List of civics in Civ4

This page lists the civics found in Civilization IV.
== Government Civics ==
Civic	Upkeep	Technology required	Effects
 	Low 	None 	Default option. No effects.
 	Low 	 	+1 in city per stationed in the city
 	Medium	 	+3 per every in cities
+3 in the 4-6 biggest cities (depending on map size)
 	High 	 	+25% production 
-50%
 	Medium	 	1 from towns
Can spend to hurry
If the Pyramids are built, all government civics are unlocked regardless of technological progress for the civilization that built them.
== Legal Civics ==
Civic	Upkeep	Technology required	Effects
 	Low 	None 	Default option. No effects.
 	High 	 	+2 XP for every new 
Some additional free units
 	High 	 	+50% in capital
+50% in capital
 	None 	 	+2 in city with 
Can citizens
+25% in all cities (BtS)
 	Low 	 	+ 2 from every town
+100% in all cities
== Labor Civics ==
Civic	Upkeep	Technology required	Effects
 	Low 	None 	Default option. No effects.
 	Medium	 	Can hurry while sacrificing city population
 	Low 	 	Workers build improvements 50% faster
 	Medium	 	Unlimited number of artists/merchants/scientists
+1 from workshop
 	Low 	 	Doubled speed of Cottages, Hamlets and Villages growth 
Unhappiness in civilizations without emancipation
== Economy Civics ==
Civic	Upkeep	Technology required	Effects
 	Low 	None 	Default option. No effects.
 	Medium	 	+1 free in every city
No foreign trade routes except to vassals
Foreign corporations have no effect
 	Medium	 	1 trade route in every city
-25% maintenance costs from corporations
 	Low 	 	No maintenance costs from distance to palace
+1 from workshop and watermill
+10% in all cities
All corporations have no effect
 	Medium	Medicine 	+6 in all cities
+2 from Public Transportation
+1 per every forest and jungle in the city reach
2 from Windmills and Forest Preserves
+25% maintenance costs from corporations
== Religion Civics ==
Civic	Upkeep	Technology required	Effects
 	Low 	None 	Default option. No effects.
 	High 	 	25% building production with State Religion
Can build Missionary without Monastery
 	Medium	 	+2 XP for every newly built military unit with State Religion
No non-state religion spreads
 	None 	 	100% Great Person points (birth rate) with State Religion
+1 support cost per military unit
 	Low 	 	No state religion
+1 per every religion in city
+10% research in all cities
If the Shwedagon Paya is built, all religious civics are unlocked regardless of technological progress for the civilization that built it.
== See also ==
* Civic in other games
Civics
Civics
Category:Civic lists