Drop Weeds

Sessile, Plant
:IQ: 1
:Size: 50-100 hexes
:SM= +5 to +10
:Habitat: Plains, Mountains, Forest, Swamp, Jungle
:Origin: Fantasy; Classic: Fantasy Bestiary
Drop Weeds are mana nullifying dandelion-sized plants that grow in large patches, even covering whole meadows is some localities. They grow in areas where there are giant flying insects, their primary prey.
==No Mana Zone==
No-mana Zone: Where drop weeds grow is a no-mana zone — magic will not work in this area.The No Mana Zone area is as large as the area where the weeds grow and dome shaped. The height of the dome is equal to the radius of the area covered by the plants, but the edges of the dome do not extend beyond the plants. Note it does not effect Sanctuary based spells.
==Poison Gas==
Poison Gas(type G venom, 2d): Drop weeds release a gas when over two pounds (1 kg) of pressure is applied. Anyone walking across a field of them is in no danger for the first four yards; it requires a Vision roll to notice in that time that clouds of gas are slowly being raised as the person walks. By the time a traveler has gone four yards, though, the gas has risen to head level. Since the first hint of the vapor is usually through the nose, most people breathe some in. Those who notice the slightly visible cloud of gas may hold their breath (B351).
The Poison Gas venom affects ST for damage-dealing purposes — reduce damage effectiveness by one point for every two ST diminished, until restored by rest. Armor DR and Toughness do not protect against this gas. 1 HT damage is taken every second, also. Eventually, an unconscious victim dies, and the drop weeds get the corpse. The gas causes early decomposition, enriching the soil fairly quickly.
Category:Plants