Plated Golem

The Plated Golem is a giant enemy in now found exclusively in Infinity Blade I. Its weapon is Kludd. He is one of the only fully robotic Titians in Infinity Blade I. The Plated Golem shares the voice of the Iron Golem likely because they are the same enemy with different textures and weapons. 
==Location Infinity Blade I==
The Plated Golem only appears in at the Central Gate, and Atrium, making him less common then other Giant Titans found in Infinity Blade I.
==Infinity Blade II==
The Plated Golem did not return as a normal enemy but rather could only be exclusively fought in ClashMobs. However, ever sense they discontinuation it is now impossible to battle a Plated Golem in Infinity Blade II through legitimate means. 
==Combat==
The Plated Golem is a Giant sized enemy, with a similar fighting style to similar to other large titans. He has long drawn out and telegraphed attacks, giving plenty of time to dodge, but if he manages to hit you, he can deal substantial damage, so dodging and shielding are the safest options. 
===Stepbacks===
The Plated Golem has three Stepbacks
Jump and Slam
Analysis	Analysis	Analysis
In this Stepback the Plated Golem jumps back, before jumping forward, crushing the center, he then finishes up with a powerful downward slash towards 
center.
This Stepback can be avoided in multiple ways, the most optimal is dodge to the left or right to avoid the crush, then dodge to the left or right to avoid the downward slash, this will start the dodge break, but don't attack immediately, because shortly after dodge/block the slash, a stab Icon will appear on the Plated Golem's head, hitting it will allow you to interrupt his Stepback and deal extra damage. Alternatively, you can dodge in either direction to avoid the crush, and then parry the slam by swiping upwards. Shielding is not advisable here, as the crush can go through your guard, so if you are going to shield, make sure you time it well, and remember that the Plated Golem can still deal damage if he has elemental attacks, provided you don't have a elemental defense shield or gem.	
In this Stepback the Plated Golem jumps back, before jumping forward, crushing the center, he then finishes up with a powerful downward slash towards 
center.
This Stepback can be avoided in multiple ways, the most optimal is dodge to the left or right to avoid the crush, then dodge to the left or right to avoid the downward slash, this will start the dodge break, but don't attack immediately, because shortly after dodge/block the slash, a stab Icon will appear on the Plated Golem's head, hitting it will allow you to interrupt his Stepback and deal extra damage. Alternatively, you can dodge in either direction to avoid the crush, and then parry the slam by swiping upwards. Shielding is not advisable here, as the crush can go through your guard, so if you are going to shield, make sure you time it well, and remember that the Plated Golem can still deal damage if he has elemental attacks, provided you don't have a elemental defense shield or gem.	
In this Stepback the Plated Golem jumps back, before jumping forward, crushing the center, he then finishes up with a powerful downward slash towards 
center.
This Stepback can be avoided in multiple ways, the most optimal is dodge to the left or right to avoid the crush, then dodge to the left or right to avoid the downward slash, this will start the dodge break, but don't attack immediately, because shortly after dodge/block the slash, a stab Icon will appear on the Plated Golem's head, hitting it will allow you to interrupt his Stepback and deal extra damage. Alternatively, you can dodge in either direction to avoid the crush, and then parry the slam by swiping upwards. Shielding is not advisable here, as the crush can go through your guard, so if you are going to shield, make sure you time it well, and remember that the Plated Golem can still deal damage if he has elemental attacks, provided you don't have a elemental defense shield or gem.
Double Punch Slash
Analysis	Analysis	Analysis
In this Stepback the Plated Golem retreats slightly, before delivering a punch from the right, and then shortly follows up with another punch, and then a slash from the left.
This Stepback can be avoided in multiple ways, the most optimal is to dodge to the right to avoid the first punch, right before the Plated Golem can follow up with his other two attacks, a Stab Icon will appear on his side hitting it will allow you to interrupt his Stepback and deal extra damage. Alternatively, you can dodge to right to avoid the first punch, then block (or duck/jump if your using Dual_Weapons in IB II or III) the follow up attacks. If you're having trouble with either of these then holding shield will also work, it's just the least efficient sense it will give you the least amount of time to strike back, and Plated Golem can still deal damage sense if he has elemental attacks, provided you don't have a corresponding elemental defense shield or gem.	
In this Stepback the Plated Golem retreats slightly, before delivering a punch from the right, and then shortly follows up with another punch, and then a slash from the left.
This Stepback can be avoided in multiple ways, the most optimal is to dodge to the right to avoid the first punch, right before the Plated Golem can follow up with his other two attacks, a Stab Icon will appear on his side hitting it will allow you to interrupt his Stepback and deal extra damage. Alternatively, you can dodge to right to avoid the first punch, then block (or duck/jump if your using Dual_Weapons in IB II or III) the follow up attacks. If you're having trouble with either of these then holding shield will also work, it's just the least efficient sense it will give you the least amount of time to strike back, and Plated Golem can still deal damage sense if he has elemental attacks, provided you don't have a corresponding elemental defense shield or gem.	
In this Stepback the Plated Golem retreats slightly, before delivering a punch from the right, and then shortly follows up with another punch, and then a slash from the left.
This Stepback can be avoided in multiple ways, the most optimal is to dodge to the right to avoid the first punch, right before the Plated Golem can follow up with his other two attacks, a Stab Icon will appear on his side hitting it will allow you to interrupt his Stepback and deal extra damage. Alternatively, you can dodge to right to avoid the first punch, then block (or duck/jump if your using Dual_Weapons in IB II or III) the follow up attacks. If you're having trouble with either of these then holding shield will also work, it's just the least efficient sense it will give you the least amount of time to strike back, and Plated Golem can still deal damage sense if he has elemental attacks, provided you don't have a corresponding elemental defense shield or gem.
Sextuble Smash and Slash
Analysis	Analysis	Analysis
In this Stepback the Plated Golem moves back slightly, and then delivers three pairs of attacks, the first being a punch and slash from the left, then a slash and punch from the right, and then another punch and slash from the left. 
This Stepback can be avoided in multiple ways, the most optimal is to block (or duck/jump if your using Dual_Weapons in IB II or III) the first two pairs of attacks, then, right before the Plated Golem delivers his final two attacks, a Stab Icon will appear on his side hitting it will allow you to interrupt his Stepback and deal extra damage. Alternatively, you can block (or duck/jump if your using Dual_Weapons in IB II or III) the first punch from the left, and then parry the second attack, however, this is inconsistent in Infinity Blade I, so it's safer to parry the third attack. If you're having trouble with either of these then holding shield will also work, it's just the least efficient sense it will give you the least amount of time to strike back, and Plated Golem can still deal damage sense if he has elemental attacks, provided you don't have a corresponding elemental defense shield or gem.	
In this Stepback the Plated Golem moves back slightly, and then delivers three pairs of attacks, the first being a punch and slash from the left, then a slash and punch from the right, and then another punch and slash from the left. 
This Stepback can be avoided in multiple ways, the most optimal is to block (or duck/jump if your using Dual_Weapons in IB II or III) the first two pairs of attacks, then, right before the Plated Golem delivers his final two attacks, a Stab Icon will appear on his side hitting it will allow you to interrupt his Stepback and deal extra damage. Alternatively, you can block (or duck/jump if your using Dual_Weapons in IB II or III) the first punch from the left, and then parry the second attack, however, this is inconsistent in Infinity Blade I, so it's safer to parry the third attack. If you're having trouble with either of these then holding shield will also work, it's just the least efficient sense it will give you the least amount of time to strike back, and Plated Golem can still deal damage sense if he has elemental attacks, provided you don't have a corresponding elemental defense shield or gem.	
In this Stepback the Plated Golem moves back slightly, and then delivers three pairs of attacks, the first being a punch and slash from the left, then a slash and punch from the right, and then another punch and slash from the left. 
This Stepback can be avoided in multiple ways, the most optimal is to block (or duck/jump if your using Dual_Weapons in IB II or III) the first two pairs of attacks, then, right before the Plated Golem delivers his final two attacks, a Stab Icon will appear on his side hitting it will allow you to interrupt his Stepback and deal extra damage. Alternatively, you can block (or duck/jump if your using Dual_Weapons in IB II or III) the first punch from the left, and then parry the second attack, however, this is inconsistent in Infinity Blade I, so it's safer to parry the third attack. If you're having trouble with either of these then holding shield will also work, it's just the least efficient sense it will give you the least amount of time to strike back, and Plated Golem can still deal damage sense if he has elemental attacks, provided you don't have a corresponding elemental defense shield or gem.
===Combat Tips===
The Plated Golem has incredibly telegraphed attacks, sometimes doing an intimidating slam in the direction he's going to strike. Because of this, his lack of moves that pierce through shields, and his lack of any special abilities, the Plated Golem shouldn't be much of a problem. As you can pretty easily dodge out of the way of nearly all of his attacks. But to ensure victory, you should dodge out of the way for all of his attacks except his final attack for his combo, (except during his Stepbacks, in which you should go for the Stab Icons) that way you can get a parry break which will give you the most time to strike back.'''
==Trivia==
*In Infinity Blade II ClashMobs it appears to be darker than before.
==Gallery==
PlatedGolem-Model-IB1.png
Photo (24).png
Pgolem.jpg
Plated Golem full view.webp
Plated Golem defeat.jpg
Plated Golem dual.png
Plated Golem IB2.png|Plated Golem is not normally encounterable in Infinity Blade II, but was able to be fought in certain Clashmobs, the one in this picture is for visualization and was spawned in using mods by Fry_Mk.
Category:Titans
Category:Titans in Infinity Blade I
Category:Titans in Infinity Blade II