Super Petey Odyssey

Super Petey Odyssey is a DLC campaign for Super Mario Odyssey made by Crash Co. for the Nintendo Switch. It is based off of Super Mario Odyssey: The Princess' Escape and Super Wario Odyssey in that it is a downloadable expansion for the game, but puts Petey Piranha and King Boo in the spotlight. The game's story revolves around Petey wanting to buy a new Pipe House available in Bonneton, but ends up destroying a building and needs to pay back the damages in Power Moons. A Bonneter, under the name of Shade, agrees to help Petey and King Boo.
==Story==
The story opens on Pipe Island, with Petey Piranha sitting on his hammock, flipping through channels on his poorly-set up television. He eventually finds a commercial for a brand-new Pipe House being sold exclusively in Bonneton for 600 Power Moons. Seeing this as an opportunity to get a better home, Petey takes his TV and rushes over to King Boo's mansion and finds his old ghost ship. He starts it up, prompting King Boo to enter the scene. He tries to stop him, but Petey manages to start the ship and it begins flying. Petey then shows a replay of the Pipe House commercial to King Boo, who facepalms himself, annoyed that he got himself into another one of Petey's antics.
As the two fly through the sky, they see Mario and Cappy using the Odyssey, which has 600 Power Moons. Petey tries to ram into the Odyssey to steal the Power Moons, but King Boo tries to stop him, seeing as collision with something like the Odyssey will destroy the ghost ship. His attempts are fruitless and Petey smashes into it, which shatters the ghost ship but in turn causes several Power Moons to fall out. The ship's remains, alongside Petey and King Boo, fall down, eventually landing in Bonneton, while the Odyssey, Mario, and Cappy begin falling as well.
==Gameplay==
As with Super Mario Odyssey, Super Petey Odyssey is an explorative sandbox collectathon much like Super Mario 64 and Super Mario Sunshine. Petey Piranha, King Boo, and Shade all travel the world in order to find Power Moons and Coins. King Boo's ghost ship functions very similarly to the Odyssey in that it is used to travel from location to location, although it is slightly bigger and has a separate room to store souvenirs and paintings purchased from Wacky Hat shops.
The game features two playable characters in Petey Piranha and King Boo, which can be swapped between in King Boo's ghost ship and in Wacky Hat shops. Compared with Mario, Petey has a more combat-oriented moveset while King Boo has a more exploration-oriented moveset. Both characters retain Mario's Triple Jump, Backflip, Side Somersault, and Capture abilities thanks to Shade, and Petey additionally retains the Ground Pound, though the Wall Jump has been removed in favor of gaining the ability to use a midair jump. Both Petey and King Boo's initial jumps are shorter compared to Mario's, though they can use up to three jumps in midair, which gains less height than Mario's Triple Jump but covers as much distance as Mario's Long jump. Both characters cannot Dive, Roll, or Spin Jump, all of which have been replaced with new abilities. Petey gains the Piranha Chomp, which allows him to swallow enemies and spit them out at others much like Yoshi's tongue attack in Super Mario 64 DS, the Piranha Tornado where he spins around and moves forward at quick speed while damaging enemies, inspired from the Spin Dash in Paper Mario, and the Piranha Blow that can be used to blow forward and push enemies and objects away. Likewise, King Boo gets new abilities. He gains Boo Vanish, which allows him to turn invisible for a short time much like Boo Mario in Super Mario Galaxy and Super Mario Galaxy 2, Tongue Latch that can be used grab onto walls and propel him upward, and Spook that can be used to stun nearby enemies. Furthermore, King Boo does not have a Ground Pound. Instead, he has an air-dash like attack that allows him to boost forward and damage any enemies in the way, as well as cover any extra distance that he normally can't.
Features such as the life meter and Snapshot Mode from Super Mario Odyssey also make a return.
==Kingdoms==
As with Super Mario Odyssey, the locations of Super Petey Odyssey are divided into Kingdoms. As more Power Moons are collected, King Boo's ghost ship will be repaired a bit, allowing for further exploration.
Kingdoms 	Kingdoms 	Kingdoms	Kingdoms
Kingdom 	Information	 	
Cap KingdomBonneton 	
The location from Super Mario Odyssey where Mario first met Cappy. Here, Petey Piranha and King Boo smash the ghost ship into a building, and must find Power Moons to pay off the damages. With Shade's help, Petey goes in search of Power Moons around Bonneton while King Boo stays behind to fix the ghost ship.
Bonneton serves as a tutorial level of sorts, allowing the player to home in on Petey's (and later King Boo's) abilities, as well as Shade's Capturing abilities. The area itself is rather haunted and constantly covered in fog, though few enemies reside here. Small ghost-like creatures that wear hats called Bonneters live in the area.	 	
Coral KingdomDeep's Keep 	
Located in the ocean just a short distance away from the Cap Kingdom. The ghost ship ends up running out of power by the shore, and the trio must find more Power Moons to go further.
Deep's Keep is an imperial underwater village, where small mollusk-like creatures called Deepers live. A female Deeper serves as the ruler of this Kingdom, and is willing to help them look for Power Moons. Most of the area is underwater, though there are large bubbles that Petey and King Boo can move around in without risking lack of air.	 	
Canyon KingdomRed-Dust Canyon 	
Built in the heart of a canyon, the ghost ship makes its stop here, needing more Power Moons to progress. The area, however, has been turned into labour ground thanks to three Bandits taking over. They force the residents, statue-like beings called Dusters, to mine for gold. Petey, King Boo, and Shade are roped into this labour as well.
Red-Dust Canyon is situated above a canyon. The village is constructed entirely out of wood and supported by beams reaching down to the canton's base. There are also platforms that can be hopped on to get collectibles that stray from the main path, as well as mines that can be entered. Work assigned by the Bandits can also be done to obtain Power Moons.	 	
Mushroom KingdomShroomy Valley	
Just north of Peach's Castle is Shroomy Valley, a lush green grassland with many trees and hills. While the ghost ship is traveling to another Kingdom, the Odyssey rams into it, bringing it down. Mario and Cappy are out to take back the Power Moons Petey and King Boo stole from them, leading to a boss battle where Mario Captures Petey.
Shroomy Valley, though there isn't much to do similar to the Cloud Kingdom and Ruined Kingdom from Super Mario Odyssey, does have some Power Stars hidden around. One is also able to find Toad Town nearby, albeit all the Toads are hiding out of fear of Petey and King Boo's presence.	 	
Dinosaur KingdomDino Plains 	
Though the team try to travel to a new Kingdom, the ghost ship loses power once more and stops at the Dinosaur Kingdom.
Shroomy Valley, though there isn't much to do similar to the Cloud Kingdom and Ruined Kingdom from Super Mario Odyssey, does have some Power Stars hidden around. One is also able to find Toad Town nearby, albeit all the Toads are hiding out of fear of Petey and King Boo's presence.	 	
Sun KingdomBlazing Plains 	
In order to get the last of the Power Moons to pay off the damages made on Bonneton, Petey and the gang set off for the sun. Though normally inaccesible, the unique properties of King Boo's ghost ship allow it to stay intact, as well as keep the trio from burning alive.
Blazing Plains mostly consists of molten platforms made out of hardened lava. The majority of the area will burn the player on touch. Lava Bubbles are very common here, among other fire enemies. Like the Moon Kingdom in Super Mario Odyssey, there is also less gravity, allowing for higher jumps.	 	
Dark SideRabbit Ridge 	
Just as Petey, King Boo, and Shade are about to grab the last Multi Moon to pay off the debt, Madame Broode snatches it for herself, attaching it to Chain Chompikin's collar. The two then flee to the Dark Side on the Moon, and using the last of the ghost ship's power, the trio chase them.
Like the Sun Kingdom, there is less gravity, allowing the player to jump high into the air. It is a lot like the Dark Side in Super Mario Odyssey, though significantly shorter. There is also an underground lava area, which is where Madame Broode and Chain Chompikins are challenged for the final battle.	 	
Pipe KingdomPipe Island 	
Petey Piranha's homeland. It is a large island located in the middle of the ocean, with Warp Pipes covering the land. Piranha Plants reside here, and there is also a large, haunted mansion where King Boo lives. Though the damages made to Bonneton are payed off, Petey convinces King Boo and Shade to continue finding Power Moons so he can buy the Pipe House.
Pipe Island acts as a bonus Kingdom, much like the Mushroom Kingdom in Super Mario Odyssey. Several Power Moons can be found in the area by exploring. Furthermore, the most expensive items that can be purchased from Wacky Hat shops are purchased here, and there are large Warp Pipes that allow the player to rematch bosses, albeit being more challenging.