Pioneer (Character Kit)

The Pioneer stands at the cutting edge of psionic knowledge. Learning all that there is to know is not enough for him; he still demands more.
Races: The Pioneer kit is open to any race, although halflings and dwarves are rarely Pioneers.
Requirements: The Pioneer is sometimes at odds with the tight restrictions of Lawful alignments. Since breaking new ground often requires breaking tradition, the Pioneer is not allowed to be Lawful. Since all Psionicists are barred from Chaotic alignments, the Pioneer must be Neutral, although he can be Good, Evil, or True Neutral.
Role: The Pioneer is dedicated to making psionics as far-reaching and expansive as magic. He is the social opposite of
the Mind Mage, who seeks to hide his powers. The Pioneer would like to see psionics each across the face of the world, affecting all aspects of life.
Preferred Disciplines Since they must have a thorough knowledge of ponics, choose from across the board when it comes to selecting abilities. Like all Psionicists, they often choose as their primary discipline one that offers the greatest selection of a ences and devotions, but some choose a smaller discipline because they believe that it holds room for expansion
Weapon Proficiencies: Because of his inward dedication, t the Pioneer has only one weapon proficiency at first level Nowweapon Proficiencies: Required Reading/Writing New knowledge is useless if it cannot be recorded, either for personal use or for the use of of others. Evil Pioneers keep a record of their achievements only until they perfect their new abilities, and then they destroy them Good Pioneers often make copies and circulate them among friends and alles Unlike Waards, once the Prionicist leams an ability, the written lesson is no longer ny
Equipment The Pioneer is always leaming, and taking notes is necessary for all but the most briliant (nt 19 or 19 of higher). Therefore, the Pioneer must have a supply of paper and writing instruments handy most of the time. A Pioneer who loses his notes on his cur rent topic of study can reconstruct from memory 244 x 10 percent of his work
Thus, he to improve or create psionic abilities. Sometime during st level, the Pioneer decides which ability he wishes to modify or create. This deci sion can be made based on a desired but unavailable power, feedback during or other factors. This initial stage warness, where the notices a lack or fault and a understands that the ability has room for Improvement ment. The char character cannot advance to 2nd level until this decision is made. The player should discuss this project with the DM. just like spell research, to decide on a balanced ability that does not disrupt game play
At 2nd level, the Pioneer undertakes analysis, during which he develops an outline for study and research to perfect the ability. Having decided that a problem exists, the Pioneer must cote a solution. At this stage, the Pioneer may by he
at the awareness stage if he does so. He develops the
At 3d level, the Pioneer di modification or new power that the character desires. If the project is a modi fication or creation of a devotion, the process of meditation only 1
level. If a science is being altered or crethe Pioneer may change his mind and begin again at awareness if he chooses, with no penalty other than the lost work At 4th level (or aber the mediation finished), the Psionicist achieves noli tion. As soon as malization is achieved the Pioneer or gains the new ability and can
use it immediately. This dence is in addition to any abilities gained for level advancement and is automatically leamed At the next level, hebegins again with
awasmes and the process continues Also, the Pioneer begins to attract dents as soon as he develops his first new power, rather than waiting until 9th level. These students follow the rules given in Pas OS&P or The Complete Pics Handbook, with one addition: each of them wants to learn one ability unique to the Pioneer that they sought out Special Hindrances: Because the neer seeks to expand the limits of knowledge rather then the depth of he usually obtains only a superficial understanding of any given field. Because he is not as thorough as other Psionicists, he has a-1 THAC0
Plo devotion, when using any science regardless of discipline. This penalty does not apply to attacks or defenses. Wealth Options: The Pioneer, in his get search for new things, often tries rich-quick schemes Most Pioneers, therefore, start with only 1d6 x 10 g One in ten, however, has had success with one of these schemes and begins play with 16x30gp
Category:Character Kit
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