Flyfield (Wizard Spell)

This spelljammer's spell allows the caster (or another designated by the caster who activates the spell by speaking final words of power) to cause a powerless, drifting spelljamming ship, up to 5 tons per caster level, to suddenly lunge in a desired direction and distance, up to 30 yards plus 10 yards per caster level. It is commonly used to foil ramming attempts or avoid collisions, escape mis­siles in combat, or to dart through crystal sphere portals. While the basic spell requires an entire round to cast, save for the final command, speak­ing the final command has a casting time of I. The spell activator need not have any spellcasting abil­ity. The spell activator has total control over the ship's direction and distance. If no direction is cho­sen, choose one at random, using the rules govern­ing grenadelike missiles.
For the spellcaster to designate another as the spell activator, the two must touch each other as the spell is cast. The activator must then be taught the final words of power while holding the crys­tal sphere (see material components, below). If the activator speaks the key words within one day per level of the caster, the spell instantly takes effect (or is wasted; see below).
If the activator is killed or feebleminded between casting and the end of the effectiveness period, the spell is lost (normal sleep or uncon­sciousness do not affect the spell).
If the activator is in physical contact with two ships when he activates the spell, the spell fails. The flyfield's magic can be centered only on a single ship.
This spell will not work with any ship cur­rently under power (by a spelljamming helm, a furnace, or other power source) but will work in wildspace, phlogiston, and atmospheres alike. It cannot affect a ship whose total tonnage (atmos­phere excluded) exceeds the caster's capability- if tried, the spell is lost.
The material components are two small lode-stones and a small sphere of crystal, which dissi­pate as the spell is cast.
Notes: Common for spellcasters from a spelljamming culture; otherwise rare.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells