Genius' Challenge

__TOC__
==Overview==
This trial can only be accessed once Rainbow Goddess Trial has been completed.
==Preparation==
You may use up to 3 squads and 1 item set for this battle. Each of the squads must have unique units in them and you are allowed up to double your total cost. You can select a different friend from your entire friends list for each squad that you can bring in. There is no cooldown when using a friend. Your items do not get replenished when a team dies, so bring as many healing items, elemental seals, BB gauge support items, Revive items, and status cure items.
Recommended Leaders:
* Knight of Holy Light Ark: 20% miti when 5000 damage taken, All stat 50%, Spark damage up
* Eternal Goddess Felice: All stat 40% (50% w/ SP), BB when attacked, BB regen, BB fill rate
* Doombringer Azurai: 10% miti, Crit damage up, BB damage up
* Heavenly Spiral Hisui: 50% Def, HP, crit negate, 20% miti when 5000 damage taken
* Dragon Mother Mariela: 40% all stat (50% w/ SP), BB when attacked, 20% miti when 5000 damage taken
* Silver Queen Gabriela: 60% HP, BC fill rate up, 25% reduction in BB cost, up to 50% atk/def/rec at full HP, damage taken may restore HP
* Infinity Starsage Zeruiah: 60% HP/DEF/REC, boost BC/HC drop rate and BB gauge fill rate
* Supreme Emperor Agress: All stat 40% (50% upgraded), BB when attacked, BB gauge fill rate up, HoT
* Brave Leader Alessa: 50 Def/HP, HoT, 20% miti when 20 sparks dealt to foe
* Empyrean Juno-Seto: 50% HP/REC, BB/hit, 20% chance of angel idol
* Ruinous Despoiler Galtier: All stat 40% (50% upgraded), possible 100% damage reduction (15%), 20% angel idol chance
* Rain (Omni): 45% (55% upgraded) all parameters, 20% miti for 2 turns after 5000 damage taken and probable attack down after a certain amount of damage dealt
* Divine Law Kanon: 50% boost to DEF and HP with Ignore DEF negation + Status Aliment negation and boost BB gauge when attacked
Recommended Units:
*Units with at least 25,000 HP or above, (including LS/Sphere boosts/EX Skill)
*Units with at least 17,000 HP with no Leader Skill
*A mitigation unit to lower incoming damage, 2 turns mitigator is greatly preferred:
** Glorious Hero Krantz: Heal, BC/HC drop rate, Great heal, 4 turn UBB mitigation
** Empyrean Juno-Seto: Best HoT, Revive chance, Max HP up
** Heavenly Spiral Hisui: Def, Rec up, Guard miti up, Def by Rec up, negate elemental damage
** Salacia Persei Elimo: Based 2 turns mitigation buff, can heal , provide Def, Rec up buff on both BB/SBB, critical + elemental damage negation buff (SP) on BB/SBB with low BC costs. Useful UBB to counter BB fill rate reduction + BB drain on phase 3, useful Barrier buff on ES for better survivability
** Sapphire Noble Stein: Restores HP, negate status aliments and boost BB gauge when attacked (SP), restore HP when attacked, decent Barrier buff on ES for better survivability
** Umbra Halcyon Magress: Free mitigator, provides HP drain , Def and Guard mitigation buff on BB/SBB
** Fate-Eater Ilm: provides critical + elemental damage negation buff on BB/SBB (SP) with HP drain + BB gauge boost when attacked and max HP boost + boost Atk / Def relative to max HP buff on SBB
** Rain (Omni): Mitigation, crit negate, boost BB gauge for 3 turns, converts attack to defense, attack/defense down, Max HP boost
** Auric Echo Eleanor: Useful mitigation buff with Fire, Water, Earth, Thunder elemental damage reduction buffs in 1 unit, good for slot efficiency.
* Unit that provides BB gauge-related buffs and/or fill BB gauge. Ares Buff is highly recommended to counter BB gauge debuff in the third phase:
** Eternal Goddess Felice: BB when attacked, BB fill rate, BB when spark, Spark Background
** Loremaster Allanon: BB when attacked, Insta 12 BC
** Dancing Flames Rengaku: BB fill rate, BC/HC drop rate, BB boost, BB regen, Insta 10 BC
** Graceful Princess Elza: BB regen, BB when spark SP, Insta BC (BB)
** Chivalrous Thief Zelnite: BB fill rate, BB when attacked, BC/HC drop rate
** Torch Eccentric Malef: BB regen, BB when attacked
** Sage God Melord: BC/damage taken, extremely low BC cost, BB gauge boost, huge attack and defense conversions
** Supreme Emperor Agress: provides BB when attacked buff on BB (SP) with DEF, HoT and BB regen buff in 1 unit, good for slot efficiency. Nice UBB to refill BB/SBB gauge with BB regen and boost convert DEF to ATK buff.
* Unit that provides offensive buffs:
** Doombringer Azurai: Critical rate and damage up, BB damage up, and Atk, Def, Rec buff
** Dancing Flames Rengaku: Semi-Nuker, Def to Atk, Spark Crit,
** Graceful Princess Elza: Spark damage, status ailment
** Sacred Emperor Sirius: BB damage up, Atk, Def, Rec up
** Ideal Subject Lauda: Double attack SBB with BB damage up and Critical Spark buff
** Heroic Leader Quaid: BB damage up with 6 elementals buff (SP) or Spark damage up (SP)
* Unit that can fill up OD gauge, preferably on BB and SBB:
** Loremaster Allanon: 8% OD Fill, elemental mitigation, BC/Damage taken
** Dancing Flames Rengaku: 8% OD fill
** Flashing Thief Fizz: 10% OD fill
** Infinity Starsage Zeruiah: 8% OD fill (SP), 10% elemental damage mitigation for better survivability
** Eldritch Rocker Haido: 8% OD fill (on SP), decent HoT, useful barrier and attack down
** Fina (Omni): 8% OD fill on BB, huge BB gauge boost, huge Def/Rec buffs
** Ruinous Despoiler Galtier: 10% OD fill, conversions, barrier, possible ATK/DEF boosts
* Unit that can negate elemental weakness and/or critical damage:
** Knight of Holy Light Ark: Heal, Hit count up, Atk up, Status cleanse, OD fill rate, Barrier, Elemental buffs
** Celestial Wings Lara: Heal, BB damage up, Boost Atk, Def by Rec, HoT, BC/HC drop rate
** Heavenly Spiral Hisui
** Salacia Persei Elimo
** Torrential Scar Holia: Great HoT and critical + elemental mitigation, 80% angel idol UBB that can counter Mifune's nuke
** Silver Queen Gabriela: Elemental and critical damage (BB only, 2-turn via SP), damage taken boosts BB gauge, and max HP conversion to Attack, 80% angel idol
** Divine Law Kanon: Innate two-turn critical damage negation on SBB with EWD negation buff (SP) and Debuffs negation buff (SP), can act as a backup healer (SP) or Barrier buffer (SP)
** Dragon Mother Mariela: Negate critical damage (SP) on both BB/SBB
* Units that convert another parameter to defense
** Sage God Melord
** Ruinous Despoiler Galtier
** Brave Leader Alessa: Useful conversions, HP boost, and Tri-stat, as well as high hitcount and useable Leader Skill
** Heavenly Spiral Hisui
** Celestial Wings Lara
** Lovely Princess Alice: Burst heal, stat conversions (SP), DEF/REC buff, BC efficacy, ATK/DEF down
** Divine Law Kanon
* Units that add normal attack hit-count buffs
** Void Walker Zenia
** Knight of Holy Light Ark
** Alluring Empress Savia: UBB only
==Rewards==
*Sacrilege Orb
*1 Gem
*100,000 EXP
*3,000,000 Zel
==Battle==
===Round 1===
*Vulnerable to Weak, Sick
*Sidereal Blackness - 13 combo Dark attack on all foes, 30% boost to Def for 3 turns & 25% damage reduction for 1 turn
*Dark Demise - 15 combo Dark attack on all foes, 50% boost to Def for 3 turns, 50% damage reduction for 1 turn, 50% chance to drain 3-6% damage for 3 turns & 30% boost to Dark elemental damage for 3 turns
*Turn 1
**Black Knight's Rage - 13 combo Dark attack on all foes & invalidates Leader Skills for 3 turns
*Every 4 turns
**Destructo Fuerte - 5 combo Dark attack that deals 75% of HP as damage on all foes
*Every 7 turns
**Enorm Folly - 13 combo Dark attack on all foes & invalidates Leader Skills for 3 turns
***Will not use if the turn falls on either thresholds or Judeccas.
*At < 80% HP
**Summons Lightning Menace Silas
*At < 60% HP
**Summons Algor Halcyon Selena
*At < 50% HP
**Overdrive - 50% boost to Atk, Def, Rec for 3 turns & 100% damage reduction for 1 turn
*Next turn after Overdrive
**Judecca - 28 combo powerful Dark attack on all foes, 50% boost to Def for 3 turns, 100% damage reduction for 1 turn & 30% damage reduction when guarding for 3 turns
*At < 30% HP
**Summons Fulgur Halcyon Eze
*At < 20% HP
**Overdrive - 50% boost to Atk, Def, Rec for 3 turns & 100% damage reduction for 1 turn
**Magress can use Overdrive again after using Judecca if both the 50% and 20% HP thresholds were crossed on a single turn
*Next turn after Overdrive
**Judecca - 28 combo powerful Dark attack on all foes, 50% boost to Def for 3 turns, 100% damage reduction for 1 turn & 30% damage reduction when guarding for 3 turns
*Thundershine - 17 combo Thunder attack on all foes, 10% boost to critical hit rate and 20% boost to critical damage for 3 turns & adds Fire, Thunder & Light elements to attack for 3 turns
*Sacred Spear: Reiglossa - 20 combo Thunder attack on all foes, 10% boost to critical hit rate and 20% boost to critical damage for 3 turns, adds Fire, Thunder & Light elements to attack for 3 turns & 20% boost to BB Atk for 3 turns
*At < 20% HP
**Overdrive - 50% boost to Atk, Def, Rec for 3 turns & 100% damage reduction for 1 turn
**Use 6 BB/SBB to cancel
*Next turn after Overdrive
**Empyrio - 22 combo powerful Thunder attack on all foes, 30% boost to critical hit rate and 50% boost to critical damage for 3 turns, Sparks deal 50% damage for 3 turns & 30% boost to BB Atk for 3 turns
*If cancelled
**Silas faltered under the fierce attack! - Removes all buffs on self
*Vulnerable to Paralysis
*Estreal Bloom - 13 combo Water attack on all foes
*Crysta Laviena - 18 combo Water attack on all foes & 25% chance to recover 25% damage for 3 turns
*Liberate Grace - 7 combo Water attack on single foe & boosts normal hit count (+1 to each normal hit count) for 2 turns
*When summoned
**Freely Blooming Flower - Recovers 20,000 - 30,000 for 999 turns
*At < 25% HP
**Overdrive - 50% boost to Atk, Def, Rec for 3 turns & 100% damage reduction for 1 turn
*Next turn after Overdrive
**Mercurius Blade - 25 combo powerful Water attack on all foes, boosts normal hit count (+2 to each normal hit count) for 2 turns & recovers 30-50% damage for 3 turns
*At < 0% HP
**Revives with 30% HP
*Vulnerable to Injury and Sick
*Fulgur Caelestis - 2 combo Thunder attack on all foes & 25% boost to Atk for 3 turns
*Varze Superbia - 20 combo Thunder attack on all foes, 30% boost to Atk for 3 turns, 20% chance Sparks deal 20% extra damage for 3 turns & 30% boost to Thunder elemental damage for 3 turns
*"Yeah!! I'm gonna take down a big one!" - 140% boost to Atk for 2 turns
*At < 75% HP
**Summons Eternal Goddess Felice
*At < 25% HP
**Overdrive - 50% boost to Atk, Def, Rec for 3 turns & 100% damage reduction for 1 turn
*Next turn after Overdrive
**Supreme Bolt - 2 combo massive Thunder attack on all foes, 50% chance Sparks deal 25% extra damage for 3 turns & 20% Spark vulnerability for 1 turn
*Vulnerable to Poison
*Holy Spear of Life - 35 combo Earth attack on all foes & adds Def Ignoring effect to attack for 1 turn
*Sapling's Salvage - 45 combo Earth attack on all foes & adds Def Ignoring effect to attack for 2 turns
===Round 2===
*Vulnerable to Poison and Sick
*Turn 1
**"There's nothing I can't cut down..." - 100% boost to Atk for 2 turns
*Turn 2
**Pure Mist - Dark attack on all foes that deals 50% of HP as damage & removes all buffs
**Freed Bonds - Dark attack on all foes that deals 20% of HP as damage, removes all buffs & invalidates all Leader Skills for 1 turn
**Seven Suns Rising - 7 combo apocalyptic (2000%) Dark attack on all foes
*If defeated before Turn 2
**Turns into Lux Halcyon Atro
*Vulnerable to Sick
*Innocent Regulus - 14 combo Light attack on all foes & 25% boost to Atk, Def, Rec for 3 turns
*Veritas Reve - 20 combo Light attack on all foes & 30% boost to Atk, Def, Rec for 3 turns
*Turn 1 of being summoned
**Bequeathed Sword - 14 combo Light attack on all foes & removes all buffs
*Every 3 turns if 2 or more BB/SBB are used
**Vanshel Crest - 14 combo Light attack on all foes & removes all buffs
**Highly recommended to only use 1 BB/SBB every 3rd turn to prevent Atro from buff-wiping
*At < 70% HP
**Summons Terra Halcyon Lance
*At < 30% HP
**Overdrive - 50% boost to Atk, Def, Rec for 3 turns & 100% damage reduction for 1 turn
***Will not use Vanshel Crest on this turn if 2 or more BB/SBB are used on every 3rd turn
*Next turn after Overdrive
**Transcendent Sky - 24 combo massive Light attack on all foes, 40% boost to Atk, Def, Rec for 3 turns, adds all elements to attack for 3 turns & 25% boost to all elemental damage for 3 turns
*Vulnerable to Weakness
*Mystral Night - 13 combo Earth attack on all foes, 50% boost to Def for 3 turns & removes all status ailments
*Earthbound - 17 combo Earth attack on all foes, 50% boost to Def for 3 turns, removes all status ailments, negates Atk, Def, Rec Down for 1 turn & adds 100,000 HP Earth barrier
*Libre Accord - 13 combo Earth attack on all foes, 50% boost to Def for 3 turns & 25% chance to reflect random status ailment for 3 turns
*When summoned
**Shining Friendhsip - 50% boost to Atk against status afflicted foes for 999 turns
*At < 75% HP
**Summons Absolute Zero Vern
*At < 25% HP
**Overdrive - 50% boost to Atk, Def, Rec for 3 turns & 100% damage reduction for 1 turn
*Next turn after Overdrive
**Starglow Escudo - 23 combo massive Earth attack on all foes, 25% boost to Atk for 3 turns, negates Atk, Def, Rec Down for 3 turns & 75% damage reduction for 3 turns
*Oriole Last - 18 combo Water attack on all foes, 20% boost to Spark damage for 3 turns, 50% chance Sparks deal 20% damage for 3 turns & adds Water, Earth elements to attack for 3 turns
*Flash Strike: Sangreovios - 25 combo Water attack on all foes, 20% boost to Spark damage for 3 turns, 50% chance Sparks deal 20% damage for 3 turns, adds Water, Earth elements to attack for 3 turns & 25% chance for 20% vulnerability for 1 turn
*At < 25% HP
**Overdrive - 50% boost to Atk, Def, Rec for 3 turns & 100% damage reduction for 1 turn
**Use 6 BB/SBB to cancel
*Next turn after Overdrive
**Meirith Veil - 26 combo massive Water attack on all foes, 50% boost to Spark damage for 3 turns, 50% chance Sparks deal 50% extra damage for 3 turns & 50% vulnerability for 1 turn
*If cancelled
**Vern faltered under the fierce attack! - Removes all buffs on self
===Round 3===
Note: Massive BB gauge debuff from the second turn throughout the battle (also applied to subsequent squads).
*Vulnerable to Injury
*Ragna Break - 15 combo Fire attack on all foes & 20% boost to BB Atk for 3 turns
*Helios Vanguard - 20 combo Fire attack on all foes, 20% boost to BB Atk for 3 turns, 30% chance to reduce enemy Atk by 50% for 1 turn & 25% boost to Fire elemental damage for 3 turns
*Dandelga - 8 combo powerful Fire attack on single foe & 80% Atk reduction for 2 turns
*First turn of battle
**Heroic Flame - 15 combo Fire attack on all foes, adds Angel Idol effect & 20% boost to BB Atk for 3 turns
*If UBB is used outside of triggering Overdrive or Ardent Flare Ride
**"Heh, not bad! Now I'm getting fired up!!" - 15 combo Fire attack on all foes, reduces BB gauge fill rate by 90% & recovers 300,000 - 500,000 HP to self
*At <75% HP
**"Dandelga! Set fire to my soul!" - 50% OD fill, 300% boost to Atk of Fire types for 3 turns, 100% damage reduction for 1 turn to self
*Next turn after Dandelga! Set fire to my soul!
**"I'll show you just what I'm made of!" - 15 combo Fire attack on all foes
*At < 50% HP
**Summons Undying Flame Avant
*At < 30% HP
**"Brings joy to my heart. You too, right?" - 50% OD fill
*At < 25% HP and every 8 turns afterward
**Overdrive - 50% boost to Atk, Def, Rec for 3 turns & 100% damage reduction for 1 turn
*Next turn after Overdrive
**Ardent Flare Ride - 26 combo enormous (1100%) Fire attack on all foes, 80% Atk reduction for 2 turns, 50% boost to Atk of Fire types for 999 turns, adds Angel Idol effect & 60% OD fill
*At <20% HP
**Fighting spirit surrounds the area! - 60% boost to own Atk, normal hit count (+1 to each normal hit count) & 50% OD fill
*Vulnerable to Paralysis
*Flare Stride - 14 combo Fire attack on all foes & 25% chance for 25% vulnerability for 1 turn
*Genus Vaporizer - 20 combo Fire attack on all foes, 30% chance for 30% vulnerability for 1 turn & 30% boost to BB Atk for 3 turns
*"Nice moves...but I won't let you go!" - 15 combo Fire attack on all foes, gradually recovers 30,000 - 50,000 HP for 3 turns & recovers 500,000 - 600,000 of own HP
*Dawning Blaze Chain - 14 combo Fire attack on all foes & reflects 50% damage for 2 turns
*When summoned
**"I never thought we'd fight together..." - 8 combo Fire attack on single foe, removes all buffs & 25% chance for 25% vulnerability for 1 turn
*Every 4 turns
**Dandemagus - 8 combo Fire attack on single foe, removes all buffs & 25% chance for 25% vulnerability for 1 turn
*At < 20% HP
**Overdrive - 50% boost to Atk, Def, Rec for 3 turns & 100% damage reduction for 1 turn
*Next turn after Overdrive
**Sparkling Soul Breaker - 25 combo enormous (1000%) Fire attack on all foes, 50% boost to Spark damage for 3 turns, 50% boost to BB Atk for 3 turns & 100% boost to critical damage for 3 turns