Andor Training Range

:see also: Andor Training Range minigame
Speak to to be sent to the . You can also speak to her regarding rewards (see below).
When you arrive, speak to to view the rules, choose your challenge, or return to when done. Participation in either trial costs and can only be done once per day.
The setup and rules are basically the same for both trials. Differences are noted below.
You get a single attack spell to start with, , connected to Alt-1. Use it then click the mage staff icon on target to shoot. Every Stage starts with all mobs in ranks on your left. You must prevent them from getting to the red line on your right. When 5 mobs have crossed the line the minigame ends.
Each mob, except the , has a special effect, and a point value, when shot.
*: nothing (2 points)
*: Explodes, destroys all nearby (1 point)
*: Increase movement speed of all nearby (4 points)
*: Causes all nearby to become armored (4 points)
If you see a flaming Tortoise, kill him to gain a second skill, (Alt-2), that destroys all adjacent targets just like killing a Fiery Newt. This skill can stack, and an effect icon with the number of this attack available to you appears in your Effects Box.
Kill all first, then , then , and then, finally, the .
If your level is 50 or higher you also receive 10-30 (dependent on score).
Rewards:
*1406-1656 Points - , plus one of the following:
** - Guild Contribution: each
** - Guild Contribution: 100 each
The game is broken into waves, or stages. Completing the first stage gains an additional 30 points. Each successive stage completed awards a bonus of the amount the previous wave gave plus another 30.
When the game ends a Server Leaderboard is displayed.
Ultimate Rewards: Speak to to exchange your certificates for rewards. You need one each of and . This will earn you one of the following rewards:
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==Timed Training==
There is a max time limit of 3:30 minutes. The game ends when 5 enemies cross the finish line or the timer runs out. Each successive wave moves faster.
Reward: 
==Arena Training==
The game ends when a total of 5 enemies have crossed the finish line. Each successive wave moves faster.
Reward: