Report 324

Report #324
Skillset: Discipline Skill: Selfishness
 Org: Shofangi Status: Completed Feb 2010
Furies' Decision:
Generosity unforceable.
Problem: Selfishness is semi-useful at doing its job, but it could be better and
it's also really annoying to have up all the time. Suggested by Ebonguard.
[A: 0 R: 0] Solution #1: Make selfishness unforceable. Add a syntax to AGREE
 or CONFIRM or something when you want to give or drop
 items through it so you don't have to turn it on and
 off all the time. Also helps reduce completely
 unnecessary and unintended losses of equipment to
 legit uses of afflictions like phantoms.
Player Comments:
---[Inagin on 2/22 @ 09:13 writes]:
Leave SELFISHNESS and GENEROSITY as is (keep it forceable). Just adding the
unforceable AGREE or CONFIRM (like how artifacts are traded in) is good enough.
That way people can just make a trigger to keep selfishness up. Perhaps the
ability should be lowered in the skillset as well.
---[Raeri on 2/22 @ 09:50 writes]:
As long as the AGREE and CONFIRM aren't forceable, agree with Solution 1.
---[Xenthos on 2/22 @ 22:27 writes]:
Whatever the command is that goes with it, it needs to be unforceable. I'd
prefer CONFIRM since it doesn't have an emote attached to it. But yes, for
obvious reasons I'm in support of the AGREE/CONFIRM part of this idea
(theoretically with this change you wouldn't need to make selfishness /
generosity unforceable as you could always set it up to keep selfish on, but I
don't have a strong opinion on that part of it either way).
---[Fillin on 2/28 @ 22:42 writes]:
I don't see the need to add the agree/confirm hassle. Just make generosity
itself unforceable.