Invisible Blade

Invisible blades are deadly fighters who prefer to use daggers and related weapons in combat.
==== Requirements ====
Skills: Bluff 5 ranks , Sense Motive 3 ranks
Feats: Far Shot , Point Blank Shot , Weapon Focus (dagger, kukri, or punch dagger)
Special: The candidate must defeat a worthy opponent in single combat using one or more daggers, kukris, or punching daggers in any combination as his only weapons.
==== Hit die ====
d6
==== Skill points ====
4 + Int
==== Class Features ====
Weapon and Armor Proficiency: Invisible blades gain no proficiency with any weapon or armor.
Dagger Sneak Attack (Ex): An invisible blade gains the sneak attack ability (see the description of the dark hunter, earlier in this chapter) if he does not already have it, but the extra damage applies only to sneak attacks made with a dagger, kukri, or punching dagger (the DM may allow other similar weapons). When making a sneak attack with one of these weapons, he deals an extra 1d6 points of damage at 1st level, and this increases to 2d6 at 3rd level and to 3d6 at 5th level. If he already has the sneak attack ability from a previous class, the applicable bonuses on damage rolls stack.
Unfettered Defense (Ex): An invisible blade benefits from an increased survival instinct during combat. Because of this sixth sense, he adds 1 point of Intelligence bonus (if any) per invisible blade class level to his Armor Class in addition to any other modifiers he would normally receive. If the invisible blade is caught flat-footed or is otherwise denied his Dexterity modifier to Armor Class, he also loses this bonus. Unfettered defense functions only when an invisible blade is not wearing armor and is armed with one or more daggers, kukris, or punching daggers as his only weapons.
Bleeding Wound (Ex): An invisible blade of 2nd level or higher who makes a successful dagger sneak attack can choose to deal a bleeding wound, sacrificing 1d6 points of the extra damage from the dagger sneak attack. Such an attack deals damage as normal in the round when the attack hits. Thereafter, the wound caused by the invisible blade's dagger bleeds for 1 point of damage per round. Multiple wounds from the weapon result in cumulative bleeding loss (two wounds for 2 points of damage per round, and so on). The bleeding can only be stopped by a DC 15 Heal check or the application of any cure spell or other healing spell (heal,healing circle, and so on). Creatures immune to sneak attack damage are immune to bleeding wounds as well.
Uncanny Feint (Ex): At 3rd level, an invisible blade gains the ability to feint in combat (see page 68 of the Player's Handbook) as a move action rather than a standard action. At 5th level, the character can feint in combat as a free action. An invisible blade can use uncanny feint only when armed with a dagger, kukri, or punching dagger.
An invisible blade can use his uncanny feint ability once per round.
Feint Mastery (Ex): At 4th level, an invisible blade armed with a dagger, kukri, or punching dagger becomes so sure of his ability to mislead opponents that he can take 10 on all Bluff checks when feinting in combat (see page 68 of the Player's Handbook), even if stress and distractions would normally prevent him from doing so.
=== Advancement ===
Level	BAB	Fort	Ref	Will	Special
1st 	+1 	+0 	+2 	+0 	Dagger sneak attack +1d6, unfettered defense
2nd 	+2 	+0 	+3 	+0 	Bleeding wound
3rd 	+3 	+1 	+3 	+1 	Dagger sneak attack +2d6, uncanny feint (move action)
4th 	+4 	+1 	+4 	+1 	Feint mastery
5th 	+5 	+1 	+4 	+1 	Dagger sneak attack +3d6, uncanny feint (free action)
=== Class skills ===
Skill name 	Key ability	Trained only	Armor check penalty
Balance 	DEX 	 	
Bluff 	CHA 	 	
Climb 	STR 	 	
Craft 	INT 	 	
Escape Artist	DEX 	 	
Hide 	DEX 	 	
Innuendo 	Wis 	 	
Jump 	STR 	 	
Listen 	WIS 	 	
Move Silently	DEX 	 	
Perform 	CHA 	 	
Profession 	WIS 	 	
Sense Motive 	WIS 	 	
Spot 	WIS 	 	
Tumble 	DEX