Legacy War/Session 4

State of the war:
*Serene Duchy has null bombs now–that’s how they won Firhbank
**Gate is kinda more open now than previously (temporarily disabled)
**Couldn’t land heavy crafts until several hours after the bomb detonated, but smaller skiffs almost immediately
*Octavo–looking into shutting down gates
*Null bomb: appears to have been carried by a repurposed frigate (turned into an ICBM)
**Was launched from Aeldrum blockade positions over Aeldrum’s gate from distances over 10 km (and established a clearance zone around the gate)
**Wiped out 10 km radius; shock waves caused fires much farther out
**Null space tech comes out of black pyramids
***We probably don’t have any of these; there are some overgrown ones in Imperial Space, and also some in Naga Space
**Scale of the universe is different: it’s not like this was nuking Hiroshima
*Introducing subtle, random errors into Aeldman communications and navigation–signal jammers (and radio repeaters)–so they won’t know where we’re coming from at the beginning of attacks
**propaganda is that this will also help Aeldmen communicate with each other if/when the Serene Duchy withdraws support infrastructure
*Can set up contingencies–infrastructure ready to go–at Semal and Marivan for gates to appear to be failing after use of null bombs (but we would really prefer not to lose these worlds, especially Semal)
*All their new fancy weapons tech can’t be used on Harwel because of all the infrastructure and civilians. So we should probably keep taking the war to places they care about!!
*Ambassador Ludivine Josse Charbonneau is “welcomed here”, per Prince Rogers
**Rogers wants a line of communication between the two parties
**Prince Titus (sec of state) – negotiated initial overtures to end war, and the release of General Carter
*Firhbank: the people in charge were Carter and the Butcher of Korinth (the latter still on the loose)
*General trend is that the Aeldmen slay us in naval engagements, & we win more on the ground
**Might blockade us at Harwel, in which case, we’re screwed
*ATC / Thalranese plan is stop blockading Nippon Gates–but they are fine with bombardments on Mir'Thalran, since it’s a fortress, so they’ll probably let the Nipponese head there while they come to Semal
**Resolution eventually–we focus on Mir'Thalran, while Nipponese focus on Brumaire etc.
*Korinth is full of psychics! If we could drop someone with a mind virus there, we may throw the planet into chaos and win it back. Delightful possibility—part of the recon into Naga Space will be potentially picking up a couple of psychics with the virus.
**Other goals in Naga space: kidnap ATC people, claim random planets, cover story is establishing a diplomatic presence with the Perfect Princes
**We do warn the Nipponese in advance, i.e. right as we’re going in (give them a heads up)–and we obviously don’t bother any worlds where they have presence
*Prince Rogers & Titus tried to set it up to look like Prince Felix was slowly poisoning the emperor... but also, they tried to make it look like the Aeldmen were doing this. We expel the Ambassador under the claim that they tried to orchestrate this poisoning and pin it on the Prince. (also, we torture them to death and send a body double in their place.)
*Positioning signal jammers wherever needed to mess with the Thalranese corsairs (I think around Mir’Thalran?)
Category:Session Summaries