Princess Hunting Dungeon Meister:03-01

== Overview ==
* Requires: 02-03
* Objectives
** Victory
*** Reach the castle on the bottom
**** Up until turn 19, the castle is located at J-116
**** Starting turn 20, the J-116 castle will disappear, replaced by one at B-116
**** Starting turn 40, the B-116 castle will disappear, replaced by one at R-116
* Defeat
** Your Base get taken over
** Turn 80
* Followup
** Next stage: 03-02
** Depending on which of the three castles you end this stage with, your starting location for 03-02 will vary.
== Clear rewards ==
Clear rewards (Clear Points and Base Mana) depend on the occupation ratio and the number of turns. Some magic cards may offer 5 extra Clear Points.
 	9~32 turns 	33~59 turns	60~79 turns
100%	33 CP, 7 BM	28 CP, 6 BM	16 CP, 3 BM
81% 	28 CP, 6 BM	? 	?
64% 	24 CP, 4 BM	? 	?
== Map notes==
*Colette
**If you don't have a unit reaching J-112 (the room Colette is in), she'll die and you won't be able to recruit her later. If you do get there, she'll run off to the next stage and be safe (for a while).
*Map changes
**Before turn 20, areas south of B-110 and west of S-108 are inaccessible (the yellow lines are solid walls). The sealed off areas do not count towards occupation ratio, so it is possible to reach 100% occupation within 19 turns.
**On turn 20, the entire J-116 square will disappear, while B-111 and below become revealed. Occupation ratio is recalculated based on the accessible squares.
**On turn 40, the entire B-116 square will disappear, while R-108 and below are revealed. Occupation ratio is recalculated based on the accessible squares.
**It is important to know that depended on the path you capture that will be your starting point at stage 03-02
**There are generally no benefits from exploring the additional areas that open up in the later turns, with the exception of a single magic card at R-108. It is highly recommended to not bother with the magic card, and capture either the center or the right (East) castles. This is because for the next stage, those two positions have a significant advantage in rescuing/recruiting Colette in 03-02, a very useful unit. Waiting to acquire the R-108 would result in starting 03-02 from the left (West) castle, which might make rescuing Colette difficult or impossible.
**The treasure chest at Z-109 only appears when you are replaying the level. It contains a long sword.
*Treasures
**J-98 = Orange Nut
**E-100 = Orange Nut
**I-101 = Green Nut
**K-101 = Healing Water (Small)
**K-102 = Magician's Solution
**K-108 = Orange Nut
**I-110 = Water of Courage (勇壮の水)
**I-109 = Bronze Coin
**C-106 = Battle Aze
**Z-109 = Long Sword (replay only)
**Y-110 = Yellow Nut
**W-109 = Corushino Steel (コルシノ鋼)
*Monster Portals
**Firame spawns at the three portals on turns 10, 20, 30, 40 (not 50, 60, or 70)
== Enemies ==
Name 	En name 	Align 	Move	Mana	Lv 	Skill 1 	Skill 2 	Skill 3 	Skill 4
牙コウモリ 	Tooth Bat	Lightning	3 	6 	15 	Bite, 90% accuracy	Flight 	Drain 	
ファラム 	Firame 	Fire 	4 	8 	16~23	Bite, 90% accuracy	Heat Endurance	Fire Bullet , magic align Fire, range 2, mag 2, sp 4	
enemy stats are random. the below are some samples to provide a general idea
=== Easy mode enemy stats ===
Tooth Bat
Lv	HP	SP	FS	Atk	Def	Mag	Mdf	Spd	Luck
15	13	0 	16	6 	2 	0 	3 	10 	4
15	15	0 	16	7 	2 	0 	3 	12 	2
15	15	0 	15	6 	4 	0 	1 	10 	3
15	14	0 	15	7 	3 	0 	1 	11 	4
15	14	0 	16	6 	3 	0 	2 	11 	3
Firame
Lv	HP	SP	FS	Atk	Def	Mag	Mdf	Spd	Luck
16	1 	13	3 	13 	3 	10 	4 	13 	6
 	 	 	 	 	 	 	 	 	
23	23	14	31	15 	4 	11 	5 	14 	7
23	24	14	31	15 	4 	11 	5 	14 	6
23	23	13	31	15 	4 	13 	5 	14 	7
23	24	13	31	15 	4 	11 	5 	14 	7
23	24	16	32	14 	4 	13 	6 	15 	6
23	24	13	31	14 	4 	13 	6 	15 	7
23	24	14	32	16 	3 	11 	4 	14 	6
=== Normal mode enemy stats ===
=== Hard mode enemy stats ===
03-01