BrineWings (AderitetheOreWing)

BrineWings are small dragons who lurk at very depths of the sea. They are small, short and nimble, and are the smallest, if not one of the smallest tribes, in regard body size, in existence. They are thought to be soft and docile, and along with their somewhat adorable appearance, aren’t considered a threat. But don’t let this fool you; in realoty are fierce warriors, with a strong war based culture. They don’t interact with the other tribes as much. They have lived underneath the waves for most of their history, but starting 200 years ago, they began building surface structures on islands above their kingdom. They tend to be distrustful of the other tribes.
== Description ==
=== Physical ===
BrineWings are small, short and chubby. Their bodies are only faintly transparent, with their internal systems appearing as dimmed masses inside of them. BrineWing scales are known to be very rubbery and somewhat soft to the touch. Their bodies are very soft and plush. 
Where other dragons have claws are flippers. This is though to have originated over time, as BrineWings began to develop their own unique characteristics. They also have webbing/frills on the sides of their heads, along their backs and on their underbellies.
They also have specialized glow scales similar to those on SeaWings, allowing them to communicate with a language similar to aquatic. BrineWings can change to a variety of different colors. They themselves come in many colors, from deep blues to bright oranges.
BrineWings have short round horns. They have a third horn on their snout, which is short and round as well. They have a pair of barbels, like the ones on SeaWings under their jaws. BrineWing teeth are very sharp and pointy. In addition to barbels, they have whiskers.
They have small wings, which are transparent.
BrineWing eggs, unlike those of the other tribes are soft, transparent and rubbery and a little bouncy. 
Because of their clawless-ness, the scales on their flippers secrete a sticky substance to help them grip and hold objects. They also have suction cups located in these areas. 
=== Behavior & Diet ===
BrineWings are usually known to be soft and docile. They are easily unnerved by many things on land, mainly because they’re not used to such things. In front of “land” or “sky” dragons, they are usually submissive and don’t tend to resist.
But this is false. All in all, as soft as the other tribes usually think of them, they tend to be pretty strong, fierce warriors, with a strong warrior culture, and can be pretty terrifying when in large groups. They tend to be ferocious and aggressive, often behaving like a completely savage animals. They have standards when it comes to living though, but they will always act in the name of self defense. 
The “soft and docile” stereotype is something the BrineWings want the other tribes to see them as. The BrineWings have taken time into ensuring the other tribes viewed them this way, mainly because it makes them look weaker than they really are, the enemy being bound to underestimate their will to fight along with their strength and courage. 
They are also known to be distrustful of the other tribes and tend to be isolationist, preferring to stay within their own little realm colloquially known as the “BrineWing Bubble.” That doesn’t mean they’ve never interacted, but they don’t do so as much. 
They don’t need to eat physical food, since they can already absorb nutrients via their soft rubbery scales. But they eat for pleasure, usually various deep sea creatures such as eel and various small fish. Larger catch such was whales and some smaller catch, such as angler fish are considered delicacies. Fish eggs are a pretty popular to eat as a dessert within.
=== Abilities and Disabilities ===
BrineWings have the ability to absorb nutrients via their soft scales. When in the sea, they don’t have to eat as a result, although they usually do. They also have the ability to use eco location, because although they have decent night vision, when it comes to pitch black environments, it’s kinda meh.
Their bodies glow entirely, although their glow scales can change colors, like that of a RainWing. They can handle extreme pressure environments, since that’s where they live usually. Due to their small size, they can cradle into smaller areas as well. 
BrineWings can’t fly as much due to their smaller wingspan to body mass ration. They also can’t walk as easily and have more trouble in grasping certain objects and things due to their flippers. They can however, climb up walls and hang off ceilings thanks to the sticky substance they secrete and lower said body mass. 
There is a special power that only a few BrineWings have. There’s no official name for it. Yet. This power allows one to form water out of thin air and control it. Not only can they form and control the water they make, but they can also control water that’s already nearby, such as water from a river or bottle. Granted they can’t control all of it; that would be too much for them to handle, but they can control a portion. Multiple of these dragons working together can control larger amounts of water. 
== Territory ==
The tribe resides in the fittingly named, Brine Kingdom, a large undersea kingdom composed of many large brine pools, caves, caverns, tunnels, trenches and cliffs. Surrounding these areas and dotted all around are various undersea plants that grow. The area itself if bean shaped, and has garnered the nickname, the “Bean Kingdom” by outsiders because of this.
BrineWing homes are often made into the caves, with a small towns being formed in the various tunnel networks. BrineWing cities are often built with a large gathering area in the center often in a semicircle, U, C or half-square configuration. Other known configurations are S’s, V’s, and more rarely, W’s L’s.
=== Regions ===
==== Brine Sea ====
The Brine Sea refers to the largest “collection” of undersea brine pools in the entire kingdom, and possibly, the ocean. It is large, with a deep teal color. It is very, very salty and very deep. Numerous rocks line the shores of this undersea sea. The water is very still and calm, but gently moves with the brush of one’s talons. It is super reflective and shiny, being the perfect natural mirror.
==== Flaming Fields ====
Flaming Fields is an area densely filled with underwater volcanoes and geysers. This area is know to get extremely hot. So hot in fact that the water above it is known to be much warmer temperature compared to the surrounding waters.
==== MintShroom Gardens ====
MintShroom gardens is a large rocky area of various glowing mushroom like sea plants located in the southern portion of the Brine Kingdom. The “mushrooms” glow mainly blue, but other colors are possible, albeit rarer. The entire are, which has a rocky terrain is covered in these, with “paths,” void of these plants, located throughout. It is a popular hangout spot, which “picnics” being held here every now and then. 
==== ShimmerKelp Forest ====
The ShimmerKelp forest is a large deep sea forest of glowing kelp and SeaWing which extends quite a bit. Unlike MintShroom, it is tall enough to the point where a regular dragon can go inside and get lost or tangled within. The kelp and seaweed glows mainly various violets and shades of blue. The plants have been known to tangle around one another, forming natural structures from pillars and spires to entire canopies. One of these, known as the Astetica Ratilia is sacred within BruneWing religion, and is thought to have been created by one of the gods.
==== The Sea’s Mouth ====
The Sea’s mouth refers to an area located at the northeastern-most portion of the kingdom. It is an area of fast moving currents which can sweep one away within moments. It is thought to be so strong, that no dragon, not even the strongest of SeaWings could make it out if caught, in the center is another large brine pool. But unlike the others, it has a gigantic never ending whirlpool at its center.
This whirlpool is known to suck anything that goes in, much like a black whole. It is not known what happens to things or dragons unfortunate enough to get caught within its grasps, and all attempts to find out have ended in failure. This area is perhaps the most dangerous in all of the kingdom, and for a a necessary component for the Dual of Shallow Rapids. There’s a reason why it’s called the “Sea’s Mouth.”
==== Treacherous Cliffs ====
Treacherous Cliffs refers to a rocky portion of the kingdom, located in the east. Unlike its western counterpart however, it is full of dead sea cliffs and trenches. Archeological evidence suggest that this area was the portion of a large crack within the planet’s crust that allowed molten lava to escape, filling up as the years went by. The area, like Sea’s Mouth is dangerous, but unlike Sea’s mouth, doesn’t have any active danger.
This areas was the sight of a great battle long ago within the tribe, and the spirits of those who fought and died rumored to walk around and “patrol” the area, searching for those alive and doing everything in their power to exterminate them. This area has also been the site of many, many gruesome events, from executions and massacres to well, many things.
== Government ==
=== Royalty ===
The heads are BrineWing royal family of course. They are respected by most of the kingdom’s citizens. They have the highest degree of authority and are responsible for the wellbeing and welfare of their citizens. In addition to acting as the prime leaders, they also act as the kingdom’s face, representing them in diplomatic meetings with other tribes. There are seven members: The queen, king, four princesses and one prince. 
* Queen Scallop - Queen Scallop is a subtle yet mischievous thing. She often wears a sincere smile on her face, but can be manipulative. She isn’t one to commit straight atrocities, but she can do some unpleasant deeds. She wants the best for her tribe, to heart, but many times, she can end up making decisions that tend to have more negative outcomes than intended. She isn’t the biggest fan of others questioning her, although she does allow it, but she grinds her teeth and breathes deeply when one does.
* King Clamshell - Scallop’s wife. He loves her very much and is very loyal to her. He is outspoken, constantly being overshadowed by the queen. Some see him as worthless, since he rarely does anything out in public. But when it comes to “back work,” he more crucial than ever. He is sincere, faithful, honorable and has extremely talented speaking abilities. He has a distinctive wave and charming grin when meeting the masses. He is a competent combatant, and leads his own military unit during war, and often takes Scallop’s place when she’s unable to. During times of peace, he is treated like cannon fodder and disregarded, rarely having the say and ability to make decisions. He mostly says yes to his wife’s decisions, even if he has disagreements within.
=== Council ===
The BrineWings have a council, formally known as the Royal Council of the Brine Tribe, it’s meant to act as a check on royalty, but in reality, the council is more ceremonial than anything, often agreeing to the queen’s (and sometimes the king’s) decisions. There are twenty five dragons on this council, one of them being the council master, the group’s leader. The dragons in this body are nearly always present where the queen is. Although they are more for show, they do act as advisors for the royals, often helping the, make important decisions when it comes to war and diplomacy, as well as managing the tribe.
Council members are elected to two year turns by voting districts within. Elections are held every two years of course, with a hybrid system of two round and ranked voting.
=== Royal Judicial Committee ===
The Royal Judicial Committee is the central “body” that helps deal with all court related matters. The queen serves as the tribe’s main judge, with the king acting as a backup, or in some cases, the judge of lesser cases. The body is split into three distinctive parts, these being the: 
* Royal Jury, a body of dragons chosen annually to “make the decisions” of weather a dragon is guilty or not;
* The Prosecutor and Defense office, two to four royals chosen to argue for prosecution and defense; 
* The Sheriff and Marshal Department, the body being tasked with keeping order in court and fulfilling warrants, arresting those who are wanted. Led by the sheriff, a dragon elected by the king every five years.
Apart from the Sheriff’s department, it’s all show, the entire judicial system mimicking that of the SkyWings’ when Scarlet reigned. Granted, it’s not as cruel or harsh, but the system, still allows for corruption to manifest within and is flawed at its very core.
== Military ==
The tribe, being based entirely in the ocean has one giant fighting force with no dedicated branches. Well, 99% of the Royal Brine Sea Force (its official name) is one giant branch, apart from an elite tactical branch composed of a small number of BrineWings, who act as spies and assassins, taking care of more dangerous missions and duties.
The BringWings, being the proud warriors they are put a good amount of care into ensuring their combat readiness. This is considered comical considering the fact that they have the perfect home where literally no other dragon can reach them, but the BrineWings don’t plan on hiding away from the others forever; they’ve got to come out at some point.
The R.B.S.F uses a decent amount of armor and weapons. Because, of their flippers, grabbing things isn’t as easy, but thanks to their suction cups, the, problem is dealt with to some extent. BrineWings prefer using long weapons, namely spears, pikes and pontoons. They do use daggers and swords however, but it’s harder. 
=== Staff ===
The BrineWing military staff, officially known as the General Staff of the Royal Brine Sea Force is a group of the senior most uniformed officers within the entirety of the BrineWing military. They are not a separate branch, rather being a subgroup within. They act as advisors to the three highest ranking leaders. In addition to advising and planning, they also help with other crucial duties, such as logistics and supply and public affairs.
This group is divided into three main components: 
* High Command - The part of the group responsible for leading overall. Composed of the four highest ranks.
* Planners - Responsible for creating battle plans, formulating strategies and doing other duties (major and colonels).
* Inspectors - Dragons tasked with going out onto the fields themselves and checking in local conditions and gathering numbers for logistical purposes. Composed of the most junior of the officer ranks (lieutenants and captains).
=== Ranks ===
==== Commissioned ====
===== Grand Commander =====
===== Commander =====
===== Chief Marshal =====
===== Marshal =====
===== General =====
The rank of General represents perhaps the biggest change in one’s military career within the R.B.S.F. They lead groups of dragons more than 15,000 strong, but rather than just lead units, they finally have a say within the BrineWing High Command. and partake in the planning of major operations and offensives. Being the most junior of the members of high command, they are responsible for relating information form the other members of the group to the two lower divisions.
Generals are often described to be emotionless, and all serious with not one drop of happiness, mostly thanks to the years of blood, combat and screams they heard during their years of service. Of course, it’s not mostly true, but they tend to be more focused on “facts and logic” compared to the other ranks.
===== Colonel =====
The Colonel leaders a group of 3136 dragons, again, having four majors under their command. This is where things begin to change. Colonels, being responsible for leading major formations now have a bigger say in regards to battle plans and strategy, and are known to spend more time in th officer compared to their lower ranking counterparts. 
Colonels are known to be somewhat more aggressive and are more open with their opinions than others would like. Colonels are known to pick on the lieutenants. They are also known to annoy the generals, who believe they tend to be to careless enough to the point where they shouldn’t even be trusted with confidential information, but are trusted nonetheless because the generals have confidence that they can be trusted with confidential information.
This is ironic considering the fact that they are the army’s chief tacticians, being responsible for formulating all plans that require this confidential information to formulate these strategies. Once formed, they submit these plans and information to generals, who then relay gem to the higher commanders to form the final decision.
The requirements remain mostly the same.
===== Major =====
The Major is the next step up. They lead a wing of 784 dragons, essentially having four captains under their command. No real change. Within the General Staff, they are responsible for helping the colonels form strategies and tactics, Promotion to is based off time in rank and performance and disciplinary history.
===== Captain =====
The captain is the highest ranking member the junior officer corps and is responsible for leading a squadron of of 196 dragons (four flights; excluding themselves). There is no real change in responsibility from that of a lieutenant. In order to obtain rank, one must served as a lieutenant for at least four years and have completed Advanced Leadership II at an academy.
===== Lieutenant =====
A lieutenant is the first commissioned officer and the most junior of them. They are usually tasked with leading flights of 49 dragons (including themselves). They have four sergeants under their command. They’re primarily responsible for leading their units both on the battlefield, and in base or in town. They are the ones tasked with the wellbeing and welfare of their troops.
Lieutenants represent a change when it comes to the combatant; lieutenants are more knowledgeable when it comes to facts and information when it comes to leadership and other skills. They might be the lowest ranking of the true commissioned officers, but don’t let that fool you; even the lowest of leaders and be the greatest of leaders. Either ways, they are stereotyped to be the weakest of officers.
In order to commission into a lieutenant, one must take either classes at a specialized officer academy if they’re coming in fresh, or must take Advanced Leadership I at a regular academy if they’re already enlisted.
===== Warrant Officer =====
A warrant officer is a type of officer designed to provide valuable technical information and assistance to a unit. They are responsible for leading groups of specialist, who perform all of the technical work within a unit. They are the officer equivalent of the specialist and leading specialist. Like them, the warrant officer is divided into four unique categories, each with a particular task and purpose.
Warrant officers are usually responsible for commanding specialist squadrons, essentially being equivalent to a captain, even though they’re ranked lower than a lieutenant, essentially being the lowest ranking commissioned officer.
Even with this status, they are still considered critical members of the military, usually being described as “the brains” of a unit, and helping, along with their unit, provide invaluable assistance in regards to specialized operations that regular soldiers would otherwise be unable to do, either due to a lack of knowledge or having their time taken up by their regular duties.
==== Noncommissioned ====
===== Sergeant =====
Sergeants are one step up from corporals. They are in charge of one squad, which is about thirteen dragons (including themselves), essentially having two corporals under their command. Sergeants usually have more authority and their lower peers, but not that significant at the wing level. 
Sergeants must help fulfill orders from their commanding lieutenants and must help promote coordination and teamwork amongst their squad. Sergeants are usually given jobs of bigger responsibility, such as guarding prisoners or helping lead sub-patrols and smaller task forces. In addition to these, Sergeants are tasked with helping maintain discipline as well as training members of their flights. 
Sergeants must take the Basic Leadership Course II to be promoted after serving three years as a corporal. They are usually said to posses bigger egos and superiority complexes, and are known to be very cocky. Even so, sergeants are considered the backbone of the Sea Force.
===== Leading Specialist =====
A leading specialist is the noncommissioned equivalent of a regular specialist. Like its enlisted counterpart, the leading specialist is divided into four distinctive classes. A leading specialist has similar duties to a regular noncommissioned officer, but instead is appointed to lead a squad of specialist, having greater knowledge than them and thus forming the driving force behind the R.B.S.F’s “technical battalions.”
‘A leading specialist must take Basic Leadership Training I, like a corporal, and must already be a specialist. One can immediately enlist as a leading specialist by having a higher rated degree or qualification in an academic or technical trade, although they still must attend basic training and take said leadership classes. They are placed between corporals and sergeants, although, as stated, lead their own squads within their own separate units.
===== Corporal =====
Corporals are the first step up marine. They are the lowest noncommissioned officer. Corporals usually have a similar position as a Marine, the only difference being rank, grade, pay and a smaller level of authority. They do however, lead Winglets, which are small subunits with five dragons each. Corporals are usually given smaller assignments and task to take care, such as scouting or going to “small” patrols.
In order to obtain the rank, one must take Basic Leadership Training I after serving as lance corporal for three years. Sergeants are stereotypically said to be bad at their jobs.
==== Enlisted ====
===== Specialist =====
A specialist is one rank higher than a Marine, but otherwise has little differences in regard to the chain of command and leadership. They do however, have much different roles, with specialist being the dragons with specialized skills that prove extremely useful in war. They are usually given more privileges compared to the regular marines, and are usually composed of recruits who have attended some technical or specialty school and have qualifications for a specialized trade. There are some classes of specialists:
* Engineers - Engineers are dragons who are experienced in construction and destruction, tasked with erecting defenses and building offensive structures. They are vital during sieges, usually being the ones to destroy enemy defenses and fortifications.
* Medics - Medics are the ones responsible for treating the wounded and deceased. They usually have a great knowledge on either surgery, herbal medicine, artificial medicine, dentistry, optometry or some other medical specialty.
* Military Police - Dragons tasked with law enforcement within the military. They are usually tasked with patrolling and guarding military facilities, or helping keep order within conquered territories. They also provide orders at courts marital and escort military prisoners.
* Communications - These dragons have more knowledge in communication compared to your average marine. They communicate using every possible method: smoke, light, flag, sounds, instruments, everything. They are responsible for helping provide quick long distance communication between units, as well as signaling the start of major action and operations, such as attacks or a general retreat.
===== Marine =====
A Marine is the rank of the lowest ranking members within the entire R.B.S.F. They are the enlisted members who take care of all of the dirty work. They do all of the fighting on the field (well, technically) and have virtually no leadership duties apart from temporary assignments. They usually go through rigorous training and preparation to prepare them for the variety of situations they are expected to encounter.
”Expect the unexpected.” Is how the saying goes. All soldiers are expected to follow orders from their superiors, but they are also trained to make their own decisions when required, especially when their leaders and commanders fall. They are all taught basic survival skills, navigation, setting up shelter, long distance communication methods, as all using and maintaining weapons.
They are called Marines (a rare title used in the dragon world) because they commonly fight on both land and in/over water. Marines can either voluntarily join or be conscripted. Those who voluntarily join are nicknamed “privates” because of the voluntary process usually involves signing private service contracts with local unit commanders. Conscripts, as they are nicknamed, are conscripted into service by the government during a kingdom-wide call to arms.
Privates usually receive better pay and more service than conscripts do, and they usually separated at the unit level. 
===== Recruit =====
Recruits are members to have enlisted and are training at one of the military academies. They usually are given no responsibilities of major or even minor importance and are usually pushed around by their higher ranking peers (including the marines). There is nothing special about a recruit.
They usually learn the basics of warfare. Because the Sea Force is designed to be a “jack of all trades” type of military with no separate specialized divisions, recruits are expected to learn at least a little bit of many things. 
Recruits get taught all the basics: living under a strict schedule, getting used to rough conditions, how to fight, how to use weapons and maintain them, different styles of warfare for different environments, operations etc, and well, whatever else is essential. 
== General Culture & Traditions ==
=== Art ===
Being located under the sea, BrineWing art consist mainly of sculpting and carving. This is usually done with stone, but it may be done with sand or even wood, usually by making the designs then using water to harden it. The latter process is harder, but turns out just as beautiful, if not more so when done right.
Large flat pieces of rock or stone are usually used as the base material. Again, sand is another material used. Wood is uncommonly used. The carving process often takes a good amount of time, usually taking months to complete, sometimes years on much bigger, more intricate projects.
Common patterns include “bubbles,” spirals, swirls, lines, dots and flower pedals. The pattens are usually carved in various larger patterns themselves. The BrineWings have an official set of guidelines which gives certain patterns meanings. These patterns can be configured in a number of ways to tell a story. It’s seen by them as a more interesting way of describing a set of events as opposed to just drawing pictograms.
Many times however, pictograms might be combined with BrineWing patterns, with specific patterns taking the place of colors, resulting in “hatched” art. This allows to tell a combination of stories within one larger tale.
As stated earlier, sculptures a big piece. Sculptures of dragons, or entire miniature dioramas of places and scenes might be made. Many times the carvings and patterns above might be integrated with these, resulting a peace that has an endless amount of tales to tell. So many, that one might not be able to notice them all.
These carvings and sculptures will many times be decorated with various items, usually glowing plants and rocks, though items that glimmer and shimmer might be added as well, as well as more common sea plants and even some small creatures (albeit in a “fossilized” state).
=== Literature ===
The BrineWings have had a great number of famous authors, poets and playwrights through their history. BrineWing literature is often known to be very tense, filled with lost of drama. Stories usually have meaningful themes, and often have a setting or plot that involves a rough point in time, such as war, famine or natural disasters. BrineWing stories often contain multiple main characters, usually with individual chapters focusing on single P.O.V or through the use of an omnipresent narrator.
Narratives are set slowly, with the beginnings of text often containing a type of “guide” to characters, the setting, etc. The stories then speed up, with BrineWing texts commonly full of plot twist and turns and loops. Unlike other stories, these text are styled to be more closer to traditional folk tales. Second person is commonly used within BrineWing text, as it is help thought to make one envision themselves within that setting.
=== Music ===
== Romance ==
=== Courting ===
The BrineWing courting process is simple yet very intense, especially because of the fragile nature, with males constantly fighting for females. They are known to have a courting process similar to that of some species of fish, which when you think about it, makes sense to some extent.
Courting begins as soon as two dragonets meet each other. Well, not just meet each other, but discover feelings for each other. Many time, this may involve some natural quality, behavior, some di]rustic situation or a common feeling in regard to a particular topic or subject. This may occur at any age, but most commonly occurs during the ages, five to ten.
In order to win a female, a male BrineWing must some things that, to the other tribes, might be considered a little silly or dumb. The first is to prove their dedication, which is usually not through combat, but through patience and craftsmanship. A large intricate structure is built, which must be well built and well detailed. This structure can be anything, but is a common symbol that represents the path to unification between male and female.
After this, the male must “dance.” The dance is usually graceful and elegant, with slow, steady, intricate movies, that uses the sounds of nature to form music. This dance is usually performed under water, the currents aiding in the performer’s movement. Often during this, the male will decorate himself in “jewelry” formed from natural items and materials, with the end goal being to look as fine as one possibly can.
One big part of the courting process is getting a blessing form both lover’s parents. This is easy. Or should be easy, depending on the parent. However, one must also contribute and offering to their deceased kin. For this, the parents of the two in love will given an item to each other. This can be anything. Then, the item will be handed down to the one in love, where they must go to the grave of their deceased grandparent(s), and set it o top the grave, as a sign of contribution by the potential-weds to the rest of the family, even in the afterlife.
When challenged by another male, these two steps are, not repeated, but rather, the males will compete in a series of athletic events. These are usually involve the testing of speed, agility, strength and dexterity, but the true test is the test of valor; wether one manages to stay true and be a kind sport, wether they lose or win. This helps reveal a decent amount of their personality. It shows the females whether they are salty and toxic, sore sauerkraut. Fighting for females is looked down upon, ironically enough. 
=== Weddings ===
=== Mating ===
=== Dragonet-birth ===
=== Funerals ===
== Challenges & Events ==
== Technology ==
=== Tools & Weapons ===
=== Armor ===
=== Air locks & drainage ===
== Religion ==
== Relations ==
=== Canon ===
* IceWings - Positive - They maintain pretty good relations. They actively trade and are intrigued by IceWing culture and customs. 
* RainWings - Positive - They have good relations. The BrineWings are especially intrigued by the RainWings’ ability to change their scale colors. 
* SeaWings - Neutral/Positive - They maintain decent relations, although they’re not to fond of Queen Coral, which is ironic when you think about it. They do keep things on the better side however, since the SeaWings are the BrineWings’ parent tribe.
* SkyWings - Neutral - They don’t interact much, mainly because the SkyWings are located inland.
=== Fanon ===
* AarachWings -
* IntriWings - Positive - They have pretty good relations, with both tribes having signed a defense contract, helping each other during times of war.
== Gallery ==
File:BrineWings sigil blank.png|BrineWing sigil base. W.I.P
Category:Content (AderitetheOrewing)
Category:Tribes (Fanon)
Category:Work in Progress