Emperor Mateus (Record Keeper)

The Emperor is a boss in select Final Fantasy II dungeons and a playable character in Final Fantasy Record Keeper who could be initially recruited during the Challenge Event where he could be obtained as a First Time Reward for completing the event's Rebel Hideout stage on Classic difficulty.
The Emperor is the Emperor of Palamecia, whose combat role is Offensive Magic.
==Stats==
Level 	HP 	Attack	Defense	Magic	Resistance	Mind	Accuracy	Evasion	Speed
1 	182 	5 	8 	12 	10 	10 	20 	20 	81
10 	708 	12 	16 	37 	26 	25 	20 	20 	84
20 	1,293	21 	27 	60 	44 	43 	20 	21 	89
30 	1,877	30 	39 	82 	62 	61 	21 	21 	93
40 	2,462	38 	51 	102 	80 	79 	21 	22 	99
50 	3,046	47 	64 	121 	98 	97 	22 	22 	104
60 	 	 	 	 	 	 	 	 	
65 	3,924	60 	84 	170 	125 	123 	23 	23 	112
70 	 	 	 	 	 	 	 	 	
80 	4,800	73 	105 	197 	152 	150 	24 	24 	120
90 	 	 	 	 	 	 	 	 	
99 	5,911	90 	132 	231 	187 	184 	25 	25 	132
99 + Sync	6,496	98 	144 	255 	205 	201 	25 	25 	137
 	3 	1 	1 	5 	3 	3 	3 	3 	2
==Record Spheres==
Record Sphere	S.Lv 1	S.Lv 2	S.Lv 3 	S.Lv 4	S.Lv 5
Black Mage 	+1 MAG	+40 HP	+1 RES 	+2 MAG	+3% Black Magic Damage
White Mage 	+1 MND	+1 MND	+1 RES 	+60 HP	+2 RES
Red Mage 	+1 MAG	+1 DEF	+1 MAG 	+60 HP	+2 DEF
 	+3 RES	+4 MAG	+150 HP	+6 MAG	+6% Black Magic Damage
 	+3 MND	+3 MAG	+6 RES 	+6 MAG	Minor Silence Resistance
 	+3 DEF	+3 MND	+150 HP	+6 MAG	+3% Dark Damage
==Abilities==
The Emperor can use Black Magic abilities up to rarity rank 5, White Magic abilities up to rarity rank 4, Summoning abilities up to rarity rank 4, and Darkness abilities up to rarity rank 5.
===Soul Break===
Name	Designation 	Relic	Effects 	Effects 	Effects 	Effects 	
Name	Designation 	Relic	Gauge 	Type 	Duration 	 	
 	Default 	N/A 	1 	NAT 	20% Slow 	N/A 	
 	Default 	N/A 	Small chance to Slow all enemies. 	Small chance to Slow all enemies. 	Small chance to Slow all enemies. 	Small chance to Slow all enemies. 	
 	Super 	(II) 	2 	MAG 	Party damage reflection barrier (30s) 	214% magic damage/hit 	
 	Super 	(II) 	Deal eight magic Dark and Non-Elemental attacks to one enemy, and grant all allies a barrier that reflects damage. 	Deal eight magic Dark and Non-Elemental attacks to one enemy, and grant all allies a barrier that reflects damage. 	Deal eight magic Dark and Non-Elemental attacks to one enemy, and grant all allies a barrier that reflects damage. 	Deal eight magic Dark and Non-Elemental attacks to one enemy, and grant all allies a barrier that reflects damage. 	
 	Burst 	(II) 	2 	MAG 	Wind infusion (25s)<Br>Self Haste, Burst Mode (15s) 	199% magic damage/hit 	
 	Burst 	(II) 	Deal six magic Wind and Dark attacks to all enemies, temporarily infuse the user with the power of Wind, and grant Haste and Burst Mode to the user. 	Deal six magic Wind and Dark attacks to all enemies, temporarily infuse the user with the power of Wind, and grant Haste and Burst Mode to the user. 	Deal six magic Wind and Dark attacks to all enemies, temporarily infuse the user with the power of Wind, and grant Haste and Burst Mode to the user. 	Deal six magic Wind and Dark attacks to all enemies, temporarily infuse the user with the power of Wind, and grant Haste and Burst Mode to the user. 	
 	Burst 	(II) 	 	MAG 	N/A 	4x 217% Wind/Dark magic (9% Interrupt) 	
 	Burst 	(II) 	 	Binding Gale: Deal four magic Wind and Dark attacks to one enemy, with a moderate chance to interrupt its pending actions. 	Binding Gale: Deal four magic Wind and Dark attacks to one enemy, with a moderate chance to interrupt its pending actions. 	Binding Gale: Deal four magic Wind and Dark attacks to one enemy, with a moderate chance to interrupt its pending actions. 	Binding Gale: Deal four magic Wind and Dark attacks to one enemy, with a moderate chance to interrupt its pending actions.
 	Burst 	(II) 	 	MAG 	N/A 	796% Wind/Dark magic (drain 20% of damage) 	
 	Burst 	(II) 	 	Leeching Winds: Deal magic Wind and Dark damage to one enemy, healing the user for a portion of the damage dealt. 	Leeching Winds: Deal magic Wind and Dark damage to one enemy, healing the user for a portion of the damage dealt. 	Leeching Winds: Deal magic Wind and Dark damage to one enemy, healing the user for a portion of the damage dealt. 	Leeching Winds: Deal magic Wind and Dark damage to one enemy, healing the user for a portion of the damage dealt.
 	Burst 	(II) 	2 	MAG 	Earth infusion (25s)Self Haste, Burst Mode (15s) 	188% magic damage/hit 	
 	Burst 	(II) 	Deal eight magic Earth and Dark attacks to one enemy, temporarily infuse the user with the power of Earth, and grant Haste and Burst Mode to the user. 	Deal eight magic Earth and Dark attacks to one enemy, temporarily infuse the user with the power of Earth, and grant Haste and Burst Mode to the user. 	Deal eight magic Earth and Dark attacks to one enemy, temporarily infuse the user with the power of Earth, and grant Haste and Burst Mode to the user. 	Deal eight magic Earth and Dark attacks to one enemy, temporarily infuse the user with the power of Earth, and grant Haste and Burst Mode to the user. 	
 	Burst 	(II) 	 	MAG 	Self cast speed x2 (2 turns) 	4x 193% Earth/Dark magic 	
 	Burst 	(II) 	 	Ruthless Ploy: Deal four magic Earth and Dark attacks to one enemy, and reduce delay of the user's actions for two turns. 	Ruthless Ploy: Deal four magic Earth and Dark attacks to one enemy, and reduce delay of the user's actions for two turns. 	Ruthless Ploy: Deal four magic Earth and Dark attacks to one enemy, and reduce delay of the user's actions for two turns. 	Ruthless Ploy: Deal four magic Earth and Dark attacks to one enemy, and reduce delay of the user's actions for two turns.
 	Burst 	(II) 	 	MAG 	Target MAG -50% (15s) 	2x 203% Earth/Dark magic 	
 	Burst 	(II) 	 	Onyx Crest: Deal two magic Earth and Dark attacks to one enemy, and temporarily lower its Magic a large amount. 	Onyx Crest: Deal two magic Earth and Dark attacks to one enemy, and temporarily lower its Magic a large amount. 	Onyx Crest: Deal two magic Earth and Dark attacks to one enemy, and temporarily lower its Magic a large amount. 	Onyx Crest: Deal two magic Earth and Dark attacks to one enemy, and temporarily lower its Magic a large amount.
 	Ultra 	(II) 	2 	MAG 	Target ATK/MAG/RES -50% (25s)Target Earth weakness +20% (25s) 	173% magic damage/hit 	
 	Ultra 	(II) 	Deal eight magic Earth and Wind attacks to all enemies, temporarily lower their Earth resistance level by 2, and lower their Attack, Magic, and Resistance a large amount. 	Deal eight magic Earth and Wind attacks to all enemies, temporarily lower their Earth resistance level by 2, and lower their Attack, Magic, and Resistance a large amount. 	Deal eight magic Earth and Wind attacks to all enemies, temporarily lower their Earth resistance level by 2, and lower their Attack, Magic, and Resistance a large amount. 	Deal eight magic Earth and Wind attacks to all enemies, temporarily lower their Earth resistance level by 2, and lower their Attack, Magic, and Resistance a large amount. 	
 	Ultra 	(II) 	2 	MAG 	Target ATK/MAG -70% (8s)Self magic cast speed x2 (15s)Follow Earth abilities with Anguished Rose (15s) 	170% magic damage/hit 	
 	Ultra 	(II) 	Deal ten magic Earth and Dark attacks to one enemy, briefly lower their Attack and Magic a very large amount, temporarily reduce cast time of the user's magic attacks, and cause their Earth abilities to trigger the follow-up ability Anguished Rose, dealing four magic Earth, Dark, and Non-Elemental attacks to one enemy. 	Deal ten magic Earth and Dark attacks to one enemy, briefly lower their Attack and Magic a very large amount, temporarily reduce cast time of the user's magic attacks, and cause their Earth abilities to trigger the follow-up ability Anguished Rose, dealing four magic Earth, Dark, and Non-Elemental attacks to one enemy. 	Deal ten magic Earth and Dark attacks to one enemy, briefly lower their Attack and Magic a very large amount, temporarily reduce cast time of the user's magic attacks, and cause their Earth abilities to trigger the follow-up ability Anguished Rose, dealing four magic Earth, Dark, and Non-Elemental attacks to one enemy. 	Deal ten magic Earth and Dark attacks to one enemy, briefly lower their Attack and Magic a very large amount, temporarily reduce cast time of the user's magic attacks, and cause their Earth abilities to trigger the follow-up ability Anguished Rose, dealing four magic Earth, Dark, and Non-Elemental attacks to one enemy. 	
 	Ultra 	(II) 	2 	MAG 	TBC 	TBC 	
 	Ultra 	(II) 	Deal ten magic Dark, Earth, and Wind attacks to one enemy, temporarily lower its Dark, Earth, and Wind resistance levels by 2, remove delay from all allies' actions for one turn, and temporarily grant the user Tri-Element Mode. 	Deal ten magic Dark, Earth, and Wind attacks to one enemy, temporarily lower its Dark, Earth, and Wind resistance levels by 2, remove delay from all allies' actions for one turn, and temporarily grant the user Tri-Element Mode. 	Deal ten magic Dark, Earth, and Wind attacks to one enemy, temporarily lower its Dark, Earth, and Wind resistance levels by 2, remove delay from all allies' actions for one turn, and temporarily grant the user Tri-Element Mode. 	Deal ten magic Dark, Earth, and Wind attacks to one enemy, temporarily lower its Dark, Earth, and Wind resistance levels by 2, remove delay from all allies' actions for one turn, and temporarily grant the user Tri-Element Mode. 	
 	Chain 	(II) 	2 	NAT 	150-hit Earth chain (+50% field, 15s)MAG +50% (25s) 	N/A 	
 	Chain 	(II) 	Trigger an Earth chain up to 150 hits long that increases the earth damage of all allies a large amount, and temporarily raise their Magic a large amount. 	Trigger an Earth chain up to 150 hits long that increases the earth damage of all allies a large amount, and temporarily raise their Magic a large amount. 	Trigger an Earth chain up to 150 hits long that increases the earth damage of all allies a large amount, and temporarily raise their Magic a large amount. 	Trigger an Earth chain up to 150 hits long that increases the earth damage of all allies a large amount, and temporarily raise their Magic a large amount. 	
 	Arcane Overstrike	(II) 	3 	MAG 	N/A 	2650% magic damage/hit 	
 	Arcane Overstrike	(II) 	Deal three massive magic Earth, Wind, and Dark attacks to one enemy. Can break the damage cap. 	Deal three massive magic Earth, Wind, and Dark attacks to one enemy. Can break the damage cap. 	Deal three massive magic Earth, Wind, and Dark attacks to one enemy. Can break the damage cap. 	Deal three massive magic Earth, Wind, and Dark attacks to one enemy. Can break the damage cap. 	
 	Glint 	(II) 	1 	NAT 	Target Lightning damage -10% (15s)Self cast speed x3 (2 turns) 	N/A 	
 	Glint 	(II) 	Temporarily lower the Lightning attack level of one enemy by one, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily lower the Lightning attack level of one enemy by one, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily lower the Lightning attack level of one enemy by one, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily lower the Lightning attack level of one enemy by one, and reduce delay of the user's actions for two turns. Triggers instantly. 	
 	Glint 	(II) 	1 	NAT 	TBC 	N/A 	
 	Glint 	(II) 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Tyrant Mode. After entering Tyrant Mode, using an Earth, Wind, or Dark ability as the next action temporarily grants the user an Empowered Infusion for the same element as the ability that triggered it. 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Tyrant Mode. After entering Tyrant Mode, using an Earth, Wind, or Dark ability as the next action temporarily grants the user an Empowered Infusion for the same element as the ability that triggered it. 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Tyrant Mode. After entering Tyrant Mode, using an Earth, Wind, or Dark ability as the next action temporarily grants the user an Empowered Infusion for the same element as the ability that triggered it. 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Tyrant Mode. After entering Tyrant Mode, using an Earth, Wind, or Dark ability as the next action temporarily grants the user an Empowered Infusion for the same element as the ability that triggered it. 	
 	Glint 	(II) 	0 	MAG 	TBC 	TBC 	
 	Glint 	(II) 	Deal magic Dark, Earth, and Wind damage to one target, dealing more damage if the target is Vulnerable or has a Slight Weakness to Dark, Earth, or Wind, and temporarily grant the user Tri-Element Mode II. Can break the damage cap. Triggers instantly and does not deplete the Soul Break Gauge. 	Deal magic Dark, Earth, and Wind damage to one target, dealing more damage if the target is Vulnerable or has a Slight Weakness to Dark, Earth, or Wind, and temporarily grant the user Tri-Element Mode II. Can break the damage cap. Triggers instantly and does not deplete the Soul Break Gauge. 	Deal magic Dark, Earth, and Wind damage to one target, dealing more damage if the target is Vulnerable or has a Slight Weakness to Dark, Earth, or Wind, and temporarily grant the user Tri-Element Mode II. Can break the damage cap. Triggers instantly and does not deplete the Soul Break Gauge. 	Deal magic Dark, Earth, and Wind damage to one target, dealing more damage if the target is Vulnerable or has a Slight Weakness to Dark, Earth, or Wind, and temporarily grant the user Tri-Element Mode II. Can break the damage cap. Triggers instantly and does not deplete the Soul Break Gauge. 	
 	Glint 	(II) 	0 	NAT 	TBC 	N/A 	
 	Glint 	(II) 	TBC 	TBC 	TBC 	TBC 	
 	Awakening 	(II) 	2 	MAG 	Earth/Wind/Dark damage +30% (15s)Awoken Imperial, Cap Break +1 (15s)Follow 2 Earth, Wind or Dark abilities with Resist Break (15s) 	150% magic damage/hit 	
 	Awakening 	(II) 	Deal fifteen magic earth, wind, dark, and non-elemental attacks to one target, temporarily increase the user's earth, wind, and dark attack levels by 3, grant the user Awoken Imperial Mode, increase the user's Cap Break Level by 1, and cause every second earth, wind, or dark ability the user uses to trigger the follow-up ability Resist Break based on the element used.	Deal fifteen magic earth, wind, dark, and non-elemental attacks to one target, temporarily increase the user's earth, wind, and dark attack levels by 3, grant the user Awoken Imperial Mode, increase the user's Cap Break Level by 1, and cause every second earth, wind, or dark ability the user uses to trigger the follow-up ability Resist Break based on the element used.	Deal fifteen magic earth, wind, dark, and non-elemental attacks to one target, temporarily increase the user's earth, wind, and dark attack levels by 3, grant the user Awoken Imperial Mode, increase the user's Cap Break Level by 1, and cause every second earth, wind, or dark ability the user uses to trigger the follow-up ability Resist Break based on the element used.	Deal fifteen magic earth, wind, dark, and non-elemental attacks to one target, temporarily increase the user's earth, wind, and dark attack levels by 3, grant the user Awoken Imperial Mode, increase the user's Cap Break Level by 1, and cause every second earth, wind, or dark ability the user uses to trigger the follow-up ability Resist Break based on the element used.	
 	Awakening 	(II) 	Awoken Imperial Mode: Grant unlimited use of Earth, Wind, and Dark abilities, grant up to a moderate Earth, Wind, and Dark Ability Boost, and cause Earth, Wind, and Dark abilities used by the user to trigger twice. 	Awoken Imperial Mode: Grant unlimited use of Earth, Wind, and Dark abilities, grant up to a moderate Earth, Wind, and Dark Ability Boost, and cause Earth, Wind, and Dark abilities used by the user to trigger twice. 	Awoken Imperial Mode: Grant unlimited use of Earth, Wind, and Dark abilities, grant up to a moderate Earth, Wind, and Dark Ability Boost, and cause Earth, Wind, and Dark abilities used by the user to trigger twice. 	Awoken Imperial Mode: Grant unlimited use of Earth, Wind, and Dark abilities, grant up to a moderate Earth, Wind, and Dark Ability Boost, and cause Earth, Wind, and Dark abilities used by the user to trigger twice. 	
 	Awakening 	(II) 	2 	MAG 	TBC 	TBC 	
 	Awakening 	(II) 	Deal fifteen magic Dark and Non-Elemental attacks to one enemy, temporarily infuse the user with the power of the Dark, temporarily grant the user Awoken Shroud Mode, increase the user's Cap Break Level by 1, and cause dark abilities used by the user to trigger the follow-up ability Sinister Incursion. 	Deal fifteen magic Dark and Non-Elemental attacks to one enemy, temporarily infuse the user with the power of the Dark, temporarily grant the user Awoken Shroud Mode, increase the user's Cap Break Level by 1, and cause dark abilities used by the user to trigger the follow-up ability Sinister Incursion. 	Deal fifteen magic Dark and Non-Elemental attacks to one enemy, temporarily infuse the user with the power of the Dark, temporarily grant the user Awoken Shroud Mode, increase the user's Cap Break Level by 1, and cause dark abilities used by the user to trigger the follow-up ability Sinister Incursion. 	Deal fifteen magic Dark and Non-Elemental attacks to one enemy, temporarily infuse the user with the power of the Dark, temporarily grant the user Awoken Shroud Mode, increase the user's Cap Break Level by 1, and cause dark abilities used by the user to trigger the follow-up ability Sinister Incursion. 	
 	Awakening 	(II) 	Awoken Shroud Mode: Grant unlimited use of Dark abilities, grant up to a moderate Dark Ability Boost, and remove delay from the user's Dark abilities. 	Awoken Shroud Mode: Grant unlimited use of Dark abilities, grant up to a moderate Dark Ability Boost, and remove delay from the user's Dark abilities. 	Awoken Shroud Mode: Grant unlimited use of Dark abilities, grant up to a moderate Dark Ability Boost, and remove delay from the user's Dark abilities. 	Awoken Shroud Mode: Grant unlimited use of Dark abilities, grant up to a moderate Dark Ability Boost, and remove delay from the user's Dark abilities. 	
 	Sync 	(II) 	2 	MAG 	TBC 	TBC 	
 	Sync 	(II) 	Deal fifteen magic Dark, Earth, Wind, and Non-Elemental attacks to one enemy, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, grant the user Tri-Element Mode III, and cause every second Sync Ability used by the user to trigger the follow-up ability Dismal Tempest. 	Deal fifteen magic Dark, Earth, Wind, and Non-Elemental attacks to one enemy, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, grant the user Tri-Element Mode III, and cause every second Sync Ability used by the user to trigger the follow-up ability Dismal Tempest. 	Deal fifteen magic Dark, Earth, Wind, and Non-Elemental attacks to one enemy, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, grant the user Tri-Element Mode III, and cause every second Sync Ability used by the user to trigger the follow-up ability Dismal Tempest. 	Deal fifteen magic Dark, Earth, Wind, and Non-Elemental attacks to one enemy, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, grant the user Tri-Element Mode III, and cause every second Sync Ability used by the user to trigger the follow-up ability Dismal Tempest. 	
 	Sync 	(II) 	 	MAG 	TBC 	TBC 	
 	Sync 	(II) 	 	Dismal Gale: Deal six magic Dark, Earth, Wind, and Non-Elemental attacks to one enemy. 	Dismal Gale: Deal six magic Dark, Earth, Wind, and Non-Elemental attacks to one enemy. 	Dismal Gale: Deal six magic Dark, Earth, Wind, and Non-Elemental attacks to one enemy. 	
 	Sync 	(II) 	 	MAG 	TBC 	TBC 	
 	Sync 	(II) 	 	Dismal Cyclone: Deal magic Dark, Earth, Wind, and Non-Elemental damage to one enemy, and increase the damage of the user's Black Magic abilities a moderate amount for three turns. Can break the damage cap. 	Dismal Cyclone: Deal magic Dark, Earth, Wind, and Non-Elemental damage to one enemy, and increase the damage of the user's Black Magic abilities a moderate amount for three turns. Can break the damage cap. 	Dismal Cyclone: Deal magic Dark, Earth, Wind, and Non-Elemental damage to one enemy, and increase the damage of the user's Black Magic abilities a moderate amount for three turns. Can break the damage cap. 	
 	Arcane Dyad 	(II) 	3 	MAG 	TBC 	TBC 	
 	Arcane Dyad 	(II) 	TBC 	TBC 	TBC 	TBC 	
 	Awakening Dyad 	(II) 	0 	NAT 	TBC 	TBC 	
 	Awakening Dyad 	(II) 	TBC 	TBC 	TBC 	TBC 	
===Limit Break===
Name	Designation 	Relic	Effects	Effects	Effects 	Effects
Name	Designation 	Relic	Gauge 	Type 	Duration	
 	Limit Break Overstrike	(II) 	1 	MAG 	TBC 	TBC
 	Limit Break Overstrike	(II) 	TBC 	TBC 	TBC 	TBC
==Materia==
===Record Materia===
Materia	Description 	Acquirement
 	Very small chance to counter physical attacks with a magic Wind attack that deals light damage.	Awarded for breaking character level cap.
 	Attack becomes a group magic Wind attack that deals light damage. 	Break Emperor's level cap 2 times and obtain the Emperor's Stratagem Record Materia. Chance to obtain with the Emperor in your party.
 	Attack has a high chance to become Drain. 	Break Emperor's level cap 3 times and obtain the Winds of Darkness Record Materia. Awarded for raising the Emperor to level 99.
===Legend Materia===
Materia	Description 	Acquirement
 	Increase Black Magic damage a small amount. 	Legend Sphere
 	Moderate chance to counter Black Magic by lowering the attacker's Earth resistance level by 1. 	Legend Sphere
 	When low on HP, restore HP to the user and temporarily reduce delay of their actions. Can only trigger once per battle.	(II)
 	Begin battle temporarily infused with the power of Earth. 	(II)
 	Small chance for Black Magic and Darkness abilities to trigger twice. 	(II)
 	Deal significantly more damage with Black Magic abilities when a rod is equipped. 	(II)
 	Begin battle temporarily infused with the power of the Dark. 	(II)
==Equipment==
The Emperor can equip the following weapon types: daggers, swords, rods, and staffs.
He can equip the following armor types: hats, light armor, robes, and bracers.
He can equip accessories.
==Gallery==
FFRK Scheming Tyrant JP.png|Japanese event banner.
FFRK Scheming Tyrant Event.png|Global event banner.
FFRK Emperor Mateus sprites.png|Set of Emperor Mateus's sprites.
FFRK Emperor MC.png|Emperor's Memory Crystal.
FFRK Emperor MCII.png|Emperor's Memory Crystal II.
FFRK Emperor MCIII.png|Emperor's Memory Crystal III.
FFRK Unknown Mateus BSB Icon.png|Icon for 封縛の風陣.
FFRK Unknown Mateus BSB Icon 2.png|Icon for 生奪いし風.
FFRK Unknown Mateus BSB.png|封縛の風陣.
FFRK Unknown Mateus BSB 2.png|生奪いし風.
FFRK Dark Coat of Arms Icon.png|Icon for Dark Coat of Arms.
FFRK Heartless Fall Icon.png|Icon for Heartless Fall.
FFRK Dark Coat of Arms.png|Dark Coat of Arms.
FFRK Heartless Fall.png|Heartless Fall.
Category:Characters in Final Fantasy Record Keeper