HP and DR of Objects and Cover

HP and DR of Objects and Cover is a section in the Tables section of the Basic Set.Basic Set p. 557-559 Also see: Damage
==Object Hit Points Table==
*It is based on weight with Unliving/Machine and Homogenous/Diffuse columns.Homogenous/Diffuse is effectively 2 x Unliving/Machine
==Structural Damage Table==
===Ropes and Cables===
All have No Crushing
*Ropes: DR 1-2, HP 2-3; combustible
*Steel cables: DR 14-56, HP 22-36
===Bars, Poles, Logs, and Trees===
*Bronze/iron bar: DR 6-24, HP 12-46
*Steel bar: DR 11-44, HP 22-88
===Doors and Walls (per 1-hex or 10-square-foot area)===
*Brick Walls: DR 6-48, HP 54-97
*Concrete, reinforced: DR 96-720, HP 80-156
*Glass, plate: DR 1, HP 3; brittle
*Iron/bronze: DR 12, HP 36
*Iron: DR 25-50, HP 36-58
*Steel, mild: DR 7-112, HP 30-75
*Stone wall: DR 156-1,250, HP 94-188
*Wallboard: DR 1, HP 18
*Wood: DR 1-12, HP 23-54
===Buildings===
"HP = 100 x (cube root of building’s empty weight in tons), and typical weights per 1,000 square feet (sf) of area are 50 tons for wood frame or mud brick, 100 tons for steel frame or brick, and 150 tons for stone."Basic Set pg 558
==Cover DR Table==
DR per inch; is not always identical to an object’s own DR
==Notes==
== References ==
Category:Rules
Category:Equipment