Security Systems

* See also Flybot
* See also Genetic_Key
* See also Trap Mechanisms and Ammo
* See also Pheromone_Control
* See also Weapon_Fun
* See also Sullivan
* See also Secrecy_For_Rapture
* See also Overlooked_Crimes In Rapture and Criminals_In_Rapture
* See also Laws_in_Rapture
* See also Persephone (City's consolidated jail/prison/psychoward)
Ion-Laser wielding Security Bots [[ New From McClendon in 1959 ??]]
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There are Ryan's Security men, who handled situations beyond what the ordinary Constables were trained for (at first). BS1 ( and the Novel elaborates ) tells the story of the "Shootout" at Neptunes Bounty, when Fontaine unleashed his army of Combat Plasmid equipped Splicers. Ryan's Security men, armed with 'heavy weapons', were needed to counter them ( The fact that Ryan had ordered the arming and training with such special weapons implies that he saw the problem coming ).
 
A Weapon we find/obtain in BS2 in a Security Station. Looks neat (as a game accessory), but the extra complexity/weight isn't really needed as a man-carried gun will run out of ammo before overheating one barrel ( The 'Multi' barrel design is to allow a more sustained/continuous firing, at a high rate, which heats up gun barrels very fast ). This one exists within an era of improved metallurgy and design where single-barrel (WW2) 'light' machine guns fired at cyclic rates several times what this gun is shown to fire at.
A 'Gatling Gun' mechanism ( an older type similar to this ) with breach loading repeating-fire, existed BEFORE better mechanism were designed. BUT such weapons, due to their extreme weight, were always Ship-deck/Wheeled mounted. That is one simple reason why Infinite BS's Gatling-type gun is So Wrong - WAY TOO F*CKING HEAVY for Booker to hold it. (( Yes, the Infinite BS gamemakers were 'Careless Techno-Tards' ))
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No Police Force ? Hardly. 
The game mentions 'Constables' alot, and that isn't usually a term for 'Security Agents' ( or Private Guards ). That title is usually used with officially (civic-ly) assigned Officers of the Law.   In Rapture, with its mercantile philosophy, most companies won't want to pay for 'private' security of an entire area that includes Public Places. Local policing would take the local community to authorize that, OR any 'enforcement' isn't legally binding/recognized. 
Security within Private Property - No Problem ( within societal limits ), but such places are only Part of the City.   Ryan Industries would run Ryan Security as a basic law system (civic entity) for the entire city including Public Places. Isn't that really a 'Police Force' --  An entity which is answerable to the Rapture City Council ( and therefore its Citizens ) ?  That force most likely would be paid for out of the Rents and Utility arrangements.
Rapture would not originally be created to be some unrealistic 'Utopia' ( It was meant to start as a reflection of the American World - MINUS the encroaching tyrannical 'Big Government' ). It would be closer to the pre-Socialist/Progressive era America, which Ryan sought as being freer. Practically, it would have 'Security' for handling the rough edges EVERY Society has.
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This is quite different from Sofia Lamb's parasitical collectivist society - feeding off of the remains of Ryan's system and his City ( which such parasites could never have built ).  She has a mob of followers she manipulates to do her dirty work. She had rigged up a society based upon "Lamb as God and Law, and Lets do Away with Individualism(humanity) in the World to make it Perfect - OR ELSE" -- A delusion we know historically never has worked.  It is supposedly like the 'pure' (theoretical) Communism held up by some today as 'their goal', when History proves actual implementation never gets anywhere near a 'Stateless' society ( Historically the opposite happens, and its tyrants impose fear and go on to murder millions of people in the process of Control ).
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Police in Rapture (The Old Days) :
There were the City Constables ( and Ryan's security men ) which enforced 'ordinances' (?)
Ryan Security (a separate business)   
Some Businesses no doubt hired their own additional security, as did rich people ( as people and companies do today in OUR World ). What did they do with caught Perpetrators, IF supposedly there are 'No Laws' ?? It realistically would be 'Turning them over' to a proper law system of City Authorities. Standard rules/rdinances/laws would exist. There is no indication that Rapture operated like the chaotic "Old West" ( nor the media exaggerated Gangsterism of Prohibition Era Chicago ).
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" I Have Only One Law" NOT "There is Only One Law" - as some Players think they heard . Having Ryan make such a statement would be very bizarre. 
Private Security - poster advertising a private Police business.
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Video Tape Recording became practical in 1956 (by Ampex), so the technology was either imported by the time of the 'civil war' (1959) or the start of The Chaos (1960) or previously developed by Rapture's boffins.
Police - is Listed on Phones was see in-game. Not sure how practical all this would be without spelled out city 'ordinances' ( OF COURSE Ryan would see the need for some public civic law and order organization ). This is somewhat contradictory to the idea of there being 'No Laws' ... BTW, Randian Objectivism was not Anarchism, and a government controlled law enforcement system is considered integral to any larger society's operation.
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Companies selling Security hardware like Security Bots ( apparently for private/commercial sales )
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pix
( And this one implies Fontaine also had a Security business. )
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Poppadopolis Police Department : Unused advertisement ( a private subscription police force )
No Legal System or Law Courts in Rapture ?? How exactly were petty criminals to be handled ? And civil disagreements ??? A City of 20000+ would need some kind of system ( and NO, Ryan would have had to know this as a practical matter ). 
OOPS, This wasn't actually in the game ( and what is NOT in the game is NOT CANON despite what some players assume ). 
They certainly had hints of other things that warped the way you were to see Ryan. So there could easily have been similar SIMPLE hints to the existence of a realistic system of checks and balances ... 
The New Rapture situation would be a continuation of Ryan's ideals ( except no bizarre 'strawman argument' of 'No Laws' in the MMORPG ). Ordinances for public safety and business proprieties would exist. The 'carrot' method of convincing people to cooperate 'for the common good' for a concerted advancement bringing improvements and stability for all.
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There appears to have been a System for Security LOCKDOWNS, with Locked Gates and Alarms and Status Boards ( and later defensive measures ). They were installed apparently by BS1's unstable times.
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Secret Agents in Rapture (Columbia ?) :
"Do you mind turning around while I take the elastic out of by underpants ?" ( actual dialog from the old "Man From UNCLE" TV series https://www.imdb.com/title/tt0057765/ ). Well, Spy stuff was 'The Rage' all during the Sixties. Elastic bands and other goodies were invented by Rapture's time at least. Ryan was shown to be worried that the CIA or KGB might be infiltrating Rapture -- Allegedly part of the writers 'proving' he was Paranoid, but actually if those Governments got wind of Rapture ( and moreso its technologies - they VERY LIKELY WOULD be trying to get there ). (( It is a shame, the stupidity and ignorance of the 'writers' these days that they ALREADY have forgotten/never-knew the realities of the Cold Warhttps://www.conservapedia.com/Cold_War. ))
Remember 'Johnny Topside' seems to have been 'snapped up' right quick ( As would our BaSx Lizzy when she appeared ).
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"Remember Mary, Rapture Security is Our Security" (Public Announcement) :
Evidence of a de facto Police Force ... Contrary to the hypothesis that Rapture's "Police" (law enforcement) institution is a smattering of different and diverse Security businesses, which in reality would be subject to endless problems dealing with conflicting jurisdictions and inconsistent law/ordinance application.
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Police (Rapture Security) Corruption ? :
No doubt official corruption would have existed in Rapture, but with the lesser presence of law/regulation there would be much less opportunity to be exploited ( than in Our World ). Same for any/all public officials.
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Fire Fighting in Rapture :
Considering the closed-in spaces in Rapture, firefighting would prove some challenges.
Interiors would preferably made of stuff that didn't burn, but interior walls could still be wood/plaster with lathing and flammable furniture. With a fire hot enough, even concrete and steel will burn ( the air probably would get used up first , though ).
Breathing equipment is required, not just for smoke ( new use of plastics which give off really bad 'Toxics', including Cyanide ), but also since all the Oxygen in a closed space gets used up fairly quickly by a fire. Possible Tactic of turning off the air 'feeds' to the firezone ( once all innocent occupants are removed ).
Air Seal (fireproof) doors don't have to be anywhere near as strong as Watertight doors.
Firefighting systems added to list of "utilities" - pressurized water supplies throughout the building complexes and hoses. Compressed air to drive water pumps. Sprinkler systems would exist in many buildings.
Big Daddies probably had fire fighting capability and duty ( as would the original Maintenance Cyborgs. )
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Security Bots Were a Fairly Late Development in Rapture :
Even ones that were remote-controlled (via radio links) required some miniaturized electronics.
Radio Repeaters to assure good system communications might need (be-required) to be added in areas where the Security Bots were installed. Such systems would have sets of frequencies for multiple unit operations. Such technological advancements probably were improved with over-a-decade's of Rapture's tech improvements - being used for radio phones and portable radios.
McClendon Robotics added more automatic features to make the Security Devices more reliable ( via better transistors and use of ADAM enhanced Bio-Electronics - In the late 1950s ). The system's Assistance AI (requiring some computers) could always be located in a central Base Station. These would still make use of Operator supervision/action-authorizations.
DO we know whether these devices ever were completely independent of operator control ? Firing on a Citizen would be risky to leave upto some completely autonomous system ( there is mention of some in use BEFORE Kashmir caused Ryan to increase Rapture's security measures ). Later 'killzones' ( where noone unauthorized is supposed to be ) might be where the Atlas-infested parts of the city were separated/cordoned-off from the more stable Ryan-controlled areas. There much looser fire-policy could be in effect. In BS1 we likely walked through such No-Mans Lands ( with Atlas/Fontaine taking Jack that way to get him to his assassination target Ryan ).
These devices were probably used initially for Patrolling areas which would otherwise take to many vulnerable cameras. And if armed, most then would likely have non-lethal weapons or even ones only to 'mark' perpetrators. In those earlier implementations, various commercial interests would want to implement their own 'better' Security for their premises.
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Some Splicers may have figured out how to jam the Flybot's Tweeter Sonar (used for obstacle avoidance) or to throw them off/confuse them sufficiently. ( Whistling or tooting on some flute thingee to throw that system off ).
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Some models of Flybots may have had propellers with 5 or 6 blades each (on each of the 2 contra-rotating propellers). That being to provide enough lift while minimizing the rotor diameter, to better manage those tight indoor maneuverings ( It is challenging TODAY to have one of these 'drones' navigate such tight environments, even with decades more sophisticated electronics and computer control. )
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Rapture Security Machines (How Early ?) :
Lets assume Non-BaSx, because in that DLC's RetCon they went off into weirdsville with so many things -- Including having various the Security stuff 'in place' far too early ( near/pre-Kashmir ). This aberration simply allowed the DLC Player to have them exist as Opponents in Golden Age Rapture. Perhaps they might be logical to have them guarding a Prison ON ITS PERIMETER. But having them strangely inside the interior ( and being hacked by the inmates already ) - THAT is rather lamely contrived. At the same time, the BaSx DLC's writers have so many other normal prison conventions being Ignored/Missing/Misapplied ( Note - The Hacking skill involved likewise to turn them against the Player would need to be developed and passed around, which there might not have been so much opportunity for yet ).
Early Security Devices (if any) would probably be more non-fatal at that point on the Rapture Timeline - Imperfect machines killing/maiming people by accident is NOT within the "Philosophy" ( Machines issuing automatic death sentence would NOT be allowed ).
McClendon Robotics ( in the Minerva's Den DLC ) gives hints that there was some privately bought security (some Flybots with guns, and an audio diarist commenting that Rocket-firing might be a bit overkill). But having them patrolling public places in Rapture where they might disturb the Citizens even more than the Big Daddies would ( who themselves we aren't walked around that much at that early a date ). Maybe later during 'Martial Law', having robots firing rockets at rampant Splicers in Free-Fire Zones would not be so much an issue ... NORMAL Rapture did not require that kind of security at so early a point in time ( The BaSx shown Golden Age Rapture normalcy hardly hints at that ). The New Year's 'big party' atmosphere uplook was "Peace/Security/Safety being restored to the City", post-Fontaine (now dead) ... Everything was getting back to normal from that BIG DISTURBANCE of the events of the Neptunes Bounty 'Shootout'. 
Mindless Bots with machineguns ready to malfunction/mis-target and gun down innocent crowds is un-acceptable/far-worse/more-threatening than simply 'bulking-up' human security forces ( and THAT is not evident so much either in BaSx ).
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General Plot Hole - Why Even is There the 'Jack' Project : 
Consider the issue of Fontaine creating Jack in 1956 - That being so far into the past - With no need/excuse for Fontaine YET to plan to get an Assassin past 'genetic-locked' heavy security in a 'locked-down' city. 
In-game, they hint several places that the 'Security' stuff was 'cobbled together' (the machines look/construction) for the 'civil war' emergency. Alot of what's seen in BS1 does look kludged-together. ( NOTE - The RetCon-revised BaSx DLC Bot stuff likewise also is too earlyBut that's Post-Infinite BS that went to a bad fantasy lalaland, and much is too stupidly contrived to be 'Canon' in the REAL BioShock Universe ).
The story indirectly indicates ( by doing this THAT EARLY ) that Fontaine HAD planned this Ryan-assassination plot - A complex project Creating a Genetically-Correct Pawn with the intent to get past heavy 'genetic' security. ( As such, Wouldn't such action existing so early indicate that things in Rapture were already in an undeclared (violent) war between Ryan and Fontaine ?? But that wasn't the case with what's shown in the game, so CANNOT be a given reason. ) 
Jack is 'made' only a few years after the ADAM products first hit the consumer markets, and dangerous Splicers do NOT much exist yet in the normal populationThe Novel author tries to push the ADAM caused Splicer madness and violence far earlier to spice up his book - but that's RetCon and not Canon. -- to be any valid excuse for heavy security measures - ELSE the whole game story would be significantly different Ryan being blamed for his pushing ADAM ( which upto that point conveniently shows virtually no terrible side-effects ), and thus blamed upon his Philosophy's 'Capitalism' and Objectivist freedom causing the fall of Rapture.. ( SO, No justification for such severe security measures to yet exist ). 
SO the excuses given in the game don't add up. 
SO also : the overkill security devices ( Turrets, Flybots ) would NOT exist UNTIL AFTER the 'civil war' necessitated them.
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THE Original Public Security Mechanisms Would Have Been Non-Lethal :
Shooting at suspected 'Perps' would be an undesirable default option in 'normal' times, and there would be sufficient alternatives : Tear Gas, Beanbag Cannon, Knockout gas, Taser-type shocks, followed by human intervention - That would be sufficient. Early systems would have been remote control with a security operator to make proper decision in the application - spotlight, booming voiced warning, and then non-lethal force.
The cost of mistakes (as in responsibility) under an Objectivist Societal system would have made that the rule ( logic largely omitted from the game ).
SO yet again, the game gives a distorted view showing what was made necessary in a 'war', 'anarchy', with terrorism afflicted city, and implying this is what normalcy was ( part of the crude plots player manipulation ) long after normalcy had ended.
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Located at numerous strategic spots (Streets). Call Boxes were also commonly wall mounted. A stationary Telephone system. WHY ? Because Hand Radios don't work all that well (in those days), and when they did they had limited range and were expensive to deploy and maintain ( Can't be carried by enough 'Police' -- Who ALL have to be able to report in, etc ... )
ALSO : Radio waves go through water (and concrete) VERY Poorly - Requiring an even more expensive system of Radio Repeaters - still having limited coverage areas. 10 years of radio improvements ? Sure, but Rapture needed a WORKING system at the time of its founding. Callboxes were a reliable system for many decades previous.
Thus Call Boxes for use by the City Constables.
 "DrinkWell" Callboxes ( Telephone Connection to Rapture Security ) :
Used in Rapture (a takeoff on the Real World "GameWell" Callboxes used in Los Angeles in "LA Noire" ). These police Callboxes also have alarm activators for the section seals. Issue for this game : The dodginess of Handheld Radio units, even in old Rapture, and certainly a limitation in New Rapture where the only half-reliable system is in the immediate vicinity of New Rapture.
Many of the 'DrinkWell' Callboxes in Rapture still operate, though the distributed central office for each needs to be in operation ( some were used by Splicers ). They were installed in Rapture during its original construction, as early handheld radios were particularly finicky at that time (Tube-based electronics).
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Makes a good Mission goal to go repair a box ( or trace/repair its wire ) or to occupy/operate in a central 'call' office as a 'job'.
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Realistically watched by some guard in some booth somewhere, who then decides if he should call the Flybots or Constables. Automatics system need a somewhat complex 'Friend Or Foe' detecting ability ( and no some fantasy 'genetic' detection isn't any more real than some phony advertisement hype ).
(different from ones that call the FlyBots). Remember that Atlas/Fontaine, Ryan, Cohen and Sofia Lamb all watched the Player through various parts of the city. Manually controlled, used as a common security system ( City Checkpoints, etc ... ) Some may have 'genetic' scanning capability ( like the ones in BS2 at Fontaine Futuristics ), though those may be much too valuable - being hard to replace/repair technology - to leave them out where they might be easily destroyed/stolen.
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Security Scanners Improvement :
* Imagine the security that Ryan would have in his 'Control' HQ in Hephaestus ( most of which which you didn't see because he turned it off before Jack got there ).
* Ceiling Mount - to place the units out of normal reach of manual hacking/physical attack.
* Circular scan pattern (to have less 'blind spot'), and randomization to make less predictable
* Wider scanning arcs ( ceiling mount can have 360 degree scan )
* Overlapping Scanners covering each other, and better coverage of 'shadowed' (blocked locations) within their coverage area. Interlocking control/activation of nearby Turrets (not just Flybots).
* Positioned Electric Eyes that cause the Scanner Camera to quickly traverse to view the intruder.
* Armored Scanners, and much of the electronic 'guts' being IN the wall ( behind a nice thick plate ) to minimize cost of the inevitable repairs to hostile damage. Also make them somewhat harder to 'hack'.
* Human monitoring and response to the alarms - Alerts go to human security - To investigate ( we saw Big Daddies come running when they went off in BS1 ) but it might've been interesting for the alarm to get Splicers attentions too. Definitely in early days, when 'genetic' automatic sensors didn't exist and humans can do smarter handling of intruders ( and marshal additional resources against detected threats ).
* Varying level/extent of security for different locations.
* Verbal warning from the scanner about the Restricted Zone ( much more thoroughly posted with warnings ), and issuing Orders to Leave to transgressors (It would not do for the Security to slaughter Citizens so easily/absolutely).
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Alarm Systems :
Put on things ( at least to prevent Splicers stealing, since anti-griefing mechanisms in the MMORPG largely should prevent easy stealing of items by Players ). NPC criminals would not be unknown. Once a Player starts amassing wealth and valuable possessions, it might be wise to invest in a few security measures to dissuade amateur criminals ( and maybe light-fingered employees ). No doubt there would be 'Constable' missions investigating alarms.
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Shoddy Low-Bid Security ?? :
Idea for something (a product) to be developed ( a City Council request) - (better) Armored security camera/scanners...
Those old ones - One whack and its down - Who designed those things ?? Fontaine Futuristics selling shoddy equipment ??? Ryan wouldn't 'fork out' for the Deluxe models??
One Player Mission/Quest is to help out with working on better designs and testing of the units as part of the City's project.
A variety of different forms the Player gets to see ( some ridiculously monstrous and impractical, other just don't survive the least abuse, etc ... ). The testing would be amusing.
At some point, a proper economical design is achieved for production, and the players mission becomes helping replace existing units ( or what's left of them since getting destroyed easily was the original problem ). No doubt there could also be missions for obtaining the needed materials and salvaging the old ones. Eventually the new model will become a common sight in the City-controlled parts of Rapture and the following distribution to allies.
 
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Locked Doors
A game mechanism which in Real World would be quite small ( to avoid Easy Reading by others while in use ), and have side shields to limit view of the numbers entered to the person entering them. An 'auto spin' to eliminate the visible combination on correct lock activation. More digits likewise would be called for to make it harder to break the code.
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Security Stations
Security Inventory Stations :
* You see these in various places we visited in BS1/BS2.
* They once contained caches of Guns, Ammunition, and racked Security Bots ( hmm conveyor belt ... ).
* They should also have the same Security Panel we saw in Medical Center in BS1, but with the disconnected security stations marked/scrawled off ( and eventually mods/replacement to the panels reflecting the New Rapture installations ).
* I'm sure it can be worked into some of the City Role Quests - you get a report of an 'incident' and you dispatch resources to reinforce the station, or YOU ARE the resources sent to investigate/assist. Progress thru the security passages is tracked ( those little indicators light-up ).
* There should be a Security War-Room, where unit tokens are being pushed around on a big board ( like one of those WW2 movies - Fighter command in the battle of Britain ).
* The original stations are likely long abandoned/broken into - not much is left useful, but they had communications hubs separate from the primary City systems which could be made use of ( another Mission plot ... ).
* The alternate security Emergency Paths likewise are of interest, either for revived their use or to lock them down until a time they can be utilized. ( Quest plot #1204 ... )
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Security Access Bathysphere Dock
Considering the Substantial Facilities that Bathyspheres require, this dock might be better if attached via a simpler water tunnel ( all at the interior Rapture Standard Pressure ) to another mainline dock to make use of it's airlock machinery and other mechanism to access the Ocean.
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Security Turrets :
Look at the Security Turrets in the game - They are powered by combustion ( like the Fly-bots - but having nowhere as much power as needed for a Mini-Helicopter ... ) to be independent of utility systems. These likely used Alcohol powered engine instead of Petroleum based ( logical with renewable Alcohol from rudimentary distillation 'stills' production which any farmer could build/operate ).     http://wiki.xtronics.com/index.php/Energy_density
The 'chair' structure is rather quaint, but then as long as it worked.... ( low bid contract ... and seen well into the Chaos in BS1 ).
The control/activation mechanism ( especially with target filtering - genetic or otherwise ) is several magnitudes more advanced than the basic turret mechanism.  ( A simple scanning electric eye that aims/shoots at anything is far simpler ).    'Slug' Bio-Electronics circuits may have become common and cheap enough in Rapture for them to be employed for complex control tasks like this ( the 'wrong' kind of Sea_Slugs were quite common, and could be farmed and employed for this kind of tech - especially when a single 'trainable' Bio Component replaced many-many thousands of transistors to do something similar ).
Tying-in to Security Cameras/Scanners might have been logical.  How would you like having to face multiple turrets with interlocking fields of fire AND Fly-bots all at the same time ???    ( well you might in the MMORPG and remember those Splicers aren't stupid and being clever was a survival skill ).
 
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Faux Trap Rivets - How can you really be sure ???
One hunk of shaped metal, one extra bright Bioluminescent concentrated mini-light, an appropriate place to position it - Viola! - Something that will give pause to anyone who realizes what it might be.  
I do recall that Splicers in BS2 often avoided going thru large numbers of Trap Rivets ( the spawns on the Lil' Sister ADAM gathering set piece situations had the game scenario adjust directions the Splicers 'adds' came from. )
New game equipment - slingshots  - for hitting/disrupting various trap items from a distance ( instead of using up valuable gun ammo ) - Lots of nuts and bolts (even gravel) lying about to use for ammo.  Not too bad for braining an opponent as well. The 'Hat on a Stick' stuck around a corner til the Gun Turret ran out of ammo would be an obvious tactic.
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FlybotX2.jpg
Bot.jpg
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Taserdart.jpg|TaserDart might've been something like a HackDart with its high voltage used to try to stun the target ( being a human or close enough ... 
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Flybot Garages :
Flybots have limited endurance and require routine maintenance. They need to sit ready and waiting much of the time, and they require manual servicing to continue to operate.
There should be a landing pad/frame/cradle to hold the Flybot for 'reloading' and maintenance. But a mechanism to refuel and rearm ( add Ammo ) is fairly complicated ( to make and maintain ). We saw a conveyor-belt-like thing in the Game at the Security Stations, but that was just artists filler and the rest of what is plausibly needed is not shown. Point Prometheus had its security rooms, but had alot of common props and Flybots laying on the floor.
Refueling MIGHT be simple enough to be done automatically ( and would be a common operation where 'quiet' routine Patrols don't expend ammo ), everything else would require manually done work. And who then fills filling station ? 
This all is far more problematic with some of the 'kludged together' (non-standard) Flybots we see ( ie- that wooden Apple Crate for an Ammo Box, etc ... )
The Security Stations would need to be secured ( have locks/guards/turrets ) because of the munitions stored at it ( We saw that once at Point Prometheus ). In the MMORPG many of those 'doors' would NOT stop determined thieves/insurgents.
These Flybots also might have had a better design of (tripod) legs under them so they could have more simple deployment spots/nooks where they could set down and turn off their fuel-wasting engine til an alarm calls.
A good question for Flybots : WHERE do you get the high-grade gasoline ?? -- Ethyl Alcohol ( with an easy Rapture-local organic source - fermentation 'stills') really isn't as good a fuel, even at high purity ( which producing is its own difficulty ). Synthetic fuels, ditto. We saw some 'Fuel Stations' in BS2, and it would be handy (efficient) if the Flybots used the same one fuel.
Who does the maintenance ?? BS1 might still have some Ryan Security personnel at work maintaining Flybots, but can it be done 7/8 years later by 'Rapture Family' types in Lambville ? Sofia Lamb having people to resupply/maintain them ( Sorry, NO manufacture is possible with the city being so disrupted - parts/fuel/ammo all run out ) is rather unlikely to be done by those ADAM-Addled Splicers we saw ( let alone all the tools and replacement parts ).
Some Big Daddy-like Variant as a Security Maintainer ? YOU Try tuning an engine with Big Daddy gloves on ...
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MMORPG Flybot Operator training using targets ( swinging moving targets and obstacles )
MMORPG Flybots towing advertisements/notices - No, Flybots were a product of the Post-Kashmir disrupted Rapture
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Sign (seen in Neptunes Bounty) says Surveillance 'Video Taping' -- when was that invented ?? (Magnetic Wire used before magnetic tape - you cannot have EVERYTHING so advanced or even forced to be invented in Rapture).
Ryan/Fontaine/Tenenbaum/Sofia_Lamb/Sinclair do sure know in detail what you are up to for so many of the comments they make about it in-game. There must've been more than a few Surveillance Cameras about everywhere ( and not just the Security Scanners with their legions of Flybots ). Some of this observation might be accounted for by Agents shadowing the Player ( peeking out of vents and such ), but there are places THAT explanation was impossible.
Mighta thunk that hidden cameras coulda been employed to 'get the goods' on Fontaine's Smuggling Operation ( A WHOLE Story there for MMORPG of why it didn't work ... Its too stupid in such a small place - unless there was much MORE to it ).
Remember that in Sinclair's Hideyhole in Ryan Amusements there were a bunch of TV monitors we saw there ??
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Old Recordings from Surveillance Cameras :
Laying about - Like : Video/Pictures of Jack and Delta and assorted others on their romps thru Rapture. Apparently Ryan was following Jack's progress from the very moment he entered the Bathysphere up at the Lighthouse ( the Genetic Locks report such activities back to central control - It indicated a genetic match was using that system ). Ryan probably also knew that someone had sent that Bathysphere up to that end of the line at the Lighthouse ( It would be stupid to leave it there waiting for any Tom, Dick or Harry to try to descend to Rapture, AND it would most definitely be tied into the security monitoring network for constant surveillance. )
New Raptures archives would be interested in any recordings of 'historic events' that you find out there in the Ruins.
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Some Splicers Have Stories About Those Security Cameras :
* Tiny little man inside ? (No seriously ??) Give him some ADAM and he'll tell you what you want to hear
* That Research Camera can 'Steal your Soul' 
* HAUNTED !!! Even scarier than those haunted 'Epstein The Swami' machines.
* "THEY ARE WATCHING ME ... WATCHING MEEEEEE !!!!!"
( They may think similarly about the evil 'Turrets' and Vending Machines ).
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Ignorant Supposition - That Ryan ordered all the un-spliced Citizens to report to his officers - presumably because he  'wanted them spliced up' ??? :
Maybe they were to be armed (not Spliced) : Crazy Splicers are a liability to Order, which is what Ryan wanted/needed restored.  Getting the remaining people/citizens. Perhaps that was a very large number, who simply have been keeping their heads down and out of the streets ( where Atlas's Splicers have been murdering people ) to now be organized, Becoming like the Home Guard in WW2, where strength of numbers with conventional weapons and guarding key resources was needed. 
Un-spliced citizens can be trusted.   Unlike what the Writers so implausibly implied : Ryan WOULD BE the one most of the population 'would bet on' for their survival and renewal of the City -- NOT some murderous anarchist like Atlas. These are post-WW2 people in Rapture, not 'kept safe' modern-day 'Know-nothing' ignoramuses ready to listen to the lies of power hungry politicians.
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Run Silent, Run Deep... :
Torpedoes - Used for handling surface 'interlopers' ... Ryan's 'isolation' operation's last resort :
* Made by ???? Ryan Industries ( some developments by ex-Fontaine Futuristics ) and McClendon Robotics components. Raptures 'patrol' Subs would be equipped with them.
* WW2 technology possibly with much improved 'intelligent' controllers of active SONAR (similar to Security Bot type logic). 'Drone-like'/Smart Bomb Remote Control could be another advancement.
* The Wales Brothers had been hired by Ryan to design defenses for Rapture and had access and knowledge of some of the systems. Sofia Lamb used Simon Wales' knowledge to attack subs trying to escape Rapture ( who might bring the Surface to destroy her project ). Other Factions nullified many of those systems when Lamb tried to use them against her rivals.
* The 'Frozen Triangle' bore witness to various other methods of handling those who got close to Rapture.
Previously Ryan was more cautions in using such methods, knowing that the casualties would attract attention to Rapture's location, and so more monitoring was done than anything, to make sure outsiders didn't get too close. And jamming of various sorts were employed. Lamb wasn't as careful.
* Other factions and various ingenious Splicers came up with similar devices of varying effectiveness to use on or threaten each other.
--- --- ---
Updated Emergency Access Map ( Emergency Access Panel in Medical Center ) :
I corrected the "Emergency Access" map from Medical Center in BS1 to match the same locations indicated on the Austen Bathysphere Co (Metro) map and some on BS2. The original maps arrangement of locations made little sense - not even as an abstract symbolic map. The Map represents paths used by Security personnel to reach many significant locations in Rapture - via secondary Bathysphere Stations and tunnels/passages to allow quick movement ( bypassing Public Transit ) of Emergency/Security/Safety personnel. With the complex Cable-driven Bathysphere system, instead of a Bathysphere it would be better a dock for a City Submarine instead. 
Something like this would be used as part of a 'security' mini-game/quest/mission ( the Constables are New Rapture's "first line of defense" against the chaos beyond the border. ) This Map would be easily changed to expand to fit the full extent of Rapture represented in the MMORPG.
The Map indicates 'non-civilian' paths used by security personnel to get to many significant locations in Rapture.
Perhaps (in story) the original Map was kludged together as the city was constructed, with new indicators added as buildings and plazas were completed -- with additional paths placed wherever they would fit regardless of the actual directions/positions. Possibly after being accustomed to looking at it, nobody bothered to have the indicator map rebuilt correctly. Nah, its TOO WRONG, and it was just created by developers before final positions of things (and plot) in the game were known ( and who knows how accurate the Austen Bathysphere map is either - though I have assumed its mostly correct ).
The Map could be used as an Asset for the Constable/City Security Missions ( with working indicators ... ).
 --- ORIGINAL EMERGENCY ACCESS MAP --- 
If you look at this, the original map made no sense when compared to the Austen Bathysphere Map -- Not even as a 'loose' symbolic map. 
--- --- --- 
Rapture Security Force Training  :
Quickly set up/expanded by Ryan to train his rapidly growing security force ( especially after Splicers started becoming a problem massively disrupting the City and 'Militias' were formed by concerned Citizens )
* Firing range, Armory, Communications, Logistics, Transport, etc ...
* Use of the new weapons/equipment (chemical throwers) and various security apparatus (turrets/bots/scanners)
* Special training for trap and other defensive mechanisms and exploiting Splicer Psychology/vulnerabilities.
* Group tactics and coordination ( especially to minimize 'friendly fire' problems )
* New methods to counter 'Plasmid/Tonic' advantages of opponents ( unfortunately including use of those, though Ryan pushed better quality development to minimize side-effects )
* Proper supply and Transportation for his 'troops' ( including use of the Atlantic Express system )
Rushed at first to counter Atlas's attacks, as Rapture's 'civil war' went on, they became more organized and effective.
After Ryan was 'killed', many of the Factions made use of the improved abilities of his trained men ( and later did things like face-off Sofia Lamb's attempts to seize more of Rapture ).
--- --- ---
Countering Sneak Thieves and Worse :
With the buildup of Goodies in New Rapture, it would become a tempting source of stuff for Splicers and other unsavory sorts. Part of the Citizen's activities is maintaining the Perimeter and safeguarding the Citizens ( especially their own personal ) stuff.
One ploy would be for a 'normal' disguised Splicer to enter through the normal ways to mingle with the inhabitants, and then to abscond with sufficient valuables. They frequently give themselves away and are seen being chased about ( a typical 'event' within the new city enclave, resulting in a merry chase and possible lucky capture ).
One 'Role' the players could perform for the City would be to patrol and watch for such incursions.
The Portable Research Scanner devices would be useful for this to help Identify/Track the Splicers. The Stationary Security devices have similar capability, but Splicers long ago learned how to outsmart and avoid being detected by them. Likewise their disguises help mask their difference, so that the Genetic Units still are fallible and need to be used in an intelligent way to be effective. The portable devices are uncommon and the technology hasn't yet been duplicated ( their utility makes them valuable and thus expensive to obtain/get access to ). So getting one for an expedition is unlikely.
Dogs/hamsters are capable of making such detection, but well-trained ones are rare.
As with the 'usual rank' thieves, Residence/Team-Base/Shop countermeasures can be added to and improved to prevent thefts. A good Safe in your residence is always recommended.
--- --- ---
Gates of Doom :
Those Metal Bar Gates that slam closed and trap you for some nastiness - Now you can turn them against the Splicers. Obviously you either have to build them or use ones at strategic locations ( and you have to lock them ). Now they can potentially (unlike in BS1/BS2) be broken with enough effort/strength/tools -- So don't get too over-confident. In the Solo games we were invading the Splicer's territory, but in the MMORPG they can invade yours - So be ready. 
"Gus's Gates of Doom" is off 3rd Street in the City Center, and they have recently expanded their range of inventory to help meet your security needs.
--- --- ---
Electromagnetic Locks ( seen in Minervas Den - a different version than seen at Rapture Central Control ) :
For some reason they there had nice large holes over the doors, not seen in any other doorways in Rapture.
You can fire a Rocket Spear through that hole into the room to disrupt the 'Resistors' that are integral in maintaining the lock. ( Versus using those Gravity-Well polyp thingees )
If the Gravity-Well Plasmid thing was actually gravity, you could have merely fired it AT the door, have it stick there  ( Or a challenge to place one near the base of the door if they don't stick ) and have its gravity wave pull thru the door/wall to disrupt those 'Resistors'.  For some reason, this alleged gravity whatzit doesn't seem to go thru walls - thus requiring that ridiculous hole that any Spider Splicer ( or Splicer with a ladder ) could get up thru.   I wont even begin to comment on that 'advanced' Gravity-Well version that splashes acid.
--- --- ---
Lost Opportunity, or Just Limitation of the Game Engine? :
Amusing if we had seen a Splicer mask put on a Turret ( or Giant 'Paper Mache' (Papier-mâché ) Head on a Security Bot ).
'Amusing' will be a primary feature of the MMORPG...  As will "Amazement" at all the strange things seen
Consider that in BioShock they obviously reused various Splicer figures for many of the Significant people  - That there often the couldn't even provide a separate face or mods to the body.
--- --- ---
To Splice or Not to Splice - That is the Conundrum :
Ryan Splicing his forces (McDonagh mentions), but did that include coercing his non-Splicer loyalists/citizens to Splice ?   Or was that mainly for already-existing Splicers which he upgraded ( and probably used improved Plasmids/Tonics to stabilize ) - If not also to implement the Pheromone-Control ( an insane army isn't of much use ).
Sinclair's product testing "Home Consumer Rewards Program"/"Sinclair Solutions Tester Pack" ( from Multiplayer  Game - civil war period ).  Were these ever advertised in BS2 ??? More just a contrivance to facilitate the Multi-Player game situation.
There is that poster  requesting "all unmodified Citizens to report " (  http://www.game-archivist.com/rapture/img/museum/signs/fullsize/Rapture_Notice_To_Report.jpg ). But more likely NOT for Splicing, rather for arming and organizing defensive measures.  It is really a bad/stupid idea for the people needed to maintain/supply/keep-order in Rapture to be affected adversely ... like by intentionally driving them insane via ADAM.   ADAM was ( according to the story ) in short-supply - So guns and ammo would be, if not cheaper, the way to quickly increase Ryan's force strength.
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Boilerplate (http://www.bigredhair.com/boilerplate/) Visits Rapture :
Anthropomorphic Robotic Guard - one of McClendon Robotics' less than stellar products - which Splicers just laughed at, destroyed and used as porta-potties. The product was discontinued soon after the test trials were completed. Some found better use in exploring parts of the Abyss after they were bought at a McClendon 'clearance sale'.
--- --- ---
Chariots of Death :
Even more fun might have been Turrets mounted on motorized wheelchairs which could roll around ( Maybe upgraded version of the Vacuum Bots of McClendon's ... ). Quite a bit less predictable than the 'fixed' installations ( can patrol the halls ... ). Why didn't the "Boys of Silence" carry a flamethrower - the Bedlam BBQ ??? ( Have Comstock call it that ... ) Automatic Stallions with Turrets !!! Or 'whirling blades' to menace the City's enemies !!! - YOU might as well have 'gone Full Retard' in Infinite BS.
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Ideas From Fort Frolic :
* Those Spotlights that track you - automatic is good - maybe were remote-controlled by Sander Cohen at that point, but units like that being usable from 'Security Station' Checkpoints and in Free-Fire-Zones. Better cover the lens with Window 'super-glass' to keep Splicers from just shooting/zapping them out (maybe that explain all those lights in BS1/BS2 you couldn't shoot out ... )
* Come to think of it, the Window 'super-glass' is largely bulletproof ( since we don't seem to be able to break them with our guns ). Maybe Tech can be developed to if not make new 'super-glass', to at least be able to work it for other uses. Spares for the city and/or city expansion Ryan had planned have to be somewhere.
--- --- ---
Imagine these things armed and patrolling back and forth instead, of always sitting just in one place like the standard turrets.  Probably they would have to be a bit bigger, but that's easy-peasy.
* Dull robot mind ( Heh, it is the equivalent of 90% of the NPC enemies you get in all the games out there ).
* Limited Ammo capacity ?  (dodging/decoying tactics ...)
* Too easy to knock over ?  ( make the terrain work for you against the simpleton machine )
* Maneuvering on rubble strewn floors difficult for something made to operate on a flat rug ?
* Stairs cause problems for them ?  ( tactics for the player to employ )
Something that moves around and might not be expected - requiring the player to be more aware of their environment ( all this added difficulty reflected in more meaningful pay-offs -- instead of the same endless "I-shoot-it .. Its-dead .. Loot it" pattern that too many games are limited to ).
How about a creepy Spider-Bot using some of those surplus Robotic Little Sister legs, instead ???
Creepy sound effect as it crawls towards you ( like those things in Return to Castle Wolfenstein - you heard from a distance, out of sight, and don't know where the thing is ...  Quite memorable. )
--- --- ---
LA Noire Style Constable Interrogation (Player Role Playing) :
Mini_Games ??? Multiple Role Playing Scenarios ...
This "Isn't Kansas Any More" - Slap em a around a little, give em a head dunking in the nearest toilet.
Grill em with the classic 'Bright Lamp Light in the Face' (for the Interrogation), just so the 'suspects' dripping blood is more visible to. And use the Good Cop/Bad Cop routine ( it was a cliche in the 1940s/50s Noir movies ). Sleep deprivation works - it is why those cops frequently used it, instead of real physical torture. 
Sullivan using the 'Electric Convincer' in BS1 ( writers making 'Ryan the bad guy' while pretending how HARD it allegedly was to 'Find any Evidence of the Smuggling' -- When in reality secrets aren't easily kept in such a small place as Rapture ( and with sufficient informant rewards and the many workers who probably hated Fontaine ). (( But then their plot says 'Cuz' )) Player Experience Ramp with your own 'Hit em where it wont show' and Electrode 'confession' skill advancement ...
When it was known that Fontaine would 'go away' for the Smuggling operation, which was basically a crime equivalent to Treason (later with a death penalty), witnesses suddenly likely swamped the police with good 'leads'.
Interrogated Splicers can have interesting reactions ( laughing uncontrollably, shrieking, catatonic state, babbling insanity - all pretty much normal things they do anyway, SO how are YOU supposed to tell if they are lying ???? ) Police have had to deal with junkies for a long time.
"La Noire"-like Dialog Trees with 'evidence', and reactions to questions, etc ... ( google the computer game "LA Noire" )
Of course what Splicer do to you 'On their Own Turf' to find out Info from YOU, when THEY are interrogating YOU ... is something else. " RENFIELD!! ... FETCH MY CLOWN SHOES !!! " - Sander Cohen
--- --- ---
 "Fail-Safe, Inc" Did Not Just Make Prison-related Equipment :
Also made : High-pressure related valves and control mechanisms ( most likely the security stuff was a 'sideline' ).
One unit looked like it was regulated pipe valves which also could be remote controlled.  Would be many of those in 'modern' Rapture (Automation).
--- --- ---
Genetic Keys ?
More than a few Genetic Keys would exist for Ryan's Operatives to Carry out their Security. Lower level Keys would be used by various personnel. Whole Tiers of 'Locked' Security would exist. Some lower Accesses would even be just punched in numbers ( a little better than the Number (combination) Locks we see in-game ). Advantage of Electronic Locks is that they can be reset with different Codes when needed (even changed regularly).
NOTE - NOT REALLY GENETIC ( Electronic - the Genetic idea was faulty ). There also would be Codes used WITH such a 'Control' Key System - Punched in to an Access Console. Ryan's Access System would have required these Codes, or anyone who simply stole a Key would be able to do alot of very bad things. 
--- --- ---
In Welcome Center you see this blocked portal with Flashing Lights and 'Bulletin' ( presumably about security status ). The Flashers seem like they would be something added after Atlas and his Troublemakers ( and then turned Terrorists ) became a problem in Rapture. 
--- --- ---
Private Investigators ( More Than a Few in Rapture ?? ) :
When 'Police' Law Enforcement doesn't have manpower/resources/mandate. Citizens buying 'Justice' ( sometimes not quite legally ... The Same thing existed in our World (Google "Noir Movies") ).
Might make for an interesting genre of 'Missions' for Players in the MMORPG. A problem though is : how to scramble the Puzzle so that you can't just go read the solution on the Internetz - is a "Clue" game type mechanism possible ? "Major Ketchup, With A Pipe Wrench, in the Vomitorium ..." LA Noire chain of evidence ?
--- --- ---
The RADAR ( Radio Azimuth Direction And Ranging ) would also be used to guide ships/planes/subs to Rapture in inclimate weather, so would have been amongst the first things set up at the Rapture Project Site.
Passive Sensors (like Radio Scanners) would also be used much of the time to detect foreign traffic near Rapture ( Radar basically is like a BIG BEACON saying SOMETHING IS HERE ).
--- --- ---
Police File Reports From Old Rapture :
* Stolen Goods Report : Recovered From Smuggler Craft - One Cartoonish Gold-Plated "Pony" Statue/Figurine.
* Arrest Report : Youth Arrested for Breaking into Circus Of Values machine and modifying it to Use Vulgar Language to Its Customers
* Arrest Report: "Found guilt of performing an unnatural act with a Sea Slug" - Remanded for Psychiatric Evaluation (hmmm)
* Department Memo : Known criminal found shot to death in Viaduct with sign saying "Robber" around neck
* Investigation Report : Loud Party, investigation released with warning suspects dressed in Rabbit suits
NO Law ? Absurd. Constables and Police would enforce Raptures Laws and Ordinances.
--- --- ---
Must be lots more cameras around for Fontaine/Ryan/Sofia Lamb ( and even Tenenbaum ) to tap into to watch Jacks/Deltas movements, and make appropriate comments and advice ( and WYK orders ... ).
That means lots of wires running around thru those walls (and subject to Splicers and rats chewing on them).
Where are they when they are watching ?
* Ryan owned the system, and had it maintained ( and probably expanded before/during the %27civil war&27 ). There would be human operators doing the surveillance monitoring and something of interest would be routed to Ryan ( way back 1940s/50s they did route TV pictures thru phone lines ).
* Fontaine/Tenenbaum would have to tap into the system ( not quite so easy ).
* Sofia Lamb would have stuff under her control routed to the center of her web in Persephone.
New Rapture is restoring many such systems in the areas it controls ( and there are MANY more yet to fix -- A nice subject for Player Missions ). The Player might use similar systems for local security. Camera equipment would be in-demand and a valued salvage item for Players to look for.
--- --- ---
Whale Of A Tale :
 ? ? ? 
Whale shaped spy sub ( 100 foot long ?? 200 tons displacement ) was used for extended 'picket' patrols in the Sea around Rapture ?? Early warning would allow less risky countermeasures to be implemented in dissuading traffic near rapture.
On the other hand, smugglers or covert 'trading' mission could make use of such a Whale thing. Would be much more Steampunky to have the tail action actually propel the craft ( watch the 'real' one in the Lighthouse to Rapture cutscene ).
By the MMORPG time, it is probably sitting decommissioned/decrepit in the Oceanus Submarine Yard.
Hmm, with that 150+ foot Lighthouse sitting up there ( did they at least turn that beacon light off ?? ) ... and secrecy was the watchword ???? Writers-Plot-uninhibited Ryan probably would have had the thing dynamited in 1952 as part of his 'cutting off from the Surface' measures ( after all nobody below could see it, and secrecy trumped minor symbolism ).
--- --- ---
Sharks with Frickin Lasers Beams Attached to Their Heads :
Ryan liked the idea "Sharks with Frickin Lasers Beams Attached to Their Heads" : From the Austin Powers movie - Dr Evil's villainous antics as a way to deal with smugglers, but knew it was too ridiculous to put any money towards. Lasers on Security Flybots were alot less ridiculous, but his 'death' curtailed that project. Prototypes did exist in Minerva's Den, though many technical issues remained ( but Wahl and his minions had plenty of time ).
--- --- ---
Splice This Sucka !!  :
It is likely many/most of Ryan's Security personnel were NOT Spliced ( He did NOT need MORE uncontrollable Crazies ), but most instead were being trained/organized with the advanced weapons ( Chemical Throwers, Smart  Munitions, Traps, etc ... ) and tactics.
* Limited ADAM Tonic use ? ( not as many side effects as Plasmids )
* New Stabilized Plasmids ?
* Medi-kits are ADAM-based
* A Setting for another Flashback 'side-game' ... (Army of Rapture)  
* MP scenarios for 'The Rapture %27civil war%27 done in numerous 'pristine' locations ( with little need to rework terrains also used in the main MMORPG world -  just prettier looking - from that earlier time ).
--- --- ---
Security Bullseye (Plasmid) :
Why Have It ? - Actually, this would have been more of a way to make a target MORE visible to the security systems ( or to attract the attention of a security device to a potential target ) instead of to pervert the judgement of the security device ( making a 'Friend' into a 'Foe' can be a rather precise operation ).
Later (Post-Order Rapture) versions might have been a 'hack' to 'paint' a target as a 'foe' to trigger the Security response ( which BTW would previously NOT have always been to fatally SHOOT the target - instead maybe armed with paint pellets to make the Perp the object of Peer Pressure or have them be some "knockout" type tranquilizers ).
How -  how do the security devices work in the first place ? ( Actual 'Genetic' Scanning being unlikely, as explained elsewhere ).  How much ( particularly early in their use ) were the Security units human monitored/triggered/controlled ?  The Wall Scanners could continue to track targets and send information to the Flybots or Turrets.     
The Rapture Novel had electronic 'flashers' signaling an authorized 'Friend' signal to differentiate.
--- --- ---
The Return of Barbed Wire :
Can be made by the unskilled (and Splicers that like simple hobbies). It is essentially twisted wire with short sharp objects ( usually more wire with sharp points ) inserted into the length ( between two twisted wires ). When strung, it presents a physical obstruction ( you get stuck on it and it can do puncture/tear damage ). It is fairly strong and the sharp bits usually prevent brute force attempts to push thru the Barbed-wire Obstruction - its easy to get caught in it.
Is used to slow down opponents as a defensive measure. Can often be deployed quickly from rolls. Counter-measures take time ( cutting manually or with explosives )
Lightweight and versatile. When wire already exists, it can be manufactured with simple hand tools.
Didn't we see some on one of the melee clubs in the Multi-Player game ?
Farms in Rapture could have used it to restrict the movements of various Livestock, along with Chickenwire.
--- --- ---
All Paths Lead To Ryan :
In BS1, perhaps the case is : We don't go through too many places which are under Ryan's secure control ( thus there exist other 'more-normal' places in Rapture, where things have been done to keep the citizens alive and secure ). Atlas/Fontaine wants to get Jack to Ryan intact, and running him through any competent opposition/security might not work out too well ( not just some flawed 'genetic' filtered security ). 
So our character is led along a path through the terrorist-disrupted/ruined/little-populated areas -- Places which semi-deranged Splicers still largely inhabit ( The Sane ones headed in the opposite direction from that Maniac (you) who is shooting/killing everything in sight ).
--- --- ---
Flame Thrower Mounted on the Security Scanner's Head (or Adjacent) Might've Been Real Cool :
No doubt, with the MMORPG's Mechanism Fabrication system to piece bits of stuff together, you can build (and improve) your own personal Security Devices. *AND* the same game mechanics would allow/facilitate a whole lot of Creations for various Splicers to have waiting for you out in 'The Ruins' ( using Templates to vary them significantly so they don't get too repetitive ). NOTE - THEY have creative ways of defeating your machines, so better build em good.
Just a few are required to keep the Splicers (and the Players) guessing ...
--- --- ---
These Research Cameras have the ability to detect genetic factors which might have been useful spotting Splicers and hidden mental instabilities. It might be able to pinpoint ADAM-based substances outside of humans as well.
--- --- --- 
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--- --- ---
Burial At Sea Quick Quips, With Less Explanation :
 "What sharks do for the ocean, these men do for Rapture." ― Andrew Ryan 
Eat Garbage ... Yes, They Actually do. But mis-inferred (by DLC writers) is that the His City Security Terrorizes ??
People in Rapture might actually understand better being closer to the Sea than most of the BioShock Player Demographics.
Most Players likely hear it a different way ( "Jaws" Cliche about Sharks ), and don't understand the reality about Sharks. 
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=== Columbia ===
== Finks 'Genius' Had similar Things for Columbia ?? ==
Regurgitation Station --- Not just Fantasy, but Stupid Fantasy reflecting the gamemaker's slavish/lazy copying of elements from the 2 Rapture games WITHOUT thought (or care) as to how absurd/setting-inappropriate or plain lame it was. Balloons ????? Seriously, if you got QUANTUMZ, then USE QUANTUMZ - try making something at least a little imaginative and cohesive.
--- --- ---
ADD Turrets and Checkpoints and Paramilitary and Motorized Patriots
--- --- ---
Mass executions of minorities on an industrial scale was Levine's "vision" of America ?????????
Sorry Levine, NO. THIS is exactly as ridiculous as your 'Stoning' scene at the Faire.
--- --- ---
Another Denny's Meeting Idea ... ?
--- --- ---
Straight out of "Game Facilitation For Idiots 101" ( The gamemakers assuming the player are morons and need to be shown the next thing they need to do -- It is actually insulting, and about 5 X Worse than anything they did in BS1/BS2. )
--- --- ---
Infinite BS's gammakers really did not care to understand Locks, Did They ???
Door Locks WHICH NEED TO ALSO BE UNLOCK FROM THE INSIDE ( Those don't look like the default Infinite Lock Prop )
AND YET ELIZABETH COULD NOT UNLOCK HER OWN TOWER DOOR ( NOR EVEN USE A TEAR )
--- --- ---
Hollerith Punch Cards Used by Governments :
Paper punch cards were employed for the 1890 US Census ( so would be something that Fink didn't do in his busy schedule of doing everything else in Columbia ). An anti-capitalist/anti-corporation 'tale' is that IBM sold computing equipment to the NAZIS ( OMG OMG OMG !!! ) in the 1930s, which was actually used for Germany's Census ( And happened to be used to correlate racial characteristics later used for nefarious policy actions ), BTW, RACIAL CHARACTERISTSICS ARE COLLECTED BY THE US CENSUS TODAY. Ignorance is not your friend with such propagandists around... 
Citizen Information would likely be processed in Rapture the same way.
-
So you should have seen these in Columbia (too) as they are very useful to a fantasy Police State to track people.
Sorting, Tabulating, Taxation, etc ... Perfect for racial classification and tracking/control of Columbia's undesirables/serfs and keeping an eye on everyone else ( and tracking 'Tithing' and other functions ).
--- --- ---
Calls Songbird ...
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