Level 200

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Level 200 is the 201st level of The Backrooms.
Description
Level 200, generally known as "Ursa Major," due to the nature of the level, is an expansive taiga, with a blueish sky. The stars in the sky move around in a Euclidean manner, moving the same speed as in the Frontrooms, suggesting the level is a planet that's primarily a taiga itself. The name "Ursa Major" refers to how the sky has one constellation, that being Ursa Major. No other constellations are found in the sky; therefore, the level has received the name: "Ursa Major." The level is invariably a cool 40°F (4.4°C), though bushes, shrubs, and trees are usually unaffected by the cool temperature, being around 60°F. The ambience is a faint noise of a crow calling and crickets chirping, but strangely, neither crows and crickets are present, meaning the taiga has some sort of sound anomaly.
If you go further into the taiga, or planet, you may enter a section of the taiga, where it sleets. The sleet is harmless for the most part, though the areas with sleet are colder usually averaging a temperature of 24°F (-4.4°C). An aurora, similar to that of the aurora borealis can be seen in some areas of the level, which is why a color scheme of teal and blue usually represent Level 200. Occasionally, one may find a bottle of Almond Water laying in a bush, and the almond water has been declared safe to drink. There may also be Liquid Pain coming from bushes, so it’s advocated to be cautious when trying to find beverages on bushes. A vast majority of the bushes in Level 200 are actually raspberry or cloudberry bushes from The Frontrooms, therefore, the bushes provide a reliable food source.
There's proven to be cellular signals from an unknown source, although its weak, and sometimes stops signaling entirely for a few minutes. Lamentably, there's no Wi-Fi signal, so if one has a device that runs on said signal, it won't work. Slushies have been found throughout the level, seemingly with a more nutritious value. Although these slushies are common throughout Level 200, its only recommended to use them in dire situations, as these beverages don't seem to reappear.
In addition to this, Rose Water is also found in some areas, as Level 200 is an open space level. Lakes have also been found, with some kind of liquid with a "galaxy" texture. This strange liquid has been dubbed "Galaxy Water," due to the galaxy-like appearance of the substance. If drank, one may become tired, which may be useful if one needs sleep. Unlike a majority of outdoor levels, Level 200 does not have any cottages or any kind of building within its taiga. Due to this, it's been advocated to use the provided material in order to build some kind of building. Although there are no cottages or house-like structures throughout Level 200, it's been reported that there are various signs that specifically say "Taiga des Großen Wagens," which translates to "Taiga of the Big Dipper" in English. The origin of these signs are unknown, and it will seemingly remain that way.
Some trees contain monochromatic pineapples, which do not contrast from normal pineapples from The Frontrooms. They have the same benefits, however, they aren't very common to find throughout Level 200. The level seems to have irregular effects on cameras when they don't have a special filter on them. Effects include the imagery being blurry, being disarranged, et cetera. Its still unknown why this happens, and due to that, special filters are primarily used on the level. Occasionally, wind and rain can happen around the level, but strangely, the level doesn't often have any clouds.
 Entities 
There is one known entity in Level 200.
 Stellar Arachnids
Stellar Arachnids are arachnids that have 16 legs, and 24 eyes. They are quite hostile towards a majority of wanderers that traverse the level, so it's advised to be careful around them. Stellar Arachnids white white, glowing eyes, which additionally make them noticeable in darker areas. Stellar Spiders are exclusive to Level 200, and all attempts to lead them out of the level resulted in them resisting. Despite that, there isn't many of them, so they are hard to find otherwise. It's difficult to domesticate a Stellar Arachnid, but feeding it large amounts of Liquid Pain is thought to make it grow a bond to wanderers, as research has proved they seem to be gravitated towards Liquid Pain.
 Colonies, Outposts, & Communities 
 Outpost Delta 
Being named after D in the NATO phonetic alphabet, Outpost Delta is a research outpost set up by the Spacial Exploration Organization to study Level 200 and its irregular properties. Its thought to be a temporary outpost, as people don't live there permanently, and it seems to only be active from time to time. 
 Outpost Orion 
Set up by The Phalanx, Outpost Orion serves as a research outpost for the group and keeps tabs on the irregular Level 200`s properties. Its a permanent Outpost, as its been seen online 24/7 by wanderers who pass by. Its thought to have around 100-120 members in May 2023.
 Entrances & Exits 
Entrances 
The most notable way of entering is by prevailing Level 199 for at least 7 hours and entering through the door. Another typical way of entering is through the door at the end of Level 78, which would also send you to Level 200. Staring at the night sky while floating on the Ominous Ocean of Level 603 for 15 minutes might send one here. There’s multiple other entrances to Level 200 around the backrooms as well, such as from Level 457 and Level 464, and possibly many other undiscovered levels.
 Exits
The only confirmed way of exiting Level 200 is by finding a large gray crater and going into it. Doing so will send you to Level 24. There's also a hypothesized entrance to Level 201, but its unknown how to exit to said level, thus it likely doesn't exist.
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| Essayist and Credits Information |
*Essayist: WinnDixieSweetTea
*First Image: https://pixabay.com/images/search/ursa%20major/
*Second Image: https://www.astrobin.com/full/286795/0/, altered by essayist.
*Template Creator: Uhhh12
Please don't make significant edits without my permission. If you're not making any significant edits, then its encouraged to simply fix grammar mistakes, add exits, or add a small amount of content, as long as it doesn't mess with the vibe or lore of the level. Entrances interfere with the lore of the level, as the entrances section blatantly state there’s more exits around the backrooms. Also, please only use the source editor when editing the page, as visual editor won't work. One more thing, my timezone is EDT time, so the current day thing below will be 4 hours ahead of my time zone.
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zh:Level 200
Category:Levels
Category:Cluster I
Category:Unconfirmed Levels
Category:Safe
Category:Sky