Assault Mission - Excavation Duty

Category:MissionsCategory:Assault
{|border="0" width="80%" cellpadding="0" cellspacing="3"	Mission Name: 	Assault Mission - Excavation Duty
Mercenary Rank:	Private Second Class 	
Start NPC: 	Famad - Aht Urhgan Whitegate (L-10) 	
Staging Point: 	Halvung Staging Point 	
Objective: 	Remove the obstructions 	
Recruitment: 	Lv.50, 3-6 mercenaries 	
Mission Orders:	The Imperial Army plans to traverse Lebros Cavern as part of their attack on Halvung, however the tunnels are blocked with rocks. You must remove the obstructions.	
Time Limit: 	30 minutes 	
Reward: 	Lebros Cavern Assault Points
*3 Members: 1100
*4 Members: 990
*5 Members: 880
*6 Members: 770 	
   	 	
== Enemies ==
Monster	Level	Strengths	Weaknesses	Spawns	
Notes
Brittle Rock	 	
*Immune to: Poison, Requiem
*Strong to: All magic and melee	
*Susceptible to: DoT spells such as Bio and Shock
*Weak to: Qiqirn Mines, Self-Destruct from Volcanic Bombs	
5 	
Volcanic Bomb	
76-78	
*Immune to: 
*Strong to:	
*Susceptible to: 
*Weak to:	
8 	
A, S, M
Qiqirn Volcanist (RNG)	
76-78	
*Immune to: 
*Strong to:	
*Susceptible to: 
*Weak to:	
4 	
L
Qiqirn Ceramist (THF)	
76-78	
*Immune to: 
*Strong to:	
*Susceptible to: 
*Weak to:	
5 	
L
 	 	 	 	 	
== Drops ==
{| width=100%
Ancient Lockbox
Remedy
Hi-Potion +3
== Walkthrough ==
Destroy all of the Brittle Rocks.
*You start at (G-11).
*The party will proceed to the wall at (G-10) and destroy it.
*After the (G-10) wall is down, typically one party member will head to the northern wall at (G-6) to solo it. The rest of the party will destroy the wall at (H-8) and the two at (I-7).
*Qiqirn Mines will take out the wall in one shot.
**Both kinds of Qiqirn drop Qiqirn Mine temporary items.
**To use a mine, have the person engage the Brittle Rock, use the Qiqirn Mine on it, and stay engaged while it blows it up. 
**The mines appear immediately in a player's inventory, without going through the treasure pool.
**The drop rate of these mines may be affected by Treasure Hunter and Moon Phase; you can get more or less than the 4 you need if every Qiqirn is killed.
*Having a bomb Self-Destruct by a wall WILL destroy it completely.
**The bomb must be extremely close to the wall when it blows up. If it is too far away, it will have no effect on the wall. Getting the positioning correct is said to be difficult.
**You may also need to engage the Brittle Rock for Self-Destruct to take it out.
*The Rune of Release appears at (F-10).
==Notes==
*The Brittle Rocks will take 0-18 damage from normal melee and magic attacks. They will take up to 60 from Weapon Skills. GKT will do 30 occasionally
*The Qiqirn Ceramists have very high Evasion because they're Thiefs; Sushi and/or Madrigal recommended.
*SAM Weapon Skills seem to have a cap damage of 20 either they are performed at 100 or 300 TP, they can do accordingly also 40 damages when Double Attack kicks in, there also seems to be some sort of limitation regarding Mighty Strikes since it didn't kick in Steel Cyclone, I would have thought it could be a damage cap matter but a Double Attack Steel Cyclone without Mighty Strikes beat a Steel Cyclone with Mighty Strikes and Double Attack. That being said I believe TP modificator doesn't matter for all Weapon Skills when it comes to damages, because the same Steel Cyclone performed with Mighty Strikes had also 300 TP and did 36 while a Steel Cyclone at 100 did 39.
*Thief 60+ can use Trick Attack effectively on the Brittle Rock. It is recommended to only do this with Weapon Skills because melee attacks will not always reach the target when standing behind a teammate, while Weapon Skills have slightly greater range. It has also been observed that more damage is dealt from stacking Trick Attack with a Weapon Skill than performing them separately. Also combining Hide with Sneak Attack is a good way to do a 40 damage hit every 5 minutes.
*Note for RDMs: When fighting the walls, it is usually the Rdm or the Blm to solo the inner wall, Rdm's tend to DoT and melee fight it and don't bother with en-spells. BUT.... with the Enhancing Sword using en-spells will work, doing an average of 0-3 normal melee and a consistant 1 additional dmg.
==Map==