Super Mario 64

Super Mario 64 (commonly abbreviated as SM64; released in June 23, 1996) is an 3D platformer developed by Nintendo and a launch title for the Nintendo 64. Being the first 3D Mario game, it is based on open-world playability, degrees of freedom through all three axes in space, and relatively large areas which are composed primarily of true 3D polygons as opposed to only two-dimensional (2D) sprites. It places an emphasis on exploration within vast worlds that require the player to complete various missions, in addition to the occasional linear obstacle courses as in traditional platform games. While doing so, it still preserves many gameplay elements and characters of earlier Mario games, and the same visual style. The plot involves Mario having to defeat Bowser, who had trapped Princess Peach and her Toad retainers inside the Peach's Castle's walls and took most of the collectible 120 power stars (or 150 power stars on DS remake). The game received critical acclaim upon release, praised for its ambition, visuals, gameplay, and music, but criticized for its bad camera. It sold over 11 million copies as of 2017, making it the Nintendo 64's bestseller. It was also re-released for both the Wii and Wii U Virtual Console emulations, and on Super Mario 3D All Stars on Nintendo Switch.
Today, SM64 serves as the primary game engine used for Bloopers or Machinimas, being a main game used for filming and it's namesake. Early machinimas usually where filmed with basic gameplay, along with cheat codes and color-swaps of the Mario model being used. Over time, texture hacks, custom models, greenscreens and different games became common for use by machinimist.
Category:Video games
Category:Games
Category:Nintendo games
Category:N64 Games
Category:Games used for videos