V1.3.16

of Stormworks: Build and Rescue was released on December 10th, 2021.
====
* Feature - Seasonal Outfits
* Fix - setVehiclePosSafe vehicle performing a bounds check against itself (boats in the sky)
* Fix - #3429 Contains ammo logic node being outside the voxel bounds for belt connectors
* Fix - #3134 Compass ball East and West swapped when upside down
* Fix - #3052 Crankshaft 3x1 using the wrong mesh for its connections
* Fix - #3053 Windows not see through on creative island / north harbour
* Fix - #3282 Hole in creative island floor mesh
* Fix - #2478 Resolved empty ammo box rendering for model export and added export rendering for belts
* Fix - #3060 Increased tree physics cylinder radius
* Fix - #3208 Added invulnerable slider to addon vehicles, updated several default vehicles to be invulnerable
* Fix - #3135 Color picking a blank additive pixel no longer applies this colour
* Fix - #3030 Removed extra voxels from bertha connector belt
* Fix - #3217 Fix static vehicles not updating/initializing their internal transforms (teleporting not working)
* Fix - #3510 Fix setVehicleWeapon description
* Fix - Flare lights sometimes delaying activation
* Fix - #3148 Mainland and arctic airstrip broken physics
* Fix - #3501 Crash caused by rendering removed addon zones with a parent
* Fix - #3235 Fix script error 211 for unnamed cargo on old saves
* Fix - #3627 medium/large/huge missile fin component surface area values (new fin parts not applying enough force)
* Fix - #3002 Optimized physics flooder inside certain shapes (extreme vehicle load time leading to hang)
* Fix - #3554 Fix missing contains ammo node on autocannon belt (corner)
* Fix - Tank track render lerping
* Fix - #3668 Saving an addon with no name overwriting the addons directory (now defaults to unnamed_addon)
* Fix - #3298 DLC weapons script size data parsing (wrong hp values and explosion sizes)
* Fix - showOnMap not affecting local vehicles
* Rework - #3549 Normal beds now heal slowly but cannot resuscitate like medical beds do
* Balance - #3298 Increased default health and scaling for dlc weapons large and medium size enemy vehicles
* Balance - #2842 Reduced dlc weapons explosion size for small and medium size enemy vehicles
* Balance - Increased oxygen tank size for scuba and diving outfits
* Rework - Flare objects now have near-neutral buoyancy
* Rework - Removed Bugsplat error reporting
===Lua:===
* Added onPlayerUnsit and onCharacterUnsit
* Added setVehicleInvulnerable
* Updated outdated playlist keyword to addon in default scripts
==Source==
* Steam Community News
Category:Patch notes