Ghostly Movement

Ghostly Movement is found on page 20 of GURPS Horror and http://forums.sjgames.com/showthread.php?t=160101 discusses it. It uses Warp as a baseline with special accessibility of Only places you could walk/climb to, given time and only if unobserved
Examples of creatures which have it:
* Psycho Killer with DX+HT 13GURPS Horror p 67
* Handsome Stranger with DX+HT 12GURPS Horror p 68
* Ripper with DX11/HT13GURPS Horror p 70
* Man In Black variation Tulpa based on Mature Tulpa (H81) based on Specter (H27) based on Spirit (B263)GURPS Horror p 90
Why DX/HT are relevant is the Basic Speed which derives from them: this is 6 for the Ripper/Strange and 6.5 for the PK.
Using the +20% Sprinting bonus (rounds down) means a maximum move of yards/second of 7.
This is why Warp was given Maximum Range of 10 yards: they are limited to their move speed in addition to that (always less).
The Watcher has something similar in that it uses a Move maneuver instead of a Concentrate, but presumably would still require a success roll: it uses no roll required to remove it!
==Special effect==
"mundane requirements for getting from A to B replace Warp’s usual success roll"
==References==
Category:Advantages