Esper (Final Fantasy VI)

Espers are magical beings in Final Fantasy VI. When killed, they transform into magicite that teach the party magic. Equipping magicite allows an esper to be summoned in battle. Espers are central to the plot, being enslaved by the Gestahlian Empire who extract their magic to fuel their rampage for world domination.
==Story==
Espers were created as a result of humans coming into contact with magic and the Warring Triad during their war for dominance. The gods realized what they were doing was wrong and sealed themselves away in the forms of statues. They returned the espers their free will, and asked to be protected by them. A second war began between espers and humans seeking to use their powers, beginning the War of the Magi. At the height of the war the espers created a new realm where they escaped with the Warring Triad's statues.
A handful of espers remained in the world, such as Valigarmanda, who was frozen in ice, and Odin, who was petrified in the Ancient Castle buried deep within the mountains. Ramuh lived in the human world for an unspecified time, using his humanoid appearance to blend into normal society, and he implies other espers do the same. The espers' magicite remains also remained, such as Ragnarok and Phoenix. As the remaining espers concealed their existence, the knowledge of magic became the stuff of legends and myths.
The espers lived in their world safe from human invasion until a woman named Madeline stumbled upon the Esper World. She fell in love with an esper named Maduin much to the other espers' dismay, and gave birth to a baby girl, naming her Terra. Two years later an army led by Emperor Gestahl invaded the Esper World. Unlike Madeline, who had come upon the place by accident, Gestahl had spent years searching for the Esper World. His troops began capturing espers, causing a panic, and the Elder, who was one of the few able to perform the feat, formed a Sealed Gate around the entrance to the Esper World and forced out the soldiers. Maduin was taken when he tried to stop Madeline and Terra from leaving before the gate closed, as Gestahl captured all three of them, but killed Madeline.
For the next sixteen years the captured espers were being held in the Magitek Research Facility in the Imperial capital of Vector, and were the subject of experiments conducted by Cid Del Norte Marguez who extracted their magic power and infused it into humans using the process of Magitek, creating the Magitek Knights. His first experiment was done on a man named Kefka Palazzo. The experiment was deemed a failure as Kefka lost his mind. A more refined process was invented and used on Celes Chere, whom Cid raised as his daughter. The refined process no longer harmed the subject's mental faculties, and soldiers and machines began to regularly be infused with magic.
At an unspecified point in time, the esper Ramuh and three other espers—Siren, Cait Sith and Kirin—escaped the Empire, but the latter three were struck down. Ramuh fled to Zozo, taking refuge atop a tower in the city. Four espers—Leviathan, Gilgamesh, Gigantuar and Diabolos—also escaped and would wander the world remaining free from detection for a year. Diabolos eventually dies and his magicite comes to rest in Dragons' Den.
At Narshe, the townspeople unearth the esper Valigarmanda in a newly dug mine shaft. The news attracts the Empire's attention, and they send Terra, under their control via a slave crown, to retrieve it with Biggs and Wedge. Biggs and Wedge are killed when the esper responds to Terra's presence, knocking her unconscious. A villager named Arvis finds her and contacts Locke to get her out of the city safely. The two are members of the Returners, a resistance group, and Terra joins their ranks to help them fight the Empire.
When the Returners return to Narshe they attempt to have Terra awaken Valigarmanda to have a powerful ally to fight the Empire. The contact causes Terra to lose control of her powers and transform into an esper. Ramuh, sensing this, summons Terra to him and puts her to rest while she mentally wrestles with what she is. When the Returners track her down Ramuh explains the Empire's methods for extracting magic are flawed. Total transfer of an esper's power is only possible via magicite, the crystallized remains of an esper when they die. Ramuh entrusts the magicite shards of Siren, Cait Sith, Kirin and himself to the Returners, and tasks them to rescue the imprisoned espers from the Magitek Research Facility.
The Returners raid the facility and rescue the espers, but are too late to prevent them from dying and turning into magicite. Kefka and the Empire learn that magicite magic is more potent than Magitek, and with the Empire's magic supply gone, the Returners ally with Narshe to open the gate to the Esper World and launch a joint human-esper attack on Vector. Terra opens the gate, but when the espers emerge they lose control of their powers like she did, and go on a rampage at Vector. The Empire is decimated and Gestahl calls a truce, asking the Returners to ally with him to find the espers and explain the truce to them to avoid further bloodshed.
While Terra, Locke and General Leo locate the espers at Esper Caves near Thamasa, it is revealed to have been a ruse to draw them out of hiding. Kefka arrives under Gestahl's orders and kills the espers, seizing their magicite, incapacitates the party, and kills Leo. The sealed gate opens and more espers arrive to attack Kefka, but he is immune to their powers and turns them into magicite. Kefka and Gestahl cross the sealed gate and raise the Floating Continent with the power of the Warring Triad. When the party confronts the two, Kefka kills Gestahl and takes the Triad's power as his own. The party flees, and the world is destroyed.
In the newly formed World of Ruin only a few espers remain, though magicite remains are abundant. With the destruction of Kefka and the Warring Triad, espers and magicite vanish from the world.
==List of espers==
===Magicite espers===
The following espers are usable as magicite:
===Terra===
Terra is the daughter of the human Madeline and the esper Maduin, making her a half-human and half-esper. Her Trance command transforms her into esper form when she discovers the truth about her origins. From then on she can control her powers, as long as she uses it in short bursts. This enables her to unlock her latent magical potential and increase her physical and magical power drastically. She can revert into human form at will. Terra is naturally gifted in magic due to her heritage, able to learn sixteen spells as she levels up without the help of magicite.
===Esper folk===
It is unknown how many espers exist during the events of Final Fantasy VI, but there are at least dozens if not hundreds. They are represented on the field by assorted sprites representing wolves, dragons and fairies, and are not given proper names. Yura and Esper Elder are the exception. In the battlefield they use the summon sprites of other espers, so it is likely their field sprites are not reflective of their actual appearance.
Only one unnamed esper has a unique sprite—a red palette swap of Ifrit that battles Kefka in Thamasa.
EsperTerraSprite.PNG|Terra in her esper form.
FFVI Esper Elder.png|Esper Elder.
FFVI Yura.png|Yura.
Bluedragonfield.PNG|Blue Dragon esper.
Green Dragon Esper Sprite.png|Green Dragon esper.
Red Dragon Esper Sprite.png|Red Dragon esper.
Fairy Esper Sprite.png|Fairy esper.
Wolf Esper Sprite.png|Wolf esper.
FFVI Red Ifrit.png|Unnamed esper (SNES/PS1/GBA).
RedIfrit-ffvi-ios.png|Unnamed esper - Unused (2014 mobile/Steam).
==Gameplay==
===Cast from weapons===
At some point during development it was planned summons could be cast from weapons with a 25% chance upon physically attacking. These added abilities are dummied. They could have also been used as item magic and been consumed after being used.
===As bosses===
Shiva, Ifrit, Valigarmanda, Leviathan, Gigantuar, and Gilgamesh are fought as bosses.
===As playable party members===
Terra Branford is half-esper and a playable character since the start of the game. Her unique battle command is Trance, which allows her to transform into a magical form and become temporarily more powerful.
Maduin is playable in a flashback sequence, but the player can't enter battle as him.
===Magicite===
When equipped as magicite they grant stat boosts upon level up to those currently equipping them.
===As summons===
:For the summon sequences, see: Esper (Final Fantasy VI)/Videos
Any esper that is equipped as a magicite can be summoned. All summon attacks are unblockable, except for those that inflict status ailments. Gogo can mimic espers with their Mimic command.
Name	Esper 	Effect 	MP Cost 	Image 	
() 	Ramuh 	Deals Lightning-elemental damage to all enemies, it has a spell power of 50. 	25 	 	
() 	Bathes all enemies in lightning. 	Bathes all enemies in lightning. 	Bathes all enemies in lightning. 	Bathes all enemies in lightning. 	
() 	Kirin 	Grants Regen to all party members. 	18 	 	
() 	Gradually restores the party's HP. 	Gradually restores the party's HP. 	Gradually restores the party's HP. 	Gradually restores the party's HP. 	
() 	Siren 	Inflicts Silence on all enemies, it has a success rate of 136. 	16 	 	
() 	Silences all enemies. 	Silences all enemies. 	Silences all enemies. 	Silences all enemies. 	
 	Cait Sith 	Inflicts Confuse on all enemies, it has a success rate of 128. 	28 	 	
 	Confuses all enemies. 	Confuses all enemies. 	Confuses all enemies. 	Confuses all enemies. 	
() 	Ifrit 	Deals Fire-elemental damage to all enemies, it has a spell power of 51. 	26 	 	
() 	Scorches all enemies in a fiery blaze. 	Scorches all enemies in a fiery blaze. 	Scorches all enemies in a fiery blaze. 	Scorches all enemies in a fiery blaze. 	
() 	Shiva 	Deals Ice-elemental damage to all enemies, it has a spell power of 52. 	27 	 	
() 	Envelops all enemies in an arctic chill. 	Envelops all enemies in an arctic chill. 	Envelops all enemies in an arctic chill. 	Envelops all enemies in an arctic chill. 	
() 	Unicorn 	Removes Darkness, Poison, Petrify, Silence, Confuse, Sap, Sleep, Slow, and Stop on all party members. 	30 	 	
() 	Cures party of most status ailments. 	Cures party of most status ailments. 	Cures party of most status ailments. 	Cures party of most status ailments. 	
() 	Maduin 	Deals non-elemental damage to all enemies, it has a spell power of 55. 	44 	 	
() 	Unleashes a tide of anger on enemies. 	Unleashes a tide of anger on enemies. 	Unleashes a tide of anger on enemies. 	Unleashes a tide of anger on enemies. 	
 	Catoblepas 	Inflicts Petrify to all enemies, it has a success rate of 96. It will fail on enemies immune to Death. 	45 	 	
 	Petrifies all enemies. 	Petrifies all enemies. 	Petrifies all enemies. 	Petrifies all enemies. 	
() 	Phantom 	Grants Invisible on all party members. 	38 	 	
() 	Turns all allies invisible. 	Turns all allies invisible. 	Turns all allies invisible. 	Turns all allies invisible. 	
() 	Carbuncle 	Grants Reflect on the party. 	36 	 	
() 	Casts Reflect on all allies. 	Casts Reflect on all allies. 	Casts Reflect on all allies. 	Casts Reflect on all allies. 	
() 	Bismarck 	Deals Water-elemental damage to all enemies, it has a spell power of 58. 	50 	 	
() 	Slams all enemies with giant bubbles. 	Slams all enemies with giant bubbles. 	Slams all enemies with giant bubbles. 	Slams all enemies with giant bubbles. 	
() 	Golem 	Protects the party against all physical attacks using the caster's HP when summoned. 	33 	 	
() 	Protects party from physical attacks. 	Protects party from physical attacks. 	Protects party from physical attacks. 	Protects party from physical attacks. 	
() 	Zona Seeker 	Grants shell on all party members. 	30 	 	
() 	Increases the party's magic defense. 	Increases the party's magic defense. 	Increases the party's magic defense. 	Increases the party's magic defense. 	
() 	Seraph 	Restores HP to all party members, it has a spell power of 18. 	40 	 	
() 	Restores HP to all allies. 	Restores HP to all allies. 	Restores HP to all allies. 	Restores HP to all allies. 	
 	Quetzalli 	Makes the entire party use the Jump ability. 	61 	 	
 	Lifts the party up for an aerial attack. 	Lifts the party up for an aerial attack. 	Lifts the party up for an aerial attack. 	Lifts the party up for an aerial attack. 	
() 	Fenrir 	Grants Image on all party members. 	70 	 	
() 	Creates illusionary images of the party. 	Creates illusionary images of the party. 	Creates illusionary images of the party. 	Creates illusionary images of the party. 	
() 	Valigarmanda 	Deals Fire, Ice, and Lightning-elemental damage to all enemies, it has a spell power of 110. 	68 	 	
() 	Hits enemies with fire, ice and lightning.	Hits enemies with fire, ice and lightning. 	Hits enemies with fire, ice and lightning.	Hits enemies with fire, ice and lightning.	
() 	Midgardsormr 	Deals Earth-elemental damage to all enemies, it has a spell power of 93 with a success rate of 150. It can't hit enemies with the Float status. 	40 	 	
() 	Crushes enemies with seismic waves. 	Crushes enemies with seismic waves. 	Crushes enemies with seismic waves. 	Crushes enemies with seismic waves. 	
() 	Lakshmi 	Restores HP to all party members, it has a spell power of 34. 	74 	 	
() 	Restores HP to all allies. 	Restores HP to all allies. 	Restores HP to all allies. 	Restores HP to all allies. 	
() 	Alexander 	Deals Holy-elemental damage to all enemies, it has a spell power of 114. 	90 	 	
() 	Sears enemies with a beam of holy light. 	Sears enemies with a beam of holy light. 	Sears enemies with a beam of holy light. 	Sears enemies with a beam of holy light. 	
() 	Phoenix 	Fully revives KO'd party member(s) with 1/4 of their max HP, it has a spell power of 4. 	110 	 	
() 	Revives all KO'd allies. 	Revives all KO'd allies. 	Revives all KO'd allies. 	Revives all KO'd allies. 	
() 	Odin 	Attempts to instantly kill all enemies, it has a success rate of 110. It will fail on enemies immune to Death. Stalls enemy final attacks for 1 turn.	70 	 	
() 	Cleaves all enemies in two. 	Cleaves all enemies in two. 	Cleaves all enemies in two. 	Cleaves all enemies in two. 	
() 	Bahamut 	Deals non-elemental damage to all enemies, it has a spell power of 92. 	86 	 	
() 	Hits all enemies with a nuclear blast. 	Hits all enemies with a nuclear blast. 	Hits all enemies with a nuclear blast. 	Hits all enemies with a nuclear blast. 	
() 	Ragnarok 	Turns a single target into an item. 	6 	 	
() 	Turns one enemy into an item. 	Turns one enemy into an item. 	Turns one enemy into an item. 	Turns one enemy into an item. 	
() 	Crusader 	Deals non-elemental damage to all enemies and allies, it has a spell power of 190. 	96 	 	
() 	Greatly damages all enemies and allies. 	Greatly damages all enemies and allies. 	Greatly damages all enemies and allies. 	Greatly damages all enemies and allies. 	
() 	Raiden 	Attempts to instantly kill all enemies, it has a success rate of 140. It will fail on enemies immune to Death. Stalls enemy final attacks for 1 turn.	80 	 	
() 	Cleaves all enemies in two. 	Cleaves all enemies in two. 	Cleaves all enemies in two. 	Cleaves all enemies in two. 	
 	Leviathan 	Massive Water elemental damage to all enemies, it has a spell power of 130. 	70 	 	
 	Deluges enemies with a giant wave. 	Deluges enemies with a giant wave. 	Deluges enemies with a giant wave. 	Deluges enemies with a giant wave. 	
 	Cactuar 	Deals 1,000 points of damage to all the enemies. 	50 	 	
 	Damages all enemies. Or, sometimes... 	Damages all enemies. Or, sometimes... 	Damages all enemies. Or, sometimes... 	Damages all enemies. Or, sometimes... 	
 	Cactuar 	Deals 9,999 points of damage to all the enemies. 	50 	 	
 	Diabolos 	Reduces HP of all enemies by 15/16 of current total. Ignoring protection to Death, and also inflicts Sap. 	100 	 	
 	Critically wounds all enemies. 	Critically wounds all enemies. 	Critically wounds all enemies. 	Critically wounds all enemies. 	
 	Gilgamesh 	Deals 1 point of damage to all enemies. 	99 	 	
 	Gilgamesh 	Deals Holy-elemental damage to all enemies, it has a spell power of 120. 	99 	 	
 	Gilgamesh 	Deals damage to all enemies and ignores targets' defense, it has a spell power of 99. 	99 	 	
 	Gilgamesh 	Deals damage to all enemies and ignores targets' defense, it has a spell power of 200. 	99 	 	
 	Summons a legendary swordman. 	Summons a legendary swordman. 	Summons a legendary swordman. 	Summons a legendary swordman. 	Summons a legendary swordman.
==Musical themes==
The theme song for the Espers is called "Esper World", sometimes referred to as "Another World of Beasts". It plays in the Esper World and is also used during somber moments in the game.
==Other appearances==
A majority of the obtainable espers introduced in Final Fantasy VI have appeared in numerous spin-off titles in some form. 
Some of the espers appear in Final Fantasy Dimensions II as eidolons , with many retaining their designs and summon attacks. Similar to Final Fantasy VI, the playable cast are able to obtain stones known as signets to use the summon's power and learn unique abilities.
The Exnine Knights in World of Final Fantasy—Brandelis, Pellinore, and Segwarides—are based on the Bahamut, Valigarmanda, and Zonaseeker espers. In addition, Maduin appears as the loyal esper companion of Terra.
The espers of Final Fantasy VI have also appeared as cameo bosses and summon abilities in free-to-play mobile crossover titles such as Pictlogica Final Fantasy, Final Fantasy Airborne Brigade, Final Fantasy Record Keeper, and Mobius Final Fantasy. Maduin appears as a playable character alongside Terra in her esper form in Chocobo GP.
FFLTnS Raiden Artwork.jpg|Raiden in Final Fantasy Dimensions II.
PFF Valigarmanda Sprite.png|Valigarmanda in Pictologica Final Fantasy.
FFAB Tidal Wave FFVI Legend UR+.png|Leviathan UR+ in Final Fantasy Airborne Brigade
FFRK Mad Bismarck FFVI.png|Bismarck's magicite form in Final Fantasy Record Keeper
MFF Valigarmanda FFVI.jpg|Valigarmanda's ability card from Mobius Final Fantasy.
Maduin - Chocobo GP.png|Maduin in Chocobo GP.
==Gallery==
Magicite.PNG|Magicite (SNES/PS/GBA).
Magicite-ffvi-ios.png|Magicite (2014 mobile/Steam).
FF6 Ramuh Field.png|Ramuh's field sprite.
FF6 Ifrit Field.png|Ifrit's field sprite.
FF6IfritBattle.PNG|Ifrit's battle sprite (SNES/PS/GBA).
Ifrit - FF6 iOS.png|Ifrit's battle sprite (2014 mobile/Steam).
FF6ShivaField.PNG|Shiva's field sprite.
FF6 Valigarmanda Field.png|Valigarmanda's field sprite.
Tritoch frozen.PNG|Valigarmanda's frozen field sprite.
FF6 Bismarck Field.png|Bismarck's field sprite.
FF6 Carbuncle Field.png|Carbuncle's field sprite.
FF6 Catoblepas Field.png|Catoblepas's field sprite.
FF6 Phantom Field.png|Phantom's field sprite.
FF6 Unicorn Field.png|Unicorn's field sprite.
Maduin ff6.png|Maduin's field sprite.
Odinesper.PNG|Odin's field sprite.
FF6 Odin Petrified.png|Odin petrified.
FFVI Phoenix.png|Phoenix summoned in the field.
FFVI Summon Orb.png|"Summon orb" used during the summon sequence, distinct from the green orbs used in other games..
FFVI Kefka absorbs Esper.png|Kefka transforming an esper into magicite.
;SNES/PS/GBA/PR sprites
RamuhFF6.PNG|Ramuh.
KirinFF6.PNG|Kirin.
FFIIIUS Siren Censored.png|Siren's censored sprite in the US version (SNES).
Siren ff6.png|Siren's PS1 and Japanese sprite.
Siren-ffvi-gba.png|Siren (GBA).
Stray.png|Cait Sith
IfritFF6.PNG|Ifrit.
Shiva ff6.png|Shiva.
UnicornFF6.PNG|Unicorn.
MaduinFF6.PNG|Maduin.
CatoblepasFF6.PNG|Catoblepas.
Phantom - Summon.png|Phantom.
CarbuncleFF6.PNG|Carbuncle.
BismarckFF6.PNG|Bismarck.
GolemFF6.PNG|Golem.
ZoneSeekerFF6.PNG|Zone Seeker.
SraphimFF6.PNG|Seraph
QuetzalliFF6.PNG|Quetzalli.
FenrirFF6.PNG|Fenrir.
ValigarmandaFF6.PNG|Valigarmanda.
MidgardsormrFF6.PNG|Midgarsormr.
Starlet-ffvi-snes.png|Lakshmi's censored sprite in the US version (SNES).
FFVI Starlet.png|Lakshmi (PS1/GBA).
AlexanderFF6.PNG|Alexander.
PhoenixFF6.PNG|Phoenix.
FFVI Ragnarok Esper.png|Ragnarok.
OdinFF6.PNG|Odin.
BahamutFF6.PNG|Bahamut.
CrusaderFF6.PNG|Crusader.
RaidenFF6.PNG|Raiden.
LeviathanFFVI.png|Leviathan.
GilgameshFFVI.png|Gilgamesh.
Cactrot.PNG|Cactuar.
JumboCactuarFFVI.png|Gigantuar.
Diabolos-ffvi-gba.png|Diabolos.
;GBA Attacks
FFVI Summon.png|Summon initial animation.
FFVI Judgment Bolt.png|Judgment Bolt
FFVI Holy Aura.png|Holy Aura
FFVI Siren.png|Lunatic Voice
FFVI Cat Rain.png|Cat Rain
FFVI Ifrit.png|Hellfire
FFVI Shiva.png|Diamond Dust
Unicornsummon.png|Healing Horn
Maudinsummoned.png|Chaos Wave
FFVI Demon Eye.png|Demon Eye
FFVI Ghostly Veil.png|Ghostly Veil
FFVI Ruby Light.png|Ruby Light
FFVI Breach Blast.png|Breach Blast
FFVI Earthen Wall.png|Earthen Wall
FFVI Magic Shield.png|Magic Shield
FFVI Angel Feathers.png|Angel Feathers
FFVI Sonic Dive.png|Sonic Dive
FFVI Howling Moon.png|Howling Moon
FFVI Tri-Disaster.png|Tri-Disaster
FFVI Abyssmal Maw.png|Abyssal Maw
FFVI Alluring Embrace.png|Alluring Embrace
FFVI Divine Judgment.png|Divine Judgment
FFVI Flames of Rebirth.png|Flames of Rebirth
FFVI Zantetsuken Summon.png|Zantetsuken
FFVI Mega Flare.png|Mega Flare
FFVI Metamorphese.png|Metamorphose
FFVI Crusader.png|Cleansing
FFVI Shin-Zantetsuken.png|Shin-Zantetsuken
FFVI Tidal Wave.png|Tidal Wave
FFVI 1000 Needles.png|1000 Needles
FFVI GBA 10,000 Needles.png|10,000 Needles?
FFVI Dark Messenger.png|Dark Messenger
FFVI Excalipoor.png|Excalipoor
FFVI Excalibur.png|Excalibur
FFVI Masamune.png|Masamune
FFVI Enkidu.png|Enkidu
;Discontinued mobile/Steam attacks
Cat Rain from FFVI 2014.jpg|Cat Rain
Holy Aura from FFVI 2014.jpg|Holy Aura
Lunatic Voice from FFVI 2014.jpg|Lunatic Voice
Judgment Bolt from FFVI 2014.jpg|Judgment Bolt
Hellfire from FFVI 2014.jpg|Hellfire
Diamond Dust from FFVI 2014.jpg|Diamond Dust
Healing Horn from FFVI 2014.jpg|Healing Horn
Chaos Wave from FFVI 2014.jpg|Chaos Wave
Demon Eye from FFVI 2014.jpg|Demon Eye
Ghostly Veil from FFVI 2014.jpg|Ghostly Veil
Ruby Light from FFVI 2014.jpg|Ruby Light
Breach Blast from FFVI 2014.jpg|Breach Blast
Earthen Wall from FFVI 2014.jpg|Earthen Wall
Magic Shield from FFVI 2014.jpg|Magic Shield
Angel Feathers from FFVI 2014.jpg|Angel Feathers
Sonic Dive Pt1 from FFVI 2014.jpg|Sonic Dive
Tri-Disaster from FFVI 2014.jpg|Tri-Disaster
Abyssal Maw from FFVI 2014.jpg|Abyssal Maw
Alluring Embrace from FFVI 2014.jpg|Alluring Embrace
Divine Judgment from FFVI 2014.jpg|Divine Judgment
Flames of Rebirth from FFVI 2014.jpg|Flames of Rebirth
FFVI Android Zantetsuken.png|Zantetsuken
Megaflare from FFVI 2014.jpg|Mega Flare
Metaphorph from FFVI 2014.jpg|Metamorphose
Cleansing from FFVI 2014.jpg|Cleansing
Shin Zantetsuken from FFVI 2014.jpg|Shin-Zantetsuken
==Etymology==
de:Esper (FFVI)
ru:Эспер (Final Fantasy VI)
Category:Espers in Final Fantasy VI
Category:Races in Final Fantasy VI
Category:Summon magic in Final Fantasy VI
Category:Summon magic
Category:Summons