Sanae Kochiya

==Summary==
Sanae Kochiya is a human descendant of Suwako Moriya who was born in the Outside World. While she is a minor goddess due to her divine heritage, she works as the shrine maiden and wind priestess of the Moriya Shrine and moved into Gensokyo along with Suwako Moriya and Kanako Yasaka. As a result, she is one of the few people living in Gensokyo with a developed knowledge of the Outside World.
==Powers and Stats==
Tier: 
Name: Sanae Kochiya
Origin: Touhou Project
Age: At least in her 20's
Gender: Female
Classification: Human, Arahitogami
Powers and Abilities:
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|-|Base=
Superhuman Physical Characteristics, Flight, Danmaku, Spirit Manipulation, Limited Creation & Conceptual Manipulation (Type 1; The process of creating a spell card requires giving it a 'name' to define its form and power, not unlike how the gods gave 'names' to everything at the beginning of reality to give them form from nothingness, albeit on a much smaller scalePerfect Memento in Strict Sense, Draft of Spell Card RulesImperishable Night, Afterword Curiosities of Lotus Asia, Chapter 15 ), Power Modification (Spell card users are capable of changing the traits of any attack or ability by naming it, being able to turn ordinarily lethal attacks into nonlethal ones, or severely restricting the potency of an ability by 'gameifying' itAlternative Facts in Eastern Utopia, Essay: Marisa KirisameThe Grimoire of Marisa, Reimu Hakurei's spell cards ), Aura, Space-Time Manipulation (All spell card users are shown to possess magic circles, which have the properties of slowing anything within their radius down to a near stop. Via the ability to name their spell cards, spell card users are able to distinguish things within space and timeShoot the Bullet, Afterword ), Magic, Enhanced Senses (Can see invisible beings such as Junko), Extrasensory Perception (Magic users are sensitive to changes in temperamentScarlet Weather Rhapsody, Patchouli's Scenario ), Acausality (Type 4; Exists within the Hakurei BarrierWild and Horned Hermit, Chapter 25 , which created a world with a different flow of timeWild and Horned Hermit, Chapter 19 and different physical lawsDr. Latency's Freak Report . Should be comparable to those who can act normally inside Eientei, which exists outside of time and causalityCage in Lunatic Runagate, Chapter 2 Bohemian Archive in Japanese Red, Eientei ), Acrobatics, Forcefield Creation, Air Manipulation, Water Manipulation, Earth Manipulation, Light Manipulation, Weather Manipulation, Non-Physical Interaction (Can harm Phantoms and Evil Spirits with her regular attacks, as well as divine beings like JunkoLegacy of Lunatic Kingdom), Probability Manipulation (She can cause miracles to occur, though this is limited to a certain set of unlikely events and she needs time to prepare more significant miracles proportional to their likelihood of happening), Summoning (Can summon Kanako and Suwako), Temporary Invulnerability (She is invulnerable while using Moses' Miracle), Holy Manipulation (As a shrine maiden, she can perform exorcisms and blessings), Limited Power Nullification (Can draw away one's power, though this seems to be limited to youkai), Vibration Manipulation (Frog Sign "Wily Toad" generates a massive shockwaveThe Grimoire of Usami, Section 1-10 ), Minor Organic Manipulation (Can make sour things sweetThe Grimoire of Marisa, Sanae Kochiya's Spell Cards ), Explosion Manipulation, Animal Manipulation (Possesses the same abilities as the ability cards Safe Return Amulet and Shed Snakeskin Amulet, which allow the user to shoot exploding frogs and snakes as projectiles)
|-|Resistances=
Resistance to Madness Manipulation (Was unaffected by the true Moon, which can drive humans insane and kill them if they look at it), Transmutation, Purification, Soul Manipulation (Can survive unscathed in Hell, which slowly crystalizes and purifies one's soulWild and Horned Hermit, Chapter 28 ), Extreme Heat (Fought Utsuho inside a nuclear reactor core despite the overwhelming heat), Poison Manipulation (Can survive in Former Hell, where the air is more toxic than that of a geyser emitting poisonous airWild and Horned Hermit, Chapter 28 ), Space-Time Manipulation (Unaffected by the magic circles used by other spell card users, which cause things near them to passively slow down to a near stop), Death Manipulation (Can survive being near Yuyuko, whose mere touch can cause death and who passively causes all living things near her to dieStrange Creators of Outer World, Who's Who of Humans & Youkai in Gensokyo, Yuyuko Saigyouji and Youmu Konpaku Perfect Memento in Strict Sense, Ghost ), and Soul Absorption (Survived Tenshi absorbing the souls of all living things across Gensokyo and various Otherworlds such as the Netherworld)
|-|Optional Equipment=
Precognition and Immortality (Type 5) with the Ultramarine Orb Elixir (Removes the user's impurity of death and allows them to see the immediate future by experiencing it, and then reversing time), Abilities offered from Player System Cards and the ability cards in Unconnected Marketeers and 100th Black Market, including Statistics Amplification (Ringo-Brand Dango, Law of the Survival of the Fittest, Sutra of Dharmatic Power, Gale Geta, Reliable Tanuki Apprentice, Great Tengu's Barley Rice, Physical Enhancement Jizo, Left-Handed Folding Fan, and Control Rod), Ice Manipulation (Ice Fairy and Frozen Frog), Portal Creation (Back Door), Supernatural Luck (Lucky Rabbit's foot), Resurrection (Death Avoidance Elixir, Money Is The Best Lawyer In Hell, and possibly Phoenix's Tail), Accelerated Development (With Gluttonous Centipede and Indomitable Meathead), Explosion Manipulation (Safe Return Amulet, Bursting Red Frog, Life Explosion Elixir), Intangibility (Pebble Hat), Invulnerability (Gale Geta, Smelt's Scales, Three Heavenly Drops, and Divine Raiment of the Dragon Fish), Self-Sustenance (Type 1 with Sky-Blue Magatama), Teleportation & Breaking the Fourth Wall (Screen Border), Transmutation (Miracle Mallet, Life Explosion Elixir, and Offensive Jeweled Pagoda), Fire Manipulation (Underground Sun), Summoning (Item Season and The Rabbit That Landed), Sound Manipulation (Heavy Bass Drum), Attack Reflection and Telekinesis (Psychokinesis), Mind Manipulation & Empathic Manipulation (Half-Half Ghost and Kiketsu Matriarch's Threat), Animal Manipulation (Safe Return Amulet and Shed Snakeskin Amulet), Clairvoyance (Money Comes and Goes on its Own), Limited Resistance to Spirit Manipulation (Reliable Tanuki Apprentice and Pebble Hat), Homing Attack (Yin-Yang Orb), Existence Erasure (Esteemed Authority, Too-Honest Signpost, and Hasty Detour of the Three Crossings), Subjective Reality (Sheep You Want to Count), Bodily Weaponry (Stimulating Scales), Radiation Manipulation (Offensive Jeweled Pagoda and Control Rod), Durability Negation, Limited Power Nullification (Beauty of Destruction), Petrification, Statistics Reduction (Drenched Giant Snake), Empowerment (Drunkenly Whimsical Ibuki Gourd), Social Influencing (Pristine Self-Confidence), Time Stop (Stopwatch), Soul Manipulation (Soul Torch and Spell-Breaking Drug), Air Manipulation (Tengu Fan), Poison Manipulation (Spell-Breaking Drug), Power Nullification (Spell-Breaking Drug), Space-Time Manipulation (Yesterday's Money), Weather Manipulation (Sword of Scarlet Perception), Healing (Illness Recovery Charm), Chi Manipulation (Dragon Star)
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Attack Potency: Low Multiverse level (Draws her powers from Suwako and Kanako and should be somewhat comparable to Reimu)
Speed: Infinite (Could travel through interstellar distances in the Dream World. Should be comparable to other high tiers such as Reimu. Raced against and ultimately caught up to the Palanquin Ship, which could fly to the edge of the infinitely-sized Makai without stopping or slowing downUndefined Fantastic Object, Sanae's A scenario Undefined Fantastic Object, Marisa's A scenario Undefined Fantastic Object, Reimu's A scenario )
Lifting Strength: Class 25 (Comparable to Tenshi)
Striking Strength: Low Multiverse level (Should be somewhat comparable to Reimu)
Durability: Low Multiverse level
Stamina: High
Range: At least Tens of Meters with Danmaku (Her firing range should be comparable to Sakuya's, who can throw knives at least 36 meters), further with miracles
Standard Equipment: Her gohei, ofuda, and sealing needles
*Optional Equipment The Ultramarine Orb Elixir, a drug that removes the user's impurity of death and let's them see through the immediate future by experiencing it. Abilities offered from Ability Cards and Player System Cards.
Intelligence: Sanae is quite intelligent and is very knowledgeable about physics and science (such as cold fusion).
Weaknesses: Sanae is somewhat reliant on the power of Suwako and Kanako, and was initially extremely overconfident due to her status as a living god. She needs time to prepare more significant miracles, proportionate to their probability.
Notable Attacks/Techniques:
Ability to cause miracles: Due to her godly heritage, Sanae is capable of invoking miracles to make events that have a very low chance of occurring happen, such as sudden, miraculous rainfalls in response to prayers for rain. She uses this power to control the weather and invoke winds and rain. While simple miracles can be invoked with a single word, more complex and unlikely miracles need days of preparation.
Shrine Maiden Powers: Sanae has the powers of a Shrine Maiden, but hers are of a different nature than Reimu's. They still allow for the purification of spirits, but Sanae can also summon her patron gods, Kanako Yasaka and Suwako Moriya, to assist her in combat.
Skill Cards:
*Cobalt Spread: Sanae throws a cluster of charms that bury underground and explode.
*Earth-God Summon: Iron Ring: Sanae summons Suwako, who aids her by throwing rings of danmaku at her opponent.
*Earth-God Summon: Shield: Suwako appears and creates a large bubble to protect Sanae.
*Earth-God Summon: Trap: Suwako manifests herself and digs into the ground, tunneling under Sanae's opponent and attacking them from below.
*Omikuji Bomb: Sanae throws explosive omikuji at her opponent, which deal varying damage depending on their fortune.
*Sky-God Summon: Onbashira: Kanako appears and slams Onbashira onto the ground on either side of her and Sanae.
*Sky-God Summon: Thrust: Sanae summons Kanako, who charges forward in front of her.
*Sky-God Summon: Wind: Manifesting Kanako's power, Sanae summons her to call on a powerful wind.
*Sky Serpent: Sanae throws a charm, which transforms into a white snake that weaves its way towards her opponent.
*Star Falling: Little stars come into existence above Sanae's head, and then fly towards her opponent.
*Wave Calling: Sanae creates waves of rushing water that sweep forwards.
*Wind Calling: Sanae calls down a divine wind, forming a tornado.
Spell Cards:
*Esoterica "Forgotten Ritual": Sanae creates a large star-shaped seal that protects her while attacking her opponent.
*Esoterica "Gray Thaumaturgy": Projecting the shape of a star, Sanae attacks her opponent with light from each point.
*Esoterica "Nine Syllable Stabs": Sanae slashes the air with her gohei, causing nine boundaries to appear all across her surroundings, each separated from each other by damaging lasers.
*Miracle "Daytime Guest Stars": Sanae materializes a small star above her opponent's head that fires a sprinkling of stardust danmaku at them.
*Miracle "Night With Overly-Bright Guest Stars": Sanae creates a star-shaped seal that floats up into the sky and bathes the area above her with a burning, white hot light.
*Omikuji "Random Omikuji Barrage": Sanae randomly flings omikuji at her opponent, dealing a differing amount of damage each time. As Sanae doesn't know what's in the omikuji, she might end up hurting herself.
*Prayer "Charm of Good Commerce": Sanae fires a large amount of ofuda at her opponent.
*Sea Opening "The Day the Sea Split": Sanae summons a torrent of undulating waves that spread out from her position.
*Sea Opening "Moses' Miracle": Sanae disappears, and then reappears in the air and strikes her opponent from above, causing water to flood out from the ground around them. She is invincible while performing this attack.
==Gallery==
==Notable Matchups==
Victories:
Heavy King (Main Sonic Continuity) Heavy King's Profile (Phantom king was used and Speed was equalized)
Losses:
Inconclusive:
==References==
Category:Characters
Category:Touhou Project
Category:Acausal Characters
Category:Acrobats
Category:Air Users
Category:Animal Users
Category:Aura Users
Category:Concept Users
Category:Creation Users
Category:Danmaku Users
Category:Doujin Soft Characters
Category:Energy Users
Category:Explosion Users
Category:Extrasensory Perception Users
Category:Female Characters
Category:Flight Users
Category:Forcefield Users
Category:Game Bosses
Category:Game Characters
Category:Gods
Category:Holy Users
Category:Humans
Category:Immortals
Category:Indie Game Characters
Category:Invulnerability Users
Category:Light Users
Category:Loyal Characters
Category:Magic Users
Category:Non-Physical Interaction Users
Category:Organic Users
Category:Priests
Category:Playable Characters
Category:Power Modification Users
Category:Power Nullification Users
Category:Precognition Users
Category:Probability Users
Category:Protagonists
Category:Rod Users
Category:Science Fantasy Characters
Category:Space Users
Category:Teenagers
Category:Time Users
Category:Vibration Users
Category:Video Game Characters
Category:Water Users
Category:Needle Users
Category:Paper Users
Category:Card Users
Category:Adults