Skill

Skills determine a Disciple's ability to perform various tasks. They are accessible through Basic Stats & Backgrounds (Window).
== Skills ==
*Social (SocialContact)
*Battle (Fight)
*Artisanry (Art)
*Qi Sense (Qi)
** No effect on Mortals but does indicate their potential as a Cultivator
=== Mortal Skills ===
* Mining (Mining)
* Farming (Farming)
* Construction (Building)
* Cooking (Cooking)
** Despite being hidden post Promotion, Cultivators use it for Butchering Yield in butchering Monsters and Animals. While this is normally carried out by Outer Disciples within the Player Sect, only Cultivators can enter Camp maps and butcher there.
* Crafting (Manual)
** Partially converted to Artifact Crafting ()
** 50% converted to Comprehension ()
* Medicine (Medicine)
** Partially converted to Alchemy ()
** 50% converted to Inner Sight ()
* Magic (DouFa)
** Only used during Promotion (, )
* Magic Crafting (DanQi)
** Only used during Promotion (, )
Note: These are hidden or converted upon Promotion
=== Xiandao and Shendao Skills ===
 
* Artifact Mastery (Fabao)
* Spell (FightSkill)
* Protect (Barrier)
* Formation (Zhen)
* Artifact Crafting (Manual)
** s only use it for Artifact Crafting Speed Bonus with their Relic
* Alchemy (Medicine)
** Not usable by s despite them having the Skill.
=== Body Cultivators ===
*Inner Sight (Medicine)
*Comprehension (Manual)
== Affinity ==
Affinity is a Character's preference for specific Tasks, indicated by stars in the skill icon or the task box in the Work Schedule Planner. It affects skill experience gained, initial skill levels, Leisure gains and temporary Moodlets when practicing the activity.
"Passionate" (1 star):
* +40% bonus skill experience
* x1.4 to initial Skill Levels (up to 10 base)
* 
** 29% reduced Inspiration cost for the specific Xiandao Skill
"Obsessed" (2 stars):
* +200% bonus skill experience
* x3 to initial Skill Levels (up to 10 base)
* 
** 67% reduced Inspiration cost for the specific Xiandao Skill
=== Affinity Assignment ===
Once both Backgrounds are generated, the game assigns affinities for skills.XiaWorld.NpcRandomMechine._RandomNpc
Mortal Skills:
* 1-3 randomly selected skills gain Passionate
** In case of Background conflict another skill is selected
* 0-3 randomly selected skills gain Obsessed
** In case of Background conflict another skill is selected
** Overwrites Passionate
Xiandao Skills
* 30% chance for each skill to gain Passionate
** 35% to upgrade to Obsessed
== Skill Experience ==
Certain Skills may be leveled up by performing Tasks which grant Skill ExperienceXiaWorld.NpcSkillData.AddSkillExp. These are mainly Mortal Skills, which can be performed by Outer Disciples. In general, experience is awarded after completing a task, and is directly related to the amount of work performed (i.e. the length of time spent directly performing said task, excluding ancillary tasks like fetching Building Materials or Water). 
=== Experience Multipliers ===
When gaining Experience of any kind, there are two multipliers to the base experience gained. The multipliers stack multiplicatively with each other:
* Skill Affinity multiplier of either 1.4 or 3
* Learning Speed
=== General Skill Experience ===
==== Social (SocialContact) ====
* Performing a Leisure action with the Bird Cage: 40 experienceXiaWorld.ToilGetFun.OnLeaveToil
* Performing various Social InteractionsXiaWorld.NpcRelation.InteractiveToNpcSettings/Property/SkillProperty.xml:
** Greeting: 20
** Talk: 40
** Deep Talk: 300
** Declare Love: 500
==== Artisanry (Art) ====
* Performing a Leisure action with the Zither Table, Talisman Table: 20 experience
* Performing a Leisure action with the Go Table or Tic-tac-toe: 40 experience
=== Mortal Skill Experience ===
==== Mining (Mining) ====
* Mining a Mineral: Mining Workload multiplied by the hidden WorkKindEXPContent_Mining Property (which has a fixed value of 1)XiaWorld.ToilMine.OnLeaveToil
==== Farming (Farming) ====
* Harvesting a Plant: Harvest Workload multiplied by the hidden WorkKindEXPContent_Harvest Property (which has a fixed value of 1)XiaWorld.ToilHarvest.OnLeaveToil
* Sowing a Plant: Sowing Workload multiplied by the hidden WorkKindEXPContent_Sow Property (which has a fixed value of 1)XiaWorld.ToilPlant.OnLeaveToil
==== Construction (Building) ====
* Completing Construction: Construction Workload multiplied by the hidden WorkKindEXPContent_Build Property (which has a fixed value of 1)XiaWorld.ToilBuild.OnLeaveToil
* Repairing a damaged Building: Repair Workload multiplied by the hidden WorkKindEXPContent_Build Property (which has a fixed value of 1)XiaWorld.ToilFixBuilding.OnLeaveToil
==== Cooking (Cooking) ====
* Cooking an item: Cooking Workload multiplied by the hidden WorkKindEXPContent_Cook Property (which has a fixed value of 1)XiaWorld.ToilMakeItem.OnLeaveToil:
==== Crafting (Manual) ====
* Crafting an item: Crafting Workload multiplied by the specific hidden Property (which have a fixed value of 1):
** WorkKindEXPContent_Make for Forge, Furnace, Handcraft Station, Loom, Sewing Table, Material Work Place
** WorkKindEXPContent_StoneProcessing for Stonework
==== Medicine (Medicine) ====
* Crafting Medicine: Crafting Workload multiplied by the hidden WorkKindEXPContent_Pharmacy Property (which has a fixed value of 1):
* Treating an Injury: 24 experienceXiaWorld.ToilTreat.OnLeaveToil
=== Physical Cultivator Skill Experience ===
==== Comprehension (Manual) ====
* Devouring an Item: 10 experienceXiaWorld.BodyPractice.DevourItem
==== Inner Sight (Medicine) ====
* Completing a Remold: 10 experienceXiaWorld.BodyPractice.DoQuenchingStep
== Promotion ==
A number of skills change upon PromotionXiaWorld.NpcPractice.Up2Disciple:
=== Xiandao and Shendao Cultivators ===
* Medicine and Crafting Skill Caps are fully transferred to Alchemy and Artifact Crafting respectively
** Skill levels are partly transferred at a rate of 4% per Magic Crafting level 
* Magic levels are randomly redistributed amongst: Artifact Mastery, Spell and Protect
:
Medicine	→	100% Skill Cap4% Skill Level per Magic Crafting level	→	Alchemy
Crafting	→	100% Skill Cap4% Skill Level per Magic Crafting level	→	Artifact Crafting
Magic 	→	Random (~33%) 	→	Artifact Mastery
Magic 	→	Random (~33%) 	→	Spell
Magic 	→	Random (~33%) 	→	Protect
Example:
*An Outer Disciple has Skill Caps of 30 in Medicine and 20 in Crafting
**Their Skill Caps transfer fully: 30 in Alchemy and 20 in Artifact Crafting
*They have 15 Magic Crafting, 20 Medicine and 10 Crafting
** Skill Level transfer rate = 4% * 15 = 60%
***As Inner Disciple they get Skill Levels of 20*60% = 12 in Alchemy and 10*60% = 6 in Artifact Crafting
===Body Cultivators=== 
* Medicine and Crafting Skill Caps are fully transferred to Inner Sight and Comprehension respectively
** 50% of Skill Levels are transferred
:
Medicine	→	100% Skill Cap50% Skill Level	→	Inner Sight
Crafting	→	100% Skill Cap50% Skill Level	→	Comprehension
===Thought Shards===
Skill Levels from s are included in YaoGuai's Promotion conversion but also reapplied to their full value.
Example:
* Base Crafting Skill Level of 3
* Ring (Thought Shard) for +5 crafting skill level
* Clothing (Thought Shard) for +6 Crafting Skill Level (overcap)
...and no other bonus/malus to crafting will produce a Crafting Skill Level total of 3 + 5 + 6 = 14. 
As a , they would have:
* Comprehension 
** Skill Cap of 26 (from Clothing)
** 14 * 0.5 = 7 Skill Levels from 50% conversion
** 11 extra Skill Levels from Ring and Clothing being reapplied 
*** Comprehension Skill Level: 19, Skill Cap: 26
==Ability Rating Calculation==
===Mortal Skills===
Ability Rating is determined by two factors: Skill Level and Five Attributes and further modifier by effects such as Pain.
The formula for the ability rating of a skill is:
Ability Rating = (Skill Level) * (1 + Weighted Attribute) / 2
Note: only integers are used in the calculation. A character with 9.0 Charisma will have the same Ability Rating as one with 9.95, whereas in-game displayed values are rounded to the nearest integer.
Example: character with 10 Cooking, 5 Perception and 6 Constitution
10 * (1 + (Weight * Perception) + (Weight * Constitution)) / 2
:10*(1+(0.6*5)+(0.4*6))/2= 32 Cooking
==== Attribute Weight Table ====
Skill
DefName	Perception	Constitution	Charisma	Intelligence	Luck
Mining
Mining	0.5 	0.5 	0 	0 	0
Farming
Farming	0.7 	0.3 	0 	0 	0
Construction
Building	0 	1 	0 	0 	0
Crafting
Manual	0.5 	0 	0 	0.2 	0.3
Social
SocialContact	0 	0 	1 	0 	0
Artisanry
Art	0.4 	0 	0 	0.6 	0
Cooking
Cooking	0.6 	0.4 	0 	0 	0
Medicine
Medicine	0.6 	0 	0 	0.4 	0
Battle
Fight	0.4 	0 	0 	0.2 	0.4
Qi Sense
Qi	0 	0.6 	0 	0.4 	0
Artifact Crafting
Manual	0.5 	0 	0 	0.2 	0.3
Alchemy
Medicine	0.6 	0 	0 	0.4 	0
===Magical Skills===
The Magical Skills formula only uses Skill Level (not Five Attributes): 
 Skill Ability Rating = (Skill Level) * 2.5
==References==
Category:Skills