Skills

In Tom Clancy's The Division, players are able to use various different Skills to gain an advantage over others in combat. Skills are unlocked as the player upgrades the Base of Operations and the respective wings. 
Skills are divided up into three groups; Medical, Tech and Security. Players are able to choose what skills they wish to focus on or specialize in. These skills are active abilities used by the player which then recharge before the player can use them again. There are 2 slots for skills and 1 slot for signature skill. Signature Skills are powerful tools to change the momentum of combat. Use them wisely, as they take a long time to recharge after use.
==Base Game Skills==
=== Medical Skills ===
Medical skills provide support and Intel for the agent and their team.
* Pulse
* First Aid
* Support Station
* Recovery Link
=== Tech Skills ===
Tech skills give agents an offensive edge.
* Sticky Bomb
* Turret
* Seeker Mine
* Tactical Link
=== Security Skills ===
Security skills are focused on defensive capabilities.
* Ballistic Shield
* Smart Cover
* Mobile Cover
* Survivor Link
Skills have 3 different mods that can be chosen and once a Wing is fully upgraded all skills in that wing then unlock their Mastery Perk which will be activated alongside the mod chosen. For example, the Turret skill can be modded to have a Pulse attached to it (Active Scanner mod) or it can be modded as a flamethrower with the Dragonbreath mod. So each skill can be very unique based on the upgrades the players want to pick. Signature Skills, on the other hand, are already very powerful and thus do not have any mods or masteries associated with them
Skills are closely tied with Talents and Perks, and they can work well together if the right ones are picked. Make sure that you optimize your Talents and Skills to be the most effective for your goal.
==Appearances==
*Tom Clancy's The Division
zh:技能
Category:Skills
Category:Abilities