Super Smash Bros. Versus

Super Smash Bros. Versus (大乱闘スマッシュブラザーズ対 Dai rantō Smash Brothers Tai, Great Melee Smash Bros. Versus in Japan) also often shortened to SSBVS or Versus is a fighting game developed by Sora Ltd., HAL Laboratory and Bandai Namco Games and is published by Nintendo for the next gen Nintendo console. It is the fifth game (sixth if 3DS and Wii U are counted serpate) in the series.
==Gameplay==
Like in previous games in the series, Super Smash Bros. is a fighting game in which up to four players use various attacks, techniques, and items to deal damage to their opponents. The aim of the game is for players to increase their opponents' damage percentage, causing them to fly back further when attacked, and knock them out of the playing field. Returning items first introduced in Super Smash Bros. Brawl include the Smash Ball, which allows characters to perform powerful Final Smash attacks, and Assist Trophies, which summon various other video game characters onto the field to attack opponents or help in other ways. And introduced back in he first game, Poké Ball Pokémon that help its summoner. Like its predecessors, Super Smash Bros. features collectible in-game trophies based on characters or items seen in various Nintendo or third-party games. Each stage features an alternate Omega form, which replaces the stage's layout with a flat surface and removes all stage hazards and items.
The fourth installment in the series introduces the ability to customize both existing characters and Mii Fighters, altering their movesets and giving them unique power-ups. The game supports local and online multiplayer. Whereas local and online matches with friends have fully customizable rules, online matches with strangers are divided into two modes: "For Fun" and "For Glory." For Fun features random stages and items, with Smash matches only and Omega stages omitted, while For Glory limits matches to Omega stages with no items and the option for 1-on-1 battles for more tournament-style gameplay. Customized characters, Mii Fighters, and Amiibos cannot be used in online matches against strangers.
===Versus Mode===
Versus Mode is a multiplayer mode that enables players or computer players to fight against each other or in a variety of settings. Versus mode appears in all Super Smash Bros. games. The characters can participate in a variety of battles, including Free-for-alls and team battles. The players can also set the rules for the battle including the amount of time, the amount of stock, the items that can be used, handicaps, and the stage that the battle will take place on. The players can also choose settings for the computer players including computer players' levels. Some of these features, however, have to be unlocked in order for them to be used.
====8-Player Smash====
A special mode of Versus in which it is able to battle with eight characters at the same time. The only perk to this mode is that only certain stages can be chosen to fight on, preventing from fighting on a stage that is too small for eight players.
====Switch Mode====
In this special mode, players fight with stocks as default, but only can go up to five stocks in a battle. For each stock the player has to select a different character. During the fight everything acts the same as in a regular versus battle, the only difference is that a new input has been added that let's you switch between the characters. One has a short reloading time after characters have been switched, preventing the players from keep switching the entire time.
There are three versions of this mode. You can either play 3 vs. 3, 5 vs. 5 or 3 vs. 3 with 2 additional assist trophies. In the later you can select three characters as stocks and additionally two assist trophies that you can activate in battle. They both count as a stock as well, thus when they are defeated the opponent gets an additional point. When all your normal stocks are gone, the assist trophies will automatically enter the battlefield.
Expand this to see the list of assist trophies that can be selected for this mode:
====Smash Down====
Smashdown renders the fighters selected in a given battle unavailable for use in following battles, forcing players to select a different fighter with every match they play.
===Classic Mode===
Classic Mode is a mode in which the player fought in a predetermined order: the player would always fight a specific character at a certain stage in a fixed order under static conditions. The player will be able to chose a path into which direction they are going and will eventually reach their Final Destination. The path will branch out so they will be able to choose which way they are heading. Each level is based on a specific theme of the series. Inbetween the stages there will be levels like Target Smash and Race-to-the-Finish.
If the player loses all their stock, they are brought to the Continue screen with a "Yes" or "No" answer to the Announcer's question "Continue?" Some points and coins - the number of which varies depending on the difficulty level - and half the points are lost if "Yes" is chosen, but a "GAME OVER" is shown if "No" is chosen or if the player does not have the required amount of coins.
You have 2 stocks for every battle, aside from the mini-games inbetween of course. The opponent(s) and stage are random at each time, however the order of the fight conditions are the same.
===All-Star Mode===
All-Star Mode  is a gameplay mode, that pits the player against every playable character in the game. The character chosen has only one stock in this mode. The mode is playable from the start because of the sheer amount of characters and even is a way to unlock new characters. Because of the large cast this time around you'll fight the characters in waves in order of when they were introduced into the series, from earliest to latest.
You're able to play in co-op which this time will unlock both their All-Star spirits. This time around you're also able to save between battles and continue at a later moment. If you die, you will not respawn to your latest safe point.
===Story Mode===
See: Super Smash Bros. Versus/Story
A mysterious entity felt that the border between all the Nintendo universes were very tiny and that he could break the walls inbetween. The person mashed up all the universes into one big dimension and trapped its heroes inside of it, who have to fight each other in order to survive. The villains on the other hand have started their own league, although that also doesn't go that well.
===Tower Smash===
A new and special mode in which you select five character who, together, enter the tower in order to reach the treasure locked at the top. There are a total of 70 floors. The first floor counts as a check-point, following that are 8 floors in which the player has to fight against another character. The floor after that consists out of three rooms, behind each of them is another boss character. After defeating them you advance to the next checkpoint floor and repeat. At the top you'll always fight Master Core and will obtain the treasure that he protected afterwards.
===Events===
Event Matches return from previous installments of the franchise. Like before, players must complete various challenges, some of which involve fighting under unique circumstances. There are a total of 64 Events.
===Arcade===
====Multi-Man Mode====
Multi-Man mode is a single-player mode which appears in the game. They challenge the player to defeat as many opponents as possible in a six-player battle, under various pretenses, before falling from the stage or self-destructing, themselves. Your opponents are the Mii's that are directly taken from your Mii Channel and friends on your console. During a Multi-Man Brawl, every 25th character spawned is a character, rather than an alloy.Multi-Man Mode can be played up to two players, and the game's compatibility with the Nintendo Wi-Fi Connection allowed one to play the mode online.
====Home-Run Contest====
The Home-Run Contest is a minigame in which the player(s) must knock a Sandbag as far as possible, usually with the Home-Run Bat given. The player has 10 seconds to rack up damage to lengthen the home-run. The most effective technique for dealing much damage very quickly is known as bat dropping.
The player starts on a platform with a Sandbag in the center, and the character about 1/3 of the way from the left of the platform facing right. Slightly to the left is a bat, which can be used to hit the bag extremely far. Hitting with the end of the bat, known as a tipper, makes Sandbag go farther than a mid hit, which goes farther than a close hit.
====Target Smash====
Target Smash!, known as Break the Targets! or Bonus 1: Break the Targets in Super Smash Bros., and Break the targets! and Target Test in Melee, is a mini-game appearing in all three installments of the Super Smash Bros. series. The goal of the game is to smash 10 targets as quickly as possible. The game records the lowest time taken to smash all ten targets. If a character has never smashed all the targets, the game will also record how many targets were smashed in that time.
There are three Target Smash stages ranging from easy to difficult. Players also have the option to build their own target smash stage in Stage Builder simply by adding tagets. Every month there is a special target smash stage in which players can try to achieve the highest score in an online ranking board. These stages are more themed than the default stages. While they change every month it can occur that a stage is recycled.
====Race to the Finish====
Race to the Finish, written as Race to the finish! in-game, is a bonus game in the game in which you have to reach the finish line as quickly as possible. Unlike Melee's mode your time doesn't count down but just counts how long you take to cross the finish line. Each series has their own stage to race on, the Mario franchise's stage is similar to the Mushroom Kingdom while the Kirby franchise is similar to Gourmet Race. It can be played to up to 4-players locally.
===Stage Builder===
Stage builder returns from its previous incarnations. This time around a lot more things have been added to improve on the stage builder. It takes what Smash for Wii U improved in, and adds more to it. Last time the objects were limited to springs, canons, moving platforms and lava. This time more objects have been added, with some of them returning from Brawl like: tunnels, pillars, ice blocks, drop blocks, spikes, ladder, rotating platform and the conveyor belt. Water blocks now also are added.
Newly introduced objects are environmental objects. When selecting which background the stage has, a pack with objects belonging to that becomes available to decorate the stage with. Most of these either act as structures, but some are purely aesthetic. The background are:
*Cloudy: A cloudy sky, similar to the backgrounds of Battlefield and Temple. Floating pillars appear in the background. Has clouds and ancient Greece-like structures.
*Volcano: A rocky mountain area. A volcano is in the background and its lava flows all over the rock. Crumbled rocks and such are structures.
*Ocean: A view of an ocean. Rocky structures appear in the water. Has multiple underwater structures like reef and mines.
*Space: An area in outer space. A giant space craft appears in the background. Mainly futuristic machines as structures.
*City: A modern city-like structure made of rounded shapes. The Super Smash Bros. logo acts as the sun. Structures include cars, hydrants, lanterns and such.
*Forest: A view of a giant forest with a thick tree at it's center, popping out far above the other trees. More nature structures likes trees and bushes.
*Darkness: A dark area, looking out over a van Gogh painting-like background with the moon shining bright in the sky. Structures here are often light-source based, like lanterns.
====Target Builder====
Completely new to the series is the Target Builder. It is implemented in the regular stage builder, but basically adds one new object for the stage builder, a Target. These are the same targets from Target Smash and Race to the Finish. When you place a target in the stage builder, it automatically changed to a Target Smash stage, allowing you to create your own Target Smash stage.
==Characters==
Super Smash Bros. Versus knows the largest roster to date. It returns almost all of the previous characters, it cutting a total of 4 characters (Greninja, Corrin, Incineroer and Terry). The total amount of characters stands at 90 with 11 echo characters. There are 24 newcomers with 5 of these being echoes.
===Playable===
===Boss Characters===
==Stages==
===Returning===
 	 	 	
 	 	 	
Peach Castle 	Mushroom Kingdom 	Kongo Jungle 	Super Happy Tree
 	 	 	
Hyrule Castle 	Dream Land 	Saffron City 	
 	 	 	
 	 	 	
Princess Peach's Castle	Subcon 	Kongo Falls 	Jungle Japes
 	 	 	
Yoshi Island 	Great Bay 	Temple 	Brinstar
 	 	 	
Brinstar Depths 	Green Greens 	Fountain of Dreams 	Corneria
 	 	 	
Onett 	Fourside 	Big Blue 	
 	 	 	
 	 	 	
Delfino Plaza 	Luigi's Mansion 	75M 	Yoshi's Story
 	 	 	
WarioWare, Inc. 	Bridge of Eldin 	Pirate Ship 	Norfair
 	 	 	
Frigate Orpheon 	Halberd 	Lylat Cruise 	Spear Pillar
 	 	 	
Port Town Aero Drive 	Castle Siege 	Distant Planet 	New Pork City
 	 	 	
Summit 	Skyworld 	Shadow Moses Island 	Green Hill Zone
 	 	 	
 	 	 	
3D Land 	Paper Mario 	Gerudo Valley 	Spirit Train
 	 	 	
Dream Land GB 	N's Castle 	Prism Tower 	Mute City
 	 	 	
Magicant 	Arena Ferox 	Reset Bomb Forest 	Tortimer Island
 	 	 	
Balloon Fight 	Living Room 	Find Mii 	Tomodachi Life
 	 	 	
 	Pictochat 2 	Pac-Maze 	
 	 	 	
 	 	 	
Mushroom Kingdom U 	Mario Galaxy 	Mario Circuit 	Mario Maker
 	 	 	
Skyloft 	The Great Cave Offensive	Kalos Pokémon League 	Colosseum
 	 	 	
Flat Zone 	Palutena's Temple 	Gamer 	Garden of Hope
 	 	 	
Town & City 	Wii Fit Studio 	Boxing Ring 	Gaur Plains
 	 	 	
Duck Hunt 	Wrecking Crew 	Pilotwings 	Wuhu Island
 	 	 	
Castle Wily 	Suzaku Castle 	Midgar 	Umbra Clock Tower
 	 	 	
 	 	 	
New Donk City Hall 	Great Plateau Tower 	Garegg Mach Monastery	Cloud Sea of Alrest
 	 	 	
Moray Towers 	Spring Stadium 	Northern Cave 	Dracula's Castle
 	 	 	
Mementos 	Yggdrasil's Altar 	Spiral Mountain 	Minecraft World
===New===
 	 	 	
Bowser's Castle 	Gangplank Galleon 	BotW 2 stage 	Pokémon Stadium
 	 	 	
Alola Islands 	Crown Tundra Shrine 	Metroid Prime 4 stage	Saturn Valley
 	 	 	
Mystery Island 	Splatoon 3 stage 	Venus Lighthouse 	Dragaux Stadium
 	 	 	
Casino Nightzone	Tower of Salvation 	Twilight Town 	N. Sanity Beach
 	 	 	
 	Land of the Livid Dead	Sky City Tokyo 	
 	 			
Bowser's Castle 	Bowser's Castle 			
 	The castle is a medium sized stage consisting out of a base platform with two smaller platforms on the side. These side platforms can be broken when Thwomps crash down upon them, but will be rebuild after time. The Thwomps will not be present the entire time. The background features a head statue of Bowser spilling lava which fills most of the background and drops down into a waterfall behind the stage. Popodos jump in and out of the lava, Toads are locked up in cages and a Dry Bones is clinging to a half-sunken climbing wall in the background. 			
Gangplank Galleon 	Gangplank Galleon 			
 	The ship is a huge stage on the scale of Palutena's Temple and Great Cave Offensive, being based off its incarnation from Donkey Kong Country 2. The stage can be separated in three main parts: the masts, the deck and the lower deck. The masts are a series of platforms which hold the masts and climbable ropes, at the top is even Krow's crow's nest. Several shooting barrels are also located between the masts. The upper deck bears large resemblance as to how it appeared in the first Donkey Kong Country. It does include a canon that shoots one up. The lower decks can be accessed through the door left of the upper deck but also by simply dropping down. The lower deck mostly contains cargo crates which act as platforms. The lower half of the ship is sunken, being a sink danger. A barrel also appears here to shoot players up.			
Pokémon Stadium 	Pokémon Stadium 			
 	-|Normal=|-|Ghost=|-|Psychic=</tabber>The third incarnation of the Pokémon Stadium in the series, but simply dubbed Pokémon Stadium because the other two were removed. It is an evolved version of the previous two, including all of the stage transformations of the previous version, adding background Pokémon as well. It however also adds two new transformations: Ghost and Psychic, bring the total up to 10 transformations. The Ghost form darkens the stage greatly, it being illuminated by the dim lights on the stage. It bears as resemblance to a Victorian street. The Psychic form fills the stage with neon lights and adds two teleport pads to the stage. 			
Alola Islands 	Alola Islands 			
-|Alola=|-|Iki Town=|-|Wela Volcano Park=|-|Mount Lanikala=|-|Exeggutor Island=</tabber>	A travelling stage which passes the four Alola Islands.
<tabber> 			
Saturn Valley 	Saturn Valley 			
 	Consists of a grassy, elevated plain with a dip in the center. There are two houses, one on each side of the stage, and each has a wooden roof that acts as a platform. In addition, there's a Hot Spring in the center of the stage that will gradually heal the players who stand in it. There is a slope leading off the plateau, but it is merely part of the foreground and can not be used. 			
Venus Lighthouse 	Venus Lighthouse 			
 	A Golden Sun location. It has two identical tower on each side which host a platform in them to fight on. The middle section is the largest tower which has platforms on each side with an elevated part in the middle. At the top are the four statues which summon a ball of energy when the sun sets which splits the middle tower in half and reconnects at night. 			
Land of the Livid Dead 	Land of the Livid Dead 			
 	While the stage takes its inspiration from its incarnation in Rayman Origins it still pays respect to the one in Rayman 3. The stage is rather simple, being a stone platform with many coffins, some flesh eating plants and some Teensies locked in cages on the background. It has a hunebed in the center of the stage acting as a platform and some other stone platforms hovering around. Underneath the stage is a poison lake, one can swim in it but takes damage while doing so. Occasionally a spine serpent will traverse underneath the stage which can save one from death. Occasionally spiked tentacles will emerge from a random direction as well and stay on the stage for a bit. One side of the tentacle will act as a platform while the other side has spikes on them. They might cover other platforms making them unusable. 			
Twilight Town 	Twilight Town 			
 	The stage layout is based on the design of the Twilight Town from Kingdom Hearts III. It consists of a medium platform in the middle, with a two small platforms rising above it. On the left side of the medium platforms wall, two very small platforms are wedged in. Two other platforms are side by side the medium platform. In the background the train station clock tower can be seen. The train occasionally passes by during the match.
<soundcloud url="https://soundcloud.com/user-337658841/sets/kingdom-hearts-smash" /> 			
==Items==
TBA
===Assist Trophies===
 	 	 	 	 	
Will target a player and perform punch attacks. 	Turns into bat, slash players, dodge in mist and dash backwards. 	Will spit polygon projectiles to the stage from the background. 	Summons a claw from the top of the screen that pulls players up. 	Spawns a dark cloud around her damaging players inside of it. 	Places bombs around the stage and detonates them randomly.
 	 	 	 	 	
Pops out of the ground and picks at nearby players. 	Horizontally flies across the stage on her pegasus, piercing with her spear. 	Chained to a pole, will lunge at the nearest player. 	Grabs the nearest players with his pan and cooks them similar to Kirby's old Final Smash.	Slides with a toothbrush across the stage and shoots with his Chibi-Blaster. 	Appears for all players to ride on and perform a Chocobo kick on opponents.
 	 	 	 	 	
It plays a game of pong, the ball damaging players hit by it. 	Will walk and spin around on stage, a more aggressive Starfy. 	Runs around shooting projectiles, will also parry your attacks. 	Moves the camera out of the center of the stage. 	Charges a roll and dashes into players. 	Numbers float across the stage, when combined to ten, an explosion occurs.
 	 	 	 	 	
Will spawn large buildings next to him, sending those hit flying. 	Turns everyone's upper body into eggplants. 	Similar to his original battle he moves around the stage unleashing Thunder Beams.	Stalks players and KO's them if they face him. 	Slaps flies on the screen and hitting you happen to be near the slapped fly. 	Surfs across the stage and jump on player with his surfboard.
 	 	 	 	 	
Will attack the player with his rapier and throwing dart knives. 	Move around the stage with the same properties as in their original game. 	Flies around shooting dark matter. 	Attacks players by continually slashing with his katana. 	Deflects attacks, and slashes with his blade. 	Parries attacks and does a somersault when close.
 	 	 	 	 	
Throws hammers at players as in his games. 	Parade through the stage, attacking and shooting forwards. 	Shoots out multiple homing rockets. 	Drives a bus off-stage, giving a lift to anyone on his path. 	Will slash through the sky, converging and crossing swords as well for more damage.	Latches onto a player and bite them rapidly and will sent them flying.
 	 	 	 	 	
Deals a powerful series of punches at the player, finishing with an uppercut. 	Digs and uppercuts from underground, home attacks and deals out punches. 	Will stab or freeze players with her staff. 	Will hover above the stage and drop spinies that deal damage. 	Targets players and grabs them, followed by slamming them against the ground. 	Deals a quick and effective slash with her katana to the nearest player.
 	 	 	 	 	
Deals heavy slashes with his sword and occasionally dodges. 	Sucks in everything and deals damage appropriate to the amount of things he sucked. 	Will jet around the stage, shooting bullets from far and slashing when close. 	Will latch onto a player, repeatedly inflicting damage. 	Will teleport around the stage and will grab and slam players with her hair. 	Will crash into the stage, damaging at the place of impact.
 	 	 	 	 	
Shoots out her signature laser, while surrounding herself with Rinka's. 	Starts complaining about the game in a text cloud that blocks sight of the stage. 	Turns the stage pitch black for a couple of seconds. 	Will appear on the foreground and draw things that appear on the stage. 	Will appear in the foreground, blocking everyone's sight. 	Speeds across the stage sending out lightning spheres, a large slower one and fast lightning darts.
 	 	 	 	 	
Really annoying drive around with a shopping cart. 	Rushes forwards with a cut, leaving a trail of lightning or teleports and cuts legs making them trip.	Flies on the stage, shooting balls of fire. 	Uses magic to boost stats/freeze/pull items/induce sleep/heal/trip players. 	Fights by spawning portals with giant fists and drops a weapon when leaving. 	Will transform into a snake or frog to attack the player.
 	 	 	 	 	
Will rise into the sky and perform Heartless Angel, adding 100& damage/bring HP down to 1.	Uses Chaos Control to slow down everything on stage. 	Bellydances into an animal and unleashes that animal's corresponding attack. 	Moves around the stage in the air, shooting bullets in all directions. 	Smashes down with his shovel, and digs up items or digs in players. 	Performs a stun slash followed by multiple heavy attacks if successful.
 	 	 	 	 	
Performs a fury of punches with a finishing punch. 	Perform a show that makes the screen close in to them, KO'ing those outside of it. 	Spins around the stage. 	Teleports around the stage and shoots out many lightning bolt projectiles. 	Will grab and throw players. 	Will attack players with his Shock Coil, damage increasing faster the longer attacked by it.
 	 	 	 	 	
Performs a precise arrow attack similar to Zelda and Sheik's old Final Smash. 	Sends out dark orbs that inflict poison. 	Crashes down on the stage when someone is underneath. 	Transforms into a dragon and burns the entire upper screen. 	Summons a random effect, effecting all players. 	Will continuously throw spears at the opponents.
 	 	 	 	 	
Will use Urbosa's Fury, surrounding herself with lightning crashing down from the sky. 	Paints three large objects on stage that deal damage. 	Will attack players with his tennis racket, and stomp them into the ground. 	Fires fire, ice, and lightning projectiles at opponents. 	Her camera flash will momentarily stun targeted fighters. 	Dashes forwards and slashes players or release a wave beam.
===Pokémon===
See: Pokémon
Poké Ball Pokémon are the kind of Pokémon who can be summoned out of a Poké Ball when it is thrown. It will release a random Pokémon which will perform a move afterwards, most being physical but some also affect status' of players. Aside from regular Poké Balls there are also Master Balls which only contain legendary Pokémon.
Missingno.	Alola Raichu 	Meowth 	Abra 	Electrode	Alola Exeggutor	Goldeen	Staryu
 	 	 	 	 	 	 	
Glitch 	Stoked Sparksurfer	Pay Day	Teleport	Explosion	??? 	Splash 	Swift
----
Ditto 	Eevee 	Vulpix	Alola Vulpix	Snorlax 	Mew	Chikorita 	Togepi
 	 	 	 	 	 	 	
Transform	Take Down	Ember 	Icy Wind 	Body Slam	Fly	Razor Leaf	Metronome
----
Belossom 	Wobbuffet	Scizor 	Entei 	Suicune 	Lugia 	Torchic 	Schroomish
 	 	 	 	 	 	 	
Sweet Scent	Counter 	Metal Claw	Fire Spin	Aurora Beam	Aeroblast	Fire Spin	Stun SporePoison Powder
----
Medicham 	Gulpin 	Metagross 	Latias & Latios	Kyogre 	Deoxys 	Piplup	Drifloon
 	 	 	 	 	 	 	
High Jump Kick	Swallow	Earthquacke	Steel Wing 	Hydrop Pump	Hyper Beam	Surf 	Gust
----
Bonsly	Abomasnow 	Weavile 	Palkia 	Giratina 	Darkrai 	Arceus 	Victini
 	 	 	 	 	 	 	
Tackle	BlizzardIce Punch	False Swipe	Spacial Rend	Dragon Breath	Dark Void	Gravity	Victory Star
----
Excadrill	Zoroark 	Kyurem 	Keldeo 	Meloetta 	Genesect 	Chespin 	Fletchling
 	 	 	 	 	 	 	
Dig 	Fury Swipes	Icy Wind	Secret Sword	Echoed Voice	Techno Blast	Seed Bomb	Peck
----
Gogoat 	Honedge	Swirlix 	Inkay 	Hawlucha 	Xerneas 	Diancie 	Mareanie
 	 	 	 	 	 	 	
Take Down	Cut 	Cotton Spore	Topsy-Turvy	Flying Press	Geomancy	Diamond Storm	Venoshock
----
Bewear 	Palossand	Pyukumuku	Togedemaru	Mimikyu 	Solgaleo 	Lunala 	Marshadow
 	 	 	 	 	 	 	
Brutal Swing	Shore Up 	Counter 	Zing Zap 	Let's Snuggle Forever	Sunsteel Strike	Moongeist Beam	Spectral Thief
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