics when main gun fires
- Dust/splash particle effects from tank treads
- Tank wheels now spin at correct speed
- If vehicle is in motion, character appears behind when exiting
- Fixed bug where characters would sometimes spaz when exiting
===11/3 (2020)===
Akkurat — 04/11/2020 06:48 GMT+7
11/3
- M50 Reising (submachine gun, free for all players)
- M55 Reising (wire stock paratrooper submachine gun)
===Class Update===
Akkurat — 09/11/2020 07:34 GMT+7
11/8
Class system
- Four classes - Rifleman, Medic, Support, and Scout
- Each class save a unique loadout and appearance
- For now, the only difference is the type of primary weapon you can use
- In the near future I will add unique gadgets for each class (medkit, ammo box, flare gun, mines, etc)
- Class icons for other players in squad list and scoreboard 
===11/13 (2020)===
Akkurat — 14/11/2020 03:14 GMT+7
11/13
- Fixed plane wreck collision on Butaritari map
- Fixed bug where bazooka would remain visible when climbing ladder
===12/30 (2020)===
Akkurat — 31/12/2020 05:53 GMT+7
12/30
- First Aid Kits
  - All players spawn with one first aid kit, used by pressing X. This heals you to full health (otherwise you can only recover 50 hp)
  - Medics spawn with infinite first aid kits. They can resupply teammates' first aid kits by pressing 3 when nearby
- Ammo Pouch for the Support class. Press 3 to throw when nearby a teammate with a blinking resupply icon 
- Buffed the M1A1 Bazooka (now only usable by Rifleman and Scout class)
  - Now possible to kill tank in 3 hits (rather than 4) if hitting tracks or rear
- Class icon shown in circle above other player's head when nearby
==2021==
===2/5 (2021)===
Akkurat — 06/02/2021 12:11 GMT+7
2/5
- Visual/collision bug fixes on Fort Drum (deck, engine room, mess room, magazine)
Akkurat — 17/02/2021 10:42 GMT+7
===2/16 (2021)===
2/16
- Re-enabled rainy weather
- Fixed bug where chat input instructions were hidden
==2022==
===10/4 (2022)===
Akkurat — 05/10/2022 06:45 GMT+7
10/4
- Fixed bug preventing spawn after game reset