Removable Limbs

Description: The user has the ability to remove one of his own limbs, which then (at higher ranks of power) may become sentient on their own. Returning the limb to the user's body is instantaneous and effortless, unless the limb has taken damage while removed.
Control: At rank one, your removed limbs do not move on their own. At rank 5, one joint (the joint furthest from the core of the body) may become sentient and move on its own. For every five ranks thereafter, an additional joint-segment becomes sentient. Thus, for an entire hand to become sentient, you would need 20 ranks (5 for the smaller joints of the fingers, five for the middle joints, five for the base joints, and five for the palm section).
Range: At rank 1, the limbs may only move one foot away from you, and for every rank in this attribute that amount doubles.
Area: There is no Area attribute for this power.
Intensity: At rank 1, a sentient body part will have 0 STR and 0 DEX and 0 AGL. For every rank of this attribute, you may add 5 to one of these attributes, not to exceed your actual values in these attributes.
Speed: When the body parts are able to become sentient, they may move 1 foot per round per rank in this attribute.
Scale: For this power, scale indicates duration. At rank 1, the limbs may stay sentient for one minute. At rank 2, this becomes five minutes. Every rank thereafter doubles this amount. If the limbs are still off of the body when the duration expires, they will fall lifeless and the user must pick them up and manually reattach them.
Category:The Odds
Category:Super Powers