Damage Types

Category:Terminology
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Different attacks do different types of damage, and different enemies may be resistant or particularly vulnerable to certain damage types. The basic types are:
Damage Type	Weapon Types
Blunt 	Hand-to-Hand, Club, Staff, Harlequin Frame, Stormwaker Frame
Slashing 	Axe, Great Axe, Great Sword, Sword, Scythe, Katana, Great Katana, Valoredge Frame
Piercing 	Dagger, Polearm, Archery, Marksmanship, Shuriken, Sharpshot Frame
==Exceptions==
Some weapons have a different damage type than usual for their category.
* Rapier and Epee-type Swords do Piercing damage. Some examples: Joyeuse, Degen, Fleuret.
** Bilbo-type Swords such as the Tuck use the same model as Rapiers but do Slashing damage.
* The Bourdonasse Polearm does Blunt damage.
* The Crude Sword Great Sword does Blunt damage.
* The Honebami Great Katana does Blunt damage.
* The Chiroptera Dagger Dagger does Slashing damage.
* The Vampiric Claws Hand-to-Hand weapon does Slashing damage.
* When using the Monk Job Ability "Formless Strikes", the damage type of melee strikes and kick attacks is nonphysical, nonelemental. This damage will not be subject to any of the damage-type specific bonuses or penalties below.
Despite having an uncharacteristic damage type when meleeing, these exceptions still use normal damage types during weapon skills. For example, when performing a weapon skill with Vampiric Claws or while using Formless Strikes and any Hand-to-Hand weapon, the damage type is Blunt.
==Damage Type Modifiers by Monster Family==
Family 	H2H (Blunt)	Impact (Blunt)	Slashing	Piercing
Bees 	 	 	 	1.25
Bat Trios 	 	 	 	1.25
Rocs 	 	0.75 	0.75 	1.25
Birds 	 	 	 	1.25
Colibri 	 	 	 	1.25
Corses* 	1.125 	1.25 	 	0.75
Doomed* 	0.875 	0.875 	1.125 	1
Elementals 	0.25 	0.25 	0.25 	0.25
Flans (Normal Mode)	.75 	.75 	.875 	1
Flans (Spiked Mode)	.25 	.25 	.375 	.5
Flies 	 	 	 	1.25
Ghosts* 	0.5 	0.5 	0.75 	0.75
Giant Bats 	 	 	 	1.25
Hecteyes 	0.75 	0.75 	 	
Hounds 	 	 	1.125 	
Imps 	 	 	 	1.125
Leeches 	0.75 	0.75 	 	
Magic Pots 	1.25 	1.5 	 	
Mandragoras 	 	 	 	1.25
Mimics 	0.50 	0.50 	0.50 	0.50
Puks 	 	 	 	1.25
Skeletons* 	1.125 	1.25 	0.875 	0.50
Slimes 	0.25 	0.25 	0.50 	0.50
*Where not otherwised specified, the damage modifier is understood to be 1.0
*Reduced modifiers for undead monsters (marked above with *) will be raised to 1.0 for a short time if the monster takes damage from a Banish spell.
*Source: Vanad'iel Monsters (Japanese)
==Avatar damage types ==
Avatars all do Blunt damage with their normal melee attacks.
The physical blood pacts, however, do 4 different types of damage:
{| width=100%	
Carbuncle 	Carbuncle
Blood Pact 	Damage Type
Poison Nails	Piercing
* This means Ramuh would hit just as hard as Titan on pots (assuming he connected all 3 attacks)
* Diabolos' Somnolence and Nether Blast Blood Pact's have a longer range than other offensive magical blood pacts and deal non-elemental damage.
* Somnolence deals damage with an additional effect of Gravity.
* Nether Blast goes through shadows, Perfect Dodge and Invincible, it also deals extremely consistant 100%(?) accurate damage. 
* Nether Blast may be more accurately classified as magical damage.
== Physical Blue Magic damage types ==
Physical Blue Magic takes on Damage Types as well. Below is the list:
{| width=100% 	
Blunt 	Blunt
Power Attack 	Sprout Smack
Head Butt 	Helldive
Bludgeon 	Grand Slam
Jet Stream 	Uppercut
Terror Touch 	Sickle Slash
Dimensional Death	Body Slam
Frenetic Rip 	Frypan
Hydro Shot 	Tail Slap
Hysteric Barrage 	Cannonball
Ram Charge 	 
* Source: The Forbidden Art of The Immortals @ Allakhazam