Update:Tweaks & Updates 29/08/2015

The original post can be found here.
*New skillarea has been designed. It is the donator skilling area. For the merge we made it public to everyone so that everyone can experience it. The command to get there is ::skilling.
*Falador stairs have been fixed again (code was for some reason removed)
*Bunch of message fixes with the wilderness bosses.
*Changed the script ::empty uses so we can add items to not be able to be removed.
*Cooking has been partually rewritten (more on this at the end)
*Made the locator work better. It'll tell you when you're close, and it's more accurate now due to not only saying the direction when you're exactly on the tile (hard to explain, just trust me here)
*You can no longer gamble your max cape, completionist cape and dungeoneering capes.
As I've finished fixing a lot of the core bugs in the game I'll be making content now too. I will still be working on bugs though with every update I do as I find them. As my first project I want to redo skills, as they are terribly unbalanced, and mostly useless. This is a rather big project and will happen in small parts, today being part one. If you find any bugs related to the skill updates, report them directly to me.
Hope you enjoy!
Glis
*The event system now has boss events in which the boss has 2X drops for 30 minutes
*Magic accuracy increased slightly