Old Hunter Henriett

==Summary==
Henriett is an Old Hunter of unknown background. Henriett isn't involved with either the Choir or the School of Mensis, but her enemies are Laurence, the First Vicar and Vicar Amelia nonetheless, both are the highest ranking members of the Healing Church. Perhaps she, at some point during the hunt, figured out The Church is behind the plague of blood and beast. This appears to be further implied, as she wears the Hunter Set, yet her weapons are all Church weapons.
==Powers and Stats==
Tier: At least 
Name: Henriett, The Old Hunter
Origin: Bloodborne
Gender: Female
Age: Unknown
Classification: Human, Hunter, Church Hunter
Powers and Abilities: 
*Superhuman Physical Characteristics
*Immortality (Type 2 [Able to function unimpeded after receiving injuries as severe as being impaled through the skull and torso and having organs ripped outVisceral Attacks])
*Blood Manipulation/Absorption (Able to turn their own blood into ammunition and fuelBlood Bullets as well as absorb the blood of defeated enemiesBlood Echoes)
*Weapon Mastery (Skilled hammer wielder, swordsman, and marksman)
*Martial Arts (Skilled in hand-to-hand combat)
*Acrobatics
*Empowerment/Statistics Amplification (All Hunters are physically empowered by The Old Blood, and are able to further amplify their strength through larger and larger amounts of Old Blood, though they cannot do so in combat)
*Damage Boost (Able to charge their physical attacks as well as attacks with their Right Hand Weapons in order to deal increased damage)
*Non-Physical Interaction (As The Hunter can harm Intangible/Incorporeal beings and Ghosts with his weapons, The Bloody Crow should be likewise capable of killing creatures like Mergo’s Wet Nurse, the Bound Widow, and the Evil Labyrinth Spirit, who are merely disembodied spirits, as well as the spirit of the Orphan of Kos)
*Empowerment (Able to empower the Logarius Wheel with the manifested rage of the Vilebloods)
*Self-Healing (Low-Mid Via RallyRally and Blood Vials. Blood Vials can instantly heal wounds as severe as being impaled through the torso, having the skull pierced, or being Visceral Attacked by an enemy Hunter.)
*Fire Manipulation (Via Molotov Cocktail)
*Damage Reduction/Attack Reflection (Via Lead Elixir)
*Statistics Amplification (All Attire grants the wearer varying degrees of increased physical durability)
*Damage Reduction (All Attire grants the wearer varying degrees of damage reduction against blunt and bladed/piercing attacks)
*Resistance to Poison Manipulation, Fire Manipulation, Temperature Manipulation, Magma Manipulation, Explosion Manipulation, Electricity Manipulation, Magic, Curse Manipulation, and Blood Manipulation (Possesses an innate resistance to both Slow and Rapid Poison, fire, electricity [Bolt], Arcane damage, and blood-based attacks, which is further enhanced by his Attire.)
*Resistance to Sleep Manipulation (All hunters can resist the effects of the Blue Elixir which completely numbs the brainBlue Elixir - Dubious liquid medicine used in strange experiments conducted by high ministers of the Healing Church. A type of anesthetic that numbs the brain. Hunters, able to retain consciousness by force of will, make use of a secondary effect of the medicine, which dilutes their presence while standing still..)
*Resistance to Mind Manipulation/Sense Manipulation/Morality Manipulation (Unaffected by the Shaman Bone Blade)
Attack Potency: At least Multi-City Block level (Can fight Vicar Amelia and Ludwig, the Holy Blade)
Speed: High Hypersonic Combat Speed and Reactions (Can react to attacks from Vicar Amelia and Ludwig. Can easily dodge point-blank shots from the Hunter Blunderbuss, Hunter Pistol, and Ludwig's Rifle. Can keep up with the early-game Hunter.)
Lifting Strength: Class M (Can withstand being tackled by Ludwig. Should be comparable to the early-game Hunter.)
Striking Strength: At least Multi-City Block level
Durability: At least Multi-City Block level
Stamina: Superhuman (All hunters are able to continue fighting even after sustaining injuries such as being stabbed, slashed, crushed, shot, poisoned, electrocuted, burned, and impaled.)
Range: Extended Melee Range with the Kirkhammer, Tens of Meters with Repeating Pistol and Molotov Cocktails
Standard Equipment:
Kirkhammer.jpg|Kirkhammer
Repeating Pistol.jpg|Repeating Pistol
Torch - Hunter's Torch.jpg|Hunter's Torch
BloodVial.png|Blood Vial
MolotovCocktail.png|Molotov Cocktail
31. Gold Areo.png|Gold Ardeo
32. Executioner Garb.png|Executioner Garb
33. Executioner Guantlets.png|Executioner Gauntlets
34. Executioner Trousers.png|Executioner Trousers
*Kirkhammer: A trick weapon typically used by Healing Church hunters. On the one side, an easily handled silver sword, on the other, a giant obtuse stone weapon, characterized by a blunt strike and extreme force of impact.
*Repeating Pistol: A repeating pistol typically used by Healing Church hunters. Crafted with mostly metal parts and exhibiting a complex design, the repeating pistol fires two shots at once, making it a ravenous consume of Quicksilver Bullets. Should be used sparingly compared to its workshop counterpart, as the trump card in one's arsenal.
*Hunter's Torch: A torch formed by wrapping a pine resin-drenched cloth around the end of a long stick. Once used in Old Yharnam. Designed to incinerate beasts and victims touched by the scourge, its fire damage is highly effective against beasts.
*Blood Vial: Special blood used in ministration. Restores HP.
*Molotov Cocktail: Explodes in raging flames when thrown against an object. One of the oldest hunter tools available in the workshop.
*Hunter Set: One of the standard articles of hunter attire fashioned at the workshop, accompanied with a short cape to wipe away blood. A fine piece of hunter attire that provides stable defense to anyone facing Yharnam's beastly threat. Allows one to stalk beasts unannounced, by cover of night. This set boasts high Blunt damage resistance and Frenzy resistance.
Intelligence: Gifted
Weaknesses: None notable
Notable Attacks/Techniques:
*Rally: A core mechanic of a hunter's fighting style, the ability to heal for part or all of the damage taken from a recent attack by retaliating with their own attacks. This allows a hunter to use an offense-centric, high risk/high reward style of combat, giving them the ability to sustain themselves by constantly attacking and counterattacking the enemy. However, this ability requires the opponent to be biological in some manner, as it is done in part by 'bathing in the opponent's blood' and does not work on inanimate targets or spirits.
*Visceral Attack: A unique and brutal technique in a hunter's fighting style, using a firearm or projectile Hunter Tool such as the Blackskye Eye or Augur of Ebrietas to parry an incoming attack, The Hunter briefly staggers the opponent, leaving them open for The Hunter to drive their hand into the opponent's torso or skull and tear out large chunks of their organs, dealing a large amount of damage. This can also be used on an unsuspecting enemy, hitting them with a fully charged heavy melee attack to stagger them in the same wayVisceral Attacks.
*Blood Bullets: A technique used by hunters as a means of conserving or creating ammunition for firearms in place of Quicksilver Bullets. Using their own blood as a substitute, a hunter is able to create a seemingly limitless number of Blood Bullets so long as their vitality holds out.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Bloodborne
Category:Female Characters
Category:Game Characters
Category:Video Game Characters
Category:Humans
Category:Hunters
Category:Horror Characters
Category:Weapon Masters
Category:Dual Wielders
Category:Sword Users
Category:Hammer Users
Category:Gun Users
Category:Absorption Users
Category:Martial Artists
Category:Acrobats
Category:Empowerment Users
Category:Statistics Amplification Users
Category:Damage Boost Users
Category:Healers
Category:Blood Users
Category:Fire Users
Category:Damage Reduction Users