Paper Mario (SSBUDE)

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Paper Mario () is a playable character in Super Smash Bros. Ultimate: Definitive Edition. He is classified as Fighter #118 and is the first downloadable character.
Charles Martinet reprises his role in all regions, albeit via repurposed voice clips from the Paper Mario series.
==Attributes==
Paper Mario is a speedy lightweight fighter with a variety of moves he can use with the help of his partners hhe gathered throughout the years, making him a versatile character. However, true to his appearance, his defense is not that great.
==Moveset==
*Paper Mario's Smash attacks have three charges, non-charged, middle charged, and fully charged, which are similar to his gameplay in the series. As you charge up the smash attack, a meter will appear above Paper Mario’s head that charges one circle at a time (with 3 circles total) as you hold. Once it gets to the 3rd charge, a jingle will be heard and release it to attack your opponent.
*Paper Mario has a double jump that is very similar to Yoshi's Flutter Jump, though relies more on the horizontal side than vertical. It is based on a similar jump in Mario & Luigi: Paper Jam during a battle.
*Paper Mario can float in the air by standing on Lakilester for a few seconds.
*When Paper Mario shields, he uses the pixl Barry to create his shield. Rather than shrinking, the spikes of the barrier will begin to fall in pieces one by one, but when close to the opponent, it deals 3% damage.
*When on water, Sushie will help Paper Mario as she swims through the waters for a long period of time.
=== Ground attacks ===
Attack 	Name 	Description 	Damage
Standard attack	Shade Fist	Vivian quickly sprouts from the ground in front of Paper Mario and performs a forward shadowly punch, then sinks back into the ground and vanishes as quickly as she came. 	11%
Forward tilt 	 	A simple quick vertical hammer smash. 	8% (far), 12% (close)
Up tilt 	 	Hops while spinning to hit enemies, sort of like his Ultra Jump move. 	1.2% (hits 1-6), 5% (last hit)
Down tilt 	 	Spins quickly and performs a low quick sweep with his hammer. 	9.5%
Dash attack 	 	Spins like a tornado with the Spin Dash, an ability he can do in Paper Mario. It also have invinciblity frames, as he can dodge projectiles very quickly. It is similar to Kirby's old Dash Attack from Brawl and Smash 4, but faster and have less knockback. 	2.1% (hits 1 to 5), 3% (last hit)
Forward smash 	 	Slams his hammer down on the ground, causing an earthquake that deals some damage and knockback to enemies close in front of Paper Mario, but not close enough to be hit by the hammer itself. Enemies hit by the actual hammer smash would take greater damage and knockback, of course. Non-charged has the normal hammer, Middle charged has Super Hammer, and fully charged has the Ultra Hammer. It has a rare chance that he will pull off a Dusty Hammer, dealing 1% of damage and zero knockback.	, 18% (middle charged)
Up smash 	 	Holds a Bob-omb partner over his head for a moment before she/he explodes. The three different characters have different properties, like Peach’s Forward Smash while charging. Non-charged has Bombette explode with limited range, Middle charged summons Admiral Bobbery, who has a little bit of a range and uses Mega Bomb to deal more damage and ground knockback, and Fully charged uses Boomer, who deals large aerial knockback. 	, 22.2% (middle charged)
Down smash 	 	Twists his body into a coil and spins wildly with his hammer like his Ultra Hammer attack in Paper Mario: The Thousand Year Door. This attack does multiple hits, the first of which stun and the last of which have big knockback. The choice of hammers are different, non-charged has Eekhammer, middle charged has a Slaphammer, and fully charged has Hurlhammer. 	, 19.5% (middle charged)
=== Aerial attacks ===
Attack 	Name	Description 	Damage
Neutral aerial	 	Summons Watt into his hands, who unleashes a burst of electricity around him, damaging any nearby enemies and knocking them away. 	(hits 1 to 4), (last hit)
Forward aerial	 	Does a midair somersault forward using Cudge as a hammer, meteor smashing foes if they are hit in the downward swing, and doing some knockback if they are hit otherwise. 	, (meteor smash)
Back aerial 	 	Pulls a folded Paper Boswer out of hammerspace, turns around and holds him out in order to shoot a fireball thay deals high knockback with large hitbox. 	
Up aerial 	 	Goombario jumps out from behind Paper Mario and hits his opponent above him with his head before falling back behind him. 	
Down aerial 	 	With the guidance of the Pixl Thudley, Paper Mario performs a powerful Ground Pound attack, similar to Kazuya's Demon Scissors, but with more startup time, damage, and knockback.	
=== Grab and Throws ===
Attack 	Name 	Description 	Damage
Grab 	1,000-Fold Arms	Reaches out with two of his folded origami arms. The reach is much larger than the hookshot and can grab ledges, even items as well. Olivia will appear from his back when successfully grabbing them.	-
Pummel 	 	Bonks the opponent with his hammer while Thoreau holds them in place. 	2.4%
Forward throw	 	Thoreau tosses the opponent away. 	11.4%
Back throw 	 	Thoreau tosses the opponent behind Paper Mario. 	12%
Up throw 	 	Thoreau tightens his grip on the opponent for a moment, then throws them straight upward with force. 	11%
Down throw 	 	Thoreau slams the opponent flat on the ground and lets go, then Flurrie jumps out from behind Paper Mario and performs her Body Slam attack on the opponent to crush and deal damage. 	2.3% (slam), 11% (body slam)
=== Other attacks ===
Attack 	Name	Description 	Damage
Floor attack (front)	 	Koops quickly spins on the left, then right as Paper Mario gets up. 	8%
Floor attack (back) 	 	Same as front floor attack. 	8%
Floor attack (trip) 	 	Same as front floor attack. 	6%
Edge attack 	 	Paper Mario slides with his belly for a bit while holding a hiding Kooper.	10%
=== Special attacks ===
Special move 	Name 	Description 	Damage
Standard special	Stickerize 	Paper Mario reaches forward and slaps down a sticker onto the "background", the slap causes a small shock-wave that causes small damage to nearby foes and knocking away one if they're slapped by the sticker. The sticker remains on the background for a period of time, you'll see it slowly peeling away, and, by pressing B once more from any location, the sticker will "activate". There are 8 stickers that can be randomly chosen with their own effect when activated:
*Jump: Sends foes flying upwards, but doesn't cause damage.
*Hammer: Knocks away nearby foes, causing damage.
*Fire Flower: Sends out a wave of flames around it, burning nearby foes.
*Ice Flower: Send out a wave of frost, freezing nearby foes.
*Mushroom: A mushroom will float above PM before dropping down, healing him at 25%.
*Copy Block: Creates 3 copies of himself up that makes him stronger for a limited amount of time, but makes him slower and heavier.
*POW Block: Sends out a tremor, causing anyone nearby to trip. If foe is in the air, they're instead flipped over and fall on their back.
*Color Splash: Makes your hammer release a splash of paint, creating a puddle that will trip an opponent. To anyone covered by the paint will be repeatedly damaged for 4 seconds before it dissapears.
You can have one sticker out at once. Plan out ahead to trap foes between a sticker and another stage obstacle, or use them more strategically! When Paper Mario uses this attack in the air, he freezes for a second as he slaps down the sticker, making it possible to use this as a recovery move when dealing with moving platforms and such.	9% (Hammer), 13.2% (Fire and Ice Flower), 2x (Copy Block), 17% (POW Block, ground), 15% (POW Block, air), 2.2% (per damage, Color Splash), 4% (puddle, Color Spash)
Side special 	Paper Airplane 	PM quickly folds up into a Paper Airplane, and he glides around, like how Pit, Meta Knight, and Charizard do in Brawl, although he's extremely quick. After awhile, he'll unfold, and he'll fall. You can't use the Paper Plane again till he touches the ground. While this move can be used for great horizontal recovery, if you maneuver around quickly, you can also poke foes with the point of the plane, knocking them away as if they hit a spiked object. Paper Mario's a small target to hit, so this is a good move to evade foes. If you use this move while on the ground, Paper Mario will be a bit above ground when he folds up, so it's basically the same except you're right above the ground. During the transformation, Paper Mario has super armor. 	12% (point)
Up special 	Spring Jump / Parakarry Airift	If the B button is held down, Paper Mario will flatten himself, and when it is released, he will spring up into the air. If Paper Mario hits a fighter with this, they will take damage and he will fall down. If he hits a solid object, he will flatten and then slowly fall to the ground, however, Paper Mario can jump out of this and continue his fall normally afterward. If used in the air, Parakarry appears and pulls Paper Mario upward for a ways at a 45 degree angle. Much like Snake’s Cypher recovery move, Paper Mario does not flinch when he is hit, but he will be separated from him, leaving him helpless. 	9% (Spring Jump)
Down special 	Flip-Flop 	Paper Mario quickly spins around, "flipping between dimensions". Any projectile that is caught in the small radius of the flip is sent back, while, if a foe is close enough on the side, Paper Mario will do a small amount of damage to them and they'll be tossed away slightly in the opposite direction they came from. Basically like Mario's Cape move, except a bit faster. It's so fast, however, that if you don't properly time it you'll reappear before reflecting the projectiles and thus be hit. When used in the air, it works mostly the same, except Paper Mario moves slightly upward. 	1.2x (reflected projectie)
Final Smash 	Paper Jam Party 	Paper Mario summons Huey, as he drops a puddle of color paint on the ground, tripping any opponent who are caught. If done, Barry will appear in the air and drops them very quickly, falling them into another dimension. Bombette, Bobbery, Boomer and Bobby performs a combining explosion to send the opponent high in the sky with Olivia trapping them with origami streamers. Paper Mario (carried by Parakerry) summons the Crystal Stars to form into a giant version and lands on it. The Star Spirits summons the Star Rod to give on Paper Mario (with Kersti appearing on his head like a crown and Tippi attaching on his back to make him look like he has wings) as he surfs on the giant Crystal Star directly towards the trapped opponent multiple times, then he jumps out of it and fires a Peach Beam from the sky with the Rod, damaging the enemy multiple times before there taking back to the battlefield.	45.2%
=== Misc. ===
Misc. 	Description 	Description 	Description
On-screen appearance	Paper Mario jumps from the book from Mario & Luigi: Paper Jam happily, landing on the ground and adjusting his hat. 	Paper Mario jumps from the book from Mario & Luigi: Paper Jam happily, landing on the ground and adjusting his hat. 	Paper Mario jumps from the book from Mario & Luigi: Paper Jam happily, landing on the ground and adjusting his hat.
Idle Poses 	Adjustes his hat 	Adjustes his hat 	
Idle Poses 	 	 	
Taunts 	Standard 	Gives a thumbs up to the player as a random partner appears behind him, then tips his hat. Resembles his victory animation in Paper Mario: Thousand Year Door. The order of the partners are: Goombella, Lady Bow, Professor Toad, Slim, Mini-Yoshi, Ms. Mowz, Carrie, Fleep, and Dottie.	
Taunts 	Side 	Flips into the 3D dimension, and then flips back. 	
Taunts 	Down/Up 	Stands on the tips of his toes and looks forwards as he shades his eyes with his hands. He does the same in the opposite direction for a second before returning to his battle stance. 	
Victory theme 	A shortened version of the Course Clear Fanfare remix used in Super Mario Bros. 	A shortened version of the Course Clear Fanfare remix used in Super Mario Bros. 	A shortened version of the Course Clear Fanfare remix used in Super Mario Bros.
Victory Standard 	Spins around before wagging his finger at the screen. This is based on one of his victory animations from the original Paper Mario. 	Spins around before wagging his finger at the screen. This is based on one of his victory animations from the original Paper Mario. 	Spins around before wagging his finger at the screen. This is based on one of his victory animations from the original Paper Mario.
Victory Side 	Performs a series of backflips before holding his hands up in the air as confetti rains down on him. Resembles the way the player perfectly performs a stylish Power Smash in Paper Mario: The Thousand Year Door. 	Performs a series of backflips before holding his hands up in the air as confetti rains down on him. Resembles the way the player perfectly performs a stylish Power Smash in Paper Mario: The Thousand Year Door. 	Performs a series of backflips before holding his hands up in the air as confetti rains down on him. Resembles the way the player perfectly performs a stylish Power Smash in Paper Mario: The Thousand Year Door.
Victory Up/Down 	Spins around multiple times before striking a pose with one of his partners appears behind him if he used one of his moves on the last stock to the enemy. This is based on his animation after leveling up in Mario & Luigi: Paper Jam.	Spins around multiple times before striking a pose with one of his partners appears behind him if he used one of his moves on the last stock to the enemy. This is based on his animation after leveling up in Mario & Luigi: Paper Jam. 	Spins around multiple times before striking a pose with one of his partners appears behind him if he used one of his moves on the last stock to the enemy. This is based on his animation after leveling up in Mario & Luigi: Paper Jam.
==Classic Mode: Cutting the Paper==
Paper Mario's Classic Mode route references the normal battles seen throughtout the Paper Mario series, as such, all the rounds are a stamina match and Paper Mario will have a CPU ally to emulate the gameplay.
Round 	Opponent 	Stage 	Music 	Notes
1 	Waluigi 	Paper Mario 	Waluigi Pinball (Brawl) 	Squirtle is your CPU ally, referencing Kooper or Koops.
2 	Rosalina & Luma 	Mario Galaxy 	Rosalina in the Observatory / Luma's Theme 	Pit is your CPU ally, referencing Parakarry.
3 	Donkey Kong and Diddy Kong	Jungle Japes 	Donkey Kong Country Returns (Vocals) 	A small Yoshi is your CPU ally, referecing the Mini-Yoshi.
4 	Wario 	WarioWare, Inc. 	WarioWare, Inc. Medley 	Dark Samus is you CPU ally, referecing Vivian.
5 	Peach and Daisy 	Princess Peach's Castle 	Ground Theme - Super Mario Bros. (Melee) 	Boswer Jr. is you CPU ally.
6 	Koopalings and Bowser Jr. 	Brinstar Depths (Battlefield form)	Attack and Run! 	Mario and Luigi are your CPU allies, referencing Mario & Luigi: Paper Jam. Horde Battle.The Koopalings are fought in the order they are fought in the same game.
Bonus Stage	Bonus Stage 	Bonus Stage 	Bonus Stage 	Bonus Stage
Final 	Bowser, then Giga Bowser 	Final Destination 	King of The Koopas (Against Bowser) Final Battle - Mario & Luigi: Paper Jam (Against Giga Bowser)	A Maxim Tomato spawns on the stage after Bowser is KO'd. A reference to the final battle against him Paper Mario and Mario & Luigi: Paper Jam. PAC-MAN is your CPU ally, referecing Watt.
Credits roll after completing Classic Mode. Completing it as Paper Mario has "Paper Mario Medley" accompany the credits.
==Alternate Costumes==
Red 	Based on his appearance since Paper Mario: The Thousand Year Door, though with a modern look from The Oragami King.
Green 	Resembles Paper Luigi. It also resembles Mario's appearance with the L Emblem equipped in Paper Mario: The Thousand-Year Door.
Yellow	Resembles Wario. It also resembles Mario's appearance with the W Emblem equipped in Paper Mario: The Thousand-Year Door.
Purple	Resembles Waluigi. It also resembles Mario's appearance with both the L and W Emblems equipped in Paper Mario: The Thousand-Year Door.
White 	Resembles the colors of a X-Naut enemy in Paper Mario: The Thousand-Year Door.
Blue 	Resembles Mario's appearance on the Japanese and European covers of the NES version of Mario Bros.
Brown 	Resembles the colors of Mario's in-game sprite in the original Super Mario Bros.. It may be a reference when Paper Mario gets the Mega Star powerup in Super Paper Mario.
Violet	Resembles the colors of the Black Chest Demon from Paper Mario: The Thousand-Year Door. This is the only color that makes his entire appearance purple.
==Fighter Spirit==
No.	Image	Alternate Artwork	Name 	Origin Game	Acquisition
118	 	 	Paper Mario (Fighter)	Paper Mario	•Complete Classic Mode with Paper Mario•Purchase from the Vault Shop for 300G (after unlocking Paper Mario)
==Trivia==
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Category:Characters
Category:Playable Characters
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Characters
Category:Super Mario (series)
Category:Super Smash Bros. Ultimate: Definitive Edition