Konig des Menschen Chapter II (Archive 1)

This is an archive for Konig des Menschen Chapter II (Map Game).
===Turn I: 1700 BCE - 1600 BCE===
====NPC Events:====
*Ebla: Ebla expands within the Levant.
*Xia: The Xia are overthrown by the Huang who fully unify the nation. They march into the southwest defeating northern Tai, Ma and Zhi tribes.
*Mycenae: The Mycenae expand in southern Greece.
*Vedics: The Vedics invade Burma.
*Proto Balts: The Proto Balts expand into Northern Russia reaching the White Sea coast.
*Funnelbeakers: The Funnelbeaker culture spreads east into Eastern Prussia.
*Hittites: The Hittites expand south reaching the Mediterranean coast.
*Nubia: Nubia expands farther south along the Nile as the population increases.
*Djibouti: Djibouti expands along the northern Somali coast.
*Valdesta: The Valdesta culture develops on the Ecuadorian coast.
*Chincherro: The Chincherro culture develops in northern Chile.
*Xianlian: The Xianlian culture develops between the Tocharians and Tai due to cultural intermixing between the two.
*Germany: The Nebra Skydisk is created.
*Trincinti: The Trincinti culture develops in Azerbaijan.
*Yamal: Yamal descends into tribalism becoming a cultural region instead.
*Assyria: Assyria expands north conquering Nineveh.
*Sea People: The Sea People launch an invasion on Egypt conquering the nation by the end of the century. Following the conquest of the Nile Delta, the Sea People attack Israel.
*Egypt: Leavened bread is developed.
*Wrangel Island: The last woolly mammoths go extinct.
*Thera: The volcano of Thera erupts.
*Piedmont: Piedmont is overrun by Latins who destroy their proto civilization.
====Player Events:====
=====Imperium di Atlas=====
*Government: Atlasian Monarchy
*Notable Kaisers: Yaghmurasen I Gherensi, Jugurtha I Gherensi 
*Economy: A heavily mercantile economy based on land trade routes since the seas are dangerous.
*Population: 600,000 (90% Atlasii Berber, 9% Berber, 1% Other) (94% Imperial Cult, 5% Valyrian Gods, 1% Other)
*Major Settlements (readjusted population for more historical realism):
**Algiers (Capital): 35,000
**Whitefyre: 20,000
**Valyros: 15,000
**OTHER: 430,000
*Military: 6000 (600 charioteers, 5000 spears/infantry, 400 archers) 1000 Atlas Guard.
*Diplomacy:
**Valencia: The Atlasioi enter an isolationist period.
*Wars and Conflicts:
**Atlasioi Civil War: Jugurtha rebels against his brother, Yaghmurasen I and establishes himself as Kaiser renaming the nation to Veteryst Atvasioi (Atlasioi Empire).
*Events:
*Atlasioi Civil War: The brother of Kaiser Yaghmurasen I Gherensi, Jugurtha, rebels in order to crown himself as Kaiser of the newly reformed Veteryst Atvasioi. Upon being victorious outside the walls of Algiers, Jugurtha forced Yaghmurasen into surrendering. However, major damage was down to the nation and the size of levied troops was reduced down to 6000.
*Atvasiom: Algiers is renamed to Atvasiom following Jugurtha's victory in war.
=====Sealander Dynasty (2187 BCE-present)=====
*Government: An old dynasty that has survived for a while thanks to the Albion civilisation expanding rapidly in the late centuries of the 3rd millennium BCE. For many years the Sealander Dynasty had many leaders that were particularly meaningless but now a new era had showed up for Sealand.
**Leaders (known as the Folksking): Agoru III Sealand (1722 BCE-1676 BCE), Malith I Sealand (1675 BCE-1649 BCE), Carpasse I Sealand (1649 BCE-1612 BCE), Harvey Sealand (1612 BCE-present)
*Military: Sealand's mighty military comes from the legacy that remnants of civilisation above which was now fractured into warring dynasties that have little grudge of unification, for now at least. The Sealander Dynasty has a five year basis of conscription for men that are now generally considered adults but are given lessons of discipline and order to keep them away from dissidents under a new military theory theorised by Harvey Sealand, the Folksking of Sealand.
**100 professionalised militia
**200 conscript or voluntary militia
**200 conscript or voluntary slingers
**11 catapults (or stone throwing machines)
**Ten primitive forms of triremes (useful for reconnaissance)
*Demographics: Every turn, a new census is written by the hands of many scribes who work for the new centralised government established by Harvey Sealand.
**Population: 75,000
***Literacy rate: 1.2%
**Cities
***Faloth (Capital): 20,000
***Ladvol: 5000
***Harvenborr: 7500
***Nalothyr (established recently): 7000
***Others/Rural: 35,400
**Religion:
***78% Albion
***21% Sealander Cultists
***1% other
**Ethnicity:
***92% Albion
***8% Other
*Events
**Expansion to the North: Sealand expands towards the north and usurping any land considered unclaimed by the fragmented kingdoms and dynasties belonging to the former glorious Sealander civilisation.
**Albion Dynasties: These dynasties are an act of danger that Sealand must overcome with, so they begun building up walls using heavyweight stone and build up each layer one by one until it reaches the height of one man.
**New Centralisation Act (Harvey Sealand): When all the irrelevant Sealander kings die away, Harvey Sealand took up to action to centralise the whole dynasty in administration, so none must dissident. Harvey also encourages a three child policy to be imposed on all of those who believe in many religions of the Sealander Cultists.
*Economy: Heavily centralised.
*Diplomacy: I ain't talking about diplomacy, cos if you do talk about me, I'll be killing you at night.
----
===== Georgiykids =====
*Government: Grand Principality, centered in Moksha (present-day Moscow).
:*Ruling Dynasty: Georgiy.
:*Velikiy Prints [Grand Prince]: Kulik Taras I Georgiy, 1700 BCE - 1682 BCE, Kulik Taras II Georgiy, 1682 BCE - 1673 BCE, Consort Regency, 1673 BCE - 1670 BCE, Krayevsky Vaniamin 'the Great' I Georgiy, 1670 BCE - 1648 BCE, Krayevsky Vaniamin 'the Pacifist' II Georgiy, 1648 BCE - 1621 BCE, Foroponov Gennadiy I Georgiy, 1621 - 1600 BCE.
*Economy: Based off of farming and agriculture in general at the moment.
*Demographics:
:*Population: 55,000 Georgiykids, literally 'sons of Georgiy'.
:*Religion: 100% traditional Slavic religions.
*Military:
:*Wars and Conflicts: Minor border conflicts with the Proto-Balts, mainly consisting of them raiding countryside villages.
:*Military: 325 club men, 220 archers, and 6 horsemen.
*Diplomacy: Nothing.
===== Kingdom of Valencia =====
* Government: Despotic Monarchy
** King: Agustin Derier I
* Economy: Based around agriculture, fishing and trading
* Capital: Valencia, since 2591 BCE
* Demographics: [Adjusted for historical accuracy]
** Population:
*** Valencia: 47,910
*** Murcia: 31,180
*** Marroca: 29,430
*** Hade: 14,910
*** Rural areas: 394,120
** Ethnicities: 71% Iberian, 25% Marrocan, 4% Bellbeaker
** Religion: 56% Iberian Paganism, 44% Other
* Wars and Conflicts:
** Preparation: We continue to make better walls in our cities and creating new jobs for the jobless by placing them to the foundries
** Calhara: The small tribes northwest of Valencia received a new chief, who began leading raiding farms within Valencian borders are declared war on, and the chief killed in battle, the settlements closest to Valencia are annexed(a few pixels of expansion near the capital)
* Military: Spotters and Recon ships aren’t full time military operators, but civilians ordered to report to the military if they spot anything threatening (Is the 1% population army thing canon or just a meme?)
** Spearmen: 2220
** Archers: 2030
** Spotters: 1034
** Horsemen: 450
** Triremes: 71
** Recon ships: 112
** Battering rams: 24
** “Swinger” (Catapult): 18
* Diplomacy:
** Carcalonar: We begin to trade even more, exchanging goods daily through sea and land
** Atlas: We are informed of the confinement of your civilisation at the time being, but we wish to maintain diplomatic relations, would this be possible?
** Ceuti: We propose an alliance.
* Events:
** Stagnation: After a short flourishment in the crop yields, the crops return back to providing a smidgen above enough.
** Religion: Iberian paganism continues to become more and more prevalent, with Agustin becoming a follower of the religion as well, even though his father and his father were believers of the Atlasian beliefs.
** Nobility: Many young nobles are being married to nobles across the border to Carcalonar, and vice versa, intertwining the kingdoms even more.
** Combination: With the cities of Valencia and De La Plana, sharing the same outskirts, the cities are merged into the southern and Northern Valencian districts, for the time being
===== Nordicium (probably gonna get nerfed again) - I might - Admin =====
*Government: Monarchy
*King: Jakob I Jakobsen
*Economy: IDEK anymore
*Population: 20,000 (86% Nordician Germanic, 14% Akershus),
*Religion: Nordician Pantheon (100%) 
*Major Settlements:
**Stavanger: 6300 people
**Leikanger (capital): 7000 people
**Rural areas: about 5000 people
*Military: 2000 personnel, fit for combat (downsized)
**1600 spearmen (all with bronze spears) (all with shields).
**50 slingers (using slingshots)
**100 flame slingers (basically they sling fire into the walls and stuff)
**250 archers (using prehistoric bows)
*Navy (more like transport fleets because battleships aren't a thing)
**13 wooden transport vessels (each can transfer about 10-15 men)
**2 larger wooden transport vessels (each can transfer about 15-25 men)
*Diplomacy:
**Sealand: Can we be friends?
*Wars and Conflicts:
**None (that Bergensen war would probably occur again soon)
*Events
**Name revertion: The old name of Nordicium is reverted after a descendant of the old Jakobsen line is found to be alive and is put as king after the Haakonssen line faced hatred due to inability to get back the old capital of Bergen.
===== Ikh Uls =====
*Government: Khaganate
**Ruler: Ogson (Ikhkhüü Dynasty)
*Economy: The lands of Ikh are filthy, that's why the Ikhs aspire to move west towards Lake Baikal.
*Demographics:
**Ikh Mongols:80,000
**Literacy rate:0.1%
**Religion: Animism
*Wars/Conflicts:
**The Move North: The Ikh people start expanding to the north towards Lake Baikal.
*Diplomacy:
**Everyone:We want to war yet. Know that we come in peace. When the time comes, we will still come in peace, conquer your nation in peace and turn it to our clay in peace.
===== South Hellenic Kingdom (Hapthallens Poscedonus)  =====
* Government: Elected Monarchy
*** Haphtoldos (King): Anders I (Dynasty: Hephtaldia)
** Economy: Mostly fishing, farming and trading.
** Capital: Arvelds (modern-day Nicosia)
** Demographics:
*** Population (of major cities)
**** Arvelds (22,302)
**** Valtion (modern-day Limassol) (19,192)
**** Poscherankvos (modern-day Strovolos) (14,692)
**** Armoros (Larnaca) (11,021)
**** Rural Areas (101,220)
*** Religion:
**** Althyrdism (99%)
**** Other (1%)
** Wars and Conflicts: Amourshipping Revolution
** Military:
***Total military personnel: 19,897
***Slinger: 6721
***Cavalrymen: 4679
***Swordsmen: 3677
***Archers: 3271
***Flaming Arrows: 1932
***Spearmen: 2878
** Navy:
***Seafarer: 29 (basically large wooden ships. Could transport up to 35 people.)
***Medium-sized ships: 69 (Only could transport 20 people at a time)
***Small-sized ships: 53 (Only could transport 10 people at a time)
***Pibetarhos: One (Could transport up to 60 people)
** Diplomacy:
*** Sea People: We are tired of your authoritarian rule! Down with the Sea People!
** Events:
*** The Rise of Citizen-Soldiers: Amourshipping Nationalists, even women joins the nation's armed force as citizen-soldiers, meaning they are both a civilian and a soldier at the same time.
===Turn II: 1600 BCE - 1500 BCE===
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====NPC Events:====
*Ebla: Ebla is destroyed by a Hittite invasion.
*Mari: The Mari government is overthrown by Sea People who establish the Nalaes dynasty. They invade southern Assyria conquering much of the nation's south.
*Xilup: Xilup expands along the Red Sea coast before crushing Nubia and Israel. The Lunisolar Calendar is developed within Egypt as well as the oldest star chart.
*Olmecs: The Olmecs break off from the Lustrians in Mexico.
*Hitties: The Hittites crush Ebla and launch raids into Mesopotamia. The greatest raid was the sack of Babylon in 1570 BC.
*Vedics: The Rigveda begins to be produced. Several Vedic states are set up: Gandhara in Kashmir and Dhanvadiwala on the Assamese coast.
*Levant: The Phoenician Alphabet is developed.
*Jorwe: The Jorwe develop on the western Indian coast as a mixture between Dravidian and Vedic cultures.
*Satich: Satich expands in Mesopotamia but is victim to Hittite raids. 
*Polynesians: The Polynesians settle in Fiji.
==== Player Events: ====
===== Dizilia =====
* Government: Constitutional Monarchy
** Ruler: Iulian Ryglantt
* Economy: Mostly from agriculture in the south and fishing in the north.
* Capital: Ståkkårå (Stockholm)
* Demographics:
** Population: Dizilian (93%), Other Tribes (7%)
** Religion: Sunnez'ea (94%), Tribal Religions (6%)
* Wars and Conflicts: None
* Diplomacy:
** Nordicium: Would you like an alliance between us?
* Events:
** Tribal Territory
*** We give a small fraction of our northern territory to the tribal people and call it "Trippiån Terra Torria (Tribal Territory)".
** Renaming
*** We change our name from "Dizilyans" to "Dizilia".
===== Kingdom of Valencia =====
* Government: Despotic Monarchy
** King: Abarkaltur Ostaras I
* Economy: Based around agriculture, fishing and trading
* Capital: Valencia, since 2591 BCE
* Demographics: [Adjusted for historical accuracy]
** Population:
** Valencia: 48,910
** Murcia: 33,180
** Marroca: 31,430
** Hade: 16,910
** Rural areas: 434,120
** Ethnicities: 71% Iberian, 21% Marrocan, 8% Bellbeaker
** Religion: 59% Iberian Paganism, 17% Marrocan pantheons,  24% Other
* Wars and Conflicts:
** Preparation: We continue to make better walls in our cities and creating new jobs for the jobless by placing them to the foundries
** The 1st Wars of Western Expansion
*** Almeria: The tribes inhabiting the lands south of Murcia had begun ransacking trade routes going through their lands, and when Abarkaltur asked the chief, he said that he couldn’t tell his people what to do and what not to do, they were young men, just playing and testing their manliness. Abarkaltur sent 2000 men to Almeria in 1532 BCE and occupied their villages. He held a short speech in the central village after the Valencian troops were ensuring the safety of the region: “Your chief has been lazy, he has not fulfilled his role as a ruler of his people, he has no control over the radicals, for he has not set nor followed any of the rules set for governing by those before him. Since your chief is incapable, and lacking in governance, I will make sure, that I won’t fail you”. (He hadn’t learned the language, but he was taught how to pronounce each of the specific words by a translator).
*** Barques: With the border dangerously close to the capital, Abarkaltur sent troops on the lands surrounding Valencia to claim land which was uninhabited, and to annex the closest villages and declare them under the protection of Valencia.
** Military: Spotters and Recon ships aren’t full time military operators, but civilians ordered to report to the military if they spot anything threatening (Is the 1% population army thing canon or just a meme?)
*** Spearmen: 2420
*** Archers: 2120
*** Spotters: 1238
*** Horsemen: 457
*** Triremes: 73
*** Recon ships: 113
*** Battering rams: 24
*** “Swinger” (Catapult): 18
** Diplomacy:
*** Carcalonar: We begin to trade even more, exchanging goods daily through sea and land.
*** Ceuti: An Alliance would be mutually beneficial, would you accept such a proposal?
*** Atlas: Muchos Smoochas
** Events:
*** End of the Deriers: After a mysterious sickness sprouted in the royal house of Valencia, the king, with the Queen and three of their children died shortly after. The cousin of king Agustin II took the throne, and took the family name of Ostaras. He was only half Valencian, as his mother was a princess of one of the Greek city-states, and he had spent not a single day of his life in Valencia, but off on adventures in the east. 
*** Official language: The kingdom is composed of tens of different languages, with tribal languages and dialects complicating matters of communication, king Abarkaltur set forth so that there’d be one true language in Valencia, Iberian. The iberian language had long been the language of the royal house, nobles and major cities on the coast. Abarkaltur had seen languages written on stone in Xilup, and after his coronation he ordered the scholars of Valencia, to make a written language out of Iberian.
*** Nobility: The exchange of noble daughters and sons between Valencia and Carcalonar continues, with Atlasioi noble families jumping into the marriage pool 
===== Arano =====
* Government: Constitutional Monarchy
** Ruler: ​Viracocha Capac I
* Economy: ​The main form of economy is using trade, but using a source of money is being worked on.
* Agriculture: The main form of food comes from fishing during the summer and vegetables grown on land.
* Capital: ​Lyiima (Lima)
* Other Settlements: Ukatal (5000), Brukka (3000), Alacktto (2000) 
* Military:
* 1000 troops with stone swords (700 currently active)
* 300 archers
* 100 spearsmen
* Five cavalrymen  (two with spears, three with swords)
* Training: ​Walls are being built around Lyiima (in the excact center of the country if you add to map)  More soldiers are being trained since 50 are in our academy.
* Demographics:
** Population: ​Aranvian (89%), Incan refugees (6%) Unkown (5%)
** Religion:​ Aranoan Incan (100%)
* Wars and Conflicts: Inca: ​We send in 500 soldiers surrounding their capital city and 200 archers from the above. We successfully occupy their capital and the northern part of the nation.
* Diplomacy:
** Inca: ​Die bitches.
** Sedena: Are you so bored? Well, we invite your people to come into our land and stop being frickin savages.
* Events: Death of a Prince: ​The kings son Achapolca Capac recently died due to one of the unknown tribes killing him, all Aranvians are reported to stay calm and warn troops of any sightings of unfamiliar people.
* Expansion: We start expanding into Sedenan territory to give ourselves more of a coastline.
===== Sealander Dynasty =====
*Government: An old dynasty that has completely gone wrong.
**Folksking (Leaders): Harvey Sealand (1612 BCE-1587 BCE), Kewyn Spazyth Sealand (1587 BCE-1544 BCE), Arbos I Sealand (1544 BCE-1529 BCE), Malith II Sealand (1529 BCE-present)
*Military: 1000 total soldiers.
**200 professionalised militia
**400 conscript or voluntary militia
**300 conscript or voluntary slingers
**25 catapults (or stone throwing machines)
**15 primitive forms of triremes (useful for reconnaissance)
*Demographics: Every turn, a new census is written by the hands of many scribes who work for the new centralised government established by Harvey Sealand.
**Population: 100,000
***Literacy rate: 1.2%
**Cities:
***Faloth (Capital): 32,000
***Ladvol: 9000
***Harvenborr: 10,000
***Elisi (so illiterate): 10,000
***Others/Rural: 39,000
**Religion:
***64% Albion
***35% Sealander Cultists
***1% other
**Ethnicity:
***92% Albion
***8% Other
*Events:
**Kweyn Spazyth: Kwein Spazyth becomes the folksking of Sealand in 1587 BCE and promises to complete the stonewall halfway. He also decided to legalise polygamy so that he can have as many wives that he likes and decided that concubines are "not much of a problem to me" then he died in 1544 BCE.
**Runestones: The only way to write your own stuff is to do inscribe something on runestone and that is the only way because no-one is literate and only the best can read
**Stonewall: It's not even halfway done yet, more like five-twelfths
*Economy: Fishing and agriculture makes up the whole economy.
*Diplomacy: Sealand is a SJW so you can't talk to them unless you want to be heavily fighting for climate change and feminism 
=====Nordicium=====
*Government: Monarchy
*King: Jakob III Jakobsen
*Economy: IDEK anymore
*Population: 21,000 (86% Nordician Germanic, 14% Akershus),
*Religion: Norse (100%) 
*Major Settlements:
**Stavanger: 6600 people
**Leikanger (capital): 7200 people
**Rural areas: about 5500 people
*Military: 2000 personnel, fit for combat (downsized)
**1600 spearmen (all with bronze spears) (all with shields).
**50 slingers (using slingshots)
**100 flame slingers (basically they sling fire into the walls and stuff)
**250 archers (using prehistoric bows)
*Navy (more like transport fleets because battleships aren't a thing)
**13 wooden transport vessels (each can transfer about 10-15 men)
**Two larger wooden transport vessels (each can transfer about 15-25 men)
*Diplomacy:
**
*Wars and Conflicts:
**None (that Bergensen war would probably occur again soon)
*Events
**Expansion: We start to expand up north, along the coast.
**Norse Religion: A proto-religion, Norse, was founded on the basis of the Nordician Pantheon.
=====Empire of the Atlas=====
*Government: Atlasian Monarchy
*Notable Kaisers: Jugurtha III Gherensi 
*Economy: A heavily mercantile economy based on land trade routes since the seas are dangerous.
*Population: 800,000 (94% Atlasii Berber, 5% Berber, 1% Other) (92% Imperial Cult, 7% Valyrian Gods, 1% Other)
*Major Settlements (readjusted population for more historical realism):
**Atvasiom (Capital): 35,000
**Whitefyre: 25,000
**Valyros: 20,000
**OTHER: 620,000
*Military: 8000 (600 charioteers, 7000 spears/infantry, 400 archers) 1000 Atlas Guard
*Diplomacy:
**Valencia: The Atlasioi engage in a series of marriages with both dynasties of Valencia with Atlasioi princes marrying Valencian princesses and vice versa.
*Wars and Conflicts:
**Skirmishes: General skirmishes against the Mallorcan pirates and Beber/Lybian raiders.
*Events:
*Whitefyre: Whitefyre is renamed to Waytefyr.
=====Ikh Uls=====
*Government: Khaganate
**Ruler: Murui-Od Khödöökhüü (Ikhkhüü Dynasty)
*Economy: After the expoitation of the eastern Lake Baikal shores, a few people start growing crops, but most of the Ikh people keep there nomadic lifestyle. The economy is mostly based on raids on neighboring peoples.
*Demographics:
**Ikh Mongols: 105,000
**Literacy rate: 0,1%
**Religion: Animism
*Wars/Conflicts:
**The Great Move South: Under the leadership of Murui-Od the Ikh Mongols start annexing southern lands where they ground the city of Ugra, which becomes the official capital of Ikh Uls.
*Diplomacy:
**Everyone: We are not ready yet. Hold on.
========
===Turn III: 1500 BCE - 1400 BCE===
====NPC Events:====
* Xilup: Xilup advances north into Syria after defeating the Hittites. In Africa, they expand southwards destroying the Nubians and subjugating Eritrea after defeating the Djiboutians. They also expand westwards entering Libya.
* Arzae: The Sea Peoples in Anatolia establish the proto state of Arzae.
* Kamboja: Gandhara expands north defeating some Kassite tribes. However, the newly conquered territories rebelled and declared independence.
* Kiths: The Kith expand expand into Central Iran.
* Mycenae: The Mycenae conquer Crete and the Palace of Knossos is burned down during the invasion.
* Hjatland: Hjatlander male sex slaves overrun a Hjatlander longship and head to Ireland where they establish themselves as the Drekisson.
*Westria: Their proto-civilization is overtaken by Bellbeakers and Esceosians.
*Bhahya: A new culture develops in Tibet.
*East Marroca: Renamed to just Marroca and expands farther into the north and the east of the Mediterranean.
====Player Events:====
===== Hellenic Kingdom =====
* Government: Semi-elected monarchy
**King: Proxion V
* Economy: A heavily mercantile economy and fishing. The trades are international, because they colonized Lebanon for the purple dye made by dang snails in Lebanon.
*Trading: Get a purple flag, boi.
*Capital: Athens
*Other Settlements: Nicosia, Pella, Ioannina, Sparta, Annoldica.
*Population: 539,325
*Religion: Ancient Greek Religion (99%), Others (1%)
*Literacy Rate: Welcome to Greece, imbeciles. (37.8%)
*Military:
**1000 spearmens
**500 swordmens
**1500 slingers
**60 flaming archers (basically army used in siege)
**2000 archers
**100 royal guards (the army used for protection and decoy of the king)
**1 Trireme
**5 Bireme
**40 Small Wooden Ships
**100 champion soldiers
*Wars and Conflicts: Conquest of the dang Sea People barbarians.
*Champion Soldiers: They are highly trained, and they have their own land and they are a part of the Hellenic Government in the Council.
*Events:
**The Hellenic Conquest of Anatolia: This event caused another event called Mass Conscription because the Hellenic Kingdom need more manpower to rekt those Anatolian Barbaric peoples. And they will go **OOF**
===== Malacca =====
* Government: Constitutional monarchy
** Ruler:​ King Rajapendara Tanganhebat
* Economy:​ Mainly based on agriculture and fishing. A degree of trade exists between Malacca and other smaller villages within the region.
* Agriculture:​ Welcome to the rice fields, motherfucker.
* Capital:​ Malacca
* Other Settlements: Muar, Sembijaya, Tanah Rasik
* Military:
** 150 Royal Guardsmen
** 200 conscripted/voluntary guardsmen
** 200 conscripted/voluntary pipers
** 100 conscripted/voluntary archers
** 5 junks
* Training:​ Royal Guardsmen are trained in the martial art of silat from young, and can fight barehanded. Conscripts and volunteers are also trained in the art, but are not expected to use it as much as Royal Guardsmen.
* Demographics:
** Population:​ 1,227,600
** Religion:​ Buddhism (63%) Non-religious/Animist (37%)
* Wars and Conflicts:​ No conflict so far.
* Events:
** The Enlightenment: A man roams the streets of Malacca, sharing wisdom and guidance and other cool stuff. He is known as Gintama Buddha, and forms the Temple of Buddhism, which is supported by the government as a potential additional tax income. As such, Buddhism becomes popular in Malacca due to its perceived peacefulness and optimistic outlook on life and death.
* Diplomacy:
** ​Java/Majapahit: Malacca would like to extend relations and introduce this dank thing called Buddhism to y'all.
* Expansion: Expansion along the coastline begins to accommodate a larger fishing industry to fuel the population. Inland expansion incorporates fertile lands into the nation for development.
===== Feng Dynasty (formerly Huang Dynasty) =====
* Government: After overthrowing the Huang Dynasty, the new Empress Feng Lin Li, re-establishes the Feng Dynasty and set off on the quest to take over Northern China.
* Economy: Despite the overthrow of the Huang Dynasty, the Feng Dynasty still kept Huang's variant of smaller but more complex wooden tablets for simplicity's sake.
* Population: 2.6 million (Due to high infant mortality in ancient times, birth rates became high as it is a gamble for babies to live past the age of 5. An average family of the Feng dynasty holds three or four surviving children per household who lived to see adulthood - not to mention immigration of several dozen families into urban cities. The Chinese Dynasty oversaw recent acquisitions coupled with a growing population caused a boost in population.)
* Major Settlements :
** Hsiking (new Capital): 150,000
** Beiking: 100,000
** Xiaking: 100,000
** Luoyang: 30,000
** Qufu (old capital): 160,000
** Handan: 60,000
** OTHER: Two million
* Military: 180,000 (5000 charioteers, 150,000 spears/infantry, 25,000 archers)
* Diplomacy:
** Tai, Ma and Zhi tribes: We attempt to push further on these tribes regarding efforts of assimilation and resources.
* Wars and Conflicts:
** Overthrow of Huang: Back in 1600 BC, the Feng Dynasty was overthrown by the Xia, whom established the Huang Dynasty that dominated the region for over a hundred or so years. In 1487 BC, the Huang Dynasty was overthrown by General Feng Lin Li, a female General in the Huang Army descended from the last Feng ruler. Using her 20,000 troops, she stormed the capital of the Huang and deposed the Huang family. She executed the entire family shortly after to avoid a future civil war over bloodlines.
* Events:
* General Feng Lin Li: Born in 1525 BC, Feng Lin Li was a beautiful woman that was part of a small noble family that ruled over Hsiking, she was one of the few descendants of the last great Feng Emperor. The Feng Emperor was overthrown by the Xia, whom established the Huang dynasty over a hundred years ago. Her father was a famous military general that fought for the Huang Emperor against the tribes in the south. However, a messenger came to the family in 1505 BCE bearing bad news: her father was assassinated by a mysterious tribesman.  Lin Li is to be married to another military general, nephew of the Huang Emperor. After a bad meeting with her fiance, she began to vehemently refused to marry him. Trying to look sympathetic, her fiance and her agreed to 5 years to look for a husband, otherwise they would have to marry. Lin Li traveled far and wide in desperation to look for a suitable and long lasting husband. But as the days draw near, Lin Li was forced to take more drastic measures and marry a loud mouth/obnoxious peasant. On the day of her marriage ceremony (3 weeks before deadline) with the peasant farmer, the farmer never bothered to show up, rather passed out drunk at home. Upset, Lin Li ran away to a nearby forest and had gotten lost. A spy of her old fiance noticed this and ran to get her old fiance (Huang Rhu). Upon hearing the news, Huang Rhu set off on a journey to the forest and rescued Lin Li (whom was hiding in a cave from tigers). Rhu soon talked with Lin Li and called off the deadline. Lin Li decided otherwise, thinking that Rhu may not be so bad after all. Lin Li and Rhu had gotten married and had one daughter, Huang Biyu (later Feng Biyu). Lin Li became curious of Rhu's military ventures, and asked Rhu to show and teach her the ways of the blade and military stratey. Rhu agreed to this and trained her in martial arts, military tactics and strategy, archery, and sword fighting. One day, Rhu was mysteriously assassinated in 1490 BC. Lin Li, angered by her loss, sent an investigator and found out that the Huang Emperor (now old) had assassinated her father and her husband for being too rebellious. Lin Li later came up with a plan to become a military general of her husband's army and take over the capital. Being beautiful, it was not hard for Lin Li to convince the Huang Emperor to give her the position. For the next 3 years, using her different perspectives of life, she had campaigned brilliant strategies and won many skirmishes and took down tribes for Huang. In 1487 BC, 3 years after her husband's death, Lin Li decided it was time and marched her armies from Hsiking to Qufu. She laid siege to the capital and overthrew the Huang Emperor, slaughtering his entire family in rage (and to prevent future conflicts). After looking through the private documents, she realized she was the DIRECT descendant of the last Feng Emperor and proclaimed the (Second) Feng Dynasty to be re-established.
=====Sealander Dynasty=====
*Government: An old dynasty that has completely gone wrong.
**Folksking (Leaders): Malith II Sealand (1529 BCE-1482 BCE), Harvey II Sealand (1482 BCE-1453 BCE), Sulayth Sealand (1453 BCE-1402 BCE), Agoru IV Sealand (1402 BCE-present)
*Military: 1200 total soldiers. Soldiers are also seen to now hold copper swords more frequently than the last century since metallurgy arrived in the British Isles a century ago, but not always.
**200 professionalised militia
**500 conscript or voluntary militia
**400 conscript or voluntary slingers
**30 catapults (or stone throwing machines)
**15 primitive forms of triremes (useful for reconnaissance)
**Two war triemes
*Demographics: Every turn, a new census is written by the hands of many scribes who work for the new centralised government established by Harvey Sealand.
**Population: 120,000
***Literacy rate: 1.1%
**Cities:
***Faloth (Capital): 30,000
***Ladvol: 10,000
***Harvenborr: 15,000
***Elisi: 15,000
***Others/Rural: 50,000
**Religion:
***54% Sealander Cultists
***45% Albion
***1% other
**Ethnicity:
***93% Albion
***7% Other
*Events:
**Stonewall: The Stonewall is halfway finished due to hard working of many workers that are employed there with their own families for generations against the Albion dynasties or tribes. Our own superior tribal dynasty will prosper by usurping the rest of modern England. It'll be better than Stonehenge construct two millennia ago.
**War triremes: The first war trireme was built in the late 15th century BCE as the awareness of a North Sea threat of female warriors leading a queendom grew rapidly in this century. As the words of Harvey Sealand would like to say about the threat in one of his first rudimentary runestone (which was hardly translated at all nowadays since the ancient language itself was lost to many scholars), "They are social justice warriors."
*Economy: Fishing and agriculture make up the whole economy. Trading is slowly being opened but crazy feminists at the north are the largest problems.
*Diplomacy: Sealand is a SJW so you can't talk to them unless you want to be heavily fighting for climate change and feminism
===== Kingdom of Valencia =====
* Government: Despotic Monarchy
** King: Bartar Ostaras I
* Economy: Based around agriculture, fishing and trading
* Capital: Valencia, since 2591 BCE
* Demographics:
** Population:
** Valencia: 49,910
** Murcia: 35,180
** Marroca: 32,430
** Hade: 17,910
** Rural areas: 474,120
** Ethnicities: 74% Iberian, 19% Marrocan, 7% Bellbeaker
** Religion: 61% Iberian Paganism, 16% Marrocan pantheons, 23% Other
* Wars and Conflicts:
** Preparation: We continue to make better walls in our cities and creating new jobs for the jobless by placing them to the foundries.
** The 1st Wars of Western Expansion
*** Almeria: The tribes inhabiting the lands south of Murcia had begun ransacking trade routes going through their lands, and when Abarkaltur asked the chief, he said that he couldn’t tell his people what to do and what not to do, they were young men, just playing and testing their manliness. Abarkaltur sent 2000 men to Almeria in 1532 BCE and occupied their villages. He held a short speech in the central village after the Valencian troops were ensuring the safety of the region: “Your chief has been lazy, he has not fulfilled his role as a ruler of his people, he has no control over the radicals, for he has not set nor followed any of the rules set for governing by those afore him. Since your chief is incapable, and lacking in governance, I will make sure, that I won’t fail you”(He hadn’t learnt the language, but he was taught how to pronounce each of the specific words by a translator)
*** Granadia: After the conquest of the Almerian lands by Abarkaltur, king Bartar set his eyes upon the fertile lands west of Almeria, so the armies of Valencia marched to the west and claimed the lands west of Almeria and east of chief Dedinus’ lands (modern day Motril)
* Military: Spotters and Recon ships aren’t full time military operators, but civilians ordered to report to the military if they spot anything threatening.
** Spearmen: 2520
** Archers: 2220
** Spotters: 1238
** Horsemen: 497
** Triremes: 73
** Recon ships: 113
** Battering rams: 24
** “Swinger” (Catapult): 18
* Diplomacy:
** Atlas: The royal family of Ostaras begin intermarrying princes and princesses of the Gherensi dynasty and vice versa, strengthening diplomatic and royal relations extensively
* Events:
** Official language: The Iberian script has been developed, it consists of symbols that stand for words, actions, and such. It’s a clunky system and isn’t put to major use, and only orders are written in the script, but few are taught the meaning of the symbols, so the system is highly obsolete.
** Cultural emanation: Many of the distinctively Valencian ways begin to become used by the Iberian people of the inland peninsula, and the extensive trade and practically everything that’s happening between Carcalonar and Valencia, has made Carcalonar adopt many Valencian ways as well, and northern parts of Valencia to adopt Carcalonarese ways
===== Dizilia =====
* Government: Constitutional Monarchy (94% Semi-Tribal, 6% Tribal)
** Ruler: Iulian Ryglantt
* Economy: Mostly from agriculture in the south and fishing in the north.
* Capital: Ståkkårå (Stockholm)
* Demographics:
** Population: Dizilian (94%), Other Tribes (6%)
** Religion: Sunnez'ea (95%), Tribal Religions (5%)
* Wars and Conflicts: None
* Diplomacy: None
* Events:
** Tribal Disease
*** A small disease starts in the tribal territory. With not enough medication, 20% of the tribal population dies.
** Expansion
*** We expand down to Skåne and stop there.
* =====Empire of the Atlas=====
**Government: Atlasian Monarchy
**Notable Kaisers: Jugurtha III Gherensi 
**Economy: A heavily mercantile economy based on land trade routes since the seas are dangerous.
**Population: One million (94% Atlasii Berber, 5% Berber, 1% Other) (92% Imperial Cult, 7% Valyrian Gods, 1% Other)
**Major Settlements (readjusted population for more historical realism):
***Atvasiom (Capital): 35,000
***Waytefyr: 25,000
***Valyros: 20,000
***OTHER: 620,000
**Military: 10,000 (600 charioteers, 9000 spears/infantry, 400 archers) 1000 Atlas Guard
**Diplomacy:
***Valencia: Having your family intermarry with the Gherensis isn't something special?
**Wars and Conflicts:
***Skirmishes: General skirmishes against the Mallorcan pirates and Beber/Lybian raiders.
**Events:
**Waytefyr: Watefyr's name evolves into Aetefyre.
**Coastal Expansion: The population increase allows Atlasioi to leave the current borders and settle on coastal lands between the Atlasioi homeland and exclave.
===== Nordicium =====
* Government: Monarchy (tribal)
* King: Olav II Jakobsen
* Economy: IDEK anymore
* Population: 22,000 (86% Nordician Germanic, 14% Akershus),
* Religion: Norse (100%) 
* Major Settlements:
** Stavanger: 6800 people
** Leikanger (capital): 7600 people
** Rural areas: about 5700 people
* Military: 2000 personnel, fit for combat (downsized)
** 1600 spearmen (all with bronze spears) (all with shields).
** 50 slingers (using slingshots)
** 100 flame slingers (basically they sling fire into the walls and stuff)
** 250 archers (using prehistoric bows)
* Navy (more like transport fleets because battleships aren't a thing)
** 13 wooden transport vessels (each can transfer about 10-15 men)
** Two larger wooden transport vessels (each can transfer about 15-25 men)
* Diplomacy:
**
* Wars and Conflicts:
** None (that Bergensen war would probably occur again soon)
Events
* Expansion: We start to expand again into inland.
* Norse Religion: We spread the Norse religion and its tenets to the rest of South Scandinavia.
===== Yugrain Confederation: =====
* Government: Semi-Nomadic confederacy
** King: 1418 - present Rateg 'the conqueror'
** Dynasty: Tatka
* Economy: It starts to grow again after years of decentralization.
* Capital: Nadym
* Demographics:
** Population: 10,800 (100% Khanty)
** Religion: 100% Uralian
* Wars and Conflicts: As the 15th century BCE is coming to end, a chief named Rateg from a tribe next to the fallen city of Nadym lead a tribal army to avenge his long lost nation. He's claimed to descend from the dynasty that long ago formed Yugrain confederacy. He took over the city of Nadym and made it his capital. After numerous successful wars, the rest of the Yamalian tribes joined his nation.
* Military: 1100 (45% reindeer cavalry, 15% copperpikemen, 30% archers, 10% copperswordmen)
* Events: Instead of being a tribal kingdom, the nation adapts semi-nomadic confederacy as their government type. The nation was renamed to Yugrain Confederation.
===Turn IV: 1400 BCE - 1300 BCE===
====NPC Events:====
* Indo Europeans: The Indo-Europeans split off into two separate groups. In the north are the Karasuk whilst in the south are Proto Iranians.
* Xianlian: The Xianlian develop into the Dongbu culture.
* Arashena: The Kingdom of Arashena is founded and under the command of its great warrior-kings, the Arashenites subjugate the Eastern Anatolian and southern Trincinti tribes.
* Magotto: Magotto expands south by a bit.
* Anga: Vedics found the Kingdom of Anga in the Bengal Delta.
* Hittites: The Hittites destroy the Arzae annexing their lands before invading Syria.
* Kosala: Vedics found the Kingdom of Kosala in northern India.
* West Dizilyans/Visidizilyan: The West Dizilyans begin a huge invasion of southern Sweden and Norway as they expand into neighbouring lands due to a population boom. They even cross the waters and capture Denmark. 
* Corded Ware: The Corded Ware culture develops into the Slavoka.
* Dorians: Dorians develop in Epirus as a Greek descendant.
* Gerios: The Geriosites develop in Bulgaria as a Proto-Balkan culture.
* Lecis: East Marrocans settle in Eastern Sicily but these settlers found the Kingdom of Lecis and do not remain as part of their motherland.
* Latins: The Latins push south defeating several Biatal tribes.
* Sihilos: Bonra nomads migrate into the Georgian coast and found the Kingdom of Sihilos.
* Punicia: The Punician city-states develop on the Lebanese coast and are autonomous subjects of the nations which control the land.
* Proto-Balts: The Proto Balts replace the Sidista and even advance into Funnelbeaker land.
* Bonra: The Bonra expand into the Ukraine as their population increase causes people to travel away.
* Bantu: The Bantu expand farther south.
* Romaites and Naemeras: The Romaite and Naemera tribes develop in northwest Arabia.
* Knuckle: The tribe of the Knuckles develop an independent culture from their Bantu ancestors within Uganda. They are known for their blood-stained skin.
* Numlidiana: The Kingdom of Numlidiana is founded on Bahrain and expands along the Gulf Coast.
* Magan: The civilization of Magan develops in the UAE.
* Cadusia: The Cadusia culture develops along the southern Caspian coast.
* Betmant: The Betmant culture develops in Tibet. It was established by an unknown people who are said to be pure white with white hair, pupils and skin. Conspiracists believe there to be a corolation with the Strain Worshippers from centuries ago in Japan.
* Tie and Burnie: The Tie and Burnie cultures develop as a branch of the Yunan in Southern China.
* Jiroft: The Jiroft culture develops in Baluchistan.
* Mosea: Mosea is founded by Hebrews fleeing Xilup in Cyrene.
* Waniyala Aeto: The Waniyala Aeto culture develops in Sri Lanka.
* Suraban: The Kingdom of Suraban is founded in Yemen bordering Djiboutian Yemen.
* Djibouti: Sea People merchants utilizing the new canal connecting the Red Sea to the Nile overthrow the weak Djiboutian government establishing themselves as Kings of the Merchant Kingdom.
* Xilup: The city of Sebeht is built to be the new capital of Xilup, It is located along the Lower Nile. This new city is connected to the Red Sea by a huge canal. This act would also connect the Nile River to the Red Sea allowing travel from the Mediterranean into the Indian Ocean.
* Kassite: A Kassite tribe known as the Galzu.
* Sufax: Sufax is founded by Berber peoples. It is a city to the east of Ceuta and will become rich from trade.
* Religious: King Petonima of Xilup founds the Cult of Rapeton in Xiulp. It is a montheistic faith worshipping Rapeton who is a mixture between Ancient Egyptian Ra and himself.
* Ewolan: The Ewolan mound builders develop along the southern Mississippi.
* Lustrians: The Lustrians migrate into Central America abandoning Mexico. Conflicts begin with the Vangira.
* Urfial: The Eastern Bellbeakers develop an independent culture known as the Urfial.
*Albioner Dynasties: The six dynasties are now at war with each other to unite tribal kingdoms into one to fight the Sealander Dynasty. If one slains one whole dynasty, they claim their land.
*Agatha: A feminist queendom develops on top of Ireland.
* The Bhagavad Gita is written in India.
* Moses leads the Jews out of Xilup and lead them west into Eastern Lybia, their promised land.
* Within the Greek tribes, the worship of lighting begins once one of the tyrant chiefs is struck down by lighting. It is seen as a gift from the god, Zeus.
==== Player Events: ====
===== Kingdom of Valcanor =====
* Government: Despotic Monarchy
** King: Edecon Ostaras II
* Economy: Based around agriculture, fishing and trading
* Capital: Valencia, since 2591 BCE
* Demographics:
** Population:
*** Valencia (And surrounding settlements): 49,910
*** Murcia: 36,180
*** Marroca: 33,430
*** Hade: 18,990
*** Rural areas: 594,120
** Ethnicities: 67% Valencian Iberian, 23% Carcarese, 8% Marrocan, 2% Atlasii
** Religion: 63% Iberian Paganism, 14% Marrocan pantheons,  23% Other
* Wars and Conflicts:
** Preparation: We continue to make better walls in our cities and creating new jobs for the jobless by placing them to the foundries.
** Skirmishes: General skirmishes on the northern border, and irritation by some of the Urfial tribes.
* Military: Spotters and Recon ships aren’t full time military operators, but civilians ordered to report to the military if they spot anything threatening (Is the 1% population army thing canon or just a meme?)
** Spearmen: 3420
** Archers: 2320
** Spotters: 1238
** Horsemen: 587
** Triremes: 74
** Recon ships: 113
** Battering rams: 24
** “Swinger” (Catapult): 18
* Diplomacy:
** Members of the Ostaras dynasty intermarry with members of the Gherensi dynasty.
* Events:
** Unification: Valencia unites with Carcalonar, to form the kingdom of Valcanor, many have for centuries supported the unification but due to cultural differences it never happened, but now that many habits and traditions have become similar or the exact same, there was no real reason to be divided by a border.  
** Cultural emanation: The cultural sphere of influence of Valcanor grows northward to affect some of the Urfial tribes near North Valcanor.
===== Nordicium =====
* Government: Monarchy (tribal)
* King: Olav V Jakobsen
* Economy: IDEK anymore
* Population: 23,000 (86% Nordician Germanic, 14% Akershus),
* Religion: Norse (100%) 
* Major Settlements:
** Stavanger: 7000 people
** Leikanger (capital): 8400 people
** Rural areas: about 5700 people
* Military: 2200 personnel, fit for combat
** 1800 spearmen (all with bronze spears) (all with shields).
** 50 slingers (using slingshots)
** 100 flame slingers (basically they sling fire into the walls and stuff)
** 250 archers (using prehistoric bows)
* Navy (more like transport fleets because battleships aren't a thing)
** 13 wooden transport vessels (each can transfer about 10-15 men)
** 2 larger wooden transport vessels (each can transfer about 15-25 men)
* Diplomacy:
**
* Wars and Conflicts:
** Second Bergensen War:
*** We declare war on Bergen again, flanking them on the sides with all our military split in half, one half going along the coast to siege Bergen, one half starts from Stavanger and flank them on the coast.
===== Yugrain Confederation: =====
* Government: Semi-Nomadic confederacy
** King: 1418 - 1391 Rateg 'the conqueror', 1391 - 1365 Dokya, 1365 - 1348 Yugörka, 1348 - 1319 Malyy, 1319 - present Megurka
** Dynasty: Tatka
* Economy: Mainly based on reindeer herding, but attempts to revive the mining industry near Saranpaul has been made.
* Capital: Nadym
* Demographics:
** Population: 14,700 (100% Khanty)
** Religion: 100% Uralian
* Wars and Conflicts: Nothing really.
* Military: 1800 (45% reindeer cavalry, 15% copperpikemen, 30% archers, 10% copperswordmen)
* Events: We send a group of settlers down the Ob River to the ruins of Pulnavat. We start reconstructing the old town and annex the surrounding area. We also start to consolidate our control over the Ob River's surroundings.
===== Engbolle =====
*Government: Despotic Monarchy
**King: Ejåzea Ryglantt 
*Economy: Mainly agriculture and hunting.
*Capital: Kristiansand
*Demographics:
**Population: 4392 (86% Nordician Germanic, 14% Akershus)
**Religion: Norse (100%)
*Wars and Conflicts:
*Diplomacy:
**Harkos: We will defend you in the war in case of an invasion.
**Nordicium: Can we send people through your lands? We want to discover the northern regions.
*Events: Nothing major.
===Turn V: 1300 BCE - 1200 BCE===
====NPC Events:====
*Kadesh: The Hittites and Xilup go to war with both nations meeting at the battle of Kadesh. Both armies counted up to 10,000 men each. By the end of the day, both armies lay in ruins with a total of only 3000 survivors. This apocalyptic battle marks the beginning of the Bronze Age Collapse.
*Bonra: The Bonra begin a huge expansion as their population reaches extreme heights. By the end of the century, the Bonra can be found as far north as the Georgiykids, as far east as formerly Tocharian lands and as far west as the Hungarian Danube.
*Urfial: The Urfial develop into the Celts.
*Bellbeaker: Urfial/Celtic migrations into Western Europe causes the development of the Gauls.
*Marroca: Marroca abandons the Baelarics. 
*Troy, Vordalkien and Psycle: Troy and Vordalkien expand their territories whilst the new Anatolian kingdom of Psycle is founded by former tribesmen.
*Vedic Kingdoms: The Kingdoms of Kishe, Mala, Goriwala and Sindhu are founded. Kishe is located between Gandhara and Kosala, Mala between Kosala and Dhanvadivala and Kishe to Agra's west. Sindhu is made up of all the Vedic tribes who were not part of the formerly mentioned states. This kingdom was founded by great warrior, Sindhunika Prajuvijaja. His kingdom stretched from the western Indian coast to the eastern one. 
*Sihilos: With Bonra mercenaries, the Sihilos (who are themselves Borna) seize the Arashenan Black Sea coast.
*Punicia: The Punician citystates rebel and successfully gain independence.
*Cannanites: Xilup pulls out of the Levant leaving behind the natives who set up the five independent kingdoms of Cannan.
*Philisphrinica: The Sea Peoples who remained in the Levant found the kingdom of Philisphrinica along the coast. They would later expand their influence to Cyprus after defeating the local Sea Peoples tribes.
*Romaites: The Romaites expand farther north as raiders push deeper into the Fertile Cresent.
*Mosea: The Moseans expand west defeating the coastal Libyan tribes. The Torah is completed and they make contact with the Atlasioi. 
*=====Empire of the Atlas=====
**Government: Atlasioi Monarchy
**Notable Kaisers: Atlas VI Gherensi, Atlas VII 'the Sea Demon' Gherensi 
**Economy: A heaily mercantile economy based on land trade routes since the seas are dangerous.
**Population: 1,020,000 (94% Atlasii Berber, 5% Berber, 1% Other) (92% Imperial Cult, 7% Valyrian Gods, 1% Other)
**Major Settlements (readjusted population for more historical realism):
***Atvasiom (Capital): 40,000
***Waytefyr: 25,000
***Valyros: 25,000
***Merillios: 10,000
***OTHER: 920,000
**Military: 10,200 (600 charioteers, 9000 spears/infantry, 400 archers) 1000 Atlas Guard
**Diplomacy:
***Valencia: The continuation of royal marriages
***Mosea: The continuation of royal marriages
**Wars and Conflicts:
***Skirmishes: General skirmishes against the Mallorcan pirates and Beber/Lybian raiders. Atlas VI was killed furing a skirmish.
***The Marrocan War: Atlas VII's father Atlas VI was slain during a skirmish with the Marrocans and this would affect the young Kaiser who would wage war against the Marrocans. He would become known as the Sea Demon from his great victories at sea which saw entire fleets set alight or sunk. He would eventually seek to unite himself with the Imperial Cult god, Ravien, by drowning himself. 
**Events:
***Kayser: The term Kaiser through corruption evolved into Kayser.
Nordicium
*Government: Monarchy (tribal)
*King: Wilhelm I Schnee
*Economy: post-War so a bit down but is improving.
*Population: 27,000 (86% Nordician Germanic, 14% Akershus),
*Religion: Norse (100%) 
*Major Settlements:
**Stavanger: 6400 
**Leikanger (capital): 7500 
**Bergen (in recovery): 6000 
**Ålesund: 500
**Rural areas: ~5000 
*Military: 2200 personnel, fit for combat
**1800 spearmen (all with bronze spears) (all with shields).
**50 slingers (using slingshots)
**100 flame slingers (basically they sling fire into the walls and stuff)
**250 archers (using prehistoric bows)
*Navy (more like transport fleets because battleships aren't a thing)
**15 wooden transport vessels (each can transfer about 10-15 men)
**Two larger wooden transport vessels (each can transfer about 15-25 men)
*Diplomacy:
**
*Wars and Conflicts:
*Events
**Foundation of Ålesund: The city of Ålesund was founded within the Nordician realm in order to centralize the rural populace. (location: refer to the real life Ålesund)
**'Schnee Dynasty': As the newest monarch of the Jakobsen family was female, she got married to Duke Wilhelm Schnee of Ålesund. Her premature death due to unknown causes put Wilhelm Schnee as King of Nordicium, and the Jakobsen line of heritage is extinct. Again.
===== Kingdom of Valcanor =====
* Government: Despotic Monarchy
** King: Ultidikan Ostaras I
* Economy: Based around agriculture, fishing and trading
* Capital: Valencia, since 2591 BCE
* Demographics:
** Population: (Changed for historical accuracy, again)
** Valencia (And surrounding settlements): 34,110
** Carcalonar: 31,340
** Perrogo: 24,430
** Murcia: 21,180
** Garofe: 18,990
** Rural areas: 674,120
** Ethnicities: 69% Valencian Iberian, 21% Carcarese, 7% Marrocan, 3% Atlasii
** Religion: 67% Iberian Paganism, 12% Marrocan pantheons,  21% Other
* Wars and Conflicts:
** Fortification: We continue to make better walls in our cities and creating new jobs for the jobless by placing them to the foundries.
** Enlistment: The military starts spreading information that anyone who’d join the army to fight the Marrocans, would receive food, housing and a small amount of money for serving, and a chance at heroic deeds. This boosted the enlistment and gave the army 3000 rash young men to fight for the Valcanorese empire, with the number growing continuously.
** Menorca: With the Marrocans refusing to give us the island of Menorca, an invasion is sent due to it being a threatening outpost, too close to Perrogo. A third of the Valencian fleet is sent to the isle, supported by the new Naval Rams, which decimate the enemy fleets in Menorca and set up a defensive perimiter around the island. 1000 spearmen and 400 archers storm the island, capturing the Marrocan fort on the isle within hours of landing.
** Occitia (Marrocan region in France): A naval and land invasion is led to the borders of Occitia at the same time as the invasion in Menorca occurs. Naval raids destroy ports and cut supply lines from the other Marrocan islands. 2000 spearmen, 3000 recruited spearmen, 1100 archers and 300 horsemen blitz through the Marrocan encampments and destroy the Marrocan army swiftly in three weeks, with the navy blocking escape by sea.  
* Military: Spotters and Recon ships aren’t full time military operators, but civilians ordered to report to the military if they spot anything threatening
** Spearmen: 4420
** Recruited Spearmen: 3210
** Archers: 2720
** Spotters: 1538
** Horsemen: 687
** Triremes: 77
** Naval Rams (precursors to the proper Naval Rams of 400-100 BCE): 26
** Recon ships: 173
** Battering rams: 24
** “Swinger” (Catapult): 18
* Diplomacy:
** Marroca: We declare formal war.
** Atlas: If things start to go sideways with the war against Marroca, we’d like some assistance, or if you want to jump in right now that’d be excellent as well.
* Events:
** Garofe (Modern day Almeria): A major city is settled to make way for a better port for trade with Agousta, Ceuti, Sufax, and Medilla.
** Marroca: The name of the city of Marroca, is changed to Perrogo.
** Ships: We build more and more ships, with a new naval strategy being developed for a slightly modified trireme. The tactic consists of directing the more armored ship to crash head on to an enemy vessel, and then send spear men to board the enemy vessel and slaughter the foes. (BTW, is this allowed yet?)
** Occitia: We release Occitia as a Vassal, appointing Prince Korbis of the dynasty Ostaras, as the king.
** Nimer: A fort in Occitia is built (in modern day Martigues) to fend off hold as a stronghold in Occitia.
===== Yugrain Confederation: =====
* Government: Semi-Nomadic confederacy
** King: Not gonna put because I'm lazy. Currently Penzak, who was a great diplomat.
** Dynasty: Tatka
* Economy: Saranpaul starts repopulation, as the local copper gathers more and more people looking ways to get rich. First copper coins are minted in the year 1223 BCE in Saranpaul.
* Capital: Nadym
* Demographics:
** Population: 16,200 (100% Khanty)
** Religion: 100% Uralian
* Wars and Conflicts: We start to stabilize newly conquered areas around Ob. We won't be expanding rapidly.
* Military: 2000 (45% reindeer cavalry, 15% copperpikemen, 30% archers, 10% copperswordmen)
* Events: We begin subtle trading with an unknown culture south of us, in hopes of centralizing them into a developed civilization.
Category:Map Game Archives
Category:Konig des Menschen (Map Game)