Seshafi

Seshafi is a demonic entity that infiltrated Nintendo's E-Reader cards, disguising herself as Peach in an alternate dress. She lures players with promises of success and riches, only to trap them in her game later. Once there, Seshafi challenges players to bets, granting them extra lives or stealing their souls if they lose. Her true form is grotesque, with exposed flesh and horns, hidden by illusions. Those who fall for her tricks have their souls imprisoned in cards, used to expand her influence.
"Ever wondered how much a favor can cost? I did, and well, it's quite cheap compared to how much YOU can cash out. Come on, friend, let’s set this deal with a gamble. You can take all my followers as an example. I'll make you successful, rich, POWERFUL. But if I win, well, let me say that I'll leave this place with a new follower." 
"Oh, you came back. Did you enjoy the money? ... Poor boy, you wasted everything. I have more of that, if you are willing to bet." - Seshafi 
== Appearance ==
She presents herself in the body of Peach, with long, tightly curled hair. Her eyes are covered by a scarlet blindfold from which a thick, black liquid constantly drips. She always wears a smile, attempting to convey confidence, though it comes off as eerie. Her dress is a vibrant red with a flower emblem near her neck. The same dark liquid continues to drip down her arms, encased in long gloves of the same bright red. 
She wears a belt with golden pearls, connecting to her snug dress that descends in a tube shape in a lighter shade of red, finishing in a wavy manner. Additionally, her crown atop her head, having a more whitish color with a black jewel at its center. 
 
=== Appearance ("No camouflage") ===
In reality, some parts of her attire are composed of organic material disguised with minor illusions she casts on all who observe her, removing this "camouflage" only for higher-level cultists. Her dress is actually a mixture of twisted flesh in spirals vaguely resembling the arrangement of leg muscles, and the gloves are actually her exposed flesh, with skin pulled and rolled to form the beginning of the "glove," and finally, the crown is made of bones that traditionally form her horns. 
All of her powers' manifestations and textures on her body tend to take a spiral formula. 
== Personality ==
Seshafi is a cunning and charismatic entity who thrives on the greed and desires of her victims. She is exceptionally manipulative, using her charm to lure players into making bets and deals that ultimately lead to their downfall. Her approach is subtle and insidious; she makes players feel like they are in control, winning their trust and feeding their ambitions, only to entrap them when they are most vulnerable. Unlike more overtly malevolent entities, Seshafi enjoys the thrill of the long game, preferring to let her victims think they are succeeding before pulling the rug out from under them. She is adept at reading people and exploiting their weaknesses, always presenting herself as a helpful and alluring figure. Her demeanor is confident and persuasive, often coming off as a friendly benefactor who wants to help, but underneath this facade is a ruthless demon who relishes in the control and despair of her victims. 
In her true form, Seshafi's takes a perverse pleasure in revealing her true self to those who have fallen too far to escape, savoring their horror and despair. Her ultimate goal is to expand her influence and power by capturing more souls, using her victims to spread her reach even further.
Seshafi's personality takes a different turn when she encounters beings stronger than herself. Despite her usual confidence and manipulative demeanor, she exhibits a cautious and sometimes even submissive behavior around entities she perceives as more powerful. She seeks to gain their approval and avoids provoking them, often attempting to form alliances or partnerships instead. Her natural charisma and persuasive skills are still at play, but she uses them to build rapport and secure her own safety rather than to deceive and control.
In the realm of horror, Seshafi is capable of forming genuine friendships with other entities, provided they are of equal or lesser strength. She appreciates those who share her cunning and strategic mindset and often collaborates with them to further her own goals. These relationships are rare but valuable to her, as they provide mutual benefits and protection.
== Biography ==
=== "Prologue" ===
 Initially, Seshafi was unrelated to Nintendo or games, she was a simple being, common, irrelevant in a way, a low-level demon who fed on greed. However, the world was difficult to navigate, challenging to compete with other demons, but one day, a certain advertisement caught her attention... 
 "Discover the magic of Nintendo e-Readers! Scan your collectible cards to unlock new worlds, exclusive characters, and hidden surprises. Experience your favorite games in a whole new way and bring your adventures to life with every card you collect! Dive into the excitement and let the fun unfold with Nintendo e-Readers!" - A random advertisement. 
She had a brilliant idea, why not infiltrate a game? Or rather, the cards? The cards would surely sell in high quantities! And no competition in a game! Who would join there? She began to work, joining three sisters with whom she already had some contracts, and with the few favors she possessed, she managed to convince them to help. She would create three cards, each possessing her own soul divided among them. Their job would be to locate people who had bought an E-reader and then present this "new card." They would sell or trade it as a "leaked" or rare card, a beautiful art of Peach with an alternative dress adorned in gold. It was truly a beautiful card that promised to alter the Toads' houses, turning them into a salon where you would be received by her and have access to various mini-games! How exciting! 
===  "Inside the game" ===
 After being divulged among her new victims, Seshafi would stay in each of the Toad houses, patiently waiting for them. Her unusual appearance was initially a shock, but her innovative dialogue was impressive! Altering responses according to what the player said? Impressive! Her captivating personality captured the player's attention. Gradually, Seshafi invited them to a game... a bet, a simple card game where if the player wins, they receive 5 lives, and if they lose, they lose 5 lives, a simple yet interesting mechanic for the game... as the player would win almost every game and slowly develop an affinity with Seshafi's charismatic figure, the agreements seemed to distort. A simple example, upon hearing that a boy would face a difficult test, she proposed: 
 "Well, I believe in your potential, I know you can do well..., but you don't want to risk becoming a failure, do you? I can help you with that, I can guarantee that your grade will be high, if you win our bet, of course. If you lose, you'll just have to give me a coin, leave it next to the E-reader, and I'll be satisfied." 
 Seshafi would always let the players win, allowing herself to win only a few times so that the opponent believes they are lucky, feeding on their greed and slowly stealing their confidence. After a while of these exchanges, she would stop offering agreements, and the curtains of her house would be closed, with the inscription: 
 "Your princess isn't in this castle... Find me in the last one, I have a surprise." 
 Upon finding her there, she would reveal her true form, with her inviting, proud, excited smile. And at that moment, the player's mind becomes foggy, their body except for their hands seems unresponsive, inviting, or rather, forcing them to participate in one last game, a card made of patches of skin, eyes, and flesh is created on the player's E-reader, as their consciousness is connected to a new level, varying greatly according to their previous experiences and requests, each agreement, everything incorporated into a level personally made to mock the player for falling into her trap, slowly guiding them through it, still giving them hope, that even if they only have one life, they might win the level using just that... and then she'll leave... unfortunately, it's already too late, very few survive this level, and the few who do seem to undergo a drastic change in their psyche, starting to worship Seshafi. But those who are not able to pass feel their bodies still paralyzed, gradually seeing the entity leave from behind their console, following it until it touches their chin, lifting it, observing them with a sadistic gaze, turning their soul into one of her cards... the process is painful, but quick, keeping the poor player's soul alive within that card, using it to spread more and more of her influence. Seshafi as a conscious being can become friendly to certain people no matter how rare it may be, or become hostile even earlier, in cases where she seems to keep the victim in her levels for long periods, others hardly have a chance to see the place... and finally, her new followers, she seems to spare these, although rare, they are chosen carefully by her, and helped to become influential so they can help her create more cards of herself so she can distribute... there are speculations that most of the producers of Nintendo's cards are already under some contract with her... so, if you encounter her, avoid agreements no matter how simple they may seem, and well, if you're going to try, remember, the house always wins. 
== Powers and Abilities ==
* Digital Manipulation – Seshafi can freely control any console infected by her presence, creating new levels, distorting existing ones, or using it to lure players back to one of her areas. 
* Physical Manifestation – Although she avoids doing so, Seshafi can manifest her true form outside the game at any time. She typically reserves this power for emergencies, such as when her console or card is destroyed, or to physically collect her prey once they are already paralyzed. 
* Supernatural Charisma – Seshafi possesses an unnatural charm that captivates those around her. She can coerce beings into having positive opinions of her and trusting her, using both her paranormal influence and her exceptional persuasive skills. 
* Wish Fulfillment – Seshafi can subtly manipulate details in the universe, including memories and coincidences, to fulfill her agreements. The extent of this power is unknown, but it is notable that her major deals are often aided by individuals she already controls in the real world. 
* Illusion Crafting – Seshafi can create tactile, visual, and auditory illusions, both within and outside the game. She often uses these illusions on her own body, maintaining a constant guise that deceives those who interact with her. 
* Soul Steal– Upon defeating someone in a bet, Seshafi can trap their soul within a card, keeping them alive in a perpetual state of torment and using them to further spread her influence. 
* Adaptive Personality – Seshafi is highly adaptable in her interactions, becoming friendly and seeking approval when she encounters entities stronger than herself. 
* Organic Material Manipulation – Seshafi can manipulate organic material, including her own flesh and that of others. This allows her to create terrifying and grotesque forms, control and reshape living tissue.
== Trivia ==
* She behaves similarly to salespeople and dealers, seeming to appreciate confident individuals. 
* She has various titles from her cultists, such as: The Fleshless Madame, The Skinless Negotiator, The Prophetess of Empty Souls. 
* She has an alternative Tarot deck that she carries with her, offering consultations to people she is more friendly with. Sometimes it is possible to find her doing readings for herself. 
* She shows a lot of interest in partnerships, contracts, and agreements, even on an obsessive level. 
* She is still somewhat fearful deep down, often becoming friendly and trying to seek approval if she encounters entities she deems stronger than herself in her game. 
* As she is added by E-reader, Seshafi can be added to games already altered by other entities, her behavior varying depending on how she assesses the situation. 
* She can become friends with other entities, provided she doesn't feel threatened (thus getting used to genuine friendship only with beings of equal or lower strength than herself). 
* There is a story being written from the perspective of a cultist who follows her, exploring the customs and practices of her cult, as well as her various ways of interacting with people. 
==Gallery==
 File:First meeting place with Seshafi.png|One of the mushroom houses altered by Seshafi
File:Whencartadeldemonioweee.png|E-card
Category:Peach-Based
Category:E-reader
Category:Demonic entities
Category:Abusers
Category:Female
Category:In-Game
Category:SMB3 based EXEs