Haxaline/Legacy

== Description ==
== Appearance ==
The is a creature that is visually akin to a sea turtle mixed with a snapping turtle, with some fish monster traits. It has fin-like ears on both sides of its head, along with a large sail on the top. It has four fins on its body that resemble that of a sea turtle's. It also has a ridged, spiky shell on its back and a plastron on its chest and underbelly, and somewhat curved-down, beak-like mouth like most testudines. It is colored with shades of green and dark blues. 
=== Males ===
Males have a horn on their nose.
=== Females ===
Females have a fin under their tail.
 
== Abilities == 
== Gameplay ==
=== Pros ===
The is an aquatic omnivore with a good appetite stat, meaning even if it cannot find food of any type underwater (which is rare), it can survive long periods without food; plus, as an aquatic water intake is not needed. Being capable of eating on-the-run nullifies the risk of being defenseless while getting stuck mid-eating-animation. As an aquatic fortunately it doesn't need to deal with the stamina drain of being underwater and as such its stamina performance is better than a similar creature less focused on this habitat, such as Kendyll, specially while running or starting an ambush, which, while usually not as useful as with other creatures, it can still give an slight advantage; thanks to its decent total stamina.
As an aquatic with few players roaming the underwater world, it can live relatively undisturbed by other players which mostly occupy above water areas. Due to the lack of traffic underwater, it can be a good spot to grow creatures for game currencies or special effects for a long time without interruption. Inside water its somewhat bad turn speed can be compensated by rotating on the height axis, and while outside water the speed debuff may compensate slightly for its turn speed. Another advantage of living in the sea is that effects which can be quenched underwater such as acid and fire are not nearly as effective against the .
 are tanky creatures with good HP, high weight, and high poison and bleed resistances. Additionally its Thorns abiliy serve as a deterrant against melee attacks, and its huge damage output with its bone break ensure the damage done to the 's victims is crippling, with lighter, smaller, more agile and faster targets suffering severe damage and being unable to sprint and therefore easier to hit, and heavier ones still feeling a powerful blow with chance of ligament tearing, slowing them down slightly as well.
Meanwhile, its water breath serves as a deterrant against ranged attacks, blurring a victim's vision as well as sometimes sapping their HP in order to help the flee to safety or attack.
Its nightvision is good enough to detect creatures with night stalker without the huge debuff creatures with better nightvision suffer. 
=== Cons ===
As an aquatic, there is often very little interaction underwater which can be boring for those seeking to live an exciting life underwater.
As an aquatic, it cannot come out of water, only can surface, and can stay on a beach for a few seconds before becoming beached. Its average-low HP regeneration barely helps against this issue, meaning once beached and unless the returns to water quickly it'll die. Its ambush stat usefulness thus is extremely limited since to make it work you need to start the ambush outside water. Heavier predators which can go outside water can use these to kill a quite easily, specially its young ones if they don't manage to escape the grab. Once outside water the slow stamina regeneration which at first was just a small inconvenience becomes quite noticeable, since the will take a long time to recover the stamina spent on sprinting/ambushing towards water, and that could be fatal.
Its breath, being a defensive breath, although good, is not meant to deal that much damage to the enemy when not sapping; and its blur effect can be easily countered by sniffing. The only disadvantage of its good stamina is that it may take a while to exhaust the enough to make the sapping effect work. There's also a cooldown between sappings, a creature which had its health sapped cannot have its health sapped again for a little while.
== Carry-able Creatures ==
== Trivia ==
* Original and redesign concepts by undeary in the Creatures of Sonaria Discord.
** The was inspired by/based on a sea turtle.
* Modeled by JaxonBirb.
* Rigged by Wolfragon.
* is the second fully-aquatic creature to receive a breath, and the first one which received it at the same time of its official release.
== Gallery ==
<tabber style="border:none;">
Main =
This tab is intended to present official concept sheets, color palettes, and Glimmer (if applicable).
Haxaline Redesign.png| redesign concept art
HaxalineConcept.png|Former concept art
Haxaline_Palette.png|'s primary color palette
GlimmerHaxaByAloxii.png|Default Glimmer male 
|-|
Development =
This tab is intended to present anything showcased during the process of development, such as the creation of models, animations, and poses.
Padsa.PNG|Unfinished previous model 1
oldhaxaline model.PNG|Unfinished previous model 2
oldhaxaline model2.PNG|Unfinished previous model 3
Sea turtle.PNG|'s previous model
WHOS THAT POKEMOON.png|Untextured , previous model
HaxalineModelDevelopment.png|Rigged former 
Omg fishy.png| redesign model progress 1
BUT WAIT.png| redesign model progress 2
69CAA0AA-F217-4591-93EF-0A3B4AB0D1C2.png| redesign model progress 3
El complete.png|Finished model
HaxalineRig HurricaneLordus.png|Rigged 
HaxalineDev1|Clip provided by Triefelgrim (Wolfragon), CoS Discord, 1/5/2023 
|-|
References =
This tab is intended to present anything to further observe a creature's design, inspirations, and changes in growth stages for reference.
Haxaline_baby.png|Juvenile 
Haxaline_juvenile.png|Teen 
Haxaline_adult.png|Adult 
|-|
Other =
Placeholder.png
</tabber>
Category:Glimmer/Legacy
Category:Reuses Calls
pt-br:Haxaline