125855-star-comm-basin-poor-event-design

== Content ==
			
You created a small map with an event that happens in one spot on a very long timer...
 
A lot of us work or go to school during the day, have a raid later in the evening, and with the long cd on the event, this result in us having one maybe 2 slots for the basin event. Even the players that don't raid only have like 3 attempts at doing that event.
 
This results in the bulk of the server pouring in Star comm basin at the same time trying to do the event. The whole event turns into one big slideshow with people DC'ing left, right and center. Mobs die in 1 second and the encounter mechanics gets nullified because of this big zerg.
 
I can't imagine the designers had this in mind when they designed this zone and event. They probably had an encounter in mind that was fun and challenging, yet they lacked the foresight that a zerg was going to happen.
 
 
TLDR:
 
Don't design events with a long cd timer that take place in a single spot on the map!	
----
			
Do you remember the times?
https://forums.wildstar-online.com/forums/index.php?/topic/103951-80man-scorchwing/
 
I havent done the basin for the reason you mention mostly so can't compare the frame rate.	
----
			
I've only done the event 3-4 times total, 2-3 Ikthian events and 1 Strain event. But i also got the impression that the fights were over way too fast.  The rest of the event was also pretty uninteresting and was basically me running around spamming abilities to tap stuff and/or trying to find a mob by itself that i can kill to get an object needed for an objective.
 
1) Framerate issue - i had talked about this in another thread.  But only a dev or possibly someone with knowledge on how rendering systems work.  On the Strain map the middle of the platform area is clear.  If 200 people are there, you will see 200 people.  But isnt it possible to use structures to mask a portion of those people? like i heard a long time ago that the reason WoW inns and SWTOR cantinas dont have a door that looks straight in-out is to cut down on render times.  If you look at most structures in those games you will see a partition right as you enter the door.  Would it not be possible to do tricks like that to help cut down the amount of things being rendered in Star Comm? again the strain map in the center is empty, but what if a really big, really tall cylindrical structure was put right in the middle? kinda like a grain silo.  The Ikthian map has structures in the middle that you can climb so maybe the people with framerate issues can comment on how good (or bad) their fps is on that event map?
 
 
2) Time to kill event bosses - the second time i killed the Engineer i said to myself "wow...if 10-15 people can do it in that amount of time what will it be like when a lot of people show up.  I got my answer a few hours later when i saw 30-40 people kill the Engineer in like 7 seconds.
 
Something definately has to be done about that.  My first suggestion was to add some kind of boss health scaling tech or maybe even player damage scaling tech.  But those wont be easy to implement and when making suggestions to devs i try to make ideas easy for them to do.  Over the past day or so i've been trying to brainstorm different ideas.  Here is what i've come up with so far:
 
2A) boss health scales up as more players are near, or player damage scales down the more players are near
 
2B) boss phase starts at the same exact spot the previous phase is completed at
 
2C) boss spawns but has an immunity shield that stays active for lets say 20seconds.  Allowing other players enough time to get to the boss.
 
2D) boss spawns with a buff that reduces all damage by 99%.  BUT give players a mechanic of some sort that allows them to remove that buff for XX amount of seconds.  The mechanic can be something like 30 seconds after the boss has been pulled a parachute (or parachutes) drops a weapons cache on the raid, and everyone can loot it get the one-time-use weapon that you would use to take the shield down.  This is similar to how the WoW Black Temple Najentus fight works.  Except there the boss throws out the object which players must then loot and use on the boss when his bubble goes up.
 
3) a good point brought up by Rundo, but should the event timers be looked at maybe? instead of every 2 hours make it every hour on the hour?
 
4) is event score solely judged by amount of damage and healing done? does that score actually matter for anything? if so, should the event score conditions be changed to give everyone a fair chance and not just people who do tons of damage?	
----
			
Phase these please.  Way too many people makes these events totally unfun.
 
 
Also getting the event for your tier 3 contract sucks because half the time it won't complete when you finish the event.  :(  Bugged.	
----
			Getting gold rewards on the event, credit on the quest, and NOT FINISHING MY CONTRACT is infuriating. Fix your crap.	
----
			
yes i agree its pretty bad tbo.
 
The basin is way to small and personally I think its just caos everywhere. I dont realy wanna go there, but its seems i have no choice, due to the contract system wanting me to go there for alot of those contracts.
 
The boss kills are over in 5 sec..stupid..
 
For my the lag is not the worst..it seems my top end pc can handle the load quite well.
 
 
Carabinerous! LOOK at what gw2 did with the karka (if thats the correct spelling) event. Hundreds of players on screen. Boss was superhard...I spent 3 hours in the big zerg to tke down the final boss...I thin it was series of bosses and events, but each each event/boss took up to 30 mins to complete/kill..even with hundreds of ppl attacking it. I never had so much fun in a public event ever!!! Yes it was laggy or many..but as now..top end computers can handle it.
 
So in my oppinion the basin is *cupcake* poor content....step up your game carbine..you can do it.
 
PS: I love the contract system...I think...cause i do contract instead of dailies...but..it might be me being ignorant and think contract replaces dailies?...at least I play like that now...but contract system is indeed stolen from gw2 also so...;)	
----
			
I love the zone, Carbine did lots of forward thinking with it! Once the gold rush is over it will be fine.  	
----
			
{| class="blockquote"
 
I love the zone, Carbine did lots of forward thinking with it! Once the gold rush is over it will be fine.  
 
----
			
{| class="blockquote"
Where are the ppl when the gold rush is over? What other content are they doing then? And....what do you think is foreward thinking about the basin?
----
			
{| class="blockquote"
 
I love the zone, Carbine did lots of forward thinking with it! Once the gold rush is over it will be fine.  
 
----
			
{| class="blockquote"
Where are the ppl when the gold rush is over? What other content are they doing then? And....what do you think is foreward thinking about the basin?
----
			just give it 2 weeks and it might be more manageable by then	
----
			
yes....you all say is...it will turn into another option where you want to do your dailies...
 
You guys fail to mention things that matter..are those ppl moving into harder content? moving into raids? *Moving into diffucult vet dungeons?
 
Do we play games becasue wi love dalies? NO!!!!!
 
We do dailies so we can get some gear to do the FUN content!!!! challenging dungeons/raids or fun big pvp (like gw2 www system)
 
Carbine needs to focus on providing us more of those things! Now that they have finally fixed the mandatory things that mmo's have to have...	
----
			At some point they have grinded to get their pet orother vanity item and they stop doing the map completely, same that happens to all ther other maps before it.	
----
			
{| class="blockquote"
Do we play games becasue wi love dalies? NO!!!!!
 
We do dailies so we can get some gear to do the FUN content!!!! challenging dungeons/raids or fun big pvp (like gw2 www system)
 
Carbine needs to focus on providing us more of those things! Now that they have finally fixed the mandatory things that mmo's have to have...
----
			
{| class="blockquote"
I would agree with you ONLY IF the development of these daily zones like Star Comm is slowing down the development of new raids and new dungeons/shiphands/adventures.  I would also include new PVP modes, but its kinda in a bad state so i didnt mention them.  If you or anyone else can prove to me that they arent making dungeons and raids cause they are too busy making daily zones then i'll be the one to go to Home Depot to buy the pitchforks and torches.
----
			
One thing that i will say about these daily zones is that they still have a long ways to go to make them really fun instead of making them feel like just a box that people need to tick off.
 
I think classic WoW had adventure zones like Sillythus, but i dont remember the objectives. However i was there for the release of Ogrila, Skyguard and all the rest of the TBC daily zones and then later the WOTLK daily zones (i didnt play during Cata though).  Some of those activities were actually kinda fun.  They had the bombing runs and the ones where you take over a body and control something else.  Like anyone remember the Shartuul event? when it wasnt buggy it was really fun.
 
Shartuul event
Bombing runs
Jousting
other "possessed body" type events
 
During the questing experience in WS we had similar quests.  There are a few quests where you remote control a little robot.  On the Farside moon you have a quest where a pirate hops into a fighter plane, and you hop in another one and chase him and fire missiles at him. There is that quest in Whitevale in the prison area where you get loaded up on a helo/hovercraft type thing and you drop teargas on rioting prisoners.  I think there was another quest in that same prison area where you control a sniper rifle or something.  Wildstar has all those kinds of things but how many of them have made it into the daily zones?  are there any of them in the new Star Comm?	
----
			
This how it looks like when i do my dailies there	
----
			
{| class="blockquote"
This how it looks like when i do my dailies there
 
----
			
I like the new zone overall, it's at least a step in the right direction with randomized quests, and having group stuff is nice. It's a bit short, being a small little bubble of murder, but at least then it won't burn out as fast.
 
The event, on the other hand, is terribly frustrating. Well it's not really the event, just the contract being tied to it, making the entire server pour into the zone at once. I tried to do it about 5 times today, and thanks to my terrible computer, everything before 4am was completely unplayble to the point of constant crashing with the last one going smoothly...Except for getting no credit despite earning a medal on the damned thing.
 
A lot of things could help with that, like yeah, make it occur more frequently. Maybe every 30m/1h instead of 2 hours. Then there's more windows of opportunity to get it done, so the people might be spread out a bit more. It'd also make doing the daily quest for the event more painless, and it's still enough of a window to kill the group mob that typically spawns there, while also being longer than it takes to get through the quests in the zone. Tying completion of the Contract to the same criteria that completes the quest/event would be nice as well, as I'm not sure what you need to do to get credit for it, as my only shot blew it.
 
That said I did do one of the events, the Ikthians, the other day without a ton of people there and, eh. Even with the middling group of 10-20 who cared enough to participate, it was trivial and unrewarding. Which can sadly be said about most of the random events I've joined in on accross Nexus. When the end result even for good effort being a random green, or the equivalent of dissasembling one, it makes me reconsider wether it's worth it to stop questing, especially when the events themselves often play out like overly long ones.
 
 
{| class="blockquote"
This how it looks like when i do my dailies there
----
			
{| class="blockquote"
You've mentioned twice now (that i know of) once in this thread another time in the other thread that there were a few people with you in the daily zones.
 
What exactly is the point of you mentioning that there are 8-9 people there when you are doing dailies? When in both threads we are talking about the main events in those daily zones? Actually the other thread was probably just someones idea of a joke thread and the conversation was a bit all over the place.  But this one is clearly talking about the main events in Star Comm and not the regular daily playthrough in Star Comm.
----
			
{| class="blockquote"
Well i hear many complain about how busy it is, just do it during the off hours if you can.
 
Will try to do the big event over a hour
----
			
{| class="blockquote"
 
 
BUT..there is a new raid boss..so maybe thats good...but the strange thing..Why does not ppl speak about it? No one in my guild has mentioned it...and they raid alot...why? is it not open yet? attunement? :(
----
			
{| class="blockquote"
 
Yeah, when you're 90 minutes away from the event everyone's off doing other things, or spread out around the big bowl. The problem is the sheer density of people crowding in for the event, especially when tied into the Contracts, as it seems like everyone on both sides gets the same ones.
----
			
And here's what it looks like during the Main Event when the 450 pt contract is for Starcomm. Most of those names down there, no contract credit yet we all got the credit for the daily.. It was suggested that we "probably didn't tag the boss fast enough. I don't even know what the boss looks like. I think I saw it phase in once.. then the event was over. From initial phase to final boss kill, maybe 3 minutes with the boss dead in seconds. total framerate on that bruhaha below? 0-2 on Ultra Low
 	
----
			
I always have disconnection, reason 10 while killing this boss. Actualy, not killing, just lagging so I can't do this event at all. 
 
I suggest to reduce respawn time to 30 min.	
----
			
{| class="blockquote"
Most of those names down there, no contract credit yet we all got the credit for the daily.. It was suggested that we "probably didn't tag the boss fast enough. I don't even know what the boss looks like.
----
			
{| class="blockquote"
Small, compact map with several different types of mobs (good for contracts) and rotating dailies, You spend less time traveling and more time getting ur crap done. Plus several bosses/primes for those looking for a bigger challenge.
----
			
{| class="blockquote"
Like seriously what the hell is the matter with some of you people? i dont know about anybody else, but i'm not bringing up my suggestions or what i think is an issue with the Star Comm event (and possible future events) because i want it the events to stop or to go away.  I want the events to be better then what they are.  But all i hear is just wait until it dies down, just wait until people go away.  Is what we are asking for really that unreasonable?
----
			
Are you the same guys who said "Open more servers to many players!!111one" at launch which led to way to many servers which caused a somewhat decent chunk of the population to leave because there servers were barren? :P
 
This event is having it's crazy zerg moments where hundreds of people are going to the event...first of all, I love it, if fills me with joy that the game is still quite populated and I find the carnage fun... But in 1-3 weeks, I guarantee people will be bored of the event and zone and be done with there rep grind for the pet or whatnot, and go back to siting in the city waiting for stuff to do...at the point there will probably be 20-50 people doing the vent, and about a month in through new drops, it will be 10+ or so making the event fun again to you guys.	
----
			
{| class="blockquote"
and about a month in through new drops, it will be 10+ or so making the event fun again to you guys.
----
			There are really only two possibilities here: either Carbine grossly underappreciated how many players would flock back into the game, or they balanced it according to how much people they expect to have left after said surge. In both cases it would be fixed by decreasing the timer. If they are worried about the rewards, they could adjust them accordingly. But right now? These events are unplayable and difficult to understand. It's like playing GW2 again!	
----
			
{| class="blockquote"
Are you the same guys who said "Open more servers to many players!!111one" at launch which led to way to many servers which caused a somewhat decent chunk of the population to leave because there servers were barren? :P
----
			In Rift, there's a mechanic they gave all open world bosses and events where the boss will gain health when they spawn based on how many players are around it. Wildstar bosses need this mechanic especially if they're going to T3 contract a bunch of them so that people will at least get a chance to hit them.	
----
			
{| class="blockquote"
In Rift, there's a mechanic they gave all open world bosses and events where the boss will gain health when they spawn based on how many players are around it. Wildstar bosses need this mechanic especially if they're going to T3 contract a bunch of them so that people will at least get a chance to hit them.
----
			Both the quest and the contract tier 3 bug regulary and do not update.	
----
			it wouldnt be so bad if there were 2 populated servers lol	
----
			
{| class="blockquote"
There are still the pvp servers so yeah that might be a viable option, if only the AH was cross-server.
----
			
the whole basin is just bad and a band aid thingy, and thats sort of okish. Ppl prob want a concentrated daily place where we can get the daily done quick. But fix the boss encounter to last more than 7 sec.
 
It is thrilling to see soo many ppl gathering at one place, but that does not make the basin a good design. The ppl are there because they HAVE to be there....	
----
			
{| class="blockquote"
It is thrilling to see soo many ppl gathering at one place, but that does not make the basin a good design. The ppl are there because they HAVE to be there....
----
			
{| class="blockquote"
Don't be one of those people then, how much of a lost would it be if you dont go there?
----
			
{| class="blockquote"
Don't be one of those people then, how much of a lost would it be if you dont go there?
----
			
{| class="blockquote"
i dunno..but like everybody else i need the gear/runes/rep that i get for participating...where else can i get it as fast?
----
			
Hey folks, no need for the personal insults. Please stay on topic to the OP and remain constructive.
 
- Team WildStar 	
----
			Sorry if it came over like that, no personal insult was intended.	
----
			
{| class="blockquote"
You haven't experience wildstar at the start then.
Really you get so much good gear thrown at you when doing adventures or dungeons these days.
 
When wildstar was new we grinded the adventures because of the 5% drop chance a good item might drop for you, there was no way to change the runes on them though and the runes were more limited.
Same in dungeons as well and in the raids, Wildstar has gone a far way and it's now so much easier to get your gear together so can i be a bit bitter about this?
 
To get your gear, simply do the dungeon with your guildies or queue for a random dungeon.
You have a much easier time to get your gear, no low FPS and you are doing something more social which is what an MMO is about right?
 
Sure maybe some of the gear from the vendor in the basin is better I haven't looked at it myself but players have been doing raids without it and lesser gear for all this time so I'm sure you will be fine.
 
 
 
----
			
styrm you know what I'm talking about then =)
 
Yeah dungeon queues can be a bit long but if you can drag a guildie/friend with your that is a healer or better yet a tank then it goes a lot faster.
The glory gear is so much easier to get I believe and it takes less grinding then the dailies but that is your personal preference ofc.
 
There are a lot of ways to get your ability/amp points i started raiding without full points and we have players in our raid we still haven't gotten everything yet.
For the points you can farm elden gems, it's quite easy to cap that out every week and get the elden gem bonuses. Then by doing the shiphand and adventures you get a point for each, then there are some very easy points to get in PvP.
If you do like PvP a bit then the 1800 guns are pretty good to get as well, they are better then most things you are getting in raiding actually.
 
If you are playing in the EU I can invite you to a French circle, I often do dungeons with them and we are having a raid tomorrow if you want to kill X89 so you can buy raid gear from the glory vendor.	
----
			
{| class="blockquote"
styrm you know what I'm talking about then =)
 
Yeah dungeon queues can be a bit long but if you can drag a guildie/friend with your that is a healer or better yet a tank then it goes a lot faster.
The glory gear is so much easier to get I believe and it takes less grinding then the dailies but that is your personal preference ofc.
 
There are a lot of ways to get your ability/amp points i started raiding without full points and we have players in our raid we still haven't gotten everything yet.
For the points you can farm elden gems, it's quite easy to cap that out every week and get the elden gem bonuses. Then by doing the shiphand and adventures you get a point for each, then there are some very easy points to get in PvP.
If you do like PvP a bit then the 1800 guns are pretty good to get as well, they are better then most things you are getting in raiding actually.
 
If you are playing in the EU I can invite you to a French circle, I often do dungeons with them and we are having a raid tomorrow if you want to kill X89 so you can buy raid gear from the glory vendor.
----
			
{| class="blockquote"
Really you get so much good gear thrown at you when doing adventures or dungeons these days.
----
			
{| class="blockquote"
That would be nice. I would love to kill X89:) I got the pvp pistols:) I have alot of elden gems...so I can buy ability points with them? cool....
 
And shiphands....even the basin is better than the boooring shiphands;)
----
			
{| class="blockquote"
Tomorrow 9pm cest, like said almost everyone is French but it's a fun and casual group. Add me as a friend in game Elfarran Leaftear and will try to get you in =)
 
You need to get gold on all shiphand and you can then buy AMP point for 1500 renown at the renown vendor.
And if you have gold on all adventure you can buy ability point for 2000 renown.
 
For elden gems you can buy amp and ability for 320 and 400 so one every 2 weeks.
----