Super Mario Maker 3 (SonicDude)

Super Mario Maker 3 is a 2D/2.5D platforming editor game that is planned to be released in November 2024. It is the third installment in the Super Mario Maker series.
Like before, you can use this game to create, share and play your own courses. However, more features have been added, such as a Super Mario Odyssey theme, new playable characters, new course parts and much more. There is also enhanced gameplay based off of previous modes, like Multiplayer Online, as well.
(NOTE: This game is not real, and probably will never be. This is merely a fan project that I decided to make. If you want to add something, feel free to do so.)
(NOTE: Thanks to Super Mario Wiki for some of the explanations for course parts. I will put in the link when I am finished.)
Styles
Super Mario Maker 3 gives a player a total of six game styles and fourteen course themes to choose from. Aside from looks, each game style has its differences in course parts, goals, and so on, and each theme has a different night effect, and some can be filled with different liquids. All five of the game styles from previous games have been re-included, as well as one new style: Super Mario Odyssey. This and Super Mario 3D World are also considered "extra", and function much differently in terms of just about everything. The first ten course themes have also been added, as well as four new ones.
Game Styles
Super Mario Bros.
Super Mario Bros. 3
Super Mario World
New Super Mario Bros. U
Super Mario 3D World
Super Mario Odyssey
Course Themes
Ground (Behavior changes at night)Underground (Upside down at night)
Desert (Sandstorm at night)
Snow (Slippery at night)
Beach (Upside down at night)
Forest (Poison at night)
Sky (Low gravity at night)
Ghost (Dark at night)
Underwater (Dark at night)
Mountain (Low gravity at night)
Tower (Dark at night)
Airship (Low gravity at night)
Volcano (Deadly smog at night)
Castle (Underwater at night)
Parts
In Super Mario Maker 3, you need to use the various course parts in order to build your course. Like everything else, all course parts from both previous games have been added back into the game. In addition, new parts have been added as well. Some parts can only be used in some game styles. There are five categories that sort each part int he game. Additionally, certain items and enemies can be put in a bubble, popping when a player touches it.
Terrain
Part 	Description 	Game Styles 	Wings?	Parachute?	Bubble?
Ground 	Flat, indestructible ground on which players and many enemies can walk and objects can be placed. 	All 	No 	No 	No
Steep Slope 	Ground at a 45-degree angle that players can slide down, with a 1:1 horizontal-to-vertical ratio. The direction and length of the slope can be changed. The stair variants do not affect the slope's function. 	All 	No 	No 	No
Gentle Slope 	A slope with a flatter angle with a 2:1 horizontal-to-vertical ratio. The direction and length of the slope can be changed. The stair variants do not affect the slope's function. 	All 	No 	No 	No
Sharp Slope 	A slope with a steeper angle with a 0.4:1 horizontal-to-vertical ratio. The direction and length of the slope can be changed. It always looks like normal ground. 	All 	No 	No 	No
Pipe 	A green, extendable tube that can be used to travel to sub-areas or in the current sub world. It can hold other elements as well. It also appears in different colors that change the speed of objects that come out: blue is the slowest, green is the second slowest, yellow is the second fastest, and red is the fastest. In Super Mario Odyssey, there is also a Moon Pipe variant that sends out objects faster than the red variant. Pipes in the classic styles can also be placed diagonally, though you can't climb in them. Pipes leading to a Boss are turn gray and can't have anything in them. You can also make a pipe go one-way when you travel in it.	All (Moon Pipe only in SMO)	No 	No 	No
Clear Pipe 	A transparent tube players can enter to travel between different parts of the same area. The pipe can be lengthened and bent. Enemies and items can also travel inside Clear Pipes. If you put another Clear Pipe adjacent to another, they will cause a split path to form. 	SM3DW 	No 	No 	No
Spike Trap 	A hazard that damages players upon contact. They can be walked on safely with a Goomba's Shoe, Yoshi, or Dry Bones Shell. In the Super Mario Bros. 3 and Super Mario World styles while underwater, they are visually replaced by Jelectros and Sea Urchins, respectively. 	All 	No 	No 	No
Mushroom Platform 	A resizable platform that players can jump through from below and land on the top. They can be made red, green, or yellow. They can also shift their height up and down or sway side to side on a set path. You can't use both factors, however. 	All but SM3DW 	No 	No 	No
Semisolid Platform 	A resizable platform that players can jump through from below and land on the top. Cat Mario can climb up the Semisolid Platform's wall in the Super Mario 3D World style. 	All 	No 	No 	No
Bridge 	A horizontally resizable platform that players can jump through from below and land on top. 	All 	No 	No 	No
Brick Block 	A block that players can break as any form other than Small Mario. Brick Blocks can hold various items and enemies. In underground- and forest-themed levels in the Super Mario 3D World style, they become Crystal Blocks. 	All but SMW 	Yes 	No 	No
Rotating Block 	A block that spins when hit, allowing players and other elements to pass through it, or can be broken with a Spin Jump from above as any form other than Small Mario. 	SMW 	Yes 	No 	No
? Block 	A block containing a single Coin; when hit, it turns into an Empty Block. Other elements can be placed inside instead. 	All 	Yes 	No 	No
Long ? Block 	Variation of the ? Block. They give three Coins. Other elements can be placed inside instead, replacing one Coin given. 	Extra styles 	No 	No 	No
Hard Block 	A solid block that mainly serves as a platform, though a strong force such as that of a Banzai Bill can break it. In the extra styles, they take the form of Rock Blocks. 	All 	Yes 	No 	No
Hidden Block 	An invisible ? Block that reveals itself when hit from below. 	All 	Yes 	No 	No
Donut Block 	A type of platform that falls if players stand on it long enough. 	All but SMO 	Yes 	No 	No
Slippery Donut Block	Variation of the Donut Block. They have slippery tops that cause Mario to slide like if he's on an Ice Block. 	All but SMO 	Yes 	No 	No
Note Block 	A block that bounces players and any elements that land on it up. 	All but the extra styles 	Yes 	No 	No
Music Block 	An alternate form of the Note Block. A Music Block plays a single note of a specific instrument and pitch depending on what landed on it and how high the block is placed respectively. 	All but the extra styles 	Yes 	No 	No
Cloud Block 	A type of platform that can be passed through from below, similar to Semisolid and Mushroom Platforms. 	All 	Yes 	No 	No
Ice Block 	A slippery block that mainly serves as a platform, but can be broken with a strong force. 	All 	Yes 	No 	No
Items
Part 	Description 	Game Styles 	Wings?	Parachute?	Bubble?
Coin 	Collecting 100 Coins grants players an extra life. 	All 	Yes 	Yes 	Yes
Frozen Coin 	An alternate form of the Coin. A coin encased in an Ice Block that thaws out when hit with fireballs or other fire-based elements such as Lava Bubbles, Fire Bars, and the Angry Sun. 	All but the extra styles	Yes 	No 	No
10-Coin 	A large Coin worth 10 regular coins. You can make it worth 30, 50 or 100 instead. 	All 	Yes 	Yes 	No
Star Coin/Green Star/Power Moon	Up to five can be placed in a course. These act as bonuses players can collect. 	All 	Yes 	Yes 	No
Key Coin 	A Coin with a key symbol imprinted on it. If all Key Coins in the area are collected, a key appears. 	All 	No 	No 	No
Red Coin Ring 	If you walk through it, Red Coins will appear. The editor can place 5-8 Red Coins that appear when a player walks through it, as well as the time it is open. 	All 	No 	No 	NO
Super Mushroom 	A power-up that transforms players into their Super forms. 	All but SMO 	Yes 	Yes 	Yes
Master Sword 	A power-up that transforms players into Link, allowing them to attack with his sword, block projectiles, and use bombs and a bow and arrow. 	SMB1 	Yes 	Yes 	Yes
Fire Flower 	A power-up that transforms players into their Fire forms, allowing them to shoot fireballs. 	All but SMO 	Yes 	Yes 	Yes
Superball Flower 	An alternate form of the Fire Flower. It transforms players into their Superball forms, allowing them to shoot Superballs. When using this power-up, music from Super Mario Land plays. 	SMB1 	Yes 	Yes 	Yes
Big Mushroom 	A power-up that transforms players into their Big forms. 	SMB1 	Yes 	Yes 	No
Weird Mushroom 	A power-up that transforms players into their Weird forms 	SMB1 	Yes 	Yes 	Yes
Mystery Mushroom 	This power-up transforms players into one of many costumes, from Samus to Isabelle. 	SMB1 	Yes 	Yes 	Yes
SMB2 Mushroom 	A power-up that transforms players into their Super Mario Bros. 2 forms, allowing them to ride, grab, and throw enemies. 	SMB1 	Yes 	Yes 	Yes
Super Leaf (SMB3) 	A flight power-up that transforms players into their Raccoon forms. 	SMB3 	Yes 	Yes 	Yes
Tanooki Suit 	An alternate form of the Super Leaf. It will transform players into their Tanooki forms, which gives the ability to turn into stone. 	SMB3 	Yes 	Yes 	Yes
Frog Suit 	A power-up that transforms players into their Frog forms, allowing them to swim underwater more easily and run across water surfaces. 	SMB3 	Yes 	Yes 	Yes
Hammer Suit 	A power-up that transforms a player into their Hammer forms. 	SMB3 	Yes 	Yes 	Yes
Cape Feather 	A flight power-up that transforms players into their Cape forms. 	SMW 	Yes 	Yes 	Yes
Power Balloon 	A flight power-up that allows players to float through the air. 	SMW 	Yes 	Yes 	Yes
Chaos Emerald 	A power-up that transforms players into Sonic, who can run much faster, Spin Dash, Homing Attack and Lightspeed Dash. 	SMW 	Yes 	Yes 	Yes
Super Acorn 	A flight power-up that transforms players into their Flying Squirrel forms. 	NSMBU 	Yes 	Yes 	Yes
Ice Flower 	A power-up that transforms players into their Ice forms. 	NSMBU 	Yes 	Yes 	Yes
Penguin Suit 	An alternate form of the Ice Flower. It will transform players into their Penguin forms, which gives them the ability to slide on their belly, swim easier and slide normally on ice. 	NSMBU 	Yes 	Yes 	Yes
Propeller Mushroom 	A flight power-up that transforms players into their Propeller forms. 	NSMBU 	Yes 	Yes 	Yes
Mini Mushroom 	A power-up that transforms players into their Mini forms. 	NSMBU 	Yes 	Yes 	Yes
Super Bell 	A power-up that transforms players into their Cat forms, allowing them to attack and pounce on enemies, and climb up walls, Semisolid Platforms, and the Goal Pole. 	SM3DW 	Yes 	Yes 	Yes
Lucky Bell 	An alternate form of the Super Bell. It transforms players into their Lucky Cat forms, which grants you the ability to stomp enemies and make coins by turning to a statue 	SM3DW 	Yes 	Yes 	Yes
Boomerang Flower 	A power-up that transforms players into their Boomerang forms. 	SM3DW 	Yes 	Yes 	Yes
Super Leaf (SM3DW) 	A power-up that transforms players into their Tanooki forms. Unlike in SMB3, you cannot fly when you run. 	SM3DW 	Yes 	Yes 	Yes
Double Cherry 	A power-up that transforms player into their Double forms. You can have four clones at a time. 	SM3DW 	Yes 	Yes 	Yes
Mega Mushroom 	A power-up that turns players into their Mega forms for a limited time, allowing them to easily destroy enemies and blocks. 	SM3DW 	Yes 	Yes 	Yes
Heart 	Restores a wedge of health when collected. If the player is at full HP, they will receive five coins. 	SMO 	Yes 	Yes 	Yes
Life-Up Heart 	Increases the player's health to six until their health lowers back to three. If the player is at full HP, they will receive ten coins. 	SMO 	Yes 	Yes 	Yes
Moon Shard 	When five Moon Shards are collected, they turn into a regular Power Moon. 	SMO 	No 	No 	No
Super Star 	A power-up that grants players temporary invincibility. 	All 	Yes 	Yes 	Yes
1-Up Mushroom 	A mushroom that grants players an extra life. 	All 	Yes 	Yes 	Yes
Poison Mushroom 	An alternate form of the 1-Up Mushroom. They are harmful mushrooms that chases players. Upon contact, players are damaged. 	All 	Yes 	Yes 	Yes
Goomba's Shoe 	A Goomba hides inside and jumps around. After it is defeated, a player can wear the shoe and jump on spiked enemies and obstacles. If the shoe is big, the player can perform a stomp that defeats nearby enemies. You can also make it so no Goomba is in the shoe. 	SMB1 and SMB3 	Yes 	Yes 	Yes
Goomba's Stiletto 	An alternate form of the Goomba's Shoe. While the default Stiletto functions identically to the normal Shoe, if giant, the Stiletto can destroy blocks and take out more resilient enemies with its ground pound, such as Thwomps and other normally indestructible enemies, such as Cannons and Bill Blasters. 	SMB1 and SMB3 	Yes 	Yes 	Yes
Yoshi's Egg 	Upon approaching it, the egg hatches into a Yoshi. There's also a Red Yoshi, which breathes fire instead of licking. If the rider is in their Fire form, the Red Yoshi can breathe three fireballs at once. You can also obtain a Yellow Yoshi, which leaves damaging dust when he lands, or a Blue Yoshi, which can fly if he is holding something. 	SMW and NSMBU 	Yes 	Yes 	Yes
Baby Yoshi's Egg 	Unlike a normal Yoshi's Egg, a Baby Yoshi hatches instead. Players can carry them around and defeat enemies. If Baby Yoshi eats five enemies or one power-up, they grow up into their corresponding color. Additionally, there are three Baby Yoshi that can't grow up and have special abilities. Purples can spew bubbles, pinks can inflate themselves and golds can stun enemies and provide light in the dark.	SMW and NSMBU 	Yes 	Yes 	Yes
Cannon Box 	A wearable object that shoots cannonballs. The player can charge up for long-ranged shots. 	SM3DW 	Yes 	Yes 	Yes
Propeller Box 	A wearable object that allows players to fly up to three times in midair, similar to the Propeller Mushroom. 	SM3DW 	Yes 	Yes 	Yes
Goomba Mask 	A wearable object that prevents enemies from attacking players. 	SM3DW 	Yes 	Yes 	Yes
Light Box 	A wearable object that light up dark areas for the player and allow them to defeat Boos and Peepas. 	SM3DW 	Yes 	Yes 	Yes
? Box 	A wearable object that gives players up to 100 Coins by moving before breaking. 	SM3DW 	Yes 	Yes 	Yes
Bullet Mask 	A wearable object that allows players to fly horizontally through the air similar to a Bullet Bill. 	SM3Dw 	Yes 	Yes 	Yes
POW Box 	A wearable object that can create up to three shockwaves that break or activate nearby blocks similar to the Red POW Block. 	 	 	 	
Enemies
Part 	Description 	Game Styles 	Wings?	Parachute?	Bubble?
Goomba 	Goombas walk along the ground and can be defeated by stomping on them. In the extra styles, Goombas chase the player upon spotting them. 	All 	Yes 	Yes 	Yes
Goombrat 	An alternate form of the Goomba. Goombrats act like Goombas, except that they turn around when they reach an edge. They float around in the air in the night. 	All but the extra styles	Yes 	Yes 	Yes
Galoomba 	When stomped on, Galoombas flip over and can be held and thrown by players. 	All but SMO 	Yes 	Yes 	Yes
Goombud 	An alternate form of the Galoomba. Goombuds act like Galoombas, except that they turn around when they reach an edge. They float around in the air in the night. 	SMW 	Yes 	Yes 	Yes
Koopa Troopa 	When stomped on, Koopa Troopas retreat into their shells; in the Super Mario World and Super Mario 3D World styles, they become Beach Koopas. Their shells can then be held and thrown by players. Green Koopa Troopas walk off edges and bounce along the ground when given wings. Red ones turn around on an edge and fly up and down when given wings. Yellow ones retreat in their shell and chase Mario and bounce over walls when give wings. Blue ones act like reds but are faster and fly horizontally when given wings. 	All but SMO 	Yes 	Yes 	Yes
Beach Koopa 	An alternate form of the Koopa Troopa. They wander about trying to find a shell, and in Super Mario 3D World, chase Mario if they were stomped with a shell. 	All but SMO 	Yes 	Yes 	Yes
Koopa Shell 	A Green Shell can be placed without anything in it. You can ride in these shells in Super Mario 3D World. 	All but SMO 	No 	Yes 	Yes
Ant Trooper 	Ant Troopers can walk on walls and ceilings, but cannot be defeated with a normal stomp, instead requiring a ground-pound. 	SM3DW 	Yes 	Yes 	Yes
Horned Ant Trooper 	An alternate form of the Ant Trooper. Horned Ant Troopers act like regular Ant Troopers, but have a spiked helmet on their head, hurting players that jump on it. 	SM3DW 	Yes 	Yes 	Yes
Buzzy Beetle 	Buzzy Beetles act similar to Koopa Troopas, but are immune to fireballs. When given wings, they become Parabeetles. 	All but the extra styles	Yes 	Yes 	Yes
Buzzy Shell 	An alternate form of the Buzzy Beetle. Buzzy Shells can be worn by players to protect themselves against hazards from above. 	All but the extra styles	No 	Yes 	Yes
Spike Top 	Spike Tops can walk along walls and ceilings, and like Buzzy Beetles, they are resistant to fireballs. The blue ones are faster than the red. 	All but the extra styles	Yes 	Yes 	Yes
Spiny 	Spinies have spikes on their shells, which damage players if they land on them normally. Spinies are also thrown by Lakitus. While thrown or underwater, Spinies take the form of Spiny Eggs. When they are given wings, they occasionally retract into their Spiny Egg forms and shoot spines in the four cardinal directions. 	All 	Yes 	Yes 	Yes (becomes Spiny Eggs)
Spiny Shell 	An alternate form of the Spiny. Spiny Shells function similarly to Buzzy Shells, but can be used to defeat enemies instead of simply knocking them away. In SMO, Cappy defeats enemies instead of capturing them, and defeats others in one hit. 	All 	No 	Yes 	Yes
Burrbo 	Burrbos jump toward players between pauses. They cannot be jumped on, as that will damage you. Instead, they can be defeated with Cappy. You can also place them in ground to make them pop out of it and respawn. With wings, they jump higher. 	SMO 	Yes 	Yes 	Yes
Blooper 	Bloopers can be placed on land or underwater, where they move erratically towards players. On land, they can be defeated with a stomp. In the Super Mario 3D World style, they cannot pass through walls or blocks. 	All but SMO 	Yes 	Yes 	No
Blooper Nanny 	An alternate form of the Blooper. Blooper Nannies act like regular Bloopers, except with Blooper Babies following their path. 	All but the extra styles	Yes 	Yes 	No
Cheep Cheep 	When placed on land, Cheep Cheeps bounce along the ground and occasionally jump up to attack players. When placed underwater, they will constantly swim in a set direction. if you capture them, you can use it like a submarine and swim with ease. In Super Mario World, they look like Blurps. 	All 	Yes 	Yes 	Yes
Deep Cheep 	An alternate form of the Cheep Cheep. They swim until they spot a player, in which they chase them until they are too far away. In Super Mario World, they look like Blurps. 	All 	Yes 	Yes 	Yes
Eep Cheep 	An alternate form of the Eep Cheep. They swim like normal, but run away if a player comes too close to them. 	All 	Yes 	Yes 	Yes
Spiny Cheep Cheep 	An alternate version of the Cheep Cheep. They act just like Deep Cheeps, however, are more territorial and can't be jumped on. 	All but SMO 	Yes 	Yes 	Yes
Skipsqueak 	Skipsqueaks march in place and jump into the air when players jump. 	SM3DW 	Yes 	Yes 	Yes
Spiny Skipsqueak 	An alternate form of the Skipsqueak, with spines on their back that damage players upon contact. 	SM3DW 	Yes 	Yes 	Yes
Stingby 	Stingbies chase after players if they spot them, though they only move horizontally. 	SM3DW 	No 	Yes 	No
Piranha Plant 	Piranha Plants can be placed in pipes, where they periodically emerge to attack players and retreat. When placed elsewhere such as on ceilings and walls, they act as stationary hazards. In the Super Mario 3D World style, they lunge at players, and can be defeated by stomping them. 	All but SMW 	Yes 	Yes 	No
Jumping Piranha Plant	Jumping Piranha Plants attack by shooting straight up, before descending back down slowly. 	SMW 	Yes 	Yes 	No
Fire Piranha Plant 	An alternate form of the Piranha Plant. Fire Piranha Plants spit out fireballs from their set location. 	All 	Yes 	Yes 	No
Poison Piranha Plants	An alternate form of the Piranha Plant. They spit poison balls that leave a poison pond, which Cappy can clean up. 	SMO 	Yes 	Yes 	No
Creeper Piranhas 	Piranha Creepers move along a path set by the editor. Purple ones move constantly back and forth between their starting point and the end of their path, and blue ones stop when they fully extend. When stomped on or hit with a projectile, they move back towards their starting point in small increments, and are permanently defeated if they reach it after being hit in quick succession. Otherwise, they resume their routine after a short period of time. 	SM3DW 	No 	No 	No
Muncher 	Munchers simply act as hazards, similar to Spike Traps. Like them, they can be walked on with a Goomba's Shoe, Yoshi, or a Dry Bones Shell. 	All but the extra styles	Yes 	No 	No
Waddlewing 	Waddlewings walk around and glide when they reach an edge. They can also cling to walls while doing so. You can have it so they carry items. They can turn around and follow players with wings on. 	All but the extra styles	Yes 	Yes 	Yes
Gushen 	Gushens attack players with powerful water gusts, and can be used as means of transport when captured. With wings, they jump along with attacking. 	SMO 	Yes 	Yes 	No
Thwomp 	Thwomps crash down from above when players approaches one, then move back up to their original location. They can also be set to attack horizontally. In the Super Mario 3D World style, they are safe to touch, but can instantly take out players by squishing them. 	All but SMO 	Yes 	Yes 	No
Thwimp 	Thwimps looks like baby Thwomps. They move by bouncing around in set points. These can't be more than ten blocks apart. They flutter after each jump when they have wings. 	All but the extra styles	Yes 	Yes 	Yes
Monty Mole 	When placed in the ground, Monty Moles remain hidden until players approach them, causing them to jump out and chase them. 	All but the extra styles	Yes 	Yes 	Yes
Rocky Wrench 	Rocky Wrenches hide underneath manhole covers in the ground, then slowly emerge to throw wrenches at players. 	All but the extra styles	Yes 	Yes 	Yes
Fuzzy 	These can be put on tracks or kept stationary. They can't be walked on like spike traps or Munchers, however, they can be ground-pounded by a Goomba's Shoe or eaten by Yoshi. They move around with wings. 	All 	Yes 	Yes 	No
Amp 	These small circles of electricity act just like Fuzzies, but can only be taken down by a Super Star and they can be walked on with the right gear. They also stun the players they hit. 	All but the extra styles	Yes 	Yes 	No
Hammer Bro 	Hammer Bros throw hammers in an arc towards players, occasionally jumping while doing so. 	All 	Yes 	Yes 	Yes
Sledge Bro 	A form of the Hammer Bro when given a Super Mushroom, which throws sledge hammers and can also perform a stomp that stuns any players on the ground. 	All 	Yes 	Yes 	Yes
Fire Bro 	An alternate form of the Hammer Bro. Fire Bros shoot fireballs at players instead of hammers. 	All 	Yes 	Yes 	Yes
Heavy Fire Bro 	A form of the Fire Bro when given a Super Mushroom. Like Sledge Bros, can also perform a stomp that stuns any players on the ground in addition to throwing fireballs. 	All 	Yes 	Yes 	Yes
Boomerang Bro 	An alternate form of the Hammer Bro. They throw up to two boomerangs instead of hammers 	All 	Yes 	Yes 	Yes
Heavy Boomerang Bro 	A form of the Boomerang Bro when given a Super Mushroom. Like Sledge Bros, can also perform a stomp that stuns any players on the ground in addition to throwing boomerangs. 	All 	Yes 	Yes 	Yes
Chain Chomp 	Chain Chomps occasionally lunge towards players from their set positions. In Super Mario Odyssey, you cannot free them. 	All but SM3DW 	Yes 	Yes 	No
Unchained Chomp 	An alternate form of the Chain Chomp. Unchained Chomps are not attached to stakes, enabling them to move about freely. 	All but SM3DW 	Yes 	Yes 	Yes
Flame Chomp 	These cousins of Chain Chomps can spew fire from their tail before they blow up. The editor can choose how many fireballs they spit out. They move faster when given wings. 	All but the extra styles	Yes 	Yes 	Yes
Spike 	Spikes produce and throw Spike Balls at players, which fly forward (Super Mario Bros. and Super Mario Bros. 3 styles) or roll along the ground (Super Mario World, New Super Mario Bros. U and Super Mario 3D World styles). Additionally, they walk forward in the former styles and stand still in the latter styles. In snow-themed levels, they produce snowballs instead, and look like Snow Spikes. 	All but SMO 	Yes 	Yes 	Yes
Stone Spike 	An alternate form of Spike. Instead of throwing forward, they throw stone balls from below. The stone balls have no collision, unlike a normal Spike Ball. 	All but SMO 	Yes 	Yes 	Yes
Spike Ball 	Spike Balls are hazards that either fly forward or roll along the ground, and break when they collide into a wall. They are produced and thrown by Spikes as their main attack. They can also appear on their own as an alternate form of Spike. 	All but SMO 	Yes 	Yes 	Yes
Snowball 	Spike Balls are replaced by Snowballs in snow-themed levels. Snowballs can be picked up and thrown at enemies to defeat them or objects such as P Switches. 	All but SMO 	Yes 	Yes 	Yes
Pokio 	Small birds that can attack by pointing their long beaks at Mario. If Mario can capture one, he can fling on walls, attack and even do a midair bounce. With wings, they fly back and forth. 	SMO 	Yes 	Yes 	Yes
Huckit Crab 	These one-handed crabs throw rocks at Mario. There is a blue variant that runs from players. When given wings, they jump and throw rocks. 	All but the extra styles	Yes 	Yes 	Yes
Hop-Chop 	Hop-Chops chase after players, but can be jumped on like Trampolines to bounce higher. 	SM3DW 	Yes 	Yes 	Yes
Uproot 	If an Uprooot spots a player, they will stretch their long legs and leap towards them. You can capture one and use it to get over high obstacles. If you put them in ground, they will respawn when defeated. 	SMO 	Yes 	Yes 	Yes
Wiggler 	Wigglers walk back and forth without actively attacking players, but become angry when stomped on. 	All but SM3DW 	Yes 	Yes 	No
Angry Wiggler 	An alternate form of the Wiggler. While angry, Wigglers move faster and chase after players. 	All but SM3DW 	Yes 	Yes 	No
Tropical Wiggler 	An alternate form of the Wiggler. These stretch along a set path and can even be captured to cross over huge gaps. They fly up and down when given wings. 	SMO 	Yes 	Yes 	No
Boo 	Boos slowly float towards players when their backs are turned, but freeze when they face them. When placed on the ground without modifiers, they become Stretches, which hide in the ground and occasionally emerge while moving back and forth. 	All but SMO 	Yes 	Yes 	No
Boo Buddies 	An alternate form of the Boo. Boo Buddies are a group of Boos that spin in a circular formation, though players can safely pass through an opening in the circle. 	All but SMO 	Yes 	Yes 	No
Peepa 	An alternate form of the Boo. Peepas constantly move around in a circular motion. 	SM3DW 	Yes 	Yes 	No
Lava Bubble 	Lava Bubbles periodically leap out from the bottom of the screen. If the player is wearing a Goomba Mask, they will stay the bottom of the screen. 	All 	Yes 	Yes 	Yes
Bob-omb 	Bob-ombs constantly walk forward similar to Goombas; if a player attacks one or it comes into contact with fire, its fuse ignites. In the former case, players can then carry and throw or kick it around before it explodes. 	All but SMO 	Yes 	Yes 	Yes
Lit Bob-omb 	An alternate form of the Bob-omb. This form ignites as soon as it appears on screen. These Bob-ombs continue walking even while their fuses are lit, but explode after approximately five seconds. The resulting explosion can break nearby blocks. 	All but SMO 	Yes 	Yes 	Yes
Dry Bones 	Dry Bones crumble when stomped on, but emerge back up after a period of time. In the Super Mario World style, they can throw bones at Mario. 	All 	Yes 	Yes 	Yes
Dry Bones Shell 	An alternate form of the Dry Bones. Dry Bones Shells allow players to safely sail along the surface of fluids, ground pound and "play dead" to become temporarily invincible. When "playing dead", Bull's-Eye Bills, Bull's-Eye Banzais, and Blasta Mechakoopa missiles will not follow the player. 	All 	No 	Yes 	Yes
Fish Bone 	Underwater, Fish Bones charge towards a player upon spotting them and break upon hitting a wall. They can be placed on land, though they fall apart if they touch the ground. When captured, they function just like Cheep Cheeps. 	All 	Yes 	Yes 	Yes
Bony Beetle 	They walk for a bit, then protract or retract their spikes. If stomped on, they reassemble just like Dry Bones do. With wings, they act like Parabeetles, except they fly down instead of up when jumped on. 	All but the extra styles	Yes 	Yes 	Yes
Chargin' Chuck 	They charge at Mario when they see him and take three hits to defeat. There also numerous variations of it. Clappin' Chucks jump up when Mario is above them, Splittin' turn into three Chargin' Chucks when a player comes close, Confused throws baseballs in a player's direction, Kickin' kick football when a player comes near, and Diggin' throw rocks at a player. In the extra styles, they take two hits to beat, and have no variants. 	All 	No 	Yes 	No
Magikoopa 	Magikoopas occasionally reappear and disappear in different locations, casting a spell at players each time. The spells can transform blocks into different elements. 	All but SMO 	Yes 	Yes 	Yes
Pokey 	Pokeys move slowly along the ground, damaging players upon contact. Their heights can be adjusted, and they can be defeated with fireballs and Yoshi. Damaging the head will immediately defeat the Pokey. 	All but SMO 	Yes 	Yes 	No
Snow Pokey 	Pokeys become Snow Pokeys when placed in snow-themed levels. In this form, they can be jumped on, which reduces them to a snowball. 	All but SMO 	Yes 	Yes 	No
Bowser 	Bowser jumps around and breathes fire at players. In the Super Mario Bros. 3 style, he can perform a Ground Pound that stuns players on the ground, while in the Super Mario World, New Super Mario Bros. U and extra styles, he can breathe multiple fireballs into the air. If he is inside a Koopa Clown Car, he can throw Bob-ombs at players, though if a Clear Condition to defeat a certain number of Bob-ombs is set, he throws Green Shells instead. In Super Mario Odyssey, he dons a wedding suit. He can also throw his hat to attack, which you can deflect with Cappy.	All 	Yes 	Yes 	No
Bowser Jr 	Bowser Jr jumps around and breathes fire at players. In the Super Mario Bros. 3 style, he can perform a Ground Pound that stuns players on the ground, while in the Super Mario World and New Super Mario Bros. U styles, he can breathe multiple fireballs into the air. If he is inside a Koopa Clown Car, he can throw Bob-ombs at players, though if a Clear Condition to defeat a certain number of Bob-ombs is set, he throws Green Shells instead. 	All but the extra styles	Yes 	Yes 	No
Boom Boom 	In the four main game styles, Boom Boom chases after players, occasionally jumping into the air. When attacked, he crouches while protruding his spikes out. In the extra styles, he spins around before making himself dizzy. When attacked, he dashes in his shell, similar to Bowser Jr. He is defeated after three stomps. 	All 	Yes 	Yes 	No
Pom Pom 	An alternate form of Boom Boom. Pom Pom spawns duplicates of herself and attacks by throwing shurikens at players. The real Pom Pom wields a pink shuriken. She is defeated after three stomps. 	Extra styles 	Yes 	Yes 	No
Mechakoopa 	Mechakoopas behave similar to green Koopa Troopas, and can be jumped on, carried or kicked around, and thrown at enemies. They get back up if left alone for a period of time after being knocked down. 	All but the extra styles	Yes 	Yes 	Yes
Blasta Mechakoopa 	An alternate form of the Mechakoopa. Blasta Mechakoopas behave like red Koopa Troopas and occasionally fire a Bull's-Eye Bill-like homing missile out of their mouths. These missiles explode after a few seconds. 	All but the extra styles	Yes 	Yes 	Yes
Angry Sun 	The Angry Sun swoops down from the sky to attack players. Only one can be placed in an area. 	All but the extra styles	No 	No 	No
Moon 	An alternate form of the Angry Sun. The Moon changes the level to nighttime, and can be touched to defeat all on-screen enemies. Only one can be placed in an area. 	All but the extra styles	No 	No 	No
Lakitu 	Lakitus move left and right in the sky and throw Spinies at players. After a player defeats a Lakitu, they can ride its cloud. They can also hide in pipes instead of riding clouds. 	All but the extra styles	Yes 	No 	No
Lakitu's Cloud 	An alternate form of the Lakitu. Lakitu's Clouds allow players to move around freely for a period of time, after which they disappear. 	All but the extra styles	No 	No 	No
Charvaargh 	Charvaarghs leap out from below and either the side or the foreground in an arching motion. 	SM3DW 	No 	No 	No
Maw-Ray 	They move back and forth in a set path. If they are placed in ground, they can hide in it. 	SMO 	No 	No 	No
Bully 	While they cannot damage players, Bullies can push them away, stunning them for a brief period of time. Bullies can also be knocked away themselves; once they reach an edge, players can hit them once more to knock them off. 	SM3DW 	Yes 	Yes 	No
Porcupuffer 	In on-land levels, Porcupuffers swim across the bottom of the screen, occasionally leaping out to attack players. While underwater, they behave like Cheep Chomps. Porcupuffers explode after getting hit by 4 fireballs.
The above text is from the Super Mario Wiki and is available un 	SM3DW 	Yes 	Yes 	No
Banzai Bills 	Banzai Bills fly straight forwards from one of the four cardinal directions. In the Super Mario 3D World style, they can be launched out of a cannon from the background, and can destroy blocks. If Cat Mario swipes at a Banzai Bill, it changes direction. 	All 	No 	No 	No
Bull's-Eye Banzai 	An alternate form of the Banzai Bill. Similar to Bull's-Eye Bills, Bull's-Eye Banzais home in on players. In the Super Mario 3D World style, they are visually replaced by Cat Banzai Bills, but function the same. However, they cannot fire from the background like their standard counterparts. 	All 	No 	No 	No
Koopa Troopa Car 	Koopa Troopa Cars are driven by Beach Koopas; after they are defeated, players can drive the cars themselves. They can sustain multiple hits before they are destroyed completely. 	SM3DW 	No 	No 	No
Larry 	Larry simply jumps around and shoots spells out of his magic wand, similar to his appearance in Super Mario Bros. 3. 	All but the extra styles	Yes 	Yes 	No
Iggy 	Iggy walks back and forth and shoots fast-moving spells. If winged, Iggy will jump around, instead of walking. 	All but the extra styles	Yes 	Yes 	No
Wendy 	Wendy jumps around and shoots rings that bounce off of the ground and walls. If winged, Wendy can jump higher than normal. 	All but the extra styles	Yes 	Yes 	No
Lemmy 	Lemmy shoots bouncy balls while balancing on one himself, and bombs after the second hit. If winged, Lemmy jumps with the ball instead, similar to (albeit in a different manner from) his Castle boss battle in New Super Mario Bros. Wii. 	All but the extra styles	Yes 	Yes 	No
Roy 	Roy shoots spells out of his wand and can burrow into the ground and pop up out of other parts of the ground or ceilings. Upon landing from a ceiling, he creates a tremor that stuns any players on the ground. If winged, Roy will pop out but will not show his head, and can hover in the air before landing. 	All but the extra styles	Yes 	Yes 	No
Morton 	Morton shoots spells out of his wand and can jump and stomp on the ground, stunning any players on the ground and producing fireballs that move along the ground and walls. If fought in a brick block-filled area, his stomping the ground will shatter any brick blocks in the vicinity. If winged, Morton will fake out his landing a few times before finally landing. 	All but the extra styles	Yes 	Yes 	No
Ludwig 	Ludwig shoots three spells at once instead of one and flutter-jumps in the air. After being hit twice, he shoots five spells instead. If winged, he can shoot spells while flutter-jumping and stays in the air for longer. 	All but the extra styles	Yes 	Yes 	No
Topper 	Topper follows Mario with numerous hats. When close, he tries to flop and slam the player with his hats. If a player can knock down all hats, they can stomp him. After being hit, he hides in his hat and attacks like Boom Boom. When given wings, he bounces while moving. 	SMO 	Yes 	Yes 	No
Harriet 	Harriet throws a spiky bomb at Mario that leaves a pool of lava. If a player can knock a bomb back, they can stomp her. While hit, she swoops down at players with her hat. She can jump up and throw bombs when given wings. 	SMO 	Yes 	Yes 	No
Spewart 	Spewart vomits poison ponds in both directions, then slowly follows the player. A player must hit Spewart with Cappy before they can stomp him. He then hides in his hat and drops poison balls at the player. If you give him wings, he can shock players with a ground-pound. 	SMO 	Yes 	Yes 	No
Rango 	Rango throws a sharp hat at Mario, which he can flip over and reveal a Hat Trampoline. He can use it to fly over Rango and stomp him. When damaged, Rango will bounce after the player, who must run below him. With wings, he bounces away from players. 	SMO 	Yes 	Yes 	No
Gizmos
Part 	Description 	Game Styles 	Wings?
Burner 	Burners occasionally emit fire, but can also be used as platforms. Their direction can be changed to point eight directions. In Course Maker, the Burners with a dotted outline will emit their fire separately from the main one. 	All but the extra styles 	No
Bill Blaster 	Bill Blasters fire Bullet Bills, which fly straight forwards. They can also be set to fire a different element. In the Super Mario 3D World style, Bullet Bills cannot pass through walls or objects, but explode upon colliding with them. The resulting explosion can break nearby blocks, similar to Bob-ombs. 	All 	No
Bull's Eye Blaster 	An alternate form of the Bill Blaster. Bull's-Eye Blasters are red and fire Bull's-Eye Bills (Cat Bullet Bills in the Super Mario 3D World style), Bullet Bills that home in on players. If a different element is placed inside, it is fired at a greater distance. 	All 	No
Koopa Clown Car 	Aircraft that can be ridden indefinitely by players. Various elements can also be placed inside them, which causes them to pursue players as long as they are occupied. In the New Super Mario Bros. U style, they are called Junior Clown Cars. 	All but the extra styles 	No
Fire Koopa Clown Car 	An alternate form of the Koopa/Junior Clown Car. Fire Koopa/Junior Clown Cars have the ability to shoot fireballs from their mouths. If the player holds down the fire button, the resulting fireball becomes larger and more powerful. 	All but the extra styles 	No
Cannon 	Cannons periodically fire cannonballs at a set direction. They can be placed on walls and ceilings. 	Al 	No
Red Cannon 	An alternate form of the Cannon. Cannonballs launched from Red Cannons travel approximately three times as fast. 	All 	No
Icicle 	Icicles damage players if they are touched from underneath, though they can be stood on from above. When the player gets close enough to them, they will begin to shake before eventually falling on the player, after which they respawn. The arrow does not appear while playing a level. The darker ones do not drop down on players. 	All 	No
Twister 	Twisters propel players and other elements up through the use of tornadoes. 	All 	No
Water 	Unlike the version that covers the entire area, you can put water anywhere on any course. You can swim throught it. 	All 	No
Lava 	An alternate form of water. If you touch lava. you will instantly die. 	All 	No
Poison 	An alternate form of water. It's just like lava, but looks differently. 	All 	No
Quicksand 	An alternate form of water. You sink in it when you enter it. 	All 	No
Vine 	Vines can be climbed by players. They can be placed as is on the level, or placed inside a block and grow when a player hits it. 	All but the extra styles 	No
Chain Link 	A sturdy wire mesh that you can climb on. Putting Koopa Troopas on it turns them into Climbing Koopas. Greens move the slowest, red move faster, yellows move like greens but are invincible, and blues are the fastest. They can also be put on the other side. 	All but SM3DW 	No
Flip Panel 	You can place these on a Chain Link. It allows you to climb on the other side when you punch it. 	All but SM3DW 	No
Tree 	Trees can be climbed similar to Vines, and can also hold items that release when a player reaches the top. 	Extra styles 	No
Beanstalk 	An alternate form of the tree. When a player gets on, it conveyers them upward. Like a tree, you can handstand on it. 	SMO 	No
Key 	A key is required to open Key Doors or locked Warp Boxes. It also appears after collecting every Pink Coin in a level. 	All 	No
Cursed Key 	An alternate form of the key. When obtained, a Phanto appears and chases after the player who collected it. Only one Phanto can appear at a time, regardless of how many keys the player has. 	SMB1 	No
Scarecrow 	This can be linked to a Power Moon to only make it available to a set period of time. The editor can also add platforms only usable while the Scarecrow is active. Additionally, the timer can be adjusted from three to sixty seconds. 	SMO 	NO
Warp Door 	Warp Doors transport players to a different location in the same area or to a sub-area. They appear in pairs when first placed on the level. 	All 	No
P Warp Door 	An alternate form of the Warp Door. P Warp Doors are invisible by default and only appear while a P Switch is in effect. 	All 	No
Locked Door 	An alternate form of the Warp Door. A Locked Door requires a key to unlock, after which it becomes accessible anytime. 	All 	No
Boss Door 	This transports you into a Boss area. These are automatically selected when you make a Warp Door go into a Boss area. They also correspond to the type of Door. Unlike Boss Pipes or Boxes, they look very different then they're normal counterpart. 	All 	No
Warp Box 	Warp Boxes transport players from one location to another upon contact. Unlike Warp Doors or Pipes, Warp Boxes disappear once the player enters them. They are red when they lead to a Boss area 	SM3DW 	No
P Warp Box 	An alternate form of the Warp Box. P Warp Boxes are invisible by default and only appear while a P Switch is in effect. They have a red outline when leading to a Boss area. 	SM3DW 	No
Locked Box 	An alternate form of the Warp Box. These Warp Boxes require a key to unlock. They can be stood on. They have red keyholes when they transport players to a Boss area. 	SM3DW 	No
Checkpoint Flag 	If a player passes a Checkpoint Flag, they can restart from that point if they lose a life. Its orientation can be changed, and only one can be placed in an area. If a power-up is dragged onto a Checkpoint Flag, it can be set to grant that power-up's effect. 	All 	No
Hidden Goal Pole/Box/Gate/Moon	A top secret goal. It is colored red instead of a goal's usual colors. Only two can be placed per course. 	All 	No
P Block 	An unbreakable block that can be set to be invisible or solid. When a P Switch is hit, the P Blocks switch states. 	All 	No
P Switch 	Temporarily transforms Coins into Brick/Rotating Blocks and vice versa, as well as switches the states of P Blocks when activated. It also reveals P Warp Doors. P Switches can be attached to ceilings. 	All 	Yes
POW Block 	When hit, a POW Block defeats all on-screen enemies that are on the ground. POW Blocks can also be carried and thrown. 	All 	Yes
Red POW Block 	An alternate form of the POW Block. When hit, Red POW Blocks destroy all Brick/Crystal Blocks surrounding them as well as activate nearby ? Blocks and other Red POW Blocks. They also act like regular blocks and can't be picked up. 	SM3DW 	Yes
Trampoline 	Trampolines are used to bounce up to higher locations similar to Note Blocks, though they can be carried and have their own gravity unlike Note Blocks. Sideways Trampolines bounce objects sideways instead of upwards, but they cannot be picked up. 	All 	Yes
Hat Trampoline 	These flower-looking trampolines can bounce players very high if they throw Cappy at it. Additionally, it causes them to slowly descend. 	SMO 	No
Arrow Sign 	Arrow Signs are used to point players towards one of eight directions. You can also put them in ? Blocks. 	All 	No
Lift/Cloud Lift 	Lifts/Cloud Lifts are platforms that move back and forth in a horizontal or vertical direction, depending on the editor's setting. Their lengths can also be changed. 	All (Cloud Lifts in SM3DW)	Yes
Flimsy Lift 	An alternate form of the Lift. Flimsy Lifts fall as soon as a player stands on them. 	All but SM3DW 	Yes
! Box 	A block that creates another block next to the last each time it is hit. The path in which the blocks form can be set. You can reduce the size to 1x1 as well. 	SM3DW 	No
Snake Block 	Snake Blocks are mobile platforms that move along a set path. 	All 	No
Fast Snake Block 	An alternate form of the Snake Block. Fast Snake Blocks move approximately twice as fast and are colored blue. 	All 	No
Stretch Block 	An indestructible block that can stretch and become bigger for a pre-set length. You can make them horizontal or vertical. 	All 	No
Elastic Block 	An alternate form of the Stretch Block. It is colored red instead of orange, and moves approximately two times faster than normal. 	All 	No
Lava Lift 	Lava Lifts move towards the right when a player stands on them, eventually sinking after a period of time. 	All but the extra styles 	No
Fast Lava Lift 	An alternate form of the Lava Lift. Fast Lava Lifts move approximately three times as fast and are colored blue. 	All but the extra styles 	No
Directional Lift 	If you step on one, it will create a lift. You can make it go up, left or right. There is also a version that lets you change the direction. 	All but the extra styles 	No
Seesaw 	Seesaws teeter to one side when a player or element stands on the opposite side. Their lengths can be changed. 	All but the extra styles 	No
Grinder 	Circular saws that serve as hazards. Any element can pass through them. 	All but the extra styles 	Yes
Bumper 	Bounces players away when they come into contact with them. They can also be bounced on from the top like a Trampoline. 	All but the extra styles 	Yes
Swinging Claw 	Players can use a Swinging Claw to swing to distant locations. Other elements can also be attached to them, which drop when a player is nearby. 	All but the extra styles 	Yes
ON/OFF Switch 	Causes red Dotted-Line Blocks to appear and blue ones to disappear while "ON," and vice versa while "OFF." ON/OFF Switches can also be used to toggle Tracks, Conveyor Belts, Spike Blocks, and ON/OFF Trampolines. 	All 	No
Day/Night Switch 	An alternate version of the ON/OFF block. It turns daytime or nighttime, affecting the course and changing its elements. 	All 	No
Dotted-Line Block 	Red Dotted-Line Blocks become solid when an ON/OFF Switch is on, while blue ones become solid when off. Otherwise, they appear as non-solid, dotted outlines. 	All 	Yes
Spike Block 	A large, yellow block with spikes that protrude and retract alternately. The red and blue Spike Blocks will protrude or retract their spikes based on the state of the ON/OFF Switch. The red blocks will have spikes when it is on, while the blue one will have spikes when it is off. 	All 	No
Fire Bar 	Fire Bars rotate indefinitely around a block and damage players if they make contact with one. Their starting position, length, and direction at which they move can be set by the editor. Additionally, the editor can enlarge the Fire Bar. 	All 	No
Conveyor Belt 	Long platforms that move players and any elements on it at a set direction. In addition to being able to set their direction and length, they can also be placed diagonally, and can be set to change directions with ON/OFF Switches. The editor can also make the Conveyor run at twice its normal speed. 	All 	No
Track 	Various elements can be attached to tracks, which makes them follow their path. Tracks can also be set with ON/OFF Switches to toggle between different paths. 	All 	No
Track Block 	A block that slowly moves along a set path. Red Track Blocks move constantly, while blue ones move only after a player steps on it. 	SM3DW 	No
Mushroom Trampoline 	Bouncy mushrooms that allow players to reach higher locations. Orange Mushroom Trampolines move back and forth in a set direction, while blue ones are stationary and purple ones only move when a player jumps on them. There is an option to make them protrude and retract, as well as set them on an angle. They move faster when given wings.	All 	Yes (only orange and pink)
ON/OFF Trampoline 	Mushroom Trampolines that can bounce the player upwards or serve as regular platforms depending on the ON/OFF Switch's current state. 	All 	Yes
Dash Block 	A rectangular block that functions identically to Dash Panels in Super Mario 3D World; when stepped on, the player gains a large burst of speed. 	SM3DW 	No
Blinking Block 	Pink and blue blocks that alternate appearing and disappearing in a rhythmic manner. 	SM3DW 	Yes
Mysterious Cloud 	White hats with a ? on them. If you throw Cappy at it, it will transform into a platform for a small period of time. 	SMO 	No
Links
https://www.mariowiki.com/Super_Mario_Maker_2
https://www.mariowiki.com/Super_Mario_Odyssey
Category:SonicDude