Sybil

==Profile==
Sybil is the protagonist of Pseudoregalia, and the character that the player controls throughout the entire game. Not much is explained throughout the game, especially not on Sybil herself, but there are a few details throughout that hint to her backstory.
==Description==
While she can wear various outfits, by default, she appears as a 'goat-bunny-cat lady'. She stands taller than all of the NPCs throughout Castle Sansa, and even most of the enemies. She has twin horns that form a pattern similar to a lightning bolt, with a forked shape at the end. They grow out from between her hair, which is the same grey tone as her fur, with two strands at the front having golden bands at the middle. Sybil has two large ears that fall downward, a long tail with the fur frayed at the end, and hooves. Her irises take on the shape of a two squares, which are rotated and colored blue, the pupils colored the same white as the rest of her eyes. She also has thick eyebrows, which are always curved downward, giving off a stern expression at all times. Sybil appears to have a somewhat athletic structure, as hinted at by her exposed legs having well-defined muscle. Some artwork depicts her with either a flat humanoid face or having an anthropomorphic snout; Rittz has directly stated"it's supposed to be kind of a slant case, but i suppose it did end up a bit more muzzley here! i think her model is a bit more flat though, both are valid :0" - @rittzler, Twitter that both interpretations are correct. At the start of the game, her outfit consists of a white vest over a black button-up shirt, both of which have golden buttons. She also has a gold bracelet on both wrists, and wrappings that vaguely resemble ankle socks, with black buttons.
An NPC early in the Dilapidated Dungeon suggests that Sybil is wearing a disguise, although whether they're referring to her species or the clothes she's wearing is not specified.
==Story==
Sybil doesn't talk much throughout the game, leaving many details about her vague or unanswered. However, examining the mirror at the start of the Dilapidated Dungeon has her remark that she hopes that she's "not too late""(That barely worked... I hope I'm not too late.)" - Sybil's inner monologue. This suggests that she arrived at Castle Sansa on purpose, likely to confront the Princess at the end. The game's description on Steam and itch.io pages directly state that the game takes place in a dream, and as Sybil arrives intentionally, it suggests that she does so in order to release the Princess from the dream. The fact that she was able to enter another person's dream also suggests that she has other powers outside of the abilities she obtains at Castle Sansa, but again, whether this is the case is left unclear.
A few further details about Sybil can be inferred from Sybil's character art as well as entries in the Listless library:
* Sybil appears to have a fairly serious and intense demeanor.
* Cooking is such an alien concept to Sybil that reading a cook book drives her insane (though this has no effect on gameplay).
* Sybil has a desire to see the ocean one day.
** It can further be inferred from the statement "maybe next time" that she will not be able to do this until she finds a dream to enter with this kind of environment.
* Reading a book about how to deal with loss returns her sanity (This entry seems to assume the player first read the cookbook in the library).
**This implies that due to a cooking-related accident, she has suffered a great loss, to the point of being driven insane.
*She considers musical theory to be the "ramblings of a madman".[citation needed]
==References==