Lyra

Lyra, the Eternal Wanderer, is a captivating minor goddess known for her agelessness and her ability to traverse the different planes of existence of the Rifted Universes. She embodies the spirit of exploration, curiosity, and the yearning for new experiences.
As the Eternal Wanderer, Lyra possesses an intrinsic connection to the realms beyond mortal reach. She roams through the many planes of existence, venturing into uncharted territories, and unravelling the secrets that lie within them. Her wanderlust knows no bounds, and she constantly seeks to broaden her understanding of reality.
Despite her divinity, Lyra appears as a normal mortal imperial woman, though she often sticks out in other realms imperials aren't found it. Lyra very rarely uses her powers when traversing a plane of existence, seeing the challenge and the journey just as much part of the adventure as the destination. It is not uncommon for people to mistake her for a normal mortal and she is known to sometimes visit churches dedicated to her, acting as a simple adventurer.
While Lyra does not have a massive following like some of the more widely worshipped deities, those who revere her regard her as a symbol of discovery, excitement, curiosity, and the pursuit of knowledge. Her worshippers are often scholars, seekers of truth, and those who yearn to explore uncharted territories. On top of this, for many, Lyra's carefree and playful disposition, represents the joy of youth, when every experience was a fresh new adventure.
Lyra's influence is subtle, yet profound. While not widely recognized as a deity of great power or influence, she possesses a deep understanding of the interconnections between the planes of existence. Her presence can inspire mortals to embark on their own journeys of self-discovery, pushing the boundaries of knowledge and embracing the wonders that lie beyond the known realms.
Lyra, the Eternal Wanderer, stands as a reminder that the pursuit of knowledge, the exploration of the unknown, and the embrace of curiosity and the enjoyment of adventure and challenge can lead to profound revelations and transformative experiences. Her essence resonates with those who yearn to venture into unexplored territories, both within themselves and in the vast expanse of the Rifted Universes.
=== Channel Divinity: Safe Travels ===
Starting at 2nd level, you can use your Channel Divinity to ensure safe passage for your party.
While traveling, you can channel your divinity to travel quicker and safer than ever before. Roll a 1d4 for every 2 levels in this class. Your party is protected for that many hours while sleeping, popping up a magical shield 30 ft in diameter where any hostile creatures must pass a DC16 to be able to pass through, though spells go through as normal. Your party members also only need half the hours of rest they would normally need to get the effects of a long, stacking with any other effects. Once you use this effect, you cannot use it for 1 week after all the hours of protection have run out.
Category:Deity