API GetQuestDifficultyColor

__NOTOC__
Gets the difficulty colour for a given level compared to the player's level.
 colour = GetQuestDifficultyColor(level)
==Arguments==
:;level: - The level to be compared to the player's current level.
==Returns==
:;colour:Table - A table containing the RGB value of the resulting colour.
:;;*"r" - The red channel of the colour. Ranging from 0.0 to 1.0
:;;*"g" - The green channel of the colour. Ranging from 0.0 to 1.0
:;;*"b" - The blue channel of the colour. Ranging from 0.0 to 1.0
==Example==
 local colour = GetQuestDifficultyColor(47);
 DEFAULT_CHAT_FRAME:AddMessage("Your difficulty colour against a target of level 47.", colour.r, colour.g, colour.b);
==Details==
: Changed from GetDifficultyColor to GetQuestDifficultyColor in Patch 3.2