Vul'Crin

==The Vul'Crin==
====Brief====
===Features===
====Stats====
+2 Str +1 Dex +1 Con - 3 Wis
====Age====
Vul'crin are very diverse but can all intermate, the Average Vul'crin lives 70-80 years typically due to their life style and accidental death or war. However they can live and grow indefinitely however their growth is not exponential, it slows down by 98% by age 40.
====Alignment====
The Vul'crin have a full spectrum of Alignments like humans. The average Vul'crin is true neutral. However their society has some overarching customs that may not be seen as acceptable such as 1. Cannibalisms 2. Polygamy 3. Ritual Sacrifice 4. Hedonism
====Size====
Drastic range depending on tribe and region. The spectrum is 4ft and 120 lbs to 12ft and 550lbs. However the average lies in the middle, however they grow indefinitely so the largest Vul'crin seen by the Noble Races is 450 years old 28 feet tall and 2200lbs.
====Speed - 40ft====
====Languages - Common, Vul'Crin, and 1 other ====
===Abilities===
==== Stone Skin - ====
Base AC is 13, 1/LR you can have bludgeoning resistance but piercing is double for 5 mins. 
==== Sun Worshiper ====
Taking a short rest in direct sunlight has the following effects (1d4 to determine)
# Double hit dice restored health 2. +1 to a stat of your choosing for 1 hour 3. fire resistance for 3 hours 4. +1 AC for 1 hour 
===Sub Races===
==== The Cacrue ====
===== Brief: =====
The Cacrue are a nomadic race, large and slender and grow up alongside a raptor that they raise and train. They have a unique bond with these creatures where many believe they share the same soul. The Cacrue are a warlike tribe and prefer the bow & spear instead of the club and shield. They believe that one day the world will end with a giant fire and only those who can outrun the inferno on their raptors will survive. 
===== Attributes: =====
Proficient in animal handling & raptor riding.
Cannot gain exhaustion while in grasslands/prairie/ or planes
==== The Vrio'nex ====
===== Brief: =====
The Vrio'nex hale from the mountains, they are a shorter (6ft max) breed but are stout and sturdy. They do not value the finer things in life, and believe a soul's salvation is through grit and determination. They are stubborn and once they set their mind to something almost nothing convinces them otherwise. You will find the Vrio'nex to be religious fanatics who believe in a predetermined destiny and everyone must play their roles. Lawful Neutral is 90% of the population. 
===== Attributes: =====
Iron Will : 1/LR you gain a free reroll (cannot be used in conversation) 
==== The Impal'ma ====
===== Brief: =====
The Impal'ma are less of a sub-race and more of a faction of elite shamans who are seen as archpriests of the sun and other elements. They tend to come from the Artia and Mokti Clans. The Artia are pterodactyl humanoids who have long lost their ability for flight. The Mokti are small Chameleon and other lizard like humanoids who are well known for their cunning. The Impal'ma spend their lives in the library or temples seeking knowledge above all else. 
===== Replacement Stats (Instead not in Addition) =====
+2 Wis +2 Int -3 STR 
===== Attributes: =====
Proficient in Arcana or Religion 
Artia -> Can cast levitate 2/LR and can Glide down from 20ft or higher without fall damage
Mokti -> 50 Speed and can get up from prone as a free action 
Category:Races