Diana Cavendish

==Summary==
Diana Cavendish is a British student of Luna Nova Academy. Due to being descended from a 1,500 year old lineage of witches, she is known for being naturally exceptionally skilled with magic.
==Powers and Stats==
Tier: , higher with Fineltina la Serana, much higher with Blessed Robes
Name: Diana Cavendish
Origin: Little Witch Academia
Gender: Female
Age: 16
Classification: Human Witch, Student
Powers and Abilities:
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|-|Base=
Superhuman Physical Characteristics, Wand Mastery, Accelerated Development (Can raise her stats the more she fights), Enhanced Senses (Can sense the presence of Magic Keys), Acausality (Type 1 retained her memories from the time loop), Extrasensory Perception (Can see spirits and ghosts), Empathic Manipulation (By taunting, she can make her enemy angry and target her), Non-Physical Interaction (Able to harm incorporeal ghosts like Spirit Minions and Invisible Assassins), Power Modification (Can enchant her various accessories to give her buffs, resistances and other useful attributes), Supernatural Willpower (Can wield several influencing wands while ignoring their effects through sheer willpower), Regeneration Negation (Up to Low-High) (Can permanently destroy Nightmares, which can regenerate after being reduced to a pile of liquid), Resistance to Corruption (Type 2) (Able to wield the Dragon Wand without being consumed by it's power), Limited Soul Manipulation (Able to just barely survive having her soul snatched away by an Invisible Assassin), Extreme Cold and Cosmic Radiation (Able to survive the conditions of the Time Void), Illusion Creation (Able to see through the illusion of the Vision Wand), Acid Manipulation (Only slightly hindered by the noxious matter of Nightmares)
|-|Magic=
Magic, Healing (), Illusion Creation (With Illusory Magic, which allows the user to create illusions where she can control who is and isn't affected, forcing the victim to see, hear, and feel things that do not exist. It is capable of affecting multiple targets at once), Fusionism (Wands can fuse with other objects to become weapons. ), Vocal Mimicry (While using Metamorphosis Magic, the user can also completely replicate their voice as well), Size Manipulation (Using Metamorphosis Magic) Light Manipulation (With Illumination Spell), Heat Manipulation/Radiation Manipulation (), Power Nullification (via the Luna Lana spell, which can negate any type of magic being cast. Can inflict the Silence status), Summoning, Telekinesis (), Flight (with broom), Fire Manipulation, Water Manipulation, Wind Manipulation, Ice Manipulation, Electricity Manipulation, Energy Projection, Forcefield Creation (), Shapeshifting (External), Precognition (Via Magic Astrology, which allows her to accurately predict the future through the movement of astronomical bodies; With the Arcana Rod, which allows the user to gaze centuries into the future), Weapon Creation (, Transmutation (With Metamorphosis Magic), Sleep Manipulation (), Purification (Types 2 and 3) (With Cure, which removes curses/debuffs and the Curse Lifting Spell), Plant Resurrection (With Plant Restoration Spell), Petrification (Some of her spells can inflict the Petrify status), Regeneration (High-Low) (), Earth Manipulation, Durability Negation (), Sand Manipulation (With ), Gravity Manipulation, Black Hole Creation (), Statistics Amplification (Can amplify her own stats with spells. Strike Spells increase the potency of elemental-type magic. With the Commander skill, which allows her to boost every stat except Drop Luck, which falls), Statistics Reduction (Can reduce the stats of enemies with various spells), Life Manipulation (With Puppet Magic, which can bring statues to life and ), Body Puppetry (Puppet Magic can work on living bodies as long as they are unconscious or immobile, such as when Akko controlled Professor Finnelan in her sleep), Weather Manipulation (Can create a blizzard with Whiteout). Paralysis Inducement (Puppet Magic can also render someone completely paralyzed and unable to move), Time Manipulation (), Fire Resistance Negation (The Mark Of Flame Spell lowers resistance to fire), Soul Manipulation and Sealing (Magic can be used to move souls to another location and seal them inside machines), Life-force and Magic Absorption (With and ), Information Analysis (Is able to view the stats of monsters with the Living Bestiary skill), Homing Shot (Due to some attacks homing in on their target in Chamber Of Time, like Rapid Fire), Matter Manipulation (), Status Effect Inducement (Of Burn, Freeze, Shock, Slow, and Petrify), Attack Reflection (Due to attacks like Sandstorm being able to redirect and deflect projectiles. Via this), Non-Physical Interaction (Able to harm and banish incorporeal ghosts like Spirit Minions and Invisible Assassins), Regeneration Negation (Up to Low-High) (Can permanently destroy Nightmares, which can regenerate after being reduced to a pile of liquid), Empathic Manipulation (By taunting, she can make her enemy angry and target her), Resistance to Elemental Manipulation (With various Shield spells, which each offer increased resistance to Water/Ice (Water Shield), Earth/Sand (Earth Shield), Wind (Wind Shield), Fire/Hellfire (Flame Shield), Statistics Reduction/Curse Manipulation (Curse Shield), and Durability Negation, Extreme Cold and Cosmic Radiation (Able to survive the conditions of the Time Void. Increased resistance when wearing Blessed Robes), Transmutation (Can become unaffected by an attack that would turn her into a mummy with magic barriers), Sound Manipulation (Can become invulnerable to sonic screams that induce debuffs upon the target with barriers), Limited Soul Manipulation (Able to just barely survive having her soul snatched away by an Invisible Assassin)
|-|With Optional Equipment=Self-Sustenance (Type 1) when wearing Blessed Robes, Statistics Amplification (Can amplify her stats with accessories. The Blessed Robes amplify Diana’s power to the point where she can cast magic effortlessly), Damage Boost, Reduction, Reflection and Nullification (With various enchantments on accessories that have these effects. These accessories can also increase effectiveness against and reduce damage from beasts, robots, Demi-humans, demons, dragons, insects, magic opponents, plants, and the undead), Time Manipulation (), Probability Manipulation (Can increase her chances of landing and evading critical hits with various accessories), Dimensional Travel and Mind Manipulation (The Spirit Ring allows the wearer to travel effortlessly to Spirit Realm, which includes the mindscape of others, which can be tampered with from inside), Blessed (With the Judgement Rod, which is blessed with the power of a messenger of the gods and can ward off evil and the Sisterhood Charm, which is said to be blessed by divine protection. The Faerie Choker is blessed by the faeries. The Sacred Ring makes the wearer an emissary of the gods), Light Manipulation (With the Light Wand as well as the Angel Choker, which channels the light that rains down from the heavens), Healing (Can regain HP and MP by getting hit while wearing various accessories), Power Bestowal (She can grant herself the ability to perform certain magic skills effortlessly by consuming potions), Adhesive Manipulation (With Magic Glue and Sealing Glue, which can bind nearly anything together), Aura (The Purple Bracelet allows Diana to exude an enchanting aura from her body), Supernatural Luck (With the Emerald Charm), Darkness Manipulation (With the Shadow Bangle), Supernatural Willpower (The Cosmos Charm allows her to control even the most devastating magic power), Precognition (With the Arcana Rod, which allows the user to gaze centuries into the future), Information Analysis (), Enhanced Empathic Manipulation (Can manipulate her own emotions to make herself more confident and relaxed with various accessories. The Wand of Bravery can bring out the bravery in others), possibly Fate Manipulation (In possession of the Fate Wand, which is said to have the power to twist fate), Resistance to Plant Manipulation (Some accessories can be modified to resist plant-based attacks), Magic (Some accessories resist the Mystic), Undead (Some accessories resist undead attacks), Probability Manipulation (Some accessories can resist bad luck), Darkness Manipulation (With the Light Wand, which is said to be able to pierce any darkness), Light Manipulation (With the Shadow Bangle, which is said to be able to swallow the brightest light), Status Effect Inducement (Can resist status effects, including Magic Absorption, Paralysis Inducement, Petrification, Freeze, Slow, Burn, Silence, and Sleep, with various accessories)
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Attack Potency: Island level, higher with Fineltina la Serana (Superior physically and magically to Akko. Can defeat several enemies that are able to withstand blows from Akko, such as Empowered Gigas, the Divine Dragon, the Time Demon and the Ghost Witch. Her magic is able to harm Akko, although her attack was unintentional. Able to use the same spells Akko is capable of wielding and should have the same if not stronger output. Her spell was able to break off a piece of the Noir Rod. Fineltina la Serana is her special attack and has a greater energy output than her normal spells, matching even that of base Shiny Arc and Grand Charion), much higher with Blessed Robes (Those who wear the robes are blessed by the Nine Olde Witches' power. Akko remarked that she felt as if she received a power-up wearing them)
Speed: Sub-Relativistic (Kept up with Shooting Star, Akko, the Noir Rod, and many other enemies that are capable of keeping up with Akko in combat)
Lifting Strength: Unknown
Striking Strength: Island level
Durability: Island level, likely higher (Able to withstand multiple hits from enemies that are able to do considerable damage to Akko and match the energy output of Shiny Arc and her own special attack), much higher with Blessed Robes (Should be comparable to Blessed Robes Akko, who was able to survive a direct hit from its missile form)
Stamina: Superhuman
Range: Extended Melee Range physically, Hundreds of Meters with magic
Standard Equipment: Wand, broom.
* Optional Equipment: Blessed Robes, Talisman of Time, various wands, potions and [[w:c:little-witch-academia:Magic Jewelry|accessories]
Intelligence: Diana is a highly skilled magician who is very knowledgeable on magical lore, astrology and ancient languages.
Weaknesses: Prideful.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
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