Create/Destroy

Create allows a mage to create something out of nothing. A mage casting Create Ice could form a block of ice out of nothing. A duration must be set, or the created object will disappear  immediately, although in the case of something like fire, just a quick spark may be all it takes to make a campfire.
Destroy allows a mage to deteriorate something. A mage that casts Destroy Love may cause a person in love with another person to begin to lose that love, although it would not outright result in hatred. The GM must decide how much that love would equal in ranks (a new boyfriend and girlfriend may only be Fair, while a couple that has been married for years may be Exceptional), and the result of the roll would indicate the amount of love “lost.” The spell may also be used on physical objects, in which case the caster must necessitate size. Duration is not necessary in this case (although it would be in the previous one), as once something is destroyed, it is gone for good.
Creation and destruction spell point costs are based on the quality and size of the element to be created or destroyed. It costs five points of energy to create or destroy an element on foot square. For every point less than this, the size of the created matter reduces to 3/4 of a foot square, 1/2 of a foot square, 1/4 of a foot square, and one inch square. For every point more than the five, add one square foot to the size of the object being created. Thus, seven points is enough to create or destroy an element 3 feet square.
Multiply this by the rank of the element being created. Thus, to create a Good-ranked element one foot square, you would need to multiply the 5 points for the size by 3, making it cost 15 points.
If the element being created is not physical or abstract, such as love, the GM would have to figure out a good point cost. In the love example, for instance, the GM may make you raise enough points to equal a number to roll against. Thus, if you raised 45 points, you could roll on a 45 against the Willpower of the target.
Add one point per round or minute you want the created element to remain in existence.
Category:Days of Old
Category:Spells