Pikmin: Four Stories

Pikmin: Four Stories is the fourth entry in the mainline Pikmin series, and the second Pikmin title to be released on the Nintendo Switch. Its subtitle, 'Four Stories', is a reference to the game's four separate campaigns which make up its main storyline.
== Controls ==
The controls in Four Stories are largely the same as in its predecessor on the Switch, Pikmin 3 Deluxe, with just a few slight changes: 
Now, when the player is locked-on to an enemy or object, tilting the Control Stick or Gyro (depending on the control scheme) will adjust the aim on the locked-on creature. For instance, holding down will aim Pikmin at a location somewhat further down than the locked-on target's current position. This allows players to more precisely target weak spots, or to adjust their aim to account for moving enemies by holding the stick in the direction enemies are moving.
Holding ZL will lock the camera; when the right stick is moved while ZL is held, instead of moving the camera, your Pikmin will Swarm in that direction, with the same behavior and mechanics as the Swarm feature in the first two games which used the C stick.
== Pikmin Types ==
All seven main Pikmin types from previous games return in at least one campaign in Four Stories. They are joined by two brand-new Pikmin types. As in Pikmin 3, Onions will merge together into one, with all Pikmin types sharing that Onion. Unlike in Pikmin 2, where White and Purple Pikmin could only be found in caves or converted from Candypop Buds, in Four Stories, White and Purple Pikmin work like any other Pikmin type and can sprout more seeds from the Onion.
 - Red-colored Pikmin with white flowers and long pointy noses. They are immune to fire, but particularly vulnerable to freezing and will die much more quickly when frozen. They deal more damage with their attacks than other Pikmin types.
 - Yellow-colored Pikmin with white flowers and large ear-like features. They are immune to electricity, but particularly vulnerable to water and will drown more quickly. They can also conduct electricity to complete certain puzzles. They can be thrown higher in the air than other Pikmin types, allowing them to reach higher places. In the Bonus Campaign only, they are the only Pikmin type which can carry Bomb Rocks.
 - Blue-colored Pikmin with white flowers and gills that somewhat resemble mouths. They can survive in the water, but are particularly vulnerable to electricity, and will die more quickly when electrocuted. They can save other types of Pikmin from drowning by throwing them back to land if land is nearby.
 - Slender, White-colored Pikmin with pink flowers and striking red eyes. They are immune to poison, and can find underground objects. They are also poisonous - most enemies who eat them will take damage from their poison. They move more quickly than other Pikmin types.
 - Hefty, Purple-colored Pikmin with pink flowers and whisker-like protrusions. They count as 5 Pikmin when carrying enemies/treasure or weighing down objects (down from 10 in previous games). They slam down when thrown instead of flying in a smooth arc; the body slam deals damage to enemies when it collides with them. However, they attack much more slowly when latched on to enemies to account for this. Their body slams can briefly stun some enemies as in Pikmin 2, but for a much shorter amount of time. They move more slowly than other Pikmin types.
 - Grey-colored Pikmin with purple flowers whose bodies resemble rocks. They are immune to being crushed. Their hard bodies can break crystals and glass. When thrown at enemies, they will bounce off and deal significant damage from the collision to offset the fact they cannot latch on to enemies. Their damage is slightly reduced from Pikmin 3.
 - Pink-colored Pikmin with purple flowers who have small bodies, blue eyes, and wings that let them fly. They can fly over water, allowing them to accompany Captains across bodies of water, but cannot be thrown from underwater. They have normal speed when moving, but are slower when carrying objects. However, they can carry objects over some obstacles to take shortcuts (as long as only Winged Pikmin are carrying the object). They deal less damage to enemies than other Pikmin types.
 - Lime-green-colored Pikmin with orange flowers who are covered in cactus-like spines protruding from their bodies. They can pop bubbles, balloons, and other similar objects. When they are thrown at enemies, they will deal damage upon contact. They are much more difficult to shake off than other Pikmin types and can only be shaken off under certain circumstances such as a burrowing enemy returning underground or an amphibious enemy entering the water. However, they do slightly less damage when latched on that other Pikmin types. Some enemies will take damage if they make contact with Cactus Pikmin with their attacks or crush them, though the Cactus Pikmin will still die. They take slightly longer to grow to bud and flower stage, but are immune to effects which would reduce other Pikmin to leaf Pikmin.
 - Cyan-colored Pikmin with orange flowers who sport a thick coat of fluffy fur. They are immune to freezing, but are particularly vulnerable to fire and will die much more quickly when set aflame. They are faster diggers than most Pikmin types, and are particularly fast at digging up object buried in snow. They can walk up steep icy hills and ramps which other Pikmin types cannot.
==Playable Characters==
Five playable characters are available throughout the story, and three additional secret characters can be unlocked for use in Bingo Battle mode. Each character has their own color which identifies them on various screens.
 - An employee of Hocotate Freight who styles himself as "Captain Oto" despite not having such a title. Boisterous and overconfident, nearly to the point of delusion. He idolizes 'heroes' and believes Olimar to be a hero after hearing of his adventures on PNF-404. He is the main character of the prologue campaign and is also playable in the third and final campaigns.
 - A three-time veteran in exploring PNF-404. Deliberate and mature, especially compared to his coworkers. He is the main character in the second and final campaigns.
 - An impulsive, flighty, and unpredictable employee of Hocotate Freight with a ravenous appetite. It's impossible to tell what's going on inside of his head. Playable alongside Olimar in the second and final campaigns.
 - The neurotic president of Hocotate Freight. Seems to be very bad at making financial decisions. He is the main character of the third campaign. His true name is unknown.
 - The President's niece, who he was forced by his wife to hire as an intern at Hocotate Freight. Airheaded and always lost in her own world, yet inexplicably an incredibly talented engineer. She is playable in the third campaign.
 - A Koppaite engineer exclusive to Bingo Battle who must be unlocked first.
 - A Koppaite botanist exclusive to Bingo Battle who must be unlocked first.
 - A Koppaite captain exclusive to Bingo Battle who must be unlocked first.
== Story Mode Campaigns==
One of the unique features of Pikmin: Four Stories is that the game's story is split up into four different 'campaigns' which each tell their own story which are all connected by the overarching plot. In each campaign, players largely start from scratch in terms of discovering and growing Pikmin, and must collect a set number of items (sometimes treasure, sometimes ship parts) and/or reach other objectives within a given number of days. The campaigns grow longer, harder, and more strict in terms of time limit as they go along. This allows the game to maintain the sense of urgency and focus on time management which the original Pikmin had, while also being lenient on newer players and preventing players from having to replay the entire game to improve their efficiency. Different campaigns also have different selections of Pikmin types available; this allows all 9 Pikmin types to be used at some point in the main story without there being too many Pikmin types at any given time. Only during a very brief portion at the end of the final campaign are all 9 Pikmin types available simultaneously in the main story.
Once a campaign is completed, players can replay it at any time, without losing their progress in the main story. Players can even have runs of multiple different campaigns going at the same time, since each campaign saves separately; for instance, a player who has completed the first campaign could play three days of the second campaign, then start a new play-through of the first campaign to try and finish it in fewer days, and progress in both campaigns would be maintained simultaneously.
When beginning another play-through of a campaign which has already been completed, two new challenge mode options will be unlocked which can be applied: Ultra Spicy mode, and Ultra Bitter mode. These each make the game harder in different ways. Additionally, they can also BOTH be toggled on, to create "Spicy-Bitter" mode, which is the ultimate challenge mode for experienced Pikmin players.
Difficulty mode summary:
* Normal Mode: This mode is designed to provide a comfortable difficulty curve to any player, including newcomers to the Pikmin series. It's always played on the first play-through of each campaign. Everything is standard here: 100 Pikmin can be on the field; enemies have their normal placement and behavior; maps have their default layout; days have their usual lengths.
* Ultra-Spicy Mode: This mode is focused on making combat more challenging. All enemies have more HP. Some enemies have more aggressive attack patterns, AI, and aggro ranges. More enemies spawn, and enemies re-appear in maps in fewer days after they are defeated. Maps have additional enemies, and sometimes swap out enemies for more powerful counterparts, such as replacing a Bulborb with a Bulbear. Some maps even have additional minibosses, including some minibosses exclusive to this mode. Pikmin die more quickly to hazards while this mode is active.
* Ultra-Bitter Mode: This mode is focused on making time management more challenging. The total time limit for each campaign is reduced. Each day is 25% shorter than a day in normal mode. Only 60 Pikmin can be on the field at a given time, rather than 100. The ship's signal to make all Pikmin return to the Onion is disabled. Some maps have slightly modified layouts such as having additional gates or other obstacles, dirt gates being replaced with other types, or puzzles being altered to make them more difficult.
* Spicy-Bitter Mode: Combines all changes from both Ultra-Spicy Mode and Ultra-Bitter Mode. Additionally, this mode features a unique bonus boss in the Fourth Story.
===First Story - A Typical PNF-404 Welcome===
Playable Captains 	Pikmin Types
Oto 	Red, Snow
Time Limit (Normal) 	Time Limit (Ultra-Bitter)
10 Days 	5 Days
Completion on Normal Mode Unlocks: 	Completion on Spicy-Bitter Mode Unlocks:
Bingo Battle Mode 	N/A
Overview 	Overview
This short campaign serves as a prologue to the story and a tutorial for most of the game's mechanics. Despite having the shortest time limit of the four campaigns, its time limit is also the most lenient - in fact, a skilled player might complete it in just 3 days. The lenient time limit lets newcomers get their bearings without much pressure, and the short length means experienced players can get this campaign out of the way and never have to bother playing through the tutorial again.	This short campaign serves as a prologue to the story and a tutorial for most of the game's mechanics. Despite having the shortest time limit of the four campaigns, its time limit is also the most lenient - in fact, a skilled player might complete it in just 3 days. The lenient time limit lets newcomers get their bearings without much pressure, and the short length means experienced players can get this campaign out of the way and never have to bother playing through the tutorial again.
Story 	Story
Some time after Pikmin 3, Olimar returns to Hocotate Freight in the Hocotate Ship. He reveals to the President that he finally has the funds to not just buy back his S.S. Dolphin, but also upgrade it with the latest tech. So, he leaves the Hocotate Ship with the President for him to decide what to do with it.
Later, just after Olimar leaves, Oto appears. The President explains what happened and tells him that he's decided to let him be the next pilot of the Hocotate Ship. Oto laments just missing Olimar, who he idolizes, but is overjoyed to be the next pilot of the Hocotate Ship. "I understand, President! You want me to lead the next expedition to PNF-404! I'll leave right away! I won't let you down - I, Captain Oto, will be just as valiant as the great Captain Olimar!" Oto then takes off in the ship despite the flabbergasted President's attempts to explain to him that he is not yet a Captain, and he actually just wants him to deliver a shipment of cutlery to Planet Koppai, not to go to PNF-404, as for once in Hocotate's history, the company is out of debt.
Oto draws near to PNF-404, but is too busy practicing cool poses to pay attention to his surroundings. An asteroid glances off the Hocotate Ship, doing only mild damage, but sending it plummeting towards the surface of the planet.
After crashing on the surface, Oto meets the Red Pikmin and learns how to command them. He then sets out to collect the four pieces of the Hocotate Ship which were knocked off during his crash landing. Along the way, he meets the Snow Pikmin, noting that Olimar never mentioned them, meaning they must be a new type. At the end of the campaign, just as he is about to collect the fourth and final missing ship piece, he is suddenly ambushed by a mysterious being, and the screen fades to black...	Some time after Pikmin 3, Olimar returns to Hocotate Freight in the Hocotate Ship. He reveals to the President that he finally has the funds to not just buy back his S.S. Dolphin, but also upgrade it with the latest tech. So, he leaves the Hocotate Ship with the President for him to decide what to do with it.
Later, just after Olimar leaves, Oto appears. The President explains what happened and tells him that he's decided to let him be the next pilot of the Hocotate Ship. Oto laments just missing Olimar, who he idolizes, but is overjoyed to be the next pilot of the Hocotate Ship. "I understand, President! You want me to lead the next expedition to PNF-404! I'll leave right away! I won't let you down - I, Captain Oto, will be just as valiant as the great Captain Olimar!" Oto then takes off in the ship despite the flabbergasted President's attempts to explain to him that he is not yet a Captain, and he actually just wants him to deliver a shipment of cutlery to Planet Koppai, not to go to PNF-404, as for once in Hocotate's history, the company is out of debt.
Oto draws near to PNF-404, but is too busy practicing cool poses to pay attention to his surroundings. An asteroid glances off the Hocotate Ship, doing only mild damage, but sending it plummeting towards the surface of the planet.
After crashing on the surface, Oto meets the Red Pikmin and learns how to command them. He then sets out to collect the four pieces of the Hocotate Ship which were knocked off during his crash landing. Along the way, he meets the Snow Pikmin, noting that Olimar never mentioned them, meaning they must be a new type. At the end of the campaign, just as he is about to collect the fourth and final missing ship piece, he is suddenly ambushed by a mysterious being, and the screen fades to black...
===Second Story - Return of Olimar===
Playable Captains 	Pikmin Types
Olimar, Louie 	White, Blue, Cactus, Rock
Time Limit (Normal) 	Time Limit (Ultra-Bitter)
20 Days 	13 Days
Completion on Normal Mode Unlocks: 	Completion on Spicy-Bitter Mode Unlocks:
Louie (Bingo Battle) 	Alph (Bingo Battle)
Overview 	Overview
This is the first 'major' campaign of the game, whereas the first campaign which was more of a prologue/tutorial. It's also the first campaign to feature multiple playable captains, and briefly introduces the mechanics of switching between captains and the "Go Here" mechanic on the first day. The time limit is still reasonably lenient, but will require players to apply the basic skills they learned in the first part.	This is the first 'major' campaign of the game, whereas the first campaign which was more of a prologue/tutorial. It's also the first campaign to feature multiple playable captains, and briefly introduces the mechanics of switching between captains and the "Go Here" mechanic on the first day. The time limit is still reasonably lenient, but will require players to apply the basic skills they learned in the first part.
Story 	Story
After Oto fails to return from PNF-404 and contact is lost with him, the President decides to send Olimar and Louie to retrieve him. When they arrive on the planet in Olimar's Dolphin MKII, however, something is off - their long-range sensors are jammed, so they can't find Oto's signal.
Olimar becomes separated from Louie. Olimar encounters the White Pikmin, and Louie encounters the Blue Pikmin, and they must find their way back to each other.
After reuniting, Olimar thinks he can triangulate the source of the disruption to their sensors, so they head to a new area, the Sandswept Oasis. They meet the Cactus Pikmin here.	After Oto fails to return from PNF-404 and contact is lost with him, the President decides to send Olimar and Louie to retrieve him. When they arrive on the planet in Olimar's Dolphin MKII, however, something is off - their long-range sensors are jammed, so they can't find Oto's signal.
Olimar becomes separated from Louie. Olimar encounters the White Pikmin, and Louie encounters the Blue Pikmin, and they must find their way back to each other.
After reuniting, Olimar thinks he can triangulate the source of the disruption to their sensors, so they head to a new area, the Sandswept Oasis. They meet the Cactus Pikmin here.
===Third Story - A Presidential Intervention===
Playable Captains 	Pikmin Types
The President, Chippi, Oto (after he's rescued) 	Yellow, Flying, Purple, Snow
Time Limit (Normal) 	Time Limit (Ultra-Bitter)
25 Days 	17 Days
Completion on Normal Mode Unlocks: 	Completion on Spicy-Bitter Mode Unlocks:
The President, Chippi (Bingo Battle) 	Brittany (Bingo Battle)
Overview 	Overview
This campaign has a more middling difficulty. Once Oto is rescued partway through the campaign, three captains are playable simultaneously for the first time	This campaign has a more middling difficulty. Once Oto is rescued partway through the campaign, three captains are playable simultaneously for the first time
Story 	Story
 	
===Fourth Story - The Final Stretch ===
Playable Captains 	Pikmin Types
Olimar, Louie, Oto 	Red, Cactus, Blue, Yellow, White (main segment)
Purple, Snow, Rock, Pink (near the end)
Time Limit (Normal) 	Time Limit (Ultra-Bitter)
30 Days 	22 Days
Completion on Normal Mode Unlocks: 	Completion on Spicy-Bitter Mode Unlocks:
Sound Test 	Charlie (Bingo Battle)
Overview 	Overview
This is the longest and most challenging campaign in the game. Very late in the campaign, all of the Pikmin types will briefly become available simultaneously for the only time in the game.	This is the longest and most challenging campaign in the game. Very late in the campaign, all of the Pikmin types will briefly become available simultaneously for the only time in the game.
Story 	Story
 	
===Bonus Story - Pikmin Revisited (DLC Campaign)===
Playable Captains 	Pikmin Types
Alph, Brittany, Charlie 	Red, Yellow, Blue
Time Limit (Normal) 	Time Limit (Ultra-Bitter)
30 Days 	20 Days
Completion on Normal Mode Unlocks: 	Completion on Spicy-Bitter Mode Unlocks:
5 new Mission Mode stages 	N/A
Overview 	Overview
This campaign was released as free DLC on January 14, 2023. It consists of a complete, faithful re-creation of the campaign from the very first Pikmin game, but with the playable cast of Pikmin 3 instead of Olimar. 	This campaign was released as free DLC on January 14, 2023. It consists of a complete, faithful re-creation of the campaign from the very first Pikmin game, but with the playable cast of Pikmin 3 instead of Olimar.
Story 	Story
The plot is a stand-alone story presented as a "What-if" scenario, exploring an alternate continuity where it was the three Koppaites who crash-landed on PNF-404 during the events of the first Pikmin game. The story is minimalistic - the opening scene is a recreation of Pikmin's opening scene, except with the SS Drake instead of the Dolphin.	The plot is a stand-alone story presented as a "What-if" scenario, exploring an alternate continuity where it was the three Koppaites who crash-landed on PNF-404 during the events of the first Pikmin game. The story is minimalistic - the opening scene is a recreation of Pikmin's opening scene, except with the SS Drake instead of the Dolphin.
==Mission Mode==
Mission Mode returns, in a very similar format to Pikmin 3's Mission Mode. Missions are divided into 4 categories: Collect Treasure, Defeat Enemies, Defeat Bosses, and Race to the Finish. The first three are returning categories from Pikmin 3, while the fourth is a new category whose goal is self-explanatory - get from your starting position in the stage to the goal as quickly as possible. Missions in the Collect Treasure, Defeat Enemies, and Race to the Finish modes are all unlocked as soon as Mission Mode is; the 8 (plus 1 more as DLC) Defeat Bosses missions are unlocked after defeating the corresponding boss in Story Mode.
== Bingo Battle ==
Bingo Battle returns from Pikmin 3 with a brand new set of stages and the ability to play against friends or random opponents online. Bingo Battle must be unlocked by completing the First Story. At first, only Olimar and Oto will be available as playable characters; the rest of the characters must be unlocked by completing various modes. 
==Enemies==
As usual, Pikmin: Four Stories features a wide array of diverse enemies to battle it out with over the course of the game. Many return from previous Pikmin games, while others are brand-new.
===Basic Enemies===
*Icy Blowhog - A relative of the Fiery and Watery Blowhogs. As expected, it shoots a stream of icy air at enemies rather than fire or water as its counterparts do.
*Bobbing Blowhog - A much smaller relative of the Puffy Blowhog. It has a round, pale blue body with orange spots and a thin trunk. It's named for its tendency to bob up and down in the air. Unlike the solitary Puffy Blowhogs, these tend to travel in groups of 3 or more. They can be instantly defeated by Cactus Pikmin.
*Phlegmatic Cephlob - Flobbler family - A cuttlefish-esque creature that can trap Pikmin in bubbles. Pikmin trapped in bubbles for too long will die. The bubbles can't be popped by normal means - they can only be popped by Cactus Pikmin, or by killing the Cephlob.
*Banshee Swoopbat - Cave-dwelling creatures who can make Pikmin panic with their ear-piercing screech. They then swoop down to grab and eat Pikmin while they're scattered.
*Cryoplasmic Slooch - An icy version of the Pyroclasmic Slooch
*Steely Dirigibug - A mysterious floating insectoid creature. It has thick metal armor on its underside, and its top is covered with six large balloons, which allow it to fly. Most Pikmin will simply bounce off when they collide with the balloons, but Cactus Pikmin will pop them (though they must all be popped one by one). It attacks by swooping down and grabbing Pikmin, then opening up a small hole in its armor to eat it. Popping a balloon will surprise it enough to drop any Pikmin it's holding. It will fall to the ground with all of its balloons popped.
*Lesser Insulated Meerslug - A peculiar creature resembling a worm or slug that burrows underground. It pops out of the ground, breathes icy breath on Pikmin, then ducks back into the ground to re-emerge elsewhere.
* Lesser Hustling Meerslug - A similar creature to the Insulated Meerslug; however, instead of freezing Pikmin, it opts to outright eat them. This Meerslug moves much faster than its counterpart, making it hard to do a lot of damage to before it takes cover underground.
*Blubbery Progg - A large frog-like creature. They like to eat Pellet Posies, and will also snack on Pikmin with their large tongues. They are bulky and can puff out their body to knock all but Cactus Pikmin off of them.
=== Mini-Bosses===
* Burrowing Snagret - A fearsome snake-bird hybrid which burrows underground. Its scaly body is impervious to attacks, and its head is hard to reach with thrown Pikmin.
*Burrowing Snarrow - A slightly smaller, slightly less aggressive version of the Burrowing Snagret which appears as a miniboss in the First Story. It has a harder time burrowing out of the ground than its Snagret cousin, making it easier to attack while emerging.
*Sequestered Squodlorgh - A large, squid-like creature that likes to hide inside of sturdy objects like overturned vases. It has four tentacles which are deadly but move sluggishly; when it slaps them down, any Pikmin unlucky enough to be trapped underneath will be dragged towards its mouth and eaten. However, the tops of its tentacles are vulnerable and can be attacked; if one takes enough damage, the Squodlorgh will retract it for some time. Its weak point is its head, but it can spray poisonous ink to dissuade all attackers except for White Pikmin.
*Armored Cannon Beetle - The adult Armored Cannon Beetle returns for the first time since Pikmin 1. It behaves much the same way as in the original. Rock Pikmin cannot be crushed by its rocks, but they also cannot be used to stuff up its snout, since they are too bulky to fit inside.
*Double-Barrel Cannon Beetle - A purple-colored Armored Cannon Beetle which shoots two small rocks instead of one big one. The rocks can roll in various patterns and have spin on them, causing them to curve, sometimes dramatically.
*Beady Long-Legs - The classic 4-legged miniboss returns. Some have their own arena while some roam larger areas.
* Slimy Long-Legs - A slightly larger Beady Long-Legs variant with large feet covered in a sticky substance. When it stomps on the ground, it leaves behind its slime on the ground for some time; Captains and Pikmin are severely slowed down when walking across the slime. Its slime also lets it climb partially up walls, which makes its body harder to reach with Pikmin. Only one is fought in Story Mode, in a hollowed-out tree within Dewdrop Canopy.
*Puffstool - The Puffstool from Pikmin 1 returns in the Bonus Campaign. As in the original, it can turn Pikmin into Puffmin, which will attack captains.
=== Major Bosses===
*Princely Bulblax - A huge Bulborb with a shiny silver body which is fought as the final boss of the First Story, and is the first major boss in the game. It's silvery back is impervious to Pikmin attacks - it can only be damaged on its face. Its abilities and behaviors are similar to the Emperor Bulblax, though somewhat less fearsome since it's a tutorial boss - all of its attacks are telegraphed significantly, and its size and other attributes more closely resemble the weaker incarnation from Pikmin 2. It attacks by curling up its long tongue inside of its mouth, then suddenly extending it directly forward. If many Pikmin attack its feet, it will bellow loudly before crushing them with its body. It also has some unique attacks when at low HP, such as a charge move and a move where it sticks out its tongue and spins around.
*Spiraling Swerpent - This long, slimy creatures that resembles a snake but is actually an amphibian is fought as the first boss in the Second Story. It has the power to float by making large bubbles out of mucus at various points along its long body. Cactus Pikmin can pop these bubbles which can bring the creature to the ground for a time before it can make new ones. It attacks by swooping down to eat Pikmin, and can also trap Pikmin inside of bubbles and then eat them out of the air as they float helplessly. Pikmin other than Cactus Pikmin have a hard time latching on to most of its body due to the slippery mucus and will fall off after just a few attacks. It has a weak point on top of its large head which can generally only be reached either when it swoops down to attack, or when it's been knocked to the ground.
*Basilisk Mamugaruta - A large, lumpy, ash-black relative of the Mamuta is fought as the first major boss in the Third Story. It has the frightening ability to encase anything it gazes at with all 4 of its eyes in solid ice. Only Snow Pikmin are resistant to this effect, as they can break out of the ice due to immunity to freezing. It has frozen many different enemies in its lair, and it seems to have them on display as if they were museum exhibits. When low on health, it stomps the ground, causing some frozen monsters to drop from the ceiling and unthaw, which then attack the Pikmin.
*Emperor Bulblax - The fearsome final boss of Pikmin 1 returns in the Bonus Campaign as the final boss. This gargantuan Bulborb hides underground, has a tough, impenetrable body, and has many dangerous attacks like its massive tongue sweep and its huge jumps.
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