Colonization Algorithm (Earth's Remnants V)

This is the algorithm for Colonization.
=== Base ===
* Base: +5
=== Government Type ===
* Settled Tribe: 0
* Nation: +2
=== Amount of Areas Colonized ===
* 1 Area: +3
* 2 Areas: 0
* 3 Areas: -3
=== Terrain ===
* Farmlands: +5
* Plains: +2
* Steppe: +2
* Marsh: -1
* Woods: 0
* Forest: 0
* Jungle: -3
* Hills: -1
* Mountains: -3
* Desert: -5
* Tundra: -5
=== Size of Military inside Area of Colonization ===
* No Army: -3
* 1-1000 Troops: -2
* 1000-3000 Troops: -1
* 3000-5000 Troops: 0
* 5000-7500 Troops: 1
* 7500-11,000 Troops: 3
* 11,000-18,000 Troops: 5
* 18,000-35,000 Troops: 7
* 35,000+ Troops: 12
=== State of Economy ===
* Bankruptcy: -10
* In Debt: -2
* Stable Economy: +2
=== Stability of Nation ===
* Stable: +2
* Unstable: -1
* Rebellious: -5
=== Competition for Area Control ===
* No Competition: 0
* Competition: -2
=== Wars ===
* At Peace: 0
* Winning War: -1
* Losing War: -5
=== Population ===
* 0-1000 People: -5
* 1000-5000 People: -3
* 5000-10,000 People: -2
* 10,000-20,000 People: 0
* 20,000-50,000 People: 1
* 50,000-100,000 People: 2
* 100,000-250,000 People: 3
* 250,000-500,000 People: 5
* 500,000-1,000,000 People: 8
* 1,000,000-5,000,000 People: 11
* 5,00,000-10,000,000 People: 13
* 10,000,000+ People: 15
=== Distance ===
* Adjacent: +2
* Non-Adjacent, On Same Continent: -1
* On Different Continent: -6
== Algo creations ==
=== Abysinnian Empire ===
==== 400 A.E (2466 C.E) ====
Base: +5, Settled Tribe: +0, 2 Areas: +0, Stable Economy: +2, Stable Nation: +2, At Peace: +0, 12,000 population: +0, Adjacent: +2, No Competition for Control: +0, Mountain Terrain: -3, No Army Inside Areas: -3
Total: +5 (Success)
=== Bogotan Republic ===
Base: +5, Bunker Nation: +2, 1 Area: +3, Stable Economy: +2, Stable Nation: +2, At Peace: +0, 7800 population: -2, No Army Inside Area: -3, Jungle Terrain: -3, No Competition for Control: 0, Adjacent: +2
Total: +8 (Sucess)
=== Hamashid Caliphate ===
=== Neo-Singapore ===
==== 400 A.E (2466 C.E) ====
* Johor: Base: +5, Bunker Nation: +2, 1 Area: +3, Plains: +2, No Army Inside Area: -3, Stable Economy: +2, Stable Nation: +2, At Peace: +0, 5000-10000 People: -2, Adjacent: +2, Competition for Control: -2
Total: +11 (Success)
==== 401 A.E (2467 C.E) ====
* 3 Areas: Base: +5, Bunker Nation: +2, 3 Areas: -3, Jungle and Hills: -4, No Army Inside Area:-3, Stable Economy: +2, Stable Nation: +2, At Peace: +0, 5000-10000 People: -2, Adjacent: +2, No Competition for Control: +0
Total: +1 (Success)
=== Delhi Sultanate ===
=== Feng Dynasty ===
==== 400 A.E (2466 C.E) ====
* Hong Kong and Macau: Base: +5, Bunker Nation: +2, 2 Areas: +0, Plains: +2, No Army Inside Area: -3, Stable Economy: +2, Stable Nation: +2, At Peace: +0, 10000-20000 People: +0, Adjacent: +2, No Competition for Control: +0 Total: +12 (Success)
==== 401 A.E (2467 C.E) ====
* 2 Areas: Base: +5, Bunker Nation: +2, 2 Areas: +0, Plains: +2, No Army Inside Area: -3, Stable Economy: +2, Stable Nation: +2, At Peace: +0, 10000-20000 People: +0, Adjacent: +2, Non-Adjacent - Same Continent: -1, No Competition for Control: +0 Total: +11 (Success)
=== Pacific Republic ===
===Kingdom of Wessex===
==== 402 A.E (2468 C.E) ====
* 2 Areas: Base: +5, Bunker Nation: +2, 2 Areas: +0, Hills: -1, No Army Inside Area: -3, Stable Economy: +2, Stable Nation: +2, At Peace: +0, 10000-20000 People: +0, Adjacent: +2, No Competition for Control: +0 Total: +9 (Success)
=== United Socialist Republic of Leningrad===
==== 402 A.E (2468 C.E) ====
* Finnish Expansion: Base: +5, Bunker Nation: +2, 3 Areas: -3, Forest: 0, Farmland: +5, No Army Inside Area: -3, Stable Economy: +2, Stable Nation: +2, At Peace: +0, 10000-20000 People: +0, Adjacent: +2, No Competition for Control: +0 Total: +12 (Success)
* Eastern Expansion: Base: +5, Bunker Nation: +2, 3 Areas: -3, Forest: 0, No Army Inside Area: -3, Stable Economy: +2, Stable Nation: +2, At Peace: +0, 10000-20000 People: +0, Adjacent: +2, No Competition for Control: +0 Total: +7 (Success)
Category:Algorithms
Category:Earth's Remnants
Category:Earth's Remnants V
Category:Colonization