Entropy Magic

Also known as Blood Magic or Black Magic, Entropy Magic is the system of using life force to replace spell components or to amplify magical effects (but not both). Only one source may be used to power a spell. This can be as simple as cutting your hand or sacrificing a chicken, or as complicated as an elaborate human sacrifice ritual.
: Note - Prices are out of date and in the process of being updated
Mat. Comp. Value	Casting level bonus	Entropy Requirement
N/A 	+1 level 	d8 temp HP
N/A 	+1 level 	d4 real HP (must draw blood)
1 GP 	+1 level 	Chicken (5cp) / Cat (20cp)
25 GP 	+2 levels 	Untrained Dog (30cp) / pig (30cp) / Goat (300cp) / Sheep (300 cp)
100 GP 	+3 levels 	Donkey (800cp) / Cow (2,000cp) / horse (7,500cp) / oxen (3,000cp)
350 GP 	+4 levels 	Human / Elf / Goblin < 6hd intelligent humanoid
750 GP 	+5 levels 	Basalisk / Pegasus / < 8hd magical beast / < 10hd intelligent humanoid
1000 GP 	+7 levels 	≥ 15hd magical beast / ≥ 10hd intelligent humanoid
10,000 GP 	+8 levels 	Dragon / Beholder / Titan
In Solum, the Orders of Magic have rules for who can use Entropy Magic:
* White Wizards are barred from using Entropy Magic entirely
* Red Wizards are restricted to only using it for enchantments, divinations and research.
* Black Wizards have no restrictions.
Wizards of Solum are taught these are absolute restrictions that must be obeyed, otherwise they will draw the ire of the Orders of Magic. They are strongly-enforced societal rules that can be broken, but the consequences will be harsh if caught by the rest of wizarding society.
Category:Lore
Category:Houserules