Paladin Chronicle by Gixander Part IV

== Table of Contents ==
Current Page Table of Contents	Paladin Chronicle Table of Contents	 	
__TOC__ 	Section 	Levels	Link
Main Page 	-- 	Page 1	
Fledgling Paladin, Part I 	1-6 	Page 2	
Fledgling Paladin, Part II 	7-9 	Page 3	
Sand In Your Eye 	10-20 	Page 4	
Frozen Wasteland 	21-25 	Page 5	
Jungle Heat 	26-30 	Page 6	
== Sand In Your Eye (Levels 10-20)==
===Initial Tidbits===
PaladinLevel	Rank: A+Sword	Rank: A-Club, Staff	Rank: BGreat Sword	Rank: C-Dagger	Rank: EPolearm	Weapon Skills
10 	33 	33 	31 	30 	26 	Power Slash - Greatsword
11 	36 	36 	34 	33 	29 	
12 	39 	39 	36 	35 	31 	Thunder Thrust - Polearm
13 	42 	42 	39 	38 	34 	Seraph Strike - Club Rock Crusher - Staff
14 	45 	45 	42 	41 	36 	Gust Slash - Dagger
15 	48 	48 	45 	44 	39 	
16 	51 	51 	48 	47 	41 	Red Lotus Blade - Sword
17 	54 	54 	51 	49 	44 	
18 	57 	57 	54 	52 	46 	
19 	60 	60 	57 	55 	49 	
20 	63 	63 	60 	58 	51 	
Level	Shield (A+ skill)	Divine Magic (B+)	Evasion Parrying Healing Magic (C skill)	Enhancing Magic (D skill)
10 	33 	31 	30 	28
11 	36 	34 	33 	31
12 	39 	36 	35 	33
13 	42 	39 	38 	36
14 	45 	42 	41 	39
15 	48 	45 	44 	41
16 	51 	48 	47 	44
17 	54 	51 	49 	47
18 	57 	54 	52 	49
19 	60 	57 	55 	52
20 	63 	60 	58 	55
===Spells and Abilities===
This is the Dunes...and you have to fear it. Right off the bat you have Protect (Level 10)...and you won't use another scroll until Cure II at Level 17. Protect is very good to have in the Dunes, and the series of protective spells (both Protect and Shell) are always useful. No matter what I'm doing, I'm certain to keep Protect on at all times. If it drops...I throw it back up. Cure II will help out later once you get it, as the soft cap (the basic cap without any alterations from Mind, Vitality, or bonuses later on such as "Cure Potency+") raises from 30 to 90.
For Job Traits, you get Defense Bonus I at 10 (perhaps Square-Enix anticipated the Dunes for Paladin and gave them both a Defense Bonus and Protect). Defense Bonus gives an increasing value for each upgrade (10 at L10, 22 at L30, 35 at L50, and 48 at L70). Having both Protect and Defense Bonus I give you a full 20 points of defense over your equipment and base values. And in the Dunes, as you should know from taking at least two jobs into it (one for subjob ability and one for Paladin sub).
The only other trait you'll get is Resist Sleep. Remember that "Resist" traits are not what most people think. Yes, they do give a small chance of resisting sleeping. However, they don't have a high chance of procing (activating), so don't go out expecting "Resist Sleep" to prevent Sleep from taking effect. Over the entire year I've been playing, Resist Sleep has only proc'd 3 times. However, the Resist traits decrease the length of time the status effect lasts. Resist Sleep (all three versions of L20, L40, and L60) decrease the duration of Sleep by a large amount.
As far as new abilities go, you get one ability. But it's a good one: Shield Bash. Obviously, by the name, you must have a shield equipped (so it won't work with any two handed weapon equipped or if you have a Sword or Club or Dagger without anything in the sub-hand slot). When used, Shield Bash will make your character slam their shield into the enemy, doing a bit of damage (not much), makes the mob angry (a nice enmity boost around 1/2 that of Provoke according to testing), and has a chance of stunning the enemy. Stun is a pain when anyone gets it, because you can't move, and any spell you were about to cast still goes through most of the casting timer (around 82% usually) before you get the message that your casting was interrupted. While gathering information on other uses for skills and abilities, I actually learned you can still Shield Bash a monster having used Perfect Dodge. Interesting...since Perfect Dodge is designed to avoid physical attacks.
===The Cost of Survival===
====Weaponry====
Level	Sword 	Club 	Staff	Great Sword 	Dagger 	Polearm
10 	Royal Archer's Sword DMG:10 Delay:228 DPS: 2.63 	Freesword's Club DMG:7 Delay:264 DPS: 1.59 	- 	Claymore DMG:22 Delay:444 DPS:2.97 Gust Claymore DMG:22 Delay:444 DPS:2.97 Additional Effect with Wind Fan: Wind Damage	- 	-
11 	Bee Spatha DMG:13 Delay:233 DPS: 3.35 	Wild Cudgel DMG:7 Delay:264 DPS: 1.59 HP+20, MP-20	- 	- 	- 	-
12 	- 	Brass Rod DMG:8 Delay:288 DPS: 1.67, HP+3, INT+1 	- 	- 	Dagger DMG:7 Delay:183 DPS: 2.30 	-
13 	Bilbo DMG:11 Delay:226 DPS: 2.92 Brass Xiphos DMG:12 Delay:228 DPS: 3.16 Scimitar DMG:13 Delay:236 DPS: 3.31 Spark Bilbo DMG:11 Delay:226 DPS: 2.92 Additional Effect with Battery: Lightning Damage 	- 	- 	Flame Claymore DMG:26 Delay:444 DPS: 3.51 Additional Effect: Fire Damage 	Knife DMG:8 Delay:195 DPS: 2.46 	-
14 	- 	- 	- 	- 	- 	Brass Spear DMG:25 Delay:396 DPS:3.79
15 	San d'Orian Sword DMG:11 Delay:216 DPS: 3.33 	Federation Club DMG:9 Delay:250 DPS: 2.16, HP/MP+3	- 	- 	- 	-
16 	- 	Chestnut Club DMG:9 Delay:264 DPS: 2.05 	- 	- 	- 	-
17 	- 	- 	- 	- 	- 	-
18 	Fire Sword DMG:15 Delay:225 DPS:4.00 Additonal Effect: Fire Damage Iron Sword DMG:14 Delay:231 DPS: 3.64 Longsword DMG:16 Delay:240 Delay: 4.00 Vulcan Sword DMG:15 Delay:225 DPS:4.00 Additional Effect: Fire Damage, Echantment:Enfire (30 uses)	- 	- 	Braveheart DMG:30 Delay:444 DPS: 4.05 DEX+2, ACC+5 	Baselard DMG:8 Delay:186 DPS: 2.58 	Royal Spearman's Spear DMG:28 Delay:396 DPS: 4.24
19 	Small Sword DMG:13 Delay:226 DPS: 3.45 DEX+2 	Mace DMG:14 Delay:300 DPS: 2.80 	- 	- 	- 	-
20 	Degen DMG:14 Delay:224 DPS 3.75 Platoon Spatha DMG:15 Delay:231 DPS 3.90 	Bouncer Club DMG:10 Delay:264 DPS: 2.27 	- 	Mercenary's Greatsword DMG:33 Delay:431 DPS: 4.59 ATK+7 	Kukri DMG:10 Delay:200 DPS: 3.00 Mercenary's Knife DMG:11 Delay:190 DPS: 3.47 ACC+2	Platoon Lance DMG:37 Delay:492 DPS: 4.51
Swords
Daggers
Polearms
====Shields====
Shield 	Level	Statistics 	How to Obtain
Elm Shield 	13 	DEF:3 	Saluhwa - Aht Urhgan Whitegate (H-7) - 1815 gil Woodworking Recipe: Elm Shield
Fish Scale Shield	14 	DEF:3 	Quest: To Catch a Falling Star
Tropical Shield 	17 	DEF: 3 	Dangruf Wadi Treasure Chest
Lantern Shield 	19 	DEF:4 ATK+5	NM: Orcish Barricader - Ghelsba Outpost
Decurion's Shield	20 	DEF: 6 	Bastok: 2000 CP
Mahogany Shield 	20 	DEF: 4 	Carautia - Southern San d'Oria (K-8) - about 5000 gil Other NPCs
Strong Shield 	20 	DEG: 5 	Woodworking Recipe: Strong Shield
You hit 10 and started hitting the motherload of equipment...and we're only onto Shields! All of these shields can be bought on the Auction House.
If you have access to Whitegate and can get yourself an Elm Shield (or have someone who can get it for you), get it. 3 DEF is very nice. It's just too bad that the next upgrade is the Lantern Shield. I would not suggest going to the Auction House for it, since it's 25k on Fairy (lowest at this time was about 10k). That's not worth the gil at all. If you started in Bastok, grab the Decurion's Shield. Otherwise, the best upgrade won't come until Level 20 with the Mahogany Shield. Unless you have some woodworking skill (Strong Shield has the recipe in the 30s), stick with the Mahogany Shield.
====Head====
====Body====
====Hands====
====Rings====
====Legs====
====Feet====
===Locationx3===
===Monsters Galore===
====Level 10====
====Level 11====
====Level 12====
====Level 13====
====Level 14====
====Level 15====
====Level 16====
====Level 17====
====Level 18====
====Level 19====
====Level 20====