Dragons of Tarkir

Dragons of Tarkir is the 67th Magic expansion, and the third and last in the Khans of Tarkir block. It was released March 27, 2015. Dragons of Tarkir is a large expansion. 
==Set details==
Dragons of Tarkir is designed to be drafted with Fate Reforged but not with Khans of Tarkir. Also, Dragons of Tarkir did not rotate out of Standard with Khans of Tarkir and Fate Reforged, but instead rotated out with Magic Origins due to Standard's regulation changes. To differentiate the drafting experience from Khans of Tarkir / Fate Reforged, Dragons of Tarkir was designed around 5 sets of allied color pairs. Khans of Tarkir was a slow, three-color wedge format where enemy colors are the typical starting point, whereas Dragons draft leans slightly to allied colors, but players can find some enemy color payoffs in Fate Reforged.
Dragons of Tarkir contains 264 cards (15 basic lands - 5 less than Khans of Tarkir, 101 commons, 80 uncommons, 53 rares, 15 mythic rares) and includes randomly inserted premium versions of all cards. Like the one from Scourge before, the expansion symbol of Dragons of Tarkir represents a dragon's head. This set is supposed to be the ultimate "dragon set". There are more than twice as many dragons in it than in any other set and they appear in all colors. It also contains many cards that reference Dragons and care about Dragons. 
Each of the five clans known from the previous sets is now integrated with one of the Dragon broods. Only the icons of the broods, first seen in Fate Reforged, appear as watermarks in the text boxes of the cards. The clan symbols have disappeared. The icons have no effect on gameplay. There are several "crossover cards" that present alternate versions of characters and situations from the previous timeline.
====Magic Story====
Title	Author 	Release Date	Setting (plane)	Featuring
 	Kimberly J. Kreines	2015-02-25 	Tarkir 	Sarkhan Vol, Zurgo, Kolaghan, Vial Smasher, Narset, Ojutai, Taigam
 	Kimberly J. Kreines	2015-03-04 	Tarkir 	Narset, Ojutai, Ishai, Taigam
 	Doug Beyer 	2015-03-27 	Tarkir 	Sorin Markov, Ugin
 	Ari Levitch 	2015-04-02 	Tarkir 	Oret, Faiso, Yeffa, Khurz, Ajuf, Taram, Anafenza, Gvar Barzeel
 	Sam Stoddard 	2015-04-08 	Tarkir 	Sidisi, Silumgar, Jhinu
 	Nik Davidson 	2015-04-15 	Tarkir 	Surrak, Atarka
 	Kelly Digges 	2015-04-22 	Tarkir 	Sarkhan Vol, Ugin, Narset
===Storyline===
After Sarkhan Vol has done his duty in the past, the story now returns to the present of Tarkir. But it seems that changing the past has produced some unexpected results. Mighty Dragons now rule the skies and the five clans that comprise most of Tarkir's populace. Known characters have an altered fate; Zurgo is just a puny orc and Narset has not died at all, but became a planeswalker instead.
===The clans===
Clan name	Parallel 	Colors	Dragon Aspect	Mechanic 	Symbol 	Dragonlord
Dromoka 	The Abzan Houses 	 	Endurance 	Bolster 	Scale of the dragon	<c>Dragonlord Dromoka</c>
Ojutai 	The Jeskai Way 	 	Cunning 	Rebound 	Eye of the dragon 	<c>Dragonlord Ojutai</c>
Silumgar 	The Sultai Brood 	 	Ruthlessness 	Exploit 	Fang of the dragon 	<c>Dragonlord Silumgar</c>
Kolaghan 	The Mardu Horde 	 	Speed 	Dash 	Wing of the dragon 	<c>Dragonlord Kolaghan</c>
Atarka 	The Temur Frontier	 	Savagery 	Formidable	Claw of the dragon 	<c>Dragonlord Atarka</c>
===Marketing===
Dragons of Tarkir is sold in 16-card boosters (the 16th card being a marketing card), five intro packs, an event deck and a fat pack. The boosters feature art from <c>Dragonlord Atarka</c>, <c>Dragonlord Kolaghan</c>, <c>Icefall Regent</c>, <c>Sarkhan, Unbroken</c> and <c>Narset Transcendent</c>.
====Prerelease====
The Dragons of Tarkir prerelease took place on March 21–22, 2015. As a special gimmick, each participating store received a Tarkir Dragonfury playing board with character pieces that stand upright on them. The board is a Tarkir landscape, and the pieces can be knocked down by a throw with a special spindown life counter, themed to the breath weapon of one of the five Tarkir dragonlords. Each piece has a point value on it, and the player gets points equal to the total number they knock down. If the die ends up in the central circle, the score is doubled. Every player gets two rolls (resetting the board between each roll). Depending on the highest score, up to four alternate art promotional cards can be won: a land, a common, an uncommon, and a rare.
Players choose a clan. Each player received a Seeded Prerelease pack that had everything they needed to build their sealed deck.
====Promotional cards====
*Tarkir Dragonfury: <c>Evolving Wilds</c>, <c>Dragon Fodder</c>, <c>Dragonlord's Servant</c> and <c>Foe-Razer Regent</c>
*Launch promo: <c>Deathbringer Regent</c>
*Game Day Participation Prize: <c>Scaleguard Sentinels</c>
*Game Day Top 8 Prize: <c>Thunderbreak Regent</c>
*Buy-a-Box: <c>Ojutai's Command</c>
*Prerelease, one of forty according to the chosen clan: 
====Tokens, emblems and overlay cards==== 
The sixteenth card in the boosters can be a token, emblem, or overlay card, with an advertisement on the backside. The overlay card can be used on face-down Megamorph cards to remind players of their power and toughness and that it can be turned face-up for its Megamorph cost.
# 1/1 Warrior for <c>Secure the Wastes</c>
# 2/2 Djinn with flying for <c>Ojutai's Summons</c> and <c>Skywise Teachings</c>
# 2/2 Zombie for <c>Necromaster Dragon</c> and <c>Rakshasa Gravecaller</c>
# */* Zombie Horror for <c>Corpseweft</c>
# 4/4 Dragon with flying for <c>Descent of the Dragons</c>, <c>Dragon Whisperer</c> and <c>Sarkhan Unbroken</c>
# 1/1 Goblin for <c>Dragon Fodder</c> 
# overlay card
# 
==Themes and mechanics==
Obviously, Dragons mattered in this set.
Bolster and Dash returned from Fate Reforged, as the mechanics for the green-white Dromoka and black-red Kolaghan clans, respectively.
Rebound was repeated from the Rise of the Eldrazi set, and became the mechanic of the white-blue Ojutai clan.
In addition three new mechanics were featured: 
*Exploit When a creature with exploit enters the battlefield, you may sacrifice a creature you control. Each creature with exploit has another ability that gives you a benefit when it "exploits a creature." Exploit is the signature ability of the blue-black Silumgar clan.
*Formidable Creatures with this ability word care in some way about controlling creatures with total power 8 or greater. Formidable is the signature mechanic of the red-green Atarka clan.
*Megamorph This is basically morph with an extra bonus. Turning creatures face up by paying their megamorph cost puts a +1/+1 counter on the creature. 
===Card types===
The set sees the return of the elder type, which is used for the Dragonlords.
==Cycles==
Dragons of Tarkir has eleven cycles: 
Cycle name 	 	 	 	 	
Former Khans 	 	 	 	 	
Former Khans 	Four rare legendary creatures and one mythic planeswalker that detail the fates of the Khans from Khans of Tarkir in the new timeline. 	Four rare legendary creatures and one mythic planeswalker that detail the fates of the Khans from Khans of Tarkir in the new timeline. 	Four rare legendary creatures and one mythic planeswalker that detail the fates of the Khans from Khans of Tarkir in the new timeline. 	Four rare legendary creatures and one mythic planeswalker that detail the fates of the Khans from Khans of Tarkir in the new timeline. 	Four rare legendary creatures and one mythic planeswalker that detail the fates of the Khans from Khans of Tarkir in the new timeline.
Cycle name 	 	 	 	 	
Regents 	 	 	 	 	
Regents 	Five rare mono-colored dragons with double-colored mana in their mana cost. 	Five rare mono-colored dragons with double-colored mana in their mana cost. 	Five rare mono-colored dragons with double-colored mana in their mana cost. 	Five rare mono-colored dragons with double-colored mana in their mana cost. 	Five rare mono-colored dragons with double-colored mana in their mana cost.
Rare Megamorphers 	 	 	 	 	
Rare Megamorphers 	Five 2/1 rare creatures that cost M, have Megamorph, an in-color spell-like ability when turned face up, and an additional in-color combat ability. 	Five 2/1 rare creatures that cost M, have Megamorph, an in-color spell-like ability when turned face up, and an additional in-color combat ability. 	Five 2/1 rare creatures that cost M, have Megamorph, an in-color spell-like ability when turned face up, and an additional in-color combat ability. 	Five 2/1 rare creatures that cost M, have Megamorph, an in-color spell-like ability when turned face up, and an additional in-color combat ability. 	Five 2/1 rare creatures that cost M, have Megamorph, an in-color spell-like ability when turned face up, and an additional in-color combat ability.
Uncommon Mono-Colored Dragons	 	 	 	 	
Uncommon Mono-Colored Dragons	Five uncommon 3/3 mono-colored dragons that cost M, have flying, a second keyword ability, and megamorph MM, with a triggered ability to put a +1/+1 counter on all your other dragons when turned face-up.	Five uncommon 3/3 mono-colored dragons that cost M, have flying, a second keyword ability, and megamorph MM, with a triggered ability to put a +1/+1 counter on all your other dragons when turned face-up.	Five uncommon 3/3 mono-colored dragons that cost M, have flying, a second keyword ability, and megamorph MM, with a triggered ability to put a +1/+1 counter on all your other dragons when turned face-up.	Five uncommon 3/3 mono-colored dragons that cost M, have flying, a second keyword ability, and megamorph MM, with a triggered ability to put a +1/+1 counter on all your other dragons when turned face-up.	Five uncommon 3/3 mono-colored dragons that cost M, have flying, a second keyword ability, and megamorph MM, with a triggered ability to put a +1/+1 counter on all your other dragons when turned face-up.
Color-hate Spells 	 	 	 	 	
Color-hate Spells 	Five uncommon spells that possess a color-appropriate form of removal for enemy-colored targets. 	Five uncommon spells that possess a color-appropriate form of removal for enemy-colored targets. 	Five uncommon spells that possess a color-appropriate form of removal for enemy-colored targets. 	Five uncommon spells that possess a color-appropriate form of removal for enemy-colored targets. 	Five uncommon spells that possess a color-appropriate form of removal for enemy-colored targets.
Dragons Matter Cards 	 	 	 	 	
Dragons Matter Cards 	Five uncommon monocolored cards that have an effect and an additional effect if you control or reveal a dragon card as the spell is cast. Each is of the secondary clan color. 	Five uncommon monocolored cards that have an effect and an additional effect if you control or reveal a dragon card as the spell is cast. Each is of the secondary clan color. 	Five uncommon monocolored cards that have an effect and an additional effect if you control or reveal a dragon card as the spell is cast. Each is of the secondary clan color. 	Five uncommon monocolored cards that have an effect and an additional effect if you control or reveal a dragon card as the spell is cast. Each is of the secondary clan color. 	Five uncommon monocolored cards that have an effect and an additional effect if you control or reveal a dragon card as the spell is cast. Each is of the secondary clan color.
Cycle name 	 	 	 	 	
Dragonlords 	 	 	 	 	
Dragonlords 	Five mythic legendary allied-colored elder dragons that are the aged-up versions of their Fate Reforged counterpart. 	Five mythic legendary allied-colored elder dragons that are the aged-up versions of their Fate Reforged counterpart. 	Five mythic legendary allied-colored elder dragons that are the aged-up versions of their Fate Reforged counterpart. 	Five mythic legendary allied-colored elder dragons that are the aged-up versions of their Fate Reforged counterpart. 	Five mythic legendary allied-colored elder dragons that are the aged-up versions of their Fate Reforged counterpart.
Dragonlord Monuments 	 	 	 	 	
Dragonlord Monuments 	Five uncommon artifacts that cost , tap for mana of that clan and can turn into 4/4 flying Dragons for MN. 	Five uncommon artifacts that cost , tap for mana of that clan and can turn into 4/4 flying Dragons for MN. 	Five uncommon artifacts that cost , tap for mana of that clan and can turn into 4/4 flying Dragons for MN. 	Five uncommon artifacts that cost , tap for mana of that clan and can turn into 4/4 flying Dragons for MN. 	Five uncommon artifacts that cost , tap for mana of that clan and can turn into 4/4 flying Dragons for MN.
Commands 	 	 	 	 	
Commands 	Five rare allied-colored modal spells in increasing converted mana cost with four options, allowing you to choose two. This cycle is similar to the mono-colored Command cycle from Lorwyn. 	Five rare allied-colored modal spells in increasing converted mana cost with four options, allowing you to choose two. This cycle is similar to the mono-colored Command cycle from Lorwyn. 	Five rare allied-colored modal spells in increasing converted mana cost with four options, allowing you to choose two. This cycle is similar to the mono-colored Command cycle from Lorwyn. 	Five rare allied-colored modal spells in increasing converted mana cost with four options, allowing you to choose two. This cycle is similar to the mono-colored Command cycle from Lorwyn. 	Five rare allied-colored modal spells in increasing converted mana cost with four options, allowing you to choose two. This cycle is similar to the mono-colored Command cycle from Lorwyn.
Uncommon Gold Dragons 	 	 	 	 	
Uncommon Gold Dragons 	Five uncommon 4/4 ally-colored dragons that cost MN, have flying, and an additional in-color ability. 	Five uncommon 4/4 ally-colored dragons that cost MN, have flying, and an additional in-color ability. 	Five uncommon 4/4 ally-colored dragons that cost MN, have flying, and an additional in-color ability. 	Five uncommon 4/4 ally-colored dragons that cost MN, have flying, and an additional in-color ability. 	Five uncommon 4/4 ally-colored dragons that cost MN, have flying, and an additional in-color ability.
Rare Gold Dragons 	 	 	 	 	
Rare Gold Dragons 	Five rare allied-colored dragons that appear as the face of the intro packs. 	Five rare allied-colored dragons that appear as the face of the intro packs. 	Five rare allied-colored dragons that appear as the face of the intro packs. 	Five rare allied-colored dragons that appear as the face of the intro packs. 	Five rare allied-colored dragons that appear as the face of the intro packs.
===Pairs===
Dragons of Tarkir has one mirrored pair.
Mirrored Pairs	Mirrored Pairs	Description
 	 	Rare creatures with Megamorph that destroy a creature depending on its power when unmorphed.
==Reprinted cards==
The following cards have been reprinted from previous sets:
*<c>Battle Mastery</c>, first printed in Lorwyn and last seen in Magic 2015.
*<c>Death Wind</c>, first printed in Avacyn Restored.
*<c>Dragon Fodder</c>, first printed in Shards of Alara and last seen in Duel Decks: Knights vs. Dragons.
*<c>Duress</c>, first printed in Urza's Saga and last seen in Magic 2014.
*<c>Evolving Wilds</c>, first printed in Rise of the Eldrazi and last seen in Commander 2014.
*<c>Explosive Vegetation</c>, first printed in Onslaught and last seen in Duel Decks: Elspeth vs. Kiora.
*<c>Gravepurge</c>, first printed in Dark Ascension.
*<c>Kindled Fury</c>, first printed in Morningtide and last seen in Magic 2015.
*<c>Mind Rot</c>, first printed in Portal and last seen in Magic 2015.
*<c>Naturalize</c>, first printed in Onslaught and last seen in Khans of Tarkir.
*<c>Negate</c>, first printed in Morningtide and last seen in Magic 2015.
*<c>Pacifism</c>, first printed in Mirage and last seen in Magic 2014.
*<c>Spidersilk Net</c>, first printed in Zendikar.
*<c>Summit Prowler</c>, first printed in Khans of Tarkir.
*<c>Tormenting Voice</c>, first printed in Khans of Tarkir.
*<c>Ultimate Price</c>, first printed in Return to Ravnica.
<c>Naturalize</c>, <c>Summit Prowler</c>, <c>Tormenting Voice</c> are the first non-basic land cards that are reprinted within the same block in Magic history.
===Functional reprints===
*<c>Ancient Carp</c> is a functional reprint of <c>Armored Cancrix</c> save for creature types.
*<c>Dromoka Warrior</c> is a functional reprint of <c>Blade of the Sixth Pride</c> and <c>Oreskos Swiftclaw</c> save for creature types.
*<c>Magmatic Chasm</c> is a functional reprint of <c>Seismic Stomp</c>.
*<c>Shambling Goblin</c> is a near-functional reprint of <c>Festering Goblin</c>.
*<c>Territorial Roc</c> is a functional reprint of <c>Concordia Pegasus</c> save for creature types.
*<c>Twin Bolt</c> is a functional reprint of the Fire half of <c>Fire // Ice</c>
==Card comparisons==
==Notable cards==
*<c>Collected Company</c> gives instant-speed gameplay and reasonable selection for creature-heavy decks, specifically ones that look for combos.
*<c>Kolaghan's Command</c> is a very versatile Command with four modes that create card parity, putting it above the other Commands printed. It occasionally appears in Modern and Legacy as the destroy-artifact mode is often relevant.
*<c>Summit Prowler</c> represents the one creature for which the timeline change just didn't matter — things were still basically the same. The only change in the art is some added Dragons.
*The cycle of color hosers has a deeper meaning in the set: as all of them can target all five wedge-color combinations from the geometry of the color wheel, it shows the hostility of the world against the Khans.
*Powerful dragons like <c>Dragonlord Ojutai</c> and <c>Dragonlord Silumgar</c> formed the basis of decks in Standard using some of the dragon payoffs like <c>Haven of the Spirit Dragon</c>.
*<c>Dragonlord Dromoka</c> has seen play in numerous formats, primarily in sideboards, as a way to prevent opposing control decks from disrupting a deck's plans.
*<c>Dragonlord Atarka</c> is used in decks abusing <c>Fires of Invention</c> in Pioneer as a powerful removal spell and threat.
*<c>Secure the Wastes</c> is a powerful card for White Weenie decks across both Standard and Pioneer, allowing them to flood the board from any point in the game efficiently.
*<c>Anafenza, Kin-Tree Spirit</c> is a strong card for white aggro strategies in Standard, Pioneer, and especially Modern, where she is combined with numerous cards like <c>Walking Ballista</c> and <c>Spike Feeder</c> that can take extra advantage of her bolster ability.
*The two megamorph creatures <c>Deathmist Raptor</c> and <c>Den Protector</c> saw heavy play in Standard, as both provided powerful abilities and even worked especially well in conjunction with one another.
*<c>Ojutai's Command</c> was heavily played in Standard decks built around Collected Company as another way to interact at instant speed.
*<c>Zurgo Bellstriker</c> is a strong one-drop aggro creature for red decks in multiple formats, although it has been outclassed in recent years in Modern.
*<c>Rending Volley</c> is one of the most common sideboard cards in Pioneer.
== Preconstructed decks ==
=== Intro packs ===
Dragons of Tarkir has five bicolored intro packs:
=== Event deck ===
Dragons of Tarkir has one event deck.
==References==
==External links==
*Dragons of Tarkir official productpage
Category:Tarkir sets