Discordant Stars Flagships (UNOFFICIAL)

Each player has one flagship in their Reinforcements (besides the Ghemina player, who has two).
Although each flagship is represented by the same plastic model, they all have unique stats and abilities. 
Almost all Discordant Stars flagships cost 8 resources to produce. All Discordant Stars flagships have the Sustain Damage ability and usually hit twice during combat with the majority also having one or more faction-specific abilities.
==The Shipwrights of Axis==
Name 	Cost	Combat	Move	Capacity	Abilities
Bearer of Heavens	8 	7 (x2)	1 	3 	Sustain Damage
After this ship produces 1 or more hits during a round of space combat, you may repair 1 ship you control in this system.
==The Bentor Conglomerate==
Name 	Cost	Combat	Move	Capacity	Abilities
Wayfinder	8 	9 (x2)	1 	3 	Sustain Damage
Anti-Fighter Barrage 9 (x2)
Space Cannon 9
Bombardment 9
Apply +1 to the results of this ship’s combat and ability rolls for each Fragment token on your faction sheet.
==The Celdauri Trade Confederation==
Name 	Cost	Combat	Move	Capacity	Abilities
Supremacy	8 	7 (x2)	1 	6 	Sustain Damage
Anti-Fighter Barrage 6 (x2)
You may use the PRODUCTION ability of other player’s space docks in this system to produce ships.
==The Cheiran Hordes==
Name 	Cost	Combat	Move	Capacity	Abilities
Lithodax	8 	7 (x2)	1 	3 	Sustain Damage
Anti-Fighter Barrage 7 (x2)
When this unit makes a combat or ability roll, it rolls 1 additional die if this system is adjacent to or contains 1 of your structures.
==The Savages of Cymiae==
Name 	Cost	Combat	Move	Capacity	Abilities
Reprocessor Alpha	8 	9 (x2)	1 	6 	Sustain Damage
After you win a combat in this system, you may take 1 of your opponent’s action cards, at random.
==The Dih-Mohn Flotilla==
Name 	Cost	Combat	Move	Capacity	Abilities
Maximus	8 	5 (x2)	1 	3 	Sustain Damage
After this unit moves into the active system, you may produce up to 2 units that have a combined cost of 4 or less, regardless of other players' ships.
==The Edyn Mandate==
Name 	Cost	Combat	Move	Capacity	Abilities
Kaliburn	8 	7 (x2)	1 	3 	Sustain Damage
Apply +1 to the results of this unit's combat rolls for each law in play.
==The Florzen Profiteers==
Name 	Cost	Combat	Move	Capacity	Abilities
Man O' War	8 	7 (x2)	1 	5 	Sustain Damage
Other players cannot play action cards during a space combat in this system.
==The Free Systems Compact==
Name	Cost	Combat	Move	Capacity	Abilities
Vox 	8 	7 (x2)	1 	3 	Sustain Damage
When this unit makes a combat roll, it rolls 1 additional die for each planet in this system of any single trait.
==The Ghemina Raiders==
Name 	Cost	Combat	Move	Capacity	Abilities
The Lady	6 	7 (x2)	2 	3 	Sustain Damage
Bombardment 5 (x4)
When a structure you do not control in this system is destroyed, gain 1 trade good.
The Lord	6 	7 (x2)	2 	7 	Sustain Damage
After a player explores a planet in this system, place 1 infantry from their reinforcements on that planet.
==The Ghoti Wayfarers==
Name 	Cost	Combat	Move	Capacity	Abilities
All Mother	6 	7 (x2)	1 	5 	Sustain Damage
Production X (number of fleet pool command tokens)
While in play, this unit is also treated as a space dock with a PRODUCTION value equal to the number of command tokens in your fleet pool.
==The GLEdge Union==
Name 	Cost	Combat	Move	Capacity	Abilities
Beg Bersha	8 	7 	1 	3 	Sustain Damage
Bombardment 7
When this unit makes a combat or ability roll, it rolls 1 additional die for each of your mechs in or adjacent to this system.
==The Augurs of Ilyxum==
Name 	Cost	Combat	Move	Capacity	Abilities
Nemsys	8 	5 	1 	3 	Sustain Damage
When this unit makes a combat roll, it rolls 1 additional die for each secret objective you have scored.
==The Berserkers of Kjalengard==
Name 	Cost	Combat	Move	Capacity	Abilities
Hulgade’s Hammer	8 	7 (x2)	1 	6 	Sustain Damage
After the first round of combat in this system, you may place up to 2 of your captured units in this system or on that planet.
==The Kollecc Society==
Name 	Cost	Combat	Move	Capacity	Abilities
Nightingale V	8 	5 (x2)	1 	3 	Sustain Damage
When this unit retreats, you may capture each of your units that retreat
==The Monks of Kolume==
Name 	Cost	Combat	Move	Capacity	Abilities
Halberd	8 	7 (x2)	1 	3 	Sustain Damage
Space Cannon 7
Hits produced by the SPACE CANNON abilities of your units in this system cannot be canceled.
==The Kortali Tribunal==
Name 	Cost	Combat	Move	Capacity	Abilities
Magistrate	8 	5 (x2)	1 	3 	Sustain Damage
Bombardment 3
After you win a space combat in this system, you may have this ship become damaged to gain 1 command token.
==The Kyro Sodality==
Name 	Cost	Combat	Move	Capacity	Abilities
Auriga	8 	7 (x2)	1 	3 	Sustain Damage
When you commit units to a planet in this system, commit 1 infantry from your reinforcements to that planet.
==The Lanefir Remnants==
Name 	Cost	Combat	Move	Capacity	Abilities
Memory of Dusk	8 	7 (x2)	1 	3 	Sustain Damage
At the end of a tactical action in this system, you may explore 1 planet you control in this system.
==The Li-Zho Dynasty==
Name 	Cost	Combat	Move	Capacity	Abilities
Silence of Stars	8 	5 (x2)	1 	3 	Sustain Damage
This unit can only be destroyed by an uncanceled hit being assigned to it.
==The L'tokk Khrask==
Name 	Cost	Combat	Move	Capacity	Abilities
Splintering Gale	8 	7 (x2)	1 	3 	Sustain Damage
At the start of a space combat in this system, choose up to 2 non-fighter ships to gain SUSTAIN DAMAGE until the end of combat.
==The Mirveda Protectorate==
Name 	Cost	Combat	Move	Capacity	Abilities
Nexus	8 	9 (x2)	1 	3 	Sustain Damage
After each round of space combat in this system, place 1 fighter from your reinforcements in this system.
==The Glimmer of Mortheus==
Name 	Cost	Combat	Move	Capacity	Abilities
Particle Sieve	8 	7 (x2)	1 	3 	Sustain Damage
After you activate this system, if it does not contain any planets, you may place 1 frontier token in this system.
==The Myko-Mentori==
Name 	Cost	Combat	Move	Capacity	Abilities
Psyclobea Qarnyx	8 	7 (x2)	1 	3 	Sustain Damage
Once per round of space combat, when a non-fighter ship in this system is destroyed, you may gain 1 commodity.
==The Nivyn Star Kings==
Name 	Cost	Combat	Move	Capacity	Abilities
Eradica	8 	5 (x2)	1 	3 	Sustain Damage
When a unit in this system would be destroyed, you may remove it from the game board instead.
==The Nokar Sellships==
Name 	Cost	Combat	Move	Capacity	Abilities
Annah Regia	8 	9 (x2)	2 	3 	Sustain Damage
Apply +1 to the results of this unit’s combat rolls for every 2 destroyers you control.
==The Olradin League==
Name 	Cost	Combat	Move	Capacity	Abilities
Rallypoint	8 	5 (x2)	1 	3 	Sustain Damage
When you move this ship, apply +1 to the move value of each of your other ships during this tactical action.
==The Zealots of Rhodun==
Name 	Cost	Combat	Move	Capacity	Abilities
Reckoning	8 	7 (x2)	1 	3 	Sustain Damage
For each unit upgrade technology your opponent owns, apply +1 to the results of this unit’s combat rolls.
==Roh'Dhna Mechatronics==
Name 	Cost	Combat	Move	Capacity	Abilities
Ky'vir	8 	5 (x2)	1 	3 	Sustain Damage
DEPLOY: After you activate a system, you may spend 4 resources to replace 1 of your non-fighter ships in that system with your flagship.
==The Tnelis Syndicate==
Name 	Cost	Combat	Move	Capacity	Abilities
Principia Aneris	8 	9 (x4)	2 	3 	Sustain Damage
At the start of a round of combat, choose 1 ship in this system, during this combat round, that ship rolls 1 less combat die.
==The Vaden Banking Clans==
Name 	Cost	Combat	Move	Capacity	Abilities
Aurum Vadra	8 	7 (x2)	1 	3 	Sustain Damage
Bombardment 5 (x2)
After this unit produces 1 or more hits during a BOMBARDMENT roll, gain 1 trade good.
==The Vaylerian Scourge==
Name 	Cost	Combat	Move	Capacity	Abilities
Lost Cause	8 	7 (x2)	2 	3 	Sustain Damage
At the start of a space combat in this system, you may choose 1 adjacent system. Your opponent cannot retreat to that system.
==The Veldyr Sovereignty==
Name 	Cost	Combat	Move	Capacity	Abilities
Richtyrian	8 	7 (x2)	1 	3 	Sustain Damage
When this ship makes a combat roll, it rolls 1 additional die for each round of combat that has been resolved this combat.
==The Zelian Purifier==
Name 	Cost	Combat	Move	Capacity	Abilities
World-Cracker	8 	5 	1 	3 	Sustain Damage
Bombardment 5
Anti-Fighter Barrage 5
When this unit makes a combat or unit ability roll, it rolls 1 additional die for each asteroid field adjacent to this unit.
Category:Discordant Stars
Category:Units
Category:Unofficial Expansions