Mario Kart: Ultra Frenzy

==Do not edit this page==
Mario Kart: Ultra Frenzy (called Mario Kart 9 in some countries) is a an upcoming racing game from the Mario Kart franchise for the Nintendo Pyramid console, developed by Nintendo EAD with MarioKartWiiYesMarioKart8DeluxeNo Inc. assisting. It is the ninth game in the Mario Kart franchise, unlike many other games, this game is physical only, only loadable on a Nintendo Pyramid optical disc. 
Many new features added to Mario Kart: Ultra Frenzy include an 18-racer field, and Double Dash mode, which brings back the two players in one kart feature from Mario Kart: Double Dash!! Many more features return from previous games return as well, such as antigravity mechanics, and ATVs from Mario Kart 8, gliding and underwater driving mechanics, and kart customization from Mario Kart 7, Bikes from Mario Kart Wii, Mission Mode, emblems, from Mario Kart DS, and rubber-banding Ai from Mario Kart 64. 
==Gameplay==
The game maintains the traditional elements of previous Mario Kart games, however there is many changes, the item you get once again depends on your place, and not your distance like Mario Kart 8, you can also now collect a maximum of 20 coins at a time.
For the first time in Mario Kart, there is now 18-racer fields, this is exclusive to Grand-Prix and Versus mode, however.
ATV's, and Anti-gravity mechanics from Mario Kart 8 return in this game, however, there is no longer spin boosts, Ultra Mini-Turbos are also in this game. 
Smart-steering, and auto-accelerate are brought back from Mario Kart 8 Deluxe.
Kart customization, gliding, and underwater mechanics return from Mario Kart 7. 
Tricks, a stopwatch in races (which has not appeared since Mario Kart Wii), and the ability to look back also return in this game, 
Two types of bikes return: standard bikes, that perform regular drifts, and sport bikes, that lean toward the inside of the turn instead of drifting. While leaning instead of drifting, sport bikes lose less speed, but have a lower turning capability with respect to outside drifting vehicles, they can once again do wheelies like they did in Mario Kart Wii.
Mission Mode, and emblems return from Mario Kart DS and remain the same, however, Mission Mode is now called "Story Mode", and all the missions are split into "worlds".
Another thing that returns in this game is speedometers, something that has not been seen since Mario Kart: Double Dash!!
Online Multiplayer has a couple changes, if a person were doing a Battle match online, the winner of a given match decides what the next match mode is, unlike Mario Kart 8 Deluxe where you can only pick through 4 tracks for the next race, you can pick any tracks that will randomly get picked, there is also now 18 racers at a time.
== Game Modes==
===Grand Prix ===
Grand Prix in this game gets one big change, there is now 18 racers on the track instead of 12, other than that, Grand Prix behaves the same as it always had. The point spread system is similar to Mario Kart Wii.
The ranking system returns to the Mario Kart Wii style ranking system, with the ranks from best to worst being: E, D, C, B, A, *,**, and ***.
Like the other Mario Kart games, 50cc, 100cc, and 150cc are available from the start, however, players can unlock Mirror mode by winning all 150cc cups, you can also earn 200cc by winning all the Mirrors cups, finally, you can earn a brand new 250cc mode by winning all 200cc cups.
Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	 	
 	1st 	2nd 	3rd 	4th 	5th 	6th 	7th 	8th 	9th 	10th 	11th 	12th 	13th 	14th 	15th 	16th 	17th 	18th	
Super Mario Kart Mario Kart 64 Mario Kart: Super Circuit 	9 	6 	3 	1 	0 	0 	0 	0 	— 	— 	— 	— 	- 	- 	- 	- 	- 	- 	
Mario Kart: Double Dash!! Mario Kart DS 	10 	8 	6 	4 	3 	2 	1 	0 	— 	— 	— 	— 	- 	- 	- 	- 	- 	- 	
Mario Kart Wii 	15 	12 	10 	8 	7 	6 	5 	4 	3 	2 	1 	0 	- 	- 	- 	- 	- 	- 	
Mario Kart 7 	10 	8 	6 	5 	4 	3 	2 	1 	— 	— 	— 	— 	- 	- 	- 	- 	- 	- 	
Mario Kart 8 	15 	12 	10 	9 	8 	7 	6 	5 	4 	3 	2 	1 	- 	- 	- 	- 	- 	- 	
Mario Kart: Ultra Frenzy 	24 	22 	20 	18 	16 	14 	12 	10 	9 	8 	7 	6 	5 	4 	3 	2 	1 	0 	
Grove-green bg signifies victory results (great clapping, character(s) cheering), unique finish music, and best after-race musicYellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music (no clapping, character(s) showing sad expression); - means not availableIn Super Mario Kart, Mario Kart 64, and Mario Kart: Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over (except in Mario Kart 64, where the player gets infinite retries). Starting with Mario Kart: Double Dash!! and continuing to recent installments including this one, the Grand Prix goes forth normally.	Grove-green bg signifies victory results (great clapping, character(s) cheering), unique finish music, and best after-race musicYellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music (no clapping, character(s) showing sad expression); - means not availableIn Super Mario Kart, Mario Kart 64, and Mario Kart: Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over (except in Mario Kart 64, where the player gets infinite retries). Starting with Mario Kart: Double Dash!! and continuing to recent installments including this one, the Grand Prix goes forth normally.	Grove-green bg signifies victory results (great clapping, character(s) cheering), unique finish music, and best after-race musicYellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music (no clapping, character(s) showing sad expression); - means not availableIn Super Mario Kart, Mario Kart 64, and Mario Kart: Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over (except in Mario Kart 64, where the player gets infinite retries). Starting with Mario Kart: Double Dash!! and continuing to recent installments including this one, the Grand Prix goes forth normally.	Grove-green bg signifies victory results (great clapping, character(s) cheering), unique finish music, and best after-race musicYellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music (no clapping, character(s) showing sad expression); - means not availableIn Super Mario Kart, Mario Kart 64, and Mario Kart: Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over (except in Mario Kart 64, where the player gets infinite retries). Starting with Mario Kart: Double Dash!! and continuing to recent installments including this one, the Grand Prix goes forth normally.	Grove-green bg signifies victory results (great clapping, character(s) cheering), unique finish music, and best after-race musicYellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music (no clapping, character(s) showing sad expression); - means not availableIn Super Mario Kart, Mario Kart 64, and Mario Kart: Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over (except in Mario Kart 64, where the player gets infinite retries). Starting with Mario Kart: Double Dash!! and continuing to recent installments including this one, the Grand Prix goes forth normally.	Grove-green bg signifies victory results (great clapping, character(s) cheering), unique finish music, and best after-race musicYellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music (no clapping, character(s) showing sad expression); - means not availableIn Super Mario Kart, Mario Kart 64, and Mario Kart: Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over (except in Mario Kart 64, where the player gets infinite retries). Starting with Mario Kart: Double Dash!! and continuing to recent installments including this one, the Grand Prix goes forth normally.	Grove-green bg signifies victory results (great clapping, character(s) cheering), unique finish music, and best after-race musicYellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music (no clapping, character(s) showing sad expression); - means not availableIn Super Mario Kart, Mario Kart 64, and Mario Kart: Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over (except in Mario Kart 64, where the player gets infinite retries). Starting with Mario Kart: Double Dash!! and continuing to recent installments including this one, the Grand Prix goes forth normally.	Grove-green bg signifies victory results (great clapping, character(s) cheering), unique finish music, and best after-race musicYellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music (no clapping, character(s) showing sad expression); - means not availableIn Super Mario Kart, Mario Kart 64, and Mario Kart: Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over (except in Mario Kart 64, where the player gets infinite retries). Starting with Mario Kart: Double Dash!! and continuing to recent installments including this one, the Grand Prix goes forth normally.	Grove-green bg signifies victory results (great clapping, character(s) cheering), unique finish music, and best after-race musicYellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music (no clapping, character(s) showing sad expression); - means not availableIn Super Mario Kart, Mario Kart 64, and Mario Kart: Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over (except in Mario Kart 64, where the player gets infinite retries). Starting with Mario Kart: Double Dash!! and continuing to recent installments including this one, the Grand Prix goes forth normally.	Grove-green bg signifies victory results (great clapping, character(s) cheering), unique finish music, and best after-race musicYellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music (no clapping, character(s) showing sad expression); - means not availableIn Super Mario Kart, Mario Kart 64, and Mario Kart: Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over (except in Mario Kart 64, where the player gets infinite retries). Starting with Mario Kart: Double Dash!! and continuing to recent installments including this one, the Grand Prix goes forth normally.	Grove-green bg signifies victory results (great clapping, character(s) cheering), unique finish music, and best after-race musicYellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music (no clapping, character(s) showing sad expression); - means not availableIn Super Mario Kart, Mario Kart 64, and Mario Kart: Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over (except in Mario Kart 64, where the player gets infinite retries). Starting with Mario Kart: Double Dash!! and continuing to recent installments including this one, the Grand Prix goes forth normally.	Grove-green bg signifies victory results (great clapping, character(s) cheering), unique finish music, and best after-race musicYellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music (no clapping, character(s) showing sad expression); - means not availableIn Super Mario Kart, Mario Kart 64, and Mario Kart: Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over (except in Mario Kart 64, where the player gets infinite retries). Starting with Mario Kart: Double Dash!! and continuing to recent installments including this one, the Grand Prix goes forth normally.	Grove-green bg signifies victory results (great clapping, character(s) cheering), unique finish music, and best after-race musicYellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music (no clapping, character(s) showing sad expression); - means not availableIn Super Mario Kart, Mario Kart 64, and Mario Kart: Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over (except in Mario Kart 64, where the player gets infinite retries). Starting with Mario Kart: Double Dash!! and continuing to recent installments including this one, the Grand Prix goes forth normally.	Grove-green bg signifies victory results (great clapping, character(s) cheering), unique finish music, and best after-race musicYellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music (no clapping, character(s) showing sad expression); - means not availableIn Super Mario Kart, Mario Kart 64, and Mario Kart: Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over (except in Mario Kart 64, where the player gets infinite retries). Starting with Mario Kart: Double Dash!! and continuing to recent installments including this one, the Grand Prix goes forth normally.	Grove-green bg signifies victory results (great clapping, character(s) cheering), unique finish music, and best after-race musicYellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music (no clapping, character(s) showing sad expression); - means not availableIn Super Mario Kart, Mario Kart 64, and Mario Kart: Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over (except in Mario Kart 64, where the player gets infinite retries). Starting with Mario Kart: Double Dash!! and continuing to recent installments including this one, the Grand Prix goes forth normally.	Grove-green bg signifies victory results (great clapping, character(s) cheering), unique finish music, and best after-race musicYellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music (no clapping, character(s) showing sad expression); - means not availableIn Super Mario Kart, Mario Kart 64, and Mario Kart: Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over (except in Mario Kart 64, where the player gets infinite retries). Starting with Mario Kart: Double Dash!! and continuing to recent installments including this one, the Grand Prix goes forth normally.	Grove-green bg signifies victory results (great clapping, character(s) cheering), unique finish music, and best after-race musicYellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music (no clapping, character(s) showing sad expression); - means not availableIn Super Mario Kart, Mario Kart 64, and Mario Kart: Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over (except in Mario Kart 64, where the player gets infinite retries). Starting with Mario Kart: Double Dash!! and continuing to recent installments including this one, the Grand Prix goes forth normally.	Grove-green bg signifies victory results (great clapping, character(s) cheering), unique finish music, and best after-race musicYellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music (no clapping, character(s) showing sad expression); - means not availableIn Super Mario Kart, Mario Kart 64, and Mario Kart: Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over (except in Mario Kart 64, where the player gets infinite retries). Starting with Mario Kart: Double Dash!! and continuing to recent installments including this one, the Grand Prix goes forth normally.	 	
===Time Trials===
Time Trials remains pretty much the same as it did in Mario Kart 8 Deluxe.
=== VS mode ===
VS mode gets many changes in Mario Kart: Ultra Frenzy, you can now customize the probability of the items, you can also decide the number of racers in a race, and more.
=== Double Dash!! mode ===
Double Dash!! mode is a brand-new mode in this game, it marks the return of the two racers in one car feature from Mario Kart: Double Dash!!, instead of 18 racers like the Grand Prix, there is eight racers in each race. Double Item Boxes are exclusive to this mode.
=== Story mode ===
Story mode is just like Mission Mode from Mario Kart DS. Missions to be added...
=== Battle Mode ===
Battle Mode has a few changes, some of the modes allow no time limit and you can customize the item probability, and more.
==== Balloon Battle ====
Balloon Batte is the same as Mario Kart 8 Deluxe except you now have three balloons instead of five, similar to Mario Kart DS, you can use the microphone on the controller to blow up more balloons.
If you change the settings to no time limit, this allows for a last man standing battle, those who lose all their balloons and become mini bomb karts to sabotage other racers.
==== Coin Runners ====
Coin Runners is similar to Mario Kart 8 Deluxe, except you can now get infinite coins.
==== Bob-omb Blast ====
Bob-omb Blast is exactly like it was in Mario Kart 8 Deluxe.
==== Shine Theif ====
Shine Theif is just like Mario Kart 8 Deluxe, however, there is no five minute time limit now.
==== Renegade Roundup ====
Renegade Roundup is just like Mario Kart 8 Deluxe.
==== Capture the Egg ====
Capture the Egg is a new mode to Mario Kart: Ultra Frenzy, it functions just like Capture the Flag.
== Characters ==
=== Playable from the start. ===
File:MarioNSMBUDeluxe.png|Mario (Medium)
File:Luigi SM3DW.png|Luigi (Medium)
File:PeachJapanwebsite.png|Peach (Medium)
File:YoshiSSBCalamity.png|Yoshi (Medium)
File:Koopa Troopa YBA.png|Koopa Troopa (Light)
File:Bowser.jpeg|Bowser (Heavy)
File:Toadsmgartderf.png|Toad (Light)
File:Donkey kong dkjc artwork remake.png|Donkey Kong (Heavy)
File:WarioMP100.png|Wario (Heavy)
File:Daisy MP10.png|Daisy (Medium)
File:Baby Mario.png|Baby Mario (Light)
File:Baby Luigi.png|Baby Luigi (Light)
File:Waluigi.jpg|Waluigi (Heavy)
File:BowserJr.SMG.png|Bowser Jr. (Medium)
File:ToadetteMP8.png|Toadette (Light)
File:Rosalina Super Mario Party.png|Rosalina (Heavy)
File:Dry Bones - Mario Kart X.png|Dry Bones (Light)
File:Baby Peach.png|Baby Peach
=== Unlockable characters ===
File:Birdo FKDDXtreme.png|Birdo (Medium)
File:Paratroopa1.png|Paratroopa (Light)
File:Diddy Kong MPR.png|Diddy Kong (Medium)
File:PeteySluggers.png|Petey Piranda (Heavy)
File:King Boo.jpg|King Boo (Light)
File:Baby Daisy.png|Baby Daisy (Light)
File:FunkyKong.jpg|Funky Kong (Heavy)
File:Dry Bowser.jpeg|Dry Bowser (Heavy)
File:Mii.png|Mii (Any)
File:Wiggler-MSS.jpg|Wiggler (Heavy)
File:Larry Koopa SMWU.png|Larry (Light)
File:Lemmy Koopa 3D.png|Lemmy (Light)
File:IggyNSMBU.png|Iggy (Medium)
File:Wendy O. Koopa without tail.png|Wendy (Medium)
File:Ludwig Von Koopa 3D.png|Ludwig (Medium)
File:Roy Koopa 3D.jpg|Roy (Heavy)
File:Morton Koopa Jr SMGC.png|Morton (Heavy)
File:PaulineOfficial2.png|Pauline (Medium) New Driver
File:DixieKong.jpg|Dixie Kong (Medium) New Driver
File:Kamek.png|Kamek (Light) New Driver
File:Boom Boom.png|Boom Boom (Heavy) New Driver
File:Nabbit Nibroc-Rock.png|Nabbit (Light) New Driver
File:Hammer Bro. Party 8.png|Hammer Bro (Medium) New Driver
File:E Gadd Solo LM2.png|Professor E Gadd (Light) New Driver
Category:Upcoming Games
Category:Mario Kart (series)
Category:Mario Games
Category:Nintendo EAD
Category:Nintendo Games
Category:Nintendo Pyramid games