Cydroid

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|-|Doppel=
|-|Skulker=
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==Summary==
Cydroids is the name given to a stock of cybernetic androids used in and around the city of Cy, normally towards militant ends such as corporate espionage, assassinations, or outright manpower in one of the countless corporate wars or acts of mass gang violence. 
==Powers and Stats==
Tier: At least | | 
Key: Skulker | Doppel | Vindicator
Name: Skulker | Doppel | Vindicator
Origin: CY_BORG
Gender: Inapplicable, Doppels may choose to appear as whatever they like
Age: Varies
Classification: Military-Grade Mass-Produced Androids
Powers and Abilities: 
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|-|Skulker=Superhuman Physical Characteristics, Inorganic Physiology (Type 2), Self-Sustenance (Types 1, 2, and 3), Stealth Mastery (They are specifically made for stealth operations and are incredibly difficult to noticeCY_BORG Core Rulebook, pg 103), Surface Scaling (They can crawl up walls and across ceilings with ease), Regeneration (Low-Mid, when destroyed it regains a large pool of health and regenerates by sacrificing a limb), Weapon Mastery (Equipped with both a powerful blade and a small silenced SMG), Bodily Weaponry (Its blade is attached to its arm)
|-|Doppel=Superhuman Physical Characteristics, Inorganic Physiology (Type 2), Self-Sustenance (Types 1, 2, and 3), Illusion Creation (Doppels use mimic-protocols to create holo-projections around itself to alter how it looks), Technology Manipulation (Their mimicry is so advanced that it deceives even high-end scanning and facial recognition equipment), Stealth Mastery (Through the use of their holo-projections, Doppels can easily fade into crowds and hide from potential enemies), Shapeshifting (They can alter their physical form to match the projection they give out), Weapon Mastery (They come equipped with powerful hidden blades to dispatch of enemies), possibly Vibration Manipulation (They make use of "vibro-blades", which typically refers to technology that uses ultrasonic vibrations to considerably increase cutting capacity)
|-|Vindicator= Superhuman Physical Characteristics, Inorganic Physiology (Type 2), Self-Sustenance (Types 1, 2, and 3), Weapon Mastery (They are pacification-terror robots designed for open combat, equipped with multiple heavy ordinance options), Explosion Manipulation (Their assault rifles come equipped with grenade launchers), Statistics Amplification (They can use rocket propulsion systems to speed themselves up such that they can battering-ram through walls and doors)
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Attack Potency: At least Street level+ (Capable of mangling a target such that limbs are severed, entire body parts are shattered, bones are broken, and targets are left evisceratedCY_BORG Rulebook, pgs 80-81) | Wall level (Their swords are directly superior to frag grenades in terms of damage potential; These grenades should be more advanced than our real-world versions) | Wall level (Superior in terms of damage potential to both the Doppel and the Skulker; they can shoulder-bash through doors and walls, which should be at least on this level)
Speed: Subsonic (Capable of dodging short-range assault rifle fire and fighting others who replicate the same feat consistently), up to Supersonic+ with firearms | Subsonic | Subsonic, up to Supersonic+ with firearms
Lifting Strength: Varies from Athletic Human to Peak Human (Capable of carrying a great many implements- depending on their strength, one could carry between 127 to 270 kgs), likely at least Class 5 (Comparable to individuals who can escape the death-roll grapples of KroksCY_BORG Rulebook, pgs 100-101, which should be superior to real world variants) | Varies from Athletic Human to Peak Human, likely at least Class 5 | Varies from Athletic Human to Peak Human, likely at least Class 5 
Striking Strength: At least Street level+ (Both their ranged and melee strikes can rip out huge chunks of the body, shatter bones and spines, or destroy previously existing steel replacements) | Wall level (Considerably superior to the Skulkers) | At least Wall level (Considerably superior to the Doppels)
Durability: Wall level (Thanks to their advanced armor, they can reliably survive grenade explosionsCY_BORG Rulebook, pgs 60-61) | Likely Wall level | At least Wall level
Stamina: Functionally Infinite, Cydroids are inorganic and do not require any outside input to continue functioning indefinitely | Infinite | Infinite
Range: Likely Tens to Hundreds of Meters | Standard Melee Range | Hundreds of Meters
Standard Equipment: Silenced SMG | Kill-lists, hidden vibro-blade | Assault rifle with an under-barrel grenade launcher
Intelligence: Genius (Cydroids come equipped with data-feeds giving them all information they need to undertake their tasks- while said feeds can be linked back to their owners or identify their hitlists, they also give Cydroids an unusual level of self-governing efficiency compared to their inferior cousins, the drones)
Weaknesses: Their regeneration requires the loss of a limb, leaving their combat efficacy to be more and more limited the more they use it, until they can no longer fight at all | None notable | None notable
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Ibzan (Deadbolt) Ibzan's Profile (Speed was equalized, starting distance was 32 meters with no line of sight, Skulker Cydroid and Skeleton Ibzan used)
==References==
Category:Characters
Category:Game Characters
Category:Board Game Characters
Category:Science Fantasy Characters
Category:CY BORG
Category:Antagonists
Category:Inorganic Beings
Category:Robots
Category:Self-Sustenance Users
Category:Stealth Masters
Category:Surface Scalers
Category:Regeneration Users
Category:Weapon Masters
Category:Bodily Weaponry Users
Category:Illusionists
Category:Technology Users
Category:Shapeshifters
Category:Vibration Users
Category:Explosion Users
Category:Statistics Amplification Users