Iridescent Horror (Tzeentch)

is a and Hero unit introduced in Total War: Warhammer III.
== Recruitment ==
*
**Unlocked with: Tzeentch's Boon II ( TG: 550)
**Selecting a Settlement and recruiting it in the Hero Recruit panel
*
** Unlocked with: Moment of Potential
== Description ==
As the magically fashioned slaves of Tzeentch, Horrors are considered automatons to be expended as part of a carefully wrought plan. Should a servant of greater power be required, Tzeentch will create an Iridescent Horror, a more stable type of Horror. Iridescent Horrors are often the same lurid hue as Pink Horrors, but do not morph into a pair of Blue Horrors when struck. Such Daemons have enough consciousness to direct others of their kind without constant guidance from a Lord of Change, directing furious sorcery against Tzeentch's enemies. 
== Attributes ==
== Spells ==
* Pink Fire of Tzeentch
* Blue Fire of Tzeentch
* Treason of Tzeentch
* Glean Magic
* Tzeentch's Firestorm
* Infernal Gateway
== Hero Actions ==
=== Embed Hero ===
* Replenish Troops
=== Constant Local Effect ===
* Stimulate Growth
=== Target ===
*Settlement
* Damage Building
*Hero
* Wound
*Army
* Assault Units
== Unit Abilities ==
=== Active Abilities ===
* Locus of Change
==== Campaign Only ====
* Locus of Conjuration
* Locus of Transmogrification
=== Passive Abilities ===
* Daemonic Instability
* Banished!
* Fires of Change
* Wounds
==== Campaign Only ====
* Arcane Conduit
* Prismatic Plurality
== Mounts ==
*Disc of Tzeentch
*Burning Chariot
== Talent Tree ==
*Skill Tree on TotalWarhammerPlanner 
== Strategy ==
In campaign, any Heroes with Replenish Troops should be used. Extra replenishment never goes wrong.
In battles, they're pretty much spellcasters that uses a pretty powerful Lore of Tzeentch (or Metal, depends on your preferred Lore of Magic). Getting a Disc of Tzeentch or Burning Chariot will allow them to do some extra damage if you can manage cycle charge and will allow them to easily go around the map and cast their spells whenever it is needed, or use them to flank the ranged units/enemy's powerful artillery. They aren't fighters, so don't expect them to hold the line and pay attention if you do use them to cycle charge. The Daemonic Instability may lead them to die from low leadership (they do not attempt to run away when their leadership is low, being a daemonic unit).
You can also use the Locus of Conjuration to increase the power recharge rate or Locus of Transmogrification to summon an extra Blue Horrors of Tzeentch to flank the enemy.
== Gallery ==
dae_horror_irridescent_campaign_01_0.png
dae_horror_irridescent_campaign_03_0.png
dae_horror_irridescent_campaign_04_0.png
Category:Tzeentch spellcasters
Category:Daemons of Chaos units
Category:Daemons of Chaos hero units
Category:Daemons of Chaos spellcasters