Level 663

Level 663 is the 664th level of the Backrooms.
==Description:==
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Level 663 resembles an old, abandoned, nightmarish prairie house with a cornfield that seems to go on forever. The sky above Level 663 is set at late midnight, with clouds forming over the sky and revealing a “moon” that seems identical to that of the Frontrooms. The moon on Level 663, though, seems to be brighter than the moon in the Frontrooms, appearing around three times brighter than the Frontrooms’ moon. This creates a larger amount of light on the level, more than the usual amount of light the Frontrooms gets at midnight.
When one enters the level, they will be outside the original prairie house, on a dirt path that seems to trek into a large horizon deep into the field. It is unknown whether the path is infinite or not, as attempts to try to follow it have yielded no results, as anyone who did was never seen again. When one enters the level, one will feel a huge, irresistible urge to enter the house itself. When this does happen, the front door will lock behind them, and they will begin to hear melancholic carillon music from an unknown source that seems to make the wanderers weep. The music seems to last 30 seconds and start again as a loop, but it is heard at the same volume in every corner of the house, so its exact origin remains a mystery.
The wanderers who enter here must not waste time; they must commit themselves to finding directions that will guide them toward the exit. These directions are not complicated to find or understand, but they require attention. This is why it's advisable to drink almond water. If multiple wanderers enter this level, even just one is enough to find directions and lead the others as a team. But if you enter alone, you have to go it alone. Note that once you enter this level, the time to find the exit is determined and runs out until the following sunrise.
The inside of the house on Level 663 seems to contain a few spatial anomalies, the first one being that the house seems to look bigger on the outside than on the inside. The house on Level 663 seems to follow slightly non-Euclidean geometry, as some rooms may switch places every once in a while, or hallways may extend out to a length longer than the house itself.
==Directions==
The directions to follow are:
Step 1:
Once you enter the house, there is a living room. You notice an arrow indicating the fireplace. Approach there, and you will find a torch that you will need. The living room, unlike the other rooms in the house, is the only one illuminated by the moonlight.
Note that even if you already have a flashlight with you, you will still only need to use the one that is provided to you by the level, as the other flashlights will stop working here.
Step 2:
To the right of the fireplace, there is a row of arrows on the walls that will guide you towards the cellar. You need not fear here; there is no danger here; you just have to follow the arrows that descend from the wall to indicate a map. This map indicates a bedroom and the path you need to take to reach it from the cellar point.
Step 3:
In the bedroom, there is a mirror marked on the map as well; just move it, and behind it is a hidden key. In addition to the key, there is also an anonymous letter under it with this message:
"To all you still free souls who have ended up in this desolate and melancholy place, if you have found this letter, it means that you are at a good point. Now you just need to go towards the locked door in this house, following your instinct, and open it with the key you found next to this letter. Once you enter there, you will be one step away from the exit. Good luck."
- Unknown
Step 4:
Use this key to open the kitchen door. There are no signs, but it's not hard to find as it's the only room in this house to have a locked door.
Step 5:
Once you enter the kitchen, you will find an arrow in front of it indicating an open cupboard. You have to enter there and follow the tunnel (by crawling), after which you can find a light, which is a sign of exit from this level.
Note 1: All arrows are in red and composed of that same blood in the porch of unknown origin.
Note 2: Even if you now know the last direction to exit the level, you still have to follow all the previous directions to be able to reach it. Otherwise, going straight to the bedroom and just taking the key to open the kitchen door and entering the tunnel inside the cupboard, skipping the previous steps, will make you end up in the wrong place]]
==Entities==
The only "entities" here are the "trapped souls." That is all the wanderers who have not found their exit by dawn because they had a mental breakdown, had low sanity, lost track of time, or were too tired. They can be heard in ghostly whispers or screams inside the house; hearing them will make you feel uneasy, but they are harmless, and there is nothing to worry about, although they hide the sorrowful fate of being trapped in this level forever.
==Colonies, Outposts and Communities:==
Due to the nature and time that runs out at this level, is impossible to establish an outpost.
==Entrances and Exits==
===Entrances:===
*A walkway lined with tall wheat can be found on the right side of the main walkways in Level 583 Once you have gone 6km, pass through it and you will end up here.
*Freezing out in Level 808 has a 20% chance of sending you to this level, restoring your physical state.
*If you witness the scene of the Grandiose Phantom in Level 444 getting angry with another wanderer, it will involve teleportation at this level.
*It is possible to find this level from Level 10 by sighting a border with a gloomy and cloudy area, there is a path to walk for 200 meters to reach this level
*Wanderers may stumble upon a cracked mirror in a dimly lit room of Level -319. When they approach and touch the mirror's surface, they'll be transported here.
*Within Level 264, there hangs an unsettling portrait veiled in mystery. Any wanderer who gazes into the eyes of the painted figure for an extended moment will be drawn into the canvas, coming out at this level.
*In Level 906, an ancient anonymous diary can often be found; opening it leads here.
*Walkways that lead to grass fields in Level 9 have 50% lead here.
*Feeling such anger, venting, or yelling loudly in any Backrooms level has a rare chance to teleport you here.
*By singing "Dori me, interimo adapare dori me, ameno ameno, latire, latiremo, dori me" in the backrooms, even if done intentionally, it will teleports you here.
===Exits===
*Follow all directions and enter the hidden tunnel in the kitchen cupboard to enter a Random Level.
*DO NOT CHEAT, even if you know where the exit from this level is and the key to the kitchen door, YOU MUST NOT exclude the other directions, otherwise you'll end up in Level -280.
*Curiosity... ?
Category:Levels
Category:Cluster I
__INDEX__
Category:Unconfirmed Levels