Gear/Solaris Spikes

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Gear_Spikes_Solaris
Manufacturer: Deadly Sins
Spikes have been used as decoration on BattleMechs for centuries, but had no effect in combat. The Federated Commonwealth changed that when it introduced reinforced and strengthened Spikes capable of inflicting damage on enemy units in close combat. Based on the same engineering reports that gave birth to the Lyran Commonwealth's Hatchet, these experimental melee weapons have demonstrated their effectiveness in the Solaris arenas. Effect wont stack beyond 10 pieces.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
0.5 	1 	5000 	All 	All
* -2% Punch Attack and -1% Stability Damage taken.
* -2% Kick Attack and -1% Stability Damage taken.
* -2% Physical Weapon and -1% Stability Damage taken.
* -2% Charge Attack and -1% Stability Damage taken.
* -2% DFA Attack and -1% Stability Damage taken.
* +3% multiplier to Charge Attack Damage.
* -3% multiplier to Charge Attack Self Damage.
=Used By Mechs=
Mechs 	Mechs 	Mechs
AMA-3 	AQS-3 	BNC-PYP
BRZ-D4	CRD-3RP 	DV-8D2
ED-X4X	FLS-P5 	HCA-4T
HCA-6P	MRP-3S 	NTL-AG
NTL-UG	PRC-1N 	PRC-3N
RHNO-1	SRTH-1O aka SARATH	VLP-1DX
WLF-7S	 	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2