King Koopa

==Entrance==
===Magic Potion===
A magic potion drops from the sky and opens a doorway when it hits the ground. King Koopa steps out of said doorway.
==Playstyle Origin==
King Koopa's quite an overweight character, ranking as one of MAD's heaviest. But a lack of combo potential doesn't mean he has no sneaky and insidious tricks to utilize like any Koopa. These tricks give him a Bait-n-Punish/Mix-Up gameplan, taking advantage of any sorry sap that comes at him.
==Special Attacks==
===Neutral Special - Family Wand===
Koopa fires a magic bolt from his wand, dealing minor fire damage and knockback. Only 3 can be on screen at a time, and they can be reflected like any regular projectile. But that's only the default. Charge it up and you'll enter a slot machine with the wand flashing between 3 colors, each one causing different effects.
*Red - Easiest to land, just deals increased damage and knockback.
*Yellow - More intermediate to land, turns the opponent into their animal form for 3 seconds.
*Blue - Hardest to land, turns the opponent to STONE for 3 seconds. They're immobile unless you shake the stick or get hit by a strong attack.
You can save a charge by shielding before the shot's taken, the charge's color shown in his idle. The wand reverts to its normal state after using a charge, so make the most of it.
===Side Special - Get 'Em!===
Koopa orders one of his minions to GET THEM. One of two can be summoned by default with equal odds of happening, and they're easy to take care of. Goomba is the weaker but faster of the two; they can be stomped out no problem. Koopa Troopa is the stronger but slower of the two; they can be stomped into their shell and used against the king. Using it again with the minion in a certain radius turns them around. But with help from his wand charges, he can summon more minions from opponent's traps.
*Red: Sledge Brother - They jump forward instead of run and toss hammers at an opponent in sight. They take 10% before going down.
*Yellow: MechKoopas - They detonate when they meet an opponent like in the real Smash. They take 7% before going down.
*Blue: Koopa Football Players - Toughest of the 3, they charge forward and shoulder tackle opponents they come in contact with. They take 20% before going down.
If you have a charge on standby, you can just hold the side special to summon the minion normally.
===Up Special - Koopa-Doopa Raiser Upper===
Koopa pulls a level on the Raiser Upper and lifts himself upward. You can slightly veer him horizontally. Keep in mind you're open to attack while flying as is the Raiser Upper (takes 10%). Alternatively, hold the opposite direction and you'll lift whatever is in its range. This includes opponents, so take advantage of that. In midair, Koopa just gets lifted up by the machine automatically.
===Down Special - Rock Television===
Koopa places a Rock TV. It doesn't do anything on its own, but reinput the move and it turns on, freezing opponents in front until the program ends after 3 seconds. Reinput with an active broadcast and the opponent watching will walk towards Koopa. While they're walking, they're unable to be controlled, so take advantage of that. The Rock TV can also be used for one free minion summon. The TV stays for 10 seconds.
===Final Smash - Super Koopa===
Koopa gets out an item that turns him into Racoon Koopa, who then flies around striking opponents in the way. After 4 volleys, he switches to the Kuribo Shoe and stomps them into the dirt 3 times. Lastly, he gets a Fire Flower and shoots fireballs at the opponents 2 times before shooting blue fireballs and ending it with one mean punch. If the blue fireball misses, the final blow doesn't happen and the FS ends.
==KO Sounds==
1. "Eeeeyaaaa!"
2. "Ow!"
Star: *screams*
Screen: "Crap."
==Taunts==
Up: *laughs and jumps*
Side: "Scram, pests, or I'll call an exterminator."
Down: "Kooptastic!"
==Results==
===Victories===
1. "So long, flushfaces!"
2. "I want my feet licked." *a couple Flurries do so*
3. "Have a nice day." *laughs*
===Losage===
Koopa is bent over, crying in defeat
==Standard Attacks==
===Ground Attacks===
*Neutral Attack - Koopa bashes the opponent with the Golden Plunger
*Dash Attack - 
*Side tilt - Koopa zaps the opponent with his wand
*Up tilt - 
*Down tilt - 
*Side Smash - 
*Up Smash - 
*Down Smash - 
===Aerial Attacks===
*N-Air - 
*F-Air - Koopa does a claw swipe
*B-Air - 
*U-Air - 
*D-Air - Koopa stomps downward
===Throws===
*Grab - Koopa grabs the opponent with both hands
*Pummel - 
*Forward - 
*Back - 
*Up - Koopa tosses the opponent upward
*Down - Koopa stomps the opponent into the dirt
== Trivia ==
*Much like with Etemon, King Koopa's set and stage were done with help from Kirb-Star of Lawl Meta Version which originally had him on the roster.
Category:Playable Character
Category:Lawl MAD
Category:80's
Category:Cartoon Characters
Category:DIC
Category:Super Mario Cartoon
Category:Mario universe
Category:Villain
Category:Male
Category:Adults
Category:UnHuman
Category:Mushroom Kingdom
Category:Bait-and-Punish
Category:Mix-Up