Mutant Escape Rush!

Mutant Escape Rush! is a game for the Odnetnin Switch. It is part of the Boundless Fantendoverse. The game follows two mutated protagonists, Brass and Jamba, on their adventure to break free from the clutches of a mutant-making facility who manufactures mutated humanoids for profit.
== Overview and Gameplay ==
Mutant Escape Rush takes place in a very large facility hidden away on an isolated island, guarded by robots and easily manufactured mutated creatures. The facility is run by a group of scientists who with to make use of the mutants and sell them off to bidders for use in any type of purpose. Unwilling to be sold off to an undetermined fate, Brass and Jamba, alongside a number of allies, must use their mutant abilities to escape with their lives and potentially shut down the facility.
Gameplay is a 2D platformer with an emphasis on momentum and speed, as well as using a variety of powers and abilities. It is largely inspired by Donkey Kong Country, being able to run, jump, climb and swim, sometimes even burrowing underground! There is a twist, though. To access the full range of abilities, Brass and Jamba must be together, and they can be separated by attacks. If they are, you have to control Jamba and be able to get Brass back. Brass will try to move on his own, but he is rather slow and vulnerable, and can be stunned by further damage, preventing you from reuniting. If Jamba takes damage while separated, it's game over. Luckily, there are powerups scattered to allow one extra hit before separating. Another thing you can actually do is manually separate to accomplish puzzles or perform some sweet combo attacks, making usage of their individual abilities.
Speaking of individual abilities, Jamba is all about movement. He can run quite fast, jump really high and swim at fast speeds, and even perform a downwards kick that pierces through objects. Brass, however, is the more powerful one. He can punch and block incoming objects, lash out and grapple, acting as a grappling hook, and even allow the two to tunnel through soil. He can also allow the duo to climb and push large objects. Together, they are a formidable duo with their power and speed combined, but are very weak without the other to make up for what they lack.
== Major Characters ==
=== Brass and Jamba ===
These are your player characters! Jamba, the taller, greener fellow, was made with extremely strong, powerful legs, but his upper body has little mass to it and he lacks proper arms, ending in flippers. While this does make swimming easier, it does not make up for Jamba being unable to really do anything upper body related, such as basic manipulation of objects, meaning he has to rely on external help to really... do anything. Jamba is the more timid one of the two, often wanting to be left alone, but due to his body that simply cannot be the case.
Brass, meanwhile, has an extraordinarily powerful upper body, but he lacks legs, and instead has a long, wormlike tail. However, it can't exactly grip into surfaces, meaning he can't slither, so he has to rely on using his arms to get around. Due to how slow he is, he has to rely on people like Jamba to get around, using his tail to wrap around him for stability. Brass is a lot more childlike and playful, and sees Jamba like an older brother. Be careful, though, he is prone to hugging and nearly broke Jamba's back on multiple occasions. Brass's hair is also notably much softer than it has any right to be.
== Minor Characters ==
=== Xuvi ===
Xuvi is a recurring mutant you encounter on your journey. He is rather buglike in appearance and wields a massive beaker-shaped hammer! Inside isn't a liquid, but a crystallized energy capable of igniting to perform powerful attacks. While you do fight him at first, he will later become an ally who will help you out on multiple occasions. Xuvi seems to have a desire to escape as well, and is prone to trust issues, but will not try and exit until the facilities are shut down and the scientists who run it are put out of commission.
== Worlds ==
The facilities are split into seven unique worlds, each themed after a specific field of science. Each world will have 8 levels, with level 4 or 5 sometimes including a miniboss fight with a Minor Character. There will sometimes be cutscenes and dialogue that will help progress the story, but specific details and twists will be shown as hints throughout the game so fans can unwrap what's really going on as they play.
World	Theme 	Style 	Story
1 	Botany 	An introductory world. Players will be thrust into a highly overgrown world and will know the basics of controlling Jamba and using his abilities in conjuction with Brass. There are simple puzzles and plant-themed enemies and obstacles. As the player goes in deeper, the woodlands begin to change into a full-blown jungle until they are faced with a boss, the mighty Rose Snapper. 	Jamba wakes up on the floor, near a shattered test tube. With no memory of who he is, where he is and what he is, he looks around and tries to get up, which turns out to be a hassle due to his lack of arms. He soon notices his sheer leg mass, though, and decides to use it, running off into the wooded part of the facility to try and escape. Under some leaves, he'd eventually find Brass hiding away. At first, Brass seems timid, but takes the opportunity to make a friend and climbs up onto Jamba. Jamba initially looks fearful and unable to shake Brass off, but soon realizes that the two can help each other out and that Brass means no harm. On the fourth level, you meet Xuvi for the first time. Xuvi gets scared, thinking the two are hostile mutants, and proceeds to fight you. Once you defeat him, he flies off. Eventually, you go and fight the Rose Snapper, which, due to the background, would tell players that the scientist that normally would have been working on botany here has apparently been eaten by the beast. After knocking it out, it flies into a wall, and reveals the next world.
2 	Biology 	This world is dark and foreboding, and there are plenty of test tubes and terrariums around. This world will introduce the two to various environmental abilities and build off of things you learned in the first world, where Brass and Jamba would find themselves in enemy-filled terrariums and walk alongside massive test tubes before facing Xuvi and the boss, Dienay, who wouldn't attack directly but would send forth enemies to do the dirty work for him. 	Going through the hole left by the Rose Snapper leads Brass and Jamba into the next area, and the two would look rather horrified by the sight, with new mutants being in the process of creation. They'd soon see Xuvi again, who would be startled by their appearance. Brass and Jamba would ask Xuvi for answers, with Xuvi replying that they're better off not knowing. After being pressed on, it initiates another fight with Xuvi, this time with more uneven terrain and new attacks. Towards the end, Brass and Jamba would come across test tubes that would contain mutants that appear similar to Xuvi, but there would be no time for answers as they are soon confronted by the eccentric Dienay, and defeating him would grant a keycard to the next world.
3 	Chemistry	The next world basically serves as the "water world" where Brass and Jamba would swim through various substances, move through pipes and navigate watery terrain, while also solving chemistry puzzles. Perhaps they can neutralize an acidic solution to swim in it, or make something explode to break a barrier. The boss would be the voracious Shoalution, a massive piranha made of... piranha solution. 	As Brass and Jamba make their way through, a voice booms through the intercom, saying that they've been tracking them as they ransacked the lab. As they keep on going, they'll spout observations made from the two, as it becomes clear that someone behind the scenes is meddling with them, making more barriers and obstacles out of nowhere and even a large robot fight halfway through the world, where the two must use corrosive chemicals to weaken its armor. After making the observations, the person would deem them "worthy", but right before getting to the exit they are faced with the Shoalution, which blocks the way forward.
4 	Physics 	This world has plenty of moving parts and platforming sections, traversal being the focus over enemies. The two would solve more physics-based puzzles, rolling balls and heating things up using friction. As they move forward, more barriers meant to stop them will be put up, making platforming and puzzling harder as they make their way towards the boss, Mr. Newt Onne. 	The person on the intercom would order for Brass and Jamba to be contained as soon as humanly possible. With them being in the Physics world, this would manifest in obstructions that they'd have to use their powers to make it through. Along the way, they meet Xuvi again, who explains that the situation is starting to get worse, and unless something is done about the head and the lead scientists, they can't hope to make it through if this continues. Soon, they'll fight a robot based on a Newton's Cradle, and eventually fight the scientist behind this area, Mr. Newt Onne, a literal newt who fights using a ball attached to a string, and will sometimes use friction to literally set the ball on fire for more powerful attacks. After that's done, he'll drop a keycard to the next area.
5 	Mechanics	A highly roboticized section, filled to the brim with enemies. The puzzles are also pretty enemy focused, and the two will have to navigate through various mechanical and electronic systems. There is a returning fight against the robot from the Chemistry world as well as a pretty lengthy boss battle where you have to go into a giant mech and infiltrate its systems. 	The person on the intercom will order the scientist in the area to exterminate the two, sending hordes of robots to disrupt Brass and Jamba's progress. Upon reaching Xuvi, he'll emphasize how urgent everything is and that they'll need to work together, only to be interrupted by an upgraded version of a robot you've previously fought. Instead of melting its armor with chemicals, you'll have to activate a mechanism that will smash the robot to reveal a weak point and break off a shell of its armor. After reuniting with Xuvi, Xuvi will appear throughout the rest of the world and use his hammer to break through previously inaccessible doorways, but you'll have to keep up with his flight if you want to make it through effectively. The boss is simply named Buzz, who tries attacking with a giant mech, but Xuvi would make openings throughout when the opportunity strikes. When the mech attacks again, you'll be able to enter and mess with the internal systems, before fighting Buzz herself. She drops a keycard to the next world.
6 	Geology 	Dark mines. Brass and Jamba would traverse underground facilities and dark caves, finding themselves in foreboding mazes. Rejected mutants and robots roam the area, and nasty toxic chemicals fill the air. A very treacherous area with plenty of alternate paths and secrets to find, and even some good ol minecart segements where Brass would swing around and grab onto other tracks. 	During a pretty lengthy elevator sequence, Xuvi explains how every mutant is made for a singular purpose and one purpose only, which explains the fact of why Brass's upper body and Jamba's lower body are so developed. Xuvi would explain that Brass was made for construction and heavy lifting, and his lack of a lower body would prevent escape and make it harder to stand up for himself. With this fact, Brass would start feeling down, knowing he's literally made to be dependent. Jamba brings him close and pets his hair best he can as he learns about his purpose, being underwater recon, with his lack of arms preventing him from fighting back against authority or rising in ranks. When asked what purpose Xuvi served, he'd hesitate and sigh... before a rumble. The elevator would start falling and falling and falling... and then it opens up. The elevator has been totaled, Xuvi is nowhere to be found, and Brass and Jamba are left to fend for themselves in these dark mines. They'd soon fight a mutated Cave Rose Snapper as a midboss, and fight Obsi as the boss, a large, hulking humanoid in a black hazmat suit holding a massive flaming pickaxe, weilding it as if it were papier maché. Once that's done, he drops a keycard... and a photo. Looking at the photo reveals its of two people, and they are noticably buglike, one of them having a resemblance to Xuvi. However, their proportions are more humanoid.
7 	Astronomy	Thus final world is rather spacey, and tests Brass and Jamba with everything they've learned throughout their journey. A slew of enemies, platforming and puzzles await them, being rather astronomy-themed like connecting stars and causing miniature stars to go supernova. There are some new mechanics, such as gravity switches that can lower and even reverse gravity! Eventually, they rematch Xuvi one last time and soon face the final boss, a large, buglike woman with large wings and a flowing coat, Megan Aura, who serves as a final challenge for Brass and Jamba.	Brass and Jamba would find themselves at the top level of the lab, and would begin to traverse it. The person over the intercom would continuously congratulate them for getting so far and getting to the point where they are now, as they send forth more robots and obstacles to fight the two. Eventually, Brass and Jamba come cross Xuvi again... and Xuvi woudl attack them mindlessly. Brass and Jamba would soon see that Xuvi has some sort of attachment at the back of his head, and in order to rip it off, they must beat him in a gravity-bending battle. After brass rips off the attachment, Xuvi returns to his normal self. Brass and Jamba would show Xuvi the picture, and Xuvi would tell them that he was a recreation of his lookalike. He was to be disposed for being an imperfect recreation, but escaped and used the tech he found to fashion his beaker hammer. After such a revelation, the person on the intercom would express their frustration and send forth powerful robots to attack. After defeating them, Brass, Jamba and Xuvi would find scattered papers throughout later levels. One of which details the events of an accident... another details the founding of this lab and another reveals the death of the person in the photo, named Ivux. Piecing them together would show that Ivux died in the accident and this facility was founded soon after, and at the end of the world, they would discover the one in charge was none other than the other person in the photo, Ivux's own mother, Megan Aura. She details how she wanted her son back and turned to science, creating more mutants to keep funding as she attempted to make the perfect replicant, but all attempts failed as all of Ivux's genetic matierial had been destroyed in the accident. After expressing how Megan's better off moving on, Megan would furiously deny their claims and would challenge them. In this final boss battle, Brass and Jamba would fight alongside Xuvi to bring Megan to justice, and after that, Megan would be too weak to even stand. Megan would activate a self-destruct sequence, saying that everything shall go down with her, and perhaps this is how she'll finally see her own son again. After an escape sequence, the facility would violently explode as Brass, Jamba, Xuvi and a load of mutants, who have apparently escaped after the other scientists have been defeated would step outside towards a brighter future,
Category:Games
Category:Original Games
Category:What is the Boundless Fantendoverse?
Category:Boundless Fantendoverse Games
Category:Platforming Games
Category:2D Games
Category:2D Platforming Games