T-Spin Triple Setups

Games that use SRS have a peculiar wall kick that allows the T tetromino to be twisted past other blocks in the playfield, resulting in a triple.
== General Tips ==
*The T tetromino can only fit under the overhang either from sliding or from utilizing the T-Spin Single twist. To use the T-Spin Single twist, make sure the wall opposite the overhang is at least two rows high.
Does not work.	
Works	
Works
	
Soft drop to here	
Rotate right	
Rotate right
* If a T-Spin Triple is built on top of an empty garbage column, the column will be open after the setup is performed if it lies under the notch or the filled column beside the notch. This can also apply to other columns if their heights are lower than that of the empty cell under the overhang.
		
* The overhang left over by a T-Spin Triple can be cleared with a twist, namely a T-Spin Single. Slides and line clears also work. The T-Spin Single method is best used if you have a T tetromino ready or coming soon. Delaying the removal of the overhang can cause overstacking which may leave you with an awkward stack, and is time taken away from removing garbage underneath the setup.
T-Spin Single	
L-Spin	
J Slide	
O Line Clear
*Try to build the notch above an empty column or cell to set up a T-Spin Double in advance. This combination is referred to as a Triple Double
	
*You can bailout of the setup with a T-Spin Double to avoid stacking high over an empty column
	
T-Spin Double	
Leaving the 10thcolumn empty
== Situational Setups ==
===T-Spin Triple Base Setups===
===T-Spin Triple Overhang Setups===
=== Notch ===
	
	
	
	
	
		
==TSD Funnel Conversion==
				
==TSD Forecast Conversion==
		
Forecasting
==T-spin combos==
	
Imperial TSS	
TST	
Leaving room for a TSD
==Cave TSS to TST==
	
EZ TSS	
== Openings ==
Cuts
Place LZ as shown.	
Stack and clearthe tail of the Z	
Stack and createoverhang.
LT Variation	
SJ Variation	
TJ Variation
JT/TL
	
Jutting TST
	
ST Transfer
	
TKI's TSD Morph
	
== Setups involving T-Spin Triples ==
Back-to-Back T-Spin Triple is a technique where 2 T-Spin Triples are stacked above each other. It is frequently used in mid-game but is barely ever seen as an opener (O piece in corner, clear bottom row with a T-Spin Single or T-Spin Mini).
				
Triple Double Attack (C-Spin) is a technique that results in a T-Spin Triple followed by a T-Spin Double. It is a popular opener for SZ starts. Experienced players also use this technique in mid-game.
				
== Looping Setups ==
I,O,J,T,T,Z Loop
Start off with a J and T (L and T if reversed) as shown to set up the field for this loop.
The bottom row clears as you stack columns 1-6, and the loop begins. If you are able to keep columns 1-6 high enough at all times you will get a T-Spin Triple, T-Spin Single, and double line clear within each loop. While only I and O pieces can be used against the right wall, they must also be used (as well as J, Z, and occasionally T) in other places to avoid overstacking on the right side.
J creates the TSTnotch.	
T-spin triple.	
T-spin single.	
Double line clearwith a Z piece.	
Now start over fromthe beginning.
The I and O pieces can be stacked like so while waiting on a J.
	
This is how it allfits together onthe right side.
== See also ==
*Twist - Explanation of twists such as T-Spins
==External Links==
*
Category:T-Spin Methods
Category:T-Spin Kick Methods