Tips and Tricks

, also known as , is a recurring interface in .
==Overview==
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 are hints that are displayed during loading screens. They cover a range of topics.
====List of Tips====
Name 	Tip
Ancient Walls 	Shrine walls are too slick to grab or climb. You must find alternate ways to reach new heights, such as ladders or other creative solutions.
Replenishing Equipment 	If you run out of equipment while exploring a Divine Beast, consider making a trip into town. Once you've stocked up, you can travel right back to the Divine Beast.
Shrine Travel 	Activating a shrine registers it as a travel point. If you get stumped or run out of supplies, you can leave the shrine and return easily when you feel ready.
Electric Lizalfos 	If you hit an Electric Lizalfos's horn with an arrow, it will discharge a massive electric shock.
Horseback Battles 	When fighting on horseback, use to focus your attention, making it easier to aim.
Battle Tip 	If a monster is hiding behind a shield, you can bat the shield away by hitting it with a heavy sword or axe.
Battle Tip 	If an enemy camp has multiple levels, each packed with monsters, consider using the paraglider to sneak your way to the top.
Elemental Weaknesses 	If you use a fiery attack against an icy enemy, you may defeat it in one hit.
Battle Tip 	Using Magnesis to toss metal objects into a camp full of monsters is a great way to do some damage.
Elemental Weaknesses 	If you use an icy attack against a fiery enemy, you may defeat it in one hit.
Battle Tip 	Monsters have a harder time detecting you if you press to crouch and quietly approach them.
Perfect Dodge 	If you backflip or side hop away from a monster's attack at just the right moment, you will be rewarded with a chance to let loose with a flurry of attacks.
Guardians 	Guardians are ancient, highly advanced weapons, so items from the current age won't deal much damage. Weapons from their own era like ancient arrows are better suited to combat them.
Lizalfos 	As carnivores, they eat meat, fish, and even insects.
Stealth Tip 	It's harder to hear footsteps when it's raining...making it the perfect time to sneak up on some monsters!
Battle Tip 	Monsters need their beauty rest too. If you see a group of monsters sleeping, use that opportunity to sneak-attack them!
Perfect Guard 	When equipped with a shield, if you press to deflect a monster's attack at just the right moment, you will be rewarded with a chance to counter the attack.
Stealth Tip 	Crouching in a grassy field makes it harder for monsters and enemies to detect you. Keep this in mind if you want to ambush enemies or avoid fighting altogether.
Bomb Barrels 	Shoot a fire arrow into a bomb barrel to make it explode. Tossing a burning weapon at one works too.
Charged Attack 	You can ready a charged attack by holding . Doing so depletes your stamina, so be sure to time your attack carefully.
Critical Hits 	Hitting a monster or enemy in the head with an arrow deals double the normal amount of damage.
Electric Chuchus 	When you attack Electric Chuchus, they explode in a burst of sparks. Use this to your advantage to shock nearby monsters.
Jump Slash 	Perform a jump slash by pressing after jumping or while in the air. The shock wave created when you hit the ground can affect nearby monsters.
Horseback Battles 	When fighting on horseback, weapons with reach such as spears and big swords have an advantage over short swords and clubs.
Fire Chuchus 	When you attack Fire Chuchus, they explode and start a fire. Use this to your advantage to turn up the heat on nearby monsters.
Battle Tip 	The difference between winning and losing a battle often comes down to strategy. With the right tactics, you may be able to defeat an entire group of enemies at once.
Ice Chuchus 	When you attack Ice Chuchus, they explode in a burst of frost. Use this to your advantage to put nearby monsters on ice.
Chuchus 	They will explode when attacked. Try throwing something at them from a safe distance.
Battle Tip 	Monsters sometimes leave their weapons lying around their camp. Sneaking up and stealing these items will make defeating them much easier!
Critical Hits 	Weapons that you have no use for are perfect for throwing at monsters. If one hits, it will deal double damage.
Ice Arrows 	If you find yourself surrounded by an overwhelming number of enemies, try using ice arrows to freeze them in their tracks.
Battle Tip 	If the foe you're fighting is too powerful, train yourself up! You can start by finding a stronger weapon or collecting Spirit Orbs to get more hearts or increase your Stamina Wheel.
Fire Arrows 	Use fire arrows to burn dry grass and defeat multiple enemies at the same time.
Moblins 	These large carnivores require sizable helpings of meat and fish to sustain their bulky frames.
Shock Arrows 	Shoot shock arrows into water or metallic objects to electrify enemies and monsters.
Battle Tip 	Monsters on the lookout in watchtowers will sound the alarm if they spot you. Defeat these foes first before they alert the others.
Bokoblins 	Without much in the way of clothing to protect them, they tend to run when menaced by bees.
Bokoblins 	These omnivorous monsters enjoy not only meat and fish but also fresh fruit.
Sand Seals 	Sand seals provide a fast way to travel across sand. When hitching a ride, be careful not to run into any rocks!
Scorching Climates 	The extreme temperatures of volcanic regions will hurt you without the proper precautions. Wear fireproof equipment or down an elixir to stave off the heat.
Sand Seals 	These large beasts native to the Gerudo Desert are much friendlier than they look. They've been domesticated over time for use as a mode of transportation.
Rumor has it... 	Forest spirits called Koroks like to hide in unexpected spots. Never pass up an opportunity to investigate things that look out of place!
Rumor has it... 	Deep in the forest resides a glowing blue spirit in the form of a rabbit. It is said that whoever is skilled enough to hit it with an arrow receives a handsome reward.
Smoke Signals 	A plume of smoke in the distance is a good sign that you might find someone at its origin.
Shooting Stars 	If you should see a star shoot through the night sky, mark the place where it lands—you might find something there.
Sand Seals 	In order to hitch a ride behind a sand seal, you'll first need to equip a shield.
Scorching Climates 	In the extreme heat of volcanic regions, wooden bows or shields you have equipped will catch fire. It's better to use metal equipment instead.
Falling Death 	Depending on the height, you may take damage, or even die, when you fall. So be cautious out there walking near cliff edges!
Lightning Strikes 	It may sound like a superstition, but lightning seems to strike metal objects frequently. If you hear thunder, unequip anything metallic.
Battle Tip 	It's dangerous to approach enemies head-on when you're low on hearts or don't have protective armor equipped. Always be prepared!
Falling Death 	Depending on the height, you may take damage, or even die, when you fall. Remember to use the paraglider for a safe descent.
Freezing Climates 	Wear cold-resistant clothing or eat something that warms your body when adventuring in cold regions. Otherwise, the cold will slowly chip away at your health.
Battle Tip 	Instead of throwing yourself at enemies over and over to no avail, try cooking special dishes and elixirs to give yourself better defense, extra damage, or more hearts.
Guardians 	Their entire bodies are covered in armor, so low-powered weapons won't do any damage. It's best to avoid these foes until you have the right tools for the job!
Collecting Ingredients 	There are many more ingredients than those used for cooking food. Collect and experiment with different ingredients to make all sorts of things!
Luring Fish 	Tossing ingredients that serve as bait near fish in the water will attract them. Different bait works on different kinds of fish.
Cooking Secrets 	Using more of an effect-imparting ingredient when cooking will increase that effect in the resulting dish.
What's That, Pooch? 	If you befriend a dog, it may lead you to something interesting.
Monster Ingredients 	If you combine monster parts dropped by fallen foes in a cooking pot with things like lizards and butterflies, you can create elixirs with special effects.
Ingredient Effects 	Certain ingredients give elixirs or dishes special properties. But don't get greedy: ingredients with different effects will cancel each other out.
Roasting Ingredients 	Throw ingredients like mushrooms or fish directly into a fire to roast them and up their health benefits. Keep in mind that roasting an ingredient won't activate its potential special effect.
Ingredient Effects 	You can only enjoy one effect from a dish or elixir at any given time. If you're relying on an active effect, be careful not to cancel it by eating something with a new effect.
Fairy Effects 	If you keep a fairy in your pouch, it will automatically restore some hearts when you fall in battle.
Gems 	The gems that sometimes drop when you break ore deposits fetch a high price when sold.
Where's the Fire? 	When a wooden weapon or shield catches fire, you can extinguish it by unequipping the burning item.
Cooking Pots 	Cook up some wild cuisine by throwing together some ingredients and seeing what happens. You can't cook with an unlit pot.
Weapon Durability 	Durability varies with every weapon. Always be aware of the condition of your equipment. A weapon breaking at the wrong time is never a good thing.
Cutting Grass 	Wildlife taking shelter in the grass will sometimes jump out when you cut down their hiding place.
Throwing Weapons 	If your weapon is close to breaking, try throwing it at an enemy using . It will double your damage if it hits!
No Stone Unturned 	Wildlife taking shelter under a rock will sometimes jump out when you lift up their hiding place.
Special Bows 	A few bows fire multiple arrows at once. They offer several times the power of normal bows, while strangely only consuming one arrow at a time.
Octo Balloon 	When inflated, this sac obtained from defeating Octoroks is extremely buoyant. Place one near something you want to lift to make it float into the air.
More Than a Weapon 	Metal weapons create sparks that can be used to light a fire. Furthermore, if you set a wooden weapon on fire, it can be used as a torch.
Boomerangs 	Throw a boomerang with , and it will fly in a large arc before returning to you. What goes around comes around!
Armor Sets 	Wearing the top, bottom, and headwear from the same set can earn you some bonus effects.
Weapon Bonuses 	Some weapons you'll come across have special properties that set them apart from others of their class, such as superior durability or above-average attack power.
Critical Hit 	When using a weapon with this bonus, the last hit in a series of attacks will deal double the damage.
Fairy Effects 	If you have a fairy help you cook, the tonic you produce together restores a great deal of hearts.
Master Sword 	When your hearts are full, you can fire a beam from the sword with . The more Heart Containers you have, the further the beam's range.
Scorching Climates 	In the extreme heat of volcanic regions, ingredients will cook simply by placing them on the ground. Use this to your advantage to prepare meals on the go.
Freezing Climates 	Some ingredients will freeze if submerged in ice-cold water or when left out in frigid regions. There are a few ingredients that taste even better frozen.
Tips and Tricks 	Check this screen for hints that will surely aid you on your journey. The adventurous heart must never stop seeking knowledge!
Aim Controls 	Some items, like bows, allow you to target things by tilting [the gamepad]. Remember to be aware of your surroundings when doing this.
Climbing Tip 	If you're in a hurry to climb somewhere, you can scale a wall quicker by using . Doing so uses up a lot of stamina, so make sure you have enough to make it to the top!
Calling Your Horse 	Horses you have registered are displayed on the map. If one of them is nearby, call it with and it will come running.
Climbing Tip 	The stamina required for climbing increases with the steepness of the cliff. To climb higher while using less stamina, it's important to find walls that have a gentler slope.
Training Your Horse 	Horses that you have just caught won't listen to much of what you tell them to do. The more time you spend adventuring with your steed, the better behaved it will become.
Stasis 	This power allows you to halt time for certain objects, completely stopping them in place.
Sprinting 	Move around while holding to sprint. This is useful for evading monster attacks or whenever you're in a hurry.
Calming Your Horse 	When a wild horse that you're riding starts to act out or ignore you, try soothing it with . If you keep this up, it will become more obedient over time.
Stasis 	Attacking objects stopped by Stasis will make them build up energy. This energy will then be released once the time-halting effect ends.
Paraglider 	With the paraglider, you can glide down from high places with ease. Use to scope out a safe spot to land.
Horse Temperaments 	Just as some horses have a naturally wild temperament, some horses are inherently shy. If you try to approach monsters atop a shy steed, it will become frightened and try to turn away.
Stasis 	Freezing a Bomb Barrel using Stasis and then attacking it will cause it to fly off and explode at its point of impact.
Fishing Tip 	If you use to dash while swimming, you can get up close to a school of fish before they swim away.
The Steed Takes the Lead	Obedient horses will follow pathways without being told to. Leave the running up to your loyal steed every once in a while so you can enjoy the scenery!
Climbing Tip 	In rainy weather, cliffs become slippery and may not be possible to scale. Wait for clear weather before attempting to climb a steep cliff whenever possible.
Galloping 	Running your horse at max speed is called galloping. Press to increase your horse's speed until it reaches a full gallop.
Shield Surfing 	If you jump while your shield is out, you can climb aboard it using . This will knock some durability off of the shield, but it's an effective way to travel downhill quickly!
Galloping 	The number of times you can increase your speed depends on each horse. If you find a horse with a high number of spurs, consider keeping it as your companion.
Basic Controls 	Take a peek at your controls at any time by opening the menu and checking under System.
Horse Temperaments 	Trying to force a rowdy and untamed horse to speed up will likely result in you being tossed to the ground.
Restoring Hearts 	You can replenish your health by consuming fruits and veggies you've collected, as well as meat you've acquired through hunting. Eat ingredients raw, or cook them to increase their healing properties.
Resting at an Inn 	Sleeping overnight in a bed can do more than just fully replenish your hearts. If you spend more for a comfier bed, you can temporarily increase your hearts!
Dodging Attacks 	While targeting an enemy, execute a backflip by holding and pressing . This move is useful for dodging enemy attacks.
Climbing Tip 	Use and to kick off from the surface you're currently climbing.
Magnesis 	When you find a metallic object, you can use this power to lift it up and move it around freely, regardless of how heavy it is.
Climbing Tip 	Use and to kick off from the surface you're currently climbing. If you use the paraglider right afterward to glide, you can reach many new places.
Magnesis 	Use this power to lift up metallic objects hidden in water.
Remote Bombs 	These bombs are useful not only for dealing damage to monsters. They can also be used to break rocks and weak walls.
Cryonis 	Use this power to create a pillar of ice on the water's surface. Such pillars can be used for lifting objects or climbing.
Paraglider 	Soaring with the paraglider depletes your Stamina Wheel. Be careful to monitor your stamina so you don't run out midflight.
Magnesis 	To save wear and tear on your weapons, try swinging heavy metallic objects around or dropping them on foes' heads.
Remote Bombs and Wind 	Remote Bombs are lighter than they appear. Use the wind to your advantage to roll them in a certain direction or to blow them farther than you could throw them on your own.
Cryonis 	An ice pillar can be broken by lining your reticle up with it and pressing .
Changing Focus 	When there are multiple things to lock on to, press again to switch your focus.
Cryonis 	Aim at your feet with to create an ice pillar directly beneath you. Press again to return to the reticle.
Climbing Tip 	Overhangs that curve outward and the underside of ceilings are too difficult to hang on to. If you try to climb these surfaces anyway, you will fall.
Sheikah Sensor 	Use this power to detect the location of shrines. Simply head in the direction where the reading is strongest.
Sheikah Sensor + 	The Sheikah Sensor + can detect objects that are logged in your Hyrule Compendium.
Galloping 	You can run down smaller monsters atop your galloping steed, but don't forget that you cannot make quick turns when traveling this way.
Resetting the Camera 	Press to quickly shift the camera behind Link. If there's an object nearby that you can focus on, the camera will target it.
Horse Gaits 	As your horse's speed increases—between walk, trot, canter, and gallop—their gait changes as well. Use to increase your speed, and use to decrease it.
Targeting 	Press while near a monster or a person to target it. When locked on to something, you can freely circle around it.
Horse Steps 	While totally motionless, if you press and hold , your horse will take careful steps in any direction with . Do this if your horse balks or when you find yourself stuck somewhere.
Strafing 	If you want to move side to side without changing the direction you're facing, try moving sideways while pressing .
Stamina Wheel 	If your stamina runs out while climbing, you will lose your grip and fall.
Scope Tip 	When you find an object or place of interest while looking through your scope, press to place a pin on your map in that location so you won't forget about it.
Wolf Link 	If your Sheikah Sensor picks up a signal, Wolf Link will lead you to its source.
Stamina Wheel 	Swimming depletes your stamina. If this runs out while you're swimming, you will sink below the water and, unless you've run out of hearts, be returned to dry land.
Map Pins 	Not only can you drop pins while looking through the scope, but you can also add or delete pins from the map on your Sheikah Slate.
Wolf Link 	Wolf Link will remain still if you select Stay while locked on to him. Select Come while he's waiting to make him follow you again.
Ladders 	Climbing ladders will not deplete your stamina. However, using to jump up a ladder will.
Map Stamps 	You can stamp the map on your Sheikah Slate with reminders of important discoveries, like the location of a cooking pot or something unusual you want to investigate later.
Wolf Link 	Whistle to call Wolf Link to your location. If you tap the amiibo a second time, you can recall him close to you.
Pushing Objects 	Barrels and boxes can be pushed around. Use this to your advantage!
Wolf Link 	Wolf Link is summoned from another plane of existence and can't be seen by other people in this world.
Bedtime 	Sleeping in a bed allows you to sleep until morning, noon, or night. It also replenishes your hearts.
Remote Bombs 	The spherical bombs will roll downhill, whereas the cube-shaped bombs will not. Make sure to use the right bomb for the landscape!
Wolf Link 	Wolf Link will eat whatever food is in front of him to regain his hearts. If you don't want him to eat rare ingredients, use the Stay command to have him stay in place while you collect them.
Archery Tip 	Draw your bowstring while jumping from a high place to briefly slow down time so that you can aim with greater accuracy.
Wolf Link 	As long as Wolf Link doesn't run out of hearts, you can summon him as many times as you want in a single day.
Treetops 	The things you can do atop small trees are limited, but they have their uses. Use them to scout an area with your scope. It's a handy way to decide your next destination!
Hyrule Compendium 	Images captured with your Camera are logged in your Hyrule Compendium. Things that can be logged include wildlife, monsters, ingredients, and weapons.
amiibo Rune 	Some amiibo may only be used once per day.
Registering Horses 	Once you've tamed a wild horse, you can register it by taking it to a stable. Do this, and you'll be able to call your beloved steed to your side whenever you please.
amiibo Rune 	Use an amiibo to summon forth an item that may be useful to you on your adventure!
Swimming Tip 	When in the water, you can swim faster using . Be careful not to overuse this, lest your stamina run low and you drown.
Wild Horses 	If you see a wild horse you'd like to ride, crouch down so you can approach it quietly from behind. Take heed, though—if the horse notices you while you're directly behind it, it will kick you!
Travel Gates 	You can travel instantly to shrines and towers using the map on the Sheikah Slate (). If there's somewhere you need to be, travel to a shrine or tower near your destination to get there faster.
Temperature Changes 	The temperature will change depending on your location and the time of day. It's a good idea to pay close attention to fluctuations in temperature when you're out roaming.
Rafts 	Rafts with sails can move when pushed by the wind. Or you can get them moving yourself if you have a Korok leaf.
Beat the Heat 	The strong rays of the sun during a desert day will inflict damage if you're unprepared. You'll need to spend time in the shade or water or equip special armor specially made for high temperatures.
Surviving the Cold 	Even in frigid climates, the heat of a campfire can keep you warm. Holding a lit torch is another good way to stave off the cold.
The Joys of Night 	Some animals and insects only come out when it's dark. Keep an eye out for them!
Nighttime Monsters 	When night falls, skeletal Stal monsters will emerge from the ground. Stay vigilant!
Finding Your Way 	If you get lost, try climbing to higher ground and looking around. Press to pull out your scope so you can see even farther.
Ancient Furnaces 	These energy furnaces glow with a blue flame. They are said to be creations of the ancient Sheikah race. It may be true, as they've been burning for 10,000 years.
Time Flies 	If you ever want to advance time, seek out a cozy campfire. There, you can pass the time until morning, noon, or night.
Setting Fires 	Wooden objects and dry grass catch fire easily. Be careful around such things while holding a lit torch.
Making a Campfire 	To start a campfire, simply set some wood ablaze. You can use a torch or some flint to do just that.
Lightning Strikes 	Lightning has a tendency to strike anything metallic. Whenever you hear thunder, it's a good idea to remove any metallic equipment before you get fried.
Burning Things 	Dry grass catches fire especially easily, and that fire spreads quickly.
Time Flies 	Monsters thrive at nighttime—as do other things that can make adventuring dangerous. If you're low on hearts at night, find a campfire and lay low until morning.
The Joys of Rain 	Some animals love playing in the rain, and there are certain plants that only bloom during rainstorms. Keep an eye out for them!
Updrafts 	When fire spreads, it creates an updraft. You can use the paraglider to catch that updraft and ride it high into the sky.
Cold Water 	Swimming in cold water will lower your body heat and cause you to take damage. Cooked food and special garb won't help you.
Granters of Boons 	At the far reaches of the continent, there is a being that trades in Heart Containers and Stamina Vessels.
Hot Springs 	These lush, thermal baths are found throughout the world. You can relax in them for a while to replenish your hearts.
Goddess Statues 	These ancient monuments depict the Goddess worshipped in Hyrule since time out of mind. You can trade four Spirit Orbs to one for a Stamina Vessel or a Heart Container.
Pools of Malice 	Poisonous bogs formed by water that was sullied during the Great Calamity. Coming into contact with one will hurt you.
Bottomless Bog 	A quagmire that will draw you in... Sink in too deeply, and you'll be unable to escape.
==Other Appearances==
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Name 	Type 	Tip
Assist Trophy: Ghirahim 	Items 	Ghirahim moves gracefully through the battle, using swords and knives. He can't be defeated—he'll simply teleport back if you launch him.
Assist Trophy: Ghirahim 	Items 	Ghirahim will use a dash attack at foes straight ahead. He moves swiftly—making it hard to dodge—and strikes hard enough to launch you.
Assist Trophy: Midna 	Items 	Midna won't be abandoned in battle—she'll teleport to chase foes. She also uses her teleport to return if she gets launched.
Assist Trophy: Midna 	Items 	Watch out for Midna's hand-shaped hair. She'll reach out and grab nearby fighters no matter how badly you wish your shield could stop it.
Assist Trophy: Skull Kid 	Items 	Skull Kid calls on a variety of mystical powers when he appears in the battle. Unfortunately, these powers affect whoever summoned him too!
Assist Trophy: Skull Kid 	Items 	Skull Kid has three different moves: he can reverse the directional inputs, make everyone invisible, or flip the stage upside down.
Assist Trophy: Tingle 	Items 	Every so often, Tingle will send down a shower of Hammers. Even more rarely, he'll rain Golden Hammers on the battlefield!
Assist Trophy: Tingle 	Items 	If flowers bloom around Tingle, the screen will zoom in on the fighter that summoned him. Quick! Charge an attack while no one can see!
Assist Trophy: Tingle 	Items 	Sometimes Tingle will emerge from the Assist Trophy with a big balloon on his back. He'll rise into the sky, leaving the battle without helping.
Assist Trophy: Tingle 	Items 	Sometimes, Tingle will throw banana peels, making anyone on the ground nearby trip—even the player who summoned him! Tingle, Tingle! Kooloo-Limpah!
Assist Trophy: Tingle 	Items 	Tingle may sometimes be engulfed in flames! If this happens, everyone in the battle will suddenly act like they've consumed Superspicy Curry.
Assist Trophy: Tingle 	Items 	Tingle, a man with a stubby red nose who is wearing an entirely green suit, randomly selects one of five different effects when summoned.
Beetle 	Items 	If you attack an incoming Beetle, it'll do a U-turn. Beat foes who throw it at their own game!
Bombchu 	Items 	Once it's rolling, the Bombchu won't stop for anything and can't be picked up! It'll eventually explode and can even hurt the player who used it first!
Bridge of Eldin 	Stages 	After King Bulblin's explosive goes off, the bridge may look damaged beyond repair. Never fear! Soon enough, a portal will appear to fix it right up.
Bridge of Eldin 	Stages 	Sometimes a Bulblin will appear, following along after King Bulblin. It won't really do much, but you can attack it and defeat it. You meanie.
Bridge of Eldin 	Stages 	When King Bulblin is flinching after being attacked, fighters he rams into won't get hurt.
Bridge of Eldin 	Stages 	When the ground shakes, King Bulblin will come riding in from the left or right. The explosive he drops on the bridge is strong enough to blow it up.
Cucco 	Items 	Don't attack the poor Cucco! No really, don't do that, or it'll call its whole flock. If that happens, try to get other fighters mixed up in the mayhem.
Cucco 	Items 	If a Cucco is damaged by a stage hazard, it's not sure who to get angry with...so it calls the flock in EVERYONE. Not fair! Not fair!
Cucco 	Items 	If you hit another fighter with a Cucco, it'll get angry at them instead of you! The flock won't hurt you at all! Maybe being thrown doesn't ruffle the feathers?
Fairy Bottle 	Items 	This heals your damage by 100...unless you're below 100% at the time, in which case you can't use it.
Ganon, King of Darkness 	Original Games / Settings	Ganon appears as the final boss in The Legend of Zelda. In that title, he looks more beast than human, making him a sharp contrast to Ganondorf.
Ganondorf: Flame Choke 	Fighters 	An enemy hit by this in the air will be slammed to the ground and can't recover quickly. It's also slightly more powerful than when used on the ground.
Ganondorf: Flame Choke 	Fighters 	Fighters grabbed in midair by this move won't be able to make a recovery before being slammed into the ground.
Ganondorf: Flame Choke 	Fighters 	You can use this to grab an enemy and drag them offstage with you. However, the point will go to the last person to strike that enemy before your grab.
Ganondorf: Strong Down Attack 	Fighters 	A crouching kick that sends opponents flying upward. It has a good reach and is one of Ganondorf's faster attacks.
Ganondorf: Strong Up Attack 	Fighters 	It's a slow attack, but it can do more damage than a smash attack. Even if defended against, the attack can break all but a perfect shield.
Ganondorf: Warlock Punch 	FightersF 	After pressing the attack button, quickly turn around to make Ganondorf unleash an even more powerful attack as he turns.
Ganondorf: Warlock Punch 	Fighters 	This attack is much more powerful when used in the air. However, you'll have to use a Bunny Hood or high platforms to find enough time to pull it off.
Ganondorf: Wizard's Foot 	Fighters 	Used on the ground, this move is a horizontal flying kick. In the air, it goes downward instead and has a meteor effect at the very start.
Gust Bellows 	Items 	This item blows a powerful gust of wind. It aims straight out in front of you if you're holding on to it, but when thrown, it blows wildly in all directions!
Link: Bomb 	Fighters 	While holding a bomb, press the grab button just before landing to drop it at your feet without it going off. Leave this present for your foes!
Link: Bomb 	Fighters 	Your bombs are special ones—the explosion from hitting an enemy won't hurt you.
Link: Dash Attack 	Fighters 	Link's dash attack strikes with almost as much force as a smash attack. The point of his sword is especially painful.
Link: Hero's Bow 	Fighters 	The longer Link charges his bow, the farther the arrows will fly and the more powerful they'll be. At maximum charge, they'll fly perfectly straight.
Link: Hylian Shield 	Fighters 	Link's Hylian Shield blocks all projectiles, no matter how powerful. Link won't take any damage at all.
Link: Hylian Shield 	Fighters 	Link's Hylian shield can block projectiles, but it won't block anything while you're attacking.
Link: Midair Clawshot 	Fighters 	When you fire the Clawshot by using a grab in midair, it extends a long way, making it useful against tall foes or those approaching from below.
Link: Side Smash Attack 	Fighters 	Press the button again to attack a second time. The second attack has more launching power.
Link: Standard Attack 	Fighters 	Opponents struck by the full three-hit combo will get launched, or you can combine the first two hits with up or down smash attacks to keep things fresh.
Link: Triforce Slash 	Fighters 	If a foe has gotten in close to try and avoid your Final Smash, double-tap them with your standard attack to push them back to the ideal range.
Link's Air Attacks 	Original Games / Settings	Link's down and up air attacks, Downward Thrust and Jump Thrust, are from Zelda II - The Adventure of Link. In that game, they're learned from town swordsmen.
Link's Items 	Original Games / Settings	Link first appeared in The Legend of Zelda on the NES. Even back then, he had a wide inventory of items, including the Bow, Boomerang, and Bombs.
Sheik: Bouncing fish 	Fighters 	Hold left or right to greatly affect the range of the attack. In this way, you can use the attack as a feint or really surprise an opponent!
Sheik: Bouncing Fish 	Fighters 	Press the button again to make Sheik use the axe kick faster. Use it again right after the first kick hits, and you won't freeze up when you land.
Sheik: Burst Grenade 	Fighters 	Hold the special-move button to throw the grenade farther. It doesn't move much once it lands, but it can travel three times as far in the air.
Sheik: Light Arrow 	Fighters 	The arrow will penetrate enemies and platforms, but it gets weaker with every person it hits. The farther away the foe, the less damage done.
Sheik: Needle Storm 	Fighters 	You can start charging this attack in the air. The more charged it is, the more needles are fired, but they lose power the farther they get from Sheik.
Sheik: Strong Side Attack 	Fighters 	This attack is fast and can lift the enemy up a short distance, making it easier to strike the enemy multiple times in a combo.
Sheik: Up Smash Attack 	Fighters 	On an enemy with low damage, this attack can hit multiple times. On an enemy with high damage, the first hit can launch the enemy pretty far.
Sheik's Origins 	Original Games / Settings	Sheik first appeared in the 1998 N64 title The Legend of Zelda: Ocarina of Time. Her true identity is Ze— I won't spoil it for you.
Skyloft 	Stages 	On the small island with a waterfall, you'll want to be careful of falling. That swift current can easily prevent you from recovering.
Temple 	Stages 	When your damage is high, try to fight in the cave around the middle of the stage. It's easy to break your fall against the walls and stay in the game.
The Three Slowest Walkers 	Other 	#1 is Robin, #2 is Jigglypuff, and #3 is Ganondorf. Don't worry—Robin makes up for that low speed with powerful ranged magic.
Toon Link: Boomerang 	Fighters 	The boomerang is able to go through enemies as it returns. It flies to wherever you are, so move up or down after you throw it to hit more opponents!
Toon Link: Down Air Attack 	Fighters 	Unlike Link's down air attack, Toon Link's doesn't bounce up when it hits a foe. If you try to dunk someone with it, you're gonna have a bad time.
Toon Link: Hero's Bow 	Fighters 	If you don't charge the attack, the arrow won't fly very far and will drop toward the ground. Do this close to an edge to attack enemies below!
Toon Link: Hero's Shield 	Fighters 	Toon Link's shield blocks lower down than Link's and can better cover his smaller body. However, he can't guard while moving faster than a walk.
Toon Link: Midair Hookshot 	Fighters 	Land with the Hookshot out, and you'll put it away quickly. It's handy as a feint—use it just before landing, and then surprise 'em with a different attack.
Toon Link: Standard Air Attack	Fighters 	Swings his sword in front and behind. The attack doesn't have much power, but it's quick enough to use repeatedly in a short time frame.
Toon Link's Origins 	Original Games / Settings	Toon Link debuted in the 2003 GameCube title The Legend of Zelda: The Wind Waker. The cel-shaded art style cast Link in a whole new light.
Tour Item: Majora's Mask 	Smash Tour 	This Tour Item draws on dark magic to double all your stats. In return, you'll have to start the next battle with 50% damage.
Tour Item: Tetra 	Smash Tour 	This Tour Item can steal your rivals' fighters for you. It'll activate when a foe passes the space you placed it on.
Tour Item: Tingle 	Smash Tour 	This Tour Item shuffles everyone's fighters around. Someone else just collected your most favoritest fighter? Time to shuffle the deck!
Who Is the Hero? 	Original Games / Settings	Despite being the hero, Link's name only appears in the title of five games. Can you name them? One might be trickier to remember than the others!
Zelda: Din's Fire 	Fighters 	This explodes when you release the button. Hold it longer to get more range and a stronger explosion.
Zelda: Din's Fire 	Fighters 	You can adjust the flame's path while the button is pressed. The flame will explode if it hits the stage, too much time passes, or you let go of the button.
Zelda: Farore's Wind 	Fighters 	Hold a direction before disappearing to warp that way. Zelda will follow the direction of any platforms she encounters during the warp, as well.
Zelda: Farore's Wind 	Fighters 	If you direct the move downward while standing on the ground, you'll reappear in the same place. It can really throw you opponent for a loop!
Zelda: Farore's Wind 	Fighters 	Zelda will deal damage to those nearby when she disappears and reappears. Hold a direction to control where she teleports to.
Zelda: Nayru's Love 	Fighters 	This move summons a magical barrier that reflects enemy projectiles. It's not just for defense, either—it also deals direct damage!
Zelda: Phantom Slash 	Fighters 	Charge this attack to make the Phantom travel farther. It'll attack differently based on the distance traveled.
Zelda: Phantom Slash 	Fighters 	If the Phantom takes 13% damage or more, he'll be destroyed. After that you'll have to wait ten seconds before summoning him again.
Zelda's Origins 	Original Games / Settings	Zelda first appeared in the 1987 NES title The Legend of Zelda. In that title, the evil Ganon kidnaps her and steals the Triforce of Power.
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Name 	Subject	Tip
Link's Origins 	 	Link first appeared in The Legend of Zelda on the NES. Even back then, he had a wide inventory of items, including the Bow, Boomerang, and Bombs.
In His Series 	 	Link is the main protagonist of the series The Legend of Zelda. He has pointy ears and wields a sword and shield. In the Zelda games, Link uses items like bombs and arrows to defeat enemies and solve puzzles.
Who Is the Hero? 	 	Despite being the hero, Link's name only appears in the title of five games. Can you name them? One might be trickier to remember than the others!
Clothing "of the Wild" 	 	Link's second color variation is his Hero of the Wild armor, which dresses him in his traditional green garb. You can obtain this armor in Breath of the Wild by completing all of the shrines.
Bows and Arrows (Neutral Special) 	 	The power and distance of the arrow increases as it's charged. Arrows can stick in the ground or walls, and if you pick one up and use this move again, you can fire off two arrows at once.
Boomerang (Side Special) 	 	The Boomerang is the strongest the moment it's thrown. Flick the control stick quickly when you press the button to increase distance and power. If you don't catch the returning Boomerang, it will fly off.
Remote Bomb Recovery (Down Special) 	 	If you are launched off the stage, you can use the Remote Bomb to blast yourself back toward the stage. It's very hard to pull off, but it might work as a last resort!
Remote Bomb's Traits (Down Special) 	 	You can detonate whenever you want, but keep in mind that Link will be damaged by the explosion too. The bomb will explode after a certain period or when hit with a fire attack.
Ancient Bow and Arrow (Final Smash) 	 	Link shoots a powerful, blue glowing arrow that explodes on contact and launches opponents. The arrow will still explode if it hits a wall or the ground, and it can hit multiple opponents.
Sword Slice (Side Smash Attack) 	 	If Link's damage is at 0% or he has full stamina in a Stamina battle, he can shoot a sword beam by using his side smash attack.
Double Sword Slice (Side Smash Attack) 	 	Press the button again to attack a second time. The second attack has more launching power.
Link's Air Attacks 	 	Link's down and up air attacks, Downward Thrust and Jump Thrust, are from Zelda II - The Adventure of Link. In that game, they're learned from town swordsmen.
Jump Slash (Dash Attack) 	 	Link's dash attack strikes with almost as much force as a smash attack. The point of his sword is especially painful.
Hylian Shield's Strength 	 	Link's Hylian Shield is capable of stopping even the most powerful of projectiles. This means you won't take any damage at all.
Hylian Shield's Limits 	 	Link's Hylian Shield can block projectiles, but it won't block anything while you're in the middle of attacking.
Sheik's Origins 	 	Sheik first appeared in the 1998 N64 title The Legend of Zelda: Ocarina of Time. Her true identity is Ze— I won't spoil it for you.
In Her Series 	 	After Link pulls the Master Sword and ages over time, this mysterious youth appears before him. Sheik appears before Link a number of times after that, teaching him various songs using a harp.
Breath of the Wild 	 	If you use the Sheik amiibo in The Legend of Zelda: Breath of the Wild, you can sometimes obtain Sheik's Mask. You can re-create Sheik's look by wearing that with pieces from the Stealth series.
Needle Storm (Neutral Special) 	 	You can start charging this attack in the air. The more charged it is, the more needles are fired, but they lose power the farther they get from Sheik.
Burst Grenade (Side Special) 	 	Hold the special-move button to throw the grenade farther. It doesn't move much when it lands, but it can travel three times as far in the air.
Burst Grenade as an Item (Side Special) 	 	If Burst Grenade is hit before the pin is removed, it'll fly off and explode. If Sheik is hit before the pin is removed, Burst Grenade will become an item and fall to the ground.
Bouncing Fish's Potential (Down Special) 	 	Press the button again to make Sheik use the axe kick faster. Use it again right after the first kick hits, and you won't freeze up when you land.
Bouncing Fish's Reach (Down Special) 	 	Hold left or right to greatly affect the range of the attack. In this way, you can use the attack as a feint or really surprise an opponent!
Sheikah Dance (Final Smash) 	 	Sheik advances forth and slices through the opponents she hits. She can catch only one opponent with this move, but catching an opponent is pretty easy and the move is very powerful.
Cycle Kick (Side Tilt Attack) 	 	This attack is fast and can lift the enemy up a short distance, making it easier to strike the enemy multiple times in a combo.
Razor Wing (Up Smash Attack) 	 	Landing this attack while Sheik's hand is coming up will launch opponents upward. Landing it when her hand comes down will launch them sideways.
Hatchet (Forward Air) 	 	This move doesn't have much attack power, but you can trigger it quickly and it doesn't leave Sheik vulnerable for long. It's also great for combos on opponents that haven't taken much damage yet.
Zelda's Origins 	 	Zelda first appeared in the NES title The Legend of Zelda, released in North America in 1987. In that title, the evil Ganon kidnaps Zelda and steals the Triforce of Power.
In Her Series 	 	Zelda is the princess from the game series The Legend of Zelda. With a few exceptions, the Zelda in each game is a unique individual who shares the name Zelda, and the setting is different in each title.
Special-Move Names 	 	The names of Zelda's special moves comes from the goddesses who created Hyrule. They are Din, the Goddess of Power; Nayru, the Goddess of Wisdom; and Farore, the Goddess of Courage.
Nayru's Love (Neutral Special) 	 	This move summons a magical barrier that reflects enemy projectiles. It's not just for defense, either—it also deals direct damage!
Nayru's Love's Traits 	 	Zelda is invincible at the start of this move, and the move can also reflect projectiles. It comes out very quickly, making it useful in a wide variety of situations.
Din's Fire (Side Special) 	 	This explodes when you release the button. Hold it longer to get more range and a stronger explosion.
Din's Fire's Traits (Side Special) 	 	You can adjust the flame's path while the button is pressed. The flame will explode if it hits the stage, too much time passes, or you let go of the button.
Farore's Wind (Up Special) 	 	Zelda will deal damage to those nearby when she disappears and reappears. Hold a direction to control where she teleports to.
Aiming Farore's Wind (Up Special) 	 	Hold a direction before disappearing to warp that way. Zelda will follow the direction of any platforms she encounters during the warp, as well.
Feint with Farore's Wind (Up Special) 	 	If you direct the move downward while standing on the ground, you'll reappear in the same place. It can really throw your opponent for a loop!
Charged Phantom Slash (Down Special) 	 	Charge this attack to make the Phantom travel farther. It'll attack differently based on how long the attack is charged.
Phantom Slash's Traits (Down Special) 	 	It's possible to attack by pressing the special-move button even before the Phantom is complete. The attack power and range increase depending on how complete the Phantom is.
Destroying the Phantom (Down Special) 	 	If Zelda takes damage or the Phantom takes serious damage before it is complete, it will collapse before your eyes.
Triforce of Wisdom (Final Smash) 	 	A gigantic triangle swallows up one opponent and seals them away. The suction becomes progressively stronger. If an opponent has over 100% damage, it's an immediate KO.
Lightning Kick (Forward Air / Back Air) 	 	The tip of Zelda's foot is packed with launch power at the beginning of the move. It has good KO potential but leaves you vulnerable, and only the tip has good launch power.
Meteor Heel (Down Air Attack) 	 	A move with a meteor effect. The beginning of the move has the most power, but you can use it to disrupt somebody from recovering even if you don't get a clean hit.
Young Link's Origins 	 	
In His Series 	 	
Fire Arrow (Neutral Special) 	 	
Boomerang (Side Special) 	 	
Boomerang's Flight Distance (Side Special)	 	
Spin Attack (Up Special) 	 	
Bomb (Down Special) 	 	
Bomb Blast (Down Special) 	 	
Triforce Slash (Final Smash) 	 	
Down Taunt 	 	
Differences from Other Links 	 	
In His Series 	 	
Ganon, The Demon King 	 	
Warlock Punch (Neutral Special) 	 	
Midair Warlock Punch (Neutral Special) 	 	
Midair Flame Choke (Side Special) 	 	
Flame Choke Travels (Side Special) 	 	
Escaping from Flame Choke (Side Special) 	 	
Wizard's Foot (Down Special) 	 	
Aerial Wizard's Foot (Down Special) 	 	
Ganon, The Demon King (Final Smash) 	 	
Smash Attacks 	 	
Volcano Kick (Up Tilt Attack) 	 	
Leg Sweep (Down Tilt Attack) 	 	
Toon Link's Origins 	 	
In His Series 	 	
Hero's Bow (Neutral Special) 	 	
Hero's Bow Techniques (Neutral Special) 	 	
Boomerang (Side Special) 	 	
Bomb (Down Special) 	 	
Triforce Slash (Final Smash) 	 	
Half-Moon Slash (Up Tilt Attack) 	 	
Two Part Slash (Neutral Air Attack) 	 	
Sword Plant (Down Air Attack) 	 	
Midair Hookshot (Grab Attack) 	 	
Midair Hookshot Techniques (Grab Attack) 	 	
Hero's Shield 	 	
==See Also==
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