Eco (PvZH)

Eco is a plant type in Plants versus zombie heroes. It primarily relies on hurting zombie teammates through abilities, tricks, and environments.
== Description ==
These plants use Shred, Overflow, and Environments to take down the zombie horde.
== Special effects ==
* Overflow: When a zombie is destroyed, all excess damage is dealt to a zombie or hero behind them.
* Shred X: When this hurts a zombie, reduce that zombie’s armor by stated amount. Zombies with negative armor take extra damage from attacks.
* Team-up: you can fit two Plants here.
* Amphibious: Play on Water or Land.
* Deadly: When this hurts a zombie, destroy that zombie.
* Double-play: When you play this trick, conjure a copy without this trait. Added with the Exotic Encounter update.
* Blitz X: When your hero's health is 11 or more, increase this unit’s attack by the stated amount. Added with the Exotic Encounter update.
== Eco heroes ==
* Queen of the Mountains (Eco and Mega-grow) by Aaxelae
* Clearshot (Eco and Solar) by Aaxelae
* King Ice Pepper (Eco and Smarty) by Aaxelae
* Sour Power (Eco and Kabloom) by Aaxelae
* Turfbreaker (Eco and Guardian) by Aaxelae
* Murkiteer (Eco and Persistent) by Aaxelae
* Bark Widow (Eco and Zomb-Hunters) by Aaxelae
* Blue Shadow (Eco and Gigabyte) by Rayman901
* Hourgrass (Eco and Thyme Travel) by Aaxelae
* Melony Rage (Eco and Primal) by Aaxelae
* Presto Delight (Eco and Inventive) by Aaxelae
* Gatling Three (Eco and Seeking) by Jonthegreat711
* Brocstar (Eco and Hoarder) by Aaxelae
* Brain bane (Eco and Shadow) by Aaxelae
* Any hero you have by your name
== Eco Plants ==
=== Basic Common ===
* Goleus: Foliage plant. Costs 1. Has 1/1. Has no special Traits or abilities.
* Duckweed: Foliage plant. Costs 1. Has 2/1. Has the amphibious trait.
* Grillfoil: Foliage plant. Costs 2. Has 2/2. When either hero plays an environment, draw a card.
* Blaster Aster: Flower plant. Costs 3. Has 4/2. Has the Overflow trait.
* Subclover: Leafy plant. Costs 3. Has 3/3. When played on a zombie environment, destroy that environment.
=== Premium Uncommon ===
* Summer Poisonettia: Foliage plant. Costs 1. Has 1/1. When played, deal 1 in its lane. When played in an environment, this ability deals an extra +1.
* Traproot: Root plant. Costs 1. Has 1/1. Has the team-up trait. While on the field, plants in this lane cannot be bounced or moved.
* Diekia: Foliage plant. Costs 2. Has 2/2. When a zombie is played here, it gets -1. While in a plant environment, zombies played here get -1 as well.
* Plum Drum: Fruit plant. Costs 3. Has 3/3. Has the Shred 1 trait.
* Toxcomb: Flower plant. Costs 3. Has 3/3. Has the Overflow trait. When Overflow is triggered, deal +1 extra excess damage. This ability adds an additional +1 to the extra excess damage in an environment.
* Grapefruit Grazer: Fruit plant. Costs 5. Has 4/4. Has the Shred 1 trait. At the beginning of the fight phase, all zombies with -1 or less get -1.
* Healiconia: Flower plant. Costs 5. Has 5/5. Has the Overflow trait. When Overflow is triggered, heal this plant by the excess amount.
=== Galactic Uncommon ===
* N/A
=== Colossal Uncommon ===
* Stony Lithops: Foliage plant. Costs 2. Has 2/2. Has the untrickable trait. When played in an environment, conjure a budding lithops.
=== Exotic Uncommon ===
* Killwano: Fruit plant. Costs 4. Has 3/4. Has Blitz 2 and Shred 1.
* Smack in the Pulpit: Foliage plant. Costs 5. Has 5/5. When an environment is destroyed, Deal 2 to a target zombie.
=== Premium Rare ===
* Lemon Juicer: Fruit plant. Costs 1. Has 1/1. When played, deal Shred 1 to a zombie.
* Hydrongea: Flower plant. Costs 2. Has 2/2. Has the amphibious trait. When played in a water lane, gain +1 and the Overflow trait.
* Bullrush: Foliage plant. Costs 3. Has 3/3. Has the amphibious trait. When played left of the center lane, gain -2/+2. When played to the right, gain +2/-2.
* Creeping Fig: Foliage plant. Costs 4 Has 3. At the beginning of the fight phase, if there is a zombie here, gain +6 for the rest of the turn. When in an environment, gain an extra +2 until the end of the turn.
* Soursap: Fruit plant. Costs 4. Has 4/5. Has the deadly trait.
=== Galactic Rare ===
* Fiery Passion fruit: Fruit plant. Costs 4. Has 5/3. Has the Shred 1 and Overflow traits.
=== Colossal Rare ===
* Ugly fruit: Fruit plant. Costs 5. Has 4/5. Has Shred 1 trait. Plant evolution: Deal Shred 1 to all zombies that have been Shredded.
=== Exotic Rare ===
* Leech Peach: Fruit plant. Costs 3. Has 1/5. Has the Shred 1. At the end of the fight phase, heal itself by the damage it delt.
* Scanna Lily: Flower plant. Costs 4. Has 3/4. Has Blitz 2 and Overflow.
=== Premium Super-rare ===
* Bog jamberries: Fruit plant. Costs 5. Has 5/5. Has amphibious and Shred 1. While on the field, all zombies that get shredded get -1.
* Proto Protea: Flower plant. Costs 6. Has 4/6. Has the Overflow. When overflow is triggered, gain equal to that of the excess damage. If in an environment, also gain +1 each time.
=== Galactic Super-rare ===
* Long gone Longan: Fruit plant. Costs 6. Has 3/6. Has the deadly trait. Before the beginning of the fight phase, attack a random zombie.
=== Colossal Super-rare ===
* Spinecushion flower: Flower plant. Costs 4. Has 5/3. Has the Overflow. When overflow is triggered, deal excess damage to a random zombie in the zombie hero’s hand instead of the zombie hero.
=== Exotic Super-Rare ===
* Torrent Tulip: Flower plant. Costs 3. Has 2. Has amphibious and Overflow. Before combat here, do 3 here.
=== Premium Legendary ===
* Fruit Patch: Fruit flower plant. Costs 6. Has 7/6. Has the deadly and overflow traits.
=== Galactic Legendary ===
* Curly Leaf ponderweed: Foliage plant. Costs 8. Has 8/8. Amphibious. While on the field, all benefits that specific plants receive from environments are doubled.
* Goosebump Gooseberry: Fruit plant. Costs 10. Has 8/10. Has Shred 2. When a zombie is shredded by another plant, shred it again.
=== Colossal Legendary ===
* Berryonyx: Fruit plant. Costs 6. Has 6/6. Has Shred 2 and Amphibious. Dino-roar: Deal 1 to a selected zombie.
=== Exotic Legendary ===
* Maypopper: Flower plant. Costs 4. Has 5/5. Has Overflow. When Overflow is triggered, deal the excess damage to the zombie of your choice in addition to the zombie hero.
* Giant Saliva-ina: Foliage plant. Costs 6. Has 5/5. Has the amphibious trait. When played in a water lane, conjure a Mini Salivaina at the end of each turn.
=== Token ===
* Dusty Miller: Foliage plant. Costs 1. Has 3. Has Team-up.
* Three Standoff Annuals: Foliage plant. Costs 2. Has 2/2. Has Team-up.
* Mini Saliva-ina: Foliage plant. Costs 1. Has 3/3. Has the amphibious trait.
* Budding lithops: Foliage plant. Costs 1. Has 1/1. Has the untrickable trait.
* Any plant teammate by your user name
== Tricks and Environments ==
=== Basic Common ===
* N/A
=== Premium Uncommon ===
* Limelight: Fruit trick. Costs 2. Deal Shred 2 to a zombie.
=== Galactic Uncommon ===
* Bramble barrage: Foliage trick. Costs 3. Sets the target zombie to 1.
* Fig world: Fruit environment. Costs 2. Plants here get Shred 1.
* Thick thicket: Foliage environment. Costs 2. When a plant here is destroyed, draw a card.
=== Colossal Uncommon ===
* Tricky Timbers: Tree environment. Costs 2. Plants here are untrickable.
=== Exotic Uncommon ===
* Overflowing aroma: Flower trick. Costs 3. Increases overflow damage by +1 for the rest of the turn.
=== Premium Rare ===
* Keep off the lawn: Sign trick. Costs 2. Move a zombie to a random lane. That zombie gets -2.
=== Galactic Rare ===
* Killer Miller forest: Foliage Environment. Costs 2. When a plant is here, if there are no zombies here, create a Dusty Miller in front of the plant here.
=== Colossal Rare ===
* N/A
=== Exotic Rare ===
* Floral fury: Foliage trick. Costs 5. Has the Double-play trait. Destroy a zombie in an environment.
=== Premium Super-rare ===
* Leaf cover: Leafy trick. Costs 1. The target plant and all copies become untrickable for the rest of the game.
=== Galactic Super-rare ===
* Grape Escape: Berry environment. Costs 3. Before the fight phase, plants here can be moved by tapping them and then tapping the desired lane.
* Overgrowth Canopies: Root environment. Costs 2. Plants here get +2/+2. When placed on another plant environment, plants here only get +1/+1 but the other environment’s attributes are kept.
=== Colossal Super-Rare ===
* N/A
=== Exotic Super-rare ===
* Tree Clearing: Root Foliage trick. Costs 2. Destroy an environment. Draw a card.
=== Premium Legendary ===
* Seedling ambush: Seed trick. Costs 6. Deal 2 damage in every lane with an environment.
=== Galactic Legendary ===
* N/A
=== Colossal Legendary ===
* N/A
=== Exotic Legendary ===
* N/A
=== Token ===
* Overgrown Venus Flytraplanet: Root Flytrap environment. Plants here get +1/+1. When a plant here does damage, heal your hero for that much.
* Overgrown Solar winds: Root environment. Plants here get +1/+1. At the end of the turn, if there are no zombies here, make a sunflower here.
* Overgrown Planet of the Grapes: Root Berry environment. Plants here get +1/+1. When a plant here does damage to the zombie hero, draw a card.
* Overgrown Bog of Enlightenment: Root environment. Plants here get +1/+1. Amphibious plants get +3/+1 instead. Non-amphibious zombies here get -2
* Overgrown Coffee grounds: Root Bean environment. Plants here get +1/+1. Plants here get double strike.
* Overgrown Red Plant-it: Root environment. Plants here get +6/+6.
* Overgrown Mushroom Grotto: Root mushroom environment. Plants here get +1/+1. When you play a plant here, make a 1/1 puff-shroom with Team-up in another lane.
* Overgrown Pair pearadise: Root Berry environment. Plants here get +1/+1. When you play a plant here, make a copy of that plant with team-up here.
* Overgrown Spikeweed sector: Root environment. Plants here get +1/+1. Before combat here, deal 2 to all zombies here.
* Overgrown Force field: Root environment. Plants here get +1/+1. Plants here cannot be hurt.
* Overgrown Bramble forest: Root environment. Plants here get +1/+1. After combat here, zombies get -1/-1.
* Overgrown Ghostly Grotto: Root environment. Plants here get +1/+1. When a plant is played here, revive the earliest destroyed plant.
* Overgrown Fig World: Root Fruit environment. Plants here get +1/+1 and Shred 1.
* Overgrown Thick thicket: Root Foliage environment. Plants here get +1/+1. When a plant here is destroyed, draw a card.
* Overgrown Tricky Timbers: Tree environment. Plants here get +1/+1 and are Untrickable.
* Overgrown Killer Miller forest: Root Foliage environment. Plants here get +1/+1. When a plant is here, if there are no zombies here, create a Dusty Miller in front of the plant here.
* Overgrown Grape Escape: Root Berry environment. Plants here get +1/+1. Before the fight phase, plants here can be moved by tapping them and then tapping the desired lane.
* Overgrown Chilled Winds: Root environment. Plants here get +1/+1. When a zombie is played here, that zombie is frozen on that turn.
* Overgrown Peak of Growth: Root Leaf environment. Plants here get +1/+1. All heights related bonuses are triggered by this lane. When a plant here’s or is boosted, it gets another +1/+1.
* Overgrown Spikerock Avenue: Root environment. Plants here get +1/+1. After combat here, deal 4 to zombies here.
* Overgrown Smashing Grounds: Root environment. Plants here get +1/+1 and Frenzy.
* Overgrown Poison Patch: Flower environment. Plants here get +1/+1 and when a plant is played here, a random zombie gets poison.
* Any trick or environment by your username
== Superpower tricks ==
* Weed removal: Foliage superpower trick. Costs 1. Remove a selected zombie’s traits. Draw a card.
* Mobilize: Gardening superpower trick. Costs 1. Give a selected plant in your hand team-up and amphibious.
* Foliage Standoff: Foliage superpower trick. Costs 1. Place a Three Standoff Annuals in the desired lane. Draw a card.
== Signature Superpowers ==
* Ray of Sunshine: Costs 1. A Premium legendary superpower trick: destroy the highest costing and lowest costing cards in your opponent’s hand. (Clearshot)
* Chilled winds: Costs 1. A Premium legendary environment superpower: When a zombie is played here, that zombie is frozen on that turn. (King Ice Pepper)
* Peak of Growth: Costs 1. A Premium legendary environment superpower: All heights related bonuses are triggered by this lane. When a plant here’s or is boosted, it gets another +1/+1. (Queen of the Mountains)
* The Bitter End: Costs 1. A Premium legendary superpower trick. Deal 1 and Shred 1 to all zombies on the ground. (Sour Power)
* Spikerock Avenue: Costs 1. A Premium legendary environment superpower. After combat here, deal 4 to zombies here. (Turfbreaker)
* Covering Cloud: Costs 1. A Premium legendary superpower trick. All zombies on the field receive -1 while plants on the field get +1. (Murkiteer)
* Apple Spider Venom: Costs 1. A Premium legendary superpower trick. Deals Shred 4 to the target Zombie. (Bark Widow)
* Plant Reset: Costs 1. A Premium legendary superpower trick. Destroys a target plant and conjures a copy with Time-Heal and Pre-emptive Strike. (Hourgrass)
* Smashing Grounds - Costs 1. A Premium legendary environment superpower. Makes makes an environment where plants there get frenzy. (Melony Rage)
* The Big Reveal - Costs 1. A Premium legendary superpower trick. Secretly marks a target plant. At the beginning of the fight phase, that plant attacks the zombie hero and can’t be hurt this turn. (Presto Delight)
* Deadly trance - Costs 1. A Premium legendary superpower trick. Makes the zombie with the lowest on the field Turned Around and puts him in your hand. That zombie gets +1 and Deadly. (Brocstar)
* Poison Patch - Costs 1. A Premium legendary Environment. Makes an environment that says “When a plant is played here, a random zombie gets poison”. (Brain bane)
* Any Signature Superpower your hero has by your username
== Trivia ==
* This class was made by Aaxelae
* This has more environments than any other class at 5 while all other classes have 2.
* This class has the deadly trait although it is an uncommon trait reserved for three plants.
* The main tribes here would be Foliage, Fruit, and Flowers. Foliage alludes to Leafy but I kept this because the plants have separate characteristics than leafy plants.
* The class logo is a leaf.
== Note ==
* The intent of this class is to be more environment based and focus on getting rid of zombies. I admit it has a few elements from other classes such as Mega-Grow. But overall I feel that it is its own original thing.
* Thanks to Rayman901 for the logo.
==Gallery==
Category:PvZH Types
Category:Aaxelae's Creations
Category:Uncleared page