Report 825

Report #825
Skillset: Stag Skill: AncestralFury
 Org: Serenguard Status: Rejected Apr 2012
Furies' Decision:
We are frankly tired of weapon aura requests and would like to nip this in the
bud by saying that any further requests are likely to be rejected outright.
Please try to be original in your report ideas and not try to copy existing
skills.
Problem: A common complaint amongst warrior guilds is a general lack of synergy
with the tertiary skills they share with other guilds. In general, these
skillsets are more tailored toward the respective guardian/druid/wiccan guild,
and offer the warrior mostly utility skills and useful defenses. In some
skillsets, skills have been created for this reason that grant a warrior a
weapon aura that helps to improve their offensive output. The Stag skillset is
quite lacking in what it offers offensively to a warrior, and Moon or even
Tracking are usually seen as far superior choices in this regard. Some thought
has been put into a thematicly fitting and unique weaponaura for the skillset.
Solution #1: This weaponaura causes spirits to surround the user and has a
 chance to tic on any knight attack. It gives a chance of
 afflicting with either recklessness, addiction, clumsiness or
 paranoia. The message may be also be unmasked, giving a unique
 spirit message for each affliction that hits. For example, for
 recklessness it could say "A pale spirit coils out from around
 Turnus' weapon and whispers flattering stories of your
 invincibility into your ear." Or for clumsiness, it could say "A
 pale spirit around Turnus flies between your legs and binds them,
 making movement very difficult."
Solution #2: In addition to solution 1, change 1/6 damage to asphyxiation.
Solution #3: Instead of converting the damage to asphyxiation as in solution
 2, instead add a small flat damage bonus, in combination with the
 effects of solution 1.
Player Comments:
---[Shuyin on 4/3 @ 06:44 writes]:
What % chance to tick are we talking about here, exactly
---[Viynain on 4/3 @ 06:47 writes]:
In drawing a correlation to an existing ability, are the costs and effects for
the proposal going to follow the precedent set by ChaosAura? Namely, the
associated power cost in raising the aura and the 50% chance for the affliction
to tic (not 100% chance to do reckless/clumsy/addiction/paranoia every hit)? If
so, I find the report interesting. Will definitely make people take a second
look at being a Stag Serenguard.
---[Rivius on 4/3 @ 07:31 writes]:
Definitely not 100%. Thinking anything from 25%-50% with a powercost to raise
the defense.
---[Rivius on 4/3 @ 07:32 writes]:
Though, I feel making it unmasked does make it more fair to be around 50% or so.
---[Raeri on 4/3 @ 08:11 writes]:
I'd go with 50% for 2h, 25% for 1h. Not sure how useful completely unmasked
nature would make it though.
---[Ushaara on 4/3 @ 14:15 writes]:
I also like this. My one concern being that I think drawdown/ancestralfury
weapon auras should be mutually exclusive. Skillflexing both weaponauras up
would make an already strong build even stronger. Also, am unsure if your
wolverine, jaguar and eagle spirits (if that's even what they are) are canon
lore, but incorporating those into the messages somehow could be neat! Ancestral
spirit assumes an eagle's form and comes flapping its wings at your head to make
you clumsy. Jaguar prowling around makes people paranoid etc?
---[Rivius on 4/3 @ 22:13 writes]:
Regarding the Warrior Spirits, I do like that quite a lot as well. Whichever the
lore writers end up liking best. I went with generic ancestral spirits as those
are already tied into Stag with AncestralCurse, but if the warrior spirits can
tie in as well, that's actually preferable! Regarding skillflexing, I 100%
support making drawdown and this mutually exclusive. Though that's an issue with
the skillflex system itself.
---[Xynthin on 4/12 @ 21:46 writes]:
I would say either-or-- either have an effect that modifies damage type -or- an
effect that can do afflictions. Further, some of these affs are pretty
powerful-- 50% is pretty darned overkill (especially for a 1h weapon spec that
excels in layering on other affs that the person needs to use cure balances on
as well). Being able to 'passively' land poison affs such as reckless and
paranoia, along with whatever poison sets you're using, and the warrior wounds
affs, plus the chance for addiction, would seem to be a 15% -at most- chance of
ticking. And that's with it giving lines. Giving lines doesn't help much if
you're going through an array of other affs as well.
---[Valistrielle on 4/13 @ 05:31 writes]:
Agree with Xynthin, though I think this does sound neat! Extra affliction on
weapon attacks seems to be judged as being very powerful (I'm guessing this from
DeathWeapon since it causes a weapon malus), so am leaning more towards the
asphyx and something more minor, or afflictions that might not be as powerful.
---[Rivius on 4/13 @ 22:23 writes]:
Well, the deathweapon malus is more due to deathmark than anything. But if 50%
is too much, I'm fine with it being as low as necessary for it to be balanced. I
was thinking along the lines of Raeri's comment where it would be halved for
1-handers as well.
---[Shuyin on 4/14 @ 05:06 writes]:
I'm fine with solution 2 or 3, with a tick chance less than 50%
---[Draylor on 4/16 @ 15:40 writes]:
Solution 3 supported.
---[Raeri on 4/23 @ 08:20 writes]:
Just thought of something - Would this have any benefit to druids, if they raise
it? (moon/night/chaosauras/righteousarms/deathweapon can be raised by both
archetypes that have access to them, and thus do something for both, I believe?)