Sumire Yoshizawa

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|-|Sumire=
|-|Violet=
|-|Persona=
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==Summary==
This profile contains major character and story spoilers for Persona 5: The Royal. Proceed with caution.
Sumire Yoshizawa is the Faith Confidant of Ren Amamiya in Persona 5: The Royal, and later, the Phantom Thief Violet. She is an honors student in Shujin Academy, Ren's junior and a talented gymnast.
Traumatized by the recent death of her older sister, she copes with the survivor's guilt by deluding herself into believing that it was "Sumire" who died, and that she was "Kasumi" instead. In the final arc of the game, her delusions are broken and the weight of the truth pushes her to accept Takuto Maruki's ideal reality. With Ren's support, she gains the strength to rise above her pain and joins the Phantom Thieves in their efforts to restore the original reality.
==Powers and Stats==
Tier: , higher with Willpower | , higher with Willpower | , higher with Willpower
Key: Late-Game | Third Semester | True End-Game
Name: Sumire Yoshizawa "Violet"
Origin: Persona 5 Royal
Gender: Female
Age: 15
Classification: Human, Persona-user, Phantom Thief, Faith Arcana.
Powers and Abilities:
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|-|Late-Game=
|-|Third Semester to True End-Game=
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Attack Potency: Low Complex Multiverse level (Sumire is comparable, though slightly inferior, to the Phantom Thieves at the point where she appears after the battle with Leviathan to assist Ren Amamiya in dealing with a sudden horde of Shadows), higher with Willpower | Outerverse level (After her true Awakening to Cendrillon, followed by her Second Awakening to Vanadis, followed again by her Third Awakening to Ella, Sumire is now immeasurably stronger than before, and assisted in the defeat of Azathoth and Maruki, the former being stated to be on a whole other level than Yaldabaoth and is the master of the Faceless God), higher with Willpower | Outerverse level (Can meagerly damage and withstand blows from a full-power Adam Kadmon, the First Man, and the First World that transcends the entire Tree of Life, and is the closest emanation of the Great Reason), higher with Willpower
Speed: Immeasurable (Capable of keeping up with Ren, who is superior to the likes of Thor, a resident of The Expanse, a higher-dimensional plane that transcends past, present, and future), higher with Willpower | Immeasurable (Kept pace with Azathoth), higher with Willpower | Immeasurable (Kept pace with Adam Kadmon), higher with Willpower
Lifting Strength: Universe level (Comparable to Ren Amamiya in the Late-Game, whose Persona Mada is strong enough to physically swallow the universe), higher with Willpower | Immeasurable (Comparable to the other Phantom Thieves, who held their ground against attacks from Yaldabaoth), higher with Willpower | Immeasurable (stronger than before, and assisted in holding back the sustained force of Fused Adam Kadmon's all-out punch), higher with Willpower.
Striking Strength: Low Complex Multiverse level, higher with Willpower | Outerverse level, higher with Willpower | Outerverse level, higher with Willpower
Durability: Low Complex Multiverse level, higher with Willpower | Outerverse level (Took hits from a serious Takuto Maruki), higher with willpower | Outerverse level (Barely endured full power blows from Fused Adam Kadmon), higher with Willpower
Stamina: Very High (Can fight for hours on-end despite the constant use of physical and magic skills, which significantly drain physical and mental stamina respectively with every use)
Range: Standard Melee Range with melee attacks | Up to Low Complex Multiversal with spells | Same as before. Up to Outerversal with spells.
Standard Equipment: Phantom Thief Outfit, Rapier and Rifle | All previous equipment, in addition to various others, as well as various battle and consumable items. Some items are only accessible past certain points in the game, and as such, the more notable items are listed below.
Intelligence: At least Gifted (She is an honor student in Shujin Academy, and was capable enough to deduce the planned actions of the Phantom Thieves prior to the Casino of Envy's calling card from only a single slip of the tongue from Morgana)
Weaknesses: Sumire's physical and spiritual vitality is drained by using physical and magical skills respectively.
Notable Attacks/Techniques:
Persona Summoning: The ability to summon and utilize Personas. Personas can move and attack independently of their users, allowing for concurrent attacks to be performed. They are summoned and directed through thought and instinct, and most attacks manifest just as quickly and are controlled through the same means; and it should be noted that Personas do not need to be summoned in order to use their skills. Each Persona has a unique set of statistics and elemental affinities, which also apply to their user while the Persona is equipped.
Persona Skills: Personas are all able to use certain skills and spells related to the stories/mythologies of the figure they are based on. Persona-users and their Personas can use skills and spells independently of each other. These skills range from amplified physical attacks, highly-malleable elemental attacks, status buffs and debuffs, ailment infliction, passive defenses and more, can manifest instantly and with a thought, as well as affect the mind, soul, information and concept of the target.
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|-|Cendrillon=
*Apt Pupil: Increase critical rate.
*Vorpal Blade: Severe Physical damage to all foes.
*Kougaon: Heavy Bless damage to 1 foe.
*Sword Dance: Colossal Physical damage to 1 foe, high critical rate.
*Makougaon: Heavy Bless damage to all foes.
*Diarahan: Fully restore HP of 1 ally.
*Bless Amp: Strengthen (non instant death) Bless attacks by 50%.
*Ali Dance: Half hit rate of all incoming attacks.
*Brave Step: Increase critical rate of party for 3 turns.
|-|Vandis=
All Previous Abilities, plus the following:
*Evade Curse Triple evasion rate against Curse attacks.
*Tetrakarn: Erects a physically-reflective shield.
*Makarakarn: Erects a magically-reflective shield
*Heat Riser: Boosts attack power, defenses, speed, and agility of one ally.
*Debilitate: Cripples attack power, defenses, speed and agility of one enemy.
*Arms/Spell Master: Halves the costs of physical/magical skills.
|-|Ella=
All Previous Abilities, plus the following:
*Masquerade: Severe physical damage to 1 foe 2x
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Cognition: According to Morgana, the entire world is a product of Cognition; that is, what is real is only determined by humanity's perception. It is effectively a form of collective Subjective Reality possessed by humanity. Within the Metaverse, this effect is taken to its extremes, resulting in things such as fake guns becoming real just by someone believing that it is, and said guns being always loaded due to the enemy's logical assumption that a gun being held with hostile intent would naturally be so. More subtle displays of Cognition are also shown, such as when Ryuji Sakamoto managed to harm Shadows prior to awakening to his Persona, despite Shadows being invulnerable to all forms of standard physical interaction, simply because he believed that those Shadows were normal people playing a cruel prank.
Will of Rebellion: The Phantom Thieves' outfits take the form of one's image of rebellion, and reflect the strength of their will to rebel against others' desire to control them. This will of rebellion manifests as the aforementioned outfits, which protect the Phantom Thieves from the effects of Cognitive Distortions. Naturally, the stronger the will, the greater the extent of their resistance to the effects of Cognition.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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