Sam Walker

Sam Walker is a character in Dissidia Calamitas Infinita representing At Fate's End. As a bonus DLC character, he has no effect on the main storyline.
==Appearance==
==Battle==
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Sam WalkerSandman – Smothering strength aided by sand magic.
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As the Sandman, Sam is a bruiser character who specializes in ground-based fighting. His high offensive and defensive stats, devastating close-range and mid-range physical attacks, and far-reaching sand magic all serve to compensate for his slow movement speed and limited options while airborne. Using Concussive Brawl gives Sam access to its finisher attacks when in neutral, letting him somewhat cheat the system limit of having access to only three Bravery Attacks while on the ground.
===Bravery Attacks===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Concussive Brawl 	Ground 	70 (35) 	300 	Melee Low 	N/A 	Physical 	Initial
Concussive Brawl 	[Close] Sam executes a short series of attacks, starting with a gut punch with his left hand. The last finisher used is remembered and stored on the HUD as a symbol, which can then be performed as an individual attack that replaces this move's opening punch by holding down the button instead of tapping it.
, , (Dust)
:Gut punch, into an elbow swing, into an upwards kick that kicks up a wave of sand that inflicts Chase.
, , ↑ OR ↓ (Sandstorm Kick)
:Gut punch, into an elbow swing, into a rising hurricane kick infused with sand that inflicts Chase. Forward motion version has better horizontal homing, backward motion version has better vertical homing.
*, —, , (Press Slam)
:Gut punch, into a knee strike, into a grab attack that has Sam lift the opponent above himself with both hands before throwing them in a direction aimed by the player to inflict Wall Rush.
*, —, , —, (Sandshot Blow)
:Gut punch, into a knee strike, into a delayed rush punch infused with sand that inflicts Wall Rush.	[Close] Sam executes a short series of attacks, starting with a gut punch with his left hand. The last finisher used is remembered and stored on the HUD as a symbol, which can then be performed as an individual attack that replaces this move's opening punch by holding down the button instead of tapping it.
, , (Dust)
:Gut punch, into an elbow swing, into an upwards kick that kicks up a wave of sand that inflicts Chase.
, , ↑ OR ↓ (Sandstorm Kick)
:Gut punch, into an elbow swing, into a rising hurricane kick infused with sand that inflicts Chase. Forward motion version has better horizontal homing, backward motion version has better vertical homing.
*, —, , (Press Slam)
:Gut punch, into a knee strike, into a grab attack that has Sam lift the opponent above himself with both hands before throwing them in a direction aimed by the player to inflict Wall Rush.
*, —, , —, (Sandshot Blow)
:Gut punch, into a knee strike, into a delayed rush punch infused with sand that inflicts Wall Rush.	[Close] Sam executes a short series of attacks, starting with a gut punch with his left hand. The last finisher used is remembered and stored on the HUD as a symbol, which can then be performed as an individual attack that replaces this move's opening punch by holding down the button instead of tapping it.
, , (Dust)
:Gut punch, into an elbow swing, into an upwards kick that kicks up a wave of sand that inflicts Chase.
, , ↑ OR ↓ (Sandstorm Kick)
:Gut punch, into an elbow swing, into a rising hurricane kick infused with sand that inflicts Chase. Forward motion version has better horizontal homing, backward motion version has better vertical homing.
*, —, , (Press Slam)
:Gut punch, into a knee strike, into a grab attack that has Sam lift the opponent above himself with both hands before throwing them in a direction aimed by the player to inflict Wall Rush.
*, —, , —, (Sandshot Blow)
:Gut punch, into a knee strike, into a delayed rush punch infused with sand that inflicts Wall Rush.	[Close] Sam executes a short series of attacks, starting with a gut punch with his left hand. The last finisher used is remembered and stored on the HUD as a symbol, which can then be performed as an individual attack that replaces this move's opening punch by holding down the button instead of tapping it.
, , (Dust)
:Gut punch, into an elbow swing, into an upwards kick that kicks up a wave of sand that inflicts Chase.
, , ↑ OR ↓ (Sandstorm Kick)
:Gut punch, into an elbow swing, into a rising hurricane kick infused with sand that inflicts Chase. Forward motion version has better horizontal homing, backward motion version has better vertical homing.
*, —, , (Press Slam)
:Gut punch, into a knee strike, into a grab attack that has Sam lift the opponent above himself with both hands before throwing them in a direction aimed by the player to inflict Wall Rush.
*, —, , —, (Sandshot Blow)
:Gut punch, into a knee strike, into a delayed rush punch infused with sand that inflicts Wall Rush.	[Close] Sam executes a short series of attacks, starting with a gut punch with his left hand. The last finisher used is remembered and stored on the HUD as a symbol, which can then be performed as an individual attack that replaces this move's opening punch by holding down the button instead of tapping it.
, , (Dust)
:Gut punch, into an elbow swing, into an upwards kick that kicks up a wave of sand that inflicts Chase.
, , ↑ OR ↓ (Sandstorm Kick)
:Gut punch, into an elbow swing, into a rising hurricane kick infused with sand that inflicts Chase. Forward motion version has better horizontal homing, backward motion version has better vertical homing.
*, —, , (Press Slam)
:Gut punch, into a knee strike, into a grab attack that has Sam lift the opponent above himself with both hands before throwing them in a direction aimed by the player to inflict Wall Rush.
*, —, , —, (Sandshot Blow)
:Gut punch, into a knee strike, into a delayed rush punch infused with sand that inflicts Wall Rush.	[Close] Sam executes a short series of attacks, starting with a gut punch with his left hand. The last finisher used is remembered and stored on the HUD as a symbol, which can then be performed as an individual attack that replaces this move's opening punch by holding down the button instead of tapping it.
, , (Dust)
:Gut punch, into an elbow swing, into an upwards kick that kicks up a wave of sand that inflicts Chase.
, , ↑ OR ↓ (Sandstorm Kick)
:Gut punch, into an elbow swing, into a rising hurricane kick infused with sand that inflicts Chase. Forward motion version has better horizontal homing, backward motion version has better vertical homing.
*, —, , (Press Slam)
:Gut punch, into a knee strike, into a grab attack that has Sam lift the opponent above himself with both hands before throwing them in a direction aimed by the player to inflict Wall Rush.
*, —, , —, (Sandshot Blow)
:Gut punch, into a knee strike, into a delayed rush punch infused with sand that inflicts Wall Rush.	[Close] Sam executes a short series of attacks, starting with a gut punch with his left hand. The last finisher used is remembered and stored on the HUD as a symbol, which can then be performed as an individual attack that replaces this move's opening punch by holding down the button instead of tapping it.
, , (Dust)
:Gut punch, into an elbow swing, into an upwards kick that kicks up a wave of sand that inflicts Chase.
, , ↑ OR ↓ (Sandstorm Kick)
:Gut punch, into an elbow swing, into a rising hurricane kick infused with sand that inflicts Chase. Forward motion version has better horizontal homing, backward motion version has better vertical homing.
*, —, , (Press Slam)
:Gut punch, into a knee strike, into a grab attack that has Sam lift the opponent above himself with both hands before throwing them in a direction aimed by the player to inflict Wall Rush.
*, —, , —, (Sandshot Blow)
:Gut punch, into a knee strike, into a delayed rush punch infused with sand that inflicts Wall Rush.
Dust 	Ground 	N/A 	N/A 	Melee LowRanged Low 	Chase 	Physical 	N/A
Dust 	[Close] Can only be performed via Concussive Brawl. Sam performs an upwards kick that kicks up a wave of sand at the opponent. 	[Close] Can only be performed via Concussive Brawl. Sam performs an upwards kick that kicks up a wave of sand at the opponent. 	[Close] Can only be performed via Concussive Brawl. Sam performs an upwards kick that kicks up a wave of sand at the opponent. 	[Close] Can only be performed via Concussive Brawl. Sam performs an upwards kick that kicks up a wave of sand at the opponent. 	[Close] Can only be performed via Concussive Brawl. Sam performs an upwards kick that kicks up a wave of sand at the opponent. 	[Close] Can only be performed via Concussive Brawl. Sam performs an upwards kick that kicks up a wave of sand at the opponent. 	[Close] Can only be performed via Concussive Brawl. Sam performs an upwards kick that kicks up a wave of sand at the opponent.
Sandstorm Kick 	Ground 	N/A 	N/A 	Melee Mid 	Chase 	Physical 	N/A
Sandstorm Kick 	[Close/Mid, Rise] Can only be performed via Concussive Brawl. Sam performs a rising hurricane kick infused with sand that hits multiple times. Can have stronger vertical or horizontal homing, depending on which version was last used as a finisher. 	[Close/Mid, Rise] Can only be performed via Concussive Brawl. Sam performs a rising hurricane kick infused with sand that hits multiple times. Can have stronger vertical or horizontal homing, depending on which version was last used as a finisher. 	[Close/Mid, Rise] Can only be performed via Concussive Brawl. Sam performs a rising hurricane kick infused with sand that hits multiple times. Can have stronger vertical or horizontal homing, depending on which version was last used as a finisher. 	[Close/Mid, Rise] Can only be performed via Concussive Brawl. Sam performs a rising hurricane kick infused with sand that hits multiple times. Can have stronger vertical or horizontal homing, depending on which version was last used as a finisher. 	[Close/Mid, Rise] Can only be performed via Concussive Brawl. Sam performs a rising hurricane kick infused with sand that hits multiple times. Can have stronger vertical or horizontal homing, depending on which version was last used as a finisher. 	[Close/Mid, Rise] Can only be performed via Concussive Brawl. Sam performs a rising hurricane kick infused with sand that hits multiple times. Can have stronger vertical or horizontal homing, depending on which version was last used as a finisher. 	[Close/Mid, Rise] Can only be performed via Concussive Brawl. Sam performs a rising hurricane kick infused with sand that hits multiple times. Can have stronger vertical or horizontal homing, depending on which version was last used as a finisher.
Press Slam 	Ground 	N/A 	N/A 	Grab-Unblockable 	Wall Rush 	Physical 	N/A
Press Slam 	[Close] Can only be performed via Concussive Brawl. A grab attack where Sam lifts the opponent above himself with both hands before throwing them in a direction aimed by the player. 	[Close] Can only be performed via Concussive Brawl. A grab attack where Sam lifts the opponent above himself with both hands before throwing them in a direction aimed by the player. 	[Close] Can only be performed via Concussive Brawl. A grab attack where Sam lifts the opponent above himself with both hands before throwing them in a direction aimed by the player. 	[Close] Can only be performed via Concussive Brawl. A grab attack where Sam lifts the opponent above himself with both hands before throwing them in a direction aimed by the player. 	[Close] Can only be performed via Concussive Brawl. A grab attack where Sam lifts the opponent above himself with both hands before throwing them in a direction aimed by the player. 	[Close] Can only be performed via Concussive Brawl. A grab attack where Sam lifts the opponent above himself with both hands before throwing them in a direction aimed by the player. 	[Close] Can only be performed via Concussive Brawl. A grab attack where Sam lifts the opponent above himself with both hands before throwing them in a direction aimed by the player.
Sandshot Blow 	Ground 	N/A 	N/A 	Melee Mid 	Wall Rush 	Physical 	N/A
Sandshot Blow 	Mid] Can only be performed via Concussive Brawl. Sam cocks his fist before performing a rush punch infused with sand. 	Mid] Can only be performed via Concussive Brawl. Sam cocks his fist before performing a rush punch infused with sand. 	Mid] Can only be performed via Concussive Brawl. Sam cocks his fist before performing a rush punch infused with sand. 	Mid] Can only be performed via Concussive Brawl. Sam cocks his fist before performing a rush punch infused with sand. 	Mid] Can only be performed via Concussive Brawl. Sam cocks his fist before performing a rush punch infused with sand. 	Mid] Can only be performed via Concussive Brawl. Sam cocks his fist before performing a rush punch infused with sand. 	Mid] Can only be performed via Concussive Brawl. Sam cocks his fist before performing a rush punch infused with sand.
Payback 	Ground 	30 (15) 	100 	Melee Mid 	 	Physical 	Level 8
Payback 	[Close~Mid] Sam enters a stance where he stands with his back to the opponent for as long as the button is held, during which he has Hyper Armor versus Bravery Attacks. Upon releasing the button, Sam perform a powerful haymaker punch infused with sand and darkness, which deals additional Bravery damage, homes better, travels father, knocks the enemy farther away, and gains Hyper Armor versus Bravery Attacks while punching, all scaling with the amount of Bravery damage Sam absorbed during the stance.	[Close~Mid] Sam enters a stance where he stands with his back to the opponent for as long as the button is held, during which he has Hyper Armor versus Bravery Attacks. Upon releasing the button, Sam perform a powerful haymaker punch infused with sand and darkness, which deals additional Bravery damage, homes better, travels father, knocks the enemy farther away, and gains Hyper Armor versus Bravery Attacks while punching, all scaling with the amount of Bravery damage Sam absorbed during the stance.	[Close~Mid] Sam enters a stance where he stands with his back to the opponent for as long as the button is held, during which he has Hyper Armor versus Bravery Attacks. Upon releasing the button, Sam perform a powerful haymaker punch infused with sand and darkness, which deals additional Bravery damage, homes better, travels father, knocks the enemy farther away, and gains Hyper Armor versus Bravery Attacks while punching, all scaling with the amount of Bravery damage Sam absorbed during the stance.	[Close~Mid] Sam enters a stance where he stands with his back to the opponent for as long as the button is held, during which he has Hyper Armor versus Bravery Attacks. Upon releasing the button, Sam perform a powerful haymaker punch infused with sand and darkness, which deals additional Bravery damage, homes better, travels father, knocks the enemy farther away, and gains Hyper Armor versus Bravery Attacks while punching, all scaling with the amount of Bravery damage Sam absorbed during the stance.	[Close~Mid] Sam enters a stance where he stands with his back to the opponent for as long as the button is held, during which he has Hyper Armor versus Bravery Attacks. Upon releasing the button, Sam perform a powerful haymaker punch infused with sand and darkness, which deals additional Bravery damage, homes better, travels father, knocks the enemy farther away, and gains Hyper Armor versus Bravery Attacks while punching, all scaling with the amount of Bravery damage Sam absorbed during the stance.	[Close~Mid] Sam enters a stance where he stands with his back to the opponent for as long as the button is held, during which he has Hyper Armor versus Bravery Attacks. Upon releasing the button, Sam perform a powerful haymaker punch infused with sand and darkness, which deals additional Bravery damage, homes better, travels father, knocks the enemy farther away, and gains Hyper Armor versus Bravery Attacks while punching, all scaling with the amount of Bravery damage Sam absorbed during the stance.	[Close~Mid] Sam enters a stance where he stands with his back to the opponent for as long as the button is held, during which he has Hyper Armor versus Bravery Attacks. Upon releasing the button, Sam perform a powerful haymaker punch infused with sand and darkness, which deals additional Bravery damage, homes better, travels father, knocks the enemy farther away, and gains Hyper Armor versus Bravery Attacks while punching, all scaling with the amount of Bravery damage Sam absorbed during the stance.
Yearning Sands 	Ground 	20 (10) 	80 	Unblockable 	N/A 	Magical 	Level 24
Yearning Sands 	[Omni] Sam summons two hands of sand that reach up from the floor underneath the opponent after a delay. On hit, they latch onto the opponent's legs and drag the victim a set distance towards Sam's previous location. 	[Omni] Sam summons two hands of sand that reach up from the floor underneath the opponent after a delay. On hit, they latch onto the opponent's legs and drag the victim a set distance towards Sam's previous location. 	[Omni] Sam summons two hands of sand that reach up from the floor underneath the opponent after a delay. On hit, they latch onto the opponent's legs and drag the victim a set distance towards Sam's previous location. 	[Omni] Sam summons two hands of sand that reach up from the floor underneath the opponent after a delay. On hit, they latch onto the opponent's legs and drag the victim a set distance towards Sam's previous location. 	[Omni] Sam summons two hands of sand that reach up from the floor underneath the opponent after a delay. On hit, they latch onto the opponent's legs and drag the victim a set distance towards Sam's previous location. 	[Omni] Sam summons two hands of sand that reach up from the floor underneath the opponent after a delay. On hit, they latch onto the opponent's legs and drag the victim a set distance towards Sam's previous location. 	[Omni] Sam summons two hands of sand that reach up from the floor underneath the opponent after a delay. On hit, they latch onto the opponent's legs and drag the victim a set distance towards Sam's previous location.
Arenite Sphere (ground)	Ground 	20 (10) 	80 	Ranged Mid 	N/A 	Magical 	Level 8
Arenite Sphere (ground)	[Long] Sam shoots a slow-moving orb of sand at the opponent, trapping them in a prison of sand for several seconds if it hits. 	[Long] Sam shoots a slow-moving orb of sand at the opponent, trapping them in a prison of sand for several seconds if it hits. 	[Long] Sam shoots a slow-moving orb of sand at the opponent, trapping them in a prison of sand for several seconds if it hits. 	[Long] Sam shoots a slow-moving orb of sand at the opponent, trapping them in a prison of sand for several seconds if it hits. 	[Long] Sam shoots a slow-moving orb of sand at the opponent, trapping them in a prison of sand for several seconds if it hits. 	[Long] Sam shoots a slow-moving orb of sand at the opponent, trapping them in a prison of sand for several seconds if it hits. 	[Long] Sam shoots a slow-moving orb of sand at the opponent, trapping them in a prison of sand for several seconds if it hits.
Sandtomb Crash 	Aerial 	30 (15) 	100 	Melee Mid 	Wall Rush 	Physical 	Initial
Sandtomb Crash 	[Close, Dive] Sam shifts horizontally towards the opponent while rising slightly before performing a rush punch infused with sand straight down to the ground. Inflicts Wall Rush against the floor. 	[Close, Dive] Sam shifts horizontally towards the opponent while rising slightly before performing a rush punch infused with sand straight down to the ground. Inflicts Wall Rush against the floor. 	[Close, Dive] Sam shifts horizontally towards the opponent while rising slightly before performing a rush punch infused with sand straight down to the ground. Inflicts Wall Rush against the floor. 	[Close, Dive] Sam shifts horizontally towards the opponent while rising slightly before performing a rush punch infused with sand straight down to the ground. Inflicts Wall Rush against the floor. 	[Close, Dive] Sam shifts horizontally towards the opponent while rising slightly before performing a rush punch infused with sand straight down to the ground. Inflicts Wall Rush against the floor. 	[Close, Dive] Sam shifts horizontally towards the opponent while rising slightly before performing a rush punch infused with sand straight down to the ground. Inflicts Wall Rush against the floor. 	[Close, Dive] Sam shifts horizontally towards the opponent while rising slightly before performing a rush punch infused with sand straight down to the ground. Inflicts Wall Rush against the floor.
Arenite Sphere (midair)	Aerial 	20 (10) 	80 	Ranged Mid 	N/A 	Magical 	Level 16
Arenite Sphere (midair)	[Long] Sam shoots a slow-moving orb of sand at the opponent, trapping them in a prison of sand for several seconds if it hits. 	[Long] Sam shoots a slow-moving orb of sand at the opponent, trapping them in a prison of sand for several seconds if it hits. 	[Long] Sam shoots a slow-moving orb of sand at the opponent, trapping them in a prison of sand for several seconds if it hits. 	[Long] Sam shoots a slow-moving orb of sand at the opponent, trapping them in a prison of sand for several seconds if it hits. 	[Long] Sam shoots a slow-moving orb of sand at the opponent, trapping them in a prison of sand for several seconds if it hits. 	[Long] Sam shoots a slow-moving orb of sand at the opponent, trapping them in a prison of sand for several seconds if it hits. 	[Long] Sam shoots a slow-moving orb of sand at the opponent, trapping them in a prison of sand for several seconds if it hits.
===HP Attacks===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Corkscrew Blow 	Ground 	40 (20) 	180 	Melee High 	Wall Rush 	Physical 	Initial
Corkscrew Blow 	[Mid~Long] Sam works his shoulder while drawing in sand for as long as the button is held, and upon releasing it he performs a powerful multi-hitting rush punch towards the opponent with a drill of sand surrounding his arm. Extending the wind-up duration increases the damage and distance traveled.	[Mid~Long] Sam works his shoulder while drawing in sand for as long as the button is held, and upon releasing it he performs a powerful multi-hitting rush punch towards the opponent with a drill of sand surrounding his arm. Extending the wind-up duration increases the damage and distance traveled.	[Mid~Long] Sam works his shoulder while drawing in sand for as long as the button is held, and upon releasing it he performs a powerful multi-hitting rush punch towards the opponent with a drill of sand surrounding his arm. Extending the wind-up duration increases the damage and distance traveled.	[Mid~Long] Sam works his shoulder while drawing in sand for as long as the button is held, and upon releasing it he performs a powerful multi-hitting rush punch towards the opponent with a drill of sand surrounding his arm. Extending the wind-up duration increases the damage and distance traveled.	[Mid~Long] Sam works his shoulder while drawing in sand for as long as the button is held, and upon releasing it he performs a powerful multi-hitting rush punch towards the opponent with a drill of sand surrounding his arm. Extending the wind-up duration increases the damage and distance traveled.	[Mid~Long] Sam works his shoulder while drawing in sand for as long as the button is held, and upon releasing it he performs a powerful multi-hitting rush punch towards the opponent with a drill of sand surrounding his arm. Extending the wind-up duration increases the damage and distance traveled.	[Mid~Long] Sam works his shoulder while drawing in sand for as long as the button is held, and upon releasing it he performs a powerful multi-hitting rush punch towards the opponent with a drill of sand surrounding his arm. Extending the wind-up duration increases the damage and distance traveled.
Dreams on Sand 	Ground 	40 (20) 	180 	Melee High 	Wall Rush 	Physical 	Initial
Dreams on Sand 	[Close] Sam performs two sweeping kicks before performing a rising uppercut punch. 	[Close] Sam performs two sweeping kicks before performing a rising uppercut punch. 	[Close] Sam performs two sweeping kicks before performing a rising uppercut punch. 	[Close] Sam performs two sweeping kicks before performing a rising uppercut punch. 	[Close] Sam performs two sweeping kicks before performing a rising uppercut punch. 	[Close] Sam performs two sweeping kicks before performing a rising uppercut punch. 	[Close] Sam performs two sweeping kicks before performing a rising uppercut punch.
Nights Out 	Ground 	40 (20) 	180 	Grab-Unblockable 	Wall RushBlind 	Physical 	Level 40
Nights Out 	[Close] Sam grabs the opponent and digs his thumbs into their eyes before spinning them around himself several times, sending them flying. 	[Close] Sam grabs the opponent and digs his thumbs into their eyes before spinning them around himself several times, sending them flying. 	[Close] Sam grabs the opponent and digs his thumbs into their eyes before spinning them around himself several times, sending them flying. 	[Close] Sam grabs the opponent and digs his thumbs into their eyes before spinning them around himself several times, sending them flying. 	[Close] Sam grabs the opponent and digs his thumbs into their eyes before spinning them around himself several times, sending them flying. 	[Close] Sam grabs the opponent and digs his thumbs into their eyes before spinning them around himself several times, sending them flying. 	[Close] Sam grabs the opponent and digs his thumbs into their eyes before spinning them around himself several times, sending them flying.
Slumbering Sands	Ground 	40 (20) 	180 	Unblockable 	Wall Rush 	Physical 	Level 32
Slumbering Sands	[Omni] Sam summons a massive arm of sand behind the opponent which attempts to grab them after a delay. On hit, it slams the opponent against the ground in front of Sam's previous location. Inflicts Wall Rush against the floor. 	[Omni] Sam summons a massive arm of sand behind the opponent which attempts to grab them after a delay. On hit, it slams the opponent against the ground in front of Sam's previous location. Inflicts Wall Rush against the floor. 	[Omni] Sam summons a massive arm of sand behind the opponent which attempts to grab them after a delay. On hit, it slams the opponent against the ground in front of Sam's previous location. Inflicts Wall Rush against the floor. 	[Omni] Sam summons a massive arm of sand behind the opponent which attempts to grab them after a delay. On hit, it slams the opponent against the ground in front of Sam's previous location. Inflicts Wall Rush against the floor. 	[Omni] Sam summons a massive arm of sand behind the opponent which attempts to grab them after a delay. On hit, it slams the opponent against the ground in front of Sam's previous location. Inflicts Wall Rush against the floor. 	[Omni] Sam summons a massive arm of sand behind the opponent which attempts to grab them after a delay. On hit, it slams the opponent against the ground in front of Sam's previous location. Inflicts Wall Rush against the floor. 	[Omni] Sam summons a massive arm of sand behind the opponent which attempts to grab them after a delay. On hit, it slams the opponent against the ground in front of Sam's previous location. Inflicts Wall Rush against the floor.
Concussive Punch	Aerial 	40 (20) 	180 	Melee High 	Wall Rush 	Physical 	Initial
Concussive Punch	[Close] Sam performs a powerful thrust punch infused with sand. Has a delay where the player can aim the direction of the punch. 	[Close] Sam performs a powerful thrust punch infused with sand. Has a delay where the player can aim the direction of the punch. 	[Close] Sam performs a powerful thrust punch infused with sand. Has a delay where the player can aim the direction of the punch. 	[Close] Sam performs a powerful thrust punch infused with sand. Has a delay where the player can aim the direction of the punch. 	[Close] Sam performs a powerful thrust punch infused with sand. Has a delay where the player can aim the direction of the punch. 	[Close] Sam performs a powerful thrust punch infused with sand. Has a delay where the player can aim the direction of the punch. 	[Close] Sam performs a powerful thrust punch infused with sand. Has a delay where the player can aim the direction of the punch.
==EX Mode==
Sam's EX Mode is Greased Lightning, where his knuckledusters become infused with electricity. He gains the abilities "Regen" and "Critical Boost", as well as the ability "Big Brawler", which boosts Sam's ATK stat by 8 and allows Concussive Brawl to combo without hitting, and the ability "Temporal Quagmire", which alters the terrain a set distance around him into a shadowy quicksand that slows the enemy's movement speed while atop it, the effect getting stronger the longer Sam spends in an area.
During EX Mode, Sam gains a new ground-only HP Attack called Shifting Sands, which is performed with R + and has Sam teleport to the opponent's current location while surrounded by a twister-like cloak of sand, which has Absorb and hits a short distance all around him, dealing a small amount of magical damage followed by HP Damage.
Sam's EX Burst is Sandstone Meteor.
==Equipment==
===Exclusive Weapons===
Name 	Level	Description
Brass Bouncer 	28 	There can be happiness in simplicity.
Entropic Knuckles 	88 	Inordinate time is spent contemplating the sand still left in the hourglass.
Dreamserpent's Fancy	100 	The sane world is lost when dreamers sleep within dreams.
===Related Accessories===
Accessory 	Description/Effect 	Description/Effect	Acquired
Dreamserpent's Liquor	For when your only desire is blissful unconsciousness.	LUK+4 	Shop, Duel Colosseum Lunar Whale Course
Golden Hourglass 	A trinket stolen from a collector of miracles. 	LUK+4 	Battlegen from the Talio Friend Card
Sandman's Desire 	N/A 	LUK+1 	Battlegen
Sandman's Dream 	N/A 	LUK+2 	Battlegen
Sandman's Hopes 	N/A 	LUK+3 	Battlegen
==Quotes==
===Encounter===
*"Wanna play rough? We'll play rough!"
*"Bring it on!"
*"All right, here goes!"
*"Let's get this show on the road!"
*"Here kitty, kitty."
*"I kinda like these odds." — If HP is low
*"All right, play nice..." — If HP is low
*"Guess I'll have to deal with you the hard way!" — If opponent is stronger
*"The hell?" — If opponent is stronger
*"Someone's in for a surprise." — If opponent is weaker
*— If opponent is weaker
*— When fighting an opponent in a tournament battle.
*— When fighting a second straight opponent in a tournament battle
*— When fighting an opponent in a round-robin party battle
*— When last to fight in a round-robin battle	
===Victory===
*"Done and done!"
*"Sleep tight!"
*"Whoops."
*"How's that, huh?"
*"I'm so gonna feel that in the morning..." — If HP is low
*"Who's smiling now?" — If HP is low
*"See what you made me do?" — If opponent is stronger
*"That'll shut you up!" — If opponent is stronger
*"That was easy." — If opponent is weaker
*"You didn't have a chance!" — If opponent is weaker
===Defeat===
*
*
*
*
*— If opponent is stronger
*— If opponent is stronger
*— If opponent is weaker
*— If opponent is weaker
===Encounter Quotes (Regular)===
=== Boss Specific ===
*Ragnarok: 
*Genesis:	
*Eris: 
*The Embodiment:	
*Amaterasu:
===Encounter Quotes (DLC)===
Category:Characters
Category:At Fate's End characters