Tiriel

==Summary==
Tiriel is a Crimson Denizen who goes by the true name One-Indulged-in-Love-of-Others, and an antagonist in Shakugan no Shana. She's the younger sister of Sorath and the younger half of the Aizen Siblings. She's an occidental-looking girl, dressed like a princess or doll. Tiriel possesses a distorted motherliness and love towards Sorath, to the point of pampering him endlessly. As her true name suggests, Tiriel puts Sorath before herself and her only desire is to fulfill her brother's desires and protect him, even if it means sacrificing herself for his sake. Despite being the younger sibling, Tiriel is mature, highly intelligent, patient and emotive; however, she's also mentally fragile in that she can't live without her brother and possesses yandere tendencies whenever Sorath even so much as mentions other girls. She came to Misaki City to accompany her brother in his latest desire to obtain the Nietono no Shana, which puts them at odds with its current owner, Shana.
==Powers and Stats==
Tier: by herself, likely with Pinion and spells
Name: Tiriel, One-Indulged-in-Love-of-Others
Origin: Shakugan no Shana
Gender: Female
Age: A few centuries
Classification: Crimson Denizen, Aizen siblings
Powers and Abilities:
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|-|Abilities=
Superhuman Physical Characteristics, Enhanced Awareness, Space-Time Distortion Awareness, Extrasensory Perception (Can sense supernatural phenomena or creatures across kilometers and distinguish clones from the real body), Fire Manipulation and Energy Manipulation (Can shoot fire projectiles), Flight, Perception Manipulation, Healing, Purification (Types 1 & 3), Biological Manipulation, Can create twisters (only possible alongside Sorath), Statistics Amplification and Regeneration (Low-Godly) with Cradle Garden, Plant Manipulation, Explosion Manipulation, Energy Projection and Underground Mobility with Pinion, Transmutation with Preparation, Power Nullification by sacrificing her own Power of ExistenceSeason 1, Episode 12Season 1, Episode 13
|-|Crimson Denizen-specific attributes=
|-|Resistances=Resistance to Disease Manipulation and Poison Manipulation (Crimson Denizens automatically reject the effects; should a Denizen switch bodies with a non-Denizen, they would still resist themShana S, Episode 1) and Time Stop (Can freely move around any Fūzetsu). Partial Resistance to Perception Manipulation (Crimson Denizens can resist the passive lack of presence exuding from other Flame Hazes and Crimson Denizens, but don't resist the ability if it comes from a separate spell or mechanism, or if it's purposely amplified). Partial Resistance to Life Manipulation, Memory Manipulation, Conceptual Manipulation and Existence Erasure (Limited to human-universe versions of them; Crimson Denizens are immune to abilities affecting Power of Existence (the energy that makes up the existence, history, life force and identity of humans and objects in our universe) or similar human-related energies because they don't possess any (since the Crimson Realm they come from is a universe without Power of Existence). Crimson Denizens should however be vulnerable to abilities messing with the unique life force of the Crimson Realm, or, in simpler terms, to Life/Memory/Conceptual/Existence Manipulation that can affect beings from fundamentally different universes and worlds from ours)
</tabber>
Attack Potency: Unknown by herself, likely Large Building level with Pinion and spells (She KO'ed, captured and restrained early-MoS Shana with relative ease)
Speed: Superhuman travel speed, possibly higher. Subsonic combat speed and reactions (Should be on par with Sorath)
Lifting Strength: Unknown
Striking Strength: Unknown by herself, likely Large Building level with Pinion
Durability: At most Large Buiding level by herself (She was easily killed by Shana), likely Large Building level with Pinion, lower for individual roots and vines
Stamina: Likely Peak Human (Should be superior to Mare)
Range: Tens of Meters with Pinions, Tens of Meters to Hundreds of Meters with spells, up to Tens of Kilometers with Fūzetsu and Cradle Garden
Standard Equipment:
*Orgel: A small music box with a ribbon. When a spell is stored inside it, it can then either infinitely cast that spell and replicate its effects (no matter how complex it is), or keep it active indefinitely. Tiriel primarily uses it to maintain Cradle Garden active for as long as she desires. She also cast other spells through it, like the one used to create Pinions. Once Orgel is activated, its only drawback is that it must not be moved from its position, or the spells will be cancelled.
*Pinion: Tiriel's Rinne, in the form of a massive plant. Pinion can dig underground, attack with its large vines, destroy the environment, absorb energy and store spells inside it. Tiriel can also make it blow up, activate its stored spells, or use it for transport or long-distance communication. Pinions are created by activating a spell placed on a human that turns them into one, but requires some preparation. Only 1 Pinion can be active at a time. If Tiriel has done enough preparation, then Orgel will activate the transmutation spell placed on a human(s) and create a new Pinion from them when one is destroyed.
Intelligence: Gifted. Tiriel is a highly competent spellcaster, as she was able to create multiple complex spells to aid in her journeys with Sorath, like the one that turns humans into Pinions. Her magnum opus, however, is Cradle Garden, a spell so complex that not even Margery Daw, one of the best spellcasters in the series, could figure out. For its purpose, she managed to rewrite the insignias of a traditionnal Fūzetsu, which in itself is already a complex spell created by Dantalion, arguable the smartest character in the series. She successfully tricked Shana with baits, pretending her weakness was something that wasn't, and then trapped her by using her own power against her.
Weaknesses: Without the Pinions or Cradle Garden's stat amp, Tiriel is fairly weak. Cradle Garden is reliant on Orgel staying active. Tiriel's mental state is reliant on Sorath's well-being
Notable Attacks/Techniques:
*Fūzetsu: The most common of all Unrestricted Spells. The spell creates a dome-shaped isolated space, by intermingling the Crimson Realm and the human world. Since the spell is usually cast on the ground, only its upper half is visible and the lower half is underground.Shakugan no Shana Light Novel Volume SIII The area within the Fūzetsu is detached from the flow of causality of the outside world, with its interior area frozen and concealed from the outside. Inside the barrier, all phenomena and causalities (such as time, space, perception, movement and existence itself) are stopped for ordinary beings, like a plug had been removed, allowing only Flame Hazes and Crimson Denizens to act freely within it"DVD Special Book Grand Grimoire" page 5. The separation from the flow of causality is at the level of "inside the Fūzetsu vs outside the Fūzetsu" and not within the Fūzetsu itself. People and objects frozen inside the Fūzetsu can still be killed or destroyed and events happening inside the Fūzetsu will follow normal rules of cause and effect. Additionally, nobody can see or hear anything happening inside a Fūzetsu from the outside and vice-versa, including those who can sense the spell."Dengeki G's Festival! Vol.8" Page 27Season 2, Episode 9 Outside the Fūzetsu, ordinary creatures will subconsciously avoid the affected area, no matter what they intended to do there, like affected by a planetary mind and memory manipulation. To them and the human world at large, the area within the Fūzetsu stops existing altogether; they won't even register that a part of the world is suddenly "missing" and, to them, it would never have existed in the first place."Shakugan no Shana Guide Book Nyūmon-hen" page 17 Finally, energy released inside a Fūzetsu cannot go outside until the spell ends.
*Cradle Garden: A complex spell that activates alongside Tiriel's Fūzetsu and fundamentally changes its properties. Due to its complexity, it requires the use of Orgel to save time. Once active and while within it, Tiriel and Sorath become stronger and faster, have access to unlimited energy and they can regenerate from nothing (like when Shana disintegrated Sorath, but he came back in a matter of seconds).
Notes:
*Tiriel canonically always fights together with Sorath and cannot reach her full potential without him.
*The Crimson Realm and the human world are intermingled, detaching the domed area from the flow of causality of the world. Space-time, perception, movement and existence itself are separated from the outside world and immediately halted until the Fūzetsu stops. The separation from the flow of causality is at the level of "inside the Fūzetsu vs outside the Fūzetsu" and not within the Fūzetsu itself. As such, events happening inside the Fūzetsu will follow normal rules of cause and effect. However, any attempt to cause an effect on the outside world from within the Fūzetsu (or to cause an effect in the Fūzetsu from the outside world) will fail: an earthquake happening inside the Fūzetsu won't affect the outside and vice-versa; a fireball thrown at a Fūzetsu, from either side, will cause no effect.
*People and objects caught inside are halted and incapable of moving, acting, seeing, thinking or doing anything. They can still die or be destroyed if attacked. Those outside the Fūzetsu will subconsciously avoid the affected area, no matter what they intended to do there, like affected by a planetary mind and memory manipulation. It's as if they "forgot" what they had to do there. The idea when the Fūzetsu spell was created was to make it so ordinary living beings couldn't ever interact with it or whatever happens inside.
*For as long as the Fūzetsu is active, to ordinary creatures - and the human world at large - the affected area doesn't exist and never has. Ordinary creatures will temporarily live as if the area and people inside the Fūzetsu never existed, and they don't even register that a part of the world is "missing", not even in their subconscious. When the spell ends and the area is reconnected to the flow of causality of the outside world, humans go back to living as if the area and people previously trapped had always existed. This existence erasure and presence manipulation is strictly from a human universe-sense, as the people and things inside a Fūzetsu still exist, but only Flame Hazes, Crimson Denizens and allowed humans can perceive them.
*Anything damaged, destroyed or killed within a Fūzetsu can be restored by using Power of Existence. It is an energy that exists in the air and in every living and non-living thing; it represents the identity, history, information, presence and impact of that thing on the world. Any damage caused inside a Fūzetsu can be restored by using Power of Existence, to adjust the disparities of the causality inside a Fūzetsu and to match the flow of causality of the outside world. By doing this, it is possible to restore anything that has had its causality severed within a Fūzetsu, be it a living being or an object, to the state that it was in before its causality was severed. However, if a Fūzetsu is ever unlocked during a battle without repairs having been done, the damage is irreparable: people killed inside the spell stay dead and things whose Power of Existence was consumed vanish from existence (from a human universe-sense). This "repairing" demands extreme mastery of that energy's manipulation, and, while all Flame Hazes can perform basic repairs, only very few can perform complex repairs."Dengeki G's Festival! Vol.8" Page 39 If Power of Existence is consumed, the person or thing that PoE belonged to is gone forever, and its existence and history are erased from the entire worldSeason 1, Episode 2. However, Distortions are caused whenever this happens and, if too many accumulate, it would destroy the balance of the world, causing harm to both the human world and the Crimson Realm."Shakugan no Shana Guide Book Nyūmon-hen" page 12 Both Flame Hazes and Crimson Denizens have stopgap measures to soften these Distortions."Shakugan no Shana Guide Book Nyūmon-hen" page 14"Shakugan no Shana Guide Book Nyūmon-hen" page 15
*The only way for a human to interact with a Fūzetsu and act within it is by being granted free action through a spell by a Flame Haze or Crimson Denizen capable of advanced spellcasting. That spell envelops humans with an energy, presumably the same as the Crimson Realm's, that allows them to move freely inside. Nobody can see or hear what is happening inside a Fūzetsu from the outside, not even creatures that can sense and interact with it. Similarly, nobody inside a Fūzetsu can see or hear what is happening outside.
*Only characters who possess energy from the Crimson Realm within them, who are tied to it, or who are allowed to by such characters, can act inside a Fūzetsu.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Shakugan no Shana
Category:Absorption Users
Category:Air Users
Category:Anime Characters
Category:Antagonists
Category:Biology Users
Category:Causality Users
Category:Concept Users
Category:Energy Projection Users
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Category:Explosion Users
Category:Extrasensory Perception Users
Category:Female Characters
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Category:Game Characters
Category:Healers
Category:Immortals
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Category:Memory Users
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Category:Plant Users
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Category:Power Nullification Users
Category:Preparation Users
Category:Purification Users
Category:Regeneration Users
Category:Space Users
Category:Statistics Amplification Users
Category:Time Users
Category:Transmutation Users
Category:Underground Mobility Users
Category:Weapon Users
Category:Yandere Characters