Machina Kunagiri

==Summary==
Machina Kunagiri is a member of Class Zero and a major protagonist of Final Fantasy Type-0. Watching his hometown being invaded and razed by the Militessi empire, Machina joined Akademia a decade later becoming an Agito Cadet and reuniting with his childhood friend, Rem Tokimiya. Out of fear of losing the one important person left in his life, Machina's actions lead him to become the White Tiger l'Cie, Incognitus.
==Powers and Stats==
Tier: , possibly | At least , possibly | 
Key: Base | Incognitus | Dissidia
Name: Machina Kunagiri
Origin: Final Fantasy Type-0
Gender: Male
Age: 17
Classification: Human, Loci of Fear, Agito Cadet, Class Zero Member | White Tiger l'cie | Warrior of Spiritus
Powers and Abilities:
<tabber>
|-|Human= 
|-|Vermillion Bird l'Cie=
|-|Dissidia=
</tabber>
Attack Potency: Planet level, possibly Multi-Solar System level (Defeated Rursan Judge Rem with her own Holy Spell in a previous cycle after absorbing the phantoma of the remaining Class Zero) | At least Planet level, possibly Multi-Solar System level (Far stronger than before, as a Primus l'Cie should be as powerful or more so than Nimbus, and he was able to easily defeat base Gilgamesh on his way to Pandaemonium) | Multiverse level+ (Imbued by the gods during the cycles. Participated in the defeat of Shinryu and fought against Ace)
Speed: Sub-Relativistic (Should be comparable to the other Class Zero cadets, who were able to easily avoid the Dainsfeld's lasers while enhanced by Quin'mi) | At least Sub-Relativistic (Far faster than before) | Massively FTL+ (Can keep up with the Warriors of Materia such as Cloud Strife and keeps pace with Shinryu)
Lifting Strength: Superhuman | Immeasurable (Superior to Neo Exdeath and Enuo)
Striking Strength: Planet level, possibly Multi-Solar System level | At least Planet level, possibly Multi-Solar System level | Multiverse level+
Durability: Planet level, possibly Multi-Solar System level | At least Planet level, possibly Multi-Solar System level (Was able to enhance Quator's Magitek Armor to withstand Alexander's attack and take hits from Rem, who was at the time a Primus l'Cie) | Multiverse level+
Stamina: Superhuman (Is able to complete high priority and lengthy missions) | At least Superhuman (l'Cie seemingly can fight for days without exhaustion, as fellow l'Cie had fought for six days and seven nights)
Range: Extended Melee Range; Multiversal+ with Magic and Chaos (Magic as a whole is shown to affect omnipresent beings such as Exdeath when he's become one with the Void itself, which spans across the entire Final Fantasy Multiverse, can even banish foes into the Void with the Teleport ability.) (Chaos exists at all points of Space and Time, extending across the Visible World, The Historia Crux, The Invisible World, Valhalla, and even the Spiral which is a Multidimensional structure containing multiple worlds, of which the total reach Infinite) | Hundreds of Kilometers via Verboten Eidolons; Multiversal+ with Magic and Chaos (Same as before)
Standard Equipment: His Spiral Rapiers, Various Supportive Items, Dr Arecia Al-Rashia (Arecia is known to assist Class Zero in combat)
Intelligence: Above Average (Was at the top of Class Second and was able to transfer into Class Zero. Regularly trains and studies battle procedures and wartime strategies)
Weaknesses: If his connection to the crystal is cut-off he cannot use magic. Summoning kills the user, but this can be bypassed with revival magic, abilities, and items. Weaknesses provided by the "Heart and Soul" | Same as before in addition to the fact that he cannot use Eidolons and Vermillion Bird magic while as a White Tiger l'Cie, if the White Tiger Crystal is subjugated and controlled by someone, he must obey their orders. | Same as before
Notable Attacks/Techniques:
*Awakening: Machina enhances himself to deal higher damage.
*Cyclone Drive: Machina spins his spiral rapiers to pierce in drill into his target.
*Stunning Slash: Machina slashes his target, paralyzing them.
*Guardian Blades: Machina generates multiple magic blades rotating around his person, damaging and absorbing HP on contact.
*Siphon Sword: Machina slashes at his foe, draining HP on contact.
*Darkside: Machina pierces his target to drain their HP and paralyze them.
*Magic: An ability granted to the citizens of Rubrum by the Vermillion Bird Crystal, they draw power from it, enabling them to use a variety of spells and abilities in various forms.
<tabber>
|-|Offensive Spells=
- Rifle: The standard spell type, it fires directly in front of the caster with; far, but narrow range and the ability to pierce through enemies.
- Shotgun: A type that has; wide range but lower distance than the rifle type, it is powerful at close range but overall weaker than the rifle type.
- Bomb: Effective at Close Range, this spell type creates a spread of whatever element around the user.
- Missile: This type has homing capabilities and expands in accordance to its surroundings.
- Rocket Launcher: This type is aimed overhead and results in an explosion once detonated.
• Firaga: Machina releases a blast of flames to incinerate his foe.
▪ Kill Fire: A variation of the original Fire Spell that causes instant death.
• Blizzaga: Machina fires shards of ice to Freeze and pierce his foe.
* Flux Blizzard: A variation of the original Blizzard spell that ignores durability in proportion to the enemies health.
• Thundaga: Machina discharges a blast of electricity to electrocute his target. 
* Hell Thunder: A variation of the original Thunder spell that causes multiple status effects to the target.
• Aloud: A spell that fires a 180° cone of magic bullets in front of the user.
• Bio: Machina sends a poison inducing wave around her person.
• Death: Machina fires a wisp of magic that inflicts death.
• Holy: The user fires a white sphere of holy energy that homes in on the target and turns them to stone on contact.
• Meteor: Machina activates a Glyph in the sky to summon meteors overhead in a wide radius.
• Quake: Machina shatters the ground over a large range.
• Tornado: Machina generates a tornado that persists after his targets.
• Ultima III: Machina utterly engulfs his target in a powerful magical explosion with them in the epicenter alongside paralyzing and inflicting stop.
|-|Supportive Spells=
• Avoid: Machina automatically expend magic in order to automatically dodge enemy attacks.
• Wall: Machina generates an energy barrier to withstand projectiles, beings can still enter it however.
• Protect: Machina casts a spell on himself and allies that halves incoming physical damage.
• Inviga: Machina renders himself invisible to him foe, the spell will wear off once successfully attacked however.
• Curaga: Machina heals himself and allies of any damage taken.
• Regen: Machina casts a spell that allows him and allies to constantly regenerate their wounds.
• Esunaga: Machina cures himself and allies of any status effects.
• Raise: The user revives the target from death.
• Reraise II: The user casts a spell that will enable themselves and allies to revive from death automatically.
• Full Cure II: The user casts a spell that can fully restore themselves and allies HP and MP and cures them of any status effects.
• Full Magic II: The user casts a spell that enables them and allies to use magic with impunity, doubles their magic's strength and grants them Haste.
• Boost II: The user casts a spell that doubles their strength, casts protect and invisible on themselves and allies.
|-|Eidolons=
Eidolons: Beings from Valhalla, the military of the Dominion relies on them as equal to siege weapons, in return for their summons, the Eidolons require their life force to be summoned albeit the Eidolon can choose to revive the would-be summoner if they were dead. Dr. Arecia however has developed special eidolons that will not result in the summoner's death, exclusive for Class Zero's use alone.
• Ifrit-Class: Ifrit Class eidolons are considered wild and powerful, using fire elemental attacks.
• Shiva-Class: Shiva Class eidolons are fast and nimble, using ice based attacks on the battlefield.
• Golem-Class: Golem Class eidolons are sturdy and possess high defense, they are blessed with Earth Elemental attacks
• Odin-Class: Odin Class eidolons are special in the fact the summoner does not need to give their life to summon them, they are capable of instant death abilities and cutting swathes of enemies in their wake.
• Diabolos-Class: Diabolos Class eidolons excel in gravity and darkness based attacks and sap the life from their enemies, with their strongest attacks even surpassing the firepower of the Bahamut Class eidolons, given time.
• Bahamut-Class: Bahamut Class eidolons are the most powerful class of normal eidolons excelling in all fronts alongside their powerful Mega Flare and Giga Flare attacks.
|-|Items=
* Hi-Potion: Restores 100% of the users HP.
* X-Potion: Restores 100% of the party's HP.
* Ether: Restores 100% of the users MP.
* Remedy: Relieves the user of all staus ailments.
* Mega Remedy: Relieves the party's of all status ailments
* Elixer: Restores 100% of the users HP and MP.
* Megalixer: Restores 100% of the party's HP and MP.
* Fortified Ration: A Militessi ration that restores 50% of the users HP and grants them aura, increasing their strength.
* Strength Serum: A Militessi serum that grants the user aura, boosting their strength.
* Support Serum: A Militessi serum that grants aura to the entire party, boosting their strength.
* Argentum Medica: Concordian supplies that restores 100% of the users HP and grants regen.
* Aurum Medica: Concordian supplies that restores 100% of the users HP and MP and cures all status ailments. 
* Draco Medica: Concordian supplies that restores 100% of the users HP and MP and grants invincibility.
* Phoenix Down: Ressurects dead party members
* Phoenix Pinion: Casts Reraise on party members, reviving them upon death.
* Teleport Stone: Allows the user to safely teleport away from danger.
* Argentic Hourglass: Allows the user to turn back time by one day.
* Rigid Scaleskin: Scales from a monster that grants protect.
* Thick Hide: Sturdy Monster pelt that grants endure.
* Fire Shard: A fragment brimming with flames, granting aura.
* Ice Shard: A fragment brimming with ice, granting protect.
* Lightning Shard: A fragment brimming with lightning, granting quick.
* Light Feather: Feather Tinged with magic that grants freecast.
* Fury Bristle: Whisker from a belligerent monster that grants aura.
* Tree Sap: Tree Sap packed with nutrients that grants regen.
* Insect Oil: Secretion from a poisonous insect that cures all ailments.
* Pretty Pelt: A beautiful pelt that grants protect and aura.
* Flan Ooze: Oil filled with magical power that grants Trance and Quick.
* Bomb Core: Organ said to contain the soul of a bomb that grants Trance and Quick.
* Turtle Shell: Shell from an adamantoise that grants Shell and Protect.
* Dragon Fang: Sharp tooth found on wild dragons that grants Quick and Freecast.
* Cactuar Spine: Needle from the famous Cactuar that grants Quick.
* Anima Lantern: Lantern governing life and death that grants reraise.
* Beast Flesh: Meat bursting with magical energy that restores 100% hp and mp and grants Trance.
</tabber>
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
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