Sid Meier's Civilization: Beyond Earth: Rising Tide

Sid Meier's Civilization® Beyond Earth: Rising Tide is an expansion pack released for Civilization: Beyond Earth on October 9, 2015.
In addition to new factions, biomes, and units, the major new features in this expansion include a brand new diplomacy system, expanded aquatic gameplay, expanded exploration options, and hybrid affinities.
== New diplomacy system ==
Diplomacy has been rebuilt "from scratch" in Rising Tide. Players can trade for traits that can improve how a civilization functions. A new system has been added to facilitate diplomacy, making establishing deals with the AI more transparent. Players will know where they stand with other civilizations because of the fear and respect system. The progress of wars is also tallied with the Rising Tide War Score system.
== Expanded aquatic gameplay ==
In addition to a slew of new naval units such as the Submarine, Rising Tide players can build floating cities that can move around the map. Previously land-based resources such as can be found in the water. Explorers can also now find resource pods and conduct expeditions in the ocean. And the chances of you spawning next to an Alien Nest is at 15%.
== Expanded exploration options ==
Explorers have much more to do in Rising Tide. Players can now find artifacts that give large bonuses to players. Combining artifacts can lead to buildings and wonders that would not have been available any other way.
Finding marvels can lead to planet wide quests.
Harmony explorers can also leash aliens, allowing them to build armies of Aliens to fight for a civilization.
== Hybrid affinities ==
Earning different affinity points in Rising Tide has a synergistic effect. Units can now be built that require multiple affinity points. Standard units can also be upgraded to new hybrid forms.
== Additional features ==
* New Hybrid Affinity units
* New Orbital Units
* New aliens - Aliens are different colors depending on what biome they are on.
* New buildings
* New wonders
* Four new factions are added: Al Falah (the Middle East), the North Sea Alliance (the British Isles and Scandinavia), INTEGR (Germany), and Chungsu (Korea).
* Two new biomes, primordial and frigid, have been added. All biomes will have a greater impact on gameplay, affecting how Aliens react to the player and what quests the player may find.
* Trade units, Convoys and Vessels, have been merged into a single hover unit that can travel on land and water, greatly simplifying trade and increasing trade options.
== New Sponsors ==
=== Al Falah ===
* Leader - Arshia Kishk
* Bonus - Yield from City Development increased to 150%.
* Capital - Ard
=== INTEGR ===
* Leader - 
* Bonus - Agreements cost 50% less . Purchasing units and buildings costs 25% less .
* Capital - Weltgeist
=== North Sea Alliance ===
* Leader - 
* Bonus - Aquatic cities have 50% more and cost 50% less to move. May make planetfall at sea if able.
* Capital - Deepcastle
=== Chungsu ===
* Leader - 
* Bonus - Start with one free Covert Agent. Each successful Covert Operation in a foreign city rewards 10 per Agent rank. May make planetfall at sea if able.
* Capital - Jeongsang
== New Buildings, Wonders and Units ==
=== Naval Buildings ===
* - +2 , +20% Naval Unit 
* - +2 , +50 City HP
* - +2 , -30% cost to Move City
* - +4 
* - +20% City Strike Damage
* - +25 City Defense, Reveals invisible units with 2 tiles
=== Artifact Buildings ===
These buildings can only be built by combining Old Earth Relics.
* - +2 , units heal after 1 turn
* - +100 for Orbital Units, +2 city orbital strike range
* - +10 City Defense. Military Units begin with a free promotion.
* - +10% yields while at war
* - +50% yields from domestic Trade Routes
* - Work 2 more tiles than a city has Citizens
=== Changes to existing buildings ===
* - Now only discourages aliens entering your territory
* - Now maximum covert ops intrigue level is reduced by 1 instead of 2.
=== Aquatic Only Wonders ===
* - Maintenance for buildings and improvements reduced by 50% in this city
* - cost for new Virtues reduced by a percentage equal to this city's population
* - from population reduced by 50% in this city
* - Orbital Units launched from this city may overlap the coverage area of other Orbital Units by 1 tile.
* - +2 from Coast terrain worked by this city
=== Artifact Wonders ===
These national wonders are unlocked by combining three Progenitor Artifacts.
* - Military Units complete 30% faster
* - Leaf technology costs 15% less 
* - -50% from City 
* - +20% Virtue acquisition speed
* - All Units Gain +100% Visibility
* - -1 intrigue per turn in all cities
=== New Military Units ===
* - Stealth ranged naval unit
* - Basic melee naval unit
* - Regenerative melee infantry unit
* - Ranged infantry unit that can assist or inhibit
* - Ranged hover unit that can assist or inhibit
* - Melee combat-medic unit
* - Melee hover unit
* - Very powerful melee unit
* - Land based stealth unit
* - Ranged hover unit with aircraft base
=== New Orbital Units ===
* - Increases 
* - Provides visibility of all locations within a 6 tile radius
* - Increases station defense, and increases trade route yields
* - Attracts nearby alien units
=== New Aliens ===
* - Combination terrain and enemy presence. Slows aquatic expansion
* - An amphibious alien
* - Weak water alien
* - Weak land organism
== Gallery ==
File:CivBERT key art.jpg
File:Virtues Screen (Rising Tide).jpg|New artwork for the virtues screen in Rising Tide
File:CivBERTScreen1.png|A floating settlement featuring new alien units
File:CivBERTScreen2.png|A primordial biome
File:CivBERTScreen3.png|Resources such as and can be seen in the water.
File:Beyond Earth - Rising Tide - Aquilon screenshot.png
File:Beyond Earth - Rising Tide - Arbiter vs Kraken screenshot.png
File:Beyond Earth - Rising Tide - Champion screenshot.png
File:Beyond Earth - Rising Tide - Gladiator screenshot.png
File:Beyond Earth - Rising Tide - Golem shooting screenshot.png
File:Beyond Earth - Rising Tide - Hybrid Affinity units screenshot.png
File:Beyond Earth - Rising Tide - Maestro screenshot.png
File:Rising Tide Featurette - Frozen Tundra biome.jpg
File:FiraxisOClock video 2015-08-13 artifacts.jpg
File:FiraxisOClock video 2015-08-13 Lena Ebner.jpg
File:FiraxisOClock video 2015-07-30 artifact combining.jpg
File:FiraxisOClock video 2015-07-30 potential diplomatic agreements.jpg
File:FiraxisOClock video 2015-07-30 hydracoral.jpg
File:FiraxisOClock video 2015-07-30 diplomacy personality traits-Al Falah 2.jpg
== Videos ==
=== Preview videos ===
File:Beyond Earth Rising Tide - Announcement
File:E3 Playback - Dissecting the Rising Tide Demo
=== Other videos ===
File:Official Civilization- Beyond Earth-Rising Tide Launch Trailer - “A New Frontier”
File:The Science of Beyond Earth Rising Tide
File:Raising the Stakes A Retrospective on the Design and Goals of Rising Tide
== See also ==
*User blog:Matt Hadick/What's new in Rising Tide
== External links ==
* Official news release
Category:Rising Tide
Category:Expansion packs