Major Healing

"Alright, I feel good!" -- Scout, Team Fortress 2Major Healing is a Healing College spell that restores up to 8 HP to the subject.Magic, p.91 It does not eliminate disease or poison.See Cure Disease and Neutralize Poison for that! This spell functions like Minor Healing: It has a -3 penalty per casting upon the same subject in one day. Critical failures with Major Healing result in strangeness(?), usually Critical Spell Failure, although the Physician skill at 15+ will avoid this.
* Cost: 1 to 4. Healing is that x2.
* Prerequisites: Magery 1 and Minor Healing.
== Enchanted Items ==
Wand or staff, must touch the subject. Usable by mages, or a nonmage with Physician-20 or higher. Energy: 1,500.
== References ==