Cooldown

Cooldown refers to a time period that must pass before an ability can be used again. Every ability has its own cooldown.
Most abilities enter their cooldown period immediatly upon use, while in some other cases, cooldown will not start until the ability is deactivated (such as Leon's Cloaking Skin). Autoattacks don't have a cooldown and are instead affected by attack speed.
Some upgrades can reduce cooldown times as shown below.
==Cooldown reducing abilities and upgrades==
===Admiral Swiggins===
*Anchor Hook (Flying Fish Compass)
===Ayla===
*Evil Eye (Fresh Scrubs)
===Clunk===
*Self-Destruct (Reactor Cooler)
===Coco===
*Ball Lightning (Gyroscopic Dynamo)
===Froggy G===
*Splash Dash (Golden Watch, Clock Necklace)
===Genji===
*Monarch Blessing (Kremzon Calendar)
===Gnaw===
*Acid Spit (Overcharged Metabolism)
===Lonestar===
*Summon Hyper Bull (Cattle Rebooter)
===Raelynn===
*Snipe (Casettedeck Magazine)
===Skølldir===
*Mighty Throw (Crankin' Dumbbells)
*Earthquake (Enhanced Muscle Fibers)
===Vinnie & Spike===
*Spike Dive (Rigged Casino Games)
===Voltar===
*Suicide Drones (Warpgate Overdrive)
*Healbot (Hydraulic Sugar Dispenser)
===Yuri===
*Mine Deploying (Mine Constructor)