The Lazarus Expedition: Episode 10

: NOTE: Episode replaces the previously canon version: The Lazarus Expedition: Episode 10 Alpha
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==Synopsis==
The party recruit Cypher Quickclaw and Drolvrazorz Irongrip into their party. Before leaving town 3 more gods decent as comets in the sky (Nadinis, Terrin, & Nerual). The party set off on the river towards Blup. 
==Recap==
===Level ups & Loot===
Cassian & Styrmir level up to level 5.
* Cassian +11 HP (Max HP 48)
* Styrmir +3 HP (Max HP 33)
Cassian and Styrmir, with access to Cashius's belonging in Scalesvale, gear up. Cassian still uses Cashius's Great Axe and wears half-plate. Styrmir wears ring-mail and takes a Blessed Hide Shield which is magical, but the leather is made of human-skin.
====Loot====
* Blessed Hide Shield: Blessed by Velthara, goddess of Vengeance, this wooden framed shield is made from the stretched hide of the former Arean owner. It has 1/3 the weight, but the same durability, as a normal shield. Any enemy who sees this shield while making a saving throw against magical fear (including dragonfear) makes their save at disadvantage. Morale checks are not magical fear.
* Silver Greataxe with jade inlay. Sells for 750gp, or can be used like a normal weapon.
* Potions of Healing (4d4+4) x8
* Potions of Poison Resistance x2
====Coinage====
* Plat x1000 -> 20lb
* Gold x20,000 -> 400lb
* Silver x300,000 -> 6000lb
====Gemstones====
* Jade x30 @ 100gp each -> 3000 gp
* Pearls x10 @ 100gp each -> 1000 gp
* These stones come in 3 felted cases, each weighing 2lb -> 6lb
====Art Objects====
* Pearl Necklace @ 500gp (small pearls)
* Carved Ivory Statues of the big 8 gods @ 250gp each. Comes in a teak box -> 200gp, 10lb
* 20 assorted earrings, bangles, bracelets, bracers, and amulets @ 25gp each -> 500gp, 2lb
===2 Week Rest===
Styrmir has his appearance cleaned up; his beard trimmed, his hair trimmed, his holy symbol replaced, new clothes. To look the part of someone important in town.
:Occured in older version of episode and assumed to have occurred in official version: Cassian hires a party to transport Roy & Vasher's remains to Scalesvale for a proper burial. He also will deliver Plax's to Blup for burial when they leave Scalesvale. The party make arrangements to leave much of the loot with Lady Farseer, taking only some of the money and gems. Styrmir makes arrangements with Lady Farseer to obtain more wealth on his return after the mission since he is a commoner unlike Cassian.
Cassian speaks with Cashius's people to obtain some ingestion poison for 250 gold. It comes in a clay vial.
Cassian & Styrmir together walk to visit Lady Farseer. On the way the two talk, with Cassian sceptical over Styrmir's new fashion choices. Styrmir does however attract the attention of young to middle-aged people. They visit a tavern and have a toast for Roy & Vasher. Styrmir, full of himself, orders a round of drinks for everyone in the tavern while boasting about killing Cashius. This draws the attentions of several armed people who used to work for Cashius. One of them challenges Styrmir to a fight outside the city. Styrmir says they'll be outside the city in a few days.
===New Allies===
The pair arrive at the Farseer estate. They see with Lady Farseer with 5 people. Lady Farseer explains that the 5 people with her are to aid the party on their quest. 
There is a half-elf cleric of Martha (Maut), a human guide (Ostigan), and a half-elven associate (Ethan). Ethan will travel with the party as far as Blup. There is also our two new player-characters; a half-orc fighter (Cypher Quickclaw) and a hobgoblin wizard (Drolvrazorz Irongrip). Both the player characters are part of Lady Farseer's household guard and also slaves owned by her. Styrmir wants Cypher and Irongrip freed, but the 2 slaves disagree to this being needed. The party compromise in their own beliefs and agree to work with the slaves. 
Maut the Cleric is a free agent who wishes to travel with the party. The party agree. 
The party ask about the routes to Blub. There is the slower & less dangerous route by land, there is the faster & more dangerous route by river-boat. The party decide to take a boat to Blub. They can't take a horse on a boat, so the party leave Scamp with Lady Farseer to be taken care of.
The new members of the party, Cypher and Irongrip want a say in the direction and decision of the party. Cassian wants to keep the deciding vote with Styrmir and himself. Irongrip wants a contest of strength to gain the deciding vote. Styrmir challenges Irongrip to an arm wrestle, but Irongrip just casts hold person on Cassian. Cassian breaks out so Irongrip accepts him as the leader.
The party then head to the travel to socialise and understand one-another more. Cypher and Irongrip tells of their pasts. Styrmir asks insensetive questions about their parentage. Cassian and Styrmir have never heard of a reasonable hobgoblin before.
Lady Farseer's Associate, Ethan, asks if the party know what happened to Blup. There has been no news from there in some time. Last news was something unusual had been found in the swamp while fishing a month. Part of a strange creature was found.
The party talk on future battle strategies and planning ahead using their abilities in synergy. Cypher and Irongrip want the party to be better prepared for eventualities than they have in the past. Cassian tries to trip Irongrip over, but Irongrip catches himself. The cleric Maut urges peace between the party as they have to come to rely on one-another.
===The Fall of More Gods===
There is a week and a half of preparations to still do in Scalesvale.
It is early in the morning of of Monday, 1 September, still dark. Styrmir is woken in the middle of the night by the same feeling when Martha came down to the world. He goes out to the balcony and a set of 3 comets coming down to the world. It is Nadinis (Nature), Terrin (Agriculture), and Nerual (Family). Styrmir heads out into the city and town to the river to meditate. On the way he passes by the grand temple which is full of awake holy people looking at the sky.
Martha descended 50 days ago. 
===In Haven===
Back in Haven, Roy and Vasher are back in the bar in the beach-shack. The watch the events of the party meeting the new members. Also of Styrmir making disparaging remarks about Vasher's leadership. Vasher feels the words are the truth. Roy is disapointed the party isn't keeping the "Waystar" name anymore.
Vasher feels the party have strayed from the path of righteousness with teaming up with a Hobgoblin. 
===Leaving===
On September 11 the party is ready to leave the town. It is a small boat that their guide, Ostigan, can run on their own. The river gets narrow in the Badlands so a small boat is needed. Ostigan warns of the dangers up river they could face. Irongrip summons a quipper familiar to swim under the boat. 
The trip by boat from Scalesvale to Bellwind takes 2 days.
While sailing past Bellwind, a ship moves to intercept the party. The party don't want more trouble with Bellwind so try to evade the ship, but fail. Irongrip scouts the Bellwind ship with the quipper familiar. The bellwind boat appears urgent but not hostile. When the ship catches up they warn that down river is a sahuagin threat. As the party is heading up to Blup it won't concern them. The great hero of Bellwind, Oshiwar the Riverkeeper, has gone missing.
The ship keep traveling.
Two days later the ship arrives at the great arch; the gateway to the badlands. Irongrip tells the party to be silence as the cross under the arch. In the badlands the party see some of the sentient jellyfish that Ostigan had warned about. The party make no sudden moves and leave the jellyfish alone.
Two more days pass then the party is ambushed by 7 flying humanoids. Ostigan calls them Kazu. 
:Combat: Party vs Kazu
The Kazu swoop down and attack the party. The party defend themselves. Styrmir uses Call Lightning. Irongrip casts Hold Person.
A Kazu knocks Styrmir into the river. Ostigan & Maut gets knocked unconscious. The quipper familiar helps Styrmir surface from under the water. The boat runs aground on the rocks and the party fight on the solid ground. 2 Kazu have been slain, 1 retreated. 4 Kazu are left.
2 Kazu grabs the unconscious Ostigan to take him away. The party try to stop them taking Ostigan away. One of the pair is slain, and the other Kazu flees. 
:Combat Ends
Styrmir heals up Maut. Maut is then able to heal up the others. Cypher wants a post-combat debrief to see what went wrong and what they can do better.
The crew inspect the damage to the ship and see it has suffered some damage from being run aground. It will take a day to patch a hole. 
===In Haven===
Back in Haven, Roy and Vasher watched the battle in a water pool outside. 
The bartender in the bar has changed. Now is a muscular tall woman. 
==Experience==
No experience given this episode
Category:The Lazarus Expedition Episodes
Category:Save Or Die Episodes
Category:The Lazarus Expedition