Character Creation

Player characters for City of the Damned follow the standard character creation rules. with a few modifications.
Attributes: start with one dot each. Then additional dots for primary, secondary, and tertiary are selected and gain 5/4/3 (NOTE the fifth dot does NOT require two of the points). Each clan selects one of two attributes and gains a bonus dot in that attribute Daeva: Dexterity or Manipulation, Gangrel: Composure or Stamina, Mekhet: Intelligence or Wits, Nosferatu: Strength or Composure, Ventrue: Resolve or Presence. (this may not increase the attribute above 5).
Skill: dots are 11/7/4. (Again taking a skill to the fifth does NOT require two of the dots, but you might want to think about over-specializing)
Disciplines: 3 dots.
Merits: 10 dots
increasing Blood Potency costs 5 experience points. Or five of the merit dots can be used, up to twice. 
Flaws: We are using a more comprehensive flaw system than the standard new World of Darkness games. Each flaw gives one experience point. These points can be spent into the character just like their experience. (Example: five points in flaws can buy an increase in Blood Potency, OR five points in flaws can buy two skill dots and a specialty, OR five merit dots, etc.)
Experience Costs 
Attribute: 4 Experience points per dot
Merit: 1 Experience points per dot
Skill Specialty: 1 Experience points
Skill: 2 Experience points per dot
Clan Discipline : 3 Experience points per dot
Out-of-Clan Discipline : 4 Experience points per dot
Coil of the Dragon , within chosen Mystery: 3 Experience points per dot
Coil of the Dragon , outside chosen Mystery: 4 Experience points per dot
Crúac : 4 Experience points per dot
Theban Sorcery : 4 Experience points per dot
Blood Sorcery Ritual: 2 Experience points
Scale of the Dragon: 2 Experience points
Humanity: 2 Experience points per dot
Blood Potency: 5 Experience points per dot
Lost Willpower dot: 1 Experience points