Adder

The Adder is a fast and agile medium sized aircraft.
== Armaments ==
Adders are designed for anti air combat and limited ground support. 
=== Incendiary flares ===
Adders are armed with twin incendiary energy flares to attack ships which are strictly anti-air weapons. These flares are specifically designed to set fire to enemy airship envelopes and burn flesh of biological targets. 
=== Disruption Field ===
Adder pilots can use web fields of static that disrupt machine network pathways as well as any computer-directed targeting systems. This disruption renders all ground-based fire inaccurate (including base defense structures) within the web. This ability makes the Adder a valuable unit for siege warfare.
== Combat Role ==
The Dalmer constructed the Adder to safeguard their fleets of jets during clanism. Following the idea of Empire, it became a versatile component of the combined fleets, and a staple of Inter Dalmer conflicts due to its anti mechanical specialty.
The energy flares and static web field armaments make the Adder a very effective support craft in larger armies, able to blanket an area with their webs to prevent counterfire while the other units attack. The Adder has lower damage potential than other fighter craft, but has the advantage of splash damage over them. 
One key flaw, however; since the Adder attacks with faster, weaker shots it is very ineffective in combat against highly armored targets, doing very minimal damage to them.
== Flight ==
Unlike most dalmer airships, the Adder has a limited flight time due to its speed prohibiting the use of an envelop. Adders are typically launched from an airsite or carrier vessel. They were maintained in the air using suspendium technology powered by a standard electrical generator. 
== Future ==
After World War Welt, the Adders, along with the Cloudscreamers, were being replaced by less specialized units.
Category:Aircraft
Category:Dalmer Technology
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Category:Short articles
Category:Units