Civilization VI Fall 2016 Update

The Fall 2016 Update for Civilization VI was released on November 18, 2016, four weeks after the game was released. The following is a complete list of change notes.
==New== 
* Maps 
** Added a balanced six player map. 
** Added a balanced four player map. 
* "Cavalry and Cannonades" Scenario Added 
** Combat scenario with reduced unit maintenance costs and no strategic resource requirement for units. 
** Larger starting army and additional starting techs. 
** Time limit: 50 turns. 
** Goal: Possess the largest territory. 
* DX12 Support 
* Complete Logitech ARX Support 
==Gameplay updates== 
* Added additional notifications. 
* Added a "time defeat" for running out of time. This is always disabled if a Score Victory is available. 
* Added additional Hotkey support (next unit, next city). 
* Added the ability to rename cities. 
* Added UI to show the next tile a city will grow to. 
* Added a visual cue for Barbarian Scouts that are alerted to your city. 
* Changed Dan Quayle rankings. 
==Balance changes== 
* Added prerequisite project (Manhattan Project) for Operation Ivy. 
* Added Metal Casting as a prerequisite for Economics tech. 
* Adjusted religious pressure when a religion is first founded to give them more resilience and convert the city. 
* Adjusted relationship decay rates. 
* Reduced the effectiveness of cavalry production policies. 
* Reduced Warmonger penalties in most instances, and adjusted how this reacts to returning versus keeping a city. The last city conquered from a player now provides a heavy warmonger penalty, even if you have a Casus Belli against this player, because you are wiping out a civilization. 
* Reduced border incursion warnings if the troops are within their own borders.
* Increased the number of Great Works of Writing slots in the Amphitheater to 2. 
* Increased Counterspy operation time. 
* Increased the cost of Religious units and applied additional charges. 
* Units may no longer be deleted when they are damaged. 
* Deleting a unit no longer provides gold. 
* Updated Island Plates map to have more hills and mountains. 
* Units may no longer remove features from tiles that are not owned by that player. 
* Fallout now prevents resource harvesting. 
* Barbarian camps must spawn further away from low-difficulty players' cities. 
==AI tuning== 
* Adjusted AI victory condition focus to increase their competitiveness in and . 
* Adjusted AI understanding of declared friendship. 
* Adjusted the AI approach to beginning and ending a war based on potential gain and loss. 
* Increased AI competitiveness in building a more advanced military. 
* Increased AI usage of Inquisitors. Especially Philip. 
* Increased AI value of upgrading units. 
* Increased AI use of Settler escorts. 
* Tuned AI usage of units that cannot move and shoot, like Catapults. 
* Tuned AI city and unit build planning. 
* Improved the ability of city-states to maintain a strong military. 
==Bug fixes== 
* Fixed some production Social Policies, Great People, and Pantheon bonuses that were not applying correctly. 
* Fixed Royal Navy Dockyard not getting the right adjacency bonuses. 
* Fixed some issues with how the Great Wall was built by players and AI, including proper connection to mountains and removing other players' Great Walls as potential connection points. 
* Fixed a unit cycling error with formations. 
* Fixed a bug where the first military levy that expired would return all levied units (including those levied from other city-states) to that city-state. Now it should only return the levied units that actually originally belonged to the one city-state. 
* Fixed several issues when Airstrips and Aerodromes are occupied, including forced rebasing of enemy units and UI updates. 
* Fixed an exploit that allowed ranged and bombard units to gain experience when attacking a district with 0 hit points. 
* Fixed an issue with wonders when transferring city ownership – conquering a city with a wonder would not track that wonder, and could lead to problems when attempting to use Gustave Eiffel. 
* Fixed an issue where the Settler lens would not always show the right information to the player. 
* Fixed an issue where AI would counter changes with the change desired, rather than the total amount of gold desired. 
* Fixed an issue where the Tutorial intro and outro videos would appear off-center in certain resolutions. 
* Fixed some crashes with units. 
* Fixed an issue where multiple leaders of the same civilization would frequently show up in a game. 
* Fixed an issue where Trade Route yields were doubling in some instances. 
* Units in formations now break formation before teleporting between cities. 
* The achievement "For Queen and Country" was unlocking too frequently. 
* AI with neutral relationships should accept delegations barring exceptional circumstances. 
* Can no longer declare a Joint War if it is invalid for either party. 
* Save game files should no longer be case sensitive. 
* Certain wonders were sending extra notifications. 
* Players will no longer receive any warmongering penalties from a joint war partner for actions in that joint war. 
* Liberating a civilization back to life will now bring them back into the game properly. 
* Observation Balloon range bonus was being incorrectly applied when stacked. 
* Text and grammar fixes. 
==Visuals== 
* Buildings on snow will now have snow on them. 
* Added an Industrial Barbarian Encampment. 
* Added a ranger tower to National Parks. 
* Fixed some issues with buildings not culling around other world items properly. 
* Fixed an issue with some Districts not showing properly. 
* Miscellaneous polish applied to multiple improvements, districts, and buildings. 
==Multiplayer== 
* Turn timers are always disabled on the first turn of a new game. This happens regardless of the advanced start or turn timer type selected. 
* Allow multiplayer lobby's private game status to be toggled once the lobby has been created. 
* Cap the max players to 12. 
* Added LAN player name option to options screen. 
==UI== 
* Added the number of specialists working a tile. 
* Added some additional icons for espionage, promotions, etc. 
* Added additional Civilopedia shortcuts, including right clicking a unit portrait. 
* Added the signature to the diplomacy action view/deal view so that we can differentiate between duplicate players. Also added multiplayer screenname in diplomacy. 
* Added Trade Route yields to the Reports screen. 
* Added City Center to the City Breakdown panel. 
* Added rewards and consequences to mission completed popups. 
* Updated the leader-chooser when beginning a new game. 
* Updated the end game Victory screen. 
* Updated the multiplayer staging room. 
* Updated city banners. 
* Updated Espionage mission chooser flow. 
* Updated to display what cities are getting amenities from each resource. 
* Changed resource icon backings to reflect the type of resource it is. 
* Auto-scroll to the first Great Person that can be claimed. 
* Improved search functionality in the Civilopedia. 
* Removed Barbarian data from player replay graphs. 
* ESC now closes the Tech, Civic, and Eureka popups. 
* When loading a game, the era blurb will be the current era of the saved game, rather than the starting era of the game. 
==Audio== 
* Added some missing mouseover sounds. 
* Fixed the Oracle quote. 
* Fixed an issue where the Advisor voice was not playing in some languages. 
* Fixed compatibility issues with some sound cards, especially those set to high playback rates. 
==Misc== 
* Added a setup option "No Duplicate Leaders" that is enabled by default. This option prevents multiple players from selecting the same leader. 
* Updated leader screen to support enabling/disabling bloom according to the 'Enable Bloom' graphics option. 
* Plot Tooltip Delay is now available in the Options menu. 
* Auto Cycle Units is now available in the Options menu. 
* Benchmark updates. 
* Credits updated.