Super Smash Bros Strife/Diddy Kong

Diddy Kong is a playable character in Super Smash Bros. Strife. He retains his realistic chimpanzee screeches from previous games.
Many of Diddy Kong's strengths in SSB4 have been neutered in the transition to Strife. Diddy Kong's aerial game took a heavy toll, as most of his fast aerial options have become slower and less damaging. All of his throws have little to no follow-up potential, and now suffer from high amounts of end lag. This along with the aforementioned aerial nerfs make Diddy's combo potential abysmal. His mobility is severly hindered by nerfs to both Monkey Flip and Rocketbarrel Boost, and the latter has become even more unsafe than it already was, arguably becoming one of the worser recoveries in the game, as the removal of the collision hitboxes and the longer charging time makes it all the more easier for opponents to gimp Diddy during the move.
==Changes from SSB4 to Strife==
As mentioned, Diddy Kong recieved arguably one of the biggest amounts of nerfs of any character in Strife.
===Attributes===
 Diddy Kong's weight was lowered. Although this makes it harder for him to be comboed, this also lowers his endurance a bit.
===Ground attacks===
===Aerial attacks===
 All aerials have increased startup and end lag.
 Up aerial has smaller hitboxes and lowered knockback.
===Grab and throws===
 All of Diddy Kong's throws have increased endlag and modified knockback trajectories that overall hinder their combo/follow-up potential. All of Diddy Kong's grabs have decreased range and increased endlag.
===Special moves===
 Monkey Flip has decreased horizontal speed.
 Monkey Flip's kick does more damage.
 Banana Peel now runs on a timer, meaning Diddy Kong can only throw a peel every 12 seconds. Doing so before this timer resets will result in the move failing. This in addition to the limit of one Banana Peel placed at a time in SSB4, meaning even after the timer is reset, the already existing Banana Peel must be disposed before another can be placed.
 Rocketbarrel Boost can no longer collide with opponents to do damage, and the explosion does reduced knockback. In addition, the charging time for the move is longer.
 The peanuts from Peanut Popgun have drastically lowered knockback, comparable to the lasers from Falco's Blaster.
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Category:Super Smash Bros. Strife