Rise of the Moderns/Wonders

The pinnacle of any Nation is the creation of a monument so great, so magnificent and awe-inspiring that it can truly be considered a Wonder of the world.
In Rise of Nations, these monuments are no less amazing than their real-life counterparts. As you can see from the bonuses listed below, wonders provide your Nation with a great many bonuses and are well worth the investment. You will also notice that each wonder has an associated point value. This value is used for scoring when attempting to achieve a Wonder victory — in certain games, you will win as long as you or your coalition maintain a wonder point lead over other factions for a certain period of time.
==Politics and wonders==
There are twelve wonders in Rise of the Moderns, spanning five eras. Three of them are free to be built by all factions, but the remaining nine are divided into "red" (militaristic) and "green" (civic) wonders, named after the type of governments required to research them: all told there are five red and four green.
The red ones are easier to obtain and spawn military units but are deficient in wonder points, whilst the green ones while costlier grant access to more technologies and also provide a higher wonder point boost, ant the cost of more restricted access — only in the late game are you able to obtain them.
==Militaristic wonders==
These wonders spawn units, and grant bonuses that improve your factions' military. Early ones require Sovereign Rights, while later ones will require Sovereign Rights. Although these wonders normally spawn auxiliary units that you would have otherwise recruited from your Religious Centre, they also spawn other useful units, such as artillery.
Name 	
Abilities	
Resource cost and wonder point contribution	
Requirements	
Special remarks
El Escorial 	
* gather rate increased by 50%
*Commerce Limit on increased by 100
*House of Worship effects increased by 50%	
*: 200
*2	
*	
*Trains Colonial Dragoons - exact same unit as used by Peru and Mexico.
Lal Qila 	
*Massive Fortification with long range, many Hit Points, extra garrison value, and increased border push.
*Can be built wherever a Castle can; does not count against a City's Wonder Limit (1 wonder per city).
*While construction, will not revealed to the enemy until it is complete.
*Receive Fortification upgrades for free and all Castles, Fortresses and Citadels gain 33% more hitpoints.
*Units garrisoned at any Fort Heal at +500% the normal rate.	
*: 700: 400
*3	
*	
Functions like a Castle, and can train cavalry Auxiliaries.
Versailles 	
*National borders increased by 3
*Attrition to enemy units increased by 50%
*Fortifications are 20% cheaper	
*: 700 : 400
*5	
*	Trains Swiss Guards; Grenadiers à Cheval.
Brass Elephant 	
*All ground unit and Airstrip upgrade for free.
*Reduces attrition damage inflicted on your units in enemy territory by 100%.
*Reduces the cost of Bombers and air defence buildings by 33%	
*: 800: 500
*3	
*	
Trains Tirailleurs Corses.
Arc de Triomphe 	
*Reduces time it takes for you to force enemies to lose once you seize their capital.
*This Wonder must be seized in order to force you to lose, if someone takes your capital(s).	
*: 1,000: 700
*5	
*	Trains Vielle Garde.
Lepizig Monument	
*Increases gather rate by 50%
*Raises your Commerce Limit for by 100.
*Cost of Barracks, Stable, and Dock units reduced by 25%	
*: 1,500: 900
* 7	
*	Trains German units:
*Totenkpopf Hussaren
*Tyrolean Jaegers
*Danube Legion?
==Civic wonders==
Civic wonders grant economic bonuses, and also host a special technology that improve your faction's powers. Early ones require Liberalism, while later ones require Democracy.
Name 	
Abilities	
Resource cost and wonder point contribution	
Requirements	
Special remarks
Taj Mahal 	
*City limit +1
*Cities cheaper by 33%	
*: 200
*: 160
* 3	
*	
Has the abilities of a Sanctuary.
National Institute of Science	
*+50 production rate
*-66% Granary, Foundry and Sawmill production upgrade cost	
*: 400 : 160
* 2	
*	
*Grants access to
Yiheyuan 	
*Increases all your building hit points by 50%
* income increased by 66%
*Raises Commerce Limit for by +200	
*: 500 : 300
* 4	
*	
*Grants access to
Statue of Liberty 	
*Reduces non- costs of research by 50%.
*Supply Wagons can heal your troops
*Siege, Artillery, and Supply units move 25% faster.	
*: 700: 500
* 6	
*	
*Grants access to 
*Swedish Supply Wagons heal twice as fast than the normal
Crystal Palace 	
*-50% to Ship creation time.
*+200% income from Rare resources (in your territory) and Markets.
*Receive the bonus abilities of all Rare resources in your territory, even if you don't have a Merchant there.	
*: 800: 500
* 6	
*	
*Grants access to
Tour d' Eiffel 	
*+100% income
*Raises Commerce Limit for by +200
*+6 to National Borders	
*: 1,200 : 600
* 8	
*	
*Grants access to ]
==National projects==
Name 	
Abilities	
Resource cost and wonder point contribution	
Requirements	
Special remarks
Palace Complex	
*Raises your Commerce Limit for    by 200.
*Increases attrition damage inflicted on unsupplied enemy units in your territory by 100%.
*Spies are created instantly. Gain the use of an extra Spy unit which does not count against your Population Limit and is rebuilt for free whenever it is killed.	
*: 400 : 160
* 2	
*	
National Bank 	
*Commerce Limit on   increased by 50.
*Population Limit increased by 50
* gather rate increased by 30%	
*: 500 : 300
* 4	
*	
 
*Available to all factions
*Costly, difficult to build, only provides 1 WP each.
*National Bank, Palace Complex
*Palace Complexes - 
**for North Asia (Russia, Korea, China, Japan) is based off Qing Summer Palace.
**For south Asia, Arabs, is based off Chehel Sotun. We *might* be able to get away by repurposing parts of the Vatican complex. Maybe.
**Both versions should use the Egyptian gym buffer from KC.
*MIC, Presidio are removed from the wonders system.
====Notes====
Access to some of these wonders is restricted to the 24 factions of Rise of the Moderns based on ethnicity. 
*For instance, the Denkmal is buildable for Bavaria (in addition to aforesaid 24 factions) but no one else (Texas, Greece and other small nations don't have access to it).
*Similarly, the Brass Elephant can't be built by anyone else in Forge of Storms for the same reason.
==See also==
*Buildings for Rise of the Moderns
*Wonders for Ultima Ratio
Category:Structures
Category:Rise of Nations