Xanathar Sewer Hideout

The Xanathar Sewer Hideout is a template thieves' base in the Waterdeep sewers. It is an outpost of the Xanathar Guild. 
== Approach Description ==
There is a gazer guarding the entrance to the hideout. For C2 E1: Finding Floon, above the entrance is a ladder leading to the cellar of The Spouting Fish, a tavern in the Dock Ward. 
Navigating the sewers is tricky. Xanathar agents chalk guildsigns on important pathways that are often traveled. Putrid wastewater slops about an inch thick through the tunnel. Eventually, the signs lead to a circular hub with a pair of arrow slits carved into the outer walls, directly across from each other. Two sewer tunnels continue to the north and south. A stone door is set into the back wall of a ledge to the west.
== Regulars/Occupants/Notable Characters ==
Xanathar Hideout (Finding Floon)
Action Group 	Location 	Notes
2 Goblins 	Q2a & Q2b	Sleeping sentries, wake on alarm
Zemk (duergar) 	Q5 	can be heard from Q4
Krentz (bandit)	Q5 	only if he escaped the Yawning Portal fight
Grey Ooze 	Q6 	does not help if alarm is raised
Grum'shar 	Q7 	Apprentice Wizard, speaks orc
== Rooms/Sections/Neighborhoods ==
This should play out mostly as described in the book. See the map in Roll20. 
== Secrets & Loot Within ==
There is a magic portal in area Q11. It is activated by a 3-inch stone orb carved to resemble an eyeball. It leads back to the main Xanathar lair.
=== Loot ===
The boss carries a spellbook containing:
* burning hands
* disguise self
* false life
* shield
* unseen servant
* witch bolt
Hidden in the boss room is a small wooden chest containing:
* 2x potions of healing
* 16 gp, 82 sp, and 250 cp
== Versions ==
C2 E1: Finding Floon
* Floon Blagmaar is tied to a chair being interrogated
* Mind flayer named Nihiloor interrogating Floon Blagmaar
** it has an intellect devourer that stays to fight
* Boss is a half-orc named Grum'shar
Category:Locations
Category:Campaign 2