Report 1316

Report #1316
Skillset: Athletics Skill: Breathe
 Org: Ur'Guard Status: Completed Feb 2015
Furies' Decision:
Approved for celerity bonus + asphyixiation resistance
Problem: With the overhaul removing WP/END, there's no longer a point to
Athletics - Breathe reducing endurance drain from bashing. I suggest
thematically changing it, like how Knighthood Parry stacks with Combat Parry, to
stack with Discipline Breathing, since warriors should theoretically be fit
enough to function without oxygen longer than others.
[A: 0 R: 0] Solution #1: Cause an Athlete who has Discipline - Breathing to be
 able to have the asphyx DMP for longer before the
 gasping message comes, with a less quick drain of the
 asphyx damage resist.
[A: 0 R: 0] Solution #2: Cause an Athlete who has Discipline - Breathing to be
 able to have more asphyx DMP than someone who isn't.
 Same amount of time of damage resist.
[A: 0 R: 0] Solution #3: Insert solution here in comments.
Player Comments:
---[Selenity on 1/28 @ 06:26 writes]:
While Solution 1 makes sense from an RP perspective and even logically (someone
who is disciplined can hold their breath for a long time, but a trained athlete
can hold their breath even longer!) I wonder about the ease of coding this
versus the second solution. If only for ease of coding, Solution 2. If Solution
1 can be done without any extreme amount of coding effort, Solution 1 is
preferred.
---[Elanorwen on 1/28 @ 14:56 writes]:
While I like the concept, one must consider how strong hold breath actually is
in the first place with it giving a near complete immunity to asphyxiation
damage. Keep in mind that certain guilds and skillsets don't really have much of
a choice and are stuck with a damaging attack that has asphyxiation as a
component. Generally speaking, the previous iteration of hold breath where it
gave some dmp to asphyx rather than a complete immunity for an amount of time
would have probably worked better with this and just increase the dmp given.
After all warriors are meant to be more resilient in general.
---[Maligorn on 1/28 @ 16:33 writes]:
Solution 1
---[Silvanus on 1/29 @ 02:40 writes]:
Why not for solution 3, just have a slightly better version of Discipline -
Breathing, instead of making a guild skill require lessons in a common skill
that not everyone will be able to have access to?
---[Tanin on 1/29 @ 19:35 writes]:
I like Silvanus' solution the best actually.
---[Vivet on 1/29 @ 21:57 writes]:
Other possible solution - make breathing give celerity (can move another room
before hasty message). I love me some movement+, so this one is likely painted
by my own bias, but it feels thematic enough to me.
---[Synkarin on 1/30 @ 22:44 writes]:
Why not just make it something like movement+ and 10-15 asphyx dmp
---[Marcella on 1/31 @ 00:55 writes]:
I actually like vivet/Synkarin's idea of more movement and permanent asphyx dmp
when BREATHE DEEP is active - which is always
---[Ushaara on 2/1 @ 15:35 writes]:
I like Synkarin's movement+ and some DMP also.
---[Raeri on 2/4 @ 10:26 writes]:
Support for the Vivet + Synkarin suggestion also.
---[Siam on 2/13 @ 10:07 writes]:
Supporting Vivent/Synkarin's suggestion
---[Maligorn on 2/17 @ 03:17 writes]:
Changing my mind, I like Vivet's and Synkarin's suggestion best as well.