Yasu Masashige

Yasu Masashige is the main protagonist of the first book of the 2021 Roblox horror game The Mimic. He is the son of Daku and Keiko Masashige and the great grandson of Kusonoki Masashige who sealed the Four Beasts.
== Appearance ==
Yasu's appearance depends on the Roblox avatar, however he is canonically male. Yasu is portrayed as a young man with slicked back brown hair and light brown eyes. He wears a black coat with a black sweatshirt, complete with a brown turtleneck underneath the coat.
== Biography ==
=== Chapter I ===
==== Searching for the Dammed ====
Yasu walked for 30 minutes until he reached his old high school. The school looked perfectly normal with its usual decor on the outside. He walked to the front door only to found it was locked. "Is this some kind of a stupid prank again..?" thought Yasu as he walked to the back door. When he entered through the back of the building, he was shocked by hideous sight. A trail of bloody footprints was leading somewhere deep in the dark hallways. 
As he follows the footprints, he walks past the gymnasium. Memories started to flood back on how he was constantly bullied there. He didn't want to remember them, but the memories kept coming back. He continued to follow the footprints into a shed by the pool. In it were posters, candles, and a key in the middle along with some trash bags filled with disgusting flies and stench.
He opened the door leading outside and he stumbled upon a vast and mysterious cherry blossom tree. "Where did this tree come from? I don't remember it ever being here," stated Yasu as he walked towards it. He noticed a drawing of a Japanese yokai. He recognized it from the books his mom read to him growing up as a bedtime story.
Yasu suddenly felt as if he needed to use the bathroom immediately. He opened the door to find a note on the ground written by an old friend of his, Leon. He invited Leon to come over earlier, but he never showed up. Yasu was very close to Leon. He was confused as to why Leon wrote a note to him and left it in the bathroom. Yasu read the following message: She likes to mimic them. Be cautious. Don't let yourself be deceived. Turn back now before it's too late. Yasu shrugged it off as he went into a hallway of lockers, then he entered a classroom.
==== Meeting Hiachi ====
Yasu went to a classroom and found a key in it, he then encounters an unnaturally tall girl with a pink hat—the monster that his friends warned him about. After she disappears, he heads into the school basement, where he finds the same girl crying. When Yasu approaches her, she suddenly disappears like she did earlier in the classroom. He came across another note from Cecil warning him about the same woman again. W
ho was this woman his friends were talking about? Why should he turn back? He was called to save his friends, not to desert them. He then opens the basement door, which oddly leads him to a small town of his home country, where he must find a key to escape the tall girl's little maze.
==== Escaping The Cave ====
After escaping her maze, he finds a small village where he talks to a farmer about what was going on lately. The farmer warns him that if he had seen a girl playing the biwa, it would be too late. After his talk with the farmer, he goes into a cave, where he sees many statues of the same woman, four of which chasing him when he went too close, but they fail since the statues are too slow to keep up with him. After escaping the cave and the statues, Yasu opens a door underneath a Minka, leading him to the next stage.
==== Escaping The Hotel ====
Yasu is discombobulated as he ended up inside of a hotel. He talks to a penguin lady who was laying sideways about what's going on. She warns Yasu that he can't escape the hotel. After talking with her, he arrives at the second floor where he is chased by the girl with a biwa but is not harmed. As he enters the third floor safely, he sees a map, he marks where to go and goes back on his journey. 
He saw himself walking into a maze where he has to go to the next floor while being chased by two women crawling on all fours. He then finds an elevator and escaped the hotel safely, then he wondered where he was until a voice told him that he was in The Imperial Palace, leading to the beginning of Chapter II.
=== Chapter II ===
==== Entering The Imperial Palace ====
After escaping the hotel, he asks the voice who the voice was. The voice introduced itself as a "friend" and opened the doors of The Imperial Palace where Yasu encounters a servant that can extend her neck to lengthy distances, who chases him throughout the entrance of the palace while he finds a key to a door with a lever. Once he pulls the lever, he rushes up the stairs and asked what the voice did to his friends.
After entering the door upstairs, the voice whispered to him about something. He didn't seem to believe it and shrugged it off. Yasu then makes his way to a somewhat crumbled land to a door with a lever to pull on the right. As he pulled the lever, the voice introduced a large samurai to Yasu as a "friend." While trying to find an escape, Yasu finds notes that are written by his friends telling him that it's too late to find them. He didn't believe it and continued to find an escape. Yasu managed to escape the samurai and explored deeper in The Imperial Palace. He finds some more notes written by his missing friends. After that, he manages to escape the palace by finding butterfly spirits to open the glowing doors.
==== The Realm of The Forgotten And Escaping The Hospital ====
Yasu is teleported to The Realm of The Forgotten where he explores around the realm and encounters the same samurai from earlier (from The Imperial Palace) walking around the realm whilst looking at Yasu before disappearing into the waters of the river. Yasu continues his journey to the other end of the realm by finding a key to open a door. Then, Yasu will have to find a butterfly spirit to open a glowing door.
After unlocking the door, he walks through the hallways of the school and the hotel he previously visited in Chapter I. At the end of the hallway Yasu sees a doll leaning onto the wall while he hears the voice telling him that everything had been a mimic of his reality since the beginning. Yasu encounters decalcomanias of the same doll and now has to find an escape. He manages to escape with a key and a butterfly spirit while being chased down by two copies of the same doll named Shaku, also known as Hirosa before being cursed.
==== The Voice ====
Yasu finally meets the voice that was inside of his head, as they meet face to face with the witch who is known as Kintoru. Kintoru chases him out of her maze while finding a butterfly spirit in one of the three gardens to escape. Once he escapes, Kusonoki soars up from the waters and states that he'll never escape the curse of The Witch, leaving him on the island with a colossal structure from afar.
=== Chapter III ===
==== The Sakura Swamp ====
Yasu travels through a boat to a house. He then explores the house with a feeling of déjà vu before entering a swamp that has a tall monster lurking around to catch him. He has to offer a blade to a shrine in order to open the passage to a cave. After he enters the cave, he hears Kintoru's voice provoking him, asking if he's still searching for his friends or just trying to survive after he all went through.
He then has to go through a watery passage while surviving a couple of hands trying to catch him which leads to a large tree with chains and seals with a large centipede hanging on a tree. It stares at Yasu while saying if he ever wondered what happened to the butterflies he used and sacrificed, before dropping into the waters. Afterwards, he climbs the tree to get a butterfly spirit and goes back down to place it on a black pedestal before entering the red door ahead of him. As Yasu heads towards the door, Kintoru mocks him again saying that he sacrificed another one of his friends. Yasu didn't believe what she said and continued his journey.
==== Meeting Mihari ====
Yasu appears to be in a Minka that once belonged to someone. He then has to offer a blade, a rose, and a corrupted spirit found in various rooms before going to the basement. Once Yasu enters the basement, he meets a slit-mouth woman named Mihari that aggressively tries to capture him, reaching through the boarded window, but fails to do so. Mihari and Yasu meet again in another portion of the basement. Mihari roams around the maze trying to hunt Yasu while he tries to find 5 bells to ring to summon Mihari's corrupted spirit, which he then grabs from her to burn, subsequently killing her. She calls Yasu a "murderer" before she seemingly dies as the door to the next stage opens.
==== Meeting Omukade ====
Yasu appears in the same Minka again but as he goes downstairs, he sees the lifeless body of Kaito with a key laying next to him on a table. After Kaito slightly jumpscares him, Yasu grabs the key and uses it on a door. He enters a cave-like hallway full of endless copies of haunted paintings. In some paintings, Kintoru pops out and scares him. Subsequently, he goes into a passageway that leads to Omukade's Lair. Yasu then encounters a horrifying version of Kintoru: a giant centipede with grotesque features called Omukade. He has to turn all four pillars green by interacting with the four skulls in each pillar while surviving Omukade, who is seen roaming around.
Once the puzzles are completed, a huge door opens and Yasu enters through it, leading himself in a hallway, revealing all of the monsters he encountered, tied in strings. Kintoru then revealed that the monsters he encountered are her puppets and Yasu's ancestors who bound him to this curse. When Yasu asks why he's suffering, Kintoru's answer is simple: he is there to pay for his ancestors' sins. In the end, Yasu unexpectedly returns back home, but questions if this was really his home.
=== Chapter IV ===
==== Entering the Basement ====
Yasu notices that something is off in his house. He first saw the note written by his mother, saying that they went to his high school for a "parent-teacher conference" which was years ago. Yasu then proceeds to go upstairs to see the legs of a floating woman that looked like his mother inside his room, but the door automatically closes as he gets closer, and she disappears. He knew that something was wrong and decided to go into his parents' room where he found a key for the garage in one of the drawers. 
He went downstairs to open the garage and garden, seeing another key in a bush, one that could be used to unlock the basement. As Yasu enters the basement, a song plays on the radio while he searches for a crowbar to open the barricaded passageway. It leads to another room full of crates with a woman laying on the flat pedestal which he assumed was a "Halloween prop", but it soon disappears as it jumpscares him. Yasu then grabs the key found on the edge of one of the crates and opened the locked door.
==== The Wooden Doll in The Bloody Swamp ====
Yasu goes deeper into the basement, down a set of stairs, and enters a bloody swamp, wondering what kind of sick nightmare he's in. As he goes onward, he encounters multiple groups of aggressive dummies that try to attack him if he does not look directly at them. After Yasu escapes the expansive groups of Tokito, he goes opens a door that he thinks of as an escape.
==== Back to The School (Encountering His Parents As Monsters) ====
Yasu now appears to be in a small space with a door to his left. He then enters through the door to see the gym of his old high school which gave him strong déjà vu. He thought to himself that he never found his missing group of friends, and hoped that his parents would be okay - at least. He then enters the school, finding out that his parents, Daku (Normal Mode) and Keiko (Nightmare Mode) are now monsters as well and are chasing him around the school as he collects the keys and butterflies scattered around.
==== Before Facing Kusonoki ====
Yasu now appears in an unfamiliar village with a building at the other end. He goes into the building to see a statue of a samurai with roman numerals sculptured on its plinth. Yasu then goes upstairs to find another butterfly spirit to get access to the white door to the left. He finds himself in a protracted hallway and hears a familiar tune playing from a radio that his mother used to sing to Yasu as a lullaby for him to sleep when he was young. As he continues to open doors as he moves ahead, the song progressively gets more distorted.
At the very end, he sees a bloody room with a safe inside. He puts in the code he saw on the statue earlier to get a key inside. As Yasu goes back to the main room, he finds an old-fashioned radio. When he realizes it was not there before, he gets jump scared by his mother. Yasu leaves the room filled with hallways and unlocks the door to the opposite side, which leads to another room full of spider webs. He doesn't hesitate to open the door that is right in front of him.
==== Freeing the Past ====
Yasu now finds himself in a foggy forest with such a sinister red environment. The sound the forest made sounded like the inside of a vending machine. He finds six cursed items that looked like a samurai's equipment and burns them in the white flame beside a giant tree. He managed to burn all the six cursed items while surviving Kusonoki, the samurai who is chasing him down once again. Kusonoki then appears in front of Yasu as a mirage and reveals that he is his main ancestor (or great 10x grandfather). He also explained that Kintoru targeting Yasu was the result of Kusonoki sacrificing himself to "save" his daughter who was held hostage by the witch. This led him to her trap and cursed the family bloodline. After telling the story, Kusonoki instructs Yasu to take his Blessed Blade to defeat Kintoru once and for all, but warns him not to let his guard down and be tempted as Kintoru can find a nimble way to deceive Yasu at the end.
==== Defeating Kintoru ====
Yasu wanders through a cave, finding his ancestors Hiachi, Futaomote, Shaku, Kusonoki, Biwaki, Kaito, and Mihari trapped in a spider web. A red door emerges from the ground along with violent shaking from the same place, and from that moment, Yasu knew what to do, he promised that he'd save his mom and dad. After entering the red door, he uses the blessed blade that Kusunoki gave him to destroy all three of Kintoru's hearts first found in different chambers while being chased by Kintoru in her Saigomo form. Once Yasu slayed all three of her hearts, he gets brought to Saigomo's arena, where he must fight her face to face. He does so without hesitating, slashing and stabbing her whenever and wherever he can until she collapses on the ground.
Before he gives the final blow to her, Kintoru spoke softly, "You can save your parents... or you can kill me. It's up to you. If you wish to save your parents, well, I can promise you a normal li-" Yasu stabbed her with the blade. He had enough of playing her wicked schematic games. Everything around him started to slowly fade into reality. Then, a huge arm made of many hands appeared before Yasu's very eyes. It grabbed Kintoru while saying "What a useless tool." Yasu collapsed to his knees.
===== Fate =====
Everything around him started to slowly fade into reality. Then, a huge arm made of many hands appeared before Yasu's very eyes. It grabbed Kintoru while saying "What a useless tool." Yasu collapsed to his knees. He cried tears of relief as he saw his ancestors smiling down on him before disappearing to the afterlife. He watched as his house begin to appear in front of him. He woke up in his room, in his real house. He bolted down the stairs and embrace his parents while crying. A shocked Daku asked "What is the matter my son?"
"I just missed you guys so much.. I had a nightmare that I lost everyone," replied Yasu.
== Trivia ==
* Yasu (安/康) is a gender-neutral name which translates to "peace" or "calmness." In other readings of Kanji, it also means "level" (坦).
* He is canonically male. As confirmed by a note.
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