Combat Mechanics

Each combat is organized into turns, where each character (playable or not) will fight one after the other. Before each battle, the GM set a difficulty between 1 and 6 (alternatively, they can throw 1D6).
== Initiative ==
* Determines in which order the characters will make their moves.
* Throw 1d20, lowest result go first and then in order from lower to higher.
Note: Don't forget to add any modifiers you may have through your items or skills.
== Turns ==
During each turn, you will have the possibility to do 2 actions.
Actions consist in:
* Attacking a target
* Using a skill
* Using or throwing an object
* Moving your character through the battlefield
* ...
You can move for 10 meters during a single turn. If you wish to move more, it will come at the cost of your second action and will grant you 10 additionnal meters. Additionally, some items or some skills can allow you to move even further.
== Battle check ==
=== Rules ===
Before each battle, the GM set a difficulty between 1 and 6 (alternatively, they can throw 1D6)
==== Target Reach ====
*On relevant stat
*Roll + difficulty - skill bonus
==== Damage ====
* Equipment stat + (difference between dice result in reach check and stat checked) - adversary armor stat
* For magical attacks the equipment stat is replaced by 1D10
* Armor piercing stat apply and this value is deduced from the adversary armor next turn, until there is no more defense from armor.
* If the Damage Check is a critical success, it will inflict direct damage, not taking armor into account.
* For players, the armor defense is reset at the end of each combat.
=== Example ===
Stats
Player:*Equipement: Sylvan Thorn Dagger (DM = 5, AP = 4)
* Relevant Skill : Lightweapon Proficiency (LVL1)
*Strength: 14
Opponent armor :
*Steamforged Leather Armor (HP = 10, DEF=7)
Battle:
*Difficulty: 1
Actions
Turn 1:
*(Roll) 16 + (Dif ) 1 - (Bonus) 1 = 16
* 16>14
**You miss
Turn 2:*(Roll) 12 + (Dif ) 1 - (Bonus) 1 = 12
*12<14
**Success, You reach
*(14-12) =2
*(DM) 5+2 - (DEF) 7 = 0
**No direct Damage
* (DEF)7 - (AP)4= (DEF)3
Turn 3:
*(Roll) 1 + (Dif ) 1 - (Bonus) 1 = 1
**Critical Success
*14-1 = 13
*DM: 13 + 5 = 18
* Opponent HP = (HP) 10-(DM) 18=(HP) -8
Victory!
Category:Game Mechanics