Hanji

Hanji is a DLC character in Dissidia Calamitas Infinita, originating from Alto. A scientist at heart that sees Sundry as one giant testing facility for her personal use, albeit alongside the Luminous Society. Though her home world is one of highly advanced science, she has been left stranded with only her personal ability to digitalize physical objects to recall later.
She is also highly obsessed with Manikins, seeing them as a living puzzle to figure out. Moreso than the rest of Sundry's odd features, and even the features of the wartorn cycle she came from before entering Sundry. Of course, the other anomalies of this world interest her as well, but not nearly as much as her crystaline "pets."
Hanji does keep a pen with manikins inside it, having found a way to cultivate and manufacture them technologically. She does offer them as a challenge or training session for any who is willing to help her in her experiments, be it through direct assistance or by trading materials/loot for a couple rounds. 
In a strange way, she has an unhealthy attachment to Sundry and has no real intention of ever heading to her home world. It's a place of endless wonder and discovery, unlike her home world's quickly approaching upper limit on scientific discovery. Though she does miss public wifi and updating her blog.
==Appearance==
Hanji is a blue haired, tan skinned, and thin bodied teenaged girl. She often wears a knee-length tan skirt, waist-length jacket themed after an old fashioned lab coat with a matching tanktop underneath, and shin-length boots that seem to be made out of a black, rubber-like material despite being loosely form fitting. She also has highly futuristic goggles that rest on her forehead most of the time, with her putting them on during lab experiments or combat. More often than not she has her hair done up in a loose ponytail. While using her Digitalizer Hanji's hand, as well as whatever object her digitalizer is being used on, is surrounded by light blue, pixel-like sparks.
Her alternate costume, Fallout Girl, instead has her wear a blue jumpsuit with the "C-183" stitched into the back of it in big, yellow letters. Hanji retains her boots and goggles in this outfit, wears latex gloves, and lets her hair hangs loose instead of being put up in a ponytail.
During EX-Mode, her body is surrounded by a swirling set of pixel-like sparks similar to those that activate alongside her Digitalizer.
==Story==
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==Battle==
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HanjiDigital Dominatrix – Convert the enemy’s offense into their own demise
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Hanji specializes in keeping the pressure on her opponent. Many of her abilities aren’t meant to actually his the opponent, so much as keep them too preoccupied to act out their own counter offensive. This can be achieved due to the lingering nature many of her attacks have, be it lasting projectiles or wide radius melee attacks. 
To capitalize on this, Hanji can “digitize” her opponents own projectiles and use them at her advantage. Be it playing tennis with her opponent or absorbing projectiles to recover Bravery. This ability gets boosted further while in EX-Mode, as weaker attacks are automatically converted to Bravery and she can digitize nearly any projectile in the game with her active ability.
===Special===
Move 	Type 	CP (Mastered)	AP	Priority	Effect 	Damage type	Obtained
Digitizer	Ground/Aerial	5 (0) 	50	Special 	Digitized [Self]	Magical 	Initial
Digitizer	When activated by pressing + , Hanji will hold her hand out and absorb a low or mid priority projectile and gains a Digitized buff for 10s. If pressed again while the Digitized buff is active, she may gain a new projectile and will absorb the previous one, increasing BRV based on the projectile’s BRV damage divided by how much time is left on the buff. If the Digitized buff runs out on its own, Hanji does not gain BRV.
When held, however, Hanji expends the buff to fire back the projectile she absorbed. It works exactly the same way it would if fired by its original user, except for being “owned” by Hanji.	When activated by pressing + , Hanji will hold her hand out and absorb a low or mid priority projectile and gains a Digitized buff for 10s. If pressed again while the Digitized buff is active, she may gain a new projectile and will absorb the previous one, increasing BRV based on the projectile’s BRV damage divided by how much time is left on the buff. If the Digitized buff runs out on its own, Hanji does not gain BRV.
When held, however, Hanji expends the buff to fire back the projectile she absorbed. It works exactly the same way it would if fired by its original user, except for being “owned” by Hanji.	When activated by pressing + , Hanji will hold her hand out and absorb a low or mid priority projectile and gains a Digitized buff for 10s. If pressed again while the Digitized buff is active, she may gain a new projectile and will absorb the previous one, increasing BRV based on the projectile’s BRV damage divided by how much time is left on the buff. If the Digitized buff runs out on its own, Hanji does not gain BRV.
When held, however, Hanji expends the buff to fire back the projectile she absorbed. It works exactly the same way it would if fired by its original user, except for being “owned” by Hanji.	When activated by pressing + , Hanji will hold her hand out and absorb a low or mid priority projectile and gains a Digitized buff for 10s. If pressed again while the Digitized buff is active, she may gain a new projectile and will absorb the previous one, increasing BRV based on the projectile’s BRV damage divided by how much time is left on the buff. If the Digitized buff runs out on its own, Hanji does not gain BRV.
When held, however, Hanji expends the buff to fire back the projectile she absorbed. It works exactly the same way it would if fired by its original user, except for being “owned” by Hanji.	When activated by pressing + , Hanji will hold her hand out and absorb a low or mid priority projectile and gains a Digitized buff for 10s. If pressed again while the Digitized buff is active, she may gain a new projectile and will absorb the previous one, increasing BRV based on the projectile’s BRV damage divided by how much time is left on the buff. If the Digitized buff runs out on its own, Hanji does not gain BRV.
When held, however, Hanji expends the buff to fire back the projectile she absorbed. It works exactly the same way it would if fired by its original user, except for being “owned” by Hanji.	When activated by pressing + , Hanji will hold her hand out and absorb a low or mid priority projectile and gains a Digitized buff for 10s. If pressed again while the Digitized buff is active, she may gain a new projectile and will absorb the previous one, increasing BRV based on the projectile’s BRV damage divided by how much time is left on the buff. If the Digitized buff runs out on its own, Hanji does not gain BRV.
When held, however, Hanji expends the buff to fire back the projectile she absorbed. It works exactly the same way it would if fired by its original user, except for being “owned” by Hanji.	When activated by pressing + , Hanji will hold her hand out and absorb a low or mid priority projectile and gains a Digitized buff for 10s. If pressed again while the Digitized buff is active, she may gain a new projectile and will absorb the previous one, increasing BRV based on the projectile’s BRV damage divided by how much time is left on the buff. If the Digitized buff runs out on its own, Hanji does not gain BRV.
When held, however, Hanji expends the buff to fire back the projectile she absorbed. It works exactly the same way it would if fired by its original user, except for being “owned” by Hanji.
===Brave Attack===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Plasma Knife 	Ground 	20 (10) 	50 	Melee Low 	N/A 	Physical/Magical 	Initial
Plasma Knife 	Hanji darts forward and thrusts with her knife. Should the attack land, Hanji will grab and keep stabbing the opponent for consecutive hits of BRV damage before knocking them away from her. 	Hanji darts forward and thrusts with her knife. Should the attack land, Hanji will grab and keep stabbing the opponent for consecutive hits of BRV damage before knocking them away from her. 	Hanji darts forward and thrusts with her knife. Should the attack land, Hanji will grab and keep stabbing the opponent for consecutive hits of BRV damage before knocking them away from her. 	Hanji darts forward and thrusts with her knife. Should the attack land, Hanji will grab and keep stabbing the opponent for consecutive hits of BRV damage before knocking them away from her. 	Hanji darts forward and thrusts with her knife. Should the attack land, Hanji will grab and keep stabbing the opponent for consecutive hits of BRV damage before knocking them away from her. 	Hanji darts forward and thrusts with her knife. Should the attack land, Hanji will grab and keep stabbing the opponent for consecutive hits of BRV damage before knocking them away from her. 	Hanji darts forward and thrusts with her knife. Should the attack land, Hanji will grab and keep stabbing the opponent for consecutive hits of BRV damage before knocking them away from her.
Photon Handgun (Ground)	Ground 	20 (10) 	50 	Ranged Low 	N/A 	Magical 	Initial
Photon Handgun (Ground)	Hanji fires shots from her handgun at the opponent. The bullets start out slow, but pick up speed part way through their firing path. During the transition they change directions to continue chasing the opponent. However, both versions have a completely straight firing path. 	Hanji fires shots from her handgun at the opponent. The bullets start out slow, but pick up speed part way through their firing path. During the transition they change directions to continue chasing the opponent. However, both versions have a completely straight firing path. 	Hanji fires shots from her handgun at the opponent. The bullets start out slow, but pick up speed part way through their firing path. During the transition they change directions to continue chasing the opponent. However, both versions have a completely straight firing path. 	Hanji fires shots from her handgun at the opponent. The bullets start out slow, but pick up speed part way through their firing path. During the transition they change directions to continue chasing the opponent. However, both versions have a completely straight firing path. 	Hanji fires shots from her handgun at the opponent. The bullets start out slow, but pick up speed part way through their firing path. During the transition they change directions to continue chasing the opponent. However, both versions have a completely straight firing path. 	Hanji fires shots from her handgun at the opponent. The bullets start out slow, but pick up speed part way through their firing path. During the transition they change directions to continue chasing the opponent. However, both versions have a completely straight firing path. 	Hanji fires shots from her handgun at the opponent. The bullets start out slow, but pick up speed part way through their firing path. During the transition they change directions to continue chasing the opponent. However, both versions have a completely straight firing path.
Digital Shield (Ground)	Ground 	20 (10) 	50 	Melee High 	N/A 	Physical 	Level 10
Digital Shield (Ground)	Hanji raises a shield made from the same energy as her Digitizer. If she is hit with a melee attack, she’ll immediately counter it with a shield bash. If hit by a ranged attack, it will have the same effect as if she used the Digitizer. 	Hanji raises a shield made from the same energy as her Digitizer. If she is hit with a melee attack, she’ll immediately counter it with a shield bash. If hit by a ranged attack, it will have the same effect as if she used the Digitizer. 	Hanji raises a shield made from the same energy as her Digitizer. If she is hit with a melee attack, she’ll immediately counter it with a shield bash. If hit by a ranged attack, it will have the same effect as if she used the Digitizer. 	Hanji raises a shield made from the same energy as her Digitizer. If she is hit with a melee attack, she’ll immediately counter it with a shield bash. If hit by a ranged attack, it will have the same effect as if she used the Digitizer. 	Hanji raises a shield made from the same energy as her Digitizer. If she is hit with a melee attack, she’ll immediately counter it with a shield bash. If hit by a ranged attack, it will have the same effect as if she used the Digitizer. 	Hanji raises a shield made from the same energy as her Digitizer. If she is hit with a melee attack, she’ll immediately counter it with a shield bash. If hit by a ranged attack, it will have the same effect as if she used the Digitizer. 	Hanji raises a shield made from the same energy as her Digitizer. If she is hit with a melee attack, she’ll immediately counter it with a shield bash. If hit by a ranged attack, it will have the same effect as if she used the Digitizer.
EMF Storm (Ground) 	Ground 	20 (10) 	50 	Special 	Projectile Redirect 	Magical 	
EMF Storm (Ground) 	Hanji activates an electromagnetic generator. While active it distorts the path of projectiles away from her and rapidly damages enemies, but disables her use of the Digitizer. Using another attack will cancel ENF Storm, but it has no time limit for how long it can be active.	Hanji activates an electromagnetic generator. While active it distorts the path of projectiles away from her and rapidly damages enemies, but disables her use of the Digitizer. Using another attack will cancel ENF Storm, but it has no time limit for how long it can be active.	Hanji activates an electromagnetic generator. While active it distorts the path of projectiles away from her and rapidly damages enemies, but disables her use of the Digitizer. Using another attack will cancel ENF Storm, but it has no time limit for how long it can be active.	Hanji activates an electromagnetic generator. While active it distorts the path of projectiles away from her and rapidly damages enemies, but disables her use of the Digitizer. Using another attack will cancel ENF Storm, but it has no time limit for how long it can be active.	Hanji activates an electromagnetic generator. While active it distorts the path of projectiles away from her and rapidly damages enemies, but disables her use of the Digitizer. Using another attack will cancel ENF Storm, but it has no time limit for how long it can be active.	Hanji activates an electromagnetic generator. While active it distorts the path of projectiles away from her and rapidly damages enemies, but disables her use of the Digitizer. Using another attack will cancel ENF Storm, but it has no time limit for how long it can be active.	Hanji activates an electromagnetic generator. While active it distorts the path of projectiles away from her and rapidly damages enemies, but disables her use of the Digitizer. Using another attack will cancel ENF Storm, but it has no time limit for how long it can be active.
Beam Saber 	Aerial 	20 (10) 	50 	Melee Low 	N/A 	Magical 	Initial
Beam Saber 	Hanji swings herself forward and slashes with an energy sword. If it lands, she will slash three more times before knocking the opponent away with a vertical cleave that causes her to somersault through the air. 	Hanji swings herself forward and slashes with an energy sword. If it lands, she will slash three more times before knocking the opponent away with a vertical cleave that causes her to somersault through the air. 	Hanji swings herself forward and slashes with an energy sword. If it lands, she will slash three more times before knocking the opponent away with a vertical cleave that causes her to somersault through the air. 	Hanji swings herself forward and slashes with an energy sword. If it lands, she will slash three more times before knocking the opponent away with a vertical cleave that causes her to somersault through the air. 	Hanji swings herself forward and slashes with an energy sword. If it lands, she will slash three more times before knocking the opponent away with a vertical cleave that causes her to somersault through the air. 	Hanji swings herself forward and slashes with an energy sword. If it lands, she will slash three more times before knocking the opponent away with a vertical cleave that causes her to somersault through the air. 	Hanji swings herself forward and slashes with an energy sword. If it lands, she will slash three more times before knocking the opponent away with a vertical cleave that causes her to somersault through the air.
Photon Handgun (Aerial)	Aerial 	20 (10) 	50 	Ranged Low 	N/A 	Magical 	Initial
Photon Handgun (Aerial)	Hanji fires shots from her handgun at the opponent. The bullets start out slow, but pick up speed part way through their firing path. During the transition they change directions to continue chasing the opponent. However, both versions have a completely straight firing path. 	Hanji fires shots from her handgun at the opponent. The bullets start out slow, but pick up speed part way through their firing path. During the transition they change directions to continue chasing the opponent. However, both versions have a completely straight firing path. 	Hanji fires shots from her handgun at the opponent. The bullets start out slow, but pick up speed part way through their firing path. During the transition they change directions to continue chasing the opponent. However, both versions have a completely straight firing path. 	Hanji fires shots from her handgun at the opponent. The bullets start out slow, but pick up speed part way through their firing path. During the transition they change directions to continue chasing the opponent. However, both versions have a completely straight firing path. 	Hanji fires shots from her handgun at the opponent. The bullets start out slow, but pick up speed part way through their firing path. During the transition they change directions to continue chasing the opponent. However, both versions have a completely straight firing path. 	Hanji fires shots from her handgun at the opponent. The bullets start out slow, but pick up speed part way through their firing path. During the transition they change directions to continue chasing the opponent. However, both versions have a completely straight firing path. 	Hanji fires shots from her handgun at the opponent. The bullets start out slow, but pick up speed part way through their firing path. During the transition they change directions to continue chasing the opponent. However, both versions have a completely straight firing path.
Digital Shield (Aerial)	Aerial 	20 (10) 	50 	Melee Mid 	N/A 	Physical 	Level 10
Digital Shield (Aerial)	Hanji raises a shield made from the same energy as her Digitizer. If she is hit with a melee attack, she’ll immediately counter it with a shield bash. If hit by a ranged attack, it will have the same effect as if she used the Digitizer. 	Hanji raises a shield made from the same energy as her Digitizer. If she is hit with a melee attack, she’ll immediately counter it with a shield bash. If hit by a ranged attack, it will have the same effect as if she used the Digitizer. 	Hanji raises a shield made from the same energy as her Digitizer. If she is hit with a melee attack, she’ll immediately counter it with a shield bash. If hit by a ranged attack, it will have the same effect as if she used the Digitizer. 	Hanji raises a shield made from the same energy as her Digitizer. If she is hit with a melee attack, she’ll immediately counter it with a shield bash. If hit by a ranged attack, it will have the same effect as if she used the Digitizer. 	Hanji raises a shield made from the same energy as her Digitizer. If she is hit with a melee attack, she’ll immediately counter it with a shield bash. If hit by a ranged attack, it will have the same effect as if she used the Digitizer. 	Hanji raises a shield made from the same energy as her Digitizer. If she is hit with a melee attack, she’ll immediately counter it with a shield bash. If hit by a ranged attack, it will have the same effect as if she used the Digitizer. 	Hanji raises a shield made from the same energy as her Digitizer. If she is hit with a melee attack, she’ll immediately counter it with a shield bash. If hit by a ranged attack, it will have the same effect as if she used the Digitizer.
EMF Storm (Aerial) 	Aerial 	20 (10) 	50 	Special 	Projectile Redirect 	Magical 	
EMF Storm (Aerial) 	Hanji activates an electromagnetic generator. While active it distorts the path of projectiles away from her and rapidly damages enemies, but disables her use of the Digitizer. Using another attack will cancel ENF Storm, but it has no time limit for how long it can be active.	Hanji activates an electromagnetic generator. While active it distorts the path of projectiles away from her and rapidly damages enemies, but disables her use of the Digitizer. Using another attack will cancel ENF Storm, but it has no time limit for how long it can be active.	Hanji activates an electromagnetic generator. While active it distorts the path of projectiles away from her and rapidly damages enemies, but disables her use of the Digitizer. Using another attack will cancel ENF Storm, but it has no time limit for how long it can be active.	Hanji activates an electromagnetic generator. While active it distorts the path of projectiles away from her and rapidly damages enemies, but disables her use of the Digitizer. Using another attack will cancel ENF Storm, but it has no time limit for how long it can be active.	Hanji activates an electromagnetic generator. While active it distorts the path of projectiles away from her and rapidly damages enemies, but disables her use of the Digitizer. Using another attack will cancel ENF Storm, but it has no time limit for how long it can be active.	Hanji activates an electromagnetic generator. While active it distorts the path of projectiles away from her and rapidly damages enemies, but disables her use of the Digitizer. Using another attack will cancel ENF Storm, but it has no time limit for how long it can be active.	Hanji activates an electromagnetic generator. While active it distorts the path of projectiles away from her and rapidly damages enemies, but disables her use of the Digitizer. Using another attack will cancel ENF Storm, but it has no time limit for how long it can be active.
===HP Attack===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Raygun 	Ground 	20 (10) 	50 	Ranged high 	N/A 	Magical 	Initial
Raygun 	Hanji braces herself and summons a giant cannon. Can be delayed by holding down , but once released she fires a large beam out of it at her opponent. 	Hanji braces herself and summons a giant cannon. Can be delayed by holding down , but once released she fires a large beam out of it at her opponent. 	Hanji braces herself and summons a giant cannon. Can be delayed by holding down , but once released she fires a large beam out of it at her opponent. 	Hanji braces herself and summons a giant cannon. Can be delayed by holding down , but once released she fires a large beam out of it at her opponent. 	Hanji braces herself and summons a giant cannon. Can be delayed by holding down , but once released she fires a large beam out of it at her opponent. 	Hanji braces herself and summons a giant cannon. Can be delayed by holding down , but once released she fires a large beam out of it at her opponent. 	Hanji braces herself and summons a giant cannon. Can be delayed by holding down , but once released she fires a large beam out of it at her opponent.
Chainsword 	Ground 	20 (10) 	50 	Melee High 	N/A 	Physical 	
Chainsword 	Hanji summons a greatsword and revs up its chainsaw edge. She spins around on the ground while moving towards the opponent at ⅓ her usual movement speed. Has poor verticality, but will trap the opponent in the attack if they are caught by it.	Hanji summons a greatsword and revs up its chainsaw edge. She spins around on the ground while moving towards the opponent at ⅓ her usual movement speed. Has poor verticality, but will trap the opponent in the attack if they are caught by it.	Hanji summons a greatsword and revs up its chainsaw edge. She spins around on the ground while moving towards the opponent at ⅓ her usual movement speed. Has poor verticality, but will trap the opponent in the attack if they are caught by it.	Hanji summons a greatsword and revs up its chainsaw edge. She spins around on the ground while moving towards the opponent at ⅓ her usual movement speed. Has poor verticality, but will trap the opponent in the attack if they are caught by it.	Hanji summons a greatsword and revs up its chainsaw edge. She spins around on the ground while moving towards the opponent at ⅓ her usual movement speed. Has poor verticality, but will trap the opponent in the attack if they are caught by it.	Hanji summons a greatsword and revs up its chainsaw edge. She spins around on the ground while moving towards the opponent at ⅓ her usual movement speed. Has poor verticality, but will trap the opponent in the attack if they are caught by it.	Hanji summons a greatsword and revs up its chainsaw edge. She spins around on the ground while moving towards the opponent at ⅓ her usual movement speed. Has poor verticality, but will trap the opponent in the attack if they are caught by it.
Laser Gatling 	Aerial 	20 (10) 	50 	Ranged Mid 	N/A 	Magical 	Initial
Laser Gatling 	Hanji summons a gatling gun and pumps out a storm of laser bolts at her opponent. While it lasts until is released, it cannot aim more than a 45 degree angle above or below Hanji. 	Hanji summons a gatling gun and pumps out a storm of laser bolts at her opponent. While it lasts until is released, it cannot aim more than a 45 degree angle above or below Hanji. 	Hanji summons a gatling gun and pumps out a storm of laser bolts at her opponent. While it lasts until is released, it cannot aim more than a 45 degree angle above or below Hanji. 	Hanji summons a gatling gun and pumps out a storm of laser bolts at her opponent. While it lasts until is released, it cannot aim more than a 45 degree angle above or below Hanji. 	Hanji summons a gatling gun and pumps out a storm of laser bolts at her opponent. While it lasts until is released, it cannot aim more than a 45 degree angle above or below Hanji. 	Hanji summons a gatling gun and pumps out a storm of laser bolts at her opponent. While it lasts until is released, it cannot aim more than a 45 degree angle above or below Hanji. 	Hanji summons a gatling gun and pumps out a storm of laser bolts at her opponent. While it lasts until is released, it cannot aim more than a 45 degree angle above or below Hanji.
Pixelated Buckshot	Aerial 	20 (10) 	50 	Ranged high 	HP Damage Obstacle 	Magical 	
Pixelated Buckshot	Hanji summons a shotgun and fires off a swarm of pixels in front of her. Creates a wall of HP damage that lingers for a few seconds after being fired. 	Hanji summons a shotgun and fires off a swarm of pixels in front of her. Creates a wall of HP damage that lingers for a few seconds after being fired. 	Hanji summons a shotgun and fires off a swarm of pixels in front of her. Creates a wall of HP damage that lingers for a few seconds after being fired. 	Hanji summons a shotgun and fires off a swarm of pixels in front of her. Creates a wall of HP damage that lingers for a few seconds after being fired. 	Hanji summons a shotgun and fires off a swarm of pixels in front of her. Creates a wall of HP damage that lingers for a few seconds after being fired. 	Hanji summons a shotgun and fires off a swarm of pixels in front of her. Creates a wall of HP damage that lingers for a few seconds after being fired. 	Hanji summons a shotgun and fires off a swarm of pixels in front of her. Creates a wall of HP damage that lingers for a few seconds after being fired.
Unobtainium Axe 	Aerial 	20 (10) 	50 	Melee High 	N/A 	Physical 	
Unobtainium Axe 	Hanji makes a small jump into the air before swinging down with a giant axe made out of an unearthly material. can be held to extend its travel path, creating a large shockwave if it hits the ground. 	Hanji makes a small jump into the air before swinging down with a giant axe made out of an unearthly material. can be held to extend its travel path, creating a large shockwave if it hits the ground. 	Hanji makes a small jump into the air before swinging down with a giant axe made out of an unearthly material. can be held to extend its travel path, creating a large shockwave if it hits the ground. 	Hanji makes a small jump into the air before swinging down with a giant axe made out of an unearthly material. can be held to extend its travel path, creating a large shockwave if it hits the ground. 	Hanji makes a small jump into the air before swinging down with a giant axe made out of an unearthly material. can be held to extend its travel path, creating a large shockwave if it hits the ground. 	Hanji makes a small jump into the air before swinging down with a giant axe made out of an unearthly material. can be held to extend its travel path, creating a large shockwave if it hits the ground. 	Hanji makes a small jump into the air before swinging down with a giant axe made out of an unearthly material. can be held to extend its travel path, creating a large shockwave if it hits the ground.
==EX Mode==
Hanji's EX-Mode is Digital Array:
*Regen: Vigor and stamina recover little by little, restoring HP
*Enhanced Protocols: Enemy low priority projectiles are automatically converted to BRV.
*Secondary HDD: Digitizer can now absorb high priority projectiles.
Hanji's EX-Burst is Enter the Grid:
Hanji’s digital array grows to absorb the area around her, pixelating the very environment before falling apart. Thus revealing a unique EX-Zone.
Once inside, both her and her opponent automatically move along a large grid; leaving impassible trails of light behind them. Both players are able to make 90 degree angle turns to either side, however they both passively gain BRV while they are driving. Upon either side hitting the other one’s wall, one of two things happen:
If the opponent hits Hanji’s wall they are dealt a massive amount of BRV damage before showing Hanji sitting atop a low poly tank, firing a single shot from its main cannon at the opponent for HP damage. If Hanji hits into her opponent’s wall, instead she is dealt HP damage and is sent into a stunned state after the EX-Burst.
==Equipment==
===Exclusive Weapons===
Name	Level	Description
 	50 	
 	90 	
 	100 	
===Related Accessories===
Accessory 	Description/Effect	Description/Effect	Acquired
 	 	LUK+4 	Shop, Duel Colosseum Lunar Whale Course
 	 	LUK+4 	Battlegen from the ??? Friend Card
X's Desire	N/A 	LUK+1 	Battlegen
X's Dream 	N/A 	LUK+2 	Battlegen
X's Hopes 	N/A 	LUK+3 	Battlegen
==Musical Themes==
*Main Theme: Weird Science 
*World Map Theme: Cloudchasers 
*Dungeon Theme: Chronopolis 
*Normal Battle: Blue Skies 
*Boss Battle: Way of Life 
*Final Boss Battle: Impossible 
===Rival Battle===
*Vs Other Luminous Society members: Sector Seven 
==Quotes==
===Encounter===
*Hmm... what experiments to run on you..?
*An interesting specimen, I suppose...
*Is there something I can help you with?
*And what do you want?
*Hey, hey! Go away!— If HP is low
*Is this some sick joke?— If HP is low
*Come to beat up on a little girl, or something?— If opponent is stronger
*Field data IS field data, but I'm not looking forward to this...— If opponent is stronger
*Just hold still, and I promise it won't hurt.— If opponent is weaker
*You'll just feel a little prick, that's all.— If opponent is weaker	
===Victory===
*That should provide adequate data.
*Hehe, that was some good work.
*I think I even got something for my digitizer out of that!
*Man, I never got to do stuff like this back home!
*I, uh, don't think the experiment is supposed to fight back.— If HP is low
*I did sign up to do field work, I guess...— If HP is low
*Ahaha! Another one for Hanji!— If opponent is stronger
*Log, time to start compiling data!— If opponent is stronger
*I DID say hold still, y'know.— If opponent is weaker
*It wouldn't have been so bad if you'd stopped squirming.— If opponent is weaker	
===Defeat===
*Oww...
*Failed experiment....
*I guess this is workable data...
*Field data hurts...
*Guess chivalry's dead, am I right..?— If opponent is stronger
*You could have at least held back or something...— If opponent is stronger
*W-Was I the experiment or something?— If opponent is weaker
*Cornered lab rats are kinda scary, come to think of it...— If opponent is weaker
===Default Specific===
===Boss Specific===
*Ragnarok: "I've always thought you had an obnoxiously black and white view of the world. Can't you two just kiss and make up or something?"
*Genesis: "Y'know, conquring death is the end goal of medical science. Be glad I'm more of a physics/engineering type."	
*Eris: "Y'know, your entire "lets break everything" shtick is super unhelpful."
*The Embodiment: "No way... this is beyond cool! The things I could learn picking this thing apart!"	
*Amaterasu: "The sun is a... alright, this has OFFICIALLY gotten too weird for me!"
===DLC Specific===
===Story Specific===
Category:Characters