Arinth the Mad

Arinth the Mad is a side quest in Act II of the game .
Now you have the same staff of Arinth in your hands, but Eolanda warned you not to approach the dungeon where Arinth languishes to this day. However, you did not heed her warning, but found Arinth and, moreover, set him free.
==Location==
With the Staff of Arinth in your possession (and the ability to wield it), you need to break the magical pillar in Arinth Prison, which is located in the abandoned ruins under the Lost Azunite Valley.
==Walkthrough==
After his release, the sorcerer will travel to Vai'lutra Boreal Forest, Temple of Istaura and Isteru (Elen'Lu Isle Teleport). It is necessary to enter into battle with him and win.
Arinth is a battlemage with ~15,000 HP. health, uses fire spells, and can enhance his spells.
==Reward ==
For defeating Arinth:
*2 skill points.
*Random magic items, gold.
* Unique armor: Robe of Arinth
In addition, if we return to Eolanda:
*Random magic items, gold.
== Gallery ==
Entrance to the abandoned elven ruins.webp|Entrance to the elven ruins
Arinta Prison.webp|Arinta Prison
Arint in the Temple of Istour and Isteru (map).webp|Arint in the Temple of Istaura and Isteru
== Video ==
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Category:Side Quests (Dungeon Siege II)
ru:Аринт Безумный