Locke (Final Fantasy VI party member)

Locke is a playable character in Final Fantasy VI. He is playable throughout the World of Balance and is required for several storyline segments, and is an optional recruit in the World of Ruin. His skillset aligns with the Thief class, but his actual job title is "Adventurer", reflecting he is a bit more physically adept than Thieves usually are in other titles.
==Battle==
===Stats===
Locke has well rounded physical stats with good Strength and decent Defense, but low magic stats. His Speed is the highest in the game, 40, and his base Evasion, 15, is also high.
Name 	Initial Stats
Strength 	37
Speed 	40
Stamina 	31
Magic 	28
Attack 	14
Defense 	46
Evasion 	15%
Magic Defense 	23
Magic Evasion 	2%
Escape Success 	5
HP Gain 	48
MP Gain 	7
Level Averaging	+2
Level	HP 	MP 	EXP 	+
1 	48 	7 	0 	
2 	59 	11 	32 	
3 	71 	15 	96 	
4 	85 	20 	208 	
5 	102 	25 	400 	
6 	122 	31 	672 	
7 	144 	37 	1056 	
8 	168 	44 	1552 	
9 	194 	52 	2184 	
10 	221 	60 	2976 	
11 	249 	69 	3936 	
12 	279 	78 	5080 	
13 	314 	88 	6432 	
14 	353 	98 	7992 	
15 	397 	108	9784 	
16 	447 	118	11840 	
17 	501 	128	14152 	
18 	558 	139	16736 	
19 	619 	150	19616 	
20 	684 	161	22832 	
21 	751 	172	26360 	
22 	820 	183	30232 	
23 	892 	195	34456 	
24 	968 	207	39056 	
25 	1047	219	44072 	
26 	1129	231	49464 	
27 	1215	243	55288 	
28 	1305	256	61568 	
29 	1400	269	68304 	
30 	1499	282	75496 	
31 	1599	295	83184 	
32 	1700	308	91384 	
33 	1802	322	100088 	
34 	1904	336	109344 	
35 	2007	350	119136 	
36 	2111	364	129504 	
37 	2217	378	140464 	
38 	2324	393	152008 	
39 	2432	408	164184 	
40 	2542	423	176976 	
41 	2653	438	190416 	
42 	2766	453	204520 	
43 	2880	469	219320 	
44 	2996	485	234808 	
45 	3113	501	251000 	
46 	3232	517	267936 	
47 	3352	533	285600 	
48 	3474	550	304040 	
49 	3599	567	323248 	
50 	3727	584	343248 	
51 	3857	600	364064 	
52 	3988	615	385696 	
53 	4121	629	408160 	
54 	4255	642	431488 	
55 	4391	654	455680 	
56 	4528	665	480776 	
57 	4667	675	506760 	
58 	4809	684	533680 	
59 	4953	692	561528 	
60 	5098	699	590320 	
61 	5245	705	620096 	
62 	5393	710	650840 	
63 	5543	715	682600 	
64 	5695	721	715368 	
65 	5848	727	749160 	
66 	6003	734	784016 	
67 	6159	741	819920 	
68 	6317	748	856920 	
69 	6477	756	895016 	
70 	6639	764	934208 	
71 	6799	772	974536 	
72 	6954	780	1016000	
73 	7105	788	1058640	
74 	7250	795	1102456	
75 	7390	802	1147456	
76 	7526	809	1193648	
77 	7658	815	1241080	
78 	7784	821	1289744	
79 	7904	827	1339672	
80 	8021	833	1390872	
81 	8134	838	1443368	
82 	8244	843	1497160	
83 	8352	848	1552264	
84 	8457	853	1608712	
85 	8559	858	1666512	
86 	8659	863	1725688	
87 	8757	868	1786240	
88 	8852	874	1848184	
89 	8944	880	1911552	
90 	9034	886	1976352	
91 	9122	892	2042608	
92 	9209	898	2110320	
93 	9294	905	2179504	
94 	9377	913	2250192	
95 	9459	922	2322392	
96 	9539	932	2396128	
97 	9622	943	2471400	
98 	9708	955	2548224	
99 	9796	968	2637112	
===Equipment===
Locke mostly specializes in light equipment. He begins the game with a Dagger, Leather Cap and Leather Armor. His ultimate weapon in the GBA and later versions is the Zwill Crossblade and is won from the Gold Dragon in Dragons' Den. Locke is unusual in that he has an "ultimate weapon" in versions of Final Fantasy VI predating the GBA version, the Valiant Knife.
Locke can wield daggers, boomerangs, and some swords. His armor consists of universal shields, hats, and light armor, and some helemts and heavy armor.
Due to his unique ability having little offensive utility, Locke's performance in battle is tied to what weapons the player can acquire for him at the time. His access to throwing weapons lets him deal full damage from the back row, and later the Flametongue, Icebrand, and Thunder Blade let him use elemental attacks. Late in the World of Balance, the Hawkeye can be an extremely powerful weapon, and the Assassin's Dagger lets him inflict Instant Death on targets.
In the World of Ruin, Locke's offensive potential is greatly boosted by his exclusive weapons. The Wing Edge gives him great stat boosts and a chance to inflict Instant Death, and the player can acquire two to let him dual-wield. The Gladius, Ragnarok, and Lightbringer are all powerful weapons and the latter also have good stat bonuses, and the Valiant Knife ignores defense.
Locke has an important distinction over other characters in that he is able to equip two weapons that ignore defense; the Valiant Knife and the Ultima Weapon. While the mechanics of these weapons are polar opposite (the Valiant Knife is stronger at low HP, the Ultima Weapon is stronger at high HP), the innately high base power of the Valiant Knife means it can still deal heavy damage at high HP levels. This makes Locke the best character for the Master's Scroll and Genji Glove combo that allows a character to deal eight attacks a turn: with training to his Strength via level up bonuses, Locke can easily hit the damage cap with every strike.
====Weapons====
Daggers	Swords	Throwing Weapons	Universal
 	 	
*Moonring Blade
*Boomerang
*Hawkeye
*Rising Sun
*Sniper
*Wing Edge	
*Unarmed
*Impartisan
====Armor====
Shields	Helmets	Body Armor
 	 	
===Abilities===
Locke's unique ability is Steal, which allows him to attempt to steal an item from an enemy. The odds of Steal's success are as follows:
:\textrm{Success}\,\,\textrm{rate} = (50 + \textrm{Locke's}\,\,\textrm{level} - \textrm{Target's}\,\,\textrm{level})/128.
If Locke is equipped with a Thief's Bracer, the success rate of Steal is doubled.
All enemies have two items to be stolen: a "common" item with a 7/8 chance to be stolen and a "rare" item with a 1/8 chance to be stolen. The game determines what item can be stolen at the moment of Steal, not at the start of the battle. If an enemy does not have a common or rare item to steal when the algorithm determines that is the item that would be stolen, Steal fails.
Equipping Locke with the Brigand's Glove upgrades Steal into Mug, which allows Locke to attack an enemy while attempting to steal an item. The stealing mechanics rate of Mug are the same as Steal. When using Mug, special effects of weapons, like Instant Death, ignoring defense, etc., are ignored. Weapons that have a chance to cast spells when attacking can still trigger the spell, but will do so after the steal attempt and will not count as a steal attempt themselves.
Equipping Locke with a Genji Glove or the Master's Scroll allows him to attempt to steal twice and four times when using Mug, respectively. However, due to a glitch, if Locke successfully steals from multiple enemies at once when using Mug with the Master's Scroll, only the first item will be received and subsequent items are lost and those enemies cannot be stolen from again.
During the Occupation of South Figaro, Locke must disguise himself while moving around town. When battling a Cadet or a Merchant, when a successful Steal attempt is triggered, Locke will also steal his opponent's clothes and put them on. His gameplay while disguised does not change but for his sprite. It is possible for Locke to steal an outfit he is already wearing, in which case the enemy will still be replaced with a Birthday Suit enemy and Locke will act out putting on their outfit. 
Locke's Desperation Attack is Mirage Dive, which deals magical damage to one enemy.
==Quests==
===Recruitment===
In the World of Balance, Locke is a required party member from when first introduced to the player in Narshe up to when the player reaches the Returners' Hideout. He has his own segment in the Three Scenarios where he is the primary player character during the Occupation of South Figaro. After the Battle for the Frozen Esper, Locke is available as a party member. Following the player completing the story events of Zozo, Locke is a required party member along with Celes, up until the player completes the Magitek Research Facility. He is available as a party member again afterward until after the Imperial banquet, when he is a required character while traveling to Thamasa.
In the World of Ruin, Locke is recruited by reaching the end of the Phoenix Cave. As the cave is a difficult dungeon that requires two party members to explore, Locke is likely one of the last characters that will be recruited in the World of Ruin. Recruiting him here in the mobile/Steam version earns the More Than King achievement.
===Story role===
When the player can first travel to Kohlingen, if Locke is in the party the player can view two flashback scenes establishing his past with his deceased lover Rachel. These flashbacks are triggered by entering the north-west and north-east houses in the village.
Locke has a few optional dialogue lines that are substituted over the generic dialogue used otherwise when the party meets Ramuh in Zozo. As Locke has the lowest index number of any party member other than Terra, any unique lines he has here will trigger in place of other characters with unique dialogue.
In the World of Ruin, Locke is required to be in the party to unlock the doors in Narshe.
When the party dresses up Gau to meet his father, Locke will have dialogue in the scene if he has been recruited and is in the party when initiating the sidequest at Gau's father's house.
If the player did not recruit Locke before completing Kefka's Tower, Celes's ending scene that she shares with Locke will be different, where Setzer dives to catch her from falling instead of Locke.
==Gallery==
FF6LockeSprites.PNG|Sprite sheet of Locke (SNES/PS/GBA).
FF6 Locke Merchant Sprites.png|Sprite sheet of Locke disguised as a Merchant (SNES/PS/GBA).
FF6 Locke Imperial Sprites.png|Sprite sheet of Locke disguised as a Cadet (SNES/PS/GBA).
FF6 iOS Locke Sprites.png|Sprite sheet of Locke (Mobile/PC).
FF6 iOS Locke Merchant Sprites.png|Sprite sheet of Locke disguised as a Merchant (Mobile/PC).
FF6 iOS Locke Soldier Sprites.png|Sprite sheet of Locke disguised as a Cadet (Mobile/PC).
Locke Spellcasting Animation.gif|Animated sprite of Locke casting a spell (SNES/PS/GBA).
Locke from FFVI Pixel Remaster spellcasting sprite.gif|Animated sprite of Locke casting a spell (Pixel Remaster).
FF6SNES Locke Victory Pose.gif|Animated sprite of Locke's victory pose (SNES/PS/GBA).
File:Locke Merchant Victory Animation FF6 SNES.gif|Animated sprite of Locke's victory pose disguised as a Merchant(SNES/PS/GBA).
File:Locke Soldier Victory Animation FF6 SNES.gif|Animated sprite of Locke's victory pose disguised as a Cadet (SNES/PS/GBA).
File:Locke Victory Animation FF6 IOS.gif|Animated sprite of Locke's victory pose (Mobile/PC).
File:Locke Merchant Victory Animation FF6 IOS.gif|Animated sprite of Locke's victory pose disguised as a Merchant (Mobile/PC).
File:Locke Soldier Victory Animation FF6 IOS.gif|Animated sprite of Locke's victory pose disguised as a Cadet (Mobile/PC).
Locke from FFVI Pixel Remaster victory sprite.gif|Animated sprite of Locke's victory pose (Pixel Remaster).
Merchant from FFVI Pixel Remaster victory sprite.gif|Animated sprite of Locke's victory pose disguised as a Merchant (Pixel Remaster).
Cadet from FFVI Pixel Remaster victory sprite.gif|Animated sprite of Locke's victory pose disguised as a Cadet (Pixel Remaster).
FFVI Mirage Dive.PNG|Mirage Dive.
Category:Character gameplay in Final Fantasy VI