Jeddite

"Jeddite is a mysterious man who keeps in close touch with the high-rank officials of different countries. But no one knew about his past, and he never mentioned it."
The Dungeon Sorcerer.
Good at casting continuous earth spells and controlling enemy units.
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=How to obtain=
=Specialty=
=Spells=
Spell	School	Type	ManaCD	Description
=Adjutant=
=Masteries=
==Recommended by the game==
==Recommended by players==
Moloney:
Earth Magic is an obvious one, as Jeddite casts only earth spells, so reducing all their cooldowns by 15% is a very big deal.
Mysticism because higher spell recovery means casting the ultimate as much as possible for heal and life drain, plus with each cast you get to reduce magic resist of opposing team (up to 5 times) - quite the snowball effect.
First Aid is because Jeddite's biggest function lies in his healing, and you need to keep your life high to stay alive and outlast other resilient heroes like Astral. 
Finally, I chose Sorcery because Jeddite's 4* ability kind of pushes you in the direction of Caster units, so the extra 21% damage per caster certainly helps - more damage can't hurt.
==Recommended spellmark by players==
Moloney: Mystic Domain.
It is an earth spell, so it goes well with Jed's theme, Earth Magic and Earth Elemental bonuses. At the same time it only costs 30 mana which isn't too high, silences and does a decent amount of damage. The area is also very relevant, and area of effect spells are also in the direction of Jeddite's specialty. With Domain, you can drain their life and prevent them from casting abilities, working very well in-between ultimates and especially potent against Astral and his Genies healing.
=Strategy=
==By Moloney (2nd August, 2020)==
1. What does Jeddite play like and which players would enjoy him the most?
Jeddite emulates what every other top hero also does. With top players going for Astral, Sandro and Dragon Mutare, healing is the "in" thing right now. This makes Jed a favorite among F2P players, as the best option that makes you feel like you're up there with the whales and the big wigs of the game. He heals like all of them, just with him it's only inside his ultimate spell circle. But it makes you feel like you belong there in the top, and it's the only hero that has some chance against the ones I already mentioned. Nothing compares to the dominating feeling of beating Sandro or Astral players with a F2P hero. Plus if you like stunning units, that's a little something extra for you then.
2. What are Jeddite's biggest strengths?
As I already mentioned, it's the combination of healing, damage and stun effects that give Jeddite that extra edge. His focus on earth spells also easily allows all spells to benefit from particular unit or ability bonuses. Also, unlike the faction leaders, he is not dependent on one faction, so you get more freedom in terms of team composition.
3. What about weaknesses?
First, all his spells cost quite a bit of mana. Therefore you always need to pick your spells careful - do you use one of your regular spells or do you wait for your ultimate? This very often can lead to tough decisions that are a make or break down to the final seconds.
Secondly, all the spells are earth spells. This makes opposing Earth Elemental]s very useful (and annoying) against you.
Lastly, unlike Astral or Sandro who can affect the whole battlefield, his healing and life drain ultimate is only limited to a medium-sized area. This means that you have to keep the units there - if they move after killing a unit, there goes that entire mana use of that ultimate. Good thing he at least has stun to keep the units in the circle.
4. Which would you say are the core creatures and why?
Unlike other heroes I would argue that there are no core creatures when it comes to Jeddite. Of course there are overall powerful creatures, or synergies from which Jeddite can benefit from, but I wouldn't call any of them as absolute musts.
5. What is your recommended formation for Jeddite?
You want healing to go alongside his ultimate, so Angel is a big use as the second best healer in the game (after Genie). He also stuns, which synergises with Jed's Meteor Shower (double damage against stunned units).
Next I would recommend Earth Elemental because not only does it help with earth damage but it also increases your earth resist. Finally it stuns as well after death.
Then I use Behemoth as he is the best defense in the game and lasts forever. He keeps people fighting him and in the circle for a very long. He also has stun for the synergy with Meteor Shower.
Next I use Ogre because he amplifies all my sources of healing.
After that, I recommend Pit Fiend together with Demon. The former also provides healing, boosts your Demons and summons some of her own. The latter also heals with his dodge.
As you can see most of my frontline is focused on healing and durability. Preferably you want to win the match but if not, halting the game to a draw will also have to do it.
Now for the two spots I would use casters to get the bonus from the fourth ability. I would argue they are flex spots that could fit many different casters.
Personally I use Roc that pairs well with the demon and the accuracy boost, but it also has tons of health and does good damage, plus it's super easy to get (F2P friendly again). Lastly, I go for Efreeti just because he's awesome (okay, also easy to obtain and has available awakening).
5. Do you have some additional tips?
When it comes to navigating Jeddite, I kind of just split up healing and stun, and then look at the combo help button to see who works with who. Be smart, use your resources and again, he is very flexible with his units so adjust to what you have.
=Lore=
=Skins=
Skin 	How to Obtain 	Bonus 	Quote
Classic 	Acquire Jeddite	- 	Necromancer's understanding of death is not worth mentioning.
Undying Love	Lore 	+1 KNW	Everything Jeddite does is for resurrecting his wife.
=Community videos=
No video yet
=Galleries=
==Concept Arts==
Jeddite1.png|Classic Jedite|link=File:Jeddite1.png
Jeddite Undying Love.jpg|Undying Love Skin|link=File:Jeddite Undying Love.jpg