Finisher

Finisher attacks are special melee attacks that have a custom animation and deal a very high amount of damage. For the available types of finishers see below.
*While in Stealth, the weapon's level will affect finisher's damage. See #Stealth Attack.
*All weapon types have individual finisher animations. Heavier weapons tend to perform this action slower than lighter weapons.
*Players performing finishers are invulnerable for the duration of the animation.
*Additionally, Finisher attack damage is dependent on the type of melee weapon used and can be increased by as well as several Ability Augments (e.g. 's ). 
*() , , , , and the weapon type influence the animation speed of the finisher. This caps at a 33% faster animation with +50% attack speed. The weapon's base attack speed does not affect animation speed.
*Damage multipliers from finishers factor total weapon damage, equipped mods (including critical chance and critical multiplier mods) will also affect a finisher's final damage.
*On some enemies (particularly non-quadrupedal and nonbipedal enemies) it is not possible to use a finisher, these include Rollers, Ospreys, Cameras and Turrets.
*Garuda overrides Front/Back finishers to use claw animations and their respective damage modifiers, which prevents Rumblejack and Rapiers(?) from applying their related status effects as well.
*Examples of finisher moves can be found in the gallery page.
==Ground Finisher==
Execute knocked-down enemies. This attack is performed upon moving close to a downed opponent, and pressing the interact button when prompted. This will not work on most bosses. This attack often will initiate even when not looking down at an enemy, but when contacting an enemy who has been knocked down.
*Ground Finishers have their damage fully converted to Damage.
*Ground Finishers deal a multiple of the weapon's damage. Different weapon types gain different damage multipliers:
Weapon/Weapon Class	Ground Finisher Multiplier
Assault Saw 	9x
Dagger 	10x (5x 2 hits)
Gunblade 	10x
Whip 	10x
Dual Daggers 	16x (8x 2 hits)
Fist 	30x (5x 6 hits)
Hammer 	12x
Sparring 	30x (5x 6 hits)
Claws 	30x (5x 6 hits)
Glaive 	10x
Heavy Blade 	12x
Heavy Scythe 	12x
Machete 	10x
Nikana 	10x
Nunchaku 	10x
Polearm 	12x
Sword 	10x
Two-Handed Nikana 	12x
Warfan 	10x
Blade and Whip 	10x
Dual Swords 	16x (8x 2 hits)
Rapier 	10x
Scythe 	12x
Staff 	10x
Tonfa 	20x (10x 2 hits)
Sword and Shield 	8x
 	54x (10x 5 hits + 4x)
==Stealth Attack==
As long as an enemy is unaware of the Tenno presence, a stealth attack may be executed on them. To perform a stealth attack, the player must approach an enemy from behind and activate the stealth attack prompt.
*Often called "Stealth Finisher" to differentiate from normal attacks with the stealth damage bonus.
:
*Weapons with a maximum rank of 40 (such as the Paracesis) instead use the following formula:
:
* Whether a weapon has a max rank of 30 or 40, a fully ranked weapon will have a stealth damage bonus of 7.
*Stealth Attacks have their damage fully converted to Damage.
:
*Elemental and Physical damage mods only apply half of their bonus before being converted.
*Stealth Finisher Damage can also be crit:
:
*Damage value pop-ups always appear yellow, identical to critical hit damage values (even if the stealth attack did not crit).
*Special enemies, such as Targets and Wardens, receive extra damage from stealth attacks.
*Few Bosses can be stealth attacked.
*Rapier front and back finishers proc .
**These slash procs only receive a 4x multiplier instead of an 8x.
*Stealth Attacks deal a multiple of the weapon's damage. Damage multipliers for each weapon type are as follows:
Weapon/Weapon Class	Stealth Finisher Multiplier	Notes
Blade and Whip 	8x 	
Claws 	8x (0.8x + 1.6x + 5.6x) 	
Dagger 	6x (2x + 4x) 	
Dual Daggers 	6x (1.8x + 4.2x) 	
Dual Swords 	8x (2.4x + 5.6x) 	
Fist 	8x (1.6x + 6.4x) 	
Glaive 	8x (1.6x + 6.4x) 	
Gunblade 	8x 	
Hammer 	12x (4x + 8x) 	
Heavy Blade 	12x (4x + 8x) 	
Heavy Scythe 	12x (4x + 8x) 	
Machete 	8x 	
Nikana 	8x 	
Nunchaku 	6x 	
Polearm 	6x 	
Rapier 	8x (0.5x + 1.5x + 6x) 	
Scythe 	12x (4x + 8x) 	
Sparring 	8x (1.6x + 6.4x) 	
Staff 	6x 	
Sword 	8x 	
Sword and Shield 	8x 	
Tonfa 	8x 	
Two-Handed Nikana 	8x 	
Valkyr Talons 	4x 	
Warfan 	8x 	
Whip 	8x 	
 	10.4x (0.4x + 10x) 	Forced proc on first hit
==Front/Back Finisher==
Through certain abilities and attacks even alerted enemies can be made vulnerable to finisher attacks. Without a prompt the player can perform a finisher on the enemy, if close enough.
*Enemies in this stunned, vulnerable state also take increased damage through the stealth damage bonus.
**However they do not grant the affinity bonus of normal stealth kills, if they were alerted beforehand.
**If they were unalerted when being affected by these effects, they will stay that way for the duration of the stun or blind even when attacked.
*Damage conversion to Damage applies just as for Stealth Finishers.
*Even if the enemy remains in a stunned or blinded state, a finisher can only be executed once per enemy until they are made vulnerable again.
**'s can attack the enemy multiple times during the duration.
**Stealth Finisher on Nox can also be multiple times.
*While most melee weapons by themselves cannot open enemies to finishers, all single dagger weapons can after performing a heavy attack.
*Rear finishers use the same animations as Stealth finishers. Front finishers, for enemies who can be targeted with such, have a different animation.
**MOAs, for example, cannot be attacked with a Front Finisher, only a Rear Finisher.
*The Finisher damage calculation formula is the same as Stealth Finisher.
*Some weapons have different damage multipliers for their Front-Finishers compared their Back-Finishers, with back finishers using weapon multipliers from the Stealth Attack section above. Multipliers for Back and Front Finishers are as follows:
Weapon/Weapon Class	Back Finisher Multiplier	Front Finisher Multiplier	Notes
Blade and Whip 	8x 	8x 	
Claws 	8x (0.8x + 1.6x + 5.6x) 	8x (0.8x + 1.6x + 5.6x) 	
Dagger 	6x (2x + 4x) 	6x (2x + 4x) 	
Dual Daggers 	6x (1.8x + 4.2x) 	6x (1.8x + 4.2x) 	
Dual Swords 	8x (2.4x + 5.6x) 	8x (4x 2 hits) 	
Fist 	8x (1.6x + 6.4x) 	8x (1.2x + 1.2x + 5.6x) 	
Glaive 	8x (1.6x + 6.4x) 	8x (1.6x + 6.4x) 	
Gunblade 	8x 	8x 	
Hammer 	24x (12x 2 hits) 	12x 	
Heavy Blade 	8x (2x + 6x) 	2x 	
Heavy Scythe 	6x (2x + 4x) 	2x 	
Machete 	8x 	8x 	
Nikana 	8x 	16x (8x 2 hits) 	
Nunchaku 	8x 	8x 	
Polearm 	6x 	6x 	
Rapier 	24 (8x 3 hits) 	8x 	
Scythe 	16x (8x 2 hits) 	8x 	
Sparring 	8x (1.6x +5.4x) 	8x (1.2x + 1.2x + 5.6x) 	
Staff 	6x 	6x 	
Sword 	8x 	8x 	
Sword and Shield 	8x 	8x 	
Tonfa 	8x 	8x 	
Two-Handed Nikana 	8x 	8x 	
Valkyr Talons 	16x 	16x 	
Warfan 	8x 	8x 	
Whip 	8x 	8x 	
 	10.4x (0.4x + 10x) 	10.4x (0.4x + 10x) 	Forced proc on first hit
===Methods to Open Enemies to Front/Back Finishers===
===Abilities===
===Mods===
AeroAgilityMod.png|link=Aero Agility| (Set effect)
AeroPeripheryMod.png|link=Aero Periphery| (Set effect)
AeroVantageMod.png|link=Aero Vantage| (Set effect)
FatalTeleportMod.png|link=Fatal Teleport|
SavageSilenceMod.png|link=Savage Silence|
RadiantFinishMod.png|link=Radiant Finish|
RetributionMod.png|link=Retribution|'s damage produces a stun, opening enemies to finishers.
ReflectionMod.png|link=Reflection|'s stun effect opens enemies to finishers, stagger does not.
DizzyingRoundsMod.png|link=Dizzying Rounds|
File:ParalyticSporesMod.png|
===Weapons===
HeatDagger.png|link=Category:Dagger|Enemies are vulnerable upon being hit by a Heavy Attack with any Dagger weapon.
Caustacyst.png|link=Caustacyst|Enemies are vulnerable upon touching the wave trail produced by 's Heavy Attack.
Sigma&Octantis.png|link=Sigma & Octantis|Enemies are vulnerable upon being hit by a shield-throw from 's Air Attack.
Zakti.png|link=Zakti|Enemies are vulnerable upon being hit by a dart's explosion.
Tatsu.png|link=Tatsu|Enemies are vulnerable upon being hit by a projectile emitted from 's Slide Attack after at least one kill.
Cobra&Crane.png|link=Cobra & Crane|When using Baruuk, enemies are vulnerable upon being hit by 's first attack.
===Steel Meridian's Justice Effect===
<tabber>Mods=
JusticeBladesMod.png|link=Justice Blades|
NeutralizingJusticeMod.png|link=Neutralizing Justice|
ScatteredJusticeMod.png|link=Scattered Justice|
ShatteringJusticeMod.png|link=Shattering Justice|
|-|Weapons=
VaykorHek.png|link=Vaykor Hek|
VaykorMarelok.png|link=Vaykor Marelok|
</tabber>
===Zaw Arcane Enhancement===
ExodiaHunt.png|link=Exodia Hunt|Enemies affected by 's pull upon melee slam attack are staggered and opened up to finishers.
===Focus School Void Sling===
==All Finishers Multiplier Comparison==
Weapon/Weapon Class	Ground Finisher Multiplier	Stealth Finisher Multiplier	Back Finisher Multiplier	Front Finisher Multiplier
Assault Saw 	9x 	10x 	10x 	10x
Blade and Whip 	10x 	8x 	8x 	8x
Claws 	30x (5x 6 hits) 	8x (0.8x + 1.6x + 5.6x) 	8x (0.8x + 1.6x + 5.6x) 	8x (0.8x + 1.6x + 5.6x)
Dagger 	10x (5x 2 hits) 	6x (2x + 4x) 	6x (2x + 4x) 	6x (2x + 4x)
Dual Daggers 	16x (8x 2 hits) 	6x (1.8x + 4.2x) 	6x (1.8x + 4.2x) 	6x (1.8x + 4.2x)
Dual Swords 	16x (8x 2 hits) 	8x (2.4x + 5.6x) 	8x (2.4x + 5.6x) 	8x (4x 2 hits)
Fist 	30x (5x 6 hits) 	8x (1.6x + 6.4x) 	8x (4x 2 hits) 	8x (1.2x + 1.2x + 5.6x)
Glaive 	10x 	8x (1.6x + 6.4x) 	8x (1.6x + 6.4x) 	8x (1.6x + 6.4x)
Gunblade 	10x 	8x 	8x 	8x
Hammer 	12x 	12x (4x + 8x) 	24x (12x 2 hits) 	12x
Heavy Blade 	12x 	12x (4x + 8x) 	8x (2x + 6x) 	2x
Heavy Scythe 	12x 	12x (4x + 8x) 	6x (2x + 4x) 	2x
Machete 	10x 	8x 	8x 	8x
Nikana 	10x 	8x 	8x 	16x (8x 2 hits)
Nunchaku 	10x 	6x 	8x 	8x
Polearm 	12x 	6x 	6x 	6x
Rapier 	10x 	8x (0.5x + 1.5x + 6x) 	24x (8x 3 hits) 	8x
Scythe 	12x 	12x (4x + 8x) 	16x (8x 2 hits) 	8x
Sparring 	30x (5x 6 hits) 	8x (1.6x + 6.4x) 	8x (1.6x +5.4x) 	8x (1.2x + 1.2x + 5.6x)
Staff 	10x 	6x 	6x 	6x
Sword 	10x 	8x 	8x 	8x
Sword and Shield 	8x 	8x 	8x 	8x
Two-Handed Nikana 	12x 	8x 	8x 	8x
Valkyr Talons 	54x (10x 5 hits + 4x) 	4x 	16x 	16x
Warfan 	10x 	8x 	8x 	8x
Tonfa 	20x (10x 2 hits) 	8x 	8x 	8x
Whip 	10x 	8x 	8x 	8x
==Mercies==
Mercies are special finishers that can be performed using the Parazon on weakened enemies marked by a Parazon symbol. Players can gain a buff upon performing mercies based on the mods equipped on their Parazon. The trigger and animations for Mercies are completely independent of melee weapons, and do not require having a melee weapon equipped.
When a Mercy opportunity has been triggered, a red Parazon symbol will appear above the target for 10 seconds. This indicates that a Mercy Finisher can be performed. The Parazon mark and Mercy opportunity will disappear after 10 seconds.
*Mercy opportunities can trigger up to twice on the same target, but the second instance will have a much shorter duration.
Like Stealth and Front/Back Finishers, Mercies also deal Damage, consisting of two parts: 
==Increasing Finisher Damage==
CovertLethalityMod.png|link=Covert Lethality| (Daggers only)
FatalTeleportMod.png|link=Fatal Teleport|
FinishingTouchMod.png|link=Finishing Touch|
RadiantFinishMod.png|link=Radiant Finish|
SavageSilenceMod.png|link=Savage Silence|
== Bugs==
*Weapons with Valence Bonuses seem to deal exactly half as much damage as expected. For example, a rank 18 Kuva Shildeg with a valence bonus of 25% has a base damage of 256.3, and on a front finisher should deal damage, but instead only deals 7,226 damage. This issue appears specific to weapons with Valence Bonuses, as the Paracesis- another weapon with a maximum rank of 40- does not suffer from this halved finisher damage.
==Patch History==
es:Remate
fr:Coup de Grâce
Category:Mechanics
Category:Melee 2.0