Dagger of Blackflame (Magic Dagger)

This normal-appearing dagger has powers quite different from a sword of blackflame. It is a dagger +2 that can extinguish all flames it touches, affecting a 10-foot spherical area per round. Flames caused by a continuing process, such as a lava flow, will reignite 1d6+5 rounds after the dagger's touch. This automatic power occurs whenever an unsheathed dagger of blackflame comes into contact with flames.
The dagger's flame-quenching power allows safe passage through flames. Note that blast effects, intense heat, and hazards such as falling timbers can still harm creatures using the protection of such a weapon to pass through a burning building. Once every turn any absorbed flames can be released as a spurt of flames extending in a line up to 40 feet long from the dagger's tip, by the wielder's use of a command word. All absorbed fire will be released at once; none can be saved for later. If the release of fire is unleashed as part of a physical attack, all flames will strike the target (add to physical damage) and will not spurt beyond it. The DM should estimate the fiery damage absorbed (and released) as 1d6 per round of normal fire, 10-foot radius absorption, and 2d6 per round of magical fire absorption. 
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Daggers
Category:Magic Weapons