Elementalism

The prime skill of all mages is to master the primal elements of earth, wind, fire and water. Once mastery is complete, the goal of every mage is to move on to specialize in the one element associated with their city's nexus of power.
Ability Name 	Short Desc.
Sense 	You can sense elementals infused in the ground.
Blast 	Release a blast of elemental power.
Cleanse 	Wash yourself squeaky clean.
Scry 	Locate another player.
Gust 	Blow someone in a direction with a gust of wind.
Dig 	Unearth buried treasures and burrowing people.
Levitate 	Float on a cushion of air.
Stoneskin 	Protect yourself from physical damage.
Waterbreathe 	Extract air from water.
Firewall 	Create a wall of elemental fire.
Geyser 	Knock someone out of the trees or the sky.
Elementshield	Shield yourself from the elements.
Doorblast 	Blast open jammed doors.
Fog 	Conjure up obscuring fog.
Magelock 	Freeze the latch of a door.
Freeze 	Chill another player.
Trance 	Channel the power of the Elemental planes.
Icewall 	Conjure up an obstructing icewall.
Ignite 	Attack with elemental fire.
Gate 	Open gates to or from the elemental planes.
Master 	Move on to a master specialization.
Category:Skills
Category:Mage Skills