Fields - Sample

Input a picture of the stage (usually concept artwork, not screenshots from the game) above this line, and input the English flavor text below. An example for the format is provided.
Tonight, the pleasure quarter belongs to Zonda. As Gunvolt chases the lustful menace down, he crosses paths with an avenger...- Flavor Text
== Intro ==
Add a brief description of the stage and what your mission in it is, as well as other basic info such as what game it appears in.
==Briefing==
 Copy and paste the game's briefing to this section, in this format.
==Stage Composition==
*Add information about the stage's basic layout and what enemies appear here, as well as any unique obstacles.
*Of course, using bullet points.
==Medium Boss==
If the stage has a Medium Boss, provide a picture and description of here.
==Boss==
Similar to the Medium Boss section, add information about the stage's main boss here.
==(Jewel Location)==
Most of the ASG stages have a location where you may obtain a collectible known as a Jewel. It's very unlikely they'll reuse this gimmick in the future, but place any information about any other collectible here, providing its location, and a picture.
== Challenges ==
Most stages have Challenges. List the stage-specific ones below with a description of the challenge, the name, and the reward. Examples provided below.
* Sleazy Breezy: Clear in 8 minutes or less. (Reward: Garnet x8)
* Quick 'n' Dirty: Clear in 5 minutes or less. (Reward: Yellow Chalcedony x1)
==Trivia==
* Place any notable information about the stage here.
==In-Mission Dialogue==
Provided on this wiki are the English and Japanese-translated transcripts for every stage in the game. They'll be listed here. Look on other stage pages for more information on how to create stage transcript pages.
==Gallery==
Every stage has a stage select icon, stage-specific background, backdrop, and the like. Place any relevant images here. Example provided below.
Zondsface.png|Stage Select Icon
Sinner's Row Backdrop.png|Stage Select Backdrop
==Useful Templates==
Every game has its own stage Navbox. Just add a "Navigation" header and slap one of these bad boys under it.
Category:Sample