Video Game Constructs

The power to create constructs out of video games. Sub-power of Video Game Manipulation. Variation of Digital Constructs. Not to be confused with Video Game Materialization.
==Also Called==
*Creation Via Digital/Video Games
*Digital/Video Game-Based Creation
*Digital/Video Game Construct Creation/Generation/Manifestation/Materialization
*Digital/Video Game Constructs/Creations
==Capabilities==
The user can change video games into different forms and objects of varying detail and permanence, ranging from simple shapes and images, to individual elements, substances and materials, to functional items such as tools and weapons, to more complex creations such as living or non-living entities, entire structures and even environments in certain cases, among other phenomena. Depending on their control over the source of their constructs, those who have mastered this ability can use it for almost any situation, creating anything they need.
These constructs can either be confined to digital or virtual environments, such as virtual simulations like video games, within cyberspace, inside internal, usually mental worlds, or be capable of manifesting within physical space.
==Applications==
The user can generally create anything they have seen or can imagine, and have a good idea how it functions, from their source. Examples of common possibilities include:
*Animating video games for various purposes.
*Appendages
**Additional Limbs
**Body Creation 
**Tail Manifestation
**Tendril Generation
**Tentacle Manifestation
**Video Wing Manifestation
*Armor
**Armor Creation 
**Exoskeleton Modules
**Mecha Creation 
**Plating Protrusion 
**Shell Formation 
*Attacks
**Attack Creation 
**Hidden Attacks 
**Manifested Attacks
**Projectile Attacks
**Strike Effect 
*Barriers 
**Bubble Generation
**Digital Shield Construction
**Force-Field Generation
**Layer Reinforcement
**Surface Creation
**Wall Generation 
*Clothing 
**Costume Refinement
**Mecha Wearing
**Power Suit 
**Symbiotic Costume
**Trick Costume
*Defenses 
**Adaptive Defense
**Defense Creation
**Manifested Defense
**Multilayered Defense
**Regenerating Defense
*Duplicates
**Decoy Creation
**Inorganic Duplication
**Property Replication
**Self-Replication
**Substitution Creation
**Varied Replication
*Elements
**Elemental Generation
**Energy Generation
**Inorganic Generation 
**Matter State Creation
**Organic Generation 
**Property Creation
*Entities
**Artificial Intelligence Creation
**Artificial Life Creation
**Avatar Creation
**Form Creation
**Golem Creation
**Manifested Guardian
*Environments
**Game World Creation
**Ground Creation
**Inner World Creation
**Mindscape Creation
**Personal Domain Creation
**Realm Creation
**Territory Creation 
**Virtual Reality Creation
**World Creation
*Objects
**Equipment Creation
**Object Refinement
**Rapid Fabrication 
**Shape Generation 
**Video Solidification
*Platforms
**Path Creation
*Restraints
**Binding Creation
**Container Creation
**Obstruction Creation
**Trap Creation
**Video Game Imprisonment
**Web Generation
*Structures
**Fortification Creation
**Megastructure Creation
**Passageway Creation
**Pillar Projection
**Room Creation
*Support 
**Effect Field Projection
**Manifested Support
**Simulation Creation
**Status Effect Inducement
**Video Aura
**Video Infusion
**Video Game Creation
**Video Game Hallucinations
**Video Generation
*Vehicles
**Sentient Vehicle 
*Weapons
**Ammunition Generation
**Bludgeon Construction
**Bow Construction
**Natural Weaponry
***Video Claws
**Polearm Construction
**Ranged Weapon Creation
**Video Blade Construction
**Whip Generation
===Other===
*Cartoon Physics
*Video Game Physics
==Associations==
*Construct Creation
**Cartoon Constructs
**Digital Constructs
**Elemental Constructs
**Energy Constructs
**Force Constructs
**Object Constructs
**Technological Constructs
**Video Constructs
*Construction Manipulation
*Copy Manipulation
*Creation
*Creation Manipulation
*Entity Manipulation
*Essence Manipulation
*Form Manipulation
*Game Interaction 
*Object Manipulation
*Phenomenon Manipulation
*Property Manipulation
*Structure Manipulation
*Transmutation
*Video Game Manipulation
==Limitations==
*May be limited to manipulating already existing video games rather than the user being able to create their own sources at will, along with the exact extent of the user's control over their source to be able to manipulate or alter it in certain ways.
*Constructs may be difficult to create and sustain, often relying on the user’s physical and/or mental condition for functionality and overall capabilities or the user’s concentration and/or willpower for permanence and durability.
*In most cases, unless these constructs are made of solid matter, they will often return to their original state if the user becomes distracted or unconscious, leaves their proximity or otherwise loses contact with and/or control of them.
*May be limited to certain shapes and forms or to creating particular types of constructs such as specific objects (often items such as equipment or structures), usually depending on the user’s imagination or general knowledge of how their intended creations function.
*May be limited on how complicated and detailed these constructs can be (i.e., little to no moving parts, inability to replicate and simulate certain properties or invent new phenomena, constructs being unchangeable after being created, etc.). 
*May be limited to manipulating one's own body and/or mass to create these constructs, which can potentially drain the user's mass and either damage them or leave them vulnerable if it is not replenished.
*The objects may employ from the video game to which the object belong to.
*May get destroyed like any other normal objects.
*May only exist within video games.
==Known Users==
*Delsin Rowe (InFAMOUS: Second Son)
*Eugene Sims (InFAMOUS: Second Son)
*Maldark (Level Up!)
*Max (Level Up!)
*Tim (Misfits)
Category:Powers
Category:Constructs
Category:Technology-based Powers
Category:Data-based powers
Category:Materializations
Category:Art-Based Powers
Category:Game-based Powers