Terra.Nova

==Introduction==
Lore: Born into the rich and powerful Terra family, Nova was gifted many things upon birth, including the fortune of telepathic talent. Despite her family's attempts to hide her from the Ghost program, dire situations would eventually lead her towards a life of warfare.
Armed with tactical skills and tools for rapid engagements, Nova excels at dealing safe, powerful damage to enemies. She hounds her foes until they reach death's door, then finishes it reliably with a network of Psychic Webs.
==Skills==
==Strategy==
See Strategy
Nova is a ranged, autoattack hard carry who synergizes well with burst crit damage and hit and run tactics. She is usually played short lane, mid, or jungle depending on the matchup. Take advantage of her long range and poke in to fire a few shots before retreating to wait for your E. Her ult is situational, and rarely is it worth it to dive into a teamfight to snare a target. Max Nova's Q first for the extra bit of damage and income it offers. Talents depend on lane/jungle - demigod is great for deny/last hit with her attack range and clean attack animation.
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