Hog Wizard

"This dangerous duo merges the fiery attitude and magic of a Wizard with the relentless mobility of a Hog Rider. Opponents will shake in their boots at the sound of this pair approaching!"
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Level 1-11
==Summary==
*The Hog Wizard is one of four temporary troops introduced in the Mashup Madness event for Clash-o-Ween 2023, where he could be unlocked after accumulating 15,000 Sour Elixir in the event. He returned in the Mashup Mania event for Clash-o-Ween 2024, where he can be unlocked with 4,000 Sour Elixir.
*The Hog Wizard combines aspects of both the Hog Rider and Wizard. Like Hog Riders, the Hog Wizard targets defensive buildings and can jump over to do so. He attacks with fireballs at range which also makes him attack aerial units, unlike Hog Riders which use melee attacks on the ground.
*In addition, the Hog Wizard emits a weak aura that does constant damage per second to buildings and troops that are very close to him. Like the Electro Titan's aura, the aura cannot be affected by spells.
*The Hog Wizard cannot be upgraded in the Laboratory. His level is instead determined by the player's Town Hall level.
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==Strategies==
=== Offensive Strategies ===
*He can be used to jump over any level , rendering them ineffective against Hog Wizards. Note that while this allows the Hog Wizards free access to what lies behind the Walls, it does not open up gaps for other troops to move through. If the Hog Wizards need the support of other ground troops, you will still need to deploy Wall Breakers, a Jump Spell, or Earthquake Spells in order to assist them.
*Hog Wizards are quite capable of acting as distracting troops like Giants; they have as much health as a similar-level Giant, move twice as fast, and do considerably more damage.
*They work well with the when you group several of them together.
**A good tactic for using Healing Spells is to place them strategically on a cluster of defenses (at least about 3 or more) and also deploy them shortly before the Hog Wizards arrive in the area, deploy them in front of the Hog Wizards. This is so that the Hog Wizards get the most value out of the Healing Spell, and destroy the defenses without losing too much HP.
**Spots where Giant Bombs or Bomb Towers are/may be should be given special attention when deploying Healing Spells. Hogs of the same level as the Giant Bomb will survive a single Giant Bomb, but they are helpless against more Giant Bombs even with a Healing Spell. Heal them after they have gone through a Giant Bomb blast.
*Hog Wizards can easily take care of Skeletons from Skeleton Traps, as their aura damage can easily wipe them out after a period of time.
*Hog Wizards can target aerial units, but only after all the defenses of the base have been destroyed.
**Poison Spells can be used to kill almost any enemy Clan Castle troop, but beware as the troops will attempt to flee the poison. If the Poison Spells are decently leveled, and you effectively keep the Clan Castle troops from escaping the Poison Spell with distracting troops, they can eliminate almost any troop.
**Time is also a factor to consider. With only 3 minutes in an attack, it is essential to make sure that this whole process and the remainder of the attack is done as quickly as possible to avoid running out of time.
=== Defensive Strategies ===
*Defending against Hog Wizards is tricky, as their ability to bypass renders them irrelevant. However, the fact that they can jump over Walls and attack defenses means that they may leave behind their ground support (such as Barbarians, etc.), as they will not be able to follow. This will allow your interior defenses to concentrate on the Hog Wizards.
**Another way to defend against Hog Wizards is to exploit the fact that they will attack the closest defensive building from range. You can arrange your base in such a way so that you have high-powered defenses on the inside and lower-powered defenses on the outside, with a layer of resource buildings in between. That way, the Hog Wizards will (in theory) complete a loop around your base before being able to attack your interior defenses (s, s, etc.), by which time they should have all been killed by the interior defenses.
***However, this strategy might not be effective, as their range may allow them to target the main defenses afterwards.
**You can place s and Giant Bombs in between defensive buildings to take out a few Hog Wizards at a time; good usage of multiple Spring Traps and Giant Bombs can severely hinder a Hog Wizard rush.
*Defending Clan Castle troops, provided that if they are aerial troops and/or if they are strong enough, can eventually destroy the Hog Wizards if the attacker does not deal with them, either by using their troops or a Poison Spell.
**That is, unless if all of the defenses have been destroyed, in which the Hog Wizards will deal with all of them afterwards.
*When destroyed, the Town Hall's Poison Bomb (Town Halls 14 and above) are able to heavily damage the Hog Wizards if they are caught in the explosion, and the poison effect will eventually finish them off or leave them severely damaged.
==Statistics==
Preferred Target	Attack Type 	 	Movement Speed	Attack Speed	Barracks Level Required	Sour Elixir Required	Range
Defenses 	Area Splash (Ground & Air)	7	24 	0.8s 	1 	15,000 	3 tiles (?)
Special Ability 	Special Ability 	Special Ability
Fiery Rider (Passive Ability) 	Fiery Rider (Passive Ability) 	Fiery Rider (Passive Ability)
Such hot stuff that nearby enemies take damage!	Such hot stuff that nearby enemies take damage!	Such hot stuff that nearby enemies take damage!
Aura Damage per Second 	Aura Damage per Hit 	Aura Attack Speed
7 	2.8 	0.4s
Training Time of Hog Wizards	Training Time of Hog Wizards
Barracks available 	Barracks upgrading
1m 6s 	2m 12s
Level	Damage per Second	Damage per Attack	Hitpoints	Town Hall Level Required
1 	57 	45.6 	248 	6
2 	85 	68 	375 	7
3 	113 	90.4 	501 	8
4 	141 	112.8 	628 	9
5 	169 	135.2 	754 	10
6 	197 	157.6 	881 	11
7 	225 	180 	1,007 	12
8 	253 	202.4 	1,134 	13
9 	281 	224.8 	1,260 	14
10 	300 	240 	1,387 	15
11 	310 	248 	1,514 	16
==Gallery==
Hog Wizard info 2.png
Hog Wizard Hog info.png
Hog Wizard Wiz info.png
==Trivia==
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Category:Troops
Category:Elixir Troops
Category:Ground Troops
Category:Temporary