Final Fantasy V stats

The following is a list of stats in Final Fantasy V. Some stats are exclusive to party members and their job, others are exclusive to enemies, while others are shared.
The four base values, Strength, Agility, Stamina, and Magic are the sum of the character's base stat and their currently equipped job's stat. For instance, if Bartz is a Knight, his Strength will be his base stat (28) plus the Knight's base stat (23), for a total of 51 Strength. Certain abilities also guarantee a Magic increase (for instance, if a Monk has White Magic equipped, White Magic will increase their Magic stat, improving their ability to heal). The larger of the two values is used. When a job is mastered, its stat increase will be transferred to the Freelancer and the Mime, but none of its lower stats will, making these two jobs' stats the highest stats of any job mastered (meaning mastering Monk or Gladiator will increase that character's Freelancer's Strength by 26 more than the Freelancer's base stat, but will not reduce Magic).
==Base stats==
Character	Strength	Agility	Stamina	Magic
Bartz 	28 	25 	27 	25
Lenna 	25 	26 	25 	28
Galuf 	27 	24 	28 	24
Faris 	27 	27 	26 	26
Krile 	25 	28 	24 	27
Each party member has slightly different base stats as Freelancers, giving them a small edge over other party members in different respective jobs. For example, Bartz's higher Strength can make him slightly more suited to fighter jobs, while Lenna's higher Magic can make her a slightly better spellcaster. These differences are minor enough that they do not need to be adhered to when crafting teams, but can help the player choose which job to master for which character.
==List of stats==
===LV===
Once a party member gains enough experience, they will level up. The maximum level is 99.
===HP===
The HP stat shows how much health a character has left. Once it reaches zero, a character reaches KO status. Party members are capped at 9999 HP while enemies are not.
A character's HP is determined partly by their LV's HP multiplier and partly by their Stamina as follows:
:HP = ((Stamina+32)/32) * (HP multiplier)
It can also be increased by the abilities of some jobs, such as Monk's HP +30%, gained when mastering the job.
===MP===
The MP is a measure of how many spells, which require MP, can be cast. Characters are capped at 999 MP while enemies are not.
A character's MP is determined partly by their LV's MP multiplier and partly by their Magic as follows:
:MP = (Magic/32+1) * (MP multiplier)
It can also be increased by the abilities of some jobs. Gold Hairpin headgear halves MP costs of spells on the wearer.
===Strength===
The Strength stat determines the damage dealt by physical weapons and unarmed attacks. The effect it has on overall damage varies by the weapon equipped, and for enemies, varies by their attack multiplier.
===Agility===
The Agility stat determines the speed at which a unit's Active Time Battle bar fills up (along with Weight for characters). Additionally, it contributes to the effect of many ranged physical weapons (such as bows) and throwing attacks. Whether it affects the damage dealt by physical weapons depends on the weapon equipped.
===Stamina===
The Stamina stat is a character-exclusive stat that helps determine their HP, as well as the rate of Regen, as follows:
:Regen Rate = (Stamina*Level)/16
===Magic===
The Magic stat helps determine the damage dealt or amount healed by spells (such as White Magic, Black Magic, Time Magic, Summon) as well as the physical power of rods, staves, and bells. It also helps determine a character's MP.
===Attack===
The Attack stat helps determine the amount of damage done by a physical attack. For characters, it is determined by the currently equipped weapon.
===Defense===
The Defense stat reduces the damage dealt by physical attacks. For characters, it is determined by the currently equipped armor and accessory.
===Evasion===
The Evasion stat determines the chance that a unit will dodge an attack. For characters, it is determined by the currently equipped shield. Weapons like the Main Gauche and accessories like the Eleven Mantle also increase evasion but do not stack.
===Magic Defense===
The Magic Defense stat reduces the damage dealt by magical attacks. For characters it is determined by the currently equipped armor and accessory.
=== Magic Evasion ===
The Magic Evasion stat determines the ability to block/evade a magic spell. For characters it is determined by the currently equipped armor and accessory.
===Weight===
The Weight stat is a character-exclusive stat that amounts to the total weight of armor and accessory equipped. Along with Agility, it affects how fast the Active Time Battle bar fills up (8 weight = -1 agility). In the Pixel Remaster, the weight formula was changed to (4 weight = -1 agility).
===Attack multiplier===
The Attack multiplier stat is an enemy-exclusive stat that helps determine the physical damage dealt, along with Strength and Attack. Each enemy is assigned their own multiplier.
===Magic multiplier===
The Magic multiplier stat is an enemy-exclusive stat that helps determine magical damage dealt, along with Magic. It is based on their LV and Magic stat.
===EXP===
Awarded after battle from defeated enemies onto surviving party members, accumulated EXP will increase a character's level.
EXP Up is a Level 2 ability found in the Advance and the now defunct mobile and Steam versions, and is part of the Cannoneer class. The ability allows characters to gain 1.5x more EXP after battles, and requires 150 ABP to master.
===ABP===
Awarded after battle, ABP will increase the job level for the equipped job, allowing them to unlock new abilities and eventually master the job. Unlike EXP, it is not tied to defeated enemies, but to defeated formations of enemies.
ABP Up is an ability learned from the Oracle class (only in the GBA and the now defunct mobile and Steam versions). It is the Level 3 ability and takes 150 ABP to master. It allows the equipping character gain 1.5x the amount of ABP after battle. The effect does not stack when selected multiple times on the Mime class.
==Stat growth==
===Level evolution===
The following lists the multiplier for HP and MP of party members (which calculates their HP based on this and their Stamina and Magic stats respectively), and the EXP required to reach each LV:
LV	EXP 	HP multiplier	MP multiplier	+
1 	0 	20 	2 	
2 	10 	25 	5 	
3 	33 	30 	8 	
4 	74 	40 	11 	
5 	140 	50 	14 	
6 	241 	60 	17 	
7 	389 	70 	20 	
8 	599 	80 	23 	
9 	888 	90 	26 	
10	1276 	100 	29 	
11	1786 	120 	32 	
12	2441 	140 	35 	
13	3269 	160 	38 	
14	4299 	180 	41 	
15	5564 	200 	44 	
16	7097 	220 	47 	
17	8936 	240 	50 	
18	11120 	260 	53 	
19	13691 	280 	56 	
20	16693 	300 	59 	
21	20173 	320 	62 	
22	24180 	340 	65 	
23	28765 	360 	68 	
24	33983 	380 	71 	
25	39890 	400 	74 	
26	46546 	420 	77 	
27	54012 	440 	80 	
28	62352 	460 	83 	
29	71632 	480 	86 	
30	81921 	500 	89 	
31	93291 	530 	92 	
32	105815 	560 	95 	
33	119569 	590 	98 	
34	134633 	620 	101 	
35	151087 	650 	104 	
36	169015 	690 	107 	
37	188503 	730 	110 	
38	209640 	770 	113 	
39	232517 	810 	116 	
40	257227 	850 	119 	
41	283867 	900 	122 	
42	312534 	950 	125 	
43	343330 	1000 	128 	
44	376357 	1050 	131 	
45	411722 	1100 	134 	
46	449533 	1160 	137 	
47	489900 	1220 	140 	
48	532937 	1280 	143 	
49	578759 	1340 	146 	
50	627485 	1400 	149 	
51	679235 	1460 	152 	
52	734131 	1520 	155 	
53	792300 	1580 	158 	
54	853869 	1640 	161 	
55	918969 	1700 	164 	
56	987732 	1760 	167 	
57	1060294	1820 	170 	
58	1136793	1880 	173 	
59	1217368	1940 	176 	
60	1302163	2000 	179 	
61	1391323	2050 	182 	
62	1484995	2100 	185 	
63	1583329	2150 	188 	
64	1686478	2200 	191 	
65	1794597	2250 	194 	
66	1907843	2300 	197 	
67	2026376	2350 	200 	
68	2150358	2400 	203 	
69	2279955	2450 	206 	
70	2415333	2500 	209 	
71	2556663	2550 	212 	
72	2704116	2600 	215 	
73	2857867	2650 	218 	
74	3018093	2700 	221 	
75	3184974	2750 	224 	
76	3358692	2800 	227 	
77	3539432	2850 	230 	
78	3727380	2900 	233 	
79	3922726	2950 	236 	
80	4125661	3000 	239 	
81	4336381	3050 	242 	
82	4555081	3100 	245 	
83	4781961	3150 	248 	
84	5017223	3200 	251 	
85	5261071	3250 	254 	
86	5513712	3300 	257 	
87	5775354	3350 	260 	
88	6046210	3400 	263 	
89	6326493	3450 	266 	
90	6616420	3500 	269 	
91	6916210	3550 	272 	
92	7226084	3600 	275 	
93	7546266	3650 	278 	
94	7876982	3700 	281 	
95	8218461	3750 	284 	
96	8570934	3800 	287 	
97	8934635	3850 	290 	
98	9309800	3900 	293 	
99	9696668	3950 	296 	
Category:Stats in Final Fantasy V
Category:Stat lists