The Vestal (Darkest Dungeon)

==Summary==
Although troubled by her own sinful and carnal desires, The Vestal is an evangelistic woman who brings her faith in The Light to the battlefield, using its holy power to blind and wound opponents, or to heal herself and her allies.
==Powers and Stats==
Tier: 
Name: Default name is Junia, otherwise dependent upon RNG and player choice.
Origin: Darkest Dungeon
Gender: Female
Age: Unknown
Classification: Human, Vestal
Powers and Abilities:<tabber>
|-|Standard=Superhuman Physical Characteristics, Weapon Mastery (Although the Vestal mostly fights with her magic, she is also skilled with a mace and can daze her opponents with it), Social Influencing (Can inspire allies and reduce their stress through Encourage or Pep Talk), Regeneration (Mid-Low, capable of healing from nigh-lethal damage on the way back to the Hamlet), Light Manipulation (Attacks through holy light with many of her abilities. This light is bright enough to light up the dark environments that she often ends up exploring throughout the course of the game), Healing (Can heal allies or herself with Divine Grace, Divine Comfort, Judgement, Wound Care and Sanctuary), Statistics Amplification (Can increase her own accuracy, damage and chance of inflicting a lethal blow through Hand of Light), Blessed (The Vestal is blessed by The Light and can bless others to increase their accuracy and evasion), Empathic Manipulation (Can remove the Horror Status from allies with Divine Grace), Status Effect Inducement (Can stun enemies with Dazzling Light), Holy Manipulation (Uses The Light's power through her attacks and inflicts bonus damage against Unholy beings), Resistance to Stun, Debuff, and Bleed Inducement, Disease Manipulation, Acid Manipulation, Empathic Manipulation, Fear Manipulation, Madness Manipulation, (Types 2 and 3), Mind Manipulation, Statistics Reduction, Curse Manipulation, and Poison Manipulation (Able to resist various status effects)
|-|With Optional Equipment= Stealth Mastery (Various trinkets make it easier for the Vestal to dodge attacks if the environment is relatively bright or very dark), Statistics Amplification and Statistics Reduction (The Haste Chalice improves the Vestal's speed greatly at the beginning of the battle, although it lowers it afterwards and weakens her Stun skills. The Youth Chalice improves her health at the cost of damage. Atonement Beads improve her melee strength and accuracy at the cost of reduced virtue chance, Heretical Passage increases her damage against Eldritch and Husk enemies, and many more trinkets increase and lower her statistics), Improved Status Effect Inducement, Improved Healing (Various trinkets greatly improve the Vestal's healing abilities though often at a cost, such as the Profane Scroll, which only improves them if she's in the second row of her team, the Tome of Holy Healing, which lowers her HP, or the Sacred Scroll, which weakens her Stun skills and damage), Improved Resistance to Disease Manipulation, Stun, Debuff, and Bleed Inducement, Acid Manipulation, Empathic Manipulation, Fear Manipulation, Madness Manipulation, (Types 2 and 3), Mind Manipulation, Statistics Reduction, Curse Manipulation, and Poison Manipulation (Through various trinkets, although many of the Vestal's trinkets have a tendency to increase her Stress instead)
</tabber>Attack Potency: Small Building level (Can kill the Swine King, who can swing his cleaver with this amount of force)
Speed: Supersonic (Comparable to the Man-at-Arms, who is this fast. At least comparable to the Swine King who can swing his cleaver this fast)
Lifting Strength: Unknown, likely Class 1 (Possibly comparable to the Swine King, although weaker than most of her peers)
Striking Strength: Small Building level
Durability: Small Building level (Can withstand attacks from Swine King)
Stamina: Peak Human, capable of fighting despite lethal and grievous injury, as well as crippling sicknesses such the Black Plague, and similar illnesses, or while being affected by heavy bleeding or blight.
Range: Standard melee range due to her club's small size, at least several meters with magic
Standard Equipment: A mace and robes with plate mail built into them. Optional equipment includes two trinkets. Here is a comprehensive list of trinkets in Darkest Dungeon and their effects.
Intelligence: High. The Vestal is a skilled fighter despite her origin, in addition to obviously being very knowledgeable on the topic of her religion.
Standard Tactics: According to the Guild, "The warrior nun channels her zeal for battle into healing abilities, holy judgements and dazzling explosions of light. A strong backbone to any party, the Vestal can also hold her own on the front line with a powerful mace bash and close-quarters condemnations."
Weaknesses: Dependent upon quirks and trinkets gathered throughout the game, but can vary anywhere from being inflicted with the black plague, being incredibly abusive or fearful, or simply becoming stressed more easily. Cannot use many of her moves if she's too close to the enemy. Most of her moves don't inflict much immediate damage, instead focusing on supporting allies.
Notable Attacks/Techniques:
*Combat Skills:
**Mace Bash: Attacks with her mace. Inflicts extra damage against Unholy enemies. The blow is strong enough to Daze opponents.
**Judgement: Hits the opponent with holy light, healing herself as well. Can seemingly not be used at point-blank range.
**Dazzling Light: Increases the illumination of the area surrounding her, and stuns an enemy while damaging them. Can seemingly not be used at point-blank range.
**Divine Grace: Heals herself or an ally.
**Divine Comfort: Heals her entire team alongside herself.
**Illumination: Greatly illuminates the area surrounding her, preventing enemies from sneaking up on her and her team and greatly reducing their evasion.
**Hand of Light: Attacks with a blast of light, inflicting extra damage to Unholy enemies and boosting her own accuracy, damage and chance of inflicting lethal blows.
*Camping Skills: (Cannot be used in combat)
**Encourage: Helps an ally calm down, reducing their Stress levels.
**Wound Care: Cures an ally's wound, removing Blight and Bleed.
**Pep Talk: Inspires one companion with a short speech, diminishing the amount of stress they'll suffer for the next few battles.
**Bless: Blesses an ally, boosting their accuracy and dodging abilities.
**Chant: Reduces one companion's stress, though this is more effective if they're religious.
**Pray: Prays with all allies, reducing their stress and giving them some protection from damage, although this is more effective if they're religious.
**Sanctuary: Prevents an ambush, and heals any allies that have recently brushed with death, reducing their stress.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Darkest Dungeon
Category:Light Users
Category:Healers