Ring of Curses (Magic Ring)

These rings come in all varieties. They can be very dangerous items, or excellent contingency objects. A cursed ring occurs when the enchantments performed on a ring fail. When this hap- pens, the ring tends to take on a property either exactly the opposite of the intended purpose, or a random, unguessable, property. For example, if an evil wizard were attempting to make a ring of regeneration, the failed ring may end up as a ring of degeneration, or else the ring would take on a completely random property. Below, there is a list of optional effects that can occur with a failed enchantment. 
Roll 	Effect
01-50   No special effect. The item completely refuses to accept the enchantment. 	
51-70   The effect is exactly opposite. 	
71-80   The ring becomes cursed, and explodes when removed from the finger for 5d6 points of damage. 	
81-90   The ring can never be removed short of a wish. 	
91-00   The ring causes everyone within 15' to roll Wisdom checks, with failure meaning they attack the closest character for 1d6 rounds.	
One thing to realize is that this ring does not register as cursed when an identify spell is cast upon it: nor does it register as evil with a know alignment spell. In that instance, there is a percentage chance equal to the wizard's level of detecting that there is something terribly wrong with the ring. Of course, if a result of 01-50 is achieved above, the ring does not register as being magical.
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Rings