Shadow Door

When a wizard casts Shadow Door, he creates the illusion of a door through which he appears to step through and disappear. This invisibility is not of the Illusionary protections type.
==Description==
== Gameplay ==
The caster applies this spell onto themself only.
When the spell is finished it briefly renders the Shadow Door lighting effect animation over the caster's sprite.
A sound effect is audibled when the spell is initially cast, and another plays when the spell's duration expires.
The effects of this spell are mostly identical to that of Improved Invisibility - one cannot be targeted directly with spells even after breaking invisibility, a +4 bonus to all saving throws is realized, and attackers are penalized with -4 THAC0 if attempting to strike the protected caster.
The spell's duration caps at caster level 20, lasting up to 2 turns (20 rounds).
Shadow Door can be removed with various Dispel Magic effects, and the same invisibility removing options that work on the spell Improved Invisibility.
Its main appeal is the shorter casting time and can be a good choice for wizards who prefer to keep their level 4 slots for other spells than Improved Invisibility.
==Where to obtain its scroll==
===The Black Pits===
====Sold by====
*Dinguer the Mad 
===Baldur's Gate===
*Candlekeep Catacombs Level 1 Antechamber 
===Shadows of Amn===
*Galoomp's Store
*Mae'Var's Guildhall { if it is your stronghold }
*Ust Natha Bazaar
*City of Caverns
*Reirra's Shop
===Throne of Bhaal=== 
*Arcana Archives
*Watcher's Keep
==Trivia==
The Advanced D&D 2nd Edition Shadow Door (Wizard Spell) design provides an additional feature to fool opponents that the Bioware spell version didn't implement. The modded content (below) adds that feature back from the pen and paper game into the spell's behavior.
==Mod content==
Spell Revisions mod has changed this arcane spell, revising its effects, and duration. See below for description:
Shadow Door
Level: 5
School: Illusion
Range: Personal
Duration: 1 round/level
Casting Time: 1
Area of Effect: Special
Saving Throw: Special
By means of this spell, the wizard creates the illusion of a door. The illusion also permits the wizard to appear to step through this “door” and disappear. In reality he has darted aside and can flee, totally invisible, for the spell duration. Opponents within 5 feet of the caster must save vs. spell or be fooled into following the caster through the door, becoming trapped in an extradimensional room for up to 4 rounds. Creatures with exceptional intelligence may escape the illusion faster, while creatures who can see through illusions (e.g. dragons, liches, demons), or are under the effects of a True Seeing spell, are unaffected.
Category:Invisibility