Shaman

Shamans are a hybrid spellcaster that mixes quick agile combat with Divine spellcasting while wearing light and medium armor.
===Class Overview===
Indrids Stats 	Indrids Stats	RPR Stats 	RPR Stats	RPR Stats 	RPR Stats
Primary Attribute 	Vitality 	Strength 	0 	Divine Magic Control 	2
Secondary Attribute 	Agility 	Agility 	2 	Magic Reserve 	2
Tertiary Attribute 	Grit 	Vitality 	0 	Knowledge Magic & Mysticism	2
HP Increase 	83% 	Intelligence 	0 	Knowledge Nature & Survival	2
Armor Per Grit 	4 	Wisdom 	2 	 	
Base Critical Chance 	20% 	Charisma 	2 	 	
Critical Chance Scaling Attribute & Rate	n/a 	Melee Attack 	2 	 	
Base Critical Damage 	50% 	Ranged Attack	0 	 	
Critical Damage Scaling Attribute & Rate	n/a 	Stamina 	2 	 	
===Class Passive Abilities===
====Spellcaster====
Gives the ability to cast Spells. Which are provided by spellbooks that are given at character creation.
Casting in medium armor imposes a 10% cast speed penalty.
Casting in heavy armor imposes a 100% cast speed penalty.
====Weapon Finesse====
When using Agility weapons, increases damage by 11% per point of agility, and 0% per point of Strength and increases attack speed by 0.75% per point of Agility (Attack Speed bonus negated by shield).
====Heavy Armor Restriction====
Restricts the class from wearing heavy armor.
==== Armored Spellcaster====
Allows normal casting rate of spells in heavy armor. Otherwise wearing heavy armor would make your spells significantly slower.
==== Acrobatic Dodge====
Improved dodge that covers more distance.
====Tactics====
Gives the ability to learn fighter skills and abilities such as taunt. Taunt has a range of 2,000 Units Sphere Radius with a 5 second cooldown.
==== Aura Mastery (Optional) ====
Unlocks the ability to learn auras. Your learned auras will be made available through the wheel menu accessed by holding T (unless otherwise rebinded).  
====Beast Tamer (Optional)====
Shamans have an option to designate an animal follower as an Animal Companion and grant them an increase to their base damage, passive healing, and increased attributes.
===Class Active Abilities===
Choice of three or four spells from the following lists.
====Divine Spells====
* Smite - A special melee attack that charges your weapon with Divine power to deal increased damage, this ability deals considerably more damage to undead.  Scales based on your base weapon damage.
* Mitra's Grace - A powerful healing spell that can be targetted at anyone the caster chooses.  Scales off Grit.
* Siphon Life - A subtle spell that deals damage to a target while healing the caster, though not all creatures can be targetted.  Scales off Grit.
* Auras: Cleanse & Respite - Granting you two utility auras, Cleanse provides a small heal over time effect to you and your allies, while Respitllies, provides an aura of Stamina regeneration.
====Shared Spells====
*Cone of Cold - An immediate short ranged cone of chilled air that deals damage and slows those caught in it.  Scales off Strength.
*Ray of Frost - A channeled beam of frost that continually deals damage and slows a target.  Scales off Agility.
*Blizzard - A channelled area of effect that continually deals damage the slows all targets caught in the area.  Scales off Agility.
*Sparks - A channeled beam of lightning that continually deals damage and deals more damage the longer it is held on target.  Scales off Agility.
*Bull's Strength - An immediate buff spell that increases the target's Strength for a considerable time.  Scales off Grit.
*Shadowbolt - An immediate bolt spell that deals damage to the target and inflicts a debuff that increases the damage of further Shadowbolts.  Scales off Agility.
*Shadowstep - An immediate teleportation and attack spell that jumps the caster behind their target and immediately launches a melee attack for considerable damage.
===Underworld Arcana===
Shamans get access to the Sand Priest feat from Underworld Arcana.
Category:Classes