Abington RPG

Dr. Strebwork's origin. The Abington RPG was a failed game project made by the members of the Software Club.
== Schmistory ==
The Software Club had a history of making games such as Haywire and Animal Guide for game jams, but they also had plans to make their own complete game some day. Dirty Mike had the idea to make the game an RPG centered around Abington Heights on 11/10/2020. This would be very popular idea and immediately the Software Club members got to brainstorming. The game would be entirely focused within the school, and the entire school would be available as a map. The game would be top-down, similar to undersnail, and there would be enemy encounters with teachers and other enemies. Weekly club meetings began to discuss how the game should be made and who would be assigned to what, and it was around this time when Meme Lord published his 1:1 accurate block game build of the school. Dirty Mike caught wind of this and saw him as the perfect addition to the project due to his knowledge of every corner of the highschool, and thus this was the reason Meme Lord was added to the Software Club.
When Meme Lord joined, he and Tactician debated in the club meetings over what the story of the game would even be. Tactician and other members had the original idea that WeBWorK would be the enemy of the game somehow, and Strebwork, being the teacher who had the WeBWorK servers in his room, would be the final boss. Meme Lord wanted it to be deeper than that, and this is where the idea that WeBWorK had 'infected' the teachers and tech of the school, making them it's robotic servants that the player would have to defeat. The teachers would be the boss battles, and once 'saved' from the WeBWorK's grasp, they would help the player, either by joining their posse or being a sort of shop. The final boss would be "Dr. Strebwork", but there would be a surprise even larger boss, the actual WeBWorK server itself, which has been slowly building itself a giant body out of stolen computer equipment from the school throughout the game. This WeBWorK lore would eventually be included into Garf Lore, where it would serve as a catalyst for nearly the entire story.
The game would be developed throughout the rest of the school year until graduation. Unfortunately the game would never be completed, or even receive a single functional build. Everyone simply became way too busy senior year, and while Dirty Mike fiercely tried to get people to finish their tasks, slowly everyone lost interest. A ton of assets were created, mainly music, tile art, and sprites for enemies and npc's. This game and it's management was actually one of the main reasons MondayMan left the Software Club around June 2021 in favor of the Meme Council. MondayMan had a lot of interest for the game and even started working on it again himself.
The game's assets would be archived in a new art showcase channel in the Software Club, for new members to be inspired by and old members to reminisce on. While it's likely the game will never come to be, it was the thing that brought everyone together in the Software Club, the thing that greatly inspired the main plotline in the Garf Lore, and a fun project to work on overall.
Category:Meme Council Lore
Category:Software Club Lore
Category:AHHS
Category:Bideo Bames
Category:2020