Report 1132

Report #1132
Skillset: Athletics Skill: Intimidate
 Org: Ur'Guard Status: Completed Jul 2013
Furies' Decision:
We'll add an instant-move check if you're larger than your victim.
Problem: Intimidate is a flavor skill in the Athletics skill set. It can give
the affliction of fear to a single target, but even as a flavor skill, it's
rarely used. Improving or replacing this skill would improve the whole skill
set.
[A: 0 R: 0] Solution #1: In the ab, there is supposed to be a size component
 in the skill set. The description gives the
 impression that the intimidation will only work if
 the user is bigger than the target. That should be
 emphasized, and intimidate's effect should be
 expanded to room wide with the user's enemy list as
 targets.
[A: 0 R: 0] Solution #2: Replace the skill with one that focuses on wrist and
 forearm strength. It will be a power defense that
 offers a chance of a partial secondary strike.
[A: 0 R: 0] Solution #3: Another way to improve the skill would be to improve
 the way it diminishes its target. Some possibilities
 would be to add the chance of some mental afflictions
 like weakness and pacifism.
Player Comments:
---[Daevos on 4/4 @ 14:12 writes]:
Solution 2 Continuation: Imagine slicing deep into a opponent's gut then cruelly
twisting the blade as you pull it free. Even a glancing blow could do additional
damage if the direction of the blade is suddenly changed upon impact. The
benefit of the partial blow would be increased health damage, more bleeding, and
the chance of afflicting with a second poison. Also the chance that the second
blow will proc will be less for one handers than two handers. I see the skill
working similar to immunity. It will take power to activate the defense, and it
will wear off either after a certain amount of activations or there would be a
chance for it to disappear every time it activates. Forearm fatigue and all
that.
---[Rivius on 4/4 @ 15:21 writes]:
The value in intimidate right now is in stopping certain timed insta-kills from
completing in the hopes that it would tic and make them leave the room. Even
then, the skill doesn't see a whole lot of use, and the size comparison makes it
a bit risky or not so great depending on who is using it (and on who). I'd
rather it work like Illusion's spook where it automatically ejects them from the
room if they were successfully feared, and be independent of any stats. I could
even go with that if you made it have a small 1-2 power cost. Room fear sounds
like it could get a bit out of control though, unless you can put a cost on this
that doesn't make it too spammable. I'm wary about that amount of group control
that could have.
---[Veyrzhul on 4/5 @ 00:24 writes]:
You can get a simple fear enchantment for room fear. And I think it makes
enemies that are affected move instantly, too (with the usual restrictions to
movement).
---[Celina on 4/6 @ 00:58 writes]:
Solution 1. Absolutely not to solution 2. Warriors aren't in need of anything
like that.
---[Rivius on 4/6 @ 01:40 writes]:
I completely forgot about the fear enchantment. It really does instantly move
people when successful, which is even more reason why this skill has to change.
There's zero reason I'd use this over the enchantment which does not take size
into account, hits all enemies and doesn't wait for a tic to move people.
---[Celina on 4/6 @ 16:22 writes]:
Based on a quick test, fear enchant is not instant like fearaura. It gives the
fear aff, and you need that to tic before people move rooms.
---[Rivius on 4/6 @ 16:59 writes]:
I just tested it out myself and it definitely does insta-move.
---[Celina on 4/6 @ 21:40 writes]:
Well maybe I'm doing something wrong, but it's def not instant for me. I just
tested it again.
---[Wobou on 7/10 @ 06:49 writes]:
How about giving the fear aff if you're not bigger than them and causing an
instant move check in addition if you are? I would say unless you're a tracking
warrior that not having to maintain an enemy list (worry about lust) can be a
positive difference compared to the enchant.
---[Rivius on 7/10 @ 14:58 writes]:
Sounds good, Wobou.
---[Llandros on 7/16 @ 15:27 writes]:
100% opposed. Warriors do not need a way to clear a room of enemies. These types
of skills either hit everyone or have significant power costs. Having a size
based restriction when preferred warrior races are already very large is not
meaningful. Fear with instant move only for enemies and with no power cost
combined with pits is completely over the top.
---[Rivius on 7/23 @ 04:33 writes]:
I suppose we should look into nerfing that enchantment that does exactly that
then.
---[Rivius on 7/23 @ 04:39 writes]:
Keeping it to one enemy and causing an instant move (a la spook, fearaura and
caw) seems to be the most balanced change that'll also move up its utility. With
that change, even keeping the size comparison would be fine.
---[Llandros on 7/23 @ 13:32 writes]:
Single target instant move with or without the size restriction is fine.