Extract Points

Extract points were something that we developed as a way of simplifying Alchemists a bit to fit within our point-based framework as well as giving options for alchemist builds to be more bomb-based or more casting-based.
Alchemists gain extract points based on their Alchemist level + their Intelligence Modifier.
They also determine how many bombs per day the same way.
What we ended up decided was to allow 3 options for an alchemist based on this idea, similiar in fashion to Ranger fighting styles.
*1. Base Alchemists - They determine their bombs per day and Extract Points as above.  For example:  An Alchemist has a 17 Intelligence at level 1.  This means they gain 3 Extract Points (Level 1 +2 modifier) and 3 bombs per day (Level 1 +2 Modifier).
*2. Bomb Masters - Remove the Intelligence Modifier from the Extract Points and add it to the bombs per day, essentially doubling the bonus to it. In the same example above, the Alchemist would instead get 1 Extract Point (Level 1 + no modifier), and 5 bombs per day (Level 1 +2+2).
*3. Extract Masters - As on option two, but the Inelligence Modifier gets removed from bombs per day and added to the Extract Points.  So the Alchemist above would have 5 Extract Points (1+2+2) and 1 bomb per day.
This concept is still experimental, so play testing is still necessary, but based on previous math, it seems like it should work well enough.