Jinn (Kris Rutherford)

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==Summary==
Jinn, real name Kris Rutherford, is an O-Tech and former mercenary of the disbanded organization, Rogue Out, who carried out any mission, including abducting B-Cubers from the Planet Blue Garden. After Rogue Out's disbandment, he moved on to working under Drakken Joe as an assistant to his sister, Kleene of the Element 4. He later betrayed Drakken Joe after learning that he was siphoning the lives of everyone living on the Belial Gore, including his own sister's. He initially stayed on the Edens Zero with his sister temporarily, but after Sister Ivry fulfilled her promise to heal Kleene and Weisz defeating Dr. Muller, they both officially joined the Zero's crew as the Winds of Edens.
==Powers and Stats==
Tier: | , with Incomplete Overdrive | , higher with Overdrive | , higher with Overdrive
Key: Beginning of Series | Post-Modifications | Post-Xenolith Training | Post-Timeskip
Name: Jinn, Kris Rutherford
Origin: Edens Zero
Gender: Male
Age: Unknown
Classification: Cyborg, Edens Zero Crew Member, Former Member of Drakken's Organization
Powers and Abilities: Superhuman Physical Characteristics, Martial Arts, Ether Manipulation, Air Manipulation, Cyborgization, Body Control (Via Rocket Arms), Homing Attack, Extrasensory Perception (Able to ), Transformation (Via Overdrive), Resistance to Ether Manipulation (Resisted Callum's attempts to manipulate his ether)
Attack Potency: Planet level (Edens Zero Vol 10 Chapter 78) | Planet level+ (Fought and damaged Beginning of Series Base Shiki), Large Planet level with Incomplete Overdrive (Stronger than his Base Form. Fought and matched Incomplete Overdrive Shiki) | Large Planet level (Stronger than before. Fought and damaged Callum), higher with Overdrive (Stronger than his Base Form. One-shot Callum) | Large Planet level (Fought and damaged Deadend Crow's Avatar Body), higher with Overdrive (Stronger than his Base Form)
Speed: High Hypersonic (Kept up with Base Shiki) | High Hypersonic (Faster than before), higher with Overdrive (Faster than before) | At least High Hypersonic (Faster than before after training with Xenolith), higher with Overdrive (Faster than before) | At least Massively Hypersonic+ (Kept up with Deadend Crow's Avatar Body)
Lifting Strength: Class M (Somewhat comparable to Base Shiki) | Class M (Stronger than before), higher with Overdrive (Stronger than before) | Class T (Physically comparable to Callum), higher with Overdrive (Stronger than before) | At least Class T (Stronger than before), higher with Overdrive (Stronger than before) 
Striking Strength: Planet level (Stated to be 320% weaker than his Post-Modifications Base Form) | Planet level+ (Fought and damaged Beginning of Series Base Shiki), Large Planet level with Overdrive (Stronger than his Base Form) | Large Planet level (Stronger than before. Fought and damaged Callum), higher with Overdrive (Stronger than his Base Form. One-shot Callum) | Large Planet level (Fought and damaged Deadend Crow's Avatar Body), higher with Overdrive (Stronger than his Base Form)
Durability: Planet level (Comparable to his Attack Power) | Planet level+ (Took attacks from Beginning of Series Base Shiki), Large Planet level with Overdrive (More durable than his Base Form) | Large Planet level (More durable than before. Took attacks from Callum), higher with Overdrive (More durable than his Base Form) | Large Planet level (Comparable to his Attack Power), higher with Overdrive (Stronger than his Base Form)
Stamina: Superhuman (Can fight for long periods of time despite sustaining severe injuries)
Range: Standard melee range. Several meters with ranged attacks.
Standard Equipment:
*Wind Rage
*Rocket Arms
Intelligence: At least above average (He is a skilled Assassin)
Weaknesses: An Electromagnetic Pulse will disable his Ether Gear temporarily, binding his hands will leave him unable to use his Ether Gear at all.
Notable Attacks/Techniques:
Wind Rage: By using this form of Wind Ether Gear, Jinn can control and manipulate the element of wind in a manner similar to a typhoon. He can move swiftly and incapacitate multiple enemies, stop his fall by floating on air, and vanish like the wind. According to Jinn, his wind has the power to obstruct anything, blowing them away to keep them from getting close. Due to him being an O-Tech, the modifications to his own body have increased the power of his Ether Gear capabilities to the point where his winds are capable of cutting through anything, including buildings. He learned to use this Ether Gear as a student of the planet Guilst's Skymech Dojo, using it in conjunction with the dojo's fighting style, Skymech Ninjutsu.
*Skymech Ninjutsu Attack: Windstorm Slash: Jinn fires a blast of wind on his target that is strong enough to lift various vehicles, leaving a large X-shaped crater behind.
*Skymech Ninjutsu Attack: Windstorm Palm Strike: Jinn enshrouds his palm in wind and uses it to strike his opponent, creating a cyclone that blows them away.
*Skymech Ninjutsu Attack: Crushing Gale: Jinn surrounds his entire arm with wind and thrusts forward towards his opponent. However, the full extent of this technique is unknown.
*Wind God Punch: Jinn launches his rocket arm while using wind to increase its speed, striking the opponent with a quick punch.
*Sky God Wind-Rending Slash: Jinn coats himself in Ether and rushes past his opponent, leaving behind a torrent of powerful windstorms that shreds through the target at immense speeds.
Jinn Wind Rage.png|Wind Rage
Jinn Skymech Ninjutsu Attack Windstorm Slash.gif|Skymech Ninjutsu Attack: Windstorm Slash
Windstorm Palm Strike.png|Skymech Ninjutsu Attack: Windstorm Palm Strike
Jinn Crushing Gale.jpeg|Skymech Ninjutsu Attack: Crushing Gale
Jinn Wind God Punch.jpeg|Wind God Punch
Jinn Wind God Slash.jpeg|Sky God Wind-Rending Slash
Cybernetic Enhancements: As an O-Tech experimented on by Müller, Jinn's own body is modified in order to help him in combat. Through further modification following the events on Guilst, Jinn's own power was raised to 320% compared to what it was during his battle with Shiki at Illega Tower.
*Rocket Arms: Jinn can detach his arms and fire them towards his opponent using rocket thrusters. He can control the movements of the flying arm by making gestures with his other attached arm.
Jinn Rocket Arms.gif|Rocket Arms
Overdrive: Jinn has a rudimentary grasp of this technique, which causes the Ether lines on Jinn's body become three-dimensional and swirl in the air around him like wind. With it, Jinn's own wind becomes significantly more powerful, capable of creating typhoons with wind speeds of approximately 130mph (58m/s). During his fight with Callum, Jinn enters his real Overdrive state. His clothes change into a dark-colored, high-collared shirt which lacks sleeves and exposes the sides of his torso, it is connected to a pair of matching black trousers that are tucked into a pair of light-colored boots, and wears a dark, armored mask that covers his entire face. Additionally, he gains a pair of large, dark-colored feathered wings. Ether lines appear on his forearms, where right forearm gains a dark mark resembling a flame. In this form, his wind are greatly augmented to the point where he can strike an opponent with enough wind power and speed to completely slash through them.
Jinn Overdrive.jpg|Jinn's Incomplete Overdrive
Jinn Complete Overdrive.jpeg|Jinn's Complete Overdrive
==Gallery==
Jinn (Edens Zero) Render.png
Kris Rutherford Render.png
New Kris Rutherford Render.png
Edens Zero Post-Timeskip Jinn Render.png
Crew of Edens Zero.png|The current crew of the Edens Zero
Kris Rutherford's File.jpeg|Kris' File
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Edens Zero
Category:Characters
Category:Male Characters
Category:Manga Characters
Category:Martial Artists
Category:Air Users
Category:Homing Attack Users
Category:Cyborgs
Category:Ninjas
Category:Mercenaries
Category:Antagonists
Category:Energy Users
Category:Technology Users
Category:Extrasensory Perception Users
Category:Tragic Characters
Category:Antiheroes
Category:Body Control Users
Category:Transformation Users