Bestiary

The Bestiary contains all the enemies that appear in the game. They are divided into three basic categories: Corrupted, Wraiths, and Possessed. 
==Corrupted==
The most basic of the enemies. 
;Alpha:An Alpha is a fearsome predator in its own right, and it will charge at the enemy as soon as it has the chance to do so. However, it is far more dangerous when it is surrounded by Mongrels. In this case, one should decide whether to target the Alpha or thin out the pack, but either option has its disadvantages.
;Mongrel:Whenever a Mongrel is thrown away it will always land on its paws, and it will immediately go for a counterattack.
;Blighted:Blighted should always be killed on sight. That said, they swell up before they explode, which gives one last opportunity to dispose of them safely.
;Captain:A Captain is able to use his shield not only for defense, but also for offense. Moreover, when other Guards are around, the Captain will let out a war cry that makes them stronger and more aggressive.
;Broken:The Broken tend to surround their target to overwhelm it. However, such behavior can also be turned against them employing the right weapons and fighting techniques.
;Shrieker:Injured Shriekers will land on to the ground, but they will still try to defend themselves kicking furiously with their claws.
;Pikeman:A Pikeman may look like an easy prey when engaged in melee combat, but one should be always be wary of their piercing attack at close range.
;Champion:Champions can swing their massive hammers all around them, and they do so quickly despite their hulking size. With a good sense of timing, however, it is possible to dodge such attacks effectively.
;Guard:Guards are cunning and violent. They will respond fiercely to any attempt to flank them, and whenever they see an opening, they won't hesitate to lunge at their opponent.
==Wraiths==
:ID: ETHEREAL
Wraiths are foes that took shape from Chaos itself. As with ethereal objects, the only way to face them is to keep them within Lute's Evocation Field.
;Repentant:The lightning emitted by the Repentant reverberates through other foes. As a consequence, it is especially important to isolate and destroy this Wraith as soon as possible. Before dissolving, however, the Repentant will unleash all its energy in one last devastating explosion.
;Preacher:The Preacher is quite elusive, and tends to favor defense and crowd control over a more direct approach to the fight. It is capable of summoning barriers and Ethereal Thorns, but it will leave an opening while harnessing its power.
;Reviler:Similarly to the Griever, the Reviler can cross the Veil at will. Its beam is very dangerous but it needs time to charge up, which leaves the monster temporarily vulnerable.
;The Weavers:The Weavers can cross the Veil like their lesser Wraith counterparts, but they can unleash powerful attacks even without returning to our world. Moreover, they can also ensnare their target with ethereal strings. They support and sustain each other in battle, so that if one falls, the other will attempt to revive it.
;Griever:A Griever will occasionally fade and hide beyond the Veil, just to reappear mere moments later to unleash a powerful warp attack.
==Possessed==
:ID: POSSESSEDENEMIES
Wraiths are also able to twist and corrupt a living host, feasting on their soul and turning them into hideous monsters. These Possessed are invulnerable to Briar's attacks, unless Lute keeps them within her Banishment Field. 
When a Possessed is severely injured, the Wraiths that control it will be released. In order to truly end the Possessed, you must destroy these Wraiths as well.
If you can't defeat all the Wraiths quickly enough they will possess the host again, reviving it.
;Chorus:Each head of the Chorus makes it able to employ different battle tactics, which makes this Possessed an unpredictable and adaptable foe. However, the opportunity to strike emerges each time the Chorus uses a new head.
;Eidolon:When an Eidolon finds itself on its own, it will summon some Slashers for support. These other Possessed should be disposed of as soon as possible, since the Eidolon can shield them, and even transfer its own essence into their bodies.
;Fury:The Fury can bombard the battlefield releasing the crystals that grow among its feathers. Moreover, it can incite a group of Shriekers to unleash a volley attack against a common target.
;Arrowhead:The Arrowhead is able to unleash a wide array of devastating ranged attacks. It can also create mirror images of itself, which reverberate its deadly shots. If such ethereal images are not destroyed in time, the Arrowhead will harm any creature on the battlefield, including its allies. If cornered, the Arrowhead will jump away to safety and launch a volley of bolts that plunge into the ground and explode after a while. Luckily, such bolts can be shattered before they blow up.
;Mauler:A tough Possessed with great offensive and defensive capabilities. It will try to block most attacks directed to its front, but in doing so, it will leave its rear open for flanking.
;Slasher:When multiple Slashers fight together, the death of one of them will enrage the others, making them even more dangerous to deal with.
;Abomination:The Abomination's crystallized hide conceals a weak spot, which will explode once shattered. A weakened Abomination will release several Wraiths that must be destroyed before they make it back to the husk, or they will revive the Possessed.
;Stinger:Stingers are aggressive but they won't hesitate to retreat when cornered, burrowing underground and preparing for a surprise counterattack.
==Bosses==
;Nemesis:Armina relies on powerful summoning abilities that make her dangerous in ranged combat, while Demian can create illusions to disorient his opponent and gain the upper hand. If nothing else, they both prove quite vulnerable when engaged in melee combat.
;Harbinger:The Harbinger is able to unleash both the Nemesis' energy spheres and the Colossus' energy beams. At close range, however, it is no less effective and lethal, and it will react viciously to any attack.
;Colossus:Jared and Jadon are invulnerable when they restore their armored shell. In their bipedal form they behave much more aggressively, but their massive size makes it possible to read their movements and react accordingly.