Karma

"Karma" is the sixth mission in the Call of Duty: Black Ops II single-player campaign. The player takes control of David Mason as he, along with Harper and Salazar infiltrate Colossus, a high-end exotic island getaway, to find out about "Karma" and its connection to Menendez's plans.
==Characters==
*David Mason (playable)
*Mike Harper
*Javier Salazar
*Farid (heard only)
*DeFalco (Alive/K.I.A.) (player-determined)
*Chloe Lynch/Karma (Alive/P.O.W.) (player-determined)
*Raul Menendez (cutscene only)
==Plot==
The mission starts with David Mason, Mike Harper and Salazar arriving on Colossus resort in the Cayman Islands on a VTOL passenger plane. Posing as union inspectors, the trio are briefed by Farid that they will have to shoot their way through security forces to access the Central Records Computer (CRC), located in the heart of Colossus, and obtain intel on the supposed cyberweapon, Karma.
After being briefed in the elevator on their tasks, Harper exits first and bumps into a woman, comically trying to hit on her before getting cursed at. Mason and Salazar continue taking the elevator to the lower levels, where they bump into some security. Failing to maintain their cover towards the security guards, Mason and Salazar take them out. They then move towards a ventilation shaft, where Mason opens his briefcase and deploys Ziggy, a small but agile robot spider.
After Ziggy crawls through the vents, a small group of enemies are seen planting explosives on some gas pipes. Section asks himself what they were doing. Ziggy then proceeds to gain access to the CRC Room, it jumps on a guard and incapacitates him, thereafter crawling up to the guard’s eye to obtain his retina scan. Shortly after obtaining the retina scan, Ziggy is discovered by another guard and crushed under his foot. Mason and Salazar then move towards the entrance to the CRC Room. After gaining access to the room using the retina scan, Mason and Salazar take out all the security guards. They then search for Karma on the CRC. After a quick search on the database, Karma is revealed to be not a cyberweapon, but in fact a woman by the name of Chloe Lynch. After accessing her bio, the computer informs Mason and Salazar that Chloe is at Club Solar.
Mason and Salazar fight their way through security forces waiting for them outside the entrance to the CRC Room, and inform Harper about Chloe, whom he recognizes as the girl he bumped into earlier. Mason informs him to secure Chloe at Club Solar. After Mason and Salazar eliminate all the guards, they split up and go in different elevators to secure Chloe. As Mason walks towards Club Solar, he receives camera feed from Harper trying to convince Chloe to follow him. When Mason finally reaches the dance floor, he tries to extract Chloe as well, but not before DeFalco storms the club and kills the DJ. Grabbing a clubber as hostage, he futilely asks for Chloe before executing the hostage. DeFalco then grabs another hostage and threatens to kill her as well should Karma not show herself. Not wanting to cause another death, Chloe breaks free of Harper’s hold and surrenders herself. DeFalco then orders his men to open fire on the crowd. During this, explosives were set off as a distraction.
Harper and Mason take cover behind the bar counter, and afterwards, engage the enemies in the club over several slow-motion sequences. After killing all the enemies in the club, Mason hurriedly searches for DeFalco and Karma of the security cameras. Finding them heading across the mall to the Evac Bay, Mason and his team set off in hot pursuit, attempting to catch up to DeFalco before he gets away with Chloe.
===Ending===
<tabber>
Ending 1= Mason manages to catch up to DeFalco right before he reaches the entrance to the Evac Bay. DeFalco, along with his men, turn around and engage Mason in a fierce firefight. Ultimately, Mason takes out DeFalco and saves Karma (though he can shoot him from far away without actually catching up with him). The mission ends with the team securing Karma, dragging DeFalco's corpse into their VTOL and making their way to extraction.
|-|
Ending 2= Mason fails to catch DeFalco before he reaches the Evac Bay. Mason rushes to the bay only to find DeFalco’s VTOL aircraft taking off, with Harper and Salazar futilely firing at the aircraft. Mason remarks that they have to hurry back to the U.S.S. Barack Obama and find out what Karma’s connection is to Menendez’s plans. This ending unlocks the level "Second Chance" for another attempt to rescue Karma. 
</tabber>
==Outcomes==
Karma secured, DeFalco dead
Karma kidnapped, DeFalco still alive
==Video Walkthrough==
Call of Duty Black Ops II - Karma
==Challenges==
Completing 2 challenges unlocks Climber for singleplayer loadout.
Completing 5 challenges unlocks the Manual Crossbow and Crossbow for singleplayer loadout.
*Obtain retina scan in less than 60 seconds.
*Retrieve precious cargo (Ziggy).
*Kill enemy personnel with headshots (x5) in Club Solar.
*Ensure zero non-combatant casualties.
*Eliminate rappelling enemies (x5).
*Eliminate enemy personnel (x25) in the outdoor area.
*Incapacitate enemy personnel (x20) with the Combatant Suppression Knuckles.
*Protect ASD resource from destruction.
*Collect intel (x3).
*100% survivability rating.
==Weapons==
===Recommended Loadout===
PDW-57 Menu Icon BOII.png|PDW-57 with EOTech and Suppressor
KAP-40 Menu Icon BOII.png|KAP-40 with Tactical Knife
KAP-40 Menu Icon BOII.png|KAP-40 with Reflex Sight (only used in the Club Solar)
===Found in Level===
Chicom CQB Menu Icon BOII.png|Chicom CQB
MSMC Menu Icon BOII.png|MSMC
MTAR Menu Icon BOII.png|MTAR
FAL OSW Menu Icon BOII.png|FAL OSW
B23R Menu Icon BOII.png|B23R
QBB LSW Menu Icon BOII.png|QBB LSW
XPR-50 Pick-Up Icon BOII.png|XPR-50
KSG Menu Icon BOII.png|KSG
Five-seven Menu Icon BOII.png|Five Seven
RPG Menu Icon BOII.png|RPG
M27 Menu Icon BOII.png|M27 (Used by Harper and Salazar)
HAMR Menu Icon BOII.png|HAMR
==Access Kit Usage==
*A data server in the CRC Room can be hacked to allow Mason to easily identify enemies from civilians. All enemies will now have both red and orange highlights (with the exception of DeFalco).
*Combatant Suppression Knuckles are stored inside a locked gun rack inside the Security Office.
*An ASD, Buster, is accessible behind a locked door before heading out towards the open space area.
==Gallery==
Karma briefing BOII.png|Javier Salazar, David Mason and Mike Harper before going on the mission.
Colossus Arrival BOII.png|Arriving at Colossus.
Harper and Salazar on plane BOII.png|Harper and Salazar before going in Colossus.
Colossus Approach BOII.png|Approaching Colossus with an AGR watching on.
Colossus BOII.png|Colossus Resort. Note the 2D sprites near the pool.
Chick at the Elevator BOII.png|Harper bumping into Chloe.
Cover Blown BOII.png|Salazar and David killing suspicious soldiers.
Ziggy Watching Bomb Placement BOII.png|Ziggy watching soldiers planting bombs.
Guard Taze BOII.png|Ambushing a guard with Ziggy.
Server Room Karma BOII.png|Entering the server room.
Karma Identified BOII.png|Learning Karma's identity.
Knife Kill Karma BOII.png|Disarming and stabbing a guard.
Solar Club Approach BOII.png|Approaching Club Solar.
Dancefloor Karma BOII.png|The dancefloor where Chloe is.
DeFalco Hostage BOII.png|DeFalco taking hostages.
Dance Fight BOII.png|Circling the dance floor while taking out hostiles.
Colossus Security Guard ordered Harper BOII.png|Harper telling the security guard chief to ready his men.
Mall Attack BOII.png|Chaos in the mall.
Evacuation Karma BOII.png|Evacuating civilians.
Good Ending Karma BOII.png|Mission accomplished.
Bad Ending Karma BOII.png|Mission failed.
==Trivia==
*Though Club Solar is on an upper level, the second elevator Mason boards appears to be going downward.
*The music at the start is a remix of "Rooftops", a track in the Call of Duty: Black Ops soundtrack.
*When workers walk through the metal detector and trigger the alarm, a guard is seen on the screen carrying a Five-seven, but if the player looks at him after going through the metal detector, they can see that the guard actually has an M1911.
**Furthermore, armed security guards seen near the end of the mission actually use B23Rs
*Most of the civilians seen in the distance are just 2D sprites or low resolution models that clip through the environment. This is especially noticeable during the sequence in Club Solar, where every civilian on the top balcony is a 2D sprite. They disappear after DeFalco starts taking hostages.
*If Section moves to the left balcony overlooking the whole resort prior to the elevator, he will say "Menendez chose a hell of a place to hide his Karma weapon" while leaning over it in a short animation.
*The guard Ziggy zaps is marked as friendly. He will just lie on the wall and can be attacked without penalty.
**His body being next to the wall is odd, as during the vent sequence he falls flat on his back and lies in the center of the CRC booth.
*DeFalco uses a Five Seven with no attachments on it in this mission, but if the player kills him in this mission, the player can briefly pick up DeFalco's Five Seven and it has a silencer on it.
*After Mason, Harper and Salazar are ID'd with their VIP passes, their faces are digitally pasted onto the advertisements.
**Also, after Harper and Salazar walk away, Section can stand in front of either one, and his face will be shown.
*The song heard in Club Solar's dance floor is named "Imma Try it Out" by Skrillex, feat. Alvin Risk. The same song can be heard again in the credits, on the multiplayer map, Plaza, and, depending on what patch the player is using, as an easter egg on TranZit.
*When Harper mentions getting some "hot chick" action, Salazar would turn back and look at him. If Harper burnt his face in the previous mission, "Fallen Angel", Salazar will mock him by saying "You forgetting Pakistan? Your face don't look too good, Harper." Harper will respond with, "Hey, it's not the face, it's the body they're going to be after."
*One of the pre-rendered cutscenes shown on Section's HUD shows one of the Mercs wearing a green combat jacket, similar to how they appear in the multiplayer. This is odd, since all of the other Mercs in the campaign wear camouflage uniforms.
*Judging by Section's first-person hand model, he seems to be wearing a dark blue union outfit.
*During the mission, Chloe Lynch is seen wearing a jacket and a purple top. However when David is searching for DeFalco and her on the security cameras, she is wearing her orange top from "Odysseus".
*During the Ziggy sequence of the level, the player can hear Spider Bot, a track from the Call of Duty: Black Ops II Official Soundtrack.
*The phrase "143-FCK" can be seen carved on a wall near the sequence where Ziggy encounters multiple tunnels. "143" is a slang term for "I love you", while "FCK" is abbreviated from the word "Fuck".
*After identifying Karma and exiting the CRC room, Adrenaline can be heard.
*To the right of the Buster ASD lock-up, there are pictures of Menendez on a couple of magazines.
*If the player has the Fast Hands perk equipped, Section will show his ID in the beginning in a very fast motion.
*If the security guard that opens the armory is killed, he may drop a B23R that is semi-automatic instead of three round burst, and with a different firing sound. This also happens with the KAP-40 that LSPD cops drop in Cordis Die.
*When Section grabs Ziggy and goes to set it down, Ziggy casts a shadow, yet Section does not.
*When the player runs into the first hostile ASD, a hostile chopper can be seen dropping off troops. If the player shoots the helicopter with a rocket launcher, the helicopter will not be harmed. However, when it goes to fly away, it will suddenly spin out of control and crash.
*Salazar and Harper will initially have a suppressed M27. After the shootout at Club Solar, the suppressors disappear.
*The helicopters that are seen flying by outside of Club Solar can be shot down using a Death Machine.
*In the elevator, Mozart's Symphony 40 can be heard.
==Achievements/Trophies==
*Blind Date (15 / Bronze Trophy ) - Successfully rescue HVI.
*What Happens in Colossus... (20 / Bronze Trophy ) - Find the Karma weapon.
==Transcript==
Category:Call of Duty: Black Ops II Single Player Levels