Nymphs (Magic: The Gathering)

==Summary==
Nymphs are a species of Enchantment Creatures exclusive to the plane of Theros. Divine servants that inhabit unspoiled corners of the world, nymphs protect places of natural power and infuse their surroundings with the magic of Nyx. Some are benevolent and aid those who live off the land, while others embody violent aspects of nature. In either case, nymphs generally avoid other sapient creatures preferring to mind the cycles of nature, the daily interplay of wild animals, or other cosmic forces. Occasionally, though, groups of the same kind of nymph congregate in a place of natural power or beauty, In times of special need, deities tied to facets of nature might employ nymphs as messengers, guardians, or scouts.
==Powers and Stats==
Tier: At least 
Name: Nymphs
Origin: Magic: The Gathering
Gender: Varies (Though female Nymphs are much more common)
Age: Varies
Classification: Enchantment Creatures
Powers and Abilities: 
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|-|Alseids=Superhuman Physical Characteristics, Magic (Nymphs of all five mana colors exist on Theros), Power Bestowal (Nymphs are capable of granting their power and abilities to others), Statistics Amplification (Nymphs are able to grant others enhanced power and durability), Healing, Life Manipulation (Many Nymphs possess the ability to heal others or utilize life-giving magic), Self-Sustenance (Types 1, 2, and 3, Nymphs do not require food, drink, or sleep and are able to survive solely by subsisting on the magic of Nyx), Immortality (Type 1, Nymphs do not age), Extrasensory Perception (Nymphs are directly connected to the land they inhabit and can sense when something is amiss within it.), Forcefield Creation (Alseids possess the ability to create mana enhanced barriers), Plant Manipulation (Alseids are able to directly manipulate crops to make them more bountiful and can make plants grow at will), Holy Manipulation, Light Manipulation (Alseids are able to project divine light as an attack as well as imbue their physical attacks with divine light), Camouflage (Alseids possess the ability to camouflage themselves in plains, fields, and grasslands), Empathic Manipulation (Alseids possess the ability to charm and calm others with their magic), Sleep Manipulation (Alseids possess the ability to put others to sleep with their magic), Resistance to Holy Manipulation/Light Manipulation (Alseids are resistant to their own divine light abilities), Disease Manipulation (Nymphs are incapable of suffering from illness), Magic (Nymphs have an innate resistance to magic due to their nature as a Nyxborn), Poison Manipulation (Nymphs are naturally immune to poison), Mind Manipulation, Empathic Manipulation, and Fear Manipulation (Nymphs naturally resist mind, emotion, and fear based abilities)
|-|Naiads=Superhuman Physical Characteristics, Magic (Nymphs of all five mana colors exist on Theros), Power Bestowal (Nymphs are capable of granting their power and abilities to others), Statistics Amplification (Nymphs are able to grant others enhanced power and durability), Healing, Life Manipulation (Many Nymphs possess the ability to heal others or utilize life-giving magic), Self-Sustenance (Types 1, 2, and 3, Nymphs do not require food, drink, or sleep and are able to survive solely by subsisting on the magic of Nyx), Immortality (Type 1, Nymphs do not age), Extrasensory Perception (Nymphs are directly connected to the land they inhabit and can sense when something is amiss within it.), Water Manipulation (Naiads are able to manipulate water), Flight (Nimbus Naiads are capable of flight), Illusion Creation (Naiads are able to create hyper-realistic illusions capable of potentially harming those they are used on should the target believe them to be real), Camouflage (Naiads are able to camouflage in water to the point of appearing nearly invisible), Resistance to Disease Manipulation (Nymphs are incapable of suffering from illness), Magic (Nymphs have an innate resistance to magic due to their nature as a Nyxborn), Poison Manipulation (Nymphs are naturally immune to poison), Mind Manipulation, Empathic Manipulation, and Fear Manipulation (Nymphs naturally resist mind, emotion, and fear based abilities)
|-|Lampads=Superhuman Physical Characteristics, Magic (Nymphs of all five mana colors exist on Theros), Power Bestowal (Nymphs are capable of granting their power and abilities to others), Statistics Amplification (Nymphs are able to grant others enhanced power and durability), Healing, Life Manipulation (Many Nymphs possess the ability to heal others or utilize life-giving magic), Self-Sustenance (Types 1, 2, and 3, Nymphs do not require food, drink, or sleep and are able to survive solely by subsisting on the magic of Nyx), Immortality (Type 1, Nymphs do not age), Extrasensory Perception (Nymphs are directly connected to the land they inhabit and can sense when something is amiss within it. Lampads are able to sense when something is going to die.), Necromancy, Soul Manipulation (Lampads are able to manipulate and remove souls), Aura, Fear Manipulation (Lampads project an aura of intimidation), Death Manipulation (Lampads possess the ability to directly kill using black mana), Teleportation (Lampads possess the ability to teleport through corpses), Resistance to Disease Manipulation (Nymphs are incapable of suffering from illness), Magic (Nymphs have an innate resistance to magic due to their nature as a Nyxborn), Poison Manipulation (Nymphs are naturally immune to poison), Mind Manipulation, Memory Manipulation, Existence Erasure, Petrification (Unaffected by the Underworld, which erodes memories, personality, and the physical form of things that reside within it, to the point that even if one escapes the underworld they will have no memory of it or their previous life as their memories remain in the Underworld), Corruption (Residing in the Underworld can ), Empathic Manipulation and Fear Manipulation (Nymphs naturally resist mind, emotion, and fear based abilities)
|-|Oreads=Superhuman Physical Characteristics, Magic (Nymphs of all five mana colors exist on Theros), Power Bestowal (Nymphs are capable of granting their power and abilities to others), Statistics Amplification (Nymphs are able to grant others enhanced power and durability), Healing, Life Manipulation (Many Nymphs possess the ability to heal others or utilize life-giving magic), Self-Sustenance (Types 1, 2, and 3, Nymphs do not require food, drink, or sleep and are able to survive solely by subsisting on the magic of Nyx), Immortality (Type 1, Nymphs do not age), Extrasensory Perception (Nymphs are directly connected to the land they inhabit and can sense when something is amiss within it.), Flight (Oreads of Mountain's Blaze are capable of flight), Fire Manipulation (Oreads can manipulate fire), Magma Manipulation, Camouflage (Oreads are able to camouflage themselves in fire to the point of being nearly invisible), Resistance to Heat Manipulation, Magma Manipulation, and Fire Manipulation (Oreads are able to withstand the heat of Purphoros' forges as well as the heat of volcanoes and lava with no issue), Disease Manipulation (Nymphs are incapable of suffering from illness), Magic (Nymphs have an innate resistance to magic due to their nature as a Nyxborn), Poison Manipulation (Nymphs are naturally immune to poison), Mind Manipulation, Empathic Manipulation, and Fear Manipulation (Nymphs naturally resist mind, emotion, and fear based abilities)
|-|Dryads=Superhuman Physical Characteristics, Magic (Nymphs of all five mana colors exist on Theros), Power Bestowal (Nymphs are capable of granting their power and abilities to others), Statistics Amplification (Nymphs are able to grant others enhanced power and durability), Healing, Life Manipulation (Many Nymphs possess the ability to heal others or utilize life-giving magic), Self-Sustenance (Types 1, 2, and 3, Nymphs do not require food, drink, or sleep and are able to survive solely by subsisting on the magic of Nyx), Immortality (Type 1, Nymphs do not age), Extrasensory Perception (Nymphs are directly connected to the land they inhabit and can sense when something is amiss within it. Dryads are connected to all the souls of the forest they inhabit and can sense when any of them are threatened or killed.), Plant Manipulation (Dryads can manipulate plants, passively cause plants to grow in their presence, and can travel through plants), Animal Manipulation (Dryads are abl to communicate with and to an extnt control animals), Resistance to Disease Manipulation (Nymphs are incapable of suffering from illness), Magic (Nymphs have an innate resistance to magic due to their nature as a Nyxborn), Poison Manipulation (Nymphs are naturally immune to poison), Mind Manipulation, Empathic Manipulation, and Fear Manipulation (Nymphs naturally resist mind, emotion, and fear based abilities)
|-|Legendary Nymphs=Superhuman Physical Characteristics, Magic (Nymphs of all five mana colors exist on Theros), Power Bestowal (Nymphs are capable of granting their power and abilities to others), Statistics Amplification (Nymphs are able to grant others enhanced power and durability), Healing, Life Manipulation (Many Nymphs possess the ability to heal others or utilize life-giving magic), Self-Sustenance (Types 1, 2, and 3, Nymphs do not require food, drink, or sleep and are able to survive solely by subsisting on the magic of Nyx), Immortality (Type 1, Nymphs do not age), Extrasensory Perception (Nymphs are directly connected to the land they inhabit and can sense when something is amiss within it. Dryads are connected to all the souls of the forest they inhabit and can sense when any of them are threatened or killed.), Forcefield Creation (Due to being part Alseid, Kestia possesses the ability to create mana enhanced barriers), Plant Manipulation (Due to being part Alseid, Kestia is able to directly manipulate crops to make them more bountiful and can make plants grow at will, and due to being part Dryad she can manipulate plants, passively cause plants to grow in her presence, and can travel through plants), Holy Manipulation, Light Manipulation (Due to being part Alseid, Kestia is able to project divine light as an attack as well as imbue their physical attacks with divine light), Camouflage (Due to being part Alseid, Kestia possesses the ability to camouflage themselves in plains, fields, and grasslands, and due to being part Naiad, Kestia is able to camouflage in water to the point of appearing nearly invisible), Empathic Manipulation (Due to being part Alseid, Kestia possesses the ability to charm and calm others with their magic), Sleep Manipulation (Due to being part Alseid, Kestia possesses the ability to put others to sleep with their magic), Water Manipulation (Due to being part Naiad, Kestia possesses the ability to manipulate water), Flight (Due to being part Naiad, Kestia is capable of flight), Illusion Creation (Due to being part Naiad, Kestia is able to create hyper-realistic illusions capable of potentially harming those they are used on should the target believe them to be real. Nymphs such as Theophila are able to create wide scale illusions and illusory creatures.), Animal Manipulation (Dryads are abl to communicate with and to an extnt control animals), Resistance to Holy Manipulation/Light Manipulation (Alseids are resistant to their own divine light abilities), Disease Manipulation (Nymphs are incapable of suffering from illness), Magic (Nymphs have an innate resistance to magic due to their nature as a Nyxborn), Poison Manipulation (Nymphs are naturally immune to poison), Mind Manipulation, Empathic Manipulation, and Fear Manipulation (Nymphs naturally resist mind, emotion, and fear based abilities)
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Attack Potency: At least Wall level (Nymphs are capable of easily overpowering human warriors on Theros as well as creatures such as cougars. Oreads are able to reduce humans to piles of ash.)
Speed: Subsonic (Nymphs are relatively comparable to each other in speed, with nymphs such as Oreads able to outrun avalanches)
Lifting Strength: Unknown
Striking Strength: At least Wall level
Durability: At least Wall level
Stamina: Superhuman
Range: Varies (Depending on the Nymph, some nymphs are only capable of melee range while others can utilize magic over multiple kilometers, though most nymphs possess magic with a range of tens to hundreds of meters)
Standard Equipment: None notable
Intelligence: Varies (Most Nymphs lack the capacity for thought beyond their intended purpose as companions, messengers, guardians, or scouts, though Euphoran Nymphs possess the capacity to learn and grow from experiences)
Weaknesses: None notable
Notable Attacks/Techniques:
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|-|Legendary Nymphs=
*Kestia, The Cultivator: A Legendary Nymph centered in white, blue, and green mana. The nymphs of Theros are associated with the wilds of nature–lush plains, verdant forests, and rushing waters. Kestia is a unique creation of the gods, and the cultivated fields that sustain human life are her domain. A benevolent steward of the earth's bounty, she oversees fertile fields, crop growth, and irrigation. Kestia also possesses the ability to bestow herself onto another person or creature as an Aura, granting them enhanced power and durability.
*Euphoran: An extremely rare species of Nymph, Euphorans are Nymphs created unintentionally as a side effect of a God's spell, and embody the ideals and emotions they were born from. Unlike normal Nymphs, Euphorans are created out of emotion and possess free will and the capacity for independent thought rather than being mere servants. These Nymphs are considered the 'hands' of their respective God and capable of traveling on purposeful quests, such as the Dryad Zoe's purpose of protecting her forest as a result of Nylea's grief over the death of Polukranos.
|-|Alseids=
Thb-1-alseid-of-life-s-bounty.jpg|Alseid of Life's Bounty
Jou-13-harvestguard-alseids.jpg|Harvestguard Alseids
Feat263c_zrnutpwwyi.jpg|Observant Alseid
*Alseid: Touched with the golden light of the sun, alseids inhabit meadows, plains, and lands of cultivated natural beauty. Many live in closer proximity to human civilization than other nymphs. Farmers are grateful for the presence of the alseids on their land and often leave them offerings of mead, honey, flowers, and dates in return for protecting their flock and making their crops more abundant.
**Alseid of Life's Bounty: A Nymph centered in white mana. This creature possesses the ability to heal others, and can grant an ally immunity to a mana color by sacrificing itself.
**Harvestguard Alseids: A Nymph centered in white mana. This creature is capable of creating barriers of enchanted grain, allowing them to block incoming damage.
**Observant Alseid: A Nymph centered in white mana. This creature is able to bestow itself on an ally as an aura, granting them increased strength and durability.
|-|Naiads=
Thb-56-naiad-of-hidden-coves.jpg|Naiad of Hidden Coves
Feat263c_thggzuknmi.jpg|Nimbus Naiad
C18-112-whitewater-naiads.jpg|Whitewater Naiads
*Naiad: Naiads live in and near water. They might be spotted among rivers and lakes, on isolated shores, or amid coral labyrinths and deep sea fumaroles. Wherever rivers and seas show their variety and force, naiads gather to revel in nature's might. Individual naiads often grow fixated with a single type or body of water, potentially preferring a deep sea trench, coastline, or river system above all others. Over time, such a resident nymph often become connected with their aquatic home through sightings and stories, becoming a guardian of the place and, in effect, a manifestation of it personality.
**Naiad of Hidden Coves: A Nymph centered in blue mana. This creature is able to manipulate mana, causing spells to cost less mana to cast.
**Nimbus Naiad: A Nymph centered in blue mana. This creature is capable of flight and is able to bestow itself on an ally as an aura, granting them flight and increased strength and durability.
**Whitewater Naiads: A Nymph centered in blue mana. This creature possesses the ability to manipulate water to subdue enemies, preventing them from blocking.
|-|Lampads=
Feat263c_bbnfvjjzed.jpg|Cavern Lampad
C15-122-dreadbringer-lampads.jpg|Dreadbringer Lampads
Thb-103-lampad-of-death-s-vigil.jpg|Lampad of Death's Vigil
*Lampad: Lampads guard the shadowed paths of the world, depths typically trod by souls destined for the Underworld. These rarely sen nymphs assist Athreos in guiding the dead, moving among the spirits that collect along the Tartyx River and reclaiming wayward souls that try to slip back into the mortal world. This means lampads are most often spotted in graveyards, crumbling crypts, and tunnels that bore deep into the earth, and near portals to the Underworld.
**Cavern Lampad: A Nymph centered in black mana. This creature possesses a passive aura of fear, causing those of a different mana color from defending against it. It is also able to bestow itself on an ally as an aura, granting them its fear aura as well as increased strength and durability.
**Dreadbringer Lampads: A Nymph centered in black mana. This creature possesses a passive aura of fear, causing those of a different mana color from defending against it.
**Lampad of Death's Vigil: A Nymph centered in black mana. This creature is able to utilize mana to directly deal damage to an opponent while healing itself.
|-|Oreads=
Jou-98-forgeborn-oreads.jpg|Forgeborn Oreads
Thb-146-oread-of-mountain-s-blaze.jpg|Oread of Mountain's Blaze
Feat263c_vjrjyaecds.jpg|Spearpoint Oread
*Oread: Aggressive oreads number among the most dangerous nymphs, as they embody the wild might of flames, volcanism, and the hidden forces of the earth,. These creatures typically dwell in remote mountain crags and near volcanoes, where they caper among the forces of dissolution and rebirth. During avalanches and volcanic eruptions, groups of reads might race head of the destruction, dancing, singing, and doing whatever they can to maximize the impending devastation.
**Forgeborn Oreads: A Nymph centered in red mana. These creatures were brought to life by Purphoros using coals from his forge and possess the ability to manipulate fire.
**Oread of Mountain's Blaze: A Nymph centered in red mana. This creature possesses the ability to manipulate fire and fly.
**Spearpoint Oread: A Nymph centered in red mana. This creature is able to bestow itself on an ally as an aura, granting them increased strength and durability.
|-|Dryads=
Thb-169-dryad-of-the-ilysian-grove.jpg|Dryad of the Ilysian Grove
Feat263c_powvomhnlt.jpg|Leafcrown Dryad
Jou-133-oakheart-dryads.jpg|Oakheart Dryads
7ed-269-shanodin-dryads.jpg|Shanodin Dryads
*Dryad: Nylea has created many green-aligned nymphs, and her followers can be found throughout the Nistos and Skola regions.
**Dryad of the Ilysian Grove: A Nymph Dryad centered in green mana. This creature is able to manipulate mana sources, causing any source of mana to serve as a source for all five colors instead of just one.
**Leafcrown Dryad: A Nymph Dryad centered in green mana. This creature is able to bestow itself on an ally as an aura, granting them increased strength and durability.
**Oakheart Dryads: A Nymph Dryad centered in green mana. This creature is able to grant allies increased power and durability.
**Shanodin Dryads: A Nymph Dryad centered in green mana. This creature possesses the ability to Forestwalk, allowing them to traverse through plants and bypass the defenses of opponents so long as they are in a forest.
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
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