Points of interest

are small UI elements on the campaign map in Total War: Warhammer III. When you hovered your mouse over them, they will display some lore for the area.
Many points of interest have unique battle maps, if you happen to fight a battle close by. Many quest battles take place near points of interest and use these special battle maps.
As of 9 March 2023, unique battle maps for Points of Interest may be broken. Needs testing.
==The Realm of Chaos==
*Ancient Dragon Cave - The Wasteland - Known simply as the Ancient Dragon Cave, it was once home to an infamous Drake, said to have come from the Far East. The creature has not been seen in aeons.
* Brazen Altar - Plain of Illusions - Dedicated to the Blood God, the Brazen Altar is the lair of dread Flesh Hound Simaergul, one of Khorne's favoured pets.
* Floating Chaos Island - Plain of Bone - Found within the Chaos Realm's pull, time has no meaning here. Daemons and mortals battle for a victory that will never come.
* Golden Monolith - Trollheim Mountains - This gigantic monolith is constantly battered by the Winds of Chamon. Treasure seekers have sought its legend but they are fools if they think to claim it.
* Grimmenhagen Ravine - Middenland - The infamous walled town of Grimmenhagen has been torn down by Beastmen many times, only to be rebuilt by the stoic Middenlanders. The ravine it sits above is not only a key strategic route into Middenland but is thought to be a prominent beast-path, hence so many warherds find themselves at Grimmenhagen's walls.
* Hel Fenn - Ostermark - When the Warpshowers came, the cursed swamp of Hel Fenn boiled and churned - spewing forth the rotted corpses buried beside it in centuries past.
*Ice Caverns of Ymirdrak - Path to the East - The ancient Frost Dragon who lives here has breath so powerful it once froze an entire Ogre tribe into a single, glacier-like block of ice.
* Leitziger Fort - Stirland - The site of a famous battle in 2427 that culminated in a duel fought in the middle of a ford between the Elector Counts of Stirland and Talabecland.
* Lucent Maze - Plain of Illusions - Within the Lucent Maze are the 9,999 reality-distorting equations scrawled on its many walls. Mortals looking for answers may find them here.
* Marbad's Tomb - Hochland - The Dwarfen king was afforded the funeral rites of the greatest heroes, for such was his bravery in saving Sigmar from the Greenskin horde at Black Fire Pass.
* Shrine of Ursun - Troll Country - An ancient, enduring symbol of the courage of the Kislevite people. Since Ursin's absence, the Bear cult's influence has lessened as the Great Orthodoxy affirms more control over the holy site.
* The Fire Mouth - Mountains of Mourn - This supposed unholy offspring of the Great Maw and the Sun, which lights the skies above the Ogre Kingdoms a fiery red, is itself worshipped as a god by those who have witnessed its titanic erruptions.
* The Frozen Falls - The Cursed City - While Boris' body was lost at an unknown crossing on the River Lynsk, legend has it that the Motherland spirited his body away via the current; he was found years later, encased in ice, at the Frozen Falls.
* The Great Maw - Ice Pass, bordering Cathay - The Ogres' ever-hungry chief deity is in fact an enormous crater caused by a meteorite so huge it almost wiped their entire race from the face of the world.
* The Howling Citadel - Plain of Illusions - Built to funnel the tumultuous winds that sweep across the Chaos Wastes, only a few knew this was to power a portal within the Citadel that led directly to the Chaos Realms. The gate was destroyed when Ursun roared.
==Immortal Empires==
* Ancient Dragon Cave - Middenland near The Misty Hills border - Known simply as the Ancient Dragon Cave, it was once home to an infamous Drake, said to have come from the Far East. The creature has not been seen in aeons.
* Barrier Idols - The Barrier Idols - Strange rituals are performed by the local Savage Orcs beneath large but crude dung-smeared totems. A leader of the Shrunken Headz tribe once attempted to pile up enough skulls here to challenge Gork himself to a headbutting contest!
* Black Fire Pass - between Eastern Border Princes and Averland - The double-edged sword of Black Fire Pass has long been both a chink in the Empire's armour and a vital lifeline of its trade routes. Glassy black cliffs echo with a history of triumphs against the odds, as well as bitter defeats.
* Bloodpine Woods - Talabecland near border with Reikland - When the Goblin Shaman Raknik and his Forest Goblins plagued Reikland from their lair in Bloodpine Woods, Karl Franz marched out with his army and defeated him in a tumultuous battle, strengthening his rule but nearly losing his life in the process.
* Brazen Altar - Bloodfire Falls - Dedicated to the Blood God, the Brazen Altar is the lair of dread Flesh Hound Simaergul, one of Khorne's favoured pets.
* Burial Ground of Grudsnik - Carcassonne - The Waaagh! of the legendary Orc Warboss Grudsnik was known to have rampaged as far as ancient Nehekhara, the resulting spoils now entombed alnog with his remains in his hallowed mound.
* Estalian Tomb - Estalia - The remains of Estalian kings and their royal retinues once lay in peace in the earth. Now their souls know no rest, for an opportunistic Necromancer is always in need of the greatest Undead warriors.
* Floating Chaos Island - The Southern Wastes - Found within the Chaos Realm's pull, time has no meaning here. Daemons and mortals battle for a victory that will never come.
* Glacier Lake - Northern Tilea - Krell, the Undead champion of Nagash, laid waste to a swathe of towns and villages until finally defeated at Glacier Lake, where it is said his body was interred within a magically constructed tomb in an attempt to prevent his return.
* Golden Monolith - Ice Tooth Mountains / Trollheim Mountains - This gigantic monolith is constantly battered by the Winds of Chamon. Treasure seekers have sought its legend but they are fools if they think to claim it.
* Gouger Gully - The Barrier Idols / Devil's Backbone - An otherwise unremarkable chasm in the ground exposes an old Underway route much trodden upon by Dwarfs, Greenskins and Skaven, and now more sinister things both Undead and Daemonic.
* Grimmenhagen Ravine - Middenland - The infamous walled town of Grimmenhagen has been torn down by Beastmen many times, only to be rebuilt by the stoic Middenlanders. The ravine it sits above is not only a key strategic route into Middenland but is thought to be a prominent beast-path, hence so many warherds find themselves at Grimmenhagen's walls.
* Hel Fenn - Northern Sylvania - When the Warpshowers came, the cursed swamp of Hel Fenn boiled and churned - spewing forth the rotted corpses buried beside it in centuries past.
* Ice Caverns of Ymirdrak - Gash Kadrak - The ancient Frost Dragon who lives here has breath so powerful it once froze an entire Ogre tribe into a single, glacier-like block of ice. 
* La Maisontaal Abbey - Bastonne - The monastery dedicated to Taal, God of Wild Places, has long been a target for Champions of the arcane - a consequence of its abbot's obsession with storing artefacts deemed to upset the balace of nature.
* Leitziger Fort - Stirland - The site of a famous battle in 2427 that culminated in a duel fought in the middle of a ford between the Elector Counts of Stirland and Talabecland.
* Lucent Maze - Plain of Illusions - Within the Lucent Maze are the 9,999 reality-distorting equations scrawled on its many walls. Mortals looking for answers may find them here.
* Marbad's Tomb - Middenland - The Dwarfen king was afforded the funeral rites of the greatest heroes, for such was his bravery in saving Sigmar from the Greenskin horde at Black Fire Pass.
* Ogham Shard - Albion - It is said that Druids of the ancient, long-dead tribes of Albion bade a race of Giants to construct a series of stone circles across their island, whose mystical properties would allow them to channel Chaos-warding magic.
* Pillar of Bone - The Barrier Idols near Marshes of Madness border - A powerful Storm of Magic once whipped up a great arcane fulcrum from the ground, a supernatural pillar seemingly made of solid bone. A mage who sits atop it can still harness a glimmer of power, scrying the future or plucking lost knowledge from the past.
* Shrine of Ill Omen - Stirland - Overgrown, exhumed graves sit around a fell shrine that glows with sinister power, known to be responsible for rousing the nearby dead.
* Shrine of Ursun - River Lynsk - An ancient, enduring symbol of the courage of the Kislevite people. Since Ursin's absence, the Bear cult's influence has lessened as the Great Orthodoxy affirms more control over the holy site.
* Stir River - Stirland - The strategically important River Stir forms the border between the oft-bickering states of Stirland and Talabecland. It is even said that past Elector Counts of the two duelled in the middle of the river itself.
* The Fallen Gates - Isthmus of Lustria - In the time of Chaos, the eldritch machineries of the Old Ones' cosmic gates into this realm collapsed, crashing down upon the world in a burning hail of star-metal as the poles imploded and opened rifts into the beyond.
* The Fire Mouth - Bone Road - This supposed unholy offspring of the Great Maw and the Sun, which lights the skies above the Ogre Kingdoms a fiery red, is itself worshipped as a god by those who have witnessed its titanic erruptions.
* The Frozen Falls - Trollheim Mountains - While Boris' body was lost at an unknown crossing on the River Lynsk, legend has it that the Motherland spirited his body away via the current; he was found years later, encased in ice, at the Frozen Falls.
* The Great Vortex - The Inner Sea within Ulthuan - To the Isle of the Dead are all the magical energies of the world inexorably drawn, like the waters of a whirlpool, to Ulthuan's heart. Here, the magic is drained from this reality by the Great Vortex; the last - and most brilliant - world-preserving enchantment of Caledor the Great.
* The Great Maw - eastern side of Mountains of Mourn - The Ogres' ever-hungry chief deity is in fact an enormous crater caused by a meteorite so huge it almost wiped their entire race from the face of the world.
* The Howling Citadel - Bloodfire Falls - Built to funnel the tumultuous winds that sweep across the Chaos Wastes, only a few knew this was to power a portal within the Citadel that led directly to the Chaos Realms. The gate was destroyed when Ursun roared.
* Warpshard Caverns - Southern Badlands - Situated close to the Black Gulf, the caverns are a nexus of the Under-Empire, visible above ground via luminous chasms. Those not aligned to the Council of Thirteen that loiter around this part of the Badlands will quickly disappear.
Category:The Realm of Chaos
Category:Immortal Empires