Spring-noose Trap (1992 Card Set)

Thin waxed wires are set to snap tight when anything jostles them off their feeble holding hooks, yanking their catch up into the air as a rock on the other end descends. The trap can be easily concealed with dust of disappearance or invisibility. A snared being must make successful Str, Dex, and Int checks to avoid a spring-noose trap, or else the noose will catch the character around the feet, limbs, or head. A second Str check will determine if the character drops everything he's holding and takes 1d4+2 points of damage. Thereafter, the trap inflicts 1d4 points of damage or 3 points of strangulation damage per round. The wires are AC 5 and have 7 hit points. 
Category:Structures
Category:1992 AD&D Cards