Gear/Ammo UAC10 (CL)

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_UAC_10_Caseless
Manufacturer: Generic
Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
1 	1 	24000	All 	All
* UAC/10 Ammo - 20 Shots
* Caseless Ammo: Double ammunition per bin; 13% increased heat and jam chance.
* Volatile Ammo rolls Twice to explode
* 300 Cbills Cost per Shot.
* Ammunition Box can explode for 30 damage, 15 heat and 7.5 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
20 	300 	30 	15 	7.5
=Used By Mechs=
Mechs 	Mechs 	Mechs
AGS-P aka 'ARRRR'GUS	BJ-G 	BSW-S7
BZK-P -HOLLANDER II-	CN9-A2 	IMP-PCK
KGC-002 	MAD-IIC-LA	PT-OF
SHD-2I 	 	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2