Multiplayer Mode (UP)

The Multiplayer Mode in Dokapon UP! Mugen no Roulette can be played in either an offline match or an online match. Compared to the story mode, the rules are more similar to that of the Battle Mode of other Dokapon games.
There are 10 saves for offline matches.
==Rules==
The player can set one of the four modes:
* Assets Race: The player who has the most total assets at the end of the period wins
* Kill Race: The player who defeats other players the most wins
* Town Upgrading Race: The player who levels up towns the most wins
* Shopping Race: The player who first brings all desired items to the base wins
After that, the player sets the rules:
* Clear Condition:
** Assets Race: Any time between 10~9990 turns
** Kill Race: 3/5/10/15 times
** Town Upgrading Race: Total Level: 10/15/20/30
** Shopping Race: 1/2/3/4 item(s)
* Map
* Players
* Start Level: 1/10/20/30/40/50
* Time Limit (second): 60/120/180/300/unlimited
* Times allowed to extend player turn: None/1/3/5
* Music
The player then chooses the character(s), the controller they're going to use, Head Accessories, and team color. After deciding all players, the game begins.
==General Rules==
* When the player runs out of time limit and isn't allow to extend their turn, they will automatically be taken over by CPU. A player that's taken over by CPU can press the +/- button to return on their next turn.
* Each week in the game lasts for 10 turns.
* While most goods are avaliable in the shops at all stages, item, equipment, magic, red, white and money spaces will only give goods based on the player's level. Each level has 12 fixed possible outcomes that will all be used, so red spaces will not include negative outcomes only.
* Enemy spawn is based on players' average level.
* Failure to rob a shop or Chikinaro results in the player being wanted for 5 turns.
* After being knocked out, the timeout length depends on the player's current ranking: The player in the 1st place will have to wait for 3 turns, 2nd and 3rd place need to wait for 2 turns, while the player in the last place only needs to wait for 1 turn. The penalty is also more severe when the player is ranked higher. Occasionally, after being knocked out, the player can pay the Emperor turns passed * 300G to immediately come back.
* After being in the last place for an extended period of time, the player will "draw interest from Dii", which allows them to get the Abh-Kamu from him.
==Facilities==
* Scroll Shop: The player can buy scrolls (field magic) and battle magic spells here. If successfully robbed, the player can get rare scrolls.
* Weapon Shop: The player can buy equipments here. If successfully robbed, the player can get equipments that are one rank higher than the current one.
* Item Shop: The player can buy items here. If successfully robbed, the player can get rare items that normally can't be bought.
* Base: The player can give the Emperor local items. Unlike Dokapon Castle, the player cannot heal here.
* Temple: The player can cure status effects and revive here after they get defeated. They can also give local items to the Emperor under anyone's name.
* Magic Space: If the player has got interest from Dii, they can get Abh-Kamu here.
==Local Items==
A town that's at least level 3 may produce a local item at the start of a week. Some local items can only be produced by a level 5+ town. Other local items can also be found in Red Loot Spaces. They can be given to the Emperor to increase (or decrease) one's local item value in the base or in the temple.
Local items can also be used. One of the following may happen:
* A message reading "It was pretty good" appears and nothing happens. (60% chance)
* The player's AT, DF, MG or SP is increased by 25%. (20% chance)
* The player's HP is recovered by half. (20% chance)
==Special Event NPCs==
* Kamuchataal's Gang: The player can pay them to try to get other players' goods (the chance for a successful heist increases when the player targets a player that's ranked higher than them):
** Items: Turns passed * 5G
** Gold: Turns passed * 15G
** Equipments: Turns passed * 60G
* Sakuya: Asks the player to deliver a package to a town, the reward is (the turn the player receives the package * 850G) - (the turn the package is delivered * 30G). The package cannot be discarded, sold or destroyed.
* Chikinaro the Merchant: The player can buy or rob rare items and scrolls from him, or sell their inventory.
* Dii: Gives the player a cursed item. If the player is in the last place, he may give them an item that allows them to become Abh-Kamu.
* Hien: Takes the player away until the beginning of the next turn. When they return, all of their stats will be increased by 1 point. (Due to a glitch, even when it says that all stats are decreased, the stats are still increased)
* Hauenkua: The player can pay him turns passed * 400G to try to assassinate another player. For the next 10 turn, they may encounter Hauenkua on a normal space and cannot give up against him, but if they have twice the amount of fee, they can pay him to attack the original player. Hauenkua has auto-Trump.
* Moznu: The player can buy a piece of equipment that's around the same level of their current one for turns passed * 400G (the equipment is not revealed until the player pays him).
* Teoro: The player can pay him to try to double the value of a town they own.
==Weekly Events==
All events related to town incomes will not happen if no one owns any towns.
* Mutikapa Appearing!?: For 10 turns, the players cannot enter towns, and towns will also not generate incomes or local items. The player can still use Town Warp, however.
* Bargain Sale: For 10 turns, goods in shops are 40% off.
* Kimamau Outbreak: For 10 turns, a special version of Kimamau will appear frequently in normal space encounters. They have high speed but every other stat is low, and can inflict a special version of Down that doesn't end after the battle. Defeating these Kimamaus may drop Kimamau's Fur, a rare equipment that boosts all stats.
* Monster Rampage: For 10 turns, monster encountered on normal spaces become stronger.
* Disorder of Protection: For 10 turns, scroll accuracy will not be higher than 50%.
* Gold Mine Discovered: The income in a town is tripled.
* Drought: All town incomes are gone.
* Harvest Festival: The players collect all incomes and local items in the towns they own.
* Phantom Thief: The player in the first or second place will have the income from three towns they have the most income stolen, and given to the player in the last place.
* Great Harvest: Each player gets turns passed * town owned * 120G.
* Flood: Each player loses turns passed * town owned * 75G.
* Great Earthquake: All towns will be downgraded by 1 level, and Each player loses turns passed * town owned * 150G. Level 1 towns will not lose ownership. This event will not happen if there are no upgraded towns.
* Amaterasu Malfunction: A random town is downgraded, and the incomes and local items will be gone.
* Exhibition: The local items will worth 2 time of its price. This event will not happen if there isn't at least one town that's level 3 or higher.
* Royal Match: Gathers all players to the base to battle each other. The winner can get turns passed * 1,000G. Revive items will be restored if they are used in this event.
* Local Item Generated: Towns that are Level 3 and above will generate a local item.
* The Emperor's Anniversary: All local items in towns are gone.
* Shop Closed: For 10 turns, all shops are closed.
Category:Game Modes