Honorbound: Episode 22

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==Recap==
Intro by Diego, video by Travis Gillespie
=== Season 2 ===
=== Carwic ===
The time period is several hundred years after the 5th Grey war, and magic in the world has become a rare commondity. Magic is now shunned, and only the most respected are allowed to practice magic in the open. The adventure starts in the town of Carwic, a human town in the northwest corner of Solum. Velma Treeborn finds himself in the Wayfarer's Rest. Velma is a human male, wearing yellow robes with a red tabard over it that has the scales of justice, which is the symbol for Velmontarius. He finds the innkeeper named John Riggart, who was at one point a great adventurer. Riggart's grandfather founded the town of Carwic. Velma asks for a room and food and settles in to the tavern. Sitting in the corner of the room is a tall and lithe human, with his foot on the table while smoking a pipe. He is dressed head to toe in a robe of neutral colors and has a turban on his head, with a blue veil across his face. Beneath the robe bronze scales glitter through. He has a belt and boots made of some type of reptile skin, with a pack and a large bow sitting next to him. Velma makes his way to the table in the back and engages the stranger in conversation, finding him to be from the Crown Sands. The door to the tavern opens, and a childish looking woman with long hair walks into the tavern. She is elven, short, and seems spry and nimble. She carries a quarterstaff. She walks up to the bartender and asks if she can entertain with a cup and ball trick. Velma walks up and asks if he can play, and correctly finds the ball under the cup with ease. The bartender tells the elf that he will offer food and a night's rest if she can play an instrument. Velma immediately pulls out his panpipes and starts playing. Velma asks the elf to join them at the table, and asks the stranger his name. He introduces himself as Szandor Rawles, and the elf declares that her name is Hamara Ti. Hamara lets them know she is traveling on the road, and is looking for purpose. Velma informs them that he is a member of the Order of the Scales, a monastic institution in Onskar. The monastery has sent him into the land to learn about the world. Velma asks Hamara if she has experienced trouble, and offers his help. Hamara asks if Velma can find out what happened to her parents, as she is an orphan from Vallark. She pulls out a green gem that has an imperfection in the middle, which looks like a sigil. She says that is the last memento of her parents that she has. Szandor looks at the sigil, and tells them it is from an old elven house that disappeared. The sigil is of the house of Windwhisper, and all of the ancient elves of the house are dead. Velma asks Hamara her age, and she says she believes she may be around 25. Velma asks Szandor if he can help to find Hamara's parents, and Szandor agrees for the price of one gold a day.
The door to the tavern opens and a small boy enters in a rush. The boy rushes up to Riggart and tells him that Mary is gone. The party approaches and offers their help, finding that Mary is Riggarts daughter and that she was lost while picking apples in the forest. The boy takes the party south into the woods and shows them a smashed pot on the ground around some apples. Szandor finds some tracks of small creatures and some drag marks. 
=== Woods South of Carwic ===
The party follows them southeast for several hours. Hamara pushes ahead of the party in an effort to catch up, but loses the trail. She casts Speak with Animals and talks to a squirrel, finding the trail and that a girl was dragged away by furry creatures that snarl. The party sends the boy back and continues forward. Hamara continues to range ahead and gets far away from the party. Hamara reaches the edge of the hills around sunset, as the party struggles to keep up. Szandor lights a torch and continues ahead. Hamara eventually stops short of the hills and climbs a tree to sleep. She hears howls in the distance. The rest of the party makes camp without catching up to Hamara and sets watches. Hamara can spot their fire. Hamara comes out of her trance after 4 hours and continues on. 
She reaches the hilly area and follows the tracks down into a valley. Hamara sees a bear ahead, and casts Longstrider to run around the bear. Szandor and Velma continue moving, following the tracks and discussing the motivations of the kidnappers. Hamara reaches the edge of the mountains, finding a cave. She runs into three small green creatures, one of which is on a wolf. The other two hold bows, and are pointing them at Hamara. They speak to her in a language she doesn't understand, and she immediately turns to run. Both creatures fire and hit Hamara, and she falls unconscious. As the sun sets, Szandor and Velma reach the valley and make camp. 
=== Goblin Cave ===
Hamara awakens in a cave, tied up with all of her gear strewn around her. She sees a girl tied up and asleep in a corner. Hamara sees a larger furry creature with a bone necklace and bone earrings, and a wolf chained in the corner. The creature tells Hamara she will be sacrificed to its god, and refuses to give her food and drink. The creature asks questions until it finds out that Hamara is pure, which is necessary for her to be sacrificed. Hamara waits until the creature leaves out the door, and then works herself free of her bonds. She looks at her bag and finds that her green stone is missing. The wolf starts snarling at her. Hamara casts Speak with Animals, and talks to the wolf, but isn't able to convince it on anything. Hamara casts Goodberries, and goes into a trance. 
Szandor and Velma continue into the valley. Hamara eats enough Goodberries to heal up, and casts Animal Friendship on the wolf, making it become her friend. Hamara cuts the harness off the wolf, picks up the girl, and the two of them position themselves on the wolf's back. The wolf warns Hamara there is a goblin on the other side of the door. The two of them push through the door and all of them rush past the goblins. The wolf jumps into some water as it tries to move out of the cave and barely is able to support the weight of the women. They see a few goblins at the front of the cave.  Hamara casts Fog Cloud around the goblins, and the wolf and women move through them. They run into a heavy iron door as javelins fly from the goblins and one hits Hamara. They hear goblins shouting as they push open the door, revealing a clearing with a heavily wooded area. The Fog Cloud spills out the door as two goblins outside fire arrows at Hamara and miss. Hamara ties the girl on the wolf while inside the Fog Cloud. The goblins close in and land several hits on Hamara. She fall unconscious as the wolf runs away with the girl tied to her back. 
Szandor and Velma continue a few hours until they see a girl tied to the back of a wolf running towards them. Velma calls out to the wolf, and it comes over to them. Szandor recognizes the girl as Mary as she awakens. Mary informs them of what happened to Hamara, and that the goblins wish to sacrifice her to appease a god. Szandor realizes something is off, as there needs to be a powerful spellcaster to perform that kind of ritual. 
=== Onskar ===
Velma and Szandor take Mary back to Onskar and leave her with Velma's Order of the Scales. They then set out to go rescue Hamara. Velma and Szandor return to the opposite end of the valley, and find a heavily wooded area. They slow down and take moving forward carefully. 
=== Goblin Cave ===
Meanwhile, Hamara awakens, bound head to toe. She is force fed a liquid, and then immediately goes back to sleep. Outside, Velma sees two Goblins outside the cave entrance with bows, hiding in the trees. Szandor fires an arrow and kills one of them as Velma climbs the other tree up to the Goblin. The Goblin stabs Velma and then starts running away. Szandor shoots the Goblin in the back as Velma runs him down and punches him to death. They see a clearing ahead of them, and on the other side is an iron door to a cave that is guarded by a Goblin. Szandor shoots him in the head, and the party moves into the cave. The cave is a mine shaft, with two passageways leading out of it. The party moves to the passage on their right, finding a door. Velma hears the sounds of a wolf, and they both slip past beyond the door. Szandor sees two goblins, and he and Velma rush them. They make short work of the goblins without anyone raising the alarm. Szandor peers around the corner and sees 4 Goblins. The party sneaks back to the door and opens it, seeing a larger Goblin and a wolf. Szandor rushes in and slays the Goblin with two quick blows as Velma lands two quick blows of his own to finish the wolf. There are several chains for other wolves in the room. Velma searches the Goblin and finds 5 silver along with a parchment. The parchment has dwarvish writing that says the mine is condemned. The party heads to the left passage from the door, and find a small section of water. Velma swims across and spots a Goblin. Szandor climbs along the wall to avoid the water as Velma hits the Goblin twice. The Goblin yells out and rushes away. Velma rushes up and silences him, but the rest of the Goblins are alerted. 4 Goblins rush from another part of the cave and throw javelins, hitting Velma. A Goblin on a wolf rushes out of a room and stabs Velma, knocking him unconscious. Szandor runs up and shoves the wolf and goblin off the cliff, killing the Goblin and injuring the wolf. He runs into the room and sees the Goblin with the bone necklace standing over a tied up Hamara. Szandor faces off with him as the other Goblins rush away to get around to the room. Szandor smashes him with a torch and dodges a blow. The wolf scrambles up and out of the cave as Szandor drops his torch and slashes the Goblin with both swords. Velma Treebourn bleeds out on the ground and dies. 
Szandor kills the Goblin with the bone jewelry, steps out of the room to find Velma dead, and pulls him into the room. He shuts the door and searches the Goblin, finding 14 gold pieces and half a scroll with a pentagram and the words pure blood on them. Szandor finds Hamara and wakes her up. Szandor takes 18 gold pieces and a Healer's Kit off of Velma's body. As this finishes, the Goblins burst through the door and attack. Szandor kills the first Goblin through the door. Hamara casts Thorn Whip and grabs a Goblin, breaking his neck in the process. Szandor pushes forward and nearly slays the next Goblin. Hamara casts Shillelagh and smashes the injured Goblins face in. The last Goblin tries to surrender, but Szandor kills him. The party collects themselves as the cave falls silent.
== Experience ==
Hamara gains 400 XP and levels to 2. She gains 6 HP (15 Total).
Szandor gains 975 XP and levels to 3. He gains 16 HP (27 Total).
Category:Honorbound Episodes