Highway To The Danger Zone (Yellow)

: The following deck is a legacy deck. It has lost its potency, either due to nerfs or power creep, but was still significant enough to warrant posting.
This deck was exactly what it said on the tin; a yellow burn deck based around spamming fighters. Specifically, it abused the fact that Scrub dealt 250 damage to both you and the opponent. The players of these decks were constantly on the razor's edge, fighting to keep ahead of the opponent.
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== Stats ==
Name: Highway To The Danger Zone	The name of the deck.
Creator: civilCornball 	
The name of the person who built the deck.
As usual, my personal comments will have this template. - CC
Deck Colors: Yellow 	The most common colors in the deck.
Deck Type: Aggro Combo. 	The category of the deck's playstyle. See Deck Terminology for help on this.
Goldfish: 5-10 	How many turns, on average, the deck takes to win against the Goldfish AI.
Consistency: 4/5 	
How much you'll not hate the opening hand, or how static the cards' effects are. A rating of 5/5 represents a deck that always gets to do what it wants in the first couple turns and whose effects do the same thing every time.
This 4/5 rating is after much, much work. This deck uses multiple cards which can draw repeatedly. - CC
Complexity: 2/5 	
How difficult the deck is to play. A rating of 5/5 represents the most difficult deck to master.
Spam cards. Don't cast Hallow's Enforcer when it'll die. Remember not to discard for Dwarvern Courier twice in a turn. That's basically it. - CC
Accessibility: 4.75/5 	
How easy it is to get the cards to build the deck. A rating of 5/5 represents a deck anyone could easily and cheaply purchase or create.
The majority of this deck is Common or Uncommon, with a few Epics and Legendaries mixed in. There's exactly one card from Temporal Halo, and it's a Common. - CC
Versatility: 1/5 	
How difficult the deck is to counter, or how often it can interact with other decks. A rating of 5/5 represents the most difficult deck to play against.
This deck has several easily exploitable weak points, but if you manage to go faster than the opponent, they can never take advantage of them. - CC
Popularity: 0/5 	
How often people play this deck. A rating of 5/5 represents a deck that everyone plays or has played.
I've never seen anyone play this, or anything like it. - CC
== Decklist ==
 Last updated 16 April, 2020.
FIGHTERS
BrandonOccult x4
Dwarvern Courier x4
emilvita x4
Hallow's Enforcer x4
Scrub x4
Guest x4
lolbeniceok x3
Lyv x3
Plushie Lion x3
Plushie Mummy x3
Plushie Hula Dog x2
The Piece Breaker x1
Seranok x1
Sideboarding:
Lilmanofsalem is sometimes useful when combined with Guest or the yellow sentry part. Otherwise, it usually ends up killing your Enforcers.
== How to Play ==
Draw until you get Scrub using BrandonOccult and/or lolbeniceok.Save the Dwarvern Courier's sentry parts until they'd be useful.Finally, use burn cards like Hallow's Enforcer and The Piece Breaker to gain the Life advantage.
== How to Beat ==
If you play burn or lifegain against this deck, odds are that you'll win.If you aren't playing either of those, this deck's weak points are Scrub, BrandonOccult, lolbeniceok, Hallow's Enforcer, and Dwarvern Courier. BrandonOccult and Lilmanofsalem are this deck's main draw engine. Dwarvern Courier allows for easy use of BrandonOccult's effect. Hallow's Enforcer gives the opponent life when it dies.
== Additional Sections ==
<poll>
Would you recommend this deck (Yellow Burn)?
Yes
No
</poll>
Category:Legacy Decks