Plants (Wildside)

Plants are living organisms that belong to the Plantae kingdom, obtaining most of their energy from sun (which is used to plant them, as you may have already guessed) through the wonderful process of photosynthesis. These valiant veggies are your only defense against the undead assailants you'll battle in Wildside. Plants have base features and mechanics, and they have Gear - Gear is sort of like an unlockable alternate upgrade that can be equipped to improve a plant's effectiveness in gameplay.
All percentage-based damage increases for plants are rounded to the nearest multiple of 5, and the nearest multiple of 25 for plant health. This is to prevent ugly numbers that don't divide into each other. In addition, all plant attacks or abilities (for example, Peashooter shooting peas or Sunflower producing sun) have some degree of randomness (around +/-15% or so) built into them to stop things from looking too robotic.
Special keywords:
Note that the word "attack" extends to things like producing sun for example.
*Activation keywords
**DROP: DROP activates right when the plant is planted on the lawn.
***Example: DROP: Begins writing a book.
**RUMBLE X: RUMBLE activates for every X zombies that the plant defeats.
***Example: RUMBLE 3: Continues writing a book.
**ECHO X: ECHO activates with every X attacks that the plant uses.
***Example: ECHO 2: Consults a friend for help.
**CHARGE X: CHARGE activates after the plant does nothing for X seconds.
***Example: CHARGE 10: Waits for the friend to respond.
**TANK X: TANK activates for every X damage that the plant suffers.
***Example: TANK 500: Pings friends again for a response.
**FLAG: FLAG activates when a Flag Zombie (and a huge wave) appears.
***Example: FLAG: Peer-reviews book with friends.
**RATTLE: RATTLE activates when the plant is defeated.
***Example: RATTLE: Publishes the highly-anticipated book.
*Effect keywords
**STUN: Stops zombie movement, attacking, and abilities for what is usually a short time.
**CHILL: Slows down the affected zombie by 50%, including both movement and attack speed.
**STALL: Slows down the affected zombie by 50%, like CHILL but not dispelled by heat.
*Plant tags
**: Can be planted on water only
**: Can be planted on land and water
**: Can be planted on other plants
**: Is able to target flying zombies
**: Will fall asleep during the day
**: Can't be vaulted or flown over
**: Short plants considered to be low
__TOC__
<tabber>Bluegrass 1=
|-|Nightcap 2=
|-|Lochwater 3=
|-|Windswept 4=
|-|Jazzroot 5=
|-|Crumblestone 6=
|-|Tranquil 7=
|-|Ominous 8=
|-|Cobweb 9=
|-|Stormgrain 10=
|-|Boneyard 11=
|-|Riptide 12=
|-|Lavamolt 13=
|-|Abyssal 14=
|-|Saltrock 15=
|-|Grimstone 16=
</tabber>
Category:Plants
Category:Lists of plants