Sanitization Team Alpha

Category:Moblin Maze Mongers
:This Maze requires the creator to use Maze Voucher 01
There are two sets of monsters in the area, scaled to check as "Decent Challenge" , "Even Match", and "Tough" for the lowest level party member. A Forcer crate with 10 HP is at the halfway point (appearing after the first set of monsters are cleared); when destroyed a ??? will appear on the ground giving whoever touches it a Temporary item. After the second set of monsters are killed, the Hoardbox will appear and upon opening it you will get your reward of experience points and Moblin Marbles with a chance of a Maze Rune. After earning the reward, you can use the temporary Maze Compass item to escape, or head back to the starting area where there is a Moblin named Flaraflic waiting there to take your party out back to Lower Jeuno.
*The normal maze grants all players 8 marbles.
==Possible Enemies==
Possible Families with no mob modification runes include the following in any random pairing:
{| class="sortable" width="90%" cellpadding="1"	
Mob Family 	Quantity
Bombs 	8
Wivres 	4-6
Lizards 	8
Morbols 	6
Hecteyes 	8
Elementals 	8-11
Cockatrices	6
Clusters 	8
Rocs 	8
Taurus 	6-8
Scorpions 	6-8
Efts 	8
Flies 	8
Funguars 	8
Beetles 	8
Possible Families with Maze Rune 010 include the following in any random pairing:
{| class="sortable" width="90%" cellpadding="1"	
Mob Family	Quantity
Imps 	10
Taurus 	6
Possible Families with Maze Rune 011 include the following in any random pairing:
{| class="sortable" width="90%" cellpadding="1"	
Mob Family	Quantity
Wyverns 	6
==Increasing Marbles from the Hoardbox==
Effect of different runes on the number of marbles rewarded by opening the Hoardbox:
WARNING: Marble bonus amounts may have changed since the April Update 
{|cellpadding="5" width="100%"
|width="50%" valign="top"|
Rune 	Effect 	Bonus Marbles
Maze Rune 017	Monsters far more formidable than the client will be lured into the maze	+3
Maze Rune 018	Monsters more formidable than the client will be lured into the maze 	+2~3
Maze Rune 019	Monsters less formidable than the client will be lured into the maze 	-1
Maze Rune 020	Monsters far less formidable than the client will be lured into the maze	-1~3
Maze Rune 029	The maze will be populated with foes of exceptional physical prowess 	+1
Maze Rune 030	The maze will be populated with particularly dexterous foes 	+1
Maze Rune 031	The maze will be populated with particularly agile foes 	+1
Maze Rune 032	The maze will be populated with particularly robust foes 	+1
Maze Rune 033	The maze will be populated with particularly shrewd foes 	+1
Maze Rune 034	The maze will be populated with particularly wisefoes 	+1
Maze Rune 035	The maze will be populated with particularly charismatic foes 	+1
Maze Rune 100	Slay your foes quickly and a surprise may be in store for you... 	+0~3
Maze Rune 101	Reduces time limit from 30 to either 26 or 25 minutes 	+7
Maze Rune 102	Even more massive throngs of enemies will be released into the maze 	+3
Maze Rune 103	You will be unable to use abilities within the maze 	+4
Maze Rune 104	You will be unable to cast spells within the maze 	+4
Warning: Due to limited space and conflicting rune types, only some of the above runes will fit on your tabula
==Possible Rewards (Runes)==
Upon "sanitizing" the maze of all threats a Hoardbox appears which can contain 0-2 of the following:
{|cellpadding="5" width="100%"
|width="50%" valign="top"|
Rune 	Effect
Maze Rune 010	Demon-type foes will be lured into the maze.
Maze Rune 011	Dragon-type foes will be lured into the maze.
Maze Rune 012	Elemental-type foes will be lured into the maze.
Maze Rune 017	Monsters far more formidable than the client will be lured into the maze. Increases the number of marbles received from the Hoardbox as a reward.
Maze Rune 020	Monsters far less formidable than the client will be lured into the maze. Reduces the number of marbles received from the Hoardbox as a reward.
Maze Rune 039	Has different possible effects (see Maze Rune 039 article for details).
Maze Rune 042	Enemies will be imbued with the ability to cast healing magic.
Maze Rune 045	Enemies will be imbued with the ability to cast elemental magic.
Maze Rune 046	Enemies will be imbued with the ability to cast dark magic.
Maze Rune 081	Foes in the maze will move more swiftly.
Maze Rune 087	Smithing skill will be enhanced when synthesizing as a party.
Maze Rune 096	Synthesis will be conducted with increased precision.
Upon opening the Hoardbox, a Lockbox may also appear, determined by the number of Cave Conservation Points the host has obtained. It can only be opened by the host, and anything inside the chest goes directly to their inventory, instead of the treasure pool. It contains extra marbles and possibilities of the following:
{|cellpadding="5" width="100%"
|width="50%" valign="top"|
Rune 	Effect
Maze Rune 017	Monsters far more formidable than the client will be lured into the maze. Increases the number of marbles received from the Hoardbox as a reward.
Maze Rune 040	Has different possible effects (see Maze Rune 040 article for details).
Maze Rune 041	Enemies will be imbued with the ability to cast divine magic.
Maze Rune 043	Enemies will be imbued with the ability to cast enhancing magic.
Maze Rune 044	Enemies will be imbued with the ability to cast enfeebling magic.
Maze Rune 081	Foes in the maze will move more swiftly.
These lists are seriously lacking, and others are encouraged to add their own findings.
==Maps==
Image:EverbloomHollow1.png|Everbloom Hollow 1
Image:EverbloomHollow2.png|Everbloom Hollow 2
Image:EverbloomHollow3.png|Everbloom Hollow 3 (only with Maze Rune 102)