134930-what-would-you-like-to-see-on-wildstar

== Content ==
			
what i would like to see ?
the character creation screen would be nice, for  example...	
----
			
I've been here since the beginning and Wildstar has been a dead game for many months and it's now nice to see Wildstar has gone free to play.
Seeing so many players around on the maps is just awesome and it just makes this game tons better.
 
What would you like to see added to Wildstar?
 
I'd love to see more mounts being added.
Maybe some kinda open map/world Players vs Player.
Able to use Warrior or Stalker on Chua, imagine a big sword on a Chua. :D
 
Put all the lag, bugs aside and this game would be one of the best free to play games I've ever played. 
 
Lets hope the lag and the combat bugs are fixed within the coming days!
 	
----
			I would like to see more clusters added on WildStar so that we can all get in!	
----
			A functioning game.	
----
			
Some of the best things about Archeage I would like to see in Wildstar or WoW. Doubt it's possible, but would be cool to have these things.
 
Sailing
 
Trade Packs
 
Farming	
----
			a live stream about the problems game is having.	
----
			A game that allows you to login.	
----
			
what i would like to see ?
game without laaaaags ^_^ 	
----
			All would be fixed if they add extra clusters!	
----
			
A working game where we can do more than login and sit in illium.
 
But most important SOME *cupcake*ING FEEDBACK FROM THE DEVS 
 
 
but when i read one of the community managers response as its more important to fix the store i guess corporate commander is pulling the strings
			
				
	Edited October 1, 2015 by olie	
----
			
{| class="blockquote"
A functioning game.
----
			
Significantly less Aurin.
 
Mentok can dream, right?	
----
			
I want to see working game with no lags, no login kicks, no infinite loading screens, no errors after every BG, I want to see just some changes... All changes made until now = server is worse than on first day of launch f2p, there were lags, but we could at least login. Yes, I am very sad about this and I will possibly go to play another f2p game that at least works.
 
Yes, wildstar is the great game (I was playing long time beta) but this fail launch is really annoying for all. You announced launch long time before so you had a lot of time to prepare for a lot of players comming. You expected +1000 new players? Seems like..
 
Now just tell me your logic please. You want money from people, but you cant offer good stuff. Better to buy new shoes or something than pay for play and then cant login, have lags, ZERO developers info (yy, you are talking us about "maintenances" for X minutes or hours, but you never tell WHAT will be repaired, WHAT will change and some MUCH more things that we need to know more than time of maintenance...)
 
Thats all from me, I hope you will do something for this community, I Like Wildstar and I want to play it, maybe support it, but I will play ONLY for great done work and working stuff that is making me happy man :)
 
Good day, I go write my scripts for bachelor´s degree until you repair it, better wasted time than spamming my "Enter world" button for no results.
So see ya on working servers.	
----
			
{| class="blockquote"
A working game where we can do more than login and sit in illium.
 
But most important SOME *cupcake*ING FEEDBACK FROM THE DEVS 
----
			Faction change.Anything related to challenges.More of Mondo Zax.	
----
			Playable, not lagging servers.	
----
			
{| class="blockquote"
Playable, not lagging servers.
----
			
{| class="blockquote"
Playable, not lagging servers.
----
			Better Questlog and Tracker... Questing is a Pain... gimme back anythQuest... i just want to run after lines on the Ground kill stuff and then Run after another Line...	
----
			
Personal customisable ship / space sim (similar to SWTOR's class ships and GSF) would be cool.
 
Would love some missions to take out marauders in space / protect Dominion / Exile ships from bandits and such... ESPECIALLYif we can customise our own ship for it (maybe even land it on our plots ;) )	
----
			
The thread Could've been an interesting thread with ideas on how to expand the game, and you guys just had to ruin it with the constant whining. Again. For *cupcake*sake.. It's not even funny comments anymore. So far 2 people managed to reply something worth reading - Macguffinstv & Nazryn.
 
Remember the question? Please continue in that direction.
"What would you like to see added to Wildstar?"
 
It's a good question and it Can actually spin into something that you can find in the game in the future. It could be a thread filled with ideas which the Devs could look into for inspiration, as it's pretty much "market research".
Also keep "Put all the lag, bugs aside" in mind when answering. Please. We all know about the problems. Stating the obvious just make you look dumb.
			
				
	Edited October 6, 2015 by Alysion	
----
			
{| class="blockquote"
Significantly less Aurin.
 
Mentok can dream, right?
----
			
Yup, space ships. I love the space adventures, even if they are quite similar. But some of the best experiences for me in Wildstar occured inside spaceships.
 
I would also love to see an underwater area.	
----
			
{| class="blockquote"
what i would like to see ?
the character creation screen would be nice, for  example...
----
			i would love to see battle pet :D in Wildstar style .	
----
			
WPvP systems
 
-A bounty system that gives an extra rewards for downing troublesome players. If an enemy kills a certain amount fo players thier level or lower in a given area, the game puts a bounty on them and high level PvPers who want to can go find them. That would regulate problematic greifing and revitalize WPvP a bit at the same time. Rewards could be increased prestige, money and/or just cosmetic rewards/titles. 
 
 	
----
			
{| class="blockquote"
Should just have a RvR zone(s) where zone control is based on open world PvP and taking bases in open world (similar to AoR's system). That would be pretty awesome. And Guilds / individuals could build weapons to help defend bases / help assault them :3
----
			
{| class="blockquote"
WPvP systems
 
-A bounty system that gives an extra rewards for downing troublesome players. If an enemy kills a certain amount fo players thier level or lower in a given area, the game puts a bounty on them and high level PvPers who want to can go find them. That would regulate problematic greifing and revitalize WPvP a bit at the same time. Rewards could be increased prestige, money and/or just cosmetic rewards/titles. 
----
			
I would love the option for all my characters to just share one plot of housing land, i have 5 alts, my main has so much stuff on my land i look at the others and just cant be bothered putting in that much effort again.
 
But that rested xp....................	
----
			
I'd love to see at least partially pre-built housing plots - so we could take a theme and then run with it via customisation.  Kind of like SWTOR does with Strongholds (last month I got my Yavin 4 stronghold, and spend over a year's subscription worth of Cartel Coins AND £50 decorating it.  I'd really love housing plot based on a giant robot head as the main building.
 
I'd love to see the Path's expanded significantly - with each Path having a custom quest chain that leads to, maybe, a Path specific housing plot for example, maybe a midway point Path exclusive mount.
 
I own a shirt, and a dye - why does it now cost me even more money to apply that dye to that shirt - I'd love to see Wardrobe costs removed, they make no sense.
 
I'd like to see a lot of the unlocks become Account wide - even to the point of having an Account based Housing Plot, rather than character based - sure have unlockable extra plots for those people who have too much stuff for one plot, personally across all my toons I don't have enough stuff for just one plot.
 
 
Maybe a realisation at Executive Management level that "Hardcore" DOES NOT EQUAL "Grind".
 
I genuinely don't mind harcore content, even though I have never really been more than average at it - but an interminable grind, to unlock another interminable grind is NOT Hardcore - its unimaginative and lazy game design, something that is lacking in most other areas of the game.
 
All The Best	
----
			
I would really love to see tons of added content for people that like farming rare stuff such as mounts/pets/cosmetics. There's something about it that people enjoy when they don't feel like grinding/raiding/vetdungeons.The spaceship idea sounds really good aswell. Mmo's with customization tends to have a way better replayability value.
 
I would also like to be able to queue up for both pvp and dungeons at the same time. 
			
				
	Edited October 6, 2015 by Shrekhem	
----
			
{| class="blockquote"
Wouldn't be opposed to that either. Are we talking guild vs guild action? I feel a little skiddish about introducing large scale, in-faction PvP, just due to lore reasons. 
 
My thing about bounty systems was to help cull an already existent problem on PvP servers and give some kickback to further encourage people to countergank. ;)  
----
			
{| class="blockquote"
Nah, guilds can participate but no need (at least not the way AoR had it set up). I used to enjoy RvR solo and with small groups all the time :3 it's especially easy with objectives and defensive / offensive builds within the zone. I fell like it would be pretty easy to copy/paste much of the existing warplots architeture for just that
----
			
1) multiple branching leveling zones. Similar to how WoW is set up to where at level 15 you could go to Westfall, Auberdine, Loch Modan and so on.  In WS we get that but only at the beginning and only two branching paths.  Once you get to Whitevale then its the same path all the way to level cap.
 
2) an underwater zone BUT not like Vashjir in WoW.  Have it so that we are walking on the ocean floor and able to jump up higher then normal (similar to Farside but not quite as extreme).  There also currently exists a mechanic in game that puts an atmospheric helmet on us or even a full hazmat suit to give the appearance that we are being protected.  For this underwater level we could have the same thing either a dive helmet or a full on deep diving suit.  They can even add some sort of filter that makes the screen look all wavy like you are underwater.  The main thing here is that we stay rooted to the floor with no free swimming which would make the telegraph system a pain. 
 
3) a spacewalking zone similar to the levels in Star Trek Online where you put on a space suit and walk on the surface of a space station or ship.
 
EDIT:
 
4) forgot this one...all classes available to all races.  I'm still waiting for my Chua Stalker/Warrior.
			
				
	Edited October 6, 2015 by wildstarnewbie	
----
			
I'm actually having trouble coming up with something. W* is actually pretty much exactly what I want from a Theme Park MMO (I'd rather have a Sandbox, but there aren't any to choose from atm.  That's a different rant.)
 
About the only thing that bugs me (not counting tech problems, which are in progress) is that I have to pick Domi or Exile.  OMG ty WoW for forever ruining MMO's by forcing you to permanently pick sides.  Some kind of faction/reputation system would have been so much better.
 
So I guess what I want is to be able to play cross-faction.	
----
			Dyes account wide	
----
			
{| class="blockquote"
Dyes account wide
----
			
{| class="blockquote"
Significantly less Aurin.
 
Mentok can dream, right?
----
			
There are a bunch of decor for housing I'd like but right now the thing I desire the most is a better response to the bugs. Honestly patches come out and we are given lists of all the bugs they fixed but 7/10 time those bugs that were suppose to be fixed aren't, then it takes weeks, sometimes months, for them to revisit that bug because they honestly believe they fix them, but they don't. I know all games have bugs but right now this game is hemorrhaging them.
 
If the bugs become more controlled? ... I'd love for my architect to have the ability to dye things I craft as well as blend two together to produce something new.	
----
			I would like to see collectible sharing across characters. Dyes, Mounts, pets, etc	
----
			
I'm changing my answer....
 
Above everything else, even the bug fixes, I would like there to be a way that when i purchased something on AH on tab 34 that I don't get sent back to tab 1, I want it to stay on tab 34 so I can continue shopping.	
----
			
If possible balancing Class design, new class abilities and amps to perform well in both pve / pvp fields. The main dish is more cosmetic stuff towards your character such as more voice emotes, hairstyles, costumes from fully dress - skimpy sets for both gender.
 
Also remove the pvp queue deserter buff just because players were absent from queue pop. 
Fixing Stalker tether mine bug that lets you escape stealth, fixing reloadui so I can see details on amp tree and runes in rune shop.
			
				
	Edited November 25, 2015 by Turbotailz86	
----
			
Weapon skins because greatswords are overrated except in pso2, where they also got sweet i-frames in their gs that feel rewarding if used properly.
 
Oh yea and sound effects on the greatsword. It sounds like a wooden sword that you start in the beginning of alot of rpgs,....but in wildstar it's for the whole game.
			
				
	Edited November 25, 2015 by Bubsters	
----
			
Bug Fixes
Stable Connections
Stable Servers	
----
			
-I'd like to have a way to switch equipment. I'm playing both as a tank and dps and whenever I get into a dungeon or adventure I have switching my gear piece by piece. Want a button on the profile screen, to be able to swich between two previously organised set.
-a way to customize the size of an ingame window, like the tradeskill or ability one. Corner dragging would be just dandy thanks :D
- some wild animals as housing decor, don't have to be mobile.
- Race specific jokes...damn that came out wrong, but ya know what do I mean right?...Right? /joke
- a way to manually draw and sheath weapons	
----
			
- Facilitate and sweeten world PvP: make guards weaker, give out (more) titles for world PvP achievements, introduce large, easily visible mascots that can be stolen from an enemy city and relocated to your own, yielding some bonus for the entire faction as long as you can hold on to it.
 
- Queueable random group content like RIFT's Instant Adventure feature: a mix of hold-outs, world bosses, zone events and expanded quests that scale to group size, with a mix of random loot drops and (slightly) boosted Omnibits.
 
- Better downleveling combined with reasons for high levels to revisit low level areas (resources, farmable mini-bosses etc.)	
----
			
{| class="blockquote"
-I'd like to have a way to switch equipment. I'm playing both as a tank and dps and whenever I get into a dungeon or adventure I have switching my gear piece by piece. Want a button on the profile screen, to be able to swich between two previously organised set.
-a way to customize the size of an ingame window, like the tradeskill or ability one. Corner dragging would be just dandy thanks :D
- some wild animals as housing decor, don't have to be mobile.
- Race specific jokes...damn that came out wrong, but ya know what do I mean right?...Right? /joke
- a way to manually draw and sheath weapons
----
			
{| class="blockquote"
For your first point I recommend the addon vince builds.  a press of a button changes las and gear sets and you can save multiple las setups so you can make one las setup for a certain boss.  very useful.  there are some animals you can get for housing, i have some osun dogs on my plot from cosmic point rewards.  but i would like to see more.  they added numerous npc characters for your plots so I dont think animals should be an issue.
----
			The Ekose as a playible race, more class options for the Chua, more customization options for characters like rings, neclasses, cigars, or other things like that. Not having to pay real money to unlock extra character slots, so I can have more than just two.	
----
			
{| class="blockquote"
The Ekose as a playible race, more class options for the Chua, more customization options for characters like rings, neclasses, cigars, or other things like that. Not having to pay real money to unlock extra character slots, so I can have more than just two.
----
			
1)  More optimization.  Limbo will rekt a good computer.  needs to be fixed.
 
2)  No more bugs - Voidslip still breaks maelstrom.  Convergence bugs something like once every four pulls.
 
3)  Instanced world bosses - Would allow them to fulfill their niece and cerate really entertaining encounters.
 
4)  Guild housing - not that you have to buy one, but rather get a HUGE plot where you can allow certain guild ranks to edit
 
5)  Neighborhoods - similar idea, but i was looking forward to it
 
6)  More sexier costumes - not saying it has to be over-the-top fan-servicey, but with a few exceptions WS costumes are fairly demure
 
7)  Dresses - in Neverwinter my girls could have a wedding dress, variety of other dresses, a courtesan's outfit, and a bunch of other cool stuff.  Why do i have to wear pants!?!? WHY!?!?!?
 
8)  FIX EXISTING BUGS BEFORE ADDING NEW SHIT.  i.e. "bugs in raids have been known for months, and have not been fixed, but lookie here 20 NEW MOUNTS FOR YOU TO WASTE YOUR MONEY ON"  Carbin plz :(	
----
			More raids and dungeons. Would really like to see the story progress.	
----
			
{| class="blockquote"
 
 
4)  Guild housing - not that you have to buy one, but rather get a HUGE plot where you can allow certain guild ranks to edit
 
5)  Neighborhoods - similar idea, but i was looking forward to it
 
----
			
I'm still into this suggestion of me discussed here.
 
Still not perfect, but more to do beside of raiding would be nice. Right now, i'm starting to get bored ingame so i get some (maybe stupid) ideas about new content.
 
First, my Wildstar PvE daily life looks currently like this:
 
- All fractions repurtation to max
- All skill/Vip points gathered
- Expeditions done hundred dozend times, only use them to finish contracts fast or gathering money when getting low
- Itemlevel ~95 - better gear means raiding more but ...
- ... waiting for Raiding with guild (Progress needs some time)
- All setrunes in i could get for this Iitem Level
- Adventures also done endlessly and they get no rewards
- Going dungeons with guild or random also done so often.
- Crafting maxed.
- PvP gear Season 2 maxed and fully runed with pvp class sets even when i'm not much into pvp.
 
So while waiting to get into the last zones of Nexus (Raids), i have no idea what to do beside of daylies and Contract. Even the 100 IL gear from contracts doed not benifit me. So i started a new char while waiting for raid, 2 days playtime and got 50 and already on my way to IL 80 again and got first 100 item.
 
Don't list all this here to be negative or something like this. Just telling my struggle. The problem is just: What to do now? I do contracts to get money ... should i aim farming endlessly to get IL 116+ gear? For me it would ruin the progress i love to experience with my guild. Also, Raiding is not the main reason to pla WS. It's just the last thing i can do and what needs to be discovered.
 
Even when i got bored i think the whole package of stuff you can do in WS is great. Also i'm a calm person, like to discover hidden places, doing unfinished quests and ... just do everything ingame to not get bored but still: I get bored. 
 
So what i'm missing here?
 
Hobbies!
 
+ Every good MMO needs them. Wildstar needs them.
+ Fishing would be great maybe combined with sailing to spend some time under the clear and calm sky on Nexus.
+ Beer challanges in bars to beat the best Granok drinker in the universe!
+ Going hunting to catch and chip some wild animals of nexus for aurin saving them against poachers.
+ Plasma forming to create custom fireworks, bombs or mount glow effects or trails based on particles.
 
TL;DR: New PvE Content (not events) would be great. Also a foundry like in D&D Neverwinter to create custom content would be great. I love to use world editors and create own stories. Hobbies would be nice too.	
----
			
I would like warplots to be useful. 
Something so that they are played, and so that player creations doesn't go to waste. Perhaps add each warplot in a rotation for as long as the creator remains subscribed so everyone can play on it. 
Well, at least something should be done... but I heard rumours they are planning on doing something about it?
 
I would also want to be able to change colours on weapons =) Or have more weapon skins available, could be added in store as well.
 
And more world pvp, like someone posted above... wow has kill faction leaders and achivements for it, but being able to steal something or anything and have achivements for it. There should be some reason to go enemy capital and we should be rewarded with it a bit, like with achivement or perhaps a title and a mount/pet.
 
And ofcourse, I always love having more bgs in general to play on, so if they added one or two new bgs I would be quite happy =)	
----
			
Proper open world PvP zones.
Flying.This game's zones are made with flying in mind.
Some short of space combat game mode.
More stars.More Wildstars.Why only Nexus?It is entirelly possible that there are other
Eldan project planets out there that we know nothing about,and in each one of them there
is the possibility that it is inhabited by a phsycopathic creature that wants to end the
universe,and a lot of unknown species awating to be blown up by lasers.
It would also be nice to be able to visit some of the home planets of the various races.
Except the ones that were not destroyed by Chua ofc.
Chua ladies.I know,I know.Just had to ask.....
			
				
	Edited December 1, 2015 by Astranemos	
----
			
{| class="blockquote"
I'm still into this suggestion of me discussed here.
 
Still not perfect, but more to do beside of raiding would be nice. Right now, i'm starting to get bored ingame so i get some (maybe stupid) ideas about new content.
 
First, my Wildstar PvE daily life looks currently like this:
 
- All fractions repurtation to max
- All skill/Vip points gathered
- Expeditions done hundred dozend times, only use them to finish contracts fast or gathering money when getting low
- Itemlevel ~95 - better gear means raiding more but ...
- ... waiting for Raiding with guild (Progress needs some time)
- All setrunes in i could get for this Iitem Level
- Adventures also done endlessly and they get no rewards
- Going dungeons with guild or random also done so often.
- Crafting maxed.
- PvP gear Season 2 maxed and fully runed with pvp class sets even when i'm not much into pvp.
 
So while waiting to get into the last zones of Nexus (Raids), i have no idea what to do beside of daylies and Contract. Even the 100 IL gear from contracts doed not benifit me. So i started a new char while waiting for raid, 2 days playtime and got 50 and already on my way to IL 80 again and got first 100 item.
 
Don't list all this here to be negative or something like this. Just telling my struggle. The problem is just: What to do now? I do contracts to get money ... should i aim farming endlessly to get IL 116+ gear? For me it would ruin the progress i love to experience with my guild. Also, Raiding is not the main reason to pla WS. It's just the last thing i can do and what needs to be discovered.
 
Even when i got bored i think the whole package of stuff you can do in WS is great. Also i'm a calm person, like to discover hidden places, doing unfinished quests and ... just do everything ingame to not get bored but still: I get bored. 
 
So what i'm missing here?
 
Hobbies!
 
+ Every good MMO needs them. Wildstar needs them.
+ Fishing would be great maybe combined with sailing to spend some time under the clear and calm sky on Nexus.
+ Beer challanges in bars to beat the best Granok drinker in the universe!
+ Going hunting to catch and chip some wild animals of nexus for aurin saving them against poachers.
+ Plasma forming to create custom fireworks, bombs or mount glow effects or trails based on particles.
 
TL;DR: New PvE Content (not events) would be great. Also a foundry like in D&D Neverwinter to create custom content would be great. I love to use world editors and create own stories. Hobbies would be nice too.
----
			
You need to start asking better questions like... 
 
Are we doing this because we think it's what people expect or because it's what would make the game more enjoyable to play? 
 
You have gone a long way to try and make Wildstar a unique experience but yet at the same time you have fallen back on the same basic MMO Principles that have been the worst parts of any MMO ever made. 
 
Why do people need to level at all? (They shouldn't. You could have just built a game where at level 1, everything was open, you had all your abilities and you could have jumped right into the actual fun parts of the game, PVP and Raiding/dungeons while letting people do story quest lines in the world as filler. The fact you need levels to learn your class is an out-dated concept at this point. If anything, your game has proven that because your system is so convoluted and arcane, people can level 50 levels and still have no freaking clue what they are doing. You could have spent more time on instructional content and less time on mindless grinding to develop a much, much better game.) 
 
Is the endless grind driving players away? (Yes)
 
What can you do about it? (Set up "Friendship Bonds" that let you bond with another player so as you level it rewards them as well. The bonds can't be shared between the same account. Then you are not only questing and grinding mats for yourself, you are giving benefits to your friend who will in turn give benefits to you. You already have a working code base for this. Just use the "Daily Reward" UI but have it tick off a reward whenever your partner completes 5 achievements or hits level cap or if you gather 100 cloth your friend gets 20 of those cloth. If you collect 100 rune fragments they get 20 of those. If you down a boss in a dungeon your friend gets a bonus rep reward for being supportive or something. There are a lot of things you can do to get people working together, even when not online together.) 
 
Are our crafting systems enjoyable to play or a pain in the ass? (Hint: It's the latter) 
 
Is the moment to moment game play for our classes fun? (Stalker and Gunslinger yes, the rest are pretty boring.) 
 
If they are not fun, why not? (Too easy? Too little control? Too repetitive? Too situational? Too cooldown reliant? Too slow?)
 
Should we offer a system like Runecrafting at all if we know we can't get it to work? (Hint: No. You should abandon it now.) 
 
What are the alternatives? (Each item has an item value and each stat has a value of that rating. Why not just let the Runecrafting stations change those stats as the player sees fit? If they want to give up attack power to get an insane crit rate then let them, if they find a nifty looking piece of armor that has Support power rather than assault power, let them pay gold to switch those stats. If you make the armor completely customizable you fee up the need for runecrafting in it's entirety and you create a massive money sink that will help curb the exponential economic inflation of an expanding player base.) 
 
Does requiring rare ingredients that are hard to get for crafting patterns make the crafting more rewarding or would we be better off without them? (They just seem to slow everything down to me. Because nothing of any importance happens before mastery level, why not just get it over with?) 
 
Do we even want players leveling in our content or do we want them to level as fast as they can to level cap? (I know I skip over everything I can to level as fast as possible because nothing below level cap matters. It's a massive waste of time.) 
 
If we are balancing the game for being max level, why not make it much, much easier to level? (The most fun I had recently was the bonus XP explosion because it felt like I was actually making progress instead of just grinding) 
 
What if we made battlegrounds give large XP rewards so people could easily level in PVP? It would let them earn PVP gear, and giving the gankers a reason not to be out in the world being asshats to everyone else? 
 
What if, as a reward for leveling to level cap, you got a one-time boost token one of your alts to max level as well? (Wouldn't that give players more options to enjoy the end-game content without all the level grind they complain about all the time? You could level a DPS and Boost a tank or level a Tank and boost a Healer. Then you have more options as a player. ) 
 
Does Randomization really make the game better? (Hint: No. The Crafting system is a total waste of time because of the random sockets. It's total crap because of this one "Feature".)
 
Did we deliver on a fun world PVP experience and if not what can we do to fix it?  (Hint: Not at all!
 
The fact that there are a few classes who have a MASSIVE advantage in PVP makes leveling anything but those classes a total nightmare on a PVP server. I have been playing the game less and less because every time I log-in and play, it will be less than an hour before a Stalker or Gunslinger ganks me while I'm trying to quest and there is nothing I can do against them because the game is so horribly unbalanced in favor of those classes.
 
What can you do? Open transfers from the PVP server to the PVE server for those of us who want to play classes other than the few classes with these extreme advantages in world PVP to level in peace. Wildstar totally failed at balancing world PVP. You shouldn't punish your player base because they trusted you to do your job. Trapping us on PVP servers when you have no intentions of ever fixing world PVP is a jerk move. )	
----
			The ability to take a second path option, the ability for your charcter to change factions through some kind of quest. And when you leave one zone to go to another, the quests from the zone you just left, can be hiden, so they don't show up among the quests for the new zone.
			
				
	Edited December 18, 2015 by Cody Furlong	
----
			
{| class="blockquote"
6)  More sexier costumes - not saying it has to be over-the-top fan-servicey, but with a few exceptions WS costumes are fairly demure
----
			
{| class="blockquote"
3)  Instanced world bosses - Would allow them to fulfill their niece
 
----
			I was going to let that slide, but yeah... Anyone else have a sudden craving for Subway? 	
----
			
{| class="blockquote"
That uneasy feeling you get when you look at female characters isn't that the costumes are unsexy, it's your brain telling you that this woman you are looking at has been crushed and is going to die in minutes.
 
It's the Uncanny Valley. Clothing isn't going to fix this. They need to make the models less deformed. Wildstar's female models are what 15 year olds draw women to look like. 
----
			
2 new races. Maybe give Dominion a 'sylvari' plant-like race.	
----
			I remember someone saying dominion should get a plant like race that's considered a delicacy to aurin, To make them seem more evil	
----
			
New Classes: Commando-styled class; machine-gun, grenades, mines, sniper, and so on. Technomancer or Law mage class; staff-wielder, does tech and magic damage, uses fun stuff like gravity. Could take advantage of Wildstar's unique movement mechanics like friction, momentum, gravity alteration, and so on.
 
 
New Raids: Redmoon Terror (obviously) as well as a raid that closes out the Drusera/Entity story.
 
 
DIFFICULT world bosses: A few World Bosses that are actually Avatus-level and drop good exclusive loot.
 
 
New character customization: More hairstyles, more costumes, more body types, more accessories.
 
 
More PvP: A reason for people to do Warplots and Arenas, More Battleground maps, PvP balance passes.
			
				
	Edited December 20, 2015 by Seztren	
----
			
Ability to queue for more than one thing (adventure, expedition, dungeon) at the same time whether is queue solo or as a group.
 
Decrease exp needed to level.
 
Merge the Dominion and Exile factions.	
----
			
I've seen threads like this and it normally becomes a -what we'll never ever see in this MMO - but I really like Wildstar, just playing for my first time so eh here we go.
 
More minor race -cannon fodder- stories:  Oh heck yea do I want to get to know those tall -Way of the Navigator- aliens 
Those water tossing creatures?...Thing is there is story and depth into even the most mundane of sentient creatures.  Not so much playable but more story.
 
Other home worlds to explore.  Who wouldn't want to go for a cargo run to the Chua home world where crossing the street causes damage or having every other Chua asking you to "hold this." then run.  Maybe see how the effects of Nexus have affected their planets and even exile small colonies being built deeper into space?
 
Level 45-50 Missions:MDK-Mission Deliver Kindness -  Tired of raids?  have a mission for a high level player to return to the first zones and help new 5-15 players.  I do not know the dynamics of missions enough to know how to correctly do this, but it would be career specific.  Wouldn't it be nice to help a new Tank Engineer figure out what in the world to expect or if they really want to be support or assault?  Reward?  Something shiny..from the Lopp..thank the Church.
 
The attack of the Zero-Hero! - You may have stopped the experiments on the moon, but while you were saving that cargo crew, the machines were watching ...you.  Always seeking to better the creatures the doctor tried to -Mother-, it created a version of you that would scare a Chua...who is also going around trying to take over Nexus....and is ruining your reputation. (Your faction ratings fall during the course of the mission to a point friendly NPCs attack you.)
 
Mixed Drinks:  Not everyone hates the Dominion an Exiles.   This bar out in the middle of nowhere is as neutral ground as you can get.  Too bad someone else in the bar is going to play a little cat and mouse with you and your new Dominion/Exile friend.  Remember, no matter how hard it gets, an enemy is only a friend, who's trying to murder you.  
 
 
I'm just level 15 so I can't think of much else.
 
--EDIT--
Oh Yea, A Neutral playable race.  The Ekose
			
				
	Edited December 22, 2015 by Captainspire	
----
			
REMOVE RANDOM SOCKETS ON CRAFTING SYSTEM. 
 
Can we get a version of the class where it's more DOT based, and the damage of the dots feed you life? Like the old fashion affliction warlocks from WoW...but with fire? Because who doesn't want to run around setting things on fire then hosing down groups of mobs with a flame thrower? 
 
Or make it technology based with an added "Motivator" of whenever you burn flamer fuel the weapon injects you with pain killers to heal you, so the dominion can have a brigade of drug addicted pyro-chua. 
 
Oh! We could make the flamer fuel out of those fire plants that scientist scan. Then the tree-huggers can get all up in arms about us killing all the pretty flowers. 
			
				
	Edited December 22, 2015 by SickToubib
	
		Moderator edit : Language (user warned)	
----
			
Things I'd like to see added/changed:
An overhauled AH/CX in terms of interface and functionality. IT has always been a pain to use
An officially supported in-game LFG bulletin board
Ability to queue for more than one thing...
System to encourage veteran players to assist new players in normal and veteran dungeon/adventures
A static Warplot map that people can PuG
Account-wide dyes
Team dueling(allow people to duel each other in groups)
Race and class combination expanded
Shorts/short-shorts for males
Expanded customization for character creation
Faction mechanical walling loosened and left more to player choice. Cite Rift if needed
A support class(tank/healer)
			
				
	Edited December 22, 2015 by Typrop	
----
			
{| class="blockquote"
 
 
Can we get a version of the class where it's more DOT based, and the damage of the dots feed you life? Like the old fashion affliction warlocks from WoW...but with fire? Because who doesn't want to run around setting things on fire then hosing down groups of mobs with a flame thrower? 
 
----
			
things that I would like to see on Wild Star?
 
ok #1 would be 2 new playable raceses
 
#2 New customisations on the character creator for all races (Example: Granoks could use more Plants and more Diamonds or Ore not just in their faces but also in their bodies)
 
#3 would be: that when you store a weapon or armor in your wardrobe that the game would mark them so the same model of that weapon or armor doesn't get copy again...what I mean is that right now when you store the design of a weapon or armor it doesn't let you record that weapon or armor again and that is cool.
 
however if another weapon or armor with the same design pops up in your inventory? the wardrobe actually lets you record it again and I don't find any sense in storing that same design if is in the wardrobe already, this right now pisses me off a little because sometimes I forget that I already have that design in there and then by accident i end up storing that same design and that takes space on my wardrobe and I would like it if the wardrobe record the design and not the weapon or armor.
 
so I can avoid recording the same design again, because I am getting sick of wasting time checking my wardrobe to avoid coping that design.
 
and that is all I can think of right now, because right now I am still new to this game so I wouldn't know much of what it needs, but so far this is all the things that I can think of and I would like to see them soon.....
			
				
	Edited December 22, 2015 by gekkokid	
----
			
Ohh this thread again.
 
I'd like to see...hmmm
 
-New dungeons; doing the same ones over and over gets stale
 
-Added difficulty setting for dungeons or other content; something to keep busy with while raidlocked.
 
-New raids
 
-Cross faction guilds and pve grouping
 
-New class lead for stalker
 
-Loot lock rather than raid lock
 
-More set foci from raid bosses
 
-Story update; still waiting for dominion emperor to show up and serrick to recieve some omniplasm wondercure
 
-LFR? I don't even know anymore
 
-A single interesting chua npc without a completely one dimensional persona
 
-Mechari voices (well, something I'd like to hear rather)
 
-Height slider in character customization (you know you want to play a tiny granok and call him pebbles)
			
				
	Edited December 22, 2015 by Jelletje	
----
			
{| class="blockquote"
That uneasy feeling you get when you look at female characters isn't that the costumes are unsexy, it's your brain telling you that this woman you are looking at has been crushed and is going to die in minutes.
 
It's the Uncanny Valley. Clothing isn't going to fix this. They need to make the models less deformed. Wildstar's female models are what 15 year olds draw women to look like. 
 
-snip-
----
			Aurians need more skin colors.....humans has them all.....share some to the Aurians....	
----
			Better camera control systems.	
----
			game engine optimization... 	
----
			
Few suggestions, one I've suggested on every mmo I've ever played but have yet to see it, thought wildstar would have it but it's going pretty cookie cutter.
 
Anyways...
 
1. Primary desire: True customization of play style. Wildstar got me in beta with their "play your own way" mentality, I was under the impression if I was a stalker I would play differently, skill wise, than other stalkers, but now all stalkers/classes basically play the same way with slight variations. (which skills to tier as opposed to which skills to choose, there are a few ways to play but generally you use almost the same skills as every other dps stalker or healer medic or warrior tank, etc...) I'd like to see a massive influx of new skills for each class so I can really pick which skills feel right to me. When I play a class I want to be different, while still being viable, than others of my chosen class.
 
2. More content: More stuff to do for both groups and solo players. I know, at least early game, a lot of the content is hard to get into, really long queues even when duoing with my bro and being tank/healer just looking for dps, i'm sure it's better at max tho. Like others have suggested, incentive to do the older dungeons/adventures so they don't actually have to add new content, just a system that allows max levels to get something worth while doing lower level content. (Not 100% cuz I don't pay that much attention, but I think you get scaled down to the content level if you're like 40 and do stormtalon it drops you to 20+)
 
3. Visual customization: If i remember correctly, back before launch, Carbine had videos of things they wanted to do and 1 of them was weapon customization. Like each weapon was broken up into multiple parts (Kinda like Borderlands or how fallout 4 weapon modding works) where you could change the appearance of each part (For a warrior sword, for example, be able to swap out blade, hilt, ornaments, etc... just for visual appeal)
 
4. Better profession system: Early level crafting feels halfway worthless for the most part. You're just throwing out stuff to unlock the next tier so you can throw out more crap till next tier, rinse, repeat till max. Of course, there's architect which I suppose is good always, people love customizing stuff so I assume they make decent cash in the AH making it worth leveling, don't know what the max arch have tho. I think every profession should be able to craft things that are always needed. Technologists have this with consumables and every1 can make runes and need runes.
 
Architect: As far as I know have a lot of stuff they can keep crafting for a profit.
Technologist: Same as above, they can keep crafting and selling boosts.
Armorer/Outfitter/Tailor: Since they build Armor I suggest a temporary attachment (Lore wise can call it like a power core enhancement module) that boosts some stats by a percentage for a moderate amount of time (20minutes+ maybe) so you don't have to buy 50 for 1 raid/dungeon. Armorer for heavy armor only, outfitter for medium, tailor for light.
Weaponsmith: Similar to above, grant an on-hit skill of some type for 1 hour or so, pretty much like fusion runes I guess, can't think of anything really except maybe remove fusion runes in place of weaponsmith attachments =/
 
Thanks for reading,
Poét	
----
			
{| class="blockquote"
Few suggestions, one I've suggested on every mmo I've ever played but have yet to see it, thought wildstar would have it but it's going pretty cookie cutter.
 
Anyways...
 
1. Primary desire: True customization of play style. Wildstar got me in beta with their "play your own way" mentality, I was under the impression if I was a stalker I would play differently, skill wise, than other stalkers, but now all stalkers/classes basically play the same way with slight variations. (which skills to tier as opposed to which skills to choose, there are a few ways to play but generally you use almost the same skills as every other dps stalker or healer medic or warrior tank, etc...) I'd like to see a massive influx of new skills for each class so I can really pick which skills feel right to me. When I play a class I want to be different, while still being viable, than others of my chosen class.
 
2. More content: More stuff to do for both groups and solo players. I know, at least early game, a lot of the content is hard to get into, really long queues even when duoing with my bro and being tank/healer just looking for dps, i'm sure it's better at max tho. Like others have suggested, incentive to do the older dungeons/adventures so they don't actually have to add new content, just a system that allows max levels to get something worth while doing lower level content. (Not 100% cuz I don't pay that much attention, but I think you get scaled down to the content level if you're like 40 and do stormtalon it drops you to 20+)
 
3. Visual customization: If i remember correctly, back before launch, Carbine had videos of things they wanted to do and 1 of them was weapon customization. Like each weapon was broken up into multiple parts (Kinda like Borderlands or how fallout 4 weapon modding works) where you could change the appearance of each part (For a warrior sword, for example, be able to swap out blade, hilt, ornaments, etc... just for visual appeal)
 
4. Better profession system: Early level crafting feels halfway worthless for the most part. You're just throwing out stuff to unlock the next tier so you can throw out more crap till next tier, rinse, repeat till max. Of course, there's architect which I suppose is good always, people love customizing stuff so I assume they make decent cash in the AH making it worth leveling, don't know what the max arch have tho. I think every profession should be able to craft things that are always needed. Technologists have this with consumables and every1 can make runes and need runes.
 
Architect: As far as I know have a lot of stuff they can keep crafting for a profit.
Technologist: Same as above, they can keep crafting and selling boosts.
Armorer/Outfitter/Tailor: Since they build Armor I suggest a temporary attachment (Lore wise can call it like a power core enhancement module) that boosts some stats by a percentage for a moderate amount of time (20minutes+ maybe) so you don't have to buy 50 for 1 raid/dungeon. Armorer for heavy armor only, outfitter for medium, tailor for light.
Weaponsmith: Similar to above, grant an on-hit skill of some type for 1 hour or so, pretty much like fusion runes I guess, can't think of anything really except maybe remove fusion runes in place of weaponsmith attachments =/
 
Thanks for reading,
Poét
----
			
{| class="blockquote"
2 new races. Maybe give Dominion a 'sylvari' plant-like race.
----
			
Remove the faction barrier. I know I'll get a lot of flack for this but dominion and exile should be able to talk to eachother without an addon and join the same guild, raid with eachother, group with eachother etc etc...
 
Look I get that there are two groups but you are almost seperate from those groups as part of guilds when you are max level. Think of how protostar works with both and several other factions do too. The real issue is every game with opposing factions gets heavy on one side and that becomes the only viable option. Our population could use a change like this.	
----
			
On a more fun note though PvE warplots. Let's be honest they are too hard to get together for pvp so just use the cool idea of how you can build it up and add raid bosses to help you to fight a never ending wave war. Just make it endless so that way you appeal to the top and the bottom rung of raiders. You can see who the absolute best is by how many waves they were able to clear and get some of the less skilled players a chance to raid the lower rungs and get some decent gear.
 
To encourage friend making and guild joining assign tasks that can give some points to the warplot by assigning special events within dungeons or adventures that might make them harder but worthwhile to do together. You could even be clever and add path specific options to help build it up every week requiring some gathering in the open world forcing people to hang out in the world a little more.
 
This also can hold people over longer than a normal raid as you always have something you can reach for no matter how good you might be. Just make sure you can load in at checkpoints so the better players aren't starting off at wave 1 every week unless they choose to.
 
You could really go on from there though adding uses of professions and paths into the mix.	
----
			
{| class="blockquote"
Remove the faction barrier. I know I'll get a lot of flack for this but dominion and exile should be able to talk to eachother without an addon and join the same guild, raid with eachother, group with eachother etc etc...
 
Look I get that there are two groups but you are almost seperate from those groups as part of guilds when you are max level. Think of how protostar works with both and several other factions do too. The real issue is every game with opposing factions gets heavy on one side and that becomes the only viable option. Our population could use a change like this.
----
			I would love to see a pvp community on warhound	
----
			
One thing I want them to add is solo-friendly progression. No, group countent is group-progression. Stop pretending everyone wants to be part of a hardcore group, Carbine.
The second thing is not something I want them to add but something removed: arbitrary faction barriers. We already know that Dommies and Exiles work together in the Circle of Galactic Scientists and that they don't have ANY problem at all shopping in the same Protostar sanctioned malls. Or helping the same village of Lopps. Or the village of Pells. Or Drusera. Or fighting the same enemies side by side. The FACTIONS MUST MEAN SOMETHING mantra is old, tired, and doesn't provide anything at all to the game except an arbitrary divide for the playerbase. 
 
Or at the very least I want cross-faction Housing already. That Super-Mall in the Sky basically spit all over the faction divide as far as housing goes anyway.
			
				
	Edited December 31, 2015 by Ildur	
----
			follower npcs that you can interact with and romance. Like Voxine.	
----
			haha, well I mentioned personal ships in here a while ago and we seem to be getting them for our plots (thanks Devs!). I'd also love to see a zone / zones in space. Not like farside, but where the zone itself is set on ships orbiting Nexus, where we can pop in and out of airlocks and trounce around on top of and between ships.give us jetpacks and its even better :3 	
----
			
{| class="blockquote"
Remove the faction barrier. I know I'll get a lot of flack for this but dominion and exile should be able to talk to eachother without an addon and join the same guild, raid with eachother, group with eachother etc etc...
 
Look I get that there are two groups but you are almost seperate from those groups as part of guilds when you are max level. Think of how protostar works with both and several other factions do too. The real issue is every game with opposing factions gets heavy on one side and that becomes the only viable option. Our population could use a change like this.
----
			
{| class="blockquote"
TBH, I'm indifferent to this idea, if they add it, they add it... but I'd simply want to just communicate, or trade with the opposite side! HOW ARE WE SAYING DIFFERENT THINGS?! As far as I know, there isn't any other languages the races speak besides... common, so what's up with that? Otherwise, I haven't delved deep ENOUGH into Wildstar to really point out anything I'd want to see instead. Maybe I will, soon...  ¯\_(ツ)_/¯
----
			I'd love to see a gender change option. Paid of course. In this day and age where celebs are openly going thru sex changes why should a video game be so caveman and not have this option?	
----
			
I really do wish they would look at the Factions a bit. My guild has chapters on both sides but most of our players are all in one, some of us who did know this are pretty much alone at end game while the other chapter needs us to fill their ranks for second raid teams. I don't want to roll an alt just to speak with my guild about farming the spider caves.
 
I'm not saying they need to dissolve it entirely but at least let us talk to each other and fight in the same dungeon when we want to.	
----
			
{| class="blockquote"
I really do wish they would look at the Factions a bit. My guild has chapters on both sides but most of our players are all in one, some of us who did know this are pretty much alone at end game while the other chapter needs us to fill their ranks for second raid teams. I don't want to roll an alt just to speak with my guild about farming the spider caves.
 
I'm not saying they need to dissolve it entirely but at least let us talk to each other and fight in the same dungeon when we want to.
----
			I would like to see a few more zones and I would like some of them to be a PvP zone (you enter and you are flagged no matter what server) Add some PvP ranks that we can work towards with some type of decay system to encourage us to PvP. Add more PvP items and different PvP vendors for said ranks. Overall I feel the PvP system needs some work and if they devote more time to it I feel player base would get much better. We also needs more PvE content.	
----
			A reason to leave the main city would be nice.	
----
			Rebel Chuas... Come on...	
----
			
 
-New raids
-New dungeons + hardmode dungeon
-No more faction 
-More costume 
-Warplot revamp and I like Jaemis suggestion 	
----
			
{| class="blockquote"
[...] join the same guild, raid with eachother, group with eachother etc etc...
----
			
{| class="blockquote"
Remove the faction barrier. I know I'll get a lot of flack for this but dominion and exile should be able to talk to eachother without an addon and join the same guild, raid with eachother, group with eachother etc etc...
 
Look I get that there are two groups but you are almost seperate from those groups as part of guilds when you are max level. Think of how protostar works with both and several other factions do too. The real issue is every game with opposing factions gets heavy on one side and that becomes the only viable option. Our population could use a change like this.
----
			More ground-mounts other than hoverboards	
----
			content	
----
			
{| class="blockquote"
 
 
-New raids
-New dungeons + hardmode dungeon
-No more faction 
-More costume 
-Warplot revamp and I like Jaemis suggestion 
 
----
			#keepthefactionwall	
----
			Maybe give people in both factions the option to join COGS or some other neutral organizations, but only if they do something difficult? It should also come with some consequences in your starting faction - I doubt either faction lets COGS members into their respective high-security areas. Too much risk of "former" members of the other faction learning something sensitive from their colleagues...	
----
			Quests that actually work, and that haven't been broken from August of 2014 would be nice.	
----
			
{| class="blockquote"
follower npcs that you can interact with and romance. Like Voxine.
----
			Would really love to see some new character customisation options. For example us Exile humans have been waiting for good-looking hairstyles since the Winter Beta. We've got horrible stuff like multiple pigtails and even a medusa on our heads but lack even a single ponytail.	
----
			a new class with new PVE content i guess.	
----
			More races/class and maybe it is time to allow visits to enemy capitals with out getting shot at because I will never see myself becoming a stormtrooper as I'm an exile all the way. Can we also get a look at Spellslingers it seems the class has been over nerf.	
----
			
{| class="blockquote"
More races/class and maybe it is time to allow visits to enemy capitals with out getting shot at because I will never see myself becoming a stormtrooper as I'm an exile all the way. Can we also get a look at Spellslingers it seems the class has been over nerf.
----
			
Some things I'd like to see changed off the top of my head:
 
1. There are too many duplicates of the same armor skins in the holo wardrobe, they need to be reorganized into different skin types.
 
2. More customization options, such as more hairstyles
 
3. More costumes, like Belle Walker's outfit or something similar to it.	
----
			I'd love to see more hairstyles, more hair colors (because for some reason humans can't dye their hair bright colors?), and I'd honestly like more feminine items. Right now, my options are pants or short shorts. Where are the skirts and dresses. Hat items too that don't remove the hair! :D	
----