Changing Booth

The is a Device in Fortnite: Creative, added in Update v15.30.
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|-|Settings=
==All Settings==
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|-|Functions and Events=
==Functions and Events==
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|-|Verse API=
==changing_booth_device class==
using { /Fortnite.com/Devices }
Option 	Description
creative_object 	Base class for creative devices and props.
creative_device_base	Base class for creative_device.
This class has no data members
Option 	Parameters 	Description
GetTransform	 	Returns the transform of the creative_object with units in cm. You must check creative_object.IsValid before calling this if there is a possibility the object has been disposed or destroyed by gameplay. Otherwise a runtime error will result.
TeleportTo 	Position:vector3, Transform:transform 	Teleports the creative_object to the specified Position and Rotation.
TeleportTo 	Position:vector3. 	Teleports the creative_object to the specified location defined by Transform, also applies rotation and scale accordingly.
MoveTo 	Position:vector3, Rotation:rotation, OverTime:float	Moves the creative_object to the specified Position and Rotation over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
MoveTo 	Transform:transform, OverTime:float 	Moves the creative_object to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
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Category:Devices
Category:UEFN
Category:Creative