Guild Miracle

After reaching Guild Level 6, Guild Miracle unlocks, opening the possibility to improve power in various PvP and PvE instances, general Hero buffs, and unlocking Skills which supports guild members in their trip around Guild Adventure.
=Basics=
*Guild Miracle main resource, Spatiotemporal Gems, can be farmed by clearing monsters in Spatiotemporal Tunnel.
*Ancestors' Blessing can be leveled up by leveling up the 6 dimensions. Ancestors' Blessing level is the sum of all dimension's levels.
*Depending on Ancestors' Blessing level, Skills unlock and level up. This will also power up the Skills at different levels.
*Although the Spatiotemporal Tunnel progress is a colective effort, leveling up Ancestors' Blessing and its dimensions is individual for each guild member.
*All dimensions, Ancestors' Blessing and skill levels are permanent. Even if you leave a guild, you will have the progress saved when joining another Level 6 Guild.
=Dimension=
There are 6 total dimensions, each powering up player's formation in a different instance. Each dimension has a cost needed to level up at a 1:1 rate. Note that the Daily Mission related to Ancestors' Blessing may be finished with upgrading a dimension with just 1 . Like any other equipment and buff in the game, there are 4 tiers: Green, Blue, Purple and Orange. Each dimension has a total of 30 Levels.
==Arena Power==
Leveling up this dimension buffs all fights in Arena.
 	Cost 	Unit DMG/DMG Reduction	Unit HP/ATK
1 	300 	2% 	1%
2 	600 	4% 	2%
3 	900 	6% 	3%
4 	1200 	8% 	4%
5 	1500 	10% 	5%
6 	2000 	12% 	6.5%
7 	2500 	14% 	8%
8 	3000 	16% 	9.5%
9 	3500 	18% 	11%
10	4000 	20% 	12.5%
11	5000 	22.5% 	14.5%
12	6000 	25% 	16.5%
13	7000 	27.5% 	18.5%
14	8000 	30% 	20.5%
15	9000 	32.5% 	22.5%
16	10000	35% 	25%
17	12000	37.5% 	27.5%
18	14000	40% 	30%
19	16000	42.5% 	32.5%
20	18000	45% 	35%
21	20000	48% 	37.5%
22	24000	51% 	40%
23	28000	54% 	42.5%
24	32000	57% 	45%
25	36000	60% 	47.5%
26	40000	63% 	50%
27	50000	66% 	52.5%
28	60000	69% 	55%
29	70000	72% 	57.5%
30	80000	75% 	60%
==Duel Power==
All units will have a buff in Duel of Champions fights.
 	Cost 	Unit DMG/DMG Reduction	Unit HP/ATK
1 	300 	2% 	1%
2 	600 	4% 	2%
3 	900 	6% 	3%
4 	1200 	8% 	4%
5 	1500 	10% 	5%
6 	2000 	12% 	6.5%
7 	2500 	14% 	8%
8 	3000 	16% 	9.5%
9 	3500 	18% 	11%
10	4000 	20% 	12.5%
11	5000 	22.5% 	14.5%
12	6000 	25% 	16.5%
13	7000 	27.5% 	18.5%
14	8000 	30% 	20.5%
15	9000 	32.5% 	22.5%
16	10000	35% 	25%
17	12000	37.5% 	27.5%
18	14000	40% 	30%
19	16000	42.5% 	32.5%
20	18000	45% 	35%
21	20000	48% 	37.5%
22	24000	51% 	40%
23	28000	54% 	42.5%
24	32000	57% 	45%
25	36000	60% 	47.5%
26	40000	63% 	50%
27	50000	66% 	52.5%
28	60000	69% 	55%
29	70000	72% 	57.5%
30	80000	75% 	60%
==Glory Power==
All teams in Glory Arena will benefit from upgrading the dimension.
 	Cost 	Unit DMG/DMG Reduction	Unit HP/ATK
1 	300 	2% 	1%
2 	600 	4% 	2%
3 	900 	6% 	3%
4 	1200 	8% 	4%
5 	1500 	10% 	5%
6 	2000 	12% 	6.5%
7 	2500 	14% 	8%
8 	3000 	16% 	9.5%
9 	3500 	18% 	11%
10	4000 	20% 	12.5%
11	5000 	22.5% 	14.5%
12	6000 	25% 	16.5%
13	7000 	27.5% 	18.5%
14	8000 	30% 	20.5%
15	9000 	32.5% 	22.5%
16	10000	35% 	25%
17	12000	37.5% 	27.5%
18	14000	40% 	30%
19	16000	42.5% 	32.5%
20	18000	45% 	35%
21	20000	48% 	37.5%
22	24000	51% 	40%
23	28000	54% 	42.5%
24	32000	57% 	45%
25	36000	60% 	47.5%
26	40000	63% 	50%
27	50000	66% 	52.5%
28	60000	69% 	55%
29	70000	72% 	57.5%
30	80000	75% 	60%
==Dragon City Power==
All Underground (Guild) battles get enhanced by Dragon City dimension.
 	Cost 	Unit DMG/DMG Reduction	Unit HP/ATK
1 	300 	2% 	1%
2 	600 	4% 	2%
3 	900 	6% 	3%
4 	1200 	8% 	4%
5 	1500 	10% 	5%
6 	2000 	12% 	6.5%
7 	2500 	14% 	8%
8 	3000 	16% 	9.5%
9 	3500 	18% 	11%
10	4000 	20% 	12.5%
11	5000 	22.5% 	14.5%
12	6000 	25% 	16.5%
13	7000 	27.5% 	18.5%
14	8000 	30% 	20.5%
15	9000 	32.5% 	22.5%
16	10000	35% 	25%
17	12000	37.5% 	27.5%
18	14000	40% 	30%
19	16000	42.5% 	32.5%
20	18000	45% 	35%
21	20000	48% 	37.5%
22	24000	51% 	40%
23	28000	54% 	42.5%
24	32000	57% 	45%
25	36000	60% 	47.5%
26	40000	63% 	50%
27	50000	66% 	52.5%
28	60000	69% 	55%
29	70000	72% 	57.5%
30	80000	75% 	60%
==Dragon Power==
The only dimensions that does not influence directly the Unit Damage and Unit Damage Reduction attributes is the Dragon dimension, for Dragon Invasion. All bonus damage will be added after the battle ends, regardless if you used a popular Hero, or not. Also, the Dragon Power bonus affects just the final damage base, not the 150% damage when using the popular Hero. As example, with a Level 10 Dimension, using a popular Hero against the Azure Dragon and dealing 100M damage, the final damage formula will be: Final Damage + (Dragon Power Level 10 bonus) 20% Final Damage + (Popular Hero bonus) 50% Final Damage = 170M
 	Cost 	Final Damage	Unit HP/ATK
1 	300 	2% 	1%
2 	600 	4% 	2%
3 	900 	6% 	3%
4 	1200 	8% 	4%
5 	1500 	10% 	5%
6 	2000 	12% 	6.5%
7 	2500 	14% 	8%
8 	3000 	16% 	9.5%
9 	3500 	18% 	11%
10	4000 	20% 	12.5%
11	5000 	22.5% 	14.5%
12	6000 	25% 	16.5%
13	7000 	27.5% 	18.5%
14	8000 	30% 	20.5%
15	9000 	32.5% 	22.5%
16	10000	35% 	25%
17	12000	37.5% 	27.5%
18	14000	40% 	30%
19	16000	42.5% 	32.5%
20	18000	45% 	35%
21	20000	48% 	37.5%
22	24000	51% 	40%
23	28000	54% 	42.5%
24	32000	57% 	45%
25	36000	60% 	47.5%
26	40000	63% 	50%
27	50000	66% 	52.5%
28	60000	69% 	55%
29	70000	72% 	57.5%
30	80000	75% 	60%
==Endless Inferno==
The power for Endless Inferno battles increases.
 	Cost 	Unit DMG/DMG Reduction	Unit HP/ATK
1 	300 	2% 	1%
2 	600 	4% 	2%
3 	900 	6% 	3%
4 	1200 	8% 	4%
5 	1500 	10% 	5%
6 	2000 	12% 	6.5%
7 	2500 	14% 	8%
8 	3000 	16% 	9.5%
9 	3500 	18% 	11%
10	4000 	20% 	12.5%
11	5000 	22.5% 	14.5%
12	6000 	25% 	16.5%
13	7000 	27.5% 	18.5%
14	8000 	30% 	20.5%
15	9000 	32.5% 	22.5%
16	10000	35% 	25%
17	12000	37.5% 	27.5%
18	14000	40% 	30%
19	16000	42.5% 	32.5%
20	18000	45% 	35%
21	20000	48% 	37.5%
22	24000	51% 	40%
23	28000	54% 	42.5%
24	32000	57% 	45%
25	36000	60% 	47.5%
26	40000	63% 	50%
27	50000	66% 	52.5%
28	60000	69% 	55%
29	70000	72% 	57.5%
30	80000	75% 	60%
=Ancestors' Blessing=
To travel across the Spatiotemporal Tunnel, the Ancient Gods helped warriors from foreign worlds that were responsible for quelling conflicts establish the Miracle of Blessing.
Regardless if dimensions are updated evenly, or nor, each 6 Dimensions level levels up +1 Ascenstors' Blessing. Each level up has a Hero's Four Dimension Bonus (Hero ATK/DEF/KNW/INT) and Unit ATK/HP boost. Additionally, some levels unlock or upgrade Skills.
Level	Upgrades	Hero INT/KNW/DEF/ATK	Unit DEF/ATK	Skill
1 	6 	5 	8% 	Teleportation Lv. 1
2 	12 	15 	16% 	Armor Collection Lv. 1
3 	18 	25 	24% 	Resource Collection Lv. 1
4 	24 	35 	32% 	Instant Kill Lv. 1
5 	30 	45 	40% 	
6 	36 	60 	48% 	Teleportation Lv. 2
7 	42 	75 	56% 	Armor Collection Lv. 2
8 	48 	90 	64% 	Resource Collection Lv. 2
9 	54 	105 	72% 	
10 	60 	120 	80% 	Instant Kill Lv. 2
11 	66 	140 	88% 	
12 	72 	160 	96% 	Teleportation Lv. 3
13 	78 	180 	104% 	Armor Collection Lv. 3
14 	84 	200 	112% 	Resource Collection Lv. 3
15 	90 	220 	120% 	
16 	96 	245 	128% 	Instant Kill Lv. 3
17 	102 	270 	136% 	
18 	108 	295 	144% 	
19 	114 	320 	152% 	
20 	120 	345 	160% 	
21 	126 	375 	168% 	
22 	132 	405 	176% 	
23 	138 	435 	184% 	
24 	144 	465 	192% 	
25 	150 	495 	200% 	
26 	156 	530 	208% 	
27 	162 	565 	216% 	
28 	168 	600 	224% 	
29 	174 	635 	232% 	
30 	180 	670 	240% 	
=Skills=
After reaching the level required 4 different skills will help in Guild Adventure. Check the prerequisites in the table of above section. Each Skill has a number of charges depending on its level. Skills cannot be recharged anywhere during a day, but they get reset daily at 5:00.
Spell 	Description 	Uses 	Notes
Teleportation Lv. 1 / 2 / 3 	Within a certain range, choose any selectable location to move to. 	2 / 3 / 5	Range of Teleportation is 4 tiles.
Armor Collection Lv. 1 / 2 / 3 	Collects all equipment within a certain range. 	1 / 2 / 3	Range of collecting is 4 tiles.
Resource Collection Lv. 1 / 2 / 3	Collects all resources within a certain range. 	1 / 2 / 3	Range of collecting is 4 tiles.
Instant Kill Lv. 1 / 2 / 3 	Immediatly kills one monster within attack range (excludin bosses) and obtain its reward.	3 / 5 / 7	Cannot be used on enemy players.