Breath of Giants

* Slot Neck, Voice; Descriptors Mantle (Gunnlaugir), Sonic Veils, Undetectable
* Class Daevic Veils, Guru Veils, Kheshig Veils, Stormbound Veils, Vizier Veils
You empower your lungs and throat with essence, improving both your physical capabilities and the power of your voice.
You add (your veilweaving modifier [minimum +0]) to the number of rounds you can run, hold your breath, and to Fortitude saves made to resist the effects of high altitude and deep water pressure. In addition, your empowered breath affects your voice, decreasing the DC of Perception checks made to hear you vocalizing by your veilweaving modifier (unless you are trying to be quiet), and you get a +1 circumstance bonus to Intimidate, and Perform (Oratory, Sing, and Wind) skill checks.
For each point of essence invested in breath of giants, you can run and hold your breath for an additional round, and the bonus to Fortitude saves and skill checks this veil provides increase by +1.
If you have at least three points of essence invested into breath of giants, you gain a 15-ft. cone breath weapon with a 1d4+1 round cooldown, which deals (1d6 + 1d6 per point of essence invested above three [Reflex halves]) points of damage, half of which is bludgeoning and the other half sonic. You may use this ability a number of times per day equal to (your veilweaving modifier [minimum 1] + 1 per point of essence invested above three). If breath of giants is shaped into your Voice chakra, this breath weapon deals additional damage equal to your veilweaving modifier.
*Neck Daevic 16, Guru 14, Kheshig 14, Stormbound 16, Vizier 14
Your breath control reaches supernatural proportions. You can run indefinitely; hold your breath for double the normal duration; and you become immune to the effects of high altitude and deep water pressure. Additionally, the range of all breath weapons you possess are increased by 10 ft., and any creature who fails a Reflex save against your breath weapon is knocked prone in addition to the weapon's other effects. If a breath weapon you use does not have a Reflex save, it gains one, success only allowing the target to negate the prone condition and none of its other effects.
*Voice Fisherking 9
All breath weapon you use get a bonus to their DC equal to (+1 per 4 veilweaver levels you possess), and deal additional sonic damage equal to (your veilweaving modifier [minimum +0]), even if they already add your veilweaving modifier to their damage.
Additionally, if you can bind veils into your Neck chakra, you also gain the benefits of breath of giants' neck bind.
Your kingdom’s Royal Enforcer treats their Strength modifier as being +1 higher when determining the benefit of their role. For every 5 veilweaver levels you possess this increase to the Royal Enforcer's leadership modifier increases by +1.
Category:Veils
Category:Neck Veils
Category:Voice Veils
Category:Mantle Veils
Category:Sonic Veils
Category:Undetectable Veils
Category:Daevic Veils
Category:Guru Veils
Category:Kheshig Veils
Category:Stormbound Veils
Category:Vizier Veils