Abeyance Card

Category:Realm Cards
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"Play this card to seek a Realm of minimal danger, suitable for the construction of an estate.
Not even Nightingale's oldest magickians have been able to trace the origins of this card. The image imprinted upon the paper brings intense loneliness to mind."
*Card costs 10 to play
*Card power level is 10
The Abeyance Card, paired with a biome card is the only place a player can set their home realm. While you can open portals for every Abeyance biome; when using "Travel To Respite" from the map menu, you will return to the realm where you've set your Estate Cairn as a Respite point.
* If a player is in a different realm than their Abeyance, "Travel to Respite" will teleport them out of that current realm (with a loading screen), and into their Abeyance Realm's Estate Cairn. If a player is still inside their Abeyance Realm, it will teleport them to their Estate Cairn (without a loading screen).
* The Bound and fauna Are centralized to specific P.O.Is in Abeyance Realms. The Estate Cairn restricts/limits natural spawning, but does not restrict mob patrols/wandering. (Eg: The Wandering Carnute may walk into--and destroy--parts of your estate)
====Aquisition:====
====Crafted At:====
*Simple Enchanter's Focus
*Refined Enchanter's Focus
*Excellent Enchanter's Focus
====Ingredients:====
* 1x Paper or Coated Paper
* 1x Alchemical Ink or Vibrant Ink
====Cost to Buy: N/A====
====Crafting Time: 30 (s)====
====Weight: 0 kg====
====Variants:====