Combat System

This page is about combat and related stats. Hope it Helps you!
Single-Enemy Combat System:
During explorations, you will encounter monsters. When you do so, you will be given an option to either fight it, or run away ( chance of escaping is given below the option and it primarily depends upon your Agility stat ). "Fight" will take you to combat and "Run" will help you escape the monster.
If you choose to fight, the following will be shown:
* Attack - Attack the monster with a physical weapon (sword or bow). You will have to click on the cross-hair shown on the screen to perform the attack properly. Sometimes you get to perform a critical hit; two cross-hairs will appear on the screen instead of one. By clicking both cross-hairs in succession, you can perform a critical hit which does double damage. Damage done on the monster is based on your Strength stat and weapon damage.
* Run - You can still run away from the fight mid-battle if you feel you might die to the enemy, but if you fail, your turn gets skipped and the enemy gets a free hit.
* Heal - Heal a portion of your Hp ( 20-25% ) at the cost of 10 Mp. 
* Magic Missile - The magical counter-part of "Attack"; it does magical damage which is mainly dependent on your Magic stat. It costs 5 Mp. 
* The level, name and Hp of the monster you are fighting is also shown alongside the monster name.
* The (Hp and Mp) potions can always be consumed mid-battle without using up a turn.
Upon defeating the monster, you get Exp as well as some coins.
Stats: 
The player can distribute their stats points into the following:
* Health - Also called Hp (Health/Hit points), indicates how much health you have in total. It raises by 5 Hp (Fixed) every time you invest a stat point into it and by 2 Hp every time you level up(which can be increased to 3 and more with perks).
* Mana - Also called Mp (Mana points), indicates how much mana you have in total. Mana is needed to perform Heals and Magic Missile attacks (10 Mp and 5 MP respectively). It raises by 5 Mp every time you invest a stat point into it.
* Strength - It indicates how physical strength and influences your physical damage mainly. It also has a milestone (Refer to Milestones section below). 
* Agility - Also called Agi, shows how agile your character is. It influences your chances of "Run", dodging a monster attack, success chance while stepping stones and crit chance (Default crit chance is 2%. It increases by 0.5% per stat from 1 to 25, 0.25% from 26 to 75, 0.2% from 76 to 175 and finally 0.1% from 176 to 205 where upon it does not increase crit chance. Max crit chance is 50% normally and can be doubled by using a bow).
* Magic - It indicates how strong your magic attacks are. It also has 4 milestones (Refer to Milestones section below).
* Defense - It indicates how much of the incoming damage from an monster you are able to negate/reduce. It also has 3 milestones (Refer to Milestones Section below).
All the listed stats can also be increased through other means such as special encounters (Check Special Encounters page for more info) and books. They can also be increased/influenced by using different auras and through power bonuses. 
Milestones: 
Milestones are achieved when a certain lvl of a stat is achieved. There are currently 8 milestones in the game, 1 for the Strength stat, 4 for the Magic stat, and 3 for Defense stat: 
* Magic - There are 4 magic milestones at 25, 50, 100, 200 respectively. The first Milestone gives the ability to Dual Cast (An optional, extra magic missile that deals 25% of normal damage and can only be casted after a normal Magic Missile. The 50, 100, & 200 milestones give options to get special skills or upgrade them. Refer to following screenshots to know more about each one respectively.
* Strength - There is only one strength milestone at 25. It increases Physical attack damage by 5%.
* Defense - There are 3 defense milestones. First one is at 25 where you get 5% damage reduction. At 100 you get the option to choose additional damage reduction (+5%, and +20% which is currently bugged that's supposedly open at 200) or reflect (Reflect total damage when you receive damage beyond 20% of your HP). [NOTE: This is recently updated by the game developer so I don't have screenshots for it. TAN²]
Multi-Enemy Combat System: 
Multi-Enemy Combat System is a new combat system introduced specifically for the new boss: "Three-Headed Hydra". It has all the features as the Single-Enemy Combat System, but with a few key changes: 
* You have to choose from one of the multiple targets, for the battle options to be shown.
* For any action you perform on one of the multiple targets, they each get an action to perform, which results in three actions by the enemies and one by the player.
Which stat is the best?
There is no best stat. All stats are important and it all depends on the player's meta. Some may be more important for your build than other stats. However managing all stats properly will help you increase your chances of winning a battle. For example, for physical type-damage Strength is important for both sword and bow users, however the bow user also heavily depends upon the Agi stat compared to the sword user. A mage cannot attack without mana but spending too much on mana could also reduce the damage done. You must build your most suited meta by considering Stats, Auras, Guild Profession, Gear used, etc. and blend them into perfect harmony for an easy victory during battle.