HP

Health or Health Points abbreviated in-game as HP, is an measure of how much life force a character has. If a character's HP reaches 0, they will become incapacitated, and the next character in the player's team will be brought onto the field. If all characters on the team die, the player will automatically revive at the nearest Teleport Waypoint and the characters will have 35% HP. HP can be restored by eating food, by using Talents, character Passives, weapon passives that heal, or by a Statue of The Seven's Blessing.
The relevant in-game attribute is Max HP — the current maximum HP of a character. Max HP can be increased by raising your character level or equipping artifacts and weapons that provide HP or HP% increase. Leveling up these weapons and artifacts will also increase the HP bonus they provide. All flower-type artifacts increase HP, so leveling these up is a good way to boost HP.
:\text{Max HP} = \text{Base HP}_\text{Character} \times (1 + \% \text{ HP Bonus}) + \text{HP Flat Bonus}
When the max HP of a character is changed by means other than leveling up said character, the current HP will scale to maintain the same percentage of total HP.
==Character Ascension==
==Scaling with Character's Health==
===Talents===
===Constellations===
==Increasing Character's Health==
===Talents===
===Constellations===
==Weapons==
===Secondary Attribute===
The following weapons have HP as a Secondary Attribute.
===Passives===
The following weapons have HP as part of their passive effect.
==Artifacts==
==Food==
==Other Languages==
==Navigation==
ja:体力
th:พลังชีวิต
vi:HP