Status Changes in Shin Megami Tensei V

This article covers information on Status Changes in Shin Megami Tensei V, including ailments and other conditions in battle.
Ailments and buffs, with the exception of Death, wear off at the end of battle. Ailments that block the user may prevent them from performing other actions, such as passing their turn or guarding.
Only 1 condition of each category can be maintained at a time, such as with ailments, shields and charge effects: the newest condition will always override the old. Timer-based conditions will also be refreshed.
All conditions are only applied to active party members: switching out will cause them to lose these conditions, with the exception of Death.
Unlike most Shin Megami Tensei games, bosses can be affected by various status conditions as normal; the possibility depends on their resistances.
==Death==
Death automatically removes the party member from the party, leaving them behind in the stock. They cannot receive EXP from battles, although they still receive EXP as rewards from quests.
Aside from the leyline founts and Tao Isonokami's post-battle healing, they can only be revived with the skills Recarm, Samarecarm and Revival Chant. If the Nahobino is killed, a Game Over will occur even if allied demons have revival skills.
Status	Effect 	Methods
Death 	Unable to participate in battle. Will not heal after battle and can only be cured at leyline fount or with items or skills.	Lose all HP
==Status Ailments==
Ailments have a chance to wear off both at the start and at the end of the player's individual turn, as well as at the beginning of the enemy turn. They do not wear off if the user is switched out of the party, but they're instantly cured at the end of battle.
Regular ailments can be healed with the skills Patra, Me Patra, Diamrita, Sun's Radiance and Matriarch's Love. As for items, Amrita Soda and Amrita Shower work.
The ailments are sorted by priority, with Sleep being considered the "weakest" in-game and Seal the "strongest." These tiers determine what ailment will be afflicted when using Accursed Poison.
Status 	Effect 	Methods
Sleep 	Cannot perform any actions and attacks cannot be evaded. Sleep state will be lifted when damaged. 	DorminaLullabySlumber VortexDream NeedleTwilight WaveAccursed Poison
Mirage 	Greatly decreases hit rate of attacks. May attack a target that wasn't specified. 	DustomaFognaSlumber VortexMist RushMirage ShotAccursed Poison
Poison 	Receive damage after performing an action. 	PoismaToxic CloudToxic SprayToxic StingBlightFrenzied ChompToxic BreathProfaned LandAccursed Poison
Confusion	Chance of ignoring orders. May attack allies or do nothing. 	PulinpaTentarafooMadness NeedleFrenzied ChompAccursed Poison
Charm 	Chance of ignoring orders. May aid enemies or do nothing. 	Marin KarinSexy DanceFrolicFrenzied ChompAccursed Poison
Seal 	All skills besides attack become unusable. 	MakajamaMakajamaonDark SwordViolent RageAccursed PoisonDreadful Gleam
Mud 	Removes 1 Press Turn Icon before the user can act on their turn.
Cannot be overwritten by other ailments and cannot be healed.	Babylon Curse
Shroud 	Receive MP damage before performing an action. Cannot be overwritten by other ailments and cannot be healed.	Mesektet's Path
==Stat Changes==
===Status Modifiers===
Support -kaja/-kunda attacks are rank-based, meaning the rank can be changed, following a counter system. It can stack in 2 ranks, both at max and at minimum (the 2nd rank refers to EX conditions.) The effects are also timer-based: by default, they last 3 turns, and the entire buff wears off at once. The timer resets every time the user is buffed or debuffed, even if it cannot be stacked further.
====Attack====
Status 	Effect 	Methods 	Remove
Attack Up 	Increases attack damage. 	Tarukaja, Matarukaja, Luster Candy, Golden Apple (+1)Fairy Banquet (Raises Attack to maximum)	Dekaja, Hellish Brand (Removes stat buffs)
Attack Up EX 	Greatly increases attack damage.	Tarukaja, Matarukaja, Luster Candy, Golden Apple (+1)Fairy Banquet (Raises Attack to maximum)	Dekaja, Hellish Brand (Removes stat buffs)
Attack Down 	Decreases attack damage. 	Tarunda, Matarunda, Debilitate, Fang Breaker, Sanguine Drain, Heavenly Counter, Sacrifice of Clay, Accursed Poison (-1)Frolic (-2)
Rasetsu Feast (Lowers Attack to minimum)	Dekunda, Matriarch's Love (Removes stat debuffs)
Attack Down EX	Greatly decreases attack damage.	Tarunda, Matarunda, Debilitate, Fang Breaker, Sanguine Drain, Heavenly Counter, Sacrifice of Clay, Accursed Poison (-1)Frolic (-2)
Rasetsu Feast (Lowers Attack to minimum)	Dekunda, Matriarch's Love (Removes stat debuffs)
====Defense====
Status 	Effect 	Methods 	Remove
Defense Up 	Decreases damage received when attacked. 	Rakukaja, Marakukaja, Luster Candy, Roar, Cautious Cheer, Golden Apple (+1)
Harvest Dance (+2)Fairy Banquet (Raises Defense to maximum) 	Dekaja, Hellish Brand (Removes stat buffs)
Defense Up EX 	Greatly decreases damage received when attacked.	Rakukaja, Marakukaja, Luster Candy, Roar, Cautious Cheer, Golden Apple (+1)
Harvest Dance (+2)Fairy Banquet (Raises Defense to maximum) 	Dekaja, Hellish Brand (Removes stat buffs)
Defense Down 	Increases damage received when attacked. 	Rakunda, Marakunda, Debilitate, Pierce Armor, Toxic Spray, Jack Bufula, King Bufula, Pandemonic Crush, Sacrifice of Clay, Accursed Poison (-1)Frolic (-2)Rasetsu Feast, Tandava (Lowers Defense to minimum)	Dekunda, Matriarch's Love (Removes stat debuffs)
Defense Down EX	Greatly increases damage received when attacked.	Rakunda, Marakunda, Debilitate, Pierce Armor, Toxic Spray, Jack Bufula, King Bufula, Pandemonic Crush, Sacrifice of Clay, Accursed Poison (-1)Frolic (-2)Rasetsu Feast, Tandava (Lowers Defense to minimum)	Dekunda, Matriarch's Love (Removes stat debuffs)
====Accuracy/Evasion====
Status 	Effect 	Methods 	Remove
Accuracy/Evasion Up 	Increases hit rate and chance to avoid attacks.	Sukukaja, Masukukaja, Luster Candy, Cautious Cheer, Golden Apple (+1)Witness Me, Red Capote (+2)Fairy Banquet (Raises Accuracy/Evasion to maximum)	Dekaja, Hellish Brand (Removes stat buffs)
Accuracy/Evasion Up EX 	Greatly increases Accuracy/Evasion. 	Sukukaja, Masukukaja, Luster Candy, Cautious Cheer, Golden Apple (+1)Witness Me, Red Capote (+2)Fairy Banquet (Raises Accuracy/Evasion to maximum)	Dekaja, Hellish Brand (Removes stat buffs)
Accuracy/Evasion Down 	Decreases hit rate and chance to avoid attacks.	Sukunda, Masukunda, Debilitate, Blinding Strike, Accursed Poison (-1)Rasetsu Feast (Lowers Accuracy/Evasion to minimum) 	Dekunda, Matriarch's Love (Removes stat debuffs)
Accuracy/Evasion Down EX	Greatly decreases Accuracy/Evasion. 	Sukunda, Masukunda, Debilitate, Blinding Strike, Accursed Poison (-1)Rasetsu Feast (Lowers Accuracy/Evasion to minimum) 	Dekunda, Matriarch's Love (Removes stat debuffs)
===Charge Effects===
Charge effects that increase damage, are either Strength-based or Magic-based. They're not based on the affinity of the attack, but rather the stat the attack uses to calculate damage.
Charge effects do not activate on Counter skills.
Status 	Effect 	Methods
Phys Charge 	Increases Strength-based attack damage. Effect remains until use. 	ChargeDonum Gladi
Magic Charge 	Increases Magic-based attack damage. Effect remains until use. 	ConcentrateDonum Magici
Pierce Charge 	Increases attack damage and adds a pierce effect. Effect remains until use. 	Impaler's AnimusExpand: Piercing Aura
Pierce Charge EX	Greatly increases attack damage and adds a pierce effect. Effect remains until use. 	Impaler's Glory
Critical Charge 	Strength-based attack guaranteed Critical. Effect remains until use. 	Critical AuraExpand: Critical Aura
Recovery Charge 	Increases recovery effect of healing skills and heals above MAX HP. Effect remains until use.	Bowl of Hygieia
===Protective Effects===
Shields last for 1 turn only. They're affinity-based, rather than stat-based. They override stronger resistances, such as Repel and Drain.
Status 	Effect 	Methods
Repel Phys 	Physical attacks are temporarily repelled. Effect disappears upon activation. 	Tetrakarn
Repel Magic 	Fire, Ice, Elec, Force, Light, and Dark attacks are temporarily repelled. Effect disappears upon activation.	Makarakarn
Phys Nullify 	Physical attacks are temporarily nullified. Effect disappears upon activation. 	Phys Block
Fire Nullify 	Fire attacks are temporarily nullified. Effect disappears upon activation. 	Fire Block
Ice Nullify 	Ice attacks are temporarily nullified. Effect disappears upon activation. 	Ice Block
Elec Nullify 	Elec attacks are temporarily nullified. Effect disappears upon activation. 	Elec Block
Force Nullify	Force attacks are temporarily nullified. Effect disappears upon activation. 	Force Block
Light Nullify	Light attacks are temporarily nullified. Effect disappears upon activation. 	Light Block
Dark Nullify 	Dark attacks are temporarily nullified. Effect disappears upon activation. 	Dark Block
===Damage Down===
Damage-reducing shields last for 1 turn only.
Status 	Effect 	Methods
Damage Down 	Decreases damage received when attacked.	Kannabi Veil
Damage Down EX	Greatly decreases damage taken. 	Shield of God
===Taunt===
Taunt, like -kaja/-kunda skills, is timer-based: it wears off after 3 turns, and using the respective skills again resets it.
Status	Effect 	Methods
Taunt 	Increases the chance of being targeted by an enemy.	TauntRoarWitness Me
===Omagatoki Effects===
Status 	Effect 	Methods
Omagatoki: Critical 	All attacks, including magic attacks, guaranteed Critical next turn. 	Omagatoki: Critical
Omagatoki: Luck 	Greatly increases EXP and Macca earned if battle ends within the turn.	Omagatoki: Luck
Omagatoki: Pierce 	All attacks gain Pierce effect. 	Omagatoki: Pierce
Omagatoki: Sincerity 	Forgives up to 2 failures in a demon conversation. 	Omagatoki: Sincerity
Omagatoki: Free 	All skills costs to 1 MP. 	Omagatoki: Free
Omagatoki: Hit 	Greatly increases attack Accuracy and ailment efficacy. 	Omagatoki: Hit
Omagatoki: Potential 	All skill potentials are raised to the max. 	Omagatoki: Potential
Omagatoki: Doubler 	Doubles the effects of stat buffs/debuffs to self. 	Omagatoki: Doubler
Omagatoki: Savage 	All skills costs twice the MP but deal double the damage. 	Omagatoki: Savage
Omagatoki: Accumulate*	All charge effects remain until use. 	Omagatoki: Charge
Omagatoki: Adversity 	Attack damage and recovery skill output increases with lower HP. 	Omagatoki: Adversity
Omagatoki: Dance 	Multi-hit attacks will hit the maximum number of times. 	Omagatoki: Dance
Category:Status Changes in Shin Megami Tensei V
Category:Status Effects
Category:Shin Megami Tensei V