Odamaron

Odamaron is a Lich found in Sendai's Enclave and specifically this area here. If attacked Odamaron will have no mercy upon your party, and your intrusion shall not go unpunished. This lich will open up hostilities with defensive magics, followed by offensive magical attacks of the highest order. Additionally, Odamaron is not particularly subservient to Sendai, and even states that he "tolerates" her, and will reevaluate the relationship after he destroys you, the intruding Bhaalspawn. 
==Abilities==
All liches, including Odamaron, are naturally immune to non-magical weapons and Power level effects between 1 through 5.
Odamaron can see hidden and invisible creatures by script.
This lich is equipped with three undroppable items which bestow the creature's immunities and protections, and its melee touch attack. These are:
RING95.ITM for the general Undead protections. See the item link for specifics.
LICH.ITM for lich specific protections. See the item link for specifics.
LICH02.ITM for the touch attack melee weapon. See the item link for specifics. 
There is some overlap in immunities with two of the items worn together. 
==Gameplay==
After a cut scene plays out when the party enters the Lich's abode, Odamaron will have eventually decided that he has had enough of the party's pathetic dialogue, it will rasp:
"Come, my servants... wake and taste fresh blood."
Odamaron will then instantly force cast a group of defensive buffs to include, Stoneskin, Protection From Magical Weapons, and Spell Trap. A few tics later, a Spell Turning will be applied, and then a Time Stop.
During the Time Stop, the lich will release a spell trigger with True Sight to remove illusions, Remove Magic and Death Spell to banish summoned creatures.
If the lich takes any damage, it will reapply another Stoneskin and a Protection from magical Weapons. It can also use a Fireshield (Red).
At some point in the battle not too far after casting some Symbol spells it will apply a Shadow Door and perhaps a Summon Efreeti.
Various damage dealing and disabling type spells will be attempted, as shown in the InfoBox.
All of the memorized spells listed in the InfoBox are scripted for use.
Odamaron't AI script is not coded to recognize party protections or vulnerabilities, it just attempts cast spells from memory at mainly the nearest detected target. The party can use this to their advantage by protecting one party member very well, and the other members attacking from afar.
In his possession is the Heart of the Damned and the Eye of Tyr.
==Mod Content==
*SCS may change Odamaron to a Level 34 Invoker. No stats or other innate abilities are changed. Spell selection will differ, however. Odamaron will use a trigger to instantly get up several defensive spells (to simulate pre-casted buffs, as the party cannot surprise this Lich), and then move onto offensive attacks. The lich will likely self-buff with Mirror Image, Shadow Door, Energy Blades (wizard), Spell Turning, Protection From The Elements, Spell Immunity Divination, Shield (spell), Protection From Magic Energy, Stoneskin, Protection From Magical Weapons, and Non-Detection. 
*Installation of SCS's "Smarter Mages" Component will make noticeable changes to this creature's casting spell choices and Artificial Intelligence. It improves targeting and use of sequencers, triggers, contingencies and pre-casting protective spells. Overall, the lich will be more of a challenge. Depending on the game difficulty selection, the lich will use High Level Abilities as well. Expect a Time Stop then a Improved Alacrity and a Contingency with three offensive spells bundled together. Odamaron may cast Energy Blades (wizard) and fling these at targets and will probably cast Comet and Dragon's Breath (spell). 
*Odamaron is scripted to recognize opponents' buffs and spell protections. It may attempt to counter or remove these via Spell Thrust, Remove Magic, Breach, Ruby Ray of Reversal and Spellstrike. The lich can recognize Spell Immunity, such as SI abjuration. 
*The lich can recognize summoned creatures and apply a Death Spell. Likewise, if silenced, the Lich has a Vocalize to counter it.
*If the SCS "More Consistent Breach" component is installed, then a Breach Spell can affect a lich unlike in the unmodded game. However, SCS allows blocking Breach with spell protections like Spell Turning, Spell Deflection or Spell Trap. Even improved Invisibility will stop being targeted by many ranged attacks, including Breach. SCS Liches always put up at least one spell protection (if they are able to do so) at the beginning of hostilities.
*Installation of the "Improved Sendai's Enclave" component gives Odamaron two apprentices (one vampire, one SCS style unnamed lich) and two skeleton warriors. The Lich apprentice is a Level 24 mage with HLA's, and the Vampire apprentice is a level 16/16 Fighter Mage. The two Skeleton Warriors are unique and have additional resistances and are more potent in melee with many more hit points as well. In the initial first rounds of a conflict, expect the apprentice Lich to employ a Simulacrum of itself.
Installation of the Spell Revisions mod will change the lich's spellbook to the SR versions. This Mod is compatible and designed to work with SCS.
===Mod gallery===
:Portraits from Portraits Portraits Everywhere
SENLICH.png|Odamaron - "I do not serve Sendai... I merely tolerate her existence for my own profit! Perhaps once I have disposed of you, I will reevaluate my relationship with Sendai."
==External links==
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