Skills (Oblivion)

A skill in refers to the Hero's effectiveness in using the skill itself (e.g. points in Armorer lead to improved ability to repair armor), or in using spells associated with that skill (i.e. points in Conjuration improves effectiveness of Conjuration spells). The Hero chooses seven major skills, and the remaining skills are made minor skills. Each skill is governed by an attribute. There are three main categories of skills:
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Combat Arts
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Strength
*Blade
*Blunt
*Hand to Hand
Endurance
*Armorer
*Block
*Heavy Armor
Speed
*Athletics	
Magic Arts
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Willpower
*Alteration
*Destruction
*Restoration
Intelligence
*Alchemy
*Conjuration
*Mysticism
Personality
*Illusion	
Stealth Arts
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Agility
*Security
*Sneak
*Marksman
Speed
*Acrobatics
*Light Armor
Personality
*Mercantile
*Speechcraft
Combat Arts
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Strength
*Blade
*Blunt
*Hand to Hand
Endurance
*Armorer
*Block
*Heavy Armor
Speed
*Athletics	
Magic Arts
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Willpower
*Alteration
*Destruction
*Restoration
Intelligence
*Alchemy
*Conjuration
*Mysticism
Personality
*Illusion	
Skills can be raised to a maximum of 100. At certain points of increasing skill level, the Hero is given a rank to demonstrate their expertise. The ranks can't be reached by means that only last a limited time (potions or spells), nor through constant effect items. The ranks are:
*Novice (0–24)
*Apprentice (25–49)
*Journeyman (50–74)
*Expert (75–99)
*Master (100)
Each rank in a particular skill grants a Skill Perk, which can provide a passive boost to something, provide a new attack or ability, or make the skill more effective. Except for Athletics, Acrobatics and Strength, skills over 100 have no further effects.
==Major vs. minor skills==
Major skills are skills which have been selected upon character creation for the Hero to focus in. Seven skills can be chosen of the available twenty-one, and the rest will be minor skills. Major skills will start at 25 instead of 5, and for every ten major skill increases, the Hero will gain a character level. Major skills increase faster than minor skills. Also, they will increase even faster by which specialization the skill is under.
Minor skill are skills that are not selected as a major skill at character creation, but do not improve at a reduced rate. Minor skills do not contribute to the total amount of skill increases needed for leveling, though they do count towards attribute multipliers when leveling.
==Increasing skills==
There are five ways to increase skills permanently*:
*Using the skill repeatedly.
*Reading books to increase that skill.
*Paying trainers to increase that skill.
*As a quest reward.
*Other special means (like watching Branwen and Saliith spar outside the Arena for a while).
And three ways to increase skills temporarily:
*Potions that increase the skill for a limited length of time.
*Spells that increase the skill for a limited length of time.
*Constant effect items that increase the skill as long as they are equipped.
*Going to jail may lower skills (even if they are at 100), and they may be raised again afterwards through the above-listed means.
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