Sorrow

Sorrow 	Sorrow
 	
Romaji 	Sorou
Japanese Name 	ソロウ
Original Story 	Softly Come the Rains
Age 	39
Height 	183cm
Weight 	74kg
Role 	Marksman
Weapon 	Orb
EX Skill 	Lacrimosa
Dissidia Calamitas Infinita NT Character	Dissidia Calamitas Infinita NT Character
Verity, known as The Emperor's Sorrow, is a character in Dissidia Calamitas Infinita NT, originating from Softly Come the Rains.
==Appearance==
Sorrow is a tall, well-built man with dark brown skin and curling black hair. In contrast to Joy and Saturnius, Sorrow is dressed simply in a long tunic and trousers of blue grey. Draped around his shoulders is a shawl of pale blue, its edges embroidered with a pattern of green and gold threads on red. His gaze is often sad or empty.
===Skins===
Base Skin: The Emperor's Sorrow - cerulean and blue-grey
*Alt 1: "Joy" - a green and gold theme
*Alt 2: "Saturnius" - a scarlet and gold theme
Alternate Skin: Farmer - This costume dresses Sorrow in a simple farmer's smock and trousers of brown and grey, with a broad-brimmed hat. Sorrow's hair is streaked with grey, and he is more tanned.
*Alt 1: "Joy" - dull blue and green colour scheme.
*Alt 2: "Saturnius" - dull red and ochre colour scheme.
==Story==
Verity dreams of people who are dead.
He dreams of Joy, whose love has withered. She is gone from us now.
He dreams of Saturnius, his brother, his emperor. We were betrayed.
He dreams of Sorrow. I do not remember my face.
Why do I dream of a man called Sorrow?
==Battle==
__NOTOC__
SorrowPurifier – conjure up powerful, cleansing waves of water from the impurity of the earth
----
Sorrow is an unusual Marksman whose abilities are heavily ground-based, influenced by territory he himself can manipulate. Sorrow emphasises long-ranged attacks, often slow-moving and/or heavily telegraphed, but with spectacular effect if they are landed correctly.
His kit is influenced by the presence of Cracked Earth. Sorrow leaves a constant stream of Earth in his path, in a streak slightly wider than his hitbox. After five seconds, the Earth becomes Cracked. Performing abilities when Sorrow is on Cracked Earth, or landing attacks on it, drastically influences the effectiveness of the attack, but also consumes the Cracked Earth.
Effective use of Sorrow requires careful planning and movement around the battlefield, creating fields of dangerous control for the enemy. As some of his moves consume Cracked Earth even if they do not land, impulsive spamming is discouraged. Sorrow benefits most in a highly coordinated team, particularly if he has a partner that can drive his targets towards the earth. Conversely, Sorrow can perform a supportive role by limiting enemy movement with his pressure, and inflicting crowd control with Cracked Earth aspected abilities.
===Moveset===
Move 	Damage 	Input 	Type 	Power 	 	 	
Suffocate	Bravery 	 	Ground 	Potent 	 	 	
Suffocate	A fast-moving bubble spawns from Sorrow, homing towards the enemy. This high priority attack envelops the enemy. If Sorrow performs the attack on Cracked Earth, the envelopment lasts longer, and the attack deals more damage. 	A fast-moving bubble spawns from Sorrow, homing towards the enemy. This high priority attack envelops the enemy. If Sorrow performs the attack on Cracked Earth, the envelopment lasts longer, and the attack deals more damage. 	A fast-moving bubble spawns from Sorrow, homing towards the enemy. This high priority attack envelops the enemy. If Sorrow performs the attack on Cracked Earth, the envelopment lasts longer, and the attack deals more damage. 	A fast-moving bubble spawns from Sorrow, homing towards the enemy. This high priority attack envelops the enemy. If Sorrow performs the attack on Cracked Earth, the envelopment lasts longer, and the attack deals more damage. 	A fast-moving bubble spawns from Sorrow, homing towards the enemy. This high priority attack envelops the enemy. If Sorrow performs the attack on Cracked Earth, the envelopment lasts longer, and the attack deals more damage. 	A fast-moving bubble spawns from Sorrow, homing towards the enemy. This high priority attack envelops the enemy. If Sorrow performs the attack on Cracked Earth, the envelopment lasts longer, and the attack deals more damage. 	A fast-moving bubble spawns from Sorrow, homing towards the enemy. This high priority attack envelops the enemy. If Sorrow performs the attack on Cracked Earth, the envelopment lasts longer, and the attack deals more damage.
Tsunami 	Bravery 	↑ + 	Ground 	Moderate 	 	 	
Tsunami 	A slow-moving, long-ranged, wide wave that moves towards its target with weak homing, accelerating as it travels. Gathers up all Cracked Earth in its path, dealing more damage with increasing amounts of Cracked Earth. 	A slow-moving, long-ranged, wide wave that moves towards its target with weak homing, accelerating as it travels. Gathers up all Cracked Earth in its path, dealing more damage with increasing amounts of Cracked Earth. 	A slow-moving, long-ranged, wide wave that moves towards its target with weak homing, accelerating as it travels. Gathers up all Cracked Earth in its path, dealing more damage with increasing amounts of Cracked Earth. 	A slow-moving, long-ranged, wide wave that moves towards its target with weak homing, accelerating as it travels. Gathers up all Cracked Earth in its path, dealing more damage with increasing amounts of Cracked Earth. 	A slow-moving, long-ranged, wide wave that moves towards its target with weak homing, accelerating as it travels. Gathers up all Cracked Earth in its path, dealing more damage with increasing amounts of Cracked Earth. 	A slow-moving, long-ranged, wide wave that moves towards its target with weak homing, accelerating as it travels. Gathers up all Cracked Earth in its path, dealing more damage with increasing amounts of Cracked Earth. 	A slow-moving, long-ranged, wide wave that moves towards its target with weak homing, accelerating as it travels. Gathers up all Cracked Earth in its path, dealing more damage with increasing amounts of Cracked Earth.
Sinkhole 	Bravery 	↓ + 	Ground 	Moderate 	 	 	
Sinkhole 	The ground is swamped, transforming it into a sucking bog that draws down any enemy on or a short height above the target ground area. If cracked earth is underneath the enemy, the attack will root the enemy for three seconds. 	The ground is swamped, transforming it into a sucking bog that draws down any enemy on or a short height above the target ground area. If cracked earth is underneath the enemy, the attack will root the enemy for three seconds. 	The ground is swamped, transforming it into a sucking bog that draws down any enemy on or a short height above the target ground area. If cracked earth is underneath the enemy, the attack will root the enemy for three seconds. 	The ground is swamped, transforming it into a sucking bog that draws down any enemy on or a short height above the target ground area. If cracked earth is underneath the enemy, the attack will root the enemy for three seconds. 	The ground is swamped, transforming it into a sucking bog that draws down any enemy on or a short height above the target ground area. If cracked earth is underneath the enemy, the attack will root the enemy for three seconds. 	The ground is swamped, transforming it into a sucking bog that draws down any enemy on or a short height above the target ground area. If cracked earth is underneath the enemy, the attack will root the enemy for three seconds. 	The ground is swamped, transforming it into a sucking bog that draws down any enemy on or a short height above the target ground area. If cracked earth is underneath the enemy, the attack will root the enemy for three seconds.
Miasma 	Bravery 	R1 + 	Ground Dash 	Weak 	 	 	
Miasma 	Fires a stream of choking fog that remains on the battlefield as he moves. Enemies that stumble into the fog are dealt light Brave damage. Patches above Cracked Earth also blind. 	Fires a stream of choking fog that remains on the battlefield as he moves. Enemies that stumble into the fog are dealt light Brave damage. Patches above Cracked Earth also blind. 	Fires a stream of choking fog that remains on the battlefield as he moves. Enemies that stumble into the fog are dealt light Brave damage. Patches above Cracked Earth also blind. 	Fires a stream of choking fog that remains on the battlefield as he moves. Enemies that stumble into the fog are dealt light Brave damage. Patches above Cracked Earth also blind. 	Fires a stream of choking fog that remains on the battlefield as he moves. Enemies that stumble into the fog are dealt light Brave damage. Patches above Cracked Earth also blind. 	Fires a stream of choking fog that remains on the battlefield as he moves. Enemies that stumble into the fog are dealt light Brave damage. Patches above Cracked Earth also blind. 	Fires a stream of choking fog that remains on the battlefield as he moves. Enemies that stumble into the fog are dealt light Brave damage. Patches above Cracked Earth also blind.
Whiplash 	Bravery 	 	Aerial 	Weak 	 	 	
Whiplash 	A fast moving, long-ranged lash of water that slashes the enemy. Whiplash can be comboed three times. On the third attack, it slams the enemy downwards. If the enemy is slammed into Cracked Earth, the attack deals heavy Brave damage. 	A fast moving, long-ranged lash of water that slashes the enemy. Whiplash can be comboed three times. On the third attack, it slams the enemy downwards. If the enemy is slammed into Cracked Earth, the attack deals heavy Brave damage. 	A fast moving, long-ranged lash of water that slashes the enemy. Whiplash can be comboed three times. On the third attack, it slams the enemy downwards. If the enemy is slammed into Cracked Earth, the attack deals heavy Brave damage. 	A fast moving, long-ranged lash of water that slashes the enemy. Whiplash can be comboed three times. On the third attack, it slams the enemy downwards. If the enemy is slammed into Cracked Earth, the attack deals heavy Brave damage. 	A fast moving, long-ranged lash of water that slashes the enemy. Whiplash can be comboed three times. On the third attack, it slams the enemy downwards. If the enemy is slammed into Cracked Earth, the attack deals heavy Brave damage. 	A fast moving, long-ranged lash of water that slashes the enemy. Whiplash can be comboed three times. On the third attack, it slams the enemy downwards. If the enemy is slammed into Cracked Earth, the attack deals heavy Brave damage. 	A fast moving, long-ranged lash of water that slashes the enemy. Whiplash can be comboed three times. On the third attack, it slams the enemy downwards. If the enemy is slammed into Cracked Earth, the attack deals heavy Brave damage.
Charbydis	Bravery 	↑ + 	Aerial 	Potent 	 	 	
Charbydis	A whirlpool that erupts from the ground beneath the target after a medium delay. It remains on battlefield and spins, moving slowly towards the original target. If Charybdis spawns on Cracked Earth, it will draw nearby enemies in. 	A whirlpool that erupts from the ground beneath the target after a medium delay. It remains on battlefield and spins, moving slowly towards the original target. If Charybdis spawns on Cracked Earth, it will draw nearby enemies in. 	A whirlpool that erupts from the ground beneath the target after a medium delay. It remains on battlefield and spins, moving slowly towards the original target. If Charybdis spawns on Cracked Earth, it will draw nearby enemies in. 	A whirlpool that erupts from the ground beneath the target after a medium delay. It remains on battlefield and spins, moving slowly towards the original target. If Charybdis spawns on Cracked Earth, it will draw nearby enemies in. 	A whirlpool that erupts from the ground beneath the target after a medium delay. It remains on battlefield and spins, moving slowly towards the original target. If Charybdis spawns on Cracked Earth, it will draw nearby enemies in. 	A whirlpool that erupts from the ground beneath the target after a medium delay. It remains on battlefield and spins, moving slowly towards the original target. If Charybdis spawns on Cracked Earth, it will draw nearby enemies in. 	A whirlpool that erupts from the ground beneath the target after a medium delay. It remains on battlefield and spins, moving slowly towards the original target. If Charybdis spawns on Cracked Earth, it will draw nearby enemies in.
Undertow 	Bravery 	↓ + 	Aerial 	Moderate 	 	 	
Undertow 	A hand of water erupts from the earth beneath a target and attempts to seize them. If it succeeds, it will then slams the enemy against the ground. Riptide has greater range if it spawns on Cracked Earth. 	A hand of water erupts from the earth beneath a target and attempts to seize them. If it succeeds, it will then slams the enemy against the ground. Riptide has greater range if it spawns on Cracked Earth. 	A hand of water erupts from the earth beneath a target and attempts to seize them. If it succeeds, it will then slams the enemy against the ground. Riptide has greater range if it spawns on Cracked Earth. 	A hand of water erupts from the earth beneath a target and attempts to seize them. If it succeeds, it will then slams the enemy against the ground. Riptide has greater range if it spawns on Cracked Earth. 	A hand of water erupts from the earth beneath a target and attempts to seize them. If it succeeds, it will then slams the enemy against the ground. Riptide has greater range if it spawns on Cracked Earth. 	A hand of water erupts from the earth beneath a target and attempts to seize them. If it succeeds, it will then slams the enemy against the ground. Riptide has greater range if it spawns on Cracked Earth. 	A hand of water erupts from the earth beneath a target and attempts to seize them. If it succeeds, it will then slams the enemy against the ground. Riptide has greater range if it spawns on Cracked Earth.
Riptide 	Bravery 	R1 + 	Aerial Dash 	Potent 	 	 	
Riptide 	Sorrow dashes at the enemy, dragging the tide with him to sweep them along. If performed over Cracked Earth, Riptide may be comboed to dash again in the opposing direction. 	Sorrow dashes at the enemy, dragging the tide with him to sweep them along. If performed over Cracked Earth, Riptide may be comboed to dash again in the opposing direction. 	Sorrow dashes at the enemy, dragging the tide with him to sweep them along. If performed over Cracked Earth, Riptide may be comboed to dash again in the opposing direction. 	Sorrow dashes at the enemy, dragging the tide with him to sweep them along. If performed over Cracked Earth, Riptide may be comboed to dash again in the opposing direction. 	Sorrow dashes at the enemy, dragging the tide with him to sweep them along. If performed over Cracked Earth, Riptide may be comboed to dash again in the opposing direction. 	Sorrow dashes at the enemy, dragging the tide with him to sweep them along. If performed over Cracked Earth, Riptide may be comboed to dash again in the opposing direction. 	Sorrow dashes at the enemy, dragging the tide with him to sweep them along. If performed over Cracked Earth, Riptide may be comboed to dash again in the opposing direction.
Rainfall 	HP 	 	Ground+Aerial 	Mighty 	 	 	
Rainfall 	A raincloud appears above the target character, them bursts into storm. The cloud is larger if Sorrow is on Cracked Earth when he performs the attack. The raincloud will remain on the battlefield for a short period of time; however, it will only deal damage to each character that stumbles into it once. 	A raincloud appears above the target character, them bursts into storm. The cloud is larger if Sorrow is on Cracked Earth when he performs the attack. The raincloud will remain on the battlefield for a short period of time; however, it will only deal damage to each character that stumbles into it once. 	A raincloud appears above the target character, them bursts into storm. The cloud is larger if Sorrow is on Cracked Earth when he performs the attack. The raincloud will remain on the battlefield for a short period of time; however, it will only deal damage to each character that stumbles into it once. 	A raincloud appears above the target character, them bursts into storm. The cloud is larger if Sorrow is on Cracked Earth when he performs the attack. The raincloud will remain on the battlefield for a short period of time; however, it will only deal damage to each character that stumbles into it once. 	A raincloud appears above the target character, them bursts into storm. The cloud is larger if Sorrow is on Cracked Earth when he performs the attack. The raincloud will remain on the battlefield for a short period of time; however, it will only deal damage to each character that stumbles into it once. 	A raincloud appears above the target character, them bursts into storm. The cloud is larger if Sorrow is on Cracked Earth when he performs the attack. The raincloud will remain on the battlefield for a short period of time; however, it will only deal damage to each character that stumbles into it once. 	A raincloud appears above the target character, them bursts into storm. The cloud is larger if Sorrow is on Cracked Earth when he performs the attack. The raincloud will remain on the battlefield for a short period of time; however, it will only deal damage to each character that stumbles into it once.
Geyser 	HP 	 	Ground+Aerial 	Mighty 	 	 	
Geyser 	Cracked Earth in a radius around Sorrow erupts into a geyser. Holding charges the attack, increasing the radius of the Cracked Earth explosion. 	Cracked Earth in a radius around Sorrow erupts into a geyser. Holding charges the attack, increasing the radius of the Cracked Earth explosion. 	Cracked Earth in a radius around Sorrow erupts into a geyser. Holding charges the attack, increasing the radius of the Cracked Earth explosion. 	Cracked Earth in a radius around Sorrow erupts into a geyser. Holding charges the attack, increasing the radius of the Cracked Earth explosion. 	Cracked Earth in a radius around Sorrow erupts into a geyser. Holding charges the attack, increasing the radius of the Cracked Earth explosion. 	Cracked Earth in a radius around Sorrow erupts into a geyser. Holding charges the attack, increasing the radius of the Cracked Earth explosion. 	Cracked Earth in a radius around Sorrow erupts into a geyser. Holding charges the attack, increasing the radius of the Cracked Earth explosion.
Drown 	HP 	 	Ground+Aerial 	Mighty 	 	 	
Drown 	The tide rises around Sorrow in a circle, dealing HP damage to enemies caught in it. This attack has a long wind-up time. The tide will continue rising whilst the player holds . If performed on Cracked Earth, the tide will rise faster. 	The tide rises around Sorrow in a circle, dealing HP damage to enemies caught in it. This attack has a long wind-up time. The tide will continue rising whilst the player holds . If performed on Cracked Earth, the tide will rise faster. 	The tide rises around Sorrow in a circle, dealing HP damage to enemies caught in it. This attack has a long wind-up time. The tide will continue rising whilst the player holds . If performed on Cracked Earth, the tide will rise faster. 	The tide rises around Sorrow in a circle, dealing HP damage to enemies caught in it. This attack has a long wind-up time. The tide will continue rising whilst the player holds . If performed on Cracked Earth, the tide will rise faster. 	The tide rises around Sorrow in a circle, dealing HP damage to enemies caught in it. This attack has a long wind-up time. The tide will continue rising whilst the player holds . If performed on Cracked Earth, the tide will rise faster. 	The tide rises around Sorrow in a circle, dealing HP damage to enemies caught in it. This attack has a long wind-up time. The tide will continue rising whilst the player holds . If performed on Cracked Earth, the tide will rise faster. 	The tide rises around Sorrow in a circle, dealing HP damage to enemies caught in it. This attack has a long wind-up time. The tide will continue rising whilst the player holds . If performed on Cracked Earth, the tide will rise faster.
Surge 	HP 	 	Ground+Aerial 	Mighty 	 	 	
Surge 	A simple attack with speed and power. Surge is a blast of water in a straight line: fast, long-ranged, but difficult to hit. It has a wider radius if performed on Cracked Earth. 	A simple attack with speed and power. Surge is a blast of water in a straight line: fast, long-ranged, but difficult to hit. It has a wider radius if performed on Cracked Earth. 	A simple attack with speed and power. Surge is a blast of water in a straight line: fast, long-ranged, but difficult to hit. It has a wider radius if performed on Cracked Earth. 	A simple attack with speed and power. Surge is a blast of water in a straight line: fast, long-ranged, but difficult to hit. It has a wider radius if performed on Cracked Earth. 	A simple attack with speed and power. Surge is a blast of water in a straight line: fast, long-ranged, but difficult to hit. It has a wider radius if performed on Cracked Earth. 	A simple attack with speed and power. Surge is a blast of water in a straight line: fast, long-ranged, but difficult to hit. It has a wider radius if performed on Cracked Earth. 	A simple attack with speed and power. Surge is a blast of water in a straight line: fast, long-ranged, but difficult to hit. It has a wider radius if performed on Cracked Earth.
Lacrimosa	EX Skill 	 	Ground+Aerial 	Weak 	 	 	
Lacrimosa	Sorrow's EX Skill is Lacrimosa. Activating this ability causes all patches of earth (both cracked and uncracked) to weep, dealing Brave damage to any who stand on them, or are floating in short range above them. The earth will weep for ten seconds before ceasing. Weeping Cracked Earth deals more damage.	Sorrow's EX Skill is Lacrimosa. Activating this ability causes all patches of earth (both cracked and uncracked) to weep, dealing Brave damage to any who stand on them, or are floating in short range above them. The earth will weep for ten seconds before ceasing. Weeping Cracked Earth deals more damage.	Sorrow's EX Skill is Lacrimosa. Activating this ability causes all patches of earth (both cracked and uncracked) to weep, dealing Brave damage to any who stand on them, or are floating in short range above them. The earth will weep for ten seconds before ceasing. Weeping Cracked Earth deals more damage.	Sorrow's EX Skill is Lacrimosa. Activating this ability causes all patches of earth (both cracked and uncracked) to weep, dealing Brave damage to any who stand on them, or are floating in short range above them. The earth will weep for ten seconds before ceasing. Weeping Cracked Earth deals more damage.	Sorrow's EX Skill is Lacrimosa. Activating this ability causes all patches of earth (both cracked and uncracked) to weep, dealing Brave damage to any who stand on them, or are floating in short range above them. The earth will weep for ten seconds before ceasing. Weeping Cracked Earth deals more damage.	Sorrow's EX Skill is Lacrimosa. Activating this ability causes all patches of earth (both cracked and uncracked) to weep, dealing Brave damage to any who stand on them, or are floating in short range above them. The earth will weep for ten seconds before ceasing. Weeping Cracked Earth deals more damage.	Sorrow's EX Skill is Lacrimosa. Activating this ability causes all patches of earth (both cracked and uncracked) to weep, dealing Brave damage to any who stand on them, or are floating in short range above them. The earth will weep for ten seconds before ceasing. Weeping Cracked Earth deals more damage.
==Weapons==
*Crystalline: a crystal orb of pale, translucent blue.
*Terrarium: a clear orb filled with small, growing plants.
*Palantir: a orb filled with eternal flame.
==Titles==
*Character Level 10: The Sacrifice
*Offline Crystal Rank: Wash Away All Tears
*100 Ranked Wins: Sun, Moon, Stars, Rain
*500 Ranked Wins: Where the River and the Sea Meet
*1000 Ranked Wins: The Rain Falls, Eternal
==Musical Themes==
*Main: Nuvole Bianche
*Battle: The Sacrifice of Faramir / Edge of Night
*Story: Blood (Gang of Youths cover)
==Quotes==
====Greetings====
*"Hail and farewell."— Hello
*— Goodbye
*— Thank you
*"Forgive me."— I'm sorry
*"If it be your will."— Yes
*"No. Not for you."— No
====Custom====
*"Listen: the rain is falling."
*"Listen: the earth is weeping."
*"All is veiled to me. I cannot see."
*"I remember-"
*"Ashes wash into the river, river flows to sea, sea rains down upon the grass that grows on ash."
*"Sorrow sings: "And you'll follow the creek that runs out into the sea."
*
*
*
*
====Abilities====
*	
====Before/After Battle====
*— Change of strategy
*— Leaving
*— Not leaving yet
*— Trying something new
*"There is no point in struggling."— Show me how you fight
*— That was a good fight
*— Well done (to a specific character)
*"Who are you?"— Response to thanks
====Entrance/Exit====
*— Entrance Pose
*"All I do, I do because I love them."— Entrance 1
*"All shall fade."— Entrance 2
*— Entrance 3
*— Entrance Background
*Sorrow sings a wordless melody.— Victory Pose
*"Beneath the waves, there is peace."— Victory 1
*"Do not weep. I wash away all tears."— Victory 2
*"All battlefields are alike."— Victory 3
*— Victory Background
*— Defeat Pose
*"A dream, as life. A life, as dream."— Defeat 1
*"My dreams mean nothing to me."— Defeat 2
*Sorrow sings: "A dream must end when the new day comes."— Defeat 3
*— Defeat Background
*"Will I wake...?"— Knocked out
*— Reviving	
====During Battle====
*— Summon Core
*— Summoning
*"You cannot look away."— Targeting (Line shared between all enemies)
*— Helping (line shared between all allies)
*— Help me!
*— Press the advantage
*— I must retreat
*— Something bad is coming
*— Please wait
*"I will follow."— I am ready
*— Sincere apology
*— Ignore what I said
*— Running out of time
*— We're winning
*— Psyche Up
*— Response to apology
*"Everything flows."— We are just about to win
*— I'm going all out
*— Come to me
*— Go away from me
Category:Characters