Leadbelchers

are an monstrous infantry unit introduced in Total War: Warhammer III with Ogre Kingdoms (DLC).
== Recruitment ==
* Unlocked with: Mineral Seam
== Description ==
It is easy enough to spot Ogres from a Leadbelcher unit, for their faces are scorched, they bear severe powder burns, regularly feature eye patches and often resort to protective metal plates hammered into their faces. This is the legacy of point-blank detonations and an imperfect, if not downright clumsy, understanding of black powder. Regardless, these hardy and noticeably deaf Ogres feel it is well worth sacrificing eyebrows, an eye or even a few fingers for the chance to level their devastating cannons at a foe.
== Attributes ==
== Strategy ==
Ogres are low on ranged options, but the ones they have are very good. If the awkwardness of using guns in a faction that favors racing towards the enemy as quickly as possible can be overcome, Leadbelchers can very quickly pay themselves back by tearing apart your enemy's armor. Smart use of terrain is key, as well as working them around to the enemy's flanks once your front line is engaged. They can be used slightly more aggressively than most gunner units, since they are still ogres and can at least stand up for themselves in melee combat.
This is in fact one of the more viable doomstacks available to the Ogres, since you can start building them from tier 3. Against enemies relying on heavy armor to get them into melee range, you can easily pulverize them with a hail of cannonballs before they even get close, and then beat what little gets there into pulp.