Occultism (Ordem Paranormal)

The Occultism is the art of using the Other Side for one's own ends. Using these powers, Occultists - practitioners of the Occult - use the paranormal to achieve their goals, from entertainment, sense of power, study, and even satiate the simple desire to cause chaos.
==Other Side==
The Other Side, in the Ordem Paranormal universe, is an alternate dimension inhabited by insane and mysterious entities, also known as "elements." Our reality is separated from the Other Side by a hypothetical barrier called the Membrane. The two dimensions connect naturally, with one making contact with the other and vice versa, however, macabre events capable of weakening the Membrane through people's Fear can cause bizarre creatures to manage to invade our reality to create chaos and destruction, increasing the influence of the paranormal and certain locations
===Manifestation===
The concepts of the appearance of entities from the Other Side in Reality are governed by some rules in the universe of the Paranormal Order. The basis for these creatures to become physical is people's Fear, which weakens and thins the Membrane and enables the Entities to leak into the normal world.
In this context, the entities appropriate the ideas that caused the Fear generated by a person, and use this to manifest in the physical world. Therefore, a person, by being afraid of something that doesn't exist, ends up generating a personification of this fear. This personification is like an empty space, a concept of something not yet existing that can be filled by a paranormal entity by allowing it to go beyond the Membrane. In this way, Fear generates molds of unimaginable beings, and entities take advantage of them to become real.
==Rituals==
Rituals are Occultist abilities in the Ordem Paranormal universe, first seen in The Ordem Paranormal and being further explored in Ordem Paranormal: Desconjuração. Since then, rituals have a very strong presence in the series, being used both by occultists and even by the protagonists. The rituals have many different uses, but in general they are used to bring an advantage to the user, either in combat or even in everyday life. All rituals have characteristics, such as the relationship with Elements from the Other Side and ingredients that are necessary to perform certain rituals, such as human and animal ashes, technological objects, and others.
Each ritual has three variations of power, one stronger than the other, these being the variations: Indouta, the weakest, Discent, a slightly more powerful one, and True, this being the strongest of the three.
==Elements==
The Elements of the Other Side are one of the main foundations of Occultism. These can be divided into five main ones: Blood, Death, Knowledge, Energy and Fear. Each of these elements has unique properties, and is responsible for defining the characteristics of the Other Side materializations in Reality.
===Blood===
Was the first element to be introduced in Ordem Paranormal series. It is the impulse of the vehemence of the entities' feelings in Reality.
This element is related to extreme emotions, such as pain, obsession, passion, love, hunger and hate. The colors that represent the Blood are shades of red. The Blood is effective against the element of Knowledge, because the extreme feelings of the Blood overcome the reason and calmness of Knowledge, while the element of Death is effective against the Blood, because the temporal distortion of Death ruins the fleshly perception of the Blood.
Abilites: Pain Manipulation, Empathic Manipulation, Biological Manipulation, Blood Manipulation, Life Manipulation and Rage Power
====Rituals====
Blood rituals are always associated with physical and aggressive changes, with disgusting and brutal results. Some requirements for conjuring Blood rituals emphasize the idea of feeling pain, these being self-mutilation, bloodshed, and the use of human or animal organs.
===Death===
Death was the second element to be introduced in O Segredo na Floresta. It must maintain the chronology of Reality so that all stories have an end.
This element is related to several characteristics such as spirals, repetition, Black Slime, and time distortion, as well as distorting the egoic perception of each individual's existence. The colors that represent this element are black and shades of gray. Death is effective against the Blood element, because the temporal distortion of Death ruins the fleshly perception of Blood, while the Energy element is effective against Death, because the transformation of Energy overwhelms the effects of Death.
The behavior of the Death entity seems to revolve around itself, successively seeking to apply the dedicated Potential Energy to the spirals of Death. Every second that someone wastes contemplating the spirals is a second that this same person could be doing other things, living other experiences. All these moments that could happen, but didn't, thanks to Death, are called "Potential Energy" or "Entropy", and seem to be the greatest goal of the Entity of Death. Contemplation of the spirals strengthens the temporal distorting effects of this entity, making it more powerful.
Abilites: Death Manipulation, Age Manipulation, Time Manipulation, Disease Manipulation, Fate Manipulation, Fear Manipulation and Madness Manipulation
====Rituals====
Death rituals are always associated with temporal distortion and organic degradation, either by physically or psychologically altered perception of time. Some requirements for conjuring Death rituals, such as human or animal ashes, convey the idea of things that are no longer alive.
===Knowledge===
Knowledge was the third element to be introduced in Ordem Paranormal: Desconjuração. Although this was its most direct introduction, it had already appeared in The Secret in the Forest in the form of Sigils of Knowledge in the Holy Cradle Symbol.
He must maintain the balance in order for Reality to give rise to purpose.
This element is characterized by discovering, learning, knowing and deciphering, and is directly connected to the "Whispers of Knowledge". The colors that represent this element are shades of yellow. Knowledge is effective against the element of Energy, because the reason and logic of Knowledge reintegrates and suppresses the chaos of Energy, while the element of Blood is effective against Knowledge, because the extreme feelings of Blood overcome the reason and calmness of Knowledge.
The behavior of the Knowledge Entity seems to be directly connected with the idea of discovering, remembering, learning and recording information. Events that were a great source of Fear, recorded in texts, words or even Secrets, please and strengthen the Knowledge entity. To understand Knowledge completely would be the equivalent of knowing absolutely everything on the Other Side.
Abilites: Existence Erasure, Law Manipulation, Shadow Manipulation, Information Manipulation (Types 1 and 2), Memory Manipulation, Reality Warping.
====Rituals====
Knowledge rituals are always associated with the perception of Reality, manipulation of human communication, and any means of communication with the Other Side and its Entities. The most common requirement for conjuring Knowledge rituals is to focus on the symbols, with the exception of the Paranormal Understanding Ritual which requires being near a candle.
===Energy===
Energy was the fourth element to be introduced, through the Energy Existents and The Host Room in Ordem Paranormal: Desconjuração. However, this entity only came into greater prominence during Desconjuração, with the Amphitheater Staff and the Ruins of Ordo Calamitas.
It determines unpredictability, as not even the currents of Reality should control everything.
This element is characterized by everything that cannot be explained, the intangible, anarchy, and transformation. One of the most striking manifestations of this element is in a ghostly ethereal form, described as a matter that is in constant transformation between the solid, liquid, and gaseous states that acquires an appearance of "liquid flame", in the colors that represent Energy, these being shades of purple, blue, cyan, green, and pink. The Energy is effective against the element of Death, because the transformation of Energy overwhelms the effects of Death, while the element of Knowledge is effective against Energy, because the reason and logic of Knowledge reintegrates and suppresses the chaos of Energy.
The Energy Entity behaves differently from the others, never seeming to follow a specific logical pattern. Its motivations seem to be connected only with its own entertainment, causing pain and agony to others. The Energy represents all chaos, anarchy, constant change and unpredictability.
Abilites: Energy Manipulation, Energy Projection, Electricity Manipulation, Memory Manipulation, Extrasensory Perception, Smoke Manipulation, Technology Manipulation, Elemental Manipulation and Teleportation
====Rituals====
Energy rituals often have a very exorbitant result, where a single manifestation can cause an extreme or subtle effect. The effects of the distortion in Reality by Energy are always associated with the transformation of natural elements, such as water, fire, temperature, wind, electricity, among others. The element of Energy is also associated with technology and electronic objects, such as televisions, computers, cables, internet, etc. Some of the effects of these rituals are to paralyze a target, enhance the damage of a weapon, and create claws made of ethereal matter. The requirements shown so far for performing rituals of this element are to hold a technological object in your hands, be close to a power source, and press two batteries.
===Fear===
Fear is the Entity of the Other Side itself, and the most mysterious element. Nothing in it can be classified as in the other elements. All paranormal manifestations are generated by Fear. The physical manifestation of Fear in Reality is incomprehensible and impossible, as if it were a transparent flame, distorting all the reality around it. The few who have witnessed such a manifestation have also described seeing "a glimpse of God", as if the human brain itself could not process such an impossible event.
Despite all this, the mysterious mist found in places with damaged Membrane is believed to be the most present manifestation of Fear within Reality.
Abilites: Existence Erasure, Reality Warping, Fate Manipulation and Fear Manipulation
====Rituals====
Rituals of Fear are directly connected with disregarding the rules of the Other Side, and are capable of gigantic, terrifying feats. Only the "Marked", those connected with their "Marks" through Fear, can conjure rituals of Fear.
Category:Ordem Paranormal
Category:Verse-specific Powers and Abilities