Potentials

Potentials, or commonly known as stats among the players, are the measurement of a character's aptitude in combat.
== Combat Power Explanation ==
HP 	Health points, how much damage your Hero can sustain
Attack 	How hard your Hero hits
Crit Rate 	The chance of your Hero dealing extra damage
Hit Rate 	
Chance of landing an attack to the target
Mastery 	How much your Hero's damage output fluctuates (Higher means more stable Max of 100)
Cooperation 	How much damage your Hero deals in a cooperative attack
MP 	How many times you can use skills (points spent when skill is used)+
Defense 	How much damage is reduced
Dodge 	Chance enemy's attack completely misses
Counter Damage	How much damage your Hero gives as a counter-attack
Counter Rate 	The chance your Hero gives a counter-attack
Movement 	How many steps your hero can take per turn
Growth Rate 	How fast your Hero can grow (less exp to level)
*The actual dodge rate is determined by Dodge = Dodge - Enemy Hit Rate. So a character with a 50% dodge will dodge 50% of the time, but against a character with 10% Hit Rate, will only have a 40% chance to dodge.
+MP recovery is based upon character and has nothing to do with the total MP It is a number generated by the developers that has no obvious correlation.
The %'s for combat power are found under Hero > "Hero Name" > Magnifying glass > % to toggle between points and % more on stats here:http://fantasywartacticsforum.com/threads/how-does-stats-work.14/#post-48 and here https://www.reddit.com/r/FantasyWarTactics/comments/3tnpav/stat_analysis_guide/
For a max stat guide look here.
Category:Game Mechanics
Category:Candidates for deletion