Jaania (Extreme)

For the regular version, see Jaania.
Jaania (Extreme) is a challenge fight in the Convergence quest chain, accessible from Outpost Yeden. While technically not an Inn Challenge fight, the Extreme version is functionally one in all but name, having all standard Inn restrictions.
==Attacks==
# Jaania concentrates before blasting her target with a beam.
#* Jaania enacts a Command (see Mechanics).
#** Jaania's Soulgear spins for <3-5> turns.
#* Permanently applies 'Spin Down' and purges 'Spin Up' if it is active.
#** +25 All.
#** -25 Health.
#** +80 Melee/Pierce/Magic.
#** +80 Block/Parry/Dodge.
#* If Jaania's Tome is completely damaged, resets its HP to maximum.
#** Jaania's tome reopens.
#* Attacks for 1 hit of 200% Metal Magic damage.
# Jaania bombards her target with ice.
#* Attacks for 5 hits of 100% Ice Magic damage (500% total).
#* If Jaania's Tome is not completely damaged, inflicts 'Frozen Fate' for 99 turns.
#** ('Frozen Fate' not already active) Jaania's freezing spell chills you...
#** ('Frozen Fate' already active) Jaania's freezing spell chills you even further...
#** -15X All.
#** +15X Health.
#** X is equal to the number of times this effect has been inflicted.
# Jaania spins her glaive and shreds her target with frozen petals.
#* Attacks for 3 hits of 200% Metal Magic damage (600% total).
#* Inflicts 'Soultear' for 5 turns, a 150% Metal DoT.
# Jaania blasts her target with icy butterflies.
#* Resets Glaive HP to maximum.
#** Jaania's glaive is reforged!
#* Attacks for 10 hits of 20% Ice Magic damage (200% total).
#* Inflicts 'Soulbitten' for 5 turns, a 50% Ice DoT.
# Jaania binds her target with rose chains.
#* Automatically adds 1 turn of cooldown to target's lowest cooldown skill.
#** Jaania locks your lowest cooldown skill! (+1 CD)
#* Attacks for 2 hits of 50% Metal Magic damage (100% total).
#* Inflicts 'Sealed Soul' for 1 turn, a stun.
# Jaania blasts her target with icy beams.
#* Attacks for 2 hits of 50% Ice Magic damage and 1 hit of 50% Metal Magic damage (150% total).
# Jaania summons a soulloom before rushing her target.
#* Attacks for 2 hits of 300% Ice Magic damage (600% total).
#* Inflicts 'Soulpierce' for 5 turns inclusive.
#** -90 Melee/Pierce/Magic.
#** -90 Block/Parry/Dodge.
# Jaania concentrates before blasting her target with a beam.
#* Jaania enacts a Command (see Mechanics).
#** Jaania's Soulgear spins for <3-5> turns.
#* Permanently applies 'Spin Up' and purges 'Spin Down'.
#** +30 Bonus.
#** +30 Boost.
#** +30 Crit.
#* If Jaania's Tome is completely damaged, resets its HP to maximum.
#** Jaania's tome reopens.
#* Attacks for 1 hit of 200% Metal Magic damage.
# Jaania binds her target with rose chains.
#* Automatically adds 1 turn of cooldown to target's highest cooldown skill.
#** Jaania locks your highest cooldown skill! (+1 CD)
#* Attacks for 2 hits of 50% Metal Magic damage (100% total).
#* Inflicts 'Sealed Soul' for 1 turn, a stun.
# Jaania summons a soulclaw before rushing her target.
#* Attacks for 2 hits of 300% Ice Magic damage (600% total).
#* Inflicts 'Soulshatter' for 4 turns.
#** -60 Bonus.
#** -100 Crit.
# Jaania summons a Soulgear to shred her target.
#* Attacks for 6 hits of ~66.67% Metal Magic damage (400% total).
#* Heals herself for 0.5% of her maximum HP (81) for each hit that connects.
# Jaania summons an empowered Soulgear to shred her target.
#* Jaania: 'Obey my will!' (Failed Command empowers her attack!)
#* Attacks for 6 hits of ~133.33% Metal Magic damage with +300 Bonus (800% total).
#* Heals herself for 1% of her maximum HP (162) for each hit that connects.
#* If two Commands were failed, instead:
#** Jaania: 'Obey my will!' (Failed Commands empower her attack further!)
#** Attacks for 6 hits of 200% Metal Magic damage with +600 Bonus (1200% total).
#** Heals herself for 1.5% of her maximum HP (243) for each hit that connects.
# Jaania powers up and blasts her target with a massive beam.
#* Attacks for 3 hits of 200% Ice Magic damage and 2 hits of 200% Metal Magic damage (1000% total).
# Jaania casts a vision of her future, encasing the world in protective ice.
#* Sets her target's HP to 1.
#* Automatically purges her target of all status effects, except 'Stuffed' and permanent effects.
#* Automatically purges herself of all status effects, except permanent effects.
#* Resets Tome and Glaive HP to maximum.
# Jaania concentrates before blasting her target with a beam.
#* Jaania enacts two Commands (see Mechanics).
#** Jaania's Soulgear spins for <3-5> turns.
#* Permanently applies 'Overclocked Synchronization'.
#** +25 All.
#** -25 Health.
#** +80 Melee/Pierce/Magic.
#** +80 Block/Parry/Dodge.
#** +30 Bonus.
#** +30 Boost.
#** +30 Crit.
#* If Jaania's Tome is completely damaged, resets its HP to maximum.
#** Jaania's tome reopens.
#* Attacks for 1 hit of 200% Metal Magic damage.
# Jaania binds her target with rose chains.
#* Automatically adds 1 turn of cooldown to target's lowest and highest cooldown skills.
#** Jaania locks both your lowest and highest cooldown skills! (+1 CD)
#* Attacks for 2 hits of 50% Metal Magic damage (100% total).
#* Inflicts 'Sealed Soul' for 1 turn, a stun.
# Jaania summons a soulclaw before rushing her target.
#* Attacks for 2 hits of 300% Ice Magic damage (600% total).
#* Inflicts 'Soulpuppet' for 3 turns inclusive.
#** -90 Melee/Pierce/Magic.
#** -90 Block/Parry/Dodge.
#** -60 Bonus.
#** -100 Crit.
# Jaania summons a soulclaw before rushing her target.
#* Jaania: 'There it is... the end...!'
#* Attacks for 2 hits of X Null damage with +600 Bonus and +1200 Crit.
#* Inflicts 'Snapped Soul', a X Null DoT.
#* X is equal to 500% of target's maximum HP plus 1000% stat damage.
==Rotation==
* In phases 1 and 2, Jaania's attack rotation is [1 -> 2 -> (3 or 4) -> 5 -> 6 -> 7] -> [8 -> 2 -> (3 or 4) -> 9 -> 6 -> 10] -> repeat.
** At the start of phase 2, Jaania pauses her rotation to use Attack 13 once.
* In phases 3 and 4, Jaania's attack rotation is 14 -> [15 -> 2 -> (3 or 4) -> 16 -> 17 -> repeat].
** At the start of phase 4, Jaania pauses her rotation to use Attack 13 once.
* When Jaania's Soulgear timer counts down to 0, she pauses her rotation to use Attack 11/12 once.
* In all phases, if Jaania's Glaive is completely damaged, she uses Attack 4. Otherwise, she uses Attack 3.
* In phase 4, while 'Desperation' is active on Jaania, if her target's HP is below 33%, she pauses her rotation to use Attack 18.
==Mechanics==
=== Full Synch ===
* Jaania permanently applies 'Full Synch'.
** +20 Bonus.
** +20 Boost.
** +20 Crit.
===Soulwoven Durability===
* Jaania permanently applies 'Soulwoven Durability'.
** +30% Non-Crit/Crit Damage Reduction.
=== Phases ===
* Jaania has 4 phases to her fight, which advance when she falls below a certain HP threshold for the first time:
** Phase 2: When Jaania falls below 75% of her maximum HP (12122), she sets her HP to 75% and becomes immune to all damage until she acts.
*** Jaania: 'I've pushed myself this far... is it not enough?!'
*** Jaania pauses her rotation to use Attack 13 once.
** Phase 3: When Jaania falls below 50% of her maximum HP (8081), she sets her HP to 50%, purges herself of all permanent effects (except 'Full Synch' and 'Soulwoven Durability'), and becomes immune to all damage until she acts.
*** Jaania: 'I won't let you stand against me. I won't let you defy me!'
*** Jaania uses Attack 14 once and resets her rotation.
** Phase 4: When Jaania falls below 25% of her maximum HP (4041), she sets her HP to 25% and becomes immune to all damage until she acts.
*** Jaania: 'You will fall! You will fall! I am the hero! I cannot lose!'
*** Jaania pauses her rotation to use Attack 13 once and permanently applies 'Desperation'.
**** Desperation: Seeking an opening for a final attack. (Executes when target is under 33% HP).
=== Reactive Weave ===
* If Jaania receives a direct hit, she applies 'Reactive Weave' for 1 turn inclusive.
** +5X All (max 70).
** -5X Health (max 70).
** X is equal to the number of times Jaania has been hit, capped at 14.
=== Body Parts ===
* Jaania is made of three targetable parts: Body, Tome, and Glaive.
** Targetable: Body, Tome, Glaive.
** Currently targeted body part is represented by both a popup and effect on Jaania.
*** You are now directly targeting Jaania.
*** You are now targeting Jaania (Extreme)'s tome. X/Y tome HP remaining.
*** You are now targeting Jaania (Extreme)'s glaive. X/Y glaive HP remaining.
* The Tome and Glaive have HP equal to 15% of her maximum HP (2424), while the Body has no HP value.
* While the Tome is targeted, Jaania automatically applies 'Tome Targeted' for 99 turns inclusive.
** +10 All.
** -10 Health.
** Reflects 10% of all damage taken (including pet and DoT damage).
*** Jaania's tome redirects some of the damage back to you!
* While the Glaive is targeted, Jaania automatically applies 'Glaive Targeted' for 99 turns inclusive.
** +10 All.
** -10 Health.
** +40 Melee/Pierce/Magic.
* If the Tome or Glaive is defeated in the middle of an attack, the remainder of the hits damage the Body.
** The target's <tome/glaive> has been completely damaged! You are now directly targeting Jaania.
* If the Tome is completely damaged, 'Frozen Fate' is purged from the player and its stacks are reset to 0.
* If the Glaive is completely damaged, Jaania applies 'Broken Order' for 99 turns.
** -20 Boost.
** -20 Bonus.
=== Soulgear/Command ===
* Upon using Attacks 1, 8, or 15, Jaania creates a spinning Soulgear below herself, and declares Commands that must be fulfilled on the declared turn.
** Jaania permanently applies 1 of 4 Command effects: Halt, Attack, Effect, or Solitude.
*** Jaania enacts Command - <Halt/Attack/Effect/Solitude>!
*** In phases 1 and 2, Jaania only applies 1 of either Halt or Attack.
*** In phases 3 and 4, Jaania applies 2 sets of commands; 1 of either Halt or Attack, and 1 of either Effect or Solitude.
* At the start of Jaania's turn, the Soulgear timer counts down by 1, unless she was stunned or used a phase transition attack (Attacks 13 or 14).
* When her Soulgear timer hits 0, she pauses her rotation to use Attack 11/12.
** This turn is telegraphed by the gear floating above two sets of glyphs (1 blue, 1 yellow).
** If her commands were not followed on the previous turn, the attack gains greatly increased damage and +Bonus.
*** Halt: Jaania must not receive a direct hit.
*** Attack: Jaania must receive a direct hit from the player's 'Attack' skill.
*** Solitude: The player must not have a pet equipped.
*** Effect: The player must have 4 or more effects active (effects from Jaania count but not permanent effects).
* If Jaania is stunned on the turn she would use Attack 11/12, she skips it and continues her rotation as normal.
==Stats==
==Resistances==
*Fear: 10
*Evil: 10
*Good: 10
*Fire: 100
*Ice: 100
*Immobility: 300
*Shrink: 300
==Strategy==
As Jaania is a complicated fight that does not appear in a duo, a strategy section is included in lieu of a separate strategy page.
===Rules===
# Jaania initially starts out with a weaker rotation, alternating between defensive and offensive rotations.
#* Both rotations attempt to inflict a stacking -All debuff into a Metal nuke with a large DoT (or a small Ice attack with an Ice DoT if her Glaive is broken).
#* During her defensive rotation, she permanently applies +25 All and +80 MPM/BPD, adds +1 CD to the skill with the lowest cooldown, and inflicts -Bonus/Crit at the end of her rotation.
#* During her offensive rotation, she permanently applies +30 Boost/Bonus/Crit, adds +1 CD to the skill with the highest cooldown, and inflicts -MPM/BPD at the end of her rotation.
#* Once Jaania enters phase 3, the defensive and offensive rotations are combined into a single one that applies all of the effects from both rotations.
# Jaania has 3 targetable body parts throughout her fight:
#* Targeting her Body has no unique effect, while targeting any of her other body parts will give her a minor +All buff.
#* Her Tome must be defeated to reset her stacking -All debuff, and also reflects 10% of all damage taken while targeted.
#* Her Glaive is responsible for her Metal nuke immediately following the -All debuff, and also provides +40 MPM while targeted.
#* Both minor body parts restore themselves to full HP if they are broken during various parts of her rotation.
# Jaania prepares a Soulgear at the start of each rotation for 3-5 turns. At the end of the 3-5 turns, she uses an attack that does considerable damage and heals her slightly. If the player does not follow the commands she declares, the attack gains damage/healing/Bonus.
#* 'Command - Halt': Do not land a hit on Jaania.
#* 'Command - Attack': Land the Attack skill on Jaania.
#* 'Command - Effect': Have 4 or more active effects on the player.
#* 'Command - Solitude': Do not have a pet equipped.
#* During phases 1 and 2, she only enacts either 'Halt' or 'Attack'. During phases 3 and 4, she enacts either 'Halt' or 'Attack', as well as either 'Effect' or 'Solitude'.
# Jaania has 4 phases to her fight, at 25% HP intervals:
#* At 75% HP, she transitions to phase 2, which pauses her rotation for an Ice/Metal nuke.
#* At 50% HP, she transitions to phase 3, purging both herself and the player and setting the player's HP to 1.
#* At 25% HP, she transitions to phase 4, which pauses her rotation for another Ice/Metal nuke. After this point, if the player is ever below 33% of their maximum HP, she executes the player, effectively ending the fight in a loss.
===Equipment===
* As all of Jaania's attacks deal either Ice or Metal damage, stacking Ice and/or Metal resist is a valid strategy for reducing damage taken throughout the fight.
** However, fully stacking resistance does not do much in practice for this fight, due to a lack of gear that can provide high amounts of both Ice and Metal at the same time.
* As such, it is generally better to focus on a general All resistance gearset, with a few notable equips that provide extra resistance without severely hampering stats:
** Flight Signet is generally better than the typical +5 All Ring, as it provides both +10 Ice and +10 Metal.
** Void Rift Cover provides +12 Ice and +3 All (15 total), which is effective for facetanking Jaania's -All and 'Soulpuppet' attacks.
** Clawkin Cloak Clasp provides +13 Metal over the typical +10 All Neck, and notably also has +10 Immobility, which is important for avoiding potential stuns that become possible due to 'Frozen Fate'.
* Due to Jaania's high MPM/BPD while 'Spin Down' or 'Overclocked Synchronization' are active, Blades of the Great One with a slotted Lance of Awethur is the recommended weapon and special to help with accuracy.
** When Bonus from gear is not needed, Chaotic Blade of Swordhaven with a slotted Vile Rose weapon enables the best damage for the fight.
===Strategy===
* The general strategy for the fight is to avoid Jaania's stacking -All effect, 'Frozen Fate', before it becomes too dangerous. If 'Frozen Fate' cannot be avoided, then the Tome should be focused down, otherwise focus on the Body.
* The goal for the first half of the fight is to knock Jaania down to 50% HP without spending any resources, as her 50% transition attack soft resets the fight and sets the player's HP to 1.
** Note that while the phase 3 transition purges both the player and Jaania, accumulated stacks of 'Frozen Fate' are not reset, meaning the next use of Attack 2 may potentially apply a greater -All debuff.
* Phases 3 and 4 are much more dangerous, as 'Soulpuppet' will make it much more difficult to reliably avoid 'Frozen Fate'. Remember to stay healthy when Jaania is approaching 25% HP to avoid her 33% HP execute during phase 4.
* While it is best to satisfy Jaania's Soulgear checks if possible, it is generally less important compared to managing stacks of 'Frozen Fate'. Try to avoid failing both Soulgear checks during phases 3 and 4, though.
===Classes===
* Paladin has by far the easiest time against Jaania, as its high tankiness, multiple buffs, and flexible rotation allows it to fulfill most Soulgear checks. Most of the fight will be spent targeting the Tome, as it will take longer than other classes.
* Ranger has all of the tools necessary to deal with Jaania, with its high uptime and damaging DoT to get around her innate Damage Resistance, good overall damage, and a shield that can cover both 'Frozen Fate' and 'Soulpuppet'. However, it may have a difficult time dealing with 'Halt' Soulgear checks, and thus is prone to RNG during phases 3 and 4.
* DeathKnight can opt for a more risky and aggressive strategy, focusing only on the Body and facetanking the Soulgear checks. Quickly burst down Jaania to phase 3, then use Dragon Scales and Edge of Death to set up in her face.
==Gallery==
SPOILER HD-jaaniafullsynch.png
Category:Boss
Category:Monster