Ring of Animal Magnetism (Magic Ring)

Once placed on a character's finger, this ring allows communication with all animals as if the wearer had an 18 Charisma. The wearer may speak with animals for as long as the ring is worn, though the ring does not allow the wearer to charm animals in any manner. Only true animals (mammals, marsupials, birds, fishes, amphibians, or reptiles) may be spoken to in this manner: magical creatures or “monsters” are not affected. For the purposes of the animal magnetism ring, assume that any creature capable of using magical spells is a “monster.” Thus, a pegasus is an animal, but a unicorn is a monster: an owlbear or a worg is an animal, but a bugbear (since bugbear priests do exist) or a winter wolf is a monster. The wearer may try to convince animals to work or fight, and reaction is checked as if the animals were randomly encountered humans. Animals do not attack the wearer of the ring unless attacked first, even if they are hungry.
However, 10% of these rings are cursed to draw any and all animals within one mile toward the wearer. The animals then surround the wearer and refuse to move, blocking the ring wearer's path in all directions. If the wearer or the wearer's party attacks any animal, all the animals attack the wearer at once. If the ring is removed (requiring a remove curse spell), the animals revert and either attack (1-2 on 1d6) or flee (3-6 on 1d6). 
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Rings