Morphin Grid Energy

==Summary==
The Morphin Grid is life itself that supports everything to exist, by using its energies many people can utilize the Grid in many ways, but those that use the Grid to fight evil and save lives are the Power Rangers. Despite all the Ranger teams having different abilities and themes, the Morphin Grid connection and their suits provide universal abilities and resistances
==Ranger Physiology==
===Abilities===
*Superhuman Physical Characteristics: The Rangers have their overall stats enhanced to superhuman levels
*Enhanced Senses: All the Rangers can hear sounds in space Power Rangers Wild Force E34
*Summoning and Dimensional Storage: The Rangers can summon their personal zords, their weapons are also stored inside the Morphin Grid and can be summoned when the Rangers need them Power Rangers RPG
*Fusionism: The Rangers can fuse zords to form Megazords but also fuse megazords to create even stronger combinations
*Fissionism: The Rangers can defuse their zords in order to dodge attacks or to create new megazord formations
*Non-Standard Breathing (Type 2): The Ranger helmets allow them to work in outer space but also in other planets across the universe
*Underwater Breathing (Type 3): All the Rangers can breath underwater thanks to their helmets Saban's Go Go Power Rangers issue 2
*Enhanced Skills and Acrobatics: When a Ranger morphs, their skill is heavily enhanced to the point where even a person who is horrible at martial arts can become a "Lethal Weapon" 
*Self-Mind Manipulation: The Ranger suit increases the overall intelligence of the transformer 
*Accelerated Development: All Rangers can increase their capabilities by great rates, although its potency depends on the Ranger team
*Forcefield Creation and Damage Reduction: The Morphin Grid creates a forcefield around the Ranger that ignores most damage from attacks 
*Instinctive Reactions: The Rangers when they morph know the ideal skill moves in a fight before they even do them, it's a preset instinct due to the Grid's enlightenment. Thanks to that instinct the Rangers can also hit enemies without the need of seeing them Mighty Morphin Power Rangers issue 0
*Explosion Manipulation: The Rangers can create explosions Power Rangers RPM E10with Power Rangers Hyperforce E19 their poses or their attacks. They can also explode the enemy
*Limited Durability Negation: The attacks of the Rangers are capable of exploding the target depending on the target's strength, way weaker opponents are instantly exploded, opponents on a similar level need more damage to be dealt to them and way stronger opponents can't explode till their heavily weakened. Finishers or enhanced attacks are capable of exploding the enemy even if they are stronger
*Body Control and limited Biological Manipulation: The suit adapts to the user's body and manipulates the body so it can perfectly fit in the suit, examples would be Zenowing's body being able to fit in the Dino Charge Suit,Power Rangers Super Dino Charge E15 Cruger's body in the SPD suit Power Rangers SPD E12 and Justin's body growing in size to fit in the Turbo suit Power Rangers Turbo E1
*Healing (High-Low): The Ranger suit can heal missing part of the human body, this is seen where we can see that Zack has his fifth finger while in suit but not without it.Mighty Morphin Power Rangers S1 E1 When a Ranger morphs, they can be healed from a near-unconscious state Power Rangers Hyperforce E3but also implied to be able to heal from heavy damage while morphing Power Rangers Hyperforce E20
*Regeneration (Mid-Low): The material of the Rangers' suits is a self-assembling nano-fiber formed with an intercellular shape memory alloy,Power Rangers RPM E3 this allows them to completely regenerate minor damage to them instantly Mighty Morphin Power Rangers S1 E7 but even if cracks in their helmets occur. It is confirmed that the Morphin Grid repairs the damage in the heat of the battle 
*Cloth Manipulation: The clothing of the Rangers is turned into the Ranger suit by the Grid manipulating matter on a molecular level Power Rangers: Universe issue 2
*Unconventional Deconstruction (Molecular): Since the Rangers are supported by Grid Energy, any being who tries to access that energy will be destroyed to the molecular level Power Rangers: Universe issue 4
===Resistances===
*Heat Manipulation: Can survive the heat from the explosions they spawn, all Rangers can survive high level of heat although the top temperature they can resist depends on the Ranger
*Extreme Cold: The suit protects the Ranger from the cold of outer space
*Radiation Manipulation: Seen multiple times, the Ranger suit allows one to exist in highly radioactive areas such as the world of R.P.M
*Poison Manipulation: The helmets protect the Rangers from very poisonous places such as the R.P.M world,Power Rangers RPM E1 Zordon implied that the special suits of the Rangers would allow the Rangers to resist poison Mighty Morphin Power Rangers S1 E47
*Biological Manipulation and Transmutation: The radiation in R.P.M sometimes can reach the levels of transforming you into a lizard Power Rangers Hyperforce E7
*Void Manipulation: The Ranger suit allows the Rangers to exist in realms and voids Mighty Morphin Power Rangers S1 E2 completely beyond and outside the multiverse and it's space-time continuums Mighty Morphin Power Rangers issue 31
*Deconstruction (Molecular): When a normal person accesses the Morphing Grid, they will be destroyed down to the molecular level. Rangers are capable of compensating this by using their Morphers to protect them from the Grid 
*Durability Negation (internal damage): Travelling through dimensions in Power Rangers is dangerous as it can cause internal damages Mighty Morphin Power Rangers S1 E34 but Rangers while morphed never had this fear as they can travel through dimensions without a problem
*Explosion Manipulation: The Rangers can get hit by their own finishers multiple times straight but not explode Power Rangers Lightspeed Rescue E13
*Mind Manipulation: Traveling through dimensions can cause negative mental effects Mighty Morphin Power Rangers issue 50 but the Rangers were never effected
*Pressure Points: Despite villains using Chinese martial arts, that revolve around pressure points, with killing intent, the Rangers were never effected thanks to their suits
==Zord/Megazord Phsyiology==
All previous abilities and resistances minus Underwater Breathing (Not all Zords can operate underwater)
===Abilities===
*Large Size: The type depends on the Zord and the Megazord
*Body Control and limited Adaptation: The Zords can control their bodies so they can fuse themselves to create the Megazords, all Zords can fuse with each other to create infinite amount of fusions despite the heavy differences between each Ranger team Mighty Morphin Power Rangers: Shattered Grid
*Inorganic Physiology (Type 2): They are machines
*self-Mind Manipulation: The Zord and the Rangers are connected at a neurological level, the abilities and capabilities of the zord are hardwired into the mind of the Ranger Mighty Morphin Saban's go go Power Rangers issue 5
*Enhanced Senses: Zords are intuitive A.I reactive machines 
===Resistances===
*Teleportation: One cannot just teleport teleport inside a Zord or a Megazord
==Color Exclusive Abilities==
By transforming into a Ranger, special energy enters the Ranger depending on the color of the suit, this means either the Ranger have some special traits or the special energy give them special abilities beyond the abilities of the standard Ranger
Social Influencing (Red Ranger Exclusive): Due to their connecton to the Grid, the Red Rangers embody nobliness and inspire the entire team as great leaders and fighters, keeping the spirit of the team alive and motivating them in hard times. They are legends across all dimensions and time. 
Genius Intelligence, Analytical Predictions and possibly Information Analysis (Blue Ranger Exclusive): Due to their connection to the Grid, they embody the ability of the grid to create very new complex technologies using millennium years of knowledge from their research. They can use mathematic calculations to predict attacks but also use it to calculate the timing of attacks as well as the distance, their ability of utilizing all the information around em can allow them to think of ways to win a right before a single punch can be thrown. 
Increased Acrobatics (Pink Ranger Exclusive): Due to their connection to the Grid, the Pink Rangers have light armor and are light on their feet which allows them to dodge attacks and flip and dance around the battlefield. Granting them much better acrobatic movement than the rest of the Rangers 
Social Influencing (Black Ranger Exclusive): Due to the connection to their Grid they are social charmers and can unite teams and the bonds between people. 
Higher Speed, Intelligence and Skill amplification (Yello Ranger Exclusive): Due to the Grid energy the Yellow Rangers are way faster than the average rangers allowing them to deal multiple hits to an enemy from every angle with the enemy might not being able to understand where damage even came from. The Yellow Rangers are also quick thinkers and adapt to any scenario, let it be in dangerous situations or combat allowing them to be the soul of the team 
Social Influencing, Self-Sustenance (Type 3), infinite Stamina and Resistance to Power Modification (White Ranger Exclusive): The White Rangers have incredible understanding of the concept of the Morphin grid and an incredible connection to the Morphin grid and the white light, this gives the white rangers the ability to remain fine from abilities that modify the power of the suits Mighty Morphin Power Rangers issue 42 but also makes them unable to feel tired or even need stuff like eating, drinking or resting.Mighty Morphin Power Rangers issue 40 The White Rangers are highly admirable and shine in combat to the point of being historical figures across history.
Resistance to Sleep Manipulation, Matter Manipulation (Atomic) and Power Nullification (Green Rangers Exclusive): Due to unique nature and connection to the Morphin Grid, they can resist the Morph EMP which floods a target's system with charged ion particles which disrupt the flow and absorption of the Morphin energy, it is also capable of knocking others out unconscious Mighty Morphin Power Rangers issue 6Mighty Morphin Power Rangers issue 100
increased Durability, Stamina and Damage Reduction (Gold Ranger Exclusive): Due to their connection to the Morphin Grid, the Gold Rangers can withstand a massive amount of punishment and still continue fighting. They are the main protectors in a Ranger team and their protective-forcefield and durability are much higher than that of an average Ranger. 
More potent Healing and Regeneration and Enhanced Senses (Silver Rangers Exclusive): Due to their connection to the Morphin Grid they are more knowledgeable of the healing factor that the Grid provides and have sharp eyes and quick reflexes giving them senses much superior to that of a standard ranger 
Rage Power and Statistics Amplification (Purple Ranger Exclusive): Due to their connection to the Morphin Grid, the Purple Rangers get their powers from emotions and feelings, their power can overall grow by connection to their emotions and feelings. 
Enhanced Intelligence (Orange Ranger Exclusive): Due to their connection to the Grid, the Orange Energies enhance their mind capabilities to allow them to formulate all the creative ideas they come up with.
==References==
Category:Verse-specific Powers and Abilities
Category:Power Rangers