Weapons

This is an index page that serves to link to other pages with more specific articles.  
* Melee Weapons  
* Ranged Weapons  
* Science Fiction Weapons  
== D&D 5e Weapon Chart ==
Presented below are weapons for the Source Land Campaign Setting, including some house rules regarding weapon proficiencies. For other D&D 5e House Rules, see the relevant article. 
=== Multiple Damage Types ===
Ordinarily, in 5e, weapons can only deal one type of damage. This is no longer the case for quite many weapons, which have several optional damage types, with the Greataxe having as many as three. A player can simply decide which of the damage types they are going to use on their weapon. 
=== Re-defined Proficiency Categories ===
The Proficiency Categories have been slightly re-defined, allowing some more general use of certain weapons, and entirely unrestricted use of some. 
===== Non-Proficiency Weapons =====
These weapons may not require a proficiency feature to use with Proficiency. It is up to the GM to decide if a given Character can use these particular weapons, but if they are at all proficient with any weapons, then they should also be regarded as proficient with these. 
===== Athletic Proficiency Weapons =====
A character may act as if proficient with any thrown weapon, if they are proficient in the Athletics Skill. 
===== Survival Proficiency Weapons =====
A character may act as if proficient with hatchets, scimitars (machetes), hunting knives and bows if they are proficient in the Survival Skill. 
===== Simple Proficiency Weapons =====
Simple weapons do not generally require as much training as their Martial Counter-Parts and are often used by warriors found among bandits, primitives, commoners and peasants. 
===== Martial Proficiency Weapons =====
Martial Weapons require quite a bit of dedication and skill to use.They are largely regarded as the better weapons, as they tend to have special features that do not come with the price of disadvantage. 
Proficiency 	Name 	Weight 	Price	Damage 	Special 	Slashing Variant 	Piercing Variant
None 	Unarmed 	 	 	 	 	 	
1b 	 	 	 	 	 	 	
Claws - 1d4 s 	Bite - 1d6 p 	 	 	 	 	 	
None 	Staff 	4 lbs 	2 sp 	1d6 b 	Versatile 	 	
Spiked staff, 1d6 p 	 	 	 	 	 	 	
None 	Club 	2 lbs 	1 sp 	1d4 b 	Light, devastating 	 	
Spiked club, 1d4 p 	 	 	 	 	 	 	
None 	Mace, light 	2 lbs 	1 gp 	1d6 b 	Light, devastating 	Flanged mace, light 1d6 S 	Spiked Mace, light 1d6 p
None 	Mace 	4 lbs 	5 gp 	1d8 b 	Versatile, devastating 	Flanged mace, 1d8s 	Spiked mace, 1d8 p
None 	Club, great 	10 lbs 	2 sp 	1d8 b 	Two-handed, , devastating 	 	
Spiked club, great 1d8 p	 	 	 	 	 	 	
None 	Maul 	10 lbs 	10 gp	1d12 b 	Heavy, Two-handed, , devastating 	Flanged Maul, 1d12 s 	Morningstar 1d12 p
None 	Spear 	3 lbs 	1 gp 	1d6 p 	Versatile, partial-reach, finesse, Ranged (T) - 20/60,	 	
None 	Pike, light 	5 lbs 	2 gp 	1d8 	Finesse, Reach, two-handed 	 	
None 	Pike 	8 or 16 lbs	5 gp 	1d10 p 	Heavy, Reach (5 or 10), Two-handed 	 	
Simple 	Crossbow, hand 	3 lbs 	25 gp	1d4 p 	Two-handed, Ranged - 30/120, Loading 	 	
Simple 	Crossbow, light 	4 lbs 	15 gp	1d6 p 	Ranged - 50/200, Loading 	 	
Simple 	Crossbow, medium	8 lbs 	25 gp	1d8 p 	Two-handed, Ranged - 80/320, Loading 	 	
Simple 	Crossbow, heavy 	18 lbs 	50 gp	1d10 p 	Heavy, Two-handed, Ranged - 100/400, Loading 	 	
None 	Dagger 	1 lbs 	2 gp 	1d4 s/p 	Light, Finesse, Ranged (T) - 20/60 	Hunting Knife, 1d6s/1p 	Rondel Dagger, 1d6p, 1s
None 	Dart 	.25 lbs 	5 cp 	1d4 p 	Finesse, Ranged (T) - 20/60 	 	
Simple 	Warhammer, light	2 lbs 	5 gp 	1d6 b, 1d4 p 	Light, Ranged (T) - 20/60, , devastating 	Hatchet, 1d6 s, 1d4 p 	War Pick, light 1d8 p
Simple 	Javelin 	2 lbs 	5 sp 	1d6 p 	Light, finesse, Ranged (T) - 30/120 	 	
Simple 	Sickle 	2 lbs 	1 gp 	1d4 s/1 p 	Light, finesse 	 	
Simple 	Warhammer 	3 lbs 	15 gp	1d8 b/1d6p 	Versatile, devastating 	Battleaxe, 1d8 s/1d6 p 	War Pick 2d4 p
Simple 	Warhammer, great	8 lbs 	30 gp	1d12 b/1d10 p	Two-handed, devastating 	Greataxe, 1d12 s/1d8p/1d10b 	Pickaxe, 2d6p
Simple 	Bow, Short 	2 lbs 	25 gp	1d6 p 	Two-handed, Ranged - 80/320 	 	
Simple 	Bow, long 	2 lbs 	50 gp	1d8 p 	Two-handed, Heavy, Ranged - 150/600 	 	
Martial 	Shortsword 	2 lbs 	10 gp	1d6 p/s 	Light, Finesse 	Scimitar, 1d8s/1d4p 	Side-sword, 1d4s/1d8p
Martial 	Arming Sword 	3 lbs 	15 gp	1d8 p/s 	Finesse 	Shamshir, 1d8s, 1d6p, Finesse, Mounted+ 	Rapier, 1d6s, 2d4p, finesse
Martial 	Bastard Sword 	4 lbs 	25 gp	1d8 p/s 	Finesse, Versatile 	Falchion, 2d4s, 1d6p, half-chop 	Estoc, 1d4s, 2d4p
Martial 	Longsword 	6 lbs 	50 gp	2d6 p/s 	Finesse, Two-handed 	Great-Cleaver (Heavy), 3d6s, 1d10p, half-chop 	Great Estoc (Heavy), 3d6p, 1d10s
Martial 	Flail 	2 lbs 	10 gp	1d8 b 	Mounted+ 	Flail, flanged, 1d8 s 	Flail, spiked, 1d8 p
Martial 	Glaive, light 	5 lbs 	15 gp	1d8 s, 1d6 p 	Finesse, reach, Two-handed 	 	
Martial 	Lucerne Hammer 	6 lbs 	20 gp	1d10 b/1d10p 	Heavy, reach, Two-handed, devastating 	Halbard/Glaive 1d12 s/1d8p - lose devastating, gain chop	Trident 2d6p
Martial 	Lance, light* 	4 lbs 	5 gp 	1d8 p 	Reach, Two-handed, Mounted+ 	 	
Martial 	Lance* 	6 lbs 	10 gp	1d10 p 	Two-handed, Reach, Mounted+ 	 	
Martial 	Lance, heavy* 	8 lbs 	25 gp	1d12 p 	Two-handed, Heavy, Reach, Mounted+ 	 	
Martial 	Dueling Sword 	5 lbs 	50 gp	1d8 s/1d8 p 	Finesse, Versatile, half-chop 	 	
*Lances only have reach when used in one hand, which they can only be when used from horseback, and cradled properly.
===== Finesse =====
In addition to allowing the use of dexterity over strength, finesse weapons allow the user to retain their proficiency bonus on attack rolls, when attempting to bypass armor, but only if the weapon's piercing attack is used. Finesse weapons also critically hit at 18-20. 
===== Chop =====
Chop allows you to reapply soaked slashing damage as blunt damage. Half-Chop allows you to reapply half (rounded down) of your soaked slashing damage as blunt damage. You cannot utilize half-chop or chop and retain finesse, except the ability to use dexterity modifier for attacks and damage.
===== Devastating =====
This weapon doesn't confirm criticals and rolls critical damage x3.