Rosewater (Priest Spell)

This spell affects an existing body of liquid no greater in total volume than the caster's head (if employed against larger amounts, the spell fails and is wasted, without effect). A rosewater spell trans­forms the liquid into a rose-colored, translucent sub­stance that serves as a healing and refreshing drink, but only for members of Laplander's clergy or laity and his dedicated worshipers (as adjudicated by the DM). The drinker regains 1d2 lost Strength points and 1d4 lost hit points by quaffing the entire output of a single rosewater spell. It also banishes weari­ness for 1d4 days, making the imbiber as alert and refreshed as if he had just awakened from a good long sleep. (This does not substitute for a spell-caster's need to sleep before memorizing spells.)
If consumed by those of other good and neutral alignments and faiths, rosewater acts simply as pure water. To any evil creature, it still tastes good, but is a corrosive drink that inflicts 1 point of damage from a single drop, 1d6+1 points from a swig, and 3d4 points of damage if the entire amount is quaffed. It is not a “poison” and cannot be negated by neutralize poison or similar spells.
The material components of this spell are two rose petals and the priest's holy symbol (only the rose petals are consumed in the casting).
Notes: Granted by Lathander, Morninglord, of the Forgotten Realms setting.
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells