Report 575

Report #575
Skillset: Druidry Skill: Fury
 Org: Hartstone Status: Completed Apr 2011
Furies' Decision:
Damage boosted.
Problem: Fury is a highly situational trans skill, large group damage skills do
not mesh well with Druids as an affliction based class. It's entirely useless
1v1(except possibly a FURY + refresh power + gore 33% health instant kill) as
druids would generally be spending a lot of power attempting to stick sap and
the damage isn't enough to overwhelm most targets. In group druid combat, power
is almost always better spent on a single target.
[A: 0 R: 0] Solution #1: Change Fury to instead halve the time between demesne
 tics. Have it last 50 seconds, or in other words for
 5 additional tics, so it's sort of a parallel to
 Wrath/Scourge(doubling the tics instead of doubling
 the effect of tics). Leave the power and mana cost
 unchanged
[A: 0 R: 0] Solution #2: Solution 1 with the proc rate of Hartstone Pathtwist
 boosted to compensate having one fewer variable
 afflicting skill then Blacktalon Druidry.
[A: 0 R: 0] Solution #3: Change the damage typing (not source) of Fury and/or
 adjust the damage.
Player Comments:
---[Raeri on 3/18 @ 23:05 writes]:
Would this still have the same cost as it currently does? (i.e. mana/power)
---[Raeri on 3/19 @ 08:02 writes]:
Actually, epicfail on my part. Didn't see that last bit of Sol 1. I change my
question to: What effect would this have on remaining demesne effect time?
---[Nydekion on 4/13 @ 03:18 writes]:
I feel this is moving the skill in the wrong direction as currently the burst
damage from the mage/druid trans skills do already fulfill a good niche. Having
it changed instead to cause 5 sec demesne ticks would be too much in my opinion
and largely unnecessary for a number of reasons. First, druids already have good
targetted potential via sap on command for Hartstone (via beasts) and sap curing
interference on demand (via beast affliction) and appropriate usage of tertiary
abilities. Additionally, 5 second paralysis ticks and treelife on every personal
enemy standing in the demesne along with damage each tick ends up being far more
powerful, hindering, and disorienting than other equivalent transcendant demesne
abilities particularly given that it takes 80 seconds to regain 10 power at
transcendant, meaning a druid could potentially reraise this ability with only a
30 second gap in between for basically as often as they wish as long as they
have reserve power. Neither solution is a good idea.
---[Enyalida on 4/14 @ 15:35 writes]:
Every personal enemy who does not have up protection scroll, and is in room or
an adjacent roomm, unshielded, yes. In practice, this dosn't usually end up
being a large amount of people. What we/I am unsure of is whether or not runes
and motes that are embedded would be forced to double speed as a result of the
two being connected in the code, which would make this totally unthinkable. I'm
adding back solution three, which is an adjustment of the damage and/or a move
away from cutting. This was envoyed in the past, but it dosn't seem to have
resolved well. The levels of damage I have done on testing are not worth the
cost of the skill as-is.
---[Viynain on 4/15 @ 23:52 writes]:
I would personally adore the first solution, especially considering that druids
are more an afflicting meld than a damaging one. Upping the rate by which the
afflictions are distributed via the transcendent skill would actually make it a
useful tool for the druid side of the spectrum.
---[Inagin on 4/16 @ 00:27 writes]:
Solution #3. When druid and mage transcendent abilities were discussed in the
past, I always thought unsourced meant unblockable. Silly me. Akyaevin suggested
making them all unblockable. I agree with this and feel that all of these
abilities should be reviewed.
---[Xenthos on 4/21 @ 22:30 writes]:
Something along the lines of solution 3. Modifying demesne ticks sounds like a
really bad idea to me, and a bad precedent in general. Druid demesnes may not
do much in the way of damage, but they (Blacktalon especially) would have
greatly increased strength. Passive paralysis every 5s for 50s is pretty darned
good, not even counting the rest.
---[Akyaevin on 4/25 @ 03:57 writes]:
Solution #3, preferably addressing all the trans abilities (making them
unsourced+unblockable rather than unsourced+different damage types would be
good)