Land (Frieren: Beyond Journey's End)

==Summary==
Land is a second-class mage in the Fourth Party of the First-Class Mage Examination. He specializes in illusion magic. Serie later promotes him to a first-class mage.
==Powers and Stats==
Tier: physically; with magic 
Name: Male
Origin: Frieren: Beyond Journey's End
Gender: Male
Age: Unknown
Classification: Mage
Powers and Abilities: Standard Magical Abilities, Preparation & Information Analysis (Land makes sure to analyze a target prior to fighting them, discovering their weaknesses), Illusion Creation, Duplication (Can make illusionary clones tangible), Pressure Points (Shown here)
Attack Potency: Human level physically; Multi-City Block level with magic (He probably on par with Lawine, which can freeze a large lake, should be superior to 9-year-old Fern), can negate conventional durability with Soul Track 
Speed: Average human. Supersonic, possibly Hypersonic+ combat speed (Kept up with Wirbel)
Lifting Strength: Unknown
Striking Strength: Human level 
Durability: Human level physically; Varies up to Multi-City Block level with Mana (Although mages "would be far more fragile than you can imagine" on the front lines, they can survive attacks which hit them. Mage durability varies based on mana remaining, so mages may not be able to take an attack of this level without running out of Mana), at least Multi-City Block level with Defensive Magic.
Stamina: Superhuman
Range: At least tens of meters with magic, standard melee range otherwise. Hundreds to thousands of kilometers with illusion magic 
Standard Equipment: Magic Staff
Intelligence: Gifted.
Standard Tactics: He would never directly confront an opponent and is skeptical and careful about everything he does. To the point that he never even showed up to his first-class mage exams and only sent a clone in his place while he remained in his home village leisurely drinking tea.
Weaknesses: None notable 
Notable Attacks/Techniques: 
<tabber>
|-|Defensive magic=
*Defense Magic: To counter Soul Track, this defense magic was developed. Mages can create hexagones that possess great resistance against magic. However, they don't have additional defense against physical attacks, making it weak against attacks that overwhelm with sheer mass.
|-|Offensive magic=
*Human Killing Magic: Soul Track: The first piercing magic in history, developed by Qual, one of the Seven Sages of Destruction under the Demon King. It is a magic that can pierce all of mankind's defense magics but also equipment imbued with magic resistance, directly eradicating a person's body. After Qual was sealed, Soul Track was heavily studied and analyzed. Ultimately, Sou Track was incorporated into mankind's magic system to the point that today, it is simply considered as ordinary offense magic. 
*Clones: Land's clones are stated to be perfect replicas that possess the same powers as his original body.
|-|Magic Visualization=
*Magic Visualization: Magic as a concept is freeform and allows for anything that the user truly believes in and visualizes to be realized. So if a mage believes their magic barrier or mana itself is enough to protect them from a magic spell, then it will protect them. Mages often times lose or gain powers and abilities based on their feelings and beliefs. So if a mage has resistance to ice magic, but then suffers from a change in terrain which might help an ice magic user, they could lose that resistance in that moment, because of their waning confidence. They also momentarily gain powers in much the same way, and if they believe they can penetrate or break through something, they often times will.
</tabber>
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Frieren: Beyond Journey's End
Category:Preparation Users
Category:Information Analysis Users
Category:Illusionists
Category:Duplication Users
Category:Pressure Point Users