Society Effects (SMAC)

Effects of Social Engineering.
==ECONOMY==
Economy represents the raw strength of your society's economy. Increasing this value will increase your flow.
*-3, -2 energy each base
*-2, -1 energy each base
*-1, -1 energy at HQ base
*0, Standard energy rates
*1, +1 energy each base
*2, +1 energy each square!
*3, +1 energy each square; +1 commerce rating!!
*4, +1 energy/sq; +2 energy/base; +2 commerce!!!
*5, +1 energy/sq; +4 energy/base; +3 commerce!!!!
==EFFIC==
Efficiency represents your society's ability to function without waste and mismanagement. If this value falls too low, your bases will begin to lose to inefficiency.
*-4, ECONOMIC PARALYSIS
*-3, Murderous inefficiency
*-2, Appalling inefficiency
*-1, Gross inefficiency
*0, High inefficiency
*1, Reasonable efficiency
*2, Commendable efficiency
*3, Exemplary efficiency!
*4, PARADIGM ECONOMY!!
==SUPPORT==
Support affects the support costs of military units. the lower your score here, the more of your units you'll have to expend minerals to support.
*-4, Each unit costs 2 to support; no free minerals for new base.
*-3, Each unit costs 1 to support; no free minerals for new base.
*-2, Support 1 unit free per base; no free minerals for new base.
*-1, Support 1 unit free per base
*0, Support 2 units free per base
*1, Support 3 units free per base
*2, Support 4 units free per base!
*3, Support 4 units OR up to base size for free!!
==MORALE==
Morale affects the training and determination of your military. A higher score here translates directly into upgrades for your units.
*-4, -3 Morale; + modifiers halved
*-3, -2 Morale; + modifiers halved
*-2, -1 Morale; + modifiers halved
*-1, -1 Morale
*0, Normal Morale
*1, +1 Morale
*2, +1 Morale (+2 on defense)
*3, +2 Morale! (+3 on defense)
*4, +3 Morale!!
==POLICE==
Police represents your society's tolerance for police control and restrictions on personal freedom. A high score allows you to use military units as police to suppress drone riots. A low score will cause increasing tension when military units are away from home.
*-5, Two extra drones for each military unit away from territory
*-4, Extra drone for each military unit away from territory
*-3, Extra drone if more than one military unit away from territory
*-2, Cannot use military units as police. No nerve stapling.
*-1, One police unit allowed. No nerve stapling.
*0, Can use one military unit as police
*1, Can use up to 2 military units as police
*2, Can use up to 3 military units as police!
*3, 3 units as police. Police effect doubled!!
==GROWTH==
Growth affects your population growth rate. The higher your score, the fewer nutrients your bases will need to grow.
*-3, Near-Zero Population Growth
*-2, -20% growth rate
*-1, -10% growth rate
*0, Normal growth rate
*1, +10% growth rate
*2, +20% growth rate
*3, +30% growth rate
*4, +40% growth rate
*5, +50% growth rate!
*6, Population Boom!!
==PLANET==
Planet represents your society's sensitivity to the ecology of Planet. A low score indicates that ecological damage will occur more quickly. A high score allows you to capture native life such as .
*-3, Wanton ecological disruption; -3 Fungus production
*-2, Rampant ecological disruption; -2 Fungus production
*-1, Increased ecological disruption; -1 Fungus production
*0, Normal ecological tension
*1, Ecological safeguards!; Can capture native life forms
*2, Ecological harmony!; Increased chance of native life form capture!
*3, Ecological wisdom!!; Maximum chance of native life form capture!!
The PLANET rating also affects combat: the modifier is equal to PLANET rating * 10%.
==PROBE==
Probe affects your vulnerability (or strength) on security issues. A high score will help prevent enemy attacks.
*-2, -50% cost of enemy probe team actions; enemy success rate increased
*-1, -25% cost of enemy probe team actions; enemy success rate increased
*0, Normal security measures
*1, +1 probe team morale; +50% cost of enemy probe team actions
*2, +2 probe team morale; Doubles cost of enemy probe team actions!
*3, +3 probe team morale; Bases and units cannot be subverted by standard Probe Teams!!
==INDUSTRY==
Industry represents your manufacturing strength. A high score reduces the number of Minerals required to build units and facilities.
*-3, Mineral costs increased by 30%
*-2, Mineral costs increased by 20%
*-1, Mineral costs increased by 10%
*0, Normal production rate
*1, Mineral costs decreased by 10%
*2, Mineral costs decreased by 20%
*3, Mineral costs decreased by 30%!
*4, Mineral costs decreased by 40%!!
*5, Mineral costs decreased by 50%!!!
==RESEARCH==
Research affects your technological progress. A higher score will increase the rate at which you make breakthroughs.
*-5, Labs research slowed by 50%
*-4, Labs research slowed by 40%
*-3, Labs research slowed by 30%
*-2, Labs research slowed by 20%
*-1, Labs research slowed by 10%
*0, Normal research rate
*1, Labs research speeded by 10%
*2, Labs research speeded by 20%
*3, Labs research speeded by 30%
*4, Labs research speeded by 40%
*5, Labs research speeded by 50%
Category:Game concepts (SMAC)