Beta Content (Spark the Electric Jester)

This page is all about the development of 
== Character Development ==
Over the course of production and development, characters recieved varying changes ranging from in-game sprite changes to design changes
Image	Description
File:SparkGrin.png
File:ConceptualSpark1.png
File:ConceptualSpark2.png
File:ConceptualSpark3.png
File:FirstSparkSprite.png
File:SecondSparkSprite.png
File:SparkDesc.png	
Spark the Electric Jester
Not much changed about Spark's design during development even though redesigns were considered and scrapped, his design itself was inspired by Beam Sonic from Sonic After the Sequel, one of Lake Feperd old Sonic the hedgehog fan games.
Originally Spark was supposed to lose his mind and become insane over something happening to an unspecified family member of his around the middle point of the game, this however was scrapped.
File:Fark Concept Visor.png
File:Fark Concept.png
File:FarkDesc.png
File:Betafark.png	
Fark the Electric Jester
Fark initially wasn't even considered in the original plan for the game and originally was just a doppelganger comissioned by Spark's boss.
File:BetaFreomMK1DesignReference.PNG
File:FreomMK1.png
File:Freomold.png
File:FreomKickLeft.gif	
Freom
Freom was originally depicted with a much more frail and small design compared to his final design, this was changed when Lake revamped his sprites to be pre-rendered.
File:Prototype Concept.png
File:Prototype Concept Head.png
File:PrototypeDesc.png
File:Unit0.gif	
The Prototype/Unit 0
The Prototype was originally going to be the main antagonist of the game and Spark's rival and was described as having come out of nowhere to take Spark down, this was changed due to the prototype not really looking like a threatening villain. He was playable in early builds.
File:MegagramOldDesign.png
File:BetaMegagramDesign.png	
Megagram
Megagram used to be smaller and Shorter.
An early boss fight using this old design is leftover in the game and placed below the arena for the final game's Megagram boss fight.
File:Seam Concept.png	
Seam
Seam remained unchanged throughout development.
File:KoG2OBw.png	
Kerana
Kerana originally sported green hair with a brown mask, shoes, and robe.
== Stage Order and Names ==
Beta	Final
Flower Mountain Park (Flower Mountain City)
Flower Mountain Range (Flower Mountain Canyon)
Network Bridge (Network Coast)
Smog Sewer
Smog City Cutscene (Smog City)
Smog City Heights (Sunset Heights)
Holo City Complex (Lightoria Bay, Kerana Forest)
Desert Chase (Mare Desert)
Desert Ruins (Luna Base)
North Base Mall (Caria Valley)
Unnamed Wind Stage (Turbulence Plains)
Unnamed Tower Stage (Reynol Complex, implemented after Kickstarter, no known pre-kickstarter version)
Unnamed Snow Stage (Sunfire Forest, implemented after Kickstarter, no known pre-kickstarter version)
Holographic Computer (Megaraph Fortress, implemented after Kickstarter, no known pre-kickstarter version)	see final stage list here
== Builds ==
Filename 	Build Date	Features and Changes
Spark the electric jester DEMO 	03/08/14 	First Demo, featuring Flower Mountain City and Smog Sewer. Released for SAGE 2014 act 2.
Spark the electric jester Extended Demo 	07/08/14 	Initially a Private demo, adds Network Bridge.
Debug mode was left active in this build, allowing you to play as the Prototype and various leftover Sonic Chrono Adventure abilities.
Spark the electric jester DEMO v2 	31/08/14 	Removes Network Bridge, adds the power gauge, a charging sound and the dash, wall jumping now works like it does the final game, minor changes have been made to Flower Mountain City.
SparkBETA v3 	28/09/14 	Changes the stage layout for Flower Mountain City, updates the visuals for said stage and replaces Smog Sewer with the then unnamed 
Flower Mountain Canyon.
Spark The Electric Jester NCFC DEMO v1 	03/11/14 	Adds some details to Flower Mountain City, Flower Mountain Canyon now has it's name. Despite it's filename this is the only demo released for
the NCFC event.
Spark The Electric Jester NEW DEMO 01 	29/03/15 	Finalizes the sound design, changes Spark's previously 3 HP to 6, Smog Sewer has been added back as a demo stage.
Debug mode is turned off.
Spark the electric jester - Kickstarter Demo	26/07/15 	Finalizes the artstyle for Flower Mountain City and Flower Mountain Canyon, first build to feature the Final game's soundtrack in some form.
This is the first public build to have Fark appear.
First build to feature a settings menu.
Spark The Electric Jester - DEMO V2 	27/01/16 	Finalizes the Layout of Flower Mountain City, adds the final game's title screen, adds back Network Coast. Removes Smog Sewer. For one reason or another the Test Stage, Spark Zone has been left in the game's files, leaving it accessible through hacking.
Spark the electric jester - [Aug 2016 v1] 	??? 	???
Spark the electric jester - [Aug 2016 v2] 	12/08/16 	Finalises the design of the Health Capsules. Finalizes FM City's background, adds back Smog Sewer.
This is the last build to feature playable data for the Prototype.
SparkDEV 	28/01/17 	Private Demo, features the whole game, lacks music in most later stages, Debug Mode is activated a final time in the game's development, revealing that Fark has been worked on and finished between the last demo and this one, replacing the Prototype.
Spark the electric jester - Demo 	10/02/17 	
== Early Music ==
== Early Sprites ==
File:Logo Unused.png|Early Logo
== Early Screenshots ==
File:Tumblr n2pz9zHA791tsqqdho1 1280.png|Spark Battling a scrapped boss in FM Canyon.
File:Tumblr nthy6zP9891tsqqdho1 500.png|Early Lightoria Bay.
File:Tumblr inline pe3na4mrSB1szok65 500.png|Ditto.
File:Tumblr inline pe3n8kNRz61szok65 500.png|Ditto.
File:Tumblr n32o409Cnl1tsqqdho1 500.png
File:Tumblr nbkkloQEYa1tsqqdho2 500.png
File:Tumblr nbkkloQEYa1tsqqdho1 500.png
File:Tumblr inline pe3n8kjGGe1szok65 500 (1).png|Yet again Early Lightoria Bay.
File:Tumblr n82e8ub8q01tsqqdho1 1280.png
File:Tumblr nq40uqffff1tsqqdho1 500.png
File:Tumblr n7omgvKJDT1tsqqdho1 500.png
File:Tumblr nq40uqffff1tsqqdho2 500.png
File:Tumblr n2go15PAY71tsqqdho1 1280.png
Category:Spark the Electric Jester