Thomas Evans

Thomas Evans is the protagonist of Maid of Sker. He is voiced by Richard Reed.
== Background ==
Thomas Evans is a composer who is invited by his lover, Elisabeth Williams, to come and unravel the mysteries of the Sker Hotel, located in Wales, after being locked away in the attic by her family. They demand she takes the mantle of the hotel's vocalist from her deceased mother.
While exploring the hotel, Thomas learns that "The Quiet Ones" (the cult followers) control the place. He finds notes and gramophone records scattered around the hotel that reveal the history of Elisabeth's family. 
== Story ==
=== Arriving to Sker Island Train Station ===
Thomas Evans, finally being able to finish his own version of the counter to the Siren's Song, decides to go in the rescue for Elisabeth, who has warned him beforehard of her family's plans. Not knowing what else could await him at the island, only brought with himself his own clothes, a Music Locket, and his Music Notes.
----The cutscene fades in to a top view of a train who is following the rails alongside the coast of the island. After a few seconds, it switches to a left side view of the same train, but from the water, before the voice of Elisabeth is heard.
"Dearest Thomas,
There are not words I wish to write. My father has learned of our plans, my love."
The camera then switches to an interior view of the train, slowly traveling on the cabin's hallway.
"Yet there is more - far worse - that I wish you to understand, but I fear you may belive me taken with madness.
My father seeks to use me, as I have come to believe he used my poor mother."
The camera then switches to a first-person view of Thomas sitting inside a cabin, reading the letter sent by Elisabeth
"He wishes me to sing for him as he did, to become the star attraction that will draw good folk to this accursed spit of land."
Thomas then folds the letter while staring outside of the train, where a lighthouse can be seen at the distance
"My refusal to do so has led to my confinement here at Sker Hotel."
Thomas then looks back to the door of his cabin
"I cannot explain further, but ask that you trust me"
Thomas then slowly turns to the music locket on his hands
"I beseech you to compose a melody for me, a counter to the song contained within this locket of my Mother's"
Thomas then activates the music locket, which starts to play what would be the Siren's Song
"I realise this request will seem strange, that your first thought will be to come straight here, 
but without your composition all hope of holding back the darkness gathering here will be lost.
Your love, always, Elisabeth"
Thomas then holds the music locket only with his right hand, before closing it and the cutscene fading out
A text fades in that says "Dim ond calon Lân all ganu" (None but a pure heart can sing)
----Once arriving to the Train Station, the first thing Thomas did was pick up his own Music Sheet from the table near him, before walking to the platform. Instead of a very well kept and manned station, it was mostly reclaimed by debris and plant roots. Paying little attention to this, decides to walk the side path to the hotel. Unfortunately for him, the gates that lead directly to the place are locked, leaving only a rundown path around a hill. Taking this path, he would stumble upon a small building with a phonograph and a couple of references to Elisabeth and her mother. 
Outside of the building, a small lake could be seen from the top floor. Continuing with determination, he would get close to the lake, from where a strange yellow aura hovered the water for a few seconds while a dog barked at it. It would then disappear into the air, making the dog take notice of Thomas, immediately barking at him before running off. Thomas would then open the wooden fence to continue his path until reaching the main path, finally getting to the outskirts of the hotel. A strange song could be heard at a distance, but the empty carriages and gate would start to worry Thomas.
Finally being able to enter the hotel, he would take note of all the abandoned luggage and void of any signs of life. A ringing telephone would catch his attention, and seeing that it is the only thing seemingly alive, he would get close enough to be able to answer it.
=== Exploring Sker Hotel ===
----Option: "It's Thomas. Is that you, Elisabeth?"
"Thomas! My Thomas, you do not know how wonderful it is to hear your voice"
Option: "Your letter said..."
"I prayed that you received it, hoped that you would come.
I know my request must have seemed strange, and I fear it was all for naught, that everything has changed now..."
Option: "What happened here?"
"I do not have the words or heart to voice it, it is far too terrible to recount...
Please be careful, my love. This place is no longer safe."
Option: "Where are you?"
"I'm safe upstairs, but I cannot leave the attic.
I've had to lock and bar the door, hide away from the others"
Option: "Who? Who are you hiding from, Elisabeth?"
"My father and uncle, the staff...
They have been beguiled by the darkness that inhabits this place.
They are no longer themselves, but stalk these halls, attacking anyone that makes a sound"
"Please, Thomas, listen carefully...
(If the player cancels the conversation)
"Wait Thomas! You must listen to me..."
(If the conversation either ends or is canceled)
"Together we can put a stop to all of this
My father made recordings on brass cylinders of a song, a strange melody that affects the mind...
If all of the cylinders are played together on the harmonium this madness will end.
You need to find them and bring them to me."
(If the player interact with the telephone again)
"You must find all of the brass cylinders"
"We have to complete the song"
"We must finish the song together"
"Please be careful, Thomas"
----Finishing the call with more questions than answers, embarks on a new adventure to obtain the brass cylinders to help her lover. As soon as he made way to the Grand Hall, he would immediately see the aftermath of what was seemingly a normal event preparation for the inauguration of the hotel. Streaks of blood and ruined signs are the only clues on this area, with the words "Resist its song" written on some steps of the stairs.
Since the only path left to take would be the east wing, he would slowly make way through the hallways, suddenly stopping on its tracks when a male voice could be heard from behind a locked door with a kraken picture in front of it.
----(If standing idle in front of the door)
"Let me out! For Heaven's sake, let me out"
"Is anyone there?!"
"Is someone there?
(If the player interact with the door)
"Who's there?! Who are you?"
Option: "My name's Thomas Evans"
"Henry! Henry Hughes...You must get me out!"
Hurry! We must get this door open."
Option: "Why did they lock you in there?"
"Why do you think?! They're clearly rogues, they're trying to kidnap me!
Please, hurry! Do something!"
Option: "I'll try to find a key..."
"What?! No, don't leave me! They might return any minute...
Do something! I can't break it down on my side.
Option: "Stand back..."
(Thomas tries to open the door, and finding it locked, starts to break it down)
"Good! Good...Try again..."
"Harder, man! Throw yourself into it!"
(If the conversation ends or the player ignores it and heads straight to the Basement path)
"Wait! No, they're coming...
Oh god! Please, no...No, don't do this! Whatever you want I - -"
----Seeing that there was a room left to explore, he would venture into what seems to be a chapel of some sorts, on the middle a wooden chair with metal restrains and a song playing endlessly. A yellow entity would appear on it before suddenly disappearing. He would inspect the contraption before noticing a cylinder on the back of it. Deducing that this would be one of many cylinders that Elisabeth told him about, picked it up before going back to the hallway.
Uncertain as to what dangers might lurk on the other side of the kraken door, or of the fate of Henry, opts to continue to travel through the only available path which led towards the Basement. After trying to call the service elevator, power would fail and flip over the power breaker, making the lights blink before goint out. Backtracking to flip the power breaker again, is finally able to go down the Basement. Once there, the hallways were seemingly abandoned, with multiple barrels and items dusted. It would not take him long to start hearing the whimpering of Henry at the end of the hallway.
As soon as Thomas got close enough to see what was the problem, Abraham would smash Henry through the interior window, shooting shards of glass in the direction of Thomas. He would then lift him and place him on his shoulder before moving further into the basement. Thomas, trying to help this man, would follow the stains of blood on the floor, picking up a health elixir on his path. 
----(Thomas arrives to the telephone at the Basement)
Option: "Elisabeth, are you there? Are you safe?"
"I'm here. There was someone else in the attic, outside the door, but I think they've gone now......"
(If the player cancels the conversation)
"I'll be here, Thomas, if you need me..." (This is the only dialogue)
Option: "Elisabeth. There is another man here...Do you know him?"
"I don't...But you must look to yourself first, Thomas. If you should be caught too...
They seem to be drawn to sound - you must remain quiet!
(If the player has a cylinder already)
Option: "I've managed to find one of the cylinders."
"Well done, my love! There's hope yet, for us all...
The others should be here in the hotel or in the grounds"
Option: "They attacked him... They dragged him away..."
"Dear God! That's horrific... I dread to think of you being snatched like that too.
Our one hope of helping him, helping all of them, is finding the cylinders."
Option: "The ones who took that man, they can't see, it seems..."
"But why? What do you think is wrong with them?
I knew noise attracted them, but... What happened to their faces?"
(End of dialogue)
"Please take the utmost care...
And if I don't answer, it means I've had to hide, that they've come back"
(If the player interacts with the telephone again)
"Finding the cylinders is our best hope."
"I can still hear them, shuffling around"
"I'll keep talking as long as I can..."
"I must go...Take care"
----Going through multiple rooms, he would try to follow through a narrow path before being startled by a hooded humanoid monster breaking partially through the wooden wall in front of him. Keeping silent and holding his breath, the monster would quickly lose interest here, being drawn to a ringing bell noise further inside of the basement. Since most paths would be blocked, the only way to move forward was through a series of vents, which led to the furnace. 
Here, Thomas would then hear both Abraham and Henry, who would then disappear into the unknown. Inside the furnace, the belongings of Henry could be seen, alongside his own Music Sheet. Picking the latter, he would continue downwards until finally arriving at a locked door that would lead him towards the Woods.
=== The Church of the Quiet Ones ===
He would slowly start to understand the monsters that roamed the place. A seemingly normal human patrolling around a small camp would be quickly revealed to be the same type of monster previously seen. Taking care in holding his breath when near a campfire in order to not cough and alert the creature, he would continue until reaching a cementary seemingly in the middle of nowhere. The only gravestone that was of importance (thanks to the candles) was the one belonging to Prudence.
----Thomas kneels near the gravestone of Elisabeth, whose last name is partially covered with mud. Then, uses his right hand to clean part of it to reveal the word Williams. Suddenly, a noise warns him of a foreign presence near the entrance of the graveyard. Abraham is seen carrying an unconscious Henry on his shoulder, closely followed by Isaac. The latter suddenly stops at the entrance while Abraham continues walking. Thomas, seeing that Isaac might have detected him, decides to remain hidden behind the gravestone, unknown to him if he either heard or saw him. 
Isaac gets close to the gravestone, peeking over it to a crouched Thomas, who is only staring upwards and close to him. Isaac remains like this for a few seconds before retreating, not before slowly scratching the gravestone with his right hand. Thomas waits for a few seconds before peeking again to see if he is gone, but this proves a mistake as Isaac immediately growls, alerting Thomas who tries to make a run for the other side of the graveyard. Not taking him more than a few steps, lands on a shallow grave that collapses, falling deeper to an undeground mausoleum.
Taking a few moments to recompose himself, looks up to a hole with no way of going back up. Lifting himself up to take a better look of his surroundings, notices a piece of wood sticking out of his right hand. He then takes the decision to use his left hand to remove said piece, with small pained grunts after removing it.
----Traveling alongside the underground cementery, he would see through a hole in the Mines the same yellow entity, but this time inside a suspended cage inside a Cavern. Paying no attention to this, would travel deeper through the caves, stumbling upon an abandoned cavern inside of it, patrolled by two of the monsters. His only path was blocked by a two-step lock, requiring him to activate one of the two switches before interacting with the door in order to lift up one of the locks. Seeing as the other switch was closely guarded by one of the monsters, he would activate the minecart system in order to create a distraction that would get the attention of both monsters.
After this, he would finally be able to access the service elevator at the end of the mine, which took him to some sort of a church that belonged to a cult, thanks to the information provided by a note in the area. Interacting with the handles at each side of the door of this church would open his path, further away from the hotel and more into the madness that hid on the island. He would be then drawn to the noise of a song at the distance, where a red aura would permeate the surroundings.
----Thomas makes way to the darkened red environment through the bushes, hearing the Siren's Song at a distance. He then moves part of a bush to witness an unconscious Henry tied down to a wooden chair, with Isaac standing next to him. The latter starts dumping an inflammable liquid on top of Henry's head, while Abraham walks in line of sight. This wakes up Henry, who starts pleading with Isaac to let him go. This falls in deaf ears, before Isaac lights a match and throws it on top of Henry, whose face and body starts burning. Before Thomas could even make sense as to what was happening, a Quiet One comes into view with a growl, starting Thomas who retreats, blocking the view from a screaming Henry before going quiet.
----It wouldn't take long for Thomas to take the hint to retreat back to the hotel before trouble came looking for him. Walking towards the only path available, he would stumple upon a wooden gate fence, where Calliope would be seen barking and scratching a door for a few seconds before leaving the area. Thomas would then follow his instincts and proceed inside.
=== Return to Sker Hotel ===
What was presented infront of him were the decayed remains of the hotel's garden. He would then proceed through the small labyrinth while avoiding the patrolling Quiet Ones. Adding to this, Isaac would throw flasks with a purple chemical that would immediately make Thomas start coughing unless he held his breath while going through it. He would then finally arrive at an intersection: one would send him to Sker Point with a cylinder, and another one further into a small laboratory.
----(Thomas reaches the telephone)
Option: "Elisabeth?! Elisabeth, are you still there?"
"Thomas! Yes, yes, I am fine, but I feared the worst had happened...
You were gone so long, I dreaded that you'd been taken too!"
(If Thomas cancels the dialogue, it goes to end dialogue)
Option: "They tortured that man, Elisabeth. An obscene ritual..."
"My God! Dear Lord, have mercy... What are they trying to do?
That poor wretched soul...
You must be on your guard, Thomas, you can't let them catch you."
Option: "I keep seeing a dog..."
"Oh! That must be Calliope, my late mother's dog... I'd so hoped she was safe...
I had good reason to suspect that my uncle had disposed of her."
(If the conversation either ends or is canceled)
"It is so good to hear your voice again"
(If Thomas interacts with the telephone again)
"Just to hear your voice again..."
"The silence was unbearable."
----Deciding to grab the cylinder, he would get startled by the sudden appearance of Calliope at the door, before running away. Traveling through the path was simple enough: the only thing of significance were the bear traps dangling from the trees. He would then spot Calliope again to the left of the hill, but now trapped by a bear trap. Deciding to interfere, he would first get the dog to calm down and gain his temporary trust, and then step on the metal plate that opened the trap. Calliope would then jump through a broken fence to disappear into the gardens.
In order to reach the cylinder trapped inside the cage, he would need to solve a small puzzle where the mechanism at the top of the ceiling would point to a direction, thus indicating the bell that required to be activated. Once all four sequences were done, the door to the inside of the cage would open, allowing access to the cylinder. The walk back to the intersection would be partially guarded by a new Quiet One walking the same path.
Once arriving at the improvised laboratory, a series of blackboards and notes could be seen around the area. At the center of it, an interesting device would catch the attention of Thomas. Before he was able to understand what the device did, a pair of Quiet Ones would burst into the area, causing Thomas to activate the device and realize that the sound wave it produced would stun any of these creatures. This would give him enough time to escape the area and get close to the back portion of the hotel, with only a two-step lock blocking his path.
As soon as the gate was unlocked, the monstruous howls of the guards would warn Thomas of the imminent danger he was facing, so he made a mad dash towards the entrance in order to escape to safety. Once inside, he would proceed towards the path that was not barricaded, which guided him towards the theatre. With a false sense of security, he would try to approach to a chest on top of the stage in order to inspect its contents, before a Quiet One would come crashing from a window and into the area. Hurrying himself, he would find a key with a kraken insignia, which allowed him to explore smaller rooms previously ignored.
He would then unlock the doors that lead to the Great Hall, before circling back to the Kitchen area, drawn by the ringing sound of the telephone.
----(Thomas reaches the Kitchen Storage telephone)
Option: "I've managed to find a cylinder"
"Oh, Thomas! That's welcome news... This will surely free us all!"
(If Thomas cancels the dialogue, it goes to end dialogue)
Option: "Do you know where the others might be?"
"I'm sorry, my love, but I do not...
My father and uncle, my family, had many secrets, and so much is only now becoming clear..."
(If the conversation either ends or is canceled)
"The other cylinders must be in the hotel, perhaps on the first floor or the second floors?
Look for a way to reach me, some means to come here to the attic"
(If Thomas interacts with the telephone again)
"I am so relieved you're safe"
"I dare not leave the attic"
----Going into the bar, he would spot a mechanism hidden as a beer dispenser, where one could see image references from the taps at the background. The problem was that there was one tap missing, but thankfully it was located inside the office where Henry was previously been held prisoner. After going back to the bar and interacting with the beer taps in the corresponding order, a sudden noise could be heard, where a statue in the Grand Hall would start moving to reveal a hidden ladder, which would make way to the First Floor.
=== Horrors of the First Floor ===
Once unlocking the door that lead to the hidden ladder, his attention would be drawn again to the telephone booth in the area. Looking around, it seemed to be the guest rooms for the hotel, with a small replica model of the hotel at the center of it followed by a toy train circling around.
----(Thomas reaches the telephone)
Option: "Elisabeth? Are you there? I've managed to reach the first floor."
"Yes, I'm still here...
Hopefully, you'll be able to find a way up to me now, but please be wary on the first floor;
I know now that my father and uncle devised all manners of dangers.
Watch your step."
(If Thomas cancels the dialogue, it goes to end dialogue)
Option: "Where should I look on the first floor?"
"It is mainly guest rooms on that floor, the library too, and my father's snug...
I am not sure. Perhaps the library?"
Option: "Is someone still in the attic with you?"
"I have not heard anything outside this door for a good while now...
But I can still hear them searching around the other rooms."
(If the conversation either ends or is canceled)
"Take care, my Thomas."
(If Thomas interacts with the telephone again)
"Once we have all the cylinders we can end this. I'm certain you'll find them here, in the hotel."
"We need all four parts for the harmonium. Just please be careful."
----With this new information, Thomas would slowly explore each and every one of the guest rooms. He would be shocked to find multiple torture and killing devices alongside abandoned and discarded clothing and belongings. Going to a service room with blood and a few corpses would give him a crank that was connected to a guillotine. In another room, he would stumble upon a wooden replica of a ship, which stated that in order to obtain a piece of the crest he would need to activate the bells on a nearby wall with a certain tone.
Walking further down the halls would reveal a small room with a red light with another one of the crests. Instead of the normal standard wooden door, this would be blocked by a pair of metal bars. What caught his attention was the presence of Henry, although it did not seem to pay any attention to him whatsoever. Walking inside the remaining guest room, he would find another key with a musical instrument on it. Walking between the walls, he would then enter another hidden service room, where more of the killing was made. 
Using the crank to lift up the guillotine, he would access a switch that was on the other side of the room, where an actual one-side window was placed. As soon as he interacted with the switch, Henry would pop into view and stare at the window, before starting to pound on it. He would clearly see that he was no longer the Henry that he interacted with, since it now looked as another one of the monsters roaming around the hotel. 
While Thomas did not like the idea of getting near that room, he had to retrieve the crest from there. As soon as he got close to the room, Henry would start walking down the hallway, entering a patrol mode. Now having a way to unlock the eastern, returns back to the lobby before hearing the characteristic noise of the telephone ringing.
----(Thomas reaching the telephone again after obtaining two pieces)
Option: "Elisabeth? The rooms on this floor, what is this place?"
"I know, and to my shame...The truth cuts me to the core.
Had I known that my father and uncle had created such vile tortures, such ways to murder..."
(If Thomas cancels the dialogue, it goes to end dialogue)
Option: "How do I reach you? Get to the upper floor?"
"There is an elevator, more of my father's tinkering and engineering...
But he made a complex lock, which requires four parts of our family crest to open."
(If the conversation either ends or is canceled)
"Wait...Someone's coming...
Thomas, you have to hurry, for both our sakes."
(If Thomas tries interacting with the telephone again, there is no additional dialogue)
----After the call, he proceeded to enter the eastern wing and into the first guest room he found, where another crest could be located at the back end of it, hanging by a rope from the ceiling. As soon as Thomas picked it up, the trap was sprung and the floor opened, making him fall to an underground flooded chamber. This would give him little time to think, as a metallic sound emerged from the walls before both of them starting closing on. Seeing that the exit door required a crank, he would immediately start to open all hatches from the walls before finding his freedom and letting him leave the area. He would emerge on the opposite side of the room that he had entered.
Keeping his exploration of the eastern wing, he would enter the library, where the final crest would be located inside a chamber with a two-step lock, guarded by a pair of Quiet Ones. Having more than enough knowledge to deal with these monsters, he would make quick progress to the lock, obtaining the last creast for the replica model at the lobby. Before he could even reach said area, an odd song caught his attention on one of the unexplored rooms. Deciding to explore this noise, he would stumble upon a small music box on top of a table. Trying to inspect it closer would trigger another trap, deploying a toxic gas on him that rendered him unconscious.
He would be awoken inside a dark room, where the only light seen would be on top of the same music box and table previously seen, but not on the same room. He could also hear the fluterring of wings in the darkess, but as soon as he went to silence the box, the noise of an eagle in the darkness would guide him to the next step. Running through the darkess he would stumble upon a replica of what would be objects of significance to Abraham. As soon as he silenced the origin of the noise, more noises would emerge, such as: music doll, writing chalk and singing. At the last one he would spot a headless female corpse surrounded by bird cages. On her torse another Music Sheet could be found. Reaching for the door would reveal that he was sent to the western wing.
Finally reaching the lobby with all four crest pieces, he would place them in their corresponding places, which would trigger the toy train in the model to activate another mechanism that would open the gates that lead to the service elevator. This even would not go unnoticed, as the screams and howls of the monsters would fill the lobby. Rushing to the elevator, he would activate the button that granted him access to the remaining floor of the hotel.
=== The Guardian of the Second Floor ===
Arriving to the Second Floor made Thomas uneasy. There was something in the air that he could not put his finger on it, but nonetheless it was something to worry about. The ringing of the telephone would put his worries to a temporary stop.
----(Thomas reaches the telephone)
"Thomas...?! Thomas? My uncle, Abraham, might be on the second floor now..."
Option: "Do you know where he is?"
"No, but I heard somebody crashing around a few moments ago, from somewhere below me..."
(If Thomas cancels the dialogue, it goes to end dialogue)
Option: "How do I get to you?"
"There is a way up to the attic through my father's rooms in the West Wing...
You should be able to reach me that way."
Option: "It's alright. I'll be careful."
"My uncle was not a man to be trifled with before, and now...
I am not sure he's a man at all. He's a brute, Thomas.
I pray you be careful."
(If the conversation either ends or is canceled)
"Please take care, Thomas."
(If Thomas tries to interact with the telephone again, there is no additional dialogue)
----Armed with this information, he would be set on a mission to obtain another key that allowed him to progress through the floor. Unfortunately, the closer he got to the key, the closer the thumping would get from behind the wall. Thomas would not be able to even touch the key before Abraham punched a hole in the wall with his arm, before grabbing the key and disappearing in between the walls. Having no other option, he would continue to explore the rest of the floor, before Abraham would come bursting through the whole wall, giving immediate chase to Thomas. All previous knowledge from monsters would prove useless with him, as he had a way to spot him even if no noise was made.
Avoiding at all costs his devastating fists, he would reach a special room with an electric coil. This would prove to be his only weapon of use against the hulking monster that kept him on his heels. The only thing he had to do is to lure him into the room at the same time the device was fully powered to fire. As soon as the first charge was dealt and was confirmed by the howled pain of the monster, he knew that he was on the right track. Having luck on his side, he would simply need to do the same for a couple more times, knowing that the monster was deeply focused on his demise.
Once the last charge was dealt, Abraham would fall onto his knees and remain motionless. Thomas would quickly spot a key with a pair of wings as a symbol. As soon as he picked up the key, the noise of a nearby telephone could be heard.
----(Thomas reaching the telephone after fighting Abraham)
Option: "Elisabeth?! Are you there?"
"Yes, I'm still here, I thought you were-
Something just...What was that...?!
Option A1: "Elisabeth, your uncle...He wouldn't stop..."
"What happened? I could hear the sound of-
Wait...I thought I heard something here...?!"
Option A2: "The other musicians, you asked us all to compose part of the piece?"
"It doesn't matter, we were all too late...
All that matters now are my father's cylinders, we need them to-
Wait! There's someone here...!"
Option: "What is it, Elisabeth?"
"Somebody is trying the door, Thomas! I must go!"
*Isaac scream*
"No! Stop! Let go of me! Let me go you! Get off! *Screams*"
----Worried that Elisabeth is in grave danger, he proceeds to head towards the locked room at the other end of the wing. Unfortunately for him, Abraham would recover from his unconscious state and quickly start to give chase to Thomas. This would not be as dangerous as the first time, as Thomas had more room to breathe now that he had the keys to most rooms. He would then find the entrance to the Attic alongside the third cylinder, but before he could get used to the small area, the door behind him closed, leaving all monsters locked behind it.
Going up the stairs he would see a pair of portraits for most of the family members, which were actually part of the puzzle which required a set of keys to be activated on a specific order shown to be able to open the hidden door towards Elisabeth's hiding spot. After entering the area, he would see that the room looked normal for a person hiding from monsters, but looking towards the roof would reveal hanging corpses from unfortunate victims, alongiside a couple of written messages around the area. On top of the mechanism used to communicate to the telephones around the location, he could read "I am not in control. The song is too strong.". Written in a red substance in a broken mirror was "Don't look at me, monster."
The singing of a woman caught his attention of a room at the end. Thinking it would be Elisabeth, he would proceed to go inside the room.
=== The Mad Tinkerer Strikes Back ===
----Thomas pushes open the wooden door to the room where the only light seen is the one of a full moon. Hearing singing, thinks that the figure in front of him is of Elisabeth. Stretching his arm, grabs its shoulder to turn it around, where he suddenly realizes that it is no more than a mannequin with the head of Matilda Norton, who falls to the ground after a few seconds. Thomas is not allowed to react, as a growl from Isaac puts him into danger. They immediately start fighting, with Isaac using his cane to try to overpower Thomas. 
Having no success while pushed away to the wooden wall, Thomas is given a brief moment to recompose and tries to use his Phonic Modulator, but is slow to react before Isaac pushes him back, making him fall through a chute. Landing at the Basement instead of meeting his own demise, gets up from the floor while noticing that the Phonic Modulator lies down on the floor, broken from the impact.
----Finding himself on a locked area of the Basement, he would see multiple hospital beds around him. Proceeding further into the corridors, he would stumble upon the empty holding cells of the unfortunate victims of the family's experiments. Before he had proceeded halfway through the cells, the lights would go out before showing Isaac for a few seconds in the darkness, and then returning to normal. At the end he would open a hidden wall that led to the fourth and final cylinder and into the main area of the Basement.
He would try to circle all the way back to the service elevator in order to reach the hotel, but would quickly find it filled with burning debris. Having no other way out, he would then make his way back to the Outskirts. This would not last long, as Thomas would be intercepted before even thinking of opening the door that lead to the stairwell.
----Before Thomas could think of opening the door that leads to the stairwell to the Woods, he is intercepteed by Isaac, who quickly pushes Thomas to the floor, rendering him unconscious. He then wakes up at the same place where he witnessed Henry's ritual. Isaac then gets near him to drop an inflammable liquid on top of his head, while both the area was covered in fire and a red mist permeated the surroundings. Before meeting the same fate in hands of Isaac, his ritual is interrupted by the barking of Calliope, who has caught the attention of everyone present.
The Quiet Ones wasted no time in intercepting the dog, kicking it while it wailed in pain, but giving Thomas enough room to slide the wooden chair to the back of the platform in order to fall and break free from his prison. He would then get up to get a better view of his surroudings, but both the Quiet Ones and Calliope could no longer be seen or heard.
----Seeing the red hue around the area, coupled with the fire and smoke, Thomas would make his way through the small wooden cabin and the labyrinth. Guarded by another pair of Quiet Ones, he would make his way towards the entrance of the cavern, where more hanging bodies could be seen. Pushing away a wooden pillar, he would try to continue his path before falling down a pit of corpses. Regaining his composture, he would make his way from the corpse floor to the ladder, emerging at a locked section of the Ground Floor of the hotel.
Exploring the strange machines in this room, he would not find an apparent exit to this location, so Thomas would then explore the office, interacting with the phonograph and listening to its recording while trying to find either a key or switch that allowed him to leave the area. Having no luck on his search, he proceeded to leave the room to see if the mechanism in the room would hold any clues. Not taking more than a couple of steps, Isaac would blink into existance in front of the piano, playing it like nothing else mattered at the moment.
----(During the Isaac fight)
*Feedback* Inaudible
"Thomas, can you hear me, you must stay still when father's not playing!"
----Seeing that he had no way of directly attacking Isaac, would turn his attention towards the machine in the room, deducing that the four switches connected to the central chamber would unlock the key to his defeat. Using the knowledge given by Elisabeth, he would make way towards each and every one of the switches, remembering to go back to charge the machine. Once all four switches were activated, the exterior chamber was opened, but it only showed a device capable of replaying any noise fed onto it. Having nothing else but the Music Locket, decided to activate it to play said music. This was more than enough to render Isaac unconscious on top of the piano keys, and to drop a key with a skull symbol on it.
=== I Have A Bad Feeling About This ===
Using this key to finally open his way back to the lobby of the hotel, he would stumble upon a projector that revealed that the position of the cylinders were planned and not randomized as one would think. 
----"Thomas my love, come to me, I'm waiting for you by the grand harmonium."
----A sudden noise further down the corridor alerted him of the presence of a Quiet One. Waiting in silence, he would see that it was Henry still trying his best to pursue him. Thomas only had to wait for a few seconds before he would be out of his way, finally allowing him to proceed back to the Grand Hall. He would find that the usual entrances were blocked, so he had to make his way through the air ducts.
Finally being able to reach the Grand Harmonium, Thomas would spot Elisabeth hiding behind a couple of boxes. She would be immediately relieved upon seeing him, coming out of hiding.
----(When idling near Elisabeth)
"Is that you, Thomas?"
"i'm up here."
"Who's there...Thomas?
(When meeting Elisabeth for the first time)
"Thomas! My love! You're safe...
I had to flee the attic. I've been hiding from them ever since.
But we must hurry! Do you have the cylinders!?
(When meeting Elisabeth)
"Have you found them? Do you have all the cylinders?
(When interacting with Elisabeth)
Option Bad Ending: "Yes, I trust you, here are the cylinders my love."
----Elisabeth with an urgent expression, gets close to Thomas.
"Then we cannot waste any time...Quickly! Give them to me." Elisabeth waits while Thomas hands over a cylinder.
"Thank you, Thomas. There will be a place for you..." Elisabeth tells him with a somber voice, who gets a darker shade around her eyes. 
Elisabeth is them walking calmly towards the Grand Harmonium, and starts placing all four cylinders in the device. Once this has been done, the mechanism activates and a music starts playing. Elisabeth then stands in front of it, looking towards Thomas.
"*Singing*" Elisabeth starts singing, who at first seems like an end towards the madness surrounding the hotel. Unfortunately, Thomas realizes too late that he has been duped, as the platform starts lowering while the intensified influence of the song starts controlling his own actions. Before he knows it, Abraham is behind, to the right, keeping a hand on him.
While the song continues, it is then revealed the nightime interior of the Cavern, who harbors the remains of the HMS Providence shipwreck, alongside a caged Siren suspended in the air with a harpoon gun in front of it. A couple of armed Quiet Ones await to the sides, while Isaac with a lit torch stands next to the lever that controls the cage that holds the creature. Once the elevator has reached the floor, Elisabeth walks forward while Isaac interacts with the lever, dropping the cage on top of an inflammable liquid. A Quiet One then gets close with a pike, and starts stabbing the creature, who wails in pain. Then, Isaac drops his torch onto the inflammable liquid, which immediately ignites and starts burning the creature alive.
"Kill it, for me" Elisabeth orders Thomas, who hesitates for a few seconds before being pushed by Abraham to comply.
Thomas slowly walks towards the harpoon gun while the Quiet One keep stabbing the creature with the pike, while wailing in pain and trying to escape the fire under it. He simply points the gun and fires it, landing a critical hit on the creature, who gives out its last scream before dying. A yellow energy then emerges from its body and starts going up into the air, before vanishing. Elisabeth is starting at it and opening her arms wide, as if this were a ritual where she is being blessed with its powers. Then, turns towards Thomas, and signals Abraham to take Thomas away. Thomas, confused, turns towards Abraham, who simply places a bag on his head before the screen goes dark.
"From death and discrod came new order, through the iron will necessary to impose it.
A new song was born from the darkness, and together they ruled the new dawn." The voice of Elisabeth voices the small epilogue, before the credits start.
----Option Good Ending: "No, I don't trust you, I will play the countersong."
----Thomas simply stares at Elisabeth, who instead of reacting aggressively, just lets him take control of the situation.
"*Laughing*" Elisabeth laughs while looking like a villain whose plan is about to be completed to take over the world. Thomas then walks over to the Grand Harmonium and produces the music notes collected from the deceased composers, to then place them in front of it.
"We shall end all this madness and disharmony, and gain control of the Siren's Song for ourselves, bring order to the - -" Elisabeth starts monologuing, Thomas unfazed by her villain speech, before starting to play the keyboard with the song in the music notes.
"What are you doing?! No! Thomas, you don't understand, we must..." In a panic state, Elisabeth pushes away Thomas from continuing to play the song that would remove the Siren's Song influence, but it was too late, as the Grand Harmonium keeps playing on its own.
"*Screaming*" Elisabeth starts to scream in pain while trying to support herself on the Grand Harmonium, before falling to her knees.
"Thomas? What am I doing...? The counter song, yes..." Elisabeth says, fully regaining control over her consciousness. She then stands up, and holds his hands in preparation to sing from the botton of her heart.
"*Singing*" Elisabeth then starts to sing the counter song. Thomas looks to his left to an approaching Abraham, who is immediately stunned in pain by the song itself. He then falls down to his knees, before the platform starts lowering itself towards the Cavern.
It is then shown the daytime interior of the Cavern, where the remains of the HMS Providence shipwrech remain, alongside a caged Siren suspended in air. The Quiet Ones seen here are all stunned in pain thanks to the song itself, who are unable to intervene on their plans. The platforn then finally stops at the bottom.
"We need to end this; end all this misery and suffering...To free this thing and my family from this curse." Elisabeth tells Thomas, who then takes the initiative of going towards the lever to interact with it.
After Thomas interacts with the lever, the cage drops to the ground, before the door swings open to a confused Siren. She then slowly climbs outside of the cage while staring at the couple, who are now holding hands at this moment. The Siren simply does a small sing, and readies to start flying, to then head towards the exit of the Cavern at the distance. The screen then slowly fades out to black.
"In the light, new harmony was found, old chains were broken
And in the aftermath of the song's end, a new one began." The voice of Elisabeth voices the small epilogue, before the credits start.
Once the credits are done, another cutscene starts playing, where both Elisabeth and Callione are seen kneeling over her mother's gravestone at the Graveyard during daytime. This lasts for a few seconds before fading out to black.
----Option: "I haven't finished finding them"
"We need all four parts of the Siren's Song, all of the cylinders, or this will not work"
Find them, and quickly. I'll hide here until you return."
== Trivia ==
*Thomas begins to pant after awhile, and the longer the player runs, the longer for it takes for him to catch his breath.
*Thomas never speaks in the game, therefore he is a silent protagonist.
*He is one of three humans not initially affected by the Siren's Song influence. The other two being Henry Hughes and Elisabeth Williams.
*During the Good Ending, he has enough musical knowledge to interpet the Music Sheets and play them at the Grand Harmonium.
*During the Bad Ending, he finally falls under the Siren's Song control after Elisabeth intensifies its power.
**This ending is also the story reason for the spin-off videogame Sker Ritual, where Thomas is both a protagonist and a boss.
Category:Characters