Adar, Master of Metal

==Description==
Adar is an NPC who acts as both progression for the Silentheart Oath and the Ironsing trainer.
In order to obtain Ironsing, you must bring the 6 main Ores to Adar (Iron, Gold, Erisore, Irithine, Astruline, and Umbrite). You can only do this when you have talked to Rudral and shown him a Pluripotent Alloy or if you have obtained Ironsing before on a previous Slot.
== Location ==
Adar can be found inside a tower on the left side of the end of the bridge at Miner's Landing. 
Adar Location.png
==Moveset==
Adar uses a Darksteel Greatsword alongside the Ironsing attunement.
Name 	Description 	Parryable?	Blockable?	Danger
Assault 	Adar firmly swings their weapon at the opponent before finishing up the combo by kicking them. 	◯ 	◯ 	(★☆☆)
Critical 	Adar enters a stance before rushing forward and performing a quick upward strike. 	◯ 	◯ 	(★★☆)
Metal Eruption	Adar stomps the ground, causing a flurry of metal spikes to erupt in front of him. 	◯ 	✗ 	(★★☆)
Caltrops 	Adar throws out 6 caltrops upon use, which stay on the ground for a while and damage anyone who steps on them. 	◯ 	◯ 	(★★☆)
Firing Line 	Adar conjures up to 5 rifles above him that begin to fire 3 salvos at any target. 	◯ 	◯ 	(★★☆)
Oxidizing Rush	Adar conjures a vortex of blades before rushing forward. 	◯ 	◯ 	(★★★)
Metal Armament	Adar coats himself in iron-bits. While active, each M1 will summon a greatsword that swings alongside Adar every 3 seconds. 	◯ 	◯ 	(★★★)
Metal Gatling 	Adar causes a gesture with his right hand, causing a barrage of spikey metal projectiles to impale enemies nearby. 	◯ 	◯ 	(★★☆)
Iron Slam 	Adar forms a large spikey iron rod before slamming it down forwards. 	◯ 	✗ 	(★★☆)
Iron Hug 	Adar performs a short windup before tightly hugging the opponent, crushing their bones before sending them away. 	◯ 	✗ 	(★★★)
Rocket Lance 	After a small wind-up, Adar conjures an iron claw on his left arm before thrusting forward, pushing back any targets on his way.	◯ 	◯ 	(★★☆)
Metal Ball 	Adar rushes forward while encased in a metal ball, knocking down any targets in the way. 	◯ 	◯ 	(★★☆)
Needle Barrage	Adar jumps in the air before throwing out 3 projectiles towards where he aims at. 	◯ 	◯ 	(★★☆)
Onslaught 	Adar does an initial swing with a second long wind-up, then throws the enemy into the air and kicks them away. 	◯ 	◯ 	(★★☆)
Mecha Gatling 	Adar pulls out a gatling gun, mowing down enemies on his way, similar to a Mechalodaunt's Bullet Fury. 	◯ 	◯ 	(★★☆)
==Dialogue ==
 
Before speaking to Rudral without a Pluripotent Alloy
Begin 	Begin 	Begin 	Begin 	Begin 	Begin 	Begin 	Begin 	Begin 	Begin 	Begin 	Begin
Hmm... No, that's not it... *It appears he's too deep in thought to notice you.*	Hmm... No, that's not it... *It appears he's too deep in thought to notice you.*	Hmm... No, that's not it... *It appears he's too deep in thought to notice you.*	Hmm... No, that's not it... *It appears he's too deep in thought to notice you.*	Hmm... No, that's not it... *It appears he's too deep in thought to notice you.*	Hmm... No, that's not it... *It appears he's too deep in thought to notice you.*	Hmm... No, that's not it... *It appears he's too deep in thought to notice you.*	Hmm... No, that's not it... *It appears he's too deep in thought to notice you.*	Hmm... No, that's not it... *It appears he's too deep in thought to notice you.*	Hmm... No, that's not it... *It appears he's too deep in thought to notice you.*	Hmm... No, that's not it... *It appears he's too deep in thought to notice you.*	Hmm... No, that's not it... *It appears he's too deep in thought to notice you.*
End 	End 	End 	End 	End 	End 	End 	End 	End 	End 	End 	End
 
After speaking to Rudral with a Pluripotent Alloy / Having Obtained Ironsing Before
Adar: Hmm... Oh, sorry! Can I help you?
# Rudral said you were interested in Pluripotent Alloys?
Adar: Ah! Yes. That's right. Though what I'm truly interested in is replicating the art of Ironsing. 
#Ironsing?
Adar: Indeed. An attunement that has been in decline since the Canticlysm was brought to an end by the Tides. We can harness metal from our surroundings - even trace amounts can be used to great effect. I myself am a user of it by birth, but... 
# But?
Adar: But... I never knew my parents. The Union took me in off the streets. The living Ironsingers out there guard its secret pretty closely, so there's a lot we don't know about it. They'd have my neck if they found me here! What I do know is that there is a tremendous potential within this art. I seek to give others the chance to realise it. 
#And how would you do that?
Adar: I have some theories. It's said that the discovery of Pluripotent Alloy was what led to Ironsing's development, and that's the line of questioning I've chosen to follow. Interestingly, they say that the combination of a catalyst and the right frame of mind are what induce the attunement to an element of the Song.
#A catalyst?
Adar: That's right. For example, Thundercallers are often attuned through the use of Spark Glands and the blood of another Thundercaller. I'm looking to find the catalyst for attaining Ironsing. Pluripotent Alloy induces unique effects when applied to metal. I believe that with a few adjustments, it could be made to induce changes in the human body. 
#How can I help?
Adar: In my research, I managed to break down the components of Pluripotent Alloy down into 6 metals: Iron, Gold, Erisore, Irithine, Astruline, and Umbrite. If you can get me the raw forms of these metals, I might be able to create an elixir of some kind to induce such changes in you, should you be willing.
#Alright, I'll do it.
ㅤㅤAdar: Great! I look forward to our future collaborations, friend.
ㅤ2. Ironsing? Sounds lame.
ㅤㅤAdar: It's okay to admit that you weren't listening.
 
Talking to Adar while missing an ore
Adar: Any luck finding the ores? 
#Here.
Adar: Ah... Seems like you're missing something. In all, I'll need Iron, Gold, Erisore, Irithine, and Umbrite.
# [End Dialogue]
 
Talking to Adar while having all ores
Adar: Any luck finding the ores?
#Here.
Adar: *They take the ores and process them through various methods, finally yielding and iridescent liquid and decanting it into a vial.*
#So, what next?
Adar: Now, if I'm right... This shouldn't do you too much harm. Err. No pain no gain, right? *He looks awkwardly from side to side, evidently unsure if this is going to work.*
#[End Dialogue]
 
After obtaining Ironsing
Adar: Ahah! Another success, it seems that all the failures last month were corrected! Er. Ahem. If you need any tutoring in this art, let me know. I'd be happy to be your mentor. 
#[End Dialogue]
Adar: Hmm... Oh! If you have need of some Ironsing teaching, I can probably help you. Lot of folks have been coming by lately - feels good to see my work recognised!
 
Upgrading mantras
Adar: Ah, do you have need of a little teaching on Ironsing?
#Yes, I do.
(No Mantras/Fully upgraded) Adar: Hmm. you look all good to me. Nothing to improve on right now.
#[End Dialogue]
(With Mantras) Adar: What did you wanna focus on?
#(mantras)
Adar: Oh yeah, I can see room for improvement. If you fund my research a bit I can give you some pointers. How does 100 Notes sound? 
#Could you give me some pointers?
Adar: That's it. you've nailed it! 
#[End Dialogue]
(Not enough notes) Adar: Oh, err. Afraid I can't help you for free right now. Money's a bit tight.
#[End Dialogue]
===Talents=== 
*Impervious Slumber - If Adar gets hit while knocked, his knocked timer isn't reset. 
*Perfect Flash - If Adar has full health, his mantras do 25% more damage.
*Gilded Path: Scrapsinger - Adar's Ironsing mantras now take a gold and iron color, and when flourishing an enemy, consumes any rods the enemy had and siphons their armor into Adar per rod.
*Refine and Reuse - Whenever Adar consumes rods with Scrapsinger, the PEN incoming against him is reduced by 5% per rod for 14 seconds.
*Artisan's Blade - If Adar activates Scrapsinger, a metal blade is forged behind him every 2 rods he consumes. The metal blades will fire at the target if Adar lands an ironsing mantra.
*Songs Unforged - Adar's Darksteel Greatsword critical activates Scrapsinger.
*Masterwork - Adar's successful hits from Artisan's Blades will proc metal rods and deal 50% more damage.
*Reshape and Remold - If Adar procs Scrapsinger successfully, their enemy will take more armor damage. After hitting 10 stacks, his opponent will take +5% damage until the stacks drop below 10.
*Exposed Durability - Adar deals 10% more damage to opponents with no armor durability left.
*An Ironsinger's Instinct - Whenever Adar successfully dodges an attack, he coats himself in metal and reduces the damage of the next attack taken.
*Phantom Edge - Adar's m1's have 0.25 more range.
*Heavy Shoulders - If Adar's opponents have 3 or more rods, their dodges are slower.
*Ironclad Punishment - Adar's ironsing mantras deal more posture damage to enemies the more armor durability they have.
*Thornmail - If Adar gets flourished, he applies a metal rod to their attacker.
*Metal Shackles - Adar prevents enemies from receiving speed boosts for 5s when he guardbreaks them.
*Piercing Metal - Adar deals additional armor damage to enemies per metal rod affecting them.
*Polished Armor - Adar receives 10% less damage when his armor protects him from an attack.
*Laced Traps - Enemies hit by Adar's 'Caltrops' cannot jump and are slowed for a small duration.
*Metal Absorption - Adar's 'Iron Hug' also absorbs armor from his enemy.
==Trivia==
*Adar's appearance, specifically his hair, derives from one of K1LLUAA's outfits.
**His hair combo can be found here: 1, 2, 3
*Adar's red scars are of Heliodar markings, though Adar himself is not a Heliodar.
*Formerly, Adar could not be killed for Silentheart progression and when talking to him while being one would prompt a message of him saying: "Huh? Why are you giving me those looks for?" The 11/10/23 update finally allowed him to be fought and killed.
*He does not use the legendary weapon of his respective Attunement unlike other trainers, due to him having a weapon already on his back.
Category:Enemies
Category:Spelltrainers
Category:NPCs
Category:Ignition Union Enemies
Category:The Ignition Union
Category:NPCs located in the Eastern Luminant