Light to All/Chapter 7

Chapter seven, titled Resolve for Seclusion, is a retelling of Destiny Odyssey VIII in the Story Mode of Dissidia 012 Final Fantasy. This chapter features Squall.
==Story==
After saving Zidane and Bartz from a tight spot, Squall rejects their offer to join their party and explains he plans to continue on alone. Bartz gives Squall a chocobo feather as a good luck charm, and promises to get it back from him later before running after Zidane. The three emerge from the gateway, Bartz and Zidane heading west to the Land of Discord while Squall travels south beyond the desert, wondering why Bartz would entrust such a valued possession to someone else. During a break in the fighting, Cosmos appears to him and asks if he doubts his decision to reject their invitation. Squall claims that the sympathy of others is just a burden to him, but says it wouldn't be a bad idea to know he has someone to watch out for him. Cosmos assures him he made the right choice, as he must face his chosen enemy alone to claim his Crystal. Squall agrees and keeps going, not knowing Cosmos is secretly Ultimecia in disguise.
As Squall continues on, Kuja appears before him, wishing to capture him as bait to lure Zidane to him. Squall mocks Kuja and the two fight. Squall wins, and Kuja departs, realizing that a lone fighter like Squall isn't what he needs. Squall worries about what Kuja has planned for Zidane and Bartz, but decides to prioritize finding his Crystal over them and continues to search for Ultimecia. As he travels Squall senses the presence of light approaching and encounters the Warrior of Light. The Warrior asks why Squall insists on traveling alone when their enemies are united, but Squall refuses his help. The two battle and Squall prevails, telling the Warrior he and his friends can still support each other without being together. The Warrior realizes he has misjudged Squall's relationship with his allies and departs, telling him eventually their paths will all become one.
Cosmos appears before Squall again and reveals herself as Ultimecia, taunting Squall's determination for leaving Zidane and Bartz behind to Kuja's whims. She accuses Squall of being selfish and not caring for or trusting them, and challenges him to show her the strength that has carried him this far. Squall lowers his weapon, and Ultimecia departs, believing him too afraid to fight, and invites him to find her again when he has the courage. Squall disagrees though and follows her. At her castle, Squall tells Ultimecia he has come to fulfill his promise and defeat her to rejoin his friends. Garland appears and tells Squall he and Ultimecia shall battle him together. Squall is undeterred, when Zidane tackles Garland to the side and tells Squall to leave Garland to him. Squall battles Ultimecia and prevails, the Sorceress fading. Zidane runs up to him afterward and tells him Bartz has been captured. Squall tells him they'll rescue Bartz together, and his Crystal appears as he admits Bartz is his friend. The Chocobo feather reacts to the Crystal's appearance and sends a beam of light into the air, and the two set off to follow the light to find Bartz.
==Map Treasure==
==Moogle Shops==
:"A gittery guy just passed by. You've passed by me before. What brought you in, kupo?" — Shop Moogle
:"EXECUTING MISSION RECEIVE kp GIVE MERCHANDISE" — Shop Moogle
==Map Enemies==
==Gateways==
=== Gateway to a Micro Desert ===
*KP Chance: Win within 90 seconds
*Bonus Line: Lv. 2
*Rules: Enabled
*Skills: Enabled
Use a Straight Chain at A3 to chain the four enemies here. The enemies of Squall's story use accessories that greatly boost their magic defense or physical defense when they have higher Bravery than its base value.
=== Northern Mirage Gateway ===
*KP Chance: Win within 90 seconds
*Bonus Line: Lv. 4
*Rules: Enabled
*Skills: Enabled
A Multichain at C6 can chain four of the enemies with the Booster x5 emblem, including the unreachable enemy at F3. If the player lacks a Multichain, a Straight Chain at the same location or a Cross Chain at E2 can chain three enemies.
=== Eastern Mirage Gateway ===
*KP Chance: BRV Break within 60 seconds
*Bonus Line: Lv. 7
*Rules: Enabled
*Skills: Enabled
Use Multichain at E2 to chain all enemies, the +1 KP emblem doubling the winnings to 50 KP.
=== The Flowing Spring (Repeatable) ===
*KP Chance: Win within 90 seconds
*Rules: Enabled
*Skills: Enabled
A Multichain at B2 is the only way to chain all four enemies here.
=== Forgotten Trail ===
*KP Chance: Win within 90 seconds
*Bonus Line: Lv. 13
*Rules: Enabled
*Skills: Enabled
A Straight Chain at A2 will chain four enemies, missing the Expert Battle Piece at C5. There is no way to chain all five.
=== Northern Lufenia Gateway (Repeatable) ===
*KP Chance: Win within 90 seconds
*Rules: Enabled
*Skills: Enabled
There is no set of skills and positioning here to chain all four enemies, but there are many options to chain three. A Jump Chain at B3, a Multichain at B4, or a Straight Chain at C2. However, only the Multichain at B4 will defeat the Hard Battle Piece guarding the treasure chest.
=== Southern Lufenia Gateway ===
*KP Chance: Win within 90 seconds
*Bonus Line: Lv. 16
*Rules: Enabled
*Skills: Enabled
A Multichain at B2 will chain four enemies here, the +1 KP emblem doubling the KP won for a total of 32. The fifth enemy on the right side of the board can be skipped entirely.
Category:Storylines in Dissidia 012 Final Fantasy