Clark Still (Metal Slug)

==Summary==
Clark is a playable character in the Metal Slug franchise. He and his brother-in-arms Ralf are two private contractors who operated in a merceray squad since long time, conducting many operations across the globe. His past is enveloped in mystery and the only thing known is that he appeared some years ago and joined the mercenaries.
His specialty is wrestling, and he demonstrates it by flinging high up in the air any enemy that runs into him. He and Ralf were hired by the HQ of the Regular Army to help Marco, Tarma, Eri and Fio in their new mission against Morden's forces.
Clark ended up allying with the rebels and the Mars People to face the Invaders, a group of aliens that threatened Earth. After defeating their king, he and Ralf once again teamed up with Marco and his friends, this time against an army of rebels coming from the future. 
==Powers and Stats==
Tier: physically. to with weapons and vehicles
Name: Clark Still
Origin: Metal Slug
Gender: Male
Age: 34
Classification: Human, Soldier, Private Contractor, Sub-commander 
Powers and Abilities:
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|-|Normal= Superhuman Physical Characteristics, Weapon Mastery and Marksmanship (Skilled in marksmanship and combat with knives and many different types of firearms), Martial Arts (Is an expert wrestler), Vehicular Mastery (Skilled in driving military vehicles like tanks, planes and other unconventional machines), Acrobatics (Usually dodges bullets and other projectiles coming from multiple opponents and different directions. Can jump higher than normal and across multiple platforms. Can easily shoot downwards while jumping), Stealth Mastery (Due to being a veteran soldier, he should be comparable to Marco), Preparation (Can receive help from the Intelligence Agency, that usually provides informations on the enemy, such as their position and various other data, even using a satellite if necessary), Explosion Manipulation (Via Grenades), Pseudo Gliding (Via the parachute inside his backpack), Resistance to Status Effect Inducement (Can easily free himself from being trapped in the ground by Mole Missiles)
|-|Optional Equipment=
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Attack Potency: Wall level Wall level physically (Characters on his level can kill soldiers with a single kick and tear them to shreds with a knife swing). Wall level to Small Building level with weapons (Can destroy tanks, helicopters and even large robots, giant monsters and heavily armored vehicles. His weakest weapon, the handgun, takes only 9 shots to collapse a small building, while stronger weapons gradually increase in strength to the point of even dwarfing the total damage of said shots [more details can be found here, although numerical values and multipliers are not to be taken literally]. The laser gun can vaporizes human beings. The SV-001 releases such levels of force through self-destruction)
Speed: Superhuman (Easily outruns soldiers) with Supersonic+ to possibly Hypersonic reactions/combat speed (Can dodge bullets, cannon shells and lasers on-foot), Speed of Light attack speed with laser guns
Lifting Strength: Class 5 (Comparable to at least one of the Japanese Tank Soldiers, two of which can lift a small tank)
Striking Strength: Wall level
Durability: Wall level (Comparable to General Morden, who survived the explosion of his tank), higher with vehicles.
Stamina: Superhuman (Can rush through and fight dozens of enemies. Can withstand prolonged battles with large machines that require many hits in order to be taken down)
Range: Standard melee range physically and with melee weapons. Tens to hundreds of meters with weapons and vehicles.
Notable Attacks/Techniques:
*Argentine Backbreaker: Clark's special technique. He grabs the opponent and tossess them high into the air, leaving them to crash on the ground.
Equipment: 
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|-|Standard=
*Handgun: A semi-automatic pistol that has unlimited ammo, but lacks the heavy firepower or high fire rate of other weapons. The handgun almost looks like the colt M1911..
*Combat Knife: Clark can use his combat knife for close-quarters combat when close to an enemy. Can kill humans in one strike and even hit multiple targets. Does more damage than a pistol shot.
*Grenade: Clark can throw a powerful grenade that explodes upon contact with an enemy or when it's momentum ends.
*Punching Glove: A punching glove springs out of Clark's backpack when he's crouching near an enemy.
*Parachute: Clark's backpack contains a parachute that can slow his motion while in the air.
|-|Optional=
*Heavy Machine Gun: Has a very fast fire rate, its bullets are slightly more powerful than the handgun's. An upgraded version has a faster rate of fire and much larger shots. Starts with 200 ammo.
*Rocket Launcher: Fires small, slow-moving rockets with great attack power. Can adjust rockets' trajectory somewhat to hit targets on different platform levels. An upgraded version fires larger rockets with much greater destruction.
*Shotgun: A short-ranged weapon that has incredibly powerful blast. Is very effective at taking out groups of enemies when very close to them. An upgraded version fires a larger blast with double the range of the normal shotgun.
*Flame Shot: Fires a large flame blast, but has limited range and a slow fire rate. Flame waves travel in a upwards trajectory when fired horizontally with longer range. An upgraded version fires a larger flame wave and is powerful enough to damage armored vehicles.
*Enemy Chaser: Fires small rockets that chase enemies. The rockets are slightly less powerful than the standard rocket launcher, but compensates with homing capability and increased ammo capacity.
*Laser Gun: Fires a laser that can cut down groups of infantry in row and destroy large vehicles effectively. An upgraded version fires a laser that's 5 times as wide as the regular laser and is much more powerful.
*Two Machine Guns: Fires two streams of machine gun bullets as opposed to the single stream. Is fired from two sub-machine guns instead of the AR-10. Starts with 350 ammo, but is used twice as fast since this weapon fires two guns.
*Iron Lizard: Fires remote-controlled missile cars which travel along the ground until making contact with a target by exploding and releasing a large blast of blue flame. Is very effective against infantry and very weak against vehicles.
*Drop Shot: Fires landmines which immediately drop and bounce forward until they hit a target or lose momentum and stop moving.
*Zantetsu Sword: An upgrade that powers up Clark's knife, allowing him to launch energy waves in-front of him. Is powerful enough to kill large numbers of enemies, destroy incoming bullets and armored vehicles.
*Thunder Shot: Fires blue lightning bolts that homes in onto enemies. Pierces through multiple enemies at once, making it a very useful weapon for getting enemies in a line. Starts with 20 rounds.
*Super Grenade: Fires large RPGs rather than rockets. Upon contact, a large plume of fire is shot straight up to take out an enemy above. Is very effective against light-armored vehicles.
*Fire Bomb: Essentially molotov cocktails, which can cause flames over a large area and burn shielded enemies on contact.
|-|Vehicles=
*Metal Slug Attack: A self-destruct move that can be performed with most Slugs. Clark will toss his Slug onto enemy groups, jumping out of it immediately. Vehicle Slugs trample over enemy infantry with ease but crash at bigger enemies or walls. 
*SV-001 "Metal Slug": A tank vehicle that features vulcan guns and a powerful shell-firing shells. Its sheer strength and weight can crush cars and knock infantry out of the way with ease. It can be upgraded with the Armor Piercer, a type of fast-travelling, armor-piercing tank shells that tear any vehicle and infantrymen in its way in a straight line.
*SV-001 "Metal Slug": The SV-0001 Type-R boasts improved hydraulics for increased jumping ability, a new engine with better mileage and torque and new tracks for higher acceleration and speed. Despite its enhancements, the Type-R's armaments are essentially the same as those on the standard Metal Slug tank.
*Slugnoid: A bipedal mech designed for combat in difficult terrain. It is equipped with rocket boosters that allows it to jump very high. It's equipped with two Vulcans attached to each of its sides. The secondary weapon is an incendiary shell, which is fired from its frontal cannon in the pelvic area. Certain versions of this Slug have higher jumping capability or the secondary weapon replaced by Iron Lizard projectiles.
*Slug Flyer: A Super Vehicle designed for aerial combat. While it possesses excellent maneuverability, its Vulcans have limited range. It is also equipped with air-to-air missiles that, while being powerful, take some time to accelerate after being deployed.
*Jetpack: If Clark loses the Slug Flyer, he will receive and use a back-up jetpack, able to fly in the air and use homing missiles from its pack.
*Slug Digger: A multi-purpose subterranean digger as well as a helicopter. It has retractable drills on the left, right, and bottom sides which are used to drill into the earth and sports two Vulcan cannons. Its cannon shot is a mine that stays in place until an enemy touches it or it is shot.
*Donkey Slug: A donkey with Vulcans attached to its sides and carriage with a cannon mounted on the top can be connected onto the Vulcans' hitch. It can't protect the rider.
*Ostrich Slug: An ostrich with quick speed and high jumping ability. It comes equipped with a Vulcan. It does not provide any protection, and the rider is limited to using their own grenade supply.
*Slug Trolley: A custom mine cart designed to walk over rails and equipped with a Vulcan. It can attach four additional wagons to itself which are equipped with unlimited cannons. 
*Slug Armor: An improved version of the LV Armor with better armor. It now carries a Vulcan, as well as a cannon on the back. However, it cannot swap weapons nor double-jump.
*Protogunner: A prototype vehicle with a cannon on its front along with a pair of Vulcan cannons on its side. It has a decent jumping capability and high maneuverability, but doesn't offer protection to the pilot.
*Slug Gigant: A giant, mechanical monster that can crush everything on its way. It is equipped with a Vulcan in the front, two movable arms, and an energy wave attack that serve as bombs. It's the strongest and most durable of all conventional Slugs.
*Rootmars Slug: The leader of the Martians, rescued and equipped with a dome-like helmet to protect its brain. It can fly and features a 360-degree Vulcan and a powerful electric brainwave that spreads around. 
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Intelligence: Above Average (Clark is an experienced soldier who took part in many operations alongside his fellow mercenaries. He is also a skilled fighter specialized in wrestling. He and his comrades have been able to fight and eventually defeat the aliens known as Invaders and the Future Rebel Army, with both of them having advanced weaponry and even giant robots at their disposal.) 
Weaknesses: Firearms' ammo are limited (except a handgun).
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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