Long-Range Scanners

Long-Range Scanners allow for a ship to register the objects (planets, heavenly bodies, ships, stations, satellites, etc.) located within a large area. A Poor-quality LRS can read only one system per size of the ship. A Fair LRS can read two systems per size of the ship. A Good LRS can read three systems per size of the ship, and an Excellent LRS can read four. Thus, a size 5 ship with Excellent Long-Range Scanners can read the contents of 20 systems around them. 
LRS systems are limited to one per ship (any more are useless), and must be connected to a computer in order to be read. They can only be located on the outside of a ship. The only information they can tell is what type of objects are in the area being scanned, their exact location, and size. Any more information can only be read by a short-range scanner at close range.
Size: Long-Range scanners take up one unit of ship’s size per size of the ship, and must be located entirely on the outside of the ship. Thus, in order to be read, they must be linked up to a computer. 
Energy Consumption: Scanners require one unit of energy to be active per rank, so Fair require two, Good require 3, and Excellent require 4. Size does not matter when calculating energy requirements of scanners. 
While it is not necessary to leave them on all the time, it is useful to do so in order to tell if anything changes. 
Cost: Long-Range Scanners cost 8,500 credits for a Poor unit, 12,000 for a Fair unit, 18,500 for a Good unit, and 25,000 for an Excellent unit. To this amount, add 500 multiplied by the size of the ship.
Category:Starships