Food Effects/Attack

This list will provide you with information about Attack food. Here you can compare all available Attack food on one page, making it easier to decide which Attack food is best for your upcoming adventurers.
The list is sorted from lowest attack food to highest attack food.
==== ====
Food 	Stack	Duration	Food Effects
Colored Egg 	Yes 	30min 	
*Attack +3
*HP +20
*MP +20
Party Egg 	Yes 	60min 	
*Attack +5
*HP +25
*MP +25
Ambrosia 	No 	4hours 	
*Attack +7
*HP +7
*MP +7
*Agility +7
*Charisma +7
*Dexterity +7
*Intelligence +7
*Mind +7
*Strength +7
*Vitality +7
*Accuracy +7
*Defense +7
*Evasion +7
*HP Recovered While Healing +7
*MP Recovered While Healing +7
Galkan Sausage
(All Races except Galka)	Yes 	30min 	
*Attack +9
*Strength +3
*Ranged Attack +9
*Intelligence
Pickled Herring 	Yes 	30min 	
*Attack +12%
*Dexterity +3
*Ranged Attack +12%
*Mind
Pipira
(Mithra only)	Yes 	5min 	
*Attack
*Dexterity +2
*Mind
Grilled Hare 	No 	3hours 	
*Attack +30% (Max. 15 @ 50 Base Attack)
*Strength +2
*Intelligence
Balik Sis 	Yes 	30min 	
*Attack +13% (Max. 65 @ 500 Base Attack)
*Dexterity +4
*Mind
Balik Sis +1 	Yes 	60min 	
*Attack +13% (Max. 65 @ 500 Base Attack)
*Dexterity +4
*Mind
Grilled Black Hare	No 	4hours 	
*Attack +30% (Max. 20 @ 66 Base Attack)
*Strength +2
*Intelligence
Rarab Meatball 	No 	3hours 	
*Attack +30% (Max. 20 @ 66 Base Attack)
*HP +10
*Strength +2
*Vitality +2
*Ranged Attack +30% (Cap: 20@66 Base Attack)
*Intelligence
Bunny Ball 	No 	4hours 	
*Attack +30% (Max. 25 @ 83 Base Attack)
*HP +20
*Strength +2
*Vitality +2
*Ranged Attack +30% (Cap: 25@83 Base Ranged Attack)
*Intelligence
Roast Mutton 	No 	3hours 	
*Attack +27% (Max. 30 @ 111 Base Attack)
*Strength +3
*Intelligence
Mutton Tortilla 	Yes 	30min 	
*Attack +27% (Max. 35 @ 111 Base Attack)
*Strength +3
*Vitality +1
*Ranged Attack +27% (Cap: 35 @ 111 Base Attack)
*Intelligence
Navarin 	No 	3hours 	
*Attack +27% (Max. 30 @ 111 Base Attack)
*HP +3%
*Agility +1
*Strength +3
*Vitality +1
*Evasion +5
*Ranged Attack +27% (Cap: 30@111 Base Ranged Attack)
*Intelligence
Sausage 	Yes 	30min 	
*Attack +27% (Max. 30 @ 111 Base Attack)
*HP +3%
*Strength +3
*Ranged Attack +27% (Cap: 30@111 Base Ranged Attack)
*Intelligence
Sausage Roll 	Yes 	30min 	
*Attack +27% (Max. 30 @ 111 Base Attack)
*HP +6%
*Vitality +3
*Ranged Attack +27% (Cap: 30@111 Base Ranged Attack)
*Intelligence
Galkan Sausage
(Galka only)	Yes 	30min 	
*Attack +25% (Max. 30 @ 120 Base Attack)
*Strength +3
*Ranged Attack +25% (Cap: 30@120 Base Ranged Attack)
*Intelligence
Juicy Mutton 	No 	4hours 	
*Attack +27% (Max. 35 @ 129 Base Attack)
*Strength +3
*Intelligence
Mutton Enchilada 	Yes 	60min 	
*Attack +27% (Max. 35 @ 129 Base Attack)
*MP +10
*Strength +3
*Vitality +1
*Ranged Attack +27% (Cap: 35 @ 129 Base Attack)
*Intelligence
Tender Navarin 	No 	4hours 	
*Attack +27% (Max. 35 @ 129 Base Attack)
*HP +3%
*Agility +1
*Strength +3
*Vitality +1
*Evasion +6
*Ranged Attack +27% (Cap: 35@129 Base Ranged Attack)
*Intelligence
Meat Jerky 	Yes 	30min 	
*Attack +22% (Max. 35 @ 136 Base Attack)
*Strength +3
*Intelligence
Rice Dumpling 	Yes 	30min 	
*Attack +20% (Max. 45 @ 225 Base Attack)
*HP +17
*Agility +1
*Strength +3
*Vitality +2
*Accuracy +5
*Ranged Attack +30% (Cap: 45@150 Base Ranged Attack)
*HP Recovered While Healing +2
*MP Recovered While Healing +2
*Resist Paralyze
Sheep Jerky 	Yes 	60min 	
*Attack +22% (Max. 35 @ 159 Base Attack)
*Strength +3
*Intelligence
Dhalmel Stew 	No 	3hours 	
*Attack +25% (Max. 45 @ 180 Base Attack)
*Agility +1
*Strength +4
*Vitality +2
*Ranged Attack +25% (Cap: 45@180 Base Ranged Attack)
*HP Recovered While Healing +1
*Intelligence
Dhalmel Steak 	No 	3hours 	
*Attack +25% (Max. 45 @ 180 Base Attack)
*Strength +4
*Intelligence
Dhalmel Pie 	Yes 	30min 	
*Attack +25% (Max. 45 @ 180 Base Attack)
*HP +25
*Agility +2
*Strength +4
*Vitality +1
*Mind +1
*Ranged Attack +25% (Cap: 45@180 Base Ranged Attack)
*Intelligence
Wild Stew 	No 	4hours 	
*Attack +25% (Max. 50 @ 200 Base Attack)
*Agility +1
*Strength +4
*Vitality +2
*Ranged Attack +25% (Cap: 50@200 Base Attack)
*HP Recovered While Healing +1
*Intelligence
Wild Steak 	No 	4hours 	
*Attack +25% (Max. 50 @ 200 Base Attack)
*Strength +4
*Intelligence
Dhalmel Pie +1 	Yes 	60min 	
*Attack +25% (Max. 50 @ 200 Base Attack)
*HP +25
*Agility +2
*Mind +1
*Strength +4
*Vitality +1
*Ranged Attack +25% (Cap: 50@200 Base Attack)
*Intelligence
Beef Stewpot
Group Food Effects	No 	3hours 	
*Attack +18% (Max. 40 @ 222 Base Attack)
*HP +10% (Cap: 50@500 Base HP)
*MP +10
Prime Beef Stewpot
Group Food Effects	No 	4hours 	
*Attack +20% (Cap: ??@222 Base Attack)
*HP +15% (Cap: 75@500 Base HP)
*MP +15
*Agility +1
*Mind +1
*Strength +2
Prized Beef Stewpot
Group Food Effects	No 	4hours 	
*(??)
Boiled Cockatrice 	No 	3hours 	
*Attack +22% (Max. 60 @ 272 Base Attack)
*Agility +2
*Mind +1
*Strength +5
*Ranged Attack +22% (Cap: 60@272 Base Ranged Attack.)
*Resist Petrify
*Intelligence
Meat Mithkabob 	Yes 	30min 	
*Attack +22% (Max. 60 @ 272 Base Attack)
*Agility +1
*Strength +5
*Intelligence
Meat Chiefkabob 	Yes 	60min 	
*Attack +22% (Max. 65 @ 295 Base Attack)
*Strength +5
*Agility +1
*Intelligence
Ic Pilav 	No 	3hours 	
*Attack +22% (Max. 65 @ 295 Base Attack)
*HP +15% (Cap: 65@464 Base HP)
*Strength +4
*Ranged Attack +22% (Cap: 65@295 Base Ranged Attack)
*HP Recovered While Healing +1
*Intelligence
*Vitality
Royal Omelette
(All Races)	No 	3hours 	
*Attack +22% (Max. 65 @ 295 Base Attack)
*Mind +4
*Dexterity +2
*Strength +5
*Ranged Attack +22% (Cap: 65@295 Base Ranged Attack)
*Intelligence
Ic Pilav +1 	No 	4hours 	
*Attack +23% (Max. 70 @ 304 Base Attack)
*HP +15% (Cap: 70@466 Base HP)
*Strength +5
*Ranged Attack +23% (Cap: 70@304 Base Ranged Attack)
*HP Recovered While Healing +1
*Intelligence
*Vitality
Imperial Omelette
(All Races)	No 	4hours 	
*Attack +22% (Max. 70 @ 318 Base Attack)
*Dexterity +2
*Mind +4
*Strength +5
*Ranged Attack +22% (Cap: 70@318 Base Ranged Attack)
*Intelligence
Karni Yarik 	Yes 	30min 	
*Attack +29% (Max. 65 @ 325 Base Attack)
*Agility +3
*Mind +4
*Agility - 2
Karni Yarik +1 	Yes 	60min 	
*(??)
Blackened Newt 	No 	3hours 	
*Attack +18% (Max. 60 @ 333 Base Attack)
*Dexterity +4
*Resist Curse
*Resist Virus
*Mind
Viking Herring 	Yes 	60min 	
*Attack +12% (Max. 40 @ 334 Base Attack)
*Dexterity +4
*Ranged Attack +12% (Cap: 40@334 Base Attack)
*Mind
Sis Kebabi 	Yes 	30min 	
*Attack +20% (Max. 70 @ 350 Base Attack)
*Strength +6
*Ranged Attack +20% (Cap: 70 @ 350 Base Ranged Attack)
*Intelligence
*Vitality
Newt Flambe 	No 	4hours 	
*Attack +18% (Max. 65 @ 361 Base Attack)
*Dexterity +4
*Resist Curse
*Resist Virus
*Mind
Buffalo Jerky 	Yes 	60min 	
*Attack +18% (Max. 65 @ 361 Base Attack)
*Strength +4
*Mind
Carbonara 	Yes 	30min 	
*Attack +18% (Max. 65 @ 361 Base Attack)
*HP +14% (Cap: 175 @ 1249 Base HP)
*MP +10
*Strength +4
*Vitality +2
*Store TP +6
*Intelligence
Coeurl Sub +1 	Yes 	60min 	
*Attack +22% (Max. 80 @ 363 Base Attack)
*MP +15
*Agility +1
*Strength +5
*Ranged Attack +22% (Cap: 80@363 Base Ranged Attack)
*HP Recovered While Healing +1
*Resist Sleep
*Resist Stun
*Intelligence
Royal Omelette
(Elvaan only)	No 	3hours 	
*Attack +22% (Max. 80 @ 363 Base Attack)
*HP +20
*MP +20
*Charisma +4
*Dexterity +2
*Mind +4
*Strength +6
*Ranged Attack +22% (Cap: 80@363 Base Ranged Attack)
*Intelligence
Coeurl Sautee 	No 	3hours 	
*Attack +20% (Max. 75 @ 375 Base Attack)
*Agility +1
*Strength +5
*Ranged Attack +20% (Cap: 75@375 Base Ranged Attack)
*Resist Stun
*Intelligence
Sis Kebabi +1 	Yes 	60min 	
*Attack +20% (Max. 75 @ 375 Base Attack)
*Strength +6
*Ranged Attack +20% (Cap: 75 @ 375 Base Ranged Attack)
*Intelligence
*Vitality
Yellow Curry 	No 	3hours 	
*Attack +23% (Max. 75 @ 375 Base Attack)
*HP +20
*Agility +2
*Strength +5
*Ranged Attack +23% (Cap: 75@375 Base Ranged Attack)
*HP Recovered While Healing +2
*MP Recovered While Healing +1
*Resist Sleep
*Resist Stun
*Intelligence
Imperial Omelette
(Elvaan only)	No 	3hours 	
*Attack +22% (Max. 85 @ 386 Base Attack)
*HP +20
*MP +20
*Charisma +4
*Dexterity +2
*Mind +4
*Strength +6
*Ranged Attack +22% (Cap: 85@386 Base Ranged Attack)
*Intelligence
Carbonara +1 	Yes 	60min 	
*Attack +18% (Max. 70 @ 388 Base Attack)
*HP +14% (Cap: 180 @ 1285 Base HP)
*MP +15
*Strength +4
*Vitality +2
*Store TP +6
*Intelligence
Bison Jerky 	Yes 	60min 	
*Attack +18% (Max. 70 @ 388 Base Attack)
*Strength +5
*Mind
Coeurl Sub 	Yes 	30min 	
*Attack +22% (Max. 75 @ 375 Base Attack)
*MP +10
*Agility +1
*Strength +5
*Ranged Attack +22% (Cap: 75@375 Base Attack)
*HP Recovered While Healing +1
*Resist Sleep
*Resist Stun
*Intelligence
Royal Sautee 	No 	4hours 	
*Attack +20% (Max. 80 @ 400 Base Attack)
*Agility +1
*Strength +5
*Ranged Attack +20% (Cap: 80@400 Base Attack)
*Resist Stun
*Intelligence
Blackened Frog 	Yes 	60min 	
*Attack +14% (Max. 60 @ 428 Base Attack)
*Agility +2
*Dexterity +2
*Evasion +5
*Ranged Attack +20%
*Mind
Shark Fin Soup 	No 	3hours 	
*Attack +14% (Max. 60 @ 428 Base Attack)
*HP +5%
*MP +5
*Dexterity +4
*Ranged Attack +14% (Cap: 60@428 Base Ranged Attack)
*HP Recovered While Healing +9
*Mind
Frog Flambe 	Yes 	60min 	
*Attack +14% (Max. 65 @ 464 Base Attack)
*Agility +2
*Dexterity +3
*Evasion +5
*Ranged Attack +20%
*Mind
Ocean Soup 	No 	4hours 	
*Attack +14% (Max. 65 @ 464 Base Attack)
*HP +5%
*MP +5
*Dexterity +4
*Ranged Attack +14% (Cap: 65@464 Base Ranged Attack)
*HP Recovered While Healing +9
*Mind
Bison Steak 	No 	3hours 	
*Attack +18% (Max. 90 @ 500 Base Attack)
*Agility +1
*Strength +6
*Ranged Attack +18% (Cap: 90@500 Base Ranged Attack)
*Lizard Killer
*Intelligence
Marbled Steak 	No 	4hours 	
*Attack +18% (Max. 95 @ 527 Base Attack)
*Agility +1
*Strength +6
*Ranged Attack +32% (Cap: 90@500 Base Ranged Attack)
*Lizard Killer
*Intelligence
Hedgehog Pie 	No 	3hours 	
*Attack +18% (Max. 90 @ 500 Base Attack)
*HP +55
*Mind +3
*Strength +6
*Vitality +2
*Accuracy +5
*Ranged Attack +18% (Cap: 90@500 Base Ranged Attack)
*MP Recovered While Healing +2
*Intelligence
Porcupine Pie 	No 	3hours 	
*Attack +18% (Max. 95 @ 527 Base Attack)
*HP +55
*Mind +3
*Strength +6
*Vitality +2
*Accuracy +5
*Ranged Attack +18% (Cap: 95@527 Base Ranged Attack)
*MP Recovered While Healing +2
*Intelligence
Arrabbiata 	Yes 	30min 	
*Attack (Max. 120 @ 533 Base Attack)
*HP +12% (Cap: 150@1250 Base HP)
*Strength +5
*Vitality +2
*Store TP +5
*Intelligence
Arrabbiata +1 	Yes 	60min 	
*Attack (Max. 120 @ 533 Base Attack)
*HP +12% (Cap: 150@1250 Base HP)
*Strength +5
*Vitality +2
*Store TP +5
*Intelligence
Roast Pipira 	Yes 	30min 	
*Attack +14% (Max. 85 @ 607 Base Attack)
*Dexterity +3
*Ranged Attack +14% (Cap: 85@607 Base Attack)
*Mind
Broiled Pipira 	Yes 	60min 	
*Attack +14% (Max. 85 @ 607 Base Attack)
*Dexterity +4
*Ranged Attack +14% (Cap: 85@607 Base Attack)
*Mind
Red Curry 	No 	3hours 	
*Attack +23% (Max. 150 @ 652 Base Attack)
*HP +25
*Agility +1
*Strength +7
*Ranged Attack +23% (Cap: 150@652 Base Ranged Attack)
*HP Recovered While Healing +2
*MP Recovered While Healing +1
*Intelligence
*Resist Sleep
*Demon Killer
Dragon Soup 	No 	3hours 	
*Attack +22% (Max. 150 @ 681 Base Attack)
*HP +20
*Agility +2
*Strength +7
*Vitality +2
*Ranged Attack +22% (Cap: 150@681 Base Ranged Attack)
*HP Recovered While Healing +9
*Demon Killer
*Intelligence
Dragon Steak 	No 	3hours 	
*Attack +20% (Max. 150 @ 750 Base Attack)
*HP +25
*Agility +2
*Strength +7
*Vitality +2
*Ranged Attack +20% (Cap: 150@750 Base Ranged Attack)
*HP Recovered While Healing +2
*MP Recovered While Healing +2
*Demon Killer
*Intelligence
 
==Food Effect Lists==
Categories 	Categories 	Categories
Strength Food 	Attack Food 	Max HP Food
Dexterity Food 	Defense Food 	HP Regen Food
Vitality Food 	Accuracy Food 	HP Healing Food
Agility Food 	Ranged Attack Food 	Max MP Food
Intelligence Food	Ranged Accuracy Food	MP Refresh Food
Mind Food 	Evasion Food 	MP Healing Food
Charisma Food 	Resist Food 	
Store TP Food 	Enmity Food