Plants vs. Zombies: The Last Reminiscence

Plants vs. Zombies: The Last Reminiscence is a tower-defense game in the Plants vs. Zombies series. It features dreamy storyline and worlds.
==Overview==
This game is a tower-defense game where the player plant plants to defeat zombies, played along with its storyline.
Mirine, the main character of the game, suffered from depression and fell unconscious one day and woke up in an unknown land called "The Last Reminiscence". She couldn't remember anything prior to her arrival. She had to find a way to get back to her reality world and travels to various places across The Last Reminiscence that was plagued by zombies. 
==Concept==
==="The Last Reminiscence" dimension===
The Last Reminiscence is formed by Mirine's past memories inside her mind. Each world (location) in The Last Reminiscence corresponds to memorable events that happened during each period of her life, which is revealed when the player reaches Mellow Memories. The Last Reminiscence will continue to thrive as long as Mirine stays happy and strong with her reality world. Since Mirine is depressed, The Last Reminiscence is at risk of a falling apart so the memory guardian formed armies of the undeads to keep her living inside The Last Reminiscence inside her mind forever, in which the memory guardian thought would make her happy and as a result will maintain the stability of The Last Reminiscence. 
===Design===
*Worlds are unreal and has dreamy theme.
*The vibes and feelings of this game is made to feel unlike PvZ while still keeping PvZ core mechanics.
*There are no returning plants and zombies from the previous games apart from the ones from tutorial.
*Unlike Plants vs. Zombies 2, upgrades are replaced with "pendants" that is similar in concept but the player can only choose 3 for the level. Power-Ups are used by spending "lune", which is similar to sun but is received from defeating zombies. See these sections for more information.
==Tutorial==
At the first startup of the game, the game will lead you to tutorial. The player will only have Peashooter seed packet available as the first plant. Each level starts with 50 sun available. There are 6 seed slots available that can be expanded later.
Part (Level)	Basics about 	New zombie introduced	Completion reward
1 	Sun, recharge, planting, zombie 	Basic 	Sunflower
2 	The importance of Sunflower 	N/A 	Wall-nut
3 	Dealing with a tougher zombie 	Conehead 	Potato Mine
4 	Dealing with an even tougher zombie	Buckethead 	Plant Food Power-Up, Lune Bar
5 	Lune Bar, Plant Food 	N/A 	The Shovel
==Storyline Mode==
Unlocked after completing Tutorial.
Upon completion of tutorial, player begins the adventure along the storyline. The storyline features 5 locations (world) in The Last Reminiscence. These five locations are unlocked in order after finishing tutorial. There are 20 levels in each location. 
The player is required to complete each level one by one. Similar to Plants vs. Zombies Adventure mode, the player cannot go back to play the completed levels. Below is the list of the 5 locations.
===Cloudy Skylands===
After finishing tutorial, Mirine (main character of the game) suddenly feels unconscious and everything goes blank. She then wakes up in a white house. She meets a mysterious man named Morea and finds out that she is in the skylands, then proceeds to explore the place.
===Cyber Highway===
After finishing Cloudy Skylands, Mirine and Morea found a little robot named Dagtron sitting in the skylands and soon found out that the main computer of his body was affected by zombies. Without the main computer functioning properly, he would soon shut down. The two agreed to help, so Dagtron shrunk them to get inside him.
===Sweety Candyland===
After Mirine and Morea had fixed Dagtron, they came across a cat-like figure sitting by a lake. The cat figure, named Azura, came from Sweety Candyland, which had been taken over by zombies. Mirine agrees to help, so Azura carried everyone to Sweety Candyland by flying.
===Dream Waltz===
After restoring peace to Sweety Candyland, a mysterious man in cloak appears, whose name is revealed to be "Mirexus". Mirexus asked Mirine about her memories, but Mirine couldn't remember anything before Cloudy Skyland events. Mirexus said that he could help her, so everyone followed him out of Sweety Candyland and entered his mansion. Everyone was enjoying the dinner until the zombies entered the room!
===Mellow Memories===
Mirine, Morea and Azura now enters a mysterious area called Mellow Memories. One by one, Mirine's memories appear right in front of her eyes, each has its own connection to Morea, Dagtron and Azura. Mirexus wanted to keep Mirine in her own dreams to keep them from falling apart, but she fights back, believing there's an another way.
Note: This world is a collaboration of many different users.
----
- Simple illustration of "The Last Reminiscence" -
Unlike PvZ2 with worlds taking places in a different timeline and dimension altogether, all the 5 worlds in this game take place in the same dimension, The Last Reminiscence, and can be travelled to each place physically.
*Cloudy Skylands takes place on the islands at the top of The Last Reminiscence.
*Cyber Highway takes place in a robot (Dagtron) that wandered into Cloudy Skylands.
*Sweety Candyland takes place at the center of the main island, right below Cloudy Skylands.
*Dream Waltz takes place in a mansion in a forest at the other side of the river surrounding Sweety Candyland.
*Mellow Memories is where the edge of The Last Reminiscence is called.
==Alternate Reminiscence Mode==
Unlocked after completing Sweety Candyland Day 10.
In Alternate Reminiscence mode, Mirine battles another Mirine who visits from another timeline in a form of player engaging another player online in real time. Each player gets assigned to either left or right side of the lawn and place 5 statues on their side. The player has to plant plants to protect his/her statues and destroy the opponent's statues. The player that destroys 3 of the opponent's statues wins.
==Dream Mode==
Unlocked after completing Storyline Mode.
Dream mode is a mode that replaces Storyline mode after the player completes Storyline mode. At the end of the storyline, Mirine receives an item that gets sent into her bedroom in reality world. She then gets back to her reality world. She can use that item to return to the imaginary world to play Dream mode in her good night sleep. There are several things to play in Dream Mode.
===Extras===
This mode contains packs of levels, each level has various twists and the player has to complete certain objectives to win the level. There are also events which will occasionally show up for a limited time. Certain levels will also let the player try plants that cannot be unlocked in Storyline mode.
Event name 	Duration
The Knights of Punji (removed)	April 1 - April 2, 2020
Legendary Kiwi Hunt 	July 5 - July 30, 2021
===Dream Portal===
The player can now choose to replay any level in Storyline mode. Each level will keep track of the player's performance. There are two performance categories recorded.
*Time taken
*Sun spent (not available on some levels)
There's a global leaderboard performance of each performance category for each level. The players can view their own ranking if they're connected to the internet. The player's performance for each level starts being recorded since playing through Storyline mode, even before the Dream Portal is unlocked.
==Currencies==
There are two main currencies in this game.
===Coin===
Coins are earned by defeating zombies and completing levels. Coins can be used for...
*Purchasing Power-Ups
*Purchasing Pendants
*Entering a match in Alternate Reminiscence
*Upgrading the Lune Bar
The total probability of a defeated zombie dropping any amount of coin is 10%. The coins and text showing the amount of coins will pop up where the zombie is defeated, and the coins will fly directly into the player's coin balance display. No need to manually pick them up. Within that 10%, the amount of coins dropped when a zombie defeated is random. The chance are as following.
Amount of coins	Probability (percentage)	Probability (fraction)
25 	5% 	1/20
50 	3% 	1/33
100 	1.25% 	1/80
250 	0.65% 	1/154
500 	0.1% 	1/1000
===Gem===
Gems are also earned by defeating zombies and completing levels. A zombie can drop at most 1 gem upon defeat with a chance of 1% (before completing Storyline mode) or 3% (after completing Storyline Mode). Gems can be used for...
*Purchasing plants
*Upgrading statues in Alternate Reminiscence
==Shop system==
The game's shop is run by a character called Cocopuff and is where the player's currencies are spent. 
She appears after completing Cloudy Skylands Day 10 where the player gets access to the shop. The shop starts off with one plant (Cloudbeary) for sale, then more plants, Power-Ups and Pendants become available for purchase as the player progresses through the storyline.
==Plant Food==
Like PvZ2, this game also has Plant Food function. The player can use Plant Food on a stationary plant for it to display a unique powerful effect. In this game, the player can carry an unlimited amount of Plant Food at once. The Plant Food bar is at the bottom of the screen, displaying the number of Plant Food the player has.
To get Plant Food, defeat a zombie that glows green or use Plant Food Power Up through Lune, in the following section below.
==Power Ups==
This game uses a system called Lune for Power Ups. Each zombie defeated will add 1 Lune to the Lune Bar at the bottom of the screen in-game. Lune is spent to use Power Ups and is not carried on to the next levels, just like Sun. 3 Power Ups can be chosen before starting the level. To use Power Ups, the player can tap the lune button and select the Power Up they wish to use.
Initially, the Lune Bar can't produce Lune automatically on its own hold a maximum of 100 Lune at once. The player can level up the Lune Bar in the shop for it to produce Lune on its own and increase its max capacity. The maximum level is level 6, being able to hold up to 200 Lune and produces 25 Lune/minute automatically. You can check here for more detailed information on each level upgrade.
===List of Power Ups===
<tabber>
Storyline=Obtained along the storyline.
Power Up 	Icon	Ability 	Lune cost	How to unlock
Plant Food 	 	Gives player 1 Plant Food 	30 	Completing tutorial level 4
Sky Punch 	 	Tap on 5 tiles to knock all zombies on those tiles back 3 tiles. Also does 10 nds of damage 	15 	Completing Cloudy Skylands Day 13
Data Deletion 	 	Tap on 3 tiles to delete all zombies on those tile. 	35 	Completing Cyber Highway Day 13
Ice Cream 	 	Tap on 5 tiles to freeze all zombies on those tiles for 20 seconds. 	15 	Completing Sweety Candyland Day 13
Kiwi March 	 	Unleash a swarm of 15 Baby Kiwis. 3 on each of the 5 lanes 	40 	Completing Dream Waltz Day 13
Leaves of Fortune	 	Leaves and rose petals fall from sky, halving all zombies' speed and doubling plants' speed for 10 seconds	40 	Completing Mellow Memories Night 7
|-|Shop=Unlocked by purchasing from the shop
Power Up 	Icon	Ability 	Lune cost	Purchase cost	Available for purchase
Full Refund Shovel	 	Tap to remove the plant and gets 100% of the sun cost returned 	20 	2500 	Completing Cloudy Skylands Day 20
Extra Sunny 	 	Extra 50 sun fall from the sky every 0.5 seconds for a total of 500 sun. 	40 	3000 	Completing Cyber Highway Day 20
Quick Shield 	 	Tap on a plant to provide it with a temporary shield (10 sec) that can withstand 50 bites.	15 	3000 	Completing Sweety Candyland Day 20
Instant Recharge 	 	Instantly recharges a seed packet. 	25 	2500 	Completing Dream Waltz Day 20
Luneflower 	 	Plants a Luneflower which produces 10 lune every 10 seconds. 	30 	5000 	Completing Mellow Memories Day 20
</tabber>
==Pendants==
Pendants are similar to PvZ2's Upgrades which are utilities that enhance the gameplay positively. However, unlike PvZ2, players can only choose 3 pendants to take effect for the level before starting one.
===List of Pendants===
<tabber>
Storyline=
Unlocked along the storyline
Pendant 	Ability 	How to unlock
Shovel Booster	Get 50% of sun cost back when shoveling plants 	Completing Cloudy Skylands Day 8
Haste Ruby 	All seed packets recharge 15% faster 	Completing Cyber Highway Day 8
Little Pocket 	Completing Sweety Candyland Day 8 	
Sun Spirit 	Every fifth defeated zombie drops 50 sun. 	Completing Dream Waltz Day 8
Moon Shards 	Lune bar recharges +15 lune/minute faster automatically	Completing Mellow Memories Night 4
|-|Extras=
Unlocked by completing levels in Extras mode
Pendant 	Ability 	How to unlock
Little Pouch 	Completing Turbulence in Extras 	
Sun Booster 	Completing Camera Eyes in Extras 	
Wall-nut First Aid	Plant any defensive plant on top of itself to repair it without digging up	Completing Candy Control in Extras
Instant Recharge 	Instantly refresh a seed packet by dragging and dropping Plant Food on it 	Completing Eternal Waltz in Extras
|-|Shop=
Unlocked by purchasing from the shop
Pendant 	Ability 	Purchase cost 	Available for purchase
Haste Garnet 	All plants become 10% faster 	2500 	Completing Cloudy Skylands Day 20
Kitty Plushie 	All zombies become 10% slower 	2500 	Completing Cyber Highway Day 20
Sweet Tooth's Tooth	Zombies bite plants 1.25 times faster but when the plant is eaten, all zombies biting it will receive 3 nds of damage.	3000 	Completing Sweety Candyland Day 20
Mega Sclerenchyma 	All plants become 25% tougher 	3000 	Completing Dream Waltz Day 20
Mellow Rose 	5000 	Completing Mellow Memories Day 20	
</tabber>
==Characters gallery==
 
 
 
 
 
 
 
 
==Game credit==
*: Creator
*: MM* co-director, Almanac remastering, dialogues, extras mode, game revival
*: Plant and teaser artworks for MM
*: MM art team
*'Jay: Artwork for MM's Remirose, game revival
*: Early supporter, creator of Absofruit Zero and Glacarrot Icing.
*: Early supporter, MM art adviser
*Sani: Almanac entry for some shop plants and also one other plant.
*MM means Mellow Memories
==More info==
*Plants
*Zombies
*Dialogues
*Plot and explanations
*Achievements
*Version History
*Almanac Statistics
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