Cognitive load

Devs should introduce themselves to the idea of cognitive load.
And tiers. You can make the player select if they are new to the game or genre, and thus skip most tutorials automatically. The time I'm spending in tutorial after tutorial when I already know the stuff from having played other games before, is an amount.
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The text suggests that developers should be aware of the concept of cognitive load, which is the amount of mental effort required to process information. The text also proposes that developers should offer different tiers of tutorials for players who are new or experienced in the game or genre, to avoid wasting their time and frustrating them.
Some additional facts about cognitive load are:
* Cognitive load can be divided into three types: intrinsic, extraneous, and germane. Intrinsic load is the inherent difficulty of the material, extraneous load is the unnecessary difficulty caused by the way the material is presented, and germane load is the beneficial difficulty that facilitates learning and schema formation1.
* Cognitive load theory is a framework that aims to optimize the design of instructional materials and methods, based on the assumption that working memory has a limited capacity and can be easily overloaded. The theory suggests that reducing extraneous load and increasing germane load can enhance learning outcomes23.
* Cognitive load can also affect everyday functioning and performance, such as attention, decision making, and problem solving. For example, a recent study found that excessive smartphone checking predicts more daily cognitive failures, such as forgetting appointments, missing a stop sign, or losing track of a conversation4.bing
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