Planet Systems

This page contains a list of all regular non-home non-mecatol systems that contain planets 
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==Twilight Imperium Fourth Edition==
Planet (Trait) 	Resources	Influence	Technology Specialty	Flavor Text
Abyz (Hazardous) 	
3 	0 	 	
Its thick, complex atmosphere is inhospitable to most races, but Abyz is known for its seemingly endless natural reserves of rare minerals and precious metals. 	 	 	 	
Fria (Hazardous) 	2 	0 	 	
Brutally cold ice world populated only by a few scattered mining camps. Despite brutal climate, highly prized for its deposits of rare ores used in starship drives. 	 	 	 	
 	 	 	 	
Arinam (Industrial) 	1 	2 	 	
Isolated planet poor in resources but rich in natural beauty. Boasts many exotic resorts frequented by the rich and famous of the galaxy. 	 	 	 	
Meer (Hazardous) 	0 	4 	 	Hellish world immolated in the inferno of its nearby sun. Famed for the fiery majesty of its surface when viewed from the safety of its many orbital stations.
 	 	 	 	
Arnor (Industrial) 	2 	1 	 	
Lush, green world that is renowned for some of the most fertile soil in the galaxy. Dominated by endless fields and the processing facilities of large agricultural firms.	 	 	 	
Lor (Industrial) 	1 	2 	 	
Wreathed in vast seas of methane ice. Sea floor drilling platforms harvest rare crystals used in advance computers and energy weapons. 	 	 	 	
 	 	 	 	
Bereg (Hazardous) 	3 	1 	 	
A frozen world that is inhospitable to most races. Indentured laborers risk attacks from arctic sharaks in the infamous Iodinium mines. 	 	 	 	
Lirta IV (Hazardous) 	2 	3 	 	
Covered in vast swamps and fetid bogs. Home to rare biochemical compounds unique to its marshlands used in everything from exotic foods to biogenic drugs. 	 	 	 	
 	 	 	 	
Centauri (Cultural) 	1 	3 	 	
Venerable world with few resources but a rich history. Site of important treaties between several races during the Twilight Wars. 	 	 	 	
Gral (Industrial) 	1 	1 	 	Backwater planet with modest resources and an unassuming populace. Most noted for the reliable and affordable vehicles produced in its factories.
 	 	 	 	
Coorneeq (Cultural) 	1 	2 	 	
Former garden world that has subsequently enjoyed increased industrialization. Home to the esteemed Free Worlds Academy of Military Science and Research. 	 	 	 	
Resculon (Cultural) 	2 	0 	 	
Poor in natural resources, but a nearby nexus of major trade routes has brought it increasing wealth as interstellar commerce has intensified. 	 	 	 	
 	 	 	 	
Dal Bootha (Cultural) 	0 	2 	 	
A populous planet whose resources have been severely depleted. Well-educated citizenry and many universities, but dependent on foreign imports. 	 	 	 	
Xxehan (Cultural) 	1 	1 	 	
Known for genetically complex native lifeforms adapted to tainted atmosphere and biochemistry. 	 	 	 	
 	 	 	 	
Lazar (Industrial) 	1 	0 	 	The only inhabited world in a forgettable system. Few native resources and only rudimentary, often underdeveloped, industries.
Sakulag (Hazardous) 	2 	1 	 	
Jungle planet plagued by dangerous predators such as the arboreal razeden. Home to many exotic biochemicals and natural pharmaceuticals. 	 	 	 	
 	 	 	 	
Lodor (Cultural) 	3 	1 	 	Wealthy planet ruled by powerful biotech consortiums. Rumored to harbor hidden caches of outlawed bacterial weapons.
Alpha Wormhole 	 	 	 	
 	 	 	 	
Mehar Xull (Hazardous) 	1 	3 	 	Unstable radiation belts create hazardous living conditions but facilitate research in the electro-quantum propulsion technologies.
 	 	 	 	
Mellon (Cultural) 	0 	2 	 	
Poor in natural resources but rich in exotic plant and animal life. Protected as a planetary xenological garden and lifeform preserve. 	 	 	 	
Zohbat (Hazardous) 	3 	1 	 	
Known for its highly intoxicating Zohlian whiskey and the planetary space elevator that links the surface with orbital stations and shipyards. 	 	 	 	
 	 	 	 	
New Albion (Industrial) 	1 	1 	 	Rare atmospheric composition and biochemistry support lifeforms unlike any others in the galaxy.
Starpoint (Hazardous) 	3 	1 	 	
Large planet with eight small moons that supply a wide range of valuable resources. Acidic rains and toxic storms make it an unappealing destination for tourists. 	 	 	 	
 	 	 	 	
Quann (Cultural) 	2 	1 	 	Since the discovery of the Alpha Wormhole, this temperate planet with two continents and one large ocean has been a haven for traders and smugglers alike.
Beta Wormhole 	 	 	 	
 	 	 	 	
Qucen'n (Industrial) 	1 	2 	 	
After the Twilight Wars, existed for centuries as a near-utopia of scattered communal farms free from governmental interference. 	 	 	 	
Rarron (Cultural) 	0 	3 	 	
Large, populous world with three distinctive moons renowned for its biomodification clinics and cyber boutiques. 	 	 	 	
 	 	 	 	
Saudor (Industrial) 	2 	2 	 	
Prosperous planet with large native population and substantial industry. Extreme axial tilt results in long day-night cycle that some races find uncomfortable. 	 	 	 	
 	 	 	 	
Tar'Mann (Industrial) 	1 	1 	 	Small, isolated planet with small population and modest resources. Most famous for its delicious avinberries.
 	 	 	 	
Tequ'ran (Hazardous) 	2 	0 	 	
Desolate planet transformed into weapons testing facility for large defense consortiums. 	 	 	 	
Torkan (Cultural) 	0 	3 	 	
Populous planet almost completely dependent on foreign imports to sustain the extravagant lifestyles of its citizens. 	 	 	 	
 	 	 	 	
Thibah (Industrial) 	1 	1 	 	Burdened by overpopulation and low mineral content in the planetary crust. Historically used as a staging world for deep-space exploration and trade.
 	 	 	 	
Vefut II (Hazardous) 	2 	2 	 	
Massive, rocky world cursed with extreme gravity. Underground cities support advanced research in antigravity technologies. 	 	 	 	
 	 	 	 	
Wellon (Industrial) 	1 	2 	 	Sky cities suspended in helium-rich atmosphere more noted for fantastic views than the small quantities of exotic elements harvested by their chemical mines.
==Prophecy of Kings==
* indicates a Legendary Planet
*The Cormund and Everra systems are anomaly systems (Red Back not blue) but are listed here for the sake of comparison for planet tiles 
Planet (Trait) 	Resources	Influence	Technology 
Specialty	Flavor Text
Archon Vail (Hazardous)	1 	3 		A former Xxcha colony, its extremely low temperatures create exotic molecular compounds that give the world its famed violet hue. Orbital facilities use the compounds in high-energy stardrive research
 	 	 		
Perimeter (Industrial) 	2 	1 		Former garrison world with fond memories of the Lazax. Maintains formidable military with informal ties to the Winnu. Perpendicular rings make orbital navigation difficult
 	 	 		
Ang (Industrial) 	2 	0 		High rotational speed creates extremely energized magnetosphere. Orbital taps use this to energize starship fuels and power labs developing new beam weapons
 	 	 		
Sem-Lore (Cultural) 	3 	2 		Home to the Semanora, and heavily damaged in the Twilight Wars. Rustling warship hulks litter the rod-deserts, making it a war memorial and salvage site
 	 	 		
Vorhal (Cultural) 	0 	2 		This icy world is wreathed by powerful storms, forcing inhabitants to live underground in geothermal vents. Pacifistic locals award yearly "peace prizes" to peacemakers across the galaxy
 	 	 		
Atlas (Hazardous) 	3 	1 		Heavy grav world and former Sol colony famed for squat, strong inhabitants and strategic location. Visitors need support exoskeletons to move on the surface
Beta Wormhole 	 	 		
 	 	 		
Primor (Cultural) 	2 	1 		Large temperate world. Site of several pitched battles during the Twilight Wars due to valuable osmium deposits and a well- educated populace
 	 	 		
Hope's End (Hazardous) 	3 	0 		Buried in the Ichal Nebula. The Lazax used the toxic wildlife and fierce aurora storms to train their troops. Even now, volatile weapon caches remain hidden beneath its sands.
 	 	 		
Cormund (Hazardous) 	2 	0 		A remote and sparsely settled Naaz-Rokha world destroyed during early entropic field tests. Now mining corporations harvest metals from the shattered core
Gravity Rift 	 	 		
 	 	 		
Everra (Cultural) 	3 	1 		Ancient world of red seas and bare rocks. Locals live in wondrous nano-carbon cities built by a mysterious ancient race, and mine nearby nebulae for rare gases
Nebula 	 	 		
 	 	 		
Jeol Ir (Industrial) 	2 	3 		Heavily industrialized world. Pollution has killed all life outside of dome cities, but twin suns provide constant power for factories and huge populace
Accoen (Industrial) 	2 	3 		Populace lives on continent sized fungal rafts that float atop a soupy, world-spanning ocean of useful bio-compounds. Popular research site for biologists
 	 	 		
Kraag (Hazardous) 	2 	1 		A heavily irradiated world known only for its dust mines. Recently a massive "tomb" of dormant Titans was discovered in the southern hemisphere
Siig
(Hazardous) 	0 	2 		World covered in frozen, cesium-laced oceans. Archives buried deep beneath the surface use the cold to preserve relics and operate massive computers
 	 	 		
Ba'kal
(Industrial) 	3 	2 		Dry, rocky deserts stretch from pole to pole. Shield cities protect against sandstorms while supplying nomadic harvester crawlers that mine the barrens for salt compounds
Alio Prima
(Cultural) 	1 	1 		Wet planet covered in rivers, lakes and small seas but no oceans. Dry poles provide haven from constant floods. Numerous farms famous for luxury foodstuffs
 	 	 		
Lisis (Industrial) 	2 	2 		Primordial world with primitive native life. Potential for terraforming led to the infamous genocide of Saar settlements by Sardakk N'orr and ongoing conflicts between them and Naalu forces
Velnor (Industrial) 	2 	1 		Barren world of windswept rocks and thick, murky oceans. Lack of local lifeforms allows corporations to strip-mine the surface and test orbital kinetic weapons at the poles
 	 	 		
Cealdri (Cultural) 	0 	2 		Small cities huddle on the shores of the single ocean and avoid the arid continental interiors. Mentak ships hunt departing vessels carrying bespoke cybernetics
Xanhact (Hazardous) 	0 	1 		Rebelled during the end of the Lazax Empire, and was bombarded to ash by a Lazax fleet as an example. Left by the Galactic Council as a memorial to Lazax tyranny
 	 	 		
Vega Major (Cultural) 	2 	1 		Most of the population resides in orbital habitats supporting mining operations in the planetary ring. Surface colonization limited due to oceanic macrosquid infestations
Vega Minor (Cultural) 	1 	2 		Famous for extremely shallow seas covering most of the surface and for the renowned Vega Propulsion Corporation. Stilt cities host vibrant multi-species populations
 	 	 		
Abaddon (Cultural) 	1 	0 		A temperate planet whose low gravity allows for stunningly tall mountain ranges. Serves as a stop-over for trade routes to the nearby Vorish Cluster
Ashtroth (Hazardous) 	2 	0 		Covered in boggy landmasses and shallow seas. Algal blooms provide rich biomass for processed foods, but create smelly (and often toxic) offgassing
Loki (Cultural) 	1 	2 		Cold and wracked with violent storms, Loki still hosts several Yssaril and human colonies, some of which have engaged in escalating shadow-conflicts
 	 	 		
Rigel I (Hazardous) 	0 	1 		Hot, innermost world of the Rigel system. Cities and native life cluster inland from the heavily alkaline oceans
Rigel II (Industrial) 	1 	2 		Temperate world with expansive oceans. Covered in estates and resorts for the system's elite, with extensive fisheries that feed much of the rest of the system
Rigel III (Industrial) 	1 	1 		Outermost world of the Rigel system, and extensively settled despite cooler climates. Boasts a diverse range of industries and research institutions
== Trivia ==
* Excluding Mirage and Mallice, there are exactly 20 Hazardous, 20 Cultural and 20 Industrial Planets 
* Including Mirage and Mallice, the average resource and influence value for a planet of each trait is as follows:
** Hazardous: 1.8 Resources, 1.25 Influence 
** Cultural: 1.1 Resources, 1.45 Influence 
** Industrial: 1.5 Resources, 1.5 Influence