110547-20-failures-and-no-combination-working

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One definition of insanity has been "to do the same thing repeatedly while expecting a different result".
 
Architecture is kind of sucking for me right now.
20+ failures to hit a target, even with the known sequence. Added expensive catalyst, fail. Added curse addon fail some more. Of course I understand there is, at some point, going to be that something is supposed to change and hitting the target is assumed possible. However this is a case of expectation vs insanity. Not very fun to throw away mats with no apparent possibility of success.How many times should i try to craft an apprentice item, having tried every combination of hitting a target, as well as the known sequence per sources of success tracking, and never getting close enough for a hit, before i succeed?Can we have some expectations set here, like even if we have the sequence correct; but we aren't allowed to have it until we fail x times, the range of x?I realize that the plotting of the path is slightly random with the correctly chosen sequence; but 20+ fails, even with a known to be correct sequence seems a bit harsh. Kind of hating this trade right now as the stuff really isn't selling and things i want for myself are inaccessable  due to the inability to hit the target, even though i know the sequence. When I run across bugs in this game enough times to wonder if something like this is intentional or just a bug, it doesn't help player confidence either.  Perhaps i simply do not have the patence for this and should just do something more consistantly fun.	
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			What bugs me the most about the system is there are basically 3 failure points, and even with more expensive ingredients, almost never a valid option to recover.	
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One definition of insanity has been "to do the same thing repeatedly while expecting a different result".
 
Architecture is kind of sucking for me right now.
20+ failures to hit a target, even with the known sequence. Added expensive catalyst, fail. Added curse addon fail some more. Of course I understand there is, at some point, going to be that something is supposed to change and hitting the target is assumed possible. However this is a case of expectation vs insanity. Not very fun to throw away mats with no apparent possibility of success.
 
How many times should i try to craft an apprentice item, having tried every combination of hitting a target, as well as the known sequence per sources of success tracking, and never getting close enough for a hit, before i succeed?
 
Can we have some expectations set here, like even if we have the sequence correct; but we aren't allowed to have it until we fail x times, the range of x?
 
I realize that the plotting of the path is slightly random with the correctly chosen sequence; but 20+ fails, even with a known to be correct sequence seems a bit harsh. Kind of hating this trade right now as the stuff really isn't selling and things i want for myself are inaccessable  due to the inability to hit the target, even though i know the sequence. When I run across bugs in this game enough times to wonder if something like this is intentional or just a bug, it doesn't help player confidence either.  Perhaps i simply do not have the patence for this and should just do something more consistantly fun.
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Yes, tell us what you are trying to craft.  I have tried different paths to the same item before.  There is no "set" group of additives - every craft is a new experience.  Sometimes you can reliably use the same materials and get the same result, but there are times where I had to take different routes to the same item.
 
That being said, I have run into a few schematics that gave me some trouble.  Also, you can put points into being able to hit your craft target more effectively, if you have enough points for level 2 talents.	
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How do you know the sequence is correct? Even going by Nitzy's guide, I've had to use other stuff to get to the target. Also, did you try using them in different order? What exactly were you trying to craft?
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			Well, I don't remember having trouble crafting Spotlights. Nitzy's guide says it's flex capacitor x 3, and the targets on Apprentice stuff isn't that hard to hit. I just don't understand how you could have 20+ failures.	
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Well, I don't remember having trouble crafting Spotlights. Nitzy's guide says it's flex capacitor x 3, and the targets on Apprentice stuff isn't that hard to hit. I just don't understand how you could have 20+ failures.
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Level 2 talent - Producer - Targets are easier to Hit.
 
Here's Nitzy's guide if you didn't know about it:
 
http://jac-ilt.wix.com/wildstararchitect
 
I didn't choose Producer and may try crafting spotlights tonight if I remember. I'll report back.	
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			 did you respec into the quadrant that   the item you want to craft sits. if you dont  most of the  really small  targets are impossible.	
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OK. I only had 6 Sapphires on my Architect last night, so I could try 6 crafts.
 
First craft. 3 Flux Capacitors dead on - Success.
Next two - 2 Flux Capacitors were off to the side and nothing could complete - Failures
Next one - 2 Flux Capacitors got really close and an Iron Nail finished it off - Sucess
Next two - 2 Flux Capacitors were off to the side and nothing could complete - Failures
 
So, I was 2/6. Sounds like you were incredibly unlucky to get so many failures.	
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			Spotlights are terrible. Took me 17 failures before I got all 3 to move passed. And that was with catalysts. 	
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			Coordinate crafting really really sucks. The randomness of it and the fact that if you pay attention to where the target is and where the target ends up, a lot of the time, they in no way match up.	
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There is no "set" group of additives - every craft is a new experience.  Sometimes you can reliably use the same materials and get the same result, but there are times where I had to take different routes to the same item.
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I had similar with technologist...discovered a new recipe/schematic and it was close to the other one and using the same materials was luck between which one it granted.  It's chuffing stupid!  So it's completely random what additives you add in, I add 3 different sets to get the same thing because adding the original would end me up with the wrong items.
 
Basically the two target areas overlapped so you'd get whatever it felt like giving you!	
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