Inspire

== Description ==
Characters with the INSPIRE ability can use it to temporarily (for the remainder of the fight) increase the courage of their comrades. When your courage is increased, you can take more damage before you fall below your Courage/Endurance ("cou-end") limit and get stuck with the SCARED flag (which penalizes lots of combat actions).
How much Courage your allies gain is dependent primarily on your LEADERSHIP stat. Also, the more people you inspire the less of a bonus they will get. There is a little bit of randomness thrown in for fun. Another neat feature is that !inspire produces different messages depending on if you are good or evil.
== Commands ==
!inspire <target 1>, <target 2>, <target N>
== Strategies ==
Inspire is great for strong leader-types to use, since it will allow you to affect a combat scene without mashing someone with your strong attacks. Inspire is also a great way to help people with low END stick around for another round. Inspire does not remove the SCARED flag once they have it, so be sure to use it before your allies get frightened and run away. Inspire does not do anything for characters who already have at least 100 Courage.
== Related Abilities ==
== Logs ==
HOC:Queen's Gambit Elita One inspires the troops before the final battle, to help avoid Courage issues.
Have a good log where someone used this ability? Link it here!
Category:Combat
Category:Ability