DRAW ME A PIXEL

DRAW ME A PIXEL was a French Independent game company made famously the game called There Is No Game: Wrong Dimension, the company founded in 2017 by Pascal Cammisotto, and the YouTube Channel went inactive for no reasons.
== Development ==
=== There Is No Game (2015) ===
There Is No Game is a short 10-15 minute title by French developer Pascal Cammisotto (under alias KaMiZoTo) that won the 2015 Newgrounds Construct Jam competition under the contest theme of 'deception'. Cammisotto wanted to design a video game narrative in which the player was deceived into believing there was no game. The game went viral and caught the attention of popular YouTubers all over the world. By November 11, 2016, the ad-free game had been downloaded 1 million times on Google Play, followed by 2 million downloads on April 19, 2017, and 3 million on August 15, 2017.[better source needed] Cammisotto is from Villeurbanne, France, and began in the video games industry in 1995; one of his earlier projects was as music director for the 1996 title Time Gate: Knight's Chase by Infogrames. He has frequently worked in small-to-medium-sized projects which required resourcefulness under budgetary and time constraints. CoinOp Story is a popular title created by developer. Cammisotto developed There Is No Game entirely on his own using an HTML5 game engine. In 2017 the game was featured as part of the National Videogame Arcade in Nottingham. There Is No Game was added to Steam on April 8, 2020, for free and with achievements. There Is No Game is also Available to play on Cool Math Games.
=== There is No Game: Wrong Dimension ===
The game's success led Cammisotto to consider whether this "seed" could grow. The project would be expanded to a full adventure titled There is No Game: Wrong Dimension with the same core concept and a new plot, developed by Cammisotto and a friend Guillaume Vidal who did the code/tech while Cammisotto focused on the game content. Cammisotto felt that ‘surprise‘ and ‘unexpectedness‘ were the main themes of the game, noting that "the game (really) takes the player hostage...and [they] can't predict what will happen next". He hoped that players would see the "hidden love story" underneath the joke-filled façade. Cammisotto was influenced by The Stanley Parable during the game jam, noting how the player's actions have a direct impact on how the narrator interacts with the player, and also identified British humour, self-referential humour, and video gaming references, plus Japanese culture. He noted that a challenge in engaging players due to the title essentially revealing the plot of the game. Cammisotto decided to self-fund the game to maintain creative control, and he preferred not to work with a publisher to acquire the required funding. For this reason he decided to set up a Kickstarter campaign to crowdfund the required money to complete the project. At the time, 3 out of 6 chapters had been completed, and there was an estimated release date of December 2017 - 6 chapters plus an exclusive 7th chapter for backers with 3 hours of gameplay.
=== Unsuccessful Kickstarter campaign ===
The Kickstarter campaign was set up in 2016. Cammisotto was ultimately unsuccessful, raising €3,317 of €32,000 from 189 backers, just over 10% of the total. The video of the kickstarter only reached 6000 views, which suggests that the failure to kickstart it was due to the lack of exposure of the new game. The title was developed in Unity3D to offer better portability and game performance. The plan was for the game to be available as a digital key on Steam for PC and Macintosh, with additional stretch goals allowing for iOS and Android releases, extra subtitle options, and additional chapters (including the 7th backer chapter being officially added to the release for all players). Upon the campaign failing to reach its goal on December 19, 2016, Cammisotto wrote that he was disappointed that it had an underwhelming response but that he was committed to completing the project. IndieMag suggested that the campaign likely had a lack of visibility to reach the then 4 million players who had tried the jam version. The site noted that despite the campaign's failure, the project would be continued, though "in pain".
=== Release ===
Camissotto continued working on the project. Draw Me A Pixel was founded in 2017 and There is No Game: Wrong Dimension became its debut title. Some cast members played multiple roles, for example Siddhartha Minhas played the personalification of the Indian language setting, the Russian language setting, as well as the Legend of the Secret announcer. The project was unaffected by COVID-19 - Camissotto's team members are scattered all over France and worked remotely from the beginning. There is No Game: Wrong Dimension would eventually be published in 2020 under the developer's new name Draw Me A Pixel. The game's Steam page was created on March 20, 2020, the same day a teaser trailer was released. The game's multi-genre soundtrack was composed by Xiaotian Shi. The game was released on Steam for Windows and Mac on August 6, while the App Store version on iOS was first listed on December 2, 2020 and announced to be released on December 17, 2020, and the Google Play version on Android devices was announced to be released on December 18, 2020. The soundtrack was on Steam on August 22, featuring the standout number GiGi's song. The Nintendo Switch version was revealed and released on April 14, 2021, after an Indie World Direct.
Category:Gaming YouTubers
Category:French YouTubers
Category:Users who joined in 2020