105668-what-do-you-guys-want

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Simple question... with all the complaints / ragequit threads going on ; what do you guys want? what do you, realisticly, expect combine to provide?
 
Pump out content as fast as the top 10% burn trough it? That's not possible. even with all the timesinks in  place, everything except datascape has been cleared within a month.  there's not a single game out there who can provide enough content to please that top 10% playerbase... heck, you can combine Wow, Rift + wildstar together and still manage to complete all of it ( while playing some diablo, starcraft, LoL, assassin's creed , GTA or wathever you like). 3 companies together cannot produce that amount of content.
 
Better balance in PvP ? that's a classic... that's a dream that no game has ever achieved ( heck, people found ways to complain The Secret World, where every ability is available to everyone). World of warcraft been trying to balance their stuff for... 10 years now? people still complain about unbalances. Anyone who claim that a PvP game is balanced ( other that pure mirrors) is either
 
1- lying
2- have no idea what he's talking about
3- his class happened to be the FOTM ( see 1).
 
Less timesinks? But if they remove them, will you complain about having nothing to do 48 hours after a content patch?
 
Less rng on gear? But will you complain about everyone using the same gear? no reason to re-run silvers after you've completed your attunement?  it's not like you need perfect runes to beat raids.
 
Less faction grind- dailies? Annoying AMP-AP system? once again, it's not like you need all the AMP-AP to complete stuff ( proof.. GA has been cleared ... and nobody got a full amp-ap set). with 2 spec, the option to respec AP at any time, the option to respec AMP for a fee... really?
 
Server pop? Well, a month ago people asked for more server... now they want less server... make up your mind.	
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			PvP to not be broken, with solid gear progression, and more costume stuffs	
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PvP to not be broken, with solid gear progression, and more costume stuffs
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			Dungeons that are slightly easier so that they can be done with a Pick Up Group.	
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			A PONY!!!!! (oh wait. wrong game.)	
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			Like I said in the other thread, what I want to see is giving everyone the standard PvP gear and make the gear you can get from a higher elo be just costume and decor items.	
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			Chua Warrior	
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			I want a doughnut.	
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A PONY!!!!! (oh wait. wrong game.)
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Dungeons that are slightly easier so that they can be done with a Pick Up Group.
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I also want a cup of coffee, if you're going. And just ONE sweet and low. Just ONE-- got it? Do you know how sweet it is when they put two in there? Too sweet. That's how sweet.
 
Ok, go.	
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here you go. I have it on authority its good.
 
 
how did we end up with 2 active threads?	
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PvP isn't perfect, but it's not broken (this coming from a Med Healer in BG's). Gear progression likewise is not perfect, but it is pretty solid. Yea RNG can be no fun if you get the short end of the stick... but its awesome when you don't. Problem is when folks get lucky they don't whine about it, unlike the alternative.. More costumes? Well sure, costumes are great; but we can use all the gear in game as a costume + specific costume pieces too. I agree though, I would like to see some new gear models and some more diverse aesthetics... but the game is 2 months old... in time
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			I find it really interesting that you see a lot of rage quits, then those same rage quitters keep posting stuff, hmmm. Really I think people expect way to much right off the bat. The game has only been out a very short time, have faith, sit back and enjoy the show. I want to see all kinds of new fun things, they will come in time. MMO's really need a lot of time to mature. 	
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, they will come in time. MMO's really need a lot of time to mature. 
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Start by proper bug fixing and don't even think about "When you fix 1 thing, you break another thing" because if that's the case, you can just open up your editor and press CTRL + A + DEL.
 
"PTR, QA we cannot implement stuff quickly because of it" I've seen trough CBT's how fast you can implement things without breaking stuff. Start doing it in live or else 5 years is not going to happen.	
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Well, if I wanted to create a list of immediate actionables:
 
1.  Remove the elder gem cap.  Tune the drop rate so that getting them via just vet dungeon drops roughly equates to capping twice for two weeks doing maybe four hours of play a day (maybe 48 hours).  That way, people who put in more time clear it faster, but not too much faster, and casual play drops less, but not quite so much so.
 
2.  Add armor tokens with high drop rates (at least 1-2 per dungeon or vet dungeon run, 3-4 for each raid?) and even more rarely weapon tokens that will "activate" inert crafting gear.  Retool the current dungeon drops into crafting recipes available to anyone at level 50 at the correct level, but make that gear unusable BOE without the token.  Therefore, people get a token, get whatever piece of armor they want tooled for it with exactly the stats they want, get the inert BOE, use the token on it, and create a piece of BOP vet dungeon/raiding gear.
 
3.  Remove the timers from dungeon medal calculations.  Install a new medaling metric that calculates gold and silver based not just in wipes, but on overall damage taken, minus the damage taken by the tank.
 
4.  Create a set of PVE and PVP "buffs" that are activated only in PVP or PVE instances respectively and exclusively (PVP buffs for PVP, PVE buffs for PVE).  If these must be purchased, make them cheap.  Use these to balance PVP and PVE performance in the future without having to mess with the open world and "questing" setup.
 
5.  Allow PVP instances to be played against teams on the same faction.  Remove the rating block.
 
6.  Add an in-game guild recruitment mechanic that allows you to quickly sort through what guilds are recruiting whom and for what.  Make sure there is a set of dots to list your major and minor interests for the guild, as well as listing progression and awards for the guild, so their prestige is easily noted.
 
I think that's everything that can be done relatively quickly that people have lately been saying has been a problem.	
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what do you guys want? what do you, realisticly, expect combine to provide?
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Which is unfortunate, but there's already mmos that have been out for years and had time to mature. It's going to be tough for WildStar to compete against that. Probably why new mmos always have a tough time getting through.
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Personally I want PvP healing to be increased some and PvP dmg to be reduced slightly, I'd say at least +/-15% for both (with decent gear/pvp power you'd be at a cap of 90% pvp healing at least), the current TTK is atrocious in PvP due to the new stats that enlarged the gear gap. The gear gap is something I wish would be lessened as well, have to keep in mind it's hard to make sure a PvP weapon is still better than the best PvE weapon though so I can understand that's probably where they were going with the current weapons. Other than that I think PvP is probably the most fun you can have at times.
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Well, if I wanted to create a list of immediate actionables:1. Remove the elder gem cap. Tune the drop rate so that getting them via just vet dungeon drops roughly equates to capping twice for two weeks doing maybe four hours of play a day (maybe 48 hours). That way, people who put in more time clear it faster, but not too much faster, and casual play drops less, but not quite so much so.
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I want them to fix my Aurin's face.
 
 
I want them to delete this *cupcake*ing faction language barrier because it's the most annoying thing ever, and I probably would have skipped this game if I'd remembered to check for it. They could even take it a step further and let us group with the other faction (free will and all that would be cool, especially since I'm pretty sure NPCs can interact with the enemy faction just fine). But no matter - what's done is done and I'll deal with it until the game does something to make me move on. Or the game I'm waiting for enters open beta.
 
I kind of want server mergers, but not for any good reason. I just want to increase the size of the Dominion on Evindra, but since it's the only RP server, I'm not even sure if anything would be merged into it. Plus it'd have to be a server where Dom heavily outnumbers Exiles as well >_>. Ignore this.
 
I want housing improvements ranging from higher item cap to adding minimal housing interaction. Like, they give you beds, chairs, benches, sofas. Can't sit on a single one of them without an emote. Yet there are sittable chairs all over the game. Boggles my mind, really.
 
That's all for me. I'd complain about healing in PVP, but I'm not in a position to comment on it accurately, and haven't tried it since the patch anyway. If what I've heard is true, there's no need to even bother.
 
 
Edit: Oh and I forgot, I want them to do something about this dye system. A simple solid white dye should not be the rarest item in the known universe, and if it is, it shouldn't then cost me 57 plat to use it. Really, it shouldn't cost a meaningful amount of money to use the dyes I own to begin with, but this isn't my poor design to control. I'd like to see this stuff toned down in some way though.	
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People on the Warrior forums to stop spewing nonsense.
 
And what I say just about every damn day: Race and Faction changes.	
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Can you explain this better? Doesn't really come across at all.
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A lot less rng.  There is no damned reason for tanking stats on light armor.
 
Also being able to change my damned eyebrow color.	
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To be a Saint. :D
 
(( Which I am far far far away from becoming ... just gotta get up one more time than I fall. ;) ))	
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hmmm what I want....
 
1. more open choices for class/race since it's all cosmetic anyway..or inject some racial items/quests into the game to make racial choice matter. Chua Warrior indeed. 
 
2. a 3rd, native faction who decides that BOTH sides are the real problem and want to take Nexus back for themselves. The racial suggestions are already out there (Lopp for instance).  Plan their story through infiltration, guerilla warfare, and sabotage throughout both faction areas. 
 
3. Native gamepad support
 
4. Mantle support...I didn't upgrade to a new low-volt, low-temp, monster for nothing, cupcake. 
 
5. Real ranger, pet class. 
 
6. a puppy. 	
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The only thing that I would like to see is for PvP to be fixed.  By fixed I mean that pre-1500, 1500 and 1900 rating people HAVE TO be separated in their own queues.
 
Other then that, from my limited casual perspective, this game is pretty much perfect.	
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			I'm generally pretty happy with the game. I haven't had this much fun in an mmo since Burning Crusade was released. The only thing that irritates me is the limitations on race/class. I'd love a Chua stalker/warrior or Aurin Engi.	
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			Race/Class availability. More specifically, Mechari Esper.I like the game, thus I play the game. I will not be satisfied until I get a Mechari Esper though.	
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Frozen_Storm,
 
My thoughts on Mechari ...
 
IF Mechari are like "Cybermen" from Doctor Who (e.g. organic Life forums encased in machines ) then sure Mechari Espers given that the esper power seems to be an organic "mutation".
 
IF Mechari are pure sentient machines with no organic then no ... ( but they for fracks sake shouldn't have to "breath" either).
 
Make sense?	
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on the Mechari Esper thing...
 
it could be possible AND cannon that they develop a way to manipulate their internal energy in such a way that it appears to be "esper" power...
 
Any science significantly advanced enough to the uninformed observer could appear to be magic...	
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			I want a hooded cloak :P	
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Realistically? Some very needed bug and QoL fixes as a priority, followed by a little more solo content to give everyone a little more to do than a couple dailies each week.
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			Tank .. no no .. More Cow bell! ;)	
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I want them to fix my Aurin's face.
 
 
I want them to delete this *cupcake*ing faction language barrier because it's the most annoying thing ever, and I probably would have skipped this game if I'd remembered to check for it. They could even take it a step further and let us group with the other faction (free will and all that would be cool, especially since I'm pretty sure NPCs can interact with the enemy faction just fine). But no matter - what's done is done and I'll deal with it until the game does something to make me move on. Or the game I'm waiting for enters open beta.
 
I kind of want server mergers, but not for any good reason. I just want to increase the size of the Dominion on Evindra, but since it's the only RP server, I'm not even sure if anything would be merged into it. Plus it'd have to be a server where Dom heavily outnumbers Exiles as well >_>. Ignore this.
 
I want housing improvements ranging from higher item cap to adding minimal housing interaction. Like, they give you beds, chairs, benches, sofas. Can't sit on a single one of them without an emote. Yet there are sittable chairs all over the game. Boggles my mind, really.
 
That's all for me. I'd complain about healing in PVP, but I'm not in a position to comment on it accurately, and haven't tried it since the patch anyway. If what I've heard is true, there's no need to even bother.
 
 
Edit: Oh and I forgot, I want them to do something about this dye system. A simple solid white dye should not be the rarest item in the known universe, and if it is, it shouldn't then cost me 57 plat to use it. Really, it shouldn't cost a meaningful amount of money to use the dyes I own to begin with, but this isn't my poor design to control. I'd like to see this stuff toned down in some way though.
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I want all classes to have the same ability to interrupt (both in number and in cooldown)
 
Interrupting is a core mechanic in this game, to the point of some classes making vet dungeon runs trivial and other classes making the same runs much more difficult. Hell, you cant even enter a dungeon without first laying out some plan of interrupt teams based on what classes cooldowns and amounts available are. 
 
I cant possibly see how content can be balanced vs 1 team with 2 warriors (3 IA on 15-17 sec cooldowns) vs a team with medics and espers ( 1 IA or a few more but all 30s+ cooldowns).	
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You have last been disconnect due to server lag. 7 times today. >.<
 
And many other things. Still a great game though. 	
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Dungeons that are slightly easier so that they can be done with a Pick Up Group.
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I don't play that long during any specific time of the day and have been taking my time leveling so my actual, hands on experience is limited to say the least.  But these are a few things I'd like to see,
 
1.  10 man raids - It would allow smaller guilds and guilds that lost players for whatever reason to continue on. I don't see why this can't be just as challenging as 20 or 40 man raiding.
 
2.  Cross realm technology of some kind.  I play late at night and rarely do I see the severs at anything but 'low' population.  Cross realm technology would at least give you the impression the servers are active and make it easier to find people for group questing.
 
3  In game VOI.  Since the dungeons require, at times, good communication I think this would be a petty nice feature.  Some may already have Mummble, Ventrilo or Teamspeak, but this way everyone has the same version and, at least can hear the prompts to interupt.
 
4  I play games like this for the escape from reality that they afford me.  My toon is running around the new planet seeing all sorts of things and it's been fun.  The one thing that might end this sense of adventure would be the feeling that I'm only going to see part of the story.  We've all been told that there is some big secret on Nexxus, but who will experience that secret being revealed? The raiders.  This game is very much 'Raid or Die', does the story have to be 'raid or die' as well?  It's not that I don't want the raiders to see the big reveal at the end, but I also want to feel like my toon can also experience a moment like that as well.  Maybe in a dungeon, or even a challenging solo quest.
 
Just some thoughts from a night shift working auren.	
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Haha... Spice Girls.	
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Chua warrior, Aurin Medic.
 
Elder gem cap raised to like 500 or something. You can't buy the gear without killing the relevant bosses anyway so it's not like you can just power ahead and get all the gear with the best rune slots after hitting 50 that day. ( Well unless you have a super awesome guild I suppose who runs you :( )
 
Buff the reputation gain a little bit..not a lot just a bit.
 
and fix whatever the damn PvP issues are. *cupcake* PvPers.	
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What I want realistically?1) I want crafting dailies for eldan data fragment being fixed so i am not stuck with a single bag which drops one data fragment 9 out of 10 times.
 
2) I want to be able to craft items above blue. Yes I know some of epochas and adventus research gears are better than almost all bles and some with dual hybrid cores are better than some dungeon purple drops but to be frank i don't mind a balance to that as long as I can craft gears at higher grades. (I only know about rumors that this maybe added in future patches but that is all....rumors)
 
3) I want to be able to craft implants. (Really why this is only thing we can't craft I wonder even gadgets can be crafted)
 
4) I want to be able to add new rune slots or switch current ones to more useful ones for my role it could be handled by a fail rate and some rune fragments as material on circuit board (I know something akin to this is in progress but it won't hurt mentioning it) Or making rune slot crafting part of rune crafting and anyone could make it with correct mats on items they want. With more rune slots added increasing fail chance and removing random rune slots from crafted items while making dual cores a necessary component for rune slot crafting (not rune crafting)
 
5) I want a crafter can enhance the item type that he can craft as a modified crafting. Something like adding more points to current stat or adding a new stat all with a fail chance and requiring materials with a top limit on how much power that can be spend on a certain item and not just for crafted items but for drops too Using a blue core on green item may have a chance to make it blue or passing a certain power total does it as well. It could be even possible once new tier of crafting opens old tier gets a modifying crafting tier. (for example when you move to artisan from journeyman you also get journeyman modfying tier unlocked)
 
Well this is about it othr things like how dungeons, adventures, pvp, raids etc are depends on play style and although clearing bugs should be priority I am not sure if they need any changes to be honest. I would like to have things that can be done with PuG's too but it is ultimatly a game for fun sometimes you win sometimes you lose.	
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Elder gem cap raised to like 500 or something. 
 
 
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There is no cap on elder gems; only a cap on Elder gems gained through elder points (exp). There are a small number of ways to earn EG's with out EP's, but the devs seem to suggest that more methods of non EP EG gain are going to be introduced.
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Attunements that are 100% related to doing dungeons.
 
A bigger playerbase.
Or
Fewer people needed for raids, because the amount of people doesn't make the experience any more or less hardcore.
 
How about we stop paying for colouring our outfits?
 
Better housing system - need to be able to stretch items and what not to a desired length, whether it is upwards or to the sides. I want to be able to make my own cellar. Open and closing doors, perhaps even give me options to make puzzles to open certain doors on my houseplot (self-made dungeon crawler houseplot). The houseplot is currently a square, I want to be able to line up a wall to fit perfectly with the wall keeping me from jumping over the edge of my houseplot, to make a perfect square with the walls, I am not good with all the numbers.	
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Chua read something about cap being 2xxx.
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Then I stand corrected, thanks for the info Oli. I've gotten past the weekly cap before; but never 2000 EG in a week... so I can't say for myself, but it makes sense to have some cap on weekly EG's as well as EP's.
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There is no cap on elder gems; only a cap on Elder gems gained through elder points (exp). There are a small number of ways to earn EG's with out EP's, but the devs seem to suggest that more methods of non EP EG gain are going to be introduced.
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what do you guys want?
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LOOOOOOOOOOOOOOOOOT BOOOOOOTS!!!! 
 
Get your own automatic lootbot...just input your desired loot filter and buy him today.....
 
 
PLIX!	
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			Kalleboo .. so an "I win" button? ;)	
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Scott is doing something about Dominion on Evindra.
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