Sounds.json/Bedrock Edition values

=== 1.20.30 ===
vanilla 	vanilla 	vanilla
Sound Event 	Sound File Used 	Category
ambient.weather.thunder(min_distance = 100.0) 	sounds/ambient/weather/thunder1, load_on_low_memory = truesounds/ambient/weather/thunder2sounds/ambient/weather/thunder3 	weather
ambient.weather.lightning.impact(min_distance = 100.0) 	sounds/random/explode1sounds/random/explode2sounds/random/explode3sounds/random/explode4 	weather
ambient.weather.rain(min_distance = 100.0) 	sounds/ambient/weather/rain1, volume = 0.02, load_on_low_memory = truesounds/ambient/weather/rain2, volume = 0.02sounds/ambient/weather/rain3, volume = 0.02sounds/ambient/weather/rain4, volume = 0.02 	weather
beacon.activate 	sounds/block/beacon/activate 	block
beacon.ambient 	sounds/block/beacon/ambient 	block
beacon.deactivate 	sounds/block/beacon/deactivate 	block
beacon.power 	sounds/block/beacon/power1sounds/block/beacon/power2sounds/block/beacon/power3 	block
block.lantern.break 	sounds/block/lantern/break1, load_on_low_memory = truesounds/block/lantern/break2sounds/block/lantern/break3sounds/block/lantern/break4sounds/block/lantern/break5sounds/block/lantern/break6 	block
block.lantern.fall 	sounds/block/lantern/break1, load_on_low_memory = truesounds/block/lantern/break2sounds/block/lantern/break3sounds/block/lantern/break4sounds/block/lantern/break5sounds/block/lantern/break6 	block
block.lantern.hit 	sounds/block/lantern/place1, load_on_low_memory = truesounds/block/lantern/place2sounds/block/lantern/place3sounds/block/lantern/place4sounds/block/lantern/place5sounds/block/lantern/place6 	block
block.lantern.place 	sounds/block/lantern/place1, pitch = 1.1, load_on_low_memory = truesounds/block/lantern/place2, pitch = 1.1sounds/block/lantern/place3, pitch = 1.1sounds/block/lantern/place4, pitch = 1.1sounds/block/lantern/place5, pitch = 1.1sounds/block/lantern/place6, pitch = 1.1 	block
block.lantern.step 	sounds/block/lantern/break1, load_on_low_memory = truesounds/block/lantern/break2sounds/block/lantern/break3sounds/block/lantern/break4sounds/block/lantern/break5sounds/block/lantern/break6 	block
block.bamboo.break 	sounds/block/bamboo/place1, volume = 0.8sounds/block/bamboo/place2, volume = 0.8sounds/block/bamboo/place3, volume = 0.8sounds/block/bamboo/place4, volume = 0.8sounds/block/bamboo/place5, volume = 0.8sounds/block/bamboo/place6, volume = 0.8 	block
block.bamboo.fall 	sounds/block/bamboo/step1, volume = 1sounds/block/bamboo/step2, volume = 1sounds/block/bamboo/step3, volume = 1sounds/block/bamboo/step4, volume = 1sounds/block/bamboo/step5, volume = 1sounds/block/bamboo/step6, volume = 1 	block
block.bamboo.hit 	sounds/block/bamboo/step1, volume = 1sounds/block/bamboo/step2, volume = 1sounds/block/bamboo/step3, volume = 1sounds/block/bamboo/step4, volume = 1sounds/block/bamboo/step5, volume = 1sounds/block/bamboo/step6, volume = 1 	block
block.bamboo.place 	sounds/block/bamboo/place1, volume = 0.8sounds/block/bamboo/place2, volume = 0.8sounds/block/bamboo/place3, volume = 0.8sounds/block/bamboo/place4, volume = 0.8sounds/block/bamboo/place5, volume = 0.8sounds/block/bamboo/place6, volume = 0.8 	block
block.bamboo.step 	sounds/block/bamboo/step1, volume = 1sounds/block/bamboo/step2, volume = 1, pitch = 0.7sounds/block/bamboo/step3, volume = 1sounds/block/bamboo/step4, volume = 1, pitch = 0.7sounds/block/bamboo/step5, volume = 1sounds/block/bamboo/step6, volume = 1 	block
block.bamboo_sapling.place 	sounds/block/bamboo/sapling_place1, volume = 0.85sounds/block/bamboo/sapling_place2, volume = 0.85sounds/block/bamboo/sapling_place3, volume = 0.85sounds/block/bamboo/sapling_place4, volume = 0.85sounds/block/bamboo/sapling_place5, volume = 0.85sounds/block/bamboo/sapling_place6, volume = 0.85 	block
block.bamboo_sapling.break 	sounds/block/bamboo/sapling_place1, volume = 0.9sounds/block/bamboo/sapling_place2, volume = 0.9sounds/block/bamboo/sapling_place3, volume = 0.9sounds/block/bamboo/sapling_place4, volume = 0.9sounds/block/bamboo/sapling_place5, volume = 0.9sounds/block/bamboo/sapling_place6, volume = 0.9 	block
block.campfire.crackle(max_distance = 24.0) 	sounds/block/campfire/crackle1sounds/block/campfire/crackle2sounds/block/campfire/crackle3sounds/block/campfire/crackle4sounds/block/campfire/crackle5sounds/block/campfire/crackle6 	block
block.barrel.close 	sounds/block/barrel/close, volume = 1 	block
block.barrel.open 	sounds/block/barrel/open1, volume = 1, pitch = 1sounds/block/barrel/open2, volume = 1, pitch = 1 	block
block.false_permissions 	sounds/block/permissions/shimmer/shimmerblock 	block
block.end_portal.spawn 	sounds/block/end_portal/endportal 	block
block.end_portal_frame.fill 	sounds/block/end_portal/eyeplace1, volume = 1, pitch = 1sounds/block/end_portal/eyeplace2, volume = 1, pitch = 1sounds/block/end_portal/eyeplace3, volume = 1, pitch = 1sounds/block/end_portal/eyeplace1, volume = 1, pitch = 0.9sounds/block/end_portal/eyeplace2, volume = 1, pitch = 0.9sounds/block/end_portal/eyeplace3, volume = 1, pitch = 0.9sounds/block/end_portal/eyeplace1, volume = 1, pitch = 1.1sounds/block/end_portal/eyeplace2, volume = 1, pitch = 1.1sounds/block/end_portal/eyeplace3, volume = 1, pitch = 1.1 	block
block.itemframe.add_item 	sounds/block/itemframe/add_item1sounds/block/itemframe/add_item2sounds/block/itemframe/add_item3sounds/block/itemframe/add_item4 	block
block.itemframe.break 	sounds/block/itemframe/break1sounds/block/itemframe/break2sounds/block/itemframe/break3 	block
block.itemframe.place 	sounds/block/itemframe/place1sounds/block/itemframe/place2sounds/block/itemframe/place3sounds/block/itemframe/place4 	block
block.itemframe.remove_item 	sounds/block/itemframe/remove_item1sounds/block/itemframe/remove_item2sounds/block/itemframe/remove_item3sounds/block/itemframe/remove_item4 	block
block.itemframe.rotate_item 	sounds/block/itemframe/rotate_item1sounds/block/itemframe/rotate_item2sounds/block/itemframe/rotate_item3sounds/block/itemframe/rotate_item4 	block
block.chorusflower.death 	sounds/block/chorusflower/death1sounds/block/chorusflower/death2sounds/block/chorusflower/death3 	block
block.chorusflower.grow 	sounds/block/chorusflower/grow1sounds/block/chorusflower/grow2sounds/block/chorusflower/grow3sounds/block/chorusflower/grow4 	block
block.composter.fill 	sounds/block/composter/fill1, volume = 1.3, pitch = 0.8sounds/block/composter/fill2, volume = 1.3, pitch = 0.8sounds/block/composter/fill3, volume = 1.3, pitch = 0.8sounds/block/composter/fill4, volume = 1.3, pitch = 0.8 	block
block.composter.fill_success 	sounds/block/composter/fill_success1, volume = 1.3sounds/block/composter/fill_success2, volume = 1.3sounds/block/composter/fill_success3, volume = 1.3sounds/block/composter/fill_success4, volume = 1.3 	block
block.composter.empty 	sounds/block/composter/empty1, volume = 1sounds/block/composter/empty2, volume = 1sounds/block/composter/empty3, volume = 1 	block
block.composter.ready 	sounds/block/composter/ready1, volume = 1sounds/block/composter/ready2, volume = 1sounds/block/composter/ready3, volume = 1sounds/block/composter/ready4, volume = 1 	block
block.loom.use 	sounds/block/loom/take_result1, volume = 1sounds/block/loom/take_result2, volume = 1 	block
ui.loom.take_result 	sounds/ui/loom/take_result1, volume = 1sounds/ui/loom/take_result2, volume = 1 	block
ui.cartography_table.take_result 	sounds/ui/cartography_table/drawmap1, volume = 1sounds/ui/cartography_table/drawmap2, volume = 1sounds/ui/cartography_table/drawmap3, volume = 1 	block
ui.loom.select_pattern 	sounds/ui/loom/select_pattern1, volume = 1sounds/ui/loom/select_pattern2, volume = 1sounds/ui/loom/select_pattern3, volume = 1sounds/ui/loom/select_pattern4, volume = 1sounds/ui/loom/select_pattern5, volume = 1 	block
block.stonecutter.use 	sounds/block/stonecutter/cut1, volume = 1sounds/block/stonecutter/cut1, volume = 1, pitch = 0.92sounds/block/stonecutter/cut2, volume = 1sounds/block/stonecutter/cut2, volume = 1, pitch = 0.92 	block
ui.stonecutter.take_result 	sounds/ui/stonecutter/cut1, volume = 1sounds/ui/stonecutter/cut1, volume = 1, pitch = 0.92sounds/ui/stonecutter/cut2, volume = 1sounds/ui/stonecutter/cut2, volume = 1, pitch = 0.92 	block
block.cartography_table.use 	sounds/block/cartography_table/drawmap1, volume = 1sounds/block/cartography_table/drawmap2, volume = 1sounds/block/cartography_table/drawmap3, volume = 1 	block
block.grindstone.use 	sounds/block/grindstone/grindstone1, volume = 0.5sounds/block/grindstone/grindstone2, volume = 0.5sounds/block/grindstone/grindstone3, volume = 0.5 	block
block.turtle_egg.drop 	sounds/block/turtle_egg/drop_egg1sounds/block/turtle_egg/drop_egg2 	block
block.turtle_egg.break 	sounds/block/turtle_egg/egg_break1sounds/block/turtle_egg/egg_break2 	block
block.turtle_egg.crack 	sounds/block/turtle_egg/egg_crack1sounds/block/turtle_egg/egg_crack2sounds/block/turtle_egg/egg_crack3sounds/block/turtle_egg/egg_crack4sounds/block/turtle_egg/egg_crack5 	block
block.scaffolding.break 	sounds/block/scaffold/place1, load_on_low_memory = true, volume = 0.8, pitch = 1.4sounds/block/scaffold/place2, volume = 0.8, pitch = 1.4sounds/block/scaffold/place3, volume = 0.8, pitch = 1.4sounds/block/scaffold/place4, volume = 0.8, pitch = 1.4 	block
block.scaffolding.fall 	sounds/step/scaffold1, load_on_low_memory = truesounds/step/scaffold2sounds/step/scaffold3sounds/step/scaffold4sounds/step/scaffold5sounds/step/scaffold6sounds/step/scaffold7 	block
block.scaffolding.hit 	sounds/step/scaffold1, load_on_low_memory = truesounds/step/scaffold2sounds/step/scaffold3sounds/step/scaffold4sounds/step/scaffold5sounds/step/scaffold6sounds/step/scaffold7 	block
block.scaffolding.place 	sounds/block/scaffold/place1, load_on_low_memory = true, volume = 0.9sounds/block/scaffold/place2, volume = 0.9sounds/block/scaffold/place3, volume = 0.9sounds/block/scaffold/place4, volume = 0.9 	block
block.scaffolding.step 	sounds/step/scaffold1, load_on_low_memory = truesounds/step/scaffold2sounds/step/scaffold3sounds/step/scaffold4sounds/step/scaffold5sounds/step/scaffold6sounds/step/scaffold7 	block
block.scaffolding.climb 	sounds/step/scaffold1, load_on_low_memory = truesounds/step/scaffold2sounds/step/scaffold3sounds/step/scaffold4sounds/step/scaffold5sounds/step/scaffold6sounds/step/scaffold7 	block
block.sweet_berry_bush.break 	sounds/block/sweet_berry_bush/break1sounds/block/sweet_berry_bush/break2sounds/block/sweet_berry_bush/break3sounds/block/sweet_berry_bush/break4 	block
block.sweet_berry_bush.place 	sounds/block/sweet_berry_bush/place1sounds/block/sweet_berry_bush/place2sounds/block/sweet_berry_bush/place3sounds/block/sweet_berry_bush/place4sounds/block/sweet_berry_bush/place5sounds/block/sweet_berry_bush/place6 	block
block.sweet_berry_bush.hurt 	sounds/block/sweet_berry_bush/berrybush_hurt1sounds/block/sweet_berry_bush/berrybush_hurt2 	block
block.sweet_berry_bush.pick 	sounds/block/sweet_berry_bush/pick_from_bush1sounds/block/sweet_berry_bush/pick_from_bush2 	block
bucket.empty_lava 	sounds/bucket/empty_lava1, load_on_low_memory = truesounds/bucket/empty_lava2sounds/bucket/empty_lava3 	block
bucket.empty_water 	sounds/bucket/empty1sounds/bucket/empty2sounds/bucket/empty3, load_on_low_memory = true 	block
bucket.fill_lava 	sounds/bucket/fill_lava1, load_on_low_memory = truesounds/bucket/fill_lava2sounds/bucket/fill_lava3 	block
bucket.fill_water 	sounds/bucket/fill1sounds/bucket/fill2, load_on_low_memory = truesounds/bucket/fill3 	block
bucket.fill_fish 	sounds/bucket/fill_fish1, load_on_low_memory = truesounds/bucket/fill_fish2sounds/bucket/fill_fish3 	block
bucket.empty_fish 	sounds/bucket/empty_fish1, load_on_low_memory = truesounds/bucket/empty_fish2sounds/bucket/empty_fish3 	block
bottle.dragonbreath 	sounds/bottle/fill_dragonbreath1sounds/bottle/fill_dragonbreath2 	– ("bottle")
cauldron.explode 	sounds/random/explode1, volume = 0.3sounds/random/explode2, volume = 0.3sounds/random/explode3, volume = 0.3sounds/random/explode4, volume = 0.3 	block
cauldron.dyearmor 	sounds/random/splash, volume = 0.1 	block
cauldron.cleanarmor 	sounds/random/splash, volume = 0.1 	block
cauldron.cleanbanner 	sounds/random/splash, volume = 0.1 	block
cauldron.fillpotion 	sounds/random/splash, volume = 0.1 	block
cauldron.takepotion 	sounds/random/splash, volume = 0.1 	block
cauldron.fillwater 	sounds/random/splash, volume = 0.1 	block
cauldron.takewater 	sounds/random/splash, volume = 0.1 	block
cauldron.adddye 	sounds/random/splash, volume = 0.1 	block
conduit.activate 	sounds/block/conduit/activate 	block
conduit.ambient 	sounds/block/conduit/ambient 	block
conduit.attack 	sounds/block/conduit/attack1sounds/block/conduit/attack2sounds/block/conduit/attack3 	block
conduit.deactivate 	sounds/block/conduit/deactivate 	block
conduit.short 	sounds/block/conduit/short1sounds/block/conduit/short2sounds/block/conduit/short3sounds/block/conduit/short4sounds/block/conduit/short5sounds/block/conduit/short6sounds/block/conduit/short7sounds/block/conduit/short8sounds/block/conduit/short9 	block
crossbow.loading.start 	sounds/crossbow/loading_start 	player
crossbow.loading.middle 	sounds/crossbow/loading_middle1sounds/crossbow/loading_middle2sounds/crossbow/loading_middle3sounds/crossbow/loading_middle4 	player
crossbow.loading.end 	sounds/crossbow/loading_end, load_on_low_memory = true 	player
crossbow.shoot 	sounds/crossbow/shoot1sounds/crossbow/shoot2sounds/crossbow/shoot3 	player
crossbow.quick_charge.start 	sounds/crossbow/quick_charge/quick1_1sounds/crossbow/quick_charge/quick2_1sounds/crossbow/quick_charge/quick3_1 	player
crossbow.quick_charge.middle 	sounds/crossbow/quick_charge/quick1_2sounds/crossbow/quick_charge/quick2_2sounds/crossbow/quick_charge/quick3_2 	player
crossbow.quick_charge.end 	sounds/crossbow/quick_charge/quick1_3, load_on_low_memory = truesounds/crossbow/quick_charge/quick2_3sounds/crossbow/quick_charge/quick3_3 	player
damage.fallbig 	sounds/damage/fallbig, load_on_low_memory = true 	player
damage.fallsmall 	sounds/damage/fallsmall, load_on_low_memory = true 	player
elytra.loop(min_distance = 5.0) 	sounds/elytra/elytra_loop 	player
game.player.attack.nodamage 	sounds/mob/player/attack/weak1, volume = 0.2sounds/mob/player/attack/weak2, volume = 0.2, load_on_low_memory = truesounds/mob/player/attack/weak3, volume = 0.2sounds/mob/player/attack/weak4, volume = 0.2 	player
game.player.attack.strong 	sounds/mob/player/attack/strong1, volume = 0.2, load_on_low_memory = truesounds/mob/player/attack/strong2, volume = 0.2sounds/mob/player/attack/strong3, volume = 0.2sounds/mob/player/attack/strong4, volume = 0.2sounds/mob/player/attack/strong5, volume = 0.2sounds/mob/player/attack/strong6, volume = 0.2 	player
game.player.hurt 	sounds/damage/hit1sounds/damage/hit2, load_on_low_memory = truesounds/damage/hit3 	player
game.player.die 	sounds/damage/hit1sounds/damage/hit2, load_on_low_memory = truesounds/damage/hit3 	player
dig.cloth 	sounds/dig/cloth1, load_on_low_memory = truesounds/dig/cloth2sounds/dig/cloth3sounds/dig/cloth4 	block
dig.grass 	sounds/dig/grass1, load_on_low_memory = truesounds/dig/grass2sounds/dig/grass3sounds/dig/grass4 	block
dig.gravel 	sounds/dig/gravel1, load_on_low_memory = truesounds/dig/gravel2sounds/dig/gravel3sounds/dig/gravel4 	block
dig.sand 	sounds/dig/sand1, load_on_low_memory = truesounds/dig/sand2sounds/dig/sand3sounds/dig/sand4 	block
dig.snow 	sounds/dig/snow1, load_on_low_memory = truesounds/dig/snow2sounds/dig/snow3sounds/dig/snow4 	block
dig.stone 	sounds/dig/stone1, load_on_low_memory = truesounds/dig/stone2sounds/dig/stone3sounds/dig/stone4 	block
dig.wood 	sounds/dig/wood1, load_on_low_memory = truesounds/dig/wood2sounds/dig/wood3sounds/dig/wood4 	block
tile.piston.in 	sounds/tile/piston/in 	block
tile.piston.out 	sounds/tile/piston/out 	block
fire.fire 	sounds/fire/fire, load_on_low_memory = true 	block
fire.ignite 	sounds/fire/ignite 	block
leashknot.break 	sounds/leashknot/break1sounds/leashknot/break2sounds/leashknot/break3 	neutral
leashknot.place 	sounds/leashknot/place1sounds/leashknot/place2sounds/leashknot/place3 	neutral
firework.blast 	sounds/fireworks/blast1 	ambient
firework.large_blast 	sounds/fireworks/largeBlast1 	ambient
firework.launch 	sounds/fireworks/launch1 	ambient
firework.shoot 	sounds/random/bow 	ambient
firework.twinkle 	sounds/fireworks/twinkle1 	ambient
armor.equip_chain 	sounds/armor/equip_chain1sounds/armor/equip_chain2sounds/armor/equip_chain3sounds/armor/equip_chain4sounds/armor/equip_chain5sounds/armor/equip_chain6 	player
armor.equip_diamond 	sounds/armor/equip_diamond1sounds/armor/equip_diamond2sounds/armor/equip_diamond3sounds/armor/equip_diamond4sounds/armor/equip_diamond5sounds/armor/equip_diamond6 	player
armor.equip_generic 	sounds/armor/equip_generic1sounds/armor/equip_generic2sounds/armor/equip_generic3sounds/armor/equip_generic4sounds/armor/equip_generic5sounds/armor/equip_generic6 	player
armor.equip_gold 	sounds/armor/equip_gold1sounds/armor/equip_gold2sounds/armor/equip_gold3sounds/armor/equip_gold4sounds/armor/equip_gold5sounds/armor/equip_gold6 	player
armor.equip_iron 	sounds/armor/equip_iron1sounds/armor/equip_iron2sounds/armor/equip_iron3sounds/armor/equip_iron4sounds/armor/equip_iron5sounds/armor/equip_iron6 	player
armor.equip_leather 	sounds/armor/equip_leather1sounds/armor/equip_leather2sounds/armor/equip_leather3sounds/armor/equip_leather4sounds/armor/equip_leather5sounds/armor/equip_leather6 	player
liquid.lava 	sounds/liquid/lava, load_on_low_memory = true 	block
liquid.lavapop 	sounds/liquid/lavapop 	block
liquid.water 	sounds/liquid/water 	block
bubble.pop 	sounds/bubbles/bubble1sounds/bubbles/bubble2sounds/bubbles/bubble3 	block
bubble.up 	sounds/bubbles/upwards_ambient1sounds/bubbles/upwards_ambient2sounds/bubbles/upwards_ambient3sounds/bubbles/upwards_ambient4sounds/bubbles/upwards_ambient5 	block
bubble.upinside 	sounds/bubbles/upwards_inside 	block
bubble.down 	sounds/bubbles/whirlpool_ambient1sounds/bubbles/whirlpool_ambient2sounds/bubbles/whirlpool_ambient3sounds/bubbles/whirlpool_ambient4sounds/bubbles/whirlpool_ambient5 	block
bubble.downinside 	sounds/bubbles/whirlpool_inside 	block
minecart.base 	sounds/minecart/base 	neutral
minecart.inside 	sounds/minecart/inside 	neutral
block.furnace.lit 	sounds/block/furnace/fire_crackle1sounds/block/furnace/fire_crackle2sounds/block/furnace/fire_crackle3sounds/block/furnace/fire_crackle4sounds/block/furnace/fire_crackle5 	block
block.blastfurnace.fire_crackle 	sounds/block/furnace/fire_crackle1sounds/block/furnace/fire_crackle2sounds/block/furnace/fire_crackle3sounds/block/furnace/fire_crackle4sounds/block/furnace/fire_crackle5 	block
block.smoker.smoke 	sounds/block/smoker/smoke1sounds/block/smoker/smoke2sounds/block/furnace/fire_crackle4, pitch = 0.8 	block
mob.agent.spawn 	sounds/random/anvil_land 	neutral
mob.armor_stand.break 	sounds/mob/armor_stand/break1sounds/mob/armor_stand/break2sounds/mob/armor_stand/break3sounds/mob/armor_stand/break4 	neutral
mob.armor_stand.hit 	sounds/mob/armor_stand/hit1sounds/mob/armor_stand/hit2sounds/mob/armor_stand/hit3sounds/mob/armor_stand/hit4 	neutral
mob.armor_stand.land 	sounds/dig/wood1sounds/dig/wood2sounds/dig/wood3sounds/dig/wood4 	neutral
mob.armor_stand.place 	sounds/dig/stone1sounds/dig/stone2sounds/dig/stone3sounds/dig/stone4 	neutral
mob.bat.death 	sounds/mob/bat/death 	neutral
mob.bat.hurt 	sounds/mob/bat/hurt1sounds/mob/bat/hurt2sounds/mob/bat/hurt3sounds/mob/bat/hurt4 	neutral
mob.bat.idle 	sounds/mob/bat/idle1sounds/mob/bat/idle2sounds/mob/bat/idle3sounds/mob/bat/idle4 	neutral
mob.bat.takeoff 	sounds/mob/bat/takeoff 	neutral
mob.blaze.breathe 	sounds/mob/blaze/breathe1sounds/mob/blaze/breathe2sounds/mob/blaze/breathe3sounds/mob/blaze/breathe4 	hostile
mob.blaze.death 	sounds/mob/blaze/death 	hostile
mob.blaze.hit 	sounds/mob/blaze/hit1sounds/mob/blaze/hit2sounds/mob/blaze/hit3sounds/mob/blaze/hit4 	hostile
mob.blaze.shoot(subtitle = subtitles.entity.blaze.shoot) 	sounds/mob/ghast/fireball4, volume = 3 	hostile
mob.chicken.hurt 	sounds/mob/chicken/hurt1sounds/mob/chicken/hurt2 	neutral
mob.chicken.plop 	sounds/mob/chicken/plop 	neutral
mob.chicken.say 	sounds/mob/chicken/say1sounds/mob/chicken/say2sounds/mob/chicken/say3, load_on_low_memory = true 	neutral
mob.chicken.step 	sounds/mob/chicken/step1sounds/mob/chicken/step2 	neutral
mob.cow.hurt 	sounds/mob/cow/hurt1sounds/mob/cow/hurt2sounds/mob/cow/hurt3 	neutral
mob.cow.say 	sounds/mob/cow/say1, load_on_low_memory = truesounds/mob/cow/say2sounds/mob/cow/say3sounds/mob/cow/say4 	neutral
mob.cow.step 	sounds/mob/cow/step1sounds/mob/cow/step2sounds/mob/cow/step3sounds/mob/cow/step4 	neutral
mob.cow.milk 	sounds/mob/cow/milk1sounds/mob/cow/milk2sounds/mob/cow/milk3 	neutral
mob.creeper.death 	sounds/mob/creeper/death 	hostile
mob.creeper.say 	sounds/mob/creeper/say1, load_on_low_memory = truesounds/mob/creeper/say2sounds/mob/creeper/say3sounds/mob/creeper/say4 	hostile
mob.dolphin.idle_water 	sounds/mob/dolphin/water/idle1, load_on_low_memory = truesounds/mob/dolphin/water/idle2sounds/mob/dolphin/water/idle3sounds/mob/dolphin/water/idle4sounds/mob/dolphin/water/idle5sounds/mob/dolphin/water/idle6sounds/mob/dolphin/water/idle7sounds/mob/dolphin/water/idle8sounds/mob/dolphin/water/idle9sounds/mob/dolphin/water/idle10 	neutral
mob.dolphin.attack 	sounds/mob/dolphin/attack1sounds/mob/dolphin/attack2sounds/mob/dolphin/attack3 	neutral
mob.dolphin.blowhole 	sounds/mob/dolphin/blowhole1sounds/mob/dolphin/blowhole2 	neutral
mob.dolphin.death 	sounds/mob/dolphin/death1sounds/mob/dolphin/death2 	neutral
mob.dolphin.eat 	sounds/mob/dolphin/eat1sounds/mob/dolphin/eat2sounds/mob/dolphin/eat3 	neutral
mob.dolphin.hurt 	sounds/mob/dolphin/hurt1sounds/mob/dolphin/hurt2sounds/mob/dolphin/hurt3 	neutral
mob.dolphin.idle 	sounds/mob/dolphin/water/idle1, load_on_low_memory = truesounds/mob/dolphin/idle2sounds/mob/dolphin/idle3sounds/mob/dolphin/idle4sounds/mob/dolphin/idle5sounds/mob/dolphin/idle6 	neutral
mob.dolphin.jump 	sounds/mob/dolphin/jump1sounds/mob/dolphin/jump2sounds/mob/dolphin/jump3 	neutral
mob.dolphin.play 	sounds/mob/dolphin/play1sounds/mob/dolphin/play2 	neutral
mob.dolphin.splash 	sounds/mob/dolphin/splash1sounds/mob/dolphin/splash2sounds/mob/dolphin/splash3 	neutral
mob.dolphin.swim 	sounds/mob/dolphin/swim1sounds/mob/dolphin/swim2sounds/mob/dolphin/swim3sounds/mob/dolphin/swim4 	neutral
mob.drowned.say_water 	sounds/mob/drowned/water/idle1sounds/mob/drowned/water/idle2, load_on_low_memory = truesounds/mob/drowned/water/idle3sounds/mob/drowned/water/idle4 	hostile
mob.drowned.death_water 	sounds/mob/drowned/water/death1sounds/mob/drowned/water/death2 	hostile
mob.drowned.hurt_water 	sounds/mob/drowned/water/hurt1sounds/mob/drowned/water/hurt2sounds/mob/drowned/water/hurt3 	hostile
mob.drowned.say 	sounds/mob/drowned/idle1sounds/mob/drowned/idle2, load_on_low_memory = truesounds/mob/drowned/idle3sounds/mob/drowned/idle4sounds/mob/drowned/idle5 	hostile
mob.drowned.death 	sounds/mob/drowned/death1sounds/mob/drowned/death2 	hostile
mob.drowned.hurt 	sounds/mob/drowned/hurt1sounds/mob/drowned/hurt2sounds/mob/drowned/hurt3 	hostile
mob.drowned.shoot 	sounds/item/trident/throw1sounds/item/trident/throw2 	hostile
mob.drowned.step 	sounds/mob/drowned/step1sounds/mob/drowned/step2sounds/mob/drowned/step3sounds/mob/drowned/step4sounds/mob/drowned/step5 	hostile
mob.drowned.swim 	sounds/random/swim1sounds/random/swim2sounds/random/swim3sounds/random/swim4 	hostile
entity.zombie.converted_to_drowned 	sounds/mob/drowned/convert1sounds/mob/drowned/convert2sounds/mob/drowned/convert3 	hostile
mob.endermen.death 	sounds/mob/endermen/death 	hostile
mob.endermen.hit 	sounds/mob/endermen/hit1sounds/mob/endermen/hit2sounds/mob/endermen/hit3sounds/mob/endermen/hit4 	hostile
mob.endermen.idle 	sounds/mob/endermen/idle1, load_on_low_memory = truesounds/mob/endermen/idle2sounds/mob/endermen/idle3sounds/mob/endermen/idle4sounds/mob/endermen/idle5 	hostile
mob.endermen.portal 	sounds/mob/endermen/portal, load_on_low_memory = truesounds/mob/endermen/portal2 	hostile
mob.endermen.scream 	sounds/mob/endermen/scream1sounds/mob/endermen/scream2sounds/mob/endermen/scream3, load_on_low_memory = truesounds/mob/endermen/scream4 	hostile
mob.endermen.stare 	sounds/mob/endermen/stare 	hostile
mob.enderdragon.death 	sounds/mob/enderdragon/end, volume = 8 	hostile
mob.enderdragon.hit 	sounds/mob/enderdragon/hit1, volume = 7sounds/mob/enderdragon/hit2, volume = 7sounds/mob/enderdragon/hit3, volume = 7sounds/mob/enderdragon/hit4, volume = 7 	hostile
mob.enderdragon.flap 	sounds/mob/enderdragon/wings1, volume = 5sounds/mob/enderdragon/wings2, volume = 5sounds/mob/enderdragon/wings3, volume = 5sounds/mob/enderdragon/wings4, volume = 5sounds/mob/enderdragon/wings5, volume = 5sounds/mob/enderdragon/wings6, volume = 5 	hostile
mob.enderdragon.growl 	sounds/mob/enderdragon/growl1, volume = 8sounds/mob/enderdragon/growl2, volume = 8sounds/mob/enderdragon/growl3, volume = 8sounds/mob/enderdragon/growl4, volume = 8 	hostile
mob.fox.ambient 	sounds/mob/fox/idle1, volume = 0.8, load_on_low_memory = truesounds/mob/fox/idle2, volume = 1sounds/mob/fox/idle3, volume = 1sounds/mob/fox/idle4, volume = 1sounds/mob/fox/idle5, volume = 1sounds/mob/fox/idle6, volume = 1 	neutral
mob.fox.hurt 	sounds/mob/fox/hurt1, volume = 0.75sounds/mob/fox/hurt2, volume = 0.75sounds/mob/fox/hurt3, volume = 0.75sounds/mob/fox/hurt4, volume = 0.75 	neutral
mob.fox.death 	sounds/mob/fox/death1, volume = 0.9sounds/mob/fox/death2, volume = 0.9 	neutral
mob.fox.aggro 	sounds/mob/fox/aggro1, volume = 0.65sounds/mob/fox/aggro2, volume = 0.65sounds/mob/fox/aggro3, volume = 0.65sounds/mob/fox/aggro4, volume = 0.65sounds/mob/fox/aggro5, volume = 0.65sounds/mob/fox/aggro6, volume = 0.65sounds/mob/fox/aggro7, volume = 0.65 	hostile
mob.fox.sniff 	sounds/mob/fox/sniff1, volume = 0.6sounds/mob/fox/sniff2, volume = 0.6sounds/mob/fox/sniff3, volume = 0.6sounds/mob/fox/sniff4, volume = 0.6 	neutral
mob.fox.bite 	sounds/mob/fox/bite1, volume = 0.6, pitch = 1.1sounds/mob/fox/bite2, volume = 0.6, pitch = 1.1sounds/mob/fox/bite3, volume = 0.6, pitch = 1.1 	hostile
mob.fox.eat 	sounds/mob/fox/eat1, volume = 0.65sounds/mob/fox/eat2, volume = 0.65sounds/mob/fox/eat3, volume = 0.65 	neutral
mob.fox.screech 	sounds/mob/fox/screech1, volume = 0.9sounds/mob/fox/screech2, volume = 0.9sounds/mob/fox/screech3, volume = 0.9sounds/mob/fox/screech4, volume = 0.8 	neutral
mob.fox.sleep 	sounds/mob/fox/sleep1, volume = 0.8sounds/mob/fox/sleep2, volume = 0.8sounds/mob/fox/sleep3, volume = 0.8sounds/mob/fox/sleep4, volume = 0.8sounds/mob/fox/sleep5, volume = 0.8 	neutral
mob.fox.spit 	sounds/mob/fox/spit1, volume = 0.7sounds/mob/fox/spit2, volume = 0.7sounds/mob/fox/spit3, volume = 0.7 	neutral
mob.ghast.affectionate_scream(min_distance = 0.0, max_distance = 80.0) 	sounds/mob/ghast/affectionate_scream, volume = 0.5 	hostile
mob.ghast.charge(min_distance = 0.0, max_distance = 80.0) 	sounds/mob/ghast/charge, volume = 0.5, load_on_low_memory = true 	hostile
mob.ghast.death(min_distance = 0.0, max_distance = 80.0) 	sounds/mob/ghast/death, volume = 0.5 	hostile
mob.ghast.fireball 	sounds/mob/ghast/fireball4 	hostile
mob.ghast.moan(min_distance = 0.0, max_distance = 80.0) 	sounds/mob/ghast/moan1, volume = 0.5, load_on_low_memory = truesounds/mob/ghast/moan2, volume = 0.5sounds/mob/ghast/moan3, volume = 0.5sounds/mob/ghast/moan4, volume = 0.5sounds/mob/ghast/moan5, volume = 0.5sounds/mob/ghast/moan6, volume = 0.5sounds/mob/ghast/moan7, volume = 0.5 	hostile
mob.ghast.scream(min_distance = 0.0, max_distance = 80.0) 	sounds/mob/ghast/scream1, volume = 0.5sounds/mob/ghast/scream2, volume = 0.5sounds/mob/ghast/scream3, volume = 0.5, load_on_low_memory = truesounds/mob/ghast/scream4, volume = 0.5sounds/mob/ghast/scream5, volume = 0.5 	hostile
mob.guardian.ambient 	sounds/mob/guardian/ambient1sounds/mob/guardian/ambient2sounds/mob/guardian/ambient3sounds/mob/guardian/ambient4 	hostile
mob.guardian.attack_loop 	sounds/mob/guardian/attack_loop, load_on_low_memory = true 	hostile
mob.elderguardian.curse 	sounds/mob/guardian/curse 	hostile
mob.elderguardian.death 	sounds/mob/guardian/elder_death 	hostile
mob.elderguardian.hit 	sounds/mob/guardian/elder_hit1sounds/mob/guardian/elder_hit2sounds/mob/guardian/elder_hit3sounds/mob/guardian/elder_hit4 	hostile
mob.elderguardian.idle 	sounds/mob/guardian/elder_idle1sounds/mob/guardian/elder_idle2sounds/mob/guardian/elder_idle3sounds/mob/guardian/elder_idle4 	hostile
mob.guardian.flop 	sounds/mob/guardian/flop1sounds/mob/guardian/flop2sounds/mob/guardian/flop3sounds/mob/guardian/flop4 	hostile
mob.guardian.death 	sounds/mob/guardian/guardian_death 	hostile
mob.guardian.hit 	sounds/mob/guardian/guardian_hit1sounds/mob/guardian/guardian_hit2sounds/mob/guardian/guardian_hit3sounds/mob/guardian/guardian_hit4 	hostile
mob.guardian.land_death 	sounds/mob/guardian/land_death 	hostile
mob.guardian.land_hit 	sounds/mob/guardian/land_hit1sounds/mob/guardian/land_hit2sounds/mob/guardian/land_hit3sounds/mob/guardian/land_hit4 	hostile
mob.guardian.land_idle 	sounds/mob/guardian/land_idle1sounds/mob/guardian/land_idle2sounds/mob/guardian/land_idle3sounds/mob/guardian/land_idle4 	hostile
mob.fish.flop 	sounds/mob/fish/flop1sounds/mob/fish/flop2sounds/mob/fish/flop3sounds/mob/fish/flop4 	neutral
mob.fish.hurt 	sounds/mob/fish/hurt1sounds/mob/fish/hurt2sounds/mob/fish/hurt3sounds/mob/fish/hurt4 	neutral
mob.fish.step 	sounds/mob/fish/swim1sounds/mob/fish/swim2sounds/mob/fish/swim3sounds/mob/fish/swim4sounds/mob/fish/swim5sounds/mob/fish/swim6sounds/mob/fish/swim7 	neutral
mob.llama.angry 	sounds/mob/llama/angry1 	neutral
mob.llama.death 	sounds/mob/llama/death1sounds/mob/llama/death2 	neutral
mob.llama.idle 	sounds/mob/llama/idle1sounds/mob/llama/idle2sounds/mob/llama/idle3sounds/mob/llama/idle4sounds/mob/llama/idle5 	neutral
mob.llama.spit 	sounds/mob/llama/spit1sounds/mob/llama/spit2 	neutral
mob.llama.hurt 	sounds/mob/llama/hurt1sounds/mob/llama/hurt2sounds/mob/llama/hurt3 	neutral
mob.llama.eat 	sounds/mob/llama/eat1sounds/mob/llama/eat2sounds/mob/llama/eat3 	neutral
mob.llama.step 	sounds/mob/llama/step1sounds/mob/llama/step2sounds/mob/llama/step3sounds/mob/llama/step4sounds/mob/llama/step5 	neutral
mob.llama.swag 	sounds/mob/llama/swag 	neutral
mob.horse.angry 	sounds/mob/horse/angry1 	neutral
mob.horse.armor 	sounds/mob/horse/armor 	neutral
mob.horse.breathe 	sounds/mob/horse/breathe1sounds/mob/horse/breathe2sounds/mob/horse/breathe3 	neutral
mob.horse.death 	sounds/mob/horse/death 	neutral
mob.horse.donkey.angry 	sounds/mob/horse/donkey/angry1sounds/mob/horse/donkey/angry2 	neutral
mob.horse.donkey.death 	sounds/mob/horse/donkey/death 	neutral
mob.horse.donkey.hit 	sounds/mob/horse/donkey/hit1sounds/mob/horse/donkey/hit2sounds/mob/horse/donkey/hit3 	neutral
mob.horse.donkey.idle 	sounds/mob/horse/donkey/idle1sounds/mob/horse/donkey/idle2sounds/mob/horse/donkey/idle3 	neutral
mob.horse.eat 	sounds/mob/horse/eat1sounds/mob/horse/eat2sounds/mob/horse/eat3sounds/mob/horse/eat4sounds/mob/horse/eat5 	neutral
mob.horse.gallop 	sounds/mob/horse/gallop1sounds/mob/horse/gallop2sounds/mob/horse/gallop3sounds/mob/horse/gallop4 	neutral
mob.horse.hit 	sounds/mob/horse/hit1sounds/mob/horse/hit2sounds/mob/horse/hit3sounds/mob/horse/hit4 	neutral
mob.horse.idle 	sounds/mob/horse/idle1sounds/mob/horse/idle2sounds/mob/horse/idle3 	neutral
mob.horse.jump 	sounds/mob/horse/jump 	neutral
mob.horse.land 	sounds/mob/horse/land 	neutral
mob.horse.leather 	sounds/mob/horse/leather 	neutral
mob.horse.skeleton.death 	sounds/mob/horse/skeleton/death 	neutral
mob.horse.skeleton.hit 	sounds/mob/horse/skeleton/hit1sounds/mob/horse/skeleton/hit2sounds/mob/horse/skeleton/hit3sounds/mob/horse/skeleton/hit4 	neutral
mob.horse.skeleton.idle 	sounds/mob/horse/skeleton/idle1sounds/mob/horse/skeleton/idle2sounds/mob/horse/skeleton/idle3 	neutral
mob.horse.soft 	sounds/mob/horse/soft1sounds/mob/horse/soft2sounds/mob/horse/soft3sounds/mob/horse/soft4sounds/mob/horse/soft5sounds/mob/horse/soft6 	neutral
mob.horse.wood 	sounds/mob/horse/wood1sounds/mob/horse/wood2sounds/mob/horse/wood3sounds/mob/horse/wood4sounds/mob/horse/wood5sounds/mob/horse/wood6 	neutral
mob.horse.zombie.death 	sounds/mob/horse/zombie/death 	neutral
mob.horse.zombie.hit 	sounds/mob/horse/zombie/hit1sounds/mob/horse/zombie/hit2sounds/mob/horse/zombie/hit3sounds/mob/horse/zombie/hit4 	neutral
mob.horse.zombie.idle 	sounds/mob/horse/zombie/idle1sounds/mob/horse/zombie/idle2sounds/mob/horse/zombie/idle3 	neutral
mob.husk.ambient 	sounds/mob/husk/idle1sounds/mob/husk/idle2sounds/mob/husk/idle3 	hostile
mob.husk.death 	sounds/mob/husk/death1sounds/mob/husk/death2 	hostile
mob.husk.hurt 	sounds/mob/husk/hurt1sounds/mob/husk/hurt2 	hostile
mob.husk.step 	sounds/mob/husk/step1sounds/mob/husk/step2sounds/mob/husk/step3sounds/mob/husk/step4sounds/mob/husk/step5 	hostile
mob.ravager.ambient 	sounds/mob/ravager/idle1sounds/mob/ravager/idle2sounds/mob/ravager/idle3sounds/mob/ravager/idle4sounds/mob/ravager/idle5sounds/mob/ravager/idle6sounds/mob/ravager/idle7sounds/mob/ravager/idle8 	hostile
mob.ravager.bite 	sounds/mob/ravager/bite1sounds/mob/ravager/bite2sounds/mob/ravager/bite3, load_on_low_memory = true 	hostile
mob.ravager.celebrate 	sounds/mob/ravager/celebrate1sounds/mob/ravager/celebrate2 	hostile
mob.ravager.death 	sounds/mob/ravager/death1sounds/mob/ravager/death2sounds/mob/ravager/death3 	hostile
mob.ravager.hurt 	sounds/mob/ravager/hurt1sounds/mob/ravager/hurt2sounds/mob/ravager/hurt3sounds/mob/ravager/hurt4 	hostile
mob.ravager.roar 	sounds/mob/ravager/roar1, load_on_low_memory = truesounds/mob/ravager/roar2sounds/mob/ravager/roar3sounds/mob/ravager/roar4 	hostile
mob.ravager.step 	sounds/mob/ravager/step1sounds/mob/ravager/step2sounds/mob/ravager/step3sounds/mob/ravager/step4sounds/mob/ravager/step5 	hostile
mob.ravager.stun 	sounds/mob/ravager/stun1, load_on_low_memory = truesounds/mob/ravager/stun2sounds/mob/ravager/stun3 	hostile
mob.irongolem.throw 	sounds/mob/irongolem/throw 	hostile
mob.irongolem.death 	sounds/mob/irongolem/death 	hostile
mob.irongolem.hit 	sounds/mob/irongolem/hit1sounds/mob/irongolem/hit2sounds/mob/irongolem/hit3sounds/mob/irongolem/hit4 	hostile
mob.irongolem.walk 	sounds/mob/irongolem/walk1sounds/mob/irongolem/walk2sounds/mob/irongolem/walk3sounds/mob/irongolem/walk4 	hostile
mob.shulker.ambient 	sounds/mob/shulker/ambient1sounds/mob/shulker/ambient2sounds/mob/shulker/ambient3sounds/mob/shulker/ambient4sounds/mob/shulker/ambient5sounds/mob/shulker/ambient6sounds/mob/shulker/ambient7 	hostile
mob.shulker.close 	sounds/mob/shulker/close1sounds/mob/shulker/close2sounds/mob/shulker/close3sounds/mob/shulker/close4sounds/mob/shulker/close5 	hostile
mob.shulker.death 	sounds/mob/shulker/death1sounds/mob/shulker/death2sounds/mob/shulker/death3sounds/mob/shulker/death4 	hostile
mob.shulker.close.hurt 	sounds/mob/shulker/hurt_close1sounds/mob/shulker/hurt_close2sounds/mob/shulker/hurt_close3sounds/mob/shulker/hurt_close4sounds/mob/shulker/hurt_close5 	hostile
mob.shulker.hurt 	sounds/mob/shulker/hurt1sounds/mob/shulker/hurt2sounds/mob/shulker/hurt3sounds/mob/shulker/hurt4 	hostile
mob.shulker.open 	sounds/mob/shulker/open1sounds/mob/shulker/open2sounds/mob/shulker/open3sounds/mob/shulker/open4, load_on_low_memory = truesounds/mob/shulker/open5 	hostile
mob.shulker.shoot 	sounds/mob/shulker/shoot1, volume = 2.0sounds/mob/shulker/shoot2, volume = 2.0sounds/mob/shulker/shoot3, volume = 2.0sounds/mob/shulker/shoot4, volume = 2.0 	hostile
mob.shulker.teleport 	sounds/mob/endermen/portalsounds/mob/endermen/portal2 	hostile
mob.shulker.bullet.hit 	sounds/mob/shulker/shulker_bullet/hit1sounds/mob/shulker/shulker_bullet/hit2sounds/mob/shulker/shulker_bullet/hit3sounds/mob/shulker/shulker_bullet/hit4 	hostile
mob.magmacube.big 	sounds/mob/magmacube/big1sounds/mob/magmacube/big2, load_on_low_memory = truesounds/mob/magmacube/big3sounds/mob/magmacube/big4 	hostile
mob.magmacube.jump 	sounds/mob/magmacube/jump1sounds/mob/magmacube/jump2sounds/mob/magmacube/jump3sounds/mob/magmacube/jump4 	hostile
mob.magmacube.small 	sounds/mob/magmacube/small1sounds/mob/magmacube/small2, load_on_low_memory = truesounds/mob/magmacube/small3sounds/mob/magmacube/small4sounds/mob/magmacube/small5 	hostile
mob.mooshroom.convert 	sounds/mob/mooshroom/convert1, volume = 0.75sounds/mob/mooshroom/convert2, volume = 0.75 	neutral
mob.mooshroom.eat 	sounds/mob/mooshroom/eat1, volume = 1sounds/mob/mooshroom/eat2, volume = 1sounds/mob/mooshroom/eat3, volume = 1sounds/mob/mooshroom/eat4, volume = 1sounds/mob/mooshroom/eat1, pitch = 0.95sounds/mob/mooshroom/eat2, pitch = 0.95sounds/mob/mooshroom/eat3, pitch = 0.95sounds/mob/mooshroom/eat4, pitch = 0.95sounds/mob/mooshroom/eat1, pitch = 1.05sounds/mob/mooshroom/eat2, pitch = 1.05sounds/mob/mooshroom/eat3, pitch = 1.05sounds/mob/mooshroom/eat4, pitch = 1.05 	neutral
mob.mooshroom.suspicious_milk 	sounds/mob/mooshroom/milk1, volume = 1sounds/mob/mooshroom/milk2, volume = 1sounds/mob/mooshroom/milk3, volume = 1sounds/mob/mooshroom/milk1, pitch = 0.9sounds/mob/mooshroom/milk2, pitch = 0.9sounds/mob/mooshroom/milk3, pitch = 0.9sounds/mob/mooshroom/milk1, pitch = 1.1sounds/mob/mooshroom/milk2, pitch = 1.1sounds/mob/mooshroom/milk3, pitch = 1.1 	neutral
mob.parrot.idle 	sounds/mob/parrot/idle1sounds/mob/parrot/idle2sounds/mob/parrot/idle3sounds/mob/parrot/idle4sounds/mob/parrot/idle5sounds/mob/parrot/idle6 	neutral
mob.parrot.hurt 	sounds/mob/parrot/hurt1sounds/mob/parrot/hurt2 	neutral
mob.parrot.death 	sounds/mob/parrot/death1sounds/mob/parrot/death2sounds/mob/parrot/death3sounds/mob/parrot/death4 	neutral
mob.parrot.step 	sounds/mob/parrot/step1sounds/mob/parrot/step2sounds/mob/parrot/step3sounds/mob/parrot/step4sounds/mob/parrot/step5 	neutral
mob.parrot.eat 	sounds/mob/parrot/eat1sounds/mob/parrot/eat2sounds/mob/parrot/eat3 	neutral
mob.parrot.fly 	sounds/mob/parrot/fly1sounds/mob/parrot/fly2sounds/mob/parrot/fly3sounds/mob/parrot/fly4sounds/mob/parrot/fly5sounds/mob/parrot/fly6sounds/mob/parrot/fly7sounds/mob/parrot/fly8 	neutral
mob.phantom.bite 	sounds/mob/phantom/bite1sounds/mob/phantom/bite2 	hostile
mob.phantom.death 	sounds/mob/phantom/death1sounds/mob/phantom/death2sounds/mob/phantom/death3 	hostile
mob.phantom.hurt 	sounds/mob/phantom/hurt1sounds/mob/phantom/hurt2sounds/mob/phantom/hurt3 	hostile
mob.phantom.idle 	sounds/mob/phantom/idle1sounds/mob/phantom/idle2sounds/mob/phantom/idle3sounds/mob/phantom/idle4sounds/mob/phantom/idle5 	hostile
mob.phantom.swoop 	sounds/mob/phantom/swoop1sounds/mob/phantom/swoop2sounds/mob/phantom/swoop3sounds/mob/phantom/swoop4 	hostile
mob.pig.death 	sounds/mob/pig/death 	neutral
mob.pig.boost 	sounds/mob/pig/boost1sounds/mob/pig/boost2sounds/mob/pig/boost3sounds/mob/pig/boost4longsounds/mob/pig/boost5long 	neutral
mob.pig.say 	sounds/mob/pig/say1, load_on_low_memory = truesounds/mob/pig/say2sounds/mob/pig/say3 	neutral
mob.pig.step 	sounds/mob/pig/step1sounds/mob/pig/step2sounds/mob/pig/step3sounds/mob/pig/step4sounds/mob/pig/step5 	neutral
mob.pillager.celebrate 	sounds/mob/pillager/celebrate1sounds/mob/pillager/celebrate2sounds/mob/pillager/elebrate3sounds/mob/pillager/celebrate4sounds/mob/pillager/horn_celebrate 	hostile
mob.pillager.death 	sounds/mob/pillager/death1, load_on_low_memory = truesounds/mob/pillager/death2 	hostile
mob.pillager.hurt 	sounds/mob/pillager/hurt1, load_on_low_memory = truesounds/mob/pillager/hurt2sounds/mob/pillager/hurt3 	hostile
mob.pillager.idle 	sounds/mob/pillager/idle1sounds/mob/pillager/idle2sounds/mob/pillager/idle3sounds/mob/pillager/idle4 	hostile
mob.rabbit.hurt 	sounds/mob/rabbit/hurt1, volume = 0.5sounds/mob/rabbit/hurt2, volume = 0.5sounds/mob/rabbit/hurt3, volume = 0.5sounds/mob/rabbit/hurt4, volume = 0.5 	neutral
mob.rabbit.idle 	sounds/mob/rabbit/idle1, volume = 0.25sounds/mob/rabbit/idle2, volume = 0.25sounds/mob/rabbit/idle3, volume = 0.25sounds/mob/rabbit/idle4, volume = 0.25 	neutral
mob.rabbit.hop 	sounds/mob/rabbit/hop1, volume = 0.1sounds/mob/rabbit/hop2, volume = 0.1sounds/mob/rabbit/hop3, volume = 0.1sounds/mob/rabbit/hop4, volume = 0.1 	neutral
mob.rabbit.death 	sounds/mob/rabbit/bunnymurder, volume = 0.5 	neutral
mob.sheep.say 	sounds/mob/sheep/say1sounds/mob/sheep/say2, load_on_low_memory = truesounds/mob/sheep/say3 	neutral
mob.sheep.shear 	sounds/mob/sheep/shear 	player
mob.sheep.step 	sounds/mob/sheep/step1sounds/mob/sheep/step2sounds/mob/sheep/step3sounds/mob/sheep/step4sounds/mob/sheep/step5 	neutral
mob.silverfish.hit 	sounds/mob/silverfish/hit1sounds/mob/silverfish/hit2sounds/mob/silverfish/hit3 	hostile
mob.silverfish.kill 	sounds/mob/silverfish/kill 	hostile
mob.silverfish.say 	sounds/mob/silverfish/say1sounds/mob/silverfish/say2sounds/mob/silverfish/say3sounds/mob/silverfish/say4 	hostile
mob.silverfish.step 	sounds/mob/silverfish/step1sounds/mob/silverfish/step2sounds/mob/silverfish/step3sounds/mob/silverfish/step4 	hostile
mob.endermite.hit 	sounds/mob/silverfish/hit1sounds/mob/silverfish/hit2sounds/mob/silverfish/hit3 	hostile
mob.endermite.kill 	sounds/mob/silverfish/kill 	hostile
mob.endermite.say 	sounds/mob/silverfish/say1sounds/mob/silverfish/say2sounds/mob/silverfish/say3sounds/mob/silverfish/say4 	hostile
mob.endermite.step 	sounds/mob/silverfish/step1sounds/mob/silverfish/step2sounds/mob/silverfish/step3sounds/mob/silverfish/step4 	hostile
mob.skeleton.death 	sounds/mob/skeleton/death 	hostile
mob.skeleton.hurt 	sounds/mob/skeleton/hurt1sounds/mob/skeleton/hurt2sounds/mob/skeleton/hurt3sounds/mob/skeleton/hurt4 	hostile
mob.skeleton.say 	sounds/mob/skeleton/say1sounds/mob/skeleton/say2sounds/mob/skeleton/say3, load_on_low_memory = true 	hostile
mob.skeleton.step 	sounds/mob/skeleton/step1, load_on_low_memory = truesounds/mob/skeleton/step2sounds/mob/skeleton/step3sounds/mob/skeleton/step4 	hostile
mob.slime.big 	sounds/mob/slime/big1sounds/mob/slime/big2, load_on_low_memory = truesounds/mob/slime/big3sounds/mob/slime/big4 	hostile
mob.slime.small 	sounds/mob/slime/small1sounds/mob/slime/small2, load_on_low_memory = truesounds/mob/slime/small3sounds/mob/slime/small4sounds/mob/slime/small5 	hostile
mob.slime.attack(subtitle = subtitles.entity.slime.attack) 	sounds/mob/slime/attack1sounds/mob/slime/attack2 	hostile
mob.slime.death(subtitle = subtitles.entity.slime.death) 	sounds/mob/slime/big1sounds/mob/slime/big2sounds/mob/slime/big3sounds/mob/slime/big4 	hostile
mob.slime.hurt(subtitle = subtitles.entity.slime.hurt) 	sounds/mob/slime/big1sounds/mob/slime/big2sounds/mob/slime/big3sounds/mob/slime/big4 	hostile
mob.slime.jump(subtitle = subtitles.entity.slime.squish) 	sounds/mob/slime/big1sounds/mob/slime/big2sounds/mob/slime/big3sounds/mob/slime/big4 	hostile
mob.slime.squish(subtitle = subtitles.entity.slime.squish) 	sounds/mob/slime/big1sounds/mob/slime/big2sounds/mob/slime/big3sounds/mob/slime/big4 	hostile
mob.snowgolem.death 	sounds/mob/snowgolem/death1sounds/mob/snowgolem/death2sounds/mob/snowgolem/death3 	neutral
mob.snowgolem.hurt 	sounds/mob/snowgolem/hurt1sounds/mob/snowgolem/hurt2sounds/mob/snowgolem/hurt3 	neutral
mob.snowgolem.shoot 	sounds/random/bow 	neutral
mob.spider.death 	sounds/mob/spider/death 	hostile
mob.spider.say 	sounds/mob/spider/say1sounds/mob/spider/say2sounds/mob/spider/say3sounds/mob/spider/say4, load_on_low_memory = true 	hostile
mob.spider.step 	sounds/mob/spider/step1, load_on_low_memory = truesounds/mob/spider/step2sounds/mob/spider/step3sounds/mob/spider/step4 	hostile
mob.squid.ambient 	sounds/mob/squid/ambient1sounds/mob/squid/ambient2sounds/mob/squid/ambient3sounds/mob/squid/ambient4sounds/mob/squid/ambient5 	neutral
mob.squid.death 	sounds/mob/squid/death1sounds/mob/squid/death2sounds/mob/squid/death3 	neutral
mob.squid.hurt 	sounds/mob/squid/hurt1sounds/mob/squid/hurt2sounds/mob/squid/hurt3sounds/mob/squid/hurt4 	neutral
mob.turtle.ambient 	sounds/mob/turtle/idle1sounds/mob/turtle/idle2sounds/mob/turtle/idle3 	neutral
mob.turtle_baby.born 	sounds/mob/turtle_baby/egg_hatched1sounds/mob/turtle_baby/egg_hatched2sounds/mob/turtle_baby/egg_hatched3 	neutral
mob.turtle.death 	sounds/mob/turtle/death1sounds/mob/turtle/death2sounds/mob/turtle/death3 	neutral
mob.turtle_baby.death 	sounds/mob/turtle_baby/death1sounds/mob/turtle_baby/death2 	neutral
mob.turtle.hurt 	sounds/mob/turtle/hurt1sounds/mob/turtle/hurt2sounds/mob/turtle/hurt3sounds/mob/turtle/hurt4sounds/mob/turtle/hurt5 	neutral
mob.turtle_baby.hurt 	sounds/mob/turtle_baby/hurt1sounds/mob/turtle_baby/hurt2 	neutral
mob.turtle.step 	sounds/mob/turtle/walk1sounds/mob/turtle/walk2 	neutral
mob.turtle_baby.step 	sounds/mob/turtle_baby/shamble1sounds/mob/turtle_baby/shamble2sounds/mob/turtle_baby/shamble3sounds/mob/turtle_baby/shamble4 	neutral
mob.turtle.swim 	sounds/mob/turtle/swim1sounds/mob/turtle/swim2sounds/mob/turtle/swim3sounds/mob/turtle/swim4sounds/mob/turtle/swim5 	neutral
mob.stray.ambient 	sounds/mob/stray/idle1sounds/mob/stray/idle2sounds/mob/stray/idle3sounds/mob/stray/idle4 	hostile
mob.stray.death 	sounds/mob/stray/death1sounds/mob/stray/death2 	hostile
mob.stray.hurt 	sounds/mob/stray/hurt1sounds/mob/stray/hurt2sounds/mob/stray/hurt3sounds/mob/stray/hurt4 	hostile
mob.stray.step 	sounds/mob/stray/step1sounds/mob/stray/step2sounds/mob/stray/step3sounds/mob/stray/step4 	hostile
mob.villager.death 	sounds/mob/villager/death 	neutral
mob.villager.haggle 	sounds/mob/villager/haggle1sounds/mob/villager/haggle2sounds/mob/villager/haggle3 	neutral
mob.villager.hit 	sounds/mob/villager/hit1sounds/mob/villager/hit2sounds/mob/villager/hit3sounds/mob/villager/hit4 	neutral
mob.villager.idle 	sounds/mob/villager/idle1sounds/mob/villager/idle2sounds/mob/villager/idle3 	neutral
mob.villager.no 	sounds/mob/villager/no1sounds/mob/villager/no2sounds/mob/villager/no3 	neutral
mob.villager.yes 	sounds/mob/villager/yes1sounds/mob/villager/yes2sounds/mob/villager/yes3 	neutral
mob.vindicator.celebrate 	sounds/mob/vindication_illager/celebrate1sounds/mob/vindication_illager/celebrate2 	hostile
mob.vindicator.death 	sounds/mob/vindication_illager/death1sounds/mob/vindication_illager/death2 	hostile
mob.vindicator.hurt 	sounds/mob/vindication_illager/hurt1sounds/mob/vindication_illager/hurt2sounds/mob/vindication_illager/hurt3 	hostile
mob.vindicator.idle 	sounds/mob/vindication_illager/idle1sounds/mob/vindication_illager/idle2sounds/mob/vindication_illager/idle3sounds/mob/vindication_illager/idle4sounds/mob/vindication_illager/idle5 	hostile
mob.evocation_fangs.attack 	sounds/mob/evocation_illager/fangs 	hostile
mob.evocation_illager.ambient 	sounds/mob/evocation_illager/idle1sounds/mob/evocation_illager/idle2sounds/mob/evocation_illager/idle3sounds/mob/evocation_illager/idle4 	hostile
mob.evocation_illager.cast_spell 	sounds/mob/evocation_illager/cast1sounds/mob/evocation_illager/cast2 	hostile
mob.evocation_illager.celebrate 	sounds/mob/evocation_illager/celebratesounds/mob/evocation_illager/idle1sounds/mob/evocation_illager/idle2 	hostile
mob.evocation_illager.death 	sounds/mob/evocation_illager/death1sounds/mob/evocation_illager/death2 	hostile
mob.evocation_illager.hurt 	sounds/mob/evocation_illager/hurt1sounds/mob/evocation_illager/hurt2 	hostile
mob.evocation_illager.prepare_attack 	sounds/mob/evocation_illager/prepare_attack1sounds/mob/evocation_illager/prepare_attack2 	hostile
mob.evocation_illager.prepare_summon 	sounds/mob/evocation_illager/prepare_summon 	hostile
mob.evocation_illager.prepare_wololo 	sounds/mob/evocation_illager/prepare_wololo 	hostile
mob.vex.ambient 	sounds/mob/vex/idle1sounds/mob/vex/idle2sounds/mob/vex/idle3sounds/mob/vex/idle4 	hostile
mob.vex.death 	sounds/mob/vex/death1sounds/mob/vex/death2 	hostile
mob.vex.hurt 	sounds/mob/vex/hurt1sounds/mob/vex/hurt2 	hostile
mob.vex.charge 	sounds/mob/vex/charge1sounds/mob/vex/charge2sounds/mob/vex/charge3 	hostile
item.book.page_turn 	sounds/item/book/open_flip1, volume = 2sounds/item/book/open_flip2, volume = 2sounds/item/book/open_flip3, volume = 2 	– ("ui")
item.book.put 	sounds/item/book/close_put1, volume = 4sounds/item/book/close_put2, volume = 4 	block
block.bell.hit 	sounds/block/bell/bell_use01, pitch = 0.95, load_on_low_memory = truesounds/block/bell/bell_use02, pitch = 0.95sounds/block/bell/bell_use01, pitch = 0.93sounds/block/bell/bell_use02, pitch = 0.93sounds/block/bell/bell_use01, pitch = 0.97sounds/block/bell/bell_use02, pitch = 0.97 	block
item.trident.hit_ground 	sounds/item/trident/ground_impact1, volume = 0.9, pitch = 1sounds/item/trident/ground_impact2, volume = 0.9, pitch = 1sounds/item/trident/ground_impact3, volume = 0.9, pitch = 1sounds/item/trident/ground_impact4, volume = 0.9, pitch = 1 	player
item.trident.hit 	sounds/item/trident/pierce1sounds/item/trident/pierce2sounds/item/trident/pierce3 	player
item.trident.return 	sounds/item/trident/return1, volume = 0.8, pitch = 1sounds/item/trident/return2, volume = 0.8, pitch = 1.2sounds/item/trident/return3, volume = 0.8, pitch = 0.8sounds/item/trident/return2, volume = 0.8, pitch = 1sounds/item/trident/return2, volume = 0.8, pitch = 1.2sounds/item/trident/return2, volume = 0.8, pitch = 0.8sounds/item/trident/return3, volume = 0.8, pitch = 1sounds/item/trident/return3, volume = 0.8, pitch = 1.2sounds/item/trident/return3, volume = 0.8, pitch = 0.8 	player
item.trident.riptide_1 	sounds/item/trident/riptide_mono1, volume = 1, pitch = 1, load_on_low_memory = true 	player
item.trident.riptide_2 	sounds/item/trident/riptide_mono2, volume = 1, pitch = 1, load_on_low_memory = true 	player
item.trident.riptide_3 	sounds/item/trident/riptide_mono3, volume = 1, pitch = 1, load_on_low_memory = true 	player
item.trident.throw 	sounds/item/trident/throw1, volume = 1, pitch = 1, load_on_low_memory = truesounds/item/trident/throw2, volume = 1, pitch = 1 	player
item.trident.thunder(volume = 1000.0, max_distance = 64.0) 	sounds/item/trident/thunder1sounds/item/trident/thunder2 	player
item.shield.block 	sounds/item/shield/block1, volume = 1, pitch = 1, load_on_low_memory = falsesounds/item/shield/block2, volume = 1, pitch = 1, load_on_low_memory = falsesounds/item/shield/block3, volume = 1, pitch = 1, load_on_low_memory = truesounds/item/shield/block4, volume = 1, pitch = 1, load_on_low_memory = falsesounds/item/shield/block5, volume = 1, pitch = 1, load_on_low_memory = false 	player
mob.wanderingtrader.idle 	sounds/mob/wandering_trader/idle1sounds/mob/wandering_trader/idle2sounds/mob/wandering_trader/idle3sounds/mob/wandering_trader/idle4sounds/mob/wandering_trader/idle5 	neutral
mob.wanderingtrader.death 	sounds/mob/wandering_trader/death 	neutral
mob.wanderingtrader.disappeared 	sounds/mob/wandering_trader/disappeared1sounds/mob/wandering_trader/disappeared2 	neutral
mob.wanderingtrader.drink_milk 	sounds/mob/wandering_trader/drink_milk1sounds/mob/wandering_trader/drink_milk2sounds/mob/wandering_trader/drink_milk3sounds/mob/wandering_trader/drink_milk4sounds/mob/wandering_trader/drink_milk5 	neutral
mob.wanderingtrader.drink_potion 	sounds/mob/wandering_trader/drink_potion, volume = 0.7sounds/random/drink, volume = 0.65 	neutral
mob.wanderingtrader.haggle 	sounds/mob/wandering_trader/haggle1sounds/mob/wandering_trader/haggle2sounds/mob/wandering_trader/haggle3 	neutral
mob.wanderingtrader.yes 	sounds/mob/wandering_trader/yes1sounds/mob/wandering_trader/yes2sounds/mob/wandering_trader/yes3sounds/mob/wandering_trader/yes4 	neutral
mob.wanderingtrader.no 	sounds/mob/wandering_trader/no1sounds/mob/wandering_trader/no2sounds/mob/wandering_trader/no3sounds/mob/wandering_trader/no4sounds/mob/wandering_trader/no5 	neutral
mob.wanderingtrader.hurt 	sounds/mob/wandering_trader/hurt1sounds/mob/wandering_trader/hurt2sounds/mob/wandering_trader/hurt3sounds/mob/wandering_trader/hurt4 	neutral
mob.wanderingtrader.reappeared 	sounds/mob/wandering_trader/reappeared1sounds/mob/wandering_trader/reappeared2 	neutral
mob.witch.ambient 	sounds/mob/witch/ambient5, load_on_low_memory = true, pitch = 0.7sounds/mob/witch/ambient1sounds/mob/witch/ambient2sounds/mob/witch/ambient3sounds/mob/witch/ambient4sounds/mob/witch/ambient5 	hostile
mob.witch.celebrate 	sounds/mob/witch/celebratesounds/mob/witch/ambient1sounds/mob/witch/ambient4 	hostile
mob.witch.death 	sounds/mob/witch/death1sounds/mob/witch/death2sounds/mob/witch/death3 	hostile
mob.witch.hurt 	sounds/mob/witch/hurt1sounds/mob/witch/hurt2sounds/mob/witch/hurt3 	hostile
mob.witch.drink 	sounds/mob/witch/drink1sounds/mob/witch/drink2sounds/mob/witch/drink3sounds/mob/witch/drink4 	hostile
mob.witch.throw 	sounds/mob/witch/throw1sounds/mob/witch/throw2sounds/mob/witch/throw3 	hostile
mob.wither.ambient 	sounds/mob/wither/idle1sounds/mob/wither/idle2sounds/mob/wither/idle3sounds/mob/wither/idle4 	hostile
mob.wither.break_block 	sounds/mob/zombie/woodbreak 	hostile
mob.wither.death 	sounds/mob/wither/death 	hostile
mob.wither.hurt 	sounds/mob/wither/hurt1sounds/mob/wither/hurt2sounds/mob/wither/hurt3sounds/mob/wither/hurt4 	hostile
mob.wither.shoot 	sounds/mob/wither/shoot, load_on_low_memory = true 	hostile
mob.wither.spawn 	sounds/mob/wither/spawn 	hostile
mob.wolf.bark 	sounds/mob/wolf/bark1sounds/mob/wolf/bark2sounds/mob/wolf/bark3 	neutral
mob.wolf.death 	sounds/mob/wolf/death 	neutral
mob.wolf.growl 	sounds/mob/wolf/growl1sounds/mob/wolf/growl2sounds/mob/wolf/growl3 	neutral
mob.wolf.hurt 	sounds/mob/wolf/hurt1sounds/mob/wolf/hurt2sounds/mob/wolf/hurt3 	neutral
mob.wolf.panting 	sounds/mob/wolf/panting 	neutral
mob.wolf.shake 	sounds/mob/wolf/shake 	neutral
mob.wolf.step 	sounds/mob/wolf/step1sounds/mob/wolf/step2sounds/mob/wolf/step3sounds/mob/wolf/step4sounds/mob/wolf/step5 	neutral
mob.wolf.whine 	sounds/mob/wolf/whine 	neutral
mob.ocelot.idle 	sounds/mob/cat/ocelot/idle1, volume = 0.3sounds/mob/cat/ocelot/idle2, volume = 0.3sounds/mob/cat/ocelot/idle3, volume = 0.35sounds/mob/cat/ocelot/idle4, volume = 0.45 	neutral
mob.ocelot.death 	sounds/mob/cat/ocelot/death1, volume = 0.45, pitch = 1sounds/mob/cat/ocelot/death2, volume = 0.45, pitch = 1sounds/mob/cat/ocelot/death3, volume = 0.45, pitch = 1 	neutral
mob.cat.eat 	sounds/mob/cat/eat1sounds/mob/cat/eat2 	neutral
mob.cat.hiss 	sounds/mob/cat/hiss1, volume = 0.4sounds/mob/cat/hiss2, volume = 0.4sounds/mob/cat/hiss3, volume = 0.4 	neutral
mob.cat.hit 	sounds/mob/cat/hitt1sounds/mob/cat/hitt2sounds/mob/cat/hitt3 	neutral
mob.cat.meow 	sounds/mob/cat/meow1, volume = 0.4sounds/mob/cat/meow2, volume = 0.3sounds/mob/cat/meow3, volume = 0.4sounds/mob/cat/meow4, volume = 0.3 	neutral
mob.cat.beg 	sounds/mob/cat/beg1, volume = 0.7sounds/mob/cat/beg2, volume = 0.7sounds/mob/cat/beg3, volume = 0.7 	neutral
mob.cat.straymeow 	sounds/mob/cat/stray/idle1, volume = 0.35sounds/mob/cat/stray/idle2, volume = 0.35sounds/mob/cat/stray/idle3, volume = 0.35sounds/mob/cat/stray/idle4, volume = 0.35 	neutral
mob.cat.purr 	sounds/mob/cat/purr1, volume = 0.4sounds/mob/cat/purr2, volume = 0.4sounds/mob/cat/purr3, volume = 0.4 	neutral
mob.cat.purreow 	sounds/mob/cat/purreow1, volume = 0.4sounds/mob/cat/purreow2, volume = 0.4 	neutral
mob.polarbear_baby.idle 	sounds/mob/polarbear_baby/idle1sounds/mob/polarbear_baby/idle2sounds/mob/polarbear_baby/idle3sounds/mob/polarbear_baby/idle4 	neutral
mob.polarbear.idle 	sounds/mob/polarbear/idle1sounds/mob/polarbear/idle2sounds/mob/polarbear/idle3sounds/mob/polarbear/idle4 	neutral
mob.polarbear.step 	sounds/mob/polarbear/step1sounds/mob/polarbear/step2sounds/mob/polarbear/step3sounds/mob/polarbear/step4 	neutral
mob.polarbear.warning 	sounds/mob/polarbear/warning1sounds/mob/polarbear/warning2sounds/mob/polarbear/warning3sounds/mob/polarbear/warning4 	hostile
mob.polarbear.hurt 	sounds/mob/polarbear/hurt1sounds/mob/polarbear/hurt2sounds/mob/polarbear/hurt3sounds/mob/polarbear/hurt4 	hostile
mob.polarbear.death 	sounds/mob/polarbear/death1sounds/mob/polarbear/death2sounds/mob/polarbear/death3 	hostile
mob.panda_baby.idle(pitch = 1.5) 	sounds/mob/panda/idle1sounds/mob/panda/idle2sounds/mob/panda/idle3sounds/mob/panda/idle4sounds/mob/panda/nosebreath1sounds/mob/panda/nosebreath2sounds/mob/panda/nosebreath3sounds/mob/panda/pant1sounds/mob/panda/pant2 	neutral
mob.panda.idle 	sounds/mob/panda/idle1sounds/mob/panda/idle2sounds/mob/panda/idle3sounds/mob/panda/idle4sounds/mob/panda/nosebreath1sounds/mob/panda/nosebreath2sounds/mob/panda/nosebreath3sounds/mob/panda/pant1sounds/mob/panda/pant2 	neutral
mob.panda.idle.aggressive 	sounds/mob/panda/aggressive1sounds/mob/panda/aggressive2sounds/mob/panda/aggressive3sounds/mob/panda/aggressive4, volume = 0.8sounds/mob/panda/nosebreath2sounds/mob/panda/nosebreath3sounds/mob/panda/pant1sounds/mob/panda/pant2 	neutral
mob.panda.idle.worried 	sounds/mob/panda/worried2sounds/mob/panda/worried3sounds/mob/panda/worried4sounds/mob/panda/worried5sounds/mob/panda/worried6sounds/mob/panda/pant2 	neutral
mob.panda.step 	sounds/mob/panda/step1sounds/mob/panda/step2sounds/mob/panda/step3sounds/mob/panda/step4sounds/mob/panda/step5 	neutral
mob.panda.presneeze 	sounds/mob/panda/pre_sneeze 	neutral
mob.panda.sneeze 	sounds/mob/panda/sneeze1sounds/mob/panda/sneeze2sounds/mob/panda/sneeze3 	neutral
mob.panda.hurt 	sounds/mob/panda/hurt1sounds/mob/panda/hurt2sounds/mob/panda/hurt3sounds/mob/panda/hurt4sounds/mob/panda/hurt5sounds/mob/panda/hurt6 	hostile
mob.panda.death 	sounds/mob/panda/death1sounds/mob/panda/death2sounds/mob/panda/death3sounds/mob/panda/death4 	hostile
mob.panda.bite 	sounds/mob/panda/bite1sounds/mob/panda/bite2sounds/mob/panda/bite3 	hostile
mob.panda.eat 	sounds/mob/panda/eat1sounds/mob/panda/eat2sounds/mob/panda/eat3sounds/mob/panda/eat4sounds/mob/panda/eat5, volume = 0.85sounds/mob/panda/eat6sounds/mob/panda/eat7sounds/mob/panda/eat8sounds/mob/panda/eat9sounds/mob/panda/eat10sounds/mob/panda/eat11sounds/mob/panda/eat12 	neutral
mob.panda.cant_breed 	sounds/mob/panda/cant_breed1sounds/mob/panda/cant_breed2sounds/mob/panda/cant_breed3sounds/mob/panda/cant_breed4sounds/mob/panda/cant_breed5 	neutral
mob.zombie.death 	sounds/mob/zombie/death 	hostile
mob.zombie.hurt 	sounds/mob/zombie/hurt1sounds/mob/zombie/hurt2 	hostile
mob.zombie.remedy 	sounds/mob/zombie/remedy 	hostile
mob.zombie.unfect 	sounds/mob/zombie/unfect 	hostile
mob.zombie.say 	sounds/mob/zombie/say1sounds/mob/zombie/say2, load_on_low_memory = truesounds/mob/zombie/say3 	hostile
mob.zombie.step 	sounds/mob/zombie/step1sounds/mob/zombie/step2sounds/mob/zombie/step3sounds/mob/zombie/step4sounds/mob/zombie/step5 	hostile
mob.zombie.wood 	sounds/mob/zombie/wood1sounds/mob/zombie/wood2sounds/mob/zombie/wood3sounds/mob/zombie/wood4 	hostile
mob.zombie.woodbreak 	sounds/mob/zombie/woodbreak 	hostile
mob.zombiepig.zpig 	sounds/mob/zombiepig/zpig1sounds/mob/zombiepig/zpig2sounds/mob/zombiepig/zpig3sounds/mob/zombiepig/zpig4 	hostile
mob.zombiepig.zpigangry 	sounds/mob/zombiepig/zpigangry1sounds/mob/zombiepig/zpigangry2sounds/mob/zombiepig/zpigangry3sounds/mob/zombiepig/zpigangry4 	hostile
mob.zombiepig.zpigdeath 	sounds/mob/zombiepig/zpigdeath 	hostile
mob.zombiepig.zpighurt 	sounds/mob/zombiepig/zpighurt1, load_on_low_memory = truesounds/mob/zombiepig/zpighurt2 	hostile
mob.zombie_villager.say 	sounds/mob/zombie_villager/say1sounds/mob/zombie_villager/say2, load_on_low_memory = truesounds/mob/zombie_villager/say3 	hostile
mob.zombie_villager.death 	sounds/mob/zombie_villager/death 	hostile
mob.zombie_villager.hurt 	sounds/mob/zombie_villager/hurt1sounds/mob/zombie_villager/hurt2 	hostile
note.banjo(max_distance = 48.0) 	sounds/note/banjo, load_on_low_memory = true 	record
note.bass(max_distance = 48.0) 	sounds/note/bass, load_on_low_memory = true 	record
note.bassattack(max_distance = 48.0) 	sounds/note/bassattack, load_on_low_memory = true 	record
note.bd(max_distance = 48.0) 	sounds/note/bd, load_on_low_memory = true 	record
note.bell(max_distance = 48.0) 	sounds/note/bell, load_on_low_memory = true 	record
note.bit(max_distance = 48.0) 	sounds/note/bit, load_on_low_memory = true 	record
note.cow_bell(max_distance = 48.0) 	sounds/note/cow_bell, load_on_low_memory = true 	record
note.didgeridoo(max_distance = 48.0) 	sounds/note/didgeridoo, load_on_low_memory = true 	record
note.flute(max_distance = 48.0) 	sounds/note/flute, load_on_low_memory = true 	record
note.guitar(max_distance = 48.0) 	sounds/note/guitar, load_on_low_memory = true 	record
note.harp(max_distance = 48.0) 	sounds/note/harp, load_on_low_memory = true 	record
note.hat(max_distance = 48.0) 	sounds/note/hat, load_on_low_memory = true 	record
note.chime(max_distance = 48.0) 	sounds/note/icechime, load_on_low_memory = true 	record
note.iron_xylophone(max_distance = 48.0) 	sounds/note/iron_xylophone, load_on_low_memory = true 	record
note.pling(max_distance = 48.0) 	sounds/note/pling, load_on_low_memory = true 	record
note.snare(max_distance = 48.0) 	sounds/note/snare, load_on_low_memory = true 	record
note.xylophone(max_distance = 48.0) 	sounds/note/xylobone, load_on_low_memory = true 	record
portal.portal 	sounds/portal/portal 	block
portal.travel 	sounds/portal/travel 	ambient
portal.trigger 	sounds/portal/trigger 	ambient
random.anvil_break 	sounds/random/anvil_break 	block
random.anvil_land 	sounds/random/anvil_land 	block
random.anvil_use 	sounds/random/anvil_use 	block
hit.anvil 	sounds/step/stone1sounds/step/stone2sounds/step/stone3, load_on_low_memory = truesounds/step/stone4sounds/step/stone5sounds/step/stone6 	block
random.bow 	sounds/random/bow 	player
random.bowhit 	sounds/random/bowhit1, load_on_low_memory = truesounds/random/bowhit2sounds/random/bowhit3sounds/random/bowhit4 	player
random.break 	sounds/random/break, load_on_low_memory = true 	player
random.burp 	sounds/random/burp 	player
random.chestclosed 	sounds/random/chestclosed 	block
random.chestopen 	sounds/random/chestopen 	block
random.shulkerboxclosed 	sounds/block/shulker_box/close 	block
random.shulkerboxopen 	sounds/block/shulker_box/open 	block
random.enderchestopen 	sounds/block/enderchest/open 	block
random.enderchestclosed 	sounds/block/enderchest/close 	block
random.potion.brewed 	sounds/block/brewing_stand/brew1sounds/block/brewing_stand/brew2 	block
random.click 	sounds/random/click, volume = 0.2, load_on_low_memory = true 	– ("ui")
random.door_close 	sounds/random/door_close, volume = 0.4, pitch = 1.0, load_on_low_memory = truesounds/random/door_close, volume = 0.4, pitch = 1.1sounds/random/door_close, volume = 0.4, pitch = 0.9 	block
random.door_open 	sounds/random/door_open, volume = 0.4, pitch = 1.0, load_on_low_memory = truesounds/random/door_open, volume = 0.4, pitch = 1.1sounds/random/door_open, volume = 0.4, pitch = 0.9 	block
random.drink 	sounds/random/drink 	player
random.eat 	sounds/random/eat1, load_on_low_memory = truesounds/random/eat2sounds/random/eat3 	player
random.explode 	sounds/random/explode1, load_on_low_memory = truesounds/random/explode2sounds/random/explode3sounds/random/explode4 	block
random.fizz 	sounds/random/fizz 	block
random.fuse 	sounds/random/fuse, load_on_low_memory = true 	block
random.glass 	sounds/random/glass1sounds/random/glass2sounds/random/glass3 	block
random.levelup 	sounds/random/levelup, load_on_low_memory = true 	player
random.orb 	sounds/random/orb, load_on_low_memory = true 	player
random.pop 	sounds/random/pop 	player
random.pop2 	sounds/random/pop2 	player
random.screenshot 	sounds/random/happy_cam3 	– ("ui")
random.splash 	sounds/random/splash, load_on_low_memory = true 	player
random.swim 	sounds/random/swim1sounds/random/swim2sounds/random/swim3sounds/random/swim4, load_on_low_memory = true 	player
random.hurt 	sounds/random/hurt, load_on_low_memory = true 	player
random.toast 	sounds/random/toast 	– ("ui")
random.totem 	sounds/random/use_totem 	player
camera.take_picture 	sounds/camera/camera_snap1sounds/camera/camera_snap2sounds/camera/camera_snap3 	player
use.ladder 	sounds/step/ladder1sounds/step/ladder2sounds/step/ladder3sounds/step/ladder4sounds/step/ladder5 	block
hit.ladder 	sounds/step/ladder1sounds/step/ladder2sounds/step/ladder3sounds/step/ladder4sounds/step/ladder5 	block
fall.ladder 	sounds/step/ladder1sounds/step/ladder2sounds/step/ladder3sounds/step/ladder4sounds/step/ladder5 	player
step.ladder 	sounds/step/ladder1, load_on_low_memory = truesounds/step/ladder2sounds/step/ladder3sounds/step/ladder4sounds/step/ladder5 	player
use.cloth 	sounds/step/cloth1sounds/step/cloth2sounds/step/cloth3sounds/step/cloth4 	block
hit.cloth 	sounds/step/cloth1, load_on_low_memory = truesounds/step/cloth2sounds/step/cloth3sounds/step/cloth4 	block
fall.cloth 	sounds/step/cloth1sounds/step/cloth2sounds/step/cloth3sounds/step/cloth4 	player
step.cloth 	sounds/step/cloth1, load_on_low_memory = truesounds/step/cloth2sounds/step/cloth3sounds/step/cloth4 	player
use.grass 	sounds/step/grass1sounds/step/grass2sounds/step/grass3sounds/step/grass4sounds/step/grass5sounds/step/grass6 	block
hit.grass 	sounds/step/grass1, load_on_low_memory = truesounds/step/grass2sounds/step/grass3sounds/step/grass4sounds/step/grass5sounds/step/grass6 	block
fall.grass 	sounds/step/grass1sounds/step/grass2sounds/step/grass3sounds/step/grass4sounds/step/grass5sounds/step/grass6 	player
step.grass 	sounds/step/grass1, load_on_low_memory = truesounds/step/grass2sounds/step/grass3sounds/step/grass4sounds/step/grass5sounds/step/grass6 	player
use.gravel 	sounds/step/gravel1sounds/step/gravel2sounds/step/gravel3sounds/step/gravel4 	block
hit.gravel 	sounds/step/gravel1, load_on_low_memory = truesounds/step/gravel2sounds/step/gravel3sounds/step/gravel4 	block
fall.gravel 	sounds/step/gravel1sounds/step/gravel2sounds/step/gravel3sounds/step/gravel4 	player
step.gravel 	sounds/step/gravel1, volume = 0.3, load_on_low_memory = truesounds/step/gravel2, volume = 0.3sounds/step/gravel3, volume = 0.3sounds/step/gravel4, volume = 0.3 	player
use.sand 	sounds/step/sand1sounds/step/sand2sounds/step/sand3sounds/step/sand4sounds/step/sand5 	block
hit.sand 	sounds/step/sand1, load_on_low_memory = truesounds/step/sand2sounds/step/sand3sounds/step/sand4sounds/step/sand5 	block
fall.sand 	sounds/step/sand1sounds/step/sand2sounds/step/sand3sounds/step/sand4sounds/step/sand5 	player
step.sand 	sounds/step/sand1, load_on_low_memory = truesounds/step/sand2sounds/step/sand3sounds/step/sand4sounds/step/sand5 	player
use.slime 	sounds/mob/slime/small1sounds/mob/slime/small2sounds/mob/slime/small3sounds/mob/slime/small4sounds/mob/slime/small5 	block
hit.slime 	sounds/mob/slime/small1sounds/mob/slime/small2sounds/mob/slime/small3sounds/mob/slime/small4sounds/mob/slime/small5 	block
fall.slime 	sounds/mob/slime/small1sounds/mob/slime/small2sounds/mob/slime/small3sounds/mob/slime/small4sounds/mob/slime/small5 	player
step.slime 	sounds/mob/slime/small1sounds/mob/slime/small2sounds/mob/slime/small3sounds/mob/slime/small4sounds/mob/slime/small5 	player
use.snow 	sounds/step/snow1sounds/step/snow2sounds/step/snow3sounds/step/snow4 	block
hit.snow 	sounds/step/snow1, load_on_low_memory = truesounds/step/snow2sounds/step/snow3sounds/step/snow4 	block
fall.snow 	sounds/step/snow1sounds/step/snow2sounds/step/snow3sounds/step/snow4 	player
step.snow 	sounds/step/snow1, load_on_low_memory = truesounds/step/snow2sounds/step/snow3sounds/step/snow4 	player
use.stone 	sounds/step/stone1sounds/step/stone2sounds/step/stone3sounds/step/stone4sounds/step/stone5sounds/step/stone6 	block
hit.stone 	sounds/step/stone1sounds/step/stone2sounds/step/stone3, load_on_low_memory = truesounds/step/stone4sounds/step/stone5sounds/step/stone6 	block
fall.stone 	sounds/step/stone1sounds/step/stone2sounds/step/stone3sounds/step/stone4sounds/step/stone5sounds/step/stone6 	player
fall.egg 	sounds/block/turtle_egg/jump_egg1sounds/block/turtle_egg/jump_egg2sounds/block/turtle_egg/jump_egg3sounds/block/turtle_egg/jump_egg4 	player
step.stone 	sounds/step/stone1sounds/step/stone2sounds/step/stone3, load_on_low_memory = truesounds/step/stone4sounds/step/stone5sounds/step/stone6 	player
use.wood 	sounds/step/wood1sounds/step/wood2sounds/step/wood3sounds/step/wood4sounds/step/wood5sounds/step/wood6 	block
hit.wood 	sounds/step/wood1, load_on_low_memory = truesounds/step/wood2sounds/step/wood3sounds/step/wood4sounds/step/wood5sounds/step/wood6 	block
fall.wood 	sounds/step/wood1sounds/step/wood2sounds/step/wood3sounds/step/wood4sounds/step/wood5sounds/step/wood6 	player
step.wood 	sounds/step/wood1, volume = 0.4sounds/step/wood2, volume = 0.4sounds/step/wood3, volume = 0.4sounds/step/wood4, volume = 0.4sounds/step/wood5, volume = 0.4sounds/step/wood6, volume = 0.4, load_on_low_memory = true 	player
jump.cloth 	sounds/jump/cloth1sounds/jump/cloth2, load_on_low_memory = truesounds/jump/cloth3sounds/jump/cloth4 	player
jump.grass 	sounds/jump/grass1sounds/jump/grass2, load_on_low_memory = truesounds/jump/grass3sounds/jump/grass4 	player
jump.gravel 	sounds/jump/gravel1sounds/jump/gravel2sounds/jump/gravel3sounds/jump/gravel4, load_on_low_memory = true 	player
jump.sand 	sounds/jump/sand1sounds/jump/sand2sounds/jump/sand3sounds/jump/sand4, load_on_low_memory = true 	player
jump.snow 	sounds/jump/snow1, load_on_low_memory = truesounds/jump/snow2sounds/jump/snow3sounds/jump/snow4 	player
jump.stone 	sounds/jump/stone1sounds/jump/stone2, load_on_low_memory = truesounds/jump/stone3sounds/jump/stone4 	player
jump.wood 	sounds/jump/wood1sounds/jump/wood2sounds/jump/wood3sounds/jump/wood4, load_on_low_memory = true 	player
jump.slime 	sounds/mob/slime/small1sounds/mob/slime/small2sounds/mob/slime/small3sounds/mob/slime/small4sounds/mob/slime/small5 	player
land.cloth 	sounds/jump/cloth1sounds/jump/cloth2sounds/jump/cloth3sounds/jump/cloth4 	player
land.grass 	sounds/jump/grass1sounds/jump/grass2sounds/jump/grass3sounds/jump/grass4 	player
land.gravel 	sounds/jump/gravel1sounds/jump/gravel2sounds/jump/gravel3sounds/jump/gravel4 	player
land.sand 	sounds/jump/sand1sounds/jump/sand2sounds/jump/sand3sounds/jump/sand4 	player
land.snow 	sounds/jump/snow1sounds/jump/snow2sounds/jump/snow3sounds/jump/snow4 	player
land.stone 	sounds/jump/stone1sounds/jump/stone2sounds/jump/stone3sounds/jump/stone4 	player
land.wood 	sounds/jump/wood1sounds/jump/wood2sounds/jump/wood3sounds/jump/wood4 	player
land.slime 	sounds/mob/slime/small1sounds/mob/slime/small2sounds/mob/slime/small3sounds/mob/slime/small4sounds/mob/slime/small5 	player
vr.stutterturn 	sounds/vr/turn1sounds/vr/turn2sounds/vr/turn3sounds/vr/turn4sounds/vr/turn5 	player
record.13(max_distance = 64.0) 	sounds/music/game/records/13, stream = true, volume = 0.5, load_on_low_memory = true 	record
record.cat(max_distance = 64.0) 	sounds/music/game/records/cat, stream = true, volume = 0.5, load_on_low_memory = true 	record
record.blocks(max_distance = 64.0) 	sounds/music/game/records/blocks, stream = true, volume = 0.5, load_on_low_memory = true 	record
record.chirp(max_distance = 64.0) 	sounds/music/game/records/chirp, stream = true, volume = 0.5, load_on_low_memory = true 	record
record.far(max_distance = 64.0) 	sounds/music/game/records/far, stream = true, volume = 0.5, load_on_low_memory = true 	record
record.mall(max_distance = 64.0) 	sounds/music/game/records/mall, stream = true, volume = 0.5, load_on_low_memory = true 	record
record.mellohi(max_distance = 64.0) 	sounds/music/game/records/mellohi, stream = true, volume = 0.5, load_on_low_memory = true 	record
record.stal(max_distance = 64.0) 	sounds/music/game/records/stal, stream = true, volume = 0.5, load_on_low_memory = true 	record
record.strad(max_distance = 64.0) 	sounds/music/game/records/strad, stream = true, volume = 0.5, load_on_low_memory = true 	record
record.ward(max_distance = 64.0) 	sounds/music/game/records/ward, stream = true, volume = 0.5, load_on_low_memory = true 	record
record.11(max_distance = 64.0) 	sounds/music/game/records/11, stream = true, volume = 0.5, load_on_low_memory = true 	record
record.wait(max_distance = 64.0) 	sounds/music/game/records/wait, stream = true, volume = 0.5, load_on_low_memory = true 	record
raid.horn(max_distance = 192.0) 	sounds/event/raid/raidhorn_01, load_on_low_memory = true, volume = 1.0sounds/event/raid/raidhorn_02, volume = 1.0sounds/event/raid/raidhorn_03, volume = 1.0sounds/event/raid/raidhorn_04, volume = 1.0 	neutral
music.menu 	sounds/music/game/a_familiar_room, stream = true, volume = 0.4sounds/music/game/bromeliad, stream = true, volume = 0.4sounds/music/game/crescent_dunes, stream = true, volume = 0.4sounds/music/game/echo_in_the_wind, stream = true, volume = 0.4sounds/music/menu/menu1, stream = true, volume = 0.3sounds/music/menu/menu2, stream = true, volume = 0.3sounds/music/menu/menu3, stream = true, volume = 0.3sounds/music/menu/menu4, stream = true, volume = 0.3 	music
music.game 	sounds/music/game/calm1, stream = true, volume = 0.2, load_on_low_memory = truesounds/music/game/calm2, stream = true, volume = 0.2, load_on_low_memory = truesounds/music/game/calm3, stream = true, volume = 0.2, load_on_low_memory = truesounds/music/game/hal1, stream = true, volume = 0.1, load_on_low_memory = truesounds/music/game/hal2, stream = true, volume = 0.2, load_on_low_memory = truesounds/music/game/hal3, stream = true, volume = 0.1, load_on_low_memory = truesounds/music/game/hal4, stream = true, volume = 0.2, load_on_low_memory = truesounds/music/game/nuance1, stream = true, volume = 0.3, load_on_low_memory = truesounds/music/game/nuance2, stream = true, volume = 0.3, load_on_low_memory = truesounds/music/game/piano1, stream = true, volume = 0.2, load_on_low_memory = truesounds/music/game/piano2, stream = true, volume = 0.2, load_on_low_memory = truesounds/music/game/piano3, stream = true, volume = 0.2, load_on_low_memory = truesounds/music/game/one_more_day, volume = 0.4, stream = true, load_on_low_memory = truesounds/music/game/floating_dream, volume = 0.4, stream = true, load_on_low_memory = truesounds/music/game/left_to_bloom, volume = 0.4, stream = true, load_on_low_memory = truesounds/music/game/comforting_memories, volume = 0.4, stream = true, load_on_low_memory = true 	music
music.game.creative 	sounds/music/game/creative/creative1, stream = true, volume = 0.1, load_on_low_memory = truesounds/music/game/creative/creative2, stream = true, volume = 0.1, load_on_low_memory = truesounds/music/game/creative/creative3, stream = true, volume = 0.1, load_on_low_memory = truesounds/music/game/creative/creative4, stream = true, volume = 0.1, load_on_low_memory = truesounds/music/game/creative/creative5, stream = true, volume = 0.1, load_on_low_memory = truesounds/music/game/creative/creative6, stream = true, volume = 0.1, load_on_low_memory = true 	music
music.game.water 	sounds/music/game/water/axolotl, stream = true, volume = 0.2, load_on_low_memory = truesounds/music/game/water/dragon_fish, stream = true, volume = 0.2, load_on_low_memory = truesounds/music/game/water/shuniji, stream = true, volume = 0.2, load_on_low_memory = true 	music
music.game.end 	sounds/music/game/end/end, stream = true, volume = 0.2, load_on_low_memory = true 	music
music.game.endboss 	sounds/music/game/end/boss, stream = true, volume = 0.3, load_on_low_memory = true 	music
music.game.nether 	sounds/music/game/nether/nether1, stream = true, volume = 0.15, load_on_low_memory = truesounds/music/game/nether/nether2, stream = true, volume = 0.15, load_on_low_memory = truesounds/music/game/nether/nether3, stream = true, volume = 0.15, load_on_low_memory = truesounds/music/game/nether/nether4, stream = true, volume = 0.15, load_on_low_memory = true 	music
music.game.credits 	sounds/music/game/end/credits, stream = true, volume = 0.1, load_on_low_memory = true 	music
random.drink_honey 	sounds/random/drink_honey1, load_on_low_memory = truesounds/random/drink_honey2sounds/random/drink_honey3, volume = 0.35sounds/random/drink_honey3, volume = 0.75 	player
mob.bee.aggressive(max_distance = 8.0) 	sounds/mob/bee/aggressive1, load_on_low_memory = truesounds/mob/bee/aggressive2sounds/mob/bee/aggressive3 	neutral
mob.bee.death 	sounds/mob/bee/death1, load_on_low_memory = truesounds/mob/bee/death2 	neutral
mob.bee.hurt 	sounds/mob/bee/hurt1sounds/mob/bee/hurt2, load_on_low_memory = truesounds/mob/bee/hurt3 	neutral
mob.bee.loop(max_distance = 6.0) 	sounds/mob/bee/loop1sounds/mob/bee/loop2sounds/mob/bee/loop3sounds/mob/bee/loop4sounds/mob/bee/loop5, load_on_low_memory = true 	neutral
mob.bee.pollinate(max_distance = 12.0) 	sounds/mob/bee/pollinate1, load_on_low_memory = truesounds/mob/bee/pollinate2sounds/mob/bee/pollinate3sounds/mob/bee/pollinate4 	neutral
mob.bee.sting 	sounds/mob/bee/sting 	neutral
block.beehive.enter(max_distance = 14.0) 	sounds/block/beehive/enter, load_on_low_memory = true 	block
block.beehive.exit(max_distance = 14.0) 	sounds/block/beehive/exit, load_on_low_memory = true 	block
block.beehive.shear 	sounds/block/beehive/shear, load_on_low_memory = true 	block
block.beehive.work(max_distance = 12.0) 	sounds/block/beehive/work1, load_on_low_memory = truesounds/block/beehive/work2sounds/block/beehive/work3sounds/block/beehive/work4 	block
block.beehive.drip(max_distance = 8.0) 	sounds/block/beehive/drip1, load_on_low_memory = truesounds/block/beehive/drip2sounds/block/beehive/drip3sounds/block/beehive/drip4 	block
ambient.cave 	sounds/cave/cave1sounds/cave/cave2sounds/cave/cave3sounds/cave/cave4sounds/cave/cave5sounds/cave/cave6sounds/cave/cave7sounds/cave/cave8sounds/cave/cave9sounds/cave/cave10sounds/cave/cave11sounds/cave/cave12sounds/cave/cave13sounds/cave/cave14sounds/cave/cave15sounds/cave/cave16sounds/cave/cave17sounds/cave/cave18sounds/cave/cave19 	ambient
ambient.crimson_forest.mood 	sounds/ambient/nether/crimson_forest/mood1sounds/ambient/nether/crimson_forest/mood2sounds/ambient/nether/crimson_forest/mood3sounds/ambient/nether/crimson_forest/mood4 	ambient
ambient.warped_forest.mood 	sounds/ambient/nether/warped_forest/mood1sounds/ambient/nether/warped_forest/mood2sounds/ambient/nether/warped_forest/mood3sounds/ambient/nether/warped_forest/mood4 	ambient
ambient.soulsand_valley.mood 	sounds/ambient/nether/soulsand_valley/mood1sounds/ambient/nether/soulsand_valley/mood2sounds/ambient/nether/soulsand_valley/mood3sounds/ambient/nether/soulsand_valley/mood4 	ambient
ambient.nether_wastes.mood 	sounds/ambient/nether/nether_wastes/mood1sounds/ambient/nether/nether_wastes/mood2sounds/ambient/nether/nether_wastes/mood3sounds/ambient/nether/nether_wastes/mood4 	ambient
ambient.basalt_deltas.mood 	sounds/ambient/nether/nether_wastes/mood1sounds/ambient/nether/nether_wastes/mood2sounds/ambient/nether/nether_wastes/mood3sounds/ambient/nether/nether_wastes/mood4 	ambient
record.pigstep(max_distance = 64.0) 	sounds/music/game/records/pigstep_master, stream = true, volume = 0.5, load_on_low_memory = true 	record
mob.piglin.ambient(subtitle = subtitles.mob.piglin.ambient) 	sounds/mob/piglin/idle1, load_on_low_memory = true, volume = 0.8sounds/mob/piglin/idle2, volume = 0.75sounds/mob/piglin/idle3, volume = 0.8sounds/mob/piglin/idle4, volume = 0.8sounds/mob/piglin/idle5, volume = 0.8 	hostile
mob.piglin.angry(subtitle = subtitles.mob.piglin.angry) 	sounds/mob/piglin/angry1, load_on_low_memory = true, volume = 0.7sounds/mob/piglin/angry2, volume = 0.7sounds/mob/piglin/angry3, volume = 0.7sounds/mob/piglin/angry4, volume = 0.7 	hostile
mob.piglin.celebrate(subtitle = subtitles.mob.piglin.celebrate) 	sounds/mob/piglin/celebrate1, load_on_low_memory = true, volume = 0.8sounds/mob/piglin/celebrate2, volume = 0.8sounds/mob/piglin/celebrate3, volume = 0.75sounds/mob/piglin/celebrate4, volume = 0.8 	hostile
mob.piglin.converted_to_zombified(subtitle = subtitles.mob.piglin.converted_to_zombified) 	sounds/mob/piglin/converted1, load_on_low_memory = true, volume = 1sounds/mob/piglin/converted2, volume = 1 	hostile
mob.piglin.hurt(subtitle = subtitles.mob.piglin.hurt) 	sounds/mob/piglin/hurt1, load_on_low_memory = true, volume = 0.7sounds/mob/piglin/hurt2, volume = 0.7sounds/mob/piglin/hurt3, volume = 0.7 	hostile
mob.piglin.death(subtitle = subtitles.mob.piglin.death) 	sounds/mob/piglin/death1, load_on_low_memory = true, volume = 0.7sounds/mob/piglin/death2, volume = 0.7sounds/mob/piglin/death3, volume = 0.8sounds/mob/piglin/death4, volume = 0.8 	hostile
mob.piglin.retreat(subtitle = subtitles.mob.piglin.retreat) 	sounds/mob/piglin/retreat1, load_on_low_memory = true, volume = 0.8sounds/mob/piglin/retreat2, volume = 0.8sounds/mob/piglin/retreat3, volume = 0.8sounds/mob/piglin/retreat4, volume = 0.8 	hostile
mob.piglin.step(subtitle = subtitles.mob.piglin.step) 	sounds/mob/piglin/step1, load_on_low_memory = true, volume = 0.75sounds/mob/piglin/step2, volume = 0.75sounds/mob/piglin/step3, volume = 0.75sounds/mob/piglin/step4, volume = 0.75sounds/mob/piglin/step5, volume = 0.75 	hostile
mob.piglin.jealous(subtitle = subtitles.mob.piglin.jealous) 	sounds/mob/piglin/jealous1, load_on_low_memory = true, volume = 0.8sounds/mob/piglin/jealous2, volume = 0.8sounds/mob/piglin/jealous3, volume = 0.8sounds/mob/piglin/jealous4, volume = 0.8sounds/mob/piglin/jealous5, volume = 0.8 	hostile
mob.piglin.admiring_item(subtitle = subtitles.mob.piglin.admiring_item) 	sounds/mob/piglin/admire1, load_on_low_memory = true, volume = 0.8sounds/mob/piglin/admire2, volume = 0.8sounds/mob/piglin/celebrate2, volume = 0.8sounds/mob/piglin/celebrate4, volume = 0.85 	hostile
mob.piglin_brute.ambient(subtitle = subtitles.mob.piglin_brute.ambient) 	sounds/mob/piglin_brute/idle1, load_on_low_memory = true, volume = 0.8sounds/mob/piglin_brute/idle2, volume = 0.75sounds/mob/piglin_brute/idle3, volume = 0.8sounds/mob/piglin_brute/idle4, volume = 0.8sounds/mob/piglin_brute/idle5, volume = 0.8 	hostile
mob.piglin_brute.angry(subtitle = subtitles.mob.piglin_brute.angry) 	sounds/mob/piglin_brute/angry1, load_on_low_memory = true, volume = 0.7sounds/mob/piglin_brute/angry2, volume = 0.7sounds/mob/piglin_brute/angry3, volume = 0.7sounds/mob/piglin_brute/angry4, volume = 0.7 	hostile
mob.piglin_brute.converted_to_zombified(subtitle = subtitles.mob.piglin_brute.converted_to_zombified)	sounds/mob/piglin/converted1, load_on_low_memory = true, volume = 1sounds/mob/piglin/converted2, volume = 1 	hostile
mob.piglin_brute.hurt(subtitle = subtitles.mob.piglin_brute.hurt) 	sounds/mob/piglin_brute/hurt1, load_on_low_memory = true, volume = 0.7sounds/mob/piglin_brute/hurt2, volume = 0.7sounds/mob/piglin_brute/hurt3, volume = 0.7 	hostile
mob.piglin_brute.death(subtitle = subtitles.mob.piglin_brute.death) 	sounds/mob/piglin_brute/death1, load_on_low_memory = true, volume = 0.7sounds/mob/piglin_brute/death2, volume = 0.7sounds/mob/piglin_brute/death3, volume = 0.8 	hostile
mob.piglin_brute.step(subtitle = subtitles.mob.piglin_brute.step) 	sounds/mob/piglin_brute/step1, load_on_low_memory = true, volume = 0.75sounds/mob/piglin_brute/step2, volume = 0.75sounds/mob/piglin_brute/step3, volume = 0.75sounds/mob/piglin_brute/step4, volume = 0.75sounds/mob/piglin_brute/step5, volume = 0.75 	hostile
mob.hoglin.angry(subtitle = subtitles.mob.hoglin.angry) 	sounds/mob/hoglin/angry1, load_on_low_memory = true, volume = 1sounds/mob/hoglin/angry2, volume = 1sounds/mob/hoglin/angry3, volume = 1sounds/mob/hoglin/angry4, volume = 1sounds/mob/hoglin/angry4, volume = 1sounds/mob/hoglin/angry5, volume = 1sounds/mob/hoglin/angry6, volume = 1 	hostile
mob.hoglin.attack(subtitle = subtitles.mob.hoglin.attack) 	sounds/mob/hoglin/attack1, load_on_low_memory = true, volume = 0.8sounds/mob/hoglin/attack2, volume = 0.8sounds/mob/hoglin/attack1, volume = 0.8, pitch = 0.8sounds/mob/hoglin/attack2, volume = 0.8, pitch = 0.8 	hostile
mob.hoglin.hurt(subtitle = subtitles.mob.hoglin.hurt) 	sounds/mob/hoglin/hurt1, load_on_low_memory = true, volume = 0.9sounds/mob/hoglin/hurt2, volume = 0.9sounds/mob/hoglin/hurt3, volume = 0.9sounds/mob/hoglin/hurt4, volume = 0.9 	hostile
mob.hoglin.howl(subtitle = subtitles.mob.hoglin.howl) 	sounds/mob/hoglin/howl1, load_on_low_memory = true, volume = 0.9sounds/mob/hoglin/howl2, volume = 0.9sounds/mob/hoglin/howl3, volume = 0.9sounds/mob/hoglin/howl4, volume = 0.9sounds/mob/hoglin/howl5, volume = 0.9 	hostile
mob.hoglin.death(subtitle = subtitles.mob.hoglin.death) 	sounds/mob/hoglin/death1, load_on_low_memory = true, volume = 0.9sounds/mob/hoglin/death2, volume = 0.9sounds/mob/hoglin/death3, volume = 0.9 	hostile
mob.hoglin.retreat(subtitle = subtitles.mob.hoglin.retreat) 	sounds/mob/hoglin/retreat1, load_on_low_memory = true, volume = 0.9sounds/mob/hoglin/retreat2, volume = 0.9sounds/mob/hoglin/retreat3, volume = 0.9sounds/mob/hoglin/idle11, volume = 0.9 	hostile
mob.hoglin.step(subtitle = subtitles.mob.hoglin.step) 	sounds/mob/hoglin/step1, load_on_low_memory = true, volume = 1sounds/mob/hoglin/step2, volume = 1sounds/mob/hoglin/step3, volume = 1sounds/mob/hoglin/step4, volume = 1sounds/mob/hoglin/step5, volume = 1sounds/mob/hoglin/step6, volume = 1 	hostile
mob.hoglin.ambient(subtitle = subtitles.mob.hoglin.ambient) 	sounds/mob/hoglin/idle1, load_on_low_memory = true, volume = 0.65sounds/mob/hoglin/idle2, volume = 0.9sounds/mob/hoglin/idle3, volume = 0.9sounds/mob/hoglin/idle4, volume = 0.7sounds/mob/hoglin/idle4, volume = 0.9sounds/mob/hoglin/idle5, volume = 0.9sounds/mob/hoglin/idle6, volume = 0.9sounds/mob/hoglin/idle7, volume = 0.9sounds/mob/hoglin/idle8, volume = 0.9sounds/mob/hoglin/idle9, volume = 0.9sounds/mob/hoglin/idle10, volume = 0.9sounds/mob/hoglin/idle11, volume = 0.9 	hostile
mob.strider.death 	sounds/mob/strider/death1, load_on_low_memory = truesounds/mob/strider/death2sounds/mob/strider/death3sounds/mob/strider/death4 	neutral
mob.strider.hurt 	sounds/mob/strider/hurt1, load_on_low_memory = truesounds/mob/strider/hurt2sounds/mob/strider/hurt3sounds/mob/strider/hurt4 	neutral
mob.strider.idle 	sounds/mob/strider/idle1, load_on_low_memory = truesounds/mob/strider/idle2sounds/mob/strider/idle3sounds/mob/strider/idle4sounds/mob/strider/idle5sounds/mob/strider/idle6 	neutral
mob.strider.step 	sounds/mob/strider/step1sounds/mob/strider/step2sounds/mob/strider/step3sounds/mob/strider/step4sounds/mob/strider/step5 	neutral
mob.strider.step_lava 	sounds/mob/strider/step_lava1sounds/mob/strider/step_lava2sounds/mob/strider/step_lava3sounds/mob/strider/step_lava4sounds/mob/strider/step_lava5sounds/mob/strider/step_lava6 	neutral
mob.strider.eat 	sounds/mob/strider/eat1sounds/mob/strider/eat2sounds/mob/strider/eat3 	neutral
mob.strider.tempt 	sounds/mob/strider/tempt1sounds/mob/strider/tempt2sounds/mob/strider/tempt3sounds/mob/strider/tempt4sounds/mob/strider/tempt5 	neutral
mob.strider.panic 	sounds/mob/strider/panic1sounds/mob/strider/panic2sounds/mob/strider/panic3sounds/mob/strider/panic4sounds/mob/strider/panic5 	neutral
music.game.soulsand_valley 	sounds/music/game/nether/so_below, stream = true, volume = 0.15, load_on_low_memory = true 	music
music.game.crimson_forest 	sounds/music/game/nether/chrysopoeia, stream = true, load_on_low_memory = true, volume = 0.5, weight = 7sounds/music/game/nether/nether1, stream = true, load_on_low_memory = true, weight = 1sounds/music/game/nether/nether2, stream = true, load_on_low_memory = true, weight = 1sounds/music/game/nether/nether3, stream = true, load_on_low_memory = true, weight = 1sounds/music/game/nether/nether4, stream = true, load_on_low_memory = true, weight = 1 	music
music.game.nether_wastes 	sounds/music/game/nether/rubedo, stream = true, load_on_low_memory = true, volume = 0.5, weight = 6sounds/music/game/nether/nether1, stream = true, load_on_low_memory = true, weight = 1sounds/music/game/nether/nether2, stream = true, load_on_low_memory = true, weight = 1sounds/music/game/nether/nether3, stream = true, load_on_low_memory = true, weight = 1sounds/music/game/nether/nether4, stream = true, load_on_low_memory = true, weight = 1 	music
use.soul_sand 	sounds/step/soul_sand1, load_on_low_memory = truesounds/step/soul_sand2sounds/step/soul_sand3sounds/step/soul_sand4sounds/step/soul_sand5 	block
dig.soul_sand 	sounds/dig/soul_sand1, load_on_low_memory = truesounds/dig/soul_sand2sounds/dig/soul_sand3sounds/dig/soul_sand4sounds/dig/soul_sand5sounds/dig/soul_sand6sounds/dig/soul_sand7sounds/dig/soul_sand8sounds/dig/soul_sand9 	block
hit.soul_sand 	sounds/step/soul_sand1, load_on_low_memory = truesounds/step/soul_sand2sounds/step/soul_sand3sounds/step/soul_sand4sounds/step/soul_sand5 	block
fall.soul_sand 	sounds/step/soul_sand1sounds/step/soul_sand2sounds/step/soul_sand3sounds/step/soul_sand4sounds/step/soul_sand5 	player
step.soul_sand 	sounds/step/soul_sand1sounds/step/soul_sand2sounds/step/soul_sand3, load_on_low_memory = truesounds/step/soul_sand4sounds/step/soul_sand5 	player
jump.soul_sand 	sounds/step/soul_sand1sounds/step/soul_sand2, load_on_low_memory = truesounds/step/soul_sand3sounds/step/soul_sand4sounds/step/soul_sand5 	player
land.soul_sand 	sounds/step/soul_sand1sounds/step/soul_sand2sounds/step/soul_sand3sounds/step/soul_sand4sounds/step/soul_sand5 	player
use.soul_soil 	sounds/step/soul_soil1, load_on_low_memory = truesounds/step/soul_soil2sounds/step/soul_soil3sounds/step/soul_soil4sounds/step/soul_soil5 	block
dig.soul_soil 	sounds/dig/soul_soil1, load_on_low_memory = truesounds/dig/soul_soil2sounds/dig/soul_soil3sounds/dig/soul_soil4sounds/dig/soul_soil5sounds/dig/soul_soil6 	block
hit.soul_soil 	sounds/step/soul_soil1, load_on_low_memory = truesounds/step/soul_soil2sounds/step/soul_soil3sounds/step/soul_soil4sounds/step/soul_soil5 	block
fall.soul_soil 	sounds/step/soul_soil1sounds/step/soul_soil2sounds/step/soul_soil3sounds/step/soul_soil4sounds/step/soul_soil5 	player
step.soul_soil 	sounds/step/soul_soil3, load_on_low_memory = truesounds/step/soul_soil1sounds/step/soul_soil2sounds/step/soul_soil4sounds/step/soul_soil5 	player
jump.soul_soil 	sounds/step/soul_soil1sounds/step/soul_soil2, load_on_low_memory = truesounds/step/soul_soil3sounds/step/soul_soil4sounds/step/soul_soil5 	player
land.soul_soil 	sounds/step/soul_soil1sounds/step/soul_soil2sounds/step/soul_soil3sounds/step/soul_soil4sounds/step/soul_soil5 	player
use.nylium 	sounds/step/nylium1, load_on_low_memory = truesounds/step/nylium2sounds/step/nylium3sounds/step/nylium4sounds/step/nylium5sounds/step/nylium6 	block
dig.nylium 	sounds/dig/nylium1, load_on_low_memory = truesounds/dig/nylium2sounds/dig/nylium3sounds/dig/nylium4sounds/dig/nylium5sounds/dig/nylium6 	block
hit.nylium 	sounds/step/nylium1, load_on_low_memory = truesounds/step/nylium2sounds/step/nylium3sounds/step/nylium4sounds/step/nylium5sounds/step/nylium6 	block
fall.nylium 	sounds/step/nylium1sounds/step/nylium2sounds/step/nylium3sounds/step/nylium4sounds/step/nylium5sounds/step/nylium6 	player
step.nylium 	sounds/step/nylium3, load_on_low_memory = truesounds/step/nylium1sounds/step/nylium2sounds/step/nylium4sounds/step/nylium5sounds/step/nylium6 	player
jump.nylium 	sounds/step/nylium1sounds/step/nylium2, load_on_low_memory = truesounds/step/nylium3sounds/step/nylium4sounds/step/nylium5sounds/step/nylium6 	player
land.nylium 	sounds/step/nylium1sounds/step/nylium2sounds/step/nylium3sounds/step/nylium4sounds/step/nylium5sounds/step/nylium6 	player
use.roots 	sounds/step/roots1, load_on_low_memory = truesounds/step/roots2sounds/step/roots3sounds/step/roots4sounds/step/roots5 	block
dig.roots 	sounds/dig/roots1, load_on_low_memory = truesounds/dig/roots2sounds/dig/roots3sounds/dig/roots4sounds/dig/roots5sounds/dig/roots6 	block
hit.roots 	sounds/step/roots1, load_on_low_memory = truesounds/step/roots2sounds/step/roots3sounds/step/roots4sounds/step/roots5 	block
fall.roots 	sounds/step/roots1sounds/step/roots2sounds/step/roots3sounds/step/roots4sounds/step/roots5 	player
step.roots 	sounds/step/roots3, load_on_low_memory = truesounds/step/roots1sounds/step/roots2sounds/step/roots4sounds/step/roots5 	player
jump.roots 	sounds/step/roots1sounds/step/roots2, load_on_low_memory = truesounds/step/roots3sounds/step/roots4sounds/step/roots5 	player
land.roots 	sounds/step/roots1sounds/step/roots2sounds/step/roots3sounds/step/roots4sounds/step/roots5 	player
dig.fungus 	sounds/dig/fungus1, load_on_low_memory = truesounds/dig/fungus2sounds/dig/fungus3sounds/dig/fungus4sounds/dig/fungus5sounds/dig/fungus6 	block
use.stem 	sounds/step/stem1, load_on_low_memory = truesounds/step/stem2sounds/step/stem3sounds/step/stem4sounds/step/stem5sounds/step/stem6 	block
dig.stem 	sounds/dig/stem1, load_on_low_memory = truesounds/dig/stem2sounds/dig/stem3sounds/dig/stem4sounds/dig/stem5sounds/dig/stem6 	block
hit.stem 	sounds/step/stem1, load_on_low_memory = truesounds/step/stem2sounds/step/stem3sounds/step/stem4sounds/step/stem5sounds/step/stem6 	block
fall.stem 	sounds/step/stem1sounds/step/stem2sounds/step/stem3sounds/step/stem4sounds/step/stem5sounds/step/stem6 	player
step.stem 	sounds/step/stem3, load_on_low_memory = truesounds/step/stem1sounds/step/stem2sounds/step/stem4sounds/step/stem5sounds/step/stem6 	player
jump.stem 	sounds/step/stem1sounds/step/stem2, load_on_low_memory = truesounds/step/stem3sounds/step/stem4sounds/step/stem5sounds/step/stem6 	player
land.stem 	sounds/step/stem1sounds/step/stem2sounds/step/stem3sounds/step/stem4sounds/step/stem5sounds/step/stem6 	player
use.shroomlight 	sounds/step/shroomlight1, load_on_low_memory = truesounds/step/shroomlight2sounds/step/shroomlight3sounds/step/shroomlight4sounds/step/shroomlight5sounds/step/shroomlight6 	block
dig.shroomlight 	sounds/dig/shroomlight1, load_on_low_memory = truesounds/dig/shroomlight2sounds/dig/shroomlight3sounds/dig/shroomlight4sounds/dig/shroomlight5 	block
hit.shroomlight 	sounds/step/shroomlight1, load_on_low_memory = truesounds/step/shroomlight2sounds/step/shroomlight3sounds/step/shroomlight4sounds/step/shroomlight5sounds/step/shroomlight6 	block
fall.shroomlight 	sounds/step/shroomlight1sounds/step/shroomlight2sounds/step/shroomlight3sounds/step/shroomlight4sounds/step/shroomlight5sounds/step/shroomlight6 	player
step.shroomlight 	sounds/step/shroomlight3, load_on_low_memory = truesounds/step/shroomlight1sounds/step/shroomlight2sounds/step/shroomlight4sounds/step/shroomlight5sounds/step/shroomlight6 	player
jump.shroomlight 	sounds/step/shroomlight1sounds/step/shroomlight2, load_on_low_memory = truesounds/step/shroomlight3sounds/step/shroomlight4sounds/step/shroomlight5sounds/step/shroomlight6 	player
land.shroomlight 	sounds/step/shroomlight1sounds/step/shroomlight2sounds/step/shroomlight3sounds/step/shroomlight4sounds/step/shroomlight5sounds/step/shroomlight6 	player
use.basalt 	sounds/step/basalt1, load_on_low_memory = truesounds/step/basalt2sounds/step/basalt3sounds/step/basalt4sounds/step/basalt5sounds/step/basalt6 	block
dig.basalt 	sounds/dig/basalt1, load_on_low_memory = truesounds/dig/basalt2sounds/dig/basalt3sounds/dig/basalt4sounds/dig/basalt5 	block
hit.basalt 	sounds/step/basalt1, load_on_low_memory = truesounds/step/basalt2sounds/step/basalt3sounds/step/basalt4sounds/step/basalt5sounds/step/basalt6 	block
fall.basalt 	sounds/step/basalt1sounds/step/basalt2sounds/step/basalt3sounds/step/basalt4sounds/step/basalt5sounds/step/basalt6 	player
step.basalt 	sounds/step/basalt3, load_on_low_memory = truesounds/step/basalt1sounds/step/basalt2sounds/step/basalt4sounds/step/basalt5sounds/step/basalt6 	player
jump.basalt 	sounds/step/basalt1sounds/step/basalt2, load_on_low_memory = truesounds/step/basalt3sounds/step/basalt4sounds/step/basalt5sounds/step/basalt6 	player
land.basalt 	sounds/step/basalt1sounds/step/basalt2sounds/step/basalt3sounds/step/basalt4sounds/step/basalt5sounds/step/basalt6 	player
use.bone_block 	sounds/step/bone_block1, load_on_low_memory = truesounds/step/bone_block2sounds/step/bone_block3sounds/step/bone_block4sounds/step/bone_block5 	block
dig.bone_block 	sounds/dig/bone_block1, load_on_low_memory = truesounds/dig/bone_block2sounds/dig/bone_block3sounds/dig/bone_block4sounds/dig/bone_block5 	block
hit.bone_block 	sounds/step/bone_block1, load_on_low_memory = truesounds/step/bone_block2sounds/step/bone_block3sounds/step/bone_block4sounds/step/bone_block5 	block
fall.bone_block 	sounds/step/bone_block1sounds/step/bone_block2sounds/step/bone_block3sounds/step/bone_block4sounds/step/bone_block5 	player
step.bone_block 	sounds/step/bone_block3, load_on_low_memory = truesounds/step/bone_block1sounds/step/bone_block2sounds/step/bone_block4sounds/step/bone_block5 	player
jump.bone_block 	sounds/step/bone_block1sounds/step/bone_block2, load_on_low_memory = truesounds/step/bone_block3sounds/step/bone_block4sounds/step/bone_block5 	player
land.bone_block 	sounds/step/bone_block1sounds/step/bone_block2sounds/step/bone_block3sounds/step/bone_block4sounds/step/bone_block5 	player
use.nether_brick 	sounds/step/nether_brick1, load_on_low_memory = truesounds/step/nether_brick2sounds/step/nether_brick3sounds/step/nether_brick4sounds/step/nether_brick5sounds/step/nether_brick6 	block
dig.nether_brick 	sounds/dig/nether_brick1, load_on_low_memory = truesounds/dig/nether_brick2sounds/dig/nether_brick3sounds/dig/nether_brick4sounds/dig/nether_brick5sounds/dig/nether_brick6 	block
hit.nether_brick 	sounds/step/nether_brick1, load_on_low_memory = truesounds/step/nether_brick2sounds/step/nether_brick3sounds/step/nether_brick4sounds/step/nether_brick5sounds/step/nether_brick6 	block
fall.nether_brick 	sounds/step/nether_brick1sounds/step/nether_brick2sounds/step/nether_brick3sounds/step/nether_brick4sounds/step/nether_brick5sounds/step/nether_brick6 	player
step.nether_brick 	sounds/step/nether_brick3, load_on_low_memory = truesounds/step/nether_brick1sounds/step/nether_brick2sounds/step/nether_brick4sounds/step/nether_brick5sounds/step/nether_brick6 	player
jump.nether_brick 	sounds/step/nether_brick1sounds/step/nether_brick2, load_on_low_memory = truesounds/step/nether_brick3sounds/step/nether_brick4sounds/step/nether_brick5sounds/step/nether_brick6 	player
land.nether_brick 	sounds/step/nether_brick1sounds/step/nether_brick2sounds/step/nether_brick3sounds/step/nether_brick4sounds/step/nether_brick5sounds/step/nether_brick6 	player
use.netherrack 	sounds/step/netherrack1, load_on_low_memory = truesounds/step/netherrack2sounds/step/netherrack3sounds/step/netherrack4sounds/step/netherrack5sounds/step/netherrack6 	block
dig.netherrack 	sounds/dig/netherrack1, load_on_low_memory = truesounds/dig/netherrack2sounds/dig/netherrack3sounds/dig/netherrack4sounds/dig/netherrack5sounds/dig/netherrack6 	block
hit.netherrack 	sounds/step/netherrack1, load_on_low_memory = truesounds/step/netherrack2sounds/step/netherrack3sounds/step/netherrack4sounds/step/netherrack5sounds/step/netherrack6 	block
fall.netherrack 	sounds/step/netherrack1sounds/step/netherrack2sounds/step/netherrack3sounds/step/netherrack4sounds/step/netherrack5sounds/step/netherrack6 	player
step.netherrack 	sounds/step/netherrack3, load_on_low_memory = truesounds/step/netherrack1sounds/step/netherrack2sounds/step/netherrack4sounds/step/netherrack5sounds/step/netherrack6 	player
jump.netherrack 	sounds/step/netherrack1sounds/step/netherrack2, load_on_low_memory = truesounds/step/netherrack3sounds/step/netherrack4sounds/step/netherrack5sounds/step/netherrack6 	player
land.netherrack 	sounds/step/netherrack1sounds/step/netherrack2sounds/step/netherrack3sounds/step/netherrack4sounds/step/netherrack5sounds/step/netherrack6 	player
use.nether_sprouts 	sounds/step/nether_sprouts1, load_on_low_memory = truesounds/step/nether_sprouts2sounds/step/nether_sprouts3sounds/step/nether_sprouts4sounds/step/nether_sprouts5 	block
dig.nether_sprouts 	sounds/dig/nether_sprouts1, load_on_low_memory = truesounds/dig/nether_sprouts2sounds/dig/nether_sprouts3sounds/dig/nether_sprouts4 	block
hit.nether_sprouts 	sounds/step/nether_sprouts1, load_on_low_memory = truesounds/step/nether_sprouts2sounds/step/nether_sprouts3sounds/step/nether_sprouts4sounds/step/nether_sprouts5 	block
fall.nether_sprouts 	sounds/step/nether_sprouts1sounds/step/nether_sprouts2sounds/step/nether_sprouts3sounds/step/nether_sprouts4sounds/step/nether_sprouts5 	player
step.nether_sprouts 	sounds/step/nether_sprouts3, load_on_low_memory = truesounds/step/nether_sprouts1sounds/step/nether_sprouts2sounds/step/nether_sprouts4sounds/step/nether_sprouts5 	player
jump.nether_sprouts 	sounds/step/nether_sprouts1sounds/step/nether_sprouts2, load_on_low_memory = truesounds/step/nether_sprouts3sounds/step/nether_sprouts4sounds/step/nether_sprouts5 	player
land.nether_sprouts 	sounds/step/nether_sprouts1sounds/step/nether_sprouts2sounds/step/nether_sprouts3sounds/step/nether_sprouts4sounds/step/nether_sprouts5 	player
use.nether_wart 	sounds/step/nether_wart1, load_on_low_memory = truesounds/step/nether_wart2sounds/step/nether_wart3sounds/step/nether_wart4sounds/step/nether_wart5 	block
dig.nether_wart 	sounds/dig/nether_wart1, load_on_low_memory = truesounds/dig/nether_wart2sounds/dig/nether_wart3sounds/dig/nether_wart4sounds/dig/nether_wart5sounds/dig/nether_wart6 	block
hit.nether_wart 	sounds/step/nether_wart1, load_on_low_memory = truesounds/step/nether_wart2sounds/step/nether_wart3sounds/step/nether_wart4sounds/step/nether_wart5 	block
fall.nether_wart 	sounds/step/nether_wart1sounds/step/nether_wart2sounds/step/nether_wart3sounds/step/nether_wart4sounds/step/nether_wart5 	player
step.nether_wart 	sounds/step/nether_wart3, load_on_low_memory = truesounds/step/nether_wart1sounds/step/nether_wart2sounds/step/nether_wart4sounds/step/nether_wart5 	player
jump.nether_wart 	sounds/step/nether_wart1sounds/step/nether_wart2, load_on_low_memory = truesounds/step/nether_wart3sounds/step/nether_wart4sounds/step/nether_wart5 	player
land.nether_wart 	sounds/step/nether_wart1sounds/step/nether_wart2sounds/step/nether_wart3sounds/step/nether_wart4sounds/step/nether_wart5 	player
use.nether_gold_ore 	sounds/step/nether_gold_ore1, load_on_low_memory = truesounds/step/nether_gold_ore2sounds/step/nether_gold_ore3sounds/step/nether_gold_ore4sounds/step/nether_gold_ore5 	block
dig.nether_gold_ore 	sounds/dig/nether_gold_ore1, load_on_low_memory = truesounds/dig/nether_gold_ore2sounds/dig/nether_gold_ore3sounds/dig/nether_gold_ore4 	block
hit.nether_gold_ore 	sounds/step/nether_gold_ore1, load_on_low_memory = truesounds/step/nether_gold_ore2sounds/step/nether_gold_ore3sounds/step/nether_gold_ore4sounds/step/nether_gold_ore5 	block
fall.nether_gold_ore 	sounds/step/nether_gold_ore1sounds/step/nether_gold_ore2sounds/step/nether_gold_ore3sounds/step/nether_gold_ore4sounds/step/nether_gold_ore5 	player
step.nether_gold_ore 	sounds/step/nether_gold_ore3, load_on_low_memory = truesounds/step/nether_gold_ore1sounds/step/nether_gold_ore2sounds/step/nether_gold_ore4sounds/step/nether_gold_ore5 	player
jump.nether_gold_ore 	sounds/step/nether_gold_ore1sounds/step/nether_gold_ore2, load_on_low_memory = truesounds/step/nether_gold_ore3sounds/step/nether_gold_ore4sounds/step/nether_gold_ore5 	player
land.nether_gold_ore 	sounds/step/nether_gold_ore1sounds/step/nether_gold_ore2sounds/step/nether_gold_ore3sounds/step/nether_gold_ore4sounds/step/nether_gold_ore5 	player
use.ancient_debris 	sounds/step/ancient_debris1, load_on_low_memory = truesounds/step/ancient_debris2sounds/step/ancient_debris3sounds/step/ancient_debris4sounds/step/ancient_debris5 	block
dig.ancient_debris 	sounds/dig/ancient_debris1, load_on_low_memory = truesounds/dig/ancient_debris2sounds/dig/ancient_debris3sounds/dig/ancient_debris4sounds/dig/ancient_debris5 	block
hit.ancient_debris 	sounds/step/ancient_debris1, load_on_low_memory = truesounds/step/ancient_debris2sounds/step/ancient_debris3sounds/step/ancient_debris4sounds/step/ancient_debris5 	block
fall.ancient_debris 	sounds/step/ancient_debris1sounds/step/ancient_debris2sounds/step/ancient_debris3sounds/step/ancient_debris4sounds/step/ancient_debris5 	player
step.ancient_debris 	sounds/step/ancient_debris3, load_on_low_memory = truesounds/step/ancient_debris1sounds/step/ancient_debris2sounds/step/ancient_debris4sounds/step/ancient_debris5 	player
jump.ancient_debris 	sounds/step/ancient_debris1sounds/step/ancient_debris2, load_on_low_memory = truesounds/step/ancient_debris3sounds/step/ancient_debris4sounds/step/ancient_debris5 	player
land.ancient_debris 	sounds/step/ancient_debris1sounds/step/ancient_debris2sounds/step/ancient_debris3sounds/step/ancient_debris4sounds/step/ancient_debris5 	player
use.honey_block 	sounds/step/honey_block1, load_on_low_memory = truesounds/step/honey_block2sounds/step/honey_block3sounds/step/honey_block4sounds/step/honey_block5 	block
dig.honey_block 	sounds/dig/honey_block1, load_on_low_memory = truesounds/dig/honey_block2sounds/dig/honey_block3sounds/dig/honey_block4sounds/dig/honey_block5 	block
hit.honey_block 	sounds/step/honey_block1, load_on_low_memory = truesounds/step/honey_block2sounds/step/honey_block3sounds/step/honey_block4sounds/step/honey_block5 	block
fall.honey_block 	sounds/step/honey_block1sounds/step/honey_block2sounds/step/honey_block3sounds/step/honey_block4sounds/step/honey_block5 	player
step.honey_block 	sounds/step/honey_block3, load_on_low_memory = truesounds/step/honey_block1sounds/step/honey_block2sounds/step/honey_block4sounds/step/honey_block5 	player
jump.honey_block 	sounds/step/honey_block1sounds/step/honey_block2, load_on_low_memory = truesounds/step/honey_block3sounds/step/honey_block4sounds/step/honey_block5 	player
land.honey_block 	sounds/step/honey_block1sounds/step/honey_block2sounds/step/honey_block3sounds/step/honey_block4sounds/step/honey_block5 	player
use.netherite 	sounds/step/netherite1, load_on_low_memory = truesounds/step/netherite2sounds/step/netherite3sounds/step/netherite4sounds/step/netherite5sounds/step/netherite6 	block
dig.netherite 	sounds/dig/netherite1, load_on_low_memory = truesounds/dig/netherite2sounds/dig/netherite3sounds/dig/netherite4 	block
hit.netherite 	sounds/step/netherite1, load_on_low_memory = truesounds/step/netherite2sounds/step/netherite3sounds/step/netherite4sounds/step/netherite5sounds/step/netherite6 	block
fall.netherite 	sounds/step/netherite1sounds/step/netherite2sounds/step/netherite3sounds/step/netherite4sounds/step/netherite5sounds/step/netherite6 	player
step.netherite 	sounds/step/netherite3, load_on_low_memory = truesounds/step/netherite1sounds/step/netherite2sounds/step/netherite4sounds/step/netherite5sounds/step/netherite6 	player
jump.netherite 	sounds/step/netherite1sounds/step/netherite2, load_on_low_memory = truesounds/step/netherite3sounds/step/netherite4sounds/step/netherite5sounds/step/netherite6 	player
land.netherite 	sounds/step/netherite1sounds/step/netherite2sounds/step/netherite3sounds/step/netherite4sounds/step/netherite5sounds/step/netherite6 	player
use.coral 	sounds/step/coral1, load_on_low_memory = truesounds/step/coral2sounds/step/coral3sounds/step/coral4sounds/step/coral5sounds/step/coral6 	block
dig.coral 	sounds/dig/coral1, load_on_low_memory = truesounds/dig/coral2sounds/dig/coral3sounds/dig/coral4 	block
hit.coral 	sounds/step/coral1, load_on_low_memory = truesounds/step/coral2sounds/step/coral3sounds/step/coral4sounds/step/coral5sounds/step/coral6 	block
fall.coral 	sounds/step/coral1sounds/step/coral2sounds/step/coral3sounds/step/coral4sounds/step/coral5sounds/step/coral6 	player
step.coral 	sounds/step/coral3, load_on_low_memory = truesounds/step/coral1sounds/step/coral2sounds/step/coral4sounds/step/coral5sounds/step/coral6 	player
jump.coral 	sounds/step/coral1sounds/step/coral2, load_on_low_memory = truesounds/step/coral3sounds/step/coral4sounds/step/coral5sounds/step/coral6 	player
land.coral 	sounds/step/coral1sounds/step/coral2sounds/step/coral3sounds/step/coral4sounds/step/coral5sounds/step/coral6 	player
mob.zoglin.death 	sounds/mob/zoglin/death1sounds/mob/zoglin/death2sounds/mob/zoglin/death3 	hostile
mob.zoglin.angry 	sounds/mob/zoglin/angry1sounds/mob/zoglin/angry2sounds/mob/zoglin/angry3 	hostile
mob.zoglin.idle 	sounds/mob/zoglin/idle1, load_on_low_memory = truesounds/mob/zoglin/idle2sounds/mob/zoglin/idle3sounds/mob/zoglin/idle4sounds/mob/zoglin/idle5sounds/mob/zoglin/idle6 	hostile
mob.zoglin.hurt 	sounds/mob/zoglin/hurt1, load_on_low_memory = truesounds/mob/zoglin/hurt2sounds/mob/zoglin/hurt3 	hostile
mob.zoglin.step 	sounds/mob/zoglin/step1sounds/mob/zoglin/step2sounds/mob/zoglin/step3sounds/mob/zoglin/step4sounds/mob/zoglin/step5 	hostile
mob.zoglin.attack 	sounds/mob/zoglin/attack1sounds/mob/zoglin/attack2 	hostile
respawn_anchor.charge 	sounds/block/respawn_anchor/charge1sounds/block/respawn_anchor/charge2sounds/block/respawn_anchor/charge3 	block
respawn_anchor.deplete 	sounds/block/respawn_anchor/deplete1sounds/block/respawn_anchor/deplete2 	block
respawn_anchor.set_spawn 	sounds/block/respawn_anchor/set_spawn1sounds/block/respawn_anchor/set_spawn2sounds/block/respawn_anchor/set_spawn3 	block
respawn_anchor.ambient(max_distance = 7.0) 	sounds/block/respawn_anchor/ambient1sounds/block/respawn_anchor/ambient2sounds/block/respawn_anchor/ambient3 	block
lodestone_compass.link_compass_to_lodestone(max_distance = 7.0) 	sounds/item/lock_compass1sounds/item/lock_compass2 	block
dig.lodestone 	sounds/dig/lodestone1, load_on_low_memory = truesounds/dig/lodestone2sounds/dig/lodestone3sounds/dig/lodestone4 	block
use.chain 	sounds/step/chain1, load_on_low_memory = truesounds/step/chain2sounds/step/chain3sounds/step/chain4sounds/step/chain5sounds/step/chain6 	block
dig.chain 	sounds/dig/chain1, load_on_low_memory = truesounds/dig/chain2sounds/dig/chain3sounds/dig/chain4 	block
hit.chain 	sounds/step/chain1, load_on_low_memory = truesounds/step/chain2sounds/step/chain3sounds/step/chain4sounds/step/chain5sounds/step/chain6 	block
fall.chain 	sounds/step/chain1sounds/step/chain2sounds/step/chain3sounds/step/chain4sounds/step/chain5sounds/step/chain6 	player
step.chain 	sounds/step/chain3, load_on_low_memory = truesounds/step/chain1sounds/step/chain2sounds/step/chain4sounds/step/chain5sounds/step/chain6 	player
jump.chain 	sounds/step/chain1sounds/step/chain2, load_on_low_memory = truesounds/step/chain3sounds/step/chain4sounds/step/chain5sounds/step/chain6 	player
land.chain 	sounds/step/chain1sounds/step/chain2sounds/step/chain3sounds/step/chain4sounds/step/chain5sounds/step/chain6 	player
use.vines 	sounds/step/vines1, load_on_low_memory = truesounds/step/vines2sounds/step/vines3sounds/step/vines4sounds/step/vines5 	block
dig.vines 	sounds/dig/vines1, load_on_low_memory = truesounds/dig/vines2sounds/dig/vines3sounds/dig/vines4sounds/dig/vines5sounds/dig/vines6 	block
hit.vines 	sounds/step/vines1, load_on_low_memory = truesounds/step/vines2sounds/step/vines3sounds/step/vines4sounds/step/vines5 	block
fall.vines 	sounds/step/vines1sounds/step/vines2sounds/step/vines3sounds/step/vines4sounds/step/vines5 	player
step.vines 	sounds/step/vines3, load_on_low_memory = truesounds/step/vines1sounds/step/vines2sounds/step/vines4sounds/step/vines5 	player
jump.vines 	sounds/step/vines1sounds/step/vines2, load_on_low_memory = truesounds/step/vines3sounds/step/vines4sounds/step/vines5 	player
land.vines 	sounds/step/vines1sounds/step/vines2sounds/step/vines3sounds/step/vines4sounds/step/vines5 	player
particle.soul_escape(max_distance = 12.0) 	sounds/particle/soulspeed1, volume = 0.25sounds/particle/soulspeed2, volume = 0.25sounds/particle/soulspeed3, volume = 0.25sounds/particle/soulspeed4, volume = 0.25sounds/particle/soulspeed5, volume = 0.25sounds/particle/soulspeed6, volume = 0.25sounds/particle/soulspeed7, volume = 0.25sounds/particle/soulspeed8, volume = 0.25sounds/particle/soulspeed9, volume = 0.25sounds/particle/soulspeed10, volume = 0.25sounds/particle/soulspeed11, volume = 0.25sounds/particle/soulspeed12, volume = 0.25sounds/particle/soulspeed13, volume = 0.25 	player
smithing_table.use 	sounds/random/smithing_table1, load_on_low_memory = truesounds/random/smithing_table2sounds/random/smithing_table3 	block
armor.equip_netherite 	sounds/armor/equip_netherite1sounds/armor/equip_netherite2sounds/armor/equip_netherite3sounds/armor/equip_netherite4 	player
mob.phantom.flap 	sounds/mob/phantom/flap1sounds/mob/phantom/flap2sounds/mob/phantom/flap3sounds/mob/phantom/flap4sounds/mob/phantom/flap5sounds/mob/phantom/flap6 	hostile
ambient.crimson_forest.loop 	sounds/ambient/nether/crimson_forest/ambience, stream = true, is3D = false, volume = 4.0 	ambient
ambient.crimson_forest.additions 	sounds/ambient/nether/crimson_forest/addition1, is3D = false, volume = 0.4, weight = 3sounds/ambient/nether/crimson_forest/addition2, is3D = false, volume = 0.5, weight = 3sounds/ambient/nether/crimson_forest/addition3, is3D = false, volume = 0.32, weight = 3sounds/ambient/nether/crimson_forest/particles1, is3D = false, volume = 0.4, weight = 35sounds/ambient/nether/crimson_forest/particles2, is3D = false, volume = 0.4, weight = 35sounds/ambient/nether/crimson_forest/particles3, is3D = false, volume = 0.4, weight = 35sounds/ambient/nether/crimson_forest/shine1, is3D = false, volume = 0.1, pitch = 0.5, weight = 6sounds/ambient/nether/crimson_forest/shine2, is3D = false, volume = 0.1, pitch = 0.5, weight = 6sounds/ambient/nether/crimson_forest/shine3, is3D = false, volume = 0.1, pitch = 0.5, weight = 6sounds/ambient/nether/crimson_forest/shroom1, is3D = false, volume = 0.25, weight = 2sounds/ambient/nether/crimson_forest/shroom2, is3D = false, volume = 0.25, weight = 2sounds/ambient/nether/crimson_forest/shroom3, is3D = false, volume = 0.25, weight = 2sounds/ambient/nether/crimson_forest/twang1, is3D = false, volume = 0.25, weight = 2sounds/ambient/nether/crimson_forest/voom1, is3D = false, volume = 0.7, weight = 4sounds/ambient/nether/crimson_forest/voom1, is3D = false, volume = 0.7, pitch = 0.8, weight = 4sounds/ambient/nether/crimson_forest/voom2, is3D = false, volume = 0.7, weight = 4sounds/ambient/nether/crimson_forest/voom2, is3D = false, volume = 0.7, pitch = 0.8, weight = 4 	ambient
ambient.warped_forest.loop 	sounds/ambient/nether/warped_forest/ambience, stream = true, is3D = false, volume = 4.0 	ambient
ambient.warped_forest.additions 	sounds/ambient/nether/warped_forest/addition1, is3D = false, volume = 0.06, pitch = 0.8, weight = 3sounds/ambient/nether/warped_forest/addition2, is3D = false, volume = 0.06, pitch = 0.7, weight = 3sounds/ambient/nether/warped_forest/addition3, is3D = false, volume = 0.06, pitch = 0.1, weight = 3sounds/ambient/nether/warped_forest/addition4, is3D = false, volume = 0.07, weight = 3sounds/ambient/nether/warped_forest/addition5, is3D = false, volume = 0.07, weight = 3sounds/ambient/nether/warped_forest/addition6, is3D = false, volume = 0.15, weight = 1sounds/ambient/nether/warped_forest/enish1, is3D = false, volume = 0.1, pitch = 0.2, weight = 10sounds/ambient/nether/warped_forest/enish2, is3D = false, volume = 0.1, pitch = 0.2, weight = 6sounds/ambient/nether/warped_forest/enish3, is3D = false, volume = 0.07, pitch = 0.2, weight = 6sounds/ambient/nether/warped_forest/help1, is3D = false, volume = 0.2, weight = 1sounds/ambient/nether/warped_forest/help2, is3D = false, volume = 0.2, weight = 1sounds/ambient/nether/warped_forest/here1, is3D = false, volume = 0.1, weight = 2sounds/ambient/nether/warped_forest/here1, is3D = false, volume = 0.1, pitch = 0.7, weight = 2sounds/ambient/nether/warped_forest/here2, is3D = false, volume = 0.2, weight = 3sounds/ambient/nether/warped_forest/here2, is3D = false, volume = 0.2, pitch = 0.7, weight = 3sounds/ambient/nether/warped_forest/here3, is3D = false, volume = 0.2, weight = 3sounds/ambient/nether/crimson_forest/addition1, is3D = false, volume = 0.3, weight = 1sounds/ambient/nether/crimson_forest/particles1, is3D = false, volume = 0.4, pitch = 0.8, weight = 40sounds/ambient/nether/crimson_forest/particles2, is3D = false, volume = 0.3, pitch = 0.8, weight = 40sounds/ambient/nether/crimson_forest/particles3, is3D = false, volume = 0.3, pitch = 0.8, weight = 40 	ambient
ambient.soulsand_valley.loop 	sounds/ambient/nether/soulsand_valley/ambience, stream = true, is3D = false, volume = 4.0 	ambient
ambient.soulsand_valley.additions 	sounds/ambient/nether/soulsand_valley/sand1, is3D = false, weight = 25, volume = 0.2sounds/ambient/nether/soulsand_valley/sand2, is3D = false, weight = 25, volume = 0.2sounds/ambient/nether/soulsand_valley/sand3, is3D = false, weight = 2, volume = 0.4sounds/ambient/nether/soulsand_valley/voices1, is3D = false, weight = 5, volume = 0.4sounds/ambient/nether/soulsand_valley/voices2, is3D = false, weight = 5, volume = 0.4sounds/ambient/nether/soulsand_valley/voices3, is3D = false, weight = 5, volume = 0.4sounds/ambient/nether/soulsand_valley/voices4, is3D = false, weight = 5, volume = 0.8sounds/ambient/nether/soulsand_valley/voices5, is3D = false, weight = 5, volume = 0.4sounds/ambient/nether/soulsand_valley/voices5, is3D = false, weight = 5, pitch = 0.7, volume = 0.15sounds/ambient/nether/soulsand_valley/whisper1, is3D = false, weight = 5, volume = 0.9sounds/ambient/nether/soulsand_valley/whisper2, is3D = false, weight = 5, volume = 0.9sounds/ambient/nether/soulsand_valley/whisper3, is3D = false, weight = 5, volume = 0.9sounds/ambient/nether/soulsand_valley/whisper4, is3D = false, weight = 5, volume = 0.9sounds/ambient/nether/soulsand_valley/whisper5, is3D = false, weight = 5, volume = 0.9sounds/ambient/nether/soulsand_valley/whisper6, is3D = false, weight = 5, volume = 0.9sounds/ambient/nether/soulsand_valley/whisper7, is3D = false, weight = 5, volume = 0.9sounds/ambient/nether/soulsand_valley/whisper8, is3D = false, weight = 5, volume = 1sounds/ambient/nether/soulsand_valley/wind1, is3D = false, weight = 25, volume = 0.3sounds/ambient/nether/soulsand_valley/wind1, is3D = false, weight = 25, pitch = 0.75, volume = 0.3sounds/ambient/nether/soulsand_valley/wind2, is3D = false, weight = 25, volume = 0.25sounds/ambient/nether/soulsand_valley/wind2, is3D = false, weight = 25, pitch = 0.75, volume = 0.3sounds/ambient/nether/soulsand_valley/wind3, is3D = false, weight = 25, volume = 0.25sounds/ambient/nether/soulsand_valley/wind3, is3D = false, weight = 25, pitch = 0.75, volume = 0.3sounds/ambient/nether/soulsand_valley/wind4, is3D = false, weight = 25, volume = 0.3sounds/ambient/nether/soulsand_valley/wind4, is3D = false, weight = 25, pitch = 0.75, volume = 0.3sounds/ambient/nether/soulsand_valley/with1, is3D = false, weight = 4, volume = 0.6 	ambient
ambient.nether_wastes.loop 	sounds/ambient/nether/nether_wastes/ambience, stream = true, is3D = false, volume = 4.0 	ambient
ambient.nether_wastes.additions 	sounds/ambient/nether/nether_wastes/addition1, is3D = false, weight = 1, volume = 0.3sounds/ambient/nether/nether_wastes/addition2, is3D = false, weight = 1, volume = 0.3sounds/ambient/nether/nether_wastes/addition3, is3D = false, weight = 1, volume = 0.1sounds/ambient/nether/nether_wastes/addition4, is3D = false, weight = 5, volume = 0.67sounds/ambient/nether/nether_wastes/addition5, is3D = false, weight = 1, volume = 0.3sounds/ambient/nether/nether_wastes/addition6, is3D = false, weight = 1, volume = 0.3sounds/ambient/nether/nether_wastes/addition7, is3D = false, weight = 1, volume = 0.3sounds/ambient/nether/nether_wastes/addition8, is3D = false, weight = 5, volume = 0.67sounds/ambient/nether/nether_wastes/dark1, is3D = false, weight = 5, volume = 0.9sounds/ambient/nether/nether_wastes/dark2, is3D = false, weight = 5, volume = 0.9sounds/ambient/nether/nether_wastes/ground1, is3D = false, weight = 3, volume = 0.25sounds/ambient/nether/nether_wastes/ground2, is3D = false, weight = 1, volume = 0.4sounds/ambient/nether/nether_wastes/ground3, is3D = false, weight = 1, volume = 0.4sounds/ambient/nether/nether_wastes/ground4, is3D = false, weight = 1, volume = 0.4 	ambient
ambient.basalt_deltas.loop 	sounds/ambient/nether/basalt_deltas/ambience, stream = true, is3D = false, volume = 4.0 	ambient
ambient.basalt_deltas.additions 	sounds/ambient/nether/basalt_deltas/basaltground1, is3D = false, weight = 10, volume = 0.55sounds/ambient/nether/basalt_deltas/basaltground2, is3D = false, weight = 10, volume = 0.55sounds/ambient/nether/basalt_deltas/basaltground3, is3D = false, weight = 10, volume = 0.55sounds/ambient/nether/basalt_deltas/click1, is3D = false, weight = 20, volume = 0.19sounds/ambient/nether/basalt_deltas/click2, is3D = false, weight = 20, volume = 0.19sounds/ambient/nether/basalt_deltas/click3, is3D = false, weight = 20, volume = 0.19sounds/ambient/nether/basalt_deltas/click4, is3D = false, weight = 20, volume = 0.25sounds/ambient/nether/basalt_deltas/click5, is3D = false, weight = 20, volume = 0.25sounds/ambient/nether/basalt_deltas/click6, is3D = false, weight = 20, volume = 0.01sounds/ambient/nether/basalt_deltas/click7, is3D = false, weight = 25, volume = 0.01sounds/ambient/nether/basalt_deltas/click8, is3D = false, weight = 25, volume = 0.01sounds/ambient/nether/basalt_deltas/debris1, is3D = false, weight = 40, volume = 0.35sounds/ambient/nether/basalt_deltas/debris2, is3D = false, weight = 40, volume = 0.35sounds/ambient/nether/basalt_deltas/debris3, is3D = false, weight = 40, volume = 0.35sounds/ambient/nether/basalt_deltas/heavy_click1, is3D = false, weight = 20, volume = 0.25sounds/ambient/nether/basalt_deltas/heavy_click2, is3D = false, weight = 20, volume = 0.25sounds/ambient/nether/basalt_deltas/long_debris1, is3D = false, weight = 40, volume = 0.35sounds/ambient/nether/basalt_deltas/long_debris2, is3D = false, weight = 40, volume = 0.35sounds/ambient/nether/basalt_deltas/plode1, is3D = false, weight = 10, volume = 0.5sounds/ambient/nether/basalt_deltas/plode2, is3D = false, weight = 10, volume = 0.5sounds/ambient/nether/basalt_deltas/plode3, is3D = false, weight = 10, volume = 0.5sounds/ambient/nether/basalt_deltas/twist1, is3D = false, weight = 1, volume = 0.66sounds/ambient/nether/basalt_deltas/twist2, is3D = false, weight = 1, volume = 0.66sounds/ambient/nether/basalt_deltas/twist3, is3D = false, weight = 1, volume = 0.77sounds/ambient/nether/basalt_deltas/twist4, is3D = false, weight = 1, volume = 0.66sounds/ambient/nether/soulsand_valley/wind1, is3D = false, weight = 25, volume = 0.3sounds/ambient/nether/soulsand_valley/wind2, is3D = false, weight = 25, volume = 0.25sounds/ambient/nether/soulsand_valley/wind3, is3D = false, weight = 25, volume = 0.25sounds/ambient/nether/soulsand_valley/wind4, is3D = false, weight = 25, volume = 0.3	ambient
sign.ink_sac.use 	sounds/item/ink_sac/ink_sac1, load_on_low_memory = truesounds/item/ink_sac/ink_sac2sounds/item/ink_sac/ink_sac3 	–
sign.dye.use 	sounds/item/dye/dye, load_on_low_memory = true 	–
mob.goat.prepare_ram 	sounds/mob/goat/pre_ram1, volume = 0.8sounds/mob/goat/pre_ram2, volume = 0.8sounds/mob/goat/pre_ram3, volume = 0.8sounds/mob/goat/pre_ram4, volume = 0.8 	hostile
mob.goat.prepare_ram.screamer 	sounds/mob/goat/screaming_pre_ram1, volume = 0.8sounds/mob/goat/screaming_pre_ram2, volume = 0.8sounds/mob/goat/screaming_pre_ram3, volume = 0.8sounds/mob/goat/screaming_pre_ram4, volume = 0.8sounds/mob/goat/screaming_pre_ram5, volume = 0.8 	hostile
mob.goat.ram_impact 	sounds/mob/goat/impact1, volume = 0.8sounds/mob/goat/impact2, volume = 0.8sounds/mob/goat/impact3, volume = 0.8 	hostile
mob.goat.ram_impact.screamer 	sounds/mob/goat/impact1, volume = 0.8sounds/mob/goat/impact2, volume = 0.8sounds/mob/goat/impact2, volume = 0.8 	hostile
mob.goat.eat 	sounds/mob/goat/eat1sounds/mob/goat/eat2sounds/mob/goat/eat3 	neutral
mob.goat.ambient 	sounds/mob/goat/idle1, volume = 0.82sounds/mob/goat/idle2, volume = 0.82sounds/mob/goat/idle3, volume = 0.84sounds/mob/goat/idle4, volume = 0.84sounds/mob/goat/idle5, volume = 0.84sounds/mob/goat/idle6, volume = 0.84sounds/mob/goat/idle7, volume = 0.83sounds/mob/goat/idle8, volume = 0.84 	neutral
mob.goat.ambient.screamer 	sounds/mob/goat/idle1, volume = 0.82sounds/mob/goat/idle2, volume = 0.82sounds/mob/goat/idle3, volume = 0.84sounds/mob/goat/idle4, volume = 0.84sounds/mob/goat/idle5, volume = 0.84sounds/mob/goat/idle6, volume = 0.84sounds/mob/goat/idle7, volume = 0.83sounds/mob/goat/idle8, volume = 0.84sounds/mob/goat/scream1, volume = 0.9sounds/mob/goat/scream2, volume = 0.9sounds/mob/goat/scream3, volume = 0.9sounds/mob/goat/scream4, volume = 0.9sounds/mob/goat/scream5, volume = 0.9sounds/mob/goat/scream6, volume = 0.9sounds/mob/goat/scream7, volume = 0.9sounds/mob/goat/scream8, volume = 0.9sounds/mob/goat/scream9, volume = 0.9 	neutral
mob.goat.death 	sounds/mob/goat/death1, volume = 0.65sounds/mob/goat/death2, volume = 0.65sounds/mob/goat/death3, volume = 0.65sounds/mob/goat/death4, volume = 0.65sounds/mob/goat/death5, volume = 0.65 	neutral
mob.goat.death.screamer 	sounds/mob/goat/screaming_death1, volume = 0.65sounds/mob/goat/screaming_death2, volume = 0.65sounds/mob/goat/screaming_death3, volume = 0.65 	neutral
mob.goat.hurt 	sounds/mob/goat/hurt1, volume = 0.65sounds/mob/goat/hurt2, volume = 0.65sounds/mob/goat/hurt3, volume = 0.65sounds/mob/goat/hurt4, volume = 0.65 	neutral
mob.goat.hurt.screamer 	sounds/mob/goat/screaming_hurt1, volume = 0.65sounds/mob/goat/screaming_hurt2, volume = 0.65sounds/mob/goat/screaming_hurt3, volume = 0.65 	neutral
mob.goat.milk.screamer 	sounds/mob/goat/screaming_milk1sounds/mob/goat/screaming_milk2sounds/mob/goat/screaming_milk3sounds/mob/goat/screaming_milk4sounds/mob/goat/screaming_milk5 	neutral
mob.goat.step 	sounds/mob/goat/step1, volume = 1sounds/mob/goat/step2, volume = 1sounds/mob/goat/step3, volume = 1sounds/mob/goat/step4, volume = 1sounds/mob/goat/step5, volume = 1sounds/mob/goat/step6, volume = 1 	neutral
dig.powder_snow 	sounds/block/powder_snow/break1sounds/block/powder_snow/break2sounds/block/powder_snow/break3sounds/block/powder_snow/break4sounds/block/powder_snow/break5sounds/block/powder_snow/break6sounds/block/powder_snow/break7 	block
fall.powder_snow 	sounds/block/powder_snow/step1sounds/block/powder_snow/step2sounds/block/powder_snow/step3sounds/block/powder_snow/step4sounds/block/powder_snow/step5sounds/block/powder_snow/step6sounds/block/powder_snow/step7sounds/block/powder_snow/step8sounds/block/powder_snow/step9sounds/block/powder_snow/step10 	player
hit.powder_snow 	sounds/block/powder_snow/step1, volume = 0.83, pitch = 1.3sounds/block/powder_snow/step2, volume = 0.83, pitch = 1.3sounds/block/powder_snow/step3, volume = 0.83, pitch = 1.3sounds/block/powder_snow/step4, volume = 0.83, pitch = 1.3sounds/block/powder_snow/step5, volume = 0.83, pitch = 1.3sounds/block/powder_snow/step6, volume = 0.83, pitch = 1.3sounds/block/powder_snow/step7, volume = 0.83, pitch = 1.3sounds/block/powder_snow/step8, volume = 0.83, pitch = 1.3sounds/block/powder_snow/step9, volume = 0.83, pitch = 1.3sounds/block/powder_snow/step10, volume = 0.83, pitch = 1.3 	block
place.powder_snow 	sounds/block/powder_snow/break1sounds/block/powder_snow/break2sounds/block/powder_snow/break3sounds/block/powder_snow/break4sounds/block/powder_snow/break5sounds/block/powder_snow/break6sounds/block/powder_snow/break7 	block
step.powder_snow 	sounds/block/powder_snow/step1sounds/block/powder_snow/step2sounds/block/powder_snow/step3sounds/block/powder_snow/step4sounds/block/powder_snow/step5sounds/block/powder_snow/step6sounds/block/powder_snow/step7sounds/block/powder_snow/step8sounds/block/powder_snow/step9sounds/block/powder_snow/step10 	player
bucket.fill_powder_snow 	sounds/bucket/fill_powder_snow1sounds/bucket/fill_powder_snow2 	player
bucket.empty_powder_snow 	sounds/bucket/empty_powder_snow1sounds/bucket/empty_powder_snow2 	block
mob.axolotl.attack 	sounds/mob/axolotl/attack1sounds/mob/axolotl/attack2sounds/mob/axolotl/attack3sounds/mob/axolotl/attack4 	neutral
mob.axolotl.idle_water 	sounds/mob/axolotl/idle1sounds/mob/axolotl/idle2sounds/mob/axolotl/idle3sounds/mob/axolotl/idle4sounds/mob/axolotl/idle5 	neutral
mob.axolotl.idle 	sounds/mob/axolotl/idle_air1sounds/mob/axolotl/idle_air2sounds/mob/axolotl/idle_air3sounds/mob/axolotl/idle_air4sounds/mob/axolotl/idle_air5 	neutral
mob.axolotl.splash 	sounds/mob/axolotl/splash1, volume = 0.9, pitch = 1.2sounds/mob/axolotl/splash2, volume = 0.9, pitch = 1.2sounds/mob/axolotl/splash3, volume = 0.9, pitch = 1.2 	neutral
mob.axolotl.swim 	sounds/mob/axolotl/swim1sounds/mob/axolotl/swim2sounds/mob/axolotl/swim3sounds/mob/axolotl/swim4sounds/mob/axolotl/swim5sounds/mob/axolotl/swim6sounds/mob/axolotl/swim7 	neutral
mob.axolotl.death 	sounds/mob/axolotl/death1sounds/mob/axolotl/death2 	neutral
mob.axolotl.hurt 	sounds/mob/axolotl/hurt1sounds/mob/axolotl/hurt2sounds/mob/axolotl/hurt3sounds/mob/axolotl/hurt4 	neutral
component.jump_to_block 	sounds/component/jump_to_block/jump1sounds/component/jump_to_block/jump2 	neutral
mob.glow_squid.ambient 	sounds/mob/glow_squid/ambient1sounds/mob/glow_squid/ambient2sounds/mob/glow_squid/ambient3sounds/mob/glow_squid/ambient4sounds/mob/glow_squid/ambient5 	neutral
mob.glow_squid.death 	sounds/mob/glow_squid/death1sounds/mob/glow_squid/death2sounds/mob/glow_squid/death3 	neutral
mob.glow_squid.hurt 	sounds/mob/glow_squid/hurt1sounds/mob/glow_squid/hurt2sounds/mob/glow_squid/hurt3sounds/mob/glow_squid/hurt4 	neutral
mob.glow_squid.ink_squirt 	sounds/mob/glow_squid/squirt1sounds/mob/glow_squid/squirt2sounds/mob/glow_squid/squirt3 	neutral
mob.player.hurt_drown 	sounds/mob/player/hurt/drown1sounds/mob/player/hurt/drown2, load_on_low_memory = truesounds/mob/player/hurt/drown3sounds/mob/player/hurt/drown4 	player
mob.player.hurt_on_fire 	sounds/mob/player/hurt/fire_hurt1sounds/mob/player/hurt/fire_hurt2, load_on_low_memory = truesounds/mob/player/hurt/fire_hurt3 	player
mob.player.hurt_freeze 	sounds/mob/player/hurt/freeze_hurt1sounds/mob/player/hurt/freeze_hurt2, load_on_low_memory = truesounds/mob/player/hurt/freeze_hurt3sounds/mob/player/hurt/freeze_hurt4sounds/mob/player/hurt/freeze_hurt5 	player
use.dripstone_block 	sounds/block/dripstone/step1sounds/block/dripstone/step2sounds/block/dripstone/step3sounds/block/dripstone/step4sounds/block/dripstone/step5sounds/block/dripstone/step6 	block
break.dripstone_block 	sounds/block/dripstone/break1sounds/block/dripstone/break2sounds/block/dripstone/break3sounds/block/dripstone/break4sounds/block/dripstone/break5 	block
place.dripstone_block 	sounds/block/dripstone/break1sounds/block/dripstone/break2sounds/block/dripstone/break3sounds/block/dripstone/break4sounds/block/dripstone/break5 	block
hit.dripstone_block 	sounds/block/dripstone/step1sounds/block/dripstone/step2sounds/block/dripstone/step3sounds/block/dripstone/step4sounds/block/dripstone/step5sounds/block/dripstone/step6 	block
fall.dripstone_block 	sounds/block/dripstone/step1sounds/block/dripstone/step2sounds/block/dripstone/step3sounds/block/dripstone/step4sounds/block/dripstone/step5sounds/block/dripstone/step6 	player
step.dripstone_block 	sounds/block/dripstone/step1sounds/block/dripstone/step2sounds/block/dripstone/step3sounds/block/dripstone/step4sounds/block/dripstone/step5sounds/block/dripstone/step6 	player
jump.dripstone_block 	sounds/block/dripstone/step1sounds/block/dripstone/step2sounds/block/dripstone/step3sounds/block/dripstone/step4sounds/block/dripstone/step5sounds/block/dripstone/step6 	player
land.dripstone_block 	sounds/block/dripstone/step1sounds/block/dripstone/step2sounds/block/dripstone/step3sounds/block/dripstone/step4sounds/block/dripstone/step5sounds/block/dripstone/step6 	player
use.pointed_dripstone 	sounds/block/dripstone/step1sounds/block/dripstone/step2sounds/block/dripstone/step3sounds/block/dripstone/step4sounds/block/dripstone/step5sounds/block/dripstone/step6 	block
break.pointed_dripstone 	sounds/block/dripstone/break1sounds/block/dripstone/break2sounds/block/dripstone/break3sounds/block/dripstone/break4sounds/block/dripstone/break5 	block
place.pointed_dripstone 	sounds/block/dripstone/break1sounds/block/dripstone/break2sounds/block/dripstone/break3sounds/block/dripstone/break4sounds/block/dripstone/break5 	block
hit.pointed_dripstone 	sounds/block/dripstone/step1sounds/block/dripstone/step2sounds/block/dripstone/step3sounds/block/dripstone/step4sounds/block/dripstone/step5sounds/block/dripstone/step6 	block
fall.pointed_dripstone 	sounds/block/dripstone/step1sounds/block/dripstone/step2sounds/block/dripstone/step3sounds/block/dripstone/step4sounds/block/dripstone/step5sounds/block/dripstone/step6 	player
step.pointed_dripstone 	sounds/block/dripstone/step1sounds/block/dripstone/step2sounds/block/dripstone/step3sounds/block/dripstone/step4sounds/block/dripstone/step5sounds/block/dripstone/step6 	player
jump.pointed_dripstone 	sounds/block/dripstone/step1sounds/block/dripstone/step2sounds/block/dripstone/step3sounds/block/dripstone/step4sounds/block/dripstone/step5sounds/block/dripstone/step6 	player
land.pointed_dripstone 	sounds/block/pointed_dripstone/land1sounds/block/pointed_dripstone/land2sounds/block/pointed_dripstone/land3sounds/block/pointed_dripstone/land4sounds/block/pointed_dripstone/land5 	player
drip.water.pointed_dripstone 	sounds/block/pointed_dripstone/drip_water1sounds/block/pointed_dripstone/drip_water2sounds/block/pointed_dripstone/drip_water3sounds/block/pointed_dripstone/drip_water4sounds/block/pointed_dripstone/drip_water5sounds/block/pointed_dripstone/drip_water6sounds/block/pointed_dripstone/drip_water7sounds/block/pointed_dripstone/drip_water8sounds/block/pointed_dripstone/drip_water9sounds/block/pointed_dripstone/drip_water10sounds/block/pointed_dripstone/drip_water11sounds/block/pointed_dripstone/drip_water12sounds/block/pointed_dripstone/drip_water13sounds/block/pointed_dripstone/drip_water14sounds/block/pointed_dripstone/drip_water15 	block
cauldron_drip.water.pointed_dripstone 	sounds/block/pointed_dripstone/drip_water_cauldron1sounds/block/pointed_dripstone/drip_water_cauldron2sounds/block/pointed_dripstone/drip_water_cauldron3sounds/block/pointed_dripstone/drip_water_cauldron4sounds/block/pointed_dripstone/drip_water_cauldron5sounds/block/pointed_dripstone/drip_water_cauldron6sounds/block/pointed_dripstone/drip_water_cauldron7sounds/block/pointed_dripstone/drip_water_cauldron8 	block
drip.lava.pointed_dripstone 	sounds/block/pointed_dripstone/drip_lava1sounds/block/pointed_dripstone/drip_lava2sounds/block/pointed_dripstone/drip_lava3sounds/block/pointed_dripstone/drip_lava4sounds/block/pointed_dripstone/drip_lava5sounds/block/pointed_dripstone/drip_lava6 	block
cauldron_drip.lava.pointed_dripstone 	sounds/block/pointed_dripstone/drip_lava_cauldron1sounds/block/pointed_dripstone/drip_lava_cauldron2sounds/block/pointed_dripstone/drip_lava_cauldron3sounds/block/pointed_dripstone/drip_lava_cauldron4 	block
use.deepslate 	sounds/block/deepslate/step1sounds/block/deepslate/step2sounds/block/deepslate/step3sounds/block/deepslate/step4sounds/block/deepslate/step5sounds/block/deepslate/step6 	block
dig.deepslate 	sounds/block/deepslate/break1sounds/block/deepslate/break2sounds/block/deepslate/break3sounds/block/deepslate/break4 	block
hit.deepslate 	sounds/block/deepslate/step1sounds/block/deepslate/step2sounds/block/deepslate/step3sounds/block/deepslate/step4sounds/block/deepslate/step5sounds/block/deepslate/step6 	block
place.deepslate 	sounds/block/deepslate/place1sounds/block/deepslate/place2sounds/block/deepslate/place3sounds/block/deepslate/place4sounds/block/deepslate/place5sounds/block/deepslate/place6 	block
fall.deepslate 	sounds/block/deepslate/step1sounds/block/deepslate/step2sounds/block/deepslate/step3sounds/block/deepslate/step4sounds/block/deepslate/step5sounds/block/deepslate/step6 	player
step.deepslate 	sounds/block/deepslate/step1sounds/block/deepslate/step2sounds/block/deepslate/step3sounds/block/deepslate/step4sounds/block/deepslate/step5sounds/block/deepslate/step6 	player
jump.deepslate 	sounds/block/deepslate/step1sounds/block/deepslate/step2sounds/block/deepslate/step3sounds/block/deepslate/step4sounds/block/deepslate/step5sounds/block/deepslate/step6 	player
land.deepslate 	sounds/block/deepslate/step1sounds/block/deepslate/step2sounds/block/deepslate/step3sounds/block/deepslate/step4sounds/block/deepslate/step5sounds/block/deepslate/step6 	player
use.deepslate_bricks 	sounds/block/deepslate_bricks/step1sounds/block/deepslate_bricks/step2sounds/block/deepslate_bricks/step3sounds/block/deepslate_bricks/step4sounds/block/deepslate_bricks/step5sounds/block/deepslate_bricks/step6 	block
dig.deepslate_bricks 	sounds/block/deepslate_bricks/place1sounds/block/deepslate_bricks/place2sounds/block/deepslate_bricks/place3sounds/block/deepslate_bricks/place4sounds/block/deepslate_bricks/place5sounds/block/deepslate_bricks/place6 	block
hit.deepslate_bricks 	sounds/block/deepslate_bricks/step1sounds/block/deepslate_bricks/step2sounds/block/deepslate_bricks/step3sounds/block/deepslate_bricks/step4sounds/block/deepslate_bricks/step5 	block
place.deepslate_bricks 	sounds/block/deepslate_bricks/place1sounds/block/deepslate_bricks/place2sounds/block/deepslate_bricks/place3sounds/block/deepslate_bricks/place4sounds/block/deepslate_bricks/place5sounds/block/deepslate_bricks/place6 	block
fall.deepslate_bricks 	sounds/block/deepslate_bricks/step1sounds/block/deepslate_bricks/step2sounds/block/deepslate_bricks/step3sounds/block/deepslate_bricks/step4sounds/block/deepslate_bricks/step5sounds/block/deepslate_bricks/step6 	player
step.deepslate_bricks 	sounds/block/deepslate_bricks/step1sounds/block/deepslate_bricks/step2sounds/block/deepslate_bricks/step3sounds/block/deepslate_bricks/step4sounds/block/deepslate_bricks/step5 	player
jump.deepslate_bricks 	sounds/block/deepslate_bricks/step1sounds/block/deepslate_bricks/step2sounds/block/deepslate_bricks/step3sounds/block/deepslate_bricks/step4sounds/block/deepslate_bricks/step5 	player
land.deepslate_bricks 	sounds/block/deepslate_bricks/step1sounds/block/deepslate_bricks/step2sounds/block/deepslate_bricks/step3sounds/block/deepslate_bricks/step4sounds/block/deepslate_bricks/step5 	player
place.copper 	sounds/block/copper/break1sounds/block/copper/break2sounds/block/copper/break3sounds/block/copper/break4 	block
step.copper 	sounds/block/copper/step1sounds/block/copper/step2sounds/block/copper/step3sounds/block/copper/step4sounds/block/copper/step5sounds/block/copper/step6 	player
use.copper 	sounds/block/copper/step1sounds/block/copper/step2sounds/block/copper/step3sounds/block/copper/step4sounds/block/copper/step5sounds/block/copper/step6 	block
dig.copper 	sounds/block/copper/break1sounds/block/copper/break2sounds/block/copper/break3sounds/block/copper/break4 	block
fall.copper 	sounds/block/copper/step1sounds/block/copper/step2sounds/block/copper/step3sounds/block/copper/step4sounds/block/copper/step5sounds/block/copper/step6 	player
hit.copper 	sounds/block/copper/step1sounds/block/copper/step2sounds/block/copper/step3sounds/block/copper/step4sounds/block/copper/step5sounds/block/copper/step6 	block
copper.wax.on 	sounds/item/honeycomb/wax_on1sounds/item/honeycomb/wax_on2sounds/item/honeycomb/wax_on3 	neutral
copper.wax.off 	sounds/item/axe/wax_off1sounds/item/axe/wax_off2sounds/item/axe/wax_off3 	neutral
scrape 	sounds/item/axe/scrape1sounds/item/axe/scrape2sounds/item/axe/scrape3 	neutral
break.big_dripleaf 	sounds/block/big_dripleaf/break1sounds/block/big_dripleaf/break2sounds/block/big_dripleaf/break3sounds/block/big_dripleaf/break4sounds/block/big_dripleaf/break5sounds/block/big_dripleaf/break6 	block
fall.big_dripleaf 	sounds/block/big_dripleaf/step1sounds/block/big_dripleaf/step2sounds/block/big_dripleaf/step3sounds/block/big_dripleaf/step4sounds/block/big_dripleaf/step5sounds/block/big_dripleaf/step6 	player
hit.big_dripleaf 	sounds/block/big_dripleaf/step1sounds/block/big_dripleaf/step2sounds/block/big_dripleaf/step3sounds/block/big_dripleaf/step4sounds/block/big_dripleaf/step5sounds/block/big_dripleaf/step6 	block
jump.big_dripleaf 	sounds/block/big_dripleaf/step1sounds/block/big_dripleaf/step2sounds/block/big_dripleaf/step3sounds/block/big_dripleaf/step4sounds/block/big_dripleaf/step5sounds/block/big_dripleaf/step6 	player
land.big_dripleaf 	sounds/block/big_dripleaf/step1sounds/block/big_dripleaf/step2sounds/block/big_dripleaf/step3sounds/block/big_dripleaf/step4sounds/block/big_dripleaf/step5sounds/block/big_dripleaf/step6 	player
place.big_dripleaf 	sounds/block/big_dripleaf/break1sounds/block/big_dripleaf/break2sounds/block/big_dripleaf/break3sounds/block/big_dripleaf/break4sounds/block/big_dripleaf/break5sounds/block/big_dripleaf/break6 	block
step.big_dripleaf 	sounds/block/big_dripleaf/step1sounds/block/big_dripleaf/step2sounds/block/big_dripleaf/step3sounds/block/big_dripleaf/step4sounds/block/big_dripleaf/step5sounds/block/big_dripleaf/step6 	player
tilt_down.big_dripleaf 	sounds/block/big_dripleaf/tilt_down1sounds/block/big_dripleaf/tilt_down2sounds/block/big_dripleaf/tilt_down3sounds/block/big_dripleaf/tilt_down4sounds/block/big_dripleaf/tilt_down5 	block
tilt_up.big_dripleaf 	sounds/block/big_dripleaf/tilt_up1sounds/block/big_dripleaf/tilt_up2sounds/block/big_dripleaf/tilt_up3sounds/block/big_dripleaf/tilt_up4 	block
break.hanging_roots 	sounds/block/hanging_roots/break1sounds/block/hanging_roots/break2sounds/block/hanging_roots/break3sounds/block/hanging_roots/break4 	block
place.hanging_roots 	sounds/block/hanging_roots/break1sounds/block/hanging_roots/break2sounds/block/hanging_roots/break3sounds/block/hanging_roots/break4 	block
use.hanging_roots 	sounds/block/hanging_roots/break1sounds/block/hanging_roots/break2sounds/block/hanging_roots/break3sounds/block/hanging_roots/break4 	block
hit.hanging_roots 	sounds/block/hanging_roots/step1sounds/block/hanging_roots/step2sounds/block/hanging_roots/step3sounds/block/hanging_roots/step4sounds/block/hanging_roots/step5sounds/block/hanging_roots/step6 	block
fall.hanging_roots 	sounds/block/hanging_roots/step1sounds/block/hanging_roots/step2sounds/block/hanging_roots/step3sounds/block/hanging_roots/step4sounds/block/hanging_roots/step5sounds/block/hanging_roots/step6 	player
step.hanging_roots 	sounds/block/hanging_roots/step1sounds/block/hanging_roots/step2sounds/block/hanging_roots/step3sounds/block/hanging_roots/step4sounds/block/hanging_roots/step5sounds/block/hanging_roots/step6 	player
jump.hanging_roots 	sounds/block/hanging_roots/step1sounds/block/hanging_roots/step2sounds/block/hanging_roots/step3sounds/block/hanging_roots/step4sounds/block/hanging_roots/step5sounds/block/hanging_roots/step6 	player
land.hanging_roots 	sounds/block/hanging_roots/step1sounds/block/hanging_roots/step2sounds/block/hanging_roots/step3sounds/block/hanging_roots/step4sounds/block/hanging_roots/step5sounds/block/hanging_roots/step6 	player
break.spore_blossom 	sounds/block/spore_blossom/break1sounds/block/spore_blossom/break2sounds/block/spore_blossom/break3sounds/block/spore_blossom/break4sounds/block/spore_blossom/break5 	block
fall.spore_blossom 	sounds/block/spore_blossom/step1sounds/block/spore_blossom/step2sounds/block/spore_blossom/step3sounds/block/spore_blossom/step4sounds/block/spore_blossom/step5sounds/block/spore_blossom/step6 	player
hit.spore_blossom 	sounds/block/spore_blossom/break1sounds/block/spore_blossom/break2sounds/block/spore_blossom/break3sounds/block/spore_blossom/break4sounds/block/spore_blossom/break5 	block
place.spore_blossom 	sounds/block/spore_blossom/break1sounds/block/spore_blossom/break2sounds/block/spore_blossom/break3sounds/block/spore_blossom/break4sounds/block/spore_blossom/break5 	block
step.spore_blossom 	sounds/block/spore_blossom/step1sounds/block/spore_blossom/step2sounds/block/spore_blossom/step3sounds/block/spore_blossom/step4sounds/block/spore_blossom/step5sounds/block/spore_blossom/step6 	player
land.spore_blossom 	sounds/block/spore_blossom/step1sounds/block/spore_blossom/step2sounds/block/spore_blossom/step3sounds/block/spore_blossom/step4sounds/block/spore_blossom/step5sounds/block/spore_blossom/step6 	player
jump.spore_blossom 	sounds/block/spore_blossom/step1sounds/block/spore_blossom/step2sounds/block/spore_blossom/step3sounds/block/spore_blossom/step4sounds/block/spore_blossom/step5sounds/block/spore_blossom/step6 	player
use.spore_blossom 	sounds/block/spore_blossom/step1sounds/block/spore_blossom/step2sounds/block/spore_blossom/step3sounds/block/spore_blossom/step4sounds/block/spore_blossom/step5sounds/block/spore_blossom/step6 	block
dig.azalea_leaves 	sounds/block/azalea_leaves/break1sounds/block/azalea_leaves/break2sounds/block/azalea_leaves/break3sounds/block/azalea_leaves/break4sounds/block/azalea_leaves/break5sounds/block/azalea_leaves/break6sounds/block/azalea_leaves/break7 	block
fall.azalea_leaves 	sounds/block/azalea_leaves/step1sounds/block/azalea_leaves/step2sounds/block/azalea_leaves/step3sounds/block/azalea_leaves/step4sounds/block/azalea_leaves/step5 	player
hit.azalea_leaves 	sounds/block/azalea_leaves/step1, volume = 0.83, pitch = 1.3sounds/block/azalea_leaves/step2, volume = 0.83, pitch = 1.3sounds/block/azalea_leaves/step3, volume = 0.83, pitch = 1.3sounds/block/azalea_leaves/step4, volume = 0.83, pitch = 1.3sounds/block/azalea_leaves/step5, volume = 0.83, pitch = 1.3 	block
place.azalea_leaves 	sounds/block/azalea_leaves/break1sounds/block/azalea_leaves/break2sounds/block/azalea_leaves/break3sounds/block/azalea_leaves/break4sounds/block/azalea_leaves/break5sounds/block/azalea_leaves/break6sounds/block/azalea_leaves/break7 	block
step.azalea_leaves 	sounds/block/azalea_leaves/step1sounds/block/azalea_leaves/step2sounds/block/azalea_leaves/step3sounds/block/azalea_leaves/step4sounds/block/azalea_leaves/step5 	player
break.azalea 	sounds/block/azalea/break1sounds/block/azalea/break2sounds/block/azalea/break3sounds/block/azalea/break4sounds/block/azalea/break5sounds/block/azalea/break6 	block
fall.azalea 	sounds/block/azalea/step1sounds/block/azalea/step2sounds/block/azalea/step3sounds/block/azalea/step4sounds/block/azalea/step5sounds/block/azalea/step6 	player
hit.azalea 	sounds/block/azalea/step1sounds/block/azalea/step2sounds/block/azalea/step3sounds/block/azalea/step4sounds/block/azalea/step5sounds/block/azalea/step6 	block
jump.azalea 	sounds/block/azalea/step1sounds/block/azalea/step2sounds/block/azalea/step3sounds/block/azalea/step4sounds/block/azalea/step5sounds/block/azalea/step6 	player
land.azalea 	sounds/block/azalea/step1sounds/block/azalea/step2sounds/block/azalea/step3sounds/block/azalea/step4sounds/block/azalea/step5sounds/block/azalea/step6 	player
place.azalea 	sounds/block/azalea/break1sounds/block/azalea/break2sounds/block/azalea/break3sounds/block/azalea/break4sounds/block/azalea/break5sounds/block/azalea/break6 	block
step.azalea 	sounds/block/azalea/step1sounds/block/azalea/step2sounds/block/azalea/step3sounds/block/azalea/step4sounds/block/azalea/step5sounds/block/azalea/step6 	player
use.cave_vines 	sounds/step/vines1sounds/step/vines2sounds/step/vines3sounds/step/vines4sounds/step/vines5 	block
dig.cave_vines 	sounds/block/cave_vines/break1sounds/block/cave_vines/break2sounds/block/cave_vines/break3sounds/block/cave_vines/break4sounds/block/cave_vines/break5 	block
hit.cave_vines 	sounds/step/vines1sounds/step/vines2sounds/step/vines3sounds/step/vines4sounds/step/vines5 	block
fall.cave_vines 	sounds/step/vines1sounds/step/vines2sounds/step/vines3sounds/step/vines4sounds/step/vines5 	player
step.cave_vines 	sounds/step/vines1sounds/step/vines2sounds/step/vines3sounds/step/vines4sounds/step/vines5 	player
jump.cave_vines 	sounds/step/vines1sounds/step/vines2sounds/step/vines3sounds/step/vines4sounds/step/vines5 	player
land.cave_vines 	sounds/step/vines1sounds/step/vines2sounds/step/vines3sounds/step/vines4sounds/step/vines5 	player
pick_berries.cave_vines 	sounds/block/sweet_berry_bush/pick_from_bush1sounds/block/sweet_berry_bush/pick_from_bush2 	block
use.moss 	sounds/block/moss/step1sounds/block/moss/step2sounds/block/moss/step3sounds/block/moss/step4sounds/block/moss/step5sounds/block/moss/step6 	block
dig.moss 	sounds/block/moss/break1sounds/block/moss/break2sounds/block/moss/break3sounds/block/moss/break4sounds/block/moss/break5 	block
hit.moss 	sounds/block/moss/step1sounds/block/moss/step2sounds/block/moss/step3sounds/block/moss/step4sounds/block/moss/step5sounds/block/moss/step6 	block
fall.moss 	sounds/block/moss/step1sounds/block/moss/step2sounds/block/moss/step3sounds/block/moss/step4sounds/block/moss/step5sounds/block/moss/step6 	player
step.moss 	sounds/block/moss/step1sounds/block/moss/step2sounds/block/moss/step3sounds/block/moss/step4sounds/block/moss/step5sounds/block/moss/step6 	player
place.moss 	sounds/block/moss/break1sounds/block/moss/break2sounds/block/moss/break3sounds/block/moss/break4sounds/block/moss/break5 	block
land.moss 	sounds/block/moss/step1sounds/block/moss/step2sounds/block/moss/step3sounds/block/moss/step4sounds/block/moss/step5sounds/block/moss/step6 	player
jump.moss 	sounds/block/moss/step1sounds/block/moss/step2sounds/block/moss/step3sounds/block/moss/step4sounds/block/moss/step5sounds/block/moss/step6 	player
item.spyglass.use 	sounds/item/spyglass/use 	player
item.spyglass.stop_using 	sounds/item/spyglass/stop 	player
break.amethyst_block 	sounds/block/amethyst/break1, volume = 1sounds/block/amethyst/break2, volume = 1sounds/block/amethyst/break3, volume = 1sounds/block/amethyst/break4, volume = 1 	block
chime.amethyst_block 	sounds/block/amethyst/shimmer, volume = 1 	block
fall.amethyst_block 	sounds/block/amethyst/step1, volume = 1sounds/block/amethyst/step2, volume = 1sounds/block/amethyst/step3, volume = 1sounds/block/amethyst/step4, volume = 1sounds/block/amethyst/step5, volume = 1sounds/block/amethyst/step6, volume = 1sounds/block/amethyst/step7, volume = 1sounds/block/amethyst/step8, volume = 1sounds/block/amethyst/step9, volume = 1sounds/block/amethyst/step10, volume = 1sounds/block/amethyst/step11, volume = 1sounds/block/amethyst/step12, volume = 1sounds/block/amethyst/step14, volume = 1 	player
hit.amethyst_block 	sounds/block/amethyst/step1, volume = 1sounds/block/amethyst/step2, volume = 1sounds/block/amethyst/step3, volume = 1sounds/block/amethyst/step4, volume = 1sounds/block/amethyst/step5, volume = 1sounds/block/amethyst/step6, volume = 1sounds/block/amethyst/step7, volume = 1sounds/block/amethyst/step8, volume = 1sounds/block/amethyst/step9, volume = 1sounds/block/amethyst/step10, volume = 1sounds/block/amethyst/step11, volume = 1sounds/block/amethyst/step12, volume = 1 	block
place.amethyst_block 	sounds/block/amethyst/place1, volume = 1sounds/block/amethyst/place2, volume = 1sounds/block/amethyst/place3, volume = 1sounds/block/amethyst/place4, volume = 1 	block
step.amethyst_block 	sounds/block/amethyst/step1, volume = 1sounds/block/amethyst/step2, volume = 1sounds/block/amethyst/step3, volume = 1sounds/block/amethyst/step4, volume = 1sounds/block/amethyst/step5, volume = 1sounds/block/amethyst/step6, volume = 1sounds/block/amethyst/step7, volume = 1sounds/block/amethyst/step8, volume = 1sounds/block/amethyst/step9, volume = 1sounds/block/amethyst/step10, volume = 1sounds/block/amethyst/step11, volume = 1sounds/block/amethyst/step12, volume = 1sounds/block/amethyst/step13, volume = 1sounds/block/amethyst/step14, volume = 1 	player
break.amethyst_cluster 	sounds/block/amethyst_cluster/break1, pitch = 0.8, volume = 0.8sounds/block/amethyst_cluster/break2, pitch = 0.8, volume = 0.8sounds/block/amethyst_cluster/break3, pitch = 0.8, volume = 0.8sounds/block/amethyst_cluster/break4, pitch = 0.8, volume = 0.8 	block
fall.amethyst_cluster 	sounds/block/amethyst/step1, volume = 1sounds/block/amethyst/step2, volume = 1sounds/block/amethyst/step3, volume = 1sounds/block/amethyst/step4, volume = 1sounds/block/amethyst/step5, volume = 1sounds/block/amethyst/step6, volume = 1sounds/block/amethyst/step7, volume = 1sounds/block/amethyst/step8, volume = 1sounds/block/amethyst/step9, volume = 1sounds/block/amethyst/step10, volume = 1sounds/block/amethyst/step11, volume = 1sounds/block/amethyst/step12, volume = 1sounds/block/amethyst/step14, volume = 1 	player
hit.amethyst_cluster 	sounds/block/amethyst/step1, volume = 1sounds/block/amethyst/step2, volume = 1sounds/block/amethyst/step3, volume = 1sounds/block/amethyst/step4, volume = 1sounds/block/amethyst/step5, volume = 1sounds/block/amethyst/step6, volume = 1sounds/block/amethyst/step7, volume = 1sounds/block/amethyst/step8, volume = 1sounds/block/amethyst/step9, volume = 1sounds/block/amethyst/step10, volume = 1sounds/block/amethyst/step11, volume = 1sounds/block/amethyst/step12, volume = 1 	block
place.amethyst_cluster 	sounds/block/amethyst_cluster/place1, volume = 0.9sounds/block/amethyst_cluster/place2, volume = 0.9sounds/block/amethyst_cluster/place3, volume = 0.9sounds/block/amethyst_cluster/place4, volume = 0.9 	block
step.amethyst_cluster 	sounds/block/amethyst/step1, volume = 1sounds/block/amethyst/step2, volume = 1sounds/block/amethyst/step3, volume = 1sounds/block/amethyst/step4, volume = 1sounds/block/amethyst/step5, volume = 1sounds/block/amethyst/step6, volume = 1sounds/block/amethyst/step7, volume = 1sounds/block/amethyst/step8, volume = 1sounds/block/amethyst/step9, volume = 1sounds/block/amethyst/step10, volume = 1sounds/block/amethyst/step11, volume = 1sounds/block/amethyst/step12, volume = 1sounds/block/amethyst/step13, volume = 1sounds/block/amethyst/step14, volume = 1 	player
break.large_amethyst_bud 	sounds/block/amethyst_cluster/break1, pitch = 0.85, volume = 0.7sounds/block/amethyst_cluster/break2, pitch = 0.85, volume = 0.7sounds/block/amethyst_cluster/break3, pitch = 0.85, volume = 0.7sounds/block/amethyst_cluster/break4, pitch = 0.85, volume = 0.7 	block
place.large_amethyst_bud 	sounds/block/amethyst_cluster/place1, volume = 0.75sounds/block/amethyst_cluster/place2, volume = 0.75sounds/block/amethyst_cluster/place3, volume = 0.75sounds/block/amethyst_cluster/place4, volume = 0.75 	block
break.medium_amethyst_bud 	sounds/block/amethyst_cluster/break1, pitch = 0.95, volume = 0.55sounds/block/amethyst_cluster/break2, pitch = 0.95, volume = 0.55sounds/block/amethyst_cluster/break3, pitch = 0.95, volume = 0.55sounds/block/amethyst_cluster/break4, pitch = 0.95, volume = 0.55 	block
place.medium_amethyst_bud 	sounds/block/amethyst_cluster/place1, pitch: = 1.1, volume = 0.5sounds/block/amethyst_cluster/place2, pitch: = 1.1, volume = 0.5sounds/block/amethyst_cluster/place3, pitch: = 1.1, volume = 0.5sounds/block/amethyst_cluster/place4, pitch: = 1.1, volume = 0.5 	block
break.small_amethyst_bud 	sounds/block/amethyst_cluster/break1, volume = 0.4sounds/block/amethyst_cluster/break2, volume = 0.4sounds/block/amethyst_cluster/break3, volume = 0.4sounds/block/amethyst_cluster/break4, volume = 0.4 	block
place.small_amethyst_bud 	sounds/block/amethyst_cluster/place1, pitch: = 1.2, volume = 0.4sounds/block/amethyst_cluster/place2, pitch: = 1.2, volume = 0.4sounds/block/amethyst_cluster/place3, pitch: = 1.2, volume = 0.4sounds/block/amethyst_cluster/place4, pitch: = 1.2, volume = 0.4 	block
break.tuff 	sounds/block/tuff/break1, volume = 1sounds/block/tuff/break2, volume = 1sounds/block/tuff/break3, volume = 1sounds/block/tuff/break4, volume = 1 	block
step.tuff 	sounds/block/tuff/step1, volume = 1sounds/block/tuff/step2, volume = 1sounds/block/tuff/step3, volume = 1sounds/block/tuff/step4, volume = 1sounds/block/tuff/step5, volume = 1sounds/block/tuff/step6, volume = 1 	player
place.tuff 	sounds/block/tuff/break1, volume = 1sounds/block/tuff/break2, volume = 1sounds/block/tuff/break3, volume = 1sounds/block/tuff/break4, volume = 1 	block
hit.tuff 	sounds/block/tuff/step1, volume = 1sounds/block/tuff/step2, volume = 1sounds/block/tuff/step3, volume = 1sounds/block/tuff/step4, volume = 1sounds/block/tuff/step5, volume = 1sounds/block/tuff/step6, volume = 1 	block
fall.tuff 	sounds/block/tuff/step1, volume = 1sounds/block/tuff/step2, volume = 1sounds/block/tuff/step3, volume = 1sounds/block/tuff/step4, volume = 1sounds/block/tuff/step5, volume = 1sounds/block/tuff/step6, volume = 1 	player
break.calcite 	sounds/block/calcite/break1, volume = 0.9sounds/block/calcite/break2, volume = 0.9sounds/block/calcite/break3, volume = 0.9sounds/block/calcite/break4, volume = 0.9 	block
step.calcite 	sounds/block/calcite/step1, volume = 1sounds/block/calcite/step2, volume = 1sounds/block/calcite/step3, volume = 1sounds/block/calcite/step4, volume = 1sounds/block/calcite/step5, volume = 1sounds/block/calcite/step6, volume = 1 	player
place.calcite 	sounds/block/calcite/place1, volume = 0.94sounds/block/calcite/place2, volume = 0.94sounds/block/calcite/place3, volume = 0.94sounds/block/calcite/place4, volume = 0.94 	block
hit.calcite 	sounds/block/calcite/step1, volume = 1sounds/block/calcite/step2, volume = 1sounds/block/calcite/step3, volume = 1sounds/block/calcite/step4, volume = 1sounds/block/calcite/step5, volume = 1sounds/block/calcite/step6, volume = 1 	block
fall.calcite 	sounds/block/calcite/step1, volume = 1sounds/block/calcite/step2, volume = 1sounds/block/calcite/step3, volume = 1sounds/block/calcite/step4, volume = 1sounds/block/calcite/step5, volume = 1sounds/block/calcite/step6, volume = 1 	player
item.bone_meal.use 	sounds/item/bonemeal/bonemeal1sounds/item/bonemeal/bonemeal2sounds/item/bonemeal/bonemeal3sounds/item/bonemeal/bonemeal4sounds/item/bonemeal/bonemeal5 	block
mob.squid.ink_squirt 	sounds/mob/squid/squirt1sounds/mob/squid/squirt2sounds/mob/squid/squirt3 	neutral
mob.skeleton.convert_to_stray 	sounds/mob/stray/convert1sounds/mob/stray/convert2sounds/mob/stray/convert3 	neutral
cake.add_candle 	sounds/block/cake/add_candle1sounds/block/cake/add_candle2sounds/block/cake/add_candle3 	block
ambient.candle 	sounds/block/candle/ambient1, volume = 0.7, pitch = 0.8sounds/block/candle/ambient2, volume = 0.7, pitch = 0.8sounds/block/candle/ambient3, volume = 0.7, pitch = 0.8sounds/block/candle/ambient1, volume = 0.8, pitch = 0.9sounds/block/candle/ambient2, volume = 0.8, pitch = 0.9sounds/block/candle/ambient3, volume = 0.8, pitch = 0.9sounds/block/candle/ambient1, volume = 1sounds/block/candle/ambient2, volume = 1sounds/block/candle/ambient3, volume = 1 	block
extinguish.candle 	sounds/block/candle/extinguish1, volume = 1sounds/block/candle/extinguish2, volume = 1sounds/block/candle/extinguish3, volume = 1sounds/block/candle/extinguish1, volume = 1.0, pitch = 0.9sounds/block/candle/extinguish2, volume = 1.0, pitch = 0.9sounds/block/candle/extinguish3, volume = 1.0, pitch = 0.9sounds/block/candle/extinguish1, volume = 1.0, pitch = 1.1sounds/block/candle/extinguish2, volume = 1.0, pitch = 1.1sounds/block/candle/extinguish3, volume = 1.0, pitch = 1.1sounds/block/candle/extinguish1, volume = 0.9, pitch = 0.9sounds/block/candle/extinguish2, volume = 0.9, pitch = 0.9sounds/block/candle/extinguish3, volume = 0.9, pitch = 0.9sounds/block/candle/extinguish1, volume = 0.9, pitch = 1.1sounds/block/candle/extinguish2, volume = 0.9, pitch = 1.1sounds/block/candle/extinguish3, volume = 0.9, pitch = 1.1sounds/block/candle/extinguish1, volume = 0.9, pitch = 1.0sounds/block/candle/extinguish2, volume = 0.9, pitch = 1.0sounds/block/candle/extinguish3, volume = 0.9, pitch = 1.0 	block
use.candle 	sounds/block/candle/step1sounds/block/candle/step2sounds/block/candle/step3 	block
dig.candle 	sounds/block/candle/break1sounds/block/candle/break2sounds/block/candle/break3 	block
step.candle 	sounds/block/candle/step1sounds/block/candle/step2sounds/block/candle/step3 	block
hit.candle 	sounds/block/candle/step1sounds/block/candle/step2sounds/block/candle/step3 	block
block.click 	sounds/random/click, volume = 0.2 	block
use.dirt_with_roots 	sounds/block/rooted_dirt/step1sounds/block/rooted_dirt/step2sounds/block/rooted_dirt/step3sounds/block/rooted_dirt/step4sounds/block/rooted_dirt/step5sounds/block/rooted_dirt/step6 	block
break.dirt_with_roots 	sounds/block/rooted_dirt/break1sounds/block/rooted_dirt/break2sounds/block/rooted_dirt/break3sounds/block/rooted_dirt/break4 	block
hit.dirt_with_roots 	sounds/block/rooted_dirt/step1, load_on_low_memory = truesounds/block/rooted_dirt/step2sounds/block/rooted_dirt/step3sounds/block/rooted_dirt/step4sounds/block/rooted_dirt/step5sounds/block/rooted_dirt/step6 	block
place.dirt_with_roots 	sounds/block/rooted_dirt/step1sounds/block/rooted_dirt/step2sounds/block/rooted_dirt/step3sounds/block/rooted_dirt/step4sounds/block/rooted_dirt/step5sounds/block/rooted_dirt/step6 	block
fall.dirt_with_roots 	sounds/block/rooted_dirt/step1sounds/block/rooted_dirt/step2sounds/block/rooted_dirt/step3sounds/block/rooted_dirt/step4sounds/block/rooted_dirt/step5sounds/block/rooted_dirt/step6 	player
step.dirt_with_roots 	sounds/block/rooted_dirt/step1, load_on_low_memory = truesounds/block/rooted_dirt/step2sounds/block/rooted_dirt/step3sounds/block/rooted_dirt/step4sounds/block/rooted_dirt/step5sounds/block/rooted_dirt/step6 	player
jump.dirt_with_roots 	sounds/block/rooted_dirt/step1sounds/block/rooted_dirt/step2sounds/block/rooted_dirt/step3sounds/block/rooted_dirt/step4sounds/block/rooted_dirt/step5sounds/block/rooted_dirt/step6, load_on_low_memory = true 	player
land.dirt_with_roots 	sounds/block/rooted_dirt/step1sounds/block/rooted_dirt/step2sounds/block/rooted_dirt/step3sounds/block/rooted_dirt/step4sounds/block/rooted_dirt/step5sounds/block/rooted_dirt/step6 	player
block.bowhit 	sounds/random/bowhit1sounds/random/bowhit2sounds/random/bowhit3sounds/random/bowhit4 	block
music.game.dripstone_caves 	sounds/music/game/wending, load_on_low_memory = true, stream = true, volume = 0.4, weight = 2sounds/music/game/infinite_amethyst, load_on_low_memory = true, stream = true, volume = 0.4, weight = 1sounds/music/game/an_ordinary_day, load_on_low_memory = true, stream = true, weight = 1sounds/music/game/hal1, load_on_low_memory = true, stream = true, weight = 1sounds/music/game/hal4, load_on_low_memory = true, stream = true, weight = 1sounds/music/game/nuance1, load_on_low_memory = true, stream = true, weight = 1sounds/music/game/nuance2, load_on_low_memory = true, stream = true, weight = 1 	music
music.game.grove 	sounds/music/game/comforting_memories, load_on_low_memory = true, stream = true, volume = 0.4, weight = 1sounds/music/game/infinite_amethyst, load_on_low_memory = true, stream = true, volume = 0.4, weight = 1sounds/music/game/wending, load_on_low_memory = true, stream = true, volume = 0.4, weight = 1sounds/music/game/piano3, load_on_low_memory = true, stream = true, weight = 1sounds/music/game/calm1, load_on_low_memory = true, stream = true, weight = 1sounds/music/game/calm2, load_on_low_memory = true, stream = true, weight = 1sounds/music/game/calm3, load_on_low_memory = true, stream = true, weight = 1sounds/music/game/nuance1, load_on_low_memory = true, stream = true, weight = 1sounds/music/game/nuance2, load_on_low_memory = true, stream = true, weight = 1 	music
music.game.jagged_peaks 	sounds/music/game/floating_dream, load_on_low_memory = true, stream = true, volume = 0.4sounds/music/game/stand_tall, load_on_low_memory = true, stream = true, volume = 0.4sounds/music/game/wending, load_on_low_memory = true, stream = true, volume = 0.4sounds/music/game/piano1, load_on_low_memory = true, stream = truesounds/music/game/piano2, load_on_low_memory = true, stream = truesounds/music/game/piano3, load_on_low_memory = true, stream = truesounds/music/game/nuance1, load_on_low_memory = true, stream = truesounds/music/game/nuance2, load_on_low_memory = true, stream = truesounds/music/game/hal1, load_on_low_memory = true, stream = truesounds/music/game/hal2, load_on_low_memory = true, stream = true 	music
music.game.lush_caves 	sounds/music/game/an_ordinary_day, stream = true, volume = 0.4, weight = 2sounds/music/game/left_to_bloom, stream = true, volume = 0.4, weight = 4sounds/music/game/one_more_day, stream = true, volume = 0.4, weight = 2sounds/music/game/floating_dream, stream = true, volume = 0.4, weight = 2sounds/music/game/piano3, stream = true, weight = 2sounds/music/game/calm1, stream = true, weight = 2sounds/music/game/calm2, stream = true, weight = 2sounds/music/game/calm3, stream = true, weight = 2sounds/music/game/aerie, stream = true, volume = 0.4sounds/music/game/firebugs, stream = true, volume = 0.4sounds/music/game/labyrinthine, stream = true, volume = 0.4 	music
music.game.meadow 	sounds/music/game/one_more_day, load_on_low_memory = true, stream = true, volume = 0.4, weight = 2sounds/music/game/left_to_bloom, load_on_low_memory = true, stream = true, volume = 0.4, weight = 1sounds/music/game/hal1, load_on_low_memory = true, stream = true, weight = 1sounds/music/game/hal2, load_on_low_memory = true, stream = true, weight = 1sounds/music/game/hal3, load_on_low_memory = true, stream = true, weight = 1sounds/music/game/hal4, load_on_low_memory = true, stream = true, weight = 1 	music
music.game.frozen_peaks 	sounds/music/game/stand_tall, load_on_low_memory = true, stream = true, volume = 0.4, weight = 2sounds/music/game/one_more_day, load_on_low_memory = true, stream = true, volume = 0.4, weight = 1sounds/music/game/piano1, load_on_low_memory = true, stream = true, weight = 1sounds/music/game/piano2, load_on_low_memory = true, stream = true, weight = 1sounds/music/game/piano3, load_on_low_memory = true, stream = true, weight = 1sounds/music/game/hal1, load_on_low_memory = true, stream = true, weight = 1sounds/music/game/hal2, load_on_low_memory = true, stream = true, weight = 1sounds/music/game/hal3, load_on_low_memory = true, stream = true, weight = 1sounds/music/game/hal4, load_on_low_memory = true, stream = true, weight = 1 	music
music.game.snowy_slopes 	sounds/music/game/an_ordinary_day, load_on_low_memory = true, stream = true, volume = 0.4, weight = 1sounds/music/game/stand_tall, load_on_low_memory = true, stream = true, volume = 0.4, weight = 1sounds/music/game/one_more_day, load_on_low_memory = true, stream = true, volume = 0.4, weight = 1sounds/music/game/hal1, load_on_low_memory = true, stream = true, weight = 1sounds/music/game/hal2, load_on_low_memory = true, stream = true, weight = 1sounds/music/game/hal3, load_on_low_memory = true, stream = true, weight = 1 	music
music.game.stony_peaks 	sounds/music/game/stand_tall, load_on_low_memory = true, stream = true, volume = 0.4, weight = 2sounds/music/game/wending, load_on_low_memory = true, stream = true, volume = 0.4, weight = 1sounds/music/game/piano1, load_on_low_memory = true, stream = true, weight = 1sounds/music/game/piano2, load_on_low_memory = true, stream = true, weight = 1sounds/music/game/piano3, load_on_low_memory = true, stream = true, weight = 1sounds/music/game/hal1, load_on_low_memory = true, stream = true, weight = 1sounds/music/game/hal2, load_on_low_memory = true, stream = true, weight = 1sounds/music/game/hal3, load_on_low_memory = true, stream = true, weight = 1sounds/music/game/hal4, load_on_low_memory = true, stream = true, weight = 1 	music
music.game.basalt_deltas 	sounds/music/game/nether/so_below, stream = true, load_on_low_memory = true, volume = 0.5, weight = 7sounds/music/game/nether/nether1, stream = true, load_on_low_memory = true, weight = 1sounds/music/game/nether/nether2, stream = true, load_on_low_memory = true, weight = 1sounds/music/game/nether/nether3, stream = true, load_on_low_memory = true, weight = 1sounds/music/game/nether/nether4, stream = true, load_on_low_memory = true, weight = 1 	music
music.game.soul_sand_valley 	sounds/music/game/nether/so_below, stream = true, load_on_low_memory = true, volume = 0.5, weight = 7sounds/music/game/nether/nether1, stream = true, load_on_low_memory = true, weight = 1sounds/music/game/nether/nether2, stream = true, load_on_low_memory = true, weight = 1sounds/music/game/nether/nether3, stream = true, load_on_low_memory = true, weight = 1sounds/music/game/nether/nether4, stream = true, load_on_low_memory = true, weight = 1 	music
music.game.warped_forest 	 	music
record.otherside(max_distance = 64.0) 	sounds/music/game/records/otherside, stream = true, volume = 0.5, load_on_low_memory = true 	–
mob.irongolem.crack 	sounds/mob/irongolem/crack1, volume = 0.8sounds/mob/irongolem/crack2, volume = 0.8sounds/mob/irongolem/crack1, volume = 0.8, pitch = 0.8sounds/mob/irongolem/crack2, volume = 0.8, pitch = 0.8 	neutral
mob.irongolem.repair 	sounds/mob/irongolem/repair 	neutral
mob.warden.nearby_close(max_distance = 80.0) 	sounds/mob/warden/nearby_close_1sounds/mob/warden/nearby_close_2sounds/mob/warden/nearby_close_3sounds/mob/warden/nearby_close_4 	hostile
mob.warden.nearby_closer(max_distance = 80.0) 	sounds/mob/warden/nearby_closer_1sounds/mob/warden/nearby_closer_2sounds/mob/warden/nearby_closer_3 	hostile
mob.warden.nearby_closest(max_distance = 80.0) 	sounds/mob/warden/nearby_closest_1sounds/mob/warden/nearby_closest_2sounds/mob/warden/nearby_closest_3 	hostile
mob.warden.agitated(max_distance = 80.0) 	sounds/mob/warden/agitated_1sounds/mob/warden/agitated_2sounds/mob/warden/agitated_3sounds/mob/warden/agitated_4sounds/mob/warden/agitated_5sounds/mob/warden/agitated_6 	hostile
mob.warden.angry(max_distance = 80.0) 	sounds/mob/warden/angry_1sounds/mob/warden/angry_2sounds/mob/warden/angry_3sounds/mob/warden/angry_4sounds/mob/warden/angry_5sounds/mob/warden/angry_6 	hostile
mob.warden.listening(max_distance = 160.0) 	sounds/mob/warden/listening_1sounds/mob/warden/listening_2sounds/mob/warden/listening_3sounds/mob/warden/listening_4sounds/mob/warden/listening_5 	hostile
mob.warden.listening_angry(max_distance = 160.0) 	sounds/mob/warden/listening_angry_1sounds/mob/warden/listening_angry_2sounds/mob/warden/listening_angry_3sounds/mob/warden/listening_angry_4sounds/mob/warden/listening_angry_5 	hostile
mob.warden.sniff(max_distance = 80.0) 	sounds/mob/warden/sniff_1sounds/mob/warden/sniff_2sounds/mob/warden/sniff_3sounds/mob/warden/sniff_4 	hostile
mob.warden.dig(max_distance = 80.0) 	sounds/mob/warden/dig 	hostile
mob.warden.emerge(max_distance = 80.0) 	sounds/mob/warden/emerge 	hostile
mob.warden.roar(max_distance = 48.0) 	sounds/mob/warden/roar_1sounds/mob/warden/roar_2sounds/mob/warden/roar_3sounds/mob/warden/roar_4sounds/mob/warden/roar_5 	hostile
mob.warden.step(max_distance = 160.0) 	sounds/mob/warden/step_1sounds/mob/warden/step_2sounds/mob/warden/step_3sounds/mob/warden/step_4 	hostile
mob.warden.idle(max_distance = 64.0) 	sounds/mob/warden/idle_1sounds/mob/warden/idle_2sounds/mob/warden/idle_3sounds/mob/warden/idle_4sounds/mob/warden/idle_5sounds/mob/warden/idle_6sounds/mob/warden/idle_7sounds/mob/warden/idle_8sounds/mob/warden/idle_9sounds/mob/warden/idle_10sounds/mob/warden/idle_11sounds/mob/warden/idle_12 	hostile
mob.warden.heartbeat(max_distance = 80.0) 	sounds/mob/warden/heartbeat_1sounds/mob/warden/heartbeat_2sounds/mob/warden/heartbeat_3sounds/mob/warden/heartbeat_4 	hostile
mob.warden.clicking(max_distance = 80.0) 	sounds/mob/warden/tendril_clicks_1sounds/mob/warden/tendril_clicks_2sounds/mob/warden/tendril_clicks_3sounds/mob/warden/tendril_clicks_4sounds/mob/warden/tendril_clicks_5sounds/mob/warden/tendril_clicks_6 	hostile
mob.warden.attack(max_distance = 80.0) 	sounds/mob/warden/attack_impact_1sounds/mob/warden/attack_impact_2 	hostile
mob.warden.hurt 	sounds/mob/warden/hurt_1sounds/mob/warden/hurt_2sounds/mob/warden/hurt_3sounds/mob/warden/hurt_4 	hostile
mob.warden.death 	sounds/mob/warden/death_1sounds/mob/warden/death_2 	hostile
use.sculk_sensor 	sounds/block/sculk_sensor/step1sounds/block/sculk_sensor/step2sounds/block/sculk_sensor/step3sounds/block/sculk_sensor/step4sounds/block/sculk_sensor/step5sounds/block/sculk_sensor/step6 	block
break.sculk_sensor 	sounds/block/sculk_sensor/break1sounds/block/sculk_sensor/break2sounds/block/sculk_sensor/break3sounds/block/sculk_sensor/break4sounds/block/sculk_sensor/break5 	block
place.sculk_sensor 	sounds/block/sculk_sensor/place1sounds/block/sculk_sensor/place2sounds/block/sculk_sensor/place3sounds/block/sculk_sensor/place4sounds/block/sculk_sensor/place5 	block
hit.sculk_sensor 	sounds/block/sculk_sensor/step1sounds/block/sculk_sensor/step2sounds/block/sculk_sensor/step3sounds/block/sculk_sensor/step4sounds/block/sculk_sensor/step5sounds/block/sculk_sensor/step6 	block
fall.sculk_sensor 	sounds/block/sculk_sensor/step1sounds/block/sculk_sensor/step2sounds/block/sculk_sensor/step3sounds/block/sculk_sensor/step4sounds/block/sculk_sensor/step5sounds/block/sculk_sensor/step6 	player
step.sculk_sensor 	sounds/block/sculk_sensor/step1sounds/block/sculk_sensor/step2sounds/block/sculk_sensor/step3sounds/block/sculk_sensor/step4sounds/block/sculk_sensor/step5sounds/block/sculk_sensor/step6 	player
jump.sculk_sensor 	sounds/block/sculk_sensor/step1sounds/block/sculk_sensor/step2sounds/block/sculk_sensor/step3sounds/block/sculk_sensor/step4sounds/block/sculk_sensor/step5sounds/block/sculk_sensor/step6 	player
land.sculk_sensor 	sounds/block/sculk_sensor/step1sounds/block/sculk_sensor/step2sounds/block/sculk_sensor/step3sounds/block/sculk_sensor/step4sounds/block/sculk_sensor/step5sounds/block/sculk_sensor/step6 	player
power.on.sculk_sensor 	sounds/block/sculk_sensor/sculk_clicking1sounds/block/sculk_sensor/sculk_clicking2sounds/block/sculk_sensor/sculk_clicking3sounds/block/sculk_sensor/sculk_clicking4sounds/block/sculk_sensor/sculk_clicking5sounds/block/sculk_sensor/sculk_clicking6 	block
power.off.sculk_sensor 	sounds/block/sculk_sensor/sculk_clicking_stop1sounds/block/sculk_sensor/sculk_clicking_stop2sounds/block/sculk_sensor/sculk_clicking_stop3sounds/block/sculk_sensor/sculk_clicking_stop4sounds/block/sculk_sensor/sculk_clicking_stop5 	block
bloom.sculk_catalyst 	sounds/particle/soulspeed1sounds/particle/soulspeed2sounds/particle/soulspeed3sounds/particle/soulspeed4sounds/particle/soulspeed5sounds/particle/soulspeed6sounds/particle/soulspeed7sounds/particle/soulspeed8sounds/particle/soulspeed9sounds/particle/soulspeed10sounds/particle/soulspeed11sounds/particle/soulspeed12sounds/particle/soulspeed13 	block
hit.sculk_catalyst 	sounds/block/sculk_catalyst/step1sounds/block/sculk_catalyst/step2sounds/block/sculk_catalyst/step3sounds/block/sculk_catalyst/step4sounds/block/sculk_catalyst/step5sounds/block/sculk_catalyst/step6 	block
step.sculk_catalyst 	sounds/block/sculk_catalyst/step1sounds/block/sculk_catalyst/step2sounds/block/sculk_catalyst/step3sounds/block/sculk_catalyst/step4sounds/block/sculk_catalyst/step5sounds/block/sculk_catalyst/step6 	neutral
place.sculk_catalyst 	sounds/block/sculk_catalyst/place1sounds/block/sculk_catalyst/place2sounds/block/sculk_catalyst/place3sounds/block/sculk_catalyst/place4sounds/block/sculk_catalyst/place5 	block
break.sculk_catalyst 	sounds/block/sculk_catalyst/break1sounds/block/sculk_catalyst/break2sounds/block/sculk_catalyst/break3sounds/block/sculk_catalyst/break4sounds/block/sculk_catalyst/break5sounds/block/sculk_catalyst/break6sounds/block/sculk_catalyst/break7sounds/block/sculk_catalyst/break8sounds/block/sculk_catalyst/break9sounds/block/sculk_catalyst/break10 	block
step.sculk_vein 	sounds/block/sculk/step1sounds/block/sculk/step2sounds/block/sculk/step3sounds/block/sculk/step4sounds/block/sculk/step5sounds/block/sculk/step6 	block
break.sculk_vein 	sounds/block/sculk_vein/break1sounds/block/sculk_vein/break2sounds/block/sculk_vein/break3sounds/block/sculk_vein/break4sounds/block/sculk_vein/break5 	block
spread.sculk 	sounds/block/sculk/spread1sounds/block/sculk/spread2sounds/block/sculk/spread3sounds/block/sculk/spread4sounds/block/sculk/spread5 	neutral
charge.sculk 	sounds/block/sculk/charge1sounds/block/sculk/charge2sounds/block/sculk/charge3sounds/block/sculk/charge4sounds/block/sculk/charge5 	neutral
hit.sculk 	sounds/block/sculk/step1sounds/block/sculk/step2sounds/block/sculk/step3sounds/block/sculk/step4sounds/block/sculk/step5sounds/block/sculk/step6 	block
step.sculk 	sounds/block/sculk/step1sounds/block/sculk/step2sounds/block/sculk/step3sounds/block/sculk/step4sounds/block/sculk/step5sounds/block/sculk/step6 	neutral
place.sculk 	sounds/block/sculk/place1sounds/block/sculk/place2sounds/block/sculk/place3sounds/block/sculk/place4sounds/block/sculk/place5 	block
break.sculk 	sounds/block/sculk/break1sounds/block/sculk/break2sounds/block/sculk/break3sounds/block/sculk/break4sounds/block/sculk/break5sounds/block/sculk/break6sounds/block/sculk/break7sounds/block/sculk/break8sounds/block/sculk/break9sounds/block/sculk/break10sounds/block/sculk/break11sounds/block/sculk/break12sounds/block/sculk/break13sounds/block/sculk/break14 	block
fall.sculk_shrieker 	sounds/block/sculk/step1sounds/block/sculk/step2sounds/block/sculk/step3sounds/block/sculk/step4sounds/block/sculk/step5sounds/block/sculk/step6 	neutral
hit.sculk_shrieker 	sounds/block/sculk/step1sounds/block/sculk/step2sounds/block/sculk/step3sounds/block/sculk/step4sounds/block/sculk/step5sounds/block/sculk/step6 	block
step.sculk_shrieker 	sounds/block/sculk/step1sounds/block/sculk/step2sounds/block/sculk/step3sounds/block/sculk/step4sounds/block/sculk/step5sounds/block/sculk/step6 	block
place.sculk_shrieker 	sounds/block/sculk_shrieker/place1sounds/block/sculk_shrieker/place2sounds/block/sculk_shrieker/place3sounds/block/sculk_shrieker/place4sounds/block/sculk_shrieker/place5 	block
break.sculk_shrieker 	sounds/block/sculk_shrieker/break1sounds/block/sculk_shrieker/break2sounds/block/sculk_shrieker/break3sounds/block/sculk_shrieker/break4sounds/block/sculk_shrieker/break5sounds/block/sculk_shrieker/break6 	block
shriek.sculk_shrieker(max_distance = 32.0) 	sounds/block/sculk_shrieker/shriek1, volume = 0.85sounds/block/sculk_shrieker/shriek2, volume = 0.85sounds/block/sculk_shrieker/shriek3, volume = 0.85sounds/block/sculk_shrieker/shriek4, volume = 0.85sounds/block/sculk_shrieker/shriek5, volume = 0.85 	block
mob.frog.death 	sounds/mob/frog/death1, volume = 0.65sounds/mob/frog/death2, volume = 0.65sounds/mob/frog/death3, volume = 0.65 	neutral
mob.frog.eat 	sounds/mob/frog/eat1, volume = 0.6sounds/mob/frog/eat1, pitch = 0.9, volume = 0.6sounds/mob/frog/eat2, volume = 0.6sounds/mob/frog/eat2, pitch = 0.9, volume = 0.6sounds/mob/frog/eat3, volume = 0.6sounds/mob/frog/eat3, pitch = 0.9, volume = 0.6sounds/mob/frog/eat4, volume = 0.6sounds/mob/frog/eat4, pitch = 0.9, volume = 0.6 	neutral
mob.frog.hurt 	sounds/mob/frog/hurt1sounds/mob/frog/hurt2sounds/mob/frog/hurt3sounds/mob/frog/hurt4sounds/mob/frog/hurt5 	neutral
mob.frog.ambient 	sounds/mob/frog/idle1, volume = 0.8, pitch = 0.95sounds/mob/frog/idle2, volume = 0.82, pitch = 0.9sounds/mob/frog/idle3, volume = 0.9, pitch = 0.9sounds/mob/frog/idle4, volume = 0.8, pitch = 0.95sounds/mob/frog/idle5, volume = 0.85, pitch = 0.9sounds/mob/frog/idle6, volume = 0.9, pitch = 0.9sounds/mob/frog/idle7, volume = 0.7, pitch = 0.9sounds/mob/frog/idle8, volume = 0.3, pitch = 0.9 	neutral
mob.frog.jump_to_block 	sounds/mob/frog/long_jump1, volume = 0.12sounds/mob/frog/long_jump1, volume = 0.12, pitch = 0.8sounds/mob/frog/long_jump2, volume = 0.12sounds/mob/frog/long_jump2, volume = 0.12, pitch = 0.8sounds/mob/frog/long_jump3, volume = 0.12sounds/mob/frog/long_jump3, volume = 0.12, pitch = 0.8sounds/mob/frog/long_jump4, volume = 0.12sounds/mob/frog/long_jump4, volume = 0.12, pitch = 0.8 	neutral
mob.frog.step 	sounds/mob/frog/step1, volume = 1sounds/mob/frog/step2, volume = 1sounds/mob/frog/step3, volume = 1sounds/mob/frog/step4, volume = 1 	neutral
mob.frog.tongue 	sounds/mob/frog/tongue1, volume = 0.5sounds/mob/frog/tongue2, volume = 0.5sounds/mob/frog/tongue3, volume = 0.5sounds/mob/frog/tongue4, volume = 0.5 	hostile
break.frog_spawn 	sounds/block/frog_spawn/break1sounds/block/frog_spawn/break2sounds/block/frog_spawn/break3sounds/block/frog_spawn/break4 	block
hatch.frog_spawn 	sounds/block/frog_spawn/hatch1sounds/block/frog_spawn/hatch2sounds/block/frog_spawn/hatch3sounds/block/frog_spawn/hatch4sounds/block/frog_spawn/hatch5 	block
step.frog_spawn 	sounds/block/frog_spawn/step1sounds/block/frog_spawn/step2sounds/block/frog_spawn/step3sounds/block/frog_spawn/step4sounds/block/frog_spawn/step5sounds/block/frog_spawn/step6 	block
break.froglight 	sounds/block/froglight/break1sounds/block/froglight/break2sounds/block/froglight/break3sounds/block/froglight/break4 	block
step.froglight 	sounds/block/froglight/step1sounds/block/froglight/step2sounds/block/froglight/step3sounds/block/froglight/step4sounds/block/froglight/step5sounds/block/froglight/step6 	block
mob.frog.lay_spawn 	sounds/mob/frog/lay_spawn1, volume = 0.25, pitch = 1.0sounds/mob/frog/lay_spawn2, volume = 0.25, pitch = 1.0 	hostile
mob.tadpole.death 	sounds/mob/tadpole/death1, volume = 0.65sounds/mob/tadpole/death2, volume = 0.65 	neutral
mob.tadpole.hurt 	sounds/mob/tadpole/hurt1sounds/mob/tadpole/hurt2sounds/mob/tadpole/hurt3sounds/mob/tadpole/hurt4 	neutral
mob.tadpole.convert_to_frog 	sounds/mob/frog/idle1, volume = 0.8, pitch = 0.95sounds/mob/frog/idle2, volume = 0.82, pitch = 0.9sounds/mob/frog/idle3, volume = 0.9, pitch = 0.9sounds/mob/frog/idle4, volume = 0.8, pitch = 0.95sounds/mob/frog/idle5, volume = 0.85, pitch = 0.9sounds/mob/frog/idle6, volume = 0.9, pitch = 0.9sounds/mob/frog/idle7, volume = 0.7, pitch = 0.9sounds/mob/frog/idle8, volume = 0.3, pitch = 0.9 	neutral
mob.allay.death 	sounds/mob/allay/death1, volume = 0.5sounds/mob/allay/death2, volume = 0.5 	neutral
mob.allay.hurt 	sounds/mob/allay/hurt1, volume = 0.5sounds/mob/allay/hurt2, volume = 0.5 	neutral
mob.allay.item_given 	sounds/mob/allay/item_given1, volume = 0.1sounds/mob/allay/item_given2, volume = 0.1sounds/mob/allay/item_given3, volume = 0.1sounds/mob/allay/item_given4, volume = 0.1 	neutral
mob.allay.item_taken 	sounds/mob/allay/item_taken1, volume = 0.1, pitch = 1.25sounds/mob/allay/item_taken2, volume = 0.1, pitch = 1.25sounds/mob/allay/item_taken3, volume = 0.1, pitch = 1.25sounds/mob/allay/item_taken4, volume = 0.1, pitch = 1.25 	neutral
mob.allay.item_thrown 	sounds/mob/allay/throw, volume = 0.3, pitch = 0.5sounds/mob/allay/throw, volume = 0.3, pitch = 0.5625sounds/mob/allay/throw, volume = 0.3, pitch = 0.625sounds/mob/allay/throw, volume = 0.3, pitch = 0.75sounds/mob/allay/throw, volume = 0.3, pitch = 0.9375sounds/mob/allay/throw, volume = 0.3, pitch = 1sounds/mob/allay/throw, volume = 0.3, pitch = 1.125sounds/mob/allay/throw, volume = 0.3, pitch = 1.25sounds/mob/allay/throw, volume = 0.3, pitch = 1.5sounds/mob/allay/throw, volume = 0.3, pitch = 1.875sounds/mob/allay/throw, volume = 0.3, pitch = 2sounds/mob/allay/throw, volume = 0.3, pitch = 2.25sounds/mob/allay/throw, volume = 0.3, pitch = 2.5sounds/mob/allay/throw, volume = 0.3, pitch = 3sounds/mob/allay/throw, volume = 0.3, pitch = 3.75sounds/mob/allay/throw, volume = 0.3, pitch = 4 	neutral
mob.allay.idle 	sounds/mob/allay/idle_without_item1, volume = 0.12sounds/mob/allay/idle_without_item2, volume = 0.12sounds/mob/allay/idle_without_item3, volume = 0.12sounds/mob/allay/idle_without_item4, volume = 0.12 	neutral
mob.allay.idle_holding 	sounds/mob/allay/idle_with_item1, volume = 0.25, pitch = 1.25sounds/mob/allay/idle_with_item2, volume = 0.25, pitch = 1.25sounds/mob/allay/idle_with_item3, volume = 0.25, pitch = 1.25sounds/mob/allay/idle_with_item4, volume = 0.25, pitch = 1.25 	neutral
mob.warden.sonic_boom(max_distance = 160.0) 	sounds/mob/warden/sonic_boom1sounds/mob/warden/sonic_boom2sounds/mob/warden/sonic_boom3sounds/mob/warden/sonic_boom4 	hostile
mob.warden.sonic_charge(max_distance = 160.0) 	sounds/mob/warden/sonic_charge1sounds/mob/warden/sonic_charge2sounds/mob/warden/sonic_charge3sounds/mob/warden/sonic_charge4 	hostile
block.mangrove_roots.break 	sounds/block/mangrove_roots/break1sounds/block/mangrove_roots/break2sounds/block/mangrove_roots/break3sounds/block/mangrove_roots/break4sounds/block/mangrove_roots/break5sounds/block/mangrove_roots/break6 	block
block.mangrove_roots.fall 	sounds/block/mangrove_roots/step1sounds/block/mangrove_roots/step2sounds/block/mangrove_roots/step3sounds/block/mangrove_roots/step4sounds/block/mangrove_roots/step5sounds/block/mangrove_roots/step6 	block
block.mangrove_roots.hit 	sounds/block/mangrove_roots/step1sounds/block/mangrove_roots/step2sounds/block/mangrove_roots/step3sounds/block/mangrove_roots/step4sounds/block/mangrove_roots/step5sounds/block/mangrove_roots/step6 	block
block.mangrove_roots.place 	sounds/block/mangrove_roots/break1sounds/block/mangrove_roots/break2sounds/block/mangrove_roots/break3sounds/block/mangrove_roots/break4sounds/block/mangrove_roots/break5sounds/block/mangrove_roots/break6 	block
block.mangrove_roots.step 	sounds/block/mangrove_roots/step1sounds/block/mangrove_roots/step2sounds/block/mangrove_roots/step3sounds/block/mangrove_roots/step4sounds/block/mangrove_roots/step5sounds/block/mangrove_roots/step6 	block
block.muddy_mangrove_roots.break 	sounds/block/muddy_mangrove_roots/break1sounds/block/muddy_mangrove_roots/break2sounds/block/muddy_mangrove_roots/break3sounds/block/muddy_mangrove_roots/break4sounds/block/muddy_mangrove_roots/break5sounds/block/muddy_mangrove_roots/break6 	block
block.muddy_mangrove_roots.fall 	sounds/block/muddy_mangrove_roots/step1sounds/block/muddy_mangrove_roots/step2sounds/block/muddy_mangrove_roots/step3sounds/block/muddy_mangrove_roots/step4sounds/block/muddy_mangrove_roots/step5sounds/block/muddy_mangrove_roots/step6 	block
block.muddy_mangrove_roots.hit 	sounds/block/muddy_mangrove_roots/step1sounds/block/muddy_mangrove_roots/step2sounds/block/muddy_mangrove_roots/step3sounds/block/muddy_mangrove_roots/step4sounds/block/muddy_mangrove_roots/step5sounds/block/muddy_mangrove_roots/step6 	block
block.muddy_mangrove_roots.place 	sounds/block/muddy_mangrove_roots/break1sounds/block/muddy_mangrove_roots/break2sounds/block/muddy_mangrove_roots/break3sounds/block/muddy_mangrove_roots/break4sounds/block/muddy_mangrove_roots/break5sounds/block/muddy_mangrove_roots/break6 	block
block.muddy_mangrove_roots.step 	sounds/block/muddy_mangrove_roots/step1sounds/block/muddy_mangrove_roots/step2sounds/block/muddy_mangrove_roots/step3sounds/block/muddy_mangrove_roots/step4sounds/block/muddy_mangrove_roots/step5sounds/block/muddy_mangrove_roots/step6 	block
block.mud_bricks.break 	sounds/block/mud_bricks/break1sounds/block/mud_bricks/break2sounds/block/mud_bricks/break3sounds/block/mud_bricks/break4sounds/block/mud_bricks/break5sounds/block/mud_bricks/break6 	block
block.mud_bricks.fall 	sounds/block/mud_bricks/step1sounds/block/mud_bricks/step2sounds/block/mud_bricks/step3sounds/block/mud_bricks/step4sounds/block/mud_bricks/step5sounds/block/mud_bricks/step6 	block
block.mud_bricks.hit 	sounds/block/mud_bricks/step1sounds/block/mud_bricks/step2sounds/block/mud_bricks/step3sounds/block/mud_bricks/step4sounds/block/mud_bricks/step5sounds/block/mud_bricks/step6 	block
block.mud_bricks.place 	sounds/block/mud_bricks/break1sounds/block/mud_bricks/break2sounds/block/mud_bricks/break3sounds/block/mud_bricks/break4sounds/block/mud_bricks/break5sounds/block/mud_bricks/break6 	block
block.mud_bricks.step 	sounds/block/mud_bricks/step1sounds/block/mud_bricks/step2sounds/block/mud_bricks/step3sounds/block/mud_bricks/step4sounds/block/mud_bricks/step5sounds/block/mud_bricks/step6 	block
block.mud.break 	sounds/block/mud/break1sounds/block/mud/break2sounds/block/mud/break3sounds/block/mud/break4sounds/block/mud/break5sounds/block/mud/break6 	block
block.mud.fall 	sounds/block/mud/step1sounds/block/mud/step2sounds/block/mud/step3sounds/block/mud/step4sounds/block/mud/step5sounds/block/mud/step6 	block
block.mud.hit 	sounds/block/mud/step1sounds/block/mud/step2sounds/block/mud/step3sounds/block/mud/step4sounds/block/mud/step5sounds/block/mud/step6 	block
block.mud.place 	sounds/block/mud/break1sounds/block/mud/break2sounds/block/mud/break3sounds/block/mud/break4sounds/block/mud/break5sounds/block/mud/break6 	block
block.mud.step 	sounds/block/mud/step1sounds/block/mud/step2sounds/block/mud/step3sounds/block/mud/step4sounds/block/mud/step5sounds/block/mud/step6 	block
block.packed_mud.break 	sounds/block/packed_mud/break1sounds/block/packed_mud/break2sounds/block/packed_mud/break3sounds/block/packed_mud/break4sounds/block/packed_mud/break5sounds/block/packed_mud/break6 	block
block.packed_mud.fall 	sounds/block/packed_mud/step1sounds/block/packed_mud/step2sounds/block/packed_mud/step3sounds/block/packed_mud/step4sounds/block/packed_mud/step5sounds/block/packed_mud/step6 	block
block.packed_mud.hit 	sounds/block/packed_mud/step1sounds/block/packed_mud/step2sounds/block/packed_mud/step3sounds/block/packed_mud/step4sounds/block/packed_mud/step5sounds/block/packed_mud/step6 	block
block.packed_mud.place 	sounds/block/packed_mud/break1sounds/block/packed_mud/break2sounds/block/packed_mud/break3sounds/block/packed_mud/break4sounds/block/packed_mud/break5sounds/block/packed_mud/break6 	block
block.packed_mud.step 	sounds/block/packed_mud/step1sounds/block/packed_mud/step2sounds/block/packed_mud/step3sounds/block/packed_mud/step4sounds/block/packed_mud/step5sounds/block/packed_mud/step6 	block
music.game.deep_dark 	sounds/music/game/ancestry, stream = true 	music
music.game.swamp_music 	sounds/music/game/aerie, stream = truesounds/music/game/firebugs, stream = truesounds/music/game/labyrinthine, stream = true 	music
music.game_and_wild_equal_chance 	sounds/music/game/calm1, stream = true, volume = 0.2sounds/music/game/calm2, stream = true, volume = 0.2sounds/music/game/calm3, stream = true, volume = 0.2sounds/music/game/hal1, stream = true, volume = 0.1sounds/music/game/hal2, stream = true, volume = 0.2sounds/music/game/hal3, stream = true, volume = 0.1sounds/music/game/hal4, stream = true, volume = 0.2sounds/music/game/nuance1, stream = true, volume = 0.3sounds/music/game/nuance2, stream = true, volume = 0.3sounds/music/game/piano1, stream = true, volume = 0.2sounds/music/game/piano2, stream = true, volume = 0.2sounds/music/game/piano3, stream = true, volume = 0.2sounds/music/game/one_more_day, volume = 0.4, stream = truesounds/music/game/floating_dream, volume = 0.4, stream = truesounds/music/game/left_to_bloom, volume = 0.4, stream = truesounds/music/game/comforting_memories, volume = 0.4, stream = truesounds/music/game/aerie, stream = true, volume = 0.4sounds/music/game/firebugs, stream = true, volume = 0.4sounds/music/game/labyrinthine, stream = true, volume = 0.4 	music
music.game_and_wild_favor_game 	sounds/music/game/calm1, stream = true, volume = 0.2, weight = 3sounds/music/game/calm2, stream = true, volume = 0.2, weight = 3sounds/music/game/calm3, stream = true, volume = 0.2, weight = 3sounds/music/game/hal1, stream = true, volume = 0.1, weight = 3sounds/music/game/hal2, stream = true, volume = 0.2, weight = 3sounds/music/game/hal3, stream = true, volume = 0.1, weight = 3sounds/music/game/hal4, stream = true, volume = 0.2, weight = 3sounds/music/game/nuance1, stream = true, volume = 0.3, weight = 3sounds/music/game/nuance2, stream = true, volume = 0.3, weight = 3sounds/music/game/piano1, stream = true, volume = 0.2, weight = 3sounds/music/game/piano2, stream = true, volume = 0.2, weight = 3sounds/music/game/piano3, stream = true, volume = 0.2, weight = 3sounds/music/game/one_more_day, volume = 0.4, stream = true, weight = 3sounds/music/game/floating_dream, volume = 0.4, stream = true, weight = 3sounds/music/game/left_to_bloom, volume = 0.4, stream = true, weight = 3sounds/music/game/comforting_memories, volume = 0.4, stream = true, weight = 3sounds/music/game/aerie, stream = true, volume = 0.4sounds/music/game/firebugs, stream = true, volume = 0.4sounds/music/game/labyrinthine, stream = true, volume = 0.4 	music
mob.goat.horn_break 	sounds/mob/goat/horn_break1sounds/mob/goat/horn_break2sounds/mob/goat/horn_break3sounds/mob/goat/horn_break4 	hostile
horn.call.0 	sounds/item/horn/call0 	record
horn.call.1 	sounds/item/horn/call1 	record
horn.call.2 	sounds/item/horn/call2 	record
horn.call.3 	sounds/item/horn/call3 	record
horn.call.4 	sounds/item/horn/call4 	record
horn.call.5 	sounds/item/horn/call5 	record
horn.call.6 	sounds/item/horn/call6 	record
horn.call.7 	sounds/item/horn/call7 	record
record.5(max_distance = 64.0) 	sounds/music/game/records/5, stream = true, volume = 0.5, load_on_low_memory = true 	–
block.enchanting_table.use 	sounds/block/enchanting_table/enchant1, volume = 1sounds/block/enchanting_table/enchant2, volume = 1sounds/block/enchanting_table/enchant3, volume = 1 	block
random.wood_click 	sounds/random/wood_click, volume = 0.3, load_on_low_memory = true 	block
break.nether_wood 	sounds/block/nether_wood/break1sounds/block/nether_wood/break2sounds/block/nether_wood/break3sounds/block/nether_wood/break4 	block
fall.nether_wood 	sounds/block/nether_wood/step1sounds/block/nether_wood/step2sounds/block/nether_wood/step3sounds/block/nether_wood/step4sounds/block/nether_wood/step5 	player
hit.nether_wood 	sounds/block/nether_wood/step1sounds/block/nether_wood/step2sounds/block/nether_wood/step3sounds/block/nether_wood/step4sounds/block/nether_wood/step5 	block
place.nether_wood 	sounds/block/nether_wood/break1sounds/block/nether_wood/break2sounds/block/nether_wood/break3sounds/block/nether_wood/break4 	block
step.nether_wood 	sounds/block/nether_wood/step1sounds/block/nether_wood/step2sounds/block/nether_wood/step3sounds/block/nether_wood/step4sounds/block/nether_wood/step5 	player
click_off.nether_wood_button 	sounds/block/nether_wood_button/nether_wood_button 	block
click_on.nether_wood_button 	sounds/block/nether_wood_button/nether_wood_button 	block
close.nether_wood_door 	sounds/block/nether_wood_door/toggle1sounds/block/nether_wood_door/toggle2sounds/block/nether_wood_door/toggle3sounds/block/nether_wood_door/toggle4 	block
open.nether_wood_door 	sounds/block/nether_wood_door/toggle1sounds/block/nether_wood_door/toggle2sounds/block/nether_wood_door/toggle3sounds/block/nether_wood_door/toggle4 	block
close.nether_wood_fence_gate 	sounds/block/nether_wood_fence/toggle1sounds/block/nether_wood_fence/toggle2sounds/block/nether_wood_fence/toggle3sounds/block/nether_wood_fence/toggle4 	block
open.nether_wood_fence_gate 	sounds/block/nether_wood_fence/toggle1sounds/block/nether_wood_fence/toggle2sounds/block/nether_wood_fence/toggle3sounds/block/nether_wood_fence/toggle4 	block
click_off.nether_wood_pressure_plate 	sounds/random/click, pitch = 0.7, volume = 0.3 	block
click_on.nether_wood_pressure_plate 	sounds/random/click, pitch = 0.8, volume = 0.3 	block
close.nether_wood_trapdoor 	sounds/block/nether_wood_trapdoor/toggle1sounds/block/nether_wood_trapdoor/toggle2sounds/block/nether_wood_trapdoor/toggle3sounds/block/nether_wood_trapdoor/toggle4 	block
open.nether_wood_trapdoor 	sounds/block/nether_wood_trapdoor/toggle1sounds/block/nether_wood_trapdoor/toggle2sounds/block/nether_wood_trapdoor/toggle3sounds/block/nether_wood_trapdoor/toggle4 	block
open.iron_door 	sounds/block/iron_door/open1, volume = 0.9sounds/block/iron_door/open2, volume = 0.9sounds/block/iron_door/open3, volume = 0.9sounds/block/iron_door/open4, volume = 0.9 	block
close.iron_door 	sounds/block/iron_door/close1, volume = 0.9sounds/block/iron_door/close2, volume = 0.9sounds/block/iron_door/close3, volume = 0.9sounds/block/iron_door/close4, volume = 0.9 	block
open.wooden_door 	sounds/block/wooden_door/open1, volume = 0.9sounds/block/wooden_door/open2, volume = 0.9 	block
close.wooden_door 	sounds/block/wooden_door/close1, volume = 0.9sounds/block/wooden_door/close2, volume = 0.9sounds/block/wooden_door/close3, volume = 0.9 	block
close.wooden_trapdoor 	sounds/block/wooden_trapdoor/close1, volume = 0.9sounds/block/wooden_trapdoor/close2, volume = 0.9sounds/block/wooden_trapdoor/close3, volume = 0.9 	block
open.wooden_trapdoor 	sounds/block/wooden_trapdoor/open1, volume = 0.9sounds/block/wooden_trapdoor/open2, volume = 0.9sounds/block/wooden_trapdoor/open3, volume = 0.9sounds/block/wooden_trapdoor/open4, volume = 0.9sounds/block/wooden_trapdoor/open5, volume = 0.9 	block
close.iron_trapdoor 	sounds/block/iron_trapdoor/close1, volume = 0.9sounds/block/iron_trapdoor/close2, volume = 0.9sounds/block/iron_trapdoor/close3, volume = 0.9sounds/block/iron_trapdoor/close4, volume = 0.9 	block
open.iron_trapdoor 	sounds/block/iron_trapdoor/open1, volume = 0.9sounds/block/iron_trapdoor/open2, volume = 0.9sounds/block/iron_trapdoor/open3, volume = 0.9sounds/block/iron_trapdoor/open4, volume = 0.9 	block
click_off.stone_pressure_plate 	sounds/random/click, pitch = 0.5, volume = 0.3 	block
click_on.stone_pressure_plate 	sounds/random/click, pitch = 0.6, volume = 0.3 	block
click_off.wooden_pressure_plate 	sounds/random/click, pitch = 0.7, volume = 0.3 	block
click_on.wooden_pressure_plate 	sounds/random/click, pitch = 0.8, volume = 0.3 	block
click_off.metal_pressure_plate 	sounds/random/click, pitch = 0.65, volume = 0.3 	block
click_on.metal_pressure_plate 	sounds/random/click, pitch = 0.75, volume = 0.3 	block
close.fence_gate 	sounds/block/fence_gate/close1, volume = 0.9sounds/block/fence_gate/close2, volume = 0.9 	block
open.fence_gate 	sounds/block/fence_gate/open1, volume = 0.9sounds/block/fence_gate/open2, volume = 0.9 	block
random.stone_click 	sounds/random/click, volume = 0.3, load_on_low_memory = true 	block
random.lever_click 	sounds/random/click, volume = 0.3, load_on_low_memory = true 	block
mob.sniffer.death 	sounds/mob/sniffer/death1sounds/mob/sniffer/death2 	neutral
mob.sniffer.stand_up 	sounds/mob/sniffer/digging_stop1sounds/mob/sniffer/digging_stop2 	neutral
mob.sniffer.digging 	sounds/mob/sniffer/longdig1sounds/mob/sniffer/longdig2 	neutral
mob.sniffer.eat 	sounds/mob/sniffer/eat1, volume = 0.7sounds/mob/sniffer/eat2, volume = 0.7sounds/mob/sniffer/eat3, volume = 0.7 	neutral
mob.sniffer.happy 	sounds/mob/sniffer/happy1sounds/mob/sniffer/happy2sounds/mob/sniffer/happy3sounds/mob/sniffer/happy4sounds/mob/sniffer/happy5 	neutral
mob.sniffer.hurt 	sounds/mob/sniffer/hurt1sounds/mob/sniffer/hurt2sounds/mob/sniffer/hurt3 	neutral
mob.sniffer.idle 	sounds/mob/sniffer/idle1sounds/mob/sniffer/idle2sounds/mob/sniffer/idle3sounds/mob/sniffer/idle4sounds/mob/sniffer/idle5sounds/mob/sniffer/idle6sounds/mob/sniffer/idle7sounds/mob/sniffer/idle8sounds/mob/sniffer/idle9sounds/mob/sniffer/idle10sounds/mob/sniffer/idle11 	neutral
mob.sniffer.sniffsniff 	sounds/mob/sniffer/scenting1sounds/mob/sniffer/scenting2sounds/mob/sniffer/scenting3 	neutral
mob.sniffer.searching 	sounds/mob/sniffer/searching1, volume = 1.0sounds/mob/sniffer/searching1, volume = 0.8sounds/mob/sniffer/searching2, volume = 1.0sounds/mob/sniffer/searching2, volume = 0.8sounds/mob/sniffer/searching3, volume = 1.0sounds/mob/sniffer/searching3, volume = 0.8sounds/mob/sniffer/searching4, volume = 1.0sounds/mob/sniffer/searching4, volume = 0.8sounds/mob/sniffer/searching5, volume = 1.0sounds/mob/sniffer/searching5, volume = 0.8sounds/mob/sniffer/searching6, volume = 1.0sounds/mob/sniffer/searching6, volume = 0.8 	neutral
mob.sniffer.long_sniff 	sounds/mob/sniffer/sniffing1sounds/mob/sniffer/sniffing2sounds/mob/sniffer/sniffing3 	neutral
mob.sniffer.step 	sounds/mob/sniffer/step1sounds/mob/sniffer/step2sounds/mob/sniffer/step3sounds/mob/sniffer/step4sounds/mob/sniffer/step5sounds/mob/sniffer/step6 	neutral
mob.sniffer.plop 	sounds/mob/sniffer/plop 	neutral
mob.sniffer.drop_seed 	sounds/random/pop, pitch = 0.6, volume = 0.8sounds/random/pop, pitch = 0.7, volume = 0.8sounds/random/pop, pitch = 0.8, volume = 0.8 	neutral
block.sniffer_egg.crack 	sounds/block/turtle_egg/egg_crack1sounds/block/turtle_egg/egg_crack2sounds/block/turtle_egg/egg_crack3sounds/block/turtle_egg/egg_crack4sounds/block/turtle_egg/egg_crack5 	block
block.sniffer_egg.hatch 	sounds/block/turtle_egg/egg_break1sounds/block/turtle_egg/egg_break2 	block
mob.camel.ambient 	sounds/mob/camel/ambient1, volume = 0.45sounds/mob/camel/ambient2, volume = 0.45sounds/mob/camel/ambient3, volume = 0.5sounds/mob/camel/ambient4, volume = 0.5sounds/mob/camel/ambient5, volume = 0.5sounds/mob/camel/ambient6, volume = 0.5sounds/mob/camel/ambient7, volume = 0.3sounds/mob/camel/ambient8, volume = 0.3 	neutral
mob.camel.dash 	sounds/mob/camel/dash1sounds/mob/camel/dash2sounds/mob/camel/dash3sounds/mob/camel/dash4sounds/mob/camel/dash5sounds/mob/camel/dash6 	neutral
mob.camel.dash_ready 	sounds/mob/camel/dash_ready1, volume = 0.25 	neutral
mob.camel.death 	sounds/mob/camel/death1sounds/mob/camel/death2 	neutral
mob.camel.eat 	sounds/mob/camel/eat1, volume = 0.2sounds/mob/camel/eat2, volume = 0.2sounds/mob/camel/eat3, volume = 0.2sounds/mob/camel/eat4, volume = 0.2sounds/mob/camel/eat5, volume = 0.2 	neutral
mob.camel.hurt 	sounds/mob/camel/hurt1sounds/mob/camel/hurt2sounds/mob/camel/hurt3sounds/mob/camel/hurt4 	neutral
mob.camel.sit 	sounds/mob/camel/sit1, volume = 0.3sounds/mob/camel/sit2, volume = 0.3sounds/mob/camel/sit3, volume = 0.3sounds/mob/camel/sit4, volume = 0.3 	neutral
mob.camel.stand 	sounds/mob/camel/stand1, volume = 0.3sounds/mob/camel/stand2, volume = 0.3sounds/mob/camel/stand3, volume = 0.3sounds/mob/camel/stand4, volume = 0.3sounds/mob/camel/stand5, volume = 0.3 	neutral
mob.camel.step 	sounds/mob/camel/step1, volume = 0.5sounds/mob/camel/step2, volume = 0.5sounds/mob/camel/step3, volume = 0.5sounds/mob/camel/step4, volume = 0.5sounds/mob/camel/step5, volume = 0.5sounds/mob/camel/step6, volume = 0.5 	neutral
mob.camel.step_sand 	sounds/mob/camel/step_sand1, volume = 0.45sounds/mob/camel/step_sand2, volume = 0.45sounds/mob/camel/step_sand3, volume = 0.45sounds/mob/camel/step_sand4, volume = 0.45sounds/mob/camel/step_sand5, volume = 0.45sounds/mob/camel/step_sand6, volume = 0.45 	neutral
step.hanging_sign 	sounds/block/hanging_sign/step1sounds/block/hanging_sign/step2sounds/block/hanging_sign/step3sounds/block/hanging_sign/step4 	player
break.hanging_sign 	sounds/block/hanging_sign/break1sounds/block/hanging_sign/break2sounds/block/hanging_sign/break3sounds/block/hanging_sign/break4 	block
step.nether_wood_hanging_sign 	sounds/block/nether_wood_hanging_sign/step1sounds/block/nether_wood_hanging_sign/step2sounds/block/nether_wood_hanging_sign/step3sounds/block/nether_wood_hanging_sign/step4 	player
break.nether_wood_hanging_sign 	sounds/block/nether_wood_hanging_sign/break1sounds/block/nether_wood_hanging_sign/break2sounds/block/nether_wood_hanging_sign/break3sounds/block/nether_wood_hanging_sign/break4 	block
step.bamboo_wood_hanging_sign 	sounds/block/bamboo_wood_hanging_sign/step1sounds/block/bamboo_wood_hanging_sign/step2sounds/block/bamboo_wood_hanging_sign/step3sounds/block/bamboo_wood_hanging_sign/step4 	player
break.bamboo_wood_hanging_sign 	sounds/block/bamboo_wood_hanging_sign/break1sounds/block/bamboo_wood_hanging_sign/break2sounds/block/bamboo_wood_hanging_sign/break3sounds/block/bamboo_wood_hanging_sign/break4 	block
break.bamboo_wood 	sounds/block/bamboo_wood/break1, volume = 0.9sounds/block/bamboo_wood/break2, volume = 0.9sounds/block/bamboo_wood/break3, volume = 0.9sounds/block/bamboo_wood/break4, volume = 0.9sounds/block/bamboo_wood/break5, volume = 0.9 	block
fall.bamboo_wood 	sounds/block/bamboo_wood/step1sounds/block/bamboo_wood/step2sounds/block/bamboo_wood/step3sounds/block/bamboo_wood/step4sounds/block/bamboo_wood/step5sounds/block/bamboo_wood/step6 	player
hit.bamboo_wood 	sounds/block/bamboo_wood/step1, volume = 0.9sounds/block/bamboo_wood/step2, volume = 0.9sounds/block/bamboo_wood/step3, volume = 0.9sounds/block/bamboo_wood/step4, volume = 0.9sounds/block/bamboo_wood/step5, volume = 0.9sounds/block/bamboo_wood/step6, volume = 0.9 	block
place.bamboo_wood 	sounds/block/bamboo_wood/break1, volume = 0.9sounds/block/bamboo_wood/break2, volume = 0.9sounds/block/bamboo_wood/break3, volume = 0.9sounds/block/bamboo_wood/break4, volume = 0.9sounds/block/bamboo_wood/break5, volume = 0.9 	block
step.bamboo_wood 	sounds/block/bamboo_wood/step1sounds/block/bamboo_wood/step2sounds/block/bamboo_wood/step3sounds/block/bamboo_wood/step4sounds/block/bamboo_wood/step5sounds/block/bamboo_wood/step6 	player
click_off.bamboo_wood_button 	sounds/block/bamboo_wood_button/bamboo_wood_button 	block
click_on.bamboo_wood_button 	sounds/block/bamboo_wood_button/bamboo_wood_button 	block
close.bamboo_wood_door 	sounds/block/bamboo_wood_door/toggle1, volume = 0.9sounds/block/bamboo_wood_door/toggle2, volume = 0.9sounds/block/bamboo_wood_door/toggle3, volume = 0.9sounds/block/bamboo_wood_door/toggle4, volume = 0.9 	block
open.bamboo_wood_door 	sounds/block/bamboo_wood_door/toggle1, volume = 0.9sounds/block/bamboo_wood_door/toggle2, volume = 0.9sounds/block/bamboo_wood_door/toggle3, volume = 0.9sounds/block/bamboo_wood_door/toggle4, volume = 0.9 	block
close.bamboo_wood_fence_gate 	sounds/block/bamboo_wood_fence/toggle1, pitch = 1.1, volume = 0.9sounds/block/bamboo_wood_fence/toggle2, pitch = 1.1, volume = 0.9sounds/block/bamboo_wood_fence/toggle3, pitch = 1.1, volume = 0.9sounds/block/bamboo_wood_fence/toggle4, pitch = 1.1, volume = 0.9 	block
open.bamboo_wood_fence_gate 	sounds/block/bamboo_wood_fence/toggle1, pitch = 1.1, volume = 0.9sounds/block/bamboo_wood_fence/toggle2, pitch = 1.1, volume = 0.9sounds/block/bamboo_wood_fence/toggle3, pitch = 1.1, volume = 0.9sounds/block/bamboo_wood_fence/toggle4, pitch = 1.1, volume = 0.9 	block
click_off.bamboo_wood_pressure_plate 	sounds/random/click, pitch = 0.7, volume = 0.3 	block
click_on.bamboo_wood_pressure_plate 	sounds/random/click, pitch = 0.8, volume = 0.3 	block
close.bamboo_wood_trapdoor 	sounds/block/bamboo_wood_trapdoor/toggle1sounds/block/bamboo_wood_trapdoor/toggle2sounds/block/bamboo_wood_trapdoor/toggle3sounds/block/bamboo_wood_trapdoor/toggle4 	block
open.bamboo_wood_trapdoor 	sounds/block/bamboo_wood_trapdoor/toggle1sounds/block/bamboo_wood_trapdoor/toggle2sounds/block/bamboo_wood_trapdoor/toggle3sounds/block/bamboo_wood_trapdoor/toggle4 	block
break.chiseled_bookshelf 	sounds/block/chiseled_bookshelf/break1, volume = 1.0sounds/block/chiseled_bookshelf/break2, volume = 1.0sounds/block/chiseled_bookshelf/break3, volume = 1.0sounds/block/chiseled_bookshelf/break4, volume = 1.0sounds/block/chiseled_bookshelf/break5, volume = 1.0sounds/block/chiseled_bookshelf/break6, volume = 1.0 	block
hit.chiseled_bookshelf 	sounds/block/chiseled_bookshelf/step1, volume = 1.0sounds/block/chiseled_bookshelf/step2, volume = 1.0sounds/block/chiseled_bookshelf/step3, volume = 1.0sounds/block/chiseled_bookshelf/step4, volume = 1.0sounds/block/chiseled_bookshelf/step5, volume = 1.0 	block
place.chiseled_bookshelf 	sounds/block/chiseled_bookshelf/break1, volume = 1.0sounds/block/chiseled_bookshelf/break2, volume = 1.0sounds/block/chiseled_bookshelf/break3, volume = 1.0sounds/block/chiseled_bookshelf/break4, volume = 1.0sounds/block/chiseled_bookshelf/break5, volume = 1.0sounds/block/chiseled_bookshelf/break6, volume = 1.0 	block
step.chiseled_bookshelf 	sounds/block/chiseled_bookshelf/step1, volume = 1.0sounds/block/chiseled_bookshelf/step2, volume = 1.0sounds/block/chiseled_bookshelf/step3, volume = 1.0sounds/block/chiseled_bookshelf/step4, volume = 1.0sounds/block/chiseled_bookshelf/step5, volume = 1.0 	player
insert.chiseled_bookshelf 	sounds/block/chiseled_bookshelf/insert1, volume = 0.8sounds/block/chiseled_bookshelf/insert1, pitch = 0.85, volume = 0.8sounds/block/chiseled_bookshelf/insert1, pitch = 1.1, volume = 0.8sounds/block/chiseled_bookshelf/insert2, volume = 0.8sounds/block/chiseled_bookshelf/insert2, pitch = 0.85, volume = 0.8sounds/block/chiseled_bookshelf/insert2, pitch = 1.1, volume = 0.8sounds/block/chiseled_bookshelf/insert3, volume = 0.8sounds/block/chiseled_bookshelf/insert3, pitch = 0.85, volume = 0.8sounds/block/chiseled_bookshelf/insert3, pitch = 1.1, volume = 0.8sounds/block/chiseled_bookshelf/insert4, volume = 0.8sounds/block/chiseled_bookshelf/insert4, pitch = 0.85, volume = 0.8sounds/block/chiseled_bookshelf/insert4, pitch = 1.1, volume = 0.8 	block
insert_enchanted.chiseled_bookshelf 	sounds/block/chiseled_bookshelf/insert_enchanted1, volume = 0.8sounds/block/chiseled_bookshelf/insert_enchanted1, pitch = 0.85, volume = 0.8sounds/block/chiseled_bookshelf/insert_enchanted1, pitch = 1.1, volume = 0.8sounds/block/chiseled_bookshelf/insert_enchanted2, volume = 0.8sounds/block/chiseled_bookshelf/insert_enchanted2, pitch = 0.85, volume = 0.8sounds/block/chiseled_bookshelf/insert_enchanted2, pitch = 1.1, volume = 0.8sounds/block/chiseled_bookshelf/insert_enchanted3, volume = 0.8sounds/block/chiseled_bookshelf/insert_enchanted3, pitch = 0.85, volume = 0.8sounds/block/chiseled_bookshelf/insert_enchanted3, pitch = 1.1, volume = 0.8sounds/block/chiseled_bookshelf/insert_enchanted4, volume = 0.8sounds/block/chiseled_bookshelf/insert_enchanted4, pitch = 0.85, volume = 0.8sounds/block/chiseled_bookshelf/insert_enchanted4, pitch = 1.1, volume = 0.8 	block
pickup.chiseled_bookshelf 	sounds/block/chiseled_bookshelf/pickup1, volume = 0.8sounds/block/chiseled_bookshelf/pickup1, pitch = 0.8, volume = 0.8sounds/block/chiseled_bookshelf/pickup1, pitch = 1.1, volume = 0.8sounds/block/chiseled_bookshelf/pickup2, volume = 0.8sounds/block/chiseled_bookshelf/pickup2, pitch = 0.8, volume = 0.8sounds/block/chiseled_bookshelf/pickup2, pitch = 1.1, volume = 0.8sounds/block/chiseled_bookshelf/pickup3, volume = 0.8sounds/block/chiseled_bookshelf/pickup3, pitch = 0.8, volume = 0.8sounds/block/chiseled_bookshelf/pickup3, pitch = 1.1, volume = 0.8 	block
pickup_enchanted.chiseled_bookshelf 	sounds/block/chiseled_bookshelf/pickup_enchanted1, volume = 0.8sounds/block/chiseled_bookshelf/pickup_enchanted1, pitch = 0.8, volume = 0.8sounds/block/chiseled_bookshelf/pickup_enchanted1, pitch = 1.1, volume = 0.8sounds/block/chiseled_bookshelf/pickup_enchanted2, volume = 0.8sounds/block/chiseled_bookshelf/pickup_enchanted2, pitch = 0.8, volume = 0.8sounds/block/chiseled_bookshelf/pickup_enchanted2, pitch = 1.1, volume = 0.8sounds/block/chiseled_bookshelf/pickup_enchanted3, volume = 0.8sounds/block/chiseled_bookshelf/pickup_enchanted3, pitch = 0.8, volume = 0.8sounds/block/chiseled_bookshelf/pickup_enchanted3, pitch = 1.1, volume = 0.8 	block
break.decorated_pot 	sounds/block/decorated_pot/break1, volume = 1.0sounds/block/decorated_pot/break2, volume = 1.0sounds/block/decorated_pot/break3, volume = 1.0sounds/block/decorated_pot/break4, volume = 1.0 	block
step.decorated_pot 	sounds/block/decorated_pot/step1, volume = 1.0sounds/block/decorated_pot/step2, volume = 1.0sounds/block/decorated_pot/step3, volume = 1.0sounds/block/decorated_pot/step4, volume = 1.0sounds/block/decorated_pot/step5, volume = 1.0 	block
shatter.decorated_pot 	sounds/block/decorated_pot/shatter1, volume = 1.0sounds/block/decorated_pot/shatter2, volume = 1.0sounds/block/decorated_pot/shatter3, volume = 1.0sounds/block/decorated_pot/shatter4, volume = 1.0sounds/block/decorated_pot/shatter5, volume = 1.0sounds/block/decorated_pot/shatter6, volume = 1.0 	block
break.suspicious_sand 	sounds/block/suspicious_sand/break1sounds/block/suspicious_sand/break2sounds/block/suspicious_sand/break3sounds/block/suspicious_sand/break4sounds/block/suspicious_sand/break5sounds/block/suspicious_sand/break6 	block
hit.suspicious_sand 	sounds/block/suspicious_sand/step1sounds/block/suspicious_sand/step2sounds/block/suspicious_sand/step3sounds/block/suspicious_sand/step4sounds/block/suspicious_sand/step5 	block
place.suspicious_sand 	sounds/block/suspicious_sand/place1sounds/block/suspicious_sand/place2sounds/block/suspicious_sand/place3sounds/block/suspicious_sand/place4sounds/block/suspicious_sand/place5 	block
step.suspicious_sand 	sounds/block/suspicious_sand/step1sounds/block/suspicious_sand/step2sounds/block/suspicious_sand/step3sounds/block/suspicious_sand/step4sounds/block/suspicious_sand/step5 	player
brush.suspicious_sand 	sounds/item/brush/brushing_sand1sounds/item/brush/brushing_sand2sounds/item/brush/brushing_sand3sounds/item/brush/brushing_sand4 	player
brush_completed.suspicious_sand 	sounds/item/brush/brushing_sand_complete1sounds/item/brush/brushing_sand_complete2sounds/item/brush/brushing_sand_complete3sounds/item/brush/brushing_sand_complete4sounds/item/brush/brushing_sand_complete5 	player
break.suspicious_gravel 	sounds/block/suspicious_gravel/break1sounds/block/suspicious_gravel/break2sounds/block/suspicious_gravel/break3sounds/block/suspicious_gravel/break4sounds/block/suspicious_gravel/break5sounds/block/suspicious_gravel/break6 	block
hit.suspicious_gravel 	sounds/block/suspicious_gravel/step1sounds/block/suspicious_gravel/step2sounds/block/suspicious_gravel/step3sounds/block/suspicious_gravel/step4 	block
place.suspicious_gravel 	sounds/block/suspicious_gravel/place1sounds/block/suspicious_gravel/place2sounds/block/suspicious_gravel/place3sounds/block/suspicious_gravel/place4 	block
step.suspicious_gravel 	sounds/block/suspicious_gravel/step1sounds/block/suspicious_gravel/step2sounds/block/suspicious_gravel/step3sounds/block/suspicious_gravel/step4 	player
brush.suspicious_gravel 	sounds/item/brush/brushing_gravel1sounds/item/brush/brushing_gravel2sounds/item/brush/brushing_gravel3sounds/item/brush/brushing_gravel4 	player
brush_completed.suspicious_gravel 	sounds/item/brush/brushing_gravel_complete1sounds/item/brush/brushing_gravel_complete2sounds/item/brush/brushing_gravel_complete3sounds/item/brush/brushing_gravel_complete4sounds/item/brush/brushing_gravel_complete5 	player
brush.generic 	sounds/item/brush/brushing_generic1sounds/item/brush/brushing_generic2sounds/item/brush/brushing_generic3sounds/item/brush/brushing_generic4 	player
note.enderdragon(max_distance = 48.0) 	sounds/mob/enderdragon/growl1sounds/mob/enderdragon/growl2sounds/mob/enderdragon/growl3sounds/mob/enderdragon/growl4 	record
note.skeleton(max_distance = 48.0) 	sounds/mob/skeleton/step1sounds/mob/skeleton/step2sounds/mob/skeleton/step3sounds/mob/skeleton/step4 	record
note.witherskeleton(max_distance = 48.0) 	sounds/mob/skeleton/step1sounds/mob/skeleton/step2sounds/mob/skeleton/step3sounds/mob/skeleton/step4 	record
note.zombie(max_distance = 48.0) 	sounds/mob/zombie/say1sounds/mob/zombie/say2sounds/mob/zombie/say3 	record
note.creeper(max_distance = 48.0) 	sounds/random/fuse 	record
note.piglin(max_distance = 48.0) 	sounds/mob/piglin/angry1sounds/mob/piglin/angry2sounds/mob/piglin/angry3sounds/mob/piglin/angry4 	record
break.cherry_wood 	sounds/block/cherry_wood/break1sounds/block/cherry_wood/break2sounds/block/cherry_wood/break3sounds/block/cherry_wood/break4sounds/block/cherry_wood/break5 	block
fall.cherry_wood 	sounds/block/cherry_wood/step1sounds/block/cherry_wood/step2sounds/block/cherry_wood/step3sounds/block/cherry_wood/step4sounds/block/cherry_wood/step5sounds/block/cherry_wood/step6 	player
hit.cherry_wood 	sounds/block/cherry_wood/step1sounds/block/cherry_wood/step2sounds/block/cherry_wood/step3sounds/block/cherry_wood/step4sounds/block/cherry_wood/step5sounds/block/cherry_wood/step6 	block
place.cherry_wood 	sounds/block/cherry_wood/break1sounds/block/cherry_wood/break2sounds/block/cherry_wood/break3sounds/block/cherry_wood/break4sounds/block/cherry_wood/break5 	block
step.cherry_wood 	sounds/block/cherry_wood/step1sounds/block/cherry_wood/step2sounds/block/cherry_wood/step3sounds/block/cherry_wood/step4sounds/block/cherry_wood/step5sounds/block/cherry_wood/step6 	player
click_off.cherry_wood_button 	sounds/block/cherry_wood_button/cherry_wood_click 	block
click_on.cherry_wood_button 	sounds/block/cherry_wood_button/cherry_wood_click 	block
close.cherry_wood_door 	sounds/block/cherry_wood_door/toggle1sounds/block/cherry_wood_door/toggle2sounds/block/cherry_wood_door/toggle3sounds/block/cherry_wood_door/toggle4 	block
open.cherry_wood_door 	sounds/block/cherry_wood_door/toggle1sounds/block/cherry_wood_door/toggle2sounds/block/cherry_wood_door/toggle3sounds/block/cherry_wood_door/toggle4 	block
close.cherry_wood_fence_gate 	sounds/block/cherry_wood_fence_gate/toggle1sounds/block/cherry_wood_fence_gate/toggle2sounds/block/cherry_wood_fence_gate/toggle3sounds/block/cherry_wood_fence_gate/toggle4 	block
open.cherry_wood_fence_gate 	sounds/block/cherry_wood_fence_gate/toggle1sounds/block/cherry_wood_fence_gate/toggle2sounds/block/cherry_wood_fence_gate/toggle3sounds/block/cherry_wood_fence_gate/toggle4 	block
click_off.cherry_wood_pressure_plate 	sounds/random/click, pitch = 0.7, volume = 0.3 	block
click_on.cherry_wood_pressure_plate 	sounds/random/click, pitch = 0.8, volume = 0.3 	block
close.cherry_wood_trapdoor 	sounds/block/cherry_wood_trapdoor/toggle1sounds/block/cherry_wood_trapdoor/toggle2sounds/block/cherry_wood_trapdoor/toggle3sounds/block/cherry_wood_trapdoor/toggle4 	block
open.cherry_wood_trapdoor 	sounds/block/cherry_wood_trapdoor/toggle1sounds/block/cherry_wood_trapdoor/toggle2sounds/block/cherry_wood_trapdoor/toggle3sounds/block/cherry_wood_trapdoor/toggle4 	block
step.cherry_wood_hanging_sign 	sounds/block/cherry_wood_hanging_sign/step1sounds/block/cherry_wood_hanging_sign/step2sounds/block/cherry_wood_hanging_sign/step3sounds/block/cherry_wood_hanging_sign/step4 	player
break.cherry_wood_hanging_sign 	sounds/block/cherry_wood_hanging_sign/break1sounds/block/cherry_wood_hanging_sign/break2sounds/block/cherry_wood_hanging_sign/break3sounds/block/cherry_wood_hanging_sign/break4 	block
break.cherry_leaves 	sounds/block/cherry_leaves/break1sounds/block/cherry_leaves/break2sounds/block/cherry_leaves/break3sounds/block/cherry_leaves/break4sounds/block/cherry_leaves/break5 	block
fall.cherry_leaves 	sounds/block/cherry_leaves/step1sounds/block/cherry_leaves/step2sounds/block/cherry_leaves/step3sounds/block/cherry_leaves/step4sounds/block/cherry_leaves/step5 	player
hit.cherry_leaves 	sounds/block/cherry_leaves/step1sounds/block/cherry_leaves/step2sounds/block/cherry_leaves/step3sounds/block/cherry_leaves/step4sounds/block/cherry_leaves/step5 	block
place.cherry_leaves 	sounds/block/cherry_leaves/break1sounds/block/cherry_leaves/break2sounds/block/cherry_leaves/break3sounds/block/cherry_leaves/break4sounds/block/cherry_leaves/break5 	block
step.cherry_leaves 	sounds/block/cherry_leaves/step1sounds/block/cherry_leaves/step2sounds/block/cherry_leaves/step3sounds/block/cherry_leaves/step4sounds/block/cherry_leaves/step5 	block
break.pink_petals 	sounds/block/cherry_leaves/break1, pitch = 1.2, volume = 0.8sounds/block/cherry_leaves/break2, pitch = 1.2, volume = 0.8sounds/block/cherry_leaves/break3, pitch = 1.2, volume = 0.8sounds/block/cherry_leaves/break4, pitch = 1.2, volume = 0.8sounds/block/cherry_leaves/break5, pitch = 1.2, volume = 0.8 	block
fall.pink_petals 	sounds/block/cherry_leaves/step1, pitch = 1.2, volume = 0.8sounds/block/cherry_leaves/step2, pitch = 1.2, volume = 0.8sounds/block/cherry_leaves/step3, pitch = 1.2, volume = 0.8sounds/block/cherry_leaves/step4, pitch = 1.2, volume = 0.8sounds/block/cherry_leaves/step5, pitch = 1.2, volume = 0.8 	player
hit.pink_petals 	sounds/block/cherry_leaves/step1, pitch = 1.2, volume = 0.8sounds/block/cherry_leaves/step2, pitch = 1.2, volume = 0.8sounds/block/cherry_leaves/step3, pitch = 1.2, volume = 0.8sounds/block/cherry_leaves/step4, pitch = 1.2, volume = 0.8sounds/block/cherry_leaves/step5, pitch = 1.2, volume = 0.8 	block
place.pink_petals 	sounds/block/cherry_leaves/break1, pitch = 1.2, volume = 0.8sounds/block/cherry_leaves/break2, pitch = 1.2, volume = 0.8sounds/block/cherry_leaves/break3, pitch = 1.2, volume = 0.8sounds/block/cherry_leaves/break4, pitch = 1.2, volume = 0.8sounds/block/cherry_leaves/break5, pitch = 1.2, volume = 0.8 	block
step.pink_petals 	sounds/block/cherry_leaves/step1, pitch = 1.2, volume = 0.8sounds/block/cherry_leaves/step2, pitch = 1.2, volume = 0.8sounds/block/cherry_leaves/step3, pitch = 1.2, volume = 0.8sounds/block/cherry_leaves/step4, pitch = 1.2, volume = 0.8sounds/block/cherry_leaves/step5, pitch = 1.2, volume = 0.8 	player
resonate.amethyst_block 	sounds/block/amethyst/resonate1, volume = 3.0sounds/block/amethyst/resonate2, volume = 3.0sounds/block/amethyst/resonate3, volume = 3.0sounds/block/amethyst/resonate4, volume = 3.0 	block
block.sign.waxed_interact_fail(max_distance = 16.0) 	sounds/block/sign/waxed_interact_fail1sounds/block/sign/waxed_interact_fail1, pitch = 0.9sounds/block/sign/waxed_interact_fail2, pitch = 0.8sounds/block/sign/waxed_interact_fail2, pitch = 0.9sounds/block/sign/waxed_interact_fail3, pitch = 0.8sounds/block/sign/waxed_interact_fail3, pitch = 0.9 	block
music.overworld.desert 	sounds/music/game/crescent_dunes, stream = true, volume = 0.4, weight = 3sounds/music/game/hal1, stream = truesounds/music/game/hal2, stream = truesounds/music/game/hal3, stream = truesounds/music/game/hal4, stream = truesounds/music/game/nuance1, stream = truesounds/music/game/nuance2, stream = truesounds/music/game/one_more_day, stream = true, volume = 0.4 	music
music.overworld.mesa 	sounds/music/game/crescent_dunes, stream = true, volume = 0.4, weight = 2sounds/music/game/echo_in_the_wind, stream = true, volume = 0.4sounds/music/game/hal1, stream = truesounds/music/game/hal2, stream = truesounds/music/game/hal3, stream = truesounds/music/game/hal4, stream = truesounds/music/game/nuance1, stream = truesounds/music/game/nuance2, stream = truesounds/music/game/one_more_day, stream = true, volume = 0.4sounds/music/game/piano1, stream = truesounds/music/game/piano2, stream = truesounds/music/game/piano3, stream = true 	music
music.overworld.bamboo_jungle 	music/game/bromeliad, stream = true, volume = 0.4, weight = 2music/game/hal1, stream = truemusic/game/hal2, stream = truemusic/game/hal3, stream = truemusic/game/hal4, stream = truemusic/game/left_to_bloom, stream = true, volume = 0.4music/game/nuance1, stream = truemusic/game/nuance2, stream = truemusic/game/piano1, stream = truemusic/game/piano2, stream = truemusic/game/piano3, stream = true 	music
music.overworld.cherry_grove 	sounds/music/game/bromeliad, stream = true, volume = 0.4, weight = 3sounds/music/game/calm1, stream = truesounds/music/game/calm2, stream = truesounds/music/game/calm3, stream = truesounds/music/game/echo_in_the_wind, stream = true, volume = 0.4, weight = 3sounds/music/game/left_to_bloom, stream = true, volume = 0.4 	music
music.overworld.flower_forest 	sounds/music/game/bromeliad, stream = true, volume = 0.4sounds/music/game/echo_in_the_wind, stream = true, volume = 0.4sounds/music/game/hal1, stream = truesounds/music/game/hal2, stream = truesounds/music/game/hal3, stream = truesounds/music/game/hal4, stream = truesounds/music/game/left_to_bloom, stream = true, volume = 0.4sounds/music/game/nuance1, stream = truesounds/music/game/nuance2, stream = true 	music
music.overworld.jungle 	sounds/music/game/bromeliad, stream = true, volume = 0.4, weight = 3sounds/music/game/hal1, stream = truesounds/music/game/hal2, stream = truesounds/music/game/hal3, stream = truesounds/music/game/hal4, stream = truesounds/music/game/left_to_bloom, volume = 0.4sounds/music/game/nuance1, stream = truesounds/music/game/nuance2, stream = truesounds/music/game/piano1, stream = truesounds/music/game/piano2, stream = truesounds/music/game/piano3, stream = true 	music
music.overworld.jungle_edge 	sounds/music/game/bromeliad, stream = true, volume = 0.4, weight = 2sounds/music/game/hal1, stream = truesounds/music/game/hal2, stream = truesounds/music/game/hal3, stream = truesounds/music/game/hal4, stream = truesounds/music/game/left_to_bloom, stream = true, volume = 0.4sounds/music/game/nuance1, stream = truesounds/music/game/nuance2, stream = truesounds/music/game/piano1, stream = truesounds/music/game/piano2, stream = truesounds/music/game/piano3, stream = true 	music
record.relic(max_distance = 64.0) 	sounds/music/game/records/relic, stream = true, volume = 0.5, load_on_low_memory = true 	–
random.toast_recipe_unlocking_in 	sounds/random/toast_recipe_unlocking_in 	– ("ui")
random.toast_recipe_unlocking_out 	sounds/random/toast_recipe_unlocking_out 	– ("ui")
damage.thorns 	sounds/enchant/thorns/hit1sounds/enchant/thorns/hit2sounds/enchant/thorns/hit3sounds/enchant/thorns/hit4 	player
pumpkin.carve 	sounds/block/pumpkin/carve1sounds/block/pumpkin/carve2 	block
mob.husk.convert_to_zombie 	sounds/mob/husk/convert1sounds/mob/husk/convert2 	hostile
mob.hoglin.converted_to_zombified 	sounds/mob/hoglin/converted1sounds/mob/hoglin/converted2 	hostile
ambient.underwater.enter 	sounds/ambient/underwater/enter1, volume = 0.8sounds/ambient/underwater/enter2, volume = 0.8sounds/ambient/underwater/enter3, volume = 0.8 	player
ambient.underwater.exit 	sounds/ambient/underwater/exit1sounds/ambient/underwater/exit2sounds/ambient/underwater/exit3 	player
chemistry 	chemistry 	chemistry
Sound Event 	Sound File Used 	Category
balloon.pop 	sounds/mob/balloon_pop, volume = 10.0 	neutral
elemconstruct.active	sounds/block/elemconstruct_active 	–
lt.reaction.fire 	sounds/fire/fire, volume = 2.0 	–
sparkler.active 	sounds/random/fuse, load_on_low_memory = true	– ("sparkler")
=== 1.20.40 ===
vanilla_1.20.40 	vanilla_1.20.40 	vanilla_1.20.40
Sound Event 	Sound File Used 	Category
horn.call.0(max_distance = 256.0) 	sounds/item/horn/call0 	hostile
horn.call.1(max_distance = 256.0) 	sounds/item/horn/call1 	hostile
horn.call.2(max_distance = 256.0) 	sounds/item/horn/call2 	hostile
horn.call.3(max_distance = 256.0) 	sounds/item/horn/call3 	hostile
horn.call.4(max_distance = 256.0) 	sounds/item/horn/call4 	hostile
horn.call.5(max_distance = 256.0) 	sounds/item/horn/call5 	hostile
horn.call.6(max_distance = 256.0) 	sounds/item/horn/call6 	hostile
horn.call.7(max_distance = 256.0) 	sounds/item/horn/call7 	hostile
entity.wither_skeleton.ambient 	sounds/mob/wither_skeleton/idle1sounds/mob/wither_skeleton/idle2sounds/mob/wither_skeleton/idle3 	hostile
entity.wither_skeleton.hurt 	sounds/mob/wither_skeleton/hurt1sounds/mob/wither_skeleton/hurt2sounds/mob/wither_skeleton/hurt3sounds/mob/wither_skeleton/hurt4	hostile
entity.wither_skeleton.death 	sounds/mob/wither_skeleton/death1sounds/mob/wither_skeleton/death2 	hostile
entity.wither_skeleton.step 	sounds/mob/wither_skeleton/step1sounds/mob/wither_skeleton/step2sounds/mob/wither_skeleton/step3sounds/mob/wither_skeleton/step4	hostile
mob.cat.beg_for_food 	sounds/mob/cat/beg1sounds/mob/cat/beg2sounds/mob/cat/beg3 	neutral
bottle.fill 	sounds/bottle/fill1sounds/bottle/fill2sounds/bottle/fill3sounds/bottle/fill4 	– ("bottle")
bottle.empty 	sounds/bottle/empty1sounds/bottle/empty2 	– ("bottle")
note.witherskeleton(max_distance = 48.0)	sounds/mob/wither_skeleton/step1sounds/mob/wither_skeleton/step2sounds/mob/wither_skeleton/step3sounds/mob/wither_skeleton/step4	record
entity.generic.splash 	sounds/liquid/splashsounds/liquid/splash2 	ambient
ru:Sounds.json/Значения в Bedrock Edition
uk:Sounds.json/Значення в Bedrock Edition
zh:Sounds.json/基岩版数据值
Category:Data pages