Ward - Old Empire (Wizard Spell)

This spell enables the caster to set up an area with an invisible magical barrier. Those who enter the warded area have a strong compulsion to turn back and not pass through again (a suc­cessful saving throw vs. spell is required to avoid retreat). Creatures of 5 Hit Dice (or levels) or more are unaffected.
Anyone with magical protection from fear may pass through without having to roll a saving throw. This spell does not affect undead.
The material components are the feathers of a vulture.
Notes: Uncommon spell. As a Forgotten Realms Old Empire spell, initial exposure re­quires a mentor or a read Southern magic spell. Optionally, this spell can be allowed to Savage mages, as well.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells