Character Points

Character Points are used in the character creation process. At character creation, a fixed number of points are given out to the player who must then choose how to spend them. They may also be purchased in the course of a campaign using experience points, at a rate of Tier*28 experience points (Tiers are rounded down to the last 36 character-point-increment).
==How to Calculate==
Tier	Points
1 	36
2 	72
3 	108
4 	144
5 	180
Human characters get 9 extra Character Points.
==How to Spend==
Cost 	Reward
1 	
*1 Skill Point
2 	
* Resiliency +1 (Up to Tier times)
* Resistance +1 (Up to Tier times)
3 	
*Resiliency +1 (Up to Tier * 2 times) (1 CP reimbursement after gaining a Tier)
*Resistance +1 (Up to Tier * 2 times) (1 CP reimbursement after gaining a Tier)
3 	
*Increase HP by 1
* Increase any save by 1
6 	
* Increase base Armor Class by 1
9 	
* Increase an ability score by 1 (Up to +3 per ability score)
18 	
* Second Core Attribute (see Skills) (Not allowed if first Core Attribute is Intelligence)
27 	
*Third Core Attribute
Varies	Buy a Special Ability (but confirm with DM first). Most 3.5 feats cost 9 CP.
==Version 1==
In Aeldrum Dungeons & Dragoons version 1, character points were worth 3 times what they are currently worth. For example, humans received 3 additional character points instead of 9.
Since Base Attack Bonus was not a skill in V1, it was purchased with 2 CP.
Category:Game Mechanics