Mob

Mobs are groups of minor characters like minions who act as a single unit. A mob is treated as a single heroic character (not a Minion). The number of creatures in a mob determines its overall capabilities relative to the base creature. Compare the number of creatures in the mob to the progression value on the Time and Value Progression Table to determine the Mob Modifier.
* Mobs add their Mob Modifier to their Attack (both Melee Attack and Ranged Attack) and Might. Mobs treat all their attacks as having 1 rank in the Barrage extra. In order to gain these benefits, a mob must spend one Move to surround an enemy it is in range to attack. A surrounded target may spend one Move to escape from being surrounded. If a surrounded target is Engaged, it may Move and both Disengage and escape being surrounded, or remain Engaged but escape being surrounded (until the the Mob surrounds them again). A Mob can surround as many targets as it spends moves on.
* Mobs also add their Mob Modifier to their Toughness. They do not need to surround a target to gain the benefit of this improved Toughness.
* Depending on the descriptors of the creatures making up the mobs, they are not affected by especially subtle, single-target FX, such as Mind Control or Inflict. At the GM's option, targeting important individuals within a mob (such as officers in a military unit) can affect the whole mob, but the mob will often gain 1 or 2 bonuses on the resistance.
* Area attacks which target a mob have 1 bonus to their effect modifiers.
Damage conditions affect a mob normally (with the exception of the stunned result), though the descriptions might change:
* An injured mob might see some of its members fall, and suffers a Cumulative -1 to Toughness checks.
* A stunned mob might be disrupted and unable to coordinate its attacks as well. A stunned mob also immediately decreases its Mob Modifier by the number of Injuries it has suffered from its original value. So when a mob with a Mob Modifier of 8, which has already suffered 2 injuries, suffers a Stunned result and a third injury, it decreases its Mob Modifier to 5.
* A staggered mob might see many of its numbers fall, teetering on the edge of total chaos, and becomes limited to only taking 1 action per turn.
* An unconscious mob might dissolve as its members are either debilitated or fleeing for their lives.
Description-wise, single-target attacks against a mob are usually resolved as a series of attacks of the same type, such as a fierce unarmed onslaught that tears through the mob, sending dozens of creatures flying, or a barrage of gunfire. These types of attacks gain no special bonuses or penalties, and are assumed to be just as effective as usual.
See also:
*Combat Statistics
*Summon
Category:Rulebook
Category:Glossary