Races

At the height of Tessanis' magical prowess, they were able to travel 
between various locations on their planet, other planets, and other 
dimensions through the use of magical portals and Summoning. This 
allowed for there to be a massive variety of races, native and 
non-native to Tessanis, to coexist.
After magic left the world, the portals were sealed and travel between these worlds and dimensions was no longer possible. As such, all non-native races that exist now have been trapped here. In Ebonfort, and amongst the Screamers, the races have mingled and coexisted somewhat peacefully under the various justice systems in place.
All that said, if you wish to be a race that has existed in another setting (ie DnD races, Tolkein races, etc) that is perfectly within the realm of reason for Tessanis. You could also make a completely unique race as well. However, if a race is not on the approved list below, you must submit it with a single paragraph description for now, so that they can be tweaked and balanced if needed.
GM Note: The races below can be played by anyone, including brand new players. Creatures and Advanced Races can only be played once a player has played another character for a while and has proven themselves to the GMs.
Race Page Template
== Categories ==
=== By Age ===
Archaic
Immortal
Limited
Primeval 
Standard
=== Physical Traits ===
Avian
Aquatic
Bestial
Constructs
Dwarf
Gigantic
Insectoid
Mixed Race
Plantoid
Reptilian
=== Area of Origin ===
Abyssal
Aetherian
Fey
Tessanic
== Full List ==
Aaenshi
Alufiend
Animata
Apeling
Avien
Boogeymen
Chamaleod
Charr
Chirask
Chirot
Corrupted Soul
Crocodilian
Darfellan
Dragonkin
Dryad
Dwarf, Azer
Dwarf, Duergar
Earth Pony
Elf, Drow
Elf, Moon Fey
Elf, Sava
Elf, White Elf
Fairy
Faltzar
Gargoyle
Giant, Frost Giant
Giant, Hill Giant
Halfling, Hair-Foot
Heket
Homunculus
Human
Human, Anuirean
Human, Blind Cave Human
Human, Chillborn
Iron Hide
Katzheer
Ogre
Orc, Standard
Orc, Mountain Orc
Orc, Swamp Orc
Orc, City Orc
Orc, Forest Orc
Pixie
Sylph
Tengu
Were Creature