The Witcher 3 abilities/General

General Abilities 	General Abilities
Ability 	Description
Sun and Stars 	During the day, Vitality regenerates by an additional 10 points per second when not in combat. At night, Stamina regenerates by an additional 1 points per second during combat.
Steady Shot 	Crossbow bolts deal 25% more damage.
Metabolism Boosts 	If available, Adrenaline Points will be consumed to reduce the Toxicity cost of drinking potions by 33% per point. Does not affect mutagen decoctions.
Gorged on Power 	The bonus from a Place of Power lasts indefinitely - but only one such bonus can be active at a given time.
Survival Instinct 	Increases maximum Vitality by 15%
Rage Management 	If your current Stamina levels are too low, Signs can be cast using Adrenaline Points.
Trick Shot 	You can shoot one additional bolt before you must reload.
Gourmet 	Eating food regenerates Vitality for 20 minutes.
Cat School Techniques 	Each piece of light armor increases critical hit damage by 25% and fast attack by 5%.
Adrenaline Burst 	Increases Adrenaline generation by 5%. Using Signs now generates Adrenaline Points.
Advanced Pyrotechnics 	Damage dealt by a bomb's explosion generates 0.1 Adrenaline Points.
In Combat's Fires 	You ignore bomb and special bolt effects.
Griffin School Techniques 	Each piece of medium armor increases Sign intensity by 5% and Stamina regeneration by 5%.
Focus 	Adrenaline Points increase both weapon damage and Sign intensity.
Battle Frenzy 	Instead of its previous effect, Battle Trance now increases critical hit chance by 8% per Adrenaline Point.
Heavy Artillery 	Bomb damage is tripled -- but the number of bombs in slots is decreased by half. This does not apply to bombs which deal no damage.
Bear School Techniques 	Each piece of heavy armor increases maximum Vitality by 5% and strong attack damage by 5%.
Metabolic Control 	Increases maximum Toxicity by 30 points.
Strong Back 	Maximum inventory weight is increased by 60.
Attack is the Best Defense	Each defensive action generates Adrenaline Points: Parries 0.1 points, Counterattacks 0.4 points, Dodges 0.3 points, Rolls 0.2 points. Cannot be activated more than once every 5 seconds.
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