Fast Food Frenzy

Fast Food Frenzy is a world idea for . It takes place in a metropolitan city in the 1950s, around the time when fast food became popular. There are 6 new plants to be found and 13 new zombies to encounter.
Fast Food Frenzy's main gimmick is the road, which takes up the center three columns. Plants cannot be planted directly onto the road, but can be used to make the columns available for planting.
The main in Fast Food Frenzy is Rush Hour, wherein a car will appear in either the 4th or 6th column, destroying all plants and zombies in its path. and are able to pop car tires, preventing them from harming plants, but get destroyed in the process. If a car appears in the 4th column, it will drive downwards, and if it appears in the 6th column, it will drive upwards. The 5th column, while still on the road, does not have cars appear on it as it has a lane marking on it.
Fast Food Frenzy other surprise attack is Free Food, which will spawn a bunch of Taco Imps and Hot Dog Imps on random tiles from the 4th to 6th columns.
==Game Description==
Go back to a time when the fast food industry made a boom! Snack on hamburgers on hot dogs while making sure that the zombies won't be able to munch on your brains!
==Brain Buster==
The exclusive to Fast Food Frenzy is Pedestrian Precariousness. In these levels, every lane is a Road lane. The first, third, fifth, seventh, and ninth lanes can all have cars appear on them (cars travel downwards in the first, third, and fifth lanes, while the ones in the other two lanes travel upwards). The player starts the game with Sod on every tile in the first three columns, as well as every tile in the first and last rows. In addition, the player starts with Parking Berryers on every tile in the aforementioned rows. Whenever one of these Parking Berryers gets destroyed or shovelled up, a car will immediately appear on the columns it was occupying. Cars will then no longer appear until a Parking Berryer is planted and then removed again to stop them. The player starts with preselected plants, like in . Two of these plants are always Sod and Parking Berryer, with the others usually being different , , or plants that stun, slow, or freeze like , , and . 
The object of the Brain Buster is to destroy the Parking Berryers at strategic times to kill as many zombies as possible with them. The Sun-producing plants are meant to help you get the Parking Berryers faster, while the other plants stall the zombies.
==Plants Unlocked==
Sod 		Unlocked: Day 1 	Sod allows plants to be planted on areas where they otherwise would not be able to.
Parking Berryer 		Unlocked: Day 3 	Defensive plant that takes up three tiles. Blocks cars and prevents zombies from changing lanes.
Ketchup Mechanic		Unlocked: Day 10	Immediately repairs all defensive plants within a 3x3 area of herself.
Hamburrger 		Unlocked: Day 17	Fires a burst of three small sesame seeds. When destroyed, shoot seeds in every direction.
Umbrella Leaf 		Unlocked: Day 23	Bounces away thrown Imps and any projectiles from above that would hit plants near it.
Sodcast 		Unlocked: Day 29	Sodcast acts like Sod with the added ability to boost plants when the plant on top of it gets hurt.
==Zombies Encountered==
Food Server Zombie 		First Encountered: Day 1 	A basic zombie that works for a fast food chain.
Food Server Conehead 		First Encountered: Day 1 	A fast food employee that wears an ice cream cone on his head.
Food Server Buckethead 		First Encountered: Day 1 	A a fast food restaurant worker that considers garbage bins to be equal to buckets.
Loyal Customer Flag Zombie		First Encountered: Day 1 	A devout customer that signals the arrival of a bunch of zombie fast food employees.
Hot Dog Imp 		First Encountered: Day 3 	An Imp that constantly changes lanes every few seconds.
Taco Imp 		First Encountered: Day 5 	An Imp that can only be attacked when she is attacking.
King of the Grill 		First Encountered: Day 8 	A Gargantuar that launches Imps forwards and plants backwards, throwing a Hot Dog Imp at half health.
Janitor Zombie 		First Encountered: Day 12	Mops the floor, creating wet puddles that can't be planted on.
Condiment Zombie 		First Encountered: Day 17	Throws condiment packages at plants in his lane, temporarily slowing down their attack speed.
Restaurant Manager 		First Encountered: Day 21	Fires bills of money into the air, hitting and damaging random plants.
Crossing Guard 		First Encountered: Day 25	Grants cones to basic zombies and cannot be hit by cars.
Overstuffed Zombie 		First Encountered: Day 29	Heals a portion of his health whenever he eats a plant. Throws both his fork and spoon to damage plants from afar.
Zombot Bacterial Burger 		First Encountered: Day 32	Summons zombies to attack your house. Calls for cars to crush your plants. Squirts mustard and ketchup at random plants, temporarily stunning them and destroying them, respectively.
==Levels==
Day	 		Flags	Notes 	Prize*
1 	Choice with and 		One 	 	
2 	Choice 		Two 	 	
3 	 		Two 	level 	
4 	Choice 		Three	 	Money bag
5 	Choice 		Two 	Objective:Never have more than 15 plants 	Money bag
6 	 		Three	level 	Money bag
7 	 		Three	Pedestrian Precariousness level 	Money bag
8 	Choice 		Three	Objective:Don't let the zombies trample the flowers. 	Money bag
9 	 		Four 	Special Delivery level 	Money bag
10 	Choice without sun-producing or free plants1750 and three 		Three	level 	
11 	Choice 		Four 	Objective:Don't lose more than 7 plants 	Money bag
12 	Choice 		Four 	Objective:Don't let the zombies trample the flowers 	Money bag
13 	Choice with 		Four 	 	Money bag
14 	Choice 		Five 	Objective:Produce at least 2000 sun 	Money bag
15 	 		Four 	Pedestrian Precariousness level 	A note
16 	 		Four 	Special Delivery level 	Money bag
17 	Two (endangered), Choice 		Three	level 	
18 	Choice 		Four 	 	Money bag
19 	Choice with 		Three	Objective:Survive the zombie attack with most plants picked for you 	Money bag
20 	 		Four 	Special Delivery level 	French Fry Friday
21 	Choice 		Four 	 	Money bag
22 	 		Five 	Pedestrian Precariousness level 	Money bag
23 	Choice without sun-producing or free plants2250 sun and two Plant Food		Four 	Last Stand level 	
24 	Choice 		Five 	 	Money bag
25 	Choice 		Four 	Objective:Survive without planting on Dave's mold colonies 	Money bag
26 	Choice with 		Three	Objective:Survive the zombie attack with most plants picked for youDon't lose more than 5 plants	Money bag
27 	 		Four 	Special Delivery Level 	Money bag
28 	Ten (endangered), choice 		Three	Save Our Seeds level 	Money bag
29 	 		Four 	Pedestrian Precariousness level 	
30 	 		Three	Locked and Loaded level 	Money bag
31 	Choice without sun-producing or free plants2500 sun and two Plant Food		Two 	Last Stand level 	Money bag
32 	 		None 	Boss battle 	
* Prizes that are not money bags are unlocked only first time
==Endless Zone==
Fast Food Frenzy's is called French Fryday. The starting plants for this Endless Zone are , , , and . Every zombie from this world can be seen here. Excluded plants in this endless zone are , , , , , , and .
==Gallery==
Fast Food Frenzy Lawn.png|Fast Food Frenzy's full lawn
===Old===
Fast Food Frenzy Lawn Old.png|Fast Food Frenzy's old lawn
==Trivia==
*Coincidentally, this world has the same initials as Fall Food Fight (FFF).
*This and are the only worlds where exactly 6 plants can be unlocked.
==Credits==
*Thanks to Kyao for Hamburrger's base image.
*Thanks to Melvin for the Zombot Bacterial Burger's image.
Category:Plants vs. Zombies 2
Category:Areas
Category:Uncleared page