Discordant Stars Faction Specific Units (UNOFFICIAL)

Category:Discordant Stars
Category:Factions and Races
Category:Units
A number of factions have special variations of certain units that when upgraded count as faction technology. Below is a list of all such faction specific units in the Discordant Stars expansion.
==The Celdauri Trade Confederation (Space Dock)==
Name	Abilities	Prerequisites
Trade Port I
(Space Dock)	Anti-Fighter Barrage 6 (x2)
Production X+2 (X is the resource or influence value of the planet)
This unit’s PRODUCTION value is equal to 2 more than the resource or influence value of this planet.
Up to 3 fighters in this system do not count against your ships' capacity.	None
Trade Port II
(Space Dock)	Anti-Fighter Barrage 6 (x2)
Production X+4 (X is the resource or influence value of the planet)
This unit’s PRODUCTION value is equal to 4 more than the resource or influence value of this planet.
Up to 3 fighters in this system do not count against your ships' capacity.
This unit may use its ANTI-FIGHTER BARRAGE during each round of space combat.	
==The Cheiran Hordes (Dreadnought)==
Name 	Cost	Combat	Move	Capacity	Abilities	Prerequisites
Chitin Hulk I (Dreadnought) 	4 	5 	1 	1 	Sustain Damage
Bombardment 5
When this unit is destroyed, you may place 1 fighter from your reinforcements in this system’s space area.	None
Chitin Hulk II (Dreadnought)	4 	5 	2 	1 	Sustain Damage
Bombardment 5
This unit cannot be destroyed by "Direct Hit" action cards.
When this unit is destroyed, you may place 1 fighter or 1 destroyer from your reinforcements in this system’s space area.	
==The Savages of Cymiae (Infantry)==
Name	Cost	Combat	Move	Capacity	Abilities 	Prerequisites
Unholy Abomination I
(Infantry)	1 	5 	- 	- 	None 	None
Unholy Abomination II
(Infantry)	1 	4 	- 	- 	After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card. At the start of your turn, place each unit that is on this card on a planet you control, if able.	
==The Dih-Mohn Flotilla (Dreadnought)==
Name	Cost	Combat	Move	Capacity	Abilities	Prerequisites
Aegis I
(Dreadnought)	4 	5 	1 	1 	Sustain Damage
Bombardment 5
When another ship in this system would be destroyed during combat, you may have this ship become damaged instead.	None
Aegis II 
(Dreadnought)	4 	4 	2 	1 	Sustain Damage
Bombardment 5
When another ship in this system would be destroyed by a game effect, you may have this ship become damaged instead.	
==The Florzen Profiteers (Fighter)==
Name	Cost 	Combat	Move	Capacity	Abilities	Prerequisites
Corsair I
(Fighter)	1 (x2)	9 	1 	- 	Anti-Fighter Barrage 9
This unit may move without being transported. Fighters in excess of your ships’ capacity count against your fleet pool.	None
Corsair II
(Fighter)	1 (x2)	8 	3 	- 	Anti-Fighter Barrage 8
This unit may move without being transported. Fighters in excess of your ships’ capacity count against your fleet pool.	
==The Ghemina Raiders (Carrier)==
Name	Cost	Combat	Move	Capacity	Abilities 	Prerequisites
Combat Transport I
(Carrier)	3 	9 	2 	4 	None 	None
Combat Transport II
(Carrier)	3 	9 	2 	6 	You may reroll 1 of your unit's combat dice during each round of ground combat on a planet in this system that contains 2 or fewer of your infantry.	
==The GLEdge Union (PDS)==
Name	Abilities	Prerequisites
Orion Platform I
(PDS)	Planetary Shield
Space Cannon 6
When this unit makes a SPACE CANNON roll against another player’s units, if it rolls at least 1 result of 9 or 10, explore this planet.	None
Orion Platform II
(PDS)	Planetary Shield
Space Cannon 5
When this unit produces 1 or more hits against another player's units, explore this planet.
You may use this unit’s SPACE CANNON against ships that are adjacent to this unit's system.	
==The Berserkers of Kjalengard (Carrier)==
Name	Cost	Combat	Move	Capacity	Abilities 	Prerequisites
Star Dragon I
(Carrier)	3 	8 	1 	4 	This unit may ignore the movement effects of non-supernova anomalies.	None
Star Dragon II
(Carrier)	3 	7 	2 	6 	This unit may ignore the movement effects of anomalies. 	
==The Li-Zho Dynasty (Fighter)==
Name	Cost 	Combat	Move	Capacity	Abilities 	Prerequisites
Heavy Bomber I
(Fighter)	1 (x2)	9 	- 	- 	Bombardment 9	None
Heavy Bomber II
(Fighter)	1 (x2)	8 	2 	- 	Bombardment 8
This unit may move without being transported. Fighters in excess of your ships’ capacity count against your fleet pool.	
== The L'tokk Khrask (Cruiser) ==
Name	Cost	Combat	Move	Capacity	Abilities 	Prerequisites
Shattered Sky I
(Cruiser)	2 	7 	2 	1 	Bombardment 8	None
Shattered Sky II
(Cruiser)	2 	6 	3 	2 	Bombardment 6	
==The Mirveda Protectorate (PDS)==
Name	Cost	Combat	Move	Capacity	Abilities	Prerequisites
Gauss Cannon I
(PDS)	- 	- 	1 	- 	Space Cannon 6
Bombardment 6
This unit is placed in a space area instead of on a planet. This unit can move and retreat as if it were a ship. This unit can be blockaded, if it is blockaded, it is destroyed.	None
Gauss Cannon II
(PDS)	- 	- 	2 	1 	Space Cannon 4
Bombardment 4
This unit is placed in a space area instead of on a planet. This unit can move and retreat as if it were a ship. This unit can be blockaded, if it is blockaded, it is destroyed.	
==The Myko-Mentori (Space Dock)==
Name	Abilities	Prerequisites
Mycelium Ring I
(Space Dock)	Planetary Shield
Production X+2 (X is the resource value of the planet)
This unit’s PRODUCTION value is equal to 2 more than the resource value of this planet. 
DEPLOY: When you gain control of a planet, you may replace 4 infantry on that planet with 1 space dock.	None
Mycelium Ring II
(Space Dock)	Planetary Shield
Production X+5 (X is the resource value of the planet)
This unit’s PRODUCTION value is equal to 5 more than the resource value of this planet. 
DEPLOY: When you gain control of a planet, you may replace 3 infantry on that planet with 1 space dock.	
==The Nivyn Star Kings (Mech)==
Name	Cost	Combat	Move	Capacity	Abilities	Prerequisites
Voidflare Warden I
(Mech)	2 	6 	- 	- 	Sustain Damage
After this system is activated, you may have this unit become damaged to place or move the Wound token into this system.	None
Voidflare Warden II
(Mech)	2 	4 	- 	- 	Sustain Damage
After a system is activated, you may have this unit become damaged to place or move the Wound token into this system.	
==The Nokar Sellships (Destroyer)==
Name	Cost	Combat	Move	Capacity	Abilities	Prerequisites
Sabre I
(Destroyer)	1 	8 	2 	- 	Anti-Fighter Barrage 9 (x2)
After this unit is destroyed during combat, roll a die, on a result of 9 or 10, produce up to 1 hit against your opponent’s ships.	None
Sabre II
(Destroyer)	1 	7 	2 	- 	Anti-Fighter Barrage 6 (x3)
After this unit is destroyed during combat, roll a die, on a result equal to or greater than 7, produce up to 1 hit against your opponent’s ships.	
==Roh'Dhna Mechatronics (War Sun)==
Name	Cost	Combat	Move	Capacity	Abilities	Prerequisites
Terrafactory I
(War Sun)	- 	5 (x2)	- 	4 	Production 5
This unit produces only 1 fighter or infantry for their cost instead of 2.
This unit cannot move or be produced.	None
Terrafactory II
(War Sun)	12 	3 (x3)	2 	6 	Production 5
Bombardment 3 (x3)
Sustain Damage
This unit produces only 1 fighter or infantry for their cost instead of 2.
Other player's units in this system lose PLANETARY SHIELD.	
==The Tnelis Syndicate (Destroyer)==
Name	Cost	Combat	Move	Capacity	Abilities 	Prerequisites
Blockade Runner I
(Destroyer)	1 	9 	2 	- 	Anti-Fighter Barrage 9 (x3)	None
Blockade Runner II
(Destroyer)	1 	8 	2 	- 	Anti-Fighter Barrage 6 (x4)
This ship can move through systems that contain other players' ships.	
==The Vaylerian Scourge (Cruiser)==
Name	Cost	Combat	Move	Capacity	Abilities 	Prerequisites
Raider I
(Cruiser)	2 	7 	2 	1 	During a round of space combat, if your opponent cannot declare a retreat, hits produced by this ship must be assigned to non-fighter ships, if able. This unit may only transport ground forces.	None
Raider II
(Cruiser)	2 	6 	3 	1 	During a round of space combat, if your opponent cannot declare a retreat, hits produced by this ship cannot be canceled and must be assigned to non-fighter ships, if able. 	
==The Veldyr Sovereignty (Dreadnought)==
Name	Cost	Combat	Move	Capacity	Abilities	Prerequisites
Lancer Dreadnought I 
(Dreadnought)	4 	5 	1 	1 	Sustain Damage
Bombardment 5
Space Cannon 8	None
Lancer Dreadnought II 
(Dreadnought)	4 	5 	2 	1 	Sustain Damage
Bombardment 5
Space Cannon 5
This unit cannot be destroyed by "Direct Hit" action cards.	
==The Zelian Purifier (Infantry)==
Name	Cost 	Combat	Move	Capacity	Abilities	Prerequisites
Impactor I
(Infantry)	1 (x2)	8 	- 	- 	Bombardment 9
During invasion, this unit must commit to a planet it bombards.	None
Impactor II
(Infantry)	1 (x2)	7 	- 	- 	Bombardment 8
After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system.	
== Discordant Stars Unit Upgrade Reference ==
(*) Indicates Unit Upgrade faction technology
Level 0	Level 1	Level 2	Level 3	Level 4
 	 	
- Infantry II
- Unholy Abomination II*
- Impactor II*	
- Dreadnought II
- Chitin Hulk II*
- Aegis II*
- Lancer Dreadnought II*	
- War Sun
- Terrafactory II*
 	 	
- Carrier II
- Combat Transport II*
- Star Dragon II*	
- Cruiser II
- Shattered Sky II*
- Raider II*	
- War Sun
- Terrafactory II*
 	 	
- Space Dock II
- Trade Port II*
- Mycelium Ring II*	
- Voidflare Warden II*	
- War Sun
- Terrafactory II*
 	 	
- Destroyer II
- Sabre II*
- Blockade Runner II*	 	
- War Sun
- Terrafactory II*
 	 	
- Fighter II
- Corsair II*
- Heavy Bomber II*	 	
- War Sun
- Terrafactory II*
 	 	
- PDS II
- Orion Platform II*
- Gauss Cannon II*	 	
- War Sun
- Terrafactory II*
Category:Unofficial Expansions