103447-xp-account-buff-after-leveling-1-char-to-50

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I can't help but feel that grinding through quest content to get to end game (where the majority of the game is played) is an outdated concept.  I understand that there will be a large demographic that loves this system.  That's fine.  If it were up to me I'd design a fast way to the end with an optional route for people who are interested in the lore and story.I have more than a few friends that didn't survive the 1-50 grind.  I'm 32 years old.  Most of my friends are similar age.  We are the NES generation.  A lot of us played EQ1, Asheron's Call, Shadowbane etc.  I just think that time has come and gone...  Clearly it hasn't for all of the gaming population, but we now live in an age of LoL, Dota 2, Smite and other games that are competing for the same gamers time as Wildstar.  You can't compare genre to genre anymore.  Time is time.  Why spend a week leveling a character in an MMO to PVP when I can just jump on Dota 2 which is arguably one of the best PVP games out now and even if I just installed I'm already ready to play end game?
 
I have friends that I ask to play Wildstar.  They say the game looks fun.  "Do I have to level like World of Warcraft for a week?"  Yes... "I'll pass."
 
Then you have that other group of people who level a character to 50 and realize they'd rather play a different class.  Some people love leveling.  They'll have a 50 of every class before the end of the 2nd or 3rd month.  But more people will get to 50 realize they don't like their class then just quit the game because there's no way they're going to do the leveling process all over again.  I feel like this stagnates a lot of the game.  A large chunk of the population will just stay on a class they don't enjoy rather than level something else.  Or just leave the game altogether.  It especially stagnates PVP.  I think the groups would be a lot more diverse if there wasn't such a gate to trying new classes in PVP.  I'd love to play every class...  There's no way I'm leveling 6 classes to 50.  Does that mean I wouldn't be a great PVPer on all 6 classes?  No, I can just see what an inefficient use of my time that would be.
 
Guild Wars 1 and 2 nailed this aspect of the game.  You could play any character in PVP only at max level.  I'm not saying WS should copy it.  A lot of people didn't like GW1 and 2 PVP because of the lack of "progression" (lol)  Progression in PVP is always a hilarious debate topic.  It basically just boils down to you either do or do not like gear imbalance in your game.
 
Anyway, I think since WS is such an "outside the box" (supposedly) game.  Maybe they should look at ways to evolve the genre instead of using the same old archaic leveling system that doesn't really work any more and is really holding the genre back in terms of people experimenting with different classes.
 
 
My suggestion:As the thread title says since I can already anticipate the responses to this thread calling me a carebear or casual... Which I most definitely am not. (Was level 50 4 days after headstart.)  My idea for a compromise would be level to 50 the regular way once.  After you have 1 50 on your account you get an account buff kinda like the 2% XP buff from having an authenticator on your account.  Except make it a lot bigger like 50%.You've already done the whole story once.  You've proven you have what it takes to play Wildstars telegraph combat and get to end game... Now you can level more characters and experiment at end game rather than waste time drudging through the low level stuff you've already done.  If you liked the story... You're free to do it again.  The bonus XP % won't hamper you in any way.
 
 
Thoughts?  Criticisms?  Improvements or different ideas from mine?	
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			Or a SWToR like legacy system that lets you spend renown to unlock XP boosts and perks. Alting (literally my favorite activity, I have 1 50 and 5 38+ alts) in this game is seriously abysmal, something like that would help a lot.	
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			I think every player would like this idea...who wouldnt? Dont know what issues developers would have but im sure there are some including the "well thats not how its usually done."	
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Anyway, I think since WS is such an "outside the box" (supposedly) game. 
 
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			EQ2 has an account wide exp buff for getting characters to max level (for both crafting and tradeskilling), I quite enjoyed it. It's a 20% buff per character, for a max of 200% bonus. 	
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EQ2 has an account wide exp buff for getting characters to max level (for both crafting and tradeskilling), I quite enjoyed it. It's a 20% buff per character, for a max of 200% bonus. 
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2nd shot at this.
 
 
 
'I agree.'	
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I'm a big fan of the way FFXIV did it where your first class gets no XP bonus, but every class you level after that on the same character gets a flat 50% bonus to XP, which is pretty much exactly what you are suggesting except applied to characters on your account.
 
Another thing they could do to help the leveling a bit is even out the XP distribution. The fastest way to level currently is to completely ignore all tasks because the majority of XP comes from world/region/zone story. This leads to periods where you feel like the XP bar is moving really fast and you're doing good, but suddenly you do a bunch of tasks and it feels like your bar is barely moving at all. Evening it out would give leveling a more even "feel".	
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Overall I love the idea, as I also enjoy alting.
But I think they'd have to somehow adjust at least one aspect of the game: Data fragments.
Leveling tradeskills to Expert is easy and mostly inexpensive, so if anyone can have 10 level 50s in a week, they could become able to craft everything in a relatively short time (though I guess server limits on character slots would somewhat limit the synergy potential).
That's not intended, and rightfully so, in my opinion.
 
There may be more issues, but I'm too lazy to ponder them.	
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Subscription based MMOs have a revenue based on the time the player spends ingame (or subscribed). Changes that reduce the amount of time a player needs to achieve goal X (endgame, top gear tier, etc) also reduce the earning potential of the game. 
I agree that this is kind off an antiquated way of looking at MMOs in general and subscription based MMOs in particular.
Wildstar is doing a lot of things right in regard to having much additional time consuming content aswell as the normal levelgrind. I found myself having spent an hour or more moving candles about on a shelf in my house the other day. 
As long as a MMO is based on a subscription buisness model I dare say we will not see the end to mandatory leveling for each class and character. 
But the largest subscriptionbased MMO today already sells preleveled characters in it's item store so maybe that could be an alternative later on. Though as there aren't too many options available in the Wildstar item store (or whatever we want to call that) other than Deluxe edition and CREDD the likelyhood of preleveled characters being made available in the immediate future seems low.
 
On a personal note I think the age of subscriptionbased MMOs are numbered and that Buy-to-Play (purchase the basegame, pay for additional content and Quality of Life items in an ingame item store) is the future.	
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Subscription based MMOs have a revenue based on the time the player spends ingame (or subscribed). Changes that reduce the amount of time a player needs to achieve goal X (endgame, top gear tier, etc) also reduce the earning potential of the game. 
I agree that this is kind off an antiquated way of looking at MMOs in general and subscription based MMOs in particular.
Wildstar is doing a lot of things right in regard to having much additional time consuming content aswell as the normal levelgrind. I found myself having spent an hour or more moving candles about on a shelf in my house the other day. 
As long as a MMO is based on a subscription buisness model I dare say we will not see the end to mandatory leveling for each class and character. 
But the largest subscriptionbased MMO today already sells preleveled characters in it's item store so maybe that could be an alternative later on. Though as there aren't too many options available in the Wildstar item store (or whatever we want to call that) other than Deluxe edition and CREDD the likelyhood of preleveled characters being made available in the immediate future seems low.
 
On a personal note I think the age of subscriptionbased MMOs are numbered and that Buy-to-Play (purchase the basegame, pay for additional content and Quality of Life items in an ingame item store) is the future.
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			Yea, I am trying to level an Esper but I do not feel like doing 1-50 with quests again. BGs isn't the way to go either, experience is bad, gold is bad, you get no renown, no reputation AND they removed the ability to pre-purchase Lv50 Blue PvP items, completely destroying the want to level up through BGs. Plus I am trying to do quests that are 1-2-3 levels above me for optimal experience, wich at this moment feels very slow with Esper and I die alot if I pull an extra pack.	
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But Rex, I don't want to deny creeps and last hits. That's not instant fun. I want to be 6-slotted right off the gate with Refresher on my personal courier. Why do we have to wait till the 3rd Rosh to get cheese? So much time wasted. Dire advantage is too much, put Rosh at mid for balance. And Volvo plz gief region lock, we want nose-breather teammates who speak English, not cyka teammates that insta-lock drow, sniper, bs, riki. Report. And what do you mean I don't get to keep the gear I ratdoto my ass off this match? That's just bullshit.
 
/sarcasm. <3 dota2.	
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			I totally agree with this, I got 5 characters around level 5-8 that I really want to level up but when I think about all the quest and zones I just come back to my lvl 50 although I would really like to try other classes at lvl 50	
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Or a SWToR like legacy system that lets you spend renown to unlock XP boosts and perks. Alting (literally my favorite activity, I have 1 50 and 5 38+ alts) in this game is seriously abysmal, something like that would help a lot.
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			I'd be ok with this as long as I wouldn't HAVE to use the buff. I actually enjoy leveling alts :)	
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If you can get to 50 in just four days, why do you really need a system to speed that up any more? Just ask them to add a $10 booster to their store that advances you to level 50 instantly and be done with it. Pay a little if you can't be arsed to play the game.
 
If it is too boring to play the game through again, then that is the root of the problem and not speed. Linear, forced-story progression with very few options for variety does make alting very tedious and has been a game-killer for me more than once (Aion, I loved you but I'm looking at you). Fix that.	
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As someone who finished neckbearding a second char to 50 last week, I can totally get behind this. This game could do a lot more to encourage alts, and the suggestions here are great.
 
Edit: married and I work full time and do grad school at night, but the wife was out of town for three days over a long weekend... Things like that happen once in a blue moon! Can't see getting another char to 50 any time soon with my normal schedule and the attunement chain to worry about.	
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EQ2 has an account wide exp buff for getting characters to max level (for both crafting and tradeskilling), I quite enjoyed it. It's a 20% buff per character, for a max of 200% bonus. 
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			As a "Altoholic" I support this suggestion! :)	
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EQ2 has an account wide exp buff for getting characters to max level (for both crafting and tradeskilling), I quite enjoyed it. It's a 20% buff per character, for a max of 200% bonus. 
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			i see plenty of nice ideas in this thread. Too bad wildstar has takened Grinding = hardcore concept	
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These forums are confusing as hell.  A bunch of threads bemoan the lack of things to do at cap.  Another bunch complains about elder gems capping in a few hours of effort.  Now we have another faction that thinks leveling is too slow and tedious.  My highest char is 32, I have a 26 and a couple 15s ... I'm not playing marathon sessions, but to me the leveling is too fast as it is. With the 2% from Authentication, 5-10% housing buff, and rested exp ... I can't imagine leveling even faster, as it is I'm finishing zones level-wise rather than content-wise.
 
Are the attunement and equipment/itemization issues going to improve if each person has a handful of 50's?  Will dailies become more tolerable when there's 2-8 more characters to complete them on?  I honestly wonder if people actually think about what they're asking for.  EQ2 has that account based exp bonus, but I do not think that was in place at launch, I think it came a few expansions down the pike.  I could be wrong though.  Now I would certainly be in agreement with adding that in later on down the road, but not now, it's WAY to soon to be speeding up the leveling process.	
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These forums are confusing as hell.  A bunch of threads bemoan the lack of things to do at cap.  Another bunch complains about elder gems capping in a few hours of effort.  Now we have another faction that thinks leveling is too slow and tedious.  My highest char is 32, I have a 26 and a couple 15s ... I'm not playing marathon sessions, but to me the leveling is too fast as it is. With the 2% from Authentication, 5-10% housing buff, and rested exp ... I can't imagine leveling even faster, as it is I'm finishing zones level-wise rather than content-wise.
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Ill pass.
 
I have 2x Level 50's first one took me 5-6 days, 2nd one took me 3 days.
If people can't handle getting to 50 then sure w/e. They wont get far doing anything else in the game.
 
 
What the OP is saying.. him and his friends have joined the Bandwagon of Instant Gratification.. Everything is handed to you without doing anything so they want every game to do this.
 
 
Sure, go play DOTA or LOL, where you don't have to earn much if anything.	
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I think that a great way to do this would be to have acheivement point thresholds award account wide experience boosting. This would give more value toward developing a character further and encourage players to get more immersed into the game. In addition to this it can scale with content so as they add more and more achievements the "cap" in turn gets higher as well.
 
This also would help to alleviate some problems people feel like...warrior tanks I know a few that are shelfing their warrior until they get the updates proposed by Merkal.	
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blablablah there's only SUPERGRIND (good) or INSTANT GRATIFICATION (casual trash) blabla
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This line of arguing won't get you anywhere. It's weak and it's more outdated than Wildstar's grindy design.
Until you start providing reaons why re-running the same quests (if you don't want to PvP) for literally entire days of your lifetime is proof of anything but a lack of valuing said time, your "opinion" can be safely ignored.
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You've already done the whole story once.
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So people don't only play the current FOTM Class like they do in DOTA and LoL ?
 
 
Ok guys, this week Stalker DPS is OP, lets all change over to that for today's Battleground runs and take 10x stalkers.
 
 
Every MMO you do the same quests again for a new character, sorry, this isn't going to change.. its not really an issue.
 
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What class do you play Tenner ? Id really like to know now, as you made it feel like..
 
My Class got nerfed so i gota re roll as im not OP now ? but i dont want to level.
 
 
 
 
Id guess your a Warrior ?	
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Haha no, but nice try. Warrior is the class I'm usually the least interested in in any MMO, and Wildstar has been no exception.
 
I'm an Esper looking forward to being able to move while casting Tstrike.
Don't believe me? Check both classes' sections for my posts. :P
I am also leveling an Engineer, which is already confirmed to have nerfs incoming. I don't care, decided on both classes during beta because I enjoy playing them (minus bot pets, dear god...).
 
But I firmly believe alts add longevity to people's enjoyment of any MMO.
Finally bored with your class? Switch for a fresh experience. However, if I'm already starting to get bored of the game, the last thing I want to do is get more bored by repeating days of content. And then weeks of dailies grind to get those elder gems, but that's a different story.	
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What class do you play Tenner ? Id really like to know now, as you made it feel like..
 
My Class got nerfed so i gota re roll as im not OP now ? but i dont want to level.
 
 
 
 
Id guess your a Warrior ?
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Haha no, but nice try. Warrior is the class I'm usually the least interested in in any MMO, and Wildstar has been no exception.
 
I'm an Esper looking forward to being able to move while casting Tstrike.
Don't believe me? Check both classes' sections for my posts. :P
I am also leveling an Engineer, which is already confirmed to have nerfs incoming. I don't care, decided on both classes during beta because I enjoy playing them (minus bot pets, dear god...).
 
But I firmly believe alts add longevity to people's enjoyment of any MMO.
Finally bored with your class? Switch for a fresh experience. However, if I'm already starting to get bored of the game, the last thing I want to do is get more bored by repeating days of content. And then weeks of dailies grind to get those elder gems, but that's a different story.
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I got an Esper to 50, rerolled to Stalker because I couldn't stand the stationary aspect, and I agree with Tenner.
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			Madda's a bit against this. Leveling in WildStar is incredibly easy, but tedious. You basically have to forget everything is there and quest.	
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So you rolled a class that was stated to be THE stationary class and couldn't stand it is your issue.
 
luckily, they gave in and are changing that.  It wont be long before DPS espers are viable.  (yes they got a damage nerf, but they want to be careful when changing the entire concept of how a class works)
 
Hopefully the PTR changes for Mobile Esper fixes that issue for you.
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I don't get the elder gem thing, you only need 150 for your key, its not weeks, They already stated the drop rates are still broken for the amp/ability points.
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It's how MMO gamers are.
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Absolutely 100% agree  - I've already mentioned/suggested this in other forum topics.  Wildstar is a good game and it is fun to level through the content once.  After that, the leveling pace through the same content (because there is no choice if you do not PvP) is just too slow.  
 
However, for the 1% who always (loudly) complain about XP buffs causing them to level "too fast," Carbine would need to make an account buff a toggle...	
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			I wouldn't mind an xp buff for alts.  But at the same time, I'd like the option to turn that buff off... or turn XP off all together. 	
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But that's exactly the main argument. :blink:
It's not a challenge, it's a chore after the 2nd or 3rd time.
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However, for the 1% who always (loudly) complain about XP buffs causing them to level "too fast," Carbine would need to make an account buff a toggle...
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			How about at level 50 you can buy gear that levels up with an alt, and provides small bonuses to XP. Have these be bought with Elder Gems.	
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Rushing more people to 50 right now isn't probably the most efficient way to handle the problems we have currently.
 
Not to mention people still get mad because end game content requires effort to get to.
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The way I combat the "didn't I just see this content yesterday" feeling is to space out my main's and alts' levelling.  My main is currently 38 (SO not burning out on this like I did EQ and WoW), my alts are now 15 (Algoroc) and 11 (Celestion).  I may roll up a Dommie character or two to mix it up even more.
 
Would like to see some parallel paths to level post-15 characters.  Right now there is a definitely linear progression:  as an Exile after you leave Algoroc and Celestion, you get funnelled through Galeras, Whitevale, Farside... and there are no other options at this time.  I'm hoping that this comes in another drop, and soon.	
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Well no one said anything about either of those statements in this thread. Entirely different discussion.
No one (or at least not me) is even saying we need the things described in the OP fast.
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Well no one said anything about either of those statements in this thread. Entirely different discussion.
No one (or at least not me) is even saying we need the things described in the OP fast.
I don't need 3 level 50 alts now.
But when I decide I do in a few months, I don't want to run Whitevale and Wilderrun again. I'm not even sure I can.
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If you can get to 50 in just four days, why do you really need a system to speed that up any more? Just ask them to add a $10 booster to their store that advances you to level 50 instantly and be done with it. Pay a little if you can't be arsed to play the game.
 
If it is too boring to play the game through again, then that is the root of the problem and not speed. Linear, forced-story progression with very few options for variety does make alting very tedious and has been a game-killer for me more than once (Aion, I loved you but I'm looking at you). Fix that.
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			Wow I had never heard of this concept, but it's awesome. It's not like being given out a free 50, but it defintely encourages you to make another toon	
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Ill pass.
 
I have 2x Level 50's first one took me 5-6 days, 2nd one took me 3 days.
If people can't handle getting to 50 then sure w/e. They wont get far doing anything else in the game.
 
 
What the OP is saying.. him and his friends have joined the Bandwagon of Instant Gratification.. Everything is handed to you without doing anything so they want every game to do this.
 
 
Sure, go play DOTA or LOL, where you don't have to earn much if anything.
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It seems to easy.
 
I'm guessing most of you played World of Warcraft and after they implemented their hoard of heirlooms, I feel like ALTs became 'meh'. When you level and put a lot of work into your character you do get somewhat attached to it whether on a small or large scale. World of Warcraft from my perspective fvcked over their leveling system by implemented so many boosts. For example with their myriad of experience boosts available I leveled 1-80 in only 6 HOURS. 
 
Now in saying this I don't completely disagree with the idea but if the devs could implement a boost that would allow you to level faster but also participate in some of the content instead of, again, World of Warcraft where you would skip 3-4 zones. They've created all this great content and what I've learnt to do is just slow down and enjoy myself. I don't rush to level 50 to get to all the end game content .Just go slow and enjoy the experience and don't burn out. Give it a try and just realise it's not a race and don't be eager to skip through content that is pretty cool if you're looking.	
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It seems to easy.
 
I'm guessing most of you played World of Warcraft and after they implemented their hoard of heirlooms, I feel like ALTs became 'meh'. When you level and put a lot of work into your character you do get somewhat attached to it whether on a small or large scale. World of Warcraft from my perspective fvcked over their leveling system by implemented so many boosts. For example with their myriad of experience boosts available I leveled 1-80 in only 6 HOURS. 
 
Now in saying this I don't completely disagree with the idea but if the devs could implement a boost that would allow you to level faster but also participate in some of the content instead of, again, World of Warcraft where you would skip 3-4 zones. They've created all this great content and what I've learnt to do is just slow down and enjoy myself. I don't rush to level 50 to get to all the end game content .Just go slow and enjoy the experience and don't burn out. Give it a try and just realise it's not a race and don't be eager to skip through content that is pretty cool if you're looking.
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I dunno, I may just be a "filthy casual", having been playing since Headstart and am only 41, but I'm taking my time. The only thing I find tedious and absolutely stupid is having to run the tutorial with every alt.
 
Other than that, I don't really mind re-running the zones. I can usually find something I missed the first time around (I'm not really a completionist) and I just enjoy learning how a new class plays or feels.
 
That's my two cents.	
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It seems to easy.
 
I'm guessing most of you played World of Warcraft and after they implemented their hoard of heirlooms, I feel like ALTs became 'meh'. When you level and put a lot of work into your character you do get somewhat attached to it whether on a small or large scale. World of Warcraft from my perspective fvcked over their leveling system by implemented so many boosts. For example with their myriad of experience boosts available I leveled 1-80 in only 6 HOURS. 
 
Now in saying this I don't completely disagree with the idea but if the devs could implement a boost that would allow you to level faster but also participate in some of the content instead of, again, World of Warcraft where you would skip 3-4 zones. They've created all this great content and what I've learnt to do is just slow down and enjoy myself. I don't rush to level 50 to get to all the end game content .Just go slow and enjoy the experience and don't burn out. Give it a try and just realise it's not a race and don't be eager to skip through content that is pretty cool if you're looking.
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			Knowing my luck, ill level my alts to 50 and then they will incorporate this. But i fully support the idea, i quite enjoyed the original levelling process the first time (Whitevale is killing my alts!). 	
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Knowing my luck, ill level my alts to 50 and then they will incorporate this. But i fully support the idea, i quite enjoyed the original levelling process the first time (Whitevale is killing my alts!). 
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Whitevale is the 'Graveyard of Subs' in this game.
 
Those who make it to Farside blitz in levels again, but damn, Whitevale is a game in itself.
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 World of Warcraft from my perspective fvcked over their leveling system by implemented so many boosts. For example with their myriad of experience boosts available 
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All I have to say is:
 
If you can't reach lvl 50 in 48 - 72 hrs played with the 2-step, housing, and guild xp buffs, your doing it wrong! Why do we need another XP buff????	
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