Ship Ambrasm Pontus

Ship Ambrasm Pontus was a travelling 【Age of the Gods Dungeon】 of 【God Rank】, created by 【God of Ships】.
== Chronology ==
It was nearby 【Dur Gha Varia】 on Day 300. The name of the Dungeon was changed to【Ship Ambrasm Parabellum】 after being conquered by Rou on Day 303.
In Greek mythology, Pontus (/ˈpɒntəs/; Greek: Πόντος Pontos, "Sea")[1] was an ancient, pre-Olympian sea-god, one of the Greek primordial deities
==Description==
First of all, the 【Ship Ambrasm Pontus】has clearly defined safe and hazardous areas.
In safe areas, everything is organized like a small shopping mall, or hotel, in other words a resort.
There is a bar, a place that looks like a restaurant, a swimming pool, as well as a casino where you can enjoy gambling.
Besides there were weapons and armor shops where you can not only buy weapons, but they also held other useful tools for the conquerors.
Taking into account the specificity of errant dungeons if the conquest is too tightened, you cannot manage to raise the anchor and go wandering on the ocean, so these places are well structured.
In contrast to the places equipped for the convenience of explorers, the hazardous areas are in the internal structure, full of danger zones, home to the dangerous monsters that significantly slow the conquest.
The 【Ship Ambrasm Pontus】, like most of the previous dungeons, depending on the location, had an interior that differs considerably from the previous levels.
The higher the level, the richer the interior, as befitting of an ocean liner. At the same time, the water level is deeper in this area and is actually quite close to the bottom. Sacrificing the temple, the interior is like sinking into the ocean floor.
The walls here are almost always wet, thus, covered with poisonous colored moss, like somewhere in a cave under a waterfall. Here and there, you could hear the cries of fanatics bowing down before the statue of the evil god with an octopus head, emitting a purplish glow, while still stinking like a huge pile of rotten fish.
There are almost no traps here, because treasure chests are quite hard to find here, and the magic item's quality are generally low. The dungeon is better for capturing out of a profit for physical and mental strength that mattered more for veterans.
In the place closest to the stern, the last level was the ship's bridge. According to the size of the 【Ship Ambrasm Pontus】, the inside of the bridge stretched out in a pretty vast space.
After conquering, Rou adjusted the newly acquired Labyrinth inside out.
==Monsters Within==
*Dungeon Boss:
**Grand Admiral of the Black Sea
*Common Monsters:
**[Ishrid], with its octopus-like head and its humanoid body, spreads madness.
**[Fierce Brawler], a 6-meter giant armed with an ax shaped like an anchor, stomps on adventurers with brute force.
**[Nereid], which has the appearance of a beautiful mermaid, able to charm anyone, is a subspecies of natural nymphs.
**[Strong Fist Crabman], a crab-based subhuman fighter, is covered in a red and white shell with rounded deformed scissors, has strikes that easily destroy rocks.
**[Bishop of Vicious Seas] which has an old man's face, with its body covered with scales, tail fins like a fish, and is dressed in luxurious clothes.
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