Honor (Civ5)

Honor is a social policy tree in Civilization V. It is available at the start of the Ancient Era.
==Game Info==
Honor improves the effectiveness of one's army in a variety of ways.
Adopting Honor gives a +25% (+33% in and ) combat bonus against Barbarians; from now on notifications will be provided when new Barbarian Encampments spawn in revealed territory. Gain for the empire from each barbarian unit killed. (The earned is equal to the Combat Strength or Ranged Combat Strength of the defeated unit, whichever is greater.) Unlocks building the Statue of Zeus wonder ( only).
Adopting all policies in the Honor tree will grant for each enemy unit killed. (Note that this applies only to units killed directly by your actions. For example, you won't receive for a unit killed by the effect of a Citadel.) It also allows the purchase of Great Generals with starting from the Industrial Era ( only).
Policy	Effect 	Requirement
 	+15% when training Melee units and a Great General appears outside the .Great Generals are earned 50% faster ( only). 	Adopting Honor
 	+10% (+15% in and ) combat strength for melee units which have another military unit in an adjacent tile. 	Adopting Honor
 	Each City with a garrison increases empire by 1 (local city in and ) and by 2. (Note that cities in Resistance are unaffected by this.)	Discipline
 	Military Units gain 50% more Experience from combat. 	Warrior Code
 	cost of upgrading Military Units reduced by 33% and:
* Vanilla and : +1 (local city in ) from every defensive building (Walls, Castle, Arsenal, Military Base)
* : Construct Barracks, Armories, and Military Academies 50% faster.	Military Caste
==Strategy==
==Civilopedia entry==
== Related achievements ==
ru:Честь (Civ5)
Category:Social policies (Civ5)