Rules: Starship Weapons

Starship Weapons
== Directed-Energy Weapons ==
Weapon Name 	Range	Damage	Special
Graser Cannon - Light	Close	5 	Radiation
Graser Cannon 	Close	7.55 	Radiation
Graser Cannon - Heavy	Close	10 	Radiation
Laser Cannon - Light 	Close	2.5 	None
Laser Cannon 	Close	5 	None
Laser Cannon - Heavy 	Close	7.5 	None
== Ballistic Weapons ==
== Torpedo Types ==
Weapon Name 	Range	Damage 	Special
Anti-Matter Torpedo 	Long 	25 	None
Bio-Molecular Torpedo 	Long 	50+ vs Organic20+ vs Non-Organic	Inflicts 10 Additional damage for 1d4 turns.In-Effective against ShieldsArea Effect
Neutralized by Ion/EMP or Anti-Nanite Weaponry
Photon Torpedo 	Long 	? 	None
Photonic Shockwave Torpedo	Long 	20 	None
Plasma Torpedo 	Long 	100 (Plasma) 	Damage Spread over Ten (10) areas, 10 pts each
Spatial Torpedo 	Long 	20 	None
Transphasic Torpedo 	Long 	20 	None
== Missile Types ==
Weapon Name 	Range 	Damage 	Special
Anti-Fighter Missile 	Close 	10 	Anti-Fighter, +2 to hit
Anti-Matter Missile 	Long 	30 	None
Anti-Matter Missile - Heavy 	Long 	50 	None
Concussion Missile - Light 	Close 	10 	None
Concussion Missile 	Long 	20 	None
Concussion Missile - Heavy 	Long 	25 	None
Concussion Missile - Assault 	Long 	30 	None
Conventional Missile - Light 	Long 	10 	None
Conventional Missile 	Long 	15 	None
Conventional Missile - Heavy 	Long 	20 	None
Conventional Rocket 	Close 	7.5 	None
Decoy Missile 	Long 	None 	Generates False Missile Sensor Images
Diamond Boron Missile 	Long 	20 	Anti-FighterArea EffectDamage Resistant (10 pts)
Discord Missile 	Long 	Special 	Deploys Buzz DroidsArea Effect
EMP Missile 	Long 	20 (EMP) 	Generates EMP Pulse to Target area.
Flechétte Missile 	Close 	15 (Small Craft)5 (Capital Ships)	None
Fusion Missile 	Long 	30 	limited Radiation
Fusion Missile - Heavy 	Long 	50 	limited Radiation
Graser Missile 	Long 	Special 	Hits target with Six (6) Graser Beams for 7.5 Damage eachRadiation
HARM Missile 	Long 	10 	Targets Sensors Only
Hellbore Missile 	Long 	50 	Damage Spread over five (5) areas, 10 pts eachDamage Resistant (20 pts)Ignores Armor (Armor Piercing)
Interceptor Missile 	Close 	Special 	Anti-Missile/Torpedo Only
Ion Missile 	Long 	30 (Ion) 	Delivers Ion Damage to TargetDamage Spread over five (5) areas, 6 pts each
Jammer Missile 	Long 	None 	Generates Strong Sensor Jammer Signal- Target ship -5 to Attack Rolls and -10 to Missile Interception
Kinetic Kill Missile - Offensive 	Close 	20 	-2 to hit
Kinetic Kill Missile - Defensive 	Close 	15 	Can Intercept Missles/Torpedos as well-2 to hit
Kinetic Kill Missile - Offensive 	Long 	50 	-2 to hit
Laser Missile 	Long 	Special 	Hits target with Six (6) Laser Beams for 5 Damage each
Maser Missile 	Long 	Special 	Hits target with Six (6) Laser Beams for 10 Damage each
Multi-Warhead Missile 	Long 	10 Special 	Splits into five (5) smaller missiles when in point-blank proximity- Allows Five (5) Separate Attacks per missile, -2 to hit, 10 damage each.
Multi-Warhead Missile - Heavy 	Long 	10 Special 	Splits into fifteen (15) smaller missiles when in point-blank proximity- Allows Fifteen (15) Separate Attacks per missile, -2 to hit, 10 damage each.
Multiple Independent Kill Vehicle (MIKV)	Long 	50 Special 	Splits into Twelve (12) smaller Kinetic Kill Missiles when in point-blank proximity- Allows Twelve (12) Separate Attacks per missile, -2 to hit, 50 damage each.MIKV is +2 to hit by Interception Weapons.
Nano Missile 	Long 	5+ Special 	Nano Missile Warhead inflicts 5 damage from initial impact, then additional 5 damage every turn until neutralized or target destroyed.In-Effective against ShieldsNeutralized by Ion/EMP or Anti-Nanite Weaponry
Nuclear Missile 	Long 	50 	Radiation
Plasma Missile 	Long 	30 (Plasma) 	Damage Spread over five (5) areas, 6 pts each
RMTS Missile 	Long 	5 	Target covered in Radioactive IsotopeTarget is +2 to be hit for duration of combatStealth Neutralized for duration of combat.
Solonite Missile 	Long 	50 	
Trilithium Missile/Device 	Sensor-RangeExtra Long	Special 	Can Cause Star to go SupernovaOnly travels one range per combat turn.
== Bomb Types ==
== Mines Types ==
== Unique Weapons ==
== Weapons of Mass Destruction ==
Category:Rules