102097-a-constructive-be-back-later-post

== Content ==
			
Since content drop #2 looks pretty anorexic, I think I'll put the $15 towards something else. Before I leave until a better content drop, though, I really like to hear myself type and I want to leave a positive mark and some constructive criticism.
 
As a "casual" MMO player, there isn't much in Wildstar for me to do.When I say casual, I mean I hit level 50 in two weeks, having done (estimated, of course) 90% of the quests in the game. I'm an expert in two tradeskills, and an artisan in everything else except outfitter. I've thoroughly explored both capital cities, seen the inside of every spacious house, and I'm ~200 decor away from the crate cap. I've built up an impressive collection of dyes, I've bought a boombox mount and two full Raidin' sets, I've explored all of the zones...you get the picture.
 
What I haven't done is every dungeon and adventure on silver, or every world boss. Why? I don't care about that as much. (Also, I'm a warrior, and they're not in the best spot tanking-wise at the moment). Sure, the group content can be fun, but it's not my style. I hit levels 1-50 exploring the world on my own, taking down rare bosses on my own, saving everyone in the shiphand missions on my own. Now that I'm level 50, I'm inexplicably told "Okay, now you're ready for all the endgame group content!" That's apparently all that level 50 is meant for. I mean, I bought the full manta hoverboard and the tiki bar with my elder gems, so I've exhausted the solo part of it.
 
I'm never going to raid. I completely understand that people look forward to that and I respect that...but why do I feel like that's all that there is to endgame? I can't go back and repeat quests. I won't go back and do quests I missed, because the rewards are laughable even with the EG system. I won't go and collect lore because there's no 100% completion bonus that I'm aware of (other than the movie posters, which are admittedly pretty neat, but there's no tracking system for them - not even a "you're missing #6 here." ARGH.). Datacubes? I'm not a scientist. Explorer paths? Useless after I got the path EXP from whatever they were in the way of.
 
Maybe I could go to Blighthaven and do 20 person group quests every day for a month to build up enough rep to buy a purple dye for 1 plat. That's a good construct of PvE content, right?
 
Which MMO did this right:The Secret World. If you've seen me on the forums, you may have notice I mention this MMO a lot when I'm writing constructive feedback for Wildstar. The reason I do this is because Wildstar is so much like The Secret World already. Telegraphs? The Secret World has them. Interrupt armor? The Secret World has that. An on-the-fly costume system? The Secret World has that. Dungeons with stories? Yep. Lore entries completed by finding each scattered piece, and you can review the entries later? You betcha. Comm calls? Definitely.
 
That's why I think The Secret World is a good comparison piece for where Wildstar could go next. The Secret World failed on a few fronts where Wildstar shines strong, admittedly, but it loves the "casual" player. In fact, I think a term I'll coin here is the "casual obsessive" player. The casual obsessive player doesn't care about raids and will do dungeons if they're convenient. They soak up story content and do EVERY QUEST THEY FIND. Collect lore pieces - why not? Gotta catch 'em all!
 
The thing is, The Secret World rewards the casual obsessive player. If you complete all of the quests in a zone, you may find yourself rewarded with an achievement and a costume piece relevant to the area. For instance, I did all of the quests at a school for the paranormally gifted - they gave me a school hoodie with blood splattered on it! THAT is how you reward players. If you find all of the lore in the game, you get a Carmen San Diego costume. I'm not joking. Did you complete the veteran version of a dungeon? Say hello to a new complete clothing set relevant to the dungeon. That one is for one of the Soviet dungeons, either for the disgraced cosmonaut or the super soldier experiment...whoops, spoilers. They even hand out weapon skins relevant and exclusive to each dungeon, which Wildstar kind of does, but not really. Each faction has decks of suggested skills, and when you finish each deck, you're rewarded with a new title and a new costume. Here's a portion of one faction's deck. I know that Wildstar doesn't have the overwhelming number of skills that TSW does, but my point is they've found a way to guide the player and reward them for it with something really cool!
 
Lastly, and this is a really relevant point...TSW rewards you for re-completing its content drops. They're like the Strain drop, except a paid unlock (it's an optional sub model), except each content drop is one coherent story. As you progress, you get bags that contain the TSW equivalent of runes. You can make a lot of money by logging in every few days, running through some cool story missions, and then selling what you don't need.
 
I hope it doesn't seem that I'm paying excessive lip service to another MMO, but my point is Wildstar advertised customization. The Secret World didn't, and look what they have. I can hop in TSW and say, "Okay, what am I going to try to accomplish today?" after I've spent a solid 6 months chipping at the solo content. With Wildstar, I was done the solo content in 3 weeks and I can't replay anything other than the group content. That's a real problem, Carbine.
 
There are no forms of account-based progression.Hey, know what's shared between all of the characters on your account? CREDD, boom boxes, and whatever promotional items you have! That's it! Tradeskills, arguably - but only for one faction unless you want to get gorged by AH fees. Achievement points are character-based and do nothing anyway. Dyes are character-based. Housing crates are housing-based and your roommates can't put their decor on your plot, even if they insist! Trophy mounts, like the Luminous Equivar or Savage Warpig are character-bound. Non-path costumes are character-bound.
 
...Do you really expect me to just play one character? This is aggravating. There are no forms of account-based storage, and the faction wall stands in the middle of me and the rest of the solo content. Can I make a character of the other faction? Yeah, but they're cut off from the rest of my account, so why even bother?
 
There are no sub loyalty programs in place, meaning I can go cold turkey when a content drop is only for the PvP players or for the hardcore players. That's good for me, but not so good for you.
 
Either you thought that people wouldn't want to make multiple characters, or your focus is on the hardcore players.
 
I think some systems in the game weren't finished.I have an extensive write-up of why the dye system clearly isn't finished. I have a write-up of why it's clear hoverboards were rushed to production. Some loading screen text references cool things that are absent from the game. I also wrote about why factions are lazily done and just get in the way of player's accounts.
 
I know that the game just released and that I could probably have released a novel with how much I've contributed to the forums...but this is worrisome. There has been zero dev input on these issues. Will they be resolved by the six month or one year mark? Maybe. If they pass that point, will they get grandfathered into "Well, that's just the way Wildstar is"? Likely. People say "the devs are listening," to be sure. People don't say "the devs are listening and responding in the general forums," because, well...it's rare.
 
 
I really love Wildstar, and it's the only MMO launch I've been present for since the beta. I want to have an active sub a year from now, with some wildly creative housing plots, one or two characters with astounding game completion, and plenty to show for all the effort I've put in and all the fun I've had. But with the direction I've seen the game going in so far, I don't know if that's a possibility. I hope my constructive criticism can get us closer to a Wildstar we'll all want to support and enjoy for a long time.	
----
			
{| class="blockquote"
Since content drop #2 looks pretty anorexic, I think I'll put the $15 towards something else. Before I leave until a better content drop, though, I really like to hear myself type and I want to leave a positive mark and some constructive criticism.
 
As a "casual" MMO player, there isn't much in Wildstar for me to do.When I say casual, I mean I hit level 50 in two weeks, having done (estimated, of course) 90% of the quests in the game. I'm an expert in two tradeskills, and an artisan in everything else except outfitter. I've thoroughly explored both capital cities, seen the inside of every spacious house, and I'm ~200 decor away from the crate cap. I've built up an impressive collection of dyes, I've bought a boombox mount and two full Raidin' sets, I've explored all of the zones...you get the picture.
 
What I haven't done is every dungeon and adventure on silver, or every world boss. Why? I don't care about that as much. (Also, I'm a warrior, and they're not in the best spot tanking-wise at the moment). Sure, the group content can be fun, but it's not my style. I hit levels 1-50 exploring the world on my own, taking down rare bosses on my own, saving everyone in the shiphand missions on my own. Now that I'm level 50, I'm inexplicably told "Okay, now you're ready for all the endgame group content!" That's apparently all that level 50 is meant for. I mean, I bought the full manta hoverboard and the tiki bar with my elder gems, so I've exhausted the solo part of it.
 
I'm never going to raid. I completely understand that people look forward to that and I respect that...but why do I feel like that's all that there is to endgame? I can't go back and repeat quests. I won't go back and do quests I missed, because the rewards are laughable even with the EG system. I won't go and collect lore because there's no 100% completion bonus that I'm aware of (other than the movie posters, which are admittedly pretty neat, but there's no tracking system for them - not even a "you're missing #6 here." ARGH.). Datacubes? I'm not a scientist. Explorer paths? Useless after I got the path EXP from whatever they were in the way of.
 
Maybe I could go to Blighthaven and do 20 person group quests every day for a month to build up enough rep to buy a purple dye for 1 plat. That's a good construct of PvE content, right?
 
Which MMO did this right:The Secret World. If you've seen me on the forums, you may have notice I mention this MMO a lot when I'm writing constructive feedback for Wildstar. The reason I do this is because Wildstar is so much like The Secret World already. Telegraphs? The Secret World has them. Interrupt armor? The Secret World has that. An on-the-fly costume system? The Secret World has that. Dungeons with stories? Yep. Lore entries completed by finding each scattered piece, and you can review the entries later? You betcha. Comm calls? Definitely.
 
That's why I think The Secret World is a good comparison piece for where Wildstar could go next. The Secret World failed on a few fronts where Wildstar shines strong, admittedly, but it loves the "casual" player. In fact, I think a term I'll coin here is the "casual obsessive" player. The casual obsessive player doesn't care about raids and will do dungeons if they're convenient. They soak up story content and do EVERY QUEST THEY FIND. Collect lore pieces - why not? Gotta catch 'em all!
 
The thing is, The Secret World rewards the casual obsessive player. If you complete all of the quests in a zone, you may find yourself rewarded with an achievement and a costume piece relevant to the area. For instance, I did all of the quests at a school for the paranormally gifted - they gave me a school hoodie with blood splattered on it! THAT is how you reward players. If you find all of the lore in the game, you get a Carmen San Diego costume. I'm not joking. Did you complete the veteran version of a dungeon? Say hello to a new complete clothing set relevant to the dungeon. That one is for one of the Soviet dungeons, either for the disgraced cosmonaut or the super soldier experiment...whoops, spoilers. They even hand out weapon skins relevant and exclusive to each dungeon, which Wildstar kind of does, but not really. Each faction has decks of suggested skills, and when you finish each deck, you're rewarded with a new title and a new costume. Here's a portion of one faction's deck. I know that Wildstar doesn't have the overwhelming number of skills that TSW does, but my point is they've found a way to guide the player and reward them for it with something really cool!
 
Lastly, and this is a really relevant point...TSW rewards you for re-completing its content drops. They're like the Strain drop, except a paid unlock (it's an optional sub model), except each content drop is one coherent story. As you progress, you get bags that contain the TSW equivalent of runes. You can make a lot of money by logging in every few days, running through some cool story missions, and then selling what you don't need.
 
I hope it doesn't seem that I'm paying excessive lip service to another MMO, but my point is Wildstar advertised customization. The Secret World didn't, and look what they have. I can hop in TSW and say, "Okay, what am I going to try to accomplish today?" after I've spent a solid 6 months chipping at the solo content. With Wildstar, I was done the solo content in 3 weeks and I can't replay anything other than the group content. That's a real problem, Carbine.
 
There are no forms of account-based progression.Hey, know what's shared between all of the characters on your account? CREDD, boom boxes, and whatever promotional items you have! That's it! Tradeskills, arguably - but only for one faction unless you want to get gorged by AH fees. Achievement points are character-based and do nothing anyway. Dyes are character-based. Housing crates are housing-based and your roommates can't put their decor on your plot, even if they insist! Trophy mounts, like the Luminous Equivar or Savage Warpig are character-bound. Non-path costumes are character-bound.
 
...Do you really expect me to just play one character? This is aggravating. There are no forms of account-based storage, and the faction wall stands in the middle of me and the rest of the solo content. Can I make a character of the other faction? Yeah, but they're cut off from the rest of my account, so why even bother?
 
There are no sub loyalty programs in place, meaning I can go cold turkey when a content drop is only for the PvP players or for the hardcore players. That's good for me, but not so good for you.
 
Either you thought that people wouldn't want to make multiple characters, or your focus is on the hardcore players.
 
I think some systems in the game weren't finished.I have an extensive write-up of why the dye system clearly isn't finished. I have a write-up of why it's clear hoverboards were rushed to production. Some loading screen text references cool things that are absent from the game. I also wrote about why factions are lazily done and just get in the way of player's accounts.
 
I know that the game just released and that I could probably have released a novel with how much I've contributed to the forums...but this is worrisome. There has been zero dev input on these issues. Will they be resolved by the six month or one year mark? Maybe. If they pass that point, will they get grandfathered into "Well, that's just the way Wildstar is"? Likely. People say "the devs are listening," to be sure. People don't say "the devs are listening and responding in the general forums," because, well...it's rare.
 
 
I really love Wildstar, and it's the only MMO launch I've been present for since the beta. I want to have an active sub a year from now, with some wildly creative housing plots, one or two characters with astounding game completion, and plenty to show for all the effort I've put in and all the fun I've had. But with the direction I've seen the game going in so far, I don't know if that's a possibility. I hope my constructive criticism can get us closer to a Wildstar we'll all want to support and enjoy for a long time.
----
			
another i quit thread, wow people are getting more creative in those threads /clap 
 
next ( i quit ) thread will be 2 pages long 
 
honestly its sooo organized. so your leaving this loooooong organized thread that probably took you an hour to wright to to say your leaving ? or is there anything also in your mind, like trying to pull some peopel out of the game with you just because you couldn't enjoy it thats mean no one will have too ?   	
----
			
Ain't nobody got time for this. 
But I skimmed it cause at least you're claiming to be constructive.
the next drop will include a buff for warrior tanks. I have a warrior tank that I heal. Sure sometimes he loses aggro, but 98% of the time he holds it pretty well. Really looking forward to the boost he gets ! :D	
----
			
{| class="blockquote"
another i quit thread, wow people are getting more creative in those threads /clap 
 
next ( i quit ) thread will be 2 pages long 
 
honestly its sooo organized. so your leaving this loooooong organized thread that probably took you an hour to wright to to say your leaving ? or is there anything also in your mind, like trying to pull some peopel out of the game with you just because you couldn't enjoy it thats mean no one will have too ?   
----
			
{| class="blockquote"
Hey don't be an *cupcake*.
 
Rybka has been a patient and constructive member of the forums, with simple well reasoned points and he decides to leave some feedback whilst he takes a temporary break and you want to attack him for that?
 
Maybe he's doing it so that somebody might see what's going wrong, why people like him are leaving the game in droves? Or just simply so that when he comes back his issues are fixed and he can actually enjoy the game?
----
			
{| class="blockquote"
Casual....played 90% of the quest and hit 50 in two weeks? That seems like alot of work for a "casual" player. As for dev response thats what the tracker is for. You may not like what they say or when they say it but can't say they are not around. But I give you credit for trying your best to make what you feel is a positive and constructive post.
----
			
I actually would love to see them add a kind of user created content like Star Trek Online, neverwinter, and Shadowrun Returns. I can play those all day long and there can be plenty of  them for all kinds of different players.
 
I think that would make endgame fun for casuals.	
----
			
{| class="blockquote"
Casual....played 90% of the quest and hit 50 in two weeks? That seems like alot of work for a "casual" player. As for dev response thats what the tracker is for. You may not like what they say or when they say it but can't say they are not around. But I give you credit for trying your best to make what you feel is a positive and constructive post.
----
			
{| class="blockquote"
Also I'm casual (well I'm not personally but my husband is - yey knee injury) and we both leveled together in the same time frame. ^^
----
			
{| class="blockquote"
im not being a cupcake, im being very honest. plus if he have any feed back why didn't he posted in the suggestions site ? or maybe submit a ticket ? he just want to show off to people and thats it.  you know threads wont stay on the first page forever, but tickets will always stay in their faces 
----
			
Totally agree with OP. I really enjoy this game, but its a painful relationship. I started week one, and before my free month was over set up a 6 month sub plan. "Devs are listening" was a cool concept. Telegraphs, sci-fi instead of totally over done fantasy, awesome! Humour in a game YES! Unique classes?? (TWO bots on my bad ass STONE GIANT WITH A GIANT GUN!) sign me up.
    But then, I see the devs changing things that no one talked about, such as bugs going unfixed, bug fix patches creating more bugs, and then the release of more buggy content before the bugged bugs were unbugged. Those AWESOME two bots i was talking about? Have been dumber than a bag of rocks since release. I actually rolled engineer first (honestly watching streams of it brought me to the game) and rerolled to wait for the bots to get fixed. After leveling all other classes to at 30-35 i went back, and they are still pulling yellow mobs on their own when set to assist.
    And now im conflicted, buyers remorse? Not really, more paranoia. My server is dead, raiding guilds cant even poach, some of the big guilds on my server are spending raid nights running people through silver dungeons just to get them attuned so they CAN raid. And thats 20 man! I always watch streams in the back ground while i play, and i havent seen a streamer get a warplot queue to pop since week 2 in in less than 2 hours.
 
TLDR, paid for 6 months, love game want to come back when craps fixed, worried at current rate/game direction there wont be anything to come back to	
----
			
{| class="blockquote"
If he submitted a ticket they'd tell him to post it here.
 
This is the closest thing they have to a "suggestions site" unless you're referencing reddit?
 
Also they would immediately close the ticket and never think of it again.
Everything you say is wrong, know when to give up.
----
			
{| class="blockquote"
If he submitted a ticket they'd tell him to post it here.
 
This is the closest thing they have to a "suggestions site" unless you're referencing reddit?
 
Also they would immediately close the ticket and never think of it again.
Everything you say is wrong, know when to give up.
----
			
{| class="blockquote"
Oooooh so tell me. how did you know that they will close the ticket right away? in fact, how do you reference your information? did they send you back here ? have he even tried ? 
all what you just said is build on assumption unless you can prove it ! 
 
and i hae a question for you. have you become Rybka tongue ?or is he from this kind that throw some words and run away?
 
 
 
----
			
{| class="blockquote"
messed up my post coz cat is eating wires brb
----
			
{| class="blockquote"
im not being a cupcake, im being very honest. plus if he have any feed back why didn't he posted in the suggestions site ? or maybe submit a ticket ? he just want to show off to people and thats it.  you know threads wont stay on the first page forever, but tickets will always stay in their faces 
----
			
{| class="blockquote"
Oooooh so tell me. how did you know that they will close the ticket right away? in fact, how do you reference your information? did they send you back here ? have he even tried ? 
all what you just said is build on assumption unless you can prove it ! 
 
and i hae a question for you. have you become Rybka tongue ?or is he from this kind that throw some words and run away?
----
			
{| class="blockquote"
 
What else are they going to do with the ticket? They might pass on the feedback, we'll never know, but the ticket itself will be closed and never looked at again.
 
I can post some similar tickets where they simply wash their hands and say go post on the forums if you want, or do you want me to make a new ticket just to prove my point? In fact, I made a ticket about how awful my experience with their customer service was. This is feedback purely for them and their response?
 
----
			
{| class="blockquote"
Good according the reply ( this is the best place for the devs to hear your feed back !) does that mean they will not look at the ticket ? in fact if they didn't look at it who did they now its a feed back not a complaining ticket ?
 
plus; if you don't like the game or the costumer support what is stopping you from leaving ? you know WoW are wildly open for players !
----
			
{| class="blockquote"
Good according the reply ( this is the best place for the devs to hear your feed back !) does that mean they will not look at the ticket ? in fact if they didn't look at it who did they now its a feed back not a complaining ticket ?
 
plus; if you don't like the game or the costumer support what is stopping you from leaving ? you know WoW are wildly open for players !
----
			
Black Ghost, i applaud your loyalty, but at some point you have to understand that white knighting will only hurt the game in the long run. People like OP who post well thought out (and well written) critiques are not the enemey. Yes those who stomp their feet and yell this sucks wow did it first and better (simpson did it south park episode anyone?) are a waste of space
   But paying customers who make their thoughts and feelings known, should never be told GTFO go back to insert whatever here, If they hear that enough they WILL leave, and the time we do, because i made i post quite like this recently, well do it quiety. And then youll wake up to a F2P game.
   Im all about pride in a decent game and stomping trolls, but legit feedback should not be met with hostility, and if it is and people stop, what will "the devs are listening" be listening to?	
----
			
{| class="blockquote"
 
What else are they going to do with the ticket? They might pass on the feedback, we'll never know, but the ticket itself will be closed and never looked at again.
 
I can post some similar tickets where they simply wash their hands and say go post on the forums if you want, or do you want me to make a new ticket just to prove my point? In fact, I made a ticket about how awful my experience with their customer service was. This is feedback purely for them and their response?
 
 
 
Good enough for you? And I'm posting because I disagree with your small minded little attacks and I have an opinion to share. Rybka has a 10 page long and a 5 page long thread on the first page of this forum with over a hundred likes between them. I think you should be careful trying to attack his reputation.
Especially since the last topic you started was asking why you couldn't have a giant image as his signature.
 
 
That's not how customer service metrics tend to work. They go through too many to bother looking at the records individually, they'll use metrics like average response time, customer resolution and response and time until close.
 
Honestly based on the system they use to measure satisfaction, it's unlikely they're using much more than basic binary investigations into those metrics.
 
Specific feedback may be escalated, but that will be through a different system (Or might link back to the original ticket) but is treated differently at that point.
----
			
{| class="blockquote"
Good according the reply ( this is the best place for the devs to hear your feed back !) does that mean they will not look at the ticket ? in fact if they didn't look at it who did they now its a feed back not a complaining ticket ?
 
plus; if you don't like the game or the costumer support what is stopping you from leaving ? you know WoW are wildly open for players !
----
			
Yup. 
 
I just pray they get their shit together by the time WoW releases it's expansion that will most likely be crap so there's that chance people could return. I'll give it a shot then also.	
----
			
{| class="blockquote"
In your opinion. I've worked in a center where people had that exact job which is to go through forums and tickets and find top issues or top suggestions. Some companies try and do things different.
----
			
{| class="blockquote"
Way to move the goal posts.
 
Of course they read the ticket, then they close it and never think of it again. The argument was that a forum is more visible than a ticket since it sits on the front page for a day or two (Sometimes more) and promotes debate, instead of being read by one underpaid CSR and then archived away never to be read again.
 
Also the ticket was a complaining ticket, about their support service. Yet they directed me to the forums to get the devs response, which is actually an argument for not reading the ticket.
 
And the game doesn't actually let you get pro-rate refunds, so I'm subscribed for the rest of the month. A few other issues have made me decide I'm not coming back to W*, but WoW also isn't getting my money because I didn't want to play WoW.
I gave this game a damn good chance and more cash than they deserve, now I'm enjoying a bit of debate as it confirms my reasoning for leaving.
----
			
{| class="blockquote"
In all genuine curiousity how big of a center was this?
 
Usually in a larger system there's another way to highlight which issues need to be further investigated because information just gets lost. We used to use the netpromoter system, which gave some detailed metrics both positive and negative based on a customers comments. Negative comments then could be followed up on.
----
			
{| class="blockquote"
well technically your the one who actually flowed in other path from the original post , which was why did Rybka come to this forums and decided to announce his leaving ? is have submitted a ticket is totally enough, the ticket wont go to a strangers it will g the same people whos reading the forum ! and at any case. the game build itself for itself. is doesn't have to change to make the people who don't like it, but it or stay in it !
 
and ofcourse they will not gonna refund you for a subscription, no game does !
----
			And i'm on the raiding side and i'm thinking about quiting, raids are nice but the gear you get for it is pretty bad looking and stats for the shit we have had drop so far have been mediocre or the slots have been awful, like i got a chest last night that had 30 less insight then my crafted one with fire and fusion slot which kind is shitty cause i can't put set runes in those slots. We had a couple people quit the game so where having to recruit people to get back up to 20+ and you can't just grab people you have to attune them and they could end up being under the level you need to be mechanically for raids. Since raids so far aren't very forgiving its hard to try someone out and go on with raids. Then we have the countless bugs that are their which is whatever you can ignore them but they still are in the back of your mind and its not like 1 or 2 bugs everyone knows at least 10 off the top of their head.  And when it comes to pvp everyone is win trading because the system is broken, even if you wanted to get your gear legit most people will go to 2's can't do 2's because all the 1800 geared people have a monopoly, they tanked their rating and now your having to face 1800 geared people who are making bank off carrying people to 1500/1800. My patience level isn't high enough so ill probably end up quiting and waiting to see if carbine can fix problems with the game :< 	
----
			
{| class="blockquote"
Three different centers two different countries at least for the center I saw on my shift 30-40 people per shift at peak. Now I by no means can speak for the whole company and I know for sure that yes they did pull information as you say as i've seen the "war room" with those type of programs running. However I've also seen people pulling information the other way as getting human eyes on some problems gives better information. So not really saying your wrong just adding information to it.
----
			
Thank you very much for your constructive feedback! We truly do hope you return in the future to check out the progress of WildStar :) Good luck and safe travels, no matter what game you end up playing. 
 
- Team WildStar 	
----