Afaaq the Djinni Companion

Excerpts from the Author's Mod Page - As always, have a look at the Mod developers Web content and Readme files for details and content description for the most current information and commentary.
Overview
Afaaq is a djinni – a genie of the Elemental Plane of Air. He is very old even in genie terms. The numerous events he witnessed in his long life have left their marks on his personality. He appears somewhat reserved and radiates a melancholic, sometimes even gloomy aura. Afaaq is more serious than others of his kind and tends to talk in a rather long-winded and convoluted way. He respects wisdom and open-mindedness, but will also tolerate foolhardy behavior to a certain degree. Everything else he can tell you by himself.
When you first meet him, he is equipped with his favorite enchanted scimitar, has a small variety of spells and a couple of unusual innate abilities. The djinni gains experience much like a party member would do and levels up automatically. Depending on the choices you make during the course of the game, he may become even more useful later.
BG2/BG2:EE content includes:
* The djinni Afaaq who acts as your "seventh party member"
* Extensive dialog content between Afaaq and the protagonist
* Banters with the original Bioware/Beamdog NPCs
* Interjections and commentaries
* An extensive player-initiated dialog with Afaaq
* Up to five new interesting quests
* Six new areas
* A couple of unique artifacts
* Several easter eggs 
IWD:EE content includes:
* The djinni Afaaq who acts as your "seventh party member"
* An extensive player-initiated dialog with Afaaq
* A quest that spans across the main campaign of IWD
* A number of challenging battles
For more information see the link.
==External links==
*Afaaq the Djinni Companion at Spellhold Studios
*Afaaq the Djinni Companion at Beamdog Forums
==Mod gameplay screenshots gallery==
Screenshot (647).png|Those pesky Raksashas have stolen Afaaq's lamp from the party. Now we have teleported to Chult to recover the lamp and free our Djinni friend.
Afaaq Banter.png|Afaaq has much intra party banter throughout the whole saga.
UD Afaaq Quest 1.png|The party and Afaaq are able to enter a new map in the south of the Underdark. The player's Journal logs in a new quest.
UD Afaaq Quest 2.png|The mod introduces new speaking NPC's, some with portraits.
UD Afaaq Quest 3.png|The mod adds new dialogue for core Bioware and Beamdog companions - A Viconia example shown.
UD Afaaq Quest 4.png|The party has accepted a dangerous mission to help recover Afaaq's trapped soul.
Afaaq Arabani 1.png|In Ust Natha upper level, the party finds the House Arabani tower. The Jae'llat Wardstone is needed to pass the wards.
Afaaq Arabani 2.png|Upon entry, the guards insist the party must explain their intrusion to the House Matron.
Afaaq Arabani 3.png|The House Matron demands an explanation - dialogue options present which can determine the path forward.
Afaaq Arabani 4.png|Hostilities break out. Drow warriors, Umber hulks and a Clay Golem guardian rush to the defense of the House.
Afaaq Arabani 5.png|A second phase of the battle occurs further into the tower.
Afaaq Talthas Treachery.png|Afaaq and the party deliver the House insignia to Talthas - who treacherously refuses to honor the bargain made.
Talthas Timestop.png|Talthas is a powerful Wizard - he casts Time Stop, Wail of the Banshee and Maze amongst other spells in the battle.
Category:Companion mods
Category:Quest mods