Battle Goddess Verita:Ailments

Status effect:
Death(即死): HP reaches 0 instantly aka 1 HIT KO. Depends on your Spiritual Resistance(精神抵抗).
Depression(喪 意): When FS reaches 0, the character can no longer battle. Same as Death. Depends on your Spiritual Resistance(精神抵抗).
Petrification(石化): Turn into stone and cannot battle until removed. Same as Death. Depends on your Physical Resistance (肉体抵抗).
Weakness(衰弱): Decreases in ALL Stats. Only applies when a summoned(召喚) unit is in battle while the Master is not.
Cursed(呪 い): Continually affects your character until it is removed by item/church. Accuracy/Evasion/Battle Speed/Critical Rate and Exp. Gain decreases significantly. 0 exp gain is possible. This effect will not be removed over time.
Charm(魅了): Character cannot act for a period of time until cured. Dangerous effect.
Confused(混乱): Unable to use Killler Shots until cured.
Silence(沈黙): Unable to use Magic skills until cured.
Paralyze(麻痺): Evasion decreases significantly. Bad for evasive characters. Cure with medicine.
Poison(猛 毒): HP decreases by 1 every passing frame or step until cured. Max amount of damage per frame/step can reach 12. This effect will not drop a character's HP to below 1.
Heat(猛 暑): HP decreases by 1 every passing frame or step. Max amount of damage per frame/step can reach 5. This effect will not drop a character's HP to below 1. Go to a cool place to get rid of this(Oasis).
Obliterate? (減衰): HP decreases by 1 every passing frame or step. Max amount of damage per frame/step can reach 12. Does not appear to be curable.
Bound(束縛): Frame required to use a skill/magic increases significantly until cured.
Water Flow?(水流) - Same as poison except very difficult to cure(No medicine can cure).
Acid(強酸) - Poison + Terror effect. DIfficult to cure.
Berserk(高揚): Increase in physical/magical attack but decreases in defenses.
Terror(恐怖): Every 10 Frames FS decreases.
Regenerate(再生): Every Frame HP increases. Effective in Boss Fights.
Magic Regen(魔再): Every Frame MP Increases. Effective in Boss Fights.
TP Regen(技再): Every Frame TP increases. Effective in Boss Fights.
Absorb HP(HP吸): Damage enemy and Heal some HP.
Absorb MP(MP吸): Damage enemy and Heal some MP.
Absorb TP(TP吸): Damage enemy and Heal some TP.
Ability UP(能力UP): Continually affects your character(s) with positive effect(s) until effect(s) wear off. Example + Attack, + Defense, etc.
Ability DOWN(能力DOWN) Continually affects your character(s) with negative effect(s) until effect(s) wear off. Example - ATtack, - Defense, etc.