Report 1760

Report #1760
Skillset: Aeromancy Skill: Staff
 Org: Hallifax Status: Completed Jul 2017
Furies' Decision:
Solution 1.
Problem: RAISE STAFF for Aeromancers strips a targets levitation enchantment,
and then if they have no levitation enchantment, flings them to air elevation.
However if the target is indoors, nothing happens.
[A:13 R: 0] Solution #1: Change RAISE STAFF to deal damagedskull if the target
 is indoors (like TK Fling).
[A: 5 R: 4] Solution #2: Change RAISE STAFF to deal 1-2 mental afflictions
 from [stupidity, recklessness, hallucinations,
 confusion], non-masked if the target is indoors.
Player Comments:
---[Shedrin on 7/11 @ 22:05 sets as pending]
---[Crek on 7/12 @ 22:13 writes]:
I'll point out that Shamanism Sky trance has the same effect minus levitation
stripping and at the cost of 4 power. That said, solution 1 sounds good and
makes sense.
---[Falaeron on 7/13 @ 21:31 writes]:
As I told Shedrin, I kind of want to change raise staff entirely. The problem is
that the aeromeld actually doesn't even allow enemies to fly into the air with
Twister entangling anyone who tries. As a result, the levitation mechanic is
isolated to raise staff alone. I don't think either of these solutions will give
the skill any niche indoors, nor does it change the fundamental issue it
currently has outdoors.
---[Wobou on 7/15 @ 05:05 writes]:
These seem fine. I prefer solution 1 because as you point out it's directly
inline with fling. Regarding airnet, couldn't one just not cast it if they
wanted to try something goofy with the levitation stripping or am I missing
something?
---[Falaeron on 7/15 @ 05:10 writes]:
Wobou: No. "Airnet" is actually tied to the Twister skill, which is also the one
that knocks enemies from the sky.
---[Danquik on 7/16 @ 22:39 writes]:
Ok
---[Iytha on 7/18 @ 10:19 writes]:
@Wobou It would be nice if that were the case, though!
---[Veyils on 7/18 @ 19:13 writes]:
I like the sounds of option one
---[Veyils on 7/23 @ 07:54 writes]:
Was just thinking for the sake of making it useful why not just make it work
indoors as well. Damage skull on a cast ability is nice but its not game
breaking. "Such and such raises their staff and a gust of wind blows you up into
the air flipping you over and you land badly upon your head." Indoors or
outdoors, prone and damageskull?
---[Ejderha on 7/30 @ 09:16 writes]:
Approve sol1.