Mario Kart: Halfpipe Frenzy

Mario Kart: Halfpipe Frenzy, also known as Mario Kart 10 in Japan, is a kart-racing game exclusive to the Nintendo Switch. It is the tenth Mario Kart game in the series. Much like the previous game, Mario Kart: Halfpipe Frenzy uses HammerBro101 Wi-Fi Connection. The trend of increasing the number of racers on each track continues, and this installment allows up to 20 racers on each track, compared to Mario Kart Insanity allowing up to 16 racers on each track and its prequel allowing up to 12 racers on each track.
==Gameplay==
Mario Kart: Halfpipe Frenzy is pretty much the same as Mario Kart Insanity. Just like in Mario Kart: Super Circuit, Mario Kart DS, Mario Kart Wii, and Mario Kart Insanity, a player's driving performance will be ranked after completing a cup in the Grand Prix mode, with the ranks (listed from best to worst) being ★★★★★, ★★★★, ★★★, ★★, ★, A, B, C, D, E, and F. Coins are littered on the track, and they serve the same purpose as in Super Mario Kart, Mario Kart: Super Circuit, Mario Kart 7, and Mario Kart 8. Up to one hundred Coins can be carried, which is ten times the amount of the previous ten. They also return as usable items.
ATVs from Mario Kart 8 and Mario Kart Insanity are absent from the game, though Bikes are still present.
VS Race and Battle Mode are once again available in this game, and Balloon Battle and Coin Runners return. In addition, Shine Thief, Bob-omb Blast, and Shine Runners from Mario Kart: Double Dash!! and Mario Kart DS respectively return. Just like Mario Kart Wii, whenever a player loses all of his or her balloons, he or she respawns with a new set of balloons.
Unlike Mario Kart Insanity, which allow a maximum of sixteen racers to race on each course, Mario Kart: Halfpipe Frenzy takes it even further and allows up to twenty racers to race on each course. The point system is a bit more bogus than previous games, as 17th-20th place will lose points.
Point spread comparison 	Point spread comparison	Point spread comparison	Point spread comparison	Point spread comparison	Point spread comparison	Point spread comparison	Point spread comparison	Point spread comparison	Point spread comparison	Point spread comparison	Point spread comparison	Point spread comparison	Point spread comparison	Point spread comparison	Point spread comparison	Point spread comparison	Point spread comparison	Point spread comparison	Point spread comparison	Point spread comparison
 	1st 	2nd 	3rd 	4th 	5th 	6th 	7th 	8th 	9th 	10th 	11th 	12th 	13th 	14th 	15th 	16th 	17th 	18th 	19th 	20th
Mario Kart Insanity 	20 	18 	15 	12 	11 	10 	9 	8 	7 	6 	5 	4 	3 	2 	1 	0 	- 	- 	- 	-
Mario Kart: Halfpipe Frenzy	20 	18 	15 	12 	11 	10 	9 	8 	7 	6 	5 	4 	3 	2 	1 	0 	-1 	-2 	-3 	-4
Green background signifies victory results, with a unique winning animation and music.
Yellow background signifies moderate win results.
Red background signifies losing results, with losing animations and music.	Green background signifies victory results, with a unique winning animation and music.
Yellow background signifies moderate win results.
Red background signifies losing results, with losing animations and music.	Green background signifies victory results, with a unique winning animation and music.
Yellow background signifies moderate win results.
Red background signifies losing results, with losing animations and music.	Green background signifies victory results, with a unique winning animation and music.
Yellow background signifies moderate win results.
Red background signifies losing results, with losing animations and music.	Green background signifies victory results, with a unique winning animation and music.
Yellow background signifies moderate win results.
Red background signifies losing results, with losing animations and music.	Green background signifies victory results, with a unique winning animation and music.
Yellow background signifies moderate win results.
Red background signifies losing results, with losing animations and music.	Green background signifies victory results, with a unique winning animation and music.
Yellow background signifies moderate win results.
Red background signifies losing results, with losing animations and music.	Green background signifies victory results, with a unique winning animation and music.
Yellow background signifies moderate win results.
Red background signifies losing results, with losing animations and music.	Green background signifies victory results, with a unique winning animation and music.
Yellow background signifies moderate win results.
Red background signifies losing results, with losing animations and music.	Green background signifies victory results, with a unique winning animation and music.
Yellow background signifies moderate win results.
Red background signifies losing results, with losing animations and music.	Green background signifies victory results, with a unique winning animation and music.
Yellow background signifies moderate win results.
Red background signifies losing results, with losing animations and music.	Green background signifies victory results, with a unique winning animation and music.
Yellow background signifies moderate win results.
Red background signifies losing results, with losing animations and music.	Green background signifies victory results, with a unique winning animation and music.
Yellow background signifies moderate win results.
Red background signifies losing results, with losing animations and music.	Green background signifies victory results, with a unique winning animation and music.
Yellow background signifies moderate win results.
Red background signifies losing results, with losing animations and music.	Green background signifies victory results, with a unique winning animation and music.
Yellow background signifies moderate win results.
Red background signifies losing results, with losing animations and music.	Green background signifies victory results, with a unique winning animation and music.
Yellow background signifies moderate win results.
Red background signifies losing results, with losing animations and music.	Green background signifies victory results, with a unique winning animation and music.
Yellow background signifies moderate win results.
Red background signifies losing results, with losing animations and music.	Green background signifies victory results, with a unique winning animation and music.
Yellow background signifies moderate win results.
Red background signifies losing results, with losing animations and music.	Green background signifies victory results, with a unique winning animation and music.
Yellow background signifies moderate win results.
Red background signifies losing results, with losing animations and music.	Green background signifies victory results, with a unique winning animation and music.
Yellow background signifies moderate win results.
Red background signifies losing results, with losing animations and music.	Green background signifies victory results, with a unique winning animation and music.
Yellow background signifies moderate win results.
Red background signifies losing results, with losing animations and music.
==Modes==
===Single Player===
*Grand Prix: a four cup race for first place. Contains 50cc (starts as karts only), 100cc (starts as bikes only), 150cc (starts as hovercrafts only), and 200cc (all vehicle types available).
==Racers==
Because Double Dash mode returns, the players can pair up with each other. The starting pairs are the same as Double Dash, though there are new pairs.
===Starting Racers===
Mario - Mario Kart Wii.png|Mario
Luigi - Mario Kart Wii.png|Luigi
Princess Peach Hair Flip.png|Peach
Princess Daisy - Mario Kart Wii.png|Daisy
Bowser - Super Mario Galaxy.png|Bowser
BowserJr.SMG.png|Bowser Jr.
WarioMP7.png|Wario
Waluigi Artwork - Mario Party 6.png|Waluigi
Donkey Kong - Mario Kart Wii.png|Donkey Kong
DiddyKong.png|Diddy Kong
MPDSYosh.png|YoshiComes in different colors
Birdo MP7.png|BirdoComes in different colors
Toad - Mario Kart Wii.png|ToadComes in different colors
MP7 Toadette.png|Toadette
BMarioSluggers.PNG|Baby Mario
BLuigiSluggers.png|Baby Luigi
200px-Koopa.png|Koopa TroopaComes in different colors
ShyGuy.PNG|Shy GuyComes in different colors
KingofBoos.PNG|King Boo
PeteyPiranhaPlant.png|Petey Piranha
Paratroopa - Mario Kart Wii.png|ParatroopaComes in different colors
FlyGuy.png|Fly GuyComes in different colors
===Unlockable Racers===
Rosalina MK7.png|Rosalina
SMG YellowLuma.jpg|LumaNew Driver
Dry Bones Artwork - Mario Party 7.png|Dry BonesComes in different colors
DRYBONESBOWSER.PNG|Dry Bowser
FunkyKongJungleClimber.png|Funky Kong
CrankyKong.png|Cranky Kong
King K. Rool.png|King K. Rool
Hammer Bro. Party 8.png|Hammer Bro.
Baby Peach.png|Baby Peach
Baby Daisy.png|Baby Daisy
Pauline MKT.png|Pauline
CappyOpdysseyHalved.png|CappyNew Driver
SledgebrosNSMBW.png|Sledge BroNew Driver
DixieKong.png|Dixie Kong
==Items==
As with all Mario Kart games, items are usable to help or hinder other racers. The game introduces five new items: the Perfect 10, Quintuple Green Shell, the Quintuple Red Shell, the Quintuple Black Shell, and the Quintuple Gold Shell, the first of which is exclusive to the Japanese version of the game, with the Lucky 7 taking its place in all other regions. The Triple Green Shell, Triple Red Shell, Triple Black Shell, Triple Gold Shell, Thunder Cloud, Gold Banana, Gold Banana Bunch, Water Flower, Gold Flower, Ztar, Fan, Super Leaf, Super Horn, and Time Bomb from Mario Kart Insanity are absent from the game.
===Normal Items===
Name	Image 	Function
 	Banana 	Bananas can be dropped on the course and will make any racers who run into it spin out.
 	Banana Bunch 	Five Bananas line up behind the kart. They can be dropped one by one.
 	Green Shell 	Green Shells can be shot along the track and can bounce on the walls until it hits a racer.
 	Mushroom 	Mushrooms give players speed boosts that can be used to cross off-road terrain.
 	Triple Mushrooms 	Three Mushrooms can be used one by one, for three speed boosts. Three Mushrooms are given automatically in time trials.
 	Red Shell 	Red Shells act like Green Shells but home in on opponents, and are destroyed if they hit walls.
 	Star 	Stars allow players to be invincible, travel off-road without losing speed, and run through racers without any impairment at all for a short time. Racers that are hit will lose all items in their possession.
 	Golden Mushroom 	Golden Mushrooms give players unlimited speed boosts for a few seconds.
 	Lightning 	Lightning strikes all other racers when it is used, making them shrink and lose speed. The racers in lower positions are first to return to normal, while higher-ranked ones are the last. You can only avoid this item if you use a cannon, a Starman, or a Bullet Bill. If this item stirkes a Mega Mushroom racer, it will revert him or her to normal.
 	Blue Spiny Shell 	The Blue Spiny Shell travels in the air to the racer in first place. Once it finds its target, the Blue Spiny Shell will circle above him and dive onto him, blasting him into the air with a huge explosion. It can be avoided using a Starman, Chain Chomp, Bullet Bill, or Mega Mushroom.
 	Blooper 	Bloopers shoot ink on all the players ahead of whoever used it, obstructing vision. It also makes the affected players lose control of their kart for a few seconds. While it disappears after a few seconds, it can be removed early with a Mushroom, going underwater, or using a boost pad.
 	Bullet Bill 	The Bullet Bill allows racers to become a giant Bullet Bill, giving them effects similar to that of a Star, but they are automatically steered at a high speed. Players can slightly influence the Bullet Bill's trajectory by moving left and right, allowing them to swerve into other players. Any racer that gets hit will flip over twice and lose his or her items.
 	Ghost Item Box 	This item looks like its predecessor, but its color is closer to replicating the Item Box. It causes any opponents to flip over once hit and steals their item. It will give the stolen item to the one who dropped it. The item becomes more invisible the closer the player gets to it. It can also be held behind the player's vehicle to block attacks from shells and other vehicles.
 	Triple Ghost Item Box 	Three Ghost Item Boxes line up behind the kart. They can be dropped one by one.
 	Poison Mushroom 	Decreases the speed of the driver who hits it to 50%. Can be held behind the player to block items.
 	Triple Poison Mushroom 	Three Poison Mushrooms line up behind the kart. They can be dropped one by one.
 	Mini Mushroom 	The Mini Mushroom shrinks you, but makes you significantly faster. It also lets you jump higher than usual.
 	Boomerang Flower 	The Boomerang Flower allows players to shoot three Boomerangs to attack other racers, having effects similar to those of bananas. They also come back to you, hence the name.
 	Fire Flower 	Fire Flowers allow players to shoot fireballs for a certain amount of time. The fireballs make players spin out and can be deadly weapons in close races.
 	Ice Flower 	Ice Flowers allow players to shoot ice balls for a certain amount of time. The ice balls freeze players into ice and can be deadly weapons in close races.
 	Invincibility Leaf 	Acts like the Super Leaf, except it gives the player invincibility for 10 seconds. While the item is in use, players can grab other items and fly if they are in the air. It also provides a larger attack range than the Super Leaf.
 	Lucky 7 (Outside of Japan)	Seven items (Mushroom, Starman, Green Shell, Red Shell, Banana, Bob-omb, and Blooper) stay in a line behind the kart and can be used one by one. A new feature is that players can switch the order of what item they want to use by pressing left or right on the D-Pad.
 	Perfect 10 
New Item
(Japanese version only)	Ten items (Mushroom, Starman, Green Shell, Red Shell, Banana, Bob-omb, Blooper, Blue Spiny Shell, Boo, and Lightning) stay in a line behind the kart and can be used one by one. A new feature is that players can switch the order of what item they want to use by pressing left or right on the D-Pad.
 	Black Shell 	The Black Shell is a Red Shell, except it explodes and tosses the player it hits into the air.
 	Gold Shell 	The Gold Shell is a luxurious and highly dangerous Koopa shell that locks onto an opponent and rocks them with a deadly explosion.
 	1-Up Mushroom 	Gives the user a shield that protects them from any item. The shield disappears after an item hits it.
 	Paratroopa Shell 	The Paratroopa Shell acts like the Spiny Shell from Double Dash to Wii, except it homes in on the nearest player and can be dragged behind the racer. It tosses the unfortunate victim into the air. It can be avoided using a Mushroom, Starman, Chain Chomp, Bullet Bill, or Mega Mushroom.
 	Invisible Mushroom 	Turns the user invisible, but does not let him steal any items, unlike the Boo. The effect lasts for 10 seconds.
===Special Items===
Name	Image 	Function
 	Fireball(Mario and Luigi) 	The Fireball allows the player to shoot five fireballs at once. The fireballs make players spin out and can be deadly weapons in close races. Luigi has his own version called the Green Fireball.
 	Heart(Peach and Daisy) 	When used, two hearts line up behind the kart, absorbing the impact of any item that collides with the kart. Daisy has her own version called the Flower.
 	Bob-omb(Wario) 	Bob-ombs can be thrown similarly to shells, but cause a large explosion that will toss vehicles into the air and make the affected players lose or drop their items.
 	Yoshi Egg / Birdo Egg(Yoshi and Birdo) 	The Yoshi Egg is similar to a Red Shell in that when it is released; it will home in on the nearest kart. However, it will drop random items onto the track once it hits the player ahead of the user. Birdo has his own version called the Birdo Egg.
 	Chain Chomp(Baby Mario and Baby Luigi) 	The Chain Chomp acts similar to the Bullet Bill, except the user will be disconnected from it when he or she is hit by any items.
 	Giant Banana(Donkey Kong and Diddy Kong) 	The Giant Banana is similar to a Banana. However, it is much bigger and will block every item except for Spiny Shells. It will turn into a Banana Bunch for the player to use once he or she hits it.
 	Quintuple Green ShellsNew Item(Koopa Troopa and Cappy) 	Five Green Shells line up behind the kart and can be used one by one.
 	Quintuple Red ShellsNew Item(Paratroopa and Pauline) 	Just like Quintuple Green Shells, five Red Shells line up behind the kart and can be used one by one.
 	Bowser Shell(Bowser and Bowser Jr.) 	The Bowser Shell is similar to a Green Shell in that when it is released; it will bounce around the track. However, it will not disappear after it hits an unlucky, vulnerable pair of racers. After this weapon hits the walls of a course roughly ten times or hits opponents who have invincibility, it will break apart.
 	Snow Cloud(Baby Peach) 	The user can choose when to use it. It will give you a speed boost, and similar to the Thunder Cloud, you can give it to other races. After 10 seconds, it will snow on the person that is holding it, freezing him into ice.
 	Rain Cloud(Baby Daisy) 	The user can choose when to use it. It will give you a speed boost, and similar to the Thunder Cloud, you can give it to other races. After 10 seconds, it will rain on the person that is holding it, making the person slip as well as making a trail of water, making any others hitting it slip as well.
 	Hammer Flower(Hammer Bro and Sledge Bro) 	The Hammer Flower lets you throw hammers forwards or backwards. You can throw hammers for 15 seconds, and when it hits an opponent, it flattens him and makes him lose his items.
 	Mega Mushroom(Toad and Toadette) 	Temporarily increases the size and speed of the player, flattening any other racers they come in contact with. Protects players from every item except for Lightning, Starman racers, Ztar racers, POW Blocks, Chain Chomps, Bowser Shells, and Bullet Bills.
 	POW Block(Waluigi) 	When a player uses this item, a POW Block icon appears above the karts and flips over all racers ahead of the user similar to a Green Shell, except it stuns them for 5 seconds. Afterward, it takes those racers an additional 7 seconds to recover, meaning the item will make them slower for a total of 12 seconds. It also makes those racers lose their items and destroys parts of the track each time the third strike goes off. You can only avoid this item if you use a cannon, a Starman, or a Bullet Bill.
 	Magnet Mushroom(Funky Kong and Cranky Kong) 	The Magnet Mushroom allows the user to absorb a powerful item (for example, the POW Block) from an enemy and use it for himself.
 	Heavy Mushroom(Dry Bones and Dry Bowser) 	Turns the user into metal, protecting him from any item attacks, similar to the Staman, the Bullet Bill, and the Mega Mushroom. If the user bumps into another racer, he will push that racer away. It also triples the player's speed. The effect lasts for 10 seconds.
 	Boo(King Boo) 	Unleashes Boo, who turns the holder invisible for a brief time, making the holder impervious to enemy attacks, and steals an opponent's item.
 	Potted Piranha Plant(Petey Piranha) 	The Potted Piranha Plant sits in front of a kart and can be used to attack other players similar to how a Super Leaf worked in Mario Kart 7.
 	Quintuple Black ShellNew Item(Shy Guy and Fly Guy) 	Five Black Shells line up behind the kart. They can be used one by one.
 	Quintuple Gold ShellNew Item(King K Rool and Dixie Kong)	Five Gold Shells line up behind the kart. They can be used one by one.
==Tracks==
===Nitro Tracks===
 	 	 	
Mushroom Cup 	Flower Cup 	Star Cup 	Special Cup
Birdo Circuit 	Mountain Madness	Power Plant 	Wario's Mansion
Shy Guy's Perplex Express	Grand Metropolis	Waluigi's Airship	Koopa's Tycoon Town
Pagoda Peak 	Airship Central 	Bingo Highway 	Bowser's Castle
Bob-omb Factory 	Sandy Syndrome 	Dry Bones Island 	Rainbow Road
===Retro Tracks===
 	 	 	
Shell Cup 	Banana Cup 	Leaf Cup 	Lightning Cup
3DS Toad Circuit 	GCN Daisy Cruiser 	Wii Koopa Cape 	DS Desert Hills
GCN Dry Dry Desert	N64 Frappe Snowland	SNES Ghost Valley 1	N64 Bowser's Castle
DS Delfino Square 	GBA Boo Lake 	GCN Mushroom City 	U Sunshine Airport
Wii Coconut Mall 	SNES Choco Island 1	U Mount Wario 	Wii Moonview Highway
===Unlockable Tracks===
 	 	 	
Water Flower Cup 	Red Shell Cup 	Thunder Cloud Cup 	POW Block Cup
Paratroopa Aquarium	Bianco Hills 	DS Airship Fortress	NS Compactor Reactor
Ricco Harbor 	Rail Canyon 	N64 Sherbet Land 	U Bowser's Castle
Diddy Kong Island 	Corona Mountain	NS Tornado Alley 	N64 Wario Stadium
Soda Lake 	Bullet Station 	3DS Maka Wuhu 	GCN DK Mountain
==List of Unused Content==
===Unused Items===
FakeItemBoxMK8.png|Fake Item Box
ThunderCloudMK8.png|Thunder Cloud
CoinMK8.png|Coin (from an Item Box)
The Thunder Cloud and Fake Item Box were originally going to appear in this game, but both items have been cut. The former is fully functional and can be modded into the game, while latter is replaced by the Ghost Item Box. It also would have been possible to get Coins from an Item Box, but the idea was scrapped.
==Trivia==
*This is the first Mario Kart game to not have any GBA tracks.
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