Ten-Towns

The Ten Towns were a loose confederation of localized fishing villages in Icewind Dale, bordered individually by the lakes Lac Dinneshere, Maer Dualdon and Redwaters, and the mountain Kelvin's Cairn.
==Description==
====Why people live in Ten-Towns====
*White Gold - There is a fish, the knucklehead trout, that has bones made out of Ivory. The three lakes around Ten-Towns are the only location they exist and they sell for big cash.  
*Solitude - Outcasts, fugitives, or pariahs in search of a place where they can be tolerated, if not accepted. 
*ExBarbarians - After the war of the Crystal Shard (100 years ago), barbarians left the Reghead Tribes and settled in Ten-Towns
*Native - Ten-Towns is 600 years old, people were born there and it's all they know. 
====Life in Ten-Towns====
*Life is hard work and demands cooperation. No one can make it on their own, even fugitives and scoundrels.
*People in Ten-Towns are a diverse group from all over Faerûn. 
*Each town are not friends- they are fierce competitors. But everyone in each town are close comrades. Think of European soccer teams.
*Luber is scarce. Stone buildings. Pitched roofs.
*Comfort/warmth over style.
*Each town has a speaker who leads the community and represents its interests 8 times a year. See below for their names.
====Fishing the Lakes====
*Without knucklehead trout, there would be no Ten-Towns.
*Every part of the trout is useful. Even the smaller bones can be fashioned into valuable trinkets like arrow heads.
*Except Bryn Shander every town is built on the shore of one of the three lakes.
*The fishing boats are simple. Smallest: one-masted skiff (rowed); Largest: two-masted cogs with single decks.
*Each ship waves the flag of their town, not the fishermen. When they find a family of fish they wave the flag and fire a cannon. The towns compete fiercely to fire more cannons.
*Fishing is really dangerous, and demands cooperation.
*There are small boats that don't share with the town and ride independent but they are small and don't last long.
*Lakes are frozen during the winter.
====Scrimshaw====
Taking the smaller ivory bones of the knucklehead trout and carving them into ornate shapes. Accomplished scrimshanders are very respected in Ten-Towns
*Drawing pictures on the flat surface and inking them
*Carving out small statues
File:Scrimshaw.jpg|Scrimshaw
File:Lakes.jpg|Life on the Lakes
File:Ten-Town-citisen.jpg|Life in Ten-Towns
==Towns & Lakes==
*Land locked
**Bryn Shander - The Capital (Speaker: Duvessa Shane)
*Lac Maer Dualdon
** Bremen (Speaker: Dorbulgruf Shalescar)
** Lonelywood (Speaker: Avandro Perth)
** Targos (Speaker: Giandro Holfast)
** Termaline (Speaker: Shaelen Masthew)
*Lac Dinneshere
** Caer-Konig (Speaker: Alden Lowell)
** Caer-Dineval (Speaker: Crannoc Siever)
** Easthaven (Speaker: Danneth Waylen)
*Lac Redwaters
** Good Mead (Speaker: Kendrick Rielsbarrow)
** Dougan's Hole (Speaker: Edgra Durmoot)
==Trails==
===Getting to Ten-Towns===
From Luskan (20 days) 
*Pirate city Luskan (northern most city on the Sword Coast) ==>
*Travel along the Northern Means Road across The Iceflow River ==>
*Arrive at Hundelstone Town (halfway point on the Ten Trail) ==>
*Travel the Ten Trail north ==>
*Through the North/South Pass across the Spine of the World (3 days) ==>
*Continue on the Ten Trail ==>
*Arrive at Bryn Shander
===Ten Trail===
*Route typically taken by travelers coming to Ten-Towns.
*Poor weather, broken ground, scarcity of shelter, dangers (yeti, crag cats, bandits) makes this journey very difficult.
===North/South Pass===
*The Ten Trail through the mountain range, The Spine of the World
*A few places of refuge dot the Pass
*During a storm, snow can fill the pass stopping/slowing travel
*Famous spot for Yeti attacks
===The Northern Means===
*
===The Eastway===
*
===Bremen's Run===
*
==Wiki Link==
Link
Category:Locations