100849-how-to-make-wildstar-the-best-mmorpg-on-the-market-planet-sense-ships-raid-bg-more

== Content ==
			
World Map
The world map as it stands now is very, very boring. The hexagons give the feeling that Nexus is less of a planet and more of a collection of dungeons. My suggestion is to make it so the hexagons are replaced by the continent shapes and Farside is moved to the moon. The moon could be clickable, and say “Farside” on or near it. I also suggest making Nexus have a full rotation feature. This way you could see all of Nexus, not just one side. Farside could have the same, but I’ll get into that later. Depiction below:
 
 
Secondary Map
The secondary map aesthetically looks great right now. My suggestion is that there should be level ranges under the names of the zones so no players can know when they will reach the “awesomely hugetastic” zone, Whitevale, or when they will reach the THIRD CONTINENT, Isigrol. Depictions below:
Map Additions
Yet another map suggestion, I know. This time, I suggest adding the zones not on the map, but in the game onto the map. This does not mean add every asteroid and ship, but it does mean adding the bio-domes and possibly an option to choose Crimson Badlands over Isles, or Northern Wastes over Wilds.. Maybe even fit the battlegrounds in there somewhere, I don’t know. As of now, Crimson Badlands could be on another planet for all we know, as we just teleport there, and same goes for every continent. We’ll get into that next. But for the extra information on the Farside rotation, I suggest that Farside could be it’s own sub-planet. By that, I mean, when you click the moon, another sphere will appear, with full rotation. On one side, there could be the Farside we know and love. On the other side, there could be Walker’s Landing and the two bio-domes. Depictions below:
 
Great artist, I know
 
Ships
This I feel is the most important suggestion in this thread. Right now, we just have teleportation, and I stated earlier that teleportation, mixed with the hexagon continent selector, and the absence of the extra zones on the map, makes Nexus feel like multiple planets, not even planets, dungeons. My suggestion is to implement a zeppelin system, but with a fantastic twist.
It will always take some time to travel between continents/planets. International travel could take say one minute and thirty seconds to get from point A to point B. But Interstellar travel could take anywhere from 2-5 minutes depending on how far away the said planet or moon is.
But, to make the time less monotonous, the ship could be customizable. Yes, customizable. Interior and exterior. And maybe even a ship pad(helicopter pad type) placable in your house. For the exterior, Carbine could supply us with pre-made ship parts to build the ship of our dreams. And maybe we could also use our dyes to change the ship colors. But the ship parts could have functionality, too. Maybe some could speed up your ship, making the time to get from Point A to Point B less. Maybe some could slow your ship down, if you wanted that for some reason.
The interior. This is what will keep players busy. The interior could be like a mini housing plot. By this, I mean, full customization. There could be like two different plugs in your ship, too, with minigames or something. But other than those, I am talking, placing any item you want anywhere you want inside your ship. You could make a jungle in your ship, a skate park in your ship, or even a humble abode in your ship. Make it any way you want. Of course, if you get carried away, there will be a button that shows up that lets you exit your ship whenever you want, instead of instantly kicking you out of it.
Raid Group Battlegrounds
Yeah, yeah. “Raid Group Battlegrounds sounds an awful lot like Alterac Valley!” Yes, because it is pretty much just like that. I mean, we have Warplots, but those can never replace an AV style BG. AV is massive and used to be epic, because there was so much to do. I feel like Carbine could do this, but better. Take their new BG, Sabotage, that has some cool features, such as the airstrike and bombs. They could implement that style of gameplay to this RG BG, and more. There can be airstrikes, bombs, tanks, bosses, everything. The goal of the BG could be similar to AV, or similar to Sabotage. You could have to destroy a power core, or kill the boss at the other end of the map. I feel like the reinforcement system wouldn’t work out, as it leads to very short battles, and I feel like these should be epic, drawn out battles, like old AV. All of the towers could have a purpose, and that purpose could be like I said, extra utility, or they could even open up more paths toward the opposing faction’s base.
ALTERNATE LEVELING ZONES
Alternate leveling zones would keep the game fresh for players, and make Nexus feel that much better. People that make alts always have to go through the same thing, sure they have two small zones that they can choose themselves, but the rest just get old. I feel that if there are more areas to level in, the story could improve, there could be more important lore characters, fun areas, anything.
I mean, ffs, you cant just keep adding new level 50 zones, we only see one side of Nexus, use the other sides to make more leveling zones.
REMOVE MENU LFG FOR DUNGEONS AND ADVENTURES
LFG is fine. I do believe it is perfect for battlegrounds and arenas, but not dungeons and adventures. Wildstar is a game where pugging isn't really that possible. Sure, you can argue that it is there for the casuals, but it really just makes them complain that the game is too hard because their PUG group can't beat the first boss in STL. Also, going to find the dungeon or adventure is actually pretty fun, I know you have to do it once, but it feels a lot more important to have to walk there every time. Instead of sitting in Thayd or Illium queued for STL, you'd have to look for people to do it with you, then walk as a team to that dungeon. This also should eliminate the dungeon bots, as they can't get into a dungeon without LFG.
BUT WAIT:
Instead of menu LFG, there could be an LFG chat channel that could be enabled or disabled in the options, this way people can find a group from anywhere in the world, but without it spamming your chat feed.
MORE INCENTIVE TO DO WORLD BOSSES PRE ATTUNEMENT
Currently, there is no reason to do the world bosses other than for attunement. If world bosses gave a boosted amount of experience, or dropped purple gear for lower levels, it would give players an incentive to fight them. Right now, people just look at world bosses as big mobs, but if they dropped purples, people would be like, "oh! i want this gear upgrade so i can get into veteran dungeons!" or something. This would be especially good with the upcoming crafted gear nerfs, as they are not BiS for a long time with it.
MORE DUNGEON AND ADVENTURE EXPERIENCE
Dungeons and adventures really don't give that much experience right now. This makes it so doing dungeons and adventures pre 50 pretty much a waste of time. The time:reward ratio is very low in normal dungeons compared to PvP and questing, if the experience given was raised to be on par with PvP, many more people would level by dungeons and adventures. Also, this means less people not knowing what to do when they enter the veteran versions of the dungeons and adventures.	
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			I have no idea what's going on but the pictures are pretty.	
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I fully endorse the last suggestion: rip off vanilla AV wholesale and put it into WS. Other than Huttball, AV is a pvp instance I literally lived in for 7+ years.
 
Now some might say, don't rip off WoW! But I say go for it because blizz makes no hesitation for stealing ideas so go ahead imo.
 
Also, Warplots are fail: they are delegated to only guilds pretty much so that means no one really runs em at all. If you make open practice/rated versions; maybe then they might be cool.	
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			The world of Nexus feels more like rooms, that are not even connected. I think this is a good idea, though an obvious one.	
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I fully endorse the last suggestion: rip off vanilla AV wholesale and put it into WS. Other than Huttball, AV is a pvp instance I literally lived in for 7+ years.
 
Now some might say, don't rip off WoW! But I say go for it because blizz makes no hesitation for stealing ideas so go ahead imo.
 
Also, Warplots are fail: they are delegated to only guilds pretty much so that means no one really runs em at all. If you make open practice/rated versions; maybe then they might be cool.
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Also, Warplots are fail: they are delegated to only guilds pretty much so that means no one really runs em at all. If you make open practice/rated versions; maybe then they might be cool.
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Practice warplots which belong to nobody and have stock plugs would be a very nice and simple to develop idea.
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Also, can we connect the lands?
 
Like.. I hear all this stuff about Dominion lands looking neat.. having rares.. that I can't see...
 
Kinda feel miffed that having explorer as a path I can't... you know... explore.	
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Also, can we connect the lands?
 
Like.. I hear all this stuff about Dominion lands looking neat.. having rares.. that I can't see...
 
Kinda feel miffed that having explorer as a path I can't... you know... explore.
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If you wanted to explore you should've been.... a Scientist.
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Also, can we connect the lands?
 
Like.. I hear all this stuff about Dominion lands looking neat.. having rares.. that I can't see...
 
Kinda feel miffed that having explorer as a path I can't... you know... explore.
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Ooooh pictures .. YAY.
 
And words .. BOO.	
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You can go to Auroria from Wilderrun, and from there, you can raid Illium, and then go to Deradune. The way to get to Auroria is to go to Wilderrun, go down the cliff to the beach, and use your hoverboard to glide over the water until you get to Auroria.
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I made it to Auroria and Ilium, but no Deradune (was looking for cooking recipe for tech tree, found out it's sold to dominion only), made it to the spider place north of Auroria, but not whats north of that.
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Have you SEEN Warplots?
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			I fully agree about the maps. The funny thing is they dont need to be visually segmented. We have seen the des flying between zones in the past.without a loading zone.	
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			Also, I think the mountains that separate zones should be scalable	
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			Updated with fixed information and more pictures	
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			Your map critiques are so spot-on. I feel like I have no real vision of Nexus as a planet. I don't really know how the different continents are oriented with one another at all.	
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I made it to Auroria and Ilium, but no Deradune (was looking for cooking recipe for tech tree, found out it's sold to dominion only), made it to the spider place north of Auroria, but not whats north of that.
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MORE INCENTIVE IN GENERAL
WHATS THE POINT OF THE XP BAR I DONT CARE ABOUT PROGRESSING
 
I NEED ITEMS TO LOOK FORWARD TO IN ORDER TO WANT TO PROGRESS MY CHARACTER RUNES. WTF
DUNGEONS WHILE LEVELING: WTF
ADV WHILE LEVELING: WTFAMPS: WTF
 
We need things that make us want to progress: simply said, there needs to be items we want to get, worth going the extra mile.
 
 
Leveling: more reasons to kill the endless amounts of elite mobs for every other quest. 	
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If this game needs to rip off a BG from another MMO, then I'll tell you it's not Alteric valley.
 
It's HUTBALL
 
HUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUTTBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAALL
 
Huttball was the best BG of any MMO ever, period.	
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			WildStar needs a drop in drop out PVP battleground that is always going on.	
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			I am sure Carbine is aware of the issues with the world map.  I mean they have to be...no one has ever opened the world map and thought "Wow! looks great!"	
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no one has ever opened the world map and thought "Wow! looks great!"
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			Those ideas seem brilliant.	
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			Aww i miss Chelley.	
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			Who?	
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To be quite honest, prior to reading this thread I wouldn't even have realized, that the Worldmap has the planet on it...
 
If someone would've asked me "What does the Worldmap look like?" I would've told him, that there are 4 hexagons representing the continents and Farside...
 
So yeah great suggestions! All of them!
 
+1
 
Also Carbine: Hire that guy! :O	
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			An AV ripoff probably isn't the best choice, I think we honestly need something similar to walatiki temple currently because players are obviously looking for quicker games. The benefit of an AV ripoff is that they could allow some wiggle room for PvE leechers though. I think what we really need is a 10 man BG in a space larger than walatiki with a rectangular shape and a large area to fight in the middle with bases on opposite sides containing some kind of objectives, my second pick would be a far less complex/linear/time consuming "capture/hold point" BG map. Halls is a lot of fun but as far as capturing/holding it's easy for people to go back and forth between points and the timer is far too long with a defend/attack phase. Daggerstone while having capture the point elements is typically focused around bomb movement more often than holding out which makes it feel a bit too complex probably when you combine the full list of things going on back and forth all at once.Removing LFG tool is pointless, no dev SHOULD consider that ever.Map changes are overdue though, as well as changes to how transportation "feels", when I look at the map I can tell we have a large world with lots to see but since all transportation is instant on top of "hub like" it comes off as if thayd/illium is a step away from northern grimvault for example The tile appearance for maps also feels dated and restrictive even though it means nothing obviously it gives the player the feeling of a smaller world.	
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			All the game needed was something to do at 50. I don't know how you have mounts, pets, housing, costumes, achievements, and dyes but not do ANYTHING with them. Where is my Gold Statue of Mordechai for doing SC on Gold? His Pistols for Silver? They didn't do jack shit when collectibles are the backbone of an MMO. I could think of a Million and 1 housing items that were completely looked over. You can imagine my joy when Phage Maw dropped a unique housing item in GA, only to find the the item was..... a pile of gold. That's it; just a plain pile of gold. The pile of gold out of normal SC is cooler than a raid drop that has nothing to do with the boss it came from. Where is Phage Maws brain case for my mount? Where's a plushie Ohmna or X89? Honestly, it's all just really insulting and if you look upon all of the game's systems with a scrutinizing eye then you can start to see a pattern that suggests a free to play transition was planned for some time after release as all of the systems are currently in place; if not planned then a preemptive safety net.	
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All great suggestions, except to get rid of the LFG tool. Players should become adept at making friends and finding a good guild so they don't need to pug, but the LFG tool is still a nice option. 
 
The ideas about the ship and everything else though... very well thought out. 	
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I really love your map suggestions. I've read a lot of likeminded people post about the overview map giving more of a feel for the world you're in, I mean, it's right there on the loading screen already when you start the game, so they already know the layout, but I really like the added "spice" of actually spinning Nexus and Farside around and really explore the map. Because, dear Carbine, there are people who actually sit around and stare at maps, memorize them, learn how places are located and connected, and enjoy it. It's not even rare. And your overview map really is quite tame.
 
Am I the only one who is reminded of the travel between shards in Spellborn when reading your suggestion for travel actually taking time and being somewhat interactive? I remember the first time I stepped on to the shardship travelling to Quarterstone, how beautiful and majestic it was. And the chance of an attack added a bit of spice, easily avoided if you didn't want it by simply paying a few coins for a cabin, making your trip both instant and eventless. It was actually great, and because of the option to skip that content if you didn't want it, no one ever complained. *sigh* that game was beautiful.	
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Yes, yes, a thousand times, yes! I love all your suggestions. ^^
 
Though, I think making the rockets fully customizable is a bit much. We have those carrier ships in various cutscenes, just have some of those stopping off in certain areas, and people hop on them and fly, like in WoW. You could toss some silly challenges like DDR and whatnot in them, or just have windows and let the players look out -- or both?
 
But, I love the idea of a 3D globe when you open the map! You hit M, and you have Nexus in front of you, and you grab it and spin it around and click on the zones / continents to scroll in on... that sounds so awesome! Then you can click Farside as it floats around (loading screen, anyone?). Then, since going to other planets is inevitable, just let the player zoom out and have a list of planets, or little pictures of them, or something.
 
AV! Yes! I loved that BG back in Vanilla. Summoning friggin' air strikes with gryphons and wyverns, that was so cool! Summoning a big snow monster, all that. I loved that BG. I definitely wanna see something like that in Wildstar! Maybe we could also have something like Isle of Conquest / Wintergrasp / all those? Y'know, siege vehicles, destruction, castles, all that. Though that sounds like a Warplot. :P On the topic of BG's, I'd like to see something along the lines of Arathi Basin and Battle for Gilneas - capture the flag, y'know? And the new Temple of Kotmongu, where you get points for holding onto the objectives.
 
Though, I don't have any issue with LFG for dungeons. Sure, at first, people could hardly do them. Nowadays, people seem more understanding that this is a hard game, and they come prepared to learn, or die. :P I've only had one group bail in the last two months. So...	
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Yes, yes, a thousand times, yes! I love all your suggestions. ^^
 
Though, I think making the rockets fully customizable is a bit much. We have those carrier ships in various cutscenes, just have some of those stopping off in certain areas, and people hop on them and fly, like in WoW. You could toss some silly challenges like DDR and whatnot in them, or just have windows and let the players look out -- or both?
 
But, I love the idea of a 3D globe when you open the map! You hit M, and you have Nexus in front of you, and you grab it and spin it around and click on the zones / continents to scroll in on... that sounds so awesome! Then you can click Farside as it floats around (loading screen, anyone?). Then, since going to other planets is inevitable, just let the player zoom out and have a list of planets, or little pictures of them, or something.
 
AV! Yes! I loved that BG back in Vanilla. Summoning friggin' air strikes with gryphons and wyverns, that was so cool! Summoning a big snow monster, all that. I loved that BG. I definitely wanna see something like that in Wildstar! Maybe we could also have something like Isle of Conquest / Wintergrasp / all those? Y'know, siege vehicles, destruction, castles, all that. Though that sounds like a Warplot. :P On the topic of BG's, I'd like to see something along the lines of Arathi Basin and Battle for Gilneas - capture the flag, y'know? And the new Temple of Kotmongu, where you get points for holding onto the objectives.
 
Though, I don't have any issue with LFG for dungeons. Sure, at first, people could hardly do them. Nowadays, people seem more understanding that this is a hard game, and they come prepared to learn, or die. :P I've only had one group bail in the last two months. So...
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Taking away LFG is a terrible suggestion. I have successfully pugged STL (your example) several times on both normal and vet. And even when we don't clear the instance, pugging is still a great way to practice fights and meet people.
 
I can't tell you the number of tips I've brought from pugs back into my guild.
 
If you don't like LFG, then don't use it. But it isn't hurting the game.
 
Note: not having LFG was essentially the reason I left SWTOR. Not that I was offended by having it, but because standing aground waiting for groups to form was not fun and very boring. If they had a LFG tool at launch, I might still be playing that game today.	
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Taking away LFG is a terrible suggestion. I have successfully pugged STL (your example) several times on both normal and vet. And even when we don't clear the instance, pugging is still a great way to practice fights and meet people.
 
I can't tell you the number of tips I've brought from pugs back into my guild.
 
If you don't like LFG, then don't use it. But it isn't hurting the game.
 
Note: not having LFG was essentially the reason I left SWTOR. Not that I was offended by having it, but because standing aground waiting for groups to form was not fun and very boring. If they had a LFG tool at launch, I might still be playing that game today.
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			I love these suggestions, but I don't think Carbine has the money/manpower to do all these things in the medium term. They already have so many problems, untraceable and irreproducible bugs(level, raids), balance issues, lack of QA in patching, etc. I think they need to fix the current content/UI/API to get this game out of the beta feeling ASAP.	
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Perhaps instead of entirely removing it, you have to walk to the instance then queue?
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			Wildstar needs a QA team that doesn't keep delivering 'amateur hour' performance on what was sold as a AAA title.	
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WildStar needs a drop in drop out PVP battleground that is always going on.
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How is that different from Northern Wastes/Crimson Badlands?
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Old... Dead... Concept
 
LFG is fine. I don't log into a game so I can stand around typing LFG for (whatever instance) for an hour, or to travel three maps over to then also stand around wasting time. Questing while waiting for an instance is fantastic. I've played a couple MMOs before they had an instance finder and it absolutely sucked. Soooooo boring. Ok, I'm done. The map stuff is great through. Couldn't agree more with that.
 
(I can never seem to get quoting to work for me xD)
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			BEST IDEA EVERRRR	
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			carbine made such a beautiful world and they waste it by not showing it off to players.they need to remove the fast travel options like op describes.to keep traveling fun, they should allow the sprint meter to not go down while running on a main road. going fast is fun, and you feel like you are getting somewhere.fast travel is cancer. inb4 "you dont have to use it"	
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Have you SEEN Warplots?
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Have you SEEN Warplots?
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I understand what you are saying, but the Wildstar dungeons and some of the adventures simply are near impossible to pug. I will admit I got lucky with my first STL run and beat all of the bosses on my first try in a pug, but I have friends that said they tried over and over and over again for weeks, with no luck. Keeping LFG in for dungeons isn't the greatest idea, as the inexperienced players will LFG for a dungeon, wipe, and rage on the forums, then probably unsub. I guess keeping LFG for adventures in is fine, as they are on a lower level, but dungeons, not at all.
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I understand what you are saying, but the Wildstar dungeons and some of the adventures simply are near impossible to pug. I will admit I got lucky with my first STL run and beat all of the bosses on my first try in a pug, but I have friends that said they tried over and over and over again for weeks, with no luck. Keeping LFG in for dungeons isn't the greatest idea, as the inexperienced players will LFG for a dungeon, wipe, and rage on the forums, then probably unsub. I guess keeping LFG for adventures in is fine, as they are on a lower level, but dungeons, not at all.
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I really agree. The world map is terrible. The world design is also terrible. As someone already said, it just feels like rooms that are not connected in any way. Inaccessible zones and no interconnectivity are terrible ideas for an MMORPG. Not sure what the devs were thinking with that.
Travel between continents also is a big issue. There should be space ships that you board and depart on that leave at regular intervals. Why is travel between continents free of charge and instantaneous whereas intracontinental (short distance) travel via the taxi system is expensive and extremely slow?It's a tall order, but I'm kind of aghast at how bad the system was implemented. Very much in need of big changes.	
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All the game needed was something to do at 50. I don't know how you have mounts, pets, housing, costumes, achievements, and dyes but not do ANYTHING with them. Where is my Gold Statue of Mordechai for doing SC on Gold? His Pistols for Silver? They didn't do jack shit when collectibles are the backbone of an MMO. I could think of a Million and 1 housing items that were completely looked over. You can imagine my joy when Phage Maw dropped a unique housing item in GA, only to find the the item was..... a pile of gold. That's it; just a plain pile of gold. The pile of gold out of normal SC is cooler than a raid drop that has nothing to do with the boss it came from. Where is Phage Maws brain case for my mount? Where's a plushie Ohmna or X89? Honestly, it's all just really insulting and if you look upon all of the game's systems with a scrutinizing eye then you can start to see a pattern that suggests a free to play transition was planned for some time after release as all of the systems are currently in place; if not planned then a preemptive safety net.
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			The map changes are all really cool ideas. Everything else either already exists in game (raid PvP) or is an outlandish, baffling suggestion (removing LFG... wtf).	
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Here's my AV idea. Kinda out there a bit but oh well.
 
For the Dominion, Victor and his Aurin allies have set up a camp in a jungle/swampish area. The exiles hope to create a hybrid tree guardian octopus-like creature to help them control waterways on Nexus. The Dominion learn of this from a captured spy and send you and 4 others as a vanguard to mark targets, cause chaos and ultimately stop Victor. As you progress with destroying the bases anti air defenses to prepare for an air assault it becomes apparent that the exiles have already succeeded in their project and created 3 prototype creatures. One is a near feral giant that Victor has limited control over and the other two have been pacified and can be controlled by an Aurin tree-communication (or w/e it is) interface to act as transports. 
 
 
Victor confronts you after you destroy the last anti-air cannon and after a boss fight with him the Dominion military tells you to get out of there before they destroy the base. With limited time you take the only option available, one of the transport beasts while Victor follows in the other one. The feral gets loose and chases both of you down a river as you all fight each other. The river ends in a lagoon blocked off by a exile Watergate jammed shut from the Dominon attack. This next boss fight has you using your swamp-tree creature to kite the feral and root Victors beast so the feral hits it instead of you. Victor deploys a shield to protect himself from your attacks while the feral has a small weak point you can hit with a rifle found on your transport. Mordesh and Aurin sharpshooters also attempt to attack you and nearby Dominion attackers and you can kill them with a grenade or stun the feral with the grenades potentially saving your skin from a feral attack. Once you manage to get Victor's swampbeast killed, he escapes vowing revenge and the feral fixates on you. Hitting it's weak point after it's been damaged enough causes it to rear up and expose it's heart. The feral will try to protect it's heart with it's tendrils and time slows to allow you one shot at it, if you end up hitting a tendril that tendril is destroyed and the beast will enrage moving faster and faster until you kill it. Once you do Mondo will blast open the Watergate and say something to the effect of "I want that swampbeast for science." ending the adventure.
 
 
For the Exiles, Mondo and the Mechari are working on utilizing Ikathian technology they captured from a wartorn base in the mountains. The exiles have to stop the Chua from modifying Ikathian ships and battleships before they have a strong enough force to seriously threaten the exiles. Hijacking Ikathian transports allows you to move from cliff to cliff up the Ikathian base destroying their UFOs and other technology along with the Chua and Mechari defenders. Eventually you reach the main plateau where the Chua have mostly repaired a deadly Ikathian defense system guarding the gate to the main base. Exiles can choose to brute force their way through the defense system, dodging deadly shots while calling in artillery and air strikes or attempting to destroy the defenses themselves or they can infiltrate through a ventilation shaft and try to dodge patrol alarm bots while sabotaging control interfaces and power generators. 
 
 
Once inside the base the Exiles have to defeat Mondo in a modified Ikathian warbot. Then they have to chase him through the base fighting the mechari and chua armed with Ikathian weapons and bots. Eventually they discover a control interface for an Ikathian UFO and set up the base to explode by overloading a fusion reactor. Mondo escapes onto a slightly damaged Ikathian battleship and turns the tables on the Exiles as they struggle to reach a working Ikathian UFO. Chased by Mondo who doesn't seem to mind blasting apart the base to kill you, the exiles find a UFO and join up with a exile air squadron tasked with finishing off Mondo's battleship. Using your UFO's abilities you have to fend off Dominion aircraft while weakening Mondo's shields and damaging his unrepaired weakpoints until he jettisons the battleship and vows revenge much like Victor. Hoping this will turn out to be an epic air battle =D.
 
 
Now this adventure can probably also work as a battleground, with Exiles and Dominion trying to destroy each other's base. Or as a raid vs raid much like warplots to the same effect. Think Isle of Conquest like in WoW but with more objective based gameplay. Do you defend or zerg hoping to beat the other teams leader before they get yours? Or as pvp adventure where people take turns defending or attacking with the same objectives in mind.	
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I think the ideas are interesting, but to test out all this awesome technology we're talking about, could we potentially start off with a 5v5 PvP War of the Wilds, just as a starting point?  Just sayin' ;)
 
That said, I would love to see different *sizes* of warplot fights:  10v10, 20v20, 30v30, 40v40, with rewards and awesomeness scaled appropriately.  This would give smaller guilds the chance to field (smaller) warplots and might help the situation with the rarity of warplots somewhat.  A calendar system to allow warplot fights to be scheduled would be amazing, +1 to that idea for sure.
 
I also like the concept of prefabbed warplots (or more places like Daggerstone pass) where folks could just pile in for ad-hoc fights.	
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I'm repeating part of a post from another thread, but...
 
Rather than prefab warplots, I would prefer if Carbine would take inspiration from TCG sealed pack tournaments.
 
Give each side a randomized pool of plugs with 50% more plugs of each type than they need to fill out their side of the field. Then, enforce a time limit for both teams to set up their half of the field.
 
Then start the PvP part.	
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