Sunfire

The wizard spell Sunfire creates an explosive burst of flame around the caster.
== Description ==
== Gameplay ==
The caster casts this spell, and it automatically targets self.
After the spell is finished, a fireball projectile explodes on the caster's sprite, exposing all creatures but the caster in a 15-feet radius to variable Fire damage.
Exposed creatures are allowed a Saving throw versus Spell to receive half the damage.
The Sunfire spell actually makes the caster immune to the damage producing part of the spell just long enough to be unaffected by it.
In the Enhanced Edition, this spell's damage can be blocked by Magic resistance.
It can also be negated by a Spell Immunity: Evocation, and the Cloak of Mirroring.
The internal Power level of the spell is 5, so a Lich or a Rakshasa will be immune to the spell as well.
== Notes ==
* In Baldur's Gate II: Shadows of Amn, Sunfire bypasses MR, thus the spell is very useful against resistant enemies like the drow.
* The Suncatcher has this as a charge ability.
== Bugs ==
== Where to obtain its scroll ==
=== The Black Pits ===
==== Sold by ====
* Dinguer the Mad 
=== The Black Pits II ===
==== Sold by ====
* Book Merchant (x6)
=== Baldur's Gate ===
==== Sold by ====
* Sorcerous Sundries
=== Shadows of Amn ===
==== Sold by ====
* Adventurer Mart
* Carlig
=== Throne of Bhaal ===
==== Sold by ====
* Arcana Archives
==Trivia==
The Advanced Dungeon and Dragons 2nd Edition ruleset has no Wizard spell titled or equivalent to Sunfire. There is a 4th level Wizard spell called Sunburst, but that spell is a burst of light, especially effective towards undead, but it has no fire component.
===Gallery===
OG Sunfire 1.png|A Lich casts Sunfire when a party member is up close to it - callously damaging its own allied undead minions as well.
OG Sunfire 2.png|Gorion's Ward quietly enters a Storehouse under invisibility, and decides to set off the spell, estimating it will affect multiple enemies.
== Mod content ==
Spell Revisions mod has changed this arcane spell, revising its casting time, saving throw and description. See below:
Fireburst
Level: 5
School: Evocation
Range: Personal
Duration: Instant
Casting Time: 1
Area of Effect: 15’ radius
Saving Throw: Breath half
This spell creates an explosive burst of flame that detonates with a low roar and delivers damage proportional to the level of the wizard who cast it, similar to a fireball. The wizard gestures with his hand and the entire area around him erupts in flames, striking all except the caster for 1d6 points of damage per level of the wizard (up to a maximum of 15d6). Creatures who fail their saving throw vs. breath at -4 suffer full damage from the blast. Those who roll successful saving throws manage to dodge, fall flat, or roll aside, each receiving half damage.
Category:Bypass Magic resistance
Category:Bugs