Gyrobombers

is a war machine unit introduced in Total War: Warhammer.
== Recruitment ==
*
** Unlocked with: Engineers' Guild Hall
*
** Unlocked with: Engineers' Guild Hall or Engineer's Compartment
== Description ==
Since the first flight of the Gyrocopter, Engineers have been seeking ways to upgrade its payload. There were times, such as when Greenskin invasions filled the valleys, swarming up a mountain's flanks to besiege a Dwarfhold, that Gyrocopters buzzing around the flanks just wasn't going to break up the attack. With some reconfiguration, and by losing the heavy weight of the steam gun, the Engineers' Guild were able to significantly increase the size and number of bombs carried. Thus was the Gyrobomber invented. Armed with their impressive bomb racks and a nose-mounted clatterygun, the Gyrobombers stream over the Dwarf battle lines seeking to obliterate the foe's largest formations. Already, several flying formations have become famous - perhaps most notably the Skyhammers from Zhufbar and the Blackhammer Bombers and Karaz-a-Karak.
== Attributes ==
== Unit Abilities ==
=== Active Abilities ===
* Gyrobomber Bomb
=== Passive Abilities ===
* Wounds
== Strategy ==
Although the heavy bombs used by this dwarfen flyer will annihilate most kinds of infantry except for the most durable ones, the Gyrobomber has several weaknesses that need to be considered. Maneuvering it into the right position to bomb the biggest concentration of enemy infantry can take some time and micromanagement during which the Gyrobomber is also vulnerable to being shot down by missile units or intercepted by flying creatures. It comes equipped with good armour, but its health and melee defence are abysmal, so any form of concentrated attack will quickly destroy or at least rout it. Ultimately it´s up to you to decide whether you want to risk the gamble of bringing Gyrobombers into your army as opposed to the more reliable damage output of more artillery or missile units.