137008-guild-member-increase-please

== Content ==
			
 
So my guild is very community orientated, we focus on all sorts of things. Raiding(7/9 DataScape), Dungeoneering, PvP, Roleplay. So naturally it draws a lot of players. Now before anyone accuses Venus Rising of being a zerg guild, I can assure you we are not. We have an application process and are very concerned with the brand and reputation of our guild. We're so popular because of the way our community treats one another, not because I run around and spam invites in low level zones. 
 
(as a bit of back ground, I ran a 1000 member guild in a game called Shaiya where I ran a very similar style guild. And yes I knew everyone, and no I don't want 1000 members again xD )
 
Is there still a 500 member limit in guilds? If so, who can I throw money at to increase this?
I'll gladly pay out the wazoo for this, carbine! :D
 
Thanks a lot,
Niliana	
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			I am not sure what a wazoo is , but I am pretty sure carbine wouldn't be accepting money if it came from there.....unless it means bank.	
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I am not sure what a wazoo is , but I am pretty sure carbine wouldn't be accepting money if it came from there.....unless it means bank.
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100% agree with this.... Plzzz Carbine?
 
Xere.
			
				
	Edited October 4, 2015 by Manastorm	
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I'll PARTIALLY disagree.
 
I think guild membership should have a low cap on 'accounts', but an unlimited cap on characters.
 
Perhaps, up to 100 accounts. Or at most 150.
 
Above this creates massive zerg guilds that are not very fostering of a close bond - and that's fine if people want a community of strangers.
 
But it also hurts the smaller guilds that do want 'just enough' people and have to compete with the fact that mega-guilds can gain all the perks so much easier / faster...
 
Many people 'ride' on a mega-guild's raiding success with things like "I'm in Leet-Guilders and we cleared even past the stuff Carbine hasn't started coding yet!" from a player who themselves hasn't even see the inside of the level 10 dungeon, let alone a raid... :)
- Again that is fine if that's what a guild is fine with, those 'riders' still generate perk points for a guild. But they hurt smaller guild's ability to recruit.
 
 
I think the limit of character though should be unlimited, because you need the space to get all of a person's alt if you want to boost guild loyalty.
			
				
	Edited October 4, 2015 by Kichwas	
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{| class="blockquote"
I'll PARTIALLY disagree.
 
I think guild membership should have a low cap on 'accounts', but an unlimited cap on characters.
 
Perhaps, up to 100 accounts. Or at most 150.
 
Above this creates massive zerg guilds that are not very fostering of a close bond - and that's fine if people want a community of strangers.
 
But it also hurts the smaller guilds that do want 'just enough' people and have to compete with the fact that mega-guilds can gain all the perks so much easier / faster...
 
Many people 'ride' on a mega-guild's raiding success with things like "I'm in Leet-Guilders and we cleared even past the stuff Carbine hasn't started coding yet!" from a player who themselves hasn't even see the inside of the level 10 dungeon, let alone a raid... :)
- Again that is fine if that's what a guild is fine with, those 'riders' still generate perk points for a guild. But they hurt smaller guild's ability to recruit.
 
 
I think the limit of character though should be unlimited, because you need the space to get all of a person's alt if you want to boost guild loyalty.
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