Headdy

== Summary ==
Headdy is the titular protagonist of Dynamite Headdy. He is a puppet who wields various powers involving his floating, detached head. During the events of the game, Dark Demon and his forces take over North Town and Headdy is captured, but he escapes and sets off to defeat the evil king.
== Powers and Stats ==
Tier: 
Name: Headdy
Origin: Dynamite Headdy
Gender: Male
Age: Unknown
Classification: Puppet
Powers and Abilities: Superhuman Physical Characteristics, Inorganic Physiology (Type 1. Is a living puppet), Small Size (Type 0. Calculated to be around this tall), Transformation (Can transform his head), Flight (via Air, Rocket and Feather Heads), Explosion Manipulation (via Bomb Head), Intangibility and Invisibility (via Empty Head), Limited Danmaku (via Air and War Head), Duplication (Only his head via Tri-Head), Homing Attack (via Pig Head), Surface Scaling (Can cling to walls via Spike Head), Size-Shifting (via Pin Head), Forcefield Creation (via Barrier Head), Statistics Amplification and Superhuman Speed (via Hammer and Dash Heads), Healing and Regeneration (Unknown) via Snooze Head's Self Sleep Inducement, Time Stop (via Ticker Head), Absorption (via Vacuum Head), Durability Negation (via Vacuum Head, as long as his enemy is comparable in size to him), Resistance to decapitation (as his head will simply float back to his body), Animal Manipulation (Can shoot birds out via Feather Head), Energy Projection (via Rocket Head's lasers)
Attack Potency: Small Building level (Can trade blows with those who can hurt him)
Speed: Subsonic (Can outrun rocket missiles and keep up with an aircraft), possibly higher (Can dodge laser beams and increase his speed via Dash Head)
Lifting Strength: At most Class 1 (Can barely hold his Heavy Head power-up on his body)
Striking Strength: Small Building level, possibly higher (via Hammer Head)
Durability: Small Building level (Can take hits from Motor Hand, who is capable of this)
Stamina: Superhuman (Casually stopped running after getting away from a chase. Shrugged off being hit by a giant wall which fell and exploded into him. Capable of fully replenishing himself in a few seconds with the Snooze Head.)
Range: Extended melee range. Hundreds of meters via flying power-ups.
Standard Equipment: Various heads.
Intelligence: Average. Possibly somewhat smart, as he (or the player) can find all of the "Secret Bonus Points" in the game, some of which are ridiculously well-hidden.
Weaknesses: His Heavy Head power-up, which disables his jumping and leaves him with slow movement.
Notable Attacks/Techniques:
*Power-ups: Headdy can apparently summon four out of his 18 power-ups and pick one of them at a time, but this only happens during the final battle. It is unknown if this is Headdy's doing or simply a game mechanic.
**Air Head: Turns Headdy's head into a biplane, allowing him to fly and rapid fire large round bullets in three directions. He is unable to de-transform from this head. (However, this is likely due to game mechanics as if the player de-selected this powerup in the level it is available in, Headdy would fall and die shortly after.)
** Bomb Head: Turns Headdy's head into a bomb, which explodes after a few seconds, heavily damaging all enemies on-screen.
** Empty Head: Makes Headdy invisible, with most physical attacks having no effect on him.
** Feather Head: Turns Headdy's head into a bird, allowing him to fly and shoot birds out of his beak. He is unable to de-transform, likely due to the reason stated in "Air Head"
** Heavy Head: Gives Headdy a large metal head which disables him nearly completely. He cannot de-transform until he waits a certain amount of time before turning back.
** Liberty Head: Allows Headdy to play a minigame. (Less of a powerup, and more of a game mechanic for there to be a way to access these minigames.)
** Tri-Head: Gives Headdy three heads instead of one to use.
** Pig Head: Allows Headdy to rapid fire multiple floating stars that float around him in an 8 shaped pattern. The stars can home in into enemies.
** Pin Head: Shrinks Headdy to about half his size, however this makes him slower and he cannot de-transform unless he gets another powerup.
** Barrier Head: Summons a forcefield made of explosions around Headdy, which damages anything it touches.
** Rocket Head: Turns Headdy's head into a rocket, allowing him to fly and rapid fire laser beams. He is unable to de-transform, likely due to the reason stated in "Air Head".
** Hammer Head: Amps Headdy's attack power. And allows Headdy to break iron blocks that are otherwise indestructible
** Sleepy Head: Gives Headdy a nightcap and makes him fall asleep for a short period of time, regenerating health every second or so, and it can heal him from being a thread away from death to fully healthy, provided he is not awakened by an attack.
** Spike Head: Gives Headdy a spiked head, which he can use to cling onto walls to climb them.
** Dash Head: Makes Headdy move twice as fast and gives him a three times larger attack range.
** Ticker Head: Stops time for a few seconds, allowing Headdy to get multiple hits in.
** Vacuum Head: Sucks every enemy on-screen in. Instantly consumes most foes.
** War Head: Constantly rapid fires stars in multiple directions.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Game Characters
Category:Good Characters
Category:Inorganic Beings
Category:Small Sized Characters
Category:Transformation Users
Category:Explosion Users
Category:Forcefield Users
Category:Regeneration Users
Category:Flight Users
Category:Dynamite Headdy
Category:Characters
Category:Intangibility Users
Category:Danmaku Users
Category:Duplication Users
Category:Homing Attack Users
Category:Statistics Amplification Users
Category:Absorption Users
Category:Primary Protagonists
Category:Heroes
Category:Sleep Users
Category:Animal Users
Category:Energy Users
Category:Invisibility Users
Category:Size Users
Category:Healers
Category:Protagonists
Category:Male Characters
Category:Video Game Characters
Category:Playable Characters
Category:Surface Scalers