Mage

The Mage (previously known as the Wizard) is a class that citizens of Habitica can select when they reach level 10. 
Mages gain experience and mana points (MP) faster than other classes, and also have good rates of earning gold and drops. Mages can cast skills on tasks to deal additional damage to bosses or preserve their own streaks. Mage skills can also affect the player's party by buffing Intelligence or restoring other party members' MP. They are powerful allies to have for dealing damage and recharging skills during boss battles.
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==Benefits==
* Mages can level up faster than other classes, since their primary stat is Intelligence. Leveling up restores HP and provides stat points.
* The Chilling Frost skill provides the unique ability to "freeze" streaks. This may be valuable to players who value long streaks and feel that it's okay to allow an occasional lapse without losing their progress. It is also the only skill in the class system that is not based on a stat.
* The Burst of Flames skill deals damage to bosses as well as giving experience.
* Mages can also increase the party's Intelligence (increasing their rate of experience gain) and restore their companions' mana points (MP). This can motivate party members to be more aggressive in completing their own tasks, or it can allow any of the other classes to use extra skills in an emergency.
==Skills==
thumb|Mage skills and their descriptions, as shown on Habitica's iOS app. Skills that are colored in can be used immediately. Skills in grey require more Mana Points before casting.
<tabber>Burst of Flames=
Burst of Flames 	Burst of Flames
Icon 	
MP Cost 	10 MP
Unlock Level 	11
Target 	Task
Description 	You summon XP and deal fiery damage to Bosses! (Based on: INT)
Maximize Effects	To increase the effects, maximize your INT and cast the skill on your bluest task.
Critical Hit? 	To increase the chance of a critical hit and to increase the effects of the critical hit (i.e., to increase the effects of the skill if a critical hit occurs), increase your PER. Critical hit affects only XP, not boss damage.
Notes 	Increases the player's Experience and does damage to a quest boss.
Calculation 	The damage to the boss is INT/10, rounded up to the next integer. Critical hit does not affect boss damage.
For XP, Bonus = (Task Value + 1) * INT * 0.075
(If Task Value < 0, then Task Value will be set to 0)
XP = 75 * Bonus / (Bonus + 37.5)
Examples 	With INT = 20 the boss damage = 2.
With INT 57 is 6. 
With INT 91 is 10. 
With INT 150 is 15.
Without a critical hit and with INT = 25, a green Task Value = 4, Bonus = 9 and XP = 15
Without a critical hit and with INT = 25, a bright blue Task Value = 18, Bonus = 36 and XP = 37
Without a critical hit and with INT = 125, a green Task Value = 4, Bonus = 47 and XP = 42
Without a critical hit and with INT = 125, a bright blue Task Value = 18, Bonus = 178 and XP = 62
Changes 	Does not change the task value
Does less damage to quest bosses
Will damage a quest boss even if it is cast before the quest starts (but on the same day)
XP is not capped at 75, but diminishing returns will give a similar effect.
|-|Ethereal Surge=
Ethereal Surge 	Ethereal Surge
Icon 	
MP Cost 	30 MP
Unlock Level 	12
Target 	Party
Description 	You sacrifice Mana so the rest of your Party, except Mages, gains MP! (Based on: INT)
Maximize Effects	To increase the effects, maximize your INT.
Critical Hit? 	Does not occur.
Notes 	Gives mana to every player in the party other than mages.
Calculation 	MP increase = INT * 25 / (INT + 125)
Examples 	For INT = 25, MP increase is 4
For INT = 125, MP increase is 13
Changes 	No significant change to effects of skill
Uses diminishing returns
Is not capped at 25 MP but diminishing returns gives a similar effect
|-|Earthquake=
Earthquake 	Earthquake
Icon 	
MP Cost 	35 MP
Unlock Level 	13
Target 	Party
Description 	Your mental power shakes the earth and buffs your Party's Intelligence! (Based on: Unbuffed INT)
Maximize Effects	To increase the effects, maximize your INT with stat points or gear (buffs to INT will not make this skill stronger).
Critical Hit? 	Does not occur.
Notes 	Increases the INT of every player in the party.
Calculation 	INT increase = Unbuffed INT * 30 / (Unbuffed INT + 200)
Examples 	For unbuffed INT = 25, INT buff will be 3
For unbuffed INT = 125, INT buff will be 12
Changes 	Stronger
Uses diminishing returns, converging towards 30 bonus INT
Is not capped at 30, but diminishing returns gives a similar effect
Uses unbuffed stat to determine the strength of the skill
|-|Chilling Frost=
Chilling Frost 	Chilling Frost
Icon 	
MP Cost 	40 MP
Unlock Level 	14
Target 	Player
Description 	With one cast, ice freezes all your streaks so they won't reset to zero tomorrow!
Maximize Effects	Use many Dailies and rack up high streaks on each.
Critical Hit? 	Does not occur.
Notes 	Provides a buff that prevents the streaks on all the player's uncompleted Dailies from being set to zero at the next Cron. Uncompleted Dailies will still cause damage to the player and to party members if they and the player are on a boss quest together. Stacking multiple buffs grants no additional effect. Challenge Dailies do not have their streaks frozen.
Calculation 	None
Examples 	None
Changes 	None
</tabber>
==Equipment==
Mage weapons are the only class-specific two-handed items in the game. They use both the weapon slot and the shield/off-hand slot. Equipping a Mage weapon will automatically unequip your shield or off-hand weapon, meaning that you cannot use an item in the off-hand slot if you are using a Mage weapon. Conversely, if you equip a weapon or shield in your off-hand slot, it unequips the Mage weapon.
 Gathering all the Mage Basic Gear gives players the Ultimate Gear - Mage achievement. It costs 1210 gold to buy the whole set of basic Mage gear.
The tables below show the pieces of equipment that can be purchased through the Rewards column by players who do not already own them.
<tabber>Weapons=
|-|Body Armor=
|-|Headgear=
</tabber>
==Grand Gala Equipment==
This table shows the special Mage gear from all Grand Galas. These equipment sets are available for purchase in the Seasonal Shop, which opens during each Grand Gala. At that time, newly released equipment sets can be purchased with gold, and equipment sets from previous Grand Galas can be purchased with gems.
nl:Magiër
de:Magier
es:Mago
fr:Mage
tr:Büyücü
pl:Mag
ru:Маг
ja:魔道士
zh:法师
pt-br:Mago
Category:Class System
Category:Equipment
Category:Skills
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