Max (Advance Wars)

==Summary==
Max is one of the Commanding Officers of the Orange Star nation. A huge fan of weight training and somewhat simple-minded, Max is nonetheless a skilled commandant that focuses on direct assault.
==Powers and Stats==
Tier: Likely 
Name: Max
Origin: Advance Wars
Gender: Male
Age: Unknown
Classification: Orange Star CO
Powers and Abilities: Peak Human Physical Characteristics, Statistics Amplification (Able to increase his units' stats via his CO Power and Super CO Power), likely Weapon Mastery and Martial Arts (A highly competent member of a military force)
Attack Potency: Likely Street level (A high-ranking military officer who works out intensely and is visibly incredibly muscular)
Speed: Unknown
Lifting Strength: Likely Peak Human
Striking Strength: Likely Street level
Durability: Likely Street level
Stamina: Athletic (Can command for the entirety of long battles)
Range: Standard Melee Range, Kilometers with CO Powers (Will affect the entirety of even the biggest battlefields)
Standard Equipment: None notable
*Optional Equipment: List of Max's units (Max's non-infantry direct attack units are all much stronger than average, but his ranged units are weaker and have less range to compensate)
Intelligence: Gifted. Max is a highly skilled CO, comparable to his allies and an unparalleled expert in direct assault, although he can be somewhat simple-minded outside of combat, and hates studying.
Weaknesses: His CO Powers are slow to charge.
Notable Attacks/Techniques:
*CO Power: Max Force: Non-infantry direct combat units inflict more damage. All units gain a small defensive bonus. Non-infantry Direct Combat unit movement increases by 1 space.
*Super CO Power: Max Blast: Firepower of all non-infantry Direct Combat is greatly increased. All units gain a small defense bonus. Non-infantry Direct Combat unit movement increases by 2 spaces.
Notes:
*Commanding Officers typically fight by commanding troops, which are listed in the verse's civilization page. In a Versus Thread, they should therefore be placed in command of them if one wishes to use them to their full potential.
**Units in Advance Wars are either already deployed or can be produced with Factories, Ports or Airports. Therefore, a versus thread should specify Max's starting army and eventual buildings to produce more if they wish for her to have access to them.
*A turn's length in Advance Wars is variable. Though they are called "days", this is contradicted by several missions in Dual Strike that have a time limit of less than an hour, which is acknowledged by the characters.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Advance Wars
Category:Martial Artists
Category:Statistics Amplification Users
Category:Weapon Masters