Watcher's Keep Imprisoned One

This is the 6th and lowest level of Watcher's Keep, where the Imprisoned One is supposedly sealed and confined. Although, it appears that the binding chains and shackles are empty at this time.
== Plot recap ==
The party has accepted Odren and the Knights of the Vigil request for help in reinforcing the seals to keep the Imprisoned One confined in perpetuity by reading the Ritual Scroll on the lowest level of the keep's reaches. The party has possession of the Vigil Stone which is needed to enter the keep, and to leave and return again later.
The Watcher's Keep Final Seal dungeon level has been previously explored by the party, and the Heart Key, Spirit Key, and Mind Key were obtained.
These keys were used to unlock the pedestal locks, and then turn the wheel apparatus to open the final seal.
With the final seal opened, a portal gate materialized allowing passage below, to the Imprisoned One.
== Player's goal ==
Transition below to the Imprisoned One dungeon level and prepare to use the Ritual Scroll to renew the magical seals that confine the great evil.
== Area description ==
This dungeon level is the final area of Watcher's Keep, and the lowest level in terms of elevation in the complex.
The massive chamber has a very tall ceiling, most of if it is beyond the range of sight.
Two vertical "towers" are placed on the southeast and southwest quadrants each with a source of illumination directed downwards onto the lower chamber's central area, sort of like a spot lights - each tower is inscribed with the symbol of Helm.
The chamber is a split-level affair, with a circular lower portion and two staircases ascending to a higher elevation section.
The circular lower section features massive metal work wing nuts and bolt fasteners and a set of gigantic hinges that seem to have been designed to hold in place a circular cut-out trap door which is the floor.
Five monstrous chains with fetters lay on top of the floor.
At the northern side of the lower chamber are three cut out alcoves. The central alcove contains a swinging bell, that is clearly seen tolling yet produces no audible sound despite the fact that the bell is obviously equipped with a working clapper. If examined closely the object will display a dialogue box text description:
:The bell swings soundlessly, seemingly supported by some invisible force. An inscription on the wall reads:
"Beware, O mortal, and heed these words:
Keep well the ritual, and still shall sit the bell.
But should the Imprisoned One break his bonds, 
This bell shall ring out warning to Helm. 
He shall know thou has failed in thy duty,
And His anger will burn like the midday sun."
On the upper platform are two illuminated portal gates. 
One leads back to the "Upper Levels" which will return the party to the Watcher's Keep Final Seal dungeon level, and the other is an "Exit" to the exterior of Watcher's Keep.
== Resting on this dungeon level ==
Resting is permitted in this area, and there are no random chances of being disturbed by hostile attackers.
== On the map ==
* Automap Marker "Exit" (to Watcher's Keep exterior) - A portal exit.
* Automap Marker "To Upper Levels" (to Watcher's Keep Final Seal dungeon level) - A portal exit.
== Gameplay/walkthrough ==
When the party uses the portal from the Final Seal dungeon level, there will be a brief pause (a fade to black cutscene occurs here) and then the party arrives on this dungeon level located on the eastern side of the lower section of this new area.
Before the player can control the party members, the game script initiates a series of dialogue boxes to introduce the new plot lines.
== Creatures ==
* Imprisoned One
== Gallery ==
== Mod gallery ==
:Portraits from Portraits Portraits Everywhere
DEMOGOR1.jpg|The Imprisoned One, speaks and imparts impressions into your mind when you enter the chamber.
== Mod screenshot gallery ==
Mod Imprisoned One 1.png|The party takes the portal to the Imprisoned One's chamber - a presence enters the mind pf Gorion's Ward.
Note - the "Guide" info (below) will go to the Watcher's Keep (Quest) walkthrough page as much of it takes place outside the scope of this area, and involves various decisions, other actors not found in this area, as well as several choices and actions that can occur post contact with the Imprisoned One.
== Guide ==
* The Imprisoned One will speak to you as soon as you arrive in the 6th level of Watcher's Keep. He will tell you that you have been tricked by false Knights of the Vigil, and that when you read the Ritual Scroll you will be trapped inside along with him.
* You now have four options:
** First, you can believe the Imprisoned One and agree to help it get revenge on Odren and the other Knights of the Vigil.
** Second, you can demand that the Imprisoned One show himself, so that you can destroy him. It reveals itself and will attack you (100,000 XP per party member).
** Third is to read the scroll anyway (80,000 XP per party member). After you have read it, you will find that the Imprisoned One was telling the truth and that you are trapped. Speaking to him again and agreeing to help him get his revenge will open a portal out.
** The fourth choice is to read the scroll and then kill him.
* Enter the portal on the right in the north end of the area to exit Watcher's Keep.
* Speak to Odren atop Watcher's Keep by the entrance.
** If you didn't kill the enemy, you can choose to tell Odren the truth or you can lie to him, causing him and the other knights to enter Watcher's Keep. A Ghostly Apparition will appear and ask for your help, tasking you with reading a new, more powerful ritual scroll without negative side effects, which can even be read outside of the Keep. You again have several options at this point:
*** You can agree to incant the scroll (25,000 XP per party member) and then read it (80,000 XP per party member). Reading the scroll results in both Odren and the enemy one being trapped inside.
*** You can search the chamber, witness the death of the Vigil knights, loot their equipment, flee outside, and then read the scroll (80,000 XP per party member).
*** Your final option is to go back into Watcher's Keep and defeat enemy. Odren won't survive however and will ask for forgiveness with his dying breath (20,000 XP). Leaving the Keep after this battle will erase the scroll from your inventory. Some players report that if you pause the game right as you exit, you can read the scroll and get the 80,000 XP per party member anyway. (It works at EE 2.6.6.0)
** If you did kill him, he will tell you that you have only sent it back to the Abyss, though at least he won't be able to wreak havoc across the Material Plane.
** If you did read the Ritual Scroll inside and tell Odren the truth, he will ask for your forgiveness and you can decide if a) he and the other knights will go on a pilgrimage to atone for their mistakes (10,000 XP per party member, Reputation +1 ) or b) you demand a reward before they leave for their pilgrimage (7,000 XP per party member, 10,000 Gold, Reputation +1) - in both cases Demogorgon will be sealed in for good. Alternatively, c) you can fight the Vigil knights for 73,000 XP, and if you speak to the enemy afterwards, it will be freed and attack you.
** If you did read the scroll and killed the enemy, you can a) ask Odren to think on it or let them leave (Reputation +1, 50,000 quest XP) or b) fight them (Odren 10,000 XP, Brother Pol 18,000 XP, Sister Garlena 10,000 XP, Vigil Knight 15,000 XP, 2x Vigil Knight 10,000 XP) or c) ask for a reward and let them leave (10,000 Gold, 7,000 quest XP, Reputation +1, 50,000 quest XP) or d) ask for a reward then fight them (10,000 Gold, 7,000 quest XP, 73,000 total XP).
* During or after finishing the questline, the interior will remain static, and any loot you leave or place within can be safely retrieved later, even between games. The keep can be accessed in both SoA and ToB, making it a convenient transfer depository and a possible storehouse for the rest of the game series (as long as you have the Vigil Stone in your backpack).
Category:Dungeons
Category:Watcher's Keep