Loot List

Magic Items in the Bag of Holding
(which may still contain runic items)
* Suit of chain armour - +2, Cold	Resistance (not giants/hobbits)
* Suit of leather armour - +3	(not giants; could be modified for hobbits)
* Ring – (Universal / Wyldwood	(all varieties?) / Gemidiah only) +2 per dice on all cures – needs	24 hrs attunement)
* Ring – Attack - +1/+2 – h2h	or missile – needs attunement)
* Ring – Ring of Waterbreathing
* Mace of Destruction (probably Disruption)
* Sword - +3 Long Sword with	Arrow of Direction
* Dagger – Mages only - +2 / +1	INT – Needs attunement
* Dagger - +0 (counts as +4 for	creatures it will hit). 1/day pool physical stats (STR, DEX, CON)	and reassign as desired, but with a max of 22 for each. Lasts until	next used. If destroyed, stats revert to normal, but with -1 on each	STR, DEX. CON. If lost/stolen – stuck with the stats you had at	that point.
* Staff - +3 d12 (rather than d6)
* Potions – 2 x Stone Giant	Strength, 2 x Extra Healing
* Necklace – ESP 5/day. Immune	to ESP.
* Scrolls (all at 15th	Level) – Teleport, Fireball, Improved Invisibility
* Boots of Reaction – as per	Ring of Reaction (probably Free Action)
* Medallion with leather thong -	-3 to AC (e.g. AC 6 -> AC 3), -1 all saves' plus	Runic stuff to follow from DAP.
Separately:
Lizard man’s sword
The lizard man sword - +2 two-handed sword. “Push button” Spell Store for 2 x 4th level spells (any class) – Contains Ice Storm. What level are spells cast at? Level of caster who stored them, or other?