Daemons of Chaos buildings

This page lists all . As usual, province capitals can build up to Tier V and have eight slots, while minor settlements can only build to level III and have four slots each.
==Chains==
===Settlement===
Building	Chain 	Tier 	Effect	Turns 	Cost 	Requirements
Khorne 	Khorne 	Khorne	Khorne	Khorne	Khorne	Khorne
 	Settlement	I 	
* Income generated: 100 (+2%, 102)
* Defensive supplies: +1000
* Growth: +10
* Khorne corruption: +2
* Grants 1 construction slot in settlement
* Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lord's)
When outside Ogre or Norscan homeland:
* Adds wall to settlement
 Provides garrison:
* 2 Chaos Warriors of Khorne
* 2 Chaos Warhounds
* 1 Bloodreaper
* 1 Bloodletters of Khorne
 Unlocks recruitment of:
* Chaos Warhounds
* Chaos Furies	 	 	
 	Settlement	II 	
* Income generated: 200 (+2%, 204)
* Defensive supplies: +1000
* Growth: +20
* Khorne corruption: +4
* Grants 2 construction slot in settlement
* Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lord's)
When outside Ogre or Norscan homeland:
* Adds wall to settlement
 Provides garrison:
* 5 Chaos Warriors of Khorne
*2 Bloodletters of Khorne
*1 Bloodreaper
*1 Chaos Warhounds of Khorne	 	 	
 	Settlement	III 	
* Income generated: 300 (+2%, 306)
* Defensive supplies: +1000
* Growth: +30
* Khorne corruption: +6
* Grants 3 construction slot in settlement
* Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lord's)
When outside Ogre or Norscan homeland:
* Adds wall to settlement
 Provides garrison:
*6 Chaos Warriors of Khorne
*3 Bloodletters of Khorne
*1 Bloodreaper
*1 Chaos Warhounds of Khorne	 	 	
 	Settlement	IV 	
* Income generated: 400 (+2%, 408)
* Defensive supplies: +1000
* Growth: +40
* Khorne corruption: +8
* Grants 5 construction slot in settlement
* Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lord's)
When outside Ogre or Norscan homeland:
* Adds wall to settlement
 Provides garrison:
*4 Chaos Warriors of Khorne
*3 Bloodletters of Khorne
*1 Chaos Warriors of Khorne (Halberds)
*1 Chaos Warriors of Khorne (Dual Weapons)
*1 Bloodcrushers of Khorne
*1 Chaos Warhounds of Khorne	 	 	
 	Settlement	V 	
* Income generated: 500 (+2%, 510)
* Defensive supplies: +1000
* Growth: +50
* Khorne corruption: +10
* Grants 7 construction slot in settlement
* Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lord's)
When outside Ogre or Norscan homeland:
* Adds wall to settlement
 Provides garrison:
*2 Chaos Warriors of Khorne
*2 Bloodletters of Khorne
*2 Chaos Warriors of Khorne (Halberds)
*2 Chaos Warriors of Khorne (Dual Weapons)
*1 Exalted Bloodletters of Khorne
*1 Bloodcrushers of Khorne
*1 Minotaurs of Khorne	6 	16000 	
Nurgle 	Nurgle 	Nurgle	Nurgle	Nurgle	Nurgle	Nurgle
 	 	 	 	 	 	
=== Basic Military ===
Building	Chain 	Tier 	Effect 	Turns 	Cost 	Requirements
Khorne 	Khorne 	Khorne 	Khorne 	Khorne 	Khorne 	Khorne
 	Recruitment	II 	Unlocks recruitment of:
*Chaos Warriors of Khorne
*Bloodletters of Khorne	3 	1500 	
 	Recruitment	III 	Hero capacity: +1 for Bloodreapers
 Unlocks recruitment of:
*Chaos Warriors of Khorne (Halberds)
*Chaos Warriors of Khorne (Dual Weapons)	4 	2500 	
Nurgle 	Nurgle 	Nurgle 	Nurgle 	Nurgle 	Nurgle 	Nurgle
 	Recruitment	II 	Unlocks recruitment of:
*Plaguebearers of Nurgle	3 	1500 	
 	Recruitment	III 	Hero capacity: +1 for Plagueridden
 Unlocks recruitment of:
*Exalted Plaguebearers of Nurgle	4 	2500 	
Tzeentch	Tzeentch 	Tzeentch	Tzeentch	Tzeentch	Tzeentch	Tzeentch
 	Recruitment	II 	Unlocks recruitment of:
*Pink Horrors of Tzeentch	3 	1500 	
 	Recruitment	III 	Hero capacity: +1 for Iridescent Horrors
 Unlocks recruitment of:
*Exalted Pink Horrors of Tzeentch	4 	2500 	
Slaanesh	Slaanesh 	Slaanesh	Slaanesh	Slaanesh	Slaanesh	Slaanesh
 	Recruitment	II 	Unlocks recruitment of:
*Devoted Marauders of Slaanesh (Hellscourges)
*Devoted Marauders of Slaanesh (Spears)
*Daemonettes of Slaanesh	3 	1500 	
 	Recruitment	III 	Hero capacity: +1 for Alluresses
 Unlocks recruitment of:
*Exalted Daemonettes of Slaanesh	4 	2500 	
=== Advanced Military ===
Building	Chain 	Tier 	Effect 	Turns 	Cost 	Requirements
Khorne 	Khorne 	Khorne 	Khorne 	Khorne 	Khorne 	Khorne
 	Advanced Recruitment	I 	Khorne glory generated: 3
 Unlocks recruitment of:
* Flesh Hounds of Khorne	3 	1000 	
 	Advanced Recruitment	II 	Khorne glory generated: 4
 Unlocks recruitment of:
* Blood Shrine of Khorne	4 	2000 	
 	Advanced Recruitment	III 	Khorne glory generated: 5
 Unlocks recruitment of:
* Gorebeast Chariot of Khorne
* Skullcannon	5 	3000 	
 	Advanced Recruitment	IV 	Khorne glory generated: 6
 Unlocks recruitment of:
* Bloodcrushers of Khorne	6 	5000 	
 	Advanced Recruitment	V 	Khorne glory generated: 7
 Unlocks recruitment of:
* Skullcrushers of Khorne
* Soul Grinder (Khorne)	7 	10000 	
 	Elite Recruitment 	III 	Khorne glory generated: 3
 Unlocks recruitment of:
*Exalted Bloodletters of Khorne
*Spawn of Khorne	5 	3000 	
 	Elite Recruitment 	IV 	Khorne glory generated: 5
 Unlocks recruitment of:
*Minotaurs of Khorne	6 	5000 	
 	Elite Recruitment 	V 	Khorne glory generated: 8
 Unlocks recruitment of:
*Minotaurs of Khorne (Great Weapons)
*Bloodthirster	7 	10000 	
Nurgle 	Nurgle 	Nurgle 	Nurgle 	Nurgle 	Nurgle 	Nurgle
 	Advanced Recruitment	I 	Nurgle glory generated: 3
 Unlocks recruitment of:
* Chaos Warhounds (Poison)
* Plague Toads of Nurgle	3 	1000 	
 	Advanced Recruitment	II 	Nurgle glory generated: 4
 Unlocks recruitment of:
* Forsaken of Nurgle
* Beast of Nurgle	4 	2000 	
 	Advanced Recruitment	III 	Nurgle glory generated: 5
 Unlocks recruitment of:
* Spawn of Nurgle	5 	3000 	
 	Advanced Recruitment	IV 	Nurgle glory generated: 6
 Unlocks recruitment of:
* Pox Riders of Nurgle
* Chaos Warshrine of Nurgle	6 	5000 	
 	Advanced Recruitment	V 	Nurgle glory generated: 7
 Unlocks recruitment of:
* Soul Grinder (Nurgle)	7 	10000 	
 	Elite Recruitment 	III 	Nurgle glory generated: 3
 Unlocks recruitment of:
* Chaos Warriors of Nurgle (Great Weapons)
* Rot Flies	5 	3000 	
 	Elite Recruitment 	IV 	Nurgle glory generated: 5
 Unlocks recruitment of:
* Exalted Plaguebearers of Nurgle
* Plague Drones of Nurgle
* Plague Drones of Nurgle (Death's Heads)	6 	5000 	
 	Elite Recruitment 	V 	Nurgle glory generated: 8
 Unlocks recruitment of:
* Great Unclean One	7 	10000 	
Tzeentch	Tzeentch 	Tzeentch	Tzeentch	Tzeentch	Tzeentch	Tzeentch
 	Advanced Recruitment	I 	Tzeentch glory generated: 3
 Unlocks recruitment of:
* Screamers of Tzeentch	3 	1000 	
 	Advanced Recruitment	II 	Tzeentch glory generated: 4
 Unlocks recruitment of:
* Forsaken of Tzeentch	4 	2000 	
 	Advanced Recruitment	III 	Tzeentch glory generated: 5
 Unlocks recruitment of:
* Chaos Warriors of Tzeentch (Halberds)
* Spawn of Tzeentch
* Flamers of Tzeentch	5 	3000 	
 	Advanced Recruitment	IV 	Tzeentch glory generated: 6
 Unlocks recruitment of:
* Chaos Warshrine of Tzeentch
* Exalted Flamer of Tzeentch	6 	5000 	
 	Advanced Recruitment	V 	Tzeentch glory generated: 7
 Unlocks recruitment of:
* Burning Chariot of Tzeentch
* Soul Grinder (Tzeentch)	7 	10000 	
 	Elite Recruitment 	III 	Tzeentch glory generated: 3
 Unlocks recruitment of:
* Chaos Knights of Tzeentch	5 	3000 	
 	Elite Recruitment 	IV 	Tzeentch glory generated: 5
 Unlocks recruitment of:
* Doom Knights of Tzeentch	6 	5000 	
 	Elite Recruitment 	V 	Tzeentch glory generated: 8
 Unlocks recruitment of:
* Lord of Change	7 	10000 	
Slaanesh	Slaanesh 	Slaanesh	Slaanesh	Slaanesh	Slaanesh	Slaanesh
 	Advanced Recruitment	I 	Slaanesh glory generated: 3
 Unlocks recruitment of:
* Hellstriders of Slaanesh
* Marauder Horsemen of Slaanesh	3 	1000 	
 	Advanced Recruitment	II 	Slaanesh glory generated: 4
 Unlocks recruitment of:
* Forsaken of Slaanesh
* Hellstriders of Slaanesh (Hellscourges)	4 	2000 	
 	Advanced Recruitment	III 	Slaanesh glory generated: 5
 Unlocks recruitment of:
* Seekers of Slaanesh
* Spawn of Slaanesh	5 	3000 	
 	Advanced Recruitment	IV 	Slaanesh glory generated: 6
 Unlocks recruitment of:
* Heartseekers of Slaanesh
* Chaos Warshrine of Slaanesh
* Fiends of Slaanesh	6 	5000 	
 	Advanced Recruitment	V 	Slaanesh glory generated: 7
 Unlocks recruitment of:
* Soul Grinder (Slaanesh)	7 	10000 	
 	Elite Recruitment 	III 	Slaanesh glory generated: 3
 Unlocks recruitment of:
* Chaos Warriors of Slaanesh (Hellscourges)
* Seeker Chariots	5 	3000 	
 	Elite Recruitment 	IV 	Slaanesh glory generated: 5
 Unlocks recruitment of:
* Hellflayers	6 	5000 	
 	Elite Recruitment 	V 	Slaanesh glory generated: 8
 Unlocks recruitment of:
* Exalted Seeker Chariot
* Keeper of Secrets	7 	10000 	
===Infrastructure===
Building 	Chain 	Tier 	Effect 	Turns 	Cost 	Requirements
Khorne 	Khorne 	Khorne 	Khorne 	Khorne 	Khorne 	Khorne
 	Summoning	I 	
* Growth: +10
* Recruitment cost: -5% for Khorne units	1 	500 	
 	Summoning	II 	
* Growth: +20
* Recruitment cost: -10% for Khorne units	2 	1000 	
 	Summoning	III 	
* Growth: +30
* Recruitment cost: -15% for Khorne units	3 	1500 	
 	Summoning	IV 	
* Growth: +40
* Recruitment cost: -20% for Khorne units	4 	2000 	
 	Income 	I 	Income generated: 100	1 	500 	
 	Income 	II 	Income generated: 200	2 	1000 	
 	Income 	III 	Income generated: 300	3 	1500 	
 	Income 	IV 	Income generated: 400	4 	2000 	
 	Reverence	I 	
* Khorne glory generated: 3
* Casualty replenishment rate: +1%
* Khorne corruption: +2
When enemy Lord is present: 
* Income generated: 100	1 	1000 	
 	Reverence	II 	
* Khorne glory generated: 6
* Casualty replenishment rate: +2%
* Khorne corruption: +4
When enemy Lord is present: 
* Income generated: 150	2 	1500 	
 	Reverence	III 	
* Khorne glory generated: 9
* Casualty replenishment rate: +3%
* Hero capacity: +1 for Bloodreapers
* Khorne corruption: +6
When enemy Lord is present: 
* Income generated: 200	3 	2000 	
 	Reverence	IV 	
* Khorne glory generated: 12
* Casualty replenishment rate: +4%
* Hero capacity: +1 for Bloodreapers
* Khorne corruption: +8
When enemy Lord is present: 
* Income generated: 250	4 	2500 	
 	Reverence	V 	
* Khorne glory generated: 15
* Casualty replenishment rate: +5%
* Hero capacity: +1 for Bloodreapers
* Khorne corruption: +10
When enemy Lord is present: 
* Income generated: 350	5 	3000 	
 	Control 	I 	
* Control: +2
* Provides garrison:
* 2 Chaos Warriors of Khorne
* 1 Bloodletters of Khorne
* 1 Chaos Warhounds of Khorne	1 	1000 	
 	Control 	II 	
* Control: +3
* Provides garrison:
* 3 Chaos Warriors of Khorne
* 1 Bloodletters of Khorne
* 1 Chaos Warhounds of Khorne	2 	1500 	
 	Control 	III 	
* Control: +4
* Provides garrison:
* 4 Chaos Warriors of Khorne
* 2 Bloodletters of Khorne
* 1 Chaos Warhounds of Khorne	3 	2000 	
 	Control 	IV 	
* Control: +8
* Provides garrison:
* 4 Chaos Warriors of Khorne
* 2 Bloodletters of Khorne
* 1 Chaos Warhounds of Khorne	4 	2500 	
Nurgle 	Nurgle 	Nurgle 	Nurgle 	Nurgle 	Nurgle 	Nurgle
 	Summoning	I 	
* Growth: +20
* Recruitment cost: -5% for Nurgle units	1 	500 	
 	Summoning	II 	
* Growth: +30
* Recruitment cost: -10% for Nurgle units	2 	1000 	
 	Summoning	III 	
* Growth: +40
* Recruitment cost: -15% for Nurgle units	3 	1500 	
 	Summoning	IV 	
* Growth: +50
* Recruitment cost: -20% for Nurgle units	4 	2000 	
 	Income 	I 	Income generated: 100	1 	500 	
 	Income 	II 	Income generated: 200	2 	1000 	
 	Income 	III 	Income generated: 300	3 	1500 	
 	Income 	IV 	Income generated: 400	4 	2000 	
 	Reverence	I 	
* Nurgle glory generated: 3
* Casualty replenishment rate: +1%
* Nurgle corruption: +2
When growth per turn is more than 200: 
* Income generated: 100	1 	1000 	
 	Reverence	II 	
* Nurgle glory generated: 6
* Casualty replenishment rate: +2%
* Nurgle corruption: +4
When growth per turn is more than 200: 
* Income generated: 150	2 	1500 	
 	Reverence	III 	
* Nurgle glory generated: 9
* Casualty replenishment rate: +3%
*Hero capacity: +1 for Plagueridden
* Nurgle corruption: +6
When growth per turn is more than 200: 
* Income generated: 200	3 	2000 	
 	Reverence	IV 	
* Nurgle glory generated: 12
* Casualty replenishment rate: +4%
*Hero capacity: +1 for Plagueridden
* Nurgle corruption: +8
When growth per turn is more than 200: 
* Income generated: 250	4 	2500 	
 	Reverence	V 	
* Nurgle glory generated: 15
* Casualty replenishment rate: +5%
*Hero capacity: +1 for Plagueridden
* Nurgle corruption: +10
When growth per turn is more than 200: 
* Income generated: 350	5 	3000 	
 	Control 	I 	Control: +2
 Provides garrison:
* 1 Nurglings
* 1 Plaguebearers of Nurgle	1 	1000 	
 	Control 	II 	Control: +3
 Provides garrison:
* 2 Nurglings
* 2 Plaguebearers of Nurgle	2 	1500 	
 	Control 	III 	Control: +4
 Provides garrison:
* 3 Nurglings
* 2 Plaguebearers of Nurgle
* 1 Spawn of Nurgle	3 	2000 	
 	Control 	IV 	Control: +8
 Provides garrison:
* 4 Nurglings
* 2 Plaguebearers of Nurgle
* 1 Rot Flies
* 1 Spawn of Nurgle	4 	3000 	
Tzeentch 	Tzeentch 	Tzeentch	Tzeentch 	Tzeentch	Tzeentch	Tzeentch
 	Summoning	I 	
* Growth: +10
* Recruitment cost: -5% for Tzeentch units	1 	500 	
 	Summoning	II 	
* Growth: +20
* Recruitment cost: -10% for Tzeentch units	2 	1000 	
 	Summoning	III 	
* Growth: +30
* Recruitment cost: -15% for Tzeentch units	3 	1500 	
 	Summoning	IV 	
* Growth: +40
* Recruitment cost: -20% for Tzeentch units	4 	2000 	
 	Income 	I 	Income generated: 100	1 	500 	
 	Income 	II 	Income generated: 200	2 	1000 	
 	Income 	III 	Income generated: 300	3 	1500 	
 	Income 	IV 	Income generated: 400	4 	2000 	
 	Reverence	I 	
* Tzeentch glory generated: 3
* Casualty replenishment rate: +1%
* Tzeentch corruption: +2
When Winds of Magic is Tempestuous: 
* Income generated: 100	1 	1000 	
 	Reverence	II 	
* Tzeentch glory generated: 6
* Casualty replenishment rate: +2%
* Tzeentch corruption: +4
When Winds of Magic is Tempestuous: 
* Income generated: 150	2 	1500 	
 	Reverence	III 	
* Tzeentch glory generated: 9
* Casualty replenishment rate: +3%
*Hero capacity: +1 for Iridescent Horrors
* Tzeentch corruption: +6
When Winds of Magic is Tempestuous: 
* Income generated: 200	3 	2000 	
 	Reverence	IV 	
* Tzeentch glory generated: 12
* Casualty replenishment rate: +4%
*Hero capacity: +1 for Iridescent Horrors
* Tzeentch corruption: +8
When Winds of Magic is Tempestuous: 
* Income generated: 250	4 	3000 	
 	Reverence	V 	
* Tzeentch glory generated: 15
* Casualty replenishment rate: +5%
*Hero capacity: +1 for Iridescent Horrors
* Tzeentch corruption: +10
When Winds of Magic is Tempestuous: 
* Income generated: 300	5 	4000 	
 	Control 	I 	Control: +2
 Provides garrison:
* 2 Pink Horrors of Tzeentch
* 1 Forsaken of Tzeentch
* 1 Screamers of Tzeentch	1 	1000 	
 	Control 	II 	Control: +4
 Provides garrison:
* 2 Pink Horrors of Tzeentch
* 2 Forsaken of Tzeentch
* 1 Screamers of Tzeentch	2 	1500 	
 	Control 	III 	Control: +6
 Provides garrison:
* 3 Pink Horrors of Tzeentch
* 2 Forsaken of Tzeentch
* 1 Screamers of Tzeentch	3 	2000 	
 	Control 	IV 	Control: +8
 Provides garrison:
* 3 Pink Horrors of Tzeentch
* 2 Forsaken of Tzeentch
* 1 Screamers of Tzeentch	4 	2500 	
Slaanesh 	Slaanesh 	Slaanesh	Slaanesh 	Slaanesh	Slaanesh	Slaanesh
Totem of the Serpent 	Summoning	I 	
* Growth: +10
* Recruitment cost: -5% for Slaanesh units	1 	500 	
Glittering Statuary 	Summoning	II 	
* Growth: +20
* Recruitment cost: -10% for Slaanesh units	2 	1000 	
Dark Prince's Stave 	Summoning	III 	
* Growth: +30
* Recruitment cost: -15% for Slaanesh units	3 	1500 	
Hedonists' Altar 	Summoning	IV 	
* Growth: +40
* Recruitment cost: -20% for Slaanesh units	4 	2000 	
Vault of Pheromones 	Income 	I 	Income generated: 100	1 	500 	
Aroma Merchant 	Income 	II 	Income generated: 200	2 	1000 	
Dark Perfumery 	Income 	III 	Income generated: 300	3 	1500 	
Perfume House 	Income 	IV 	Income generated: 400	4 	2000 	
Gallery of Delusions 	Reverence	I 	
* Slaanesh glory generated: 3
* Casualty replenishment rate: +1%
* Slaanesh corruption: +2
Whencontrol per turn is 25 or more: 
* Income generated: 100	1 	1000 	
Halls of Ovation 	Reverence	II 	
* Slaanesh glory generated: 6
* Casualty replenishment rate: +2%
* Slaanesh corruption: +4
Whencontrol per turn is 25 or more: 
* Income generated: 150	2 	1500 	
Pagaents of Perfection	Reverence	III 	
* Slaanesh glory generated: 9
* Casualty replenishment rate: +3%
*Hero capacity: +1 for Alluresses
* Slaanesh corruption: +6
Whencontrol per turn is 25 or more: 
* Income generated: 200	3 	2000 	
The Eternal Banquet 	Reverence	IV 	
* Slaanesh glory generated: 12
* Casualty replenishment rate: +4%
*Hero capacity: +1 for Alluresses
* Slaanesh corruption: +8
Whencontrol per turn is 25 or more: 
* Income generated: 250	4 	2500 	
Baroque Pavane 	Reverence	V 	
* Slaanesh glory generated: 15
* Casualty replenishment rate: +5%
*Hero capacity: +1 for Alluresses
* Slaanesh corruption: +10
Whencontrol per turn is 25 or more: 
* Income generated: 300	5 	3000 	
Carnal Dens 	Control 	I 	Control: +2
 Provides garrison:
* 3 Daemonettes of Slaanesh
* 1 Devoted Marauders of Slaanesh (Hellscourges)
* 1 Hellstriders of Slaanesh (Hellscourges)	1 	1000 	
Inn of Excess 	Control 	II 	Control: +3
 Provides garrison:
* 3 Daemonettes of Slaanesh
* 1 Devoted Marauders of Slaanesh (Hellscourges)
* 1 Exalted Daemonettes of Slaanesh
* 1 Hellstriders of Slaanesh (Hellscourges)	2 	1500 	
Masochists' Lodge 	Control 	III 	Control: +4
 Provides garrison:
* 3 Daemonettes of Slaanesh
* 1 Devoted Marauders of Slaanesh (Hellscourges)
* 1 Exalted Daemonettes of Slaanesh
* 1 Heartseekers of Slaanesh	3 	2000 	
Brothel of Six Senses 	Control 	IV 	Control: +8
 Provides garrison:
* 3 Daemonettes of Slaanesh
* 1 Devoted Marauders of Slaanesh (Hellscourges)
* 1 Exalted Daemonettes of Slaanesh
* 1 Heartseekers of Slaanesh	4 	3000 	
===Port===
Building	Chain	Tier	Effect	Turns	Cost	Requirements
 	Port 	II 	
* Income generated: 100 (+10%, 110)
* Growth: +10	 	 	
 	Port 	III 	
* Income generated: 200 (+10%, 220)
* Growth: +20	 	 	
 	Port 	IV 	
* Income generated: 400 (+10%, 440)
* Growth: +30	5 	4000	
===Defence===
Building 	Chain 	Tier	Effect	Turns	Cost	Requirements
Daemonic Lurkers 	Garrison 	II 	Improved tower projectiles: Javelins
 Enemy Hero action success chance: -10%
 Attrition: -5% when under siege
 Leadership: +2 when under siege (armies in region)
 Provides garrison:
* 1 Nurglings
*1 Blue Horrors of Tzeentch
*1 Devoted Marauders of Slaanesh
*1 Chaos Warriors of Khorne	5 	2000	Major settlment
Daemonic Gathering	Garrison 	III 	Improved tower projectiles: Raw Energy
 Enemy Hero action success chance: -15%
 Attrition: -10% when under siege
 Leadership: +4 when under siege (armies in region)
 Provides garrison:
* 1 Plaguebearers of Nurgle
*1 Blue Horrors of Tzeentch
*1 Devoted Marauders of Slaanesh
*1 Chaos Warriors of Khorne	6 	4000	Major settlment
Daemonic Locus 	Garrison 	IV 	Improved tower projectiles: Greater Raw Energy
 Enemy Hero action success chance: -20%
 Attrition: -15% when under siege
 Leadership: +6 when under siege (armies in region)
 Provides garrison:
* 1 Plaguebearers of Nurgle
*1 Pink Horrors of Tzeentch
*1 Daemonettes of Slaanesh
*1 Bloodletters of Khorne	7 	6000	Major settlment
 	Protection	III 	
* Chance of plague spreading: -50%
* Chaos Undivided corruption: +1
* Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lord's)
* Discoverability of Skaven Under-Cities: +40	4 	2000	
===Special===
Building	Chain	Tier	Effect	Turns	Cost	Requirements
 	 	 	 	 	 	
 	 	 	 	 	 	
===Resource===
Building 	Chain 	Tier	Effect	Turns	Cost	Requirements
Cultist Camp 	Medicinal Herbs, Pastures, Fur, Exotic animals	I 	Nurgle glory generated: 2
 Nurgle corruption: +1
 Recruitment cost: -5% for Nurgle units	1 	500 	
Cultist Gathering	Medicinal Herbs, Pastures, Fur, Exotic animals	II 	Nurgle glory generated: 3
 Nurgle corruption: +2
 Recruitment cost: -10% for Nurgle units	2 	1000	
Cultist Enclave 	Medicinal Herbs, Pastures, Fur, Exotic animals	III 	Nurgle glory generated: 5
 Nurgle corruption: +3
 Recruitment cost: -15% for Nurgle units	3 	2000	
Cultist Camp 	Obsidian, Timber, Salt, Iron 	I 	Khorne glory generated: 2
 Khorne corruption: +1
 Recruitment cost: -5% for Khorne units	1 	500 	
Cultist Gathering	Obsidian, Timber, Salt, Iron 	II 	Khorne glory generated: 3
 Khorne corruption: +2
 Recruitment cost: -10% for Khorne units	2 	1000	
Cultist Enclave 	Obsidian, Timber, Salt, Iron 	III 	Khorne glory generated: 5
 Khorne corruption: +3
 Recruitment cost: -15% for Khorne units	3 	2000	
Cultist Camp 	Tusks, Dyes, Marble, Pottery 	I 	Tzeentch glory generated: 2
 Tzeentch corruption: +1
 Recruitment cost: -5% for Tzeentch units	1 	500 	
Cultist Gathering	Tusks, Dyes, Marble, Pottery 	II 	Tzeentch glory generated: 3
 Tzeentch corruption: +2
 Recruitment cost: -10% for Tzeentch units	2 	1000	
Cultist Enclave 	Tusks, Dyes, Marble, Pottery 	III 	Tzeentch glory generated: 5
 Tzeentch corruption: +3
 Recruitment cost: -15% for Tzeentch units	3 	2000	
Cultist Camp 	Gemstones, Gold, Wine, Spices 	I 	Slaanesh glory generated: 2
 Slaanesh corruption: +1
 Recruitment cost: -5% for Slaanesh units	1 	500 	
Cultist Gathering	Gemstones, Gold, Wine, Spices 	II 	Slaanesh glory generated: 3
 Slaanesh corruption: +2
 Recruitment cost: -10% for v units	2 	1000	
Cultist Enclave 	Gemstones, Gold, Wine, Spices 	III 	Slaanesh glory generated: 5
 Slaanesh corruption: +3
 Recruitment cost: -15% for Slaanesh units	3 	2000	
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
Category:Daemons of Chaos buildings