Camp (Civ6)

The Camp is a standard in Civilization VI. It is used to improve certain wildlife resources.
* Effects:
** +1 ( +2 )
** +0.5 
** +1 and +1 (requires Mercantilism)
** +1 additional (requires Synthetic Materials) ( +2 )
** +1 and +1 with Goddess of the Hunt pantheon
** Wilfrid Laurier only: +2 when built on Tundra and Tundra Hills
* Access:
** Bonus Resources: 
** Luxury Resources: , , , 
== Strategy ==
The Camp is another one of the "special" improvements, which may only be built on certain resources. Camps tend to provide more income than anything else, which is uncommon for tile improvements. However, they may turn very important in the early game, especially for cities without "plantationable" Luxuries - these will suffer seriously from lack of , and the Camp is a handy remedy for that.
Another useful starting bonus is the bonus, which will boost city growth rate. Camps get a lot better with technological development, so don't be quick to dismiss their use.
The Temple of Artemis must be built next to a Camp.
== Civilopedia entry ==
== See also ==
* Camp in other games
ru:Лагерь (Civ6)