Accuracy

Accuracy is a recurring element in the series. Accuracy is a battle property that determines how likely it is for an attack to successfully hit. It is usually distinguished by Evasion , which is an additional property that instead calculates the user's evasion against enemy attacks. The subject is collectively referred to as Accuracy/Evasion and Hit/Evasion, as well as Aim/Dodge in the English version of Soul Hackers 2.
Usually, the Accuracy/Evasion property only refers to damage-dealing offensive attacks, and it does not affect the accuracy of secondary properties, such as ailments and insta-kill.
Missing attacks usually only results in the user being unsuccessful in dealing damage. However, in Persona 3 and Persona 4, missing while performing a melee attack can result in the user being Downed. In games that use the Press Turn battle system such as Shin Megami Tensei III: Nocturne or the Digital Devil Saga duology, missed attacks will use up more turn icons.
The difference between accuracy and evasion is important, particularly for scenarios where only one of the stats is boosted: for example, although certain passive skills may boost the user's "accuracy," the change won't influence the user's odds of evasion when calculating enemy attack.
The user's own accuracy, as well as the target's evasion rate are put into consideration. Both are mainly determined by the Agility stat.
These stats can be directly influenced by Sukukaja and Sukunda, common support skills in the series. Some ailments are also able to affect the accuracy and evasion in some way.
Generally, each individual attack skill has an assigned hit rate. The same applies to the user's equipped weapon, which is instead applied to the calculation when a melee attack is performed.
Because of the nature of accuracy, it indirectly affects the Critical rate of attacks: if the accuracy is 50%, the actual odds of an attack landing a Critical hit would be half its Critical rate. On the other hand, accuracy checks have reduced priority compared to resistance checks and shields, such as Tetrakarn so if an attack is blocked or repelled, it will never actually miss.
==Overview==
=== Shin Megami Tensei ===
Demons and party members who are frozen, shocked, bound, stunned, asleep, turned into stone, turned into a fly, or turned into a frog are unable to evade. This game does not have low accuracy/high crit skills, as physical skills (besides the normal attacks) are exclusive to demons and aren't in the "spell" menu.
=== Shin Megami Tensei III: Nocturne / Maniax / Maniax Chronicle ===
Demons that frozen, shocked, bound, stunned, asleep or turned into a fly, are unable to evade. This game is the first to introduced the Press Turn system, and now missing attacks causes either your party or the enemy party to use up two turns instead of one. Certain physical skills like Iron Claw have a low base accuracy, though it can be affected by buffs and debuffs.
=== Shin Megami Tensei IV / Apocalypse ===
Sick reduces a character's evasion to 0 but does not affect their accuracy. Bind and sleep prevent a demon (or Flynn/Nanashi) from evading. Certain physical skills like Titanomachia have low base accuracy despite a character's stats, though they can be affected by buffs and debuffs. The Shin Megami Tensei IV duology works off the Press Turn system.
===Shin Megami Tensei V===
In Shin Megami Tensei V, the accuracy of skills has less variety: most skills have 98% accuracy by default, with all low-hit skills, such as Hellish Slash, being set up at 50%.
There are also skills that exceed the 100% cap, presumably helping in protecting against accuracy disadvantages, as the final result will always be 100%: certain skills have 108% accuracy, while Gungnir and Keraunos both have 118%.
Magatsuhi skills, offensive included, cannot miss.
Sukukaja and Sukunda skills, since they double for both accuracy and evasion boosting, have their yield in each individual section halved, compared to Tarukaja and Rakukaja skills which focus on one variable.真・女神転生Ⅴ 攻略本で新たに分かったこと; 攻略本で新たに分かったこと, hyperts.net (2021-12-27)
Rank	 	
Rank	Accuracy	Evasion
-2 	85/100 	x1.2
-1 	9/10 	x1.1
- 	- 	-
+1 	x1.1 	9/10
+2 	x1.2 	85/100
The Sleep and Mirage ailments both influence accuracy in one way or another: Sleep makes it impossible for the afflicted entity to evade attacks, while Mirage greatly lowers their accuracy.
Critical Aura also grants the user's next Strength-based attack guaranteed accuracy.
The game uses the Press Turn system.
===Megami Ibunroku Persona===
Party members and demons affected with Blind will have both their accuray and evade reduced. Fury and Berserk only reduces accuracy without affecting evasion. Frozen, shocked, bound, or asleep characters are unable to evade.
====Weapon Hit Rate====
\text{Dexterity} + \frac{\text{Agility}}{2} + \frac{\text{Luck}}{4} + \text{Hit Rate of current weapon}
====Gun Hit Rate====
\text{Dexterity} + \frac{\text{Agility}}{2} + \frac{\text{Luck}}{4} + \text{Hit Rate of current gun}
====Evasion Rate====
\text{Agility} + \frac{\text{Dexterity}}{2} + \frac{\text{Luck}}{4} + \text{Evade of all current weapon}
=== Persona 2: Innocent Sin / Eternal Punishment ===
Characters or demons inflicted with the illusion ailment will have both their accuracy and evasion reduced. The Fury ailment only reduces accuracy without affecting evasion. Frozen, shocked or asleep characters will be unable to evade.
===Persona 3 / FES / Portable===
Certain status ailments are also able to influence the user's accuracy and evasion. If the user is afflicted with Distress, Freeze, Shock, Dizzy and/or Down, they will be unable to evade. If afflicted with Rage, their attack accuracy will be decreased.
Certain Passive skills can modify the user's evasion, such as Dodge Fire, Evade Fire and similar, which boost the user's evasion rate against attacks from a specific element.
===Persona 4 / Golden===
If the user is afflicted with Rage, their attack accuracy will be decreased.
Aside from the Dodge [Spell] and Evade [Spell] category of skills, there are more passive skills which help with evasion, such as Angelic Grace, which helps avoid general magic attacks and Ali Dance, which goes against any attacks.
===Persona 5 / Royal===
Downed users are unable to evade. If the user is afflicted with Dizzy, their attack accuracy will be decreased. Users afflicted with Rage will have both their accuracy and evasion decreased. If a party member is frozen, shocked, asleep, fearful, despairing, or turned into a mouse, they will be unable to evade.
There are also passive skills with more unique properties: Climate Decorum, which only works in rainy or special weather, Pressing Stance, which activates only when the user is in an ambush, Firm Stance, halves the damage the user takes in battle, while nullifying their evasion entirely.
===Persona 5 Strikers===
In Persona 5 Strikers, the general factors of accuracy and evasion are rid of and skills don't have accuracy values. Instead, each character is able to Auto-Evade, a technique that's an alternative to the party's ability to manually evade via controls. The property is affected by the Agility stat as well.
Sukukaja and Sukunda play the role of increasing and decreasing the odds of Auto-Evasion.
==Trivia==
* In Shin Megami Tensei V, Support, Recovery, Ailment and Magatsuhi skills all have "255" set up as their accuracy. The number establishes that these skills cannot miss under any circumstances. Ailment skills in particular follow a different accuracy check, which is associated with the infliction itself, preventing the user from losing multiple turn icons should the ailment fail to be afflicted.
==References==
Category:Attack Properties