Settlement options

Settlement options are options that players can pick after capturing a settlement on the campaign map, or when moving an army into a ruin. Settlement options can differ depending on which race you are playing.
"Razing" and "sacking" both redirect here. Please see below for what these options do.
Settlement options should not be confused with post-battle options.
==Captured Settlement==
===Standard===
Some or all of these options are available to many different races.
The Empire, Dwarfs, Vampire Counts, High Elves, Lizardmen, Dark Elves use only these:	The Empire, Dwarfs, Vampire Counts, High Elves, Lizardmen, Dark Elves use only these:
Option 	Effect
Occupy 	Occupies the settlement.Reduces public order temporarily (-10 flat reduction, and then a further -3 which reduces by -1 each turn).
Loot and Occupy 	Occupies the settlement.Increases the treasury moderately.-30 public order flat, and then a further -10 which reduces by -1 per turn.Increases Sacrificial offerings (Cult of Sotek only)
Sack 	Increases the treasury greatly.Army cannot also raze in the same turn.
Raze 	Increases the treasury moderately.Destroys the settlement turning it into ruins.
===Bretonnia===
Bretonnia	Bretonnia
Option 	Effect
Occupy 	Same as standard.
Sack 	Increases the treasury greatly.Army cannot also raze in the same turn.Reduces chivalry.
Raze 	Same as standard.
===Greenskins===
Greenskins 	Greenskins
Option 	Effect
Occupy 	Same as standard.
Sack 	Same as standard.
Loot and Occupy	Same as standard.
Raze 	Increases the treasury moderately.Destroys the settlement turning it into ruins.When Greenskins raze a settlement, it leaves behind harmful vandalism buildings.
===Warriors of Chaos===
Total War: Warhammer III
Warriors of Chaos (Total War: Warhammer III) settlement options 	Warriors of Chaos (Total War: Warhammer III) settlement options
Option 	Effect
Occupy and Vassalise(Only for Dark Fortresses which are Norscan capitals) 	
* Unit replenishment
* -10 control
* -5 province instability
* Souls gained (except when settlement was controlled by Khorne, Nurgle, Slaanesh, Tzeentch or Daemons of Chaos).
* Associated Norscan faction becomes your vassal
Occupy(minor settlements, or Dark Fortresses which are NOT Norscan capitals)	
* Unit replenishment
* -10 control
* -5 province instability
* Souls gained
Raze 	
* Increases the treasury (favour) moderately.
* Souls gained (except when settlement was controlled by Khorne, Nurgle, Slaanesh, Tzeentch or Daemons of Chaos).
* Destroys the settlement turning it into ruins.
Sack 	
* Increases the treasury (favour) greatly.
* -10 province instability
* Sacrificed Captives:
** A mass sacrifice of captives hones the warriors' blades.
** Turns remaining: 1
** Unit experience: +100
Gift to Vassal 	
* Gives the settlement to one of your vassals
* Province instability -10
* Treasury increased
* Unit replenishment
Subjugate(When you take the last settlement of a Chaos-aligned faction) 	
* The faction retains their settlement, but becomes your vassal
* Souls gained
* Unit replenishment
TWW1 and TWW2
Warriors of Chaos (TWW1 & TWW2) settlement options	Warriors of Chaos (TWW1 & TWW2) settlement options
Option 	Effect
Sack 	Same as standard.
Raze 	Increases the treasury moderately.Destroys the settlement turning it into ruins.This also creates a Chaos Portal which spreads Chaos Corruption.
Awaken Tribe 	See Awaken the Tribes page
===Beastmen===
Beastmen (TWW1)	Beastmen (TWW1)
Option 	Effect
Loot & Raze 	Razes settlement, turning it into ruinsIncreases Total Favour (treasury).
Raze & Defile 	Razes settlement, turning it into ruins.Erects a Herdstone or Beastmen Totem which gives +100 Chaos Corruption.Gives +8 Horde Growth
Beastmen (TWW2 onwards)	Beastmen (TWW2 onwards)
Option 	Effect
Raise Herdstone 	Raise a Herdstone here, marking nearby regions as part of a Blood-ground. Herdstones require the Herdstone Shard resource to construct, and cannot be constructed in existing Blood-grounds.
* Conquest penalty -10 public order
* Provincial instability -5 public order, reduces by -1 per turn
* -1 Herdstone Shards
Raze & Advance 	Take only the prizes, then advance forwards.
* Treasury increased
* Raze (1 turns)
** Destroying its enemies has strengthened this horde.
** Casualty replenishment rate +10%
** Allows for a moderate amount of additional movement.
Loot & Raze 	Revel in the destruction and take everything you can!
* Treasury increased
* Raze (1 turn)
** Destroying its enemies has strengthened this horde.
** Bestial Rage +10
** Allows for a small amount of additional movement
===Wood Elves===
Wood Elves	Wood Elves
Option 	Effect
Occupy 	Occupies settlement.Only available for forest settlements inside Athel Loren.
Seeding 	Occupies settlement, creates an Asrai Lookout.Only available for settlements outside Athel Loren.
Raze 	Same as standard.
Healthland:
* Occupy Heathland (Occupy)
** Conquest penalty public order -30
** Provincial instability public order -10, deteriorating at -1 per turn
** Treasury increased
** Units replenished
** Secure Borders (Forest Health icon), Turns remaining 1, The forests always sense the threat of hostile neighbours. When such threats are abated, they thrive.
* Sack
** Provincial instability public order -10, deteriorating at -1 per turn
** Treasury increased
** Units replenished
* Clear Heathland
** Treasury increased
** Ashen Feriliser (Forest Health icon), Turns remaining 1, the pulverized remains of the settlement and its deceased denizens nourish the Worldroots and bring life to the nearby Magical Forest. Forest Health +5 to local Magical Forest, +1 per turn to local Magical Forest while settlement remains razed
===Norsca===
Norsca 	Norsca
Option 	Effect
Occupy 	Occupies settlement.Only available for racial capitals, ports and settlements in Norsca.
Sack 	Same as standard.
Subjugate 	Available when defeating the leader of an enemy Norscan Tribes faction in battle and taking their capital settlement.Makes the faction your vassal.Enslaves the captives, if any.
----
In TWW2, rather than this option, you will instead get a dilemma: Warlord Defeated, Throgg Defeated or Wulfrik Defeated.
Raze for the Serpent	Razes settlement and puts Serpent monument, giving allegiance with the Serpent.+6 favour with the Serpent, -2 favour with each of the other Gods.
Raze for the Eagle 	Razes settlement and puts Eagle monument, giving allegiance with the Eagle.+6 favour with the Eagle, -2 favour with each of the other Gods.
Raze for the Crow 	Razes settlement and puts Crow monument, giving allegiance with the Crow.+6 favour with the Crow, -2 favour with each of the other Gods.
Raze for the Hound 	Razes settlement and puts Hound monument, giving allegiance with the Hound.+6 favour with the Hound, -2 favour with each of the other Gods.
===Tomb Kings===
Tomb Kings	Tomb Kings
Option 	Effect
Occupy 	Occupies the settlement.Reduces public order temporarily (-10 flat reduction, and then a further -10 which reduces by -1 each turn).Provides Canopic jars.Can be done by a Ptra's Necrotect hero, who can occupy at a higher level.
Sack 	Increases TreasuryProvides unit replenishmentDecreases public order for the enemy
Raze 	Razes settlement, turning it into ruins.Increases treasuryProvides Canopic Jars.
===Skaven===
Skaven 	Skaven
Option 	Effect
Loot and Occupy 	Increases replenishmentTreasury increasedReduces public order in the settlement.Can spend food to occupy at a higher level.
Sack 	Same as standard.
Raze 	Same as standard.
Expand Under-Empire	Establishes an Under-CityUnits replenished by an extra percentage.-10 public order over time.
===Vampire Coast===
Vampire Coast 	Vampire Coast
Option 	Effect
Occupy 	Occupies the settlement.Reduces public order temporarily (-10 flat reduction, and then a further -5 which reduces by -1 each turn).
Sack 	Increases the treasury greatly. Army cannot also raze in the same turn.-10 public order for the owning faction.Your units replenished by an extra percentage.
Raze 	Increases treasury by a small amount.Increases infamy.
Establish a Pirate Cove	Only available for port settlements.Establishes a Pirate Cove-10 public order over timeIncreases treasury by a moderate amount.Your units replenished by an extra percentage.
=== Kislev ===
=== Grand Cathay ===
=== Khorne ===
* Occupy - a high cost
* Sack
* Raze - very profitable
* Establish Cult - Chaos armies can establish cults in enemy settlements to generate profit.
Khorne 	Khorne
Option 	Effect
Occupy 	Occupies the settlement.Reduces public order temporarily (-10 flat reduction, and then a further -5 which reduces by -1 each turn).Costs a lot of Skulls.
Sack 	Increases the treasury greatly. Army cannot also raze in the same turn.-10 public order for the owning faction.Your units replenished by an extra percentage.
Skulls for the Skull Throne	Increases Skulls by a large amount.
Blood for the Blood God 	Summons a Blood Host, which cannot be controlled but only sustained by winning more battles.Winds of Magic power reserve: +20 per turn.
=== Nurgle ===
=== Slaanesh ===
=== Tzeentch ===
* Occupy
* Sack
* Raze
* Establish Cult
=== Ogre Kingdoms ===
* Occupy
* Loot
* Sack
* Raze
==Ruins==
When ruins are entered, there is the following options:
;Colonise
* This is available to all races except hordes. Creates a level 0 settlement which can be repaired. If vandalism buildings are present, then they must be demolished first. Costs money and takes troops/health from every unit in the army.
* Skaven can spend food to colonise settlements at a higher level than zero.
* Tomb Kings can spend a Ptra's Necrotect to colonise at a higher level.
;Treasure Hunt / Search Ruins
* This option was added in Total War: Warhammer II. Armies/lords can now treasure hunt, getting a choose-your-own adventure style event which can result in positive, neutral or negative outcomes.
*The treasure hunts were later removed and replaced with several puzzles in the Aye-Aye! Patch:
**Cypher of the Old Ones
**Rubric of the Old Ones
**Cuboid of the Old Ones
**Dial of the Old Ones
;Do nothing
* Armies can leave without doing anything.
== Gallery ==
=== Settlement conquest ===
File:Dwarfs settlement options.png|Settlement options for Dwarfs.
File:Empire settlement options.png|Settlement options for The Empire.
File:Cathay settlement options.png|Settlement options for Grand Cathay.
File:High elves settlement capture.png|Settlement options for High Elves.
File:Khorne settlement options.png|Settlement options for Khorne.
File:Lizardmen settlement capture.png|Settlement options for Lizardmen.
File:Ogres settlement options.png|Settlement options for Ogre Kingdoms.
File:Skaven settlement options.png|Settlement options for Skaven.
File:Chaos settlement options for norsca.png|Settlement options for Warriors of Chaos after conquering a Norscan faction.
File:Souls Settlement 1.png
File:Souls Settlement 2.png
File:Souls Settlement 3.png
=== Ruin colonisation ===
== See also ==
* Post-battle options
Category:Total War: Warhammer campaign mode
Category:Settlements