Deterrent

A is a type of ability which is used to flush enemies out of positions by threatening to kill them if they attempt to stay in that location.
==Summary==
A deterrent is an ability that deals damage with the aim of damaging anything that doesn't move out of the way at its target location. When all charges are used to full effect, all deterrents have the potential to deal over 150 damage, which can kill any enemy from full health and full shields. Deterrents also deal damage to enemy objects.
Deterrents can be used to clear an area or corner on the map. This can be used as a way to gather intel; enemies will likely make noise as they retreat, which will give off sound cues that alert you to their presence and possibly that they've used an ability to allow them to back away. If there are no sound cues or you aren't notified about killing an enemy, this can confirm that the area is clear of enemies for now. However, players need to be wary about if it's possible for an enemy to return to that position after you have used the deterrent and how quickly they can do so.
For areas that are hard for enemies to retreat from, players can use deterrents to punish such positioning by dealing significant damage to the enemy or even being able to kill them.
Deterrents can deal damage to both enemies and allies, with allies taking 1/3 damage.
==General Deterrent abilities==
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==Molotov==
A molotov is a deterrent that explodes on detonation, covering the surrounding ground in a lingering area that deals damage over time. Most molotovs expand up to any walls and ledges, though some have a fixed radius and can pierce through walls. As damage-over-time abilities, molotovs will deal 50% damage to some specific non-player objects (see Health for more details).
===Standard===
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===Wall-piercing===
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Category:Ability Functions