Adventures for Solitary Shamans (SB)

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The solitary shaman is more focused on the interaction with spirits, and these adventures are less likely to be focused on threats to a community. The solitary shamans adventures will either revolve around threats to a single individual, or threats to an entire region or country.
For example, a solitary shaman might suddenly find the area around him blighted by powerful magic, the land gripped in an unnatural drought. The solitary will need to determine if the force behind the drought is a powerful mortal wizard, or if perhaps the spirits are involved. The shaman's home region might be home to a powerful hero spirit, and an equally powerful nemesis spirit. The nemesis spirit has seized upon the idea to finally destroy its foe by driving all who worship it for the land. (Or perhaps the people who worshiped the hero spirit have turned away from it, and now it has become a rogue hero that is cursing their lands.)
In order to destroy this potent malign spirit, the shaman might have to must create a spiritknife containing another specific spirit, either a hero spirit, or perhaps even the nemesis spirit, the former counterpart of a rogue hero. In the case of the latter, the shaman will have to convince the nemesis spirit to assist him, and who knows what twisted sort of quest the villainous being will send the shaman on in return for its aid?
Once the magical blight has been dealt with, the area must still be returned to its fruitful state. This can send the shaman on a quest to gather nature spirits and druids to come to region and revive it. Alternatively, a high-level shaman might perform the ultimate sacrifice and use part of his own life force to restore the land with an reinvigorate nature spell, while lower-level ones may attempt to convince a solitary to do the same.
Finally, player characters (whether they are solitary shamans or not) might be brought into conflict with a shaman due to the spells he has cast. If a valuable animal, like a war horse or hunting dog, had been "stolen" by a tame animal spell, the beast's original owner might hire the characters to recover it from its (willing) servitude. Of course, things could get a little more complicated, if the characters come to realize that the original owner was abusing the animal, possibly using it as guinea pig for magical experimentation, and the shaman "rescued" it rather than stole it.