Clockwork prosthetic

Clockwork prosthetics were mechanical prosthetics.
==Description==
Clockwork prosthetics were highly specialized and costly, with prices starting at 10,000 gold pieces for a leg, 20,000 for an arm, and around 7,500 for a hand, owing to its complex parts. The production process for each prosthetic was labor-intensive, requiring a month for design and an additional one to three months to construct and refine each limb.
Clockwork prosthetics offered durability and strength that natural limbs could not. Prosthetic arms and hands inflicted additional damage while unarmed, while the prosthetic legs enabled powerful kicks. The durability of each limb varied.
Despite their remarkable functionality, clockwork prosthetics had inherent limitations. Regular maintenance was essential, as they must be oiled frequently to prevent jamming or corrosion. Additionally, they required winding several times per day, with each winding powering the limb for a few hours. They could not be wound continuously to last an entire day.
The mechanical nature of these limbs reduced their effectiveness compared to natural limbs. Prosthetic legs, for instance, decreased movement speed, and prosthetic arms and hands diminished dexterity for ranged attacks and had a negative effect on skills such as picking pockets, unlocking mechanisms, and disarming traps. All clockwork prosthetics produced a faint whirring sound, which made it difficult to be stealthy.
The creators of clockwork prosthetics,Tohkkal and Tykkyl Burrwarden, offered customizable upgrades at additional cost. Optional features included increased durability and concealed spring-loaded weaponry, although such modifications typically more than doubled the initial cost.
==Appendix==
===References===
Category:10000-14999 gold pieces‎
Category:20000-29999 gold pieces‎
Category:6000-7999 gold pieces‎‎
Category:Prosthetics
Category:Items from Skullport
Category:Items from Undermountain
Category:Items from Faerûn
Category:Items from Toril
Category:Year of Metropolises