Iced Knight (PvZ: BfN)

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Iced Knight is a playable zombie class in Plants vs. Zombies: Battle for Neighborville. He is a Hybrid class who specializes in dealing a massive amount of damage and having the power of ice-related attacks, with the downside of being relatively fragile compared to other close range characters.
He is part of the "Snow Day" character set, with the other part being Ice Bloom.
==Description==
===In-game description===
Iced Knights dash through multiple enemies, freezing them and dealing heavy damage. They also go to town with their Blizzard Blade.
==Primary Weapon==
Iced Knight's primary weapon is the Blizzard Blade, a close-range sword slash that deals 13 damage and slows enemies that are hit by it. Blizzard Blade fires at a rate of 90 RPM (rounds per minute) or RPS (rounds per second) with DPS, and can be used an unlimited number of times with no ammo restrictions. Holding down the attack button allows you to keep using the 13-damage slash without starting a combo, which attacks twice as fast (180 RPM instead of 90 RPM, for DPS), but it's generally better to use Cold Combo.
Using Blizzard Blade a second time within 0.9 seconds of the first initiates a Cold Combo. The Cold Combo causes consecutive attacks to come significantly faster than the last and deal +13 damage each time as well. Cold Combos last for 4 attacks but cancel themselves if Iced Knight is stunned or stops attacking for longer than 1.5 seconds. In a perfect world, each Cold Combo series of attacks deals 13, then 26, then 39, and finally 52 damage for a grand total of 130 damage over a period of roughly 2.5 seconds, with a 0.5-second attack delay after finishing a Cold Combo.
==Abilities==
===Cold Snap===
When activated, Iced Knight snaps his fingers to give himself immense power for his next Cold Combo, after a 0.5-second delay, at the cost of taking 75% increased damage until he uses it. For the next Cold Combo he initiates, the damage boost is tripled: instead of gaining +13 damage per strike he will gain +39 damage per strike. This means that instead of 13, 26, 39, and 52 damage for a total of 130 damage his next Cold Combo will deal 13, 52, 91, and 130 damage for a total of 286 damage as well as heavily increasing the amount of time that the slowing effect lasts for. It takes 16 seconds to recharge.
===Snowflake Strike===
This ability can only be used when there is an enemy within range of Iced Knight and has a 1-second delay when the ability is used. When activated, Iced Knight will quickly dash to an enemy up to 40 meters away and deal 25 damage to them and applying an ice effect. After hitting that target, he'll also chain the dash to any other nearby enemies, applying the ice effect and dealing 25 damage (+25 damage per chain), while also taking 5 seconds off this ability's recharge per target chained. Iced Knight can chain his dash to up to 4 other targets after the first, and the chain dash has a maximum range of 20 meters - great for Graveyard Ops. It takes 20 seconds to recharge.
===Ice Block===
When activated, Iced Knight freezes himself into a solid block of ice after 0.3 seconds, which reduces all incoming damage by 90% and lasts for a period of 1 second. While he's frozen in the block of ice, Iced Knight is unable to move or jump, use other abilities, or use his regular attack but can still regenerate health as usual as long as he's already started regenerating his health beforehand (it doesn't impact regeneration at all). It also keeps him safe from negative effects, such as Jinx or being on fire. This ability is great for tanking a powerful hit, such as a Shuck Shot or Chili Bean Bomb, but also gives any enemies plenty of time to escape. It takes 11 seconds to recharge.
==Upgrades==
==Balancing changes==
December 20, 2021
*Blizzard Blade
**Decreased Cold Combo cooldown from 0.7s -> 0.5s
*Cold Snap
**Decreased activation delay from 1s -> 0.7s
**Decreased recharge from 20s -> 16s
*Snowflake Strike
**Decreased max total targets from 20 -> 10
**Increased damage from 25 -> 30
**Gains +15 damage after each chain
**Decreased freeze from 1.5s -> 1.1s
**Decreased recharge from 22s -> 20s
*Ice Block
**Decreased duration from 2s -> 1s
**Added 0.3-second activation delay
**Removed self slowdown after finish
**Decreased recharge from 18s -> 11s
December 21, 2021
*Iced Knight
**Increased health from 125 -> 150
*Blizzard Blade
**Added brief delay before each Blizzard Blade attack
**Decreased Cold Combo execution time from ~3s -> ~2.5s
**Increased non-Cold Combo attack rate from 90 RPM -> 180 RPM
*Cold Snap
**Decreased activation delay from 0.7s -> 0.5s
**Increased weakness on self from 50% -> 75%
*Snowflake Strike
**Decreased starting damage from 30 -> 25
**Increased chain damage boost from +15 -> +25
**Decreased max total targets from 10 -> 5
**Doubled movement speed during all dashes
**Applies ice effect instead of freezing
**Gains faster recharge after each chain
*Ice Block
**Clears negative effects when activated
**Grants immunity to all negative effects
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