Loup Garou

Loup Garou are a more powerful sub-breed of the more common werewolf strain of lycanthropy, analogous to the Greater Wolfweres that rule over the packs of wolfweres.
==Known Loup Garou==
*Kaishas Gan – when Gorion's Ward tries to leave the Isle of Balduran
*Selaad Gan – after Gorion's Ward has returned from the isle
*Baresh – when Gorion's Ward fights his master Selaad
*Gorion's Ward and their party – if they don't manage to dispel their infection on time (twenty-five days)
==Combat==
Unlike their Greater Wolfwere counterparts, Loup Garou cannot regenerate. Moreover, immunity to all but cold iron weapons is solely found in Selaad Gan's Loup Garou form (and, technically, Gorion's Ward's party when they change), with both Kaishas Gan's and Baresh's forms only being immune to normal weapons. For a detailed view of their stats, please refer to their individual articles, as they vary quite a bit (eg Kaishas has the best Magic resistance, Baresh has the best saves and Selaad has the best ability scores, AC and APR).
The Hold Person spell and Wand of Paralyzation are capable of paralyzing Loup Garou, which temporarily negates their ability to fight back. The Wand of Polymorphing is also effective against them, having the potential to end combat in a single round.
==Meta==
Loup Garou originate from the AD&D tabletop roleplaying game, and debuted as part of the Ravenloft setting. Defined as a more powerful breed of werewolf, there were actually two different strains of Loup Garou: the Lowland (shapeshifts into a worg, vulnerable to silver) and the Mountain (shapeshifts into a Dire Wolf, vulnerable to gold). The Loup Garou would also make it into D&D 3rd Edition in the Ravenloft sourcebooks "Denizens of Darkness" (for 3.0) and Denizens of Dread (for 3.5).
==External links==
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Category:Creatures