Ann Takamaki

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==Summary==
Ann Takamaki is one of the founding members of the Phantom Thieves of Hearts. The classmate of Ren Amamiya and Ryuji Sakamoto, she is one of the first playable characters in Persona 5. Ann was shunned because of her looks and didn't have many friends before meeting the protagonist. Along with the other Phantom Thieves of Hearts, Ann hopes to reform society by stealing the hearts of the corrupt.
==Powers and Stats==
Tier: , higher with Willpower | , higher with Willpower | , higher with Willpower | , higher with Willpower | , higher with Willpower  | , higher with Willpower | , higher with Willpower | , higher with Willpower
Key: Beginning of the Game | Early Game | Mid Game | Late Game | End Game
Name: Ann Takamaki, "Panther"
Origin: Persona 5
Gender: Female
Age: 16-17
Classification: Human, Founding Member of the Phantom Thieves of Hearts, Persona User, Lovers Arcana
Powers and Abilities: 
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Attack Potency: Country level (Can damage and defeat Archangel, who is superior to Elemental Spirits such as Aeros and Earthys, who are the respective personifications of all of the world's winds and earth, being the cause of all phenomena related to their element as dictated by human understanding, and thus should both be capable of reproducing effects of this scale) higher with Willpower | Universe level+ (Assisted in the defeat of Asmodeus, who is able to create and sustain his Palace, an entire parallel universe), higher with Willpower | Low Complex Multiverse level (Assisted in the fight against Sae Niijima), higher with Willpower | Outerverse level (Assisted in the fight against Masayoshi Shido, who should be superior to Parvati, a Shadow within his Palace, who is an entity that holds the aspect of Kali Ma within herself, who is stronger than the likes of Anat), higher with Willpower | Outerverse level (Assisted in the defeat of the Holy Grail, the Administrator of the Collective Unconscious and who began the gradual fusion of Assiah and Kadath, and is superior to the likes of Enlil, who in turn is above Masakado), higher with Willpower | Outerverse level (Assisted in the defeat of Yaldabaoth, the transformed state of the Holy Grail, and was ultimately the one to defeat him), higher with Willpower | Outerverse level (Assisted in the defeat of Azathoth and Maruki, the former being stated to be on a whole other level than Yaldabaoth and is the master of the Faceless God), higher with Willpower | Outerverse level (Can meagerly damage and withstand blows from a full-power Adam Kadmon, the First Man, and the First World that transcends the entire Tree of Life, and is the closest emanation of the Great Reason), higher with Willpower
Speed: Speed of Light (Capable of fighting Plasma, a Demon that uses EM waves to attack), FTL with Willpower| Immeasurable (Is superior to the likes of Thor, who is a resident of The Expanse, a higher-dimensional plane that transcends past, present, and future), higher with Willpower | Immeasurable (Kept pace with Shido), higher with Willpower | Immeasurable (Kept pace with the Holy Grail), higher with Willpower | Immeasurable (Kept pace with Yaldabaoth), higher with Willpower | Immeasurable (Kept pace with Azathoth), higher with Willpower | Immeasurable (Should be capable of reacting to Adam Kadmon as the other Thieves did to a greater extent), higher with Willpower
Lifting Strength: Unknown | Universe level (Should be comparable to Joker, whose Persona Mada is strong enough to physically swallow the universe), higher with Willpower | Immeasurable (Can hold her ground against attacks from Yaldabaoth), higher with Willpower | Immeasurable (Stronger than before), higher with Willpower | Immeasurable (Stronger than before. Held back the sustained force of Fused Adam Kadmon's all-out punch alongside the other Phantom Thieves besides Ren and Futaba), higher with Willpower
Striking Strength: Country level, higher with Willpower | Universe level+, higher with Willpower | Low Complex Multiverse level, higher with Willpower | Outerverse level, higher with Willpower | Outerverse level, higher with Willpower | Outerverse level, higher with Willpower | Outerverse level, higher with Willpower | Outerverse level, higher with Willpower 
Durability: Country level (Comparable to his Attack Power), higher with Willpower (All Persona-users can enhance their durability through being empowered by their strength of will) | Universe level+ (Took hits from Asmodeus), higher with Willpower | Low Complex Multiverse level (Comparable to Joker, who took hits from Thor), higher with Willpower | Outerverse level (Took hits from Samael), higher with Willpower | Outerverse level (Took hits from Yaldabaoth), higher with Willpower | Outerverse level (Took hits from a serious Takuto Maruki), higher with Willpower | Outerverse level (Barely endured full power blows from Fused Adam Kadmon), higher with Willpower
Stamina: High (Can fight for hours inside the Metaverse)
Range: Extended Melee Range with whips, Several Kilometers with guns and Persona skills | Up to Low Complex Multiversal with spells | Same as before. Up to Outerversal with spells.
Standard Equipment: Her Phantom Suit, Whip and Sub-Machine Gun. | Her Phantom Suit and ultimate weapons: the Naraka Whip and Wild Hunt (SMG).
Intelligence: At least Average. While less impulsive than Ryuji, she is noted to be only slightly more book-smart than her teammate. However, she is extremely perceptive when it comes to reading people's emotions and true natures.
Weaknesses: She and her Personas are vulnerable to ice-based attacks. Although this can be made irrelevant through items or her later Persona awakenings.
Notable Attacks/Techniques:
Persona Summoning: The ability to utilize Personas, powerful manifestations of the mind and soul. Personas can move and attack independently of their users, allowing for double-teaming between their user and the equipped Persona. Each Persona has a set of elemental affinities, which also apply to their user while the Persona is equipped. Ann's initial Persona is Carmen, her evolved Persona is Hecate and her ultimate Persona is Célestine.
Persona Traits: As shown in P5R, all Personas possess inherent traits that assist in combat or support. The complete list of traits available are listed here.
*Agi: Inflicts a small amount Fire damage. Inflicts Burn.
*Dia: Restores a small amount of health to one member of the party.
*Dormina: Inflicts sleep on the target.
*Tarunda: Decreases the enemy's attack.
*Maragi: Inflicts a small amount of Fire damage to all enemies. Inflicts Burn.
*Agilao: Inflicts a moderate amount of Fire damage. Inflicts Burn.
*Fire Break: Negates the enemy's resistance to fire.
*Diarama: Restores a moderate amount of health to one member of the party.
*Tentarafoo: Inflicts Confuse to all foes.
*Ambient Aid: Greatly increase the chance of inflicting ailments in rain or special weather.
*Maragion: Inflicts a moderate amount of Fire damage to all enemies. Inflicts Burn.
*Fire Boost: Enhances Fire attacks by 25%.
*Matarunda: Decreases the enemy team's attack by 25%.
*Agidyne: Inflicts heavy fire damage to a single opponent. Inflicts Burn.
*Burn Boost: Enhance chance of inflicting Burn status.
*Maragidyne: Inflicts heavy fire damage on all enemies. Inflicts Burn.
*Diarahan: Fully restores the health of a single party member.
*Concentrate: The next magic based attack made by Ann deals 2.5x damage.
*Fire Amp: Enhances Fire attacks by 50%.
*Masochist Lash: Additional attack when a target is bound.
*Mind Charge:: Triple magic attack for next hit. Lasts for 3 attacks.
*Blazing Hell: Severe Fire damage to all foes. Inflicts Burn.
*Evade Ice: Triples evasion chance against Ice attacks.
*High Energy: Next magical attack inflicts 2.5x damage for party. Unique to Célestine.
Cognition: According to Morgana, the entire world is a product of Cognition; that is, what is real is only determined by humanity's perception. It is effectively a form of collective Subjective Reality possessed by humanity. Within the Metaverse, this effect is taken to its extremes, resulting in things such as fake guns becoming real just by someone believing that it is, and said guns being always loaded due to the enemy's logical assumption that a gun being held with hostile intent would naturally be so. More subtle displays of Cognition are also shown, such as when Ryuji Sakamoto managed to harm Shadows prior to awakening to his Persona, despite Shadows being invulnerable to all forms of standard physical interaction, simply because he believed that those Shadows were normal people playing a cruel prank.
Will of Rebellion: The Phantom Thieves' outfits take the form of one's image of rebellion, and reflect the strength of their will to rebel against others' desire to control them. This will of rebellion manifests as the aforementioned outfits, which protect the Phantom Thieves from the effects of Cognitive Distortions. Naturally, the stronger the will, the greater the extent of their resistance to the effects of Cognition.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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