Necromantic College

Rotting DeathSpell 	M	Prerequisites 	PC	EnchantmentEnergy 	Item 	Notes 	Book, Page
Affect Spirits 	N	Solidify 	4 	See Ghost Weapon 	NA 	NA 	Magic p. 151
Age† 	Y	Youth or 6 Necromantic spells 	6 	500/2,000 	any/S, W 	[1]/[3T, 4] 	Magic p. 154
Animate Shadow 	Y	Skull-Spirit and Shape Darkness 	9 	450 	J, S, W 	[3, 4] 	Magic p. 154
Animation† 	Y	Summon Spirit 	2 	NA 	NA 	NA 	Magic p. 150
Astral Block 	Y	Summon Spirit and Repel Spirits 	16	600/varies/varies 	J, S, W/Container, area/Container	[3, 4]/[1]/[1] 	Magic p. 159
Astral Vision† 	Y	Sense Spirit and See Invisible 	6 	900/1,400 	S, W/J, Sp 	[3, 4]/any (worn) 	Magic p. 105
Awaken Craft Spirit 	Y	Inspired Creation and Sense Spirit 	3 	NA 	NA 	NA 	Magic p. 115
Banish 	Y	Magery 1 and 1 spell each from 10 colleges 	10	Varies 	holy artifacts 	special 	Magic p. 156
Bind Spirit† 	Y	Command Spirit and Soul Jar 	12	varies 	any 	[1] 	Magic p. 158
Burning Death† 	N	Magery 2, Heat, and Sickness 	10	700 	J, S, W 	[3] 	Magic p. 76
Command Spirit 	N	Summon Spirit and Turn Spirit 	5 	NA 	NA 	NA 	Magic p. 153
Control Zombie 	N	Zombie 	5 	500 	J, S, W 	[3, 4] 	Magic p. 152
Death Vision 	Y	Magery 1 	0 	600 	S, W 	[3T, 4] 	Basic Set, p. 251; Magic p. 149
Dramatic Departure (A)	N	None 	0 	25 	 	 	Magic: The Least of Spells p. 14
Entrap Spirit 	Y	Magery 1, Soul Jar, and Turn Spirit 	5 	NA 	NA 	NA 	Magic p. 157
Evisceration† 	Y	Magery 3, Apportation, and Steal Vitality 	6 	NA 	NA 	NA 	Magic p. 154
Final Rest 	Y	Magery 1 or Spirit Empathy 	0 	1,200 	regalia# 	[1] 	Magic p. 89
Grasping Doom† 	Y	Mass Zombie and Secret Spell (Grasping Doom 	 	 	 	 	Magic Styles: Dungeon Magic, p. 15
Hellspawn 	Y	Summon Demon 	11	NA 	NA 	NA 	GURPS Bio-Tech, p. 32; Technomander p. 27
Invoke (A) 	N	None 	0 	25 	 	 	Magic: The Least of Spells p. 14-15
Lich† 	Y	Magery 3, IQ 13+, Enchant, Soul Jar, and Zombie 	19	total point total; min 100 	Special 	Special (needs elixir) 	Magic p. 159
Mass Zombie† 	Y	Zombie and Charisma 2+ 	5 	NA 	NA 	NA 	Magic p. 153; Pyramid 3/60: Dungeon Fantasy III, p. 6
Materialize 	Y	Summon Spirit 	2 	NA 	NA 	NA 	Magic p. 150
Pestilence 	Y	Magery 1, Steal Vitality, and Decay 	7 	1,000 	S, W 	[3T, 4] 	Magic p. 154
Plant Zombie 	Y	Zombie and at least four Plant spells 	 	 	 	 	Pyramid 3/68: Natural Magic, p. 10
Punishment Circle† 	Y	Magery 3 and either Pentagram or Repel Spirits 	 	 	 	 	Magic: Artillery Spells p. 19-20
Repel Spirits 	Y	Banish and Turn Spirit 	14	1,100/varies 	J, S, W/area 	[3. 4]/[1] 	Magic p. 158
Resurrection† 	Y	Instant Regeneration and Summon Spirit 	9 	unknown 	only rumored 	rumors 	Magic p. 94
Reverie of Ruin (A) 	N	None 	0 	25 	 	 	Magic: The Least of Spells p. 15
Rotting Death† 	Y	Magery 2, Sickness, and Pestilence 	9 	700 	J, S, W 	[3T, 4] 	Magic p. 154
Self-Destruct 	Y	Magery 1 and at least one spell from each of 10 different colleges or from Fire, Meta-Spells, Necromantic College possibly including Explode 	10	 	 	 	Magic: Artillery Spells p. 23
Sense Spirit 	Y	Death Vision 	1 	100/100 per yd 	S, W, J/gem 	[3] 	Basic Set, p. 252; Magic p. 149
Skull-Spirit 	N	4 Necromantic spells 	0 	40/50 per skull 	skull/skull warhead 	[3] item can be used once/special 	Magic p. 151
Slow Healing 	Y	Magery 1, Frailty, and Steal Vitality 	6 	200/varies 	J, S, W/Wep 	[3, 4]/[1] 	Magic p. 153
Solidify 	Y	Materialize 	3 	NA 	NA 	NA 	Magic p. 151
Soul Jar† 	Y	Magery 1 and 6 Necromantic spells including Steal Vitality 	6 	NA 	NA 	NA 	Magic p. 154
Soul Prison† 	Y	Magery 3, Banish, and Soul Jar (Magery 3, Banish, Soul Jar, any four of Animate Shadow, Possession, Repel Spirits, Divination (Dactylomancy*, Mass Zombie, Summon Demon, Pentagram, Summon Earth Elemental, Phase Other, or Zombie Summoning and Secret Spell (Soul Prison according to Magic Styles: Dungeon Magic	 	 	 	 	Magic: Death Spells, p. 18 and Magic Styles: Dungeon Magic, p. 16
Spirit Incursion† 	Y	Magery 4 and at least 10 Necromantic spells including Skull-Spirit 	10	 	 	 	Magic: Artillery Spells p. 22
Steal (Attribute) 	Y	Magery 3 and varies 	V 	NA 	NA 	NA 	Magic p. 158
Steal Beauty† 	Y	Magery 3, Alter Visage, and Steal Vitality 	15	2,500 	J, S, W 	[3T, 4] 	Magic p. 159
Steal Energy 	N	Minor Healing 	4 	800 	S, W, J 	[3] 	Magic p. 150
Steal Skill† 	Y	Magery 3, Borrow Skill, and Daze 	9 	NA 	NA 	NA 	Magic p. 158
Steal Vitality 	N	Steal Energy 	4 	1,500/200 per point 	S, W, J/any 	[3T, 4]/[1] 	Magic p. 150
Steal Youth† 	Y	Youth, Age, and Steal Vitality 	13	8,000 	S, W, J 	[3, 4] once a year 	Magic p. 158
Stop Healing 	Y	Slow Healing 	7 	500/1,000 2x for missile Wep	J, S, W/Wep 	[3, 4]/[1] 	Magic p. 153/Classic: Grimoire p. 84
Strike Barren 	Y	Magery 1, Steal Vitality, and Decay 	7 	200/600 	S, W/any 	[3T, 4]/[1] 	Magic p. 41
Suicide 	Y	Magery 1 	0 	 	 	 	Magic: Death Spells, p. 19
Summon Demon 	Y	Magery 1 and at least 1 spell from 10 colleges 	10	unknown 	only rumors 	rumors 	Basic Set, p. 252; Magic p. 155
Summon Spirit 	Y	Magery 2 and Death Vision 	1 	1,000 	S, W, J 	[4, gives +2] 	Basic Set, p. 252; Magic p. 150
Turn Spirit 	 	Fear and Sense Spirit 	3 	350 	J, S, W 	[3, 4] 	Magic p. 151
Turn Zombie 	N	Zombie or "Holy" 	0 	600 	S, W, J 	[1, 3, blessed, or Power Investiture]	Basic Set, p. 252; Magic p. 152
Weaken Blood 	N	Sickness or Steal Vitality 	5 	900/1,200 	any/Wep# 	[1] 	Magic p. 40
Wraith† 	Y	Magery 3, IQ 13+, Enchant, Halt Aging, and Soul Jar 	24	NA 	NA 	NA 	Magic p. 160
Zombify† 	Y	Magery 3, Pestilence, and Zombie 	 	 	 	 	Magic: Death Spells, p. 18
Zombie 	Y	Summon Spirit and Lend Vitality 	4 	varies/varies/5000 	corpse/coffin#/Wep 	[1] 	Basic Set p. 252; Magic p. 151; Pyramid 3/60: Dungeon Fantasy III p. 6/ Undead p. 41
Zombie Summoning 	Y	Zombie 	5 	NA 	NA 	NA 	Magic p. 153
==Special Notes==
Category:Colleges
Category:Magic Items