14556 Island Xtreme Stunts

14556 Island Xtreme Stunts is the third and final video game in the LEGO Island series, released in 2002 and available on PC. It was a crossover between two themes, Island Xtreme Stunts and Studios.
== LEGO.com Description ==
== Synopsis ==
LEGO Studios has come to LEGO Island, and Pepper Roni has been cast the lead role in the upcoming/latest movie, Xtreme Stunts. However, once again, The Brickster has been released from jail somehow, and has also been given a role as the movie's villain. The Brickster-Bots are also now used as assistants in the movie sets, though they still cause trouble around the island. Most of the game is spent filming the scenes for the movie in minigames (side activities with other characters can be done in between filming events or after all of them have been completed as part of the game's progress; a few of them are essential for achieving things, like a road vehicle license). However, after the filming for the movie is finished, the Brickster reveals that he was using the movie as a cover for his latest scheme, and that the Brickster-Bots have built him a super computer-powered tower on top of Space Mountain that will destroy the island. The Brickster then tells everyone that he has kidnapped the Infomaniac and taken him to the top of the tower, warning that if anybody tries to stop him, "the old man gets it." 
After Pepper borrows the Brickster's car and drives it across the island to the tower while being bombarded by falling objects, he climbs the mountain and tower. Pepper faces off against the Brickster and the Brickster-Bots at the top while Sky Lane tries to hack into the tower's computer to stop the impending explosion. Pepper defeats the Brickster, and Sky arrives in a helicopter, saying she wasn't able to stop the program, but was able to change its effect. Pepper and the Infomaniac escape with Sky on the helicopter, leaving the Brickster on top of his tower, which then self-destructs and he is left behind and falls down. Back on the island, the Brickster is arrested and put back in jail, but escapes once more, and Xtreme Stunts is shown at the theater.
== Development ==
Island Xtreme Stunts, initially known as LEGO Island 3 went through many different renditions during its development, with the earliest going back to at least July 2000.
==== Early Technical Work ====
Shorty after Silicon Dreams' Team 3 finished Dogs of War and knew it wasn't getting a sequel they began to look into concepts for LEGO Island 3. The earliest concept went no further than a technical designhttps://archive.org/details/li-3-technical-design and prototype that included a terrain system that could deform in real time. Additionally, card trading card, multiplayer, and camera systems were planned.
Eventually, development halted and the opportunity to work on a Game Boy Advanced version of LEGO Island 2 arrived.
==== The Silk Road ====
According to several developers, the first design for LEGO Island 3 to gain traction was focused on the Silk Road, the working title for an Adventurers theme LEGO was developing. The theme's story involved following the trail of Marco Polo, and later evolved into the Orient Expedition theme released in 2003, which featured the same story premise.
A couple different designs were concepted. One of which can be seen in the design notebook of Rich Hancock, who also did substantial design work on LEGO Island 2. While brief, it outlines the rough idea of an online LEGO RPG for consoles inspired by Everquest and Asheron's Call.https://brickome.org/2022/01/31/a-look-back-at-silicon-dreams-lego-work-with-richard-hancock/ However, these rough ideas weren't developed further.
The otherhttps://archive.org/details/lego-island-3-design-document/page/2/mode/2up was inspired by The Legend of Zelda: Ocarina of Time and featured Pepper following the path of Marco Polo, that his father Bologna Roni had previously followed. Additionally, it would have been revealed that LEGO Island was a floating island being held in place with an anchor and could be steered around with a powerful turbine engine. The player would have also been able to visit various places such as Arabia, China, India, and Tibet.
An idea document also exists for this version with a variation of the ideas. This version of the game starts with an Ogelite helping the Brickster escape the jail cell on Ogel he was locked up in during LEGO Island 2, before the plot of the version 0.1 design document sets in. Furthermore, it includes ideas for subquests, boss fights, events, and other things.
According to one programmer, the rewrite happened early enough that as far as they knew no specific assets were created for it - only early work that was just as relevant to Island Xtreme Stunts, like the higher detail minifigure model.
==== After The Silk Road ====
Following the cancellation of the Silk Road Silicon Dreams tried to rework the concept by using various previous Adventurers subthemes in replacement of the Silk Road. The Adventurers Island character bible is the only public source for information on this version of LEGO Island 3, which places an emphasis on Mr. Hates being the main antagonist.
==== Island Xtreme Stunts ====
The earliest development on Island Xtreme Stunts goes back to late June 2000, when Rich Hancock and a few other Silicon Dreams designers flew Billund to work on the Island Xtreme Stunts setline with the intent of having it tie into a video game.
According to the 0.5 version of the Playstation 2 Design Document the game was designed to tie into the Island Xtreme Stunts setline by at least July 11th, 2001. Additionally, the main game structure was in place by October of that year.
===== Cut And Changed Content =====
Before the release of the game several aspects of the game including locations, characters, subquests, and subgames were either changed or cut from the game.
====== Titles ======
This version of the game was initially known as LEGO Island 3: Xtreme Stunts, but was renamed to Island Xtreme Stunts for marketing reasons (much like how Drome Racers was known as LEGO Racers 3 during development but renamed before release):
Remnants of the the early "LEGO Island 3" name can still be found in the game data with some files making mentions of "LI3."
====== Characters ======
Several new and old characters were cut during the development of the game. New characters that were cut include Rolf; an Australian veterinarian who was previously a children's entertainer, Polar Oyde; a photographer, Self Morphing Plant; a plant that was the last of its species, an unnamed security guard; who worked at LEGO Studios, and a couple of new soccer players; who supposed to be apart of a team. Additionally, preexisting characters such as Bill Ding (due to issues with his name being trademarked) were cut, along with Pete Bog and the soccer players from LEGO Island 2 for separate reasons.
Multiple character names were also changed for legal and other reasons for characters such as Lucky Larry (who was originally Lucky Luke), Shugu (who was originally Animal Chin), Gnarly Bones (who was originally Boney Hawks), and Phil Maker (who was originally Phil Film).
====== Locations ======
Public design documents for this version of the game include an early version of the Island Xtreme Stunts map design (shown right next to this paragraph). It contains several cut locations including a place for Rolf the Vet, a football pitch, railway stations, tall buildings, a separate island for the jail, and a beach ball lake. Ambience sound effects for the railway and veterinary clinic can still be found in the ambient sound files for the main island. Previously, the map was uploaded to Flickr by a designer from the game, of which included a description with information on the changes to the map:
The Delivery Games Notes document contains another map, that dates to February 2002. Several portions of the landmass from the previous map are cut, along with the train system. Separate islands are noted as being specifically for Shugu and Brian Shrimp. 
====== Subgames ======
The design documents detail a Matching Brickimals minigame at Rolf the Vet's place in which he must go around a room opening crate doors to match pairs of Brickimals. The documents describe the minigame functionally comparable to the Matching Mummies minigame found in the PSX/PC versions of LEGO Island 2. 
== See also ==
* LEGO Island
* LEGO Island 2: The Brickster's Revenge
* List of LEGO Island Characters
== Gallery ==
2002 Dealer Catalog LI3.png|Early logo and box art in a 2002 LEGO dealer catalog
Large UK 2002 c02uk2 games.jpg|Ad in a 2002 UK catalog
LEGO Island Xtreme stunts ad.jpg|British advertisement, with prototype front covers
LEGO Island Xtreme Stunts Outro|The ending cutscene
Island Xtreme Stunts GCN PS2 PC Trailer|A trailer for the game, with early footage and a mention of the cancelled GameCube version
Island Xtreme Stunts (PC) Trailer|PC trailer with early footage
Island Xtreme Stunts (PS2) Trailer|PS2 trailer with early footage
Island Xtreme Stunts ECTS 2002 Trailer|ECTS trailer with more early footage
V seaplane 03.jpg|Artist's render of the seaplane
Scar h 02.jpg
Scar h 03.jpg
Scar h 06.jpg
Scar h 07.jpg
Scar h 08.jpg
Scar m 01.jpg
Scar m 02.jpg
Scar m 03.jpg
Scar m 06.jpg
Scar m 11.jpg
Skies render01.jpg
Carchase mr.jpg
T tree lod.gif
Tree03 lod m.jpg
Toast-2|Concept animation
InPlaneChase-2
InSpeedboat-2
RunOverCliff-2
File:Blue Room.png|A high quality render of the Game Boy Advance port's Blue Room.
File:CarChase.png|A Freeway Frenzy mockup from the design document.
File:Freeway.png|Another Freeway Frenzy Mockup.
File:IXSJuggernaut.png|A render of 6739 Truck & Stunt Trikes for Freeway Frenzy.
File:Motorbike 2.png|A Motorbike Mayhem mockup.
File:MotorbikeMayhem.png|Another Motorbike Mayhem mockup.
File:Ripcord.png|A Ripcord Rescue mockup.
File:PDA 1.png|A mockup of the PDA.
File:PDA 2.png|Another PDA mockup.
File:PDA - Journal.png|A mockup of the PDA's journal.
File:Wacky Warehouse.png|A mockup of the Wacky Warehouse subgame.
File:IXSStoryboard1.png|Storyboards for an unused intro to Island Xtreme Stunts.
File:IXSStoryboard2.png|Storyboards for an unused intro to Island Xtreme Stunts.
File:IXSStoryboard3.png|Storyboards for an unused intro to Island Xtreme Stunts.
File:IXSStoryboard4.png|Storyboards for an unused intro to Island Xtreme Stunts.
File:IXSStoryboard5.png|Storyboards for an unused intro to Island Xtreme Stunts.
File:IXSStoryboard6.png|Storyboards for an unused intro to Island Xtreme Stunts.
File:IXSStoryboard7.png|Storyboards for an unused intro to Island Xtreme Stunts.
File:IXSStoryboard8.png|Storyboards for an unused intro to Island Xtreme Stunts.
File:IXSStoryboard9.png|Storyboards for an unused intro to Island Xtreme Stunts.
File:IXSStoryboard10.png|Storyboards for an unused intro to Island Xtreme Stunts.
File:IXSStoryboard11.png|Storyboards for an unused intro to Island Xtreme Stunts.
File:IXSScript1.png|A copy of the script from January 9th, 2002
File:IXSScript2.png|A version of the script from March 26th, 2002
File:Gameflow.png|A gameflow chart for the game.
== References ==
Category:Island Xtreme Stunts
Category:Video Games
Category:10000 sets
Category:LEGO Island