Selkie

:For other Selkie, see Selkie (disambiguation).
: * Selkie shamans worship Surminare, described in Monster Mythology.
Special Advantages.
* In their natural form, selkies can move in water at a rate of 36. They have no movement or attack penalties when in water and receive swimming as a bonus proficiency.
* Selkies in their natural form do not breathe water, unlike other aquatic races. They can hold their breath for very long periods, however: a base of 45 minutes, plus twice the character's Constitution score. Modifiers from the Player's Handbook apply to the addition, not to the base. Thus, a selkie character with a 15 Constitution could normally hold their breath for 75 minutes (45+ [15 x 2]). If they were exerting themself, the time would be reduced to 60 minutes (halving the addition). If unable to get a good gulp of air, her time underwater would be reduced to 60 minutes normally or 53 minutes (45+ [15/2], rounding up) if she were also exerting herself.
Special Disadvantages.
* Selkie PCs, unaccustomed to using weapons, receive only half the initial number of weapon proficiencies they would normally receive based on their class. Any bonus proficiencies from their kit are received normally, however.
Category:Dragon Magazine Races