Stim Pack

This page was last updated during patch v1.0.1795. The current patch is . 
==Description==
Stim Packs are consumable Calldowns providing means of first aid. They are listed in skill slot 5, alongside other Calldowns and can be found in the "Supplies" tab.
After activation, they immediately apply a heal over time. This healing is meant to be interrupted if the user takes damage; however, as of patch 1.0.1795, the healing is not actually interrupted and the used is healed the full amount.
All healing consumables, including Stim Packs and Health Packs, share a common 60 second cooldown. For example, after using a Medium Stim Pack, the user would be unable to use any Stim Pack or Health pack for 60 seconds.
==Stim Pack Variants==
 
 
===Stim Pack, Small===
 
Effect:
 
*heals the user for 30% of the user's maximum health over 5 seconds. 
 
Source:
 
*Crafting: 10 seconds + 15 Crystite, 1 Chitin Fiber, 1 Copper Wiring
 
 
 
===Stim Pack, Medium===
 
Effect:
 
*heals the user for 40% of the user's maximum health over 5 seconds. 
 
Source:
 
*Crafting: 10 seconds + 200 Crystite, 2 Carbon Powder, 2 Semiconductors
 
 
 
===Stim Pack, Large===
 
Effect:
 
*heals the user for 50% of the user's maximum health over 5 seconds. 
 
Source:
 
*Crafting: 10 seconds + 500 Crystite, 3 Crystatic Powercell, 3 Biopolymer Thread
 
 
 
===Stim Pack, XL===
 
Effect:
 
*heals the user for 60% of the user's maximum health over 5 seconds. 
 
Source:
 
*Crafting: Coming Soon!
 
 
 
===Stim Pack, XXL===
 
Effect:
 
*heals the user for 70% of the user's maximum health over 5 seconds. 
 
Source:
 
*Crafting: Coming Soon!
 
==Known Issues==
*Not actually interrupted by damage.
Category:CalldownsCategory:Consumables