Fan15/Topaz Central

Hey all, Shadic here, and welcome to the Fan15 presentation from Topaz Central! To celebrate Fantendo's 15th anniversary, we will be participating in this celebration, presenting our four projects. For now, let's get started with our reveals!
==Worlds Collide!==
The first presentation will focus on the company's current star project: Project X Zone: Mutiny! It is a 3D crossover fighting game that unites many characters from different franchises owned by different companies. The main series (Project X Zone) had characters from Bandai Namco, Capcom, and SEGA, with the second game having several guest characters from Nintendo. Now, in this fighting game spin-off, all four companies return with the addition to a new company, Square Enix.
Many of you would be wondering how this game would differ from the main series, so we created a trailer to showcase some characters that will appear in the game, as well on how the gameplay will work. Please take a look!
The first trailer begins here.
So what did you think? Not only did the end of the trailer showed how the fighting would work, we also showcased several characters that will appear in this game. We hope to bring in a diverse set of characters from the main series and newcomers, whilst maintaining playstyle diversity. In fact, let's take a look at the gameplay to see how it will work.
GAMEPLAY
For this demo, we'll be using Reiji Arisu and Xiaomu, the protagonists of Project X Zone 2; and we'll be facing off against Sonic and Shadow, two main newcomers that appeared in the trailer. The team tried to make the battle system reminiscent of the original series' RPG genre, so the game takes inspiration from Pokkén Tournament where you can switch between two fields of battling: Range Mode (formerly Field Phase) and Limit Mode (formerly Duel Phase). For now, we'll be fighting in Limit Mode. In both modes, players can move the in any direction to move, while in Limit Mode, they can move it upwards to jump; crouching can be enabled by pressing it.
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Additionally, if you press the , you will be able to summon another fighter, which is helped by pointing the in a certain direction to summon a specific fighter: left allows you to summon your partner for a one-time attack, right allows you to switch with your partner (so you control your partner), up allows you to summon your chosen Support Unit, and down allows you to summon a Backup Unit. Finally, you may notice that there's a small meter at the bottom corners and that represents your Ultimate Attack (or Final Special), your most powerful attack. By pressing the , it will allow you to pull it off and unleash the attack to finish the round!
FIGHTERS
Now, we can take a look at the different characters we revealed!
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Fighting Units=
First off is the team of protagonists: Reiji Arisu and Xiaomu! Originally appearing in Namco × Capcom, they have since become mainstays of the Cross series, representing their organisation: Shinra. Both of them use their bladed weapons and guns to ensure they stay on the offensive and defensive ends of their game, allowing them to balance up their fighting act!
Next up is SEGA's flagship team: the legendary Sonic and Shadow from the Sonic the Hedgehog franchise. Both of them rely on fast-moving, quick-paced action when attacking their opponents, so you gotta make sure you be swift and nimble with these characters. Also, they brought their friend Knuckles along for the ride; he's ready to punch some people up!
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Support Units=
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==Only One Can Dream==
Sadly, we don't have enough information on our other games to have their own separate sections; so instead we've compiled a short compilation of our games we have in development.
*Mario and Sonic are bringing the Olympics to their worlds! 
==The Universe is Expanding...==
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