Sha'Rei/Legacy

== Description ==
=== Behavior ===
* are relatively nervous creatures and would rather flee than fight any assailants. Similar to 'playing possum,' they're more likely to stand there and believe the creature hunting them doesn't see them, consequently dying for it.
* are not intelligent whatsoever and have no capacity for sapience.
* Female eat their mates once they lay their eggs. If they don't, then their babies do once they hatch.
* Female are about twice the size of males, with a larger sail on their back, and clawed fins.
** Males are significantly smaller and lack claws on their fins.
* While their normal coloration is similar to a maple leaf, can change color at a whim to blend in with their surroundings.
* 'communicate' simply through changing shades.
* digest their food with an enzyme they inject with their front mandibles.
== Appearance ==
The is a hexapedal arthropod creature that largely resembles leaf bugs. As such, it has an overall insect-like appearance, with maple leaf-like appendages protruding from certain parts of its body (e.g. the neck, legs, and tail), which consist of colors that would likely be presumed as autumn hues. The also possesses two pairs of antennae and claws that come from the tips of the lower maple leaf extremities.
=== Males ===
Males have no additional features.
=== Females ===
Females have wing talons.
== Abilities ==
== Gameplay ==
=== Pros ===
 is a semi-aquatic creature, meaning it can switch between land and water when necessary. It's also an omnivore with a decent appetite that can eat on-the-run, meaning it can stay for quite a while without food or water in the very rare cases it cannot find them, and doesn't need to risk stopping and getting stuck mid-animation while eating.
Its stamina regeneration is quite good, meaning it recovers easily once tired. It can use its Necro Poison ability to escape confused attackers unfamiliar with the effects which tend to heavily afflict the attackers vision, and after gaining too much poison will even begin to hurt them and severely warp what they see entirely. Thanks to its HP and HP regeneration, it can take a few hits before dying, and even resist drowning for a while. Additionally, its average weight for its tier lets it pick up several lighter creatures, such as the Vaumora and Sochuri, and chain-grab them underwater.
Its nightvision is good enough to detect creatures with the Night Stalker ability without the huge debuff creatures with better nightvision suffer. Thanks to its Invisibility, it can grow for a long time without interruption, especially underwater where the traffic is not so high, and even more so if hiding its scent.
Its unconventional hitbox and way of walking may help when climbing mountains or rocks.
Its Streamlined ability can be used in preparation for a fight to increase speed, stamina, and stamina regeneration, and decrease hunger drain. This is useful for battling in the water, during times of low food, and to reduce the number of time it needs to rest between water chases.
=== Cons ===
Its stamina is quite bad, meaning it tires easily outside water (even inside, since for Militrua-type semi-aquatics the stamina regen boost that Streamlined provides is partially negated by the stamina drain for being underwater); a style where the performs short bursts of speed combined with short periods of rest is ideal for this creature, rather than strenuous things like long chases. Even then, due to the nature of Streamlined, if you force a to constantly get inside and outside of water fast enough, the boost won't activate.
Due to the 's unique Necro Poison ability, it is often attacked at random by players that want to experience the visual effects caused by the ability. Because of the 's lower HP and weight and the Necro Poison effect not being immediate unlike poison or bleed, combined with the levels inflicted per bite not being very high, using the Necrotic Poison is ineffective against higher, heavier tiers in the short run before the dies. Due to possibly a bug, creatures that defensively inflict a status (such as poison and necro poison) including do not inflict such status if the attack kills them, meaning that anything that can one shot can do so with little to no repercussions.
Like many creatures without ranged abilities or defenses, is vulnerable to ranged abilities such as breaths. Its unconventional hitbox and way of swimming may make it difficult to crawl from water to elevated dry land.
Additionally, with its orange blood, some may hunt one down just to see it drop a weird-colored carcass.
== Carry-able Creatures ==
== Trivia ==
* Concept by torviin and aelures in the Creatures of Sonaria Discord.
** According to torviin, is inspired by Autumn, shrimp, treehoppers, and leaf insects. Despite common misconceptions, it draws no inspiration from mosquitoes.
* Legacy has dark orange blood. Due to this, it drops a dark orange carcass when dying.
** In real life, some creatures have orange shades of blood; for example, when cockroaches are carrying eggs, their hemolymph gets colored by the eggs' albumin protein.
* On Legacy, can more or less safely traverse through lava (its idle, sitting, laying down, aggro, cower, and hiding scent animations, as well as walking on a straight line over lava, doesn't hurt the ) as seen here.
* While on Legacy it has no known abilities apart from defensive Necro Poison and Invisibility, there have been some people who believe it may have an additional ability which gives Necro Poison when the bites or is nearby in very specific conditions. This came from a recording where one young bit an AFK Bengon during volcanic eruption and somehow the Bengon got necro poison.
* 's mud roll animation is somewhat similar to the 'get stick bugged' meme, which is intended.
== Gallery ==
<tabber style="border:none;">
Main =
This tab is intended to present official concept sheets, color palettes, and Glimmer (if applicable).
Sha'Rei_Concept.jpg| concept art
ShaReiOldDesign.webp|Original concept art
ShaPallete.png|'s primary color palette
Sha'ReiTrialGlimmer.png|Default Glimmer 
|-|
Development =
This tab is intended to present anything showcased during the process of development, such as the creation of models, animations, and poses.
Sha'Rei_Rigged.png|Rigged model
Sha'reiDev1|Clip provided by NlMWIT [STINKY], CoS Discord, 9/22/2022
Sha'reiDev2|Clip provided by Triefelgrim (Wolfragon), CoS Discord, 9/22/2022
|-|
References =
This tab is intended to present anything to further observe a creature's design, inspirations, and changes in growth stages for reference.
Sha'reiJuvenile.png|Juvenile 
Sha'Rei Juvenile Back View.png|Juvenile , back view
Sha'reiTeen.png|Teen 
Sha'Rei Teen Back View.png|Teen , back view
Sha'Rei Adult.png|Adult 
Sha'Rei Adult Back View.png|Adult , back view
Sha'Rei Male vs Female Designs.png|Dimorphism between male and female 
ShaReiCarcass.png|'s carcass features orange flesh
Sha'Rei Blood.png|'s blood, which is orange
|-|
Other =
Sha'rei in Thumbnail.png| in the game's icon during its release, by xinnten
BugRave.gif|A gif of two and a Frigiboa "dancing" together, provided by Mukudori hours before the Frigiboa's release
</tabber>
Category:Mission System Creatures/Legacy
Category:Glimmer/Legacy
Category:Reuses Calls