148693-discussion-minimize-task-quests-and-roll-the-level-experience-into-path-missions

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It seems the general census with Wildstar is to skip the Task Quests for not only a faster leveling experience  but a less tedious one. While some of us fanboys like to come up with various solutions to some of the underlying problems with Wildstar that take away from it's overall potential; I was wondering if people would like it more if Task Quests were removed or halved and the experience was put into the Path Missions - adding level experience along side the Path experience received. Not saying let's make it easier - saying let's streamline it and make certain features more prominent than quests that are often neglected or hold back the overall experience.
 
The goal:* Reduce tediousness of leveling* Make Path Missions more relevant and more towards what they were meant to be - play how you like to play* Encourage Path overhaul - make each have a useful Elder game ability?* Reduce a fraction of the Amp/Ability point grind* Clear "clutter" from overall story - allows players to focus more on main plot lines* Reduce Alt reluctance* Minimize less used content while making another feature more attractive* Possible helpful adjustment that could be "inexpensive" overall
 
Based on your leveling experience, do you think this would help? What issues could this create? Would you this make Path Missions more attractive to leveling?	
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I don't know that they should be rolled into Paths because a lot of them wouldn't really make sense as part of Path progression.
 
However, I do think you bring up some valid points as to the problems that currently exist with tasks.  From what I've seen, they do tend to add to the feeling of new players being overwhelmed in the early game.  I've mentioned it in another thread, but I think early game progression suffers from going from a handful of quests in the starter areas (ie the level 3-6 zones) to being inundated with quests the moment you leave them.  I watched a lot of streamers when Wildstar first went F2P and very frequently witnessed them have difficulty adjusting to suddenly having so many things to do.
 
Personally, my suggestion would be to either roll them into the world/area quests as optional objectives or have them work more similarly to GW2 where tasks pop-up only when you're in the appropriate area or kill the appropriate mob.	
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			Sorry Cantatus - I meant just having the experience that would normally be received from Tasks being rolled into the Path Missions - not the actual task quests themselves.	
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Sorry Cantatus - I meant just having the experience that would normally be received from Tasks being rolled into the Path Missions - not the actual task quests themselves.
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Paths are kind of dissapointing. They are not as much a 'play how you want' as was advertised back in Ye Olde Days but a 'have some side activities to do while you level up'. If they did give a significant ammount of normal XP then they COULD work trule as PATHS and not as an underwhelming gimmick.
 
I levelled up my Paths only to unlock the full costume and then stopped. More often than not you get an upgrade for one of your skills, except it's not much of an upgrade and you barely ever use any of them (except the Scientist's summon because that one's actually super handy).The cooldown of settler skills is so long I keep forgetting they exist. Actually, that's my experience with every path: all of the skills take so long to recharge I forget they even exist in the first place. I think the only one I use consistently is the Explorer's beacon because it's timer depends on the distance. Saves me a few minutes of hiking back to the quest hub!
 
A thing they should do, though, is make settler resources be picked up when you walk over them instead of requiring the player to interact with the item. It's very annoying when travelling to a quest area: if you want enough resources for the buff stations, you have to stop roughtly every twenty meters to pick up some twigs. It breaks the flow of gameplay a lot.
			
				
	Edited January 5, 2016 by Ildur	
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			I like how it is now, personally. All I'd like to see is a little bit of exp added to completing path objectives, and while we're at it, crafting dailies. Not a lot of exp, but some. Would be nice if, on days when we don't have much time to play, we could at least do our dailies, or do some exploring, or a hold out, or something and progress a little bit. I'm glad WS isn't WoW. If I wanted WoW I'd still be playing it, but one thing I did like about WoW was we got some exp from just about everything we did, crafting dailies, cooking dailies, heck even mining an ore node would give a tiny bit of exp. 	
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