Strander

A Strander is a four-block-tall skeletal BEAST added in The Soul-Sapping Update. They are heavily hostile boss-like mobs. They deal 18 points of damage, and that's with full Soul-Bound Netherite armour on. It does not see, and therefore relies on vibrations and fear.
==Spawning ==
The Strander spawns in whenever the first Withroat is killed. This is when the player's fear meter permanently goes down by 25%, allowing the Strander to weakly sense the player's presence due to movement and fear.
==Drops==
Being an immortal beast, it cannot drop anything, for it does not die.
==Cutscenes==
Whenever a Withroat is summoned, the world goes dark and a glowing image of a more nightmarish version of the Strander's face flashes across the screen. It disappears, and then jumpscares the player 3 seconds later. Afterwords, the player regains mobility and the Withroat Fight begins.
This same cutscene plays whenever the Strander itself decides to hunt the user, for once a Strander spawns, it never dies.
==Behavior==
The Strander will hunt the player right after spawning, and will not stop until the player leaves the Nether. After the first in-game night since leaving the Nether, the Strander will begin its hunt, with an unpredictable hunting schedule.
== Battle Stages ==
=== Stage 1 ===
Basic hunt
=== Stage 2 (-250 hp) ===
The jumpscare breaks non-enchanted leather, chainmail, and iron armour being worn by the player.
=== Stage 3 (-750 hp) ===
The jumpscare now also breaks non-enchanted gold armour
=== Stage 4 (-1500 hp) ===
The jumpscare breaks all leather, chainmail, and iron armour being worn by the player, enchanted or not.
=== Stage 5 (-5000 hp) ===
All armour, is broken by jumpscare if not Enchanted Diamond or Netherite armours
Player's fear meter goes down by another 50% during stage raise, making the player 25% sane, hasty, and able to be sensed while crouching