Ramat

==In game==
Ramat — Vital statistics	Ramat — Vital statistics	Ramat — Vital statistics	Ramat — Vital statistics	Ramat — Vital statistics	Ramat — Vital statistics	Ramat — Vital statistics	Ramat — Vital statistics	Ramat — Vital statistics
 	
Arab unique archer infantry. Is stealthy, can attack at range and deals added damage to infantry.
*Strong versus siege weapons, light infantry
*Weak versus , buildings	
Arab unique archer infantry. Is stealthy, can attack at range and deals added damage to infantry.
*Strong versus siege weapons, light infantry
*Weak versus , buildings	
Arab unique archer infantry. Is stealthy, can attack at range and deals added damage to infantry.
*Strong versus siege weapons, light infantry
*Weak versus , buildings	
Arab unique archer infantry. Is stealthy, can attack at range and deals added damage to infantry.
*Strong versus siege weapons, light infantry
*Weak versus , buildings	
Arab unique archer infantry. Is stealthy, can attack at range and deals added damage to infantry.
*Strong versus siege weapons, light infantry
*Weak versus , buildings	
Arab unique archer infantry. Is stealthy, can attack at range and deals added damage to infantry.
*Strong versus siege weapons, light infantry
*Weak versus , buildings	
Arab unique archer infantry. Is stealthy, can attack at range and deals added damage to infantry.
*Strong versus siege weapons, light infantry
*Weak versus , buildings	
Arab unique archer infantry. Is stealthy, can attack at range and deals added damage to infantry.
*Strong versus siege weapons, light infantry
*Weak versus , buildings
Prereq: 	Build time 	HP 	LOS 	Attack 	Attack speed 	Movementspeed 	 	
N/A 	11.2s(175t) 	74 	11 	16 	2s(30t) 	23 	 	
Cost 	Cost 	Cost 	Created from 	Armour 	Weapon range 	Specialty 	Specialty 	Specialty
Base 	Ramp 	Pop 	Created from 	Armour 	Weapon range 	Specialty 	Specialty 	Specialty
:: 60: 20 	
:: 3 	1 	 	None 	0-10 	
*Bonus damage versus infantry, buildings )not fortifications)
*Weak versus cavalry, light infantry.	
*Bonus damage versus infantry, buildings )not fortifications)
*Weak versus cavalry, light infantry.	
*Bonus damage versus infantry, buildings )not fortifications)
*Weak versus cavalry, light infantry.
 	 	 	 	 	 	 	 	
===Overall strategy===
Arab archers.Has the speed as Caucasus Huntsmen but ho armour or HP bonus. Deals higher damage, so it is best used defensively, not offensively.
Category:Arabs
Category:Swords of the Prophets unique units
Category:Archers