The Sunless AU

==Introduction==
In this AU, Sunchaser has managed to make everything perfect; Something Darkstalker couldn't. The year is 9,012 AS, and Sunchaser has ruled for centuries. Everything is as Sunchaser plans; He and his family have full control over the continents, hybrids, unusually colored or dragons with special abilities are illegal, everyone loves him, and he can mind control a majority of the population when he pleases. It's a complete dystopia. Despite the vast technological advancements under Sunchaser's reign, everyone, even the elites and his family, is crushed under his wicked rule and lifestyle.
==Geography==
<tabber>
|-|Overview=
The former queendoms are divided and split up into states that are overseen by Sunchaser's relatives and representatives from the tribe. There are currently 10 states, the MudWing state, SandWing state, SkyWing state, SeaWing state, IceWing state, RainWing state, NightWing state, HiveWing state, SilkWing state and the LeafWing state. Dragons from their respective tribes are only allowed to live in their respective state and require permits from the royal family to move or even visit another state. The animus tunnels are enchanted to not allow those without permits to enter, and to "flag" them for wrongdoing for potential punishment in the future. Most states have its own palace, with the HiveWing state having a singular hive.
|-|Pyrrhia=
Pyrrhia is very diverse geographically, however, Sunchaser enchanted the whole continent to have the same, constant and somewhat seasonal weather, causing many ecosystems to be destroyed and the ice to melt in the IceWing state. The desert the SandWings lived in is a savannah, the rainforest is cooler, and the mountains are eroded and lack the well-known high peaks. The rain shadow of Pyrrhia, including the IceWing state, SandWing state and the NightWing state all get monsoons and storms. The sea levels are very high, meaning that almost all of the islands on Pyrrhia's "tail" have sunken underwater. The IceWing state is mostly a cold swamp as well, with many lakes and muddy land. The entirely of Pyrrhia's shorelines, cliffs and land is largely unstable due to the use of animus magic.
|-|Pantala= 
Pantala is very similar to Pyrrhia. However, all of Pantala is just a singular forest, including the mountains and marshes. Not a single part of the continent is not covered in trees, excluding major settlements. The forests are a consistent temperature, with an ecosystem strongly lacking in biodiversity. Trees, cliffs, mountains and general land is just as, if not arguably more, unstable than Pyrrhian lands, with cliffs, mountains and trees falling being commonplace, and landslides being a common cause of death. 
|-|Major Structures/Cities=
*TBA Hive - The main palace and city of the HiveWings. It is giant, and at groundevel it's hard to tell where the outskirts and suburbs end and where the inside begins. 
*TBA - SilkWing structure 
*TBA - LeafWing structure 
*Sunchaser Palace - The palace of the NightWings, and the largest as well as the fanciest. It is named after King Sunchaser, and even though he rarely visits, there are chambers and thrones for he and his family. There is imagery of eclipses, thunderstorms and nightfall all throughout the palace, and it also has markets inside.
*Darksinger Castle - The castle of the RainWings, and it was built a few miles southeast of the RainWing village for Darksinger. The castle is made of wood, tangled in vines and flowers, and has beautiful nature scenery inside. It vaguely resembles a fortress. There are thrones and chambers for Sunchaser and his family although they rarely visit.
*The Stronghold - The stronghold of the SandWings, previously named "Eerie Stronghold" before Prince Eerie fled the royal family and betrayed them. Sunchaser hasn't picked out a name quite yet, but is considering naming it after one of his friends or a name of a dragonet he wants in the future. The stronghold is grand, and very militaristic, but the fancier parts have silk and gemstones like onyx, moonstone and obsidian etched into the walls. The throne room and royal quarters are often occupied by the SandWing representative.
*Galaxy Palace - The palace of the SkyWings, which is constantly under construction due to the fact it was built into a mountain that was eroded due to Sunchaser's magic. Sunchaser has made no effort to fix the palace himself. There is gold in the palace walls, and Princess Galaxy had implemented extremely resistant glass so dragons could view the stars. There is a large observatory, and the arena is large and in full swing most of the time despite the construction efforts. The SkyWing representative, alongside many dragons in general, don't inhabit the palace as currently it is unstable.
*Totality Palace - The palace of the MudWings, ruled by Prince Totality, is safe, sturdy and secure. The windows are reinforced, and sun as well as moonlight constantly pours into the palace. Despite this, the palace is often dark, with a calming aura. The palace has obsidian lining on its walls and moonstones embedded everywhere, with some flamesilk lanterns and a chamber that serves as an observatory and allows Totality (and others) to view the stars and weather. The MudWing representative and their family inhabit the royal quarters, even when Totality is present.
*Moonflower Palace - The IceWing palace, which is secluded and mostly quiet. Princess Moonflower had no changes done to the palace, so it remains as a peaceful place of either relaxation or business of IceWings and elites. Moonflower likes spending her time here, but she and the IceWing representative split the royal quarters, even when Sunchaser's family is present, with the IceWing representative keeping the room for a princess. 
*TBA Palace - SeaWing palace #1
*TBA Palace - SeaWing palace #2
*Cloud Fortress - The city and residence of King Sunchaser and his family, as well as the elites of the elites. It is located on a giant cloud that is high up in the sky, usually off the coast of the Pantalan mountains, however it moves around as well. The cloud is dark, like a storm cloud, and strikes any unauthorized dragon that gets too close with lightning. The fortress itself is made of clouds and other things, such as stone, obsidian, and looks like the ancient NightWing fortress. However, the fortress is fancy, and palace-like, especially in the inside. The walls are studded or have moonstone, amethyst, diamond and onyx in most places, but other parts of the palace are completely made out of rare gemstones. There are curtains made of silk-like clouds and silk, and there are carpets and tapestries everywhere, with eclipse, thunderstorm or nightfall imagery, much like the NightWing Palace. 
</tabber>
==Society==
<tabber>
|-|Caste system=
Sunchaser - The king of all of Pyrrhia and Pantala
Darksinger and the royal family - Sunchaser's wife and family
NightWings and RainWings - The tribes of Sunchaser and Darksinger; The elites
HiveWings and SilkWings - The distant relatives of the NightWings; The upper class
LeafWings and SeaWings - The distant relatives of the RainWings; The middle class
SandWings and IceWings - The tribes with little significance; The lower middle class
MudWings and SkyWings - The military/brute force; The "expendable" class
Oddities - Hybrids, unusually colored dragons, "useless" dragons; Seen as defective, some think they need to be exterminated
Rebellions - Those who oppose of Sunchaser is any way, even if they aren't apart of the rebellion
|-|Laws=
There are many, many laws in Sunchaser's world. Many have extreme punishments, and some only apply to certain tribes. A list of well-known laws can be found below:
*Everyone must worship Sunchaser - Dragons must worship and love Sunchaser, and they view him as their savior. From what, exactly? Well I don't know, nobody knows. Anything said (Or thought or seen in the future if there's a NightWing nearby) that suggests that a dragon might not love and worship Sunchaser or question him, they will be taken to Sunchaser and often handed the death penalty or made to fight to the death in the arena.
*Intermingling between the tribes is forbidden - Marriages, relationships or even just friendships are forbidden. Dragons who disobey this law may or may not be punished by death or forced to fight each other in the arena. Hybrid eggs are taken to Sunchaser, and if he foresees that this hybrid will be loyal, very unnoticeable or useful, he will keep the egg alive, and have a loyal subject or elite raise them. If not, he destroys the egg (And usually makes the parents watch).
*Any dragon who is unusual in any way must be taken to Sunchaser - Firescales? Natural disaster predicting? Heck, even an IceWing that's too blue? You will be taken to Sunchaser, who loves the idea of perfection and conformity. Oftentimes, dragons that look or act weird are often locked away or even put in the arena for fun. If Sunchaser likes them enough, he will enchant them to be his idea of normal. Dragons such as firescales or NightWings who have special abilities will be forced to work for Sunchaser in many cases, although there is definitely a chance they can be locked away or enchanted too.
*Murder, theft, torture and stuff like that is NOT TOLERATED - If you murder someone, you get murdered. If you steal from someone, you get stolen from. If you torture others, you get tortured. Ect
*Everyone must stay within their state - Every dragon must stay in their state that corresponds to their state. In order to leave your state, you must request a permit from Sunchaser or his family. Breaking this law typically results in being imprisoned 
|-|Living Conditions=
Most dragons live in fairly decent homes, either in cities or major structures. Dragons are very rarely permitted to not live in a heavily monitored area. Homes are fairly compact, minimalist, and very compact, many dragons living in apartments, which aren't much different from other houses anyways. Dragons may use carpets on their walls to reduce sound or to make their walls pretty, as everything is bland unless you are in the upper class. Some homes, however, are actually not apartments and are decently sized and have more than the bare minimum. Homes have heating, air conditioning and running water. Despite the divide in the caste system among tribes, some SkyWings may own a fancier home and a LeafWing might own an apartment.
Nobility may live on the outskirts or inside major buildings such as palaces, which is usually the elites of the tribe in which the palace belongs to. NightWings, RainWings, and less commonly, HiveWings and SilkWings can be found in all palaces.
|-|Education=
Education varies depending on what part of the caste you're in. For Sunchaser's court and family, they are given animus gifts that teach them everything that Sunchaser wants them to know, and the elites are given the highest quality of education. HiveWings and SilkWings also have good education as well and are sent to specialize in one in six things in many cases. LeafWings and SeaWings have sophisticated education, however, it is not of the same quality or length as NightWing, RainWing, HiveWing or SilkWing education. SandWings and IceWings don't have high-tier schooling, but they get primary education and occasionally secondary. MudWings and SkyWings are typically taught the basics, with some going to actual school.
Dragons from the tribes can specialize in thirteen things: Agriculture, the arts, manufacturing, architecture, business, medicine, military, science, community, technology, education, law and magic. HiveWings and SilkWings, due to historic significance, are encouraged to pick between medicine, business, architecture, the arts and agriculture specifically. However, Sunchaser (And sometimes relatives and tribe representatives) will pick each dragon's job individually, even if they express interest in talon in another career path. Technology, education, law and magic are typically reserved for the best of the best.
Agriculture includes careers such as farmers and harvesters, the arts include careers such as performers and artists, manufacturing includes jobs like factory workers and engineers, architecture includes careers like designers and construction workers, business includes accountants and managers, medicine includes doctors and medicine developers, military jobs include being a part of the guard or army, science includes mathematicians and biologists, community includes social workers and counselors of sorts, technology includes inventors and developers, education includes teachers, law includes the police force and lawyers, and magic includes things such as potion-making and manifestation, as well as training NightWings to use their powers professionally. Of course, the career paths are not limited to the jobs listed above, however, those are popular choices. 
==Other==
<tabber>
|-|Government=
Sunchaser is the tyrant and dictator of all tribes and is considered as "the law". However, his family, such as Queen Darksinger and his dragonets, can influence and order around others, and are above the law. Sunchaser and his family also has advisors to help him oversee and manage other things, but these dragons are hidden from the public. Each tribe also has a representative that report and also help him oversee and manage laws, as well as rarely make suggestions. Being a representative is a dangerous job, as they are public compared to their council counterparts, and anything that upsets Sunchaser will result in death. 
Sunchaser rarely ever listens to his council and the tribe representatives, and uncommonly listens to his family about things as well. He likes killing his council members or the tribe representatives for small mistakes or if he feels like it, however, most of his family typically defends the tribe representatives if Sunchaser goes after them, since his family knows the tribe representatives and works with them around their palaces.
|-|Rebellions=
There are rebellions led by the strongest opposers to Sunchaser. While most rebellions get stamped out, there is a powerful one that currently hide in the dark, planning to overthrow Sunchaser, and are bringing awareness to those with a true heart and who oppose of Sunchaser as well.
They are known as the Harbingers of the Sun, a play on Sunchaser's name, and they are co-led by Lightbringer of the NightWings and Liberty of the BeetleWings. Lightbringer believes that they should lie low and resort to a peaceful overthrow and a slow change over time, while Libery wishes for a direct takeover and an immediate reverting of decisions made by Sunchaser. The Harbingers of the Sun have an animus, Gazelle of the SandWings, who enchanted any true member of the rebellion to be hidden and uncontrolled by Sunchaser, as well as protecting them from his magic. They also recruited Prince Eerie. They live in an underground city hidden in caverns that can only be accessed by the strong, deep underwater currents off the coast of the SkyWing state.
There are other rebellions, such as the Rainbow Moons who are rivals with the Harbingers of the Sun, but they also have an alliance and the same animus protections cast by Gazelle. They aren't actively trying to overthrow Sunchaser, but their home serves as a safe place for all dragons who are against Sunchaser and want changes to be made and the truth to be revealed. They view Colorshifter as their spiritual leader. Their home is located on an extremely remote island between Pyrrhia and Pantala. 
</tabber>
==Characters with pages==
*King Sunchaser (✨)
Category:Alternate Universes
Category:Work in Progress
Category:Content (Sillius Goofius)
Category:Mature Content