Angel's Call

Angel's Call is Sunshine Leaflet's premium legendary plant signature superpower trick card in and a member of the and classes.
It costs 1 to play, and its ability makes a on a selected lane and destroys a Zombie there if it has 3 or less.
==Origins==
		Angel's Call references Sunshine Leaflet's appearance and resemblance to an angel. The card's flavor text references the alleged sightings and summonings of both angels and demons throughout history. The scary board mentioned is a nod to Ouija boards, an artifact that is said to be capable of contacting the living with the dead.
== Statistics ==
*Classes: Solar, Smarty
*Tribes: Leafy Superpower Trick
*Abilities: Make a Pear Pal. Destroy a Zombie there with 3 or less
*Set - Rarity: Riveting - Legendary
===Card description===
No scary board needed to summon THIS angel!
==Balance changes==
=== Version #1 ===
*Added to the game
=== Version #2 ===
*Ability change: A Zombie's becomes . Make a there. → Make a {{|W|Pear Pal}}. Destroy a Zombie there with 3 or less.
==Strategies==
===With===
While Angel's Call power may seem a bit underwhelming in the late game, there's actually a lot more than meets the eye when it comes to the intricacy of this superpower. Sunshine Leaflet's superpower arsenal alongside his two classes make for a superhero with an impressive capability of reducing zombies to atoms. Whether in the early game or later down the lane, he always has ways of decreasing the power of the enemy.
That's when Angel's Call comes into play, being an ideal removal tool for the aforementioned weakened zombies at any point in the fight. It doesn't take much for Sunshine Leaflet to nerf enemy fighters to 3 or lower, meaning Angel's Call doesn't require much setup to get rid of even the strongest foes.
Although the removal in and of itself is extremely beneficial, Angel's Call also comes with an additional . Pear Pal may not be the most flashy card, but his versatility allows him to be played anywhere on the field. Whether it is on an occupied lane or in the water, the player is getting an extra plant with a variety of uses. Being Amphibious and Team-Up, Pear Pal can be buffed by or , he can be used to protect a more valuable plant from being destroyed, or function as Evolution fodder for a late game finisher.
Angel's Call is an undeniably strong tool for any point in the game, benefitting greatly from being at the disposal of a control-focused hero like Sunshine Leaflet.
===Against===
If Sunshine Leaflet is the Plant Hero, the biggest recommendation during the early game is to refrain from playing any frail fighter. Mindlessly playing weaker zombies will not only lead to their imminent removal, but also cause the creation of an undesired plant that can mess up any trades the Zombie Hero had in mind.
In the late game, it is important to watch out for any controlling and weakening tools that could diminish the power of strong zombies, as it could be an elaborate strategy to get them within reach of Angel's Call ability. Furthermore, having a plethora of strengthening tricks can be pivotal to completely counter the impact of this superpower.
Aggressive and swarming playstyles will have little issue dealing with the superpower, as there will be far too many zombies on the field for the removal of one of them to be impactful in the long run. Nevertheless, the lingering Pear Pal could cause some issues when trying to fill said lane with a new fighter. The Pear Pal itself is highly vulnerable, so cheap removal tricks are enough to deal with it seamlessly.
==Gallery==
Angel's CallH.png|Angel's Call heropic
==Trivia==
*The description never clarifies if the angel is Sunshine Leaflet or the Pear Pal.