118700-feedback-game-update-notes-11192014

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Hi Everyone!
 
Please leave all feedback for the current update in this thread.
 
As mentioned in the patch notes, we apologise for the length of downtime. Normally the patched changes would not require so long, but we also had NCSOFT Account Maintenance and other background processes that needed to be completed at the same time. This should be a very rare occurrence however.
 
Thanks!	
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Appreciate that you folks are anticipating player reactions to this kind of thing. ;) 
Thanks for updates— now back to building my cruiser. :P	
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			So no stalker tank threat fix?  Do you guys pay attention to the feedback you get on the forums at all?  Is there a class lead out there that can respond to it?  Stalker threat is garbage, we need a response.  Remember that time you guys buffed warrior threat temporarily, well it helped them until the actual fixes were put in.  Please consider doing that for stalkers right now.	
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			Where are the several DS fixes? I only see 1 documented change.	
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Where is the medic field probes fix?
 
You guys know of the issue and acknowledge it here: https://forums.wildstar-online.com/forums/index.php?/topic/118091-medic-field-probes-bug-serious-pvp-problem/&do=findComment&comment=1230263
 
Do you guys realize 80% of the PvP population that doesn't have a medic as an arena partner isn't playing in arenas while this exists?	
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			So Spellslinger-Heal still can't heal, when they're on a platform? f.e. x89. 	
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			Gee, nice patch..............wish it would quit crashing the game to desktop in less than 5 minutes.  And breaking Garden plots.	
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			whatever you guys did to monster drop rates seems to have completely tanked eldan sign drop rates along with it.considering how needed they are now... a bit of a problem	
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Fixed a server crash that was being triggered by a PvP map
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			No fixes for the tradeskill cooldown being stuck on 17 days?	
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			*reads patch notes, severely disappointed yet again.* should I even bother commenting why? 	
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Do you have an estimated time on when you intend to fix housing (i.e. Garden plugs, interior resets and harvest plugs spawning partial/low level nodes)?  I know these aren't game breaking bugs and they have nothing to do with PvP, which ALWAYS seems to be the hottest issue for some reason, but these bugs are important to a lot of us.  Some kind of information other than a posting in a known issues thread would be nice.  I really do love this game and I hope you get it working soon.  I know it isn't fair to compare a new game like yours to established MMOs, but comparisons ARE being made.  The most common comparison I hear is how this MMO has more bugs than most others.  That's not going to get more players.  Best of luck getting everything working and thank you for your efforts.
 
-Hjeblome	
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I know these aren't game breaking bugs and they have nothing to do with PvP, which ALWAYS seems to be the hottest issue for some reason -Hjeblome
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			Fix the eldan gauntlet turn in.  Still have everyone getting 0 rune slots on turn ins.  Kind of makes running dungeons for other than modules pointless now.	
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			Wish you'd taken the time to fix the crap you broke last patch...	
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			9 hours for that?	
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{| class="blockquote"
Where is the medic field probes fix?
 
You guys know of the issue and acknowledge it here: https://forums.wildstar-online.com/forums/index.php?/topic/118091-medic-field-probes-bug-serious-pvp-problem/&do=findComment&comment=1230263
 
Do you guys realize 80% of the PvP population that doesn't have a medic as an arena partner isn't playing in arenas while this exists?
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So i download new patch and now game crashes when i try and log in...
 
FatalError: File not found: DB\LocalizedText.tbl	
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Folks, I appreciate that many of you were hoping for specific issues to be fixed but please keep in mind that this is a Hotfix and not a complete patch.
 
This represents issues we are able to *quickly* fix. All of the issues you guys have mentioned in this thread (and obviously, many more) are being worked on but couldn't be rolled out for this hotfix. As Cougar would say "they couldn't board the patch train" as they were not complete.
 
Edit: Here's a great explanation from Cougar on the whole process.
 
I absolutely understand your frustrations, especially coupled with such a lengthy downtime. We're still working on fixes, there will be additional hotfixes/patches to come. We'll make sure to flag critical issues to be pushed to live as soon as they are ready.	
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I for one appreciate your hard work. Keep it up!     
         
Also, to all the complainers, ask around how that other MMO is doing with their latest expansion. And then remember how long they have been in business. Perhaps it's time to cut Carbine some slack, eh?	
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			Speaking for myself, much of the frustration is that we don't know what is being worked on fixing, and if all those small issues annoying us are even in there. The known issues post is hideously out of date, and many smaller class specific things never made it on there anyway. It wouldn't matter so much how far away the horizon is if we could see the light shining there :P	
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Speaking for myself, much of the frustration is that we don't know what is being worked on fixing, and if all those small issues annoying us are even in there. The known issues post is hideously out of date
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Well, as someone who is playing an Esper, I can't recall any of our issues (see class forum for current ones, of which there are quite a few) getting much of a response. Ever.
And none of them are in the current issues post. Damn, now I need some comfort food, off to find some cupcakes.	
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Well, as someone who is playing an Esper, I can't recall any of our issues (see class forum for current ones, of which there are quite a few) getting much of a response. Ever.
And none of them are in the current issues post. Damn, now I need some comfort food, off to find some cupcakes.
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Puh, offhand:
 
Tactician is bugged after dashing it doesn't come back up unless you move in addition.
Mental overflow randomly doesn't generate psy points.
Spectral Swarm goes on strike and does nothing at various bosses (not all the time, but once it starts they don't do anything except run after the character for the rest of the fight, most noticeable on Kuralak).
Figment tooltip is wrong or bugged, says that it hits for 797 every second for ten seconds, but does only 5 hits per proc.
Mind Burst rarely loses its tiers even though the action set builder insists they are set (don't know if that was fixed last hotfix, haven't raided since).
TK Storm no longer procs various amps/items like The Power! or Figment, no idea if this change was intended or not.
T4 Blade Dance is screwy, first it starts counting down the CD at 14 (base CD reduction amps included), then it channels to until ~11 seconds CD and when the t4 -10 seconds CD reduction goes off at the end of the cast it calculates from the base 14 seconds and sets it to 4 seconds remaining, making it go from maybe useful if you squint at it to bleh.
That's about all I personally noticed on the DD side so far, can't speak for the healers.
 
The rest are more gripes than bugs like t4 and upward Pyrokinetic Flame looking somewhat useful until one actually tries it out and notices that many raid bosses are so large that the buff radius is suicidal (I'm looking at you Ohmna). The damage and healing is nothing to write home about either, and running out of focus as a DD was a funny first, so I'm guessing someone thought that the healers have too many ability points and LAS slots left.
LAS slots, oh my ... we have at most two slots left for utility, one if we have to play debuffer with haunt.
The new Tactician amp version is mostly a waste of points better spent elsewhere except for one or two encounters in the entire game, on most fights Psychic Frenzy actually wins out in total dps now because of mental overflow, that damned TK Strike t4, and you not having created WoW style encounters where one can stand around bored pushing your rotation.
The last one on my mind I almost forgot, because we no longer have the LAS slot left for fancy things anyway: our beloved pony gapcloser that's more of a suicide button than not. We hit EVERY SINGLE THING along the jump path and a bit to the sides that we'd have missed walking, often several times more than if we'd just run straight through telegraphs. And it's not even faster than sprinting.
One thing playing melee with Psychic Frenzy is at least good for is it's the most exciting playstyle I've ever had in an MMO, being in the melee camp as a cloth class is living in interesting times indeed. And I finally have all those buffs that usually don't make it out to the ranged dps'es, which does wonders for the damage output.
 
Heh, I think this short rant got ever so slightly away from me.
Still, love this game, best combat system ever so thanks for everyones efforts. Hope we get an update soon on where the devs see our classes going after things have stabilized following drop 3.
			
				
	Edited November 20, 2014 by BusterCasey	
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			Salvaging was nerfed too. Didn't see anything about it. 	
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I absolutely understand your frustrations, especially coupled with such a lengthy downtime.
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Now couple that with the frustration of all this coming after grudgingly continuing to pay a monthly fee while this drop took it's own sweet time with assurances that the extra time would make it bug-free. We were sold a line that by being patient up front this sort of thing wouldn't be necessary at all.
 
I am completely serious - how are the visible results from QA of a quarterly schedule ANY better than what was coming out of the monthly cadence?
 
When Wildstar committed to monthly drops, that made it something special. Now its right there in the swamp of industry norms.
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Sorry to hear, the thread Chillia linked is stuff that mainly arose from the latest patch but it was a very busy time and some things could easily have been missed. Feel free to let us know/link us to any on-going issues and I will make sure they get flagged.
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@CRB_Anlath
 
Did you get to flag the issues that vdw647 stated below ?
 
{| class="blockquote"
Puh, offhand:
 
Tactician is bugged after dashing it doesn't come back up unless you move in addition.
Mental overflow randomly doesn't generate psy points.
Spectral Swarm goes on strike and does nothing at various bosses (not all the time, but once it starts they don't do anything except run after the character for the rest of the fight, most noticeable on Kuralak).
Figment tooltip is wrong or bugged, says that it hits for 797 every second for ten seconds, but does only 5 hits per proc.
Mind Burst rarely loses its tiers even though the action set builder insists they are set (don't know if that was fixed last hotfix, haven't raided since).
TK Storm no longer procs various amps/items like The Power! or Figment, no idea if this change was intended or not.
T4 Blade Dance is screwy, first it starts counting down the CD at 14 (base CD reduction amps included), then it channels to until ~11 seconds CD and when the t4 -10 seconds CD reduction goes off at the end of the cast it calculates from the base 14 seconds and sets it to 4 seconds remaining, making it go from maybe useful if you squint at it to bleh.
That's about all I personally noticed on the DD side so far, can't speak for the healers.
 
The rest are more gripes than bugs like t4 and upward Pyrokinetic Flame looking somewhat useful until one actually tries it out and notices that many raid bosses are so large that the buff radius is suicidal (I'm looking at you Ohmna). The damage and healing is nothing to write home about either, and running out of focus as a DD was a funny first, so I'm guessing someone thought that the healers have too many ability points and LAS slots left.
LAS slots, oh my ... we have at most two slots left for utility, one if we have to play debuffer with haunt.
The new Tactician amp version is mostly a waste of points better spent elsewhere except for one or two encounters in the entire game, on most fights Psychic Frenzy actually wins out in total dps now because of mental overflow, that damned TK Strike t4, and you not having created WoW style encounters where one can stand around bored pushing your rotation.
The last one on my mind I almost forgot, because we no longer have the LAS slot left for fancy things anyway: our beloved pony gapcloser that's more of a suicide button than not. We hit EVERY SINGLE THING along the jump path and a bit to the sides that we'd have missed walking, often several times more than if we'd just run straight through telegraphs. And it's not even faster than sprinting.
One thing playing melee with Psychic Frenzy is at least good for is it's the most exciting playstyle I've ever had in an MMO, being in the melee camp as a cloth class is living in interesting times indeed. And I finally have all those buffs that usually don't make it out to the ranged dps'es, which does wonders for the damage output.
 
Heh, I think this short rant got ever so slightly away from me.
Still, love this game, best combat system ever so thanks for everyones efforts. Hope we get an update soon on where the devs see our classes going after things have stabilized following drop 3.
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			Yep, we've compiled a big list of outstanding issues for ALL Classes to highlight to Dev. 	
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{| class="blockquote"
Yep, we've compiled a big list of outstanding issues for ALL Classes to highlight to Dev. 
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When is the biweekly fix/patch ?
 
2 weeks and still no runes added on my gear because crafted gear can't be add-runed. That includes new epic crafting recipes (which sits at 2 runes in my inventory).  (by the way, I really hope this epic gear will AT LEAST have a max of 4 runes)
 
There's 12 runes I can't have because of that. TWELVE. x_x	
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