Gear/Ammo LRM Thunder QS

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_LRM_Thunder_Quicsell
Manufacturer: Quicsell
Why waste valuble space and weight on fancy sensors or IFF designators or stealth when you can have more EXPLOSIVES in your mines? Quicsell mines strip out all that useless stuff in exchange for doing much more damage! Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
1 	1 	53999	All 	All
* Installs 1 mines within 0 meters of projectile impact. NA% Chance to fail deploy.
* 20% Chance to trigger Mines. NA% Chance for Chain Detonation. NA% Chance for Linked Detonation.
* 10 Primary damage. 0 AoE Damage in 0 Radius.
* N/A% reduced movement per mine
* -5 accuracy with this weapon.
* Missile has 2 HP.
* Thunder/FASCAM munitions lay mines wherever a missile hits the ground.
* Cannot be fired at Flying Targets
* LRM Ammo - 120 Shots
* 29.99 Cbills Cost per Shot.
* Ammunition Box can explode for 2.5 damage, 1.3 heat and 0.6 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
120 	30 	2.5 	1.25 	0.625
=Used By Mechs=
Mechs 	Mechs 	Mechs
LGX-QS4	STK-QSK	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2