Gear/Ammo LRM (INC)

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_LRM_Incendiary
Manufacturer: Generic
Unlike Inferno Rounds, Incendiary Missile ammunition replaces parts of the explosive warhead with a cheaper non-gelled incendiary agent, one similar to phosphorous. While this effect is similar in principle to Inferno style rounds the effect is heavily mitigated by atmospheric conditions. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
1 	1 	45000	All 	All
* +1 heat damage dealt
* -20% damage dealt to armor
* +25% damage dealt to structure
* Missile has 2 HP.
* LRM Ammo - 120 Shots
* Volatile Ammo rolls Twice to explode
* 37 Cbills Cost per Shot.
* Ammunition Box can explode for 2.5 damage, 1.8 heat and 0.6 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
120 	37 	2.5 	1.75 	0.625
=Used By Mechs=
Mechs 	Mechs 	Mechs
APL-1R 	ARC-2RF 	AS7-DDDANIELLE
C-OPM-OA	CN9-B1 	CPLT-C1M
DV-P 	ERY-L005 	FRB-1E
FRB-3E 	HA1-OM 	LGC-02
MAL-4X 	ON1-K Eras-ClanInvasion3061-Base	ON1-K-CE
SD1-OB 	SG11-B 	SG11-B2
TDS-1E 	TDS-1P 	TI-2P
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2