Lillend

==Summary==
Lillends were feminine celestials native to Ysgard, but present in many other domains including Limbo and Arborea. Oftentimes they directly served the gods, notably including the likes of Selune, Corellon Larethian, Labelas Enoreth, and many other elvish deities. Rarely would a lillend don clothing as it was an alien concept to their celestial natures. They were great lovers of decadence and luxury, and even were afforded the ultimate luxury from the gods- a lillend could choose the hour in which they die.
Their aspect is tied to nature, and as such they were closely tied to the likes of the eladrin (such as the Ghaele) and the guardinals (such as the Leonal). Their internal societies were complicated, and social status depended largely upon mysteries (a sort of secret club) and totem masks (a family crest equivalent).
Due to their love of art, the lillends were often found guarding the Infinite Staircase.
==Powers and Stats==
Tier: 
Name: Lillend
Origin: Dungeons and Dragons
Gender: Inapplicable
Age: Varies
Classification: Celestial Herald
Powers and Abilities: Superhuman Physical Characteristics, Self-Sustenance (Types 2 and 3), Abstract Existence (Type 1, As Outsiders, devils are purely abstract in their physiology, lacking any biology in a traditional sense), Large Size (Type 0), Underwater Breathing (Type 2), Flight, Weapon Mastery, Enhanced Senses, Body Control, Magic, Sound Manipulation, Reality Warping, Invisibility, Paralysis Inducement via Hold Person, Sleep Manipulation, Information Analysis via Identify, Empathic Manipulation via Charm, Healing via Cure Wounds, Light Manipulation, Illusion Creation via Hallucinatory Terrain, Telekinesis via Mage Hand, Magic Detection, Perception Manipulation via Daze, Animal Manipulation, Plant Manipulation, Darkness Manipulation, Social Influencing, Chaos Manipulation/Law Manipulation (As an Outsider, the Lillend plays a significant role in the balance of good and evil, law and chaos, that makes up the multiverse- as such the presence of the creature can cause effects based on their alignment, such as sickness, fear, and death in creatures of a wide radius, distortion of space around them, and so on), Fate Manipulation (A Lillend is gifted with the decision as to when they can die- doing so is practically unheard of before this), Immortality (Types 1 and 4), Extreme Resistance to Soul Manipulation and Fire Manipulation
Attack Potency: Small Building level+ (Vastly superior to casters capable of using Conjure Barrage)
Speed: Hypersonic+ with High Hypersonic+ reactions (Capable of dodging short-range lightning)
Lifting Strength: Class 5 (Can push almost 4 metric tons)
Striking Strength: Small Building level+
Durability: Small Building level+
Stamina: Infinite
Range: Hundreds of meters
Standard Equipment: Magical weaponry
Intelligence: Gifted, talented magic user and navigator of the planes
Weaknesses: Great despair often leads them to choose to end their own life
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Good Characters
Category:Fantasy Characters
Category:Angels
Category:Self-Sustenance Users
Category:Abstract Entities
Category:Large Sized Characters
Category:Underwater Breathing Users
Category:Flight Users
Category:Weapon Masters
Category:Enhanced Senses Users
Category:Body Control Users
Category:Magic Users
Category:Sound Users
Category:Reality Warpers
Category:Invisibility Users
Category:Paralysis Users
Category:Sleep Users
Category:Information Analysis Users
Category:Empathic Manipulation Users
Category:Healers
Category:Light Users
Category:Illusionists
Category:Telekinesis Users
Category:Extrasensory Perception Users
Category:Perception Users
Category:Animal Users
Category:Plant Users
Category:Darkness Users
Category:Social Influencers
Category:Chaos Users
Category:Law Users
Category:Fate Users
Category:Immortals
Category:Dungeons and Dragons
Category:Automatic Translation Users