Phone Booth

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==Description==
The Phone Booth is known for being a rare phenomenon which can be on any level of the Backrooms. It is a 2'58 x 0`90 meter red phone box from the 40s. Glasses are mostly covered by dust, the interior has white walls, the booth is made of a material higher than the sixth grade on the Mohs scale and the illuminated signs have "Liminality" written on them. There is also a red telephone on the wall, which strangely does not work.Wanderers describe that when they see the cabin, it gives them a feeling of discomfort and the atmosphere becomes unsettling. It is confirmed that this phenomenon is intended to deceive anyone who approaches.
Most of the phone booths are believed to be contained by the M.E.G. organization and others, containment is based on putting tape around the cabin and sticking a piece of paper with "Do not use" written on it. The telephone booth is probably one of the most controlled phenomena in The Backrooms, despite this, many newbies fall into the trap.
==Behaviour==
The telephone booth causes rejection to anyone who is nearby, in any case, there are situations in which Wanderers have entered, causing most of them a terrible end.
When the victim enters the cabin, the doors close automatically and they cannot be opened, and a few seconds later, the first stage will begin. From that moment on, time will pass five times faster than outside the cabin.
1st stage: For five minutes inside the cabin, the victim will experience irrational fear, rejection of the situation and, above all, Claustrophobia. A while later, the phone of the booth will ring, announcing the arrival of the second stage.
2nd stage: For half an hour past inside the cabin, the interior windows will become moldy and the oxygen will be reduced. The victim will begin to choke from heavy breathing and will begin to hit the walls praying to get out.
3rd stage: An hour later, the phone will stop ringing and start smoking, the oxygen will officially run out completely, and the victim will hear voices deep in his head telling him to stop, that it is no longer worth resisting, and the victim will finally succumb to lack of oxygen. In the exterior it was an hour, but in the interior it was five hours.
==Survival guide==
1. First and foremost, do not approach, much less enter the phone booth.
2. If you already entered, try to stay calm and don't waste energy.
3. If you have any sharp object on you, use it to break the window, it will take many minutes, but the important thing is to get out before the third stage.
4. If you don't have any sharp objects, you can use your fists to break the window, but this might take you a lot of time and reaching the third stage before breaking the window, is almost assured.
==Backstory==
=== This discovery and incident marked the lives of one innocent M.E.G worker... ===
 7 / 14 / 2007 · - · Audio found · - ·
 - Jacob, do you copy?
 - Yes, i do. What is going on?
 - An anomaly has appeared in our fields at level 5, go check it out please.
 - Will a co-worker come with me?
 - Yes, Oscar, from the Wandermere colony will help you in the research
 - Okay, I'll head over shortly.process.
 Oscar and Jacob met, and went in search of the anomaly, without knowing that they would throw a coin, which would kill one of the organization's two employees.
 - Oscar: Do you really feel confident? They didn't tell us anything about the alleged anomaly.
 - Jacob: One has to trust oneself to move forward.
 Both workers arrived at their destination.
 - Oscar: ...A telephone booth?
 - Jacob: This place never stops surprising me.
 - Oscar: Wait a second, I'll tell the boss what we should do.
 - Jacob: Alright, I will wait.
 In fact, inside Jacob, his mind kept telling him not to come closer, but curiosity won over fear and he entered the phone booth.
 Two hours later, Oscar returned from the investigation, but he was no longer the same. He explained everything that happened, and they honored Jacob by celebrating his funeral, you can imagine what happened on that tragic day.
== Varieties ==
This phenomenon has a variant called "Hub Booth". This variant is the opposite of normal telephone booths. They are distinguished by being greenish in color and the peculiarity of having a functional telephone. This can be used for no-clipping at any level of Backrooms below the digit 50. They give off a feeling of tranquility and peace when being close to them, in addition to not having the objective of exterminating anyone who is inside. They usually store almond water, so explorers use these as a small stopover.
To no-clip from one level to another using the phone method, you have to say the official name of the level and its number. Probably one of the fastest ways to travel between levels in The Backrooms. However, if you try to say a digit above 50, say a negative level or try to no-clip at an enigmatic level, it won't work.
This variant of the telephone booth is rarer to find than the normal one, as it is known to only be found exclusively in the levels: Level 24, Level 4 and Level 11.
Category:Phenomena