Drow Houses

Fuckin, I ain't givin a shit right now
Main Houses are those who have major control over entire regions of command and can command Branches, Minors, and Knights effectively, they have a minimum amount of stately wealth on hand and are the centralizing powerhouses of any general region.
Branch Houses are those considered parallel to the Major House due to marriage, alliance, or contract, they are given substantial autonomy and influence that the others are not when it comes to servicing the Main House and tend to handle one major arm of general rule in a region.
Minor Houses are those considered fully beneath the Main house in all regards, true bannermen to the main house's demands and with limited power or influence over the goings on in a region, but collectively they maintain the region's interconnectivity and can pose challenges if they feel that the Main House or its branches are acting in such a way that is not beneficial to the accumulation of wealth and or influence, the running of the region, or addressing discontent within a state within the region.
Knight Houses are those who joined a Knight Order or in rare cases, given land and title outright for heroic deeds and triumphs, and have no influence or capability to raise demands or challenges. They are the lowest rung of drow nobility, and in the modern era they can't even fight their way up the ladder, however they are still granted a banner and their family name is recorded within Ques Novich's Memorik Bibli, a grand hall dedicated to all known nobles that spans from the time before the Empire of Dusk.
A Royal Family is the approximate same as a Main Family of the Great Houses era, but with the added level of being the heads of their own country and thus having a far more totality of control over their noble subordinates. Most have been extinct for centuries, but in recent decades House Morvala, led by Drake Morvala, revived the title as a schism occurred between himself and the Blackthorne Monarchy due to an incident involving Drake assailing Princess Valoria Blackthorne while hew as still a Lord. At current House Morvala is the only Royal family on record and commands a large swatch of eastern territories designated as The Northern Kingdom, Morvalan Kingdom, or the Amoran Kingdom based on who you are asking.
Disgraceful actions or gross mismanagement of status can cause Houses demotions in influence and in severe cases draw down the entire family name into dishonorable mention and having their banner ceremonially burned as a scar to mark that the collective drowlords no longer recognize that namesake. This is a hard feat to accomplish, based on the brutal and horribly bloodstained history of the Drow as a constantly infighting and murderous cohort of elven powers, but even in this barbarity there are people who can take it too far even for the dark elves to stomach.
== Central Drowlords ==
Dul-Sansiska: Main Family, Former Banking Clan, The ones who started the modern interpretation of what the Drow are meant to stand for. In short, they went from a minor Knight's House to the rulers of the former Drow Coalition during the run of the First Demon War due to Dul-Sansiska the Shield Maiden's aggressive overpowering of the systems of power and asserting herself as a dictator for the good of Terros. This all being said, her children, those surviving at the time of her death, were persecuted, but thanks to the alliance struck between what remained of Lorka, Xenovich, Martal, and Divankul, they overtook the ruling government and Dul-Sansiska forcibly defunded much of the ruling nobility and exiled their families from Mok-Surial, resulting in many deaths in the last years of the First Demon War and any survivors having to be absorbed into other Coalition members.
When the dust cleared, Dul-Sansiska was unfathomably rich and set about rewarding loyalists with their own Houses instating the current makeup of noble houses. The only surviving Households of the previous era were Martal, Lorka, and Xenovich for their work in aiding the coup. As such, they became the backbone of the government in the region and were each given equal footing. However, over time, many of their responsibilities and command structures became more and more under the Dul-Sansiska umbrella due to each house having married into Dul-Sansiska and succumbing to financial atrophy due to the main house taking care of many expenses that came with reconstruction. 
Due to the favorable conditions, the House found itself in, and because they were happy to join Jason Blackthorne's crusade to expunge what was left of the Demons out of Terros, they became one of the founding members of a rebuilt Everglow City. This brought with it even greater political power that they then used to integrate their western neighbors under their umbrella, and then began working over the Easterners until they relented, forming the Drow Alliance.
Thanks to a deal struck with Jarvis Blackthorne between himself and Volia Dul-Sansiska, the realm was effectively split in two financially speaking, while nobility still had their coffers to themselves, the public did not. An explosion of economic growth due to the previous era's policies of reconstruction led to many being able to escape the peasantry and ascend to new types of classes in record numbers. That, and the fact that there were so little amounts of peasantry left in the wake of the war it had been necessary for society to begin a march of advancement. All of that meant there was a lot more coinage floating around, and the two most powerful Households in the world were going to capitalize on it and use it to seek greater and greater influences with both the common people as well as the burgeoning new aristocracy and all the nobility, old and new, that remained. 
House Dul-Sansiska would fully give up control over the Maiden' Shield Trust in 1017, and it would begin the process of being absorbed fully into the Blackthorne Monarchy's own economic system. This was seen as a landmark moment to the wider political sphere that at least some of the dark elves were making progressive changes for the better, and influenced a notable uptick in migration to Mok-Surial. As of now, the House has investments into many areas since they were still very independently wealthy, and tend to be drivers of certain industrial sectors they're fans of, namely sea and air transportation. They own their own, heavily modified airship.
House Lorka: Branch Family, Gravekeepers, Aligned to Dul-Sansiska via Exarnkul Dul-Sansiska's marriage to insert Lorka Matriarch. When Exarnkul was lost and the matriarch went missing with their child in fear of political reprisals, the House was consumed by the elites of Mok-Surial and folded into their dealings, before being liberated by Divankul and Volia, and reintegrated into the clan. They continue the upkeep and religious customs of the drow death rites and are subsidized by Dul-Sansiska as they operate at a loss.
House Xenovich: Branch Family, Fuckin NERDS (Engineering College), Aligned to Dul-Sansiska via Divankul Dul-Sansiska's marriage to their Matriarch Maelith Xenovich. These goddamn nerds, with their advanced intellects and their monopolization of Magitek an shit! NEEEEEERDS! In reality, Xenovich are the ones who run the Engineering College and are the holders of the most advanced knowledge in the region, they are super wealthy and protected because they are under the personal guard of the patriarch, Divankul. They're reclusive and weird, but they were ruled by Maelith, when she wasn't busy being a bounty hunter, or else administrated over by Maelith's sister as the children of Maelith were busy administrating elsewhere.
House Martal: Branch Family, Knights Academy, Aligned to Dul-Sansiska via Volia Dul-Sansiska's marriage to Avonkul Martal. Formerly part of the Main House before the coup to have Volia and Divankul killed and assume command. Relegated to Branch status and shunned by surviving members, after the losses incurred in the Second Demon War, their standing improved as the survivors took on the issue of rebuilding the loss of knights incurred. when this proved insufficient and the drow finally began to lose their appetite for war with such huge losses of their people, Martal was shifted into working closely with Queen Talia's military professionals, and the Knight's Academy was transformed into the Rosethorne Officer's Academy as a play on the emblematic Pink Rose of the Martals and the namesake of Blackthorne.
As of 1086, Rosethorne remains in full operation now training Blackjacket officers, Martal has never recovered from its Branch status.
House Iro-Paras: Minor Family, Smithing, This house is somewhat reclusive, wishing to be left alone to perform their duties, of which they do so highly, and have many a trained smith under their tutelage that they can either send out back into the world or keep for more steel production for the Drow. They are famous enough in smithing circles that many upstarts come to learn, and many of them are broken by the insane work these artisans put into each and every piece they work, many a prideful child has been broken into dust by the weight of the drow's perfectionism and only the truly serious can handle it. Those who master drow smithing are well-regarded and highly sought after, as though High Elven steel is paramount, Drow Steel does the job just fine.
Iro-Paras has three smaller families that specialize in certain smithing works to allow the main house to better allocate work.
House Onar, House Luma, and House Korl. Onar handles all agricultural orders, Luma does construction equipment, and Korl deals strictly in precious metal applications. Weaponry remains the mainstay of what Paras deals in primarily, with the more mundane items going to their lower vassals in order to not clog up the system, promising enough smiths from the lower houses may apprentice with the main house but it's usually only authorized if requested by Paras, leaving many a promising soul to remain where they are.
House Kothore: Minor Family, Something Else 
House Maizen: Minor Family, Agriculture, House Maizen has holdings both outside and within Maiden's Shield, they use these lands to create hearty cash crops such as tobacco and flax for linens, while also supplying Mok-Surial with large amounts of stable cereal crops. They were too weak to compete with other houses in other areas and thus relinquished large amounts of strategic lands in order to gain more and more swaths of land in the fertile areas near the Maiden's Shield. They have had a history of having a massively disproportionate amount of serfs to landlords but usually were able to keep any discontent suppressed fairly easily, by 1086 they have hired mostly Kyn to replace their former serfs and the Kyn tend to work harder and longer for comparatively similar wages, without need for suppression and thus allowing House Maizen to focus on other areas, such as developing more lands to increase profits.
House Zehin: Minor Family, Gunpowder, an offshoot when Al-Zehin abandoned the Dul-Sansiska after the death of his wife. In exchange for not being executed for leaving the remaining siblings to be captured by their government, this House of mostly nomadic mountain walkers was tasked with producing explosives and gunpowder. They are the second largest elven producer outside of Nagari, and though the House was fairly well decimated in the Second Demon War, production continues like it always has in the foothills of the eastern ranges. Now more vital than ever.
House Adsiks: Minor Family, Merchants and Shipping, Maritime coastal sorts who once settled along the shores of the sorrows and plied their trade bout within and without. Now they command Del-Sumir and are more powerful than they could have ever imagined. Adsiks are no nones, straight-talking merchants and sailing types, they helm every vessel in their fleet, and they personally work as merchants in every specialty, they're pragmatic souls who like to do the work themselves rather than leave it up to anyone else. The only exception is the head of House, who has to stay behind and coordinate her large family and their army of capable workers in this massive undertaking of managing a large swath of the sea-born trade that makes its way into the region.
House Lotus: Minor Family, Mining, House Lotus has owned and operated mining operations far from their lands and holdings for centuries, because it was easier to be an expeditionary force and stay clear of the infighting, than try to square up and take form any potential rivals. They are some of the most cowardly and devious plotters of the elves and used plenty of manipulation and doublespeak to keep themselves in a position of secured power for years. Rather than fight for gold and silver, or compete with the iron that Iro-Paras could get up in their rich veins, Lotus went for low hanging fruits: Coal, lapis lazuli, cinnabar, cobalt, copper, tin, and precious gems such as emeralds, sapphires, and rubies. Things nobody wanted to fight over when there were much more valuable resources to plunder, these were also usually harder to gain access to outside of copper and coal, and thus seemed unprofitable unless one put a lot of energy and time into the work.
While certain items could be of some value of course, they were not yet useful in high enough concerns to warrant any large amounts of significant wealth for House Lotus, then industrialization became the norm, and suddenly, so much of what the House was managing to mine was of vital importance, at least in terms of the metals and coal production. The other items were largely consistent with decorative uses or high end concerns, except for cinnabar which happened to be oxidized mercury and thus when refined, managed to make a large stockpile of the deadly element.
They acted fast, afraid that they'd get overtaken, they struck up partners and brokered deals, and became many time over profitable overnight, although that gravy train has since been roundly depleted as the pace of industry has sped by Lotus has attempted at finding newer sites, but many were already taken over and plundered. Lotus is currently in a declining stage, having burned hot and fast and realistically they may not survive much longer.
== Western Drowlords ==
House Arkon: Main Family, Mercenaries and Trade, Extinct
House Dargas: Main/Branch Family, Stoneworkers and Weapons Manufacturing,
House Quavass: Branch Family, Horses,
House Erenai: Branch Family, Lumber and Merchants, 
House Korak: Minor Family, Hotsprings, House Korak is a lesser-known power in the region of Central Obscura, sitting within the Obscuran Foothills. They run therapeutic hot springs and thrive in terms of economic power due to their entire economy being based around tourism and the now inflating middle class. While technically a Western Drow power, they are not aligned with the nefarious dealings that occur with their neighbors and maintain a neutral therapeutic, and relaxing resort city.
House Xevis: Minor Family, Drug Production, House Xevis produced narcotics in the most Western stretches of the Marshlands, basically bordering Silkwood. Their production pales in comparison to what was once Pentaghast's operation, but they make up for it in sheer potency. Xevis narcotics fetch high premiums, and if one is not careful, will cause overdoses in non-elves/non-orcs who do not have the insane bodily protections afforded to these races. They help fund the Western Drow's war chest.
House Lero: Minor Family, Mercenaries, House Lero owns and operates the Deadlands Security Company, formerly the Dwarf Slayers. It operates out of West Aradia, bordering the famous Deadlands, they'll take anyone who wants to earn coin and kill people, they were mostly used in operations against the Dwarves, but during the Aradian Civil War they were used to greater effect inflicting inhumane terror attacks on Monarchy forces. Their leader of the time was killed and an attempt was made on their home, but they fought well and made it an untenable siege and wound up surviving. They are to this day, contracted in the use of kidnappings and terror strikes on civilian targets by an unknown entity.
House Devori: Minor Family, Mercenaries, House Devori is only slightly more moral than Lero, in that they don't use sexual assault and live skinnings to inflict fear into their enemies. That and they are used now mostly for contending with Spiders as they are typically hired for their skills as woodland fighters as half wood/half dark elves mostly and their company hires mostly hunters and woodsmen into their ranks. They were once used as shock troops in the Aradian Civil War but were beaten down by the superior forces of Reynis the Silkstrider and her contingents of deadly archers. Since then their contracts have mostly been dealing with the flare-ups of spiders, escorting caravans, and guarding harvesting operations wherever they crop up along the Silkwoods border.
They make for effective guards for lumber companies, combined with other Spider-Killing Companies. They use much of these profits to help fund the Western Drow cold war with the Easterners. They have a hold in the Eastern Silkwood that they are fitting to become a lumber processing hub in partnership with some industrialists.
House Jossa: Minor Family, Smithing,
House Nerso: Minor Family, Agriculture
== Eastern Drowlords ==
The Eastern Houses are those situated to the east of Aradia, in what was understood to formerly be the territory of the Three Kings Alliance, between Morvala the Mountain, Karesh the Padfoot, and Xanvani the Pirate King. These territories and households have some of the longest standing traditions and complete histories due to their pre-dating to the founding of the Empire of Dusk, and there are still written accounts as to the brutality of the Empire managing to best the Three Kings with their magical armaments of the Goddess. 
House Morvala: Royal Family, Tourism and Exotic Goods,House Ormana: Branch Family, Shipwrights and Security, Ormana brides itself on top-of-the-line arctic vessels, capable of sailing through the frozen northern Sorrows better than any ship of a similar caliber. They also offer complete and total security against any and all threats in the Northern Sorrows free of charge with their devastating fleet of capable Obscuran Marines, though after the Second Demon War, their numbers were quite depleted and this service was retracted for a few decades.
House Kei-Zelus: Minor Family, Fish, Kei-Zelus lives on the central coastline of the Northern Wastes, running a fish farming operation that produces so much stockfish and other highly useful low-end fish products that they can ship it all across Terros due to their massive fish hatcheries. They employ a rather rugged staff of hard-working folks who don't mind the constant biting cold of the Arctic tundra, they ship such a large volume of fish that much of their holdings are just storehouses stocked full of frozen fish.
House Ava-Noria: Minor Family, Fish, this house operates far from civilization, on the 'empty' eastern side of the Wastes, on the very edge of the east there is a singular settlement. Noria only employs the best staff, anyone not up to the intensity of fishing for the exotic game that could very well end your life is unwelcome, it is a dangerous profession but these people are used to ancestral work. They hunt for porpi, squids, whales, sharks, giant sea serpents, and deadly magical beasts that live under the icy depths. They make solid profits selling it to Aradian nobility. 
House Ren-Dorak: Branch Family, Military Training, taking up Mossa's old standing as the marshals of Alegora's people, Dorak's main position is governance of the isle and the training of military personnel for the Northern Kingdom. They don't have industry per se, the whole of the island, save for the separatist enclave of Kyn to the north, is their industry as they are the only noble family within the bounds and thus are the only authority beyond the royal family, their purpose is to maintain a military presence and to train up enough soldiers, their soldiers keep the island's economy working, and the Dorak are able to tax on that wealth generation. All soldiers lower than officer rank are trained in Alegora, whether for naval, land, aerial, or hybrid operations it doesn't matter there's enough infrastructure to ensure it all works out.
House Suramel: Branch Family, Agriculture, the bread basket house and one with a massive and widespread familial line that covers all of Morvana, an example of when the nobility loves the peasantry a bit too much. as such there is a divide between the active, main governing body of the house, and the myriad of children and children's children, and so on baked into the very nature of the island. Due tot he complexities of everything, it's very safe to assume that unless you moved here within the last seventy years form one of the other islands or the mainland, that you can be expected to be some kind of a member of House Suramel. The house is generally the poorest of the nobility, but it doesn't quite feel it and profits and subsidies from the central government are shared collectively to ensure everyone has enough. The House and those under it do their part to produce the vast majority of staple crops that go into feeding the rest of the Northern Kingdom and are well taken care of for it, they've got the manpower to keep everything running smooth and rather than using machines they rely on certain fae as a labor force alongside their own people.
House Karesh: Middle Kingdom's Royal House, Extinct, House Karesh's history is murky at best as of right now, but what is known, is that they were the ones to first overtake the native dwarves of the land and force them into their perpetual situation. They are the ones who built the mega cities, and the ones who began everything in Avamor. There are no known survivors of the family line, but their namesake is held in perpetuity due to the believe there may yet be lines of Karesh in existence, but who are unawares, regardless, it now belongs solely to King Drake, and any survivors would be under his command.
House Notai: Branch Family, Police, Notai has come a long way from its roots as assassins and spies, they are now the heads of the police force that holds the Northern Kingdom together, due to their years of experiences as spies and killers, those left in the family have troves of knowledge that helped establish the surveillance that the kingdom is under to protect its people.
House Ela-Morae: Minor Family, Mining, they steal from the Avamorian Dwarves mining operations, which they call management, but its the dwarves who do all the work and know everything, its simply that the Ela-Morae have the manpower and weapons to take as much as they can get away with before the dwarves revolt. they are not well liked and their system was shuttered once order was restored in the region by Drake's forces, and they were forced to actually manage and maintain mining infrastructure and act in good faith so Drake didn't have to keep putting down rebellions every half a decade. It has been kind of shite all things considered, but profitable still.
House Nil-Krisha: Minor Family, Heavy Industries, where as previously they were just largely about steel production in the region, the house exanded as the need for industrial power expanded and they became outright integral to the functions of the Northern Kingdom, their factories and production centers provide much of the weaponry and raw materials for infrastructure projects, they own about half of Avamor and are the richest family in the Northern Kingdom barring the Royals. They're ready to stirp mine all of Avamor if given the chance, progressive as they are, and held in check by the others and the fact that drake's general disdain for this kind of thing means that he'll only accept heavy industry up to the needs of his people and no more.
House Avani: Royal Family, Textiles, Extinct, There was literally only Xankresh Avani, all his progenies are missing or dead. The dude figured since he was mostly immortal he'd keep it to himself. Avani made money in a myriad of ways, a lot through piracy, but he had a legitimate business practice in creating large amounts of textiles. Without keeping proper track of his heirs and family, there's a decent chance there are many unofficial branches of the family, but none who survived under Xankresh due to the almost curse like way they would die off.
House Suma: Minor Family, Gunpowder, settled on Suma Island off of Nagari, the entire purpose of this house is to oversee the production of large amounts of gunpowder, initially through the manufacturing of Black Powder, but with the discovery of nitroglycerin, their work became far more complicated, but the house has proven its usefulness to Caradoc as the nobility is more than happy to work its population into dust just as it had done for centuries before under the rule of Xankresh.
House Toril: Minor Family, Shipwrights, Toril are a family of master shipwrights, whose population on the island of Toril is there to facilitate allowing the masters to do their work. The entire island is geared for maximum productivity, so long as they have steady supplies they will work from dawn to dusk, and possibly longer if you give them some light. Invested in heavily, they have earned the industrial sector back many times over in 
House Neiva: Minor Family, Weapons Manufacturing, this house produces world-class gunsmiths and explosives experts due to the long-standing work they did for Xankresh Avani, combined with a dedicated population who can operate basic assembly line production, means that both high-class, bespoke options, and cheap mass-produced models can be manufactured with relative ease. This is a blast furnace of weaponry, and most of the island is an industrial sector.
== Veroman Clans ==
In a classification all their own, the Veroman Clans are aligned to the needs and wants of House Dul-Sansiska through Maria Dul-Sansiska, the child of Barakul Mabusa and Mikasa Dul-Sansiska. This is, however, the end point of their relationship to the Central Drowlords and really anything to do with mainlanders, though through Aegis Mabusa, they now have diplomatic and economic agreements with the Accord to the east. Veroma technically acts as the northern seat for the Surial district in the Aradian Parliament, but it is automatically passed back to Maria Dul-Sansiska as no other member of the Clans wishes to interact with the mainland in any official capacity. Due to these special circumstances, the clans can be considered an autonomous entity, but one that can be leveraged for political usage via Maria.
House Mabusa: Main Family, Monastic Caretakers, The clan does not offer its services outside of direct requests from fellow members, and then only for the purposes of anti-demon warfare. Instead, they live on Veroma, and are caretakers to the Sanctuary of the World. This is the biggest religious site in all of Terros and is a pilgrimage site for all non-demonic faiths, housing permanent members of each belief system and accommodating a moderate level of pilgrims. House Mabusa has four other branches to their family, known as the Veroman Clans. Most members who choose to stay within Veroma are generally unwilling to change, but there are deviations within the houses.
House Kaloblanca: Branch Family, Horticulture, a small tightly woven family of musicians and overall brilliant horticulturalists whose understanding of plants allows for some of the most beautiful gardens in Terros to be grown within Veroma. Kaloblanca would be considered a progressive member of the Veroman families. Kaloblanca makes little to no real money as being part of the collective clan system of Veroma allows them to live highly self-sufficient from the mainland. However, they are known to be world-renowned performers, create some of the most spectacular floral arrangements, and are known to be pictures of dark-elven beauty.
House Azima: Branch Family, Medicine, much of Veroma's arable land is farmed for subsistence, but much like the Kaloblanca, Azima has other uses for the soil, they're a clan that practices in ancient alchemical medicines and apothecary. They are also one of few that regularly interacts outside of Veroma to gain ingredients in trade for imperfect products, which is still far better than what many have access to due to the rarity of ingredients the Azima have access to. Their best is reserved for Veroma, and there is a large warchest of miracle cures and life extending mixtures that keep the holy island smooth. Drow physicians tend to use the imperfect concoctions as weapons of last resort against illnesses they're treating, and this clan tried to cure the Red Death, but only succeeded in fighting the symptoms before it disappeared on its own.
House Elisha: Branch Family, Artisans, a much lesser known branch of the families, as small as Kaloblanca but with less renown. These are master craftsmen and women who train anyone willing to dedicate their entire lives to one study and purpose. Their beliefs are that all may come to hone themselves mentally and physically to create and maintain beauty in the world. they are vehement stoics, and rarely engage in more than ceremony and light socialization, most of their time is spent with either projects or students and the maintenance of the World Sanctuary. One should not take their closed nature personally, elimination of interpersonal desires lends itself to their theory that if they love too much, their work will falter and so they close themselves off almost entirely from everyone without exception.
House Dukma: Branch Family, Smithing, mastercraft smiths who keep their secrets techniques tightly guarded, they are known to being very open to marriages from the mainland to keep their numbers strong and inflated to ensure that there's always enough smiths on hand for the tasks at hand. They naturally must import all materials due to the nature of Veroma, and to fund their needs they will sell anything that does not meet their exacting standards to outsiders. Those who mess up any piece are brutally punished with hard lashings or scaldings, the house takes no outside apprenticeships, only raising their children all in the skills, both men and women are fully expected to be smiths from the day they can hold the hammer to the day they close their eyes for good. Dukma are the most abrasive, conservative, and standoffish of the clans. They hate the mainland elves and believe that only the Veroman Clans are even worthy of the title of Drow. Their drowsteel is the platinum standard all other smithies have aspired to since the end of the Empire, and they are what gives the Mabusa their lethal arms and armor.
== Knight Households ==
House Druun-