Fallout 2 endings

Below are the available ending cutscenes in Fallout 2. The endings are influenced by the choices the player character made during the course of the game. Endings are shown after the destruction of Control Station Enclave.
==Arroyo==
===Arroyo re-settled using G.E.C.K.===
No Requirements: This is the default ending.
* Fallout: New Vegas establishes this ending as canon.
===Elder dies peacefully===
Requirements: The Elder is alive.
* It is possible to void this ending entirely if the elder dies while on the oil rig. Losing the game only occurs should she die in Arroyo.
==Modoc==
===1. Modoc is razed after war with Slags===
Requirements: Deliver the message, then offer to help but fail, or join the people of Modoc in an attack on the Slags.
===2. Modoc disperses after Slags' destruction===
Requirements: Kill the Slags, or deliver the message and immediately refuse to do any more.
===3. Modoc flourishes===
Requirements: Make peace between Modoc and the Slags.
* Fallout: New Vegas establishes this ending as canon.
* NOTE: In any versions of Fallout 2 that lack children, one quest cannot be solved to ensure peace. The GOG (which is the US version) and Steam versions are free of this problem.
===4. Modoc disperses due to drought===
Requirements: Don't deliver the message and don't kill the Slags.
==The Den==
===1. The Den disperses===
Requirements: Both Metzger and Rebecca are dead.
===2. The Den flourishes===
Requirements: Metzger is dead, Rebecca is alive.
===3. The Den becomes raider central===
Requirements: Metzger is alive, but Big Jesus Mordino is dead.
===4. The Den becomes slaver central===
Requirements: Both Metzger and Big Jesus Mordino are alive.
==Vault City==
===1. Population driven to NCR by radiation===
Requirements: Don't fix the power plant.
===2. VC independent, Westin and Lynette marry===
Requirements: Fix the power plant, kill the raiders, expose Bishop's plan, and deliver the two holodisks but do not collect the final reward from Randal (bug), and both Roger Westin & Joanne Lynette are alive.
===3. VC invaded by NCR===
Requirements: Fix the power plant, don't bring the account book or Bishop's holodisk to Lynette.
===4. VC joins the NCR===
Requirements: Fix the power plant, kill the raiders, and bring the account book or Bishop's holodisk to Lynette. (This ending is given if not getting two for any reason, e.g. Westin is dead or the reward picked up.)
===5. VC destroyed===
Requirements: Turn Vault City hostile.
===6. VC destroyed, rebuilt by ghouls===
Requirements: Fix the power plant, turn Vault City hostile.
==New Reno==
===1. Everyone dead===
Requirements: All four of the family bosses are dead.
===2. Tribals arise===
Requirements: Impregnate either Leslie Anne Bishop or Angela Bishop and leave them alive, then tell Mrs. Bishop she should move on.
===3. Bishop child===
Requirements: Impregnate either Leslie Anne Bishop or Angela Bishop and leave them alive, but don't tell Mrs. Bishop to move on.
* Fallout: New Vegas establishes this ending as canon, but by the time of 2281, the Bishop child has still not defeated the Wrights.
===4. Bishops take control, New Reno joins the NCR===
Requirements: Leave the Bishop family in control.
* Fallout: New Vegas establishes both the existence of the Bishop child and the eventual takeover of New Reno by the Bishop Family as canon.
===5. Salvatores take control of New Reno using Enclave weapons===
Requirements: Leave the Salvatore family in control.
===6. Mordinos takes control of New Reno, jet addiction spreads===
Requirements: Leave the Mordino family in control, don't get ending 7.
===7. Mordinos wane===
Requirements: Leave the Mordino family in control, deliver Jet to Dr. Troy but do not return for the Jet antidote (bug).
* Fallout: New Vegas establishes this ending as canon, however, the Mordinos were wiped out by the Wrights.
===8. Wrights violently seize control of New Reno===
Requirements: Leave the Wright family in control, enter the Sierra Army Depot.
===9. Wrights attack Mordinos and get slaughtered===
Requirements: Leave the Wright family in control, take but don't finish the murder quest.
===10. Wrights transform New Reno into a civilized city===
Requirements: Leave the Wright family in control, but don't enter the Sierra Army Depot or become their Made Man, complete the murder quest.
* Fallout: New Vegas establishes the continued presence of the Wrights in New Reno as canon.
===Richard Wright's murder===
====Murder solved====
Requirements: Solve the murder quest correctly.
====True murderer never found====
Requirements: Finger a suspect other than the Salvatores.
===Myron dead and forgotten===
Requirements: Hear Myron's name from Jules, Little Jesus, Renesco, Reed or Myron himself, and Myron is alive.
===Notes===
Every family in New Reno starts out with a "power counter" at 100 which will drop as a result of the following actions:
* Killing a boss: Drops that family's power to 0 (technically -1)
* Killing a bartender, casino bouncer, generic guard or unnamed adult Wright: -1
* Mordino: killing or recruiting Myron: +20 (bug), killing Little Jesus: -1
* Bishop: breaking the raiders' Strength: -20
* Salvatore: disturbing the desert transaction: -20, killing Mason: -5
* Wright: breaking the stills: -20, killing Keith Wright: -2, killing Chris Wright: -1
The family which has the highest counter at the end of the game wins the power struggle; in the event of a tie, the order of priority is Mordino, Bishop, Salvatore, Wright.
* The two "impregnation" endings take precedence over all others. They are only available for male characters.
==Gecko==
===1. Gecko destroyed===
Requirements: Blow up the power plant.
===2. Gecko and Vault City form uneasy truce===
Requirements: Fix the power plant, but do not get the reactor holodisk from Festus.
===3. Gecko enslaved===
Requirements: Fix and optimize the power plant.
===4. Gecko and Vault City form an alliance===
Requirements: Fix and optimize the power plant, deliver Brain's/Gordon Gecko's economic data holodisk to McClure. (bugged)
===5. Gecko destroyed by Vault City===
Requirements: Do not fix the power plant.
===Harold's tree grows larger===
Requirements: Harold is alive.
* Fallout 3 establishes this ending as canon.
==Redding==
===1. Redding annexed by Vault City===
Requirements: Deliver the Jet antidote, leave and return to downtown Redding at least one day later, and Dr. Johnson is alive (even after the cure is administered).
===2. Redding allies with New Reno===
Requirements: Sell the chip to McGrew, do not get ending 1.
===3. Redding joins the NCR===
Requirements: Sell the chip to LeBarge, do not get ending 1.
* Fallout: New Vegas establishes this ending as canon.Fallout: New Vegas, NCR Rangers ending #4: "After a campaign in which he denounced Oliver's and Kimball's hawkish, imperialist ways, Hanlon was elected as the senator of Redding."
===4. Redding deserted===
Requirements: Do not sell the chip, nor get ending 1.
===Notes===
Even if the mining chip was sold, as long as the Jet antidote was delivered Redding will always get annexed by Vault City.
==Broken Hills==
===1. Mutants dead, Broken Hills disperses===
Requirements: The mutants in the mine are dead.
===2. Uranium runs out, Broken Hills peacefully disperses===
Requirements: Get Marcus to put the mutant-haters in jail and/or find the missing people for him.
* Fallout: New Vegas establishes this ending as canon.The Courier: "Tell me more about the tribal."Marcus: "We were looking for a to save the village of . Eventually, we did. Nuked an oil rig in the process. We went separate ways after that. I went east into the Rockies, looking for other mutants like myself. Don't know what happened to my friend. "(Marcus' dialogue)
===3. Racial wars erupt, Broken Hills violently disperses===
Requirements: Do neither of the above.
===Marcus travels East===
Requirements: Marcus is alive during the game.
* Fallout: New Vegas establishes this ending as canon.
===Notes===
Since the endings occur over a period of time after the Chosen One completes their task, and do not necessarily start happening straight away, the Chosen One can still find mutants and ghouls and Caravan guards and all still in Broken Hills, after the main game is over.
==New California Republic==
===1. NCR becomes the dominant power of the West Coast===
Requirements: Complete the deal between NCR and Vault 15. Overrides other endings.
* Fallout: New Vegas establishes this ending as canon.The Courier: "What do you think of the NCR?"Caesar: "Do you want my opinion as a former citizen, or future conqueror? Actually, my opinion's the same either way. As a young man I was taught to venerate President Tandi of Shady Sands. "The Founding Mother of the New California Republic." Did you know her Presidency lasted 52 years? And that her father, Aradesh, was the Republic's first President? Does that sound like democracy to you, or a hereditary dictatorship?"(Caesar's dialogue)
===2. NCR expansion slowed===
Requirements: Do not complete the deal, Westin is alive.
===3. Carlson rules with corruption===
Requirements: Do not complete the deal, Westin is dead, Carlson is alive.
===4. NCR under military rule===
Requirements: Do not complete the deal, both Westin & Carlson are dead.
===Notes===
The NCR has two pictures, both showing the flag; for endings 2-3 the flag is in tatters.
==Vault 15==
===1. Vault 15 joins NCR===
Requirements: Complete the deal with NCR.
* Fallout: New Vegas establishes this ending as canon.
===2. Vault 15 deserted===
Requirements: Do not complete the deal with NCR.
==Vault 13==
===1. Deathclaws thrive===
Requirements: Prevent the massacre by killing Dr. Schreber, fix the vault computer (bugged).
Due to scripting errors, the positive ending is completely unavailable in the vanilla game. The genocide ending can be avoided (which will give Vault 13 no ending slide at all) if the massacre is not triggered, or by not talking to Gruthar or returning afterward, this is similar to the Hub and Followers ending bugs in the original Fallout. However, old versions Killap's unofficial patch (1.02.25 or older) will fix this bugged script, allowing the positive ending to be obtainable by doing the actions as said in the requirements above.
===2. Genocide===
Requirements: Gruthar is dead or return to Vault 13 after the massacre (two weeks after receiving the G.E.C.K.)
==San Francisco==
===Shi===
====1. Population decimated====
Requirements: Turn the Shi hostile.
====2. Sentient plant problems====
Requirements: Dr. Wong is dead, do not turn the Shi hostile.
====3. The Shi flourish====
Requirements: Do none of the above.
==Tanker vagrants==
====Vagrants move on====
No Requirements: This is the default ending.
==Unused endings==
Endings in this section go unused, as they haven't been implemented (for example, while the narration was recorded, the appropriate art assets have not been created). 
===Richardson dead and forgotten===
No Requirements: This is the default ending.
===Hubologists===
====1. Death by explosion====
Requirements: Do not get fuel for the Hubologists.
====2. Death by suffocation====
Requirements: Get fuel for the Hubologists.
==References==
Endings
de:Fallout 2 Enden
ru:Концовки Fallout 2
zh:辐射2 结局