Report 750

Report #750
Skillset: Aquamancy Skill: Preserve
 Org: Aquamancers Status: Completed Jan 2012
Furies' Decision:
We will investigate implementing Solution 1.
Problem: The window of time where it is possible to achieve a preserve instakill
tends to be fairly small due to its two restrictions (half health and frozen) as
both are cured without delay and have fairly short curative balances in
comparison to the eq cost of preserve. (1.5 sec purgative balance vs. 3.5 sec
base eq cost) Because of this, it becomes fairly prohibitive to successfully
pull one off solo as the aquamancer quickly runs out of power. (4p per attempt
if the target is frozen to lower their health by 50% to satisfy the insta
conditions). This gives the aqua, at maximum, one attempt before they must start
the setup over again and wait for power to return
[A: 0 R: 0] Solution #1: While in their own demesne, when an Aquamancer uses
 preserve, the power cost is lowered to 1p/3p.
[A: 0 R: 0] Solution #2: Remove the power cost on a successful insta cast,
 leave the other costs the same: 2p to chill the
 target if not chilled already. If the target if
 chilled, then it would cost 4p to freeze and do ~ 25%
 damage. If the target is frozen, it will cost 4p to
 do ~50% damage. 0p if both preserve conditions are
 successfully met
Player Comments:
---[Iytha on 1/20 @ 00:50 writes]:
I'm not entirely sure what the reasoning behind the high powercosts on preserve
in the first place. Support either solution, with preference towards solution 1.
---[Inagin on 1/20 @ 04:02 writes]:
If I remember correctly, Freeze in Elementalism has a faster equilibrium
recovery time. It also costs no power.
---[Neos on 1/20 @ 04:51 writes]:
Freeze doesn't give an indication of freeze level, nor does it do any damage as
far as I know.
---[Wobou on 1/24 @ 15:45 writes]:
Solution 1 seems fine.
---[Inagin on 1/26 @ 07:35 writes]:
Seems to me that 0p/4p makes more sense. But, only after Preserve's equilibrium
recovery time is looked at compared to Freeze.