The Pig/Counters (SHC)

The Pig relies on his fast and sturdy macemen, quickly closing the distance in order to start working on the walls and removing outlying defenders. Crossbowmen are capable of penetrating their leather armor, thus depleting their health very quickly, while also working quite well against siege equipment too. If the macemen reach your walls, placing a few fire throwers can pay dividends as the macemen are fried alive. Should the Pig ever get a few siege engines rolling in, prepare a few ballistae to pick them off.
As the Pig moves into position with his troops, send out a large group of horse archers and move them around the formation while raining down arrows. The Pig usually lulls for quite a while before launching his siege.
Laying siege on the stronghold of the Pig is relatively effortless, as his castle is not prepared sufficiently with tower engines or defensive measures. Fire ballistae are adept at picking off the crossbowmen in the towers, who do not have enough firepower to outlast the fiery bolts. Using a group of catapults to disintegrate the single towers and the gatehouse is also a useful tactic, however it may need a large amount of stone to level the clusters due to how easily it is rebuilt. After the exterior is cleared, light up buildings so the macemen will trap into the flames. One or two fodder units may draw macemen from the keep in order to make it even easier to kill the exposed Lord.
Category:Strategy Page