Report 1052

Special Report #1052
Skillset: Wildewood Skill: Mulching
 Org: Hartstone Status: Completed Dec 2007
Furies' Decision:
We will add a thematically-appropriate mulch-equivalent.
Problem: Wildewoods lack the capacity to mulch trees, a staple utility skill for
druids. Without this ability, they must use axes to facilitate growing sacred
trees (via Nature - Nut), and other times trees need felling, which is counter
to the thematics.
[A: 0 R: 0] Solution #1: Introduce mulching (from Druidry) into Wildewood,
 learned when specializing in the skill.
Player Comments:
---[Ushaara on 2/11 @ 23:22 writes]:
Supported
---[Xenthos on 2/11 @ 23:34 writes]:
Tree-tending is a headache. Limiting it to an even smaller number of players is
Bad.
---[Shuyin on 2/12 @ 00:22 writes]:
Yep sure
---[Tandrin on 2/12 @ 01:18 writes]:
Supported
---[Vadi on 2/15 @ 22:34 writes]:
Supported. I wonder why it was not included to begin with - could an admin
explanation be given on this?