Spinner Maruin

Spinner Maruin is a Bosmer and Bramblebreach's Spinner who resides in the Spinner's Cottage in Greenshade. He controls access to the Wilderking and must thus be approached by the Vestige in order to reach the Wilderking Court.
==Interactions==
===The Spinner's Tale===
The Wilderking tells the Vestige to talk to the spinner Maruin.
===The Witch of Silatar===
The Vestige needs to help Aranias in a story of her own memories made up by Maruin in order to gain her trust.
===Throne of the Wilderking===
Maruin will direct the Vestige to go to Greenheart and follow the trail of fire there.
==Dialogue==
Show: The Spinner's Tale
"I was beginning to think you wouldn't make it. I've already begun Aranias' story."
:The Wilderking told me to find you. "Yes. Of course. I have been waiting for you for some time. The story needs you to play a part in the present ... and in the past."
Show: The Witch of Silatar
At the start of the quest:
"You certainly took your time about things. Not your fault, I understand, not your fault! We may yet get this right!"
:What are you talking about? Where is Aranias? "Inside the story. You must also enter the story in order to help her."
::All right, I will. "Aranias wants to see the Wilderking. I'm his gatekeeper. To see him, you ask me nicely and then I tell you a story. A story that you take part in. When the story concludes, you are invited to see the Wilderking."
:::So she's inside the story you're telling? "Yes. The story is one from her own past, but she's convinced that she's living through these events for the first time. You'll play the part of the close friend she never had. Someone she can trust, who can change the person Aranias becomes."
::::All right, then put me in the story. "Ask nicely."
:::::May I please join Aranias in the story? "Of course! Now, sit down by the fireplace. Imagine there's a nice, warm fire burning there, and I'll set the scene."
At the fireplace:
"Have a seat by the fire and let me know when you're ready to hear the story. Remember, ask nicely."
:<Look into the fire.> "Imagine the flames are the waves of a vast ocean."
::<Watch the flames.> "Cold waves on a clear blue ocean off the coast of Summerset."
:::<Focus on the fire.> "Now picture an island. Trees around the island shimmer in the sunlight; each gently cresting ocean wave sparkles. Many stones, roots, and flowers on the island were shaped by magicka. Only two living Altmer possess such power."
::::<Continue to focus on the fire.> "One of those two Altmer stands outside the manor on this island. Her island. Go to her. Become her friend."
:::::<Enter the story.>
After fending off the bandits:
"In her tale, Aranias was volatile and she swung between anger, shame, and hope. Feared by her own parents because of her abilities, she faced the bandits alone. This made her bitter and hardened against others. Vulnerable to outside influences."
:What happened? "You will soon see it for yourself. But first, you should view another scene from Aranias' past. She was a bit younger, and excited about her newly-found skills. Are you ready?"
::I'm ready.
::She doesn't remember anything about Bramblebreach. "Of course not. For her, it hasn't happened yet. Remember, I put you into her past to help her when she's at her most vulnerable. She lashed out at you just now because she can't fight against her parents. She trusts you. That's what's important."
After witnessing the scene of Aranias trying to impress her parents:
"Gifted with a rare and powerful ability, Aranias tried in vain to win her parents' affection."
:What happened next? "So much "happened next," but I especially draw your attention to two particular events. One scene is atop the lighthouse. The other, in the manor's great hall. They will help you understand more about our troubled Altmer, I hope."
::Is that all I need to do? Understand her? "No. The greatest challenge comes next, and Aranias needs you. Her parents returned after the attack on the farm, and brought with them the people they considered their daughter's only hope. The Veiled Heritance. She should not face this alone."
:::Where is she? "Getting changed at the manor. You should do the same after you watch those scenes. You'll find a change of clothes in the guest bedroom off the great hall. Then, go to Aranias in the garden."
After speaking with Salalin:
"Hm. You killed Andur? That's not supposed to happen."
:What do you mean? "Oh, don't worry, it was an entertaining twist, to be sure. But sadly, as real as it may seem, this is just a story. In real life, you were not there to kill Andur."
::Is he more dangerous in real life? "He has had considerable time to grow in power. And his temper has not gotten any longer, if you understand me. It seems the Veiled Heritance have sent him after Aranias, to ensure she kills the Wilderking, or dies if she fails."
:::How do you know that? "I met him. He wanted to get into this story, but he wouldn't ask nicely. But there's nothing we can do about that right now. We have a story to finish. Aranias' big moment is about to arrive. You should go to her."
::::Where is Aranias? "In the garden. She's been commanded to kill the wife of this Bosmer. You should hurry to her. She faced this alone last time."
After the story ends:
"You were a fine character. Most enjoyable. And it looks like you made quite an impression on Aranias."
:What just happened? Where did she go? "As one story ends, another reaches its climax. Our little bit of mischief was a success: because of you, Aranias may very well betray her masters to defend the Wilderking."
Show: Throne of the Wilderking
"Truly, I hope we never need to change a story so extensively again. Though we spinners can do so, it's usually better to let a tale conclude on its own. Usually."
:What is it that I have to do? "Venturing into the story of Aranias' past has sown the seeds of her transformation, but they have yet to sprout. Even now, she and Andur blaze a trail of destruction toward the Wilderking's throne. Their intention is to destroy him."
::How can I protect him? "Preserving his life may be impossible at this point, but you must try. Without him, the Valenwood will rage out of control. The only hope lies with Aranias, and with you. Go to Greenheart and follow the trail of fire to the Wilderking's throne."
:::I will try to catch up with Aranias and Andur.
==Quotes==
*"The island of Silatar." – Upon entering the story
*"Come! I must speak with you once more." – After fending off the bandits
==Appearances==
*
Category:Online: Greenshade Characters
Category:Online: Quest Givers