Report 705

Report #705
Skillset: Tracking Skill: Pit
 Org: Paladins Status: Completed Oct 2011
Furies' Decision:
We will look at implementing solution 1.
Problem: Since the implementation of Report #371, there has been a long-standing
bug with pits. Pits were changed to be unconcealable when someone was inside.
However, this has caused all pits in the same room to also be unconcealable. A
recent bug resolution informed me that due to the way pits work, it is not
viable to code a fix to the bug.
[A: 0 R: 0] Solution #1: Allow pits to be reconcealed at anytime again. With
 the recent approval of Report #681, I think this
 change is especially needed. Having pits not
 triggerable for 15 seconds after someone falls in is
 more than enough time to exit the room. It also
 already ensures that multiple people won't fall into
 the same pit.
Player Comments:
---[Morbo on 10/17 @ 22:01 writes]:
I don't particularly see the need for this, problem doesn't do a lot to explain
why that's a balance issue. Explain why this needs to happen?
---[Iytha on 10/23 @ 21:24 writes]:
As I understand it (and I'm sure someone will correct me if I'm wrong) this
report asks that report 371 be reverted in order to fix a difficult-to-fix-bug
introduced by the combination of reports 371 and 671. Instead of making the pit
that was triggered become unconcealable for 15s after it is triggered, ALL pits
in the same room become unconcealable for 15s. The intended result is that just
the one pit that was triggered would be unconcealable for 15s after it was
triggered, instead of all the pits. It would also have the somewhat odd result
that if someone is still in a pit after 15s, the pit can be concealed with them
in it (and potentially result in multiple people in the same pit), but I can
live with that, since it isn't going to come up without people staying in the
pit on purpose.
---[Inagin on 10/24 @ 00:46 writes]:
Actually, this bug was introduced since Report #371. It was just sitting in my
bug queue for over a year. Anyway, if the latter part of Iytha's comment is a
problem, we can also make the pit not trigger if someone chooses to stay inside
for longer than 15 seconds (assuming it's possible to distinguish which pit to
not trigger). My only concern is to allow them to be reconcealed (or some other
solution to the bug). Personally, though, I feel that a 15 second downtime is
more than enough to justify the change being asked for in Solution #1.
---[Inagin on 10/25 @ 11:31 writes]:
Regarding my last comment: it is not possible to determine which pit to disable
if the player that triggered the pit continues to stay inside for longer than 15
seconds. So, I hope it isn't a problem to anyone. 15 seconds is already a long
time and it seems silly to stay in the pit on purpose, as Iytha said.