Kohm

The Kohm is a Grineer shotgun with a unique held-trigger function. While holding the firing button, the Kohm will add an additional pellet to the following shot until it reaches a maximum of twelve pellets per shot, all while increasing its rate of fire. However, the increase in pellet count consumes extra ammunition.
==Characteristics==
*This weapon deals primarily damage.
*Innate multishot that increases with auto-spool, each consecutive shot adds an additional pellet, up to a maximum of 12 pellets.
==Acquisition==
The Kohm's blueprint can be purchased from the Market.
This weapon can be sold for .
==Notes==
*While holding the firing button, each time the Kohm shoots, it will add more pellets to the shot.
**At full spool it shoots 12 pellets and uses 4 ammo per shot.
**With base magazine capacity, it can fire 66 shots in succession before needing to reload, spending 244 rounds of ammunition.
**The Kohm's spread remains low until the 5th shot in the spooling cycle, allowing very accurate shots even with a high pellet count as long as it is allowed to spool down between shots.
**If it's in the middle of a firing chain and it doesn't have enough ammo to fire the next shot, it will attempt to reload even if the magazine still has ammo in it.
*The listed status chance is for the first shot only, and is divided between the pellets the longer it is fired. The UI currently does not reflect maximum spool status per pellet due to the unique mechanics of the shotgun.
==Bugs==
*The arsenal does not display the damage, multishot, and status chance after spool-up.
==Trivia==
*The weapon's name is likely derived from Ohm (Ω), a unit for measuring electrical resistance. This ties to the Kohm being derived from an energy weapon.
**The name Kohm is perhaps an abbreviation of 'Kilo-'ohm, which is simply 1,000 ohms.
*At the time of its release the Kohm's projectiles had travel time and particle trails, which could result in considerable lag even on high-end computers. The Kohm would undergo several changes to its damage and projectile count, before simply making the projectiles hitscan instead.
*[DE] Connor commented in the riven workshop about the disposition of Kohm, " Many of you have mentioned the Kohm as well as Detron - These weapons were marked for a reduction, but we opted not to change them, because some players depend on these Rivens to achieve 100% status chance. Because of this, small disposition changes had the chance to make a much larger impact on these weapons, so we have left them as is." 
*Despite being originally described as a "plasma shotgun" the weapon deals physical damage, meaning it may actually eject metal that is melted by induction heating, which can explain the barrels' sparking and glowing mechanic. The ability to heat up and thus melt more metal at a time can explain the mechanic of using more ammo as the weapon spools up as well.
==Media==
KohmCodex.png|Kohm in Codex
KohmSplashArt.jpg
Kohm 1.png|Kohm in Arsenal
Kohm 2.png
Warframe - All Grineer Primaries - Weapon Animations & Sounds (2012 - 2019)
Warframe - All Grineer Weapon Reloads in 2 minutes (2012 - 2019)
==Patch History==
==See also==
*, a miniature Kohm-like weapon for secondary use.
*, the Kuva Lich counterpart of this weapon.
de:Kohm
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Category:Weapons
Category:Primary Weapons
Category:Shotgun
Category:Grineer
Category:Update 15
Category:Slash Damage Weapons
uk:Ком