Report 1764

Report #1764
Skillset: Tahtetso Skill: Raktiah'sho
 Org: Celest Status: Completed Jul 2017
Furies' Decision:
Solution 1.
Problem: Currently, due to the nature of Raktiah'shos mutilate progression, a
Tahtetso monk (and to a lesser extent Ninjakari) can essentially keep their
target perma-prone, with or without the use of power. In addition, Raktiah'sho
in particular has a special bonus compared to other mute progressions,
essentially giving the monk even more incentive to simply spam the same actions
over and over in surge and killer (because they will also get some sort of
effect from it.) This report aims to fix mute-progessions ability to keep an
enemy perma-prone, as well as removing the incentive to allow Tahtetso to just
spam raktiah'sho. *If you don't know how mute progressions work, you can check
this link for a refresher: https://pastebin.com/hW0vPLW5
[A:12 R: 0] Solution #1: Change the nature of Raktiah'shos mute progression.
 (This will also effect ninja's!) Applying mutilated
 limb will now cure the underlying damagedlimb on the
 same limb. This should not effect knight combat at
 all. In addition, remove the balance loss from
 Raktiah'shos progression.
[A: 1 R: 1] Solution #2: Change the nature of how mutilates are cured. When a
 mutilate is cured with ice, it will automatically
 cure the break on the same limb. This should effect
 knight combat minimally. In addition, remove the
 balance loss from raktiah'shos progression.
[A: 0 R: 5] Solution #3: Solution provided by Malarious. Change the nature of
 how mutilates cure to match other knighthood affs.
 Change the ice delay timers to increase with wound
 levels on the target which should match the delay all
 other knighthood affs receive. This would be no delay
 at none, 1s delay at light. 2s delay at heavy. 3.5s
 delay at crit.This will impact also how long of a
 delay certain knight specs get for mutes (since some
 of them can give mutes at heavy) but it was also
 suggested to add a (passive) skill to them to
 increase the delay on their mutes in another report.
 This solution will not effect the stun timer at all
 (~1.5s at current.) In addition, remove the balance
 loss from Raktiah'shos progression.
Player Comments:
---[Anelissa on 7/2 @ 15:38 sets as pending]
---[Veyils on 7/2 @ 19:27 writes]:
I really would not worry about warriors with this report. There isn't really any
incentive to stack damagelimbs and mutilate limbs as a warrior. By the time BM
can mutilate they can double mutilate on each balance and keep your perma
proned. Other specs with mutilates can just barely mutilate faster than cure
balance. Taking time to break instead of mutilate would slow them down.
Technically yes it'd cause an issue if one warrior was stacking mutilates and
one breaks but well this isn't really a very effective plan compared to almost
any other set up and to be brutally honest who cares if that gets nerfed.
---[Veyils on 7/2 @ 19:28 writes]:
My personal preference is that hitting a target with mutilated leg will cure the
damage leg and if you have a mutilated leg you are immune from receiving the
damagedleg affliction on that leg. Seems the cleanest and simplest way to do it
---[Anelissa on 7/3 @ 00:21 writes]:
If there is more support behind Vey's idea for damagedleg immunity if you
already have a mute, I will include it in sol 1
---[Anelissa on 7/3 @ 12:03 writes]:
I'll be pulling this report for the time being since some debugging and testing
revealed some mechanics to Raktiah'sho I was initially unaware of. These
mechanics will be reflected in the problem statement and change my solutions as
well. I will reinstate the report once everything has been changed.
---[Anelissa on 7/3 @ 12:03 sets as draft]
---[Anelissa on 7/13 @ 17:48 sets as pending]
---[Shedrin on 7/13 @ 21:38 writes]:
Can you summarize what you've changed in the report since it was up last? Thanks
---[Anelissa on 7/14 @ 22:50 writes]:
@shedrin I only added to remove the balance loss portion of the progression to
all solutions (as I don't think it's really needed, and rewards spamming of the
same skill over and over.) Aside from that, the report is just the same, I just
tried to reword it better so it wasn't as all of texty
---[Wobou on 7/15 @ 05:23 writes]:
Either sol 1 or 2 sound good to me. I'm not against sol 3 in general but I am
for solving this problem statement, it won't actually solve the problem for what
tahtetso and ninjakari are able to do. The issue is that both of these specs can
cause 3 ice affs which prevent standing (mute leg, and two damaged legs) in a
form which takes 6s of ice bal to cure, even if the delay on mutilates is 0
that's a recipe for a permaprone when you spam the form back to back.
---[Iytha on 7/18 @ 10:26 writes]:
Solution 1 is the most elegant.
---[Danquik on 7/22 @ 00:09 writes]:
Solution 1
---[Ejderha on 7/30 @ 09:40 writes]:
Sol1 makes sense, supported