Faire Lae

Faire Lae was a Tarshian mage, and member of the Traerid. A man renowned for his arcane skill and shocking beauty, Faire was a dozen things in his life, and took to each new role with a grace and thoughtfulness that set him apart from those who came before him. He serves a supporting role in Kingdom of Yaoi: One Wish, which takes place four hundred years after his death. 
Faire played a pivotal role in the War of the Wilds, acting as its chronicler and serving as sorcerer-general to his clan. He is posthumously the patriarch of House Prince, and came to be known as the Last Archmage of Tarsh. 
== History ==
=== Kaet t' Kann Faire ===
The younger of two sons, Lae was born to the head of Clan Faire, Aerynd "Skystorm," and his wife, a healer. His mother died when he was ten, leaving him in the care of his older half-brother, Dunhaen. Though the latter was considered a bastard, born of a mistress when his wife was thought to be barren, the two of them were close all of Lae's life. His position as First (and only legitimate) heir had almost no effect on their relationship. Lae only ever called him Shahir--brother, refusing to recognize their difference of parent--and Dunhaen knew him affectionately as 'Laenan'.
Lae proved himself early to be a fast learner, adopting his mother's healing practice through practical means after her death. True to Clan Faire tradition, he took an interest in study and chronicling, maintaining a collection of hand-bound journals that numbered in the hundreds by the time of his death. Much of what exists regarding the time and its practices was written by Lae himself. 
His connection to a standing Traeridi meant little, in terms of inheritance, as the Three were chosen from only the most powerful of each clan. Though brilliant, Lae himself was considered weak, due to his delicate constitution, feminine appearance, and sweet, soft-spoken manner. This impression of him was quickly obliterated when he came into his power, presenting with not one, but two rare Gifts, in addition to his skill in enchantment: lightning- and fire-calling. 
As he approached adulthood, he became the clearest choice to represent his clan among the Three. No one was else was as powerful, as diligent...or, as young.
=== In Search of a Healer ===
(To be added; in reference to being mistaken for Kann'iaera Faire)
=== Complex Affairs ===
Lae was seventeen when the time came to choose the next Traerid. His age meant little enough in a time when a man could be considered grown as early as puberty. Even then, the youngest Traeridi before him had been eighteen, and the men already chosen to become his partners were respectively five and eight years his senior. In order to be elected, Lae had to be seen as a man--and for that, he had to marry. It was a foregone conclusion; that he was attracted to men made no difference.
When his reluctance with the concept came to light, a young woman was chosen for him. Lydi was the picture of an ideal wife: quiet, meek and obedient, she asked for nothing, and offered no argument when told of her fate. They were married just a day after they were introduced, and Lae was recommended for election to the Traerid. The marriage would not be consummated until nearly a year later, partly due to the utter lack of familiarity between them. Several attempts were encouraged; most of them ended in the two simply talking.
His introduction to his future others was complicated from the start. At the Presentation of the Three, Lae learned that his would-be partners were a man who terrified him--Royal Payne having made a strong impression--and, inexplicably, a man he already knew. That it was taboo for them to be familiar before ascension made Lae nervous. Their initial meeting was delayed, and he attended the individual rites burdened by crippling fear. Both had shown their prowess and skill, each accompanied by a banner's worth of great deeds and dire reputation. He feared what men like those might do to him. Lae attended, convinced that one or the other would seek to take advantage of him. He could defend himself, but they were to be his others. He was afraid that his position would require him to accept any advance, or else create undue friction.
What followed was a lesson on making assumptions. Hyatt Vil turned out to be the boy Lae had nursed as a child, and he had never forgotten him. The great and fearful warrior was nothing but kind and respectful, his size belayed by his careful speech and downcast eyes. Their meet was spent talking--Hyatt with some difficulty, but with his hands kept firmly to himself. Payne was an equal surprise, arriving late and in his field-leathers, only to defy his expectation by reassuring Lae that he had no designs on him. The subsequent conversation revealed Payne to be both courteous and clever, his flirtation constant, but entirely without intent. The impressions he left with were staggering. He was meant to spend the rest of his life in the company of two men who could not have been more different, who took his young age as nothing more than a sign to treat him with care. And both had shown him nothing but admiration, and respect. This set the tone for the rest of their partnership.
Lae grew to adore them both, Payne for his cleverness, his mischief, and his skill in matters of the flesh, Hyatt for his unexpected shyness, his patience, and his quiet devotion. Even so, it was Hyatt who eventually became his Chosen: the one he loved, above all. The distinction put some pressure on the Traerid, with Payne viewing the revelation as a defeat, but their deep friendship reduced the ensuing rift to little more than a crack. Though his others sometimes disagreed, both often vying for his attentions, Lae did his best to treat them as equals, moderating their conflicts, and catering to their separate needs. Their relationship spanned twenty years, and would become the source of their collective strength in the days to come.
=== Rein of the Traerid ===
Lae wasted no time in proving himself as a leader, encouraging further study of the Craft in his clan and instituting policies of safe practice that set the groundwork for magic-use for years to come. He was true to his clan-name, impartial in terms of judgment. It was a stance he enforced in the choices of his others. Equally merciful and pitiless when called for, he nevertheless took a logical approach to every situation that presented. Few, if any, stood opposed to him in all the clan, his integrity making his word unquestionable to those who stood beneath him. 
Despite his youth, he quickly established himself as the voice of reason in the Traerid Hall. He often mediated disputes between his fellow Traeridi, his level head seeing him holding the reins of their more unruly tendencies. His ability to reason with Payne and soothe Hyatt kept them in check, and kept the temperamental pair from each other's throats. No matter the conflict, they both heeded him, his firm but reasonable disposition easily earning their trust.
That they were both infatuated with him only made his position all the more powerful, and necessary.
=== Banners on the Horizon ===
(to be added, including the development of the War, his eventual death and burial)
== Personality ==
Though often described in text as distant and unfeeling, Lae was anything but. His grasp of logic and unshakable focus for study often left him detached from the people around him, but when he could be lured from his books, he was often viewed as patient and wise. His capacity for caring was such that he would sooner risk himself than one of his students, often taking on more work than was safe to spare them the struggle. In his private life, he was often serious, and his tolerance for foolish behavior was low, a fact that often saw him scolding Payne for his antics (much to the latter's delight). Once unleashed, his temper was the stuff of nightmares. Even so, he was not without warmth for those he loved. His patience and wisdom earned him the affections of everyone in his life, and inspired unshakeable loyalty in those he called his others. 
== One Wish: Remix ==
While exploring his family's extensive library, a teenaged Ever stumbles across an ancient grimoire chained to a podium, written in nearly-indecipherable Tarshian. He begins to study it in secret, and runs across a section of partially-translated spells that describe a method of summoning the dead. After the death of his grandfather sometime later, he seeks the book out again, intending to conjure him--only for the spell to go wrong, bringing him face to face with the burnt-out husk of a much older spirit. Roaring in garbled Tarshian, the mutilated horror terrorizes him, sending him rightfully fleeing for the hills.
Knowing next to no Tarshian, Ever manages to parse what the ghost said, presenting it to the only Tarshian speaker he can trust: Etienne. "Sekethe ba'esh dae," screeched the angry spirit. Etienne translates the phrase to mean "You seek your death." Further examination of the grimoire reveals that the spell was used incorrectly, and could have killed him as a result. The spirit he conjured was not menacing him--it was trying to warn him that he was risking his life, playing with Arts he did not understand.
Ever is at once fascinated, and quickly reworks the spell to try again, this time intending to call the one he had unintentionally discovered. It is in this way that he is introduced to Faire Lae, his oldest and most influential ancestor. Under his tutelage, he begins to study what Faire calls "the Craft," an ancient form of magic. Through him, he learns the truth regarding the famed War of the Wilds, forging a close bond with Faire, who acts as his maestyr (or teacher) as he explores the use of his family's forgotten Art. 
Faire becomes something of a father-figure to him, leading Ever to summon him more often to seek his guidance. He works to guide him as best he can through the dangers of navigating magic, knowing too well what unsupervised experimentation can lead to. The bond between them only strengthens as Faire comes to realize just how far his family has drifted apart, for his great-grandson to seek the dead for comfort.
=== The Museum ===
Hearing of a class trip to an exhibition on the War of Tarsh, Ever is intrigued, but dubious. Modern teachings about the famed rebellion are often both biased and revisionist, and the exhibit will no doubt be the same. He knows this. What he doesn't know is how wrong it will be. At this, he comes to a decision: if he wants to know the truth, he'll just go to the source. 
Using a mixture of homebrew magic and guile, Ever attends the trip, only to summon not just Faire, but the entire Traerid, intending to guide them through the showing and hear their thoughts firsthand. Faire consulted with him beforehand to be certain he could perform the summoning without hurting himself, or unleashing two harrowed spirits onto the modern world. He is displeased with the danger of the exercise, understanding the Art Ever is twisting to accomplish it, but he plays along, humoring his student in the interest of seeing his others again. 
Faire spends much of the trip with his guard up--but even then, he finds himself drawn in by the two, still as he remembers them: Payne the charming troublemaker, Hyatt the soft-spoken supplicant. He falls easily back into the role of peacekeeper, mediating their disputes and calling them to heel as needed, all the while keeping a mental distance. He is happy to have them again, but he knows too well that the exercise will end, and they will be lost to him again. The knowledge plagues him, even as he struggles to watch over them, and Ever, happily straining his soul with a spell beyond his power. 
== Relationships ==
=== Lydi Faire ===
Though married for 20 years--having several children in the process--Lydi and Faire were little more than friends. Right from the start, they were of a similar mind. The situation was necessary, and both of them had something to gain: he, a place in the Traerid, she, a position of safety and respect. He was well aware of her lingering attraction to him, but allowed it as a matter of course, accustomed to people and their infatuations. She was accepting of his relationship with Hyatt, and he was accepting of her doe-eyed innocence. He acted as a supporting influence to her, patient with her general meekness and ever-ready to explain the things she did not understand. 
=== Hyatt Vil ===
Faire knew Hyatt long before Hyatt knew Faire, and he never forgot him. The two of them were instantly drawn to each other, Faire appreciating Hyatt's shy, good nature, and Hyatt appreciating everything about Faire. Faire saw Hyatt as something of a project, temperamental and easily frustrated, but inherently good and honorable at his core. His willingness to suffer for others and hardheaded dedication to the mission, whatever its name, made him instantly endearing. Hyatt's habit of waxing poetic about him always left him flustered. Unlike most, the appreciation Hyatt showed him went above the physical; Hyatt thought Faire was the smartest, kindest, most capable person alive. And Faire couldn't help but adore him for it. The two of them fell in love in their first year of service, and so remained for the twenty years that followed. The connection between them was so strong and apparent that most saw them as a couple, more so than the Traerid as a whole. The fact caused as many problems as it solved.
Though fully capable of protecting himself, and often left in control of both he and Payne, Faire secretly loved feeling like the princess to Hyatt's hero. That he was often prone to heroic acts did nothing to lessen this appreciation. Hyatt once slayed a monstrous bear that was terrorizing the Faire camps, and presented its pelt to Faire as a gift. Not only did he accept it (albeit in shock), but it got a good bit of...private use. [This comment is not approved by House Prince]
=== Royal Payne ===
If Hyatt was a project, Payne was a real challenge--in the form of a wagon with no wheels, headed uphill. His pride and stubbornness set them at odds at first, his behavior frustrating the reasonable Faire to no end. The rivalry between Hyatt and Payne only intensified as their involvement deepened emotionally, the two often treating him like a doll to be fought over, with Payne often starting it out of blatant jealousy. When he wasn't dragging them apart, Faire often found himself struggling to get through to Payne, who habitually tuned people out to protect himself. In time, Faire came to recognize the behavior for what it was: a defense mechanism, born of abuse. For this reason, Faire refused to engage in harm-play with him, to the latter's irritation, preferring to show him affection and care, instead of the violence he craved. It was a position that endeared him to Payne as much as it put him off. 
Though Hyatt remains his Chosen, Faire holds Payne in very deep affection, viewing him as a brother even at his worst, and at best, a talented and thoughtful lover. It was a power Faire never used against him. Even as he sneered and mocked, Payne made crystal clear that he would die for Faire. And in a way, he did.
=== Faire Nys ===
(To be added)
=== Prince Everleigh Charming ===
(To be added)
== Trivia ==
* Hyatt warriors in search of a healer mistook an eleven-year-old Faire for his mother, due to his soft features and strange height for his age. Unwilling to speak of her passing, Faire went along with it, and traveled to the Hyatt camp to heal an injured apprentice warrior. It was here that he met Hyatt, six years before they were formally introduced during the Presentation of the Three. 
* The above is only the first time Faire was mistaken for a woman. This is in addition to the historical assumption that he may have been passing as a man--based in confusion caused by his son, the transgender Faire Nys. In part, this was due to his beauty.
* Despite being "the baby" in his social circle, Faire was everyone's father, often to be found babysitting his others. He helped his older half-brother begin to master his complex Gift, and advised him on methods of control and note-taking. He even counseled his own wife, who was two years older than him.
* Faire and Dunhaen agreed on all points in every conversation they had, with the exception of one: Faire joining the Traerid. More than jealousy, the concern came from protectiveness. In the long run, his brother turned out to be right.
Category:Kingdom of Paraphilia
Category:KoY Characters
Category:KoY Minor Characters
Category:House Prince
Category:KoY Historical