Plains Adaptation

The power to adapt to plain conditions. Variation of Environmental Adaptation.
==Also Called==
*Field Adaptation
*Savanna Adaptation
*Grassland Adaptation
==Capabilities==
User is able to survive and adapt to all wide and open plains, ie. flat regions occurring as lowlands and at the bottoms of valleys but also on plateaus or uplands at high elevations, including tundra, prairie, savannah, steppe, veld, etc. As plains offer very little concealment, aside of vegetation (usually grass), plain dwelling animals have sharp senses, usually including exceptional vision, good speed and endurance.
Because most plains are subject to various harsh weather phenomena, especially winds and storms, wild fires and potentially flooding, plain dwellers either have to be able to get away from them or be able to survive them.
==Applications==
*Camouflage
*Enhanced Agility
*Enhanced Endurance
*Enhanced Senses
**Enhanced Vision
*Enhanced Speed
==Associations==
*Elf Physiology - Wild Elves are a primitive sub-race that live close to grasslands and live as part and hunter-gatherers part agricultural.
*Environmental Adaptation
*Mortal Physiology 
*Plains Manipulation
*Season Manipulation
==Known Users==
*Humans (Various Media/Real Life)
*Gau (Final Fantasy VI)
*Dothraki (Game of Thrones)
*Na'vi Horse Clans of the Plain (Avatar)
*Greenskin Warriors Tribe (The Neverending Story)
**Atreyu
*Taurens (Warcraft)
*Willosaurs (Spore E3 2005)
Category:Powers
Category:Supernatural Powers
Category:Personal Physical Powers
Category:Enhancements
Category:Support Powers
Category:Adaptations
Category:Animal-Based Abilities