Magic Resistance (spell)

The Magic Resistance spell sets the spell recipient's Magic resistance value to 2% per caster level peaking to 40% from a level 20 priest caster.
==Description==
== Gameplay ==
The caster applies this spell to any creature, including self, using the targeting cursor to designate the recipient - the spell's range is at "touch" distance.
After a rather long casting time, when the spell is finished a distinctive 3D graphic effect is rendered on the target, lasting a few seconds, as well as a brief color fade - a text is displayed, reading <CASTER>: Casts Magic Resistance: <RECIPIENT>.
A player character will show an icon (No. 63) titled "Magic Resistance" on their portrait for the spell's duration, and a sound effect will audible when the expiration occurs.
The spell recipient's current Magic resistance rating is now set to a value between 18 and 40%, as determined by the caster's priest level, and the duration of the spell is determined by the same priest level (See the InfoBox).
This spell resets and recalculates the recipient's current magic resistance rating to the spell's value - this mechanic overrides the target's previous magic resistance rating prior to the spell cast - this may mean that a creature with a MR rating greater than the spell's value will be reduced to the spell's supplied value - the spell's value is not additive to other existing magic resistance already active on the recipient.
This spell bypasses Magic resistance.
A creature that has certain Spell protections type defenses capable of handling a 5 Power level active, including a party member, can block or turn this spell - for example, a Spell Deflection will make this "Spell Ineffective" and a Spell Turning will bounce the spell back onto the caster.
A Spell Immunity: Alteration will negate the spell outright.
This spell can be used as a potential "debuff" when encountering powerful, magic resistant creatures such as dragons. The spell basically overwrites the creature's innate MR rating and gets reset (temporarily) with the new value. This works in favor of the attacker.
It can be used on opponents instead of Lower Resistance in order to scale down their natural MR and memorize less Pierce Magic or Pierce Shield on mages. Keep in mind however, that Magic Resistance is a touch spell with the highest possible casting time (9), which makes it difficult to apply it on enemies, whereas all the wizard spells to lower resistance have maximum range and shorter casting time.
When cast on a party member it will completely override any magical resistance from items or abilities. Additional castings are not cumulative.
This spell can be taken down with spell protection removers such as Spell Thrust or Secret Word. The spell can also be dispelled via any applicable Dispel Magic effect.
== Trivia ==
The Advanced Dungeons and Dragons 2nd Edition ruleset has no spell titled "Magic Resistance" - however, there is a spell known as Resist Magic, a 6th-level priest spell granted by the
Mulhorandi deity Thoth of the Forgotten Realms setting.
That spell grants the priest 2% magic resistance per level of the priest, to a maximum of 40%, for the spell's duration. This magic resistance functions identically to the magic resistance possessed by certain monsters and bestowed by certain powerful artifacts and relics - it lasts for 2 rounds/level.
Unlike the BG video game version, it can only be applied to the caster, and wouldn't be available to every cleric, druid, or shaman in the realm.
== Gallery ==
OG Magic Resistance 1.png|Aerie, currently with a 16th-level priest level, applies a Magic Resistance spell to ally Jan Jansen with a current magic resistance rating of 5%. After the spell, Jan's MR is 32%, and this spell will last for 19 rounds.
OG_MR_Spell_2.png|Aerie attempts to apply this spell to a fellow party member who is currently protected by Spell Deflection. Aerie's casting is "Spell Ineffective".
== Mod content ==
Spell Revisions mod has changed this divine spell, revising its casting time, duration and description. See below:
Magic Resistance
Level: 5
School: Alteration
Sphere: Protection
Range: Touch
Duration: 2 rounds/level
Casting Time: 5
Area of Effect: 1 creature
Saving Throw: None
Upon the casting of this spell, the recipient’s resistance to all forms of magic is increased by 2% per level of the priest, up to a maximum bonus of 40% at 20th level. This effect will last for the duration of the spell or until dispelled. Multiple castings of this spell are not cumulative.
==External links==
* 
* Advanced D&D 2nd Edition Wiki - Resist Magic (Priest Spell)
Category:Cleric 5th level spells
Category:Druid 5th level spells
Category:Bypass Magic resistance