Pirates (Civ6)

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Pirates is a multiplayer scenario in Civilization VI that was released as part of the October 2020 Update. 
== Gameplay ==
The Pirates scenario is centered around four playable pirate factions on their quest to obtain riches, and is heavily influenced by Sid Meier's Pirates! and its 2004 remake. They are:
* The Dread Pirates
* The Privateers
* The Swashbucklers
* The Hoarders
The gameplay is based on collecting treasure and Infamy with the help of special Relics that impart special effects onto your ships, while avoiding the Spanish, English, French, and Dutch navies. Pirates cannot found cities, so their units have powerful self-sustaining effects to compensate for the inability to build more. The scenario can be played on the handcrafted Caribbean Islands map or a random Pirate Islands map. The player starts with a single , which has a special Flagship ability and can be considered your main ship for combat. The Flagship ability makes it immune to captures and losing due to mutiny. The flagships in the scenario are marked with the Armada icon (as well as Infamous Pirates). 
Keep in mind that all flagships have 300 HP instead of the usual 100. This makes them extra tough to destroy and way more powerful than your other ships. This is also true for Infamous Pirates.
=== Victory ===
There is only one way to win Pirates: surviving until the turn limit, at which point you must have the highest total score. There are three types of score: Treasure, Infamy, and Fightin'.
==== Treasure ====
* Burying treasure chests (30 points)
* Sinking Treasure Ships (20 points)
* Plundering treasure chests (5 points)
* Plundering a or (2 points)
* Plundering a or (1 point)
==== Infamy ====
* Revealing hexes as the Swashbucklers (1 point for every 50 hexes)
* Capturing a ship as the Privateers (5 points)
* Sacking a port (15 points)
* Sinking Infamous Pirates (20-50 points)
* Clearing Buccaneer Forts (5 points)
==== Fightin' ====
* Destroying or capturing a pirate player's unit (10 points)
* Destroying or capturing a colonial or buccaneer unit (5 points)
* Surviving combat (1 point)
== Factions ==
=== Playable ===
* The Dread Pirates
** Active Ability: Walk the Plank (Instantly defeat a badly damaged enemy ship to grant +5 Combat Strength and +3 to that unit for 5 turns.)
** Passive Ability: Fightin' is What We Do Best (Grants 10 additional whenever a unit engages in combat.)
* The Privateers
** Active Ability: Bring Her Home (Capture a badly damaged enemy ship for the Privateer's patron in exchange for and Infamy. Takes 5 turns to recharge.)
** Passive Ability: Letters of Marque (All ports owned by your patron civilization are permanently revealed to you. Gain extra 100 from pillaging .)
* The Swashbucklers
** Active Ability: Tack into the Wind (Gain a 2x boost for 2 turns. Takes 6 turns to recharge.)
** Passive Ability: Sailing the Open Seas (Grants +1 Infamy for every 50 hexes revealed on the map.)
* The Hoarders
** Active Ability: Chain Shot (Free unit action to immobilize an enemy ship for 2 turns. Takes 5 turns to recharge.)
** Passive Ability: Mine! Mine! Mine! (Unit maintenance cost is decreased by 3. Gain bonus score for burying treasure. Earn 3% interest on reserves, up to 1000 per turn.)
=== Non-Playable ===
* The colonial civilizations
** England, Spain, France, and the Netherlands all control various cities across the pirate-infested waters. While it can be beneficial to visit the taverns that lie in their cities, they (with the exception of the Privateers' sponsor toward them) want the pirates in Davy Jones' locker, and deploy their ships across the map to hunt down pirates. They also frequently send nautical s that pirates can pillage. Finally, every few turns, a Treasure Fleet will be deployed from a random city. The Guard Ships that comprise their military might be powerful, but the Gold Ships that they guard can be well worth the risk- pillaging them grants a high amount of as well as Treasure points.
* Buccaneers
** This scenario's equivalent to Barbarians, the Buccaneers also reside in camps that randomly deploy units hostile towards every civilization. Their camps can be pillaged.
* Infamous Pirates
** Special enemy units that spawn randomly, Infamous Pirates are stronger than any normal unit. They also appear to spawn as Fleets or Armadas, an otherwise inaccessible development in this mode due to the lack of a civics tree. Defeating them grants Infamy points.
== Special features ==
=== Units ===
* 
* 
* 
* 
=== Unit actions ===
=== Terrain ===
* Buccaneer Fort
* Buried Treasure
* Floating Treasure
=== Relics ===
Relics are powerful items that can be picked up by pirate ships and used to enhance their abilities. Up to three can be equipped at a time.
Image	Name 	Effects 	Description
 	Black Spot Branding Iron 	+10 Combat Strength when fighting buccaneer or infamous pirates. 	With this iron, you can mark your enemies with a curse that will follow them across the seas. It can never be washed off, so long as the curse lasts.
 	Blackbeard's Short Fuse 	Naval unit attacks deal -2 to enemy ships for the next turn. 	The dread pirate would put these in his beard and light them on fire to frighten his enemies. They were perhaps not necessary.
 	Bonny Brace of Pistols 	+1 additional attack for all units. All units can move after attacking. 	Anne Bonny, born Anne Fulford, was the paramour of the pirate Calico Jack, but when she teamed up with Mary Read, they ditched Jack and set sail together. Here are her pistols.
 	Captain William Kidd's Journal	50% chance of finding an additional treasure map when visiting a tavern. 	The legendary captain's journal! And, perhaps, locations to his buried caches.
 	Crates of Rum 	+10 per turn. 	A hogshead of Nelson's folly! We can sell this for plenty o' pennies at the ports we visit.
 	Cursed Lucky Pieces of Eight 	+3 per unit maintenance (higher chance of mutiny).
3% interest on reserves every turn. 	They say one Captain Cleveland took these from a Spanish galleon's hold, but lost them in a duel. The victor was rich for a time, but was poisoned by a spurned lover, who ran a tavern in Tortuga until she got the pox, and so on. These gold pieces have been lucky, and unlucky, and now they are yours.
 	Dowsing Rod 	Every ship can sense the closest treasure chest within 20 hexes. 	A farmer's dowsing rod, used by superstitious men to find water. With a twist here and there, maybe it will point to gold.
 	English Pointer Figurehead 	Every ship will sense the closest unseen ship within 20 hexes. 	The dog is pointing and holding a lantern hanging down from its mouth. The lantern mysteriously glows brighter the more that figurehead points in the direction of the nearest ship.
 	Jack Rackham's Jolly Rogers 	Gain 50 additional when pillaging a tradeship. Makes the flags on the your ships look more tattered.	The black flag of terror itself. Most depicted a death's head, or a bleeding heart with a dart piercing it. The name may have come from the French "rouge", referring to a red flag, or from a sobriquet of the Devil.
 	Krakannons 	+1 for Sloops and Brigantines.
+5 Combat Strength for naval units. 	Twisting iron barrels and all the fury of the sea-beast! Cannons forged by Davey Jones himself!
 	L'Olonnais' Cutlery 	Gain based on the Combat Strength of defeated units. 	A fine dining set used by the dread pirate for his feasts. There is a rusty stain around the knife-handle that will not come out.
 	North Sea Wind Fishing Floats 	+2 for naval ships. 	A string of colorful glass fishing floats strung together with netting, these "witch balls" have been used in the North Sea trade routes for so long that they contain and are enchanted by the winds of their namesake. When hung by a ship's yard arms they glow and will fill a ship's sails even on the calmest of days.
 	Screaming Skull Fireshot 	+3 Combat Strength for naval ships. 	Not an actual skull, but rather a cleverly made iron cannonball. But when fearful superstitious seafaring enemies see these flying through the air toward them, trailing fire from eye sockets and mouth and emanating a screeching whistle... try to tell them different.
 	Singing Topmen 	Reduces unit maintenance cost by 3 per unit. 	Topmen - men who work high above the decks in the rigging - are known for their songs, and you have hired some excellent singers. Sea chanties dispel the gloom of fogs, ease the anxiety of stormy seas, and make calm days pass more smoothly.
== Gallery ==
File:Pirates island (Civ6).png|An island in the Pirates scenario.
File:Relic screen (Civ6).png|The Relics display screen, showing Captain Kidd's Journal and the Crates of Rum.
File:Sailing pirates (Civ6).png|Pirates sailing toward treasure, guided by the Dowsing Rod.
== Videos ==
File:Civilization VI - First Look Pirates Multiplayer Scenario
File:Civilization VI - October 2020 Game Update Developer Livestream
== Related achievements ==
Category:Scenarios (Civ6)