MP40

The MP40 (Maschinenpistole 40Call of Duty 3 Bonus Materials) is a German submachine gun. It is the most frequently featured submachine gun in the Call of Duty franchise, as it is featured in all World War II installments, as well as appearing in most main games of the Black Ops series and in Call of Duty: Advanced Warfare. It also makes a brief appearance in the Call of Duty: Mobile comics.
==Call of Duty and Call of Duty: United Offensive==
===Campaign===
The MP40 is one of the most common weapons in the game, and by default has abundant ammunition. It does high damage, though this tapers off in Call of Duty: United Offensive, along with high magazine capacity and very little recoil and an adequate rate of fire, except that unlike other machine guns, the MP40 does not have a semi-automatic firing mode. This makes for a very versatile weapon in the campaign, as it only takes two shots to the body to bring down an enemy, although in Call of Duty: United Offensive, it takes up to five rounds. Its high damage and rate of fire makes it the best spray-and-pray gun in the game, as it can clear an entire room of enemies with only one magazine.
Overall, the gun can be considered a much more abundant version of the British Sten.
===Multiplayer===
The MP40 is still relatively powerful in multiplayer, as it takes just three bullets to kill an enemy, or up to seven at long range in Call of Duty: United Offensive, and with its fairly good accuracy and high magazine capacity, it is more than capable of killing ten or more opponents per magazine.
===Gallery===
MP40 CoD.png|The MP40 in first person
MP40 Iron Sights CoD.png|Iron sights
MP40 Reload CoD.png|Reloading
==Call of Duty: Finest Hour==
The MP40 is a stable submachine gun found on all fronts. It is the first automatic weapon encountered by the player in the level "Not One Step Back". It does decent damage and has controllable recoil, compared to some other submachine guns. On the last level of the game, Wehrmacht troops carry often up to 1,000 rounds or more with them. Anywhere else in the game each soldier has 96 at the most part except for the first mission, where one can be found with no more than 319 rounds in it. The most a player can hold at once is 32 rounds in the magazine and 160 rounds of reserve ammunition. 
MP40 CoD FH.png|The MP40 in first person.
MP40 Iron Sights FH.PNG|Iron sights.
MP40 Reloading.jpg|Reloading
MP40 3rd person FH.PNG|Third person view.
CoDFH MP40 cover.png|Menu icon
File:CoDFH MP40 Weapon Art.jpg|Official weapon art
==Call of Duty 2==
===Campaign===
The Call of Duty 2 MP40 has been slightly modified from the older versions and is the most common found weapon in the game. While its damage and rate of fire are the same, its recoil has been significantly increased. This makes it much harder to control, so burst firing a target that isn't in close quarters is essential if the player wants to hit an enemy. It takes two rounds to kill an enemy in the campaign, the same as the older installments. Also, its range is somewhat decreased.
===Multiplayer===
The MP40 is still quite powerful at close range, still requiring only three rounds to kill one enemy. However, due to damage dropoff over range, it can take ten rounds, 1/3rd of a magazine, to kill one enemy, making it significantly unreliable at range, especially with the higher recoil taken into account.
MP40 CoD2.png|The MP40 in first-person.
MP40 Iron Sights CoD2.png|Aiming down the sights.
==Call of Duty 2: Big Red One==
The MP-40 appears in Call of Duty 2: Big Red One. It is used in every level with Germany enemies except "The Great Crusade" and "An Easy Detail", where it is replaced by the MP44. It is also not seen in mission featuring the French or Italian militaries. It is a very easy weapon to use, and ammo is never a problem, for almost all German soldiers use it on most levels. At close and medium range, the MP-40 kills in two to three shots, and four to five at long range. Its iron sights are very clear, and it can also be single-fired, if the user has an adequate trigger-finger.
MP-40 BRO.png|The MP-40 in first person.
==Call of Duty 3==
===Campaign===
In Call of Duty 3, the MP40 is very similar to the other games, and is one the most common weapons available, as a large amount of German soldiers carry the MP40. Recoil can be heavy depending on how long the player holds the trigger. Though not as powerful as the Thompson, the MP40 is a respectable choice if one of the player's starting weapons runs out of ammunition. In the level, Hostage!, a captured MP40 is used by Ingram after the player frees him.
===Multiplayer===
The MP40 is only available for the Axis faction in multiplayer. It has heavy recoil, therefore it must be fired in short bursts at long ranges. At medium and short ranges, the MP40 can be used effectively in fully-automatic fire. At very close ranges, aiming down the sight is not necessary. The MP40 also has one of the quickest reload times of all the weapons in multiplayer, making it a decent weapon for close quarters engagements.
MP40 CoD3.png|The MP40 in first person.
MP40 Iron Sights CoD3.png|Iron sights.
MP40 Third Person CoD3.png|The MP40 in third person.
MP40 Wii CoD3.png|The MP40 in first person on the Wii.
==Call of Duty: Roads to Victory==
In Call of Duty: Roads to Victory, the MP40 is widely used by German soldiers until the British campaign, when it is largely replaced by the STG-44. 
MP40 RTV.jpg|MP40 in-game.
MP40 RTV Iron sights.jpg|Iron sights.
==Call of Duty: World at War==
===Campaign===
The MP40 is commonly used by the German soldiers in Call of Duty: World at War, during the Russian campaign. It is common to switch to the MP40 in campaign since the Russian PPSh-41 burns through ammunition extremely fast and many allies have to be killed to obtain a usable amount of ammunition (though this is not the case in "Heart of the Reich", as the majority of allies will be wielding the PPSh-41 during the main assault on the four Flak 88s, making ammunition much more readily available in this part). In any case, ammunition for the MP40 is widely available in campaign. It is a reliable sidearm to the Mosin-Nagant rifle, due to the stated reason that ammunition is easily found, and that it also is powerful in close quarters.
===Multiplayer===
The MP40 is the second Submachine Gun available in World at War, unlocked at level 10.
The damage per bullet of the MP40 is different on the PC version than it is on the console versions of the game. On the PC version of World at War, the damage is made lower, and it renders the MP40 significantly less effective overall.
On all versions of the game, the MP40 will begin its damage dropoff at nineteen meters and end at 25 meters. At any range at or beyond 25 meters, the MP40 will deal 29 damage per bullet, needing four shots to kill, or three shots to kill if two of the three bullets hit the head. The MP40 also has low penetration power.
On the PC version, at any range short of nineteen meters, the MP40 will deal forty damage per bullet, needing three shots to kill. The MP40 has a three shot kill range of 22 meters.
On the console versions of the game, at any range short of nineteen meters, the MP40 will deal 59 damage per bullet, needing just two shots to kill. The MP40 has a two shot kill range of 22 meters and a three shot kill range of 24 meters. 
On all versions of the game, the MP40 gets a damage boost when Stopping Power is applied, although its effectiveness varies on each platform. At any range at or beyond 25 meters, the MP40 with Stopping Power will deal forty damage per bullet, needing three shots to kill, or two headshots to kill. The MP40 with Stopping Power can get a one shot kill at any range so long as the user is not shooting through walls or shooting at someone with Juggernaut at longer range.
On the PC version of the game, at any range at or short of nineteen meters, the MP40 with Stopping Power will deal 56 damage per bullet, needing two shots to kill. The MP40 with Stopping Power will have a two shot kill range of 21 meters.
On the console versions of the game, at any range at or short of nineteen meters, the MP40 with Stopping Power will deal 82 damage per bullet, still needing two shots to kill, but it can achieve a two shot kill even against Juggernaut users, and against players not using Juggernaut, it is possible to get an instant kill with a headshot. 
The influence of Stopping Power on the MP40 varies wildly on the various versions of the game. On the PC version of the game, Stopping Power will improve the MP40 immensely in all situations. On the Console version, Stopping Power will only help the MP40 against Juggernaut users, at longer ranges, in Hardcore game types, or with a headshot. 
The MP40 fires fully automatically, with a rate of fire of 535 RPM. The MP40's rate of fire increases to 714 RPM if the player's class has Double Tap chosen as its perk. 
The MP40 has recoil values of 104 to the left, 119 to the right, 104 upwards, and 44 downwards. The MP40 has a centerspeed value of 2538.
The MP40 allows users to move at 100% of the base speed, or at 40% of the base speed. The MP40 has an aim down sight time of 200 milliseconds, as well as tight hip-fire crosshairs. Like other SMGs, the MP40's reload speeds are decent, but made slower if using Dual Magazines. The MP40's default reload animations are 2.3 seconds long, or 2.9 seconds long if the magazine is empty. In either case, the MP40 can Reload Cancel in 1.85 seconds. When Dual Magazines is equipped, the MP40's reload speeds are slowed down. The MP40's default reload animations with Dual Magazines are 2.6 seconds long, or 3.3 seconds long if the magazine is empty. In either case, the MP40 with Dual Magazines can reload cancel in 2.15 seconds.
The MP40 has default magazine capacity of 32 rounds. The MP40 allows users to spawn in with 96 rounds total.
The MP40 has the standard assortment of SMG attachments available. Most attachments function as expected on the MP40, although the Aperture Sight has an unusual effect in that the MP40's maximum ammo loadout is reduced from 192 rounds to 160 if it's equipped.
===Nazi Zombies===
The MP40 appears in all Nazi Zombies maps, being available off the wall in all maps except for Nacht der Untoten for 1000 points, and from the Mystery Box in every map for 950 points. As usual, it is comparable to the Thompson, but with a larger magazine at the expense of a lower rate of fire. Like the Thompson, it is a powerful weapon in the early to mid rounds. In the later rounds, players will frequently run out of ammunition. However, its recoil is significantly reduced compared to the campaign or multiplayer variant.
When placing it in the Pack-a-Punch Machine in the Nazi Zombies map Der Riese it becomes The Afterburner, and its magazine capacity and damage is doubled. Even after the upgrade, players will often run out of ammunition in the middle of the round, leaving them vulnerable. The ability to buy ammunition and upgraded ammunition off the wall is often a huge advantage over guns that do not have this feature, as ammunition becomes an issue with all weapons in later rounds.
===MP40 vs. The Afterburner===
===Weapon Attachments===
*Suppressor
*Aperture Sight
*Dual Magazines
===Gallery===
MP40 WaW.png|The MP40 in first-person view
MP40 Iron Sights WaW.png|Iron sights
MP40 Cocking WaW.png|Cocking the MP40
Afterburner WaW.png|The Afterburner
MP40 model WaW.png|Render of the MP40
MP40 Third Person WaW.png
==Call of Duty: World at War (Nintendo DS)==
The MP40 appears in Call of Duty: World at War (Nintendo DS) as one of the five submachine guns in game. Just like the console versions, it has the lowest rate of fire of all automatic weapons and a 32-round magazine, but that is where the similarities end. First of all, the MP40 has the lowest damage output of all weapons in game, as opposed to one of the highest. Secondly, it has the lowest recoil of all weapons, having nearly none. Lastly, the rate of fire is so low that even a mediocre player could fire a semi-automatic weapon faster than it. Despite the seemingly bad qualities, it excels at long range engagements where accuracy triumphs power.
===Campaign===
The MP40 is the most commonly found weapon in the British and Russian campaigns. It is wielded by every German soldier, until the level "Missed Delivery", where enemies with STG-44s can be found. Unlike its multiplayer variant, it is a decent weapon to use, killing foes with three shots at any range, though its use is limited to long ranges. As mentioned before, the MP40 best used at long range, but can be effective in close quarters in one on one engagements. Due to the less advanced game engine, the player is given enough time to aim for the enemy's head and kill them before they, themselves, are killed.
===Multiplayer===
The MP40 maintains the same stats as in the campaign but with higher rate of fire, however, it is still best treated as a long range weapon, as its low power and low rate of fire make it terrible in close quarter engagements, unless one is attacking an unsuspecting enemy or is aiming for the head. Due to these factors, it is seen much less than the console versions.
However, if the enemy is surprised, it will easily dominate them. And, as with all submachine guns, they lose much power at a distance, though with the MP40's low rate of fire, recoil is not much of a problem.
File:MP40 WaWDS.jpg|The MP-40 on the Nintendo DS.
File:MP40 Iron Sights WaWDS.jpg|The MP40's iron sights.
File:MP40 Inventory WaWDS.jpg|The Inventory icon for the MP-40.
==Call of Duty: Zombies==
The MP40 appears in
Call of Duty: Zombies for the iOS. It is in every map and can be found off of the wall, but in Nacht der Untoten it can only be found in the Mystery Box. Speed Cola is recommended on the iOS as the bolt must be pulled back after every reload, empty or not. The MP40 also has slightly less recoil, as almost all recoil on the application is visual and does not affect aim, if the weapon has any at all. The Pack-a-Punched MP40 does not increase any damage per round, and because the Pack-a-Punched version only has a double magazine size, Pack-a-Punching the MP40 can be considered a waste of points.
MP40 CODZ.png|The MP40. 
MP40 Reloading CODZ.png|Side view of the MP40.
MP40 Iron Sights CODZ.PNG|Aiming
MP40 reload CODZ.PNG|Reloading
MP40 Mystery Box CODZ.PNG|Getting the MP40 from the Mystery Box
==Call of Duty: World at War: Final Fronts==
===Campaign===
The MP40 appears in every mission taking place in Europe. It is first available in the mission "Ettelbruck". It is fairly better than the Thompson on stopping power, magazine size and ammo.
MP40 WaWFF.png|The MP40 in first-person view.
MP40 Iron Sights WaWFF.png|The MP40's iron sights.
==Call of Duty: Black Ops==
===Campaign===
The MP40 appears exclusively and frequently in the campaign mission "Project Nova" and sports a new appearance, as it is covered in snow and a new outer chrome-like plating. 
===Multiplayer===
The MP40 appears to be a test killstreak and a test weapon of the Care Package. It is featured in the killstreak's code, but cannot be acquired during gameplay. The weapons "mp40_mp", "mp40_drop_mp" and "mp40_blinged_mp" do not work when acquired using "give all" console command. The announcer sounds for MP40 also exist in game files.
A model of the weapon also appears on the Call of Duty: World at War 'Uber Shooter' arcade machine on the map Drive-In.
===Zombies===
The MP40 appears in the Zombies maps Kino der Toten, Call of the Dead, Verrückt, Shi No Numa, and Der Riese. It can be bought from the wall for 1000 points and its ammunition costs 500 points. It is almost exactly the same as its Call of Duty: World at War variant, reusing its textures and using almost exactly the same statistics, if not exactly the same.
This gun owes its fame in Call of Duty: Black Ops to its usefulness in Kino der Toten, where it can be spectacularly useful in an entire game for headshots, knife kills, hellhound kills, and ease of acquiring it during early rounds in any of the aforementioned maps. It retains its fast knife mechanic from Call of Duty: World at War Zombies, making it useful for Insta-Kill power ups. It also has the ability to reload cancel, unusual for Call of Duty: World at War weapons. The MP40 may have the highest recoil of the submachine guns, but it features the lowest rate of fire and highest damage per shot, making it good for achieving numerous headshots, as well as using the "shoot and knife" tactic with the Bowie Knife as far as round 12. It works well for any player and any playstyle, and can be useful in all situations. This is one of the more worthwhile wall weapons of this game mode. If the Mystery Box hasn't been found by the point where the MP40 is available, it is strongly recommended to buy the weapon. However, the reload time is average at best, making Speed Cola very useful if this weapon is being used for prolonged periods of time.
When Pack-a-Punched, it still becomes 
The Afterburner, with a doubled magazine capacity and increase to damage and rate of fire. Like most Call of Duty: World at War weapons, this gun differs little as far as the sight, but offers a generally good increase in damage. Although the reserved ammo is not increased, each magazine is very large, outperforming most assault rifles in the amount of damage that can be inflicted from one magazine, making short work of massive hordes as far as rounds 15 to 20, with headshots. The MP40 tends to exhaust ammo quickly, so in later rounds, it is best used as an auxiliary weapon for quick runs around hordes, while using a bigger weapon to eliminate larger crowds, or as a last resort to weapons that are not as useful, such as knife speed. It makes a fine primary weapon due to the fact that ammo can be bought off the wall in an emergency. However, the moderate damage compared to other Pack-a-Punched weapons will make it very difficult to use in the higher rounds. However, most players do not Pack-a-Punch this weapon, usually in hopes of getting a more powerful weapon from the Mystery Box.
===MP40 vs The Afterburner===
===Gallery===
MP40 model BO.png
MP40 Project Nova BO.png|The MP40 seen in "Project Nova".
MP40 Iron Sights BO.png|The MP40's iron sights.
MP40 Reloading BO.png|Reloading the MP40.
MP40 BOZ.png|The MP40 in Call of Duty: Black Ops Zombies.
MP40 iron sights BOZ.png|The MP40's iron sights in Call of Duty: Black Ops Zombies.
==Call of Duty: Black Ops Zombies==
The MP40 appears in Call of Duty: Black Ops Zombies in Kino and Call of the Dead: Director's Cut. It acts like the console version, with the 32-round magazine and 192 reserve ammo. It costs 1000 to buy off the wall.
==Call of Duty: Black Ops II==
The MP40 was first seen being held by Takeo Masaki and "Tank" Dempsey in the Apocalypse preview video for the Zombies map Origins.
Compared to previous games, the MP40 now has much more ammo in stock when it is Pack-a-Punched and is slightly more expensive off the wall (1300 points compared to 1000 points). It can be purchased off the wall at various locations throughout the map, making it a good choice for players who like to use wall weapons, and can be dug up if the player has the Golden Shovel (although the chances of it being dug up are slim). It will serve a player well into the mid-teen rounds. A player can also obtain an MP40 with an Adjustable Stock attachment from the Mystery Box.
When Pack-a-Punched, it turns into the Afterburner.
===Attachments===
*Adjustable Stock
=== MP40 vs The Afterburner ===
===Gallery===
MP40 Origins First person BOII.png|The MP40 in first person.
MP40 model BOII.png|Model of the MP40.
MP40 Magazine model BOII.png|Model of the magazine.
Takeo Masaki Origins BOII.png|Takeo Masaki wielding the MP40.
Tank Dempsey with the MP40 Origins BOII.PNG|Tank Dempsey wielding the MP40.
MP40 Afterburner Origins BO2.png|The Afterburner in first person.
==Call of Duty: Advanced Warfare==
The MP40 has been added to Xbox One on September 29, 2015. It was added to PS4 and PC on October 29, 2015.
At any range short of seven meters, the MP40 will deal 34 damage, netting a three shot kill. At any range between seven and 23 meters, the MP40 will deal 33 damage, netting a four hit kill, or a three hit kill if at least one bullet hits the head. At any range past 23 meters, the MP-40 will drop to 25 damage. While it maintains a four shot kill, it'll no longer maintain a three headshot kill or a one shot kill in Hardcore game modes at such distances. The MP40 has low penetration power.
The MP40 fires in a fully automatic configuration at 800 RPM.
The MP40 has recoil values of 45 to the left, 45 to the right, 50 upwards, and 20 downwards. The MP40 has a centerspeed of 1100.
The MP40 will allow users to move at 100% of the base movement speed, or strafe at 80% of the base movement speed. Users of the MP40 can aim down the sights in 200 milliseconds, and the MP40 has good hip-fire accuracy. The MP40's reload animation is 1.8 seconds long, or 2.1 seconds long on an empty magazine. It takes 1 second to Reload Cancel the MP40. On a Speed Reload, the MP40's reload animation is 1.5 seconds long, and it takes 800 milliseconds to reload cancel the MP40 on a speed reload.
The MP40 has a magazine capacity of 32 rounds, and a starting ammo loadout of 128 rounds.
The MP40 has the usual assortment of SMG attachments at its disposal. All attachments work as expected on the MP40.
===Supply Drop Variants===
Name 	Rarity 	Advantages 	Disadvantages 	Notes
Black Crow	Enlisted 	View Kick −10% 	Range: 256-765 	
Parabellum	Professional	Range: 256-1035Starting ammo: 32+128	Fire Rate: 705 RPMView Kick +10%	
Royalty 	Elite 	View Kick −20% 	ADS Time +10%Hipspread +10% 	
After Burn	Legendary 	ADS Time −10%Hipspread −10% 	Range: 256-765 	Integrated Laser sight
===Gallery===
MP40 AW.png|The MP40 in first-person
MP40 Iron Sights AW.png|Iron sights
==Call of Duty: Black Ops III==
The MP40 is available in the remastered versions of Nacht der Untoten, Verrückt, Shi No Numa, Kino der Toten, and Origins. It is available out of the Mystery Box in every remastered map (except Ascension, Shangri-La, and Moon), and it is also available off the wall in Verruckt, Shi no Numa, Kino Der Toten in their original wall buy locations, and Origins, where it is available off the wall where it originally was at the Excavation Site, with its wall buys at the Tank Station and near Generator 4 replaced by the VMP and KN-44 respectively.
When upgraded in the Pack-a-Punch Machine, it becomes the Afterburner once again (this time without the article "The"). Its reserve ammo is the same it was in Origins rather than the Black Ops or World at War versions.
It also makes a brief appearance in the poster for the Zombies map, Der Eisendrache, being held by "Tank" Dempsey, and is seen being used by German soldiers in the intro cutscene to the map.
===MP40 vs Afterburner===
===Gallery===
MP40 BO3.png|The MP40 in first person.
Afterburner BO3.png|The Afterburner in first person.
WWII Dempsey Prisoner BO3.png|A German soldier holding an MP40 in the animated cutscene of Der Eisendrache
==Call of Duty: WWII==
The MP-40 makes a return in Call of Duty: WWII.
===Campaign===
The MP-40 is a common weapon that is used by the Wehrmacht during the campaign. In the mission S.O.E., it is used by Rousseau and Zussman following the destruction of the armored train.
===Multiplayer===
The MP-40 is unlocked after the player prestiges the Airborne Division team for the first time.
It benefits from the Rapid Fire attachment, though it is advised to also add a Grip and Extended Mag to combat the increased recoil and ammo consumption it causes. Advanced Rifling can also boost the gun's effective range, with exception to the small 3-shot kill range. FMJ and optics should be avoided as its 3-shot kill range isn't increased, it lacks the penetration power for FMJ to make a significant difference and it's default iron sights are already relatively clean.
===Nazi Zombies===
The MP40 is available in Weapon Lockers within all maps, including Prologue, from the Mystery Box in all maps for 1,000 Jolts and from the Submachine gun Waffenboxes in The Tortured Path for 2,000 Jolts. When upgraded either by the Ubersprengen or via the Freefire perk "MK. II" it becomes the Hardly Werkeing gaining an increased magazine size increased maximum reserve ammo and increased increased damage.
===Attachments===
Attachment 	Unlock level 	Unlock level
Lens Sight 	Weapon Level 2 	Automatically unlocked in Zombies
Quickdraw 	Weapon Level 3 	Zombies level 4
Reflex Sight 	Weapon Level 4 	Zombies level 11
Grip 	Weapon Level 5 	Zombies level 4
Steady Aim 	Weapon Level 6 	Zombies level 15
Full Metal Jacket	Weapon Level 7 	Zombies level 18
Advanced Rifling 	Weapon Level 8 	Zombies level 32
Extended Mags 	Weapon Level 9 	Zombies level 29
Rapid Fire 	Weapon Level 10	Zombies level 25
Suppressor 	Weapon Level 11	N/A
===Variants===
Name 	Rarity	Perk 	Operation	Notes
Wunderwaffe 	Epic 	10% Bonus Soldier XP 	 	Collection reward
Wunderwaffe II	Heroic	15% Bonus Soldier XP 	 	
All-Out 	Epic 	10% Bonus Soldier XP 	 	
All-Out II 	Heroic	15% Bonus Soldier XP 	 	
Do-Re-Me 	Epic 	10% Bonus Soldier XP 	 	Airborne Prestige 4 reward.
Do-Re-Me II 	Heroic	15% Bonus Soldier XP 	 	
Son of Mars 	Epic 	10% Bonus Soldier XP Efficient	 	
Son of Mars II	Heroic	15% Bonus Soldier XP 	 	
===Gallery===
MP-40 WWII.png|The MP-40 in first person
MP-40 ADS WWII.png|Aiming down the sights
MP-40 Reload WWII.png|Reloading
MP-40 Inspect 1 WWII.png|Inspecting a side of the MP-40
MP-40 Inspect 2 WWII.png|Inspecting another side
==Call of Duty: Black Ops 4==
The MP-40 is featured in Zombies and the Blackout battle royale mode of Call of Duty: Black Ops 4. It can be obtained from the Mystery Box in Blackout and Zombies, or on the floor in Blackout in Zombie locations. 
When Pack-a-Punched in Zombies, it yet again becomes The Afterburner.
===Specifications===
*Ammo (Blackout): 9mm
===Gallery===
MP-40 BO4.png|The MP-40 in first-person
MP-40 ADS BO4.png|Aiming down the sights
MP-40 Reloading BO4.png|Reloading
MP-40 Cocking BO4.png|Cocking
MP-40 Inspect 1 BO4.png|Inspecting; Blackout mode only
MP-40 Inspect 2 BO4.png|Ditto
==Call of Duty: Mobile==
Edward Richtofen is seen using an MP40 in the Undead Siege comics.
==Call of Duty: Vanguard==
The MP-40 returns in Call of Duty: Vanguard.
===Overview===
====Zombies====
The MP-40 can be brought into any map via Create-A-Class, at Loadout rarity and can be found at any rarity via the Mystery Box for 950 Essence. When upgraded via the Pack-a-Punch Machine, it becomes the The Afterburner.
===Attachments===
====Muzzle====
*F8 Stabilizer
*Marauder Flash Hider
*Mercury Silencer
*NO. 3 Rifle Brake
*Strife Compensator
*M1929 Silencer
*Recoil Booster
====Barrel====
*Krausnick 317mm 04B
*VDD 285mm Shrounded
*Krausnick 221mm 01B
*VDD 189mm Short
====Optic====
*Nydar Model 47
*G16 2.5x
*MK 3 Sunfilter
*1913 Variable 4-8X
*Slate Reflector
*M19 4.0X Flip 
*MK.12 Night Vision
*Monocular Reflector
*MK 3 Mod. 2 Sunfilter
*ZC2 1.35x Lens
*ZF4 3.5x Rifle Scope
*M38/Slate 2.5x Custom
*SVT-40 PU Scope 3-6X
*MK.3 Reflector
*Saturn 1.35x Lens
*1229/Slate 3.25x Custom
*MK. 8 Reflector
*Krausnick ISO2M
*Krausnick ISO1M
====Stock====
*Krausnick 33M Folding
*Removed Stock
*VDD 34M Padded
*VDD 34M
*VDD 35M Wire Grip
====Underbarrel====
*M1930 Strife Angled
*Carver Foregrip
*SG98 Compact
*M1915 Steady
*Mark VI Skeletal
*M1941 Hand Stop
*GF-59 Flashlight
*SMLE Pistol Grip
====Magazine====
*9mm 24 Round Fast Mags
*7.62 Gorenko 32 Round Mags
*9mm 64 Round Drums
*8mm Kurz 32 Round Mags
====Ammo Type====
*FMJ Rounds
*Subsonic
*Incendiary
*Hollow Point
*Frangible
*Lengthened
====Rear Grip====
*Stippled Grip
*Pine Tar Grip
*Leather Grip
*Taped Grip
*Rubber Grip
*Granular Grip
*Fabric Grip
*Grooved Grip
*Hatched Grip
*Polymer Grip
====Proficiency====
*Steady
*Perfectionist
*Nerves of Steel
*Momentum
*Brace
*Unmarked
====Kit====
*Fast Melee
*Reach
*Surplus
*Quick
*Fully Loaded
*Defender
*Heavy Hitter
*On-Hand
===Blueprints===
Blueprint 	Image	Rarity 	How to Obtain
Amaretto Sour 	 	Legendary	Fashion Flair Bundle
Aquatint 	 	Epic 	Animalistic Bundle
Bioluminescence 	 	Legendary	Blue Thunder Tracer Pack Bundle
Brigid's Cross 	 	Legendary	Gaelic Cantrip Tracer Pack Bundle
Call of Duty League Champs SMG	 	Legendary	Call of Duty League Championship Pack 2022
Dark Ambient 	 	Legendary	Tracer Pack: Violet Stealth Pro Pack
Final Girl 	 	Rare 	Battle Pass Season One Tier 16
Future Marina 	 	Legendary	Battle Pass Season Five Tier 76
Fusion Core 	 	Epic 	Battle Pass Season Three Tier 59
Heroes Hand 	 	Legendary	Contribute with 150,000 points in the Last Stand Warzone event (Heroes side)
Killock 	 	Legendary	Maritime Power Bundle
Liquid Metal 	 	Legendary	Tracer Pack: Terminator T-1000 Ultra Operator - Limited Time Bundle
Louveterie 	 	Legendary	Ancient Hunter Mastercraft Bundle
New Track Record 	 	Legendary	High Velocity Bundle
Pro Issue SMG Charlie 	 	Legendary	Win 50 Ranked Play Matches during Season Three.
Pro Reissue SMG Charlie 	 	Legendary	Finish a Ladder Event in the Top 5 in Ranked Play during Season Four.
Ruby Brilliance 	 	Legendary	Ruby Revenge Bundle
Rune 	 	Ultra 	Graveyard Shift Mastercraft Bundle
Scarab 	 	Epic 	Desert Relic Bundle
Shredder 	 	Epic 	Frontline Weapons Pack (Pre-Order Digitally Bonus)
Space Issue 	 	Epic 	Battle Pass Season One Tier 45
Sugar Powered 	 	Legendary	Tracer Pack: Sweet Treat Bundle
The Shiznit 	 	Legendary	Tracer Pack: Snoop Dogg Operator Bundle
The Slitherer 	 	Epic 	Call of Duty League 2022 Major Pack
Universe Accelerator 	 	Ultra 	Tracer Pack: Star Collider Mastercraft Bundle
Villains Vengeance 	 	Legendary	Contribute with 150,000 points in the Last Stand Warzone event (Villains side)
===Gallery===
MP40 VG.png|The MP-40 in first person.
MP40 ADS VG.png|The default Iron Sights of the MP-40.
MP40 Reload VG.png|The MP-40 being Reloading.
==Trivia==
===General===
*The MP40 is Edward Richtofen's favorite weapon, and he has quotes specifically for the MP40 when purchased.
*In Call of Duty 3, Call of Duty: World at War, Call of Duty: Black Ops, Call of Duty: Black Ops II, Call of Duty: Black Ops III, and Call of Duty: Black Ops 4 the name of the gun is engraved on the back of the gun.
===Call of Duty 2===
*There is a distinct fingerprint on the curve below the iron sights.
*The third-person model shows the stock folded, but the first person view shows the stock open.
*It has the Austrian Steyr factory code bnz. 42 marked on top of the reciever meaning this was manufactured in 1942.
===Call of Duty 3===
*The iron sights are zoomed in, unlike the other games where it's possible to see the rear of the weapon.
*Sometimes it is possible to see through the weapon when firing it whilst looking down the iron sights (look closely at the closest part of the gun to the player).
===Call of Duty: World at War===
*When using an MP40 with an Aperture Sight and Bandolier, the player starts with 32 less rounds than they would without using the aperture sight.
*The MP40's Create-a-Class picture and pick-up icon shows its stock extended, even though its gameplay model always shows the stock folded.
*It has the Austrian Steyr factory code bnz. 42 marked on top of the reciever meaning this was manufactured in 1942.
===Call of Duty: World at War (Nintendo DS)===
*In the campaign, an MP40 used by the enemy has a faster rate of fire than the one used by the player.
*Every time the player picks up an MP40 it will always have a full magazine, no matter how much the enemy soldier was shooting.
===Call of Duty: Black Ops===
*It is possible to get the MP40 weapon in "Five" and Moon using console commands on PC.
**It is in the PC codes for Ascension.
**It also appears multiple times in the Moon Cinematic Trailer.
**It has the Austrian Steyr factory code bnz. 42 marked on top of the reciever meaning this was manufactured in 1942.
===Call of Duty: Black Ops II===
*On Origins, the MP40 can come with an Adjustable Stock, but only if it is obtained from the Mystery Box and not one of its wallbuy locations.
===Call of Duty: Advanced Warfare===
*The Legendary "After Burn" variant references the Pack-a-Punched MP40, "The Afterburner".
===Call of Duty: WWII===
*The Epic and Heroic variants "Wunderwaffe" and "Wunderwaffe II" are references to the wonder weapon the Wunderwaffe DG-2.
==Video==
Call of Duty 5 (Waw) Beta MP40 Gameplay|Gameplay footage of the MP40 from Call of Duty: World at War Beta
==References==
es:Subfusil MP40
ru:MP-40
Category:Call of Duty Submachine Guns
Category:Call of Duty: United Offensive Submachine Guns
Category:Call of Duty 2 Submachine Guns‎
Category:Call of Duty: Finest Hour Submachine Guns
Category:Call of Duty 2: Big Red One Submachine Guns
Category:Call of Duty 3 Submachine Guns
Category:Call of Duty: World at War Submachine Guns
Category:Call of Duty: Black Ops Submachine Guns
Category:Call of Duty: Black Ops Single Player Weapons
Category:Call of Duty: World at War (Nintendo DS) Submachine Guns
Category:Call of Duty: World at War: Final Fronts Submachine Guns
Category:Call of Duty: Roads to Victory Submachine Guns
Category:Call of Duty: Black Ops II Submachine Guns
Category:Call of Duty: Advanced Warfare Submachine Guns
Category:Call of Duty: Black Ops III Submachine Guns
Category:Call of Duty: WWII Submachine Guns‎
Category:Call of Duty: Black Ops 4 Submachine Guns
Category:Call of Duty: Vanguard Submachine Guns‎