Player's House (PvZ:WOR)

Player's House is the first world in Plants vs. Zombies: Wrath Of Rogue. This is the tutorial world. There are 10 levels to play, 6 plants to obtain, and 6 zombies to fight against.
The lawn starts out with only one lane, but more of them appear in the rest of the levels, until all five lanes are able to be planted on. The tutorials can be skipped, which directs the player to the cutscene that leads to the next world.
Initially, the player can only play the Player's House levels once. However, completing Ancient Egypt - Day 3 gives the player access to replayable versions of the Player's House levels, where the player can actually select their plants in the replayable versions of most levels.
==Description==
Take down the regular garden-variety zombies and obtain your first few plants in this lesson-planned grasswalk. Get to know how to play the game, before starting your adventure through Rogue's hijacked timeline. Just don't let the zombies get to your house!
==Order of events==
TBA
==Plants==
* Peashooter - Shoots peas at the enemies. He is available immediately, as the first plant that the player gets.
* Sunflower - Produces 50 sun over time. She is unlocked, after beating Day 1.
* Wall-nut - A high-health wall that blocks off zombies. He is unlocked, after beating Day 3.
* Potato Mine - Takes time to arm himself, before he explodes on contact. He is unlocked, after beating Day 4.
* Cabbage-pult - Lobs cabbages at zombies, and ignores grid items when there's a zombie in his lane. He is unlocked, after beating Day 6.
* Snow Pea - Slows down zombies, by shooting frozen peas. She is unlocked, after beating Day 8.
==Zombies==
* Basic Zombie - Regular garden-variety zombie. He is first encountered in Day 1.
* Conehead Zombie - A roadcone protects his head, which absorbs more damage. He is first encountered in Day 4.
* Buckethead Zombie - A bucket with a red stain on it withstands more hitpoints than the zombie himself. He is first encountered in Day 6.
* Flag Zombie - Marks the arrival of a huge wave of zombies approaching. He is first encountered in Day 2.
* Gargantuar - Smashes plants with his telephone pole, and throws an Imp to the third column when damaged enough. He is encountered in Day 10.
* Imp - A normal Imp with less health than an average zombie. He is encountered in Day 10.
==Difficulty==
Since this is the tutorial world, all ten levels aren't really difficult.
*Easiest level: Player's House - Day 1
*Hardest level: Player's House - Day 10
==Levels==
Day	Plants	Zombies	Type 	Objective(s) 	Flags	Notes 	Reward*
1 	
First time only:
Replaying:
Choice	 	Normal level 	N/A 	One 	Only one lane can be planted on. 	
2 	First time only:
 
Replaying:
Choice	 	Normal level 	N/A 	One 	Only one lane can be planted on. 	
3 	First time only:
 
Replaying:
Choice	 	Normal level 	N/A 	One 	Three lanes can be planted on. 	
4 	
First time only:
 
Replaying:
Choice	 	Normal level 	N/A 	One 	Three lanes can be planted on. 	
5 	 	 	Special Delivery level	N/A 	Two 	Three lanes can be planted on. 	
6 	First time only:
 
Replaying:
Choice	 	Normal level 	N/A 	Two 	All lanes can be planted on, starting with this level.	
7 	First time only:
 
Replaying:
Choice	 	Normal level 	N/A 	Two 	N/A 	
8 	 	 	Special Delivery level	N/A 	One 	N/A 	
9 	First time only:
 
Replaying:
Choice	 	Normal level 	N/A 	One 	N/A 	A note
10 	 	 	Special Delivery level	Survive a massive attack at the Player's House.	Two 	N/A 	Access to Ancient Egypt
*Rewards that are not money bags are unlocked for the first time completion.
==Related achievements==
==Trivia==
*The Player's House does not have the same structure as the rest of the worlds in the game. It includes the following differences: 
**This is the only world without a boss fight.
**This is the only world without levels that contain objectives (not counting the Gargantuar battle).
**This is the only world without an Endless Zone.
**This is the only world that can be skipped.
**This is the only world that does not have Demonstration Mini-Game levels.
***Likewise, the Demonstration Mini-Game theme for the Player's House goes unused, while this world's Ultimate Battle theme doesn't.
**This is the only world without gimmicks (not counting the unplantable lanes in the first five levels).
**This is the only world that does not allow the player to select a Hero or variant to play as, even if the levels at the Player's House are replayed.
**This is the only world where Dr. Zomboss provides dialogue in the final level, but cannot be fought in a Zombot (due to the Gargantuar battle replacing the boss fight). 
***However, the soundtrack that is heard before the boss fights still appears.
**This is the only world with a difficulty rating of one.
** This is the only world where the Turbo Button can't be used, since the player doesn't unlock it until they gain access to Ancient Egypt. 
***If the Player's House levels are replayed, then the Turbo Button is usable.
**This is the only world without an NPC inside the house on the CGI-animated map. This is because this world doesn't have any gimmicks.
**This is the only world where Plant Food initially cannot be used, until the player enters Ancient Egypt.
*The term "grasswalk" used in the world's description is a reference to the Grasswalk soundtrack that plays during the Day levels of the original Plants vs. Zombies.
*There is a dinosaur skeleton on the unsodded version of the lawn.
*Although the Player's House is the actual tutorial area, there is a continuation in the first three levels of Ancient Egypt. Replaying those levels in Ancient Egypt converts them into normal levels.
* If the tutorials are skipped, the player obtains all six Player's House plants immediately.
*Player's House and Ancient Egypt are the only worlds that are not unlocked with World Keys.
*If the player attempts to place a plant on a tile that doesn't have grass on it, in the first five levels, they will receive the message "You can't plant on unsodded tiles".
*The Ultimate Battle theme for the Player's House plays during the tenth level, due to the presence of the Gargantuar.
*The Player's House's description and world preview can only be seen on the world selection screen, after it is completed for the first time.
*The note obtained at the Player's House is represented as a cellphone. During the short cutscene with Crazy Dave and Penny's dialogue, the text message on the phone's screen reads "The big guy will be rite over. Get ur pluntz redy 4 the next levul. Zincerely, Buckethead.". 
**The "big guy" mentioned in the message refers to the Gargantuar.
** Buckethead Zombie's usage of bad grammar in the note is a reference to the fact that the zombies in the original Plants vs. Zombies write their notes with incorrect grammar.
**Buckethead Zombie also breaks the fourth wall, as he tells the player to get their plants prepared for the Gargantuar battle.
*If the player views the mailbox on the CGI-animated map, after beating Day 9, it will be opened. A bundle of Puzzle Pieces for any obtainable plant that the player owns can be taken out of the mailbox. This can only be done three times, likely to prevent Puzzle Piece-farming. 
**If the player comes back to the CGI-animated map at the Player's House after exiting it, the mailbox will still be opened.
*If the player saves and exits out of any of the first five tutorial levels in, they will be teleported to the Backyard Battleground, instead of the Player's House map.
*Unlike the other games that have the Player's House in them, this version does not have a gamertag input. Even if the player renames one of the three save files in the main menu, changes their Xbox One/Steam/Chromebook username, or switches accounts, the word "Player" will not change.
**Likewise, the text that is seen at the beginning of a level will not say "Player's Trip to (name of world)", and it will be replaced with the player's current gamertag or save file name.
Category:Worlds
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Category:Daytime Areas
Category:Plants vs. Zombies: Wrath Of Rogue
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