Vigor

Nearly every vampire legend across the globe expresses the preternatural strength possessed by the undead. In truth, not all Kindred possess such inhuman might, but the Discipline of Vigor makes those who do far more powerful than any mortal could ever hope to be. Vigor allows Kindred to strike opponents with the force of a falling boulder or speeding car; to lift enormous weights as though they were paper; to shatter concrete like glass; to leap distances so great that those elders with obscenely high levels of Vigor may, in fact, be responsible for legends of vampiric flight.Cost: 1 Vitae per sceneDice Pool: Vigor is unlike many other Disciplines in that it is not actively rolled. Rather, it provides an increase of physical strength that lasts the duration of the scene in which it is activated, affecting other rolls.
*• +01 Success to all no-combat strength rolls; +01 to Strength during the scene it is activated; +01 foot per suxx per jump.
*•• +02 Success to all no-combat strength rolls; +02 to Strength during the scene it is activated; +02 foot per suxx per jump.
*••• +03 Success to all no-combat strength rolls; +03 to Strength during the scene it is activated; +03 foot per suxx per jump.
*•••• +04 Success to all no-combat strength rolls; +04 to Strength during the scene it is activated; +04 foot per suxx per jump.
*••••• +05 Success to all no-combat strength rolls; +05 to Strength during the scene it is activated; +05 foot per suxx per jump.
Action: Instant
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