Bandits (Skyrim)

Bandits are one of the most common enemies encountered across Skyrim. They wield a wide variety of weapons, ranging from bows, one-handed and two-handed melee weapons, and, on rare occasions, spells. Their apparel varies from light to heavy armor, and always consists of a cuirass and boots (or fur shoes), and may include gauntlets, a helmet, or a shield as well.
Although most bandits are Nords, Orcish bandits and other races are also common. Bandits almost always appear in groups, and often inhabit forts and caves. Bandit groups often set up regular patrols to guard entrances and other key areas, sometimes numbering near a dozen at well-fortified locations. They can also be encountered traveling along the roads, but it is not as common. Their Solstheim counterparts are the Reavers, who are always Dunmer.
==Subtypes==
===One-Handed===
Rank 	Level	 	 	Stamina	Loot 	Armor 	Weapons 	Leveled Character ID
Bandit 	1 	35 	25	70 	Gold, Lockpicks, Food, Gems, Jewelry, Ingots, Tools, Mace, Sword, Waraxe	Light Armor	Maces, Swords, and War Axes	
Bandit Outlaw 	5 	109	25	86 	Gold, Lockpicks, Food, Gems, Jewelry, Ingots, Tools, Mace, Sword, Waraxe	Light Armor	Maces, Swords, and War Axes	
Bandit Thug 	9 	238	25	107 	Gold, Lockpicks, Food, Gems, Jewelry, Ingots, Tools, Mace, Sword, Waraxe	Light Armor	Maces, Swords, and War Axes	
Bandit Highwayman	14 	318	25	152 	Gold, Lockpicks, Food, Gems, Jewelry, Ingots, Tools, Mace, Sword, Waraxe	Light Armor	Maces, Swords, and War Axes	
Bandit Plunderer 	19 	398	25	172 	Gold, Lockpicks, Food, Gems, Jewelry, Ingots, Tools, Mace, Sword, Waraxe	Light Armor	Maces, Swords, and War Axes	
Bandit Marauder 	25 	489	25	246 	Gold, Lockpicks, Food, Gems, Jewelry, Ingots, Tools, Mace, Sword, Waraxe	Light Armor	Maces, Swords, and War Axes	
===Tank===
Rank 	Level	 	 	Stamina	Loot 	Armor 	Weapons 	Leveled Character ID
Bandit 	1 	35 	25	70 	Gold, Lockpicks, Mace, Sword, Waraxe 	Heavy Armor	Maces, Swords, War Axes, and Daggers	
Bandit Outlaw 	5 	109	25	86 	Gold, Lockpicks, Mace, Sword, Waraxe 	Heavy Armor	Maces, Swords, War Axes, and Daggers	
Bandit Thug 	9 	238	25	107 	Gold, Lockpicks, Mace, Sword, Waraxe 	Heavy Armor	Maces, Swords, War Axes, and Daggers	
Bandit Highwayman	14 	318	25	152 	Gold, Lockpicks, Mace, Sword, Waraxe 	Heavy Armor	Maces, Swords, War Axes, and Daggers	
Bandit Plunderer 	19 	398	25	172 	Gold, Mace, Sword, Waraxe, Orcish Dagger	Heavy Armor	Maces, Swords, War Axes, and Daggers	
Bandit Marauder 	25 	489	25	246 	Gold, Mace, Sword, Waraxe, Orcish Dagger	Heavy Armor	Maces, Swords, War Axes, and Daggers	
===Two-Handed===
Rank 	Level	 	 	Stamina	Loot 	Armor 	Weapons 	Leveled Character ID
Bandit 	1 	35 	25	70 	Gold, Lockpicks, Warhammer, Battleaxe, Greatsword 	Light Armor	Warhammers, Battleaxes, Greatswords, and Daggers	
Bandit Outlaw 	5 	109	25	86 	Gold, Lockpicks, Warhammer, Battleaxe, Greatsword 	Light Armor	Warhammers, Battleaxes, Greatswords, and Daggers	
Bandit Thug 	9 	238	25	107 	Gold, Lockpicks, Warhammer, Battleaxe, Greatsword 	Light Armor	Warhammers, Battleaxes, Greatswords, and Daggers	
Bandit Highwayman	14 	318	25	152 	Gold, Lockpicks, Warhammer, Battleaxe, Greatsword 	Light Armor	Warhammers, Battleaxes, Greatswords, and Daggers	
Bandit Plunderer 	19 	398	25	172 	Gold, Warhammer, Battleaxe, Greatsword, Orcish Dagger	Light Armor	Warhammers, Battleaxes, Greatswords, and Daggers	
Bandit Marauder 	25 	489	25	246 	Gold, Warhammer, Battleaxe, Greatsword, Orcish Dagger	Light Armor	Warhammers, Battleaxes, Greatswords, and Daggers	
===Archer===
Rank 	Level	 	 	Stamina	Loot 	Armor 	Weapons 	Leveled Character ID
Bandit 	1 	35 	25	70 	Gold, Lockpicks, Food, Gems, Jewelry, Ingots, Tools, Dagger, Bow, Arrows	Light Armor	Bows and Daggers	
Bandit Outlaw 	5 	109	25	86 	Gold, Lockpicks, Food, Gems, Jewelry, Ingots, Tools, Dagger, Bow, Arrows	Light Armor	Bows and Daggers	
Bandit Thug 	9 	238	25	107 	Gold, Lockpicks, Food, Gems, Jewelry, Ingots, Tools, Dagger, Bow, Arrows	Light Armor	Bows and Daggers	
Bandit Highwayman	14 	318	25	152 	Gold, Lockpicks, Food, Gems, Jewelry, Ingots, Tools, Dagger, Bow, Arrows	Light Armor	Bows and Daggers	
Bandit Plunderer 	19 	398	25	172 	Gold, Lockpicks, Food, Gems, Jewelry, Ingots, Tools, Dagger, Bow, Arrows	Light Armor	Bows and Daggers	
Bandit Marauder 	25 	489	25	246 	Gold, Lockpicks, Food, Gems, Jewelry, Ingots, Tools, Dagger, Bow, Arrows	Light Armor	Bows and Daggers	
===Chief===
Bandit Chief Rank	Level	 	 	Stamina	Loot 	Armor 	Weapons 	Leveled Character ID
Rank 1 	6 	155	25	95 	Gold, Warhammer, Battleaxe, Greatsword, Mace, Sword, Waraxe, Steel Dagger 	Heavy Armor	Warhammers, Battleaxes, Greatswords, Maces, Swords, War Axes, and Daggers	
Rank 2 	10 	224	25	126 	Gold, Warhammer, Battleaxe, Greatsword, Mace, Sword, Waraxe, Steel Dagger 	Heavy Armor	Warhammers, Battleaxes, Greatswords, Maces, Swords, War Axes, and Daggers	
Rank 3 	16 	315	25	160 	Gold, Warhammer, Battleaxe, Greatsword, Mace, Sword, Waraxe, Orcish Dagger	Heavy Armor	Warhammers, Battleaxes, Greatswords, Maces, Swords, War Axes, and Daggers	
Rank 4 	21 	395	25	195 	Gold, Warhammer, Battleaxe, Greatsword, Mace, Sword, Waraxe, Elven Dagger 	Heavy Armor	Warhammers, Battleaxes, Greatswords, Maces, Swords, War Axes, and Daggers	
Rank 5 	28 	497	25	258 	Gold, Warhammer, Battleaxe, Greatsword, Mace, Sword, Waraxe, Elven Dagger 	Heavy Armor	Warhammers, Battleaxes, Greatswords, Maces, Swords, War Axes, and Daggers	
===Wizard===
Bandit Wizard Rank	Level	 	 	Stamina	Spells 	Loot 	Armor 	Weapons	Leveled Character ID
Bandit 	1 	35 	100	50 	Healing, Frostbite or Flames or Sparks, Oakflesh, Lesser Ward 	Gold, Lockpicks, Food, Jewelry, Soul gems, Ingredients, Books, Tomes, Staves, Iron Dagger 	Light Armor	Daggers	
Bandit Outlaw 	5 	101	124	70 	Healing, Frostbite or Flames or Sparks, Oakflesh, Lesser Ward 	Gold, Lockpicks, Food, Jewelry, Soul gems, Ingredients, Books, Tomes, Staves, Iron Dagger 	Light Armor	Daggers	
Bandit Thug 	9 	222	173	75 	Fast Healing, Ice Spike or Firebolt or Lightning Bolt, Stoneflesh, Steadfast Ward 	Gold, Lockpicks, Food, Jewelry, Soul gems, Ingredients, Books, Tomes, Staves, Steel Dagger	Light Armor	Daggers	
Bandit Highwayman 	14 	292	153	70 	Fast Healing, Ice Spike or Firebolt or Lightning Bolt, Stoneflesh, Steadfast Ward 	Gold, Lockpicks, Food, Jewelry, Soul gems, Ingredients, Books, Tomes, Staves, Dagger 	Light Armor	Daggers	
Bandit Plunderer 	19 	362	183	70 	Fast Healing, Ice Spike or Firebolt or Lightning Bolt, Ice Storm or Fireball or Chain Lightning, Stoneflesh, Steadfast Ward	Gold, Lockpicks, Food, Jewelry, Soul gems, Ingredients, Books, Tomes, Staves, Dagger 	Light Armor	Daggers	
Bandit Marauder 	25 	441	294	150 	Fast Healing, Ice Spike or Firebolt or Lightning Bolt, Ice Storm or Fireball or Chain Lightning, Stoneflesh, Steadfast Ward	Gold, Lockpicks, Food, Jewelry, Soul gems, Ingredients, Books, Tomes, Staves, Dagger 	Light Armor	Daggers	
==Bandit corpses==
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Name 	Level 	 	 	Stamina 	Drop 	Location 	Form ID
TreasCorpseBanditBretonFemale 	1 	35 	100 	50 	Iron dagger, Light armor, Gold, Lockpicks, Food, Jewelry, Soul gems, Ingredients, Books, Tomes, Staves	On the mountain South-East of Harmugstahl, Shimmermist Cave, Irkngthand, Liar's Retreat, Ilinalta's Deluge, Fort Greenwall 	
TreasCorpseBanditBretonMale 	1 	35 	100 	50 	Iron dagger, Light armor, Gold, Lockpicks 	Silverdrift Lair, Darkshade, Forelhost, Kagrenzel, Gloomreach, Greywater Grotto, Irkngthand, Sightless Pit 	
TreasCorpseBanditDarkElfFemale 	1 	35 	100 	50 	Iron dagger, Light armor, Gold, Lockpicks, Food, Jewelry, Soul gems, Ingredients, Books, Tomes, Staves	Irkngthand, Liar's Retreat 	
TreasCorpseBanditDarkElfMale 	1 	35 	100 	50 	Iron dagger, Light armor, Gold, Lockpicks, Food, Jewelry, Soul gems, Ingredients, Books, Tomes, Staves	Nilheim, Darklight Tower, Twilight Sepulcher, Volskygge, Silverdrift Lair, Sightless Pit 	
TreasCorpseBanditImperialFemale	1 	35 	25 	70 	Mace, Sword, Waraxe, Light armor, Gold, Lockpicks, Food, Gems, Jewelry, Ingots, Tools 	Outside Ustengrav, Tolvald's Cave, Irkngthand 	
TreasCorpseBanditImperialMale 	1 	35 	25 	70 	Mace, Sword, Waraxe, Light armor, Gold, Lockpicks, Food, Gems, Jewelry, Ingots, Tools 	Outisde Fort Greymoor, Outside Roadside Ruins, Outside/In Ustengrav, Volskygge, Silverdrift Lair, Duskglow Crevice, Haemar's Shame, Snapleg Cave 	
TreasCorpseBanditNordFemale 	1 	35 	25 	70 	Mace, Sword, Waraxe, Light armor, Gold, Lockpicks, Food, Gems, Jewelry, Ingots, Tools 	In a cove South-East of Pinemoon Cave, Dragontooth Crater, In a cove South of Tolvald's Cave, Orphan Rock, Kagrenzel, Graywinter Watch, Greywater Grotto, Volskygge, Silverdrift Lair, Bleakcoast Cave, Jorrvaskr, Haemar's Shame, Northwatch Keep, Fort Snowhawk 	
TreasCorpseBanditNordMale 	1 	35 	25 	70 	Mace, Sword, Waraxe, Light armor, Gold, Lockpicks, Food, Gems, Jewelry, Ingots, Tools 	Outside Roadside Ruins, Outside Ustengrav, (Middle of a road T-section between Whiterun, Solitude, and Karthwasten), 2 Outside/1 In Korvanjund, Rannveig's Fast, Lost Knife Hideout, Darkshade, Bleak Falls Barrow, Bloodlet Throne, Ravenscar Hollow, Shimmermist Cave, Graywinter Watch, Cold Rock Pass, Druadach Redoubt, Ustengrav, Liar's Retreat, Silverdrift Lair, Jorrvaskr, Fort Snowhawk 	
TreasCorpseBanditOrcMale 	1 	35 	25 	70 	Mace, Sword, Waraxe, Light armor, Gold, Lockpicks, Food, Gems, Jewelry, Ingots, Tools 	Fallowstone Cave, Near Talking Stone Camp, Outside Ragnvald, (Bottom of a large waterfall South of Hillgrund's Tomb, under a large tree crossing), Outside Darkshade, In a cove North-West of Fort Fellhammer, Rannveig's Fast, Bonechill Passage, Bloodlet Throne, Ravenscar Hollow, Fort Sungard, Shimmermist Cave, Irkngthand, Silverdrift Lair, Haemar's Shame, Lost Echo Cave, Mzinchaleft, Fort Snowhawk	
TreasCorpseBanditRedguardFemale	1 	35 	25 	70 	Mace, Sword, Waraxe, Light armor, Gold, Lockpicks, Food, Gems, Jewelry, Ingots, Tools 	Outside Wolfskull Cave, (South of Hillgrund's Tomb, by a large tree crossing), Bloodlet Throne, Sightless Pit, Fort Snowhawk 	
TreasCorpseBanditRedguardMale 	1 	35 	25 	70 	Mace, Sword, Waraxe, Light armor, Gold, Lockpicks, Food, Gems, Jewelry, Ingots, Tools 	Outside Fort Neugrad, Lost Knife Hideout, Silverdrift Lair, Fort Greenwall, Haemar's Shame 	
TreasCorpseBanditWoodElfFemale 	1 	35 	25 	70 	Bow, Dagger, Arrows, Light armor, Gold, Lockpicks, Food, Gems, Jewelry, Ingots, Tools 	Lost Knife Hideout, Hag Rock Redoubt, Broken Fang Cave 	
TreasCorpseBanditWoodElfMale 	1 	35 	25 	70 	Bow, Dagger, Arrows, Light armor, Gold, Lockpicks, Food, Gems, Jewelry, Ingots, Tools 	Liar's Retreat, Duskglow Crevice, Honeystrand Cave 	
==Notable bandits==
Name 	Location
Agrius 	Halldir's Cairn
Ahjisi 	Bloated Man's Grotto
Alain Dufont 	Raldbthar
Arvel the Swift 	Bleak Falls Barrow
Batum gra-Bar 	Bloated Man's Grotto
Brandish 	Fort Neugrad
Butcher 	Cragslane Cavern
Captain Hargar 	Broken Oar Grotto
Drahff 	The Ratway
Eisa Blackthorn 	Frostmere Crypt
Eriana 	Bloated Man's Grotto
Esmond Tyne 	Castle Karstaag Caverns
Fjola 	Mistwatch
Ghunzul 	Cracked Tusk Keep
Hajvarr Iron-Hand 	White River Watch
Heratar 	Bloated Man's Grotto
Hewnon Black-Skeever	The Ratway
J'Kier 	Bloated Man's Grotto
Krev the Skinner 	Gallows Rock
Kyr 	Frostmere Crypt
Ma'tasarr 	Bloated Man's Grotto
Maluril 	Mzinchaleft
Ra'jirr 	Frostmere Crypt
Ra'kheran 	Bloated Man's Grotto
Raen 	Halldir's Cairn
Rhorlak 	Pinewatch
Rigel Strong-Arm 	Pinewatch
Rissing 	Bloated Man's Grotto
Rochelle the Red 	Homestead
Telrav 	Nilheim
Thomas 	Bleak Falls Barrow
Torkild the Fearsome	Bloated Man's Grotto
Tsrasuna 	Bloated Man's Grotto
Ulfr the Blind 	White River Watch
Vidgrod 	Halldir's Cairn
Yar gro-Gatuk 	Bloated Man's Grotto
==Locations==
*Bleak Falls Barrow
*Cragslane Cavern
*Knifepoint Ridge
*Fort Greymoor
*Fort Dunstad
*Fort Hraggstad
*Halted Stream Camp
*Helgen
*Mistwatch
*Redoran's Retreat
*Robber's Gorge
*Silent Moons Camp
*Swindler's Den
*Valtheim Towers
*White River Watch
*Uttering Hills Cave
*Frostmere Crypt
*Bilegulch Mine
*Ravenscar Hollow
*Faldar's Tooth
*Lost Knife Cave, Lost Knife Hideout
*Wreck of the Winter War
*Wreck of The Pride of Tel Vos
*Embershard Mine
*Irkngthand
*Mzinchaleft
*Raldbthar
*Riverwood Folly
*Randomly found on roads throughout Skyrim.
*Near Winterhold on the glaciers.
==Conversations==
;Bleak Falls Barrow
Bandit: "So we're just supposed to sit here while Arvel runs off with that golden claw?"
Bandit 2: "That dark elf wants to go on ahead, let him. Better than us risking our necks." 
Bandit: "What if Arvel doesn't come back? I want my share from that claw!" 
'Bandit 2: "Just shut it and keep an eye out for trouble."
;Swindler's Den, In My Time of Need
Bandit: "I'm not sure I like these Alik'r warriors hiding out here. They seem like trouble."
Bandit Thug: "Keep it to yourself. They're not paying us to talk. They'll be gone as soon as they've found whoever they're looking for. And we'll have all the more coin."
;White River Watch
Bandit: "So, you in?"
Bandit 2: "...Yeah. We can't have that rheumpy-eyed fool as our watchman, even if he is Hajvarr's uncle. Time we dealt with both of them."
Bandit: "We strike tonight, at dusk. Be ready."
Bandit: "You think it'll work?"
Bandit 2: "'Course not. Dogs I could train. But a half-starved wolf? Not a chance."
Bandit: "Right. Lucky if it doesn't rip our throats out."
;Embershard Mine
Bandit: "Aren't you worried someone will wander in here? The entrance isn't exactly hidden, you know."
Bandit 2: "This again? I told you we have someone standing guard out there. And, don't forget the rock trap we rigged up. So, stop your worrying and get some rest. Your shift is coming up and I don't want you dozing off again like last time."
Bandit: "I knew I heard something. What's this bridge doing down?"
Bandit 2: "I thought we had a guard posted outside."
Bandit: "We did! Keep your eyes peeled. I don't think we're alone. You check the entrance. I'm going to look over here."
;Lost Knife Cave
Bandit: "So, you're saying you brought that cat down alone?"
Bandit 2: "Why? You don't think I could do it?"
Bandit: "Wasn't our last catch a Cave Bear?"
Bandit 2: "Yeah, why?"
Bandit: "Take down that one with your bare hands too?"
Bandit 2: "Troll's blood was he a tough one!"
Bandit: "Pfft"
Bandit 2: "But, I've got the key to the Sabre Cage! Look!"
Bandit: "What's that supposed to prove? Get back on patrol!"
Bandit: "Looks like the boss is at it again."
Bandit 2: "Why? What's he doing now?"
Bandit: "He's on one of his drunk rants again. Except this time he's challenging everyone to a duel over in the hole. We've got him locked in there now, but he's still challenging anyone that looks crooked at him."
Bandit 2: "Someone should let that cat lose. That'd shut him up real quick."
Bandit: "Don't say that loud, you don't want it getting back to him."
;Pinewatch
Bandit: "I tried to tell him that he wouldn't get past the traps, but he wouldn't listen..."
Bandit 2: "It was a stupid plan, and now Rigel is so mad she won't even let us cut him down from there!"
Bandit 3: "Aye, and she's added more traps now as well... A moment of silence for our fallen friend..."
;Faldar's Tooth (Skyrim)
Bandit: "I'll do you ten gold at three to one on the white one."
Bandit 2: "Sounds like easy money to me. You're on."
Bandit 3: "Get him! Rip his throat out!"
;Frostmere Crypt
Eisa Blackthorn: "Damn it, not now!"
Bandit: "There she is!"
Bandit 2: "Get her!"
Bandit: "But... Eisa? She's smarter than that."
Bandit 2: "Ra'jirr was always dragging her into things."
Bandit: "But.. stealing the boss's sword? Did he have a death wish?"
Bandit 2: "Who knows. The cat was crazy. She was a fool to trust him."
Bandit: "What? There's a whole shift down there!"
Bandit 2: "Kyr's orders. Nobody goes in or out until he gets back. Or the boss will skin you soon as he's done with Ra'jirr."
Bandit: "Gods, what a mess."
Bandit: "The boss went down there? Today?"
Bandit 2: "Yeah, he's after Ra'jirr- never seen him so angry."
Bandit: "I've got a bad feeling about this... something's just felt wrong down here lately. Eerie."
Bandit 2: "Now you're sounding as crazy as the cat. Be going on about the Pale Lady next."
Bandit: "Something's wrong... Boss' been down there too long."
Bandit 2: "Yeah... Let's wait a little longer. Then..."
;Duskglow Crevice
Bandit: "The boss is going to cut those creepy cave people to pieces!"
Bandit 2: "Yeah! It'll teach them to steal from us! One of them took my good helmet."
Bandit: "I hope one comes running up here so I can stab it right in the face."
Bandit 2: "I would be fine if they didn't. Have you seen their eyes? They don't have any! Gross."
==Quotes==
Quote 	Condition
"That's close enough!" 	If a foe approaches the bandit, but stays out of aggro range.
"I'm warning you, back off!" 	If a foe approaches the bandit, but stays out of aggro range.
"You picked a bad time to get lost, friend." 	Upon initiating combat.
"Well ain't this a surprise!" 	Upon initiating combat.
"Time to end this little game." 	Upon initiating combat.
"Never should have come here!" 	Upon initiating combat.
"Maybe I was just hearing things." 	If the Dragonborn is sneaking and hidden.
"What was that?" 	When a foe is detected while sneaking.
"Is someone there?" 	When a foe is detected while sneaking.
"Die already so I can take your stuff!" 	During combat.
"You'll be so much easier to rob when you're dead!" 	During combat.
"Can't wait to count out your coin..." 	During combat.
"Gonna rip you... open!" 	During combat.
"Gonna split your belly like an old woman's purse!" 	During combat.
"Ha, I think you're bleeding!" 	During combat.
"Son of a..." 	During combat.
"Die, damn you!" 	During combat.
"I'll mount your head on my wall!" 	During combat.
"You're dead! Dead!" 	During combat.
"I'll have your head!" 	During combat.
"That all you've got?" 	During combat.
"Prepare to die!" 	During combat.
"You won't leave here alive!" 	During combat.
"Hurry up and die already, so I can take your stuff!" 	During combat.
"Tell you what. You start running so I can stab you in the back." 	During combat.
"You should have stayed in your precious fortress!" 	If a homeowner.
"I'll gut you like a horker!" 	Only by bandits in Eastmarch and Winterhold, also said by male Dark Brotherhood Initiate.
"I'm gonna wear that tail as a belt!" 	If their foe is an Argonian.
"You should have stayed in your precious forests, elf!" 	If their foe is a Wood Elf.
"You'll make a fine rug, cat!" 	If their foe is a Khajiit.
"You remind me of my cousin's cat, killed that one too!" 	If their foe is a Khajiit.
"You call yourself a Nord?" 	If their foe is a Nord.
"Lookie here. Looks like we got ourselves a hero." 	If their foe is a Nord.
"Time to die, hero!" 	If their foe is a Nord.
"You're a disgrace to your own kind!" 	
"You won't leave Skyrim alive!" 	
"Die, Orc filth!" 	If their foe is an Orc.
"Kill it! Kill the monster!" 	If their foe is a Werewolf.
"Burn it! Burn the Vampire!" 	If their foe is a Vampire.
"Skyrim belongs to the Nords!" 	If the bandit is a Nord. This can also be said even when their foe is a Nord.
"Victory or Sovngarde!" 	If the bandit is a Nord.
"No one bests an Orc!" 	If the bandit is an Orc.
"I'll show you what a real Orc can do!" 	If the bandit is an Orc.
"I'll show you a real fight!" 	If the bandit is an Orc.
"Might pay off my bounty this time — walk in to the city a free man." 	Only heard when Bandits are not alerted to the Dragonborn's presence.
"Should have known she was lying... she said she would wait for me, but they never wait..." 	Only heard when Bandits are not alerted to the Dragonborn's presence.
"I'll never do another span in that stinkin' jail. Rather die than give myself up." 	Only heard when Bandits are not alerted to the Dragonborn's presence.
"Never enough gold... just need one more good haul." 	Only heard when Bandits are not alerted to the Dragonborn's presence.
"...mead, mead, mead... ...kill 'em to get some beer every now and then.. Stupid bees and their stupid honey..." 	Only heard when Bandits are not alerted to the Dragonborn's presence.
"*Singing* With three beers down, the Orc did frown, and bid the Elf goodbye, for none could know, 'twas not for show, and someone had to die."	Only heard when Bandits are not alerted to the Dragonborn's presence.
"...picking pockets, now that's the real art... No rough stuff, just take it and go.. hmph, doesn't sound like much fun though..." 	Only heard when Bandits are not alerted to the Dragonborn's presence.
"Lying little harlot.. that brat ain't mine, could be anyone's... won't get one rusty septim from me..." 	Only heard when Bandits are not alerted to the Dragonborn's presence.
"Hmph, wizards... now that's power.. bet they got that "secret magic".. turn wood into gold.. yeah, wish I could turn wood into gold..." 	Only heard when Bandits are not alerted to the Dragonborn's presence.
"*Singing* Once was a woman as fair as an evenin' of a spring-time of Stros M'kai..." 	Only heard when Bandits are not alerted to the Dragonborn's presence.
"..kill him... he talks like that to me again... get him while he's sleeping, or poison his meat...see how he likes that..." 	Only heard when Bandits are not alerted to the Dragonborn's presence.
"Go to the college, da said. Use your smarts, he said. Idiot, how was I supposed to know what college he meant?" 	Only heard when Bandits are not alerted to the Dragonborn's presence.
"...gonna start keepin' a knife in my boot... tired of gettin' disarmed..." 	Only heard when Bandits are not alerted to the Dragonborn's presence.
"Hmph. Looks like we got a cutthroat skulkin' around..." 	After discovering a corpse.
==Character Model Generation mechanics==
*Bandits are generated with radiant character Base ID or Ref ID, while their base ID can be uncovered in Console Commands by typing help.
*The first two number determines their character type (Bandit Rank), the third letter determines character type (C: class, D: design, E: encounter/radiant).
*The fourth number determines the variant's race (e.g. 6 is always Bosmer) while the fifth one determines facial variants. e.g. 39D67 will always spawn bosmer female.
*While radiant characters' fourth number can be letter as well, this avoids using the same Base ID so the AI will not be bugged.
*All bandits models are generated within the same BaseIDs, therefore their facial features are not entirely generated randomly.
*With the exception of TreasCorpseBanditWoodElfFemale, her Base ID does not follow this rule, although she can still be generated with radiant characters.
==Trivia==
*A small group of bandits can be found in the wilderness, disguised as Imperial Soldiers. They will try to extort a "fine" from the Dragonborn. They can be found in some random encounter locations. If the Dragonborn is a member of the Imperial Legion, they can say "I'm in the Legion, and I know damn well you're not." or if with the Stormcloaks, can deny their "authority." This will turn the bandits hostile.
*Bandits may say "Skyrim belongs to the Nords!" even if the Dragonborn is a Nord, and/or if the Bandit that said it is not a Nord.
*Bandits may utter generic greetings if the Dragonborn is successfully defeated.
*If calmed with a calming spell, they can be talked to, though they will only give out generic responses. Making them neutral this way will make it easier to get close to their pockets to be picked for valuables without having to battle them.
*After installing , Skyrim bandit chiefs may start appearing with Nordic Carved Armor and Nordic weapons at higher levels.
*After speaking to one of the Orc Strongholds, an Orc bandit can be caught off guard and spoken to before being detected. He can then be asked to grant "Blood Kinship," though he will attack as soon as the dialogue is over, and will not grant entrance to a Stronghold.
*If a bandit is fighting Shadowmere, they might refer to the horse as "hero."
*Although bandits can be of most of the races in Skyrim, there are no Altmer bandits.
*Sometimes one can encounter mage bandits. While most of the time they are Argonian or Dunmer, they can be of any race with the exceptions of Orc, Bosmer, and Khajiit.
*If the Dragonborn is a Khajiit, Khajiit bandits will still comment on how the Dragonborn will "make a fine rug", and call them a "cat."
*Although there are male bandits from these races, there are no female Orc, Khajiit, or Argonian bandits.
*While the other voice actors say the line ("..Kill him... he talks that way to me again..."), the voice provider for the male Imperials sings that quote.
*While most Bandit Chiefs are Nords, they can also be Orcs, Redguards, and Imperials, though they are never any other races that appear as that type of bandit (i.e., no Bosmer Bandit Chief). This is due to the fact only melee type bandits have the Bandit Chief actors.
*The only difference between a Berserker and a normal Two-Handing bandit, is their fighting styles. Berserkers tend to attack more aggressively.
*Only male Chiefs will use Two-Handed weapons.
==Bugs==
*Bandits may sometimes say things like "Hey, watch it!" or "What is it?" when the Dragonborn is killed, or say speak of leaving trash around.
*If the Dragonborn is killed while they are a werewolf, the bandits will comment on them being naked.
*In rare instances, bandits may respond with neutrality, even when approached. However, they will not engage in dialogue, and will become hostile if spoken to too many times.
* If the Dragonborn pickpockets an item from a bandit without killing them, they may send hired thugs to attack the Dragonborn.
* After killing a bandit, the Dragonborn may receive a letter of inheritance, that usually occur if a dead thrall spell was used.
==Appearances==
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de:Banditen (Skyrim)
es:Bandidos (Skyrim)
fr:Bandit
pl:Bandyta (Skyrim)
ru:Бандит (Skyrim)