Reverse Teleport (Wizard Spell)

Within one round of another's teleport spell, a caster can use reverse teleport to instantly bring the teleporter back (including any individ­uals who went with him). The caster must be within 30 yards of the teleporter's point of de­parture or the spell fails.
This spell works on any teleportation spell that operates on a single plane (such as dimen­sion door, Drawmij's instant exit, the priest spell word of recall, and so on), but may fail if the subject has teleported into a heavily warded, magically turbulent, or magically dead area. The spell will not bring back a creature that has plane-shifted or gone through a magical portal (cubic gate, phase door, etc.), or used an alter­native mode of transport (psionics, probability walk, and so on). An individual wearing a helm of teleportation receives a saving throw vs. spell to avoid being retrieved, but regardless of the outcome, the helm's teleportation spell is ex­pended.
Notes: Common in the Mystara setting; oth­erwise, very rare.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells