Wormhole

Syak has ammunition ready to ship, but in return he wants you to pick up the teleporting "Chernobyl Urchin" artifact that got Nazar's squad into so much trouble. It's still in Kopachi village in Jupiter where it was last dropped - but once you pick it up you might be in for a ride.
==Walkthrough==
The artifact is in a wooden shack in the western end of the village. After picking it up and you'll be teleported to a sequence of different locations while your screen warps and shifts. Wait for one or two minutes to be sent onto the next location.
*The middle of the quarry
**Ratan, boars, and a few other mutants will spawn to harass you
*Inside the northwest train tunnel featured in Wolf's lair OR the train station north of the Jupiter factory
**In the train tunnel, crawling poltergeists, karliks, drowned zombies, mutated cats, and a chasing-controller will be there in addition to the normal spawns
**In the train station, two burers and a few snork variants
*Train station in the north OR center room of the Jupiter factory that leads to the underpass
**Six Blackwater mercenaries will spawn at the north train station, and eight in the Jupiter factory. They will fight with the natural Monolith spawns.
***Unlike the other teleports, both of these spawns will happen simultaneously regardless of where you end up.
*Just to the west of the Jupiter plant reservoirs, near the bottom of the map OR the fly jungle where the USAS "Shaitan" campsite is
**West of the reservoirs one of each chimera variant besides electro-chimera will spawn and harass you
**At the campsite a few pseudogiant variants will spawn
*Middle of the western swamp OR middle of the southwest swamp
**The southwest swamp will spawn a small pack of dogs including a Psy-dog
**The western swamp will spawn a few izloms
*Underneath the ventilation complex
**For some reason double vision is especially severe in this location
**A venom can spawn here, but is not guaranteed
*Mercenary checkpoint OR the complex to the north where Monolith naturally spawn
**The mercenary checkpoint will have a group of zombified stalkers and a grandmother-controller
**The northern complex will have a regular controller and zombified stalkers as well as the natural Monolith spawn
*Volkhov garage
**2 librarians and 2 black librarians will spawn near you
*High above the crater
*Back to the shed
After this sequence is complete, you can finally bring the artifact back to Syak and finalize preparations for the wave.
==Notes==
*You do not appear to have to do anything special to trigger the next teleport, just staying alive is enough.
*The Chernobyl Urchin emits a small amount of radiation (+13Ci) and causes you to bleed more.
*Dropping the artifact or using a hand teleport will break the quest. As the first quest condition won't be satisfied even though you have the artifact in your possession, you won't be able to turn in the quest by any means.
==Bugs==