Report 174

Report #174
Skillset: Aquamancy Skill: Deluge
 Org: Aquamancers Status: Rejected Apr 2009
Furies' Decision:
We do not find this to be necessary.
Problem: Deluge is a non-demesne skill that floods a demesne with deepwater.
Various demesne effects require this to be cast or they will not function at all
(example: tsunami). This is generally not a problem, but it is tedious.
Additionally, every time an Aquamancer moves to meld a room, he or she must
recast deluge.
Solution #1: Make Deluge a demesne effect. When an Aquamancer moves and melds,
 make deluge instantly assume if already cast.
Solution #2: Make Deluge last as long as a demesne effect so at the very
 least, it doesnt need to be recast every few minutes.
Player Comments:
---[Nydekion on 4/10 @ 22:40 writes]:
It does seem unfair that while all other mages/druids simply have to meld a room
and then terrain/sapling, Aquamancers have the additional task of melding and
deluging. If you consider putting up terrain/sapling, it takes 4 full actions
before the demesne is fully functioning: flood, meld, terrain, deluge. Top this
off with deluge falling very frequently, and I can understand how and why it'd
be annoying. Solution 1 seems to be the way to go.
---[Llandros on 4/20 @ 15:32 writes]:
That does seem irksome but i've found deepwater to be fairly hindering all on
it's own, so i think extending the time, more along the lines of solution 2
would be better
---[Ceren on 4/27 @ 12:33 writes]:
I agree with solution 1 in that you shouldn't have to recast deluge for new
rooms added to your demesne (provided deluge is going at the time). I do not
feel too strongly either way about making it demesne effect length, but I
suppose if we went with that, I would get a good precedent to make stonerain to
work demesne wide.