Nether Star Imperium Classic

You can do them at any time, this is just a list for further inspiration. Basically, a bunch ofmini-Challenges to cram into the Challenge. Or after the Challenge. Yes, I do make a lot of theChallenges into "Make a Kingdom out of this!"Partly because it's easy for me to say, and partly because it would be awesome to see.And partly because you're an Emperor, Dammit!Try to build Outliers (or new Cities) of up to Gold City levels out of the following themes:Force Fields RuleMake an active Force Field Wall around the perimeter of your Capital, with switches formaking openings to get in and out.Install said Walls on all major cities.Underwater City (Rapture)Part of another City or completely on its ownMake a section of Underwater City that is only holding back the water by havingan active Forcefield (MFFS)Make an entire Citiy like this.Make an entire Underwater KingdomRavine CityMay only be built out of the side of a RavineThe Ravine may be artificially extendedCavern CityThe City uses existing Cavern(s) as Roads. The only digging into the walls allowed is forbuilding Houses/Buildings immediately adjacent to the existing CavernsFleet CityA Fleet of ships that also happens to be a roving CityCan be stationary or mobile, depending on your creativity, ability with mods, etc.Make an entire Kingdom made up of many different fleetsFlying CityNo part of this City may have supports--it must be entirely free-floating.Make an entire Kingdom of Flying CitiesUnderground CityOnly the Entrance of the City may be visible from above ground. Everything else must be100% underground.page 133 / 284Refugee to Regent ChallengeIf your current Kingdom is above ground, make an entirely underground Kingdom.Dwarf FortrressBased on the Bay12 game Dwarf Fortress, not Tolkien, etc Fantasy-esque DwarfFortresses like, say, Moria.This City must have traps at all major entryways/exits. It should have a large dining room,rooms for nobles, and one or more lava-fall traps to drop on intruders.Any other inspiration that can be gained from playing the Game Dwarf Fortress should beadded as it comes to you.Bonus points if the Fortress falls to a Dwarf-eating Carp invasion, a Forgotten Beast, HFS,or a Catsplosion.SimtowerBased on the classic Maxis game Simtower, you set out dimensions for the tower, andeverything must be built along a vertical axis in that tower.Once you have hit the height ceiling and go all the way down to bedrock, you may beginanother tower nearby that connects to the original tower via skyways/tunnels.Roads along the surface of the ground/along caverns are forbidden. You have to make yourown roads.Make an entire Simtower Kingdom (Coruscant/Taris/Stargate Atlantis anyone?)Nomad CityUsing Frames, Calaclavia's MFFS, or equivalent, make a City that can Inchworm its wayacross terrain.RwookrrorroPlant a bunch of Natura Redwoods, and build a city entirely amongst its branches. You arenot allowed to put any part of the city on or below the surface.Elves are pansies who want to be left alone and respect nature. Wookiees rip people's armsoff when they lose. And probably love Dwarves and their alcohol.Make a Wookiee Kingdom.Nether KingdomDeclare Nether an Independent Nation, create a new Kingdom inside the Nether.Follow all steps, except all technology that you have unlocked for your mainKingdom is unlocked for the Nether Kingdom.End the KingdomCreate a Kingdom in the End, following all the steps, all technology that is unlocked inyour main Kingdom is unlocked for the End Kingdom.All Cities/Outliers should be connected by roads.Yes, I do mean a whole bunch of mega cities suspended above nothing, way far away fromwhere you first came in.Declare Independence is at the End.