The Legend of Zelda: Toon Link Chronicles

The Legend of Zelda: Toon Link Chronicles is a Nintendo Switch compilation and remaster title, having a selection of three games within in. These games are The Legend of Zelda: Wind Waker HD, Phantom Hourglass, and Spirit Tracks. It was announced on December 13th 2020, and released October 10th 2021.
This page is split up and organized by game, starting with Wind Waker, and moving through the three of them chronologically. Pictured in the infobox is only the temporary boxart for the game, as an updated boxart is being worked on.
== Changes and Additions to The Legend of Zelda: Wind Waker ==
=== Graphics ===
* The game features a minor level of touching up on the graphics where necessary.
** The game additionally has an optional "sketch" art style, which makes the entire game become rendered in a sketchbook and paint style, as an extra feature.
* The light level has been toned down slightly, to strike a balance between the GameCube original and the HD remake. The colors were also made richer and fuller, but also a bit deeper than before.
=== Gameplay ===
* The Tingle Bottle has been removed in its entirety, instead being replaced with Messages in Bottles, which include concept art from the original game and some before-unseen concept art.
* Two new dungeons have been added to the game, the first of which being the Artist's Cove, which is hidden in a redone version of the Nintendo Gallery.
** This dungeon is a dungeon based entirely inside of a figurine robot, and the player has to shift and move parts of the mechanical figurine to solve this optional dungeon
** The dungeon item for Artist's Cove is a Paintbrush, an alternate version of the Sword that has the same stats as the Master Sword, with the addition of leaving rainbow paint on enemies upon attacking.
** The boss of this dungeon is also chosen upon reaching the boss room, as the player must select a boss from any one of the boss figurines they have acquired. The boss can be rechallenged upon re-entering the dungeon.
* The second new dungeon is Jabun's Belly, a new main-quest dungeon accessed when the player visits Outset Island with the bombs.
** This dungeon is based around going within Jabun's body, and curing Jabun of the darkness Ganon imbued them with.
** The dungeon has the key item of the dungeon is the Information Lens, an upgrade to the Pictobox that allows the player to view enemy health, weaknesses, and current alertness by looking at them through the pictobox.
** The boss for this dungeon is a monstrous skeletal fish, known as Skeleesh. This boss is beaten using the bombs and the Information Lens, as the player must look through the Information Lens to detect where to throw the bombs.
* In addition to these two new dungeons, there is an additional setting possible called Dungeon Remix, which offers the player a completely redone version of every dungeon (excluding the new ones)
** In Dragon Roost Cavern, the remixed version sees the player needing to raise and lower lava levels within the volcano, along with turning on and off plumes and falls of lava.
** In the Forbidden Woods remixed version, the player needs to go through a tougher volley of enemies, along with having flowers and roots of the boss of the dungeon, Kalle Demos, appear throughout. This additionally changes the fight with Kalle Demos, as Kalle Demos is far larger, appears in the center of the dungeon for the final fight, and the player needs to fight Kalle Demos while moving up the tree to avoid Kalle Demos' consumption of the Forbidden Woods.
** In Tower of the Gods, the remixed version has the player raising, dropping, and rotating sections of the now 8-floor tower onto each other, changing the layout, closing and opening certain paths, along with moving enemies around in the dungeon.
** For the remixed Forsaken Fortress (1st and 2nd visit), the player will need to be activating and stopping cannons, raising and lowering anchors, and moving docked boats throughout the dungeon to be able to solve their way to the top of the structure. In the first visit, the stealth aspects have been downplayed, though retained, as the player spends less time near enemies unless shutting down the spotlights.
** When the Earth Temple is remixed, players can expect to have to deal with many more light puzzles, as the whole dungeon becomes on a day/night cycle. During the day, light will flood the windows, stopping enemies who make their home in the dark and allowing light to bounce around, but activating light-based enemies that will interfere with the player's ability to work through puzzles. At night, the lights will go down, but this will also suck gas from the dungeon, and shut down light-based enemies, though enemies of the dark will continue to roam outside of lit up areas.
** In the Wind Temple, the remix will see the player having a much simpler dungeon overall, as the player shifts and turns the rooms around the central column using a wind-powered generator. This dungeon was made a tiny bit simpler through this, but overall, is still pretty difficult.
** Ganon's Tower, unlike the rest of these, does not have a remixed version, instead remaining the same, albeit with an addition of Skeleesh as one of the bosses in the boss rush.
* Along with these changes, it is also possible for the player to turn on "Randomizer Mode" for any new game, and this will allow them to do any level of randomization, with 100% randomization meaning that every item, dungeon items and keys included, will be randomized. This system was developed with over 1000 different "seeds", making sure the player would be able to still complete the game, no matter what seed they got.
=== Miscellaneous ===
* This version of Wind Waker features a second, toggleable soundtrack with an orchestral, action film style
* The game was optimized to be able to run at a crisp and smooth locked 60fps no matter what happens in the game
* Button-press to action time has been reduced even further, allowing there for be essentially no lag at any point in the game.
== Changes and Additions to The Legend of Zelda: Phantom Hourglass ==
=== Graphics ===
* This game completely redoes the entire texturing, rendering, and models of the original game, with a level of detail and graphical fidelity equal to the Wind Waker remake. It features full HD and a brand new lighting engine as well.
** This game additionally has the same toggleable "sketch" art style, with a watercolor and sketchbook graphical style to the entire game.
* There is a minor bloom effect added for the sunlight, and overall, more dynamic lighting for weather, time of day, and so on was added to the game to improve it.
=== Gameplay ===
* 4 new Heart Containers have been added, allowing Link to acquire a full 20 hearts by the end of the game
* The puzzles requiring closing of the DS have been removed, as well as any puzzles made unusable due to the Switch's hardware
* In addition to the touchscreen controls, a secondary gameplay style using the buttons rather than touchscreen were added
** This carried with the sailing as well, as the player can additionally control sailing in a fashion similar to the Wind Waker
* Ship Parts being found with RNG can now be toggled on and off before starting a new file
* A "Hero Mode" can now be accessed from the start of a new file
** Hero Mode makes all enemies more difficult, and removes finding hearts in grass or under rocks
* All dungeons in the game now have remixed versions, which are complete overhauls to the design, layout, and mechanics, keeping only the boss and general themes
** The Temple of the Ocean King keeps the same concept, yet it redesigns and retools the sections of it to make it smoother overall, as well as cleaning up the design to make it a far more enjoyable playthrough of the dungeon.
** Temple of Fire, in the remixed version, is a somewhat similarly lacking in puzzles dungeon, instead getting more difficult and strategic combat, along with a slightly better and optimized layout, making the dungeon a little bit more challenging, but not by much.
** The Temple of Wind has a completely redone structure, being rebuilt from the ground up in the remixed version. It still uses air vents, but it takes this idea to the extreme, being based around using wind vents to travel between floors, push statues around, and using wind to push bombs around in complex patterns to solve puzzles.
** The Temple of Courage was also redone, being based around invisible paths, darkened rooms, and difficult combat with the bow, providing a fair bit of challenge for those who choose the remixed version.
** In this remixed version, the Ghost Ship is altered, so that while you still do need to reunite the Cubus Sisters, but you need to do so whilst performing feats of stealth, moving parts of the hull around, and firing off cannons in the ship to open paths.
** For the Goron Temple in the remixed version, it expands upon and retains the use of Gongoron in conjunction with Link, having the two complete puzzles about causing contained rock slides, making lava flow through the temple, and using the bombchus to create new paths.
** In the Temple of Ice for the remix, the dungeon remains fairly similar to its main iteration, but takes on more difficult puzzles and combat, along with a newly designed layout.
** Mutoh's Temple, in the remix, has also been redesigned completely, now based around twisting the floors of the pyramid, having the player being able to rotate any floor 45 degrees clockwise using a central switch on any floor.
* Like with the Wind Waker, the player is able to turn on a randomizer mode, with different levels and difficulties of randomization, allowing for a customized randomized run.
=== Miscellaneous ===
* This version of Phantom Hourglass has a secondary, toggleable, jazz-style soundtrack available to be used at any time
** The base soundtrack has also been cleaned up and polished
* This version of Phantom Hourglass has been completely optimized as well, running at a full 60 FPS all of the time, with no frame drops.
* All cutscenes have been redone in a way that makes them look crisper in terms of movement
** This reanimation carries with every single movement in the entire game
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