Index

Abandon Ship (Capital Ship Action) 	Chapter 9.4
Abnormal Height (Complication) 	Chapter 4.3
Abnormal Weight (Complication) 	Chapter 4.3
Abstract Grid 	Chapter 9.1
Accessories (Capital Ships) 	Chapter 7.2.2
Accessories (Object Type) 	Chapter 10.2.6
Accessories (Vehicle) 	Chapter 6.2.3
Accommodation Space 	Chapter 6.2
Acid 	Chapter 12.3
Acquired Flaw 	Chapter 9.4
Action (Gameplay Phase) 	Chapter 10.5
Action, Attack 	Chapter 9.0
Action, Free 	Chapter 9.0
Action, Full-Round 	Chapter 9.0
Action, Move 	Chapter 9.0
Action, Special 	Chapter 9.0
Action, Standard 	Chapter 9.0
Action/Immersion (Adventure Type) 	Chapter 10.3
Activate Item (Character Action) 	Chapter 9.2
Acumen (Attribute) 	Chapter 2.1
Addicted (Complication) 	Chapter 4.3
Administrator (Archetype) 	Chapter 2.4
Adolescent (Life Stage) 	Chapter 2.3
Adult (Life Stage) 	Chapter 2.3
Advanced Fuels (Commodities) 	Chapter 5.5
Adventure Hook 	Chapter 11.1
Adventure Ideas, 100 	Chapter 11.1.2
Adventures 	Chapter 11.0
Aengus "Bard" Harper 	Chapter 12.2
Aerodrone (Chassis) 	Chapter 6.2.1
Aerodynamic Rating 	Chapter 6.2
Aeroplane (Chassis) 	Chapter 6.2.1
Agamemnon (Capital Ship) 	Chapter 7.4
Aid (Character Action) 	Chapter 9.2
Ak'rah Bush 	Chapter 12.4
Akwende Drive 	Chapter 8.4
Akwende Projection 	Chapter 8.4
Alberto Fossa 	Chapter 12.2
Allergic (Complication) 	Chapter 4.3
Alpha Strike 	Chapter 9.3, Chapter 9.4
Amber "Amazon" Elbereth 	Chapter 12.2
Ambidexterity (Talent) 	Chapter 4.2
Ambush Point 	Chapter 10.2.2
Ammunition 	Chapter 5.4
Amputee (Complication) 	Chapter 4.3
Angela "Panzer" DeMarco 	Chapter 12.2
Angus Santana 	Chapter 12.2
Antagonists 	Chapter 11.1
Anti-Climax 	Chapter 10.5, Chapter 11.1
Apple Tree 	Chapter 12.4
Archaeology (Skill) 	Chapter 3.8
Archetype Character 	Chapter 11.1
Archetypes 	Chapter 2.3
Archetypes, creating 	Chapter 10.2.8
Arctic (Temperature Category) 	Chapter 10.2.4
Argent (Sector) 	Chapter 8.5
Armor (Capital Ships) 	Chapter 7.2.2
Armor (Character) 	Chapter 2.3, Chapter 5.3
Armor (Vehicle) 	Chapter 6.2.3
Armor Hit Points (Capital Ship) 	Chapter 7.2
Armor Hit Points (Vehicle) 	Chapter 6.1, Chapter 6.2, Chapter 9.3
Armor, Default (Vehicle) 	Chapter 6.2
Armor, Full Plate (Character Armor) 	Chapter 5.3
Armor, Maximum (Vehicle) 	Chapter 6.2
Armor, Natural (Creature) 	Chapter 10.2.7
Armored (Chassis) 	Chapter 6.2.1
Arrow (F-27/J) 	Chapter 6.3
Arrow (F-27/L) 	Chapter 6.3
Arrow Eclipse 	Chapter 6.3
Arrow Guardian 	Chapter 6.3
Arrow Scout 	Chapter 6.3
Arsenic Poisoning 	Chapter 12.3
Artemis 	Chapter 6.4
Artifacts (Object Type) 	Chapter 10.2.6
Artisan (Archetype) 	Chapter 2.4
Ashearer 	Chapter 6.3
Assassin (Archetype) 	Chapter 2.4
Asteroid Fields (Combat) 	Chapter 9.3, Chapter 9.4
Astrogation (Skill) 	Chapter 3.9
Athlete (Archetype) 	Chapter 2.4
Atmosphere 	Chapter 10.2.4
Attack Bonus 	Chapter 9.2
Attack Item (Character Action) 	Chapter 9.2
Attack, Unarmed 	Chapter 9.2
Attacks, Off-Hand 	Chapter 9.2
Attribute 	Chapter 2.1
Attribute Point Limit 	Chapter 2.3
Attribute Skill 	Chapter 2.1, Chapter 3.0
Auditory Organs 	Chapter 10.2.7
Aurora 	Chapter 6.3
Aurora Finley 	Chapter 12.2
Autocrat (Power Center) 	Chapter 10.2.5
Avalon (Sector) 	Chapter 8.5
Avenger 	Chapter 6.3
Bakhtosh nar Kiranka (Bakhtosh Redclaw) 	Chapter 12.2
Balance (Gameplay) 	Chapter 10.4
Ballistics (Skill) 	Chapter 3.10
Banshee (A-20) 	Chapter 6.3
Banshee (F3V) 	Chapter 6.3
Barbara Miles 	Chapter 12.2
Barbed Rattlesnake 	Chapter 12.4
Barkeeper (Archetype) 	Chapter 2.4
Barracuda 	Chapter 7.3
Barycenter 	Chapter 10.2.3
Basic Characteristics (Definition) 	Chapter 2.2
Basic Combat Statistics 	Chapter 2.1
Basic Stats 	Chapter 5.4
Batteries 	Chapter 5.4
Battlecruiser (Chassis) 	Chapter 7.2.1
Beam Weapons 	Chapter 5.2
Bearcat 	Chapter 6.3
Behemoth (Capital Ship) 	Chapter 7.4
Belleau Wood (Capital Ship) 	Chapter 7.4
Bengal 	Chapter 7.3
Benoit "Popsicle" LaHaye 	Chapter 12.2
Bernice Barlow 	Chapter 12.2
Bhantkara 	Chapter 7.3
Bhuk "Bloodmist" nar Hhallas 	Chapter 12.2
Bhurak nar Caxki (Bhurak Starkiller) 	Chapter 12.2
Bike (Chassis) 	Chapter 6.2.1
Billet 	Chapter 2.3
Biodensity 	Chapter 10.2.4
Biomass 	Chapter 10.2.4
Biomass Percentage 	Chapter 8.2
Birha Tree 	Chapter 12.4
Bite (Creature Attack) 	Chapter 10.2.7
Black Needle Spider 	Chapter 12.4
Black Rat 	Chapter 12.4
Blackmane (Confederation Starbase) 	Chapter 7.3
Blade 	Chapter 6.3
Blades (Character Weapon) 	Chapter 5.2
Bleeder (Complication) 	Chapter 4.3
Bloodfang 	Chapter 6.3
Body Area 	Chapter 5.4
Body Parts 	Chapter 5.4, Chapter 9.2
Boiling Sprayer 	Chapter 12.4
Bonuses (Capital Ships) 	Chapter 7.2.2
Boryangee 	Chapter 12.4
Bounding Box 	Chapter 6.2, Chapter 7.2
Bounty Hunter (Archetype) 	Chapter 2.4
Bow And Arrow (Character Weapon) 	Chapter 5.2
Brain Death 	Chapter 9.2
Brawling (Skill) 	Chapter 3.1
Broadsword 	Chapter 6.3
Broadsword Behemoth 	Chapter 6.3
Broadsword Executioner 	Chapter 6.3
Broadsword Warpig 	Chapter 6.3
Bronchitis 	Chapter 12.3
Bugbear 	Chapter 12.4
Building Point Deficit 	Chapter 2.3
Building Points 	Chapter 2.3
Burdened 	Chapter 5.4
Burning Cactus 	Chapter 12.4
Business Owner (Archetype) 	Chapter 2.4
Caernarvon Station (Confed Starbase) 	Chapter 7.3
Caernaven 	Chapter 7.3
Campaign 	Chapter 11.3
Campaigns 	Chapter 11.0
Canoe (Chassis) 	Chapter 6.2.1
Capital Goods (Commodities) 	Chapter 5.5
Capital Ships 	Chapter 7.0
Capital Ships, Acquiring 	Chapter 7.1
Capital Ships, Maintaining 	Chapter 7.1
Capital Ships, Modifying 	Chapter 7.2
Capital Ships, Scales Of Action 	Chapter 7.1
Capital Ships, Using 	Chapter 7.1
Capsized (Condition) 	Chapter 9.3
Capsule (Chassis) 	Chapter 6.2.1
Cargo Capacity (Vehicle) 	Chapter 6.2
Carrier (Chassis) 	Chapter 6.2.1
Cartographer 	Chapter 10.5
Cease Concentration (Character Action) 	Chapter 9.2
Centaurian Mud Pig 	Chapter 12.4
Centurion 	Chapter 6.3
CF-437A Spartan 	Chapter 6.4
Challenge Encounter 	Chapter 11.1
Change Alert Status (Capital Ship Action) 	Chapter 9.4
Character 	Chapter 11.1, Chapter 2.0
Character Reference Sheet 	Chapter 2.3, Appendix Two
Characteristics 	Chapter 2.1
Charge (Character Action) 	Chapter 9.2
Charge (Vehicle Weaponry) 	Chapter 6.2.3
Charge, Battery 	Chapter 5.4
Charged (Condition) 	Chapter 9.3, Chapter 9.4
Charm (Attribute) 	Chapter 2.1
Chassis (Capital Ship) 	Chapter 7.2
Chassis (Vehicle) 	Chapter 6.0, Chapter 6.2
Chassis Weight (Vehicle) 	Chapter 6.0, Chapter 6.2
Check 	Chapter 1.1
Chen "Bossman" Kien 	Chapter 12.2
Chicken 	Chapter 12.4
Child (Life Stage) 	Chapter 2.3
Chirichan Cruiser 	Chapter 7.3
Chirichan Shuttle 	Chapter 6.3
Christopher "Maverick" Blair 	Chapter 12.2
Civilian (Vehicle User) 	Chapter 6.2.2
Clarkson 	Chapter 7.3
Claw (Creature Attack) 	Chapter 10.2.7
Clerk (Archetype) 	Chapter 2.4
Cliffhanger 	Chapter 10.5
Climax 	Chapter 11.1
Clinical Death 	Chapter 9.2
Clothing 	Chapter 5.4
Clubs (Character Weapon) 	Chapter 5.2
Clydesdale 	Chapter 7.3
Cognitive Organs 	Chapter 5.4
Cold Damage 	Chapter 12.3, Chapter 9.2
Colonial (Template) 	Chapter 2.2.1
Colony Recommendation 	Chapter 10.2.4
Comatose (Condition) 	Chapter 9.2
Combat 	Chapter 9.0
Combat Arc 	Chapter 9.3, Chapter 9.4
Combat Encounter 	Chapter 11.1
Combat Maneuvers (Skill) 	Chapter 3.10
Combat Methods 	Chapter 9.1
Combat Speed 	Chapter 2.3, Chapter 6.2, Chapter 7.2, Chapter 9.2
Combat, Capital Ship 	Chapter 9.4
Combat, Long-Range 	Chapter 9.2
Combat, Mixed-Scale 	Chapter 9.5
Combat, Short-Range 	Chapter 9.2
Combat, Vehicle-Scale 	Chapter 9.3
Combatant 	Chapter 9.0
Combination (Adventure) 	Chapter 11.1
Comeliness (Variable Trait) 	Chapter 4.1
Comestibles (Commodities) 	Chapter 5.5
Comestibles (Equipment) 	Chapter 5.4
Command (Discipline) 	Chapter 2.1
Commander (Archetype) 	Chapter 2.4
Commander (Vehicle) 	Chapter 9.3
Commercial (Vehicle User) 	Chapter 6.2.2
Commodities (Object Type) 	Chapter 10.2.6
Commodities, Looting 	Chapter 9.3
Common Bos Taurus 	Chapter 12.4
Common Dog 	Chapter 12.4
Communication Technologies 	Chapter 5.4
Communications (Discipline) 	Chapter 2.1
Community Characteristics 	Chapter 10.2.5
Community Reference Sheet 	Appendix Two
Complications 	Chapter 2.3, Chapter 4.0, Chapter 4.3
Composite Strength Index 	Chapter 9.1, Chapter 9.3
Computer Technologies 	Chapter 5.4
Con Artist (Archetype) 	Chapter 2.4
Concentration (Skill) 	Chapter 3.3
Concordia (Class) 	Chapter 7.3
Condor 	Chapter 6.3
Confederation (Class) 	Chapter 7.3
Confederation Supply Depot 	Chapter 7.3
Conflict 	Chapter 11.1
Constrict (Character Action) 	Chapter 9.2
Contacts (Talent) 	Chapter 4.2
Container 	Chapter 5.4
Container Object 	Chapter 5.4
Contraband (Commodities) 	Chapter 5.5
Coordination (Skill) 	Chapter 3.7
Core Damage 	Chapter 6.1, Chapter 9.3, Chapter 9.4
Core Mechanic 	Chapter 1.1
Corruption (Community Characteristic) 	Chapter 10.2.5
Corvette (Chassis) 	Chapter 7.2.1
Council (Power Center) 	Chapter 10.2.5
Coup De Grace (Character Action) 	Chapter 9.2
Courtesan (Archetype) 	Chapter 2.4
Cover 	Chapter 6.1, Chapter 9.3
Creature 	Chapter 10.2.7
Creed (Complication) 	Chapter 4.3
Crew (Capital Ship) 	Chapter 7.2
Crew (Vehicle) 	Chapter 6.2
Crew Compliment (Vehicle) 	Chapter 6.2
Crime Lord (Archetype) 	Chapter 2.4
Critical Failure 	Chapter 1.1
Critical Hit 	Chapter 1.1, Chapter 9.2, Chapter 9.3, Chapter 9.4
Critical Miss 	Chapter 1.1, Chapter 9.2, Chapter 9.3, Chapter 9.4
Critical Potential 	Chapter 1.1
Critical Success 	Chapter 1.1
Critical Threshold 	Chapter 1.1
Crossbow 	Chapter 6.3
Cross-Combat 	Chapter 9.5
Cross-Scale 	Chapter 9.5
Crude (Complication) 	Chapter 4.3
Cruiser (Chassis) 	Chapter 6.2.1
Crusader 	Chapter 6.4
Culture (Community Characteristic) 	Chapter 10.2.5
Cunning (Skill) 	Chapter 3.4
Curious (Complication) 	Chapter 4.3
Cutter (Chassis) 	Chapter 6.2.1
Cyanide 	Chapter 12.3
Dakhath "Deathstroke" nar Caxki 	Chapter 12.2
Dakhath nar Sihkag (Deathstroke) 	Chapter 12.2
Damage Control (Skill) 	Chapter 3.11
Damage Reduction 	Chapter 9.2
Damage, Basic 	Chapter 9.2
Damage, Cross-Scale 	Chapter 9.5
Damage, Lethal 	Chapter 9.2
Damage, Non-Lethal 	Chapter 9.2
Daniel Webster Galbraith 	Chapter 12.2
Danrik 	Chapter 6.3
Darket 	Chapter 6.3
Darket Dragonfly 	Chapter 6.3
Darket Raptor 	Chapter 6.3
Darket Stalker 	Chapter 6.3
Dave Quinson 	Chapter 12.2
David "Sandman" Markham 	Chapter 12.2
David Hassan 	Chapter 12.2
Dawx Jhorrad 	Chapter 12.2
Dazed (Condition) 	Chapter 9.2
D-Drive 	Chapter 8.4
Debutant (Archetype) 	Chapter 2.4
Deckhand (Archetype) 	Chapter 2.4
Declaration (Gameplay Phase) 	Chapter 10.5
Deep Immersion (Adventure Type) 	Chapter 10.3
Defense Arc 	Chapter 9.3, Chapter 9.4
Defense Effects 	Chapter 10.2.6
Defenses (Object Type) 	Chapter 10.2.6
Defenses (Skill) 	Chapter 3.11
Degree Of Failure 	Chapter 1.1
Degree Of Success 	Chapter 1.1
Demon 	Chapter 6.3
Demon, Chirichan 	Chapter 6.3
Denouement 	Chapter 10.5, Chapter 11.1
Density, Atmospheric 	Chapter 10.2.4
Density, Planetary 	Chapter 10.2.4
Derived Statistics, Character 	Chapter 2.3
Destroyer (Chassis) 	Chapter 7.2.1
Devastator 	Chapter 6.3
Devil Ray 	Chapter 6.3
Dexterous Maneuvers (Skill) 	Chapter 3.2
Difficulty Class (DC) 	Chapter 1.1, Chapter 3.0
Dilemma (Community Quality) 	Chapter 10.2.5
Diligent 	Chapter 7.3
Dimitri Avignoni 	Chapter 12.2
Dioscuri (Species) 	Chapter 2.2.9
Dioscurian Ovizard 	Chapter 12.4
Diplomacy (Skill) 	Chapter 3.6
Diplomat (Archetype) 	Chapter 2.4
Dirk "Stingray" Wright 	Chapter 12.2
Disarm/Sunder (Character Action) 	Chapter 9.2
Discharge 	Chapter 9.2
Discharged (Condition) 	Chapter 9.4
Discipline (Characteristic) 	Chapter 2.1, Chapter 2.3
Discipline (Variable Trait) 	Chapter 4.1
Discipline Point Limit 	Chapter 2.3
Discipline Point Pool 	Chapter 10.2.7
Discipline Skill 	Chapter 2.1, Chapter 3.0
Disembark (Vehicle Action) 	Chapter 9.3
Distinguishing Marks 	Chapter 2.3
Distress (Capital Ship Action) 	Chapter 9.4
Distress (Skill) 	Chapter 3.12
Distress (Vehicle Action) 	Chapter 9.3
District 	Chapter 10.2.5
Dock (Capital Ship Action) 	Chapter 9.4
Dock (Vehicle Action) 	Chapter 9.3
Doctor (Archetype) 	Chapter 2.4
Dodge (Skill) 	Chapter 3.2
Dolosian (Species) 	Chapter 2.2.8
Domestic Cat 	Chapter 12.4
Donald Graham 	Chapter 12.2
Dorkathi 	Chapter 7.3
Dorkir 	Chapter 7.3
Double Helix (Species) 	Chapter 2.2.4
Dragon/Lance 	Chapter 6.3
Drakhri 	Chapter 6.3
Drakkar 	Chapter 6.3
Dralthi (KF-100) 	Chapter 6.4
Dralthi-I 	Chapter 6.3
Dralthi-II 	Chapter 6.3
Dralthi-III 	Chapter 6.3
Dralthi-IV 	Chapter 6.3
Dralthi-IX Rhino 	Chapter 6.3
Dralthi-IX Shank 	Chapter 6.3
Dralthi-IX Striker 	Chapter 6.3
Dralthi-VI 	Chapter 6.3
Draw/Sheathe Weapon (Character Action) 	Chapter 9.2
Drayman 	Chapter 7.3
Drayman Mk-II 	Chapter 7.3
Dreadnought (Chassis) 	Chapter 7.2.1
Drop Item (Character Action) 	Chapter 9.2
Drop Prone (Character Action) 	Chapter 9.2
Drunkard (Archetype) 	Chapter 2.4
Dubav (Capital Ship) 	Chapter 7.4
Dukara (Capital Ship) 	Chapter 7.4
Duke "Big Duke One" Grecko 	Chapter 12.2
Durango (Capital Ship) 	Chapter 7.4
Duress (Civilian) 	Chapter 6.3
Duress (Military) 	Chapter 6.3
Dynamic Event (Trading) 	Chapter 5.1
Ecantona 	Chapter 6.3
Economy (Community Characteristic) 	Chapter 10.2.5
Ecosphere 	Chapter 10.2.4
Education (Variable Trait) 	Chapter 4.1
Eject (Vehicle Action) 	Chapter 9.3
Ekapshi 	Chapter 6.3
Elizabeth "Shadow" Norwood 	Chapter 12.2
Ella Superbase 	Chapter 7.3
Emergency Surgery 	Chapter 9.2
Empathic Sense (Talent) 	Chapter 4.2
Encounters, Interplanetary 	Chapter 8.3
Encounters, Planetary 	Chapter 8.2
Encumbrance 	Chapter 2.1, Chapter 5.2, Chapter 5.4
Encumbrance Class 	Chapter 5.4
End-Action 	Chapter 9.1
Engine, Default (Vehicle) 	Chapter 6.2
Engine, Minimum (Vehicle) 	Chapter 6.2
Engineer (Archetype) 	Chapter 2.4
Engineering (Discipline) 	Chapter 2.1
Engines (Capital Ships) 	Chapter 7.2.2
Engines (Object Type) 	Chapter 10.2.6
Engines (Vehicle) 	Chapter 6.2.3
Enigma (Sector) 	Chapter 8.5
Entertainer (Archetype) 	Chapter 2.4
Epay'Ts'At 	Chapter 12.4
Epee 	Chapter 6.3
Epsilon (Sector) 	Chapter 8.5
Equipment (Object Type) 	Chapter 10.2.6
Ernesto Sandoval 	Chapter 12.2
Errant 	Chapter 6.4
Errendi Farquharson 	Chapter 12.2
Etienne "Doomsday" Montclair 	Chapter 12.2
Eugene Wilford 	Chapter 12.2
Evansville (Capital Ship) 	Chapter 7.4
Evasive Maneuvers (Skill) 	Chapter 3.10
Event Pacing 	Chapter 11.1
Event-Based (Adventure) 	Chapter 11.1
Ewan Freyers 	Chapter 12.2
Excalibur 	Chapter 6.3
Excessive Damage 	Chapter 9.3, Chapter 9.4
Executioner (Archetype) 	Chapter 2.4
Exeter 	Chapter 7.3
Fabian "Spoons" Schroeder 	Chapter 12.2
Falcon 	Chapter 6.4
Faldari (Civilian) 	Chapter 6.3
Faldari (Military) 	Chapter 6.3
Faldari Mk-II 	Chapter 6.3
Falling 	Chapter 12.3
Falling Objects 	Chapter 12.3
Farmer (Archetype) 	Chapter 2.4
Fast Action (Adventure Type) 	Chapter 10.3
Fast Pack 	Chapter 2.3
Faster-Than-Light Mechanics (Skill) 	Chapter 3.11
Fatigued (Condition) 	Chapter 9.2
Fence (Archetype) 	Chapter 2.4
Ferret 	Chapter 6.3
Field Of Vision 	Chapter 10.2.7, Chapter 9.2
Field Of Vision, Optimal Arc 	Chapter 9.2
Field Of Vision, Peripheral Arc 	Chapter 9.2
Fightercraft (Chassis) 	Chapter 6.2.1
Finesse (Attribute) 	Chapter 2.1
Fire (Environmental) 	Chapter 12.3
Firekkan (Species) 	Chapter 2.2.3
Firing Arc 	Chapter 6.2
Firing Arcs 	Chapter 6.2.3
First Quadrant 	Chapter 8.3
Fisherman (Archetype) 	Chapter 2.4
Five-Room Dungeon 	Chapter 11.1.3
Flamethrower (Character Weapon) 	Chapter 5.2
Flat-Footed Hit Difficulty, Character 	Chapter 2.3
Flaw (Capital Ship) 	Chapter 7.2
Flaw (Vehicle) 	Chapter 6.2
Flaw, Acquired 	Chapter 9.3, Chapter 9.4
Flier (Creature Transit) 	Chapter 10.2.7
Floater (Creature Transit) 	Chapter 10.2.7
Flu 	Chapter 12.3
Fluffy Rodent 	Chapter 12.4
Fortitude Save 	Chapter 2.1, Chapter 2.3
Fralath (Capital Ship) 	Chapter 7.4
Fralthi 	Chapter 7.3
Fralthi-II 	Chapter 7.3
Fralthra 	Chapter 7.3
Free Trader 	Chapter 7.3
Freij (Civilian) 	Chapter 6.3
Freij (Military) 	Chapter 6.3
Freij Mk-II 	Chapter 6.3
Frigate (Chassis) 	Chapter 7.2.1
Frozen (Planet Type) 	Chapter 10.2.4
Frustration Level 	Chapter 5.1
Fuel 	Chapter 8.1
Fuel Efficiency, Standard 	Chapter 8.1
Fuel Efficiency, Superluminal 	Chapter 8.1
Fuel Points 	Chapter 8.1
Full Attack (Character Action) 	Chapter 9.2
Galaxy 	Chapter 6.3
Gambler (Archetype) 	Chapter 2.4
Gamemaster 	Chapter 10.0
Gamemastering 	Chapter 10.0
Gameplay, Irregularities 	Chapter 10.4
Gameplay, Phases 	Chapter 10.5
Gameplay, Styles 	Chapter 10.3
Gamora 	Chapter 6.4
Gamorgin (Capital Ship) 	Chapter 7.4
Gar nar Kiranka 	Chapter 12.2
Garahl nar Hhallas 	Chapter 12.2
Gas Giant (Planet Type) 	Chapter 10.2.4
Gea Transit 	Chapter 6.3
Gea Transit Mk-II 	Chapter 6.3
Gemini (Sector) 	Chapter 8.5
Geoffrey Tolwyn 	Chapter 12.2
Geology (Skill) 	Chapter 3.8
Gilgamesh 	Chapter 7.3
Gilkarg nar Kiranka 	Chapter 12.2
Give/Belay Orders (Capital Ship Action) 	Chapter 9.4
Give/Belay Orders (Vehicle Action) 	Chapter 9.3
Gladiator 	Chapter 6.4
Gladius 	Chapter 6.3
Glutton (Complication) 	Chapter 4.3
Gnufly 	Chapter 12.4
Goal (Simple Combat) 	Chapter 9.1
Goals 	Chapter 11.1
Goran 	Chapter 6.3
Gore (Creature Attack) 	Chapter 10.2.7
Gothri 	Chapter 6.3
Grapple (Character Action) 	Chapter 9.2
Gratha 	Chapter 6.3
Gravship (Chassis) 	Chapter 6.2.1
Grayson Burrows 	Chapter 12.2
Greedy (Complication) 	Chapter 4.3
Grenade (Character Weapon) 	Chapter 5.2
Grierson 	Chapter 12.2
Grikath 	Chapter 6.3
Groundcar (Chassis) 	Chapter 6.2.1
Guidance (Skill) 	Chapter 3.7
Gunner (Vehicle) 	Chapter 9.3
Gustatory Organs 	Chapter 10.2.7
Guthrig Andropolos 	Chapter 12.2
Gwen "Archer" Bowman 	Chapter 12.2
Gwen Larson 	Chapter 12.2
Hades 	Chapter 7.3
Hagarin (Species) 	Chapter 2.2.11
Haggan (Species) 	Chapter 2.2.12
Haggling 	Chapter 5.1
Hail (Capital Ship Action) 	Chapter 9.4
Hail (Vehicle Action) 	Chapter 9.3
Hakaga (Capital Ship) 	Chapter 7.4
Hal Taffin 	Chapter 12.2
Handedness 	Chapter 2.3, Chapter 9.2
Hans Maximillian Kruger 	Chapter 12.2
Hans Reismann 	Chapter 12.2
Hardware Commodities (Commodities) 	Chapter 5.5
Harold Rodham 	Chapter 12.2
Hastily (Armor) 	Chapter 5.3
Hawking (Sector) 	Chapter 8.5
Head-On Ram (Vehicle Action) 	Chapter 9.3
Healing 	Chapter 9.2
Health (Variable Trait) 	Chapter 4.1
Heat Damage 	Chapter 12.3
Hector "Grunt" Paz 	Chapter 12.2
Hellcat-V 	Chapter 6.3
Helpless (Condition) 	Chapter 9.2
Hemotoxin 	Chapter 12.3
Hercules 	Chapter 6.3
Heretic (Civilian) 	Chapter 6.3
Heretic (Military) 	Chapter 6.3
Hermes 	Chapter 6.4
Hero Level 	Chapter 2.3
Heron 	Chapter 6.3
Hex Grids 	Chapter 9.1
Hhriss 	Chapter 6.3
Hiding And Seeking (Skill) 	Chapter 3.2
High Gravity 	Chapter 12.3
Hired Gun (Archetype) 	Chapter 2.4
History, Character 	Chapter 2.3
Hit Difficulties (Capital Ship) 	Chapter 7.2
Hit Difficulties (Vehicle) 	Chapter 6.2
Hit Difficulty (HD) 	Chapter 1.1, Chapter 2.1
Hit Difficulty, Character 	Chapter 2.3
Hit Points 	Chapter 2.3
Honest (Complication) 	Chapter 4.3
Hornet 	Chapter 6.3
Horse 	Chapter 12.4
Hot Fungus 	Chapter 12.4
Hot Racking 	Chapter 6.2, Chapter 9.3
House Rules 	Chapter 10.1
Housemate (Archetype) 	Chapter 2.4
Hovercopter (Chassis) 	Chapter 6.2.1
Hovermobile 	Chapter 6.4
HP 	Chapter 2.1
Hrakthi 	Chapter 6.4
Hugh Paulsen 	Chapter 12.2
Hugo Carmichael 	Chapter 12.2
Hunger/Thirst 	Chapter 12.3
Hunted (Complication) 	Chapter 4.3
Hunter Toth 	Chapter 12.2
Hurricane 	Chapter 6.4
Hvar'Kann 	Chapter 7.3
Hydra 	Chapter 7.3
Hydrosphere 	Chapter 10.2.4
Hydrospheric Coverage 	Chapter 10.2.4
Ian "Hunter" St. John 	Chapter 12.2
Icarus 	Chapter 6.3
Ideas (Adventure) 	Chapter 11.1
Ilia 	Chapter 7.3
Ilia Mk-II 	Chapter 7.3
Immunodeficiency Virus 	Chapter 12.3
Impact Damage 	Chapter 9.2
Improved Grab (Character Action) 	Chapter 9.2
Impulsive (Complication) 	Chapter 4.3
In Melee (Condition) 	Chapter 9.2
Indomitable 	Chapter 7.3
Industrial (Vehicle User) 	Chapter 6.2.2
Industrial Age 	Chapter 10.2.5, Chapter 10.2.7
Industrial Commodities (Commodities) 	Chapter 5.5
Infection 	Chapter 9.2
Inferno (Temperature Category) 	Chapter 10.2.4
Information (Community Characteristic) 	Chapter 10.2.5
Initiative (Capital Ship) 	Chapter 7.2
Initiative (Character) 	Chapter 2.1, Chapter 2.3
Initiative (Gameplay Phase) 	Chapter 10.5
Initiative (Vehicle) 	Chapter 6.2
Initiative Check 	Chapter 9.1
Initiative Check, Cross-Scale 	Chapter 9.5
Initiative, Character 	Chapter 2.3
Innerzone 	Chapter 10.2.4
Innkeeper (Archetype) 	Chapter 2.4
Insane (Complication) 	Chapter 4.3
Inspire (Capital Ship Action) 	Chapter 9.4
Inspire (Skill) 	Chapter 3.7
Inspire (Vehicle Action) 	Chapter 9.3
Intellect (Attribute) 	Chapter 2.1
Intensive Care (Skill) 	Chapter 3.13
Internal Systems (Skill) 	Chapter 3.11
Interplanetary Transit 	Chapter 8.3
Interpreter (Archetype) 	Chapter 2.4
Intimidate (Skill) 	Chapter 3.12
Intolerant (Complication) 	Chapter 4.3
Intoxication 	Chapter 12.3
Intrinsic (Community Quality) 	Chapter 10.2.5
Item Exchange Rate 	Chapter 10.2.6
Item Value, Categorical Ranges 	Chapter 10.2.6
Jace "Flash" Dillon 	Chapter 12.2
Jack "Dallas" Slayton 	Chapter 12.2
Jacob "Hawk" Manley 	Chapter 12.2
Jakhari (Capital Ship) 	Chapter 7.4
Jalkehi 	Chapter 6.3
Jalthi 	Chapter 6.3
Jam (Capital Ship Action) 	Chapter 9.4
Jam (Vehicle Action) 	Chapter 9.3
James "Paladin" Taggart 	Chapter 12.2
James "Trigger" Walker 	Chapter 12.2
Jan Mitorr 	Chapter 12.2
Janet "Sparks" McCullough 	Chapter 12.2
Janet Williamson 	Chapter 12.2
Janice "Starlight" Parker 	Chapter 12.2
Janna Frevel 	Chapter 12.2
Jarma (Species) 	Chapter 2.2.13
Jason "Bear" Bondarevsky 	Chapter 12.2
Jason "Squealer" Beverly 	Chapter 12.2
Jealous (Complication) 	Chapter 4.3
Jean "Stiletto" Talvert 	Chapter 12.2
Jean Henderson 	Chapter 12.2
Jeanette "Angel" Devereaux 	Chapter 12.2
Jeffrey "Talon" Burkheimer 	Chapter 12.2
Jendevi 	Chapter 6.3
Jeremy "Floyd" Pink 	Chapter 12.2
Jettison Cargo (Vehicle Action) 	Chapter 9.3
Jincilla Cruiser 	Chapter 7.3
Jincilla Shuttle 	Chapter 6.3
Jink (Capital Ship Action) 	Chapter 9.4
Jink (Vehicle Action) 	Chapter 9.3
Joe Kane 	Chapter 12.2
John "Gash" Dekker 	Chapter 12.2
Joor'rad nar Kiranka 	Chapter 12.2
Joseph "Hoobler" Hornaday 	Chapter 12.2
Joseph "Knight" Khumalo 	Chapter 12.2
Journalist (Archetype) 	Chapter 2.4
Jrathek 	Chapter 6.3
Jukaga nar Ki'ra 	Chapter 12.2
Jump Drive 	Chapter 8.4
Jump Gates 	Chapter 8.4
Jury Rig (Capital Ship Action) 	Chapter 9.4
Jutland (Capital Ship) 	Chapter 7.4
Kalrechi 	Chapter 6.3
Kamekh 	Chapter 7.3
Kamrani 	Chapter 7.3
Karl "Spyder" Bowen 	Chapter 12.2
Karnenan 	Chapter 6.3
Kenneth "Kettle" Baws 	Chapter 12.2
Kevin "Lone Wolf" Tolwyn 	Chapter 12.2
K'Ha'Haf 	Chapter 6.3
Khajja nar Ja'targk (Khajja the Fang) 	Chapter 12.2
Khasra Redclaw nar Kiranka 	Chapter 12.2
Kilrah (Sector) 	Chapter 8.5
Kilrathi (Species) 	Chapter 2.2.2
Kilrathi Gopher Digger Tank 	Chapter 6.4
Kilrathi Star Post 	Chapter 7.3
Kilrathi Supply Depot 	Chapter 7.3
Kiowan Cruiser 	Chapter 7.3
Kiowan Shuttle 	Chapter 6.3
Kiranka 	Chapter 7.3
Kirha hrai Ralgha nar Hhallas 	Chapter 12.2
K'Kai 	Chapter 12.2
Knowledge (Skill) 	Chapter 3.4
Korlarh 	Chapter 6.3
Kraken (Capital Ship) 	Chapter 7.3
Kraken (Creature) 	Chapter 12.4
Kramm "Deathfang" nar Caxki 	Chapter 12.2
Krant 	Chapter 6.3
Kree'kai 	Chapter 12.2
Krell 	Chapter 6.3
Krono 	Chapter 7.3
K'Tithrak Mang (Kilrathi Starbase) 	Chapter 7.3
Laborer (Archetype) 	Chapter 2.4
Lagrange Point 	Chapter 10.2.3, Chapter 10.2.4
Lamprey 	Chapter 6.3
Lance R. Casey 	Chapter 12.2
Lancer (Template) 	Chapter 2.2.1
Landing 	Chapter 8.3
Landreich (Sector) 	Chapter 8.5
Landslides 	Chapter 12.3
Large City (Community Size) 	Chapter 10.2.5
Large Town (Community Size) 	Chapter 10.2.5
Larn Regis 	Chapter 12.2
Larry "Tooner" Dibbles 	Chapter 12.2
Laser Gun (Character Weapon) 	Chapter 5.2
Launch/Retrieve Small Craft (Capital Ship Action)	Chapter 9.4
Launch/Retrieve Small Craft (Vehicle Action) 	Chapter 9.3
Launching 	Chapter 8.3
Laurel "Cobra" Buckley 	Chapter 12.2
Lava Flow 	Chapter 8.2
Lawyer (Archetype) 	Chapter 2.4
Leadership (Skill) 	Chapter 3.6
Leaping Coyote 	Chapter 12.4
Lecherous (Complication) 	Chapter 4.3
Leighat 	Chapter 6.3
Lemuel Monkhouse 	Chapter 12.2
Lev Arris 	Chapter 12.2
Leviathan 	Chapter 7.3
Lexington (Class) 	Chapter 7.3
Liam Anderson 	Chapter 12.2
Life Span 	Chapter 2.3
Life Stages 	Chapter 2.3, Chapter 10.2.7
Lifeform 	Chapter 10.2.7
Lifeform List 	Chapter 10.2.4
Life-Support Failure 	Chapter 12.3
Lifting (Skill) 	Chapter 3.1
Limitation (Capital Ship Chassis) 	Chapter 7.2.1
Lindsay "Payback" Price 	Chapter 12.2
Linear Kinematics 	Chapter 8.0
Linguistic Sense (Talent) 	Chapter 4.2
Liquid (Planet Type) 	Chapter 10.2.4
Lithosphere 	Chapter 10.2.4
Location-Based (Adventure) 	Chapter 11.1
Long Dimension 	Chapter 10.2.7
Longbow 	Chapter 6.3
Louisa Phillips 	Chapter 12.2
Low Gravity 	Chapter 12.3
Luck (Variable Trait) 	Chapter 4.1
Lumbari 	Chapter 7.3
Luxury Commodities (Commodities) 	Chapter 5.5
Luxury Goods (Commodities) 	Chapter 5.5
Lynn Murphy 	Chapter 12.2
Macmillan Harcourt 	Chapter 12.2
Maimed (Condition) 	Chapter 9.2
Maintenance Cycle 	Chapter 10.2.7
Manipulate Item/Object (Character Action) 	Chapter 9.2
Manipulate Object (Capital Ship Action) 	Chapter 9.4
Manipulate Object (Vehicle Action) 	Chapter 9.3
Manta 	Chapter 6.3
Mantu (Species) 	Chapter 2.2.15
Manuel Ulandi 	Chapter 12.2
Marching Order 	Chapter 10.5, Chapter 9.1
Maria "Minx" Grimaldi 	Chapter 12.2
Maria Filippa Gabriel 	Chapter 12.2
Marie "Sparrow" LeBlanc 	Chapter 12.2
Marjakh "Stalker" nar Kur'u'tak 	Chapter 12.2
Markham "Crossbones" Colt 	Chapter 12.2
Marksmanship (Skill) 	Chapter 3.10
Martial Artist (Archetype) 	Chapter 2.4
Mass 	Chapter 10.2.7
Massive Attack 	Chapter 9.2
Masterson 	Chapter 12.2
Math Expert (Talent) 	Chapter 4.2
Maximum Potential Lifespan 	Chapter 10.2.7
Maximum Speed (Capital Ship) 	Chapter 7.2
Maxwell "Maestro" Garrett 	Chapter 12.2
Maya McEaddens 	Chapter 12.2
Mayor (Archetype) 	Chapter 2.4
Mechanic (Archetype) 	Chapter 2.4
Mechanical Sense (Talent) 	Chapter 4.2
Mechanics (Skill) 	Chapter 3.11
Medic (Archetype) 	Chapter 2.4
Medical Commodities (Commodities) 	Chapter 5.5
Medical Technologies 	Chapter 5.4
Medicine (Character Equipment) 	Chapter 5.4
Medicine (Discipline) 	Chapter 2.1
Megafauna 	Chapter 10.2.4
Megaflora 	Chapter 10.2.4
Megalopolis (Community Size) 	Chapter 10.2.5
Melee Attack Bonus 	Chapter 2.1, Chapter 2.3, Chapter 9.2
Melee Weapons 	Chapter 5.2
Melek nar Kiranka 	Chapter 12.2
Melissa Kathryn Banks 	Chapter 12.2
Memory (Variable Trait) 	Chapter 4.1
Menesch 	Chapter 12.2
Mental Attribute 	Chapter 2.3
Mental Index 	Chapter 10.2.7
Mercator Projection 	Chapter 10.2.4
Mercenary (Archetype) 	Chapter 2.4
Merchant (Archetype) 	Chapter 2.4
Meta-Game Thinking 	Chapter 10.1
Metal Age 	Chapter 10.2.5, Chapter 10.2.7
Metropolis (Community Size) 	Chapter 10.2.5
Michael "Iceman" Casey 	Chapter 12.2
Microelectronics (Commodities) 	Chapter 5.5
Middle Age (Life Stage) 	Chapter 2.3
Midway 	Chapter 7.3
Miggs 	Chapter 12.2
Miles D'Arby (Capital Ship) 	Chapter 7.4
Military (Vehicle User) 	Chapter 6.2.2
Military Transport 	Chapter 7.3
Mind Fever 	Chapter 12.3
Minefields 	Chapter 9.3, Chapter 9.4
Mineralogical Density 	Chapter 10.2.4
Mineralogical Percentage 	Chapter 8.2
Missile (Character Weapon) 	Chapter 5.2
Missions 	Chapter 11.0
Mitchell "Vaquero" Lopez 	Chapter 12.2
Modules (Object Type) 	Chapter 10.2.6
Molten (Planet Type) 	Chapter 10.2.4
Monk (Archetype) 	Chapter 2.4
Monolith 	Chapter 7.3
Monte 	Chapter 12.2
Moon 	Chapter 10.2.4
Moonlet 	Chapter 10.2.4
Mopok (Species) 	Chapter 2.2.7
Moray 	Chapter 6.3
Moredcai Jones 	Chapter 12.2
Morningstar 	Chapter 6.3
Morvan Drive 	Chapter 8.4
Motivation 	Chapter 2.2, Chapter 10.2.7
Motor Appendages 	Chapter 10.2.7, Chapter 5.2, Chapter 5.4
Mount/Dismount Steed/Vehicle (Character Action) 	Chapter 9.2
Mountpoint 	Chapter 5.4
Movement Points 	Chapter 9.3
M'Shrak (Sector) 	Chapter 8.5
Murphy 	Chapter 7.3
Murragh Cakg dai Nohtak 	Chapter 12.2
Musician (Archetype) 	Chapter 2.4
Mutilated (Condition) 	Chapter 9.2
MV-86 Hetairoi 	Chapter 6.4
Nagga 	Chapter 12.4
Najji "Fireclaw" nar Ragitagha 	Chapter 12.2
Naktarg 	Chapter 6.4
Nascent Feature (Star System) 	Chapter 10.2.3
Natural Weaponry 	Chapter 10.2.7
Nav Map Reference Sheet 	Appendix Two
Nav Map, Creation 	Chapter 10.2.2
Nav Map, Usage 	Chapter 10.2.2, Chapter 8.3
Nav Point 	Chapter 10.2.2, Chapter 8.3
Navigation (Discipline) 	Chapter 2.1
Navigation (Topic) 	Chapter 8.0
Navigational Distance Unit 	Chapter 8.1
Navigational Sense (Talent) 	Chapter 4.2
Necrotoxin 	Chapter 12.3
Negotiate (Skill) 	Chapter 3.12
Nelson James Ramirez 	Chapter 12.2
Nephilim (Species) 	Chapter 2.2.16
Nerve Agent 	Chapter 12.3
Nerves (Variable Trait) 	Chapter 4.1
Neutral Character 	Chapter 11.1
Niche 	Chapter 10.2.7
No Grid 	Chapter 9.1
Nobleman (Archetype) 	Chapter 2.4
Non-Lethal Hit Points 	Chapter 2.3
Non-Player Character 	Chapter 2.3
Non-Sapient 	Chapter 10.2.7
Nurse (Archetype) 	Chapter 2.4
Oasian (Species) 	Chapter 2.2.10
Object Properties 	Chapter 10.2.6
Obsessed (Complication) 	Chapter 4.3
Officer (Archetype) 	Chapter 2.4
Ogan 	Chapter 6.3
Old Age (Life Stage) 	Chapter 2.3
Olfactory Organs 	Chapter 10.2.7
Onomastikon 	Chapter 2.2, Chapter 10.2.7
Opportunity Attack 	Chapter 9.2, Chapter 9.3, Chapter 9.4
Opposed Roll 	Chapter 3.0
Optimal World 	Chapter 10.2.4
Orbit 	Chapter 8.3
Orbit, P-Type 	Chapter 10.2.3
Orbit, S-Type 	Chapter 10.2.3
Orbital Lane 	Chapter 10.2.3, Chapter 8.3
Orbital Position 	Chapter 10.2.4
Orbiting 	Chapter 8.3
Orca 	Chapter 7.3
Order (Community Characteristic) 	Chapter 10.2.5
Order Of Battle 	Chapter 9.1
Ores (Commodities) 	Chapter 5.5
Orientation (Skill) 	Chapter 3.9
Orion 	Chapter 6.3
Outerzone 	Chapter 10.2.4
Outfit 	Chapter 5.4
Overconfident (Complication) 	Chapter 4.3
Overcrowded (Penalty) 	Chapter 9.3
Overdosed (Condition) 	Chapter 9.2
Overlord (Power Center) 	Chapter 10.2.5
Overview (Definition) 	Chapter 2.2, Chapter 10.2.7
Paktahn 	Chapter 6.3
Paktahn Mauler 	Chapter 6.3
Paktahn Phantom 	Chapter 6.3
Paktahn Tusk 	Chapter 6.3
Panther 	Chapter 6.3
Papogod Cruiser 	Chapter 7.3
Papogod Shuttle 	Chapter 6.3
Paradigm 	Chapter 7.3
Pasqual (Kilrathi Starbase) 	Chapter 7.3
Passengers (Capital Ship) 	Chapter 7.2
Passengers (Vehicle) 	Chapter 6.2
Pathogens 	Chapter 12.3
Patricia Drake 	Chapter 12.2
Pchela 	Chapter 12.4
Peleliu (Capital Ship) 	Chapter 7.4
Pelican 	Chapter 7.3
Pemtur Douglas 	Chapter 12.2
Perception (Skill) 	Chapter 3.5
Performance (Skill) 	Chapter 3.5
Personal Goals 	Chapter 2.3
Personality (Definition) 	Chapter 2.2, Chapter 10.2.7
Personality (Skill) 	Chapter 3.6
Peter Halcyon 	Chapter 12.2
Phantom 	Chapter 6.3
Pharmacist (Archetype) 	Chapter 2.4
Philip Severin 	Chapter 12.2
Phobic (Complication) 	Chapter 4.3
Phthisis 	Chapter 12.3
Physical Attribute 	Chapter 2.3
Physical Description (Definition) 	Chapter 2.2
Physical Grid 	Chapter 9.1
Physical Index 	Chapter 10.2.7
Physique (Attribute) 	Chapter 2.1
Pilgrim Descent (Template) 	Chapter 2.2.1
Pilot (Archetype) 	Chapter 2.4
Pimp (Archetype) 	Chapter 2.4
Pincer (Creature Attack) 	Chapter 10.2.7
Piranha 	Chapter 6.3
Pirate (Archetype) 	Chapter 2.4
Piscean Arthrosquid 	Chapter 12.4
Planet Reference Sheet 	Appendix Two
Planet, Colonizable 	Chapter 10.2.4
Planet, Dwarf 	Chapter 10.2.4
Planetary Exploration 	Chapter 8.2
Planetary Orbital Lane 	Chapter 8.3
Planetary Wilderness Adventures 	Chapter 11.2.2
Planetology (Skill) 	Chapter 3.8
Planets, Creating 	Chapter 10.2.4
Plasma Gun (Character Weapon) 	Chapter 5.2
Plot 	Chapter 11.1
Plot Slicing 	Chapter 11.1.1
Plunkett 	Chapter 7.3
Pneumonia 	Chapter 12.3
Pocket 	Chapter 5.4
Pods (Capital Ships) 	Chapter 7.2.2
Poisoned (Condition) 	Chapter 9.2
Poisons 	Chapter 12.3
Politician (Archetype) 	Chapter 2.4
Post-Ecosphere 	Chapter 10.2.4
Potential Price 	Chapter 5.1
Power (Attribute) 	Chapter 2.1
Pox 	Chapter 12.3
Pre-Ecosphere 	Chapter 10.2.4
Premise 	Chapter 11.1
Previa 	Chapter 6.3
Priest (Archetype) 	Chapter 2.4
Primary (Star) 	Chapter 10.2.3
Prison Ship 	Chapter 7.3
Processed Goods (Commodities) 	Chapter 5.5
Programmer (Archetype) 	Chapter 2.4
Projectile Weapons 	Chapter 5.2
Prone (Condition) 	Chapter 9.2
Proportionality, Creature 	Chapter 10.2.7
Propulsive Appendages 	Chapter 10.2.7, Chapter 5.4
Prospector (Archetype) 	Chapter 2.4
Prosthetics 	Chapter 9.2
Prostitute (Archetype) 	Chapter 2.4
Protagonists 	Chapter 11.1
Prototype (Military Cruiser) 	Chapter 7.3
Prowler (Capital Ship) 	Chapter 7.4
Pseudorandom Encounter 	Chapter 11.1
Psionics 	Chapter 12.3
Psychology (Skill) 	Chapter 3.13
Punch (Creature Attack) 	Chapter 10.2.7
Push Attack (Character Action) 	Chapter 9.2
Quadrant, Interstellar 	Chapter 8.4
Quadrant, Star System 	Chapter 8.3
Qualities, Community 	Chapter 10.2.5
Quick Draw (Talent) 	Chapter 4.2
R.A. "Mule-Skinner" Skinner 	Chapter 12.2
Rachel Coriolis 	Chapter 12.2
Radiation Exposure 	Chapter 12.3
Radioman (Archetype) 	Chapter 2.4
Railgun (Character Weapon) 	Chapter 5.2
Raise/Lower Shield (Character Action) 	Chapter 9.2
Ralari 	Chapter 7.3
Ralarrad 	Chapter 7.3
Ralatha 	Chapter 7.3
Ralaxath 	Chapter 7.3
Ralgha "Hobbes" nar Hhallas 	Chapter 12.2
Rally (Capital Ship Action) 	Chapter 9.4
Rally (Vehicle Action) 	Chapter 9.3
Ralph McCloud 	Chapter 12.2
Ram (Capital Ship Action) 	Chapter 9.4
Ram (Vehicle Action) 	Chapter 9.3
Ramona Chekhova 	Chapter 12.2
Rancher (Archetype) 	Chapter 2.4
Random Encounter 	Chapter 11.1
Range (Capital Ship) 	Chapter 9.4
Range (Character) 	Chapter 9.2
Range (Mixed-Scale) 	Chapter 9.5
Range (Vehicle) 	Chapter 9.3
Ranged Attack Bonus 	Chapter 2.1, Chapter 2.3, Chapter 9.2
Ranger (Capital Ship) 	Chapter 7.4
Rapid Character Creation Routine 	Chapter 2.3
Rapier-I 	Chapter 6.4
Rapier-II (F-44/A) 	Chapter 6.3
Rapier-II (F-44/G) 	Chapter 6.3
Rapier-II Blade 	Chapter 6.3
Rapier-II Cavalier 	Chapter 6.3
Rapier-II Vanguard 	Chapter 6.3
Rapport (Skill) 	Chapter 3.12
Raptor 	Chapter 6.3
Ratha nar Kiranka 	Chapter 12.2
Raw Materials (Commodities) 	Chapter 5.5
Ray 	Chapter 6.3
Razor 	Chapter 6.3
Reaction (Gameplay Phase) 	Chapter 10.5
Ready (Capital Ship Action) 	Chapter 9.4
Ready (Character Action) 	Chapter 9.2
Ready (Vehicle Action) 	Chapter 9.3
Real Count 	Chapter 8.2
Recharge (Capital Ship Action) 	Chapter 9.4
Recharge (Vehicle Action) 	Chapter 9.3
Recuperation (Skill) 	Chapter 3.3
Red Venom Frog 	Chapter 12.4
Reflex Save 	Chapter 2.1, Chapter 2.3
Reflexes (Variable Trait) 	Chapter 4.1
Refocus Shields (Capital Ship Action) 	Chapter 9.4
Refocus Shields (Vehicle Action) 	Chapter 9.3
Reginald Arthur Bray 	Chapter 12.2
Relations With Other Races (Definition) 	Chapter 2.2, Chapter 10.2.7
Relative Bearings 	Chapter 6.2.3, Chapter 9.3, Chapter 9.4
Relative Speed Category 	Chapter 10.2.7
Reload/Recharge (Character Action) 	Chapter 9.2
Remora 	Chapter 6.3
Repair (Capital Ship Action) 	Chapter 9.4
Repair/Rig (Vehicle Action) 	Chapter 9.3
Reproductive Organs 	Chapter 5.4
Reputation (Variable Trait) 	Chapter 4.1
Researcher (Archetype) 	Chapter 2.4
Resolution 	Chapter 11.1
Resonance (Planetary Characteristic) 	Chapter 10.2.4
Resourcefulness (Skill) 	Chapter 3.4
Resurrection 	Chapter 9.2
Resuscitation 	Chapter 9.2
Retrograde Rotation 	Chapter 10.2.4
Revival 	Chapter 9.2
Rhineheart 	Chapter 12.2
Rhonda Jamison, Foreign Minister 	Chapter 12.2
Rigakh (Capital Ship) 	Chapter 7.4
Rikik 	Chapter 12.2
Robert "Pliers" Sykes 	Chapter 12.2
Robert "Saxman" Collins 	Chapter 12.2
Robin "Flint" Peters 	Chapter 12.2
Rock (Planet Type) 	Chapter 10.2.4
Role-Playing Encounter 	Chapter 11.1
Rolled (Condition) 	Chapter 9.3
Roman Lynch 	Chapter 12.2
Ronald Henry Bray 	Chapter 12.2
Ross "Downtown" Baldwin 	Chapter 12.2
Round 	Chapter 9.0
RSI Constellation 	Chapter 6.4
Rubeola 	Chapter 12.3
Rugalga 	Chapter 12.4
Run (Character Action) 	Chapter 9.2
Runner (Creature Transit) 	Chapter 10.2.7
Rural Village (Community Size) 	Chapter 10.2.5
Rusmak nar Kiranka 	Chapter 12.2
Sabre 	Chapter 6.3
Safe Accommodation Space 	Chapter 6.2, Chapter 7.2
Safe Cargo Space 	Chapter 6.2, Chapter 7.2
Salman Kroiz 	Chapter 12.2
Salthi 	Chapter 6.3
Salvia (Military Destroyer) 	Chapter 7.3
Sam "Shotglass" Seigler 	Chapter 12.2
Sand Scorpion 	Chapter 12.4
Sandra Goodin 	Chapter 12.2
Sapient 	Chapter 10.2.7
Sar Ricaud 	Chapter 12.2
SAR-13 Phoenix 	Chapter 6.4
Sartha 	Chapter 6.3
Savannah (Capital Ship) 	Chapter 7.4
Scan (Vehicle Action) 	Chapter 9.3
Scanner (Character Equipment) 	Chapter 5.4
Scholar (Archetype) 	Chapter 2.4
Science (Discipline) 	Chapter 2.1
Scientific Sense (Talent) 	Chapter 4.2
Scimitar 	Chapter 6.3
Scout (Archetype) 	Chapter 2.4
Scribe 	Chapter 10.5
Scuttle (Capital Ship Action) 	Chapter 9.4
Seahawk 	Chapter 6.3
Searing (Temperature Category) 	Chapter 10.2.4
Sector (Definition) 	Chapter 8.4
Sector Reference Sheet 	Appendix Two
Sector, Creation 	Chapter 10.2.1
Security (Skill) 	Chapter 3.7
Security Officer (Archetype) 	Chapter 2.4
Sedative 	Chapter 12.3
Seether 	Chapter 12.2
Seismicity 	Chapter 10.2.4
Self-Control Check 	Chapter 11.1
Senses (Variable Trait) 	Chapter 4.1
Sensory Organs 	Chapter 5.4
Sentience 	Chapter 10.2.7
Services 	Chapter 5.4
Setting 	Chapter 10.5, Chapter 11.1, Chapter 11.2
Settlement (Community Size) 	Chapter 10.2.5
Settler (Archetype) 	Chapter 2.4
Sha'kar 	Chapter 7.3
Shaken (Condition) 	Chapter 9.2, Chapter 9.3, Chapter 9.4
Shaman 	Chapter 6.3
Sheila Nabokov 	Chapter 12.2
Shield Hit Points (Capital Ship) 	Chapter 7.2, Chapter 9.4
Shield Hit Points (Vehicle) 	Chapter 6.1, Chapter 6.2, Chapter 9.3
Shield, Energy (Character Armor) 	Chapter 5.3
Shield, Physical (Character Armor) 	Chapter 5.3
Shields (Capital Ships) 	Chapter 7.2.2
Shields (Vehicle) 	Chapter 6.2.3
Shiraak 	Chapter 7.3
Shok'lar 	Chapter 6.3
Shopkeeper (Archetype) 	Chapter 2.4
Shrike 	Chapter 6.3
Shuttle (Chassis) 	Chapter 6.2.1
Sideswipe (Vehicle Action) 	Chapter 9.3
Significant Lifeform 	Chapter 10.2.4, Chapter 8.2
Simple Combat 	Chapter 9.1
Simple Count 	Chapter 8.2
Simultaneous Combat (Mixed Scale) 	Chapter 9.5
Simultaneous Combat (Timing) 	Chapter 9.1
Sinking (Condition) 	Chapter 9.3
Site (Community Quality) 	Chapter 10.2.5
Site-Based Adventures 	Chapter 11.2.1
Sivar (Class) 	Chapter 7.3
Size Class (Character) 	Chapter 2.3
Size Class (Creature) 	Chapter 10.2.7
Size Class (Vehicle) 	Chapter 6.1
Skate 	Chapter 6.3
Skate-B 	Chapter 6.3
Skate-M 	Chapter 6.3
Skate-T 	Chapter 6.3
Skecis 	Chapter 6.3
Skecis Mk-II 	Chapter 6.3
Skill 	Chapter 2.1, Chapter 3.0
Skill Check 	Chapter 2.3, Chapter 3.0
Skill Point Limit 	Chapter 2.3, Chapter 3.0
Skill Specialization Point Limit 	Chapter 3.0
Skill Specializations 	Chapter 2.3
Skills, Conversion From Other Systems 	Chapter 10.2.8
Skimmer (Chassis) 	Chapter 6.2.1
Skip Drives 	Chapter 8.4
Skull 	Chapter 6.3
Slade "Tex" Carver 	Chapter 12.2
Slam (Creature Attack) 	Chapter 10.2.7
Slap (Creature Attack) 	Chapter 10.2.7
Sleep Deprivation 	Chapter 10.2.7, Chapter 12.3
Slot 	Chapter 5.4
Slugthrower (Character Weapon) 	Chapter 5.2
Small City (Community Size) 	Chapter 10.2.5
Small Town (Community Size) 	Chapter 10.2.5
Smithy (Archetype) 	Chapter 2.4
Snakeir 	Chapter 7.3
Snap Turn 	Chapter 9.3, Chapter 9.4
Sniping 	Chapter 9.2
Social Status (Variable Trait) 	Chapter 4.1
Sol (Sector) 	Chapter 8.5
Solar Hazard 	Chapter 10.2.3
Soldier (Archetype) 	Chapter 2.4
Sonic Gun (Character Weapon) 	Chapter 5.2
Sorthak 	Chapter 6.3
Southampton 	Chapter 7.3
Space Adventures 	Chapter 11.2.4
Space Station (Chassis) 	Chapter 7.2.1
Speak (Capital Ship Action) 	Chapter 9.4
Speak (Character Action) 	Chapter 9.2
Speak (Vehicle Action) 	Chapter 9.3
Special (Creature Attack) 	Chapter 10.2.7
Special Abilities (Creatures) 	Chapter 10.2.7
Specialist (Vehicle) 	Chapter 9.3
Specialization, Point Limit 	Chapter 2.3
Specializations, Usage Rules 	Chapter 3.0
Specialized Medicine (Skill) 	Chapter 3.13
Speed, Character 	Chapter 2.3
Speed, Combat (Vehicle) 	Chapter 6.2
Speed, Creature 	Chapter 10.2.7
Speed, Maximum (Vehicle) 	Chapter 6.2
Spencer Banbridge 	Chapter 12.2
Sphere of Influence 	Chapter 10.2.7
Spherical Coordinates 	Chapter 8.4
Sprays (Character Weapon) 	Chapter 5.2
Spy (Archetype) 	Chapter 2.4
Squid 	Chapter 6.3
Stalking Theropod 	Chapter 12.4
Stalling (Condition) 	Chapter 9.3
Stamina (Skill) 	Chapter 3.3
Stand Up (Character Action) 	Chapter 9.2
Standby (Capital Ship Action) 	Chapter 9.4
Standby (Character Action) 	Chapter 9.2
Standby (Vehicle Action) 	Chapter 9.3
Star Systems, Creation 	Chapter 10.2.3
Star Systems, Travel 	Chapter 8.3
Starfaring Age 	Chapter 10.2.5, Chapter 10.2.7
Starship Piloting (Skill) 	Chapter 3.9
Starvation 	Chapter 10.2.7
Stasis 	Chapter 9.2
Stealth (Skill) 	Chapter 3.9
Stellar Luminosity Class 	Chapter 10.2.3
Steltek (Species) 	Chapter 2.2.14
Steltek Carrier (Capital Ship) 	Chapter 7.4
Steltek Drone (Capital Ship) 	Chapter 7.4
Steltek Scout (Capital Ship) 	Chapter 7.4
Step (Character Action) 	Chapter 9.2
Stiletto 	Chapter 6.3
Sting (Creature Attack) 	Chapter 10.2.7
Stingray 	Chapter 6.3
Stingray Cluster 	Chapter 6.3
Stone Age 	Chapter 10.2.5, Chapter 10.2.7
Strained 	Chapter 5.4
Straith 	Chapter 6.3
Strakha 	Chapter 6.3
Strangulation 	Chapter 12.3
Strategy (Skill) 	Chapter 3.7
Strength Index (Capital Ship) 	Chapter 7.2, Chapter 9.4
Strength Index (Character) 	Chapter 2.3
Strength Index (Vehicle) 	Chapter 6.2, Chapter 9.3
Structural Fatigue 	Chapter 9.3, Chapter 9.4
Strychnine 	Chapter 12.3
Stunt 	Chapter 9.2
Subarctic (Temperature Category) 	Chapter 10.2.4
Submarine (Chassis) 	Chapter 6.2.1
Suffocation 	Chapter 12.3
Sulfur Mustard 	Chapter 12.3
Supernode 	Chapter 8.4
Supply And Demand 	Chapter 5.1
Surface Gravity 	Chapter 8.2
Surface Type 	Chapter 8.2
Surveyor (Archetype) 	Chapter 2.4
Survival (Skill) 	Chapter 3.5
Suspension Of Belief 	Chapter 11.1
Svetlana "Talker" Ivanova 	Chapter 12.2
Swallow Whole (Character Action) 	Chapter 9.2
Swimmer (Creature Transit) 	Chapter 10.2.7
Symmetry 	Chapter 10.2.7
Syndicate (Power Center) 	Chapter 10.2.5
Synthetic Lifeforms 	Chapter 10.2.7
Systems Damage 	Chapter 6.1, Chapter 9.3, Chapter 9.4
Szcaltal Flies 	Chapter 12.4
Tacon 	Chapter 6.3
Tactical (Discipline) 	Chapter 2.1
Tactical Sense (Talent) 	Chapter 4.2
Tail (Capital Ship Action) 	Chapter 9.4
Tail (Vehicle Action) 	Chapter 9.3
Tailored Encounter 	Chapter 11.1
Taking Fifty 	Chapter 3.0
Taking On Water (Condition) 	Chapter 9.3
Taking Zero 	Chapter 3.0
Talents 	Chapter 2.3, Chapter 4.0, Chapter 4.2
Tallahassee 	Chapter 7.3
Talon 	Chapter 6.3
Tamara "Panther" Farnsworth 	Chapter 12.2
Tamessa Shuna Ames 	Chapter 12.2
Tanaka "Spirit" Mariko 	Chapter 12.2
Target (Capital Ship Action) 	Chapter 9.4
Target (Vehicle Action) 	Chapter 9.3
Targeting (Skill) 	Chapter 3.10
Targu (Capital Ship) 	Chapter 7.4
Targu-II (Capital Ship) 	Chapter 7.4
Tarsus 	Chapter 6.3
Taryn Cross 	Chapter 12.2
Tayla 	Chapter 12.2
Teacher (Archetype) 	Chapter 2.4
Technician (Archetype) 	Chapter 2.4
Technological Development 	Chapter 6.2
Technological Level 	Chapter 10.2.7, Chapter 9.3
Technology (Skill) 	Chapter 3.8
Tectonic Activity 	Chapter 10.2.4
Tectonics 	Chapter 8.2
Ted "Radio" Rollins 	Chapter 12.2
Tembler 	Chapter 6.3
Temper (Variable Trait) 	Chapter 4.1
Temperate (Temperature Category) 	Chapter 10.2.4
Terrain Difficulty 	Chapter 8.1
Terran (Species) 	Chapter 2.2.1
Terrence "Zero" O'Hearn 	Chapter 12.2
Terrestrial World 	Chapter 10.2.4
Territory (Definition) 	Chapter 2.2, Chapter 10.2.7
Testmos 	Chapter 6.3
Texas (Capital Ship) 	Chapter 7.4
Thad "Champ" Cooper 	Chapter 12.2
Thaddeus O'Brian 	Chapter 12.2
The Edge Of The Map 	Chapter 8.4
Theocracy (Power Center) 	Chapter 10.2.5
Theodore "Cougar" Murphy 	Chapter 12.2
Thief (Archetype) 	Chapter 2.4
Thin Air 	Chapter 12.3
Thrakhath nar Kiranka 	Chapter 12.2
Three-Dimensional Maneuvers (Skill) 	Chapter 3.1
Thug (Archetype) 	Chapter 2.4
Thunderbolt VII 	Chapter 6.3
Thunderworm 	Chapter 12.4
Tiamat 	Chapter 7.3
Tidal Lock 	Chapter 10.2.4
Tigershark 	Chapter 6.3
Tightwad (Complication) 	Chapter 4.3
Timeline 	Chapter 12.1
Todd "Maniac" Marshall 	Chapter 12.2
Tools 	Chapter 5.4
Total Encumbrance Class 	Chapter 5.4
Touch Hit Difficulty 	Chapter 2.3
Trade Lists 	Chapter 5.1
Trader (Archetype) 	Chapter 2.4
Traggil 	Chapter 12.4
Traits 	Chapter 2.3
Trample (Character Action) 	Chapter 9.2
Translate (Skill) 	Chapter 3.12
Transport (Chassis) 	Chapter 6.2.1
Trap 	Chapter 11.2.1
Travel, Intergalactic 	Chapter 8.4
Travel, Interplanetary 	Chapter 8.3
Travel, Interstellar 	Chapter 8.4
Travel, Intertemporal 	Chapter 8.4
Travel, Intraplanetary 	Chapter 8.2
Treat Crew (Capital Ship Action) 	Chapter 9.4
Treat Crew (Vehicle Action) 	Chapter 9.3
Treatment (Skill) 	Chapter 3.13
Trip (Character Action) 	Chapter 9.2
Triton 	Chapter 7.3
Trk'Pahn (Sector) 	Chapter 8.5
Trojan Planetary System 	Chapter 10.2.3
Tropical (Temperature Category) 	Chapter 10.2.4
Troy "Catscratch" Carter 	Chapter 12.2
True Random Encounter 	Chapter 11.1
Tuesday Brody 	Chapter 12.2
Turn-Based Combat 	Chapter 9.1
Typhonology (Skill) 	Chapter 3.8
Ukar dai Ragark lak Haka 	Chapter 12.2
Unarmed Attack 	Chapter 9.2
Unconscious (Condition) 	Chapter 9.2
Undermanned (Condition) 	Chapter 9.3, Chapter 9.4
Urban Adventures 	Chapter 11.2.3
Use Sensors (Capital Ship Action) 	Chapter 9.4
Use Skill/Ability (Capital Ship Action) 	Chapter 9.4
Use Skill/Ability (Character Action) 	Chapter 9.2
Use Skill/Ability (Vehicle Action) 	Chapter 9.3
User (Capital Ships) 	Chapter 7.1
User (Vehicle) 	Chapter 6.0, Chapter 6.2
Vagrant (Archetype) 	Chapter 2.4
Vaktoth 	Chapter 6.3
Value 	Chapter 10.2.7
Vampire 	Chapter 6.3
Vance Richards 	Chapter 12.2
Vanguard (Capital Ship) 	Chapter 7.4
Vaporized (Condition) 	Chapter 9.2
Variable Traits 	Chapter 2.3, Chapter 4.0, Chapter 4.1
Varni (Species) 	Chapter 2.2.5
Vatari 	Chapter 6.4
Vector 	Chapter 6.3
Vega (Sector) 	Chapter 8.5
Vehicle Piloting (Skill) 	Chapter 3.9
Vehicle Reference Sheet 	Appendix Two
Vehicle, Parent 	Chapter 6.2
Vehicles, Creating 	Chapter 6.2
Vehicles, Maintaining 	Chapter 6.1
Vehicles, Modifying 	Chapter 6.2
Vehicles, Owning 	Chapter 6.1
Vehicles, Purchasing 	Chapter 6.1
Vehicles, Using 	Chapter 6.1
Veklyn Ames 	Chapter 12.2
Velacia 	Chapter 6.3
Veldon Kashumai 	Chapter 12.2
Veldor (Jincilla Fighter) 	Chapter 6.3
Veldor (Military Carrier) 	Chapter 7.3
Velina Sosa 	Chapter 12.2
Vendetta 	Chapter 6.3
Venerable Age (Life Stage) 	Chapter 2.3
Venture 	Chapter 7.3
Vesuvius 	Chapter 7.3
Village (Community Size) 	Chapter 10.2.5
Vindicator 	Chapter 6.3
Visual Organs 	Chapter 10.2.7
Vukar Tag (Sector) 	Chapter 8.5
Vulcanism 	Chapter 10.2.4, Chapter 8.2
Wake (Capital Ship) 	Chapter 7.4
Walker (Chassis) 	Chapter 6.2.1
Wasp 	Chapter 6.3
Waterloo 	Chapter 7.3
Wealth (Variable Trait) 	Chapter 4.1
Weapon Accessories 	Chapter 5.4
Weapon Effects 	Chapter 10.2.6
Weaponry (Commodities) 	Chapter 5.5
Weaponry, Sniper-Style 	Chapter 9.2
Weapons (Capital Ships) 	Chapter 7.2.2
Weapons (Object Type) 	Chapter 10.2.6
Weapons (Vehicle) 	Chapter 6.2.3
Weapons Dice 	Chapter 10.2.7
Weapons Station Accessory (Vehicle) 	Chapter 6.2.3
Weather 	Chapter 10.2.4, Chapter 8.1, Chapter 8.2
Weather, Calm 	Chapter 8.1
Weather, Effects On Characters 	Chapter 12.3
Weather, Heavy 	Chapter 8.1
Weather, Light 	Chapter 8.1
Weather, Severe 	Chapter 8.1
Weight (Capital Ship) 	Chapter 7.2
White Zombie 	Chapter 12.4
White-Tailed Deer 	Chapter 12.4
Wielding (Weaponry) 	Chapter 5.2
Wildcat 	Chapter 6.4
Wilderness Gear 	Chapter 5.4
William Bradshaw 	Chapter 12.2
William Eisen 	Chapter 12.2
William Maddox 	Chapter 12.2
William Riordian 	Chapter 12.2
William Terrell 	Chapter 12.2
Willpower Save 	Chapter 2.1, Chapter 2.3
Wind and Currents 	Chapter 12.3
Winston "Vagabond" Chang 	Chapter 12.2
Winston Turner 	Chapter 12.2
Wormholes 	Chapter 8.4
Wounds 	Chapter 9.2
Wraith 	Chapter 6.3
Wu (Species) 	Chapter 2.2.6
Xavier Shondi 	Chapter 12.2
xd10 	Chapter 1.1
xd2 	Chapter 1.1
xd5 	Chapter 1.1
Xenobiology (Skill) 	Chapter 3.13
Yacht (Chassis) 	Chapter 6.2.1
Yackard (Military Dreadnought) 	Chapter 7.3
Yorktown 	Chapter 7.3
Yulan "Hyena" Chang 	Chapter 12.2
Yvan Loomis 	Chapter 12.2
Zachary "Jazz" Colson 	Chapter 12.2
Zakariah Skintight 	Chapter 12.2
Zartoth 	Chapter 6.4
Zookeeper (Archetype) 	Chapter 2.4
Zukara nar Kiranka 	Chapter 12.2
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Category:WCRPG