Angler/cs

Rybář je NPC který nic neprodává, ale dává hráči úkoly. Cílem úkolů bývá chycení rare fish z příslušných biomů, za což hráč získá vzácnou odměnu.
On the , he will throw Frost Daggerfish at nearby enemies when threatened.
Při prvním setkání je to nejdříve Spící Rybář , který spí někde na písku u řeky nebo na vodní ploše v Ocean biomu. Objeví se, jakmile jsou splněny následující požadavky:
* Ve světě se nachází volný Dům.
* Hráč se k němu přiblíží a vzbudí ho ().
== Initiating a quest ==
* The day's quest is determined at 4:30 a.m. each day, regardless of whether or not the Angler has been spoken to.
* Speak to the Angler and click his "quest" button. On , simply speak to the Angler.
**The Angler will give the player a tip on where to find the fish.
* The player will require a Fishing Pole, Bait, and a sizeable amount of liquid (see Fishing) to catch the quest fish.
**The item will only be catchable while its quest is in effect (from 4:30 a.m. of that day until 4:30 a.m. of the next day)
**The quest fish can only be caught if it is not already in the player's inventory.
* Speak again to the Angler to complete the quest.
**The quest fish must be in the player's inventory.
**Click his "quest" button. On , simply speak to the Angler.
**The quest fish in the player's inventory will be replaced with a reward.
== Quest list ==
== Quest rewards ==
After a quest has been completed, the Angler will reward the player with one item, a number of Coins, and possibly some bait.
*Item chances: The chances of functional, non-potion items gradually increase from their base rates (shown below) with the number of quests completed: they become more likely (and others less likely) as more quests are completed.
**At 50 quests, the chance of a receiving a functional item reward is approximately twice the base rate.
**At 100 quests, the chance is approximately four times the base rate.
**At 150 quests, the chances are the highest, at about six times the base rate.
*Coin quantity: The number of coins awarded increases with the number of quests completed, and is rounded down to the nearest gold coin (or silver coin, if less than ), up to a maximum of . The average coin reward is approximately , plus per completed quest, before rounding. These values are doubled in Expert Mode.
*Bait chances: The Angler may additionally reward the player with an amount of bait, with chances scaling from ~50% on the first completed quest to 100% by the 50th quest. The average quality and amount of bait given similarly increases with the number of completed quests, up to a maximum of 7 Master Baits.
Note: After the 150th completed quest, the chances permanently reset to their base rates below, as if the player were always on their first quest each time thereafter (this is possibly unintended). Coins are not affected by this and continue to scale up to a maximum of per quest.
=== Functional reward items ===
Item 	Item 	Notes
width="20"	 	Guaranteed on 5th quest.
 	Angler Hat 	Guaranteed on 10th quest.
 	Angler Vest 	Guaranteed on 15th quest.
 	Angler Pants 	Guaranteed on 20th quest.
 	Golden Fishing Rod 	Guaranteed on 30th / 50th quest. 0.4% chance on every quest after 75th quest.
 	 	1.3% chance
 	Fish Hook 	1.7% chance
 	High Test Fishing Line	2.5% chance
 	Angler Earring 	2.5% chance
 	Tackle Box 	2.5% chance
 	 	2.5% chance
 	 	2.5% chance
 	 	2.5% chance
 	Sonar Potion (2-5) 	20% chance.
 	Fishing Potion (2-5) 	20% chance.
 	Crate Potion (2-5) 	20% chance.
 	Coins 	or (higher in Expert Mode). Value increases with number of quests.
 	Apprentice Bait (1-7) 	38% chance; one type of bait only. Quality/quantity increases with quests.
 	Journeyman Bait (1-7) 	10% chance; one type of bait only. Quality/quantity increases with quests.
 	Master Bait (1-7) 	3% chance; one type of bait only. Quality/quantity increases with quests.
 	Fin Wings 	1.4% chance (Hardmode only). Available after 10th quest.
 	 	1.4% chance (Hardmode only). Available after 10th quest.
 	 	1.4% chance (Hardmode only). Available after 10th quest.
 	Hotline Fishing Hook 	1.3% chance (Hardmode only). Available after 25th quest.
=== Decorative/Vanity reward items ===
Item	Item 	Notes
 	Coralstone Block (50-150)	1% chance
 	Mermaid costume 	2% chance All 3 pieces awarded at once.
 	Fish costume 	2% chance All 3 pieces awarded at once.
 	Bunnyfish Trophy 	1% chance
 	Goldfish Trophy 	1% chance
 	Sharkteeth Trophy 	1% chance
 	Swordfish Trophy 	1% chance
 	Treasure Map 	1% chance
 	Seaweed Planter 	1% chance
 	Pillagin' Me Pixels 	1% chance
 	Compass Rose 	1% chance
 	Ship's Wheel 	1% chance
 	Life Preserver 	1% chance
 	Wall Anchor 	1% chance
 	Ship in a Bottle 	1% chance
== Names ==
== Quotes ==
 During multiplayer, for all players except the host:
*"ANGLER [-1]"
 Main quotes:
*"I'm bummed out! There's probably been fish that have gone extinct before I was even born, and that's not fair!"
*"Whaaaat?! Can't you see I'm winding up fishing line??"
*"There's no chefs in all of [Name of World], so I have to cook all this fish myself!"
*"I don't have a mommy or a daddy, but I have a lot of fish! It's close enough!"
*"Let a kid give you some advice, never touch your tongue to an ice block! Wait, forget what I said, I totally want to see you do it!"
*"Ever heard of a barking fish?! I haven't, I'm just wondering if you did!"
*"Hey! Watch it! I'm setting up traps for my biggest prank ever! No one will see it coming! Don't you dare tell anyone!"
*"[Name of World] is filled to the brim with the most outlandish kinds of fish!"
When Dryad is present:
*"Heh heh, you shoulda seen the look on [Name of Dryad]'s face when I stuck that piranha tooth in the chair!"
When Tavernkeep is present:
*"How come [Name of Tavernkeep] won't sell me any ale? I want to try some! What a grouch!"
When woken up:
*"Thanks, I guess, for saving me or whatever. You'd be a great helper minion!"
*"Wha? Who might you be? I totally wasn't just drowning or anything!"
*"You saved me! You're awful nice, I could use you... er, I mean, totally hire you to do some awesome stuff for me!"
When a Quest is available:
*"Psst! I might have a job for you. Don't think you can say no, either!"
*"I want a fish and you're going to find me one! Ask me about it!"
*"[Name of Angler] wants YOU as the official [Name of World] errand monkey!" (Is a reference to the famous World War 1 U.S. propaganda poster featuring Uncle Sam)
*"Hey! Just the sacrifi- I mean competent fishing master that I've been looking for!"
When a quest is completed:
*"Oh! Thanks for the fish I asked for, now scram!"
*"You make a great errand monkey! Now go away!"
*"Muahahahahaha! You did it! You're still in one piece though, how boring!"
*"Woah?! You actually did what I asked, and survived! Nice, hand it over and beat it!"
*"Awesome catch! It's all going according to plan! He he he!"
When you click the Quest button after the daily quest has been completed:
*"I have enough fish! I don't need your help right now!"
*"You have entertained me enough for today, go."
*"I don't have anything for you to do right now."
*"Only one fish a day, please go away!"
*"I haven't even used the last fish you gave me. I don't need another."
*"You are done, the grand [Name of Angler] dismisses you!"
During a Party:
*"What, you think I like parties because I am a kid? Well, you're right, so get to partying!"
During a blood moon, when a Quest is available:
*"I have a request for you! No, I don't care that there's a zombie apocalypse right now!"
*"Hurry up and listen! I need you to catch something for me right now!
During a blood moon, when a Quest has been completed:
*"Blood moon is the worst time to fish! The fish bite, yes, but so do the zombies!"
*"There's a bajillion monsters running around out there right now!"
*"I hate blood moons! I stay up all night because of all the scary noises!"
== Notes ==
* There is a bug that no one in a multiplayer game besides the host can catch quest fish. The quote will just read, "ANGLER [-1]".
* The Sleeping Angler spawns randomly, like the bound NPCs. It is not guaranteed that he will initially spawn on either shore. The player may need to wait a while at a shore before he appears.
* A new Quest is always in effect each day. If you don't complete a Quest before the day is over (4:30am the following day), a new Quest begins, whether or not you speak to the Angler again.
* If the Angler is "killed" after being saved, and there is no suitable House for him to live in, he will settle in after you build one, like any other NPC.
* It is possible to complete Quests without actually speaking to the Angler to find out what the quest is. In fact, it is even possible to catch quest fish before the Angler has even spawned in a world. However, most Quests require fishing in a specific environment, and your chances of success are far better if you speak to him to find out where to fish first.
* The Angler will never assign quests that require the player to catch fish from the Crimson in a Corruption world, or from the Corruption in a Crimson world.
* No Quest fish will be caught if the day's quest catch already exists in the player's inventory. It is possible to catch more than one quest fish in a day if the player drops previously-caught quest fish on the ground, or stores them in a chest or other storage item.
* If the Angler is "killed", the game doesn't know whether to spawn him in a house or respawn him on the beach, so it does both. This can result in getting 2 Anglers.
* The "Quests completed" count is tied to the character, rather than the world. The minimum number required for a particular reward can be accrued by completing quests in multiple worlds. The number of completed quests for the purposes of achievements is instead a running total for all characters in all worlds, so multiple characters can contribute to earning achievements.
* The current fishing quest for that worlds in-game day is tied to the name of characters. For example: You cannot have two characters with the same name claim rewards in the same world.
* The Angler provides all three components of the Fish Finder, which is one of the sub-assemblies of the Cell Phone. Three more of his gifts can be combined into the Angler Tackle Bag.
== Trivia ==
* The Angler is one of the few Town NPCs that can be obtained regardless of the current stage of game progression (others being the Guide and Stylist).
* The Angler's sprite is unique, as he is a child, and therefore younger than all the others. He is a block shorter than any of the others and is the only child NPC in the game.
* While most NPCs die via the usual death animation, the Angler simply vanishes in a puff of smoke. He also has a unique death message: Instead of "[Angler name] was slain..." the message reads "[Angler name] has left!" This is likely due to rating concerns, as depictions of children being killed tend to result in an Adults Only rating from the , which might have limited the game's distribution. This is not the case in the : The Angler still disappears in a puff of smoke, but the status message reads "Angler was slain…"
* The sleeping Angler is able to float on both Water and Honey.
* The quest dialog for the Clownfish is a reference to the Pixar movie, Finding Nemo.
* The quest dialog for the Batfish is a reference to the iconic Batman theme song.
* The quest dialog for the Pengfish is a reference to Superman.
* Despite his Quest dialog claiming that he will be "Sooo Rich!", the Jewelfish is still worth nothing when sold.
* The achievement "Fast and Fishious" is a play on words, referencing the movie series Fast and Furious.
* The Angler seems to be an orphan, with his quote "I don't have a mommy or daddy, but I have a lot of fish! It's close enough!"
== Achievements ==
== History ==
=== Desktop Version ===
=== Console Version ===
=== Mobile Version ===
=== Version ===