Karl Franz

Karl Franz is an Legendary Lord unit introduced in Total War: Warhammer. In the campaign, he leads . 
== Description ==
The Emperor is Karl Franz, Prince of Altdorf and Elector Count of Reikland. Karl Franz is said to be the greatest statesman the Old World has ever seen. He is also a military genius and a valiant general. The Emperor frequently takes personal command of his soldiers, wielding Ghal Maraz, the fabled hammer of Sigmar, like the Warrior God of old, smiting enemies of the Empire with every blow. Karl Franz often rides to battle on the back of Deathclaw, reputed to be the mightiest Imperial griffon that ever lived. A powerful bond exists between the beast and its master, one forged in countless battles and many adventures. During the Battle of Blood Keep, Deathclaw stood over the prone form of the wounded Emperor for three hours, slaying any who came near until the Reiksguard could hack a path to their fallen Lord.
== Introduction description ==
The newly-crowned Emperor returned from a tour of Reikland to find his capital, Altdorf, besieged by spider-riding Greenskins. Having seen off the Goblin threat, Franz arrives in his court to find the politicking of the Empire already in its height - Middenheim grumbles, and to the south a secessionist rebellion is in full flow. Franz must tread carefully, a wrong move could split the Empire asunder before his rule has truly begun.
== Attributes ==
== Character abilities ==
=== Active Abilities ===
* Foe-Seeker
* Stand Your Ground!
==== Campaign only ====
* Deadly Onslaught
* Rally!
=== Passive Abilities ===
* Hold the Line!
* Wounds
=== Item Abilities ===
* The Reikland Runefang
* The Drakwald Runefang (campaign only)
* Ghal Maraz
== Unique Items ==
*Dragon Tooth
*Beast Slayer
*Ghal Maraz
*The Silver Seal
== Mounts ==
*Warhorse (WH1 & WH2 only)
*Barded Warhorse
*Imperial Pegasus
*Deathclaw
== Campaign starting units ==
=== The Old World & Mortal Empires ===
=== Immortal Empires ===
== Lord effects ==
* Can replenish in neutral territory (Lord's army)
* Upkeep: -25% for Reiksguard and Greatswords units (Lord's army)
* Passive ability: "Guardian" for Reiksguard and Greatswords units (Lord's army)
* Charge bonus: +10 (Lord's army)
=== WH2 ===
* Leadership: +8 (Lord's army)
=== WH1 ===
* Campaign movement range: +5% (all characters)
* Upkeep: -10% for Reiksguard and Greatswords units (all armies)
== Character traits ==
=== Personal trait ===
 Emperor: "Our names will be remembered in our people's songs until the end of time!"
* Can replenish in neutral territory (Lord's army)
* Upkeep: -25% for Reiksguard and Greatswords units (Lord's army)
* Passive ability: "Guardian" for Reiksguard and Greatswords units (Lord's army)
* Charge bonus: +10 (Lord's army)
=== Defeat trait ===
 Reikshammer: All the piety in the old world means nothing when faced with superior military muscle.
* Unit experience gain: +10% (Lord's army)
===== Warhammer II Defeat trait =====
* Attribute: Cause Terror when fighting against Empire
== Talent Tree ==
*Skill Tree on TotalWarhammerPlanner
== Chapter Objectives ==
=== Chapter 1 ===
Rank 	Name 	Objective(s) 	Reward(s) 	In-game description
Primary objective 	A Fractured Nation	Occupy, loot, raze, or sack 4 different settlements.	Treasury: +2000	The election of a new Emperor has oft-led to turmoil as the machinations of the Elector Counts play out. But as the nobles conduct their petty over-struggles, the nation fractures. It is up to the newly-elected sovereign to begin the process of reunification - bringing an entire province to rule must be a priority.
Bonus objective I 	Warrior King 	Defeat 3 Armies or Garrisons 	Treasury: +1000	The Emperor's banner should be seen in battle; after all, it was the backing of the Sigmarite Cult that won Karl Franz the throne, now he must be like the Warrior-King of old!
Bonus objective II 	Captain's Fable 	Recruit 1 Hero 	Treasury: +1000	Every Emperor that takes the throne surrounds himself by men whose abilities and loyalty are as strong as the steel they carry. Recruit such a warrior.
Bonus objective III	Build Greatness 	Construct: Barracks 	Treasury: +1000	For the Empire to remain the mightiest of all nations then infrastructure is key. Ulric will be pleased with our Lord's prowess in battle, but there are many other gods to appease and raising great buildings and monuments is one way to achieve that.
Bonus objective IV 	Election Campaign 	Complete 3 Missions 	Treasury: +1000	Assailed by enemies within and without, the Empire is cursed to never know true peace - but Karl Franz was elected Emperor on the promise of quelling the myriad foes, and so his campaign begins in earnest.
Bonus objective V 	Shallya's Dove 	Destroy Faction: Empire Secessionists 	Treasury: +1000	The Emperor cannot reign over the entire nation without the backing of the Elector Counts, who rule their provinces autonomously. While belligerent Electors may need the threat of steel to come on side, others can be won over with the dove.
=== Chapter 2 ===
Rank 	Name 	Objective(s) 	Reward(s) 	In-game description
Primary objective 	Unite the Lands	Occupy, loot, raze, or sack 6 different settlements.	Treasury: +4000	Even the worst Emperors in history, and - to our shame - there have been many, could claim to have more than one province under their rule. To truly bring the Empire back to greatness, the throne must exert its power to provinces further afield.
Bonus objective I 	Bring to Heel 	Make a faction join your confederation. 	Treasury: +1000	In the quest to bring the Empire under Karl Franz's sway, overt diplomacy is not the only method - especially when an Elector or some other regional noble is publicly against him. There are more subtle ways to bring a region to heel.
Bonus objective II 	Apt Pupil 	Recruit the following Hero: Battle Wizard. 	Treasury: +1000	The Colleges of Magic were founded in the wake of the Great War Against Chaos and the coronation of Magnus the Pious. Never again would the Empire suffer at the magic of others. Now a student of magic is required to accompany Gelt's forces.
Bonus objective III	Keep Building 	Construct: Foundry, or Engineer's Workshop 	Treasury: +1000	The greatest cities in the Old World are within the Empire. They are full of danger and wonders, attracting visitors and great minds from across the world. To retain the influx of the great, those cities must prosper.
Bonus objective IV 	Mission Control	Complete 8 missions. 	Treasury: +1000	The Emperor's enemies ever move against him, so the Empire must be decisive in achieving both its military and strategic goals. It is therefore time to send agents abroad on high-priority missions to secure the throne.
Bonus objective V 	Become Legend 	Complete 1 quest chain 	Treasury: +1000	A legendary quest falls upon a Lord - rewards and greatness awaits those brave enough to undertake such tasks, for they will be remembered - there deeds recorded in the annals of history.
=== Chapter 3 ===
Rank 	Name 	Objective(s) 	Reward(s) 	In-game description
Primary objective 	As Magnus Did So Shall We	Occupy, loot, raze, or sack 12 different settlements. 	Treasury: +6000	It was Magnus of Nuln who ended the turbulent Time of the Three Emperors by defeating the Chaos Lord, Asavar Kul. In the wake of such a victory, the Empire was united. To withstand another such invasion, it must be united again, with even more provinces under the Emperor's rule.
Bonus objective I 	Unite or Die 	Make two factions join your confederation 	Treasury: +1000	When Chaos comes or the Greenskins rampage, borders become irrelevant. Mankind as a race has to come together. This must be achieved by any means necessary.
Bonus objective II 	Might Makes Right 	Maintain 45 units total 	Treasury: +1000	It is time the Emperor's enemies knew who and what they stand against. An army of disciplined men of the Empire in all their magnificent panoply will send a strong message through these lands.
Bonus objective III	A Wonder of the Old World	Ensure that the following building has been built: Altdorf Colleges of Magic	Treasury: +1000	The Empire is the greatest nation of the Old World. To retain such a title it needs to dazzle and impress and beguile visitors from all across the realms. Its cities are islands of stature in the vast wilderness of the nation, and the buildings within, jewels.
Bonus objective IV 	Mission Critical 	Complete 15 missions 	Treasury: +1000	The Emperor's influence spreads far across the lands and beyond our borders. Give loyal servants the authority to enact Karl Franz's will against the enemies of Sigmar, so Imperial power can be consolidated.
Bonus objective V 	A Trio of Victories 	Defeat 3 armies or garrisons, achieving a Heroic Victory 	Treasury: +1000	There is no stronger message to one's foes than dominance on the battlefield. Victories are empty if too many troops are lost during an the engagement. It is therefore time to smash the foe and see them flee before our armoured might!
=== Chapter 4 ===
Rank 	Name 	Objective(s) 	Reward(s) 	In-game description
Primary objective 	Under One Rule 	Occupy, loot, raze, or sack 16 different settlements. 	Treasury: +8000	The time of feuding Elector Counts and petty squabbles between provinces is over. The encroaching threat from the north cannot be ignored any longer. To face the armies of Chaos, the Empire must be as one. Only then does mankind stand a chance against the Dark Powers and their minions.
Bonus objective I 	Armoured Might 	Maintain 60 units total 	Treasury: +1000	A grand muster is called for. The full armoured might of the Empire should be deployed in all its awesome glory. Such a sight will make Ulric and Sigmar weep with joy and their enemies quail with fear.
Bonus objective II 	Institutionalised Help	Ensure that the following building has been built: Altdorf (City-State)	Treasury: +1000	The Empire is an eclectic place full of many esoteric organisations - religious and otherwise. Such institutions hold a lot of sway, so their blessing is always a boon to any ruling Emperor. Having dominion over their headquarters certainly helps too...
Bonus objective III	Lording It 	Reach Rank 20 with 1 Lord character(s) 	Treasury: +1000	The greater our most loyal servants become, the tighter the Emperor's rule. Elevate a Lord with power, wealth and influence so that Karl Franz's reign can never be gainsayed by enemies within or without.
Bonus objective IV 	Champions of Franz 	Reach Rank 20 with 1 Hero(es) 	Treasury: +1000	The Emperor has many willing servants; if loyal nobles are elevated to greatness, so, too, should those whose skills and influence lie in other disciplines. Make them great and their faith in Karl Franz will be swollen tenfold.
Bonus objective V 	Invent & Innovate 	Research 25 technologies 	Treasury: +1000	Although the Dwarfs will falsely claim otherwise, the Empire is the most technically-able race in the world. Mankind willingly innovates and is not moribund in tradition or the petty jealousies of the Dwarfen Guilds. These differences should be exploited.
=== Chapter 5 ===
Rank 	Name 	Objective(s) 	Reward(s) 	In-game description
Primary objective 	The Age of Franz 	Occupy, loot, raze, or sack 18 different settlements. 	Treasury: +10000	This time will be known as the Age of Franz; not since Magnus the Pious has there been an Emperor so beloved of his people and successful in bringing the provinces under Sigmar's banner. Such glory infuriates the Dark Gods, and they will strike hard to destroy the dynasty of the Reikland Princes. Unite the last of the realms, for Chaos comes!
Bonus objective I 	A Call to Arms 	Maintain 100 units in total 	Treasury: +1000 	Not since the Time of Magnus has there been a greater muster; the armies of the Empire should come together at last, for they stand ready to fight the mightiest of battles. This will be a call to arms like no other!
Bonus objective II 	Emperor's Will 	Construct the following buildings: Occupied Couronne (City-State), Occupied Kislev (City-State), and Occupied Miragliano (City-State)	Treasury: +1000 	The ultimate threat draws near, those institutions and temples not with us should be brought under our control. The Emperor cares not how this is achieved - offer the branch or the lash - we will have them under Karl Franz's will.
Bonus objective III	Noble Circle 	Reach Rank 20 with 3 Lord characters 	Treasury: +1000 	We must raise as many nobles to our circle of influence - make them the greatest they can be, for their loyalty will filter down to the men, girding them for the ultimate conquest.
Bonus objective IV 	Inspiring Presence	Reach Rank 20 with 3 Heroes 	Treasury: +1000 	As they are self-starters by definition, empowering Imperial agents will give them all the tools they need to spread discord in the foes' armies and sow discontent in their settlements, thereby attacking them from within as well.
Bonus objective V 	Seek Out Knowledge	Research 30 Technologies 	Treasury: +1000 	Ensure the Empire's greatest minds have stretched themselves. Every innovation, all knowledge not yet discovered, must be sought, for this will give advantage during the battles and conquests yet to play out.
== Strategy ==
*Franz is one of the best duelist characters in the game and can also buff nearby units to greater feats of strength. Activating Ghal Maraz allows him to do high amounts of damage in a burst. The Reikland Runefang gives Leadership and Melee attack to nearby units when activated, allowing the troops around him to hold and land more hits. Franz is not great for clearing out hordes of infantry unless he is mounted on Deathclaw and can rely on Fear/Terror to rout infantry away. In Multiplayer, save Franz for engagements against optimal targets. He should be fighting whatever the biggest threats are in your enemies army (obviously if they are anti-large armor piercing units that is not the case) You do not want him to take a bunch of damage unnecessarily as he has no means of healing outside of a Jade Wizard.
=== Video Guide ===
== Gallery ==
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Category:Total War: Warhammer legendary lords