Super Smash Bros. Crash/Bowser Jr.

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Bowser Jr. (クッパJr., Kuppa Junia) is a playable veteran in Super Smash Bros. Crash. The son of Bowser and heir to the Koopa throne, he is constantly helping his father in his schemes to kidnap Peach and take over the Mushroom Kingdom, stopping Mario’s progression. He has a variety of weapons at his disposal, ranging from his magic paintbrush that can create graffiti that damaged Mario and pollutes the land to his Jr. Clown Car armed with weapons to help him take down Mario. As in Smash 4, Bowser Jr. has the Koopalings (Larry, Morton, Wendy, Iggy, Roy, Lemmy, and Ludwig) as alternate costumes, with Boom Boom and Pom Pom also appearing.
Bowser Jr. is one of the heavier characters in the game thanks to the Jr. Clown Car, but possesses decent mobility overall. While he has slow walking and dashing speeds, fast falling speed and above average gravity, all typical heavyweight attributes, he does have above average air speed. Many of Bowser Jr.’s attacks are ranged, and it is especially notable as he is the only character in the game with all of his attacks to have disjointed hitboxes. His Jr. Clown Car also gives him a unique mechanic where any attack aimed at the vehicle delivers 0.88x the damage and knockback, while attacked aimed at Bowser Jr. himself deal 1.15x the damage and knockback. This, tied with his weight, ranged attacks, and decent recovery with Abandon Ship! and Koopa Meteor, make him quite difficult to KO.
By holding his down taunt, Bowser Jr. will take out his Magic Paintbrush and transform into Shadow Mario.
== Moveset ==
Input 	Name 	Damage 	Description
Ground Attacks 	Ground Attacks 	Ground Attacks 	Ground Attacks
Neutral attack 	 	3%, 2%, 1% (loop), 3% (last) 	Two boxing gloves appear out of the Jr. Clown Car. It punches twice, followed by a flurry of punches, and finished with an uppercut.
Forward tilt 	 	8% 	A pitchfork thrusts out of the Jr. Clown Car.
Forward smash 	 	1% (loop hits), 11% (last) 	Two drills appear out of the Jr. Clown car, which it uses to pierce the opponent.
Up tilt 	 	6% 	A pitchfork thrusts out of the Jr. Clown Car, which is the thrusted upward.
Up smash 	 	1% (hits 1-5), 6% (hit 6) 	Bowser Jr. performs a handstand to attack with the Jr. Clown car’s spinning propellers.
Down tilt 	 	2% (hits 1-2), 5% (hit 3) 	The Jr. Clown Car opens its mouth and attacks with its tongue.
Down smash 	 	18% 	Two wrecking balls appear on either side of the Jr. Clown Car, which it slams on the ground.
Dash attack 	 	1% (hits 1-6), 4% (hit 7) 	A Grinder appears out of the Jr. Clown Car, which it uses to attack opponents.
Aerial Attacks 	Aerial Attacks 	Aerial Attacks 	Aerial Attacks
Neutral aerial 	 	6% (clean), 5% (mid), 3% (late) 	The Jr. Clown Car spins around with its boxing gloves outstretched. Functions as a sex kick.
Forward aerial 	 	11% (clean), 8% (mid), 5% (late), 2% (landing) 	A wrecking ball appears out of the Jr. Clown Car, which it swings forward. Landing while using the move still produces another hitbox.
Forward crash 	 	17% 	A boot appears out of the Jr. Clown Car, which it thrusts forward.
Back aerial 	 	14% (clean), 8% (late), 3% (landing) 	A wrecking ball appears out of the Jr. Clown Car, which it swings backward. Like his forward aerial, landing while using the move still produces another hitbox.
Back crash 	 	19% 	A boot appears out of the back of the Jr. Clown Car, which it thrusts backward.
Up aerial 	 	10% (clean), 7% (late) 	Bowser Jr. swings a hammer above his head.
Up crash 	 	15% 	A Bill Blaster appears out of the back of the Jr. Clown Car, which will launch a Bullet Bill upward, exploding on impact.
Down aerial 	 	10% (clean), 8% (late) 	A drill appears from the Jr. Clown Car’s underside, which which it uses to pierce the opponent.
Down crash 	 	16% 	A Bill Blaster appears out of the back of the Jr. Clown Car, which will launch a Bullet Bill downward, exploding on impact.
Water Attacks 	Water Attacks 	Water Attacks 	Water Attacks
Surface attack 	 	6% 	Two boots appear on either side of the Jr. Clown Car, which it thrusts in both directions.
Neutral underwater 	 	8% 	Spikes appear out of the Jr. Clown Car.
Forward underwater 	 	9% 	A pitchfork appears from the front of the Jr. Clown Car, which it thrusts forward.
Back underwater 	 	8% 	A pitchfork appears from the backside of the Jr. Clown Car, which it thrusts backward.
Up underwater 	 	8% 	A pitchfork appears from the backside of the Jr. Clown Car, which it thrusts upward.
Down underwater 	 	9% 	A pitchfork appears from the underside of the Jr. Clown Car, which it thrusts downward.
Grabs & Throws 	Grabs & Throws 	Grabs & Throws 	Grabs & Throws
Grab 	 	 	A claw extends out of the Jr. Clown Car, which grabs opponents.
Pummel 	 	3% 	Bowser Jr. hits the opponent with a toy hammer similar to the Eekhammer stickers and cards used in Paper Mario: Sticker Star and Paper Mario: Color Splash respectively.
Forward throw 	 	9% 	The Jr. Clown Car throws an uppercut.
Back throw 	 	13% 	The Jr. Clown Car spins around and throws opponents backward.
Up throw 	 	7% 	The Jr. Clown Car flings the opponent upward.
Down throw 	 	8% 	The Jr. Clown Car throws the opponent on the ground, and uses a drill that appears from the Jr. Clown Car’s underside to pierce them.
Others 	Others 	Others 	Others
Edge attack 	 	5% 	The Jr. Clown Car slams a pair of wrecking balls on the ground as it gets up.
Floor attack (forward) 	 	7% 	The Jr. Clown car gets up while throwing two punches on both sides.
Floor attack (backward)	 	7% 	The Jr. Clown Car gets up while spinning a Grinder on both sides.
Floor attack (trip) 	 	7% 	The Jr. Clown Car gets up while trusting a pitchfork on both sides.
Special Attacks 	Special Attacks 	Special Attacks 	Special Attacks
Neutral special 	Clown Cannon 	8% (clean), 6% (late) 	A cannon appears out of the Jr. Clown Car’s mouth which will launch a cannonball that travels forward, dropping to the ground after traveling a certain distance.The move can be charged for the cannonball to travel farther, faster, and deal more damage.
*Custom 1 - Air Cannon: Instead of firing a cannonball, the cannon will blow forward, creating a windbox that pushes opponents backward.
*Custom 2 - Piercing Cannon: The cannonball fired is smaller and travels faster, which travels through opponents as opposed to dropping upon hitting an opponent. Deals less damage.
*Custom 3 - Exploding Cannonball: The cannonball travels less distance, but will explode on impact, dealing more damage.
Side special 	Clown Kart Dash 	4% (collision), 8% (donut) 	The Jr. Clown Car turns into a kart and drives forward, damaging opponents on contact. Holding the reverse direction will have him perform a donu, dealing more damage. Bowser Jr. is also able to jump out of the move. As a kart, the Jr. Clown Car resembles the Koopa Clown from Mario Kart 7 and Mario Kart 8 Deluxe.
*Custom 1 - Koopa Drift: When performing a donut, the Jr. Clown Car will travel farther forward and deal multiple hits before launching them.
*Custom 2 - Burying Dash: The Jr. Clown Car dashes faster but the donut does not deal damage. The move can also bury opponents.
*Custom 3 - Armored Dash: The Jr. Clown Car grants super armor as it dashes forward, but deals less damage.
Up special 	Abandon Ship! 	5% (contact), 13% (explosion), 15% (hammer) 	Bowser Jr. jumps out of the Jr. Clown car as it falls down, exploding shortly after. While out of the Jr. Clown Car, he can swing a hammer for more damage and decent knockback. Upon landing, the Jr. Clown Car reappears.
*Custom 1 - Meteor Ejection: Bowser Jr. jumps at a lower arc, biu the Jr. Clown Car falls faster and meteor smashes opponents as it falls.
*Custom 2 - Explosion Ejection: Instead of jumping out of the Jr. Clown Car, it will explode, sending Bowser Jr. upward.
*Custom 3 - Floating Clown Car: Instead of the Jr. Clown Car falling, it will float in place before exploding.
Down special 	Mechakoopa 	2% (contact), 9% (explosion) 	The Jr. Clown Car opens a hatch, dropping a Mechakoopa on the ground which will walk around the stage. Bowser Jr. can also pick up the Mechakoopa and throw it at opponents. If it touches opponents, it will trip them up and explode. After a while, it will simply explode itself.
*Custom 1 - Impatient Mechakoopa: Launches a Mechakoopa a long distance, which will explode as soon as it lands.
*Custom 2 - Big Mechakoopa: The Jr. Clown Car will drop a larger Mechakoopa that walks slower. It deals more damage and knockback, though it will not trip up opponents on contact.
*Custom 3 - Speeding Mechakoopa: The Mechakoopa walks faster, but deals less damage
Final Smash 	Koopa Army 	2% (Goombas), 3% (Koopa Troopas), 7% (Spinies), 6% (Hammer Bros.)	Bowser Jr. whistles and flies upward with his Jr. Clown Car as an airship flies overhead. Several enemies like Goombas, Koopa Troopas, and Hammer Bros. then begin falling onto the stage. While they can be defeated, the opponents will more often than not get overwhelmed.
Hyper Attacks 	Hyper Attacks 	Hyper Attacks 	Hyper Attacks
Neutral Hyper 	Blowtorch 	2% (fire), 5% (explosion) 	A Bowser-styled mechanical head appears out of the Jr. Clown Car, which will breath fire that can be angled up and down like Bowser’s Fire Breath and Charizard’s Flamethrower. Unlike them however, the flames will not get weaker over times when used consecutively. Instead, if used for too long at one time, the head will explode, leaving Bowser Jr. vulnerable similar to Diddy Kong’s Peanut Popgun.
*Custom 1 - Blastorch: The fire deals more damage and covers more distance, but the head explodes faster.
*Custom 2 - Flametorch: Instead of breathing a stream of fire, the head will fire a fireball that travels forward.
*Custom 3 - Exploding Blowtorch: The fire doesn’t deal as much damage or travel as far, but the head’s explosion will deal more damage and knockback to opponents.
Side hyper 	Big Steely 	20% (landing), 16% (rolling) 	Bowser Jr. crawls into the Jr. Clown Car and throws a Big Steely out of it. If it lands on an opponent, it will bury them. From there, it will continue rolling forward, damaging opponents.
*Custom 1 - Small Steely: The Big Steely is smaller and deals less damage, but rolls faster.
*Custom 2 - Spiked Ball: The Big Steely is spike-encrusted, dealing more damage but rolling at a slightly slower pace.
*Custom 3 - Bouncing Steely: The Big Steely jumps across the ground instead of rolling, burying opponents when it lands on them.
Up hyper 	Koopa Meteor 	17% (explosion), 13% (hammer) 	The Jr. Clown Car rises into the air before exploding, ejecting Bowser Jr. downward. While out of the Jr. Clown Car, Bowser Jr. can swing a hammer for further damage. Upon landing, the Jr. Clown Car reappears.
*Custom 1 - Koopa Explosion: The Jr. Clown car flies a less distance upward, but the explosion is bigger and deals more damage.
*Custom 2 - Clown Car Flight: As the Jr. Clown Car rises upward, it will damage opponents multiple times. The explosion deals less damage.
*Custom 3 - Meteor Fall: the Jr. Clown Car rises a slightly slower distance and deals less damage, but Bowser Jr. has a hitbox himself as he falls, which can meteor smash opponents.
Down hyper 	Oil Spill 	3% (glob) 	A hatch on the Jr. Clown Car opens, dropping a glob of oil that spills on the ground. Opponents who step o this oil will slip, leaving them vulnerable. Because the glob deals damage before it lands, it can be a good gimping tool.
*Custom 1 - Oil Splash: The glob is larger and deals more damage, and the area covered in oil is larger, but it travels less distance.
*Custom 2 - Oil Cannon: The glob is launched a farther distance.
*Custom 3 - Burning Paint: Instead of oil, the Jr. Clown Car will drop a glob of Burning Paint from Super Mario Sunshine, which will hurt opponents on contact instead of making them slip.
Final Crash 	Clown Car Fortress	 	Bowser Jr. jumps out of his Jr. Clown Car and kicks it away, as the larger Koopa Clown Car drop on the ground. Bowser Jr. hops in it and controls it. The Koopa Clown Car is faster and stronger than the Jr. Clown Car, and it can tank more damage as well; the multiplier is decreased from x0.88 to x0.2.
=== On-screen Appearances ===
* Bowser Jr. flies onto the stage with his Jr. Clown Car, taunting the opponent.
* The Jr. Clown Car falls from the sky on the ground, with Bowser Jr. landing in it.
* A small Airship flies through the stage, with Bowser Jr. dropping out of it.
=== Taunts ===
* Up Taunt: Bowser Jr. swings a hammer.
* Side Taunt: Bowser Jr. turns into a kart similar to Clown Kart Dash, which will spin around, making Bowser Jr. dizzy.
* Down Taunt: Bowser Jr. sits on the rim of the Jr. Clown Car and breaths a small stream of fire. By holding this taunt, Bowser Jr. takes out his Magic Paintbrush and tuns into Shadow Mario.
=== Idle Animations ===
* Places his hand above his eyes while looking around
* Jumps impatiently in the Jr. Clown Car
=== Victory Poses ===
* Uses the Clown Kart Dash while laughing, then stops and pulls out a hammer.
* Gets out of the Jr. Clown Car and rubs his hand on it.
* Jumps out of the Jr. Clown Car, hops in celebration, and strikes a pose.
=== Losing Poses ===
* Claps for the winner.
* Throws a tantrum, angrily flailing his arms and hitting the Jr. Clown Car.
* Throws a tantrum, flailing his arms while lying in the ground.
== Alternate Costumes ==
As with Smash 4, Bowser Jr. has the seven Koopalings as alternate costumes, in addition with Boom Boom and Pom Pom. Also, each of the Koopalings, along with Bowser Jr., Boom Boom, and Pom Pom have three costumes each.
Color 	Stock Icon	Description
Green 	 	Default
Green 	 	Based on Bowser's sprite in Super Mario Bros.
Green 	 	Based on Bowser's sprite in Super Mario World.
Light-Blue 	 	Larry Koopa in his appearance from New Super Mario Bros. Wii onward.
Light-Blue 	 	Based on Larry Koopa's sprite in Super Mario World.
Light-Blue 	 	Based on Bowser's appearance in the Mario DiC entertainment cartoons.
Black 	 	Morton Koopa Jr. in his appearance in New Super Mario Bros. Wii onward.
Black 	 	Based on Morton Koopa Jr.'s sprite in Super Mario World.
Black 	 	Based on Morton Koopa Jr.'s sprite in the credits of Super Mario World.
Pink 	 	Wendy O. Koopa in her appearance in New Super Mario Bros. Wii onward.
Pink 	 	One of Wendy O. Koopa's sprites in Super Mario Bros. 3 and Super Mario World.
Pink 	 	The rings are based on the ones Wendy O. Koopa throws in Super Mario Bros. 3.
Light-Green	 	Iggy Koopa in his appearance in New Super Mario Bros. Wii onward.
Light-Green	 	Based on Iggy Koopa's sprite in Super Mario World.
Light-Green	 	Iggy Koopa's hair resembles the color of his hair in his sprite in Super Mario Bros. 3.
Red 	 	Roy Koopa in his appearance in New Super Mario Bros. Wii onward.
Red 	 	Based on Roy Koopa's sprite in Super Mario World.
Red 	 	Based on Roy Koopa's sprite in the credits of Super Mario World. His sunglesses also resembles the one she wears in his sprite in Super Mario Bros. 3.
Yellow 	 	Lemmy Koopa in his appearance in New Super Mario Bros. Wii onward.
Yellow 	 	Based on Lemmy Koopa's sprite in Super Mario World.
Yellow 	 	Based on Lemmy Koopa's sprite in Super Mario Bros. 3.
Blue 	 	Ludwig von Koopa in his appearance in New Super Mario Bros. Wii onward.
Blue 	 	Based on Ludwig von Koopa's sprite in Super Mario World.
Blue 	 	Based on Ludwig von Koopa's sprite in Super Mario Bros. 3.
Brown 	 	Boom Boom in his appearance in Super Mario 3D Land onward.
Brown 	 	Based on Boom Boom's sprite in Super Mario Bros. 3.
Brown 	 	Based on Boom Boom's colors in official artwork for Super Mario Bros. 3.
Purple 	 	Pom Pom in her appearance in Super Mario 3D Land onwards.
Purple 	 	Based the colors of Koopa Troopas.
Purple 	 	
Category:Characters
Category:Playable Characters
Category:Mario Characters
Category:Super Smash Bros. Crash