Cyric - Sword (Character Kit)

Class Information 	Class Information
Racial Requirements 	Half-elf, human
Ability Requirements 	Strength 12,Wisdom 9
Prime Requisite 	Wisdom
Hit Die Type 	d8
Attack as 	Priest
Save as 	Priest
Advance as 	Priest
Spell Ability? 	Yes
Exceptional Strength? 	Yes
Exceptional Constitution?	No
Starting Cash (x10 gp) 	3d6
Proficiencies 	Proficiencies
Weapon Slots 	2
Additional Slot 	0
Nonproficiency Penalty 	-3
Nonweapon Slots 	4
Additional Slot 	3
Available Categories 	General, Priest
Bonus Proficiencies 	Blindfighting
Recommended Proficiencies	Religion
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==Overview==
As the god of treachery, strife, deception, and disaster, Cyric needs a branch of his clergy that delights in spreading these influences all over the Realms. The swords are the militants of Cyric's church who actively and openly battle the forces of the good deities.
==Description==
The swords of Cyric are always ready for wars of all kinds. They are thus always clad in either chain, splint, or plate armor. They carry only long swords and daggers. Purple tabards embroidered with Cyric's symbol complete the swords' uniforms. There is always an air of tension around the swords, as if they are waiting for the slightest excuse to kill someone. This is not too far from the truth when dealing with a sword of Cyric.
==Role-Playing==
Whereas the purifiers are happy keeping the doctrine pure by means of discourse and violence, the swords live solely for violence, whether it is overt or subtle. "The purifiers hatch the plots, and the swords carry them out" is a common saying around the Moonsea and the Dalelands.
The hatred of the good religions bums so brightly in the hearts of the swords that they will attack anyone outright who wears a symbol of another god.
Still, the swords can be subtle when the situation warrants. Many savor skulking through alleyways like thieves, releasing rumors to discredit foes politically, or simply poisoning a rival. These are all effective uses of Cyric's strife and treachery. In any case, death, destruction and discord are still the meat and drink of the swords, and they love their work.
Lately, the Church of Cyric has decreed that any who have fallen away from the true faith are open targets for the swords.
==Special Abilities==
Swords have the ranger abilities of move silently and hide in shadows, which are modified by armor and dexterity. They can backstab like thieves of one level less than their current level. When battling an enemy who visibly wears the holy symbol of a good deity, the sword gains a +1 to his attack rolls, damage rolls, and saving throws.
The swords of Cyric are not very welcome in Zhentil Keep, and are also openly reviled all over the Moonsea, Dalelands and Cormyr. If a sword is found in any of those places, a cry is raised, and city guards, watchmen, constables, and crusaders from any good temples in the city converge on the sword. These swords are given the option to surrender or die.
==Special Disadvantages==
Due to the sheer destructiveness of the swords, they cannot use any spells from the Healing sphere. In addition, they cannot turn or command undead, this limit stemming from Kelemvors enmity towards Cyric.
Swords are severely limited in their weaponry. They are allowed to use only long swords (Cyrics former weapon as a mortal), and daggers and nothing else. They do not gain any more weapon proficiency slots