142809-world-bosses-feedback-and-discussion

== Content ==
			
Hello,
 
As you know, as new system for World Bosses has been implemented with F2P, while it is nice to being able to control the spawns and all, there are still many many flaws with this new system. I will give my feedback on all the points. I have personally killed about 15 of them, many different one and organised 2, one with a close farm, and an other one without a close spawn.
 
SPAWNING THE BOSS :
 
Spawning the boss now require you to collect 75 [Progenitor Access Particule]. Those particules can be obtained by killing lvl 50 5man mobs around nexus. Some notorious farm points are King Plush Kingdom, Scorchwing's Landing, Glintrock Dale spider cavern, Farside Fatalis field zone, etc, etc. These items are soulbound.
 
When you want to spawn a boss, you have to farm 75 of these items. They will take about 1 to 2 hours to collect. Once you reach 75/75, the boss will then spawn in 2 to 5 min depending on its location, near vs farm a farming spot.
 
List of flaws related to spawning the boss :
If a farm point is near, everyone will be farming that same spot in fear of missing the boss. That lead to about 80-120 people farming the same aera, making the spawn progression REALLY slow, and also having >50% AFKing in front of the boss because there is no reason to having more people farming since everything is dieing instantly.
If there are no near farm point, (ex. Kraggar) it takes A LOT more efforts to put a group, making people farm all around nexus, making sure everybody get in the right continent for the summon, to make sure everybody is in the right INSTANCE (sync grouped). This takes a lot more time to get people to farm, and you see about the same number of people AFKing in front of the boss because they have no idea what is going on, or are afraid to miss the boss as they spawn.
2 hours to start a group, get all the farm, and spawn it is way too much effort for the small gain (loot) we get, which I will talk later.
Many people just tag it at the last second to get full reward while having done zero work, which is understandable seeing how the reward are abysmal.
FIGHTING THE BOSS :
 
To no real suprise, while still sad, we are experiencing the same thing that happened before F2P, huge lag spike, so many people that the server can't handle it, leading to the boss not casting anything.
The fight itself is shorter than the time it takes to spawn when we reach 75/75 which is funny.
 
These fight are balancing for 20 ilvl80 people, not 120 with an average ilvl of 100.
 
We had the chance to fight Metal Maw Prime with only 10 people of my guild, (kept it secret, sry folks) it was really fun. Had the fun surprise of seeing our ilvl120 dps getting 1shot by auto-attacks, and had to call in an emergency tank. So, the fights are extremely fun with the right amount of people, sadly, those insane 100 people zerg are making them blend and boring as an undecorated cupcake.
 
THE REWARD (LOOT) :
 
The is by far the biggest problem of World Bosses. Also the biggest reason why the trouble it takes to spawn a boss by yourself after organising everything isn't worth it.
 
The rewards for world bosses comes in 2 different ways, regular drop loot, and reward bag. Everybody gets the reward bag, but only the first person/group that hits the boss gets the drop loot (or at least what everybody has been experiencing, might be wrong, anyway the result is still a problem).
 
Flaws with dropped loot :
Only 1 group, at of the many raids present will get the dropped loot, only 40 people out of 120+ will get to have a chance at rolling on the 6 items that drop. That means 80 people doesn't get anything extra.
Out of the 40 people who have a chance at extra loot, only ~6 people will get something, 3 of these are BoE ilvl90 armor, which some of us as no use of, and the rest are collectibles, decor/costume/pet.
Only 3 people out of 40 get extra collectibles which is what most of the people want, costumes are so rare they are 30p + on the AH, pets are so rare I never saw one drop, and they are BoP (wth??)
TLDR : Not everyone has a chance to roll on extra loot, and even then it is too few for all the people who get that chance.
Flaws with reward bag :
The chance to get something valuable is just stupid. Out of 15 reward bag, I got 1 decor and 1 costume piece. The rest was useless superb focuses which I don't give a single damn because i have ilvl120 gear, not ilvl80. Even then those focuses can be obtained MUCH MORE EASILY with dungeons, its not even comparable.
The pets are WAY too RARE, and BoP. Let's be real, people are doing World Bosses because they want collectibles, anyone that is now raiding don't need the gear or the focuses, they want costume/decor/pets, even the people that aren't raiding want those. After 15 kills, I didn't see a single pet drop, and to top it off they are BoP so I have even less chance to get them.
Putting in 1 to 2 hours to kill 1 boss to have an abysmal chance to get the Pet is not worth it at all, at least I can spend time farming content like dungeons and buy myself the decor/costume I want because its more reliable and faster.
TLDR : The things people really want, collectibles, are way to rare as a reward from the bag, so it is not worth spending the 1-2h it takes to get the boss to spawn, while the superb focuses/runes are useless for a good fraction of the population.
POSSIBLE IMPROVEMENT :
 
Those are things that I personally think would help make world bosses beter, I'm sure they are not the best solutions or anything, just some ideas.
 
Spawning the boss:
Should either require a lower number of particules, so a regular group of 10-20 people can farm it themselves, or increase the drop rate of those particulars. Lowering it to 30-35 would seem like a somewhat reasonable amount with the current drop chance so we don't have to call the entire server to farm because 50% of them will AFK anyway.Fighting the boss :
I know they are world bosses and should be in the world, but I think the best way to keep the fights entertaining and lagfree would be the instance them up. Make them a mini raid with a maximum group of 20-40. Keep them exactly where they are, but entering their zone would be like entering an instance. We are not isolated from the open world lag, we are restricted with a fun amount of players to not zerg the fight, the dropped reward allocation doesn't become a problem anymore as there is only 1 raid fighting the boss. Coupled with the lower number of particles needed this should make for a 30min-1h timeframe to farm and kill the boss with a 20-40man group which seems reasonable.The reward (loot) :
The reward bag should give a guarenteed collectible, decor/costume, or at the very least increase the chance by alot.
Dropped loot can now be only the ilvl90 gear, as the reward bag now gives a guarenteed collectible.
For the pets, which is what most people are going after in terms of collectibles, either keep it BoP with the guarenteed collectible, or reward with a kill/achievement link like the Data Drifter/gold dungeons decors.
Dunno if I missed something, maybe, feel free to discuss.	
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			I'd really prefer Carbine turn them into more boss-in-a-box encounters. I do them for the contracts and the chance at gear, but I've never actually enjoyed any of the "fights" since it's an uncoordinated, 30-second long pinata.	
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			Make it 5 particles or a 2 hour respawn and everyone involved gets the tag. It'd be nice to actually play the game.
			
				
	Edited October 12, 2015 by Dargran	
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