MWNL 2018 update

The MWNL 2018 update was an update for Total War: Warhammer II released on February 14, 2018. The previous update was the Tomb Kings update.
==Fixes and Patch Notes==
===General===
* Fixed a crash during end turn cycles, noticeable on Xlanhuapec's turn.
* Fixed an audio crash in a battles.
* Fixed spell casters being able to spam projectile spells while mounted on horses or pegasus, during battles.
* Optimised performance of Great Incantation of Khsar Rites sandstorm in Campaigns.
* In Mortal Empires Co-Op Campaign, Arkhan and Settra can now engage in diplomacy with each other.
* The number of Preset Army Setups that can be saved in Multiplayer has been increased.
* The Kephra Guard Regiment of Renown unit will no longer be recruitable multiple times.
* Prevented the Chaos invasion appearing and killing the rogue armies with Books of Nagash and aborting the players mission to attain them.
* Increased the limit of Canopic Jars (so players can get more Crafted armies from the Mortuary Cult).
* Added more voice over to Tomb Kings skeletons during battle. Clacketty-Doot!
* Fixed a progression blocker caused by entering a new campaign as a Tomb Kings faction, then entering diplomacy by double clicking another non-Tomb Kings faction's settlement on the Overview Map, then offering them a diplomatic deal.
* The "Heralds Empowered" Tomb Kings technology can now be unlocked by completing only the final Dynasty instead of all Dynasties.
* When single entity units are fighting in battle, they will no longer disengage so often, which replenished their charge bonus incorrectly.
* Fixed a bug where the "Awaken" button in the Mortuary Cult on "A New Dynasty" didn't activate until the next turn. It can now be activated when the resources are gathered.
* Added Heroes to the Tomb Kings Garrisons.
* Tomb Kings Legions of Legend units are now correctly affected by Lord's red skill tree buffs.
* Fixed some flickering on the Campaign Map terrain on certain graphics settings for GTX 980 graphics cards.
* Necrosphinx and Hierotitan masks will no longer flip around during battle.
* Fixed a weird bug where Khalida’s staff would appear on random impacts during battles. I mean how does that even happen? Baffling.
* The Victory message at the end of Campaigns is now displayed correctly.
* Rogue armies carrying a Book of Nagash will now stop following their patrol path and attack anyone who declares war on them.
* Fixed the Bretonnia garrison building getting worse cavalry units per upgrade.
* Fixed some Vampire regions not having any Vampiric corruption in the Mortal Empires campaign.
* Tomb Kings Monsters can now be scaled up in The Laboratory Mode.
* Fixed achievement localisation mismatches (Russian, Polish, Turkish and Chinese)
* The Dark Side of Morrslieb achievement has been fixed.
* Modding: Fixed the dynamic script-loading not working correctly.
* Modding: Added Tomb Kings Prefabs to TERRY in the Assembly Kit.
===Battle Map Updates===
Added the following Custom Battle maps to Quick Battle mode:
* Charnel Valley
* Tomb of the Shifting Sands
* Vulture Ridge
* The Lost Crater
* Mortis Wastes
* Spice Dunes
* Plateau of the Dead
* Plains of the Dead
===Replaced the battle map environments for:===
* Dok Karaz
* Eschen
* Galbaraz
* Gor Gazan
* Karag Dron
* Karak Azgal
* Karak Bhufdar
* Karak Ungor
* L’Anguille
* Norden
* Oakenhammer
* Praag
* Schwartzhafen
* Volksgrad
* Waldenhof
* Kelp and Koldust
* MP Heorot Ridge
* MP Peak Pass
* MP Blue Reach River
===Balancing Changes:===
* Greatswords: +1 Bonus vs Infantry
* Empire Spearmen (Shields): -25 mp cost
* Halberdiers: +1 melee attack
* Flagellants & Tattersouls: -3 base damage, +4 ap damage.
* Pistoliers: +1 ap missile damage, +4 charge, +2 melee attack
* Waywatchers: +1 second reload time, reduced projectile mass (cavalry has an easier time catching the unit), reduced accuracy (mainly noticeable at max range against small targets), Hawkish Precision reduced to +15% ap missile damage.
* Sisters of the Thorn: +50 mp cost
* Foot Squires: +1 Bonus vs Infantry
* Battle Pilgrims: +1 MD
* Grail Relique: -50 mp cost.
* Grave Guard GW: +2 Bonus vs Infantry
* Orc Arrer Boyz, Savage Orc Arrer Boyz: -1 missile damage, +1 ap missile damage.
* Bestigor Herd: -1 Melee Attack
* Knights of the Realm: +2 MD
* Pegasus Knights: +2 MD
* Royal Pegasus Knights: +2 MD
* Men-at-arms (Polearms): +1 Bonus vs Large
* Darkshard (Shields): +25 mp cost.
* Queek: -50 mp cost, +4 bonus vs. infantry.
* Warlord Bonebreaker: -50 mp cost.
* Centigors Throwing Axes: -2 ammo, Removed splash attacks.
* Centigors: Removed splash attacks.
* Loremaster of Hoeth: -50 mp cost.
* Hell Pit Abomination: -3 BvL, +4 MA
* Plague Priest – Plague Furnace: -2 MD
* Skink Chief: +50 mp cost on foot and terradon.
* Rev Bastiladon: +25 mp cost.
* Feral Cold Ones: +4 charge bonus.
* Feral Bastiladon: +4 charge bonus, +4 MD.
* Questing Knights:+2 ap damage, -2 base damage, can now use Lance Formation ability
* Grail Guardians: Can now use Lance Formation ability.
* Chameleon Skinks: -2 MD
* Chaos Warriors (all): +3 morale
* Chaos Warriors: +2 charge bonus
* Orc Big Uns: +1 charge bonus
* Cairn Wraiths: +2 charge bonus
* Khazrak: +2 MD
* Knights of the Blazing Sun: -50 mp cost
* Silver Helms (shields): +6 charge bonus
* Horned Ones: +1 charge bonus
* Cold One Dread Knights: +2 MD
* Settra - Chariot of the Gods: -100 mp cost
* Screaming Skull Catapult: -50 mp cost
* Ushabti (Great Bows): -1 ammo
* Chosen of the Gods: -1 ammo
* Khemrian Warsphinx (and mounted versions): -8 charge bonus, -200 health
* Rune of Wrath & Ruin: increased target range to 150, max 4 uses
* Master Rune of Wrath & Ruin: increased target range to 150, max 3 uses
===Ability Changes:===
* Dragon breaths: +7% projectile damage and projectile ap damage. Slightly improved accuracy of Star Dragon breath. 
* Lance Formation: removed negative stat modifiers.
* Murderous Prowess: +30% vigour changed to +18% vigour.
* Murderous Mastery: +30% vigour changed to +18% vigour.
* Old Grumblers: +18% vigour changed to +9% vigour.
* Regrowth & Upgraded: +1 mana cost.
* Fate of Bjuna: +2 mana cost.
* Savage Dominion: +4 mana cost.
* Fiery Convocation: -1 mana cost.
* Fiery Convocation Upgraded: -3 mana cost.
* Liber Bubonicus: -5 secs duration.
Category:Patches