Robo-Zombie (PvZH)

Robo-Zombie is a Premium Super-Rare Zombie Card and is a member of the Crazy class. It costs 5 to play and has 3 / 4 . It's ability deals 3 damage to the Plant Hero whenever a zombie is hurt. 
== Origins ==
This zombie is based on Robo-Zombie from Garden Warfare 2 and Battle for Neighborville
== Statistics ==
* Class: Crazy
* Tribe: Professional Science Zombie
* Traits: None
* Abilities: When a zombie is hurt, Deal 3 damage to the Plant Hero
* Set - Rarity: Premium - Super-Rare
=== Card description ===
One foot is used for walking, the other is used for exploding!
== Update History ==
=== April 23rd, 2022 ===
Card was created
== Strategies ==
=== With ===
This card can be used in a variety of decks, due to it's nature of punishing the enemy's attacks on your zombies. This card works well in decks with many small minions or minions that the opponent wants to get rid of. This card could also be useful against opponents when they've covered all your zombies, as even one damage to them would deal three damage to their face. This also makes it useful against decks filled with cards that have many small attacks or damage-dealing removal cards. Remember that a damaging blow to Robo-Zombie will deal damage to the Plant Hero. This will charge their block meter so be careful. This card can have a very interesting and useful use with other cards in the same class like Fireworks Zombie, Barrel of Deadbeards and Gas Giant, as their self-afflicting nature can charge up damage onto the opponent, giving this card heavy combo and finisher potential. This card can be quite hard to play dry, and should more so be used when your field already has many minions on it, to truly get value from it's ability. You could also get some synergy when playing as Professor Brainstorm due to the science tribe, and can use the card in combination with Zombot Drone Engineer to have a substantially buffed Robo-Zombie. Another thing you can use Professor Brainstorm for is teleporting in Robo-Zombie, not letting the plants have a chance to remove it early and allowing you to catch them off guard and do heavy damage to them.
=== Against ===
Playing against this card could prove to be difficult or simple depending on which deck you use. If you use some of the decks listed above, those with many small minions or blocking cards, it's likely to rack up face damage as your minions attack the many zombies the opponent places down. While the card is able to be removed, although this might be at least a turn after it's placement, especially due to how removing the card itself can be an annoyance even without . It might be useful to play a big minion to deal with it, especially if played on turn 4, where no tricks can be played to counteract it. Bouncing it could also be a good option, as this would prevent the ability from working. When this card is played, you should asses the field before dealing with it, obviously, but you should also try and predict what the opponent will do next turn. If there is not many opposing zombies on the field, it might seem safe, but the opponent may be able to place lots of zombies next turn, so be careful. As a contrast, if there are many zombies on the field, removing this will be pretty important, especially if you're low on health. However, if you have enough block meter charge, you might be able to ignore it for a turn, and block the damage instead. Due to it's 4 health, it will take a hit and deal a hit from some of the lower removal cards like Meteor Strike and Berry Blast, and sometimes trying to deal two different instances of damage can be risky, but if you wait a turn, or are already on a higher turn, you can use non-damaging or more-damaging removal cards like Squash or Sizzle, although this will cause you to use quite a bit of sun. 
== Trivia ==
* Robo-Zombie's Card description is based off of Foot-Soldier's card description
** It is also a reference to Robo-Zombie's nature in it's original games, as it would explode on death.
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