Stages

Stage is the playing field where the player fights off hordes of enemies to survive as long as possible for up to thirty minutes.
==Completing a stage==
If the player is able to survive until the stage's time limit, the stage will be considered completed and at that point there will be one The Reaper appearing every minute to slay the player and end their run.
Given the stage is completed the player will receive an additional 500 gold coins upon death. That number can be increased if the player has revives left over when completing the stage by up to 600 coins (1st revive: +100 coins, 2nd revive: +200 coins, 3rd revive: +300 coins) for a total of 1100 coins. 
==Stage modifiers==
Each stage applies modifiers to certain player and enemy stats. Modifiers can affect the player's movement speed, projectile speed, Gold gain and Luck, and enemies' movement speed, health and amount. The base modifiers and mode bonuses stack additively with each other and the total multipliers multiplicatively with stat bonuses from passive items and PowerUps, with the exception of Luck bonus, which stacks additively with player's Luck.
==Modes==
All stages have four unlockable, toggleable modes: Hyper, Hurry, Inverse, and Endless mode. The player can also choose whether to enable Arcanas and Limit Break in the stage selection. Multiple modes can be active simultaneously.
===Hyper Mode===
Hyper mode alters some stage modifiers. It always increases the character's and enemies' move speed by 65% – 75%, the projectile speed by 15% – 25% and gold multiplier by 50%. Additionally, there can also be modifications to the Luck bonus and enemies' health. The modifiers are dependent on the stage and listed in more detail in the Stage Selection (also see table below).
The background music also becomes detuned and faster in hyper mode.
===Hurry Mode===
In Hurry mode, the Clock Speed of the stage is doubled and XP gain is increased by 25%. Normal stages reach 30:00 when 15 minutes have elapsed in real time. All time-based events (e.g. enemy wave spawns, evolution chests) occur at their usual timestamps on the in-game timer.
===Inverse Mode===
In Inverse mode, the stage's layout is rotated 180° [toggleable in the stage select screen (green checkmarks), no longer in the options screen], plus minor visual changes depending on stage.
To unlock the Inverse Mode, The player must obtain a Gracia's Mirror Relic. This Relic can be found at Eudaimonia Machine, a hidden stage that becomes accessible when all of the Standard Stage Relics have been obtained.
In terms of gameplay, Gold gains are increased by +200%, and the Luck bonus by +20%. In return, enemies start with +200% Max Health, and gain an additional 5% Max Health and 0.5% movement speed every minute, (additive with The Bone Zone and Tiny Bridge enemy bonuses).
The merchant also sells Skips, Banishes, and Rerolls, as well as an additional Arcana.
===Endless Mode===
In Endless mode, The Reaper won't spawn at the final minute. Instead, reaching the final minute of a stage will make the enemy waves restart from minute 0, completing a "cycle". Per cycle, enemies gain 100% of their base Max Health, their spawn frequency and amount is increased by 50%, they deal 25% more damage, and the player's max damage cap is diminished by 1. 
The merchant respawns on every cycle and sells "+1 Revival" instead of Golden Eggs.
==Available stages==
This is a list of stages with their respective additional information given in the Stage Selection when starting a new run.
===Base Game===
===Legacy of the Moonspell===
===Tides of the Foscari===
===Emergency Meeting===
===Operation Guns===
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