Super Smash Bros.: The Time to Fight/Events

Warning! This subpage is from MikuLuigi07. Do not edit this page.
Events are tasks that must be cleared in a set way. Clearing events will clear challenges.
* Note: Not everything here is confirmed on the main page and things can change at anytime. Proceed with caution.
== New Events ==
Name 	Character	Enemies & Allies	Stage 	Music	Objective / Specific Rule
He Keeps Coming Back 	 	Enemies
* Mario
* Mario {Big}
* Mario {Giant}
* Mario {Colossal}
Appears: 1 at a Time	Mushroom Kingdom U
* Acorn Plains [Mario]
* Rock Candy Mines [Mario {Big}]
* Meringue Clouds [Mario {Giant}]
* Slide Lift Tower [Mario {Colossal}]	 	Defeat all opponents.
All the Dark Ones 	 	Enemies
* Link {Shadow} [Knockback: Takes 2.00x]
* Link {Shadow} [Knockback: Takes 2.00x]
* Link (Shadow) [Knockback: Takes 2.00x]
* Link (Shadow) [Knockback: Takes 2.00x]
Appears: 3-4 at a Time
Total: 30 (Easy), 40 (Normal), 50 (Hard)	Temple (Alpha) 	 	Defeat all opponents.
Jungle Beat 	 	Enemies
* Hatsune Miku [Inf. Lives]
* Lisette [Inf. Lives]	Kongo Jungle 	 	Score at least 1 point and use your Final Smash without missing a note. The time limit's low, so you only have 1 chance.
Hey, You're Not the Real Fox 	 	Enemies
* Fox (Black)
* Falco
* Krystal	Corneria 	 	Defeat Fox without KOing Falco or Krystal.
Gimme All Your Money 	 	Enemies
* Joker [Inf. Lives]
* Alto [Inf. Loves]	 	 	Collect 500g. Coins will never come out of you and the opponents can't collect coins.
Changing the Future in a Fight	 	Enemies
* Lisette
* Gatomon	Digital Station 	 	Defeat all opponents without hitting the train.
Claiming Turf 	 	Enemies
* Inkling (Blue) [Inf. Lives]
* Inkling (Pink) [Inf. Lives]	Mahi-Mahi Resort (Alpha)	 	Cover both opponents fully in ink.
Gotta Go Slow 	 	Enemies
* Lisette
* Lisette
* Lisette
* Lisette	Wave Ocean (Alpha) 	 	Defeat all opponents. You will slow down like the timer powerup at times.
Battle: VS "Claudia" 	 	Enemies
* Cloud 	Midgar 	 	Defeat the opponent. All summons are automatically on Cloud's side.
Elements of Harmony 	 	Enemies
* Twilight (Pink)
* Twilight (Orange)
* Twilight (Cyan)
* Twilight (White)
* Twilight (Yellow)
Appears: 1 at a Time	Equestria
* Ponyville [Twilight (Pinkie Pie)]
* Sweet Apple Acres [Twilight (Applejack)]
* Canterlot [Twilight (Rainbow Dash)]
* Manehattan [Twilight (Rarity)]
* Everfree Forest [Twilight (Fluttershy)]	 	Defeat all opponents.
Concert Crashers 	 	Enemies
* Bowser
* Link
* Nate	Concert 	 	Defeat all opponents within the time limit.
Easy: 3:39.00
Normal: 2:18.00
Hard: 1:11.00
== New Events (All-Star) ==
TBA
== Returning Events ==
New to the game, there are returning events from Super Smash Bros. Melee, Super Smash Bros. Brawl, & Super Smash Bros. for Wii U. Most of them are from Brawl. Due to the backgrounds of Battlefield & Final Destination, as well as differences in movesets, appearances, and palette swaps, not everything is the same.
Name 	Character	Enemies & Allies	Stage 	Music	Objective / Specific Rule 	Returns From	Changes
Trouble King 	 	Enemies
* Bowser [2 Stocks, Knockback: Gives 0.80x, Takes 1.50x]	Battlefield 	 	Defeat the opponent. 	Melee 	The background is the one used for Multi-Man Smash & Metal Battles.
In the Name of the Hero-King	 	Enemies
* Lucina [1 Stock, 200HP]	Coliseum 	 	Defeat the opponent. 	Wii U 	A stock is now seen.
Landmaster Ignition 	 	Enemies
* Sheik [Inf. Lives]
* Meta Knight [Inf. Lives]	Corneria 	 	Score at least 1 point, use your Final Smash, and survive 1:00.00. 	Brawl 	None
Space Travelers 	 	Enemies
* Samus
* Kirby
* Fox
* Captain Falcon
* Falco
Appears: 1 at a Time	Fourside {1st 3}
Battlefield {Last 2}	 	Defeat all opponents. 	Melee 	It takes a little while for the opponents to spawn rather than appearing automatically. The background for Battlefield is the one used for Multi-Man Smash & Metal Battles.
Come On! Blue Falcon! 	 	Enemies
* R.O.B. (JP) [Inf. Lives til Hit w/ FS]
* R.O.B. [Inf. Lives til Hit w/ FS]	Port Town Aero Dive	 	Defeat all opponents with your Final Smash before 0:55.45. 	Brawl 	None
Jackpot Opportunity 	 	Enemies
* Villager (Pink) [Inf. Lives]
* Villager (Yellow) [Inf. Lives]
* Villager (Green) [Inf. Lives]	Smashville 	 	Collect 1000g before everyone else. Assist Trophies will only summon Isabelle. 	Wii U 	The battle's not a Team Battle.
Great Fox Defense 	 	Enemies
* Mr. Game & Watch
* Mr. Game & Watch
* Mr. Game & Watch
Total: 6 (Easy), 10 (Normal), 16 (Hard)	Lylat Cruise 	 	Defeat all opponents without letting a single one land. 	Wii U 	Instead of separate stocks, a total counter is seen on the top left.
Advent of the Evil King 	 	Enemies
* Link
* Zelda (Twilight)
* Pit	Temple 	 	Defeat all opponents. 	Brawl 	Zelda's appearance is different, so her Twilight Princess palette is used.
The Visitor to Flat Zone 	 	Enemies
* Peach {Shadow}
* Toon Link {Shadow}
* Jigglypuff {Shadow}	Flat Zone X 	 	Defeat all opponents. 	Brawl 	The Melee part of Flat Zone X can appear.
Yoshi's Rainbow 	 	Enemies
* Yoshi (Red)
* Yoshi (Pink)
* Yoshi (Yellow)
* Yoshi
* Yoshi (Cyan)
* Yoshi (Blue)
Appears: 2 at a Time	Rainbow Cruise 	 	Defeat all opponents in the order they appear. 	Brawl 	Red and Pink Yoshi are already spawned at the beginning.
Jigglypuff's Great Comeback 	 	Allies
* Mr. Game & Watch {Small}
Enemies
* Ness {Giant, Normal, Small}
* Lucas {Giant, Normal, Small}	Castle Siege 	 	Defeat all opponents. Jigglypuff is small & Ness & Lucas are giant at first, but other time, their sizes change.	Brawl 	This is a Solo Event and not a Co-Op Event, meaning Mr. Game & Watch is not playable.
Final Destination Match 	Choose 	Enemies
* Crazy Hand [300HP]
* Master Hand [300HP]	Final Destination 	 	Defeat all opponents. 	Melee 	The whole screen fades white when both hands are defeated.
== Trivia ==
* This is the first Super Smash Bros. game since Melee to not have any Co-Op events.
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