Gloves

This page lists all body armor in Tyranny, i.e. items worn on the hands.
==Common==
Name 	Type 	Armor 	Deflection 	Recovery penalty	Effect
 	Heavy Armor	0.5 	 	0.5 	
 	Heavy Armor	0.5 	 	0.5 	
 	Heavy Armor	0.50.75 vs. Slash/Crush0.25 vs. Pierce/Fire 	 	0.5 	
 	Heavy Armor	0.50.75 vs. Crush/Corrode0 vs. Slash/Shock 	 	0.5 	
 	Heavy Armor	0.50.75 vs. Crush/Corrode0 vs. Slash/Shock 	 	0.5 	
 	Heavy Armor	0.50.75 vs. Slash/Shock0.25 vs. Corrode/Arcane	 	0.5 	
 	Heavy Armor	1.5 	 	0.6 	
 	Heavy Armor	1.50 vs. Crush/Fire<Br/>2.25 vs. Pierce/Frost 	 	0.6 	
 	Heavy Armor	1.50 vs. Crush/Fire<Br/>2.25 vs. Pierce/Frost 	 	0.6 	
 	Heavy Armor	1.52.25 vs. Slash/Fire<Br/>0 vs. Pierce/Frost 	 	0.6 	
 	Heavy Armor	1.50 vs. Crush/Frost<Br/>2.25 vs. Fire/Arcane 	 	0.6 	
 	Heavy Armor	1.50 vs. Crush/Frost<Br/>2.25 vs. Fire/Arcane 	 	0.6 	
 	Light Armor	 	1 	 	Precision: +1%
 	Light Armor	 	1 	 	Precision: +1%
 	Light Armor	 	1 	 	Precision: +1%
 	Light Armor	 	1 	 	Precision: +1%
 	Light Armor	 	1 	 	Precision: +1%
 	Light Armor	 	1 	 	Precision: +1%
 	Light Armor	 	1 	 	Precision: +1%
 	Light Armor	 	1 	 	Precision: +1%
 	Light Armor	 	5 	0.2 	Precision: +3%
 	Light Armor	 	5 	0.2 	Precision: +3%
 	Light Armor	 	5 	0.2 	Precision: +3%
 	Light Armor	 	5 	0.2 	Precision: +3%
 	Light Armor	 	5 	0.2 	Precision: +3%
 	Light Armor	 	5 	0.2 	Precision: +3%
 	Light Armor	 	5 	0.2 	Precision: +3%
 	Light Armor	 	5 	0.2 	Precision: +3%
 	Light Armor	 	5 	0.2 	Precision: +3%
 	Light Armor	 	5 	0.2 	Precision: +3%
(Bastard's Wound)	Light Armor	 	4% 	+0.1s 	Precision: +3%
 	Light Armor	 	+4% (soldier)+2% (scout)+1% (mage)	+0.2s 	Precision: +2 (soldier) or +1 (scout and mage)
==Unique==
Name 	Type 	Armor 	Deflection	Recovery penalty	Effect
 	Heavy Armor	1 	 	0.5 	Sigil of Terratus: +10 Control Gravelight
 	Heavy Armor	0.5 	 	0.5 	Vigiliant: +2% health every 6s if wounded
 	Heavy Armor	2 	 	0.6 	Iron Grip: Immunity to Disarmed
(Bastard's Wound) 	Heavy Armor	+0.5 	 	+0.5s 	Swift: Removes weapon switch recovery penalty.
 	Heavy Armor	2.5 	 	0.5 	Weighted: On weapon critical, send target prone for 1.1 s, interrupt (average). Save vs. Endurance.
 	Light Armor	10 vs. Fire	2 	 	Precision: +3%Charred: +10 Armor vs. FireKindling: On weapon critical hit, Burn target for 8.5s. Save vs. Parry.
 	Light Armor	 	2 	 	Precision: +3%Sigil of Life: +10 Control Life
 	Light Armor	 	2 	 	Precision: +4%<Br/>Grace: +1 Finesse
 	Light Armor	 	1 	 	Precision: +1%Unbound: Immunity to Paralyzed
 	Light Armor	 	5 	0.2 	Precision: +6%Bloodthirsty: Enraged on kill
 	Light Armor	 	5 	0.2 	Precision: +6%Nimble: +10 Ranged Accuracy
 	Light Armor	 	6 	0.2 	Precision: +9%Brawler's: +4 Unarmed damageRending: On weapon critical hit, -1 Armor to target.
 	Light Armor	 	5 	0.2 	Precision: +3%<Br/>Multi-Strike: On critical hit, deal an additional 0.5x primary weapon damage to target
(Tales from the Tiers)	Light Armor	 	5 	0.2 	Precision: +3%<Br/>Suffering: On critical hit, target receives -10 to all skills
(Tales from the Tiers)	Heavy Armor	1.5 	 	+0.6 	Parrying: +10 Parry