Level 22

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|-|File 1: Parking Hub=
=Revision as of 4/19/2011: Level 22: "Parking Hub"=
Level 22 is assumed to be linked to Level 11 due to sharing a similar city-like atmosphere.
==Description==
Level 22, also known as “Parking Hub”, resembles a parking lot garage with multiple floors that stretch for approximately 500 square kilometres. The level is well lit up by fluorescent lights that occasionally buzz, albeit quietly and flicker. Curiously, the level is surrounded by a black abyss of some sorts, which many believe leads to Level 6. However, this hasn't been confirmed as no wanderer has entered through the abyss yet. The most prominent feature of Level 22 are the cars; they are capable of turning on but cannot drive. In addition, they typically contain Almond Water and other essential items in the back seats or the trunk.
Similar to the parking garages from The Frontrooms, Level 22 consists of multiple floors with each having the same physical appearance; each floor does not have any difference aside from its layout and different colonies living on each floor. A peculiar feature of Level 22 is that the further you go away from the center of the level, less cars will appear. This continues until you eventually reach the border of the level, where wanderers will encounter the aforementioned abyss. Many wanderers this far from the center of the level have claimed to experience hallucinations of other entities and cars speedily driving towards them, only to disappear near "impact". The reasoning for the hallucinations is unknown, though the M.E.G. is investigating the phenomenon. It is advised to be cautious around this part of the level, especially since this section is not as well documented as the rest of the level.
Throughout the level, several elevators can be found. Each elevator will take you to various floors, ranging from Floor 1 to Floor 20. In most instances, these elevators have the option to take you to different levels, a popular pick being Level -6 and Level 87 due to both being habitable levels. However, most wanderers don't like the idea of being stuck in an inescapable paradise, so majority of wanderers who find these elevators reside in Level -6.
==Entities==
Facelings are quite common within the level as they tend to wander around the level.
==Colonies and Outposts==
Many colonies and outposts have been established due to Level 22 acting as a rest stop.
===The Athestin Empire===
*Has a population of 20-30;
*Inhabits the 17th floor;
*Willing to trade and let wanderers into their group.
===The Looters===
*A group that breaks into the cars found in Level 22 and takes all of the items for personal use or for trading;
*Unguarded;
*Open to trading resources; 
*Friendly and may accept new members;
*Inhabits the 14th floor;
*15-30 members.
===Outpost 22===
*An outpost that specialize in helping hurt or dying wanderers;
*Open to trading and accepting new members;
*They claim that they found a giant hole that leads them to Floor 5 to Floor 7;
*Inhabits near the giant hole that leads to Floor 5, 6 and 7;
*Population of 25-35 members.
==Entrances and Exits==
===Entrances===
*The most common way to enter Level 22 is by going into a parking garage in Level 11.
*Going through a parking garage entrance in Level 32 leads here.
*Elevators in the lobby of Level 21 may teleport you here.
*Bunkers of Level 41 can lead here.
===Exits===
*By using an elevator that leads to levels instead of floors, wanderers can make the selection to enter Level -6, Level 1, Level 4, Level 21, Level 23, and Level 87.
*Destroying a car has a chance to take you to Level 23.
|-|File 2: Ruins Left Behind=
=Revision as of 10/29/2015: Level 22: "Ruins Left Behind"=
==General Description==
Level 22, also referred as "Ruins Left Behind", resembles an abandoned parking garage with yellow support beams and several damaged cars scattered across the level. Multiple wires, deactivated fluorescent lights and signs are found hanging on the ceiling. In addition, there are potholes, debris, ash and dust on the floors, which may pose as tripping hazards if the wanderer isn't cautious enough of their surroundings. Like parking garages from The Frontrooms, Level 22 consists of multiple floors. However, each floor appears to worsen and darken the lower you go; this also applies to the further you go from the center of the level.
One of the anomalous properties of this level comes from its cars. They are typically found 350 meters away from the entry point with some being accessible. These cars seem to take on the appearance of a car from the wanderer's favorite car manufacturer. For example, if a wanderer likes Toyota, then the cars will appear as any car sold under the Toyota brand, whether new or old. If the wanderer doesn't have any favorite car manufacturer, then the cars will take on the appearance of any random car from any random car manufacturer. Within the cars are damaged tools, such as hammers, and Liquid Pain bottles. Despite these damaged cars seeming ordinary, the anomalous properties become apparent when you enter a car with a shattered or non-functional headlights; by doing so, an entity will appear in the backseat or right beside you whether the car. It is advised to immediately exit the car and run far away as you can.
==Entities==
Anethikas, Smilers and Car Lurkers are the only documented entities reported in Level 22.
==Colonies and Outposts==
Due to the unstable and deadly environments of Level 22, creating a colony or outpost is infeasible.
==Entrances and Exits==
===Entrances===
*Finding a parking garage in Level 11 and then entering it will take you here.
*Going through a parking garage entrance in Level 32 will lead you here.
*Elevators in the lobby of Level 21 may teleport you here.
*Bunkers of Level 41 can lead here.
*Sometimes, a parking garage entrance in Level -6 can be found, entering it will lead you here.
===Exits===
*Descending through multiple stairways will lead you to Level 59.
*Using a functioning elevator that takes you to levels instead of floors will take you to Level -6, Level 1, Level 4, Level 21, Level 23, and Level 87. It is not recommended that you take this exit as the elevators may not function properly and instead may take you to Level 404 and The Corrupted Instability.
|-|File 3: Polluted Ruins=
=Revision as of 6/12/2018: Level 22: "Polluted Ruins"=
Survival Difficulty: Class 5e - Environmental
>> Unsafe
>> Unstable
>> Entity Infestation
>> Numerous Environmental Hazards
==General Description==
Level 22, also known as "Polluted Ruins", is another unfortunate case of the Level -6 infection. The level resembles a flooded abandoned parking lot with rusted support beams and ceilings, polluted water, collapsed floors, and visible formation of stalactites on the ceiling. Aside from the noticeable state of disrepair the level is in, one of the most noticeable features of the level is the liquid that the level is flooded with. This liquid has been dubbed as "Nuclear Infection", which leads many to believe that the liquid came from Level -6 via an entrance. This liquid should be avoided in any circumstances, as staying in it will dissolve wanderer's flesh, causing immense pain and potential death; This explains why human remnants are rarely found in Level 22. In addition to the many hazards of this liquid, it can also produce a green smog. This green smog should not be inhaled in as it can block your lungs, causing you to suffocate to death; if the green smog doesn't suffocate you fast enough, it will begin to dissolve your insides.
Several damaged and corroded cars can be found, which along with the level are in terrible condition. As a result from the Nuclear Infection and the entities inhabiting Level 22, the interior of these cars are completely empty, with only the metal body of the car itself being the only remnant. As listed previously, elevators are present here. Wanderers can make the selection to pick what floor they want to travel to, but is highly recommended that you do not use these elevators as they do not work properly as they did before; using an elevator will cause it to free fall and land in The Corrupted Instability.
==Entities==
Level 22 consists of Nuclear Membris, Skin-Dissolvers, Corrosive Moths, Death Fishes, and Car Lurkers. All of the entities prior to the infection of Level 22 were either killed off by the entities now inhabiting the level, dissolved by the liquid, or managed to escape the level.
==Colonies and Outposts==
Due to the deadly and harsh environments, creating a colony or an outpost is infeasible.
==Entrances and Exits==
===Entrances===
*Finding a parking garage in Level 11 and then going in it will take you here.
*Going through a parking garage entrance in Level 32 will lead you here.
*Elevators in Level 21 may teleport you here.
*Bunkers of Level 41 can bring you here.
*A parking garage entrance in Level -6 can be found, entering it will lead you here.
===Exits===
*Tunnels in Level 22 may seamlessly lead to Level 49.
*Descending down through stairways will lead you to Level 59.
*Using an elevator will cause the elevator to free fall and bring you to The Corrupted Instability.
|-|File 4: Entities=
=Entities=
==Car Lurkers==
===Description===
Car Lurkers are entities that mainly inhabit the higher floors of Level 22. This entity only appears right after wanderers enter a car with a shattered or non-functional light.
===Behavior===
As previously mentioned, Car Lurkers only appear once a wanderer enters a car with a non-functional or shattered light. The entity will appear either at the back seat, the trunk, or in the front seat right beside you depending on whether the car has a back seat or not. Car Lurkers have the ability to distort reality and the laws of physics if it comes into contact with a wanderer. Likewise, it can distort pretty much any other lifeforms, such as other entities. As soon as a lifeform comes into contact with a Car Lurker, the matter making up the lifeform will annihilate into pieces, and they'll reach the brink of death. Therefore, it is best to avoid this entity in any circumstances. If wanderers were to encounter one, they should get out of the car and run as fast as they can away from the car. Fortunately, the entity's abilities nor the entity itself cannot reach you outside of the car.
===Biology===
Due to their vaporizing and law distorting abilities, not much of the biology of the entity has been studied, aside from physical appearance. They appear as black humanoids with no arms, assumably amputated legs, and sunken white eyes. Due to their assumably amputated legs, Car Lurkers aren't able to walk, solely relying on teleportation for transportation, albeit they cannot exit the car they're in for unknown reasons. In addition, Car Lurkers cannot speak, nor communicate with wanderers, but do let out a scream whenever it first appears or when the wanderer first notices it.
===Do and Don’ts===
====Do====
*Avoid cars with non-functional or shattered headlights.
*Get out of the car as soon as you see a Car Lurker.
*Avoid interaction with it at all costs.
====Don’t====
*Let a Car Lurker touch you.
*Try to fight it; it can easily vaporize you.
===Discovery===
Car Lurkers were discovered 2 days after the 10/13/2015 incident on 10/15/2015 after a member of The Looters went to retrieve any remaining supplies from the cars. The wanderer in particular stumbled across a car with shattered headlights and decided to search the car for any supplies. Once the wanderer got in, a Car Lurker appeared right beside him, as the car in question didn't have a back seat. The wanderer was subsequently terrified and jumped out of the car immediately.
Oddly enough, Car Lurkers were completely unaffected by the 4/6/2018 incident, the reason likely being that since they have the ability to vaporize lifeforms, any entities that attempted to harm them were most likely vaporized.
|-|File 5: Incidents=
M.E.G. Notice: The information below has been protected as it contains classified details that should not be released to the public.
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Authors: Homie Robot and U12
Original Author: Macks1999
Image(s): 
*Parking Hub by u/voodoo_94 on r/LiminalSpace.
*Second Image Source Unknown.
*Polluted Ruins by u/jeff-goldblums-hoe on r/backrooms
*"Floor B" by u/Sxlentyt on r/LiminalSpace.
Category:Levels
Category:Cluster I
Category:Infected by Level -6
Category:Class 1
Category:Class 4
Category:Class 5
Category:Rare
it:Livello 22
pt-br:Nível 22
zh:Level 22
Category:M.E.G
Category:Neutral
Category:Safe
Category:Dangerous
Category:Unconfirmed Levels