Dusk NPC walkthrough

This is a walkthrough for the quest content added by the Dusk NPC mod for BG2.
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== How to get him to join ==
He approaches you in Waukeen's Promenade, after you exit Irenicus's Dungeon at the end of chapter 1.
== QUEST: The Shilmist Armor ==
* Visit the Slums district of Athkatla with Dusk in the party. Shortly afterwardsExact conditions:
# It's been 60+ seconds of real time since you first entered the Athkatla Slums outdoors map with Dusk.
# Dusk is in the party, close-by, and not incapacitated.
# You are not in a dungeon, and not in combat., Dusk initiates his first friendship talkAbout your captivity in Irenicus' Dungeon., at the end of which he tells you that his armor is being upgraded by a friend in the docks.
* Travel to the Docks district of Athkatla, and enter the door near the Shadow Thief Guildhall that's labeled "Mathyus' Hideout" on the area map . Inside, Mathyus Davis greets DuskProvided that Dusk is in the party., and reports that he couldn't finish the armor because his beer-loving leprechaun went missing. Agree to find him.
* OPTIONAL: Get some beer, specifically a mug of De'Tranion's Baalor Ale. (There's one that can be looted from a table on Renal Bloodscalp's level of the Shadow Thief Guildhall.)
* Return to the outdoors map of the Docks district, and find Michelson, The Leprechaun standing on the roof of Mae'Var's Guildhall (accessible from the street to the north of it) .Provided that Dusk is in the partyOtherwise, Michelson just runs away a short distance whenever you try to talk to him., you can talk to Michelson:
** CHOICE: Bribe him with 750 .Michelson accepts the money, and returns to Mathyus.
** CHOICE: Bribe him with beer.Michelson accepts the mug of De'Tranion's Baalor Ale you give him, and returns to Mathyus.
** CHOICE: Tell him a joke.The game lets you choose from three jokes. The paladin joke and dwarf joke don't impress Michelson, and just cause him to run away a short distance which means you have to talk to him again. But the nonsensical horse joke makes him laugh uncontrollably, and he agrees to return to Mathyus.
** CHOICE: Call him "cute" or "adorable".Michelson gets angry and turns your talking party member into a slime for 30 seconds. You can then talk to him again and start over.
* Report back to Mathyus Davis in his hideout, to see Michelson by his side. Mathyus hands Dusk his upgraded armor"Aldant Family Armor", item code P_DCHAN1., and also gives you a recipe book"Leprechaun Recipe Book", item code P_BOOKM. which lists additional item upgrades that he and Michelson can do for you (see the #Item upgrades section below).
== QUEST: The Renegades of Sothillis ==
* After completing the previous quest, Dusk resumesUsually, one talk every 60 minutes of real time (which is time that passes on your computer while the game is running, even if it is paused).However, talks get delayed as necessary to ensure that these conditions are met:
* Dusk is in the party, near the protagonist, and not incapacitated.
* The party is not in a dungeon, and not in combat. his friendship talks with the protagonist:
** Talk 2: About Dusk's homeland, Cormyr.
** Talk 3: About the strange troll attack that wiped out Dusk's military unit.
* A while afterExact conditions:
* It has been at least 15 minutes of real time since the friendship talk in question (which is time that passes on your computer while the game is running, even if it is paused).
* Dusk is in the party, near the protagonist, and not incapacitated.
* The party is not in a dungeon, and not in combat. the third friendship talk, a messenger dog named Demolisher approaches your party. Dusk reads the noteNot an in-game item; Only read during the "dialog" with the dog. attached to its collar, which says to return to Mathyus.
* Travel to the Docks district of Athkatla, and speak to Mathyus Davis inside his hideout. He explains that he has a lead on those responsible for the troll attack, and marks the Windspear Hills on your worldmap.
Travel to the Windspear Hills, and find Falon, the Orc Chieftain and her humanoid companions in the bottom-right map corner . It turns out that they are renegades who defected from the Sothillisian Empire. They insist that they are innocent, and that they only carry a broken shield from Dusk's former unit because it mysteriously appeared in their camp.Dusk's impulse is to attack them, but he asks you to make the decision because his judgment is clouded by grief. (This choice will have a profound impact on Dusk at the end of the quest!)
* EVIL CHOICE: Kill the renegades.
** Tell Dusk to attack, and a fight breaks out. Defeat the four enemies, and optionally loot their bodies for the broken shield"Broken Shield of the Order of the Purple Dragon" (item upgrade ingredient), item code P_BRKSHL. and a magic amulet"Benork's Hope", item code P_WSAM..
* GOOD CHOICE: Find a new home for the renegades.
** Ask Dusk to stay his hand, and he calms down. The renegades give you the shield, and tell you that they want to peacefully resettle in Amn. Dusk suggests the paladin order in Athkatla.
** Travel to the Temple district of Athkatla, enter the Order of the Radiant Heart building, and approach Sir Ryan Trawl. Dusk tells him about the renegades.(If you haven't yet completed the base-game quest Seek Out and Investigate the Fallen Paladins, Trawl asks you to do that first – so do, and then return).Trawl then agrees to let the renegades live in the paladins' barracks.
** Bring the good news to the renegades in the Windspear Hills. They thank you, reward you with a magic amulet, and leave.
* Once the renegades are goneEither because they are dead, or because you found them a new home., Sornhil, the Enchanter teleports inNear where the renegades stood. and initiates conversation. He reveals that he is a member of a secret order with an interest in Dusk, and that he planted the shield on the renegades to try and trick Dusk into killing them. Then he hands you a magic orb"Mysterious Scarlet Orb" (quest item), item code P_ORBE1. and leaves.
Travel to the Docks district of Athkatla, and report back to Mathyus Davis inside his hideout. Dusk explains what happened. Mathyus reveals that Dusk can use Sornhil's magic orb to gain power, but that it is evil and should be cleansed. How this plays out, depends entirely on how you handled the renegades earlier:
* If you took the evil path with the renegades:In this case, no matter what you say, Dusk uses the orb without cleansing it. He receives a vision from it, which convinces him to become evil.
* If you took the good path with the renegades:In this case, the leprechaun Michelson gifts you an additional magic ring"Forest Ring of Mir", item code P_BELRNG. during the conversation.And no matter what you say, Dusk lets Michelson cleanse the orb before using it. He receives a vision from it, which convinces him to become good.
Both the evil and good version of the vision permanently change Dusk's alignment, ability scores, and appearance, and give him bonus experience, new innate abilities, and a second swordThe magic orb morphs into the respective sword during the vision.:
 	Evil Dusk 	Good Dusk
Portrait: 	 	
AlignmentBefore the vision, his alignment is True Neutral. The only way to keep him that way, is to not finish this quest so that he never gets the vision.:	Neutral Evil 	Neutral Good
Experience: 	+ (Dusk only) 	+ (Dusk only)
Stats: 	+2 STR, +6 DEX, -2 WIS(enough to dual-class into Thief) 	+1 WIS(just 1 point shy of being able to dual-class into Cleric)
InnateAbilities: 	"Steel Warrior" (Stoneskin for 3 hours; 3/day);"Fear" (close-by enemies panic for 4 rounds and may drop weapons; 2/day) 	"Last Effort" (heals 20 HP to all in 6-meter radius; 1/day)
Sword: 	"Crimson sword" (bastard sword +3; +1 magic dmg, +1 fire dmg, drains 1 HP/hit, regeneration 1 HP/round, +5 HP, +5% fire resist.; can be upgraded)Item code P_SWEVI1.	"Emerald sword" (bastard sword +3; +1 magic dmg, +1 APR, +1 AC, +5% physical resist.; can be upgraded)Item code P_SWGOO1.
== QUEST: The Revenge of the First Sword ==
* After completing the previous quest, Dusk resumes his friendship talks with the protagonist:
** Talk 4: About Celine, the elf woman who saved Dusk's life after the troll attack.
** Talk 5: About Dusk's time with the elves of Shilmista.
** Talk 6: About Dusk and Celine's journey to Tethyr.
* A while after the sixth friendship talk, the messenger dog Demolisher appears again. It carries a note urging Dusk to return to Mathyus.
* Travel to the Docks district of Athkatla, and speak to Mathyus Davis inside his hideout. This time, he is sure that he found the real culprits of the troll attack, and he marks the Druid Grove on your worldmap.
** OPTIONAL: If you found a new home for the renegades during the previous quest, then in this conversation with Mathyus, you can choose whether you want their help in the upcoming battle. If you say yes, Mathyus arranges it and gives you an orb"Teleportation Orb" [P_ORBET1]. that will summon them when the time comes.
* Travel to the Druid Grove outdoors area. Shortly after you arrive, Valatar, the Conjurer teleports in and initiates dialog. After implying he's part of the same organization as the previous mage who harassed Dusk, he teleports away again – but leaves a hostile pit fiend named Puki behind. Defeat it; it drops its heart"Demon Heart" [P_DEMHE]. and two magic items"Breath of Lineage" [P_WSRNG1] (magic ring); and "Steel Warrior" [P_NBK01] (grants a permanent innate ability). for Dusk.When you pick up the heart, Dusk initiates dialog and stabs it with the sword he received at the end of the previous quest, which upgrades that sword to a more powerful version"Enhanced Crimson Sword" [P_SWEVI2]; or "Enhanced Emerald Sword" [P_SWGOO2].
Enter the Troll Mound in the bottom-left corner of the Druid Grove map. Prepare for a very tough battle, and walk forward until the Mysterious Ferret sees you and starts a cutscene. It turns out to be Alabarza, the Mutilator – the orc chieftain who led the attack on Dusk's old unit. Alabarza's eight companions appear as well. If Mathyus gave you the orb earlier, then it summons Sir Ryan Trawl and the renegades as your allies now.At the end of the cutscene, you find your party and allies in the center, surrounded by enemies. Defeat them.
Foe 	Stats
Alabarza, the Mutilator	Male Half-orc Fighter, level 18, 200 HP, immune to +2 weapons and lower, 90% missile/physical resist., 50% magic/elemental resist.
Tongas, the sorcerer 	Yuan-ti Mage, level 16, 170 HP, AC 9.Attacks with spells.
Toxsan-Chimi, the ettin	Male Ettin, level 16, 375 HP, AC -4, 90% missile resist., 50% physical resist.Resistance against Slashing, Crushing, Percing damage., 65% fire/electr. resist., 25% acid/cold resist.Attacks in melee (crushing damage, 3 APR, THAC0 -9).
Komar, the ogre 	Ogre, level 15, 480 HP, AC -8, 85% slashing/crushing resist., 75% missile/piercing resist, 25% magic/elemental resist.Attacks in melee (crushing damage, 2 APR, THAC0 -1).
Kocha, the berserker 	Troll, level 6, 200 HP, AC -6, 25% missile/physical resist., 60% magic/cold/electr. resist., 20% acid/fire reist.Attacks with claws (piercing damage, inflicts Slow).
Serrano, the butcher 	Male Orog Fighter, level 18, 245 HP, AC -4, 40% missile/physical resist., 25% magic/elemental resist.Attacks with +4 sword (slashing damage, drains THAC0, 2.5 APR, THAC0 -8).
Xeb'Tian, the torturer 	Lizard Man Fighter, level 18, 200 HP, AC -4, 40% missile/physical resist., 50% magic/electr. resist., 25% fire resist., 125 % cold resist, 100% acid/poison resist.Attacks in melee (piercing + cold damage, 2 APR, THAC0 -3).
Bob 	Umber Hulk, level 12, 110 HP, AC -4, 50% missile/physical resist., 15% magic resist., 10% elemental resist.Attacks with claws (crushing damage).
Mike 	Umber Hulk, level 12, 110 HP, AC -4, 50% missile/physical resist., 15% magic resist., 10% elemental resist.Attacks with claws (crushing damage).
Combat advice:
* Summon creatures and buff your party (with spells, potions, etc.) before starting the cutscene.
* Don't worry if Sir Ryan Trawl and the renegades get killed – they will be resurrected after the battle.
* Once many enemies cluster around your party, use mass debuffs that only affect enemies, such as Greater Malison followed by Slow or Confusion.
* ...
Loot:
* "Path of the Ancestors" [P_WSBOOT] (boots, movement speed +50%, Free Action, +13% cold/electr. resist.; Wizard Slayers only).
* "Aznagarb's Defense" [P_WSBRAC] (bracers, THAC0 +1, Stoneskin 1/day, Cure Critical Wounds 2/day; Wizard Slayers only).
* "Protection of Aznagarb" [P_WSCLK] (cloak, +1 CHA, AC +1, piercing [[[AC]] +5; Wizard Slayers only).
* 2× "Steel Warrior" [P_NBK01] (consumable that permanently adds a 1/day Stoneskin-like innate ability; Warriors only).
* Bastard Sword +2, Full Plate Mail +1, 4500 + 2590 + 1000 , minor loot
After the battle, pick up all other loot besides Alabarza's, first.
When you pick up the lootSpecifically, the "Path of the Ancestors" boots. from Alabarza, the Mutilator's body, it turns out he's not quite dead yet, and he initiates dialog:
* If Dusk is alive and evil:Dusk kills Alabarza, and gets a trophy"Alabarza's Hand" [P_MANO] (crafting component), his old unit's gear"Cormyran Gear" [P_RESTOS] (crafting component), and 4500 .
* If Dusk is alive and good:Dusk gets Alabarza to reveal that the attack was ordered by the mages Sornhil, Valatar, and Kalanda. Alabarza dies, and Dusk gets his old unit's gear and 4500 .
* If Dusk is dead:Alabarza dies, and you get 4500 .
If the renegades fought on your side, then Michelson, The Leprechaun appears nowAfter the final conversation With Alabarza. to revive them, and teleports your party back to the Gates district of Athkatla.
Travel to the Docks district of Athkatla, and report back to Mathyus Davis inside his hideout. This can play out in different ways:
* If Dusk is evil:
** Dusk murders Mathyus, Michelson, and Demolisher. An evil shadow fiend named Danctian appears, and Dusk explains that he made a deal with it. You receive , and providedOtherwise, you only get the two-handed sword versison of "Mugenjin" with no choice and and no other gold or items. that Dusk got the Cormyran gear from Alabarza, Danctian takes it and uses it to craft several magic items for you.
** Danctian takes up residence here, effectively replacing Mathyus and Michelson. He can do the same item upgrades for you that Michelson could do, having absorbed his power.
* If Dusk is good:
** Dusk explains to Mathyus what happened. ProvidedOtherwise, you instead get 50,000 and but no items. that Dusk got the Cormyran gear from Alabarza, you receive and Michelson takes the gear and uses it to craft several magic items for you.
* If Dusk died in the battle, and you didn't revive him:
** In this case you receive 25,000 and (but no items), and Mathyus, Michelson, and Demolisher leave forever.
These are the magic items that Michelson or Danctian craft for you from the gear of Dusk's old unit:
First, every Bioware or Beamdog companion who is in your party at the time of this conversation, receives a personalized gift:
Companion 	Reward
Aerie 	"Baervan's Emblem" [P_NBK02] (consumable; permanent +2 INT, +2 WIS, +8 HP; Aerie only)
Anomen 	"Delryn Sword" [P_SWANOM] (longsword +5; +1d6 electr. dmg; +1 AC; +20% magic resist.; longsword grandmastery; Anomen only).
Cernd 	"Storm Orb" [P_NBK11] (consumable; permanent +4 STR; permanent innate ability that summons an Animal spirit 3/day; Cernd only; level 13+).
Dorn 	"Night Knives Gloves" [P_DORNBR] (gauntlets; Blade Barrier 1/day; Dorn only).
Edwin 	"Tome of Thayan Dexterity" [P_NBK12] (consumable; permanent +7 DEX; Edwin only; level 15+).
Haer'Dalis	"Tiefling Scroll" [P_NBK06] (consumable; permanent +4 INT, +4 CON, +10% magic resist.; Tieflings only).BUG: He gets the Jan's potion, instead. This was fixed in the v1.1 of the mod Autumn's Twilight.
Hexxat 	"Ruby Liquid Potion" [P_HEXX] (consumable; permanment +35 HP; Hexxat only).
Imoen 	"Fortress of Bhaal" [P_NBK08] (consumable; permanent +7 STR, +1 DEX, +1 INT; Imoen only).
Jaheira 	"Harper's Strength" [P_NBK09] (consumable; permanent +2 STR, +3 WIS; Jaheira only).
Jan 	"Gnomish Potion" [P_NBK07] (consumable; permanent +1 DEX, +3 INT; Jan only).
Keldorn 	"Spirit of Justice" [P_KELD1] (consumable; permanent +20 HP, grandmastery in two-handed swords; Keldorn only).
Korgan 	"Golden Axe" [P_AX1H99] (battle axe +5; 10% chance to kill target on hit on failed death save -4; hits inflict fear for 30 sec on failed death save; +1 CON; +1 AC; Korgan only).
Mazzy 	"Blessing of Arvoreen" [P_NBK04] (consumable; permanent +7 STR, Dispel Magic 2/day, True Sight 2/day; Mazzy only).
Minsc 	"Rashemen Wisdom Potion" [P_POTN99] (consumable; permanent +11 WIS; Minsc only; level 12+).
Nalia 	"De'Arnise Mantle" [P_NALIT] (cloak; +3 AC; +1 saves; +25 magic resist.; Nalia only).
Neera 	"Wild Magic Potion" [P_NEEPTN] (consumable; permanent +1 INT, +1 CON, +20 HP; Neera only).
Rasaad 	"White Light Potion" [P_RASPTN] (consumable; permanent +2 CON, +20 HP, +25% magic resist.; Rasaad only).
Valygar 	"Sanctified Studies of Corthala" [P_NBK05] (consumable; permanent +4 WIS, katana grandmastery; Valygar only).
Viconia 	"Night's Vitality" [P_NBK03] (consumable; permanent +4 STR, +8 CON; Viconia only).
Wilson 	"Winter flowers and fruits" [P_WILS] (consumable; grants innate ability "Poolster" 3/day, which launches a projectile attack; Wilson only).
Yoshimo 	"Crushing Katana" [P_YOSHIT] (katana +4; +1d10 blunt dmg; not restricted to Yoshimo).
Secondly, Dusk receives:
* "Purple Dragon Amethyst" [P_GEMDR1] (item upgrade ingredient)
Lastly, your protagonist is allowed to choose one of the following three gift packages:
* CHOICE: "gold and tomes":
** 100,000 
** Manual of Gainful Exercise (STR +1)
** Manual of Bodily Health (CON +1)
** Manual of Quickness of Action (DEX +1)
** Tome of Understanding (INT +1)
** Tome of Clear Thought (WIS +1)
** Tome of Leadership and Influence (CHA +1)
* CHOICE: "magic items":
** "Mage Armor" [P_CHAN99] (chain mail, AC 5, +10 [[[HP]], does not restrict mage spells).
** "Kikuichimonji" [P_SW1H01] (katana +4, 20% chance to haste wielder for 15sec on hit).
** "Jissen-kenbu" [P_SW1H02] (wakizashi +3, +1d2 cold damage, Mirror Image 1/day).
** "Kaiten-kenbu" [P_SW1H05] (wakizashi +3, +1d3 electr. damage, +3 AC).
** "Steel Warrior" [P_NBK01] (consumable that permanently adds a 1/day Stoneskin-like innate ability; Warriors only).
* CHOICE: "legendary sword":
** If Dusk is evil:"Mugenjin" (sword +5; +2d4 fire dmg; 15% chance to insta-kill target on hit if it fails a Death save at -1; +2 CHA; +1 WIS/INT; +10% HP; non-Lawful only)As desired either as a long sword [P_SW1H13], katana [P_SW1H03], scimitar [P_SW1H33], or two-handed sword[P_SW1H23].
** If Dusk is good:"Shin-Ushi" (sword +5; +4 dmg vs evil; double dmg vs. undead; 15% of hits haste wielder for 10 sec; hits paralyze target for 5 sec on failed Spell save -1; hits knock humans/semi-humans to sleep on failed Poison save -1; immunity to level drain; non-Evil only)As desired either as a long sword [P_SW1H14], katana [P_SW1H04], scimitar [P_SW1H34], or two-handed sword [P_SW1H24].
== QUEST: The Order of Mages ==
* During/after the previous quest, Dusk resumes his friendship talks with the protagonist:
** Talk 7: About Dusk's audience with the queen of Tethyr.
** Talk 8: About the first time Dusk considered marrying Celine.
** Talk 9: About Dusk's marriage proposal to Celine.
** Talk 10: About Dusk and Celine's wedding.
** Talk 11: About Dusk and Celine being sent on a mission by a strange messenger.
** Talk 12: About the ambush in which a mage placed a curse on Celine.
** Talk 13: About Celine's death.
* At the end of the 13th friendship talk, you receive the first journal entry for this quest, pointing out Dusk's desire to find Anthagar, the mage who lethally cursed Dusk's wife.
* ...
== Item upgrades ==
After completing Dusk's first quest, ↑ The Shilmist Armor, Mathyus Davis and Michelson can perform the following item upgrades for you:
Input	Output
From Dusk's starting equipment:
* Reforged Cormyrean sword [P_SWR1]
Misc.:
* The Book of Kaza
* 1 scroll of Protection From Undead
* 1 Moonbar Gem
* 1 Turquoise Gem
* 1 King's Tears
* 7500	Cormyrean Sword of Disruption [P_SW1HDR](bastard sword +4; +1 electr. dmg; +1 acid dmg; +2d6+4 dmg to undead; destroys undead on hit on failed Death save -4; immunity to level drain; Dusk only)
From Dusk's 1st quest:
* Aldant Family Armor [P_DCHAN1]
From Dusk's 2nd quest:
* Broken Shield of the Order of the Purple Dragon [P_BRKSHL]
Misc.:
* 1 Horn Coral Gem
* 1 Black Opal
* 7500	Cormyr Defense [P_DPLAT1](plate mail; AC -1; +1 STR; +20% magic resist.; Dusk only)
Misc.:
* Bracers of Defense AC 8
* 1 scroll of Protection From Petrification
* 1 Jasper Gem
* 3000	Stone Defense Bracers [P_BRAC99](bracers; +2 AC; +10 HP; Stoneskin 2/day)
Misc.:
* Ashideena +2
* Staff of Thunder and Lightning +2
* 1 scroll of Lightning Bolt
* 1 Wand of Paralyzation
* 1 Bloodstone Amulet
* 1 Ruby Ring
* 25,000	Crimson Thunder [P_HAMM1](war hammer +5; +1d6 electr. dmg; paralyzes victim for 6 sec on hit on failed Spell save; Call Lightning 3/day; +%50 electr. resist.)
Misc.:
* Karajah's Life and Death +3
* 1 Fire Agate Gem
* 1 scroll of Protection From Fire
* 1 Necklace of Form Stability
* 7000	Wildfire [P_LEAT01](leather armor +3; AC 2; +30% fire resist.; Fireshield 3/day; Shapeshifters only)
Misc.:
* Wyvern's Tail +2
* 1 scroll of Protection From Poison
* 1 scroll of Vampiric Touch
* 1 Potion of Regeneration
* 1 Star Diopside Gem
* 1 Sphene Gem
* 25,000	Venom Strike [P_VENOM](club +5; +1d5 poison dmg; +15% chance on hit to drain 4 levels from target for 20 HP and haste and +3 STR for 30 sec on wielder)
Misc.:
* Battle Axe +1
* Helm of Charm Protection
* 1 scroll of Larloch's Minor Drain
* 1 Potion of Cold Resistance
* 1 Iol Gem
* 12,500	Larloch's Fang [P_SW1H00](battle axe +3; +1d3 cold dmg; heals wielder by 3 HP on hit; charm immunity)
Misc.:
* Bastard Sword +2
* 1 scroll of Protection From Cold
* 1 Lynx Eye Gem
* 1 Aquamarine Gem
* 1 Diamond
* 12,500	Hellfrost [P_SW1H06](bastard sword +3; +2d3 cold dmg; confuses target for 18 sec on hit on failed Spell save +4)
From earlier item upgrade:
* Cormyr Defense [P_DPLAT1]
From Dusk's 3rd quest:
* Purple Dragon Amethyst [P_GEMDR1]	Salus [P_PLATD1](plate mail; AC -2; +2 STR; +25% magic resist.; +10% physical resist.; Dusk only)
Mutually exclusive with next!
From earlier item upgrade:
* Cormyrean Sword of Disruption [P_SW1HDR]
From Dusk's 3rd quest:
* Purple Dragon Amethyst [P_GEMDR1]	Rex [P_SW2HDR](bastard sword +5; +1d2 electr. dmg; +1d2 acid dmg; +2d6+4 dmg to undead; destroys undead on hit on failed Death save -4; 15% chance to slow target on hit for 10 sec; immunity to level drain; Dusk only)
Mutually exclusive with previous!
From Dusk's starting equipment:
* Reinforced Shilmist Staff [P_STF1]
From Dusk's 2nd quest:
* Benork's Hope [P_WSAM]
From Dusk's 3rd quest:
* Breath of Lineage [P_WSRNG1]
* Aznagarb's Defense [P_WSBRAC]
* Path of the Ancestors [P_WSBOOT]
* Protection of Aznagarb [P_WSCLK]
?:
* Benork's Fortitude [P_WSASH]
* Iris of Tempus [P_WSHELM]
* Calia's Heartbeat [P_WSRNG2]	Royal Avenger [P_WSSTP](quarterstaff +5; 1d10+6 piercing dmg; +1d4 poison dmg; dispel magic on target on hit; poison target on hit on failed Death save; +2 STR; Wizard Slayers only)
Category:Mod walkthroughs