65612-update-notes-build-6714-662014

== Content ==
			
Hi All,Here are the patch notes from tonight's hotfix:
 
Fixed an error in the calculation of rested experience. Rested experience will now properly be calculated based on the amount of time a character is logged out.
Reduced tier 2 and tier 3 of the Settler's Campfire health buff "Back in Action" from 20% and 30% to 4% and 5% as intended.
 
Cheers
 
 	
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			coo00ll	
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			can we get a serious optimization in the near future i know it takes awhile to tweak stuff like that. but i know im not the only one with a beast rig running some seriously low fps even since release. it was a little better today but i know u guys will opt it up more ty for the hard work and you listen to ur players its more appreciated than u ever could believe. 	
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Yeah got that problem too. Built my machine to handle star citizen, so when this game tends to lag out randomly i start scratching my head like an Aurin with fleas.I know Aurin are all good with nature and what not, but come on, they eat sentient vegies and those damn things ITCH LIKE MAD.
 
Gotsta get me some of dat flea collar goodness for those pesky lag inducing fleas. 	
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			How about focusing on important bugs that delay leveling right now? Like the mount vendor bug that makes the NPC drain all your money while not even providing the item you paid for? What are you people paid for? Having proper priorities surely doesnt seem to be part of your job description.	
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I thought rested experience gain seemed a hair off. Thanks for that.
 
 
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How about focusing on important bugs that delay leveling right now? Like the mount vendor bug that makes the NPC drain all your money while not even providing the item you paid for? What are you people paid for? Having proper priorities surely doesnt seem to be part of your job description.
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I thought rested experience gain seemed a hair off. Thanks for that.
 
 
You assume they aren't working on these things. Moreover, as a player this the first time I've heard of this bug - I know there's a small bug where you need a bit more money than listed for a mount purchase, but when I bought mine it took the proper amount of money. Have you filed a detailed bug report about this?
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It has been a known issue for days with plenty of thread on the forums that the level 40 riding skill may drain ALL your money as long as its enough to pay for the skill (if you end up with 46 gold you keep those, if you end up with 47 youre completely broke because the NPC drained everything)
 
According to other people filing bug reports doesnt matter because they are low priority right now (probably because there are so *cupcake* many bugs). What matters to me right now is that I get my 2 Plat back so I can move on and progress properly. 
 
I am not assuming anything. All I see is a game that asks not only for a retail payment but also for a monthly subscritpion fee but after excessive beta testing for nearly a year cant manage to deliver a properly working product. If these bugs would occur in dungeons, everything would be fine. But its simple, really basic shit like this or the name plates bugging out that makes not only the publisher, but especially the developers look like a gigantic joke.
 
Bugs arent a problem, but if the basis of an MMO has so many flaws (because of it being bugged) they should have maybe considered prioritizing different things or delaying the release. 
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			Thank you for the hotfix and your hardwork Carbine!	
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can we get a serious optimization in the near future i know it takes awhile to tweak stuff like that. but i know im not the only one with a beast rig running some seriously low fps even since release. it was a little better today but i know u guys will opt it up more ty for the hard work and you listen to ur players its more appreciated than u ever could believe. 
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It has been a known issue for days with plenty of thread on the forums that the level 40 riding skill may drain ALL your money as long as its enough to pay for the skill (if you end up with 46 gold you keep those, if you end up with 47 youre completely broke because the NPC drained everything)
 
According to other people filing bug reports doesnt matter because they are low priority right now (probably because there are so *cupcake* many bugs). What matters to me right now is that I get my 2 Plat back so I can move on and progress properly. 
 
I am not assuming anything. All I see is a game that asks not only for a retail payment but also for a monthly subscritpion fee but after excessive beta testing for nearly a year cant manage to deliver a properly working product. If these bugs would occur in dungeons, everything would be fine. But its simple, really basic shit like this or the name plates bugging out that makes not only the publisher, but especially the developers look like a gigantic joke.
 
Bugs arent a problem, but if the basis of an MMO has so many flaws (because of it being bugged) they should have maybe considered prioritizing different things or delaying the release. 
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Filing bug reports do matter. As soon as you notice one file it. Sure if you're the only one to file a bug it may be low priority, but if a bunch of people are filing bug reports for the same thing it will get prioritized.
 
It seems to me that Carbine is trying to patch daily. I'm sure some of the bigger stuff just wasn't ready last night. Carbine is doing an amazing job. My experience has been nothing but smooth. I've personally hit 0 bugs (not saying they don't exist, obviously). The amount of bugs in ESO at release was absolutely rediculous. Progression halting bugs EVERYWHERE lol. Precisely why WildStar is getting my subscription and ESO is not.	
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Reposting from another thread, since i haven't got an answer yet:
 
Sorry if it's kinda off-topic, but how can we see details of yet-to-come patches?WoWhead informs WoW players of incoming patches some days before, is it possible to know some time before in Wildstar as well?It'd be nice to see incoming items/quests removals or buffs or nerfs
 
So, will we be able to know the changes some time before they go live, or will they be announced once they have already gone live?
I'd hate to see like "X item removed forever because of reasons" 1 minute before it's taken away.	
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			Rep vendors please!	
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{| class="blockquote"
How about focusing on important bugs that delay leveling right now? Like the mount vendor bug that makes the NPC drain all your money while not even providing the item you paid for? What are you people paid for? Having proper priorities surely doesnt seem to be part of your job description.
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			Some of these fixes, this on or the one before fixed the "flickering" issues I had. Nice job :)	
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			Crafting fixes please, especially targeting crafts.	
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Where's the:
Fixed an error in the calculation of the Buy Now price on the Commodities Exchange?	
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			any ETA on when you will fix the class breaking issues??? like the uncontrolable bots for engineers or the at that some of the engineer tier 4 unlocks reset a cool don to 10 seconds instead of recuding it to 0????	
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You say these bugs delay levelling but they don't. Not in any significant way. Minus the obvious hyperbole of your statements, they have a minor impact on the QoL in-game. I'm level fifty, as are several of my guild mates. I had all my money taken by the mount bug, had nameplate problems, quest hand-ins not work, etc. However, these pale in comparison to the problems I have experienced at the launch of other MMOs, or even MMO expansions. Do I want these bugs fixed? Of course - the nameplate one drives me nuts - and who wouldn't want their platinum back?
 
Despite this, the very fact that we've been able to play comfortably since early release coupled with Carbine's continuing efforts to communicate and fix problems makes me feel valued as a player and customer. You might expect a 100% perfect MMO at launch but then you're in the tiny minority.
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It has been a known issue for days with plenty of thread on the forums that the level 40 riding skill may drain ALL your money as long as its enough to pay for the skill (if you end up with 46 gold you keep those, if you end up with 47 youre completely broke because the NPC drained everything)
 
According to other people filing bug reports doesnt matter because they are low priority right now (probably because there are so *cupcake* many bugs). What matters to me right now is that I get my 2 Plat back so I can move on and progress properly. 
 
I am not assuming anything. All I see is a game that asks not only for a retail payment but also for a monthly subscritpion fee but after excessive beta testing for nearly a year cant manage to deliver a properly working product. If these bugs would occur in dungeons, everything would be fine. But its simple, really basic shit like this or the name plates bugging out that makes not only the publisher, but especially the developers look like a gigantic joke.
 
Bugs arent a problem, but if the basis of an MMO has so many flaws (because of it being bugged) they should have maybe considered prioritizing different things or delaying the release. 
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			nyyyy   You really need to re-read your own writing before slamming someone else.  I get you being angry because you lost all your coin and the other bugs you listed, but the person you slammed is correct.  You said bugs that delay leveling.  You did NOT say bugs that hurt the motivation to play the game and level.  Guess what...90 percent of bugs that someone comes across lowers the fun value and can cause loss of motivation to level.  However the vast majority of bugs are not derailing leveling.  Most bugs are tiny speed bumps at most on your path to 50. Your issue about "BASIC" features is a whole other misunderstanding on your part.  Do you know what is worse than having bugs in "BASIC" features of the game?  Having bugs in "MAJOR" parts of the game.  Which there aren't really.  End game content, adventures, dungeons, raids are not littered with bugs which allows for a smooth end game experience which having a good or bad end game experience early on is what can make or break an MMO early after release. ( ie - AoC ).  Beyond that what you consider  "a bunch" vs what the devs or the majority of the population would consider "a bunch" are two entirely different things.  You listed off a few different bugs....lets bump that up to several even as a worst case.  Compare that to the sheer mass in quantity of "BASIC" features and aspects of the game.  Then what you will see is not a bunch of basic features and aspects but only a small minority of them have been very buggy.  Unfortunately for you however, you have been greatly effected by that minority. So before you puff up your chest and talk big you really need to look at these things from the large scale view and in comparison to the 100+ mmo's that have failed in the last 10 years shortly after bad launches.  Wildstar has some bugs, but nothing to get overly upset about considering everything and the lack of "game breaking" or "end game breaking" bugs.  If proof is needed people have and are hitting level 50 and doing end game content.  On top of that the Dev's have been very quick to respond to the needs of their player base if you just look in the right places for the responses all in all.So please read that they are working on the bugs you are concerned with and don't rage on informative forums because its not the order of fixes you wish for.  Should also keep in mind that certain things take more complicated coding than others and are more fragile codings than others...regardless of how "BASIC" the feature or aspect might be in game from the player's perspective.  So please in the future be a bit more respectful to those who are respectfully discussing things on an informative forum with you and take the time to actually consider the big picture and the devs side of things.  Thank you	
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Rep vendors please!
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For an MMO release this has been reasonable well, probably considering non of you played WoW at release or many other MMOs.  (Rift was the only one that I'd consider almost flawless).  There is ALOT that is in the game that you are not giving credit for, but you just expect.  Additionally, unless you are a programmer for a living, you obviously don't understand the intricacies of the coding and tracking down bugs.  Its not a few lines of code that fix it, but sometimes it requires a whole re-write, which obviously takes time.  You should be happy the Devs are communicating very frequently and doing their best to fix things.  Remember, it takes time to fix and work on items.
 
WoW is in the good state it is because it has been out for 10 years.  To expect anything complex to be fully working in under a week is just unrealistic.  Even rift had a good amount of hot patches.  If it really bothers you that servers are down for 15 minutes, then you might need to reflect at yourself.  There are plenty of productive things one can do in that time.	
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			can you fix Riot in the Void?https://forums.wildstar-online.com/forums/index.php?/topic/62503-riot-in-the-void-massive-issue/	
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{| class="blockquote"
For an MMO release this has been reasonable well, probably considering non of you played WoW at release or many other MMOs.  (Rift was the only one that I'd consider almost flawless).  There is ALOT that is in the game that you are not giving credit for, but you just expect.  Additionally, unless you are a programmer for a living, you obviously don't understand the intricacies of the coding and tracking down bugs.  Its not a few lines of code that fix it, but sometimes it requires a whole re-write, which obviously takes time.  You should be happy the Devs are communicating very frequently and doing their best to fix things.  Remember, it takes time to fix and work on items.
 
WoW is in the good state it is because it has been out for 10 years.  To expect anything complex to be fully working in under a week is just unrealistic.  Even rift had a good amount of hot patches.  If it really bothers you that servers are down for 15 minutes, then you might need to reflect at yourself.  There are plenty of productive things one can do in that time.
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nyyyy
 
   You really need to re-read your own writing before slamming someone else.  I get you being angry because you lost all your coin and the other bugs you listed, but the person you slammed is correct.  You said bugs that delay leveling.  You did NOT say bugs that hurt the motivation to play the game and level.  Guess what...90 percent of bugs that someone comes across lowers the fun value and can cause loss of motivation to level.  However the vast majority of bugs are not derailing leveling.  Most bugs are tiny speed bumps at most on your path to 50. 
 
Your issue about "BASIC" features is a whole other misunderstanding on your part.  Do you know what is worse than having bugs in "BASIC" features of the game?  Having bugs in "MAJOR" parts of the game.  Which there aren't really.  End game content, adventures, dungeons, raids are not littered with bugs which allows for a smooth end game experience which having a good or bad end game experience early on is what can make or break an MMO early after release. ( ie - AoC ).  Beyond that what you consider  "a bunch" vs what the devs or the majority of the population would consider "a bunch" are two entirely different things.  You listed off a few different bugs....lets bump that up to several even as a worst case.  Compare that to the sheer mass in quantity of "BASIC" features and aspects of the game.  Then what you will see is not a bunch of basic features and aspects but only a small minority of them have been very buggy.  Unfortunately for you however, you have been greatly effected by that minority. 
 
So before you puff up your chest and talk big you really need to look at these things from the large scale view and in comparison to the 100+ mmo's that have failed in the last 10 years shortly after bad launches.  Wildstar has some bugs, but nothing to get overly upset about considering everything and the lack of "game breaking" or "end game breaking" bugs.  If proof is needed people have and are hitting level 50 and doing end game content.  On top of that the Dev's have been very quick to respond to the needs of their player base if you just look in the right places for the responses all in all.
 
So please read that they are working on the bugs you are concerned with and don't rage on informative forums because its not the order of fixes you wish for.  Should also keep in mind that certain things take more complicated coding than others and are more fragile codings than others...regardless of how "BASIC" the feature or aspect might be in game from the player's perspective.  So please in the future be a bit more respectful to those who are respectfully discussing things on an informative forum with you and take the time to actually consider the big picture and the devs side of things.  Thank you
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			I know it is not relevant to game ending bugs, but what about a way to re get, or at the least re buy path rewards. My soldier costume's boots vanished out of my inventory a while back and there is no way to get them back	
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			I would like since i play mostly doing Day time EU that the hotfix on EU was on EU night time ? seems sad to cant play when u wake up cuz the US need to sleep small issue but its kind a killing me pow lvling	
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			Any patch notes for today's update?	
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{| class="blockquote"
For an MMO release this has been reasonable well, probably considering non of you played WoW at release or many other MMOs.  (Rift was the only one that I'd consider almost flawless).  There is ALOT that is in the game that you are not giving credit for, but you just expect.  Additionally, unless you are a programmer for a living, you obviously don't understand the intricacies of the coding and tracking down bugs.  Its not a few lines of code that fix it, but sometimes it requires a whole re-write, which obviously takes time.  You should be happy the Devs are communicating very frequently and doing their best to fix things.  Remember, it takes time to fix and work on items.
 
WoW is in the good state it is because it has been out for 10 years.  To expect anything complex to be fully working in under a week is just unrealistic.  Even rift had a good amount of hot patches.  If it really bothers you that servers are down for 15 minutes, then you might need to reflect at yourself.  There are plenty of productive things one can do in that time.
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			eep	
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			check them here: http://wildstar-central.com/threads/patch-notes-06-09-2014-launch-week-roundup.9883/	
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			Any idea when the servers are back up? I have a few things to do so if its gonna be a couple of hours ill get em done :P	
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check them here: http://wildstar-central.com/threads/patch-notes-06-09-2014-launch-week-roundup.9883/
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I have too agree with this and put it even more into the spotlight ,pretty much everything else is okay atm .but this --->
 
can we get a serious optimization in the near future i know it takes awhile to tweak stuff like that. but i know im not the only one with a beast rig running some seriously low fps even since release. it was a little better today but i know u guys will opt it up more ty for the hard work and you listen to ur players its more appreciated than u ever could believe. 	
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			Keep up the good work :) Smoothest launch ive ever been a part of. No big problems at all, and only a few minor ones ive noticed but none of them bothers me much.	
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Any idea when the servers are back up? I have a few things to do so if its gonna be a couple of hours ill get em done :P
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they said an hour and a half.
so 30 minutes more .	
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			is there patch notes tonight? i like to read the changes while i wait :P	
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			They announced downtime only an hour in game before shutdown last i checked O_o.	
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They announced downtime only an hour in game before shutdown last i checked O_o.
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			still no architect schematics fix then :(	
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LMFAO at this. --
 
-- Look at the major MMO failures of the last few years, most of them have been due to major network issues, little to no end game content, too much attention or development of one faction over another, unworkable mechanics (combat, crafting, or general interface), and completely ignoring the PvP community in favor of the carebears.  None of them have failed because of minor bugs or actively patching content.
 
I might agree that the customer service leaves more than a little to be desired, this is based on previous title releases as well as the current, but as far as development goes they are doing a pretty damned good job.
/endsoapbox 
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LMFAO at this.
 
Sorry, not that I disagree with your intent, AT ALL, just amused by Rift release being almost flawless and WoW being in a good state (10+ years and they still can't balance a single aspect of the game and they spend too much time running a carebear catering service)
 
Seriously though, Shadowarriorx and others are correct, for the most part, as a launch goes this has been pretty smooth.  I've been beta testing MMO's since Earth and Beyond and have been there for every major title release since, this game has issues yes, but they have been consistently working to improve them.  The fact that they are aggressively pulling the servers down for hotfixes and patches is a good sign, even better when they are still doing it 2-3 months from now.   Look at the major MMO failures of the last few years, most of them have been due to major network issues, little to no end game content, too much attention or development of one faction over another, unworkable mechanics (combat, crafting, or general interface), and completely ignoring the PvP community in favor of the carebears.  None of them have failed because of minor bugs or actively patching content.
 
I might agree that the customer service leaves more than a little to be desired, this is based on previous title releases as well as the current, but as far as development goes they are doing a pretty damned good job.
/endsoapbox 
 
 
 
I agree with your points, but I wasn't trying to intend any balancing issues.  I was mostly focused on the issue of the game working properly for the user.  Either way, I'm happy to see people agree with our points.  Too many impatient people that don't truly understand the actual engineering and science that is needed to get something to work properly.  Last I checked we weren't in the middle ages.
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