Rainbow Fighters

Rainbow Fighters is a team-based first-person shooter like game that works similarly to games such as Overwatch and Team Fortress 2.
== Gameplay ==
In Rainbow Fighters, there are 6 main teams; Red, Orange, Yellow, Green, Blue, and Purple. Each team has different characters that are good at different things. The game has several different modes that have different styles of playing.
=== Quick Match ===
In Quick Match, the player is paired randomly with other players. The team is then sent put on a random map with a random game mode. There are two styles of Quick Match; Random and Pick.
==== Random ====
If the player chooses random, they will be randomly assigned to a color team.
==== Pick ====
In Pick, the play chooses which color team they would like to play.
=== Competitive ===
Competitive works similarly to Quick Match in the fact that the player is randomly assigned to a color team. The difference is scores and wins/loses are recorded and affect your rank on the leader board. The leader board shows your rankings among everyone and among your friends.
=== Custom Game ===
In Custom Game the player and their friends can play alone and change some of the games rules. You can also play against bots.
=== Affects ===
Certain characters' abilities can cause different affects to other characters, usually enemies.
* Stunned: The character is unable to move for a short time
* Blind: The character's screen is covered by something.
* Bleeding: The character slowly takes damage. Gets removed when healed or after 10 seconds.
== Color Teams ==
=== Red ===
Character 	Type 	
Description
Mario 	Offense	Standard Ability: Fireball; Mario shoots a fireball, which bounces up and down across the map for 5 seconds. He has 5 uses before "reloading".
Secondary Ability: Cape; Mario flicks his cape, deflecting and ranged attacks.
Third Ability: Spin; Mario spins around, damaging nearby enemies.
Ultimate Ability: Mario Finale; Mario shoots a flaming spiral across the map.
Passive Ability: High Jumps; Mario can jump higher than other characters.
Deadpool 	Offense	Standard Ability: Katana; Deadpool swings his katana, doesn't need reloading.
Secondary Ability: Pistol; Deadpool fires his pistol.
Third Ability: Wall Jump; If used when near a wall, Deadpool jumps off it.
Ultimate: 4th Wall; Deadpool states he's going to hack the game to go into God Mode. He then becomes invinciple.
Passive Ability: Regen; Deadpool gains health faster.
Carnage 	Tank 	Standard Ability: Web Shot; Carnage shoots a stream of symbiote, 7 shots until he needs to "reload"
Secondary Ability: Dash n' Slash; Carnage dashes forwards while slashing with his claws.
Third Ability: Arm Shields; Carnage shifts his arms into a shield to block damage.
Ultimate: Mega Carnage; Carnage shifts into a giant version, increasing his health and damage.
Passive Ability: Wall Climb; Carnage can climb walls.
Kool-Aid Man 	Tank 	Standard Ability: Kool Splash; Kool-Aid Man splashes the area in front of him with Kool-Aid. He has 4 uses before he has to refill his glass.
Secondary Ability: Ice Cubes; Kool-Aid Man spills ice cube on the ground. If an enemy walks on the ice cubes, they slip causing them to be stunned.
Third Ability: Kool Drink; Kool-Aid Man takes a drink from his pitcher, healing him and taking one use.
Ultimate: OH, YEAAHH!; Kool-Aid Man becomes supercharged, gaining more damage and healing his nearby
teammates.
Passive Ability: None
Dr. Eggman 	Defense	Standard Ability: Laser Gun; Shoots a green laser, has 10 uses before needing to "reload"
Secondary Ability: Egg-Turret; Dr. Eggman places an Egg-Turret. It will shoot at enemies automatically. Only one turret can be placed at one time.
Third Ability: Fixer-Upper; Dr. Eggman uses a wrench to repair his turret.
Ultimate: Badniks; Eggman summons several badniks to fly around the map shoot enemies.
Passive Ability: None
Merida 	Defense	Standard Ability: Bow and Arrow; Merida fires her bow. Charging the arrow allows it to go farther. Has one use before needing to be reloaded.
Secondary Ability: Will'o Wisps; Will'o Wisps show up to guide the red team to a nearby enemy.
Third Ability: Triple Arrow; Merida fires three arrows at once.
Ultimate: Enhanced Targeting; Using some of the Witch's magic, Merida gains a 5 second aimbot.
Passive Ability: Quick Reload; Merida's reloading is much fast than other characters.
Zoidberg 	Support	Standard Ability: Medical Saw; Zoidberg slashes with a medical saw.
Secondary Ability: Surgery; Zoidberg uses surgery equipment to heal adjacent allies.
Third Ability: Ink Spray; Zoidberg lifts up his arm and shoots ink at the opponent. This causes the blind affect.
Ultimate: Mating Season; Zoidberg enters his mating season, making him faster and stronger.
Passive Ability: None
Steven Universe	Support	Standard Ability: Shield Shot; Steven launches his shield. It has 1 use before "reloading".
Secondary Ability: Spit; Steven spits, healing any teammates he hits with it.
Third Ability: Shield; Steven blocks himself with his shield. He can walk with this, but can't use any other abilities.
Ultimate: Bubbles; Steven encases nearby allies with bubbles, shielding them from damage.
Passive Ability: None
=== Orange: ===
Character	Type 	Description
Samus 	Offense	Standard Ability: Arm Cannon; Samus shoots a shoot out of her arm cannon. Charging it makes it bigger and do more damage. It has 10 uses before needing to recharge.
Secondary Ability: Rocket; Samus fires a controlable rocket that can bounce people back.
Third Ability: Morph Ball; Samus dashes forward in her morph ball form.
Ultimate: Zero Laser; Samus fires a huge laser.
Passive Ability: None
Hobbes 	Offense	Standard Ability: Claws; Hobbes swipes with his claws. This has a chance to cause the enemy to Bleed.
Secondary Ability: Pounce; Hobbes jumps at the enemy, tackling them and causing them to be stunned.
Third Ability: Sandwhich; Hobbes eats a sandwhich, healing him.
Ultimate: Transmogrifier; Hobbes uses Calvin's transmogrifier to turn him into a giant version of himself. This makes him stronger.
Passive Ability: No Recharge; Hobbes doesn't need to recharge his claws.
Jasper 	Tank 	Standard Ability: Gem Destabilizer; Jasper stabs forward with her Gem Distabilizer. 10 uses before recharging.
Secondary Ability: Charge; Jasper charges forward with her head down, hitting enemies in front of her. This causes them to be stunned.
Third Ability: Heabutt; Jasper does a powerful headbutt, which can cause the opponent to be stunned.
Ultimate: Gem Return; Jasper enters her gem, healing her completely.
Passive Ability: None
Raichu 	Tank 	Standard Ability: Thundershock; Raichu shoots an electric attack. It has 15 uses before needed to be reloaded.
Secondary Ability: Charge Beam; Raichu releases a beam of electrictity. Charge it to deal more damage.
Third Ability: Quick Attack; Raichu dash forward, electrocuting anyone he hits.
Ultimate: Shock Wave; Raichu releases a shock wave, damaging nearby opponents.
Passive Ability: None
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