Innistrad: Crimson Vow

Innistrad: Crimson Vow is the 90th Magic expansion. It was released on November 19, 2021, and is paired up with Innistrad: Midnight Hunt that released two months earlier.
==Set details==
The codename for Innistrad: Crimson Vow ("Clubs") deviates from the regular alphabetic sports naming convention, because the set was conceived after the following codenames were already established. The set was announced with the provisional name Innistrad: Vampires on September 1, 2020. Based on the registration of public domains on September 18, 2020, the final name was speculated to be Innistrad: Crimson Vow. This was finally confirmed on March 18, 2021.
Both Innistrad sets are full size sets and they are both are Standard-legal. Although they come out only two months apart in the latter part of 2021, R&D is not changing how many sets are being added to Standard during the rotation window, but just shifted the timing around slightly. The sets are designed to draft by themselves, but they also will draft well together. The two sets are synergistic and overlap in spots. This will be further explored as the sets are reprinted in the Innistrad: Double Feature set that will be released in early 2022.
Innistrad: Crimson Vow contains 277 regular cards and includes randomly inserted premium versions of all cards. The regular cards include 10 "Eternal Night" basic lands. Each type has two different pieces of black-and-white art with colored accents. Alternate card frames have another card number than the original version. Borderless planeswalkers are numbered #278-280, borderless dual lands are #281-285, "Fang frame" showcase cards are numbered #286-316, "Eternal Night" showcase legendaries are #317-328, reskinned Dracula cards are #329-345 and extended artwork cards are numbered #346-397. The regular framed basic land cards from the Bundle are numbered #398-402. The Buy-a-Box card is #403 and the Bundle promo is #404. The are no FNM-treatment cards available for this set. The dark-frame Play Promos are #405-407. #408-412 are promo basic lands labeled "The Moonlit Lands". The latter differ from their "Eternal Night" counterparts in that they lack colored accents. They were given out at Innistrad: Double Feature WPN Premium events. 
Midnight Hunt and Crimson Vow both have the same number of single-faced and double-faced commons (90 SFC/10 DFC), uncommons (60/23), rares (53/11), and mythic rares (15/5). Draft boosters include two guaranteed double-faced cards, one at common and one at a higher rarity, as in Midnight Hunt. 
The black and white horror movie inspired "Eternal Night" showcase cards are all basic lands and legendary creatures that aren't a Vampire. The spikey "fang" showcase cards with gothic architecture elements feature each of the 30 vampires in the main set, as well as . 
===Rules change===
A change to how token naming works avoids that you can name Blood tokens with <c>Pithing Needle</c>. Going forward, if a spell or ability is creating a token without specifying its name, the name will be the same as its subtypes plus the word "Token." For example, a "Goblin Scout creature token" is named "Goblin Scout Token." Similarly, the name of a Blood token created in the game is "Blood Token" and choosing the name "Blood" (as in <c>Flesh</c> // <c>Blood</c>) for an effect will not cause that effect to apply to Blood tokens.
===Storyline===
Crimson Vow continues the new Innistrad storyline begun in Innistrad: Midnight Hunt. As humanity turned to the hope of rituals and a Harvesttide festival to save them from the Eternal Night in Midnight Hunt, those that stalk from shadows aren't just the mindless zombies and frenetic werewolves, but also the eternally undead with calculating, grand designs of their own. This set features the biggest vampire wedding in Innistrad history, a bonding between the Markov and Voldaren bloodlines. Olivia Voldaren is the bride, and aims to form a pact with the Markovs to take control over Innistrad. "The bride pledges her heart to the groom and he, his undying affection to her. Blood and famine, violence and peace—In eternal life and through moment's struggle, the two shall rule this land until its people are no more. The Heron's blood make it so."
The cards that represent the Story Spotlights in Crimson Vow are:
====Magic Story====
Title	Author 	Release Date	Setting 	Featuring
 	K. Arsenault Rivera 	2021-10-28 	Innistrad	Grigori, Adeline, Chandra, Deidamia, Arlinn, Teferi, Kaya, Sorin, Edgar Markov
 	Aysha U. Farah 	2021-10-29 	Innistrad	Lord Nellick, Jacob Hauken, Eloise Wicker, Millicent, Cyril Rav
 	K. Arsenault Rivera 	2021-11-03 	Innistrad	Cordelia Stromkirk, Relio Voldaren, Kristoff Laurent, Henrika Domnathi, Olivia Voldaren, Chandra, Teferi, Adeline, Sorin, Arlinn, Kaya, Runo Stromkirk (mentioned), Edgar Markov
 	Marcus Terrell Smith	2021-11-05 	Innistrad	Odric, Henrika Domnathi, Thalia, Ormendahl
 	K. Arsenault Rivera 	2021-11-10 	Innistrad	Sorin, Olivia Voldaren, Edgar Markov, Sigarda, Chandra, Arlinn, Kaya, Adeline, Teferi, Katilda
 	Reinhardt Suarez 	2021-11-12 	Innistrad	Torens, Vytas, Aleksandar, Elamon, Jorelda, Lysandra, Rogel, Boris, Taivas (mentioned), Marguerite, Eruth, Umbris
 	K. Arsenault Rivera 	2021-11-17 	Innistrad	Adeline, Chandra, Teferi, Arlinn, Kaya, Olivia Voldaren, Sorin, Edgar Markov
 	Brian Evenson 	2021-11-19 	Innistrad	Strefan Maurer, Brandt, the Hladvora
 	K. Arsenault Rivera 	2021-11-24 	Innistrad	Adeline, Chandra, Sigarda, Kaya, Teferi, Tovolar, Sorin, Edgar Markov, Arlinn, Redtooth, Boulder, Streak, Patience, Olivia Voldaren, Katilda
===Marketing===
Crimson Vow is sold in regular 16-card Draft Boosters (one card being a marketing card), Theme Boosters, Collector Boosters, Set Boosters, the Crimson Vow Bundle (including a Gift Edition), and two Commander decks. The Draft Boosters feature artwork depicting Sorin Markov. They contain two double-faced cards in each and every pack. The Set Boosters feature art depicting Olivia Voldaren, and the Collector Boosters feature a stylized depiction of a wedding. The Theme Boosters feature art from (5 color vampires), (), (), (), () and (). With the release of Crimson Vow, 75 cards were rotated into The List, many of which were thematically or mechanically linked to the set. These can be found in the Set Boosters. In addition, eight cards with the VOC code can be found in the Set and Collector Boosters that aren't found in the Innistrad: Crimson Vow Commander decks.
====Dracula cards====
Each booster box contains a box topper. These skinned cards, called the Dracula Series, feature Dracula themed "skins" on reprints of regular cards. The name of the original card is featured in a small font below the Dracula name of the card. The skin name is considered flavor text and has no effect on game play.
There are 18 total Dracula series cards in Innistrad: Crimson Vow inspired by beloved characters from the 1897 novel, and they can be obtained in a few different ways. 17 of these cards can be found in Collector Boosters (both foil and non-foil) and the single-card Box Topper boosters (foil), while the eighteenth card is only available as a Buy-a-Box promotion.
====Events====
* Magic Online and MTG Arena release: November 11, 2021
* Tabletop Prerelease: November 12, 2021 
* Launch party: November 19–21, 2021
* Friday Night Magic: November 19–February 4, 2021
* Commander Nights: November 22–February 10, 2021
* Store Championship: December 4-5 (combined with Midnight Hunt)
====Promotional cards====
* Box toppers: 17 foil cards reskinned as characters, places or events from Bram Stoker's Dracula.
* Prerelease: a stamped card that can be any rare or mythic rare of Crimson Vow.
* Other events: cards from the Midnight Hunt universal promo pack. There is no separate pack for Crimson Vow.
** The seasonal dark-frame promos are: , , , , and 
* Buy-a-Box: foil alternate art (reskinned as Castle Dracula)
* Bundle promo: foil alternate art 
* Bring-a-Friend: 
* Crimson Vow dark-frame Play Promos: , and 
* Commander Party: 
====Tokens/emblems/markers====
There are 21 tokens and emblems: 
# 1/1 Human creature, for <c>Cemetery Protector</c> and <c>Wedding Announcement</c>.
# 1/1 Spirit creature with flying, for <c>Brine Comber</c>, <c>Brinebound Gift</c>, <c>Heron-Blessed Geist</c>, <c>Kaya, Geist Hunter</c>, <c>Nurturing Presence</c>, and <c>Whispering Wizard</c>.
# 4/4 Spirit creature with flying, for <c>Dorothea's Retribution</c>.
# */* Spirit Cleric creature with "This creature's power and toughness are each equal to the number of Spirits you control", for <c>Hallowed Haunting</c>.
# */* Zombie creature, for <c>Geralf, Visionary Stitcher</c>.
# 1/1 Slug creature, for <c>Toxrill, the Corrosive</c>.
# 2/3 Vampire creature with flying and lifelink, for <c>Sorin, the Mirthless</c>.
# 2/2 Zombie creature, for <c>Doomed Dissenter</c>, <c>Dying to Serve</c>, <c>Headless Rider</c> and <c>Skull Skaab</c>.
# */* Dragon Illusion creature with flying and haste, for <c>Manaform Hellkite</c>.
# 1/1 Human creature, for <c>Stensia Uprising</c>.
# 3/2 Wolf creature, for <c>Kessig Wolfrider</c>.
# 3/1 Boar creature, for <c>Rural Recruit</c>.
# 1/1 Insect creature, for <c>Crawling Infestation</c>, <c>Infestation Expert</c>, <c>Infested Werewolf</c>, <c>Hiveheart Shaman</c>, <c>Old Rutstein</c> and <c>Vilespawn Spider</c>.
# 2/2 Wolf creature, for <c>Child of the Pack</c> and <c>Howling Moon</c>.
# 1/1 Human Soldier creature with training, for <c>Torens, Fist of the Angels</c>.
# 1/1 Vampire creature with lifelink, for <c>Edgar Markov's Coffin</c>.
# Blood artifact, for <c>Anje, Maid of Dishonor</c>, <c>Belligerent Guest</c>, <c>Bloodcrazed Socialite</c>, <c>Blood Fountain</c>, <c>Blood Petal Celebrant</c>, <c>Blood Servitor</c>, <c>Bloodsoaked Reveler</c>, <c>Bloodtithe Harvester</c>, <c>Bloodvial Purveyor</c>, <c>Bloody Betrayal</c>, <c>Ceremonial Knife</c>, <c>Falkenrath Celebrants</c>, <c>Falkenrath Forebear</c>, <c>Gluttonous Guest</c>, <c>Grisly Ritual</c>, <c>Lacerate Flesh</c> <c>Odric, Blood-Cursed</c>, <c>Old Rutstein</c>, <c>Olivia’s Attendants</c>, <c>Pointed Discussion</c>, <c>Restless Bloodseeker</c>, <c>Sanguine Statuette</c>, <c>Sigarda’s Imprisonment</c>, <c>Syphon Essence</c>, <c>Vampire's Kiss</c>, <c>Vampires’ Vengeance</c>, <c>Voldaren Bloodcaster</c>, <c>Voldaren Epicure</c>, and <c>Voldaren Estate</c>.
# Treasure artifact, for <c>Old Rutstein</c>.
# Copy token, for <c>Dollhouse of Horrors</c>, <c>Dreadfeast Demon</c>, <c>Ghastly Mimicry</c>, <c>Krothuss, Lord of the Deep</c> and <c>Necroduality</c>.
#.
#Day/Night marker
==Themes and mechanics==
Innistrad: Crimson Vow has a new mechanic Cleave, an alternative cost that allow to remove words from the rule text. It shows up on instant and sorcery cards.
As following from the previous Innistrad sets, focuses on five allied-colored tribes, each of which have a mechanic associated to them - however, these mechanics can appear outside of those two colors.
* Vampires feed off and divine the future through Blood tokens.
**Blood tokens are colorless artifact tokens with ", , Discard a card, Sacrifice this artifact: Draw a card."
* Werewolves with Transform and Daybound and Nightbound is a returning mechanic from Midnight Hunt.
* Spirits, once vanquished, influence others with Disturb.
**Whereas the disturb cards in Midnight Hunt were creatures on both sides (specifically, non-Spirits on the front and Spirits on the back), the ones in this set are Spirit creatures on the front and Auras on the back.
* Humans mentor each other through Training.
**When a creature with Training attacks alongside a creature of greater power, you may place a +1/+1 counter on it.
* Zombies have Exploit, which was first seen in Dragons of Tarkir.
** Exploit lets you sacrifice a creature for a benefit.
===Limited archetypes===
Innistrad: Crimson Vow features the following limited archetypes:
*: Spirits / Auras (<c>Brine Comber</c>)
*: Zombies / Exploit (<c>Skull Skaab</c>)
*: Vampires / Blood (<c>Bloodtithe Harvester</c>)
*: Werewolves (<c>Child of the Pack</c>)
*: Humans (<c>Sigardian Paladin</c>)
*: Lifegain (<c>Markov Purifier</c>)
*: Spells Matters (<c>Wandering Mind</c>)
*: Toughness Matters (<c>Ancient Lumberknot</c>)
*: Aggro (<c>Markov Waltzer</c>)
*: Self-Mill (<c>Vilespawn Spider</c>)
===Card types===
Vampires in this set also appear in white. <c>Markov Waltzer</c> and are the first multicolored vampires without black in their costs.
 is the first Standard-legal card with the Clue type and the first nontoken clue printed after the supplemental .
===Counter types===
The set introduced the following counter types: Bloodline counters, Croak counters, Invitation counters, Judgment counters, and Suspect counters.
It also saw the return of Omen counters and Slime counters.
==Cycles==
Crimson Vow has ten cycles.
Cycle name 	 	 	 	 	
Cemetery creatures 	 	 	 	 	
Cemetery creatures 	Five mythic rare creatures. Each exiles a card from the graveyard when they enter the battlefield, then give you a benefit depending on the exiled card. 	Five mythic rare creatures. Each exiles a card from the graveyard when they enter the battlefield, then give you a benefit depending on the exiled card. 	Five mythic rare creatures. Each exiles a card from the graveyard when they enter the battlefield, then give you a benefit depending on the exiled card. 	Five mythic rare creatures. Each exiles a card from the graveyard when they enter the battlefield, then give you a benefit depending on the exiled card. 	Five mythic rare creatures. Each exiles a card from the graveyard when they enter the battlefield, then give you a benefit depending on the exiled card.
Double-faced mythic rares 	 	 	 	 	
Double-faced mythic rares 	Five mythic rare transforming double-faced creatures. 	Five mythic rare transforming double-faced creatures. 	Five mythic rare transforming double-faced creatures. 	Five mythic rare transforming double-faced creatures. 	Five mythic rare transforming double-faced creatures.
Uncommon tribal hate spells 	(Vampires) 	(Werewolves) 	(Humans) 	(Spirits) 	(Zombies)
Uncommon tribal hate spells 	Five uncommon spells that have a bonus when cast on the tribe the color is opposed to. 	Five uncommon spells that have a bonus when cast on the tribe the color is opposed to. 	Five uncommon spells that have a bonus when cast on the tribe the color is opposed to. 	Five uncommon spells that have a bonus when cast on the tribe the color is opposed to. 	Five uncommon spells that have a bonus when cast on the tribe the color is opposed to.
Uncommon colored artifacts 	 	 	 	 	
Uncommon colored artifacts 	Five uncommon colored artifacts that can add to the board: either as an Equipment, Vehicle, or transforming creature. The black and white members are a lore pair.	Five uncommon colored artifacts that can add to the board: either as an Equipment, Vehicle, or transforming creature. The black and white members are a lore pair.	Five uncommon colored artifacts that can add to the board: either as an Equipment, Vehicle, or transforming creature. The black and white members are a lore pair.	Five uncommon colored artifacts that can add to the board: either as an Equipment, Vehicle, or transforming creature. The black and white members are a lore pair.	Five uncommon colored artifacts that can add to the board: either as an Equipment, Vehicle, or transforming creature. The black and white members are a lore pair.
Uncommon tribal support spells	(Humans) 	(Spirits) 	(Zombies) 	(Vampires) 	(Werewolves)
Uncommon tribal support spells	Five uncommon spells that have a bonus when controlling a tribe the color is a major in. 	Five uncommon spells that have a bonus when controlling a tribe the color is a major in. 	Five uncommon spells that have a bonus when controlling a tribe the color is a major in. 	Five uncommon spells that have a bonus when controlling a tribe the color is a major in. 	Five uncommon spells that have a bonus when controlling a tribe the color is a major in.
Common tribal support spells 	(Spirits) 	(Zombies) 	(Vampires) 	(Werewolves) 	(Humans)
Common tribal support spells 	Five common spells that have a bonus when controlling a tribe the color is minored in (as opposed to the major in Midnight Hunt). 	Five common spells that have a bonus when controlling a tribe the color is minored in (as opposed to the major in Midnight Hunt). 	Five common spells that have a bonus when controlling a tribe the color is minored in (as opposed to the major in Midnight Hunt). 	Five common spells that have a bonus when controlling a tribe the color is minored in (as opposed to the major in Midnight Hunt). 	Five common spells that have a bonus when controlling a tribe the color is minored in (as opposed to the major in Midnight Hunt).
Rare cleave spells 	() 	() 	() 	() 	()
Rare cleave spells 	Five rare monocolored spells with multicolored cleave costs, featuring an enemy pair of the card's color with other color annotated in brackets. 	Five rare monocolored spells with multicolored cleave costs, featuring an enemy pair of the card's color with other color annotated in brackets. 	Five rare monocolored spells with multicolored cleave costs, featuring an enemy pair of the card's color with other color annotated in brackets. 	Five rare monocolored spells with multicolored cleave costs, featuring an enemy pair of the card's color with other color annotated in brackets. 	Five rare monocolored spells with multicolored cleave costs, featuring an enemy pair of the card's color with other color annotated in brackets.
Cycle name 	 	 	 	 	
Slow Lands 	 	 	 	 	
Slow Lands 	Five rare dual lands that enter the battlefield tapped, unless you control two or more other lands. 	Five rare dual lands that enter the battlefield tapped, unless you control two or more other lands. 	Five rare dual lands that enter the battlefield tapped, unless you control two or more other lands. 	Five rare dual lands that enter the battlefield tapped, unless you control two or more other lands. 	Five rare dual lands that enter the battlefield tapped, unless you control two or more other lands.
===Double cycles===
Cycle name 	 	 	 	 	 	 	 	 	 	
Rare legends 	 	 	 	 	 	 	 	 	 	
Rare legends 	Ten rare legendary creatures. 	Ten rare legendary creatures. 	Ten rare legendary creatures. 	Ten rare legendary creatures. 	Ten rare legendary creatures. 	Ten rare legendary creatures. 	Ten rare legendary creatures. 	Ten rare legendary creatures. 	Ten rare legendary creatures. 	Ten rare legendary creatures.
Uncommon signpost creatures	 	 	 	 	 	 	 	 	 	
Uncommon signpost creatures	Ten uncommon gold creatures, each supporting a draft archetype.	Ten uncommon gold creatures, each supporting a draft archetype.	Ten uncommon gold creatures, each supporting a draft archetype.	Ten uncommon gold creatures, each supporting a draft archetype.	Ten uncommon gold creatures, each supporting a draft archetype.	Ten uncommon gold creatures, each supporting a draft archetype.	Ten uncommon gold creatures, each supporting a draft archetype.	Ten uncommon gold creatures, each supporting a draft archetype.	Ten uncommon gold creatures, each supporting a draft archetype.	Ten uncommon gold creatures, each supporting a draft archetype.
===Pairs===
Innistrad: Crimson Vow features three pairs.
Lore Pairs 	Lore Pairs 	Description
 	 	The bride and the groom.
 	 	Equipment that cost 1M, grant +2/+0, and equip for 2, representing the wedding attire of the couple. If the other card is also equipped, the wielder gets +0/+2 and a keyword.
Mirrored Pairs	Mirrored Pairs	Description
 	 	Two rare 3/3 Zombie creatures with exploit that grant general effects (counter and destroy) if they exploit a creature.
 	 	Two common Vampire creatures that are guests of the wedding. Each has 2M as mana cost and a Blood creation ability.
 	 	Two commons that incentivise draft-them-all strategies.
==Reprinted cards==
*, first printed in Hour of Devastation, last seen in Commander Legends
*, first printed in Dominaria
*, first printed in Innistrad: Midnight Hunt
*, first printed in Ixalan, last seen in Jumpstart
*, first printed in Amonkhet, last seen in Core Set 2019
*, first printed in Rise of the Eldrazi, last seen in Innistrad: Midnight Hunt
*, first printed in Theros, last seen in Secret Lair Drop Series: All-Natural, Totally Refreshing Superdrop
*, first printed in Stronghold, last seen in Mystery Booster
*, first printed in Innistrad: Midnight Hunt
*, first printed in Eldritch Moon
*, first printed in Battle for Zendikar, last seen in Core Set 2021
*, first printed in Odyssey, last seen in Guild Kit: Dimir
*, first printed in Dark Ascension, last seen in Secret Lair Drop Series: Thalia - Beyond the Helvault
**The first legendary creature to get reprinted in a premier, non-core set (excluding timeshifted cards).
*, first printed in Fate Reforged, last seen in Dungeons & Dragons: Adventures in the Forgotten Realms/Commander decks
=== Functional reprints ===
* is a functional reprint of from Rivals of Ixalan, save for creature type.
* is a functional reprint of from Hour of Devastation, save for creature type.
* is a functional reprint of from Dungeons & Dragons: Adventures in the Forgotten Realms.
* is a functional reprint of from Visions, save for creature type.
* is a functional reprint of from Theros Beyond Death.
==Notable cards==
* <c>Sinner's Judgment</c> is an alternate-loss card
===Misprints===
* <c>Bloodvial Purveyor</c> was accidentally printed without the words "Until end of turn".
==Preconstructed decks==
Innistrad: Crimson Vow features two Commander decks that are released as a regular part of a set's product line.
==Gallery==
File:Innistrad Vampires provisional logo.png|Provisional logo
==References==
==External links==
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