API C PlayerChoice.GetCurrentPlayerChoiceInfo

Needs summary.
 choiceInfo = C_PlayerChoice.GetCurrentPlayerChoiceInfo()
==Returns==
:;choiceInfo:
Field 	Type	Description
objectGUID 	 	
choiceID 	 	
questionText 	 	
pendingChoiceText 	 	
uiTextureKit 	 	
hideWarboardHeader 	 	
keepOpenAfterChoice	 	
options 	 	
soundKitID 	 	
closeUISoundKitID 	 	
	{| class="sortable darktable zebra" style="margin-left: 3.9em"	Field	Type	Description
id 	 	 	
description 	 	 	
header 	 	 	
choiceArtID 	 	 	
desaturatedArt 	 	 	
disabledOption 	 	 	
hasRewards 	 	 	
rewardInfo 	 	 	
rarity 	 	 	
uiTextureKit 	 	 	
maxStacks 	 	 	
buttons 	 	 	
widgetSetID 	 	 	
spellID 	 	 	
rarityColor 	 	 	
typeArtID 	 	 	
headerIconAtlasElement	 	 	
subHeader 	 	 	
|
	{| class="sortable darktable zebra" style="margin-left: 3.9em"
	|+ PlayerChoiceOptionRewardInfo
	! Field !! Type !! Description
	|-
	| currencyRewards || || 
	|-
	| itemRewards || || 
	|-
	| repRewards || || 
	|}
	{| class="sortable darktable zebra" style="margin-left: 3.9em"
	|+ PlayerChoiceRewardCurrencyInfo
	! Field !! Type !! Description
	|-
	| currencyId || || 
	|-
	| name || || 
	|-
	| currencyTexture || || 
	|-
	| quantity || || 
	|-
	| isCurrencyContainer || || 
	|}
	{| class="sortable darktable zebra" style="margin-left: 3.9em"
	|+ PlayerChoiceRewardItemInfo
	! Field !! Type !! Description
	|-
	| itemId || || 
	|-
	| name || || 
	|-
	| quantity || || 
	|}
	{| class="sortable darktable zebra" style="margin-left: 3.9em"
	|+ PlayerChoiceRewardReputationInfo
	! Field !! Type !! Description
	|-
	| factionId || || 
	|-
	| quantity || || 
	|}
|}
 Enum.PlayerChoiceRarity
Value	Field 	Description
0 	Common 	
1 	Uncommon	
2 	Rare 	
3 	Epic 	
 PlayerChoiceOptionButtonInfo
Field 	Type	Description
id 	 	
text 	 	
disabled 	 	
confirmation 	 	
tooltip 	 	
rewardQuestID	 	
soundKitID 	 	
==Patch changes==