"Magic Articles"

This is a list of the magic related articles organized by the magic system they apply to.
== Alchemy/HerbLore ==
Issue #	Issue Name 	Article
3/28 	Thaumatology II 	It's Pure Chemistry!
3/68 	Natural Magic 	Ars Metalica
3/82 	Magical Creations	Dungeon Brewmasters
3/109 	Thaumatology V 	Magnum Opus (System for what materials to use)
== GURPS Magic ==
The Default system. Skills based and combat focused.
Issue #	Issue Name 	Article
3/25 	Epic Magic 	Essential Magic
3/25 	Epic Magic 	Quartermaster Mage
3/28 	Thaumatology II 	Ceremonial Magic Made Easy. 
3/36 	Dungeon Fantasy 	All Charged Up Over Magic Items
3/43 	Thaumatology III 	Cultists of The Elder Gods (Psi and DF priests)
3/43 	Thaumatology III 	Magic as Technological Progress
3/48 	Secret Magic 	Eidetic Memery: Bibliomancy
3/48 	Secret Magic 	Anything For Power (Symbol Drawing) in Odds and Ends
3/60 	Dungeon Fantasy III	Wizardry Refined
3/66 	The Laws of Magic 	Thoroughly Modern Magic
3/66 	The Laws of Magic 	The Material Difference
3/66 	The Laws of Magic 	Designers Notes: Wilderness Adventures
3/76 	Dungeon Fantasy IV 	Hidden Knowledge
3/91 	Thaumatology III 	The Thaumatology of Metallurgy
3/114 	Mind Over Magic 	EM: Glass Magic and the Specularii
3/115 	Technomancer 	Every article in it seems to have something, spells, new options, discussion on enchanted equipment, etc.
=== GURPS Thaumatology: Magical Styles ===
Issue #	Issue Name 	Article
3/4 	Magic on the Battlefield 	The Society of Siege Sorcerers
3/28 	Thaumatology II 	Yellow Goblin Magic
3/43 	Thaumatology III 	ADELPHOS DIONYSOS
3/48 	Secret Magic 	The Way of the Keepers
3/48 	Secret Magic 	The First Resistance
3/64 	Pirates and Swashbucklers	Scurvey Dog Sorcery
3/68 	Natural Magic 	Magic of the Shaded Woodlands
3/109 	Thaumatology V 	The Teramancers (Monsters)
3/114 	Mind Over Magic 	EM: Glass Magic and the Specularii
== GURPS Powers Based Systems ==
=== Powers ===
Issue #	Issue Name 	Article
3/1 	Tools of the Trade	Wizards Necromantic Tools
3/19 	Tools of the Trade	Clerics Auras of Power
3/68 	Natural Magic 	Green Power
3/91 	Thaumatology III 	Technomysticism
3/99 	Death and Beyond 	Soul Reapers
=== GURPS Powers: Divine Favor ===
Issue #	Issue Name 	Article
3/36 	Dungeon Fantasy 	Dungeon Saints
3/47 	The Rogue's Life 	May the Shadows Guide You
3/50 	Dungeon Fantasy II 	Saintly Power-Ups
3/65 	Alternate GURPS III	Divine Favor for the Masses
=== Sorcery Versatile ===
Issue #	Issue Name 	Article
3/63 	Infinite Worlds II	The Power of Sorcery
3/82 	Magical Creations 	The Sorcerer
3/105 	Cinematic Magic 	Super Sorcery!
3/105 	Cinematic Magic 	Chi Sorcery (Uses Sorcery system for Chi powers)
3/105 	Cinematic Magic 	Gourmet Alchemy (Modular Powers as Elixers)
3/122 	All Good Things 	Native American Crusaders (Mystic powers for GURPS Monster Hunters)
== GURPS Ritual Path Magic Improvisational magic ==
Issue #	Issue Name 	Article
3/43 	Thaumatology III 	Bottled Magic
3/48 	Secret Magic 	Magical Tradecraft
3/56 	Prehistory 	The Old Ways
3/66 	The Laws of Magic Alternative	Ritual Path Magic
3/66 	The Laws of Magic Ritual 	Path Specialists
3/66 	The Laws of Magic 	Repercussive Rituals
3/75 	Heroes Jackpot 	A Familiar Path
** 3/109 Thaumatology V Designers Notes: Incantation Magic (Related to, but not exactly RPM)
3/110 Deep Space Aethyric Space
**3/114 Mind Over Magic Incanters Grimoire
== GURPS Thaumatology Paths and Books ==
Issue #	Issue Name 	Article
3/13 	Thaumatology 	Fairy Tale Magic, p. 4
3/43 	Thaumatology II 	Ghoul Magic (Book/Path)
3/66 	The Laws of Magic	The Azure Dragon (Book/Path)
== GURPS Thaumatology Realm Magic ==
Issue #	Issue Name 	Article
3/122 	All Good Things	Sufficiently Deranged Realm Magic as Weird Science
== GURPS Power-Ups 1: Imbuements == 
Issue #	Issue Name 	Article
3/4 	Magic on the Battlefield	Perfect Defense
3/12 	Tech and Toys 	Psi-Powered Imbuements
3/13 	Thaumatology 	The Mystic Knight
3/36 	Dungeon Fantasy 	Powering Up: Imbuements
3/60 	Dungeon Fantasy III 	Mystic Power Ups
3/71 	Spaceships II 	Vehicle Imbuements
3/102 	Epic 	Crafting Imbuements
== GURPS Power-Ups 5: Impulse Buys ==
Issue #	Issue Name 	Article
3/48 	Secret Magic 	Forewarned is Forearmed
3/75 	Heroes Jackpot 	Drinkable, Wearable, Impossible Points
3/100 	Pyramid Secrets	Impulse Control
3/105 	Cinematic Magic	Lights! Camera! Magic!
== Misc Stuff ==
Can Apply widely
Issue #	Issue Name 	Article
3/7 	Urban Fantasy 	Of Sound and Signs
3/25 	Epic Magic 	All The Epic Ways
3/38 	The Power of Myth 	"Art of Prophecy”, a systemless article giving advice on how to handle foresight.
3/48 	Secret Magic 	Onomancy
3/58 	Urban Fantasy II 	Hunting the Cabal (bonus to various systems, but mostly RPM and Magic)
3/67 	Tools of the Trade: Villains	How Very Tempting Selling your soul and demonic contracts, useful for any system.
3/114 	Mind Over Magic 	Names Have Power (Options for any system)
3/120 	Alternate GURPS V 	The Fifth Attribute (Replacing IQ for Magic/Supernatural abilities)
== Background Fluff ==
(Only included stuff with crunch or that helps magic rather then just background material)
Issue Number	Issue Name 	Article
3/1 	Tools of the Trade-Wizards	Guildhall of the Hermetic Brotherhood
3/1 	Tools of the Trade-Wizards	Tooling With Curses
3/1 	Tools of the Trade-Wizards	Out of the Rough, Magic gems in RPGs
3/4 	Magic on the Battlefield 	Magical Naval Warfare
3/46 	Weird Science 	Metatronic Generators (Often suggested for Magi-tech)
3/82 	Magical Creations 	Instruments of Enchantment (Musical instruments as magic items)
3/91 	Thaumatology III 	Codex Duello (A subsystem for ritualized mage duels)
3/97 	Strange Powers 	Mask of Humanity (Hidden supernatural)
Category:4th Edition
Category:Pyramid Vol 3 Articles
Category:Magic Concepts