Umberlee - Tempest (Character Kit)

Class Information 	Class Information
Racial Requirements 	Half-elf, human
Ability Requirements 	Wisdom 9
Prime Requisite 	Wisdom
Hit Die Type 	d8
Attack as 	Priest
Save as 	Priest
Advance as 	Priest
Spell Ability? 	Yes
Exceptional Strength? 	No
Exceptional Constitution?	No
Starting Cash (x10 gp) 	3d6
Proficiencies 	Proficiencies
Weapon Slots 	2
Additional Slot 	4
Nonproficiency Penalty 	-3
Nonweapon Slots 	4
Additional Slot 	3
Available Categories 	General, Priest, Wizard
Bonus Proficiencies 	Weather sense
Recommended Proficiencies	Seamanship, swimming
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==Overview==
Umberlee, the goddess of storms, waves, and sea winds, has seen the benefits of creating a sect of priests called tempests. These special priests work with weather, and help fill the coffers of Umberlee with the donations of mariners who want to have smooth sailing for their voyages.
==Description==
The tempests dress in the traditional bodystocking of blue-green, with a white cape trimmed with white fur. However, some clerics also wear a tiara of jet black coral, a special badge of honor among Umberlee's faithful.
Tempests refuse to wear armor and shields, and favor carrying a trident if forced into battle.
==Role-Playing==
Like the waters of the Moonsea in Uktar, the tempests of Umberlee have violent mood swings that go from tranquility to violent physical rage in mere moments.
These extreme moods are usually triggered by an offense, although the definition of offense is completely in the mind of the tempest and it is totally unpredictable.
Despite their chaotic evil alignment, Tempests can be trusted to do what they are paid for. If a ship captain pays for a good westerly wind and no storms, then it shall be done. Fees are usually 1d4+1 gold pieces for each person on the boat and an additional 3d10 gold pieces for the vessel itself.
The tempests' chaotic and evil impulses are manifested in fits of destruction when angered. During these tantrums, no one and nothing is safe from their wrath. Tempests are, all in all, extremists. They are fiercely loyal to friends, passionate lovers, and violent brutes to their enemies.
==Special Abilities==
Tempests can cast certain mage spells that duplicate meteorological phenomena. The eligible spells are: wall of fog, fog cloud, whispering wind, lightning bolt, cone of cold, death fog, incendiary cloud, wind wall, solid fog, control weather, lower water, part water, and gust of wind. Others can be added if mutually agreed to by the players and the DM.
These spells are prayed for as if they were clerical spells of their same spell levels, since Umberlee herself grants them. They do replace the regular priest spells the tempest can cast. The tempest casts them at his level of experience as a priest.
==Special Disadvantages==
Tampering with the weather is not without its risks. Gods such as Talos, Silvanus, Eldath, and Chauntea do not tolerate such things often. Every time a tempest directly affects the weather (summoning a storm, using the spell control weather), there is a 5% chance that one of the above deities will prevent the spell from happening. Then, in 1d4+1 weeks, a druid or respective specialty priest of 0-3 levels higher (1d4-1) than the tempest will pay a visit to the cleric and convince him of the "error of his ways". Most of the time, this is done with call lightning.
Tempests must tithe 30% of all the fees paid to him by mariners directly to Umberlee. In other words, the money is thrown into the sea after receiving it.
Tempests cannot turn any undead whatsoever, regardless of whether or not it came from the sea.