Maia (Shayuri)

===Basic Information===
 Race: Aasimar
 Class: Oracle
 Level: 5
Experience: 11794XP(Reached Level 5 on 17 Apr 2012)
 Alignment: Neutral Good
 Languages: Common, Celestial
 Deity: ??
===Abilities===
* Please indicate Racial and Level Adjustments
STR: 8 -1 (-2 pts)
DEX: 14 +2 (05 pts)
CON: 12 +1 (02 pts)
INT: 10 +0 (00 pts)
WIS: 14 +2 (02 pts) +2 racial
CHA: 20 +5 (13 pts) +2 racial +1 levelup
===Combat Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
* Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(Max -2) HP: 37 = [5d8(32) + CON (05) + FC (00)] (Oracle-5)
 AC: 18 = [10 + DEX (02) + Armor (06) + Shield (00)]
 AC Touch: 12 = [10 + DEX (02) + Size (00) + Misc (00)]
 AC Flatfooted: 16 = [10 + Armor (06) + Shield (00)]
 INIT: +02 = [DEX (02) + Misc (00)]
 BAB: +03 = [Oracle (05)]
 CMB: +02 = [BAB (03) + STR (-1) + Misc (00)]
 CMD: 14 = [10 + BAB (03) + STR (-1) + DEX (02) + Misc (00)]
 Fortitude: +04 = [Oracle (01) + CON (01) + Misc (02)]
 Reflex: +05 = [Oracle (01) + DEX (02) + Misc (02)]
 Will: +08 = [Oracle (04) + WIS (02) + Misc (02)]
 Speed: 20'
Damage Reduction: 00/Any
Spell Resistance: acid 5, cold 5, electricity 5
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
Lt. Crossbow: Attack: +06 = [BAB (03) + DEX (02) + Magic (01)]
 Damage: 1d8+1, Crit: 19/x2, Range 80'
 Special: +1 to hit and dmg to targets within 30'
Quarterstaff: Attack: +02 = [BAB (03) + STR (-1) + Misc (00) + Magic (00)]
 Damage: 1d6-1, Crit: 20/x2, Special: Double, Monk
===Racial Features===
 Ability Adjustments: +2 (Wisdom), +2 (Charisma)
 Size: Medium
 Base Speed: 30'
 Dark vision: 60'
 Favored Class: Oracle
 Skilled: +2 Perception and Diplomacy
 Daylight: May cast Daylight once per day as an SLA (CL1)
 Languages: Start with Common and Celestial
Celestial Resistance: acid resistance 5, cold resistance 5, 
 electricity resistance 5
===Class Features===
Oracle
 Armor/Weapons: Prof. w/Light Armor, Medium Armor, Shields (except tower) 
 Prof. w/All Simple Weapons
 Spells: divine - spontaneous 
 and add all cure spells at appropriate lvls to spells known
 Does not need a divine focus (DF) to cast spells that list this
 as a component.
 Limited Spell selection taken from the cleric's spell list
Oracle's Curse: Lame - Maia is unused to gravity and has trouble walking, 
 reducing her base land speed by 10 feet. Her speed is never 
 reduced due to encumbrance. At 5th level, she is immune to the 
 fatigued condition (but not exhaustion). At 10th level, her 
 speed is never reduced by armor. At 15th level, she is immune to 
 the exhausted condition.
 Mystery: Solar (Power source - The stars) - Add Fly, Knowledge (Geography),
 Linguistics, and Survival to class skill list
 Bonus spells - Faerie Fire, Flaming Sphere
 Revelation: Solar Wind - 1d6+2 fire dmg, 30' ranged touch, 8/day
 Astral Caravan - Full round act go into 'near' astral and travel 50 miles/hour as shadow walk, carrying up to 5 other people. 5 hours/day.
 Orisons: These spells are cast like other spells but do not 
 consume any slots and may be used again.
===Feats===
Point Blank Shot (1st Level): +1 to hit and damage with ranged weapons within 30'
Fleet (3rd Level): Increase speed 5' (to 25')
Fleet (5th Level): Increase speed 5' (to 30')
===Traits===
Magical Talent (Magic): Choose a level 0 spell. You may cast that spell once per 
 * Prestidigitation day as a spell-like ability. This spell-like ability is 
 cast at your highest caster level gained; if you have no 
 caster level, it functions at CL 1st. The spell-like 
 ability’s save DC is Charisma-based.
 Charming (Social): You gain a +1 trait bonus when you use Bluff or Diplomacy 
 on a character that is (or could be) sexually attracted to 
 you, and a +1 trait bonus to the save DC of any language-
 dependent spell you cast on such characters or creatures.
===Skills===
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 35 = [Base (20) + INT (00)/Level; FC (05), Misc (background) (10)] (Oracle)
Skills Total Rank CS Ability ACP Misc
Acrobatics 2~ 0 2 -0 +0
Appraise 0 0 0 +0
Bluff 4* 0 4 +0
Climb -1 0 -1 -0 +0
Craft ( ) 0 0 0 0 +0
Diplomacy 11* 2 3 4 +2 Racial
Disable Device 0 2 -0 +0
Disguise 4 0 4 +0
Escape Artist 2 0 2 -0 +0
Fly 2 0 0 2 -0 +0
Handle Animal 0 4 +0
Heal 10 5 3 2 +0
Intimidate 4 0 4 +0
Knowledge (Arcana) 0 0 +0
Knowledge (Dngnrng) 0 0 +0
Knowledge (Engnrng) 0 0 +0
Knowledge (Geography) 8 5 3 0 +0
Knowledge (History) 8 5 3 0 +0
Knowledge (Local) 0 0 +0
Knowledge (Nature) 0 0 +0
Knowledge (Nobility) 0 0 +0
Knowledge (Planes) 7 4 3 0 +0
Knowledge (Religion) 7 4 3 0 +0
Linguistics 0 0 0 +0
Perception 9 5 2 +2 Racial
Perform ( ) 4 0 4 +0
Profession ( ) 0 0 2 +0
Ride 2 0 2 -0 +0
Sense Motive 2 0 0 2 +0
Sleight of Hand 0 2 -0 +0
Spellcraft 5 2 3 0 +0
Stealth 2 0 2 -0 +0
Survival 8 3 3 2 +0
Swim -1 0 -1 -0 +0
Use Magic Device 0 4 +0
~ -4 when jumping due reduced speed
* +1 trait bonus against those who could be (or are) sexually 
attracted to Maia
===Spell Lists (Known)===
0 Level Level 01 Level 02 
* Light * Command * Spiritual Weapon
* Spark * Divine Favor * Cure Moderate Wounds
* Detect Magic * Cure Light Wounds * Flaming Sphere
* Guidance * Faerie Fire * Lesser Restoration
* Mending * Protection from Evil
* Stabilize * Burning Disarm 
===Spell Slots===
Level 01 Level 02
* 8 5
===Equipment===
Equipment Cost Weight
Explorer's Outfit 00 lb
Mithril Chain Shirt +2 5100 gp 12.5 lb
Shield 00 gp 00 lb
Cloak of Resistance +2 4000 gp 02 lb
Quarterstaff 00 gp 04 lb
Light Crossbow +1 2335 gp 04 lb
 Ammo (20) 02 gp 02 lb
Belt Pouch 1 01 gp ½ lb
 Compass 10 gp ½ lb
Belt Pouch 2 01 gp ½ lb
 Money 101 gp 00 lb
 Totals: 11550 gp 26 lb
 Light Medium Heavy 
Max Weight: 0-33 34-66 67-100
===Finances===
PP: 00
GP: 2041
SP: 2
CP: 00
Gems/Jewelry/Other:
0000
===Details===
 Size: Medium
 Gender: Female
 Age: Indeterminate - 18ish
 Height: 5' 3"
 Weight: 117lbs
Hair Color: White/Blonde
 Eye Color: Indigo
Skin Color: Fair
Appearance: Maia is exceptionally attractive, with a delicate grace that makes 
 her seem both fragile and otherworldly. 
 Demeanor: Although naive, Maia seems to spend nearly all her time in a state 
 of delight as she discovers the world around her. She is also an 
 indefatigable optimist who appears to have trouble imagining the 
 worst until it's thrust in her face.
Background: In the Beginning...the gods created the Heavens and the World,
 and to aid them in this task they made great Forges that burned 
 with the Flame Empyreal, and scattered them across the skies. In
 these Forges they took base matter and transformed it to metals 
 and gems and marble; all the wonders of purity and beauty. They 
 hammered mountains and continents; etched rivers and valleys. When
 the World was finally done, they left the great Forges floating in
 the sky, brimming with divine Starfire. Did they know their 
 primordial creations would look down upon the world they'd helped 
 to build and watch from afar?''
 Maia's story begins with a falling star. Not a chunk of rock that
 burns away as it falls. An actual falling star. Well, a piece of 
 one anyway...coming down in a blinding blue-white ball of fire. 
 Where it struck there was a wide blasted disc of scorched earth, 
 burned tindertwigs of trees, and, of course, her. Lying curled on
 her side in the ash, unharmed. Clad in a light white cassock created
 at the same moment her flesh was.
 She awoke peacefully, opening her deep, indigo eyes to the cool 
 night air and letting the ash and dirt fall between her fingers 
 onto the smooth blob of cooled glass she lay upon. Confusion. Was
 she here? Hadn't she been...somewhere else? Then elation...she'd
 made it! There was a whisper of cloth on skin as Maia scrambled to
 her bare feet and nearly stumbled at her own weight. And yet, as 
 uncomfortable as it was, the sensation of falling, of weakness, 
 wrung a giggle from her because it was so different than 
 anything she'd ever felt before. Maia made her way up to the rim
 of the crater and through the trees that were all bent away from
 where she'd landed and black on the sides facing it. A memory of
 a memory guided her...something she'd once seen from distances too
 great for her now-mortal mind to fathom.
 Something beautiful.
 She erupted out of the brush suddenly, and nearly went down the
 hillside in a tumble. The forest that had welcomed her was atop 
 a large hilly plateau, and what it overlooked took her newfound 
 breath away. Lights burning in the darkness of night. Bright, 
 cheery, orange-yellow flames on poles and in scones. In bonfires
 and forges and ovens. For Maia it was like coming home; the heavens
 reflected upon the earth. There was a city down there, strung out
 between shoreline and innumerable islands that stretched out like
 glowing gems in a dragon's hoard across the water. The firelights
 were doubled in the water's surface, making a shining, shimmering 
 panoply wherein any creative eye could make new constellations for
 as many years as life lasted.
 That is how Maia came to Venza, and it is from there that her 
 adventure truly begins.
 Postscript - Meanwhile, in a far away land...
 Two men stood at the balcony overlooking the Great Plaza of a city
 currently asleep. One of them was a lord of war; tall and powerfully
 built, who seemed to be wearing epaulets even when unarmored, 
 angular cheekbones and deep set eyes. The other was a mystic seer,
 clad in a cloak and robes embroidered in a riot of purples and golds
 and blues, curling and twining in arcane patterns all over their 
 surfaces. Between them was a contraption of tubes and lenses.
 "I assume you've brought me here for a reason," the warlord grumbled.
 His tone suggested, strongly, that it had better be a very good
 reason.
 The magister was quick to agree, though did not fawn or quail before 
 his lord's displeasure. His magicks, if put to the test, would vanquish
 even this man's undefeated sword...he was confident of that. But that 
 was for later. He flicked a hand at the device and said, "Look into it."
 When the warlord complied, the magister added, "Don't bump it. I have 
 aimed it precisely. You should see seven blue stars forming a sort of 
 loop."
 The warlord nodded gruffly. "The Seven Sisters. Any stripling shiphand
 could point them out, and I was a cap..."
 "Then you know the order of brightness. The seven sisters are each of 
 a different brilliance, with the brightest being..."
 "...Maia, yes, I still don't see what you're..."
 "Begging your indulgence, look at the stars again."
 The warlord sucked in a breath that would have been unpleasant for the 
 mage had he uttered what was on his mind. But then he held it. Because 
 he saw.
 "How is that...is there dust on the lens?"
 The magister felt his heart leap. This was going to work. "No, sire. 
 I've made sure. What you're seeing is true. The star is now dimmer
 than her sisters."
 Finally the lord and master stood up from the telescope and gazed at 
 the sky. "It is a strange thing you show me. A bad omen, maybe. What
 do you make of it?"
 "It is...an opportunity, sire."
 He turned to fix his mage with a skeptical look, dark, bushy eyebrows
 furrowing.
 The magister smiled. "Starlight comes from the fire that burns within
 the stars. Celestial fire, a direct manifestation of divine power. It 
 cannot be destroyed, nor created now but by the gods themselves."
 "So?" the warlord asked. "Maybe The Stranger took a piss on it and 
 half-put it out." His tone was light, but his eyes were serious, fixed
 on the magister. He knew now that the mage was onto something important.
 "So...if the star is dimmer, some of its fire has left it. And if it's 
 left it, where did it go?" He'd intended to give his liege a chance
 to prompt him now, but excitement was too strong, he had to keep going. 
 "Celestial fire is the very stuff of creation; the clay the gods used to
 craft the world! They left it in the stars to keep it out of mortal
 hands, but sire, imagine if some of it fell."
 "Fell," he repeated dubiously.
 "Yes," the mage replied, licking his lips. "Fell. To the ground. If we 
 found it," He grimaced at the slip. "If 'you' found it, then you would 
 wield the power of the gods."
 The warlord considered this. "Rain blood and thunder?"
 "With the least bit of effort."
 "Be invincible in battle?"
 "What mortal can stand before a god?"
 "Live forever?"
 The magister nodded, then added, "At least until the portion of the
 Flame is used up. Which could take decades. Centuries even."
 "God-Emperor," he said softly to himself...and smiled. "I could get used
 to that."
 Elation blossomed in the mage's heart. "Shall I put an expedition
 together?" he asked.
 "You know where to look?"
 "I will check the logbooks for mention of a meteorite. The apprentices 
 would not have known what they were seeing, but it must have happened 
 recently. From there, I will have a good idea of the general location to 
 start looking."
 The warlord who would be God nodded and started away, leaving the
 magister alone on the balcony overlooking his sleeping city. "Do it."
 Had he seen the glitter in his servant's eyes, he might have been given
 pause. Might have wondered why a mage would so freely give away the
 power of the divine. And things might have gone differently. He did not
 though, and that book is now closed forever.
 Read on.
 
===Adventure Log===
Bats in the Belfry
The Sword of the Fallen Angel
Bats in the Belfry
 XP Received: 803 XP
Treasure Received: 814 GP
The Sword of the Fallen Angel
 XP Received: 2778 XP as of March 15th
 Treasure Received: 3620.1 GP
 Items: 000 GP
===Level Ups===
 Level 2:
 Class: Oracle
 BAB: +0 to +1
 Fort: +0 to +0
 Ref: +0 to +0
 Will: +2 to +3
 Feat: N/A
 Features: Mystery Spell (Color Spray)
 HP: Max -2 (7)
Skill Pts: +10 = +4 (Class) +0 (Race) +5 (Old Total) +1 (FC Bonus if Chosen) = 10 (New Total)
Spellcasting: New Orison (Mending)
 New Spell Slot (1st lvl)
 Level 3:
 Class: Oracle
 BAB: +1 to +2
 Fort: +0 to +1
 Ref: +0 to +1
 Feat: Fleet
 Features: New Revelation (Spray of Shooting Stars)
 HP: Max -2 (7)
Skill Pts: +5 = +4 (Class) +0 (Race) +10 (Old Total) +1 (FC Bonus if Chosen) = 15 (New Total)
Spellcasting: New 1st level spell known: Protection from Evil
 New Spell Slot (1st lvl)
 Level 4:
 Class: Oracle
 Attribute Bonus: Charisma +1
 BAB: +2 to +3
 Will: +3 to +4
 Features: New Mystery Spell (Hypnotic Pattern)
 HP: Max -2 (7)
Skill Pts: +5 = +4 (Class) +0 (Race) +15 (Old Total) +1 (FC Bonus if Chosen) = 20 (New Total)
Spellcasting: New Cantrip: Stabilize
 New 2nd level spell known: Spiritual Weapon
 New Spell Slot (1st lvl)
 New Spell Slots (3 2nd lvl)
Level 5:
 Class: Oracle
 HP: Max -2 (7)
 Feat: Fleet
Skill Pts: +5 = +4 (Class) +0 (Race) +20 (Old Total) +1 (FC Bonus if Chosen) = 25 (New Total)
Spellcasting: New 1st level spell known: Burning Disarm
 New 2nd level spell known: Lesser Restoration
 New Spell Slots (1 2nd lvl)
===Approvals===
*Approval (Dec 30, 2010) (HolyMan) level 1
*Approval (Jan 01, 2011) (Mowgli) level 1
*Approval (Mar 23, 2011) (HolyMan) level 2
*Approval (Oct 15, 2011) (perrinmiller) level 3
*Approval (Oct 15, 2011) (perrinmiller) level 4
Category:Approved Characters