Ship of Tears (Quest Spell)

When Nesirie's priests need to undertake long voy­ages, they may be allowed to use Nesirie's ship of tears. Formed out of the longing and sorrow of the world, this spell creates a ship made entirely of water, though it feels as solid as any wood. It can carry up to two people per level of the casting priest. Non-worshipper of Nesirie may be disconcerted when boarding this flowing, blue-green ship of water.
When Nesirie's priest casts this quest spell, she stands on a shore and begs her goddess for trans­portation to some far place she could not otherwise reach safely. The ship of tears rises from the water, and she and her companions can board.
The ship sails at incredible speed, being one with the water. No one has ever tracked its speed accurately, but legend tells that the ship of tears can circumnavigate Cerilia in less than a month.
The ship travels anywhere the priest directs. The vessel has no sails and no crew – it moves only by Nesirie's will. Passengers had best not offend Nesirie while aboard the ship, or they may find themselves swimming home.
No water creature, natural or otherwise, will attack the ship of tears. Mortal craft, no matter how motivated, could never sail quickly enough to attack the ship. Weather has no effect on the ship or passengers. Some say the ship can even go under water, protecting its passengers in a bubble of air, to avoid unusual trouble. When the ship arrives at its destination, it waits for its passengers to disembark, then dissolves into the surf.
This is one of the few quest spells that may be granted more than once to the same priest. Nesirie sometimes allows a priest a return trip, depending on the nature of the quest.
Notes: Granted by Nesirie of Cerilia, the Birthright setting.
Category:Priest Spells
Category:Spells from Book of Priestcraft
Category:Spells from Priest's Spell Compendium
Category:Spells
Category:Priest Quest Spells