Dokapon! Sword of Fury (original)/Strategies

==General==
* If you get large sum of money, go to a bank and save them ASAP. Sure there's a phantom thief event and a Darkling spell that can reduce them, but there are far more ways to lose your current cash, from Wallace attacks, being forced to give up and more.
* For the beggar event, always choose to give him money. Unlike other games, if he turns out to be a mage, not only will he give you a status, he'll also take more money from you. After all, you shouldn't carry a lot of money with you in the first place.
* Try to avoid picking fights with others unless they have a lot of cash or items that are really good to be worth it (Super Spinner, Charm Potion, Flash Bomb, etc). Doing this will wear you out, If you are aiming to kill the other players, it's a good idea to use Sleepy on them when they're on a normal space and then strike (or use attack magic if you are Molde or Don).
* The CPU in this game doesn't cheat a lot, and even when they're a Darkling they aren't very likely to actively kill everyone. They do seem to use Counter or Defense Magic a lot though (the latter happens when you are a magic attacker or have dangerous magic spells?)
* Since there is a "grudge point" mechanic, you don't want to randomly attack opponents now and then (especially if you are Scop, Gamamaru, Molde or Don); CPU players may not know what they are doing with the Grudge Goods, but human players will.
==Characters==
Scop is pretty good for both beginner and experienced players. Field skill is the same as hero in Kingdom, you can hit the opponent with a field magic and then patch up or use a crystal or spinner (even if you don't have enough MG for field magic to hurt, status ones are just as useful). He has natural AT growth but you still need to work on his SP and HP so he can survive
Urara is good for beginners. She gets AT and SP growth which is nice, and she can heal in overworld, which is useful in some dungeons like the whale and underwater. However it can only do so much if everyone keeps wailing on her with field magic. The battle skill is also inconsistent.
Gamamaru is not very beginner-friendly, but he's very good. He can use two items in a turn, which allows him to progress the game quickly. He also gets 2 SP on level up. Compared to Kingdom, SP has another use here besides allowing you to dodge field magic and land hits more consistently in battles: if your SP is way higher than the opponent, they may fail to give up in battle and you can probably kill them anyways. He will probably struggle with other stats, so make good use of stat boosting items before important battles. Battle skill is not reliable and can be ignored.
Burikin's battle skill is very useful, paired with a powerful defensive magic like mirror or shock and he's basically invincible. However, other players who don't invest in MG will know about this and try to avoid battling him in the first place. Field skill can also cure stat downgrades. He needs work on AT and SP, especially the latter since AT can be raised with good weapons
Molde is probably one of the most powerful characters in the game if you know what you are doing. Her early game is difficult since magic attacks are not very powerful then, but they become much stronger as time goes on. By chapter 3~4, she will basically be able to nuke anyone on command (she can also use 2 field magic in one turn, so if one hit can't kill the target, then two hit definitely can). Even weaker spells like basic magma and ice will be deadly, not to mention stronger ones that are just as accessible by then. Her natural SP growth also helps, since other characters will have to actively invest in SP so they can hope to avoid her attacks. She is not very good at PVP due to her low AT, so avoid directly fighting people unless absolutely necessary, and then make sure you can stun them and/or reduce their HP first. Against bosses, she can use field magic to drop their HP to 1, then go in and deal the finishing blow. You still want her AT to be high enough to one-shot normal enemies with a basic attack, though.
Don can carry a lot of items and field magic with him. Like Molde he has MG growth so he can also be a good magic user, but since he doesn't have SP growth, you'll have to invest in SP for him so he can reliably hit others. His field skill is also incredibly good, having a fairly high chance to activate a multi crystal. No comment on his battle skill
Valtz is difficult to use well. He needs to hit 20% HP to boost all stats, which is too ricky. His stat copying is also inconsistent compared to Robo Knight because he only randomly copies some, so against Darkling and Vincent it will only really work if he happens to copy AT and SP AND have one revival or two, and just not worth it against anyone else
Wiwi has alchemist field skill and escape battle skill, both are really good, but the random stat growth can cause issues unless you give it a handicap
==Story==
* For the chapters where Wallace is the main boss, there is a possibility that he will use come here in the dungeon, saving all players a trip to the dungeon. It's not guaranteed, and even if it does happen, you may not be in a good condition to fight, so don't rely on it.
* For Chapter 4 Wallace in particular, if you are having trouble, you can use a Sleepy to put Wallace to sleep so he won't teleport around. It'll make things a lot easier.
* In general, you should prepare many types of crystals in addition to spinners when exploring a dungeon. Most of the dungeons in the game are not very large, but you can often get stuck in one room because you keep missing the entrance or exit. Sunken Shrine in particular has a lot of exits and if you are unlucky, you can be forced to leave.
* Before you move on the second part in Chapter 7, you should make a map of the world, or at least around the volcano area, because it is really troublesome if you rely on moving prediction and get lost.
==Darkling==
* Darklings can also destroy other players' treasures, but it's generally not worth it because most treasures aren't extremely valuable, and you also don't get to choose which treasure to destroy. Towns are also not great either, because they don't worth a lot compared to Kingdom and are easy to lose through random events anyways. You'll want to get them to a position hard to bounce back from, so the best options are to destroy their equipments or items and field magic.
* CPU Darklings almost always use weaker dark arts and come here (as soon as they have 80 dark points), they rarely steal your deposit.
Category:Strategies