The Witcher critical effects

In any given battle in , the object is for Geralt to win, either by killing or frightening off his foes. This is achieved by inflicting as much damage on opponents while taking as little damage from them as possible. The damage inflicted can be enhanced positively (for Geralt) by making use of weapons and signs which increase the critical effects that some of these possess. The damage can also be negatively enhanced (i.e. be more damaging to Geralt) as well, if his opponents possess weapons of their own which enhance some critical effects.
== Combat modifiers ==
* Attack: The chance of successful attack. The higher the attack, the smaller the probability of enemy evading the attack.
* Dodge: Chance of evading / avoiding enemy attacks. Most effective against monsters whose attacks can not be parried.
* Parry: Chance of blocking enemy blows. Most effective against armed opponents.
== Effects used by and against Geralt ==
Icon	Name 	Effects	Related
 	Bleeding 	
* Continuous loss of vitality.
* Attack efficiency reduced — reduced hit, parry and dodge efficiency.
* Chance of dodging and parrying opponent attacks reduced.
* Susceptibility to Pain critical effect increased.	
* Stamina
* Strength
* Strong Silver
* Strong Steel
 	Blinding 	
* Attack efficiency reduced — reduced hit, parry and dodge efficiency.
* Chance of dodging and parrying opponent attacks reduced.
* Susceptibility to Knockdown critical effect increased.
* When inflicted on Geralt:
** Special manoeuvres disabled.	
* Dexterity
* Fast Silver
* Sun rune
* Yrden
 	Incineration	
* Continuous loss of vitality.
* Ability to parry enemy attacks blocked.
* Susceptibility to Blinding critical effect increased.
* When inflicted on Geralt:
** Special manoeuvres disabled.
** Sign use blocked.	
* Dexterity
* Group Silver
* Igni
* Strong Silver
* Sun rune
 	Knockdown 	
* Temporarily knocked onto the ground.
* When inflicted on Geralt, some monsters can kill him with one hit (a finishing blow).	
* Aard
* Earth rune
* Group Silver
* Group Steel
* Quen
* Strength
* Strong Silver
 	Pain 	
* Slows movement and attack speed.
* Reduces chance of dodging and parrying opponent attacks.
* The pain animation stops opponents from attacking as they suffer the effect.	
* Blue ore
* Dexterity
* Fast Silver
* Fast Steel
* Stamina
* Strength
* Yellow ore
* Yrden
 	Poison 	
* Continuous loss of vitality.	
* Stamina
 	Stun 	
* Temporarily incapacitated, unable to take any action.
* Can be killed with one hit.
** Geralt does so with Coups de Grâce using ordinary swords or simple finishing blows using non-witcher style weapons.	
* Aard
* Stamina
* Yellow ore
== Effects used exclusively by Geralt ==
Name 	Effects	Related
Disarm 	
* Provides an increased chance of disarming opponent.	
* Aard
* Fast Steel
Dislodge shield 	
* Provides an increased chance of dislodging the opponent's shield.	
* Strong Steel
Fear 	
* Paralyzes opponent with fear.	
* Axii
* Igni
Hex 	
* Appears to be similar to charm, as it makes an opponent fight on the caster's side.	
* Axii
Precise hit 	
* Provides an increased chance of landing a critical blow.	
* Group Silver
* Group Steel
* Dexterity
* Yellow ore
Sensitivity to silver	
* Increased an opponents vulnerability to silver weapons.	
* Moon rune
== See also ==
* Effects
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Category:The Witcher combatCategory:Pages with tables