Mario & Luigi: Quartet Invasion/Enemies & Bosses

This page collects info about all the creatures and bosses from the fangame Mario & Luigi: Quartet Invasion for the Nintendo 3DS, listing their overworld (if any) and battle behavior.
==Mushroom Kingdom Locations==
===Flat Meadows Enemies===
These enemies are mostly battled by Mario and Luigi, so their behavior will be focused on them.
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===Mushroom Grove Enemies===
These enemies are mostly battled by Mario and Luigi, so their behavior will be focused on them.
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===Wet Wet Jungle Enemies===
These enemies are mostly battled by Wario and Waluigi, so their behavior will be focused on them.
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===Chillwind Plains Enemies===
These enemies are mostly battled by Wario and Waluigi, so their behavior will be focused on them.
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===Tatanga's Factory Enemies===
These enemies are mostly battled by Wario and Waluigi, so their behavior will be focused on them.
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===Back Highlands Enemies===
These enemies are mostly battled by Mario and Luigi, so their behavior will be focused on them.
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===Charcoal Summit Enemies===
These enemies are mostly battled by Mario and Luigi, so their behavior will be focused on them.
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===Bowser's Castle Enemies===
These enemies are mostly battled by Mario and Luigi, so their behavior will be focused on them.
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===Bowser's Airship Enemies===
These enemies are mostly battled by Mario and Luigi, so their behavior will be focused on them.
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==Sarasaland Locations==
===Birabuto Kingdom Enemies===
These enemies are mostly battled by Wario and Waluigi, so their behavior will be focused on them.
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===Birabuto Pyramid Enemies===
These enemies are mostly battled by Wario and Waluigi, so their behavior will be focused on them.
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===Easton Kingdom Enemies===
These enemies are mostly battled by Mario and Luigi, so their behavior will be focused on them.
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===Easton Ruins Enemies===
These enemies are mostly battled by Mario and Luigi, so their behavior will be focused on them.
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===Muda Kingdom Enemies===
These enemies are mostly battled by Mario and Luigi, so their behavior will be focused on them.
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===Muda Seabed Enemies===
These enemies are mostly battled by Wario and Waluigi, so their behavior will be focused on them.
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===Chai Kingdom Enemies===
These enemies are mostly battled by Wario and Waluigi, so their behavior will be focused on them.
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===Chai Tower Enemies===
These enemies are mostly battled by Wario and Waluigi, so their behavior will be focused on them.
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===Tatanga's Space Station Enemies===
====West Area====
These enemies are mostly battled by Wario and Waluigi, so their behavior will be focused on them.
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====East Area====
These enemies are mostly battled by Mario and Luigi, so their behavior will be focused on them.
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==Bosses==
===Wario & Waluigi (First Time)===
Battled By: Mario & LuigiLocation: Flat MeadowsNotes: N/A
In Battle:
Grounded: YesSpiky: No
*Jump: Wario jumps and creates a small shockwave that travels across the ground. Depending on where he lands is how the shockwave will expand upon: if he lands in the middle, the shockwave will be uniform and reach the Bros. at the same time. If he lands near one of the Bros., said Bro. will have to jump first as the wave will reach them before.
*Hammer This time, Waluigi will be the one jumping, but he will land directly on top of one of the Bros., so he has to be hammered back.
*Hammer (2): Wario tries to charge at one of the Bros. but falls and instead rolls towards them. Hammering him back has the same result as hammering a Koopa, damaging Waluigi but also Wario too.
*Jump (2): Waluigi lies sideways with his body stretched and rolls forwards and backwards, forcing both Bros. to jump. Landing on top of Waluigi or evading the attack enough will cause it to end.	
Battled By: Mario & LuigiLocation: Flat MeadowsNotes: N/A
In Battle:
Grounded: YesSpiky: No
*Jump: Wario jumps and creates a small shockwave that travels across the ground. Depending on where he lands is how the shockwave will expand upon: if he lands in the middle, the shockwave will be uniform and reach the Bros. at the same time. If he lands near one of the Bros., said Bro. will have to jump first as the wave will reach them before.
*Hammer This time, Waluigi will be the one jumping, but he will land directly on top of one of the Bros., so he has to be hammered back.
*Hammer (2): Wario tries to charge at one of the Bros. but falls and instead rolls towards them. Hammering him back has the same result as hammering a Koopa, damaging Waluigi but also Wario too.
*Jump (2): Waluigi lies sideways with his body stretched and rolls forwards and backwards, forcing both Bros. to jump. Landing on top of Waluigi or evading the attack enough will cause it to end.	
Battled By: Mario & LuigiLocation: Flat MeadowsNotes: N/A
In Battle:
Grounded: YesSpiky: No
*Jump: Wario jumps and creates a small shockwave that travels across the ground. Depending on where he lands is how the shockwave will expand upon: if he lands in the middle, the shockwave will be uniform and reach the Bros. at the same time. If he lands near one of the Bros., said Bro. will have to jump first as the wave will reach them before.
*Hammer This time, Waluigi will be the one jumping, but he will land directly on top of one of the Bros., so he has to be hammered back.
*Hammer (2): Wario tries to charge at one of the Bros. but falls and instead rolls towards them. Hammering him back has the same result as hammering a Koopa, damaging Waluigi but also Wario too.
*Jump (2): Waluigi lies sideways with his body stretched and rolls forwards and backwards, forcing both Bros. to jump. Landing on top of Waluigi or evading the attack enough will cause it to end.	
Battled By: Mario & LuigiLocation: Flat MeadowsNotes: N/A
In Battle:
Grounded: YesSpiky: No
*Jump: Wario jumps and creates a small shockwave that travels across the ground. Depending on where he lands is how the shockwave will expand upon: if he lands in the middle, the shockwave will be uniform and reach the Bros. at the same time. If he lands near one of the Bros., said Bro. will have to jump first as the wave will reach them before.
*Hammer This time, Waluigi will be the one jumping, but he will land directly on top of one of the Bros., so he has to be hammered back.
*Hammer (2): Wario tries to charge at one of the Bros. but falls and instead rolls towards them. Hammering him back has the same result as hammering a Koopa, damaging Waluigi but also Wario too.
*Jump (2): Waluigi lies sideways with his body stretched and rolls forwards and backwards, forcing both Bros. to jump. Landing on top of Waluigi or evading the attack enough will cause it to end.	
Battled By: Mario & LuigiLocation: Flat MeadowsNotes: N/A
In Battle:
Grounded: YesSpiky: No
*Jump: Wario jumps and creates a small shockwave that travels across the ground. Depending on where he lands is how the shockwave will expand upon: if he lands in the middle, the shockwave will be uniform and reach the Bros. at the same time. If he lands near one of the Bros., said Bro. will have to jump first as the wave will reach them before.
*Hammer This time, Waluigi will be the one jumping, but he will land directly on top of one of the Bros., so he has to be hammered back.
*Hammer (2): Wario tries to charge at one of the Bros. but falls and instead rolls towards them. Hammering him back has the same result as hammering a Koopa, damaging Waluigi but also Wario too.
*Jump (2): Waluigi lies sideways with his body stretched and rolls forwards and backwards, forcing both Bros. to jump. Landing on top of Waluigi or evading the attack enough will cause it to end.	
Battled By: Mario & LuigiLocation: Flat MeadowsNotes: N/A
In Battle:
Grounded: YesSpiky: No
*Jump: Wario jumps and creates a small shockwave that travels across the ground. Depending on where he lands is how the shockwave will expand upon: if he lands in the middle, the shockwave will be uniform and reach the Bros. at the same time. If he lands near one of the Bros., said Bro. will have to jump first as the wave will reach them before.
*Hammer This time, Waluigi will be the one jumping, but he will land directly on top of one of the Bros., so he has to be hammered back.
*Hammer (2): Wario tries to charge at one of the Bros. but falls and instead rolls towards them. Hammering him back has the same result as hammering a Koopa, damaging Waluigi but also Wario too.
*Jump (2): Waluigi lies sideways with his body stretched and rolls forwards and backwards, forcing both Bros. to jump. Landing on top of Waluigi or evading the attack enough will cause it to end.
===King Totomesu===
Battled By: Wario & WaluigiLocation: Birabuto KingdomNotes: N/A
In Battle:
Grounded: YesSpiky: No
*Jump: Totomesu positions itself between Wario and Waluigi, just in front of them, and begins to spit a torrent of fire back and forth, which must be jumped by both men. Since he can float and stay longer in the air, Wario has a better chance of evading this attack. Getting hit may result in the Burn status effect.
*Mallet: Totomesu spits two to three fireballs upwards to a selected target, who must hammer them back. Like the previous attack, it has the chance of causing burns.
*Summon: Totomesu summons one or two Gaos to aid him in battle.
*Chase - Starlow Float: Totomesu runs and begins to chase the Duo with Starlow above them. The lion will spit a sequence of fireballs at either Wario or Waluigi, who must jump and grab Starlow to avoid it. After three sequences, Totomesu will get tired and end the attack.	
Battled By: Wario & WaluigiLocation: Birabuto KingdomNotes: N/A
In Battle:
Grounded: YesSpiky: No
*Jump: Totomesu positions itself between Wario and Waluigi, just in front of them, and begins to spit a torrent of fire back and forth, which must be jumped by both men. Since he can float and stay longer in the air, Wario has a better chance of evading this attack. Getting hit may result in the Burn status effect.
*Mallet: Totomesu spits two to three fireballs upwards to a selected target, who must hammer them back. Like the previous attack, it has the chance of causing burns.
*Summon: Totomesu summons one or two Gaos to aid him in battle.
*Chase - Starlow Float: Totomesu runs and begins to chase the Duo with Starlow above them. The lion will spit a sequence of fireballs at either Wario or Waluigi, who must jump and grab Starlow to avoid it. After three sequences, Totomesu will get tired and end the attack.	
Battled By: Wario & WaluigiLocation: Birabuto KingdomNotes: N/A
In Battle:
Grounded: YesSpiky: No
*Jump: Totomesu positions itself between Wario and Waluigi, just in front of them, and begins to spit a torrent of fire back and forth, which must be jumped by both men. Since he can float and stay longer in the air, Wario has a better chance of evading this attack. Getting hit may result in the Burn status effect.
*Mallet: Totomesu spits two to three fireballs upwards to a selected target, who must hammer them back. Like the previous attack, it has the chance of causing burns.
*Summon: Totomesu summons one or two Gaos to aid him in battle.
*Chase - Starlow Float: Totomesu runs and begins to chase the Duo with Starlow above them. The lion will spit a sequence of fireballs at either Wario or Waluigi, who must jump and grab Starlow to avoid it. After three sequences, Totomesu will get tired and end the attack.	
Battled By: Wario & WaluigiLocation: Birabuto KingdomNotes: N/A
In Battle:
Grounded: YesSpiky: No
*Jump: Totomesu positions itself between Wario and Waluigi, just in front of them, and begins to spit a torrent of fire back and forth, which must be jumped by both men. Since he can float and stay longer in the air, Wario has a better chance of evading this attack. Getting hit may result in the Burn status effect.
*Mallet: Totomesu spits two to three fireballs upwards to a selected target, who must hammer them back. Like the previous attack, it has the chance of causing burns.
*Summon: Totomesu summons one or two Gaos to aid him in battle.
*Chase - Starlow Float: Totomesu runs and begins to chase the Duo with Starlow above them. The lion will spit a sequence of fireballs at either Wario or Waluigi, who must jump and grab Starlow to avoid it. After three sequences, Totomesu will get tired and end the attack.	
Battled By: Wario & WaluigiLocation: Birabuto KingdomNotes: N/A
In Battle:
Grounded: YesSpiky: No
*Jump: Totomesu positions itself between Wario and Waluigi, just in front of them, and begins to spit a torrent of fire back and forth, which must be jumped by both men. Since he can float and stay longer in the air, Wario has a better chance of evading this attack. Getting hit may result in the Burn status effect.
*Mallet: Totomesu spits two to three fireballs upwards to a selected target, who must hammer them back. Like the previous attack, it has the chance of causing burns.
*Summon: Totomesu summons one or two Gaos to aid him in battle.
*Chase - Starlow Float: Totomesu runs and begins to chase the Duo with Starlow above them. The lion will spit a sequence of fireballs at either Wario or Waluigi, who must jump and grab Starlow to avoid it. After three sequences, Totomesu will get tired and end the attack.	
Battled By: Wario & WaluigiLocation: Birabuto KingdomNotes: N/A
In Battle:
Grounded: YesSpiky: No
*Jump: Totomesu positions itself between Wario and Waluigi, just in front of them, and begins to spit a torrent of fire back and forth, which must be jumped by both men. Since he can float and stay longer in the air, Wario has a better chance of evading this attack. Getting hit may result in the Burn status effect.
*Mallet: Totomesu spits two to three fireballs upwards to a selected target, who must hammer them back. Like the previous attack, it has the chance of causing burns.
*Summon: Totomesu summons one or two Gaos to aid him in battle.
*Chase - Starlow Float: Totomesu runs and begins to chase the Duo with Starlow above them. The lion will spit a sequence of fireballs at either Wario or Waluigi, who must jump and grab Starlow to avoid it. After three sequences, Totomesu will get tired and end the attack.
===Tarantox===
Battled By: Mario & LuigiLocation: Mushroom GrooveNotes: Weak to Fire Damage. However if the Fire Flower is used against it, Tarantox will close its eyes and make its attacking patters more erratic and hard to dodge for a couple of turns.
In Battle:
Grounded: YesSpiky: No
*Jump: Tarantox shoots out a cobweb from its mouth and starts spinning on its own axis trying to hit the Brothers with it, who have to repeatedly jump to evade it. When Tarantox gets angry on the latter half of the battle, it pulls out two webs: one from its mouth and another from its rear, making the attack harder to dodge.
*Hammer: Tarantox positions itself above one of the Brothers with a cobweb while slowly descending towards him. At the same time Tarantox will shoot poison bubbles towards the other Brother. The Brother with Tarantox above its head has to wait until it's on hammering range to hit it before the spider crushes him (possibly making him Dizzy) while the other needs to hammer out the poison shoots before they hit him (which has a chance of causing the Poison status effect)
*Special Attack: Tarantox takes a turn to charge this attack, preparing to launch a massive cobweb at the Brothers that stays on the ground for a few turns, drastically reducing their jumping and hammering speed and making it harder to dodge/counter attacks. Using the Fire Flower while Tarantox prepares the move will cancel it.
*Chase: Tarantox will launch a cobweb upwards from its rear and start chasing the Brothers trough the forest while hanging from it. Then it will start to shoot toxic bubbles towards them, being telegraphed by the direction of its eyes while it's aiming. At the end of the chase the rope from Tarantox's rear tears apart, making it slam the ground with such a force that it damages the spider but spills a great quantity of poison from its body that has to be jumped on to evade.	
Battled By: Mario & LuigiLocation: Mushroom GrooveNotes: Weak to Fire Damage. However if the Fire Flower is used against it, Tarantox will close its eyes and make its attacking patters more erratic and hard to dodge for a couple of turns.
In Battle:
Grounded: YesSpiky: No
*Jump: Tarantox shoots out a cobweb from its mouth and starts spinning on its own axis trying to hit the Brothers with it, who have to repeatedly jump to evade it. When Tarantox gets angry on the latter half of the battle, it pulls out two webs: one from its mouth and another from its rear, making the attack harder to dodge.
*Hammer: Tarantox positions itself above one of the Brothers with a cobweb while slowly descending towards him. At the same time Tarantox will shoot poison bubbles towards the other Brother. The Brother with Tarantox above its head has to wait until it's on hammering range to hit it before the spider crushes him (possibly making him Dizzy) while the other needs to hammer out the poison shoots before they hit him (which has a chance of causing the Poison status effect)
*Special Attack: Tarantox takes a turn to charge this attack, preparing to launch a massive cobweb at the Brothers that stays on the ground for a few turns, drastically reducing their jumping and hammering speed and making it harder to dodge/counter attacks. Using the Fire Flower while Tarantox prepares the move will cancel it.
*Chase: Tarantox will launch a cobweb upwards from its rear and start chasing the Brothers trough the forest while hanging from it. Then it will start to shoot toxic bubbles towards them, being telegraphed by the direction of its eyes while it's aiming. At the end of the chase the rope from Tarantox's rear tears apart, making it slam the ground with such a force that it damages the spider but spills a great quantity of poison from its body that has to be jumped on to evade.	
Battled By: Mario & LuigiLocation: Mushroom GrooveNotes: Weak to Fire Damage. However if the Fire Flower is used against it, Tarantox will close its eyes and make its attacking patters more erratic and hard to dodge for a couple of turns.
In Battle:
Grounded: YesSpiky: No
*Jump: Tarantox shoots out a cobweb from its mouth and starts spinning on its own axis trying to hit the Brothers with it, who have to repeatedly jump to evade it. When Tarantox gets angry on the latter half of the battle, it pulls out two webs: one from its mouth and another from its rear, making the attack harder to dodge.
*Hammer: Tarantox positions itself above one of the Brothers with a cobweb while slowly descending towards him. At the same time Tarantox will shoot poison bubbles towards the other Brother. The Brother with Tarantox above its head has to wait until it's on hammering range to hit it before the spider crushes him (possibly making him Dizzy) while the other needs to hammer out the poison shoots before they hit him (which has a chance of causing the Poison status effect)
*Special Attack: Tarantox takes a turn to charge this attack, preparing to launch a massive cobweb at the Brothers that stays on the ground for a few turns, drastically reducing their jumping and hammering speed and making it harder to dodge/counter attacks. Using the Fire Flower while Tarantox prepares the move will cancel it.
*Chase: Tarantox will launch a cobweb upwards from its rear and start chasing the Brothers trough the forest while hanging from it. Then it will start to shoot toxic bubbles towards them, being telegraphed by the direction of its eyes while it's aiming. At the end of the chase the rope from Tarantox's rear tears apart, making it slam the ground with such a force that it damages the spider but spills a great quantity of poison from its body that has to be jumped on to evade.	
Battled By: Mario & LuigiLocation: Mushroom GrooveNotes: Weak to Fire Damage. However if the Fire Flower is used against it, Tarantox will close its eyes and make its attacking patters more erratic and hard to dodge for a couple of turns.
In Battle:
Grounded: YesSpiky: No
*Jump: Tarantox shoots out a cobweb from its mouth and starts spinning on its own axis trying to hit the Brothers with it, who have to repeatedly jump to evade it. When Tarantox gets angry on the latter half of the battle, it pulls out two webs: one from its mouth and another from its rear, making the attack harder to dodge.
*Hammer: Tarantox positions itself above one of the Brothers with a cobweb while slowly descending towards him. At the same time Tarantox will shoot poison bubbles towards the other Brother. The Brother with Tarantox above its head has to wait until it's on hammering range to hit it before the spider crushes him (possibly making him Dizzy) while the other needs to hammer out the poison shoots before they hit him (which has a chance of causing the Poison status effect)
*Special Attack: Tarantox takes a turn to charge this attack, preparing to launch a massive cobweb at the Brothers that stays on the ground for a few turns, drastically reducing their jumping and hammering speed and making it harder to dodge/counter attacks. Using the Fire Flower while Tarantox prepares the move will cancel it.
*Chase: Tarantox will launch a cobweb upwards from its rear and start chasing the Brothers trough the forest while hanging from it. Then it will start to shoot toxic bubbles towards them, being telegraphed by the direction of its eyes while it's aiming. At the end of the chase the rope from Tarantox's rear tears apart, making it slam the ground with such a force that it damages the spider but spills a great quantity of poison from its body that has to be jumped on to evade.	
Battled By: Mario & LuigiLocation: Mushroom GrooveNotes: Weak to Fire Damage. However if the Fire Flower is used against it, Tarantox will close its eyes and make its attacking patters more erratic and hard to dodge for a couple of turns.
In Battle:
Grounded: YesSpiky: No
*Jump: Tarantox shoots out a cobweb from its mouth and starts spinning on its own axis trying to hit the Brothers with it, who have to repeatedly jump to evade it. When Tarantox gets angry on the latter half of the battle, it pulls out two webs: one from its mouth and another from its rear, making the attack harder to dodge.
*Hammer: Tarantox positions itself above one of the Brothers with a cobweb while slowly descending towards him. At the same time Tarantox will shoot poison bubbles towards the other Brother. The Brother with Tarantox above its head has to wait until it's on hammering range to hit it before the spider crushes him (possibly making him Dizzy) while the other needs to hammer out the poison shoots before they hit him (which has a chance of causing the Poison status effect)
*Special Attack: Tarantox takes a turn to charge this attack, preparing to launch a massive cobweb at the Brothers that stays on the ground for a few turns, drastically reducing their jumping and hammering speed and making it harder to dodge/counter attacks. Using the Fire Flower while Tarantox prepares the move will cancel it.
*Chase: Tarantox will launch a cobweb upwards from its rear and start chasing the Brothers trough the forest while hanging from it. Then it will start to shoot toxic bubbles towards them, being telegraphed by the direction of its eyes while it's aiming. At the end of the chase the rope from Tarantox's rear tears apart, making it slam the ground with such a force that it damages the spider but spills a great quantity of poison from its body that has to be jumped on to evade.	
Battled By: Mario & LuigiLocation: Mushroom GrooveNotes: Weak to Fire Damage. However if the Fire Flower is used against it, Tarantox will close its eyes and make its attacking patters more erratic and hard to dodge for a couple of turns.
In Battle:
Grounded: YesSpiky: No
*Jump: Tarantox shoots out a cobweb from its mouth and starts spinning on its own axis trying to hit the Brothers with it, who have to repeatedly jump to evade it. When Tarantox gets angry on the latter half of the battle, it pulls out two webs: one from its mouth and another from its rear, making the attack harder to dodge.
*Hammer: Tarantox positions itself above one of the Brothers with a cobweb while slowly descending towards him. At the same time Tarantox will shoot poison bubbles towards the other Brother. The Brother with Tarantox above its head has to wait until it's on hammering range to hit it before the spider crushes him (possibly making him Dizzy) while the other needs to hammer out the poison shoots before they hit him (which has a chance of causing the Poison status effect)
*Special Attack: Tarantox takes a turn to charge this attack, preparing to launch a massive cobweb at the Brothers that stays on the ground for a few turns, drastically reducing their jumping and hammering speed and making it harder to dodge/counter attacks. Using the Fire Flower while Tarantox prepares the move will cancel it.
*Chase: Tarantox will launch a cobweb upwards from its rear and start chasing the Brothers trough the forest while hanging from it. Then it will start to shoot toxic bubbles towards them, being telegraphed by the direction of its eyes while it's aiming. At the end of the chase the rope from Tarantox's rear tears apart, making it slam the ground with such a force that it damages the spider but spills a great quantity of poison from its body that has to be jumped on to evade.
===Squizzard===
Battled By: Wario & WaluigiLocation: Birabuto PyramidNotes: N/A
In Battle:
Grounded: YesSpiky: No
*Jump: Squizzard sinks the sand around himself, trying to attract Wario and Waluigi towards his mouth. The pair must repeatedly jump to evade being eaten by Squizzard. If this happens, the monster will bite them multiple times and recover some of its HP.
*Mallet: Squizzard appears in front of either Duo member and tries to aspire him, who must hammer him before they reach its mouth. Getting hit results in Squizzard gaining some HP.
*Mallet (2): Once again, Squizzard sinks the sand around himself, to which the Duo responds by running in the opposite direction. Rocks, spiked balls and Bob-ombs will try to hit Wario and Waluigi, who must hammer them. Rocks deal less damage and are destroyed by the mallet, spiked balls make them lose a good chunk of health but damage Squizzard if they get hit back, and Bob-ombs shouldn't be hammered as they explode by this.
*Flutter (WR): Squizzard appears below Wario, who must float and stay in the air when Squizzard has its mouth open. As soon as Squizzards closes it, Wario has to land on its face, repeating this a varied amount of times.
*Chase - Starlow Float: Squizzard chases the duo while creating sinkholes below them, who must use Starlow to float and evade the sandy pits. Falling inside one of these sinkholes leaves the Duo member out of the chase.	
Battled By: Wario & WaluigiLocation: Birabuto PyramidNotes: N/A
In Battle:
Grounded: YesSpiky: No
*Jump: Squizzard sinks the sand around himself, trying to attract Wario and Waluigi towards his mouth. The pair must repeatedly jump to evade being eaten by Squizzard. If this happens, the monster will bite them multiple times and recover some of its HP.
*Mallet: Squizzard appears in front of either Duo member and tries to aspire him, who must hammer him before they reach its mouth. Getting hit results in Squizzard gaining some HP.
*Mallet (2): Once again, Squizzard sinks the sand around himself, to which the Duo responds by running in the opposite direction. Rocks, spiked balls and Bob-ombs will try to hit Wario and Waluigi, who must hammer them. Rocks deal less damage and are destroyed by the mallet, spiked balls make them lose a good chunk of health but damage Squizzard if they get hit back, and Bob-ombs shouldn't be hammered as they explode by this.
*Flutter (WR): Squizzard appears below Wario, who must float and stay in the air when Squizzard has its mouth open. As soon as Squizzards closes it, Wario has to land on its face, repeating this a varied amount of times.
*Chase - Starlow Float: Squizzard chases the duo while creating sinkholes below them, who must use Starlow to float and evade the sandy pits. Falling inside one of these sinkholes leaves the Duo member out of the chase.	
Battled By: Wario & WaluigiLocation: Birabuto PyramidNotes: N/A
In Battle:
Grounded: YesSpiky: No
*Jump: Squizzard sinks the sand around himself, trying to attract Wario and Waluigi towards his mouth. The pair must repeatedly jump to evade being eaten by Squizzard. If this happens, the monster will bite them multiple times and recover some of its HP.
*Mallet: Squizzard appears in front of either Duo member and tries to aspire him, who must hammer him before they reach its mouth. Getting hit results in Squizzard gaining some HP.
*Mallet (2): Once again, Squizzard sinks the sand around himself, to which the Duo responds by running in the opposite direction. Rocks, spiked balls and Bob-ombs will try to hit Wario and Waluigi, who must hammer them. Rocks deal less damage and are destroyed by the mallet, spiked balls make them lose a good chunk of health but damage Squizzard if they get hit back, and Bob-ombs shouldn't be hammered as they explode by this.
*Flutter (WR): Squizzard appears below Wario, who must float and stay in the air when Squizzard has its mouth open. As soon as Squizzards closes it, Wario has to land on its face, repeating this a varied amount of times.
*Chase - Starlow Float: Squizzard chases the duo while creating sinkholes below them, who must use Starlow to float and evade the sandy pits. Falling inside one of these sinkholes leaves the Duo member out of the chase.	
Battled By: Wario & WaluigiLocation: Birabuto PyramidNotes: N/A
In Battle:
Grounded: YesSpiky: No
*Jump: Squizzard sinks the sand around himself, trying to attract Wario and Waluigi towards his mouth. The pair must repeatedly jump to evade being eaten by Squizzard. If this happens, the monster will bite them multiple times and recover some of its HP.
*Mallet: Squizzard appears in front of either Duo member and tries to aspire him, who must hammer him before they reach its mouth. Getting hit results in Squizzard gaining some HP.
*Mallet (2): Once again, Squizzard sinks the sand around himself, to which the Duo responds by running in the opposite direction. Rocks, spiked balls and Bob-ombs will try to hit Wario and Waluigi, who must hammer them. Rocks deal less damage and are destroyed by the mallet, spiked balls make them lose a good chunk of health but damage Squizzard if they get hit back, and Bob-ombs shouldn't be hammered as they explode by this.
*Flutter (WR): Squizzard appears below Wario, who must float and stay in the air when Squizzard has its mouth open. As soon as Squizzards closes it, Wario has to land on its face, repeating this a varied amount of times.
*Chase - Starlow Float: Squizzard chases the duo while creating sinkholes below them, who must use Starlow to float and evade the sandy pits. Falling inside one of these sinkholes leaves the Duo member out of the chase.	
Battled By: Wario & WaluigiLocation: Birabuto PyramidNotes: N/A
In Battle:
Grounded: YesSpiky: No
*Jump: Squizzard sinks the sand around himself, trying to attract Wario and Waluigi towards his mouth. The pair must repeatedly jump to evade being eaten by Squizzard. If this happens, the monster will bite them multiple times and recover some of its HP.
*Mallet: Squizzard appears in front of either Duo member and tries to aspire him, who must hammer him before they reach its mouth. Getting hit results in Squizzard gaining some HP.
*Mallet (2): Once again, Squizzard sinks the sand around himself, to which the Duo responds by running in the opposite direction. Rocks, spiked balls and Bob-ombs will try to hit Wario and Waluigi, who must hammer them. Rocks deal less damage and are destroyed by the mallet, spiked balls make them lose a good chunk of health but damage Squizzard if they get hit back, and Bob-ombs shouldn't be hammered as they explode by this.
*Flutter (WR): Squizzard appears below Wario, who must float and stay in the air when Squizzard has its mouth open. As soon as Squizzards closes it, Wario has to land on its face, repeating this a varied amount of times.
*Chase - Starlow Float: Squizzard chases the duo while creating sinkholes below them, who must use Starlow to float and evade the sandy pits. Falling inside one of these sinkholes leaves the Duo member out of the chase.	
Battled By: Wario & WaluigiLocation: Birabuto PyramidNotes: N/A
In Battle:
Grounded: YesSpiky: No
*Jump: Squizzard sinks the sand around himself, trying to attract Wario and Waluigi towards his mouth. The pair must repeatedly jump to evade being eaten by Squizzard. If this happens, the monster will bite them multiple times and recover some of its HP.
*Mallet: Squizzard appears in front of either Duo member and tries to aspire him, who must hammer him before they reach its mouth. Getting hit results in Squizzard gaining some HP.
*Mallet (2): Once again, Squizzard sinks the sand around himself, to which the Duo responds by running in the opposite direction. Rocks, spiked balls and Bob-ombs will try to hit Wario and Waluigi, who must hammer them. Rocks deal less damage and are destroyed by the mallet, spiked balls make them lose a good chunk of health but damage Squizzard if they get hit back, and Bob-ombs shouldn't be hammered as they explode by this.
*Flutter (WR): Squizzard appears below Wario, who must float and stay in the air when Squizzard has its mouth open. As soon as Squizzards closes it, Wario has to land on its face, repeating this a varied amount of times.
*Chase - Starlow Float: Squizzard chases the duo while creating sinkholes below them, who must use Starlow to float and evade the sandy pits. Falling inside one of these sinkholes leaves the Duo member out of the chase.
===Hiyoihoi===
Battled By: Mario & LuigiLocation: Easton KingdomNotes: Starts its battle with three Ganchans present.
In Battle:
Grounded: YesSpiky: No
*Jump: Hiyoihoi will create rocks out of thin air and throw them at either Mario or Luigi depending of the arm Hiyoihoi its holding it with, who have to jump over them. Any rocks that hit the Brothers, apart from causing damage, will transform into a Ganchan.
*Jump + Hammer: First, Hiyoihoi jumps to create a big shockwave which has to be jumped over by the Brothers, said shockwave having the chance of inducing the Trip status effect. After this, many rocks will start to fall so the Brothers have to hammer them to avoid being hit and possibly becoming Dizzy. Any rock that hits either Mario or Luigi will transform into a Ganchan.
*Hammer: Hiyoihoi will hide its arms and legs then lie sideways, proceeding to roll towards the Brothers at great speed. Both Mario and Luigi have to hammer Hiyoihoi at the same time multiple times, otherwise the Moai will run over them.
*Special: If there are any Ganchans present, Hiyoihoi may eat it to regain HP and randomly boost either its attack, defense or speed.
*Chase: Hiyoihoi chases the Bros. across the plains of the Easton Kingdom while throwing different enemies at either Mario or Luigi. If it's a Ganchan, they have to simply jump over it, if it's a Tokotoko, they have to wait since the small Moai will roll towards them at slow speed, and if it's a Batadon, they must stay still since it will fly away before reaching the Bros. After a while, Hiyoihoi will grow tired and end the attack, but not before creating one last shockwave for the Brothers to jump over.	
Battled By: Mario & LuigiLocation: Easton KingdomNotes: Starts its battle with three Ganchans present.
In Battle:
Grounded: YesSpiky: No
*Jump: Hiyoihoi will create rocks out of thin air and throw them at either Mario or Luigi depending of the arm Hiyoihoi its holding it with, who have to jump over them. Any rocks that hit the Brothers, apart from causing damage, will transform into a Ganchan.
*Jump + Hammer: First, Hiyoihoi jumps to create a big shockwave which has to be jumped over by the Brothers, said shockwave having the chance of inducing the Trip status effect. After this, many rocks will start to fall so the Brothers have to hammer them to avoid being hit and possibly becoming Dizzy. Any rock that hits either Mario or Luigi will transform into a Ganchan.
*Hammer: Hiyoihoi will hide its arms and legs then lie sideways, proceeding to roll towards the Brothers at great speed. Both Mario and Luigi have to hammer Hiyoihoi at the same time multiple times, otherwise the Moai will run over them.
*Special: If there are any Ganchans present, Hiyoihoi may eat it to regain HP and randomly boost either its attack, defense or speed.
*Chase: Hiyoihoi chases the Bros. across the plains of the Easton Kingdom while throwing different enemies at either Mario or Luigi. If it's a Ganchan, they have to simply jump over it, if it's a Tokotoko, they have to wait since the small Moai will roll towards them at slow speed, and if it's a Batadon, they must stay still since it will fly away before reaching the Bros. After a while, Hiyoihoi will grow tired and end the attack, but not before creating one last shockwave for the Brothers to jump over.	
Battled By: Mario & LuigiLocation: Easton KingdomNotes: Starts its battle with three Ganchans present.
In Battle:
Grounded: YesSpiky: No
*Jump: Hiyoihoi will create rocks out of thin air and throw them at either Mario or Luigi depending of the arm Hiyoihoi its holding it with, who have to jump over them. Any rocks that hit the Brothers, apart from causing damage, will transform into a Ganchan.
*Jump + Hammer: First, Hiyoihoi jumps to create a big shockwave which has to be jumped over by the Brothers, said shockwave having the chance of inducing the Trip status effect. After this, many rocks will start to fall so the Brothers have to hammer them to avoid being hit and possibly becoming Dizzy. Any rock that hits either Mario or Luigi will transform into a Ganchan.
*Hammer: Hiyoihoi will hide its arms and legs then lie sideways, proceeding to roll towards the Brothers at great speed. Both Mario and Luigi have to hammer Hiyoihoi at the same time multiple times, otherwise the Moai will run over them.
*Special: If there are any Ganchans present, Hiyoihoi may eat it to regain HP and randomly boost either its attack, defense or speed.
*Chase: Hiyoihoi chases the Bros. across the plains of the Easton Kingdom while throwing different enemies at either Mario or Luigi. If it's a Ganchan, they have to simply jump over it, if it's a Tokotoko, they have to wait since the small Moai will roll towards them at slow speed, and if it's a Batadon, they must stay still since it will fly away before reaching the Bros. After a while, Hiyoihoi will grow tired and end the attack, but not before creating one last shockwave for the Brothers to jump over.	
Battled By: Mario & LuigiLocation: Easton KingdomNotes: Starts its battle with three Ganchans present.
In Battle:
Grounded: YesSpiky: No
*Jump: Hiyoihoi will create rocks out of thin air and throw them at either Mario or Luigi depending of the arm Hiyoihoi its holding it with, who have to jump over them. Any rocks that hit the Brothers, apart from causing damage, will transform into a Ganchan.
*Jump + Hammer: First, Hiyoihoi jumps to create a big shockwave which has to be jumped over by the Brothers, said shockwave having the chance of inducing the Trip status effect. After this, many rocks will start to fall so the Brothers have to hammer them to avoid being hit and possibly becoming Dizzy. Any rock that hits either Mario or Luigi will transform into a Ganchan.
*Hammer: Hiyoihoi will hide its arms and legs then lie sideways, proceeding to roll towards the Brothers at great speed. Both Mario and Luigi have to hammer Hiyoihoi at the same time multiple times, otherwise the Moai will run over them.
*Special: If there are any Ganchans present, Hiyoihoi may eat it to regain HP and randomly boost either its attack, defense or speed.
*Chase: Hiyoihoi chases the Bros. across the plains of the Easton Kingdom while throwing different enemies at either Mario or Luigi. If it's a Ganchan, they have to simply jump over it, if it's a Tokotoko, they have to wait since the small Moai will roll towards them at slow speed, and if it's a Batadon, they must stay still since it will fly away before reaching the Bros. After a while, Hiyoihoi will grow tired and end the attack, but not before creating one last shockwave for the Brothers to jump over.	
Battled By: Mario & LuigiLocation: Easton KingdomNotes: Starts its battle with three Ganchans present.
In Battle:
Grounded: YesSpiky: No
*Jump: Hiyoihoi will create rocks out of thin air and throw them at either Mario or Luigi depending of the arm Hiyoihoi its holding it with, who have to jump over them. Any rocks that hit the Brothers, apart from causing damage, will transform into a Ganchan.
*Jump + Hammer: First, Hiyoihoi jumps to create a big shockwave which has to be jumped over by the Brothers, said shockwave having the chance of inducing the Trip status effect. After this, many rocks will start to fall so the Brothers have to hammer them to avoid being hit and possibly becoming Dizzy. Any rock that hits either Mario or Luigi will transform into a Ganchan.
*Hammer: Hiyoihoi will hide its arms and legs then lie sideways, proceeding to roll towards the Brothers at great speed. Both Mario and Luigi have to hammer Hiyoihoi at the same time multiple times, otherwise the Moai will run over them.
*Special: If there are any Ganchans present, Hiyoihoi may eat it to regain HP and randomly boost either its attack, defense or speed.
*Chase: Hiyoihoi chases the Bros. across the plains of the Easton Kingdom while throwing different enemies at either Mario or Luigi. If it's a Ganchan, they have to simply jump over it, if it's a Tokotoko, they have to wait since the small Moai will roll towards them at slow speed, and if it's a Batadon, they must stay still since it will fly away before reaching the Bros. After a while, Hiyoihoi will grow tired and end the attack, but not before creating one last shockwave for the Brothers to jump over.	
Battled By: Mario & LuigiLocation: Easton KingdomNotes: Starts its battle with three Ganchans present.
In Battle:
Grounded: YesSpiky: No
*Jump: Hiyoihoi will create rocks out of thin air and throw them at either Mario or Luigi depending of the arm Hiyoihoi its holding it with, who have to jump over them. Any rocks that hit the Brothers, apart from causing damage, will transform into a Ganchan.
*Jump + Hammer: First, Hiyoihoi jumps to create a big shockwave which has to be jumped over by the Brothers, said shockwave having the chance of inducing the Trip status effect. After this, many rocks will start to fall so the Brothers have to hammer them to avoid being hit and possibly becoming Dizzy. Any rock that hits either Mario or Luigi will transform into a Ganchan.
*Hammer: Hiyoihoi will hide its arms and legs then lie sideways, proceeding to roll towards the Brothers at great speed. Both Mario and Luigi have to hammer Hiyoihoi at the same time multiple times, otherwise the Moai will run over them.
*Special: If there are any Ganchans present, Hiyoihoi may eat it to regain HP and randomly boost either its attack, defense or speed.
*Chase: Hiyoihoi chases the Bros. across the plains of the Easton Kingdom while throwing different enemies at either Mario or Luigi. If it's a Ganchan, they have to simply jump over it, if it's a Tokotoko, they have to wait since the small Moai will roll towards them at slow speed, and if it's a Batadon, they must stay still since it will fly away before reaching the Bros. After a while, Hiyoihoi will grow tired and end the attack, but not before creating one last shockwave for the Brothers to jump over.
===Bugaboom===
Battled By: Wario & WaluigiLocation: Wet Wet JungleNotes: Weak to Jumping attacks. When it gets angry on the second half of the battle, it will begin to fly and acquire some new attacks in addition to its old ones.
In Battle:
Grounded: Yes, then NoSpiky: No
*Summon: Bugaboom summons a Mandibug who, in addition of attacking the duo as a separate enemy, will stay atop of Bugaboom's carapace, protecting it from jumping attacks until killed.
*Jump: Bugaboom flips itself upside-down and fires various small bombs from the hole of its belly. Jumping over the explosives is the only way to counter this as touching them in any way will make them explode, which can Burn Wario and Waluigi.
*Flutter (WR) and Crouch (WL): Bugaboom tries to crush both Wario and Waluigi with its pincers at the same time multiple times. Float with Wario and crouch with Waluigi as necessary to avoid taking damage.
*Mallet: If Bugaboom is flying, it will summon many big bombs from its underside which will roll towards Wario and Waluigi. Failing to hammer all of them back may result in the Burned status effect.
*Chase - Starlow Throw: This attack can only be initiated if Bugaboom if flying. The big bug will begin to chase the duo across the jungle while moving erratically with its wings. Wario and Waluigi must throw Starlow at its eyes multiple times without accidentally hitting the boss' pincers or mouth (as it will eat Starlow and leave them defenseless for some seconds before spitting her back). Failing to make Bugaboom retreat results in the bug landing on top of Wario and Waluigi.	
Battled By: Wario & WaluigiLocation: Wet Wet JungleNotes: Weak to Jumping attacks. When it gets angry on the second half of the battle, it will begin to fly and acquire some new attacks in addition to its old ones.
In Battle:
Grounded: Yes, then NoSpiky: No
*Summon: Bugaboom summons a Mandibug who, in addition of attacking the duo as a separate enemy, will stay atop of Bugaboom's carapace, protecting it from jumping attacks until killed.
*Jump: Bugaboom flips itself upside-down and fires various small bombs from the hole of its belly. Jumping over the explosives is the only way to counter this as touching them in any way will make them explode, which can Burn Wario and Waluigi.
*Flutter (WR) and Crouch (WL): Bugaboom tries to crush both Wario and Waluigi with its pincers at the same time multiple times. Float with Wario and crouch with Waluigi as necessary to avoid taking damage.
*Mallet: If Bugaboom is flying, it will summon many big bombs from its underside which will roll towards Wario and Waluigi. Failing to hammer all of them back may result in the Burned status effect.
*Chase - Starlow Throw: This attack can only be initiated if Bugaboom if flying. The big bug will begin to chase the duo across the jungle while moving erratically with its wings. Wario and Waluigi must throw Starlow at its eyes multiple times without accidentally hitting the boss' pincers or mouth (as it will eat Starlow and leave them defenseless for some seconds before spitting her back). Failing to make Bugaboom retreat results in the bug landing on top of Wario and Waluigi.	
Battled By: Wario & WaluigiLocation: Wet Wet JungleNotes: Weak to Jumping attacks. When it gets angry on the second half of the battle, it will begin to fly and acquire some new attacks in addition to its old ones.
In Battle:
Grounded: Yes, then NoSpiky: No
*Summon: Bugaboom summons a Mandibug who, in addition of attacking the duo as a separate enemy, will stay atop of Bugaboom's carapace, protecting it from jumping attacks until killed.
*Jump: Bugaboom flips itself upside-down and fires various small bombs from the hole of its belly. Jumping over the explosives is the only way to counter this as touching them in any way will make them explode, which can Burn Wario and Waluigi.
*Flutter (WR) and Crouch (WL): Bugaboom tries to crush both Wario and Waluigi with its pincers at the same time multiple times. Float with Wario and crouch with Waluigi as necessary to avoid taking damage.
*Mallet: If Bugaboom is flying, it will summon many big bombs from its underside which will roll towards Wario and Waluigi. Failing to hammer all of them back may result in the Burned status effect.
*Chase - Starlow Throw: This attack can only be initiated if Bugaboom if flying. The big bug will begin to chase the duo across the jungle while moving erratically with its wings. Wario and Waluigi must throw Starlow at its eyes multiple times without accidentally hitting the boss' pincers or mouth (as it will eat Starlow and leave them defenseless for some seconds before spitting her back). Failing to make Bugaboom retreat results in the bug landing on top of Wario and Waluigi.	
Battled By: Wario & WaluigiLocation: Wet Wet JungleNotes: Weak to Jumping attacks. When it gets angry on the second half of the battle, it will begin to fly and acquire some new attacks in addition to its old ones.
In Battle:
Grounded: Yes, then NoSpiky: No
*Summon: Bugaboom summons a Mandibug who, in addition of attacking the duo as a separate enemy, will stay atop of Bugaboom's carapace, protecting it from jumping attacks until killed.
*Jump: Bugaboom flips itself upside-down and fires various small bombs from the hole of its belly. Jumping over the explosives is the only way to counter this as touching them in any way will make them explode, which can Burn Wario and Waluigi.
*Flutter (WR) and Crouch (WL): Bugaboom tries to crush both Wario and Waluigi with its pincers at the same time multiple times. Float with Wario and crouch with Waluigi as necessary to avoid taking damage.
*Mallet: If Bugaboom is flying, it will summon many big bombs from its underside which will roll towards Wario and Waluigi. Failing to hammer all of them back may result in the Burned status effect.
*Chase - Starlow Throw: This attack can only be initiated if Bugaboom if flying. The big bug will begin to chase the duo across the jungle while moving erratically with its wings. Wario and Waluigi must throw Starlow at its eyes multiple times without accidentally hitting the boss' pincers or mouth (as it will eat Starlow and leave them defenseless for some seconds before spitting her back). Failing to make Bugaboom retreat results in the bug landing on top of Wario and Waluigi.	
Battled By: Wario & WaluigiLocation: Wet Wet JungleNotes: Weak to Jumping attacks. When it gets angry on the second half of the battle, it will begin to fly and acquire some new attacks in addition to its old ones.
In Battle:
Grounded: Yes, then NoSpiky: No
*Summon: Bugaboom summons a Mandibug who, in addition of attacking the duo as a separate enemy, will stay atop of Bugaboom's carapace, protecting it from jumping attacks until killed.
*Jump: Bugaboom flips itself upside-down and fires various small bombs from the hole of its belly. Jumping over the explosives is the only way to counter this as touching them in any way will make them explode, which can Burn Wario and Waluigi.
*Flutter (WR) and Crouch (WL): Bugaboom tries to crush both Wario and Waluigi with its pincers at the same time multiple times. Float with Wario and crouch with Waluigi as necessary to avoid taking damage.
*Mallet: If Bugaboom is flying, it will summon many big bombs from its underside which will roll towards Wario and Waluigi. Failing to hammer all of them back may result in the Burned status effect.
*Chase - Starlow Throw: This attack can only be initiated if Bugaboom if flying. The big bug will begin to chase the duo across the jungle while moving erratically with its wings. Wario and Waluigi must throw Starlow at its eyes multiple times without accidentally hitting the boss' pincers or mouth (as it will eat Starlow and leave them defenseless for some seconds before spitting her back). Failing to make Bugaboom retreat results in the bug landing on top of Wario and Waluigi.	
Battled By: Wario & WaluigiLocation: Wet Wet JungleNotes: Weak to Jumping attacks. When it gets angry on the second half of the battle, it will begin to fly and acquire some new attacks in addition to its old ones.
In Battle:
Grounded: Yes, then NoSpiky: No
*Summon: Bugaboom summons a Mandibug who, in addition of attacking the duo as a separate enemy, will stay atop of Bugaboom's carapace, protecting it from jumping attacks until killed.
*Jump: Bugaboom flips itself upside-down and fires various small bombs from the hole of its belly. Jumping over the explosives is the only way to counter this as touching them in any way will make them explode, which can Burn Wario and Waluigi.
*Flutter (WR) and Crouch (WL): Bugaboom tries to crush both Wario and Waluigi with its pincers at the same time multiple times. Float with Wario and crouch with Waluigi as necessary to avoid taking damage.
*Mallet: If Bugaboom is flying, it will summon many big bombs from its underside which will roll towards Wario and Waluigi. Failing to hammer all of them back may result in the Burned status effect.
*Chase - Starlow Throw: This attack can only be initiated if Bugaboom if flying. The big bug will begin to chase the duo across the jungle while moving erratically with its wings. Wario and Waluigi must throw Starlow at its eyes multiple times without accidentally hitting the boss' pincers or mouth (as it will eat Starlow and leave them defenseless for some seconds before spitting her back). Failing to make Bugaboom retreat results in the bug landing on top of Wario and Waluigi.
===Major Burrows===
Battled By: Mario & LuigiLocation: Easton RuinsNotes: None
In Battle:
Grounded: YesSpiky: Yes
*Jump: The big mole buries itself underground and appears below a Brother, launching him into the air. The other Brother has to wait and jump to catch his partner at the last moment (indicated by his shadow and scream becoming closer) or both of them will be hurt.
*Jump (2): Burrows appears at the background of the battlefield and throws various stone discs at Mario and Luigi, who have to jump over them in quick succession to avoid being flattened by them.
*Hammer: A big Moai statue with the appearance of a Tokotoko falls at the center of the field, to which Burrows responds by lifting it and throwing it at one of the Bros. The selected brother has to hammer it multiple times, each one making the statue stay in the air for longer, until it cracks and breaks apart, otherwise they will take massive damage and possibly become Dizzy.
*Hammer (2): Burrows chases a Brother to the left side of the screen while throwing rocks at him, who has to stop to destroy them with his hammer without standing still for too long as Burrows will catch up and crush him with his body. The attack ends after a while by itself.
*Chase - Stuffwell Shooter: Burrows shakes the ground so hard it causes an earthquake, prompting the Bros. to flee at the foreground from the falling debris in a pseudo-chase where they have to use Stuffwell's ray beam to destroy this debris and avoid damage.	
Battled By: Mario & LuigiLocation: Easton RuinsNotes: None
In Battle:
Grounded: YesSpiky: Yes
*Jump: The big mole buries itself underground and appears below a Brother, launching him into the air. The other Brother has to wait and jump to catch his partner at the last moment (indicated by his shadow and scream becoming closer) or both of them will be hurt.
*Jump (2): Burrows appears at the background of the battlefield and throws various stone discs at Mario and Luigi, who have to jump over them in quick succession to avoid being flattened by them.
*Hammer: A big Moai statue with the appearance of a Tokotoko falls at the center of the field, to which Burrows responds by lifting it and throwing it at one of the Bros. The selected brother has to hammer it multiple times, each one making the statue stay in the air for longer, until it cracks and breaks apart, otherwise they will take massive damage and possibly become Dizzy.
*Hammer (2): Burrows chases a Brother to the left side of the screen while throwing rocks at him, who has to stop to destroy them with his hammer without standing still for too long as Burrows will catch up and crush him with his body. The attack ends after a while by itself.
*Chase - Stuffwell Shooter: Burrows shakes the ground so hard it causes an earthquake, prompting the Bros. to flee at the foreground from the falling debris in a pseudo-chase where they have to use Stuffwell's ray beam to destroy this debris and avoid damage.	
Battled By: Mario & LuigiLocation: Easton RuinsNotes: None
In Battle:
Grounded: YesSpiky: Yes
*Jump: The big mole buries itself underground and appears below a Brother, launching him into the air. The other Brother has to wait and jump to catch his partner at the last moment (indicated by his shadow and scream becoming closer) or both of them will be hurt.
*Jump (2): Burrows appears at the background of the battlefield and throws various stone discs at Mario and Luigi, who have to jump over them in quick succession to avoid being flattened by them.
*Hammer: A big Moai statue with the appearance of a Tokotoko falls at the center of the field, to which Burrows responds by lifting it and throwing it at one of the Bros. The selected brother has to hammer it multiple times, each one making the statue stay in the air for longer, until it cracks and breaks apart, otherwise they will take massive damage and possibly become Dizzy.
*Hammer (2): Burrows chases a Brother to the left side of the screen while throwing rocks at him, who has to stop to destroy them with his hammer without standing still for too long as Burrows will catch up and crush him with his body. The attack ends after a while by itself.
*Chase - Stuffwell Shooter: Burrows shakes the ground so hard it causes an earthquake, prompting the Bros. to flee at the foreground from the falling debris in a pseudo-chase where they have to use Stuffwell's ray beam to destroy this debris and avoid damage.	
Battled By: Mario & LuigiLocation: Easton RuinsNotes: None
In Battle:
Grounded: YesSpiky: Yes
*Jump: The big mole buries itself underground and appears below a Brother, launching him into the air. The other Brother has to wait and jump to catch his partner at the last moment (indicated by his shadow and scream becoming closer) or both of them will be hurt.
*Jump (2): Burrows appears at the background of the battlefield and throws various stone discs at Mario and Luigi, who have to jump over them in quick succession to avoid being flattened by them.
*Hammer: A big Moai statue with the appearance of a Tokotoko falls at the center of the field, to which Burrows responds by lifting it and throwing it at one of the Bros. The selected brother has to hammer it multiple times, each one making the statue stay in the air for longer, until it cracks and breaks apart, otherwise they will take massive damage and possibly become Dizzy.
*Hammer (2): Burrows chases a Brother to the left side of the screen while throwing rocks at him, who has to stop to destroy them with his hammer without standing still for too long as Burrows will catch up and crush him with his body. The attack ends after a while by itself.
*Chase - Stuffwell Shooter: Burrows shakes the ground so hard it causes an earthquake, prompting the Bros. to flee at the foreground from the falling debris in a pseudo-chase where they have to use Stuffwell's ray beam to destroy this debris and avoid damage.	
Battled By: Mario & LuigiLocation: Easton RuinsNotes: None
In Battle:
Grounded: YesSpiky: Yes
*Jump: The big mole buries itself underground and appears below a Brother, launching him into the air. The other Brother has to wait and jump to catch his partner at the last moment (indicated by his shadow and scream becoming closer) or both of them will be hurt.
*Jump (2): Burrows appears at the background of the battlefield and throws various stone discs at Mario and Luigi, who have to jump over them in quick succession to avoid being flattened by them.
*Hammer: A big Moai statue with the appearance of a Tokotoko falls at the center of the field, to which Burrows responds by lifting it and throwing it at one of the Bros. The selected brother has to hammer it multiple times, each one making the statue stay in the air for longer, until it cracks and breaks apart, otherwise they will take massive damage and possibly become Dizzy.
*Hammer (2): Burrows chases a Brother to the left side of the screen while throwing rocks at him, who has to stop to destroy them with his hammer without standing still for too long as Burrows will catch up and crush him with his body. The attack ends after a while by itself.
*Chase - Stuffwell Shooter: Burrows shakes the ground so hard it causes an earthquake, prompting the Bros. to flee at the foreground from the falling debris in a pseudo-chase where they have to use Stuffwell's ray beam to destroy this debris and avoid damage.	
Battled By: Mario & LuigiLocation: Easton RuinsNotes: None
In Battle:
Grounded: YesSpiky: Yes
*Jump: The big mole buries itself underground and appears below a Brother, launching him into the air. The other Brother has to wait and jump to catch his partner at the last moment (indicated by his shadow and scream becoming closer) or both of them will be hurt.
*Jump (2): Burrows appears at the background of the battlefield and throws various stone discs at Mario and Luigi, who have to jump over them in quick succession to avoid being flattened by them.
*Hammer: A big Moai statue with the appearance of a Tokotoko falls at the center of the field, to which Burrows responds by lifting it and throwing it at one of the Bros. The selected brother has to hammer it multiple times, each one making the statue stay in the air for longer, until it cracks and breaks apart, otherwise they will take massive damage and possibly become Dizzy.
*Hammer (2): Burrows chases a Brother to the left side of the screen while throwing rocks at him, who has to stop to destroy them with his hammer without standing still for too long as Burrows will catch up and crush him with his body. The attack ends after a while by itself.
*Chase - Stuffwell Shooter: Burrows shakes the ground so hard it causes an earthquake, prompting the Bros. to flee at the foreground from the falling debris in a pseudo-chase where they have to use Stuffwell's ray beam to destroy this debris and avoid damage.
===King Lakitu===
Battled By: Wario & WaluigiLocation: Peach's CastleNotes: Both him and his cloud can be damaged. If the cloud is destroyed, King Lakitu will be grounded for few turns before summoning another one.
In Battle:
Grounded: NoSpiky: Yes
*Jump: King Lakitu and his cloud perform a combined attack where, while the Lakitu throws spiny eggs at either Wario or Waluigi, the cloud launches bolts of electricity at the other one, telegraphed by the eyes of both Lakitu and his cloud. Lakitu's eggs are far slower than the cloud's bolts, so the Duo member attacked by electricity has to jump first.
*Mallet: King Lakitu flies above one of the Duo members and begins to jump on top of his cloud. They have to stay on guard with their mallets, as King Lakitu will eventually tear a hole on it and fall, crushing either Wario or Waluigi and possibly making them Dizzy if not countered. The cloud will not be destroyed after this.
*Flutter (WR): King Lakitu floats in front of Wario and discharges a constant electrical current towards him. Wario has to stay in the air until King Lakitu stops, landing and repeating this process depending on how many times King Lakitu performs this action. Getting hit by the electricity may reduce Wario's attack stat.
*Jump or Crouch (WL): This is the only attack King Lakitu can perform while he's grounded. He throws multiple spiny eggs into the air which fall in front of Wario and Waluigi. If the spiny egg hatches into a Spiny the moment it touches the ground, the creature charges at the duo member, who has to jump over it. On the contrary, if the egg doesn't hatches, it bounces. When this happens, Wario has to stay still but Waluigi must crouch.
*Chase - Starlow Throw: The oversized Lakitu chases the duo across the gardens of Peach's castle while charging a lightning bolt with his cloud. Wario and Waluigi must throw Starlow at King Lakitu's cloud multiple times to destroy it, otherwise a massive thunder will strike them and inflict a great amount of damage. Successfully countering this attack leaves King Lakitu grounded for a few turns.	
Battled By: Wario & WaluigiLocation: Peach's CastleNotes: Both him and his cloud can be damaged. If the cloud is destroyed, King Lakitu will be grounded for few turns before summoning another one.
In Battle:
Grounded: NoSpiky: Yes
*Jump: King Lakitu and his cloud perform a combined attack where, while the Lakitu throws spiny eggs at either Wario or Waluigi, the cloud launches bolts of electricity at the other one, telegraphed by the eyes of both Lakitu and his cloud. Lakitu's eggs are far slower than the cloud's bolts, so the Duo member attacked by electricity has to jump first.
*Mallet: King Lakitu flies above one of the Duo members and begins to jump on top of his cloud. They have to stay on guard with their mallets, as King Lakitu will eventually tear a hole on it and fall, crushing either Wario or Waluigi and possibly making them Dizzy if not countered. The cloud will not be destroyed after this.
*Flutter (WR): King Lakitu floats in front of Wario and discharges a constant electrical current towards him. Wario has to stay in the air until King Lakitu stops, landing and repeating this process depending on how many times King Lakitu performs this action. Getting hit by the electricity may reduce Wario's attack stat.
*Jump or Crouch (WL): This is the only attack King Lakitu can perform while he's grounded. He throws multiple spiny eggs into the air which fall in front of Wario and Waluigi. If the spiny egg hatches into a Spiny the moment it touches the ground, the creature charges at the duo member, who has to jump over it. On the contrary, if the egg doesn't hatches, it bounces. When this happens, Wario has to stay still but Waluigi must crouch.
*Chase - Starlow Throw: The oversized Lakitu chases the duo across the gardens of Peach's castle while charging a lightning bolt with his cloud. Wario and Waluigi must throw Starlow at King Lakitu's cloud multiple times to destroy it, otherwise a massive thunder will strike them and inflict a great amount of damage. Successfully countering this attack leaves King Lakitu grounded for a few turns.	
Battled By: Wario & WaluigiLocation: Peach's CastleNotes: Both him and his cloud can be damaged. If the cloud is destroyed, King Lakitu will be grounded for few turns before summoning another one.
In Battle:
Grounded: NoSpiky: Yes
*Jump: King Lakitu and his cloud perform a combined attack where, while the Lakitu throws spiny eggs at either Wario or Waluigi, the cloud launches bolts of electricity at the other one, telegraphed by the eyes of both Lakitu and his cloud. Lakitu's eggs are far slower than the cloud's bolts, so the Duo member attacked by electricity has to jump first.
*Mallet: King Lakitu flies above one of the Duo members and begins to jump on top of his cloud. They have to stay on guard with their mallets, as King Lakitu will eventually tear a hole on it and fall, crushing either Wario or Waluigi and possibly making them Dizzy if not countered. The cloud will not be destroyed after this.
*Flutter (WR): King Lakitu floats in front of Wario and discharges a constant electrical current towards him. Wario has to stay in the air until King Lakitu stops, landing and repeating this process depending on how many times King Lakitu performs this action. Getting hit by the electricity may reduce Wario's attack stat.
*Jump or Crouch (WL): This is the only attack King Lakitu can perform while he's grounded. He throws multiple spiny eggs into the air which fall in front of Wario and Waluigi. If the spiny egg hatches into a Spiny the moment it touches the ground, the creature charges at the duo member, who has to jump over it. On the contrary, if the egg doesn't hatches, it bounces. When this happens, Wario has to stay still but Waluigi must crouch.
*Chase - Starlow Throw: The oversized Lakitu chases the duo across the gardens of Peach's castle while charging a lightning bolt with his cloud. Wario and Waluigi must throw Starlow at King Lakitu's cloud multiple times to destroy it, otherwise a massive thunder will strike them and inflict a great amount of damage. Successfully countering this attack leaves King Lakitu grounded for a few turns.	
Battled By: Wario & WaluigiLocation: Peach's CastleNotes: Both him and his cloud can be damaged. If the cloud is destroyed, King Lakitu will be grounded for few turns before summoning another one.
In Battle:
Grounded: NoSpiky: Yes
*Jump: King Lakitu and his cloud perform a combined attack where, while the Lakitu throws spiny eggs at either Wario or Waluigi, the cloud launches bolts of electricity at the other one, telegraphed by the eyes of both Lakitu and his cloud. Lakitu's eggs are far slower than the cloud's bolts, so the Duo member attacked by electricity has to jump first.
*Mallet: King Lakitu flies above one of the Duo members and begins to jump on top of his cloud. They have to stay on guard with their mallets, as King Lakitu will eventually tear a hole on it and fall, crushing either Wario or Waluigi and possibly making them Dizzy if not countered. The cloud will not be destroyed after this.
*Flutter (WR): King Lakitu floats in front of Wario and discharges a constant electrical current towards him. Wario has to stay in the air until King Lakitu stops, landing and repeating this process depending on how many times King Lakitu performs this action. Getting hit by the electricity may reduce Wario's attack stat.
*Jump or Crouch (WL): This is the only attack King Lakitu can perform while he's grounded. He throws multiple spiny eggs into the air which fall in front of Wario and Waluigi. If the spiny egg hatches into a Spiny the moment it touches the ground, the creature charges at the duo member, who has to jump over it. On the contrary, if the egg doesn't hatches, it bounces. When this happens, Wario has to stay still but Waluigi must crouch.
*Chase - Starlow Throw: The oversized Lakitu chases the duo across the gardens of Peach's castle while charging a lightning bolt with his cloud. Wario and Waluigi must throw Starlow at King Lakitu's cloud multiple times to destroy it, otherwise a massive thunder will strike them and inflict a great amount of damage. Successfully countering this attack leaves King Lakitu grounded for a few turns.	
Battled By: Wario & WaluigiLocation: Peach's CastleNotes: Both him and his cloud can be damaged. If the cloud is destroyed, King Lakitu will be grounded for few turns before summoning another one.
In Battle:
Grounded: NoSpiky: Yes
*Jump: King Lakitu and his cloud perform a combined attack where, while the Lakitu throws spiny eggs at either Wario or Waluigi, the cloud launches bolts of electricity at the other one, telegraphed by the eyes of both Lakitu and his cloud. Lakitu's eggs are far slower than the cloud's bolts, so the Duo member attacked by electricity has to jump first.
*Mallet: King Lakitu flies above one of the Duo members and begins to jump on top of his cloud. They have to stay on guard with their mallets, as King Lakitu will eventually tear a hole on it and fall, crushing either Wario or Waluigi and possibly making them Dizzy if not countered. The cloud will not be destroyed after this.
*Flutter (WR): King Lakitu floats in front of Wario and discharges a constant electrical current towards him. Wario has to stay in the air until King Lakitu stops, landing and repeating this process depending on how many times King Lakitu performs this action. Getting hit by the electricity may reduce Wario's attack stat.
*Jump or Crouch (WL): This is the only attack King Lakitu can perform while he's grounded. He throws multiple spiny eggs into the air which fall in front of Wario and Waluigi. If the spiny egg hatches into a Spiny the moment it touches the ground, the creature charges at the duo member, who has to jump over it. On the contrary, if the egg doesn't hatches, it bounces. When this happens, Wario has to stay still but Waluigi must crouch.
*Chase - Starlow Throw: The oversized Lakitu chases the duo across the gardens of Peach's castle while charging a lightning bolt with his cloud. Wario and Waluigi must throw Starlow at King Lakitu's cloud multiple times to destroy it, otherwise a massive thunder will strike them and inflict a great amount of damage. Successfully countering this attack leaves King Lakitu grounded for a few turns.	
Battled By: Wario & WaluigiLocation: Peach's CastleNotes: Both him and his cloud can be damaged. If the cloud is destroyed, King Lakitu will be grounded for few turns before summoning another one.
In Battle:
Grounded: NoSpiky: Yes
*Jump: King Lakitu and his cloud perform a combined attack where, while the Lakitu throws spiny eggs at either Wario or Waluigi, the cloud launches bolts of electricity at the other one, telegraphed by the eyes of both Lakitu and his cloud. Lakitu's eggs are far slower than the cloud's bolts, so the Duo member attacked by electricity has to jump first.
*Mallet: King Lakitu flies above one of the Duo members and begins to jump on top of his cloud. They have to stay on guard with their mallets, as King Lakitu will eventually tear a hole on it and fall, crushing either Wario or Waluigi and possibly making them Dizzy if not countered. The cloud will not be destroyed after this.
*Flutter (WR): King Lakitu floats in front of Wario and discharges a constant electrical current towards him. Wario has to stay in the air until King Lakitu stops, landing and repeating this process depending on how many times King Lakitu performs this action. Getting hit by the electricity may reduce Wario's attack stat.
*Jump or Crouch (WL): This is the only attack King Lakitu can perform while he's grounded. He throws multiple spiny eggs into the air which fall in front of Wario and Waluigi. If the spiny egg hatches into a Spiny the moment it touches the ground, the creature charges at the duo member, who has to jump over it. On the contrary, if the egg doesn't hatches, it bounces. When this happens, Wario has to stay still but Waluigi must crouch.
*Chase - Starlow Throw: The oversized Lakitu chases the duo across the gardens of Peach's castle while charging a lightning bolt with his cloud. Wario and Waluigi must throw Starlow at King Lakitu's cloud multiple times to destroy it, otherwise a massive thunder will strike them and inflict a great amount of damage. Successfully countering this attack leaves King Lakitu grounded for a few turns.
===Kingfin===
Battled By: Mario & LuigiLocation: Muda KingdomNotes: None
In Battle:
Grounded: YesSpiky: No
*Jump: The skeletal fish jumps at the ocean in the background, creating an enormous tidal wave that floods the battlefield knee-high for a few moments, dragging various objects with the current which the Brothers must jump to avoid. These include a surfboard, a trash can, an urchin or a a spiky ball. While the former two are safe to land on, the latter two aren't.
*Jump (2): Kingfin buries most of his body except his head underground, with its tail appearing just in front of the Brothers. The tail spins multiples times: if the fins are facing Mario and Luigi, they have to jump over it instantly as Kingfin makes the tail hit the ground they're standing on with great force, but if the fins are not facing the Brothers and instead are sideways looking at the background, they must wait as the tail will hit the space between both of them before sweeping along the ground starting with Mario.
*Hammer: Kingfin separates its rib cage from its body, using the bones to entrap each Brother into a spinning prison of fish bones. Both of them have to hammer away all of Kingfin's spines before these fall over them, each one dealing damage and having a change of inflicting the Poison status effect.
*Chase - Stuffwell Shooter: While chasing the brothers across the coastline of the Muda Kingdom, Kingfin summons multiple Fish Guards to aid it. These robots align themselves in front of Mario and Luigi in varied ways (including a little too high to hit the Bros.) then launch themselves as explosives which have to be destroyed by Stuffwell's ray beam.	
Battled By: Mario & LuigiLocation: Muda KingdomNotes: None
In Battle:
Grounded: YesSpiky: No
*Jump: The skeletal fish jumps at the ocean in the background, creating an enormous tidal wave that floods the battlefield knee-high for a few moments, dragging various objects with the current which the Brothers must jump to avoid. These include a surfboard, a trash can, an urchin or a a spiky ball. While the former two are safe to land on, the latter two aren't.
*Jump (2): Kingfin buries most of his body except his head underground, with its tail appearing just in front of the Brothers. The tail spins multiples times: if the fins are facing Mario and Luigi, they have to jump over it instantly as Kingfin makes the tail hit the ground they're standing on with great force, but if the fins are not facing the Brothers and instead are sideways looking at the background, they must wait as the tail will hit the space between both of them before sweeping along the ground starting with Mario.
*Hammer: Kingfin separates its rib cage from its body, using the bones to entrap each Brother into a spinning prison of fish bones. Both of them have to hammer away all of Kingfin's spines before these fall over them, each one dealing damage and having a change of inflicting the Poison status effect.
*Chase - Stuffwell Shooter: While chasing the brothers across the coastline of the Muda Kingdom, Kingfin summons multiple Fish Guards to aid it. These robots align themselves in front of Mario and Luigi in varied ways (including a little too high to hit the Bros.) then launch themselves as explosives which have to be destroyed by Stuffwell's ray beam.	
Battled By: Mario & LuigiLocation: Muda KingdomNotes: None
In Battle:
Grounded: YesSpiky: No
*Jump: The skeletal fish jumps at the ocean in the background, creating an enormous tidal wave that floods the battlefield knee-high for a few moments, dragging various objects with the current which the Brothers must jump to avoid. These include a surfboard, a trash can, an urchin or a a spiky ball. While the former two are safe to land on, the latter two aren't.
*Jump (2): Kingfin buries most of his body except his head underground, with its tail appearing just in front of the Brothers. The tail spins multiples times: if the fins are facing Mario and Luigi, they have to jump over it instantly as Kingfin makes the tail hit the ground they're standing on with great force, but if the fins are not facing the Brothers and instead are sideways looking at the background, they must wait as the tail will hit the space between both of them before sweeping along the ground starting with Mario.
*Hammer: Kingfin separates its rib cage from its body, using the bones to entrap each Brother into a spinning prison of fish bones. Both of them have to hammer away all of Kingfin's spines before these fall over them, each one dealing damage and having a change of inflicting the Poison status effect.
*Chase - Stuffwell Shooter: While chasing the brothers across the coastline of the Muda Kingdom, Kingfin summons multiple Fish Guards to aid it. These robots align themselves in front of Mario and Luigi in varied ways (including a little too high to hit the Bros.) then launch themselves as explosives which have to be destroyed by Stuffwell's ray beam.	
Battled By: Mario & LuigiLocation: Muda KingdomNotes: None
In Battle:
Grounded: YesSpiky: No
*Jump: The skeletal fish jumps at the ocean in the background, creating an enormous tidal wave that floods the battlefield knee-high for a few moments, dragging various objects with the current which the Brothers must jump to avoid. These include a surfboard, a trash can, an urchin or a a spiky ball. While the former two are safe to land on, the latter two aren't.
*Jump (2): Kingfin buries most of his body except his head underground, with its tail appearing just in front of the Brothers. The tail spins multiples times: if the fins are facing Mario and Luigi, they have to jump over it instantly as Kingfin makes the tail hit the ground they're standing on with great force, but if the fins are not facing the Brothers and instead are sideways looking at the background, they must wait as the tail will hit the space between both of them before sweeping along the ground starting with Mario.
*Hammer: Kingfin separates its rib cage from its body, using the bones to entrap each Brother into a spinning prison of fish bones. Both of them have to hammer away all of Kingfin's spines before these fall over them, each one dealing damage and having a change of inflicting the Poison status effect.
*Chase - Stuffwell Shooter: While chasing the brothers across the coastline of the Muda Kingdom, Kingfin summons multiple Fish Guards to aid it. These robots align themselves in front of Mario and Luigi in varied ways (including a little too high to hit the Bros.) then launch themselves as explosives which have to be destroyed by Stuffwell's ray beam.	
Battled By: Mario & LuigiLocation: Muda KingdomNotes: None
In Battle:
Grounded: YesSpiky: No
*Jump: The skeletal fish jumps at the ocean in the background, creating an enormous tidal wave that floods the battlefield knee-high for a few moments, dragging various objects with the current which the Brothers must jump to avoid. These include a surfboard, a trash can, an urchin or a a spiky ball. While the former two are safe to land on, the latter two aren't.
*Jump (2): Kingfin buries most of his body except his head underground, with its tail appearing just in front of the Brothers. The tail spins multiples times: if the fins are facing Mario and Luigi, they have to jump over it instantly as Kingfin makes the tail hit the ground they're standing on with great force, but if the fins are not facing the Brothers and instead are sideways looking at the background, they must wait as the tail will hit the space between both of them before sweeping along the ground starting with Mario.
*Hammer: Kingfin separates its rib cage from its body, using the bones to entrap each Brother into a spinning prison of fish bones. Both of them have to hammer away all of Kingfin's spines before these fall over them, each one dealing damage and having a change of inflicting the Poison status effect.
*Chase - Stuffwell Shooter: While chasing the brothers across the coastline of the Muda Kingdom, Kingfin summons multiple Fish Guards to aid it. These robots align themselves in front of Mario and Luigi in varied ways (including a little too high to hit the Bros.) then launch themselves as explosives which have to be destroyed by Stuffwell's ray beam.	
Battled By: Mario & LuigiLocation: Muda KingdomNotes: None
In Battle:
Grounded: YesSpiky: No
*Jump: The skeletal fish jumps at the ocean in the background, creating an enormous tidal wave that floods the battlefield knee-high for a few moments, dragging various objects with the current which the Brothers must jump to avoid. These include a surfboard, a trash can, an urchin or a a spiky ball. While the former two are safe to land on, the latter two aren't.
*Jump (2): Kingfin buries most of his body except his head underground, with its tail appearing just in front of the Brothers. The tail spins multiples times: if the fins are facing Mario and Luigi, they have to jump over it instantly as Kingfin makes the tail hit the ground they're standing on with great force, but if the fins are not facing the Brothers and instead are sideways looking at the background, they must wait as the tail will hit the space between both of them before sweeping along the ground starting with Mario.
*Hammer: Kingfin separates its rib cage from its body, using the bones to entrap each Brother into a spinning prison of fish bones. Both of them have to hammer away all of Kingfin's spines before these fall over them, each one dealing damage and having a change of inflicting the Poison status effect.
*Chase - Stuffwell Shooter: While chasing the brothers across the coastline of the Muda Kingdom, Kingfin summons multiple Fish Guards to aid it. These robots align themselves in front of Mario and Luigi in varied ways (including a little too high to hit the Bros.) then launch themselves as explosives which have to be destroyed by Stuffwell's ray beam.
===Sorbetti & Baron Brrr===
Battled By: Wario & WaluigiLocation: Chillwind PlainsNotes: Weak to Fire Damage, immune and healed if hit by Ice Damage. Sorbetti is faster and has stronger attacks but Baron Brrr has higher HP and defense. If one is defeated, the other one becomes enraged.
In Battle:
Grounded: Yes (Both)Spiky: Yes (Both)
*Jump: Baron Brrr creates six Li'l Brrs from its body, which proceed to surround Wario and Waluigi in an hexagonal shape. The Li'l Brrs will launch ice beams between themselves, similarly to Beta Kretin's electric attack in Bowser's Inside Story with the difference that all beams, including the diagonal ones, can hit them. Wario and Waluigi have to jump over these beams, otherwise they receive damage and possibly the Sick status effect.
*Mallet: Sorbetti rolls like a cartwheel at either Wario or Waluigi, who must hammer it to deviate it towards the other Duo member, doing this back and forth as Sorbetti speeds up until the attack ends.
*Flutter (WR): Sorbetti puts itself above Baron Brrr then advances towards Wario, who must float in the air at the right moment to avoid being hit by the combined bodies of both ice entities.
*Crouch (WL): Baron Brrr puts itself above Sorbetti then advances towards Waluigi, but Baron Brrr's heavy body ends up being too much for Sorbetti and falls, bouncing above Waluigi who must crouch to avoid it.
*Special: Baron Brrr is capable of healing both itself and Sorbetti by using Li'l Brrs to throw ice at their bodies.
*Chase - Starlow Float: Sorbetti and Baron Brrr shuffle themselves while chasing Wario and Waluigi. The one with Sorbetti behind him has to use Starlow to float above its ramming attack, as Baron Brrr simply tosses ice crystals at the other one which can be jumped over.	
Battled By: Wario & WaluigiLocation: Chillwind PlainsNotes: Weak to Fire Damage, immune and healed if hit by Ice Damage. Sorbetti is faster and has stronger attacks but Baron Brrr has higher HP and defense. If one is defeated, the other one becomes enraged.
In Battle:
Grounded: Yes (Both)Spiky: Yes (Both)
*Jump: Baron Brrr creates six Li'l Brrs from its body, which proceed to surround Wario and Waluigi in an hexagonal shape. The Li'l Brrs will launch ice beams between themselves, similarly to Beta Kretin's electric attack in Bowser's Inside Story with the difference that all beams, including the diagonal ones, can hit them. Wario and Waluigi have to jump over these beams, otherwise they receive damage and possibly the Sick status effect.
*Mallet: Sorbetti rolls like a cartwheel at either Wario or Waluigi, who must hammer it to deviate it towards the other Duo member, doing this back and forth as Sorbetti speeds up until the attack ends.
*Flutter (WR): Sorbetti puts itself above Baron Brrr then advances towards Wario, who must float in the air at the right moment to avoid being hit by the combined bodies of both ice entities.
*Crouch (WL): Baron Brrr puts itself above Sorbetti then advances towards Waluigi, but Baron Brrr's heavy body ends up being too much for Sorbetti and falls, bouncing above Waluigi who must crouch to avoid it.
*Special: Baron Brrr is capable of healing both itself and Sorbetti by using Li'l Brrs to throw ice at their bodies.
*Chase - Starlow Float: Sorbetti and Baron Brrr shuffle themselves while chasing Wario and Waluigi. The one with Sorbetti behind him has to use Starlow to float above its ramming attack, as Baron Brrr simply tosses ice crystals at the other one which can be jumped over.	
Battled By: Wario & WaluigiLocation: Chillwind PlainsNotes: Weak to Fire Damage, immune and healed if hit by Ice Damage. Sorbetti is faster and has stronger attacks but Baron Brrr has higher HP and defense. If one is defeated, the other one becomes enraged.
In Battle:
Grounded: Yes (Both)Spiky: Yes (Both)
*Jump: Baron Brrr creates six Li'l Brrs from its body, which proceed to surround Wario and Waluigi in an hexagonal shape. The Li'l Brrs will launch ice beams between themselves, similarly to Beta Kretin's electric attack in Bowser's Inside Story with the difference that all beams, including the diagonal ones, can hit them. Wario and Waluigi have to jump over these beams, otherwise they receive damage and possibly the Sick status effect.
*Mallet: Sorbetti rolls like a cartwheel at either Wario or Waluigi, who must hammer it to deviate it towards the other Duo member, doing this back and forth as Sorbetti speeds up until the attack ends.
*Flutter (WR): Sorbetti puts itself above Baron Brrr then advances towards Wario, who must float in the air at the right moment to avoid being hit by the combined bodies of both ice entities.
*Crouch (WL): Baron Brrr puts itself above Sorbetti then advances towards Waluigi, but Baron Brrr's heavy body ends up being too much for Sorbetti and falls, bouncing above Waluigi who must crouch to avoid it.
*Special: Baron Brrr is capable of healing both itself and Sorbetti by using Li'l Brrs to throw ice at their bodies.
*Chase - Starlow Float: Sorbetti and Baron Brrr shuffle themselves while chasing Wario and Waluigi. The one with Sorbetti behind him has to use Starlow to float above its ramming attack, as Baron Brrr simply tosses ice crystals at the other one which can be jumped over.	
Battled By: Wario & WaluigiLocation: Chillwind PlainsNotes: Weak to Fire Damage, immune and healed if hit by Ice Damage. Sorbetti is faster and has stronger attacks but Baron Brrr has higher HP and defense. If one is defeated, the other one becomes enraged.
In Battle:
Grounded: Yes (Both)Spiky: Yes (Both)
*Jump: Baron Brrr creates six Li'l Brrs from its body, which proceed to surround Wario and Waluigi in an hexagonal shape. The Li'l Brrs will launch ice beams between themselves, similarly to Beta Kretin's electric attack in Bowser's Inside Story with the difference that all beams, including the diagonal ones, can hit them. Wario and Waluigi have to jump over these beams, otherwise they receive damage and possibly the Sick status effect.
*Mallet: Sorbetti rolls like a cartwheel at either Wario or Waluigi, who must hammer it to deviate it towards the other Duo member, doing this back and forth as Sorbetti speeds up until the attack ends.
*Flutter (WR): Sorbetti puts itself above Baron Brrr then advances towards Wario, who must float in the air at the right moment to avoid being hit by the combined bodies of both ice entities.
*Crouch (WL): Baron Brrr puts itself above Sorbetti then advances towards Waluigi, but Baron Brrr's heavy body ends up being too much for Sorbetti and falls, bouncing above Waluigi who must crouch to avoid it.
*Special: Baron Brrr is capable of healing both itself and Sorbetti by using Li'l Brrs to throw ice at their bodies.
*Chase - Starlow Float: Sorbetti and Baron Brrr shuffle themselves while chasing Wario and Waluigi. The one with Sorbetti behind him has to use Starlow to float above its ramming attack, as Baron Brrr simply tosses ice crystals at the other one which can be jumped over.	
Battled By: Wario & WaluigiLocation: Chillwind PlainsNotes: Weak to Fire Damage, immune and healed if hit by Ice Damage. Sorbetti is faster and has stronger attacks but Baron Brrr has higher HP and defense. If one is defeated, the other one becomes enraged.
In Battle:
Grounded: Yes (Both)Spiky: Yes (Both)
*Jump: Baron Brrr creates six Li'l Brrs from its body, which proceed to surround Wario and Waluigi in an hexagonal shape. The Li'l Brrs will launch ice beams between themselves, similarly to Beta Kretin's electric attack in Bowser's Inside Story with the difference that all beams, including the diagonal ones, can hit them. Wario and Waluigi have to jump over these beams, otherwise they receive damage and possibly the Sick status effect.
*Mallet: Sorbetti rolls like a cartwheel at either Wario or Waluigi, who must hammer it to deviate it towards the other Duo member, doing this back and forth as Sorbetti speeds up until the attack ends.
*Flutter (WR): Sorbetti puts itself above Baron Brrr then advances towards Wario, who must float in the air at the right moment to avoid being hit by the combined bodies of both ice entities.
*Crouch (WL): Baron Brrr puts itself above Sorbetti then advances towards Waluigi, but Baron Brrr's heavy body ends up being too much for Sorbetti and falls, bouncing above Waluigi who must crouch to avoid it.
*Special: Baron Brrr is capable of healing both itself and Sorbetti by using Li'l Brrs to throw ice at their bodies.
*Chase - Starlow Float: Sorbetti and Baron Brrr shuffle themselves while chasing Wario and Waluigi. The one with Sorbetti behind him has to use Starlow to float above its ramming attack, as Baron Brrr simply tosses ice crystals at the other one which can be jumped over.	
Battled By: Wario & WaluigiLocation: Chillwind PlainsNotes: Weak to Fire Damage, immune and healed if hit by Ice Damage. Sorbetti is faster and has stronger attacks but Baron Brrr has higher HP and defense. If one is defeated, the other one becomes enraged.
In Battle:
Grounded: Yes (Both)Spiky: Yes (Both)
*Jump: Baron Brrr creates six Li'l Brrs from its body, which proceed to surround Wario and Waluigi in an hexagonal shape. The Li'l Brrs will launch ice beams between themselves, similarly to Beta Kretin's electric attack in Bowser's Inside Story with the difference that all beams, including the diagonal ones, can hit them. Wario and Waluigi have to jump over these beams, otherwise they receive damage and possibly the Sick status effect.
*Mallet: Sorbetti rolls like a cartwheel at either Wario or Waluigi, who must hammer it to deviate it towards the other Duo member, doing this back and forth as Sorbetti speeds up until the attack ends.
*Flutter (WR): Sorbetti puts itself above Baron Brrr then advances towards Wario, who must float in the air at the right moment to avoid being hit by the combined bodies of both ice entities.
*Crouch (WL): Baron Brrr puts itself above Sorbetti then advances towards Waluigi, but Baron Brrr's heavy body ends up being too much for Sorbetti and falls, bouncing above Waluigi who must crouch to avoid it.
*Special: Baron Brrr is capable of healing both itself and Sorbetti by using Li'l Brrs to throw ice at their bodies.
*Chase - Starlow Float: Sorbetti and Baron Brrr shuffle themselves while chasing Wario and Waluigi. The one with Sorbetti behind him has to use Starlow to float above its ramming attack, as Baron Brrr simply tosses ice crystals at the other one which can be jumped over.
===Mario & Luigi===
Battled By: Wario & WaluigiLocation: Tatanga's FactoryNotes: They can heal each other with Mushrooms and revive with 1-Up Mushrooms.
In Battle:
Grounded: YesSpiky: No
*Jump: Mario or Luigi try to strike Wario or Waluigi with their hammers, who have to jump over it (or float if Wario) at the right moment to avoid it.
*Mallet: Mario or Luigi try to jump at Wario or Waluigi, who must hit them back with their mallets. This can cause the Dizzy status effect for the Duo members.
*Mallet (2): Mario and Luigi kick the 3D Red Shell at the Duo for them to hammer it back with their mallets, doing this back and forth until Mario or Luigi fail and get hit by it.
*Jump, Flutter (WR) and Crouch (WL): Mario and Luigi bring out the Fire Flower and start throwing fireballs at Wario and Waluigi, who have to jump over them. At the end of the attack, Mario and Luigi release a big stream of fireballs, which Wario has to float and Waluigi must crouch to avoid. Getting hit by this attack can induce the Burn status effect.
*Chase - Starlow Float: The brainwashed brothers chase the Wacky Duo through the factory, once again bringing the Fire Flower with them. The Duo member in front of the Brother holding the big fireball has to stay afloat with Starlow as he begins to release a larget torrent of fireballs, while the other one has to jump over the small fireballs the other brother releases.	
Battled By: Wario & WaluigiLocation: Tatanga's FactoryNotes: They can heal each other with Mushrooms and revive with 1-Up Mushrooms.
In Battle:
Grounded: YesSpiky: No
*Jump: Mario or Luigi try to strike Wario or Waluigi with their hammers, who have to jump over it (or float if Wario) at the right moment to avoid it.
*Mallet: Mario or Luigi try to jump at Wario or Waluigi, who must hit them back with their mallets. This can cause the Dizzy status effect for the Duo members.
*Mallet (2): Mario and Luigi kick the 3D Red Shell at the Duo for them to hammer it back with their mallets, doing this back and forth until Mario or Luigi fail and get hit by it.
*Jump, Flutter (WR) and Crouch (WL): Mario and Luigi bring out the Fire Flower and start throwing fireballs at Wario and Waluigi, who have to jump over them. At the end of the attack, Mario and Luigi release a big stream of fireballs, which Wario has to float and Waluigi must crouch to avoid. Getting hit by this attack can induce the Burn status effect.
*Chase - Starlow Float: The brainwashed brothers chase the Wacky Duo through the factory, once again bringing the Fire Flower with them. The Duo member in front of the Brother holding the big fireball has to stay afloat with Starlow as he begins to release a larget torrent of fireballs, while the other one has to jump over the small fireballs the other brother releases.	
Battled By: Wario & WaluigiLocation: Tatanga's FactoryNotes: They can heal each other with Mushrooms and revive with 1-Up Mushrooms.
In Battle:
Grounded: YesSpiky: No
*Jump: Mario or Luigi try to strike Wario or Waluigi with their hammers, who have to jump over it (or float if Wario) at the right moment to avoid it.
*Mallet: Mario or Luigi try to jump at Wario or Waluigi, who must hit them back with their mallets. This can cause the Dizzy status effect for the Duo members.
*Mallet (2): Mario and Luigi kick the 3D Red Shell at the Duo for them to hammer it back with their mallets, doing this back and forth until Mario or Luigi fail and get hit by it.
*Jump, Flutter (WR) and Crouch (WL): Mario and Luigi bring out the Fire Flower and start throwing fireballs at Wario and Waluigi, who have to jump over them. At the end of the attack, Mario and Luigi release a big stream of fireballs, which Wario has to float and Waluigi must crouch to avoid. Getting hit by this attack can induce the Burn status effect.
*Chase - Starlow Float: The brainwashed brothers chase the Wacky Duo through the factory, once again bringing the Fire Flower with them. The Duo member in front of the Brother holding the big fireball has to stay afloat with Starlow as he begins to release a larget torrent of fireballs, while the other one has to jump over the small fireballs the other brother releases.	
Battled By: Wario & WaluigiLocation: Tatanga's FactoryNotes: They can heal each other with Mushrooms and revive with 1-Up Mushrooms.
In Battle:
Grounded: YesSpiky: No
*Jump: Mario or Luigi try to strike Wario or Waluigi with their hammers, who have to jump over it (or float if Wario) at the right moment to avoid it.
*Mallet: Mario or Luigi try to jump at Wario or Waluigi, who must hit them back with their mallets. This can cause the Dizzy status effect for the Duo members.
*Mallet (2): Mario and Luigi kick the 3D Red Shell at the Duo for them to hammer it back with their mallets, doing this back and forth until Mario or Luigi fail and get hit by it.
*Jump, Flutter (WR) and Crouch (WL): Mario and Luigi bring out the Fire Flower and start throwing fireballs at Wario and Waluigi, who have to jump over them. At the end of the attack, Mario and Luigi release a big stream of fireballs, which Wario has to float and Waluigi must crouch to avoid. Getting hit by this attack can induce the Burn status effect.
*Chase - Starlow Float: The brainwashed brothers chase the Wacky Duo through the factory, once again bringing the Fire Flower with them. The Duo member in front of the Brother holding the big fireball has to stay afloat with Starlow as he begins to release a larget torrent of fireballs, while the other one has to jump over the small fireballs the other brother releases.	
Battled By: Wario & WaluigiLocation: Tatanga's FactoryNotes: They can heal each other with Mushrooms and revive with 1-Up Mushrooms.
In Battle:
Grounded: YesSpiky: No
*Jump: Mario or Luigi try to strike Wario or Waluigi with their hammers, who have to jump over it (or float if Wario) at the right moment to avoid it.
*Mallet: Mario or Luigi try to jump at Wario or Waluigi, who must hit them back with their mallets. This can cause the Dizzy status effect for the Duo members.
*Mallet (2): Mario and Luigi kick the 3D Red Shell at the Duo for them to hammer it back with their mallets, doing this back and forth until Mario or Luigi fail and get hit by it.
*Jump, Flutter (WR) and Crouch (WL): Mario and Luigi bring out the Fire Flower and start throwing fireballs at Wario and Waluigi, who have to jump over them. At the end of the attack, Mario and Luigi release a big stream of fireballs, which Wario has to float and Waluigi must crouch to avoid. Getting hit by this attack can induce the Burn status effect.
*Chase - Starlow Float: The brainwashed brothers chase the Wacky Duo through the factory, once again bringing the Fire Flower with them. The Duo member in front of the Brother holding the big fireball has to stay afloat with Starlow as he begins to release a larget torrent of fireballs, while the other one has to jump over the small fireballs the other brother releases.	
Battled By: Wario & WaluigiLocation: Tatanga's FactoryNotes: They can heal each other with Mushrooms and revive with 1-Up Mushrooms.
In Battle:
Grounded: YesSpiky: No
*Jump: Mario or Luigi try to strike Wario or Waluigi with their hammers, who have to jump over it (or float if Wario) at the right moment to avoid it.
*Mallet: Mario or Luigi try to jump at Wario or Waluigi, who must hit them back with their mallets. This can cause the Dizzy status effect for the Duo members.
*Mallet (2): Mario and Luigi kick the 3D Red Shell at the Duo for them to hammer it back with their mallets, doing this back and forth until Mario or Luigi fail and get hit by it.
*Jump, Flutter (WR) and Crouch (WL): Mario and Luigi bring out the Fire Flower and start throwing fireballs at Wario and Waluigi, who have to jump over them. At the end of the attack, Mario and Luigi release a big stream of fireballs, which Wario has to float and Waluigi must crouch to avoid. Getting hit by this attack can induce the Burn status effect.
*Chase - Starlow Float: The brainwashed brothers chase the Wacky Duo through the factory, once again bringing the Fire Flower with them. The Duo member in front of the Brother holding the big fireball has to stay afloat with Starlow as he begins to release a larget torrent of fireballs, while the other one has to jump over the small fireballs the other brother releases.
===Rollodillo===
Battled By: Mario & LuigiLocation: Back HighlandsNotes: Its hard shell makes it very resistant to Jumping attacks, receiving only half the damage from them.
In Battle:
Grounded: YesSpiky: No
*Jump: Rollodillo curls itself into a ball and rolls at a Brother, who has to jump at the right moment on the monster, leaving the Bro. standing above it. Then, the Brother will run on Rollodillo's shell while this spins at great speed. The Mario Bro. has to wait for jump on Rollodillo's soft belly when this decides to show it or he will become tired after a while and fall down, damaging him.
*Jump + Hammer: Rollodillo spins and throws a large chunk of the rocks of its carapace at the Bros, who must jump to avoid them. In the process, some of these rocks will get stuck on the ground. When Rollodillo stops spinning, it jumps and stomps the ground, sending the stuck fragments flying into the air to rain on the Brothers, with the hammer being the only way to avoid these. Getting hit by these reduces the affected Bro's defense.
*Chase - Stuffwell Trampoline: The Brothers run across the mountains with Rollodillo following them rolled up in a ball, then jumps at them in this state. Mario and Luigi must use Stuffwell's trampoline form to bring Rollodillo back at the battlefield by bouncing the monster on the suitcase.	
Battled By: Mario & LuigiLocation: Back HighlandsNotes: Its hard shell makes it very resistant to Jumping attacks, receiving only half the damage from them.
In Battle:
Grounded: YesSpiky: No
*Jump: Rollodillo curls itself into a ball and rolls at a Brother, who has to jump at the right moment on the monster, leaving the Bro. standing above it. Then, the Brother will run on Rollodillo's shell while this spins at great speed. The Mario Bro. has to wait for jump on Rollodillo's soft belly when this decides to show it or he will become tired after a while and fall down, damaging him.
*Jump + Hammer: Rollodillo spins and throws a large chunk of the rocks of its carapace at the Bros, who must jump to avoid them. In the process, some of these rocks will get stuck on the ground. When Rollodillo stops spinning, it jumps and stomps the ground, sending the stuck fragments flying into the air to rain on the Brothers, with the hammer being the only way to avoid these. Getting hit by these reduces the affected Bro's defense.
*Chase - Stuffwell Trampoline: The Brothers run across the mountains with Rollodillo following them rolled up in a ball, then jumps at them in this state. Mario and Luigi must use Stuffwell's trampoline form to bring Rollodillo back at the battlefield by bouncing the monster on the suitcase.	
Battled By: Mario & LuigiLocation: Back HighlandsNotes: Its hard shell makes it very resistant to Jumping attacks, receiving only half the damage from them.
In Battle:
Grounded: YesSpiky: No
*Jump: Rollodillo curls itself into a ball and rolls at a Brother, who has to jump at the right moment on the monster, leaving the Bro. standing above it. Then, the Brother will run on Rollodillo's shell while this spins at great speed. The Mario Bro. has to wait for jump on Rollodillo's soft belly when this decides to show it or he will become tired after a while and fall down, damaging him.
*Jump + Hammer: Rollodillo spins and throws a large chunk of the rocks of its carapace at the Bros, who must jump to avoid them. In the process, some of these rocks will get stuck on the ground. When Rollodillo stops spinning, it jumps and stomps the ground, sending the stuck fragments flying into the air to rain on the Brothers, with the hammer being the only way to avoid these. Getting hit by these reduces the affected Bro's defense.
*Chase - Stuffwell Trampoline: The Brothers run across the mountains with Rollodillo following them rolled up in a ball, then jumps at them in this state. Mario and Luigi must use Stuffwell's trampoline form to bring Rollodillo back at the battlefield by bouncing the monster on the suitcase.	
Battled By: Mario & LuigiLocation: Back HighlandsNotes: Its hard shell makes it very resistant to Jumping attacks, receiving only half the damage from them.
In Battle:
Grounded: YesSpiky: No
*Jump: Rollodillo curls itself into a ball and rolls at a Brother, who has to jump at the right moment on the monster, leaving the Bro. standing above it. Then, the Brother will run on Rollodillo's shell while this spins at great speed. The Mario Bro. has to wait for jump on Rollodillo's soft belly when this decides to show it or he will become tired after a while and fall down, damaging him.
*Jump + Hammer: Rollodillo spins and throws a large chunk of the rocks of its carapace at the Bros, who must jump to avoid them. In the process, some of these rocks will get stuck on the ground. When Rollodillo stops spinning, it jumps and stomps the ground, sending the stuck fragments flying into the air to rain on the Brothers, with the hammer being the only way to avoid these. Getting hit by these reduces the affected Bro's defense.
*Chase - Stuffwell Trampoline: The Brothers run across the mountains with Rollodillo following them rolled up in a ball, then jumps at them in this state. Mario and Luigi must use Stuffwell's trampoline form to bring Rollodillo back at the battlefield by bouncing the monster on the suitcase.	
Battled By: Mario & LuigiLocation: Back HighlandsNotes: Its hard shell makes it very resistant to Jumping attacks, receiving only half the damage from them.
In Battle:
Grounded: YesSpiky: No
*Jump: Rollodillo curls itself into a ball and rolls at a Brother, who has to jump at the right moment on the monster, leaving the Bro. standing above it. Then, the Brother will run on Rollodillo's shell while this spins at great speed. The Mario Bro. has to wait for jump on Rollodillo's soft belly when this decides to show it or he will become tired after a while and fall down, damaging him.
*Jump + Hammer: Rollodillo spins and throws a large chunk of the rocks of its carapace at the Bros, who must jump to avoid them. In the process, some of these rocks will get stuck on the ground. When Rollodillo stops spinning, it jumps and stomps the ground, sending the stuck fragments flying into the air to rain on the Brothers, with the hammer being the only way to avoid these. Getting hit by these reduces the affected Bro's defense.
*Chase - Stuffwell Trampoline: The Brothers run across the mountains with Rollodillo following them rolled up in a ball, then jumps at them in this state. Mario and Luigi must use Stuffwell's trampoline form to bring Rollodillo back at the battlefield by bouncing the monster on the suitcase.	
Battled By: Mario & LuigiLocation: Back HighlandsNotes: Its hard shell makes it very resistant to Jumping attacks, receiving only half the damage from them.
In Battle:
Grounded: YesSpiky: No
*Jump: Rollodillo curls itself into a ball and rolls at a Brother, who has to jump at the right moment on the monster, leaving the Bro. standing above it. Then, the Brother will run on Rollodillo's shell while this spins at great speed. The Mario Bro. has to wait for jump on Rollodillo's soft belly when this decides to show it or he will become tired after a while and fall down, damaging him.
*Jump + Hammer: Rollodillo spins and throws a large chunk of the rocks of its carapace at the Bros, who must jump to avoid them. In the process, some of these rocks will get stuck on the ground. When Rollodillo stops spinning, it jumps and stomps the ground, sending the stuck fragments flying into the air to rain on the Brothers, with the hammer being the only way to avoid these. Getting hit by these reduces the affected Bro's defense.
*Chase - Stuffwell Trampoline: The Brothers run across the mountains with Rollodillo following them rolled up in a ball, then jumps at them in this state. Mario and Luigi must use Stuffwell's trampoline form to bring Rollodillo back at the battlefield by bouncing the monster on the suitcase.
===King Kaliente & Fiery Dino Piranha===
Battled By: Mario & LuigiLocation: Charcoal SummitNotes: Both are immune and healed by Fire Damage, but weak to Ice. King Kaliente is also immune to direct hammer strikes since it's surrounded by a pool of lava. Finally, if one is defeated, the other one becomes enraged.
In Battle:
Grounded: Yes (Both)Spiky: Yes (King Kaliente Only)
*Jump: King Kaliente swipes one of its tentacles with great speed back and forth between both Brothers, occasionally making a sudden halt before changing directions abruptly. This can cause the Trip status effect.
*Hammer: Dino Piranha plants its tail on the ground, then a big root appears in front of each Brother. These roots will start to produce fireballs from the tip which descend towards the Bros at random order and speed, requiring the use of the hammer to dispose of them at the right moment. Getting hit by a fireball may Burn the affected plumber.
*Jump (2): Dino Piranha jumps inside King Kaliente's lava pool, creating a magma flow from which Mario and Luigi must run, fleeing at the left side of the screen while evading rolling Brolders, flying Rexes, slithering Fire Snakes and emerging Blarggs.
*Hammer (2): King Kaliente absorbs Dino Piranha then spits it at a Bro to hammer it back at the octopus, knocking off its crown and making it vulnerable to Jumping for a few turns before it's recovered.
*Chase - Stuffwell Trampoline: King Kaliente lifts Dino Piranha and tosses it at the Brothers, who must use the trampoline to bounce it back at King Kaliente while evading the lava holes scattered around the area. If done succesfully, Dino Piranha impacts King Kaliente and knocks off its crown, making it vulnerable to Jumping attacks for a few turns.	
Battled By: Mario & LuigiLocation: Charcoal SummitNotes: Both are immune and healed by Fire Damage, but weak to Ice. King Kaliente is also immune to direct hammer strikes since it's surrounded by a pool of lava. Finally, if one is defeated, the other one becomes enraged.
In Battle:
Grounded: Yes (Both)Spiky: Yes (King Kaliente Only)
*Jump: King Kaliente swipes one of its tentacles with great speed back and forth between both Brothers, occasionally making a sudden halt before changing directions abruptly. This can cause the Trip status effect.
*Hammer: Dino Piranha plants its tail on the ground, then a big root appears in front of each Brother. These roots will start to produce fireballs from the tip which descend towards the Bros at random order and speed, requiring the use of the hammer to dispose of them at the right moment. Getting hit by a fireball may Burn the affected plumber.
*Jump (2): Dino Piranha jumps inside King Kaliente's lava pool, creating a magma flow from which Mario and Luigi must run, fleeing at the left side of the screen while evading rolling Brolders, flying Rexes, slithering Fire Snakes and emerging Blarggs.
*Hammer (2): King Kaliente absorbs Dino Piranha then spits it at a Bro to hammer it back at the octopus, knocking off its crown and making it vulnerable to Jumping for a few turns before it's recovered.
*Chase - Stuffwell Trampoline: King Kaliente lifts Dino Piranha and tosses it at the Brothers, who must use the trampoline to bounce it back at King Kaliente while evading the lava holes scattered around the area. If done succesfully, Dino Piranha impacts King Kaliente and knocks off its crown, making it vulnerable to Jumping attacks for a few turns.	
Battled By: Mario & LuigiLocation: Charcoal SummitNotes: Both are immune and healed by Fire Damage, but weak to Ice. King Kaliente is also immune to direct hammer strikes since it's surrounded by a pool of lava. Finally, if one is defeated, the other one becomes enraged.
In Battle:
Grounded: Yes (Both)Spiky: Yes (King Kaliente Only)
*Jump: King Kaliente swipes one of its tentacles with great speed back and forth between both Brothers, occasionally making a sudden halt before changing directions abruptly. This can cause the Trip status effect.
*Hammer: Dino Piranha plants its tail on the ground, then a big root appears in front of each Brother. These roots will start to produce fireballs from the tip which descend towards the Bros at random order and speed, requiring the use of the hammer to dispose of them at the right moment. Getting hit by a fireball may Burn the affected plumber.
*Jump (2): Dino Piranha jumps inside King Kaliente's lava pool, creating a magma flow from which Mario and Luigi must run, fleeing at the left side of the screen while evading rolling Brolders, flying Rexes, slithering Fire Snakes and emerging Blarggs.
*Hammer (2): King Kaliente absorbs Dino Piranha then spits it at a Bro to hammer it back at the octopus, knocking off its crown and making it vulnerable to Jumping for a few turns before it's recovered.
*Chase - Stuffwell Trampoline: King Kaliente lifts Dino Piranha and tosses it at the Brothers, who must use the trampoline to bounce it back at King Kaliente while evading the lava holes scattered around the area. If done succesfully, Dino Piranha impacts King Kaliente and knocks off its crown, making it vulnerable to Jumping attacks for a few turns.	
Battled By: Mario & LuigiLocation: Charcoal SummitNotes: Both are immune and healed by Fire Damage, but weak to Ice. King Kaliente is also immune to direct hammer strikes since it's surrounded by a pool of lava. Finally, if one is defeated, the other one becomes enraged.
In Battle:
Grounded: Yes (Both)Spiky: Yes (King Kaliente Only)
*Jump: King Kaliente swipes one of its tentacles with great speed back and forth between both Brothers, occasionally making a sudden halt before changing directions abruptly. This can cause the Trip status effect.
*Hammer: Dino Piranha plants its tail on the ground, then a big root appears in front of each Brother. These roots will start to produce fireballs from the tip which descend towards the Bros at random order and speed, requiring the use of the hammer to dispose of them at the right moment. Getting hit by a fireball may Burn the affected plumber.
*Jump (2): Dino Piranha jumps inside King Kaliente's lava pool, creating a magma flow from which Mario and Luigi must run, fleeing at the left side of the screen while evading rolling Brolders, flying Rexes, slithering Fire Snakes and emerging Blarggs.
*Hammer (2): King Kaliente absorbs Dino Piranha then spits it at a Bro to hammer it back at the octopus, knocking off its crown and making it vulnerable to Jumping for a few turns before it's recovered.
*Chase - Stuffwell Trampoline: King Kaliente lifts Dino Piranha and tosses it at the Brothers, who must use the trampoline to bounce it back at King Kaliente while evading the lava holes scattered around the area. If done succesfully, Dino Piranha impacts King Kaliente and knocks off its crown, making it vulnerable to Jumping attacks for a few turns.	
Battled By: Mario & LuigiLocation: Charcoal SummitNotes: Both are immune and healed by Fire Damage, but weak to Ice. King Kaliente is also immune to direct hammer strikes since it's surrounded by a pool of lava. Finally, if one is defeated, the other one becomes enraged.
In Battle:
Grounded: Yes (Both)Spiky: Yes (King Kaliente Only)
*Jump: King Kaliente swipes one of its tentacles with great speed back and forth between both Brothers, occasionally making a sudden halt before changing directions abruptly. This can cause the Trip status effect.
*Hammer: Dino Piranha plants its tail on the ground, then a big root appears in front of each Brother. These roots will start to produce fireballs from the tip which descend towards the Bros at random order and speed, requiring the use of the hammer to dispose of them at the right moment. Getting hit by a fireball may Burn the affected plumber.
*Jump (2): Dino Piranha jumps inside King Kaliente's lava pool, creating a magma flow from which Mario and Luigi must run, fleeing at the left side of the screen while evading rolling Brolders, flying Rexes, slithering Fire Snakes and emerging Blarggs.
*Hammer (2): King Kaliente absorbs Dino Piranha then spits it at a Bro to hammer it back at the octopus, knocking off its crown and making it vulnerable to Jumping for a few turns before it's recovered.
*Chase - Stuffwell Trampoline: King Kaliente lifts Dino Piranha and tosses it at the Brothers, who must use the trampoline to bounce it back at King Kaliente while evading the lava holes scattered around the area. If done succesfully, Dino Piranha impacts King Kaliente and knocks off its crown, making it vulnerable to Jumping attacks for a few turns.	
Battled By: Mario & LuigiLocation: Charcoal SummitNotes: Both are immune and healed by Fire Damage, but weak to Ice. King Kaliente is also immune to direct hammer strikes since it's surrounded by a pool of lava. Finally, if one is defeated, the other one becomes enraged.
In Battle:
Grounded: Yes (Both)Spiky: Yes (King Kaliente Only)
*Jump: King Kaliente swipes one of its tentacles with great speed back and forth between both Brothers, occasionally making a sudden halt before changing directions abruptly. This can cause the Trip status effect.
*Hammer: Dino Piranha plants its tail on the ground, then a big root appears in front of each Brother. These roots will start to produce fireballs from the tip which descend towards the Bros at random order and speed, requiring the use of the hammer to dispose of them at the right moment. Getting hit by a fireball may Burn the affected plumber.
*Jump (2): Dino Piranha jumps inside King Kaliente's lava pool, creating a magma flow from which Mario and Luigi must run, fleeing at the left side of the screen while evading rolling Brolders, flying Rexes, slithering Fire Snakes and emerging Blarggs.
*Hammer (2): King Kaliente absorbs Dino Piranha then spits it at a Bro to hammer it back at the octopus, knocking off its crown and making it vulnerable to Jumping for a few turns before it's recovered.
*Chase - Stuffwell Trampoline: King Kaliente lifts Dino Piranha and tosses it at the Brothers, who must use the trampoline to bounce it back at King Kaliente while evading the lava holes scattered around the area. If done succesfully, Dino Piranha impacts King Kaliente and knocks off its crown, making it vulnerable to Jumping attacks for a few turns.
===Dragonzamasu & Tamao===
Battled By: Wario & WaluigiLocation: Muda Underwater CavernsNotes: Only Dragonzamasu needs to be defeated, as Tamao is invincible. However, Tamao will protect Dragonzamasu from any form of damage by surrounding the seahorse with its body until the eyeball is incapacitated.
In Battle:
Grounded: Yes (Dragonzamasu) / No (Tamao)Spiky: No (Both)
*Jump: Tamao starts floating back and forth between Wario and Waluigi, charging a laser attack. The duo must jump and hit Tamao from below many times to disrupt said charge and leave Tamao incapacitated for a few turns. If the charge isn't stopped, Tamao will fire its laser at both member of the Duo for some damage and reduce their Defense.
*Jump, Flutter (WR) or Crouch (WL): Dragonzamasu and Tamao align themselves with a Duo member between them and start shooting their respective projectiles at varying heights, sometimes not following the other and each one having different position and timing. Wario or Waluigi must jump, stay still or float/crouch as needed to avoid getting hit by this attack, which may cause Burns or Defense reduction at random.
*Mallet + Jump: In this sequential attack, Dragonzamasu spits various fireballs at the same time to Wario and Waluigi. If they manage to hammer at least three of them back to Dragonzamasu's mouth, the seahorse combines them into a bigger fireball that will be launched at a random Duo member. Striking this fireball back at Dragonzamasu, in addition of inflicting damage, will set the seahorse ablaze and send it swimming at great speed circling around Wario and Waluigi, requiring the use of the jump to evade it. Finally, the duo must wait until Dragonzamasu's fire dissipates before jumping on its head to end the attack.
*Special: Tamao charges for a turn a laser that will cause unavoidable damage should it be completed. Wario or Waluigi must hit Tamao with a Jump to disrupt this attack.
*Chase - Starlow Throw: The underwater duo begins to chase Wario and Waluigi on the foreground. Tamao will cover Dragonzamasu's body while the latter prepares a massive fireball to throw at them. Wario and Waluigi must throw Starlow at the eyeball-covered seahorse to weaken its protection and make it fall off before aiming Starlow at Dragonzamasu's mouth, shoving the fireball down its throat and damaging it. This also leaves Tamao incapacitated for a few turns.	
Battled By: Wario & WaluigiLocation: Muda Underwater CavernsNotes: Only Dragonzamasu needs to be defeated, as Tamao is invincible. However, Tamao will protect Dragonzamasu from any form of damage by surrounding the seahorse with its body until the eyeball is incapacitated.
In Battle:
Grounded: Yes (Dragonzamasu) / No (Tamao)Spiky: No (Both)
*Jump: Tamao starts floating back and forth between Wario and Waluigi, charging a laser attack. The duo must jump and hit Tamao from below many times to disrupt said charge and leave Tamao incapacitated for a few turns. If the charge isn't stopped, Tamao will fire its laser at both member of the Duo for some damage and reduce their Defense.
*Jump, Flutter (WR) or Crouch (WL): Dragonzamasu and Tamao align themselves with a Duo member between them and start shooting their respective projectiles at varying heights, sometimes not following the other and each one having different position and timing. Wario or Waluigi must jump, stay still or float/crouch as needed to avoid getting hit by this attack, which may cause Burns or Defense reduction at random.
*Mallet + Jump: In this sequential attack, Dragonzamasu spits various fireballs at the same time to Wario and Waluigi. If they manage to hammer at least three of them back to Dragonzamasu's mouth, the seahorse combines them into a bigger fireball that will be launched at a random Duo member. Striking this fireball back at Dragonzamasu, in addition of inflicting damage, will set the seahorse ablaze and send it swimming at great speed circling around Wario and Waluigi, requiring the use of the jump to evade it. Finally, the duo must wait until Dragonzamasu's fire dissipates before jumping on its head to end the attack.
*Special: Tamao charges for a turn a laser that will cause unavoidable damage should it be completed. Wario or Waluigi must hit Tamao with a Jump to disrupt this attack.
*Chase - Starlow Throw: The underwater duo begins to chase Wario and Waluigi on the foreground. Tamao will cover Dragonzamasu's body while the latter prepares a massive fireball to throw at them. Wario and Waluigi must throw Starlow at the eyeball-covered seahorse to weaken its protection and make it fall off before aiming Starlow at Dragonzamasu's mouth, shoving the fireball down its throat and damaging it. This also leaves Tamao incapacitated for a few turns.	
Battled By: Wario & WaluigiLocation: Muda Underwater CavernsNotes: Only Dragonzamasu needs to be defeated, as Tamao is invincible. However, Tamao will protect Dragonzamasu from any form of damage by surrounding the seahorse with its body until the eyeball is incapacitated.
In Battle:
Grounded: Yes (Dragonzamasu) / No (Tamao)Spiky: No (Both)
*Jump: Tamao starts floating back and forth between Wario and Waluigi, charging a laser attack. The duo must jump and hit Tamao from below many times to disrupt said charge and leave Tamao incapacitated for a few turns. If the charge isn't stopped, Tamao will fire its laser at both member of the Duo for some damage and reduce their Defense.
*Jump, Flutter (WR) or Crouch (WL): Dragonzamasu and Tamao align themselves with a Duo member between them and start shooting their respective projectiles at varying heights, sometimes not following the other and each one having different position and timing. Wario or Waluigi must jump, stay still or float/crouch as needed to avoid getting hit by this attack, which may cause Burns or Defense reduction at random.
*Mallet + Jump: In this sequential attack, Dragonzamasu spits various fireballs at the same time to Wario and Waluigi. If they manage to hammer at least three of them back to Dragonzamasu's mouth, the seahorse combines them into a bigger fireball that will be launched at a random Duo member. Striking this fireball back at Dragonzamasu, in addition of inflicting damage, will set the seahorse ablaze and send it swimming at great speed circling around Wario and Waluigi, requiring the use of the jump to evade it. Finally, the duo must wait until Dragonzamasu's fire dissipates before jumping on its head to end the attack.
*Special: Tamao charges for a turn a laser that will cause unavoidable damage should it be completed. Wario or Waluigi must hit Tamao with a Jump to disrupt this attack.
*Chase - Starlow Throw: The underwater duo begins to chase Wario and Waluigi on the foreground. Tamao will cover Dragonzamasu's body while the latter prepares a massive fireball to throw at them. Wario and Waluigi must throw Starlow at the eyeball-covered seahorse to weaken its protection and make it fall off before aiming Starlow at Dragonzamasu's mouth, shoving the fireball down its throat and damaging it. This also leaves Tamao incapacitated for a few turns.	
Battled By: Wario & WaluigiLocation: Muda Underwater CavernsNotes: Only Dragonzamasu needs to be defeated, as Tamao is invincible. However, Tamao will protect Dragonzamasu from any form of damage by surrounding the seahorse with its body until the eyeball is incapacitated.
In Battle:
Grounded: Yes (Dragonzamasu) / No (Tamao)Spiky: No (Both)
*Jump: Tamao starts floating back and forth between Wario and Waluigi, charging a laser attack. The duo must jump and hit Tamao from below many times to disrupt said charge and leave Tamao incapacitated for a few turns. If the charge isn't stopped, Tamao will fire its laser at both member of the Duo for some damage and reduce their Defense.
*Jump, Flutter (WR) or Crouch (WL): Dragonzamasu and Tamao align themselves with a Duo member between them and start shooting their respective projectiles at varying heights, sometimes not following the other and each one having different position and timing. Wario or Waluigi must jump, stay still or float/crouch as needed to avoid getting hit by this attack, which may cause Burns or Defense reduction at random.
*Mallet + Jump: In this sequential attack, Dragonzamasu spits various fireballs at the same time to Wario and Waluigi. If they manage to hammer at least three of them back to Dragonzamasu's mouth, the seahorse combines them into a bigger fireball that will be launched at a random Duo member. Striking this fireball back at Dragonzamasu, in addition of inflicting damage, will set the seahorse ablaze and send it swimming at great speed circling around Wario and Waluigi, requiring the use of the jump to evade it. Finally, the duo must wait until Dragonzamasu's fire dissipates before jumping on its head to end the attack.
*Special: Tamao charges for a turn a laser that will cause unavoidable damage should it be completed. Wario or Waluigi must hit Tamao with a Jump to disrupt this attack.
*Chase - Starlow Throw: The underwater duo begins to chase Wario and Waluigi on the foreground. Tamao will cover Dragonzamasu's body while the latter prepares a massive fireball to throw at them. Wario and Waluigi must throw Starlow at the eyeball-covered seahorse to weaken its protection and make it fall off before aiming Starlow at Dragonzamasu's mouth, shoving the fireball down its throat and damaging it. This also leaves Tamao incapacitated for a few turns.	
Battled By: Wario & WaluigiLocation: Muda Underwater CavernsNotes: Only Dragonzamasu needs to be defeated, as Tamao is invincible. However, Tamao will protect Dragonzamasu from any form of damage by surrounding the seahorse with its body until the eyeball is incapacitated.
In Battle:
Grounded: Yes (Dragonzamasu) / No (Tamao)Spiky: No (Both)
*Jump: Tamao starts floating back and forth between Wario and Waluigi, charging a laser attack. The duo must jump and hit Tamao from below many times to disrupt said charge and leave Tamao incapacitated for a few turns. If the charge isn't stopped, Tamao will fire its laser at both member of the Duo for some damage and reduce their Defense.
*Jump, Flutter (WR) or Crouch (WL): Dragonzamasu and Tamao align themselves with a Duo member between them and start shooting their respective projectiles at varying heights, sometimes not following the other and each one having different position and timing. Wario or Waluigi must jump, stay still or float/crouch as needed to avoid getting hit by this attack, which may cause Burns or Defense reduction at random.
*Mallet + Jump: In this sequential attack, Dragonzamasu spits various fireballs at the same time to Wario and Waluigi. If they manage to hammer at least three of them back to Dragonzamasu's mouth, the seahorse combines them into a bigger fireball that will be launched at a random Duo member. Striking this fireball back at Dragonzamasu, in addition of inflicting damage, will set the seahorse ablaze and send it swimming at great speed circling around Wario and Waluigi, requiring the use of the jump to evade it. Finally, the duo must wait until Dragonzamasu's fire dissipates before jumping on its head to end the attack.
*Special: Tamao charges for a turn a laser that will cause unavoidable damage should it be completed. Wario or Waluigi must hit Tamao with a Jump to disrupt this attack.
*Chase - Starlow Throw: The underwater duo begins to chase Wario and Waluigi on the foreground. Tamao will cover Dragonzamasu's body while the latter prepares a massive fireball to throw at them. Wario and Waluigi must throw Starlow at the eyeball-covered seahorse to weaken its protection and make it fall off before aiming Starlow at Dragonzamasu's mouth, shoving the fireball down its throat and damaging it. This also leaves Tamao incapacitated for a few turns.	
Battled By: Wario & WaluigiLocation: Muda Underwater CavernsNotes: Only Dragonzamasu needs to be defeated, as Tamao is invincible. However, Tamao will protect Dragonzamasu from any form of damage by surrounding the seahorse with its body until the eyeball is incapacitated.
In Battle:
Grounded: Yes (Dragonzamasu) / No (Tamao)Spiky: No (Both)
*Jump: Tamao starts floating back and forth between Wario and Waluigi, charging a laser attack. The duo must jump and hit Tamao from below many times to disrupt said charge and leave Tamao incapacitated for a few turns. If the charge isn't stopped, Tamao will fire its laser at both member of the Duo for some damage and reduce their Defense.
*Jump, Flutter (WR) or Crouch (WL): Dragonzamasu and Tamao align themselves with a Duo member between them and start shooting their respective projectiles at varying heights, sometimes not following the other and each one having different position and timing. Wario or Waluigi must jump, stay still or float/crouch as needed to avoid getting hit by this attack, which may cause Burns or Defense reduction at random.
*Mallet + Jump: In this sequential attack, Dragonzamasu spits various fireballs at the same time to Wario and Waluigi. If they manage to hammer at least three of them back to Dragonzamasu's mouth, the seahorse combines them into a bigger fireball that will be launched at a random Duo member. Striking this fireball back at Dragonzamasu, in addition of inflicting damage, will set the seahorse ablaze and send it swimming at great speed circling around Wario and Waluigi, requiring the use of the jump to evade it. Finally, the duo must wait until Dragonzamasu's fire dissipates before jumping on its head to end the attack.
*Special: Tamao charges for a turn a laser that will cause unavoidable damage should it be completed. Wario or Waluigi must hit Tamao with a Jump to disrupt this attack.
*Chase - Starlow Throw: The underwater duo begins to chase Wario and Waluigi on the foreground. Tamao will cover Dragonzamasu's body while the latter prepares a massive fireball to throw at them. Wario and Waluigi must throw Starlow at the eyeball-covered seahorse to weaken its protection and make it fall off before aiming Starlow at Dragonzamasu's mouth, shoving the fireball down its throat and damaging it. This also leaves Tamao incapacitated for a few turns.
===Biokinton & Gobblegut===
Battled By: Wario & WaluigiLocation: Chai KingdomNotes: This battle plays very similar to Wiggler & Paper Kamek from Paper Jam, as Gobblegut needs to be "defeated" first before Biokinton steps in to fight itself. Wario and Waluigi have to damage Biokinton before it "revives" Gobblegut with some HP back, repeating the process until Biokinton is defeated too. When Gobblegut gets angry on the second half of the battle, it will transform into Fiery Gobblegut, gaining a power and speed boost but a weakness to Ice Damage.
In Battle:
Grounded: No (Both)Spiky: No (Both)
*Jump: Gobblegut buries and resurfaces back and forth in front the Duo, even forming an arch across them on occasions. Wario and Waluigi have to jump or stay still depending of the angle of Gobblegut's body each time it resurfaces.
*Mallet: Gobblegut encircles Wario and Waluigi with its body and spins it around. The duo has to hammer Gobblegut's six bellyache bulges to stop it before the dragon squeezes Wario and Waluigi with its body.
*Mallet (2): Biokinton puts itself in front of a Duo member and starts to periodically generate electricity. The character with Biokinton next to it has to strike the cloud with its mallet when sparks aren't covering its body, as doing so results in Wario or Waluigi getting shocked and stunned for a few moments. Three strikes from the mallet are necessary to stop this attack, otherwise Biokinton will release a big energy discharge that damages and may reduce the target's Defense. This is also the only attack Biokinton can use when Gobblegut has been "defeated".
*Flutter (WR) and Crouch (WL): The big dragon blows a fire stream at Wario and Waluigi, alternating between them and even giving fake-outs about who is going to receive the attack. Wario must float over this fire stream, while Waluigi has to crouch underneath. This attack may Burn the duo.
*Special: If Gobblegut has transformed into its fire counterpart, it may release steam from its body that lasts for a turn and reduces the Duo's vision, which makes attacking as well countering the next attack more difficult.
*Chase - Starlow Throw: Biokinton grows itself by absorbing a lot of air and chases the duo with Gobblegut following behind. Wario and Waluigi must hit Biokinton with Starlow to make it divide in two smaller Biokintons, then hit each one to make then divide again, repeating this process until the Biokintons aren't big enough to divide and instead get evaporated. If all the Biokintons aren't destroyed, the remaining ones will blow an air stream at Wario and Waluigi, making them trip and allowing Gobblegut to smack them with its tail. Regardless of the outcome, Biokinton will condense itself again at the end of the attack.	
Battled By: Wario & WaluigiLocation: Chai KingdomNotes: This battle plays very similar to Wiggler & Paper Kamek from Paper Jam, as Gobblegut needs to be "defeated" first before Biokinton steps in to fight itself. Wario and Waluigi have to damage Biokinton before it "revives" Gobblegut with some HP back, repeating the process until Biokinton is defeated too. When Gobblegut gets angry on the second half of the battle, it will transform into Fiery Gobblegut, gaining a power and speed boost but a weakness to Ice Damage.
In Battle:
Grounded: No (Both)Spiky: No (Both)
*Jump: Gobblegut buries and resurfaces back and forth in front the Duo, even forming an arch across them on occasions. Wario and Waluigi have to jump or stay still depending of the angle of Gobblegut's body each time it resurfaces.
*Mallet: Gobblegut encircles Wario and Waluigi with its body and spins it around. The duo has to hammer Gobblegut's six bellyache bulges to stop it before the dragon squeezes Wario and Waluigi with its body.
*Mallet (2): Biokinton puts itself in front of a Duo member and starts to periodically generate electricity. The character with Biokinton next to it has to strike the cloud with its mallet when sparks aren't covering its body, as doing so results in Wario or Waluigi getting shocked and stunned for a few moments. Three strikes from the mallet are necessary to stop this attack, otherwise Biokinton will release a big energy discharge that damages and may reduce the target's Defense. This is also the only attack Biokinton can use when Gobblegut has been "defeated".
*Flutter (WR) and Crouch (WL): The big dragon blows a fire stream at Wario and Waluigi, alternating between them and even giving fake-outs about who is going to receive the attack. Wario must float over this fire stream, while Waluigi has to crouch underneath. This attack may Burn the duo.
*Special: If Gobblegut has transformed into its fire counterpart, it may release steam from its body that lasts for a turn and reduces the Duo's vision, which makes attacking as well countering the next attack more difficult.
*Chase - Starlow Throw: Biokinton grows itself by absorbing a lot of air and chases the duo with Gobblegut following behind. Wario and Waluigi must hit Biokinton with Starlow to make it divide in two smaller Biokintons, then hit each one to make then divide again, repeating this process until the Biokintons aren't big enough to divide and instead get evaporated. If all the Biokintons aren't destroyed, the remaining ones will blow an air stream at Wario and Waluigi, making them trip and allowing Gobblegut to smack them with its tail. Regardless of the outcome, Biokinton will condense itself again at the end of the attack.	
Battled By: Wario & WaluigiLocation: Chai KingdomNotes: This battle plays very similar to Wiggler & Paper Kamek from Paper Jam, as Gobblegut needs to be "defeated" first before Biokinton steps in to fight itself. Wario and Waluigi have to damage Biokinton before it "revives" Gobblegut with some HP back, repeating the process until Biokinton is defeated too. When Gobblegut gets angry on the second half of the battle, it will transform into Fiery Gobblegut, gaining a power and speed boost but a weakness to Ice Damage.
In Battle:
Grounded: No (Both)Spiky: No (Both)
*Jump: Gobblegut buries and resurfaces back and forth in front the Duo, even forming an arch across them on occasions. Wario and Waluigi have to jump or stay still depending of the angle of Gobblegut's body each time it resurfaces.
*Mallet: Gobblegut encircles Wario and Waluigi with its body and spins it around. The duo has to hammer Gobblegut's six bellyache bulges to stop it before the dragon squeezes Wario and Waluigi with its body.
*Mallet (2): Biokinton puts itself in front of a Duo member and starts to periodically generate electricity. The character with Biokinton next to it has to strike the cloud with its mallet when sparks aren't covering its body, as doing so results in Wario or Waluigi getting shocked and stunned for a few moments. Three strikes from the mallet are necessary to stop this attack, otherwise Biokinton will release a big energy discharge that damages and may reduce the target's Defense. This is also the only attack Biokinton can use when Gobblegut has been "defeated".
*Flutter (WR) and Crouch (WL): The big dragon blows a fire stream at Wario and Waluigi, alternating between them and even giving fake-outs about who is going to receive the attack. Wario must float over this fire stream, while Waluigi has to crouch underneath. This attack may Burn the duo.
*Special: If Gobblegut has transformed into its fire counterpart, it may release steam from its body that lasts for a turn and reduces the Duo's vision, which makes attacking as well countering the next attack more difficult.
*Chase - Starlow Throw: Biokinton grows itself by absorbing a lot of air and chases the duo with Gobblegut following behind. Wario and Waluigi must hit Biokinton with Starlow to make it divide in two smaller Biokintons, then hit each one to make then divide again, repeating this process until the Biokintons aren't big enough to divide and instead get evaporated. If all the Biokintons aren't destroyed, the remaining ones will blow an air stream at Wario and Waluigi, making them trip and allowing Gobblegut to smack them with its tail. Regardless of the outcome, Biokinton will condense itself again at the end of the attack.	
Battled By: Wario & WaluigiLocation: Chai KingdomNotes: This battle plays very similar to Wiggler & Paper Kamek from Paper Jam, as Gobblegut needs to be "defeated" first before Biokinton steps in to fight itself. Wario and Waluigi have to damage Biokinton before it "revives" Gobblegut with some HP back, repeating the process until Biokinton is defeated too. When Gobblegut gets angry on the second half of the battle, it will transform into Fiery Gobblegut, gaining a power and speed boost but a weakness to Ice Damage.
In Battle:
Grounded: No (Both)Spiky: No (Both)
*Jump: Gobblegut buries and resurfaces back and forth in front the Duo, even forming an arch across them on occasions. Wario and Waluigi have to jump or stay still depending of the angle of Gobblegut's body each time it resurfaces.
*Mallet: Gobblegut encircles Wario and Waluigi with its body and spins it around. The duo has to hammer Gobblegut's six bellyache bulges to stop it before the dragon squeezes Wario and Waluigi with its body.
*Mallet (2): Biokinton puts itself in front of a Duo member and starts to periodically generate electricity. The character with Biokinton next to it has to strike the cloud with its mallet when sparks aren't covering its body, as doing so results in Wario or Waluigi getting shocked and stunned for a few moments. Three strikes from the mallet are necessary to stop this attack, otherwise Biokinton will release a big energy discharge that damages and may reduce the target's Defense. This is also the only attack Biokinton can use when Gobblegut has been "defeated".
*Flutter (WR) and Crouch (WL): The big dragon blows a fire stream at Wario and Waluigi, alternating between them and even giving fake-outs about who is going to receive the attack. Wario must float over this fire stream, while Waluigi has to crouch underneath. This attack may Burn the duo.
*Special: If Gobblegut has transformed into its fire counterpart, it may release steam from its body that lasts for a turn and reduces the Duo's vision, which makes attacking as well countering the next attack more difficult.
*Chase - Starlow Throw: Biokinton grows itself by absorbing a lot of air and chases the duo with Gobblegut following behind. Wario and Waluigi must hit Biokinton with Starlow to make it divide in two smaller Biokintons, then hit each one to make then divide again, repeating this process until the Biokintons aren't big enough to divide and instead get evaporated. If all the Biokintons aren't destroyed, the remaining ones will blow an air stream at Wario and Waluigi, making them trip and allowing Gobblegut to smack them with its tail. Regardless of the outcome, Biokinton will condense itself again at the end of the attack.	
Battled By: Wario & WaluigiLocation: Chai KingdomNotes: This battle plays very similar to Wiggler & Paper Kamek from Paper Jam, as Gobblegut needs to be "defeated" first before Biokinton steps in to fight itself. Wario and Waluigi have to damage Biokinton before it "revives" Gobblegut with some HP back, repeating the process until Biokinton is defeated too. When Gobblegut gets angry on the second half of the battle, it will transform into Fiery Gobblegut, gaining a power and speed boost but a weakness to Ice Damage.
In Battle:
Grounded: No (Both)Spiky: No (Both)
*Jump: Gobblegut buries and resurfaces back and forth in front the Duo, even forming an arch across them on occasions. Wario and Waluigi have to jump or stay still depending of the angle of Gobblegut's body each time it resurfaces.
*Mallet: Gobblegut encircles Wario and Waluigi with its body and spins it around. The duo has to hammer Gobblegut's six bellyache bulges to stop it before the dragon squeezes Wario and Waluigi with its body.
*Mallet (2): Biokinton puts itself in front of a Duo member and starts to periodically generate electricity. The character with Biokinton next to it has to strike the cloud with its mallet when sparks aren't covering its body, as doing so results in Wario or Waluigi getting shocked and stunned for a few moments. Three strikes from the mallet are necessary to stop this attack, otherwise Biokinton will release a big energy discharge that damages and may reduce the target's Defense. This is also the only attack Biokinton can use when Gobblegut has been "defeated".
*Flutter (WR) and Crouch (WL): The big dragon blows a fire stream at Wario and Waluigi, alternating between them and even giving fake-outs about who is going to receive the attack. Wario must float over this fire stream, while Waluigi has to crouch underneath. This attack may Burn the duo.
*Special: If Gobblegut has transformed into its fire counterpart, it may release steam from its body that lasts for a turn and reduces the Duo's vision, which makes attacking as well countering the next attack more difficult.
*Chase - Starlow Throw: Biokinton grows itself by absorbing a lot of air and chases the duo with Gobblegut following behind. Wario and Waluigi must hit Biokinton with Starlow to make it divide in two smaller Biokintons, then hit each one to make then divide again, repeating this process until the Biokintons aren't big enough to divide and instead get evaporated. If all the Biokintons aren't destroyed, the remaining ones will blow an air stream at Wario and Waluigi, making them trip and allowing Gobblegut to smack them with its tail. Regardless of the outcome, Biokinton will condense itself again at the end of the attack.	
Battled By: Wario & WaluigiLocation: Chai KingdomNotes: This battle plays very similar to Wiggler & Paper Kamek from Paper Jam, as Gobblegut needs to be "defeated" first before Biokinton steps in to fight itself. Wario and Waluigi have to damage Biokinton before it "revives" Gobblegut with some HP back, repeating the process until Biokinton is defeated too. When Gobblegut gets angry on the second half of the battle, it will transform into Fiery Gobblegut, gaining a power and speed boost but a weakness to Ice Damage.
In Battle:
Grounded: No (Both)Spiky: No (Both)
*Jump: Gobblegut buries and resurfaces back and forth in front the Duo, even forming an arch across them on occasions. Wario and Waluigi have to jump or stay still depending of the angle of Gobblegut's body each time it resurfaces.
*Mallet: Gobblegut encircles Wario and Waluigi with its body and spins it around. The duo has to hammer Gobblegut's six bellyache bulges to stop it before the dragon squeezes Wario and Waluigi with its body.
*Mallet (2): Biokinton puts itself in front of a Duo member and starts to periodically generate electricity. The character with Biokinton next to it has to strike the cloud with its mallet when sparks aren't covering its body, as doing so results in Wario or Waluigi getting shocked and stunned for a few moments. Three strikes from the mallet are necessary to stop this attack, otherwise Biokinton will release a big energy discharge that damages and may reduce the target's Defense. This is also the only attack Biokinton can use when Gobblegut has been "defeated".
*Flutter (WR) and Crouch (WL): The big dragon blows a fire stream at Wario and Waluigi, alternating between them and even giving fake-outs about who is going to receive the attack. Wario must float over this fire stream, while Waluigi has to crouch underneath. This attack may Burn the duo.
*Special: If Gobblegut has transformed into its fire counterpart, it may release steam from its body that lasts for a turn and reduces the Duo's vision, which makes attacking as well countering the next attack more difficult.
*Chase - Starlow Throw: Biokinton grows itself by absorbing a lot of air and chases the duo with Gobblegut following behind. Wario and Waluigi must hit Biokinton with Starlow to make it divide in two smaller Biokintons, then hit each one to make then divide again, repeating this process until the Biokintons aren't big enough to divide and instead get evaporated. If all the Biokintons aren't destroyed, the remaining ones will blow an air stream at Wario and Waluigi, making them trip and allowing Gobblegut to smack them with its tail. Regardless of the outcome, Biokinton will condense itself again at the end of the attack.
===Kamek & Bowser Jr.===
Battled By: Mario & LuigiLocation: Bowser's CastleNotes: Kamek has the ability to heal both himself and Bowser Jr. Hurting Bowser Jr. also makes Kamek immediately attack the Brothers without wasting a turn. On the other hand, attacking Kamek makes Bowser Jr. receive a power boost, as no one except him can abuse Kamek.
In Battle:
Grounded: Yes (Bowser Jr.) / No (Kamek)Spiky: No (Both)
*Jump: Bowser Jr. takes out his Magic Paintbrush and creates a Proto Piranha which attacks by sending Swoopin' Stus at the brothers, needing to be jumped over to avoid damage. The Proto Piranha disappears after the attack ends.
*Hammer: Kamek launches various magical shapes at the brothers, with the objective and response time varying depending of the shape. In Mario's case, a square goes directly at him while a circle bounces before landing on his head. On the other hand, Luigi must hammer away triangles and crosses, with the former hitting him directly and the latter bouncing just like Mario's circle. These shapes may randomly reduce the Attack, Defense or Speed of the affected bro.
*Jump (2): Kamek creates a series of multi-colored portals both in front and behind the brothers and enters them at random in an attempt to ram the brothers. If Bowser Jr. is present in battle, he will enter some of the portals too, so care is to be taken as there are two objectives to watch out for. Jumping over Kamek and/or Bowser Jr. is necessary to counter this attack.
*Hammer (2): Bowser Jr. kicks Kamek off his broom and tries to drive it at the brothers, but fails and instead is left hanging from it. Mario and Luigi must stay on guard as Bowser Jr. will swing until he falls off the broom and tries to land on a brother, which must hammer him back. This attack can cause the Dizzy status effect.
*Chase: In a similar fashion to Baby Bowser, Kamek uses his magic to make Bowser Jr. grow. The brothers then will run to the foreground with Kamek and the big Bowser Jr. following behind. Kamek will start creating magic barriers in front of Mario and Luigi in an attempt to make them trip and get crushed by Bowser Jr., who must jump over these in quick succession. After a few barriers Kamek covers himself in a magic fog then surprises the brothers by charging at one of them. Stomping Kamek will knock him off of his broom and let Bowser Jr. trample him, ending the sequence. If Kamek isn't stomped then he makes the targeted brother trip and get crushed instead, which also ends the attack.	
Battled By: Mario & LuigiLocation: Bowser's CastleNotes: Kamek has the ability to heal both himself and Bowser Jr. Hurting Bowser Jr. also makes Kamek immediately attack the Brothers without wasting a turn. On the other hand, attacking Kamek makes Bowser Jr. receive a power boost, as no one except him can abuse Kamek.
In Battle:
Grounded: Yes (Bowser Jr.) / No (Kamek)Spiky: No (Both)
*Jump: Bowser Jr. takes out his Magic Paintbrush and creates a Proto Piranha which attacks by sending Swoopin' Stus at the brothers, needing to be jumped over to avoid damage. The Proto Piranha disappears after the attack ends.
*Hammer: Kamek launches various magical shapes at the brothers, with the objective and response time varying depending of the shape. In Mario's case, a square goes directly at him while a circle bounces before landing on his head. On the other hand, Luigi must hammer away triangles and crosses, with the former hitting him directly and the latter bouncing just like Mario's circle. These shapes may randomly reduce the Attack, Defense or Speed of the affected bro.
*Jump (2): Kamek creates a series of multi-colored portals both in front and behind the brothers and enters them at random in an attempt to ram the brothers. If Bowser Jr. is present in battle, he will enter some of the portals too, so care is to be taken as there are two objectives to watch out for. Jumping over Kamek and/or Bowser Jr. is necessary to counter this attack.
*Hammer (2): Bowser Jr. kicks Kamek off his broom and tries to drive it at the brothers, but fails and instead is left hanging from it. Mario and Luigi must stay on guard as Bowser Jr. will swing until he falls off the broom and tries to land on a brother, which must hammer him back. This attack can cause the Dizzy status effect.
*Chase: In a similar fashion to Baby Bowser, Kamek uses his magic to make Bowser Jr. grow. The brothers then will run to the foreground with Kamek and the big Bowser Jr. following behind. Kamek will start creating magic barriers in front of Mario and Luigi in an attempt to make them trip and get crushed by Bowser Jr., who must jump over these in quick succession. After a few barriers Kamek covers himself in a magic fog then surprises the brothers by charging at one of them. Stomping Kamek will knock him off of his broom and let Bowser Jr. trample him, ending the sequence. If Kamek isn't stomped then he makes the targeted brother trip and get crushed instead, which also ends the attack.	
Battled By: Mario & LuigiLocation: Bowser's CastleNotes: Kamek has the ability to heal both himself and Bowser Jr. Hurting Bowser Jr. also makes Kamek immediately attack the Brothers without wasting a turn. On the other hand, attacking Kamek makes Bowser Jr. receive a power boost, as no one except him can abuse Kamek.
In Battle:
Grounded: Yes (Bowser Jr.) / No (Kamek)Spiky: No (Both)
*Jump: Bowser Jr. takes out his Magic Paintbrush and creates a Proto Piranha which attacks by sending Swoopin' Stus at the brothers, needing to be jumped over to avoid damage. The Proto Piranha disappears after the attack ends.
*Hammer: Kamek launches various magical shapes at the brothers, with the objective and response time varying depending of the shape. In Mario's case, a square goes directly at him while a circle bounces before landing on his head. On the other hand, Luigi must hammer away triangles and crosses, with the former hitting him directly and the latter bouncing just like Mario's circle. These shapes may randomly reduce the Attack, Defense or Speed of the affected bro.
*Jump (2): Kamek creates a series of multi-colored portals both in front and behind the brothers and enters them at random in an attempt to ram the brothers. If Bowser Jr. is present in battle, he will enter some of the portals too, so care is to be taken as there are two objectives to watch out for. Jumping over Kamek and/or Bowser Jr. is necessary to counter this attack.
*Hammer (2): Bowser Jr. kicks Kamek off his broom and tries to drive it at the brothers, but fails and instead is left hanging from it. Mario and Luigi must stay on guard as Bowser Jr. will swing until he falls off the broom and tries to land on a brother, which must hammer him back. This attack can cause the Dizzy status effect.
*Chase: In a similar fashion to Baby Bowser, Kamek uses his magic to make Bowser Jr. grow. The brothers then will run to the foreground with Kamek and the big Bowser Jr. following behind. Kamek will start creating magic barriers in front of Mario and Luigi in an attempt to make them trip and get crushed by Bowser Jr., who must jump over these in quick succession. After a few barriers Kamek covers himself in a magic fog then surprises the brothers by charging at one of them. Stomping Kamek will knock him off of his broom and let Bowser Jr. trample him, ending the sequence. If Kamek isn't stomped then he makes the targeted brother trip and get crushed instead, which also ends the attack.	
Battled By: Mario & LuigiLocation: Bowser's CastleNotes: Kamek has the ability to heal both himself and Bowser Jr. Hurting Bowser Jr. also makes Kamek immediately attack the Brothers without wasting a turn. On the other hand, attacking Kamek makes Bowser Jr. receive a power boost, as no one except him can abuse Kamek.
In Battle:
Grounded: Yes (Bowser Jr.) / No (Kamek)Spiky: No (Both)
*Jump: Bowser Jr. takes out his Magic Paintbrush and creates a Proto Piranha which attacks by sending Swoopin' Stus at the brothers, needing to be jumped over to avoid damage. The Proto Piranha disappears after the attack ends.
*Hammer: Kamek launches various magical shapes at the brothers, with the objective and response time varying depending of the shape. In Mario's case, a square goes directly at him while a circle bounces before landing on his head. On the other hand, Luigi must hammer away triangles and crosses, with the former hitting him directly and the latter bouncing just like Mario's circle. These shapes may randomly reduce the Attack, Defense or Speed of the affected bro.
*Jump (2): Kamek creates a series of multi-colored portals both in front and behind the brothers and enters them at random in an attempt to ram the brothers. If Bowser Jr. is present in battle, he will enter some of the portals too, so care is to be taken as there are two objectives to watch out for. Jumping over Kamek and/or Bowser Jr. is necessary to counter this attack.
*Hammer (2): Bowser Jr. kicks Kamek off his broom and tries to drive it at the brothers, but fails and instead is left hanging from it. Mario and Luigi must stay on guard as Bowser Jr. will swing until he falls off the broom and tries to land on a brother, which must hammer him back. This attack can cause the Dizzy status effect.
*Chase: In a similar fashion to Baby Bowser, Kamek uses his magic to make Bowser Jr. grow. The brothers then will run to the foreground with Kamek and the big Bowser Jr. following behind. Kamek will start creating magic barriers in front of Mario and Luigi in an attempt to make them trip and get crushed by Bowser Jr., who must jump over these in quick succession. After a few barriers Kamek covers himself in a magic fog then surprises the brothers by charging at one of them. Stomping Kamek will knock him off of his broom and let Bowser Jr. trample him, ending the sequence. If Kamek isn't stomped then he makes the targeted brother trip and get crushed instead, which also ends the attack.	
Battled By: Mario & LuigiLocation: Bowser's CastleNotes: Kamek has the ability to heal both himself and Bowser Jr. Hurting Bowser Jr. also makes Kamek immediately attack the Brothers without wasting a turn. On the other hand, attacking Kamek makes Bowser Jr. receive a power boost, as no one except him can abuse Kamek.
In Battle:
Grounded: Yes (Bowser Jr.) / No (Kamek)Spiky: No (Both)
*Jump: Bowser Jr. takes out his Magic Paintbrush and creates a Proto Piranha which attacks by sending Swoopin' Stus at the brothers, needing to be jumped over to avoid damage. The Proto Piranha disappears after the attack ends.
*Hammer: Kamek launches various magical shapes at the brothers, with the objective and response time varying depending of the shape. In Mario's case, a square goes directly at him while a circle bounces before landing on his head. On the other hand, Luigi must hammer away triangles and crosses, with the former hitting him directly and the latter bouncing just like Mario's circle. These shapes may randomly reduce the Attack, Defense or Speed of the affected bro.
*Jump (2): Kamek creates a series of multi-colored portals both in front and behind the brothers and enters them at random in an attempt to ram the brothers. If Bowser Jr. is present in battle, he will enter some of the portals too, so care is to be taken as there are two objectives to watch out for. Jumping over Kamek and/or Bowser Jr. is necessary to counter this attack.
*Hammer (2): Bowser Jr. kicks Kamek off his broom and tries to drive it at the brothers, but fails and instead is left hanging from it. Mario and Luigi must stay on guard as Bowser Jr. will swing until he falls off the broom and tries to land on a brother, which must hammer him back. This attack can cause the Dizzy status effect.
*Chase: In a similar fashion to Baby Bowser, Kamek uses his magic to make Bowser Jr. grow. The brothers then will run to the foreground with Kamek and the big Bowser Jr. following behind. Kamek will start creating magic barriers in front of Mario and Luigi in an attempt to make them trip and get crushed by Bowser Jr., who must jump over these in quick succession. After a few barriers Kamek covers himself in a magic fog then surprises the brothers by charging at one of them. Stomping Kamek will knock him off of his broom and let Bowser Jr. trample him, ending the sequence. If Kamek isn't stomped then he makes the targeted brother trip and get crushed instead, which also ends the attack.	
Battled By: Mario & LuigiLocation: Bowser's CastleNotes: Kamek has the ability to heal both himself and Bowser Jr. Hurting Bowser Jr. also makes Kamek immediately attack the Brothers without wasting a turn. On the other hand, attacking Kamek makes Bowser Jr. receive a power boost, as no one except him can abuse Kamek.
In Battle:
Grounded: Yes (Bowser Jr.) / No (Kamek)Spiky: No (Both)
*Jump: Bowser Jr. takes out his Magic Paintbrush and creates a Proto Piranha which attacks by sending Swoopin' Stus at the brothers, needing to be jumped over to avoid damage. The Proto Piranha disappears after the attack ends.
*Hammer: Kamek launches various magical shapes at the brothers, with the objective and response time varying depending of the shape. In Mario's case, a square goes directly at him while a circle bounces before landing on his head. On the other hand, Luigi must hammer away triangles and crosses, with the former hitting him directly and the latter bouncing just like Mario's circle. These shapes may randomly reduce the Attack, Defense or Speed of the affected bro.
*Jump (2): Kamek creates a series of multi-colored portals both in front and behind the brothers and enters them at random in an attempt to ram the brothers. If Bowser Jr. is present in battle, he will enter some of the portals too, so care is to be taken as there are two objectives to watch out for. Jumping over Kamek and/or Bowser Jr. is necessary to counter this attack.
*Hammer (2): Bowser Jr. kicks Kamek off his broom and tries to drive it at the brothers, but fails and instead is left hanging from it. Mario and Luigi must stay on guard as Bowser Jr. will swing until he falls off the broom and tries to land on a brother, which must hammer him back. This attack can cause the Dizzy status effect.
*Chase: In a similar fashion to Baby Bowser, Kamek uses his magic to make Bowser Jr. grow. The brothers then will run to the foreground with Kamek and the big Bowser Jr. following behind. Kamek will start creating magic barriers in front of Mario and Luigi in an attempt to make them trip and get crushed by Bowser Jr., who must jump over these in quick succession. After a few barriers Kamek covers himself in a magic fog then surprises the brothers by charging at one of them. Stomping Kamek will knock him off of his broom and let Bowser Jr. trample him, ending the sequence. If Kamek isn't stomped then he makes the targeted brother trip and get crushed instead, which also ends the attack.
===Elite Trio===
Battled By: Mario & LuigiLocation: Bowser's AirshipNotes: Their gimmick is similar to the one they had in Dream Team, as they need to be defeated at the same time in the same turn or they'll keep reviving each other. However, they use 1-Up Mushrooms this time, which revives them with more HP than the single one they gained in Dream Team.
In Battle:
Grounded: Yes (Private Goomp and Sergeant Guy) / No (Corporal Paraplonk)Spiky: No (All)
*Jump: Sergeant Guy uses his magic wand to create nine copies of Private Goomp, who proceed to charge at Mario and Luigi. The brothers must stomp all of Private Goomp's copies to end the attack, otherwise it will loop indefinitely. The last "copy" stomped will be revealed to be Private Goomp, damaging him.
*Hammer: Corporal Paraplonk pulls out a Bob-omb then carries it along with Private Goomp above the Brothers. Corporal Paraplonk will juggle a bit before dropping both of them at Mario and Luigi. The Brother with the Bob-omb above him must hammer it as soon as it drops, which will send it back at Corporal Paraplonk and damage him. On the other hand, the Bro with Private Goomp as a target has to wait a bit since a blow of wind will slightly make Private Goomp float, delaying the attack.
*Hammer (2): Sergeant Guy pulls out a hammer and strikes Corporal Paraplonk's shell, launching him at Mario and Luigi who must hammer it back and forth until Sergeant Guy misses and gets hit by it.
*Chase - Stuffwell Trampoline: Corporal Paraplonk brings a giant Bob-omb and gives it to Sergeant Guy, who proceeds to throw it at the Mario Bros in the foreground. Mario and Luigi must use Stuffwell's trampoline form to bounce this Bob-omb back at the Trio while evading a barrage of Banzai Bills shoot at them by Private Goomp using a cannon. If countered successfully, the Bob-omb will explode over the Trio and greatly damage them.	
Battled By: Mario & LuigiLocation: Bowser's AirshipNotes: Their gimmick is similar to the one they had in Dream Team, as they need to be defeated at the same time in the same turn or they'll keep reviving each other. However, they use 1-Up Mushrooms this time, which revives them with more HP than the single one they gained in Dream Team.
In Battle:
Grounded: Yes (Private Goomp and Sergeant Guy) / No (Corporal Paraplonk)Spiky: No (All)
*Jump: Sergeant Guy uses his magic wand to create nine copies of Private Goomp, who proceed to charge at Mario and Luigi. The brothers must stomp all of Private Goomp's copies to end the attack, otherwise it will loop indefinitely. The last "copy" stomped will be revealed to be Private Goomp, damaging him.
*Hammer: Corporal Paraplonk pulls out a Bob-omb then carries it along with Private Goomp above the Brothers. Corporal Paraplonk will juggle a bit before dropping both of them at Mario and Luigi. The Brother with the Bob-omb above him must hammer it as soon as it drops, which will send it back at Corporal Paraplonk and damage him. On the other hand, the Bro with Private Goomp as a target has to wait a bit since a blow of wind will slightly make Private Goomp float, delaying the attack.
*Hammer (2): Sergeant Guy pulls out a hammer and strikes Corporal Paraplonk's shell, launching him at Mario and Luigi who must hammer it back and forth until Sergeant Guy misses and gets hit by it.
*Chase - Stuffwell Trampoline: Corporal Paraplonk brings a giant Bob-omb and gives it to Sergeant Guy, who proceeds to throw it at the Mario Bros in the foreground. Mario and Luigi must use Stuffwell's trampoline form to bounce this Bob-omb back at the Trio while evading a barrage of Banzai Bills shoot at them by Private Goomp using a cannon. If countered successfully, the Bob-omb will explode over the Trio and greatly damage them.	
Battled By: Mario & LuigiLocation: Bowser's AirshipNotes: Their gimmick is similar to the one they had in Dream Team, as they need to be defeated at the same time in the same turn or they'll keep reviving each other. However, they use 1-Up Mushrooms this time, which revives them with more HP than the single one they gained in Dream Team.
In Battle:
Grounded: Yes (Private Goomp and Sergeant Guy) / No (Corporal Paraplonk)Spiky: No (All)
*Jump: Sergeant Guy uses his magic wand to create nine copies of Private Goomp, who proceed to charge at Mario and Luigi. The brothers must stomp all of Private Goomp's copies to end the attack, otherwise it will loop indefinitely. The last "copy" stomped will be revealed to be Private Goomp, damaging him.
*Hammer: Corporal Paraplonk pulls out a Bob-omb then carries it along with Private Goomp above the Brothers. Corporal Paraplonk will juggle a bit before dropping both of them at Mario and Luigi. The Brother with the Bob-omb above him must hammer it as soon as it drops, which will send it back at Corporal Paraplonk and damage him. On the other hand, the Bro with Private Goomp as a target has to wait a bit since a blow of wind will slightly make Private Goomp float, delaying the attack.
*Hammer (2): Sergeant Guy pulls out a hammer and strikes Corporal Paraplonk's shell, launching him at Mario and Luigi who must hammer it back and forth until Sergeant Guy misses and gets hit by it.
*Chase - Stuffwell Trampoline: Corporal Paraplonk brings a giant Bob-omb and gives it to Sergeant Guy, who proceeds to throw it at the Mario Bros in the foreground. Mario and Luigi must use Stuffwell's trampoline form to bounce this Bob-omb back at the Trio while evading a barrage of Banzai Bills shoot at them by Private Goomp using a cannon. If countered successfully, the Bob-omb will explode over the Trio and greatly damage them.	
Battled By: Mario & LuigiLocation: Bowser's AirshipNotes: Their gimmick is similar to the one they had in Dream Team, as they need to be defeated at the same time in the same turn or they'll keep reviving each other. However, they use 1-Up Mushrooms this time, which revives them with more HP than the single one they gained in Dream Team.
In Battle:
Grounded: Yes (Private Goomp and Sergeant Guy) / No (Corporal Paraplonk)Spiky: No (All)
*Jump: Sergeant Guy uses his magic wand to create nine copies of Private Goomp, who proceed to charge at Mario and Luigi. The brothers must stomp all of Private Goomp's copies to end the attack, otherwise it will loop indefinitely. The last "copy" stomped will be revealed to be Private Goomp, damaging him.
*Hammer: Corporal Paraplonk pulls out a Bob-omb then carries it along with Private Goomp above the Brothers. Corporal Paraplonk will juggle a bit before dropping both of them at Mario and Luigi. The Brother with the Bob-omb above him must hammer it as soon as it drops, which will send it back at Corporal Paraplonk and damage him. On the other hand, the Bro with Private Goomp as a target has to wait a bit since a blow of wind will slightly make Private Goomp float, delaying the attack.
*Hammer (2): Sergeant Guy pulls out a hammer and strikes Corporal Paraplonk's shell, launching him at Mario and Luigi who must hammer it back and forth until Sergeant Guy misses and gets hit by it.
*Chase - Stuffwell Trampoline: Corporal Paraplonk brings a giant Bob-omb and gives it to Sergeant Guy, who proceeds to throw it at the Mario Bros in the foreground. Mario and Luigi must use Stuffwell's trampoline form to bounce this Bob-omb back at the Trio while evading a barrage of Banzai Bills shoot at them by Private Goomp using a cannon. If countered successfully, the Bob-omb will explode over the Trio and greatly damage them.	
Battled By: Mario & LuigiLocation: Bowser's AirshipNotes: Their gimmick is similar to the one they had in Dream Team, as they need to be defeated at the same time in the same turn or they'll keep reviving each other. However, they use 1-Up Mushrooms this time, which revives them with more HP than the single one they gained in Dream Team.
In Battle:
Grounded: Yes (Private Goomp and Sergeant Guy) / No (Corporal Paraplonk)Spiky: No (All)
*Jump: Sergeant Guy uses his magic wand to create nine copies of Private Goomp, who proceed to charge at Mario and Luigi. The brothers must stomp all of Private Goomp's copies to end the attack, otherwise it will loop indefinitely. The last "copy" stomped will be revealed to be Private Goomp, damaging him.
*Hammer: Corporal Paraplonk pulls out a Bob-omb then carries it along with Private Goomp above the Brothers. Corporal Paraplonk will juggle a bit before dropping both of them at Mario and Luigi. The Brother with the Bob-omb above him must hammer it as soon as it drops, which will send it back at Corporal Paraplonk and damage him. On the other hand, the Bro with Private Goomp as a target has to wait a bit since a blow of wind will slightly make Private Goomp float, delaying the attack.
*Hammer (2): Sergeant Guy pulls out a hammer and strikes Corporal Paraplonk's shell, launching him at Mario and Luigi who must hammer it back and forth until Sergeant Guy misses and gets hit by it.
*Chase - Stuffwell Trampoline: Corporal Paraplonk brings a giant Bob-omb and gives it to Sergeant Guy, who proceeds to throw it at the Mario Bros in the foreground. Mario and Luigi must use Stuffwell's trampoline form to bounce this Bob-omb back at the Trio while evading a barrage of Banzai Bills shoot at them by Private Goomp using a cannon. If countered successfully, the Bob-omb will explode over the Trio and greatly damage them.	
Battled By: Mario & LuigiLocation: Bowser's AirshipNotes: Their gimmick is similar to the one they had in Dream Team, as they need to be defeated at the same time in the same turn or they'll keep reviving each other. However, they use 1-Up Mushrooms this time, which revives them with more HP than the single one they gained in Dream Team.
In Battle:
Grounded: Yes (Private Goomp and Sergeant Guy) / No (Corporal Paraplonk)Spiky: No (All)
*Jump: Sergeant Guy uses his magic wand to create nine copies of Private Goomp, who proceed to charge at Mario and Luigi. The brothers must stomp all of Private Goomp's copies to end the attack, otherwise it will loop indefinitely. The last "copy" stomped will be revealed to be Private Goomp, damaging him.
*Hammer: Corporal Paraplonk pulls out a Bob-omb then carries it along with Private Goomp above the Brothers. Corporal Paraplonk will juggle a bit before dropping both of them at Mario and Luigi. The Brother with the Bob-omb above him must hammer it as soon as it drops, which will send it back at Corporal Paraplonk and damage him. On the other hand, the Bro with Private Goomp as a target has to wait a bit since a blow of wind will slightly make Private Goomp float, delaying the attack.
*Hammer (2): Sergeant Guy pulls out a hammer and strikes Corporal Paraplonk's shell, launching him at Mario and Luigi who must hammer it back and forth until Sergeant Guy misses and gets hit by it.
*Chase - Stuffwell Trampoline: Corporal Paraplonk brings a giant Bob-omb and gives it to Sergeant Guy, who proceeds to throw it at the Mario Bros in the foreground. Mario and Luigi must use Stuffwell's trampoline form to bounce this Bob-omb back at the Trio while evading a barrage of Banzai Bills shoot at them by Private Goomp using a cannon. If countered successfully, the Bob-omb will explode over the Trio and greatly damage them.
===Bouldergeist===
Battled By: Wario & WaluigiLocation: Chai TowerNotes: Bouldergeist's hands need to be destroyed first before attempting to target its body (similarly to Pi'illodium from Dream Team), otherwise it will use them to cover it and reduce the damage done to the monster to a quarter (if using both) or a half (if using only one). These hands regrow after some time.
In Battle:
Grounded: Yes (Body) / No (Hands)Spiky: No
*Jump (WL) or Flutter (WR): Bouldergeist creates lines of stalagmites with some gaps in the middle which slowly advance towards Wario and Waluigi. While Waluigi must simply jump over his line of stalagmites, Wario has to float and land between these gaps multiple times as his line of stalagmites will be more separated from each other. This is the only attack Bouldergeist can perform when its hands are destroyed and may induce the Trip status effect.
*Jump (Both) or Crouch (WL): This attack can happen if at least one of Bouldergeist's hands are intact. Bouldergeist will grab both (if the two hands are active) or one (if there's only one hand) of the Duo members and make them stand on its hands, then move them around at different heights while creating a ring of dark energy from its body, similarly to one of the attacks from the Dark Star Core in Bowser's Inside Story. Wario and Waluigi must stay idle, jump or, in the case of Waluigi, crouch to avoid these attacks from the rock monster.
*Mallet: Bouldergeist's hands form an open palm then slowly float to the right side of the screen while closing its fingers at varying rate, eventually going off-screen for a moment. The player has to calculate when each hand is going to close all of its fingers, as they will come back at great speed to punch both Duo members (or only one if there was only one hand active) once this happens and possibly make them Dizzy.
*Left Stick: In this special attack, three blocks appear above a single Duo member, each one with a different picture representing the Rock-Paper-Scissors game. Bouldergeist then starts using one of its hands to play this with its target, who quickly has to move with the Left Stick and select the correct block to counter Bouldergeist's game, otherwise it will use its hand to crush either Wario or Waluigi for a lot of damage.
*Chase - Starlow Float: This attack can only happen when Bouldergeist's hands are intact. These hands will begin to chase Wario and Waluigi, one for each Duo member, and start to slam the floor behind them with each one alternating between forms. An open palm hand will send shockwaves that can be easily jumped over while a closed fist creates stone spikes instead, which need to be floated over using Starlow. If the attack is evaded successfully after some time, the hands will crash with each other and damage themselves.	
Battled By: Wario & WaluigiLocation: Chai TowerNotes: Bouldergeist's hands need to be destroyed first before attempting to target its body (similarly to Pi'illodium from Dream Team), otherwise it will use them to cover it and reduce the damage done to the monster to a quarter (if using both) or a half (if using only one). These hands regrow after some time.
In Battle:
Grounded: Yes (Body) / No (Hands)Spiky: No
*Jump (WL) or Flutter (WR): Bouldergeist creates lines of stalagmites with some gaps in the middle which slowly advance towards Wario and Waluigi. While Waluigi must simply jump over his line of stalagmites, Wario has to float and land between these gaps multiple times as his line of stalagmites will be more separated from each other. This is the only attack Bouldergeist can perform when its hands are destroyed and may induce the Trip status effect.
*Jump (Both) or Crouch (WL): This attack can happen if at least one of Bouldergeist's hands are intact. Bouldergeist will grab both (if the two hands are active) or one (if there's only one hand) of the Duo members and make them stand on its hands, then move them around at different heights while creating a ring of dark energy from its body, similarly to one of the attacks from the Dark Star Core in Bowser's Inside Story. Wario and Waluigi must stay idle, jump or, in the case of Waluigi, crouch to avoid these attacks from the rock monster.
*Mallet: Bouldergeist's hands form an open palm then slowly float to the right side of the screen while closing its fingers at varying rate, eventually going off-screen for a moment. The player has to calculate when each hand is going to close all of its fingers, as they will come back at great speed to punch both Duo members (or only one if there was only one hand active) once this happens and possibly make them Dizzy.
*Left Stick: In this special attack, three blocks appear above a single Duo member, each one with a different picture representing the Rock-Paper-Scissors game. Bouldergeist then starts using one of its hands to play this with its target, who quickly has to move with the Left Stick and select the correct block to counter Bouldergeist's game, otherwise it will use its hand to crush either Wario or Waluigi for a lot of damage.
*Chase - Starlow Float: This attack can only happen when Bouldergeist's hands are intact. These hands will begin to chase Wario and Waluigi, one for each Duo member, and start to slam the floor behind them with each one alternating between forms. An open palm hand will send shockwaves that can be easily jumped over while a closed fist creates stone spikes instead, which need to be floated over using Starlow. If the attack is evaded successfully after some time, the hands will crash with each other and damage themselves.	
Battled By: Wario & WaluigiLocation: Chai TowerNotes: Bouldergeist's hands need to be destroyed first before attempting to target its body (similarly to Pi'illodium from Dream Team), otherwise it will use them to cover it and reduce the damage done to the monster to a quarter (if using both) or a half (if using only one). These hands regrow after some time.
In Battle:
Grounded: Yes (Body) / No (Hands)Spiky: No
*Jump (WL) or Flutter (WR): Bouldergeist creates lines of stalagmites with some gaps in the middle which slowly advance towards Wario and Waluigi. While Waluigi must simply jump over his line of stalagmites, Wario has to float and land between these gaps multiple times as his line of stalagmites will be more separated from each other. This is the only attack Bouldergeist can perform when its hands are destroyed and may induce the Trip status effect.
*Jump (Both) or Crouch (WL): This attack can happen if at least one of Bouldergeist's hands are intact. Bouldergeist will grab both (if the two hands are active) or one (if there's only one hand) of the Duo members and make them stand on its hands, then move them around at different heights while creating a ring of dark energy from its body, similarly to one of the attacks from the Dark Star Core in Bowser's Inside Story. Wario and Waluigi must stay idle, jump or, in the case of Waluigi, crouch to avoid these attacks from the rock monster.
*Mallet: Bouldergeist's hands form an open palm then slowly float to the right side of the screen while closing its fingers at varying rate, eventually going off-screen for a moment. The player has to calculate when each hand is going to close all of its fingers, as they will come back at great speed to punch both Duo members (or only one if there was only one hand active) once this happens and possibly make them Dizzy.
*Left Stick: In this special attack, three blocks appear above a single Duo member, each one with a different picture representing the Rock-Paper-Scissors game. Bouldergeist then starts using one of its hands to play this with its target, who quickly has to move with the Left Stick and select the correct block to counter Bouldergeist's game, otherwise it will use its hand to crush either Wario or Waluigi for a lot of damage.
*Chase - Starlow Float: This attack can only happen when Bouldergeist's hands are intact. These hands will begin to chase Wario and Waluigi, one for each Duo member, and start to slam the floor behind them with each one alternating between forms. An open palm hand will send shockwaves that can be easily jumped over while a closed fist creates stone spikes instead, which need to be floated over using Starlow. If the attack is evaded successfully after some time, the hands will crash with each other and damage themselves.	
Battled By: Wario & WaluigiLocation: Chai TowerNotes: Bouldergeist's hands need to be destroyed first before attempting to target its body (similarly to Pi'illodium from Dream Team), otherwise it will use them to cover it and reduce the damage done to the monster to a quarter (if using both) or a half (if using only one). These hands regrow after some time.
In Battle:
Grounded: Yes (Body) / No (Hands)Spiky: No
*Jump (WL) or Flutter (WR): Bouldergeist creates lines of stalagmites with some gaps in the middle which slowly advance towards Wario and Waluigi. While Waluigi must simply jump over his line of stalagmites, Wario has to float and land between these gaps multiple times as his line of stalagmites will be more separated from each other. This is the only attack Bouldergeist can perform when its hands are destroyed and may induce the Trip status effect.
*Jump (Both) or Crouch (WL): This attack can happen if at least one of Bouldergeist's hands are intact. Bouldergeist will grab both (if the two hands are active) or one (if there's only one hand) of the Duo members and make them stand on its hands, then move them around at different heights while creating a ring of dark energy from its body, similarly to one of the attacks from the Dark Star Core in Bowser's Inside Story. Wario and Waluigi must stay idle, jump or, in the case of Waluigi, crouch to avoid these attacks from the rock monster.
*Mallet: Bouldergeist's hands form an open palm then slowly float to the right side of the screen while closing its fingers at varying rate, eventually going off-screen for a moment. The player has to calculate when each hand is going to close all of its fingers, as they will come back at great speed to punch both Duo members (or only one if there was only one hand active) once this happens and possibly make them Dizzy.
*Left Stick: In this special attack, three blocks appear above a single Duo member, each one with a different picture representing the Rock-Paper-Scissors game. Bouldergeist then starts using one of its hands to play this with its target, who quickly has to move with the Left Stick and select the correct block to counter Bouldergeist's game, otherwise it will use its hand to crush either Wario or Waluigi for a lot of damage.
*Chase - Starlow Float: This attack can only happen when Bouldergeist's hands are intact. These hands will begin to chase Wario and Waluigi, one for each Duo member, and start to slam the floor behind them with each one alternating between forms. An open palm hand will send shockwaves that can be easily jumped over while a closed fist creates stone spikes instead, which need to be floated over using Starlow. If the attack is evaded successfully after some time, the hands will crash with each other and damage themselves.	
Battled By: Wario & WaluigiLocation: Chai TowerNotes: Bouldergeist's hands need to be destroyed first before attempting to target its body (similarly to Pi'illodium from Dream Team), otherwise it will use them to cover it and reduce the damage done to the monster to a quarter (if using both) or a half (if using only one). These hands regrow after some time.
In Battle:
Grounded: Yes (Body) / No (Hands)Spiky: No
*Jump (WL) or Flutter (WR): Bouldergeist creates lines of stalagmites with some gaps in the middle which slowly advance towards Wario and Waluigi. While Waluigi must simply jump over his line of stalagmites, Wario has to float and land between these gaps multiple times as his line of stalagmites will be more separated from each other. This is the only attack Bouldergeist can perform when its hands are destroyed and may induce the Trip status effect.
*Jump (Both) or Crouch (WL): This attack can happen if at least one of Bouldergeist's hands are intact. Bouldergeist will grab both (if the two hands are active) or one (if there's only one hand) of the Duo members and make them stand on its hands, then move them around at different heights while creating a ring of dark energy from its body, similarly to one of the attacks from the Dark Star Core in Bowser's Inside Story. Wario and Waluigi must stay idle, jump or, in the case of Waluigi, crouch to avoid these attacks from the rock monster.
*Mallet: Bouldergeist's hands form an open palm then slowly float to the right side of the screen while closing its fingers at varying rate, eventually going off-screen for a moment. The player has to calculate when each hand is going to close all of its fingers, as they will come back at great speed to punch both Duo members (or only one if there was only one hand active) once this happens and possibly make them Dizzy.
*Left Stick: In this special attack, three blocks appear above a single Duo member, each one with a different picture representing the Rock-Paper-Scissors game. Bouldergeist then starts using one of its hands to play this with its target, who quickly has to move with the Left Stick and select the correct block to counter Bouldergeist's game, otherwise it will use its hand to crush either Wario or Waluigi for a lot of damage.
*Chase - Starlow Float: This attack can only happen when Bouldergeist's hands are intact. These hands will begin to chase Wario and Waluigi, one for each Duo member, and start to slam the floor behind them with each one alternating between forms. An open palm hand will send shockwaves that can be easily jumped over while a closed fist creates stone spikes instead, which need to be floated over using Starlow. If the attack is evaded successfully after some time, the hands will crash with each other and damage themselves.	
Battled By: Wario & WaluigiLocation: Chai TowerNotes: Bouldergeist's hands need to be destroyed first before attempting to target its body (similarly to Pi'illodium from Dream Team), otherwise it will use them to cover it and reduce the damage done to the monster to a quarter (if using both) or a half (if using only one). These hands regrow after some time.
In Battle:
Grounded: Yes (Body) / No (Hands)Spiky: No
*Jump (WL) or Flutter (WR): Bouldergeist creates lines of stalagmites with some gaps in the middle which slowly advance towards Wario and Waluigi. While Waluigi must simply jump over his line of stalagmites, Wario has to float and land between these gaps multiple times as his line of stalagmites will be more separated from each other. This is the only attack Bouldergeist can perform when its hands are destroyed and may induce the Trip status effect.
*Jump (Both) or Crouch (WL): This attack can happen if at least one of Bouldergeist's hands are intact. Bouldergeist will grab both (if the two hands are active) or one (if there's only one hand) of the Duo members and make them stand on its hands, then move them around at different heights while creating a ring of dark energy from its body, similarly to one of the attacks from the Dark Star Core in Bowser's Inside Story. Wario and Waluigi must stay idle, jump or, in the case of Waluigi, crouch to avoid these attacks from the rock monster.
*Mallet: Bouldergeist's hands form an open palm then slowly float to the right side of the screen while closing its fingers at varying rate, eventually going off-screen for a moment. The player has to calculate when each hand is going to close all of its fingers, as they will come back at great speed to punch both Duo members (or only one if there was only one hand active) once this happens and possibly make them Dizzy.
*Left Stick: In this special attack, three blocks appear above a single Duo member, each one with a different picture representing the Rock-Paper-Scissors game. Bouldergeist then starts using one of its hands to play this with its target, who quickly has to move with the Left Stick and select the correct block to counter Bouldergeist's game, otherwise it will use its hand to crush either Wario or Waluigi for a lot of damage.
*Chase - Starlow Float: This attack can only happen when Bouldergeist's hands are intact. These hands will begin to chase Wario and Waluigi, one for each Duo member, and start to slam the floor behind them with each one alternating between forms. An open palm hand will send shockwaves that can be easily jumped over while a closed fist creates stone spikes instead, which need to be floated over using Starlow. If the attack is evaded successfully after some time, the hands will crash with each other and damage themselves.
===Wario & Waluigi (Second Time)===
===Prince Pikante===
===Topmaniac & Kamella===
===Tatanga===
===Mecha-Galactic Bowser===