109805-well-i-might-as-well-give-feedback-on-my-way-out

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I find it really strange that you don't have a "reason for leaving" questionnaire  at the unsubscribe page.  It doesn't even have to be a full-blown questionnaire, just a few bullet fields  with basic categories would at least give you some form of objective data to trend.  As an engineer in a different industry, it really bugs me that you guys aren't even trying to capture VoC. I can't even unsubscribe from spam-mail without first being asked to provide VoC, so what does this say about your priorities?
 
But I don't care that you don't care; my sub runs out in 1 hour and I owe it to the engineers/designers/programmers that actually work on this game day after day to tell them why I don't like their product.
 
Attunement
     In the two months I have played this game, I have had to bear through the death of 2 (TWO!) guilds.  And these weren't just any regular guilds, both of these guilds existed pre-launch as progression guilds in WoW.  Both of these guilds had core groups of 10+ people that had been raiding together for years prior to Wildstar.  Both of these guilds had full-blown wildstar guild websites created prior to launch, with thriving forums, and a constant flow of applicants.  Both of these guilds had the absolute, full intention to excel in this game.
 
The first one lasted a month, the second just shy of two.  What happened?
 
In both cases, the straw that broke the camel's back was the attunement process.  In both cases, team members slowly stopped logging in because it is absolutely unbearable having to drag 20 guild members through that attunement.  I never want to step foot in Malgrave Trail again.  I even forewent buying the Genesis key on my warrior, because not only had I lost all interest in pve after my medic, but I also did not want to have to burden others with helping me get re-attuned.  And it is a burden, because it's not like I could PuG the attunement anyway, as I still have yet to find a LFG PuG that has been able to even complete a veteran dungeon, let alone silver it.  I have a warrior and a medic geared in all BiS pre-raid gear, and I have still never completed a veteran dungeon with a PuG.  This should tell you everything you need to know about how to fix this god awful attunement, and it has nothing to do with how "difficult" the mechanics are:
1)  The attunement process is unsupported.  The longer Wildstar exists, the worse off the pool of available players becomes.  This is because there is no incentive for the skilled players to come back and revisit the veteran adventures and dungeons.  How about introducing "Daily Veteran" dungeons and adventures that pay out a new currency, that is better than elder gems and not able to be ground-out through dailies?  This way the people that actually know how to get through the veterans have a reason to come back and PuG these things.
2)  The attunement process is irrelevant.  Maybe if dungeon encounters weren't harder than GA encounters, the attunement would actually mean something.  Maybe if crafted gear wasn't BiS, the attunement process would actually serve as a stepping stone between lvl 50 questing and lvl 50 raiding.  Maybe if the attunement wasn't such a poor vehicle compared to others in getting players to experience content around Nexus, people would actually stick around to experience it.
3)  The attunement process is redundant.  Isn't the whole journey from level 1 to 50 an attunement in and of itself?  Isn't the questing experience's sole purpose to introduce me to the game, its mechanics, and prepare me for the first tier of end-game?  Aren't attunements generally reserved for content tiers released later on, as a means of ensuring people don't just skip whole layers of content?... Jamming an attunement right in between questing and tier 1 pve is nothing but busy work for the sake of busy work.  It is nothing more than bureaucracy.
 
Community
I'm supposedly on the highest population server, and yet there is a complete lack of community.  LFG tools will be the death of MMOs, and should only be implemented if not cross-servers, and if the servers themselves are massive.  Long gone are the days of building a friends list of people you come across that were decent in PuGs; now PuGing just consists of hitting the roulette button again and again.
 
Game Performance
For the longest time you had me convinced that it was my system that was causing all the issues.  But after completely wiping my computer and reinstalling my OS, after having my ISP send me a new modem, and after giving up to go try out EVE online, I finally realized that it is just not possible that the constant lags, drops, and extended downtimes are due to anything on my side of our exchanges.  This game is seriously unplayable, especially since the last drop.  The kicker is that all I wanted to do tonight was log onto my toons and make sure everything is out of their mailboxes, and all their bags/banks are organized - just for the off chance that I do come back.  But clearly being able to have 1 hour of uninterrupted connection is too much to ask; all that final auction house gold will just have to rot in those mailboxes.
 
 
 
 	
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			BYE!	
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I have a hard time picturing guilds that are serious about raiding and drug in by the sound of Wildstar, yet broken by attunement.  The attunement process IS being addressed, and with the timers going away and the medal going from silver to bronze it's going to be a lot less of a chore.
 
I'm curious, what server are you on?  As a PvE carebear I am on Evindra, and I wouldn't move again for the world.  Both factions have a nice community.  I too am against the LFG tool, and my solution is to not use it.  I will run with guildies when the time comes.  If we have to drop into it for one or two people to fill gaps then so be it.  You might say that that solution is not good enough, but it's really the only alternative.  You either have an LFG tool or you don't.  To me, cross server LFG provides a constant downhill shift of the community.  People want to finish everything as fast as possible, have no patience, and realize that when the group comes from all servers they are unlikely to meet most those people again.  The mixture just begs to bring out the worst in people, or at least make the experience highly unenjoyable for many players.
 
I have had problems with connection, but testing has actually shown that I have trouble resolving web addresses during that time as well.  I've switched from my wireless network to a hard line until I get it sorted out.  There has actually been a string of routing problems on the net in the US lately.  I tested over several days and noticed that I can easily connect to things east of me, while anything to the west is unstable.  Ping comes back ok, but bandwidth gets cut and the connection can be flaky.  Based on that and local data, I'm thinking it has more to do with ISPs and Google not playing well.  Either that or there are technical problems with older connections meeting up with Google's newer fiber lines.  (I make no claims that that assessment is accurate, I just like to poke at problems.)	
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			Your biggest issue is with the attunement. Carbine already has addressed that only requiring bronze medal for the dungeons.	
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Carbine has taken steps to make it less nightmarish, but it's still nightmarish. The endgame content and draining, exhaustive boss-battles for end-game just... aren't fun.
 
I really enjoyed leveling up, the solo-content is actually REALLY solid... I wish I could enjoy the full story solo, honestly...	
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			This forums theme song should be: Another One Bites the Dust	
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I find it really strange that you don't have a "reason for leaving" questionnaire  at the unsubscribe page.  It doesn't even have to be a full-blown questionnaire, just a few bullet fields  with basic categories would at least give you some form of objective data to trend.  As an engineer in a different industry, it really bugs me that you guys aren't even trying to capture VoC. I can't even unsubscribe from spam-mail without first being asked to provide VoC, so what does this say about your priorities?
 
But I don't care that you don't care; my sub runs out in 1 hour and I owe it to the engineers/designers/programmers that actually work on this game day after day to tell them why I don't like their product.
 
Attunement
     In the two months I have played this game, I have had to bear through the death of 2 (TWO!) guilds.  And these weren't just any regular guilds, both of these guilds existed pre-launch as progression guilds in WoW.  Both of these guilds had core groups of 10+ people that had been raiding together for years prior to Wildstar.  Both of these guilds had full-blown wildstar guild websites created prior to launch, with thriving forums, and a constant flow of applicants.  Both of these guilds had the absolute, full intention to excel in this game.
 
The first one lasted a month, the second just shy of two.  What happened?
 
In both cases, the straw that broke the camel's back was the attunement process.  In both cases, team members slowly stopped logging in because it is absolutely unbearable having to drag 20 guild members through that attunement.  I never want to step foot in Malgrave Trail again.  I even forewent buying the Genesis key on my warrior, because not only had I lost all interest in pve after my medic, but I also did not want to have to burden others with helping me get re-attuned.  And it is a burden, because it's not like I could PuG the attunement anyway, as I still have yet to find a LFG PuG that has been able to even complete a veteran dungeon, let alone silver it.  I have a warrior and a medic geared in all BiS pre-raid gear, and I have still never completed a veteran dungeon with a PuG.  This should tell you everything you need to know about how to fix this god awful attunement, and it has nothing to do with how "difficult" the mechanics are:
1)  The attunement process is unsupported.  The longer Wildstar exists, the worse off the pool of available players becomes.  This is because there is no incentive for the skilled players to come back and revisit the veteran adventures and dungeons.  How about introducing "Daily Veteran" dungeons and adventures that pay out a new currency, that is better than elder gems and not able to be ground-out through dailies?  This way the people that actually know how to get through the veterans have a reason to come back and PuG these things.
2)  The attunement process is irrelevant.  Maybe if dungeon encounters weren't harder than GA encounters, the attunement would actually mean something.  Maybe if crafted gear wasn't BiS, the attunement process would actually serve as a stepping stone between lvl 50 questing and lvl 50 raiding.  Maybe if the attunement wasn't such a poor vehicle compared to others in getting players to experience content around Nexus, people would actually stick around to experience it.
3)  The attunement process is redundant.  Isn't the whole journey from level 1 to 50 an attunement in and of itself?  Isn't the questing experience's sole purpose to introduce me to the game, its mechanics, and prepare me for the first tier of end-game?  Aren't attunements generally reserved for content tiers released later on, as a means of ensuring people don't just skip whole layers of content?... Jamming an attunement right in between questing and tier 1 pve is nothing but busy work for the sake of busy work.  It is nothing more than bureaucracy.
 
Community
I'm supposedly on the highest population server, and yet there is a complete lack of community.  LFG tools will be the death of MMOs, and should only be implemented if not cross-servers, and if the servers themselves are massive.  Long gone are the days of building a friends list of people you come across that were decent in PuGs; now PuGing just consists of hitting the roulette button again and again.
 
Game Performance
For the longest time you had me convinced that it was my system that was causing all the issues.  But after completely wiping my computer and reinstalling my OS, after having my ISP send me a new modem, and after giving up to go try out EVE online, I finally realized that it is just not possible that the constant lags, drops, and extended downtimes are due to anything on my side of our exchanges.  This game is seriously unplayable, especially since the last drop.  The kicker is that all I wanted to do tonight was log onto my toons and make sure everything is out of their mailboxes, and all their bags/banks are organized - just for the off chance that I do come back.  But clearly being able to have 1 hour of uninterrupted connection is too much to ask; all that final auction house gold will just have to rot in those mailboxes.
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TL;DR  "Hardcore game is hardcore, so I'm leaving. Also, you didn't make the game for my specific hardware, and you broke my internet."
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			Attunement is going to be nerf.	
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I brought 50+ Thai people with me at start. And our guild now broke. We failed at the attument too. Some groups passed them. Some group failed, ended up with drama. That group who passed was act totally elitists, they helped a bit of players but they still want to group up on their own. Some lefting people got feded up, become inactive soon unsub. It get worse after they nerf adventure drop. The RNG rune slots are shit already not too mention super low drop rate with all ppl can roll need, in combine with bad itemization made the game totally unrewarding to play any adventures/dungeons. It just died over time.
 
This was what happened. We knew that they finally listened and "will" nerf the attument. Prolly the next drop which they said they will not able to make a monthly drop like before meaning at least more than 1 month. The game prolly "dead" by the time they nerfed the attument. People quit and will not return back that easily with the "sub" game like Wildstar.
 
Carbine must act faster than this. Free transfer, Free no sub week, Fix all their RNG shit, Make content accessible and rewarding, no more PvP imbalance 1800 gears. Etc. They need to get their shit right before thinking of adding more daily hub shit.	
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			Don't really think they will remove attunment until the next expansion when more raids will be added in, if we look at burning crusade.	
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I brought 50+ Thai people with me at start.
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O.o
 
Hope it's not what I think.
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			See you wolf. Do come back and tell us if you find a better mmo.	
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O.o
 
Hope it's not what I think.
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{| class="blockquote"
TL;DR  "Hardcore game is hardcore, so I'm leaving. Also, you didn't make the game for my specific hardware, and you broke my internet."
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I'm no fan of the attunement process, and no, it was nothing as bad as this in WoW BC etc.
 
But
 
It took me 4 days to get gold award in each of the veteran adventures with a PuG.  Malgrave trail took 3 attempts; yes its mind numbingly boring but it can be done.  The adventure "War of the Wilds" took 5 attempts as it needs a group who know to wait for the quests etc in order to get silver.  The other two I got with the first attempt of each.
 
So no, its by no means impossible to get veteran achievement for the adventures.  The dungeons is another story completely.
 
To end, after attaining Silver or above in each adventure, I've not been back.  I have no need, no desire and no want to repeat them ever again.	
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			I'm more puzzled with the state of the CX and how they haven't mentioned finishing it since before launch. Still not complete and still vendoring most gathered mats. Still not a priority somehow. Think of that, the economy isn't at the top of the list. Oh well, priorities are different for some companies I guess. I blame NCSoft, they seem to doom MMO games by waiting for things like mergers to milk transfers and forcing their shit authentication servers.	
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I'm more puzzled with the state of the CX and how they haven't mentioned finishing it since before launch. Still not complete and still vendoring most gathered mats. Still not a priority somehow. Think of that, the economy isn't at the top of the list. Oh well, priorities are different for some companies I guess. I blame NCSoft, they seem to doom MMO games by waiting for things like mergers to milk transfers and forcing their shit authentication servers.
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			Honestly the non-adventure, non-dungeon, non-worldboss parts of attunement are really cool. If Carbine is just looking to get people to feel like they've started a new adventure (finding the primal patterns to activate your key) then those quests would definitely suffice.	
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			lawls this whole thread made me laugh. If it was bitching about bugs that were known about since beta and still haven't been fixed i could understand. To say that attunement is too hard and that's why your guilds died is just hilarious. Hardcore game is Hardcore indeed. Also you shouldn't be pugging. If you are pugging and expect to get attuned whats the point??? You wont be able to pug raids. Just find a good guild/server.	
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Hardcore is not tedium. Hardcore is challenging with a high level of risk.
 
I've 1200 elder gems on my main because even buying a genesis key and doing attunement hasn't even sounded any bit of fun.
 
I've even pugged silver dungeons already, but I never want to go back. RNG loot no thanks this isn't an Asian mmo.	
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Thanks for taking the time to leave some feedback, and we wish you the best of luck in your future adventures. That said, since "I quit" threads never go well, I'm going to go ahead and lock this one.
 
Thanks,Team WildStar	
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