Curst -- Rival's War

right|300px 
Legend says they are ancient humans cursed with undead immortality for a great wrong.
==Racial Traits==
-2 Constitution, +4 Wisdom, -2 Charisma (2): Their quasi-unlife impairs their health and they are generally unsocial and unhealthy looking, but their long years have made them wise. 
Humanoid (0): Humanoids with the curst subtype. 
Medium (0): Medium creatures receive no bonuses or penalties due to their size. 
Normal Speed (0): Base speed of 30 ft. 
Affinity for the Unnatural (3): Can use detect undead as a constant spell-like ability. The caster level of the spell-like ability is equal to the user's character level. 
Anti-Undead Training (3): Gain a +1 racial bonus on attack rolls against undead and a +4 dodge bonus against their attacks. 
Demimortal Constitution (2): +4 bonus on Fortitude saves against disease and poison, including magical diseases. 
Resist Anima (2): +2 racial bonus on all saves against death effects and saves against positive and negative energy effects. Takes no penalties from energy drain effects, though it can still be killed if it accrues more negative levels than Hit Dice. After 24 hours, any negative levels are removed without the need for an additional saving throw. 
Devotion (2): +2 to Knowledge (Religion) checks. 
Ages of Knowledge (4): Pick two Knowledge skills. Gain a +2 racial bonus on both of these skills, and those skills are treated as class skills. 
Between Worlds (-2): Are healed by negative energy and positive energy, but the effectiveness of both is halved. 
Unnatural Presence (-2): Presence unnerves animals; –4 penalty on all Charisma-based skill checks to affect them. 
Languages (0): Begin play speaking Common and Old Common. Curst with high Intelligence scores can choose from seven other languages appropriate to the peoples of their region.
==Section heading==
Write the second section of your page here.
Category:Main Game - The Rival's War