Athletics Empowerment

The power to gain strength from athletics. Technique of Athletic Manipulation. Variation of Skill Empowerment.
==Also Called==
*Athletics Affinity/Augmentation
*Exercise Affinity/Augmentation/Empowerment
*Workout Affinity/Augmentation/Empowerment
==Capabilities==
User becomes stronger, faster, more durable, etc. from various forms of athletics/exercises (running, jumping, climbing, throwing, sports, etc.), possibly unlocking abilities related to the affinity and enhancing their existing powers. Some users may be able to draw sustenance from athletics or even stop or slow aging.
==Applications==
* Enhanced Condition to Absolute Condition
** Decelerated Aging to Absolute Immortality
** Enhanced to Absolute Stamina
** Enhanced to Absolute Strength
** Regenerative Healing Factor to Absolute Regeneration
*Metabolization
*Self-Power Augmentation
*Self-Sustenance
==Variations==
* Sport Empowerment
==Associations==
*Absolute Athleticism
*Action Empowerment
*Affinity
*Body Supremacy
*Enhanced Athleticism
*Exercise Combat
*Flawless Coordination
*Peak Human Athleticism
*Skill Empowerment
*Speed Accumulation
*Supernatural Athleticism
*Training Regimen
*Travelling Empowerment
*Unrestricted Movement
==Known Users==
*Tekken (Million Arthur)
*Mario (Super Mario: The Legend of The Seven Stars)
==Known Powers==
*Step Mine/Traveler (Final Fantasy VI)
Category:Powers
Category:Action Empowerments