Super Smash Bros. Question

NOTE: This page was created before Dr. Bright's creator was outed as a pedophile. If this was public knowledge before I made SSBQ, then I wouldn't have included the character. For archival reasons only, Dr. Bright will remain on the page, but will not be included in any future projects of mine.
Super Smash Bros. Question, often abbreviated as SSBQ, is a platform-fighting game that was released on December 5th, 2025 for Xbox Series X, PlayStation 5, PC and an untitled future Nintendo system. It was developed by HAL Laboratories, Bandai Namco, Netherrealm Studios, Capcom and Nintendo. It is the sixth installment in the series and was directed by Masahiro Sakurai and ShadeTheNarwhal.
Super Smash Bros. Ultimate, the previous game in the series, brought back every previously playable character. SSBQ does the same, despite series director Masahiro Sakurai originally believing that it was impossible. This is the first game in the series to feature non-video game characters, at the request of the new co-director.
This article is not meant to be taken 100% seriously. Its sole purpose was to be the greatest, most expansive and strangest crossover on Fantendo, as well as to reach the Top 20 longest pages. Though ShadeTheNarwhal currently (as of March 30th, 2020) believes this feat to be unlikely, he still aims to make SSBQ the best it can be. Super Smash Bros. Question's name is meant to reference the question of “why would you make this?” as well as its aforementioned tagline.
==Gameplay==
The Super Smash Bros. series consists solely of games in the platform fighter genre. Instead of using health bars, opponents have damage percentages, which increase as they take more damage. Opponents lose a Stock (life) when they are knocked off of the stage; which becomes easier as the damage percent rises due to constantly increasing knockback.
Super Smash Bros. Question follows the traditions of the Super Smash Bros. series. The play-style is reminiscent of the previous game, Super Smash Bros. Ultimate and the art-style is a combination of that game and Super Smash Bros. for Wii U. However, there are several changes from the previous game, which are documented below.
There are exactly 1,000 playable characters in Super Smash Bros. Question. When asked why he would aim for such a high number, director ShadeTheNarwhal said: “I have no life and I just want to have fun.” Of the 1,000 characters, only 8 of them are playable from the beginning.
The number of stages in the game is unknown, though it is known that there is at least one stage per franchise. All stages for each franchise are locked unless you have any character, then that character's franchise's stages get unlocked. The only exceptions to this are Battlefield, Big Battlefield and Final Destination, which are always available from the start.
===General Changes===
====Changes to Gameplay====
* When you first download the game's data onto your console, you are given an option between the starter characters from the original Super Smash Bros. for Nintendo 64, or eight random characters from the game's roster. Character unlocks are always random, and occur every seven matches or whenever a previously-unbeaten Classic Mode Route is beaten.
* Each character now has two finishing moves, the Final Smash and the Obliterator Smash (or O-Smash). The Final Smash functions the same as it did in previous games, with the O-Smash being different and instantly killing any targets above 50%. O-Smashes are always cutscene-based, whereas Final Smashes are now never cutscene-based. This decision was made when one of ShadeTheNarwhal's friends complained about the overabundant number of cutscene-based Final Smashes in Super Smash Bros. Ultimate.
** Obliterator Smashes can be acquired by breaking two Smash Balls or by filling up one’s FS Meter twice, without using the Final Smash.
** Acquiring a Final Smash no longer makes the background turn dark.
** Characters with Final Smashes retain the rainbow aura and yellow eyes from previous games. Characters with O-Smashes have glowing blue eyes and are constantly pulsing with white electricity.
** Final Smashes no longer go away after a few seconds if acquired through filling up one's FS Meter.
** All Obliterator Smashes have a small hitbox in front of the caster, which puts opponents into the aforementioned cutscene.
** Final Smashes and O-Smashes are now activated by simultaneously pressing the L and R button, as opposed to previous games in which Final Smashes replaced Neutral Specials.
* Competitive Smash is a new mode that features every character and every costume immediately. However, it only has “tournament legal” stages (though it has all Alpha and Omega variations of every stage), with each stage being limited to one music track. Items cannot be used, the settings are set to 4 Stocks and 7 minutes, you can have no more than four players at a time and you cannot have CPU players. This mode was created with competitive Super Smash Bros. tournaments in mind, allowing them access to all of the game’s content whilst also preventing players from unlocking everything off the bat.
* Echo Fighters have been removed. All previous Echo Fighters are now standalone fighters, with greater moveset differences.
* Projectiles now become slower and lose strength if spammed.
* All Final Smashes that transform characters into a controllable version of themselves can now be injured.
* Gliding returns from Super Smash Bros. Brawl. Unlike its iteration in that game, you can only glide in a downwards direction.
* The maximum amount of player characters at once has been increased to 10. The player colours from Super Smash Bros. Ultimate mostly remain the same (Player 1 is red, Player 2 is blue, etcetera). Player 9 has a mint colour scheme and Player 10 has a black colour scheme. Player 3's green colour scheme is darker than it is in previous entries.
====Cosmetic Changes====
* The character roster now has a search bar above it, to compensate for the absurd number of characters.
** The stage roster and the Artifact Vault have similar search bars, applied for the same reasons.
* Unlockable alternate costumes are finally available for every character. Default alternate costumes merely change the colours, whereas unlockable ones change the model. You can purchase them in the Smash Store using in-game currency, or you can access them through Competitive Smash.
* Male and female variants no longer count as alts and can be toggled on the roster. Some characters, such as Cuphead, have "alt characters" that have the same properties as the male/female toggle.
* The "victory stadium" shown when a character wins a match has been given a new design. It is now a sleek, metal disc with the Smash Ball in the centre. The disc colour changes depending on the player number (red for P1, blue for P2, etc.) and the Smash Ball will always be a lighter shade. The disc floats over the same ocean as seen at the end of The Subspace Emissary.
====Miscellaneous Changes====
* Each character is assigned a number, a la Super Smash Bros. Ultimate. However, the numbers do not serve the same purpose as they did in Smash Ultimate, now being used to denote when the character finished development.
* Upon finishing a battle, the Announcer will say "the winner is ___!/the winners are ___!" rather than "____ wins!"
==Modes==
===Smash!===
* Standard Smash: A simple round of Smash Brothers. There are six sub-modes.
** Stock: Each character has a set number of lives. Be the last one standing to win.
** Time: Kill as many fighters as you can within a customizable time limit. This mode can be combined with Stock.
** Coin: Beat the money out of other fighters and end with the highest bank account to win.
** Stamina: Replace the damage percentages with health percentages, to give it a Street Fighter-esque feel. This mode can be combined with Stock to provide multiple lives.
** Hunt: One fighter has a Smash Trophy, and you must have it in your possession to win. Due to this, everyone is against the Trophy Carrier.
** Tag-Team: Every stock you have is a different character.
* Special Smash: A not-so-simple round of Smash Brothers. Apply a variety of unorthodox and disruptive effects onto the battlefield. Make everyone metallic, golden, invisible, heavy, tiny. Give everyone an extra jump, or take their second one away. More examples are listed below.
** Size: You can apply Ultra, Mega, Mini or Micro to fighters.
** Speed: You can apply Lightning Speed, Fast, Slow or Snail Speed.
** Effect: You can apply Metal, Invisible, Gold, Tanooki, Flowered, Reflective, Spiky and/or Elemental.
** Gameplay: You can add up to three jumps or remove any amount of jumps. You can ban certain Special Moves from usage. You can make Smash Attack holding infinite or impossible.
** Weight: You can apply Superheavy, Heavy, Light or Superlight.
** Camera: You can apply Fixed, Angled, Cinematic or One-Player Centred.
* Competitive Smash: Play a slightly watered-down version of the game with all the unlockable content for free! Made with competitive environments in mind.
* Rules: Customize the rules before going into the match.
* Names: Customize name tags, as well as the control options attached to them.
===Online===
* For Fun: Fight up to nine people at once in a casual battle. Any items, any stages, Stage Morph has a 30% chance to be on, etc..
* For Glory: Battle a single opponent for the sole purpose of achieving victory. No items, Omega/Alpha stages only, seven minutes and three stocks, etc..
* Arenas: Host an Arena or join someone else's. In other games, these are sometimes referred to as Rooms.
===Games & Challenges===
* Classic: Each character has a specific series of fighters that they must conquer. Beating Classic Mode will give you the Fighter Trophy of your player character.
* Training: Hone your skills on an unsuspecting CPU or Sandbag. There exists an exclusive training stage called the Smash Dojo, styled after the one in Super Smash Bros. Ultimate.
* Smash Run: Play on a variety of gigantic mazes, beating enemies and other fighters to get the most stat boosts in a limited amount of time.
* Target Smash: Each character has a small stage made to test their limits. Break all eight Targets to complete the challenge.
* Multi-Man Smash: Fight a limited or infinite series of fighters, with a variety of sub-modes.
* Home Run Contest: Swing a bat or Smash Attack at a Sandbag to see how far you can launch it.
===Artifacts and Trophies===
* Story Mode: Look lower on the page for a more detailed description.
* Artifact Board: Battle empowered opponents to acquire Artifacts, special items that can give you special attributes in battle. They are the replacement of Spirits from Super Smash Bros. Ultimate, as well as a revival of Trophies from previous entries.
* Smash Vault: Every Artifact and Fighter Trophy in the game can be seen here… those that you have, at least. You can see what they do, where they’re from and a short description regarding them.
* Smash Store: A store where you can use the in-game currency of Smash Tokens to purchase a number of things, from Custom Character items to new music tracks to exclusive Artifacts. Unlockable costumes can be purchased here as well, with each one coming with a special Fighter Trophy of that costume.
===Customization===
* Custom Character Maker: Is your favourite character not playable in this game? Then you can make it so, using the many customization options.
* Stage Builder: What about your favourite location? Now, you can build any stage you can think of.
* Costume Creator: If you want a unique colour set that isn’t in the game, don’t be afraid. With this, you can add up to four colours and designs per character.
* Aesthetic Alter: For $0.99 (USD) each, you can get an Aesthetic Pack that changes the general feel of the menu and HUD. Additionally, you can activate Crisis Mode, in which stages are introduced in the same manner as universes in the 2019 adaptation of Crisis on Infinite Earths. More information regarding Crisis Mode is listed in Stages. Unlike the Aesthetic Packs, Crisis Mode comes with the game and can be accessed once the player unlocks any DC Entertainment-owned character. All Aesthetic Packs are listed below, in order of their release.
** Super Smash Bros. Question (default)
** Super Smash Bros. Melee
** Persona 5
** Persona 4
** Mortal Kombat
** Mortal Kombat 11
** Injustice 2
** BlazBlue
** Super Smash Bros.: Project M
** Hyrule Warriors
** LEGO Star Wars
** Mario Kart 8
** Super Smash Bros. Brawl
* My Music: Change the probability of music on each stage and the menu. Unlike Super Smash Bros. Ultimate, music is usually restricted to being on only one stage, though some tracks appear on multiple stages. However, for $0.99 (USD), you can make it so that all music tracks can be played on any stage or the menu.
* Announcers: Three different Announcers can be used in the game. Xander Mobus (Super Smash Bros. Ultimate, also the default), David Loefell (Injustice 2) and Dean Harrington (Super Smash Bros. Melee and Super Smash Bros. Legacy XP, the latter being a mod). The game's director, ShadeTheNarwhal, has implied that DLC Announcers could be made in the future.
==Characters==
Most recently added character: Bowser (29)
Pre-existing Codec Calls and Palutena's Guidances return, however, no new ones are added. They are joined by Containment Logs, activated on stage Site 19 by using Dr. Bright's Down Taunt.
Further character details such as alternate costumes, voice actors and animations can be found in the section below the character table.
===A-F===
Name & Franchise	Photo 	Gameplay	Special Moves
17. Batman
Batman	 	
Batman is good at everything. Spacing, combos, grabs, you name it. His only flaw is that his stats are good, not great.
*Weight: 100
*Grab: Standard
*Jumps: 2 + Glide
*Walls: Can cling	
*Neutral: Batarang. Batman throws a Batarang in any direction, dealing little damage and knockback. It can be used for gimping.
*Side: Tackle. Batman tackles the opponent and throws them forwards, sending them into freefall if they're above 100%.
*Up: Grapple Rope. Batman throws a rope. If it lands on the stage, he grapples to where it hits. It hurts enemies but doesn't grapple them.
*Down: Mini-Bat. Batman summons a Mini-Batarang that hovers around him, damaging an enemy that walks into it. He can summon up to three.
*Final: Hellbat Blast. Batman dons the Hellbat armour, slowly walking around the stage and punching anything in his way.
*Obliterator: Batwing Swoop. Batman performs his Super Move from Injustice 2.
29. Bowser
Super Mario	 	
Bowser's playstyle can be summed up in two phrases: Move slow, kill fast.
*Weight: 135
*Grab: Standard
*Jumps: 2
*Walls: Can climb (slowly)	
*Neutral: Fire Breath: Bowser shoots a fireball from his mouth, much like in New Super Mario Bros. Wii. This projectile only goes away once it reaches the blast zone, but only five can be out at a time.
*Side: Flying Slam. Bowser swipes the opponent, jumps high in the air and slams downwards.
*Up: Shock Bounce. Bowser jumps a short distance. When he lands, it does lots of damage and creates electric shockwaves that can stun enemies.
*Down: Whirling Fortress. Bowser goes inside his shell and spins around. Unlike previous games, he cannot go upwards with this.
*Final: Koopa Invasion. An airship appears in the background, with several of Bowser's henchmen jumping out of it: Goombas, Koopas, Bob-Ombs and the like. They will attack enemies for the duration of the Final Smash.
*Obliterator: Giga Punch. Bowser takes the opponent to Bowser In The Sky, transforms into Giga Bowser and winds up a humongous punch. Upon hitting the enemy, Giga Bowser grows bigger and eats them.
12. Captain Falcon
F-Zero	 	
Falcon is snappy and strong. His moves are lightning-fast, though many of them have crippling end lag.
*Weight: 104
*Grab: Standard
*Jumps: 2
*Walls: Can wall-jump	
*Neutral: Falcon Punch. Falcon charges up his iconic punch and unleashes it. He can now charge it ala Smash Bros Crusade.
*Side: Raptor Boost. Falcon boosts forward and uppercuts his enemy.
*Up: Falcon Dive. Falcon rises upwards, grabs an opponent and explodes them.
*Down: Falcon Kick. Falcon kicks forward, pretty simple.
*Final: Falcon Blast. Falcon sucks closeby enemies in like a black hole and unleashes a blue-coloured Falcon Punch upon the victims.
*Obliterator: Blue Falcon. Taking the opponent to Mute City, Falcon calls forth his trusty car, the Blue Falcon, and runs over the enemy.
21. Cuphead
Cuphead	<tabber>Cuphead=	 	
Cuphead is very similar to Mega Man; projectile-heavy in attacks, such as his jab. He's weaker and much lighter than him, but much faster.
Most of their alternate costumes are 2D. Cuphead is the prominent alt, but Mugman can also be selected.
In his victory animations and renders, their white gloves are depicted as yellow.
*Weight: 92
*Grab: Standard
*Jumps: 2
*Walls: Can wall-jump	
*Neutral: Lobber. Cuphead summons a bouncing, heavy ball that doesn't travel much. It can meteor smash, but if hit, it dissipates.
*Side: Roundabout. Cuphead shoots a green energy projectile that acts like a boomerang.
*Up: Parry Slap. Cuphead bounces upwards. He bounces twice as high if he hits an enemy, who would get spiked if above 75%.
*Down: Charge. Cuphead charges a small, orange projectile. If uncharged, it does 1%, and if fully charged, it does 25%.
*Final: Energy Beam. Cuphead shoots a gigantic beam of... white fluid that he can angle.
*Obliterator: Aeroplane Assault. Cuphead takes the enemy to Threatenin' Zeppelin and rains fire on them, finishing them with a nuke drop. A narrator vocalizes "knockout!"	 	
8. Donkey Kong
Donkey Kong Country	 	
DK is heavy and slow, but his melee attacks make up for it with brute strength.
DK's Forward Throw allows him to carry the enemy a great distance.
DK's animations are much more playful, similarly to how he acts in his home series.
*Weight: 127
*Grab: Standard
*Jumps: 2
*Walls: N/A	
* Neutral: Giant Punch. DK charges a weighty punch.
* Side: Headbutt. DK bashes his head on the enemy, burying them.
* Up: Barrel Cannon. DK summons a Barrel Cannon, which constantly rotates until DK gets manually launched out.
* Down: Barrel Bounce. DK throws a barrel, which may contain an item.
* Final: Konga Beat. DK rhythmically creates shockwaves with bongos.
* Obliterator: Jungle Rush. DK takes the enemy to DK Island and unleashes a flurry of punches.
19. Dr. Bright
SCP Foundation	TBA 	
Bright is slow in terms of movement, but his attacks are quite fast, albeit awkward.
Any of Bright's attacks that involve his amulet deal poison damage if a sweetspot is landed.
Bright can crawl.
*Weight: 91
*Grab: Standard
*Jumps: 2
*Walls: N/A	
*Neutral: Atomic Revolver. Bright slowly loads a crimson revolver and shoots it. Anyone hit with the bullet gets a flower effect and suffers substantial knockback.
*Side: Shy Guy. Bright turns into SCP-096 and lunges forward, acting like a very slow Wonderwing.
*Up: Amulet Toss. Bright throws his amulet above him, teleporting wherever it lands. If it hits an enemy, Bright gains control of them for three seconds.
*Down: Sculpture Summon. Bright summons SCP-173, who blinks forward. If the enemy is facing it, they take 1%. If not, they take 10%.
*Final: The Plurality. Bright grabs his amulet as a large red circle of energy appears around him. This circle grants him control over all affected enemies for five seconds.
*Obliterator: The Lizard. Bright summons SCP-682, who claws at the enemy before swallowing them whole.
2. The Flash
The Flash	 	
The Flash is extremely fast and has lots of ground combo options, though he is notably lacklustre in the air.
A meter automatically fills up, allowing him to unleash lightning when he runs (though it runs out). This also boosts the damage of his Specials.
*Weight: 87
*Grab: Standard
*Jumps: 2
*Walls: N/A	
* Neutral: Lightning Toss. Flash spins around to charge thrown lightning. He can move while charging.
* Side: Speed Blitz. Flash speeds in front of him, like a slower but stronger Fox Illusion. Unlike that, this move can be in any direction, though its distance is halved in the air.
* Up: Upwards Run. Flash attempts to run on the air. It barely works.
* Down: Phase. Flash becomes intangible for a few seconds. Projectiles go through him, physical attacks slightly damage the attacker.
* Final: Speed Force Storm. Bolts of lightning begin targeting the fighters, as the sky turns into a thunderstorm.
* Obliterator: Supersonic Punch. Flash takes the enemy to S.T.A.R. Labs, runs around the labs' exterior and returns to the enemy with a supersonic punch.
26. FLUDD
Super Mario	 	
FLUDD is pretty light and floaty, and their running speed isn't anything special. However, their special moves compensate for that.
FLUDD has a Water Tank (caps at 100%) which can be recharged the same way as Inkling's Ink Tank. Taking damage will remove half of what the damage inflicted was from the Water Tank.
FLUDD is the first character in the series to lack a double jump.
*Weight: 80
*Grab: Standard
*Jumps: 1
*Walls: N/A	
*Neutral: Spray Nozzle. FLUDD charges up and unleashes a jet of water. The water does no damage but does push enemies a short distance. Unlike Mario's Down Special, FLUDD can move while spraying and can do so indefinitely. This move costs 15 Water per second of usage.
*Side: Turbo Nozzle. FLUDD blasts forward. Anyone in front of FLUDD gets knocked upwards, anyone at their back gets pushed backwards. This move costs 10 Water.
*Up: Hover Nozzle. FLUDD floats in the air indefinitely, slowly going up. Anyone approaching FLUDD from beneath gets gently pushed downwards. This move costs 5 Water per second of usage.
*Down: Rocket Nozzle. FLUDD charges for two seconds and rockets upwards, creating a gigantic blast of boiling water that acts as a damaging windbox. FLUDD is invincible during this. This move costs 40 Water.
*Final: Beam Nozzle. FLUDD transforms into a large gun-like machine, shooting out a beam of boiling water. This beam does no knockback but is a windbox the size of Samus' Final Smash.
*Obliterator: Solidify. FLUDD takes the enemy to Corona Mountain and knocks them into lava with the Spray Nozzle. Using the Rocket Nozzle, FLUDD escapes just as the volcano starts to erupt. However, the water solidifies the lava around the opponent, trapping them.
7. Fox
Star Fox	 	
Fox is very fast and is good at spacing. However, he falls unusually fast, though not as fast as his companion Falco.
On certain stages, Fox can activate Star Fox-themed dialogue by down-taunting.
*Weight: 77
*Grab: Standard
*Jumps: 2
*Walls: Can wall-jump	
* Neutral: Laser. Fox shoots a super-fast laser that does 1%.
* Side: Illusion. Fox blips in front of him. This does little damage.
* Up: Fire-Fox. Fox ignites himself and charges in any direction.
* Down: Reflector. Fox uses some tech to deflect any projectile, as well as electrocute any opponent.
* Final: Landmaster. Fox summons the Landmaster, allowing him to shoot lasers and fly.
* Obliterator: Space Strike. A series of Arwings swoop in, taking the opponent to space and then blasting them.
 	 	 	
===G-L===
Name & Franchise	Photo	Gameplay	Special Moves
20. Ganondorf
The Legend of Zelda	 	
Ganondorf is slow, heavy and a big target. However, his power is unmatched.
In Coin Smash, Ganondorf drops Rupees instead of coins.
*Weight: 118
*Grab: Long-Range (magic)
*Jumps: 2
*Walls: N/A	
*Neutral: Lightning Ball. Ganondorf charges a lightning ball, which he throws at will. The ball can be deflected by attacks and is quite slow, but does 25% if it hits. Ganondorf's fall speed is slowed if used in the air.
*Side: Flame Choke. Ganondorf lunges forward, grabbing an opponent by the neck and sending them downwards.
*Up: Trick Portal. Three portals appear above Ganondorf, but he only teleports through one of them.
*Down: Wizard's Spear. Ganondorf lunges forward with a spear. Anyone stabbed by it gets thrown backwards.
*Final: Beast Ganon. Ganondorf becomes Ganon from Twilight Princess, slashes forward, summons an earthquake and speeds through anything in front of him.
*Obliterator: Dark Beast. Ganondorf becomes Beast Ganon from Ocarina of Time, slashes the enemy and then stomps on them.
23. Geno
Super Mario RPG	 	
Geno is great at long-ranged everything. His only weakness is his lightness.
*Weight: 70
*Grab: Tether (detached hand)
*Jumps: 2
*Walls: N/A	
*Neutral: Geno Beam. Geno shoots an extremely long beam of energy after three seconds of start-up time.
*Side: Geno Whirl. Geno throws a light disk that acts like a boomerang. Exclusively at the apex of its distance, it can deal 20% damage.
*Up: Geno Cannon. Geno turns into a cannon, which can be pointed in any direction. He launches... himself?
*Down: Geno Blast. Geno summons a series of light beams from the sky. Individually, they take 1.5 seconds to charge.
*Final: Geno Flash. Geno becomes a giant cannon and shoots a gigantic sphere of damaging energy.
*Obliterator: Full Party. Geno summons Mallow and the Super Mario RPG versions of Mario, Peach and Bowser, who all simultaneously attack the enemy. Geno finishes it with a Geno Flash.
X. Goose
Untitled Goose Game	 	TBA 	
*Neutral: TBA
*Side: TBA
*Up: TBA
*Down: TBA
*Final: TBA
*Obliterator: TBA
28. Gordon
Half-Life	 	
Gordon is a slower character who specializes in physical combat and pressure.
Gordon can crawl.
*Weight: 108
*Grab: Standard
*Jumps: 2
*Walls: N/A	
*Neutral: Gravity Gun. Gordon equips the Gravity Gun and telekinetically holds an opponent, projectile or item for up to three seconds. He can blast them away by pressing B again and can move while holding something (though he becomes slower).
*Side: Grenade Throw. Gordon throws an MK3A2 Grenade which explodes after a few seconds. He can choose how far to throw it. It can't be thrown very far, but he can use his Gravity Gun to launch it at top speeds.
*Up: Vortigaunt Float. Gordon is surrounded by green energy and floats upwards. He is helpless in this state and will enter freefall a few seconds. Projectiles cannot damage him in this state and will reflect off of him.
*Down: Crowbar Swap. Gordon can use this move to equip or unequip his crowbar. It's generally weaker than his regular attacks but possesses a devastating tipper.
*Final: Dark Energy Field Manipulation. Gordon supercharges his Gravity Gun, causing all opponents to be pulled to where he is. He is free to attack them, with all his attacks doing double damage and having an electric flair.
*Obliterator: Unforeseen Consequences. Gordon brings the opponent to outer space (as seen in Half-Life: Alyx), where the silhouette of G-Man says "I'm afraid you misunderstand the situation," and blasts the enemy with blue lightning.
25. Iron Man
The Avengers	 	
Iron Man is great at everything, particularly spacing and aerial attacks. However, he suffers from a unique drawback detailed below.
Iron Man requires Energy to fly, blast people and produce explosives. Energy starts at 50% and is depleted if used or if he is hit. He regains energy through his Down Special.
When Iron Man shields, he creates a nanotech shield in front of him, referencing Avengers: Infinity War.
*Weight: 90
*Grab: Standard
*Jumps: 3 + Float (Float takes 2 Energy per second)
*Walls: N/A	
*Neutral: Missile Barrage. Iron Man charges for one second and summons five heat-seeking missiles. This takes 10 Energy.
*Side: Heat Beam. Iron Man charges for one second and unleashes a heat beam that spans half of Final Destination. This takes 15 Energy.
*Up: Extra Boost. Iron Man's feet turn into a rocket, and he launches upwards. He goes into freefall afterwards. This takes 5 Energy.
*Down: Power Calibration. Iron Man charges for two seconds and gets surrounded by electricity, boosting his Energy by 10%. 
*Final: Sending in Veronica. Iron Man dons his Hulkbuster armour, lowering his speed but giving him temporarily infinite energy and a 2x modifier to all his attacks.
*Obliterator: I Am Iron Man. Iron Man flies the enemy to the Avengers Compound, dons the Infinity Stones, says the name of his O-Smash and snaps his fingers, dealing massive damage.
24. Jigglypuff
Pokémon	 	
Jigglypuff is one of the lightest and floatiest characters in the game. She makes up for it with her ludicrous air mobility.
*Weight: 68
*Grab: Standard
*Jumps: 5
*Walls: N/A	
* Neutral: Rollout. Jigglypuff charges up and rolls forward.
* Side: Pound. Jigglypuff punches forward. This move has good knockback but leaves her open for attacks.
* Up: Sing. Jigglypuff sings, and all fighters near her fall asleep. This move can now be charged to have a wider radius.
* Down: Rest. Jigglypuff falls asleep. Any fighter next to her gets launched away, which heals Jigglypuff 15%.
* Final: Puff Up. Jigglypuff suddenly becomes massive, pushing many fighters off of the stage. She soon shrinks back to normal size.
* Obliterator: Double-Edge. Jigglypuff takes the opponent to Pokémon Stadium, puts them to sleep and slams into them with immense force.
4. Kirby
Kirby	 	
Kirby is very floaty and very slow. He makes up for it with a solid moveset and mixup material.
Kirby's Copy Abilities are still shown via head accessories such as wigs or hats.
Many of Kirby's normal attacks now reference more copy abilities.
*Weight: 79
*Grab: Standard
*Jumps: 5
*Walls: N/A	
* Neutral: Inhale. Kirby sucks up an enemy and either spits them out or gets their power.
* Side: Hammer. Kirby charges a hammer, with it setting ablaze after a while. Kirby takes 1% per second when the hammer is burning.
* Up: Sword. Kirby rises with a sword and plummets down, angled in front of him, unlike his previous Up Special.
* Down: Stone. Kirby shoots downwards in a rock form. Many of his Stone transformations are references to other franchises.
* Final: Hypernova. Kirby sucks everything in front of him in, killing at high percents.
* Obliterator: Ultra Sword. Kirby uses the Ultra Sword to repeatedly slice his enemies.
3. Link
The Legend of Zelda	 	
Link isn't the fastest fighter, though he makes up for it in melee power and range. Many moves of his have multiple hits.
In Coin Smash, Link drops Rupees instead of coins.
*Weight: 104
*Grab: Standard
*Jumps: 2
*Walls: Can climb (slowly)	
* Neutral: Bow and Arrow. Link shoots an arrow. This can now be angled.
* Side: Boomerang. Link throws a boomerang, which comes back to him.
* Up: Hero Spin. Link spins his sword and rises upwards. On the ground, this can be charged and can move Link horizontally.
* Down: Remote Bomb. Acts like how it does in BotW.
* Final: Ancient Arrow. Link shoots an Ancient Arrow which explodes on contact. He cannot move with it, but he can hold and angle it.
* Obliterator: Triforce Slash. Link takes the opponent to the Temple of Time and performs the Triforce Slash.
15. Luigi
Super Mario	 	
Luigi is an odd character. He's floaty and has strange moves that can perform many aerial combos.
Luigi is much more slippery than other characters and his footstools do 1.2%, referencing his home series.
*Weight: 97
*Grab: Tether (plunger)
*Jumps: 2
*Walls: Can wall-jump	
*Neutral: Strobulb. Luigi blasts his flashlight, stunning enemies in front of him.
*Side: Green Missile. Luigi charges up and rockets forward.
*Up: Super Jump Punch. Luigi jumps vertically. Frame 1 does extra damage.
*Down: Galactic Spin. Luigi spins around, now with a cosmic aesthetic.
*Final: Poltergust G-00. Luigi sucks nearby enemies into his Poltergust and then shoots them out.
*Obliterator: Negative Zone. Luigi takes the enemy to his mansion and covers the room with negative energies. He then kicks the enemy, like his Down Taunt.
 	 	 	
===M-R===
Name & Franchise	Photo	Gameplay	Special Moves
1. Mario
Super Mario	 	
Mario is a jack-of-all-trades. Though he isn't perfect in any of his stats, he's still good in all of them.
Mario's footstools do 1% damage, as a reference to his preferred method of combat in his home games.
*Weight: 98
*Grab: Standard
*Jumps: 2
*Walls: Can wall-jump	
*Neutral: Fireball. Mario throws a ball of flames.
*Side: Cap Throw. Mario throws Cappy, who continuously spins if you hold the button.
*Up: Super Jump Punch. Mario jumps upwards, dragging opponents with him. Coins appear out of them when this happens.
*Down: Ground Pound. Mario rockets downwards to the ground, jumping to the air if on the ground. This move spikes and doesn't send Mario into freefall... if he lands it.
*Final: Mario Finale. Mario shoots out two twisting bolts of fire.
*Obliterator: So Long. Mario takes the opponent to Bowser's Dark World and spin-throws them into a bomb.
22. Marth
Fire Emblem	 	Marth has many disjointed moves, as well as extreme combo opportunity and speed. However, his moveset is plagued by sourspots.
*Weight: 90
*Grab: Standard
*Jumps: 2
*Walls: Can wall-jump	
*Neutral: Shield Breaker. Marth stabs forward with his sword. Charge it up to break shields.
*Side: Dancing Blade. Marth cuts multiple times in front of him. He can angle it to send enemies in different directions.
*Up: Dolphin Slash. Marth uppercuts with his sword.
*Down: Counter. Marth does a standard counter move.
*Final: Critical Hit. Marth speeds forward, dealing massive damage to whoever is in his way.
*Obliterator: Flurry Blade. Marth says "Let's end this!" and stabs the enemy at all sides repeatedly, similarly to a Special Attack from Fire Emblem Warriors.
13. Ness
EarthBound	 	
Ness has many painful moves with little knockback potential, thus he relies on his grabs to finish opponents.
Ness' Side Smash can reflect projectiles.
Ness' neutral attacks feature his baseball bat more prominently than in previous games.
*Weight: 94
*Grab: Long-Range (PSI)
*Jumps: 2
*Walls: N/A	
*Neutral: Hypnosis. Ness charges up a psychic blast around himself that causes opponents to fall asleep.
*Side: PK Fire. Ness throws a bolt of fire that turns into a column of flames. Easily spammable.
*Up: PK Thunder. Ness becomes immobile as he controls a twisting bolt of lightning, which he can use to launch himself upon contact.
*Down: PK Flash. Ness becomes immobile as he controls a large cluster of energy that explodes on command.
*Final: PSI Rockin Alpha. A series of flashy, damaging effects cover the stage as part of the Eight Melodies plays in the background.
*Obliterator: PSI Rockin Omega. Ness takes the opponent to Magicant and unleashes a much brighter and stronger PSI Rockin.
16. Peach
Super Mario	 	
Peach is floaty and has loads of combo potential. Her speed is significantly reduced from previous games, however.
If Peach becomes metal, she becomes pink-coloured. This is a reference to Pink Gold Peach.
*Weight: 89
*Grab: Standard
*Jumps: 2 + Levitate
*Walls: N/A	
*Neutral: Ice Ball. Peach throws a slow ice ball that can freeze enemies.
*Side: Rage. Peach erupts into flames and bashes forward. Anyone hit gets exploded. This move functions exactly like Peach's original Side Special.
*Up: Parasol Jump. Peach uses Perry the Parasol to jump up and float downwards.
*Down: Turnip Pluck. Peach plucks one of many turnips. She may even pluck a Bob-Omb.
*Final: Peach Blossom. Everyone on the stage falls asleep, as giant edible peaches fall from the sky.
*Obliterator: Hexagon Heat. Peach takes the enemy to Hexagon Heat, where they miscalculate a jump and fall into the lava beneath.
5. Pikachu
Pokémon	 	
Pikachu is very fast and very strong. As a result, he is a bit hard to control.
You can select to play as a male or female Pikachu, with neither taking up alternate costume slots.
*Weight: 79
*Grab: Standard
*Jumps: 2
*Walls: Can wall-jump	
* Neutral: Thunder Jolt. Pikachu shoots a bouncing ball of lightning.
*Side: Skull Bash. Pikachu charges up and rockets forward.
*Up: Quick Attack. Pikachu blips in any direction twice.
*Down: Thunder. Pikachu summons a thunderbolt onto himself. There is a 10% chance that Thunder stuns a hit enemy.
*Final: Volt Tackle. Pikachu becomes a controllable orb of electricity.
*Obliterator: Surf Shock. Pikachu takes the opponent to Hoenn and rides a gigantic, electric tidal wave into them.
 	 	 	
===S-Z===
Name & Franchise	Photo	Gameplay	Special Moves
9. Samus
Metroid	 	
Samus can fight well both short-range and long-range, making up for her lack of speed.
Samus' bombs and missiles are stronger but now limited and must be refilled using her new Down Special. Samus' Up Smash is now Screw Attack.
*Weight: 108
*Grab: Tether (energy rope)
*Jumps: 2
*Walls: Can wall-jump	
*Neutral: Charge Shot. Samus charges a blast of energy and shoots it.
*Side: Missile. Samus can shoot two missiles: A strong/fast missile and a targeting missile.
*Up: Bomb Bounce. Samus plants a bomb and bounces off of it. When a bomb is planted, Samus' fall speed is temporarily decreased.
*Down: Save Station. Samus enters a Super Metroid save point to refill her ammo.
*Final: Zero Laser. Samus unleashes a gigantic beam of energy.
*Obliterator: Planet Explosion. Samus takes the enemy to another planet and shoots them, before flying away in her Gunship. We then see the planet violently explode.
10. Sans
UNDERTALE	 	
Sans has many strange moves with big hitboxes, and he's very fast, though he's not durable and is lacking in terms of knockback.
Sans has a power called Karmic Retribution, where he does more damage against those that have done more damage towards him.
*Weight: 75
*Grab: Long-Range (blue soul)
*Jumps: 2
*Walls: Can wall-jump	
*Neutral: Gaster Blaster. Sans summons the titular weapon, shooting a large energy beam after some startup lag.
*Side: Bone Bash. Sans shoots out a bone that slowly goes forward indefinitely. It can be used to edgeguard.
*Up: Blue Soul. Sans points his arm in a direction and launches himself that way.
*Down: Miss. A counter that teleports Sans far away from the opponent, but not doing any damage.
*Final: Strongest Attack. Sans does his opening attack from UNDERTALE.
*Obliterator: Ring of Gasters. Sans takes the enemy to the Judgement Hall and summons a ring of Gaster Blasters, circling the enemy and firing.
X. Scott Pilgrim
Scott Pilgrim vs. The World	 	TBA 	
*Neutral: TBA
*Side: TBA
*Up: TBA
*Down: TBA
*Final: TBA
*Obliterator: TBA
14. Sonic
Sonic the Hedgehog	 	
Sonic is ridiculously fast, allowing him to drop in, do some combos and walk out. However, he has low kill power.
Landing a successful hit causes Sonic to pose.
In Coin Smash, Sonic drops rings instead of coins.
*Weight: 86
*Grab: Standard
*Jumps: 2
*Walls: Can wall-jump	
*Neutral: Homing Attack. Sonic homes in on an enemy, in ball form.
*Side: Spin Dash. Sonic charges up and spins forward, almost like Yoshi's Side Special.
*Up: Spring Jump. Sonic summons a spring to jump from, which falls and can hit enemies.
*Down: Bounce Attack. Sonic bounces downwards. If he bounces onto an enemy, he simply bounces off and can perform the attack again.
*Final: Super Sonic. Sonic becomes his Super form and starts blitzing from one side of the stage to another.
*Obliterator: Lunar Sonic. Sonic takes the enemy to Rooftop Run, where he becomes his Werehog form and delivers a brutal beatdown.
18. Spider-Man
Spider-Man	 	
Spider-Man is a very rushdown character, though his moves are a bit tricky to land.
*Weight: 86
*Grab: Tether (webs)
*Jumps: 2
*Walls: Can climb (fast)	
*Neutral: Web Blast. Spidey shoots a web projectile, entrapping enemies.
*Side: Swing Kick. Spidey swings from a web rope into his enemies.
*Up: Web Jump. Spidey shoots straight upwards. If he hits the stage or an enemy, he jumps
*Down: Spider-Sense. Spidey performs a counter, but instead of attacking back, he jumps far away.
*Final: Web Bomb. Spidey throws a Web Bomb, shooting electric Web Blasts everywhere.
*Obliterator: Instant Kill. Spidey activates Instant Kill Mode, mutilating the enemy with metal tendrils before delivering a kick to the face.
11. Steven
Steven Universe	 	
Steven's stats and ground attacks are mediocre, but his special and aerial attacks make up for it.
Steven's shield can reflect projectiles.
*Weight: 72
*Grab: Standard
*Jumps: 2 + Float
*Walls: Can wall-jump	
*Neutral: Shield Summon. Steven creates a shield.
*Side: Forcefield Roll. Acts sort of like Egg Roll and Wonderwing.
*Up: Float Jump. Steven jumps high and floats downwards. He does not freefall.
*Down: Healing Saliva. Steven becomes immobile for two seconds but heals 7%.
*Final: Rose Thorns. Twisting, thorny vines emerge from Steven's Gem, reaching to the edges of the stage.
*Obliterator: Stevonnie. Steven takes the enemy to Rose's Room and turns into Stevonnie, slicing them multiple times with Rose's Sword.
6. Yoshi
Yoshi's Island	 	
Yoshi is floaty and a bit slow. However, he is extremely good with grabs.
Yoshi's shield takes the form of a Yoshi egg, corresponding to his colour.
*Weight: 104
*Grab: Tether (tongue)
*Jumps: 2
*Walls: N/A	
*Neutral: Egg Lay. Yoshi licks the opponent and turns them into an egg.
*Side: Egg Roll. Yoshi becomes an Egg and rolls around. This move now spikes.
*Up: Egg Toss. Yoshi jumps upwards and throws an egg. You can choose the trajectory.
*Down: Yoshi Bomb. Yoshi performs a ground pound.
*Final: Dragon Yoshi. Yoshi sprouts wings and breathes fire. He can be controlled in this state.
*Obliterator: Yoshi Stampede. Yoshi takes the opponent to a desert, as hundreds of Yoshis trample over them.
27. Zelda
The Legend of Zelda	 	
Zelda's regular attacks are alright, but her Special Attacks are really dangerous if they hit.
Zelda can crawl.
*Weight: 85
*Grab: Long-Range (Stasis)
*Jumps: 2
*Walls: N/A	
*Neutral: Cryonis. Zelda materializes a large ice block. It acts as a platform and deals major knockback if an opponent is hit when it's created. Only one can be spawned at a time.
*Side: Bomb Toss. Zelda throws a Remote Bomb in front of her that explodes in the following second.
*Up: Farore's Wind. Zelda teleports. However, this version of Zelda isn't as magically-inclined, so it sometimes doesn't go very far.
*Down: Guardian Minion. Zelda summons a Guardian Scout that acts like how it does in the game, only it's on Zelda's side. It can be killed and only one can be spawned at a time
*Final: Bow of Light. Zelda shoots an arrow in front of her. Anyone hit gets a cinematic closeup as they are launched away.
*Obliterator: Seal Away. Zelda takes the enemy to the Temple of Time and charges light magic. She hits them with a light blast then seals them in the Sacred Realm.
==Character Information==
Template
* Entrance: The animation that plays when this character enters the stage.
* Newcomer Tagline: The characters' tagline in their reveal trailer. I.e. "Terry fights the fury!"
* Portrayer: The character's actor or actress.
* Subtitle: The character's description, used on Boxing Ring.
* Animations: The character's general way of moving, if that makes any sense.
* Victory Animations:
** 1. The character's first victory animation.
** 2. The character's second victory animation.
** 3. The character's third victory animation.
* Taunts:
** 1. The taunt activated when pressing Up on the D-Pad.
** 2. The taunt activated when pressing Left or Right on the D-Pad.
** 3. The taunt activated when pressing Down on the D-Pad.
* Theme: The character's music theme, played when fighting them to unlock them. Their theme is also played in their 20-second video on the official website.
* Home Stage: The stage that you fight the character on when unlocking them.
* Kirby Hat: The character's accessory acquired by Kirby through his Neutral Special.
* Alts:
** Colour 1/colour 2 (reference, only listed for new alts)
** Unlockable Alt
* Classic Mode Route: The character's route in Classic Mode. Author's Note: A list of fighters faced in each Route will be constructed after 100 fighters are added!
* Containment Log: "This character's containment log."
Batman
* Entrance: Batman drops in from the sky.
* Newcomer Tagline: Batman begins!
* Portrayer: Kevin Conroy
* Subtitle:
** The Dark Knight (50% chance)
** World's Greatest Detective (50% chance)
* Animations: Batman is calculated and looming. He feels like a sinister shadow who knows every move you'll use against him. His physical attacks show off his martial art prowess.
* Victory Animations:
** 1. Batman throws four Batarangs at the camera, mimicking his victory animation from Injustice 2.
** 2. Batman jumps into the Batmobile, which rides onto a road protruding from the victory stadium. The victory stadium is gloomy and raining.
** 3. Batman says "I expected better." He then disappears in a cloud of smoke.
* Taunts:
** 1. Batman cracks his knuckles and says "You shouldn't be here."
** 2. Batman pulls his cape over him and flips it, superheroically.
** 3. Declaring "I'm Batman!", Batman crouches menacingly.
* Theme: The Batman Theme - Batman (1989)
* Home Stage: Wayne Tower
* Kirby Hat: Kirby dons Batman's cowl.
* Alts:
** Black/grey with a black bat (default)
** Blue/light grey with a black bat (1966 Batman)
** Pink/red with a pink bat (Wrath)
** Crimson/red with a scarlet bat (Hellbat)
** White/Black with a white bat (Noir Alternate)
** Purple/purple with a yellow bat (Batgirl)
** Black/black with a red bat (Batman Beyond)
** Grey/grey with a cyan bat (Batwing)
** 1989 Batman
** The Dark Knight Batman
** DCEU Batman
** DC Rebirth Batman
* Classic Mode Route: Controlling the Shadows - All opponents pertain to darkness and shadows.
* Containment Log: "Subject name is Bruce Wayne. Classification: Human. Despite the subject's mechanical knowledge, genius intellect and martial arts expertise, the subject possesses no confirmed anomalous properties. Foundation researches theorize that the subject may possess an anomaly allowing it to adapt to any situation if given more than a minute of preparation time."
Bowser (クッパ, Koopa)
* Entrance: Bowser appears from a burst of flame, crossing his arms and laughing.
* Portrayer: Kenny James
* Subtitle: King Koopa
* Animations: Bowser is monstrous and menacing. However, he is much more expressive and cartoony than in previous games, as to better represent his canonical personality.
* Victory Animations:
** 1. TBA
** 2. TBA
** 3. TBA
* Taunts:
** 1. TBA
** 2. TBA
** 3. TBA
* Theme: Castle / Boss Fortress - Super Mario World / Super Mario Bros. 3
* Home Stage: Bowser's Castle
* Kirby Hat: Kirby wears a Bowser wig, complete with horns.
* Alts:
** Yellow/green/red (default)
** Brown/dark brown/orange
** Yellow/lilac/yellow
** Green/lime/red
** Grey/grey/orange
** Orange-yellow/turquoise/pink
** Red/light pink/pink
** Blue/dark blue/red
** Ox Bowser
** Meowser
** Wedding Bowser
** Giga Bowser
* Classic Mode Route: Rage Against Red - All opponents pertain to the colour red.
* Containment Log: TBA
Captain Falcon (キャプテン・ファルコン)
* Entrance: Captain Falcon rides in on his Blue Falcon and hops out.
* Portrayer: Ryō Horikawa
* Subtitle: The Supersonic Slugger
* Animations: Captain Falcon is, for lack of a better phrase, the pinnacle of awesomeness. Every move emulates that concept.
* Taunts:
** 1. Captain Falcon gives the camera a salute, shouting "Show me your moves!"
** 2. Captain Falcon gestures at the opponent to come closer and says "Come on!"
** 3. Captain Falcon surrounds himself with flames.
* Theme: Big Blue - F-Zero
* Home Stage: Big Blue
* Kirby Hat: Kirby dons Captain Falcon's helmet.
* Alts:
** Blue/red (default)
** Black/red
** White/pink with a light blue scarf
** Red/purple
** Green/green with a red scarf
** Turquoise/red
** Orange-gold/gold
** Light turquoise/turquoise with a magenta scarf
** Retro Falcon
** Retro Falcon with Red/purple colours
** Retro Falcon with White/pink colours
** Retro Falcon with Brown/green colours
* Classic Mode Route: Finish Line - All opponents pertain to racing and vehicles.
* Containment Log: "Subject name is Douglas Jay Falcon. Classification: Human. The subject has unnatural speed, strength and agility. The subject can produce flames reaching 1,270 Kelvin and can use these flames in martial arts. One of the subject's most notable attacks is referred to as the Falcon Punch, which often causes instant death in non-anomalous subjects upon contact."
Cuphead
* Entrance: Cuphead is drawn into existence by a pencil. If it's a 1v1, a narrator vocalizes "fine day for a swell battle!"
* Newcomer Tagline: Cuphead in... "Super Smash Bros."!
* Portrayer: None
* Subtitle: Runner and Gunner
* Animations: Cuphead is cheery and cartoony.
* Taunts:
** 1. Cuphead's straw becomes an exclamation mark, as he looks surprised.
** 2. Cuphead drinks from the straw in his head.
** 3. Cuphead shrugs nonchalantly as canned laughter plays in the background.
* Theme: Floral Fury - Cuphead
* Home Stage: Forest Follies
* Kirby Hat: Kirby gains Cuphead's eyes and shoes.
* Alts:
** Red (default) (blue if Mugman is selected)
** Blue (red if Mugman is selected)
** Green (Elder Kettle)
** Yellow (Ms. Chalice)
** Purple (King Dice)
** Brown
** Mint
** Greyscale
** 3D Cuphead (Red)
** 3D Cuphead (Blue)
** 3D Cuphead (Green)
** 3D Cuphead (Greyscale)
* Classic Mode Route: Cuphead and Mugman in... Cartoon Calamity! - All opponents pertain to 2D animation.
* Containment Log: "Subject name is Cuphead. Classification: Um... unknown? The subject's anatomy is reminiscent of 1920's American animation. He can project 'bullets' made of concentrated thermal energy from his fingers. Due to the subject's head being comprised of porcelain, any attempts at neutralization should be directed there for best effects. Side note: What has my life become?"
Donkey Kong (ドンキーコング)
* Entrance: Donkey Kong jumps out of a barrel with his initials on it.
* Portrayer: Takashi Nagasako
* Subtitle:
** Leader of the Bunch (50% chance)
** King of Swing (50% chance)
* Animations: Donkey Kong is cheery and playful, dissimilar to his previous Smash Bros. appearances. He rarely unleashes his true potential.
* Taunts:
** 1. Donkey Kong shrugs at the camera.
** 2. Donkey Kong eats a whole banana.
** 3. Donkey Kong says "Okay!" and gives his enemies a thumbs-up.
* Theme: Jungle Groove - Donkey Kong Country
* Home Stage: DK Island
* Kirby Hat: Kirby dons a Donkey Kong wig.
* Alts:
** Brown/red (default)
** Black/yellow
** Red-brown/blue
** Purple/magenta
** Green/red
** White/red
** Gold/blue
** Pink/yellow
** Red Boxer Costume
** Blue Boxer Costume
** Yellow Boxer Costume
** Green Boxer Costume
* Classic Mode Route: Journey to New Donk City - Donkey Kong progresses from jungle stages to airborne stages to urban stages, each with characters corresponding to the stages' origins.
* Containment Log: "Subject name is Donkey Kong. Classification: Ape. The subject has unnatural strength when compared to other members of its species. The subject is capable of materializing metal ladders and wood barrels for defensive or offensive purposes. However, the subject can be tempted by the promise of bananas. Use this to your advantage."
Dr. Bright
* Entrance: Dr. Bright stumbles in, adjusting his amulet.
* Newcomer Tagline: Dr. Bright secures his chance!
* Portrayer: Jeremy Jordan
* Subtitle: 963 - Immortality
* Animations: Bright's physical attacks look very awkward and uncertain, which makes sense given Bright's lack of combat experience. Several of his attacks involve items from the SCP continuity. Examples include his Down Air with SCP-426 (a toaster) and his Smash Attacks with a chainsaw.
* Victory Animations:
** 1. Bright jokes "Fighting me wasn't a bright idea, eh?" After his fanfare finishes, he awkwardly asks "That was funny, right? Right?"
** 2. Bright revs up a chainsaw and cheers.
** 3. One of the opponents from the match is thrown into SCP-914, with the door closing on them. Bright says "We're not usually supposed to do this, but..." and pulls a lever on the SCP. We are never shown was the result of the experiment is. The opponent thrown into the SCP is not visible in the applause section.
* Taunts:
** 1. Bright puts his hand on his chin, in a sarcastic "thinking" expression, and asks "Are we cool yet?"
** 2. Bright pulls out a sheet of paper, commenting "Ah yes, redacted". Using the game's camera reveals it to be SCP-5000's article.
** 3. Bright yawns condescendingly.
* Theme: Anomalous Anecdotes (ORIGINAL COMPOSITION) - Super Smash Bros. Question
* Home Stage: Site-19
* Kirby Hat: Kirby wears SCP-963.
* Alts:
** White/green (default) (his lab coat is white, his shirt is green)
** White/black (Dr. Clef)
** Yellow/red (Dr. Cimmerian)
** Beige/red (SCP-173)
** Dark green/yellow-beige (SCP-682)
** Purple/yellow (Dr. Wondertainment™)
** Yellow/blue (SCP-3008)
** Grey/white (SCP-096)
** Dr. Clef Costume
** D-Class Uniform
** Mobile Task Force Uniform
** Cain Costume
* Classic Mode Route: Object Class: Neutralized - All opponents resemble popular SCPs. All matches are Stamina.
* Containment Log: "Subject name is... oh... that's me? Right, okay. The subject's name is Jack Bright. Classification: Sentient anomaly. The subject's consciousness can be transported to different living entities through the red amulet he wears, officially designated as SCP-963. The subject is currently employed at the Foundation, though a list of precautions has been formed and made public due to the subject's erratic nature. I still don't get why they won't let me turn 682 into a Brony."
The Flash
* Entrance: Flash runs in, coming to a stop on the ground, taunting "Try to keep up."
* Newcomer Tagline: The Flash speeds in!
* Portrayer: Grant Gustin
* Subtitle:
** The Scarlet Speedster (95% chance)
** Paragon of Love (5% chance)
* Animations: Flash attempts to act serious and controlled, but has a certain lighthearted charm to the way he moves as if he genuinely enjoys fighting.
* Victory Animations:
** 1. Flash puts his right hand to his right earpiece, then says "Gotta run." He zooms onto a road protruding from the victory stadium.
** 2. Flash cracks his knuckles nonchalantly and smirks at the camera.
** 3. Flash limply stumbles to the ground. He looks into the distance, lightning flickering in his eyes. After the victory fanfare, Flash says "I think I broke my wrist".
* Taunts:
** 1. Lightning flickers through Flash's eyes, and says "My name is Barry Allen, and I am the fastest man alive."
** 2. The Flash poses as lightning courses through him.
** 3. Flash brings out a comic book and reads it. Using the game's camera reveals it to be The Flash Rebirth: Vol. 1.
* Theme: The Fastest Man Alive - The Flash
* Home Stage: S.T.A.R. Labs
* Kirby Hat: Kirby dons Flash's cowl.
* Alts:
** Red/gold lightning (default, based on the Season 6 suit)
** Green/light green lightning (Inertia)
** Cyan/cyan lightning (Blue Lantern)
** Black/red lightning (Black Flash)
** Gold/yellow lightning (Kid Flash)
** Pale yellow/yellow lightning (Impulse)
** Dark brown/yellow-orange lightning (Gorilla Grodd)
** White/blue lightning (Captain Cold)
** Earth-2 Jay Garrick Costume (based on Hunter Zolomon from Arrowverse)
** Earth-3 Jay Garrick Costume (based on Jay Garrick from Arrowverse)
** DCEU Flash
** Season 4 Suit
* Classic Mode Route: Enter Flashtime - All opponents pertain to speed. All matches are Time Battles, set to one minute.
* Containment Log: "Subject's name is Bartholomew Henry Allen. Classification: Speedster. The subject is synced with what appears to be a sentient pocket dimension known as the Speed Force, allowing the subject to manipulate its velocity and perception of time to its advantage. Extremely cold temperatures can neutralize this ability, at the expense of the subject's physical health. His costume kinda hurts on the eyes."
FLUDD (ポンプ, Pump)
* Entrance: FLUDD appears from the inside of a FLUDD Box that fell apart.
* Newcomer Tagline: FLUDD opens the floodgates?!
* Portrayer: Kit Harris
* Subtitle: Flash Liquidizer Ultra Dousing Device
* Animations: FLUDD's animations are hard to describe. Due to FLUDD's lack of limbs and such, their animations are minimalistic and a bit rigid.
* Victory Animations:
** 1. FLUDD shifts around robotically, similar to one of ROB's victory animations.
** 2. FLUDD charges their Rocket Nozzle and shoots off into the sky.
** 3. FLUDD appears alongside Mario, strapped to his back. Mario gives the camera a thumbs-up. This victory animation does not play if FLUDD fought Mario in the match before this animation.
* Taunts:
** 1. FLUDD coughs up some water.
** 2. FLUDD cycles through the four different Nozzles.
** 3. FLUDD sparks a bit, saying "Ow" in a monotone voice.
* Theme: Delfino Plaza - Super Mario Sunshine
* Home Stage: Delfino Plaza
* Kirby Hat: Kirby dons FLUDD's nozzle over his head.
* Alts:
** Yellow/silver/blue (default)
** Red/silver/blue (Mario)
** Pink/silver/red (Peach)
** Beige/silver/purple (Toadsworth)
** Dark green/black/orange with orange water (Bowser)
** White/light blue/white with green water (E. Gadd)
** Cyan/silver/green with yellow water (Pianta)
** Green/white/orange with purple water (Yoshi)
** Bowser-Tech FLUDD (Darker green/black/red)
*** Bowser-Tech FLUDD is more evil-looking and has the Bowser logo in red plastered onto their water tank. All Bowser-Tech FLUDD alts have black water.
** Bowser-Tech FLUDD (Green/black/cyan)
** Bowser-Tech FLUDD (Red/black/blue)
** Bowser-Tech FLUDD (Yellow/black/blue)
* Classic Mode Route: Flood Warning - All opponents are known for using water offensively. All matches are Time Battles, set to one minute.
* Containment Log: TBA
Fox (フォックス)
* Entrance: Fox jumps out of an Arwing.
* Portrayer: Mike West
* Subtitle:
** Captain McCloud (50% chance)
** Leader of Star Fox (50% chance)
* Animations: Fox is quick and direct. His actions feel partially calculated.
* Taunts:
** 1. Fox charges with fire and shouts "Here I come!"
** 2. Fox twirls his blaster.
** 3. Fox gestures towards himself, saying "Come on!"
* Theme: Corneria - Star Fox
* Home Stage: Corneria
* Kirby Hat: Kirby dons Fox's head device.
* Alts:
** Grey/green (default)
** Black/black with dark brown fur
** Pink/red
** Green/turquoise
** Orange/brown
** Black/white with lime green highlights
** Yellow/olive
** Black/purple with light purple highlights and grey fur
** Melee Design (Grey/green)
** Melee Design (Blue/red)
** Melee Design (Green/blue)
** Melee Design (Grey/red)
* Classic Mode Route: Spacebourne Smash - All opponents pertain to space and planets other than Earth.
* Containment Log: "Subject's name is Fox McCloud. Classification: Furry. Just kidding, classification: Fox. The subject has military-grade light-based weapons, such as an energy reflection device and a laser-producing firearm. The subject uses these weapons in conjunction with martial arts to compensate for a lack of physical durability. Utilize this weakness."
Ganondorf (ガノンドロフ)
* Entrance: Ganondorf stands up in front of a piano, which magically evaporates. He chuckles menacingly.
* Portrayer: Takashi Nagasoko
* Subtitle:
** Great King of Evil (50% chance)
** Triforce of Power (50% chance)
* Animations: Ganondorf is regal and narcissistic. He feels like he thinks little of his opponents. 
* Taunts:
** 1. Ganondorf spins around, poses and chuckles.
** 2. Ganondorf clutches his right fist, showing the Triforce of Power.
** 3. Ganondorf laughs slowly, in a way reminiscent of Ganon's laughter in Zelda II: The Adventure of Link.
* Theme: Ganondorf Battle - The Legend of Zelda: Ocarina of Time
* Home Stage: Gerudo Valley
* Kirby Hat: Kirby wears a Ganondorf wig, complete with the amber stone on the forehead.
* Alts:
** Red/dark green (default)
** Purple/orange
** Blue/purple with blue skin
** Green/olive
** Purple/dull purple
** Mahogany/mahogany with green skin
** Purple/lilac with cyan skin and grey hair
** Grape/black with dark green skin
** Twilight Princess Armour
** Wind Waker Costume
** Phantom Ganon
** Breath of the Wild II Costume
* Classic Mode Route: Fight For The Throne - All opponents are of royal descent.
* Containment Log: "Subject's name is Ganondorf Dragmire. Classification: Gerudo. The subject can utilize enhanced thaumaturgy, creating pain-inducing fluid-like substances and stable spheres of electricity. The Master Sword, a blade in the possession of Link, is the only known object capable of penetrating the subject's skin. Note to Site Manager: If we contain Ganondorf, please provide him with some sort of facial cream. He looks like he needs it."
Geno (ジーノ)
* Entrance: A Geno doll is on the stage. A star goes into it, making it enlarge into regular Geno.
* Newcomer Tagline: Geno stars in the show!
* Portrayer: Xander Mobus
* Subtitle: Servant of a Higher Authority
* Animations: Geno is determined and emotionless in his actions. He has a clear purpose, but little else.
* Taunts:
** 1. Geno turns to the camera and nods.
** 2. Geno poses as his eyes produce small stars.
** 3. Geno flexes his arms, as red arrows appear behind him.
* Theme: Beware the Forest's Mushrooms - Super Mario RPG: Legend of the Seven Stars
* Home Stage: Forest Maze
* Kirby Hat: Kirby dons Geno's beanie.
* Alts:
** Blue/beige (default)
** Purple/white (Mallow)
** Red/beige (Mario)
** Green/yellow (Bowser)
** Pink/light yellow (Peach)
** Yellow/green (Koopa)
** Crimson/black (Booster)
** Black/blue-grey (Boshi)
** Mario Costume
** Luigi Costume
** Bowser Costume
** Peach Costume
* Classic Mode Route: Squaring Up - All opponents are from Square Enix franchises.
* Containment Log: TBA
Goose
* Entrance: TBA
* Newcomer Tagline: Goose reigns over the battle!
* Portrayer: Unknown
* Subtitle: Agent of Chaos
* Animations: TBA
* Victory Animations:
** 1. TBA
** 2. TBA
** 3. TBA
* Taunts: TBA
* Theme: Untitled Goose Medley - Untitled Goose Game
* Home Stage: Goose Village
* Kirby Hat: Kirby dons a goose beak over his mouth.
* Alts: TBA
* Classic Mode Route: Goose Adventure  - All opponents are known to live in a village. Items are set to Very High. Enemies can only be killed by the items; being killed by any other way results in them respawning. Enemies cannot pick up the items.
* Containment Log: "Subject's name is unknown if any. Classification: Goose. This goose is as intelligent as the average human, which is displayed through the subject's persistent mischievous actions. Everything the subject does is to irritate other people. Yeah, that sounds about right."
Gordon
* Entrance: A white rectangle appears, with Gordon sitting on a train's seat within it. He stands up and walks out, the rectangle closing behind him.
* Newcomer Tagline: Gordon rises to the occasion!
* Portrayer: None
* Subtitle: Anticitizen One
* Animations: Gordon is confident and simplistic in his animations.
* Taunts:
** 1. Gordon loads a pistol. This pistol is used in his Down Tilt.
** 2. Gordon opens his mouth as if to say something but ultimately refrains from it.
** 3. A garden gnome appears behind Gordon's right leg. He turns to look at it, but it vanishes before he can see it.
** 4. Gordon checks a passport belonging to one of four individuals: Dr. Coomer, Tommy Coolatta, Bubby or Benrey. The conditions for activating this secret taunt are unknown.
* Theme: Hazardous Environments - Half-Life
* Home Stage: City 17
* Kirby Hat: Kirby wears a Gordon wig, beard and glasses.
* Alts:
** Orange/grey (default)
** Green/dark grey (Ivan the Space Biker)
** Beige/black (Alyx Vance)
** Dull yellow/white (Eli Vance)
** Green/dark green (Vortigaunt)
** Blue/cyan (Barney Calhoun)
** Dark blue/white (G-Man)
** White/orange (Chell)
** Concept Art Gordon (Orange) (reference here)
** Concept Art Gordon (Green)
** Concept Art Gordon (Blue)
** Concept Art Gordon (White)
* Classic Mode Route: Men of Few Words - All opponents are known for their lack of speech.
* Containment Log: TBA
Iron Man
* Entrance: Iron Man floats down onto the stage, taunting "You want a piece of me?"
* Newcomer Tagline: Iron Man builds the battle!
* Portrayer: Adrian Pasdar
* Subtitle: Armoured Avenger
* Animations: Iron Man is a showoff, always purposely looking cool and heroic when attacking.
* Taunts:
** 1. Iron Man's facial plate flips up revealing his face. He stares at the camera and shrugs.
** 2. Iron Man does a robotic dance.
** 3. Iron Man sarcastically salutes his opponent.
* Theme: The Avengers - Marvel's The Avengers
* Home Stage: Avengers Tower
* Kirby Hat: Kirby dons an Iron Man helmet.
* Alts:
** Red/yellow (default)
** Blue/black (Iron Monger)
** Yellow/red (Mandarin)
** Green/royal purple (Whiplash)
** Orange/silver (MCU Whiplash)
** Yellow/purple (Thanos)
** Blue/red (Spider-Man)
** Cyan/silver (Rescue)
** Mark 7 - Avengers Armour
** Mark 17 - The Heartbreaker
** Mark 42 - The Prodigal Son
** Mark 50 - Bleeding Edge
* Classic Mode Route: Damage Control - All opponents are known for their destructive capability. Iron Man must protect a teammate who doesn't attack, with their death simultaneously killing Iron Man.
* Containment Log: TBA
Jigglypuff (プリン, Purin)
* Entrance: TBA
* Portrayer: Rachael Lillis
* Subtitle: Balloon Pokémon
* Animations: Jigglypuff is much like Kirby; floaty and joyful. However, she displays more subdued emotion than Kirby, as if she were more relaxed in battle.
* Taunts:
** 1. Jigglypuff turns once and becomes somewhat bigger, like a balloon.
** 2. Jigglypuff spins around and points an "arm" to the sky.
** 3. Jigglypuff becomes flat and airborne, falling to the ground. She resumes her normal form after.
* Theme: Pokémon Gym/Evolution - Pokémon Red & Blue
* Home Stage: Saffron City
* Kirby Hat: Kirby gains Jigglypuff's ears and hair tuft.
* Alts:
** Pink/blue (default)
** Lilac/green (Shiny)
** Pale pink/red (Igglypuff)
** Purple/yellow (Loudred)
** Black/pink (Chatot)
** Green/black (Meloetta)
** Brown/green (Rillaboom)
** Purple/dark green (Noivern)
** Jigglypuff with Green Headband
** Jigglypuff with Pink Bow
** Jigglypuff with Sunflower Hat
** Jigglypuff with Pink Hat and Glasses
* Classic Mode Route: Perfect Attendance Attack - All opponents were playable in Super Smash Bros. for Nintendo 64.
* Containment Log: TBA
Kirby (カービィ)
* Entrance: Kirby crash lands from a Warp Star.
* Portrayer: Makiko Ohmoto
* Subtitle:
** Super Star Warrior (90% chance)
** Star of the Show (10% chance)
* Animations: Kirby is bouncy, floaty and joyful. He rarely ever expresses anything other than glee.
* Taunts:
** 1. Kirby faces the screen and says "Hi!"
** 2. Kirby dances, similarly to how he does upon the completion of a level in most modern Kirby games.
** 3. Kirby presses some buttons on a pink phone.
* Theme: Green Greens - Kirby's Dream Land
* Home Stage: Cookie Country
* Kirby Hat: N/A
* Alts:
** Pink/red (default)
** Yellow/orange
** Green/orange
** Cyan/blue
** Red/maroon
** Purple/dark purple
** White/grey
** Dark blue/purple with yellow eyes
** Fighter Kirby
** Throw Kirby
** Beam Kirby
** Mirror Kirby
* Classic Mode Route: Gourmet Clash - All opponents pertain to eating and, occasionally, cannibalism. Food constantly spawns in all the matches.
* Containment Log: "Subject's name is Kirby. Classification: Star Warrior. The subject can inhale objects and personnel, eat them despite its size, and copy any anomalous abilities onto itself. This ability is incredibly dangerous and could result in innumerable casualties. Proceed with extreme caution when approaching."
Link (リンク)
* Entrance: Link glides in via his paraglider.
* Portrayer: Kengo Takanashi
* Subtitle:
** Champion of Hyrule (50% chance)
** Triforce of Courage (50% chance)
* Animations: Link is confident and serious in his animations. He feels like a traditional fantasy hero.
* Taunts:
** 1. Link slashes his sword twice in front of him, then temporarily sheathing it.
** 2. Link's sword glows a light blue.
** 3. Link eats a food item. It can be an apple, a pepper, a chicken wing, a banana, or, in rare cases, Dubious Food.
* Theme: Main Theme - The Legend of Zelda: Breath of the Wild
* Home Stage: Hyrule Outskirts
* Kirby Hat: Kirby wears a Link wig.
* Alts:
** Cyan/beige (default)
** Green/brown
** Red/Teal
** Grey-green/white
** White/Teal
** Blue/red
** Teal/navy blue with white eyes
** Black/grey with red eyes
** Tunic of the Hero of Time
** Tunic of the Hero of Twilight
** Tunic of the Hero of Winds
** Hylian Underwear
* Classic Mode Route: The Chosen Warrior - All opponents are evil. Link fights alongside Zelda. If Zelda dies, Link also dies.
* Containment Log: "Subject's name is Link. Classification: Hylian. The subject has a blade, dubbed the Master Sword, which can cut any material and produce solidified light projectiles. The subject also wields a variety of ranged weapons, such as a bow and a boomerang. It is advised that approaching personnel take advantage of his comparatively low running speed."
Luigi (ルイージ)
* Entrance: Luigi hops out of a painting, mumbling "Let's-a go..."
* Portrayer: Charles Martinet
* Subtitle: The Eternal Understudy
* Animations: Luigi is quirky and unsure of his actions. He is much more jumpy and jittery than in previous games as if he were constantly terrified.
* Victory Animations:
** 1. Luigi hurriedly punches left and right, before panting and looking at the camera.
** 2. Luigi tosses a purple diamond from his right hand to his left hand, before pocketing it and nodding at the camera.
** 3. Luigi sucks a ghost into the Poltergust and smiles at the camera.
* Taunts:
** 1. Luigi turns on his flashlight and lights the bottom of his face, looking terrified.
** 2. Luigi juggles a key, saying "Oh yeah!"
** 3. Luigi sheepishly kicks the floor. This taunt does 5% if it connects with an enemy.
* Theme: Main Theme - Luigi's Mansion
* Home Stage: Luigi's Mansion
* Kirby Hat: Kirby dons Luigi's cap.
* Alts:
** Green/navy (default)
** Orange/turquoise
** Pink/red
** Cyan/neon green (Ice Luigi)
** White/green
** Purple/navy
** Navy/olive
** Olive/green-navy
** Mr. L
** Fox Luigi
** Cat Luigi
** Builder Costume
* Classic Mode Route: Luigi's Nightmares - All opponents pertain to fear. Luigi starts each battle with 20%.
* Containment Log: "Subject's name is Luigi Mario. Classification: Human. The subject possesses similar abilities to his brother, Mario. He comes equipped with an enhanced vacuum cleaner, which, despite its relatively small size, is capable of containing several human-sized lifeforms. Despite these abilities, the subject is incredibly cowardly and easily startled. This can be used to our advantage."
Mario (マリオ)
* Entrance: Mario hops out of a green Warp Pipe, cheerfully saying "Let's-a go!"
* Portrayer: Charles Martinet
* Subtitle: Mr. Video Game
* Animations: Mario is confident and heroic, but is much more cheerful than in previous Smash games.
* Victory Animations:
** 1. Mario spins around. He then takes his hat off and twirls it around his finger.
** 2. Mario forms a fireball between his hands. As it dissipates, he points his hand forward.
** 3. Mario enacts his victory animation from Super Mario Galaxy.
* Taunts:
** 1. Mario gives the camera a happy thumbs-up.
** 2. Mario throws his hat around, revealing it to be Cappy.
** 3. Mario performs his death animation from Donkey Kong.
* Theme: Jump Up, Super Star! - Super Mario Odyssey
* Home Stage: Bob-Omb Battlefield
* Kirby Hat: Kirby dons Mario's cap.
* Alts:
** Red/blue (default)
** Green/brown
** Yellow/purple
** White/red
** Cyan/dark red (Ice Mario)
** Black/white
** Blue/pink
** Brown/yellow (Bee Mario)
** Wedding Costume
** Builder Costume
** Painter Costume
** Chef Costume
* Classic Mode Route: Nintendo All-Stars - All opponents are the main protagonists or mascots of Nintendo's most popular franchises.
* Containment Log: "Subject's name is Mario Mario. Classification: Human. The subject can produce balls of fire that bounce off of any non-organic material. These fireballs cannot be extinguished with water. Carbon equipment, such as shields, are advised to be utilized in combat against the subject. Termination of the subject is ill-advised, due to his celebrity status."
Marth (マルス)
* Entrance: Marth appears from a yellow warp circle.
* Portrayer: Yuri Lowenthal
* Subtitle: The Legendary Hero-King
* Animations: Marth displays confidence and elegance in his attacks. He may be compared to Link, though Marth is more regal and sophisticated.
* Taunts:
** 1. Marth points his sword to the sky, saying "This is it!"
** 2. Marth swings his sword, sheathes it and unsheathes it, proclaiming "I won't lose!"
** 3. Marth points his sword upwards, then points it to the ground, saying "Keep your eyes open!"
* Theme: Fire Emblem Theme - Fire Emblem: Shadow Dragon and the Blade of Light
* Home Stage: Castle Siege
* Kirby Hat: Kirby wears a Marth wig.
* Alts:
** Blue/blue (default)
** Red/black
** Green/green
** Black/black with yellow highlights
** White/white
** Blue/purple
** Orange/yellow
** Purple/cyan
** Retro Marth (Blue)
** Retro Marth (Red)
** Retro Marth (Green)
** Retro Marth (Black)
* Classic Mode Route: A Kingdom of Dragons - All opponents are dragons or appear to be dragons. All opponents have their damage output increased by 1.5%.
* Containment Log: TBA
Ness (ネス)
* Entrance: Ness runs through a portal, covered in soot.
* Portrayer: Makiko Ohmoto
* Subtitle: The PSI Powerhouse
* Animations: Ness retains his animations from previous entries.
* Victory Animations:
** 1. TBA
** 2. TBA
** 3. TBA
* Taunts:
** 1. Ness stares at the camera. He then nods his head, and says "Okay!"
** 2. Ness points his baseball bat upwards.
** 3. Ness picks up a black telephone and holds it to his ear. He is disappointed when no one picks up.
* Theme: Onett Theme - EarthBound
* Home Stage: Onett
* Kirby Hat: Kirby dons Ness' baseball cap.
* Alts:
** Blue/yellow stripes with a red hat (default)
** White with red sleeves and a white hat
** Black/yellow stripes with a yellow hat
** Orange/yellow stripes with a green hat
** Purple/lilac stripes with a blue hat
** Black shirt with a Mr. Saturn depiction and a magenta hat
** Cyan shirt with a Master Belch depiction and a cyan hat
** Cyan/blue checkerboard pattern with a purple hat
** Blue Pyjama Ness
** Green Pyjama Ness
** Red Pyjama Ness
** Robot Ness
* Classic Mode Route: Oddballs from Onett - All opponents are strange or awkward.
* Containment Log: TBA
Peach (ピーチ)
* Entrance: Peach floats down from a cage, surrounded by pink sparkles and hearts.
* Portrayer: Samantha Kelly
* Subtitle: Princess Toadstool
* Animations: Peach is very regal but also excited in battle. Peach's regular attacks have more "reluctant/pacifist" animations, similar to what YouTuber Duke of Dorks proposed in his analysis of Peach.
* Victory Animations:
** 1. TBA
** 2. TBA
** 3. TBA
* Taunts:
** 1. Peach twirls her parasol, saying "Sweet!"
** 2. Peach bows respectfully.
** 3. Peach blows the enemy a kiss, with some pink sparkles coming from her lips.
* Theme: Ground Theme (Melee) - Super Mario Bros.
* Home Stage: Princess Peach's Castle
* Kirby Hat: Kirby dons Peach's crown.
* Alts:
** Pink (default)
** Gold
** Red
** Blue
** Green
** White
** White/red
** Black/yellow
** Tennis Outfit
** Motorbike Outfit
** Fire Peach
** Boomerang Peach
* Classic Mode Route: Princess Power - All opponents are female and heroic.
* Containment Log: TBA
Pikachu (ピカチュウ)
* Entrance: Pikachu pops out of a Poké Ball, covered in electricity.
* Portrayer: Ikue Ōtani
* Subtitle: Electric No. 25
* Animations: Pikachu is energetic and fast, always battle-ready. Pikachu always seems thrilled to be in the heat of combat.
* Victory Animations:
** 1. TBA
** 2. TBA
** 3. TBA
* Taunts:
** 1. Pikachu waves at the screen and says "Pika, pika!"
** 2. Pikachu rolls around on the ground.
** 3. Electricity courses throughout Pikachu.
* Theme: Main Theme - Pokémon Red & Blue
* Home Stage: Pokémon Stadium
* Kirby Hat: Kirby dons a Pikachu beanie.
* Alts:
** Yellow/red (default)
** Red/orange (PKMN Red/Charizard)
** Blue/Brown (PKMN Blue/Blastoise)
** White/cyan (PKMN Silver/Lugia)
** Green/red (PKMN Emerald/Rayquaza)
** Purple/lilac (PKMN Pearl/Palkia)
** Black/red (PKMN Y/Yveltal)
** White/yellow (PKMN Sun/Solgaleo)
** Detective Pikachu
** Pikachu Libre
** Ash Ketchum's Hat
** Blue Wizard Hat
* Classic Mode Route: Lightning Round - All opponents pertain to electricity or lightning. All opponents have their speed increased by 1.5%.
* Containment Log: TBA
Samus (サムス)
* Entrance: Samus drops down from her gunship.
* Portrayer: Jennifer Hale
* Subtitle: Bounty Hunter Extraordinaire
* Animations: Samus is cautious but calculated in her actions. Some of her moves seem militaristic.
* Victory Animations:
** 1. TBA
** 2. TBA
** 3. TBA
* Taunts:
** 1. Samus rearranges her arm cannon, showing off its insides.
** 2. Samus points her arm cannon left and right.
** 3. Samus' engines at her back ignite.
* Theme: Theme of Samus Aran, Space Warrior - Super Metroid
* Home Stage: Brinstar
* Kirby Hat: Kirby dons Samus' helmet.
* Alts:
** Red/orange/green (default)
** Red/blue/blue
** Red/pink/blue
** Brown/Brown/orange
** Red/purple/cyan
** Red/green/light green
** White/grey/yellow
** Black/black/yellow
** Phazon Suit
** Light Suit
** Dark Suit
** Gravity Suit
* Classic Mode Route: Alien Attack - All opponents are extraterrestrial in origin. All stages pertain to space or planets besides Earth.
* Containment Log: TBA
Sans
* Entrance: Sans appears on the stage, sleeping. He then wakes up.
* Newcomer Tagline: Sans... is in the game! Yeah!
* Portrayer: Bill Fagerbakke
* Subtitle: The Weakest Enemy
* Animations: Sans' animations are very nonchalant. It is as if he couldn't care less that he's in a fantastical crossover fighting game.
* Victory Animations:
** 1. Sans winks at the camera and walks through a white door.
** 2. Sans teleports from place to place, giving out his signature laugh.
** 3. Sans shrugs at the camera as his eye glows. The camera blips to black for a split-second and once it returns to normal, Sans is replaced by a golden bone.
* Taunts:
** 1. Sans plays the first four notes of MEGALOVANIA on his trumpet.
** 2. Sans eats a hot dog. On rare occasions, he eats a hot cat.
** 3. Sans shrugs his shoulders, asks "You wanna have a bad time?" and has his eye glow blue.
* Theme: MEGALOVANIA - UNDERTALE
* Home Stage: Snowdin Town
* Kirby Hat: Kirby's left eye glows with a blue flame.
* Alts:
** Blue/white/black with a blue eye (default) (NOTE: The white denotes his shirt, not his face)
** White/red/blue with a dark blue eye (Papyrus)
** Black/white/black with a white eye (W.D. Gaster)
** Yellow/white/green with a white eye (Flowey)
** Purple/Indigo/purple with an orange eye (Toriel)
** Magenta/blue/cyan with a red eye (Frisk)
** Green/yellow/brown with a crimson eye (Chara)
** Cobalt/black/white with a grey eye (Lancer)
** Ness Costume (has a scarlet eye)
** Lucas Costume (has a pink eye)
** Ninten Costume (has a dark blue eye)
** Steven Universe Costume (has a pink eye)
* Classic Mode Route: Pacifist Route - All opponents are evil. Every subsequent battle features the previous battle's opponent, now using a different alt that makes them appear more heroic or kind.
* Containment Log: "Subject's name is Sans. Classification: Monster. The subject can generate an infinite supply of bones, which can be used as blunt weapons or projectiles. The subject also has control over gravitational forces. Note that any connection observed between the subject and Ness is purely coincidental."
Scott Pilgrim
* Entrance: TBA
* Newcomer Tagline: Scott Pilgrim joins the fight and stuff!
* Portrayer: Robbie Daymond
* Subtitle: Bass Ace
* Animations: Scott Pilgrim's animations are reminiscent of video games, anime and comic books from the 1980s, featuring unique effects consistent with those. Upon death, he explodes into coins.
* Victory Animations:
** 1. TBA
** 2. TBA
** 3. TBA
* Taunts:
** 1. TBA
** 2. TBA
** 3. TBA
* Theme: We Are Sex Bob-Omb - Scott Pilgrim vs. The World
* Home Stage: Chaos Theatre
* Kirby Hat: Kirby dons Scott Pilgrim's winter hat.
* Alts:
** Green/beige with brown hair (default)
** Red/blue with brown hair
** Black/navy with purple hair (Ramona Flowers)
** Red and black stripes/light beige with black hair (Matthew Patel)
** Dark grey/brown with dark brown hair (Lucas Lee)
** White/black with blond hair (Todd Ingram)
** Dark red/white with dark brown hair (Gideon Graves)
** TBA
* Classic Mode Route: Seven Evil Exes - All opponents are meant to reference the League of Evil Exes.
* Containment Log: TBA
Sonic (ソニック)
* Entrance: Sonic runs from side to side before stopping, similarly to the SEGA opening in Sonic the Hedgehog 2.
* Portrayer: Roger Craig Smith
* Subtitle: The Blue Blur
* Animations: Sonic is fast and cocky. His animations give off the vibe that he's enjoying the energy of battle. As mentioned above, Sonic poses whenever he lands a successful hit in the air.
* Victory Animations:
** 1. TBA
** 2. TBA
** 3. TBA
* Taunts:
** 1. Sonic does a backflip and does a pose from Sonic Adventure.
** 2. Sonic spins around on his head, saying "Come on, step it up!"
** 3. Sonic runs in place, taunting "You're too slow!"
** 4. Sonic shrugs and says "Uh, meow?" The conditions for activating this secret taunt are unknown, but it is known that it requires the Original Film Sonic costume to be used.
* Theme: Reach For The Stars - Sonic Colours
* Home Stage: Green Hill Zone
* Kirby Hat: Kirby dons a Sonic hat.
* Alts:
** Blue/green eyes (default)
** Orange/blue eyes (Tails)
** Red/purple eyes (Knuckles)
** Black/red eyes (Shadow)
** Silver/yellow eyes (Silver)
** Lilac/orange eyes (Blaze)
** Navy/green eyes (Werehog)
** Green/cyan eyes (Jet the Hawk)
** Original Film Sonic
** Redesigned Film Sonic
** Darkspine Sonic
** Boom Sonic
* Classic Mode Route: Badnik Brawl - All opponents are robotic. All matches are Time Battles, set to one minute.
* Containment Log: TBA
Spider-Man
* Entrance: Spider-Man drops in, hanging from a web rope.
* Newcomer Tagline: Spider-Man swings into action!
* Portrayer: Yuri Lowenthal
* Subtitle: Friendly Neighbourhood Webhead
* Animations: Spider-Man's animations are very athletic and, well, spider-like. His animations are mostly based off of Marvel's Spider-Man and the Raimi Trilogy.
* Victory Animations:
** 1. TBA
** 2. TBA
** 3. TBA
* Taunts:
** 1. Spider-Man points left, then right, as a reference to a certain scene from Spider-Man 3.
** 2. Spider-Man's left web-shooter sparks a bit, causing him to yelp.
** 3. Spider-Man's eyes turn red as he says, in a gruff voice, "Spider-Cop is on the move."
* Theme: Spider-Man Homecoming: Suite - Spider-Man: Homecoming
* Home Stage: New York City
* Kirby Hat: Kirby's eyes become covered by Spider-Man eyes.
* Alts:
** Red/blue (default)
** Black/red (Miles Morales)
** Red/gold (Iron Spider)
** Green/purple (Green Goblin)
** Yellow/green (Electro)
** Purple/green (Mysterio)
** Blue/red (Spider-Man 2099)
** Black/black (Venom suit)
** Spider-Armour Mk II
** Stark Suit
** Iron Spider (Infinity War)
** Original Trilogy Suit
* Classic Mode Route: The Sinister Six - All opponents resemble the Sinister Six. In order, the opponents resemble Vulture, Electro, Mysterio, Sandman, Venom and Green Goblin.
* Containment Log: TBA
Steven
* Entrance: Steven jumps out of a warp pad, shouting "Woo hoo!"
* Newcomer Tagline: Steven saves the light!
* Portrayer: Zach Callison
* Subtitle: Remnant of Rose Quartz
* Animations: Steven is confident and joyful in his attacks. When standing still, he seems, for lack of a better phrase, pumped up.
* Victory Animations:
** 1. TBA
** 2. TBA
** 3. TBA
* Taunts:
**1. Steven eats a Cookie Cat.
**2. Steven says "I will fight to be everything that everyone wants me to be when I'm grown!"
**3. Steven plays notes from Peace & Love on the Planet Earth on his ukelele.
* Theme: We Are The Crystal Gems - Steven Universe
* Home Stage: Crystal Gem Temple
* Kirby Hat: Kirby wears a Steven wig.
* Alts:
** Blue/Pink with a pink shield (default)
** Black/lilac with a purple shield (Amethyst)
** Turquoise/white with a cyan shield (Pearl)
** Black/red with a crimson shield (Garnet)
** Dark green/green with a light green shield (Peridot)
** Navy blue/blue with a blue shield (Lapis)
** Lilac/black with a magenta shield (Bismuth)
** Cyan/blue with a pink shield (Connie)
** Season 1 Steven
** Crystalline Steven
** Hologram Steven
** Tiger Millionaire
* Classic Mode Route: Attack the Light - All opponents pertain to light.
* Containment Log: TBA
Yoshi (ヨッシー)
* Entrance: Yoshi pops out from an egg, dotted with whatever colour the Yoshi is.
* Portrayer: Kazumi Totaka
* Subtitle: Mario's Trusty Steed
* Animations: Yoshi is still bubbly and happy-go-lucky, as he has always been in the series.
* Victory Animations:
** 1. TBA
** 2. TBA
** 3. TBA
* Taunts:
** 1. Yoshi chases his tail.
** 2. Yoshi cheers at the screen.
** 3. Yoshi eats a whole cantaloupe in one bite.
* Theme: Yoshi's Tale - Yoshi's Story
* Home Stage: Woolly World
* Kirby Hat: Kirby dons a Yoshi hat.
* Alts:
** Green/orange (default)
** Red/blue
** Blue/purple
** Yellow/green
** Pink/yellow
** Cyan/purple
** Purple/orange
** Black/white
** Green Woolly Yoshi
** Cyan Woolly Yoshi
** Pink Woolly Yoshi
** Crafted Yoshi
* Classic Mode Route: Jurassic Journey - All opponents pertain to dinosaurs or lizards.
* Containment Log: TBA
Zelda (ゼルダ)
* Entrance: Zelda enters via the Sheikah Slate's teleportation abilities.
* Portrayer: Patricia Summersett
* Subtitle:
** Princess of Hyrule (50% chance)
** Triforce of Wisdom (50% chance)
* Animations: Zelda possesses a sense of royal prowess and coldness in her movement as if she wants to be seen as composed.
* Victory Animations:
** 1. Zelda taps a few buttons on the Sheikah Slate and teleports away.
** 2. Zelda holds out her enclosed hand. Opening her hand, a pink Fairy appears from it and floats away.
** 3. Zelda summons the Master Cycle Zero and mounts in alongside Link. They then ride into the distance. This victory animation does not play if Zelda fought Link in the match before this animation.
* Taunts:
** 1. Zelda taps and flicks on the Sheikah Slate, seemingly bored.
** 2. Zelda points forwards and says "In the name of Hyrule, I will defeat you!"
** 3. Silent Princess flowers began to grow around Zelda as she closes her eyes and focuses. She opens her eyes, yelps, and the flowers retreat into the ground.
* Theme: Overworld Theme - The Legend of Zelda
* Home Stage: Hyrule Castle
* Kirby Hat: Kirby wears a Zelda wig.
* Alts:
** Blue/white with blonde hair (default)
** Pink/white with dirty blonde hair (A Link Between Worlds)
** Purple/white with brown hair (Twilight Princess)
** Magenta/lilac with orange hair (Ocarina of Time)
** Red/white with light orange hair (Din)
** Green/white with green-tinted blonde hair (Farore)
** Navy/blue with navy hair (Nayru)
** Purple/black with silver hair and red eyes
** Twilight Princess Dress
** Link Between Worlds Dress
** Skyward Sword Dress (reference here)
** Breath of the Wild II Dress
* Classic Mode Route: Brain Over Brawn - All opponents are known for their strength and their lack of sophistication or intelligence. All opponents have their damage output increased by 1.5% and their speed decreased by 1.5%.
* Containment Log: TBA
==Stages==
Like the previous game in the series, all stages can be transformed into a Final Destination form and a Battlefield form, which are referred to as Omega forms and Alpha forms respectively. Hazards can now be toggled on or off from the stage menu. Stage intros for Crisis Mode, as mentioned in Options, will be listed under stage names.
Italic signifies a new song, whether it be an original creation or a remix. Bold signifies the Main Song for the stage, which is the one that will always play during Competitive Mode. Bold Italic signifies that the song is both new and considered a Main Song.
The majority of Crisis Mode's universe labels are references to their origin. Can you deduce them all?
Stages are listed alphabetically with the exception of the Super Smash Bros. franchise stages, both here and in-game.
Name and Origin	Photo	Summary 	Music
Battlefield
Earth-0, The Light Realm
Super Smash Bros. Question	 	A flat, stone stage with three floating platforms. All previous forms of the stage are available for purchase in the Smash Store. 	
*Battlefield (SSBM)
*Battlefield (SSBB)
*Battlefield (SSB4)
*Battlefield (SSBU)
*Battlefield (SSBQ)
*How To Play (SSBU remix)
Big Battlefield
Earth-0, The Light Realm
Super Smash Bros. Question	 	A larger variant of Battlefield, with seven platforms. All previous forms of the stage are available for purchase in the Smash Store. 	(same tracks as Battlefield)
Final Destination
Earth-0, The Dark Realm
Super Smash Bros. Question	 	
A flat stage in the depths of space. All previous forms of the stage are available for purchase in the Smash Store. 	
*Boss Battle Vers. 2
*Final Destination (SSBM)
*Final Destination (SSBB)
*Final Destination (SSB4)
*Final Destination (SSBU)
*Final Destination (SSBQ)
*Giga Bowser
Avengers Tower
Earth-199, New York City
Marvel's The Avengers	 	A transformative stage that takes you from the bottom of the tower to the top, much like Prism Tower. If L is held when selecting this stage, it becomes Stark Tower. 	
*The Avengers
*Marvel Medley
Bob-Omb Battlefield
Earth-85, Mushroom Kingdom
Super Mario 64	 	A transformative stage that takes you from the beginning to the top of the mountain, visiting all the stage's landmarks. The Omega and Alpha forms take place on the Island in the Sky.  	
*Good Egg Galaxy
*Mario Adventures I (Super Mario Land)
*Slider (SSBM)
*Super Mario 64 Main Theme
Bowser's Castle
Earth-85, Bowser's Kingdom
Mario Kart 8	 	TBA 	
*Airship Theme (SSBB)
*Castle / Boss Fortress
*Fated Battle
*Koopa's Road
*Koopa's Theme
Brinstar
Earth-4, Zebes
Metroid	 	This stage looks like a grotesque alien rendition of Battlefield, which is fitting. Some of the fleshier segments of the stage can be broken, and the acid beneath has a chance of rising. 	
*Brinstar (SSBM)
*Brinstar (SSBB)
*Theme of Samus Aran, Space Warrior (SSBB)
Castle Siege
Earth-990, Archanea
Fire Emblem	 	Castle Siege begins on the top of a castle, before transitioning to an underground room with several breakable statues. Finally, the stage takes you to a fiery, brimstone landscape. 	
*Code Name: F.E.
*Fire Emblem Theme (SSBB)
*Story 5 Meeting (SSBB)
Chaos Theatre
Earth-10, Toronto
Scott Pilgrim vs. The World	TBA 	TBA 	
*Black Sheep
*Threshold
*We Are Sex Bob-Omb
City 17
Earth-333, Bulgaria
Half-Life 2	 	City 17 takes place atop a scrolling series of buildings. Blue cans can appear on the stage, and if you don't pick them up in time, the stage will be swarmed by Combine soldiers. 	
*CP Violation
*Hazardous Materials
Cookie Country
Earth-92, Popstar
Kirby's Return to Dream Land	 	Cookie Country is a floating stage laid out as you see in the photo. Waddle Dees spawn in and you can launch them, even towards opponents. 	
*The Adventure Begins
*Green Greens (SSB4)
*Ice Cream Island (SSB4)
*Through the Forest
Crystal Gem Temple
Earth-521, Beach City
Steven Universe	TBA 	TBA 	
*Cookie Cat
*Stronger Than You
*We Are The Crystal Gems
Delfino Plaza
Earth-85, Isle Delfino
Super Mario Sunshine	 	TBA 	
*Delfino Plaza
*Delfino Plaza (SSBU)
Hyrule Castle
Earth-86A, Hyrule
The Legend of Zelda: Ocarina of Time	 	TBA 	
*Overworld Theme (SSB64)
*Overworld Theme (SSBB)
*Overworld Theme (SSB4)
Hyrule Outskirts
Earth-86D, Hyrule
The Legend of Zelda: Breath of the Wild	 	A floating stage a bit bigger than Final Destination. Its bottom has shrapnel and rubble sticking out of it. Two slanted cobblestone platforms sometimes appear. 	
*Hyrule Castle (Outside)
*Main Theme (BotW) (SSBU)
*Nintendo Switch Presentation 2017 Trailer BGM (SSBU)
Green Hill Zone
Earth-91A, South Island
Sonic the Hedgehog	 	TBA 	
*Emerald Hill Zone
*Green Hill Zone
*Green Hill Zone (SSBQ)
*Super Sonic Racing
*Windy Hill Zone
Luigi's Mansion
Earth-85, Mushroom Kingdom
Luigi's Mansion	 	TBA 	
*Luigi's Mansion Series Medley (SSB4)
*Main Theme (Luigi's Mansion) (SSBB)
*Main Theme (Luigi's Mansion) (SSBU)
*On the Hunt -Gloomy Manor Ver.-
New York City
Earth-616, New York
Spider-Man	TBA 	TBA 	
*The Avengers
*Main Title (Spider-Man 2002)
*Mysterio Theme
*Spider-Man Homecoming: Suite
Onett
Earth-194, Eagleland
EarthBound	 	A flat stage with three buildings. Beware, the Drug Store's platforms aren't built for fighting, and traffic won't stop for anyone! 	
*Humoresque of a Little Dog (SSBB)
*Onett (SSBM)
*Pollyana (SSBM)
*Pollyana (SSBQ)
*Sanctuary Guardian
Pokémon Stadium
Earth-151, Kanto
Pokémon Red & Blue	 	A floating stage akin to Battlefield, without the top platform. It changes into one of four forms: Rock, Fire, Water or Grass. 	
*Battle! Medley
*Battle Theme (PKMN Red/Blue)
*Main Theme (PKMN Red/Blue)
*Pokémon Gym/Evolution (SSBB)
*Pokémon Stadium
Princess Peach's Castle
Earth-85, Mushroom Kingdom
Super Mario 64	 	TBA 	
*Acorn Plains
*Ground Theme (Melee)
*Super Mario 64 Main Theme
Saffron City
Earth-151, Kanto
Pokémon Red & Blue	 	TBA 	
*Main Theme (PKMN Red/Blue) (SSB64)
*Pokémon Gym/Evolution (SSBB)
Snowdin Town
Earth-7, Underground
UNDERTALE	 	The stage primarily takes place on Sans and Papyrus' house, though you can walk on the ground. It's not optimal, however, as you could get jumped by a Lesser Dog. 	
*Bonetrousle
*Enemy Approaching
*MEGALOVANIA (SSBU)
*Snowdin Town
S.T.A.R. Labs
Earth-Prime, Central City
The Flash	 	The stage takes place atop S.T.A.R. Labs, with the... extension things acting as durable yet breakable walls. Some characters may show up in the background, including The Mist, King Shark, Bloodwork and Tarpit.	
*At The Speed of Force
*The Fastest Man Alive
*The Man in the Yellow Suit
*Reveal to Iris
*Spark of the Flash
Wayne Tower
Earth-1, Gotham City
Batman	TBA 	TBA 	
*The Batman Theme (1966)
*The Batman Theme (1989)
*Batwoman Credits Theme
*Five Years
*Main Titles (Doom Patrol)
*The Titans
Woolly World
Earth-85, Craft Island
Yoshi's Woolly World	 	TBA 	TBA
==Story Mode - The Cursed Question==
The Cursed Question is the story mode for Super Smash Bros. Question. Though details are currently scarce, a brief plot summary is available on the official website.
“Ganondorf, the malevolent Gerudo warlord, awakens to find himself confronted by a strange figure who provides him with an even stranger riddle. ‘What happens when the dark king fights for infinite power?’ Thinking that this riddle was akin to a prophecy, Ganondorf set out to acquire omnipotence by any means possible. Using the stolen Triforce, he began merging each universe in the multiverse, to then collect hundreds of powerful artifacts from across the different worlds. Some allied with him, others chose to fight him. Those who fought him managed to scatter his Artifacts across his realm. You start with The Flash, a speedy hero whose universe just got absorbed into Ganondorf’s realm, as he fights to return to his life by combining all the Artifacts. And one day, you may find out the answer to that cursed question…”
The Cursed Question features a world akin to the maps from World of Light and The Subspace Emissary. You wander around, collecting Artifacts whilst traversing familiar-looking stages. Much like The Subspace Emissary, there are different stories for different sets of characters and their adventures through this new merged world, dubbed the Kingdom of Power. There are very few cutscenes, but there is fully voiced dialogue between characters, like what you would see in a traditional JRPG. You can apply Artifacts to your characters much like Stickers (though they resume their more Spirit-based functionality in outside modes). You can also use EXP to expand on your Skill Tree, giving you a variety of buffs.
Once Super Smash Bros. Question reaches 100 characters, the answer to the eponymous Cursed Question will be revealed. The 100th character has already been selected.
==Items==
SSBUSmashBall.png|Smash Ball: It floats around the stage. Break it to get a Final or Obliterator Smash.
AssistTrophyWiiU.png|Assist Trophy: Grab it to summon an Assist Character.
SSBUHomeRunBat.png|Home Run Bat: Smash Attack an opponent with this to send them flying.
SSBURayGun.png|Ray Gun: Shoot a small yet fast blast of energy. You can fire it 14 times before it becomes ineffective.
SSBU-Item-Staff.png|Staff: This item fires a blast that becomes stronger the more distance it travels.
240px-Super Mushroom Artwork - Super Mario 3D World.png|Super Mushroom: Increases size, strength and weight of characters upon contact.
It should be noted that Assist Trophies and Poké Balls no longer have exclusive assist characters. They can summon any playable fighter, so long as they are not already being used on-screen.
==List of Artifacts==
TBA
==Fighter Trophies==
MarioTrophySSBQ.png|1. Mario
MarioWeddingTrophySSBQ.png|1A. Mario (Wedding)
MarioBuilderTrophySSBQ.png|1B. Mario (Builder)
MarioPainterTrophySSBQ.png|1C. Mario (Painter)
MarioChefTrophySSBQ.png|1D. Mario (Chef)
KirbyTrophySSBQ.png|4. Kirby
Notes:
* The first media listed is the character's debut, the second is where their design was finalized or their most recent appearance.
* The Alignment is from Dungeons & Dragons, the Hogwarts House is from Harry Potter, the Lantern Corps is from Green Lantern, the Pokémon type is from Pokémon and the Wack type is from Pokémon Wack.
* A subpage featuring more information may come into existence. Information within this subpage would include Political Belief and Favourite Beverage. This subpage would be more comedic-oriented and wouldn't be considered canon to Super Smash Bros. Question.
==Miscellaneous Franchise Information==
NOTE: Recovery Platforms are the platforms seen when a fighter loses a stock and is brought back.
NOTE 2: Franchises with different casts of characters per entry (i.e. EarthBound, Persona, Fire Emblem) have multiple fanfares. Any villains will have their franchise's fanfare remixed with an electric guitar.
The Avengers
* Fanfare: The Avengers theme, as first heard in Marvel's The Avengers.
* First Entry:
** Comic Book: The Avengers (1964)
** Film: Marvel's The Avengers (2012)
* Recovery Platform: A glass platform surrounded by a high-tech ring. The platform has the Avengers "A" inscribed upon it.
* Series Symbol: The Avengers "A".
Batman
* Fanfare: A segment from The Batman Theme from Batman (1989).
* First Entry: Batman #1 (1940)
* Recovery Platform: A sleek, black platform with a bat-symbol on it, within a yellow oval. Raindrops can be seen pelting the top.
* Series Symbol: The bat on Batman's chest.
Cuphead
* Fanfare: The theme that plays upon the completion of a stage.
* First Entry: Cuphead (2017)
* Recovery Platform: A platform made of earth and grass, in the style of 1920's animation.
* Series Symbol: A teacup with a straw in it.
Donkey Kong Country
* Fanfare: The theme that plays when you beat a boss from Donkey Kong Country.
* First Entry: Donkey Kong (1981)
* Recovery Platform: A red girder.
* Series Symbol: A barrel with Donkey Kong's initials on it.
EarthBound
* Fanfare:
** Ness: A combination of the final four of the Eight Melodies from EarthBound.
* First Entry: EarthBound Beginnings (1989)
* Recovery Platform: A colour-changing, neon hexagon surrounded by a rotating wheel of black music notes.
* Series Symbol: The Starman icon.
Fire Emblem
* Fanfare:
** Marth: The Fire Emblem fanfare as heard in Super Smash Bros. Brawl.
* First Entry: Fire Emblem: Shadow Dragon and the Blade of Light (1990)
* Recovery Platform: A "warp circle", also used for Marth's entrance animation. The colour of the "warp circle" changes depending on the character used.
** Marth's Recovery Platform is yellow.
* Series Symbol: The Falchion. It is notably more detailed than its depiction in previous Super Smash Bros. entries.
The Flash
* Fanfare: The show's title card theme.
* First Entry:
** Comic Book: Flash Comics #1 (1940)
** Television: Pilot (2014)
* Recovery Platform: A blue whirlwind of energy surrounded by lightning. It appears to be the Speed Force.
* Series Symbol: A circle, pierced by a lightning bolt.
F-Zero
* Fanfare: The F-Zero fanfare as heard in Super Smash Bros. Brawl.
* First Entry: F-Zero (1990)
* Recovery Platform: A platform outlined with silver tubes and the original F-Zero logo.
* Series Symbol: A falcon, with its wings spread.
Half-Life
* Fanfare: The opening of Hazardous Environments.
* First Entry: Half-Life (1998)
* Recovery Platform: A highly corroded metal platform with a lambda spray-painted onto it in orange.
* Series Symbol: A lambda within a circle.
Kirby
* Fanfare: The level completion theme, first appearing in Kirby's Dream Land.
* First Entry: Kirby's Dream Land (1992)
* Recovery Platform: A Warp Star.
* Series Symbol: A 3D star with two rings around it; Planet Popstar.
The Legend of Zelda
* Fanfare: The Triforce acquirement theme from The Legend of Zelda.
* First Entry: The Legend of Zelda (1986)
* Recovery Platform: A rotating Triforce.
* Series Symbol: The Wingcrest.
Metroid
* Fanfare: The item acquirement theme from Super Metroid.
* First Entry: Metroid (1986)
* Recovery Platform: A platform styled after the save points from Super Metroid.
* Series Symbol: The Screw Attack.
Pokémon
* Fanfare: The theme that plays when you win a battle in Pokémon Red & Blue.
* First Entry: Pocket Monsters Red & Green (1996)
* Recovery Platform: A circular, grassy platform.
* Series Symbol: A Poké Ball.
Scott Pilgrim vs. The World
* Fanfare: TBA
* First Entry: Scott Pilgrim's Precious Little Life (2004)
* Recovery Platform: A sandy platform with a cactus. A 1-UP is seen hovering next to the player.
* Series Symbol: The end of a guitar within a circular outline.
SCP Foundation
* Fanfare: An arrangement created specifically for SSBQ. It is upbeat, techno and slightly dissonant.
* First Entry: The Sculpture (2007)
* Recovery Platform: A rotating Foundation logo.
* Series Symbol: The Foundation's logo.
Sonic the Hedgehog
* Fanfare: The level completion theme from the original Sonic the Hedgehog.
* First Entry: Sonic the Hedgehog (1991)
* Recovery Platform: A platform styled after the ground in Green Hill Zone.
* Series Symbol: The Sonic Team icon.
Spider-Man
* Fanfare: The iconic beginning of the main theme from Spider-Man (1967).
* First Entry:
** Comic Book: The Amazing Spider-Man #1 (1963)
** Video Game: Marvel's Spider-Man (2018)
* Recovery Platform: A rotating web.
* Series Symbol: The spider emblem as seen on the Raimi film series' Spider-Man costume.
Star Fox
* Fanfare: The same fanfare as heard in Super Smash Bros. Brawl.
* First Entry: Star Fox (1993)
* Recovery Platform: A platform styled after the Great Fox.
* Series Symbol: The Great Fox's insignia.
Steven Universe
* Fanfare: The end of We Are The Crystal Gems.
* First Entry: Gem Glow (2013)
* Recovery Platform: A spinning gem. The gem's colour changes depending on the character used.
** Steven's Recovery Platform is pink.
* Series Symbol: The star in the logo.
Super Mario
* Fanfare: The "Level Clear" theme from Super Mario Bros.
* First Entry: Mario Bros. (1983)
* Recovery Platform: The top of a green Warp Pipe.
* Series Symbol: A Super Mushroom.
Super Mario RPG
* Fanfare: The theme that plays upon winning a battle in Super Mario RPG: Legend of the Seven Stars.
* First Entry: Super Mario RPG: Legend of the Seven Stars (1996)
* Recovery Platform: TBA
* Series Symbol: A Power Star.
Super Smash Bros.
* Fanfare: The Classic Mode completion theme from Super Smash Bros. Brawl.
* First Entry: Super Smash Bros. (1999)
* Recovery Platform: The recovery platform from Super Smash Bros. Ultimate.
* Series Symbol: The Smash Ball.
UNDERTALE
*Fanfare: A segment from "Once Upon A Time".
*First Entry: UNDERTALE (2015)
*Recovery Platform: A Human SOUL. The colour of the SOUL changes depending on the character used.
**Sans' Recovery Platform is blue.
*Series Symbol: A Human SOUL.
Untitled Goose Game
* Fanfare: TBA
* First Entry: Untitled Goose Game (2019)
* Recovery Platform: A pale, minimalistic grassy platform with several small buildings.
* Series Symbol: A church bell.
Yoshi's Island
* Fanfare: The level completion theme from Super Mario World 2: Yoshi's Island.
* First Entry: Super Mario World 2: Yoshi's Island (1995)
* Recovery Platform: A platform styled after the platforms in the stage Yoshi's Island (Brawl).
* Series Symbol: A Yoshi egg.
==Gallery==
TBA
==Copyright Information==
Original Game: © Nintendo / HAL Laboratories / Bandai Namco Entertainment Inc. / NetherRealm Studios / Capcom Co., Ltd.
Characters: © Nintendo / HAL Laboratories, Inc. / Warner Bros. Entertainment Inc. / DC Entertainment / The CW Network, LLC / Game Freak / The Pokémon Company / Creatures, Inc. / Toby Fox / Shigesato Itoi / Ape, Inc. / Cartoon Network / Wikidot Inc. / SEGA / Marvel Comics / INTELLIGENT SYSTEMS, Ltd / StudioMDHR / SQUARE ENIX CO., LTD. / Valve Corporation / House House / Oni Press
Aesthetic Packs: © Nintendo / HAL Laboratories / Atlus Co., Ltd. / NetherRealm Studios / Warner Bros. Entertainment Inc. / DC Entertainment / Arc System Works Co., Ltd. / Project M Development Team / Koei Tecmo Co., Ltd. / The LEGO Group / Lucasfilm Ltd.
==Trivia==
* Super Smash Bros. Question is the first Fantendo project worked on by ShadeTheNarwhal since 2016. This extended hiatus is because ShadeTheNarwhal felt guilty for indecencies he committed on the wiki during his youth.
* SSBQ began production on October 24th, 2019, at around 1:20 pm.
* Many changes made in SSBQ were inspired by complaints from ShadeTheNarwhal's friends directed at the current Super Smash Bros. series. Most notably, the abundance of cutscene-based Final Smashes and the existence of Echo Fighters. ShadeTheNarwhal edited these things in such a way that both himself and his friends would be satisfied.
==Credits==
* ShadeTheNarwhal (FANDOM user) - Creator and sole editor of Super Smash Bros. Question.
* Duke of Dorks (YouTube channel) - Formed ideas for Donkey Kong, Ness and Peach's moveset upgrades.
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