King Ungrimbol Skyhammer

==Overview==
King Ungrimbol Skarrenruf-Grund (translated literally "Skyhammer") is the duardin Warden King of Khazan Char, and Warden-Chief of Clan Svarhamir. A strong and energetic duardin, he was elected by the duardin of Khazan Char to lead them in their moments of crisis during the beginning of the Age of Sigmar his ancestral hammer against orruk and undead invaders. Old even for his people, he possess a youthful vigor to this day, continuing to rule his people with a strong but fair hand.
==Early Life==
===Family and Clan===
Ungrimbol is the son of the previous leader of the Skyhammer clan of duardin, and the descendent of Gromtrek Skyhammer, the founder and first leader of the clan. Later in life, Ungrimbol would marry Vayka of Clan Kharak, but she would die in childbirth, and Ungrimbol has remained unmarried ever since.
===Childhood===
Ungrimbol was born near the end Age of Chaos, and was raised in the harsh conditions and lifestyle of the duardin of Khazan Char. His mother and many of his close family and kin were slaughtered by a band of Bonesplitterz orruks from the north when he was a young boy. This event was the impetus for Ungrimbol's lifelong hatred of all orruks.
===Training===
Ungrimbol, being the son of the warden-chief of his clan, was trained and groomed to be his father's successor in all things. This included a mastery of the kurkigronn beasts, training in martial fitness and combat, military strategy and tactics, and leadership necessities. Most of these were all imparted upon Ungrimbol by his father, and the close elders and leaders of clan Svarhamir.
==Rise to Greatness==
Ungrimbol was very young when Sigmar's Tempest descended upon the lands of Panghura. He personally witnessed the striking down of several Stormcast Eternals that thundered from the heavens, emerging to smite the forces of Chaos. Seeing their effectiveness, he urged his father and their clan to start to take back their lands and push out the skaven of the south, believing that the time to take back their old homes had come.
Encouraged by his son's words, Ungrimbol's father took action, and began to rally the other clans. At the regular Clansmoot in Karak Kron, the various warden-chiefs of the other duardin clans argued over the next course, with some choosing to remain nomadic and other's agreeing with Ungrimbol. A surprise attack by skaven assassinations, intent on wiping out the entire duardin leadership, led to the deaths of many prominent chieftains, Ungrimbol's father among them.
Following the death of his father, Ungrimbol became the warden-chief of his clan. He led them for many years, ashamed at his inability to save his own kin, and striking hard and fast into neighboring Skavenheim. That was until a massive orruk WAAAGH from the Bone Clanz drove deep into Khazan Char. This WAAAGH smashed several duardin clans, and in the Battle of the Ruined Karak, the ruling Warden King Vol Stonbrak was slain. Ungrimbol rallied a local coalition of clans, and faced off against the mad orruks leader Goldak Bullshredda. 
Ungrimbol, wielding his ancestral namesake Skyhammer, fought hand-to-hand with the insane orruk, and with calm clarity broke the mighty orruks legs and smashed his skull into the ground. The resultant WAAAGH broke apart after the battle, and a new Clansmoot was called to elect the next Warden King. Due to his actions in defending Khazan Char, Ungrimbol was voted into the position, which he has continued to carry on to this day.
==Notable Achievements==
Ungrimbol has been at the forefront of defense for the lands of Khazan Char, and has garnered wide fame across the Broken Continent for his many deeds, be they fighting a terrible monster, slaughtering the hated skaven by the hundreds, or cleaving through an orruk warboss with his hammer.
* Retrieving the Ankoraz Gem - One of the most famous legends surrounding Ungrimbol, particularly praised by his fellow duardin, was Ungrimbol's quest to retrieve the legendary gem of the ancient Khazan Empire, called the Ankoraz. Ungrimbol recieved several visions of his ancestors calling him to the drown lands of Khazan, where his people once ruled. He was said to have dove into the ocean, despite the duardin distrust of the sea, and swam for seven days and nights, before delving into the ancient ruins of Karak Kogrun, the former capital of the duardin of that land. What he faced there and how he survived, none can say, but Ungrimbol washed up on shore, weary, bleeding, and ragged, clutching an ancient relic that has since changed him completely. Since then, Ungrimbol has not appeared to age, even for a duardin, and the ancient gem, the highmark of his people's runesmithing and mastery, has been fused in his namesake hammer.
* Assault on Verminhold - Ungrimbol once lead a mighty war throng of clans deep into the skaven-held territories of Skavenheim. Thanks to his military planning and duardin stubbornness, the army was able to smash several skaven hosts sent against them, and attacked the capital of Verminhold. The duardin choose to dig underneath the city, and break down its walls, with Ungrimbol leading a charge into the city to destroy the Realmgate at its center. While Verminhold was largely burned down and destroyed, Verminlord Thelk Cinderseeker managed to severely wound Ungrimbol, and force the retreat of the skaven. Even so, the ratmen were gravely weakened for many years due to this sudden attack.
* Battle of Dead Fields - Following the Necroquake, a huge host of Nighthaunt ghosts were raised in a major battle in Khazan Char. Ungrimbol rallied his clan and his people, and struck out at the undead before they could overwhelm there forces. The Battle of the Dead Fields was the result, and while costly, Ungrimbol was able to defeat the Nighthaunt and return them to their graves.
* Defeat of Clan Korav - One of Ungrimbol's darkest deed was his slaughter of the renegade duardin of Clan Korav. Always rebellious and self-centered, they never cared for Ungrimbol's leadership, and following a dispute with Clan Ghuraag began a series of unprovoked attacks upon other clans. This spiraled out into a major conflict, with Clan Korav even attacking Karak Kron and raising a coalition against Ungrimbol. In the end, they were crushed, and the survivors fled into the Trinian Jungle, where they turned into primal and savage duardin berserkers.
==Personality==
===Likes and Dislikes===
Ungrimbol is generally considered a more relaxed duardin, especially when compared to some other grudge-heavy and oath-focused warriors and kings. Instead, he prefers a more realistic approach, knowing that the duardin will, at occasions, have to be flexible with their ancient traditions and oaths in order to survive. He still fights for the old ways, and wishes for nothing more than to see his people's ancient glories revisited. And indeed, under his reign, the duardin of Khazan Char have seen a revival of sorts, with new permeant settlements established and defenses built. Ungrimbol is favorable towards the Stormcast and many other factions of Order, whom he has gladly worked with to punish his races foes.
There are two things that Ungrimbol hates more than anything else: skaven, and orruks. The old yet vigorously young Warden King never passes up a chance to weaken and hurt either faction, for every ratman and greenskin killed is another duardin's life saved and protected. He also has a dislike towards followers of Chaos, especially those who worship Khorne, and despises the undead, though on rare occasions he has worked with a few to further his people's goals.
===Skills===
Ungrimbol is steadfast and eternal in his devotion, and this is seen throughout his entire character. Raised in warfare, Ungrimbol is the veteran of hundreds of battles, and thanks to the magical properties now surrounding him, he has gained even more wisdom and experience than most duardin. Few have lived to his age, and his constant battle-readiness means he is a very capable warrior, preferring his ancestral hammer and heavy shield.
As Warden King, Ungrimbol is also used to dealing with the numerous squabbles and duardin feuds of the many clans of Khazan, and under his purview most dealings are resorted quickly. Much of the modern development and centralization of Khazan Char has been due to his actions, and he possesses a keen eye for political leadership and handling negotiations with other factions.
Category:Broken Continent
Category:The Sagemaster
Category:GA Order
Category:Character