Super Mario Party Update 2.0

The game Super Mario Party for the Nintendo Switch was updated on December 24th 2018. The update added some new things and made some minor changes to certain things.
==Four New Boards==
On top of the four boards already present in the game, four new ones were added. Each with their own ways in purchasing a Power Star.
===Wiggler's Sleepy Swamp===
The sun and the moon watch over this mystical swamp with their great friend Wiggler. Find the source of the swamp and claim it for a decided price of Coins in order to win a Power Star or two. Every three turns, the day changes to night and Wiggler rolls a Block deciding the price of Coins needed in order to claim the hidden source. 
*Day Time Music:
*Night Time Music:
===Petey Piranha's Zany-Painy Zoo ===
Owned by the over-sized idiot known as Petey Piranha. This Piranha Plant inhabited zoo can cause many troubles for players. However one of those little devils might be carrying a Star, so find that monster and fight him for no price. 
*Board Music: []
===King Boo's Creepy Cathedrial ===
A forgotten cathedral located in Boo Woods resides, as King Boo is the owner of this place. Travel across the board, find different Gold Boos and trade them for a Power Star held by King Boo himself.
*Board Music: []
===Bowser's Boiling Batholith ===
Taking place on a Batholith owned by Bowser located in his own kingdom. The goal of this board is to buy different Bullet Bill Cannons from a Toadie, head out to the top of the batholith and shoot them in the air to see what is contained in them, either a Bullet Bill  or a Star. Bullet Bill Cannons usually take up a space in the item box and can be stolen with a Fly Guy Ticket.
*Board Music: []
==Gameplay fixes and additions==
While the whole gameplay stays exactly the same as before, there are some minor changes and additions here and there: 
#There are more options added before starting a game of Mario Party or Partner Party, such as the addition of more turn options from 40-50 for all of the boards, and the option to start with more Stars for a handicap.
#The price for a Power Star can be changed up to 100 before starting a game on Whomp's Domino Ruins, King Bob-omb's Powderkeg Mine, Blooper's Megafruit Paradise and Bowser's Boiling Batholith.
#In Mario Party, Rhythm Minigames are played randomly at the end of a turn where everyone's coins are brought to the table and the highest scoring players win the best amount of coins. 
#Minigames aren't rank based anymore, meaning that they don't give out two coins to the losing or tying players, the coins are now for the winners only.
#More turns can now be added up to 50 for both party modes.
#Megafruit Paradise is now called Blooper's Megafruit Paradise. 
#Allies disappear after three turns in Mario Party. In Partner Party they always stay with the player when they collect them.
#Taunts are brought back from Mario Party 8 as a little bonus for players so they can piss off their rivals in Multiplayer.
#Duel Minigames are added as a minigame catagory as there's about five of them added to the game.
#Four more Minigame modes are added to the game. 
**Cocky Coiners: Based off of Coin Challenge from Mario Party 10. Players compete to earn coins based off their minigame results in 3, 5, or 7 rounds of competition. The game starts with the characters competing in a minigame to earn coins based on their position. Each round, a minigame is picked from the minigame wheel that contains six random minigames. The minigame is picked randomly for the first round and by the last place player for subsequent rounds.
**Power Moon Panic: Players have to win Power Moons in order to fill up the Petrol Tanks on their Space Ships by winning minigames, after picking the types of minigames to play (4-Player, 2-Vs.-2, 1-Vs.-3) and the number of victories (6,8,10). After one player fills up the tank, their ship rises into the sky and flies into space. Meaning that they've won the battle.
**Duel Pool: Two players play Duel mini-games in a tournament-style grid to swim and race to the end of the pool. The player who reaches the end of the pool first wins the game.
**Pen Pals: Based off of the 2-Player Multiplayer mode from Mario Party DS, with the same name. Two teams of two players face off against each other, one team holding pens being given the job of trapping the other two players in Magical Cages, set in a 6x5 grid the team that wins 2 VS 2 Minigames are allowed to move across the board. If the pen pals fail to catch both fugitives by the end of the tenth turn, the running team wins. If the pen pals catch both players before the turn limit has been reached, they win.
Category:Mario Party (series)
Category:Downloadable Content
Category:Nintendo Switch Games