117198-this-game-is-trying-to-kill-me

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...and I love it.
 
I thought I should take a moment and express appreciation that this game is as lethal as it is.  Sometimes, at level 50, you can feel a bit jaded, but alting as I am and playing a lot of content at 50 with non-raid-geared players, I am extremely pleased every time I log in to fight.
 
PVP games have a built in bell curve for difficulty, one I've grown tired of (no offense to all you PVP players out there who love it).  Almost every other game has tried to sometimes challenge me, but to generally give me rough bits to drive over.  I've played a lot of the "hardest" MMORPGs ever made, but none I've played in probably 15 years have tried this hard to actively kill me.
 
I love that screwing up the dodge on one telegraph can put you in a position where you sometimes cannot win again.  I love the primes everywhere that can essentially make you Swiss cheese if you go the wrong way, or serve as the ultimate solo challenge.  I love that 5 man bosses appear and can make life miserable for you.  I love how lethal dungeons can be until you finally, finally master the mechanics, and then I love how lethal the veteran modes are all over again.  I love the platforming that has no intention of saving you sometimes if you make a jumping mistake.  And I love how the game announcer taunts you when you die and come back, being completely merciless when it succeeds in killing you.
 
I realized today, talking about MMORPGs with friends, that no other MMORPG has been playable solo, yet so lethal at level.  It's PVE game difficulty, I feel, is unmatched in the entire MMORPG genre.  So I wanted to thank Carbine for trying to kill me, and hoping they continue to do so in the future!	
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Wildstar is the best MMO available and one of the best of all time in terms of combat and dungeon/raid content.  Buggy... sure.  Suffering from some serious issues... sure.  But still far and above anything else available.
 
+ 1 for a positive post on the forums.	
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Can I get an Amen!!
hallelujah. 
 
Most fun I've had in a while.	
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It really encourages smart play and for you to think, and that's something lacking a lot in the game industry today even outside of the MMORPG market.
 
My last character I leveled was my Esper, which was made fairly easy since I bought a level 38 superior Psyblade off of the AH for him just for that purpose.  While the life steal inherent in the Esper spells and my build did allow me to solo Primes all the way up to that crashed ship near the Bio-Mech Facility, if not for paying attention to telegraphs, it wouldn't have been that easy.  Ultimately my point is I agree - this game makes the world threatening which helps in your immersion, but it's also accessible.  The players in many cases choose the difficulty of the game for themselves, but the threat out there in the world is real and makes the world feel alive.
 
And group content?  It feels amazing to be in a great group where you set up an interrupt rotation and it goes off without a hitch.  If you don't, you're punished for it and you learn from it - which is as it should be.  The game has character that others lack right now, and it's a huge thing that separates it from the rest of the MMO market.  Success at the simple gameplay level feels rewarding, even before taking itemization or rewards into consideration.  A boss kill feels good.  Soloing a Prime feels good, even if you barely make it out alive.	
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...and I love it.
 
I thought I should take a moment and express appreciation that this game is as lethal as it is.  Sometimes, at level 50, you can feel a bit jaded, but alting as I am and playing a lot of content at 50 with non-raid-geared players, I am extremely pleased every time I log in to fight.
 
PVP games have a built in bell curve for difficulty, one I've grown tired of (no offense to all you PVP players out there who love it).  Almost every other game has tried to sometimes challenge me, but to generally give me rough bits to drive over.  I've played a lot of the "hardest" MMORPGs ever made, but none I've played in probably 15 years have tried this hard to actively kill me.
 
I love that screwing up the dodge on one telegraph can put you in a position where you sometimes cannot win again.  I love the primes everywhere that can essentially make you Swiss cheese if you go the wrong way, or serve as the ultimate solo challenge.  I love that 5 man bosses appear and can make life miserable for you.  I love how lethal dungeons can be until you finally, finally master the mechanics, and then I love how lethal the veteran modes are all over again.  I love the platforming that has no intention of saving you sometimes if you make a jumping mistake.  And I love how the game announcer taunts you when you die and come back, being completely merciless when it succeeds in killing you.
 
I realized today, talking about MMORPGs with friends, that no other MMORPG has been playable solo, yet so lethal at level.  It's PVE game difficulty, I feel, is unmatched in the entire MMORPG genre.  So I wanted to thank Carbine for trying to kill me, and hoping they continue to do so in the future!
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			Eh, so many tanks think they can stand in telegraphs and healer will be able to keep them up. This isn't always the case =/	
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			During the last 3 hours of my Extra Life game-time, I tried to work on leveling my medic. She's in Wilderrun. Now, I'd been up for 21 hours already, mind you! So, I'm trying to quest...in Wilderun..with all the kill x% of the things quests. The first hour of this went OK. But then, hour 22 of being awake hit - I'm in some lab killing bots. Except, I kinda keep half dozing for seconds randomly...usually after pulling something. I must have died 10 times over the course of an hour...and never made it more than quarter of a bar into the last 2 bars I needed to hit 40. Finally, I realized I was not just really not going to get anything except repair bills out of trying to level. So, I went to Thayd and danced on my stalker while playing Candy Crush on my other monitor for the last hour of Extra Life. It totally counts as gaming, right?? :P	
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			The delicate balance of avoiding, interrupting, and getting pwned. 	
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...and I love it.
 
I thought I should take a moment and express appreciation that this game is as lethal as it is.  Sometimes, at level 50, you can feel a bit jaded, but alting as I am and playing a lot of content at 50 with non-raid-geared players, I am extremely pleased every time I log in to fight.
 
PVP games have a built in bell curve for difficulty, one I've grown tired of (no offense to all you PVP players out there who love it).  Almost every other game has tried to sometimes challenge me, but to generally give me rough bits to drive over.  I've played a lot of the "hardest" MMORPGs ever made, but none I've played in probably 15 years have tried this hard to actively kill me.
 
I love that screwing up the dodge on one telegraph can put you in a position where you sometimes cannot win again.  I love the primes everywhere that can essentially make you Swiss cheese if you go the wrong way, or serve as the ultimate solo challenge.  I love that 5 man bosses appear and can make life miserable for you.  I love how lethal dungeons can be until you finally, finally master the mechanics, and then I love how lethal the veteran modes are all over again.  I love the platforming that has no intention of saving you sometimes if you make a jumping mistake.  And I love how the game announcer taunts you when you die and come back, being completely merciless when it succeeds in killing you.
 
I realized today, talking about MMORPGs with friends, that no other MMORPG has been playable solo, yet so lethal at level.  It's PVE game difficulty, I feel, is unmatched in the entire MMORPG genre.  So I wanted to thank Carbine for trying to kill me, and hoping they continue to do so in the future!
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Generally the questing difficulty is an absolute blast. If you want to go easy, you can pick up one mob after another and not sweat it. If you feel like a challenge you can skip entire quest hubs and take on higher level mobs who have a lot more punch. If you are still not challenged, you can chain pull.
 
I also absolutely love trying out my new tanking builds on Primes, elites and other deadly mobs I come across... it's really fun to go from DPS Stalker to a tank who can survive close to anything.
 
I find soloing in general very fulfilling and having such challenges out in the open world is wonderful. And if you ask me Wildstar did the best job at allowing you to choose your own pace while questing than any other MMO I ever played.	
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			It's not the game, it's the Lopp who are behind this conspiracy.	
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Agreed, having a blast trying to beat PvE content and finding new ways to combine my DPS abilities creatively. Hah, I was in a bit of a shock with how much harder the game got as I progressed through the zones (Galeras with me undergeared while learning the game for the first time.. ;_; )
 
I am still intimidated every time I return there.. :P :)
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I love the difficulty too. A lot actually.
 
I do not love the lack of good tutorials / tutorials masked as normal gameplay.
 
NO ONE should be allowed off the arkships without having seen and been brutally encouraged to stand in a healing telegraph. I am sick to death of people either having them switched off or actively running out of mine because they are afraid of any mark on the ground.
 
There needs to be things in the open world - hundreds of things, maybe thousands - that have ONE interrupt armor so people are introduced to the idea that carrying two interrupts has value. Because the GODAMN WALL people slam into in dungeons of having to learn what amounts to a whole new mechanic (coordinated interrupting) needs to be taught in the open world where you can cupcake-up with no one there to see you, laugh at you, or wipe because you've never ever considered having two interrupts on your bar before.
 
There is nothing wrong with Wildstar's difficulty. There are game-ruining things wrong with its difficulty curve.	
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Wait.....we need two interrupts on our bar.....
 
You just blew my mind! :D	
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I really, really hate having all those primes in quest areas, and especially when they are camping on quest-objectives (I've made a thread about this and posted a screenshot or two, so it's not just ranting.) Also, being forced into a slow jog if I try to run in combat is absurd. I'm not saying those two things are ruining the game for me, but if they were fixed, I would love the game much more than I do now.
 
That said, I do keep coming back to the game all the time. It's one of those games where I can play, die for no reason for the 10th time in a row, get really angry and quit the game... only to return a while later for one more go. Aaaand one more. Aaaand one more. :p	
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			I'm in a hate-love relationship with this game's difficulty.Oh the countless times I've been killed and flipped off the computer screen.....But then again, that makes every kill seems so much more rewarding.Like: Yeah! You rock! You dodged that telegraph!  Then the next one comes and I die;	
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inb4 someone says it's too easy.
 
But nah, I love the combat in this game. Seriously. it's immersive, it's fun... it actually tries to KILL YOU cus it HURTS if you screw up. Something other MMO's don't really have nowadays.
Every time I log into a tab target mmo I feel sluggish, I feel slow. I instinctively press shift to sprint, press my mouse button to dash, tap the spacebar twice to double jump.... aaaaaaaand it doesn't happen. I seriously feel spoilt in this game, and every time I go back to "THE OTHER GAME" for a try, the pvp is just so stale. Nothing to dodge, spells ALWAYS hit... pve combat I stand there and spam 3 buttons and occasionally cc and kite. 
 
Wildstar is great, seriously. 
 
It's the combat, and difficulty of mobs, that made me fall in love with the game in the first place. Never change that, carbine, because it's awesome.	
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Yes I thought I'd just log into wow as I had some game time left to check out the new patch.
 
I kept trying to sprint, dodge and double jump too! It was so frustrating!
 
Wildstar has made sure I don't want to go back to my ex :D	
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RE: Heals
 
In other MMOs you take for granted that a healer can help you at long range from any angle. People need to.get away from that habit of just standing or moving anywhere and expecting to.live.	
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I'm in a hate-love relationship with this game's difficulty.
Oh the countless times I've been killed and flipped off the computer screen.....
 
But then again, that makes every kill seems so much more rewarding.
Like: Yeah! You rock! You dodged that telegraph!  Then the next one comes and I die;
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Vanilla WoW was on par with Wildstar for leveling difficulty, though like Wildstar you could avoid a lot of that difficulty with the right class and gear. I'd also argue that BC Heroic dungeons were just as challenging as Wildstar's current dungeons, but more fun because they demanded coordination of strategic abilities rather than timed interrupts.
 
I'm not really sold on this game as being the apex of 'strategic difficult', it feels more like the monsters are generally just hitting you harder than in other games. I do enjoy the telegraphs and what they bring in terms of active engagement, though.	
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			+1, after the countless silver dungeons I never thought I will still keep on enjoying dungeons so much, until I tried gold dungeons. They are absolutely gorgeous. Downside is that trying only silver now seem so meaningless and almost boring.^^	
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I realized today, talking about MMORPGs with friends, that no other MMORPG has been playable solo, yet so lethal at level.  It's PVE game difficulty, I feel, is unmatched in the entire MMORPG genre.
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			+1 to Vic's sentiments.  Wildstar is giving me a level of challenge that I honestly haven't had in an MMO since EverQuest circa 1999, and that's supremely refreshing.  I really like that even normal mobs pose a challenge, and that I'm not just mashing buttons in this game like I have been in so many others.	
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Vanilla WoW was on par with Wildstar for leveling difficulty, though like Wildstar you could avoid a lot of that difficulty with the right class and gear. I'd also argue that BC Heroic dungeons were just as challenging as Wildstar's current dungeons, but more fun because they demanded coordination of strategic abilities rather than timed interrupts.
 
I'm not really sold on this game as being the apex of 'strategic difficult', it feels more like the monsters are generally just hitting you harder than in other games. I do enjoy the telegraphs and what they bring in terms of active engagement, though.
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While I wasn't sure about it at first, I have fallen in love with the combat system and have gotten reasonably good at timing my attacks and dodging telegraphs. 
 
I'm totally ruined for EQ and WoW, if I ever wanted to go back to either.	
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Certainly, it would not work in Wildstar because it was not set-up for it, but I think it would be interesting.
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Yes I thought I'd just log into wow as I had some game time left to check out the new patch.
 
I kept trying to sprint, dodge and double jump too! It was so frustrating!
 
Wildstar has made sure I don't want to go back to my ex :D
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You could give all current raid and most dungeons mobs and bosses a mezz immunity and then design the new content with an eye on allowing the party to mezz certain monsters.
 
Although, I have seen mezzes (assuming that's what you are talking about) used in two cases: 1) to skip mobs and 2) to take some mobs out of a fight, while you beat up their buddies and take care not to damage them, as they would wake up and aggro on you.
 
WildStar already does this by 1) allowing wall jumping and 2), at least the "watch where you point that thing, buster!" part with other mechanics, like the pustules that drop from one of GA's mini bosses.
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Totally agree.  
 
Also, decided to post just to say that every single time I see your post title I get "Dad's gonna kill me" by Richard Thompson stuck in my head(I heard it in a season of Sons of Anarchy)  :P
 
https://www.youtube.com/watch?v=G-yySxecVAg	
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RE: Heals
 
In other MMOs you take for granted that a healer can help you at long range from any angle. People need to.get away from that habit of just standing or moving anywhere and expecting to.live.
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