Karilasilia "Kari" Bloodleaf (Caval)

==Karilasilia "Karis" Bloodleaf (Caval)==
===Basic Information===
 Race: Half-Elf
 Class: Class
 Level: Level
Experience: 00001
 Alignment: Neutral Good
 Languages: Common Elvish
 Deity: 
===Abilities===
* Please indicate Racial and Level Adjustments
STR: 08 -1 (-2 pts)
DEX: 15 +2 (07 pts)
CON: 10 +0 (00 pts)
INT: 12 +1 (02 pts)
WIS: 13 +1 (03 pts)
CHA: 18 +3 (10 pts +2 half-elf)
===Combat Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
* Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(HP MAX-2) HP: 5 = [0d00 + CON (00) + FC (00)] (Class 01)
 [0d00 + CON (00) + FC (00)] (Class 02)
 AC: 00 = [10 + 2(00) + Armor (00) + Shield (00) + Natural (00) + Size (00) + Misc (00)]
 AC Touch: 00 = [10 + DEX (00) + Size (00) + Misc (00)]
 AC Flatfooted: 00 = [10 + Armor (00) + Shield (00) + Natural (00) + Size (00) + Misc (00)]
 INIT: +00 = [DEX (00) + Misc (00)]
 BAB: +00 = [Class 01 (00) + Class 02 (00)]
 CMB: +00 = [BAB (00) + STR (00) + Misc (00)]
 CMD: 00 = [10 + BAB (00) + STR (00) + DEX (00) + Misc (00)]
 Fortitude: +00 = [Class 01 (00) + Class 02 (00) + CON (00) + Misc (00)]
 Reflex: +00 = [Class 01 (00) + Class 02 (00) + DEX (00) + Misc (00)]
 Will: +00 = [Class 01 (00) + Class 02 (00) + WIS (00) + Misc (00)]
 Speed: 00'
Damage Reduction: 00/Any
Spell Resistance: 00
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
Weapon 01: Attack: +00 = [BAB (00) + Ability (00) + Misc (00) + Magic (00)]
 Damage: 0d00+0, Crit: 00/x0, Special: Special
Weapon 02: Attack: +00 = [BAB (00) + Ability (00) + Misc (00) + Magic (00)]
 Damage: 0d00+0, Crit: 00/x0, Special: Special
===Racial Traits===
Ability Adjustments: +2 (Ability), +2 (Ability), -2 (Ability)
 Size: Size
 Speed: 00'
 Name: Description/Mechanics
 Name: Description/Mechanics
===Class Features===
Class 01
Feature Name: Mechanics
Feature Name: Mechanics
Class 02
Feature Name: Mechanics
Feature Name: Mechanics
===Feats===
Feat Name: Mechanics (Gained From)
Feat Name: Mechanics (Gained From)
===Skills===
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 00 = [Base (00) + INT (00)/Level; FC (00), Misc (00)] (Class 01)
Skill Points: 00 = [Base (00) + INT (00)/Level; FC (00), Misc (00)] (Class 02)
Skills Total Rank CS Ability ACP Misc
Acrobatics 00 0 0 0 0 +0
Appraise 00 0 0 0 0 +0
Bluff 00 0 0 0 0 +0
Climb 00 0 0 0 0 +0
Craft ( ) 00 0 0 0 0 +0
Diplomacy 00 0 0 0 0 +0
Disable Device 0 0 0 0 +0
Disguise 00 0 0 0 0 +0
Escape Artist 00 0 0 0 0 +0
Fly 00 0 0 0 0 +0
Handle Animal 0 0 0 0 +0
Heal 00 0 0 0 0 +0
Intimidate 00 0 0 0 0 +0
Knowledge (Arcana) 0 0 0 0 +0
Knowledge (Dngnrng) 0 0 0 0 +0
Knowledge (Engnrng) 0 0 0 0 +0
Knowledge (Geography) 0 0 0 0 +0
Knowledge (History) 0 0 0 0 +0
Knowledge (Local) 0 0 0 0 +0
Knowledge (Nature) 0 0 0 0 +0
Knowledge (Nobility) 0 0 0 0 +0
Knowledge (Planes) 0 0 0 0 +0
Knowledge (Religion) 0 0 0 0 +0
Linguistics 0 0 0 0 +0
Perception 00 0 0 0 0 +0
Perform ( ) 00 0 0 0 0 +0
Profession ( ) 0 0 0 0 +0
Ride 00 0 0 0 0 +0
Sense Motive 00 0 0 0 0 +0
Slight of Hand 0 0 0 0 +0
Spellcraft 0 0 0 0 +0
Stealth 00 0 0 0 0 +0
Survival 00 0 0 0 0 +0
Swim 00 0 0 0 0 +0
Use Magic Device 0 0 0 0 +0
===Equipment===
Equipment Cost Weight
Explorer's Outfit 00 lb
Armor 00 gp 00 lb
Shield 00 gp 00 lb
Weapon (Melee) 00 gp 00 lb
Weapon (Ranged) 00 gp 00 lb
 Ammo (00) 00 gp 00 lb
Container (e.g. Backpack) 00 gp 00 lb
 Item 00 gp 00 lb
 Item 00 gp 00 lb
 Item 00 gp 00 lb
 Item 00 gp 00 lb
 Total Weight: 00 lb
 Light Medium Heavy 
Max Weight: 0-100 101-200 201-300
===Finances===
PP: 00
GP: 00
SP: 00
CP: 00
Gems/Jewelry/Other:
0000
===Details===
 Size:
 Gender:
 Age:
 Height:
 Weight:
Hair Color:
 Eye Color:
Skin Color:
Appearance:
 Demeanor:
Background:
===Adventure Log===
Example:
[link=Twist Tree adventure here]
 XP Received: 0000
Treasure Received: 0000 GP
 0000 Gems/Jewelry
 Items
===Level Ups===
 Level 2:
 Class: Class
 BAB: +0 to +0
 Fort: +0 to +0
 Ref: +0 to +0
 Will: +0 to +0
 Feat: Feat
 Features: Class Features
 HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .
===Approvals===
*Approval (Judge 01) (Date)
*Approval (Judge 01) (Date)