Prism

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===Origins===
Growing up, Nora Kensington always felt like she was meant for something more than her mundane, ordinary life. She yearned for excitement, freedom, and a chance to display her insatiable thirst for adventure to the world. Her life changed forever when she first entered a laboratory as part of her school science project and was introduced with light and particles, allowing her to create dazzling displays of prismatic waves of light that took her breath away. She gave herself the nickname Prism right then and there.
After thousands of hours of simulations and mastering her newfound hobby, Prism set out to explore the world, seeking new challenges and opportunities to put her years of experimentation and light manipulation to the test. She quickly gained a reputation as a thrill-seeker and a rebel. Although she continued to push the boundaries of what was possible with her light manipulation, Prism didn't really seek to prove herself in the scientific community and she got very little exposure for her work. She worked casually, but passionately to develop new technologies and devices that harnessed the power of light, hoping to unlock its full potential and change the world in the process, but a Nobel prize wasn't on her mind, just the thrill of it. For her, it was all about the journey, not the destination.
Prism's real journey had just begun before she got recruited by the F2-Runners. Believing that she is destined for greatness, she quickly proved herself worthy and joined and has very much enjoyed the company of her newfound peers.
Alongside her love for adventure, Prism had a weakness for luxury shoes, often splurging on the latest designer footwear. She saw them as a symbol of her dazzling and colorful personality, displaying who she was on the inside - on the outside - someone who's not afraid of a challenge.
===Crossroads (Part 1)===
Prism is a supporting character in this episode. She assists Lucie by picking her up when she takes a temporary exit, and brings her to Mission to report her status.
===Crossroads (Part 2)===
Prism once again makes sure Lucie is safe from the trap the F2-Runners set up for the heroes of Earth. She plays a major part in taking down the heroes, making sure they can't escape the pit and then capturing the human-plant hybrid known as Amaryllis.
As their plan fell apart, which resulted in the death of Lucie, her sister Karyana went on a rampage, threatening to kill Mission. But after Mission gained the upper-hand, Prism tried her best to comfort Karyana, saying she lost 1 sister today and she doesn't need to lose more, as the F2-Runners's code stood for always staying by each other. As the heroes of earth were no longer incapacitated, Prism and the other F2-Runners left, with the exception of Karyana, who was knocked out of her runner and was taken for questioning.
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Prism knows that she needs the right tools to harness the power of light and particles and put her abilities to use, with gear, essential on her journey to unlock the full potential of light particle manipulation.
Her signature weapon is her Prismatic Ray Gun, a high-tech device that allows her to focus and direct the power of light in devastating ways. The gun is sleek and modern, with a polished metallic finish and intricate circuitry running through its frame. It's powered by potent energy source that allows Prism to fire concentrated beams of light at her enemies.
The gun also has a variety of settings that allow Prism to adjust the wavelength of the light beam, changing its properties and effects. For example, she can use a shorter wavelength to create a powerful, concentrated beam that can slice through metal or a longer wavelength to create a stunning prismatic display that can dazzle and disorient her foes.
Prism's other equipment includes a set of light-manipulating bits and shards that allow her to shape and bend light in various ways. Her gloves are fitted with specialized sensors that allow her to detect and manipulate particles in her environment, making them a powerful tool for gathering data and conducting experiments.
Last but not least, Prism has a set of light-bending goggles at her disposal, that help her to see the world in a whole new way. These goggles allow her to see particles and wavelengths of light that are normally invisible to the naked eye, giving her an unparalleled level of insight into the world around her.
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Prismatic Surge Cooldown: 6 seconds
Unloads all the energy stored in your weapon in a direct line in front of you for 75% of the damage. Using this ability makes you unable to use Basic attacks until it replenishes.
	
Prisma Split Cooldown: 18 seconds
Sparks 3 prisms. Each of them can be activated independently and shot at a straight line, dealing damage to enemies caught in it, but damage decreasing in half with each pierce. Each successive hit does 50% more damage.
	
Rainbow Dash Cooldown: 8 seconds
Dashes forward, leaving behind a prismatic trail that stays for 3 seconds. Any ally moving through it gets 40% bonus movement speed for 2 seconds and any enemy movign through it are blinded (completely missing their basic attacks) as well as slowing them by 35% for 1 second. A hero can be affected only once per effect.
	
Prismatic Stasis Cooldown: 20 seconds
Creates a prismatic prison around an allied unit, locking them inside for 4 seconds, making them invulnerable to damage.
	
Refraction Cooldown: 0.5 seconds
Passive: Passively gain 5% All damage resistance. Each time you take damage there's a 20% to 45% chance (depending on damage) the damage source will get their damage output reduced by 90% for 1 second. This effect can occur once every 0.5 seconds. When that effect occurs, your next basic attack does double damage.
	
Prismatic Ray Cooldown: 45 seconds
Ultimate: A long-rang prismatic beam that heals allies and damages enemies equally. Can be rotated and your movement speed is reduced by 50% for the duration (max 8 seconds). It can be manually cancelled or interrupted if stunned or silenced.
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	-1sec. Prismatic Surge cooldown. 	+5% All Damage Resistance. 	+15% Damage Resistance to Basic Attacks.
	Prisma Split pierces without reducing damage.	-2sec. Prismatic Dash cooldown. 	+75% Prismatic Ray more heal/damage if only healing/damaging.
	+1sec. Refraction damage reduction duration. 	Refraction reduces the cooldown of your abilities by 0.33 secs.	-0.4sec. Refraction cooldown.
	Doubles Refraction chances. 	Casting abilities grants a small shield for 3secs. Stacks. 	-20sec. Prismatic Ray cooldown.
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art_prism1.jpg|Prism Release Art
art_prism2.jpg|Prism Alternative Art
art_prism4.jpg|Partners in crime - Prism & Acelander
early_prism1.jpg|Prism Lineart
art_prism3.jpg|Prism loves high speeds and luxury shoes
art_f2runners1.jpg|The F2-Runners
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*A girl just wants to have fun!
*Why do you people find self-confidence scary. I find it sexy.
*In your dreams!
*Show me the money, hun.
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* An Important Mission 
* Crossroads (Part 1)
* Crossroads (Part 2)
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*Deep inside, Prism is actually very kind and nice, but almost never shows it to others, because she's afraid it may be considered a weakness and exploited against her.
*Conceptualized ??.11.2015. First Art Piece XX.XX.20XX
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hero mission.png|Mission|link=Mission
Hero acelander.png|Acelander|link=Acelander
Hero karyana.png|Karyana|link=Karyana
Hero alexis.png|Alexis|link=Alexis
Hero s1lk.png|S1LK|link=S1lk
Hero blair.png|Blair|link=Blair
Hero selendis.png|Selendis|link=Selendis
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thumb|left|400 px
Category:Characters
Category:Pilot
Category:Human
Category:F2 Runners