Difficulty Settings (My Normal Obsession)

== Introduction ==
My Normal Obsession, being a difficult game at its core, is made to provide a tough challenge to both new and elite players. The game's bosses serve as major spikes in difficulty, whereas common enemies are more than capable of killing the player, but aren't always encountered. This page is organized according to how the difficulty settings are ordered in-game.
== Critic Mode ==
"The easiest version of My Normal Obsession, made primarily for game critics."
Critic Mode is the supposed "easiest" difficulty setting made to appeal to game critics such as PCgamer and IGN. However, this is a complete joke, as the game's difficulty is instead artificially inflated by means of reduced base damage and defense per character, meanwhile it gives various flashy, hard to miss pointers on where to go, sometimes leading them in giant circles. Arjun's name is replaced with "IGN" and Plague's name is replaced with "Rotten Tomato". All in all, "Critic Mode" serves to annoy game critics.
== Cactus Mode ==
"An accessible, but still challenging experience tailored to those who are bad at games. Disables achievements when active."
Cactus Mode is the actual easiest difficulty setting, although it disables most achievements. Enemies deal less damage, Stamina drains slightly faster, and certain attacks are easier to dodge. However, Plague also mocks the player for choosing the easiest setting, plus bosses deal the same amount of damage. Base defense is permanently increased by 10%, with Ambrosial Flasks gaining an extra use.
== Normal ==
"The intended My Normal Obsession experience, featuring tough fights with minimal hand-holding. Enables achievements when active."
Normal mode is the intended difficulty for My Normal Obsession, featuring similar to Dark Souls III, which inspired the game to begin with. Everything deals standard damage, but attacks are harder to dodge than in Cactus Mode. Ambrosial Flasks have 3 uses by default.
== Plagued ==
"Adds more content without too many difficulty changes. Basically an easier version of Sacrificial Mode, but some achievements/characters cannot be obtained."
Plagued Mode is a slightly harder version of Normal mode. Enemies deal more damage, parrying is harder to perform, dodging has a shorter duration, base movement speed is reduced, and resurrection chances are reduced by 1.5%.
== Sacrificial Mode ==
"The wilderness is starved. Adds more content than Plagued Mode, as well as a remake of the entire soundtrack and overwhelming difficulty changes. Essentially, it's the 'Canon' difficulty of the game, and is therefore only recommended for experienced players."
Sacrificial Mode is the second hardest difficulty in My Normal Obsession. There's no hand-holding, bosses can easily kill the player in 2 hits if they aren't careful, most damage types can cause bleeding or impair movement speed, Ichor poisoning is much more fatal, parrying is harder to pull off, and eating takes longer. The player's bones can also break, impairing their movement speed until they heal. Alchemists and The Doctor receive many balancing changes, mostly to make them a little more helpful while giving them unique downsides.
Carrie can be obtained, the Cult Ruins can be explored using The Second Mask, fighting both Plague and Daedalus is required to beat the game, more end-game content is added, and the player now has a "sin" mechanic. Going outside at night is never recommended.
== Sacrificial+ ==
"A galore of death. Adds only a small handful of new content that isn't already in Sacrificial Mode, but also greatly improves the game's difficulty. This is only recommended to players who fully understand every aspect of the game. Healers are a must."
Sacrificial+ is a much harder version of Sacrificial Mode, with most bosses taking longer to defeat and dealing much more damage. There's a ton of counterplaying involved, such as being able to interrupt attacks with critical strikes, although most of these require a very quick reaction time. Even the first boss can be a major challenge.
Sin reduces defense and must be routinely resolved to prevent death, additionally adding a new endgame ore.
Category:Mechanics
Category:My Normal Obsession