Report 116

Report #116
Skillset: Stag Skill: Ancestralcurse
 Org: Serenguard Status: Completed Jan 2009
Furies' Decision:
We will go with Solution #2.
Problem: Ancestralcurse is outdated as a skill nowadays, having existed since
beta Lusternia, and time has not been kind to it. For 8p, a victim gets hit with
1 aff every 10s or so, it does not even work if the victim is on a different
elevation. Similar moves such as colourmaelstrom and contagion give better
effects and yet are far more cost-effective. This needs some correction
[A: 0 R: 0] Solution #1: Reduce the cost of ancestralcurse to 3-4p
[A: 0 R: 0] Solution #2: Retain the same cost but have it give a chance (33%?)
 to hit with 2 afflictions a tick, as well as work on
 tree elevation
[A: 0 R: 0] Solution #3: Have it cost 4-5p and have it work on tree elevation
Player Comments:
---[Gregori on 1/4 @ 12:55 writes]:
I like solution 3, though I will be happy with 1 if nothing else. It really
needs to be updated and I do think it should hit on trees elevation regardless
of any other upgrade. It hasn't been touched since open beta and is a very
expensive room effect that doesn't compare to similar effects that cost half as
much.
---[Xiel on 1/5 @ 00:10 writes]:
I agree that a tweak is needed for this skill. The tree-elevation working is a
must, I believe, considering the amount of times that druids are going to be
moving in and out of that particular elevation and finding that one of their
skills is rendered useless by other abilities in their required skillsets.
---[Romero on 1/6 @ 22:25 writes]:
I am fine with solution one under the notion that its not a guaranteed afflicton
on each tic, just like contagion has a percentage chance for certain
afflictions. Nothing is guaranteed while yours would be seeing a severe
reduction in cost for a guaranteed hit.
---[Xenthos on 1/10 @ 01:48 writes]:
I think AncestralCurse actually already does that... both it and Darkmoon had
that change implemented some time ago when we were trying to do it for AC / DM /
Choke. The power cost is quite high for the current effects. 1 looks good, 3
is okay too.
---[Nydekion on 1/11 @ 05:05 writes]:
Ancestral curse gives the following afflictions: impatience, addiction,
hypochondria, paranoia, and reckless and only gives a generic affliction
message. These are pretty impressive afflictions and should not see a decrease
in power cost. However, I can see an argument for it to either work at tree and
ground elevations or be castable at a tree elevation, but only affect the
elevation it was cast on.
---[Xenthos on 1/11 @ 20:56 writes]:
I'm a bit more wary of allowing it to work on tree elevation due to those
afflictions (impatience primarily) contributing to a saplock passively. Given
that it already doesn't hit every enemy in the room (as far as I'm aware), I
really don't mind the power cost going down.
---[Synl on 1/12 @ 16:24 writes]:
Solution 1 = cool beans
---[Krellan on 1/14 @ 06:58 writes]:
Ancestral curse gives more afflictions than that Nydekion. Off the top of my
head I know it can give anorexia. It is a powerful room attack with NO means of
getting rid of it such as colourmaelstrom or contagion. Colourmaelstrom only
gives one affliction if blind, costs 8 power, can be dispelled and critiqued.
Contagion costs less power, but gives a smaller range of useful afflictions. By
useful, I say that loosely, setting the criteria to be that they are salve
cures, and contagion can be gotten rid of by simply casting gust or using a gust
enchantment.
---[Xiel on 1/14 @ 07:45 writes]:
From last testing with Gregori after letting him smack me with AncestralCurse
for the duration of the skill, I've never experienced it hitting me with
anorexia ever. Perhaps you're thinking of Dark? Also, Maelstorm costs 5p and
goes 1-2 affs if blind and more when unblind, I believe.
---[Nydekion on 1/14 @ 19:53 writes]:
Not sure why you're bringing up contagion in this discussion, but it also cannot
be removed if there is any lich in the room (which is pretty common now that
lichseed can be given to others).
---[Romero on 1/18 @ 12:24 writes]:
After hearing the other arguements and seeing the afflictions involved, I think
the power cost should be mantained if added to the true elevation, also a way to
dispel it given the cure for contagion is gust (which I had no idea)
---[Nejii on 1/20 @ 08:21 writes]:
The reason you haven't heard of contagion being gustable is that it only works
if the owner isn't in the room. If you're going to add any such restriction to
ancestralcurse in exchange for it working on both elevations, it should have
this same out clause (and not be dispellable from another elevation of the same
room, either.)