Sonic Adventure Legends

Disclaimer: All canon characters & some links are not the property of the user. This game is a fan-made video game by User:Chong Kah How. This is an idea/suggestion of a game that would be the sequel/ new game for the Sonic Franchise. But, of course, this is fanon, so do not suspect this to be an actual upcoming game. Critism are allowed as along as it's not blind trolling or something similar.
Sonic Adventure Legends will features multiple playable character, each with their unique gameplay & new mechanics. Along with this, a new story that combine elements of what kind of story Sonic 06 should have & the user's original ideas.
== Gameplay ==
The gameplay to this game is similar to Sonic Adventure's, where each character will have their own unique gameplay & mechanics. This game also features a certain mechanic called the Backpack System (which was first suggested by Good Blood in their video, DEAR SEGA// Sonic Re-design).
The Backpack System -in the creator's image- will be similar to the gadget/weapon selection system most shooter game & Batman: Arkham City have. Each character will have access through their Tools through the use of directional buttons & L2 (Playstation) /LT (Xbox) button. Tools are optional gadgets players can use to help traverse stages faster or discover hidden routes. However, the usage of these tools may & may not costs rings. Also, each character can only have up to 4 tools in their Backpack.
Asides the Backpack System, the gameplay also features an Upgrade System, where players can upgrade a character's Traversal, Utility & Combat skills.
* Traversal is how the character traverse the stage.
* Utility is linked to a character's Tools & their costs.
* Combat unlocks moves for a characters to improve combat.
Each of these categories can be upgrade using XP Points, which can be earn by complete side missions or leveling up (the same way as in Sonic Unleashed). Furthermore, each character have a distinct specialty. Like, Sonic being mostly on the Traversal department & Knuckles being more of a Combat class.
== Playable Characters ==
=== Sonic the Hedgehog ===
The speedy blue hedgehog that all know & love. In this game, Sonic's appearance has been re-imagined by the creator, now having the appearance of his Modern self along with the attire of his Boom counterpart (with less bandages). Sonic, in this game, also sports a waist bag that he wears on his shoulder. It's also where Sonic keeps the inventions that Tails gave him to aid his journey- and some chili dogs.
Sonic's stages are based around his stages in Sonic Colours & Generations with some mach speed section like in Sonic Unleashed. Gameplay wise, the blue hedgehog is a Traversal-type character who relies on his speed & Boost gauge to help him pass his Action Stage. The Boost gauge acts like in the PS2 version of Sonic Unleashed. Tap the Boost button once will initiate a Short Boost, which spend a small portion of the gauge while holding the button will initiate a longer Boost.
In terms of Combat, however, Sonic will be using more than his Homing Attack to assault his enemies. Sonic's Attack button is a chargable Spin Attack, which effects varies depending of the level of charge. Level 1 Spin Attack recoils Sonic in to the air upon hitting, Level 2 is a Homing Spin Attack, which locks on to multiple enemies & Level 3 is a Boost Spin Attack, which launch Sonic straight through his enemies or help him through terrains inaccessible with his Boost. Sonic can also link his Spin Attack variations, Homing Attack & Boost to perform a combo that'll decimate enemies faster.
Also, Instant Stop & Slow Walk is a feature to help players in 3D platform sections, if the blue blur's movement proved to be slippery. Instant Stop is also helpful canceling Boosts, should players found themselves boosting towards traps or spikes.
==== PS3/ PS4 Controls ====
Controls 	Actions
R Analog 	Move
X 	Jump
X + X 	Air Dash/ Homing Attack (locked-on)
Square 	Boost
O 	Spin Attack (Lv 1-3), Stomp (in midair), Slide (Dash)
Triangle 	Special Actions, Lightspeed Dash (near Rings)
R1, L1 	Quick Steps
R Analog + Hold R1/ L1	Drift (Dash)
R2 	Instant Stop
R Analog + Hold R2 	Slow Walk
Directional Input + L2	Use Tools
=== Miles "Tails" Prower ===
Sonic's two-tailed sidekick. In this game, Tails' personality is mostly akin to that of his Archie counterpart while his appearance is more towards his Boom counterpart but with more bigger belts. Also, in addition, Tails will be handling the Tool Shop as an NPC when you're not playing as him or while playing Sonic's Story Mode.
Tails' Action Stages will be focusing mainly on platforming while having a slight hint of speed to it. As you can see below, Tails' controls are mostly the same as his controls in previous games where he is playable (expect Sonic Adventure 2). However, Tails now has a Stamina Gauge, in place of Sonic's Boost Gauge, which supports his Fly & Ground Boost ability. Fly is, as you expected, makes Tails fly with his tails while Ground Boost is a version of Sonic's Boost but required you to hold on to the Boost button in order to maintain the boosting.
In terms of combat & utility, Tails have the advantage over Sonic. Unlike the other playable characters, Tails has a passive ability that reduces the Tool Costs of the Tools he's carrying with him. On top of that, he also has a maximum of 8 Tool Slots, allowing him carrying 8 Tools per stage run. But unfortunately, you need to "upgrade" him before you can get 8 Tool Slots, which means your default Tool Slots are four. There is also the Magnet Whip, an "upgrade" you can obtain for Tails. It involves an electric whip that can interact with interact-able obstacles & pull misplaced Tools such as turrets towards him. In addition, Tails also has a chargeable attack button like Sonic. Charge Level 1 is Tail Swipe while Level 2 to 3 is Bomb Throw, where Tails throws three sets of bombs. Its power increases the longer you charge.
==== PS3/ PS4 Controls ====
Controls 	Actions
R Analog 	Move
X 	Jump
X + Hold X 	Fly
Square 	Dodge Roll
Hold Square 	Ground Boost
O 	Tail Swipe (Lv 1), Bomb (Lv 2-3), Stomp (in midair)
Triangle 	Special Actions, Magnet Whip (Upgrade)
Directional Input + L2	Use Tools
=== Knuckles the Echidna ===
The hot-tempered guardian of the Master Emerald. In this game, Knuckles' appearance is basically like his game & Archie comic looks, but with a single-strap backpack. Knuckles also sports a pair of Scanner Goggles that Tails gave him, which his wears around his neck. His personality will also based around his Adventure & Archie counterpart.
Knuckles' stages will be -to the very core gameplay- like his Treasure Hunt Action Stages in Sonic Adventure 1, expect with a few "surprises". For example, an enemy stealing your "treasure" before you can reach it & some dummy "treasure" that explodes when being dug up. Also, Knuckles now cannot climb onto any wall he finds. The Treasure Radar, on the other hand, functions just like in Adventure 1, except that they are being placed on the spot where Sonic's Boost Gauge used to be.
Gameplay wise, the red echidna is a Combat-type character with some Treasure-hunting skills at his disposal. Many of his "old" ability are the Glide, Dig & Climb. However, asides from Glide, all his "old" abilities having modifications. Dig now requires you to be near the treasure & being out of combat. Climb now requires you to Hold on to the Climb button while you climb & it will shift the camera an angle where you can clearly see Knuckles climbing the wall in a fashion like Sonic's 2D sections. There is also the Eject Climb, in which Knuckles will propelled himself a few distances away from the wall. This can be chained with Glide. Knuckles also has his Scanner Goggles which can be can toggled on to trigger a X-ray vision that is similar to that of Batman: Arkham series' Detective Vision & Assassin's Creed series Eagle Vision, expect that it doesn't reveal your objective items immediately. The goggles, however costs batteries so you need to toggle off, or else the goggles will be automatically toggled off, anyways.
In Combat, however, is where Knuckles shines. Knuckles has a chargeable attack button that function like Tails'. Level 1 is a normal short-ranged punch that can be chained with another Level 1 punch. Level 2 is a dash before an uppercut which can be chained with another Square button tap to perform a combo. Level 3 is the Straight Spiral, in which Knuckles fly straight through his enemy while performing a screw-punch, similar to his Down Spiral attack, in which Knuckles dive straight down while spinning & launching a screw punch simultaneously. In addition, Knuckles has the Combat Interaction system, where combat elements in the Batman: Arkham series & Kingdom Hearts series will be integrated Knuckles' combat system. For example of this system's usage is when an enemy is near a trash can, Knuckles can face-plant them into the trash can with the tap of the button. On top of that, Knuckles can grab objects or stunned enemies & throw them but while grabbing things, Knuckles' movement will become more stable & moderately slow.
==== PS3/ PS4 Controls ====
Controls 	Actions
R Analog 	Move
X 	Jump
X + Hold X 	Glide
Square 	Punch (Lv 1-2), Straight Spiral (Lv 3), Down Spiral (in midair), Throw Object/ Enemy
O 	Combat Interactions, Dig
Triangle 	Special Actions, Goggles On/Off
R Analog + Hold R1/ L1	Climb
R Analog + X 	Eject Climb
R2 	Grab Object/ Enemy
Directional Input + L2	Use Tools
===Shadow the Hedgehog===
The so-called ultimate life form, who now works under GUN as a special agent (like he does in Sonic 06). In this game, Shadow will have the personality & appearance from his game & Archie comic self. But, in addition, Shadow now also wear a tattered GUN agent coat & a small military vest underneath.
Shadow's stages are based around Sonic's but slightly more combat-oriented, and as such with more enemies. Some obstacles in his stages require the need of Shadow's Chaos Blades, a beam-blade version of Chaos Spears & Shadow's infamous Chaos Spears themselves. Gameplay wise, the black hedgehog is a Traversal-Combat hybrid type character who uses both his Boost gauge & Chaos Gauge to maneuver through stages. Shadow's Boost gauge works in the same manner as Sonic's but his Chaos Gauge requires time to charge before he can use his Chaos Swords or fire his Chaos Spears.
Also, his Instant Stop & Slow Walk is the same as Sonic's.
==== PS3/ PS4 Controls ====
Controls 	Actions
R Analog 	Move
X 	Jump
X + X 	Air Dash/ Homing Attack (locked-on)
Square 	Boost
O 	Chaos Blades, Stomp (in midair), Slide (Dash)
Triangle 	Chaos Spears, Special Actions, Lightspeed Dash (near Rings)
R1, L1 	Quick Steps
R Analog + Hold R1/ L1	Drift (Dash)
R2 	Instant Stop
R Analog + Hold R2 	Slow Walk
Directional Input + L2	Use Tools
=== Rouge the Bat ===
The bat spy of GUN, who has a greed over jewels. In this game, Rouge's personality will remained the same as her Adventure 2 & Archie counterpart's. However, on terms of appearance, her clothing will be similar to her outfit in Sonic Heroes but with her trademark love-shaped breast-plate & an utility belt that matches her clothing's colors. 
Rouge's gameplay & Actions Stages are exactly like Knuckles' but will take a more 'Thief'-like approach than her usual 'Treasure-Hunting' style. Many of her stages are staged inside buildings or ruins with even more enemies than Knuckles' stages & her objective items will be -for most of the time- revealed right off the bat, giving off a heist-like atmosphere. Also, in Rouge's stages, almost any of your actions -whether you take out a number of guards or steal an optional item- will trigger events that will & will not pose a threat to you. For example, increased in guard numbers.
Meanwhile, in terms of gameplay, Rouge will focus less on combat & more on her abilities as a thief. Most of her skills are exactly like Knuckles' but her Climb will be faster, her Goggles will reveal much more info on her stages than Knuckles' & Combat Interactions give you way less option to pummel enemies. Speaking of combat, Rouge's attack button is chargeable but only up to Level 2, meaning you only have access to Kick Combos & Bomb Throws. Also, Downward Screw is like Knuckles' Down Spiral but with a kick than a punch. However, Rouge's main assets came from her Stealth Mode, in which she will assume a more low-profile stance. In Stealth Mode, Rouge will move way slower but less likely to be spotted by enemies & traps. During this mode, you also gain access to Silencing, a move that silently takes out your enemies -like Batman: Arkham series' Silent Takedowns- & Cover, which allows you to interact with walls & obstacles for hiding.
In terms of utility, Rouge is like Tails & can have up to 8 Tool Slots upon "upgrading" but she lacks the Tool Cost reduction that Tails have.
==== PS3/ PS4 Controls ====
Controls 	Actions
R Analog 	Move
X 	Jump
X + Hold X 	Glide
Square 	Kick (Lv 1), Bomb Throw (Lv 2), Downward Screw (in midair),
Silencing (Stealth Mode active)
O 	Combat Interactions
Triangle 	Special Actions, Steal (when near objects), Goggles On/Off, Cover (Stealth Mode active)
R Analog + Hold R1/ L1	Climb
R Analog + X 	Eject Climb
R2 	Trigger Stealth Mode
Directional Input + L2	Use Tools
===E-123 Omega===
Eggman's defected walking arsenal. In this game, Omega retains his appearance & personality, mainly from his Archie Comic's counterpart. 
Omega has the least & smallest Actions Stages amongst all of the playable characters but they are the ones with the most enemies inside. This is because his gameplay style will emphasized more on combat & little on traversing stages, in general. Also, unlike other characters, Omega will have an Arsenal system rather than a Backpack system, which focuses on Omega's weaponry that are only obtainable via character upgrades. Skills, such as Damage Increase, will also available via Omega's upgrades.
On the other hand, Omega's Arsenals, along with the Hover & Boost will consume Omega's Fuel Gauge, which will recharge over time. Should Omega's Fuel Gauge reach 0 points, Omega will also suffer a decrease in movement speed & attack speed. 
Omega's combat system is also similar to the Sonic Unleashed's Werehog but encourages players to use the most of Omega's Arsenal to either increase maneuverability or outright destroy hordes of enemies. Omega has 4 Arsenal slots as default but can have up to 8 via upgrades. Furthermore, combos also now can be done along with Omega's Arsenal, Boost & Hover to give the players more creativity to their combos. 
==== PS3/ PS4 Controls ====
Controls 	Actions
R Analog 	Move
X 	Jump
X + Hold X 	Hover
Square 	Light Attack
O 	Boost
Triangle 	Heavy Attack, Special Actions
Directional Input + L2	Use Arsenal
=== Silver the Hedgehog ===
The psychokinetic hedgehog from the future. In this game, Sliver's apperance & personality is still the same but because of the antics of Rend (a new friend of his), the naive hedgehog can sometimes ended up in awkward situations where he pretty much acted like a victim of a prank begging for mercy.
Silver's stages are basically like Sonic's & Shadow's but towards the platform side. As such, his Action Stages will include more platforming & puzzle solving & slightly less speed sections. Gameplay wise, Silver plays pretty much like he was in Sonic 06 -with his usual Psychokinesis Gauge- expect he's more faster in his default speed & having the Psycho Boost. Psycho Boost is a skill similar to Sonic & Shadow's Boost but when it was executed, Silver will accelerate into a 'flight' instead of a 'run'. This means that during this, Silver can fly over bottomless pits & ignore any floor panels, including the Dash Panels. Also, this boost also require you to hold down the Boost button at all times. Release it too soon & the boost will be immediately canceled.
Silver also has the Telekinetic Field, a mechanic similar to Silver's Psychokinesis in Sonic 06. Upon triggering it, a dome of psychokinetic power will form around Silver. During this, Sliver can't perform Psycho Boost instead, but he can pick objects inside the dome by spending portions of his main gauge & throw them at will. Also, there is also a Lift Gauge that limits how many items Silver can pick up. Every lift-able objects have a special Lift Counter on them which specify how much "space" it'll take in the Lift Gauge. Objects thrown also have an order in which the first picked up will be thrown first.
On the contrary, Silver has no Slow Walk & Instant Stop button. However, this is compansated by Silver's Telekinetic Field, which slows him down to a more "less slippery" level & unique controls to his Psycho Boost, in which the Boost will stop the moment you let go of the Boost button.
==== PS3/ PS4 Controls ====
Controls 	Actions
R Analog 	Move
X 	Jump
X + X 	Levitate
Hold Square 	Psycho Boost
O 	Psycho Pulse
Triangle 	Special Actions
Hold R2 	Telekinetic Field
Hold R2 + Square 	Pick up objects (inside Telekinetic Field)
Hold R2 + O 	Throw Objects
R1, L1 	Quick Steps
R Analog + Hold R1/ L1	Drift (Dash)
Directional Input + L2	Use Tools
=== Rend the Lynx ===
The assassin lynx; new to the roster & an OC. Rend the Lynx is Silver's partner in the stories & one of the key characters of the story's plot.
Rend's stages are like Sonic's & Shadow's but more parkour-oriented as it featured more on Rend moving from building to building via wall-running & interacting with obstacles (Like Assassin's Creed but faster pace). Rend's stage objective is also different as it varies from getting to a goal to terminating a certain target, also giving an "assassin' vibe to the atmosphere. Rend's stage also has a series of puzzles, mainly using his Warping abillities on walls marked with highlighted purple graffiti or words.
Gameplay wise, Rend can approach his stages in many possible ways, mainly due to his parkour & Warping skills. The Warp Boost is a short-distance Boost that let you passed through marked walls. It costs one bar of your Warp Gauge, which only replenishes over time. Also, his Long Warp is, as its name suggested, a long-ranged warp that required you to have a flute-dagger at your desired location, acting as your beacon. You can also warp your flute-dagger back to your hands with Retrieve.
In the parkour department, Rend has Vault, which can help you vault over highlighted ledges & the standard Homing Attack, only this time, the animation is that of Rend throwing his dagger & warping to that dagger, when it hit a robot or structure. Note that Rend will not warp if the dagger doesn't hit anything or hit an "living" being. Asides that, Rend also has Wall Run & Wall Jump, which are key components to his parkour gameplays. 
Rend, as an assassin, also has Rouge's Stealth Mode. In this mode, Rend will not crouch but walks silently & so silently, enemies will not noticed him at their very first glance. This can be combined with your Attack & Warp Boost to assassinate your enemies.
In terms of combat, however, Rend is best avoiding them or annihilating them quickly, if not reinforcements will called & your score will plummet. However, this doesn't mean Rend is terrible at combat. Rend's Attack button varies whether he has his flute-dagger or not. Having the dagger will make Attack a series of slashes & not having it will make Attack a series of lethal martial arts blow. Rend is also capable attacking while boosting, wall-running & wall-jumping, although these are only "purchased" skills via upgrades.
==== PS3/ PS4 Controls ====
Controls 	Actions
R Analog 	Move
X 	Jump
X + X 	Vault (Near highlighted ledges), Homing Attack (locked-on)
Square 	Warp Boost, Long Warp (Locked-on to thrown dagger)
O 	Attack, Dive Attack (in mid-air)
Triangle 	Special Actions, Throw Dagger, Retrieve (Locked-on to thrown dagger), 
Cover (Stealth Mode active)
R Analog + Hold R1/ L1	Wall Run (On walls with highlighted frames)
Hold R1/ L1 + X 	Wall Jump
R2 	Trigger Stealth Mode
Directional Input + L2	Use Tools
== Plot ==
The story will take place in a entirely new continent called Wisfiera, the country of freedom, where more than two different cultures lived in harmony. The country resides on a landmass which is consists of a series of hills, swamp & a deep forest.
The prolouge to this story begins with the death of Wisfiera's ruling Emperor & the chaos that followed afterwards that torn the country apart. Sonic, who is on a vacation- ruined by Dr. Eggman's scheme, will came across this country in the prime of the chaos. But the series of events that came after that... will give the hedgehog the challenge of his life as he struggled keep what he is intact.
== Stages ==
Sonic Adventure Legends will feature hub-worlds & actions stages, just like its canon predecessor. However, the only thing that is different from Sonic Adventure is that the hub-world will be more like a playground where the player can dash, climb, wall-run & glide in it. Shops are also available but they are all indoors, meaning the player must enter them. In the image of the creator, entering shops will have zero loading screens & will have a transition from 3D to 2D while inside the shop.
Portals to Actions Stages are also like the ones in Sonic Unleashed (PS3 & Xbox version) expect its scattered around the NPC-infested hubworld & the player need to reach them via each character's individual traversing skills.
== Trivia ==
# The Backpack system is inspired by Good Blood & their video, DEAR SEGA// Sonic Re-design.
# The character's personality & interactions with events in this game will be loosely based the Archie Comics.
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Category:Games
Category:Sonic Games
Category:Sequels
Category:Video Games
Category:Chong's