Susztam Mar-Shinn

==Summary==
Susztam is the Head Student of the Inverted Tower, a Drow outpost of arcane learning located in Szith Mercane. As the Head Student, he maintains the greatest control over his magic, and one day hopes to usurp his master in becoming the position of his master- until then, he spends his days in the Inverted Tower, training and learning constantly. He is particularly known to be a master of illusory spells and makes use of them frequentlyCity of the Spider Queen, page 34. The position of head student is one envied by his peers, and thus Susztam spends his days preparing for their inevitable betrayalCity of the Spider Queen, page 35. During the takeover of Szith Mercane, Susztam has entered the service of Dorina T'sarran, occasionally acting as a strike-team killer on her behalfCity of the Spider Queen, page 21. 
==Powers and Stats==
Tier: At least , likely , possibly 
Name: Susztam Mar-Shinn
Origin: Dungeons and Dragons
Gender: Male
Age: Unknown, likely hundreds of years (Drow, like all elves, are not considered adults until they are over a century old)
Classification: Drow Illusionist
Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery (Though he prefers the usage of spells in combat, he is adept with his rapier and a small hand crossbowCity of the Spider Queen, page 137), Enhanced Senses (He can see with very little ambient light), Stealth Mastery (Adept at disguise and hiding), Preparation (He prepares many spell scrolls for the event that he is attacked), Mind Manipulation (Capable of taking control of many targets at once via Mass Suggestion), Duplication (Greater Shadow Evocation creates a half-real half-nonexistent copy of the user to assist them in combat), Teleportation (He can teleport instantly at a range of hundreds of miles), Illusion Creation (He uses the Shadow Weave to create illusions that become partially real- they satisfy all senses upon inspection, making them extremely difficult to recognize), Damage Reduction (Stoneskin reduces all incoming damage significantly), Fear Manipulation (Phantasmal Killer is an illusion that looks, to each onlooker, like their worst fears attacking them- this causes supernatural panic at the sight of it), Invisibility (Self-explanatory), Statistics Reduction, Soul Manipulation (Enervation rends the flesh and soul alike, reducing statistics along with it), Madness Manipulation (Type 2, Confusion renders the target insane for a brief period of time, causing them to take random actions during that time), Absorption (Vampiric Touch drains the health and soul of a foe and heals the user with it), Statistics Amplification (Haste doubles one's speed), Holy Manipulation (Has a spell specifically for forcing undead to yield), Flight (Self-explanatory), Afterimage Creation (Displacement bends light around the user to cause them to appear to be all over the local area), Thread Manipulation (Web creates webbing to restrain and constrict enemies), Telekinesis (Spectral Hand allows the user to create a hand from their own soul- the hand casts touch spells for them at range), Forcefield Creation (Mage Armor creates an armor of force that covers the entire body and moves with it), Gravity Manipulation (Feather Fall slows gravity's effects on the user), Light Manipulation (Color Spray is a flash of vibrant colors that can blind enemies), Sound Manipulation (Ghost Sound creates a sound of nearly any volume and type), Extrasensory Perception (Capable of detecting magic around him), Perception Manipulation (Daze distracts and disables an enemy temporarily), Magic, Reality Warping (All magic is the manipulation of the Weave, or in this case the Shadow Weave, multiversal constructs that govern how raw magic works), Non-Physical Interaction (Capable of interacting with intangible, incorporeal, conceptual, abstract, and nonexistent entities), Longevity (Elves can live for almost a milennia), Healing (Carries healing potions, which can instantly close gaping wounds), Power Nullification (Greater Dispelling can dispel even the most powerful arcane abilities), Paralysis Inducement (Hold Monster chokes up the body and prevents movement), Clairvoyance (Scrying creates invisible sensors that can be seen through to peer into whatever the user wishes), Text Manipulation (Can create his own unique texts via magic; additionally, Illusory Script causes written words to appear jumbled and unintelligible to those not designated by the caster to be able to read it), Surface Scaling (Spider Walk allows the user to walk up walls and across ceilings), Sleep Manipulation (Sleep forces targets to sleep), Aura (Nystul's Undetectable Aura and Magical Aura hide or alter one's aura of power, respectively; for example, this prevents things such as enemies detecting the type of magic he uses, or how powerful he is), Shapeshifting (Change Self allows the user to physically manifest new traits, such as the fangs of a wolf or talons of a hawk), Ice Manipulation (Ray of Frost fires a small icy beam to slow enemies and damage them lightly)
Attack Potency: At least Large Building level (Somewhat superior to mages capable of casting Freezing Sphere), likely City Block level (These same mages are capable of casting Lower Water), possibly Multi-City Block level (Superior to casters of the Disintegrate spell, which could shatter and pulverize an entire temple)
Speed: At least Relativistic+ (Can react to Anger of the Noonday Sun), with FTL+ reactions (Can tag others with the Great Cat's Dodge feat)
Lifting Strength: Peak Human (Capable of pushing over 450 kg)
Striking Strength: At least Large Building level, likely City Block level, possibly Multi-City Block level
Durability: At least Large Building level, likely City Block level, possibly Multi-City Block level
Stamina: Superhuman, comparable to weak adventurers who can continue to fight through impalement and other grievous injuries; these same adventurers can continue to fight for extended periods of time without exhaustion
Range: Varies, up to Thousands of Kilometers with his best spells
Standard Equipment: Bracers of Armor, Amulet of Natural Armor, Gloves of Dexterity, Cloak of Arachnida, Potion of Cure Wounds, diamond dust, spellbook
Intelligence: Genius, listed as being equal to the greatest minds humanity has to offer (barring those that have received supernatural improvement)
Weaknesses: Drow are sensitive to sunlight, to such an extent that extreme light can blind them instantly
==References==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Game Characters
Category:Fantasy Characters
Category:Weapon Masters
Category:Enhanced Senses Users
Category:Stealth Masters
Category:Preparation Users
Category:Mind Users
Category:Duplication Users
Category:Teleportation Users
Category:Illusionists
Category:Damage Reduction Users
Category:Fear Users
Category:Invisibility Users
Category:Statistics Reduction Users
Category:Soul Users
Category:Madness Users
Category:Absorption Users
Category:Statistics Amplification Users
Category:Holy Users
Category:Flight Users
Category:Afterimage Users
Category:Thread Users
Category:Telekinesis Users
Category:Forcefield Users
Category:Gravity Users
Category:Light Users
Category:Sound Users
Category:Extrasensory Perception Users
Category:Magic Users
Category:Reality Warpers
Category:Non-Physical Interaction Users
Category:Perception Users
Category:Longevity Users
Category:Healers
Category:Power Nullification Users
Category:Paralysis Users
Category:Clairvoyance Users
Category:Text Users
Category:Surface Scalers
Category:Sleep Users
Category:Aura Users
Category:Shapeshifters
Category:Ice Users
Category:Dungeons and Dragons