Mystic Flame Knight

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|-|Mystic Flame Knight=
|-|Phoenix Knight=
|-|Phoenix Knight Homura=
|-|Burning Phoenix Knight, Homura=
|-|Reincarnated Burning Phoenix Knight, Homura=
|-|Super Mystic Flame Knight=
|-|Flame Fighter=
|-|Flame Knight=
|-|Flame Baron=
|-|Berserker=
|-|Blazing Hammer Brute, Prometheus=
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== Summary==
Mystic Flame Knight is a reoccurring species of monster from Puzzle and Dragons, taking the form of a humanoid in a red suit of armor who is emotionless, only living to fight. These monsters originally evolved into the Phoenix Knight line of monsters, known for dominating the air in blue flames, which would further evolve into Phoenix Knight Homura and then into Burning Phoenix Knight, Homura, before reincarnating into Reincarnated Burning Phoenix Knight, Homura and evolving once more into Super Mystic Flame Knight.
Later, in Puzzle and Dragons Z it was revealed that the species has two variant branches of evolution, tying into the Flame Fighter line of monsters, who evolve into Flame Knight before finally evolving into Flame Baron. The other branch of variant evolution tied into the Berserker line of monsters, which evolve into Blazing Hammer Brute, Prometheus a hulking warrior armed with a mighty, flaming mace used to lay waste to everything in its way.
==Powers and Stats==
Tier:  |  |  | At least , likely  | , with Berserk Soul | At least , likely  | | At least , likely  | At least , likely  | | | , with certain skills | At least , likely 
Key: PADZ Mystic Flame Knight | Flame Fighter | Flame Knight | Flame Baron | Berserker | Blazing Hammer Brute, Prometheus | PAD Mystic Flame Knight | Phoenix Knight | PADZ Phoenix Knight Homura | PAD Phoenix Knight Homura | Burning Phoenix Knight, Homura | Reincarnated Burning Phoenix Knight, Homura | Super Mystic Flame Knight
Name: Mystic Flame Knight | Flame Fighter | Flame Knight | Flame Baron | Berserker | Blazing Hammer Brute, Prometheus | Mystic Flame Knight | Phoenix Knight | Phoenix Knight Homura | Phoenix Knight Homura | Burning Phoenix Knight, Homura | Reincarnated Burning Phoenix Knight, Homura | Super Mystic Flame Knight
Origin: Puzzle and Dragons
Gender: Unknown
Age: Unknown
Classification: Dragonoid, Fire Element, Balanced Type (Mystic Flame Knight, Phoenix Knight, Phoenix Knight Homura, Burning Phoenix Knight, Homura, Flame Fighter, Flame Knight, Flame Baron), Devil Type (Berserker, Blazing Hammer Brute, Prometheus), Balance/God/Machine Type (Reincarnated Burning Phoenix Knight, Homura), Balanced/God (Super Mystic Flame Knight)
Powers and Abilities: 
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|-|PADZ Mystic Flame Knight=
Superhuman Physical Characteristics, Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons and armor' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Energy Projection, Fire Manipulation, Healing, Forcefield CreationPuzzle and Dragons Gold; 2020; Tutorial, Transmutation (Of Orbs into Fire Orbs), Resistance to Earth Manipulation, Plant Manipulation, and Air Manipulation
|-|Flame Fighter=
Superhuman Physical Characteristics, limited Immortality (Type 2, can survive normally fatal blows with 'Takemi Resolve'), Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons and armor' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Energy Projection, Fire Manipulation, Healing, Forcefield CreationPuzzle and Dragons Gold; 2020; Tutorial, Statistics Amplification, Statistics Reduction, Transmutation and Explosion Manipulation (Can transform Orbs into Bomb Orbs), Resistance to Earth Manipulation, Plant Manipulation, and Air Manipulation
|-|Flame Knight=
Superhuman Physical Characteristics, limited Immortality (Type 2, can survive normally fatal blows with 'Super Resolve'), Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons and armor' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Energy Projection, Fire Manipulation, Healing, Forcefield CreationPuzzle and Dragons Gold; 2020; Tutorial, Statistics Amplification, Statistics Reduction, Transmutation (Of Orbs into Fire Orbs) and Explosion Manipulation (Can transforms Orbs into Bomb Orbs), Power Nullification, Resistance to Earth Manipulation, Plant Manipulation, and Air Manipulation
|-|Flame Baron=
Superhuman Physical Characteristics, Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons and armor' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Energy Projection, Fire Manipulation, Healing, Forcefield CreationPuzzle and Dragons Gold; 2020; Tutorial, Absorption, Statistics Amplification, Statistics Reduction, Transmutation (Of Orbs into Fire Orbs), limited Negation of Healing and Regeneration ('Spirit Break' reduces the effectiveness of healing and regeneration abilities), Resistance to Earth Manipulation, Plant Manipulation, Air Manipulation, Paralysis Inducement, Sleep Manipulation, Time Stop, and Sense Manipulation
|-|Berserker=
Superhuman Physical Characteristics, Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons and armor' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Energy Projection, Fire Manipulation, Healing, Forcefield CreationPuzzle and Dragons Gold; 2020; Tutorial, Statistics Amplification, Transmutation (Of Orbs into Fire Orbs), Resistance to Earth Manipulation, Plant Manipulation, and Air Manipulation
|-|Blazing Hammer Brute, Prometheus=
Superhuman Physical Characteristics, Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons and armor' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Energy Projection, Fire Manipulation, Explosion Manipulation (Swinging his mace causes massive explosions), Healing, Forcefield CreationPuzzle and Dragons Gold; 2020; Tutorial, Statistics Amplification, Transmutation (Of Orbs into Fire Orbs), Resistance to Earth Manipulation, Plant Manipulation, and Air Manipulation
|-|PAD Mystic Flame Knight=
Superhuman Physical Characteristics, Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons and armor' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Energy Projection, Fire Manipulation, Healing, Forcefield CreationPuzzle and Dragons Gold; 2020; Tutorial, limited Paralysis Inducement and Power Nullification (Against Water Element foes), Transmutation (Of Orbs into Fire Orbs), Resistance to Earth Manipulation, Plant Manipulation, Air Manipulation, and Fire Manipulation
|-|Phoenix Knight=
Superhuman Physical Characteristics, Flight, Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons and armor' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Energy Projection, Fire Manipulation, Healing, Forcefield CreationPuzzle and Dragons Gold; 2020; Tutorial, Statistics Amplification, Transmutation (Of Orbs into Fire Orbs), Resistance to Earth Manipulation, Plant Manipulation, Air Manipulation, and Fire Manipulation
|-|PADZ Phoenix Knight Homura=
Superhuman Physical Characteristics, Flight, Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons and armor' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Energy Projection, Fire Manipulation, Healing, Forcefield CreationPuzzle and Dragons Gold; 2020; Tutorial, Statistics Amplification, Transmutation (Of Orbs into Fire Orbs), Resistance to Earth Manipulation, Plant Manipulation, and Air Manipulation
|-|PAD Phoenix Knight Homura=
Superhuman Physical Characteristics, Flight, Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons and armor' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Energy Projection, Fire Manipulation, Healing, Forcefield CreationPuzzle and Dragons Gold; 2020; Tutorial, Statistics Amplification, Transmutation (Of Orbs into Fire Orbs), Resistance to Earth Manipulation, Plant Manipulation, and Air Manipulation
|-|Burning Phoenix Knight, Homura=
Superhuman Physical Characteristics, limited Immortality (Type 2, can survive normally fatal blows with 'Homura Resolve'), Flight, Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons and armor' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Energy Projection, Fire Manipulation, Healing, Forcefield CreationPuzzle and Dragons Gold; 2020; Tutorial, Absorption, Statistics Amplification,, Power Nullification (Can stop Skyfall Combos from triggering automatically), Transmutation (Of Orbs into Fire Orbs), Resistance to Earth Manipulation, Plant Manipulation, and Air Manipulation
|-|Reincarnated Burning Phoenix Knight, Homura=
Superhuman Physical Characteristics, Flight, limited Immortality (Type 2, can survive normally fatal blows with 'Homura Resolve'), Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons and armor' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Energy Projection, Fire Manipulation, Durability Negation, Healing, Forcefield CreationPuzzle and Dragons Gold; 2020; Tutorial, limited Invulnerability, Damage Reduction, Absorption, Statistics Amplification, Transmutation (Of Orbs into Fire Orbs and Jammer Orbs), Sealing (Of Orb Attributes), Power Nullification (Of passive abilities), Resistance to Earth Manipulation, Plant Manipulation, Air Manipulation, Power Nullification, Paralysis Inducement, Sleep Manipulation, Time Stop, and Status Effect Inducement (Statistics Reduction, Poison Manipulation)
|-|Super Mystic Flame Knight=
Superhuman Physical Characteristics, limited Immortality (Type 2, can survive normally fatal blows with 'Resolve'), Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons and armor' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Energy Projection, Fire Manipulation, Body Control (Can change its own Element) and Elemental Manipulation (Of Water Manipulation, Ice Manipulation, Earth Manipulation, Plant Manipulation, Air Manipulation, Light Manipulation, Electricity Manipulation, Holy Manipulation, and Darkness Manipulation), Healing, Forcefield CreationPuzzle and Dragons Gold; 2020; Tutorial, Damage Reduction, Statistics Amplification, Transmutation (Of Orbs into Fire Orbs), Power Nullification, Negation of Invulnerability, Resistance to Earth Manipulation, Plant Manipulation, Air Manipulation, Power Nullification, Paralysis Inducement, Sleep Manipulation, Time Stop, and Status Effect Inducement (Statistics Reduction, Poison Manipulation), can Resist Fire Manipulation, Water Manipulation, and Ice Manipulation depending on Element change
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Attack Potency: Street level (Even the weakest of monsters are considered threats to humans. Wields a sword in battle, should be comparable to Woodsie who can knock humans outPuzzle and Dragons Z; 2015; Monster Book, and the other basic form Mystic Knights and the Goblins who also fight with weapons on this level) | Wall level (Comparable to Morigannon who can hammer off trees just by charging through themPuzzle and Dragons X; Ep 6) | City Block level+ (Comparable to GrimRock who can create fissures by striking the groundPuzzle and Dragons Z; 2015; Monster Book) | At least Small Country level, likely Country level  (Comparable to Exia who can fill the world with lightPuzzle and Dragons Z; 2015; Monster Book) | City Block level+ (Should be equal to Flame Knight), Multi-City Block level with Berserk Soul | At least Small Country level, likely Country level (Should be equal to Flame Baron) | City Block level+ (Should be equal to Flame Knight) | At least Small Country level, likely Country level (Should be equal to Flame Baron) | At least Small Country level, likely Country level (Should be equal to Flame Baron) | Large Star Level (Should be comparable to the Legendary Dragon Idia who could light up the sky with multiple new starsPuzzle and Dragons X; Ep 49 | Large Star Level (Stronger than before, should be comparable to Vibrant Butterfly Dragon, Swallowtail, who is a fusion of 6 monsters that are each on par with Phoenix Knight Homura, which according to Dragon Priestess Ignis would create a monster 'greater than the simple sum of its parts'Puzzle and Dragons Z; 2015; Postgame Temple of Fire) | City Block level+ (Should be equal to Flame Knight), Multi-City Block level with certain skills (Via 'Soul Flame of the Phoenix', 'Two-Pronged Attack', and '[L] Increased Attack's multipliers) | At least Small Country level, likely Country level (Should be equal to Flame Baron)
Speed: Superhuman (Comparable to Zabgon who can swim over 30 mphPuzzle and Dragons Z; 2015; Monster Book) | Supersonic (Comparable to Warzard who can punch faster than the speed of soundPuzzle and Dragons Z; 2015; Monster Book) | At least Supersonic (Faster than Flame Fighter, should be comparable to Shade) | Massively Hypersonic+ (Comparable to Verche who can fly at the speed of lightning boltsPuzzle and Dragons Z; 2015; Monster Book) | At least Supersonic (Should be equal to Flame Knight) | Massively Hypersonic+ (Should be equal to Flame Baron) | At least Supersonic (Should be equal to Flame Knight) | Massively Hypersonic+ (Should be equal to Flame Baron) | Massively Hypersonic+ (Should be equal to Flame Baron) | Massively FTL+ (Should be comparable to Idia who could fire a beam into the sky to light up multiple new stars in secondsPuzzle and Dragons X; Ep 49) | Massively FTL+ (Should be faster than before) | At least Supersonic (Should be equal to Flame Knight) | Massively Hypersonic+ (Should be equal to Flame Baron)
Lifting Strength: Unknown
Striking Strength: Street level | Wall level | City Block level+ | At least Small Country level, likely Country level  | City Block level+, Multi-City Block level with Berserk Soul | At least Small Country level, likely Country level | City Block level+ | At least Small Country level, likely Country level | At least Small Country level, likely Country level | Large Star Level | Large Star Level | City Block level+, Multi-City Block level with certain skills | At least Small Country level, likely Country level 
Durability: Street level | Wall level | City Block level+ | At least Small Country level, likely Country level  | City Block level+ | At least Small Country level, likely Country level | City Block level+ | At least Small Country level, likely Country level | At least Small Country level, likely Country level | Large Star Level | Large Star Level | City Block level+ | At least Small Country level, likely Country level 
Stamina: Unknown
Range: Extended Melee Range, Kilometers via elemental attacks, Interstellar via elemental attacks (As Phoenix Knight Homura and Burning Phoenix Knight, Homura)
Standard Equipment: Natural Weapons, Swords and Maces depending on evolution
Intelligence: At least Average (Are effective combatants, and are described that they 'live to fight', but otherwise don't show any other remarkable feats of intelligence)
Weaknesses: Takes extra damage from Water Element attacks, changes with Element Form changes
Notable Attacks/Techniques:
All Keys:
*Fire Orbs: Mystic Flame Knight and its Evolutions can tap into Fire Orbs in the atmosphere to unleash energy attacks that are made up of Fire energy
*Mass Attack: An attack that can hit multiple targets at once, triggered by linking 5 or more Orbs of the same color
*Heal Orbs: All monsters in Puzzle and Dragons can tap into Heal Orbs in the atmosphere to heal themselves or to create forcefields
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|-|PADZ Mystic Flame Knight=
*Orb Change - Fire: Changes the Water Orbs in the air nearby into Fire Orbs, allowing for more powerful attacks
|-|Flame Fighter=
*Guard Break: Temporarily reduces all foes' defenses by 50%
*Takemi Resolve: Allows the user to survive a single fatal blow while HP is above 50%
*Flare Break: A rapid hit attack that strikes 3 times, dealing 0.32x damage with each hit
*Red Knight: Temporarily reduces all foes' Attack Stat by 99%
*Dimension Liberation: Increases Attack by 10x for an extended period of time
*Burning Flame: Transforms 3 random Orbs into Bomb Orbs which explode, doing damage to the victim and destroying other nearby Orbs
*Dimension Destruction: A rapid attack that strikes 5 times, dealing 10x damage per hit
|-|Flame Knight=
*Orb Change - Fire: Changes the Water Orbs in the air nearby into Fire Orbs, allowing for more powerful attacks
*Phoenix Soul - S: Passively increases the Attack of all Fire Elemental and Animal Type allies slightly
*Guard Break: Temporarily reduces all foes' defenses by 50%
*Super Resolve: Allows the user to survive a single fatal blow while HP is above 50%, leaving it with 50% HP
*Knight's Duel: Briefly negates all foes' passive abilities
*Burning Flame: Transforms 5 random Orbs into Bomb Orbs which explode, doing damage to the victim and destroying other nearby Orbs
|-|Flame Baron=
*Guard Break: Temporarily reduces all foes' defenses by 50%
*Man and Horse as One, Strike: Passively increases the Attack Stat of all Balance Type allies by 2x
*Resistance-Bind: 50% chance to resist abilities that cause binding effects
*Resistance-Blind: 20% chance to resist abilities that cause blindness
*Chivalric Spirit: Heals another target for 100% their HP
*Imperial Sword: An attack that deals 1.5x damage
*Flame Force: An attack that deals 0.8x damage and also changes one color of Orbs into Fire Orbs
*Spirit Break: Reduces the effectiveness of healing and regeneration abilities by 50% for a limited time
*Burning Sword: A rapid attack that strikes 2 times, dealing 1.2x damage with each hit
*Barrier Flame: Absorbs all incoming damage from attacks that are made of 7 or less combos for a limited time
*Flame Evocation: Increases Attack by 3x for an extended period of time
|-|Berserker=
*Heart Change - Fire: Changes the Heart Orbs in the air nearby into Fire Orbs, allowing for more powerful attacks
*Ultra Heat Up: Changes all Heart and wood Orbs into Fire Orbs, allowing for more powerful attacks
*Giant Soul - S: Passively increases the Attack of all Animal Type and Dragonoid Type allies slightly
*Berserk Soul: Passively increases all stat of Devil Type allies by 1.5x
|-|Blazing Hammer Brute, Prometheus=
*Heart Change - Fire: Changes the Heart Orbs in the air nearby into Fire Orbs, allowing for more powerful attacks
*Ultra Heat Up: Changes all Heart and wood Orbs into Fire Orbs, allowing for more powerful attacks
*Giant Soul - M: Passively increases the Attack of all Animal Type and Dragonoid Type allies by 1.5x
*Berserk Soul: Passively increases all stat of Devil Type allies by 1.5x
*Enhanced Fire Att.[2]: Matching a full row of Fire Orbs increases the power of Fire attacks by 40%
*Enhanced Fire Orbs: Increases the chance of Fire Orbs nearby being enhanced by 20%, increasing their power by 7%
|-|PAD Mystic Flame Knight=
*Fire Orb Change: Changes the Water Orbs in the air nearby into Fire Orbs, allowing for more powerful attacks
*Fire Guard: Passively reduces the damage of incoming fire attacks by 30% for all allies
*Flaming Sword Technique: An attack that also changes either the rightmost or leftmost column of Orbs into Fire Orbs
*Flame Grudge: Binds between 2 to 4 Water Element opponents, immobilizing them and negating their passive abilities
|-|Phoenix Knight=
*Fire Orb Change: Changes the Water Orbs in the air nearby into Fire Orbs, allowing for more powerful attacks
*Fire Guard: Passively reduces the damage of incoming fire attacks by 30% for all allies
*Who are you?!: Prevents Skyfall Orb combos for a limited time
*Flare Sword: An attack that transforms the leftmost column of Orbs into Fire Orbs
*Soldier's Oath: Increases the user's Attack by 1.5x for a limited time
|-|PADZ Phoenix Knight Homura=
*Orb Change - Fire: Changes the Water Orbs in the air nearby into Fire Orbs, allowing for more powerful attacks
*Phoenix Soul - M: Passively increases the Attack of all Fire Elemental Type and Animal Type allies by 1.5x
|-|PAD Phoenix Knight Homura=
*Fire Orb Change: Changes the Water Orbs in the air nearby into Fire Orbs, allowing for more powerful attacks
*Grace of the Phoenix: Passively increases the Recovery stat of all Balance Type allies by 2.5x
*Two-Pronged Attack: Attacks using exactly 4 Orbs can target 2 foes at once, increasing the power by 1.7x
*Enhanced Fire Orbs: Increases the chance of Fire Orbs nearby being enhanced by 20%, increasing their power by 7%
*Enhanced HP: Passively increases the HP stat
*Flare Blade: An attack that deals 1.5x more damage
*Attack Stance: Increases attack by 1.25x temporarily
|-|Burning Phoenix Knight, Homura=
*Fire Orb Change: Changes the Water Orbs in the air nearby into Fire Orbs, allowing for more powerful attacks
*Soul Flame of the Phoenix: Passively increases the Attack and Recovery stat of all Balance Type allies by 2x
*Two-Pronged Attack: Attacks using exactly 4 Orbs can target 2 foes at once, increasing the power by 1.7x
*Enhanced Fire Orbs: Increases the chance of Fire Orbs nearby being enhanced by 20%, increasing their power by 7%
*Enhanced HP: Passively increases the HP stat
*Homura Resolve: Allows the user to survive a single fatal blow while HP is above 75%
*Wings of the Blazing Knight: A preemptive ability that absorbs all damage from attacks that are 3 combos or lower for a limited time
*Burning Aura: Preemptive ability, increases the chance of Fire Orbs spawning by 15% for a limited time
*Soul of the Phoenix: 100% healing for the user, used as a last resort
*Orb Alteration - Flame: An attack that does 3x more damage and transforms all nearby Water Orbs into Fire Orbs
*Healing Heat: An attack that also restores the user's HP by 10%
*Flame Thrust: An attack that also transforms 4 non-Fire Orbs into Fire Orbs
*Alt. Wings of the Blazing Knight: An attack that does 0.5x normal damage and also negates skyfall combos for all foes for limited time
|-|Reincarnated Burning Phoenix Knight, Homura=
*Fire Orb Change: Changes the Water Orbs in the air nearby into Fire Orbs, allowing for more powerful attacks
*Soul Flame of the Phoenix: Passively increases the Attack stat by 2.5x and Recovery Stat by 2x for all Balance Type allies
*Two-Pronged Attack[3]: Attacks using exactly 4 Orbs can target 2 foes at once, increasing the power by 4.913x
*Enhanced Fire Orbs[3]: Increases the chance of Fire Orbs nearby being enhanced by 60%, increasing their power by 21%
*Skillboost: Passively reduces the cooldown for all allies' abilities
*Resistance-Skill Bind: 20% chance to resist active abilities being negated
*Enhanced Fire Combos[2]: Increases the power of Fire damage by 30% for each additional Fire combo made
*[L] Increased Attack: Making an 'L' shape with exactly 5 Orbs unlocks all Orbs and increases the power of the attack by 1.5x
*Resistance-Bind+: 100% chance to resist binding effects
*Homura Resolve: Allows the user to survive a single fatal blow while HP is above 75%
*Phoenix Knight's Soul: A preemptive ability that absorbs all damage from attacks that are 4 combos or lower for an extended period of time
*Blazing Armor: A preemptive ability that protects the user from all status effects
*Phoenix Armor: A preemptive ability that negates all incoming damage that is 5,000,000 points of damage or higher for an extended period of time
*Blazing Cutting Dance: A rapid hit attack that strikes 3 times, dealing 0.5x damage with each hit
*Flame Eating Net: Restores the user's HP by 10%, used alongside Scold
*Scold: An attack that reduces the target's HP by 99%, bypassing their defenses
*High Temperature: Reduces all damage by 75% for a limited time
*Flame-Accompanying Ash: An attack that deals 0.5x damage and also transforms 5 Non-Fire or Jammer Orbs into Jammer Orbs
*Suppression Flames: Negates the passive abilities of all foes for a limited time
*Burnout: An attack that reduces the target's HP by 300%, bypassing their defenses
|-|Super Mystic Flame Knight=
*Magic Blade - Homura: Changes the Water Orbs in the air nearby into Fire Orbs, allowing for more powerful attacks. Temporarily bypasses damage void abilities
*True Spirit of the Phoenix Knight: Increases HP and Attack of all allies by 2x when all allies are either 'Reincarnated' or 'Super Reincarnated' monsters. Increases all allies attack by 9x and temporarily reduces incoming damage by 25% when matching 2 or more Fire Combos
*Enhanced Fire Orbs[2]: Increases the chance of Fire Orbs nearby being enhanced by 40%, increasing their power by 14%
*Skillboost+[2]: Greatly reduces the cooldown time for all allies' active skills
*Resistance-Skill Bind: 20% chance to resist active abilities being negated
*Extended Move Time+: Passively increases the action time of all allies by 1 second
*Enhanced Combos[3]: Increases the Attack of the user by 8x whenever using 7 or more combos at once
*Enhanced Fire Combos[2]: Increases the power of Fire damage by 30% for each additional Fire combo made
*Resistance-Bind+: 100% chance to resist binding effects
*Resolve: Allows the user to survive a single fatal blow while HP is above 50%
*＿Attacker Type halved: Passively reduces all damage from Attacker Type opponents by 50%
*Weakening Flames: Negates the passive Awoken Abilities of all foes for a limited time
*Sanctuary's Purification: Negates the passive Awoken Abilities of all foes for a limited time
*Mystic Flame Sword: An attack that also transforms 5 random Non-Fire Orb into a Fire Orb
*Wave of Carnage: Increases the users' Attack by 9x for an extended period of time
*Indiscriminate Carnage: Transforms the user's Element into either Fire, Water, Wood, Light, or Dark
*Transformation of Carnage: Transforms the user's Element into either Fire, Water, Wood, Light, or Dark
*Bloody Carnage: A rapid attack that strikes 7 times, dealing 5x damager per hit
*Fire Wall: Negates the effects of Status Effects for a limited time
*Sanctuary's Divine Punishment: A rapid attack that strikes 5 times, dealing 1.6x damager per hit
*Mystic Valor Sword: Increases the user's Attack by 5x for an extended period of time
</tabber>
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Setsuna Tokage (My Hero Academia) Lizardy's Profile (Reincarnated Burning Phoenix Knight, Homura used, speed was equalized, and starting distance was 30 meters)
==References==
Category:Characters
Category:Game Characters
Category:Video Game Characters
Category:Monsters
Category:Warriors
Category:Fire Users
Category:Weapon Masters
Category:Bodily Weaponry Users
Category:Statistics Amplification Users
Category:Flight Users
Category:Explosion Users
Category:Puzzle and Dragons
Category:Healers