Level 146

Level 146 is the 147th level of the Backrooms.
== Description ==
Level 146 also known as "Decidophobia" appears to be an infinite series of hallways made of white concrete walls, grass floor with milkweeds, and a glass ceiling with a blue sky. The sky itself has no clouds and the sun is not visible. The level doesn't have a daylight cycle either. It's theorized the sun is transparent and invisible, though is not confirmed. Another theory which says the sky doesn't actually exist, and that the ceiling tiles are emitting it. However this had been debunked by a member of M.E.G., that had managed to break through the ceiling and make it on top of it.
Every 90 feet (27.43 m) to 150 feet (45.72 m) there is a split in 2 directions. Each and every path can lead to either a safe or a hazardous passage. Due to this, it is discouraged to take random paths without being cautious. There had been multiple reports of wanderers being attacked by a lump of Smilers, Skin-Stealers, Hounds, and other dangerous entities. Some wanderers have been sent to random levels of the Backrooms, and others were sent to rooms with random objects.
One may occasionally encounter large square holes. Jumping in them can lead to either The Void or The Whole. However it is recommended to be careful when encountering these, since occasionally, lethal liquids such as Cashew Water or Liquid Pain can be shot out of these holes. It is not known what or who causes these occurrences to happen.
Sounds usually heard in nature can commonly be heard. These include bird singing and wind. It is not known where these sounds come from. Singing birds can sometimes be seen on top of the glass ceilings tiles, but it had been confirmed that all of them are birds made out of origami rather a living organism. Wind can affect the grass and milkweeds by tilting them the direction the wind is blowing. The wind appears to be mild. Upon breaking through the glass ceiling tiles, and climbing to the top of the level, the wind will become extremely strong, and there is a very high risk of a wanderer being blown out of the level, especially the smaller ones. Getting blown away out of the level will lead one to either The Void, or The Whole.
== Known Routes ==
M.E.G., and Backroom Colonists had pointed out routes that lead to exits to other levels, or rooms with some objects.
=== Almond Water ===
A route discovered by a member of M.E.G. that leads to a room full of shelves with Almond Water. Even though these shelves seem to replenish every day. Most of them are usually empty since it's the only route that leads to a room with Almond Water.
The route is: Take 3 rights, take a left, then take a right, go left 3 times before going right 1 time then go left, and turn to right again. take 2 lefts, then go right, and then left.
=== Level Key ===
There are 3 routes that lead to a Level Key. All of those 3 Level Keys lead to different levels.
A route discovered by a member of Backroom Colonists is: 2 lefts, 2 rights, 1 left, 2 rights, 2 lefts, 1 right, 1 left, and finally 1 right. This route leads to the Level Key, that opens to Level 57.
Another route discovered by a member of M.E.G. is: Taking 11 rights to find the Level Key that leads to The End.
Another route's data unfortunately got lost. When a member of M.E.G. discovered this route and was on its way back, he took the wrong turn and is now deceased due to finding an entity horde. This Level Key would have lead to Level 399. Many wanderers have attempted to find this Level Key, however none of them were successful.
=== Food and Snacks ===
A route discovered by a member of M.E.G. is: 3 rights, 1 left, 1 right, go 3 lefts, take 1 right, 1 left, 1 right, 1 left, 1 right, and then one last left. This route leads to a room with multiple shelves that contain snacks and other kinds of food such as Almond Water, Chocolate Sludge, etc.
=== The Hub ===
A route discovered by a member of Backroom Colonists leads to the door, that takes one to The Hub. The route is: 4 lefts, 3 rights, 1 left, 1 right, 1 left, and finally 1 right.
== Colonies, Bases and Outposts ==
Because of the easy access of Almond Water and consumables, establishing an outpost is possible. But there is only 1 known colony.
=== M.E.G. Base Route Pointers ===
* Has a member count of 10.
* Can be found at the beginning of the level.
* Shows wanderers different routes.
* Not open to trade.
== Entities ==
Upon entering Level 146. the level will be devoid of entities. However taking an incorrect turn can lead to a horde of entities such as Smilers, Skin-Stealers, Hounds, and multiple other dangerous entities.
== Entrances and Exits ==
=== Entrances ===
Finding a door with words "Choose Wisely" in Level 13, The Barrier, Level 11 or Level 55 will send one here. This so far is the only confirmed way of entering Level 146.
=== Exits ===
* Going through a specific route leads to The Hub. The route is: 4 lefts, 3 rights, 1 left, 1 right, 1 left, and 1 right.
* Going through one of the large square holes will send one to either The Void, or The Whole.
* Finding a fire exit door that can randomly appear on the walls will send you to Level 4.
* Taking a wrong turn usually leads to Level 6.
* Taking random turns can lead to any level of the Backrooms.
Category:Levels
Category:Levels 100+