Gargant

is a Red enemy introduced in Chapter 2. He is a tanky unit, similar to , but with extra health and added defense. At half health, he loses his defense but can create a a giant shockwave similar to the ones from . Although it is not explicitly said in the description, he does have "Base Destroyer" (3x Damage against basses)
==Enemy ==
 is a dangerous tanky unit, having both high HP and defense. In addition, he deals moderate AOE damage to units in range. When reaches half health, he will become Enraged, which in the inital activation removes his armor and refreshes his attack. During this, 's attack will also create one giant shockwave similar to those made by 's normal attack, but with slightly more range letting it hit some backliners. Keeping in mind that is a Red enemy, meaning that he also gains a damage boost when he's at half health. Both it and his rage mode trigger in unison, making the shockwave attack significantly more potent. The rage multiplies the damage by x1.5, and the red-trait anger explosion multiples the damage by x1.5, totally x2.25 damage (90 * 2.25 = 202.5 damage when raged)
==== Accessories ====
* Face: Sarge Extreme Face
* Helmet: Recolored Star-Crossed Helm of Silver Spikes & https://www.roblox.com/catalog/98450250/Heavy-Iron-Helmet
* Hammer: Recolored https://www.roblox.com/catalog/478707595/All-Seeing-Golems-Hammer
* Pauldrons: Recolored Armor of the Last Goodbye & https://www.roblox.com/catalog/215724848/Dark-Armor-with-Straps
* Pants: https://www.roblox.com/catalog/6043041970/Main-CK-Armor-Color-Customizable
* Shirt: https://www.roblox.com/catalog/215865302/Bandages
==Strategy==
In the initial stage, melee battlers are the best for stalling and dealing damage while ranged battlers fare better after its rage mode. During his rage mode, try your best to stall , allowing your backliners to hit him repeatedly while preventing from killing your backliners. High range armor piercers such as or high ranged damaging units such as are universally viable as they can get around his tenacious defense and deal high damage at a safe distance. Battlers like can easily take out in his rage state due to having Anti-Red and great DPS if stacked also having decent range to not get hit by the giant shockwave produces during rage mode. It's recommended to also use over average range units such as to deal with any enemies behind him and deal chip damage. 's death shockwave can also kill in their berserk mode if they are causing trouble.
You could also use and due to their ability to pierce armor, though not recommended as they will likely die before striking .
==Stats==
==Appearances==
 only appears during Casual/Normal mode.
=== Chapter 2 ===
#Red Giants
#Big Brother
#Anger Management
#Air Gets Warmer
#On the Heights
=== Community Pack #2 ===
#Downgrading
#Natural Disasters
#Clash Of Clans
#Traveler's Heims
#Winter's Awakening
#Hellfire On Ice
=== Chapter 3 ===
#Red Revenge
=== Community Pack #3 ===
#Third Forms
#Breaking In
#Celsius Troubles
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==Quote==
==Gallery==
Gargant In-game.png| in-game.
Gargant Rage.gif| losing his armor and bringing his hammer down on & , but dying shortly after.
==Trivia==
*It's presumed 's full name is Gargantuan, basically meaning enormous or huge. 
**'s name may also be a reference to the Gargantuars in the PvZ series, where the enemy with the same name is a giant zombie. The only difference is that one throws the Imp on his back when he gets severely hurt, while another launches a huge shockwave on half health.
*'s helmet break ability mimics the old Bucket ability, in which when significant damage is done on a specified enemy, it would break and remove their armor stat.
*'s spawn SFX is from the Spinosaurus in Jurassic Park 3 but is lower pitched in-game.
*'s sound when he rages is from The Hunter from Left 4 Dead but is also lower pitched in-game.
*'s helmet break sound comes from here.
Category:Enemies
Category:Minibosses
Category:Red