Mario (SSS)

:This article is strictly about how Mario appears in Super Smash Stadium. For information about him in general...you're joking, right??? -_-;
Mr. Nintendo himself and the second of the "First Five" to debut, Mario is a playable character on Super Smash Stadium. He debuted on the very first episode, alongside Mushroom Kingdom 1.
==In his own universe==
Originally created to be the foil to DK, he struck out on his own when he realized he could be far more successful that way. He currently lives in the Mushroom Kingdom, where he and his brother essentially act as Peach's bodyguards, saving her from Bowser. Along the way, he clashes with Goombas and Koopas and uses various items like mushrooms and Fire Flowers to help him.
He apparently got his name from a guy named Mario Segale, the landlord of whatever building Nintendo was using for its U.S. headquarters originally. While numerous media has claimed that he was originally called "Jumpman" and had his name changed to Mario for Donkey Kong Jr., this has been disputed in recent years. Media has also waffled on Mario's exact history, originally claiming that he was from Brooklyn; while Nintendo has long since retconned this, the Metro Kingdom seen in Super Mario Odyssey might have just validated it after all, although the Kingdom bears a stronger resemblance to Manhattan.
==Attributes==
Keeping with long-standing tradition, Mario is the most balanced character in the game, making him perfect for beginners. This, however, has made him a mid-tier character throughout most of the show's run. Every character considered better than him can easily use his "balance" against him in some way.
===Changes===
*Season 36: Mario himself didn't change much, but the rest of the cast evolved many ways to get around him.
*Season 39: His moves were made faster.
===Moveset===
Entrance: Pops out of a green Pipe.
Move Name	Description
Neutral Special:
Fireball	Mario throws a fireball. Does little damage and knockback.
Cannot kill.
Side Special:
Cappy	Mario flings Cappy, reflecting projectiles and dealing minor damage in the process. You can hold Cappy for up to 5 seconds. Use to aim him. In the air, Mario will be drawn to Cappy and will jump off of him, renewing Mario's jump count; you can also jump off Cappy on the ground by manually walking up to him and essentially Footstooling him.
The Cape was similar, except Mario did not throw the Cape nor could he hold it. The Cape was used as an alternate recovery by halting most of Mario's momentum while he used it.
Cannot kill.
Up Special:
Super Jump Punch	Mario does his famous jump. Anyone in the way gets hit, and Coins pop out. Since Season 46, the various Purple Coins seen in Super Mario Odyssey may also pop out of an opponent.
Kills at 135%.
Down Special:
FLUDD	First, Mario charges up water. Press again while charging to release the partial charge right away, or shield to store it. This move takes 3 seconds to reach full charge, at which point it's automatically stored. Press Down + again to release the stored water. This move inflicts no damage on its own; its sole purpose is to push opponents back.
Mario Tornado was a spinning move that could hit opponents up to 10 times and did 1-2% per hit, but its usefulness was limited by the fact that opponents weren't sucked in. Before Season 15, it had fixed knockback and could Meteor Smash. If you pressed repeatedly, he'd float up a little. Later became his DAir.
FLUDD can't kill.
Mario Tornado could kill at 235%.
Final Smash:
Mario Finale	Mario launches two gigantic fireballs that twist horizontally in the direction he's facing. The move does minor damage in and of itself; its power comes from the fact that anyone hit gets trapped and pushed backwards, and escaping is extremely difficult (although Kirby can avoid it altogether with his Stone power).
Kills at 11%.
===Taunts===
*Up Taunt: Grows, then shrinks.
*Side Taunt: Flings Cappy back and forth. (Before Season 46: Tipped his hat.)
*Down Taunt: Spins around and flops down, à la his Donkey Kong death animation.
===Victory===
*Pose: Makes fire explode from his hands before assuming a defensive stance.
*Theme: Team Mario's victory theme.
*"No Contest"/Loss Theme: Team Mario's loss theme.
==Costumes==
*Default
*Fire Mario
*Inverted Mario: Mario in a "reversed" color scheme possibly referencing his earliest games, where his overalls were red.
*'MURICA Mario: Mario with a striped hat and shirt, possibly referencing NES Open Tournament Golf.
*Builder Mario: Mario in his Super Mario Maker outfit.
*Ice Mario
*Brown/Black: May reference Foreman Spike.
*Wedding Mario: Mario's wedding outfit from Super Mario Odyssey.