Things Man Was Not Meant to Know

Inhumanity. Violence. A malevolent machine that wishes to grind all that you love to dust. These are the key themes behind a Thing Man Was Not Meant To Know. Some Things are simply so big that they don't care what species they're figuratively (or literally) stepping on—some, on the other hand, want to step on every sapient they can find. The latter is the source of plenty of cosmic horror.
== The Tiers ==
Tier 	Description
Cosmic Deities	Extremely powerful beings, inhabiting the far corners of the universe.
Ancient Ones 	Monstrous abhorrences that wait in dormancy to unleash their power upon mankind.
Minions 	Alien races and biologically or magically altered human cultists who serve the other beings.
Sometimes Ancient and Cosmic levels blend together, as ever-more-powerful entities claim the top spot. Think of it as a series of Dragonball villains with ever-escalating levels of power and strangeness, with the lower powers being more fleshy and grounded and the upper powers being more abstract but hands-off.
== Examples ==
* Things Man Was Not Meant To Know are described as "powerful Elder Things" in dungeon fantasy settings. Any number of Elder Things may act as minions, although many may simply be unrelated, unaffiliated species.
==Notes==
* A sizable hunk of Warcraft lore involves Things Man Was Not Meant To Know.
==References==
* GURPS Horror, p.69
Category:Setting Concepts