Initiation

Initiation is a depreciated Classic Unusual Background that appeared in Classic: Voodoo.
It had "levels" which determined what other advantages were available. High levels had access to lower level advantages. Point cost for Available Advantages uses 4e amounts. Total Classic cost for 7th and higher level changes dramatically due to rule changes in ally group costs.
Level	TotalClassic Cost	Available Advantages 	Average Frequency	Number Worldwide
1st 	[5] 	Autotrance [10], Visualization [10] 	N/A 	NA
2nd 	[15] 	Channeling [10]; Mystic Symbol [Changed]; Spirit Advisor (Contact) [Variable] 	1 in 7,500 	666,666
3rd 	[40] 	Metabolism Control [5/level]; Spirit Ally [Variable] 	1 in 25,000 	200,000
4th 	[70] 	Extra Fatigue [3/point]; Spirit Ally Group [Variable]; Spirit Warrior [Variable]; 	1 in 50,000 	100,000
5th 	[100] 	Faith Healing [30]; Spirit Form [Cost Changed]; 	1 in 100,000 	50,000
6th 	[130] 	Produce the effects of any ritual you know without actually performing it or using any material symbols to channel your power (Ritual Adept, 4e [40]); Unaging [15]	1 in 500,000 	10,000
7th 	[200] 	Gain an entourage of permanently-bound minor loas, anima or daemons (Ally Group) 	1 in 5,000,000 	1,000
8th 	[250] 	Dissipate spirits through the force of your will alone 	1 in 10,000,000 	500
9th 	[350] 	Influence over the invisible forces is such that you inadvertently affect the lives of those around you 	1 in 250,000,000 	20? Who knows?
10th 	[450] 	Gain Will+5 [25], Charisma +4 [20]; Spirit Ally Group (IQx2 spirits) 	Who knows? 	Who knows?
== References ==
* Classic: Voodoo pg 55, 59-63
Category:Depreciated Advantages
Category:Magic Concepts