The Sheriff of Nottingham

==Entrance==
===Making the Rounds Around Town===
The Sheriff enters the battlefield through a door saying "Heeere I come, ready or not!"
==Playstyle Origin==
What the Sheriff lacks in IQ and stamina, he more than makes up for in cunning and asserting his political power. This local law enforcer can sneakily hide his taxing of the opposition through a friendly demeanor. With a Resource Manager playstyle, Ol' Bad News himself can catch someone off guard before their next move, so long as he isn't outsmarted first.
==Gimmick: Taxes==
As the Sheriff spends most of his screen time in the film collecting taxes from people, it's only fitting he does the same thing on the field of battle, albeit in a different way. Landing hits on opponents raises the amount of "money" he has under his belt, granting an incentive for players to potentially give crucial benefits to the Sheriff's attacks. However, the amount of money the Sheriff has decreases if he gets hit by opponents' attacks or KO'd, so try to find ways around that as much as you can. When you reach a certain amount of money (usually $1000), the Sheriff's main moveset gets upgraded with more powerful attacks. These stay in place until the Sheriff gets KO'd, in which case he has to get back up to that point again to regain those attack forms.
==Special Attacks==
===Neutral Special - Deputy's Bow===
The Sheriff gets out a bow and fires an arrow. You can hold B to increase the speed, power, and distance of the arrow, of course allowing it to deal more damage depending on how long the move's been held for. Unlike Link's arrows, the Sheriff's only go straightforward, no angling or anything. If the move is upgraded from taxes, the arrow is replaced with a golden one, which hits like a full charge with added knockback on impact.
===Side Special - What They'd Call High Treason===
The Sheriff goes into a counter stance with his sword out to deflect an attack. Once the attack is deflected, the Sheriff hits the attacker with his sword and throws them in a small jail cell where they're stuck for a short time. This allows the Sheriff to get some extra hits in for the duration.
===Up Special - Testing Up The Gallows===
The Sheriff grabs onto a rope and is slingshot up by the vultures holding up the rope. Hold B at the start of the move to charge it up and increase the distance launched from the rope. The vultures holding the rope fly a short distance before the Sheriff is launched as a means of better vertical recovery. If the move is upgraded from taxes, you have immediate access to the full charge.
===Down Special - Protector Posse===
The Sheriff summons a wolf archer who remains stationary, armed with a bow and arrow, covering the Sheriff's bases effectively. Anyone approaching from the front gets shot by arrow, maintaining distance from the archer. The archer stays for 6 seconds, keeping away anyone approaching from the front, but vulnerable to anyone hitting from behind. If he's KO'd after enough hits or the 6 seconds pass, the Sheriff has to wait 2 seconds to summon another archer. If this move is upgraded from taxes, the Sheriff summons a rhino guard who runs back and forth on the platform it was spawned on, damaging anyone in his way. If a jail cell's in place, either of them will guard the cell, keeping away anyone approaching or within the vicinity of the cell.
===Shield Special - Tax Collecting===
The Sheriff swings a bag at the opponent. If he lands the hit, he'll be able to collect double the money he normally gets by attacking. Sometimes he'll even be able to collect thrice as much.
===Final Smash - Sudden, Instant, and Even Immediate Death===
The Sheriff grabs the nearest opponent, knocking them into a field where Prince John sentences the opponent to sudden, instant, and even immediate death. Wolf archers fire barrages of arrows followed by rhino guards coming in from the right. The Sheriff deals the final blow with a golden arrow. If no one's near him when he initiates the attack, the move fails and the normal battle resumes.
==KO Sounds==
1: "What in tarnation?"
2: *wheezes*
Star: "Ne-he-heaaaaaaaah!"
Screen: "Oh-ooh!"
==Taunts==
Up: "You better set your brains ahead a couple of hours."
Side: "There's somethin' funny goin' on around here."
Down: "Now save your sermon, preacher."
==Results==
===Victories===
1. "It smarts, don't it? But Prince John says that taxes should hurt."
2. *chuckles* "How about that?"
3. *lands and takes a bow to a booing crowd, to which he scowls*
===Losage===
The Sheriff is stuck in the ground drumming his fingers
==Standard Attacks==
===Ground Attacks===
*Jab -
*Dash Attack -
*Side Tilt - The Sheriff swings his sword from low to high
*Side Smash - The Sheriff kicks the opponent away
*Up Tilt - The Sheriff stabs diagonally upward with his sword
*Up Smash - The Sheriff lifts Otto's busted leg, rocking his chair back
*Down Tilt -
*Down Smash - A vulture shoots the Sheriff in the foot with an arrow, causing him to jump
===Aerials===
*N-Air -
*F-Air -
*B-Air -
*U-Air -
*D-Air -
===Throws===
*Grab - The Sheriff grabs the opponent with a shackle
*Pummel -
*Forward -
*Back - The Sheriff tosses the opponent over his shoulder
*Up - A vulture carries the opponent up before dropping them
*Down -
Category:Playable Characters
Category:Disney
Category:Robin Hood
Category:70's
Category:Resource Manager
Category:Villain
Category:Cartoon Characters
Category:Throw Some Lawl Z
Category:Male
Category:Throw Some Lawl Back At 'Em
Category:Lawl Zero
Category:Playable Character