Report 1096

Report #1096
Skillset: Dramatics Skill: Psychodrama
 Org: Ebonguard Status: Completed Jun 2013
Furies' Decision:
We will tweak how psychodrama rankings are calculated to (hopefully) combat
this.
Problem: Psychodrama is a fun little game, but it is not used as frequently as
it could be. Part of this reason is that the rankings tournament is designed in
such a way to be a disincentive- psychodrama is *heavily* RNG-based, so there is
pretty much always a chance to lose. If you lose, you lose a point in the
tournament. As such, it is best to just play until you get a point and then not
play any further so as to get the reward. The bulk of players just get a point
or two and sit on that, because playing again just throws their chance at a
reward in further jeopardy. Psychodrama already has a limitation in place to
limit "gaming" the system- chiefly, you can only play an individual in the
Tournament once per month.
[A: 0 R: 0] Solution #1: Change Psychodrama tournaments so that you cannot
 lose a point if you are under 10 points. This will
 enable players to engage in psychodrama battles
 without fear of losing their place for the lower
 ranks, and encourage "risk-taking".
[A: 0 R: 0] Solution #2: Just remove the point loss entirely, as per Vivet's
 comment.
Player Comments:
---[Rivius on 5/16 @ 00:13 writes]:
OPPOSED.
---[Vivet on 6/10 @ 23:49 writes]:
I feel like it'd be better just to remove point loss and give more points for
being someone with a higher point value, but I'm also not sure what is most
easily/most likley to be gamed.
---[Xenthos on 6/11 @ 00:30 writes]:
My understanding is that you already get more points for beating someone >10
points, which is why I picked 10 as the threshold- at the moment hardly anyone
gets there, though, so it's difficult to actually verify. I think they want
some sort of tournament aspect, so that's why I suggest leaving some loss in
there- just at a point where it feels less like a gamble- but I wouldn't really
mind if point loss went away entirely.
---[Vivet on 6/11 @ 00:57 writes]:
Okay, sounds good.
---[Chade on 6/11 @ 01:20 writes]:
Solution 1
---[Shuyin on 6/11 @ 02:47 writes]:
Any solution is fine
---[Nihta on 6/13 @ 00:13 writes]:
Solution 1 supported.
---[Ushaara on 6/16 @ 12:59 writes]:
Supported, could also add some achievements as further incentive maybe, like the
Vengeance ones.
---[Rivius on 6/25 @ 01:23 writes]:
I'm not actually opposed to this. That was an inside joke. Anything here is
fine.