List of city improvements in Civ2

The following is a list of city improvements in Civilization II and its expansions.
== City improvements ==
Building 	Cost	Upkeep	Prerequisite	Effects
 	160 	3 	 	City produces veteran air units. Damaged air units are repaired in one turn. Allows airlifting.
 	80 	2 	 	Required for a city to grow beyond size 8.
 	120 	3 	 	Increase tax and luxury by a further 50%.
 	40 	1 	None 	City produces veteran ground units. Damaged ground units staying one turn in city are fully repaired.
 	n/a 	n/a 	 	Not a city improvement, but shield production is converted directly into cash.
 	120 	3 	 	Makes 3 unhappy citizens content.
 	80 	0 	 	Defence of units in city are tripled.
 	80 	1 	 	Doubles defence in city against attacks by ships.
 	100 	4 	 	3 unhappy citizens are made content.
 	80 	1 	 	Decrease corruption by 50%. Makes a city more resistant to bribery.
 	200 	4 	 	Increase production by 50%.
 	60 	1 	 	Halves the amount of food necessary to increase city size. Protects against famine.
 	60 	1 	 	Ocean squares produce one extra food.
 	240 	4 	 	Increases factory output by 50%. Reduces factory pollution by 1/2. Are safer than nuclear plants.
 	80 	1 	 	Increase science by 50%
 	320 	6 	 	Increase production by a further 50%.
 	80 	1 	 	Increase tax and luxury by 50%
 	160 	4 	 	Eliminates pollution caused by population of the city.
 	160 	2 	 	Increases factory output by 50%. Reduces factory pollution by 1/2. Meltdown risk unless fusion power has been discovered.
 	160 	3 	 	Ocean squares produce one extra shield.
 	100 	0 	 	The city with this improvement becomes the capital.
 	60 	2 	 	Reduces the number of unhappy citizens created by units away from the city by 1 per unit.
 	80 	3 	 	City produces Veteran naval units. Naval units can be completely repaired in a single turn.
 	160 	4 	 	Increases factory output by 50%.
 	200 	2 	 	Decreases pollution from production by 2/3.
 	160 	3 	 	Increases science by a further 50%.
 	100 	2 	 	Doubles defence in city against air units other than nukes.
 	200 	4 	 	Protects the city and the surrounding squares from nuclear attack.
 	160 	0 	 	For every fuel component there is a thrust component which adds 25% to spaceship thrust.
 	320 	0 	 	Can be population, life support or solar panel. Must be the same numbers of each.
 	80 	0 	 	Forms the structure when building a spaceship.
 	120 	2 	 	Required for a city to grow beyond size 12.
 	320 	4 	 	Increases factory output by 50%. Eliminates pollution caused by factory production. Slows down global warming.
 	160 	4 	 	Increase tax and luxury output by a further 50%.
 	200 	5 	 	All squares with roads or railroads produce 50% extra trade. More revenue from trade routes.
 	80 	3 	 	Allows a city to use the extra food in farmland squares.
 	40 	1 	 	One unhappy citizen becomes content
University	160 	3 	University 	Increase science by a further 50%.
 
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Category:Building lists