Breninyr Hydref (Mowgli)

__NOTOC__
===Basic Information===
 Race: Aasimar
 Class: Sensei/Cleric
 Level: 04/10
 Experience: 295,305
 Alignment: Neutral Good
 Languages: Low Landadel, Irthian
 Celestial, Ha'Gruut,
 Seithr
 Deity: Philosophy (Irthian)
 First Seen: Seithr Mountains 
 Location: Allbright's Shadow
 Background: Open
Abilities
 STR: 10 +0 (00 pts)
 DEX: 10 +0 (00 pts)
 CON: 11 +0 (00 pts) (+1 Level Adj)
 INT: 10 +0 (00 pts)
 WIS: 20/22 +6 (10 pts) (+2 Racial/+2 Level Adj/+2 Item)
 CHA: 18/20 +5 (10 pts) (+2 Racial/+2 Item)
===Combat Statistics===
 (Max -2) HP: 86 = [04d08] (Monk)
 [09d08] (Cleric)
 AC: 18 = [Armor (00) + WIS (06) + Misc (02)¹]
 AC Touch: 18 = [ WIS (06) + Misc (02)¹]
 AC Flatfooted: 18 = [Armor (00) + WIS (06) + Misc (02)¹]
 INIT: +00 = [DEX (00) + Misc (00)]
 BAB: +10 = [Monk (03) + Cleric (07)]
 CMB: +17 = [BAB (11) + WIS (06)]
 (Grapple) CMB: +19 = [BAB (11) + WIS (06) + Feat (02)]
 CMD: 28 = [BAB (10) + WIS (06) + Mnk (02) + ]
 (Grapple) CMD: 30 = [BAB (10) + WIS (06) + Mnk (02) + Ft (02)]
 Fortitude: +13 = [Monk (04) + Cleric (07) + CON (00) + Cloak (02)]
 Reflex: +09 = [Monk (04) + Cleric (03) + DEX (00) + Cloak (02)]
 Will: +19 = [Monk (04) + Cleric (07) + WIS (06) + Cloak (02)]
 Speed: 30'
 Damage Reduction: 00/Any
 Energy Resistance: 05 - Acid, Cold, Electricity
 Spell Resistance: 00
 
 ¹ Monk +2
===Weapon Statistics===
 Unarmed: Attack: +16/+11 = [BAB (10) + WIS (06)]
 Damage: 2d6, Crit: 20/x2, Special: Stun/Fatigue/Crushing Blow (DC25)
 Magic when Ki Pool >= 01
 +2d6 Damage vs Evil Creatures
 Good Aligned
 Ghost Touch
 +1d6 Damage when Grayflame active
 Silver when Grayflame active
 Dagger: Attack: +10/+05 = [BAB (10)]
 Damage: 1d04, Crit: 19-20/x2, Special: Range (10')
 Shuriken: Attack: +16/+11 = [BAB (10) + WIS (06)]
 Damage: 1d02, Crit: 20/x2, Special: Range (10')
===Racial Features===
 Ability Adjustments: +2 (Wisdom), +2 (Charisma)
 Size: Medium
 Speed: 30'
 Favored Class: Cleric
 Celestial Resistance: Damage Resistance (5) - Acid, Cold, Electricity
 DarkVision: See Perfectly in Darkness (Black & White) - 60'
 Incorruptible: Cast Corruption Resistance 1/Day (7 Hours on Self)
 Skilled: +2 Diplomacy, +2 Perception
===Class Features===
Monk (Sensei Archetype)
 Armor/Weapons: Brass Knuckles, Cestus, Club, Crossbow (Light or Heavy),
 Dagger, Handaxe, Javelin, Kama, Nunchaku, Quarterstaff,
 Sai, Shortspear, Short Sword, Shuriken, Siangham, Sling,
 Spear, Temple Sword
 AC/CMD Bonus: Add WIS Mod (+6) to AC/CMD; +2 (Monk Level 04+5¹)
 Bonus Feat: Improved Grapple
 Advice : 10 Rounds/Day
 Courage: Grant Allies +1 Attack/Damage/Saves vs. Charm & Fear
 Competence: Grant Ally +2 Competence to a Skill Check
 Insightful Strike: Use WIS Bonus (+06) for CMB/Attack with Unarmed/Monk Wpn
 Ki Pool : 08
 Ki Defense: +4 AC (Dodge Bonus, 01 Rnd) (Cost: 01)
 Ki Speed : +20' Move (01 Rnd) (Cost: 01)
 Ki Strike : Unarmed Strikes count as Magic (Cost: 00)
 Maneuver Training: Count Monk Levels as Full BAB for CMB
 Still Mind: +2 Save vs. Enchantment
 Slow Fall: Discount first 20' of a fall if w/in Arms' Reach of a Wall
 Stunning Fist: Stun or Fatigue opponent (8x/Day¹, DC 24)
 Unarmed Strike: Unarmed Attacks do Lethal or Non-Lethal Damage (2d6¹)
¹Monastic Legacy Feat, Monk's Robe, Mantis Style
Cleric
 Armor/Weapons: Light/Medium Armor; Shields (not Tower Shields)
 Simple Weapons
 Aura: Aura corresponds to Deity's Alignment (Neutral Good)
 Channel Energy: Heal Living or Harm Dead ((5+2)d6; 10/Day; DC 19)
 Domains: Community, Leadership
 Calming Touch: Heal NL Damage, plus Conditions (1d6+9; 09/Day)
 Inspiring Command: +2 Attack, AC, CMD, Skills (4 Allies, 1 Round, 09/Day)
 Grant Competence: Grant 2 Allies +2 on all skills based on one Ability Score
 for 24 Hours (Score Chosen may be different for each ally)
 Spontaneous Casting: Substitute Cure Spells for Prepared Spells
 Unity: Grant all allies w/in 30' your saves for one round once
 per day as an immediate action
===Feats===
 Crushing Blow (Level 01): Successful Stunning Fist as a Full Round Action
 Reduces Target AC by 06 for 1 Minute
 Imp Unarmed Strike (Monk 01): Unarmed Strikes Deal Lethal or Non-Lethal Damage
 Considered Armed even when Unarmed
 Stunning Fist (Monk 01): Inflict the Stunned Condition on Target
 Improved Grapple (Monk 01): +2 CMB/CMD for Grapples
 Grapple Attempts do not Provoke AoO
 Mantis Style (Level 03): +2 DC for Stunning Fist
 1 Extra Stunning Fist Attack/Day
 Extra Channel (Level 05): 2 Additional Channels per Day
 Selective Channel (Level 07): Exclude 5 Beings from Channel Effects
 Enforcer (Level 09): NL Damage w/ Melee Weapon allows Intimidate
 Monastic Legacy (Level 11): Half non-Monk Levels count for Unarmed Damage
 Alignment Channel (Level 13): Channel Energy affects Evil Outsiders
 (Evil)
===Traits===
 Bullied (Combat): +1 Attack on Unarmed Attacks of Opportunity
 Fast Talker (Social): +1 Bluff, and Bluff is a Class Skill
===Skills===
 Skill Points: 16 = [Base (04)/Level ] (Monk )
 30 = [Base (02)/Level; FC (10)] (Cleric)
 Skills Total Rank CS Ability ACP Misc 
 Acrobatics 10 7 3 0 -0 +0
 Appraise 00 0 0 +0
 Bluff 10 1 3 5 +1 Fast Talker
 Climb 05 2 3 0 -0 +0
 Craft ( ) 00 0 0 +0
 Diplomacy 15 5 3 5 +2 Racial
 Disable Device 0 -0 +0
 Disguise 05 5 +0
 Escape Artist 00 0 0 -0 +0
 Fly 00 0 -0 +0
 Handle Animal 5 +0
 Heal 15 4 3 6 +2 Healing Kit
 Intimidate 14 6 3 5 +0
 Knowledge (Arcana) 0 0 +0
 Knowledge (Dngnrng) 0 +0
 Knowledge (Engnrng) 0 +0
 Knowledge (Geography) 0 +0
 Knowledge (History) 05 2 3 0 +0
 Knowledge (Local) 0 +0
 Knowledge (Nature) 0 +0
 Knowledge (Nobility) 05 2 3 0 +0
 Knowledge (Planes) 06 3 3 0 +0
 Knowledge (Religion) 06 3 3 0 +0
 Linguistics 05 2 3 0 +0
 Perception 15 4 3 6 +2 Racial
 Perform ( ) 05 0 5 +0
 Profession ( ) 0 6 +0
 Ride 00 0 0 -0 +0
 Sense Motive 10 1 3 6 +0
 Sleight of Hand 0 -0 +0
 Spellcraft 05 2 3 0 +0
 Stealth 00 0 0 -0 +0
 Survival 06 6 +0
 Swim 05 2 3 0 -0 +0
 Use Magic Device 5 +0
===Prepared Prayers===
 Orisons Level 01 Level 02 Level 03
 * Detect Magic * Bless (D) * Bull's Strength * Archon's Aura
 * Guidance * Bless * Prot from Evil (Communal) * Chain of Perdition
 * Read Magic * Murderous Command * Shield Other (D) * Invisibility Purge
 * Stabilize * Murderous Command * Silence * Prayer (D)
 * Ray of Sickening * Spear of Purity * Searing Light
 * Shield of Faith * Spear of Purity
 * Shield of Faith * Spiritual Weapon
 
 Level 04 Level 05
 * Discern Lies (D) * Breath of Life
 * Dismissal * Command (Greater) (D)
 * Freedom of Movement * Dispel Evil
 * Spiritual Ally * Holy Ice
 * Spiritual Ally
===Equipment===
 Equipment Cost Weight
 Wealthy Lifestyle 1000 gp -- lb
 Traveler's Outfit -- lb
 Jaunt Boots 7200 gp 02 lb
 Monk's Shirt 13000 gp 01 lb
 (Reflavored Monk's Robe)
 Holy Symbol (Quaren, Silver) 25 gp 01 lb
 Cloak of Resistance (+2) 4000 gp 01 lb
 Headband of Mental Prowess 10000 gp 01 lb
 (WIS & CHA, +2) 
 Holy Grayflame Ghosttouch Amulet of Mighty Fists 64000 gp -- lb
 Brassard of Positive Channeling 22000 gp 01 lb
 (non-slot version of Phylactery)
 Ring of ForceFangs (Worn) 8000 gp -- lb
 Ring of Mind Shielding (Worn) 8000 gp -- lb
 Ring of Sustenance 2500 gp -- lb
 Dagger (02) -- gp 02 lb
 Shuriken (20) -- gp 02 lb
 Handy Haversack 2000 gp 05 lb (62 lb)
 Level 1 Pearls of Power (x2) 2000 gp -- lb
 Tent (Small) 10 gp 05 lb
 Bedroll -- gp 05 lb
 Caltrops (4 Bags) -- gp 08 lb
 Cooking Kit -- gp 02 lb
 Rations (10 Days) -- gp 10 lb
 Flint & Steel -- gp -- lb
 Lantern (Hooded, Waterproof) 12 gp 02 lb
 Sunrod (05) -- gp 05 lb
 Shaving Kit -- gp 00½ lb
 Soap (1 lb) -- gp 01 lb
 Mirror (Small Steel) 10 gp 00½ lb
 Healer's Kit (20) 100 gp 02 lb
 Crowbar -- gp 05 lb
 Grappling Hook -- gp 04 lb
 Iron Spike (05) -- gp 05 lb
 Rope (Silk, 50') 10 gp 05 lb
 Signal Whistle -- gp -- lb
 Potion (Blur, CL 04) 400 gp -- lb
 Bag (Waterproof) -- gp 00½ lb (01½ lb)
 Spellbook (Traveling) 10 gp 01 lb
 Inkpen -- gp -- lb
 Ink (02 oz, Black) 16 gp -- lb
 Twine (50') -- gp 00½ lb
 
 
 Total Weight: 16 lb
 
 Light Medium Heavy 
 Max Weight: 0-33 34-66 67-100
===Finances===
 PP: 000
 GP: 087 
 SP: 009
 CP: 010
 
 Gems/Jewelry/Other:
 0000
 Start-up Character: 16,000 gp
 22 DMC: 44,280 gp
 Adventures: 68,101 gp
 ============
 Career Earnings: 128,381 gp
 Carried Inventory: -127,293 gp
 Living Conditions: -1,000 gp
 Consumed or Destroyed: 0 gp
 ============ 
 Coinage: 88 gp
===Details===
 Size: Medium
 Gender: Male
 Age: 22
 Height: 5'7"
 Weight: 120 lbs
 Hair Color: Blond
 Eye Color: Gold (Solid) 
 Skin Color: Golden
 Appearance: Handsome, Regular Features. Slender.
 Demeanor: Serene, Rarely Ruffled. Enthusiastic and Friendly.
===Background===
Breninyr was born in Irthos to Crydd and Genna Hydref some 22 years ago. Crydd was a cobbler, and his wife Genna was an active Herald. When she discovered she was pregnant, Genna retired from the field and took up a desk with the diplomatic corps. Both of his parents are still alive and well in Irthos.
From the moment of his birth, Breninyr's parents knew he was destined for great things. His golden skin and glowing, pupil-less eyes informed all who saw him that he was not (purely) of human origin. As he grew older, his skin developed lighter patterned markings that had a subtle glow all their own.
Though his parents were convinced that his coloration marked his destiny, the other children in his school saw them as an opportunity to single him out for teasing and mistreatment. Fortunately, the unconditional love of his parents preserved his sense of self, and he developed a knack for striking quickly and often that preserved his skin.
When he was 13, Crydd and Genna enrolled Bren in the local monastery, determined to further improve his ability to protect himself and to put him on the road to his destiny. The young man reveled in the teachings of the monastery for four years, learning to harness and discipline his spirit to enhance his abilities. However, as the teachings of the monastery began to focus more and more on the development of the inner self and away from the outside world, Breninyr's conversations with his parents led him to believe that he had a part to play in the protection and development of the country that birthed him. The young Aasimar left the monastery and entered the priesthood, where he began intense training in the skills he would need to represent Irthos in the world at large. His studies led him to moderate his stance on the value of discipline and order somewhat, and he came to believe that there are times when what is lawful must take a back seat to what is just.
Similarly, he could never commit himself wholly to any of Irthos' three deities; while his personality and beliefs held him closest to Quaren, he saw much of value in the teachings of Pascal and Tessel as well.
After five years of intense study in many areas, Breninyr has finally been deemed ready to represent the interests of Irthos in the outside world. He's now left his training, bound for his first posting in Venza and the Irthian Embassy there . . .
===Mini Stats===
[sblock=Mini Stats]
[COLOR="#DAA520"][B][ URL="http://livingpf.wikia.com/wiki/Breninyr_Hydref_(Mowgli)"]Breninyr Hydref[/URL][/B][/COLOR]
[COLOR="#DAA520"][B]Initiative:[/B][/COLOR] +0
[COLOR="#DAA520"][B]AC:[/B][/COLOR] 22 (18 Touch, 22 FF)
[COLOR="#DAA520"][B]HP:[/B][/COLOR] 86/86
[COLOR="#DAA520"][B]CMB:[/B][/COLOR] +11 [B][COLOR="#DAA520"]CMD:[/B][/COLOR] 28 [COLOR="#DAA520"](+13/30 vs Grapple)[/COLOR]
[COLOR="#DAA520"][B]Fort:[/B][/COLOR] +13 [COLOR="#DAA520"][B]Reflex: [/B][/COLOR] +09 [COLOR="#DAA520"][B]Will:[/B][/COLOR] +19
[COLOR="#DAA520"][B]Senses:[/B][/COLOR] DarkVision
[COLOR="#DAA520"][B]Perception:[/B][/COLOR] +15, [color="#DAA520"][B]Sense Motive:[/B][/COLOR] +10
[COLOR="#DAA520"][B]Current Weapon in Hand:[/B][/COLOR] None
[color="#DAA520"][B]Special Abilities:[/B][/COLOR] Advice (10/10 Rnds), Calming Touch (09/09), Channel Energy (10/10)
[color="#DAA520"][B]Special Abilities:[/B][/COLOR] Inspiring Command (09/09), Stunning Fist: Fatigue, Crushing Blow (08/08)
[color="#DAA520"][B]Special Abilities:[/B][/COLOR] Ki Pool (08/08), Jaunt Boots (02/03), Unity (01/01)
[color="#DAA520"][B][U]Prayers Available[/U][/B][/COLOR]
[B] Orisons:[/B] Detect Magic, Guidance, Read Magic, Stabilize
[B]1st Level:[/B] Bless, Bless, Murderous Command, Murderous Command, Ray of Sickening, Shield of Faith, Shield of Faith
[B]2nd Level:[/B] Bull's Strength, Prot from Evil (C), Shield Other, Silence, Spear of Purity, Spear of Purity, Spiritual Weapon
[B]3rd Level:[/B] Archon's Aura, [s]Chain of Perdition[/s], Invisibility Purge, Prayer, [s]Searing Light[/s]
[B]4th Level:[/B] Discern Lies, Dismissal, Freedom of Movement, Spiritual Ally, Spiritual Ally
[B]5th Level:[/B] Breath of Life, Command (Greater), Dispel Evil, Holy Ice
[/sblock]
===Adventure Log===
 Retired Pari Kalikasan
 XP Received: 15000
 Treasure Received: 16000 GP
 DMC: 07 (at CL 06)
 XP Received: 09240
 Treasure Received: 08820 GP
 DMC: 06 (at CL 07)
 XP Received: 10980
 Treasure Received: 09540 GP
 DMC: 06 (at CL 08)
 XP Received: 16020
 Treasure Received: 12960 GP
 
 Running Total: 51,240 XP (06/10/2012)
 Faith and Good Works
 XP Recevied: 77,632 (05/29/2013)
 Treasure Received: 56,814 GP
 DMC: 03 (at CL 11)
 XP Received: 19980 XP
 Treasure Received: 12960 GP
 Unwanted Farmhands 
 XP Received: 20479 XP
 Treasure Received: 11287 GP
 
 Running Total: 169,331 XP (10/7/2013)
 Allbright's Shadow
 XP Received: 125974 XP (Through 06/08/2014 - Level 14)
 Treasure Received: ------ GP (TBUpdated End of Adventure)
===Level Ups===
 Level 01:
 Class: Monk (Sensei Archetype)
 BAB: +0 to +0
 Fort: +0 to +2
 Ref: +0 to +2
 Will: +0 to +2
 Feat: Crushing Blow
 Features: Bonus Feat (Improved Unarmed Strike 1d6 Damage),
 Bonus Feat (Improved Grapple), Advice (Inspire Courage),
 Stunning Fist, Add WIS Bonus to AC
 HP: 08
 Skill Pts: +04 = +04 (Monk) = 04 (New Total)
 Acrobatics, Heal, Intimidate, Perception
 
 Level 02:
 Class: Monk
 BAB: +0 to +1
 Fort: +2 to +3
 Ref: +2 to +3
 Will: +2 to +3
 Feat: None
 Features: Insightful Strike
 HP: 06
 Skill Pts: +04 = +04 (Monk) +04 (Old Total) = 08 (New Total)
 Acrobatics, Diplomacy, Heal, Intimidate
 Level 03:
 Class: Monk
 BAB: +1 to +2
 Fort: +3 to +3
 Ref: +3 to +3
 Will: +3 to +3
 Feat: Mantis Style
 Features: Advice (Inspire Competence), Maneuver Training,
 Still Mind
 HP: 06
 Skill Pts: +04 = +04 (Monk) +08 (Old Total) = 12 (New Total)
 Acrobatics, Climb, Heal, Swim
 Level 04:
 Class: Monk
 BAB: +2 to +3
 Fort: +3 to +4
 Ref: +3 to +4
 Will: +3 to +4
 Feat: None
 Features: AC Bonus (+1), Unarmed Strike (1d8), Slow Fall (20'),
 Stunning Fist (Fatigue), Ki Pool, Ki Defense, 
 Ki Strike (Magic), +1 WIS
 HP: 06
 Skill Pts: +04 = +04 (Monk) +12 (Old Total) = 16 (New Total)
 Acrobatics, Climb, Heal, Swim
 Level 05:
 Class: Cleric
 BAB: +3 to +3
 Fort: +4 to +6
 Ref: +4 to +4
 Will: +4 to +6
 Feat: Extra Channel
 Features: Aura (Good), Domains (Community, Leadership), Spontaneous
 Casting, Calming Touch, Inspiring Command
 HP: 06
 Skill Pts: +03 = +02 (Cleric) +1 (FC) +16 (Old Total) = 19 (New Total)
 Acrobatics, Bluff, Diplomacy
 Level 06:
 Class: Cleric
 BAB: +3 to +4
 Fort: +6 to +7
 Ref: +4 to +4
 Will: +6 to +7
 Feat: None
 Features: None
 HP: 06
 Skill Pts: +03 = +02 (Cleric) +01 (FC) +19 (Old Total) = 22 (New Total)
 Diplomacy, Linguistics, Perception
 Level 07:
 Class: Cleric
 BAB: +4 to +5
 Fort: +7 to +7
 Ref: +4 to +5
 Will: +7 to +7
 Feat: Selective Channel
 Features: None
 HP: 06
 Skill Pts: +03 = +02 (Cleric) +01 (FC) +22 (Old Total) = 25 (New Total)
 Diplomacy, Linguistics, Perception
 Level 08:
 Class: Cleric
 BAB: +5 to +6
 Fort: +7 to +8
 Ref: +5 to +5
 Will: +7 to +8
 Feat: None
 Features: +1 WIS
 HP: 06
 Skill Pts: +03 = +03 (Cleric) +01 (FC) +25 (Old Total) = 28 (New Total)
 Diplomacy, Perception, Sense Motive
 Level 09:
 Class: Cleric
 BAB: +6 to +6
 Fort: +8 to +8
 Ref: +5 to +5
 Will: +8 to +8
 Feat: Enforcer
 Features: None
 HP: 06
 Skill Pts: +03 = +02 (Cleric) +01 (FC) +28 (Old Total) = 31 (New Total)
 Intimidate (x3)
 Level 10:
 Class: Cleric
 BAB: +6 to +7
 Fort: +8 to +9
 Ref: +5 to +6
 Will: +8 to +9
 Feat: None
 Features: Language: Seithr (from Linguistics)
 HP: 06
 Skill Pts: +03 = +02 (Cleric) +01 (FC) +31 (Old Total) = 34 (New Total)
 Knowledge (History), Knowledge (Religion), Linguistics
 Level 11:
 Class: Cleric
 BAB: +7 to +8
 Fort: +9 to +9
 Ref: +6 to +6
 Will: +9 to +9
 Feat: Monastic Legacy
 Features: None
 HP: 06
 Skill Pts: +03 = +02 (Cleric) +01 (FC) +34 (Old Total) = 37 (New Total)
 Diplomacy (02), Intimidate (01)
 Level 12: 
 Class: Cleric
 BAB: +8 to +9
 Fort: +9 to +10
 Ref: +6 to +6
 Will: +9 to +10
 Feat: None
 Features: Companion Skill Bonus, Unity
 Spells/Day: 4/4+2/3+2/3+1/2+1 (Plus 1 Domain/Day)
 HP: 06
 Skill Pts: +03 = +02 (Cleric) +01 (FC) +37 (Old Total) = 40 (New Total)
 Intimidate (01), Knowledge (Nobility) (01)
 Level 13: 
 Class: Cleric
 BAB: +9 to +9
 Fort: +10 to +10
 Ref: +06 to +07
 Will: +10 to +10
 Feat: Alignment Channel (Evil)
 Features: None
 Spells/Day: 4/6+1/6+1/4+1/3+1/2+1
 HP: 06
 Skill Pts: +03 = +02 (Cleric) +01 (FC) +40 (Old Total) = 43 (New Total)
 Knowledge (The Planes) (02), Spellcraft (01)
 Level 14: 
 Class: Cleric
 BAB: +09 to +10
 Fort: +10 to +11
 Ref: +07 to +07
 Will: +10 to +11
 Feat: None
 Features: None
 Spells/Day: 4/6+1/6+1/4+1/4+1/3+1
 HP: 06
 Skill Pts: +03 = +02 (Cleric) +01 (FC) +43 (Old Total) = 46 (New Total)
 Knowledge (The Planes) (01), Knowledge (Religion), Spellcraft (01)
===Approvals===
 *Approval (06/01/2012) (jkason) Level 9
 *Approval (06/02/2012) (Satin Knights) Level 9
 *Approval (11/27/2012) (Satin Knights) Level 10
 *Approval (08/30/2013) (perrinmiller) Level 11 & 12
 *Approval (02/11/2014) (jkason) Level 13
 *Approval (08/03/2014) (Aura) Level 14
Category:Retired & Deceased Characters