Enhanced Shock Trooper

The Enhanced Shock Trooper is an enemy in Final Fantasy VII Remake and "Episode INTERmission". They are agile and elusive combatants of the Shinra special troops that go into battle after their armor sustains enough damage. They are fought in Shinra Building 65F during "Operation: Save Aerith", and in "Episode INTERmission's" Materia Research Facility in "The Hunt Continues", if the player took too long to defeat the Armored Shock Troopers.
When the Armored Shock Trooper (Defense) unit in the Fort Condor minigame in "Episode INTERmission" is defeated, it spawns an elite shock trooper unit.
__TOC__
==Stats==
==Abilities==
Abilities in italics lack names in-game and, hence, have unofficial names.
: = Physical damage
: = Magic damage
Ability 	Range 	Description 	Block	
Dash Tackle 	Melee 	Performs a shoulder tackle. 	 	
Somersault Kick	Melee 	Performs a somersault that kicks targets into the air. 	 	
Spin Strike 	Melee 	Strikes target with a twirl. 	 	
Twister 	Ranged	Spins to form a twister that pulls opponents towards self and sends them into the air, dealing damage.	 	
Reflect 	- 	Bestows on self after getting hit by magic attacks repeatedly. 	- 	-
Twister from FFVII Remake.jpg|Twister.
==Battle==
The Enhanced Shock Trooper is considered the "second form" the Armored Shock Trooper, ejecting himself from the armor after it sustains enough damage. He is fast, darting around the battlefield with his roller-skates, making difficult to pin down.
While his stats are not very high, most notably his physical defense, which is his lowest stat, he actually boasts formidable magic defense, plus natural resistance to magical attacks.
The Enhanced Shock Trooper will use spin attacks while dashing through, as well the Twister ability, where he'll rapidly spin in place, forming a tornado around him and slowly pulling his opponents towards him, inflicting heavy damage should it happen.
=== Hard mode ===
On the hard difficulty, the Enhanced Shock Trooper will move more often, and will be overall more aggressive.
===Strategy===
Despite being a human-type enemy and his Assess information suggesting hitting him with attacks, he's not naturally weak to fire; it only fills his stagger gauge faster. His high magic defense and resistance to magic makes using magical attacks not very effective.
Abilities that can track opponents, such as Barret's Focused Shot and Maximum Fury, as well and magic, can effectively stop the Enhanced Shock Trooper. When he is dashing around and attacking, Cloud can stop him with a counter-attack while in Punisher Mode.
If Enhanced Shock Trooper uses Twister, it is recommended to run away from him. While he is vulnerable in this state, it is difficult to interrupt this ability.
Perhaps the simplest way of dealing with the Enhanced Shock Trooper is to avoid them altogether. With enough focused damage is possible to destroy the Armored Shock Trooper before he uses Eject, preventing the Enhanced Shock Trooper from taking the field.
===Episode INTERmission===
Yuffie and Sonon can synergize and focus on the shock trooper with physical attacks.
==Other appearances==
===Final Fantasy Brave Exvius===
==Gallery==
Enhanced Shock Trooper from FFVII Remake.jpg|Enemy Intel.
==Etymology==
== Related enemies ==
* Shock Trooper
* Elite Shock Trooper
* Armored Shock Trooper
Category:Enemies in Final Fantasy VII Remake