Gear/Ammo LRM (INC)(Half)

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_LRM_Incendiary_Half
Manufacturer: Generic
Unlike Inferno Rounds, Incendiary Missile ammunition replaces parts of the explosive warhead with a cheaper non-gelled incendiary agent, one similar to phosphorous. While this effect is similar in principle to Inferno style rounds the effect is heavily mitigated by atmospheric conditions. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
0.5 	1 	22500	All 	All
* +1 heat damage dealt
* -20% damage dealt to armor
* +25% damage dealt to structure
* Missile has 2 HP.
* LRM Ammo - 60 Shots
* Volatile Ammo rolls Twice to explode
* 37 Cbills Cost per Shot.
* Ammunition Box can explode for 2.5 damage, 1.8 heat and 0.6 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
60 	37 	2.5 	1.75 	0.625
=Used By Mechs=
Mechs 	Mechs 	Mechs
AJX-X1-P	BLO-0D	RVN-M
TLS-1P 	UM-R71	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2