Sanji (Pre-Timeskip)

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==Summary==
Sanji Vinsmoke, more commonly known as "Sanji" is the crew's chain-smoking chef and a member of the Monster Trio. There is not a dish he cannot cook, a pretty girl he will not try to woo, or something he will not argue with Zoro over. As a chef, he believes that he cannot afford to harm his hands, and so uses a fighting style which uses only his feet called the "Black Leg Style" (Kuroashi no Waza).
Sanji is the third child of the Vinsmoke family, an infamous family of rulers-killers who once conquered the North Blue. Sanji had a highly abusive upbringing and later cut himself off from his family, sick of the ostracism he received for being the only child among brothers and a sister born without genetic enhancements and a reminder of how his late mother was devoted to having her boys retain their humanity.
His dream is to find a legendary patch of sea called All Blue, where one can find species of fish from all over the world. His mentor, former-pirate-turned-restaurant-owner Zeff, is one he shares his dreams with, and Sanji worked under him as a way to pay Zeff back for saving his life when the two were stuck on a rock with barely any food when Sanji was a child.
As of the events of Enies Lobby, his first bounty was 77,000,000 berries. He was, however, frequently unrecognizable since his wanted poster was a poorly drawn composite sketch.
==Powers and Stats==
Tier: At least | | | , higher with Diable Jambe | , higher with Diable Jambe, even higher with Frit Asorti
Key: East Blue Saga | Alabasta Saga | Skypiea Saga | Enies Lobby Saga | Thriller Bark Arc
Name: Sanji, formerly known as Vinsmoke Sanji. He has also called himself "Mr. Prince" and "The Hunter", epithet "Black Leg"
Origin: One Piece
Gender: Male
Age: 19
Classification: Human, Chef of the Straw Hat Pirates
Powers and Abilities: Superhuman Physical Characteristics, Master Martial Artist, Accelerated Development, Weapon Mastery (Proficient knife and likely sword user), Acrobatics, Stealth Mastery, Damage Boost (Capable of increasing significantly the power of rotational kicks using centrifugal force), Resistance to Fire Manipulation | Same as before, Limited Air Manipulation (Via Veau Shot), Pain Tolerance (Can fight intensely, even with broken bones and lethal wounds) | Same as Before, Minor Adaptation (adapted to the oxygen shortage) | Same as before, Minor Biological Manipulation (Via Parage Shoot. Sanji applies kicks so precise that they are capable of altering the whole structure of a person's face), Statistics Amplification (His "Diable Jambe" kicks are said to have demonic destructive power and greater speed), Heat Manipulation, Fire Manipulation and Limited Durability Negation (The heat generated by the flames of his "Diable Jambe" is so intense that it easily surpassed Jabra's Iron Body, burning his body and even his bones), limited Light Manipulation ("Diable Jambe" generates an intense light, which can even momentarily blind the opponent) | Same as before, Rage Power.
Attack Potency: At least Multi-City Block level (Casually kicked the Sabagashira I with this much force) | Town level (Narrowly defeated Bon Clay, who could fight roughly on equal par with Mr. 1) | Small City level (Incapacitated Satori with a kick to his head) | City level+ (Sent Hybrid Jabra flying with a single kick and kicked him hard enough to break stone. Was noted by him to have strong kicks. Would have easily one-shot Kalifa if not for his chivalry), higher with Diable Jambe (Two-shot Hybrid Jabra with Tekkai activated who could withstand all of Sanji's normal kicks) | Large Mountain level, higher with Diable Jambe (Could counter and match an attack from Oars. Harmed a Pacifista in a joint attack with Luffy and Zoro. By himself Sanji's strongest kicks were able to chip away pieces of the Pacifista's body), Large Mountain level+ with Frit Asorti
Speed: Hypersonic+ (Portrayed as comparable to Zoro, and Zoro struggled to dodge his attack at Arlong Park) | Massively Hypersonic (Kept up with Bon Clay and matched his attacks. Superior to Nami) | Massively Hypersonic+ (Intercepted Enel before he could blast Nami and Usopp. Should be comparable to Luffy and Zoro) | At least Relativistic (Much faster than Kalifa, who he can nearly blitz from a couple meters away.One Piece Vol. 42 Chapter 403 Kept up with Hybrid JabraOne Piece Vol. 43 Chapter 413-414), higher with Diable Jambe (Stated that Diable Jambe raises the attacking speed of the userOne Piece Vol. 43 Chapter 415) | Relativistic (Dodged an attack from OarsOne Piece Vol. 49 Chapter 476), higher with Diable Jambe (Landed a hit on the Pacifista alongside Zoro and Gear 2nd Luffy,One Piece Vol. 52 Chapter 509 and should be comparable to them. Counteracted Oars' attack with several attacks of his own)
Lifting Strength: Class G (Comparable to Zoro) | At least Class G (Stronger than before) | Class G (Comparable to Luffy and Zoro) | At least Class T (Comparable to Luffy and Zoro, although inferior) | At least Class T (Stronger than before)
Striking Strength: At least Multi-City Block level | Town level | Small City level | City level+, higher with Diable Jambe | Large Mountain level, higher with Diable Jambe, Large Mountain level+ with Frit Asorti
Durability: At least Multi-City Block level (Was able to survive decompression when Kuroobi forced him down through the water in Arlong Park's very deep swimming pool as well as taking head-on attacks like Kuroobi's Fish-Man Karate punches and still managed to defeat him with relatively ease) | Town level (Took many attacks from Bon Clay, who is equal to Sanji in physical strength) | Small City level (Remained briefly conscious after Enel's El Thor) | City level+ (Was caught off guard and almost beaten to death by Kalifa after being affected by her Devil Fruit powers, but later when he was set free from them, he could still fight against Hybrid Jabra to the point of even receiving half of the latter's "Gekko Jushigan" just before counter-attacking them with his kicks and even winning the face-off) | Large Mountain level (Can withstand the force of his Diable Jambe kicks. Took hits from Oars)
Stamina: Superhuman. As a child, Sanji survived 85 days on 5 days of food without sleepOne Piece Vol. 7 Chapter 58 in order to find passing by ships. After receiving a ruthless beatingOne Piece Vol. 7 Chapter 56 from Pearl in an attempt to protect Baratie, Sanji went on to fight Gin, with the latter landing many significant hits,One Piece Vol. 7 Chapter 61 resulting in Sanji breaking several ribs. Despite being in this state, Sanji was still able to fight and dodge attacks swiftly and without issue. During Arlong Park, Sanji was blindsided by Kuroobi, getting up shortly after.One Piece Vol. 10 Chapter 84 Sanji was able to survive a brutal assault from Kuroobi underwater (where the latter's strength was doubled), which included Sanji's organs being crushed by water pressure.One Piece Vol. 10 Chapter 86 While in this condition Sanji was able to easily outmaneuver and mercilessly decimate Kuroobi. After taking a beating by Bon Clay due to him looking like Nami, having a hole kicked through his shoulder,One Piece Vol. 21 Chapter 188 and having broken bones, Sanji was able to clash evenly with, and eventually get the better of him and win.One Piece Vol. 21 Chapter 189 Sanji has been shown to be able to take durability negating attacks with little difficulty as shown in Skypiea, where he took several hits from Satori's Impact Dial,One Piece Vol. 27 Chapter 247 which utilizes shockwaves to target internal organs, recovering mere moments later.One Piece Vol. 27 Chapter 250 The Reject Dial, which works identical to the Impact Dial, with the former being stronger, was able to do this when landed on Giant Jack.One Piece Vol. 32 Chapter 296 Shortly after, Sanji was shown taking the full power of Enel's El Thor,One Piece Vol. 30 Chapter 284 having enough willpower to stay standing. In Enies Lobby, Sanji fought Kalifa, which resulted in the former being left as a bloody mess.One Piece Vol. 42 Chapter 403 After that, he faced off against Jabra. During their fight, Sanji took several Zoan Enhanced Rokushiki attacks,One Piece Vol. 43 Chapter 415 and was still capable of helping fight off the 10,000 Marine Soldiers presentOne Piece Vol. 44 Chapter 428 during the Buster Call that took place afterwards. In Thriller Bark, Sanji took a barrage of attacks from Absalom, which resulted in the former being stabbed through the chest.One Piece Vol. 48 Chapter 464 While in this state, Sanji got hit by many attacks from Oars, fractured his leg, took Ursus Shock, and could still walk around.One Piece Vol. 50 Chapter 485
Range: Standard Melee Range with kicks, Several Meters, potentially Tens of Meters with his flames
Standard Equipment: None notable
Intelligence: 
Above Average in general. Gifted in combat tactics. Genius in cooking.
Master Fighter and Cook. As a child, Sanji had limited experience in combat and only knew basic swordplay. However, his mentor, the retired pirate Red-Leg Zeff, trained him intensively in both fighting and cooking, transforming him into a highly skilled fighter equipped with swift and powerful kicksOne Piece Vol. 6-7 Chapters 53 and 54 that would later become his trademark.
While Sanji's love for cooking was always his top priority, Zeff shared his passion for the culinary arts and recognized the importance of keeping his hands unharmed for cooking. To accommodate this, Zeff trained Sanji to become a fighter who solely uses his legs, thus, developing the unique "Black-Leg Style" of fighting. With this style, Sanji's legs became his most lethal weapon, and his swift and agile movementsOne Piece Vol. 7 Chapter 60 allow him to strike his opponents from unexpected angles.One Piece Vol. 7 Chapter 61
Thanks to Zeff's teachings, Sanji was able to balance his love for cooking and his newfound skills in combat, becoming an expert in both fields. Today, Sanji's Black-Leg Style is renowned and feared by his opponents, and his culinary skills are admired and appreciated by his enemies and crewmates alike.One Piece Yellow: Grand Elements Page 83
Sanji's fighting style is a unique combination of his culinary expertise and combat training, and he demonstrates this with every single attack he has in his arsenal. Sanji's ability to translate his love for cooking into his fighting style is showcased through his creative use of food-related names for his techniquesOne Piece Vol. 10 Chapter 86 and the clever incorporation of cooking techniques into his attacks.One Piece Yellow: Grand Elements Page 80
Each attack that Sanji unleashes is a reference to either a cooking technique or the name of an animal's body part, highlighting his mastery of both combat and culinary arts. For instance, Sanji's attack called "Collier" is named after the French word for "collar" and is a reference to the neck of an animal. In this attack, Sanji uses his opponent's own momentum against them by using their attack as a springboard to launch himself into a powerful kick, striking their neck with great force and accuracy.One Piece Red: Grand Characters Page 121 The technique is highly effective in taking down opponents and showcases Sanji's clever use of animal anatomy in his fighting style.
Sanji's fighting style not only incorporates his cooking knowledge but also his unique flair and creativity. He often uses unconventional techniques and improvises in the heat of battle, making his fighting style unpredictable and highly effective. One such example is "Party Table Kick Course." This attack involves Sanji launching himself into the air and rapidly spinning, delivering multiple kicks to his opponents in a circular motion, like a spinning table. The attack is not only visually impressive but also highly effective, capable of taking out multiple opponents at once. This attack demonstrates Sanji's ability to think outside the box in combat and utilize his surroundings to gain an advantage.
Sanji's ability to accurately target specific points on an opponent's body with his kicks is a testament to his mastery of the Black-Leg Style. He can deliver powerful blows in precise areas, such as the head or vital organs, in order to deal maximum damage.One Piece Red: Grand Characters Page 120 An example of this is Sanji's "Parage Shot" attack, where he utilizes his knowledge of human anatomy, delivering a series of kicks to different parts of his opponent's face, altering their bone structure. The attack's name, derived from the French term "Parage" meaning "equal footing," highlights Sanji's ability to level the playing field and take down opponents with ease.
Sanji has also shown the remarkable ability to incorporate others' techniques into his own fighting style, allowing him to continuously develop and enhance his skills. One example of this is when he observed the fighting style of Wanze and Bon Clay, and was able to adopt bits of their individual version to help create his Diable Jambe.
Sanji's fighting style is not limited to just his legs, he also possesses exceptional knife skills which he considers to be the soul of a chef. His proficiency with blades is evident as he can accurately cut and prepare meals with high level skill. In fact, during his encounter with Wanze on the Sea Train, Sanji showcased his knife skills by using them to battle his opponent and emerged victorious, reducing Wanze's Ramen Kenpo Armor into exact 1.4 millimeter thin noodles.
The name "Diable Jambe" means "Devil Leg" in French, and it perfectly captures the essence of Sanji's fighting style. Sanji's love for cooking and passion for fighting come together in this technique, as he uses his expertise in both areas to create a powerful and unique attack capable of cooking the insides of his opponents. The flames that engulf his legs are a reference to the heat of the kitchen, while his precise and powerful kicks are a reflection of his training in the Black-Leg Style.
"Diable Jambe" is a unique technique that Sanji developed by incorporating his fighting and cooking skills. By spinning at high speeds, although he doesn't need to do so anymore, Sanji creates friction between his legs, causing them to ignite in flames. This fiery power allows Sanji to deliver powerful kicks that can defeat even the strongest opponents.
Sanji's reputation as a tactical fighter is well-deserved, having been recognized as the crew's Military Advisor and Chief Strategist,One Piece Yellow: Grand Elements Page 84 which would make him at least comparable to Roronoa Zoro in this regard. He possesses a keen eye for spotting weaknesses and openings in his opponents' fighting styles, which he readily exploits whenever possible. For instance, he was able to uncover the weakness of Bon Clay's devil fruit ability, which allowed him to impersonate others perfectly, but makes him unable to use his Okama Kenpo. In the same fight, Sanji was able to quickly realize the weakness of Bon Clay's Prime Ballerina technique mere moments after he revealed it and punish him using both weaknesses. This quick thinking and ability to analyze his opponents on the fly is what makes Sanji such a dangerous fighter to go up against.
Sanji's tactical prowess has been honed over years of experience and training, making him an essential member of the Straw Hat Pirates. His ability to adapt to his opponent's fighting style and identify their weak points has been instrumental in many battles. Sanji's keen attention to detail and quick thinking have allowed him to capitalize on his opponents' mistakes, earning him a reputation as one of the most formidable fighters in the crew. With his tactical skills, Sanji continues to prove himself as an invaluable asset to the Straw Hat Pirates.
Weaknesses: Sanji refuses to use his hands and knives in battle except under special circumstances. He is a lecher and is often distracted by sufficiently attractive females and refuses to violently hit any woman for any reason, even if it costs him his life.
Notable Attacks/Techniques:
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Black Leg Style: A martial-arts style that was passed on to Sanji by his mentor Zeff. It is designed to free the use of one's hands and prevent them from being damaged during a battle, something that is disastrous to a chef like Sanji or Zeff. As a fighting style, the style boasts a wide and impressive array of kicks, coupled with super acrobatic skill making it a very versatile fighting technique, allowing Sanji to effectively weave continuous and powerful attacks upon adversaries.
*Collier (Neck): A kick to the neck which Sanji does it whilst still on the ground.
**Collier Shoot (Neck Shoot): Sanji jumps high into the air and lands a powerful kick to the opponent's neck.
*Épaule (Shoulder): A downward kick targeting the opponent's shoulder, meant to knock them off balance or drive them into the ground.
**Épaule Shoot (Shoulder Meat Shoot): Sanji jumps into the air then brings his heel down on the opponent's shoulder.
*Côtelette (Rib): Dropping down into a one-handed handstand position, Sanji kicks the opponent hard in the ribs, this attack is usually followed by Selle.
*Sélle (Lower Back): Commonly used as a combo attack with Côtelette, using the momentum from the Côtelette attack Sanji (still in a handstand) spins around in the opposite direction to deliver a fast kick to the opponent's lower back or lumbar region.
*Poitrine (Breast/Chest): A stabbing kick straight into the opponent's chest.
*Poitrine Shoot (Breast/Chest Shoot): A stronger version of Poitrine, except that this time Sanji aims a little higher and kicks up instead of down.
*Gigot (Legs): Running at the opponent Sanji delivers a sweeping kick to the kneecaps, the opponent is either send flying or slammed to the ground as a result.
*Mouton Shot (Sheep Shot): One of Sanji's strongest single kicks, and a common finishing move. He starts by jumping or flipping into the air and then channels all his might into one leg to deliver a kick to the opponent's mid-section, or sometimes their head, that sends them flying.
*Reception: Sanji lifts one of his legs high and hooks his foot around the opponent's neck, then uses that leg to smash the opponent's face into the ground hard.
*Anti-Manner Kick Course (Behavior Antithesis Kick Course): Thought to be Sanji's strongest single kick attack, he gathers all the power he can muster and delivers a massive vertical kick by lifting one of his legs a full 180 degrees in the air. This attack is usually aimed at the very center of the opponent's torso (front or back).
*Bas Côte (Shoulder Roast): A mid-air attack, Sanji kicks one leg straight forward to attack the opponent while kicking the other one backwards to provide the necessary momentum.
*Longe: A sweeping kick, usually performed from the back targeting the opponent's back, very useful for sending an opponent flying in preparation for another kick.
*Tendron (Collar): A straight on side kick targeting the middle area of the opponent's collar bone. This attack forms part of the Bas Côte, Longe, Tendron, Flanchet, Quasi, Queue, Cuisseau, Jarret, Veau Shot combo.
*Flanchet (Stomach/Belly): A simple kick to the opponent's stomach. First used against Mr. 2. This attack forms part of the Bas Côte, Longe, Tendron, Flanchet, Quasi, Queue, Cuisseau, Jarret, Veau Shot combo.
**Flanchet Shoot (Belly Shoot): Sanji kicks the opponent with a head on snap kick. "Flanchet" is French for "stomach".
*Quasi (Rump): Sanji flips over into a double-handed handstand, spins around and kicks the opponent. This attack is usually followed by Queue. This attack forms part of the Bas Côte, Longe, Tendron, Flanchet, Quasi, Queue, Cuisseau, Jarret, Veau Shot combo.
*Queue (Tail): Commonly used as a combo attack with Quasi, Sanji continues spinning with the momentum from Quasi and swings his other leg around to kick the opponent's tail bone. This attack forms part of the Bas Côte, Longe, Tendron, Flanchet, Quasi, Queue, Cuisseau, Jarret, Veau Shot combo.
*Cuisseau (Thigh): Often used right before or after Jarret, Sanji sends a hard kick to the opponent's thigh. This can be used to attack or block an incoming kick. This is called Cuisseau Crusher in the Viz Manga and Turkey Tenderizer in the 4Kids dub, but it keeps its original name in the FUNimation dub. First used against Mr. 2. This attack forms part of the Bas Côte, Longe, Tendron, Flanchet, Quasi, Queue, Cuisseau, Jarret, Veau Shot combo.
**Cuisseau Shoot (Thigh Shoot): A hard kick to the thigh that sends the opponent flying.
*Jarret (Shin): Often used right before or after Cuisseau, Sanji sends a hard kick to the opponent's shin. This can be used to attack or block an incoming kick. This attack forms part of the Bas Côte, Longe, Tendron, Flanchet, Quasi, Queue, Cuisseau, Jarret, Veau Shot combo.
*Veau Shot (Veal Shot): Another one of Sanji's strongest/finisher attacks, leaps into the air and sweeps his leg forward to land a powerful kick to the center of the opponent's torso. Sanji uses to perform this move as a finishing blow after using his combo of Bas Côte, Longe, Tendron, Flanchet, Quasi, Queue, Cuisseau and Jarret.
*Concassé (Crush): Another finisher, Sanji leaps high into the air and starts flipping over rapidly to gain speed, then he brings the heel of his foot down on the opponent's head. Sanji can also use this attack by standing on one hand sideways while facing his opponent before spinning around rapidly and delivering a kick to his opponent's side.
*Troisième Haché (Third-Rate Mincemeat): Sanji does a series of backflips towards his opponent before using his hands for one final push to launch him towards and opponent's face where he delivers several fast kicks.
*Bouquetiere Shot (Mixed Vegetables Shot): Often used as the final blow in a series of attacks, Sanji lands on his hands underneath an opponent's chin, then uses both hands to spring upwards to deliver a blow to the opponent's chin with both feet.
*Slice Shoot (Sliced Shoot): A disarming attack where Sanji runs forward, jumps into the air and kicks the opponent's hand to do damage and knock a weapon from their hand.
*Party Table Kick Course: An attack for fighting against large groups, Sanji jumps into the air and lands on the head of one of the opponents in a hand stand. He then spins around rapidly to deliver a savage kick to the face of anyone within range. After he runs out of targets, he dismounts and kicks the person he was spinning on.
*Brochette (Skewer): Sanji jumps over the top of his opponent and aims one leg directly downwards towards the opponent. He then drops downwards while spinning like a drill to spear his opponent with his extended leg.
*Collier Frit (Fried Neck): A powerful kick to the neck, Sanji leans forwards and launches his foot up into his opponent's throat. This attack is altered in the anime to a dual kick to defeat two opponents, with an added spin for extra damage.
*Frit Assorti (Fried Assortment): An attack for use against several opponents, Sanji leans forward and kicks several opponents skywards.
*Escalope (Thin Slices): A jumping kick to the forehead.
*Santen Découpage (Three Point Cut): Sanji throws three powerful near-simultaneous roundhouse kicks with one leg to the opponent's throat, chest and stomach, striking them with the entire length of his leg.
*Shishinabe Shoot (Boar Hot Pot Shoot): Sanji attacks with a powerful flying sidekick, he also uses this attack to break down walls
*Deuxième Haché (Second-Rate Mincemeat): Sanji does a running jump and kicks with both legs into an opponent's stomach.
*Extra Haché (Highest-Rate Mincemeat): A barrage of hard kicks launched at multiple directions, in the same manner as Luffy's Gomu Gomu no Gatling, only that given Sanji's lack of elasticity, this move must be performed at close range.
|-|Parage Shot Techniques=
Parage Shot (Cosmetic Surgery Shot): Sanji delivers a barrage of kicks to every single section of the opponent's face, these kicks are so powerful that they can alter the bone structure of the unlucky recipient. And for some reason, this also seems to affect their facial and hair structures.
*Oeil (Eye): A straight on kick to the opponent's eyes. This attack forms part of the Oeil, Nez, Joue, Bouche, Dents, Menton, Parage Shot combo.
*Nez (Nose): A straight on kick to the opponent's nose. First seen being used against Wanze in a series of kicks to his face. This attack forms part of the Oeil, Nez, Joue, Bouche, Dents, Menton, Parage Shot combo.
*Joue (Cheek): A straight-on kick to the opponent's cheek.
*Joue Shoot (Cheek Shoot): Sanji leans forward and delivers a hard side kick to one of the opponent's cheeks.
*Bouche (Mouth): A straight on kick to the opponent's upper jaw, this attack targets the roof of their mouth, and thus can only be done when the opponent's mouth is open.
*Dents (Teeth): A straight on kick to the opponent's teeth, Sanji hits both the upper and lower sets of teeth at the same time, and thus he can only use his attack when the opponent's mouth is closed.
*Menton (Chin): A straight on kick to the opponent's lower jaw/chin. First seen being used against Wanze in a series of kicks to his face.
|-|Diable Jambe Techniques=
Diable Jambe: A technique where Sanji heats his leg, adding extreme heat to the impacts of his kicks. After the timeskip Sanji can also nigh-instantaneously spawn vast amount of blazing flames by completely setting his own body on fire as well as those of his foes, improving the effectiveness of the technique. Originally, Sanji needed to spin at high speeds to activate Diable Jambe, heating his leg due to friction, but by the Sabaody Arc, he demonstrated that he was able to activate it mid-attack, which is further reinforced after the timeskip.
*Collier Strike: This technique is a new version of Collier Shoot, but now combined with Diable Jambe. Sanji jumps into the air, appearing in front of his opponent and then lands a devastating kick to their neck.
*Premier Haché (First-Rate Mincemeat): Sanji does a running jump and kicks with both legs into an opponent's stomach rapidly various times, but Diable Jambe's heat greatly increases the power.
*Flambage Shot (Flaming Shot): In the air (sometimes several feet from the ground), Sanji kicks the side of an opponent's head with his foot (or the middle of their torso) and Diable Jambe's heat greatly increases the power, often with explosive effect. The target is usually kicked downwards, causing them to come crashing into the ground.
*Extra Haché (Highest-Rate Mincemeat): Sanji leaps into the air and launches a fierce barrage of flaming kicks, the light from the attack and the speed at which it is delivered makes it look like one big fire blast.
*Frit Assorti (Fried Assortment): A completely revamped version of the original Frit Assorti. Jumping high into the air, Sanji delivers three simultaneous kicks in three directions (left, right, and forward) while in Diable Jambe mode.
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==Gallery==
Base Sanji.png
==Notable Matchups==
Victories:
Rock Lee (Naruto) Lee's Profile (East Blue Saga Sanji and Chunin Exams Rock Lee were used. Rock Lee started with the Gates. Speed was equalized)
Losses:
Roronoa Zoro (One Piece) Roronoa Zoro's Profile (Post TB Versions were used)
Katsuki Bakugo (My Hero Academia) Dynamight's Profile (Final Act Saga Dynamight and Skypiea Saga Sanji were used. Speed was equalized)
Inconclusive:
==References==
Category:Characters
Category:One Piece
Category:Accelerated Development Users
Category:Acrobats
Category:Adaptation Users
Category:Artificial Characters
Category:Chefs
Category:Chi Users
Category:Durability Negation Users
Category:Enhanced Senses Users
Category:Fire Users
Category:Flight Users
Category:Good Characters
Category:Heroes
Category:Humans
Category:Invisibility Users
Category:Kick-based Fighters
Category:Knife Users
Category:Male Characters
Category:Manga Characters
Category:Martial Artists
Category:Pirates
Category:Precognition Users
Category:Protagonists
Category:Sailors
Category:Smokers
Category:Statistics Amplification Users
Category:Stealth Masters
Category:Tragic Characters
Category:Weapon Masters