Cambions

==Cambions==
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===Racial Traits===
The following are the base racial traits all Cambions receive.
====Standard Racial Traits====
*Ability Scores Cambions are clever, sly, and manipulative, but the corruption in their soul leaves their mind open to assaults. They get a +2 bonus to Intelligence and Charisma but a -2 penalty to Wisdom.
*Type Cambions are Humanoids with the Fiendish and Vassal (Ximatia) subtypes.
*Size Cambions are Medium creatures and thus have no bonuses or penalties to their size.
*Base Speed Cambions have a base speed of 30 ft.
*Physiology Cambions must eat, drink, sleep, and breathe.
*Languages Cambions begin play knowing Abyssal as well as their cultural languages.
*Lifespan Cambions have long lifespans.
====Defense Racial Traits====
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:Cambions have acid resistance 5 and fire resistance 5.
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:Cambions have a +1 bonus to saves against divine spells, abilities granted by divine classes, and spell-like abilities of Vassal creatures.
====Magical Racial Traits====
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:Cambions can use protection from good once per day as a spell-like ability.
====Other Racial Traits====
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:Nephilim have a particularly powerful aura of Evil, equivalent to an Evil Undead of their HD (see detect evil for details). This effect overrides any weaker Evil or Good aura they may have, but can be overridden by a stronger one (usually by being a Cleric).
====Senses Racial Traits====
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:Cambions have 60 ft. of darkvision.
====Weakness Racial Traits====
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===Alternate Racial Traits===
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:While most Cambions are descendants of some minor unknown Fiend, a small percentage of them have a clear divine ancestor: either power a Vassal of some Fiendish deity—or the deity themselves. Select a Fiend deity. This deity is the Cambion's divine ancestor; their Vassal subtype becomes keyed to that deity in addition to Ximatia. Then, select two options from Table 1 — Divine Ancestors that apply to the selected deity and do not share an associated energy. The Cambion gains one ability from the two, and gains resistance 5 against the associated energies of both. This trait replaces Hellish Resistance and Protection From Good.
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===Racial Archetypes, Feats, and Traits===
*Note For all Paizo materials, Cambions count as Tieflings for prerequisites. This does not grant them any racial traits they do not possess, and they may not take Paizo materials that rely on such racial traits.
====Archetypes====
*Fiend Flayer (Magus)
*Fiendish Vessel (Cleric)
====Feats====
*Ancestral Scorn
*Armor of the Pit
*Banner of Doom
*Expanded Fiendish Resistance
*Fiendish Facade
*Fiendish Resilience
*Fiend Sight
*Fury of the Tainted
*Fury of the Tainted, Improved
*Monstrous Mask
*Wicked Valor
====Traits====
*N/A
Category:Races
Category:Fiendish Races
Category:Creatures
Category:Humanoid Creatures
Category:Fiendish Creatures
Category:Vassal Creatures