Tie (Cantrip)

By means of this cantrip, the caster can magi­cally cause the object of the magic—thread, string, cord, rope, or even cable—to tightly knot itself to either its other end or an end of a similar object within 1 foot of it. The resulting knot is a normal one, such as a square knot, half-hitch, running bow­line, or so on, whatever common knot is desired.
The caster verbalizes the name of the knot while holding up three fingers.
Category:Wizard Spells
Category:Wizard Cantrips
Category:Spells from Wizard's Spell Compendium
Category:Cantrips
Category:Spells