Tenser's Flaming Blade (Wizard Spell)

This spell will endow a dagger with the power of flame or frost, as chosen by the caster. This spell has no effect on a weapon that al­ready has a flame or frost capability. Each power has an effect as described below.
Flame: The blade ignites like a torch, casting light in a 30-foot radius. The flame ig­nites any combustibles that the blade contacts. The blade has no magical bonus, but inflicts +1
point of fire damage in melee. The blade in­flicts +3 points of damage against cold-based creatures, so it inflicts 1d4+3 points of damage on a yeti. The material component for the flaming blade is a pinch of phosphorous.
Frost: The blade glows with a cold blue aura that sheds light in a 10-foot radius. The blade has no magical bonuses, but inflicts +1 point of cold damage in melee. The blade in­flicts +3 points of damage on a fire-based crea­ture, such as a salamander or fire grue. The dagger can also freeze up to one cubic foot of water per round when the blade is in contact with water.
The material component for a frost blade is a quartz crystal.
Notes: Uncommon or rare spell (WoG).
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells