Knightlife

Knightlife is a turn-based RPG and dating simulator developed for the PC. The game follows the adventures of a player-named Paladin who returns to his childhood home in New Murmoire after fifteen years, with the hope of facing his past and dispelling an ancient curse so that he can finally live a regular life.
==Gameplay==
===Goals===
Knightlife has two main goals: To settle down into a regular life and start a family in New Murmoire, and to dispel the Paladin's curse. The adventurers that he meets during his time in New Murmoire are essential to achieving both of these goals. By spending time with them or going on quests with them, he can both grow closer with them and get closer and closer to completing his unfinished business.
===Miscellaneous===
====Stats====
* Health Points (HP) - The character's vitality. When it reaches zero, the character is no longer able to battle. A "game over" occurs when all characters' health is drained.
* Magic Points (MP) - The character's energy supply. Used when performing special skills.
* Attack - Determines a character's physical power.
* Defense - Determines a character's resistance to physical attacks.
* Magic - Determines a character's magical power.
* Resist - Determines a character's resistance to magical attacks.
* Agility - Determines attack order during combat.
* Mood - Represents the feelings of the other party members, which is converted into XP at the end of the day.
====Ailments====
* Bleed - An ailment that drains a little bit of the character's health every turn. Deals more damage than poison, but can be cured with any skill that restores HP.
* Blind - An ailment that greatly decreases the Hit Rate of the character, making it very difficult to hit with attacks.
* Poison - An ailment that drains a little bit of the character's health every turn. Deals less damage than bleed, but is generally harder to cure.
* Stun - An ailment that prevents the character from moving. Fades on its own after enough time has passed.
==Plot==
===Prologue: The Adventurer's Desire===
An Adventurer, a Mage, a Thief, and a Healer delve into Murmoire Castle, a long-abandoned and treacherous ruins looming over the town of New Murmoire. The Adventurer, who had lived in the town during his childhood, had been raised on tales of the riches locked within the castle, and was hell-bent on claiming the treasure and glory for himself and his team.
As the group progressed, their numbers were slowly whittled away. When given opportunities to save them, the Adventurer left them behind and continued onward. When he arrived at the inner sanctum, where a dragon slumbered atop the mound of treasure, he was alone. He was about to kill the dragon in its sleep, when it suddenly awoke and faced him. It told the Adventurer that it would give him all the treasure and glory he had desired, but at a hefty price - as long as he continued to think only of himself, he would live in solitude forever, and his fallen allies would haunt him and the castle every night.
Assuming the dragon was only trying to spook him, the Adventurer took as much of the treasure as he could carry and fled the castle...
===Chapter 1: The Paladin's Curse===
An untold number of years later, the Adventurer (now a Paladin after time spent adventuring in the world beyond) returned to his family home in New Murmoire. He was greeted by the house's maid and caretaker, an odd woman named Adria who inherited the job from her mother in his absence.
==Characters==
===Main Characters===
Name 	Description
???Paladin	The player avatar and main protagonist of the story. This prodigy Paladin has returned to his childhood home dispel a curse cast upon him long ago. In battle, the Paladin is a physical powerhouse who tends to lag behind most others with his low Agility. His single-target support abilities like Cure and Shell improve allies' feelings towards him, but only in battle. He can equip Swords, Lances, Shields, Light Armor, and Heavy Armor.
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Holy Magic	Holy Magic
Heal 	Costs 6 MP. Restores some HP to one ally.
Heal All 	Costs 15 MP. Restores some HP to all allies.
Resurrect 	Costs 15 MP. Revives one fallen ally with some HP.
Cure 	Costs 8 MP. Cures one ally of most status ailments.
Protect 	Costs 8 MP. Reduces the physical damage taken by one ally for five turns.
Reflect 	Costs 8 MP. Reduces the magical damage taken by one ally for five turns.
Examine 	Costs 0 MP. Analyzes one enemy to reveal its stats and elemental affinities.
Teleport 	Costs 0 MP. Instantly warps the Paladin's party out of dungeons.
===Important NPCs===
==Items==
===Romance Items===
TBA!
===Adventure Items===
Name 	Description
Potion	Costs 80G. Restores some HP to one ally.
Ether 	Costs 200G. Restores some MP to one ally.
===Equipment===
Name 	Description
Longsword 	An iconic sword commonly used by heroes. Its great size makes it a little unwieldy.Weapon, Sword. Costs 500G. +4 Attack, -2% Hit Rate.
Meat Cleaver 	A knife most commonly used for butchering. A bit unwieldy, but still highly dangerous.Weapon, Knife. Costs 370G. +3 Attack.
Javelin 	A pointed spear designed to be thrown. That doesn't mean it can't be used for close combat!Weapon, Lance. Costs 555G. +4 Attack, +2% Hit Rate.
Buckler 	A small shield made of wood. Simple, but reliable all the same.Shield. Costs 300G. +2 Defense, +5% Evade Rate.
Leather Armor	Armor made from hardened leather. The standard for most adventurers.Armor, Light. Costs 400G. +3 Defense.
Iron Armor 	A suit of heavy iron armor. Tends to slow down the wearer.Armor, Heavy. Costs 700G. +6 Defense, -2 Agility.
==Bestiary==
===Enemies===
TBA!
===Bosses===
TBA!
==Soundtrack==
TBA!
==Trivia==
* The concept for Knightlife was inspired by a comment thread on another dating sim page. The gameplay also takes heavy inspiration from recent Persona games.
Category:Role-Playing Games
Category:PC Games
Category:Dating Simulator Games
Category:Fantasy Games
Category:Ink's Stuff
Category:Ink's Games