Eyelander

== /// SUMMARY ==
The Eyelander is a melee weapon that has the ability to quickly charge into enemies and gain stat bonuses for each enemy killed. It's unlocked at Wave 13 and can be purchased for 13,300$.
==/// MECHANICS==
The Eyelander is a standard early game melee, with the unique mechanic of gaining heads upon killing enemies with the organic tag. Heads will increase max Health, Eyelander damage and Shield bash damage. Additional damage given from heads will cap out after 5 heads.
Physical kills with the Eyelander will reduce the cooldown for charge and restore HP% based on amount of heads collected.
Blocking damage resistance is reduced to 25% without a shield
===// MULTIPLIERS===
Charge attack: [x1.5] | Lunge attack: [x1.25]
Evade counter: [x2] | Parry counter: [x1.25]
Charge-cancel: [x?]
Critical hits deal x1.5 damage.
*Armored, Heavy, Structure: [x1.2]
*Spirit: [x0.25]
<tabber>
|-| Chargin Targe=
== /// SUMMARY ==
The Chargin Targe is a shield designed to function with the Eyelander. When equipped it will alter the Eyelanders stats, along with giving access to the charge. Its unlocked at Wave 11 and can be purchased for 2,500$. 
== /// MECHANICS ==
The Eyelander now provides additional damage negation when blocking along additional 200% block durability, however increases block recharge time by 200%. Eyelander lunge and evasion distance is reduced along with 25% more stamina costs. </br>
The Chargin Targe deals [x3] damage against Bosses and MiniBosses during charges, bypasses enemy shields and resistances and reduced charge stamina cost by 50% along wilh kills instantly replenishing charge cooldown. The charge-cancel window appears immediately upon charging with the Charge n' Targe. </br>
Charge duration is reduced by 30% and charge-cancel damage bonus is reduced by 40%. 
===// </u>CHARGE</u>===
For 50% stamina the user may charge forwards at a high speed with no control over direction. Deals shield bash damage upon contact with an enemy. </br>
Attacking during a charge will allow the user to perform a charge-cancel, gaining a damage multiplier based on their charge timer. </br>
Colliding with terrain during a charge will cause the user to take self damage.
|-| Splendid Screen=
== /// SUMMARY ==
The Splendid Screen is a shield designed to function with the Eyelander. When equipped it will alter the Eyelanders stats, along with giving access to the charge. Its unlocked at Wave 11 and can be purchased for 2,500$. 
== /// MECHANICS ==
The Eyelander now provides additional damage negation when blocking along additional 200% block durability, however increases block recharge time by 200%. Eyelander lunge and evasion distance is reduced along with 25% more stamina costs.</br>
Splendid screen will multiply damage from charging by [x2] and Charges last 10% longer. Kills from charge-cancelled attacks will instantly restore charge cooldown and stamina.</br>
Charge cooldown is increased by 25% and move 20% slower. 
===// </u>CHARGE</u>===
For 50% stamina the user may charge forwards at a high speed with mild control over direction. Deals shield bash damage upon contact with an enemy.</br>
Attacking during a charge will allow the user to perform a charge-cancel, gaining a damage multiplier based on their charge timer.</br>
Colliding with terrain during a charge will cause the user to take self damage.
|-| Tide Turner=
== /// SUMMARY ==
The Tide Turner is a shield designed to function with the Eyelander. When equipped it will alter the Eyelanders stats, along with giving access to the charge. Its unlocked at Wave 11 and can be purchased for 2,500$. 
== /// MECHANICS ==
The Eyelander now provides additional damage negation when blocking along additional 200% block durability, however increases block recharge time by 200%. Eyelander lunge and evasion distance is reduced along with 25% more stamina costs.</br>
The Tide Turner reduces charge cooldowns by 25%, along with enabling hitting the same enemy multiple times.</br>
Shield bash now extends charge time by 100% on hit, along with dealing 60% lower knockback.</br>
Shield bashes however will be 50% slower, shield bash damage reduced by 60% and have the charge-cancel window removed.</br>
The user will recieve double self damage from colliding with terrain with the Tide Turner.
===// </u>CHARGE</u>===
For 50% stamina the user may charge forwards at a moderate speed with high control over direction. Deals shield bash damage upon contact with an enemy.</br>
Colliding with terrain during a charge will cause the user to take self damage.
</tabber>
==/// STRATEGY== 
#Each shield has differing usage, understanding how they work will allow you to effectively use your charge.
==/// TRIVIA== 
#Dying by terrain collision will play a random funny sound effect.
#The Eyelander is a reference to the "Eyelander" from "Team Fortress 2".
#Purchasing Shields do not require the Eyelander to be bought, but they won't provide any benefits outside of Eyelander other than for cosmetic purposes.
#Animations made by HowsLifeJosh.
==/// HISTORY==
Date Format: mm/dd/yy
v0.8.0	
Category:Inventory
Category:Melee