Gate of Memoirs/Beating the System

[Side: Vektor] The door unlocks, indicating Galene is still active. You and Vektor head into the facility, hoping to get ahead of security.
Portrait 	Dialogue
Music: "Scrap Stardust"	Music: "Scrap Stardust"
 	
*We sat there for a while, just talking about stuff. It was the most fun I had in a while.
*It was like talking to a curious kid, but sitting right next to me was one of the city's most advanced androids.
*Man, I didn't know what they were thinking, asking me to take them apart.
 	
*Galene, she...I don't know if the rest of them are like her, but she's so *human*. She has *feelings*.
 	
*I told her that and all of a sudden she just went so weirdly pink. And started to smoke.
 	
*Vektor: Whoa! What the...
 	
*Galene: A-Apologies. I don't quite know what's happening...
 	
*Vektor: Uhh...no, it's fine. Want me to take a look?
 	
*Announcement: THIRD BATCH FROM CORPORATION HQ EXPECTED IN FIVE MINUTES.
*Announcement: FACILITY 3, PLEASE STAND BY.
*Announcement: REPEAT: THIRD BATCH...
 	
*Vektor: (Damn. I totally forgot she was supposed to be scrapped!)
 	
*Vektor: (Not that I should let her...that's just wrong.)
*I grabbed the logsheet, and without a second thought, I just struck her name from the record.
 	
*Galene: What...What are you doing?
 	
*Vektor: You're a goner as far as they're concerned.
*Vektor: Let's get you out of here. I know this place like the back of my hand.
 	
*Galene: ... ...
 	
*Vektor: Hey, no worries. They won't notice a thing.
*Vektor: You'll be safe with me!
Portrait	Dialogue
 	
*So yeah. That's how it went.
*I kept her at my place for the better part of the month and then some.
*Come on, man. There was no funny business. Not at all.
*She's a military android, she could put a bullet in me before I can even blink if she wanted to.
*Like I said, I'm not gonna be responsible for offing what's almost human.
Portrait	Dialogue
 	
*Corporation HQ, Unknown Control Room13.02.XXXX22:47
 	
*Vektor: Wha...
*Vektor: The door's finally opening! Talk about serious lag.
 	
*As you stand to the side to avoid the cold air blasting through the door, you notice the terminal's display has changed.
 	
*Vektor: Oh? Lemme have a look.
 	
*Terminal: [Access Granted to VLKR Type-04]
 	
*Vektor: As far as I know, all the Valks have been sent to the junkyard, so this has to be...Galene!
 	
*Vektor: She's made it out! Come on, , we've gotta catch up!
 	
*With a big grin, Vektor gathers up his things and dashes through the door.
*Following closely behind, you leave the eerie control room for yet another long hallway...
*But this time, it opens up into a massive open area.
Portrait 	Dialogue
Music: "Suppression"	Music: "Suppression"
 	
*Vektor: Alright. I'll take the left side, and you ta-
 	
*Sentinel Android: Intruders detected. Humanoid. Threat level: Low.
*Sentinel Android: Warning: All trespassers within Corporation facilities will be dealt with severely.
*The enormous android, accompanied by a team of security robots, surrounds you and Vektor.
 	
*Vektor: I don't have time for this crap! Where's Galene?!
 	
*Sentinel Android: Request denied. Intruder has no right to request sensitive information.
*Sentinel Android: According to protocol, intruders will now be subdued.
*The android's wide swing barely misses as the both of you duck out of the way.
 	
*Vektor: The hell is the Corporation doing? They've been programmed to kill!
*Vektor: Dammit! , we gotta watch out!
 	
*While Vektor keeps his eye on the android, you spot a row of control panels in the back wall.
 	
*Vektor considers for a moment, then fishes around in his pocket and hands you a small device.
*Vektor: I dunno if this'll work, but it's all we've got. This is a Disruptor.
*Vektor: Couple of dudes I hang out with use this to mess with the lights and music at clubs.
*Vektor: Just plug that into all the ports you can find and see if it does anything to the 'bots. I'll hold them off.
 	
*Vektor: If it goes well, it might just short 'em all out, since they run on central command!
 	
*Sentinel Android: Targets in sight. Protocol: Eliminate.
 	
*Vektor: , go!