145522-bye-lagstar

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I wouldve loved to be 50 on my healing Esper especially in battlegrounds but I chose to stop playing today.
 
 
Guess why.	
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			Can I have your plat?	
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			Later. I fear a few people are not far behind you.	
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Gah... i hate that people are leaving because it is allready starting to feel more dead.... I wish they could get this sorted out.
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			Gah... i hate that people are leaving because it is allready starting to feel more dead.... I wish they could get this sorted out.	
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			The lag isn't th                                                                             at bad. 	
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			It's so sad to see players leave a good game because Devs are either lazy or are not telling us they are dealing with the issue.	
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			Your witty banter and insightful commentary will be sorely missed!	
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Hmmm wonder what server they are on.  I mean if it is Entity2 then I would really appreciate it if they sent me all their plat. :)
 
That said, several entity 1 players moved to E2 when the lag was really bad (i was one of them at launch).  But once lag seemed to settle down, they moved back.  *IF* they had stayed on E2 lag would be less.  *IF* the OP was on a huge population server and instead used the free move to move to a lower population one, then lag would be less.  BG are mostly lag free as they are instanced, so I do not see how the LAG is harming his battleground healing esper.
 
BUT to each their own.
 
I DO think the lag is something that Carbine needs to be WAAAAAY more PROACTIVE about.  Posting updates, etc. on launcher, twitter, forums, etc. regularly would help.  SOMETHING has to start moving in that direction or they will start to bleed players.  The game is WAY to good for the bad rep the lag is giving it.  
 
Come on Carbine . . . DO SOMETHING Make statements, be proactive instead of wondering where everyone is going!	
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I don't believe there is any lag over on the -2 servers. Seems like if that's the big issue for not playing, maybe people should be moving over to the other server.
 
Yeah, there's less people over there, but if you're just leveling up and want to enjoy the game, that's not really a bad thing.	
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			Sorry to say but I am right behind you. Just canceled my subscription.  I haven't been able to play since this last patch.  Both Entity servers. I'm logging in just to receive the rewards on the off chance the lag issue will be addressed.  But a week of no play is making me less interested in playing.  I left a few months after launch and this looks like the second time.  Fool me once, shame on you.  Fool me twice, shame on me. 	
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It is happening to me and im on Entity-2 and I know of a few others who I play with who are also experiencing it so its not just on the -1 servers although I feel they are getting it alot worse than the -2 servers. Albeit its not all the time on Entity-2 and some days are far worse than others but for me and the others I play with it is the skills firing off lag that im talking about. 
 
I can press a skill and nothing will happen and I can keep pressing that skill and 5-10 seconds later it fires off. It may not seem extreme but when your thinking I shall just interrupt this mobs big attack only to find your skills wont fire off and then when it does it's too late then it can be frustrating. It makes combat a nightmare when your simple rotation is not very simple as you need to keep hitting the skill a few times to just fire it off.  
 
Now again its not all the time but it happens on a frequent basis that it can become a pain and I can see why people who are on servers which are worse than Entity-2 would be leaving. My main concern is we are getting posts of we are aware about it and we are working on it but no exact time frame when something is actually going to be done about it. For me it looks like they haven't got a clue what to do and are just hoping the population dies down enough that the problem suddenly isnt an issue anymore.  The lag should be a priority fix as its being going on long enough that the patience of some players is waver thin and like the op are just going to go bye bye and then Wildstar will be back in the same boat they were before f2p. If that happens and the way NCSoft is with cutting games that under perform id hate to see what the outcome would be as Wildstar is a really good game when it is working. 	
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On a serious note, I haven't encountered any serious lag, mostly like 1-2 second spikes every so often.  HOWEVER, with multiple reports of the issue happening it's probably only a matter of time before others are affected to a greater degree.	
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It's so sad to see players leave a good game because Devs are either lazy or are not telling us they are dealing with the issue.
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Your witty banter and insightful commentary will be sorely missed!
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Your witty banter and insightful commentary will be sorely missed!
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This is one of those times my instincts tell me Tex is lying.
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			Similarly, I'm gonna have to put this away for a month or two and see if Carbine can get their act together.  It's a neat game.  I'm enjoying levelling...got to level 22 and would like to go farther, but the lag is getting worse, not better, with 5-15 second lag spikes a regular occurrance.  That's not a great sign for the future.	
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This lag is rather odd as I have been playing a LOT lately and have not had any lag, yet I did before (couple of weekends ago).  Now maybe I am not in the areas that have lag anymore (I had it in whitevale really bad).  I am currently in Malgrave with my esper and doing dailies with my new 50 slinger :)  (Yeah, I made him at p2p launch and finally got him to 50.  Lots of alts, restarts, etc.)
 
Now, lately I have not had any lag on any of my computers (thus a change in specs on machines, etc.)  I have played on systems with AMD and Radeon as well as intel and geforce.  None have had lag lately.  BUT When so many people are saying that the lag is horrible, I have to believe it is true and that something is going on. 
 
Now I say that I have not had any lag, but I guess I have had really small blips of it in thayd, etc. but nothing really annoying.  I have seen livestreams with the devs where they talk about trying to fix the lag, etc. but really the problem persists.  What can they do to fix it?  IF even a super low population server like Entity 2 is still having bad lag for some people, then something is really messed up. 	
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			I've had some rolling lag spikes, but not nearly as frequent as what some people claim to be suffering from. It is sparse enough for me personally to be no more than a nuisance, however I'm wondering if its different for many players. Perhaps, if one doesn't exist already, a thread should be started to compile how often players are experiencing the lag, and where they are when it happens. Making threads on the forums can be more helpful if details were included, because as far as I've seen the devs have been nothing less than responsive to player feedback, even if their response times could use some improvement on occassion.
			
				
	Edited October 28, 2015 by Beartornado	
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			Yeah...this weekend was horrible and yesterday was worse...today is not as bad....Lag is an issuse across the board in most MMO yes but when it turns people off; something needs to be addressed. 	
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			Lag right now on enttiy 1 is *cupcake*in horrible. 10 sec spike every 20 sec... Not playable	
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Lag right now on enttiy 1 is *cupcake*in horrible. 10 sec spike every 20 sec... Not playable
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			I haven't lagged since FTP release. I think something up with your cpu that has trouble with this game if your internet isn't the case. If that's not the case then you're probably just baiting to see responses. I'm used to mmorpg forums when I see topics like this. It could be true or it could be bait. The choice is yours.	
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I've only ran into spikes in Thayd, the most crowded spot in the game. Even then it wasn't the entire city, just the northern half. Everywhere else has been fine.
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I haven't lagged since FTP release. I think something up with your cpu that has trouble with this game if your internet isn't the case. If that's not the case then you're probably just baiting to see responses. I'm used to mmorpg forums when I see topics like this. It could be true or it could be bait. The choice is yours.
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I haven't lagged since FTP release. I think something up with your cpu that has trouble with this game if your internet isn't the case. If that's not the case then you're probably just baiting to see responses. I'm used to mmorpg forums when I see topics like this. It could be true or it could be bait. The choice is yours.
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I haven't lagged since FTP release. I think something up with your cpu that has trouble with this game if your internet isn't the case. If that's not the case then you're probably just baiting to see responses. I'm used to mmorpg forums when I see topics like this. It could be true or it could be bait. The choice is yours.
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I think you are full of horse poo. Go on Entity-1 right now and listen to chat for about 20 min. You saying that you didn't lag that entire 2 week period where Carbing Devs themselves acknowledged the intense lag? I think we know who it baiting here. Bad troll is bad. Go to bed.
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Why do none of the lag complainers take the free transfer to their local -2 server?  Entity 2 is completely lag free every time I log on.
 
Of course it may also be person-free, but if you whiners would just transfer you'd solve both problems at once. /boggle	
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It's so sad to see players leave a good game because Devs are either lazy or are not telling us they are dealing with the issue.
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???
 
The developers have told us several times that they are working on fixing the lag. It's not even hard to find developer posts, there's a tracker at the top of the forum page. In fact, a developer made a post about it roughly thirty minutes before you made your post. If anybody is leaving because the devs haven't said "we're working on the lag", then that person didn't even look.
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THis fix takes almost a month?! K
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The issue with WS isnt the same as the one i mentioned with WoW.  There *are* issues and just because you arent experiencing them doesnt mean there are no issues.  You need to look around on the forums and pay attention to posts where the devs have acknowledged that there are connectivity issues and its something they are looking into.  Why do you think there is an Entity-1 and Entity-2?
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Jabbit is a complete mess and Jabbit 2 isn't far behind.
 
It's irritating for me because I have a group of friends who i've played a lot of MMO's with. We usually stick together but they don;t like this game so stayed with FFXIV. The only person who came here with me is my wife and she's just had enough of this lag and gone back. It's worse for her than me because she gets motion sickness, the freezing, starting and stuttering knocks her sick so for her it really is unplayable.
 
That's why we spent a fortune on our rigs and internet so we had smooth gaming. Playing Wildstar takes me back to the days of dial up. I start playing, the phone rings and I think it's going to DC me. Then it does DC me with big red letters saying "you have been disconnected due to server lag".
 
So now i'm alone, again, like last year after everyone abandoned me ... literally everyone, the damn server died a horrible death. It was left with about 6 people on it and I think those were my alts.
 
It pisses me off because I like the game and I want to stick around. It's been 4 weeks now though and no end in sight to these issues. Carbine add insult to injury by adding limited time events that some people miss out on due to the lag problem. The prestige event was one I was looking forward to except I missed half of it due to the server not wanting to let me move.
 
I can't see them fixing it any time soon and they stopped doing the regular restarts to rid us of the worst of it so now i'm just killing time until Fallout 4 releases. 
 
It's a damn shame. I was gutted I had to walk away last year but now i'm having to do it again. The lag boss just isn't one I can solo and if I try and get a group for it we all get DC'd thanks to server lag. You win Carbine, your lag boss is just too hardcore for the filthy casual i've become. I'm just too much of a noob to handle it and wish to play lag free and that doesn't look like it's going to happen here.  
			
				
	Edited October 28, 2015 by Gomly	
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Why do none of the lag complainers take the free transfer to their local -2 server?  Entity 2 is completely lag free every time I log on.
 
Of course it may also be person-free, but if you whiners would just transfer you'd solve both problems at once. /boggle
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			My concern is that lag is a problem that goes all the way back to beta. From what I remember, they didn't ever actually fix it, they just lost their population.	
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.Once word is out that Wildstar is still a mess, no-one will have to worry about lag because they'll be pulling the plug.
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			I play Entity NA, and I really haven't experienced much of this lag everyone is complaining about. I've had the odd lag spike in bg's. I think people are dramatizing this a bit. 	
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Well it will never be fine. I suggested to my guild, that we should move to jabbit-2, as the lag was lower there. Obviously that decision should help Carbine with lags on Jabbit as well.
Guild moved and my main character was "locked" for almost a week (~12h were missing), after that time it seems my character "unlocked itself" back to Jabbit, after another week I decided (after being told issue is fixed) to once again transfer to Jabbit-2 (as my whole guild was already there) and guess what? MY CHARACTER IS LOCKED AGAIN for OVER A WEEK!!! Since F2P I haven't kill single DS boss!!!
 
I had little to no info about what's going on. My first ticked was ignored until intervention of another Carbine employee.
Besides:
- 1 day ok, there is 24h widnows for transfers anyway,- 2d sure - something might went wrong,
- 3d WTF are you doing?
- 3 weeks (that is the total time, since my initial ticket) - it is not even a joke
 
If they are taking over 3 weeks (and who knows how much more) to fix critical issue and I can not think of any more critical thing, than player not being able to play, ohh well.. On top of that I know, that I am not the only one affected and even if I would - come on it's been 3 *cupcake*ing weeks!!
I already have lost achievements from 2 events (and as completionist it is really annoying), hopefully I can get them next year, but after last month I think I will move on and start playing Star Citizen.
OFC I have my compensation - gamescom code, that I already had....
 
Since F2P lunch Carbine along with NCSoft have done everything possible, to discourage every potential new player and every old player they had. Oh right, they haven't roll back servers yet - let's beat Wakfu with that, this way you may close WS this year, as there won't be any players left.	
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 I think people are dramatizing this a bit. 
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No lag at all during 16:00 - 22:30 yesterday on Jabbit1 for me. Neither in thayd, nor random dungeons, nor DS (whole raid didnt have lags or DC). no lootlag. ping <60. no fps drops. very smooth experience.
Im really happy how the server are running besides the lootlag which sometimes happened in the past (also on a few occasions recently) but no skill lag on taskbar or getting hit by telegraphs due to lag.
This was way worse/different in DS40. It was unplayable without tools like wtfast.
Now i dont need it any more. for 11/12 raids its running smooth.
I dont say people dont have lag, im just pointing out that alot of people dont have lag...
Obv i dont know if there is lag in the leveling zones/at worldbosses.
			
				
	Edited October 28, 2015 by furoflo	
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			Hows the lag been since the servers were restarted?	
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			I play primetime on Entity-2.  Haven't lagged at all since transferring my character(s) over.  Not even in the city or hoverboard races.  Transfer to the "-2" version of your server.  If you can't because you play with others, talk them into transferring too.  There is a reason the devs made it an option.  If you don't do it then you have only yourself to blame in the end for having a solution to the problem available and actively choosing to not use it.	
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			Yeah transfer and get screwed by support with character being locked endlessly.	
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			Jabbit(1) peak time has the slightest lag on it at prime time now ... like leap may cast a second late every so often but its not something to leave over	
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I think people who keep saying there's no lag are either only playing in high level zones, are playing when most people on the server are asleep, or they're playing in instances. Of course you'll see little lag there.
 
Roll a lower level character and try taking it through the open world leveling zones. The lag is ridiculously obvious, at least on Entity-1. At night during prime time, sometimes it's unplayable depending on which zone you're in. 10-15 second waves of lag several times a minute just isn't a comfortable experience, and makes taking on harder mobs either very difficult or outright impossible. This is why you're seeing so many lower level players criticizing the instability of the servers - just because a high level doesn't experience it doesn't mean other people aren't.	
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I think people who keep saying there's no lag are either only playing in high level zones, are playing when most people on the server are asleep, or they're playing in instances. Of course you'll see little lag there.
 
Roll a lower level character and try taking it through the open world leveling zones. The lag is ridiculously obvious, at least on Entity-1. At night during prime time, sometimes it's unplayable depending on which zone you're in. 10-15 second waves of lag several times a minute just isn't a comfortable experience, and makes taking on harder mobs either very difficult or outright impossible. This is why you're seeing so many lower level players criticizing the instability of the servers - just because a high level doesn't experience it doesn't mean other people aren't.
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Lag is such an overused word.
I wish Carbine added Lag to the curse words list so we would see *cupcake* everywhere all the time.
 
When in doubt, blame it on *cupcake*.
			
				
	Edited October 28, 2015 by Fluffy McNuggets	
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I have to disagree with your statement. I play mostly on weekends all day, from 4am until 10pm -ish and during the week about 5pm - 10pm, on all levels of characters (I have about 18 characters including 5 level 50's) and on both Entity 1 & 2 on both Exile and Dominion.
 
I haven't noticed any particular lag besides the odd second every once in a while. There are quite a few people posting in various threads saying the same thing I'm saying. 
 
I think there is something else going on because how could it be both ways?
 
The first thing I would suggest would be to make sure all the addons are up to date and make sure the the developer of all the addons are in fact updating them. 
 
The next thing would be to look at the (someone help me here please) appdata and roaming files for Wildstar. There was something about 2 app data files awhile ago.
 
Anyways, it's just weird that you and I could be having two completely different gaming experiences.
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like stated before the server spikes wont hit everyone as it hits certain areas of a map. there are plenty of times ill be in a map were i wont get lag spikes of slightly get one were as others are getting it worse and then its vice versa. but i do know 100% there are indeed lag spikes that are killing the server. and it is very obvious since the devs have already confirmed it and are trying to fix it (sadly its taking a long time) 
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What do you think is going on?
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			Lagstar? I dig the creative effort, but we really need three syllables here.More like Mildstar! (because wild is... fast and untamed)Or Wildstall! (that's "stall" the verb)Wildstop? Wildslow? I think the "st" is pretty great, so maybe not the latter.	
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I can guarantee you it's related to where they live and their internet company.
The horror stories I've heard from comcast users. Especially in the region of New York.
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I can guarantee you it's related to where they live and their internet company.
The horror stories I've heard from comcast users. Especially in the region of New York.
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I can guarantee you it's related to where they live and their internet company.
The horror stories I've heard from comcast users. Especially in the region of New York.
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The weird thing about the lag is the odd way it is hitting some people and not others.  Now I had some nasty lag spikes (and frequent) a few weeks back while questing in Whitevale area.  That *could* have been because of high player population, but I did not see that many in my instance of the zone.  (this is Entity 2 btw).  I play on several systems depending on where I am, time of day, etc.  
 
My desktop where I am supposed to work *cough* is an AMD FX8320 with  16GB ram and a Radeon R9 series 200 with 4gig ram.  I get zero lag (but I do not have everything up on eye bleeding levels either).  
 
My old laptop is an Asus best buy edition Q550LF: it has dual core i7, 8GB ram and a Nvidia GT 745M graphics card.  Again, zero lag.  (and again not on ultra settings by a long shot).
 
My new laptop is the alienware R13.  I wanted something smaller, lighter and easier to take with me on the road (plus the graphics amplifier if I ever want to jack up video settings).  Mine is the HD version with 16 gb ram, dual core i7, and nvidia GTX 960M.  Now IF I have it jacked up to the native 3200 x 1800 res and ultra high settings, I have a nice picture frame, BUT cutting that back to a reasonable 1900X1200 and lowering settings to where it still looks nice I get a nice solid 40+ fps.
 
SO with those 3 systems (none of them really bleeding edge) and Comcast as my internet provider I get very few lags if any at all.  *sometimes* I get a blip in Thayd, but generally I am good to go.
 
You would think, that with three different specs, different graphics cards, processors, ram, etc. that I would see this horrible and ruinous lag on at least one system, but I do not.
 
Now I do not disbelieve people complaining about horri-bad lag.  I have experienced it.  I actually moved to Entity 2 NOT because of lag, but because of the waiting period to log into Entity 1.  But again, the lag.  If I never get it, and others do, I wonder if it is not just wildstar that is at issue but perhaps a combination of things (ISP providers and such).	
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I can guarantee you it's related to where they live and their internet company.
The horror stories I've heard from comcast users. Especially in the region of New York.
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Guess why.
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I'd love to write an essay on networking, ISPs and all that stuff.
Buuuut, you guys would just keep on talking about how "fast" your connection is and how you never "lag" in "other games".
Which is rather pointless to talk about considering it has nothing to do with the actual cause of the lag.
 
Flash news, your ISP doesn't care about you. They only care about the money  they make from screwing you over.
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I'd love to write an essay on networking, ISPs and all that stuff.
Buuuut, you guys would just keep on talking about how "fast" your connection is and how you never "lag" in "other games".
Which is rather pointless to talk about considering it has nothing to do with the actual cause of the lag.
 
Flash news, your ISP doesn't care about you. They only care about the money  they make from screwing you over.	
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I'd love to write an essay on networking, ISPs and all that stuff.
Buuuut, you guys would just keep on talking about how "fast" your connection is and how you never "lag" in "other games".
Which is rather pointless to talk about considering it has nothing to do with the actual cause of the lag.
 
Flash news, your ISP doesn't care about you. They only care about the money  they make from screwing you over.
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No not every where is fine Please refrain from disinformation. Galeras right now is a cesspool of lag. Now if you are talking about instanced areas. Then yes you are right and I'm sure everything is fine there. Out in open world, At least lower lvl zones, it is far from fine.
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-Not addressed to the quote above-
With a ll due respect to the individuality of people, those who leave so early on because of lag are the same people who would leave in six months because they have nothing to do. 
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The people saying they have no lag are irrelevant.
 
The devs know there is an issue, that's all that matters.	
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It is a population situation. The more crowded the zone is, the more likely it is to experience the lag spikes. But since it is only in populated zones, it kind of cuts out the general idea of needing more servers. Though having more to support individual zones that are populated, or redirecting resources to populated areas might be the solution, if it has taken this long it is either something more complicated or the funds/approval to get more servers is taking time.
 
Someone on page one complained that the devs did not address the lag issue. They have. They just do not address it every *cupcake*ing day.
 
-Not addressed to the quote above-
With a ll due respect to the individuality of people, those who leave so early on because of lag are the same people who would leave in six months because they have nothing to do. Those who remembered EverQuest's launch can atest to months of lag issues, disconnects, and days of being off-line at a time. Those who remember World of Warcraft's launch will remember looting lag (something that existed in the stress test as well) and several months of two to three day extended maitnances. The point is, even the big names suffered issues that took time to fix.
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Useless topic by a useless player.
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Population seems like an obvious answer, and likely has something to do with it... but I don't think... operative word being "think" I don't KNOW for sure... that's all of it, or any of it.
 
Why?
 
Well, quite often when I experience this lag there really doesn't seem to be anyone around me, or at least not many ppl... 2 to 4 maybe?
 
Plus if you look at my post regarding the lag on E-2, most folks seem to say there isn't much... implying pop is a factor, and quite a few say it's just as bad as E-1, or close to it... implying it's not pop related.
 
I personally think the population is related to the problem myself, but I don't think that should be the answer with no fix or comment from Carbine.  The other games I cited, that give me no lag, have way, WAAAAYYYY more people in them then W* does, (at least around me in various zones, not counting Thayd which is highly populated of course).
 
I am of the unchangeable mindset that this is a Carbine issue, and one they need to, and should be able to, fix... not a their customers' ISP/machine issues.
 
Oh, also the irony of some folks having issues and some not, implying that this is indeed a customer issue is not lost on me either.
 
However, the WAY it manifests, as pointed out by Noble One, is part of why I'm as certain as I can be that it's Server/Carbine issue.
			
				
	Edited October 28, 2015 by Daruma	
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100mb/s internet speed here and have never had an issue with any other game. Not ever. Am also not currently having any issue with any of the other games I've tried in the past few weeks, but logging into Wildstar at 8pm-12am EST is unplayable on low levels. Consistently. 
 
The only character it's not unplayable on is my level 50. The level 40ish zones weren't lagging very often either when I was leveling my first character. The level 3-10 zones, Galeras, Whitevale, and the area outside Thayd are all so lag infested most of the time that I can only quest during the day or in the morning if I want to actually get anything done in the open world. And no, you really don't see people saying "Gee, I don't have any lag, not sure why the rest of you are lagging" when there's a wave of it in the lower zones. Everyone experiences it in the zone when it happens.
 
If you haven't seen this unplayable lag, good for you, but this topic isn't about you. It's for the majority of the playerbase that is experiencing the lag and that Carbine themselves have agreed is still there.
 
Edit: Also, I too agree that while it may be related to population, there have been times where the server was lagging uncontrollably in a certain zone, but I saw maybe a very small handful of players. In the case of overpopulation causing lag in other games, it's usually apparent that there's way too many players stuffed into the same area. That's not the case here.
			
				
	Edited October 28, 2015 by AmbivalentCat	
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While people may have seen only a few players in the zones with lag, does not mean those zones were not highly populated, as they *could* be in an instance of said zone that has fewer people but the server supporting that particular zone had MANY instances.  Thus it could be either Hardware - ie server taking too heavy a load or software IE database transfer rates being overwhelmed.  
 
Now the 'fix' could be very complicated or it could be simply a matter of new servers to split/share the world instance to lower the hardware issue *AND* a complicated fix to the software data send/receive highway between servers.  If there is a software bottleneck, I can see that taking more time than a hardware issue, but if it is both, perhaps more hardware AND periodic server resets in the meantime as you work on the software issue would be called for.
 
Have a rolling restart so that on Monday it is at one time, Tuesday it is a different time, etc. that way no one zone is negatively impacted more than any other.	
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The old "100mbit+" Card is played alot in here. I'm working as a network engineer, and the download / upload rate has NO influence on your ping or latency (those 2 words mean different things, please google it if you don't know what they mean) as long as you have over, let's say a 2mbit/s down and 1mbit/s up speed.
 
I could log the download/upload rates WS needs actually with Wireshark, but I'm currently not at home. Anyway to give a little bit of Info why I'm sure about this: You can play FPS Shooters with ISDN (which is 7,6KB/s) and have ping and latency under 30ms. So please, don't think that bigger download/upload rates would have any influence on your ping / latency.
 
The ONLY thing that is important is the route from your Client to the Server. You can look this up with a traceroute. Open cmd.exe, type in "tracert 100.100.100.100" (I don't know the IP adresses of the Wildstar Servers, this is just an example). Then you can see the actual route your Signal takes and where the big lag is coming from. This works ONLY if it is actually a Client - Server - Route issue. Your ISP could then change the routes or Carbine could rent new connections in their datacenter.
 
But, concerning the Loot Lag and general Lag issues, please have a read here: https://forums.wildstar-online.com/forums/index.php?/topic/134194-carbine-not-really-using-megaserver-technology/page-7&do=findComment&comment=1440332
 
I made a guess there what the cause of the big issues is and was, and I was right, confirmed by CRB_Pyaray. And since I have knowledge of Server Farms and SQL Databases too I know it is not that easy to fix these issues. Performance issues are really hard to track down and fix, believe me. 
 
Edit: RazorrX got it right. Database transfer rates is the bottleneck. And it is not easy to scale this up, because you have several Instance Servers connecting to the same SQL databases with thousands of requests per second.
			
				
	Edited October 28, 2015 by Charmz81	
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But, concerning the Loot Lag and general Lag issues, please have a read here: https://forums.wildstar-online.com/forums/index.php?/topic/134194-carbine-not-really-using-megaserver-technology/page-7&do=findComment&comment=1440332
 
 
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You are welcome Daruma. :D
 
But to be more clear, I didn't want to actually say that it is always and only the SQL DB. I guessed 2 potential bottlenecks there, Input / Output of the DB (which was not confirmed) and transfer rates between the Instance Servers and the DB (which was kind of confirmed). So in conclusion it is more a network / code issue because the daemon Pyaray mentioned sits between those Servers and handles the communication.
 
He said that "it did not scale up as expected", this could mean that the daemon itself cannot handle those large amounts of data OR the transfer rates are not high enough. Essentially it says the throughput (hope this is the correct term, I'm not a native english speaker) is too low.
 
Now you can fix this fast by splitting traffic up (which they did with the new Server) or extend the transfer rates (I guess they tried that before). The more time consuming solution is to recode the daemon so it can handle more traffic throughput. I guess this is what they are working on atm.	
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The old "100mbit+" Card is played alot in here. I'm working as a network engineer, and the download / upload rate has NO influence on your ping or latency (those 2 words mean different things, please google it if you don't know what they mean) as long as you have over, let's say a 2mbit/s down and 1mbit/s up speed.
 
I could log the download/upload rates WS needs actually with Wireshark, but I'm currently not at home. Anyway to give a little bit of Info why I'm sure about this: You can play FPS Shooters with ISDN (which is 7,6KB/s) and have ping and latency under 30ms. So please, don't think that bigger download/upload rates would have any influence on your ping / latency.
 
The ONLY thing that is important is the route from your Client to the Server. You can look this up with a traceroute. Open cmd.exe, type in "tracert 100.100.100.100" (I don't know the IP adresses of the Wildstar Servers, this is just an example). Then you can see the actual route your Signal takes and where the big lag is coming from. This works ONLY if it is actually a Client - Server - Route issue. Your ISP could then change the routes or Carbine could rent new connections in their datacenter.
 
But, concerning the Loot Lag and general Lag issues, please have a read here: https://forums.wildstar-online.com/forums/index.php?/topic/134194-carbine-not-really-using-megaserver-technology/page-7&do=findComment&comment=1440332
 
I made a guess there what the cause of the big issues is and was, and I was right, confirmed by CRB_Pyaray. And since I have knowledge of Server Farms and SQL Databases too I know it is not that easy to fix these issues. Performance issues are really hard to track down and fix, believe me. 
 
Edit: RazorrX got it right. Database transfer rates is the bottleneck. And it is not easy to scale this up, because you have several Instance Servers connecting to the same SQL databases with thousands of requests per second.
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OK so why exactly do some folks get an 'unplayable game' while others (me for example) don't get much, if any, lag while playing at the same time/area/levels? 
 
I'm honestly curious.
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OK so why exactly do some folks get an 'unplayable game' while others (me for example) don't get much, if any, lag while playing at the same time/area/levels? 
 
I'm honestly curious.
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Is your question serious? I explained it! Though I'm not working at Carbine and I only suggest.
 
Anyway, Throughput issues for Dummies (sorry, had to do that :P):
- Program (daemon in this case) between Instance Server and Database has LOTS of data to handle
- Program cannot handle all data
- Program drops some data
- Random Player experiences Lag (you can even say "packet loss" because his Information gets dropped and has to be sent and received again)
 
The same happens if you, for example, open 100 Tabs simultaneously in your Browser with different content (Videos, Java Applets, ActiveX) -> your Browser likely will have 100% CPU Usage. It will take some time for your CPU to complete all actions and it will probably even "lag out" (read as "shut down") some processes or maybe the Browser itself.
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I am laughing at everyone trying to say he's being a cry baby or over reacting. 
 
This is actually a serious issue gang....to the point where we could love our player base even worse then we did before f2p.....that isn't something to sweep under the rug with your fanboyism.	
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a difference between mmos of then and now was the fact at those times there was very little if NOTHING to really fall back on in terms of other mmos to play so poeple just stuck it out. i will also mention that blizzard gave out CUPCAKE loads of free time for like the first 3-6 months of their game (hell they still do it if the servers go nuts and they cant control it). now though there are plenty of other things to play which is not a good thing (esp for wildstar) when your game is behaving like this. also saying that the people that left would be those same that left due to nothing to do is just flat out wrong as you dont know that. there are people leaving because of lag that have been here since the start of the game.
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Basically yes. Just imagine how much is going on for that "daemon":
- People looting stuff (several transactions, get Item / lose bag)
- People changing gear (several transactions, equip Item / place other Item in bag)
- People zoneing somewhere else (daemon has to "hand over" the User to a new daemon)
- People buying Items off the AH/CX/Vendors (several transactions, get Item / lose Currency)
- People mount up/down
 
Everything of this and more is an entry in the database. And every transaction has to be "safe" as Pyaray stated in the linked Thread. So the database has to work with "locks" and wait for "unlocks" to write data in specific columns.
 
Okay, this is getting really technical here. Let's just say that it is not easy to handle. ;)	
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Lots of conjecture, and not a lot of reality here. I haven't logged in since the first two weeks of relaunch because with the relaunch the optimization of W* was completely changed and the memory structure of my GPU chips causes the game to crash every few minutes. But when I was In I didn't experience much lag at all, even connecting to Entity 1 from Taiwan (the literal opposite side of the planet by local time). 
 
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I don't have any lag at all.
Launcher works perfect, and i can see the "REALMS DOWN" sign just fine!
			
				
	Edited October 29, 2015 by 4797849658794	
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100mb/s internet speed here and have never had an issue with any other game. Not ever. Am also not currently having any issue with any of the other games I've tried in the past few weeks, but logging into Wildstar at 8pm-12am EST is unplayable on low levels. Consistently. 
 
The only character it's not unplayable on is my level 50. The level 40ish zones weren't lagging very often either when I was leveling my first character. The level 3-10 zones, Galeras, Whitevale, and the area outside Thayd are all so lag infested most of the time that I can only quest during the day or in the morning if I want to actually get anything done in the open world. And no, you really don't see people saying "Gee, I don't have any lag, not sure why the rest of you are lagging" when there's a wave of it in the lower zones. Everyone experiences it in the zone when it happens.
 
If you haven't seen this unplayable lag, good for you, but this topic isn't about you. It's for the majority of the playerbase that is experiencing the lag and that Carbine themselves have agreed is still there.
 
Edit: Also, I too agree that while it may be related to population, there have been times where the server was lagging uncontrollably in a certain zone, but I saw maybe a very small handful of players. In the case of overpopulation causing lag in other games, it's usually apparent that there's way too many players stuffed into the same area. That's not the case here.
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I havent paid much attention but I dont think I've seen any procedures left by the devs for players to do to rule out what the issue is.  So conjecture and speculation is what you'll get BUT at least you wont see me suggesting that someone swaps out their MOBO, ram, ISP, house, or whatever else.  Like that issue i mentioned with the WoW servers a few months back? you go on their tech support forum to report a lag issue the first thing the CSR people on the forums ask for is a tracert and a pathping.  Thats actually their standard procedure for suspected latency issues.  None of the BS where player A and player B have a back and forth convo talking about how many bars their in game latency indicator is showing, or what their MS in game is showing.  Which is fine for players but that doesnt tell a technician squat.  And thats why they ask players to do tracers and pings. 
 
Do we have anything like that here? or are they just going to tell us that they have their top men working on it? 
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Lag will get reduced as soon as player counts drop again.
 
I came back, willing to give the game a second look. The lag and a few other poor design decisions which have remained pretty much killed it off for me. It's fairly clear after a year of the game being live that they have no idea how to fix the problems with it (both technical and design). Even as a F2P I can't imagine this not getting shuttered in 2016. The re-launch was a great botched opportunity to breathe life back into it.	
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Gah... i hate that people are leaving because it is allready starting to feel more dead.... I wish they could get this sorted out.
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What. What server are you on? lol
 
 
So can I have your stuff?
 
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			You could have my stuff, but the game is so busy lagging, unfortunately I can't send it to you. Even if I could there is the possibility it might get lost like many players' characters when they try to log in.	
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The lag isn't th                                                                             at bad. 
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