Velanna's Exile

Velanna's Exile is Velanna's Companion quest.
During a journey through the forests that surround Amaranthine, the party stumbles upon Velanna's old Dalish clan and another piece of Velanna's mysterious past is revealed.
== Walkthrough ==
This is a random encounter that usually triggers while traveling from Amaranthine to Vigil's Keep. It is even possible for this encounter to occur when clicking back into the Wending Wood after exiting to the World Map via the Silverite Mine right after you have completed the quests there. During the encounter, Marren, a Dalish elf whose clan is passing through the forest, will recognize Velanna as a former clanmate. Marren reveals that Velanna was cast out from the clan and exiled, but Velanna interrupts him before he can reveal the reasons behind.
When Velanna mentions to Marren that Seranni has been kidnapped by the darkspawn and that the others who followed her are dead, if the Warden-Commander says that they will find and save Seranni, Marren will thank them on behalf of the entire clan and, if the Warden-Commander remains supportive of Velanna during the entire conversation, Marren will be surprised by this affection and will say that maybe Velanna is really changed.
Before leaving with the rest of the clan, Marren will also reveal that Ilshae, the clan's keeper, has recently passed away.
Later, at the Keep, Velanna explains that some months before, humans had tried to burn the Dalish out of the woods, to prevent them reaching their farms. Velanna was one the few elves who wanted revenge, but Ilshae forbade them. When Velanna called her a coward, she was exiled from the clan and only a handful of elves followed her in her quest for vengeance. Seranni, her sister, went with her only to make her see reason, and now, with the rest of her followers dead at the hands of the darkspawn and Seranni captured by the Architect, Velanna is stricken with guilt. With Ilshae now dead, Velanna knows that she is beyond forgiveness and thinks that, maybe, she doesn't even deserve it.
== Result ==
If the Warden-Commander supports Velanna throughout the confrontation with Marren, it will net the Warden-Commander . During the conversation at the Keep, a further approval can be gained. 250XP is received upon conclusion of this quest.
== Bugs ==
* Many players have been unable to trigger the random encounter that opens up the quest. It's still not clear if the encounter has simply a very low chance of triggering or if there is some prerequisite action that prevents it from triggering (neither deploying the soldiers to protect the trade routes nor Velanna's approval seem to be a pivotal factor). There is a workaround to the problem using the developer console (PC version only):
*#With the console activated, write runscript zz_gxa_debug and press ENTER
*#Select Start Plot Specific Debug
*#Scroll the list down to the third page and select Random Encounters
*#Select Jump to a location
*#Select Forest
*#Select RXA170 Meeting Velanna
* When using the arrow keys to move, thus triggering the cut-scene, after the cut-scene is over, you very briefly (~1/4 second) see the area from a player perspective, a "gather your party and venture forth?" prompt is displayed, and the journal entry sound is heard. Then the screen goes black, with "Loading" in the lower right-hand corner, but the game never progresses. To avoid this bug, trigger the cut-scene by moving with a mouse click when you first enter the area.
* When talking to Velanna in Vigil's Keep - Throne Room, Velanna may be invisible.
== Tips ==
Successful process to get this quest: After The Assault on Vigil's Keep, talk to Woolsey to get Righteous Path main quest (Don't get Varel or Garavel's main quest); you may talk to companions, merchants and other quest givers in Vigil's Keep, expect maybe Samuel. Do "The Prisoner" quest, Do "It Come From Beneath" quest, then talk to Woolsey to get "Trade Must Flow" quest. Go to Amarthine; you can shop with merchants; but don't talk with or interact with ANYTHING but Mervis. Go to Wending Woods (DON'T LOOT ANYTHING besides inside Siverite Mines until you complete the main quest). After you defeat the dragon thralls, make sure you save before leaving Silverite Mines; Try to go back to Wending Woods or Vigil's Keep then Wending Woods, and you should get the random encounter for the quest. (Tested on PS3)
* See the talk page for individual suggestions for triggering this quest.
Category:Dragon Age: Origins - Awakening companion quests