Mario Kart X(InteleonBoi1427's version)

Mario Kart X is the Tenth installment published by Nintendo in the Mario Kart Series and is the Sequel to Mario Kart 8 Deluxe and Mario Kart Tour. It is released for the Nintendo Pro and Nintendo Switch on 25th May 2025 and has Elements of its predecessors like Gliders, Anti-Gravity, Tricks and Underwater Driving.
== Controls ==
A: Accelerate
B: Brake
Y: Use Special Item
X: View Rear
L: Hold item behind(for Bananas, Green Shells, Red Shells, Bomb Ombs, Fake item Boxes), use item
ZL:Throw Item Backwards
R: Hop
ZR: Drift
Up+X: Wheelie(For Inward Drifting Bikes only)
Down+B: Change Characters(Double Dash Mode only)
X+B: Go backwards
== Modes ==
Grand Prix:
Strive to get 1st place in 4 races with 11 othercpus
Time Trials:
Try to set your own record or beat other player's
Vs Race:
Customize your own rules and Race
Battle Mode:
Battle it all out in this 4v4 team or solo battle!
Guidebook:
A guide on the game for beginners
Track Maker:
Make your own tracks and share them online
Online Mode:
Play with other players online worldwide
Double Dash Mode:
Play with 2 people racing on 1 kart!
Free Roam:
Take your time to explore tracks and find out nooks and crannys of every track!
Mission Mode:
Take on different sets of unique and different challenges!
== Tracks ==
===Nitro Tracks===
Mushroom Cup
File:Mushroom cup.png	Flower Cup
File:Flower cup.png	Bell Cup
File:Bell cup.png	Star Cup
File:Star cup.png	Special Cup
File:Special cup.png
Wario Raceway 	Astro Launcher 	Mario Circuit 	Sherbet Land 	Funky Kong Forest
Moo Moo Zoo 	Waluigi Arcade 	Koopa Troopa Gym	Volbono Summit	Cheep Cheep Ocean
Pianta Mart 	Dry Dry Tomb 	Rock Candy Peaks	Area K00PA 	Bowser's Castle
Hot-Hot Kitchen	Evershade Circuit	Party Land 	Hands On Hall 	Rainbow Road
=== Mushroom Cup ===
==== Wario Raceway ====
As MK8D has a dynamic stadium as its 1st track, I would want to keep the tradition of not having a generic circuit as MKX's First Cup. Wario Raceway is a dirt bike arena with Fire Rings, Oil Spills, Goombas, Anti Gravity Sections, a gigantic golden Wario statue in the middle, and tons of Muddy Ramps to trick off all in a Figure-8 with a huge crowd watching you at daytime. Sure the idea of a Figure-8 may sound generic, but the layout full of obstacles would make up for it.
==== Moo Moo Zoo ====
A track based off Moo Moos like MK64 and MKWII. Race around the muddy fields off the zoo, drive into barns while avoiding Moo Moos, Goats, and Horses in it, go in an Underwater river, and re-submerge to get to the main tourist attraction where Reznor run around a circle while throwing obstacles. This track is to prepare you for the 2 more ambitious tracks in the Mushroom Cup.
==== Pianta Mart ====
This track takes place on Isle Delfino and has you drive around a Supermarket. At the start, you drive into the Supermarket with multiple spilled paths like Yoshi Valley: each of them being different. One of them may Consist of Piantas Buying groceries while another path gets you onto a Conveyor Belt with other items to avoid for example a durian which when hit, will stun you. At the end, you'll exit the Supermarket and be sent to a bustling Bazaar with even more Piantas and Nokis running around and Yoshis squirting out juice like in Super Mario Sunshine. At the end, the could be a wet market with water puddles to avoid as well as more reckless drivers like in Coconut Mall. This track is a combination of Super Mario Sunshine references as well as The Beach-City-themed tracks from the Mario Kart Series in General.
==== Hot-Hot Kitchen ====
The final track off the Mushroom Cup shares many similarities with Ribbon Road and Squeaky Clean Sprint: Being shrunk down to a smaller size while driving across a room, this time in a kitchen. There could be Pans that heat up to bounce the racers with the Hot-hot enemies from Super Mario Wonder(The popcorn ones) on the frying pan as well for you to avoid. A sink filled with soap and soap slows you down and makes your controls slippery. A fridge where there are A lot of Foods to avoid and an oven where some parts will light up to cause to to spin out. There are so many possibilities with Kitchen appliances that could be implemented into this track and this track is a perfect way to prepare you for the Flower Cup.
=== Flower Cup ===
==== Astro Launcher ====
Astro Launcher takes place in a Rocket Launcher on land full of Rockets, researchers labs, and sharp 90⁰ turns. Layout-wise, It is relatively simple: You start off driving into the main base with scientists Toads on the track scurrying and Chemicals on the floor that will make Mario spin out. Afterward, Mario takes a sharp 90⁰ turn into a lab full of Goombas all around. After a few more Hallways, which include conveyor belts, Crates, and bomb-ombs scattered around, you exit and drive into a rocket with more conveyor belts and finally drive into a tower where a rocket is being launched then finally glide down back to the finish line. It has a quite ambitious theming but a relatively simple layout to put it in the Flower Cup.
==== Waluigi Arcade ====
Waluigi Tracks are usually ambitious and this track is no exception. It takes place in an arcade full of Nintendo Retro games from the NES era to the SNES Era Like Super Mario Bros and The Legend Of Zelda: A Link To The Past. After driving into the arcade, you'll encounter multiple split paths full of detail and arcade machines to get into your way. They eventually end up in the same path: Driving into a Gigantic arcade machine that plays the classic Super Mario Bros Game. The original level: 1-1, becomes a Racetrack while you avoid Goombas, Koopas and Piranha Plants until you go to the end and get Teleported to another Machine with another Classic game: A Link To The Past where you explore some parts of Hyrule. It all ends with another drive through a machine to lead you out of the Machine and taking 2 more 90⁰ turns back to the finish line. Overall, it's a great beginner track alongside Astro Launcher to Replace Mario Circuit and could act like the Outside games Circuits like Hyrule Circuit and Animal Crossing from MK8D.
==== Dry Dry Tomb ====
Dry Dry Tomb is not a typical Desert Track but follows a similar theming to Dry Dry Ruins. Firstly, you drive off into a Pyramid witha sandy room filled with Pokeys and Swoops to keep you on your toes. Afterwards, you drive into a tight passage way with rolling gears and Arrows being fired and all sorts of traps to momentarily stun you, causing you to spin out. Afterwards, you drive up a Sandy Waterfall in Anti-gravity while on Boost Panels to pick up the pace and ending off with a Cave section leading ti an oasis then to the finish line. Overall, this track takes inspiration from the Beloved Dry Dry Ruins and interesting mechanisms from ancient Egypt and being inspired by Dry Dry Falls, a custom Track in Mario Kart 8 Deluxe.
==== Evershade Circuit ====
While many fans love DS Luigi's Mansion like myself, Evershade Circuit takes a step up on the theming giving you the World map from Luigi's Mansion: Dark Moon to drive on. This will be the games first Section Based track. The first section takes you on a rife through Gloomy Manor full of Greenies and Goobs from Luigi's Mansion 3 as obstacles doing their Ghostly antics like having a Food Fight in a dining hall or walking around in Knight Armours, swinging their swords around ending off with the 2nd stage in Dark Moon(I forgot the name). The Second Setion is at the end of Dark Moon's W2 at a glider ramp to Old Clockworks, filled with anti-gravity segments and more Ghosts like the Hammers(those whom like enemies in Luigi's Mansion 3 and Oozers Throwing all sorts of stuff and ending off exiting the old Clockworks and Entering Section 3: Driving through Dark Moons W4(which I also forgot the name). A few Icy Swoops and More Ghosts like Slinkers and The bomb Ghksts from the Original game make an appearance while you deal with W4's Frosty reception. Section 3 then ends off with Ending the Trechrous Mansion(W5) at its Foyer. Overall, this is a great way to end of the Flower Cup and a perfect way to prepare you for an ambitious Bell Cup.
=== Bell Cup ===
==== Mario Circuit ====
This is not your typical Mario Circuit. After zooming through the starting line, there will be a Winding road with trees on the side, Goombas and oil Spillages on the road and an overcast, bright sky. After ending the Winding path, the road splits into 2. The first road takes you through a familiar sight, with elements from the original Super Mario Bros in a construction site, worked on by toads, building the iconic W1-1. Obstacles like excavators and bulldozers could be found and a flag pole with a mini Fortress awaits at the end. The second path leads underwater, in a small river filled with seaweed,Clams and a muddy off road. Taking the underwater path is faster, although a few mushrooms are needed. These paths then join back together to bring you to Mario Circuit's main attraction, Peach's Castle. In Peach Castle, players take a sharp 90⁰ turn into another iconic location, a painting room with bomb ombs. Your will them enter the painting and emerge into Bomb Omb Battlefield! You can choose between 2 routes, The intended route which would bring you across the Chain Chonp guarding the cage, the Hill leading up to the Plateau and King Bomb Omb throwing Bomb Ombs down the Mountain. The 2nd path takes tout hough a faster route, only accessible by Mushrooms. Koopas in the Shells, Bomb Ombs and Goombas guard this area, so it's high risk high rewards. A cannon awaits at the top, launching you back to a pipe similar to N64 Mario Raceway's one then back to the finish like. This is one of the more ambitious Mario Circuits in the series that uses past elements of the 2 most iconic Mario games into a Mario Kart Track.
==== Koopa Troopa Gym ====
Koopa Troopa Gym takes place in a fitness facility and has all sorts of areas. Layoutwise, you start out outside of the gym, them immediately racing inside and into a 2 way spilt. The 1st area takes you through a Fitness corner, with tight turns, Enemies throwing dumbells on the floor, and Gym equipment like treadmills to avoid and trampolines to bounce off. The second path takes you through a swimming complex, where you can drive on either the pool, where Koopa's are seen freestyling or playing with Inflatble volleyball in the pool and you need to avoid them or going around the pool where blooper ink is spilt on the floor. The 2 paths the emerge into 1 big skateboarding Park, filled with half-pipes, skaters doing tricks in a complex maze. After Navigating the maze, you then set foot into a room filled with Shy Guys, Yoshis and Toad's playing all sorts of Sports like Badminton, Fencing, Volleyball and more. All of these sports come with different obstacles like the shuttercocks would cause you to Spin Out, getting hit by a Fencing stick would cause you to lose an item and vice versa. It all ends with a gift shop at the end with a club with enemies partying, dancing and working out. Afterwards, a glider section opens as you glide back to the starting line.
==== Rock Candy Peaks ====
This track is based of the “Rock Candy Mines” World from NSMBU. You first start out the The bottom of the peaks, inside a calming forest where wigglers walk through the poison. Afterwards, you Scale the peak as you dive into a nearby river, which eventually leads you into a dark Cave, where you avoid swoops, minecarts, dynamite and Etc. After emerging from the cave, you race along rocky terrain as boulders get hurled down the Mountain from Sumo Bros. After playing with Block Switches, you get shot up to an Airship fleet. Inside the airships contain rocky Wrenches, Hammer bros, Burners, Crates, Cannons and Banzai Bills to avoid. At the end of the Airship with a Roy head, you get shot out of a Cannon to the finish line.
==== Party Land ====
Party Land is a Love Letter to the Series, Featuring 3 Iconic Boards as well as a Mario Party 9 Board, As that game introduced the Car Gimmick perfect for Mario Kart as a Lap Based Track. It starts off Fairly Simple, Driving around Koopa's Tycoon Town, Taking Multiple Split Paths with paths leading you to a Hotel, An alleyway with a Chain Chomp as a Reference to a MP5 mini game, a Train Station and a Park and more stuff you can find on the Board while avoiding cars. As you leave the cityscape, You Will slowly drive into Woody Woods, Featuring Wigglers, Fruits giving you a Speed Boost, And of Course, The 2 Trees in both areas of the Forest. As you exit the Forest, The Terrain starts to get rough as you head up a fiery Volcano Into Magma Mines, my favourite Map from MP9. There will be Z Stars that will cause you to Spin Out, Lava Pillars you have to glide over, Spikes you need to avoid and Chain Chomps. There could also be a Reference to a Mini Game in MP9 where you Have to avoid Spike Balls as you drive up into a cannon, blasting you towards Space Land. There are Lasers to Avoid, Starship shooting Lasers, Gates to be access by a Skeleton Key item and Whomps attacking you on the sidewalk as a Refrence to MP Superstars. You finally glide back down to Koopa's Tycoon Town and Start the Lao over again. The Main Gimmick of this Track is of course, The Blue and Bowser Spaces with the Blue Spaces giving you Coins and an Occasional Skeleton Key To open shortcuts while The Bowser Spot Either Shrinks You like the Shock Does, Blooper Inks you or causes you to Slow Down for a While.
=== Star Cup ===
==== Sherbet Land ====
Since every Mario Kart installment has an iced themed track, here is my idea for an icy track. Explore an Ancient Icy Ruins with Thwomps and icy gears rolling around, avoid Cooligans Sliding around at the middle of the track, exit the ruins only to end up in any icy Cave with icy swoops flying around as obstacles and will freeze you on contact similar to the Freezies on GCN Sherbet Land as well as Freezies in the path and finally end up in an Underwater frozen lake to drive back to the finish line. It has a mix of ambition while maintaining what makes an ice Mario kart track an ice Mario kart Track. Change the setting to night time and add in some aurora to make the track look great.
==== Volbono Summit ====
This track is based off the Luncheon Kingdom of Super Mario Odyssey. This track is like a crossover between DK Mountain and the Fan Favourite CTGP Track: Luncheon Tour. You'll fist be blast out of a Food Like cannon at the start of the race onto Mount Volbono and make a descend down the Mountain. On the way down, there will be the rolling capsicum from SMO and those tomato enemies to avoid during the descend. At the bottom, you'll take a sharp turn to a lone island where the Mushroom Kingdom Painting was in SMO and take a glider ramp to Peronza Plaza and just take a few more turns to the beginning of the kingdom then back to the finish line. The finish line will be at where the Odyssey landed in SMO for a neat reference. Overall, this is one of my most Ambitious Tracks so far I can think off.
==== Area K00PA ====
Area K00PA is a track inspired by a military base with Bowser's minions owning it. It would be really cool to see a Koopa in a mech smashing an anti-gravity road similar to MK8D's Bowser's Castle. Maybe drive through a place where Bowser's Minions are training with their tanks for neat Obstacles or a military training course with Electric wires and Billet Bills and capping off with a glider ramp to airship Fleet above the clouds. This is a really cool concept.
==== Hands On Hall ====
This Track is based off The Mario 3D World stage, Hands On Hall and shares a similar concept to Ninja Hideaway. There could be stairs that fold and unfold like 3D World and Hammer and Boomerang Bros across the stage. There could be an underwater section and could cap off with Mario going on top of the dojo back to the finish line. There could be enemies like Thwomps and Fire Bros across the stage too at te end of the track. There are also shortcuts that you can take if you throw shells at gongs to reveal them. Overall, this could be an ambitious way to end off an already ambitious Star Cup.
=== Special Cup ===
==== Funky Kong Forest ====
Funky Kong Forest Takes the Minecart element from the Donkey Kong Series and The Kong Kingdom from The Mario Movie. Layout wise, you first take some Winding turns then quickly proceeding into a Mine. Said Mine is in Anti-gravity and Features a lot of Twisting Turns. There are Kongs Riding a Minecart that give you coins and Upon Impact, will make you spin out. Before you exit the Cave, you can trick off Donkey Kong's Banana Stash or go around it for some Coins. You then enter a Forest where Some Kremlins are camping out, shooting Bomb Ombs on the Race Track that cause a fire. You then Jump on some Flower Bounce Pads into Funky Kong's Shop, then gliding to the Kong Kingdom. Upon Landing, You have to take Spilt, Narrow Paths that have Bananas Scattered on them. You then enter a Garage from the Mario Movie and enter the Arena, where a Mii in the Cat Suit us fighting a Kong. After Avoiding them, you get to Blast out of a Cannon into a Small Pond. After exiting said Pond, you take a couple of 90⁰ Turns then back to the finish line.
==== Cheep Cheep Ocean ====
Cheep Cheep Ocean is Mario Kart X's 2nd Section Based Track alongside Evershade Circuit from the Flower Cup. On the First Lap, you drive through a small, Bustling Harbour Town with Cranes, Cargo Ships, Crates containing Mushrooms, Fish Markets with Blooper ink on the Floor and a Beach with a Tight Turn. Lap 1 ends with you driving into a Resort with Pools, Waterslides and ends with a Glider Ramp from a Hotel Room. Lap 2 Begins on a Pirate Ship Fleet, then quickly transitioning into the Abyss of the Ocean. Explore Coral Reefs, Abandoned Shipwrecks, The insides of a Unagi and an Underwater Observation Deck. Lap 2 ends with a drive into a claustrophobic, Dark Ruins. Lap 3 Begins in Said Ruins, but quickly Turns into a Bright, Forgotten Cheep Cheep Themed Ruins. You quickly Re Submerge from the Water onto Land into a Forgotten Ruins With Cheep Cheep Statues, White Pillars as far as the Eye Can See, Twisting Anti-Gravity Turns and Rolling Hills. It all comes to an ends with a Desend down a Grassy Hill with Cheep Cheeps flying over your head into a Bridge.
==== Bowser’s Castle ====
This is not your Typical Bowser's Castle as it borrows inspiration from 3D World's World Bowser. It is also Mario Kart X's 3rd Section Track. Lap 1 brings you to the Spiky Bridges filled with Parabones, The Cookie Land and the Train with Homing Bullet Bills and Pom Pom Clones you need to avoid throwing Ninja Stars. Lap 2 Brings you to the Hologram Bridges illuminated by Thwomps, The Underwater Dungeon and The Ghost House. Lap 3 Brings you towards the Inferno and Ending off with a Scale up Bowser's Tower filled With Boost Ramps, Anti-Gravity Spinners in Anti-gravity. It all ends with a Cannon Shot towards the Final Area in 3D World and gives a satisfying conclusion to the Race.
==== Rainbow Road ====
This is the Final Test of Mario Kart X, Using Elements from Wii and 3DS RR and the gimmicks of other Mario Kart Tracks. It is set in Space and the full Lap is Anti-gravity too. You start off driving on Spilt Paths like in N64 Yoshi Valley with Each Path having its own benefits and Downsides. One Paths may have Thwomps Shaking the Road like in SNES RR, One may have Trains you need to avoid like in Kalimari Desert and Super Bell Subway and one may have Bounce Pads like in Mushroom Gorge and one may have you avoiding Meteorite Strikes on Boost Panels like in Cloudtop Cruise. The all end with a Glider Section into 2 Winding Turns Filled with Half Pipes like in DK Summit. Afterwards, you drift around the Comet Observertory and Leap Towards Gateway Galaxy, avoiding Bullet Bills. There is finally a massive Glider Section with Meteorites, Fireworks and Super Stars to refrence Maka Wuhu back to the finish line to continue to Laps 2 and 3. Overall, This us the perfect way to end of Mario Kart X and celebrates the tenth game in the Mario Kart Franchise with using iconic gimmicks all across the Mario Kart Series.
=== Retro Tracks ===
Shell Cup
File:Shell Cup Logo - Mario Kart 8.png	Banana Cup
File:Banana Cup Logo - Mario Kart 8.png	Boomerang Cup
File:BoomerangCupMKU.png	Leaf Cup
File:Leaf Cup Logo - Mario Kart 8.png	Lighting Cup
File:Lightning Cup Logo - Mario Kart 8.png
DS Figure 8 Circuit
File:Figure-8 Circuit ssbustage.png	3DS Shy Guy Bazaar
File:Shy Guy Bazaar MKN.png	SNES RMX Vanilla Lake 2
File:Vanilla Lake 2 MKN.png	N64 Wario Stadium
File:MarioKartV N64 Wario Stadium.png	Wii U Cloudtop Cruise
File:CloudtopCruise.png
SNES Koopa Beach 1	SNES Mario Circuit 4
File:InfinityRemixCourse SNES Mario Circuit 4.png	Wii Dry Dry Ruins
File:DryDryRuins.jpg	Wii U Super Bell Subway
File:MK8-DLC-Course-SuperBellSubway.jpg	3DS Maka Wuhu
File:Maka Wuhu.png
Wii U Sweet Sweet Canyon
File:Sweet Sweet Canyon.png	Wii U Sunshine Airport
File:Sunshine Airport (1).png	3DS Wario Shipyard 	Tour Piranha Plant Pipeline
File:Piranha Plant Pipeline.webp	GCN Bowser's Castle
File:GCN Bowser's Castle MKN.png
Wii Toad Factory
File:Toad's Factory.jpg	GBA Broken Pier	GBA Bowser's Castle 4	GCN Mushroom City
File:Mushroom City MKSR.png	GBA Rainbow Road
File:MarioKartV GBA Rainbow Road.png
(only changes will be stated)
 *Track got a complete overhaul
=== Shell Cup ===
==== DS Figure 8 Circuit* ====
The First half of the track is entirely in anti-gravity, with oil spills and boost panles scattered across said section. In the middle, there is a glider ramp that has you goide above the finish line with speed rings to speed you up. The Second half is full of Mario Refrences, with structures in the Background refrencing tjose of Super Mario Bros 1 and 3 with Goombas, Sand Shortcuts, Pipes and Blocks to trick off.
==== SNES Koopa Beach 1* ====
The first island remains the same, while the next island is a rocly beach with 2 paths. One is the default path with crabs in the way while the shortcut can be taken by a Mushroom leading to a glider ramp to view the beautiful sunset. There are multiple jump Ramps across the Ramps too. Afterwards, you get to choose a slower but safer path or a perilous but fast underwater Cave with a unagi to avoid. It all ends in a Pianta Like village with multiple spilt Bridges for strategy.
==== Wii U Sweet Sweet Canyon ====
No changes were made
==== Wii Toad's Factory ====
Ramp exiting the factory is now a glider ramp
=== Banana Cup ===
==== 3DS Shy Guy Bazaar ====
Secret shortcut is now in anti-gravity; The shy guys riding carpets are now obstacles
==== SNES Mario Circuit 4* ====
Mario Circuit 4 now takes place in a huge, Mario themed stadium, with garages, popes leading to sewage systems, anti-gravity sections and a huge glider jump with fire rings added to the mix
==== Wii U Sunshine Airport ====
Crates would be scattered across the map
==== GBA Broken Pier* ====
When I took a look at the Map of Broken Pier, I saw itlike it's divided into 3 Sections. We are going to divide this track into 3 Sections(Bcuz I can't describe well, it's still a Lap Based Track). Like Boo Lake, I think that the "Pier" Part of the Name would become an emphasis. The first part of the Track is an Abandoned City-Harbour Area, with Rings of Peepas floating around, Trams carrying Dry Bones, And of course, keeping the Invisbke Bridge Shortcuts. The Second Part of the Track is where the "Pier" Really comes in as there are many abandoned Boats docked around this area. I think that it should be mandatory to go into one of these Boats that will lead to an Underwater Section. The Underwater Section could first be exploring a Boat's Flooded Cellar, or Driving Away from the Pier in Dark Water. Area 3 is when you exit the Water and Head up the Mountain with Rock ls falling, Ghosts From Luigi's Mansion causing a ruckus, and a Cave Section with Swoops before gliding back to the finish line.
=== Boomerang Cup ===
==== RMX Vanila Lake 2 ====
No changes were made
==== Wii Dry Dry Ruins ====
Ending junp is now an altenrating ramp for either a glider ramp or boost pad
==== 3DS Wario Shipyard ====
The shipwreck is now in Anti-gravity 
==== GBA Bowser Castle 4* ====
First lap is similar to the GBA track, but taling place in a castle similar to N64'S, with Hallways, Thwomps, explosive barrells and Courtyards. Midway through lap 2, the bomb explodes, making the layout similar to tour's
=== Leaf Cup ===
==== N64 Wario Stadium ====
It now Takes place in a sunset city with Anti-gravity sections, trickable ramps, Lava snakes and Boost Ramps
==== Wii U Super Bell Subway ====
Boost ramp Sections are now in anti-gravity 
==== Tour Piranha Plant Pipeline ====
1st section is now in anti-gravity 
==== GCN Mushroom City ====
There are now cars with glider ramps on the track
=== Lightning Cup ===
==== Wii U Cloudtop Cruise ====
No changes were made
==== 3DS Maka Wuhu ====
Cave section is now in anti-gravity 
==== GCN Bowser's Castle ====
Parts of the track are in Anti-gravity
==== GBA Rainbow Road* ====
GBA RR Starts off at a spilt path, one shorter one with no benefits and a longer path with Coins. Afterwards, u goide to an anti-gravity section filled with loop-de-loops, Thunder Clouds, metoers and jumpable platfands. Atcthe end of the track, you race into the background castle avoiding fire and thwomps. On Lap 2, you take an alternate route in said castle and do lap 3 backwards via a glider section
== Characters ==
There are 36 Characters in this game, each dovided into differnet weight classes. This game also introduces costumes for charcters for them to race in style!
Feather	Light	Medium	Cruiser	Heavy	Anvil
Toad
File:Toadsmgartderf.png
Costumes:
Blue Toad
Yellow Toad
Purple Toad
Green Toad
Builder Toad(Purchasable)
Cat Toad (Purchasable)
Unlock Criteria: None	Yoshi
Costumes:
Same as MK8D
Woolly Yoshi(Purchasable)
Boshi(Purchasable)
Unlock Criteria: None	Mario 
File:MarioNSMBUDeluxe.png
Costumes:
Builder Mario
Wedding Mario
Classic Mario
Golf Mario
Resort Mario
Fire Mario
Sunshine Mario(Purchasable)
Red Star Mario(Purchasable)
64 Mario(Purchasable)
Unlock Criteria: None	Donkey Kong
File:DonkeyKongKartRXP.png
Costumes:
Rabbid Kong(Purchasable)
Unlock Criteria: None	Wario
File:WarioMP100.png
Costumes:
Biker Wario
Wario-Man(Purchasable)
Fire Wario(Purchasable)
Unlock Criteria: None	Bowser
Costumes:
Wedding Bowser
Dark Bowser(Purchasable)
Giga Bowser(Purchasable)
Fury Bowser(Purchasable)
64 Bowser(Purchasable)
Unlock Criteria: None
Toadette
File:Toadette cheep charger by tonytoad22-d3ic8um.png
Costumes: 
Builder Toadette
Unlock Criteria: Beat 150cc Mushroom Cup wifh 2 or more stars	E. Gadd
File:E Gadd Solo LM2.png
Costumes: 
GooGadd(Purchasable)
Mecha Gadd(Purchasable)
Unlock Criteria: Beat 200cc Bell Cup with 2 or more stars	Luigi
File:LuigiMK7.png
Costumes:
Classic Luigi
Chef Luigi
Ice luigi
Vacation Luigi(Purchasable)
Red Star Luigi(Purchasable)
Gooigi(Purchasable)
Unlcok Criteria: None	Waluigi
File:Waluigi MK9.png
Costumes:
Penguin Waluigi
Biker Waluigi 
Dynamite Waluigi(Purchasable)
Vampire Waluigi(Purchasable)
Unlock Criteria: Beat 150cc Flower Cup with 2 or more stars	Rosalina
File:Rosalina Super Mario Party.png
Costumes: 
Tanooki Rosalina
Biker Rosalina
Cosmic Rosalina(Purchasable)
Aurora Rosalina(Purchasable)
Unlock Criteria: Beat 150cc Star Cup with 2 or more stars	Petey Piranha
File:Petey Piranha MPSR.png
Costumes: 
Biker Piranha
Dino Piranha
Fiery Dino Piranha(Purchasable)
Unlock Critieria: beat 200cc Special Cup with 2 stars or higher
Baby Mario
File:Baby Mario.png
Costumes:
Classic Baby Mario
Unlock Criteria: Play time trials on 4 different tracks	Lakitu
File:Lakitu NSMBWii.jpg
Costumes:
Karate Lakitu
64 Lakitu(Purchasable)
Unlock Criteria: Beat 150cc Boomerang Cup with 2 or nore stars	Peach
File:PeachMK7.png
Costumes:
Biker Peach
Kung Fu Peach
Swordfighter Peach
Radiant Peach(Unlockable)
Unlock Criteria: None	Wiggler
Costumes:
Para-Wiggler
Angry Wiggler
Sunshine Wiggler(Purchasable)
Sheriff Wiggler(Purchasable)
Golden Wiggler(Beat all 150cc Time Trials staff ghosts)
Unlock Criteria: Beat 150cc Leaf Cup with 2 or more stars	Funky Kong
Costumes:
Golden Funky Kong(Bear all 200cc Time Trials Staff Ghosts)
Unlock Criteria: Beat 200cc Banana Cup with 2 or more stars	Gooper Blooper
File:Gooper Blooper Sunshine.png
Costumes:
Pirate Blooper
Unlock Criteria: Beat all Nitro Cups on 200cc with 2 or more stars
Nabbit
File:NabbitNSMBU.png
Costumes:
Bandit Nabbit(Purchasable)
Unlock Criteria: Beat 200cc Shell Cup with 2 or more stars	Koopa Troopa
File:Koopa Troopa Artwork - Super Mario 3D World.png
Costumes:
Paratroopa
Blue Shell Troopa(Purchasable)
Unlock Criteria: None	Daisy
File:DaisyMSSart.png
Costumes:
Biker Daisy
Sailor Daisy(Purchasable)
Unlock Criteria: None	Hammer Bro
File:Hammer Bro. MK9.png
Costumes:
Boomerang Bro
Fire Bro
Ice Bro
Army Bro(Purchasable)
Unlock Criteria: Beat 150cc Boomerang Cup with 2 or more stars	Pauline
File:Pauline Tennis Aces Official.png
Costunes:
Biker Pauline
Mayor Pauline(Purchasable)
Unlock Criteria: Beat 200cc Mushroom Cup with 2 or more stars	King Boo
File:King Boo Artwork - Luigi's Mansion Dark Moon.png
Costumes:
Big Boo
Grim Boo(Purchasable)
Unlock Criteria: Beat 150cc Special Cup with 2 or nore stars
Goomba
File:GoombaMPSR.png
Costumes:
Suit Goomba
Goombrat
Goombella(Purchasable)
Dry Goomba(Purchasable)
Unlock Criteria: Beat 150cc Bell Cup	Dry Bones
File:Dry Bones - Mario Kart X.png
Costumes:
Caveman Bones(Purchasable)
Unlock Criteria: Beat 200cc Star Cup	Kamek
Costumes:
Kamella(Purchasable)
Fiery Kamek(Purchasable)
Unlock Critieria: Beat 150cc Leaf Cup with 2 or more stars	Boom Boom 
File:Boom Boom.png
Costumes:
Pom Pom
Sumo Bro(Purchasable)
Unlock Criteria: Beat all 150cc Retro Track Time trial staff ghosts	Penguru
File:Penguru SMG.png
Costumes:
Coach Penguin(Purchasable)
Unlock Criteria: Beat all 200cc Time Tirial Nitro Track Staff Ghosts	King Bomb Omb
Costumes:
Red Bomb Omb
Industrial Bomb Omb(Purchasable)
Unlock Criteria: Beat 150cc Lightning Cup with 2 or more stars
Bowser Jr
Costumes:
Koopalings
Pirate Jr(Purchasable)
Wonder Jr(Purchasable)
Unlock Criteria: Beat 200cc Flower Cup	Geno
File:Geno SMRPG NS fansparency.png
Costumes:
Fire Geno(Purchasable)
Pirate Geno(Purchasable)
Hooded Geno(Purchasable)
SNES Geno(Purchasable)
Unlock Criteria: Beat all Cups in 200cc with 3 Stars	Diddy Kong
File:Diddy kong,tropica lfreezw.png
Costumes:
Mechanic Diddy(Purchasable)
Unlock Criteria: Beat 150cc Shell Cup	Cranky Kong
File:Cranky Kong New.png
Costumes:
Chief Cranky(Purchasable)
Unlock Criteria: Beat 150cc Banana Cup	Antasma
Costumes:
Antasma X(Purchasable)
Unlock Criteria: Beat all 200cc Time trial staff ghosts	Dry Bowser
Costumes:
Gold Dry Bowser(Collect 5000 coins)
Unlock Criteria: Unlock all Characters
===Stats ===
There are 6 main visible stats in the game: Speed(which deternines how fast u go), Acceleration(which determines how fast u reach top speed), Weight(which determines how easily u get knowcked around), Handling(which determines how well you turn), Traction(Which determines how well u slide) and Mini Turbo(whicb determines how fast you charge a mini turbo). A lighter weight usually has higher Mini turbo whole a heavy weight usually has higher Speed. Othr stats include Off Road, Character Weights, Hitboxes, Special Item Luck and Invincibility
=== Costume Shop ===
You can use coins obtained on the race track to buy costumes for characters. A pianta runs this store and sells a wide variety of fashion for Mario and friends to wear. These costumes are purely aesthetic, but hey, it shows of Mario's fashion sense!
=== Miis and BMI ===
Miis make their grand return in MKX and are imported from the Nintendo Pros Mii Maker. Mii's Weight stat are determined by their BMI(Weight÷ Height²) which takes the weight unit of the mii maker divided by height² units that are up to 10:
<3: Lightweight
4-7: Medium
8>: Heavyweight
==Items==
There are 2 types of items in this game: Normal and special items. Normal Items can be used by any character while special items, MKX's main gimmick, are character specific items used by 1 or 2 characters only obtained in 9th, 10th, 11th or 12th place. Items are determined by placement and distance from 1st place.
=== Normal Items ===
Item 	Function 	Which places can receive the item
Coin
File:Coin basic.webp	Gives the user 2 coins that speeds him up 	1st and 2nd Place
Banana
File:BananaMK8.png	Let's the user defend himself from homing items; lets the player throw it to make others spin out 	1st-4th Place
Triple Banana 	Provides the user with a shield of Bananas 	3rd-7th place
Green Shell
File:Shell Icon.png	Provides the user with a project he can defend himsekf with or throw it at others and bounces off walls	1st-5th Place
Triple Green Shells
File:Triple Green Shell Artwork - Super Mario 3D World.png	Provides user with a shield of green Shells 	3rd-7th Place
Fake Item Box
File:FakeItemBoxMK8.png	Provides user with a projectile that could be thwon to stun other players 	2nd-6th Place
Bomb-Omb
File:Bob-omb walking.png	Provides user with a bonb omb that explodes 	1st-7th Place
Triple Bomb-Ombs
File:Triple Bob-Omb.png	Gives user a shield of Bob Ombs 	3rd-8th Place
Red Shell
File:Red Shell.jpg	Gives user a shell that can lock on to the next place; Can defend from opponents 	2nd-8th Place
Triple Red Shells	Gives user a shield of Red Shells 	4th-10th Place
Super Horn
File:Super Horn.png	Creates a shockwave that can styn opponents and break items 	1st-8th
Boomerang Flower
File:Boomerang Flower.png	Gives a boomerang that has 3 uses that the player can throw forward 	4th-8th Place
Fire Flower
File:Fire Flower Artwork - New Super Mario Bros.png	Same functionality as in tour 	4th-8th
Ice Flower 	Same use as Fire Flower but freezes opponents in place for 3 seconds 	5th-11th Place
Boo
File:Boo Spirit.png	Steals an item from a player in front of you 	4th-9th place
Mushroom
File:MushroomMK8.png	Gives the user a temporary speed boost 	2nd-7th Place
Triple Mushroom
File:Triple Mushroom.png	Gives the user 3 speed boosts 	4th-12th Place
Golden Dash Mushroom
File:SSBU spirit Golden Dash Mushroom.png	Gives the user a spammable speed boost 	9th-12th Place
Bullet Bill
File:Bullet Bill - Mario Kart Wii.png	Turns the player into an invisible bullet bill that can hit others and gives big speed boost 	9th-12th Place
Tornado 	Lets the user throw out a tornado that causes mant people to be twisted and turned temporarily 	9th-12th Place
Blue Shell 
File:SpinyShellMK8.png	Gives player a shell that targets 1st place 	9th-12th Place
Lightning
File:LightningBoltMK8.png	Shrinks the opponents and slows them down 	9th-12th
Spin Drill 	Burrows the user underground to avpid items; gives user a speed boost 	9th-12th
=== Special Items ===
Item 	Function 	Characters thar can use the item
Wonder Flower
File:Wonder Flower (SMB Wonder Render).png	Exposes secret shortcuts on the track, gives others a random effect like shrinking, spinning out etc	Mario
Poltergust 3000
File:POLTERGUST SSBNeo.png	Sucks in opponents and spews them out behind 	Luigi
Heart
File:Heart Shield - Mario Kart X.png	Deflects items back at the user 	Peach and Daisy
Bowser Shell
File:Bowser Shell - Mario Kart X.png	Shoots out a huge shell that bounce off walls for 20 times 	Bowser
Fire Warermelon Badge	Shoots 5 Fire Watermelons 	Yoshi
Giant Banana 	Throws a huge projectile when in contact spilts into 10 bananas 	Donkey Kong
TBC
== Vehicles ==
TBC
== Battle Mode ==
Battle Mode is where 12 players fight it out with 7 different modes and 8 tracks! You can Toggle which items you want on as well as thduration of each battle too! 
=== Balloon Battle ===
Pop other people's balloon in a friendly match! If all of your Balloons pop, you're out!
=== Renegade Roundup ===
A Mario Kart Styled Cops and Robbers. Catch the reneagdes with Piranha Plants and evade the Piranha Force as a rengade!
=== Bomb Omb Blast ===
Similar to Balloon battle, pop everyone's balloon's with Bomb Ombs!
=== Coin Runners ===
The player with the most coins wins!
=== Shine Thief ===
Steals shines from other players and whoever holds on it the longest wins!
=== Lightning Cloud Crisis ===
Play hot-potato with a Lightning Cloud in a game of Elimination!
=== Elimination ===
All 36 characters are thrown onto a track and the last mam standing wins!
=== Battle Arenas ===
{|
|-
! Arena
! Description
|-
| Piranha Plant Treehouse
| 4 Treehouses connected with Bridges encircle a huge battle arena with gliders on each of them!
|-
| King Boo's Malicious Mall
| Explore a haunted mall with many different shops and entertainment! The light go mysteriously dim sometimes....
|-
| Neon Heights Drift
File:Neon Heights.jpg
| Lifts, Rockets, Theatres, Baseball Games, Treasure Chest, you name it! This Futuristic City has everything!
|-
| Tomodachi Island
File:Tomodachilife ssbustage.png
| An island where happy miis live with an assortment of shops!