Kirby (Smash Plus)

Kirby is a playable character in Super Smash Brothers Plus for the Nintendo Switch Plus. Representing the Kirby universe, Kirby is listed as fighter #28 in Smash's modified numbering system, and is classified as a flyweight fighter. He is also one of the 8 available characters at the start of the game, equaling the 8 characters available at the start of the original Super Smash Brothers.
As a flyweight, Kirby is one of the lightest characters in the game, and as such one of the easiest to knock around. In addition, he has a relatively slow walk speed and bad air speed as well. Despite these latter handicaps, Kirby's recovery is incredible, with 5 midair jumps and good distance on his recovery move the Final Cutter. However, his best attribute is the quickness of his moves, lending themselves to high combo potential and quick damages, particularly when punishing players for misses. Kirby players, once they gain an advantage, can press that advantage quite easily. Added to this is the versatility of his moveset, particularly the Inhale and Copy Neutral Special in which he can steal the neutral special of any other opponent that he's facing. Despite his poor approach game, Kirby is more than a capable fighter in the right hands. He has six overall jumps and no additional movement options.
==Moveset==
===Basic Attacks===
*Neutral Jab- Kirby delivers a one-two combo that can lead into a rapid jab that hits repeatedly and launches with a final overhead punch.
*Side Tilt- Kirby delivers a spinning roundhouse kick straight forward.
*Up Tilt- Kirby delivers a back heel kick over the top of his head, which has a disjointed hitbox and range as an anti-air tool.
*Down Tilt- Kirby crouches and kicks at the shins of opponents, a move that comes out quickly and has little endlag.
*Dash Attack- Kirby turns into a small fireball and charges forward. One of the better dash attacks in the game given its decent startup time and launch power.
*Grab & Pummel- Kirby performs a simple short range grab that comes out quickly but can't reach very far. His pummel is a short punch that does very little damage.
*Forward Throw- Kirby picks up the opponent and jumps into the air, flipping them over and then driving them head first into the stage when landing.
*Back Throw- Kirby Suplexes the opponent over his head, flinging them backwards a good distance.
*Up Throw- Kirby leaps up high into the air while holding the opponent, before slamming them back down with an explosion as they hit the ground. If started below a platform, the move will end on the above platform.
*Down Throw- Kirby stands on the fallen opponent and then repeatedly stomps on them several times before kicking them away at a low angle.
*Neutral Air- Kirby performs a pinwheel style attack with his arms and legs extended as he spins around. Does far more damage and launch at the start of the move versus the end.
*Forward Air- Kirby performs three successive kicks, with the third kick dealing the most damage. Good move if the hits connect, but it does have start lag.
*Back Air- Kirby performs a fast backwards dropkick to knock foes away.
*Up Air- Kirby performs an upwards somersault kick, striking foes directly above him. It comes out quickly, making it a good out of shield option.
*Down Air- Kirby performs a downwards corkscrew kick which can hit opponents multiple times, but doesn't do much damage.
===Smash Attacks===
*Side Smash- Kirby rears back and then launches himself forward with a powerful forward kick. It's a quick release for a forward smash, and does good damage, but has some endlag, making it best used as a punish option against foes. This attack will move Kirby slightly forward.
*Up Smash- Kirby performs a somersault bicycle kick in place, with the hit box extending to behind him. The hit box in front of him would do far more damage and knockback, however.
*Down Smash- Kirby crouches down quickly and performs "the splits", spreading his legs out as he spins around. Hitting the move cleanly causes the most amount of damage, but it does have bad starting lag.
===Special Moves===
*Neutral Special: Inhale & Copy- Kirby will open wide and begin sucking in anything nearby. This can effect items, as Kirby can bring them to him directly (an if they are explosive will deal damage to him, so be careful), but this is primarily used against other players. Upon swallowing an enemy, Kirby can hold on to them indefinitely, moving around and having one jump with them, or until the opponent button mashes their way out. Pressing the special button again will cause Kirby to spit out the opponent as a star projectile to damage other players. Pressing down on the control stick will instead cause Kirby to use his Copy ability, copying the opponent's neutral special (and adopting a hat similar to the opponent copied.) These copied attacks have a small increase in damage from the originals. Some are also modified, especially in the case of attacks that have a special meter, like Robin's Thunder Tome. Kirby will lose a copied ability if he is KO'ed, taunts, or if he takes a hit for more than 12.5% damage after holding the copied ability for more than 10 seconds.
See below for more information on Kirby's copied abilities.
*Side Special: Hammer Flip- Kirby will casually pull out a hammer and swing it forward, launching foes upon impact. Holding down the special button will allow the attack to be charged. Kirby can also slowly walk around while charging. Once it has achieved a full charge, Kirby's hammer will catch fire and he will begin taking damage for as long as he holds the charge, and will take a small amount of recoil damage when he unloads it. If used in midair, Kirby will spin the hammer twice, with each hit being equally powerful.
*Up Special: Final Cutter- Kirby jumps high straight up into the air and then comes slamming down with a sword in front of him, having a weak meteor effect if it catches opponents right on the downward beginning. Landing on the stage will also cause a small shockwave projectile to appear in front of Kirby that does a small amount of damage to anyone hit by it.
*Down Special: Stone- Kirby will transform into a stone block (sometimes shown as a 100 Ton Weight or a Thwomp shape) for roughly four seconds or until the player presses the special button again. While in stone form, Kirby is immune to damage, though taking a hit that would cause more than 30% damage will cancel the transformation. If used in midair, Kirby will drop like a literal rock once transformed, smashing anyone in the way on his way to the ground. Players can cancel out of the transformation in mid air. Opponents can also grab Kirby while he's in stone form.
*Final Smash: Ultra Sword- Kirby swings a gigantic sword once in front of him, trapping any opponent hit by it. If an opponent is hit, then Kirby will slash several more times with the sword to rack up damage, before enlarging the sword and swinging a final time to launch the foes as the FS ends.
===Miscellaneous===
*Entry Animation- Kirby rides in on a small warp star, crashing into the stage and twirling off of it.
*Idle Animation 1- Kirby dozes off briefly, before shaking his head awake.
*Idle Animation 2- Kirby turns away from the screen for a moment before turning back ready for battle.
*Side Taunt- Kirby spins around playfully, posing on one foot while chanting "Nyum!"
*Up Taunt- Kirby performs a brief cartwheel and then poses with a smile and a star above his head.
*Down Taunt- Kirby stares at the screen, waving his arms and yelling "Hi!"
*Victory Animation 1- Kirby moonwalks to the left and then to the right, before ending on a pose on one foot with a star rising out of his head.
*Victory Animation 2- Kirby cartwheels to the left twice, wiggles and then does a front flip before posing.
*Victory Animation 3- Kirby "sings" into a microphone, causing several nearby Bronto Burt's to explode in stars. Kirby then looks on sheepishly, questioningly saying "Puyo?" (During this victory animation, any opponent who would normally be clapping is instead holding their ears in pain at the bad singing.)
== Kirby's Copy Abilities ==
Kirby's copy ability grants him the power to copy the Neutral Special of any fighter he uses his inhale power on. Normally, these function exactly as the ability they are copying. In some cases, however, the ability change is noted here. Unless listed here, assume the ability functions the same as the original (save for universal differences, such as the difference in Kirby's hitbox and Kirby's Slight Damage Buff given to all copied abilities):
* Rosalina & Luma- Luma Shot- Kirby Simply Creates a Luma when using the move, rather than constantly having one around him. This Luma cannot be attacked or block projectiles.
* Captain Toad- Pluck- Kirby cannot pickup a Super Pickaxe, instead having a 0.3% chance of pulling out a Warp Star instead. All other percentages remain unchanged.
* Ganondorf- Dead Man's Volley- Kirby's Copy Damage Buff only applies to the electrical attack portion of the move. It does not increase the power of the projectile reflection.
* Dark Samus- Charge Shot- Kirby's Version Does Not deal any Corruption damage to foes.
* Kirby- Inhale & Copy- Will Steal Any Other Kirby's Copied Ability, if they have one.
* Pichu- Thunder Jolt- Kirby will not take self-inflicted damage when using this move.
* Lucario- Aura Sphere- Kirby's Version of the Move will be automatically scaled to the equivalent size Lucario would have, based on Kirby's own damage percentage when the move is initially copied. It cannot increase in size if Kirby's damage increases, however.
* Robin- Thunder- Kirby will get a tome with a limited amount of ammunition, which can use any of Robin's Thunder spells. Once the tome is depleted, Kirby will lose the copied ability.
* Olimar- Pikmin Toss/Ultra Bitter Spray- Kirby will automatically toss a Pikmin of a random color forward. If the Pikmin hits an opponent, it will act normally as it would if it were Olimar's, but will die immediately after completing its actions. Kirby can only have three Pikmin in existence at a time. Attempting to use the move with three Pikmin in place will have Kirby use the Ultra Bitter Spray, which functions normally
* Mega Man- Variable Weapons System- Kirby will copy whichever weapon Mega Man has selected when the copy is made. He has access to the same ammunition amount as Mega Man. If he ever runs out of ammo, he will lose the copy ability.
* Little Mac- Star KO Punch/Combo Rush- Kirby is automatically granted one Star KO punch if he copies Little Mac's power. Once that has been exhausted, he will default to the Combo Rush while he retains the copy.
* Ryu- Hadoken- Kirby doesn't have access to the command input version of the move.
* Ken- Hadoken- Kirby doesn't have access to the command input version of the move.
* Cloud- Blade Beam- Kirby will only use the Basic Version of the move, not having access to the Limit Break version.
* Inkling- Splattershot- Kirby's Ink will very slowly refill over time. He doesn't gain the Ink damage effects that the Inkling possesses.
* Octoling- Splat Charger- Kirby's Ink will very slowly refill over time. He doesn't gain the Ink damage effects that the Octoling possesses.
* Joker- Gun- Kirby doesn't have access to Joker's Gun Special ability, not having a Rebellion gauge to trigger it.
* Hero- Frizz/Frizzle/Kafrizz- Kirby will be granted an MP meter with a maximum of 50 magic in it, which will refill overtime, while he has the copy.
* Min Min- Punch- Kirby will gain access to Min Min's Dragon Arm only, despite this not being one of her normal three arms. It functions as it normally would.
* Steve- Mine/Create Block- Kirby will gain a limited number of resources to start with. However he cannot use the Craft ability, so as such can only mine materials to build blocks. His tool will not degrade over time.
* Sora- Magic- Kirby will gain access to whatever spell Sora had activated at the time the copy was made. He has access to the same ammunition amount as Sora. If he ever runs out of ammo, he will lose the copy ability.
* Paper Mario- Hurlhammer- Kirby can only ever copy the Hurlhammer ability, and doesn't have access to various partner attacks that Paper Mario can use.
* Ring Fit Trainee- Wind Shot- Kirby will always use the ability as if he has achieved Sync, regardless of his own motion.
* Tracer- Pulse Pistols- Kirby doesn't have access to the Pulse Mine, given that he doesn't have access to the Ultimate Move meter.
* Bomberman- Bomb Deploy- Bombs laid by Kirby cannot be moved by him, but can be moved by other Bomberman characters. All other rules for the bombs apply.
* Scorpion- Spear- Kirby has no access to the command input version of the move, or the additional flame whip atttack.
*Phoenix Wright- OBJECTION!- The size of the speech bubble when Kirby uses it will always be the same size, defaulting to the size that Phoenix would have if he had 2 pieces of evidence in storage.
*Imposter- Sabotage- When Kirby uses Sabotage, one effect at random will be chosen from the menu of 6 options. He also cannot use this attack while another Sabotage is active. After using Sabotage once, Kirby will lose the copy ability.
*Zagreus- Shot- Kirby's version of the Shot will mimic whatever Zagreus' is when the ability is copied. So, if Zagreus has Ares' boon when the move is copied, then Kirby will gain the Blade Rift shot, for example. If Zagreus is not empowered by a Boon when the move is copied, then Kirby will adopt the normal Bloodstone Shot instead.
*Master Chief- Grenade Toss- Kirby will have 4 Plasma Grenades he can used when the move is copied, regardless of Master Chief's own ammunition at the time. Once all four plasma grenades are used, Kirby will default to Frag Grenades instead.
*Dante- Neutral Special- Kirby will adopt whichever Neutral Special Dante had equipped when the ability is copied, based on what style Dante was in at the time. So for example, if Dante had Swordmaster style active when the move is copied, then Kirby gains the Overdrive move.
Category:Super Smash Bros. Characters
Category:Super Smash Bros. (series)
Category:Smash Plus Characters