Fallout Worlds

Fallout Worlds and Custom Worlds are game modes . Although the rotating Fallout Worlds is accessible to all players, the customizable Custom Worlds feature is only accessible to Fallout 1st subscribers and their friends.
==Overview==
Fallout Worlds brings two game modes to the main menu screen:
* Public Worlds: monthly rotating public worlds with settings hand picked by the developers; available to all players
* Custom Worlds: a private world with settings customized by the player; available to Fallout 1st subscribers and their friends
; Progression
Any progress made on Public or Custom Worlds is not linked to Adventure Mode, instead, it is specific to those worlds. Your Adventure Mode character may be cloned/synced at any time for up to a total of 5 concurrent Fallout World character slots. If a Public World is unavailable for play, the character progress will be lost.
Atom challenges may not be completed while playing on both Public and Custom Worlds, although daily and weekly S.C.O.R.E. challenges can be. Scoreboard rewards and currencies including perk card packs, gold bullion, caps, legendary modules, legendary scrip and atoms can also not be claimed in Public and Custom Worlds.
==Public Worlds==
Public Worlds mode is offered as an alternative to the normal gameplay, featuring special preset Fallout Worlds designed around a theme. A player may join a Public World at any time, as Fallout 1st is not a requirement to participate in this feature. Public Worlds will be rotated on a monthly basis when available on the live version of the game but will be rotated weekly during their debut on the Public Test Server. Public Worlds are limited to 24 players.
Public Worlds 	Public Worlds 	Public Worlds	Public Worlds	Public Worlds
 	 	 	 	
Butcher's Delight	Dweller Must Die	Happy Builder	High Risk 	Quantum World
* Unlimited ammo
* VATS AP cost disabled
* Extreme dismemberment	
* Increased damage taken
* Increased enemy difficulty
* Reduced damage dealt
* Weather: Dark Bog	
* C.A.M.P. placement restrictions disabled
* Relaxed restrictions on building
* All locations fast-travelable
* PvP disabled	
* Restricted Fast TravelFast travel and respawns are restricted to Vault 76, Foundation, Crater, Fort Atlas, workshops owned by the player, and CAMPs and survival tents owned by either the player or their teammates.
* Open PvP
* Players drop additional loot upon deathAll food/drink, aid, misc, notes, holotapes, mods, junk and ammo are dropped on death. Only weapons, armor and apparel are not dropped on death. Additionally, quest items, untradeable items or Atomic Shop items (like Lunchboxes) are not dropped.
* Free workbench crafting
* Legendary mods disabled	
* Maximized jump height
* Fall damage disabled
* Nuked creatures and flora
* Weather: Quantum Storm
 	 	Butcher's Delight
* Unlimited ammo
* VATS AP cost disabled
* Extreme dismemberment	Butcher's Delight
* Unlimited ammo
* VATS AP cost disabled
* Extreme dismemberment	Butcher's Delight
* Unlimited ammo
* VATS AP cost disabled
* Extreme dismemberment
 	 	Dweller Must Die
* Increased damage taken
* Increased enemy difficulty
* Reduced damage dealt
* Weather: Dark Bog	Dweller Must Die
* Increased damage taken
* Increased enemy difficulty
* Reduced damage dealt
* Weather: Dark Bog	Dweller Must Die
* Increased damage taken
* Increased enemy difficulty
* Reduced damage dealt
* Weather: Dark Bog
 	 	Happy Builder
* C.A.M.P. placement restrictions disabled
* Relaxed restrictions on building
* All locations fast-travelable
* PvP disabled	Happy Builder
* C.A.M.P. placement restrictions disabled
* Relaxed restrictions on building
* All locations fast-travelable
* PvP disabled	Happy Builder
* C.A.M.P. placement restrictions disabled
* Relaxed restrictions on building
* All locations fast-travelable
* PvP disabled
 	 	High Risk
* Restricted Fast Travel
* Open PvP
* Players drop additional loot upon death
* Free workbench crafting
* Legendary mods disabled	High Risk
* Restricted Fast Travel
* Open PvP
* Players drop additional loot upon death
* Free workbench crafting
* Legendary mods disabled	High Risk
* Restricted Fast Travel
* Open PvP
* Players drop additional loot upon death
* Free workbench crafting
* Legendary mods disabled
 	 	Quantum World
* Maximized jump height
* Fall damage disabled
* Nuked creatures and flora
* Weather: Quantum Storm	Quantum World
* Maximized jump height
* Fall damage disabled
* Nuked creatures and flora
* Weather: Quantum Storm	Quantum World
* Maximized jump height
* Fall damage disabled
* Nuked creatures and flora
* Weather: Quantum Storm
==Custom Worlds==
Custom Worlds are the next evolution of Private Worlds, allowing Fallout 1st subscribers to tweak and personalize their Fallout 76 experience. Additionally, friends or teammates of Fallout 1st members may join Custom Worlds, although they cannot configure or host their own settings. Private Worlds are limited to 8 players.
As up to three Custom World loadouts may be stored, they may be personalized with a unique name, description and styled with one of 20 Vault Boy perk images. Several words and characters, however, are blacklisted from use.
===Customization options===
Custom Worlds may even be created without any configuration settings.
: Note: Default setting values are bolded.
Workshop settings 	Workshop settings 	Workshop settings 	Workshop settings
Free Workbench Crafting 	Toggles crafting material costs when using workbenches 	 	
C.A.M.P. Height 	Modifies the maximum building height for player C.A.M.P.s 	DefaultHighVery HighNuclear 	100%150%200%400%
Relaxed C.A.M.P. Placement 	Modifies the proximity to which C.A.M.P.s may be built near existing exteriors locations	
* Default
* Partially Relaxed
* Fully RelaxedC.A.M.P.s may be placed virtually anywhere (no interiors)	
* Default
* Partially Relaxed
* Fully RelaxedC.A.M.P.s may be placed virtually anywhere (no interiors)
C.A.M.P. Power 	Toggles whether powered objects require power 	
* Default
* Always Powered 	
* Default
* Always Powered
Free Building 	Toggles crafting material costs when using Workshop Mode 	
* Off
* On 	
* Off
* On
C.A.M.P. Radius 	Modifies the maximum building radius for player C.A.M.P.s 	Very LowLowDefaultHighVery High 	25%50%100%150%200%
C.A.M.P. Budget 	Modifies the maximum building budget for player C.A.M.P.s 	ZeroExtremely LowVery LowLowDefaultHighVery High	0%Object placement disabled25%50%75%100%125%150%
Relaxed Building Restrictions	Modifies snapping and collision restrictions when placing objects in Workshop Mode 	
* Off
* On 	
* Off
* On
Combat settings 	Combat settings 	Combat settings 	Combat settings
Equipment Durability 	Adjusts the condition decay of equipped armor and weapons 	WeakDefaultStrongInvincible 	N/A100%N/A0%Equipment degradation effectively disabled
Legendary Mod Effects 	Toggles the effects of Legendary items 	
* On
* Off 	
* On
* Off
Proximity Enemy Spawn 	Allows additional enemies to periodically spawn around the player 	
* Off
* On 	
* Off
* On
Difficulty 	Increases the difficulty of standard enemiesNote: This seems to affect their max HP; still affects Daily Ops and Legendary enemies 	EasyDefaultHardVery HardNuclear 	N/A100%N/AN/AN/A
PvP Rules 	Sets the rules for PvP engagement but does not override Pacifist ModePacifist Mode players will not be able to deal damage in PvP, but may still receive PvP damage	DefaultAlwaysNever 	Closed PvPOpen PvPDisabled
Nuked Flora & Creatures 	Toggles flora and enemies in exteriors to spawn as they would in a nuked zone 	
* On
* Off 	
* On
* Off
V.A.T.S. & Melee AP Cost	Modifies the AP cost of attacks made in V.A.T.S. or by melee attacks 	ZeroVery LowLowDefaultHighVery HighNuclear 	0%25%50%100%125%150%200%
Dismemberment 	Toggles the Bloody Mess effect to permanently active 	
* Default
* Always Bloody Mess 	
* Default
* Always Bloody Mess
Ragdoll Behavior 	Modifies the directional force applied to a body upon death 	NormalIncreased Upward ForceIncreased ForceNuclear Upward ForceNuclear Force	100%N/AN/AN/AN/A
Infinite Ammo 	Toggles unlimited ammo on all ranged weapons 	
* On
* Off
* On (No Reload)Unlimited ammo + Unlimited magazine capacity 	
* On
* Off
* On (No Reload)Unlimited ammo + Unlimited magazine capacity
Damage Received 	Modifies the overall damage received by players 	Very LowLowDefaultHighVery HighNuclear 	25%50%100%150%300%1000%
Damage Dealt 	Modifies the overall damage dealt by players 	Very LowLowDefaultHighVery HighNuclear 	25%50%100%150%300%1000%
General settings 	General settings 	General settings 	General settings
Weather 	Sets a permanent weather for the entirety of Appalachia 	
* DefaultDynamic weather patterns; no change 
* ClearAsh Heap, Cranberry Bog, The Forest and Savage Divide clear weather
* MistyThe Forest and Savage Divide misty weather
* FoggyAsh Heap, Cranberry Bog, The Forest and Savage Divide foggy weather
* Misty RainThe Forest, Toxic Valley and Savage Divide misty rainy weather
* OvercastThe Forest, The Mire, Savage Divide and Toxic Valley overcast weather
* RainThe Forest and Toxic Valley rainy weather
* RadstormA tweaked version of the radstorm
* AshstormAsh Heap radstorm weather
* NukeA tweaked version of the blast zone weather
* SearingNuclear Winter: Storm level 2 weather
* SwampThe Mire foggy weather
* Quantum StormNew: A radstorm with an aqua-and-pink palette
* Dark BogNew: A thick fog with a dark blue palette
* Quantum Storm RainNew: A quantum storm including rain effects	
* DefaultDynamic weather patterns; no change 
* ClearAsh Heap, Cranberry Bog, The Forest and Savage Divide clear weather
* MistyThe Forest and Savage Divide misty weather
* FoggyAsh Heap, Cranberry Bog, The Forest and Savage Divide foggy weather
* Misty RainThe Forest, Toxic Valley and Savage Divide misty rainy weather
* OvercastThe Forest, The Mire, Savage Divide and Toxic Valley overcast weather
* RainThe Forest and Toxic Valley rainy weather
* RadstormA tweaked version of the radstorm
* AshstormAsh Heap radstorm weather
* NukeA tweaked version of the blast zone weather
* SearingNuclear Winter: Storm level 2 weather
* SwampThe Mire foggy weather
* Quantum StormNew: A radstorm with an aqua-and-pink palette
* Dark BogNew: A thick fog with a dark blue palette
* Quantum Storm RainNew: A quantum storm including rain effects
Jump AP Cost 	Modifies the Action Point cost for performing a jump 	ZeroVery LowLowDefaultHighVery HighNuclear	0%25%50%100%125%150%200%
Jump Height 	Modifies the height to which a player may jump 	ZeroVery LowLowDefaultHighVery HighNuclear	0%Jumping effectively disabled/Jet Pack only mode25%50%100%150%200%400%
Power Armor Drain 	Modifies the fusion core decay rate while using power armor 	DisabledVery SlowSlowDefaultFastVery Fast 	0%25%50%100%150%200%
Visual Filter 	Applies a permanent photomode filter 	
* None
* Black and White
* Enhanced
* Feral
* Sepia
* Sugar Bomb	
* None
* Black and White
* Enhanced
* Feral
* Sepia
* Sugar Bomb
Drop Additional Loot On Death	Toggles whether players will drop different kinds of items upon death 	
* On
* Off 	
* On
* Off
Fast Travel 	Toggles the ability to Fast Travel 	
* Disabled
* Default
* Free 	
* Disabled
* Default
* Free
Map Locations 	Toggles whether Locations are revealed or discovered on the Map by default	
* Default
* All Discovered 	
* Default
* All Discovered
Fall Damage 	Modifies the magnitude of fall damage 	ZeroVery LowLowDefaultHighVery HighNuclear	0%Fall damage effectively disabled25%50%100%150%300%600%
== Notes ==
The weather setting for a custom world will overrule most other scripted climates in the game, such as the foggy nighttime atmosphere of the Boardwalk during an Expedition.
==Behind the scenes==
Dweller Must Die is in reference to the Devil May Cry series and its hardest unlockable difficulty Dante Must Die that has appeared in all games. Additionally, both the Dweller and Dante Must Die difficulty modes generally achieve the same effect of difficulty by making enemies tougher/more resistant and do increased damage to the player.
==Gallery==
FO76 mainmenu falloutworlds01.png|Fallout Worlds tile
FO76 mainmenu falloutworlds02.png
FO76 itv worlds01.png
FO76 itv worlds04.png|Dark Bog weather setting
File:V13arcingelectricity.png|Equinox weather setting
FO76 itv worlds05.png|Reduced C.A.M.P. building restrictions
==External links==
* Inside the Vault: Announcing Fallout Worlds; July 20, 2021 (Archive)
* Fallout Worlds PTS Features and Updates Log; August 6, 2021 (Archive)
==References==
Category:Fallout 76 gameplay