Hard of Hearing

Hard of Hearing [-10] (B138) is a mundane physical disadvantage where you "have some hearing loss."
The -4 penalty it causes operates per B358 which effectively shifts things 4 tiers on the table, the reverse of how Discriminatory Hearing works.
Presumably one could construct something between -11 and -19 which inflicted greater penalties approaching impossible.
In theory you might construct a lesser version, like a -5 disadvantage where you only suffer -2 to hearing rolls. Being -1 would probably only be worth 2 points (rounding -2.5 "up" to -2).
For consistency, if using that rounded-down cost and making it a tiered trait "HOH5" could be 10 points and instead inflict a -5 to hearing rolls. This would slightly change the balance.
*tiered hearing loss could produce a more interesting variety of results based on damage or MOV during an Ear Clap attack, or being proximal to deafening noises like gunshots
Due to how value works with scaling on success rolls, this might need to be something other than linear, but it would at least make sense that merely being -3 to rolls should still be worth at least a -1 quirk, no matter how it scales.
==half deaf==
MA70 mentions it under Ear Clap as representing "deaf in one ear" when used one-handed, as opposed to Deafness when both hands hit the ears.
*this is MUCH easier to hit (-3 to skill) than MA137's -7 to hit the ear, whose prime value appears to be in operating differently from Cutting Attacks (causing reduction in Appearance).
**Some secondary value is that it counts as a face hit in situations where you can target the face OR skull, so it is basically a sublocation of both: someone with face-only DR that left the skull vulnerable would thus still be vulnerable to ear attacks.
***This is different from the Jaw or Nose which are ONLY sublocations of the face: face-only DR always protects them.
Since these can be thought of as different things, one might instead define these disadvantages:
*Deaf in Left Ear -10
*Deaf in Right Ear -10
Standard "deafness" being the combined metatrait.
Based on that, "Left HOH" and "Right HOH" might similarly be split versions of the original, being -5 each and function like the proposed -2 to rolls.
Given that "two ears which hear equally bad" doesn't actually function the same as "one ear that hears fine, another that doesn't hear at all", representing a single ear clap cripple with different mechanics might be aspired to.
==see also==
*Only in Air
Category:Disadvantages
Category:Mundane Traits
Category:Physical Traits