Intelligence (WatW)

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What does an intelligent item think about?
First of all, a psionically empowered item has the same alignment as its creator. It will pursue its own goals based on this alignment. An evil-aligned item may betray its current owner by failing to operate or may even try to control its possessor and force him to obey its orders. A good-aligned item may try to convince an evil owner to discard it or refuse to commit evil acts.
Since psionic items are sentient, they can initiate their own Psionics Handbook. so the process will not be repeated here. powers. A teleporting staff may see its beloved owner in danger of being killed and decide to get him out of harms way An evil. domination helm may help its owner make up his mind by exercising its powers to influence his actions.
Items tend to pick up personality traits and goals from their creators. If the psionicist who empowers an item has a deep-rooted hatred for defilers, the item is likely to make the elimination of defiling magic one of its personal goals. There is always a streak of independence, though; items sometimes take their cues from subconscious desires of their creators and develop personality traits the psionicists may not recognize as their own.
Even if an item is only empathic, it is possible to communicate with it by using the power mindlink. Empowered items with no telepathic abilities are considered to be monsters for purposes of contacting them, with a -7 penalty to the initiator's contact roll. However, empowered items with telepathic powers of their own are considered to be fully human for contact purposes.