Fantendo Smash Bros. Remix (Ragtag Refusal)/Doormat

Doormat 	Doormat
 	
Franchise	Sparkplug
Homestage	Marey Matrix
Credit To	
Unlike her previous appearances in Fantendo Smash Bros. Remix, Doormat is instead depicted as her Sparkplug R appearance, and the name isn't her real name. Being the leader of a gang who's purpose is to take down the elites of the Marey Matrix, her original(?) purpose was to open doors... but this changed after analyzing Marey Matrix's society classes.
In the original Sparkplug, he believed himself to be a door opener, but really that's a lie. Actually, . In Sparkplug 2, which never got finished, his main role was supposed to be the supposed villain, going for the Brain Storage, but in truth, it solely is supposed to be him being manipulated by Magnifique.
==Playstyle==
Doormat, like always, is a glass cannon that is capable of rushing down foes. This means she's pretty easy to knock around, but if she gets close to you, you can reassure yourself you might get slashed down and knocked out of the arena. Not to mention her Techniques can get her closer to you. She's... quite confusing to learn at first, to say the least.
Doormat's gimmick is Taunt Boost. After a taunt, her next attack does a bit more damage. Note that ending the taunt doesn't matter; she just has to taunt. This can be scary in some cases, so keep an eye out and don't get hit by her attacks if she just taunted.
==Moveset==
Neutral Technique: Circle Slash	Neutral Technique: Circle Slash
Circle Slash 	A slash around yourself while you're spinning. You'll hover slightly in mid-air.
Slash Tornado 	Ascend rather than hover. Does less damage, unfortunately, and leaves you helpless in mid-air.
Slash to Bits 	Spin three times in a row. Easily punishable if it misses.
Side Technique: Key Latch 	Side Technique: Key Latch
Key Latch 	Poke your foes with your keyblade. You'll launch yourself towards a wall if you hit one with this.
Hand Pull 	Grab foes from afar. Throw or pummel them afterwards. In mid-air, you'll just throw them.
Pokey Key 	Hold the Technique button to hold the keyblade in place. Does less damage than usual.
Up Technique: Vanish Slash 	Up Technique: Vanish Slash
Vanish Slash 	A simple vanish upwards, followed by a slash. Fast and all!
Ghost Slash 	Doesn't cover much distance, but automatically teleports you to a foe for you! Convenient!
Vanish Circle 	Still doesn't cover much distance, but at least you get to do a Slash Tornado at the end.
Down Technique: Dash Slash 	Down Technique: Dash Slash
Dash Slash 	Dash and slash forward. A simple one this is. Can't exactly charge up.
Uppercut 	Not a dash, but an uppercut. Lacks distance, and can be chained with other moves.
Struggle Slash 	A weaker slash that eventually gets stronger with more damage. It's not that far though.
Block Technique: Counter Slash 	Block Technique: Counter Slash
Counter Slash 	Counters melee moves only, but retaliates with a slash stronger than other counters to make up.
Lunging Counter 	Lunge forward if you get hit by a melee attack to hit others. Somewhat weaker knockback though.
Racket Counter 	Counters ranged moves only. Unlike the other reflectors, this one buffs projectiles harder, and has auto-aim.
Super Moves 	Super Moves
Power/Rush Mode 	Doormat enable both Power AND Rush Mode at once, greatly increasing her damage and speed and decreasing knockback. This lasts for fifteen seconds, so make the most out of this form.
Grand Opening 	A Cross Out that has short range, but makes up for the fact it can instantly kill anything in front of it, no matter what damage they're at. Unlike other Cross Outs, this one will automatically use itself if Doormat manages to counter a melee move, so those with Racket Counter might wanna try stunning their target.
Mecha-TUNE 	Doormat suddenly fuses with the SP Imaginative and becomes, aptly enough, Mecha-TUNE. Being named after the coldest planet, Mecha-TUNE is indeed really cold-hearted, being bigger than any enlarged character, and the form lasts for fifteen seconds. During this period, her attacks can hit a very, very large area. At 100% damage, Struggle Slash can nearly OHKO, and with Counter Slash, you can OHKO anyone at 120% damage. And it's really to reach that damage...
===Master Gear Effects===
Doormat's Master Gear is a Mercury Crystal. Based off of Sparkplug 1, this is what the name states. It's literally just a crystal made of mercury. The keyblade is recolored to the color of the Mercury Crystal, though it's just aesthetic. Per usual, a Master Technique and Technique Reduxes are done.
Master Technique 	Master Technique
Brain Extractor 	Grab a foe before trying to deal severe damage to them. Your foes can break out of this, though.
Technique Reduxes	Technique Reduxes
Circle Slash 	Does more damage and knockback. You can also move further with it.
Slash Tornado 	Lasts longer, meaning it does more damage.
Slash to Bits 	Two more spinning slashes are done.
Key Latch 	Attack goes further than usual; press the Attack button to perform a slash.
Hand Pull 	Can now be used to steal items. Also can now catch opponents on its way back.
Pokey Key 	You can now slightly move where you're poking at.
Vanish Slash 	The vanishing will also damage opponents.
Ghost Slash 	Can go further than usual.
Vanish Tornado 	Covers more distance than usual. Also, it does more knockback.
Dash Slash 	Dashes further than usual. You can also kind of charge it.
Uppercut 	The uppercut goes higher up and does more damage, but nothing else.
Struggle Slash 	The slash gets stronger at a faster rate.
Counter Slash 	Counter does stuns opponents briefly. Chain more hits up with it!
Lunging Counter 	Does more damage and goes further.
Racket Counter 	If hit with an uncounterable projectile, Doormat will instead teleport and slash the opponent.
==Trivia==
*This is the first time Doormat's Sparkplug R appearance is used in a FSB game. This is also the reason she was picked.
*Doormat's gimmick, Taunt Boost, was from Several Nights at Fierce's. Specifically, it's from A Fierce's World, where one of the moves is Party, a Normal-state exclusive move. Doormat is actually based off of Michael the Minion.
*Dash was considered for the Down Technique, but it was scrapped due to being too impracticable. About why Dash Slash is a Down Technique in the first place, this is mainly because Key Latch already taken the spot of Side Technique.
*This was the simplest character Mr. Yokai did. In other words, this was the easiest character to do a moveset for. The only real challenges were how her Super Moves would work, with only Grand Opening having a concrete version on how it would work, and Mecha-TUNE having been just based off of Mecha-MARS because Mr. Yokai didn't really have an idea on how the Astro Rix would work.
*Doormat is not able to actually teleport (at least, her Sparkplug R version). Doormat in Sparkplug 2 is, due to Ghost Slash being apart of his main moveset.
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