Buffs

A buff is a positive effect given to the character by certain Cards, Potions, or Relics. Buffs can also be applied to enemies through their moves or certain Relics, or they can simply start combat with the buff. All buffs are removed at the end of combat and do not carry over to the next fight. Certain relics (for example, ) apply buffs at the start of combat.
Buffs may stack by duration, lasting X turns, or by intensity, applying their effect with X power. Some buffs do not stack at all. However, most stack by intensity.
== Shared Buffs ==
Buffs that can be found from multiple sources in the game, both in the player's arsenal and on enemies.
<tabber>
Buffs=
Icon	Name 	Effects 	Stacks?
 	Artifact 	Negates X debuffs. 	
 	Barricade 	is not removed at the start of turn. 	No
 	Buffer 	Prevent the next X times you would lose HP. 	
 	Dexterity 	Increases gained from cards by X. 	
 	Draw Card 	Draw X additional cards next turn. 	
 	Energized 	Gain X additional next turn. 	
 	Energized 	Gain X additional next turn. 	
 	Focus 	Increases the effectiveness of Orbs by X. 	
 	Intangible 	Reduce ALL damage taken and HP loss to 1 this turn. (lasts X turns) 	
 	Mantra 	When you gain 10 Mantra, enter . 	
 	Metallicize 	At the end of your/its turn, gain X . 	
 	Next Turn Block	Gain X next turn. 	
 	Plated Armor 	At the end of your turn, gain X . Receiving unblocked attack damage reduces Plated Armor by 1.	
 	Regenerate 	At the end of its turn, heals X HP. 	
 	Ritual 	At the end of its turn, gains X . 	
 	Strength 	Increases attack damage by X. 	
 	Thorns 	When attacked, deals X damage back. 	
 	Vigor 	Your next Attack deals X additional damage. 	
|-|
Sources=
Icon	Name 	Player 	Enemies
 	Artifact 	, , 	Sentry, Spheric Guardian, Bronze Automaton, Donu and Deca, Corrupt Heart,
 	Barricade 	 	Spheric Guardian
 	Buffer 	, 	
 	Dexterity 	, , , , , , , 	
 	Draw Card 	, , 	
 	Energized 	, , 	
 	Energized 	 	
 	Focus 	, , , , 	
 	Intangible 	, , , 	Nemesis,
 	Mantra 	, , , , 	
 	Metallicize 	, 	Lagavulin, The Champ, Burning Elite
 	Next Turn Block	, 	
 	Plated Armor 	, , 	Shelled Parasite, Donu and Deca (Ascension 19+),
 	Regenerate 	 	Awakened One, Burning Elite,
 	Ritual 	 	Cultist
 	Strength 	, , , , , , , , , , , , , ,	Cultist, Fungi Beast, Jaw Worm, Louses, Mad Gremlin, Gremlin Nob, Hexaghost, The Guardian, Byrd, Chosen, Mystic, Bronze Automaton, The Champ, The Collector, Orb Walker, Maw, Awakened One, Donu and Deca, Time Eater, Spire Spear, Corrupt Heart, Burning Elite
 	Thorns 	, , 	Spiker
 	Vigor 	, 	
</tabber>
==Unique Buffs==
<tabber>
Player=
Buffs granted to the player that comes from a single source, usually a Power card, but not always. Their source is usually the card of the same name, unless stated otherwise.
Icon	Name 	Sources 	Effects 	Stacks?
 	 	 	deal X additional damage. 	
 	 	 	Whenever you play a card, gain X . 	
 	 	 	Your next X Power cards are played twice. 	
 	 	 	At the start of each turn add X into your hand. 	
 	 	 	At the start of your turn, gain X . 	
 	Blasphemer 	 	At the start of your turn, die. Despite its description, Blasphemer actually causes you to receive an amount of damage so large that you will die, which can be prevented by and . 	No
 	 	 	is not removed at the start of your next X turns. 	
 	 	 	At the start of your turn, lose X HP and draw X cards. 	
 	 	 	Your next X Skills are played twice. 	
 	 	 	Put a into your hand at the start of your next X turns. 	
 	 	 	At the end of your turn, lose 1 HP(for each Combust played) and deal X damage to ALL enemies. 	
 	 	 	Skills cost 0. Whenever you play a Skill, it. 	No
 	 	 	At the start of your turn, add X random Power cards into your hand. 	
 	 	 	Whenever a card is , draw X cards. 	
 	 	 	At the start of your turn, gain X . 	
 	Deva 	 	At the start of your turn gain N times and increase this gain by X. 	N of starts at 1, and X is 1 by default. The turn after it is applied, you will gain N times, and then X is added to N every turn after. Each further application add 1 to both N and X.Its buff counter also only identify X, or a number of time this card is applied to be exact. It does not have an identification for a total N of each turn.
 	 	 	At the start of your turn, gain X . 	
 	Double Damage 	 	Attacks deal double damage for X turns. 	
 	 	 	Your next X Attacks are played twice. 	
 	Duplication 	 	Your next X cards are played twice. 	
 	 	 	The first X cards you play each turn are played twice. 	
 	Electro 	 	hits ALL enemies. 	No
 	 	 	Whenever you deal unblocked attack damage, apply X . 	
 	 	 	your hand for X turns. 	
 	 	 	Whenever a card is , lower its cost by X. 	
 	 	 	Whenever you draw a , draw X cards. 	
 	 	 	Whenever a card is , gain X . 	
 	 	 	Whenever you draw a or card, deal X damage to ALL enemies. 	
 	 	 	When attacked, deals X damage back. Wears off at the start of your next turn. 	
 	 	 	At the start of your turn, X. 	
 	Free Attack Power	 	The next X Attacks you play costs 0. 	
 	Heatsink 	 	Whenever you play a Power card, draw X cards. 	
 	Hello 	 	At the start of your turn, add X random Common cards into your hand. 	
 	 	 	At the start of your turn, add X into your hand. 	
 	 	 	Whenever you gain , deal X damage to a random enemy. 	
 	 	 	At the end of your turn, if you are in , gain X . 	
 	 	 	At the start of your turn, trigger the passive ability of your next Orb X times. 	
 	 	 	At the start of your turn, draw X additional cards. 	
 	 	 	At the start of your turn, add X random colorless cards into your hand. 	
 	 	 	Whenever a card is created during combat, Upgrade it. 	No
 	 	 	At the start of your turn, play the top X card of your draw pile. 	
 	 	 	Whenever you switch , gain X . 	
 	 	 	Add X of a chosen card into your hand next turn. 	Special and create separate buffs for each card use rather than stacking normally.
 	 	 	Whenever you , gain X . 	
 	 	 	At the start of your turn, apply X to ALL enemies. 	
 	 	 	At the end of your turn, deal X damage to ALL enemies. 	
 	 	 	If you play NN of is 5 by default and decreases by 1 whenever you play a card. Once it reaches 0, it deals damage and roll back to 5 again. more cards this turn, deal X damage to all enemies.	Using multiple only increases its damage. Its N, or card countdown, is always 5.
 	 	 	Your next Attack deals double damage. 	No
 	Phantasmal 	 	Deal Double Damage for the next X turns. 	
 	 	 	Whenever you play an Attack, gain X . 	
 	 	 	The next X cards you play this turn are placed on top of your draw pile. 	
 	Regeneration 	 	At the end of your turn, heal X HP and reduce by 1. 	and
 	 	 	Whenever you enter , draw X cards. 	
 	Repair 	 	At the end of combat, heal X HP. 	
 	 	 	Whenever you lose HP from a card, gain X . 	
 	Sadistic 	 	Whenever you apply a debuff to an enemy, deal X damage. 	
 	Simmering Rage 	 	At the start of your next turn, enter . 	No
 	 	 	Whenever you receive attack damage, channel X . 	
 	 	 	Whenever you play a Power card, channel X . 	
 	 	 	At the end of your turn, shuffle X into your draw pile. 	
 	Surrounded 	Spire Shield and Spire Spear	Receive 50% more damage if attacked from behind. Use targeting cards or potions to change your orientation. 	No
 	 	 	At the end of NN of is 3 by default and decreases by 1 at the end of your turn. Once it reaches 0, it deals damage and expires. turns, deal X damage to all enemies. 	Special
 	Thousand Cuts 	 	Whenever you play a card, deal X damage to ALL enemies. 	
 	 	 	At the start of your turn, draw X cards and discard X cards. 	
 	 	 	Whenever you gain this turn, apply X to ALL enemies. 	
 	 	 	At the end of your turn, up to X cards. 	
|-|
Enemy=
These buffs are exclusive to enemies, and cannot be obtained by the player.
Icon	Name 	Enemy/Enemies 	Effects 	Stacks?
 	Angry 	Mad Gremlin 	Upon receiving attack damage, gains X . 	
 	Back Attack 	Spire Shield and Spire Spear 	Deals 50% more damage as it is attacking you from behind. 	No
 	Back Attack 	Spire Shield and Spire Spear 	Deals 50% more damage as it is attacking you from behind. 	No
 	Beat of Death	Corrupt Heart 	Whenever you play a card, take X damage. 	
 	Curiosity 	Awakened One 	Whenever you play a Power card, gains X . 	
 	Curl Up 	Louses 	On receiving attack damage, rolls up and gains X (Once per combat). 	
 	Enrage 	Gremlin Nob 	Whenever you play a skill, gains X . 	
 	Explosive 	Exploder 	Explodes in NN of Explosive starts at 3 and decreases by 1 at the end of its turn. Once it reaches 0, Exploder deals 30 damage and expires. Its intent will change to identify that it is about to explode. turns, dealing X damage. 	Special
 	Fading 	Transient 	Dies in XN of Fading starts at 5 (6 from Ascension 17 onward) and decreases by 1 at the end of its turn. Transient immediately dies once Fading reaches 0. turns. 	
 	Invincible 	Corrupt Heart 	Can only lose X more HP this turn. 	
 	Life Link 	Darkling 	If other Darklings are still alive, revives in 2 turns.Life Link effectively prevents Darkling from being dead until all the other Darkling are killed. Its intent will change to signify its revive. Fatal does not work unless it kills the last Darkling. Card or relic that simply works on enemy kill and does not have Fatal, such as and , still works after you killed an individual Darkling.	No
 	Malleable 	Snake Plant, Writhing Mass 	Upon receiving attack damage, gains X . gain increases as Malleable is triggered. Resets to X at the start of your turn. 	
 	Minion 	Gremlin Leader's Gremlins, Bronze Automaton's Bronze Orbs, The Collector's Torch Heads, Reptomancer's Daggers	Minions abandon combat without their leader.Cultists in Awakened One boss fight also abandon combat when the boss is killed in its second phase, even though they do not have Minion buff. 	No
 	Mode Shift 	The Guardian 	After receiving X damage, changes to a defensive mode. 	
 	Painful Stabs	Corrupt Heart, Book of Stabbing 	Whenever you receive attack damage from this enemy, add X s into your discard pile. 	
 	Reactive 	Writhing Mass 	Upon receiving attack damage, changes its intent. 	No
 	Sharp Hide 	The Guardian 	Whenever you play an attack, take X damage. 	
 	Shifting 	Transient 	Upon losing HP, loses that much until the end of the turn. 	No
 	Split 	Acid Slime, Spike Slime, Slime Boss 	When its HP is at or below 50%, will split into 2 smaller Slimes with its current HP. 	No
 	Spore Cloud 	Fungi Beast 	On death, applies X . 	
 	Stasis 	Bronze Orbs 	On death, a stolen card is returned to your hand. 	No
 	Strength Up 	Orb Walker 	At the end of its turn, gains X . 	
 	Thievery 	Thieves 	Steals X Gold whenever it attacks. 	
 	Time Warp 	Time Eater 	Whenever you play NTime Warp starts at 0 and increases by 1 after you played a card. By default, once it reaches 12 you will immediately end your turn as the effect of 12th card resolves and Time Eater will gain . cards, ends your turn and gains X . 	The number on Time Warp buff is only a counter of the number of cards the player has played, and does not indicate the potency of the buff.
 	Unawakened 	Awakened One 	This enemy hasn't awakened yet... 	No
</tabber>
==Notes==
Category:Game Mechanics
Category:Buffs