Mechs/CJR-3

==Description==
The third variation is based on the original. It mounts an ER Large Laser and a pair of Heavy Medium Lasers. Three additional double heat sinks keep heat in check, while a Targeting Computer aids the accuracy of all three weapons. 
Drop Cost Multiplier: 1.1
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity 	Gunslinger: +0.3 Cluster to Ballistic Weapons, +20% Called Shot Chance, +1 Offensive Push Accuracy (Quirk)
40 	Extended Torso Twist	Cant Touch This: +1 Defense (Quirk)
 	 	Left 	Center 	Right
Arms/Head	Health 	A=70/80S=40 	A=45/45S=16 	A=70/80S=40
Arms/Head	HardPoints	[ 1B 1E ] 	 	[ 1E ]
Arms/Head	Fixed 	
Hand
Lower Arm
Shoulder
Upper Arm
HandHeld Slot	
Cockpit (C) (1)
Life Support - A
Life Support - B
FCS Standard (C) (1)
Sensors (C) (1)	
Hand
Lower Arm
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	
M. Heavy Laser (C) 	
FCS Adv TC (C) 	
M. Heavy Laser (C)
Torso 	Health 	FA=95/120 RA=25/60S=60	FA=115/160 RA=36/80S=60	FA=95/120 RA=25/60S=60
Torso 	HardPoints	[ 1E ] 	[ 1S ] 	
Torso 	Fixed 	
Specialist Slot 	
Armor (C) (1)
Engine HS
Gyro
Cooling
Structure (1)
Engine	
Specialist Slot
Torso 	Dynamic 	
2x Jump Jet (S)
BC Energy
BC Headshot
ER Large Laser (C)	
Ferro-Fibrous (C) (2)
Engine HS +2
Engine Core 300
Heat Sink Kit (C)
2x Jump Jet (S)
Endo-Steel (C) (2)	
Heat Sink Double (C)
2x Jump Jet (S)
Legs 	Health 	A=120/120S=60 	 	A=120/120S=60
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	 	 	
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