Iocus Melpomene

Iocus Melpomene is a character in Dissidia Calamitas Infinita, originating from At Fate's End. Holding the lowliest title of Jester among the rulings Knights of Haven, his ownership of an unusual clockwork mask has resulted in him possessing powers that can bend and control time in numerous ways; powers granted to him by Verthandi, one of the all-powerful machine gods known as a Nexus.
==Appearance==
Iocus's default appearance, Time Jester, has him wear a large purple cloak over a black coat, and a belt that holds a dagger. His head is covered by a large bronze and silver mechanical mask with routinely moving gears. His alternate costume, Clockbreaker, gives him a new mask built wholesale from silver gears, that covers his mouth but not his eyes. His cloak is grey and contains a single large golden emblem. His second alternate costume, Victor Von Iocus, has Iocus cosplay the Marvel villain "Doctor Doom".
===Gallery===
File:NeA-IocusEmblem.png|Iocus' Emblem
File:NeA-Verthandi.png|Verthandi
File:NeA-VictorVonIocus.png|YOU HAVE NO HOPE!
File:QuartzAndObsidian.png|⚙D
File:8vsIocusTwoTone.png|"A chibi? Perish the thought. I am more than that!"
File:NeA-Acedia&Goldbrand.jpg|Behind masks and arms, they hide their true selves.
File:SC Iocus.png|Lost to time.
File:Iocus portrait.png|Smile for your mask.
;Alts
Left to right: Default, Vitio, The Embodiment, Monsoon, Dr. Doom.
;Cameos
Iocus in Indivisible
==Story==
<tabber>
7th Cycle=
|-|
8th Cycle=A
|-|
9th Cycle=
|-|
10th Cycle=
|-|
11th Cycle=
</tabber>
==Battle==
__NOTOC__
Iocus MelpomeneWyrd Jester – Dominate fate and control the hands of time.
----
As the Wyrd Jester, Iocus utilises a tricky fighting style to control the flow of battle.
===Bravery Attacks===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Countdown 	Ground 	30 (15) 	70 	Melee Low 	Chase 	Physical 	Initial
Countdown 	[Close] Iocus swings his claw horizontally as its blades extend in length, followed by summoning a clockwork axe in each hand and swinging both upwards. Can combo without hitting. 	[Close] Iocus swings his claw horizontally as its blades extend in length, followed by summoning a clockwork axe in each hand and swinging both upwards. Can combo without hitting. 	[Close] Iocus swings his claw horizontally as its blades extend in length, followed by summoning a clockwork axe in each hand and swinging both upwards. Can combo without hitting. 	[Close] Iocus swings his claw horizontally as its blades extend in length, followed by summoning a clockwork axe in each hand and swinging both upwards. Can combo without hitting. 	[Close] Iocus swings his claw horizontally as its blades extend in length, followed by summoning a clockwork axe in each hand and swinging both upwards. Can combo without hitting. 	[Close] Iocus swings his claw horizontally as its blades extend in length, followed by summoning a clockwork axe in each hand and swinging both upwards. Can combo without hitting. 	[Close] Iocus swings his claw horizontally as its blades extend in length, followed by summoning a clockwork axe in each hand and swinging both upwards. Can combo without hitting.
Ancient Axe 	Ground 	30 (15) 	70 	Melee High 	N/A 	Physical 	Level 7
Ancient Axe 	[Close] A large golden mechanical arm with a blade at the end appears from a time portal behind Iocus and swings downwards, breaking enemy guards. 	[Close] A large golden mechanical arm with a blade at the end appears from a time portal behind Iocus and swings downwards, breaking enemy guards. 	[Close] A large golden mechanical arm with a blade at the end appears from a time portal behind Iocus and swings downwards, breaking enemy guards. 	[Close] A large golden mechanical arm with a blade at the end appears from a time portal behind Iocus and swings downwards, breaking enemy guards. 	[Close] A large golden mechanical arm with a blade at the end appears from a time portal behind Iocus and swings downwards, breaking enemy guards. 	[Close] A large golden mechanical arm with a blade at the end appears from a time portal behind Iocus and swings downwards, breaking enemy guards. 	[Close] A large golden mechanical arm with a blade at the end appears from a time portal behind Iocus and swings downwards, breaking enemy guards.
Tempus Frangit 	Ground 	30 (15) 	70 	Ranged Mid 	N/A 	Magical 	Initial
Tempus Frangit 	[Mid] Iocus snaps a finger and sets a gear emblem on the ground just behind himself. A second later it becomes a golden gear projectile that travels forward across the floor for several seconds. 	[Mid] Iocus snaps a finger and sets a gear emblem on the ground just behind himself. A second later it becomes a golden gear projectile that travels forward across the floor for several seconds. 	[Mid] Iocus snaps a finger and sets a gear emblem on the ground just behind himself. A second later it becomes a golden gear projectile that travels forward across the floor for several seconds. 	[Mid] Iocus snaps a finger and sets a gear emblem on the ground just behind himself. A second later it becomes a golden gear projectile that travels forward across the floor for several seconds. 	[Mid] Iocus snaps a finger and sets a gear emblem on the ground just behind himself. A second later it becomes a golden gear projectile that travels forward across the floor for several seconds. 	[Mid] Iocus snaps a finger and sets a gear emblem on the ground just behind himself. A second later it becomes a golden gear projectile that travels forward across the floor for several seconds. 	[Mid] Iocus snaps a finger and sets a gear emblem on the ground just behind himself. A second later it becomes a golden gear projectile that travels forward across the floor for several seconds.
Kismet Gear (ground) 	Ground 	30 (15) 	70 	Ranged Low 	N/A 	Magical 	Level 12
Kismet Gear (ground) 	[Long] Iocus fires a small gear projectile at the opponent. Holding the button will summon a ring of up to 12 gears around Iocus, which he fires in a stream one after another at the opponent upon releasing it. Iocus walks slower while charging and firing this move. 	[Long] Iocus fires a small gear projectile at the opponent. Holding the button will summon a ring of up to 12 gears around Iocus, which he fires in a stream one after another at the opponent upon releasing it. Iocus walks slower while charging and firing this move. 	[Long] Iocus fires a small gear projectile at the opponent. Holding the button will summon a ring of up to 12 gears around Iocus, which he fires in a stream one after another at the opponent upon releasing it. Iocus walks slower while charging and firing this move. 	[Long] Iocus fires a small gear projectile at the opponent. Holding the button will summon a ring of up to 12 gears around Iocus, which he fires in a stream one after another at the opponent upon releasing it. Iocus walks slower while charging and firing this move. 	[Long] Iocus fires a small gear projectile at the opponent. Holding the button will summon a ring of up to 12 gears around Iocus, which he fires in a stream one after another at the opponent upon releasing it. Iocus walks slower while charging and firing this move. 	[Long] Iocus fires a small gear projectile at the opponent. Holding the button will summon a ring of up to 12 gears around Iocus, which he fires in a stream one after another at the opponent upon releasing it. Iocus walks slower while charging and firing this move. 	[Long] Iocus fires a small gear projectile at the opponent. Holding the button will summon a ring of up to 12 gears around Iocus, which he fires in a stream one after another at the opponent upon releasing it. Iocus walks slower while charging and firing this move.
Kismet Gear (midair) 	Aerial 	30 (15) 	70 	Ranged Low 	N/A 	Magical 	Initial
Kismet Gear (midair) 	[Long] Iocus fires a small gear projectile at the opponent. Holding the button will summon a ring of up to 12 gears around Iocus, which he fires in a stream one after another at the opponent upon releasing it. Iocus falls slower and can move horizontally while charging and firing this move.	[Long] Iocus fires a small gear projectile at the opponent. Holding the button will summon a ring of up to 12 gears around Iocus, which he fires in a stream one after another at the opponent upon releasing it. Iocus falls slower and can move horizontally while charging and firing this move.	[Long] Iocus fires a small gear projectile at the opponent. Holding the button will summon a ring of up to 12 gears around Iocus, which he fires in a stream one after another at the opponent upon releasing it. Iocus falls slower and can move horizontally while charging and firing this move.	[Long] Iocus fires a small gear projectile at the opponent. Holding the button will summon a ring of up to 12 gears around Iocus, which he fires in a stream one after another at the opponent upon releasing it. Iocus falls slower and can move horizontally while charging and firing this move.	[Long] Iocus fires a small gear projectile at the opponent. Holding the button will summon a ring of up to 12 gears around Iocus, which he fires in a stream one after another at the opponent upon releasing it. Iocus falls slower and can move horizontally while charging and firing this move.	[Long] Iocus fires a small gear projectile at the opponent. Holding the button will summon a ring of up to 12 gears around Iocus, which he fires in a stream one after another at the opponent upon releasing it. Iocus falls slower and can move horizontally while charging and firing this move.	[Long] Iocus fires a small gear projectile at the opponent. Holding the button will summon a ring of up to 12 gears around Iocus, which he fires in a stream one after another at the opponent upon releasing it. Iocus falls slower and can move horizontally while charging and firing this move.
Twin Hands of Entropy	Aerial 	30 (15) 	70 	Melee Low 	Ground Rush 	Physical 	Level 2
Twin Hands of Entropy	[Close] Iocus swings his claw horizontally as its blades extend in length, followed by summoning a clockwork axe in each hand and swinging them downwards in a circle. Can combo without hitting. 	[Close] Iocus swings his claw horizontally as its blades extend in length, followed by summoning a clockwork axe in each hand and swinging them downwards in a circle. Can combo without hitting. 	[Close] Iocus swings his claw horizontally as its blades extend in length, followed by summoning a clockwork axe in each hand and swinging them downwards in a circle. Can combo without hitting. 	[Close] Iocus swings his claw horizontally as its blades extend in length, followed by summoning a clockwork axe in each hand and swinging them downwards in a circle. Can combo without hitting. 	[Close] Iocus swings his claw horizontally as its blades extend in length, followed by summoning a clockwork axe in each hand and swinging them downwards in a circle. Can combo without hitting. 	[Close] Iocus swings his claw horizontally as its blades extend in length, followed by summoning a clockwork axe in each hand and swinging them downwards in a circle. Can combo without hitting. 	[Close] Iocus swings his claw horizontally as its blades extend in length, followed by summoning a clockwork axe in each hand and swinging them downwards in a circle. Can combo without hitting.
Time Weave 	Aerial 	30 (15) 	70 	Melee Mid 	DodgeWall Rush 	Physical 	Level 20
Time Weave 	[Dodge, Mid] Iocus clutches his mask as his cloak consumes him and he teleports a set distance towards the opponent, reappearing with a guillotine attached to his cape which he swings horizontally around himself. 	[Dodge, Mid] Iocus clutches his mask as his cloak consumes him and he teleports a set distance towards the opponent, reappearing with a guillotine attached to his cape which he swings horizontally around himself. 	[Dodge, Mid] Iocus clutches his mask as his cloak consumes him and he teleports a set distance towards the opponent, reappearing with a guillotine attached to his cape which he swings horizontally around himself. 	[Dodge, Mid] Iocus clutches his mask as his cloak consumes him and he teleports a set distance towards the opponent, reappearing with a guillotine attached to his cape which he swings horizontally around himself. 	[Dodge, Mid] Iocus clutches his mask as his cloak consumes him and he teleports a set distance towards the opponent, reappearing with a guillotine attached to his cape which he swings horizontally around himself. 	[Dodge, Mid] Iocus clutches his mask as his cloak consumes him and he teleports a set distance towards the opponent, reappearing with a guillotine attached to his cape which he swings horizontally around himself. 	[Dodge, Mid] Iocus clutches his mask as his cloak consumes him and he teleports a set distance towards the opponent, reappearing with a guillotine attached to his cape which he swings horizontally around himself.
===HP Attacks===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Into Next Week (ground) 	Ground 	40 (20) 	210 	Melee High 	Wall Rush 	Physical 	Initial
Into Next Week (ground) 	[Close~Long] Iocus generates a large fist of cogs and gears around his right arm for as long as the button is held, and performs a horizontally homing rush punch towards the opponent upon releasing the button. 	[Close~Long] Iocus generates a large fist of cogs and gears around his right arm for as long as the button is held, and performs a horizontally homing rush punch towards the opponent upon releasing the button. 	[Close~Long] Iocus generates a large fist of cogs and gears around his right arm for as long as the button is held, and performs a horizontally homing rush punch towards the opponent upon releasing the button. 	[Close~Long] Iocus generates a large fist of cogs and gears around his right arm for as long as the button is held, and performs a horizontally homing rush punch towards the opponent upon releasing the button. 	[Close~Long] Iocus generates a large fist of cogs and gears around his right arm for as long as the button is held, and performs a horizontally homing rush punch towards the opponent upon releasing the button. 	[Close~Long] Iocus generates a large fist of cogs and gears around his right arm for as long as the button is held, and performs a horizontally homing rush punch towards the opponent upon releasing the button. 	[Close~Long] Iocus generates a large fist of cogs and gears around his right arm for as long as the button is held, and performs a horizontally homing rush punch towards the opponent upon releasing the button.
Historia Calamitatum (ground)	Ground 	40 (20) 	210 	Unblockable 	Wall Rush 	Magical 	Level 37
Historia Calamitatum (ground)	[Long] Iocus clutches his mask as a gear emblem briefly appears at the opponent's current location within his line of sight, and if the opponent makes contact with it Iocus freezes time before pulling out two pistols and shooting at the opponent several times. He then restarts time, causing all shots to hit at once and explode. 	[Long] Iocus clutches his mask as a gear emblem briefly appears at the opponent's current location within his line of sight, and if the opponent makes contact with it Iocus freezes time before pulling out two pistols and shooting at the opponent several times. He then restarts time, causing all shots to hit at once and explode. 	[Long] Iocus clutches his mask as a gear emblem briefly appears at the opponent's current location within his line of sight, and if the opponent makes contact with it Iocus freezes time before pulling out two pistols and shooting at the opponent several times. He then restarts time, causing all shots to hit at once and explode. 	[Long] Iocus clutches his mask as a gear emblem briefly appears at the opponent's current location within his line of sight, and if the opponent makes contact with it Iocus freezes time before pulling out two pistols and shooting at the opponent several times. He then restarts time, causing all shots to hit at once and explode. 	[Long] Iocus clutches his mask as a gear emblem briefly appears at the opponent's current location within his line of sight, and if the opponent makes contact with it Iocus freezes time before pulling out two pistols and shooting at the opponent several times. He then restarts time, causing all shots to hit at once and explode. 	[Long] Iocus clutches his mask as a gear emblem briefly appears at the opponent's current location within his line of sight, and if the opponent makes contact with it Iocus freezes time before pulling out two pistols and shooting at the opponent several times. He then restarts time, causing all shots to hit at once and explode. 	[Long] Iocus clutches his mask as a gear emblem briefly appears at the opponent's current location within his line of sight, and if the opponent makes contact with it Iocus freezes time before pulling out two pistols and shooting at the opponent several times. He then restarts time, causing all shots to hit at once and explode.
Time Bomb 	Ground 	40 (20) 	210 	Unblockable 	Wall Rush 	Magical 	Level 33
Time Bomb 	[Mid] Iocus kicks a clockwork bomb at the opponent's location while facing away from them, attaching itself to them on contact and exploding 3 seconds later. If the opponent hits Iocus with a HP Attack before the bomb triggers then it will vanish without dealing any damage. If the bomb lands without hitting the opponent it will stay on the floor for up to 7 seconds before vanishing, attaching itself to the opponent when they walk over it and starting the 3 second countdown as normal.	[Mid] Iocus kicks a clockwork bomb at the opponent's location while facing away from them, attaching itself to them on contact and exploding 3 seconds later. If the opponent hits Iocus with a HP Attack before the bomb triggers then it will vanish without dealing any damage. If the bomb lands without hitting the opponent it will stay on the floor for up to 7 seconds before vanishing, attaching itself to the opponent when they walk over it and starting the 3 second countdown as normal.	[Mid] Iocus kicks a clockwork bomb at the opponent's location while facing away from them, attaching itself to them on contact and exploding 3 seconds later. If the opponent hits Iocus with a HP Attack before the bomb triggers then it will vanish without dealing any damage. If the bomb lands without hitting the opponent it will stay on the floor for up to 7 seconds before vanishing, attaching itself to the opponent when they walk over it and starting the 3 second countdown as normal.	[Mid] Iocus kicks a clockwork bomb at the opponent's location while facing away from them, attaching itself to them on contact and exploding 3 seconds later. If the opponent hits Iocus with a HP Attack before the bomb triggers then it will vanish without dealing any damage. If the bomb lands without hitting the opponent it will stay on the floor for up to 7 seconds before vanishing, attaching itself to the opponent when they walk over it and starting the 3 second countdown as normal.	[Mid] Iocus kicks a clockwork bomb at the opponent's location while facing away from them, attaching itself to them on contact and exploding 3 seconds later. If the opponent hits Iocus with a HP Attack before the bomb triggers then it will vanish without dealing any damage. If the bomb lands without hitting the opponent it will stay on the floor for up to 7 seconds before vanishing, attaching itself to the opponent when they walk over it and starting the 3 second countdown as normal.	[Mid] Iocus kicks a clockwork bomb at the opponent's location while facing away from them, attaching itself to them on contact and exploding 3 seconds later. If the opponent hits Iocus with a HP Attack before the bomb triggers then it will vanish without dealing any damage. If the bomb lands without hitting the opponent it will stay on the floor for up to 7 seconds before vanishing, attaching itself to the opponent when they walk over it and starting the 3 second countdown as normal.	[Mid] Iocus kicks a clockwork bomb at the opponent's location while facing away from them, attaching itself to them on contact and exploding 3 seconds later. If the opponent hits Iocus with a HP Attack before the bomb triggers then it will vanish without dealing any damage. If the bomb lands without hitting the opponent it will stay on the floor for up to 7 seconds before vanishing, attaching itself to the opponent when they walk over it and starting the 3 second countdown as normal.
Into Next Week (midair) 	Aerial 	40 (20) 	210 	Melee High 	Wall Rush 	Physical 	Initial
Into Next Week (midair) 	[Close~Long] Iocus generates a large fist of cogs and gears around his right arm for as long as the button is held, and performs a horizontally homing rush punch towards the opponent upon releasing the button. 	[Close~Long] Iocus generates a large fist of cogs and gears around his right arm for as long as the button is held, and performs a horizontally homing rush punch towards the opponent upon releasing the button. 	[Close~Long] Iocus generates a large fist of cogs and gears around his right arm for as long as the button is held, and performs a horizontally homing rush punch towards the opponent upon releasing the button. 	[Close~Long] Iocus generates a large fist of cogs and gears around his right arm for as long as the button is held, and performs a horizontally homing rush punch towards the opponent upon releasing the button. 	[Close~Long] Iocus generates a large fist of cogs and gears around his right arm for as long as the button is held, and performs a horizontally homing rush punch towards the opponent upon releasing the button. 	[Close~Long] Iocus generates a large fist of cogs and gears around his right arm for as long as the button is held, and performs a horizontally homing rush punch towards the opponent upon releasing the button. 	[Close~Long] Iocus generates a large fist of cogs and gears around his right arm for as long as the button is held, and performs a horizontally homing rush punch towards the opponent upon releasing the button.
Historia Calamitatum (midair)	Aerial 	40 (20) 	210 	Unblockable 	Wall Rush 	Magical 	Level 27
Historia Calamitatum (midair)	[Long] Iocus clutches his mask as a gear emblem briefly appears at the opponent's current location within his line of sight, and if the opponent makes contact with it Iocus freezes time before pulling out two pistols and shooting at the opponent several times. He then restarts time, causing all shots to hit at once and explode. 	[Long] Iocus clutches his mask as a gear emblem briefly appears at the opponent's current location within his line of sight, and if the opponent makes contact with it Iocus freezes time before pulling out two pistols and shooting at the opponent several times. He then restarts time, causing all shots to hit at once and explode. 	[Long] Iocus clutches his mask as a gear emblem briefly appears at the opponent's current location within his line of sight, and if the opponent makes contact with it Iocus freezes time before pulling out two pistols and shooting at the opponent several times. He then restarts time, causing all shots to hit at once and explode. 	[Long] Iocus clutches his mask as a gear emblem briefly appears at the opponent's current location within his line of sight, and if the opponent makes contact with it Iocus freezes time before pulling out two pistols and shooting at the opponent several times. He then restarts time, causing all shots to hit at once and explode. 	[Long] Iocus clutches his mask as a gear emblem briefly appears at the opponent's current location within his line of sight, and if the opponent makes contact with it Iocus freezes time before pulling out two pistols and shooting at the opponent several times. He then restarts time, causing all shots to hit at once and explode. 	[Long] Iocus clutches his mask as a gear emblem briefly appears at the opponent's current location within his line of sight, and if the opponent makes contact with it Iocus freezes time before pulling out two pistols and shooting at the opponent several times. He then restarts time, causing all shots to hit at once and explode. 	[Long] Iocus clutches his mask as a gear emblem briefly appears at the opponent's current location within his line of sight, and if the opponent makes contact with it Iocus freezes time before pulling out two pistols and shooting at the opponent several times. He then restarts time, causing all shots to hit at once and explode.
==EX Mode==
Iocus's EX Mode is Verthandi Overclock. Iocus becomes made of gears. He gains the abilities "Regen" and "Critical Boost", as well as the ability "Critical EX Revenge", which allows Iocus to cancel his EX Mode into an Ex Revenge when being hit by an attack. This depletes the rest of his Ex Gauge.
Iocus's EX Burst is Stains of Time. Iocus shoots the screen for the EX Burst transition before summoning a time portal that both characters then fall into, leaving them within Verthandi's realm, the Infinite Clock. As waves of gear projectiles summoned by Iocus then skewer the opponent from all directions, the player must count the number of gears in each wave and input those amounts into a clock. On a perfect EX Burst achieved by getting all numbers correct, the opponent is then trapped in large hourglass as Iocus sits on a throne. The sand in the hourglass then falls, crushing the opponent before exploding. On a failed EX Burst, Iocus simply appears next to the opponent with his back to them before nonchalantly kicking them into another time portal without turning around.
==Equipment==
===Exclusive Weapons===
Name 	Level	Description
Branches of Time	30 	A pact is made, and a kingdom burns.
Obsidian Hatchet	97 	Memory becomes ink, words become memory.
Tragedy of Gold 	100 	How this started is not how it will end.
===Related Accessories===
Accessory 	Description/Effect 	Description/Effect	Acquired
Vessel of Verthandi	Time is like a machine; to repair it, you must truly understand its parts.	LUK+4 	Shop, Duel Colosseum Lunar Whale Course
Masque of Acedia 	A clockwork mask. Was it built or found? 	LUK+4 	Battlegen from the Verthandi Friend Card
Clocksmith's Desire	N/A 	LUK+1 	Battlegen
Clocksmith's Dream 	N/A 	LUK+2 	Battlegen
Clocksmith's Hope 	N/A 	LUK+3 	Battlegen
==Stage==
Chronozone
"Your heart grows heavier with time."
==Musical Themes==
*Main Theme: Clockwork
*World Map Theme: The Wretched Automatons
*Normal Battle: The Time of Restoration
*Boss Battle: Gods Bound by Rules
*Final Boss Battle: God Slaying Machine
===Rival Battle===
*Vs 0/Azazel/Nex: The Eclipse Of Time
*Vs 8: Atrophy
*Vs Kenzie: Die
*Vs Klaytaza: To End Tomorrow, originally Enormous Inner Strength
==Quotes==
===Encounter===
*"You will be removed from the timeline."
*"Nothing you do will surprise me."
*"All you are is entertainment."
*"The curtains of time part."
*"A temporary concern."<BR>— If HP is low
*"A peculiar chain of events..."<BR>— If HP is low
*"This has already been decided."<BR>— If opponent is stronger
*"Show me... your secrets."<BR>— If opponent is stronger
*"Your time has run out."<BR>— If opponent is weaker
*"Vacate time's stage!"<BR>— If opponent is weaker	
===Victory===
*"I suspect I overlooked something important..."
*"Inevitable"
*"Rehearsals are over."
*"Act out the motions."
*"You could not surpass yourself."
*"A poor jest."<BR>— If HP is low
*"Time dulls all things."<BR>— If HP is low
*"Time is on my side."<BR>— If opponent is stronger
*"Has the pace escaped you?"<BR>— If opponent is stronger
*"Were you expecting me to humour you?"<BR>— If opponent is weaker
*"You will always be too early to be facing me."<BR>— If opponent is weaker	
===Defeat===
*"Exit stage left."
*"I have seen enough."
*"Finally within my expectations."
*"Without a beginning, there is no end."
*"This isn't in the script!"
*"You have played your part well."<BR>— If opponent is stronger
*"An eternity squandered..."<BR>— If opponent is stronger
*"A peculiar outcome."<BR>— If opponent is weaker
*"Time is boundless, but my patience is not."<BR>— If opponent is weaker
===Default specific===
===Boss Specific===
*Ragnarok: "A false fool by all definitions, I fear."
*Genesis: "The cycles of time serve as your chains."	
*Eris: "It was long past that you lost your mind."
*The Embodiment: "Finally, I can end this."	
*Amaterasu: "I'll seal you away for all time."
===DLC specific===
===Story Specific===
;Iocus: "Now, your third wish. What is your final desire?"
;Yuan: "Third wish? How can I have a third wish if I haven't had a first and second wish?"
;Iocus: "You have made two wishes already, but your second wish was for me to return everything to the way it was before you had made your first wish. And so, one promised gift remains."
;Yuan: "I don't believe you have such a power. But if I do indeed have a wish; I'd like to know who I am."
;Iocus: "Funny. That was your first wish as well."
Category:Characters
Category:At Fate's End characters