List of wonders in Civ7

The following is a list of wonders in Civilization VII and its expansions.
== Wonders ==
===Antiquity age wonders===
Wonder	Associated civilization	Effects 	Placement
 	 	Adds . Increased Specialist Limit in this City. 	Adjacent to a River tile.
 	 	+3 . +2 on Quarters in this City. 	Adjacent to a District.
 	 	+3 . +3 Resource Capacity in this Settlement. +1 Economic Attribute point. 	On Coast adjacent to land.
 	 	+5 . Acts like a Fortified District. +3 Combat Strength to all Fortified Districts in all Settlements. 	On a Flat tile.
 	 	Gain a unique Endeavor, Ginseng Agreement, which grants in both Leaders' . +1 Diplomatic Attribute point.	On a Rough tile.
 	 	Adds . Increased Support on all Wars. 	Adjacent to a District.
 	 	+200 when you complete a Wonder in this City, including the Great Stele. 	On a Flat tile.
 	 	+2 . +1 and on Fishing Boats in this Settlement. +1 Cultural Attribute point. 	On a Grassland or Tropical tile adjacent to Coast.
 	 	+1   on Farms in this settlement. +10% growth rate in all cities. +1 Expansionist Attribute point. 	Adjacent to a River.
 	 	+3 . +100% yields and HP from pillaging. +1 Militaristic Attribute point. 	Adjacent to Coast.
 	 	Adds . Increased Resource Capacity in this City. 	Adjacent to a River tile.
 	 	Increased and on Tropical tiles in this City. 	On a Tropical tile.
 	 	+3 . +1 Codex. Has 2 Codex slots. +1 Scientific Attribute point. 	On a Plains tile.
 	 	Adds . When gaining rewards from a Narrative Event, gain additional per Age. 	On a Rough tile.
 	 	+2 . +1 and for every Desert tile in the settlement 	On a Desert tile.
 	 	+3 . +3 on each Quarter in this settlement. 	On a Flat tile adjacent to a District.
 	 	+1 and on Minor and Navigable River tiles in this City. 	On a Desert adjacent to a Navigable River tile.
 	 	Adds . Increased for excess in this City. 	On a Plains tile.
 	 	+2 . Grants a free Army Commander when built. +25% Army experience. 	On a Grassland tile.
 	 	+6 . 	On a Grassland tile.
===Exploration age wonders===
Wonder	Associated civilization	Effects 	Placement
 	 	Adds . Increase on Quarters. 	Adjacent to a Coast tile.
 	 	+3 . All Buildings with an active adjacency receive +1 adjacency with Navigable Rivers. 	On a Minor River or adjacent to a Navigable River.
 	 	+3 . Has 3 Relic Slots. +1 Settlement Limit. +4 on cities within 7 tiles of this Wonder. 	On a Rough tile.
 	 	Adds . Whenever you create a Cavalry unit, gain equal to a percentage of its cost. 	On Flat Plains, Flat Tundra, or Flat Desert tile.
 	 	+2 . +2 and on all Fortification buildings in this settlement. 	Adjacent to a .
 	 	Constructing a Building on Coast Terrain grants equal to 50% of its cost. Has 3 Relic slots. 	Adjacent to Coast, but not adjacent to Tundra.
 	 	+3 . Gains 3 Relics. +2 on Great Works. Has 3 Great Works slots. 	Adjacent to an Urban tile.
 	 	+4 . Increased Resource Capacity in this Settlement. +4 and on all tiles adjacent to this Wonder. 	On a Tropical Mountain tile.
 	 	+4 . All Specialists provide +3 during celebrations. Start a celebration immediately upon building this wonder.	Adjacent to a River and a District
 	 	+4 . +3 and +2 to all Unique Improvements. 	On a Grassland tile.
 	 	+4 . +2 on all Rural tiles in this Settlement that have at least 1 . +1 Wildcard Attribute Point. 	Adjacent to a Lake.
 	 	+2 . +2 Resource Capacity in this Settlement. +2 and in this City for every Resource assigned to it. 	On a Desert tile.
 	 	Adds . Increased in this Settlement for every Unique Tradition slotted in your Government. 	Adjacent to a City Hall.
===Modern age wonders===
Wonder 	Associated civilization	Effects 	Placement
 	 	 	
 	 	Base. Increased for every other civilization with which you have a Trade Route with. 	Adjacent to a Mountain.
 	 	 	
 	 	+4 . +5 and for every City-state you are Suzerain of. 	On a Rough tile.
 	 	Increased and on Districts in this City. 	Adjacent to a District.
 	 	Base. Increased in Cities that have a Great Work slotted. 	On a Tundra tile.
 	 	+4 . +2 on all Lake tiles. +2 and on all Lake tiles in this Settlement. 	Adjacent to a Lake.
Oxford University	 	 	
 	 	Base. Increased on Great Works. Increased in this City. Has a set number of Great Works slots. 	Adjacent to an Urban District.
Red Fort 	 	 	
 	 	Base. Spawns a set number of Migrant Units, which are Civilian Units that can trigger a Growth Event in Settlements. Increased Resource Capacity in this Settlement. Increased and in this City for every Resource assigned to it.	On a Coast tile adjacent to land.
Taj Mahal 	 	 	
==See also==
*List of wonders in other games
fr:Liste des merveilles (Civ7)
 
Category:Lists (Civ7)
Category:Wonder lists