Hyakunin Ikki/2021-09-02

is an Event in Version 2.1.
During the event, take part in the free-for-all fighting tournament "Hyakunin Ikki" and show off your elegant combat skills by defeating opponents in tag teams of two characters. By reaching the target scores, Travelers can obtain rewards such as the event-exclusive namecard style "Celebration: Ikki," Primogems, and more.
==Event Details==
===Duration===
* 2021/09/02 10:00 – 2021/09/13 03:59
===Requirements===
* Adventure Rank 30 or above
* Complete the Archon Quest "Ritou Escape Plan"
===Summary===
* There are a total of six challenges in "Hyakunin Ikki," and a new challenge will be unlocked each day for the first six days of the event.
* During these challenges, you can use either the trial characters provided or your own characters to form 6 tag teams of two characters, and give each tag team an event-exclusive Garyuu Art.
* Garyuu Arts can provide buffs to the team on the field. Each team can be equipped with up to 2 Garyuu Arts.
* The challenge requires you to defeat opponents to score points within a limited time. Reach a specified high score in each challenge stage to obtain Primogems, Talent Level-Up Materials, Hero's Wit, Mystic Enhancement Ore, Mora, and other rewards. Accumulate the highest score in all stages and reach the specified value to obtain the namecard style "Celebration: Ikki."
* Cannot start the challenge while in Co-Op Mode.
* Elemental Resonances will not take effect during Hyakunin Ikki challenges, nor will you be able to use food or other items.
* Although there are no rewards for completing a given challenge with over 2000 points, a platinum medal () will be obtained instead of a gold medal () if you score at least 3000 points.
===Tutorial===
	The Hyakunin Ikki follows special combat rules. Characters must be divided into , and each team can have a maximum of 2 characters and 2 Garyuu Arts. Additionally, you can not only switch characters during this challenge, but also switch teams. Switching teams will .
	Every 10s, you can use the Relay skill to . If one team Switching teams will clear most of the effects that the previous team left behind. Moreover, .
	, you will accumulate Fervor. When Fervor builds up to a specific extent, you will increase the level of your Ferocious Fervor, which will . But if you fail to perform spectacularly in combat and continuously build up Fervor, the Ferocious Fervor you have obtained will also dissipate...
	During this challenge, you must . Of those opponents, Nemeses will provide more points. Once the challenge ends, you will gain different insignias based on the number of points you gained.
==Trial Characters==
All Trial Characters are at Level 80 with fixed weapons and artifacts.
==Challenges==
===Challenge I: "It's Haiku Time"===
Ley Line Disorder: dealt by all party members increased by 30%.
Difficulty 	Enemies
Challenger: Umegumi 	
Challenger: Matsugumi	
Challenger: Takegumi 	
===Challenge II: Halting the Rains===
Ley Line Disorder: Increases all party member's by 15% and by 15%.
Difficulty 	Enemies
Challenger: Umegumi 	
Challenger: Matsugumi	
Challenger: Takegumi 	
===Challenge III: Pudgy Protectors===
Ley Line Disorder: All party members receive a 15% . When a character triggers a Swirl Reaction, Swirl Reaction DMG is increased by 15%.
Difficulty 	Enemies
Challenger: Umegumi 	
Challenger: Matsugumi	
Challenger: Takegumi 	
===Challenge IV: The Red Lotus Hilibrawl===
Ley Line Disorder: All party members receive a 30% .
Difficulty 	Enemies
Challenger: Umegumi 	
Challenger: Matsugumi	
Challenger: Takegumi 	
===Challenge V: Yaya Ika Challengers===
Ley Line Disorder: All party members receive a 30% .
Difficulty 	Enemies
Challenger: Umegumi 	
Challenger: Matsugumi	
Challenger: Takegumi 	
===Challenge VI: Making a Stand===
Ley Line Disorder: When a character triggers Overloaded, Superconduct, Electro-Charged, Shatter or Swirl reactions, the DMG is increased by 15%.
Difficulty 	Enemies
Challenger: Umegumi 	
Challenger: Matsugumi	
Challenger: Takegumi 	
==Challenge Rewards==
Name & Date Available 	Bronze (500)	Silver (1,000)	Gold (2,000)
Challenge I: "It's Haiku Time"2021-09-02 10:00 	 	 	
Challenge II: Halting the Rains2021-09-03 04:00 	 	 	
Challenge III: Pudgy Protectors2021-09-04 04:00 	 	 	
Challenge IV: The Red Lotus Hilibrawlers2021-09-05 04:00	 	 	
Challenge V: Yaya Ika Challengers2021-09-06 04:00 	 	 	
Challenge VI: Making a Stand2021-09-07 04:00 	 	 	
==Garyuu Arts==
Skill	Skill 	Effect
 	Accidental Intent 	For 25s after the party takes the field, all party members' ATK SPD +50%, resistance to interruption is greatly increased, and the active character's Normal Attack restores 10% HP to themselves on hit. The HP regeneration effect can be triggered once every 5s.
 	Lightcleaver Blade 	All party members have their Charged Attack Stamina Consumption decreased by 50%, have their Charged Attack DMG increased by 75%, have their resistance to interruption greatly increased, and have the ATK SPD of party members who use claymores increased by 50% for 25s after the party takes the field
 	Moonshadow Fall 	Greatly increases character jumping ability and increases all party members Plunging Attack DMG by 100% for 25s after their party takes the field.
 	Restitution 	Party members gain Elemental Particles that restore 24 Energy upon hitting opponents with their Elemental Skills for 25s after their part takes the field. This effect can occur once every 8s.
 	Celebrations Beyond Count	All party members gain a 30% CD decrease and their Elemental Burst DMG is increased by 150% for 25s after their party take the field.
 	Radical Dispersal 	Characters being protected by a shield will unleash a shockwave that deals DMG to surrounding opponents when they are hit by attacks for 25s after their party takes the field. This effect can occur once every 2s.
 	Pruning 	For 25s after the party takes the field, lightning will strike a maximum of 5 opponents each time a character restores HP, dealing . All active characters will lose 1% HP per second. Lightning can be released in the manner once every 2s.
 	We're on Fire! 	For 25s after the party takes the field, Fervor accumulation rate is greatly increased.
 	Phantom Eye 	For 25s after the party takes the field, all party members gain 250 bonus points of Elemental Mastery.
 	Fiery Banishment 	For 25s after the party takes the field, all party members gain a 100% .
 	Frigid Regimen 	For 25s after the party takes the field, all party members gain a 100% .
 	Light Across the Fields. 	For 25s after the party takes the field, all party members gain a 100% .
 	Shrine of Stone 	For 25s after the party takes the field, all party members gain a 100% .
 	Cacophonic Showers 	For 25s after the party takes the field, all party members gain a 100% .
 	Scything Winds 	For 25s after the party takes the field, all party members gain a 100% .
 	Way of Tatara 	For 25s after the party takes the field, all party members gain a 100% .
 	Clean Cut, True Sight. 	For 25s after the party takes the field, all party members gain a 100% Crit DMG.
 	Unique Life 	For 25s after the party takes the field, all party members gain a 100% ATK.
==Battle Pass Missions==
==Total Rewards==
==Soundtracks==
==Change History==
es:El club del combate (1)
fr:Hyakunin Ikki/02.09.2021
ja:百人一揆/2.1
pt-br:Hyakunin Ikki/02-09-2021
ru:Хякунин икки/2021-09-02