Super Brainz (pvzc)

Super Brainz is a zombie in Plants vs. Zombies: Collide. He serves as the boss of Suburbia. He punches shoots lasers from his fist and punches plants and shoots Super Ultra Balls to attack. In the Tower Defence mode he can also jump to different lanes under the control of the opposing player as well as kick through plants and use a shield.
== Origins ==
He is based off of the playable zombie of the same name and appearance from Plants vs. Zombies: Garden Warfare 2 and Plants vs. Zombies: Heroes.
== About ==
Super Brainz absorbs 2850 damage and changes appearance at 1500 damage. He appears on the final wave and before walking on to the lawn, he shoots a laser beam down the lane that briefly stuns all plants. When encountering a plant, he punches the plant dealing 90 damage per punch dealing. He has a 15% chance of leaping into the air and kicking the plant to the back of the lawn (or off the lawn, defeating it if there is no space) After tanking 1500 damage, he will briefly hover in the air to fire a super Ultra Ball that deals 800 damage to the plant in front of him.
In Tower Defence, Super Brainz can be deployed at 3:00. He is controlled by the player playing the zombies. He has a new ability such as a shield that he will be deployed with if unlocked.
== Abilities ==
Super Brainz’s casual attack is punching plants.
(All descriptions apply to level 1)
* His “Super Ultra Ball” is Super Brainz’s anger ability. When Super Brainz has 1500 health left, he will fly into the air and fire a huge purple orb that destroys the first plant in his lane. 
* When his “Super Heroic Kick” ability is unlocked he will have a chance to fly into the air and kick the first plant to the back of the lane. If there is no space, it will fly off the lawn.
* When his “Super Beam” ability is unlocked, when he is fed a Pop Smart he will fire a Super Beam that stuns all plants in the lane he is in.
* When his “Brain Shield’ ability is unlocked, Super Brainz will spawn with a shield that absorbs 240 damage. Protecting Super Brainz and any zombies behind him.
== Upgrades ==
Icon	Ability 	Cost of the 
first 2 upgrades	Cost of the 
following
upgrades	0 level	1 	2 	3 	4 	5
 	Super Ultra Ball 	1	2	
# 1500 hp	
# 1500 hp
# 800 hp	
# 2100 hp
# 1500 hp
# 800 hp	
# 2300 hp
# 1350 hp
# 600 hp	
# 2300 hp
# 1350 hp
# 600 hp
# at death	
# 2400 hp
# 1200 hp
# 500 hp
# at death
 	Super Heroic Kick	2	4	0% 	5% 	15% 	25% 	35% 	50%
 	Super Beam 	3	6	- 	2.5s 	4s
2 damage	5.5s
5 damage	7s
5 damage	9s
6.5 damage
 	Shield Brainz 	4	8	- 	220 hp	270 hp	350 hp	470 hp	550 hp
== Strategies ==
=== Adventure Mode ===
Super Brainz is the first zombie hero encountered in Plants vs. Zombies: Collide. He is very dangerous, especially since he is encountered on the last 2 days of Suburbia where the player has a limited arsenal. It is important to use plants such as Wall-Nut as they have high health and will be destroyed slower and won’t be that important if kicked away. Use 2 columns to be safe. Due to their high health, Cherry Bomb is useful even though it will not comoletely kill him, it will take out a large portion of his health. So save Cherry Bomb for when he appears to take out a large portion of his health and force him to waste his Super Ultra Ball and force him to move lanes. Make sure to upgrade all your plants for when he appears and save your Tacobilities to take him out. When defeated, the level is over.
Same strategies for Tower Defence. However bring other instants like Squash or Jalapeño with Cherry Bomb. Explode-o-Nut. Will be extremely useful as they can tank his Super Beam, stall him before blowing up in Super Brainz’s face taking out a portion of his health. Use piercing or lobbed plants, especially Melon-Pult, Durian-Pult or Pepper-Pult to get past his shield. When levelled up he can use his Super Ultra Ball ability multiple times.
=== Tower Defence ===
Super Brainz is the most basic of heroes as he is the initial zombie hero the player unlocks. Avoid lanes with instants. Use him to attack lanes with high health and damage plants. (Optional, use if unlocked) Feed him a Pop Smart to trigger his super Beam to weaken the lane once any walls have been taken care of. Then move him to a weaker lane once he is brought down to half health, after he uses his Super Ultra Ball and then feed him a Pop Smart (if ability is unlocked) to trigger his Super Beam again. This strategy is really useful for any defence and works with any level unlocked.
== Gallery ==
File:Super-Brainz-HD.png|Super Brainz HD
File:Super-Brainz-Icon.png|Super Brainz icon
File:Super-Brainz-Lawn.jpeg|Super Brainz walking on the lawn
File:IMG 7448.jpeg|Super Brainz’s beam