Tokita Ohma

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|-|Tokita Ohma=
|-|Advance=
|-|12 Years Old=
|-|The Inside=
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==Summary==
Tokita Ohma is the main protagonist of Kengan Asura.
Having grown up in the lawless territory known as The Inside, the young Ohma was found and adopted by Tokita Niko, who taught him his style of martial arts; the Niko Style.
Later in his life, Ohma leaves The Inside to seek powerful opponents. In this quest, he eventually joins the Kengan Association as a fighter for the Nogi Group, and later, Yamashita Trading Co. with his friend and manager Yamashita Kazuo.
==Powers and Stats==
Tier: up to | , higher with Incomplete Advance, with Advance: Fully Unleashed | , with Suppressed Advance. Varies with Demonsbane | , higher with Suppressed Advance, even higher with Advance: Fully Unleashed and Flashing Steel: Smash
Key: 12 Years Old/The Inside | Asura BoS | Asura EoS | Omega
Name: Tokita Ohma, "The Asura"
Origin: Kengan Asura
Gender: Male
Age: Unknown, likely late 20s in Ashura (28 in the anime), possibly early 30s in Omega
Classification: Human, Fighter of the Yamashita Trading Co., Tiger's Vessel, Legend-class Fighter
Powers and Abilities:
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|-|12 Years Old/The Inside=
Superhuman Physical Characteristics, Adept Knife-Wielder (Ohma was shown to predominantly use knives in his childhood), Fear Inducement (Put fear into a Yakuza), Supernatural Willpower (By secreting endorphins with an analgesic effect five or six times that of morphine, he was able to move no differently than when he was healthy), Accelerated Development (After figuring out proper posture, Ohma was capable of striking Niko despite having extreme injuries and barely enough energy to even stand), Pain Manipulation (Even tho he was injured from head to toe with broken ribs, not feeling any pain, barely able to stand with a chill feeling over his body. Niko calls it "standing with your bones"), Enhanced Senses and Analytical Prediction (His mind exhibited an extraordinary level of concentration from the accumulated damage, thermal nutrition, and extreme fatigue. All 5 of his senses were boosted and he could sense Niko's movements), Resistance to Information Analysis and Analytical Prediction (With Demonsbane, Ohma can channel the energy of his opponent's attack and immediately send it back to the enemy in an instantaneous counter, adding his own strength on top of it. Due to being a Formless ability grants it resistance to Predictions and pin point information analysis), Berserk Mode and Statistics Amplification via Possessing Spirit (He can drastically increase his heart rate to overclock his body's functions, greatly increasing the speed of his movement and strikes, and thus increasing his attack power) 
|-|Restricted=
All previous abilities/resistances to a far greater extent, Martial Arts, Higher Fear Inducement Aura (Ohma's bloodlust is so powerful that it caused a man's primal survival instincts to overpower his mind and senses), Enhanced Senses (Ohma has extremely sharp senses of hearing and smell, with his sense of hearing being able to pick up the faintest of sounds over the screams of the crowd. After his fight with Kaburagi, he learned to tune-out the overwhelming noise of a stadium and pick out only the sound of his opponent's breathingKengan Asura Chapter 11 and could hear the sound of teeth flying towards himKengan Asura Chapter 11), Extrasensory Perception (Due to being born in the Inside, he developed an ability to pick up minute changes in the environment. He can also gauge an opponent's power level just by looking at themKengan Asura Chapter 11Kengan Asura Chapter 8), Information Analysis (Analyzed the “new sound” of Medicine Man’s teeth bullets and created an imagined visual of the ring and attack trajectory.Kengan Asura Chapter 11 Figured out the timing of Inaba’s movements mid-fight through counting it with his tongue clicks. Analyzed the sound of Kaburagi's heartbeat, breathing and moving jointsKengan Asura Chapter 11), Analytical Prediction (Capable of using Flowing Edge, which relies on analyzing and predicting the trajectory of attacks to deflect them. Outpredicted Cosmo, predicted Inaba's movements by clicking his tongue to figure out his timing and by listening to his breath patterns. Predicted Niko's Knock out move), Statistics Amplification (Can increase his and his ), Damage Boost (), Limited Illusion Creation (Via Phantom Pace & Earth-Shrinking, who possess precognition into as opposed to just his after image. Earth-Shrinking gives off illusions), Afterimage Creation (With the Fire Kata), Berserk Mode and Statistics Amplification (With the Advance, he can drastically increase his heart rate to overclock his body's functions, greatly increasing the speed of his movement and strikes, and thus increasing his attack power), Body Control (Can manipulate individual muscles with Adamantine Kata and drastically increase or decrease heart rate at will with the Advance), Damage Reduction (Capable of immensely reducing damage with Indestructible, disperse force and energy with the Redirection Kata, and go limp with the Water Kata to mitigate damage), Limited Momentum Manipulation and Limited Attack Reflection (With Redirection Kata, he can control the flow of energy, momentum and force of the opponent and himself, and send the force of attacks back at the aggressor; such as when he casually redirected the power of a vastly larger opponent's punch back through their arm and into their joints, dislocating their elbow and shoulder), and Instinctive Reaction (Through image training and rote learning during sleep, Ohma's brain has developed the ability to "act without thinking" by the experiences gained from having fought over 40,000 imaginary battles in his mind), Pressure Points (Ohma can attack several vital points and pressure points.), Resistance to Analytical Prediction (Swimming Swallow is stated to be unpredictable due to its ever changing trajectory. Trained by Tokita Niko to change his rhythm so they aren't predictable), Durability Negation ()
|-|Unrestricted=
All previous abilities/resistances to a far greater extent, Biological Manipulation, Paralysis Inducement, Statistics Reduction, Perception Manipulation and/or Memory Manipulation and Possible Chi Manipulation (with Chi Blockage, Ohma can paralyze others, weaken them drastically, as well as suppress their autonomous nervous system, manipulating unconscious bodily functions such as memory, heart rate, and even neurological conditions to change a target's perception of time), Attack Reflection, Resistance to Information Analysis and Analytical Prediction (With Demonsbane, Ohma can channel the energy of his opponent's attack and immediately send it back to the enemy in an instantaneous counter, adding his own strength on top of it. Due to being a Formless ability grants it resistance to Predictions and pin point information analysis)
|-|Omega Ohma=
All previous abilities/resistances including Technique Mimicry ( and ), Status Effect Inducement (), Enhanced Body Control (, Ohma can cause his joints go limp to avoid damage and is capable of loosening his joints to increase his striking range), Accelerated Development ()
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Attack Potency: Street level (Killed 5 Yakuza with dual knives) up to Wall level (Destroys large concrete blocks. His punches are stated to feel like he's holding something. One Shots a guy who outclasses him) | City Block level (After regaining his memories Ohma was capable of shaking the Kengan Dome with his Iron-Breaker. Dealt minor damage to base Raian), higher with Incomplete Advance (Can defeat those who can overwhelm his base form, including Inaba and Sekibayashi), Multi-City Block level with Advance: Fully Unleashed (Goes toe-to-toe with Removal Raian) | City Block level (Defeated Fallen Demon Kiryu and Cosmo. Treated Ranjo, who can use Advance just like him, like a complete joke, while having just awoke from a coma. Deflected some blows from Kuroki), Multi-City Block level with Suppressed Advance (Caught Kuroki's fist and halted it in its place, forced Kuroki to back down during a contest of blows). Varies with Demonsbane (Demonsbane absorbs the entire force of an enemy's attack and then sends it back at them alongside Ohma's own strength. By itself, it was able to severely damage Wakatsuki. Ohma is also capable of combining his Advance with Demonsbane, which allowed him to break Kuroki's entire arm, while Kanoh's Dragon Shot only fractured his fingers), capable of ignoring conventional durability to an extent with Chi Blockage | Multi-City Block level (Stronger than before. Easily deflected a strike from Liu. Rolón states he's the greatest fight he's had since Kuroki, and believes him to be more of a threat than Fei), higher with Suppressed Advance (Slightly damaged Rolón while his normal strikes have little to no effect), even higher with Advance: Fully Unleashed (Above the Suppressed Advance. Made Rolón's back bleed badly with a throw) and Flashing Steel: Smash (When perfectly timed, it finished off Rolón)
Speed: Subsonic | Subsonic (Compare with Inaba, who can block bullets), higher with Incomplete Advance, Subsonic with Advance: Fully Unleashed (Must stand on the same level as Gaolang and Kanoh) | Subsonic (Faster than before and fought with Kuroki who reacted to Rei), higher with Suppressed Advance | At least Subsonic, likely higher, higher with Suppressed Advance, even higher with Advance: Fully Unleashed
Lifting Strength: Unknown | (Trains with 10 kilos on each limb) | Class 25 (He killed and dragged a huge boar into his house), Class M with Advance (Stopped Raian's punch, which is claimed to be as strong as Wakatsuki and Julius)
Striking Strength: Street level up to Wall level | City Block level, higher with Incomplete Advance, Multi-City Block level with Advance: Fully Unleashed | City Block level, Multi-City Block level with Suppressed Advance. Varies with Demonsbane | Multi-City Block level, higher with Suppressed Advance, even higher with Advance: Fully Unleashed and Flashing Steel: Smash
Durability: Wall level (13 year old Ohma tanked a punch from a guy that can crush concrete fences. Tanked a fall out of a large building) City Block level (Took several blows from Base Raian), higher with Incomplete Advance, Multi-City Block level with Advance: Fully Unleashed | City Block level (Сould take numerous of Wakatsuki's blows, albeit with great damage. Сould take blows from Fallen Demon Kiryu), Multi-City Block level with Suppressed Advance | Multi-City Block level (Withstood a direct blow to the jaw from Rolón, who could one-shotted Toa Mudo), higher with Suppressed Advance, even higher with Advance: Fully Unleashed 
Stamina: Superhuman. Tanked a 5 minute beating from a guy that can pulverize concrete fences | Superhuman. He can hold his breath with an average time of 7 minutes while shadow-boxing underwater. Managed to continue fighting in the Kengan Annihilation Tournament despite accumulated damage from previous fights and dying from the side effects of Advance, which include blood vessel damage, cerebral hemorrhaging, as well as visual and auditory hallucinations. All of this with only small breaks in between matches where he is consistently pushed to his limits, and training extensively during longer breaks.
Range: Standard Melee Range | Standard Melee Range
Standard Equipment: None | None
*Optional Equipment: Knife | None
Intelligence: Below Average normally, Genius in martial arts and combat tactics. Outperformed Imai Cosmo in grappling, in which Cosmo is considered a genius. Managed to perform on a similar level of tactics as Kuroki Gensai, who outwitted and outplayed the combat genius Kanoh Agito. Can be considered as one of the most skilled fighters in the world comparable to legendary assassins like Kure, Inaba, Gerkha and Raishin style users, and the world's best public fighters such as MMA specialist Okubo Naoya, and the Thai God of War, Gaolang Wongsawat.
Weaknesses: The Advance hampers his fine motor control while also causing severe damage to his blood vessels. Due to the increased heart rate and blood flow, wounds tend to bleed out significantly faster. Extended use can result in temporary memory loss, hallucinations, and even death. Prior to regaining his memories, Ohma had a tendency to recklessly use the Advance at maximum output with every use, instead of optimizing the output for the right situations, as he does after regaining his memories. | While minimized due to his new control over its output, the Advance still damages Ohma's blood vessels with extended use. Demonsbane is risky, in that if Ohma screws up in utilizing the Water Kata's role in the attack, he can sustain severe internal damage due to the force of his opponent's blow exploding outwards while still within his body.
Notable Attacks/Techniques:
Niko Style: This is Ohma's main fighting style, which comprises of four main katas; the Adamantine Kata, the Flame Kata, the Redirection Kata and the Water Kata. Each kata has an "ultimate technique", which serve as aces in the hole as opposed to being the strongest techniques. Some techniques use principles from more than one kata.
The Adamantine Kata involves the tightening of the muscles for both defensive and offensive purposes.
*Indestructible is a technique that tightens the muscles at the moment of impact to significantly reduce the incoming strike's effectiveness, sometimes negating damage outright. Knives cannot pierce the skin and steel-rending blows like Rakshasa's Palm are reduced to normal strikes. However, over-use can result in the muscles becoming too damaged to properly tense up, and powerful blows from exceedingly large opponents such as Wakatsuki Takeshi are capable of overwhelming the defensive technique.
*Ironbreaker is a powerful strike delivered while tensing and tightening the muscles in the hands or feet at the point of impact. It is powerful enough to leave the impression of the user's fist in the opponent's body, as well as fragment a large boulder.
*Iron Fingers is a technique that tightens the muscles in the fingers, thereby reinforcing the joints. This is a versatile technique that can be used to jab at vitals, reinforce one's grip while grappling, and even allow movement in broken fingers.
*Bone Binding is the ultimate technique of the Adamantine Kata, which uses precise and delicate muscle control to freely move limbs in spite of broken bones.
The Flame Kata involves the use of footwork to enhance the user's speed and agility.
*Flashfire creates multiple after-images using unorthodox footwork, meant to distract and confuse enemies.
*Phantom Pace tricks the opponent into believing that their attack has phased through the user by side-stepping at the last possible moment.
*Raging Fire is a technique that allows the user to accelerate to full speed near-instantly by digging one's toes into the ground.
*Earth-Shrinking, also known as Shukuchi, is the ultimate technique of the Flame Kata. It is a form of footwork that relies upon the technique of standing using only one's bones, without the use of muscles. Then, through shifting one's center-of-gravity to move, the movement yields the illusion of the user backstepping, and the distance between the user and the opponent suddenly shrinking.
The Redirection Kata involves the use of kinetic vision and delicate physical control to observe and manipulate the "flow of power" in attacks; using minimal effort to turn the full force of the opponent's attacks against them.
*Weeping Willow is the most basic move of the Redirection Kata. The user can make the opponent miss every attack by altering the trajectory of their strikes. This technique can be used to put opponents off-balance, leaving openings for Ohma to exploit. More advanced use can redirect the force of the opponent's body into punishing throws, or otherwise set up grappling techniques by redirecting the opponent into the ground.
*Change of Scenery redirects the force of the entire body in an upward twisting motion, hurling them into the air.
*Chi Blockage is a technique designed to destroy the nerves, paralyzing the opponent. However, it can also be used to suppress the autonomic nervous system to manipulate the opponent's unconscious bodily functions, such as explosively changing a target's heart rate, manipulating neurological conditions such as Tachypsychia to warp a target's perception of time, and even suppressing the brain's ability to create connections within itself to seal away memories.
*Entanglement is a technique that is a step above the Weeping Willow. By altering the trajectory of the opponent's attacks while grabbing onto them at the same time, the redirected force can be put into additional actions, such as dislocating the joints.
*Flowing Edge is a defensive form of the Redirection Kata that deflects the strike's trajectory by applying force to its side. It can be used to deflect bullets by rapidly calculating the trajectory of the bullet before moving to deflect it off of the bone.
*Marionette is the ultimate technique of the Redirection Kata. Using Weeping Willow on himself, Ohma can amplify his body's internal power and control his movement using bare minimum energy, enabling him to fight effectively even when his stamina is extremely limited. While he is fighting using Marionette, Ohma can recover his stamina for later, more strenuous use.
The Water Kata mainly consists of grappling techniques, emphasizing flexibility and fluidity of motion.
*Bind of Pisces involves immobilizing the opponent's arms by pinning the opposite arm by their head with one's legs and holding onto the other with one's hands.
*Guillotine catches an opponent off-balance to grab ahold of their throat with both hands before lifting them over-the-shoulder using their neck as a lever - heavily damaging the neck.
*Jellyfish Clutch/Hold. The user runs at the opponent and catches them in a headlock, leaning down using the momentum of their run. This move is used to snap the neck backward.
*Screw Cutter Jizo. The user throws the opponent to the ground before grabbing hold of their arm, flipping them over and sitting on their shoulder while locking said arm with both hands.
*Seagrass Hold. The user evades a thrusting motion before locking the thrust limb under the armpit.
*Water Dragon's Vein is an extremely lethal hold. From underneath the opponent, the user holds them down by the thighs and neck before pushing upwards into the opponent's back with their shins. The opponent is bound to lose consciousness within seven seconds due to the carotid sinus reflex, but the hold is also capable of simply snapping the spine.
*Water Mirror is the ultimate technique of the Water Kata. It is used when the user is unable to use their normal locks and holds, such as in the case of a broken limb. The technique involves the use of the opponent's body to secure a lock or hold in place of the user's limbs. The Water Mirror has no specific form and thus can be used in almost any situation.
The Combined Kata involves the use of more than one kata's principles.
*Fire Water is a combination of the Flame and Water Katas. The user quickly and fluidly transitions from a forward dash into a low tackle, evading any incoming attacks while aiming to tackle the opponent to the ground at the same time.
*Flashing Steel is a combination of the Flame and Adamantine Katas and is the fastest attack in the Niko Style. The user uses the footwork of the Flame Kata to charge at high speed before striking with the Adamantine Kata. The momentum and hardness make for a devastating blow; even more so when used as a counter, which adds the opponent's momentum into the equation.Flashing Steel has three forms:
**Blast, a shoulder tackle.
**Smash, a punch.
**Pierce, a finger stab.
*Flickering Flame is a combination of the Flame and Redirection Katas. Using a special style of footwork designed to maximize the shifting of the user's center of gravity, it enables the user to instantly change directions mid-dash while maintaining top speed.
*Ironbreaker Revolution is a combination of the Water and Adamantine Katas. Throwing the opponent to the ground to prevent the softening of the impact, the user follows up with a corkscrewed Ironbreaker.
*Swimming Swallow is a combination of Water and Redirection Katas. The user delivers a rush of blows with unpredictable and rapidly-altering trajectories, making them incredibly difficult to guard against.
*Will-O'-the-Wisp is a combination of Redirection and Flame Katas. Performing a turning side-kick, the user then redirects the force of the kick into a stomp that is strong enough to smash a hole into solid ground.
*Demonsbane is the secret and ultimate technique of the Niko Style, which requires a mastery of all four katas. The Demonsbane is a formless technique. Thus, it can be used regardless of the situation or type of attack that is thrown at the user. The user redirects the force of the opponent's strike with the Redirection Kata, channels the power through his body using the Water Kata, optimizes the positioning of the body with the Flame Kata, before finally delivering the force of the attack, while adding one's power, back into the opponent while using the Adamantine Kata to concentrate all of that force into a single blow. This counter was strong enough to heavily damage Wakatsuki Takeshi despite an imperfect execution. A perfect execution launched Wakatsuki across the arena with his dragging feet gouging lines out of the stone floor, knocking him out cold.
Possessing Spirit / The Advance: This is a technique from a different Niko Style developed by a different Tokita Niko than the one that trained Ohma. The Advance overclocks the heart's cardiovascular output to rapidly boost metabolic rate, increasing speed, acceleration, torque and in turn, damage output. Because of its effects, it is most effectively used against opponents with inferior physical abilities in order to more efficiently defeat them with less risk. Prior to regaining his memories, and subsequently, control over the Advance, Ohma was forced to use it at maximum output with every use, making him believe that the technique was meant to be used as a trump card. However, it has severe drawbacks when used in this way. Most notably, the increased heart rate and blood pressure damages the blood vessels, causing bleeding within the brain tissues and leading to temporary memory loss and confusion. Constant use will lead to visual and auditory hallucinations, and eventually, heart failure. The increased speed of blood circulation also proportionally increases the rate of blood loss from open wounds, further sapping his stamina. High output use of the Advance is also highly incompatible with the Adamantine Kata, as the kata's focus on tightening the muscles further increases the risk of rupturing the blood vessels in his body. Furthermore, the effects of the Advance on Ohma's brain robs him of his delicate motions, preventing him from using certain Niko Style techniques and lowering the accuracy of his strikes. After regaining his memories, Ohma's control over the Advance allows him to use it without sacrificing his ability to use the Niko Style's techniques, all while minimizing the other harmful side-effects due to the far lower output, at the cost of a lesser increase to his physical abilities.
==Notable Matchups==
Victories:
Tanjiro Kamado (Kimetsu no Yaiba) Tanjiro's Profile (Both were 8-A, Omega and Post-Pillar Training was used and speed was equalized)
Losses:
Inconclusive:
==References==
Category:Kenganverse
Category:Characters
Category:Adults
Category:Afterimage Users
Category:Anime Characters
Category:Antiheroes
Category:Attack Reflection Users
Category:Aura Users
Category:Berserkers
Category:Biology Users
Category:Body Control Users
Category:Damage Reduction Users
Category:Durability Negation Users
Category:Enhanced Senses Users
Category:Extrasensory Perception Users
Category:Fear Users
Category:Good Characters
Category:Humans
Category:Information Analysis Users
Category:Knife Users
Category:Male Characters
Category:Manga Characters
Category:Martial Artists
Category:Memory Users
Category:Mind Users
Category:Paralysis Users
Category:Perception Users
Category:Precognition Users
Category:Primary Protagonists
Category:Protagonists
Category:Statistics Amplification Users
Category:Statistics Reduction Users
Category:Tragic Characters
Category:Vector Manipulation Users
Category:Weapon Masters
Category:Supernatural Willpower Users
Category:Accelerated Development Users
Category:Brawlers