Archmage

"I don't waste my magic on just anything."
==Introduction to the Archmage==
The highest art is arcane magic - often referred to as the Art. Its most advanced prectitioners are frequently Archmages, characters who bend and alter spells in ways unavailable to other spellcasters.
The most famous Archmages are those who hail from the magic city of Dalaran, but any place which supports arcane learning will in time breed its own Archmages.
==The path of the Archmage==
An Archmage may select a special abilities, known as the High Arcana, from among those described below:
*Arcane Fire: The archmage gains the ability to change arcane spell energy into Arcane Fire, manifesting it as a bolt of raw magical energy.
*Arcane Reach: The range of the Archmage's spells increases.
*Mastery of Counterspelling: When the archmage counterspells a spell, it is turned back against the caster.
*Mastery of Elements: The archmage can alter an arcane spell when cast so that it utilizes a different energy type from the one it normally uses. For example, he may change a Fireball into a ball lightning.
*Mastery of Shapes: The archmage can alter the shape of his spells. This can range from purely visual (a cube-shaped Fireball) to creating holes in area-of-effect spells to protect allies from friendly fire.
*Spell Power: This ability increases the potency of the Archmage's spells.
*Spell-Like Ability: An Archmage who selects this high arcana can learn to use one of his spells at practically no mana cost at all by permanently sacrificing a fragment of his spell capacity and memory for it.
==Suggested representative classes==
*Mage - Arcane. Arcane Barrage is the best visual approximation of the Arcane Fire power.
==Archmages of the Sha'tar==
Edanna Kal'es - Counterspells, Shapes, Arcane Fire
Grumpa Achielles - Arcane Fire, Mastery of the Elements, Arcane Reach
==Roleplaying tips==
This class is especially powerful and potentially a game-breaker in RP. Take care when choosing to roleplay this class.
Dalaran has a rather odd way of handling Archmages. For the Kirin Tor, "Archmage" is also a title, given to its leaders and Mages who have lesser Mages at their command. For clarity, I suggest the following naming convention: Archmage class members will be capitalised; titular archmages will not.
Besides that, I suggest that every Archmage among Roleplayers should list the abilities they use and not use ones they don't know. Two abilities should be fine and five is the absolute maximum.
Category:Mage
Category:Roleplay Classes
Category:Guides