Dungeon Lock Outs

Dungeon Lock Outs are several dungeons in that are not open to the Dragonborn to begin with. Some are heavily based in quests, and so to prevent the Dragonborn from breaking the quest, they need to have them active for the dungeon to be available.
==Locked Dungeons==
List of Dungeon Lock-Outs	List of Dungeon Lock-Outs	List of Dungeon Lock-Outs 	List of Dungeon Lock-Outs	List of Dungeon Lock-Outs	List of Dungeon Lock-Outs	List of Dungeon Lock-Outs
Location 	Hold/Region 	Required Quest 	Dungeon Type 	Clearable 	Respawn Time 	Notes
Aetherium Forge 	The Rift 	Lost to the Ages 	Dwemer Ruin 	No 	Never 	The exterior Ruins of Bthalft location is accessible, but the Dwemer mechanism cannot be used until the Dragonborn acquires all 4 Aetherium Shards. The dungeon itself can be entered once the Aetherium Crest is retrieved.
Ashfallow Citadel 	Solstheim 	Served Cold 	Fort Ruin 	Yes 	Never 	The exterior and interior are accessible, but a wall will block access to the second room.
Avanchnzel 	The Rift 	Unfathomable Depths 	Dwemer Ruin 	No 	Never 	The opening in the cliff into the ruin is blocked by rubble.
Blackreach 	Winterhold 	Discerning the Transmundane 	Dwemer Ruin 	No 	10 Days 	The Attunement Sphere is obtained when the quest is started (see note below).
Brinewater Grotto 	Haafingar 	Scoundrel's Folly 	Cave 	No 	10 Days 	The dungeon is accessible, but only the lower waterlogged sections can be explored.
Bthardamz 	The Reach 	The Only Cure 	Dwemer Ruin 	No 	Never 	The passageway that leads into the ruins is blocked by overgrown plants, but the small outside area can be explored. The exit door may be reachable using console commands (see below).
Darkfall Cave 	The Reach 	Touching the Sky 	Cave 	No 	10 Days 	The cave is accessible, but access to all subsections is unavailable.
Dimhollow Crypt 	The Pale 	Awakening 	Cave 	Yes 	Never 	The first chamber is accessible, but the rest of the dungeon is blocked by rubble.
Dustman's Cairn 	Whiterun Hold 	Proving Honor 	Nordic Tomb 	Yes 	Never 	The dungeon can be accessed through the entry door, but only the small section that includes the exit pathway can be explored.
Fellglow Keep 	Whiterun Hold 	Hitting the Books 	Fort Ruin 	Yes 	10–30 Days 	The dungeon is accessible, but access to the Ritual Chamber room is blocked by rubble.
Forebears' Holdout 	Hjaalmarch 	Prophet 	Cave 	No 	Never 	The entrance is blocked until the quest is started.
Forelhost 	The Rift 	Siege on the Dragon Cult 	Nordic Tomb 	Yes 	10–30 Days 	The outer area is accessible, but the iron door will be locked until the quest is started.
Giant's Grove 	The Rift 	The Cursed Tribe 	Grove 	Yes 	10–30 Days 	The section of Fallowstone Cave that leads to the Grove is blocked by rubble: this makes the cave "clearable" as the giants involved in the quest do not exist without being on the quest.
Gyldenhul Barrow 	Solstheim 	Deathbrand 	Nordic Tomb 	Yes 	Never 	The small foyer of this ruin is accessible, but the remainder of the area is locked off unless the quest has been started.
Highpoint Tower 	Solstheim 	Old Friends 	Fort Ruin 	Yes 	Never 	The exterior area is accessible, but the entrance door is blocked by ash and rubble.
Hillgrund's Tomb 	Whiterun Hold 	Ancestral Worship 	Nordic Tomb 	Yes 	Never 	The outer area is accessible, but the iron door will be locked until the quest is started.
Ilinalta's Deep 	Falkreath Hold 	The Black Star 	Fort Ruin 	Yes 	10–30 Days 	The dungeon is accessible, but access to the Ilinalta's Deluge section is blocked by a fallen boulder.
Irkngthand 	The Pale 	Blindsighted 	Dwemer Ruin 	No 	Never 	The door is on a balcony that can be reached by falling down the mountain from the other side, but it is locked and requires an unobtainable key. Only the courtyard and outdoor sublocations are accessible.
Japhet's Folly 	Winterhold 	Rise in the East 	Settlement 	No 	Never 	The area is self-contained, and is only accessible when the East Empire Company sets sail and attacks the Blood Horkers stationed there.
Kagrumez 	Solstheim 	The Kagrumez Gauntlet 	Dwemer Ruin 	Yes 	Never 	The outside areas and the first chamber are accessible, but the Dragonborn will need to collect enough Kagrumez Resonance Gems to proceed through the dungeon.
Kilkreath Ruins 	Haafingar 	The Break of Dawn 	Nordic Tomb 	No 	Never 	The door is visibly blocked by rocks and rubble when passing by the ruins. It will remain that way until Meridia's Beacon is returned and Meridia is spoken to.
Knifepoint Mine 	Falkreath Hold 	Boethiah's Calling 	Campsite 	Yes 	10 Days 	The section of the mine with the Champion of Boethiah is cut off by a cave-in: this makes the Knifepoint Ridge location "clearable" as the characters involved in the quest do not exist without being on the quest.
Kolbjorn Barrow 	Solstheim 	Unearthed 	Nordic Tomb 	Yes 	Never 	The whole dungeon is inaccessible from the start, but gradually expands during the course of the quest.
Korvanjund 	The Pale 	The Jagged Crown 	Nordic Tomb 	No 	Never 	The dungeon is accessible, but only the very small foyer area at the start can be seen.
Labyrinthian 	Hjaalmarch 	The Staff of Magnus 	Nordic Tomb 	Yes 	Never 	The item required to enter the ruin is obtained when the quest is started. Only the outer ruins and other sublocations are accessible.
Mzulft 	Eastmarch 	Revealing the Unseen 	Dwemer Ruin 	Yes 	Never 	This ruin is accessible, but only a very small foyer is visible, as the door into the main ruin is locked: the key for this door is found on a body which spawns when the quest is active (see below for workaround).
Nchardak 	Solstheim 	The Path of Knowledge 	Dwemer Ruin 	Yes 	Never 	The outside area is accessible, but the entrance mechanism cannot be used until Neloth gives the Dragonborn the Control Cube.
Nightcaller Temple 	The Pale 	Waking Nightmare 	Fort Ruin 	No 	Never 	The first chamber is accessible, but the rest of the dungeon is blocked by an unremovable concrete barrier.
Nightingale Hall 	The Rift 	Trinity Restored 	Cave 	No 	Never 	The outer area is accessible, but the entrance door is blocked by rubble.
Reachcliff Cave 	The Reach 	The Taste of Death 	Cave 	Yes 	Never 	The dungeon is accessible, but the concealed tunnel will be blocked.
Reachwater Rock 	The Reach 	Forbidden Legend 	Cave 	Yes 	Never 	The dungeon is accessible, but the keyholes cannot be activated until the Dragonborn acquires the required Dragon Claws.
Rebel's Cairn 	The Reach 	The Legend of Red Eagle 	Cave 	Yes 	10–30 Days 	The dungeon is accessible, but the stone door cannot be opened until the Dragonborn acquires Red Eagle's Fury.
Ruunvald Excavation 	The Rift 	Bolstering the Ranks 	Cave 	No 	Never 	The exterior is accessible, but the entrance door will be locked and require an unobtainable key until the quest is started. In addition, its map marker will not appear until then.
Saarthal 	Winterhold 	Under Saarthal 	Nordic Tomb 	Yes 	Never 	The outer area is accessible, but the door will remain locked until the Dragonborn meets Tolfdir outside.
Shrine of Mehrunes Dagon 	The Pale 	Pieces of the Past 	Daedric Shrine 	No 	10 Days 	The altar area is accessible, but the door will be locked and require a key that spawns on two Dremora when the quest is completed.
Skuldafn 	Eastmarch 	The World-Eater's Eyrie 	Nordic Tomb 	Yes 	N/A 	This dungeon is only accessible after Odahviing is summoned during The Fallen, and cannot be visited any other time.
Snow Veil Sanctum 	Winterhold 	Speaking With Silence 	Nordic Tomb 	No 	Never 	If the exit at the dungeon catacombs end is found in the wilderness, it leads to a small foyer with an unopenable gate.
Temple of Miraak 	Solstheim 	The Temple of Miraak 	Temple 	Yes 	Never 	The exterior areas are accessible, but an unopenable gate will block entry to the dungeon until the Dragonborn speaks to Frea.
The Katariah 	Haafingar 	Hail Sithis! 	Ship 	Yes 	Never 	The ship does not appear until the quest is started.
Twilight Sepulcher 	Falkreath Hold 	Darkness Returns 	Nordic Tomb 	No 	10 Days 	The outer area is accessible, but the dungeon cannot be entered until the quest is started.
Ustengrav 	Hjaalmarch 	The Horn of Jurgen Windcaller	Nordic Tomb 	No 	Never 	The first main chamber is accessible, but the rest of the dungeon is blocked.
Vahlok's Tomb 	Solstheim 	Lost Legacy 	Nordic Tomb 	Yes 	Never 	The Dragonborn must complete a pre-requisite quest (A New Source of Stalhrim) and then speak to Tharstan in Skaal Village.
Wolfskull Cave 	Haafingar 	The Man Who Cried Wolf 	Cave 	No 	10–30 Days 	The dungeon is accessible, but the ritual chamber section is sealed off with ice.
Wreck of The Icerunner 	Haafingar 	Lights Out! 	Shipwreck 	No 	Never 	The shipwreck does not appear until the fire at Solitude Lighthouse is extinguished.
Ysgramor's Tomb 	Winterhold 	Glory of the Dead 	Nordic Tomb 	Yes 	Never 	The tomb is accessible, but only the small area containing the statue of Ysgramor can be explored.
==Trivia==
*On PC, it is possible to hit the tilde (~) key and type "tcl" to toggle noclip and move through these barriers or, in the case of doors that must be unlocked by quest characters with keys, click on the door and type "unlock" to unlock the door. From here you can explore the dungeon as normal.
**This defeats the purpose of the wall and will break the quests that pertains to it.
*Several of the locations can be entered from the hidden "exit." Using a collision glitch on consoles will open most areas.
*Some player-made modifications (such as Live Another Life) can spawn the Dragonborn in places that are blocked off (such as Blackreach), nullifying the purpose of the lock outs.
*The Skeleton Key cannot be used to enter the lock outs, as it still counts as a lockpick.
*The interiors of a large majority of these dungeons will never respawn, meaning that the Dragonborn can safely store things inside containers, and they will still be there if the Dragonborn returns. This is not necessarily the case with the exteriors, which tend to respawn within 10-30 in-game days, meaning that containers outside may respawn as well.
Category:Skyrim: Locations
Category:Skyrim: Lists