Conquest

The Conquest of a Sect begins when Cultivators from the Player Sect attack an NPC Sect while being present in that Sect's core territory. 
==Process==
Upon beginning combat within the core territory, the Sect Leader from within the Sect's Elders needs to be defeated in order for the Conquest to succeedXiaWorld.FightMapMgr.BeginSchoolAttack. Since all Xiandao Cultivation Sects immediately enter a Formation when this happens, the Formation has to be defeated for this to happen, with the exception of the Physical Cultivation focused Daemonia Temple. 
=== Successful conquest ===
When the Conquest process is successful, all characters from that Sect who are still alive begin kowtowing to the player character. A number of additional changes happenXiaWorld.FightMapMgr.Submission: 
* The Sect's items may now be freely taken with no repercussions, including their Ancient Formation and Laws. 
* The Sect's Wonder may now be taken. 
* The Sect provides a yearly Tribute to the Player Sect 
* Purchases from the Sect's store no longer require any Connection and can be purchased at any Favor. However, the regular cost in trade value still appliesWnd_SchoolTrade.get_NoNeedFp. 
* All conversations with the Sect become respectfulSettings\Trade\Talk. 
* The Sect will withdraw its members from your AgencyWnd_World.UpdateOutsRegionPart. This may make solving Disasters more difficult. 
* Additional Elemental Fruits can be obtained from the Sect's owned Spirit RootsSettings\MapStories\MapStory_FillingLv2.xml. 
* The Fog of War within the Sect is removed, and the map is visible in its entiretyXiaWorld.FightMapMgr.Back2School. 
* Persuading or Killing any of the Sect's Members results in no loss of Connection, nor will Invaders be dispatched at insufficient ConnectionXiaWorld.FightMapMgr.OnBack2School. 
==References==
Category:Sects
Category:Game Mechanics