Thrym (LL)

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==Thrym (lesser god)==
Thrym is both the lord and deity of the frost giants. He can plunge any part of Midgard into a state of extreme cold. Like all giants, Thrym hates the Aesir and is anxiously awaiting Ragnarok. He will lend his aid to any plan that troubles the Aesir. Thrym often grants the frost giants of Midgard the ability to use wizard magic at up to the 12th level of proficiency.
Statistics: AL ce; WAL any evil; AoC cold and ice; SY white double-bladed axe.
fighter 20, wizard 18
: Str 25
: Int 16
: MV 18
: AC -2
: #AT 2	
: Dex 21
: Wis 12
: SZ 25'
: HD 20
: THAC0 1	
: Con 25
: Cha 20
: MR 15%
: HP 160
: Dmg 2d10 (axe) +14
Special Att/Def: Thrym can breathe a cone of cold to range of 100' for 10d10 damage (save versus breath weapon for half damage) and is himself immune to cold or ice based attacks. He can only be hit by +3 or better magical weapons.
==Duties of the Priesthood==
All frost giant shamans/witch doctors (as described in Monstrous Compendium One) worship Thrym.
==Sage Advice (Dragon Issue #206)==
These are unofficial suggestions for using the optional spheres of priest spells from the Tome of Magic with the deities of the Norse pantheon in Legends & Lore:
: Thyrm: Major: None; Minor: War, Wards, Time