Javlok

The Javlok is a speargun that fires superheated projectiles dealing damage. Its Alternate Fire allows the weapon itself to be thrown at enemies, dealing an area-of-effect damage which is boosted by the remaining ammunition in the magazine.
==Characteristics==
*This weapon deals primarily damage.
*Primary Fire shoots superheated slugs that explodes on impact, damaging all enemies in a 2.4 meter radius.
**Automatic charge-up.
*Alternate Fire throws the Javlok, which inflicts a guaranteed proc and creates a 6 meter explosion.
**Throwing the spear consumes the entire magazine, then reloads the weapon.
**Explosion deals 20% additional damage per round in the magazine.
***Increasing magazine size thus increases potential damage.
*Initial hit and explosion apply status separately.
*Explosions does not need direct line of sight to deal damage and will penetrate walls.
*Reloads 33% of the magazine per second while deployed or holstered.
*Explosions benefit from () and .
*Can use the Javlok-exclusive mod.
*Innate two polarities.
==Acquisition==
The Javlok's blueprint can be researched from the Chem Lab in the dojo.
This weapon can be sold for .
==Notes==
*Primary fire projectiles are affected by punch through, although it only affects map geometry, similar to the .
*The ability to equip the mod was removed in Update 21.3.1, likely due to it having no effect or benefits if it did.
===Alternate Fire===
*The Javlok's secondary fire throws the weapon itself at the target, inflicting 150 physical damage to the impaled target and 300 area-of-effect damage to all enemies within the impact radius.
**For each round remaining in the magazine when thrown, an additional 20% damage will be added to the 300 AoE damage. For example, with just one round left the throw will deal 150 physical damage and damage. A full magazine of 6 will deal 150 physical damage and damage.
***The damage bonus is independent of other modifiers like Serration, crits, and anti-faction mods.
::: 
*33% of clip reloaded every second when The Javlok is deployed or holstered.
*Throwing the Javlok will consume all of the remaining ammo in the magazine.
*The Javlok's secondary fire has a max throwing range of 48 meters.
**The arc Javlok will take when thrown is affected by the angle of the throw.
**Throwing distance can be increased with flight speed modifiers, such as and 's augment.
*In addition to the secondary fire's AoE inflicting damage, it also has a guaranteed proc
*Alt-fire is not affected by Multishot.
*If the Javlok directly hits an enemy and the enemy survives the explosion, the Javlok will remain impaled on the enemy.
==Tips==
*Both the primary and secondary fire of the Javlok can be controlled by 's .
*It's highly recommended to use when modding the Javlok, as both the damage and magazine capacity boost will improve the weapon's thrown damage.
**Similarly, mods such as and will also further increase the thrown damage. The decreased reload speed of the latter is also circumvented by the weapon's innate magazine replenishment when thrown or holstered.
*The Javlok's primary fire mode has an Alarming noise level, but the alt-fire throw itself is considered silent and therefore will not break Ivara's .
*The Javlok works well in conjunction with 's 's Vortex part as the AoE damage dealt by the alt-fire will hit all enemies trapped in the Vortex.
*Secondary fire will pierce and hit the head of an enemy manning a Rampart even without punch through.
*Secondary fire is unaffected by mods that require you to aim to gain benefits (e.g., , ) on account of the weapon being in flight. It's advised to mod accordingly if you plan on using the alt-fire extensively.
*Javlok Capacitors, which drop from Grineer Prosecutors, can be farmed on Ceres.
*When the javlok is thrown, it is considered as holstered thus can make use of the Synth mod set's bonus, resulting in the javlok being throwable again when you pick it up.
*In close-quarters where the extra velocity isn't needed, throwing the Javlok without charging it can make it easier to avoid staggering yourself due to the explosion delay and range indicator.
**The high Punch Through of the non-charged version also makes it harder to accidentally stagger yourself by hitting enemies or allies that get too close.
==Trivia==
*The name is a play on "Javelin" and the "Lok" naming scheme which is common to Grineer weapons.
*The Spearguns (Javlok, Ferrox, Scourge) have their own unique set of idle animations on every Warframe, both on Agile and Noble.
*The Javlok was originally named "Flame-spear" by the council chat.
*The Javlok is so far the only weapon that has a resource exclusive to it, in this case being the Javlok Capacitor.
*When holstered, the Javlok's hilt will retract and the muzzle of the weapon will be covered.
*While the separate reload time for the alt-fire does nothing, a bug used to allow this shorter reload time to be applied to the primary fire. It could be done by manually pressing the reload key while the spear-throw attack was charging.
==Known Bugs==
* is multiplicative to base damage sources on direct hits from primary fire.
*Sometimes the Javlok will not be equippable for a period of time after being picked up, forcing the user to switch weapons.
*Applying punch through on the Javlok and using its alt-fire will cause it to do a self-harming explosion that has no visual indicator, but won't physically "explode" and damage enemies until it's reached a sufficient stopping point in flight.
*Having -accuracy will seemingly shift the AoE radius in such a weird way that it will cause self-harm when thrown too close.
*The AoE from throwing the Javlok doesn't deal damage to arming Sapping Osprey orbs. Only a direct hit from the thrown Javlok can damage arming orbs.
*Throwing the Javlok on a Nullifier Crewman's bubble will lodge the weapon into it. Disabling the bubble will make the Javlok disappear along with the bubble and killing the Nullifier Crewman will force the player to wait until the Javlok automatically returns.
**However, it's possible to pick up the Javlok while it is lodged in the bubble.
*While is active, picking the Javlok up after having thrown it earlier will result in the Javlok disappearing but not actually returning to Mirage's possession. The weapon will still automatically return after 6 seconds.
*In some cases, it's possible for the Javlok to be lodged underground, even without punch through mods equipped.
**The weapon will still return to the player after 6 seconds.
*When an enemy with a lodged Javlok dies, there is a chance for the weapon to disappear with them.
*Although the alt-fire Throw is not given additional projectiles from multishot, it will still show an increase in damage and status chance in the Arsenal when multishot mods are equipped. But this bonus damage and status chance are not there in actual use.
==Media==
JavlokCodex.png|Javlok in the Codex.
JavlokImpale.jpg|Javlok impaled on an enemy.
cesar-rizo-cr-wf-g-javlok.jpg
JavlokArsenal.png|Javlok in Arsenal
Javlok 2.png
Tenno Reinforcements - Javlok
Warframe ALL Javlok Animations! (For SpearGun Weapons)
Warframe - All Grineer Primaries - Weapon Animations & Sounds (2012 - 2019)
Warframe - All Grineer Weapon Reloads in 2 minutes (2012 - 2019)
==Patch History==
de:Javlok
es:Javlok
it:Javlok
pt:Javlok
Category:Grineer
Category:Primary Weapons
Category:Weapons
Category:Heat Damage Weapons
Category:Update 19
Category:Speargun
Category:Thrown
Category:Weapons with Passives
uk:Джавлок