Link/Attack Set

This is an overview of Link's attacks in Ultimate Dimension Clash.
==Basic Attacks and Command Normals==
Standing L- leftward sword slash
Standing M- rightward sword slash (arcs a bit higher)
Standing H- sword thrust
Crouching L- low right kick
Crouching M- shield bash (mid)
Crouching H- sweeping sword swipe (knocks down)
S launcher- upward sword slash
Air L- straight left kick
Air M- right knee attack
Air H- rightward sword slash
Air S- downward sword thrust (OTG-capable)
TAC exchange up- upward sword thrust
TAC exchange side- same animation as air H
TAC exchange down- same animation as air S
B + H- Sword Toss (tosses his sword forward)
F + H- Charging Shield (runs forward with shield outward; reflects projectiles during active frames; knocks down)
==Throws==
Forward ground- Kicks foe away from him
Backward ground- Slams foe to the ground, then gets behind them for a hopping elbow strike while they're downed
Forward air- Slashes at foe twice, the second slash knocking foe away
Backward air- Pulls foe behind him for a kick that knocks them away
==Special Moves==
QCF + L- Hero's Bow (fires an arrow from his bow; in air ok)
QCF + M- Gale Boomerang (tosses his boomerang forward; pulls foe to Link on return trip; in air ok)
QCF + H- Bomb (pulls out a bomb and tosses it forward at an arc; knocks down; perform QCF + L before throwing the bomb to perform a unique version of Hero's Bow, in which the arrow has a bomb on it and causes soft knockdown on hit; both are in air ok)
DP + atk- Spin Attack (spins in place with sword extended; L version- 5 hits; M version- 7 hits; H version- 9 hits; last hit knocks down)
QCB + atk- Clawshot (fires his clawshot forward; on hit, foe is pulled towards Link; L version- forward; M version- up-forward [down-forward in air]; H version- upward [downward in air]; in air, Link zips toward foe with a dart kick that causes a wall bounce)
BDP + atk- Jump Attack (hops forward to perform a quick downwards sword strike; causes ground bounce; stonger versions have him hop a greater distance)
==Hyper Combos==
DP + atk x2- Super Spin Attack (performs a larger and stronger version of Spin Attack; last hit wall bounces foe)
QCF + atk x2- Light Arrow (fires a light arrow from his bow; pierces through foe; tracks foe's current location; in air ok)
QCB + atk x2- Triforce Slash* (fires the Triforce of Courage from the back of his hand at foe; if it hits, foe is trapped as Link performs a series of sword slashes at them before winding up for a powerful finishing slash; hard knockdown)
(* means Level 3 hyper combo)
Category:Ultimate Dimension Clash
Category:Character Moveset
Category:Gameplay