Phobos

Phobos is the god of fear, panic and rout. Unlike his brother, Deimos, he typically focuses on a single target and his children’s abilities reflect that.
His emoji is 🦁
Phobos children live in Deme 5 in the Phobos cabin
===Demigod Powers===
===Major===
Phobikinesis (Major or Minor) 
*Children of Phobos can select an object, idea, or person and make you them. You have to be within eyesight of the user for this to work and it can only be used on one target. 
*1-3: The fear is mild and causes hesitancy when dealing with the fear. Lasts 5 turns with a 3 turn cooldown. 
*4-6: The fear is more pronounced and causes complete avoidance of the fear, refusing to interact or deal with it. Lasts for 10 turns with 2 turn cooldown. 
*7-8: The fear is extremely pronounced and effective, like a phobia, and can cause the person to run away, freeze up, or experience panic attacks and/or a breakdown. Lasts for up to 15 turns with a 1 turn cooldown. 
Persona Worst Fear (Major or Minor)
* Children of Phobos can be perceived as a target’s worst fear or make them feel their worst fear so long as they maintain eye contact with the target. At a minor level, the sensory stimulation (whether that be sight or touch or whatever, it depends on the fear) is little. Visually, things are a bit blurry and/or basic unless it’s the fear or blurriness or basicness, then it will still be a bit blurry or basic, just less so. A fear based on touch will feel weak but there enough to notice it. Unless it is again, a fear of being weakly touched, then the touch will be sort of strong but still somewhat weak in a way. For taste, it would be similar to something experienced by people with taste-based synesthesia, where it’s there but not really too much to notice it. Smells would be faint and sounds would be quiet unless of course the fear is of weak smells and/or sounds. This ability also only affects the target’s worst fear if they have multiple. At a major level, the ability becomes pretty useful. When maintaining eye contact, the target will experience their worst fear in full effect. Visual stimuli will turn the user into whatever their worst fear is like an illusion or make it look as though their worst fear has surrounded them. Audio will be very noticeable by the target as well as smells. Tastes will be all their mouth can taste even if they eat something else, they will still taste their worst fear. And touch will produce strong (or weak depending on the fear) and noticeable feelings. Like a crawling feeling for example. Major users of this ability will also have an aura around them that can activate this. This ‘aura’ is a 1.5 meter radius around them. This ability does have its drawbacks though. If the target or user closes their eyes or steps out of the radius, the ability will be deactivated. The ability also only affects the target’s worst fear, not any other fears that they may have. It also, as you’d imagine, not work on people without fear. It can only be activated on one person at a time.
** 1-3: Mild fear, barely noticeable, visual fears appear blurred and/or misshapen a bit (unless the fear is blurred images etc). Lasts 5 turns.
** 4-6: Basically in the middle of 1-3 and 7-8, it’s noticeable but not enough to cause a breakdown of sorts. Lasts 10 turns.
** 7-8: It’s like the fear is there. Can’t not notice it. Visual cues may be very vivid and visual. Could cause a mental breakdown if the fear is strong enough. +1.5 metre aura. Lasts 15 turns.
Fear Removal (Major or Minor)
*1-3 Small removal. They can only remove it from one person for a short amount of time
*4-6 They are able to remove the fear from more than one person, although not many, for a longer amount of time.
*7-8 They can take the fear from a group of people for a longer amount of time
drawbacks: foggy mind, loss of consciousness, headaches
===Moderate===
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===Minor===
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===Given===
Phobia Detection (Given)
*Children of Phobos can figure out any of your fears with relative ease.
Fearless (Given)
*Children of Phobos don’t have any fears at all. Though, this can do as much harm as it does good due to the fact fear is a response to get people away from dangerous situations. This ability also does not mean that all children of Phobos are brave, merely fearless.
Brother Detection (Given)
*They can always tell when someone is a child of Deimos if they touch that person even briefly 
Fear Empowerment (Given) 
*Children of Phobos get stronger when those around them are scared.
The comfort of darkness (Given) 
* Children of Phobos thrive in darkness, they seem more comfortable in the dark, maybe because some people have a fear about it…
Glow-In-The-Dark Eyes (Given)
* Children of Deimos also has glow in the dark eyes, and often appears in a sinister yellow color.