Ring (EM)

__TOC__
﻿All magical rings normally radiate magic, but most are impossible to detect as magical without some mystic method. Furthermore, most magical rings look alike, so determination of a given ring's magical powers is difficult. The ring must be worn and various experiments performed in order to find out what it does. Rings do not usually radiate good or evil. No more than two magical rings can be worn by a character at the same time. If more are worn, none function. No more than one magical ring can be worn on the same hand. A second ring worn on one hand neutralizes both. Rings must be worn on the fingers. Rings on toes or in ear lobes, for instance, do not function magically.
The magical abilities of rings function as 12th- level magic unless the power requires a higher level. In cases where a higher level is necessary, rings function at the minimum level of magic use needed to cast the equivalent spell (exceptions do exist, but these are explained in the ring's description). Magical rings can be worn and used by all character classes, humans, and humanoids if not specifically prohibited. A DM might allow "monsters" with digits to wear rings, and some can actually benefit from them. For example, a troll could wear a ring of regeneration and gain the ring's benefits in addition to its normal regenerative abilities.
Roll 	Type of Ring
01-95 With permanency 	
96-00 Without permanency, containing 2d20 charges.	
==Ring List==
* List to be added
Category:Encyclopedia Magica