The Halls of Origination

==Objectives==
Defeat the Amathet forces and reactivate the forge in the Halls of Origination.
* Forge of Origination reactivated
==Description==
It looks like the Halls of Origination have been claimed by a group o' tol'vir calling themselves the Amathet. I don't know much about them other that they're new in town and not the friendliest of types.
We'll need tae get in there and re-activate the forge, or else Azeroth will be done for!
==Rewards==
You will receive:
* 
* 22,300 XP
* +350 reputation with Champions of Azeroth
==Progress==
Azeroth's gonna be done for if we dun get this thing back online!
==Completion==
We've got the forge back, but not before N'Zoth was able tae cripple her systems.
I'm afraid our work is far from done.
==Notes==
;On accept
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Enter the Halls of Origination through its dungeon portal to begin the scenario.
===Scenario: Retaking the Forge===
====Stage 1: Unwelcome Guests====
Reach the inner chambers of the Halls of Origination.
*0/1 Reach the inner chambers
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As you approach the Maker's Overlook, an Amathet Sun Priest and two Amathet Zealots run down the stairs.
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On aggro:
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Sun Priest slain:
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Once all three are slain:
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Several Amathet Guardians, Zealots, and Sun Priests occupy the path forward and must be dealt with or sneaked past. In the room before the Chamber of Prophecy, a pair of Amathet Zealots can be seen hounding some Enslaved Tol'vir, attempting to bring down a door to a sealed off section of the complex. The tol'vir can be freed by killing their subduers, and they'll thank you before running off toward the beginning of the instance.
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Reach the Chamber of Prophecy to complete this stage.
====Stage 2: Ever Watching====
Disable the defensive systems in the Chamber of Prophecy.
*0/4 Deactivate Forge Defense Consoles
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Watcher Statues adorn the walls of the chamber, ready to fire solar beams at anyone who steps onto the bridge. You'll need to head down the stairs and deactivate them. There are two consoles to the left and two to the right.
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====Stage 3: Hostile Halls====
Reach the lift in the Maker's Rise.
*0/1 Reach the lift
As you start to cross the bridge, an Amathet Guardian enters the room, backed by two allies (Amathet Artificers, Amathet Zealots, or one of each).
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Proceed through the hall toward the Maker's Rise. There, an Amathet Artificer and an Amathet Zealot can be seen standing on the lift with Watcher Aum-ka.
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Watcher Aum-ka stands up, and the Artificer and Zealot flee to the Vault of Lights.
====Stage 4: Construct Destruction====
Defeat Watcher Aum-Ka and activate the lift in the Maker's Rise.
*0/1 Activate the lift
After you enter the lift room, all four of the room's doors begin to close.
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Once the construct has been dealt with:
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Magni heads over to the Lift Controls.
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Magni manages to open the room's western gate, as well as the southern gate which leads back the way you came.
====Stage 5: Underpowered====
Locate the power terminal for the Maker's Rise in the Vault of Lights.
*0/1 Locate the power console
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The path leading to the Vault of Lights is full of neutral Tomb Scarabs. The vault itself is filled with Amathet troops, who appear to be tinkering with the power terminals and consoles.
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On approaching each terminal, Magni will say something about it. The Maker's Rise terminal is highlighted on the map.
Power Terminal: Security:
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Power Terminal: Reorigination:
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Power Terminal: Defense Matrix:
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Power Terminal: Maker's Rise:
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====Stage 6: Rise Up====
Re-route the power circuits in the Vault of Lights to the Maker's Rise terminal.
*0/1 Reroute power to lifts
Use the Power Consoles to direct the beams of light to the correct terminal.
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If you don't finish within 10 minutes, Magni will ask MOTHER to bypass the puzzle for you:
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Magni pulls out a device, displaying a hologram of MOTHER.
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====Stage 7: Cutting the Strings====
Defeat Sun Prophet Tenhamen.
*0/1 Defeat Sun Prophet Tenhamen
Sun Prophet Tenhamen enters the vault from the northern door.
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At 50% health, Tenhamen will cast off his disguise, revealing his true form:
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As Shith'rus dies:
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N'Zoth appears in the adventurer's mind.
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====Final Stage: Rebooting Origination====
Take the lift to the upper chamber of the Maker's Rise and reactivate the Forge of Origination.
*0/1 Reactivate the Forge of Origination
The vision fades.
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Returning to the Maker's Rise:
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Interact with the Lift Controls.
:<The lift controls are operational.>
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As you arrive on the third floor, Magni runs over to a nearby Titan Projector.
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Magni activates the projector and an image of MOTHER appears.
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Once the two Power Terminals are activated:
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Activating the Main Console will cause a cutscene to play.
The adventurer stands before the console and channels power into it from the Heart of Azeroth. The device on the console opens up, glowing with energy.
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The adventurer walks over and stands next to Magni at the projector.
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The image of MOTHER vanishes.
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End cutscene.
===Other notes===
*If the quest is abandoned and picked up again, Magni will say the wrong lines (meant for To Ramkahen):
::
::
:Then he'll teleport away, only to reappear in the same place.
*If you have already completed this quest on one character, you can ask Magni to skip the scenario on alts.
*On the PTR, activating the Main Console prompted a placeholder response instead of a cutscene:
::
==Progression==
==Patch changes==
*
==External links==
Quest	Scenario
 	
Category:Battle for Azeroth scenarios
Category:Champions of Azeroth quests