Travis Touchdown

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|-|Travis Strikes Again ▾=
|-|No More Heroes III ▾=
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==Summary==
Travis Touchdown is the protagonist and antihero of the No More Heroes series. A professional assassin as well as avid otaku and gamer, Travis lives in a small town known as Santa Destroy, located between Los Angeles and San Francisco. He wields a beam katana which he won on an internet auction to fight other Assassins in Ranked Matches organized by the UAA.
Originally led to his life by a wish to kill his parents' murderer, Travis forgot his motive after a night of hard drinking, instead being lured into the UAA by one of its scouts, Sylvia Christel, who managed to trick him into a vicious circle of violence. Travis managed to kill his way to the top, killing Jeane, but was forced to retreat from his #1 rank, as an endless amount of aspiring assassins threatened his life, seeking his position.
Two years later, Travis Touchdown's influence had completely changed Santa Destroy, being seen by many both among assassins and the general population as a hero, and as a villain by those related to the people he'd killed. Travis was forced to return to action to get revenge for the murder of his only friend, done by some in the latter group. Once again, he climbed to the top of the UAA, but decided to destroy the whole organization as he realized the effect it had on assassins that couldn't quit like he did, drawing them in an ever-growing spiral of violence. He also got in a relationship with Sylvia, whom he'd eventually marry and have two children (named Hunter and Jeane) with.
Unwilling to put up with his fame, which only grew with the disbandment of the UAA, Travis left society, retreating in a camper in the woods to play videogames in peace, where he was eventually attacked by Badman, seeking revenge for the death of his daughter, but both were sucked into Travis' game console, where they forced an unstable alliance to bring back Bad Girl and solve a top-secret CIA conspiracy.
In 2021, Travis' relatively peaceful lifestyle was interrupted once again by a world-wide alien invasion: The intergalactic alien conqueror Jesse Baptiste VI, also known as FU arrived on Earth, threatening to take it over if nobody was able to defeat him and his Galactic Superhero Association. After several tough fights, Travis managed to defeat FU with the help of his friends, and kill the power-mad Damon Riccitiello as well in one final duel... Until his children from the future came to find him, warning him that his brother was about to kill him and destroy the world, and following them into their future was the only way to save himself and planet Earth, and reminding Travis that he would never have been able to escape his destiny of bloodshed.
==Powers and Stats==
Tier: At least , possibly | At least , possibly | | At least , possibly | At least , at least , likely within the Death Drive Mk. II | , higher with Full Armor Mode, Statistics Amplification and Arsenal Rollout Model
Key: No More Heroes | No More Heroes 2 (Early Game) | No More Heroes 2 (Late Game) | Glastonbury | Travis Strikes Again | No More Heroes III
Name: Travis Touchdown, has been called "Holy Sword", "The Crownless King" and "No More Hero"
Origin: No More Heroes
Gender: Male
Age: 27 years old in No More Heroes, 30 years old in No More Heroes 2, 37 in Travis Strikes Again, 39 in No More Heroes III
Classification: Professional Assassin, Wrestler, Otaku, Galactic Hero
Powers and Abilities:
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|-|No More Heroes=
Superhuman Physical Characteristics, Weapon Mastery, Martial Arts (Travis implements plenty of hand to hand combat in his combat style, suplexing stunned foes with a variety of pro wrestling moves. He is also knowledgeable in japanese martial arts2007 No More Heroes IGN Interview), Acrobatics (Can perform various sorts of highly athletic moves in combat, even casually pulling off front-flips in the middle of attack strings), Vehicular Mastery (Often engages in vehicular combat against multiple opponents, drove through a highway full of obstacles and enemies), Immortality (Type 2 and 3) and Regeneration (Low-Mid, Healed from Jeane’s punch through his heart in the span of a few days at most, having already healed it by the time of his fight with Henry.No More Heroes, 2007, Final Boss Fight, Henry Cooldown In No More Heroes III, after being gravely wounded by FU Travis recovered over less than a full day with seemingly no medical help. Stated that several deep wounds to the chest wouldn't be enough to kill him), minor Vibration Manipulation (By suplexing an enemy Travis can cause a small shockwave that makes other nearby enemies flinch), Accelerated Development (Throughout the span of the first No More Heroes Travis went from being far weaker than his master Thunder Ryu to surpassing him, defeating Speed Buster when he couldn't,No More Heroes, 2007, Rank #3 Boss Fight Speed Buster then even stronger foes. Can instantly learn wrestling moves just from watching VHS tapes of wrestling matches [in NMH1] rented at Beef Head or reading magazines about them [in NMH2]. Can grow in strength by a significant margin in the span of a couple weeks at most just by working out. Went from being seriously wounded by a single hit from FU to fighting evenly with a stronger form of his in the span of roughly two weeks in No More Heroes III No More Heroes III, 2021, After defeating Mr. Blackhole), Extrasensory Perception (Can sense other assassins by noticing their "bloodlust",No More Heroes, 2007, Rank #8 Boss Fight Shinobu Jacobs even if they've left that life behind years before. Sensed "something" about Kamui. Sensed Damon's bloodlust from far away.Travis Strikes Again: No More Heroes, 2019, Travis Strikes Back Chapter 5, Hell's Chainsaw Specifically didn't sense the bloodlust of a dead alien.No More Heroes III, 2021, Rank #8 Boss Battle Native Dancer Sylvia mentioned Travis having a "sixth sense" in No More Heroes III.No More Heroes III, 2021, Rank #6 Boss Velvet Chair Girl Not only could he feel FU's intense bloodlust, more intense than any other he'd ever felt, but he understood that the source of it was FU's fear . Can sense when the player is playing the game.Travis Strikes Again: No More Heroes, 2019, Travis Strikes Back Chapter 1, Absolute Zero Can sense hidden objects via the Accelerator. With the Memory of Three, he can sense the presence of all enemies close to him), Status Effect Inducement (Able to reliably stun foes with certain attack combos, or even just one blow if he manages to break their guardNo More Heroes: Heroes' Paradise Perfect Bible), Instinctive Reaction (Said he makes his mind go blank during a fight and has often said he's driven by his instincts throughout the series. Dodged a surprise attack from Destroyman while his back was turned, and can consistently block attacks coming from behind him without needing to turn, even ones that would require extreme precision such as bursts of automatic gunfire), Precognition (There are many examples of normal people in Suda51's games being capable of instinctually sensing or perceiving things they could otherwise not know, with some examples being shown by entire groups or populations of people: as a highly skilled assassin, Travis' instincts are far beyond normal people's), Magic and Teleportation (Able to counter-perform Harvey's magic traps/tricks with his own, warping out of a box after being locked in itNo More Heroes, 2007, Rank #4 Boss Fight, Harvey Moiseiwitsch Volodarskii), Aura (Was shown to glow with a red aura in his fight against Helter SkelterNo More Heroes Cinematic Trailer), Attack Reflection (Able to bat attacks back at his foes, including baseballs,No More Heroes, 2007, Rank #8 Stage clones launched at him,No More Heroes, 2007, Rank #2 Boss Fight, Bad Girl energy beamsNo More Heroes 2: Desperate Struggle, 2010, Rank #1 Boss Fight, Jasper Batt Jr. or spheres, even with his bare handsNo More Heroes, 2007, Rank #7 Boss Fight, Destroyman), Breaking the Fourth Wall (Has broken the fourth wall dozens of times throughout the series, often directly addressing the viewer and showing full awareness of the cliches of the sort of games he's in. Can attack the menus of a JRPG-style battleNo More Heroes III, 2021, Rank #3 Boss Fight, Sonic Juice), Heat Manipulation, limited Electricity Manipulation (Beam Katanas emit intense heat although they appear to also physically cut through objects, given that their blows become stronger after Travis's physical strength increases. when charged they also emit large sparks of electricity), Non-Physical Interaction (Can hit away balls of energy), Time Manipulation (Able to temporarily slow down time with a Dark Step/Perfect Dodge, to the point that everything appears greatly slowed down. Even less-than-perfect dodges, which don't make Travis slow down time, will make the enemy completely lose track of him for a few seconds. Capable of slowing down time with certain Dark Side Mode powers. Also fast forwarded the game when Jeane explained her backstory, although this is likely not combat applicableNo More Heroes, 2007, Rank #1 Boss Fight, Jeane), Fire Manipulation (Blueberry Cheese Brownie lets Travis shoot fireballs), Explosion Manipulation (Via Anarchy of the Galaxy and his Beam Katana, which can cause defeated foes to explode), Energy Projection (Can fire energy bolts whilst in Dark Side Mode), Statistics Amplification (Can increase his power and speed with several Dark Side Mode abilities), limited Technology Manipulation (Can control a street sign by charging his beam katanaNo More Heroes: Heroes Paradise, 2010, Sign Spinning Side Job), Clairvoyance and Precognition (Able to make himself dream certain boss battles from NMH2No More Heroes: Heroes Paradise, 2010), Resistance to Empathic Manipulation (His emotions are shut off when he fightsTravis Strikes Again: No More Heroes, 2019, Electro Triple Star/Electric Thunder Tiger II) and Fire Manipulation (Can shrug off being set on fireNo More Heroes, 2007, Gas StandNo More Heroes, 2007, Rank #7 Stage)
|-|No More Heroes 2 ▾=
|-|Travis Strikes Again ▾=
|-|No More Heroes III ▾=
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|-|No More Heroes=
Attack Potency: At least Building level, possibly City Block level+ (Equal to Henry CooldownNo More Heroes, 2007, Rank #? Boss Fight Henry Cooldown who tanked Letz Shake's explosion.No More Heroes, 2007, Rank #5 "Boss Fight" Letz Shake Can deflect Speed Buster's beamNo More Heroes, 2007, Rank #3 Boss Fight Speed Buster)
Speed: Hypersonic+ combat speed (Swung his sword at greater speeds than Dr. Peace's bullet, and could avoid Helter Skelter's gunfire after it hit his cloak. Can easily dodge automatic gunfire from multiple directions at once), higher with Dark Side Mode (Cherry lets Travis move fast enough to blitz foes,No More Heroes Official Guide UAA Ranker's Bible and other results appear to be on par), Subsonic movement speed (Should be comparable to Henry Cooldown, who can jump this fast), higher with Memory of Child (Allows Travis to run much faster), at least Subsonic movement speed on his Shpeltiger (Stated to go faster than it is possible to measureNo More Heroes, 2007, Design Cards)
Lifting Strength: Class 50 (Can clash swords against Henry Cooldown, who can jump hundreds of meters into the air)
Striking Strength: At least Building level, possibly City Block level+
Durability: At least Building level, possibly City Block level+
|-|No More Heroes 2 (Early Game)=
Attack Potency: At least Building level, possibly City Block level+ (Stronger than before.No More Heroes 2: Desperate Struggle Manual Can create large explosions)
Speed: Hypersonic+ combat speed (Faster than before. Can easily block and weave through automatic gunfire and even snatch bullets out of the airNO MORE HEROES 1.5 (2010)), higher with Dark Side Mode and Ecstasy Mode (Ecstasy/Super Mode/Mustang Mode significantly speeds up Travis' to the point it looks as if he's teleporting when attacking), Subsonic movement speed, higher with Memory of Child, at least Subsonic movement speed on his Next-Gen Shpeltiger
Lifting Strength: Class 50 (Stronger than before)
Striking Strength: At least Building level, possibly City Block level+
Durability: At least Building level, possibly City Block level+ (Comparable to Henry. Can endure Speed Buster's beam)
|-|No More Heroes 2 (Late Game)=
Attack Potency: Town level (Could withstand attacks from Captain Vladimir, whose beam chopped a satellite in half, and Jasper Batt Jr, who slapped away a building's roof. Much stronger than before, as shown when he could fight and defeat Dr. Letz Shake, who one-shot many other assassins who were all higher-ranked than ones he was previously comparable to, such as Cloe Walsh or Matt Helms, and also defeated Henry CooldownNo More Heroes 2: Desperate Struggle, 2011, Rank #10 Boss Fight Dr. Letz Shake )
Speed: Massively Hypersonic+ combat speed (Faster than before, can parry Vladimir's beams, which are this fastNo More Heroes 2: Desperate Struggle, 2011, Rank #3 Boss Fight Captain Vladimir), higher with Dark Side Mode and Ecstasy Mode, Subsonic movement speed, higher with Memory of Child, at least Subsonic movement speed on his Next-Gen Shpeltiger
Lifting Strength: Class K (Able to knock away a huge Jasper Batt by striking him or batting back his beams at him, and can block those same beams for several seconds before reflecting them)
Striking Strength: Town level
Durability: Town level Could withstand attacks from Captain Vladimir, whose beam chopped a satellite in half, and Jasper Batt Jr, who slapped away a building's roof)
|-|Glastonbury=
Attack Potency: At least Large Mountain level (Threw the Santa Death Parade into space), possibly Dwarf Star level (Jeane believed it would be able to fight Damon Riccitiello's mech, which would also imply it to be superior to Travis' Full Armor Mode)
Speed: Varies combat speed (Should be as fast as its pilot, as it seems to copy their movements)
Lifting Strength: Class G (Threw the Santa Death Parade into space with ease)
Striking Strength: At least Large Mountain level+, possibly Dwarf Star level
Durability: At least Large Mountain level+, possibly Dwarf Star level
|-|Travis Strikes Again=
Attack Potency: At least Town level (Stronger than his No More Heroes 2 self), At least Small Building level (Can hurt bosses comparable to him), likely City Block level (Can fight Eight Hearts, who could destroy huge rocks in a weaker form) within the Death Drive Mk. II (Can hurt bosses comparable to him)
Speed: Massively Hypersonic+ combat speed, higher with Dark Side Mode and Ecstasy Mode, Subsonic movement speed, higher with Memory of Child, at least Subsonic movement speed on his Next-Gen Shpeltiger, at least Superhuman (Can beat the Killer Marathon, which requires at least this level of speed. Can dodge attacks from Brian Buster Jr, whose suit is said to reach up to Mach 2, although it will be destroyed if it reaches those speeds,Travis Strikes Again: No More Heroes, 2019, Brian Buster Jr. Boss Fight and Smoking King, who can race at over 800 kmh), likely Subsonic (Comparable to Eight Hearts) or higher (Comparable to Shinobu Jacobs, who claimed that her attacks were faster than Electro Triple Star's electricity) within the Death Drive Mk II, higher with Dark Side Mode and Ecstasy Mode
Lifting Strength: Class K, At least Class 10 (Can knock around large enemies or fling them around effortlessly with his telekinesis), likely Class M (Able to ragdoll Eight Hearts (who is likely superior to the Stinky Bird, who can lift rocks of this size, with his telekinesis and push him around with strong hits) within the DDMkII
Striking Strength: At least Town level level. At least Small Building level, likely City Block level within the DDMkII
Durability: At least Town level level. At least Small Building level (Can survive large explosions), likely City Block level within the DDMkII
|-|No More Heroes III=
Attack Potency: Dwarf Star level (Able to defeat Space Peacock, who is capable of moving at great speeds despite being big enough to envelop the Earth with its wingspan, and is stated to be able to "toast" the planet with a single blast.No More Heroes III, 2021, Defense Mission (Chapter 7)/Special Defense Mission 3 Can also fight the Ice Shaver enemy, who is said to be able to destroy planets with its ice cannons.No More Heroes III, 2021, Defense Mission (Chapter 3)/Special Defense Mission 1 Does not need Full Armor Mode to defeat the aliens in FU's Galactic Superhero Rankings, who are likely stronger than those two mini-bosses: Not only are they described as "ten of the most elite dudes in the galaxy" by FU, who is much stronger than all of them combined, and stated to be able to destroy the planet themselves, but Mr. Blackhole can be re-fought as the final Special Defense Mission, ranked higher than Ice Shaver or Space Peacock), higher with Full Armor Mode (Able to inflict much more damage than Travis in gameplay, and is treated as an upgrade in power by him), Statistics Amplification (Was able to break FU's neck with a punch, while normally FU is able to easily overpower him) and Arsenal Rollout Model (Despite having access to it, Travis and Jeane did not consider using his Armor against Damon Riccitiello's mech and considered the situation hopeless, while the Arsenal could ultimately defeat it)
Speed: FTL (Is not only able to fight the Fullface enemies, who can attack at the speed of light, and attack much faster than them, but is able to fight and defeat aliens who are greatly superior to them), higher with Dark Side Mode, Ecstasy Mode and Mustang Mode (Can move so fast he leaves afterimages and can attack multiple times per second from the player's perspective) and Full Armor Mode (Appears to attack a bit faster in Full Armor than out of it), FTL+ attack speed with Blast Attack (Can stab repeatedly at this level of speed), Subsonic movement speed, higher with Memory of Child, Sub-Relativistic+ movement speed in Full Armor Mode (Can move this fast), at least Subsonic movement speed on his Dem Zam Tiger
Lifting Strength: Class M (Was able to withstand the weight of Damon Riccitiello's giant mech as his own mech pushed it out of orbit), Class P with Throw-Crazy Mode (Able to overpower and throw any kind of enemy, while he would normally need them to be stunned to grab them without being pushed away instead, including FU, who is this strong)
Striking Strength: Dwarf Star level, higher with Full Armor Mode, Statistics Amplification and Arsenal Rollout Model
Durability: Dwarf Star level (Comparable to his Attack Potency. Able to tank hits from Ice Shaver's ice cannons and Space Peacock's beams, and blows from aliens who are much superior to them, such as FU), higher with Full Armor Mode, Statistics Amplification and Arsenal Rollout Model
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Stamina: Superhuman (Can swim from Japan to Texas,Travis Strikes Again: No More Heroes, 2019, Travis Strikes Back Chapter 4, Modern Observation enter a long fight after getting blasted around by various explosions,No More Heroes, 2007, Rank #6 Boss Fight Holly Summers stand up and fight comparable foes after being subjected to electrocution and a violent beatdown or slash someone to bits after having his heart punched out. Can withstand damage that would normally be deadly even to him and keep fighting through sheer willpower. Can fight while having his life torn away from his body by the demon world's Darkness. After being wounded so badly he could barely get up and would faint because of sheer blood loss in a few moments, Travis was able to get back up and run at FU to try to attack him, to the point that he only lost consciousness after seeing his wound. Compared to the first game, he was able to recover from Destroyman's Destroy Spark much faster in No More Heroes IIINo More Heroes III, 2021, Rank #4 Boss Fight Destroyman True Face)
Range: Extended Melee Range with beam katanas; Tens of Meters with Blueberry Cheese Brownie and Anarchy in the Galaxy | Extended Melee Range with beam katanas; Several Meters with the Peony at full ecstasy; Tens of Meters with Blueberry Cheese Brownie, Gooseberry Sugary Donut and Anarchy in the Galaxy | Same as before | Hundreds of Meters by virtue of sheer size; Kilometres with ranged attacks | Extended Melee Range with beam katana; Tens of Meters with the Death Glove's abilities, Blueberry Cheese Brownie, Gooseberry Sugary Donut and Anarchy in the Galaxy | Several Meters with Blood Berry; Tens of Meters with Death Kick, Death Rain and Death Force; Planetary with Full Armor Mode; Kilometres with Dem Zam Tiger teleportation
Standard Equipment:
*Blood Berry: Travis' starting beam katana in No More Heroes, obtained through an online auction. In No More Heroes III, it's been modified to smoothly transform between various forms to suit Travis' needs, being able to shift between its default form and ones resembling the Tsubaki Mk II and the Peony beam katanas mid-combo without slowing down Travis' attacks in the slightest.
**Accelerator: A device attached to beam katanas that senses buried objects.
*Tsubaki: The first in a series of beam katanas developed by Dr. Naomi. Not only are they all more powerful than the Blood Berry, but they are each further amped by extra devices that increase their power and battery.
*Tsubaki Mk II: A beam katana with four additional blades outfitted around the central one.
*Tsubaki Mk III: The final Tsubaki model, cannot run out of energy and resembles an actual katana.
*Camelia Mk-III: A NMH 2 weapon similar to the Tsubaki Mk III, though without its infinite battery.
*Peony: A huge beam katana whose length grows with Travis' ki (his Ecstasy Gauge), up to a length of several meters. Dr. Naomi's ultimate invention in NMH2.
*Rose Nasty: A duo of custom beam katanas Travis obtains halfway through NMH2. Relatively weak, but fast.
*Schpeltiger: Travis' custom motorbike. Huge, powerful and sturdy. After its destruction at the end of No More Heroes 1, Travis sports an updated model in No More Heroes 2 called the "Next-Gen Schpeltiger", and in Travis Strikes Again he has a new one called the Schpeltiger Mk. III
*Dem Zam Tiger: Travis' new motorbike in No More Heroes III, armed with a recharging nitro boost, retractable beam katana blades in its sides and a teleport function.
*Glastonbury: A huge mech built by Dr. Naomi between the events of No More Heroes and No More Heroes 2, used to fight the Santa Death Parade and then promptly confiscated by the UAA. While Travis would have been able to summon it again anyway, it decayed to the point of being unusable by Travis Strikes Again/No More Heroes III.
*Full Armor: A mech suit that Travis is able to summon on himself at any point, built before the events of No More Heroes III. Comes with two secondary modes, Bougainvillea Mode for space combat, and Full Green Mode for grounded combat.
*Death Drive Mk. II: A supernatural game console with the ability to make wishes come true that Travis obtains in Travis Strikes Again: No More Heroes. Secretly a CIA experiment to try and create super-soldiers.
**Death Glove: The controller through which the Death Drive Mk II can be used, though it can also be used in the real world. Can be outfitted with up to four chips that gift its user with a special attack, although they have recharge times. It was slightly modified in No More Heroes III, with an ability to equip chips with passive effects.
*Optional Equipment: Majestic Helmet: Obtained in No More Heroes III. A mysterious helmet that is able to erase 2/3 of any kind of food from Earth. However, he can only use it once.
Intelligence: Gifted (Travis Touchdown's abilities are legendary in the world of No More Heroes, having become the strongest assassin in America twice in the span of a few years despite, by the beginning of the game, his skills mostly coming from pro wrestling training and his only knowledge of sword fighting coming from online correspondences and self-training, though even then his work as an assassin was barely a challenge to him.No More Heroes: Heroes' Paradise Manual He has defeated assassins with decades of experience and prodigies able to learn moves that'd normally take several years in one day, or geniuses able to create incredibly complex battle suits or supernatural game consoles, and received training from various other combat masters such as the legendary Yakuza hitman Thunder Ryu and the drunken master Randall Lovikov. Can complete various assassination gigs which required him to defeat several enemies at once, often under a time limit or heavy limitations to his abilities (Such as being forbidden from using his weapons, or dying in a single hit), including Death Match 100, which pits him up against a hundred enemies at once. His skill and experience only grow throughout the years. Furthermore, he's able to rapidly pick up various new jobs, is an Unreal Tournament world champion, great at bowlingTravis Strikes Again: No More Heroes, 2019, Travis Strikes Back Chapter 6, Quark-Gluon Plasma and can make for a decent detective as seen in Travis Strikes Again's Coffee and Doughnuts. By Travis Strikes Again, Travis' defense is so good that even fighters better than him cannot get past his guard at all, and he will manage to pre-emptively counter their attacks the second they drop theirs. In No More Heroes III, Travis is a much more intelligent and clever fighter, able to defeat most of FU's Galactic Superheroes, some of the most elite fighters in the entire galaxy, even when they had the advantage of having his strategic and behavioral patterns to analyze. Realized Gold Joe had magnetic powers because of his color scheme . Could use Native Dancer's attack against him, grabbing his hand mid-punch and suplexing him using his momentum. He defeated Velvet Chair Girl in a game of musical chairs, which she was an intergalactic champion of. His skill has grown to such a level that he is able to fight multiple Destroymen at once, up to almost twenty, while he struggled with just one back in the first No More Heroes. Was able to use FU's anger against him, rapidly getting him more and more upset until he lost control. Could tell the strength of a foe just from their shape. Could recognize a highly advanced illusion just through his knowledge of special effects)
Standard Tactics: Travis has a tendency to kill his enemies as effectively as he can with a Death Blow, usually beheading or bisecting them. If facing an opponent with regenerative abilities or resilient immortality, he will instead cut them up into pieces to make sure they'll stay dead, to the point of completely destroying their bodies if necessary.
Weaknesses: Was originally very overconfident. Could be fooled quite easily and was unwilling to kill women, although he mostly grew past all of this before the end of the first game. Usually unwilling to kill younger and inexperienced opponents,No More Heroes 2: Desperate Struggle, 2011, Bonus Boss Fight Kimmy Howell although he's fine with maiming them. Travis's beam katanas also often need to be recharged with a vigorous thrusting motion, with the exception of the Tsubaki Mk-III. Travis' beam katanas short-circuit when exposed to water, electrocuting him. However, this weakness is gone by No More Heroes III, where Travis is able to withstand Sonic Juice's water attacks without issue. His abilities exclusive to within the Death Drive are reliant on him being in a video game, albeit a supernatural one, and thus they cannot be replicated in real life, and his Death Glove skills all have a cooldown time.
Notable Attacks & Techniques:
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|-|Moves and Techniques=
*No More Heroes
*Slashing Stance: Travis can alter between a low and high attack stance to attack past the guard of foes, and perform different kinds of charged attack.
*Death Blow/Killer Slash: Travis finishes a combo with a lethal blow that bisects or decapitates the target.
**Double Slash: An even more powerful and wider-reaching attack, introduced in No More Heroes 2.
*Charge Attack: By holding his beam katana in position for a second or two and gathering power within it will begin emanating electric sparks. A charged beam katana swing will have longer range and be more powerful. A high-stance charge attack sends Travis slashing forward while a low-stance one is a wide-reaching horizontal slash.
*Dark Step/Perfect Dodge: If he dodges at the right time, Travis can briefly slow down time, to the point that his opponents appear almost frozen as he counterattacks. He also dives out of the enemy's field of vision so fast that they're left confused as to where he went, unable to follow him.No More Heroes Official Guide UAA Ranker's Bible
**Mustang Dodge: In No More Heroes 3, if Travis executes a Perfect Dodge at full health, he will also temporarily activate Mustang Mode, greatly boosting his own speed as he also slows down time.
*Dark Side Mode/Slash Reel: A series of super modes that Travis enters after matching three slot icons following up a successful deathblow. The name of each mode he goes in are named after the signature moves (except Cherry) of each character of the fictional anime Pure White Lover Bizarre Jelly. This changes in No More Heroes III, where they have more straight-forward names.
**Strawberry on the Shortcake: After matching three grasshopper icons, Travis's hair glows bright yellow (Only in NMH1) and his beam katana glows brighter. In NMH1, any attack will lead to a Death Blow, while in NMH2, it will also slow down time and let him move faster.
**Blueberry Cheese Brownie: After matching three bell icons, Travis can shoot fireballs from his beam katana to annihilate foes. Travis also becomes faster.
**Cranberry Chocolate Sundae: After matching three BAR icons, Travis will only walk in this trance but he will also become more brutal in this state, instantly killing any target he seeks as they are paralyzed in place by fear. In NMH2, Travis will transform into a tiger while using this.
**Anarchy in the Galaxy: By matching three 7's in the slot, Travis unleashes a hot pink energy wave that destroys all enemies near him.
**Cherry: After matching three Cherry icons, any enemies nearby will slow down making it easier for Travis, who now moves fast enough to blitz them,No More Heroes Official Guide UAA Ranker's Bible to kill them.
**Memory of Three: This technique allows Travis to sense the presence of all his enemies within a radius, displaying their position on the mini-map.
**Memory of Demon/Dash Attack: A jumping slash meant to knock enemies on their back, exposing them to a finishing blow.
**Memory of Child: Allows Travis to run at incredible speed in brief bursts.
**Memory of Woman: Extends the duration of his Dark Side Mode abilities.
**Memory of Mask: Extends the range of Travis' grab attacks.
**Memory of Tattoo: Allows Travis to earn more money on ranking missions. Useless in combat.
**Memory of White: Gifts Travis with a long-range Jump Down Attack, allowing him to finish off downed enemies from afar.
*No More Heroes 2: Desperate Struggle
**Gooseberry Sugary Donut: By matching three 7s, Travis performs a spin attack and emanates a huge explosion.
**Ecstasy Gauge/Tension Gauge: A tiger-themed gauge that measures Travis' excitement during combat, and according to No More Heroes III, his ki as well- as it grows, Travis' attacks get stronger, faster and more elaborate, he can dodge out of them or finish them with a wrestling move, and he becomes unable to get knocked down.
**Ecstasy Mode/Super Mode: By expending the Ecstasy Gauge, Travis can temporarily greatly increase his speed.
**Throw-Crazy Mode: New to No More Heroes III. Travis' hands are surrounded by a fiery aura and he is able to easily throw enemies without needing to stun them for a short while.
*Travis Strikes Again: No More Heroes (All of these techniques are reliant on special t-shirts Travis can wear, and are therefore mutually exclusive)
**Spin Attack: After charging energy into his Katana, Travis does a 360° spin attack that deals greater damage and has longer reach than his normal Katana strikes.
**Hurricane Spin: An improved version of the normal Spin Attack and is performed similarly by Travis charging his Beam Katana. However, the Hurricane Spin, when used, unleashes a huge spin attack that lasts many rounds, allowing it to deal far more consecutive hits of damage.
**Down Thrust: Travis jumps high into the air while holding his sword downward, stabbing it into the ground and releasing a shockwave that damages and stuns foes within its radius.
*No More Heroes III
**Invincible Mode: Travis is surrounded by a white aura that makes him completely impervious to damage for a while.
**Mustang Mode: Travis temporarily gains the ability to attack fast he causes afterimages, and seem like he is teleporting to enemies when running up to them.
**Long Dash: After a dodge roll, Travis can use that momentum for a longer dodge maneuver by bouncing off the ground with a handstand.
**Blast Attack: Travis executes a high-speed flurry of thrust attacks.
|-|Wrestling Moves=
*No More Heroes 1 (Travis' arsenal of wrestling moves in this game is a homage to former wrestler Maeda Akira)
**Dragon Suplex: A belly-to-back suplex initiated with a full nelson hold, then Travis arches back and slams the opponent into the ground.
**Vertical/Jackhammer Suplex: Travis brings the opponent's near arm over his shoulder, lifts them while they're upside-down and slams them downwards.
**DDT: Travis holds the opponent in a facelock and falls backwards, smashing their head into the floor.
**Front Neck Chancery Drop: The first Suplex that M.S. taught to Travis.No More Heroes, 2007, Before Rank #10 Boss Fight Death Metal
**Reverse Armsault/Butterfly Suplex: The second suplex learned from M.S. Travis locks his arms under the opponent's elbows wrapping them around his back, then shifts back and slams the opponent to the side.
**Fisherman/Capture Suplex: The 18th suplex learned from M.S. A belly-to-belly suplex performed by hooking under the opponent's leg while reaching behind their neck with the other arm before performing the suplex.
**German Suplex: Travis moves behind the opponent and lifts them from the waist and falls backwards to slam the opponent's head against the ground.
**Belly-to-Belly Suplex: Travis wraps his arms around the opponent's body and shifts backwards while turning, slamming them into the ground.
**Trap Suplex: Travis locks the opponent's arms from above and delivers a belly-to-belly throw.
**Double Wrist Suplex: Travis grabs his opponent's wrists, slings them over his shoulder and suplexes them.
**Tiger Suplex: Travis hooks both his opponent's arms from the side, placing his arms against their back, then performs a suplex.
**Hurricanrana: Travis wraps his legs around the opponent's legs and performs an acrobatic takedown.
**Powerbomb: Travis lifts the opponent upside-down and slams them back onto the ground head-first.
**Tombstone Piledriver: Travis lifts the opponent upside down and drops down, taking his legs away from them and letting them smash into the floor head-first as he lands on his knees.
**Quebradora Con Giro: Travis spins his opponent overhead and slams them against his knee.
**Brainbuster Slam: Travis lifts his opponent vertically and slams them down.
*No More Heroes 2
**Saito Suplex: Travis grabs the opponent from the side and suplexes them with a waistlock.
**Belly-to-Back Waistlock Suplex
**Spinning Backdrop Finisher
**One Shoulder Powerbomb: Travis performs a Powerbomb in such a way that the target is sitting on one of his shoulders as he lifts them.
**Leg Hook Belly-to-Belly Suplex: Travis grabs an opponent's leg from beneath. Often used on massive opponents.
**Backdrop Finisher
**Tiger Driver '98: Travis locks both of his opponent's arms behind their back while bending them forward so their head is between his legs, then pulls back on those arms, lifting them, and drops down, bringing the opponent's head against the floor.
**Shin Breaker: From behind and to the side, Travis brings his head under the opponent's armpit and lifts them by their leg, then suplexes them.
**High-Angle Suplex: Travis places his head under his opponent's arm from behind, then lifts them with a waistlock and suplexes them.
**Giant Swing: Travis grabs his opponents by the legs, spins around and releases the opponent to send them flying.
**Full Nelson Suplex: Travis moves behind the opponent, brings both his arms under the opponent's and locks his hands against his neck, then suplexes them.
*Travis Strikes Again: No More Heroes
**Leg Hook Belly-to-Back Suplex
*No More Heroes III
**Double X-Wristlock Suplex
**Overhead Belly-to-Belly Suplex
|-|Death Glove Chips (TSA)=
The Death Glove can equip up to four chips, each of which can unleash a unique attack albeit with a cooldown between uses. Chips can be switched rapidly but switched-in chips will need to recharge before being used
*Wing Chip: Shoots a blast of electricity that affects an area around the targeted characters, briefly paralyzing them. Electro Triple Star's chip.
*∞ Justice Chip: Pulls enemies in with a wire made of data. Silver Face's chip.
*F91 Chip: Creates a doppelganger that draws enemies to it. Doppelganger's chip.
*Strike Freedom Chip: Fires a guided laser from an orbiting satellite. Takes a moment of charge time and must be aimed. Brian Buster Jr's chip.
*Physalis Chip: Throws a capsule spewing gas in four directions. Gas can be ignited to cause a huge explosion. Smoking King's chip.
*Crossbone Chip: Summons a skull turret. Eight Hearts' chip.
*Dendrobium Chip: Drains stamina of nearby foes to fuel a powerful energy ball. Dr. Juvenile's chip.
*Shining Chip: Binds characters in a telekinetic grasp, then flings them in any direction.
*Heavy Chip: Slows down time in an area. Takes a moment of charge time and must be aimed.
*Self Chip: Creates an area towards which enemies will be drawn.
*∀ Chip: Creates an area which will rapidly heal allies and himself.
*Ξ Chip: Makes the user invisible for an amount of time.
*Atlas Chip: Throws a sticky bomb.
*Unicorn Chip: Sucks life from nearby enemies.
*Double X Chip: Sets a special bomb that sends enemies up and knocks them away when hit.
*Destroy Chip: Creates a wide barrier that blocks enemy attacks and advance, without doing the same for the user. Has a very quick recharge time.
*V2 Chip: Causes the user to spin like a top for several seconds, inflicting huge amounts of damage.
*Psycho Chip: Fires three shots from the Death Glove, causing a long stun to those hit by it.
*00 Chip: Rapidly dashes, invincible. Has a very quick recharge time.
*BCB: Exclusive to Travis. Blueberry Cheese Brownie: Enters Dark Rage Mode, boosting his power at the expense of speed.
*NBMB: Exclusive to Travis. Nuts Berry Milk Blancmange: Temporarily causes normal attacks to release a shock wave.
*Travisman Formation: Exclusive to Travis and Badman, and is only usable if both have it. Causes them to fuse into Travisman, which casts a large and incredibly powerful explosion of light.
|-|Full Armor Mode=
Travis summons his mech armor around him. Full Armor Mode is the base, versatile form, Bougainvillea Mode is the one dedicated to space battles, while Full Green Mode is meant for ground combat. They are all armed with beam katana-like rocket boosters.
*Multi-Missile: Fires a barrage of homing missiles. Available to Full Armor Mode and Full Green Mode.
*Multilasers: Fires a barrage of homing beams. Bougainvillea Mode's version of Multi-Missile.
*Boost: Uses one the many rocket boosters in the armor to rapidly move in any direction. Available to Bougainvillea and Full Green Mode.
*Hyper Megadeath Particle Cannon: A large beam cannon exclusive to Bougainvillea Mode. Uses the same, rapidly-recharging energy meter as the boost function, as such it needs a moment to recharge after either boost or itself are used.
*Tiger Attack: Exclusive to Full Green Mode. After a brief pose, Travis teleports to the enemy's location, attacking them with a large tiger-shaped energy thrust.
|-|Death Glove Chips (NMHIII)=
*Death Glove Skills: Special attacks with a cooldown after being used. Travis received all of them but Death Kick from Native Dancer.
**Death Kick: Travis initiates a dropkick while teleporting to the enemy's location, surprising them with it and having a high chance of stunning them.
**Death Slow: Similar to the Heavy Chip. Travis causes time to heavily slow down in the area surrounding his position at the time of using it.
**Death Rain: Travis points at an enemy, summoning an energy field above them that rapidly pelts any enemy in that area with energy projectiles.
**Death Force: Similar to the Shining Chip. Surrounds an enemy with an anti-gravity field before launching them in any direction.
*Death Glove Chips: Chips now gift Travis with passive boons and sometimes banes. He can still only equip up to four of them at a time but needs to go to Dr. Naomi's lab under the No More Heroes Motel to switch them.
**01- Great Chip/02- Great Chip-EX: Damage Taken 5% UP. Weapon ATK Power: 10% UP/Damage taken: 10% UP. Weapon ATK Power: 15% UP.
**03- Powered Chip/04- Powered Chip-EX: Damage taken: 5% UP. Wrestling ATK Power: 20% UP/Damage taken: 10% UP. Wrestling Power: 40% UP.
**05- Trigger Chip/06- Trigger Chip-EX: Normal ATK Power: 10% DOWN. Heavy ATK Power: 15% UP/Heavy ATK Power: 5% DOWN. Normal ATK Power: 10% UP.
**07- Dyna Chip/08- Dyna Chip-EX: Heavy ATK Power: 5% DOWN. Normal ATK Power: 10% UP/Heavy ATK Power: 10% DOWN. Normal ATK Power: 15% UP.
**09- Death Kick Chip/10-Death Kick Chip-EX: Death Kick ATK Power: 10% UP/Death Kick ATK Power: 15% UP.
**11- Death Force Chip/12- Death Force Chip-EX: Death Force ATK Power: 10% UP/Death Force ATK Power: 15% UP.
**13- Death Slow Chip/14- Death Slow Chip-EX: Death Slow Duration: 10% UP/Death Slow Duration: 15% UP.
**15- Death Rain Chip/16- Death Rain Chip-EX: Death Rain ATK Power: 15% UP/Death Rain ATK Power: 30% UP.
**17- Jack Chip/18- Jack Chip-EX: When Health is at 20% or below, Weapon ATK Power: 15% UP/When Health is at 20% or below, Weapon ATK Power: 20% UP.
**19- Ace Chip/20- Ace Chip-EX: When Health is at 80% or above, Weapon ATK Power: 8% UP/When Health is at 80% or above, Weapon ATK Power: 14% UP.
**21- Leo Chip/22- Leo Chip-EX: After getting back up, Weapon ATK Power: 20% UP for 10 sec/After getting back up, Weapon ATK Power: 30% UP for 10 sec.
**23- Gaia Chip/24- Gaia Chip-EX: During slowdown after a Perfect Dodge, Weapon ATK Power: 10% UP/During slowdown after a Perfect Dodge, Weapon ATK Power: 20% UP.
**25- Taro Chip/26- Taro Chip-EX: During slowdown after a Perfect Dodge, Wrestling ATK Power: 20% UP/During slowdown after a Perfect Dodge, Wrestling ATK Power: 40% UP.
**27- Taiga Chip/28- Taiga Chip-EX: Weapon ATK Power: 5% DOWN. Damage Taken: 10% DOWN/Weapon ATK Power: 10% DOWN. Damage taken: 15% DOWN.
**29- Reiga Chip/30- Reiga Chip-EX: After a successful guard, Power Consumed: 20% DOWN/After a successful guard, Power Consumed: 30% DOWN.
**31- Cosmos Chip/32- Cosmos Chip-EX: Tension Gauge Depletion: 30% DOWN/Tension Gauge Depletion: 50% DOWN.
**33- Nexus Chip/34- Nexus Chip-EX: When Health is at 20% or below, Damage taken: 10% DOWN/When Health is at 20% or below, Damage taken: 20% DOWN
**35- Noa Chip/36- Noa Chip-EX: When Health is at 80% or above, Damage taken: 7% DOWN/When Health is at 80% or above, Damage taken: 14% DOWN.
**37- Justice Chip/38- Justice Chip-EX: After getting back up, Damage taken: 20% DOWN for 10 sec/After getting back up, Damage taken: 30% DOWN for 10 sec.
**39- Ginga Chip/40- Ginga Chip-EX: After a successful Perfect Dodge, Slow Time: 50% UP/After a successful Perfect Dodge, Slow Time: 100% UP.
**41- Victory Chip/42- Victory Chip-EX: Tension Gauge Increase: 50% UP/Tension Gauge Increase: 100% UP.
**43- Orb Chip/44- Orb Chip-EX: While performing the Recharge action, Power Charge Amount: 50% UP/While performing the Recharge action, Power Charge Amount: 100% UP.
**45- Tiga Chip: Power Consumed: 100% DOWN.
**46- Z Chip: Reduces skill cooldown time to zero. The same skill cannot be activated again until its effect is over.
**47- Mebius Chip/48- Mebius Chip-EX: When Health is at 10% or below, Weapon ATK Power: 10% UP. Wrestling ATK Power: 20% UP. Damage taken: 10% DOWN. Power Consumed: 10% Down/When Health is at 10% or below, Weapon ATK Power: 20% UP. Wrestling ATK Power: 30% UP. Damage taken: 20% DOWN. Power Consumed: 20% Down.
**49- 80 Chip/50- 80 Chip-EX: While walking, alerts you when search object is close/While walking or on bike, alerts you when search object is close.
**51- Xenon Chip: Health replenished by 5% of damage dealt by weapon.
**52- Legend Chip: 1st swing of Beam Katana projects slash.
</tabber>
==References==
==Notable Matchups==
Victories:
Tanjiro Kamado (Demon Slayer) Tanjiro's Profile (Both were 8-C and Early NMH2 Travis and Post Rehabilitation training Arc Tanjiro with the Demon slayer mark was used,speed was equalized and both were in character)
Losses:
Inconclusive:
Cirno (Touhou Project) Cirno's Profile (Base Cirno and 8-B+ NMH1 Travis are being used. Starting Distance was 30 meters. Speed equal.)
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