Agrave

Agrave is a seedium plant in Plants vs. Zombies 2 as part of her dedicated Arena season for the Lawn of Doom event. She is unlocked when you obtain 250 of her seed packets and complete the Modern Day Expansion. As her description states, Agrave uses her roots to latch and leech on a grave, which makes it forcefully summon zomboids; if there are none, she will make an organic gravestone infront of her to do her job. 
When powered by Moonflower, Noctarine, or Gloom Vine, Agrave's zomboids will be stronger than normal, but if you power the gravestone instead, her graves will spawn a new set of zomboids that mostly do special abilities. Both of these effects can overlap.
==Origins==
Agrave is of course based off of the agave family of plants, specifically the Blue Agave (Agave tequilana). This plant is a monocot similar to other agave plants and is native to Mexican states like Jalisco and Colima, they also grow into large succulents with spiky, livid leaves that grow to two metres in height. Some elements of her design is based on Agave, a monthly special plant from the Chinese version of Plants vs. Zombies 2, it wields a sword and slashes nearby zombies with it, with the attacks dealing more damage of the zombie wears armor like comes and buckets. Her name is a portmanteau between "agave" and "grave", the shortened version of the word "gravestone".
Speaking of, her abilities are based on gravestones or tombstones. These are markers that are placed over the burial sites of the deceased and typically bear their name, dates of birth and death, and sometimes inscriptions or symbols that reflect their life, beliefs, relationships, and many others. The design and material of the gravestone may vary depending on the culture, the religion, the country, and many others, but the most used type of gravestone is the upright one, which is shown in Agrave's organic gravestone. Also, her design makes her look like a candle, which appears most on gravestones. Aside from the obvious, Agrave's ability is also based on parasites, these invertebrates leech off their hosts in order to survive and reproduce, this is reflected in Agrave's ability as he leeches off gravestones using his roots and produces zomboids. Some elements of Agrave are also based off of Bloomstone, a plant that the creator made in July of 2024 for the Shell Cosmetic trials. It is a plant that can be tapped on to make a tombstone that summons a zomboid when eaten, it can also target an existing zombie gravestone, cover it with vines, and leeched upon to make Bloomstone's tombstones stronger.
Regarding the special zomboids, the two are based on Count Dracula and the Wicked Witch of the West respectively, both are from 1930s movies, although these movies have different genres (The Wicked Witch of the West is from the Wizard of Oz, while Count Dracula is from Dracula).
==Overview==
When Agrave is spawned, they either latch on a nearby gravestone or create an organic gravestone in front, first, let's start with the latter. The organic gravestone that she creates will have a toughness of 1200 damage. If there are gravestones however, she leeches off a gravestone, which produces zomboids every 14 seconds; these zomboids have their original health when Agrave is unpowered, but if otherwise, the basic Zomboid will have a toughness of 400 damage, the Carrothead will have 550 damage, and the Melonhead will have 700 damage. The table below shows the chances of each zomboid spawning.
Zomboid 	Spawn Chance
Zomboid 	50%
Carrothead	35%
Melonhead 	15%
When Agrave's gravestones are powered, they can now produce two new special zomboids: Zomboid Count and Witch Zomboid. Firstly, the former has a toughness of 300 damage and will have 400 damage if Agrave is powered, he will instantly turn into a bat upon being summoned, flies to the back of the horde, switches directions, and gains a speed boost to catch up and eat zombies. Meanwhile, Witch Zomboid also has a toughness of 300 damage and will have 400 damage if Agrave is powered, she will act like a lawnmower and fly through the horde of zombies, dealing 70 damage to each zombie that she hits until she reaches the end. The table below shows the chances of each zomboid spawning:
Zomboid 	Spawn Chance
Zomboid 	50%
Zomboid Count	35%
Witch Zomboid	15%
==Almanac Entry==
Note: These stats are from Agrave's base level.
==Upgrades==
===Plant Food Effect===
When she is fed with plant food, she detaches her roots from the gravestones and attaches them to the frontmost zombie, turning them into either one of two zomboids depending on Agrave's current status. If Agrave is unpowered, she will turn the zombie into a Bully Zomboid that punches zombies, dealing 70 damage towards them. If she is powered, she will turn the zombie into an Eldritch Zomboid that gains an eldritch-looking Wall-nut that is used as a shield with a toughness of 2000 damage.
===Conceal-mint Effect===
When Conceal-mint is in effect, Agrave will spawn zomboids two seconds faster and give them a temporary health and speed buff, as well as armored or special zomboids have an increased chance to spawn instead of the normal one. If she made an organic gravestone, it also gains a health buff and heals to full once Conceal-mint disappears.
==Strategies==
Due to her regular and powered abilities, Agrave can be a great choice for stages that involve swarming or strong zombies. Firstly, Agrave's regular mode summons basic zomboids similar to Zoybean Pod, while this set doesn't do anything special, the presence of high-health zomboids like Carrotheads and Melonheads can help temporarily stall and remedy a situation that requires you to be defensive, like a stage with strong frontliners or rushers such as All-Star Zombie and Gargantuars. Next, her powered mode replaces the Zomboid's armored variants with two special ones that are more focused with being offensive, both Zomboid Count and Witch Zomboid can specialize on stages that have a swarm of zombies or strong backliners like Octo Zombie. Both the regular and the powered mode rely on the gravestones as they summon the zomboids, so the player must prioritize keeping them safe, but if they do, Agrave can make an organic one in front of her, so you must save a space just in case she loses a gravestone. Due to these factors and the fact that Agrave's zomboid production time is long, she should be placed in the backline.
Regarding the powered mode of Agrave, let's talk about the first zomboid special featured: Zomboid Count. As mentioned earlier, he immediately turns into a bat to sneak up on the backlining zombies in his lane from behind, similar to Prospector Zombie from Plants vs. Zombies 2 and Digger Zombie from the original Plants vs. Zombies. Even though he may have a speed that makes him able to walks up to the first zombie he encounters, it isn't enough to catch up with the others once he consumes the zombie, so it is recommended to use defensive or stalling plants in order to stop them in their tracks and eventually destroy them. The ones that are the most recommended to plant are Chili Bean because of his stunning cloud ability, Explode-o-nut due to his ability of ashing zombies, which helps in defeating zombies that is hard to consume by Zomboid Count, and Cold Snapdragon or any slowing/chilling plant with AoE attacks because of the amount of zombies that they can chill or slow. Now, let's talk about Witch Zomboid, she rushes through the lawn and pierces through zombies similar to a lawnmower, so she synergizes with AoE or high-damaging plants to make use of the headstart that you were given. Spring Bean and Witch Zomboid have a special interaction in which the former pushes the latter forwards instead of ignoring her, giving her a chance to strike through zombies for a second time.
In both regular and powered modes, the Zomboid released from the plant food effect has the role that is opposite of the ones in the set. Firstly, let's discuss about Bully Zomboid, while he isn't that powerful like the Gargantuar Zomboid, he still quite packs a punch and needs to be protected at all times, which is why he's in the regular set along with the armored variants like Carrothead and Melonhead. In her powered form, the plant food effect turns the frontmost zombie into an Eldritch Zomboid, while he doesn't do much with Witch Zomboid, he has a great synergy with Zomboid Count; Eldritch Zomboid can stall the zombies with his wall-nut while Zomboid Count finishes off the zombies.
As with every plant, Agrave has her own strengths and weaknesses. Let's start with the former first, Agrave's set of zomboids can adapt to the situation and help the other plants in defending your most important assets, distracting, or clearing hordes of zombies, as well as her ability to make organic gravestones can benefit because they can be used as makeshift shields for high-damaging attacks, but make sure you do this when you have a singular column of Agraves. When Conceal-mint is in effect, Agrave, the zomboids, and the organic gravestone are buffed, the fast production and the organic gravestone health restoration can be beneficial if you're in situations where you need to be offensive or defensive. Now, let's talk about her weaknesses, her sun cost and recharge makes her expensive and slow, so if you lose her in the early game, your strategy may be ruined. While Agrave can make gravestones, those have half the health of a Wall-nut and can be destroyed by bigger hordes, as well as she focuses on summoning zomboids rather than dealing damage directly, which may leave her vulnerable if those graves are gone. This makes her unsuitable for being a frontliner.
When it comes to synergies, Tomb Tangler has the most ones with Agrave. It can inhabit the organic gravestone if you shovel up the Agrave that made it, as well as most of the zomboids benefit from [Tomb Tangler]. On her regular form, the armored variants can help assist in stalling zombies inside the fog, which gives more time for Tomb Tangler to reset its cooldown on dragging down zombies, but on her powered form, one of the zomboids will now benefit from it instead of the opposite. Zomboid Count utilizes the slowing effect to his advantage due to his speed boost, which gives him more chances to destroy more zombies. Any healing plant can also heal the organic gravestones, so you can use Aloe and Intensive Carrot on it. You may ask: "How can Aloe work if an organic gravestone is infront of Agrave?" Well, you can relocate them using Escape Root while still being leeched just in case it is in danger or when you want to use Aloe on it. If you are in the Chinese version, you can utilize Dollarweed Drummer because of his ability to buff nearby plants, if he buffs Agrave, the zomboids that the gravestone will release will be buffed as well, except that the attack speed is replaced with speed in general.
Lastly, let's talk about the worlds where Agrave is good and bad in. Ancient Egypt, Dark Ages, and Modern Day have tombstones/gravestones present in some levels so bringing her is recommended; you need to be on Modern Day though, as there may be zombies present that can undermine and sabotage your defenses. Regarding her zomboids, they are good in worlds where zombie swarming is present like Pirate Seas, Wild West, Frostbite Caves, and Big Wave Beach. Speaking of, both zomboid sets are good in the latter as the regular set can hold off swarming while the powered set can take care of backliners such as Fisherman Zombie and Octo Zombie. Agrave should not be in any load out meant for Jurassic Marsh due to the presence of dinos, specifically Pterodactyl and the Raptor, as they can easily infiltrate your defenses and place zombies on undesirable locations near Agrave.
==Gallery==
File:Agraveregular.png|Agrave (Regular)
File:Agravepowered.png|Agrave (Powered)
File:Agraveseedpacket.png|Agrave (Seed Packet)
File:Agravealmanac.png|Agrave w/ Premium Lawn
==In other languages==
==Trivia==
* This page is a submission for the Mintest... Err... Contest that is made by Miss Pembroke.
** This page is also Miss Pembroke's first plant page.
Category:Pemmie's Playlist