Spire:ArchivedSeason4

The following includes all encounters from Frontier Spire Season 4.
==Sectors 1-29==
<tabber>
Sector 1=
==Encounters==
Wave	Enemies 	Notes
1 	Tilith? 	
*Turn 1
**Ta-da! Here I am again! - Idle
**4th place in the 5th BF elections! - Adds 20% boost to Atk, 50% boost to Def to self for 999 turns
**Everyone's favorite pretty goddess! - 25 hit AoE attack
*Turn 2
**Hehe, time to celebrate! - Idle
**All together now, one, two, three! - Idle
**Happy 4th anniversary, Brave Frontier! - Fills 50 BC & heals 98999~99999 HP to enemies
*Turn 3
**Four years... It doesn't feel like it. - 12 hit ST attack
**Maybe it was a long time for you? - 25 hit AoE attack
**Being a disciple, it seems short to me. - 25 hit AoE attack
**I've treasured all our time together... - Idle
**It's been the best! A glorious time! - Heals 98999~99999 HP to enemies
*Turn 4
**I'm so proud of my Summoner; my partner! - Idle
**So I want to keep hanging out with you! - Idle
**Let's visit lots of worlds together! - Fills 50 BC & heals 98999~99999 HP to enemies
*Turn 5
**Alright, now, as always...! - Adds 20% boost to Atk, 50% boost to Def to self for 999 turns
**I'll show my beautiful goddess power! - 70 hit AoE attack with innate -100% crit & adds 50% damage reduction to all allies for 2 turns
*Every 4 turns
**Super Holy Battle Kiss - Adds 15000 HP, 0 Def Light barrier that absorbs 100% of damage taken & adds 0.5% boost to Atk, 0.2% boost to Def, Rec relative to max HP to all allies for 3 turns
*Every 10 turns
**Now witness pretty Tilith's power! - 14 hit AoE attack & adds all elements to attacks for 1 turn
*Pretty battle steeeeeel! - 7 hit AoE attack & drains 50% BB gauge
*Prism Heart - 12 hit Fire, Water, Earth AoE attack
*Celestial Legend - 25 hit AoE attack
*If Solar Fervor Seria is present
**Seria! We'll be friends forever! - Fills 100% BB gauge to Seria
*If Boreal Courage Karl is present
**Karl! Take care of my Summoner! - Fills 100% BB gauge to Karl
*If Seismic Fury Lugina is present
**Lugi, you can be nice sometimes, okay? - Fills 100% BB gauge to Lugina
*If Radiating Grandeur Paris is present
**Paris! Be sure to take care of yourself! - Fills 100% BB gauge to Paris
*If Effulgent Dusk Grahdens is present
**Elder Grah, thanks for all the saves! - Fills 100% BB gauge to Grahdens
*If Blazing Dawn Owen is present
**Hehe, you're so serious, Little Owen! - Fills 100% BB gauge to Owen
*If Knight of Holy Light Ark is present
**Ark...I watched over you the whole way! - Fills 100% BB gauge to Ark
*If Sealed God Lucius is present
**Lord Lucius, I will stand by humanity. - Idle
*If Creator Maxwell, Cardes the Malevolent, Zevalhua the Supreme or Beast God Afla Dilith is present
**What are you doing here?! - 7 hit ST attack to the Fallen God
*IfSacred Ashes Jakra, Sacred Judge Isniel, Divine Armor, Sacred Shift Becstain or Sacred Purpose Lukroar is present
**Huh? S-Sealed Gods?! - 7 hit ST attack to the Sealed God
2 	Ark? 	
*Turn 1
**Thanks to all of you, Brave Frontier... - Idle
**...has had another exciting year. - 25 hit AoE attack, adds +2 hit count to normal attacks & 15% boost to Atk to all allies for 3 turns
**We couldn't have made it without you. - 35 hit AoE attack (damage relative to HP lost) & adds 15% boost to Atk to all allies for 3 turns
**I'll say it too. Thank you so much. - Idle
*Turn 2
**Any time you're struggling and... - 35 hit AoE attack (damage relative to HP lost) & adds 15% boost to Atk to all allies for 3 turns
**...want to quit, I'll be there to help! - 25 hit AoE attack, adds +2 hit count to normal attacks & 15% boost to Atk to all allies for 3 turns
**So keep at it, and don't give up! - 30 hit AoE attack, adds all elements to attacks, 250% boost to Spark damage & adds 15% damage reduction to all allies for 3 turns
*Turn 3
**You guide us onward to new frontiers. - 20 hit ST attack
**We look forward to seeing more of you! - 25 hit AoE attack, adds +2 hit count to normal attacks & 15% boost to Atk to all allies for 3 turns
**I hope to see you on our next adventure! - 35 hit AoE attack (damage relative to HP lost) & adds 15% boost to Atk to all allies for 3 turns
*Messiah Reaver - 25 hit AoE attack, adds +2 hit count to normal attacks & 20% boost to Atk to all allies for 3 turns
*Ascendant Sword: Alvesta - 35 hit AoE attack (damage relative to HP lost) & adds 20% boost to Atk to all allies for 3 turns
*Cross of Bravery - 30 hit AoE attack, adds all elements to attacks, 250% boost to Spark damage, adds 15% damage reduction to all allies & adds 30% damage reduction to all allies for 3 turns
3 	Phantom Aem 	
*Can be inflicted with all status ailments
*Orbital Glow - 8 hit AoE attack
4 	Phantom Arthur 	
*Turn 1
**Flee, cowards! Flee for your lives! - 27 hit AoE attack that drains 100% BB gauge
*Sweep the field - 27 hit AoE attack
**Used every 2 turns
*You are in my way. Leave. - Boosts crit by 20% for 99 turns
**This follows up with Bright Anger of Kings upon reaching < 75% 
*This is your only warning. Begone. - Boosts crit by 35% for 99 turns
**This follows up with Bright Anger of Kings upon reaching < 50%
*Titan Beast Hunting - Boosts crit by 200% for 99 turns
**Used every turn upon reaching < 40
*Very well then. I will make this quick. - Boosts crit by 50% for 99 turns
**This follows up with Bright Anger of Kings upon reaching < 25%
*Bright Anger of Kings - 1 hit ST attack that deals 900% of unit's HP as damage
**Tends to target lowest max HP unit
**Used once at 75%, twice at 50%, and thrice at 25%. 100% UBB mitigation is highly recommended to survive.
*Immortal Kingly Aegis - Boosts Def by 100% for 3 turns
**Used every 5 turns
*No Obstacle to Fate - 22 hit AoE attack, drains 50% BB gauge & 50% chance to inflict Curse
**Used every 6 turns
*I assure you fools, only death awaits! - 27 hit AoE attack & inflicts buff-wipe
**Used every 7 turns
*Rage of A Dying Star - 1 hit ST attack that deals 200% of unit's HP as damage
5 	Phantom Lancelot 	
*Turn 1
**Let me show you the error of your ways! - 27 hit AoE attack that drains 100% BB gauge
*Die so that I may climb to victory! - 27 hit AoE attack
**Used every 2 turns
*Nerves of Steel - Boosts Def by 100% for 3 turns
**Used every 5 turns
*Spear of Crimson Destiny - 1 hit AoE attack, drains 50% BB gauge & 50% chance to inflict Curse
**Used every 6 turns
*Blade of the Kingslayer - 27 hit AoE attack & inflicts buff-wipe
**Used every 7 turns
*Behold! The tenacity of courage! - Adds 350000 HP, 750 Def dark barrier that absorbs 25% of damage
**This follows up with Eviscerating the Weak upon reaching < 75%
*Move, or I will run you over! - 19 hit AoE attack (0.5% damage increase relative to per 1% HP lost)
*Behold! The...nhh..strength of my will! - Adds 500000 HP, 1000 Def dark barrier that absorbs 50% of damage
**This follows up with Eviscerating the Weak union reaching < 50%
*B...Behold! My indomitable spirit! - Adds 650000 HP, 1250 Def dark barrier that absorbs 75% of damage
**This follows up with Eviscerating the Weak union reaching < 25%
*Eviscerating the Weak - 1 hit ST attack that deals 900% of unit's HP as damage
**Used once at 75%, twice at 50%, and thrice at 25%. 100% UBB mitigation is HIGHLY recommended.
*I won't stop! I will claim my destiny! - Adds 30% damage reduction to self for 2 turns
*Endure Pain- ST attack that deals 200% of unit's HP as damage
6 	Phantom Tora 	
*Turn 1
**"Cursed, the princess slept 100 years." - Idle
**"When the Thorn Princess awoke from..." - Idle
**"...her long rest, she went questing..." - Idle
**"...to punish the witch who cursed her." - Idle
*Turn 2
**I'm happy to be of service, but... - Adds 20% boost to Atk, Def to all allies for 5 turns
**...am I really good enough to be a hero? - 12 hit AoE attack & 100% chance to inflict 10% Atk, Def down for 1 turn
**Wow, lots of monsters here... - 10 hit ST attack
**I don't like fighting, but... - 10 hit AoE attack
**...looks like I've got not choice. Sorry! - 12 hit AoE attack & adds 10% chance to inflict Curse, Paralysis, 30% chance to inflict Poison, 45% chance to inflict Weaken to attacks to all allies for 3 turns
*Sorry! Sorry! - 10 hit AoE attack & 100% chance to inflict 10% Atk, Def down for 1 turn
*I knew I didn't like fighting. - Idle
**Used when HP reaches < 40%
*I hate it, and I'm scared, but... - Adds 40% boost to Atk, Def to all allies for 999 turns
*I-I'll do my best! - 15 hit AoE attack that drains 30-35% of damage as HP & adds 20% chance to inflict Curse, 15% chance to inflict Paralysis, 50% chance to inflict Poison, 75% chance to inflict Weaken to attacks to all allies for 3 turns
*I can do this! - 12 hit AoE attack & inflicts buff-wipe
*Ugh. I guess I'm not good enough. - 100% chance to inflict 25% Atk, Def down for 1 turn
*Rose Venom - 12 hit AoE attack & adds 10% chance to inflict Curse, Paralysis, 30% chance to inflict Poison, 45% chance to inflict Weaken to attacks to all allies for 3 turns
**Starts being used when HP reaches < 40%. Sorry! Sorry! will no longer be used
*Demon Thorn Cage - 15 hit AoE attack that drains 30-35% of damage as HP & adds 20% chance to inflict Curse, 15% chance to inflict Paralysis, 50% chance to inflict Poison, 75% chance to inflict Weaken to attacks to all allies for 3 turns
7 	Phantom Grimoire Phantom Hades Phantom Granmeria 	
Phantom Grimoire
*Can be inflicted with Paralysis
*Chapter 16: Rigatelo - 6 hit AoE attack & 10% chance to inflict status ailments
Phantom Hades
*Can be inflicted with Paralysis
*Normal attacks can inflict Curse
*Chaos Fall - 5 hit ST attack & 80% chance to inflict Curse
Phantom Granmeria
*Can be inflicted with all status ailments
*Venom Bloom - 9 hit ST attack & 35% chance to inflict Poison
8 	Phantom Lebutorium Phantom Bahamut Phantom Impal 	
Phantom Lebutorium
*Spiritual Abyss - 5 hit Light, Dark AoE attack & adds 10% chance to inflict Curse to attacks to all allies for 2 turns
Phantom Bahamut
*Can be inflicted with Curse
*Genocide Blaster - 5 hit RT attack
Phantom Impal
*Can be inflicted with all status ailments except Poison
*Vortex Scissors - 9 hit ST attack & 10% chance to inflict Curse, 25% chance to inflict Weaken
9 	Phantom Wargloon Phantom Lulujann Phantom Wargloon	
Phantom Wargloon
*Can be inflicted with Injury
*Razor Sickle - 9 hit ST attack & adds 100% chance for attacks to ignore Def to all allies for 1 turn
Phantom Lulujann
*Can be inflicted with all status ailments
*Invasion - 4 hit AoE attack
10 	Phantom Gigas Phantom Lodaga Phantom Granmeria 	
Phantom Gigas
*Can be inflicted with all status ailments except Poison
Phantom Lodaga
*Can be inflicted with Injury and Curse
*Normal attacks can inflict Curse
*World of Darkness - 6 hit ST attack & 80% chance to inflict Curse
Phantom Granmeria
*Can be inflicted with all status ailments
*Venom Bloom - 9 hit ST attack & 35% chance to inflict Poison
*Explosion - 3 hit AoE attack
|-|
Sector 2=
==Encounters==
Wave	Enemies 	Notes	
1 	Phantom Bagura Nagia Phantom Golem Megalam Phantom Legnaura Phantom Lebutorium	
Phantom Bagura Nagia
*Can be inflicted with Poison, Weakness, Sickness & Injury
*Grand Roar - 6 hit ST attack & 25% chance to inflict Injury, Paralysis
Phantom Golem Megalam
*Can be inflicted with Injury & Curse
*Heavy Arm - 5 hit ST attack (damage relative to HP remaining) & adds 10% boost to critical hit rate to self for 3 turns
Phantom Legnaura
*Can be inflicted with Sickness & Paralysis
*Diamond Dust - 4 hit AoE attack
Phantom Lebutorium
*Spiritual Abyss - 5 hit Light, Dark AoE attack & adds 10% chance to inflict Curse to attacks to all allies for 2 turns	
2 	Phantom Phoenix 
 Phantom Reddrag Phantom Golem Megalam 	
Phantom Phoenix
*Can be inflicted with Poison
*Burning Feather - Gradually heals 2000-3000 HP to all allies for 3 turns
Phantom Reddrag
*Can be inflicted with Weakness & Sickness
*Cluster Split - 1 hit AoE attack, removes all status ailments, negates all status ailments for 3 turns & negates Atk, Def, Rec reduction to all allies for 1 turn
Phantom Golem Megalam
*Can be inflicted with Injury & Curse
*Heavy Arm - 5 hit ST attack (damage relative to HP remaining) & adds 10% boost to critical hit rate to self for 3 turns	
3 	Phantom Zelban Phantom Luna Phantom Il & Mina Phantom Aem 	
Phantom Zelban
*Can be inflicted with Poison & Injury
*Brilliant Guard - Adds 100% Def buff & Earth element to attacks to all allies for 3 turns
Phantom Luna
*Can be inflicted with Injury & Paralysis
*Savage Stab - 6 hit AoE attack
Phantom Il & Mina
*Southern Cross - 4 hit AoE attack
Phantom Aem
*Can be inflicted with Poison, Weakness, Sickness & Injury
*Radiant Heaven - 7 hit AoE attack	
4 	Phantom Del Bardo Phantom High Elf Phantom Bard Elton 	
Phantom Del Bardo
*Can be inflicted with Weakness, Curse & Paralysis
*Grand Roar - 8 hit ST attack & adds 5% boost to critical hit rate to all allies for 3 turns
Phantom High Elf
*Can be inflicted with Weakness & Curse
*Vortex - 4 hit AoE attack
Phantom Bard Elton
*Can be inflicted with all status ailments except Curse
*Ares' Requiem - Adds 30% Atk, Def buff to all allies for 3 turns	
5 	Phantom Rouche 	
*Enemy moves first
*Turn 1
**The year's over. Did Limera get home? - 7 hit ST attack
**That last demon was fierce... - 2 hit AoE attack, inflicts DoT (100% mod) for 3 turns & adds 10% boost to critical damage to all allies for 3 turns
**I need to plan future training. - 1 hit AoE attack (consecutive uses boosts damage), inflicts DoT (100% mod) for 3 turns, adds 10% boost to critical damage for 3 turns & adds Fire, Water, Earth, Thunder elements to attacks to all allies for 2 turns
**That will help protect more people! - 7 hit ST attack
*Turn 2
**I've got to work hard as the leader... - 1 hit AoE attack, adds 130% boost to Spark damage, 20% boost to critical damage for 3 turns & adds Fire, Water, Earth, Thunder elements to attacks to all allies for 2 turns
**And I have to make rules for the troops. - 2 hit AoE attack, inflicts DoT (100% mod) for 3 turns & adds 10% boost to critical damage to all allies for 3 turns
**They all act on their own... - 7 hit ST attack
**I bet my mom and dad are worried. - 2 hit AoE attack, inflicts DoT (100% mod) for 3 turns & adds 10% boost to critical damage to all allies for 3 turns
*Turn 3
**I never knew leading was so hard. - 7 hit ST attack
**The year's almost over, but... - 2 hit AoE attack, inflicts DoT (100% mod) for 3 turns & adds 10% boost to critical damage to all allies for 3 turns
**I've still got people to keep safe - 1 hit AoE attack (consecutive uses boosts damage), inflicts DoT (100% mod) for 3 turns, adds 10% boost to critical damage for 3 turns & adds Fire, Water, Earth, Thunder elements to attacks to all allies for 2 turns
*Wal Slave - 2 hit AoE attack, inflicts DoT (100% mod) for 3 turns & adds 10% boost to critical damage to all allies for 3 turns
*Crescent Sanction - 1 hit AoE attack (consecutive uses boosts damage), inflicts DoT (100% mod) for 3 turns, adds 10% boost to critical damage for 3 turns & adds Fire, Water, Earth, Thunder elements to attacks to all allies for 2 turns
*Sacred Light: Lord's Faith - 1 hit AoE attack, adds 130% boost to Spark damage, 20% boost to critical damage for 3 turns & adds Fire, Water, Earth, Thunder elements to attacks to all allies for 2 turns	
6 	Phantom Julius 	
*Can be inflicted with Sickness & Injury
*Intercepting Attack - 15 hit AoE attack, adds 20% boost to BC, HC, 2% boost to item drop rates & adds 20% boost to Atk to all allies for 3 turns
*Rising Tactics - 12 hit AoE attack, 65% chance to inflict Injury, Paralysis & adds 30% boost to Atk to all allies for 3 turns	
7 	Phantom Rouche Phantom Limera 	
Phantom Rouche
*Can be inflicted with Sickness & Injury
*Wal Strahl - 2 hit AoE attack, inflicts DoT (35% mod) for 3 turns & adds 25% boost to critical damage to all allies for 3 turns
*Crescent Order - 1 hit AoE attack (consecutive uses boosts damage), inflicts DoT (35% mod) for 3 turns, adds 25% boost to critical damage for 3 turns & adds Fire, Water, Earth, Thunder elements to attacks to all allies for 2 turns
*How am I supposed to lead these people? - 8 hit ST attack
**Used when HP reaches < 45%
*No, I have to say what needs to be said. - 1 hit AoE attack (consecutive uses boosts damage), inflicts DoT (35% mod) for 3 turns, adds 25% boost to critical damage for 3 turns & adds Fire, Water, Earth, Thunder elements to attacks to all allies for 2 turns
*Whew, being leader is tough... - 1 hit AoE attack (consecutive uses boosts damage), inflicts DoT (35% mod) for 3 turns, adds 25% boost to critical damage for 3 turns & adds Fire, Water, Earth, Thunder elements to attacks to all allies for 2 turns
**Used when Phantom Limera is defeated
Phantom Limera
*Bare Flame: Les Prox - 12 hit AoE attack, adds 10% boost to BB gauge fill rate to all allies for 3 turns & removes all status ailments
*Melt Pedra - 18 hit AoE attack & adds 10% damage reduction to Fire, Water, Earth, Thunder attacks to all allies for 1 turn	
8 	Phantom Estelle Phantom Rouche 	
Phantom Estelle
*Can be inflicted with Weakness & Sickness
Phantom Rouche
*Can be inflicted with Sickness & Injury	
9 	Phantom Elza Phantom Alice 	
Phantom Elza
*Can be inflicted with all status ailments except Paralysis
*Grim Cleaver - 13 hit AoE attack & 10% chance to inflict Curse
Phantom Alice
*Can be inflicted with Poison, Weakness, Sickness & Paralysis
*Apollyon Climb - 9 hit AoE attack	
10 	Phantom Mifune 	
*Normal attacks can inflict Curse
*Turn 1
**Fencing is not natural... - 6 hit AoE attack & adds 100% Def buff to self for 999 turns
*Turn 2
**It was born from the fallen. - 6 hit AoE attack & adds 100% Atk buff to self for 999 turns
*Turn 3
**Secret Attack: Genesis - 6 hit AoE attack
*Turn 4
**A sword only brings death. - 5 hit ST attack	
|-|
Sector 3=
==Encounters==
Wave	Enemies 	Notes	
1 	Phantom Lancia Phantom Falma Phantom Grafl 	
???
*"Chapter 1: Zelnite & the Rumors in Bariura!" - Idle
Phantom Lancia
*Can be inflicted with Weakness
*Lovely Cooking - Heals 10000-12000 HP & adds 30% Atk buff to all allies for 3 turns
*Eep! So many customers...so busy! - Heals 15000-18000 HP & adds 30% Atk buff to all allies for 3 turns
**Used when HP reaches < 50%
*Even when busy, I season food with love! - Heals 15000-18000 HP & adds 30% Atk buff to all allies for 3 turns
**Used when HP reaches < 25%
Phantom Falma
*Can be inflicted with Injury
*Flash Stream - 5 hit ST attack & 80% chance to inflict Paralysis
*(Grafl seems strange somehow, today...) - 5 hit ST attack & 80% chance to inflict Paralysis
**Used when HP reaches < 25%
Phantom Grafl
*Can be inflicted with Injury
*Lightning Magnum - 3 hit RT attack
*So long as evil runs rampant, I steal! - Idle
**Used when alone
*Somebody has to do something...right? - 3 hit RT attack
**Used when HP reaches < 25%	
2 	Phantom Lorand Phantom Lancia Phantom Loch 	
Phantom Lorand
*Passively has 4 hit AoE attack
*Can be inflicted with Injury
*Hmm. Always a pleasure. - 4 hit ST attack
*Now, I shall demonstrate my cooking. - Idle
*Select ingredients and exquisite Fire! - 4 hit ST attack & 70% chance to inflict Injury, Weaken
*Flame-touched fried rice with cod roe!! - 5 hit AoE attack & inflicts DoT (20% mod) for 1 turn
*Wait... all you did was mix it together! - Idle
*Huh, where did she go? - 4 hit ST attack & 70% chance to inflict Injury, Weaken
**Used when Phantom Lancia was defeated
*Flaming Spirit - 4 hit ST attack & 70% chance to inflict Injury, Weaken
*Eat up! Flame-touched rice with cod roe! - 5 hit AoE attack & inflicts DoT (20% mod) for 1 turn
Phantom Lancia
*Passively has 2 hit AoE attack
*Can be inflicted with Poison, Weakness & Injury
*I'll be cooking with these two today! - 2 hit ST attack
*It's good to see you, Lorand and Loch! - Adds 20% Atk, Def buff to all allies for 5 turns
*Let's start. Show me how you cook! - 2 hit ST attack
*Wow, looks great! Let's have a taste! - Idle
*Yeah! It's perfectly cooked. Delicious! - Heals 10000 HP & adds 20% Atk buff to all allies for 3 turns
*Amazing! You're good at everything! - Idle
*Um... You call that cooking? - Idle
*I'll show you how it's done! - Idle
*I'll add this, and that...and this too! - Idle
*Here's a Lan-Lan special. Lunch of Love! - Heals 4000-4500 HP to enemies
*Be sure to eat your fill! - Heals 35000 HP to enemies
*Love is what matters in cooking! LOVE!! - 2 hit AoE attack
*Lovely Cooking - Heals 20000-25000 HP & adds 20% Atk buff to all allies for 3 turns
Phantom Loch
*Can be inflicted with Poison, Weakness & Sickness
*I'm looking forward to working together - 9 hit AoE attack
*Well... Let me show you something. - Idle
*A perfect blend of liquids A and B! - Idle
*The God-Slayer Highball!! - 1 hit AoE attack with innate -100% crit
*All I did was mix it?! - 9 hit AoE attack
*Ugh...such brutal criticism. - 100% chance to inflict 20% Atk, Def down to self for 2 turns
*Crowning Invasion - 9 hit AoE attack
*The God-Sla...no, actually never mind. - Idle	
3 	Phantom Weiss Phantom Garrel Phantom Lancia Phantom Il & Mina	
Phantom Weiss
*Meat's the best source of energy. - 18 hit AoE attack & 25% chance to inflict 50% Atk, Def down for 1 turn
*M-My birds aren't for eating! - 18 hit AoE attack & 25% chance to inflict 50% Atk, Def down for 1 turn
*F-Fine. I have no choice... - 8 hit ST attack
*I'll go catch us a bird. - 18 hit AoE attack & 25% chance to inflict 50% Atk, Def down for 1 turn
*Varze Digora - 18 hit AoE attack & 25% chance to inflict 50% Atk, Def down for 1 turn
*The manager's gone. Where'd she go? - 8 hit ST attack
**Used when Phantom Lancia had been defeated
Phantom Garrel
*Here you are! Eat up, kids! - 7 hit ST attack
*I only had one so far! - 18 hit AoE attack (consecutive uses boosts damage)
*Why don't you say it's... - 7 hit ST attack
*...dessert for these kids? - 9 hit AoE attack
*Blue Sky Slash - 9 hit AoE attack
*Sacred Strike: Luc Ravine - 18 hit AoE attack (consecutive uses boosts damage)
*Where's the manager? - 18 hit AoE attack (consecutive uses boosts damage)
**Used when Phantom Lancia had been defeated
*It's quiet without the kids here... - 18 hit AoE attack (consecutive uses boosts damage)
**Used when Phantom Il & Mina are defeated
*I guess I'll have a glass of wine. - 9 hit AoE attack
**Used when Phantom Il & Mina are defeated
Phantom Lancia
*Can be inflicted with Weakness, Sickness, Injury & Curse
*Welcome to the Lan-Lan Party! - 3 hit ST attack
*I hope you have a great time tonight! - 3 hit ST attack
*You have the whole place to yourself! - 3 hit ST attack
*Huh? We're out of chicken already? - 3 hit ST attack
*I'll handle it! No matter the birds... - 3 hit ST attack
*I'll make them into tasty chicken! - 3 hit ST attack
*Oh? Did the bird person leave? - 3 hit ST attack
**Used when Phantom Weiss had been defeated
*You're late, bird person. - 3 hit ST attack
**Used when Phantom Weiss had been defeated
*Did the kids run off to play somewhere? - 3 hit ST attack
**Used when Phantom Il & Mina are defeated
Phantom Il & Mina
*Can be inflicted with Weakness, Sickness, Injury & Curse
*Il: Yay, meat! Meat! - 5 hit ST attack
*Mina: I want some! - 8 hit AoE attack
*Mina: Huh? There's no more meat? - 8 hit AoE attack
*Il: I haven't had enough yet! - 5 hit ST attack
*Il: There are birds over there! - 5 hit ST attack
*Mina: I want chicken! - 8 hit AoE attack
*Southern Cross - 8 hit AoE attack
*Mina: Isn't the chicken done yet? - 8 hit AoE attack
**Used when Phantom Weiss had been defeated
*Il: Yay! A party! - 5 hit ST attack
**Used when Phantom Lancia had been defeated
*Mina: Tasty chicken and dessert! - 8 hit AoE attack
**Used when Phantom Lancia had been defeated
*Il: Hey, where did the dessert go? - 8 hit AoE attack	
4 	Phantom Tree Altri Phantom Behemoth 	
Phantom Tree Altri
*Spectral Purge - Heals 10000-20000 HP to all allies & removes all status ailments
*Vortex - 4 hit AoE attack
*Cosmic Radius - Heals 20000-25000 HP to all allies, removes all status ailments & negates all status ailments to all allies for 3 turns
Phantom Behemoth
*Can be inflicted with all status ailments except Curse
*Thunder Zorg - 6 hit AoE attack
*Raviel Z - 7 hit AoE attack & adds 30% boost to Spark damage to all allies for 3 turns	
5 	Phantom Duelmex Phantom Abel 	
Phantom Duelmex
*Can be inflicted with Poison, Weakness, Curse & Paralysis
*Holy Blaster - 8 hit RT attack
*Stardust Flare - 10 hit AoE attack & 80% chance to inflict Paralysis
Phantom Abel
*Can be inflicted with Poison, Weakness & Paralysis
*Normal attacks can inflict Sick	
6 	Phantom Leorone Phantom Ronel Phantom Lira 	
Phantom Leorone
*Can be inflicted with Weakness
*You were once so conflicted. - 6 hit ST attack
*Now you freely choose to enter battle? - 6 hit ST attack
*My judgement was correct! - Adds 20% Atk, Def, Rec buff to all allies for 3 turns
*I am the Keeper of Order! - 6 hit ST attack
*None shall disrupt order, even the gods! - 10 hit AoE attack & adds 25% Atk, Def, Rec buff to all allies for 3 turns
*You, of strong will! Hear me roar! - Adds 30% Atk, Def, Rec buff to all allies for 3 turns
*Punishment upon those who incite chaos! - 4 hit AoE attack & inflicts buff-wipe
*Beast Master's Roar - Adds 20% Atk, Def, Rec buff to all allies for 3 turns
*White Moon - 10 hit AoE attack & adds 25% Atk, Def, Rec buff to all allies for 3 turns
Phantom Ronel
*Can be inflicted with Injury
*Hehe, so you came too. - 8 hit ST attack
*Do as you wish! - 12 hit AoE attack & 100% chance to inflict 30% Atk down for 1 turn
*No one can restrain me! - Removes all status ailments & adds status ailment negation to self for 999 turns
*Call it treachery, but I choose freedom! - 8 hit ST attack
*Not even a god can hold me back! - 12 hit AoE attack & 100% chance to inflict 30% Atk down for 1 turn
*I am free... I will choose how I die! - 14 hit AoE attack & 100% chance to inflict 30% Atk, 20% Def down for 5 turns
**Used when alone and when HP is < 50%
*Lost Vision - 12 hit AoE attack & adds 15% boost to BC drop rate to all allies for 3 turns
*Angel of Destruction - 14 hit AoE attack & adds 15% boost to BC, HC drop rates to all allies for 3 turns
**Starts being used when HP reaches < 35%
Phantom Lira
*Can be inflicted with Weakness
*You... I remember you! - 8 hit ST attack
*I won't falter again! - 11 hit AoE attack
*I won't let you destroy it... - 8 hit ST attack
*...not this world that I love so much! - 11 hit AoE attack
*Urgh! But I can still fight... - 13 hit ST attack with innate 20% crit & drains 200-300% of damage dealt as HP
**Starts being used when HP reaches < 50%
*Demon Consumption - 11 hit AoE attack
*Damnation - 13 hit ST attack with innate 20% crit	
7 	Phantom Savia Phantom Adel 	
Phantom Savia
*Passively has 10 hit AoE attack
*Can be inflicted with Injury
*I thought I had someone following me. - Adds 25% boost to Atk, Def to self for 999 turns
*There's no reason for us to fight! - 10 hit ST attack
*What lies beyond that which you seek? - 12 hit AoE attack & 10% chance to inflict 10% Spark vulnerability for 1 turn
*You simply fight without thinking... - 10 hit ST attack
*What a dull existence. - 16 hit AoE attack, 15% chance to inflict 15% Spark vulnerability for 1 turn & adds 30% Atk buff to all allies for 3 turns
*I want to see where hope will lead me. - 16 hit AoE attack, adds 50% Atk, 100% Def buff to all allies & 100% chance to inflict 20% Atk, Def down for 3 turns
**Used when Phantom Adel's HP reaches < 50%
*Kyanos Imperia - 12 hit AoE attack, 10% chance to inflict 10% Spark vulnerability for 1 turn & gradually fills 3 BC to all allies for 3 turns
*Icy Lineage: Frost Lace - 16 hit AoE attack, 15% chance to inflict 15% Spark vulnerability for 1 turn & adds 30% Atk buff to all allies for 3 turns
Phantom Adel
*Passively has 8 hit AoE attack
*Can be inflicted with Weakness
*Come for more, have you? - Adds 25% boost to Atk, Def to self for 999 turns
*I crush threats like this with ease. - 11 hit AoE attack & adds 30% damage reduction to all allies for 1 turn
*I don't know which side you're on... - 8 hit ST attack
*...but do you seek eternal war? - 11 hit AoE attack, adds 30% damage reduction to all allies for 1 turn & adds 10% boost to Spark damage to all allies for 3 turns
*I wanted to change the world... - 8 hit ST attack
*But this world has already ended. - 8 hit ST attack
*Now, I have a duty to fulfill! - 14 hit AoE attack, adds 50% damage reduction to all allies for 1 turn, adds 15% boost to Spark damage & gradually heals 10000-15000 HP to all allies for 3 turns
*We decided to live, together! - 14 hit AoE attack, adds 75% damage reduction to all allies for 1 turn & heals 40000-45000 HP to all allies
**Used when Phantom Savia's HP reaches < 50%
*Vatra Spicules - 11 hit AoE attack, adds 30% damage reduction to all allies for 1 turn & adds 10% boost to Spark damage to all allies for 3 turns
*Lord's Endurance - 14 hit AoE attack, adds 50% damage reduction to all allies for 1 turn, adds 15% boost to Spark damage & gradually heals 10000-15000 HP to all allies for 3 turns	
8 	Phantom GS-1000 Phantom Zaza Phantom Finia 	
Phantom GS-1000
*Can be inflicted with all status ailments
Phantom Zaza
*Can be inflicted with all status ailments
*Warrior's Execution - 5 hit ST attack & 80% chance to inflict Injury
Phantom Finia
*Can be inflicted with all status ailments	
9 	Phantom Elise Phantom Lin Phantom Sera 	
Phantom Elise
*Can be inflicted with Weakness, Sickness & Injury
*Thank you for inviting me. - 10 hit AoE attack & adds +50% boost to BB Atk to all allies for 3 turns
*Everyone got distracted by their work. - 10 hit AoE attack & adds +50% boost to BB Atk to all allies for 3 turns
*So, it seems like we can't go in. - 6 hit ST attack
*Why not get a drink at the Hall guild? - 10 hit AoE attack & adds +50% boost to BB Atk to all allies for 3 turns
*Vermillion Arts - 10 hit AoE attack & adds +50% boost to BB Atk to all allies for 3 turns
*Lin said Noel called for her suddenly... - 6 hit ST attack
**Used when Phantom Lin had been defeated
*...and she ran off. - 10 hit AoE attack & adds 50% boost to +BB Atk to all allies for 3 turns
**Used when Phantom Lin had been defeated
*I guess Lin's not here yet. - 6 hit ST attack
*Am I early? - 10 hit AoE attack & adds 50% boost to +BB Atk to all allies for 3 turns
*Looks like Lin's not here yet! - 10 hit AoE attack & adds 50% boost to +BB Atk to all allies for 3 turns
Phantom Lin
*Can be inflicted with Weakness & Injury
*Sera, Elise, let's get drinks today! - 15 hit ST attack
*Let's drink away our cares away! - 15 hit ST attack
*Ohh, sorry! - 8 hit AoE attack
*The pub was booked... - 15 hit ST attack
*Sorry, and thank you, Elise! - 15 hit ST attack
*They're both late. - 8 hit AoE attack
**Used when Phantom Elise and Phantom Sera had been defeated
*Did I tell them to meet somewhere else? - 15 hit ST attack
**Used when Phantom Elise and Phantom Sera had been defeated
*Elise? She went back to work. - 15 hit ST attack
**Used when Phantom Elise had been defeated
*Sera said some work came up. - 15 hit ST attack
**Used when Phantom Sera had been defeated
*She went back to work... - 8 hit AoE attack
*Sera's late too. Isn't she done yet? - 8 hit AoE attack
*Elise, why won't your work end already? - 8 hit AoE attack
Phantom Sera
*Can be inflicted with Weakness, Sickness & Injury
*It's the Summoners' Hall women's group! - 12 hit ST attack
*Oh, yeah. It's a busy season, isn't it? - 8 hit ST attack
*There's no chicken, people are upset. - 12 hit ST attack
*Thank you. - 12 hit ST attack
*I'll go back to the Summoners' Hall! - 8 hit ST attack
*Huh? Isn't anyone at our meeting spot? - 12 hit ST attack
**Used when Phantom Elise and Phantom Lin had been defeated
*Lin? Is everything okay? - 12 hit ST attack
**Used when Phantom Lin had been defeated
*Maybe she's not here yet? - 12 hit ST attack	
10 	Phantom Noah Phantom Grahdens 	
Phantom Noah
*What was so important, Lord Grahdens? - 17 hit ST attack & fills 18 BC to self
*(So an Elder wants something from me?) - 17 hit ST attack & fills 18 BC to self
*(Well, I have killed a lot of demons.) - Idle
*(Only me? No way?! A special mission?!) - 11 hit ST attack
*What do you ask of me, Lord Grahdens? - 20 hit AoE attack that has 10% chance to deal 10% of HP as damage & adds 25% damage reduction to all allies for 1 turn
*Huh? It's not a special mission then? - Idle
*I-I'm cleaning the Hall by myself?! - 20 hit AoE attack that has 10% chance to deal 10% of HP as damage & adds 25% damage reduction to all allies for 1 turn
*Please, Lord Grahdens, leave that... - Idle
*...to your pet Summoner over there! - 20 hit AoE attack that has 10% chance to deal 10% of HP as damage & adds 25% damage reduction to all allies for 1 turn
*Lord Grahdens...you're too kind. - 17 hit ST attack & fills 18 BC to self
*Leave it to me! I'll get it spotless! - 20 hit AoE attack that has 10% chance to deal 10% of HP as damage & adds 25% damage reduction to all allies for 1 turn
*Noble Desperado - 17 hit ST attack & fills 18 BC to self
*Rigel Resonance - 20 hit AoE attack that has 10% chance to deal 10% of HP as damage & adds 25% damage reduction to all allies for 1 turn
*I heard Lord Grahdens called for me... - 17 hit ST attack & fills 18 BC to self
*Where is he...? - 11 hit ST attack
*The Elders sure are busy. He vanished. - 17 hit ST attack & fills 18 BC to self
*So what was the special mission? - 20 hit AoE attack that has 10% chance to deal 10% of HP as damage & adds 25% damage reduction to all allies for 1 turn
*Fine, then I'll show them cleaning... - 17 hit ST attack & fills 18 BC to self
*...the whole Hall won't slow me down! - 20 hit AoE attack that has 10% chance to deal 10% of HP as damage & adds 25% damage reduction to all allies for 1 turn
Phantom Grahdens
*Well, actually... - 13 hit ST attack
*There's something that only you can do. - 16 hit Light, Dark AoE attack & adds Light, Dark elements to attacks to all allies for 3 turns
*Er, well... - Idle
*You're cleaning the Summoners' Hall! - 25 hit Light, Dark AoE attack, adds Light, Dark elements to attacks & gradually fills 6 BC to all allies for 3 turns
*A special mission? Settle down, Noah. - Idle
*Cleaning is an important task. - 16 hit Light, Dark AoE attack & adds Light, Dark elements to attacks to all allies for 3 turns
*I trust you with this because your... - 13 hit ST attack
*...Summoning is more controlled. - 25 hit Light, Dark AoE attack, adds Light, Dark elements to attacks & gradually fills 6 BC to all allies for 3 turns
*Do your best. I might take a break. - 25 hit Light, Dark AoE attack, adds Light, Dark elements to attacks & gradually fills 6 BC to all allies for 3 turns
*Jupiter Rising - 16 hit Light, Dark AoE attack & adds Light, Dark elements to attacks to all allies for 3 turns
*Chrono Ultimatum - 25 hit Light, Dark AoE attack, adds Light, Dark elements to attacks & gradually fills 6 BC to all allies for 3 turns
*Where did Noah go? - 25 hit Light, Dark AoE attack, adds Light, Dark elements to attacks & gradually fills 6 BC to all allies for 3 turns
*Noah had some urgent errand... - 13 hit ST attack
*Ho ho ho, maybe he went to Elise? - 16 hit Light, Dark AoE attack & adds Light, Dark elements to attacks to all allies for 3 turns	
|-|
Sector 4=
==Encounters==
Wave	Enemies 	Notes
1 	Phantom Lyonesse 	
*Can be inflicted with Weakness & Sickness
*They're after me! So Mariela is... - 11 hit AoE attack, adds 10% damage reduction to Fire, Earth elements for 2 turns, adds 20% EWD buff to Fire, Water elements & gradually fills 5 BC to all allies for 3 turns
*To keep Lord Barion's child safe... - 7 hit ST attack
*...I must hide him. They come later. - 14 hit AoE attack, adds 20% EWD buff to Fire, Water elements, 20% Fire Atk, Def buff & adds Atk buff relative to 10% Def to all allies for 3 turns
*This will do for now... Okay. - Idle
*Now, I face them as a dragon warrior! - 14 hit AoE attack, adds 20% EWD buff to Fire, Water elements, 20% Fire Atk, Def buff & adds Atk buff relative to 10% Def to all allies for 3 turns
*Winged Dual Swords - 11 hit AoE attack, adds 10% damage reduction to Fire, Earth elements for 2 turns, adds 20% EWD buff to Fire, Water elements & gradually fills 5 BC to all allies for 3 turns
*Crimson Edge: Grenat Soar - 14 hit AoE attack, adds 20% EWD buff to Fire, Water elements, 20% Fire Atk, Def buff & adds Atk buff relative to 10% Def to all allies for 3 turns
*When HP reaches < 50%
**Why are you so focused on this child? - 7 hit ST attack
**We may not be, but he's innocent! - 20 hit AoE attack, adds 50% EWD buff to Fire, Water elements, 20% damage reduction to Fire, Earth elements, Atk buff relative to 20% Def & 50% boost to Spark damage to all allies for 3 turns
*When HP reaches < 30%
**Urgh... I can feel their rage! - 11 hit AoE attack, adds 10% damage reduction to Fire, Earth elements for 2 turns, adds 20% EWD buff to Fire, Water elements & gradually fills 5 BC to all allies for 3 turns
**But I won't die in vain, as a dragon! - 14 hit AoE attack, adds 20% EWD buff to Fire, Water elements for 3 turns, 20% Fire Atk, Def buff for 99 turns & adds Atk buff relative to 10% Def to all allies for 3 turns
*One turn after HP reaches < 30%
**Overdrive - Adds 2000% Atk, Def, Rec buff & adds 100% damage reduction to self for 1 turn
*Next turn
**Atropos - 20 hit AoE attack, adds 50% EWD buff to Fire, Water elements for 3 turns, 20% damage reduction to Fire, Earth elements & adds Atk buff relative to 20% Def for 1 turn
*When HP reaches < 1% HP
**At last. You're the one Mariela trusted. - Idle
**Now, Lord Barion's child...is safe... - Instantly defeats self
2 	Phantom Zolf Phantom Zolf Phantom Zolf Phantom Zolf	
*Can be inflicted with all status ailments except Poison
*Victorious Fang - 9 hit AoE attack (damage relative to amount of Water units) & adds 10% Atk buff to self for 3 turns
3 	Phantom Great Golem Phantom Lira 	
Phantom Great Golem
*Can be inflicted with Weakness
*Bing Bang Blast - 9 hit AoE attack
Phantom Lira
*Can be inflicted with Weakness & Injury
*Demon Execution - 9 hit AoE attack
4 	Phantom Shura Phantom Barbara 	
Phantom Shura
*Can be inflicted with Weakness
*Divine Ember Strike - 6 hit AoE attack, adds 50% boost to Spark damage & 20% chance for 50% Spark crit to all allies for 3 turns
*Heavenly Dawn's Brandish - 21 hit AoE attack, adds 50% boost to Spark damage, 20% chance for 50% Spark crit to all allies, 30% boost to Spark damage to self & 20% boost to Atk, 10% boost to critical hit rate to self for 3 turns
**Used every 4 turns
*God of War's Flare - 23 hit AoE attack, adds 100% boost to Spark damage to all allies, 70% boost to Spark damage to self, 50% chance for 100% Spark crit & 150% boost to critical damage to all allies for 3 turns
Phantom Barbara
*Can be inflicted with Injury
*Floga Faqr - 12 hit AoE attack, adds 50% boost to Spark damage to all allies for 3 turns & 30% chance to inflict 50% Atk down for 1 turn
*Teo Nuikar - 1 hit AoE attack, adds 50% boost to Spark damage for 3 turns, 30% chance to inflict 50% Atk down for 1 turn, adds 3 turn 20% chance to inflict 20% Atk down & adds 100% chance for attacks to ignore Def for 1 turn
**Used every 4 turns
*Force Valentia - 22 hit AoE attack, adds 100% boost to Spark damage, 100% boost to Atk, 100% chance to inflict 80% Atk down for 2 turns & adds 50% chance for 100% Spark crit to all allies for 3 turns
**Used when HP reaches < 25%
5 	Phantom Rayla Phantom Johan 	
Phantom Rayla
*In a recent survey... - 11 hit ST attack
*I got...0 votes?! - 14 hit AoE attack, adds 3 turn 10% chance to inflict 20% Atk, Def down for 1 turn, adds status ailment negation for 3 turns & adds Atk, Def, Rec negation to all allies for 1 turn
*Berdette, Lara, Elimo, Arus, Luly... - Idle
*But I can do the most damage! - 11 hit ST attack
*Fine, then I'll prove how strong I am! - 20 hit AoE attack (consecutive uses boosts damage), fills 100% BB gauge to self, 30% chance to inflict 50% Atk, Def down for 1 turn & adds 3 turn 10% chance to inflict 20% Atk, Def down to all allies for 1 turn
*Blade Flash: Heavenfall - 14 hit AoE attack, adds 3 turn 10% chance to inflict 20% Atk, Def down for 1 turn, adds status ailment negation for 3 turns & adds Atk, Def, Rec negation to all allies for 1 turn
*Astinic Dive - 20 hit AoE attack (consecutive uses boosts damage), fills 100% BB gauge to self, 30% chance to inflict 50% Atk, Def down for 1 turn & adds 3 turn 10% chance to inflict 20% Atk, Def down to all allies for 1 turn
*When HP reaches < 40%
**Well?! I hit hard, right?! - 20 hit AoE attack (consecutive uses boosts damage), fills 100% BB gauge to self, 30% chance to inflict 50% Atk, Def down for 1 turn & adds 3 turn 10% chance to inflict 20% Atk, Def down to all allies for 1 turn
**I can still hit even harder, too! - 20 hit AoE attack (consecutive uses boosts damage), fills 100% BB gauge to self, 30% chance to inflict 50% Atk, Def down for 1 turn & adds 3 turn 10% chance to inflict 20% Atk, Def down to all allies for 1 turn
Phantom Johan
*I got 0 votes in the survey?! - 16 hit AoE attack
*Sirius, Quaid, Arus, Sareas, Silas... - Idle
*I have a key ability that they don't... - 11 hit ST attack
*I have damage reduction, but 0 votes. - 20 hit AoE attack, adds 50% damage reduction to all allies for 1 turn, adds damage taken fills 4-7 BC, 20% boost to OD gauge fill rate & 30% boost to BB gauge fill rate to all allies for 3 turns
*I'll show you my skills right now. - 20 hit AoE attack, adds 25% damage reduction to all allies for 1 turn, adds damage taken fills 4-7 BC, 20% boost to OD gauge fill rate & 30% boost to BB gauge fill rate to all allies for 3 turns
*Conqueror's Decree - 20 hit AoE attack, adds 25% damage reduction to all allies for 1 turn, adds damage taken fills 4-7 BC, 20% boost to OD gauge fill rate & 30% boost to BB gauge fill rate to all allies for 3 turns
*Void Serpent Formation - 16 hit AoE attack
|-|
Sector 5=
==Encounters==
Wave	Enemies 	Notes
1 	Phantom Maxwell Phantom Cardes Phantom Zevalhua Phantom Alfa Dilith	
Phantom Maxwell
*The Holy Emperor has issued a decree... - 15 combo Light attack on all foes
*...to eliminate Kulyuk's followers. - 15 combo Light attack on all foes
*It seems the bait lured something in. - 15 combo Light attack on all foes
*I will be the one to face this foe. - 15 combo Light attack on all foes
*The Divine Ten have deigned to face you. - 15 combo Light attack on all foes
*A grand honor for mere disciples. - 15 combo Light attack on all foes
*Endless - 33 combo powerful Light attack on all foes & 10% boost to critical hit rate for 3 turns
**Used every 5 turns when HP is < 75%
*Parasites that ran rampant in heaven... - 15 combo Light attack on all foes
**Used when HP reaches < 50%
*...exterminated for the Holy Emperor. - 15 combo Light attack on all foes
**Used when HP reaches < 25%
When Maxwell is the last one alive:
*I will show you the power of creation! - 15 combo Light attack on all foes
*Meteor - 5 combo massive Light attack on single foe that deals 40,000 damage
*Rune - 7 combo Light attack on single foe, adds Def Ignoring effect to attack for 1 turn & removes all buffs
*Destiny - 15 combo powerful Light attack on single foe that deals 140% of HP as damage
Phantom Cardes
*Kulyuk... as one of the Divine Ten... - 15 combo Dark attack on all foes
*...defying the Holy Emperor is shameful. - 15 combo Dark attack on all foes
*Heh. If you'd just kept your guard up. - 15 combo Dark attack on all foes
*Endless - 33 combo powerful Dark attack on all foes & 50% boost to Def for 3 turns
**Used every 4 turns when HP is < 75%
*Looks like there's no need for me here. - 15 combo Dark attack on all foes
**Used when HP reaches < 50%
*You are not worthy of facing me. - 15 combo Dark attack on all foes
**Used when HP reaches < 25%
When Cardes is the last one alive:
*My omnipotence is not used lightly. - 15 combo Dark attack on all foes
*Deadly End - 11 combo powerful Dark attack on single foe that deals 160% of HP as damage
*Abysmal Fall - 13 combo powerful Dark attack on all foes that deals 120% of HP as damage
*Evil Coast - 15 combo massive Dark attack on all foes that deals 150,000 damage
Phantom Zevalhua
*His fate was sealed the moment he... - 15 combo Dark attack on all foes & 40% chance to inflict random status ailments
*...lost pride and accepted inferiors - 15 combo Dark attack on all foes & 40% chance to inflict random status ailments
*Now, I'll finish that hideous mermaid. - 15 combo Dark attack on all foes & 40% chance to inflict random status ailments
*It is also by divine mercy that I... - 15 combo Dark attack on all foes & 40% chance to inflict random status ailments
*...send the followers after the master. - 15 combo Dark attack on all foes & 40% chance to inflict random status ailments
*Endless - 33 combo powerful Dark attack on all foes & 30% chance to reduce enemy Atk, Def by 30% for 1 turn
**Used every 4 turns when HP is < 75%
*My genius will entrap his lowly minions. - 15 combo Dark attack on all foes & 40% chance to inflict random status ailments
**Used when HP reaches < 50%
*Agony in the depths suits mermaids. - 15 combo Dark attack on all foes & 40% chance to inflict random status ailments
**Used when HP reaches < 25%
When Zevalhua is the last one alive:
*Preparations complete. Now to see how... - 15 combo Dark attack on all foes & 40% chance to inflict random status ailments
*...amusingly they will dance for me... - 15 combo Dark attack on all foes & 40% chance to inflict random status ailments
*Extension - Powerful Dark attack on single foe that deals 170% of HP as damage
*Lone Innocence - 6 combo Dark attack on all foes & invalidates LS for 999 turns
*Glorious - 10 combo Dark attack on all foes that deals 500% of HP as damage & invalidates LS for 999 turns
Phantom Afla Dilith
*Equality is a contemptible delusion. - 15 combo Fire, Water, Earth and Dark attack on all foes
*I will slay the beast with vile eyes... - 15 combo Fire, Water, Earth and Dark attack on all foes
*This is all Kulyuk's sin, accepting... - 15 combo Fire, Water, Earth and Dark attack on all foes
*...inferiors and disrupting order... - 15 combo Fire, Water, Earth and Dark attack on all foes
*Endless - 33 combo Dark attack on all foes & 25% boost to Spark damage for 3 turns
**Used every 5 turns when HP is < 75%
*So, that beast aims to leave heaven... - 15 combo Fire, Water, Earth and Dark attack on all foes
**Used when HP reaches < 50%
*So you know your place as a lowly beast. - 15 combo Fire, Water, Earth and Dark attack on all foes
**Used when HP reaches < 50%
*Impress me and live on as part of me. - 15 combo Fire, Water, Earth and Dark attack on all foes
**Used when HP reaches < 25%
When Afla Dilith is the last one alive:
*I haven't met a good fighter in years. - 15 combo Fire, Water, Earth and Dark attack on all foes
*I will judge its worth for myself... - 15 combo Fire, Water, Earth and Dark attack on all foes
*Dissolving Burn - 3 combo Fire and Dark attack on single foe, 80% Atk reduction for 3 turns & sets element to Fire
*Dissolving Liquid - 3 combo Water and Dark attack on single foe, 80% Rec reduction for 3 turns & sets element to Water
*Dissolving Soil - 3 combo Earth and Dark attack on all foes, adds 50% chance to inflict Injury, Weak, Sick effect to attack for 3 turns, adds 80% chance to inflict Poison effect to attack for 3 turns & sets element to Earth
*Dissolving Bolt - 3 combo Thunder and Dark attack on single foe, 80% Def reduction for 3 turns & sets element to Thunder
*Void Casualty - 7 combo Dark attack on single foe that deals 120-140% of HP as damage & removes all buffs
*Assimilation - Massive attack an all foes & sets element to Dark
2 	Phantom Dray Phantom Razbit Phantom Flamero Phantom BG-E750 	
Phantom Dray
*Can be inflicted with all status ailments except Poison
*Deep Scud - 4 hit ST attack & 20% chance to inflict 20% Atk, Def down for 1 turn
Phantom Razbit
*Can be inflicted with all status ailments except Poison
*12-Barrel ECN - 12 hit AoE attack & adds Spark heals 50-100 HP to all allies for 3 turns
Phantom Flamero
*Can be inflicted with Weakness, Sickness, Injury & Paralysis
*Heat Discharge - 6 hit AoE attack & inflicts DoT (10% mod) for 1 turn
Phantom BG-E750
*Can be inflicted with Weakness & Paralysis
*Cultivator - 10 hit ST attack & adds 10% boost to HC drop rate to all allies for 3 turns
3 	Phantom Voldoga Phantom Layla 	
Phantom Voldoga
*Can be inflicted with Weakness & Sickness
*Echoing Thunder Demolition - Thunder attack on all foes, removes status ailments and negates them for 3 turns & negates Atk, Def, Rec Down effects for 1 turn
*Stay back. They intend to kill us. - Powerful Thunder attack on all foes, removes status ailments and negates them for 3 turns & negates Atk, Def, Rec Down effects for 1 turn
*There is no point to arguing now! - Powerful Thunder attack on all foes, removes status ailments and negates them for 3 turns & negates Atk, Def, Rec Down effects for 1 turn
*Our executions have been approved! - Powerful Thunder attack on all foes, removes status ailments and negates them for 3 turns & negates Atk, Def, Rec Down effects for 1 turn
*I will draw off the closest ones! - Powerful Thunder attack on all foes, removes status ailments and negates them for 3 turns & negates Atk, Def, Rec Down effects for 1 turn
*Turn 3
**I was happy...to have met you! - Removes all buffs & instantly defeats self
Phantom Layla
*Passively has damage reduction to all elements for the first 3 turns
*Can be inflicted with Injury
*Bright World's Admonition - 18 combo powerful Light attack on all foes, 30% chance to reduce enemy Atk, Def by 50% for 1 turn, 20% chance Sparks deal 50% extra damage for 3 turns & boosts Atk relative to 10% Rec for 3 turns
*Canonical Safid - Recovers 400,000 - 450,000 HP, removes all status ailments, gradually recovers 40,000 - 45,000 HP for 3 turns & 20% chance to heal 20-25% damage for 3 turns
*You...you're Maxwell! - Recovers 400,000 - 450,000 HP, removes all status ailments, gradually recovers 40,000 - 45,000 HP for 3 turns & 20% chance to heal 20-25% damage for 3 turns
*Master Kulyuk did not rebel! - Recovers 400,000 - 450,000 HP, removes all status ailments, gradually recovers 40,000 - 45,000 HP for 3 turns & 20% chance to heal 20-25% damage for 3 turns
*He's one of the Divine Ten. Surely he wouldn't! - Recovers 400,000 - 450,000 HP, removes all status ailments, gradually recovers 40,000 - 45,000 HP for 3 turns & 20% chance to heal 20-25% damage for 3 turns
*Wait! No...not for my sake... - 18 combo powerful Light attack on all foes, 30% chance to reduce enemy Atk, Def by 50% for 1 turn, 20% chance Sparks deal 50% extra damage for 3 turns & boosts Atk relative to 10% Rec for 3 turns
*A-And Lord Cardes the Malevolent?! - Recovers 400,000 - 450,000 HP, removes all status ailments, gradually recovers 40,000 - 45,000 HP for 3 turns & 20% chance to heal 20-25% damage for 3 turns
*Lord Cardes...Lord Kulyuk would never... - Recovers 400,000 - 450,000 HP, removes all status ailments, gradually recovers 40,000 - 45,000 HP for 3 turns & 20% chance to heal 20-25% damage for 3 turns
*If we just reveal the truth now... - Recovers 400,000 - 450,000 HP, removes all status ailments, gradually recovers 40,000 - 45,000 HP for 3 turns & 20% chance to heal 20-25% damage for 3 turns
*When HP reaches < 50%
**Lord Cardes...what...what did you say? - 18 combo powerful Light attack on all foes, 30% chance to reduce enemy Atk, Def by 50% for 1 turn, 20% chance Sparks deal 50% extra damage for 3 turns & boosts Atk relative to 10% Rec for 3 turns
*When HP reaches < 25%
**Our master is...an evil fool?! - 50% boost to own Atk, Def, Rec and 20% boost to critical hit rate for 999 turns
**I cannot allow such talk, even from you! - 18 combo powerful Light attack on all foes, 30% chance to reduce enemy Atk, Def by 50% for 1 turn, 20% chance Sparks deal 50% extra damage for 3 turns & boosts Atk relative to 10% Rec for 3 turns
4 	Phantom DUEL-SGX 	
*Susceptible to Weakness, Sickness & Injury
*Destruction Mode III - 15% Crit Rate buff for 3 turns
*Deadlands - 8 combo powerful random Dark attack on all foes
*Every 3 turns
**Blood Protocol - 20 combo Dark attack on all foes, 100% chance to Poison, & 20% boost to damage to status afflicted foes for 3 turns
*When HP reaches < 60%
**Blood Protocol - 20 combo Dark attack on all foes, 100% chance to Poison, & 20% boost to damage to status afflicted foes for 3 turns
***This skill will start to be used every 2 turns
**Destruction Mode: M - 20% Crit Rate buff, 20% Atk buff, add Fire, Dark Elements to attacks for 3 turns
***This skill will start to be used every 4 turns
**World's End - 20 combo massive Dark attack on all foes, 20% Crit Rate buff & adds Dark Elements to attacks for 3 turns
***This skill will start to be used every 5 turns
**Deadlands - 8 combo powerful random Dark attack on all foes
5 	Phantom DUEL-SGX Phantom Michele 	
Phantom Duel-SGX
*Can be inflicted with Sickness & Injury
*Destruction Mode III - Adds 10% crit buff & Dark element to attacks to all allies for 3 turns
*World's End - 20 hit AoE attack, adds 10% crit buff & Dark element to attacks to all allies for 3 turns
*Confirming-enemy-activity-ceased... - Adds 20% self Atk, 50% self Def to self for 999 turns
*Michele-are-you-harmed? - 15 hit ST attack
*Michele-has-destroyed-Melchio. - Adds 10% crit buff & Dark element to attacks to all allies for 3 turns
*I-do-not-doubt-your-combat-capabilities. - 15 hit ST attack
*Yet-I-will-still-defend-you - 20 hit AoE attack, adds 10% crit buff & Dark element to attacks to all allies for 3 turns
*Acknowledged.-Finding-dimension-gate... - 15 hit ST attack
*Let-us-return-to-the-others. - 20 hit AoE attack, adds 10% crit buff & Dark element to attacks to all allies for 3 turns
*When HP reaches < 50%
**Chassis-damage-severity-rising... - 15 hit ST attack
**Emergency-system-update... - Adds 20% self Atk, 100% self Def, 10% self crit to self for 999 turns
*When Phantom Michele had been defeated before dialogue is completed
***Whirrrr* - Idle
**Initiating-system-recovery-function... - Adds 20% self Atk, 50% self Def to self for 999 turns
**Mas...t...Mi...che...le? - 20 hit AoE attack, adds 10% crit buff & Dark element to attacks to all allies for 3 turns
*When Phantom Michele had been defeated after dialogue is completed
**Threat-to-Michele-confirmed... - Idle
**Shifting-to-Code--66... - Adds 50% damage reduction to self for 1 turn
*Next turn
**Code-66-activated. - 1 hit AoE attack that deals 90% of HP as damage & 1 hit ST attack that deals 500% of HP as damage to self
Phantom Michele
*Can be inflicted with Weakness
*Howling Flare - 20 hit AoE attack, adds 10% Atk buff & Fire element to attacks to all allies for 3 turns
*Meggido Cross Blaze - 24 hit AoE attack, adds 10% Atk, crit buff & Fire element to attacks to all allies for 3 turns
*Eat this! - 24 hit AoE attack, adds 10% Atk, crit buff & Fire element to attacks to all allies for 3 turns
*This is endless... - Adds 20% self Atk, 50% self Def to self for 999 turns
*There's no way I can lose against this! - 20 hit AoE attack, adds 10% Atk buff & Fire element to attacks to all allies for 3 turns
*Did you forget my power in my absence? - 20 hit AoE attack, adds 10% Atk buff & Fire element to attacks to all allies for 3 turns
*I don't need your protection, but fine. - 18 hit ST attack
*It seems there are still enemies around. - 18 hit ST attack
*I'll handle this and find a way home! - 24 hit AoE attack, adds 10% Atk, crit buff & Fire element to attacks to all allies for 3 turns
*When HP reaches < 50%
**You're good...but Melchio is better! - 24 hit AoE attack, adds 10% Atk, crit buff & Fire element to attacks to all allies for 3 turns
*When Phantom Duel-SGX had been defeated
**Hey, Crabby! Hang in there! - 20 hit AoE attack, adds 10% Atk buff & Fire element to attacks to all allies for 3 turns
**You call yourself my partner? - 24 hit AoE attack, adds 10% Atk, crit buff & Fire element to attacks to all allies for 3 turns
|-|
Sector 6=
==Encounters==
Wave	Enemies 	Notes
1 	Phantom Barvars 	
*Can be inflicted with Weakness, Sickness & Injury
*Evilness Crush - 2 hit AoE attack & 30% chance to inflict Injury
*Spirit Smash - 1 hit ST attack that deals fixed 5000 damage
**Used every 2 turns
*Pure Power - Adds 20% Atk, 100% Def to self for 3 turns & adds 20% damage reduction to self for 1 turn
**Used every 4 turns
*Vitalideus - 3 hit AoE attack (damage relative to HP lost)
**Used every 5 turns
*When HP reaches < 75%, 50% & 25%
**Vitalideus - 3 hit AoE attack (damage relative to HP lost)
*When HP reaches < 30%
**Ideal Returner - 7 hit AoE attack with innate 15% crit
2 	Phantom Orwen Phantom Sefia Phantom Dion Phantom Jed	
Phantom Orwen
*Can be inflicted with Poison
*Flame Dragon Flash - 10 hit AoE attack & 25% chance to inflict Poison, Sick
*Flame Dragon Emperor - 14 hit AoE attack & adds 20% Atk buff to all allies for 3 tturns
Phantom Sefia
*Can be inflicted with Weakness, Sickness, Injury & Curse
*Rogue Bind Fencer - 12 hit AoE attack & 45% chance to inflict Paralysis
*Atomic Nova - 15 hit AoE attack with innate 10% BC drop & 45% chance to inflict Paralysis
**Used when HP reaches < 80%, 50% & 25%
Phantom Dion
*Can be inflicted with Injury
*Gryps Gale - 12 hit AoE attack & adds 15% crit buff to all allies for 3 turns
*Dual Green Storm - 14 hit AoE attack & adds +50% boost to BB Atk to all allies for 3 turns
**Used when HP reaches < 50%, 25% & 10%
Phantom Jed
*Can be inflicted with Weakness
*Zealous Burst - 12 hit AoE attack
**Used when HP reaches < 80% & 25%
*Centurio - 16 hit AoE attack & adds 3 turn 10% chance to inflict 20% Atk down for 1 turn to attacks to all allies
**Used when HP reaches < 50% & 10%
3 	Phantom Bran Phantom Quartz Phantom Charis 	
Phantom Bran
*Can be inflicted with Curse
*Blazing Crown - 13 hit AoE attack & adds Fire element to attacks to all allies for 3 turns
**Used every 5 turns
*God Riser - 16 hit AoE attack, adds Fire element to attacks & adds 50% Def buff to all allies for 3 turns
*Used when HP reaches < 80%, 50% & 25%
Phantom Quartz
*Can be inflicted with Injury
*Adverse Below - 11 hit AoE attack & inflicts DoT (50% mod) for 3 turns
*Rotion - 14 hit AoE attack (damage relative to HP remaining) & inflicts DoT (50% mod) for 3 turns
*Used when HP reaches < 70% & 50%
Phantom Charis
*Can be inflicted with Weakness & Sickness
*Noble Clavis - 11 hit AoE attack & adds +1 hit count to normal attacks to all allies for 3 turns
*Shadow King Pact - 15 hit AoE attack, adds +1 hit count to normal attacks & adds Atk buff relative to 5% Def to all allies for 3 turns
4 	Phantom Bran Phantom Alessa Phantom Zekuu 	
Phantom Freed
*Can be inflicted with Weakness, Sickness & Injury
*Definition - 14 hit AoE attack & negates all status ailments to all allies for 3 turns
*Dry Exousia - 18 hit AoE attack, adds 100% critical damage negation, 100% elemental damage negation & negates Atk, Def, Rec reduction to all allies for 1 turn
*Viridian Uprising - 21 hit AoE attack (damage relative to HP remaining) & adds 75% damage reduction to all allies for 1 turn
**Used immediately if alone
Phantom Alessa
*Can be inflicted with Poison
*Scroliberia - 26 hit AoE attack, adds 15% Atk, Def, Rec buff, removes all status ailments & negates all status ailments to all allies for 3 turns
*Felm Routas - 34 hit AoE attack & adds 15% Atk, Def, Rec buff to all allies for 3 turns
*Thrud Crusade - 40 hit AoE attack & adds 100% Atk, Def, Rec buff to all allies for 3 turns
**Used immediately if alone
Phantom Zekuu
*Can be inflicted with Sickness & Injury
*Devour - 1 hit AoE attack, adds 10% self Atk to self for 3 turns & 75% chance to inflict Curse, Injury
*Ruin - 1 hit AoE attack, 1 hit ST attack, adds 10% self Atk to self for 3 turns, 75% chance to inflict Curse, Injury & adds 25% boost to critical damage to self for 3 turns
*Darkest Dawn - 1 hit AoE attack, adds 150% Atk, 300% boost to all elemental damage, 250% Spark damage, 100% critical damage buff to all allies for 3 turns
**Used immediately if alone
5 	Phantom Farlon Phantom Mahalu Phantom Lune 	
Phantom Farlon
*Can be inflicted with Injury
*Rubel Insania - 12 hit AoE attack & adds +50% boost to BB Atk to all allies for 3 turns
*Prominence Wings - 16 hit AoE attack, adds 75% self Atk, -50% self Def to self & adds +50% boost to BB Atk to all allies for 3 turns
*Soul Exhalation - 21 hit AoE attack (damage relative to HP remaining) & adds +100% boost to BB Atk to all allies for 3 turns
**Used when HP reaches < 25%
Phantom Mahalu
*Can be inflicted with Poison
*Morus Mysterica - 15 hit AoE attack & adds 30% boost to Spark damage to all allies for 3 turns
*Tonatiuh Call - 17 hit AoE attack, adds 30% boost to Spark damage & adds 25% Atk buff to all allies for 3 turns
*Treasure: Sacred Axe - 21 hit AoE attack, adds 100% boost to Spark damage & adds 100% Atk buff to all allies for 3 turns
**Used immediately if alone
Phantom Lune
*Can be inflicted with Curse
*Dysphoria Lum - 16 hit AoE attack & adds 50% boost to Fire, Water elemental damage to all allies for 3 turns
*Adverse Stiria - 20 hit AoE attack, adds 100% chance for attacks to ignore Def to self for 1 turn, adds 50% boost to Fire, Water elemental damage & adds 30% boost to Spark damage to all allies for 3 turns
**Used every 5 turns and when HP reaches < 75%, 50% & 30%
*Dear Glass Jail - 25 hit AoE attack, adds +150% boost to BB Atk to all allies for 2 turns & adds 100% boost to Fire, Water elemental damage to all allies for 3 turns
**Used immediately if alone
|-|
Sector 7=
==Encounters==
Wave	Enemies 	Notes
1 	Phantom Licht Phantom Ewan	
Phantom Licht
*Can be inflicted with Weakness
*Shade Frammento - 14 hit AoE attack & adds 50% boost to Spark damage to all allies for 3 turns
*Shade Ordeal - 19 hit AoE attack, adds 50% boost to Spark damage & adds 20% chance for 50% Spark crit to all allies for 3 turns
*Blue Ritual Flash - 23 hit AoE attack, adds 100% boost to Spark damage & adds 50% chance for 100% Spark crit to all allies for 3 turns
**Used upon HP reaching < 15% & when alone
Phantom Ewan
*Can be inflicted with Injury
*Supreme War Lance - 16 hit AoE attack, adds 25% Thunder Atk, 30% boost to Earth, Thunder elemental damage & adds +50% boost to BB Atk to all allies for 3 turns
*Randall's Purple Bolt - 20 hit AoE attack, adds 25% Thunder Atk, 30% boost to Earth, Thunder elemental damage & adds +50% boost to BB Atk to all allies for 3 turns
*Grom Allegiance - 24 hit AoE attack, adds 100% Thunder Atk, 2000% boost to Earth, Thunder elemental damage, +100% boost to BB Atk & adds 80% damage reduction to Earth, Thunder attacks to all allies for 3 turns
**Used upon HP reaching < 10% & when alone
2 	Phantom Bestalg 	
*Can be inflicted with Weakness
*Odious Glide - 15 combo powerful Earth attack on all foes, doubles normal hit count for 3 turns & boosts Fire, Water, Earth, Thunder elemental damage by 25% for 3 turns
*Heaven's Four Wings - 23 combo powerful Earth attack on all foes, doubles normal hit count for 3 turns, boosts Fire, Water, Earth, Thunder elemental damage by 50% for 3 turns & adds Fire, Water, Earth, Thunder elements to attacks for 3 turns
*So-called god...you came to slay me? - 15 combo powerful Earth attack on all foes, doubles normal hit count for 3 turns & boosts Fire, Water, Earth, Thunder elemental damage by 25% for 3 turns
*I have no interest in gods or heaven... - 15 combo powerful Earth attack on all foes, doubles normal hit count for 3 turns & boosts Fire, Water, Earth, Thunder elemental damage by 25% for 3 turns
*But I will not sit idle in battle! - 23 combo powerful Earth attack on all foes, doubles normal hit count for 3 turns, boosts Fire, Water, Earth, Thunder elemental damage by 50% for 3 turns & adds Fire, Water, Earth, Thunder elements to attacks for 3 turns
*When HP reaches < 50%
**I will not permit mockery of a friend! - 50% boost to Atk, Def for 999 turns, 20% boost to critical hit rate and BB Atk for 999 turns & 50% damage reduction for 999 turns
*Next turn
**Omnicious - 25 combo huge (1500%) Earth attack on all foes, triples normal hit count for 3 turns, boosts all elemental damage by 100% for 3 turns & activates 200,000 HP Earth barrier
*Next turn & every 3 turns afterwards
**Mournful Gaze - 15 combo powerful Earth attack on all foes that deals 120% of HP as damage & reduces BB gauge by 75%
*When HP reaches < 25%
**Do not relax...just because...you won... - 23 combo powerful Earth attack on all foes, 20% boost to Atk, Def, Rec for 999 turns, 10% boost to BB Atk for 999 turns & 15% damage reduction for 3 turns
3 	Phantom Averus 	
*Can be inflicted with Weakness
*Baneful Coral - 12 combo Water attack on all foes, 50% damage reduction for 1 turn, 50% chance to drain 2-5% damage for 3 turns & 45% chance to inflict random status ailments
*Abyss of Shells - 15 combo powerful Water attack on all foes, 50% damage reduction for 1 turn, 50% chance to drain 2-5% damage for 3 turns, adds 15% Injury, Weak, Sick effect & 10% Curse, Poison, Paralysis effects to attack for 3 turns & 50% boost to damage against status afflicted foes for 3 turns
*Turn 1
**They're making a move. Kicking me out... - 12 combo Water attack on all foes, 50% damage reduction for 1 turn, 50% chance to drain 2-5% damage for 3 turns & 45% chance to inflict random status ailments
*Turn 2
**I just need the truth to find the enemy! - 15 combo powerful Water attack on all foes, 50% damage reduction for 1 turn, 50% chance to drain 2-5% damage for 3 turns, adds 15% Injury, Weak, Sick effect & 10% Curse, Poison, Paralysis effects to attack for 3 turns & 50% boost to damage against status afflicted foes for 3 turns
*Turn 3 & when HP reaches < 1%
**So the Holy Emperor is the key... - Idle
**Then I'll just go to where he is! - Idle
4 	Phantom Averus 	
*Can be inflicted with Weakness
*Noxious Coral - 14 combo powerful Water attack on all foes, 50% damage reduction for 1 turn, 50% chance to drain 3-5% damage for 3 turns & 45% chance to inflict random status ailments
*Ionis of Shells - 17 combo powerful Water attack on all foes, 50% damage reduction for 1 turn, 50% chance to drain 3-5% damage for 3 turns, adds 15% Injury, Weak, Sick effect & 10% Curse, Poison, Paralysis effects to attack for 3 turns & 120% boost to damage against status afflicted foes for 3 turns
*Turn 1
**You're...Zevalhua the Supreme! - 14 combo powerful Water attack on all foes, 50% damage reduction for 1 turn, 50% chance to drain 3-5% damage for 3 turns & 45% chance to inflict random status ailments
**So you were the one interfering... - 14 combo powerful Water attack on all foes, 50% damage reduction for 1 turn, 50% chance to drain 3-5% damage for 3 turns & 45% chance to inflict random status ailments
*Turn 2
**With you here, I learned two things... - 14 combo powerful Water attack on all foes, 50% damage reduction for 1 turn, 50% chance to drain 3-5% damage for 3 turns & 45% chance to inflict random status ailments
**One, I'll...never see Lord Kulyuk again. - 14 combo powerful Water attack on all foes, 50% damage reduction for 1 turn, 50% chance to drain 3-5% damage for 3 turns & 45% chance to inflict random status ailments
*Turn 3
**And two...that you...you personally... - 25% boost to own Atk and 10% boost to own critical hit rate for 999 turns
**...are an enemy who tricked Lord Kulyuk! - 14 combo powerful Water attack on all foes that deals 25,000 damage, 50% damage reduction for 1 turn, removes all buffs, 45% chance to inflict random status ailments & reduces BB gauge by 80%
*When HP reaches < 50%
**You horrible... I will defend his honor! - 17 combo powerful Water attack on all foes, reflects 10-15% of damage taken for 2 turns, 50% chance to drain 3-5% damage for 3 turns, adds 15% Injury, Weak, Sick effect & 10% Curse, Poison, Paralysis effects to attack for 3 turns & 120% boost to damage against status afflicted foes for 3 turns
*When HP reaches < 33% HP
**I won't give up even if it's inevitable! - 17 combo powerful Water attack on all foes, reflects 30-35% of damage taken for 2 turns, adds Def Ignoring effect to attack for 3 turns, adds 15% Injury, Weak, Sick effect & 10% Curse, Poison, Paralysis effects to attack for 3 turns & 120% boost to damage against status afflicted foes for 3 turns
*When HP reaches < 10%
**Laugh all you want, Zevalhua... - 50% boost to Atk, Def, Rec and 20% boost to critical hit rate for 999
**Lord Kulyuk's ideals will never fade! - 14 combo massive Water attack on all foes, 100% damage reduction for 1 turn & reduces BB gauge by 100%
*Next turn
**Spiritual Charm: Paracletus - 22 combo apocalyptic (2200%) Water attack on all foes, 75% damage reduction for 3 turns, 100% Spark vulnerability for 2 turns, Sparks deal 50% extra damage for 3 turns & activates 200,000 HP Water barrier
*When HP reaches < 1%
**Was I useful...to your ideals? - Idle
**Lord Kulyuk...I am forever...your... - Instantly defeats self
5 	Phantom Zevalhua 	
*Extension - Powerful Dark attack on single foe that deals 170% of HP as damage
*Endless -
*Lone Innocence - 6 combo Dark attack on all foes & invalidates LS for 999 turns
*Glorious - 10 combo Dark attack on all foes that deals 500% of HP as damage & invalidates LS for 999 turns
*His fate was sealed the moment he... - 15 combo Dark attack on all foes & 40% chance to inflict random status ailments
*...lost pride and accepted inferiors - 15 combo Dark attack on all foes & 40% chance to inflict random status ailments
*Now, I'll finish that hideous mermaid. - 15 combo Dark attack on all foes & 40% chance to inflict random status ailments
*Preparations complete. Now to see how... - 15 combo Dark attack on all foes & 40% chance to inflict random status ailments
*...amusingly they will dance for me... - 15 combo Dark attack on all foes & 40% chance to inflict random status ailments
*It is also by divine mercy that I... - 15 combo Dark attack on all foes & 40% chance to inflict random status ailments
*...send the followers after the master. - 15 combo Dark attack on all foes & 40% chance to inflict random status ailments
*Endless - 33 combo powerful Dark attack on all foes & 30% chance to reduce enemy Atk, Def by 30% for 1 turn
**Used every 4 turns when HP is < 75%
*My genius will entrap his lowly minions. - 15 combo Dark attack on all foes & 40% chance to inflict random status ailments
**Used when HP reaches < 50%
*Agony in the depths suits mermaids. - 15 combo Dark attack on all foes & 40% chance to inflict random status ailments
**Used when HP reaches < 25%
|-|
Sector 8=
==Encounters==
Wave	Enemies 	Notes
1 	Phantom Belrado 	
*Can be inflicted with Poison & Weakness
*Odious Roll - 9 combo Earth attack on all foes, doubles normal hit count for 3 turns & boosts Fire, Water, Earth, Thunder elemental damage by 20% for 3 turns
*Turn 3
**Begone, child of man... - 9 combo Earth attack on all foes, doubles normal hit count for 3 turns & boosts Fire, Water, Earth, Thunder elemental damage by 20% for 3 turns
**I will not allow harm to the helpless! - 9 combo Earth attack on all foes, doubles normal hit count for 3 turns & boosts Fire, Water, Earth, Thunder elemental damage by 20% for 3 turns
2 	Phantom Fadahl 
 Phantom Arius 
 Phantom Luly 	
Phantom Fadahl
*Passively have a 6 hit AoE attack
*The enemy numbers and formation...hmm... - Adds 25% Atk, Def buff to all allies for 999 turns
*Let's fall back and lure in the enemy. - 6 hit ST attack
*Let's eliminate our pursuers. - 6 hit ST attack
*That could lead to our annihilation. - 6 hit ST attack
*I told you! - 6 hit ST attack
*Wul Legonith - 12 hit AoE attack, 40% chance to inflict 30% Atk, Def down for 1 turn & adds 30% chance to inflict Curse, 50% chance to inflict Weaken to attacks to all allies for 3 turns
*Massacre Wave - 15 hit AoE attack, 30% chance to inflict 50% Atk, Def down for 1 turn & adds 50% chance to inflict Injury, 30% chance to inflict Poison to attacks to all allies for 3 turns
*This is my power, granted by the gods! - 15 hit AoE attack, 30% chance to inflict 50% Atk, Def down for 1 turn & adds 50% chance to inflict Injury, 30% chance to inflict Poison to attacks to all allies for 3 turns
**Starts being used when HP is < 50%
Phantom Arius
*Passively have a 10 hit AoE attack
*Can be inflicted with Weakness & Injury
*I've found some enemies! What do I do? - 5 hit ST attack
*Okay, I should withdraw! - Adds 50% damage reduction to all allies for 1 turn
*Huh? I need to move forward? - 7 hit AoE attack
*Um, wh-what should I do? - 5 hit ST attack
*Should I withdraw? Or move forward? - 5 hit ST attack
*Ahhh! We're surrounded?! - 7 hit AoE attack & 50% chance to inflict Weaken
*Noble Sting - 7 hit AoE attack & 50% chance to inflict Weaken
*At < 50% HP
**I'm not done yet, but my forces... - 7 hit AoE attack & 50% chance to inflict Weaken
*At < 30% HP
*Did I make the wrong choice? - 7 hit AoE attack & 50% chance to inflict Weaken
Phantom Luly
*Can be inflicted with Weakness
*Whaaat? That sounds like a lot of work. - 8 hit ST attack
*Let's keep going and destroy everything! - 10 hit AoE attack
*Falling back isn't any fun! - 10 hit AoE attack
*Onward! Let's go! - 10 hit AoE attack
*Ahahahaha! Yes, have at them! - 12 hit AoE attack & adds 40% Earth Atk buff to all allies for 3 turns
*World's Power - 10 hit AoE attack & adds 12% boost to HC drop rate to all allies for 3 turns
*At < 60% HP
**You're boring me... - 12 hit AoE attack & adds 40% Earth Atk buff to all allies for 3 turns
*Land of Origin - 12 hit AoE attack, adds 15% boost to HC drop rate & adds 40% Earth Atk buff to all allies for 3 turns
**Starts being used when HP is < 50%
3 	Phantom Diana Phantom Quaid 
 Phantom Ivris 	
Phantom Diana
*Passively have a 9 hit AoE attack
*Can be inflicted with Weakness
*We can handle these guys... No problem. - Adds 20% Atk, 40% Def buff to self for 999 turns
*I'm not sure how much I can do, but... - 100% chance to inflict 25% Atk, Def down for 1 turn
*Don't brush me off! - 9 hit AoE attack
*Enough about that already! - 9 hit ST attack
*Hmph...fine! I'll show you! - Adds 30% Atk, 50% Def buff to self for 999 turns
*I don't want to hold you back! - 15 hit AoE attack & 100% chance to inflict 30% Atk, Def down for 1 turn
**Used upon HP reaching < 50%
*When Phantom Quaid had been defeated
**Quaid! Hang on!! - 15 hit AoE attack
*When Phantom Ivris had been defeated
**Ivris?! Take a break! - 9 hit ST attack
Phantom Quaid
*Passively have a 10 hit AoE attack
*Can be inflicted with Sickness
*The Holy Emperor...? Can't have that... - 10 hit ST attack
*It's up to Fadahl and the others now... - 10 hit ST attack
*I'm sure they will see things through. - Adds 25% Atk, Def buff to self for 999 turns
*We will stop the demons here! - 13 hit Fire, Water, Earth, Thunder AoE attack
*It's OK, Diana. Your skills are amazing. - 10 hit ST attack
*Wow! You are strong, indeed! - 10 hit ST attack
*Yes, keep this up and we'll be fine! - 10 hit ST attack
*Alright, let's go all out! - 15 hit Earth, Light, Dark AoE attack & adds Fire, Water, Earth, Thunder elements to attacks to all allies for 1 turn
*Bastille the Sword - 13 hit Fire, Water, Earth, Thunder AoE attack
*Urgh... I might have overdone it a bit. - 15 hit Earth, Light, Dark AoE attack & adds Fire, Water, Earth, Thunder elements to attacks to all allies for 1 turn
**Used upon HP reaching < 50%
*When Phantom Diana had been defeated
**Run, Diana! You can still get away! - 10 hit ST attack
**Cross Turbulence - 15 hit Earth, Light, Dark AoE attack & adds Fire, Water, Earth, Thunder elements to attacks to all allies for 1 turn
*When Phantom Ivris had been defeated
**Watch it, Ivris! Fall back and recover! - 10 hit ST attack
Phantom Ivris
*Can be inflicted with Injury
*Since we're here, I can fight all-out! - Adds 25% Atk, Def buff to self for 999 turns & adds 50% damage reduction to all allies for 3 turns
*I won't lose to some demon! - 7 hit AoE attack & removes all status ailments
*Would you two stop it already?! - 7 hit AoE attack & removes all status ailments
*Right! Let's get to it!! - Adds 25% Atk, Def buff to self for 999 turns
*Quaid, I'll heal you now! - Heals 50000-55000 HP to a single ally, removes all status ailments & negates all status ailments to a single ally for 3 turns
**Used upon Phantom Quaid's HP reaching < 50%
*Diana, be careful! - Heals 50000-55000 HP to a single ally, removes all status ailments & negates all status ailments to a single ally for 3 turns
**Used upon Phantom Diana's HP reaching < 50%
*When alone
**I will protect my family and loved ones! - 15 hit AoE attack & adds 100% chance for attacks to ignore Def to self for 3 turns
*If Worldly Themis is present
**Themis?! What are you doing here? - 100% chance to inflict 50% Atk, Def down on self for 999 turns
*Jewel Alchymia - Heals 50000-55000 HP to all allies, removes all status ailments, negates all status ailments for 3 turns & fills 8 BC to all allies
**Used upon HP reaching < 25%
*...The...mis... - Idle
**Used upon HP reaching < 10%
4 	Phantom Ivris Phantom Claire Phantom Diana Phantom Quaid Phantom Fadahl Phantom Colt	
Phantom Ivris
*Curing Catastrophe - 18 combo Dark attack on all foes, heals 100,000-200,000 HP & removes all status ailments
*Crystal Alchymia - Heals 150,000-300,000 HP, removes all status ailments & negates all status ailments for 3 turns
*At < 20% HP
**Overdrive - Adds 50% Atk, Def, Rec buff & adds 100% damage reduction to self for 1 turn
*Next turn
**Nirvana - 22 combo massive Dark attack on all foes & removes all status ailments
Phantom Claire
*Can be inflicted with Weakness & Injury
*Flam Areadbhar - 20 combo Fire attack on all foes & 10% boost to Spark damage for 3 turns
*De Zon Bleize - 30 combo Fire attack on all foes & 15% boost to Spark damage for 3 turns
*At < 30% HP
**Overdrive - Adds 50% Atk, Def, Rec buff & adds 100% damage reduction to self for 1 turn
*Next turn
**Soul Exifience - 40 combo massive Fire attack on all foes, 25% boost to Spark damage for 3 turns & 30% boost to Atk for 3 turns
Phantom Diana
*Can be inflicted with Weakness & Sickness
*Bellatrix Leveiux - 18 combo Thunder attack on all foes
*At < 80% HP
**Overdrive - Adds 50% Atk, Def, Rec buff & adds 100% damage reduction to self for 1 turn
*Next turn
**Exceeding Zenith - 20 combo massive Thunder attack on all foes & 20% boost to BB Atk for 3 turns
*At < 25% HP
**Overdrive - Adds 50% Atk, Def, Rec buff & adds 100% damage reduction to self for 1 turn
*Next turn
**Exceeding Zenith - 20 combo massive Thunder attack on all foes & 20% boost to BB Atk for 3 turns
Phantom Quaid
*Can be inflicted with Sickness
*Val Nils the Sword - 15 combo Fire, Water, Earth, Thunder attack on all foes
*Delta Horizon - 17 combo Earth, Light, Dark attack on all foes & adds Fire, Water, Earth, Thunder elements to attack for 3 turns
*At < 20% HP
**Overdrive - Adds 50% Atk, Def, Rec buff & adds 100% damage reduction to self for 1 turn
*Next turn
**Nandikeshvara's End - 20 combo massive Earth attack on all foes, adds +2 hits to each hit count for 2 turns & adds all elements to attack for 2 turns
Phantom Fadahl
*Can be inflicted with Paralysis
*Zein Lemedium - 14 combo Light attack on all foes, 40% chance to reduce enemy Atk, Def by 30% & adds 10% chance to inflict Weak and 8% chance to inflict Curse to attack for 3 turns
*Massacre Crystal - 17 combo Light attack on all foes, 30% chance to reduce enemy Atk, Def by 50% & adds 10% chance to inflict Injury and 8% chance to inflict Poison to attack for 3 turns
*At < 60% HP
**Overdrive - Adds 50% Atk, Def, Rec buff & adds 100% damage reduction to self for 1 turn
*Next turn
**Magna Arca - 20 combo massive Light attack on all foes, reduces enemy Atk, Def by 80% for 1 turn & inflicts Curse, Paralysis, Poison, Injury effects
Phantom Colt
*Can be inflicted with Sickness & Injury
*Glace Isberg - 17 combo Water attack on all foes & 10% boost to critical hit rate for 3 turns
*Heilcruseide - 19 combo Water attack on all foes & 15% boost to critical hit rate for 3 turns
*At < 50% HP
**Overdrive - Adds 50% Atk, Def, Rec buff & adds 100% damage reduction to self for 1 turn
*Next turn
**Luzgrake Ace - 21 combo massive Water attack on all foes, 30% boost to critical hit rate for 3 turns & 30% boost to Atk for 3 turns
5 	Phantom Cardes 	
*Can be inflicted with Weakness
*Hidden Dimension - 15 combo powerful Dark attack on all foes & 20% chance to inflict Curse
*Deadly End - 11 combo powerful Dark attack on single foe that deals 150% of HP as damage
*Abysmal Fall - 13 combo Dark attack on all foes that deals 65-70% HP as damage
**Used every 3 turns
*At < 85% HP
**Come to Me - Idle
*At < 70% & 50% HP
**Foreign Light - Recovers 800,000 ~ 1,000,000 HP & 40% boost to Atk for 3 turns
*At 50%
**Deadly End - 11 combo powerful Dark attack on single foe that deals 150% of HP as damage
**Foreign Light - Recovers 800,000 ~ 1,000,000 HP & 40% boost to Atk for 3 turns
*At < 20% HP
**Endless - 80 combo massive Dark attack on all enemies
|-|
Sector 9=
==Encounters==
Wave	Enemies 	Notes
1 	Thunder Beast Ahvel Yellow Dragon Belzeft	
Phantom Ahvel
*Can be inflicted with Poison & Injury
*Lightning Bolt - 4 hit AoE attack
*Cure Levin - Removes all status ailments & negates all status ailments to all allies for 3 turns
**Used when either itself or Phantom Belzeft is inflicted with a status ailment
Phantom Belzeft
*Can be inflicted with Weakness, Sickness, Injury & Curse
*Thunder Burn - 10 hit AoE attack, adds 15% crit buff to all allies for 3 turns & fills 6 BC to all allies
2 	Phantom Great Golem Phantom Lira 	
Phantom Great Golem
*Can be inflicted with Weakness
*Bing Bang Blast - 9 hit AoE attack
Phantom Lira
*Can be inflicted with Weakness & Injury
*Demon Execution - 9 hit AoE attack
3 	Phantom Gyras 	
*Can be inflicted with Sickness
*Imperial Charge - 12 hit AoE attack, adds 10% damage reduction to Water, Thunder attacks to all allies for 2 turns, adds 20% Earth Atk, Def buff & adds 3 turn 20% chance to inflict 20% Atk down for 1 turn to all allies
*Imperial Forces: Haddad - 10 hit AoE attack, 8 hit ST attack, adds 20% Earth Atk, Def buff, 20% chance for 50% Spark crit to all allies for 3 turns & 25% chance to inflict 25% Spark vulnerability for 1 turn
**Used every 5 turns
4 	Phantom Zalts 	
*Can be inflicted with Injury
*Freezing Opposition - 11 hit AoE attack & adds +20% boost to BB Atk to all allies for 3 turns
*Imperial Forces: 100 Strong - 15 hit AoE attack (damage relative to HP remaining) & adds +20% boost to BB Atk to all allies for 3 turns
**Used every 5 turns
5 	Phantom Garrett Phantom Mel 	
Phantom Garrett
*Can be inflicted with Injury
*Passively inflicts 25% of HP as damage to self
*Argh! I can't fall here... - Idle
*Honorate Skim - 13 hit AoE attack, adds +20% boost to BB Atk to all allies for 3 turns, 20% chance to inflict 50% Atk down for 1 turn & 45% chance to inflict Injury, Paralysis
*Deft Hit - 8 hit ST attack & 100% chance to inflict 20% Def down for 3 turns
*Royal Ilex - 10 hit AoE attack, adds +20% boost to BB Atk to all allies for 3 turns, 20% chance to inflict 50% Atk down for 1 turn & 45% chance to inflict status ailments
*Punctuality - 10 hit AoE attack (damage relative to HP lost)
*Time Crunch - Adds +1 hit count to normal attacks to all allies for 3 turns, adds -30% boost to BC, HC drop rates & adds 30% self Atk, 50% self Def buff to self for 3 turns
*When HP reaches < 33%
**Overdrive - Adds 50% Atk, Def, Rec buff & adds 100% damage reduction to self for 1 turn
*Next turn
**Patriotic Judgment - 16 hit AoE attack, adds 30% Atk, Def, Rec buff, +30% boost to BB Atk to all allies for 3 turns, 100% chance to inflict 80% Atk, Def down for 2 turns & adds 50% chance for 100% Spark crit to all allies for 3 turns
Phantom Mel
*Can be inflicted with Weakness & Sickness
*Garrett...! - Idle
*Axial Dissect - 12 hit AoE attack, adds 100% chance for normal attacks to hit all foes to all allies for 3 turns & inflicts DoT (50% mod) for 1 turn
*Held Hit - 10 hit ST attack with innate 15% crit & 100% chance to inflict 20% Rec down for 3 turns
*Fake Phantom - 15 hit AoE attack & adds 100% chance for normal attacks to hit all foes to all allies for 3 turns, inflicts DoT (50% mod) for 1 turn & removes all status ailments
*When HP reaches < 50% & 25%
**Allegiant Lapis Lazuli - 12 hit AoE attack, adds Atk, Def, Rec reduction negation, 100% critical damage negation & 100% elemental damage negation to all allies for 1 turn
*When Phantom Garrett is defeated
**Overdrive - Adds 50% Atk, Def, Rec buff & adds 100% damage reduction to self for 1 turn
**Next turn
***Mindless Automata - 18 hit AoE attack, adds 100% chance for normal attacks to hit all foes (+15% damage bonus), gradually heals 50000 HP & negates all status ailments to all allies for 3 turns
|-|
Sector 10=
==Encounters==
Wave	Enemies 	Notes
1 	Phantom Rengaku 	
*Can be inflicted with Poison & Weakness
*Fabulous Martial Arts - 10 hit AoE attack, fills 8 BC, adds 20% boost to BC, HC drop rates, 20% boost to BB gauge fill rate & gradually fills 4 BC to all allies for 3 turns
**Used every 2 turns
**Used every turn when HP reaches < 33%
*Scorching Hanamichi - 2 hit AoE attack, fills 8 BC, adds 30% boost to BC, HC drop rates, 20% chance for 50% Spark crit, boosts Def relative to 30% Atk for 3 turns & adds Spark fills 8 BC to self for 1 turn
**Used every 5 turns
*Burning Monk's Aragoto - 2 hit AoE attack, fills 999 BC, gradually fills 50 BC, adds 100% boost to critical damage to all allies for 3 turns & 100% chance to inflict 100% Spark vulnerability for 2 turns
2 	Phantom Azami 	
*Can be inflicted with Injury & Curse
*Hex Blade: Manic Sakura - 12 hit AoE attack, adds 10% chance to inflict Injury, Sick, Weaken, 8% chance to inflict Curse, Paralysis, Poison to attacks, 50% Atk buff when attacking status inflicted foe & adds 50% chance for attacks to drain 3-5% of damage dealt as HP to all allies for 3 turns
*Jinx Blade: Sanzu - 16 hit AoE attack, 45% chance to inflict status ailments, adds 50% Atk buff when attacking status inflicted foe, 15% boost to all elemental damage & adds 50% chance for attacks to drain 3-5% of damage dealt as HP to all allies for 3 turns
**Used every 5 turns
3 	Phantom Raka 	
*Can be inflicted with Weakness, Sickness & Injury
*Every turn
**Shockwave - 6 hit AoE attack & 35% chance to inflict Weaken
**Shieldbreaker - 8 hit ST attack & 80% chance to inflict Injury
*Every 2 turns
**Focused Strikes - 8 hit ST attack
*When HP reaches < 75%
**Primer - Adds 25% Atk, 50% Def buff to self for 3 turns
*When HP reaches < 50%
**Shattering Cut - 6 hit AoE attack & inflicts DoT (25% mod) for 3 turns
*When HP reaches < 33%
**Primer - Adds 25% Atk, 50% Def buff to self for 3 turns
*When HP reaches < 25%
**Shattering Cut - 6 hit AoE attack & inflicts DoT (25% mod) for 3 turns
4 	Phantom Myoukei 	
*Can be inflicted with Weakness & Injury
*When HP reaches < 75%
**Myoukei is concentrating... - Adds 80% damage reduction to self for 1 turn
*Next turn
**Antipodal Cut - 7 hit Light, Dark AoE attack & inflicts buff-wipe
*When HP reaches < 40%
**Myoukei is concentrating... - Adds 80% damage reduction to self for 1 turn
*Next turn
**Antipodal Cut - 7 hit Light, Dark AoE attack & inflicts buff-wipe
5 	Phantom Farzen Phantom Chuunin Phantom Chuunin Phantom Kagenui Phantom Chuunin Phantom Chuunin Phantom Chuunin	
Phantom Farzen
*Can be inflicted with Weaken & Paralysis
*Demon Frost Slash - 13 hit AoE attack, adds 10% crit buff & adds 20% boost to critical damage to all allies for 3 turns
*Selion Afirarda - 18 hit AoE attack, adds 20% crit buff, 30% boost to critical damage to all allies for 3 turns & adds 25% chance to inflict 25% Spark vulnerability for 1 turn
*Demon Frost: Exkaiser - 22 hit AoE attack, adds +30% boost to BB Atk, 50% boost to critical damage to all allies for 3 turns & adds 100% chance to inflict 100% Spark vulnerability for 1 turn
Phantom Chuunin
*Can be inflicted with Weaken
*Blade Break - 5 hit AoE attack & 15% chance to inflict Curse
*Blade Flow - 4 hit AoE attack & 15% chance to inflict Curse
Phantom Kagenui
*Can be inflicted with Poison, Injury & Paralysis
*Demon Burial: Hollow Verdict - 21 hit AoE attack, adds 25% Atk & adds 10% crit buff to all allies for 3 turns
*Demon Life: Winged Raven - 25 hit AoE attack, adds 40% Atk, 15% crit buff & adds +20% boost to BB Atk to all allies for 3 turns
*Scorching Amethyst Chains - 27 hit AoE attack, adds 60% Atk, 20% crit buff, +30% boost to BB Atk & adds 20% boost to critical damage to all allies for 3 turns
|-|
Sector 11=
==Encounters==
Wave	Enemies 	Notes
1 	Phantom Garnan Phantom Golem Megalam Phantom Bonnie Phantom Golem	
2 	Phantom Valmodora 	
*Passively has Atk buff for first 3 turns
*Can be inflicted with Weakness
*Dynamite Nails - 6 combo Thunder attack on all enemies
*Guard Break - 
*Killer Scream - 15 combo Massive Thunder attack on all enemies & 50% chance to inflict Curse
*Hazardous Nails - 5 combo Thunder attack on all enemies & 45% chance to inflict Injury
*Razor-Sharp Nails - 5 combo Thunder attack on all enemies & 45% chance to inflict Weak
*Innocent Nails - 8 combo Thunder attack on all enemies & removes all buffs
**Used every 4 turns except when Power Charge is used
*Oh no! I broke a nail! - Reduces Atk by 80% for 3 turns
**Used every 4 turns & a turn after Power Charge
*Emergency Manicure - Removes all buffs on self & boosts Atk by 10% for 2 turns
**Used a turn after Oh no! I broke a nail!
*Power Charge - Boosts Atk by 100% for 2 turns & adds 100% damage reduction to self for 1 turn
**Used every 6 turns
*Killer Scream - 15 combo Massive Thunder attack on all enemies & 45% chance to inflict Curse
**Used a turn after Power Charge
*NA (Seiken Densetsu) - 6 hit ST attack & 100% chance to inflict 1000% Def down for 3 turns
**Starts being used when HP reaches < 50%
3 	Phantom Divine Wolf 	
*Can be inflicted with Weakness & Injury
*Icy Doom - 7 hit AoE attack & 70% chance to inflict Sick
**Used on turn 1 and every 2 turns afterwards
*Iceclaw Flurry - 8 hit ST attack
**Used up to 2 times every 2 turns
*Howling Wrath - Adds 20% Atk buff to self for 1 turn
**Used every 4 turns
*When HP reaches < 60%
**The Divine Wolf is opening its mouth wide... - Adds 80% damage reduction to self for 1 turn
*Next turn
**Void Howl - 18 hit AoE attack & 25% chance to inflict Paralysis
*When HP reaches < 20%
**The Divine Wolf is opening its mouth wide... - Adds 80% damage reduction to self for 1 turn
*Next turn
**Void Howl - 18 hit AoE attack & 25% chance to inflict Paralysis
4 	Phantom Voidling B Phantom Voidling A 	
Phantom Voidling B
*Unbridled Rage - Idle
*Wide Strike - 1 hit AoE attack with innate 99% crit
*Single Strike - 1 hit ST attack with innate 99% crit
*The rage ends. - Idle
*The voidling looks exhausted. - Idle
*The voidling recovers. - Idle
Phantom Voidling A
*Single Strike - 1 hit ST attack with innate 99% crit
*The voidling marks a target for death. - Inflicts Red-mark effect on a single unit for 2 turns
*Enhanced Single Strike - 1 hit Strong ST attack with innate 99% crit
**Used a turn after The voidling marks a target for death. on the targeted unit
*The voidling shifts into a wide stance. - Idle
*Enhanced Wide Strike - 1 hit Strong AoE attack with innate 99% crit
**Used a turn after The voidling shifts into a wide stance.
5 	Phantom Blazeblade 	
*Has 100% elemental mitigation for the first 2 turns
*Heh heh... Lord Baelfyr sends his regards. - Idle
*By the power of our Fire… - Idle
*...He will purge this world of sin! - Adds Angel Idol effect to self
**Heals 100% HP on use
*Turn to ash! - Idle
*Incinerate - 12 hit AoE attack with innate 75% crit that inflicts 75% Active heal, Passive heal, HC effectiveness reduction for 3 turns
*You won't escape this! - Idle
**Gains the ability to inflict Red-mark effect on all units in the front or back row
**Blazing Blade - 1 hit ST attack that inflicts buff-wipe, deals 75% of HP as damage, inflict DoT for 5 turns & purges Red-mark effect
**After using this attack, units that were not targeted will be marked
*Ha! Not bad… but not good enough! - Adds Angel Idol effect to self, heals 28000000 HP & adds 50% Fire Atk buff to self for 999 turns
**Used upon reaching < 1% HP for the first time
*Spiraling Incineration - 12 hit AoE attack that pierces 50% mitigation
*Hngh! The Wolf's Eye will not falter! - Adds Angel Idol effect to self, heals 21000000 (97%) HP & adds 100% Fire Atk buff to self for 999 turns
**Used upon reaching < 1% HP for the second time
*Hrrgghh...! I will not be the one to fall here! - Adds Angel Idol effect to self, heals 14000000 (65%) HP & adds 150% Fire Atk buff to self for 999 turns
**Used upon reaching < 1% HP for the third time
**Angel Idol heals 1% HP on use
*Lord... Baelfyr... I have succeeded… - Instantly defeats self
**Used upon reaching < 1% HP for the fourth time
|-|
Sector 12=
==Encounters==
Wave	Enemies 	Notes
1 	Phantom Edelma 	
*Can be inflicted with Weakness & Injury
*Rage - 11 hit AoE attack
*Grand Blaze - 8 hit AoE attack
*Crunch - 5 hit ST attack & 25% chance to inflict Weaken
2 	Phantom Granomos	
*Can be inflicted with Paralysis
*Earthquake - 12 hit AoE attack
*Land of the Abyss - 5 hit ST attack that deals 30-40% of HP as damage
**Used when HP reaches < 75%, 50% & 25%
3 	Phantom Arkem 	
 Phantom Arkem
*Can be inflicted with Weaken, Paralysis
*Soul's Greed - 5 hit AoE attack
*Reality Split - 8 hit AoE attack that deals 99% of HP as damage & drains 100% BB gauge
*Rune Spiral - 10 hit Fire, Water, Earth, Dark AoE attack
*Civi Ons - Adds 50% Atk buff to self for 999 turns
**Used after one body part has been defeated
*Civi Tuis - Adds 50% Atk, 100% Def buff to self for 999 turns
**Used after two body parts have been defeated
*Civi Traus - Adds 50% Atk, 100% Def buff & gradually heals 12000-15000 HP to self for 999 turns
**Used after three body parts have been defeated
*Civi Orto - Adds 100% Atk, 100% Def buff & gradually heals 12000-15000 HP to self for 999 turns
**Used after four body parts have been defeated
 Arkem - Fire
*Can be inflicted with Curse
*Inferno - 5 hit AoE attack
*Inferno Origin - 8 hit AoE attack
 Arkem - Water
*Can be inflicted with Weaken, Poison
*Splash Nil - 3 hit ST attack & inflicts buff-wipe
*Falling Mist - 6 hit AoE attack & 50% chance to inflict 100% Def down for 2 turns
 Arkem - Earth
*Can be inflicted with Curse
*Pulsing Hurricane - 13 hit RT attack
*Gale Strike - 3 hit ST attack & 100% chance to inflict Curse, Paralysis
 Arkem - Thunder
*Can be inflicted with Poison
*Energy Cyclone - 2 hit AoE attack & heals 18000-20000 HP to all allies
*Volt Riser - 8 hit AoE attack (damage relative to HP lost)
|-|
Sector 13=
==Encounters==
Wave	Enemies 	Notes
1 	Phantom Estoreit 	
 Phantom Estoreit
*Normal attacks are a 13 hit RT attack
*Musty Crash - 7 hit ST attack with innate 20% crit
*Wing Flap - 5 hit AoE attack
*Amassing light in its mouth. - Idle
*Next turn
**Zechs Breath - 9 hit AoE attack
***Used after the first time Amassing light in its mouth. occurs
**Meshia Breath - 9 hit AoE attack
***Used after the second time Amassing light in its mouth. occurs
**Raving Breath - 18 hit AoE attack
***Used after the third time Amassing light in its mouth. occurs and afterwards
 Estoreit - Torso
*Blue Dragon's Terror - 8 hit ST attack & drains 20% BB gauge
*Blue Dragon's Outrage - 5 hit AoE attack
*Blue Dragon's Imperial Wrath - 1 hit ST attack that deals fixed 12000 damage
 Estoreit - Wings
*Can be inflicted with Sick, Curse, Paralysis
*Tyrant Phaser - 13 hit RT attack
*Phaser Stampede - 14 hit AoE attack
*Phaser Rain - 10 hit AoE attack
*Fearsome Defense - Adds 100% Def buff & adds 30% damage reduction to all allies for 1 turn
*Fearsome Flight - Adds 50% Atk buff, +1 hit count to normal attacks & adds 100% chance for attacks to ignore Def to all allies for 1 turn
*Fearsome Wreck - Heals 50000-60000 HP to all allies
2 	Phantom Van Lucy 	
*Can be inflicted with Sickness & Curse
*Zeitgeist Sound - 4 hit RT attack
*Dimension Breaker - 12 hit ST attack, 100% chance to inflict Paralysis & drains 100% BB gauge
*Crimson Needle - 8 hit Fire, Earth, Light AoE attack & 50% chance to drain 10-20% BB gauge
*Doing Time - 12 hit AoE attack & 80% chance to inflict Paralysis
3 	Phantom Van Nader	
*Can be inflicted with Sickness & Paralysis
*Rancid Prison - 6 hit AoE attack & 20% chance to inflict Injury, Poison, Sick, Weaken
*Dark Curse Ruin - 12 hit ST attack, 100% chance to inflict Curse & inflicts buff-wipe
*Azure Spell - 8 hit Water, Thunder, Dark AoE attack & 30% chance to inflict buff-wipe
*Devil's Skull - 12 hit AoE attack & 100% chance to inflict Curse
|-|
Sector 14=
==Encounters==
Wave	Enemies 	Notes
1 	Phantom Shisui 	
*Can be inflicted with Weakness & Injury
*War God's Blade Swing - 4 hit Fire, Water, Earth AoE attack
*Flame Extinguisher - 1 hit AoE attack that deals 60-80% of HP as damage
**Used every 5 turns
*When HP reaches < 70%
**Master's Stance - Adds 300% Def, 20% crit buff to self for 2 turns & removes all status ailments
**Flashing Thrust - 18 hit ST attack
***Used up to 2 times
*Next turn
**Flashing Thrust - 18 hit ST attack
***Used up to 2 times
**Supreme Soul Destroyer - 10 hit ST attack & inflicts buff-wipe
*When HP reaches < 30%
**War God Setup - Adds 50% crit buff to self for 2 turns & removes all status ailments
*Next turn
**War God Dance - 1 hit ST attack that deals 50-60% of HP as damage
2 	Phantom Guzaleg 	
*Can be inflicted with Sick, Injury
*Beast's Rampage - 5 combo Fire attack on all foes
*Resentful Roar - 5 combo Fire attack on all foes & 30% chance to inflict Injury, Weak and Sick
**Used every 2 turns
*Flame Wing Calamity - Fixed 3,000 damage attack on all foes
**Used every 3 turns
*When HP reaches < 75%
**Taking a deep breath - 100% damage reduction for 1 turn
*Next turn
**Howl of Despair - Removes all buffs & reduces BB gauge by 100%
**The demon is choosing it's prey... - Adds 100,000 HP, 500 Def Fire barrier & reflects 30% of damage taken for 2 turns
*Next turn
**Devour - 3 combo powerful Fire attack on foe with highest HP, heals 30,000 - 40,000 HP & reduces BB gauge by 70-80%
*When HP reaches < 45%
**Taking a deep breath - 100% damage reduction for 1 turn
*Next turn
**Howl of Despair - Removes all buffs & reduces BB gauge by 100%
**The demon's Karmic Flame fills the area! - Fixed 6,000 damage attack on all foes & additional attack at turn's end for 2 turns
***Starts to be used every 4 turns
*When HP reaches < 5%
**The beast is focusing it's last strength! - 100% damage reduction for 1 turn
*Next turn
**Malicious Flamescape - 10 combo monumental (3000%) Fire attack on all foes
**The demon's Karmic Flame fills the area! will no longer be used
3 	Phantom Divine Phoenix	
*Can be inflicted with Weakness & Injury
*Fanned Flames - 10 hit AoE attack
*Dark Disintegration - 6 hit ST attack & 35% chance to inflict Weaken
**Used on turn 2 and every 4 turns afterwards
*Burning Rupture - 10 hit AoE attack & 50% chance to inflict Injury
**Used every 4 turns
*Treatment Dance - Adds 25% Atk buff to self for 3 turns & removes all status ailments
**Used when HP reaches < 80%, 60%, and 30%
*The Divine Phoenix spreads its wings... - Adds 80% damage reduction to self for 1 turn
**Used when HP reaches < 66% and 33%. Crimson Embers will be used the next turn
*Crimson Embers - 15 hit AoE attack & inflicts -25% BB gauge fill rate for 3 turns
*Blood-Red Lotus - Inflicts DoT (20% mod) for 2 turns
**Used when HP reaches < 50% and 25%
*War in Heaven - 10 hit AoE attack, heals 60000 HP to self & 100% chance to inflict Sick
**Used when HP reaches < 20%
|-|
Sector 15=
==Encounters==
Wave	Enemies 	Notes
1 	Phantom Kernaim	
 Phantom Kernaim
*Can be inflicted with Sick
*Lindjarm - 15 hit AoE attack & 50% chance to inflict Sick
*Qu'dazel Khalem - 8 hit ST attack that deals 70% of HP as damage
**Used every 3 turns
*Garzelem - 15 hit AoE attack that deals 50% of HP as damage
 Kernaim - Right
*Can be inflicted with Weaken
*Decayed Remedy - 5 hit ST attack & 25% chance to inflict 50% Rec down for 2 turns
*Breaching Digit - 10 hit AoE attack & adds 25% chance to reflect Curse, Injury, Sick, Weaken when attacked to self for 1 turn
**Used every 3 turns
*Harmonious Ripples - Adds 25% damage reduction to all allies for 1 turn
**Used every 5 turns
 Kernaim - Left
*Can be inflicted with Injury
*Vile Assault - 5 hit ST attack & 25% chance to inflict 80% Atk down for 2 turns
*Vile Defense - 5 hit ST attack & 25% chance to inflict 50% Def down for 2 turns
|-|
Sector 16=
==Encounters==
Wave	Enemies 	Notes
1 	Phantom Barion 	
 Phantom Barion
*Can be inflicted with Sickness & Injury
*Lightning Fist - 5 combo powerful Fire attack on all foes, adds Thunder element to attack & adds 50% chance to Ignore Def for 999 turns
*Hellfire Fist - 5 combo powerful Fire attack on all foes, adds Fire element to attack & 20% boost to Atk for 999 turns
*Torrent Fist - 5 combo powerful Fire attack on all foes, adds Water element to attack & 100% boost to Def for 999 turns
*Gale Fist - 5 combo powerful Fire attack on all foes, adds Earth element to attack & adds +1 hit count for 999 turns
*The demonic powers are converging... - Idle
**Empty Seal will be used the next turn
*Empty Seal - 13 combo powerful Fire attack on all foes & reduces BB gauge by 100%
*Dragon God's Provocation - Boosts BC efficacy by 200% & 100% damage reduction for 1 turn for single foe
**Demon Strike: Flame Slash will be used the next turn
*Demon Strike: Flame Slash - Powerful Fire attack on single foe, removes all buffs & 100% boost to Atk of Fire types for 1 turn
*Dragon God's Bellow - Reduces HP to 1, 80% boost to base and buffed BC drop rate & 10-20% reduction to BB gauges 
 Barion - Wing
*Can be inflicted with Weakness & Sickness
*Evil Healing - Recovers 60,000 - 70,000 HP
**Used every 3 turns
*Threatening Stance - Idle
**Used every 3 turns
**Uses Death Tornado next turn
*Death Tornado - Fixed 20,000 damage attack to all foes
**Used if at least 2 units use BB/SBB
*Wing Barrier - Adds 100,000 HP / 1600 Def Dark barrier that absorbs 50% damage
*Shadow Gale - 9 combo enormous (1200%) random Fire attack on all foes
 Barion - Tail
*Can be inflicted with Curse
*Tail Impact - 5 combo powerful Fire attack on all foes
*End Life - Powerful Fire attack that deals 150-160% of HP as damage to single foe
**Used every 4 turns
*Royal Authority - Boosts Atk relative to 30% of Atk for 2 turns
*Full Tail Swing - 4 combo powerful Fire attack on all foes & reduces Atk, Def by 100% for 1 turn
*Defensive Stance - 50% damage reduction for 1 turn
2 	Phantom Duelmex Phantom Lilith II Phantom Melchio	
Phantom Duelmex
*Can be inflicted with Poison, Weakness, Curse & Paralysis
*Sky Dragon Gun - 6 hit RT attack
Phantom Lilith II
*Divine Blaster - 12 hit ST attack
Phantom Melchio
*Can be inflicted with Poison, Injury, Curse & Paralysis
*Shining Aura - Negates all status ailments & adds Light element to attacks to all allies for 3 turns
3 	Phantom Security System 	
 Phantom Security System
*Turn 1
**ALARM! ALARM! - Idle
**ROGUE ELEMENTS DETECTED. - Idle
**PREPARING TO REMOVE ROGUE ELEMENTS. - Idle
*Turn 2
**LOADING ATTACK PROTOCOLS. - Idle
**ENTERING OVERDRIVE MODE. - Adds 75% Atk buff for Thunder units to self for 4 turns
*Turn 3-5
**OVERDRIVE MINI SALVO - 14 hit AoE attack that pierces 25% mitigation
***Used up to two times every turn
*Turn 6
**DANGER: OVERHEATING... - Idle
**DISENGAGE TO VENT HEAT. - Idle
*Turn 7
**VENTING... - Idle
*Turn 8
**SYSTEMS NOMINAL. RESUMING. - Idle
*Turn 9-11
**WIDE SHOT - 14 hit AoE attack that pierces 25% mitigation
*Turn 10
**LOADING DEFENSIVE PROTOCOLS. - Idle
**ENTERING UNDERDRIVE MODE. - Adds -75% Atk buff for Thunder units to self for 4 turns & adds 1000 HP, 12000 Def Thunder Shield to self for 4 turns
**MINI SALVO - 12 hit AoE attack that pierces 25% mitigation
**OPTIMIZING PERFORMANCE… - Adds 15% stackable Atk boost to self for 10 turns
**EFFICIENT DRIVE ACHIEVED. - Adds 45% Atk buff for Thunder units to self for 2 turns & purges Shield effect from self
**UNDERDRIVE MODE FAILED. - Inflicts 6% of HP as damage to self
**STRUCTURAL FAILURE. - Idle
*Turn 12
**DIRECTIVE ACKNOWLEDGED. - Idle
**PRIMARY OBJECTIVE: DISPOSAL OF TARGET UNIT. - Idle
**TARGET UNIT MARKED - Inflicts Red-mark effect on a single unit for 999 turns
***Used on the unit in the friend slot
*Turn 13-15
**SINGLE SHOT - 12 hit ST attack that pierces 25% mitigation
***Used four times on the marked unit per turn
**TARGET UNIT IS DEACTIVATED. - Idle
***Used if the marked unit is defeated
**SECONDARY OBJECTIVE: TERMINATION OF VEKTOR. - Inflicts Red-mark effect on a single unit for 3 turns
*Turn 16
**WARNING: MARKED UNIT IS STILL ACTIVE - Idle
**RECALCULATING PROBABILITY OF TERMINATION FOR MARKED UNIT. - Idle
**CALCULATING… - Idle
*Turn 17
**WARNING: OUT OF MEMORY, OUT OF MEMORY. - Idle
**REVERTING TO NORMAL COMBAT ROUTINE. - Purges Red-mark effect on marked unit
*Turn 17 and after
**WIDE SHOT - 14 hit AoE attack that pierces 25% mitigation
*SYSTEM… SELF DESTRUCTING… - Idle
*ALL PERSONNEL EVACUATE… - Idle
*HAVE… A… NICE… DAY…. - Idle
*DIVINE SUPPRESSION ACTIVATED. - Negates KO resistance effect for 999 turns
*SELF TERMINATION - Instantly defeats self & purges Angel Idol negation effect from enemies
|-|
Sector 17=
==Encounters==
Wave	Enemies 	Notes
1 	Phantom Arkem 	
 Phantom Arkem
*Can be inflicted with Weaken, Paralysis
*Soul's Greed - 5 hit AoE attack
*Reality Split - 8 hit AoE attack that deals 99% of HP as damage & drains 100% BB gauge
*Rune Spiral - 10 hit Fire, Water, Earth, Dark AoE attack
*Civi Ons - Adds 50% Atk buff to self for 999 turns
**Used after one body part has been defeated
*Civi Tuis - Adds 50% Atk, 100% Def buff to self for 999 turns
**Used after two body parts have been defeated
*Civi Traus - Adds 50% Atk, 100% Def buff & gradually heals 12000-15000 HP to self for 999 turns
**Used after three body parts have been defeated
*Civi Orto - Adds 100% Atk, 100% Def buff & gradually heals 12000-15000 HP to self for 999 turns
**Used after four body parts have been defeated
 Arkem - Fire
*Can be inflicted with Curse
*Inferno - 5 hit AoE attack
*Inferno Origin - 8 hit AoE attack
 Arkem - Water
*Can be inflicted with Weaken, Poison
*Splash Nil - 3 hit ST attack & inflicts buff-wipe
*Falling Mist - 6 hit AoE attack & 50% chance to inflict 100% Def down for 2 turns
 Arkem - Earth
*Can be inflicted with Curse
*Pulsing Hurricane - 13 hit RT attack
*Gale Strike - 3 hit ST attack & 100% chance to inflict Curse, Paralysis
 Arkem - Thunder
*Can be inflicted with Poison
*Energy Cyclone - 2 hit AoE attack & heals 18000-20000 HP to all allies
*Volt Riser - 8 hit AoE attack (damage relative to HP lost)
2 	Phantom Laguna Rex	
 Phantom Laguna Rex
*Frozen Breath - 6 hit AoE attack
*Fetid Miasma - 3 hit ST attack & 100% chance to inflict Sick
*Evil Surge - 4 hit ST attack & 100% chance to inflict Curse
*Starless Night - 7 hit AoE attack & 30% chance to inflict Injury
 Laguna Rex - Lower Body
*Can be inflicted with Curse
*Absolute Blockade - Adds 100% damage reduction to self for 1 turn
*Absolute Destroyer - Adds 100% chance for attacks to ignore Def to self for 1 turn
 Laguna Rex - Upper Wings
*Can be inflicted with Paralysis
*Forest Glow - 5 hit ST attack that drains 200% of damage dealt as HP
*Earth Shaker - 8 hit AoE attack
 Laguna Rex - Lower Wings
*Can be inflicted with Poison
*Dark Hole - 6 hit ST attack that deals 25% of HP as damage
**Used every 2 turns
*Phantom - 6 hit AoE attack & 25% chance to inflict Curse
3 	Phantom Meru-Meru 	
 Phantom Meru-Meru
*Can be inflicted with Weaken
*Corrosive Gale - 5 hit AoE attack & 25% chance to inflict Weaken
*Earth Shudder - 5 hit AoE attack & 25% chance to inflict Weaken
*Gaian Seed - 5 hit ST attack
 Meru-Meru - Treetop
*Can be inflicted with Weaken, Paralysis, Curse
*Poison Leaf - 6 hit AoE attack & 25% chance to inflict Poison
*Plague Leaf - 5 hit AoE attack & 30% chance to inflict Sick
 Meru-Meru - Base
*Can be inflicted with Injury & Poison
*Impaling Root - 5 hit ST attack
**Used every 2`turns
*Binding Root - 6 hit ST attack & 90% chance to inflict Paralysis
**Used up to 2 times every 3 turns
|-|
Sector 18=
==Encounters==
Wave	Enemies 	Notes
1 	Phantom Bruzebia	
 Phantom Bruzebia
*Can be inflicted with Curse
*Purple Charge - 5 hit ST attack & 20% chance to inflict Injury
*Thunder Pike - 7 hit AoE attack & 50% chance to inflict Paralysis
*Azure Flash - 6 hit AoE attack
**Used when HP reaches < 30%. This skill will start to be used frequently
 Bruzebia - Front Legs
*Can be inflicted with Injury
*Lightning Slash - 3 hit ST attack & 20% chance to inflict Weaken
*Thunder Quake - 5 hit ST attack & 80% chance to inflict Paralysis
**Used every 3 turns
 Bruzebia - Tail
*Can be inflicted with Paralysis, Poison
*Flag of Fire - 5 hit ST attack
2 	Phantom Reduhark	
 Phantom Reduhark
*Can be inflicted with Paralysis
*Black Claw - 6 hit ST attack & 25% chance to inflict Curse
*Raising - 6 hit AoE attack
*Dark Blight - 12 hit Light, Dark AoE attack
**Used every 5 turns
 Reduhark - Upper Wings
*Can be inflicted with Weaken, Injury
*Gateway to Darkness - Adds 20% Atk buff to all allies for 2 turns
**Used every 3 turns while HP > 50%
*Alter of Darkness - 10 hit AoE attack
**Used every 3 turns while HP < 50%
 Reduhark - Lower Wings
*Can be inflicted with Curse
*Gateway to Blight - Adds 30% Def buff to all allies for 2 turns
**Used every 3 turns while HP > 50%
*Alter of Blight - 9 hit AoE attack
**Used every 3 turns while HP < 50%
3 	Phantom Draegar 	
 Phantom Draegar
*Can be inflicted with Injury, Poison
*Penance Wave - Massive AoE attack (200%)
*Cleansing Fire - Remove all buffs
*Boundless - Massive AoE attack (350%) and 30% chance to reduce all enemies Atk and Def by 30% for 1 turn
**Used when HP reaches < 70%, 50%, 30% & 10%
 Draegar - Body
*Can be inflicted with Paralysis
*Godly Restoration - Heal 20,000 to 25,000 HP
*Atomic Beam: Diffuse - Powerful AoE attack
*Atomic Beam: Focus - Massive AoE attack (300%)
 Draegar - Left Arm
*Can be inflicted with Weaken, Curse
*Bolstering Strike - AoE attack and reduce damage by 25% for 1 turn
*Chaotic Torment - AoE attack and apply Thunder and Earth buffs for 3 turns
 Draegar - Right Arm
*Can be inflicted with Weaken, Curse
*Puissance Sink - AoE attack and 60% chance to reduce all enemies BB gauge by 30-45%
*Incapacitating Pummel - Strong AoE attack with high probable paralysis
|-|
Sector 19=
==Encounters==
Wave	Enemies 	Notes
1 	Phantom Magress Phantom Eze Phantom Selena Phantom Vargas Phantom Lance Phantom Atro	
Phantom Magress
*Can be inflicted with Weaken
*Gloom of the Abyss - 10 hit AoE attack
*Darkest Rise - 12 hit AoE attack & adds 60% Def buff to self for 3 turns
Phantom Eze
*Can be inflicted with Injury, Weaken
*Thunder Comet Flash - 15 hit AoE attack & adds 50% Atk buff to self for 3 turns
*Imperial Thunder Star - 12 hit AoE attack
Phantom Selena
*Passively has Angel Idol effect that heals 20% HP on use
*Can be inflicted with Weaken
*Frozen Orchid - 12 hit AoE attack
*White World - 25 hit AoE attack & gradually heals 50000 HP to self & adds +2 hit count to normal attacks to self for 3 turns
**Used when alone or if Angel Idol effect was used
Phantom Vargas
*Can be inflicted with Weaken
*Brave Savior - 14 hit AoE attack & adds 30% Atk buff to self for 3 turns
*Flare Ride Climax - 12 hit AoE attack
Phantom Lance
*Gaia's Essence - 12 hit AoE attack
*Great Tree of Ruin - 16 hit AoE attack & adds 60% Def buff to self for 3 turns
Phantom Atro
*Can be inflicted with Injury, Weaken
*Innocent Griever - 13 hit AoE attack
|-|
Sector 20=
==Encounters==
Wave	Enemies 	Notes
1 	Phantom Cardes	
*Can be inflicted with Weakness
*Hidden Dimension - 15 combo powerful Dark attack on all foes & 20% chance to inflict Curse
*Abysmal Fall - 13 combo Dark attack on all foes that deals 65-70% HP as damage
**Used every 3 turns
*At < 85% HP
**Come to Me - Idle
*At < 70% HP
**Foreign Light - Recovers 800,000 ~ 1,000,000 HP & 40% boost to Atk for 3 turns
*At < 60% HP
**Deadly End - 11 combo powerful Dark attack on single foe that deals 150% of HP as damage
*At < 50% HP
**Foreign Light - Recovers 800,000 ~ 1,000,000 HP & 40% boost to Atk for 3 turns
*At < 40% HP
**Deadly End - 11 combo powerful Dark attack on single foe that deals 150% of HP as damage
***Used up to 3 times
***Will start to be used every 3 turns
*At < 30% HP
**Deadly End - 11 combo powerful Dark attack on single foe that deals 150% of HP as damage
*At < 20% HP
**Endless - 80 combo massive Dark attack on all enemies
|-|
Sector 21=
==Encounters==
Wave	Enemies 	Notes
1 	Phantom Balamgram	
*Can be inflicted with Weaken
*Poisonous Devourer - 8 hit AoE attack & 70% chance to inflict Poison
**Used on turn 1 and every 2 turns afterwards
*Cursing Devourer - 8 hit AoE attack & 70% chance to inflict Curse
**Used every 2 turns
*Undermined Killing - 10 hit RT attack
*Vindictive - 1 hit AoE attack that deals 300% of HP as damage
**Used every 5 turns. This skill overwrites any other non-threshold skills that would have occurred on this turn
*When HP reaches < 75%
**Abyssal Awakening - Adds 20% Atk buff, Dark elements to attacks to self & adds 20% chance for attacks to inflict Curse for 999 turns
**Only "Light" illuminates the abyss... -
*When a Light unit or non-Light unit with Light elemental buff attacks
**It's overwhelmed by the "Light! - Inflicts buff-wipe on self
*When HP reaches < 40%
**Abyssal Awakening -
**Only "Light" illuminates the abyss... - Inflicts buff-wipe
*When a Light unit or non-Light unit with Light elemental buff attacks
**It's overwhelmed by the "Light! - Inflicts buff-wipe on self
*When HP reaches < 15%
**Ominous Cranium - 10 hit ST attack that deals 7500 fixed damage
***Used up to 3 times
|-|
Sector 22=
==Encounters==
Wave	Enemies 	Notes
1 	Phantom Divine Wolf	
*Can be inflicted with Weaken & Injury
*Iceclaw Flurry - 8 combo Water attack on single foe
*Frost Shock - 10 combo Water attack on all foes
*Frozen Bonds - 7 combo Water attack on all foes, 70% chance to inflict Sick & 10% chance to inflict Paralysis
**Used every 3 & 4 turns
*Armageddon Roar - Removes all buffs
**Used every 5 turns
*When HP reaches < 80%
**Howling Wrath - 25% boost to Atk for 2 turns
*When HP reaches < 75%
**The Divine Wolf is opening its mouth wide... - 80% damage reduction for 1 turn
*Next turn
**Void Howl - 18 combo massive Water attack on all foes & inflicts Paralysis
*When HP reaches < 40%
**Howling Wrath - 25% boost to Atk for 2 turns
*When HP reaches < 25%
**The Divine Wolf is opening its mouth wide... - 80% damage reduction for 1 turn
*Next turn
**Void Howl - 18 combo massive Water attack on all foes & inflicts Paralysis
|-|
Sector 23=
==Encounters==
Wave	Enemies 	Notes
1 	Phantom Treehulk	
*Starts with passive elemental mitigation for first 2 turns
*Slam - 15 hit AoE attack with 50% innate crit
*Unnatural Void - Removes all buffs on enemies
**Used at the beginning of every turn if there are units other than and elements present
*Impure Breath - 100% chance to inflict Curse, inflicts DoT & adds 5% damage reduction to self for 3 turns
**Used every turn. From turn 20 onwards, DoT will no longer be present
*Digestive Fluids - Purges conversion buffs
*Acid Sap - 15 hit AoE attack with 50% innate crit
**Used every turn
*Withering World - Instantly defeats one unit
**Used once every turn between 50% - 40%. It is highly recommended to nuke from > 51% to < 39% HP in one turn
*Devour - Instantly defeats one unit
**Used on turn 20 onwards if there is only one unit alive
*Obscene Bloom - Removes all buffs on enemies
**Used on turn 20 and at the end of every turn afterwards
*Predatory Absorption - Reduce Active healing, Passive healing & HC heal effectiveness by 75% for 1 turn
**Used every turn when HP < 30%
|-|
Sector 24=
==Encounters==
Wave	Enemies	Notes
1 	Phantom Hubris 
 Phantom Hate	
Phantom Hubris
*Passively has damage immunity to UBB after taking a certain amount of damage
*Years of inaction have caused stagnation. - Idle
*And with stagnation, comes weakness. - Idle
*You, who seek to reclaim your own power once more… - Idle
*Quell our thirst for blood and violence! - Idle
*Rear Feint - 17 hit ST attack with innate 99% crit that purges Evasion effect
*Forward Assault - 17 hit ST attack with innate 99% crit that purges Evasion effect
*Radiant Impact - 34 hit ST attack that pierces 40% mitigation
*Burst Strike - 17 hit ST attack that pierces 100% mitigation
*Aura Crush - 1 hit ST attack that deals 75% of HP as damage & inflicts buff-wipe
*Debilitating Jab - 17 hit ST attack that drains 100% BB gauge
**Used up to 3 times on the units in the back row
*Ailing Palm - 17 hit ST attack, inflicts buff-wipe, 100% chance to inflict status ailments & adds 110% Atk buff on status ailment foes for 3 turns
**Used up to 3 times on the units in the front row
*Echo - Idle
*Heh… it seems like even inaction has not dulled your edge. - Idle
*Very well! We shall bring everything to bear! - Idle
*Yin & Yang - Negates Extra Skill effects for 1 turn & adds Fire, Water, Earth, Thunder element to attacks for 999 turns
*Furious Sweep - 20 hit AoE attack with innate 80% crit
*Savage Tengri - Adds stackable 50% Atk to self for 999 turns
Phantom Hate
*Passively has damage immunity to UBB after taking a certain amount of damage
*Savage Tengri - Adds stackable 50% Atk to self for 999 turns
|-|
Sector 25=
==Encounters==
Wave	Enemies 	Notes
1 	Phantom Baragan	
*Has 86,369,533 HP.
*Damage Mitigation, Elemental Mitigation, Evasion, Parameter Boost, Parameter Conversion, Elemental Parameter Boost, Elemental Spark Boost, Elemental Critical Damage Boost, Elemental Damage Boost, BC Fill when attacked, BC Fill on Spark, effects have a 1 turn duration reduction
*Using a unit with UBB evasion on turn 3 is highly recommended to survive
----
*Turn 1
**I won't be defeated! - Inflicts Turn-Skip for 1 turn
**Never! - Purges stackable Atk, Def, Rec, crit from self
*[ Overwhelming Presence ] - Inflicts 5% max HP reduction for 1 turn, negates Angel Idol effects for 999 turns & purges Evasion effect from foes
*[ Baragan reduces your party's resistance to spark! ] - Drains 50% BB gauge & inflicts 200% Spark vulnerability for 2 turns
*Radiant Slash - 7 hit dual AoE attack that pierces 40% mitigation
*[ Baragan exposes a weakpoint in your party... ] - Drains 50% BB gauge & inflicts 200% critical vulnerability for 3 turns
*Dire Slash - 7 hit AoE attack with innate 100% crit
*Lion's Savage Strength - Adds 25% stackable Atk to self for 99 turns
*[ Baragan weakens your party's elemental resistance... ] - Drains 50% BB gauge & inflicts 200% elemental weakness vulnerability for 3 turns
*Elemental Slash - 7 hit AoE attack that pierces 40% mitigation & adds all elements to attack for 1 turn
**Baragan will start looping the attacks again and cast [ Baragan reduces your party's resistance to spark! ] again.
|-|
Sector 26=
==Encounters==
Wave	Enemies 	Notes
1 	Phantom Darkseraph	
 Phantom Darkseraph
*Passively has 50% chance to reflect 30% - 70% of damage on the second turn onwards
*Darkened Rune - Heals 15000000 HP to self
**Used every turn if Darkfire is alive
*Potent Contra - 6 combo STRONG Dark attack on random targets
**Used when Darkfire HP < 80%, 60%, 20% & every 2 turns after Darkfire had been defeated
*Contra - 10 hit random target attack
**Used every 8 turns
*Potent Contrare - 26 hit random target attack that purges Evasion effect
**Used every 9 turns if Darkfire had been defeated
*Wings of Death - Reduce Active healing, Passive healing & HC heal effectiveness by 50% for 3 turns
**Used every 3 turns
*Wings of Destruction - Reduce Active healing, Passive healing & HC heal effectiveness by 75% for 3 turns
**Used every 3 turns if Darkfire had been defeated. Wings of Death will no longer occur
*Wings of Annihilation - Reduce Active healing, Passive healing & HC heal effectiveness by 85% for 3 turns
**Used every 3 turns if Darkfire and Void Wings had been defeated. Wings of Destruction will no longer occur
*Wings of Obliteration - Reduce Active healing, Passive healing, and HC heal effectiveness by 100% for 3 turns & inflicts STRONG DoT for 3 turns
**Used on turn 20 and every turn afterwards
 Void Wings
*Passively has 50% chance to reflect 30% - 70% of damage on the second turn onwards
*Passively has UBB damage immunity
 Darkfire
*Passively has 50% chance to reflect 30% - 70% of damage on the second turn onwards
*Passively has 100% damage mitigation but can be poisoned. Using Poison will deal 10% to Darkfire every turn
|-|
Sector 27=
==Encounters==
Wave	Enemies 	Notes
1 	Phantom Elhaza Necromancer's Defilement Necromancer's Harm Necromancer's Vitality	
*Has 75,000,000 HP.
*Damage Mitigation, Elemental Mitigation, Evasion, Parameter Boost, Parameter Conversion, Elemental Parameter Boost, Elemental Spark Boost, Elemental Critical Damage Boost, Elemental Damage Boost, BC Fill when attacked, BC Fill on Spark, effects have a 2 turn duration reduction
*Using a UBB evasion or Angel Idol effect on the first turn is highly recommended
*Using units with Damage Reflect will reflect massive damage back to Phantom Elhaza upon use of [ Curtain Call ]
----
 Phantom Elhaza
*Turn 1
**The power of the Dark Arts is boundless! - Purges mitigation, Red-mark effect from self
**Now, stop resisting my research! - Idle
*Every 3 turns whenever all allies are defeated
**Minions, return to me. - Idle
***[ Dark Revival ] will be used the next turn
**[ Dark Revival ] - Revives allies
*[ Elhaza looks like he is about switch spells… ] - Idle
**Check where you are in the skill loop before deciding an action
*Event Horizon - Inflicts 50000 fixed damage & purges evasion effects from foes
**Used the turn after [ Elhaza looks like he is about switch spells… ]
**[ Dark Revival ] - Revives allies
*[ Elhaza starts channeling a piercing spell… ] - Idle
**[ Dark Pierce ] will be used for the next 2 turns
*[ Dark Pierce ] - 1 hit strong AoE attack that pierces 100% mitigation
*[ Elhaza starts channeling a radiant spell… ] - Idle
**[ Dark Radiance ] will be used for the next 2 turns
*[ Dark Radiance ] - 1 hit dual AoE attack that pierces 25% mitigation
*[ Death's Prelude ] - 1 hit AoE attack with innate 100% crit & purges evasion effect from foes
*[ Death calls out for a party's member… ] - Purges Taunt effect from foes & inflicts Red-mark effect on a single unit for 99 turns
**If Taunt is used, [ Expunge ] will be used rather than [ Curtain Call ] the next turn
*[ Curtain Call ] - 1 hit ST attack on the marked unit that pierces 999% mitigation, inflicts Doom debuff for 1 turn & purges Red-mark effect
**Units affected by Doom cannot be revived for 3 turns
*[ Expunge ] - 1 hit ST attack that pierces 50% mitigation & purges Red-mark effect
*[ Elhaza starts channeling a spell of death… ] - Idle
**[ Death's Prelude ], [ Death calls out for a party's member… ] will be used up to 2 times the next turn
**Elhaza will start looping back to [ Elhaza starts channeling a piercing spell… ]
 Necromancer's Defilement
*Passively adds 25% Dark elemental Spark buff to allies for 2 turns & 100% chance to inflict 50% Spark vulnerability, critical damage vulnerability, elemental damage vulnerability for 2 turns
 Necromancer's Harm
*Passively adds stackable 15% Atk for 99 turns, stackable 1% Def/Rec for 2 turns & adds all elements to attack for 2 turns
 Necromancer's 
*Passively heals Phantom Elhaza 220000 HP every turn
|-|
Sector 28=
==Encounters==
Wave	Enemies 	Notes
1 	Phantom Alza Masta	
*Passively gains an Angel Idol buff upon receiving a certain amount of damage
*Can be inflicted with Weakness & Sickness
*Benediction - 9 hit AoE attack that deals 80% of HP as damage
*Divine Will - 3 hit ST attack & inflicts Red Mark on a single unit for 2 turns
*Destructive Sound - 5 hit ST attack, inflicts DoT on a single unit for 2 turns & gradually drains 50~75% of BB gauge for 2 turns
**Used on units inflicted with Red Mark
*Vacant Noise - 5 hit ST attack that deals 120% of HP as damage
*Torsion Render - Adds 15% chance to reflect a random status ailment effect to self
*Exist Fizzle - 15 hit AoE attack
*Finality Origin - 40% boost to own Atk and Def for 999 turns
*Whenever UBB is used
**Alza Masta's soul is torn. - Adds +2 to each normal hit buff to a single unit for 1 turn & 100% damage reduction to self for 1 turn
**The Summoner's power is light... - Adds +2 to each normal hit buff to a single unit for 1 turn & 100% damage reduction to self for 1 turn
*When 5 UBB had been used
**See the future desired by the light! - Adds +2 to each normal hit buff to a single unit for 1 turn & 100% damage reduction to self for 1 turn
**Skills previously triggered by using UBB will no longer be used
*Every 12 turns
**Overwhelming darkness looms... - 35% boost to own Atk for 999 turns, 50% boost to own Def for 999 turns, 100% damage reduction to self for 1 turn & drains 100% of BB gauge
**Divine Command - 1 hit ST attack, inflicts Red Mark on a single unit for 2 turns & fills 50% of BB gauge
***You must use BB/SBB/UBB on the marked unit; failure to do so will cause him to use Immense Space Oddity
*The next turn if BB/SBB/UBB was used on the marked unit
**The darkness wavers... - Adds +2 to each normal hit buff to a single unit for 1 turn & 100% damage reduction to self for 1 turn
**Divine Command - 1 hit ST attack, inflicts Red Mark on a single unit for 2 turns & fills 50% of BB gauge
***You must use BB/SBB/UBB on the marked unit; failure to do so will cause him to use Immense Space Oddity
*The next turn if BB/SBB/UBB was used on the marked unit
**The darkness wavers more... - Adds +2 to each normal hit buff to a single unit for 1 turn & 100% damage reduction to self for 1 turn
**Divine Command - 1 hit ST attack, inflicts Red Mark on a single unit for 2 turns & fills 50% of BB gauge
***You must use BB/SBB/UBB on the marked unit; failure to do so will cause him to use Immense Space Oddity
*The next turn if BB/SBB/UBB was used on the marked unit
**Darkness dispersed. - Fills BB and OD gauge to full
*Failing to use BB/SBB/UBB a unit marked by Divine Command
**Immense Space Oddity - 35 hit powerful AoE attack & inflicts buff-wipe
**Only the most recent unit marked by Divine Command needs to use their BB/SBB/UBB to avoid this skill
*When HP reaches < 0%
**Revives to 50% HP
**The air around begins to tremble... - 35% boost to own Atk for 999 turns, 50% boost to own Def for 999 turns, 100% damage reduction to self for 1 turn & adds resistance to 1 KO attack to self
*The next turn
**World Annihilation - 50 hit AoE attack that deals 1000% of HP as damage, inflicts buff-wipe to self and all units & instantly defeats self
***Used if UBB requirements are met
**World Annihilation - 50 hit AoE attack that deals 1000% of HP as damage, inflicts buff-wipe to self and all units & instantly defeats all units
***Used if UBB requirements are not met
**You must use at least 5 UBBs before reaching < 0% threshold
***Avoid using Extra Action effects since Alza Masta will only check the last action used in a turn to count UBB usage
|-|
Sector 29=
==Encounters==
Wave	Enemies 	Notes
1 	Phantom Spectre	
*Having Omni+ Level 3 Paradigm is highly recommended due to some buffs having reduced turn durations
*Upon reaching turn 11, Phantom Treachery will have access to all skills, even if the HP threshold requirement for a skill was not met (excluding Chromashift)
*Mitigation effects, Evasion effects, Atk, Def, Rec boosts, stat conversion, Spark damage, critical hit rate, elemental damage buffs have a 2 turn duration reduction effect
*Status negation effects have a 1 turn duration reduction effect
*The following skills are used once every turn:
**Insane Oppression - Inflicts 50% Passive heal & 100% HC effectiveness reduction for 2 turns
**Massive Bomb - 20 hit Strong AoE attack that pierces 5% mitigation
**Forward Charge - 20 hit AoE attack that pierces 30% mitigation
**Massive Shot - 20 hit ST attack that pierces 5% mitigation
**Forward Rush - 20 hit ST attack that pierces 30% mitigation
*If there are no or units in the squad, Forgotten Flames, Charging Rapid Heal, Curse of Chains and Doom of Orebus will not be used upon every 10th turn
----
Phantom Treachery 
*Has 288,000,000 HP
*Passively has 80% elemental mitigation for the first 11 turns
*Can guard to reduce incoming damage further
*Tantrum - Increases max HP by 20%
**Used when Phantom Fear is defeated. Phantom Treachery's max HP will now be 345,600,000 HP.
*Chromashift - Sets element to Fire
**Used when HP < 75% 25%
*Chromashift - Sets element to Earth
**Used when HP < 50%
*Fire Vulnerability - Adds 100% damage reduction to Water, Earth, Thunder, Light, Dark attacks for 1 turn
**Used when element is Earth
*Water Vulnerability - Adds 100% damage reduction to Fire, Earth, Thunder, Light, Dark attacks for 1 turn
**Used when element is Fire
*Forgotten Flames - 100% chance to inflict Amnesia for 3 turns
**Units affected by Amnesia have 100% chance to unable to activate BB, 100% chance to unable to activate SBB, and 100% chance to unable to activate UBB for 3 turns
**Used every 10 turns. Tends to be used on mono- squads.
**Using DBB with Mist synergy is highly recommended since Treachery will also attack while casting this skill
*Charging Rapid Heal - Idle
**Used every 10 turns. This skill can be used instead of Forgotten Flames
**Rapid Heal will be used the next turn
*Rapid Heal - Heals 50,000,000 (~17.3%) HP
**This skill will heal ~14.4% HP if Tantrum was used
*Doom of Orebus - Inflicts Doom effect on a single unit, 35% chance to inflict Doom effect on all enemies for 4 turns & 70% chance to inflict Ennui for 3 turns
**Units affected by Doom effect cannot be revived for 2 turns
**Upon use of BB/SBB/UBB skill, 100% chance of unable to use the respective skill for 1 turn
**Used every 10 turns. Tends to be used on mono- squads.
**Using DBB with Pyre synergy is highly recommended since Treachery will also attack while casting this skill
*Curse of Chains - 70% chance to disable Leader Skill, Extra Skill, Sphere effects for 2 turns
**Used every 10 turns. This skill can be used instead of Doom of Orebus
**Using DBB with Nova synergy is highly recommended since Treachery will also attack while casting this skill
*Power Creep - Adds stackable 25% Atk, 5% Def debuff & 5% crit rate buff to self for 500 turns
*Disarm - 30% chance to invalidate Sphere effects for 2 turns
*Demoralize - 20% chance to invalidate Leader Skill effects for 2 turns
*Vital Drain - 40% chance to purge Atk/Def/Rec, Crit rate, elemental Atk/Def/Rec and Crit rate & Atk/Def/Rec and Crit rate when guarding
*Mana Drain - 100% BB drain on a single unit
*Grave's Chill - Inflicts 40% chance to negate KO Resistance on all enemies for 3 turns
*Disable - 40% chance to disable Extra Skill effects for 2 turns
*Vaporise Defenses - 40% chance to purge all elemental mitigation and mitigation effects
**Tends to be used when < 60% HP
*Rigor Mortis - 40% chance to purge Evasion effects
**Tends to be used when < 60% HP
*Lightning Reflexes - Adds 60% chance to evade attacks to self for 3 turns
**Tends to be used when < 60% HP
*Elemental Drain - 40% chance to purge EWD mitigation
*Mana Purge - 100% BB drain
**Tends to be used when < 30% HP
*Drain Light - 40% chance to purge all forms of healing effects
Phantom Disdain 
*Has 350,000,000 HP
*Passively has 80% elemental mitigation for the first 11 turns
*Passively heal 27500000 ~ 100000000 HP (8% HP) every turn while Phantom Treachery is still alive
*Passively purges status ailment effects on self & adds 1 turn status ailment negation every turn
*Can be inflicted with all status ailments & stat debuffs
*Massive Bomb - 20 hit Strong AoE attack that pierces 5% mitigation
*Massive Shot - 20 hit ST attack that pierces 5% mitigation
*Forward Charge - 20 hit AoE attack that pierces 30% mitigation
*Forward Rush - 20 hit ST attack that pierces 30% mitigation
Phantom Fear 
*Has 350,000,000 HP
*Passively has 80% elemental mitigation for the first 11 turns
*Passively heal 27500000 ~ 100000000 HP (8% HP) every turn while Phantom Treachery is still alive
*Passively purges status ailment effects on self & adds 1 turn status ailment negation every turn
**Inflicting status ailments is highly recommended to prevent Soul Mirror from occurring
*Can be inflicted with all status ailments except for Poison
*Soul Mirror - Adds 40% chance to reflect 25% of damage taken for 3 turns
*Mass Flurry - Adds 200% Spark damage buff to allies for 3 turns
*Limit Break - Adds 200% crit damage buff to allies for 3 turns
*Unstoppable - Adds 40% Defense ignore to allies for 3 turns
</tabber>
==Unknown Sector==
<tabber>
Void Memory Lv. 1=
==Battle 1==
 Phantom Security System 
*Has 125,000,000 HP
*Enemies move first. Heavy BC/HC drop resistance is present
*Passively has 2 turn damage immunity to UBB upon using 4 UBBs
*Turn count may go out of sync if there is a delay to finishing a mechanic or completing the mechanic too quickly
*Using a DBB that has an unit is highly recommended to destroy the shield
----
 Phantom Security System
*Turn 1
**ALARM! ALARM! - Idle
**INTRUDER DETECTED. SELECTING REMOVAL PROGRAM. - Idle
*Turn 2
**CALCULATING SUCCESS OF REMOVAL PROGRAM - Idle
*Turn 3
**CALCULATED 99.99% INITIATING PROGRAM. - Adds 30% boost to elemental damage for 999 turns
*Turn 4
**STARTING OFFENSE PROGRAM. - Idle
**DEPLOYING: SECURITY BOMB - Summons Green Security Fuse, Red Security Fuse, Blue Security Fuse & negates KO Resistance effect on enemies for 999 turns
*Turn 8
**SYSTEM: BOMB FAILED TO ERADICATE ENEMY. - Inflicts 10% of HP as damage to self
**SYSTEM: REASSESSING OPTIONS... - Idle
**ENTERING OVERDRIVE MODE. - Adds 150% Atk buff for Thunder units to self for 4 turns, inflicts 10% of HP as damage to self & purges healing reduction debuff, KO Resistance effect from enemies
*Turn 9~11
**OVERDRIVE SALVO - 12 hit powerful AoE attack that pierces 30% mitigation & purges evasion effect from foes
*Turn 12
**DANGER: OVERHEATING… - Idle
**DISENGAGE TO VENT HEAT. - Idle
*Turn 13~14
**VENTING… - Adds -50% Def buff for Thunder units to self for 3 turns
*Turn 15
**SYSTEMS NORMAL. RESUMING. - Idle
*Turn 16~17
**SINGLE BUSTER - 12 hit ST attack that pierces 50% mitigation
***This skill will be used up to 3 times each turn, targeting in a > pattern the first time, and targeting in a < pattern the second time
*Turn 18
**STARTING DEFENSE PROGRAM - Idle
**DEPLOYING: SECURITY WALL - Summons 3 Security Wall Bit & adds 100% damage reduction to self for 999 turns
*Turn 19~21
**SECURITY WALL FAILED TO IMPEDE ENEMY - Inflicts 10% of HP as damage to self
***Used upon defeating all Security Wall Bits
**ENTERING UNDERDRIVE MODE. - Adds -75% Atk buff for Thunder units to self for 4 turns & adds 1200000 HP, 5000 Def Thunder shield to self for 4 turns
**SALVO - 12 hit AoE attack that pierces 25% mitigation
**OPTIMIZING PERFORMANCE… - Adds 25% stackable Atk boost to self for 2 turns
*Turn 22~23
**EFFICIENT DRIVE ACHIEVED. - Adds 75% Atk buff for Thunder units to self for 4 turns & purges shield effect from self
***Used upon failing to destroy the shield within 3 turns
**UNDERDRIVE MODE FAILED. - Inflicts 5% of HP as damage to self
***Used upon destroying the shield within 3 turns
**WIDE BUSTER - 14 hit AoE attack that pierces 35% mitigation
***Used up to 2 times each turn
*Turn 24~25
**DIVINE SUPPRESSION ACTIVATED. - Negates KO resistance effect & Active healing, Passive healing, and HC effectiveness reduction for 999 turns
**F-DEBILITATING - 14 hit deadly ST attack that pierces 90% mitigation & inflicts 100% Active healing, Passive healing, HC effectiveness reduction for 2 turns
***Used on all units on the left column
**PREPARING FOR MAVERICK PROTOCOL... - Idle
*Turn 26
**ENGAGING: MAVERICK PROTOCOL - Summons Extra Skill Jammer, Leader Skill Jammer, Sphere Jammer & negates KO Resistance effect for 999 turns
*Turn 27
**INITATING CHARGE SEQUENCE… - Adds 600000 HP, 3000 Def Thunder shield to self for 999 turns
**Shield automatically disappears when EXTERMINATION LASER is used
*Turn 28
**33% CHARGED... - Idle
*Turn 29
**66% CHARGED... - Idle
*Turn 30
**CHARGE OPTIMAL. RELEASE IMMINENT. - Idle
***Using UBB evasion or guarding this turn is highly recommended
*Turn 31~32
**ERROR: SHIELDS DESTROYED. - Inflicts 5% of HP as damage to self
***Used when shield is destroyed. If destroyed within 3 turns, this will prevent EXTERMINATION LASER from occurring
**EXTERMINATION LASER - 17 hit AoE attack that deals 285% of HP as damage & purges shield effect from self
**RE-ENGAGING: MAVERICK PROTOCOL - Summons Extra Skill Jammer, Leader Skill Jammer, Sphere Jammer & negates KO Resistance effect for 999 turns
*Turn 33~35
**TARGET ACQUIRED. - Purges evasion effect on enemies & inflicts Red Mark effect on a single unit for 99 turns
***Marks the unit in the friend slot
**PIERCING BUSTER - 12 hit strong ST attack that pierces 200% mitigation
***Used on the marked unit. Ignores Taunt and Stealth effects
**RADIANT BUSTER - 14 hit dual ST attack that pierces 75% mitigation
***Used on the marked unit. Ignores Taunt and Stealth effects
**GIGANT BUSTER - 14 hit deadly AoE attack that pierces 200% mitigation
***Used if the marked unit was defeated
*Turn 36
**TARGET SYSTEM DISABLED. - Purges Red Mark effect on enemy & inflicts 10% of HP as damage to self
**RE-ENGAGING: MAVERICK PROTOCOL - Summons Extra Skill Jammer, Leader Skill Jammer, Sphere Jammer & negates KO Resistance effect for 999 turns
**PREPARING SUPPRESSORS.. - Adds 100% Base/Buffed BC drop resist to self for 4 turns
*Turn 37~39
**TERMINATION SUB-ROUTINE ENGAGED. - Inflicts Doom effect for 3 turns
***Units affected by Doom cannot be revived for 2 turns
**THRESHOLD FOR TERMINATION: BELOW 50% - Idle
**MARK II SUPPRESSOR - 12 hit AoE attack that deals 95% of HP as damage, purges evasion effect from foes, inflicts 65% Active healing, Passive healing, HC effectiveness reduction for 2 turns, 100% chance to inflict Injury, Weaken & negates KO Resistance effect for 999 turns
**MARKED III SUPPRESSOR - 14 hit AoE attack that deals 110% of HP as damage, purges evasion effect from foes, inflicts 80% Active healing, Passive healing, HC effectiveness reduction for 2 turns, 100% chance to inflict 35% Atk, Def down for 2 turns & negates KO Resistance effect for 999 turns
**MARKED IV SUPPRESSOR - 17 hit AoE attack that deals 95% of HP as damage, purges evasion effect from foes, inflicts 95% Active healing, Passive healing, HC effectiveness reduction for 2 turns & negates KO Resistance effect for 999 turns
*Turn 40
**JUDGING TERMINATION TARGETS… - Idle
**JUDGMENT COMPLETE. HAVE A NICE DAY. - Purges Doom effect on enemies
***This skill can glitch out and not purge Doom effect from all units
*Turn 41
**MAVERICK PROTOCOL TERMINATED. - Inflicts 8% of HP as damage to self
*Turn 42
**WARNING: EXCEEDED MAX COMBAT PARAMETERS. - Idle
**PROGRAMMING SEVERELY COMPROMISED. - Idle
**PROGRAM FAILURE. PROGRAM FAILURE. - Idle
**REVERTING TO DEFAULT COMBAT PROTOCOL. - Idle
*Turn 43~50
**WIDE BUSTER - 14 hit AoE attack that pierces 35% mitigation
***Will be used 2 times every turn until defeated
**SINGLE BUSTER - 12 hit ST attack that pierces 50% mitigation
***The skill will be used up to 3 times every turn until defeated, targeting in a > pattern the first time, and targeting in a < pattern the second time
*Turn 51
**INITIATING SELF-DESTRUCTION PROTOCOL. - Adds Angel Idol effect to self
*Turn 52
**SELF DESTRUCTION: 33% - Adds 200% stackable Atk buff to self for 999 turns
*Turn 53
**SELF DESTRUCTION: 66% - Adds 200% stackable Atk buff to self for 999 turns
*Turn 54
**SELF DESTRUCTION: IMMINENT. - Adds 200% stackable Atk buff to self for 999 turns
***Using UBB evasion or guarding this turn is highly recommended.
*Turn 55
**SELF DESTRUCTION - 1 hit AoE attack that deals 999% of HP as damage and inflicts 35% of HP as damage to self
 Security Detonator
*DEFUSAL PROTOCOL PATTERN ONE. - Idle
*DEFUSAL PROTOCOL PATTERN TWO. - Idle
*REDEPLOYING ALL FUSES. - Revives fallen allies
*REDEPLOYING: SECURITY BOMB - Revives fallen allies
*SYSTEM: DEFUSAL FAILED. - 12 hit AoE attack that pierces 200% mitigation, purges evasion effect from foes, inflicts 100% Active healing, Passive healing, HC effectiveness reduction for 999 turns & negates KO Resistance effect for 999 turn
*SYSTEM: DEFUSAL PASSED - Purges healing reduction debuff and Angel Idol negation effect from enemies
*[ The Red Fuse glows. ] - Idle
**Defeat the Red Security Fuse only
*[ The Green Fuse glows. ] - Idle
**Defeat the Green Security Fuse only
*[ The Blue Fuse glows. ] - Idle
**Defeat the Blue Security Fuse only
*SYSTEM: LOCKING LEADER SKILLS. - Idle
*SYSTEM: LOCKING EXTRA SKILLS. - Idle
*SYSTEM: LOCKING SPHERE EFFECTS. - Idle
*SYSTEM: LEADER SKILL GRANTED - Invalidates Extra Skill & Sphere effects for 999 turns
**Used if only Leader Skill Jammer was defeated
*SYSTEM: EXTRA SKILL GRANTED. - Invalidates Leader Skill & Sphere effects for 999 turns
**Used if only Extra Skill Jammer was defeated
*SYSTEM: SPHERE EFFECTS GRANTED. - Invalidates Leader Skill & Extra Skill effects for 999 turns
**Used if only Sphere Jammer was defeated
*SYSTEM: LOCKING ALL - Invalidates Leader Skill, Extra Skill & Sphere effects for 999 turns
**Used if none or more than one of the Jammers were defeated
*SYSTEM: REMOVE JAMMERS. - Instantly defeats all Jammers still alive
 Security Wall Bit
*BIT: Self-Augmentation - Adds 15% stackable Atk, Def, Rec boost to self for 999 turns
*BIT: Attack - 1 hit powerful AoE attack that pierces 65% mitigation
==Battle 2==
 Phantom Krampus 
*Has 130,000,000 HP
*Passively has damage immunity to UBB for 1 turn upon taking more than a certain amount of damage
*Enemies move first. Heavy BC/HC drop resistance is present
*Normal attacks pierce 20% mitigation
*Using a DBB that has a unit is highly recommended
----
 Phantom Krampus
*Turn 1
**[ The overwhelming presence of Krampus blocks all divine blessings. ] - 100% chance to negate Angel Idol effect on all enemies for 999 turns, adds 100% status ailment negation & parameter reduction negation to self for 999 turns
*Turn 2
**Wide Sweep - 4 hit strong AoE attack
*Turn 3
**Normal attack
*Turn 4
**[ Krampus marks its prey. ] - Purges evasion effect from foes, inflicts Red Mark effect on a single unit for 99 turns, 100% chance to negate Angel Idol effect on all enemies for 999 turns, inflicts 125% Spark vulnerability, 125% critical damage vulnerability on all enemies for 4 turns, adds 5% boost to Earth Atk, Def, Rec & 999% boost to critical rate for self for 5 turns
***Targets the friend slot position unit. Inflicting Injury or guarding the marked unit is highly recommended
*Turn 5~7
**Remark Prey - Purges Red Mark, evasion effect on enemies, inflicts Red Mark on a single unit for 99 turns, adds 200% critical damage buff to self for 2 turns & 100% chance to negate Angel Idol effect on all enemies for 999 turns
**Forceful Strike - 1 hit ST attack that pierces 999% mitigation
***Used up to 3 times on the marked unit
**Radiant Strike - 2 hit dual ST attack that pierces 999% mitigation
***Used up to 3 times on the marked unit
**Decisive Strike - 1 hit ST attack with innate 999% crit rate
***Used up to 3 times on the marked unit
**Force of Destruction - 1 hit AoE attack that pierces 999% mitigation
***Used if the marked unit had been defeated. It can be used on the very first turn if no Friend unit was selected
*Turn 8
**[ Krampus relents its assault. ] - Purges Red Mark effect on enemies
*Turn 9
**Normal attack
*Turn 10
**Wide Sweep - 4 hit strong AoE attack
***Used up to 2 times
*Turn 11~14
**Debilitating Swipe - 1 hit AoE attack that deals 199% of HP as damage, 100% chance to negate Angel Idol effect on all enemies for 999 turns, 100% chance to inflict Paralysis & inflict 75% Active, Passive healing reduction for 3 turns
**Weakening Swipe - 1 hit AoE attack that deals 180% of HP as damage & reduces Active, Passive healing by 80% for 3 turns
**Impairing Strike - 1 hit AoE attack that deals 160% of HP as damage & reduces Active, Passive healing by 85% for 3 turns
**Crippling Strike - 1 hit AoE attack that deals 140% of HP as damage & reduces Active, Passive healing by 95% for 2 turns
*Turn 15
**Wide Sweep - 4 hit strong AoE attack
***Used up to 3 times
*Turn 16~20
**[ A commanding voice compels you. ] - Idle
**Follow my commands or suffer the consequences! - Adds 100% damage reduction to self for 5 turns
*Turn 21
**[ The commanding voice has dissipated. ] - Idle
**You're still standing?! - Purges mitigation effect from self
*Turn 22
**Wide Sweep - 4 hit strong AoE attack
***Used up to 3 times
*Turn 23
**[ Krampus is consumed by battle-fury. ] - Purges Injury negation, parameter reduction negation from self, boosts Atk by 250%, Def/Rec by 100% for 999 turns, adds all elements to attack for 4 turns & 100% chance to negate Angel Idol effect on all enemies for 999 turns
*Turn 24~27
**Ground Smash - 4 hit AoE attack with innate 99% crit rate
**Wide Sweep - 4 hit strong AoE attack
*Turn 28
**[ The battle-fury passes. ] - Purges elemental Atk/Def/Rec from self, adds 100% status ailment negation & parameter reduction negation to self for 999 turns
**You… resilient pest. - Idle
*Turn 29~32
**Debilitating Swipe - 1 hit AoE attack that deals 199% of HP as damage, 100% chance to negate Angel Idol effect on all enemies for 999 turns, 100% chance to inflict Paralysis & inflict 75% Active, Passive healing reduction for 3 turns
**Weakening Swipe - 1 hit AoE attack that deals 180% of HP as damage & reduces Active, Passive healing by 80% for 3 turns
**Impairing Strike - 1 hit AoE attack that deals 160% of HP as damage & reduces Active, Passive healing by 85% for 3 turns
**Crippling Strike - 1 hit AoE attack that deals 140% of HP as damage & reduces Active, Passive healing by 95% for 2 turns
*Turn 33
**My thirst for revenge is undying! - Idle
*Turn 34
**[ Krampus is consumed by battle-fury. ] - Purges Injury negation, parameter reduction negation from self, boosts Atk by 250%, Def/Rec by 100% for 999 turns, adds all elements to attack for 4 turns & 100% chance to negate Angel Idol effect on all enemies for 999 turns
**[ Krampus marks its prey. ] - Purges evasion effect from foes, inflicts Red Mark effect on a single unit for 99 turns, 100% chance to negate Angel Idol effect on all enemies for 999 turns, inflicts 125% Spark vulnerability, 125% critical damage vulnerability on all enemies for 4 turns, adds 5% boost to Earth Atk, Def, Rec & 999% boost to critical rate for self for 5 turns
***Targets the friend slot position unit. Inflicting Injury or guarding the marked unit is highly recommended
*Turn 35~37
**Ground Smash - 4 hit AoE attack with innate 99% crit rate
**Remark Prey - Purges Red Mark, evasion effect on enemies, inflicts Red Mark on a single unit for 99 turns, adds 200% critical damage buff to self for 2 turns & 100% chance to negate Angel Idol effect on all enemies for 999 turns
**Forceful Strike - 1 hit ST attack that pierces 999% mitigation
***Used up to 3 times on the marked unit
**Radiant Strike - 1 hit ST attack that pierces 999% mitigation, 1 hit deadly ST attack that pierces 999% mitigation
***Used up to 3 times on the marked unit
**Decisive Strike - 1 hit ST attack with innate 999% crit rate
***Used up to 3 times on the marked unit
**Force of Destruction - 1 hit AoE attack that pierces 999% mitigation
***Used if the marked unit had been defeated
*Turn 38
**[ Krampus relents its assault. ] - Purges Red Mark effect on enemies
*Turn 39
**[ The battle-fury passes. ] - Purges elemental Atk/Def/Rec from self, adds 100% status ailment negation & parameter reduction negation to self for 999 turns
**Nick… I'll end it all here! - Idle
**Krampus will start guarding for the next 4 turns
*Turn 40~42
**[ Krampus shifts into a defensive stance. ] - Adds 1400000 HP, 12000 Def Dark shield to self for 999 turns & 100% chance to negate Angel Idol effect on all enemies for 999 turns
**[ Krampus stores negative energy… ] - Idle
*Turn 43
**[ Krampus is about to release the stored energy… ] - Idle
*Turn 44
**If shield was broken
***H-how?! - Idle
***You… you…! - Idle
**If shield wasn't broken
***THE END IS HERE! - 1 hit AoE attack that pierces 999% mitigation, 100% chance to negate Angel Idol effect on all enemies for 999 turns, purges shield effect from self & instantly defeats all units
*Turn 45~50
**Wide Sweep - 4 hit strong AoE attack
***Used up to 3 times
**Normal attack
*Turn 51
**[ An aura of absolute darkness seeps out of Krampus. ] - Instantly defeats all units
|-|
Void Memory Lv. 2=
==Battle 3==
 Phantom Saerenthis 
 Naga Witch 
*Phantom Saerenthis has 105,000,000 HP
*Enemies move first. Heavy BC/HC drop resistance is present
*Damage Mitigation, Elemental Mitigation, DoT Mitigation, Evasion, Parameter Boost, Parameter Conversion, Self Spark Boost, Elemental Parameter Boost, Elemental Spark Boost, Elemental Critical Damage Boost, Spark Critical, Heal on Spark effects have a 2 turn duration reduction
*Passively boosts Atk, Def by 100% for 999 turns
*Using a DBB that has a unit is highly recommended to defeat the Naga Witch
*Using Heal over Time before defeating Phantom Saerenthis is highly recommended to survive the first turn against Phantom Tsovinar
----
 Phantom Saerenthis
*Turn 4 & every 3 turns afterwards
**Eldritch Assault - 1 hit AoE attack
*Turn 5
**The Abyss saps your strength... - Adds 20% Based/Buffed BC Drop resist to self for 999 turns
*Turn 10
**The Abyss weakens your resolve... - Adds 40% Based/Buffed BC Drop resist to self for 999 turns
*Turn 15
**The Abyss fills you with dread... - Adds 60% Based/Buffed BC Drop resist to self for 999 turns
*Turn 20
**The Abyss surrounds you... - Adds 80% Based/Buffed BC Drop resist to self for 999 turns
*Turn 25 & every 5 turns afterwards
**You shall know true terror! - Adds 100% Based/Buffed BC Drop resist to self for 999 turns
*If any element units are present
**Freeze in the depth of the Abyss… - Inflicts Doom effect to a single unit for 3 turns
***Units affected by Doom cannot be revived for 3 turns
***This skill will be used every 3 turns, targeting units only. Taunt can be used to change the target of who gets the Doom debuff
**Gahaha! Sssquashed like a bug! - Instantly defeats a single unit
*Every 2 turns
**Dark Prayer - 30 hit RT attack & adds 300% Spark buff to allies for 1 turn
*Every 3 turns
**The High Priest smirks. - Idle
**Cursed Allure - 75% chance to inflict Curse & drains 75% BB gauge
*Every 4 turns when HP is < 50%
**Kneel before the Deep Goddess! - Inflicts Turn-Skip effect on a single unit for 2 turns
*When HP reaches < 80%, 60%, 40%, 20%
**You shall drown for your insolence, land-walker! - Idle
**Next turn
***A fitting sacrifice! - 1 hit DEADLY ST attack that pierces 100% mitigation
*When HP reaches < 70%
**Take them for the Abyss! - Summons four Naga Witch
**Do you feel cold, morsel? - Inflicts 15% Active Healing Reduction for 999 turns
***The next time this skill is used, the healing reduction is increased to 30%
**Don't fret. It won't hurt after a while. - Inflicts 45% Active Healing Reduction for 999 turns
***Occurs the turn after the second Do you feel cold, morsel? The next time this skill is used, the healing reduction is increased to 60%
**Hush, hush. Hehehahaha... - Inflicts 75% Active Healing Reduction for 999 turns
***Occurs the turn after the second Don't fret. It won't hurt after a while. was used
*When HP reaches < 50%
**Return from the Abyss! - Summons two Naga Witch
***Used every 4 turns until HP reaches < 30%
**The following skills can now be used
***Protection Chant - Adds 20% damage reduction to self for 1 turn
***Great Barrier Chant - Adds 20% damage reduction, 100% critical damage negation & 100% elemental damage negation to self for 1 turn
***Barrier Chant - Adds 20% damage reduction & 100% critical damage negation to self for 1 turn
***Deep Barrier Chant - Adds 20% damage reduction, 100% critical damage negation, 100% elemental damage negation & 100% Spark damage negation to self for 1 turn
*When HP reaches < 30%
**Your end draws near... - Inflicts 10% max HP reduction for 999 turns, inflicts Turn-Skip on a single unit for 1 turn & 5% chance to inflict Turn-Skip on all enemies for 1 turn
***The second time this skill is used, the HP reduction and Turn-Skip chance increases to 20% & 10% respectively. The third time this skill is used, the HP reduction and Turn-Skip chance increases to 30% & 15% chance respectively
**Struggling is futile. - Inflicts 40% max HP reduction for 999 turns, inflicts Turn-Skip on a single unit for 1 turn & 20% chance to inflict Turn-Skip on all enemies for 1 turn
***Used the turn after the second Your end draws near... was used. The second time this skill is used, the HP reduction and Turn-Skip chance is 50% & 25% respectively
**Give yourself to the Abyss... - Inflicts 60% max HP reduction for 999 turns, inflicts Turn-Skip on a single unit for 1 turn & 30% chance to inflict Turn-Skip on all enemies for 1 turn
***Used the turn after the second Struggling is futile. was used
**Fhtagn, orr'enah. Fhtagn. - Inflicts 70% max HP reduction for 999 turns, inflicts Turn-Skip on a single unit for 1 turn & 30% chance to inflict Turn-Skip on all enemies for 1 turn
***Used the turn after Give yourself to the Abyss... was used and will be used every turn onwards
*When HP reaches < 20%
**Passively inflicts Turn-Skip effect on a single unit for 3 turns
 Naga Witch
*Normal attacks passively pierce 85% mitigation
*Pelagic Curse - Completely negates KO Resistance on a single unit for 1 turn
**Used up to 3 times every turn
*Siren's Call - 1 hit ST attack, adds 55% damage reduction to self, inflicts Taunt, adds 400% Spark damage to self & adds 50% chance for Spark-Crit to allies for 1 turn
**Used up to 4 times every turn
==Battle 4==
 Phantom Tsovinar 
*Has 160,000,000 HP
*Enemies move first. Heavy BC/HC drop resistance is present
*Can passively drain 30% OD gauge
*Has 18 hit normal attack with innate 50% crit 
*Normal skillset
**Tendril Sweep - 18 hit strong AoE attack that pierces 25% mitigation
***Used once per turn for 3 turns when [ Tsovinar's appendages constricts a party member! ] had been used
**Massive Tendril - 25 hit powerful AoE attack that pierces 50% mitigation
***Used the turn after the second Tendril Sweep. Used the turn after the third Tendril Sweep if [ The constriction is released! ] did not occur the turn after [ Tsovinar's appendages constricts a party member! ]
*UBB counters
**[ The Abyss strengthens Tsovinar resistance! ] - Adds 25% elemental mitigation to self for 999 turns
***Used upon using UBB 1, 4, 9, 14, 19, 24, 29, 34, 39, 44, 49 times
**[ The Abyss prevents the blessing of crystals! ] - Adds 100% base / buffed BC drop resist to self for 999 turns & 25% Spark damage reduction to self for 99 turns
***Used upon using UBB 2, 5, 10, 15, 20, 25, 30, 35, 40, 45, 50 times
**[ The Abyss power wanes! ] - Purges elemental mitigation, spark damage mitigation, elemental buffs, BC drop resist & inflicts 15% of HP as damage to self
***Used upon using UBB 3, 8, 13, 18, 23, 28, 33, 38, 43, 48 times
**[ The Abyss saps your party's strength! ] - Reduces max HP by 10% & adds 100% elemental damage negation to self for 999 turns
***Used upon using UBB 6, 11, 16, 21, 26, 31, 36, 41, 46 times
**[ The Abyss reduces your party's strength! ] - Drains 100% OD gauge & adds 100% Spark damage, critical damage and elemental damage negation to self for 999 turns
***Used upon using UBB 7, 12, 17, 22, 27, 32, 37, 42, 47 times
----
 Phantom Tsovinar
*Turn 1
**Ah'legeth... How dare you shirk your duties as MY high priest! - Idle
**Who else will command my armies, bring me my offerings?! - Idle
**I DEMAND YOUR RETURN, SAERENTHIS! - Idle
**[ Tsovinar's rage knows no bounds. ] - Idle
**Fury - 21 hit AoE attack with innate 25% crit
*Turn 2-3
**Fury - 21 hit AoE attack with innate 25% crit
*Turn 4
**[ Tsovinar's rage temporarily subsidies. ] - Idle
*Turn 8~9
**[ No one can escape Tsovinar's fury. ] - Idle
**Seeking Fury - 21 hit AoE attack with innate 50% crit that purges evasion effect from foes
*Turn 10
**Seeking Fury - 21 hit AoE attack with innate 50% crit that purges evasion effect from foes
**[ The Endless Abyss stirs… ] - Inflicts 20% Active heal, Passive heal, HC effectiveness reduction & DoT (200% mod) for 999 turns
**[ The fury subsidies temporarily… ] - Idle
**Where is he?! WHAT HAVE YOU DONE?! - Idle
**I'LL DROWN YOU ALL!! - Idle
**MNAHN' HLIRGH... AH'MGLW'NAFH!! - Idle
*Turn 15~17
**[ Tsovinar's fury pierces all forms of defenses. ] - Idle
**Piercing Fury - 21 hit strong AoE attack that pierces 50% mitigation
**[ The fury subsidies temporarily... ] - Idle
*Turn 20
**[ The Endless Abyss churns… ] - Inflicts 35% Active heal, Passive heal, HC effectiveness reduction & DoT (300% mod) for 999 turns
**The power of the Abyss is ENDLESS! - Idle
**I WILL DESTROY YOU AND BRING HIM BACK! - Idle
**THEN WE WILL FEAST ON YOUR LIFELESS CORPSES! - Idle
*Turn 23~25
**[ Tsovinar commands the elements… ] - Adds all elements to attack for 3 turns
**Elemental Fury - 21 hit AoE attack with innate 50% crit
**[ The fury subsidies temporarily... ] - Idle
*Turn 29
**Ah... Aahhh... Saerenthis… - Idle
**Listen to me! Come back this instant...! - Idle
**I have things that I NEED you to do for me… - Idle
**... - Idle
**[ Tsovinar attacks sparks… ] - Idle
**Radiant Fury - 25 hit dual AoE attack that pierces 25% mitigation
*Turn 30
**Radiant Fury - 25 hit dual AoE attack that pierces 25% mitigation
**[ The Endless Abyss rages… ] - Inflicts 50% Active heal, Passive heal, HC effectiveness reduction, negates Angel Idol effects, adds stackable -15% Atk buff & DoT (350% mod) for 999 turns
**[ The presence of the Abyss dampens your party's strength… ] - Inflicts 50% Active heal, Passive heal, HC effectiveness reduction, negates Angel Idol effects, adds stackable -15% Atk buff & DoT (350% mod) for 999 turns
***This skill will be used once every turn onwards
*Turn 31~32
**Radiant Fury - 25 hit dual AoE attack that pierces 25% mitigation
**[ The fury subsidies temporarily... ] - Idle
*Turn 38~40
**[ Tsovinar's fury pierces all forms of defenses. ] - Idle
**Piercing Fury - 21 hit strong AoE attack that pierces 50% mitigation
**[ The Endless Abyss is unending... ] - Inflicts 75% Active heal, Passive heal, HC effectiveness reduction, negates Angel Idol effects, adds stackable -30% Atk buff & DoT (400% mod) for 999 turns
**[ The inevitable swallowing of Aimyhr further saps your party's strength… ] - Inflicts 75% Active heal, Passive heal, HC effectiveness reduction, negates Angel Idol effects, adds stackable -30% Atk buff & DoT (400% mod) for 999 turns
***This skill will be used once every turn onwards and replaces [ The presence of the Abyss dampens your party's strength… ]
**[ The fury subsidies temporarily... ] - Idle
**...I see now… - Idle
**The Abyss is MINE... by his covenant Saerenthis has returned to MY ABYSS. - Idle
**THE VERY ABYSS THAT WILL CONSUME ALL OF YOU!! - Idle
**Hahah... HAHAHAHAHA! - Idle
*Turn 50
**[ The drowning of Aimyhr is inevitable… ] - Idle
*Turn 51
**The Abyss - 1 hit AoE attack that pierces 200% mitigation, inflicts buff-wipe, negates Angel Idol effects & instantly defeats all units
 Tsovinar Crown
*Passively heals 99999999 HP
*Has 25 hit normal attack with innate 25% crit
*Can attack front row units
*[ The power of the Abyss looms. ] - Idle
*[ The Abyss's powers shields Tsovinar from mortal injury! ] - Adds Angel Idol effect to Tsovinar
**Used on turn 1
**Fight ends when Tsovinar's HP reaches < 1%
*[ Tsovinar summons a Hydra in her domain. ] - Idle
*[ A Hydra of Torrential Rain is summoned… ] - Summons Hydra of Torrential Rain
*[ The Hydra of Torrential Rain returns… ] - Revives Hydra of Torrential Rain
*[ A Hydra of Catastrophe is summoned… ] - Summons Hydra of Catastrophe
*[ The Hydra of Catastrophe returns… ] - Revives Hydra of Catastrophe
*[ A Hydra of Rage is summoned… ] - Summons Hydra of Rage
*[ The impossible has happened… ] - Idle
*Abyssal Reverse - Heals 99999999 HP, adds Angel Idol effect to self, instantly defeats a single unit, inflicts Doom effect on a single unit for 1 turn & negates Angel Idol effect for 1 turn
**Units affected by Doom cannot be revived for 2 turns
**Used when Tsovinar Crown < 1% HP
*[ The health of the crown is lowered a little! ] - Reduces max HP on self by 8% for 999 turns
**Used when Tsovinar Crown < 1% HP the first time
*[ The health of the crown is lowered again! ] - Reduces max HP on self by 16% for 999 turns
**Used when Tsovinar Crown < 1% HP the second time
*[ The health of the crown is lowered further! ] - Reduces max HP on self by 24% for 999 turns
**Used when Tsovinar Crown < 1% HP the third time
*[ The health of the crown is lowered drastically! ] - Reduces max HP on self by 32% for 999 turns
**Used when Tsovinar Crown < 1% HP the fourth time
*[ The health of the crown is lowered maximally! ] - Reduces max HP on self by 40% for 999 turns
**Used when Tsovinar Crown < 1% HP the fifth time and onwards
 Tsovinar Appendages
*Passively heals 99999999 HP
*Can attack back row units
*[ Tsovinar's appendages constricts a party member! ] - Inflicts buff-wipe, inflicts Red Mark effect, inflicts Turn-Skip effect, invalidates Leader Skill, Sphere and Extra Skill effects on a single unit for 999 turns & inflicts Doom effect on a single unit for 1 turn
**Units affected by Doom cannot be revived for 2 turns
**Used on turn 3 and every 6 turns afterwards
**This skill must complete the conditions of either [ The constriction seems to weaken to ultimate attacks... ], [ The constriction seems to weaken if the body is sufficiently hurt... ] or [ The constriction seems to weaken to defensive actions... ]
**Tends to target the current lowest HP unit
**The first 3 times this skill it is used, it will use [ The constriction seems to weaken to ultimate attacks... ], then [ The constriction seems to weaken to defensive actions... ] on the fourth use, [ The constriction seems to weaken if the body is sufficiently hurt... ] on the fifth use and will randomly cast any of the 3 skills on the next use onwards
*[ The constriction seems to weaken to ultimate attacks... ] - Idle
**Use UBB to cancel the constriction
*[ The ability to use ultimate attacks is conferred once again! ] - Fills 100% OD gauge to enemies
**Used upon completing the conditions of [ The constriction seems to weaken to ultimate attacks... ]
*[ The constriction seems to weaken to defensive actions... ] - Idle
**Guard all units to cancel the constriction. Units affected by Paralysis will not be able to complete the condition if they were not targeted by [ Tsovinar's appendages constricts a party member! ]
*[ An aura of offense surrounds your party… ] - Adds 200% self Atk buff to enemies for 2 turns
**Used upon completing the conditions of [ The constriction seems to weaken to defensive actions... ]
*[ The constriction seems to weaken if the body is sufficiently hurt... ] - Idle
**On first cast, at least 500,000 damage must be dealt to Tsovinar to cancel the constriction. Afterwards, the damage required to be dealt when this skill is casted again can be either 400,000 / 500,000 / 700,000
*[ Tsovinar's crown is protected by a weak aura. ] - Adds 100% damage reduction to Tsovinar Crown for 1 turn
**Used upon completing the 400,000 damage conditions of [ The constriction seems to weaken if the body is sufficiently hurt... ]
*[ Tsovinar's crown is protected by an aura. ] - Adds 100% damage reduction to Tsovinar Crown for 2 turns
**Used upon completing the 500,000 damage conditions of [ The constriction seems to weaken if the body is sufficiently hurt... ]
*[ Tsovinar's crown is protected by a strong aura. ] - Adds 100% damage reduction to Tsovinar Crown for 3 turns
**Used upon completing the 700,000 damage conditions of [ The constriction seems to weaken if the body is sufficiently hurt... ]
*[ The constriction tightens. ] - Inflicts 10% of HP as damage to a single unit, inflicts buff-wipe, inflicts Turn-Skip effect, invalidates Leader Skill, Sphere and Extra Skill effects on a single unit for 999 turns & inflicts Doom effect on a single unit for 1 turn
*[ The constriction is released! ] - Inflicts 5% of HP as damage to self & purges Leader Skill lock, Sphere lock, Extra Skill lock, Turn-Skip effect, Doom effect & Red Mark effect from enemies
**Used upon completing the conditions
*[ Tsovinar's appendages seeks another victim. ] - Inflicts buff-wipe, inflicts Red Mark effect & inflicts Turn-skip effect on a single unit for 999 turns
**Used on a new unit if the marked unit had died
 Hydra of Catastrophe
*Has high resistance to BB / SBB damage but low resistance to normal attacks
*Passively has Angel Idol effect
*Passively has elemental mitigation for 3 turns
*A catastrophe befalls your party… - Adds Stealth effect to self for 90 turns & inflicts Doom effect for 6 turns
**Units affected by Doom cannot be revived for 2 turns
**Used on turn 6
*The catastrophe ails your party… - 100% chance to inflict status ailments, adds 300% Atk buff & adds 300% Atk buff on status ailment foes for 2 turns
*The catastrophe is ceaseless… - 100% chance to inflict status ailments, adds 300% Atk buff & adds 300% Atk buff on status ailment foes for 2 turns
*The catastrophe is delayed… - Adds Angel Idol effect to self, heals 7000000 HP & inflicts Doom effect for 6 turns
**Units affected by Doom cannot be revived for 2 turns
**Used when HP reaches < 1% the first time
*The Icon phases out of reality… - Adds Stealth effect to self for 90 turns
*The Icon phases back into reality… - Purges Stealth effect from self
**Used 3 turns after The Icon phases out of reality…
*The catastrophe is averted… - Purges Doom debuff and status negation effects on enemies & purges Atk buff from self
**Used when HP reaches < 1% the second time. Hydra of Catastrophe will instantly defeat itself
 Hydra of Rage
*Passively has Angel Idol effect
*Has high resistance to BB / SBB damage but low resistance to normal attacks
*The Icon phases out of reality… - Heals 3500000 HP & adds Stealth effect to self for 90 turns
*The Icon phases back into reality… - Purges Stealth effect from self
**Used 3 turns after The Icon phases out of reality…
*The rage consumes all… - 1 hit AoE attack that pierces 50% mitigation
*The rage grows stronger… - Adds 100 stackable Atk to self & 50% stackable Atk buff to allies for 99 turns
*The rage continues… - 1 hit AoE attack that pierces 50% mitigation
*The rage subsides... - Purges stackable buff from allies
**Used when HP reaches < 1%. Hydra of Rage will instantly defeat itself
 Hydra of Torrential Rain
*Passively has Angel Idol effect
*Passively has elemental mitigation for first 3 turns
*Has high resistance to BB / SBB damage but low resistance to normal attacks
*The torrential rain starts… - Adds 75% parameter boost, 100% chance for crit vulnerability, 99% chance for 50% elemental damage vulnerability & 30% damage reduction to Fire, Water, Earth, Light, Dark attacks to self for 99 turns
*Acid Rain - 1 hit AoE attack with innate 25% crit & 100% chance to inflict 35% Atk, Def down for 99 turns
*The Icon phases out of reality… - Heals 3500000 HP & adds Stealth effect to self for 90 turns
*The Icon phases back into reality… - Purges Stealth effect from self
**Used 3 turns after The Icon phases out of reality…
*The rain revitalizes the enemy… - Heals 2500000 (17%) HP to allies
*The rain continues to pour... - 1 hit AoE attack with innate 25% crit & 100% chance to inflict 35% Atk, Def down for 99 turns
*The rain ends... - Purges Stealth from self, mitigation effects from allies & purges DoT from enemies 
**Used when HP reaches < 1%. Hydra of Torrential Rain will instantly defeat itself
|-|
Void Memory Lv. 3=
==Battle 5==
 Phantom Ensa-Taya 
*Has 250,000,000 HP
*Enemies move first
*Damage Mitigation, Elemental Mitigation, Parameter Boost, Parameter Conversion, Elemental Parameter Boost, Elemental Spark Boost, Elemental Critical Damage Boost, Elemental Damage Boost, BC Fill when attacked, BC Fill on Spark effects have a 2 turn duration reduction
**Upon being summoned, A Feast of Tears will reduce Damage Mitigation, Elemental Mitigation, Evasion, Parameter Boost, Parameter Conversion, Elemental Parameter Boost, Elemental Spark Boost, Elemental Critical Damage Boost, Elemental Damage Boost, BC Fill when attacked, BC Fill on Spark, Gradual BB Gauge Boost effects durations by an additional 2 turns
*Extra Action effects have a 1 turn duration reduction
*Passively has damage immunity to BB, SBB, UBB, normal attack, and DoT for 1 turn upon using a certain amount of UBB
 Phantom Ensa-Taya
*Turn 1
**You dare?! - Idle
*Every turn
**Soul Diffusion - 1 hit AoE attack that deals 75% of HP as damage
*Turn 4 & every 8 turns afterwards
**Unbridled Scream - Sets element to Earth
*Turn 8 & every 8 turns afterwards
**Unbridled Scream - Sets element to Dark
*When HP reaches < 90%
**Unnatural Growth - Summons Doom Bloom
*Every 4 turns whenever Doom Bloom had been defeated
**Explosive Regrowth - 24 hit strong AoE attack that pierces 100% mitigation & summons Doom Bloom
*When HP reaches < 60%
**Igni Ferroque - Summons Unearthly Shield & A Feast of Tears
*Obey… me… NOW! - 1 hit ST attack that pierces 100% mitigation & inflicts 50% passive healing, HC effectiveness reduction on all enemies for 1 turn
*Power Diffusion - Adds 50% stackable Atk for 100 turns & 50% stackable Def for 2 turns
*Fanatic Obsession - Inflicts Red Mark effect on a single unit for 1 turns
*Fanatic Obsession - Inflicts Red Mark effect on a single unit for 3 turns
 Doom Bloom
*Dust of Undeath - Summons A Feast of Tears & inflicts DoT (100% mod) for 3 turns
*The flower is budding. - Idle
**Used after being summoned
*The flower is growing. - Idle
**Used 1 turn after The flower is budding.
*The flower is near bloom. - Idle
**Used 3 turns after The flower is growing.
*Doom - Instantly defeats all units
**Used 4 turns The flower is near bloom.
 Unearthly Mender
*Unimpeded Regen - Heals 2000000 - 10000000 HP & adds damage immunity to BB, SBB, UBB, and normal attack for 1 turn
==Battle 6==
 Phantom Ezra 
*Has 327,500,000 HP
*Damage Mitigation, Elemental Mitigation, Evasion, Parameter Boost, Parameter Conversion, Elemental Parameter Boost, Elemental Spark Boost, Self Spark Boost, Elemental Critical Damage Boost, Elemental Damage Boost, BC Fill when attacked, BC Fill on Spark, Gradual BB Gauge Boost effects have a 2 turn duration reduction
*Enemies move first
*Normal Skill Set
**Here I come! I hope you're ready! - +1 hit count for 3 turns & 6-8% HP Drain for 3 turns
**At > 50% HP and every 5 turns
***Ow! Wait, did that hurt? - 14 hit powerful attack on weaker element foes
**At < 50% HP and every 3 turns
***Ow! Wait, did that hurt? - 14 hit powerful attack on weaker element foes
**At > 30% HP and when UBB is used
***Uh-uh! I won't let you do that! - Removes all buffs
**At < 30% HP and when UBB is used 5 times
***Uh-uh! I won't let you do that! - Removes all buffs
----
*Turn 1
**Whee! Let's go! Let's go! - Nullifies UBB damage for 99 turns & removes all buffs
**Time to make it shine! - Sets element to Light, 50% mitigation from Fire, Water, Earth, Thunder attacks for 3 turns, 100% mitigation from Light attacks for 3 turns & 25% mitigation from Dark attacks for 3 turns
*At < 90% HP
**You ready? I can't wait! - Nullifies normal attack, UBB damage, DoT for 3 turns & removes all buffs
***Note: This attack overwrites the UBB immunity buff provided from Whee! Let's go! Let's go!
**Time to make everything disappear! - Sets element to Dark, 50% mitigation from Fire, Water, Earth, Thunder attacks for 3 turns, 100% mitigation from Dark attacks for 3 turns, 25% mitigation from Light attacks for 3 turns
**Starts using the following:
***Every 6 turns
****Here I come! I hope you're ready! - Adds +1 to each normal hit & drains 3-6% HP for 3 turns
***Every 7 turns
****Bam! I got you right where it hurts! - 12 hit attack on all foes & normal attacks hit all foes
*Three turns after Time to make everything disappear! and if < 80% HP
**Whee! Let's go! Let's go! - Nullifies UBB damage for 99 turns & removes all buffs
**Time to make it shine! - Sets element to Light, 50% mitigation from Fire, Water, Earth, Thunder attacks for 3 turns, 100% mitigation from Light attacks for 3 turns & 25% mitigation from Dark attacks for 3 turns
*Three turns after Time to make everything disappear! and if > 80% HP
**Catch this, everyone! Now smile! - 16 hit powerful attack on all foes & 75% chance of removing buffs
***For example: If Time to make everything disappear! was used on Turn 5, Catch this, everyone! Now smile! will be used on Turn 8
***Highly recommended to guard on this turn if lacking damage
**Uses Time to make it shine! the next turn
***Time to make it shine! - Sets element to Light, 50% mitigation from Fire, Water, Earth, Thunder attacks for 3 turns, 100% mitigation from Light attacks for 3 turns & 25% mitigation from Dark attacks for 3 turns
*At < 75% HP
**Come on, Uncle hits harder than that! - Nullifies normal attack, BB, UBB damage, DoT for 3 turns & removes all buffs
**Time to make it nice & chilly! - Sets element to Water, 75% mitigation from Fire, Light, Dark attacks for 3 turns, 100% mitigation from Water attacks for 3 turns & 50% mitigation from Earth attacks for 3 turns
**Starts using the following:
***Every 6 turns
****Whoops! Cat got your tongue? - 20 hit attack on all foes, gradually decreases BB gauges by 50% for 3 turns & 20% Ares Down for 3 turns
***Every 4 turns
****Aha, more pudding for me! Thanks! - Attack on single foe & drains 60-75% of BB gauge
*****Ezra may use this attack twice on the same turn
*Three turns after Time to make it nice & chilly! and if > 60% HP
**Everybody gets squished together! - Removes all buffs, drains 50% OD gauge & drains 100% of BB gauges
***Highly recommended to guard on this turn if lacking damage
**Next turn
***Time to make it shine! - Sets element to Light, 50% mitigation from Fire, Water, Earth, Thunder attacks for 3 turns, 100% mitigation from Light attacks for 3 turns & 25% mitigation from Dark attacks for 3 turns
*Three turns after Time to make it nice & chilly! and if < 60% HP
**Whee! Let's go! Let's go! - Nullifies UBB damage for 99 turns & removes all buffs
**Time to make it shine! - Sets element to Light, 50% mitigation from Fire, Water, Earth, Thunder attacks for 3 turns, 100% mitigation from Light attacks for 3 turns & 25% mitigation from Dark attacks for 3 turns
*At < 50% HP
**Time to make it cool - Sets element to Earth, 75% mitigation from Thunder, Light, Dark attacks for 3 turns, 100% mitigation from Earth attacks for 3 turns & 50% mitigation from Water attacks for 3 turns
**C'mon, take your best shot! - 50% base/buffed BC resist for 999 turns, 100% BB drain & 100% mitigation for 999 turns
**Starts using the following:
***Every 9 turns
****Alright! Here-I-come! - Boosts Atk & Def by 50% for 5 turns
*Four turns after C'mon, take your best shot! and damage dealt exceeds 1000 within the 3 turns
**Oh look, pudding! - Removes all buffs
**Whee! Let's go! Let's go! - Nullifies UBB damage for 99 turns & removes all buffs
**Time to make it shine! - Sets element to Light, 50% mitigation from Fire, Water, Earth, Thunder attacks for 3 turns, 100% mitigation from Light attacks for 3 turns & 25% mitigation from Dark attacks for 3 turns
*Three turns after C'mon, take your best shot! and fail to deal 1000 damage within the 3 turns
**Oh look, pudding! - Removes all buffs
**Catch this, everyone! Now smile! - 16 hit powerful attack on all foes & 75% chance of removing buffs
***Highly recommended to guard on this turn if lacking damage
**Time to make it shine! - Sets element to Light, 50% mitigation from Fire, Water, Earth, Thunder attacks for 3 turns, 100% mitigation from Light attacks for 3 turns & 25% mitigation from Dark attacks for 3 turns
*At < 45% HP
**Starts using the following:
***Every 3 turns
****She shoots, she scores! Bullseye! - 8 hit powerful attack on single foe & 70% chance of reducing Atk and Def by 25% for 2 turns
***Every 8 turns
****Ow! Hang on, time out! - 30% mitigation for 3 turns
**I won't make it easy for you! - Nullifies normal attack, SBB, UBB damage for 3 turns & removes all buffs
**Time for explosions! Explosions! - Sets element to Thunder, 75% mitigation from Water, Light, Dark attacks for 3 turns, 100% mitigation from Thunder attacks for 3 turns, 50% mitigation from Fire attacks for 3 turns
**Two turns after Time for explosions! Explosions! and if > 40% HP
***You asked for it! Here I come! - 13 hit attack on all foes, removes all buffs & drains 20-25% of BB gauges
***Uses Time to make it shine! the next turn
****Time to make it shine! - Sets element to Light, 50% mitigation from Fire, Water, Earth, Thunder attacks for 3 turns, 100% mitigation from Light attacks for 3 turns & 25% mitigation from Dark attacks for 3 turns
**Two turns after Time for explosions! Explosions! and if < 40% HP
***Whee! Let's go! Let's go! - Nullifies UBB damage for 99 turns & removes all buffs
***Time to make it shine! - Sets element to Light, 50% mitigation from Fire, Water, Earth, Thunder attacks for 3 turns, 100% mitigation from Light attacks for 3 turns & 25% mitigation from Dark attacks for 3 turns
*At < 33% HP
**I'm having lots of fun! Are you? - Nullifies BB, SBB damage, DoT for 3 turns & removes all buffs
***UBB is allowed without punishment until < 20% HP
**Time to make it cool! - Sets element to Earth, 75% mitigation from Thunder, Light, Dark attacks for 3 turns, 100% mitigation from Earth attacks for 3 turns & 50% mitigation from Water attacks for 3 turns
**Starts using the following:
***Ow! That's got to hurt! - Attack on single foe & invalidates Extra Skill for 1 turn
***Every 4 turns
****Ow! That's going to leave a mark! - 13 hit massive attack on all foes that deals 90-115% HP as damage & invalidates Leader Skills for 2 turns
****2 turns mitigation & guarding is highly recommended
**Two turns after Time to make it cool! and if > 20% HP
***You asked for it! Here I come! - 13 hit attack on all foes, removes all buffs & drains 20-25% of BB gauges
***Uses Time to make it shine! the next turn
****Time to make it shine! - Sets element to Light, 50% mitigation from Fire, Water, Earth, Thunder attacks for 3 turns, 100% mitigation from Light attacks for 3 turns & 25% mitigation from Dark attacks for 3 turns
**Two turns after Time to make it cool! and if < 20% HP
***Whee! Let's go! Let's go! - Nullifies UBB damage for 99 turns & removes all buffs
***Time to make it shine! - Sets element to Light, 50% mitigation from Fire, Water, Earth, Thunder attacks for 3 turns, 100% mitigation from Light attacks for 3 turns & 25% mitigation from Dark attacks for 3 turns
*At < 15% HP
**I won't make it easy for you! - Nullifies normal attack, SBB, and UBB damage for 3 turns & removes all buffs
**Time for explosions! Explosions! - Sets element to Thunder, 75% mitigation from Water, Light, Dark attacks for 3 turns, 100% mitigation from Thunder attacks for 3 turns, 50% mitigation from Fire attacks for 3 turns
**Two turns after Time for explosions! Explosions! and if > 10% HP
***You asked for it! Here I come! - 13 hit attack on all foes, removes all buffs & drains 20-25% of BB gauges
***Time to make it shine! - Sets element to Light, 50% mitigation from Fire, Water, Earth, Thunder attacks for 3 turns, 100% mitigation from Light attacks for 3 turns & 25% mitigation from Dark attacks for 3 turns
**Two turns after Time for explosions! Explosions! and if < 10% HP
***Whee! Let's go! Let's go! - Nullifies UBB damage for 99 turns & removes all buffs
***Time to make it shine! - Sets element to Light, 50% mitigation from Fire, Water, Earth, Thunder attacks for 3 turns, 100% mitigation from Light attacks for 3 turns & 25% mitigation from Dark attacks for 3 turns
*At < 10% HP
**Everybody gets squished together! - Attack on all foes, removes all buffs, drains 50% OD gauge & drains 100% of BB gauges
***Highly recommended to attack with one unit to cross this threshold and guard the rest
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