Story Arc

Note: More content might come. Also, do not edit this page without my permission.
Story Arc is a complete rewrite of Elemental Battlegrounds made to rebalance the game, change a few features, as well as add tons and tons more! The rewrite revolves around a Story Mode in which you and the main protagonist Zachriel Ichiro Kiyoshi travel to become the greatest mages in Roblox, all while saving the world from numerous, dangerous threats. Along the way, learn new Elements and skills, find, merge and equip powerful weapons and gear, and more!
==Changes==
===Elements===
All Elements in the game are getting reworked and many things will be changed. All of them have new spells, improved visuals and more! The list of current reworked Elements can be seen further down.
Certain Elements will ask you to prove yourself worthy of controlling them to your own will before you can use your Diamonds to learn them. To do this, they have a list of Requirements that you must fulfill before you can unlock them. The first Element to do this is Time, which requires you to kill a certain amount of monsters in Survival Mode. Elements later on will require more difficult tasks. Some Elements however, such as Light and Darkness, are granted for complete free upon completing certain characters' quests, making them easier to obtain then they seem and likely proving useful later.
There are also 2 new spell types: Summon, in which the caster summons a controllable or computer controlled entity to fight by their side, and Counter, in which the caster can counterattack foes they are hit by.
===The Haven===
There is only one safe zone, now called the Haven, which floats high up in the sky away from all combat. After leaving the Haven, you will skydive down to the map below, allowing you to choose where you want to land before your character reaches the ground. You may only come back when you die or rejoin the game. This is also the place where you can enter the different maps and modes, as well as unlock new spells and Elements and take quests. Shopping for auras and equipment can also be done here. This is the place where the player wakes up when they first start playing the game.
=== Maps===
The maps will be changed and will be much bigger and more detailed than they ever have before. This includes improved landscapes and towns/cities, new additions such as caves and actually working fountains, and interactables that can be affected by spells or interacted with by players. New maps may also be considered.
===Auras===
The original aura (Now called Ultra Aura) is still a gamepass, but there are now several different colors to switch between. There will also be new auras that can be purchased with shards in the aura shop in the Haven. After purchasing an aura, you can equip it and it will show wherever you go. There are several different auras to buy, each with its own price and level and Element requirements. Some Elements will require you to purchase a certain number of auras (Not specific auras). Each one is unique in its own way, but bear in mind that they are all cosmetic and provide no change in tactics or gameplay advantage.
===Skills===
All actions such as running, blocking and physical combat stay. However. All animations are smoother and special actions take less time. There is also a new locking mechanic, allowing you to lock onto an enemy or other targetable and target them directly; All spells will be aimed straight at the target's position making it easier to land hits, though some spells might be better used while not locking on. Lock will not extend spells' range, so spells with limited range might not help very much unless you're close enough.
Upon starting the game, the player starts out with the skills for running, blocking, locking, jumping and melee. However, as they progress through the game and level up, they can unlock new skills like flipping, cartwheeling, dodging and rolling, as well as upgrade the skills they already have to enhance them. Certain equipment (See New Additions) also grant "Special Skills" when equipped, allowing for special boosts, abilities or enhancements to normal skills such as unique melee strings and fighting abilities like grabbing and throwing, giving them even more customization of their fighting style. 
===Survival Mode===
There are new maps for Survival Mode, where any players who spawn will always keep their spawn protection until 7 seconds after moving for the first time. Each map may have its own unique new enemies, gimmicks and bosses. Some maps need to be unlocked by completing sections of the Story Mode, but Limbo is always available to players. To conquer each wave, players must defeat a certain number of each enemy present, then clear out the remaining enemies within the time limit. The number of enemies that spawn depends on the number of players in the server, and a boss now spawns every 10 waves. Also every 10 waves, the game goes up a "Tier", increasing the strength of the enemies and boss, as well as how many enemies spawn per wave, with each new tier. After the players run out of time, the game tier resets back to tier 1.
===Monsters and Bosses===
There is a large variety of new AI controlled enemies (Or Monsters) in Story Arc onwards, all of which are unique in some way. Some monsters are Elemental, and will take less damage from certain Elements, but more damage from certain other Elements, requiring some form of strategy to take down. Other monsters are only vulnerable when attacking, are invulnerable at certain times, or only take at least efficient damage in certain areas, making them harder to take down if you're not familiar with them. Some monsters' attacks may also inflict status effects such as poison, blind and trip.
Bosses are often different in terms of AI in Survival Mode than they are in Story Mode. Bosses, as we may all know, are resilient, computer controlled enemies with special gimmicks, mechanics and abilities to offer a greater challenge for players. In Survival Mode, bosses may act much like normal monsters, initiating their own unique attack patterns when close enough, though they may occasionally cast spells or use special abilities to change they way you fight them. Defeating a boss grants a significantly greater reward than killing any monster, and defeating a certain amount of bosses is required to access certain Elements. There are also occasional minibosses that provide greater challenge than normal monsters, but not as much as bosses do.
In Story Mode, bosses may have entirely different patterns and moves and some also have more than one phase to fight through, requiring the player to make use of their environment and different spells and strategies to overcome them and progress.
===Servers===
The current maximum player level is Lv. 500. When joining a server, depending on their level in-game, players will be sent to either a Beginner-Level server (Lv. 1 to 50), an Amateur-Level server (Lv. 50 to 100), a Professional-Level server (Lv. 100 to 200), a Master-Level server (Lv. 200 to 350), or a Grandmaster-Level server (Lv. 350+). The higher tier server you are in, the better rewards you will get for each kill, drop pickup or tournament win (This goes for all multiplayer modes). Up to 20 players can be in one server.
VIP servers have no level restrictions and will grant rewards per kill based on the level of the player you killed. Tournaments will also only start whenever the server owner decides to start one. This has a cooldown of 2 minutes, and can only be done if there are at least four players in in the sever.
=== Parties===
Those in a party can now see their party members' current status effects. Party creators will also be asked to confirm whether or not they want to kick someone from their party when clicking "Kick" (To avoid accidental kicks).
===Controls===
The controls in this rewrite are different than they currently are. Here is the control list:
* Left Click: Weapon Combat (Click repeatedly with a melee weapon for combos)
* Right Click: Secondary Weapon Combat or, during a melee combo, a special/secondary attack to continue the combo (Can only be done after 4 hits)
* Keys 1 - 5: Spells (Alternatively, click an equipped spell's icon and click where you want to cast)
* Z, X and C: Manually activated Special Skills granted by certain weapons and gear (These can be rearranged to your liking in the Loadout interface).
* Q: Guard/Block (Now requires you to hold)
* CTRL while moving: Sprint
* Hold Left Shift: Crouch
* Double Press WASD: Use equipped movement skills such as front/backflip and dodge (You always start out with Dash Sprint)
* F: Pick up items on the ground near you
* MMB: Lock onto any enemy your cursor is hovering over (You will automatically switch lock onto any target close enough if the target you were currently locking onto dies unless there was nothing close enough). Press it again to unlock.
===Fusion===
Fusion is receiving a major rework. In order to acquire Fusion Elements, the player must learn the Fusion Skill, which they obtain during the first chapter of Book 1. The Fusion Skill is a rare and powerful skill that allows one to fuse two compatible Elements and discover a brand new one. Near the end of Book 2's second chapter, Misery combines her Light and Darkness magic and reveals to have an enhanced Fusion Skill, which the player obtains at a certain higher level, granting herself the Superior Element Void to fight Noir with. Enhancing your Fusion Skill is required to obtain Rare and Superior Fusion Elements, such as Space and Chaos. Upon completing Book 7, and thus Story Arc, the incalculable energy gained from acquiring the Red Shard of Awakening allows you to upgrade you Fusion Skill to Grandmaster Fusion Skill, which is capable of creating Superelements from fusions (It plays a bigger part in Lore of The World Awakening).
Another major change in fusion is that you need to discover the fusions for yourself (Though by reading my pages you probably know all the fusions already). Fusion Elements will be hidden until you discover them by selecting two mastered Elements (Which you have all five spells for) in the Fusion Screen (Accessible in the Tome of Elements interface), then clicking "Fuse" to see if they match. If the fusion is accepted, the newly discovered Element is revealed and will send you to a learning cutscene afterwards. If it is invalid though (Or if you haven't progressed far enough in Story Mode), it will remove both Elements from the boxes and let you know that the fusion did not create an Element. If you don't know the fusions, hints to the Elements needed to create most Fusion Elements can be found throughout the Story Mode, whether it's characters' dialogue or other things. Fusions that require extra Diamonds will, instead of instantly granting you the discovered Element, prompt you to use the amount of Diamonds needed to obtain the Element. If you don't have enough Diamonds or haven't fulfilled all the Element's requirements (OR if you select "Maybe later"), the Element won't be learned and will become available in the Tome of Elements interface.
==New Additions==
===Story Mode===
The main addition in Story Arc is a new single player story to play through, complete with cutscenes, new characters and locations, new enemies and monsters, hidden secrets and Easter eggs, and challenging puzzles and boss fights, consisting of several "Books". Completing certain books and defeating certain bosses is necessary to unlock more Elements, Survival maps, exclusive equipment and some other things, which are otherwise inaccessible. Story Mode is available in all five of the game's main difficulties: Easy, Normal, Hard, Torment and Madness. Any new book unlocked is initially only available on Easy, but the next difficulty is unlocked after that book is completed, granting better rewards depending on the difficulty you are playing on. The Story Mode portal can be accessed in the Haven in all normal maps; Upon walking in, you will be asked which book & chapter you want to play, as well as select an available difficulty. Each book is broken up into three chapters, each having at least two bosses and a few checkpoints where you can save your progress. In some areas, such as the town you start the game in, you will be unable to use your spells, as the game will tell you at the top of the screen.
You don't always have to play Story Mode alone however; Friends can also join your Story Mode server by viewing the "Friends' Servers" portal in the Haven, then clicking on which active friend to join (Which can go to any mode depending on the mode the player is in). Please take note, however, that when more players arrive in a Story Mode server, the players' enemies will gain strength and be harder to defeat alone, requiring teamwork. When a player leaves the sever, the enemies will lose strength. Whenever a player joins a Story Mode game, all players who were already there will be informed. Like regular parties, players are unable to damage each other in Story Mode, and there can only be 5 players in one Story Mode game. Also take note that you must complete Story Mode Books/Chapters in games you've started to unlock further ones and their unlocks.
Players have two types of Experience levels: Public, and Story. In all modes except Story Mode, the player plays at their Public EXP level. In Story Mode, they'll play at their current Story Mode EXP level. This means grinding EXP in Multiplayer or Survival to increase one's Public Level will not make Story Mode easier, as their Story Mode character will be different than their Public one. Leveling up in Story Mode will reward the player with Public EXP rather than Shards and Diamonds like leveling up in other modes does. Along with experience, skill points in Story Mode are also separate from their Public self.
Current books can be viewed further down this page. (SPOILER WARNING)
===2 Team/4 Team Mode===
2 Team mode servers place you on either the Blue team or the Red team. In this mode, the server is split into two teams, each having a maximum of 10 players, which are given the goal of capturing the enemy team's flag by finding it in the enemy base and bringing it back to their own base. When your team captures the enemy flag, it returns to its spawn area and you and all your teammates will earn a reward of shards and diamonds (The person who took captured the flag gets better rewards. Killing an enemy who has your team's flag will cause them to drop it, and walking into the dropped flag will send it back to your base and grant you a reward. If nobody gets to it in 10 seconds, the flag will teleport back to its team's base. Carrying a flag will cause your body to shoot a beam of light into the sky so that everyone can see where you are, though all players will be notified when either their or the enemy's flag is taken, captured, dropped or returned.
In 4 Team mode, there are instead 4 teams (Red, Blue, Yellow and Green), each having a maximum of 5 players. Players on one team cannot harm their teammates with their spells, and all players will have their names colored according to the team they're on (For example: Players on the Red team will have red names). Additionally, everyone can see their teammates' health and current status effects in the bottom right corner of the screen.
===Tournaments ===
Every 3 minutes and thirty seconds, all players in the server will be asked if they'd like to join a Tournament. Any who click "Yes" within the 10 second offer will be teleported to an arena far away from the main map and will be released one at a time into a confined fighting ring. 
In FFA mode servers, winning a Tournament requires you to be the last contender standing in the arena, or just have the highest current health percentage when the time runs out, and grants a massive reward for doing so. The last and second last players killed will also receive rewards, albeit smaller ones, and any who did not make into the top three will still receive a small reward for participating. Coming in the top three will grant you 1 Tournament Win, certain numbers of which are necessary for certain unlocks. In Team mode servers, it is instead a fight to be either the only team standing or the team with the most members alive. Being on this team will grant everyone apart of it a Tournament Win, but the other rewards for winning aren't as big as winning a FFA Tournament. Plus, the losing team(s) will only earn the same, if not lesser rewards than if they came 4th or worse in a FFA Tournament.
Each map also has its own unique Tournament arena, with different dangers, landscapes and traps to be overcome. Tournaments can only start in VIP servers when started manually by the server owner.
=== Training Mode===
Next to the Story Mode portal is the Training Mode portal, which brings you to a private Training server set near a river in a calm forest, complete with standing, slow moving, fast moving, jumping, blocking and punching dummies to practice spells and combos on. There are two types of Training servers: Solo Training, for training by yourself, and Party Training, where friends can join you (You wont be able to hurt each other here). When entering the Training Mode portal, you will be asked which type of Training server you want to enter.
You will not gain any Exp. or anything in a Training Server, as these are meant solely for practicing your skills away from actual gameplay.
=== Marathon Mode ===
Marathon Mode is a brand new mode added as a sub-game, providing players with a new chance to get Shards, Diamonds and other rewards. It mainly functions much differently from the main game modes... Just click the link and you'll see what I mean.
===Quests & Achievements===
Residing in the Haven is the Questmaster, a mysterious and seemingly nameless figure who teaches the player the basics of the game and provides them with Daily Quests, Weekly Quests, and Achievements. Daily Quests are fairly quick quests that reset daily, Weekly Quests are longer but only reset weekly and typically grant better rewards, and Achievements never reset and instead will stay active until completed. You have three quick Daily Quests, and three longer, more challenging Weekly Quests, but there is also a long list of Achievements divided into groups depending on what they require to be completed, such as player kills, shard collections, etc., that scale in difficulty as you scroll down. After certain books and chapters of the story mode are completed, characters will appear in specific areas and offer quests of their own (Called "Character Quests"), completing all of which is required to access their Elements. Be sure to search around the maps you can access after you complete a chapter or whole book.
You can see which quests you have (Not Achievements) uncompleted by clicking the "Quests" tab on the side of the screen, which is divided into three subtabs for Daily Quests, Weekly Quests and Character Quests. You must visit the Questmaster to view your progress on Achievements, as well as your completed Achievements. Completing certain Achievements will also award you badges on Roblox.
===Combo/Kill Counters===
When your attack hits an enemy, the right side of the screen will tell you how many time's you've hit and how much damage you've dealt overall. Both of these will increase as you land more attacks.
For example: Burning Assault = 5 Hits, 225 Damage (Assuming they all hit)
If the opponent isn't hit for 4.5 seconds after the last hit, the hit/damage counters will vanish. Attacking another opponent will cause it to reset. In survival and Story modes, a third counter will appear whenever you kill an enemy, showing how many you've killed over a short period of time. In PvP modes, killing more than one player with one spell or in a short period of time will cause a certain message to appear at the top of the screen:
2 Kills = Double Kill
3 Kills = Triple Kill
4 Kills = Quadra Kill
5 Kills = Penta Kill
6 Kills = Hexa Kill
===Kill Streaks===
By killing a certain number of players (Or monsters in survival mode) without dying, you will be marked with a Kill Streak, which all players in the server will be alerted about.
Killing Spree: 3 Players/7 Monsters
Furious: 7 Players/16 Monsters
Rampage: 11 Players/25 Monsters
Frenzy: 15 Players/34 Monsters
Undeterred: 19 Players/43 Monsters
Annihilation: 23 Players/52 Monsters
Legendary: 27 Players/61 Monsters
Godlike: 31 Players/70 Monsters
Invincible: 35 Players/80 Monsters
When a player obtains Frenzy, killing them will grant an increased reward, which gets bigger as that player gets higher kill streaks. This can make higher kill streaks difficult to keep as you are likely to be hunted by every enemy player in the server.
===Equipment===
Equipment refers to items that can be equipped to buff and alter your fighting style, strengths and weaknesses to your tastes. They can be obtained by purchasing Equipment boxes in the Equipment Shop, which you can find in the Haven near the Aura and Familiar Shops. Equipment boxes come in several different tiers, which have different chances of giving you different rarities. There are two types of Equipment: Weapons, which grant increased melee damage and new melee skills, and Gear, which grants different stat boosts (Though some will also decrease one or more stats such as speed). Take note that you can also find equipment (Some of which are exclusive) in treasure chests that can be found within the Story Mode, whether they're hidden around the map or dropped from bosses and minibosses, which grant better rewards depending on the game difficulty and the chapter they player is playing on.
===Familiars===
This game's "pets". Familiars are small creatures that you can purchase with Diamonds from the Familiars' Shop, located along with the Aura and Equipment shops. Similarly to equipment, you'll only be able to buy familiar eggs of different tiers from the shop (Special types of eggs can be found throughout the Story Mode). After purchasing an egg, it will require you to deal a certain amount of damage to enemies (Which is higher depending on the egg tier) to hatch it; Once that's done, your egg can be hatched by clicking "Hatch" to obtain the familiar inside. Each familiar grants certain buffs and sometimes even passive effects when equipped. All familiars will float by your side wherever you go, can be traded with other players along with equipment, and can sometimes even be found in Story Mode treasure chests. Both equipment and familiars come in 8 different rarities, making some better than others.
=== Items ===
Items are special objects that can either be purchased in the Equipment Shop, found around the maps, earned from treasure chests, or crafted with lesser items to either be used in battle, or in crafting better items. There are three types of items: Usables, which can be used one or more times for either temporary buffs or offensive means, Artifacts, which grant passive buffs and effects as long as they're equipped (Such as the Ancient Artifacts), and Ingredients, which are exclusively meant for crafting better items. Items can be used in all modes and, like Equipment, are divided into rarities depending on their power.
=== Runes ===
Runes are magical objects that can be used to change the way base spells behave. There are 7 types available: Paur, Cpyd, Rych, Diphns, Msk, Moshon, and Lsr. Paur runes can be applied to make spells more aggressive, Cpyd runes can be applied to make spells better for attacking fast, Rych runes can be applied to allow spells to work better at a distance, Diphns runes can be applied to make spells better for defensive and supportive use, Msk runes can be applied to give spells special new effects or abilities for more strategic play and tech, Moshon runes can be applied to add some more mobility support to spells, and Lsr runes can be applied to make spells weaker in exchange for making them less Mana-consuming, making it easier to combo with them. Each normal spell is compatible with three different rune types, while Ultimates can only be applied Lsr runes. Take note that Blend spells cannot be applied runes at all. All runes can be crafted using 10 Rune Shards of one specific type.
===Element Dyes===
Another unique new feature is Dyes. After unlocking every possible spell that can be learnt from an Element (Including Subelement spells), dyes can be purchased for that Element in the Aura Shop. When equipped, the dye will change the Element's color palette and, with a few of them, even add some new visual effects or transform one or two objects/weapons formed from spells into something else. Take note that, like auras, dyes are entirely cosmetic, and will not add any new gameplay effects or buffs/debuffs to an Element's spells.
===Magonites===
Magonites (M) are a new, rare currency added by Story Arc, being much more valuable and more powerful than Diamonds. Looking like narrower, more colorful Diamonds, these precious objects are needed in small amounts to acquire certain Elements and other unlockables; However, they are very hard to find, only handed out to players who win 1st place in Tournaments, or to those who find them as drops in certain maps, such as the Sanctuary. Each Magonite contains the power of 100 Diamonds.
====Currency Symbols:====
*Shards: S
* Diamonds: D
*Magonites: M
*Robux: R
===Death & Revival (+ Ragdolls!)===
"Trips" in Story Arc onwards now use the same ragdoll physics engine as newer games like A Universal Time. "Stuns" are considered different than Trips. Robloxianoid entities (Such as players) will also ragdoll upon death instead of falling apart.
If you die, your screen will gain a monochrome tint while the camera locks in place and on your character. You will then be informed about who killed you, and what weapon, attack or spell they used to do so. How long it takes you to respawn and whether or not you do respawn depends on the game mode. In Multiplayer, dying will ask you if you want to return to the Haven, or drop down from the sky again. In Survival Mode, players respawn in a random spot in the game area after 30 seconds of time out (5 seconds if there is only one player), but this penalty can be skipped if another player finds and activates their resurface orb, which then spawns in a random area around where that player died, by standing next to it until the meter above it fills up completely (The dead player's respawn timer will be paused while the meter is being filled). If this is successful, the dead player will be instantly revived there with 30% health (Do note that defensive spells and Ultimates will be disabled while standing in the activation radius). In Story Mode, dead players will only respawn once a new checkpoint is reached or if all players die, sending them back to the last checkpoint in the later case. Players who are dead will spectate those who are still alive until either happens. In Marathon Mode, you cannot respawn during a normal battle, and during the Final Showdown battle, you may only respawn if you have a Final Showdown Life, which will consume it to revive your character. It is impossible to die in Training Mode, as your character's health can never fall below 1 there.
===Lorebook Pages===
Pages of the Lorebook can be found in secret areas throughout normal and Survival maps and the Story Mode, or collected by racking up a certain amount of kills with a specific Element's spells, or conquering a certain amount of enemies and bosses. Each page contains information about the characters, Elements, monsters, locations, and Roblox's history (In Elemental Battlegrounds' lore). 
==Elements==
Here is a list of Elements that are still going to be available, as well as how to acquire them.
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Elements
Element 	Tier 	Total DP	Requirements
Fire 	Common 	200 	None (Can be picked as a Starter Element)
Water 	Common 	200 	None (Can be picked as a Starter Element)
Grass 	Common 	200 	None (Can be picked as a Starter Element)
Earth 	Common 	200 	None (Can be picked as a Starter Element)
Wind 	Common 	200 	None (Can be picked as a Starter Element)
Storm 	Common 	200 	None (Can be picked as a Starter Element)
Lava 	Uncommon 	400 	Fusion (Fire + Earth)
Fusion Skill (Unlocked at the end of Part 1 Chapter 1)
Ice 	Uncommon 	400 	Fusion (Water + Wind)
Fusion Skill
Nature 	Uncommon 	400 	Fusion (Grass + Storm)
Fusion Skill
Plasma 	Uncommon 	400 	Book 1 Chapter 2 Completed
Fusion (Fire + Storm)
Fusion Skill
Crystal 	Uncommon 	400 	Book 1 Chapter 2 Completed
Fusion (Water + Earth)
Fusion Skill
Spirit 	Uncommon 	400 	Book 1 Chapter 2 Completed
Fusion (Grass + Wind)
Fusion Skill
Time 	Rare 	500 	Book 1 Completed
35 Enemies killed in Survival
Light 	Rare 	500 	Book 1 Completed
Completed the secret puzzle in the Burning Wastelands map
Completed all of Luxamare's quests
Granted for free upon completion
Darkness 	Rare 	500 	Book 1 Completed
Completed the secret puzzle in the Storm-Swallowed Plains map
Completed all of Umbrakirai's quests
Granted for free upon completion
Void 	Superior 	1000 	Fusion (Light + Darkness)
Fusion Skill Enhancement (Acquired during Book 2 chapter 2)
Gravity 	Rare 	750 	Book 2 Completed
650 D + 1 M
60 Enemies killed in The Core (Survival)
Phoenix 	Rare 	700 	Book 3 Chapter 2 Completed
10 Auras unlocked
100 Enemies killed in Survival
Space 	Superior 	1950 	Book 3 Completed
Fusion (Void + Gravity + 200 D)
75 Enemies killed in the C.R.O.W.N M (Survival)
Fusion Skill Enhancement
Spectrum 	Rare 	950 	Book 3 Completed
Fusion (Crystal + Light + 50 D)
25 Auras unlocked
Completed all of Merlin's first set of quests
Fusion Skill Enhancement
Nightmare 	Superior 	1200 	Book 4 Completed
500 Player kills
1000 D + 2 M
150 Enemies killed in Survival
Reaper 	Superior 	2150 	Book 4 Completed
Fusion (Darkness + Nightmare + 450 D)
500 Player kills
150 Enemies killed in Survival
Fusion Skill Enhancement
Aurora 	Superior 	1225 	Book 4 Completed
Fusion (Wind + Light + 325 D + 2 M)
30 Auras unlocked
Completed all of Merlin's second set of quests
Fusion Skill Enhancement
Acid 	Rare 	900 	Book 5 Chapter 1 Completed
Fusion (Water + Darkness + 200 D)
90 Enemies killed in the Basilisk's Bog (Survival)
Fusion Skill Enhancement
Sound 	Superior 	2000 	Book 5 Chapter 1 Completed
650 Player kills
225 Enemies killed in Survival Mode
Completed all of The Master of Sound's quests
Granted for free upon completion
Explosion 	Superior 	2500 	Book 5 Completed
2200 D + 3 M
800 Player kills
10 Tournament Wins
Illusion 	Superior 	1677 	Book 5 Completed
Fusion (Nature + Time + 777 D)
35 Auras unlocked
Completed three secret puzzles in the Shattered Lands
Entered the secret code at the Mysterious Machine in Emerald Heart
Fusion Skill Enhancement
Chaos 	Superior 	2500 	Book 5 Completed
Fusion (Plasma + Spirit + 1200 D + 5 M)
950 Player kills
500 Enemies killed in Survival Mode
100 Enemies killed in the Chaos Zone (Survival)
30 Tournament Wins
Fusion Skill Enhancement
Dragon 	Rare 	800 	Book 6 Chapter 1 Completed
1000 Player kills
40 Auras unlocked
3 Bosses defeated in Survival Mode
Completed all of the Dragon Tamer's quests
Slime 	Superior 	1600 	Book 6 Chapter 1 Completed
Fusion (Earth + Acid + 500 D)
125 Enemies killed in the Sanctuary (Survival)
50 Lil' Cthulhus killed
Fusion Skill Enhancement
Technology	Superior 	1337 	Book 6 Completed
1250 Player kills
750 Enemies killed in survival mode
50 Tournament Wins
Entered the secret code in the Hidden Lab in the Shattered Lands
Solar 	Superior 	2750 	Book 7 Chapter 1 Completed
Fusion (Space + Fire + 650 D)
Completed the Timewheel mission
75 Angelic enemies killed
Fusion Skill Enhancement
Creation 	Superelement	3000 	Book 7 Completed
Red Shard of Awakening (Acquired upon Part 7 completion)
2000 D + 10 M
1500 Player kills
1000 Enemies killed in survival mode
7 Bosses defeated in survival mode
150 Enemies killed in the Ultraheaven (Survival)
50 Auras unlocked
75 Tournament Wins
Angel 	Superelement	3000 	Book 7 Completed
Red Shard of Awakening
Fusion (Spirit + Light + 1100 D + 10 M)
1500 Player kills
1000 Enemies killed in survival mode
7 Bosses defeated in survival mode
50 Auras unlocked
75 Tournament Wins
Grandmaster Fusion Skill (Acquired upon Part 7 completion)
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==Story Mode ==
List of the saga of Story Arc.
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===Book 0: The Beginning===
A year ago at least, a demonic army of undead beasts had risen from a dark world spawned above the heads of all Robloxiankind, called Limbo. Some called it the Sea of Darkness, others called it the Everlost. Many refer to it as a place where a grueling war took place between the living and unliving, with its leader still encased in the shadows. A young girl unexpectedly finds herself in the front lines, challenged with defending herself, as well as her kind, from the shuffling armies of reanimated beasts that seek to tear down the beautiful lands outside the deadly darkness...
This Book must be completed to unlock multiplayer mode and Book 1.
===Book 1: The Guiding Spirits===
In the great central world of the endless universe of Roblox, ancient power lurks awaiting to be discovered and wielded by a faithful traveler. In this case, that wait ended long ago with young Zachriel Ichiro Kiyoshi, who had chosen the path of following his old friend Hecate into Phoenix Tail Elemental Academy, unknown to him at first to be reserved for the greatest mages in Roblox Japan, to learn to master the magical powers that he accidentally found and imbued himself with long ago, which is also unknown to him as the reasoning behind being raised in unconsciousness by the spirits of order. Immediately after he enrolls, the other students are beyond wowed by his Elemental talent, but he isn't the only one there with unique powers. Hecate is one thing, but there are so many secrets scattered throughout this academy that he is destined to discover. 
Zachriel assumes he could form a band of peace with these unique sorcerers, but as he ponders about his choices and tries to remember his past, he begins hearing voices clogging up his focus on reality, resulting in him making mistakes here and there, not knowing who (Or what) to trust. Thankfully, Hecate has been there by his side, even if she attracts some unexpected attention along the way. Zachriel begins to question his future, and with an annual combat tournament on its way, how is he going to prove his willingness to keep going in time?
====Chapter 1: A Hero's Beginning====
====Chapter 2: Legend of The Eggs ====
==== Chapter 3: Chrono's Time====
===Book 2: The Hated Prophecy===
Zachriel is now on good terms with (Almost) everyone in Phoenix Tail Academy and declares himself ready to start exploring by himself. His friends however, wanting to make sure he got around alright, followed him along to the Nagare Kingdom, where he began hearing about some pretty shocking rumors and incidents involving Aleph's experimental antics, which have challenged the rule in the town of Turquoise. As Zachriel and his friends try to settle these problems, they bump into one of Aleph's experiments gone wrong: Noir, a highly unstable rift between dimensions from an accident up in the Heavens that Aleph zapped with his powers, going far off of his expectations and turning into a sentient, yet soulless entity of phenomenal power untold by Robloxiankind. 
Far off of everyone's expectations, Noir begins using that power for malicious, frightening desires that sent everyone who heard into a shocked state of panic, and Zachriel realizes that Aleph's failed experiment had become a weapon of the dark forces that were sealed off a year ago, and they rush in to chase her. However, wherever Noir went, she brought catastrophic damage, destruction and death with her, and Zachriel's adoptive parents were no exception. With their powers outmatched, the group decides they have no other choice, and hatch a daring plan to seek a fallen angel who might just save the world... if she overcomes her grief and reluctance.
====Chapter 1: The Threat Emerges====
====Chapter 2: Search for The Fallen ====
==== Chapter 3: Void of Misery ====
===Book 3: Nigh Universe===
The Core of Roblox has been badly damaged as a result of an epic battle against the dimensionally unpredictable entity Noir, who has been sealed off and "disabled" by the heroes as a result of their efforts. Zachriel is now getting more used to his powers, but he knew that right after they recovered, Noir had to be completely destroyed for complete good in case her face would move again with the lingering intention to wreak more havoc. So they drop her off in a place where she shouldn't be able to be taken and set out to search for a way to permanently neutralize her, which leads them into the freezing heights of Polarlight Peaks, the residence of the mysterious sorceress Merlin. 
The encounter didn't go as expected, but they were directed towards the Phoenix Valley, where it was believed that a living legend who lived there had what they needed to eternally seal Noir off, but all they did was enrage her. When they return to Noir to banish her, they only realized that they've been misdirected when a sudden struggle between two civilization shakes the world as Noir is snatched by an alien force in search of a new place to live... But Zachriel isn't willing to let two problems take their courses.
====Chapter 1: Merlin's Spectrum====
====Chapter 2: Mystery of The Inferno====
====Chapter 3: Space of the Magnats====
===Book 4: Fates Retold===
The good news is that the adventurers are starting to feel the Core regenerating as a result of the first proper use of Jō Ginga in years. The bad news is that they've been lied to about the method for sealing away the dangerous Noir by Merlin. Now that terms were more positive now though, Merlin tells them the truth: The key to permanently destroying Noir lied in the realms ruled by Zachriel's dead adopters, Luxamare and Umbrakirai, and a device located in the Time Lords' dwelling. To get to any of these locations required some practice, so while Merlin held onto Noir at the top of Polarlight Peaks' highest peak, Zachriel and crew took some time to sort their plans and travel path out before they took on the soils of the desert and overgrowth. 
Once they finally got moving, things appeared to be going well and victory was at hand... but someone had beat them to the last treasure and had snuck past the Time Lords to obtain it. Unable to persuade the Lords about the situation, the terrified adventurers moved to stop the intruder, but were too late; He's already used the last artifact's power to lift the Time Spell that has contained an ancient evil a year ago: The Dark Order, a familiar sight to Hecate, Azus and Chrono, but a shock of truth to poor Zachriel.
====Chapter 1: Balance of Day and Night====
====Chapter 2: Reaper's Kyek====
====Chapter 3: The King's Nightmare====
===Book 5: Crimson Night===
The Dark Order is vanquished, hopefully forever, and the party was starting to get exhausted, but to their shock, Noir seems to have vanished from her containment in Polarlight Peaks, with evidence showing that she was once again stolen. Zachriel and company then began a search for the Master of Sound, one of the wisest warlocks in the land. When they finally meet him though, they quickly realize the wizard's eccentric ways and unexplained means, and how much time they will take off of what they currently have. Willing to complete their task no matter what though, they venture back into the unknown to earn the wizard's trust and get the preparations they need. 
It is then discovered that whoever took Noir has had an influence one several people roaming around lost, and powerful mages who have been forced to obey their orders for an unknown reason. When they bump into Merlin again while she was searching for the thief, they are assaulted by a chaosapien, a Robloxianoid being from the Chaos Zone, where Zachriel starts to suspect is where the perpetrator is. It will be a dangerous journey into even deeper unknowns though, and if they want to withstand the disorderly conditions, they'll have to face the eternal Crimson Night. 
====Chapter 1: The Sound of a Master====
====Chapter 2: Teressor's Illusion====
====Chapter 3: Zero's Chaos====
===Book 6: Utopias At War===
Noir is once again stolen, and by now it just seemed like they were going to be traveling forever. They follow a mysterious, winged templar into a mysterious, yet breathtaking place underground, which he confesses is his home. Here, after the heroes all get lost and ambushed by strange creatures here and there, it is revealed that the templar and a strange girl he was protecting were intending to keep Noir as an untouched treasure so that no malevolent hands take hold of her again. Still worried about Noir suddenly reawakening again, the heroes go into competition with the two for while to see who had the better idea... but amidst the conflict, a mysterious new force takes Noir and begins to assimilate all of Roblox. 
After finally relocating her, Zachriel only realizes the threat that has suddenly disfigured Roblox when they found half the landscape mechanized and flooded with half-machine soldiers and beasts. To fight off the new threat, the adventurers team up with the Cosines, a group of mercenaries who work to control an abstract alien code pattern called the Tangent, which has used Noir's energy to empower itself and escape the Cosines' clutches, continuing its path of converting reality into itself completely.
====Chapter 1: The Dragon's Tamer and Leiah's Slime====
==== Chapter 2: Corrupted Future====
====Chapter 3: The Curse of the Tangent====
===Book 7: Best of Both Worlds===
With another alien threat out of the way, Noir was able to absorb the remaining energy of the Tangent energy and reawaken, but Zachriel and crew were finally prepared this time. With three pieces of the Puzzle of Punishment reunited, the party caught up to Noir and thought they've finally got her banished once and for all... when she pulled out a last ditch effort trick involving an artifact of god that she'd stolen from Guy Russ' old studies. She'd managed to stop herself being fully destroyed, and granted herself the power comprising of god's essence itself, a force absolutely nobody was prepared for. Just like that, all of the party's efforts and plans were blown into the wind by Noir's new self, shattering the bond between the Heavens and the surface world.
Another grim day for Roblox turned worse now that the threat had the ultimate weapon and would use it upon anyone in her path. The voices in Zachriel's soul were all that they could depend on for answers on how to save the world and universe from eternal destruction, and they've come up with the last legitimate solution left: To reunite everyone in Roblox, including the most renowned history ancients still alive. What Noir's intentions are or still are? All we know is that it could be easily done with such overwhelming power.
====Chapter 1: Crisis====
====Chapter 2: Solar's Dawn(a)====
====Chapter 3: Noir's Creation====
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==Current Characters (+ Character Symbols)==
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Ally/Main Characters
Character 	Appears in 	Appears as 	Info
(No Symbol)
Player 	Entire Story, Book art 1 onwards	Playable Character/Main Character	The rising mage following the hero Zachriel to become a great mage just like he does... And it's you.
"Let me help, too! I want to become a great master mage just like you guys!"
Zachriel Ichiro Kiyoshi 	Entire Story, Book 1 onwards 	Ally/Main Character 	Our hero in gold and the six Prime Elements. Zachriel's goal is to earn his place as the Keeper of Elements. How will he fight his way to do it? With your help.
"My name is Zachriel Ichiro Kiyoshi, from Settletown Japan. I want to be the greatest magic grandmaster in the world!"
Shamsay Kiyoshi 	Chapter 1 of all Books 	Side Character 	Zachriel's little sister. Shamsay is always trying to persuade her brother into bringing her with him on his quests, but lacking magic is a dangerous state to be in in this world. So every day when Zachriel has to leave home, Shamsay looks up at the moon hoping for a miracle that could change her life...
"Big brother always gets all the fun and love from everyone... If only he'd at least let me help instead of being an 'overly cautious hero'."
Hecate 	Entire Story 	Boss/Ally/Main Character 	The Supreme Hahen who is also a good friend of Zachriel's. She's happy to take a step into training you for the many big conquests you have ahead. She's a well known genius in academics, but when it comes to battle, she can be a bit of an airhead.
"It's not always the power alone that declares your future, it's how you use it that really makes you who you are... That's what Mrs. Asuka told me anyway."
Aleph 	Entire Story, Book 1 onwards 	Boss/Ally/Main Character 	The Supreme Kanetsu, Aleph is a Zachriel look-alike first created as a protector for the Omega Falcon egg, but ended up realizing his true potential and becoming a good-willed scientist in good terms with Zachriel. Some say he was the one behind Noir's creation... Oops!
"I needed to say... Thank you for the encouragement."
(That's an arrow, by the way.)Azus	Entire Story 	Boss/Ally/Main Character 	The Taigen Representative, and a monk raised in the mountains and ancient forests. Azus demonstrates beyond impressive dedication and skill, but a questionable attitude. With both his parents missing, he spends most of his days training and performing rituals with his fellow monks, but ultimately favors meditating alone.
"How do you not recognize someone you fought alongside 2 years ago?!"
Igo-dalus 	Entire Story, Book 1 onwards 	Boss/Ally/Main Character 	The Supreme Kazan (And also the first Genshi Kazan user) who is absolutely smitten with Hecate and Cryokori, and will do anything just to get close to one of them... even if violence is necessary.
"You get to play with the most gorgeous girls in school, and what do I get?! Absolutely nothing but this raven haired bozo!"
Cryokori 	Books 1, 3, 4, 6 and 7 	Ally/Deuteragonist 	The Supreme Shimo, and a good friend of Hecate who almost never says a word. Instead, it's her body language and combat prowess that say everything for her.
"Is it... fine if we don't talk about it?"
Silva 	Books 1, 2, 3, 4, 6 and 7 	Boss/Ally/Tritagonist 	The Supreme Botai, the "Mother Nature" of Roblox, who refuses to make any friends who's abilities don't honor organic life. Sheesh.
"Do you really think I would fancy training someone with enough power to erase an entire forest?!"
Chrono 	Entire Story 	Boss/Ally/Main Character 	The reigning champion of the Timelords and your last opponent in the Smashdown Showdown Tournament, Chrono is the mind behind the resolution of many dangerous events. But can he possibly stop huge future threats alone?
"You are truly... a incredible fighter."
Misery 	Entire Story, Book 2 onwards 	Ally/Main Character 	Known as the Fallen having been the daughter of the Sun and Moon spirits, Misery gave herself a name in despair with the defeat of her parents and knowing that hope is just out of reach... Give her a hand, won't you?
"And how exactly do you plan on helping me? I'm alone, can't you see that?! I'm hopeless!"
Merlin 	Books 3, 4, 5, 6 and 7 	Boss/Ally/Deuteragonist 	A mysterious witch living in the icy mountains, Merlin is called "The Rainbowist" for her spectrometric magic... And for being the Supreme of two Elements? Wow.
"I'm not jealous, such a naïve word, don't you think. What I'm doing is explaining how I am far more superior as a professional master mage."
Avis 	Books 3 and 7 	Boss/Support Character 	Avis used to be a valkyrie until she slew the legendary queen phoenix by herself. Since then, she became a legend herself as The Phoenix Slayer.
"En Garde, trespasser!"
The Master of Sound 	Books 5 and 7 	Support Character/Boss 	Nobody knows the Master of Sound's name. Only his incredible magic. His power over the Element of Sound rises to levels that every evil wants ahold of.
"The lengths of one's magic goes only as far as one's eyes can reach."
Meguma 	Books 5 and 7 	Boss/Ally/Tritagonist 	Originally sent to stop Zachriel and his crew, Meguma just wanted friends since he never had any. Why? When you see the massive booms his destructive magic causes, you might know why...
"Listen, I don't wanna do anything that guy says anymore. I was pulled from my home and given an unstable weapon just to serve some crazy weirdo."
The Dragon Tamer 	Books 6 and 7 	Boss/Ally/Deuteragonist 	Not much is known about the Dragon Tamer, from his name to his origins. The only thing we do know is why he takes his title... Yikes.
"I just wanted to make sure nothing of zero moral intent takes hold of it; I could already sense the evil within it the moment I saw it."
Leiah 	Books 6 and 7 	Boss/Ally/Deuteragonist 	Dubbing herself the "Slime Princess", Leiah takes her status seriously, and doesn't often care about what others want... unless it eye-catchingly important of course.
"You're no fun! It would've been more entertaining if I won!"
Dawna 	Book 7 	Boss/Support Character 	Dawna is the strongest member and thus the representative of the solarsapiens, an ancient race of sun gods which her son Meguma also belongs to. Little is known about them other than that they all bare similar appearances... and sweet shades!
"She... She didn't just shrug off the Ultimate Power..!"
Cheriel 	Books 6 and 7 	Boss/Support Character/Ally 	One of the daughters of the heavenly Sun Goddess, Cheriel is naïve but with an angelic heart pointing her to do what is right. All hopes that once she matures, her Superelement magic will cleanse all evil... That time hasn't come yet.
"I... cannot go back. They will bring end to this world soon... The most I can do is... help you guys, I guess..."
Fundamental Figures
Character 	Element 	Realm 	Info
Ignihono 	Fire 	The Burning Wastelands	The Supreme Kogasu, and one of the most famous warmongers of all time, having won many battles and defeated many powerful opponents. If only he hadn't created alliances with so many dastardly intruders.
Siressa 	Water 	Never-Drought 	Since being kicked out of Poseidon's realm for her regal conspiracy, Siressa started a kingdom of her own near the mountains and sent the wonders of Nagarian water magic viral. True queens hadn't come any closer than this in a long time.
Poseidon 	Water 	Atlantis 	The Supreme Nagare, but also the god of all the oceans and seas, Poseidon saw his realm as a free kingdom of prosperity. Since ejecting his queen though, he later had to deal with numerous troubles to the water realms.
Wika 	Grass 	Emerald Heart 	The Supreme Sahohime and beloved leader of the fairies living in Emerald Heart. Wika was far wiser than the average fairy and knew what's good for the ecosystem of Roblox. As much as she wanted to stay out of conflict, the inevitable was always bound to transpire.
Daedalus 	Earth 	Great Stone Hold 	The Supreme Tochi and the chief of the ancient Mountain Druids who wanted to keep their Element a secret until spiritual monks spread about rumors. Daedalus was a grumpy maniac ever since, and made pacts with dangerous champions.
Athena 	Wind 	Peaks of Athena 	The Supreme Teikiatsu, empress Athena just wanted peace and quiet. Despite her appearance, she was hot tempered and saw any non-Teikiatsuan user who entered her realm as a trespasser. Being a mad empress didn't get her far to Ignihono, though.
Zeus 	Storm 	Olympus 	The Supreme Raimei and god of storms and thunder. Zeus granted Gensei Raimei to rightful mages hoping it wouldn't go viral; He was betrayed by all of them, and was driven so mad that he saw all other Supremes as threats to his reign. He was never trusted again.
Luxamare 	Light 	Luminescent Desert 	The ancient Sun Spirit given life by the Sun Goddess along with Umbrakirai to maintain order and balance by providing the elements of safety, health and good will. But when a dangerous dimensional interference struck, things went out of whack quickly.
Umbrakirai	Darkness 	Dreary Overgrowth 	The ancient Moon Spirit given life by the Sun Goddess along with Luxamare to maintain order and balance by providing the elements of danger, fear and hostility. But after his and his cousin's removal, their grip was lost and the world was hit with chaos.
(No Symbol)
Amaltheia	??? 	Heavendrop 	The Goddess of Plenty, Amalthea has never been seen or spoken to, but it is said that she was the creator of Heavendrop and all magical treasures like Shards, Diamonds, and the legendary Magonites. No attempt to communicate with her has been successful, so what could her fate be?
(No Symbol)
The Dream Lords	??? 	The Dream World 	The 10 anonymous Lords who rule the realm of dreams. Extremely few have ever managed to step into the dream world and see the lords for themselves. Sadly, a malevolent, dark undead monarch was one of them... and the last.
(No Symbol)
Immorus	Nightmare	??? 	Immorus was the first evil to appear in Roblox. A monstrous, dark and sinister beast who tried to spread mass discord and doom across the universe until he was finally destroyed by the spirits of balance. Even so however, his soul still remains, now residing in the dark world of Limbo.
Enemy Characters
Character 	Appears in 	Appears as 	Info
Nekrius Darke 	Books 0 and 4 	Boss/Miniboss 	An old dark servant who discovered and was consumed by an ancient, horrific magic and became his ruler's second-in-command: The mean, dreaded "Deathlord".
Insomnius the Immoral	Book 2 	Miniboss 	Once a servant of the Dream Lords, Insomnius grew greater interest in a cruel Skeleton King and helped him enter the Dream World. Since then, he became the first commander of the New Dark Order Cult and helped with the creation of a terrible being.
Noir 	Entire Story, Book 2 onwards	Boss/Support Character	Noir is a rift of dimensional energy, unstable in all ways, that took female form. After getting over her mental glitching, she revealed terrifying plans hoping that it was what the dark king wanted from her. Her power is enormous, but not infinite... yet.
Mosaik 	Book 3 	Boss 	Mosaik, along with his younger brother Montana, leads the invasive civilization of space mages within the C.R.O.W.N M godship. He plans to turn Roblox into a new home for his civilization, but such requires a rift of huge energy to do so.
Montana 	Book 3 	Boss 	Montana, along with his older brother Mosaik, leads the invasive civilization of space mages within the C.R.O.W.N M godship. He may not be quite as intelligent as his brother, but he is wilder in combat, with not a lot of enemies who can stop him.
Kyek 	Book 4 	Boss 	Kyek is a mighty grim reaper invoked by the dark king to help him break through the time spell keeping him and his ranks within Limbo. While he may have helped in that area, would he help in shooing away any who rebel against the dark army?
Malmonger 	Books 0 and 4 	Side Character/Boss 	Malmonger is the dark, intimidating skeletal king of the undead and the dark-hearted. He is the fault behind many troubling things, from an attempted invasion of the elemental kingdoms to the disrupting of all order with his influence alone.
Teressor 	Book 5 	Boss 	Terresor is known as the King of the Cards for his expertise at tabletop games and gambling, but is also a resident of the Chaos Zone who makes sure nobody reaches the center of the matter... One way or another.
Zero 	Book 5 	Boss 	The Supreme Konran and ruler of the Chaos Zone, Zero is just as unstable and erratic as the magic he uses and the world he comes from. They say he can read people's pasts and futures, but also convert anything to his wishes.
G.Y.R.U.S 	Book 6 	Boss 	Once known as a troubled scientist named Guy Russ before being taken in by a sentient alien program, his brain and most of his body was altered, and he was turned into G.Y.R.U.S, the avatar of alien code and order.
(No Symbol)
The Tangent	Book 6 	Omnipresent 	The Tangent is an abstract self-replicating pattern that may have come from an alternate dimension. Now with its new avatar, G.Y.R.U.S, the Tangent will stop at nothing until only it exists in the fabric of reality.
Dread Noir 	Book 7 	Boss 	After being reactivated from Tangent energy, Noir took hold of a forbidden power known as the Superelement Kami Saikō Honshitsu. Now, she is Dread Noir, the Perfect Creation. A energy lined being with no weaknesses. Your final challenge... for now.
Groups
Group 	Alignment 	Appears in 	Info
Adventurer's Group 	Neutral Good 	Entire Story, Book 1 onwards	The group of heroes formed of you, Zachriel and all of the friends and allies you've made on your quests. We believe in you, adventurers.
New Hope Council 	Lawful Good 	Book 1 	The council that took over the Hope Mountains after Athena and her kingdom left. With Cryokori being their idol and champion, they watch over the world around the mountains.
Fairy Council 	Neutral Good 	Book 3 	The highest tribe of fairies living in Emerald Heart being led by Wika, who manages and grants freedom and guidance to them all. Many people come to the council for a taste of their prowess.
Mountain Druids 	Chaotic Neutral	Books 2 and 3 	A clan of selfish druids led by Daedalus who once tried to keep their element, Gensei Tochi, secret from the world. Ever since that plan failed, they became feared for attacking anyone using the Element.
Time Lords 	Lawful Good 	Book 0 	The ones who protect, control and maintain time and use it to keep everything under control. Most of them are elementals, but their greatest member, Chrono, is actually a Robloxian.
Spiritual Monks 	Lawful Good 	Books 0 	Monks who use spiritual magic, and are often divided into several groups. They are known for strange rituals that usually result in something awesome happening.
New Dark Order Cult	Neutral Evil 	Books 0, 2 and 4 	A cult formed of dark wizards, initially led by Insomnius the Immoral, who follow the dark king and will do anything he demands them to. Watch out; Some of them pack a punch!
Sandmen 	Lawful Good 	Book 4 	The dark king calls these mages traitors for using shadowy elements such as Jō Hametsu for good, like controlling dark spirits and giving "Darkness" a better name in the world.
Tangent Constructs 	Lawful Evil 	Book 6 	Half-Tangent beings formed of those taken over by the alien pattern. Tangent Constructs cane take many different forms... and some of them are deadly.
Cosines 	Lawful Good 	Book 6 	A group of theoretically interdimensional mercenaries who work to keep the Tangent under control and stop it from spreading. But with all the power the Tangent got from Noir, this time they'll need the help of the Adventurers.
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==Locations==
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Locations first appearing in Book 0
Location	Elemental Affiliation	Available in	Info
Limbo 	Nightmare
Reaper
Curse	Survival
Story
Marathon	Limbo is a dire, almost barren realm of darkness and terror, home to the Dark Order and its countless armies of monsters. It was created as a homeworld for King Malmonger and Nekrius Darke, where they could use their powers to their fullest without any restraints. This was where the war between moral and evil first began.
Sublocations: Forsaken Battlegrounds, Wartorn Ruins, Whispering Dungeons, Forest of Souls, Two Dark Order Fortresses, and Stalking Caves.
Battle Location: Desolate Battlegrounds
Locations first appearing in Book 1
Location 	Elemental Affiliation	Available in	Info
Settletown 	None 	Story 	Settletown is a humble, yet pretty large town located somewhere in Roblox Japan, neighbor of Phoenix Tail Academy. Zachriel, his sister and Hecate all live here. The town rolls down a large hill, merging in with a forest of cherry blossom trees, a breathtaking river and a host of tall mountains to explore.
Sublocations: Zachriel's Home, Blossom River, Genso Monument, Genso Shrine, Dragon Mountians, Forbidden Path, Town Hall, and Higan Court.
Phoenix Tail Elemental Academy	Fire 
Water
Grass
Earth
Wind
Storm	Multiplayer (In certain areas of the map)
Story	The Phoenix Tail Elemental Academy is a large magic school located just along the Blossom River some distance from Settletown. Here, many magic trainees with different Elements study and train under the supervision of the Elemental masters that run the place. This particular academy is unique for supporting any and all Elements (Mainly the six Prime Elements) as long as they are used with moral intent.
Sublocations: Training Grounds, Duel Fields, Calligraphy Room, Target Practice, Gymnasium, Racecourse, Chrono's Office, Path to the Battlegrounds, Blossom River, Academy Barriers and 2 Dojos.
Tournament Location: Phoenix Tail Coliseum
Shattered Lands 	None 	Story
Multiplayer
Marathon	The Shattered Lands are a massive span of land fractured and broken into uniquely shaped hills, mountains, cliffsides and landmasses by the impact of the Ancient Wargrounds, which disappeared after crashing down onto the planet's surface long ago. Now, this is a hotspot for mages to come and battle it out for glory and experience.
Sublocations: The Battlegrounds, Chaos Mountain, Ancient River, 2 Tourist Towns, and Dueling Squares.
Tournament Location: Tournament Battlegrounds
Forbidden Woods 	None 	Story
Marathon	These woods are marked as 'forbidden' entry by academy students and inexperienced mages due to rumors of dangerous creatures residing there, with tendencies to attack any Robloxian who enters. Several locations can be accessed by crossing through the woods, but it is a risky option.
Sublocations: Blossom River, Grove of Forbidden Flowers, 3 Hidden Underground Passageways (One of which leads to the Great Stone Hold), Ring of Light, Pit of Darkness, The Path, and the Lost Circle.
Battle Location: Forbidden Woods Treetops
Burning Wastelands 	Fire
Lava 	Multiplayer
Survival
Story
Marathon	The Burning Wastelands were once a breathtaking, grassy place with gentle hills and rockmasses, and plenty of township, until a short war broke out there, resulting in the first, almost apocalyptic eruption of Mount Hellfire, reducing a shockingly massive land area around it to the ash-filled, resource lacking, searing hot plateau of reddish grass and choking smoke it is now.
Sublocations: Hell's Crater, Mount Hellfire, Magma Sea, The Burrow, Scorchville, Burning Town, Shrine of the Destroyers, The Oilfields, Alpha Hawk's Nest, and Inferno Temple.
Tournament Location: Volcanic Pits
Storm-Swallowed Plains 	Storm
Plasma 	Multiplayer
Survival
Story
Marathon	As punishment for assisting the spread of Gensei Raimei, Zeus blanketed a small town near Olympus and a large portion of land around it in an eternal storm with no rain, just endless thunder and lightning that made it a terrifying place. This is now known as the Storm-Swallowed Plains, where strange scientific phenomenon have begun occurring recently.
Sublocations: Eye of Olympus, Plasmatic Forest, Plasmatic Orifice, Omega Falcon's Nest, Thunderville, Pathway to Olympus (Takes you to Olympus if you follow it), Lightning Valley, and Flash Temple.
Tournament Location: Maze of Thunder
Locations first appearing in Book 2
Location 	Elemental Affiliation	Available in	Info
Never-Drought 	Water
Ice 	Multiplayer
Survival
Story
Marathon	Never-Drought is a magnificent hillscape hidden deep in a mountain range, blanketed in eternal rainfall and home to the kingdom of Turquoise, ruled by queen Siressa. Several attacks have been laid on this land before, and one left it in devastation...
Sublocations: Water Dragon's River, Water Dragon's Waterfall, Hope Mountains, Turquoise, Fountain of Fortune, Thief's Run, The Glacier, Empire of Hope, and Aqua Temple.
Tournament Location: Turquoise Challenge Chamber
Peaks of Athena 	Wind
Spirit 	Multiplayer
Survival
Story
Marathon	These are a range of marvelous, cloud-high mountains watched over by the irritable, selfish and narcissistic goddess Athena and her Wind empire. Somewhere in these mountains is also the massive dojo where Azus was raised and yet still trains and meditates, awaiting the day his fellow monks would return. It also holds a path leading to Olympus and another leading to Atlantis, due to Athena's former relationships with Poseidon and Zeus.
Sublocations: Cloud Empire, Embodiment Dojo, Cloud Village, Silver Peak, Quartz Lake, Shrine of Athena, Celestial Spear Tower, Atlantic Path, Olympian Path, and Sky Temple.
Tournament Location: Gust Pillar
Atlantis 	Water 	Multiplayer
Survival
Story	Atlantis is the first water kingdom, and a massive underwater city with architecture of pure ocean gold and pearl. It was all ruled by sea god and Supreme Nagare Poseidon, who used to be friends with Athena and Zeus until mass confusion, misreasoning and paranoia broke into war, which ultimately costed the realm its ruler. Now it remains almost void of any breathing life... Almost.
Sublocations: Clam Village, Palace of Poseidon, Deep Sea Caverns, Gates of Atlantis, Leviathan's Canyon, Leviathan's Dungeon, and Eye of the Sea.
Tournament Location: Atlantic Arena
Olympus 	Storm 	Multiplayer
Survival
Story	Olympus is a majestic golden realm in the clouds and peaktops, which used to be under the watchful eye of Zeus, although looking over the world itself. Not much is known about this place until Zachriel and his party arrived there, only to find almost no residents still there- In what's left of Olympus after Zeus' banishment from power.
Sublocations: Eye of Olympus (Brings you to the Storm-Swallowed Plains if you fall into it), Golden Gates, Palace of Zeus, Stormy Cliffs, Wyvern's Den, Wyvern's Seal, Shine of Fate.
Tournament Location: Olympian Stadium
Great Stone Hold	Earth
Crystal 	Multiplayer
Survival
Story
Marathon	The Great Stone hold was the dwelling of the Earth Druids, and a enormous systems of caverns and caves large enough that villages and huge mine complexes have been built here. This place holds great mysteries deep within it, most of which haven't (And likely won't be) been solved yet. Hecate, however, remembers it as where she was raised even before she achieved her powers.
Sublocations: Rhodon Mines, Grand Druid Cavern, Crystal Valley, Rhodon Village, Underworld Keep, Devil's Pit, Road to the Core, and Stone Temple.
Tournament Location: Ancient Drill Site
The Core 	Gravity
Physical 	Survival
Story	The Core is the center of all things existing in the Roblox world, which one can only witness by venturing down to the center of the planet. While nobody can approach it due to the insane gravitational distortion occurring around it, the massive sphere of life and fundamental energy is marvelous to look at. If it didn't exist, neither would Roblox. 
Sublocations: Path to Fate, Rift Beacon, View of the Core, Distorted Cavern, and Destined Plate.
Locations first appearing in Book 3
Location 	Elemental Affiliation	Available in 	Info
Polarlight Peaks	Spectrum
Aurora 	Multiplayer
Survival
Story
Marathon	Polarlight Peaks are a small set of 3 tall mountains said to be made of pure froststone. As a result, the freezing temperatures up there are difficult to bear. Every few months, gorgeous aurora emerges from the peaks, promising long lasting good luck to those who witness it. According to folklore, a powerful wizardess who lives somewhere in the peaks is the cause of this.
Sublocations: Auroral Cliffs, Crystalline Caverns, Spectral Falls, Polarlight Peaktops, Merlin's Hideout, and Hidden Library.
Tournament Location: Time Prism
Forsaken Woods 	None 	Story 	Call it the Forbidden Woods' worse cousin. A large number of mages were rumoredly devoured alive within the depths of this shady, dank woodland by the countless grueling beasts that thrive here, most of the time because they weren't experienced or prepared enough for its treacherous flora and fauna. You'd be considered a monster yourself (In a good way) if you make it out in one piece.
Sublocations: Polarlight Pathway, Grove of Venomous Flowers, 2 Hidden Underground Passageways, Abandoned Mage Camp, 3 Overgrown Ruin Sites, Sunken Monument, The Path, and the Dizzy Circle.
Phoenix Valley 	Phoenix 	Survival Story	Nobody dares venture even close the the Phoenix Valley without proper magic and skill; This eternally burning plain can be seen from miles away with its bright blazing flames and ever rising holy smoke. It is divided into 4 separate Valleys, each representing and containing one the Phoenix' Flames, yet in the center of it all lies the orb in which the Queen Phoenix slumbers, under the protection of Avis.
Sublocations: Valley of Demonfire, Valley of Frostfire, Valley of Retrifire, Valley of Soulfire, and The Queen's Pedestal.
Emerald Heart 	Grass
Nature 	Multiplayer
Survival
Story
Marathon	The Heart of all organic life, filled to the brim with exotic flora, thriving fauna and spellbinding fairies. Tourists mainly come here for the grand view of the Forever Tree, a truly ginormous tree that lies in Emerald Heart's center, providing the rest of the forest of already gigantic plant life with eternal life. If you can even see through the high canopy, you'd see that the sky is green as well.
Sublocations: Forever Tree, Seedville, Root Town, Holy Grove of Treasures, Labyrinth of Roots, Seeden Path, and Growth Temple.
Tournament Location: Hollow Heart
C.R.O.W.N M 	Space 	Multiplayer
Survival
Story
Marathon	The C.R.O.W.N M is an almighty godship where Mosaik and his brother and ranks reside and operate, often seen before a world's conquest to Magnan wrath. Even after being under construction for decades, it still requires a massive power source to access more diverse worlds and execute a full-on invasion. Even still, its presence in the sky could block the sun.
Sublocations: Mosaik & Montana's Throne Room, Command Room, Lobby, Laboratories, Security Room, Godship Reactor Core, Cargo Bay, Hangar, and Docking Bay.
Tournament Location: Upper Deck
City Under Seige	None 	Survival
Story	Rockridge, a large city based near one of the biggest lakes in Roblox, was the first priority target of Mosaik and his reluctant (But obedient) forces. Right after their invasion began, half the city was torn down, and what's left of it was chipped and smashed open, leaving almost no hiding places. There's still that hidden passageway still intact, though...
Sublocations: Ravaged Roads, Secret Passageway, Soup Emporium, Valley of Rubble, Landing Circles, and State Tower.
Locations first appearing in Book 4
Location 	Elemental Affiliation	Available in	Info
Luminescent Desert	Light
Sand 	Multiplayer
Survival
Story
Marathon	The Luminescent takes its name for 2 reasons; One being that its goldstone sands, mostly flat landscape and occasional rolling hills and agriculture shine brightly even in the night, the other being that it is told, by folklore, to be under the protection of the majestic Sun Spirit Luxamare, which is said to be the root of the land's eternal luminance, warmth and radiance.
Sublocations: Miracle Pond, Sun's Well, Shining Village, Sun Town, Tomb of Rebirth, and The Wizard's Drawing.
Tournament Location: Golden Ruins
Dreary Overgrowth 	Darkness
Void 	Multiplayer
Survival
Story
Marathon	The eternally dark and dense Dreary Overgrowth is said to be under the protective eyes of the Moon Spirit Umbrakirai. Even during the day, this place is difficult to weave through thanks to its clingy plant life, ultra-thick canopies that block most, if not all of the sunlight, and several legendtoldly bottomless pits. The only way to safely traverse through it is to stay on the pathway.
Sublocations: 3 Pits of Purgatory, Gloomy Village, Moon Town, Crypt of Death, and the Necro-Compass.
Tournament Location: Silver Temple
Ancient Canyon 	None 	Story 	This great canyon drives right through two large mountains, said to be the barrier between light and darkness keeping them in order. Legends also say that at the end of this canyon lies the entryway to the boundary of all things kept together by time. Though, the only beings ever seen down there (Besides the numerous beasts) were the Time Lords...
Sublocations: Canyon Cliffside, Perilous Pits, Timely Falls, Grand Expanse, and Great Chrono Seal.
Time Zone 	Time 	Multiplayer
Survival
Story
Marathon	The Time Zone is the sacred residence of the legendary Time Lords, located just in the space between space and time. Besides the Time Lords, not many have ever set foot upon this astral plane of order, but those who have had reported witnessing the many active Timespells keeping certain issues in check and watch, all of which the Lords swear to keep safe.
Sublocations: Time Palace, Grandfather Eternity, Groundhog Gardens, Time Lords' Council Room, Palace Outskirts, and Temporal Courtyard.
Tournament Location: 7 Clocks
Destroyed Town 	None 	Story 	Once known as the pleasant town of Saku Tengai, ever since the Dark Order's awaited attack on the Elemental realms, this desolate warzone now stands as a lifeless husk of what was a nice place to live, with not a lot of buildings left standing, the once gorgeous trees now barren and grey, and the nearby river running dull.
Sublocations: Destroyed Pathway, Dark River, Barren Forest, and Rubble Mass.
Dark Council 	Nightmare
Reaper
Curse	Multiplayer
Survival
Story
Marathon	The Dark Council is a giant, monstrous kingdom in Limbo ruled with an iron (Bony) fist by the dreaded King Malmonger and his second-in-commands, thriving with undead horrors and nightmarish beings. It's way too easy to get lost, be caught by the residing monsterfolk, or worse, fall into a pit of certain doom. This location is notable for its creepy architecture and high-grade defenses.
Sublocations: Supreme Dark Hallway, Mutant Dungeon, Dark Order Cult Council Room, Towers of Execution, Abyssal Bridge, Devil's Eye Pit, and Malmonger's Throne Room.
Tournament Location: Maw of the Dreadnaught
Locations first appearing in Book 5
Location 	Elemental Affiliation	Available In	Info
Town along the Hills	None 	Story 	A nice town, seeming to have not been touched by the dark army during the invasion, built on and among several tall hills and short peaks. The Master of Sound is commonly found here, enticed by the savory view of the Battlegrounds.
Sublocations: Wizard's Hill, Oriental Hut, The Town, Rose Gardens, Ancient Mural, and Forbidden Path (Takes you to the Basilisk's Bog if you follow it).
Basilisk's Bog 	Acid 	Multiplayer
Survival
Story
Marathon	During the day, the Basilisk's Bog appears to be a typical, sludgy and musty swamp area stretching for a few miles. Once night falls however, the mysterious microbes within the moisture release corrosive, illuminant chemicals, and the water becomes a dangerous, foul smelling acidic liquid. This location is named for housing unnerving creatures, most notably the terrible Acid Basilisk.
Sublocations: Basilisk's Lake, Corroded Aqueducts, Corroded Water Well, Slimy Hills, 4 Tribe Camp Remains, and Mutating River.
Tournament Location: Mired Sewer Site
Disordered Woods 	None 	Story 	As the invasion of chaos went into plan, an entire forest was sent into entropy. The foliage turned shades of red, all light scattered where it barely helped, and all creatures living there became mindless, rabid beasts, turning the forest into a perpetually dangerous place. Maybe there is a way to turn it back to what it once was?
Sublocations: Twisted Tree, Grove of Chaotic Roots, 1 Hidden Underground Passageway, Chaos Meteorite, 2 Ravaged Sites, Unobliging Monument, The Path, and Discord Circle.
Chaos Zone 	Explosion
Illusion
Chaos
Nebula
Dimension	Multiplayer
Survival
Story
Marathon	The home of all chaos, disorder and entropy, the Chaos Zone is a mysterious, isolated world composed of a confusing, swirling cosmic soup of mixing unstable energies and forces. Rules, laws and guidelines are absent everywhere you look, and all order that enters crumbles at is seems. If you look in the right places, you can see millions of pasts, presents and futures flashing before you. This place also appears to be the origin of Jō Masshō and Jō Dōkeshi magic.
Sublocations: Unknown Ruins, Void Plate, Apocalypse Tablet, Wormhole View, Court of Entropy, and High Seat of Entropy.
Tournament Location: Ring of Dead Time
Locations first appearing in Book 6
Location 	Elemental Affiliation	Available in	Info
Unseen Ravine 	None 	Story 	A ravine leading straight to the bog... or at least what's underneath it. It is pretty long and deep for a ravine, and it also opens up as you travel further down. At the end, you ask? We're not sure.
Sublocations: None
The Sanctuary 	Dragon
Slime 	Multiplayer
Survival
Story
Marathon	The beautiful, breathtaking rainforest deep underneath the Basilisk's Bog, undiscovered by many. While it looks like a peaceful place filled with nothing but wonder and mystery, don't take a nap where you shouldn't, lest you end up feeding the numerous blobs and other bizarre creatures that live there... Oh, and beware of dragons, too!
Sublocations: Paradise Tree, Shady Grove, Hollow Den, Ancient Forest, Safety Path, Leiah's Hut, and Untaken Path (Brings you to Basilisk's Bog if you follow it).
Tournament Location: Slime Falls
Russ Lab 	None 	Story 	The old, now abandoned laboratory of Dr. Guy Russ before he was taken in by the mysterious Tangent. All of his most secretive creations, findings and writings are kept here. Ever since Russ disappeared, people ruled that it was dangerous to enter the lab, since anyone who's been in there since that time has never come out, but because there hasn't been power in years, it shouldn't be that regrettable, right?
Sublocations: None
Cosine Hideout 	None 	Story 	The secret operations base of the Cosines, where the group runs their experiments and plans away from the public eye. Located under the Hope Mountains to prevent the Tangent from ever discovering it, it is also protected by a secret code, which not many others (Excluding the Adventurers) know about.
Sublocations: None
Tangent Fortress 	Technology 	Story 	During the Tangent's invasion of Roblox, it has already constructed an entire military base, where dangerous weapons and construct upgrades are constantly being produced. If it is not destroyed quickly, the Tangent will have no problem mechanizing Roblox' reality.
Sublocations: Fortified Walls, Testing Grounds, Hangar, Arsenal Room, Headquarters Tower, and Headquarters Room.
Central Virtual Zone	Technology 	Story
Marathon	The Central Virtual Zone was the first and largest Virtual Zone (Or VZ) created, large enough to house an entire city and BoO run by the Tangent and its constructs. This world accepts only Tangent-controlled entities, and will brutally assault any organic lifeform that sets foot inside it with armies of security drones, turrets, airstrikes and artillery. 
Sublocations: Core Outskirts, Main City, Ultimate Base, and Tangent Core.
Battle Location: Construct Testing Labs
Locations first appearing in Book 7
Location 	Elemental Affiliation	Available In	Info
Valley of the Sun 	Solar 	Story 	In this valley of flowers and hills, the sun can be seen setting just between the two mountains, tinting the sky and land gold. It's also relatively flat, but fights are still prohibited there for the sake of those gorgeous flowers!
Sublocations: Eye of Truth, Bright Pathway, The Valley, and The Sun Lift.
Tower of The Skies	Solar 	Story 	An earthen tower of rock and gold that reaches almost into space, said to be the place where people can speak to the angels, solarsapiens and lunarsapiens... if they can reach the top safely. It's a treacherous climb, but the view you get from up here might just be worth it...
Sublocations: Tower Level 1, Tower Level 2, Tower Level 3, and Tower Tip.
Ultrahaven 	Solar
Angel
Creation
Mirror	Multiplayer
Survival
Story
Marathon	The home of the angels, archangels and slumbering gods. A mystical, bewildering place of light and pure essence that no one understands... No one but Noir it seems. This heavenly paradise of yet unknown origin and simply enigmatic entry looks over all of Roblox... including the Core. This will be a final fight to die for, so don't hold anything back this time!
Sublocations: None, the entire place is flat with an invisible 'floor' and 'walls'.
Tournament Location: Falling Sky Fragment
Other Locations
Location 	Elemental Affiliation	Available In 	Info
Roblox 	All 	Everywhere 	Roblox is the largest and most important world in the ever expending universe of the same name, located at its very center with no neighboring planets. It is notorious for being the home of the primordial brick men, and the Elements.
Serves as the main setting of most of Elemental Battlegrounds.
The Warstone	??? 	Elemental Wars	The Warstone was a massive chunk of land that took flight into the skies centuries ago, via the cause of the immense power contained within the brick men, where an ancient, deadly Elemental War took place to set the placements of all modern Elements. Immediately after the war ended, the Warstone fell back down to the Roblox world, its impact resulting in a new generation.
Serves as the setting of Elemental Wars, Elemental Battlegrounds' prequel.
Heavendrop 	??? 	Multiplayer 	Also known as the Realm of Plenty, Heavendrop is a set of remote islands in Heaven, where Amalthea, the Goddess of Plenty, is said to reside. however, even the very few people who managed to set foot on it never saw her or were able to communicate with her in any way, so her existence is still a mystery. Those who know of this place's existence frequently battle for the countless treasures that are found here.
You need to buy a Robux-paid gamepass to unlock access to this Location.
Sublocations: Island of Gold, Island of Platinum, Island of Diamond, Island of Quartz, and Island of Plenty.
Tournament Location: Island of Glory
Minovencia 	??? 	Multiplayer? 	Minovencia is a mysterious, tiny realm stated in legend to have been created by the New Dark Order Cult as a hiding place when they found that their king was losing a battle. Nobody knows what this place is like, since not a soul has ever stumbled into it. Nobody even knows how to access it...
This map can be accessed via a secret teleporter item found in one of the Multiplayer maps.
Sublocations: ???
Tournament Location: ???
</tabber>
==Art Gallery==
Shattered Lands.png|The Shattered Lands, or at least the crater
Note: The in-game story is a bit different than the canon storyline, so a few facts and things might not be present in the Roblox game (Should this become one, at least), due to Roblox's rules and community standards.
Here's a hint: Big Boobies.
Sequel - Lore of The World Awakening (LoTWA)
Category:Story Arc
Category:ConnorLegendscribe
Category:Dimension Main Page