Eye (EM)

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Some eyes are ovoid spheres carved from stone, crystal, metal, or bone. They usually must be worn or carried in a certain way to make them work. Other eyes are pairs of crystal lenses that fit over the user’s eyes; their magic is activated when the user gazes through them. Yet other eyes are actually dislodged from unfortunate creatures; their magic is activated when they are placed in the empty eye socket of the user. Mixing eye types is certain to cause immediate insanity for 2d4 turns. Once this time has passed the character can (and should) remove one of the magical lenses.
==Magic Eye List==
* Eye of Accuracy (Magic Eye)
* All Knowing Eye of Yasmin Sira (Magic Eye)
* Eye of Arik (Magic Eye)
* Assassin's Eye (Magic Eye)
* Beady Eye (Magic Eye)
* Black Opal Eye (Magic Eye)
* Black Opal Eye II (Magic Eye)
* Cegilune's Hag Eye (Magic Eye)
* Eyes of Charming (Magic Eye)
* Eye of Donoagi (Magic Eye)
* Dragon's Eye (Magic Eye)
* Eyes of the Eagle (Magic Eye)
* Humbaba Glaring Eyes (Magic Eye)
* Eye of the Immortals (Magic Eye)
* Eye of Infravision (Magic Eye)
* Eye of Leviathan (Magic Eye)
* Eye of the Leviathan (Magic Eye)
* Magical Eye (Magic Eye)
* Mellifleur's Gem (Magic Eye)
* Eyes of Minute Seeing (Magic Eye)
* Eye of Night (Magic Eye)
* Eyes of Petrification (Magic Eye)
* Queen's Eye (Magic Eye)
* Eye of Traldar (Magic Eye)
* Eye of Vecna (Magic Eye)
* Eye of Vecna II (Magic Eye)
* Winking Eye (Magic Eye)
Category:Encyclopedia Magica