Codex:RPEoE

The codex of the RPEoE.
== Units ==
Special Rules
With the exception of Convicts, all units lited below have these bonus special rules;
Stubborn
====Regimental Commander====
 	WS	BS	S	T	W	I	A	Ld	Sv	Special Rules
Regimental Commander	4 	4 	3	3	3	4	4	10	4+	Mass Charge, Infectious Devotion
Points
75 points
Wargear
Combat Rifle
Combat Pistol
Close Combat Weapon
Frag Grenades
Defensive Grenades
Upgrades
May be given a 5+ Invulnerable save for 15 points.
May replace his Close Combat weapon with a Power Weapon for 10 points
Special Rules
Mass Charge: Once per game, the Regimental Commander may give all units the Run special rule for one turn.
Infectious Devotion: The Regimental Commander and all units within 12" is Fearless.
=== Troops ===
====Rifle Squads====
 	WS	BS	S	T	W	I	A	Ld	Sv	Special Rules
Infantryman	3 	3 	3	3	1	3	1	8 	4+	
 	WS	BS	S	T	W	I	A	Ld	Sv	Special Rules
Medic	3 	3 	3	3	1	2	1	7 	4+	Medicines
 	WS	BS	S	T	W	I	A	Ld	Sv	Special Rules
Sergeant	3 	3 	3	3	1	3	2	8 	4+	
 	WS	BS	S	T	W	I	A	Ld	Sv	Special Rules
Company Commander	3 	4 	3	3	2	3	3	9 	4+	Onwards!
Point Cost
10 points each.
Unit size
4-9 Riflemen
Wargear
Combat Rifle
Frag Grenades
Upgrades
May replace one member with an Artillery Targeter.
May replace up to two members without any upgrades with a member with a missile launcher or light machine gun.
May take one additional Sergeant who may be given a Combat Pistol and close combat weapon instead.
May upgrade the Sergeant to a Company Commander, only one may be taken per three units of Riflemen. The Company Commander may be given a Combat Pistol and close combat weapon instead.
May replace one unupgraded member with a Medic. The medic wields a Combat Pistol.
Special Rules
Medicines: All units within the unit recieve Feel No Pain.
Onwards: While the Company Commander is alive, all units within 6" may re-roll failed Leadership rolls.
====Convict Corps====
 	WS	BS	S	T	W	I	A	Ld	Sv 	Special Rules
Infantryman	2 	2 	3	3	1	2	1	5 	None	None
 	WS	BS	S	T	W	I	A	Ld	Sv 	Special Rules
Convict Sergeant	2 	2 	3	3	1	2	2	5 	None	None
 	WS	BS	S	T	W	I	A	Ld	Sv	Special Rules
Convict Commander	3 	3 	3	3	1	3	3	8 	6+	Innumerable Horde
Point Cost
3 points each, and at least one unit must exist within an army.
Unit size
9-49 Convicts
Wargear
Close Combat Weapon
Upgrades
May give Convicts Combat Pistols for 1 point each.
May take one additional Convict Sergeant for 5 points who may be given a Combat Pistol and close combat weapon instead.
May upgrade the Convict Sergeant to a Convict Commander for +10 points, only one may be taken. The ConvictCommander has a Combat Pistol and close combat weapon.
Special Rules
Innumerable Horde: If the Convict Horde is wiped out or flees, another unupgraded unit the same size as the old one appears within 6" of their destruction on the next turn. As they do not have a Convict Commander, they cannot benefit from this rule.
=== Elites===
====Veterans====
 	WS	BS	S	T	W	I	A	Ld	Sv	Special Rules
Veteran Infantryman	4 	4 	3	3	1	4	1	8 	4+	None
 	WS	BS	S	T	W	I	A	Ld	Sv	Special Rules
Veteran Sergeant	4 	4 	3	3	1	4	2	8 	4+	None
Point Cost
12 points each, and one unit may exist in an army for every 500 points.
Unit size
4-9 Veteran Infantrymen
Wargear
Combat Rifle
Combat Pistol
Close Combat Weapon
Frag Grenades
Defensive Grenades
Upgrades
May give Veteran Infantry Light Machine Guns for 8 points each.
May take one additional Veteran Sergeant for 17 points.
====Special Combat Service====
 	WS	BS	S	T	W	I	A	Ld	Sv	Special Rules
Trooper	4 	4 	3	3	2	4	2	8 	4+	Deep Strike, Stealth, From Shadow
 	WS	BS	S	T	W	I	A	Ld	Sv	Special Rules
Sergeant	4 	4 	3	3	2	4	3	9 	4+	Deep Strike, Stealth, From Shadow
 	WS	BS	S	T	W	I	A	Ld	Sv	Special Rules
SCS Company Commander	4 	4 	3	3	3	4	4	10	4+	Deep Strike, Stealth, From Shadow
Point Cost
15 points each, and only one unit may be chosen per thousand points.
Unit size
3 Troopers, 1 Sergeant
Wargear
Submachine Gun
Power Weapon
Lance Pistol
Frag Grenades
Melta Bombs
Upgrades
May replace one member with an Artillery Targeter.
May replace up to two members without any upgrades with a member with a missile launcher or general-purpose machine gun.
May upgrade the Sergeant to an SCS Company Commander.
May replace one unupgraded member with a Medic. The medic wields a Combat Pistol.
Special Rules
Stealth: Any unit which wishes to shoot at or charge the unit must make a roll as if it was Night Fighting.
From Shadow: The SCS may deploy anywhere that is not within 6" of an enemy unit and within line of sight. They may move on from any section of the board, even the opponent's side if they deploy from reserve.
===Heavy Support===
====MBT====
 	BS	F 	S 	R
MBT	3 	14	13	12
Points
85 points
Unit Size
1-3 MBTs.
Armaments
1 Heavy Cannon.
Upgrades
May be upgraded with a Light Machine Gun for +15 points.
Special Rules
Slow: Once per game, the Regimental Commander may give all units the Run special rule for one turn.