Sky Pirates

=Sky Pirates=
The dread pirate Albrecht is dead! The Empire has hung him from the Eagle Arch to warn all those that follow his ways. The Empire is now hunting down the last great pirate skyship, the Bashmu. Its captain, Captain Marlinspike, and his crew, search for the Aethershard, a great power, one that could ensure the Empire will not be victorious in clearing the skies of Pirates.
==Setting==
Hundreds of years ago a great cataclysm rendered the low lying areas of the world uninhabitable, covered by a deep crimson fog that is poisonous to most forms of life, known as the Smoke. In this time of struggle, humanity took to the skies aboard giant airships. Since then the Tannhaus Dynasty has forged a vast Empire at the centre of the continent, pushing rebels and pirates out into the fringes of the world, out into the Jagged Peaks.
The Jagged Peaks are a region of the world where sharp mountain tops pierce the thick clouds of Smoke, the Empire's reach does not extend to this region of the world. Here the pirate lifestyle has flourished, at one point commanding three great pirate skyships, the Mushmahhu, Ushumgallu, and Bashmu, now the Empire has sunk two of these, and hunts the last of them, only the Bashmu still roams the skies.
Reading the rest of the setting is optional, there is quite a lot of it, but if you would like more information, check out the Setting pages. Or jump straight to one of the sub-pages Races, Places of Interest, Flora and Fauna, or Wilderness.
==Rules==
We will be using standard Athesia rules, with a few differences.
*The Republic system will be completely replaced with something new on the day
*A Skills system will be added to "not so easy..."
*There is also a Char Gen page for helping create characters for this game.