Power armor (Fallout 4)

Power armor is a unique form of external armor in Fallout 4.
==General information==
Power armor is a multi-component armor unit, comprised of a base frame, with assorted armor pieces mounted on it. For power armor to function it requires a fusion core as a source of power, which drains over time and actions that consume AP will increase the rate of depletion. Once the fusion core is drained the user will still be able to slowly walk in the armor but will be over-encumbered and unable to use V.A.T.S. or hold breath when aiming with scopes. Jack Rockford's log, 09-18-77The Prydwen terminal entries; recreation terminal, Delecroix 05558-D For playability and practicality, power armor in Fallout 4 requires no Power Armor Training perk to use as it did in previous titles (the Sole Survivor, specifically Nate, served in the pre-War US military and thus had access to this technology and training). But lore-wise it would seem that some form of training in power armor is still required for the safe and efficient use of the equipment.Buzz's holotape - Buzz, a raider from The Pack in Nuka-World had attempted to steal a suit of power armor without any prior training. He commented on how it was very hard to steer and operate, this actually caused him to plummet off of a cliff and further injure himself during his attempted escape. 
Power armor is capable of boosting the Sole Survivor's strength beyond the normal S.P.E.C.I.A.L. limit of 10 to 14 with modifications. Wearing power armor negates any bonuses given by standard armor. Power armor helmets have headlamps that are used in place of the Pip-Boy lights, which are disabled while wearing the armor. While in power armor, the player character is incapable of swimming, with the user instead walking across the bed of any given body of water. Handheld or wrist-mounted weapons such as knuckles cannot be equipped.
While wearing helmeted power armor, the Sole Survivor can remain underwater for an extended period, but after several minutes submerged the drowning animation will play, and the player character will lose health rapidly and die. Power armor completely negates all fall damage, with or without any pieces of armor attached, enabling the wearer to jump or fall from any distance and land without any harm to either health or the armor itself.Sole Survivor: "Sounds like you have a pretty full plate."Ingram: " "The Sole Survivor: "You feel like telling me how you ended up that way?"Ingram: ""The Sole Survivor: ""Ingram: " "(Ingram's dialogue) This will however alert any nearby enemies of the Sole Survivor's position. The aftershock of jumping from high distances and landing on--or in close proximity to--any nearby NPCs (friend, neutral, or enemy) will cause a great deal of damage to them, which usually results in that character and/or their affiliated factions becoming hostile towards the Sole Survivor.
===Companions===
Companions can be instructed to enter power armor via the companion command system. This is done by selecting Talk when facing a companion, then instructing them to Enter power armor when the player character's crosshair is over the power armor suit they wish for them to occupy. Certain companions (e.g. Nick and Hancock,) will remove the helmet by default. One can force them to wear the helmet by equipping it from the companion's inventory, as with standard armor pieces. To have a companion exit power armor, select the Talk dialogue option and Relationship will have been replaced by Exit Power Armor. Some companions however are unable or will refuse to use power armor. Paladin Danse will refuse to exit his power armor and cannot be assigned to another suit. His power armor also does not degrade from combat or fall damage. Companion worn power armor does not drain the fusion core if it has one installed and can use core-less frames without penalty.
===Maintenance===
The parts may be repaired and modified at power armor stations located around the Commonwealth, where a power armor frame is installed at, or within proximity of the station. The armor and frame can neither be renamed nor scrapped for component materials. Power armor stations can be built at settlement locations under the crafting tab in workshop mode, if the player character has the necessary perks.
There are six tiers for each power armor piece, each granting higher damage resistance and health. The amounts of materials required for upgrading power armor pieces are fixed for each specific item, which means improving an armor piece from tier E to F has the same material cost as upgrading it from tier A to F. Depending on the player character's current situation, it might sometimes be wiser to postpone the next upgrade until higher (or the maximum) ranks of Armorer and Science! have been unlocked in order to save resources. This is especially true for the more advanced power armor models as they require much larger quantities of increasingly rare and specialized materials for their upgrades than for example T-45 or raider power armor. The helmet's lamp can even be customized with different colored light filters or a more intense white light in place of the default one.
===Modification===
There are several mods that can be installed in various pieces. Each model of power armor (except the raider power armor), can be modified with a unique paint scheme, most of which are acquired by progressing through the questlines of the four main factions. Some paints (Minutemen, Railroad) unlock after only a handful of quests while others like the Institute Paint require the completion of the entire corresponding questline. All of them grant the wearer a bonus to a specific SPECIAL stat if all six armor pieces are painted the same:
* The Minutemen paint increases Charisma and is exclusive to T-45 power armor.
* The Railroad paint increases Perception and can only be applied to T-51 power armor.
* The Brotherhood of Steel provides up to four paint jobs for knights, paladins and sentinels and the elder respectively. All four increase Strength and are exclusive to T-60 power armor. If preferring to use other power armor pieces, but also wanting to have the Brotherhood emblem on the torso, any piece painted with military paint also grants the SPECIAL bonus.
* The Institute paint increases Intelligence and can only be applied to X-01 power armor.
* The Vault-Tec paint increases Charisma and can be applied to all types of power armor.
* The Atom Cats custom paint job is the only one that must be bought in order to be available, although painted T-60 parts can be purchased directly from Rowdy at the Atom Cats garage. It is also the only paint job that grants two bonuses at once by increasing Charisma and reducing the Action Points cost for sprinting. It can only be applied to T-60 power armor.
* The three Hot Rodder paint jobs that can be unlocked by finding the respective magazine. Hot Rodder schemes can be applied to all types of power armor and increase Agility. The three paint jobs are Hot Rod Flames paint, Hot Rod Hot Pink paint, and Hot Rod Shark paint.
* The Vim! Refresh paint job provides an increase in Agility, while the Vim! paint job provides an increase in Strength when all pieces have been painted. Both can only be applied to T-51 power armor.
* The Sugar Bombs paint job provides a Strength increase with all pieces painted and can only be applied to T-51 power armor.
* The Abraxo paint job provides an Agility increase with all pieces painted and can only be applied to T-51 power armor.
==Variants==
Power armor variants Fallout 4	Power armor variants Fallout 4	Power armor variants Fallout 4
Power armor frame 	Raider power armor 	T-45 power armor
T-51 power armor 	T-60 power armor 	X-01 power armor
===Empty frame===
Empty power armor frames are rare to find in the Commonwealth but can be purchased from several merchants. These are the base units on which all power armor types are mounted. They also have the secondary function of acting as a stand within power armor stations for the Sole Survivor to repair and upgrade power armor pieces.
Description 	Form ID
Empty frame 	
Ingram's frame	
===Raider power armor===
Raider power armor is a makeshift suit made from scrap metal and other salvageable components. Due to the nature of its design, raider power armor is weak compared to its counterparts and has limited scope for modification.
Description 	Form ID
Boomer's armor 	
Cutty's armor 	
Slag's armor 	
Full armor 	
Full armor - No helmet	
Overboss power armor 	
===T-45 power armor===
T-45 power armor was the first set of armor manufactured for military and to a lesser degree domestic and commercial use. It is often the first suit to be encountered in the Commonwealth during the quest When Freedom Calls. It is relatively weak compared to its more advanced counterparts.
Description 	Form ID
Full armor 	
Full armor - Damaged with no fusion core	
No helmet 	
No helmet 	
===T-51 power armor===
Description 	Form ID
Full armor 	
Full armor 	
Full armor 	
Full armor - No helmet	
Clint's 	
Tessa's 	
Vim! paint job 	
Vim! Refresh paint job	
Nuka T-51 power armor 	
===T-60 power armor===
Description 	Form ID
Atom Cats' 	
BoS Elder 	
BoS Elder - No helmet 	
BoS Initiate 	
BoS Knight 	
BoS Knight - No helmet 	
BoS Knight - No helmet 	
BoS Knight Captain 	
BoS Knight Sergeant 	
BOS Paladin 	
BOS Paladin 	
BoS Paladin - No helmet 	
BoS Paladin - No helmet and permanent fusion core	
BoS Sentinel 	
Danse's 	
Duke's 	
Varham's 	
Full armor 	
Full armor - No fusion core 	
Full armor - Damaged with no core 	
Full armor - Military paint 	
Full armor - Jetpack modification 	
Full armor - No helmet 	
===X-01 power armor===
Description 	Form ID
Danse's 	
Full armor 	
Full armor - No fusion core	
Quantum X-01 power armor 	
===X-02 power armor===
===Hellfire Power Armor===
===CC-00 power armor===
===Horse power armor===
===Leveled power armor===
Most power armor located around the Commonwealth is level scaled, up to maximum level of an area. For example, at lower levels, one will find T-45 power armor though at higher levels it can range from T-51 power armor up to X-01 power armor. Leveled frames spawn with T-45 pieces at levels 1-13, T-51 pieces at levels 14-20, T-60 pieces at levels 21-27 and X-01 pieces at level 28 and above. The upgrade level of armor pieces also increases within these ranges, e.g. T-45b armor will spawn starting at level 11. The armor pieces generated do not include previous levels, e.g. a leveled frame encountered at level 26 will only have T-60 pieces.
Frames sometimes spawn with incomplete sets of armor. Randomized frames can spawn with raider pieces at any level, T-45 pieces starting at level 15, T-51 pieces starting at level 25, T-60 pieces starting at level 35 and X-01 pieces starting at level 45. The armor pieces generated include all previous levels, e.g. a randomized frame encountered at level 26 can spawn with any combination of T-51, T-45, and raider armor pieces.
Description 	Form ID
Full armor 	
Full armor - No fusion core 	
Partial armor 	
Partial armor - No fusion core	
Torso only 	
Randomized parts* 	
* This version is cut in the main game, however it is used in the Nuka-World add-on.
The leveled power armor list () adds additional armor sets at following player character levels:
T-45 	T-45 	T-51 	T-51 	T-60 	T-60 	X-01 	X-01 	X-01
Variant A	Variant B	Variant A	Variant B	Variant A	Variant B	Variant A	Variant B	Variant C
1 	11 	14 	18 	21 	25 	28 	32 	36
The only exception to this is the suit of randomized parts, which have their own separate pool (per component) to draw from:
Raider	T-45	T-51	T-60	X-01
1 	15 	25 	35 	
==Locations==
The parts of armor (ex. body, head, etc.) are in a fixed number and type for each spawn point. Some frames appear to spawn different parts by loading a save from before ever entering that area, but the type of armor (e.g. T-45, T-51, X-01, etc.) depends on the player character's level when entering the area for the first time. 
Additional power armor pieces of any type can be purchased from Rowdy at the Atom Cats garage.
==Notes== 
*There is no drain on a power armor's fusion core during fast travel. 
**Fast travel is possible even without a fusion core.
*In very rare cases these frames may spawn with no armor attached at all. Also, on other occasions nothing at all will be found at the expected site, e.g. even the power frame will be missing.
*The "drained core" over-encumbered state supersedes that of exceeding the carry weight limit and prevents the intermittent damage normally applied to survival players wearing an unpowered frame while carrying more than their listed weight limit.
*Because power armor uses fusion cores as a power source, removing it by any means (stealing it, or dealing a sufficient amount of damage) will force it to power down, forcing its pilot to exit, unless they have a spare fusion core in their inventory. This will allow the Sole Survivor to obtain an essentially unlimited number of power armor suits, although all of them obtained through this method will be considered stolen.
*Shooting off an enemy's fusion core will often cause the core to become unstable and eject and eventually explode with a destructive force similar to that of a Fat Man's projectile. 
**Having the Penetrator perk or the Yellow Belly syringe for the Syringer makes it easier to target.
**Danse and Ingram have special "locked cores" which are hidden and cannot be stolen or shot out.
**When destroyed, the fusion core will drop to the ground, tick for a moment, then explode with a magnitude similar to a nuke mine.
**The player can acquire a unique power armor frame called "Elder Maxson's Power Armor" by damaging Maxson's fusion core in combat. The only other named frame belongs to Knight-Sergeant Gavil.
*Looting armor pieces from dead NPCs will not prevent the armor from respawning later if the location resets. However, removing the power armor frame itself from the location can prevent it from respawning later. This is more likely if the frame is free-standing (i.e. placed in the world, not on an NPC), but can occur if the frame is stolen from an NPC using one of the above methods.
*Certain bodies of water feature very steep banks and can't be walked out of, like the flooded shaft at the bottom of Dunwich Borers where Kremvh's Tooth is found. Escaping such a location is possible only by exiting the power armor underwater. While the armor pieces and the fusion core can be salvaged from the power armor frame, the frame itself will become unrecoverable, unless the player character instructs a companion to enter the power armor and fast travels away.
*Power armor makes the player character invulnerable to all forms of instant-kill attacks, including the brutal pick-up kills used by deathclaws.
*Some NPCs will comment on the player character wearing power armor, including several companions, the guards at Diamond City, and children. Comments range from confusion and suspicion to amazement and comments of impression or even more rarely, mild disdain.
*Using the console to spawn a power armor frame via player.placeatme will spawn it at an angle. Attempting to enter the armor in this state can crash the game. After spawning it, click on it in the console and enter the two following commands: setangle X 0 and setangle Y 0 (spawning with code requires no additional adjustments.)
*Power armor pieces spawned through the console will have a random model number tied to them.
*The light of a mining helmet may be used in place of the power armor helmet light. The Pip-Boy light is unavailable in power armor.
*After finishing the Brotherhood of Steel, Commonwealth Minutemen or Railroad ending, the respective faction will guard some of the power armor locations on the map at several military checkpoints.
*Friendly characters can and will take power armor frames from settlements with fusion cores in them. This can be prevented by keeping power armor stored in enclosed spaces that they cannot reach or by removing the fusion core upon exiting the armor. Idle characters also won't use power armor frames that are stored at a power armor station. However, if they are stored with active fusion cores this won't prevent them from being used in a raider attack or being stolen. 
**Inhabitants of a player character's settlements will automatically get in nearby power armor frames if the settlement is under attack. They will get out of the frames if talked to by the player character. Merchants such as clothing vendors and doctors will not get out of the power armor when talked to. They will instead do their normal dialogue options. Though the power armor pieces can be traded from them after their store is closed for the day.
**Settlers and companions may abandon their power armor when they decide to use a bed or man a guardpost.
*Unequipped suits should not be left in a settlement with settlers that are equipped with Gatling lasers. The settler's AI prioritizes the armor over the Gatling laser, which means in case of an attack they will immediately use the weapon's fusion core to appropriate the armor instead of shooting the attackers. They will then proceed to fight with their Gatling laser if there is more than one fusion core in their inventory, but it still puts the armor at risk of sustaining heavy damage or even getting lost somewhere in or around the settlement.
*While in combat or in the Glowing Sea, exiting and entering power armor will take a noticeably shorter amount of time, as well as having different animations, showing the player character leaping in or out of the power armor. When entering, the player character will only use one arm, and may look around nervously, before leaping into the suit. The suit also takes a shorter amount of time to close around the player character.
*Each power armor piece equipped by player offers 5% damage reduction and 14% radiation reduction. Both reductions apply to the player character, NPCs benefit only from the radiation reduction.
*Power armor pieces equipped on NPCs take triple damage when compared to equipped on the player.
==Behind the scenes==
Power armor in Fallout 4 was primarily designed by art director Istvan Pely.Nate Purkeypile on Twitter: "Istvan Pely, the art director"
==Bugs==
==Gallery==
FO4NW Exterior 103.jpg|Nuka-World exterior
FO4 Art book Red Rocket interior 2.png|From The Art of Fallout 4
Fo4 T45d power armor trailer.png|Power armor shown in the Fallout 4 official trailer
FO4 Power Armor Infobox.png|Different types of power armor in Fallout 4
Fo4 power armor concept art.jpg|Fallout 4 power armor concept art
==References==
Non-game
Category:Fallout 4 power armor
Category:Fallout 4 armor and clothing
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