Killstreak (BIG Paintball Classic)

==Overview==
A Killstreak is earned when a player acquires a certain number of tags in a row without getting hit (in BIG Paintball: before the round ends). There are also some extra Credits if a killstreak (hits) is maintained (in a certain time): so the player gets more credits for the second tag than for the first. Currently, no streak (hits) is required to use an Ability. The only purpose is that tasks must be completed to receive stars for leveling up.
The term Killstreaks is also used differently in the game: The "Use 7 Killstreaks" means that 7 Abilities should be used.
Displayed on the Leaderboard: your highest Killstreak (Hits) for this round. 
==Trivia==
*Since Update 15 the Dark Matter Gun and the Dark Matter Dual Pistols are changing colors based on your active Killstreak (Hits).
*During the beta phase of Big Paintball, a Killstreak (Hits) of 50 had to be achieved for a Nuke. This was criticized because it was very difficult to achieve. The difficulty level was adjusted so that a certain number of tags had to be reached.
== Gallery ==
Use 7 killstreaks.png|Use 7 Killstreaks (Abilities)|link=Abilities (BIG Paintball Classic)
Match result.png|Leaderboard: Highest own Killstreak (Hits) during this round|link=Leaderboard (BIG Paintball Classic)
Category:Game Mechanics
Category:BIG Paintball Classic