Frank West

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|-|Dead Rising=
|-|Dead Rising 2 OTR=
|-|Dead Rising 4=
|-|Exo-Suit= 
|-|Zombie Frank West=
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==Summary==
Frank West is a freelance photojournalist who has been quite active in his career, covering several events, including wars. Despite his profession, he's fairly strong, being a skilled wrestler. He has an unusually deep sense of determination to find the next big story, taking big risks in order to achieve his goals. His personality is such that he would rather visit dangerous places to satisfy his desire for adventure than out of any sense of journalistic curiosity. A loose cannon who doesn't like working for or with others, Frank's research style, articles and photos are all unregulated and sold to the highest bidder. He is also considered quite the ladies man, being able to get women to fall for him easily. While he's not the most polished and professional person in his field, he is strong, genuinely kind and decent, and always operates on instinct. As of Dead Rising 4 he is a college teacher.
==Powers and Stats==
Tier: . At least with weapons and preparation time, with ice weapons | At least , higher with power-ups | , possibly 
Key: Base | Exo-Suit | Zombie
Name: Francis Algernon West, Frank West, Frankie, Professor, Hank East (Alias, in disguise)
Origin: Dead Rising
Classification: Human | Zombie
Gender: Male
Age: 52 as of Dead Rising 4
Powers and Abilities:
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|-|Base=
Superhuman Physical Characteristics, Skilled Hand-to-Hand Combatant and Wrestler, Skilled Melee Combatant and Capable Marksman, Stealth Mastery, Preparation (Created several powerful weapons and set up many traps with sufficient preparation time), Acid Manipulation (with Acid Grenade, Acid Maul, Jurassic Barf, Acid Rain and Acid Trap Santa), Explosion Manipulation (with Blast from the Past and many explosives), Electricity Manipulation (with Lightning Gun, Electric Chair, Electric Crusher, Electric Rake, Electric Axe, Tesla Bell, Electric Wreath, Roaring Thunder, Tripod Zapper and Plunger Lure), Energy Manipulation (with Laser Eyes, Laser Gun, Laser Sword, Laser Slicer, Umbrella Gun and Ion Cannon), Fire Manipulation with (Molotov, Molten Cannon, Blazing Aces, Burning Skull, Fire Spitter, Flamethrower, Flaming Gloves, Infernal Arms, Flaming Sword, Fire Grenade, Fire Trap Santa and Flaming Helmet), Fragrance Manipulation via Zombie Pheromone, Hacking (with Hacker), Ice Manipulation (with Cryo Pod, Freezer Bomb, Snowball Cannon, Ice Sword, Ice Chain Gun, Ice Grenade and Froztee Penguin), Limited Reality Warping and Wind Manipulation (with Magic Wand), Sound Manipulation and Shockwave Generation (with Super B.F.G, Power Guitar, Air Horn and Soundwave Trap), Matter Manipulation (with Holey Terror), Plasma Manipulation (with Frequency Gun), Water Manipulation (with Water Gun), Energy Projection (With laser guns), Limited Light Manipulation (His camera is capable of blinding via the flash) Healing and Regeneration (Mid-Low passively. Higher with food), Invulnerability (with Energizer), Speed Amplification (with Quickstep), Can turn spit into fire with Spitfire, Expert at discovering information and remaining hidden, Damage Reduction (Reduces damage taken from bullets, melee weapons and thrown weapons), Statistics Reduction and possible Time Slow with Viewtiful Joe suit, Chi Manipulation and limited Flight with Ryu Costume, Transformation, Summoning, Weapon Creation with Sissel Suit, Teleportation with M Bison suit, Resistance to Ice, Acid, Electricity, and Fire Manipulation 
|-|Exo-Suit=Superhuman Physical Characteristics, Ice Manipulation with Ice Power-Up, Can shoot firearms and missiles with Military Power-Up. Wind Manipulation and Shockwave Manipulation with Vacuum Power-Up, Energy Sword and Energy Blaster with Zero Exo-Suit, Electricity Manipulation and Shockwave Manipulation with Electricity Power-Up
|-|Zombie Frank=Superhuman Physical Characteristics, Regeneration (Mid-Low), Healing (can heal by eating the flesh of zombies and humans alike), Acid Manipulation, Sound Manipulation, Immortality (Types 2 and 7), Resistance to Disease Manipulation
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Attack Potency: Wall level (Can tear a zombie in half with one of his casual skills. Can crush a skull with ease. Can trade blows with those capable of harming him. Capable of casually shattering tables and barrels), At least Wall level (With his weapons, he easily one-shot Zombies that can tank his fist, and some weapons one-shot Gas Zombies, In Dead Rising, heavy explosive weapons such as RPGs are of this level), Small Building level with ice weapons (Can freeze multiple zombies solid, which would require energy at around this level). Can ignore durability with the Magic Wand | At least Small Building level (Far stronger than his base self. The strongest weapon in the game. A weapon like the RPG is completely meaningless when fighting against the Exo-Suit. Eventually defeated Calder), higher with Power-Ups and Costumes | Wall level (Is much stronger than his base form, can completely decimate most zombies, can casually crack concrete and move cars around with certain attacks), possibly Small Building level (His scream attack can one-shot exo suit users, and his other attacks should be somewhat comparable)
Speed: Athletic Human (He can run faster than most survivors) with Subsonic combat speed and reactions (Can dodge oncoming vehicles and bikes coming at him at top speed, Comparable to Chuck Greene who dodged a helicopter at this speed, While not as fast, is slightly comparable to Adam MacIntyre who could deflect gun fire), higher with Quickstep, Subsonic+ (Uses RPG-7s) to Supersonic+ Attack speed with firearms | Superhuman with at least Subsonic combat speed and reactions, Subsonic+ to Supersonic+ Attack speed with firearms | Superhuman with Subsonic Reaction/Combat speeds (Is likely comparable, if not superior to his base form, and shouldn’t be much slower)
Lifting Strength: At least Class 1 (Can casually send multiple zombies flying with his wrestling moves, Can snap necks and rip heads off with ease, which requires over 1250 lbs of force) | At least Class 5 with the Exo-Suit (Considerably stronger than base. Capable of ripping out and wielding traffic lights, can easily toss around armoured cars) | At least Class 1 (Considerably stronger than base)
Striking Strength: Wall level. At least Wall level with weapons and preparation time | At least Small Building level (Can bulldoze through several vehicles and is superior to an RPG-7; comparable to Calder), higher with Power-Ups | Wall level, possibly Small Building level
Durability: Wall level (Survived a fall of several meters with no problems at all, and can take many hits from all kind of Zombies in the game, Can tank the explosions from Blast from the Past, a weapon that can casually break hordes of zombies into pieces with one swing. Can no-sell multiple of his own RPG-7 shots, and is comparable to Chuck Greene, who can tank a full speed charge of a helicopter without issue, Can take up to three chunks of dynamite exploding in his face at the same time, which are around a per dynamite) | At least Small Building level (Capable of taking hits from other Exo-Suits, including Calder) | Wall level (Should be able to withstand his own punches and attacks, can no-sell most attacks from zombies), possibly Small Building level (Can make quick work of and tank attacks from Exo Suits, and should be able to withstand his own Roar attack)
Stamina: Superhuman (He was active for over 24 hours and still functioned properly. And he can keep fighting without any sleep for 72 hours. Can take multiple RPG shots and still get up to perform at peak conditions) | Superhuman | Superhuman, possibly higher (Doesn’t need to use stamina to run or do any strenuous actions)
Range: Standard Melee Range, Extended Melee Range with melee weapons, Tens of Metres to Hundreds of Metres with guns, at least Hundreds of Meters with Snipers | Standard Melee Range, Hundreds of Meters with guns and ice tornado | Standard Melee Range with claws, Several Meters with acid bile, Tens of Meters with Roar
Intelligence: Genius (Created and combined many powerful weapons, including a laser sword, and can modify an exo-suit, Expert at discovering hidden information)
Standard Equipment: A list of weapons from Dead Rising, a list of weapons from Dead Rising 4 and a list of combo weapons from Dead Rising 4. And list of Exo-Suit Power-Ups
Optional Equipment: Ryu Costume, Sissel Suit, M Bison Suit, Viewtiful Joe Suit
Weaknesses: Normal human weaknesses, Frank was infected by the zombie virus as of the events of Dead Rising 2 and thus must take Zombrex regularly lest he becomes a zombie himself, although by the events of Dead Rising 4 he stops doing so as he has found a cure for it. The Exo-Suit has a limited power supply.
Notable Attacks/Techniques:
*Jump Kick: Jumps and kicks the opponent.
*Zombie Ride: Jumps over a zombie and uses it as a piggyback ride.
*Flying Dodge: Dives towards the floor and rolls away.
*Football Tackle: Jumps headfirst towards his opponent and tackles them.
*Power Push: Grabs the opponent's wrists and pushes them off so hard that they spin in mid-air.
*Judo Throw: Grabs someone by the arm and uses his own bodyweight to lift them over him and smash them against the floor.
*Double Lariat: Spins around with his arm extended.
*Lift Up: Lifts someone over his head and throws them away several feet.
*Roundhouse kick: Jumps and unleashes a spinning kick while he lands.
*Knee Drop: Jumps and crashes into the opponent knee first.
*Suplex: Does a classic german suplex
*Hammer Throw: Grabs the target by their back and throws them forward.
*Wall Kick: Jumps into a wall and uses the momentum to throw a kick.
*Giant Swing: Picks up the opponent by their legs, spins around and throws them.
*Face Crusher: Runs off towards the opponent and uses the momentum to shove them against the floor headfirst by using his arm to push them.
*Neck Twist: Breaks the opponent's neck.
*Disembowel: Shoves his arm into the stomach of the target and rips out their guts.
*Karate Chop: Uses a horizontal palm strike.
*Sommersault kick: Does a somersault and kicks the opponent in the jaw by using the momentum, decapitating them.
*Roar: As a zombie, Frank let’s out a deadly roar that’ll stun or kill most people in its radius.
==Notable Matchups==
Victories:
The Bride (Kill Bill) The Bride's Profile (Speed was equalized and Frank could only use melee weapons)
William Blazkowicz (Wolfenstein) William's Profile (Speed was equalized and both were fully equipped)
Darnell Turner (My Name is Earl) Darnell’s Profile (Speed was equal, Darnell had his guns, Exo Suit was restricted)
Trevor Philips (Grand Theft Auto) Trevor's Profile (9-B versions were used, both were fully equipped, and speed was equalized)
The Player (Meteor, 60 Seconds) The Player’s Profile (Speed equal, 9-A forms used)
Zombie (Blood) Zombie's Profile (Bloated Butcher used, speed was equalized, starting distance was 10 meters, and Frank only had a flare gun and flaming sword)
Losses:
Agent 47 (Hitman) Agent 47's Profile (Speed was equalized)
Arthur Morgan (Red Dead Redemption) Arthur’s Profile (Speed was equal)
Lone Wanderer (Fallout) Lone Wanderer’s Profile (Speed was equal)
The Mandalorian (Star Wars) The Mandalorian’s Profile (Speed was equalized, High 8-C explosives were restricted, Mandalorian had the rest of his weapons, Frank was in his Exo-Suit)
Kyle Crane (Dying Light) Kyle's Profile (Anything above 9-B was restricted, Frank had a flaming sword and handgun, Kyle had a short sword with fire modification and a handgun, and starting distance was 20 meters)
Inconclusive:
Ash Williams (The Evil Dead) Ash's Profile (Frank West only had his 9-B weapons, Ash had the Book of the Dead, and Speed was equalized)
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