Shillelagh

Shillelagh is a 1st level priest spell. It allows the caster to create a magical cudgel for use in combat.
==Description==
===Baldur's Gate / Enhanced Editions===
===Shadows of Amn===
==Gameplay==
This spell is for the caster only, and when selected will automatically initiate with no need for selecting a target.
When the spell casting is finished, a graphical animation sequence lasting a few seconds renders on the caster's sprite - a magical hammer and anvil with swirling energy effect.
A caster's main hand weapons slots are now occupied by a shillelagh created weapon (see the item's InfoBox for details). 
The character's inventory screen won't show the new weapon, and if any main hand weapons are clicked/selected a message will display "Magical weapon in use". 
The magical shillelagh can be usable by the caster as the main hand melee weapon for the duration of the spell, as determined by the caster's priest level, peaking at about 23 rounds (and a few seconds) before expiring.
This spell can be removed from the caster by any applicable Dispel Magic effect.
==Notes==
*The shillelagh deals crushing damage and has a speed factor of 4.  It does not have a proficiency class, meaning it does not gain any benefits, nor does it impose penalties based on proficiency.
*Like all spell-created weapons, if a character dual-wields while the shillelagh is active, their off-hand weapon will not suffer any off-hand THAC0 penalty.
*The shillelagh counts as a magical weapon, but does not have an enchantment value; therefore, its behavior against enemies immune to normal weapons is inconsistent, though in the original Baldur's Gate II only.
**It will hit enemies whose immunity is coded to check for whether a weapon is magical/non-magical, such as a lich.
** It will not hit enemies whose immunity is coded to check for a specific enchantment level, such as a Adamantite Golem, or Pit Fiend.
==See also==
*Flame Blade, 2nd level priest spell - another summoned weapon spell
*Spiritual Hammer, 2nd level priest spell - another summoned weapon spell
==Trivia==
The Advanced Dungeons and Dragons 2nd Edition priest spell Shillelagh is commonly known by druids.
This spell enables the caster to change his own oak cudgel or unshod staff into a magical weapon that gains a +1 bonus to its attack roll and inflicts 2d4 points of damage on opponents up to man size, and 1d4+1 points of damage on larger opponents. 
==Gallery==
OG Shill 1.png|Jaheira decides a Shillelagh spell is needed as she enters a potentially hazardous cavern - she casts the spell.
==Mod content==
Spell Revisions mod has changed this divine spell, revising its effects, casting time, duration and description. See below:
Shillelagh
Level: 1
School: Alteration
Sphere: Combat, Plant
Range: Personal
Duration: 2 turns
Casting Time: 5
Area of Effect: Special
Saving Throw: None
This spell enables the caster to create a magical cudgel. The shillelagh inflicts 2d4+1 points of damage on a successful hit and causes tendrils to wrap around and hold the victim in place for one round unless a save vs. breath is made. The caster wields the shillelagh as if proficient with the weapon, at his normal THAC0. At level 1, it functions as a magical weapon with an enchantment bonus of +1. For every other four experience levels of the spellcaster, this bonus increases by one, up to a total of +3 enchantment level, +3 to attack rolls, and +3 to damage for a 9th-level caster. The shillelagh can be used only by the caster and remains in his hand for the duration of the spell or until dispelled.
==External links==
* 
* 
* Advanced D&D 2nd Edition Wiki - Shillelagh (Priest Spell)
Category:Cleric 1st level spells
Category:Druid 1st level spells
Category:Weapon-summoning spells