Magma Jet (Priest Spell)

A priest casts this spell by simply pointing his finger at a creature and screaming the praises of the magma lords. A gout of sticky, molten rock gushes forth and covers the target creature in fiery goo. This causes 2d6 points of damage the first round and 1d6 points every round thereafter until the magma is either cooled or removed, up to a period of 10 additional rounds. Immersion in a body of water cools magma in 2 rounds; the con­tents of a waterskin halt damage for one round. Cold-based spells and resist fire are the most effec­tive forms of protection.
A creature can drop and roll, extinguishing the magical flame in 1d4 rounds. If the creature rolls in loose sand or wet earth, the magma is expunged in 1d2 rounds.
Notes: Uncommon for priests from the Dark Sun setting.
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells