Empire Mode

This page is about Empire Mode in Obscurum Pandemic.
Empire mode take a half step forward when you build your player house, your lair so to speak, on the surface of Lake Mead. Later on, after you kill the VIP of the land, a Throne Room will be added to your lair, and you can have access to official functionality within.
Side note: not much is known about intelligence just yet. 
== Step 1: Build your Lair ==
There are a bunch of floating barges linked together on the surface of Lake Mead, where Scavenger platform is. They are all empty upside, with only one big Crate and a small barrel beside, you cant miss it. Interact with the Crate and once you have enough scrap metals you can build the player house, your Lair.
Basically, this is enough for step 1. But you can gather more scrap metals and electronics to build two more addition, a medical Lab and an Armory. The lab has a workbench, and an autodoc. The armory has weapons and ammo to loot, and reloading bench.
== Step 2: Kill the Bosses ==
The VIPs of the land gather inside Thumbleclub to luxuriate in decadence. The VIP of VIPs, Thumblesteen, is your target. He's surrounded by tough named NPCs, one of which being a highlevel Daemon and the other a Psyker-immune Dave, thankfully both are unnecessary to assassinate.
Tactical note: assassination is the key if you know how. Frontal assault can be a deadly affair with the bosses and their named weapons
The Thumbleclub lie in the deepest bowel of Ultra Luxe's Member-Only restaurant which is protected by a mix of Mobsters and Mobius Militia elite member. General Mobius in command, and Joker second. Loud battle here WONT disturb the club thanks to noise reduction measure.
The Ultra Luxe casino lie in the center of Vegas Strip which is lightly protected by Psychotrons and Strip Guards.
The Strip has only one gate with a Very Hard Lock, and a full company of Golden Guards outside to patrol. They are eagle-eyed and not afraid to spray far-off targets with their phosporus ammo. Luckily they are not that armored, or it would be an impossible assault against their number and weaponry.
== Step 3: Access your Throne Room ==
Immediately upon killing Thumblsteen, the Throne Room is added to the player house. Visit there at your convenience.
The first visit will set the sex of the dancer. This is the only help you have should the CONTRA hit squad appear, which they will. The other, an Establishment captive, is caged and wont help.
Sit on the Throne to activate your empire Supercomputer.
Logistic will provide an overview of your Empire, with available resource, and your empire's presence in the north and the south.
Resource, currently, is supply chute's storage of supply crates. Each crate is 50 unit. These units can be used to produce personels for territorial defense, and offensive forces. Also can be produce vehicles, and warfare upgrade. And build extra building.
== Step 4: Capitalism or Communism ==
Uncertain of the effect from choosing either systems.
== Step 5: Build a vehicle - an amphibious tank ==
BTR is parked outside of the lair. The BTR locator is on the terminal.
This amphibious tank BTR can be used to fast-travel in the wastes, and yes, even outside the wastes. A perk of it being amphibious. The BTR works in a simple fashion: Inside you'll find the BTR Locator Device. You can use it to mark important locations on the map. Then you can climb inside the BTR and drive to said spot, or back to base, for that matter. It's a good way to haul lots of resource crates in a quicker rate since the BTR allows you to store the crates inside the BTR's containers. So you don't have to have them filling out your inventory space, and then you can simply drive them home.
BTR locator can be used to register locations for the BTR to warp to. The 1st default location is 188 Trading post. The 2nd default location is on the dock nearby Callville Tavern. The 3rd default location is in Clark Field. (side note: Engineer can place their Automaton troopers here to easily kill Legions and guard the area)
== Step 6: Build your army, build your prevalence ==
Units are what your army is comprised of, and the more different units you have, the more you will see friendlies in the wasteland. So even the weakest unit can contribute to an army by outnumbering your foes, but their easier-to-kill can mean prevalence might be lost faster.
Units have a flat demand for resources due to how they need no manpower to construct them. There are two kinds of units. Territorial, and Offensive. Territorial units are stationed in the Southern Wasteland, Offensive units are found in the Northern Wasteland. Each unit type contributes something different. From using their sheer force and endurance to counter the titans and colossuses, to stealthy special operatives that can ambush zombiefied. Some units fulfil a basic guard function, intended to deal with marauders and scroungers, others are equipped to take on the full force of the establishment. It varies. But by hiring all of them, you get a diversified army able to deal damage at all ranges, and protect themselves from the threats of the wasteland.
The higher your prevalence is, the less hostile presence spread. For example, Mc Carran Concourse has quite a few hostiles inside. At North prevalence 90+, nothing alive there.
== Step 7: Upgrade your warfare ==
For now, there are only two upgrades. The Artillery system, and the Artillery System Mk. II. Which makes the Artillery system more powerful. The Defensive Turrets system, kinda like the ones on the wall of Tuphteel compound.
== Step 8: Build your Imperial Lair ==
This is the only building you can build with the Supercomputer. This will raise up a tower outside of your house. Get in there will present an underground complex kinda like Vault 21 populated by Minions and Eggheads. However, be careful inside, as Military and Establishment special forces will infiltrate.
Note: The huge number of Establishment spec op and Military Spetznas is spreaded out and form in waves so at least you dont have to worry about getting body-piled. Prepare explosives to use it a lot because corridors and rooms make for ideal tactical corners.
After announcing Edict Revolutionary Guard, some Empire Guards will be on the barges outside, same as the defensive turrets and artilery.
== Step 9: Continuously maintain your empire's presence ==
You're in a big fight with all the other factions in the wasteland. This is where your faction prevalence matters. You have Northern Prevalence, and Southern Prevalence. The higher the prevalence, the less threat there is in a region. When your men or women kill an enemy, or you do, for that matter, there is a chance your prevalence will increase. But if an enemy kills one of your units, including your citizens, your prevalence will drop. Citizens are highly vulnerable to enemies, so it's important to protect them, and if you fail to protect them, then you must attack the enemy to balance out the loss of prevalence.
The enemy factions can never be completely annihilated. There is a chance that they might regain their resolve if you don't actively suppress them. Because the legion, for instance, are unaffected by prevalence, so if the legion attacks your citizens, and you lose a few of them, there's a chance your prevalence will drop to the point where the marauders return. As a chain reaction sparks a resurgence of the enemy in your territory.
A viable strategy is to sweep through areas with easy target and sweep them clean. The border North-South in the central of map consist of Establishment troops which are highly armored, great weaponry, and superbly skilled. This area can be given up for now, as prevalence points are easier to gain elsewhere, and compensate for the loss of presence here.
== Step 10: Announcing your Edicts ==
This require Prewar books put into Intelligence cabinet.
30 points will be enough for Revolutionary Guards which allow Rev. guards spreading around.
40 points will be enough for Land Seizure, effect unknown.