Changelog v2.2.2.122731 - Week 127

Changelog v2.2.2.122731 - Week 127
New Content
* Default LargeStonesRespawn and OpenWorldFibreRespawn to true. Remove -ForceFLODReset and -ForceFLODVoxelReset commandline options (Use ServerSettings.ini LargeStonesRespawn, OpenWorldFibreRespawn for dedi).
* Adding in Single Lights and unlocking from talent tree
* Adding a Medical Satchel at T2 which is a bag similar to the seed pouch for storing medical supplies
* Adding a Dressing at T3 which heals basic wounds, frostbite / frostnip, heatstroke / head exhaustion
* Adding Vitamins at T4 which provides resistances to wounds, poison, hyper/hypothermia, frostnip & heatstroke
* Adding a workshop Quick-fix kit which heals almost anything
* Added BLD_Ramp_CurvedCorner_Dirt, as well as removed some irrelivant materails for other dirt buildables
* Adding Dirt Corner Piece Datatable Setup / Blueprint point / Icon etc
* Adding Icon Images for the Dressing and workshop dressing and workshop dressing pack items
* Swapping workshop dressing item to be the bundle in the workshop
* Fixing shovel stat yield and wear calculations (they where backwards)
* Remove setting to restore trees in Open World - restore is for fibrous plants only. Tweak deployable sweep test when restoring. For summary dedi can use -ForceFLODReset (plants) -ForceFLODVoxelReset (large rocks)
* Added separate light meshes to BP, as well as materials for the different light states, OFF, ON_Green, ON_Yellow, ON_Red
* Adding in lights to show object charge state on the power charger
* Slightly slowed charge rate on charger as it was slightly too fast
* Tweak foliage sweep test when restoring foliage in outposts
* Fixing Charging Station Recipe so it is now craftable on the fabricator
* Added Flatbread Dough to Kitchen Bench (T3)
* Fixing In World Tooltip for the Chargin Device being in a bad location
* Fixed recipe search box not working after using it for the first time (per interaction)
* Adding charging station, start, loop and end audio and blueprint implementation
* Fixed buggy mount movement when riding a mount in 'Follow' movement mode as a client
* Adding generic inventory bag open sound to be used for opening seed pouch and medicinal bag. Swapping from more specific seed pouch sound bag
* Enable large rock respawn as a setting option for host
* Add a setting option to restore trees and fiber plants in Open World
* Adding inventory open bag event to correct audio bus
* Increased dirt yield when digging with a shovel
* Adding stats for digging yield, effects, snow, dirt and sand
* Adding new digging yield stats to current and unreleased shovels
* Properly scaling digging yield and shovel durability loss so they are defined by stats
Fixed
* Changing small trees foliage collision from "Foliage" to "FoliageOverlap", allowing players and creatures to walk through them, this will stop many collision issues
* CRYSTAL: Fixed crafting cocoa quest step to track new modifier version.
* Adjusted the size of the fracture chunks for Dirt Frame and Ramp to be smaller
* Improved ray cast when selecting creatures when applying medicine with right click
* Adding distance checks when bandaging creatures so you can't run away and give them medicine while on the other side of a building
* Drone explosion no longer guarentees killing nearby targets, dealing a maximum of 80% of current hp damage
* Fixed Tamed creature damage reduction being multiplicitive rather than additive
* Increased Overflow Bag item count to factor extra pockets alterations, ensuring no items are lost on the largest inventories
* Stopped Wood Burner from setting players alight
* Allowed Wood Burner placement under flat roofs
* Added snap locations to T3 Medicine Bench
* Fixed Material Processor having an unused fuel slot
* Fixed frosted wall light texture not swapping so it doesn't look on when it actually is
* Fix Consume Stack (Oxite, Food, Water)
* Removed Fire Setting Capsule from the wood burner
* Fixed Frosted Light Recipes so they can be crafted correctly
* Fixing issue where the SMPL3 downed drone mission would kill mounts and tames
* Fixed a bug where the spoil time wouldnt display seconds when below 2 minutes
* Adjusting Wood Burner Recipes so it has lower tier ingrediants
* Adjustment of fireplace, pot belly stove and wood burner weights
* Arctic Moa's now can use all Creature Comforts Saddles
* Crop plots now require dirt to craft
* Basic Fertalizer is also requires dirt to craft
* Updating Virtual Stats to include the Overheating Affliction Resistance stat
* Fixed a number of typos and edited item descriptions for clarity
* Reduced the amount of water the cart uses from 10000 units per dirt mound to 100.
* Changed plough cart to only create mounds when the cart has the dirt resource added to it
* Reduced lag time when opening up crafting menus by pre-filtering recipes before constructing their widgets
* Adjusted position of mount light offset for most mounts.
* Removed debug sphere from some lights
* Fixed bug where certain lights weren't centred correctly in first-person.
* Fixed bug where certain lights in third person were being affected by player animation too much.
* Wood Rag Torch's flame mesh no longer casts shadows.
* Individual equippable light sources can now specify an attachment offset in third and first person views
* Adding consume multivitamin pills audio, event and data table entry
* Fixed BEAST granting bestiary progress to host instead of using player
* Fixed other Aluminium building piece recipes that require Aluminium Ingots, again
* Fixed internal names use in Dressing Kit modifier
* Update Heat/Cold Bandage modifiers and descriptions to mention both modifiers they remove
* Updated dirt building placement so corners are more easily placed onto ramps
* Updated default depth of initial placement of dirt building pieces
* Update caching values for building pieces outside check to optimize snow storms
* Adding correct animation and data table setup for dressing kit to play audio when healing using it
* UMG_ItemStats instances are now only initialised when first made visible (instead of when constructed)
* Seeding cart will now add seeds to dirt mounds when walking over them and not just when they create the dirt mound itself
* Adding Platinum Lightning Rod, Recipe, Icon, Item Setup etc, when struct if connected to a power network it will funnel the lightning into the network providing short burst of power and filling up batteries attached
* GENESIS: Added fall damage reduction to Dribbo
Future Content
* Added art assets for T3 and T4 prime Filleting benches to the project. Will add to BP and DT once they have been made
* Added BLD_Frame_Pillar_Glass with DM, as well as added meshes to BP
* Added DEP_LightningRod_Platinum and DEP_LightningRod_Platinum_Damaged
* Added Kit version of BLD_Frame_Pillar_Concrete, along with DM and Limestone materials. also made a designe change to bring it more in line with all other concrete wall pieces
* Added subtitles for Null Sector Log Entries
* Adjusted spider speed to match the run/walk/sprint animations. Added spider health/melee dmg curves
Category:Changelog