Ventrue

The Ventrue are rulers, yes, but more than that they’re winners. They’re the best and the darkest, the lords and generals of the night. They don’t ask, they take. You start, they finish. They come, they see, they crush.
The Ventrue in Berlin adapt. No other city has seen as much political upheaval as West Berlin. And the Ventrue—they’ll call themselves different things—Margrave, Kaiser, Chancellor, General Secretary. They shrugged off the mortar shells of two World Wars, and after a few centuries they’re as good at holding formal court as well as rigging party elections. They like to keep their pawns and puppets, dancing to a tune that only they can hear.
Nicknames: Lords
Favored Attributes: Presence or Resolve
Disciplines: Animalism, Dominate, Resilience
Clan Bane (The Aloof Curse): The Ventrue are confident. Why wouldn’t they be? They’re clearly superior. This attitude frequently causes Lords conflict, as they treat all those around them as objects. When creating a Ventrue, apply his first Touchstone to his seventh dot of Humanity. This means his first Humanity loss will also detach that Touchstone as the bane takes effect. Further Touchstones may fill his sixth through second dots.
===Ventrue Members:===
*Konstanze Descoteaux-Czartoryska
*Siegfried Theodor Walther
*Wilhelmine von Geheim
===Ventrue Positions:===
*Priscus:
*Whip:
===Ventrue Bloodlines:===
*Architects of the Monolith
*Bron
*Dragolescu
*Geheim
*Gorgons
*Icarians
*Malkovians
*Sons of Cade
*Sotoha