G-26

==Updates==
G-26 now has one of the most complex spawning animations in the whole game, and got a full sound refresh.
==Overview==
G-26 is one of the entities that reside in the G-Section, and is the first of its kind. It is distinctively characterized by a white, shadowy appearance. The entity's head is misshapen and distorted, features two tall eyes, and a wide, creepy grin that gives people an uneasy feeling.
One distinct feature of G-26 is that its eyes will change shape once enraged. Specifically, when the entity becomes angered, the eyes will become shorter and the shape of the mouth will contort. This results in the mouth appearing more wider open and reaching between the eyes, displaying a chilling image of rows of teeth. The effect of this transformation is both unsettling and intimidating.
G-26 jumpscares you, he will say a speech, followed with a offputting background. What G-26 says is as follows:
There is nobody to help you.
You are alone in shallow darkness.
Many was here, no one has stayed.
I am death.
and you..
..are my victim.
==Behaviour==
Upon arrival, G-26 will make its appearance at the room ahead of the latest room and play its respective spawning cue. After its spawning sound cue finishes, it will break the door in a similar way to G-45, then slowly move from the current room to the beginning room, where it will disappear. (G-000)
Once G-26 reaches G-001, the sound for its departure will begin, which is a lower pitched version of its spawning cue. 
If a player exits their hiding spot before G-26 is far away, the entity will turn around towards the player who is not hiding, similar to the aim script entities like A-200 , A-75, and B-85. This behavior is shown only when a player is nearby, so being too far from G-26 will not trigger this.
==Strategies & Tips== 
*
*The main strategy to avoid G-26 is to simply listen for it's sound cue. Anytime it spawns, it will always make the same sound cue. Hide in any place, that being Tables or Lockers to avoid it. 
**Typically, you would want to wait around 10-15 seconds after G-26 passes to leave your current spot to continue. Any sooner, and you risk dragging the attention of G-26 .
**Opening the next door is an option, but it is a major risk.
**G-26 can still kill you even if he's stationary. However, this will only happen if you open the next door and proceed before he starts rushing. 
***Only do this when you can't go back to the previous room to hide from entities like G-55 , G-100 , and CG-55 .
***This is no longer true as when G-26 spawns, the next door can't be opened by the player until G-26 breaks the door down.
**Angryman can block the spawn cue for G-26 , so it's best to hide if Angryman spawns, to not accidentally get killed by G-26 .
**If Angrymandoes block the sound cue, you can see G-26 's particles from the unopened door, just like G-88 's glow. However, if Angryman does spawn, and you are not at room G-26 or above, you will not have to worry about G-26 catching you off-guard.
**You can get out without hearing the despawn sound beforehand, as G-26 may take a while to despawn depending on how many doors you've opened. However, you must wait until it's ambience is no longer heard before proceeding, because of its aimscript. Keep in mind that G-26 screenshake affects a much larger area than its ambience, so you can use this to your advantage.
**G-26 now breaks the door when he begins rushing.
==Trivia!== 
*G-26 ambience gets faster when he's enraged, as well as it shaking your screen violently, and then becoming normal after the enraged state is over.
*G-26 is one of only 2 entities to have an actual head, with the first being A-225.
*G-26 spawn and despawn sounds both originate from the Super Mario 64 - Correct Solution sound. The settings to make G-26 spawn/despawn sound are to put the settings like so: Spawn playback = 0.6 with a pitch effect at 1.25, and the despawn playback = 0.4/0.45 with a pitch effect at 0.9/0.8. Also, both of these cues have a distortion effect which is at 0.9/0.98.
*It is possible for G-26 to spawn for the first time in a game after G-159 has already spawned before. However, this is extremely rare.
*G-26's ambience is called Scary Laugh, which can be found here.
*G-26 's old jumpscare is called SCP-450, which can be found here.
* G-26 's old jumpscare sound can be also be found here in the Roblox library as well. But it got deleted for a unknown reason
*At the end of the jumpscare origin, there's a "prepare to [REDACTED] brix >:3" text, with the origin then playing after just 1 second.
*It has been agreed upon by the community that G-26 is the most overrated entity within ROOMS: Low Detailed.
*It has been said in the discord server that G-26 will be able to break doors in a future update.
*If you go outside the map while G-26 is spawning and you are close enough to it, G-26 will head towards you since it has an aim script, like A-200 , A-75, and B-85.
* G-26 currently has the longest jumpscare in the game.
** G-26 has 1 confirmed nickname, "The Sinner" because stickbug/bugggs confirmed that G-26 only has 1 nickname, the other 3 nicknames were not confirmed by Stickbug/bugggs.
** The worst sin G-26 has committed was Greed, and he apparently likes that sin. (Said by bugggs on Discord)
**If G-159 ever spawns with G-26 , it would be most likely very hard to evade.
**This is because G-26 only gives you 4 seconds to hide, and it has an aim script if you get out of your hiding spot, while G-159 gives you 5 seconds to hide and will insta-kill you when it appears.
**While the oldest version of G-26 also used to appear in front of the current room door, it was actually harmless, and it couldn't kill you.
**The oldest version of G-26 also used to make A-200 old spawn sound when spawning.
**The oldest version of G-26 was found by Kevin Gamer about 8 months ago (https://www.youtube.com/watch?v=oturvDt4vMU).
**If G-26 ever spawns with G-88, the former's effect will be tinted red until it starts moving.
* The chime that G-26 uses for it's spawn and despawn is also used for his old jumpscare, but it's impossible to hear due to it's ambience.
* G-26 newest jumpscare voice was made in the Online Microsoft Sam TTS Generator, with a male whisper setting, with Pitch: 56 and Speed: 130.
G-26 is friends with A-1 , G-159 , and B-300 and possibly G-177 
G-26 has a collection of forks.
The font in G-26 's current jumpscare is called “Coca Cola ii”.
G-26 New Jumpscare is made by MrXCable
Recently, people have been seeing a "new design" for this entity. I would like to clear up that this was infact a mistake a developer made. The new designs are for GGGGGGG-26 and are NOT for G-26 .
==Gallery==
===Old/New In-game images===
File:Soul.webp|G-26 seen staring at the player.
File:HUHWAT.webp|G-26 seen killing a player.
File:C-26InB.jpeg|Old G-26 entering Section B whilst rushing in its neutral state.
File:Finthechat.jpeg|Old G-26 about to kill a player in its enraged state. "F in the chat" - Thomas10SHx
File:WhyhegoingtoG-00.webp|A close up of old G-26 and it's effects. (Image by projectshadow)
File:HELPMEPLSTHESINNERISCOMING.png|Old G-26 rushing at a player in an attempt to kill them.
File:Sinner2.jpg|An even more close up picture of old G-26 in a room.
File:Sinner3.webp|G-26 's enraged state with its ring particles being shown.
File:RobloxScreenShot20230616 202246448.png|Old G-26 as seen 2 rooms away from the player.
File:RAHHHHHAHWVSJDCJEVEJEVHWVSJIV.jpg|G-26 seen in it's new enraged state.
File:New G-26 Calm.png|G-26 rushing through the rooms.
File:Another G-26 Calm.png|Ditto.
File:G-26 new enraged.png|Ditto, but in it's enraged state.
File:G26upclose.png|G-26 seen clearly.
File:SINNER.png|A player seen hiding from G-26 under a table.
File:B-140LightInTheGSectionsAndG-26.png|G-26 rushing while B-140's lights are in the table(s) and locker(s).
File:H O W.jpg|G-26 's enraged state, seen in the dark.
File:G-26 and gb-122.png|G-26 seen right next to GB-122.
File:Screenshot 2023-09-02 211802.png|A frame of G-26 all black seen in it's old jumpscare.
File:OmgA26.png|G-26 seen rushing within the A-Section.
File:SINNER WHA TT TEH FUCK.png|G-26 seen in the B-Section.
File:Bro leave my rooms 😡.png|G-26 in a room, seen from above a table.
File:New G-26.png|Ditto, but in it's enraged state. (hello can all image above this one including this one be moved to the strechg-26 page? because thats the entity these are for)
File:G26?.png|Ditto again.
File:Static-assets-upload10167549356949450009.webp|G-26 's new joke neutral design.
File:static-assets-upload7092451686604170737.webp|G-26 being bugged by G-45
===In-Game Clips===
File:GIF 2.gif|G-26 despawning in it's enraged state.
File:G26passingby.gif|G-26 spawning and rushing to G-000.
File:JumpscareG26.gif|G-26 old jumpscare.
File:ZOMGOMONGO.gif|G-26 new/current jumpscare. (Oooh spooky) -DupeFan1234
File:G-26 jumpscare.gif|Old G-26 jumpscaring a player.
File:Old G-26 Jumpscare.gif|Old G-26 jumpscare
===Miscellaneous===
File:G26 scrap re 1.webp|G-26's scrapped redesign.
File:G26 scrap re 2.webp|Ditto, but enraged
File:I see you.png|G-26 old neutral state.
File:GO AWAY RAHHHH.png|G-26 old enraged state.
File:Head.jpeg|G-26 's origin image.
File:Brodobelooking**xy.webp|Ditto, but without background.
File:Old G-26 No Effects.png|G-26 neutral state, but with no effects. (RECREATION)
File:G-26 No Effects.png|Ditto, but with G-26 new neutral state.
File:Old G-26 Screaming No Effects.png|G-26 old enraged state, but with no effects. (RECREATION)
File:G-26 No Effects Screaming.png|Ditto, but with G-26 new enraged state.
File:SCRAPPED WITH NO EFFECTS.webp|Ditto, but with G-26 scrapped enraged state.
File:Oldg-26gif.gif|G-26 old animation. (RECREATION)
File:G-26 new design 3.png|G-26 scrapped enraged form. (Bugggs7 said it looked weird)
File:G-56 Gif.gif|G-26 first recreated animation, made by ZVZcomve.
File:G-26 Recreated.gif|G-26 second recreated animation,
File:Untitled90 20230610204446.png|G-26 Scrapped neutral face.
File:Untitled90 20230611221825.png|G-26 Scrapped enraged face.
File:Untitled2 20230613012032.png|Another scrapped neutral face for G-26 .
File:Untitled2 20230613012816.png|Another scrapped enraged face for G-26 .
File:Ripg-26upcoming3ddesign.png|Proof that G-26's upcoming 3D design was fake.
File:3d26.png| G-26’s . Fake 3D Design
Category:Entities with particle effects
Category:Door Breaker
Category:G Section Entity
Category:Smile
Category:Entities that don't spawn in the lobby