Ocucor

The Ocucor is a beam pistol incorporating technology, releasing energy tendrils on kills that assault the closest target.
==Characteristics==
*This weapon deals primarily damage.
*Damage ramps up from 20% to 100% over 0.6 seconds when firing. After firing stops for 0.8 seconds, the damage decays back to 20% over 2 seconds.
*Kills with this weapon releases an energy tendril that can home-in on enemies close to the targeting reticle, up to a maximum of 4 tendrils.
**Tendrils lock on to enemies within 40 degrees of the reticle. Tendrils will stay locked on until enemies are 60 or more degrees away from the reticle.
**Tendrils disappear upon reloading or emptying the magazine.
*Can equip the Ocucor-exclusive mod.
==Acquisition==
The Ocucor's blueprint can be researched from the Energy Lab in the dojo.
==Notes==
*Tendrils are generated by killing an enemy with direct damage of the primary beam, or through status effects dealing damage (e.g. Heat's burning effect). Status kills will generate a tendril regardless of if they originated from the primary beam or a tendril. Direct kills with tendrils will not generate an additional tendril.
*Tendril base damage is the same as the primary beam. Tendrils can score critical hits and status effects independent of the primary beam.
*Tendrils homing in on the main beam's target are only cosmetic, and don't deal any additional damage or status effects.
*Tendril range is affected by .
*Tendrils reset if the reloading process is started or the magazine reaches zero. Even if reloading is cancelled or the weapon is holstered, the tendrils will still vanish.
==Tips==
*Magazine refill effects such as reloading upon holster (from the Synth Mod Set or ), , or kills with or the 's Rogue Readiness perk will prevent the tendrils from disappearing. Additionally, Cyte-09's Resupply will also prevent loss of tendrils while adding new elemental damage types to shots fired.
** is almost essential for this weapon, massively increasing its effective critical chance and status chance and letting its tendrils stay active for much longer.
*With all tendrils active, the Ocucor can inflict a massive amount of status effects; Arcanes that rely on triggering a high amount of certain status effects like , , and work very well with it.
*Tendrils aim for the torso, and as such cannot trigger . However, it can still be triggered from the main beam, massively increasing the Ocucor's ammo efficiency and time between reloads.
==Trivia==
*The Sentient component of this weapon appears to be a modified Shwaak Prism, particularly with the "arm" that connects the Prism to a given Amp removed. The energy tendrils themselves however are more similar to the Klebrik Scaffold.
*Though Ocucor is a secondary firearm, there is a ring that looks similar to Jai Link attached to it. This aesthetic is shared with and .
**According to Lucas Hug's concept art however, the rings are merely carabiners meant for easy transport. 
*The Ocucor's name, like the Battacor, seems to be a portmanteau, incorporating Oculyst (a Sentient enemy) and the suffix -cor, seen in some other Corpus weapons.
==Media==
Corpus-Pistol-(Ocucor).jpg|Official image from the Fortuna website
Sentient-Corpus Weapins (3).png|Ocucor Model Concept
File:Nikita-leshakov-ocucor-lowpoly.jpg
File:Nikita-leshakov-ocucor-highpoly.jpg
Lucas-hug-crpsenthybrid1.jpg|Concept art
Warframe Ocucor - 4 Forma Build
Warframe - OCUCOR Build - CORPUS NIGHTMARE 5 forma
Warframe - All Corpus Secondaries - Weapon Animations & Sounds (2013 - 2019)
Warframe - All Corpus Weapon Reloads in 1 minute (2012 - 2019)
Sentient Surge Ocucor - New Beam Weapon Powerhouse? (Warframe)
==Patch History==
==See Also==
*, the primary counterpart to this weapon.
*, the melee counterpart to this weapon.
de:Ocucor
es:Ocucor
fr:Ocucor
Category:Update 24
Category:Weapons
Category:Secondary Weapons
Category:Corpus Weapons
Category:Corpus
Category:Sentient
Category:Continuous Weapons
Category:Single Sidearm
Category:Sentient Weapons
uk:Окукор