Rage

The Garou are creatures of instinct and passion, not simply because a Beast resides within their breasts, but because they've never abandoned the soul of nature in reckless pursuit of civilization.
Rage is a measure of the character's capacity for all-consuming madness as well as determination. It's animal magnetism and the lust that arises out of instinct; it's the fear that stems from ignorance and the hate that's spawned by unreason.
rage is important to the Garou because they can use it to perform extraordinary feats, and because it so often moves then to deeds they later regret. Moreover, Rage is what allows them to shapeshift between wolf and human.
Whatever its origin and nature, Rage consumes a Garou's energy and attention. Much of a Garou's existence goes into directing her Rage to good purpose, and even more into harnessing its dark impulses.
* The Moon: When the character first sees the moon at night, something deep in his soul surges. The character gains one Rage Point under a new moon, two points under a waning moon, three points under a half or waxing moon, and four points of the moon is full. If the moon corresponds to the player's auspice, she regains all of her Rage. This occurs only upon first sighting of the moon. For this reason, Garou with high Rage ratings are best left alone or treated cautiously during their auspice moon.
* Botch: At the Storyteller's discretion, a character who botches a roll should receive a Rage Point to represent the frustration, provided the situation is stressful. Remember that social situations can be just as stressful as combat, and a botched roll is even more frustrating during some social circumstances. See Humiliation.
* Humiliation: The character may gain a Rage Point during a particularly humiliating situation. The Storyteller, not the player, judges whether or not the humiliation was enough to award a point. remember -- werewolves don't like being laughed at. This can be combined with the above rules for botching -- a werewolf who screws up in public is likely to become quite irate.
* Confrontation: At the Storyteller's discretion, a character may receive a Rage Point after the first turn of a confrontational situation, just before combat really begins in earnest, or in any really tense RolePlaying situations. This represents the anticipation of danger, the raising of hackles as anger rises to the surface.
Category:Setting/Garou