Subotai (EMPRPG)

===Basic Information===
 Race: Half-Elf
 Class: Barbarian(FC)/Fighter(FC)/Oracle
 Level: 1/0/0
 Experience: 0000
 Alignment: Alignment
 Languages: Common and Elven
 Deity: Deity
 First Seen: URL to introduction appearance at DWI
 Location: URL-new-post.html to current game
===Abilities===
* Please indicate Racial and Level Adjustments
STR: 18 +4 (10 pts)(+2 Racial)
DEX: 14 +2 (05 pts)
CON: 14 +2 (05 pts)
INT: 10 +0 (00 pts)
WIS: 12 +1 (02 pts)
CHA: 08 -1 (00 pts)
===Combat Statistics===
(Max -2) HP: 15 = [1d12 (12) + CON (02) + FC (01)] (Barbarian)
 [0d00 + CON (00) + FC (00)] (Class 02)
 AC: 17 = [10 + DEX (02) + Scale Mail (05)]
 AC Touch: 12 = [10 + DEX (02)]
 AC Flatfooted: 15 = [10 + Scale Mail (05)]
 INIT: +00 = [DEX (02) + Misc (00)]
 BAB: +01 = [Barbarian (01) + Class 02 (00)]
 CMB: +05 = [BAB (01) + STR (04)]
 CMD: 17 = [10 + BAB (01) + STR (04) + DEX (02)]
 Fortitude: +04 = [Barbarian (02) + Class 02 (00) + CON (02)]
 Reflex: +02 = [Barbarian (00) + Class 02 (00) + DEX (02)]
 Will: +03 = [Barbarian (00) + Class 02 (00) + WIS (01) + Dual Minded (02)]
 Speed: 30'/40'
 Rage: 06 RPD
Damage Reduction: 00/Any
Spell Resistance: 00
 Spell Failure: 00
(RAGING) HP: 17 = [1d12 (12) + CON (04) + FC (01)] (Barbarian)
 [0d00 + CON (00) + FC (00)] (Class 02)
 AC: 15 = [10 + DEX (02) + Sacle Mail (05) - Rage (02)]
 AC Touch: 10 = [10 + DEX (02) - Rage (02)]
 AC Flatfooted: 13 = [10 + Scale Mail (05) - Rage (02)]
 INIT: +02 = [DEX (02)]
 BAB: +01 = [Barbarian (01)]
 CMB: +07 = [BAB (01) + STR (06)]
 CMD: 19 = [10 + BAB (01) + STR (06) + DEX (02)]
 Fortitude: +06 = [Barbarian (02) + CON (04)]
 Reflex: +02 = [Barbarian (00) + DEX (02)]
 Will: +06 = [Barbarian (00) + WIS (02) + Dual Minded(02) + Raging (02)]
 Speed: 30'/40'
 Rage: 06 RPD
Damage Reduction: 00/Any
Spell Resistance: 00
 Spell Failure: 00
(FATIGUED) HP: 15 = [1d12 (12) + CON (02) + FC (01)] (Barbarian)
 AC: 16 = [10 + DEX (01) + Scale Mail (05)]
 AC Touch: 11 = [10 + DEX (01)]
 AC Flatfooted: 15 = [10 + Armor (05)]
 INIT: +01 = [DEX (01)]
 BAB: +01 = [Barbarian (01)]
 CMB: +04 = [BAB (01) + STR (03)]
 CMD: 15 = [10 + BAB (01) + STR (03) + DEX (01)]
 Fortitude: +04 = [Barbarian (02) + CON (02) + Misc (00)]
 Reflex: +03 = [Barbarian (00) + DEX (03) + Misc (00)]
 Will: +03 = [Barbarian (00) + WIS (01) + Dual Minded(02)]
 Rage: 06 RPD
 Speed: 30'/40'
Damage Reduction: 00/Any
Spell Resistance: 00
 Spell Failure: 00
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
-NORMAL-
Morningstar: Attack: +03 = [BAB (01) + STR (02) + Misc (00) + Magic (00)]
 Damage: 1d8+2, Crit: 20/x2, Special: Bludgeoning or Piercing
 Scimitar: Attack: +03 = [BAB (01) + STR (02) + Misc (00) + Magic (00)]
 Damage: 1d6+2, Crit: 18-20/x2, Special: N/A 
 Chakram: Attack: +05 = [BAB (01) + DEX (04) + Misc (00) + Magic (00)]
 Damage: 1d8+2, Crit: 20/x2, Range: 30', Special: Ranged, x3
 Dagger: Attack: +03 = [BAB 01) + STR (02) + Misc (00) + Magic (00)]
 Damage: 1d4+2, Crit: 19-20/x2, Range: 10', Special: Ranged, x2
 Dagger: Attack: +05 = [BAB (01) + DEX (04) + Misc (00) + Magic (00)]
 Damage: 1d4+2, Crit: 19-20/x2, Range: 10', Special: Ranged, x2
-RAGING-
Morningstar: Attack: +05 = [BAB (01) + STR (04) + Misc (00) + Magic (00)]
 Damage: 1d8+4, Crit: 20/x2, Special: Bludgeoning or Piercing
 Scimitar: Attack: +05 = [BAB (01) + STR (04) + Misc (00) + Magic (00)]
 Damage: 1d6+4, Crit: 18-20/x2, Special: N/A
 Chakram: Attack: +05 = [BAB (01) + DEX (04) + Misc (00) + Magic (00)]
 Damage: 1d8+4, Crit: 20/x2, Range: 30', Special: Ranged x3
 Dagger: Attack: +05 = [BAB (01) + STR (04) + Misc (00) + Magic (00)]
 Damage: 1d4+2, Crit: 19-20/x2, Range: 10', Special: Ranged, x2
 Dagger: Attack: +05 = [BAB (01) + DEX (04) + Misc (00) + Magic (00)]
 Damage: 1d4+2, Crit: 19-20/x2, Range: 10', Special: Ranged, x2
-FATIGUED-
Morningstar: Attack: +02 = [BAB (01) + STR (01) + Misc (00) + Magic (00)]
 Damage: 1d8+1, Crit: 20/x2, Special: Bludgeoning or Piercing
 Scimitar: Attack: +02 = [BAB (01) + STR (01) + Misc (00) + Magic (00)]
 Damage: 1d6+1, Crit: 18-20/x2, Special: N/A 
 Chakram: Attack: +05 = [BAB (01) + DEX (04) + Misc (00) + Magic (00)]
 Damage: 1d8+1, Crit: 20/x2, Range: 30', Special: Ranged, x3
 Dagger: Attack: +02 = [BAB (01) + STR (01) + Misc (00) + Magic (00)]
 Damage: 1d4+2, Crit: 19-20/x2, Range: 10', Special: Ranged, x2
 Dagger: Attack: +05 = [BAB (01) + DEX (04) + Misc (00) + Magic (00)]
 Damage: 1d4+1, Crit: 19-20/x2, Range: 10', Special: Ranged, x2
 
===Racial Features===
Ability Adjustments: +2 (Strength)
 Size: Medium
 Speed: 30'
 Favored Class: Barbarian/Fighter
 Low-Light Vision: Half-elves can see twice as far as humans in low-light conditions
 Dual Minded: +2 on Will saving throws.
 Elf Blood: Half-elves count as both elves and humans for effects related to race.
 Elven Immunities: Immune to sleep spells and +2 vs. enchantments and effects.
 Keen Senses: +2 on Perception checks.
 Multitalented: Choose two favored classes at 1st level.
===Class Features===
Barbarian
Armor/Weapons: A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).
Fast Movement: The barbarian increases their land speed by 10 ft.
 Rage: +4 to Str and Con, as well as a +2 morale bonus to Will saves, and a -2 to AC. The increase to Con grants 2 HP per Hit Die.
Class 02
Armor/Weapons: Proficiencies
 Feature Name: Mechanics
 Feature Name: Mechanics
Class 03
Armor/Weapons: Proficiencies
 Feature Name: Mechanics
 Feature Name: Mechanics
===Feats===
Power Attack (1st Level): Trade attack bonus for damage bonus.
===Traits===
Trait 1 (Type): Description
Trait 2 (Type): Description
===Skills===
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 00 = [Base (00) + INT (00)/Level; FC (00), Misc (00)] (Class 01)
 00 = [Base (00) + INT (00)/Level; FC (00), Misc (00)] (Class 02)
Skills Total Rank CS Ability ACP Misc
Acrobatics 00 0 0 0 -0 +0
Appraise 00 0 0 0 +0
Bluff 00 0 0 0 +0
Climb 00 0 0 0 -0 +0
Craft ( ) 00 0 0 0 +0
Diplomacy 00 0 0 0 +0
Disable Device 0 0 0 -0 +0
Disguise 00 0 0 0 +0
Escape Artist 00 0 0 0 -0 +0
Fly 00 0 0 0 -0 +0
Handle Animal 0 0 0 +0
Heal 00 0 0 0 +0
Intimidate 00 0 0 0 +0
Knowledge (Arcana) 0 0 0 +0
Knowledge (Dngnrng) 0 0 0 +0
Knowledge (Engnrng) 0 0 0 +0
Knowledge (Geography) 0 0 0 +0
Knowledge (History) 0 0 0 +0
Knowledge (Local) 0 0 0 +0
Knowledge (Nature) 0 0 0 +0
Knowledge (Nobility) 0 0 0 +0
Knowledge (Planes) 0 0 0 +0
Knowledge (Religion) 0 0 0 +0
Linguistics 0 0 0 +0
Perception 00 0 0 0 +0
Perform ( ) 00 0 0 0 +0
Profession ( ) 0 0 0 +0
Ride 00 0 0 0 -0 +0
Sense Motive 00 0 0 0 +0
Sleight of Hand 0 0 0 -0 +0
Spellcraft 0 0 0 +0
Stealth 00 0 0 0 -0 +0
Survival 00 0 0 0 +0
Swim 00 0 0 0 -0 +0
Use Magic Device 0 0 0 +0
===Spell Lists (Known)===
0 Level Level 01 Level 02 Level 03
* Spell Name * Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name * Spell Name
===Spell Lists (Prepared)===
0 Level Level 01 Level 02 Level 03
* Spell Name * Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name * Spell Name
===Equipment===
Equipment Cost Weight
Explorer's Outfit 00 lb
Armor 00 gp 00 lb
Shield 00 gp 00 lb
Weapon (Melee) 00 gp 00 lb
Weapon (Ranged) 00 gp 00 lb
 Ammo (00) 00 gp 00 lb
Container (e.g. Backpack) 00 gp 00 lb
 Item 00 gp 00 lb
 Item 00 gp 00 lb
 Item 00 gp 00 lb
 Item 00 gp 00 lb
 Total Weight: 00 lb
 Light Medium Heavy 
Max Weight: 0-100 101-200 201-300
===Finances===
PP: 00
GP: 00
SP: 00
CP: 00
Gems/Jewelry/Other:
0000
===Details===
 Size:
 Gender:
 Age:
 Height:
 Weight:
Hair Color:
 Eye Color:
Skin Color:
Appearance:
 Demeanor:
===Background===
Characters will not be considered ready for review without at least a brief background. Please insert background here (type over this text).
===Adventure Log===
[link=Twist Tree adventure here]
 XP Received: 0000
Treasure Received: 0000 GP
 0000 Gems/Jewelry
 Items
===Level Ups===
 Level 2:
 Class: Class
 BAB: +0 to +0
 Fort: +0 to +0
 Ref: +0 to +0
 Will: +0 to +0
 Feat: Feat
 Features: Class Features
 HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .
===Approvals===
*Approval (Date) (Judge 01) level 1
*Approval (Date) (Judge 02) level 1