Paracletus Medium

==/// SUMMARY==
Paracletus Medium is an earth-element melee weapon that, most notably, has highly modified Charge Attack and Parry Counter behavior along with being capable of switching between two stances. It bypasses shields, is stamina-costly, incapable of Timed Evades and Lunge Attacks, and can be purchased on Wave 7 for $3,750.
This weapon is exclusive to Advocates of Defend the Statue: Nostalgic Proctors Edition (DtS:NP).
==/// MECHANICS==
While held, this weapon provides full knockback immunity. All of its attacks inflict knockback and bypass shields. It cannot perform Lunge Attacks, Timed Evades, or Evade Counters.
===// ANCIENT STONES===
Regardless of if the user has the Paracletus Medium equipped or not, an Ancient Stone will passively be gained every 15 seconds (3 seconds while a boss is alive). Each enemy killed with the Paracletus Medium will also grant an Ancient Stone. The user may have up to 10 Ancient Stones max.
Each Ancient Stone passively gives a +3% Attack Speed increase to the Paracletus Medium.
===// STANCES===
Pressing [E] allows the user to toggle between the Default stance and the Vicious stance. There is no cooldown or immediate cost for switching stances, but the Paracletus Medium's passive traits will be different depending on which stance the user currently has. Additionally, the behavior of the weapon's Charge Attack, Parry Counter, and Enchanted Charge Attack change based on the user's current stance.
In Default Stance, the Paracletus Medium has +10% Attack Speed and increased evade mobility.In Vicious Stance, the Paracletus Medium has +20% Damage, hits heal the user by 5% of the damage dealt, and standard swings consume 10% Stamina.
===// ENCHANT===
Pressing [Z] allows the user to toggle the Paracletus Medium between its unenchanted state to its Enchanted state. Enchanting requires the user to have at least 1 Ancient Stone beforehand, and running out of Ancient Stones will automatically disenchant the weapon. There is no cooldown or immediate cost for enchanting, but an Ancient Stone will be destroyed every 3 seconds while the Paracletus Medium is enchanted.
While enchanted, the Paracletus Medium will deal mage-class damage, and its Charge Attacks turn into powerful moves that require Ancient Stones to use.
===// CHARGE ATTACK===
Unlike other melees of this type, the Paracletus Medium's Charge Attacks are instantaneous, but they still cost Stamina to use. For ease of comprehension, all the enchant- and stance-based Charge Attack variations are detailed under MOVESETS. 
===// EVADE===
Pressing [SHIFT] propels the user towards their currently-approaching direction at the expense of Stamina. Paracletus Medium's evades cost more Stamina.
===// BLOCK===
Holding [Q] makes the user block, significantly minimizing incoming damage at the cost of block durability. Paracletus Medium has higher durability, but a longer cooldown between blocks and a slower durability recharge.
A successful Perfect Block heals the user by 10% of their Max HP. Parry Counters have modified behavior and are stance-based like Charge Attacks. They are detailed under MOVESETS. Note that they don't replace the standard swing; they appear alongside it.
=== // MULTIPLIERS===
Charge Attack: [x2.25]
Critical hits deal x1.25 damage. Direct attacks deal x1.5 more damage during Burst Parry. The Parry Counters have separate classification damage multipliers.
*Water, Light, Dark: [x1.25]
*Wind, Electric, Earth, Ice: [x0.5]
*Fire: [x0.25]
Ancient Slash
*Organic, Spirit: [x1.25]
*MiniBoss: [x1.2]
*Structure, Armored: [x0.9]
Ancient Sweep
*Organic: [x2]
*Structure, Armored: [x0.9]
*Heavy: [x0.8]
==/// MOVESETS==
DEFAULT STANCE 	DEFAULT STANCE
NAME & VISUAL 	STATS & STRATEGY
SPEAR [R + LMB] 	Using Spear causes the user to stab forwards, boosting them towards the cursor's location and dealing damage to any enemies hit.
STATS:
*Uses 20% Stamina
STRATEGY: 
*N/A
ANCIENT DRILL [R + LMB]	Using Ancient Drill causes the user to stab forwards three times consecutively, boosting them towards the mouse's location each time and dealing damage to any enemies hit.
STATS: 
*Requires Enchanted State to be active
*Uses 15% Stamina and 1 Ancient Stone
STRATEGY:
*N/A
ANCIENT SLASH [LMB] 	Using Ancient Slash sends out arc projectiles towards each enemy in front of the user, with each projectile heading for its own target.
STATS: 
*Requires a Parry Counter to use
*Deals 125% of the weapon's base damage
*Bypasses resistances
*Pierces to hit 2 enemies max
STRATEGY: 
*N/A
VICIOUS STANCE 	VICIOUS STANCE
NAME & VISUAL 	STATS & STRATEGY
OVERHEAD [R + LMB] 	Using Overhead causes the user to perform an overhead swing with a slight boost forwards, dealing damage to any enemies hit.
STATS: 
*Uses 20% Stamina
STRATEGY:
*N/A
ANCIENT RUNE [R + LMB]	Using Ancient Rune causes the user to stab the Paracletus Medium into the ground, forcing them to be inert briefly. Afterwards, 6 runes spawn and orbit around the user, and after a short delay, each rune spawns a large pillar. The pillars travel outwards from their initial spawnpoint and increase in size as they move, continuously damaging any enemies within. 
STATS:
*Requires Enchanted State to be active
*Uses 50% Stamina and 8 Ancient Stones
*Does not use Charge Attack damage multiplier
STRATEGY:
*Keep in mind that the pillars can hit aerial enemies.
ANCIENT SWEEP [LMB] 	Using Ancient Sweep boosts the user towards the cursor's location and makes them whirl around, dealing damage to all enemies around the user.
STATS:
*Requires a Parry Counter to use
*Bypasses resistances
STRATEGY: 
*N/A
==/// STRATEGY== 
#The user can bypass the gradual Ancient Stone drain during the Enchanted state by simply retoggling Enchant every 3 seconds.
==/// TRIVIA==
#Modelled by ToxicZombie10674, animated by HowsLifeJosh.
#The Paracletus Medium is the first community event weapon added to DtS:NP.
#The Advocate role was acquired via getting your tip accepted into the game. This event is now finished and the Advocate role can no longer be obtained.
Category:Inventory
Category:Melee
Category:Exclusive