Animal Spy - Shaman (Priest Spell)

The shaman holds a creature, which must be no larger than a domestic cat and nonmagical, and stares intently into its eyes for one round. The creature then fulfills the caster's subsequent orders for the duration of the spell.
The animal temporarily receives an Intelligence boost of 1d3 points and the ability to understand the caster's words, while the caster can understand the creature's natural mode of commu­nication.
The creature retains its own personality throughout this spell, and cannot be forced to per­form deeds that are against its basic nature.
Further, the animal still views the world in a different way than the caster. It cannot recognize individual humans, except by the most blatant features - like huge weapons, extra limbs, bright clothing, or unique odors. The animal cannot inter­pret human interaction, unless the humans ob­served are eating, fighting or similar easily interpreted activity, and cannot understand any speech besides the casters.
The animal upon which the spell is cast must be held in the hands, thus, a shaman may capture or tame animals to carry in cages or in his pockets. Rats and mice are favored, because they are easy to conceal and carry.
Notes: Restricted to shamans, uncommon.
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells