Summoning the Spirits

This book is very old; the edges of the pages crumble beneath your fingers. Turning them carefully, you see some barely legible writing in Old Elvish script. Thanks to your long lessons with Historian Bidelia, you can just make out most of the words:
The spirits of water cannot be seen unless they are called. To call forth such a being, a mage must have a strong connection to the water of their world.
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Out of the known water spirits of Aranna, only Nymphara has reliably answered the call of a mage.
The ritual is performed thus:
A stone infused with mana opens the door to where the water spirits dwell
Water that is the soul of a people will draw the spirit to the door.
A lonely voice will call the spirit across the threshold.
A suspended soul will serve as a vessel to hold the spirit's being.
A memento of the past will loose the spirit's lips and let it speak.
When all five steps are completed, the spirit will appear and may grant the summoner one request. The spirits of those who have died near water can be manifested by water spirits, as can the spirits of those who have drunk from the River of Souls. Water spirits can reveal the location of submerged objects and end droughts.
Water spirits are moody creatures, and unpredictable in their behavior. Summoners should choose their request carefully.
Category:Dungeon Siege II: Broken World
Category:Books