Chariot Races

Yes you heard it here first, you can live out your chariot fantasy right here at camp! You get the joy of designing and customising your own chariot and working with up to two other people to see if you can be the Chariot Champions!
== So how does it work? ==
# No maiming or killing other characters
# If your chariot becomes inoperable, your team is out of the race.
# Each team can have 2 horses.
# 1 person is a driver, and 1-2 people are fighters. All players MUST stay in their chariots for the duration of the race.
# Weapons are allowd
# Powers are allowed
# No messing with other team's chariots before the race.
# No cutting the track.
# You can decorate your chariot however you like, but the more weight you put on, the heavier it will be. ( Yes, I'm looking at you, Hephaestus Cabin).
# The track of the race will loop completely around camp, going through a section of the forests, through the creek, around the cabins, and back to the Big House, which is the starting point.
# If you encounter a monster in the forest, you're on your own.
=== Extra things to be aware of... ===
No maiming or killing, while this is pretty self explanatory if you want your character to be maimed then go for it! 
Rolling to enter a cabin or asking permission is no longer applicable for this event! Only this event though. A single person or even a group are welcome to enter a cabin to prank them, but beware!!! If someone from that cabin is there, you will have to roll for sneakiness. If you're in a group, only 1 person needs to roll and it'll count for the group. If you're an individual, you'll roll for yourself.
* 1-5: You're caught and you can't perform your prank.
* 6-10: You step on a stick to alert them and need to take evasive action!
* 11-15: You are able to set up the prank but you need to hurry, they are suspicious. 
* 16-20: You're able to set up the prank and it'll go flawlessly!
If you're sneaking to other cabins to listen in and spy on their plans, you'll have to roll to make sure you aren't caught! If you are caught, you might be able to fight your way out of it or run like the wind!
* 1-5: You're caught and maybe taken prisoner!
* 6-10: You're seen and might have to run or fight your way out of it.
* 11-15: They see your face and know who you are, but you get away.
* 16-20: Clean escape. Nice👌